text: August 10, 2018 Baseball Archives Bulldogs Conclude Summer League Action Vivid Pow Nike Trainer Kids 5 Pink Unisex Pink Free Wht 0 Black 600 Pink Kenneth Men's Cognac Loafer Zap Cole Reaction f8wqzxf7a ATHENS-----All the Bulldogs that were playing summer baseball have returned home as the fall semester at UGA begins Monday. Here's a look at how the Bulldogs that were involved in the playoffs finished up with their respective clubs. Cape Cod Baseball League (CCBL) Harwich: All-Star Aaron Schunk ranked among the team leaders during the regular season, batting .287 with 19 RBI. The Mariners were eliminated in the first round of the playoffs, going 0-2 to finish the summer with an 18-26 mark. In the playoffs, Schunk batted .375 (3-for-8) with a pair of doubles and two RBI. Earlier this summer, he went 1-for-1 with a double in the CCBL All-Star game. Thus, his final summer numbers at the plate included a .298 batting average and 21 RBI in 32 games. Also, of note, Schunk received the team's Sportsmanship Award. Coastal Plain League (CPL) Macon: All-Star G cobbler amp;P Craftsman Blue Mask Moccasin rrUAqw (.305-1-18) led all Bacon regulars in batting, games played (44), at-bats (164), hits (50), doubles (13) and total bases (66). Meanwhile, All-Star James Williams (2-2, 2.49 ERA) led Bacon starters in ERA as he made seven starts and pitched 47 innings with 46 strikeouts. Jordan Dubberly (0-4, 5.40 ERA) ranked third on the team in strikeouts with 36 in 28.1 innings pitched. He made seven starts and appeared in eight games. The Bacon finished 22-26. Peninsula: Ballroom Sandals for toe bluego Foo Jig with Shoes Dance Heel Open Salsa Latin 3" Women wq01v51 (1-1, 1.26 ERA) was effective in the bullpen for the Pilots. In 10 appearances covering 14.1 innings, he had 23 strikeouts and only four walks. Christian Ryder (2-0, 5.08 ERA) made eight appearances including four starts for a total of 28.1 innings. Tucker Maxwell (.246-2-5) concluded the summer tied for second on the team in stolen bases with 10. The Pilots ended up 27-18. Futures Collegiate Baseball League Pittsfield: All-Star Patrick Sullivan played in 29 games and batted .307, which ranked second on the team, plus he drove in 13 runs. He tallied eight doubles, a triple, a home run and 23 walks for the Suns as they saw their season end in the wildcard round of the playoffs with a 20-31 record. New England Collegiate Baseball League Sanford: All-Star Austin Biggar helped the Mainers earn a playoff spot as they finished 23-18. In 20 games, he batted .234 with three home runs and nine RBI. Print Friendly Version Related Bulldogs Announce 2019 Schedule September 13, 2018 Paco Block Women's P3084 Brick Orange Heels Gil wqZOfw6 Bulldog Professionals Update Kids Trainer Nike 600 Black Free Pink 0 Unisex Pink Wht Pink 5 Pow Vivid August 29, 2018 ESP and Miracle League Aim To Build Complex August 28, 2018 2018-19 Diamond Darling information August 24, 2018 Videos Watch Now McGovern, Schunk, and Stricklin meet with the Media Boots Paco Long Gil Women's P3128 Black Black Nappa Ixzrw6In Close UGA Baseball With Win to Clinch the Series Against Arkansas Trainer Wht Nike 5 Pow Black Pink Free 0 Unisex 600 Kids Vivid Pink Pink May 19, 2018 McGovern, Schunk, and Stricklin meet with the Media Jun 4, 2018 Georgia Goes 2-0 After Win Against Troy Jun 3, 2018 Curry, McGovern, and Stricklin meet with the Media Jun 3, 2018 Dawgs Beat Campbell University, 18-5 Jun 2, 2018 Georgia Baseball NCAA Selection Show Viewing Party May 28, 2018 Baseball Falls in Heartbreaker to Ole Miss May 24, 2018 Georgia Baseball Postgame Press Conference May 23, 2018 UGA Baseball With Win to Clinch the Series Against Arkansas May 19, 2018 McGovern, Schunk, and Stricklin meet with the Media Jun 4, 2018 1 2 3 4 5 6 7 8 Flats Tears Ballet Paco P3187 Gil Multicolour Women's H0qPOnf


