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Dead to Rights – FAQ/Walkthrough
FAQ/Walkthrough by Tyrlan
Version: 1.1 | Updated: 09/08/02
Dead to Rights For the X-Box by Namco FAQ Written by Tye 'Tyrlan' Arnett Version: 1.1 This document Copyright 2002 by Tye Arnett. Contents: 1) Introduction/Warning. 2) Version History. 3) Help Section. 4.1) Move List. 4.2) Survival guide 5) Character Introduction. 6.1) Weapons 6.2) Items 7.1) Walkthrough 7.2) Boss's 8) Enemies. 9) Cheats. 10) Links. 11) Credits 1) Introduction/Warning: Well first off I'd like to thank you for taking the time to look at my FAQ/Walkthrough of Namco's Dead to Rights for the X-box. I spent a lot of time with this game to help bring it to you. All the way from work, where I helped unload 6000 little box's with 2-3 DTR games each, too spending a lot of time playing the game and writing this FAQ. If you wish to post this on your website, give me an e-mail and I will give you my approval. Also lastly, if there is anything you find confusing/wrong, please feel free to drop me an e-mail at firstname.lastname@example.com if you need to. *WARNING* Dead to Rights involves Mature themes throughout the game. If you are not of legal age, or mental age to handle them please do not try. This game involves killing, politics, stripping, blood, and a few other mature things. Please remember above all that this is JUST A GAME. Now please enjoy. 2) Version History: Next Update: Links section with approved websites, and a little more tweaking on wording... anything else I find wrong. 1.1: Sorry this took so long, but between a very nasty flu and work I was kind of dead to the world. I want to thank all the people that sent me comments and thank you notes. Anyways, I edited walkthrough a little to help a few parts. Added in full boss section/walkthroughs. 1.0: Edited walkthrough for better reading and to make more sense in curtain places. 0.7.5) Finished walkthrough, move list (no disarm list still), and added more sections I forgot the first time. 0.5) Got First half of walkthrough done... working on rest and all other sections. 3) Help Section: Now for any of you that have read any of my FAQ's in the past, this one has again evolved into a better FAQ format. There are more breaks in the walkthrough section, as to make it easier to tell where you are. I have also changed the format for how the boss's in the game are handled. The Format is "Boss name (#)". What this does is during the walkthrough you will come to the place where you meet the boss. (Have a boss fight) The number is for referring to the Boss's section on strategies on how to beat them. This helps prevent some spoilers and also gives those of you who just want to fight the boss's yourself a way to avoid reading how to defeat them. 4.1) Move List: First off Jack has two different sets of moves. The First is your Hand to Hand (HTH) and the second is your moves with weapons. Please refer to your manual for what the different gauges on screen are. HTH: These are all the moves you use while not wielding a deadly weapon. A = Punch X = Kick B = Throw R = Block Now you can perform combos with your punches and kicks, they are: A, X A, A, X A, A, A, X A, A, A, A, X A, A, X, X All finishing moves for combos (if they hit) will knock the enemy off guard/onto the ground. Also you can use A+X to do a sweeping punch behind you. This helps a LOT in crowds. B is used for grabbing guys and throwing them (hit a direction on your pad) but you can also hit A or X to add a little more damage, but not throw them as far. B is also used for disarming guys if they have guns. Just run up to them and hit B and you will disarm them in a fun move. If you have random disarms off you can unlock disarms for different types of weapons. There are 4 disarms to unlock per weapon class. (Pistol/Shotgun/Rifle) and you do them by hitting a direction (Up, Down, Left, Right) on the D-pad while hitting B. This takes a little practice, but becomes VERY fun to watch. Weapon Combat: First off is your Dog. Use him when in range and not only will he kill the enemy but will bring back their gun to you. Well actually first off is aiming. Just hit R (right trigger) to auto target a bad guy. If the icon is red, shoot and he will die. Next is one of the MOST USEFUL skills with a weapon. Run up to a guy, and press B to take a guy as a human shield. Now anyone firing at you (except from behind) will have to take out the shield first. There are parts of the game where you HAVE to take a shield or else you will be very much hurting/not moving on. Manual Targeting is done by pressing the Black button, and the only bad thing is that you can not move while you are using it... but you can duck. 4.2) Survival Guide: This section will give you some basic moves/tactics that will help you throughout the game. Diving: This is done by hitting Y. If you press Y really fast you will just dive, but hit you hit it and hold it, you will dive in slow mo. Tap Y again to get out of the slow mo dive. This uses up your stamina. Toss and Shoot: There are canisters all over the game for you to pick up. Once you have one (and a gun), once you target an enemy you can hit A to throw the canister at them and then you should quickly target it R and shoot it once it gets to the enemy. It will then explode. This is good for taking out big groups of enemies. Icons: They will be Red or Green. If they are Green you can use them, but if they are red it means you need a key or to do something first. Try using the red icon to find out what it is. 5) Character Introductions: Ummm I left this part of the walkthrough on my other computer and its half way across the nation right now. (Yes on the other half :( ) I'll have it in with the 1.1 update. 6.1) Weapons: Same place as my Character Intros. 6.2) Items: More details to come. 1) Access Cards 2) Armor 3) Canisters 4) Cigarette packs 5) Fire Extinguisher 6) Fuse 7) Health Packs 8) Keys 9) Wire Cutters ======================================================================= 7.1) Game Walkthrough: Dead to Rights consists of 15 chapters of butt kicking, hard ass fun. The following is a pretty detailed description of what you will find in all of them. Chapter One: Last Call. This is a tutorial level that is made to get you familiar with the games controls and basics of fighting. If you need help with this level you should stop reading, pick up your copy of DTR, and go return it at the store you got it from. Anyways, all joking aside this is one of the easiest startup levels in ANY game I have ever played... they won't LET you do anything besides what you need to. The only advice I have for you is that after you perform the "human shield" move, remember that you need to target and kill the other guys on the screen. Taking out the shotgun guy right next to you is a big help, and you can always grab another shield if the one you're using runs out of health. Chapter Two: The Den of Iniquity: Now moving on with the story, we bump into one of jacks old friends and she offers to distract the guards for him while he sneaks into the Club. This leads us to the first mini game. You have to dance and distract the guards. This takes place in three sequences, where you have to hit buttons in the correct order as they come onscreen. Watch the gauge at the bottom of the screen as if it empties all the way you will get caught. (About 5 miss's in a round) First Dance: A,Y,B,X,A,Y,B,A,X,B,Y Second Dance: A,B,Y,A,X,B,Y,A,B,A,X,Y,B,X,Y Third Dance: A,B,Y,X,B,A,X,B,A,X,Y,B,X,A,X,Y,B,X,Y,A Now that you are inside the main dance club, head to the left and up the stairs. First off you need to clear the people out of the building, and what better way to do that then pull the fire alarm. Head to the left by the telephone you will see an action button. Pull the alarm and watch the people leave. Sadly they catch Hildy and force you to run downstairs to help her out. Now you will get a brief menu on how to do hand to hand combat. Kick the goon's butts and Boris (1) will come out. Boris is like all the other goons in his fighting style, but he's got more health and does more damage per hit. Now that Boris is killed, 3 guys will come out of the elevator in the far corner of the room, rush them and kill all three, taking their ammo and giving you dual guns. Using the pole for cover, head up stairs, and take out all of the guys up here. Over by where you pulled the alarm is a great place to seek cover and kill anyone that wonders close enough to you. After that head back downstairs and kill the rest of the goons here. Remember to use the canisters to help take out groups of enemies. After they have been dispatched all of them 2 goons pop up from behind the bar. Kill them and then go behind the bar to grab and canister and some health/armor. Turn around facing out from the bar and you will see Dimitri (2). Once he sees you he will come running at you. Throw the canister and shoot it, then use your duck/shoot method to finish him off. Pick up the key from his corpse. Collect any health/armor/ammo you need then head to the elevator and active it to go up. Now as you exit the elevator grab the guy in front of you and use him as a shield. Don't feel sorry for him; just concentrate on killing the guys coming down the hallway. A few guys will come out the doorway on the right, but after that keep going down the hallway. Remember to use your wall hugging so that you aren't a huge target. Go down the hallway and through the arch, to your left is 2 shot gunners and one of them has a keycard. Use the computer to unlock the door through the next archway. Go through the door, but remember to pick up the large armor and large health before you do. After a small cut scene you will dive behind a couch. Crouch behind it and take out the 4 guys in the room when they pause in their firing. "Now I have a machine gun... ho... ho...ho" oh wait... wrong game, but still you do now. After you chase Blatz out of the room you will come into another room filled with more guys! I suggest getting behind the bar and pop shooting everyone in the room from there. After you are done, get your health/armor/ammo, and use the switch behind the bar to unlock the door. Now run to the doorway and open it, if it locks you have to unlock it again from behind the bar. Now outside the bar follow Blatz up the street, using the cars for cover to dispatch all the guys that come out to try and kill you. Check most of the ally ways for health and armor. Follow Blatz into an alleyway and then up into a building. If you keep going down the street instead of following Blatz you will auto loose. Now inside the building, run up the stairs and grab the armor, this will start a string of goons coming out of the elevator. Run back to the top of the stairs and wall hug to snipe off the goons. Remember to use the canisters to your advantage. After killing all the goons go up to the elevator and head up stairs to learn the truth about your fathers death. Well part of it. Chapter Three: Iron Point: Now you're in prison, what do you have planned? What else! A jail break. But first you have to find your way out, and also everyone in the prison seems to be gunning for your head. My guess is because you put most of them in there in the first place. Head off and take on the two groups of convicts. One of them in the second group will drop a keycard. If you need health, grab it out of the cells and then continue on through the