text:
ALEXANDRIA, Va . Sen. Mike Crapo, his voice cracking as he admitted "embarrassment and shame," was fined $250 Friday, had his driver's license lifted for a year and received a suspended sentence of 180 days in jail on a drunken driving charge.
The Idaho Republican stood quietly with his attorney during the three-minute hearing at the second-floor courtroom in the Washington suburb of Alexandria, Va.
"I sincerely regret the choice I made," he said in a statement read before a bank of television cameras on the courthouse steps after the hearing. "I'm grateful, truly grateful, no one was injured."
Alexandria police stopped Crapo early on the morning of Dec. 23 after he ran a red light. Police said his blood alcohol level at that time was 0.11 percent. A second test at the local jail found the level at 0.14. Virginia deems it a crime to drive with a level of 0.08 or higher.
The three-term senator was charged with driving while intoxicated, a misdemeanor, and failing to obey a traffic signal. He pleaded guilty to the first charge and the second was dropped.
Judge Becky Moore suspended the jail term, pending good behavior for one year. Crapo also will have to complete a state Alcohol Safety Action Program.
Afterward, he stood on the courthouse steps and answered questions, explaining in precise terms for the first time what had happened. He said he hadn't been able to sleep and had been drinking vodka and tonic. He got in his car and drove from his Capitol Hill home to northern Virginia, where police stopped him after he ran the traffic light.
"I ended up in Alexandria," he said. "I was not with anyone. I was not traveling to see anyone."
He also said, "I was not in a position to be driving."
In his statement, Crapo repeatedly apologized for his behavior, noting that he's a devout Mormon and the religion frowns on alcohol use. He acknowledged that his actions were "at odds with" his church's beliefs.
He also said he was "profoundly sorry for the pain and embarrassment" he'd brought to his family, his constituents, the Senate and "anyone else who put their trust in me."
No testimony was given at the hearing, and no witnesses were called.
Crapo, who's been in the Senate since 1999 and was a member of the House of Representatives before that, has gone about his regular Senate business, voting on New Year's Day for the fiscal cliff compromise.


text:
4141 Old Hillsboro Rd
Franklin, TN 37064 Franklin Rate and review
Franklin, TN 37064 Franklin Rate and review
Upcoming Events
Country Boy Restaurant Photos
Business Listed in Categories
Are you the owner of Country Boy Restaurant in Nashville Tennessee? Send us more details! Claim Your Business Or Contact Us
News & Articles
People Connected
Is Country Boy Restaurant one of your Favorite Places? Add to My Connections
Plug Updates
Say Something or Ask a Question about Country Boy Restaurant
Recommended Ratings & Reviews
Rate & Review
Restaurant Atmosphere
Bang for your Buck
The Crowd
Parking & Accessibility
Is Country Boy Restaurant one of your Favorite Places? Add to My Connections
Related places
Whitt's Barbecue-Franklin386 Southwinds Dr , Franklin TN, 37064
Whitt's Barbecue-Franklin has been serving real pit style BBQ in the Franklin area since 2004. We are located at 386 Southwinds Dr. behind Rite-Aid,...
McCreary's Irish Pub & Eatery414 Main St , Franklin TN, 37064
McCreary's Irish Pub & Eatery is the place to be for an authentic Irish pub experience featuring Guinness 3-pour Imperial Pints, Fish and Chips, Bailey's...
Jack and Jameson's Smokehouse509 Hillsboro Rd , Franklin TN, 37064
Jack & Jameson's is becoming known as one of the most family friendly restaurants in Franklin, TN. They are famous for their mouth watering BBQ, burgers,...
GRAYS On Main332 Main St , Franklin TN, 37064
In the South, social hour revolves around our food and our drink. The GRAYS On Main menu concept encourages guests to carry on this tradition by passing...

subset: commoncrawl


text:
|feedback form
|Please give us your feedback, we are always working to improve our site and
service. We value your opinions!
|sign-up to receive promotions and other email from us
|click here to join our email list for promotions and other news
- just put "join" in the subject line


