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Cheltenham dominated the second half of an entertaining game to claim a valuable 2-1 win over Dagenham through Jimmy Spencer's 48th-minute strike.
On-loan Huddersfield striker Spencer had gone close twice in the early stages, without breaking the deadlock.
Gavin Tomlin ended a neat Dagenham move by hitting the angle, before the hosts opened the scoring six minutes before the break.
Skipper Alan Bennett netted his first goal for the Robins, when he met Luke Garbutt's free-kick to glance a diving header into the bottom corner.
However, their lead was short-lived, as Jon Nurse's quicksilver close-range finish brought the Daggers level, after Bennett had blocked Damian Scannell's initial effort.
A third goal soon followed, as Spencer restored the hosts' advantage when he fired Marlon Pack's through ball powerfully home.
Visiting goalkeeper Chris Lewington was now the busiest man on the field, and he produced brilliant saves to first deny Spencer's header, then a fierce 20-yard drive from Josh Low.
Tomlin forced a good low save from Scott Brown five minutes from time, but the Robins held on for a deserved win.
Copyright (c) PA Sport 2009, All Rights Reserved.


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Dissolving electronics – medical sensors that disintegrate after a fixed time
When I last spoke to John Rogers from the University of Illinois, we talked about his new "electronic skin" – a patch that can be applied like a temporary tattoo, that monitor heartbeats and brain activity, and that flexes and bends without breaking. We talked about his curved camera, inspired by the human eye. We spoke about his flexible medical sensors that can mould to the contours of a beating heart or the fissures of a human brain. We chatted about the $500,000 MIT-Lemelson prize that he had won for his inventions.
I tell you all this because I want you to understand that when John Rogers says his team's new invention is "some of our best stuff ever", he's not speaking lightly.
Rogers has now created a line of "transient electronics", which last for a specified amount of time before completely dissolving away. Having made his name by taking rigid and brittle electronics and making them flexible and bendy, he has now flipped durability on its head too. Electronics are typically engineered to last as long as possible, but Rogers wants to create machines that will disintegrate after a given time. And his team have already shown how this disappearing tech could be used to make medical implants that are absorbed by the body after their work is done.
Medical implants are an obvious application, and the one that led them down this road in the first place. They have already been working on flexible sensors that can be implanted into the brain and heart, to monitor for signs of epilepsy or heart attacks. "The thing you bump up against is how to get these things to survive in the body for a long time without adverse effects," says Rogers. "One way to deal with that problem is to move around it. A lot of these implants don't need to last forever."
There are other applications too. Scientists could lace the environment with sensors that they wouldn't have to retrieve – they would just dissolve after their work is done. The military is interested – Rogers' work is partly supported by a Defense Advanced Research Projects Agency (DARPA) grant. Consumer companies could also benefit by reducing the costs of disposing their unwanted goods, and minimising the toxic chemicals produced in the process. "What if you could make a cell-phone that lasts for two years but then washes away? That would be a useful thing," asks Rogers. "And because the technology is new, we're aware that we might not even be thinking of all the possibilities."
To prove the principle, Suk-Won Hwang in Rogers' group and former member Dae-Hyeong Kim developed a demo circuit that included a checklist of major components: transistors, diodes, capacitors, resistors, inductors, and connecting wires. All the parts were made of magnesium, magnesium oxide, or plain old silicon, and laid on a sheet of silk.
"We didn't have to cook up new materials," says Rogers. "We're building on materials that are established in electronics and implantable devices." Silicon is the basis of modern electronics, magnesium has been tested as the basis of intravenous stents, and silk is already used in sutures and other implants that the body can absorb. Rather than dealing with expensive and unworkable new materials, the team is using classics that already have a trillion-dollar consumer industry behind them. The big challenge was to combine them in structures that can dissolve in water.
How is that even possible? Rogers says that silicon will actually dissolve in water, but it does so slowly, and soon saturates the liquid it's immersed in. "If you took a silicon chip and put it in the body, it would take 1000 years for it to dissolve, and you wouldn't have enough fluid to make it happen," he says. But his team has developed ways of carving circuits so thin – 20 nanometres (billionths of a metre) is their current best – that they dissolve away within minutes and hours, even in just a few microlitres (millionths of a litre) of fluid.
The longevity of these circuits can be set by wrapping them in silk. To develop these timed packages, Rogers worked with Fiorenzo Omenetto from Tufts University, who has been studying silk for years. If the fibres cluster in a loose, amorphous way, silk will dissolve almost immediately. In a more tightly arranged crystalline form, they can last for years.
Omenetto has developed methods for processing silk to control its crystallinity, and thus, how quickly it dissolves. And Hu Tao from his team showed that these methods can be used to program the lifespan of the transient electronics. The silk acts like a lit fuse, gradually disappearing until its contents are exposed and disintegrate themselves.
The team have already used their techniques to build a simple camera, which adds solar cells for power and light-detectors for capturing images. The prototype can only take an 8-pixel-by-8-pixel shot, but Rogers says that it can easily be scaled up to much higher resolutions.
They have also created an implantable heater that can be placed under the skin after a surgery, and operated through wireless control. Think of it as an artificial fever. It will burn away any bacteria that might cause infections, and then spontaneously degrade once the risk of such infections has passed. The team inserted these heaters into the skins of mice and rats, and within 2 weeks, they had almost totally disappeared. There were fewer traces of infection at the wound, just faint residues of the heater left, and no signs of any inflammation in the surrounding tissues. It was a timed implant.
The team are already trying to take their transient tech to the next level, especially the medical implants. But Rogers isn't content with creating ground-breaking inventions. He wants to make ground-breaking inventions that are easy and cheap to manufacture. He is now working with an existing factory to modify its fabrication techniques so that it can produce transient technology. "If that happens, instantly a whole world opens up," he says. "You could do memory cards or microprocessors. Ultimately, the only way to make a highly functional, low-cost tech is to bootstrap it onto existing infrastructure."
Reference: Hwang, Tao, Kim, Cheng, Song, Rill, Brenckle, Panilaitis, Won, Kim, Song, Yu, Ameen, Li, Su, Yang, Kaplan, Zakin, Slepian, Huang, Omenetto & Rogers. 2012. A Physically Transient Form of Silicon Electronics. Science. http://dx.doi.org/10.1126/science.1226325
More on John Rogers: Hair-thin 'electronic skin' monitors hearts and brains, controls video games
Images and video courtesy of the Beckman Institute, University of Illinois.
Comments (5)
Planned obsolescence carried to the nth degree.
Sounds interesting and promising! I'm curious, though, if there was any discussion of what happens to the silicon, magnesium oxide, etc after the implants have dissolved? Is there a risk of accumulating potentially damaging levels of these compounds?
@sedeer – I was curious about this too, so I did a quick calculation. The article says the circuits are 20 nm thick. If the total surface area of the metal in the circuit is on the order of 1 cm^2, then the volume of metal is 2*10^-6 cm^3. Magnesium (as an example) has a density of 1.74 g/cm^3, so the total mass of metal in that volume is only 0.003 mg.
For comparison, my daily multivitamin has 50 mg of magnesium in it. So, I think the total amount of metal you'd absorb from these electronics is very low compared to what you're already taking in from other sources, made possible because the circuits are so thin. The distribution in the body (and possibly the chemical form) would certainly be different than if you just ingest it in in food or in a multivitamin pill, but the amount, at least, is very very small.
@jenny — thanks! I should have just thought of doing the calculation myself. I wonder if you misplaced a few zeros, though — shouldn't the volume be 2*10⁻¹²cm³?
prepare for repo man conspiracy theories. pay up or we let your artificial heart's control board expire