double doors. Go threw the doorway and then threw the next doorway to the left. Take out the convicts and continue along the hallway. Head up the stairs, through the doorway and keep following the hallway up some more stairs. Exit Cell Block A through the double doors. Go to the left and hang the left into the first doorway on your left. You are now inside the workshop. Kill the six guys in here and get the key to the backroom. After talking to wire boy, you need to head out to the gym to earn some packs. The gym is across the main Hub from the entrance to the workshop. First go to the boxer, he will teach you how to break throws and give you a pack when you beat him. Next head over to the speed bag. Here you not only need to hit the keys fast, but you also have to hit it in rhythm with the bag or else you will fail. Win and you get a pack of ciggs. Now move onto the weights at the back of the gym. Follow the on screen instructions to learn how to use the weights. It might take a few tries for the higher weight setting. Head out the gym and go to the right and get an offer to earn cig's for kicking mad dogs butt. Now go into cell block B (it's on the other side of the workshop then cell block A) and take out all the guys waiting for you in the hallway leading to the main cell block. Once you're in the cell block, watch out for the big groups of inmates that try to gangbang you. After you kill the 2 groups of inmates mad dog himself will appear. If and when you need it, head up the stairs for some health kits. Oh yea, you should have 9 cigg packs now. Head back out the way you came and head across the hall to C block. Okay, now more guys are waiting for you in the halls, dispatch them and move on. Remember to get all the health kits you can, this next cell block is a killer. Again you have to fight 2 groups of guys before you can talk to Big Arm Tony. But first is a group of 7-8 guys and next is a group of 9 guys. There's health on all three levels of the cell block, so I suggest you use it as you need it. After that is done you have to arm wrestle Tony. This is done just like the lifting, but more challenging. After you are done with Tony, a guard will ask you to get his picture back from cell block D, so head back out and to Cell block D. You should have 16 packs now. Now comes another pain in the ass fight. There are only 3 health packages on the lower level and you can't go to the upper level until you've cleared ALL the guys on the bottom. After the guard leaves the stairway, go up it and grab the 3 healths up top. Now go up to the third story, and go to the third cell on your right from the top of the stairway, the photo should be inside there. Now the guy that occupied the cell will be waiting to the bottom of the stairs. So kill him and his 2 friends and be on your way out of the cellblock after picking up health again if you need it. Once out of the cell block head to the left and give the guard and photo for your last pack. Now head back to the workshop and visit wire boy. After a small conversation, we get to hear one of the most disturbing lines in the entire game. Anyway, head out of the workshop and head to the left after you little puppy. Now you get to have fun messing up Sickle (3). Go through the gate to the left and hang a left hand turn to get to the showers. If you need it there is a large health here and on the opposite side of the showers. Now you get to have another boss fight, and this time it's Tattoo (4). You see he's not too happy with the idea of having to give up his map out of this place. After you beat him, you hear that Sickle is looking for you, so you decide to go back to your cell and review the map. After a nice long cut scene you will find yourself free... well sort of. Now all you have to do is run. Go into the door on your left and pick up the key, and then head out and follow the pathway in front of you. At the end are some doors that lead to the central part of the prison. Go in and head to the left, then right through the metal doorway, then left and through another metal doorway. Follow the inmate into the drain in the ground. Now you have a map! For those of you who don't listen... all you have to do is follow the dotted line and it will lead you out of there. Also be warned that there are inmates with guns down here. You want to disarm them and continue on your way. At the end of the first map, head up the stairs and you come to the second part of the tunnel. Get the large health pack and ammo (if you need it) and continue on with the map. In this section you need to watch out for fallen out parts of the mine. Now continue until the path is blocked, if you want scoot along the wall and get the armor to the right, otherwise head left, take a right and then another right to get back onto the path. Head to the right, then the left, then across a ledge. Head to the left and kill the two shotgun wielding guys, there's also a health here... now head back down the pathway all the way until the end. You will be forced to go left and then you want to take the first left you come to after that go right, then left again. Watch out for ambushes all along this route. At the end you will see a metal gate with a ton of inmates on the other side. Bust out your trusty shotgun and do some nice slow mow dives to take them out without taking too much damage. Run to the door at the end of the room and pick the lock. This is the exact same as the other lock you picked except it moves a little faster and you have a 30 second time limit. Fail and the guards will catch you. After that you are home free, well sort of. Now it's off to Chinatown. Chapter 4: Black Orchid: Right after you exit the cutscene, 3 goons will try and shoot you. Driving towards them in slow motion works great. After they are dead grab the armor and ammo and head down the street after Fat Chow. Basicly each set of cars on this street is an ambush. Use the cars to cover and take out the guys as you see fit. Remember what ammo you left behind, in case you run out latter, you can come back and get more. When you get to the end of the street, where you saw Fat Chow run up the stairs, some cops come and bust you. They are then taken out by the goons and you have to use shadow to get a weapon from the guys that come running down the street (from the direction of where you started the level). After that, kill the guys on the stairs and go up them. Follow Fat Chow into the club. Once you go down the stairs you will trigger about 8 guys in the next room. I like staying in the stairwell and drawing them to me. It helps save health. Or you can go in and do some fancy diving, but you have to watch out for the guys with the shotguns. After you kill them all go to the cage and try to talk Fat Chow out. This will not work, but it will get some more guys into the room with you. Kill them and then return to the cage with the key you picked up from the dead guys. Fat Chow is perfectly willing to talk now. After he's done talking, grab the armor/health and the sniper/assault rifles from the cage, then run to the backdoor and exit. Now you are stuck in the streets and Chow's backup has arrived. Entering wall mode is best here, as you can use it to look around the corner. Using a combo of shadow/pistols get the guys on top of the stairs, and use the shotgun if anyone gets close. Now go up the steps, there are three snipers on the rooftops to the left. Take them out and then use the dumpsters as cover to make your way down the street to the right. Remember to use Shadow. At the end of the street you will come to another gate you have to pick. Same thing as before, but this time you only have 20 seconds, and get moved back a tumbler if you fail. Now that you are inside the Black Orchid it's time to have a look around and find Silt. Beat the 2 thugs in the hallway and head to the left and all the way across the parlor. There is a door with a red indicator on it that you need to click on. (Also some nice noises coming from the other side of the door) Head back into the center of the Parlor to find Horse (5). Since he won't give your guns back you will have to force him to. Once you get your weapons back you automatically go to Silks room and "talk" to him. Here you will meet Eve for the first time also. When the lead starts flying it's time for you to leave. Now you have to protect Eve and get out of the place. Once you head out into the main part of the building Lotus and her Assassins (6) will come into the room. After dealing with the assassins and Lotus you will head out of the club. Other then the health kits all being back inside the club, there is now a shotgun in the room you started in. Once outside the club has been cut off by the Triad, so hug the wall on the left side and have shadow bring you a shotgun. Kill anyone entering the doors and after nobody keeps coming proceed outside. Now head to the right back down towards Fat Chows club that you came out of earlier. Once you reach the end of the street you will run into Fat Chow (7) after defeating him, talk to eve and take her card. Chapter 5: A Late Goodbye: Now you're off to visit your father's grave and say goodbye. Once there you meet up with an old friend and learn a little more into why your father was killed. After being interrupted, it's time for some action again. Remember to use Shadow around here to take out guys and save ammo. Also there is a helicopter on this level, so when you hear it HIDE, because it will TEAR you apart with its gun. Go past the little arch and lean around to shoot the clown up on the ramp and to the right. After that head up the ramp and dispatch the 2 clowns up there. Flip the switch up here on the far wall to open the gate down below. Kill the 3 clowns that enter and if you need it follow the right wall all the way down to get an armor and large health, otherwise head out the gate. Right before the gate on the right side is a small grave with health and armor around it. Now run down the left side of the passageway until you come to the bride (don't bother shooting at the guys on the bridge as they run by) Kill the clown that jumps down at you, and duck for cover. A few more guys will come rushing at you... kill them and then wait for the guy on your upper left to stop firing. Once he does it's easiest to run to the right wall and have shadow kill him (no bullets used) Now keep going down the pathway. And head up the ramp to your left. Kill all the guys and go across the bridge. You will be ambushed on the other side by 4 guys so kill them and then head to the wall on your left. If you need it there is a large health in the middle of this area. Kill the 3 guys inside the wall and go in to grab some armor. Then throw the switch to open the gate down below. Circle back around and go through the gate down below that you opened. Go under the bridge for some good cover and then sneak out and kill the guys shooting at you from above. After this head to the left (up a ramp) and left again across the top of the bridge. There is a switch to the left against the wall that will open up the gates that lead away from here. Head back across the bridge you just came across and through the gates. Now head up the pathway until it bends right and wait there until the helicopter leaves. Now continue along the pathway. Shoot the 2 guys up above and follow the pathway to the left. You will curve around a locked gate and then after killing 3 mercenary's