text:
Evil Genius FAQ/Walkthrough
1.1: Intro.
1.2: Copyright Info.
1.3: Version History.
1.4 Controls.
2.1: The Basics.
2.2: Main Screen.
2.3: World Domination Screen.
2.4: Getting Cash.
2.5: Minion Types.
2.6: Enemy Types.
2.7: Evil Genius Types.
2.8: Rooms and Objects.
2.9: Traps
3.1: Main Walkthrough.
3.2: Sub Quests.
3.3: Research.
4.1: Conclusion/Contact.
4.2: Authorized Websites
1.1: Intro---------------------------------------------------------------
Hello there and this is the full FAQ/Walkthrough for Evil Genius.
In this game, you get to fulfill your desire to take over the world in
many ways.
This guide will be divided into several parts. Press Control+F to find
the part you need.
1.2: Copyright-----------------------------------------------------------
This guide is copyright 2005 HobbesCalvin. Please don't steal it or
distribute it illegally or place it on your website without my permission,
or you will be very sorry that you did that. If you do it again, which I
doubt you will, I will be forced to take legal action.
1.3: Version History----------------------------------------------------
V.1.0: This guide is made and submitted. Success!
V.1.1: Added a few minor changes
V.1.2: Added websites to the website section
V.1.3: Minor spelling mistakes corrected and some mistakes fixed
1.4: Controls-----------------------------------------------------------
Left Mouse Button: Select an object, minion or Evil Genius
Right Mouse Button: Selects an object, minion with a different menu.
(ability to kill, capture, weaken or ignore a minion or delete, move or
who's assigned to an object.)
Arrow Keys: Scroll the main screen
Enter Key: Alternate select
Shift Key: Allows you to create multiple copies of an object.
ESC Key: Pauses the game
These are the basic controls of the game. More advanced controls can be
found in Options/Define Controls menu.
2.1: The Basics---------------------------------------------------------
Once you have started the game, you will come to the main title screen.
There are several options you can do.
Tutorial: If this is your first time playing, select this option. You
will get to learn the basics of Evil Genius
New Game: This will take you into the game. Before you start, you will
be presented with your choice of difficulty and your Evil Genius.
Load/Save Game: The latter is only if you press ESC in game. If you have
a saved game that you wish to continue, select this. You will also have
a choice of selecting an autosave if you have one. If you choose to save,
a new file will be created.
Options: Change the game options in this menu. Some of these include
adjusting the controls, how often an autosave will be created, and
adjusting the sound.
The difficulty levels are as follows:
Easy: For beginning players. Objects are 10% cheaper, enemies and
superagents are easier and tourist come less frequently
Medium: Objects are at normal cost, enemies and superagents are a little
bit tougher and tourists come by more frequently
Hard: For real evil geniuses, objects are 10% more expensive, enemies
and superagents are as tough as rocks and tourists come by like your
island is a five star hotel.
2.2: Main Screen-------------------------------------------------------
After you selected your difficulty and your Evil Genius, you will be
taken to your island. You will start with $250,000 and 3 workers. You
can start by constructing rooms in the rock by right clicking it and
selecting the room type. There are some buttons at the bottom of the
Mini-map: This shows a 2-D map of your base, shown from above.
Enemies are red, henchmen are small blue dots, and your Evil Genius is
a large blue dot. X's on the screen means that a minion or enemy that
is unable to do anything. Pink dots are neutral.
Money: This shows that money you have, the more the better.
Message Bar: This is where you receive messages.
Minions: Click this to see a pyramid of minions. There are three tiers
of specialty minions. The left number of each is how many minions there
are of this type are in you base.
The right number is how many you have selected to train.
Henchmen: Clicking this selects one of your henchmen. Clicking
this again cycles through them.
Evil Genius: This button selects you Evil Genius
Research: Clicking this will take you to the Research Screen. Available
items to be researched are at the top, researching items are at the right.
Clicking on an item on the right gives you the option to cancel the
research. Once you have selected an item to research, you will have to
choose between 1 and 3 research apparatus to use. If you have the money,
click the yellow Pay button to rule out the non-important ones.
Alert Status: Shows the alert status of your base.
Stand Down (Green): Minions are at normal mode
Yellow Alert: Minions arm themselves at the armory
Red Alert: Minions run around the base, arm themselves and
attack anything that is hostile on sight.
One superagent, John Steele, has the ability to change your alert
status. Be sure to watch for that.
World Domination: Shown as the globe. Click here and you will be
taken to the World Domination Screen.
2.3: World Domination Screen-------------------------------------------
After you build a control room, you will have access to the world
domination screen. This can be selected by clicking the globe in the
lower right corner of the screen. There are several things you need to
know. I will explain them.
Map: This is where all the action takes place. You can send minions and
henchmen into the world.
Heat bar: As you do more Acts Of Infamy (hereby known as AoI) you will
build up something called Heat. Heat is how alert that Forces Of Justice
are to your actions. Each AoI has a set Heat. If you build up too much
Heat, more and more Forces of Justice will come to your island.
Notoriety Bar: This is where your Notoriety is, out of 500. You start at
0, and as you work your way up by doing AoI, you will get more. Each
nation has a capacity of 100 and there are 5 nations. You can lose
Notoriety if thieves steal loot or gold.
Minions: This shows the minions in your base. Clicking on a minion will
show a number with a negative below it, like -2. Clicking on a minion in
the region view will show a positive number like +2. The same goes for
Region View: In this view, you will see the available AoIs and the
minions in the field. Clicking on an AoI will bring up a different screen.
AoI View: This shows the description of the AoI.
Risk: Shows a number between 0 and 9. Zero being the most safe and
nine being as safe as in the center of an atomic blast. Every 15 or so
seconds the minions are doing an AoI, 0 to 9 minions may be lost,
depending on the risk number.
Heat: This shows how much Heat you will get if you finish the AoI
Notoriety: This is how much Notoriety you will get if you finish the AoI
Time: This shows how long the AoI will take.
Minions Required: This shows how many minions of the selected type you
will need.
Minions in Region: This is how many of the selected minion you have in
the region.
There are 5 alliances throughout the world.
P.A.T.R.I.O.T: This alliance controls all of North America and Japan.
This region's soldiers are tough with high Endurance and Health, but most
territories have a high cash amount. Their superagent is Dirk Masters.
S.A.B.R.E.: This alliance controls eastern Europe, South Africa, India
and Australia. Most of the territories have a high cash rating, but
have high risk rating. They have some of the high end loot, but it is
well guarded. Their superagent is John Steele.
S.M.A.S.H: This alliance controls all of South America, North Africa and
Antarctica. From what I know, this allience takes twice as long to
respond to Heat. This may not be true. Their superagent is Mariana Mamba.
H.A.M.M.E.R.: This allience controls all of Russia, the Eastern Bloc
and Cuba.(Incidently, these are all of the communist countries.) All of
the regions have low cash rating. Their superagent is Katerina
A.N.V.I.L: This allience controls all of the oriental countries.
These regions have a cash rating in the middle. Their superagent is
Jet Chan.
Pay attention to the top left part of the screen. This is how much
cash you are taking out of a region. This is only available if you
have sufficient control panels working. If a control panel is
unmanned for a period of time, the memory banks will kick in.
2.4: Getting Cash----------------------------------------------------------
Money makes the world go round, so that should be no exception to an
evil base. There are two ways to get cash. The first one is stealing.
Send minions out into the world and they will steal cash. This action
results in high Heat though. The second way is cheats. This is your last
resort though, so you must be absolutely sure that you want to do it.
Type in humanzee in the game. You will see a Task Completed message.
Press Ctrl+C to get $100,000.
2.5: Minion Types----------------------------------------------------------
There are several minion types in the game.
Worker: This is your basic yellow coated worker. They do most of the
construction in the base. You can recruit them in the Minion Screen.
They cost money to recruit if you move the slider more to the right.
They will arm themselves with handguns at the armory.
Guards: Your standard guards. They are more effective at combat then
workers. In the world, they are more effective at stealing. They will
arm themselves with rifles at the armory.
Mercenaries: This minion knows what he's doing. They are very effective at
combat and can steal more money in the field. They have high Health but
low Smarts. They will arm themselves with M60's at the armory.
Marksmen: These minions are very effective at long range combat. Since
they always carry their weapons with them, there is no need for visits
to the armory. They are very, very effective at stealing money. Get one
early to pick of enemies from a distance.
Martial Artists: These minions are trained to kill with their bare hands,
which is something unarmed minions aren't good at. Send them out into the
field and they will send money back like its tax refund day at the bank.
You won't get them until late in the game though.
Technicians: These minions are science nerds. They can fix and repair and
broken objects that is damaged. They have low health so keep them out of
the fight. If brought along in a AoI, they reduce time by about 5 to 10
Scientist: These minions can do research better then any science minion.
They can't repair objects but they spend most of their time in the lab.
They still have low health so keep they out of the fray. In the field,
they reduce mission times up to 25%.
Biochemists: These minions work in the field of biochemistry. They have
higher health, so they can last longer. In the field they can reduce
mission times up to 40%.
Quantum Physicist: These minions specialize in quantum physics. They are
the best at research and in the field, they can reduce mission times up
to 50%.
Valet: The first social minion. They can return fainted minions to the
barracks or archives if needed. They can weaken enemies by directing
their attack to the Attention stat. If put in the field, they reduce
Heat by 10%.
Spin Doctor: These minions are like TV personalities. They take
pictures of enemies to reduce Smarts. In the field they reduce Heat by
Diplomat: These minions are trained in the art of bribery. They weaken
enemies by bribing them, thus reducing Loyalty. In the field, they reduce
Heat by about 40%.
Playboys: No, not the dirty version. These minions are suave and cool.
They make enemies drunk with wine and reducing Loyalty. In the field,
they reduce Heat by 50%.
Freaks: These special minions are created by researching them, with the
Freezer Rack, Biotanks, Centrifuge and Impact Stress Analyser. They are
powerful in hand to hand combat and have high health.
2.6: Enemy Types------------------------------------------------------------
There are seven types of enemies.
Investigators and Agents: These enemies are the first you will find.
They do nothing until they find something incriminating. Once they do,
they will attempt to escape, and bring the resulting Heat to the
Thieves and Burglars: These enemies infiltrate into you base to steal
gold or loot. When they do, they will attempt to escape. You will lose
Notoriety if they do escape, around 5 Notoriety.
Infiltrators and Saboteurs: These enemies will attempt to destroy your
base. If they do plant a charge, it cannot be stopped. Just hope that
the resulting explosion doesn't destroy anything valuable. The timer is
around 5 seconds.
Soldiers and Veterans: These enemies are the brunt force. They are
trained to kill and will not hesitate to shoot of they see something
evil. If a group of 5 or more invade you island, send all of you military
to them.
There are 4 rank levels. These are as follows:
Pathetic: These are dumb and weak. They pose no threat to you base,
or none that you should be concerned about.
Poor: One step up from the worst, they pose some threat to your base.
Good: Second best. They pose a high threat to you base and should be
second on your priority list.
Exceptional: Truly the best. These should be first on your list.
If they aren't, something is very wrong. They pose a very high threat
to your base.
Each alliance has one superagent.
P.A.T.R.I.O.T. Superagent: Dirk Masters.
This guy will remind you of Rambo. You know, that big beefy guy. Anyway
this guy has two, that's right, two M60's. Be prepared to have a big
fight. There is one way to defeat him, which I will explain later. His
special ability is Suppression Fire, which allows him to fire two guns
at once
S.A.B.R.E. Superagent: John Steele.
Definitely should remind you of 007, James Bond. As I explained earlier,
he has the ability to change your Alert status. But at the same time,
also changes your door security level to one. This ability is
Base Mayhem. Another thing is, the bullets he fires can kill a minion in
less then 4 shots.
S.M.A.S.H. Superagent: Mariana Mamba.
Don't know who she reminds me of. She has a devastating ability,
Feminine Wiles. This ability targets any minion near her when she
activates. That minion deserts your evil base after about 10 seconds.
H.A.M.M.E.R. Superagent: Katerina Frostanova
Again, don't know who she reminds me of. When she first appears, you may
see her go invisible. Be careful about this move. If she gets behind a
minion, she delivers a instant kill knife hit. This ability is called
Cold Assassin. She may attack with her pistol. She holds it funny though.
A.N.V.I.L. Superagent: Jet Chan
This should remind you of those martial art stars Jet Li and Jackie Chan.
From what I know, he is the easiest one to take down. Since all he does
is close range combat, it should be easy to take him down with guns. His
ability is Preternatural Speed, which allows him to dodge any attack. I
haven't seen him actually dodge.
2.7: Evil Genius Types----------------------------------------------------
You will have a choice of 3 Evil Geniuses when you start a new game.
Maximilian: He looks like Dr. Evil and he acts like him. His Area of
Influence is medium size and his execution method is plain and simple.
His special ability is to reduce the cash incentive, but I haven't seen
that effect.
Alexis: The multi-million dollar lady has the best ability. Any minion
under her control loses Loyalty slower. She may look rich, but you still
start with the same amount. Her execution method is fairly amusing
though, do it for a few laughs. Lets just say it has something to do with
hot cigarette ashes meets human flesh. Her Area of Influence is large but
recharges slower.
Shen Yu: The Chinese guy - a Fu Manchu lookalike. From what I know, his
ability is that agents have a slower response time that all other Evil
Geniuses. His execution method I have only seen once, but it has something
to do with a knife in the chest or something. His Area of Influence is
but recharges Loyalty and Attention faster.
Choose what appeals to you. If you like Dr. Evil, pick Max. If you like
rich women, pick Alexis. If you like Chinese Evil Geniuses, pick Shen Yu.
But consider the ability of each.
If your Evil Genius dies, it's GAME OVER. You will be treated with a
cutscene where your Evil Genius explodes. You can recharge you Evil
Genius's stats by directing him or her to an Impressive Desk.
2.8: Rooms and Objects-------------------------------------------------
There are many rooms and objects in Evil Genius.
Corridor: Without corridors, your minions won't be able to get through
the base. Fairly cheap, about $100 per section.
You can place:
Fire extinguishers
All traps
All inside doors
Stronghold: This is where your gold is stored. Without it, you won't be
able to store gold. Fairly expensive, $400 per section.
You can place:
Briefcase racks
Gold enhancer
All traps
All inside doors
Barracks: Where your minions rest. This is your basic Endurance
replenishing room, with beds and lockers. It has a good price, $150 per
You can place:
Multi Gyms
Cryonic Chambers
Equipment Storage
All traps
All inside doors
Control Room: You'll be glad you have this. Without it, you won't be
able to commit AoIs and get info about alliances. It's a good idea to
put a time clock in this room. Expensive at $500 per section.
You can place:
Control panels
Control stations
Schematic station
Stock Market Watchdog
Big Screen
Memory Banks
Time Clocks
All inside doors
All traps
Staff Room: This is where you minions go to restore lost Attention. You
don't need this as much, but it is still a good idea to place it. Cheap,
at $150 per section.
You can place:
Drinks machines
Table tennis
Widescreen TVs
All inside doors
All traps
Mess Hall: This is where you minions go for their daily meals. This is
the next step to good Endurance restoring. Cheap at $150 per section.
You can place:
Salad Bars
All inside doors
All traps
Armory: This is an important room. This is where prisoners are kept and
where minions arm up. Also this is where the main security network is.
Fairly expensive at $250 per section.
You can place:
Security desks
Death Cells
Prisoner Cells
Disguised Cells
Handgun Rack
Rifle Rack
Disguised Rifle Rack
Flamethrower Rack
Heavy Rifle Rack
Interrogation Chair
All traps
All inside doors
Infirmary: This is where minions go to heal up. If you have lot of
injured minions, expect this room to be busy. Fairly expensive at $300
per section.
You can place:
Auto surgeon
X-ray machine
Examination chair
Pharmacy booth
All inside doors
All traps
Inner Sanctum: "A persons home is his castle." That saying really works
in an inner sanctum. This is where you want to put your Evil Genius.
If it is possible, set all of the doors leading to this room to level 4.
Place and Impressive Desk to recharge your EG's stats. Place your loot
here too. Fairly expensive at $250 per section.
You can place:
Impressive Desk
Conference Table
All inside doors
All traps
Note: The Atrium and Cabinet are only available if you cheat.
Laboratory: This is where your research goes on. All of the equipment is
expensive and take a lot of power, so if all of them get stolen
(very rare) you will mostly likely throw you PC out the window and
murder someone, as these objects can cost up to $150,000 and can take up
to 12 units of power. That's about half your base and 1 power generators.
And that's just for one. Expensive at $400 per section.
You can place:
AI Supercomputer
Impact Stress Analyser
Research Machine
Environment Chamber
All inside doors
All traps
Training Room: You won't get minions if you don't train them. Unless you
have the equipment, you can do anything. There are several pieces of
equipment that focus on one type of minion. In order to train higher
tiered minions, you must capture specialists out on the field. Some are
easy like the guard and some are god awful, like the diplomat. Fairly
expensive at $250 per section.
You can place:
School desk
TV Studio
Laboratory Workshop
Heavy Shooting Range
Shooting Range
Diplomat Trainer
Playboy Trainer
Biochemical Workshop
Electron Microscope
Mouse Maze
All inside doors
All traps
Archives: Eventually, your minions will get dumb from the control room.
This is where they will have to go to restore their brains. However,
about 3 of the machines there will attract attention to the enemies, so
watch it. A funny one you should watch is the Brain Washer. I'll let
you find out for yourself. Expensive at $300 per section.
You can place:
Brain Washer
Brainiac Machine
Microfilm Table
Multimedia Educational Film
Reading Table
All inside doors
All traps
Power Plant: Would you live in the dark? This is where the power is
produced, ranging from generators to nuclear reactors. The regular
generators provide 15 units, and the nuclear reactors provide 35 units.
Capacitators are needed in case of a blackout. Regular ones can store 10
units and high density ones can store 20 units.
Cheap at $150 per section
You can place:.
Disguised Generators
Nuclear Reactors
High Density Capacitators
All inside doors
All traps
Freezer: Where the rigid get more rigid. This is where the body bags go.
In here, they have no Area of Influence so there is no harm to you
minions. The reason for this is that body bags reduce Loyalty and
Attention, something you don't want. You can place freezer racks that
hold 6 bags. The downside is that you cannot place traps, cameras
and loudspeakers. Expensive at $300 per section
You can place:
Freezer racks
All inside doors.
Doors: There is a real reason to use these. Without them, you will have
agents snooping around your base. There are 5 types of doors.
Standard door: Your basic door with minimal security.
Heavy Door: A much heavier door, can withstand more damage and has a
higher security. Looks like something from a bank vault.
Field Barrier Door: A high tech door. Withstands less damage then a
heavy door but is harder to break open. Looks like a bar with lasers
going vertically.
Exterior Door: You use this to lock up your topside shacks outside.
Hotel Door: Weak door, only used in hotels.
Hotels: You must use these to contain tourists. If you don't, they will
go into your base and report back with Heat. You must place a Hotel Hub
if you wish to place a Hotel Wing. There are 3 rooms you can place in a
Lobby: This is where your tourists check in. You must place rooms to
make them work. Place benches and pianos to occupy tourists. It must be
staffed with social minions.
Expensive at $250 per section.
You can place:
Hotel Rooms
Lobby Counter
Time Clocks
Hotel Doors
Casino: This is where tourist go to gamble. Again, it must be staffed
with social minions to work. Choose from craps, roulette, or baccarat.
Fairly expensive at $200 per section.
You can place:
Time Clocks
Hotel Doors
Lounge: This is where your tourists go to relax. Believe it or not, you
minions go here too. Fairly expensive at $250 per section
You can place:
Dance floor
Time clock
Hotel Doors.
2.9: Traps-------------------------------------------------------------
What's an evil base without traps. This part lists all the traps.
Beehives: These genetically engineered bees attack a certain stat of
anyone. The problem is that they don't know friend from foe. They will
even attack your EG if he or she's too close. You will know they have
found a target if they form a ! mark.
Cost: $10,000
Stats: All
Electric Cannon: Truly evil, this Tesla coil attacks anyone with a
certain range. It doesn't know friend from foe, so expect mass minion
exodus if they get hit.
Cost: $30,000
Stats: Health
Pop-Up Target: This makes agents think that the target is a minion and
they will attack it. This reduces the agents Smarts.
Cost: $5,000
Stats: Smarts
Damned Damsel: This makes agents think there is a damsel in distress,
like those old movies. They'll soon find out that it's just a robot and
they will lose Smarts.
Cost: $10,000
Stats: Smarts
Do Not Press: Just watch it. That's all.
Cost: $13,000
Stats: Attention
Dreadmill: Devious as it is, this is fun to watch. It randomly moves
backwards to forwards, often into another trap.
Cost: $10,000
Stats: Endurance (Health, Smarts, Attention, Loyalty)
I put those in brackets because it may roll an agent into another trap.
Explosive Palm Tree: When triggered, it releases a few grenades. It has
a large range, so be sure there is nothing in the way.
Cost: $17,000
Stats: Health
Knockout Gas Trap: This is a gas trap which takes away the stat
Endurance. Unlike the name it doesn't knock out the enemy right away.
Cost: $10,000
Stats: Endurance
Laughing Gas Trap: This will make agents laugh all the way to Attention
Cost: $12,000
Stats: Attention
Hallucinogenic Gas Trap: Say the really fast. This give agents a deadly
dose of gas which reduces Loyalty.
Cost: $11,000
Stats: Loyalty
Misdirection: This trap is fun to watch. It hits an agent with the arrow
which reduces the Attention of an agent.