subset: commoncrawl


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Tuesday, January 5, 2010
Filet Mignon Giambotta
This recipe is loosely based off of what I remembered Lidia make that day. I didn't follow all her ingredients or measurements but I was absolutely inspired by her and by of course, Nanny. My recipe is a little rough because I was just winging it and I'm a little nervous about posting Lidia's recipe since it's not available online at all. If you want Lidia's recipe just email me through the link at the top of the page and I will send it to you.
Filet Mignon Giambotta
Inspired by Lidia Bastianich (recipe is not available online but can be found in her cookbook Lidia's Italian American Kitchen)
About 1 pound of filet mignon steaks, sliced into 1/4 inch slices (or cut into chunks)
Approx 1/2 pound (a little over) of baby potatoes (I used a mixed bag from trader joes)
1 large onion, cut into large pieces
6 cloves garlic, smashed with side of a knife
1 tsp chopped garlic
1 handful of sliced frozen peppers or 1 red bell pepper cut into large pieces
1/2 pound string beans
1/4 cup kalamata olives, pitted
salt and pepper
balsamic vinegar
worcestershire sauce
Teriyaki sauce
extra virgin olive oil and canola oil
1. Trim string beans and slice potatoes in half (or the larger once in thirds) so they are all approximately the same size. Par boil potatoes and string beans together until potatoes are just tender. Do not over cook them because they will continue to cook them in the pan (but you don't want the outside to cook faster than the inside so do not skip this step). Drain well. Seperate string beans from potatoes.
2. Add sliced beef to a bowl and add a little balsamic vinegar, worcestershire sauce, teriyaki sauce and chopped garlic. Just enough to marinate the meat but not enough to cover. Toss to coat all of the beef and let it rest in the marinade on the counter. (You should never put cold meat in a hot pan or it will be tough.)
3. Heat a large skillet over medium high heat, with a mixture of extra virgin olive oil and canola oil (the EVOO gives flavor but will smoke faster than canola oil so mixing the oil prevents that from happening) just enough to lightly coat the bottom of the pan. Add potatoes and 3 cloves of cracked garlic to the pan. Make sure the potatoes are cut side down so they get nice and brown. Season with salt and pepper. Once the potatoes have a nice brown color turn the potatoes and let them cook for a few minutes add half of the onion. Stir the potatoes and onion (or just shake the pan) to make sure each side of the potatoes get a chance to touch the bottom of the pan. Season the other side with salt and pepper. Once onions are beginning to soften and potatoes are fully cooked, transfer to a bowl and set aside.
3. In the same pan add the rest of the onion, 2 cloves of the cracked garlic, string beans and peppers. If the pan is dry add a little more oil. Toss everything together until onions start to soften but not mushy. Everything should soften but still have a crunch to it (think chinese vegetables). Season with salt and pepper. Add olives. When veggies are cooked add them to the bowl with the potatoes.
4. Remove the meat from the marinade and add them to the same pan you've been using. Sear for just a couple of minutes per side (depending on how thick or think your pieces are) until browned on the outside and still pink in the middle. Once meat is cooked add all the veggies back to the pan with the meat and toss together. Add a splash of balsamic vinegar, toss again to coat with vinegar. (You shouldn't need to add any salt to the meat because the marinade has plenty of salt.)
Printable Recipe for Filet Mignon Giambotta
23 comments:
- Danielle said...
this looks sooooo good Michele!! I wish I had all those veggies in my pantry. Tonights dinner is a bit more plain than yours LOL
- January 5, 2010 at 10:01 PM
- heartnsoulcooking said...
WOW!!! AWESOME!!! recipe with lots of GREAT!!! veggies.
- January 5, 2010 at 10:38 PM
- Cathy said...
Your picture is fine---it's making me hungry, in fact! I had a bowl of Total for dinner, so it's kind of hard for me to read your post without drooling. Seriously, I think this is one to try!
- January 5, 2010 at 10:59 PM
- Pam said...
Yum, yum, yum! This looks like such a delicious and hearty dish.
- January 6, 2010 at 11:15 AM
- Dionne said...
Wow, it's interesting to hear how dramatically her tastebuds changed! I hope that doesn't happen to me!
This looks amazing! Yummmmm!!!
- January 6, 2010 at 11:20 AM
- teresa said...
you had me at filet mignon! i love this dish!
- January 6, 2010 at 11:45 AM
- Bob said...
I love dishes that are more concept than science. It means you don't screw it up, you just alter it. Heh. Looks great!
- January 6, 2010 at 12:43 PM
- Lisa said...
Giambotta is one of the first things I cooked when my friends and I got our first off-campus house in college. I followed a cookbook recipe from Elodia Rigante at the time and unfortunately it didn't turn out so good - my fault I'm sure since I was pretty unexperienced at cooking back then. I have yet to try it again but your post inspires me! Looks yummy!
- January 6, 2010 at 1:56 PM
- AppleC said...
Looks fantastic! Love the music.
- January 6, 2010 at 4:36 PM
- Michele said...
Dani - I'm sure yours was fabulous!
Thanks everyone!
- January 6, 2010 at 4:52 PM
- Patti T. said...
Looks so appetizing with all the great colors. A one pot meal with so many delicious components, what more could you ask for.
- January 6, 2010 at 6:35 PM
- Farmgirl Cyn said...
Looks and sounds delicious. And how can one go wrong with filet mignon?
I love the combination of the veggies...crusty potatoes, green beans, etc. Perfect for a winter meal, when one isn't cooking tenderloin on the grill!
- January 6, 2010 at 7:12 PM
- Cheryl said...
Two of my favorite things together! YUM!
- January 6, 2010 at 8:10 PM
- Stacey Snacks said...
I love chicken Giambotta as well.
This looks excellent, you can't go wrong with Lidia!
happy new year Michele!
- January 6, 2010 at 10:33 PM
- Bridgett said...
This looks so scrumptious! I loved learning things from my grandmother but I wish she cared about eating and even cooking now. At least we have good memories, right? What a cool post.
- January 6, 2010 at 11:06 PM
- Rosabela said...
I really enjoyed reading this post! I felt the love and respect you had (and still have) for your Nanny. :-)
Your giambotta sounds absolutely devine!
- January 7, 2010 at 4:47 PM
- Culinary Alchemist said...
OMG that looks good..!!!! It's 1:00am and now I am hungry... LOL
- January 8, 2010 at 4:18 AM
- john said...
This looks so good! I am probably getting some veggies in the supermarket! I can't wait to try it!
dining room table
- January 9, 2010 at 2:44 AM
- Joanne said...
This looks so delicious, and very hearty! Perfect for this cold, wintry time of year. Enjoyed browsing here, best wishes!
- January 9, 2010 at 2:42 PM
- Cristie said...
What a sweet story of your grandmother! The dish looks wonderful, I will have to give this a try. Delish!
- January 12, 2010 at 12:20 AM
- megan said...
what a wonderful story, and your meal looks delicious. i love to just cook different meats and vegetables together - it tastes different every time!
- January 12, 2010 at 9:42 AM
- Velva said...
This looks really good. Your grandmother would be very proud of your giambotta dish.
- January 13, 2010 at 8:27 PM
- Potluck said...
This looks soooo good. Thanks so much for sharing this with us.
- January 19, 2010 at 9:54 PM


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Outreach – Celebrate The Little Things!
I recently had the privilege of helping a church with some outreach events. The schedule included a time of encouraging those participating in the outreach (about a dozen) on Friday evening, a breakfast and teaching session Saturday morning, followed by our outreach event. This was the first time that this church had conducted an outreach like this so everyone was wondering how it would turn out (would anyone actually come to the event?!).
First of all, I was so encouraged by the number of folks coming together to help with the outreach! Having a dozen-plus folks show up for outreach in a smaller community is huge. The event was held in the church parking lot and included free hot dogs (cooked onsite) with all the fixings, chips and drinks; as well as some prize drawing giveaways—all while the church's worship team played and testimonies were shared. The outreach schedule started at 11 a.m. and began wrapping up at 2:30 p.m.
Initially, the pastor wasn't too excited about this first time event. But, I brought several things to his attention. First, the community was more aware than ever that a church existed in their community that cared enough to offer some hospitality to their neighbors. Second, approximately seventy (70) visitors wandered through the festivities, which was great for a first-time event like this! Third, consistent events pay off. Don't make pass or fail judgments on the turnout of one event. Word will spread and the community just may begin looking forward to a church's annual event if it's done with excellence in the right spirit of ministry.
The pastor agreed that this would be something worth continuing and that the event was as good for the church family as it was for the community. As a matter of fact, at one point the pastor stated, "If this outreach was for nobody else, it was for us." That's one of the paradigms of working with God and obeying the Great Commission: when we are obedient to take the gospel to our communities, God actually does a work in us and in our church family as well. How ironic, that we truly receive something new and refreshing from the Lord when we work to give away that which we already have—the hope of Christ. So celebrate the little things and watch them grow!


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irontoaster wrote:I have only dabbled a tiny bit with *nix OS's. It's on my to-do list. I HATE OSX. I was happy with WINXP for a long time but i'm running WIN7ultimate exclusively now and love it. Since I'm only really starting to get into programming now (and using mostly .net languages anyway) I'm going to hold off using *nix until I have room for multiple systems and money to buy them with.
IMO, XP>7>Vista. I use 7, and it's definitely better than Vista, but I kinda think XP might be a bit better, although I don't have enough experience to say for certain.
For developers, Windows 7 includes a new networking API with support for building SOAP-based web services in native code (as opposed to .NET-based WCF web services),[52] new features to shorten application install times, reduced UAC prompts, simplified development of installation packages,[53] and improved globalization support through a new Extended Linguistic Services API.[54] At WinHEC 2008 Microsoft announced that color depths of 30-bit and 48-bit would be supported in Windows 7 along with the wide color gamut scRGB (which for HDMI 1.3 can be converted and output as xvYCC). The video modes supported in Windows 7 are 16-bit sRGB, 24-bit sRGB, 30-bit sRGB, 30-bit with extended color gamut sRGB, and 48-bit scRGB.[55][56] Microsoft has also implemented better support for solid-state drives,[57] including the new TRIM command, and Windows 7 is able to identify a solid-state drive uniquely. Microsoft is planning to support USB 3.0 in a subsequent patch, support not being included in the initial release due to delays in the finalization of the standard.[58]
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A former company director from Dewsbury has been exposed as a child porn pervert collecting more than 300,000 of the worst images of girls on his computer.
Stephen Kay, 58, downloaded and distributed child porn from the internet to fuel his unnatural lust. He did it behind the backs of his wife and daughter while working for the IPS Group as a project engineer.
Kay was made redundant from his job and asked to leave the family home after a police raid seized his computers, USB sticks and a hard drive from his home in Carlton Road.
Analysis revealed he had 299,933 indecent images with 478 of the worst kind in category five, including ritual and satanic abuse. In addition he had 7,795 images of category seven of extreme pornography.
Kay appeared at Hull Crown Court for sentence on Monday after pleading guilty to six charges of possession of indecent images of children and one charge of distributing images.
Mitigating, Antony Farrell said he had lost his job as a respected project engineer at IPS Group which employees 120 people, and his conviction had put in jeopardy his daughter's jobs as a quality manager there too.
"He has hurt his wife and daughter and his co-workers," said Mr Farrell. He says his is totally disgusted with his behaviour. He has wondered why he did it. In his pre-sentence report he admits there is an element of sexual enjoyment."
Sentencing, Recorder Timothy Roberts, QC, told Kay the case easily passed the custody threshold and he could have jailed him for three years. He said: "You have pleaded guilty to extremely serious offences involving the possession and distribution of child pornography. This was over a prolonged period of time. This was not a passing phase.
"You had a number of like-minded people who you shared images with. It has been said this was completely out of character. It is not. It is very much in your character. You have developed an interest, particularly in young children. This is something that you have to face and deal with. It is something your family is going to have to deal with. You have now been cast out of your family home as befits the appalling nature of this breach of trust. Whether bridges can be built is dependent on them."
Kay was given a two-year suspended prison sentence, given a Sexual Offences Prevention order and must undergo a sex offenders treatment programme. He was also banned from working with children and must sign on the National Sex Offenders' Register for 10 years.