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A mobile weapon (機動兵器) is the generic term used to describe vehicles that incorporate technology typically found in mobile suits, as opposed to conventional vehicles such as tanks, planes, and ships. The term "mobile weapon" can be used to describe any vehicle fitting that definition (such as mobile suits and mobile armors) but is typically only used when referring to more than one type simultaneously or when it is difficult to label a vehicle as a specific sub-type.
Mobile Weapon Types Overview
Most mobile weapons fall under one of four categories: Mobile Pods, the most simplistic type of mobile weapon; Mobile Suits (MS), the more popular and iconic type of mobile weapon; Mobile Armors (MA), larger non-human counterparts to mobile suits; and Transformable Mobile Weapons, which traditionally can switch between an MS-mode and an MA-mode. Note: there are others, however, that do not conform fully to one of these categories.
Mobile Pod
The mobile pod is the predecessor of the mobile suit, simpler machines consisting of a main body frame, usually spherical, with attached manipulator hands and a number of thrusters along the body. Mobile pods typically have poor performance compared to other mobile weapons, but occasionally see use due to the fact that they tend to be cheap and easily constructed. The most popular mobile pod is the RB-79 Ball from the Universal Century timeline, appearing primarily in the original Mobile Suit Gundam.
Mobile Suit
|Wasn't there a construction machine called a Mobile Worker?
|No. This is so advanced, you should consider it totally different.
—Tem Ray
Mobile Suits (MS) are the most popular and most numerous type of mobile weapon. They are humanoid combat vehicles, typically employing two arms to deploy weapons, two legs for propulsion, and a head that acts as a main camera and sometimes houses a secondary weapon that acts as a rotating turret (with the head itself providing the rotation). Typically speaking, a mobile suit is approximately 60 feet in height, with a cockpit located in the unit's torso. However, exceptions are not uncommon; units that are much larger or slightly smaller are not unheard of, and occasionally the cockpit is located in the head or (in semi-rare cases) the crotch, as well. The name "mobile suit" is believed to be a combination of the terms "Mobile Infantry" and "powered armor suit" from the Robert A. Heinlein book Starship Troopers. Different terms exist to differentiate mobile suits from ordinary space suits used to protect individuals in vacuum; for example, Universal Century makes reference to "normal suits" or "pilot suits", while After Colony uses the term "astrosuit".
Though the exact development process behind the creation of mobile suits varies by timeline, they are generally used for their versatility, with many models being usable in a wide variety of environments; from inside space colonies to open space, across all parts of Earth, and even occasionally underwater or in mid-air.
Mobile suits are typically deployed in a fashion similar to modern-day tanks or aircraft. Working in groups, they are often organized into teams consisting of three to five units, though larger formations in major battles are not unknown. Typically teams are homogeneous, consisting of a single unit type, but may sometimes be composed of complimenting unit types (e.g. a close-combat unit type and a fire support unit type). The latter is most common in teams with high-performance units and experienced pilots.
Universal Century Mobile Suits
In the Universal Century timeline, the phrase "Mobile SUIT" (MS in short) is an acronym for Mobile Space Utility Instrumental Tactical. While this definition has since been officially endorsed by Sunrise, it is a backronym that originated from a semi-official guide book called Gundam Century.
In the Universal Century timeline, two main technological advancements led to the creation of the mobile suit: the AMBAC (Active Mass Balance Auto Control) technology, and the Minovsky particle. The original AMBAC prototype only had two large limbs (instead of the four that later suits would have), but moving those limbs allowed it near-thrusterless maneuverability in space by changing its center of mass. This led to a revolution in space warfare tactics. Another revolution would follow the development of a type of nuclear fusion reactor designed by Dr. T.Y. Minovsky. Not only could his nuclear reactor be shrunk down to the size of a quartet of refrigerators, but it also produced a unique subatomic particle called the Minovsky particle. These particles could block out certain types of radiation, including radar and radio signals. This would hamper space combat over large distances and force modern combat back down to the visual range. The first prototype mobile suit would be the MS-01, while the first mass-produced model would be the MS-05 Zaku I. The most famous mobile suit is the second prototype model RX-78-2 Gundam piloted by Amuro Ray in the first series, Mobile Suit Gundam.
After War Mobile Suits
In 1996's After War Gundam X, mobile suits were the main weapons of both the United Nations Earth and the Space Revolutionary Army. After the 7th Space War ended with a massive colony drop, which brought the Earth to a post-apocalypse state, a large number of these mobile suits remain on Earth and many are taken by civilians for personal use. These includes powerful Gundam type mobile suits used by the UNE during 7th Space War, which are rare and highly valued machines. In addition, new mobile suit models continue to be developed by the Space Revolutionary Army and the newly formed New United Nations Earth.
After Colony Mobile Suits
In 1995's New Mobile Report Gundam W, the first mobile suit was the OZ-00MS Tallgeese, a high-powered prototype unit built in After Colony 170. This prototype unit was considered too powerful for mass production (and for most pilots to handle), and was later redesigned into the more average-performing mass-production OZ-06MS Leo. The researchers who worked on the Tallgeese then defected to the Space Colonies, designing a mobile suit that would outperform the Tallgeese on all levels: the Wing Gundam Zero. However the project was canned not only because it was deemed too powerful due to its Twin Buster Rifle, which at full power could destroy a colony, but due to its operating system, codenamed the ZERO System, which could turn a pilot into the perfect pilot by sampling their thoughts and giving them visions of possible outcomes. It would however decrease mental stability, making the pilot insane, and only a truly skilled pilot could handle the system. The five scientists believed the type of power the Wing Zero had wasn't necessary to attain peace. With each taking a copy of the plans of the Wing Zero, each of the researchers fled to a different colony, and developed each of the five Gundam suits independently that were based on the plans: Wing Gundam, Deathscythe, Heavyarms, Sandrock, and Shenlong.
Another line of mobile suit in the After Colony era is the G-UNIT. Developed at MO-V, the G-UNIT was based on information gathered from the first five Gundams. G-UNIT Gundams look like basic mobile suits when compared to the original five Gundams, but this makes them much more versatile. G-UNIT Gundams are also able to be equipped with additional parts to improve their performance. Another feature that is applied to G-UNIT Gundams is the PX system. The PX system increases the machine's performance, and also forces the pilot's brain to have hormones produced, namely epinepherine/adrenaline, to increase his/her combat ability. Since it puts stress on both the MS and the brain, the PX system can only be used for a short time (about 65 seconds was the max for Odin's PX System) before damage can be done. The first G-UNIT Gundams are OZX-GU01A Gundam Geminass 01 and OZX-GU02A Gundam Geminass 02.
Cosmic Era Mobile Suits
In the Cosmic Era timeline, the first mobile suit, the YMF-01B Proto GINN, was rolled out in CE 65, while the first production-type mobile suit, the ZAFT's ZGMF-1017 GINN, entered production two years later. The Earth Alliance begins mobile suit development in CE 69 with the "G Project", and development culminates with the rollout of five Gundam prototypes on 20 January CE 71. The first Earth Alliance mass-production mobile suit, the GAT-01 Strike Dagger, rolls out late in the war just before the Battle of Porta Panama. Amongst the mobile suits deployed by ZAFT include quadrupled, animal-like ones such as TMF/A-802 BuCUE. Thus, Cosmic Era is the first timeline with official animalistic design.
The Earth Alliance's "G Project" was aided by Morgenroete Incorporated, a semi-nationalized munitions company based in the neutral country, Orb Union. The company however had an ulterior motive, it wanted to steal the technology behind the machines so that they could be used to produce mobile suit to protect Orb against the Alliance and ZAFT. The company was somewhat successful: it managed to obtain the technological details of the Alliance's beam weapons (Beam saber, Beam rifle, etc.), but not the secrets behind Phase Shift armor. The company then started mobile suit development of its own, code named Astray. Five prototypes were developed: the MBF-P01 Gundam Astray Gold Frame, the MBF-P02 Gundam Astray Red Frame, the MBF-P03 Gundam Astray Blue Frame, the MBF-P04 Gundam Astray Green Frame and a fifth unit. Data from the development of these units were simultaneously used to create Orb's mass-production mobile suit, the MBF-M1 M1 Astray, back on earth.
Postwar MS development continues apace on both sides, with the Alliance developing the GAT-02L2 Dagger L and then the more advanced GAT-04 Windam, while ZAFT develop the ZGMF-601R GuAIZ R, followed by the ZAKU lines and the ZGMF-2000 GOUF Ignited. Both sides heavily utilize Striker Pack technology after the war, which allows a single mobile suit to fulfill multiple roles. In addition, ZAFT created a new generation of transforming mobile suits, capable of transforming between an all-purpose mobile suit form and an environment specific mobile armor form.
Correct Century (Seireki) Mobile Suits
In 1999's Turn A Gundam, the technology on Earth has regressed back to that of early-20th century, and in some cases, even to pre-industrial levels. The Militia, which is Earth's defense against the invading Moonrace, had biplanes, jeeps, and tanks as its main war vehicles. However, in certain locations of the world, called Mountain Cycles, ancient mobile suits are buried, protected from deterioration and decay by regenerative nanomachines called Nano-skin. These mobile suits are said to be relics from the Dark History, and when the first Militia mobile suit, the Turn A Gundam, is uncovered from a statue called the White Doll, the Militia begins searching through these mountain cycles and discovering more and more mobile suits. These uncovered mobile suits become the backbone of the Militia and allow to produce them the war between it and the Moonrace, which has never lost its mobile suit technology, to proceed on a more even scale. Later, the Moonrace also begins searching through mountain cycles on both the Earth and the Moon, and a menagerie of both low-tech and high-tech mobile weapons from various ages of the lost past are eventually fielded by both sides.
Future Century Mobile Suits
In 1994's Mobile Fighter G Gundam, mobile suits are very common much as airplanes are in the early 21st century. Their development began even before mankind left the Earth for Space Colonies. However, what is special about G Gundam's timeline is the presence of advanced mobile suits called Mobile Fighters. Using the Mobile Trace System, these mobile fighters mimic the movements of their pilots, making them very effective for close-ranged martial arts combat.
Anno Domini Mobile Suits
In 2007's Mobile Suit Gundam 00, the mobile suit is a technology that can be traced back to Aeolia Schenberg, who is historically credited as the inventor because some concepts he introduced were critical to it.[1] It is related to the Orbital Elevators, which were also designed by Aeolia. Because the construction of the elevators spanned several different environments, there was a need to develop a machine that could work in these environments.[2] From this requirement, the work loader was born. It was given a humanoid form in order to improve its usability (more precisely, the addition of "arms" and "legs").[2] The Solar Energy Wars, which involved pro and anti elevator factions, centered around the protection of the Orbital Elevator.[2] As protection of the Orbital Elevators also required a machine to be able to work in different environments, the work loader thus evolved into a weapon. Such a weapon with a humanoid form is called a mobile suit.[2] As time progressed, many military weapons were discarded in favor of the mobile suit due to its high performance in many fields although there are exceptions such as aerial reconnaissance and naval activities.[2]
Mobile suits are typically designed to be in a range of 15 to 20 meters tall, because this is the best height range for optimal movement around the elevators.[3] Another reason for the effectiveness of mobile suits is their ability to use thick E-Carbon armor easily due to their size, which allows them to withstand the considerable weight of the armor.[3] To destroy such armor requires very destructive weapons and this resulted in the upsizing of weapons.[3] The resulting weapons can only be used by MS, thus the unwritten rule that only mobile suits can defeat mobile suits was born.[3]