Cost: $7,500
Stats: Attention
Magnet Trap: This trap sucks agents in through tiny bits of iron in the
agents body. The results are amusing.
Cost $15,000
Stats: Health
Money Madness: This trap releases money onto the ground. Unknown to the
agent, the money is counterfeit, so this results in a Loyalty loss.
Cost: $25,000
Stats: Loyalty
Nerve Gas Cage: The developers kinda skipped on this one. Nerve gas
actually kills. This trap drains the Smarts of agents.
Cost: $15,000
Stats: Smarts
Piranha Tank: Hey, what's an Evil Genius without a tank of flesh eating
Fish? Anyone caught in the water will be chopped up.
Cost: $20,000
Stats: Health
Pit Punisher: This trap sucks agents up into a hole and then spits them
out into another direction
Cost: $12,000
Stats: Health
Poison Gas Cage: This cage saps away the Health of an agent.
Cost: $6,000
Stats: Health
Prometheus Revenge: My personal favorite. This trap, when triggered,
spews out a huge flame column down 9 squares. Mod this one and you will
have a indestructible trap on your hands.
Cost: $15,000
Stats: Health
Satan's Chimney: Like the name says, this trap brings the agent down.
After about 3 seconds, he comes back up with a loss of health.
Cost: $12,000
Stats: Health
Saw Blades: The hidden secrets can be revealed. When activated, this
trap creates ribbons of agents all over the floor, if not, reducing
Cost: $12,000
Stats: Health
Venus Man Trap: Yes you read right. This trap can swallow and agent
whole and most of the time he loses a lot of Health.
Cost: $20,000
Stats: Health
Wind Machine: This trap blows anything to a range of 9 squares.
Cost: $10,000
Stats: Health
Sensors: These are more important then the traps themselves. Traps won't
trigger themselves, so you must build sensors. There are 3 sensors
Pressure Pad: The first sensor you will get. However it isn't the best,
so it will fail often.
Cost: $2,000
Trigger Success: Low
Motion Sensor: It has a higher success rate, but it is the most
expensive. Also comes in an outdoor version
Cost: $15,000
Trigger Success: Medium
Laser Beam: Has a high rate of success and is cheap. The best overall.
Cost: $2,000
Trigger Success: High
3.1: Main Walkthrough-----------------------------------------------------
Objective 1: Evil Intentions
You will start off with 3 workers, yourself, $250,000 and a dream to
take over the world.
Start off by building corridors throughout the base. Watch your money
reserves. After they have blown out the corridor, set the minion
recruitment to 5 for workers. Don't change the slider yet.
It's important to build a strongroom inside, but now is not the time.
Build a control room and put a memory bank and 1 control panel.
Task Complete. Don't turn your attention to the agents, the last thing
you want is loss of loyalty and attention. Get at least 2 minions out
in the field for now.
But first, you need a barracks.
Queue up an order for a barracks and put 1 bed and 3 lockers. That
should complete the task.
Here's a little hint. As long as you don't interrogate the maid later on,
the alliances won't send other agents. You can steal for as long as you
After you have built up a sizeable bank account, send your henchman to
kill the 5 investigators. After you kill one, queue up a small freezer
and 1 rack. Because of your increasing money amount, install a few more
lockers and another bed in the barracks.
Queue up a small armory with a holding cell, then capture the maid.
Though its still early and you should get more cash to be comfortable
later on. Once the maid is in your hands, the interrogation chair
should be available. Build one and direct a minion to interrogate the
maid. After a minute you should have your valet.
Summary: You should have at least $200,000
7 workers, 1 valet
Control room, barracks, armory, outside strongroom
Completed 1st objective
Objective 2: Head of the Underworld
This is where you start to show the world who's the boss around here. In
order to do that, you must have a few things.
At the start of the mission, queue up an medium sized inner sanctum with
a conference table. When it's done seat your EG in it. You should start
doing AoIs now, as notoriety can equal more minions. Do the first three,
Forging Ahead, Ear Plug and Fishy Business. They are worth 5 notoriety
each. Also think about some loot by doing the AoIs And Another Ming and
El Presidente's Painting. It should give you a chance against lost
loyalty and attention, among other things.
Queue up a training room and put 3 school desks, 2 punching bags and 2
laboratory workshops. Just remember to keep stealing to gain a steady
cash flow.
Capture the technician and guard and interrogate them to produce
technician and guards. Recruit extra workers to keep up with the flow
of lost workers. Recruit 10 of each tier one minion.
Now that that's done, send 5 technicians out to the West Coast. Plot
there until you find the American Crime Lord AoI. It shouldn't take
long, about 1:30 minutes if you have 5 techs.
Your next one should be the Indian Crime Lord. This will be more
difficult, because valets cannot defend themselves, nor can they speed
up the mission. It may take several tries to get it. To make things
easier, send some techs and guards along.
Before you do the next one, it is wise to build a mess hall and put in
a mixer counter. It's pricy, but if you have a good amount of money,
that should be no problem. Now do the next one, Oriental Crime Lord.
This one should require 5 guards but bring along a valet and a
Remember that mess hall I told you to build? You will get to put that
to use now. Another crime lord becomes available now, instead he
arrives on the island. His name is Nikita Leonov. Capture him and
take him to the mixer in the mess hall. Simple.
The next one isn't so simple. In order to flush out the next one, you
must get 70 notoriety. Keep doing AoIs until you get there. Plot
in the Middle East until you find the International Crime Lord
AoI. Send 5 guards, 1 valet and technician.
The next one you may not find. Instead, he sends out 3 waves of
workers. They are dressed in orange and have no hats. Kill them
and the next one comes out, Bob "Barking" Caine.
Watch the cutscene as you go to your inner sanctum, reveal your
evil plan, and shrink Caine in the process.
Summary: You should have at least $500,000
10 workers, 10 guards, 10 valets, 10 technicians
70 to 75 notoriety
Completed objective 2
Built a mess hall, inner sanctum and strongroom.
Objective 3: Better Living Through Chemistry.
This objective will teach you the basics of research.
Once you start this objective, a new AoI will appear in Japan, Oriental
Investigation. Send the required amount of minions there, along with a few
valets to reduce the Heat.
Once completed, queue up a laboratory and place the research machine in it.
It's costly, at $100,000.
The next one will have three choices. Depending one your Evil Genius, you
will have the choice of three tier one research equipment.
Max: Laser
Alexis: Impact Stress Analyser
Shen Yu: Centrifuge
You aren't limited to those items. Plot in Central America, North Europe
and Australia to find the rest. You can only choose one, but you will
research the rest later. A good one to have is the Impact Stress Analyser,
for if you research it with the Chalkboard, you will get the Nuclear
Reactor, a space saving generator capable of generating 35 power units.
Now that you have your machine and apparatus, its time to capture some
scientists. You should already have the Capture Scientist AoI, so do it.
It's located in Central Russia. Interrogate him to get your scientist.
Fill the walls of the training room with chalkboards as you'll need them
After you've got your scientists, plot in Europe to get the Fool the Press
AoI. This one is extremely important for the next part. Once you have done
that, build a topside shack outside one of your depots. Wave after wave
of thieves will come, let them do that. Set you base Alert to yellow and
unlink all of your traps. You must let them live. Queue up a laboratory
in the topside shack and put the Fake Research Machine in it. Let the
thieves steal it and let the escape. It will take a while, so be patient.
Summary: You should have at least $700,000 to $900,000
Built a laboratory
Notoriety at least 90 to 120
2 henchmen
Objective 4: Loot and Pillage.
This is where you show the world that there is a true evil genius out
there. Some new minions become available now. Get the spin doctor, mercenary
and if you need it the scientist.
When you start you will have 2 to 3 flashing AoIs on the map. These are the
Uberloot that you must steal. There are 6 throughout the world.
Samurai's Armor
Ark of The Covenant
Effel Tower
Mummy's Sarcophagus
Million Dollar Bill
You must steal 4 out of the 6 to complete this part. But why stop there?
Each of the Uberloot has a huge Area of Influence. These are good for
placing in areas that these stats are needed, like the control room.
By default, they are stored in your strongroom.
By now, you will have agents swarming to your island. Expand your freezer
and put a few more racks in there. Also consider expanding your armory
and putting handgun racks and rifle racks in there. Don't forget to place
TV Studios and Heavy Shooting Ranges in the training room.
Each of the Uberloot is heavily guarded. You might want to put a few extra
minions in there to guarantee success. The risk for each is between 4 and 5.
They also take between 4 and 7 minutes to complete. Send some technicians
or scientists to shorten it.
Be forewarned that the Uberloot generates a huge amount of heat. Keep them
out of sight of enemies.
Once you are done, you must generate at least $10,000 to finish the
objective. Send some mercenaries and guards out into the field and let them
steal for 5 minutes. You must maintain at least a $10,000 income for 5
minutes. If you don't you will have start the stealing all over again. It's
a pain.
Pat yourself on the back, telling yourself that you are the true Evil
Summary: You must have at least $1,000,000
Notoriety at least 150
Expanded armory and freezer
Added gun racks
Hired mercenaries and spin doctors
Objective 5: Masterplan Machinations
This objective is where you must decide on how you want to take over the
When you start, three teams of enemies arrive. You want this, because each
of them carries Doomsday data. You only need to capture one of each.
If you haven't done so already, expand your armory.
You start with three pieces of the data. You must get 6 more. The three are
the ones you have captured and the other three are out in the world.
However, the last three won't appear unless you do something else. You
must get 200 notoriety to make them appear. Keep doing AoIs until they
appear. The three are located:
North Africa: 4 scientists
Australia: 4 mercenaries
Cuba: 4 spin doctors
Each of them takes a long time to complete, around 5 to 7 minutes to
You only need 8 pieces until your done, but continue to get the 9th one.
If you don't, you will be out 1 research apparatus on the next island.
Once you have completed all 5 objectives on the first island, a New Island
button will appear in the World Domination Screen. Clicking it will issue
an order to all minions to pack up all the loot and head for the depot.
all research and recall all minions from the world, since any left behind
will be lost. Once they are all in the depot, send your Evil Genius to the
depot. Once that's done, you will be treated to a cutscene where you fly to
the second island.
Summary: You must have at least $1,500,000
Packed everything up to go to the second island
8 to 9 pieces of data
Second Island: You will arrive on the second island without any base
entrance and only 10 units of power. Unfortunately, if you have more than
$800,000, the excess will be lost. Your loot will be taken to a topside
where it will be stored. It is wise to build an inner sanctum to store the
loot, as it will be easily stolen.
A noticeable feature is the massive cavern in the center of the island. That
is the cavern used to house the Doomsday Device. You have a lot larger
space then the last island, so go nuts with your design.
Objective 6: Road to Doomsday
Now that you have a new island, it's time to start taking over the world.
Start by building a base entrance relatively close to the strongroom and
depot. Build a power plant quickly and fill it with generators.
Then build a strongroom to make deliveries to the depot easier.
Now it is all up to you. Create your base anyway you want. You aren't
limited to the room choices now.
After you are done laying out your base, choose one of the top tier
research apparatuses to use. You can buy all three if you like. Remember to
get minions in the field quickly to get money.
By now you should have seen the newer specialty minions. Capture a diplomat,
marksman and quantum physicist or biochemist now, to make things easier in
the future.
Upgrade your training room to fit the equipment you will need.
Now, once your done with all that, plot in Siberia to uncover the Codex of
Knowledge AoI. This AoI has a high risk rating of 7 and requires a lot of
Once you have the Codex in your lab, you should see the Mercenary Scientist
AoI in Siberia now. Wait a while until you do that one.
Once the scientist is in your lab, he will examine the Codex. After he is
done though, he will change sides. Kill him before he escapes. That should
simple with all the minions you have around the base.
Now research the Codex with the top tiered research apparatus of your
AI Supercomputer: Gravity Disrupter
Environment Chamber: Earthquake Beam
Greenhouse: ID Eliminator
The Codex will be destroyed after the research is done.
Next you must build the rocket cavern. Right click the cavern and select
Rocket Cavern. It will take a few minutes while your minions build it.
Summary: You must have at least $1,000,000
Built the second base
Notoriety at least 240
Objective 7: Global Chaos
This is one of the longest missions you will ever attempt, also one of the
hardest. Be prepared for Heat spikes around the world.
When you start, one by one enemy diplomats will come to your island.
Capture them and interrogate them and send your own diplomats to the
countries from where they came.
Each AoI requires one diplomat and takes around 2 to 3 minutes.
Though that was hard? You haven't seen nothing yet. After you start, start
plotting in one of these places
South America
Eastern Bloc
Midwest America
Central Asia
You must acquire at least 25 crates of resources. You can go for one, or
spread out by getting 5 of each. It's wise to do only one, as you don't
want all of the agents knocking at your door.
The bad part is, that each time you finish it, you get about 25 Heat. But
also you get 5 notoriety each time. This is a good time to build up
notoriety now. Keep supplying minions to the site until you get 25 crates.
You will need guards, mercenaries and quantum physicists. Once you have 5
crates, right click the rocket cavern and select one of the stages.
While you're doing that build catwalks that span the cavern, as you'll need
them later.
Once you have all 5 diplomats and all 5 stages of the rocket, the objective
is declared complete.
Summary: You must have at least $1,800,000
Finished all stages of the rocket
Notoriety at least 320
NOTE: From a recent email i have received, it seems there is a bug that
doesn't allow you to build any rocket stages. My only suggestion at this time
would be to reload the game at the point where it saves at every objective, or
if you're really daring and if you feel like it, start the game over
2ND NOTE: Apparently from an email i received, DO NOT use the /giveall cheat.
This will seriously mess up your game here, or at the end of objective 9. You
must restart the game
Objective 8: Doomsday Beckons
Now that you have the plans for the end of the world, you now must finish
up the rocket. You must find engine plans and build the satellite.
Before you do all that, capture a playboy and start recruiting them. You'll
need them for this objective.
You have three ways to get the satellite. There is a cosmonaut on the
Capture him and deplete his Health, Attention and Smarts to get the plans
out of him. Do his health last, or you will have to get another one.
You must deplete those three stats twice. However H.A.M.M.E.R. will send
teams of soldiers to free him. If he does run, don't try to get him back.
He runs really, really fast.
The next alternative is in America. Plot until you see the Gyroscopic Plasma
Inducer. Steal it and research it three times with three different types of
equipment. The other one is to steal the Electromagnetic Flux Transponder in
Australia and the Asteroid in Southeast Asia. This time, you only have
to research them once. However, teams from either side will try to steal it
back. Keep them busy while you research.
Once you have done that, construct the satellite in the rocket cavern for
Now you must build the engine. Send some playboys and diplomats to North
Africa. Make sure you plot before that. When you are done, the rocket plans
will be sent to your inner sanctum. Construct the engine in the cavern.
Another thing: Try to steal all of the technology. Each of those three has
a high Area of Influence and would be great in the barracks and control
Summary: You must have at least $2,000,000
Constructed the satellite and engine
Notoriety at least 370 to 400
Objective 9: Evil Ultimatum
Now that you have the rocket ready to be built, you need to tell the world
about your evil plans.
Build a Inner Sanctum TV Studio in the inner sanctum. You now need to build
5 transceiver antennas. The Forces of Justice won't let you do that though.
They will try to blow them up. For this reason. leave that until last.
Remember to expand you power plant often. You have a lot of high tech
equipment, and you will have blackouts often if you don't have extra
Build a catwalk console on the catwalk and direct your Evil Genius to
with it. You must keep minions down there for 1 minute. The energy from the
engine will kill minions near it.
Once that's done, direct your Evil Genius to the TV Studio. He or she will
broadcast the ultimatum.
Summary: You must have at least $2,500,000
Broadcasted the ultimatum
Notoriety at least 450
Objective 10 (or X): Take Over The World
Your ultimatum didn't work against the alliances, so now you must use your
biggest weapon, the rocket.
Keep you base under full lockdown while the rocket is built. It will take at
least 12 minutes to fully construct the rocket.
Congratulations. You have successfully taken over the world.
Here is a description of the cutscenes.
Gravity Disrupter: The beam fires and pulls everyone in the city towards the
Earthquake Beam: Real Armageddon. The beam fires and causes catastrophic
damage to the earth
ID Eliminator: The beam fires and turns everyone into construction workers.
You don't have to do these, but it makes the game a whole lot easier.
Faking It: Sometime near the end of the first island, you will find the AoI
Steal the Cloning Chamber. Do this AoI and place the chamber in your inner
sanctum. Direct your Evil Genius to the chamber. After a few seconds, a
of your Evil Genius will pop out. A group of assassins will try to kill the
clone. Let them do it and you will experience a loss of Heat around the
Stock Market Chaos: Once you have a Stock Market Watchdog, a group of 8
accountants will arrive on your island. This only happens on the second
island. You must get 4 out of the 8 accountants to see the fake info without
any Heat. The key here is to weaken them.
Once they have the info, you will be rewarded with $250,000
Cursed Collection: On the first island, when you have around 50 notoriety,
you will see a flashing AoI. This is a part of the totem pole. Collect it
and place it in your Inner Sanctum. The bad news is that when separated,
pieces reduced the selected stat. Place the pieces in an area where they
do any harm.
Once you have all 4, place them side by side and watch as they are put
together and experience the boost of Endurance, Smarts, Attention and
Superagents: You can start defeating the superagents on the second island.
Defeat Mariana Mamba: Simple mission. Build and infirmary and place Mamba on
it. The results are that she turns out ugly as ever
Defeat Jet Chan: When you are assigned this objective, plot in Central Asia
until you find the Kidnap Jet Chan's Mentor. Interrogate him until you find
out that he will retire if he is beaten in a fight. Take Jet Chan to your
dojo and your martial artists will fight him. Since you put sedatives in his
meal, it should be easy.
Defeat Katerina Frostanova: Once you are assigned this objective, plot in
Siberia until you find the AoI Steal Mr. Snuggles. Your minions will put it
in your training room. Take Katerina to it and watch as she breaks down as
your minions tear it to shreds.
Defeat Dirk Masters: Plot in the Midwest America and undertake the AoI
Infiltrate Dirk Masters' Gym. Research the towel that you get. You will
find out that he is taking illegal steroids. Take Dirk Masters to the
Biotanks and let him take a dip in it. The results are that he turns out
a hideous freak.
Defeat John Steele: The only way to defeat him is to have him in a holding
cell after you've finish the rocket. Your minions will strap him on and
him into outer space.
And now the research. Just press Ctrl+F to find the one you want.
Arcade Cabinet: Security Desk+Laser
AutoMat: Pete Bog+ Impact Stress Analyser+Enviroment Chamber
Auto Surgeon: Infirmary Chair+Biotanks+Greenhouse
Big Screen: TV Studio+Laser
Bookcases: Reading Table+Impact Stress Analyser
Brainiac Machine: Reading Table+Biotanks
Brain Washer: Sonic Generator+Impact Stress.+AI Supercomputer
Centrifuge: Generator+Laser
or: Generator+Impact Stress Analyser
Communication Array: Code Breaker+ AI Supercomputer
Control Station: Chalkboard+Laser
Cryo-Cubicle: Pete Bog+Centrifuge+Greenhouse
Death Cubicle:Holding Cell+Centrifuge
Camouflage Exterior Door: Standard Door+Biotanks
Disguised Generator: Generator+Centrifuge
Disguised Rifle Rack: Chameleon Cloth+Biotanks
Disguised Holding Cell: Chameleon Cloth+Laser
Disguised Camera: Zoom Lens Camera+Centrifuge+Biotanks
Disguised Sentry Gun: Sentry Gun+Impact Stress.+Laser
Storage Rack: Heavy Shooting Range+Impact Stress.
Field Barrier Door: Mercury Mirror+Impact Stress
Flamethrower Rack: Jetpack+Greenhouse
Stock Market Watchdog: Aztec Amulet+AI Supercomputer
Gold Enhancer: Crown Jewels+Enviroment Chamber
Heavy Door: Standard Door+Impact Stress.
Heavy Duty Loudspeaker: Sonic Generator+Centrifuge
High Density Capacitor: Disguised Generator+Laser+Centrifuge
Infirmary Chair: Pharmacy Booth+Laser+Biotanks
Impact Stress Analyser: Standard Door+Centrifuge
Biotanks: Multimedia Educational Zone+Laser+Impact Stress+Centrifuge
Laser: Security Camera+ Centrifuge
Multi Gym: Table Tennis+Impact Stress.
Multimedia Educational Zone: Mercury Mirror+Laser
Nuclear Generator: Chalkboard+Impact Stress.
Pinball: Roulette+Laser
Salad Bar: Pete Bog+Biotanks
Schematics Station:Cannon+Enviroment Chamber
Security Radio Loudspeaker: Diamond+Greenhouse
Sentry Gun: Handgun Cabinet+Centrifuge
Widescreen TV: Sonic Generator+Impact Stress.
X-Ray Machine: Pete Bog+Centrifuge
Zoom Lens Camera: Security Camera+Laser
Beehives: Salad Bar+Biotanks+Laser
Electric Charge Cannon: Nuclear Generator+Laser+Impact Stress.+Centrifuge
Damned Dansel: Chameleon Cloth+Laser+AI Supercomputer
Do Not Press: TV Studio+Biotanks
Dreadmill: Egg Chair+Laser+Impact Stress+Centrifuge
Explosive Palm Tree: Flamethrower Rack+Laser+Greenhouse
Giant Magnet: Nuclear Generator+Centrifuge+Enviroment Chamber
Hallucinogenic Gas Cage: Pharmacy Booth+Biotanks
Knockout Gas Cage: X-Ray Machine+Centrifuge+Impact Stress.
Laser Sensor: Capacitor+Laser
Laughing Gas Cage: Hallucinogenic Gas Cage+Impact Stress+Biotanks
Nerve Gas Cage: TV Studio+Impact Stress.
Misdirection: Communications Array+Centrifuge+AI Supercomputer
Money Madness: Stock Market Watchdog+Laser+Enviroment Chamber
Motion Tracker: Heavy Shooting Range+Laser
Piranha Tank: Venus Man Trap+Impact Stress+Greenhouse
Pit Punisher: Pinball+Impact Stress.
Prometheus's Revenge: Satans Chimney+Laser+Centrifuge
Satan's Chimney: Chalkboard+Centrifuge
Saw Blades: Mercury Mirror+Impact Stress+Enviroment Chamber
Venus Man Trap: Biochemist Workshop+Biotanks
Well that's the end of the FAQ. If you want to contribute something please
e-mail me.
I will accept:
Anything I missed
Major mistakes
Major corrections
I will not accept:
Very small mistakes
Pointless things
Very minor changes
Please don't send me spam, porn or viruses.
Elixir Studios for making such a great game.
Myself, HobbesCalvin
Contact: email@example.com
These websites are allowed to use my FAQ. If I catch you using it and you
not on the list, I will ask you to remove it.
The End (or is it?)