you should go to the far side of the room and crouch/walk up the stairs. Shooting the guy at the top will trigger the helicopter to come in again. Just duck behind the wall by the stairs and wait until it leaves. Then head up top and kill the new guys down below. Now go back down, and past the gates that opened... there are some guys over here that you want to kill so they don't come up behind you. After that go through the gate that you opened with the switch. Kill the guys waiting at the bottom of the stairs and go into the next room. There is an item on the inside of the cage that you need... but well it's on the inside. Use the walls to help get you through this place unharmed and head up the stairs on the other side. At the top, wait for the helicopter to leave and then use shadow to take out a lot of the guys in here. When you leave the stairs, head to the right and use the gravestones as cover. Once the area is clear, try using the switch (say's you need a handle, hmmmm) and then jump down the hole in the ground. After killing the guys down here, grab the handle and run back up the stairs in the back of the room. At the top there are now guys on the far ledge. Use the cover to get close to them and kill both of them, grab the sniper rifle and use the handle to open the gates. Go through the gates to move on. Move to the end of the tunnel and use the sniper rifle to take out the three clown snipers way up on the far wall. Snipe the 2 guys to the right and another one to the left. Down below a few goons will appear, use shadow/guns to kill them off and then go flip the switch that is across the bridge by the large health. If you need it the armor has reappeared where it was before. Now go down the through the big gates and head left to exit. Now you just have to walk through the exit... but the clowns have other ideas! Now you have to take out their big gun (8) you need to keep moving in order to avoid the guns fire. Pick up canisters and throw them at the gun from the far left and right, shooting them when they are near the gun. Once it blows up you are out of there. Also more clowns will appear and try to shoot you. For the most part you can just avoid them, if you want pick them off for more ammo. Chapter Six: Mayhem Incorporated: Okay now it's time to go have some fun at the stadium. Now this is a different kind of level compared to all the rest that you have done so far. This is what we like to call a "rail shooter" level. For those of you that have played SOF2, Agent under fire, or any of those arcade shoot things with guns games, you will know what this is like. Basically, you are inside a helicopter with a M60 and unlimited ammo. The helicopter follows a path and you have to use the M60 to cover Eve as she runs around the stadium. Holding down A will fire out all your M60 bullets, if you run out just let go of A for a second or two and you will reload the gun. Since you don't even have to move I'm going to just list some general tips/tactics. First off watch out for guys close to Eve. You always want to kill them first as they will have a better chance to hit her and if she dies you loose. After most sections Eve will regain all her health so don't worry if it gets a little low. Now between protecting Eve she will find Bombs. Following the onscreen instructions about how to disarm the bombs is easy. You just have to use the 2 sticks to move the pin outside the bomb. You have 45 second on all the bombs but the last one, but you will also be able to extend the time by passing check points. Just watch out if the pin turns red because this means it's about to blow up. There are also 4 bombs total. After you defuse the forth bomb you will watch a cut scene and then head out to the parking lot. The best way to beat the parking lot is to start at the left or right side and move in a circle pattern. There are three waves of guys that you have to kill. Watch out because now they are shooting at you and it's your health on the line. So try and hit as many guys as you can in the head, because it's an instant kill, and make sure you get the snipers first. After you kill all the guys a car will peel out of the lot and you will follow it. Now you have to catch Patch and he doesn't want to be caught. Now you have to stop the cars and the helicopter will fly past them. You need to hit all the important spots on the cars to stop each one. These spots are: All Four Tires, The Hood, The Trunk, The Side door. As you are taking out the cars a guy will come out of the sunroof to shoot at you. Once you see the goon coming out the sunroof, turn your gun on him and then move back to taking apart the cars. Now once the sedan's health reaches zero it will crash and patch will come out of the first Limo and shoot a rocket at you. As it spirals towards you shoot it out of the air. After that go after the second sedan and once that one is toast it's time for Patch (9). After you "stop" his car you will get a pager and move onto the next chapter. Chapter Seven: No Vacancy: Now that your down to your last lead it's time to find Exner. Now the bomb squad is on the scene, but the funny thing is they aren't looking to defuse bombs. So it's your job along with shadow to find them and save Exner, again. You start off by grabbing the blueprints by the door and going into the restaurant. Now head into the restaurant and follow the left wall. Use Shadow to grab take down the GAC member closest to you and then use his MP5 to take down the other closest GAC member. Circle around the room following the left wall and using the chairs for cover. Once you kill the next 2-3 GAC members that come in the far side of the room 2 more will come out from the lower left corner of the room. (Usually behind you) Take them out and then deal with the next wave coming from the far side of the room. One of the GAC members will radio about the bombs and after you kill him take the key and then head for the now green door on the left wall. Now you get to use Shadow to find the bomb. Take him forwards until you can turn right and then sniff (Left trigger) in that room to see where the bomb is. It is a case to the right side of the soda machine. Take shadow to it and you will have to defuse it like the other bombs before. (55 Second timer) After its done go to the double doors at the end of the hallway by the soda machine. You are now in the Lobby. Go to your right and then down the small stairs to the right and more GAC members will come out, taking one as a shield works great while subduing the rest of them. The last GAC goon will yell "Damn!" once you kill him and you get another key from him. Now go back up the stairs you first came down and head to the right and through the doorway with the green icon. Now you must find the second bomb with shadow in less then two minutes. Just run straight down the hallway until the end with some pillars to find the bomb. Disarm this bomb like the rest of them. Now you are in the Theatre. Go down to the end of the hallway and go right down the side isle until you hit some shelves. Once there you can run down the middle of the seats and will be spotted. Just crouch and keep moving to the other side of the theatre. Once there go down the side and head left through another row of seats. You can now take out the GAC members on the stage and go up there to have more come in from the back. After taking them out go back to the rows of seats and more GAC members will appear on the stage. When you take out the last one he will say "Son of a...". Now grab the key from him and continue your bomb hunt. There is also an armor by the stage if you need it. Go back to where you entered the theatre, but instead of going down the stairs head up the flight to your left. Take a left at the top of the stairs and use the door to go back in to Shadow. Just head to the left and go to the end of the hallway and stuff to see where the bomb is. Head around the small wooden wall at the end and you will find the briefcase. Disarm this bomb like the rest of them. (45 second for this one) Proceed up the hallway in front of you and then go up the stairs to your right. Now go all the way down to the end of the hallway, hang a right and all the way down to a dark hallway which you will turn right into. Now after you get past the first set of doors more GAC members will come out at you. Kill the closest and run to the end of the hallway with the 3 GAC members. Kill them all and hide behind the carts. Kill the GAC's that come down the hallway you just came down and then after the last one comes from the end of the hallway kill him to get a key. He will scream as he dies. Now go to the doorway right before the cart and use the key on it. Now to find the forth bomb. You have 30 seconds, so when Shadow starts off head to the left and then around the chair and box's in the middle. After you get past them, go to the left again and the bomb is behind the box's there. You have 40 seconds to defuse this bomb. After this bomb is defused you will see a cutscene and then it's time to find Gloria Exner. Head back out the doorway to this room and dispatch the two GAC members outside there. Head to your right and up the stairs to the next floor of the hotel. Floor Three: Now the rest of this chapter is kind of on a timer. What has happened is that fires have broken out all around the building, and there is a Temp gauge onscreen now. Once it reaches the max, the floor will burn up and you will fail. You can lower the Temp by putting out fires on each floor. Now head up the stairs to your right and along the hallway. Go through the door that opens and follow the wall until the corner. Use shadow to take out one GAC and your MP5 for the other. Go to your left and through the doorway there. Dispatch the GAC in the next room and head through the door on the opposite side. (Get the health if you need it) Now go out the door and head to your left and left again along the hallway there. Kill the 3 GAC's and take the fire extinguisher at the end of the hallway. Head back to the door you came out of and go past it to the fire. Equip the extinguisher like you would a weapon and target the fire to put it out. Make sure you put all the flames out and then proceed forwards. You will find a person in the middle of the fire that will give you a key, and now you must keep fighting the fire until there is no more. The pathway on the left will be blocked so go forwards until there is a doorway on the right (and fire ahead). Go in the door, grab the extinguisher, and go back out and keep fighting the fire. The pathway forwards will be blocked, so go to your left and when you come to the wall at the end go to your right. At the end is another extinguisher and after you grab it more GAC's will come down the hallway to get you. Take them out and then follow the hallway until the end where you will get another key from a civilian. Now go all the way back and head right at the intersection. Go through the doorway on the left that's now green and use wall mode again to take out the GAC's in the next room. Watch out for the auto shotgun guy in here, but then keep going until the end. Once through the doorway there head to the left and put out the fires to be able to go up the stairs. Floor Four: Go up the stairs to your right and go through the doorway on your right. Kill the GAC's on the other side of the big carpet rolls and continue down the hallway. Around the corner is