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It is Oliver Perez's right – via collective bargaining – to refuse a demotion to the minor leagues. That doesn't mean he's any less selfish in refusing.
"I don't like going to the bullpen,'' said Perez. "But, I think that's what's best for the team.''
What nonsense.
What's best for the Mets is the minor leagues, because that's where he'll get the most consistent work, and therefore, have the best chance to get himself righted.
However, they can't make him go. And, despite it being his right, it's a selfish decision because he's wasting a roster spot better left for somebody else. Should the Mets decide to bring up somebody from the minors to start, somebody would have to be optioned out. A possible option is Jenrry Mejia to develop him as a starter.
Another aspect of this is it might force them to use Hisanori Takahashi, which weakens the bullpen. A straight change of roles between Takahashi and Perez is possible, but the former pitches when the games are in the balance. The Mets would only want to use Perez in games out of control.
A trade would have been nice, but let's face it, any trade would either entail the Mets paying a bulk of the balance of his due salary, or an exchange of bad contracts. The guy is a power pitcher who can no longer bring it; he's not going to net much in return.
Another shake-up with the Mets is overdue, and that's returning Jose Reyes to the leadoff spot. Reyes' comment, that it's like returning home, indicated he was never on-board with this.
It also means Jerry Manuel, however well intentioned, didn't know Reyes' temperature on this and that's not good managing.
A manager has to know how to put players in the situations where they are most apt to be successful and Manuel has wasted Reyes for the better part of a month.
The Mets close their series in Florida today with Jon Niese on the mound in the hope of stopping the losing streak at four games.
Here's today's line-up:
Jose Reyes, SS
Alex Cora, 2B
Jason Bay, LF
Chris Carter, RF
David Wright, 3B
Ike Davis, 1B
Angel Pagan, CF
Henry Blanco, C
Jon Niese, LP


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Jennifer Lawrence Freaks Out When Terrible Reporters Spoil Homeland
Interviewing Jennifer Lawrence must be an entertainment reporter's wet dream. You never know when she'll throw a faux tantrum, comfort a crying fan, share romantic tales of butt plugs and pants shitting, or freak out when meeting Jeff Bridges. But just when we think we've seen it all from our best friend JLaw, she gets pissed and calls a Homeland-ruining reporter a "monster."
While on the red carpet for Saturday's Screen Actors Guild awards, an Access Hollywood reporter forced a nervous Lawrence to meet Homeland's Damian Lewis when she admitted she's watched "two seasons of Homeland twice." After endearing Lawrence shenanigans ensue (face hiding, awkward hugs, references to vasovagal response, probable confusion re: Sgt. Brody's new British accent), both reporters on the red carpet spoil the most recent season of Homeland.
Lawrence freaks the fuck out and nearly cries, telling her reporter she's "past mad" and that she'll "never forgive" her. It's all hilarious and sad and uncomfortable. Really really uncomfortable.
Here's the spoiler-filled video:


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Making music on a printed ukulele
Students use 3-D print technology to design musical instruments
Supplied photo
It takes nearly four years for Hawaiian artisans to craft a koa wood ukulele. Three RIT engineering students crafted theirs overnight.
Traditional ukuleles, usually 12 to 18 inches in length, are designed with aged koa, shaped and formed by hand and polished to show off fine wood grains. Palm trees and hula come to mind after just a few strums of the strings.
Betsy Khol, Jeet Mehta and Joe Noble came pretty close to that feeling. They set down layer upon layer of thin-plastic filament to print a version of the familiar Hawaiian instrument, part of a project in Denis Cormier's Rapid Prototyping class. The engineering professor's assignment, while whimsical, was to build an orchestra, taking advantage of state-of-the-art rapid prototyping and 3-D printing equipment in RIT's Brinkman Lab.
"Our goal was to have something that was just one piece, so that there was no assembly required. Because it was so small to begin with, we could scale it to a size of the true instrument and hope that it would still play," says Khol, an industrial and systems engineering student.
Rapid prototyping and the use of print terminology are often confusing to people new to the process, says Khol, from Vienna, Va. Most are familiar with the process of printing onto paper. In rapid prototyping, sometimes referred to as additive manufacturing, the general idea of printing remains the same, but the materials used and the products produced are different.
Khol's team used a computer-aided design program to first scale an electronic image of the ukulele and input the specifications into the 3-D printer. Using nano-ink, plastic in very fine particles, the layering process began. About midway, they changed the cartridge of black nano-ink for orange to produce the Tiger image on the face of the ukulele. The next day, they added four strings, frets and tuning pegs.
"You can make more complex geometries on this kind of machine because it does not require tooling, you are just layering plastic or powder," says Khol. "You can even make things with moving parts."
Cormier's students are learning first-hand the capabilities of today's 3-D printers to build electronic devices such as sensors, touch screens and biomedical devices.
"As of now there are a few limitations to rapid prototyping, such as the metals it can use, the smallest feature size it can produce, but the technology is evolving," says Mehta. A graduate engineering student from Mumbai, India, Mehta wants to be a product designer and development engineer after graduation, and exposure to the cutting-edge technology is something employers are expecting of new hires.
"The 3-D printing process is almost magical in a way for someone who hasn't been introduced to it," he says. "There are so many different facets to it—printed electronics, biomedical devices—competing with conventional manufacturing technology, which it is soon going to overtake one day."
While this was not Julliard or the Eastman School of Music, the RIT students' project grades were determined by a performance featuring their printed instruments. Noble serenaded his classmates with a four-string rendition of "Jingle Bells," and the team received applause and an "A" for the performance.
Web extra: To see a video of the Brinkman Lab and the 3-D applications and additive manufacturing equipment, go to the RIT University News YouTube channel at www.youtube.com/RITUniversityNews and search for "RIT Printed Ukulele."


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My first impression: I liked them! And from the week I received them, I started doing the Yoga sessions two to three times a week. Now, after going through them, I can write a little review and hope that it will assist someone wishing to purchase training DVDs. I wish I had received them six months ago...
Let me start by saying that I haven't been overly keen to use training DVDs in the past and I have only tried a couple of them, made by some big manufacturer of wind trainers. The Global Ride DVDs, having been produced by a small production house and featuring a couple of familiar voices (let me surprise you there if you are in Brisbane), made me more interested. Another point of interest to me is the location where the rides took place - Hawaii. I am still a surfer by heart and the dream of surfing in Hawaii still comes up now and then.
At first, I didn't set up the bike on the trainer to try the DVDs. I had just returned to riding on the road after months and months of training on the wind-trainer and spinning on the rollers. So every chance I had, I just got on the road. Nevertheless, I chose to sit in the front of the TV set and watch them while doing my basic stretches and/or having my post-ride meals.
The first thing I liked about this three DVD set is the inclusion of the Strength, Pilates and Yoga training. They are a huge bonus! The sessions are well presented and easy to follow. The Pilates training is fairly new to me and I haven't done a lot of strength work in the past but I have done lots of Yoga and I can tell this session in the Maui Rollers DVD is what we, as cyclists, need after every training session on the bike.
It's also a plus to have the choices of trainers (voice-overs) in all of the DVDs. In fact, there are lots of choices when playing the DVDs and surely everyone will find something they like. Or even, no voice-over at all. While on the subject of sound, the music is good, motivating.
I found Italian coach Marzia Cozzolino the best as she guides through the sessions. Funny enough, I was expecting to learn a bit of Italian but Marzia only speaks English on the DVDs. With a lovely accent, I must add. Surely, some ladies could enjoy listening to coach Massimiliano. That's if they could find him, sorry, I couldn't. Something to be looked at by the folks at Global Ride.
Back with the music, I am not a music buff so there is a lot of stuff that I didn't know. So good, I can just play one of the DVDs and pump the volume a little to have nice music in the house.
View of my TV set
Another good feature on the three DVDs is the slide-show set up for the warm-up so you don't get thrown into the hard part straight away. The photographs are beautiful and get you in the right mood for the training, or packing and buying a ticket to Hawaii.
Photo of my TV set
Kissed by Morning Rain is one of my favourite sessions but I would prefer not to have the rain drops on the lens. For the purist, it makes it very realistic, so "grab your light weight rain jacket"... The scenery is beautiful.
As they come in a package of three, there are lots of choices and great rides to keep anyone motivated during the winter months and rainy days. Not just that, for those days that we don't have the time, the DVDs will make a quick session on the rollers more fun.
Now, for my next holiday, I won't just take my surfboards to Hawaii, I will be taking my bike as well!!
Thanks to the folks at Global Ride!