text:
Multi level car parking simulator game hack cheats mod apk Truly taking Parking into Three Dimensions! If you love Parking games, you haven't seen anything like this before! Park on MULTIPLE FLOORS of the realistic multistory car park facility and don't crash into the other cars which also trying to ...Read More »
Home / Tag Archives: 3d multi level car parking android


text:
This directory is to serve as a statewide resource for families, providers, and other interested groups or individuals to access an array of sources, in accordance with Part C Regulations of the Individuals with Disabilities Education Act (IDEA).
§ 303.117 Central Directory.
Each system must include a central directory that is accessible to the general public (i.e., through the lead agency's Web site and other appropriate means) and includes accurate, up-to-date information about-
(a) Public and private early intervention services, resources, and experts available in the State;
Child & Family Connections (CFC) Resources - This resource contains links to:
Early Intervention Clearinghouse
Early Intervention & the Medical Home Resources - This resource contains links to:
Hearing & Vision Resources - This resource contains links to:
All Kids - A program offering Illinois uninsured children comprehensive healthcare.
Illinois Resources - This resource contains links to Illinois Therapy Chapters, including:
(b) Professional and other groups (including parent support, and training and information centers, such as those funded under the Act) that provide assistance to infants and toddlers with disabilities eligible under Part C of the Act and their families; and
Family Resources -This resource contains links to Illinois & national resources to assist families.
Professional Associations - This resource contains links to national professional associations.
State of Illinois Agencies -This resources contains links to a variety of state agencies that the Early Intervention program partners with.
(c) Research and demonstration projects being conducted in the State relating to infants and toddlers with disabilities.Statewide Research & Demonstration Information - Researched by the Illinois Early Intervention Clearinghouse.
If you would like to make suggestions on additions to this directory, please contact Jenni Grissom at firstname.lastname@example.com.