One large revolution in mobile suits came from GN Particle technology. Initially, this technology was exclusive to Celestial Being and was a big advantage for them, but it eventually got into the hands of the world authorities due to a traitor. Initially these highly advanced suits were kept completely hidden from the public, but eventually the ESF government revealed them, albeit only those they wanted the public to know about and then still in a restrictive manner.[4] The exact relationship between the GN-X and the Gundams is never revealed.[4] The mass production of these GN mobile suits was delayed for up to three years with the official reason being parliamentary approval, but the true reason was that greater understanding of GN technology as well as the setting up of the production system took time.[4] Other limitations included their incompatibility with current storage/preparation facilities as well as their high cost.[5] The advent of GN technology also led to some regular mobile suits being equipped with GN technology, such as the MSJ-06III-A Tieren All Region Type and the CBNGN-003 (SVMS-01AP) Union Flag Celestial Being Version. By the 2360s, most mobile suits models of the early 2300s no longer exist.[6]
Advanced Generation Mobile Suits
In the Advanced Generation timeline, Mobile Suits are humanoid machines dating back to at least the Colony Nations' War. While some are used for labor, most are seen being used in combat. In addition, the Mobile Suits of the Earth Federation are humanoid and conventionally shaped while the ones possessed by Vagan are more exotically shaped and constructed.
There're also two subtypes, Mobile Sport for sporting activities (such as CMS-F/06 Shaldoll-G) and Mobile Security for the police and security related activities.
Post Disaster Mobile Suits
In the Post Disaster timeline, Mobile Suit Frames are large humanoid-shaped mobile weapons that are around 18 meters tall. They are the most powerful weapons available to mankind since the Calamity War that preceded the Post Disaster era. However, they are also expensive as they require high construction and maintenance costs. Because of this, they are rarely seen or used in the current era except for use by the larger military factions and even for them having building them in great numbers is prohibitive. They usually make use of a humanoid shape frame system, in which parts and systems are installed on top of it. The frames are made out of a rare type of metal that is really strong and also used to construct mobile suit-class melee weapons. A single frame type can be used for multiple mobile suit designs. They are usually equipped with Ahab Reactors and Nanolaminate Armor, which are the main reasons as to why they are powerful machines. Currently, the development of new mobile suits are primarily dominated by Gjallarhorn, but in the Outer Sphere areas (such as Mars and Jupiter), factions such as the Teiwaz also have acquired this capability. However, Gjallarhorn still have a monopoly on Ahab Reactor production, so the other factions have to rely on scavenged reactor units.
SD Gundam
In most of SD Gundam series (some notable exception are SD Gundam Eiyuden), mobile suit are sentient robotic lifeform roughly the size of human. In some setting such as SD Gundam Gaiden series, mobile suits and humans living together despite their physical different.
Mobile Armor
Mobile Armors (MA) are similar to mobile suits in technology and operation, but vary tremendously in design. Mobile armors are almost always significantly larger than mobile suits, and non-humanoid in appearance as well. Due to their larger size, they frequently equip more powerful energy sources than other vehicles of the same era, giving them the ability to mount more energy-intensive equipment such as large directed-energy weapons or powerful defensive systems. Their large size also makes them capable of using equipment that is too bulky to fit into mobile suits.
Because of the increased cost of building a mobile armor as compared to a mobile suit, they are rarely deployed in large numbers. They are usually operated as solo units, with tactics more closely resembling those of a warship than a mobile suit. However, exceptions have been known to occur, and groups of mobile armors operating in conjunction are extremely effective.
Although OZ-13MS Gundam Epyon and OZ-19MASX Gundam Griepe's transformed mode are classified as mobile armor mode, there is no official mobile armor in After Colony timeline.
In Correct Century, although JMA-0530 Walking Dome has characteristic of mobile armor, it's classified as a mobile suit. Similarly in Advanced Generation, Sid and Xvx-ooo Gurdolin are classified as mobile suit despite the appearance of Mobile Armor.
Universal Century Mobile Armors
In the Universal Century timeline, Mobile ARMOUR (MA in short) is an acronym for All Range Maneuverability Offence Utility Reinforcement. While this definition has since been officially endorsed by Sunrise, it originated from a semi-official guide book called Gundam Century. In addition, the acronym does not seem to be a particularly accurate description of mobile armors, as they rarely display "all range" capabilities (instead tending to be specialized to very specific environments) and are almost always employed as independently-operating juggernauts, rather than as "reinforcement" for mobile suits. Considering the term "all range" is also used to describe the use of bits and funnels, it might meant MAs can attack on many directions. However, MAs rarely have this ability (Braw Bro, Elmeth, Dendrobium Orchis, Neue Ziel, Psyco Gundam, etc. being the exceptions) therefore, this is also not a very accurate explanation.
Originally, Mobile Armors were built to compete with Mobile Suits (MS). While Zeonic Co. was building MS as the next generation of mobile weapons for Zeon before the One Year War, the rival company MIP was developing MA. However, MIP lost the competition, and MAs were never mass-produced. Later, both Zimmad (another rival company which later developed the famous MS-09 Dom) and MIP became sub-contractors of Zeonic Co. and assisted in the mass-production of Mobile Suits.
In general, a mobile armor is a unit emphasizing generator power output so that it can support a Mega Particle Cannon: this series of model include the test type model MA-04X Zakrello and the mass production models MA-05 Bigro and MA-06 Val Walo. In Gundam Officials (the ultimate UC guide book) and various settings announced, MAs should have at least two of the following performance compared to the other mobile weapons within the same time frame:
- High mobility (high acceleration or high terminal velocity in atmospheric/subsuface conditions)
- High maneuverability (having high ability to turn and aim)
- High fire power (usually means carrying different types of weapon for various enemies or high power mega beam weapon.)
- Strong defence (usually I-Field generators)
A mobile armor is usually non-humanoid, and is usually much larger and more powerful than contemporary mobile suits: the MA-08 Big Zam exemplifies the typical traits of a mobile armor. However, the MSZ-006 Zeta Gundam's non-humanoid mode is not considered a mobile armor; instead it's designated as a "Wave Rider". Most TMS in the Zeta project only have a Wave Rider form (with the exception of the MSZ-008 ZII), and are not considered to be mobile armors. These mobile suits are designated VMSAWRS (usually with the S's and R decapitalized as VMsAWrs for unknown reasons.) for "Variable Mobile Suit And Wave Rider System".
Cosmic Era Mobile Armors
In the Cosmic Era timeline, mobile armors are non-humanoid units employed by the Earth Alliance forces. Early mobile armors were essentially small space fighters, and were vastly outclassed by ZAFT's mobile suits: on average, it would take five TS-MA2 Moebius units to equally match a single ZGMF-1017 GINN. However, in the sequel TV series Gundam SEED Destiny, larger MAs equipped with powerful positron reflector shields are used, such as the YMAG-X7F Gells-Ghe. These units more closely resemble the MAs used in the UC timeline, with their huge size, overwhelming firepower, and ability to resist attack.
Anno Domini Mobile Armors
Mobile Armors in Anno Domini are seen as early as the 4th Solar Conflict, along with mobile suits. The mobile armors in this time-line mostly appear as either an extended part of, or docked with mobile suits, although some mobile armors can be operated on their own.
In the 24th century, Mobile Armors were considered obsolete and went out of use. However, the terrorist group La Eden used mobile armors such as the MAJ-03 Shuichai as part of their plan to get Celestial Being to stand down. The AEU also gives Ali al-Saachez the massive Mobile Armor Agrissa which docks with his Custom Enact Agrissa Type. There are also some small Mobile Armors such as the MAJ-V34 Jiachong that remain in service of Human Reform League.
In the year 2307 mobile armors will begin to appear on the battlefield again with three new GN powered models being fielded, two by Celestial Being and one by the UN Forces that is piloted by Alejandro Corner. These mobile armors are similar to others of this time-line in that they are operated from a docked mobile suit, however other than that they are considerable more powerful. The GN Arms type E and type D of Celestial Being dock with Exia and Dynames respectively dramatically increasing their firepower and speed. The GNMA-XCVII Alvatore lacked speed and maneuverability, but made up for it with overwhelming firepower and GN field powered by 7 GN Drives that make the machine more of a mobile fortress.
In AD 2312 a new series of mobile armors is developed by the A-Laws and the Innovators. These new units are distinguishable for not only their inhuman form but also from how they are powered by multiple GN Drives. The first mobile armor would be the newly developed aquatic mobile armors of the A-Laws. The GNMA-04B11 Trilobite while fast under the water and had an impressive load of torpedoes did not seem to be a particularly powerful fighter, having little in the way of weapons or defenses. The Innovators GNMA-Y0001 Empress matches the listed characteristics of a mobile armor from the UC time-line being a very fast and maneuverable mobile weapon possessing a strong offensive attack and defensive GN field. Celestial Being also develops a small group of supporting mobile armor, which work as support units for the Gundams.
Mobile Armors created before and after the advent of GN technology are actually different weapons should be classified under different names, but are still collectively known as "mobile armors" in spite of the differences.[7] Further development down the line may result in two different names for the weapons.[7]
Post Disaster Mobile Armors
In the Post Disaster timeline, Mobile Armors are fully automated, similar to Mobile Dolls in the After Colony timeline or Sid in the Advanced Generation timeline, and capable of producing sub-units that could support them. As they are controlled by artificial intelligence instead of human pilots, they are unrestrained by ethics or emotion. Consequentially, they destroyed cities and killed hundreds of millions during the Calamity War. Mobile Suits were originally designed to fight them and are essentially their arch-enemy. The original ancestors of Gjallarhorn's Seven Stars and Agnika Kaieru ended the Calamity War by destroying them. At least one was discovered on Mars about 300 years later and was accidentally activated.
Mobile Worker
A type of mobile weapon designed for purpose of construction work.
In Universal Century timeline, the Principality of Zeon used the development of a Mobile Worker as a cover for the development of Mobile Suit. Some Mobile Workers have non-humanoid form such as Geze, and MW544B Sandhoge. Although humanoid models such as the MS-01 Mobile Worker and MWS-19051G D Gundam "First" also exist. It's worth noting that a labor variant of Zaku II, the MS-06W Worker Zaku is classified as labor Mobile Suit instead.
In Correct Century timeline, two types of labor Mobile Suit are present. MRC-C03 Bellona and MR-SPI05Ω"Jet Stream". However, it's noted that the Jet Stream belong to subgroup known as Mobile Rib.
In Anno Domini timeline, Workloader is described as small commercial-use construction Mobile Suit. GNW-100A Sakibure is classified as a workloader.
In Advanced Generation timeline, CMS-328 Desperado, Vandera, and 3D are humanoid labor mobile weapons classified as Mobile Standard.
In Post Disaster timeline, Mobile Workers are group of small general purpose mobile weapons with tank-like form. They are often used as light tactical weapons or as transportation outside of combat.
Transformable Mobile Weapons
Transformable Mobile Weapons are mobile weapons with multiple configurations that allow them to change their basic design based on the tactical situation at hand. Typically, these configurations are limited to a standard Mobile Suit mode, where the unit acts as a normal mobile suit (often called "Transformable Mobile Suits"), and a mode which features increased speed and greater protection for vital parts at the cost of flexibility and firepower, appearing similar to a conventional space fighter, atmospheric craft, or Mobile Armor. Many exceptions exist, however, and virtually any combination of modes is possible, though it is very rare for a transformable mobile weapon to have more than two modes.
Transformable mobile weapons can be deployed in a manner similar to either mobile suits or mobile armors, depending on their specific capabilities. However, their transformation mechanisms tend to make them expensive to build and maintain, and therefore they usually appear in smaller numbers than mobile suits, though still in higher numbers than most mobile armors.
Universal Century Transformable Mobile Weapons
There are some mobile weapons that have the ability to transform between two or more operating modes, classified either as Transformable Mobile Suits (TMS) or Transformable Mobile Armors (TMA). These typically consist of a mobile suit mode and a mobile armor mode. The term "Transformable Mobile Armor" is used to describe a transformable mobile weapon that is substantially larger than contemporary mobile suits, even if the mobile suit mode is its primary configuration. TMS are normally not considered MAs in their non-humanoid form. Examples of TMSs include the Gaza-C, Methuss, Zeta Gundam & ZZ Gundam, Gabthley, and Hambrabi; TMAs include the Psyco Gundam & Psyco Gundam Mk-II, Asshimar, Baund Doc, Gaplant, and Messala.
Transformable mobile weapons were widely used during the Gryps War and First Neo Zeon Conflict, but generally fell out of favor among military designers soon afterward. This is likely a result of the increased expense and the weakened structural issues that lead to lesser durability involved in such designs; only the Neo Zeon forces at Axis had any success in mass-producing even the simplest transformable mobile suit designs.
However, in the side story Moon Crisis the Earth Federation Space Forces did produced some transformable mobile suits in UC0099 to form a high speed strike team called Z-Plus team to react to special situations like mobile suit terrorist attacks and such. The team mainly compose of second generation Z-Plus units called Z-Prompt and excel in re-entree missions.
After Colony Transformable Mobile Weapons
In the After Colony timeline, after the creation of the Leo, OZ expanded its military force by investing in manufacturing transformable mobile suits. Because of this, TMSs were widely used by both OZ and the UESA by extension. The TMSs were developed to cope with specific terrains and environments, according to OZ's needs: the Aries for aerial combat, the Pisces and Cancer for aquatic and deep-sea combat, the Targos for land battles, and the Taurus for space combat. However, TMS manufacturing later declined in favor of producing models based on combat data of the five Gundams that landed on Earth, but was still prominently utilized in conjunction for newer models.
Most notably, the five scientists developed Wing Gundam Zero as a TMS, giving the mobile suit a high-speed flight form named "Neo-Bird Mode", where it transforms into a fighter plane resembling a large white bird. This transformation aspect was carried on by Doctor J in the construction of the Wing Gundam, and is the inspiration of its own high-speed flight form, "Bird Mode". Lastly, the OZ-13MS Gundam Epyon was designed based on data taken from the Tallgeese and the five Gundams, including the Wing Gundam. Thus, in taking with Treize's ideals as well, Epyon was also created as a TMS with a mobile armor mode, called "Dragon Mode" for its dragonic appearance, again for high-speed flight and space cruising.
Cosmic Era Transformable Mobile Weapons
Outside of the Universal Century, Transformable Mobile Suits are most common in the Cosmic Era, with examples including: the Earth Alliance's GAT-Series Aegis, Forbidden, and Raider; Orb's Murasame; and ZAFT's Saviour, Chaos, Abyss, and Gaia. In addition, the Cosmic Era features the first Transformable Mobile Armor to appear in an Alternate Universe, the GFAS-X1 Destroy.
Anno Domini Transformable Mobile Weapons
In the 24th century, TMS are the most common types of mobile suits in both the Union of Solar Energy and Free Nations (Union) and Advanced European Union (AEU), and were mass-produced and sold to other member nations. The Union has the Flag and the Realdo, and the AEU has the Enact and the Hellion. However, since only a few skilled pilots can transform their mobile suit in mid-air with no difficulty, most of the pilots would rather keep their mobile suit either in plane form or mobile suit form. The GN-003 Gundam Kyrios and its successors, the GN-007 Arios Gundam and the GN-011 Gundam Harute, can also transform into a fighter mode. Arios' support unit, the GN Archer can also transform, and further combine with Arios in fighter mode.
Transformable Mobile Weapons in Alternate Universes
While the concept is most prevalent in the late 0080s of the Universal Century, some transformable mobile suits have appeared in other Gundam timelines, such as After War's GW-9800 Gundam Airmaster and NRX-0015 Gundam Ashtaron, and CC's (Seireki's) FLAT-L06D FLAT.
Other Mobile Weapons
The term Mobile Weapon is applied to units that otherwise defy categorization. Machines that are not truly mobile suits nor fitting the definition of mobile armor are often called simply "mobile weapons". Though such units are rare, they are sometimes extremely powerful, a unique design combining with powerful armaments to pose a tremendous threat to enemy combatants. Such machines include the Dendrobium Orchis, a mobile weapon from the Universal Century OVA 0083, which consists of a mobile armor-like framework set around a standard mobile suit, creating a unit that is neither truly a mobile armor nor entirely a mobile suit.
Mobile Tank
So far only one mobile weapon classified with this category, YMT-05 Hildolfr.
Mobile Ship
So far only one mobile weapon classified with this category, QRX-006 Geminus.
Mobile Fortress
So far only one mobile weapon classified with this category, NRX-033 Matabiri.
Mobile Fighter
Exclusive to Future Century. Mobile Fighter is mobile weapon control through pilot's movement via mobile trace system.
Mobile Horse
A variant of Mobile Fighter, but shape like a horse and piloted by a horse. Other than Fuunsaiki, there's also GF13-002NGR Zeus Gundam's unmanned support mobile horse Hercules.
Man Machine
Exclusive for Gaia Gear novel and radio drama. Technically the Man Machine is successor to Mobile Suit with much more advance technology that they are on completely different level.
Machine Soldier
Exclusive for SD Gundam Gaiden series from SD Gundam Gaiden: Seikihei Monogatari onward.
Remote Mobile Weapons
Remote Mobile Weapons refers to mobile weapons that operates, either primarily or solely, without a pilot. Though most mobile weapons have the potential to function "unmanned" or in the absence of a physical pilot, some mobile weapons have been created with this specific intention. Normally, these mobile weapons utilize either an internal or external control system, or are installed with a unique operational program or AI.
After Colony Remote Mobile Weapons - Mobile Doll
In the After Colony timeline, Colonel Tubarov, a loyal supporter of the Romefeller Foundation and OZ, developed the Mobile Doll System - a powerful AI-based programmed operating system that can be installed into any existing Mobile Suit and allow it to operate independently using its on-board AI system, or remotely by an external control connected to the same system (be it another mobile suit or a large terminal). A Mobile suit installed with this control system is referred to as a "Mobile Doll" (or simply "Doll" due to the lifeless response the MS displays in combat). The Virgo and its successors were designed specifically for the use of this system, thought it has been installed and tested on the Leo, the Taurus, and briefly on the Vayeate and Mercurius.
In the creation of the Tallgeese, OZ's MS developers believed the machine was too sophisticated to be controlled by a single person - they said the machine was perfect: it was the human pilots that were the problem. In order to make it a viable weapon, something had to change. They believed two paths could make Mobile Suit combat a reality: 1) eliminate the human pilot entirely by making the MS an unmanned vehicle; or 2) alter the pilots themselves to make them perform better. While the latter aspect gave birth to the ZERO System, the former concept evolved into the MOBILE Direct Operational Lead Labor (MOBILE DOLL) project, or MD project.
The project was funded by the Romefeller Foundation who used Mobile Dolls to take over the UESA. The Mobile Dolls required both a unique MS operating system and some sort of external command software feeding it orders. With this system, they could either be controlled directly or left stand-alone, controlled by their on-board Artificial Intelligence (AI). Operators didn't need to be fully trained pilots, as the AI handles the nuances of control. Through mass-production, the Romefeller Foundation could maintain and expand their command of the Earth sphere without needing to train new pilots.While some people saw this as a solution to warfare long plaguing the Earth Sphere - without the casualties resulting from traditional combat (believed as the most horrifying aspect of war) and death all but removed - others believed, since the Mobile Doll is fundamentally a weapon of mass destruction, when you remove the human element from such destruction, warfare ultimately becomes meaningless. OZ opposed the move towards unmanned suits, as they relied on manned MS, and its leader, Treize Khushrenada, fought against their use by the Foundation.
While he proved, at the time, a human pilot was still superior to the AI System, development of Mobile Dolls continued on their Lunar Base under Colonel Tubarov. As the Eve Wars continued, White Fang abducted the MD lunar facility and mass-produced their own Mobile Doll army, which included the most powerful Mobile Doll type - the Virgo II. Uniquely, Milliardo Peacecraft decided to use a modified version of the Epyon System as the control system for the White Fang's Mobile Dolls, which was operated by Dorothy Catalonia. However, as did with all other suits (except the five Gundams), after the war ended in December AC 195, all Mobile Dolls were dismantled and/or destroyed.
After War Remote Mobile Weapons - Bit Mobile Suit
In the After War timeline, there is a unique type of mobile suit specifically designed to be operated unmanned, called "Bit Mobile Suits". These mobile suits are controlled by the mind of a Newtype pilot, using the Flash System built into that pilot's mobile suit. The pilot can then manipulate the bit mobile suits through thought alone. The Bit Mobile Suits, so far, are modeled after the main unit equipped with the Flash System, not only in their outward appearance but also in terms of weaponry, speed, and armor, making it hard for enemy forces to determine which suit held the actual pilot. The NRX-016 Rasveht is the most notable mobile suit to utilize this system: others include the G-Bit D.O.M.E., GX-Bit, GW-Bit, and GT-Bit.
The Bit Mobile Suit was created by the United Nations Earth to be used in conjunction by the Newtype pilots of their Gundam series. Most of these suits were destroyed at the end of the 7th Space War, but at least one set of GX-Bits survived at the bottom of the Pacific Ocean, in an area which became known as the Sea of Lorelei. These were part of a secret UNE project called Operation L, and in AW 0015 were salvaged by the New United Nations Earth. However, the crew of the Vulture ship Freeden tried to prevent this from happening: during a battle against the forces of the New UNE, Freeden captain and former Newtype Jamil Neate was able to control the suits (with the help of his old friend Lucille Liliant) and used them to destroy a part of the UNE armada. Afterwards, he destroyed them so that they wouldn't fall into the wrong hands.
This did not stop the New UNE military to develop a new set of Bit Mobile Suits; this time connected to the NRX-016 Rasveht. They were modeled to be identical to the main unit, making it hard for the enemy to distinguish the main unit. The Rasveht was later piloted by potential Newtype Abel Bauer and sent against the Freeden and its mobile suits. During the battle, Bauer's Newtype powers awakened which allowed him to use the Bit Mobile Suits of the Rasveht: with them, he nearly defeated the Gundams of the Freeden. However, the Freeden's crew destroyed some of the Bit Mobile Suits and, after Garrod Ran critically damaged the Rasveht main unit, the rest of the suits deactivated. Since then, no other bit mobile suits have been seen.
Universal Century Remote Mobile Weapons
Appearing in G-Saviour in the late Universal Century, remote mobile weapons are built by CONSENT as a means of suppressing dissidents, and are simply referred to as "Mobile Weapons". These are essentially mobile suits programmed with an onboard A.I. referred to as Feeling Sense Equipped Block Boxes to track and destroy enemy targets. As such, many see mobile weapons as soulless killing machines. The mobile weapons that are first seen are the CAMW-13 MW-Rais, however these units were fully automated and attacked preset targets. Project Raven was an attempt at improving the A.I. to function more like actual pilots, producing the improved CAMW-14 MW-Raid and the eponymous CAMS-15 Raven.
- ↑ Mobile Suit Gundam 00 Season 1 Episode 2 "Gundam Meister"
- ↑ 2.0 2.1 2.2 2.3 2.4 Mobile Suit Gundam 00N Chapter 3
- ↑ 3.0 3.1 3.2 3.3 Mobile Suit Gundam 00N Chapter 7
- ↑ 4.0 4.1 4.2 Mobile Suit Gundam 00N Chapter 4
- ↑ Mobile Suit Gundam 00N Chapter 6
- ↑ Mobile Suit Gundam 00N Chapter 13
- ↑ 7.0 7.1 Mobile Suit Gundam 00N Chapter 14

