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Just realize Karx radar is down for dual pol upgrade. Not good.
Quote from: IMADreamer on April 15, 2012, 01:44:02 PMJust realize Karx radar is down for dual pol upgrade. Not good. Wow bad timing
Do you or anyone else know how long it takes for the dual pol upgrade to complete??
We are under a Tornado watch in MPLS.I liked the people on tv. Talked about the storms being too close together to let the cold air in.It has been cloudy here most of the day. That may have saved us.We will get something-hopefully we can say-it could have been worse.
Forecast for tomorrow:Rain/Snow Rain, possibly mixed with snow, mainly before 7am. High near 45. Breezy, with a north northwest wind between 11 and 21 mph, with gusts as high as 29 mph. Chance of precipitation is 80%. Little or no snow accumulation expected.
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HIH lottery winner 3/26/10: PureDiabolic - 03-26-2010 , 10:01 PM
1. Tell us a bit about yourself.
I've been playing the 360 since halo 3 came out, and I didn't start Trick jumping until a couple years back. I've been doing it a lot up until this June, then I took a little break ( 4 months) and then I came back and landed some stuff for a trick jumping solo, and that turned out pretty well IMO. But now the ONLY game I play is halo 3, until reach comes out that is.
2. How did you find High Impact Halo, and when?
I found out about HIH sometime last year in April when one of my trick jumping friends showed me it ( at the time all I did was hide) and it's been an entertaining ride ever since.
3. What is it that you like about Halo tricks, and what kind of tricks are your favorite to do or see?
Well, I really like the fact that we're taking the game in a different direction then was intended by the developers. As fore mentioned I like trick jumping, I like watching them, and mostly I like doing them.
4. Have you discovered any Halo tricks or glitches yourself?
Well, me and Hidden Tendency found that little trick when you teabag a movable object and get to jump twice, like an invisible over jump, and we actually put it in the Team Madhops video, but we did it like a bunny hop, and you couldn't really tell. Other than that, not really, I don't think over jumping cones count.
5. What is your favorite game from the halo Series?
Although I haven't played it in ages, Halo Custom Edition for the PC.
6. What other hobbies do you have?
Well, outside of Xbox live, I'm a competitive cheerleader (As some of you already know by my youtube channel).
7. If the faces on Mt. Rushmore were really the heads of evil giant robots which would you be most afraid of and why?
Abe Lincoln, he's good with an axe.
8. Is there a certain part of Halo Reach you are excited about?
Well, jetpacks, meaning super high barriers (theoretically)
9. (From last week's winner) If you could ask the next lottery winner one question what would it be? -Camping Spot
Hmmm... It would have to be: How has Halo impacted your life, negatively or positively?
10. If you could ask the next lottery winner one question, what would it be?
How has Halo impacted your life, negatively or positively?
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Samsung's next tablet, the 8-inch Galaxy Note 8.0, is set to debut at the Mobile World Congress next month.
We've seen a few leaks of the device before, but the latest one that comes from French blog FrAndroid shows the device will have a stylus, just like the Galaxy Note II phablet and Galaxy Note 10.0 tablet.
Don't Miss: Samsung's Next Challenge Is To Make A Killer Tablet >
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We'll begin this tutorial, by creating a new canvas with a size of your choice. Now hit "X" then "D" on your keyboard to make the foreground black and background white. Next setect the text tool and choose the text you wish to work with. I chose "Palatino" as text at a size of 91. read more »
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In this tutorial, I will be explaining a very simple and straightforward way of creating Sky's latest logo. We will be using layer styles and adjustment layers to achieve a transparent glass effect, which will come in handy for many other graphics too. read more »Posted by admin 4191 days ago
In this tutorial we're going to use some super layer effects and a bit of extra magic to make a lettering style that looks transparent and stunning. Because there is so much use of layer styles you need to download the sample PSD from the link at the bottom of the tutorial in order to follow along read more »Posted by admin 4191 days ago
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If you want very realistic render you need to use V-ray Render plugin. In this tutorial I will show you how to create V-ray glass material. On picture below I was use my glass material. read more »Posted by admin 4189 days ago
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Ok as I have found in the last few days learning to do anything in Vray can be tricky due to the lack of good beginner/advanced tutorials. That's why I have been reading the Vray online manual for the last few days and trying to make myself accustomed to Irradiance mapping... read more »Posted by admin 4189 days ago
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Feb. 3, 2005
CAMBRIDGE, Mass. - A 32-30, 30-28, 30-20 victory over No. 10 nationally-ranked Endicott College on Wednesday night gave MIT its fifth consecutive win of the season, resulting in the best start in the program's history since 1987. The Engineers also picked up their fifth NECVA New England win in a row.
Rob McAndrew paced Tech with 20 kills and one solo and five assisted blocks. Praveen Pamidimukkala notched 11 kills and two solo and one assisted block. Ryan Dean totaled a team-high nine digs and two aces while contributing nine kills. Bob Aspell posted a pair of solo and assisted blocks while Matthew Ng collected seven digs. Jordan Wan also tallied seven digs and dished out 40 assists.


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I~:+N... ...?$...I~$7...~~...,+$8..==IZ. .888888=88888.. .D=::.7D. ..I?...7I.....7~$..ON~...=I..... .88$+8?~8+:88.. .. .I~=::7:.8~D.+~~=:~=+.77+?+??..~++==+$+..8D$.D7:D?~D8.. .=+,::N... .. .$.... .O88,8I:8+~D8.. . .O+.~8.. . .O8O=87+8?~D8.. ..$:,8.. . .O8O~8I~8I+DD.. .. ..:=: ..,O88?D7~D7+DD.. .+ ..,=M ..:8D8+87=D7IDD.. D?O.... .=I?., ..~8O~I+7=7++ID,. .,OZ$I7??N,. ..~8DDDD8D8DD~DZ. . ... . . ..:DNDDNDDD8D:D7. ...D.DNNDDDDD.D7. ...~.. ...... .. . . Dungeon Siege III Character FAQ for Lucas Montbarron v0.80 Written by Stavi82 Based on the Xbox 360 version ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ATTENTION - LEGAL INFORMATION - ATTENTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you are reading it on a different medium, other than the sites I have listed below, be warned that the information may not be current, and I won't much appreciate the person who took this FAQ without my or GameFAQs consent. Authorized sites: GameFAQs.com NeoSeeker.com PennyArcade.com GamersHell.com This guide may not be reproduced under any circumstances except for personal and/or private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as part of any public display is strictly prohibited and a violation of copyright law. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2011 James Moore ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ATTENTION - LEGAL INFORMATION - ATTENTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents 1. Game Information..........................[DSIN] 2. Dungeon Siege History.....................[DSHI] 3. Gameplay..................................[DSGF] A. Basics.................................[DSGB] B. Stats..................................[DSGS] C. Chaos Stats............................[DSGC] D. Abilities..............................[DSGA] E. Proficiencies..........................[DSGP] E. Talents................................[DGST] F. Items..................................[DSGI] 4. Playable Character Bios...................[DSCH] A. Lucas Montbarron.......................[DSLB] B. Anjali.................................[DSAB] C. Katarina...............................[DSKB] D. Reinhart Manx..........................[DSRB] 5. Lucas Montbarron..........................[DSLM] A. Overview...............................[DSLO] B. Sword and Shield.......................[DLSS] C. Two-Handed stance......................[DLTH] D. Abilities..............................[DLAB] E. Talents................................[DLTA] F. Gear...................................[DLGE] G. Builds.................................[DLBU] 6. Questions and contact.....................[DSQC] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Game Information [DSIN] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon Siege III is the latest iteration of the Dungeon Siege series, starting with the original Dungeon Siege in 2002 for the PC. Developer....................Obsidian Entertainment Publisher...............................Square Enix Players...................................1-4 Co-op Game Engine....................................Onyx Available on...........360, PS3, Windows PC, OnLive US Release............................June 21, 2011 Dungeon Siege III features the semi-linear quest progression of most Dungeon Siege games. The main quest is constantly moving forward, while side-quests occasionally involve sidetracking or backtracking. Often, there are many enemies in your way with plenty of loot to collect. A demo is currently available on the Xbox Live Marketplace. visit the link to begin downloading the demo to your console (both lines are one link): http://marketplace.xbox.com/en-US/Product/Dungeon-Siege-III-Demo/ 66acd000-77fe-1000-9115-d8025351880a?cid=RSS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon Siege History [DSHI] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon Siege was released in 2002 for the PC. Combat was mostly automated, though you could pause the game and issue commands. Character progression was based on what class you were; fighter, archer, battle mage, or nature mage. As you repeated actions, you gained stats i.e. swinging a sword increased your strength, while casting a fireball increased your intelligence. An online-only promotional mod was released, featuring a short, online-only multiplayer campaign called "Yesterhaven". Dungeon Siege: Legends of Aranna was released in November 2003. It came bundled with the original Dungeon Siege, and featured a new campaign. As with the original Dungeon Siege, an online-only multiplayer mod was released, called "Return ro Arhok". Dungeon Siege II was released in 2005, also only on Windows PC. Similar to the original Dungeon Siege, experience was earned by repeating actions. Powers were added, which become unlocked when some skills reach certain levels. The characters hired by the player were given personalities and interacted with the player character at times. Combat mages and nature mages were also given more diversity in their spells. Pets could also be purchased and matured by feeding them unwanted items. Dungeon Siege II: Broken World released in August 2006. It added numerous new features; two new hybrid classes, dwarves become playable, crafting is now possible, and there is an additional campaign. Players could also used codes from items to unlock similar items in the PSP game, Dungeon Siege: Throne of Agony. Dungeon Siege: Throne of Agony is an exclusive on PlayStation Portable (PSP). It was released October 2006. It featured customizable characters and co-op over local wireless. There was a movie, but I refuse to list it in this FAQ for reasone true gamers will appreciate. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gameplay [DSGF] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basics [DSGB] ----------------------------------- Gameplay in Dungeon Siege III is more streamlined than it's earlier PC counterparts. Keep in mind that I do not have access to the PC version of the game, and this FAQ is ONLY intended for Xbox 360 players. The point-and-click gameplay is gone. (It would be a little difficult for a console game, dont you think?) Instead, abilities are hotkeyed and divided into stances and defensive abilities. The following is the default keybinding for the Xbox 360: Move character.............[Left Analog Stick (LS)] Adjust Camera.............[Right Analog Stick (RS)] Change Camera Angle......[Right Stick Button (RSB)] Attack..........................................[A] Left Ability....................................[X] Middle Ability..................................[Y] Right Ability...................................[B] Block/Evade.....................[Left Trigger (LT)] Empower........................[Right Trigger (RT)] Change Stance....................[Left Bumper (LB)] Interact........................[Right Bumper (RB)] Guide Line...............................[D-Pad Up] Equipment.............................[D-Pad Right] Minimap Zoom/Toggle....................[D-Pad Down] Quest Log..............................[D-Pad Left] Party Menu............................[Back Button] Game Menu............................[Start Button] Character movement is basic. Up moves towards the top of the screen, right to the right. Players can evade by holding the [LT] and tapping a direction on the [LS]. You can not be hit by melee or projectile attacks while evading, though curses and sustained area of effect abilities can still hit you. While [LT] is held down, the abilities mapped to [X], [Y], and [B] will change. Characters have two different stances, toggled with the [LB]. The abilities mapped to [X], [Y], and [B] will change depending on which stance you are in. The utility of each stance depends on the character. Some stances are best close range, others are good for handling groups of enemies. As you progress through the game, you will earn Power Orbs. These allow basic attacks to become much more powerful by pressing [A] while holding [RT]. When you use an ability enough to fill the Mastery bar, you can press the ability button while holding [RT] to unleash a much stronger or much more versatile version of the ability. The game has a minimap in the top right corner of the screen. Pressing [D-Pad Down] will toggle between two levels of zoom, or remove the minimap completely. Objectives are represented by a thick blue circle on the area you need to go to trigger an event or find an NPC. Save markers are blue pen-and-quills. The brown satchels are shops. Player characters are represented by different icons: Lucas.........................Blue Shield and Sword Anjali....................................Red Spear Katarina...............................Brown Pistol Reinhart..................................Gold Gear The Party Menu is accessed by pressing [Back Button]. It is laid out like so: Equip Quests Abilities Items Lore Deeds Party Select Equip is your equipment. All equipment is owned by the main player character, even in multiplayer sessions. You can access this menu with a shortcut simply by pressing [D-Pad Right]. Each character has their own armor type, though rings and necklaces can be used by all characters. Choose a category, then press [A] to access the submenu of that equipment slot. The current item is shown in the left window, and a list of items available for that slot are listed on the right. In the center pane, you can see a comparison between the equipped item and highlighted item. Your quests are shown by pressing [D-Pad Left], or selecting "Quests" from the Party Menu. Your active quest is marked with a fleur-de-lis, and you can view completed quests by pressing [Y] in this menu. Quests with gold backgrounds are completed quests, only requiring the player to return to the NPC for a rewards. While in the game, pressing [D-Pad Up] will show a line of gold orbs to lead the player to the next objective of the active quest. Abilities are laid out by tiers. Highlight any ability to see a description in the right window. You will see which proficiencies you have selected for the highligted ability, as well as the mastery bar and ability description. Press the [LB] to check the current characters talents, or [RB] to check out which proficiencies are available for each ability. The Items tab is for looking through all items instead of just your current character's gear. The right side of the screen shows the item name in front of a portrait for the character that can use the item. Stats are listed below the item's name, with a comparison to the currently equipped item. Item rarity is represented by a colored dot on the bottom right corner of each piece of gear. You can also transmute unwanted items into gold, though at a much lower price than a vendor will give you. The Lore tab is simply a record of all the lore you have collected along the way. Aside from filling players in on the happenings and history of Ehb, you get an achievement when you collect 60 pieces of lore. Deeds are like mini-achievements. Each one you earn will give you a slight stat boost. They can be reviewed in the Deeds tab, and they are active at all times. Collect them all! Party Select is simply that, choosing your companion. You're only allowed to have one active AI-controlled companion at a time. Pressing [Start Button] will take you to the game menu. You can set up your multiplayer preferences, review help topics, as well as other common game features such as options, loading, and quitting the game. STATS [DSGS] --------------------------------------- Stats are what drives an RPG. Running around with super-awesome epic-looking armor means nothing if you're a warrior with zero attack power or a mage who can't cast a fireball no bigger than a puff of smoke. Press [Back Button] to see the stats of your current character and companion. Press [X] to toggle between two different lists of stats, and press [Y] to switch to the different stances. The lists appear as follows: Stance Level ## Hit Points............####/#### | Attack DPS............#### XP..............#######/####### | Ability DPS...........#### Stamina....................#### | Crit %...............##.## Attack.....................#### | Doom..................#### Will.......................#### | Armor.................#### Agility....................#### | Block.................#### Fire.......................#### | Weakening.............#### Ice........................#### | Withering.............#### Lightning..................#### | Retribution...........#### Poison.....................#### | Vampire...............#### Bloodletting...............#### | Momentum..............#### Stagger....................#### | Warding...............#### Companions will also have an Influence bar beneath their portaits. Performing actions conducive with that companion's morals while the companion is active will increase it, while doing what they wouldn't suggest will decrease it. Hit points are standard, "don't lose these or you die", run-of-the-mill RPG numbers. The more, the better. XP is your experience. When your current equals your max, you gain a level, and the max increases. Again, the more, the better. Stamina is what determines your HP. One stamina equals ten hit points. Attack is your character's base Attack DPS. This is often modified by talents or buffs. Will is your character's base Ability DPS. Like attack, it is modified by many factors. Agility is what modifies your critical hit chance. The more agility you have, the more often you crit. Agility scales with your level, so you will need more to maintain the same crit chance at higher levels. Attack DPS is the modified attack value. Your normal attacks will do this much damage. Ability DPS is your modified will value. For offensive abilities that deal damage, your Attack DPS and Ability DPS is combined. For defensive or for abilities that do no damage, only Ability DPS is calculated. Crit % is how often you will deal critical damage. It is not calculated additively. A 10% crit chance means you only have a 1/10 chance of dealing critical damage with that attack. It does NOT mean you will deal critical damage one time every ten attacks. Some people get angry when they go nine attacks without a crit, only to be disappointed by a normal tenth attack... Doom is your critical damage multiplier. The slower the weapon, the more effective Doom is. Armor is how much damage reduction you have. Physical damage, magic damage, slashing damage, piercing damage, it's all the same here. A 100 point melee physical attack will be reduced as much as a 100 point super-mega-ultra-nuke. Block is a little more complicated than you think. When you block an attack, you take zero damage, no matter what. However, blocking drains your focus! The amount of damage you would have taken is drained from your focus. With Block value, that damage is first reduced by the Block value, then drains your focus. For example, you block an attack that does 100 damage. If you have no block value at all, bye-bye focus. However, if you have 60 block value, then the attack is first reduced by 60, then the remaining 40 gets through as focus damage. This is a very good stat to have for boss fights! Stagger is your chance to stun an enemy with an attack. This value scales with level, so more will be needed to maintain the usual stun chance at high levels. Retribution is how much damage will be dealt to enemies that hurt them. A Retribution value of 50 means there's a high chance any enemy that hits you will take 50 damage. This stat can even trigger off blocked attacks! Momentum is a value that increases your focus gained through normal attacks. This value scales with level, so you'll need more Momentum at higher levels to maintain the same amount of focus gained through attacks. Warding is the chance your character has to stun enemies that attack them. Similar to Retribution, it will even stun enemies whose attacks you have blocked. This stat scales with level. Chaos Stats [DSGC] ---------------------------------------- Chaos