text:
California Department of Transportation
District 5 - Santa Barbara, San Luis Obispo, Monterey, San Benito and Santa Cruz Counties
Jim Shivers or Colin Jones
(805) 549-3237 or 549-3189
January 21, 2010
SAN LUIS OBISPO COUNTY -- Caltrans has awarded Papich Construction of Pismo Beach a contract to resurface 11 miles of U.S. Highway 101 in San Luis Obispo County between Santa Margarita and Atascadero. The $34.3 million project is being financed primarily ($29.7 million) by President Obama's American Recovery and Reinvestment Act of 2009 (Recovery Act). The remaining funding is being provided by the State Highway Operation and Protection Program.
"My Administration is working hand-in-hand with President Obama's team to ensure stimulus dollars are pumped into California quickly and responsibly to stimulate the economy and in this instance - invest in the future of California's transportation infrastructure," said Governor Arnold Schwarzenegger.
In addition to repaving the highway, Caltrans will also widen bridges at Santa Margarita Creek, Atascadero Creek and Traffic Way, and resurface the on and off-ramps at Santa Margarita, San Diego Road, Santa Rosa Road, Curbaril Avenue, Highway 41 and Traffic Way. Project Construction is set to begin this spring.
"When this project is completed, this portion of U.S. Highway 101 will be greatly improved, providing a smooth and reliable ride for the traveling public," said Caltrans Director Randy Iwasaki.
Under Governor Schwarzenegger's leadership, California leads the nation with $2.2 billion in Recovery Act funding obligated to 790 highway and local street transportation projects statewide. Of these, 427 projects worth $2.36 billion have been awarded contracts to begin work, with an additional $317.8 million in federal stimulus funds expected to be awarded to 106 projects by April 2010.
For more information on the Recovery Act visit: http://recovery.ca.gov/.


text:
We want to your feedback on the DreamSpark service within the UK
We know a lot of you use DreamSpark but we'd like to know a little more about its value to you. So we are running in conjunction with c3education to get a more detailed understanding.
We would like to see if it is helping raise attainment levels for educators and students and get general feedback on the programme. We need this so that we have evidence to share with the public and with journalists interested in the story. The ideal situation would be to establish a baseline for the beginning of the programme and to record impact perhaps twice a year, to check whether we are on track.
From today 21st of February 2012,we have a launched two surveys one for students and one for academics.
Below are the links to each of the questionnaires.
DreamSpark – Academics/Educator Survey https://nerp241b2.questionpro.com
DreamSpark –Student Survey https://nerp241b1.questionpro.com c3education who are operating the survey on our behalf will offer an Xbox 360 and a Kinect sensor to one lucky winner who completes the survey by 29th Feb 2012 and gives us their contact details at the end of the survey. You have to be a UK student. The winner will be drawn at random from all completions who fill in their details in the survey.
Your feedback and assistance, in completing these would be greatly appreciated, We will also share top level results through this blog and our Linkedin group.


text:
- This event has passed.
Sunday Worship
April 22, 2018 @ 10:30 am - 11:45 am
|Recurring Event (See all)
Every Sunday Morning
Event Navigation
We gather together for worship every Sunday morning at 2400 S Colorado Blvd., Denver CO 80222
The coffee and tea are out at 10:00 and the service starts at 10:30.
We desire to connect with the culture and love the city for the sake of sharing the gospel of Jesus Christ. Because of this, the music, teaching and over all aesthetic on Sunday mornings at New City will contain a relevant musical style, casual dress and modern language.


text:
Carl Balsillie
E-Mail : firstname.lastname@example.com
I specialize in finding properties that need either cosmetic TLC or major rehab. Some of my clients are contractors who take train wrecks, rehab them and flip them within a month or so after purchase. Other clients are just looking for properties that need carpet, paint and/or landscaping. Both of these type of clients want to fix and sell as fast as possible or fix and hold as positive cash-flow properties for their portfolios.


text:
First Thursday at the Climbing Wall is the best way to get started rock climbing!
It all happens on the first Thursday of each month from 4pm-7pm, but the party keeps going until the wall closes at 10pm. We host educational sessions, games, competitions, and more! We also have great promotional prizes for coming out on First Thursday, including the popular WELL carabiners! The Event is completely free and open to new and avid climbers alike. Bring yourself, your friends, or your whole club!
See our website here for more info.