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Janelle Arthur Goes On to the Next Round Singing the Randy Travis Hit 'I Told You So' on 'American Idol'
Country singer Janelle Arthur made it one step closer to her dream of music stardom on 'American Idol' on Thursday night (Feb. 14), progressing into the Top 40 contestants by singing the Randy Travis classic 'I Told You So.'
The 22-year-old singer has emerged as a country frontrunner so far this season. She made a strong impression at her audition in Charlotte, singing Keith Urban's 'Where the Blacktop Ends.' Nicki Minaj told her, "I think you are really, really special, and you already seem like a star."
Arthur also turned in a stellar version of the the Hank Williams classic 'I'm So Lonesome I Could Cry' on Wednesday night (Feb. 13) in the first round of Hollywood Week. The singer made it through one more round on Thursday with a strong, polished version of the Travis hit, which former 'Idol' winner Carrie Underwood has also covered.
Minaj has been a fan from day one, and she praised Arthur once again for her poised, understated performance. "I love that you always keep it subtle," she said. "I think that you are a superstar -- a country superstar."
Perhaps the third time will be the charm for Arthur. She made it to Hollywood Week in 2010, and last year she made it to the Las Vegas rounds before being cut. This year she has made it to the Top 40 finalists who will compete for the final crown.


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How to escape a big bad funk
For the last five days, I've been in a freaky funk. I felt like a zombie, and Halloween is still weeks away. I sat in my pajamas and didn't answer the phone or e-mails.
Nothing. Not a batch of chocolate chip cookies consumed in the raw dough stage, or big gridiron wins by my Bulldogs, Rebels or Saints could pull me out of it.
I was thinking of jumping off my back porch, but all I would get is a sprained ankle.
Loss. That's what caused this depression. The world lost a wonderful woman when my friend, Mike, died last Wednesday. I'm wondering why I'm left here and who's going to fill her shoes. Of course, no one can.
As I pondered these questions I walked out back into my secret garden – it's a secret because it's so messy and unsightly that I don't want anyone else see it – all grown up in weeds and uninvited botanical guests.
Imagine my surprise when I saw a single bloom on my ginger lily which was about to be choked out by a bamboo plant that I can't kill. That wouldn't be so remarkable except that Mike gave me that ginger lily five years ago. It's never bloomed. Five years, not a single bloom.
The foliage is lovely so I didn't really care so much, but I thought of her every time I watered that plant. What was wrong with me that I couldn't make it bloom? I complained to her and she said "Be patient and treat it nice, it will bloom." I think that must have been her philosophy of life.
How strange that it bloomed as she was leaving us. I have a slice of her life still thriving in my yard. I will nourish it, divide it, and give it to my friends. I will see her smile as I give it away.
That's what Mike was all about. Giving it away, and not caring what came back.
Emily Jones is a retired journalist who lives in Starkville, Mississippi. She edits a website for bouncing baby boomers facing retirement. She welcomes comments at www.deludeddiva.com.


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Acer to Purchase Gateway
Posted by Sheila Franklin Categories: Corporate News, PC / Laptop
Acer will be taking over Gateway in a $710 million deal. This move will make that company our planet's third largest producer of PCs (hp and Dell being the first two.) Because Acer is mostly sold in the European and Asian markets and Gateway is predominate in the U.S., they are hoping that the merger will be able to ship in excess of 20 million units a year. The takeover should be completed by this December. Let us have a few moments of silence then for the little company-that-could and its humble cow splotches that became greedy, greedy, greedy.
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Thornton, CO 80229
The Harvard plan is a beautiful, two story home that features an open floor plan, 5 bedrooms and 3 baths. This new home comes with over $10,000 in upgrades including energy efficient Whirlpool kitchen appliances, spacious granite countertops, custom Maple cabinets in a rich clove color, kitchen island and an attached two car garage, separate dining room, a large laundry room, a fully fenced backyard and front yard landscaping. The Harvard showcases a Master Suite complete with a walk-in closet and bathroom features a separate garden tub and shower. Additionally, Cherrylane has 2 children's playgrounds, picnic tables, walking and biking trails, and tons of open green space!
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Posted on behalf of Ken LaZebnik
"Always vote for principle, though you may vote alone, and you may cherish the sweetest reflection that your vote is never lost." — John Quincy Adams
The right to vote is at the heart of the American experiment, and as we have all been aware since 2000, literally every vote counts. The fundamental question of accessibility to voting was examined by veteran media campaign consultant Don Ringe and attorney Kathleen Unger, Founder and President of VoteRiders, in a presentation at Payson Library on October 4.
VoteRiders is a non-partisan, non-profit organization committed to obtaining voter registration identification to met the requirements of new laws in eleven states. As of October 2012, some form of voter ID law is in effect in 30 states. Unger stated her position that voter identification laws make it difficult for communities of color, elderly, veterans, and people with disabilities to produce the often complicated documentation required to vote. VoteRiders works with key partners in selected states to acquire the necessary documents to vote.
Unger said, "Protecting the right to vote is not a partisan issue. It's an American issue. No citizen should be prevented from exercising this basic right." She continued: "Some people may think it's easy to get a photo ID. Doesn't everybody need one to drive a car, get on a plane, and buy cigarettes and alcohol? Well, not everyone drives including people with disabilities, older adults – the Greatest Generation! – and low-income individuals. Not everybody smokes or drinks alcohol. And many citizens have their reasons why they do not travel on airplanes."
To obtain the ID required by the new laws means at least one trip to the local DMV, but the bigger difficulty can be trying to get the documents the DMV requires to prove who you are and where you live. A state may require a certified copy of your birth certificate with a raised seal (and, legal documentation of any change of name since then) – all of which costs money and can take time, plus a social security card plus two acceptable documents showing your name and address.
Voter ID laws affect hundreds of thousands of potential voters. In the state of Pennsylvania alone reliable surveys and sources place the number of voters who lack a government issued ID at anywhere from 758,939 to 1.5 million. VoteRiders has partnered with organizations across the country to facilitate individuals obtaining the documents they need to vote.
Don Ringe added, "This is just another form of poll tax. These requirements put an unfair burden on the poor and elderly living off Social Security who simply can't afford the $20 or $50 to pay for a birth certificate. It should be free. That's what the right to vote is all about. "
For more information about VoteRiders, and to view a video outlining their project, click to their website: VoteRiders.


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Sporran needed a new logo design and created a contest on 99designs.
A winner was selected from 86 designs submitted by 27 freelance designers.
A Client of mine runs an Equity Release (financial) company and requires a logo that will exude professionalism but will also instill confidence and comfort for the older generation.
Care Retirement Options
Care Retirement Options are specialists in Equity Release (click here for more info about Equity Release). The target market is the 55 year olds plus who want to release funds from their home. As such, they needed to be treated with respect and care, and Care Retirement Options hand-hold them through every step of the process acting as their personal consultant.
We need the logo to convey lightness and comfort, in-keeping with the improved life of retirement and leisure that we can offer them (without being cheesy). Think along the lines of: At the end of the day, is there anything nicer than sitting in the countryside as the sun sets in the background - and see what this conjures up for your designs. However, I don;t think we actually want sunsets - its more about the feeling :)
Its a bit of a challenge I know. Other successful Equity Release companies such as Hodge use a butterfly or flower etc.
- Must instill confidence and comfort
- Must be simple and professional (without being executive)
- We had thought of greens, yellows and oranges, but this is not set in stone.
- Don't want blues or reds (everyone uses blue!)
- Don't want to be seen as executive or flash
Find out how a design contest works or learn more about our logo design services.