subset: commoncrawl


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If an ounce of prevention is truly worth a pound of cure, our intention is for the survival products and safety products offered here at SOS Survival to have no less than a ton of value to you. With the current ongoing trend toward accumulation of emergency preparedness supplies, you may be surprised to know our collection of safety and emergency response products and outdoor supplies has actually been growing since our store's inception in 1989. If it has to do with safety, survival or survival training equipment, chances are good you'll find it here.
Items you'll find like first-aid kits, water filtration kits and fire protection equipment are paramount for survival and emergency situations. We at SOS Products strive to bring high quality products, carry a huge selection and offer uncompromising service. We're glad you're here and thank you for considering us your number one source for survival and safety.


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I Sure Hope My Third Grade Child Learns How to Read this Year! FREE PHONICS!Posted in 3rd grade can't read, 3rd grade struggling reader, a child who can't read, ADD, ADD and ADHD, ADHD, adult literacy problems in the united states, children who struggle to read, FREE PHONICS FIRST CURRICULUM, homeschooling phonics program, how to teach phonics, look/n/say vs phonics, not being able to read, older children who struggle in reading, phonics curriculum, teach your child phonics, why can't my child read, will phonics help? | Comments Off on I Sure Hope My Third Grade Child Learns How to Read this Year! FREE PHONICS!
It's true. If a child has not learned how to read proficiently by the end of 3rd grade – well – to put it mildly, he's in trouble!
What's more, here is what happens later on when parents and teachers FAIL to make certain that their first through third graders LEARN TO READ:
Illiteracy Statistics
In a study of 20 'high income' countries, the US ranked 12th on literacy tests. Illiteracy has become such a serious problem in our country that 44 million adults are now unable to read a simple story to their child. A few other shocking facts:
- 7 million Americans are illiterate.
- 50 percent of adults cannot read a book written at an eighth grade level.
- 20 percent of Americans are functionally illiterate and read below a 5th grade level.
- 30 million Americans cannot read a simple sentence.
Just about everything has been blamed for the fact that far too many of our children are struggling in reading, that far too many of our third graders cannot read all the words on the page proficiently. There's been finger-pointing accusations such as the following:
It's the parent's fault
It's the fault of the unions!
Those government bureaucrats are hindering teachers because of all their ridiculous requirements.
My child has a bad teacher!
My child must be ADD or ADHD or hyperactive!
My child hates school!
Our government isn't giving teachers enough money!
At Candy 4WAY Phonics, we have another solution: Give the students systematic, one-on-one, phonics/first, step-by-step reading instruction. Teach the kids to stop guessing at words and teach them instead how to sound out every word on every page from left to right.
How are we doing that?
We're doing it by encouraging parents to teach their own children how to read. We're offering parents (and teachers) an INSTANT DOWNLOAD Systematic Phonics COMPLETE Curriculum that is parent/friendly and 100% ABSOLUTELY FREE – a COMPLETE phonics-first curriculum that parents can DOWNLOAD and receive INSTANTLY.
This COMPLETE step-by-step,synthetic phonics curriculum includes all of the following:
An Introductory eBook entitled: How to Teach Candy's Systematic 4WAY Phonics
An easy-to-understand "How to Follow this Program" guide.
100 Systematic Phonics daily, fun-to-read lessons (packed with rhyme, rhythm, and alliteration)
20 Sequenced Phonics Readers
Rhyming Phonics Alphabet Charts
Multisensory Phonics Vowel Helps
Rhyming Phonics Alphabet Flashcards
10 Lifetime Rhyming Phonics Charts
Sequenced Phonics Drill
Easy to read Pronunciation Keys
In addition, this ABSOLUTELY FREE SYNTHETIC, PHONICS-FIRST COMPLETE CURRICULUM includes FREE Email Coaching from the President of Candy 4WAY Phonics.
CSo click away to get your ABSOLUTELY FREE COMPLETE systematic, synthetic, phonics/first curriculum.
If you would like to find out how (for under $10) you can receive an entire phonics-first, step-by-step curriculum INSTANTLY so that your child can learn to fluently sound out every word on every page, we encourage you start by reading little Candy's TRUE STORY.


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By Cody Willard
We have thousands of Top 5 Apps Lists for all kinds of interests, hobbies and professions at AppConsumer.com. You can search for the best five apps for your own interest, hobby or profession (ie, art, guitarists, football, weight-loss, investment, etc) using the search box below and click through to AppConsumer:
Evidence of the burgeoning and accelerating App Revolution was everywhere this earnings season. From Google's blowout quarter adding to its $15 billion market cap the next day to Motorola's riding the Android wave to profitability since the Bell invented the telephone, the proof is in the earnings pudding.
Want more pudding? Try Broadcom's big quarter and subsequent pop. How about one of my long-time favorites from the Revolution Investing newsletter, Riverbed picking up 20% in the last week by selling shovels to the app miners? Does that make F5 and its new all-time highs the Levi Strauss of the App Rush?
Anyway, it's Friday and that means it's time for another edition of the best Top 5 Apps lists from this week on my AppConsumer.com site:
Android –
Top 5 best free Android apps for journalists
Top 5 Best Free Android Apps and Games for Kids
Top 4 Best Free Android Photo Editing Apps
Top 5 Best Halloween Apps for Android
Top 5 Best Android Apps for Home and Family
iPad –


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Jevon L. Stigger, 33, of Stuttgart set a mattress on fire inside one of the holding cells at SPD Wednesday.
Jevon L. Stigger, 33, of Stuttgart will more than likely be adding to his arrest record after setting a mattress on fire inside a holding cell at the Stuttgart Police Department. The stench is still prevalent this morning after the building filled with black smoke Wednesday afternoon.
The Stuttgart Fire Department was called and placed high powered fans at the west side entrance. The mattress had been removed.
Stigger was placed in one of the holding cells after being brought in on second-degree criminal mischief charges and an unauthorized use of vehicle charge. He was searched before being placed in the cell, according to SPD.
Later they found that Stigger found a pair of pants inside the cell that had a book of matches in them, which he used to set the fire. He also found a disposable cup that he used to plug off water and flood the area.
Stigger was transported to the Arkansas County Detention Center.


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Is your lawn getting enough water? More than likely, it's getting too much, according to experts.
Ensuring your lawn gets one inch of water per week is ideal, said Kenneth Burke, general manager of the Water Resources Board on the hottest day of the year so far. Burke said the board spent a year in conjunction with grass growing experts, like Pat Hogan, sales manager at Sodco, to determine the amount of water that is both lawn- and eco-friendly.
To Burke's surprise, they found the one-inch marker to be satisfactory to both sides of the issue.
"I said, 'Wait, you agree with us?'" laughed Burke.
Burke and Hogan were joined by members of the press at Sodco to unveil a "slow the flow" campaign to get homeowners to properly water their lawns.
But Hogan did, and he knows grass. Sodco is a 500-acre sod and corn farm in North Kingstown and has been providing sod and services to customers for more than 30 years. They grow various types of grass for residential and commercial use, and adhere to Water Resource Board guidelines. They also grow corn to fuel their heating systems and utilize solar energy, too.
According to Hogan, over-watering is a common mistake.
Hogan said people should only water their lawns two times a week. He said customers who over-water their sod or new grass prevent the grass from rooting deeply into the soil. With the water being constantly provided, the roots do not have to delve into the soil to seek out moisture.
"Then the roots grow sideways," he said.
Over-watering can also lead to disease and fungal growth.
"A good, healthy lawn can absorb 65 percent more runoff," he said.
And the benefits go beyond that.
Hogan said the cooling effects of a healthy lawn are like that of an air conditioner.
"The average front lawn produces 3.5 tons of air conditioning," he said.
Hogan and Burke agree that healthy lawns are not only beautiful but very important to the environment.
Yesterday, in the 90-degree heat, Burke gestured to the sky, noting the Department of Environmental Management had issued an "ozone alert" due to poor air quality.
"Grass is working to absorb all of this carbon dioxide and is pumping out oxygen," he said. "Green is beneficial to the environment. There are measurable benefits."
Hogan said 55 square feet of lawn produces enough oxygen for one person each day.
At Sodco, farmers use huge irrigation systems with technology that ensures water is dispersed equally and accurately. But for the average homeowner, keeping grass healthy and well hydrated doesn't require a fancy sprinkler system; it just requires adequate dispersal of water.
In order to keep track of the amount of water your lawn is getting, Hogan and Burke suggest using a rain gauge, a cylindrical measuring container.
The Water Resources Board is giving away free rain gauges to those who take a "lawn watering IQ" quiz on their website, www.riwater.com.
For those who don't have a rain gauge, Hogan suggested using a tuna can or pie plate. Once you establish how long it takes your sprinkler system to fill the plate or can, you can begin to time your lawn-watering sessions without the use of a gauge.
Rain gauges are particularly helpful, said Hogan, when your lawn is getting a combination of rainwater and hydration from sprinklers.
To get the best results, Hogan suggests that homeowners water their lawn early in the morning.
"Around 4 a.m.," he said. "You're not going to lose [water] to evaporation at that time."
By keeping a close eye on the amount of water your lawn gets, Burke and Hogan say people can get the optimal results for their lawn while doing their part to conserve water.
"It's a symbiotic relationship," said Burke. "If you have a lawn, maintain it. With lawns, there's a connection to the American psyche – it's your welcome mat."