text:
- Shandong Microwave Machinery Co.,Ltd.
- To be the Leader of microwave drying and edible oil refining equipments Manufacturer
Home>Products>Teaseeds oil machinery>Crude palm oil machine,palm oil processing machine 100T/H
Crude palm oil machine,palm oil processing machine 100T/H
- Shandong, China (Mainland)
- 1 Set/Sets crude palm oil machine
- US $100,000 - 699,990/ Set
- paypal,UnionPay, Visa/MasterCard, Amex, Discover,T/T
- 25 Set/Sets per Month crude palm oil machine
Product Details
|Palm Oil
|Cold & Hot Pressing Machine
|Automatic Grade:
|Automatic, Automatic
|Production Capacity:
|Place of Origin:
|Shandong, China (Mainland)
|Brand Name:
|Model Number:
|according to the specification
|37ton, changed with the capacity
|After-sales Service Provided:
|Engineers available to service machinery overseas
|1T to 500T
|Material of equipment:
|stainless steel and carbon steel
|Raw material:
|all kins of oil seeds
|machines,installation,tech consulting after sales
|automatic and safe
|12 months
Product Description
Crude palm oil machine,palm oil processing machine 100T/H
Introduction of Crude palm oil machine,palm oil processing machine 100T/Hlow-temperature-press (LP), high-temperature-press.
external processing, using teaseed as raw materials.
one can run Shandong Microwave Machinery Co.,Ltd.factory with shandong microwave machinery co.,ltd. refining equipment.
one can sell Crude palm oil machine,palm oil processing machine 100T/H while pressing at the market.
Functions of Crude palm oil machine,palm oil processing machine 100T/H
(1) Crude palm oil machine,palm oil processing machine 100T/HRefining section: used to P-acid de-gumming, alkali refining de-acid and water rinsing.
(2) Teaseeds oil machineryDecoloring section: used to remove off pigments, bleaching oils and grease dehydrate.
(3) Teaseeds oil machineryDeodorizing section: to remove off the odor components in oil.
(4) Teaseeds oil machineryDewax: used to remove off the wax in the oil, in order to get the high quality oil.
(5) Crude palm oil machine,palm oil processing machine 100T/HHeattransfer oil stove: supply each device production needing heat energy, temperature reach above 280°C.
(6) Teaseeds oil machinerySteam generator: produce the needing steam for de-odoring and distillation.
(7) Crude palm oil machine,palm oil processing machine 100T/HVacuum pump: supply needing vacuum for dehydrate, de-color, de-odor. Vacuum degree can reach above 755mm Hg.
(8) Teaseeds oil machineryPress filter: filter clay, filter out clear oil.
(9) Crude palm oil machine,palm oil processing machine 100T/HAir compressor: blow dry bleached clay, blow empty the leftover oil in the press filter.
Technical and Performance Indexes in Palm Oil Pressing Workshop
(1)Crude palm oil standard:
Less than 5 %
Moisture :
Less than 0.1 %
Less than 0.02 %
(2)Kernel Standard :
Broken Kernel:
Less than 15 %
Less than 7 %
Less than 6 %
Palm Fruit Pressing Process Description
The palm oil is contained in palm pulp, the pulp is high moisture content and rich lipase. Usually we adopt the method of press to produce it, and this technology is very mature. Before press , Fresh fruit bunch will be taken sterilizer and thresher pretreatment : After weighting the FFB , it is loaded the FFB conveyor by loading ramp, then the FFB will convey to the vertical sterilizer. FFB will be sterilized treatment in sterilizer, the FFB will be heated and sterilized treatment for several time to avoid the lipase be hydrolyzed , after sterilizer ,the FFB is distributed bunch conveyor by the mechanical bunch feeder and enter the thresher machine which separate the palm fruit and bunch , for the empty bunch ,it is conveyed empty bunch loading platform and transport it to outside the factory area at fixed period , the empty bunch could be used as fertilizer and repeat use ; The palm fruit which has passed sterilizer and thresher processing should be sent to digester and then go to special screw press to get the crude palm oil (CPO) form the pulp . But the pressed palm oil contain a lot of water and impurity which need to be clarified by sand trap tank and treated by the vibrating screen ,afterward the CPO will be sent to clarification station treatment section . For the wet fibre cake which be produced by screw press, after separating nut, it will be sent to boiler house to burnt.
The wet fiber cake contain wet fiber and wet nut, the fiber contain about 6-7% oil and fat and a few of water .Before we produce the nut, we should separate the nut and fiber . Firstly, the wet fiber and wet nut enter the cake breaker conveyor to be cracked, and mostly of the fiber should be separated by pneumatic fiber depericarper System. The nut, little fiber and big impurity will be further separated by the polishing drum. The separated nut should be sent to nut hopper through the pneumatic nut transport system, and then adopt the ripple mill to crack the nut, after cracking , most of the shell and kernel will be separated by cracked mixture separating system, and the rest of mixture of kernel & shell enter to the special clay bath separating system to separate them, after this processing , we could get pure kernel(The shell content in kernel
After screen and sand trap tank, the palm oil should be sent to crude oil tank and heat , then be pumped continuous clarification tank to separate the purified oil which be sent to pure oil tank and the sludge oil which be sent to sludge tank , whereafter the sludge oil should be pumped to the centrifuge to separate, the separated oil enter the continuous clarification tank again; The pure oil in the pure oil tank should be sent to the oil purifier , and then enter the vacuum dryer , at last the dried oil should be pumped collection tank.
Refining section
Henan LD can provide you with 10 to 25 kilograms (test equipment), 2 to 1,000 tons / day of oil refining projects , Henan LD naturally is your preferred partner for different oil quality. in Henan LD here are different options, batch chemical refining, semi-continuous physical refining, continuous physical refining program, where Henan LD provide you with the design (process, civil, electrical), manufacturing, installation, commissioning, training of technical personnel to the sale a full-service; advanced automatic control system to ensure that the entire production line of automatic, smooth operation; heat saving each segment to ensure that the processing costs to a minimum.
The main refining plant processes: degumming, dehydration, bleaching, deacidification, deodorization, dewaxing, degreasing. Crude oil in squeeze, extraction crude oil
can be obtained national quality standards of edible oil through
refining plant
Refining workshop process: fully continuous refining equipment, refining equipment, and semi-continuous batch refining equipment.
LD Oil refining machinery characteristics:
1, continuous alkali refining shorten the contact time of oil and lye, reduce fat saponification, low power consumption and improve efficiency;
2, bleaching and steam stirring decolorization premixed combination of technology, improve the decolorization efficiency, saving the amount of clay, simple operation; a negative pressure and oxygen in the air to avoid contact with hot oil, to ensure the quality of oil, acid value rise suppression, reduce excessive oxidation number.
3, using the new continuous physical refining deacidification deodorization, deacidification deodorizing suitable for high acid value and low gum content of the vegetable oil, the actual production proves that the process has the following salient features: strong acid removal ability, good heat decolorization, refining rate, good quality oil.
4. The process multiple heat exchange systems take advantage of the heat, reduce steam consumption, the production process also has an adjustable, flexible operation, high automatic degree of sanitation.
Applicable oil: soybean oil, sunflower oil, rapeseed oil, cottonseed oil, peanut oil, palm oil, copra oil, rice bran oil, animal oil all need refining oil.
Refining plant capacity: 10-1000T / D
Refining workshop
Small cooking oil refining equipment unit
Shandong Microwave Machinery Co.,Ltd.is a Teaseeds oil machinery factory specializing in the production of Crude palm oil machine,palm oil processing machine 100T/H, scientific research,manufacturing,installation, commissioning.Shandong Microwave Machinery Co.,Ltd.can provide Teaseeds oil machinerycustomers with design and services of 1-2000 tons Crude palm oil machine,palm oil processing machine 100T/H. Shandong Microwave Machinery Co.,Ltd. have finished hundreds of successful projects Teaseeds oil machineryover the years: peanut oil, soybean oil, rapeseed oil, cottonseed oil, sunflower oil, sesame oil, animal oil,grape seed oil, acer truncatum oil, peony seed oil, walnut oil, hemp seed oil, pine oil, tea seed oil, papaya oil, milk thistle seed, and other special type Teaseeds oil machineryoil. Shandong Microwave Machinery Co.,Ltd. have independent import and export department. Shandong Microwave Machinery Co.,Ltd. Teaseeds oil machineryequipment has been successfully exported to more than ten countries: Russia, Australia, India, Afghanistan, Cameroon,and so on.
Contact us:
Carrie-Sales manager
shandong microwave machinery co.,ltd.
Web: www.epier.com
Email: firstname.lastname@example.com
Moblie:0086-15020017267(also WhatsApp)
Contact Us
- Shandong Microwave Machinery Co.,Ltd.
- AddressNo. 225, Huangqiao Village, Beiyuan, Tianqiao District, Jinan, Shandong, China
- Phone(Working Time)+86 0531 85064681
- Fax+ 86 0531 85064682
Related News
|Effects of hot air and microwave drying on drying characteristics and quality of Areca
|Study on pumpkin powder produced by microwave drying
Product Categories
- Paper Products Microwave Drying Equipment
- Closed Circuit Cooling Towers
- Commercial Microwave coffee roaster
- Microwave Herb Drying Sterilization Equipment
- Microwave Seafood dryer sterilizer
- Buckwheat Dehulling Machine
- Barley Dehuller and separating equipment
- peanut shelling machine
- Microwave Hot air dryer & Roaster
- industrial sized microwave
- Oats dehulling and separating equipment
- Petroleum Refinery
- Nut&Seed Processing Machinery
- dehulled hempseeds kernels
- Palm Fruit Processing Line
- Tea Microwave Dryer Sterilizer
- Breading Machine
- Microwave wood products drying equipment
- Microwave thawing machine
- food microwave progress equipment
- 1-20TPD Small Scale Oil Refining Line
- Tartary buckwheat dehulling and separating equipment
- shellers Seeds Dehulling and Separating Equipment
- Teaseeds oil machinery
- Peeling Machine
- Microwave Extracting Equipment
- Agricultural and Sideline products microwave dryer
- destoner machine Cleaning Machine
- Ready Meal Heating Equipment
- Microwave Sterilization Equipment
- Agricultural Instrument
- Meatball Making Machine
- Food Forming Machine
- peanut peeling machine
- Rice bran oil machinery
- peanut crusher machine
- oil press and complete oil equipment
- Foxnut dehulling and separating equipment
- Microwave Heating Equipment
- organic hemp protein
- seed dehulling machine
- Microwave Equipment Spare Parts
- Pine Nuts dehulling and separating equipment
- Essential oil distillation machinery
- Hempseeds dehulling and separating equipment
- Mung beans decorticating and separating equipment
- Microwave Vacuum Drying Equipment
- pumpkin seed oil extraction machine
- Russia sunflower oil refining machine
- Cotton seeds oil machinery
- Perilla seed Dehuller and separating equipment
- Microwave food products drying equipment
- peanut sorting machine
- home coffee roasting equipment
- peanut cleaning machine
- crude palm kernel oil press production line
- Pretreatment Processing Line
- Silybum marianum dehulling and separating equipment
- seeds nuts shellers
- Edible oil refining machine
- Castor bean dehulling and separating equipment
- watermelon seeds dehulling and separating equipment
- hulled hemp seed
- Rubber seeds dehulling and separating equipment
- Microwave freeze drying equipment
- Drying microwave Oven
- Microwave Roasting Equipment
- Corn germ oil machinery
- peanut coating machine
- Oil and Beverage Machinery
- Microwave Spices Dryer Sterilizer
- peanut butter filling machine
- sheller and huller machine
- Agriculture Machine & Equipment
- Microwave Medical Products Sterilization Equipment
- Nut Roasting Machine
- Auxiliary Machine For Oil Press
- Microwave Vacuum Drying Equipment
- Tunnel Microwave Dehydration Drying Machine
- Peanut Butter Production Line
- Microwave Drying And Sterilizing Equipment
- Walnut shelling equipment
- Rapeseeds oil machinery
- Oil Hydraulic Press Equipment
- peanut frying machine
- peanut half separating machine
- peanut cutting machine
- Sunflower seeds oil machinery
- Rapeseeds dehulling and separating equipment
- solvent extraction operating line
- Oil Refinery Equipment
- Oil Press Machine
- Apricot kernel shelling machine
- Pumpkin seeds dehulling and separating equipment
- Industrial microwave oven
- peanut butter machine
- Sesame oil machinery
- Oil Press Machinery
- Seed Hydraulic Press Machine
- Oilseeds Refinery Plant
- Chemical Microwave Drying Equipment
- Feed Microwave dryer Machine
- Small oil machine
- peanut peeling machine
- Tunnel-type Microwave Drying and Sterilization Equipment
- Full-automatic and Continuously Microwave Defrosting and Heating Machinery
- Microwave Pyrolysis and Assisted Extraction System
- Ligne de processus de riz artificiel / Nutrition
- Chaîne de production d'aliments pour animaux de compagnie / aliments pour poissons
- sachet de thé d'emballage machine
- ligne de transformation des aliments aquatiques machine
- machine d'extrudeuse de bouffée de maïs
- Machine à sécher les insectes et les insectes
- Chieh s / contraction Nik Nak Process Line
- Machine à amidon modifiée / prégélatinisée / précuite
- Machine d'extrudeuse de macaronis de pâtes
- e dégivrage automatique
- Machine fragile de cacahuète
- Machine à farter
- ligne de transformation des aliments pour poissons flottants machine
- machine de granule d'alimentation de poissons
- machine à bonbons
- Ligne de production de pellets / fryums 2D / 3D
- Machine de battage de peau de cacahuète
- Machine à battre
- Chaîne de production alimentaire de casse-croûte 2D
- instruments de musique séchage
- Équipement de dessiccateur de micro-onde de papier
- Чай Микроволновая Сушилка Стерилизатор
- Оборудование для сушки бумаги
- Микроволновое оборудование для сушки и стерилизации трав
- Гречневая машина
- Машина для шелушения арахиса
- Сельскохозяйственные и побочные продукты микроволновая печь
- Микроволновая печь с сушкой для морепродуктов
- Сушильная микроволновая печь
- Микроволновая машина для размораживания
- Изделия из дерева Микроволновое оборудование
- Микроволновая вакуумная сублимационная сушилка для насекомых
- Микроволновая печь промышленного размера
- Микроволновое стерилизационное оборудование
- Готовое питание, отопительное оборудование
- Микроволновое вакуумное сушильное оборудование
- Микроволновая печь для сушки и стерилизации специй
- Микроволновое оборудование для сушки и стерилизации туннельного типа
- Химическое микроволновое сушильное оборудование