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Conflux Fighting (re: powerlevelling)
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Posted: Sat Feb 02, 2002 11:34 am
Post subject: Conflux Fighting (re: powerlevelling)
Major Holdridge
Sometimes it is entirely appropriate to kill a fly with a sledge hammer.
Killing Flux is the first powerlevelling choice for powergamers. The second is
political ratings
, and the third are your
skill medals
. (there's another option and that involves mining *g*)
Okay, first off this is about combatting normal AI monsters (ie. the ones with artificial intelligence, not the sentients whose sentience is questionable.)
for sentient FAQ
Corrish wrote:
The New Dawn, a US Squad fighting Conflux, has published an updated flux spawn map.
They state this is still a beta version. You can find their "Guide to hunting conflux", which also contains fighting tactics for the would-be flux hunter at
Muffy Edit: (old conflux spawn map:
c1-10 map
.) BTW, i'm not really sure if this applies to both the US and EU servers. i asked this question on New Dawn's forum
What are the Conflux? They are computer controlled "enemy pilots" that attack anyone in a sector (though they do not follow you once you travel through a jumpgate.) What do they look like?
Here is a graphical display of them
. (am working on getting someone to do a group photo) What is the official data on these creatures?
Here is the report on JOSSH
here is the database entry
Who are these conflux? *IC* (in roleplay/storyline context): Go
I suggest you quit the online game (ie. log off) and start the offline mode (don't log in)...
once you're in the offline mode, buy the gear you just did. (don't forget your camera modx)
once geared up, launch and enter this chat command line "/ai" (without the quotes). This will spawn one enemy conflux.
Fly directly at it (like you were ramming it).
once you're within 2000m, cut your thrust to zero -- hitting brake for a fraction of a second does the job and keep facing the conflux
The range on your gun is 1000m. begin firing at it constantly as it passes you. the conflux will turn around and do another attack run. It will go out of range, so make sure you don't waste shots (gun accuracy is a nice stat to have once you get out of the simulator and into the real thing)
Once you get any conflux to 70% shields it will attempt to dodge as soon as you hit it again. at any time.
You'll do this until it explodes. You'll take shield damage, and maybe armour damage as you learn how to aim.
ZOOM function is highly advisable
The best way to aim with a laser is to shoot at the nose of the conflux. It'll take some practice, but you've got all the time in the world in the offline mode You can do this in the online simulator too, if you want. just select "individual conflux" mode when you turn on the simulator menu option...only reason i suggest against is that you save on duty hours which is important to keep low so you can get the "levelling quickly" medals
Speaking of the online sim mode...Once you're ready quit the offline game and start your normal logon procedure, then use the ONLINE
'individual conflux' zone to practice your combat techniques with Lasers to show you what it's like fighting conflux other than C1 squid.
Avoid cannons & targetting computers for now, the Modx are uninsured and TC's are VERY expensive
aiming ammo guns without TCs is considered a little too gungho for most *g*
Besides, cannons are too expensive and need too high a level to buy if you're a n00b, anyways
"Killing conflux"...Well, at this point i'd like to explain another crucial point of etiquette: flux hunting. When you see a purple blip on radar that doesn't mean it's free for the taking. Best way to tell if it's "yours" is if it's pointing your way.
That's a conflux aimed at you. if someone else shoots it they're a moron, even if they "ask" before hand...don't shoot the thief though. that's just stooping to their pathetic level. BTW, it's not real smart engaging more than one conflux at this time. you'll need better speed and weaponry than what you have now.
Whenever you kill a conflux in real space you'll receive a bonus for the kill. (Below images linked courtesy of
NewDawn squad
c0 jellyfish = c1600 / 1000xp
JOSSH Database entry
*TRI has limited this payment to pilots who are rank 5 and below. Higher level pilots receive 10 credits and 10 experience.
c1 squid = c1200 / 300xp
c2 squid = c1600 / 400xp
c3 squid = c2000 / 400xp
c4 snail = c2400 / 500xp
c5 snail = c2800 / 600xp
c6 manta
= c6600 / 2500xp
c7 manta
= c8000 / 2800xp
c8 kraken = c10400 / 6000xp
c9 kraken = c14000 / 6500xp
c10 eel = c24000 / 5000xp
c11 phoceana = c32000 / 8000xp
c12 phoceana = c40000 / 9500xp
NewDawn's Ammo vs Laser guide
I've always used ammo weapons, and i learned what i know from
. First off, a warning: Modx gear is
, and the cost of Duelists (or vtc1+bullseye) is prohibitive unless yer a superrich n00b (or broke all the time)
You'll need these modx "targetting computers" to hit anything with ammo weapons. (vtc1 tracks your vector, and the bullseye tracks your targets vector; the duelist does both)
I would recommend you stick with weapons that have bullet speeds fairly close together. (though i loved Hammer+Straker)
Once you've picked out your guns and targetting comps, you'll want to head into the sim and practice aiming (just line up the two "circles" you see on your hud and fire when in range)
Please note that range of your weapons is relative (your speed+your targets speed+bullet speed) * bullet life = range
You'll notice that alot of ammo wpns drain no power from your ship (i hated learning how to throttle down while firing lasers...hehe)
WingMan 101
You'll notice a new comm line command (p.9 of your manual) that allows you to share the bonus for killing conflux with another pilot.
It is CASE-SENSITIVE.
type "/wing [pilot's name]" (without the quotes; can be docked or launched; only one wingman allowed)
It is CASE-SENSITIVE.
When someone kills a conflux they are rewarded with an instant bonus of credits and experience (above and beyond mission bonuses; you could level by killing conflux and never take a mission. well, theoretically. hehe)
If you have your wingman in the same sector as the conflux kill you both share the reward equally. (50/50; regardless of level difference)
If one person quits the game for whatever reason the /wingman is null and void. (you'll also get a TRI announcement to that effect)
Wingmen also share any beacon experience (and this type of shared XP doesn't require the wingmen to be in the same sector)
How to hunt big flux
Basically the strategy is simple. It relies on both participants following the same plan together. The two participants are the leader, aka the bait, and the follower, aka the killer. The leader jumps into the sector first so the flux get on him. The follower then starts flying away from the flux. If there's a group then just fly away from most of them. The follower then jumps in. If the follower spawns any flux, the follower should jump out and back in so the flux get on the leader. Once the follower has jumped in without spawning any flux, he then goes after the flux that are chasing the leader. The leader must fly in a straight line and not jump out of the sector unless agreed upon by the follower. The follower must go after the fastest flux first, to reduce the drain on the leader's AB fuel. Since the leader is flying in a straight line, the flux will be easy targets for the follower. The follower should close in to within 1000 units of the target flux, then open fire. It will be severely wounded by the time it even fires its first shot. After the flux is downed, the follower should request that the leader do a 180, so they don't end up too far from the gate. To make the hunt profitable for both parties, leader and follower should trade roles at some point, or the follower should give the leader half the credits from the kills.
Leader's Role:
1. Leader jumps into sector
2. Leader flies in a straight line at top speed, using AB if necessary to keep the flux from catching up.
3. Leader does a 180 when requested by the follower.
Leader must not:
Jump out of the sector
Engage flux
Follower's Role:
1. Wait for leader to jump in to sector
2. Jump in to sector
3. If you spawned a flux, jump out and back in, repeat until you have not spawned any flux.
4. Get very close to the target flux (<1000 units) and fire away.
5. Ask the leader for a 180
6. Repeat 4 and 5 until all flux are dead
Follower must:
Always go for the fastest flux first
Kill all the flux
With this strategy, you can take out eels and krakens for the big cash and exp in no time flat.
(UMEC's version of JOSSH recruiting posters)
Last edited by MajorFreak on Fri Feb 28, 2003 6:04 pm; edited 30 times in total
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Posted: Fri Mar 29, 2002 3:24 am
Post subject:
You can spawn conflux in the OFFLINE simulator by using the comm line command of /ai
Last edited by MajorFreak on Fri Dec 06, 2002 9:29 pm; edited 1 time in total
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Posted: Mon Apr 15, 2002 12:58 pm
Post subject:
For those of you proficient at dealing with flight maneuvers, i recommend adding a technique when fighting squid type conflux:
Instead of merely approaching squid and cutting thrust to fire, you approach headon to within 4000m, swivel 180 degrees and thrust to max, then cut thrust and turn again to wait for the squid to enter your laser range...you'll find this technique to be highly effective against squids (though i do NOT recommend you take this approach with snails)
Snails entail using the oblique angle attack vector ("circle strafing"), much like approaching a roid indirectly (the spiral approach) - since heading into a snail's line of fire is about as deadly as kissing a roid at maxV
Once you're close enough try to get a shot off at it - they are big, stupid and once you get enough practice dodging their slow shots you'll find them easier kills than squid
I'd suggest practicing "circle strafing" on squid once you've got the hang of "turreting"
less oblique screenshot
Last edited by MajorFreak on Wed Jan 01, 2003 12:32 am; edited 3 times in total
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Test Pilot
Joined: 01 Feb 2002
Posts: 273
Posted: Thu Jun 20, 2002 10:00 am
Post subject:
Most conflux have an approach where they aim either slightly up or down - or to the side, and they only come straight at you once theyre in their fire range.
The conflux that try a direct approach are c1, c4, c7 - i havnt been brave enough to run head on at c10,c11,c12 for long enough to see if they drift, but im pretty sure that c10 are a dead on approach flux.
There are two twicks with this - once youve identified the confluxes approach - either down/up or left/right - you imemdiately know which way the flux is going to try dodge when its damaged (at 75 or 60% shields). Using this information, ammo users can significantly increase their accuracy.
As to the straight on approach flux, you can hit them successfully with guidance 0 missiles - which - if youre on a tight budget is good as smackers are particularly cheap. When you see a c1,c4 or c7 that you want hit, start by flying directly away from it, once both you and the flux have stopped drifting laterally, and youre between 15-20k from the flux, you can cut thrust, flip, and fly towards the flux. Using zoom you should see your crosshairs, the vtc1, bullseye & flux all overlapping. If theyre all lined up, launch the missile before 7K, and cut thrust so the missile goes ahead of you (once I forgot to cut thrust, reached the flux before the missile and ended up ramming it- as a result the missile missed and crusied off into the depths of space). If youre ship launches missiles away from center, you can turn just slightly to get behind the missile, the flux will adjust its heading to follow and face plant the unguided missile.
Whoo - missile rips for less than 1.5Kc a pop.
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Posted: Wed Oct 23, 2002 2:28 pm
Post subject:
Yup, mantas can be quite hard.
The key is getting them to 70% shield as quickly as possible because they turn away and make it very easy for you to line up again.
If you are using ammo weapons, try to make very long jousts and make sure you hit in EVERY joust. If you miss in a joust, they will generally turn quite fast and may shoot you from behind directly and not give you enough time to line up again.
That way you should be able to beat 2 mantas in an interceptor with hammers (but it's not easy and hitting them takes quite a bit of practice to get right)
If you are using lasers, it gets a bit harder because they have higher range than you do. The safest way is again to joust them and make sure you hit twice (or better three times) in each run (throttle down to fire when they are in range, so you get more shots in and then throttle up again when you've passed them so you get some distance for the next joust).
As soon as they are below 70% shield, it gets again much easier because they will turn away as soon as you hit them once.
Still, killing mantas in an interceptor with lasers is not easy, because you need good aim to be able to hit them enough.
If you're feeling lucky, you can also try to circle them, but that makes aiming harder, even though it is a faster method to kill them if you hit enough :)
BigDom wrote:
Manta's took me an age to get the hang of. Their difficulty and damage is fair though as they are the first of the hard flux ( as such ) and have 2500 XP AOT 500-600 for snails.
The biggest tricks I learnt where to use the zoom function of the camera and to roll so the dualist is horizontal.
Eventually the zoom will be less used but it improves accuracy a lot. Don't make your jousts too long though - if your finding it hard to hit them then they'll recover their shields too much. 5K is about the point U should turn.
Funnily there is one flux which is shall we say say definatly disproportionatly easy - the C10 eel. It can hit hard ( has novas ) but is inaccurate and easy to throw it's aim out whilst not disrupting your own too much. It's also big and slow so easy to hit but heavily armoured so does take time but as long as you avoid the novas that's not a big worry.
As an addition, with the possible exception of C11/12, ammo rule the fluxing roost. Yeah you might run out of ammo but trust me, normally with hammers you'll be out of AB fuel and/or FFS first. Hitmen are a little under loaded but really the only one.