stats are fun little special effects of attacks and abilities. Whenever you deal damage, there is a set chance to inflict a secondary effect on an enemy. The chance and duration are constant, but the Chaos stat increases the damage taken during this time. Below are the stat, durations, chance to trigger, and the damage it deals: ================================================== |Chaos Stat | Duration | Chance | Damage | |--------------------------------------------------| |Fire | 6 seconds | Moderate | Moderate | |Ice | 9 seconds | Moderate | Low | |Lightning | 2 seconds | Small | Moderate | |Poison | 9 seconds | Moderate | High | |Bloodletting | 6 seconds | High | Moderate | |Weakening | 9 seconds | Moderate | Low | |Withering | 9 seconds | Moderate | Low | |Vampire | Instant | Moderate | Moderate* | ================================================== *=Based on personal experience. Weakening reduces the amount of damage the enemy deals while the debuff runs its course, while Withering increases the damage the enemy takes. Vampire has no duration, but the extra damage dealt by the effect is gained as health by the character. Stacking a certain type of Chaos stat against certain types of enemies is a good strategy, however the inventory limitations of Dungeon Siege III make it impractical. The best stat to have is Vampire, because nothing is immune or strong against it, and you won't waste itemization for other stats. Weakening and Withering are outstanding stats for companions to have, especially Reinhardt, since he can deal damage to so many enemies at once. Abilities [DSGA] ------------------------------------- Abilities are the bread and butter of Dungeon Siege III. Not using them is a waste of potential, as well as that little blue bar of focus! Every character has 9 abilities, divided into tiers, which are further divided into Stance 1, Stance 2, and Defensive. Let's look at the abilities screen: ================================================ | Recruit | | |-----------------------| ----- | | | | | |Prof | Ability | | 1 | 2 | DEF | |icie | | | | | | |ncy | | |-----------------------| ----- Mastery | | Legionnaire | ##################### | |-----------------------| | | | | | Normal Description | | 1 | 2 | DEF | | | | | | | |-----------------------| | | Master | Empowered Description | |-----------------------| | | | | | | | 1 | 2 | DEF | | | | | | | ================================================ At the start of the game, you have access to the Recruit tier of abilities. Every 2-3 levels, you will gain an ability point to spend on an ability that is in an available tier. At levels 7 and 13, the Legionnaire and Master tiers open up. Next to the ability name in the description pane, there is a ring with five segments. This is a representation of how many proficiency points you have invested in the ability. Every ability has a mastery bar. Using an ability repeatedly will increase this bar. Once it fills up, you get a notification on the screen, and you can start using the empowered version of the ability. Empowering an ability or attack uses one Power Orb, in addition to the normal focus cost. Defensive abilities also expend one full Power Orb. Power Orbs are located beneath your character's vitals. Using abilities, taking damage, or blocking attacks will increase the level of the first orb that is incomplete, represented by an empty sphere with a yellow line showing how close or far it is from being complete. Proficiencies [DSGP] -------------------------------- Every level, you will gain a proficiency point, except for level 5, where you will gain 2 points. You can spend these points on your currently learned abilities. Each ability has two additional bonuses. Checking the party menu, Abilities tab, then pressing [RB] will take you to the proficiencies screen. (This occurs automatically when leveling up, once you are out of combat.) Let's take a look at Lucas's proficiency screen ================================================= | Ability | Selected Ability | |-----------------------|[ ][ ][ ][ ][ ]| | | |-------------------------| |Icon| Text | Stone Proficiency | | | |-------------------------| |-----------------------| | | Ability | Description | |-----------------------| | | | | | |Icon| Text |-------------------------| | | | Glass Proficiency | |-----------------------|-------------------------| | Ability | | |-----------------------| | | | | Description | |Icon| Text | | | | | | ================================================= The best way I can describe the proficiencies is based on their backgrounds. The top proficiency has a stone background on the description, whereas the bottom one looks sort of like blue glass. The brackets [ ] beneath "Selected Ability" represent proficiency levels. When you spend proficiency points in the "stone" proficiency, the boxes become illuminated from left to right with a stone background. When you choose the "glass" proficiency, the boxes fill up from right to left with the glass-like background. You are able to mix and match your ability's proficiencies how you wish. We'll use Lucas's "Blade Dash" as an example. For this ability, his "stone" proficiency is called "Hemorrhage" and his "glass" proficiency is called "Lightning Precision". Hemorrhage: Blade Dase deals an additional 20% damage, per rank in Hemorrhage, to bleeding targets. Lightning Precision: Lucas learns to instantly target vital areas, gaining 10% chance to critically his with Blade Dash per rank in Lightning Precision. Nice proficiencies, but we can't take them all. Sadface. So, if you like to exploit abilities or the Chaos: Bloodletting stat, Hemorrhage is a nice touch. Let's put 5 points in it! [ S ][ S ][ S ][ S ][ S ] But what if you have a hell of a lot Doom and want to get see those big red numbers more often? Lightning Precision is sweet. [ G ][ G ][ G ][ G ][ G ] Wait! What if you have a nice mix of Doom and Bloodletting? Well, we can mix it up! [ S ][ S ][ S ][ G ][ G ] With this setup, you will deal an extra 60% damage to targets that bleed with those 3 points in the "stone" proficiency, Hemorrhage. You will also have an extra 20% chance to crit with Blade Dash thanks to the other 2 points going to the "glass" proficiency, Lightning Precision. Talents [DSGT] ------------------------------------- Character talents are access through the Abilities menu by pressing [LB]. These are passive buffs independent to each character. Here is the talent screen: =============================================== | --- | --- | --- | --- | | | 1 | | | 1 | | | 1 | | | 1 | | | --- | --- | --- | --- | |===============================================| | --- | Talent Name | --- | | | 3 | | | | 2 | | | --- | Description | --- | | |=======================| | | --- | --- I --- | --- | | | 3 | | | 3 | I | 2 | | | 2 | | | --- | --- I --- | --- | =============================================== Each level, characters gain a talent point. Each talent is outlined in a circle with 5 segments. Every point spent in a talent lights up one of the segments around the talent. Once a talent has 5 points, no more can be spent on it. Talents are divided into tiers. Tier 2 unlocks at level 10, allowing points to be spent on those talents. Tier 3 unlocks at level 20. Items [DSGI] ---------------------------------------- Unlike previous Dungeon Siege games, there are no consumable potions here. Everything you pick up is either gold, an item that converts to gold when you pick it up, or equipment. I figured I would just put this section in the FAQ to alleviate any complaints or worries that Square "forgot" to put potions in the game. I wouldn't put it past them, though... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Playable Character Biographies [DSCH] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In previous Dungeon Siege games, you always had your own name and no voice. Well, in Dungeon Siege III, you don't have your own name, but at least you get to have someone else's voice! Leading up to Dungeon Siege III, the country of Ehb had been defended by the 10th Legion after the War of Legions. The Legion protected and secured Ehb, while the Monarchy maintained leadership and governing bodies. Thirty years ago, the King was murdered, and an ambitious woman named Jeyne Kassynder rallied the people and cast the blame on the 10th Legion for fear of their power, for it had rivaled the Monarchy. Kassynder eventually took over control of the Azunai Church, as well as a large number of provinces in Eastern Ehb. She marched against the Legion, wiping out every aspect of their existence, until she finally crushed the remaining Legionnaires at Mornweald. Now, after thirty years, the surviving Legionnaires are coming out of hiding. They call upon all loyal to the 10th Legion and those with Legion blood to take up arms against Jeyne Kassynder and take back Ehb from whatever threat she poses upon the country. Lucas Montbarron [DSLB] ------------------------------------ Hugh Montbarron was formerly the Grand Master of the 10th Legion. Thirty years ago, Jeyne Kassynder hunted down all Legionnaires and forced them to Mornweald, where they made their final stand. Nobody knows what happened in that field, since only Jeyne Kassynder was the sole survivor. After years of hiding in safehouses, Lucas Montbarron, heir to the 10th Legion and last of his line of nobility, gets a message from Venerable Odo, an old legionnaire and friend to the Montbarron family. He is rallying those loyal to the Legion to the Rukenvahl Chapterhouse. Lucas sets off, arriving at the Chapterhouse to see it aflame, with bodies of Legionnaires riddles with arrows or sword wounds... Anjali [DSAB] ------------------------------------ Anjali does now know who, or what, she is. The only thing she knows is that she is a member of the 10th Legion. Her strange foreign appearance frightens many people, and is a constant reminder that she is not of this world. Many people, including Odo, believe she is an Archon, an ancient spirit of fire and earth who served the gods that created the world. This theory is only reinforced by her ability to manipulate fire without any education in magic or thaumaturgy. Answering the call for Legion loyalists to rally at the Chapterhouse, Anjali is captured by Lescanzi witches, who enchant her cell with bars that can not be burned. At the request of Odo, she is recused by Lucas, and they begin their journey to free Ehb together. Katarina [DSKB] ------------------------------------ Katarina is the half-sister of Lucas Montbarron. Hugh Montbarron had become entranced by a Lescanzi witch, who only seduce powerful and handsome men in order to strengthen their clan of wandering nomads. Hired as a mercenary by the Archon Rajani to eliminate the members of the newly-formed 10th Legion, Katarina has a change of heart due to her blood being half Legion. She warns Lucas of a trap, and tells him of the prisoners that the Lescanzi mercenaries have taken from Raven's Rill, which include Odo's ward, Anjali. When the mercenaries are defeated, Katarina grabs her rifle and pistols, joins Lucas and Anjali, and set off to rid the world of Jeyne Kassynder. Reinhardy Manx [DSRB] ------------------------------------ Reinhardt Manx is an eccentric man of science and magic in the city of Stonebridge. When he received the letter to rally at the Chapterhouse, he "regretfully declined". He deduced that there would be a massacre, as not all former Legionnaires were loyal and someone would have set a trap. Reinhardt always things logically, and often outloud. It is often obnoxious, but his knowledge of machines and magic make him incredibly formidible in combat. Besides, if they approached him about his behavior, he could lose his train of thought and something could be exploded violently... When Lucas, Anjali, and Katarina arrive in Stonebridge, Reinhardt easily spots them and joins the fight to save Ehb...whether they like it or not. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lucas Montbarron [DSLB] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Overview [DSLO] ----------------------------------- Lucas Montbarron is the main protagonist in Dungeon Siege III. He is the perfect example of an RPG warrior. He's strong, quick, and in-your-face with an impressive arsenal of steel and muscle. He can hold off armies of minions with a blade twice the size of his enemies, and he can shrug off the hammering attacks of trolls thrice his size. Lucas's stances are Sword and Shield, which I will refer to as (S&S) from now on, and Two-Handed stance, which I will call (2H). He wears heavy armor that often has much higher block, armor, and stamina than his allies, and his two handed swords have loads of attack and secondary offensive stats. Very few of his abilities rely on Ability DPS so the lack of Will can be overlooked, but the talent Force of Will can change the game drastically. He only has one ranged attack, but he has a charge attack for both stances that close the distance very quickly. Overall, Lucas is a terrific beginner's character that will still keep even the most hardcore veteran entertained. Sword & Shield [DLSS] ------------------------------------- S&S is Lucas's single target defense mode. His normal attacks only damage the enemy that is directly in front of him. Using his shield, Lucas is able to mitigate more damage than parrying attacks with his 2H stance, as shields have much more block than any other piece of gear. Lucas is also capable of knocking down or stunning enemies with his Shield Pummel ability. It works on almost all minibosses as some main bosses, as well. He is able to escape from powerful AoE attacks with evasion and charge back in immediately. This is the stance to use when face-to-face with bosses. Two-Handed Stance [DLTH] ------------------------------------- 2H is the trash stance. You'll spend most of your time waving around a giant metal stick, running through dungeons like a Legionnaire Lawnmower. The AoE output in this stance is incredible, rivaled only by Reinhardt. While Lucas may be short on ranged attacks, it doesn't make things difficult. Blade Dash is incredibly fast, and has the range of a full screen. Wind Shear can go off-screen and pull enemies you didn't know existed. Combine the two, and things will die quickly. Abilities cost quite a bit in this stance, so only use them when facing 5 or more enemies. Any less is just a waste of focus when you could simply wail on them and keep your focus full for the horde of reinforcements that archer or mage in the back of the group is calling for. Abilities [DLAB] ------------------------------------- Here I will list all of Lucas's abilities and what I think about them. Your results may vary, so take my opinions with a grain of salt. Each ability will have their "Stone" and "Glass" proficiencies listed as well. Now, let's see what makes Lucas Lucas, shall we? Shield Pummel (S&S) ------------------- Proficiencies: Brutal Pummel and Impetuous Slam Lucas bashes the enemy with his shield, doing 20% of normal damage and stunning his opponent for 3 seconds. When empowered, Shield Pummel affects all enemies in an arc in front of Lucas. Brutal Pummer: Shield Pummel does an additional 20% damage per rank in Brutal Pummel. Impetuous Slam: Shield Pummel gains a 20% chance, per rank in Impetuous Slam, to knock down opponents. Rating: **** This is Lucas's go-to ability for S&S stance. With enough Momentum, you can keep the enemy stunned 100% of the time. However, the proficiencies for this ability are lackluster. You're not using Shield Pummel for the damage aspect, you're using it for the stun, so Brutal Pummel isn't worth it. Also, there's little need to knock down enemies when you can just keep them stun locked, so Impetuous Slam is worth little more than Brutal Pummel. Blade Dash (2H) --------------- Proficiencies: Hemorrhage and Lightning Precision Lucas dashes forward in the blink of an eye, slashing through any enemies in his patch. An empowered Blade Dash causes Lucas to repeatedlt dash from one enemy to the next, until he runs out of Power or enemies. Hemorrhage: Blade Dash deals an additional 20% damage, per rank in Hemorrhage, to bleeding targets. Lightning Precision: Lucas learns to instantly target vital areas, gaining 10% chance to critically hit with Blade Dash per rank in Lightning Precision. Rating: ***** This is the ability that makes you feel like a badass. One enemy, or one THOUSAND enemies, Lucas will eat them all for breakfast. The proficiencies are incredible. Hemorrhage calls for MASSIVE damage if you stack Bloodletting or have 5/5 Wounding Gale from Wind Shear. Lightning Precision will become less valuable at higher levels when you start having a lot of crit, but due to the limited character progression in DS3, you can take one or the other. Graceful Repose (DEF) --------------------- Proficiencies: Live by the Sword and Combat Rage Lucas enters a state of repose, regenerating 50% of his health over the next 30 seconds. The benefits of Graceful Repose are applied to the entire party when the ability is empowered. Live by the Sword: While under the effects of Graceful Repose, Lucas gains 5% life steal per rank in Live by the Sword. Combat Rage: Disruption of Lucas's Graceful Repose enrages him, granting 5% more Power from damage taken per rank in Combat Rage. Rating ***** This is Lucas's healing ability. Everyone has one. You can keep it up almost 100% during a boss fight, especially with enough points vested in Live by the Sword. Three points means you gain 15% of the damage you deal as health. That is a LOT of healing, considering the damage Lucas can dish out. Combat Rage is also incredibly handy, as your Power Orbs will fill up faster while you heal yourself. My advice is to get 3 points in Live by the Sword and 2 points in Combat Rage. Heroic Charge (S&S) ------------------- Proficiencies: Willful Charge and Executioner's Charge Lucas charges into battle, delivering a powerful strike. An empowered Heroic Charge knocks down Lucas's target and inflicts signifigantly more damage. Willful Charge: Lucas gains an additional 20% Ability DPS per rank when using Heroic Charge. Executioner's Charge: Heroic Charge automatically critically hits any target with less than 10% health. This percentage increases by 10% per rank. Rating ** This ability is only useful in boss fights where there is a constant threat of point-based attacks. Evade out, charge back in. The focus cost is kind of high, but given it's situational use only, it's acceptable. Willful Charge is somewhat useless unless you're running a Force of Will build. Executioner's Charge is nice as well, but you won't be using the ability enough to capitalize on the additional damage. In my honest opinion, and points put into Heroic Charge are wasted. Wind Shear (2H) --------------- Proficiencies: Wounding Gale and Slowing Shear Lucas slashes through the air, creating a vortex that cuts through enemies in his path. After hitting 8 enemies, the shear dissipates. When empowered, every enemy struck by Lucas's Wind Shear blast is knocked down Wounding Gale: Wind Shear gains a 20% chance, per rank in Wounding Gale, to apply the Bleeding status to opponents. Slowing Shear: Creatures affected by Wind Shear are slowed by 10% per rank in Slowing Shear Rating ***** This ability adds to Lucas's badassness. If you put 5 points in Wounding Gale and 3-5 points in Hemorrhage from Blade Dash, you're looking at four digit crits from Blade Dash. If you're running with Reinhart as your primary companion, Slowing Shear is incredibly valuable, though you could just use the empowered version to knock the enemies down and captialize on Reinhart's AoEs. The best part of this ability is the incredible speed it activates. It feels as if it's part of my combos sometimes. Shield Wall (DEF) ----------------- Proficiencies: Deflecting Shield and Reflexive Defense Lucas shrugs off blows by force of will, increasing Armor by 20% for 30 seconds. Shield Wall's benefits are extended to the entire party when empowered. Deflecting Shield: While under the effects of Shield Wall, Lucas's Block Value goes up 20% per rank in Deflecting Shield. Reflexive Defense: While under the effects of Shield Wall, Lucas reflects 10% per rank of melee damage inflicted upon him back to his attacker Rating **** When Graceful Repose just isn't enough to offset the damage, Shield Wall reigns. Deflecting Shield is handy for defense-focused players, but for most of us that will be playing Lucas, Reflexive Defense is incredible. For those times where you're surrounded by behemoths who are actually capable of stopping your Blade Dash, you will have the armor to withstand their blows and shove them right back down their throats. Stavidodachacha. Vanguard's Strike (S&S) ----------------------- Proficiencies: Vanguard's Gale and Valorous Renewal Lucas leaps into the air and dives down, delivering a punishing attack. When empowered, Vanguard Strike knocks down Lucas's target, as well as any nearby enemies. Vanguard's Gale: Vanguard's Strike pushes nearby enemies 1 meter and slows them by 10% for 5 seconds. Each rank adds 1 meter pushback and +10% slow. Valorous Renewal: When Lucas defeats an enemy with Vanguard's Strike, he regains 5 Focus per rank in Valorous Renewal. Rating *** This is a useful escape ability with points in Vanguard's Gale. When in a boss fight and surrounded, this ability gives you enough time to roll away, hit your Graceful Repose, and switch to 2H and spam Wind Shears in order to clear the rabble. Only 2-3 points is necessary to turn this into a superior defensive ability. Earthrending Strike (2H) ------------------------ Proficiencies: Tremor and Magnitude Lucas slams his sword into the ground, causing an eruption of energy from the earth, damage all enemies in a cone in front of him. An empowered Earthrending Strike extends in a full circle around Lucas and knocks down all affected enemies. Tremor: Enemies affected by Earthrending Strike have a 20% chance to be knocked down per rank in Tremor. Magnitude: Each rank of Magnitude extends the range of Earthrending Strike by 2 meters. Rating * This had the potential to be a great ability, but the execution time is just painstakingly slow. By the time you actually get this ability to fire, you just took half your health in damage, and you could have swung your sword two or three times. Don't waste proficiency points or Power Orbs on this ability. Unbridled Wrath (DEF) --------------------- Proficiencies: Unstoppable Wrath and Endless Wrath Lucas taps into his inner wrath, regenerating Focus for the next 30 seconds. The entire party benefits from Unbridled Wrath when the ability is empowered. Unstoppable Wrath: While under the effects of Unbridled Wrath, Lucas has a 20% chance to ignore interruption from enemy attacks per rank in Unstoppable Wrath Endless Wrath: While under the effects of Unbridled Wrath, Lucas's Focus Regeneration is increased by an additional 10% per rank in Endless Wrath. Rating ***** This is the granddaddy of abilities. If you know a long fight is coming, dive in head first and unleash this baby. You become a torrent of steel and blood, ripping apart everything in sight. Spamming Wind Shear and Blade Dash without remorse almost makes you feel sorry for those mercenaries. 