text:
SECO-LARM's ENFORCER Universal Door Strike
SD-996C-NU Universal Door Strike is designed for use with virtually any cylindrical-locking system. Included are three different ANSI-sized faceplates that can be easily installed on the strike for use in wood, aluminum, or metal doors. The strike can be quickly and easily configured for AC or DC voltage and fail-safe or fail-secure applications in the field.
Visit www.seco-larm.com
ASIS Booth No. 4229
Product Category:


text:
Show My Interests
Today is March 26
Go to date:
Day View
Week View
September 2013
Grid view
Saturday, September 7, 2013
Richie Newman 2013 Pub Crawl 5:00 PM
Tuesday, September 10, 2013
Volunteer Orientation 6:00 PM
Monday, September 16, 2013
Generous Masters Raffle 6:00 PM
The Home for Little Wanderers is registered as a 501(c)3 non-profit organization. Contributions to The Home are tax-deductible to the extent permitted by law. | Privacy Policy


text:
Cara Delevingne's Beauty Secrets
It's hard to know which made more of an impact on New York Fashion Week: model-of-the-moment Cara Delevingne or the blizzard raging outside. The British model's boisterous sense of humour and unmatched enthusiasm for both work and play make her the center of attention in any room--even amongst the hustle and bustle of backstage. In between the dozens of shows in which she walked, Delevingne took a minute to open up her backpack and show us what she won't leave home without.
To prove just how well her must-haves work, she made us touch her face: "So freaking soft, right? As soft as a baby's skin!" She was right, so take notes.
Simple Face Wipes ($5) "I use them all the time, they're so simple!" she said, before breaking down in giggles at the apropos adjective.
Lucas PawPaw Ointment ($18) "It's just the best," Delevingne says of the backstage staple, an all-natural Australian ointment made of papaya that heals everything from cuts and sunburns to dry skin.
Anastasia Brow Gel ($21) "So this isn't for my skin, but it's awesome," says the model, whose striking eyebrows have driven some women to extreme measures. "I don't go anywhere without it!"
Live Live Bee Yummy Skin Food ($47) "My skin used to get a bit rough and bumpy during fashion week, but this stuff--it's all-natural and I found it at a random store here in New York--it's the best thing," Delevingne says of the skin cream made from bee pollen, royal jelly, and St. John's Wort Oil. "I bring it everywhere."


text:
S.B. Gupta (Shreechand)
Managing Director
Bhairahawa, Sonauli Border is one of pioneering travel agencies in Nepal. This Company was officially established in the year of 2003. We are registered to and licensed by the department of Tourism, Goverment of Nepal Under the Tourism Act. I am the A. President of SATA (Siddharth Association of Travel Agents) and Life Membership of Nepal Bharat Maitre Sang, which has been delivering its quality services for the satisfaction of its valued customers in travel business. The company is being run by a renowned team of highly experienced and qualified tourism experts and entrepreneurs.
Lumbini Packages
Lumbini Tour
Lumbini is the birthplace of Siddhartha Gautam, the Shakya prince, the eventual Shakyamuni and the u.
Mt. Kailash Tour
Mt. Kailash Tour
Tibet Mt. Kailash pilgrimage tour (Drive in / Drive out) In ancient period, it took years for sages...
Muktinath Darshan
Muktinath Darshan
The beautiful Saligramam, or as it's popularly known Muktinath, is a sacred pilgrimage site regarded...
Nepal Package Tours
All Nepal Tour
Nepal is one of the best countries for sightseeing, with its long history, fascinating art and dist...
More Packages...
Adventure Sports
Bungy Jumping in Nepal
Bungy Jumping in Nepal is very special activities for Nepal visit who want to take different test of...
More Packages...
Special Activities
Poney Trek in Nepal
Duration: N/ACost: N/A Go far a Half day or full day pony trek and enjoy the tranquil routes in hint...
More Packages...
- Details
- Created on Monday, 13 June 2011 13:45
- Hits: 61834
Tailormade Travel Plan
Who's Online
We have 16 guests and no members online


text:
A food jag is when a child will only eat one food item, meal after meal. Some other common childhood eating behaviors that can concern parents include fear of new foods and refusal to eat what is served.
Refusal to eat; Fear of new foods
Children's eating habits can be a way for them to feel independent. This is part of normal development in children.
As a parent or caregiver, it is your role to provide healthy food and drink choices. You can also help your child develop good eating habits by setting regular meal and snack times and making mealtimes positive.
Children should be allowed to choose foods based on their likes and dislikes and their caloric needs. Forcing your child to eat or rewarding your child with food does not promote better eating habits. In fact these actions can cause long-lasting behavioral problems.
If the type of food your child is requesting is nutritious and easy to prepare, continue to offer it along with a variety of other foods at each meal. In most cases, children will start eating other foods before long. Once a child is focused on a particular food, it can be very hard to substitute an alternative. Don't worry if your child goes without eating much at one meal. Your child will make up for it at another meal or snack. Simply keep providing nutritious foods at meals and snack times.
Things you can do to help your child try new foods include:
Fear of new foods is common in children, and new foods should not be forced on a child. A child may need to be offered a new food 8 to 10 times before accepting it. Continuing to offer new foods will help increase the likelihood that your child will eventually taste and maybe even like a new food.
The taste rule -- "You have to at least taste each food on your plate" -- may work on some children. However, this approach may make a child more resistant. Children mimic adult behavior. If another family member will not eat new foods, you cannot expect your child to experiment.
Try not to label your child's eating habits. Food preferences change with time, so a child may grow to like a food previously rejected. It may seem like a waste of food at first, but over the long run, a child who accepts a large variety of food makes meal planning and preparation easier.
Refusing to eat what is served can be a powerful way for children to control the actions of other family members. Some parents go to great lengths to ensure that food intake is adequate. Healthy children will eat enough if offered a variety of nutritious foods. Your child may eat very little at one meal and make up for it at another meal or snack.
Providing scheduled meals and snack times is important for children. Kids need a lot of energy, and snacks are key. However, snacks do not mean treats. Fruits, vegetables, and whole grain products should be at the top of your snack list. Some snack ideas include fruit popsicles, fruit juice, milk, vegetable sticks, fruit wedges, mixed dry cereal, pretzels, melted cheese on a tortilla, or a small sandwich.
Allowing your child to be in control of food intake may seem hard at first. However, it will help promote healthy eating habits for a lifetime.
Stettler N, Bhatia J, Parish A, Stallings V. Feeding healthy infants, children, and adolescents. In: Kliegman RM, Behrman RE, Jenson HB, Stanton BF, eds. Nelson Textbook of Pediatrics. 19th ed. Philadelphia, PA: Saunders Elsevier; 2011:chap 42.
Noel MB, Thompson M, Wadland WC, Holtrop JS. Nutrition and family medicine. In: Rakel RE, ed. Textbook of Family Medicine. 8th ed. Philadelphia, PA: Saunders Elsevier; 2011:chap 37.
Position of the American Dietetic Association: Nutrition Guidance for Healthy Children Ages 2 to 11 Years. JADA. 2008; 108(6):1038-1047
Birch LL, Marlin DW. I don't like it; I never tried it: Effects of exposure on two-year-old children's food preferences. Appetite. 1982;3:353-360
Gillman MW, Rifas-Shiman SL, Frazier AL, Rockett HR, Camargo CA Jr, Field AE, Berkey CS, Colditz GA. Family dinner and diet quality among older children and adolescents. Arch Fam Med. 2000;9:235-240.
Satter E. Secrets of Feeding a Healthy Family. Madison, WI: Kelsey Press:1999:225


text:
Mon, 28 May 2007
A Memorial Day morale booster. "The Last Man Out: Glenn McDole, USMC, Survivor of the Palawan Massacre in World War II". Then an encore of "The Day the World Ended and Little Big Horn" and "The Privileged Planet" with Dr. Jay Richards.
Direct download: mickelson-2007-05-28.mp3
Category:podcasts -- posted at: 7:14am CST