Last edited by MajorFreak on Wed Oct 30, 2002 5:08 pm; edited 1 time in total
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Posted: Wed Oct 30, 2002 5:05 pm
Post subject:
ND general forum thread
Looks like New Dawn has updated their flux guides and stuff
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Posted: Fri Dec 06, 2002 4:51 pm
Post subject:
JumpGateWeb's updated conflux guides
(looks like most of it's stuff from new dawn)
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Posted: Tue Dec 10, 2002 12:21 am
Post subject:
there's also the trick of getting someone to trail flux for you. (sort of like the "mob trains" in other MMOGs)
you can get right up on a flux and it won't turn to attack you until you hit it (
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Posted: Sun Jan 05, 2003 7:02 am
Post subject:
ok achilles. they told you all the advance nova tactics for pilots with nova experience. now i will tell you how us newb novas users flux.
first, if you dont know how to fight phocs, dont try until ur better with the nova, and can find someone to help tow them so you can fight a phoc 1v1.
first, choose ur gun loadout. this is for the tens, since it is faster and has better shields than the cuda (but an arti nova cuda is devastating, talk to DarkCloud). Nova is your primary weapon. you really need nothing other than this. your other guns you dont really use unless you need to pick a flux off someone or you just cant hit the flux with ur nova. i suggest either raks or thorns/injustices. 2 injustices will kill a c7 from behind before it can get away. natrually, do not use these weapons with the nova. if you REALLY want to use guns with the nova, gotta go hammers or landlords or something like that. right now my tens has a nova and 2 raks, but i rarely use the raks.
c7's are simple to kill because they go at you head on.
krakens can sometimes be tricky because they dodge and such and never come head on. 1 nova hit will do about 31% to their shields.
eels arent that difficult. jsut do what the others wrote, 10 degree angle, maybe roll it into firing position (thats what i do) and open up on it. it shouldnt really hit you at all and you should be able to hit it at least once each pass, but usually more. just aim inside the duelie target a bit, maybe halfway or a third of the way. its best to joust them at about 10k distance ive come to believe (and practice).
really excellent thread. i suggest everyone go looksee.
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Posted: Tue Feb 25, 2003 1:25 am
Post subject:
I never mastered mantas. I still have trouble with them (mostly because I'm a laser pilot). Occasionally when I have reason to outfit an ammo Soulless, I can take one down, but it still takes me ages.
I know that I didn't kill one till I was level 20+. I could shred c1-5 from level 10 onwards (my trusty laser Raven), but manta's always finished me.
I lost a fortune as a noob (and a self-made noob as well) on duellists, because bloody experienced pilots kept telling me that ammo was better, and that I could take out big flux with them. Well after who knows how many snails killed me (yes, snails) because I couldn't hit anything much with ammo, I decided to ignore the vets, and go my own way - when I did much better. I still wasn't taking money from OV at the time, right up to level 30 when Sinupi paid for proper tow kit, and I started making money instead of losing it.
My point being - I still considered myself a noob right up until the point where I got good at something. I'd been trained as a combat pilot, but didn't do that well. At L30, I still couldn't kill a manta reliably (although I never tried a nix - still haven't). I would hate someone telling me that the only good way to level is to kill big flux, or run lots of transport missions.
I took a long time to level up - although I have Sarath's Shine, it was only just. I didn't do any intensive levelling, I just flew around doing what I wanted. OV asked nothing much of me, so I did everything I wanted.
I didn't consider the game boring at the lower levels, because I was constantly scrabbling to make enough to properly kit my ship out. Even when I did have a good setup, I always seemed to die enough to keep me poor. Even when I could finally afford the Raven (bear in mind scout, FT and MF weren't around), the Phoenix and Wyvern were miles away - both in levels and cash. But I had a target to work for.
Maybe I'm just really easy to please (though I doubt it), but that was enough fun for me. I'd never played CounterStrike, or Q3, or in fact any persistent online game - if you judge Jumpgate against them, then of course they will seem different. If you want instant gratification, go somewhere else. If you think that everyone else wants instant gratification, then go somewhere else too, or at least leave them to do what they want.
For me, a mentor shouldn't be someone who pushes all the information about Jumpgate on a noob. Heck, I'm still learning facets of this game and I've been here since it launched - you can't speed-teach that to someone in a week. Does noone else just let the noobs come to them to ask questions rather than forcing them to learn?
Havik wrote:
I would imagine kraks would be easier, since a krak only has one featherfire compared to the c6's 2 sharks, which put out quite a bit more hurt. Anyway, IIRC, a laser appy or gust can kill about any flux out there, tho I have heard of ammo gusts kill kraks as well.
example of the braggadocio on both our servers:
YouWhat wrote:
Apty only has two gun slots but krakens can be done in one (one at a time of course) and can also be done with a gust.
Oldfenster (aka. Nazgul troll) wrote:
I'd like to see an apty gun down a krak (no missiles) if you can, ur a better pilot than me.
-Spirit- wrote:
I don't think it's possible with Cales, but it might be possible to kill single kraken with ammo in an apty, if you have very good aim with it.
-Aethemos (aka. Ridgeway) wrote:
Sit still next to the gate, aim at Kraken. Hit several times on first approach, follow Kraken thats now turning away. Finish it. Likely outcome : You're between hulled and 50s. Kraken dead.
:grin: :eats:
:tune: :grin:
BTW, check this thread out:
How do i kill manta with lasers?
and NewDawn's
Multiple targets
UMEC classified; Multiple high level conflux
And light trivial for history buffs, here's a direct link to a very old conflux map:
NewDawnFlux - beta
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Posted: Tue Mar 11, 2003 11:33 am
Post subject:
Episode 2 is almost upon us, finally, so here's the GameSpy art for EP2:attack of the conflux.
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Posted: Wed Mar 19, 2003 10:33 am
Post subject:
Dr. Qson - new conflux found!!!
I was flying thru unregulated space last night and came across a swarm of conflux. Apparently these 2 sided gates do not work as TRI has planned. I encountered 2 unknown conflux species which appear to be very, very deadly. I cannot be certain which were responsible for my death, however it was quick and painless, I can assure you. These are just 2 types of flux among the swarm of squid, snails, mantas, krakens, eels, and phocs. I saw every type of conflux, and I must say I was not happy to see this.
The first, appear to be the 'raptor', if you will, of the conflux. Big and slow, but I'm sure pack quite a punch.
The second is, quite obviously, the ranger class conflux. With a cruising speed of 692, I would suggest not meeting up with one in a long sector.
I apologize for the poor pictures, however the picture given in my radar HUD was all I could get. As I stated earlier, I was sent home via my escape pod before I could truly get near them to take a closer look. Because of this, I am not even sure what class of weapon they use. I did happen to see and hear some plasma fire outside my ship (similar to novas) as well as seeing some laser fire. But I cannot be certain what it was or from where it came. I dare not say there are more dangerous conflux awaiting us than these. For if so, we may be in quite a bit of danger. I hope this helps you, Dr. Qson. Let me know if there is anything else you need.
Flux Changes
Here's what I've noticed from my hour of shooting pink stuff last night that's changed in Ep2:
1) c11s no longer use novas, only barraks
2) Jellyfish spawn in station sectors (great for newb exp! )
3) There are flux swarms - they were only c1's but it was fun. This seems like another good way for new players to level.
4) New flux - So far I've only fought the "Octopus." It's a lot like the kraken except it doesn't accell as fast, goes 433, uses ammo, and has WAY more armor.
5) Spawns... I'm not 100% on how these work, but Ridge said that up to 5 flux will spawn in a sector by jumping in, and that more will spawn based on the time your in the sector.
I hope there's more hidden changes that take player research and testing to find.
New Flux Intel and Spawning Info - UNREG
(I will do as much unreg recon as I can - FLux keep spawning which makes it hard to do recon. I will try to get specs and pics of the new flux, but that 700v one may be tricky)
When flux randomly spawn while people are IN sector, the go after whoever is closest it seems.
C8's yield 5k credits and 2k exp - no tactical/physical changes.
C9's yiekd 6k credits and 2k exp - no tactical changes. To me they seem to have a larger white auro (from the power ball perhaps) than before. Maybe a larger hitbox? Does look slightly different than the C8.
C10's yeild 10k credits and 2.5k exp - no changes.
C11's yield 12k credits yield 3k exp and now shoot only 3 raks. Easy prey.
(These are all from my observations and multiple attempts to spawn)
Sharon's Shoulder: c5-c10. It likes c10's it seems a lot. This sector gets very nasty with all the traffic.
Outskirts: c3-c6.
Four Fingers: c7-c9 so far is all I've seen. I'm sure c10's also spawn here.
Sharon's Eye: spotted c7-UNKNOWNS (433v ones)
Inner Gyre: c3-c6, but watch for swarms from Pulsar
Light Crossroads: c3-c6
Far Point: c3-c5
Lesser Arm: c7-c10
Light Gateway: c3-c6
Outer Gyre: c3-c6
Greater Arm: c3-c6
Pulsar: C7-UNKNOWNS (the 700v I spotted may be part of a swarm) - definately the nastiest sector I've been in. You can be fighting multiple krakens, UNKNOWNS, and phocs, and still have more phocs spawn on you (as I just did). This makes getting intel on UNKNOWNS rather difficult on my own...
(more to come as I go more intel. I will also try to provide pictures and stats of the new flux)
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Posted: Wed Mar 19, 2003 6:17 pm
Post subject:
You couldn't be more wrong about the n00bs flying betwen faction sectors right now Greenfleas. The flux spawn has increased, there are 3-4 combo's of C1's - C3's spawning in nearly every sector now. The majority of the n00bs ships can't outrun a c3.
Go fly through faction space right now, it is quite easy to notice the increase flux spawn.
Sentinels wrote:
2 words for you valen:
player interaction.
if you feel so strongly about protecting the newbs, perhaps you should interact with them and escort them throughout space. yes most newb ships can't outrun a c3, however most flux spawn far enough away that they can make it from 1 gate to the next without having to worry about the flux getting near.
IMO, i think the 1 shot ff use will add a different dimension to how battles are fought and what strategies are used. give it some time to adjust and you'll see in the long run, it'll help add more challenge to the game.
Okay, that's stupid. sorry, but transport missions are the only decent way to level, and remember that the only way to level in core sectors is to mine and oct/sol n00bs are screwed; TO EXPECT A MENTOR WILL VOLUNTEER TO HELP EVERY N00B IS CONCEIT - you forget most n00bs judge a game by their ability to act independently and the intimidation factor for the "independents" who like going it alone will be another nail in JG's coffin
for the love of god, change this so that only jellyfish spawn near core stations PUHLEEEZ! And no damned swarms of jellyfish in station sectors...lunacy. total lunacy. And i bloody well know lowlevel n00bs don't
flux, but what about
? *sigh*
FFS who the FUCK died and made the elitist prick TPs lieutenant?!!?
Last edited by MajorFreak on Mon Mar 24, 2003 12:54 pm; edited 1 time in total
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Posted: Thu Mar 20, 2003 12:42 pm
Post subject:
[/url] wrote:
First signs of Conflux invasion!!!! Read the story [url=http://www.planetnetdevil.com/modules.php?op=modload&name=News&file=article&sid=141&mode=thread&order=0&thold=0]here at PlanetNetDevil
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Posted: Tue Apr 01, 2003 7:51 am
Post subject:
New Conflux Report, Provisional
Although this information is hardly complete, it represents all of my current knowledge of the new conflux sighted in TRI and Flux space, and it will be continually updated as I find an learn more about other unknown conflux types, and am able to learn exact values on flux statistics. If I got anything wrong (I seem very good at getting things wrong), your help would be greatly appreciated.
Conflux Changes
Although new flux have appeared, it seems that the old flux that we are familiar with have also changed slightly.
C4/5 Snails have been reported with signifigantly increased firepower, however the extent to which it has increased has yet to be precisely documented.
C11 Phocaenas appear to have had their dual plasma cannons replaced by regular ammunition-based guns, bringing the total up to 3. Following a similar but reversed trend, C12s now have triple plasma cannons, instead of just one, which replace their ammo guns.
New Flux
I have only detailed notes on four new conflux at this time, however, I will work to change this as soon as possible.
[Working Name : "Octopus"]
Radar Scan
Radar Scan. Bow pointed left
Type A
Speed: v433
Guns: Two featherfire type ion cannons, range 3000m
Shields: Moderate (8% per thorn)
Hull: Strong (4% per thorn)
Acceleration: Low
Profile: Medium
Type B
Speed: v433
Guns: Two barrack style gauss cannons
Shields: Moderate (8% per thorn)
Hull: Strong (4% per thorn)
Acceleration: Low
Profile: Medium
Type C
Speed: v433
Guns: Two heavy lasers, range 2200m
Shields: Moderate (8% per thorn)
Hull: Strong (4% per thorn)
Acceleration: Low
Profile: Medium