another 2 GAC's and an armor behind the carts. Exit the door and head to your left. Kill the 3 GAC's up there and then turn around. Go to the end of the hallway and head to the right. At the very end is some more GAC member and a health/armor. After you get that, go back to the doorway you came out of keep heading straight and then hang a right around the edge of the room. You will pass a door with a red icon on it, so keep going. Head left up the small stairs and go around the left side of all the crap in the center of the room. Go past the fire and you will run into a guy that will give you a key. Use it to go in that door that was red (its green now) and get another extinguisher. Use it to put out the fire on the pathway. Once you get to the door on the left go in there and turn on the sprinklers. Now head all the way back to where you started the level, watching out for GAC's on the way. Head to the left once your there and go up the stairs to the next floor. Floor Five: Head up the stairs to your right and then keep going until you can enter a doorway on your left. Use your wall shooting tech to take out the three GAC members and then go into the small outlet on the right for health and a key from the guy in there. Now go back to the doorway which you came in the room from, and turn left and take out the GAC's in the center of the floor. Now go across the center and turn left, at the next intersection hang a right and enter the door with the green action icon on it. Inside you will meet Gloria. Now you have to follow her out and protect her from any GAC members. Grab the armor and head out into the hallway and back to the left. Once you get to the center run up and take out the GAC's while she takes cover, after they are dead keep following her. Once you enter the room just charge the GAC's in there with the auto shotgun and grab the armor by the doorway you entered after you've killed them. Now follow Gloria out the other doorway, follow her to the left and up the stairs. Rooftop: Now you are on the final level of Chapter Seven, and that of course means that there is a boss Antorcha (10). This fight is pretty easy, just remember to circle strafe and take out and GAC's that appear. Once Antorcha is dead it ends the level, so if his health is really low don't worry about the goons, just finish him off. So head up the stairs and out onto the roof to take him on. After its done watch the cut scene. Chapter Eight: A Boatload of Trouble: The Docks: After Gofer runs into the warehouse, try to follow him, but the door will be locked. This triggers a few Mercenary's to come in the other side of the docks. Kill them and use shadow on the last one to get the warehouse key from him. Remember to grab the armor before entering the warehouse. Inside the First Warehouse: Use the metal box's you start by as cover to kill the goons that came in trying to get you. After killing the guys up stairs, run up there and all the way around, you will find a keycard and a box with a green icon on it that opens the door down below. Kill the goons that enter because the door is unlocked and then round up health/ammo before going through the doorway. Walkway: Follow Gofer to the next warehouse. Take a right and run down the peer towards the docked boat. Kill the 2 goons on here with your shotgun and then use the cover on the boat to clear the docks of guys. Then run down the other dock and enter the bottom of the second warehouse. Before you can go inside you have to pick the lock. This is just like the other picking games, but you have 20 seconds, and if you fail more bad guys will come out. You have to kill them before trying again. Second Warehouse: Once inside the second warehouse kill all the guards that come rushing at you, and then deal with the guys up above. There is a health kit under the right stairway and an armor on the small suspended platform in the opposite corner. After you restock on ammo/armor/health head to the doorway under the left stairs. Walkway 2: First off you want to take out the guy with the AKM to your left, and then hang back and wait for the other guys to come to you. Use Shadow and your AKM to take them down really fast. After they are dead head to the far end by where they died and get the health and pick the lock on the doorway there. Again if you don't pick the lock the first time, you will have to kill more goons before being able to try again. Third Warehouse: Wait where you start with your pistol or shotgun ready, and the guys will come around the corner to get you. After they stop coming, go around the end of the cage and take out the guys on the upper level. Then head all the way around the cage. After you get to the door with a red icon, turn around and face the guys that come in. The last one you kill will have a key to open this door. Grab ammo/armor and leave through the doorway. The Docks: Head for your right and use the crate as cover. Take out the guy with the grenade launcher as fast as possible. Now use the crates for cover as you move down the pier. Make sure to try and hit as many guys as you can from a distance, and then head out to the left and onto the dock/boats. There is an armor at the end of the boat if you need it. Now follow the docks and head to the right to get back onto the pier. The last guy you kill here will drop some wire cutters, so pick them up and then go back to the start. If you need it there is a large health on the second boat and another large health/armor/sniper rifle to the left of the place you started at. By where you killed the guy with the grenade launcher there is a green icon now that you will use the wire cutters on. You disable the alarm with the cutters and then you have to go back along the wood docks to the other side of the creates and enter the Tank Room. Tank Room: Run straight forwards and use these tanks as cover to take out the 4 goons on the floor. The last one will drop a key. Go and grab it, but watch out for the one guy up above. Grab health if you need it and then exit out the doorway on the opposite wall to the left of where you came in. Helicopter Fight: Now there have been quiet a few posts on the forums about how to do this and how annoying it is. So I'll give it my best go. There is more then one way to do this, but I like the hiding method myself. Now turn around and go hide behind the barrels behind you. Sit back here and use your close range weps on guys that charge you and long range on the guys that way back. After they are all dead you have to take on the helicopter (11). After the fight is over collect the health and armor and move onwards. Head back to where you started the helicopter fight and activate the green icon on the forklift. This will open a hole for you to go through and keep chasing Gofer. The Icehouse: Run in and use the crates for cover while you take out all the goons and stick to the left wall. Once the last one dies he drops and key which you will use on the box on the far wall. When you do 2 more guys will come in, so dispatch them and then head up the stairs. Equip your shotgun and at the top two assassins will come out so teach them who's boss and then exit through the doorway. More Icehouse: Start by running down the stairs and taking cover under it be the crates, there is also an armor here. Then move across the way (shooting the guys on the boat) and go behind the fencing. Follow this back pathway all the way around the area until you come to a little dock that leads onto the boat. After you cross the boat work your way down the other dock. Now once you get to the next cement pad kill all but ONE of the enemies. You need to take the last guy as a human shield and take him over to the scale by the big door in the corner. If you do kill them all its okay, you just have to wait for a few more to respawn. Another part of the Icehouse: Run forwards and crouch behind the crate on the left. After you kill all the guys that come running through the door, go in and sweep the room clean. The last guy will drop a key. In the corner directly across from where you entered is an armor and the thermostat is in the far corner on the lower level. Once you activate it, you will trigger more guys coming into the room. Dispatch them and then go up to the second floor and the door that is now open. Go through it and kill the 4 guys waiting around the corner to the left. Then proceed forwards through the doorway to exit. Back in the Icehouse but up top: Now just follow the pathway through the upper level of the Icehouse. Kill all the guys along the way and after the third room take a left before going right to get an armor. Once you kill the last guy he will drop a key that opens the door at the end of this pathway. Icehouse Boss fight: Inside here you get to fight Longshoreman X (12). Just look in the boss section to get the low down on hot to put him out of his misery. After your finished you get a nice long cut scene, and then another mini game. Finding things out: Okay what you need to do for this mini game is to hit the A and B buttons as fast as you can to hold your breath while under water. Basicly as soon as you are thrown into the tank (before the gauge shows up) start pounding those buttons. I find it best to put the controller in my lap and use one hand for A and the other for B. After 3 dunks (10/15/20 second each) your guards will be called away and you will be set free by shadow. Now you will backtrack through the maps you just finished on your way into the warehouses. Kill all the workers with HTH and shadow and the last one will drop a key to use to get out of there. Head through the doorway and take out the next wave of guys inside the warehouse. Kill the guys that come from your right, then head that way and to the left. Grab the 2 health packs and the armor in the middle before exiting the far doorway. Once they see you, and start firing guns... run back the way you came and start taking out the guys hand to hand. Once a guy with a gun rush's you, disarm him and grab the gun to take out the rest of the guys, also grab a shield if you need it. After they are all gone circle around the stuff in the middle and kill the last guy up on the walkway. Go up there and get the health/ammo/armor/key then go through the door underneath it. Kill the guys in here and take the elevator up. At the top of the shaft you will have more guys to deal with and once you get the key you can head out the doorway on the far wall. Ouch outside, crouch and use Shadow/your guns to take out the guys below. Once you go down stairs there are 2 clown snipers on the boat... use your M4 or the sniper rifle at the bottom of the stairs to take them out. After they are dead, grab the armor and full health before going to the double doors. You only have 20 second to pick this lock, and if you don't you fail. Now you are back inside the second warehouse. Head forwards and kill the clowns in front of you by the crates, and then use the crates for cover as you kill the rest of them. Head up the left stairway and once you take fire (about half way up) turn around the use your M4 to kill the guys in the windows. Once at the top of the stairs, it's easiest to use shadow to kill the guy at the end with the key; if you keep going you'll get a double barreled shotgun. Go back and go up the right set of the stairs and use the key on the door at the top. Now head back out and kill the last 3 goons down below. Remember there is an armor under the right set of stairs, and a full health in the room up top. After getting these and ammo, head through the double doors in the upper room. Go down the stairs and take out all the goons here, there is an armor at the top of the stairs once your finished with them head through the double doors. Clean out this room like you did the ones before and then head up the stairs and all the way around the walkway to flip the switch to open the main doors down at the bottom. Go back down and through the doors to find Hildy being taken off. Take out all the goons here to get a keycard to the far gate, after you go through it hang a left. After you get past the second truck, guys come at you from both sides, so grab a shield and keep firing. After the last guy is dead (remember to take care of your shield) you will see a nice cut scene and it's onto chapter nine. Chapter Nine: A Billion in Bullion: It's time to look around the smelting plant and see what cooking. Head off to the right and take out the workers/ security that are around here. Staying near the truck and letting them come to you is okay, but you have to watch you back more. Once everyone is dead head for the stairs, instead of going up head into the open container and get some armor/health and then take out the new guards that come. Grab a canister and head up the stairs. Use the canister on the group of guys at the top of the stairs and then sweep the rest of the guards if you can, remember that some will come up from behind you. Use the canister up here if you need to and then go to the door on the far side of the walkway. You have 15 second to pick this lock, if you fail you will have to kill a few more guards and then try again with 5 more seconds on the timer. Smelting One: Now once through the doorway you want to head off to the left and stay near the left wall. Use your M629 and your AKM and Shadow to take down the guards hiding behind the boxes. Then go through the double doors. Take out the guys up top here and then circle around the right side walkway to reach the stairs leading down. Once at the bottom go to the little stairway in the center and up into the cage to kill the guy with a keycard. Now head back up the big stairway and across the room to the door with the green icon on it. Head through the doorway and fight your way down the next corridor. Smelting Two: Once through the big doorway kill the guy to your left and then circle around right and take out the rest of the guys on the upper level. Head down the stairway and half way down, stop to kill most of the guys on the bottom floor. Once you get to the bottom level there is a turret there. Use the tanks as cover and circle around the floor killing all the goons before you take on the turret. Grab the armor from the other side of the room and under the stairs if you need it. After the turret is dead go up the small stairs in the middle and grab the key and flip the switch. Now head back up the through the doorway that's now unlocked. Smelting Three: Head along the right wall the take out the guards as they come to you. Use the crate as cover to take out the last guard. Grab the armor on the left and the canister on the right and head through the double doors. Take out the 4 guards to your left and then head that way. After you get all the way around the room you will get to the stairs to go down. Take the canister and head down the stairs. Use the canister on the group of convicts at the bottom (usually on the left) and then head forwards to take out the rest of them. After you have dropped them all Tattoo (13) comes out to join the party. After you have disposed of him, grab his key and gun, then head over to the doorway he came out of and use the green icon there. Tunnels Again: Now we are back inside the tunnels. Kill the guard that's behind you, and then head to the right down that tunnel. Use shadow to take out the guy around the left corner, and then head forwards. Once you see the cutscene move back a little and shoot the 4 guys as they come around the corner. After they are all dead, grab the armor and canister and kill the guards to your left and right, then head to the right. (There's an armor to the left if you need it) Head to the right at the end of the tunnel and kill the 2 guys at the very end, and the 1 on the tunnel to the left about half way down. After that head down the tunnel on the left, and follow the ledge on the right side. At the end of it 2 convicts will come out, so take them down. Turn to the left and head to the end of the tunnel. After you trigger the goons, run back and wait at the end shooting anyone who comes around the corner. Watch out for the guard with the flame thrower. Once they are all dead, get the key and ammo on the ground and head to the right. Use the barrels as cover and head to the end of this hallway to get out of the tunnels and the chapter. Chapter Ten: Full Circle: Construction Yard: Wow, look where we are now... back where this whole thing started. But this time you don't have a nice walkthrough of the level... oh wait your reading one. (Insert dead silence here) Anyways, back to the killings. Equip shadow and move forwards into the Construction yard. Head to your left and then up the pathway there. Kill the guard with your dog and HTH and move on until you can go through a gateway to the left. Kill the workers waiting for you here and then head into the trailer. Grab the armor/health/guns, and head back out. A bunch of guys will come from where you just came so run forwards; use a few as a shield and take out the rest. Another big wave will come once you pass the crane, and after they are all dead, head back to where you started the level. Once you get to the start of the path you will kill your guard (this is also a save point) and there is now an armor (at start point) and health (on fork lift) here. Take out any guards that rush you and then after the way is clear, head around the corner to the right and take out the 2 guys on top of the scaffoldings. Slowly make your way down the path and dispose of any guys that get in your way, when it circles around to the left use wall mode and look around the next area. There are usually a lot of guys here, so you have to pop and shoot them. Watch out for the grenade launcher guy and if you need leave your wall spot and wait around the corner (by where you came from and cover) and take out any guys that come at you. After they stop coming, go back around the corner and take out the guards that stay around the top of the area. Once its all clear, head through the green icon gate at the top. Second part of Construction Yard: Now run to the right and take cover behind the port-a-potty and kill the guys rushing you. Grab the health if you need it and then head forwards and use the crane as cover. You can actually shoot guys from between the treads and the top half of the crane without taking much damage. After they are all dead, there is a large health in the open trailer in front of you. After you exit the trailer, head to the right across the bridge. Use the grenade launcher on the streams of guys that come out, and then after you're across, nail the snipers and head into the trailer to get some armor and a sniper rifle. Head out and down by the blue container the copper will come in and drop guys. Use wall hug and nail each guy after he hits the ground. Then run back a little ways, and the sniper across the way will shoot at you. There is a point where he hits the container, but you can hit him in the head, nail both the snipers across the way and then move to your right. Use the lighting as cover and nail the other 4 snipers across the way. If you need it the large health has respawned. After you kill everything, head down the pathway a little ways and more guys will jump out. Go back up to the blue container, and snipe the guys on the bridge. (4 of them) creep up to the edge and use your AKM on the guys left below. After that run down to the bottom of the bridge, and you will see the helicopter again. Now from the hiding place you can run backwards up the road and on your right will be an armor after the big blue beams. Kill the guys that try and rush your position under the bridge and then I find it's best to charge the guys at the top of the raise (under the copper) with the grenade launcher and kill them, using your AKM to finish off anyone that's left. Grab the health if you need it and then the rocket launcher. Now the guys come in groups of two, so you can stand where the rocket launcher spawns and kill the 2 of them with your AKM, then use manual aim to aim the RL at the copper and shoot it twice. Grab another RL and then wait for the 2 guys to repel down. Shoot them again, and then finish off the copper with another 2 rockets. After it's down, grab some armor and health (there's a bunch around here) and then go through the doorway to exit the level and chapter. Chapter Eleven: Post Riot Syndrome: Look here, we are back at another place we have been already... but this time we have GUNS!!! It's your job to find the Mayor now. Your first stop is the shower area of the prison so, head forwards and go into the door with the green action icon. (Grab the armor to your right of the start first) Kill anyone you can from the starting place and then creep into the showers and use the stalls as cover to nail anyone else that rush's you. After that, head to the other side of the showers and kill the leader by the exit door. Use the doorway to go back into the main hub. Head through the open doorway and go into cell block B. Use the left wall as cover and take out the 2 guys around the corner. This will also draw 2 more guys around the corner, so take care of them and then more on into the hallway and keep going until you get a broken gate. Kill the foreman on the other side of the gate and keep peeking around the corner until they are all dead. Cell Block B: Kill the two guys standing here (or use one as a shield) and then use your pistols/AKM on the guys in the distance. Shoot the guard with the m60 through the hole in the middle of the debris to not have him fire back at all. Now grab the fuse and weapons and head back out. All the guards are back in the hallways, so take them out and head back into the main hub. Head to the right and enter cell block A. Cell Block A: More guys greet you in the hallway leading to the cell block, so use the lean and shoot method and take them all out. Right to the left of the start of the hallway is a door that leads to an armor if you need it (2 guys in there); also make sure to grab the health right by the entrance of the cell block if you need it. Once you clean the end of the cell block on the upper level, by where you started 2 guards will appear with a sniper and grenade launcher. Kill them and then grab the key and health if you need it before exiting. Kill the guards on the hallway out again and then head for cellblock C. Cell Block C: In the hallway leaning to cell block C there is an Armor in the first room off to the side, and a health in the last room. The only thing you need to watch out for is the guard with the AKM that's hiding to the right after you take a right from the busted down grate doorway. After entering the cell block it's best to run forwards and use the blue barrels as cover. Shoot anyone who tries to rush you and save the leaders for last. Once both leaders are dead more guards will come into the cell block. Once you have taken care of this new wave of guards, go forwards and get the key from the foreman. If you can, instead of killing the foreman, rush him and take him as a shield. Walk him around to get the health and armor, and then kill him right by the armor. Then you run into the entranceway, and snipe the guards up top from there. This works great to save you a lot of armor and health. Exit the kill all the guys in the hallway. Main Hub: Once out in the main hub head forwards through the open gate door, and shoot the guys through the window to the left. Also watch out for guys coming through the gate doorway. Once they are all dead head back around to the other side of the center room and enter there to grab the main fuse. Leave the room and run through the gate there and too the box on the wall. Use the fuses here and then exit the doorway in this room. Lobby: Use shadow to take out the first guard, and then gun down the second. Once out into the hallway a guard enters for each side room, so take them out and then grab the armor/health/ammo before going to the doorway between the 2 side rooms. Now dive into the middle room and kill the group of guards in there, to get the key to the left room. Go in and flip the switch to open the right room, and call in more guards. Now go into the right room and flip the switch to open the gas chamber. Kill the guards on the way to the gas chamber and... NO mayor, awwww. But Diggs (14) is there to play with you. After some tough talk you two get to rumble. After it's done you will head out into the hallway, so grab the armor and health and head through the double doors with the 2 switch rooms. In the next cut scene you will get a HUGE chunk of the story line. Chapter Twelve: The Stash: Your first job is to stop the GAC member from calling Hennessey. Use shadow to take out the first GAC member and then head to the right and up the stairs. Shoot through the window to silence the GAC member. Now head down stairs and use the bus and squad car in the middle as cover and take out the 2 waves of 3 GAC members. One last GAC member will come and have a key, kill him to get it. Head back upstairs to the radio room and enter. You can't use the radio, but try and more guys will come in and try to radio using the squad cars. Take out all 4 guys down below to spot them from radioing out and then take out the three more GAC's that come in afterwards. Remember to grab one at a shield from the M60 user. Pick up the Key from the last GAC member and use it on the radio up stairs, then head through the open doorway. Inside the Police Station: Hang a right at the first hallway and then a right into the meeting room, kill the GAC's in here and grab the armor/key from up on the stage. Now head back out and hang a left and then a right and then another right, and lastly another right. Go through the doorway here and disable the locks that lead downstairs. Now grab the armor and health, and head out the doorway and to the right. Hand another right and then a left and follow this hallway to the end doorway. Go down the stairs, killing the GAC member on them, and into the bottom on the station. The key to this level is to run... as there is an infinite amount of guards coming at you. Evidence Lockers: Grab the armor if you need it and head to the left, at the end hang a right and kill the two GAC's with your shotgun. Hang a right and then another right and then a left. Head to the end and then go left. Then go left again and then right (watch out for the 3 GAC's) and finally left. Now it's time to get out of there with the evidence. Follow the route you took in to get out and toast any new GAC's that are in your way. After you meet with Gloria another new twist or three comes to the plot. Chapter Thirteen: Greed: Shoot the two mercenary's with the sniper rifle, and then head to the right or left. I like the right, because you can use the big truck as cover, but to the left is a few more guys/shields, and box's to cover you. Clear out the area of guys and then circle around to the far side of the yard. After you kill the two guys there, try and use the red box. It's a lock that you need to grab an assassin to open, so go hide behind the red container while the helicopter drops off guys and cap them until you can grab an assassin. Shoot anyone in your way and take him to the box to open the door. Now kill your hostage, and turn around. The gate is on the far side of the compound. Hang to the right and grab the armor/health from inside the canister if you need it. Now follow the right wall around the chain link fence and past the canisters on the left there will be a TON of guys. Run in guns blazing and hit the use button on the little green icon, and after the gate opens run inside. You can also hang back and kill most of the guys, but they will never stop, since the helicopter keeps dropping more. Cliff: Use Shadow to kill the guard in front of you and then your AKM to take out the guard to your right. Head down the walkway. You will see mercenaries charging you from above, take out the group of four and then keep heading down the stairs, once another group of two GAC's get to you, turn around and dispatch them. Once you get to a place with a large rock and an outcropping, take out the guys here and use the rock as cover to take out the other guys down below. When you've cleared the path head down the way to the next section, and remember to grab the armor before you get there. Cliff 2: Just keep running is the best advice I can give. Except when you get to the part where a guy is way up top and you can barely see the gate down below from where you're at. Stop for a moment to snipe the guy up top, and then keep running. Once you get to the gate, it is locked, turn around and head up the path to the left. You will circle around to the control room up there with a large health/armor/RL/switch. Throw the switch to unlock the gate and then blow your way through the guys that come up the path. Get to the gate and open it and go through to the next section. Cliff 3: Now it's time to slow down a little again, because of all the snipers in this area. Hug the right wall and snipe the guy on top of the buildings. Then snipe the guys down below on the docks, but save 1 or 2 bullets for your sniper rifle. Use the rock on the left as cover and kill the remaining sniper. Now move down to the stairs where you can clear the next area of guys, and then move down there. Stay low and use cover to take out the rest of the guys further on the dock. Once it's clear, head for the pathway on the left that leads down under the building. More guys will appear as you make your way down. If you need it there is a side room with health and armor. Once you are at the bottom follow the path to the right and try to use the elevator. It won't work and the helicopter will come, so storm your way back up top and this time keep going on the dock. Work your way around to the right of the building, and there is an assassin in the back that has a key. After you have the key no more guys come down from the helicopter, so go back around the building, down the stairs, and into the elevator. Hanger: Proceed forwards until guards come rushing through the doors in front of you and use the cover to take them out with no problem. After they are gone, go through those doors your self. Go in and take cover to take out the guys in this room, after it's done go straight forwards and try to open the door. This will let more guys into the room from the doorway on the left (from where you entered), so turn around and use the pillars as cover to take out the guys that just entered. After they are gone, you can go through the door that they came in and hang to the cover on the left. Kill the guards and hang a right at the end of the hallway. At the end of that hall is the next door to go through. Be careful when you open the door, because there is a guy on the other side with a grenade launcher. Run backwards to avoid the blast (which will kill a bunch of guards) and then go forwards and storm the room. (Taking out the nade launcher first) Head to the right and go up the stairway. Follow the hallway at the top to get to a room with a security guard that has a key. There is also an armor/health in this room, so after you grab them head back to that locked doorway by the start. The room where you kill the guy with the grenade launcher now has a bunch of guys down below that you can use the grenade launcher on. Once back at the locked door (now unlocked) head through it and use the grenade launcher on the guys down the hall way. Once you are at the end you will find a level 3 doorway to the right. So go in the doorway to the left and kill all the guys in there. Move through the doorway at the end and sweep through this hallway. At the end you will go up a small slop and enter a room with 4 pillars. Kill all the guys in the room and then head up the ramp on the other side. You will hear some guys talking about the busted elevator, so relieve them of their keys and then head back to the level 3 doorway. Go through it and keep going down the hallway until there is a doorway on your left. Go into it and kill the guys inside. The last one has a fuse that you need, so grab it and head back out. Kill all the guys that try to intercept you. If you need armor/health head to the left and grab it at the end, otherwise head right and back to the elevator. Remember guys will be back guarding the hallways. Watch out in the room with 4 pillars, there are a bunch of guys up top on the walkway. Landing Pad: Now you are on the landing pad, grab the health if you need it and then go right and then left down the walkway to find Pinnacle (15). After you are done with him, head inside, grab the health/armor and then head over to the green icon on the wall to get the explosives. Hanger: Before you go down, use your sniper rifle on the guy on the steps at in the hanger. Then head down the steps, and go to the left at the bottom and follow the wall. Half way along the wall there is a machine with a green icon, use the explosives on it. Follow the wall and plant the rest of the explosives. (Rail tail of the plane, right wall back, right wall forward, Last on the forklift) After they are all planted, you will have to fight the twins (16)... on a timer! After you defeat the 2 of them, run to the door and watch the cutscene. Chapter Fourteen: Heavy Cargo: Lower Deck: Why do action games always seem to have 1 level on a plane? Oh well, time to kick some more butts. Grab the guy near you and use him as a shield... kill the 2 other guys in the room and the 2 more that enter. Grab the armor if you need it. Then move onto the next room. Use your wall hug/lean shoot to take out the three guys in here. After that move through the double doors, and continue forwards to the next set of double doors. Kill the 3 guys on the upper platform, and the one behind the car to get a key. Head back through the double doors and hang a left and through the doors to go up stairs. Middle Deck: Hang a right and go to the end and wall hug. Look around the corner and then rush the guy there, and use him as a shield. Move towards the other end of the plane taking out guys as you go. Once you get to the other end stop before going around the corner. If you are low on health/ammo, go in the 2 doorways and kill the guys inside each room to fully restock. Now if you want you can go back to where you started, and do the same thing down the left-hand side of the plane. Lean around the corner and take out the 2 big guys guarding the doorway there. Use the wall/lean/shoot technique to take out all the guys inside and then go in and grab the key. Now go back to where you started (more guys will come down the side while your running, just mow them down, and activate the green icon to go upstairs again. Upper Deck: Grab the guy in front of you and use him as a shield while you take out the 2 guys around the corner. Then go to the bathroom on the right and take out 2 more goons. Go in either door (they both lead to a room full of bad guys) and take them out. At the end is a doorway that's unlocked with the key you picked up from one of the guys in the last room. Go upstairs and you have to "rescue" some females up there. After you deal with them head back down the stairs to fight Fahook (17). Head down both flights (watch out for guards) and take a right to take on Fahook in the cargo bay. After you take him out in there, head into the other side of the plane to finish him off. Now you have to disengage the auto-pilot. Head for the door on the left and down the stairs. Once in the middle decks, go straight and down the hallway to the right. At the end of the hallway, enter the doorway on the left. Go down through the middle of the seats and to the hallway on the right. Use the green action icon to open the door and right in front of you is the auto-pilot. Now you get to disarm the bomb on the switch, but there's one kicker. The lights are flickering... so it pays to over rotate and remember where the path was while the lights are off. You can also just barely see the sides of the path when it's off in most places. Now head back out the room and past the seats and down the hallway on the right. Following the hallway as it bends to the left take the small hall on the right. You will now be inside the cargo bay on the walkway. Follow the walkway to the left and keep following it as it bends around. When it turns to the right there is a doorway on your left, go inside and disarm the second bomb. This will save the plane and your life. Now it's onto the last chapter. Chapter Fifteen: Story of the Century: Inside the lobby: You start staring at a door. Soon a GAC member will pop out of it, so use Shadow to take him down and then run to the right and through the green doorway there. Grab the health if you need it and then use the pillar as cover to take out the guys in the center of the room. Now the right way to do this is to go to the center of the room, and use the RL on the copper, and then work your way around the outside of the room and get the other 2 RL's and use those on the copper, and then shoot it a few times, and it's dead. Now the EASY way to do it, is to use the 2 pillars as cover and take out a LOT of GAC's that come along the rope. After you have a HUGE pile of m4's on the ground, take out the guy with the RL on the other side of the lobby, and then use all the m4's on the ground to shoot the copper down. It takes about 20+ rounds of 20 bullets, but no more guys will come to bother you once the guy with the RL is dead. Remember to only grab one gun at a time, or else your wasting 10 bullets. After the copper is dead, Hennessey (18) comes out to play. Now you get to fight him multiple times, so after you defeat him the first time, follow him through the door and use your HTH moves to take out any GAC's in the next corridor. Save the large health at the start if you can until you need it or the GAC's are dead. Once you get to the end you can pick up a gun and armor before going into the boiler room to fight Hennessey (19) again. After he's dead this time, its game over... enjoy a well earned final cut scene. Oh yea, watch the ending credits... as they will wrap up any loose ends. Total Game Time: A little over 8 hours 15 minutes. Total Play/FAQ Time: Over 20 hours. ======================================================================= 7.2) Boss's: 1) Boris: This guy is really easy. He's basically just like the other guys in the game that you have fought, but with more health. An easy way is to hit and run, and try to avoid blocking. 2) Dimitri: Weapon: Automatic Shotgun Again this guy is easy. Starting off by grabbing a canister and using it on him helps a bit. Use your duck and pop up shooting methods from behind the bar and you can take him down pretty fast. Remember to pick up the key he drops. 3) Sickle: Weapon: None Now to save your dog from Sickle you will have to do some more HTH fighting. This guy is one of the better HTH fighters in the game and it's best to keep moving around him and just throw combos when you get close before darting back out of his reach. Make sure you break his throws, because they will take a HUGE chunk out of your life meter. Just keep running and hitting and he will go down pretty fast. 4) Tattoo: Weapon: None You can knock down his friends, but they won't stay that way. So what you want to do is just concentrate on hitting tattoo. Again your running skills will be brought into play here... try running around the showers and getting the 2 inmates stuck on the other side while you have tattoo to yourself. They will come around, but you will still get in 2 or 3 good combos on him. Only attack the other guys if you really have to, and remember there's a large health in the closet. 5) Horse: Weapons: None Again with the HTH boss, but don't worry this is the last one for a while. The big problem with this fight is that there are a lot of henchmen around. Trying to get horse into one of the side rooms is a good idea. While you can kill the other guys in this place, they will keep respawning until you kill Horse. Sometimes the goons do drop health packs though, and also you might want to check the side rooms for more health packs. Once he's down remember to grab your weapons to take out the rest of the guys. 6) Lotus and Her Assassins: Weapons: Lotus: M4, Assassins: MP5 Now this fight is a pain. You start in the middle of the room and more people keep coming into the room the longer you draw the fight out. The best thing to do is make this fight fast and dirty. At the VERY START of the fight, target on of the assassins and do a slow mo dive. Use this time to fill her with all the pistol ammo you have and usually you can take down one of them before you hit the ground. Now run up there and target the other assassin on the way, shooting her if you have the chance. Grab the MP5 the assassin dropped and use another dive to take out the second one. Now just concentrate on Lotus. If you get too close you will get mowed down by her M4, so stay a mid distance and unload everything you've got into her. Try to avoid wasting time on the side goons. Don't worry about using up all your ammo as you will get more. After they are dead it will go to a cut scene of you and Eve running outside. 7) Fat Chow: Weapon: Rocket Launcher At the start of the fight, use the car to take the first rocket and damage Fat Chow. After that run back and grab the armor in the ally way if you need it. In this fight it really depends on your style. Remember the battle ends when he's dead, so just kill him if you can. Unloading your M11's into his a great for taking down his armor a bit, and it's easiest to stay at a mid distance and shoot him from there as you can just side step to avoid his rockets. Sometimes Eve will get in your way, but keeping the pressure on Fat Chow avoids having him target her with rockets. You can also use cars as cover and have him damage himself with rockets if you find that easier. 8) Big Gun Truck: Weapon: Turret Running to the left works best at the start of the level. Use the gravestones as cover until you get up to the left side of the turret. Pick up canisters and then run out in front of the turret and throw the canister to it... shooting the canister in mid air once it gets close. You can also stack about 5 canisters under the truck and use the last one to blow them all up. The Canisters and armor and health repop throughout the level. If you need to kill the clowns... you don't have to do this, but it's useful because you will auto target them instead of the truck sometimes. Just repeat until it's dead and remember to keep moving. 9) Patch: Weapon: Rocket Launcher The big thing to remember in this fight is to shoot down the rockets while they are far away from the chopper. They do have a nice big blast radius. You can also shoot Patch to stop him from firing his rockets. Now to stop the car you have to take out all the doors, tires, hood, trunk, sunroofs... pretty much everything on there. Doing damage to the car is the best way to kill him, you can do it just by shooting him, but it takes forever. 10) Antorcha: Weapon: Flame Thrower Run into the area and see if you can get Antorcha to torch his GAC friends for you. If not, take them down and then target Antorcha. Running in circles around him will cause the fire to just miss you, as he fires at you, and let's you unload into him. If more GAC units come you might want to break off the fight and take them out really quick. (Also a good way to get ammo) Just keep circling him and he will die pretty fast. 11) Helicopter Fight: Weapon: Minigun Best thing to do is duck behind some creates until the helicopter pauses to reload and then run to the create on your left. Work your way up the center of the room until you get close to under the helicopter. There will be a Rocket launcher to the right of the create your standing by. Pick it up when the Helicopter is reloading and fire it at the helicopter again while it's reloading. The Rocket launcher comes back once you run out of ammo. 4 rockets latter there will not be a helicopter to deal with anymore. 12) Longshoreman X: Weapon: Crossbow This fight is one that gives a lot of people trouble. The best thing to do is before you get into the fight, unload all your ammo accept your automatic weapons and your pistols. When the fight starts run to the right and hide behind the big ice block there. Watch where he goes and just make sure to duck behind other ice blocks so he doesn't get a straight shot on you. Now after he fires 2 bolts, he has a short reload time, so use this to dive out and pump him full of lead. After you are completely our of ammo a M60 will appear in the room you fight fought him in, and a Automatic shotgun will appear in the other room. These weapons keep coming back, so grab one or both and unload it into X using the same technique as before. If you need health you can go upstairs to get it, but it's best not to, because then more guys will run in from the top doorway. Once X's armor is gone he health will get ripped up by the M60. 13) Tattoo: Weapon: M60 Use the cover in this room to your advantage. You first want to take out all the little guys so they don't pop shot you wile you take out tattoo. Try to stay a mid to far distance away from tattoo as his M60 will rip into you. There is few health's and an armor in this level to help. If you want to get close to him, use the cover and wait for him to come to you, after he gets up close go out and dive away from him. Unload into him with your shotgun and he will falls pretty easily. Remember to pick up his M60. 14) Rafshoon Diggs: Weapon: None, but he's got a mask This is a fun fight. Once you get his health down, he will put on a gas mask and start the deadly gas pouring into the room. Basically using your hit and run HTH technique is good here. You can also just block him until he has an opening or tries to throw you, but this will use up a lot of stamina. Once the gas is on, all you have to do is hit him and the mask will come off so that you can go pick it up. Now the gas doesn't seem to really affect him that much, but with you once your oxygen is down to zero you will start taking damage. Just keep pounding him until he's dead to get out of there. 15) Pinnacle: Weapon: Big Fists Now pinnacle is pretty easy once you know how to do him. Basically you just have to run in circles and dart in and out until he throws a four punch combo at you. After this he will lean over winded, so run around behind him and hit B to jump on his back. Now you get to button mash A and B to take down his air and after it's gone, his health is next. He then will throw you off and you have to repeat the process until he's dead. If he grabs you, you have to button mash A and B again to get your air back and then you will kick him for a little damage. Note: You can use dive to avoid his combos also. 16) Twins: Weapons: .45's, Grenade Launcher. Now this fight is timed so you got to act fast. Basically you are using the same technique as the assassins that were with Lotus. Run at them and slow mo dive while targeting one of them. Take her out if you can (usually takes 2 dives) and just concentrate on one of the twins at a time while killing them. You will get a large health pack from the one you kill last. Which one you want to kill first really depends on you. I like taking out the one with the guns, so she can't shoot me at range and because the grenades will sometimes hit her. The grenades in my opinion are really easy to dodge so she is less of the threat. After they are dead remember you need to still get out of there. 17) Fahook: Weapons: MP5, Bad breath Farhook is a 2 stage boss. First you will fight him in the front of the plane. There is a large health behind the car if you get a chance to grab it, and a repopping M4 in the middle of the room. Just use the creates for cover and stay away from Farhooks MP5, because it will eat through you. Keep shooting him until he runs out of the room. Grab anything you need from here and then go to the other side of the plane. The second part of the Farhook fight is where most people start having trouble. There is an armor and large health near the sides by the doors you came in, and a M4 (repopping) by the open cargo bay door. Now what you have to do is keep shooting him until his health goes down to about 1/2. Watch out, because the fire can wrap around the creates and still hit you, it's best just to stay out of its range. Now once he says "A Toast" or something close to that, get out of cover and target him then go into manual aiming. You need to hit the bottle he is drinking as fast as possible with one of your shots. One of the best things to do in this fight is to make sure you always have about 5 rounds in your M4, just in case he decides to toast. This will spill a bit of his liquor and now you just have to repeat this process until he's out of Juice. Once his Juice is gone, he's easy to finish off. (Also he doesn't breathe fire anymore) 18) Hennessey: Weapon: Electric Riot Shield What you want to do on this fight is get Hennessey to run into the fountain and short his shield out. It's best to run around him and stand to the left or right of the fountain. The sprinkler on the fountain should take up the center of the screen. Now when his shield flash's white you should run to the middle of the fountain and then the shield will flash purple. This is when you want to run to the other side, and get out of the water. He will run past you and take down a chunk of his shield. Repeat this about a dozen times before the shield is toast. I find it's best just to run instead of diving to the side, but that also works. 19) Hennessey: Weapon: Flaming Fists This is a pain. First off the room is exploding. When you see sparks on the floor and then it heats up it means that the floor will explode upwards there and cause you, but not Hennessey, damage. Again we are in a HTH fight, and again we want to keep moving and mainly run away from him. He is faster then you so he will catch up to you, once he is a little over a body width away from you... turn towards him and start your 4 punch combo. The first one will miss but the other three will land and knock him down. Repeat this until he's at about one half his health. He will now open up the furnace, and it's best to use this to your advantage. Now the more time you spend in here, the more the floor will explode. So run around until it looks like your almost in the furnace and then run around to the other side of him and combo him into the furnace. About two rounds in there and he will be a flaming ball of flesh. You can also throw him in there if you don't want to run a circle around him. Wow it's over... but not quiet. Turn around when he comes out of the furnace and one more full combo will take him down. Be a little careful because he can still kill you at this point. 8) Enemies: I have not really found anything good to put into here as most people don't seem to be having problems with normal enemies. If anyone is having problems, or wants this section for some reason, you can e-mail me at firstname.lastname@example.com and I will work on this section more in future updates. 9) Cheats: No confirmed cheats right now. Check the www.gamefaqs.com cheats section for the 1 non listed one. (Go to any chapter) 10) Links: No Links yet... when I find some I'll post them. www.gamefaqs.com 11) Credits: This document Copyright 2002 by Tye Arnett. If you want to Post/print/host/submit/whatever else you would do with a walkthrough other then just read it. You must e-mail (email@example.com), call, or write me for permission to host or reprint this in any form. If you have paid money for this, you have been ripped off and should report it to both the police and me. I'm really light going on letting people use my work to help others, but I will NOT stand for people taking profit off it. (other then me :P) I'd like to thanks everyone at Namco again for developing Dead to Rights and Microsoft for making the x-box possible. Dead to Rights and all it's trademarks, characters, and code are the property of Namco.
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The Buyer's Victory shoe pick this week is the Fergalicious by Fergie Utopia in nude. A great pair of nude shoes is a fashion staple for every woman's wardrobe. Add patent leather and polka dot lining in a pump style and you're all set girl!
Here's why Michelle loves this shoe for your everyday style.
"This pump is so universal. You can wear them with jeans … colored, skinny or boyfriend. Summer dresses or dressed up for work. AND it is so comfortable … I can wear these all day and my feet do not hurt! Stylish and comfortable!!!" – Michelle
The Utopia also comes in black for those of you who love this look and need another classic color to work into your weekly rotation of shoes for work and play. Let us know what you think of this shoe too!
Name: Michelle
Buyer: Women's & Junior, Contemporary Sandals & Dress Shoes
Shoe Size: 7 ½
Style Mantra: Personal style will take you a long way!
Personal Style: I like to dress up a lot but, love a pair of jeans and boots.
Favorite Hobby: Gardening
Most Memorable Shoe Victory: As a buyer, I love seeing the shoes I bought for Famous Footwear on women's feet.

subset: commoncrawl


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Little Church Mouse Christmas Tote Bag
What ever you do, don't let this bag out of your sight. They are highly sort after and it won't hang around for long.
Made from 100% natural cotton and printed by hand.
Wash with similar colours and do not iron printed area.
Change your mind? No problem with ourÊ30 day no hassle returns!


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From the kitchen of One Perfect Bite...To market to market to buy....an inexpensive protein for a Frugal Friday feature. I had planned to do a pork entree, but chicken was quite the bargain today and it brought to mind some recipes that had been posted on One Perfect Bite years ago. The recipes are as good today as they were then and I thought this would be a perfect time to share them with those of you who missed them first time around. All three are easy and inexpensive to prepare and you might like to include them in your collection of recipes for good cheap food. Here are three you can link to. All are terrific recipes for bargain conscious cooks.
Balti Chicken
Stovetop Barbecued Chicken "Ribs"
Chicken Mole
Older Posts
One Year Ago Today: Two Years Ago Today:Two Asian Summer Salads Southwestern Soft Taco Casserole
Three Years Ago Today: Four Years Ago Today:Orange Rhubarb Bread Blueberry Buckle


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10:00 pm
Primal Grill with Steven Raichlen "Smoke Screen" The BARBECUE UNIVERSITY professor embarks on a new series with an intercontinental view of the world's oldest and most primal cooking method. He begins the odyssey with a demonstration of four ways to smoke a variety of foods, using a traditional offset barrel smoker, a water smoker, a charcoal grill and a stovetop smoker.G
10:30 pm
Rick Steves' Europe "Burgundy: Profound France" Rick takes time to enjoy the region's edible, drinkable, scenic and floatable delights. He travels on a canal barge, visits a medieval hospice and a modern monastery, builds a barrel, appreciates fine Burgundy wine, slurps escargot and eats well.G
11:00 pm
Invitation to World Literature "Odyssey" Odysseus must travel the known and unknown world before he can return home to his beloved island kingdom of Ithaca. What does this ancient story say to readers today? In this program, Odysseus's story is given ancient and modern historical and philosophical context, and illustrated with centuries of art. Featured are theater director Mary Zimmerman, actor-director Tim Blake-Nelson, and psychologist/author Jonathan Shay. D
11:30 pm
Invitation to World Literature "The Bacchae" The city of Thebes is torn apart by the conflicting demands of reason and religion, as the disguised god Dionysus returns to his home town demanding to be worshipped. Opposing him is the young king Pentheus, who is doomed to suffer the ultimate punishment for his disbelief. Featured speakers include world-renowned playwright/author Wole Soyinka, actor Alan Cummings, and Daniel Mendelsohn of Bard College. D


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Spy and Counterspy was first published in August 1949, by the American Comics Group. With issue #3 dated December 1949, the title was renamed Spy-Hunters. The series continued until the final issue #24, which was published in June 1953.
As both the titles suggest the subject matter was espionage. The series reflects the heightening of tensions between the West and the Soviet Union during this time.
The main character in the run was Jonathan Kent an expert spy, who is helping to stem the tide of communism. The anti-communist stories were set throughout the globe, in what were at the time considered exotic places like: Prague, Berlin, Greece and Korea.
Also included in each issue was a real-life story including spies such as Mata Hari.
To read a comic book, click on one of the covers beneath. Click on the sections on the right to navigate through the site.