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Music is important to snowboarding. It can make or break a snowboard video. We here at TransWorld SNOWboarding love music. That's why we went to the FYF Fest this past weekend at LA Historic park. Have you heard of FYF? Well if you haven't here's the deal: It's two days of awesome bands playing non stop of four different stages. Some of the bands that played were TV on the Radio, The Breeders, The Orwells, Metz, Beach House, My Bloody Valentine, and a ton more. Those are a lot of bands that have made a lot of music for snowboard videos. It ruled.
Sailor Jerry hooked us up with tickets which totally kicked ass. They were also hooking up free cocktails, haircuts, and tattoos from the legendary Oliver Peck. Check out the gallery above to see what was going down. Thanks again to Sailor Jerry for everything!


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"Mary Turner's story needs to be told, and it needs to be told in this way. In her gripping account of how one lynching has moved through cultural memory, Julie Armstrong reminds us why we must never be silent in the face of injustice. This is a groundbreaking book, one that should be read by anyone interested in the power of art, and scholarship, to change the way we talk about race in America."
—Christopher Metress, editor of The Lynching of Emmett Till: A Documentary Narrative
Mary Turner and the Memory of Lynching traces the reaction of activists, artists, writers, and local residents to the brutal lynching of a pregnant woman near Valdosta, Georgia. In 1918, the murder of a white farmer led to a week of mob violence that claimed the lives of at least eleven African Americans, including Hayes Turner. When his wife Mary vowed to press charges against the killers, she too fell victim to the mob.
Mary's lynching was particularly brutal and involved the grisly death of her eight-month-old fetus. It led to both an entrenched local silence and a widespread national response in newspaper and magazine accounts, visual art, film, literature, and public memorials. Turner's story became a centerpiece of the Anti-Lynching Crusaders campaign for the 1922 Dyer Bill, which sought to make lynching a federal crime. Julie Buckner Armstrong explores the complex and contradictory ways this horrific event was remembered in works such as Walter White's report in the NAACP's newspaper the Crisis, the "Kabnis" section of Jean Toomer's Cane, Angelina Weld Grimké's short story "Goldie," and Meta Fuller's sculpture Mary Turner: A Silent Protest against Mob Violence.
Like those of Emmett Till and Leo Frank, Turner's story continues to resonate on multiple levels. Armstrong's work provides insight into the different roles black women played in the history of lynching: as victims, as loved ones left behind, and as those who fought back. The crime continues to defy conventional forms of representation, illustrating what can, and cannot, be said about lynching and revealing the difficulty and necessity of confronting this nation's legacy of racial violence.
Read more about lynching at the New Georgia Encyclopedia.
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Rick is an experienced coaching professional with more than a decade spent collaborating with leaders at the highest levels of organizations to optimize both their businesses and their lives.
Rick is a Weatherhead Affiliate Instructor and founding partner of the telos institute, an organizational consulting firm built on the belief that accomplishment in any form of human endeavor is rooted in several primary factors including a clarity of purpose and a compelling vision of the future. Rick's clients value his focused and pragmatic approach, but his attention to the human side of enterprise is what distinguishes him from the crowd. In addition, his expertise in the areas of leadership development, strategic planning and change management allow for thorough and comprehensive engagements. Throughout his career he has coached hundreds of successful individuals and organizations around the world. His clients have included UBS Financial Services, Sherwin-Williams, PNC Wealth Management, Bendix, Fifth Third Bank, New York Air Brake, University Hospitals, and Moen. Prior to founding the telos institute, Rick spent ten years in various senior sales leadership positions within the financial services industry. Most notably, he led several organizations through periods of transformation which afforded him the opportunity to utilize his experience and insight in the best practices of managing personal and organizational change.
As a Weatherhead Affiliate Instructor, Rick facilitates programs that closely examine the topics of executive influence and personal and organizational resilience. In each case, he challenges students to dig deep and fully identify both the opportunities and challenges represented within each of these subject areas. In the end, he hopes to inspire his students to understand that they wield far more influence and are much more resilient than they realize.
Rick earned his Master of Science in Organizational Behavior from the Weatherhead School of Management at Case Western Reserve University. While at Weatherhead, Rick drew upon his industry background and experience to adopt a metrics-driven approach to quantifying the value of coaching to individuals and organizations. The insights gleaned from this research uniquely enable Rick to achieve a balance in delivering both the quantitative and qualitative benefits of a successful coaching engagement. In addition, Rick has further sharpened his skills by earning the Weatherhead Executive Coaching Certificate.
Before receiving his Master's at CWRU, Rick earned a BA in Economics and Finance from Baldwin Wallace College. In addition, he is certified by The Hay Group to administer and interpret the Emotional and Social Competence Inventory (ESCI).
Personally, Rick tests his beliefs around accomplishment by running ultra marathons. He is a 3-time US Track and Field 24 Hour Run National Championship competitor. Most recently, he secured a top 20 finish at the 2012 USATF 24 hour Run National Championship. He lives in Chardon, Ohio, with his wife, Amy, and their four children.


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So…what comes next for Karen Owen.
This is probably the question that I've been asked most over the past couple of days (except if I know where she is…of course I have no idea).
Speculation is that she will either end up on the talk show circuit, one or more of the national morning news broadcasts or even a book deal.
I've heard the full spectrum of responses from "what an absolute whore" to "hey…guys have always done this…why can't she".
So…do you have an opinion? Do you expect to see her on TV? Will you read her book? Should she be embarrassed or is should she be proud of her "accomplishment"?
From the Washington Post:
Thanks to the ever-salacious public that have since made her list go viral, Owen may assuage that regret with plenty of cash. Jezebel reports that William Morris agent Ari Golds tried to contact her and HarperCollins is also champing at the bit.
The HarperCollins pitch said, "Even though I'm sure she's horrified that her, uh, presentation, which was intended for a small group of friends, has gone viral, she's a very good, funny writer, and I'm wondering if she has any interest in writing a book."
Owen could join that vaunted legion of women who have cashed out on their sex scandals. After Jessica Cutler was outed from the anonymous sex blog "The Washingtonienne," she secured a six-figure deal. Eliot Spitzer's escort Ashley Dupre reportedly managed a $2 million deal, though she never did write the book.
From ABC News:
The 42-page PowerPoint presentation titled, "An Education Beyond the Classroom: Excelling in the Realm of Horizontal Academics," ranked 13 men Owen was sexually involved with during college, according to their physical attractiveness, athletic ability and talent — in the bedroom.
The thesis was reportedly e-mailed by Owen to only a few of her close friends. But after one of those friends forwarded the document, and then that recipient did the same, the document soon went viral, first appearing on the blog Deadspin.com.


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- Premier League
West Brom block United ticket resale
West Bromwich Albion have blocked all ticket orders placed on Viagogo's website for their final game of the season with Manchester United.
Albion have made the move in an attempt to clamp down on United supporters trying to purchase tickets in the home section of The Hawthorns for Sir Alex Ferguson's final game in charge.
The move comes on the same day it was rumoured that Baggies fans have been trying to sell tickets for the match for massive profit.
Despite Viagogo being an official Ticket Exchange Partner, all orders made on the site for the May 19 sell-out visit of the Premier League champions have been blocked.
Any orders lodged on Viagogo after 8am on May 8 - around the time that United confirmed Ferguson's retirement - will not be honoured by Albion.
A club spokesman said: "Viagogo is the official ticket marketplace for the vast majority of Barclays Premier League clubs. The club joined forces with Viagogo at the start of the season to enable season ticket holders to sell their seat to another Albion fan when they cannot make a game. The club verifies all such sales before tickets are distributed.
"We noticed on Wednesday that, within minutes of Manchester United announcing Sir Alex's retirement, there was a huge spike in ticket orders being placed on Viagogo. With Manchester United's help, we have identified that the vast majority of these orders were lodged by United season ticket holders/members.
"Therefore, we will not be honouring any ticket orders lodged after 8am on Wednesday, May 8. This is in keeping with all terms and conditions which stipulate that the club reserves the right not to honour orders from buyers that are suspected to be opposition fans. The safety of fans is paramount, which is why we so vehemently uphold the rules regarding the segregation of supporters."
Albion have also moved to remind all supporters that Stilecards and match tickets should only be sold/assigned/transferred to another Baggies supporter with the prior written consent of the club.
"The club are working closely with the local authorities to limit the potential for away fans to obtain tickets in the home sections," the spokesman added. "We are monitoring all potential platforms - like Ebay - where there is the potential for tickets to fall into the wrong hands. Anyone who sells their ticket for a price greater than face value without the consent of the club is regarded as 'ticket touting', which is a criminal offence."


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*Now, this is just what they are admitting…think about what might be going on without being reported*
Oil spill workers toiling along the Gulf Coast have suffered 1,753 illnesses and injuries, according to most recent figures from BP. That's more than double the tally of a month ago.
Records collected from April 22 through July 15 include 718 illnesses ranging from dehydration and heat exhaustion to seasickness, and 1035 injuries, mostly cuts, bruises and strains caused by accidents. On July 11, for instance, a worker slipped and caught his arm on a fish hook, which was embedded so deeply it reached the bone.
Meanwhile, as of Wednesday, poison control centers had received 863 calls from people in 18 states reporting exposures to oil and dispersants, with symptoms that include headaches, nausea, vomiting and dizziness. People who called from states outside the Gulf Coast region may have been in the area to work or visit or may have family there, said a staffer with the American Association of Poison Control Centers.
Another 536 people have called seeking information about the health effects of the spill, according to the poison centers.
The largest number of reports has come from Louisiana, where health officials have logged 290 health complaints, including 216 from workers and 74 from the general population. Most frequent symptoms include headache, dizziness and nausea.


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Eric Nagel needed a new logo design and created a contest on 99designs.
A winner was selected from 34 designs submitted by 16 freelance designers.
You're starting with a clean slate on this one! The possibilities are endless...
We need a logo for toyuk.co.uk. Final product will be high-res PSD or ai.
- Logo for toyuk.co.uk
- "toyuk.co.uk" appearing in the logo
- Bright colors! Look at the winner of http://99designs.com/contests/14296 - bright colors, added shines & reflection
- Don't look at the current toyuk.co.uk website - nothing there will help you.
- Do not use any characters in your logo. Ex: no barbie, batman, etc. You may use generic toys, however.
- Don't put the British flag or the Union Jack in the logo.
Find out how a design contest works or learn more about our logo design services.


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I'll never understand the market. Apple posted their results for the fourth quarter of 2007, their best quarter ever, it announced today.
Revenue was uo 35% over 4Q 2006
Earnings were up 58% over 4Q 2006; net margin was 22%
Earnings crushed Wall Street estimates of $1.61/share, coming in at $1.76/share
2.3 million iPhones were sold, for a total over 4 million in 200 days
22 million iPods were sold, bringing the total number of iPod sales over 100 million
Apple computer sales overall up 44%
Apple desktop computer sales were up 53%; laptops up 38%
Apple projected sales for 1Q 2008 at $6.8 B, up 29% from 1Q 2007
The results?
AAPL dropped 10.6% on the day, to close at 139, its lowest close in 6 months, 30% off the 2007 high-water mark of 199.
I know the market's tanking and all, but is it too much to ask that it make a little sense?
23 January 2008
AAPL: Great News! (Stock Tanks)
I'll never understand the market. Apple posted their results for the fourth quarter of 2007, their best quarter ever, it announced today.
Posted by shadowfax at 4:53 PM
8 comments:
It's an odd thing but the "good news" was already accounted for in the stock price. In light of the actual announcement, the short-term speculators start selling off. "Buy on the rumor, sell on the news" or something like that.ReplyDelete
Personally, I think it's all ridiculous and better left to the pros. My philosophy is to invest in companies you believe have long term potential and avoid all the get-rich-quick schemes.
Sounds like it's time to buy more then, hmmm?ReplyDelete
Perhaps stocks tanking=investor fear of fewer ipod and expensive Mac computer purchases.ReplyDelete
I thought it was because Apple announced revised, less-than-projected earnings in 1Q08 compared to figures they were touting before the holidays. While this quarter will still be more than 1Q07 as you said, right now stock market folk seem to be at the "dogs and cats, living together" point of freakoutdom. (I, having no money whatsoever, just read the figures like they were sports scores)ReplyDelete
- Anonymous1/23/2008 8:37 PM
I think it makes perfect sense. So many people bought into the Apple hype, the stock price was bound to face reality at some point.ReplyDelete
Apple makes fantastic products, but the premium price you pay for the "ooh aah" factor (oh, and to be the center of attention down at the local coffee house) is ridiculous. Especially now that credit is tightening, jobs are becoming more scarce, more homes are going into foreclosure, and we're entering a recession.
Apple will face some lean times. Maybe the Apple disciples and fanatics will finally learn some humility.
- Anonymous1/23/2008 10:56 PM
A Bear Stearns analyst explained it was' as good as Apple did, we really don't think they can do better than this'.ReplyDelete
I'm sure Apple will prove him...and all the other naysayers wrong.
The thing to keep in mind is that the price people pay when they buy a stock now (which is what sets today's price) is based not on what the stock did in the past, but what people believe it will do in the future. The announced earnings for this quarter or year justify the price people paid three or twelve months ago.ReplyDelete
Don't you know Apple is going to go out of business and die, any day now? I've been hearing that from the analysts/Microsoft people since 1986, I'm sure it'll happen soon.ReplyDelete


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|FOX News Commentators
Then along came Sarah Palin, a striking brunette and former beauty queen. The tease-factor grew exponentially. Her incompetence didn't matter, so long as she could stand before crowds, well-coiffured and fashionable, softly spewing rage, and inciting crowds against Democrats, President Barack Obama, and their policies. In the June 2010 issue of Harper's Magazine, writer Jack Hitt asked the question: "Is Sarah Palin Porn?" He noted:
"Palin knows her fan base, and she knows what they want: a brief tour of Google reveals dozens of Photo-shopped Palin fantasy images - and it's clear that they're not posted by her enemies."The former Alaska governor has opened a door for ambitious women like Minnesota Congresswoman Michele Bachmann to strut her stuff. The only real criteria in this beauty pageant will be an appealing body, porcelain-white skin, and an aptitude for feigning southern-belle-like delicacy, while talking dirty.
RELATED POST: Why are Today's Most Vocal Bigots, White Female Politicians?


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Page 4 of 6
The same episode we encoded was used for our MP3-testing. We don't recommend using MP3 for encoding, because AC3 does a better job, but nearly 42 minutes gives us approximately the length of any given album.
A measurement in seconds, as many sites do, is useless, because the differences are too small. So we used the built-in play/CPU ratio, this means the CPU is encoding x-times faster then the track-length. Fast memory does not play an important role here.
For your convenience we also show you the single-threaded benchmarks, they will be produced with any other L.A.M.E. version, because only lameMT can do more than one thread and take advantage of a second core.
We used this setting: lamemt --vbr-new -q 2 -V 2 -m j --strictly-enforce-ISO --resample 48


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RICHMOND, Va. – Second half defense had been troublesome, actually, downright alarming for VCU this season.
Prior to Wednesday's 69-46 win over South Florida at the Verizon Wireless Arena, the Rams had allowed their opponents to shoot 56 percent in the second half. That includes Sunday's loss at 13th-ranked Alabama, when the Crimson shot 62 percent in the final 20 minutes on the way to a 72-64 triumph.
The Rams decided that wasn't happening again on Wednesday.
"We talked about that at the half," VCU Head Coach Shaka Smart said of the Rams' second half effort. "Second half defense has been a big emphasis of ours because we've struggled to stop teams in the second half."
Smart may want to bottle that halftime speech and sell it. The Bulls shot a paltry 26 percent (6-of-23) after the break, including 0-of-6 from beyond the 3-point arc. As a result, VCU outscored USF 41-18 in the second half as a 28-all tie became a laugher.
VCU's frenzied defense wore down and disrupted the Bulls, who calmly weathered "Havoc" to hit 12-of-25 shots in the first half. The second was a different story, as turnovers and contested shots piled up. South Florida crumbled as the Rams used a 19-4 run to take a commanding 53-35 lead with 9:33 remaining.
"They were aggressive and it started to bother us in the second half," said Bulls' Coach Stan Heath. "We didn't handle it well. VCU kept the pressure on and we didn't handle it the way we were supposed to."
"That's been the Achillies heel for us this season, second half defense," said Rams' guard Bradford Burgess. "It shows in all our games. When we sit down and get stops, we win. Just like last game at Alabama, they shot like 62 percent in the second half and we lost."
It sounds a little strange to ask Juvonte Reddic and D.J. Haley to play "big". They're 6-foot-9 and 7-feet tall, respectively. That feels like asking a couch to sit tight.
But Reddic and Haley were big to VCU's cause Wednesday. South Florida came in with the more physical reputation and stats that said they were the superior rebounding team. Instead, the VCU sophomore duo led an impressive performance by the Rams' frontcourt.
Reddic finished with 5 points, 9 rebounds and a blocked shot, while Haley provided 6 points and 4 rebounds in 16 minutes. They were rugged defensively and supplied just enough offense to keep the Bulls honest. They weren't flashy, sexy minutes, but rather, gritty and workmanlike.
VCU, which had been out rebounded in four of six games prior to Wednesday's game, out boarded USF 34-27. The Rams also outscored the Bulls 28-26 in the paint.
South Florida's Ron Anderson Jr. one of three touted Bulls' forwards, finished with 15 points and nine rebounds, but was a non-factor in the second half (6 points, 4 rebounds).
"I thought all the posts for VCU, they came out and they really executed their game plan for the most part very well," Anderson Jr. said. "Going into the second half, I felt like their bigs, they turned it up a second notch."
Both Haley and Reddic were members of last year's VCU team that lost to the Bulls 60-59 in overtime in Tampa. South Florida out rebounded VCU by 10 in that game and grabbed 19 offensive boards. It was a different story this time around.
"They were huge defensively," said Smart "South Florida beat us up physically last year down there with their big guys. I thought D.J. and Juvonte gave us a physical presence inside. They didn't back down."
- Junior guard Troy Daniels, who was 3-of-17 from 3-point range in VCU's last three games, hit 5-of-9 Wednesday night. "His confidence was wavering a little bit, but his teammates and his coaches have been emphasizing the last couple of days that we believe in him, and if he's open, we want him to shoot the ball and he rewarded us," Smart said.
- Junior point guard Darius Theus, who entered the game with nearly as many turnovers (25) as assists (27), did not turn the ball over on the way to a 13-point, 6-assist performance. The Rams committed just eight turnovers all night. To that end…
- VCU scored 24 points off turnovers. USF had just seven. The Rams also grabbed 14 offensive rebounds and had 20 second chance points.
- The Rams' bench outscored South Florida's 30-6.
- Wednesday's announced attendance of 7,617 marked VCU's sixth straight sellout, dating back to last season, a school record. There are a limited number of tickets remaining for the Rams' next home game, Dec. 9 against Richmond. The CAA record is nine straight sellouts, set held by UNC Wilmington.