5/5 Endless Wrath is the way to go, because let's face it, who would want to try to interrupt a maniac dashing around at the speed of sound? Talents [DLTA] ------------------------------------ Earlier, I discussed talents in general ([DGST]). I will list Lucas's talents in detail here, in order by tier. Remember, tier 2 unlocks at level 10 and tier 3 unlocks at level 20. Talents will be listed in a clockwise fashion from the talent screen outlined above, starting at the top left corner. Tier 1 Talents -------------- Devastating criticals: Critical hits deal an additional 10% bonus damage per rank. -Great to have if you focus on stacking Agility and Doom. -Rating **** Force of Will: Lucas gains 10% of his will as Attack DPS. Each rank grants an additional 10%. -If you build your Lucas based on ability damage and Momentum, this is a must- have. -Rating **** Victory Rush: When Lucas defeats an opponent, there is a 4% chance, per rank in Victory Rush, that he will regain 10% of his health. -If you put one point in this, go the whole five. Otherwise, just pop your Graceful Repose and drop the points elsewhere. -Rating *** Wrathful Might: Lucas receives a 4% bonus to Attack per rank of Wrathful Might -Pretty much required for any sort of Lucas build. -Rating ***** Tier 2 Talents -------------- Focused Strikes: Lucas gains a 4% chance, per rank in Focused Strikes, to generate additional Focus when attacking enemies. -This is a pretty good talent for bat-out-of-hell Lucas builds. Toss battle plans out the window and just go for broke, then profit thanks to this talent -Rating **** Rejuvenation: Whenever Lucas is healed, the amount of healing is increased by 4% per rank in rejuvenation. -Excellent talent. Graceful Repose is only increased to 36% with 5/5, but this talent benefits Live by the Sword more than any other of Lucas's healing abilities. -Rating ***** Trade Master: Lucas is able to sell items for 4% more coins per rank in Trade Master. -Useless. -Rating * Tier 3 Talents -------------- Cull The Weak: Lucas gains an additional 2% chance per rank to critically hit enemies with less than one-third of their health remaining. -This talent is not particularly good, as investing 5 talent points for an extra 10% crit ONLY on enemies with 33% or less health is very wasteful. I suppose on hardcore with many more named monsters this would be nice to have. -Rating ** Death Defying: Lucas gainst a 7% chance, per rank in Death Defying, to shrug off attacks when he is under 25% health. Shrugged off attacks deal no damage. -This is a spectacular talent to have. You will often find yourself at or below 25% on boss enemies, and avoiding death 35% of the time is a godsend. Also, Retribution and Warding CAN activate off shrugged off attacks! Too bad it's a late tier 3 talent... -Rating **** Focused Rage: Lucas gains a 5% chance, per rank in Focused Rage, to generate Focus when damaged by enemies. -Great talent for those who like to go all out and toss defenses out with the kitchen sink. -Rating **** Gear [DLGE] ------------------------------------ Gearing Lucas is not as simple as just throwing him the biggest piece of plate armor you get your hands on. You can get by on easier difficulties with that frame of mind, but for some situations in normal, and in hardcore, it's a good idea to plan a strategy for your Legionnaire. For just winging it, stack up Stamina, Agility, and Attack. That's about it. If you're having some trouble with a boss, find yourself a set of "tanking" gear. This will have a lot of Stamina, Armor, and Block on it. Weakening, Warding, and Retribution is also handy when you have to play defensively, especially with Warding and Retribution triggering from blocked attacks. Later on, in the builds section, you will see the build I am currently using for my Lucas. It relies heavily on Force of Will, which adds 50% of your will as Attack DPS, so I favor gear that has a lot of Will on it. As of the game's current state, I do not have a comprehensive list of Artifact quality items (orange named). When I finish the list, I will be using this section to reference best in slot gear from the builds section. As of now, the best two-handed sword I've found is Foecleaver, so let's start with that! I am going to omit the Chaos prefix from Chaos stats, as it just takes up too much space in the item descriptions. Two-handed swords ----------------- Foecleaver -Attack............31 -Doom..............45 -Bloodletting......12 Location: The First People's Village (reward from the High Shaman) Longswords ---------- Shields ------- Pauldrons --------- Bladerest Shoulders -Attack............33 -Armor.............29 -Doom..............66 Location: Stonebridge vendor Vambraces --------- Cuirass ------- Greaves ------- Rings ----- Raven Ring -Agility............5 -Doom..............11 Location: First Village vendor Amulets ------- Talisman of the Arcane -Will...............5 -Momentum...........2 Location: Raven's Rill vendor Builds [DLBU] ------------------------------------ This section is where I will detail any builds I use or come up with during any of my extremely rare "Eureka!" moments. If you can think of any builds, feel free to shoot me an email and I'll post it here with your name and all that stuff. Contact info is at the end of the FAQ. Now, on to the builds! Magic Man --------- Abilities: -Blade Dash: 3/5 Hemorrhage, 2/5 Lightning Precision -Graceful Repose: 3/5 Live by the Sword, 2/5 Combat Rage -Wind Shear: 5/5 Wounding Gale -Unbridled Wrath: 5/5 Endless Wrath -Vanguard Strike: 5/5 Vanguard's Gale -Shield Wall: 5/5 Reflexive Defense Talents: -5/5 Devastating Criticals -5/5 Force of Will -5/5 Victory Rush -5/5 Wrathful Might -5/5 Death Defying -5/5 Focused Rage This is the psychotic, bloodthirsty, son of the 10th that I'm currently using on normal difficulty. If I see 5+ enemies, then I hit Graceful Repose and starting chopping bodies. If there are 10+, as well as some larger commander type enemies, I'll hit Unbridled Wrath as well. Finally, if there are just floods of large enemies, I'll hit all three of my defensive abilities and then start spamming Blade Dash and Wind Shear like mad. This is a ability-heavy build, so gear that favors Will and Attack will benefit this maniac more than anything. Bloodletting and Vampire are good stats to go for to increase the Blade Dash damage and get yourself a little extra healing. (By the way, I call it the Magic Man because of the amount of Will this build uses. Nothing magical about it, I just thought it was ironic.) I'll be adding more builds as they come, either by submission or if I find a way to reset my stats. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Questions and Contact [DSQC] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Questions --------- Q: Where are the rest of the characters in this guide? A: This is a Lucas Montbarron guide. I'll get around to the other characters eventually, but this is only my first playthrough. Q: Where is this NPC/item? A: I don't know. This is a character-specific FAQ. If I get around to a full walkthrough, GameFAQs will be the first place I post it. Q: Why did you pick Lucas? A: Because I like hitting things violently. Q: What's so special about Dungeon Siege, anyway? A: It's one of the few "lootwhore dungeon crawlers" available today. Q: How can I submit changes or builds for your FAQ? A: My contact info is at the end of the FAQ. Revisions --------- None as of this writing. WIP --- -Add more builds -Add Artifact drops -Add a multiplayer section Disclaimer ---------- I have typed this guide with my own two hands. I have not copy or pasted, I did not use or have access to a strategy guide, nor I have used anyone else's word other than my own. All information other than the history of Dungeon Siege is taken by my own personal experience and play time. Special Thanks -------------- F. Frank at my local M&p game store for allowing me sit in the back and play this game for 9 straight hours! Obsidian for making a great game! The wifey for letting me stay up all night to write! My two sons for not shutting down my Xbox or computer while I typed! Square Enix for doing...well, something. Who cares what they do, anyway? Contact ------- GameFAQs: stavi82 Email: firstname.lastname@example.com XBL: Morvidus Blood Type: O+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAME OVER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


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|Jepson Flora Project: Jepson Interchange
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Jepson Interchange (more information)
©Copyright 1993 by the Regents of the University of California
Annual to tree
Leaves basal or cauline, alternate to whorled, simple to compound
Inflorescence: 1° inflorescence a head, each resembling a flower, 1many, generally arrayed in cymes, generally subtended by ± calyx-like involucre; flowers 1many per head
Flowers bisexual, unisexual, or sterile, ± small, of several types; calyx 0 or modified into pappus of bristles, scales, or awns, which is generally persistent in fruit; corolla radial or bilateral (rarely 0), lobes generally (0)45; stamens 45, anthers generally fused into cylinder around style, often appendaged at tips, bases, or both, filaments generally free, generally attached to corolla near throat; pistil 1, ovary inferior, 1-chambered, 1-seeded, style 1, branches 2, generally hair-tufted at tip, stigmas 2, generally on inside of style branches
Fruit: achene, cylindric to ovoid, generally deciduous with pappus attached
Genera in family: ± 1300 genera, 21,000 species (largest family of dicots): worldwide. Largest family in CA. Also see tribal key to CA genera: Strother 1997 Madroño 44(1):128. See glossary p. 25 for illustrations of general family characteristics.
Annual or perennial herb, generally ± woolly or tomentose
Leaves alternate, sessile, entire
Inflorescence: heads disciform, many, small, ± sessile in clusters; involucres ± cylindric to spheric, often bell-shaped when pressed; phyllaries graded in several series, transparent to opaque at tips or scarious ± throughout; receptacle flat, naked
Pistillate flowers many, in several series; corollas very slender, minutely lobed, cream to pale yellow or tip reddish
Disk flowers few; corollas ± cylindric to funnel-shaped, whitish to purplish; anther bases short-tailed; style branches wider at tip, truncate
Fruit < 1 mm, oblong; pappus of many fine bristles, bases sometimes fused
Species in genus: ± 120 species: worldwide
Etymology: (Greek: lock of wool)
Annual or biennial 870 cm, unscented, ± tomentose throughout
Stems 1several from caudex
Leaves 1070 mm, lanceolate to oblong or narrowly spoon-shaped, decurrent
Inflorescence: heads in dense terminal clusters; involucre 3.85.5 mm, ovoid; phyllaries transparent to opaque, white to straw-colored in upper part, base glabrous or loosely tomentose
Flowers 65110; pistillate corollas 1.82.5 mm
Fruit: pappus bristles free
Chromosomes: 2n=28
Ecology: Moist, disturbed places
Elevation: < 2000 m.
Bioregional distribution: California
Distribution outside California: to British Columbia, Texas, Mexico
Flowering time: JunOct
Synonyms: G. chilense Spreng


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Max McLean's hit version of C.S. Lewis' "The Screwtape Letters" is returning to the Chicago area. McLean said Tuesday that he will play fourshows at the McAninch Arts Center in Glen Ellyn March 16-18 and twoat the Paramount Theatre in Aurora on May 19. "Screwtape" was an unexpected hit at the Mercury Theatre in Chicago, playing for some six months at the North Side venue. Since then, this show, popular with Christian audiences and Lewis fans in general, has been playing much bigger venues across the country, including 10 sold-out weeks at the Shakespeare Theatre in Washington, D.C.
The return of 'Screwtape'
Copyright © 2019, Chicago Tribune


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Rider (Fate/Unlimited Codes) – Cosplay of the Day
Fighting games are a great source of inspiration for cosplayers, thanks to their colorful casts of characters with varied looks. Today's Cosplay of the Day comes from a fighting game that might be a little obscure, but is great fun to play. Let's check out Rider, from Fate/Unlimited Codes.
Rider is actually Medusa, the famous Gorgon from Greek mythology whose gaze could turn you to stone. But instead of having a head full of snakes, Rider's got flowing lilac locks that look like a pain to maintain. She's one of the most powerful servants in the Holy Grail War, but also one of the prettiest.
Here is Giulia Hellsing, a Brazilian cosplayer, dressed up in Rider's default outfit. As you can see, Rider favors the color purple and wears a simple getup with no frills. If we were her, we'd probably put our hair up in a bun before heading into battle, but we guess she'd prefer to keep her tresses long in order to dazzle her enemy.
Take a look at Giulia's other cosplay work on her deviantART, which includes characters from League of Legends, Black Rock Shooter, and various anime series.
Want your Cosplay to be seen? Send your info to firstname.lastname@example.com and we may feature you in our Cosplay of the Day!


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What's new at gallery nine5?
Photos by G.
If you are in the New York area and you want to see something fun and exciting, today is your lucky day! gallery nine5 located at 24 Spring Street has some really cool and unique art on display right now. The gallery boasts a mixed media presentation of coolness from neon installation to photography and collage, with a specialization in Aboriginal painting. As you can see above, Franceso Masci's work entitled "Shit!" is anything but! Vivid colors, social commentary and stunning visual imagery are prevalent themes in his paintings. Before I show you two more of my favorite works (but there are dozens of others that are just as cool), I'd like to thank Rebecca Speer at gallery nine5 for taking the time to speak with me and giving me background information about these artists who are taking the art world by storm. This current exhibit runs through June 9, 2010, so don't miss your chance to see these great works!
See two more images after the jump including an erotic PVC and resin on acrylic Anime character and the always fabulous Amanda Lepore immortalized in a painting!


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A Better Window on SaaS and Hybrid Apps
Jul 8, 2013 5:00 AM PT
Managing applications sprawl has long been a burr in the IT saddle, and the popularity of Software as a Service applications hasn't exactly been a balm.
As with on-premises applications, the key to SaaS and hybrid apps is getting better visibility and operational data on the applications' health and then automating the processes across standardized methods and controls.
Easier said than done.
This podcast examines how an online pharmaceutical services provider, Millennium Pharmacy Systems, has successfully deployed mission-critical SaaS applications and then implemented advanced IT management and operational efficiency processes and systems to keep all the applications up to date, compliant, protected and performing well.
Leon Ravenna is Millennium Pharmacy's vice president of IT and operations and information security officer. This interview is moderated by Dana Gardner, principal analyst at Interarbor Solutions.
Listen to the podcast (23:49 minutes).
Here are some excerpts:
Dana Gardner: You deliver your value via SaaS. What has become key about managing the applications well?
Leon Ravenna: Depending on what the customer needs, we may set up the entire environment for them -- networks, wireless, scanners and printers -- or they get to us through their own equipment and Internet connections, but it's all SaaS.
Our SaaS application has 250 separate SQL databases on seven SQL Servers running in a VMware environment, and that helps me dramatically cut my licensing cost for SQL Server and helps to manage them in a high-availability way.
I've been here about 14 months. One of the things that we looked at doing right, when I came in, is taking both the data centers that we have -- one is owned and one is a co-located facility -- and eliminating a lot of the older hardware that we had.
What we looked to doing first was consolidating, getting rid of the older hardware and moving us to a much better state. We are now about 85 percent virtualized. Our primary data center is for our customer-facing application, a SaaS application, built on SQL/.Net and Silverlight, for about 250 nursing-care facilities on the East Coast.
Gardner: What have you gotten, in addition to efficiency, perhaps in terms of reliability?
Ravenna: We had a couple of older Dell blade chassis, and inevitably you would lose the power supply or a server, and I just don't have that now. From an operational standpoint, it just helps to be more efficient. It has the ability to turn new servers up faster. It's not something that we do all the time, but it helps me be much more efficient. I have a fairly small staff, and my goal is to let them sleep at night.
By having more VMware in place, as I said, about 85 percent virtualized, it allows me to do that. If the server fails, the applications move to a different server. I have the ability to upgrade the servers on the fly. It allows me, from an operational standpoint, to be more secure in what we're doing, and it helps me lower my cost, because I am not as worried about my HVAC. I have less equipment to worry about. I have less break-fix to worry about. All in all, it helps me be remarkably more efficient.
Gardner: Let's learn a bit more about Millennium Pharmacy.
Ravenna: We host a system for about 250 nursing-care facilities. This basically controls all of the medications that a patient would need. It does our medical reordering and passes that information in an entirely integrated fashion back to our in-house systems for billing and filling of prescriptions.