Unlike many of the new flux, these Octopi are not very exotic. Although the A variant can pack a nasty punch at bad times, this class of flux is not signifigantly harder to combat than known types, and is slow enough so that mistakes are not fatal. Unlike most conflux, their "hull" is quite a bit stronger than their shield proection.
[Working Name : "Shrimp"]
Radar Scan. Bow pointed right
Type A
Speed: v632
Guns: One featherfire type ion cannon, range 3000m
Shields: Weak (approx 10% per thorn)
Hull: Weak
Acceleration: High
Profile: Tiny
Type B
Speed: v612
Guns: One heavy laser, range 2200m
Shields: Weak (approx 10% per thorn)
Hull: Weak
Acceleration: High
Profile: Tiny
Very much like a c8 or c9 kraken, the Shrimp packs the same degree of firepower in a similarly sized shell. Although it's shields are somewhat weaker, it is far, far faster, making it very hard to combat in numbers, and making mistakes very hard to recover from, even with a flashfire.
[Working Name : "Krill"]
Radar Scan. Bow pointed left
Type A
Speed: v619
Guns: One featherfire type ion cannon, range 3000m
Shields: Very weak (approx 12.5% per thorn)
Hull: Very weak
Acceleration: Extremely high
Profile: Medium
Type B
Speed: v630
Guns: One featherfire type ion cannon, range 3000m
Shields: Very weak (approx 12.5% per thorn)
Hull: Very weak
Acceleration: Extremely high
Profile: Medium
Type C
Speed: v645
Guns: One plasma cannon
Shields: Very weak (approx 12.5% per thorn)
Hull: Very weak
Acceleration: Extremely high
Profile: Medium
Krill are unlike anything else seen before. They are incredibly maneuverable and accellerate very quickly, allowing them to dance around a ship to a degree even a Phocaena could never do. Their sheilds also rechage extremely quickly. That said, they are easy to drive off if you get a bead on them, because their shields are very, very weak. Like Shrimp, however, they are difficult to deal with in numbers.
[Working Name : "Stingray"]
Radar Scan. Side view unavailable
Type A
Speed: v707
Guns: Two featherfire type ion cannons, range 3000m
Shields: Medium (approx 6% per thorn)
Hull: Weak
Acceleration: High
Profile: Small
Type B
Speed: v678
Guns: Two barrack style gauss cannons
Shields: Medium (approx 6% per thorn)
Hull: Weak
Acceleration: High
Profile: Small
Type C
Speed: v698
Guns: Two heavy lasers, range 2200m
Shields: Medium (approx 6% per thorn)
Hull: Weak
Acceleration: High
Profile: Small
When Phocaena were first discovered, they were an incredible step above anything else seen before. They totally redifined the abilities of conflux.
The Phocaena to the c0-10 conflux are what the Stingray is to any other flux known. It is simply death to those unprepared. Fighting a Stingray in combination with other flux is extremely difficult due to its incredible speed and good acceleration, and almost always requires flashfires. In addition it has a thin profile, good firepower, and fair maneuverability. Engage a Stingray with extreme caution, since even a flashfire boost will only delay the envitable.
[Working Name : "Shark"]
Radar Scan. Side view unavailable
Type A
Speed: v652
Guns: Triple featherfire class ion cannons, range 3000m
Shields: Gigantic (Less than 1% per thorn)
Hull: Unknown
Acceleration: Low
Profle: Large
Type B
Speed: v675
Guns: Triple plasma cannons
Shields: Gigantic (Less than 1% per thorn)
Hull: Unknown
Acceleration: Low
Profile: Large
Trying to stop a Shark with conventional weapons is like shooting an incoming asteroid with a pellet gun. Of note: its shields recharge at least 2% per second. From my limited experience fighting sharks, the only effective weapon to use is a nova or two. Although I was about to make downward progression on the shields of a shark with a hitman/barrack nix, I burned the 110 rounds of ammo on it that I had and it never got below 45% shields. With novas it was going on its way out, but then I rammed it accidentally before I could test its armor.
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Posted: Fri Apr 04, 2003 10:09 pm
Post subject:
Conflux Guide Updated
Fleet Commander Havik of New Dawn has led the effort to gather data on the new Conflux and the changes to existing Conflux behavior and abilities. Many other New Dawn pilots have contributed and formatted the data as well. Thanks go to everyone who's worked so hard on this during this time of change and turmoil in our Galaxy.
We feel we have enough data to "go public" with our updated Guide even though every statistic is not yet complete.
Both the Guide and the static Fluxmap have been updated. Both should be considered preliminary and subject to change.
Please contact me here or at CFW if you have any contributions.
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Posted: Thu Jul 17, 2003 5:54 am
Post subject:
Best way to kill higher flux (C6+) solo?
A Manta ate me alive last night...boom!
I have been killing up to C5 without a problem...if a few are on me, I just jet away and line them up and joust the strongest, and work through them that way one at a time.
A Manta jumped me and I had him almost dead, then he just popped me a few and I could not jet away fast enough--I think I screwed up my speed and he nailed me before I could get away...stupid.
Anway, later on, another solo Manta came at me and I shot a purg at him, then he ran like hell with the missle right on his pink butt...so I followed him and pounded him while the tried to outrun the missle...so when the missle hit, he blew apart....yay! So is this the best way to take a Manta for now--shoot a missle to make him run, then as he runs come up behind and hammer away (hehe)?
My current setup is a Whirlwind with dual Hammers and three Purgs (yes, I agree with all of you, the added speed of 417v plus the AB is really nice--blows away the Cyclone). I like the Whirlwind alot, a serious upgrade in power...the size 1 capacitor sucks though...
Zaltys wrote:
Okay, if you're on hammers, and shooting a manta, here's a few tips.
Stop yourself, and line up perfectly on the manta before accelerating towards it.
Travel directly towards the manta
The manta won't travel perfectly towards you. You will have noticed that it has a wide but short profile. When you notice which direction it is going, rotate yourself so that when it is moving at an angle to you, it is turning away from you elative to your horizontal axis. This will result in the hammers hitting the manta better, as you have a large amount of aim variability in the direction which the manta is turning (can anyone explain this better?)
Joust the manta. When you've passed it, don't turn directly back. Travel onwards, until the manta has accelerated up in your direction quite a bit. This will make sure that your next joust is nice and straight. Then turn back, and do the same. Not only will this ensure that you hit better, you also get a long way from the manta on each joust, giving you the opportunity to bail out.
Manta are a big challenge, but it's very satisfying when you get the first one
spork wrote:
Hammers use almost no energy, so capacitor is irrelivent.
Once you can afford an Antagonizer or an Instigator PP and Barracks, then the sz1 Cap is a slight limiter, but a little throttle management can overcome that. The Antag isn't bad, but the Insti/Rak WW is a fluxing machine.
Long straight jousts are the key. Use the vector indicators to help keep the joust straight.
Aiming roughly half way between where the duelist tells you to shoot and where the manta is will help accuracy. "Shoot the manta, not the duelist." (That quote comes from
Check their Database/Fluxing Guide.)
Eventually, you'll find that missiles are only good to keep an extra manta busy while you deal with the first one. Then later on, only for keeping the 3rd busy while you deal with the first 2. (Or use 2 missile to outright kill the extra flux.)
The MF is a fun ship for c6 and lower fluxing due to the extra firepower, but it really doesn't have the speed to play with kraken, c7s, and eels all that well.
Pikachoad wrote:
Basically, since your hammers are on the horizontal plane of your ship, you want to keep the manta, your hammers, and your movement in the same plane at all time.
Do what Zaltys said. I would add to his step one to wait as long as you can before flying towards the manta. Often when you gate in, the flux spawn already moving. They dont spawn standing still like you do when you gate in. So once you gate in, if you have time and there arent too many flux, stay in the gate, and let the manta home in on you. The longer you wait, the straighter the manta will be coming at you by the time you engage the manta.
If you spawn in a gate and a petal is in between you and the manta, thrust out of the gate and quickly come to a stop once the petal is no longer in the way. You want to fly right at the manta with no drifting.
If you have a bunch of flux in the sector, it will benefit you to immediately fly at the closest manta, and engage as soon as possible.
CytoPro wrote:
Lots of good info in this post for ya Hrafn. Long jousts, straight on is the best method of attacking manta. The more manta you engage, the more you'll be able to visualize what Kitten is saying. Attacking them using yaw instead of pitch is the key to one passing them. Manta almost never come straight at you. They usually angle to make close passes. 90% of the time they are yawing to your left or right, exposing their wide, vulnerable profile. Occasionally, they pitch up or down on approach, thus making them a little harder to track, but not much.
The key is to hit the thing each pass. This is critical in a ship that is slower than the flux you are hunting. Once you get a flux below about 70% shields, they go into evasive. They accelerate and angle futher away from you. This slows their turn in pursuit, reduces your need to use AB, and helps you open up the joust range. In short, it buys you time. This is probably explained better on New Dawn's site, linked above. Check it out.
You'll find that with practice, missiles are not needed and best kept in reserve incase things go bad. Each gun has sweet spots on the duelist. The spot varies from gun-to-gun (because of speed) from ship-to-ship (because of speed) and from flux-to-flux (because of... you guessed it, speed). It just takes practice.
Pikachoad wrote:
Oh we need to clarify... the thread title says C6+... but these tactics are exclusively for C6s so far in this thread.
C7s are mantas with ammo... so with them you want to drift joust, not straight on joust.
C8s and C9s are Kraken. Mantas that are basically smaller, faster, and harder to hit. I always found these to be the toughest to kill with guns. 2 purgs will take them out (and keep them off you).
C10s are Eels. Think big snails with big destructive slow ammo. You fight these like snails in basic approach. Even though they are C10s, you can often kill them without getting hit once.
C11s and C12s are phocs. I fight them like snails as well. Dont fly straight at them, and dont stay in a straight line of flight for very long.
If you see any of these flux before you are in a fighter and comfortable, run. You wont see these in normal space lanes though.
When you are ready for these other flux, come back for more advice, as there are MANY players that are far more qualified to help you with killing these flux than I. Personally, the Kraken seem much harder to me than all fo the rest I name above. Oh, and I fly an ammo (4 hitmen) Tornado when fluxing.
5Rings wrote:
Let me repeat something Zaltys said: as you pass the Manta, keep going. Maybe even add a little AB to increase the distance before you both turn and make another pass. Resist the tempation to turn immediatly and get on his tail in a circle fight. And try to hit him at least once every pass. If you don't, he'll turn quickly and get on your tail.
If there's two Manta, missle one and run until you see it veer off to evade the missle. Then turn and engage the other. Use two Purgatories to kill a Manta, one to chase it off long enough for you to take care of his buddy.
If there's Snails with a single Manta, ignore them. Keep moving and concentrate totally on the Manta. If they're closely grouped and you don't like that, just run. The Manta's 450v speed will easily pull it ahead of the Snails.
Because of its speed, it's awfully hard to run from a Manta to disengage completely. Best you can do is get a little time to recharge your shields or gain distance for a better joust. It's also a good time to remind yourself that this is a fight to the death. There's no chickening out, it's either you or him.
*ahem* Okay, now that i've got your attention, there's something the PvP combat jockey's tend to do alot: anytime flux tips encroach on PvP tips they clam up. Case in point: running!
best way to retreat from flux while you're engaging them is not to just turn around and flee, but first fly right at the flux and do a high speed flyby - most flux have a hard time catching up after you do this and don't turn to reengage...you can actually survive for quite a bit longer if you're awaiting rescue in this method instead of just fleeing.
the pvp tip of facing your opponent and doing a flyby is a critical point, especially to waste the other's FlashFire.
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Chief WO4
Joined: 09 Feb 2002
Posts: 473
Location: Tripoint
Posted: Tue Dec 07, 2004 1:25 pm
Post subject: ftp transfer complete between mindphyre and razorskiss
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Posted: Mon Dec 20, 2004 9:18 pm
Post subject: can't believe i forgot to add this
interactive map...even has roid information available via another link.
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Excellent work Aazealh and Walter!
my only critique would be that is more of a likeness of Grunbeld than Isidro, IMO.
How 'bout Casca to sign dementia or something?You can have her with her eyes rolling in opposite angles for example
I'm making her the kiss emoticon.
I thought that was the beast suck
Nah, the Beast is the tongue smiley.PS:
Excellent... I was just looking for the confused one.Isn't it judo? not jodo?
Isn't it judo? not jodo?
Y'all made some really cool stuff. This one is my favorite:
I think you were absent during the POOR JODO days. It was one of the recurring jokes here, in response to the flood of POOR JODO threads that were created. Some members wrote long, trite sigs, along with banners that displayed their lament and true, unfiltered love for him, and what a FAG griff is for what he did to him!!
Well, he has fiery red hair too, and his jaw is too sharp to be Grunberd's (at least to me)... If you have any suggestion, feel free to voice it.