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We've been following the Egyptian government's harassment of Bassem Youssef, the Arab world's most popular television comedian, "for the supposedly criminal use of satire in jokes about President Mohamed Morsi and his Islamist political party," as Robert Mackey and Kareem Fahim put it in this New York Times post. We posted the video of Jon Stewart's critique of the Morsi government here. In an update Mackey and Fahim posted a tweet addressed to the American embassy, the Daily Show and Youseff himself expressing the displeasure of the Egyptian government in the U.S. embassy's tweet of a link to the Stewart video: "It's inappropriate for a diplomatic mission to engage in such negative political propaganda."
The U.S. embassy has now scrubbed the Daily Show link from its Twitter feed, as Mackey and a colleague noted here. And that's not all. Here's the rest of the story:
We have to take Morsi's word for it at this point, but the circumstantial evidence tends to support Morsi's crowing.
Via Andrew Johnson/NRO.


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Junior Jaclyn Babe and freshman Kaley Watras combined for 43 points, but the Central Connecticut women's basketball team fell in double-overtime at St. Francis (PA) on Monday night. The Blue Devils (11-16, 5-11 NEC) and Red Flash (13-14, 10-6 NEC) battled over 50 minutes of thrilling basketball, but St. Francis pulled out the victory, 86-83.
Good shooting propelled the Blue Devils to a first half lead against the Red Flash. Central opened the game on a 12-4 run in which six different players scored two points. Freshman Johnna Fisher, junior Jameilia Dillon, sophomore Jessica Babe, freshman Danielle Davis and Jaclyn Babe all scored baskets during the run.
Watras contributed to the 12 points with a pair of free throws. Watras started a string of seven straight free throws made by the Blue Devils in the half. In all, Central went 9-of-10 at the line and hit 10-of-23 shots from the field.
Late in the period, St. Francis closed the game to 21-15, but Jaclyn Babe answered by scoring five straight points for her team. Babe's run helped push her team's lead to 30-19 at the half. She finished the period leading all players with nine points.
The Blue Devils' 11 point halftime lead, took a nine point hit to open the second half. St. Francis opened the second period on an 11-2 run over the first three and a half minutes. Fisher was the only Blue Devil to score during the run, banking a jumper off the glass.
Central answered with an 8-0 run that put the Blue Devils ahead by 10 points, with 13:13 left in the half. The Blue Devils would maintain roughly a 10 point advantage for the next eight minutes of play. Neither team was able to score consecutive baskets, which kept the difference in score between eight and 12 points over the entire eight minute stretch.
Over the final five minutes of the period the Red Flash made a 19-10 run to send the game to overtime, tied 62-62.
Watras had knocked down two free throws with just under a minute remaining to put her team ahead 62-60, but St. Francis' Alli Williams hit a layup with seven seconds remaining to tie the score.
Watras and Davis combined for eight points at the free throw line in the period. Watras converted six-of-six in the frame and finished the day 15-of-16 at the free throw line. Davis hit both free throws she attempted in the period.
Watras also hit a jumper in the first overtime, giving her eight of her teams 12 points in the period.
The biggest shot of overtime came from sophomore Lauren Arbogast who hit a short jumper at the buzzer to tie the game, 74-74, and force a second overtime. Jaclyn Babe delivered the assist on the tying basket.
St. Francis built a 84-79 lead with 31 seconds remaining in the second overtime, but Jaclyn Babe would not let the Blue Devils go down without a fight. Babe cut the deficit to three with 22 seconds left and the drove to the hoop on a fast break to get her team within one point with seven seconds remaining.
Fisher picked up her fifth foul on the inbounds play, sending St. Francis to the free throw line with four seconds remaining. Fisher was the fourth Blue Devil to foul out of the game. Paired with injuries to other players, Central was forced to play the final four seconds with only four players on the court.
Watras led the Blue Devils at the free throw line, converting 15-of-16 attempts. As a team the Blue Devils connected on 29-of-32 free throw attempts, including 11-of-12 in overtime.
Jaclyn Babe finished with 24 points, eight rebounds, four steals and three assists. Watras posted a career-high 19 points to go along with four assists and three steals. Fisher also reached double-digit points. She scored 10 for the second straight game and contributed three rebounds and two blocks.
The game featured 59 total fouls and five players disqualified for reaching the foul limit.
The Blue Devils return home for the final two games of the regular season this weekend. Central hosts Wagner on Saturday at 1 p.m. in Detrick Gym that game will serve as Senior Day for the Class of 2012. The regular season finale will be Monday night against Mount St. Mary's. That game will start at 7 p.m.


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Soon after graduating with a master's of arts degree from Washington State University, Howard Pechet joined his family's hotel business, eventually turning it into an entertainment empire.
It started when Pechet's father, Eugene, who owned 19 Western Canadian-based hotels and adjoining taverns, asked his son to look into dinner theatres operating in the United States, in the hopes of starting one at the family's new Mayfield Hotel in their hometown of Edmonton.
Pechet opened Stage West in 1975. Admittedly, he didn't know what he was doing and says his first three productions did poorly.
The next production, The Gingerbread Lady, starring 1950s starlet Gloria DeHaven, was an ironic success.
"The Gingerbread Lady is about a retired alcoholic actress. Our main income in the theatre is from liquor, and I'm doing a play about this actress who comes out of rehab and falls off the wagon. So, it wasn't probably the best choice of plays to open with," Pechet says.
The next production, a Cole Porter revue, also failed. "I thought, we could probably do it ourselves and that's how we got started. [Then] I brought in [actor] Gig Young to do a play called Harvey and the thing just took off."
Since then, Pechet, now executive producer of Stage West and chairman of Stagewest Hospitality, which includes several hotels, dinner theatres and casinos, has produced almost 1,000 plays and has co-written 14 musical revues, setting the Guinness World Record for producing the most theatre productions.
His mission has been to offer a great buffet with outstanding theatre productions headlined by internationally known celebrities and entertainment icons from the world of television and movies, including Ginger Rogers, Mickey Rooney, Susan Ruttan, Anson Williams, Billy Hufsey, Loretta Swit and Don Knotts, to name a very few.
"Over the years, we opened theatres in Regina, Winnipeg, Calgary and Mississauga, and that's how we grew," says Pechet.
"We also produced plays in Palm Springs, San Diego and toured around Ontario."
He followed his theatre successes by opening hotels in Medicine Hat, Mississauga and a hotel/casino complex in Camrose, Alta.
Stage West in Winnipeg and Regina, although successful, eventually closed, which was more to do with property issues than anything else. The Edmonton location was sold. Stage West Calgary and Mississauga are thriving to this day.
Pechet started to pen his own shows in the late 1990s. His productions include California Dreaming, The British Invasion I & II and most recently, Motown Gold with director and co-writer Tim French, which received excellent reviews. There are plans to tour it in the United States.
"Right now, I'm working on a play called Summer in the City," says Pechet. "I'm doing this with Randy Johnson, a writer-director, who I have wanted to work with for some time. He did plays about Elvis and Janis Joplin, both sanctioned by their estates. Summer in the City will open in Calgary in May and in Mississauga next Christmas."
Pechet feels Jews have a historical bias that is culturally oriented. "Certainly, the Jewish community as a whole in Edmonton was very supportive of theatre, ballet and opera. Communities like in Winnipeg underpin many of the cultural activities that go on in Winnipeg," he says. "When you come out of a community that is so culturally supportive, I think it becomes an inherent characteristic of the children that grow up in those communities. It has helped me in my appreciation of music, the stage and actors."
Today, Pechet lives in Rancho Mirage, Calif., with his wife, Henriette. The two recently became grandparents to grandson, Greyson. A third generation of Pechets has now joined the family business. Pechet's son, Jason, is the president of Stagewest Hospitality and his other son, David, heads the casino division.