As a patient, you don't have much time with your nurse. The nurse is typically gathering your drugs. We have our own pharmacies that service those homes. We deliver, in a cellophane sealed package, your medications.
These packages say, "Mr. Smith, take this at dinner time." There's a barcode for every drug, and when the nurse gives them the drug, they use a wireless scanner to scan that barcode and it automatically reorders the next set of drugs. We give patients about a three- or four-day supply, as opposed to 45- or 90-day supply, which cuts the cost for the nursing care facility itself. Then, we manage all of that data back to our other systems that manage the filling of new prescriptions and billing, and then we deliver every day.
The healthcare space is fairly stringent and getting more so with the new HIPAA regulations. New ones just came out on March 26 of this year, and the enforcement and penalties are much greater. There's some significant items that have changed, but really it's the enforcement and penalties, things around encryption and protecting customers' data.
We also have to protect confidential information, and so we need to be very secure. We're working to implement the new HIPAA regulations so we can be even tighter in that space.
Gardner: This is all done through SaaS and cloud. There are no on-premises installations of your application. Is that right?
Ravenna: Only one facility out of our 250 has their own system. They are large, and one of their requirements was to have their own, but we support the rest of them, approximately 250, all cloud-based. They can get to it from their Internet connection.
Gardner: We're talking about being mission-critical, people getting their medicine. We're also talking about being highly efficient. What were some of the requirements in terms of the infrastructure, particularly as we look now towards managing so many different instances and the ability to be agile and fire up new versions of VMware and to get those apps up and running? What were some of your requirements just from a management perspective?
Ravenna: It had to be easy. I have three system engineers. I only have a couple of network engineers. We support, on the network side, approximately 250 VPN tunnels out to customers, and as you said, it's mission-critical. If people dont get their drugs, it's a bad day. We take that mission very seriously, making sure those systems are up and running.
From an operational or management standpoint, we really need to be monitoring to know what's happening and when. Having VMware in that mix gives us the ability to make things consistent, but it also helps to reduce our cost from a licensing standpoint and helps us manage them better, because we can see what's happening at any given moment.
One of the nice things about VMware is that it's just rock solid. We're kind of weary of knocking on wood, but it's rock solid for us. It gives us the ability to move applications on an as-needed basis. We can upgrade things on the fly.


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With Daniel Straus (21-4 MMA, 7-1 BFC) sidelined by a broken hand, his title fight with Bellator featherweight champion Pat Curran (18-4 MMA, 8-1 BFC) will instead go to recent tournament winner Shahbulat Shamhalaev (12-1-1 MMA, 3-0 BFC).
Bellator Chairman and CEO Bjorn Rebney today announced the change.
The title fight headlines Bellator 95, which takes place April 4 at Ovation Hall at Revel in Atlantic City, N.J. It's part of the Spike TV-televised main card, which follows prelims on Spike.com.
MMAjunkie.com (www.mmajunkie.com) first passed along news of Straus' injury earlier this week.
Shamhalaev, a Russian knockout artist, breezed through a recent Season 7 tournament by stopping Cody Bollinger, Mike Richman and – after a few delays – Rad Martinez. That earned him a title shot, though initially he was slated to get his after Straus got his.
Since his pro MMA debut in 2009, the former world muay Thai champ and national kickboxing champion has posted eight knockouts in 12 career wins.
He'll fight just 42 days after his second-round TKO of Martinez, which took place this past week at Bellator 90. It initially was slated for December but was pushed after Shamhalaev became ill on fight night and due to subsequent scheduling conflicts.
Curran, meanwhile, is coming off a split-decision win over Patricio "Pitbull" Freire at Bellator 85 this past month. He won the featherweight title 11 months ago with a brutal knockout of then-champ Joe Warren. That came after winning a featherweight tournament with wins over Luis Palomino, Ronnie Mann and Marlon Sandro.
Curran's drop to 145 came after a solid run through Bellator's lightweight tournament, which he also won to get a shot at then-champ Eddie Alvarez in April 2011. He lost that fight by unanimous decision.
For the latest on Bellator 95, stay tuned to the MMA Rumors section of the site.
(Pictured: Shahbulat Shamhalaev)


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The Celica was one of the oldest cars in the Toyota lineup as a 35-year-old make. Its popularity is likely due to it being Toyota's entry-level sport coupe, making the sporty car available to the common man. The Celica saw several changes between the 1970s and the early 2000s, including several drivetrains tweaks and body changes.
The Celica arrived as an import in 1971. The car was discontinued in 2005.
The Toyota Celica is known for different strengths and weaknesses depending on the period in which is was built. The earliest Celica was a sporty looking vehicle with three doors and a mediocre engine. Cars from the 1980s were slightly more powerful, but the design of the body suffered. The recent Celica models from 2000 and later brought sportiness and power back.
The earliest Celica models have a unique design that may appeal to sports car enthusiasts. The hatchback-like design is quirky yet appealing. However, the weaker engine may fail to elicit excitement. It is relatively rare to find the earliest Celica models mainly because they were imports assembled in Japan.
The fifth generation Celica ran between 1990 and 1993, which was one of the first Celica models widely available in the international market and was largely based on its predecessor. The fifth generation had the same parts and trim lines available: the ST Coupe, GT Coupe, GT Hatchback, and All-Trac Turbo hatchback. A five-speed manual transmission was standard and a four-speed automatic was made optional, except for on the All-Trac, where the automatic was standard. All of the fifth generation models were given a facelift in 1992. Standard equipment on the inside of the vehicle was improved.
The ST Coupe model had a 1.6-liter engine. The engine barely made it sporty at all as it produced a paltry 103 horsepower. The GT and GT-S were slightly improved with a 2.2-liter engine producing 130 to 135 hp. The Celica was a large vehicle, weighing too much for the small engines it was given. The exception was the All-Trac Turbo that boasted 200 horsepower produced by a 2.0-liter engine. The All-Trac could accelerate from zero to 60 in seven seconds.
Big changes to the vehicle were made in the sixth generation that ran between 1994 and 1999. The chassis was heavier, and the engines were smaller, making the sixth generation one of the weakest in the Celica line. Coupe and hatchback body styles were available in ST and GT trim. A GT convertible was introduced in the second year of the run. A five-speed manual and a four-speed automatic were available on all of the cars in the line.
The ST of the sixth generation had nothing more than a 1.8-liter 110-horsepower engine and struggled to maintain any kind of speed with the heavy chassis. The GT had a slightly improved 2.2-liter, 135 horsepower engine. The hatchback models also had a sports tuned suspension that gave it better handling than the other trim lines.
The Celica improved in the seventh generation that sold between 2000 and 2005. New engines and a lighter chassis were responsible for a large upswing in performance capabilities. The price was lowered as well, making this one of the cheapest and best performing Celica models.
The GT and GTS were the standard trim lines. The GT was the base model. It boasted a 1.8-liter engine with 140 horsepower. Five-speed manual was available as well as an optional four-speed automatic. The GT-S also had a 1.8-liter, but it was capable of producing 180 horsepower, making the lighter frame of the vehicle move substantially faster than previous models. A double wishbone rear suspension and a powerful braking system improved the handling as well.
The interior of the vehicle was not as grand as one would expect though. The back seats were painfully small. Visibility out the back window was also flawed. At least the front seats were comfortable. An Action Pack was introduced in 2002 that presented some further conveniences, and a 2003 entertainment package with JLB speakers was also available.
2005 Toyota Celica
Coupe, Hatchback, Sports
After 35 years of production the 2005 Toyota Celica marks the final model of Toyota's longest enduring sport coupe in the U.
2004 Toyota Celica
The 2004 Toyota Celica is sporty compact coupe inspired by racecar styling.
2003 Toyota Celica
The 2003 Toyota Celica has been known as an overweight and slow ride until the hatchback coupe version was introduced.
2002 Toyota Celica
The 2002 Toyota Celica is a low-slung sport hatchback where high-fashion meets racecar design.
2001 Toyota Celica
The 2001 Toyota Celica represents a solid competitor in the sport coupe market.
2000 Toyota Celica
The 2000 Toyota Celica looks leaner and meaner thanks to a powerful new engine and a sleek makeover aimed at young buyers.
1999 Toyota Celica
Convertible, Coupe, Hatchback, Sports
The 1999 Toyota Celica is a two-door sport compact coupe and was a staple of the lineup from 1971 through 2005 when it was discontinued.
1998 Toyota Celica
1997 Toyota Celica
The 1997 Toyota Celica serves as a tamer version of its earlier models.
1996 Toyota Celica
The 1996 Toyota Celica is available as coupe, convertible, or hatchback.
1995 Toyota Celica
The 1995 Toyota Celica brings back the convertible option, which was absent the previous year.


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2013-09-12 / Opinion
Ride Malfunctions Not Amusing
It's been a rough summer for riders at amusement parks, county fairs, and fire company carnivals. On the national level, the number of malfunctions, injuries, and deaths is staggering. But we've had more than our share of incidents right here at home.
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Paul Naschy built his reputation primarily through the sheer force of volume. He appears as the werewolf-cursed Waldamer Daninsky no fewer than a dozen times, aside from paying homage to Dracula and other creatures of the night. But his heart was always with the werewolf, even when his werewolf movies were retitled things like, Frankenstein's Bloody Terror. My first exposure to Naschy came years and years ago, when as a wee sprout I caught an afternoon airing of Dracula's Great Love, which apparently was referred to by someone, somewhere as Cemetery Tramps, which is about the greatest name ever. All I really recalled about the movie later in life was that there was a long, drawn-out finale wherein Dracula engaged in a weepy inner monologue and woe and the sadness in his soul before staking himself through the heart. I remember that and the fact that I hated it. Even now, years later and despite recommendations, I still avoid the movie. Perhaps I am doing Naschy and Dracula a great disservice. But then, perhaps Naschy and Dracula were doing me a great disservice by making Dracula into such a crybaby. Next up is a movie where Dracula wears ratty oversized sweaters and writes acoustic guitar ballads about how vampirism makes him sad. Geez, I thought vampire lore could get no worse than the goth-industrial interpretation ruining it these days, but I think I just came up with something even more foul. I beg of you, film makers, no bearded tween Draculas.
A few years ago, I saw finally Naschy in his signature role of Waldemar in the film Werewolf Versus the Vampire Women, which is another great title. The problem with Werewolf Versus the Vampire Women was the usual problem with Euro-horror imported into America. It had been recut, redubbed, and rendered largely incomprehensible in many ways — not that Euro-horror in its original uncut form is ever all that comprehensible to begin with. I decided to reserve judgment on the film until I'd seen the full and original version of the movie, which I have now done. The movie is still meandering and sometimes dull, with the usual plot holes and a collection of characters that don't act anything remotely like real people would act in similar situations.
In its original version, Werewolf Versus the Vampire Women is known as La Noche de Walpurgis, or Werewolf Shadow if you prefer. It is the third film in Naschy's Waldemar saga — for what else can you call a series that is over a dozen films long — but viewing of the previous two films isn't required, because you can get up to speed quickly. We open with two men arriving at a morgue where lies the corpse of Waldemar Daninsky (Naschy, who looks kind of like John Belushi if Belushi had been into weight lifting), who we assume was dispatched with silver bullets at the end of the last film. One of the men rambles on about how Waldemar is a werewolf, pointing out the man's pentagram-shaped mark as evidence. The other man, however, is a Man of Science, and as a Man of Science it is his duty to scoff at and mock such superstitions. To disprove his own point, he extracts the silver bullet from Waldemar's chest, thus allowing the former corpse to once again spring to life and engage in some wooly bloodletting (it being a full moon night, he instantly transforms into a werewolf). Oh, Man of Science! Will you ever learn?
This being a European film, it would be unheard of not to have some gratuitous breast shots before the credits roll, so Waldemar the Werewolf immediately rushes out to feast 'pon the blood of a buxom young woman — young women being prone to wandering alone in the middle of the night through the woods near a morgue. So far, so good, right? Three werewolf killings and some gratuitous nudity before the credits? These are the elements I've come to expect based on the high standards set by other Continental horror pictures, and Paul Naschy doesn't disappoint. Unfortunately, the film takes a long break after this promising beginning as we are transported to Paris (we know we're in Paris thanks to stock footage of the Arc de Triumph) where we meet Elvira (Gaby Fuchs) and her gal-pal Genevieve (Barbara Capell). They are about to head off into the countryside to do some work on their graduate thesis (that hoary old chestnut again!), which seems to have something to do with tracking the history of the dreaded Countess Wandessa, rumored to be a vampiric hellspawn who fed on the blood of nubile virgins.
Now normally I try to avoid relying on plot summary, but I bring this up in greater detail than usual so I can make a few pointless asides. First, and I've mentioned this before, what the hell college to these people go to where a thesis like this gets approved? I guess it's no worse than those people who do a doctoral thesis on punk rock or Punky Brewster, but all that does is further compound the problem with higher education: that being, that most of it is utter hogwash. Theses like these are why we liberal arts majors are laughed at by people who write theses like "A New Precision Measurement of the Anomalous Magnetic Moment of the Positive Muon."
Secondly, have you ever noticed how often female vampires have to be lesbian vampires? I'm not complaining or anything. I'm just sayin'…
Anyway, Genevieve and Elvira head off into the countryside and soon become lost and run out of gas. Luckily, Waldemar happens to be lurking nearby, and he invites them up to his spooky mansion as guests until their car gets fixed (I didn't realize getting gas required such technical prowess). He is delighted to learn that they are searching for the tomb of the countess, because he, too, is searching for the tomb… for his research, of course. Everyone's got their research. In reality, Waldemar is pursuing the legend that the countess was killed with a silver crucifix, and it's his hope that plunging the crucifix into his own burly chest will finally put an end to his miserable cursed existence. I don't know why he's going through this much trouble; the silver bullet seemed to have done the trick last time, and there's less chance of that coming out than a crucifix dagger (meddling Men of Science not withstanding).
While Waldemar is overjoyed to discover their common quest, the ladies are less than thrilled to discover he has a raving mad sister with a tendency to grab other women's breasts. When Genevieve discovers bloody shackles in a shed, you would think that'd pretty much be the end of that, but Elvira trusts Waldemar for no particular reason, and before too long, they've tracked down the body of Countess Wandessa. Waldemar explains that legend has it if you pull the crucifix out, Wandessa will return from the dead to wreak unholy vengeance on the living. Then he pulls the crucifix out of her chest, which seems really irresponsible. I mean, if he was a Man of Science, it would be one thing, because then he wouldn't believe those peasant superstitions. But he's a werewolf, for crying out loud! You'd think he'd put more stock in ancient curses.
Before Wandessa can return to haunt the living, Elvira has a run-in with a completely gratuitous zombie monk. No one seems especially phased by the existence of this zombie monk. As far as zombie monks go, he's pretty creepy looking. Once we're done with him, we can move on with the rest of the movie, which of course, involves Wandessa coming back from the grave to laugh hauntingly and flit about in slow motion. She vampirizes Genevieve, and then it's up to Waldemar and Elvira to stop her ghastly reign of terror, which as far as reigns of terror go, is pretty small-time. Eventually, Waldemar goes werewolf and we get the big showdown between him and Wandessa, which is about as satisfying as that big Universal Pictures showdown between Frankenstein and the Wolfman, which involved thirty seconds of the monster going "Arrr! and knocking lad equipment over while the Wolf Man jumped around on top of stuff.
It's obvious that Naschy is a fan of horror, particularly the old Universal films (and one assumes Hammer films). He tries hard to recreate an old-school feel, albeit one with nudity, and sometimes he succeeds. Direction and cinematography are solid, if not completely spectacular. The slow motion effect on Wandessa's movements is simple but highly effective in creating that ever-present continental horror "dreamlike quality." And although his performance as the human Waldemar is listless in any language, Naschy throws himself into his lycanthropic alter-ego with unbridled gusto. Even half-assing it as Waldemar, Naschy still possesses a certain charisma. Maybe not the kind that would make a woman fall instantly in love with him and put up with the fact that he's a werewolf, but whatever. The rest of the cast is as they always are in Euro horror films, so it's really pointless to comment except to say that there are at least likable characters, or at least characters you don't utterly despise. Euro horror usually seems to try and create the most wretchedly irritating characters possible, presumably so you can delight in seeing them killed in various wacky ways. But that delight rarely makes up for suffering through the ponderous scenes that come before the jackasses get killed. At least Naschy seems to think the characters in his movie shouldn't be instantly reviled by all who behold them.
Lack of logic in European horror films is almost always dismissed by fans as being part of the "otherworldly, dreamlike state" for which these films often strive. But since Werewolf's Shadow is otherwise grounded in the real world, and in a world where there's been no attempt to express the notion that reality is strange or inapplicable (aside from, you know, the thing about werewolves and vampire women and gratuitous zombie monks), so when characters do dumb things, it just seems dumb. For instance, not only does Waldemar go through all the trouble to recover the dagger-crucifix; once he has it, he doesn't use it. If he's so tortured and miserable, you'd think he'd pluck it out of Wandessa and immediately insert it into himself. But I guess love makes ya do crazy things, like not end your miserable werewolf existence.
Naschy has the pieces, and he has some great ideas and some moments when things work, but the entirety never quite comes together, and sloppy scripting ultimately undermines the film. If you're a seasoned pro at Euro horror, you're probably going to walk away think ing, like me, that despite it's flaws, Werewolf Shadow wasn't that bad, and it was even kind of fun. However, it's not going to do much to win converts to the cause, and people to whom Euro style horror films do not appeal are going to find the movie to be one more example of what they don't like. I thought it was OK. I have a soft spot for any movie, however crude, where a werewolf dukes it out with a lesbian vampire. Yeah, OK, Naschy. You're no genius, but you're better than many in your genre, and I'll sign up for a tour of another Waldemar the Werewolf movie.