text:
After "World News" reported Monday on banks raising interest rates on credit cards before new consumer protection rules take effect, ABC News heard from you.
"We bail them out and they raise rates. Priceless," one viewer e-mailed.
But many viewers took it a step further.
"Fight the power," wrote one.
"My secret ... very simple, a credit card from a credit union," said another.
It turns out that thousands of Americans are doing the same thing -- trading their banks based on Wall Street for the ones on Main Street.
One woman, Stephanie Frost, documented her move on YouTube. She closed her account at Bank of America after her credit card rate jumped 27 percent.
The Huffington Post is on the bandwagon, urging its readers to, "Move Your Money."
The Web site even posted a video with clips from the movie classic, "It's a Wonderful Life," to support the cause. Remember that film's iconic small-town banker with a big heart, George Bailey?
On MoveYourMoney.info there's an easy tool: Just plug in your zip code, and listings pop up with hometown banks.
"The response has been dramatic," Huffington Post creator Arianna Huffington told ABC News. "Over half of the zip codes in the country have already been searched for a local bank, and people are really eager to move beyond anger and frustration into action."
But is Huffington simply encouraging a run on the bank? Are those smaller banks as safe? After all, 81 percent of the banks that failed last year were smaller community banks.
To that, Huffington said, "The only banks that come up when you put in your zip code are solvent, secure banks."
They are banks where your deposits are insured by the FDIC, just like the big banks.
In truth, Huffington's crusade isn't likely to have much effect on financial giants like Chase, Citigroup, Bank of America and Wells Fargo.
As a recent article on Slate pointed out, a huge number of bank customers would have to make a switch to have any meaningful impact on the big banks -- some 2.6 million customers. That's particularly unlikely when tools like direct deposit and online bill paying have made switching banks more of a hassle than ever before.
Even so, the "Move Your Money" effort is finding grassroots support, particularly on Facebook, where a fast-growing group posts its members' own experiences.
Facebook user April Schiller switched, and she commented: "How amazing to actually talk to humans to who remember me."
We went to find her at her new hometown bank in Seattle.
"I received thank you's and a hand-signed Christmas card from them," Schiller wrote. "It was great."


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Dark Rooms
Gopal is the only one left in the Kachiguda house. In its dark rooms, once filled with a great family legacy, his legendary father's intellectual whispers and the cries of six children, he looks back on a generation gone wrong. Why did their litter fail? Where did they go wrong in their lives? Can a family's decadence be explained in the little things left behind in those Dark Rooms � a picture of his father standing next to his Moris Minor, a broken gra...


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