text:
I want to express my sincere gratitude to everyone for making our benefit a night that I will always remember.
Words cannot express how much everyone's kind words meant to me. It was an amazing feeling to know that our community is one that can come together in me and my family's time of need and show their support.
Everyone's generosity and support is something that will stick with me forever and especially as our transplant date approaches.
I also would like to thank those that were not in attendance but still took the time to pass on encouragement and donations to us.
Once again thank you everyone for your support and please keep my uncle and myself in your thoughts and prayes as October 2 approaches.
My sincerest thanks and appreciation,
Matthew Hill
A special thank-you to everyone: family and friends alike, for all the love and support and help you gave to Aunt Mary during the last 18 months of her illness and life.
Your kindness was appreciated I know by Aunt Mary as well as the entire family.
I would also like to offer a very special thanks to the Fulton County Medical Center, especially the nurses who tended to Aunt Mary her last night with us. Above and beyond, ladies! You did the hospital proud with your exceptional kindness and caring for Aunt Mary and for her family.
Special thanks to Pastor John and Pastor Bill for always being there. Again thank you all and God bless.
Keith, Loren and Shirley Barclay


text:
Morel Mushroom Tomato Pasta Sauce Recipe
Making pasta sauce doesn't have to take hours or be difficult. I prepared a flavorful, gourmet tomato sauce combining freshly picked San Marzano tomatoes, leeks, fresh morel mushrooms and a red Thai chile with very little effort. I used it with store-bought mushroom ricotta ravioli pasta.
The temperature in the San Francisco Bay Area reached over 100 degrees this weekend and it seems the heat wave is going to continue this coming week. My husband Lulu is ecstatic because the San Marzano tomatoes he planted months ago are finally growing and ripening on the vine. San Marzano tomatoes are a variety of plum tomatoes and they're the best paste tomatoes for making sauces.
Yields: 4 servings1 pound store-bought fresh ravioli pasta, cooked
4 tablespoons olive oil
1 12-inch stalk leek (white and green parts), chopped
1 tablespoon butter
1 tablespoon all-purpose flour
½ cup milk, warm
2 sprigs lemon thyme, chopped
8 ounces fresh morel mushrooms, chopped
2 teaspoons salt
2 pounds San Marzano tomatoes, halved
½ red Thai chile, finely chopped
Heat the oil in a large pot. Add the leeks and cook over medium heat for about 8 minutes, stirring frequently to prevent them from burning, until the color is evenly golden. Transfer the leeks to a plate. Add the morel mushrooms to the pot and cook until fragrant. Transfer to a separate plate, leaving as much oil as possible in the pot.
In the same pot, melt the butter; you don't want it to burn. Add the flour. Keep stirring for approximately 2-3 minutes to remove the raw-flour taste. Stir until well combined and add the milk in 2 stages. Increase the heat and for about 5 minutes, stirring constantly. Season with salt and pepper. Transfer to a small bowl.
Add the sprigs of thyme, chile, cooked leeks and tomatoes to the pot. Cook over high heat for 40 minutes, stirring occasionally. Remove and discard the thyme. Add the reserved morel mushrooms and let simmer for 15 minutes, then radd the butter, flour and milk roux mixtur until the sauce thickens. Season with salt and pepper. Mix well. Cover and let it sit for about 5 minutes.
Sauté the ravioli in a bit of oil in a non-stick pan, then cover with the morel mushroom tomato sauce. Turn off the heat, cover and let sit for 5 minutes.
Bon appétit!
You could use any variety of tomatoes such as Roma tomatoes and cook with the mushroom of your choice.
Before returning the morel mushrooms to the pasta sauce, you could transfer the tomato sauce to a food mill. If you don't have a food mill, you can use a food processor, then pass the sauce through a coarse-mesh sieve and discard the tomato skin. I wanted the pasta sauce to keep a rustic, wholesome feel so I left it untouched.Published By: on July 1, 2013.


text:
Luxe details, versatile spikeless design, and premium performance all come together in the FootJoy VersaLuxe Golf Shoes. Engineered with quality materials including high-grade leather, detailed stitching, and ultra-comfortable fit, these shoes keep players' feet feeling and looking their best both on and off the course.
Optional, So we can reply
You will receive a response in approximately 1 business day. if you provided an email address, you will receive a copy of the answer via email. Your question may be posted on this page when answered.
Sign up now to be alerted of our great deals!


text:
margarita sports needed a new logo design and created a contest on 99designs.
A winner was selected from 71 designs submitted by 19 freelance designers.
Margarita Sports Picks is a sports advice service.
We offer sporting selection advice to new and existing clients in a fun and friendly enviornment.
Fresh/fun new logo required for website, business cards etc.
Please read brief.
The logo we require will be fun and flowing logo.
We would like obviously the words Margarita Sports Picks in the design.
We are open to all design and color options, so feel free to express.
A cartoon type image would also be great. Very open at this stage.
- Item 1... We would like a margarita cocktail drink incorporated into the design.
- The logo may have a "tropical" feel/theme about it.
- Must come in final vector format and what ever other formats you offer in your design service.
- Open to all forms of design
- Open to all forms of color variation
- Item 1... boring
- colorless
Find out how a design contest works or learn more about our logo design services.


text:
Africa's Learning Crisis
Hardly a week goes by without someone pointing out that, despite being enrolled in school, many of Africa's primary school-age children don't seem to be learning very much.
Today's salvo is from the Brookings Institution's Center for Universal Education, whose Africa Learning Barometer estimates that 61 million children (half of the primary school-age population) "will reach their adolescent years without being able to read, write or perform basic numeracy tasks."
Last week, my colleagues Elizabeth King and Ritva Reinikka called on Africa's education system to "put learning first for all students." We have documented disappointing learning outcomes in Tanzania on this blog. Despite being a middle-income country and having substantially increased public spending on education, South Africa's performance in standardized tests is below the average for African countries.


text:
Discussion in 'General' started by key, Jan 12, 2013.
Is it that error.log can be read by everyone safe?
We can read it using shell login.
Which error log exactly?
It's /var/log/ispconfig/httpd/xxxx/error.log.
Thats not a problem, if you dont want that, ensure that you have chrooting enabled for the shell users.
Thank you.
Separate names with a comma.


text: Keep it locked for the latest updates on hot button issues from #blacklivesmatter to the Obama legacy. Get up-to-the-minute coverage and comprehensive political reporting, no matter what side of the aisle you fall on. Looking for new ways to stay #woke? We've got social justice commentary and activism. Stay informed on issues affecting the Black community from politics, education, economics and the judicial system. We have our ear to the ground and our finger on the pulse of all things Black news.More


text:
Get 15% OFF Your Next Order
The best deals come to your inbox. Sign up for GEMPLER'S emails to get exclusive offers and first dibs on hot new products!
Anti-skid tape prevents slip-related injuries
Safety Track is a tough, durable, adhesive-backed grit surface that provides long-lasting skid protection. Can be used indoors or out and conforms to irregular surfaces. Ideal for shop and other hazardous floors. Works great on steps, industrial and lawn equipment—anywhere an anti-slip surface is needed. Peel-off backing will stick to any clean surface. 2"W x 60'L roll.
Select color from the drop-down menu above.
See all floor matting supplies and accessories
2018 Reference Guide: Page 412


text:
Please select your country of residence to view relevant information, fares and special offers.
Wheel Chair Assistance: Guests with reduced mobility will be provided courtesy wheelchair assistance on request. Although not required, advance notice and confirmation of arrangements helps us to provide you with timely and better service.
In case you need to travel on stretcher, please refer to our policy on Stretcher.
Courtesy wheelchair assistance is given to guests subject to the following conditions:
Personal Wheelchairs: We accept power-driven wheelchairs, assistive devices or other mobility equipment as checked baggage from guests with mobility disability who are dependant on such equipment.
Guests who prefer to use their own wheelchairs can use them provided the wheelchairs conform to specifications as laid down by the Disabled Persons Transport Advisory Committee (DPTAC), UK.
If you are travelling with your own wheelchair, scooter or other assistive device, we recommend that you contact us with the length, breadth, height, and weight information at least 48 hours prior to your journey so that we can make the necessary arrangements. We also request that you come to the airport one hour prior to the recommended check-in time so that we can ensure proper handling of your battery-powered mobility aids. Once you arrive at the airport, please inform us at check-in that you would like to use your personal wheelchair to and from the aircraft.
Power-driven wheelchairs and assistive devices that have a wet (spillable) battery are carried on the following conditions:
Guests with sight disabilities can travel with or without a sighted companion. If you would like wheelchair assistance or help with directions and/or navigating the terminals, please let us know.
Medical clearance is not required for guests with sight disabilities unless the guest requires special medical care.
Guests who have both a sight as well as a hearing disability (deaf and blind) will need to travel with a safety assistant (ABP), so that the crew can convey safety instructions adequately to the passenger.
For information on travelling with a Service Dog, please read the div on Service Animals.
Please inform our gate agents that you have a hearing disability so that they may alert you to important flight information. For information on travelling with the Service Dog, please refer to the div Service Animals.
Guests who require personal or continuous attending care or who are unable to follow safety instructions from our staff must travel with an attendant/escort.
If you are temporarily disabled due to medical reasons, please consult your doctor before travelling and refer these guidelines.
Jet Airways accepts Service Dogs in the cabin on all Jet Airways operated International and Domestic flights.
Please note the following when travelling with a Service Dog:
Carriage in the Passenger Cabin:
Assistance animals will be carried in the hold if:
Guests are only allowed to carry FAA approved Portable Oxygen Concentrators (POC) units that have been approved by the Engineering department. They can carry them free of charge in the cabin.
Guests who intend to use a POC on-board the aircraft should inform Jet Airways and submit a MEDIF form no later than 48 hours prior to scheduled departure of the flight.
The form must include the POC manufacturer's details along with a doctor's statement in English (or with an English translation) so that Engineering can give the necessary approval.
We request you to carry a signed statement from your doctor on the doctor's letterhead dated not more than one year from the date of travel, indicating:
You must keep this statement with you throughout the journey and present it if requested.
Guests have to carry sufficient batteries on board to power the POC during the flight, plus any ground connection time, and a buffer of 3 hours for delays. Please ensure the extra batteries are properly protected from short circuiting.
A maximum of two spare lithium metal or lithium-ion cell/batteries are allowed in carry-on baggage. The carriage of batteries will be subject to Dangerous Goods regulations.
The POC has to be stowed under the seat in front for taxi, takeoff, and landing. The POC may still be used if required during taxi, takeoff, and landing, provided it's stowed safely.
Guests who require a POC unit are not permitted to sit in an exit row or bulkhead seat, as the POC needs to be placed under the seat in front of the user during use.
Guests must enquire directly with the operating airline on their policy if they're connecting from codeshare flights or flights operated by another airline.
Guests who require personal or continuous attending care are advised to travel with an attendant, as the cabin crew are trained in first aid only, and are not qualified to administer special nursing care.
The Personal Care Attendant must be trained and fully familiar with the physical condition of the guest with the disability, and must be capable of attending to the guest's needs such as administering medication, oxygen, feeding, assistance in using the lavatory facilities, etc.
A safety assistant is any able-bodied person who assists the guest with disability to exit the aircraft in case of an emergency evacuation, or communicates with cabin crew for the required safety briefing.
A safety assistant would be needed for:
Please note:
Jet Airways endeavours to offer guests with disability the best possible seat keeping in mind safety and convenience.
Please note the following: