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Ryan Miller, goalie for the Buffalo Sabres and a member of Team USA at this year's Winter Olympic Games, is showing his team colors in an original way: through his custom designed goalie mask.
Miller approached Gary Warwick Sr. of Warwick Mask & Equipment Inc. and Ray Bishop of Bishop Design to see if they would make him a custom mask for the 2010 Vancouver Olympics. Warwick and Bishop, who have worked with Miller for years, naturally agreed.
First Miller worked with Bishop on the design, a fierce rendering of Uncle Sam with his sleeves rolled up to reveal a "USA" tattoo. The collaboration took off from there to include slogans and an Olympics logo. "Ryan will sketch stuff up... He's not a bad artist himself," Bishop told the Times Herald. The finished product took about 40-50 hours to make, Bishop said.
Warwick, who has been making masks for over 40 years and specializes in goalie masks, said "I'm very happy to make the mask… That's their head protection, and it's got to be done right."
Miller will definitely be covered in style, but whether he brings home the gold remains to be seen… on February 16, 18, 21 and perhaps the 23, 24, 26 and 28, when the elimination, seminfinal and medal matches are held.


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Arnold Schwarzenegger and Sylvester Stallone In Surgery Together Is an Action Movie Waiting to Happen
Years of action hero-ing have caught up to Arnold Schwarzenegger and Sylvester Stallone, who found themselves recuperating from surgery in the same hospital this week. Quick, somebody see if that's Bruce Willis in room 201.
Arnold Schwarzenegger posted this instant classic photo on his Whosay account, and got in a good plug for 'The Tomb' — which he just signed on to as Stallone's co-star –as well.
The photo's caption reads:
After all the action, stunts & physical abuse shooting 'The Expendables 2′ and The 'Last Stand,' it was time for a little tune up on my shoulder," Arnold wrote. "Look who was coincidentally waiting in line behind me for his shoulder surgery. Now we're ready for another round of great times and action when we shoot 'The Tomb."
If you are wondering, 'The Tomb' isn't about a couple old guys who die and then fight spirits or what not. It's actually a prison break movie. Although there's something about this photo that suggests the still-pumped up movie stars will be battling baddies on-screen until the bitter end and beyond. Also, it makes anyone who grew up in the '80s feel really, really old.
[via Whosay]


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Welcome to my blog and the place where I will post my photos and musings from my life as an ultrarunner. My nickname "Shining" was given to me by a group of very special students after I finished my first 100-miler, the Massanutten Mountain Trails 100. They were the inspiration that enabled me to finish this awesome race, and I try to live each day with a "shining" attitude!
Monday, December 3, 2007
Coming up: Hellgate 100K (gulp)
On Friday (12-7) I will make my way down to Natural Bridge, VA for dinner and the pre-race meeting of the Hellgate 100K, which begins at 12:01 am on Saturday, 12-8. If I am lucky, I will be able to get in a good nap after dinner, and then the REAL hell begins: the wait until the start. But once we start this amazing race, all other worries, nerves, anxieties, and negative thoughts fly out of my head and all I have to do is think about the beautiful night, the sounds of the forest and other runners near me, and how gorgeous the sunrise will be. I love this race.
I have written extensively on Hellgate in 2005 and 2006, so this time I will keep it short and sweet: I look forward to this race each year because it is a sheer adventure, unlike any other race I have done. I love running the first section in the dark because it seems to suit my biorhythms better. I have been much more alert in the night section during Hellgate than I was at either 100 miler that I finished, mostly because I am fresh (and freezing). And I LOVE running most of the next day back to Camp Bethel, where we started the journey---it truly feels epic to be cast off into the woods in the middle of the night and then run home, to a warm fire and warm food! Wooo-hoo!
Aaron Schwartsbard has written the most helpful and entertaining description of this race (or any race, for that matter) that I have ever read here. If you are running Hellgate, thinking about running Hellgate, or are just interested in what all the fuss is about, spend some time reading his report. I plan to read it all week as part of my taper :-)
Here are some fun pics from the 2005 event.
Posted by Sophie Speidel at 1:18 PM
3 comments:
- Trail Goat said...
Sophie, I can't wait for my eye balls to freeze! (Actually, the weather looks pretty awesome 4+ days out!) See ya down there,
- December 3, 2007 at 4:56 PM
- Andrew said...
Hi Sophie...
Good luck this weekend.
The stories you write are always great and very informative to us Ultra-wannabes.
Be safe,
- December 3, 2007 at 9:13 PM
- Andrew said...
I was just checking the weather for the race, and looks like you re in for a warm one, but damp.
- December 7, 2007 at 12:18 PM
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My Plan B Nation tool kit holds a collection of strategies, and choosing the right one for the challenge at hand turns out to be really important. You don't pick up a hammer when you need to cut a piece of wood, and I'm finding that my Plan B Nation tools have equally specific uses.
Metrics are a great example — and by metrics I mean clearly established quantifiable goals. This is how I got two novels written, by holding myself to the writing goal of 500 words a day. Some days I wrote more. Some days I didn't write at all. But even on the days when work didn't get done, I knew that the goal was there, and that made all the difference.
Because metrics have been so useful to me over so many years, I've tended to rely on them a lot — to my mind, a little too much. On the upside, metrics are great (for me) for getting things done. On the downside (for me), they can also lead to a task-focused sort of grimness — where the only thing that matters is forward motion, not how I feel in the moving. Since I really value lightness and play, this can be a problem. That's why I've been trying out different tools, especially breadcrumbs.
That said, there are times when metrics are just the ticket, and now is one of those times. Yesterday I talked about being in a bit of a summer slump. Projects that just days ago filled me with zest now fail to spark my interest. Nothing really feels worth the effort. Everything feels impossibly large, not to mention thankless.
It came at me out of the blue, this feeling, and I can't entirely explain it. But regardless, this is where I am. This is what I have to work with.
Here's why metrics are great (for me) at times like this:
1. They take the focus off how I feel and put it on concrete actions.
2. They encourage me to break up ambitious projects into small pieces, which are far less likely to feel overwhelming. They offer a way in.
3. They tie success to something within my control — to actions, not outcomes.
Right now, I'm working with two metrics — you might call them micro and macro.
The first one: 5 things a day. What this means is that, every day, I take five concrete steps forward (which, as always, I track in my desk diary). Today, one of these is writing this blog post. Another will be getting exercise — a walk or maybe yoga. The rationale: I know from experience that if I just keep this up things will eventually shift. For me, this is what faith is — a belief in cause and effect borne out by experience.
The second: 100 pitches. (In case you didn't guess, this would be the macro.) Looking for work is really tiring, the more so, the longer you do it. Using this metric feels like a way to turn it into a game, to imbue it with the qualities of curiosity, play, and fun. What is a pitch exactly? That's up to me. Reaching out to a potential client, drafting a magazine query — these are two examples, but I'm sure I'll come up with more.
But even as I take up the metrics tool, I'm also aware of its limits. For me, it's always the means to a goal, not the goal in itself. I think of metrics as the propulsive push a plane needs for liftoff. Once you're airborne the job is done. Metrics fall away.


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RollBots Episode 13
Cartoon : RollBots
Spin, Captain Pounder, and the other members of the Flip City Police work together to fight evil Vertex and his henchbots. As Vertex attempts to shut down the Hub so he can take control of Flip City, members of the FCPD are there to confound his every move.
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Cheyenne Firefighters, City Miss Contract Deadline
CHEYENNE, Wyo. (AP) — The city of Cheyenne and its firefighters have failed to meet a state deadline for a new contract and talks have stalled pending a vote from the city council.
The Wyoming Tribune Eagle reported Tuesday that the union wants councilors to take an official vote stating who their representatives on the negotiating team are. The union says that's required by state law.
State law also requires contract agreements to be reached within 30 days of starting negotiations. Since that hasn't happened, both sides are also preparing to go to mediation even as they work out the technicalities about the negotiating team.
Mayor Rick Kaysen said that regular negotiations can still continue despite the arbitration preparations.
Firefighters want raises but some city officials are reluctant because other city workers aren't expected to get them.


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Charles and Ray Eames designed the Medium House of Cards in continuation of the original House of Card's deck beloved since the 1950's. Each card depicts a different object, all of which Charles and Ray refer to as "the good stuff" chosen to celebrate "familiar and nostalgic objects from the animal, vegetable, and mineral kingdoms."
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The first thought that runs through your mind when you watch Bill Gates speaking at the World Food Prize's Norman Borlaug Dialogue is "How strange is this?"
But there was Gates, arguably the world's richest man, speaking passionately in Des Moines, Iowa, on Oct. 15 about the need to help farmers in Africa boost their yields and incomes so they can lift themselves out of hunger and poverty.
Gates referred several times to the memory of Norman Borlaug, the founder of the World Food Prize and father of the Green Revolution, and to other researchers, policymakers and activists "who spent their lives fighting poverty and hunger through agriculture."
The Harvard dropout, who engineered a technology revolution by creating Microsoft, talked about Borlaug's belief that improving farmers' productivity could help end hunger and poverty. (Bill Gates - 2009 World Food Prize Symposium.)
Gates described how he and his wife, Melinda, came to this juncture. "When we started our foundation, we agreed our giving should be guided by our belief that all lives have equal value — that every person deserves the chance to live a healthy and productive life.
"Over time, our search for the greatest leverage brought us to the most compelling challenge in development: how do you help people who live on less than a dollar a day?"
Three-quarters of the world's poorest people get their food and income farming small plots of land. "If we can make small-holder farming more productive and profitable, we can have a massive impact on hunger, nutrition and poverty. Helping the poorest farmers grow more crops and get them to market is the world's single most powerful lever for reducing hunger."
The latter is a formidable task, that, as the 2009 World Food Prize Laureate Gebisa Ejeta, a native of Ethiopia, said, must start with Africans — researchers, government officials and farmers — themselves.
One obstacle is the divide between those who advocate a technological approach that increases productivity and those who believe in an environmental approach that promotes sustainability.
"They say you have to choose, but it's a false choice. It blocks important advances. It breeds hostility among people who need to work together and it makes it hard to launch a comprehensive program to help poor farmers," says Gates. "The fact is we need productivity and sustainability."
Earlier in the week, Ejeta was asked during a speech at Iowa State University how he would work to stop African farmers from harming the environment through the "over use" of commercial fertilizer?
"Can I politely disagree with you?" he asked. "I don't know of any situation in Africa where degradation of the environment is the result of excessive use of technology. The problem is mining of the nutrients in the soil because we have been unable to replace what the plants are removing."
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I marched my high-tops, knee socks, tutu, micro-shirt, suspenders, fanny pack, fingerless gloves, rubber bling and neon wig into the hallway. "Is the fanny pack overkill?" I asked, as sincerely as anyone can ask that question in this century. Roomie said what everyone says about Ghostbar Dayclub: The crazier the better.
"We've played off everything that people love," said Rachel Wenman, N9NE Group's senior manager of brand marketing and one of GBDC's original architects. As queen of the dayclub's "mood creators," she reads the room and coordinates naughty piñatas, bedazzled beer bongs and showers of booze and bubbles and confetti. While the space is 55 floors up in a Vegas casino, the vibe is your own birthday party on steroids. Hence the "dress code": "Color and anything that's over-exaggerated; big hair, big glasses, big dress, big tutu. A lot of guys end up just wearing full-on mascot outfits. It is the weirdest party." Wenman added that at GBDC, weird is very, very good. She said it's completely unpretentious, something I had yet to see at a Vegas club.
The Details
- Saturdays, 1 p.m, $20, locals ladies free.
- Ghostbar, 942-6832.
On the October 20 season opener, I (and my righteous fanny pack) rolled up to Mark Adams' house just after lunchtime. The Weekly's resident nightlife expert sprinted out in a huge polka-dot clown tie, a dragon hat with matching tail and plastic sunglasses. I handed him a silver badge, 'cause you can't be party police without the proper hardware.
The Palms elevator spat us out into the belly of "the beast." If the Coen brothers threw a party with David Bowie and the ghost of Jim Henson, it would have the gorgeous girls on stilts and adorable grandma sipping a paper-bagged 40, the rainbow lights and hot dogs sizzling on the patio next to an extremely tan man wearing fur boots, leopard pants and a sideways hat that said, "SEXY." Before I had a drop of my beverage, I was in the mood.
In return for honoring the dress code, Mark and I received swag and affection. I got a bubble gun and foam Bacardi fist. He got handcuffed to a go-go. I got my tutu playfully violated. He got his nipples tweaked, and a British tourist offered him $200 for his dragon hat. On the patio, Mark whispered that George Maloof was right behind me. I immediately turned and shot him with my bubble gun. It was almost as awesome as seeing a guy in a sports bra (most clubs don't even allow tank tops), or the unicorn superhero in full-body purple spandex, or the man triumphantly wearing a decapitated piñata as a hat. My favorite moment was when House of Pain exploded from the speakers and the entire club jumped and rapped in unison like it was the best junior-high dance in the whole f*cking world.
When we left, many hours later, we were glowing. Mark posted on Facebook that it had been "an amazing life decision" and told me it was the best time he's ever had at a Vegas club. (And he's lived here his entire life.) "Nobody feels like an outsider," he said, "and no one is a wallflower."
For me, it was mind-changing. After clubbing in Europe in college, I didn't think I would ever feel that way again, like you'd have to drag me out because it was so much fun. But that's how GBDC felt. Wenman was right about it being unpretentious. She was there, pouring shots, dancing on the bar and orchestrating the piñata massacre. "I think every first-timer is just blown away," she said. "There's nothing like it."


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Writing on the community-powered website developerFusion recently, coder and wordsmith Chris Alexander has made some interesting comments on first steps for developers looking to the Microsoft Kinect for Xbox360 environment. The "controller-free gaming and entertainment experience" from Microsoft was launched worldwide in November 2010 and developer interest has arguably yet to surge or peak to any great degree.
Writing at the end of November 2010, Alexander points out that this essentially closed and proprietary environment has drawn considerable interest from the hacker community. "Within just hours of the Kinect launch, some resourceful developers had got together an open-source driver for Kinect and were busy building in support for its various faculties. Now it's a fairly simple process for anybody interested and with a bit of programming knowledge to get going with building on top of Kinect," he said.
Originally codenamed "Project Natal" Microsoft has hinted from the start that the web-cam style add peripheral may later be supported by PCs from Windows 8 onwards when it comes. Alexander's original post goes on to provide a guide to setting up Kinect to work with your PC and starting off the process of a little image analysis to start with — which does of course invalidate your device guarantee should you wish to try it.
Alexander points out that while there are now .NET/Windows drivers for Kinect available (supporting RGB camera, depth camera, accelerometer feedback, motor driving, and LED setting) these are not open source. "However there are some open-source drivers available through the OpenKinect project on Github. At the time of writing these support OS X and Linux, however they are moving at an extremely fast pace, so you may find this has changed," he said.
To run Alexander's demo in a carbon copy duplicate environment, you will need to emulate his standard installation of Ubuntu 10.04 Lucid Lynx LTS without any major modifications — and get hold of a Kinect unit, too, of course.


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Ratings & Reviews
Special Features
- Paul Newman: The Craft Of Acting
- Milestones in cinema history: The Verdict
- Sidney Lumet: The Craft Of Directing
- Audio commentary with director Sidney Lumet And star Paul Newman
- Two additional featurettes
In Sidney Lumet's powerful courtroom drama The Verdict, Paul Newman stars as Frank Galvin, an alcoholic Boston lawyer who tries to redeem his personal and professional reputation by winning a difficult medical malpractice case. Frank, down on his luck, is presented with the case of his life when he is approached by the family of a woman who has been left in a coma following an operation in a large Catholic hospital. Helped by his assistant Mickey (Jack Warden), he agrees to take the case, hoping for a fast settlement. When he visits the victim in the hospital, he becomes emotionally involved, turns down a sizable settlement offer made by the hospital, and decides to bring the case to trial despite the formidable opposition of the Church and its lawyer, Newman (James Mason). He is also assisted by his new girlfriend, Laura (Charlotte Rampling), a woman who turns out to have an unusual past. Oscar-nominated for "Best Picture" and "Best Director" (Lumet) as well as for "Best Adapted Screenplay" (David Mamet from a novel by Barry Reed), The Verdict is an outstanding, if not very legally accurate, courtroom drama; Frank's decision to try the case without telling the family of the victim of the settlement offer would probably lead to his real-life disbarment. Paul Newman and James Mason give fine, Oscar-nominated performances, and Charlotte Rampling is quite good as the deceitful Laura, who never seems to turn down a drink. ~ Linda Rasmussen, Rovi
Cast & Crew
- Paul Newman - Frank Galvin
- Charlotte Rampling - Laura Fischer
- Jack Warden - Mickey Morrissey
- Milo O'Shea - Judge Hoyle
- Edward Binns - Bishop Brophy


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221B Baker St.
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Sherlock Holmes, Dr. Watson, Irene Adler, and Inspector Lestrade must solve thirty of the most difficult and intriguing cases to ever test their abilities. Each sleuth thinks he or she is the most capable of finding the solutions, so they've decided to turn each mystery into a friendly competition of their skills.
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If you're seeking a finance job or looking to further your banking career, eFinancialCareers has a wide range of job listings in the financial sector to help you find the perfect placement. With listings varying from IT analyst positions in banks to hedge fund management, eFinancialCareers has a wide range of finance jobs available to apply immediately. The site also offers an editorial section, with news to keep you up to date on the financial sector, and a question and answer portal designed to help other professionals assist you with your job problems or queries.
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derSammler wrote:But he's asking for a GM module, not a sound card.
TimMer1981 wrote:Only problem with running yet another PC is the size and power consumption; that's why I want to replace the laptop with something small. BASSMIDI is fine, but is just for Windows, so no possibility of a tiny Raspberry Pi just doing its thing in the background. It's for pure mode MS-DOS 6.22 on a dedicated machine by the way, real retro gaming.
I've already got a AWE32 (without SIMMS installed, way too expensive and very limited, just 28MB max). I do have a DreamBlaster X2 attached to it, but that can only use it's proprietary soundfonts, not SF2 files. I know some Korg units like the Kronos can use SF2 files, but they're very expensive (around 3000 bucks!), not rack mounted and way overkill for this, relatively simple, task. I'm particularly interested in using the Arachno soundfont, which is roughly 140MB in size, so a big boy.
Wondering how everybody else does this? Using dedicated laptops or PCs doesn't seem like a very efficient solution; the only reason why I'm doing it is because a better solution has yet to present itself.
Super_Relay wrote:no bassmidi but you can happily install fluidsynth on a Pi though and run it as a server, its in the default repositories and so is as easy as "sudo apt-get install fluidsynth" at the command line
also with the new audio driver the default analog audio out of the pi is muuuuuuch better than it used to be. (https://www.raspberrypi.org/forums/view ... p?t=195178)
cyclone3d wrote:Laptop with an Audigy 2 ZS PCMCIA card and a USB Midi interface.
It really should only pull about 30-40w max (probably way less) when running something simple like that. I used to use a laptop for a router/firewall and after it booted up and finished loading everything, it was pulling about 17w from the wall. This was on a Latitude E6500 with the fastest C2D CPU that was available for it.
Just have to set it up, and then set the power settings to not turn off the laptop when the screen is closed.
So running a dedicated laptop is probably the best/cheapest and least power hungry option if you want large SF2 support.
You MIGHT be able to find some thin client that has a PCI or PCMCIA slot and can run Windows on it.. see here:
derSammler wrote:If BASSMIDI would be fine for you and the only problem is "Windows only", why not get one of those really cheap Windows 10 tablets? With 2 GB RAM and 32 GB flash storage, you get them for way under 100 bucks.
TimMer1981 wrote:Definitely looks like an interesting option and experiment, thanks!
TimMer1981 wrote:You've convinced me on the power draw of the laptop; I'll see if I can find a cheap power draw meter, can always come in handy anyway, and do a measurement of my laptop, hopefully the results will be about the same. The size of the laptop still will remain an issue (17", so it's a big one), but it does offer a >lot< of flexibility on the other hand, with BASSMIDI and the ability to run MUNT (until I get my hands on a real MT-32).
cyclone3d wrote:Keep an eye out for an MT-100. It is a sequencer with MT-32 built in.
They usually go for way less than a regular MT-32.
Kamerat wrote:What about using your main PC if you got it powered on at all time (like me)? You don't need a separate computer to run Bassmidi.
TimMer1981 wrote:About it being cheaper: there's one for sale now, from Germany, for 300 euros...
yawetaG wrote:TimMer1981 wrote:About it being cheaper: there's one for sale now, from Germany, for 300 euros...
For sale ≠ sells for.
TimMer1981 wrote:yawetaG wrote:TimMer1981 wrote:About it being cheaper: there's one for sale now, from Germany, for 300 euros...
For sale ≠ sells for.
I know, but just saying, it's the only one for sale right now (which drives up the prices), so they're not so easy to find.
cyclone3d wrote:There is one for sale on the US eBay right now as well. $139.
That being said, maybe I just caught everything at the right time. Or maybe I just refuse to pay a stupid amount for things and waited until I got one for really cheap.
I've been seeing them for around $50-75 lately. Maybe the supply finally dried up.
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Need to find out how to make your iPhone's battery life last longer? There are quite a few ways in which you can help your iPhone save power. Some are very intuitive but hopefully we will tell you a few which you have not yet thought of.
Special thanks to michaelchang516 from the forums for this tip!
The basic idea is this: anything running on your iPhone uses up the battery, so we're going to go into the Settings app and turn some things down, and turn others off altogether. The more you turn off, the longer your batter will last -- but of course the less you'll be able to do. It's a balancing act but one that can help you squeeze out a little extra juice when you really need it.
- Set Auto-Lock to 1 minute
- Turn off any extra sounds, like keyboard clicks
- Turn off the iPod EQ
- Use headphones instead of the speaker if you have to listen to audio or music
- Turn down the screen brightness
- Turn off Bluetooth when not using it
- Turn off Wi-Fi when not using it
- Turn off 3G when not using it
- Turn off Location Services when not using them
- Turn off Push Notifications
- Set all email, calendar, and contacts accounts to "Fetch" (turn off Push)
- Double-click the Home Button to activate the multitasking dock, hold your finger on an app to enter "jiggly" mode, and kill any apps that might be running in the background, especially VoIP (like Skype), streaming audio (like Pandora), or navigation (like TomTom).
Bonus tip: If you're really desperate, put your iPhone in Airplane Mode and save the radios for when you need them. If you're really desperate, you can also turn your iPhone completely off until you need it (it will still use a tiny amount of power but far, far less than anything else).
So how did these tips work out for you? Give us your feedback, and any other tips for saving iPhone battery life you might have, in the comments!
Tips of the day will range from beginner-level 101 to advanced-level ninjary. If you already know this tip, keep the link handy as a quick way to help a friend. If you have a tip of your own you'd like to suggest, add them to the comments or send them in to email@example.com. (If it's especially awesome and previously unknown to us, we'll even give ya a reward…)


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Freedom. It is a word that many of us heard yesterday as we celebrated Independence Day. But, did you ever think about the freedom you have when it comes to brewing coffee? There are so many different ways to brew coffee and you have the right to choose how you brew your coffee based of your preferences and needs!
Here is a little rundown of some of the common ways to brew coffee.
1. Manual Drip Method (Hand Pour)
Manual drip brewing involves a ceramic filter basket, cone filter paper and requires some source for obtaining hot water (~200F). First the paper filter is placed into the brewing cone. Hot water is then poured over the filter and cone to pre-heat the brewing cone. Ground coffee is added and then the hot water is slowly and carefully poured over the grounds to evenly saturate them. To keep from overflowing the basket the water needs to be added in stages.
2. Automatic Drip Method
Automatic drip brewers, like BUNN home brewers, manage the variables behind brewing great coffee. Automatic drip brewers help control the water temperature, the water to coffee contact time and the turbulence of the grounds to insure the proper extraction of the coffee. The result is a coffee that is consistently flavorful.
3. French Press Method
The French press method works by completely immersing the ground coffee in hot water. The grind size is generally coarser and requires a longer contact time for full extraction. Like the manual drip method, a French press requires a source for hot water. First the ground coffee is placed into the bottom of the French press pot and then the hot water is added all at once over the grounds. Most people will then stir the coffee and water mixture to aid in extraction at this point. Variations in amount and time of stirring will change the flavor of the finished beverage. The lid and plunger are then placed over the coffee/water mixture and allowed to rest for 3 to 5 minutes, after which the strainer is Pressed down to trap the coffee grounds on the bottom of the pot and the brewed beverage is poured out and served.
4. Vacuum Brewer Method
The vacuum method involves forcing hot water up through ground coffee. The vacuum pot has two chambers. The bottom chamber holds cold water while the top chamber holds the ground coffee. A filtering device is placed between the two chambers. When heat is applied the vacuum pot, the water in the lower chamber boils and is pushed up through the filter into the top chamber mixing with the ground coffee. After the heat is removed, the brewed coffee flows back through the filter into the bottom chamber. The chambers are separated, coffee grounds are disposed of and the coffee served.
5. Percolator Method
Similar to the vacuum method, water is placed into the bottom of a chamber. Ground coffee is placed in a filter screen that is suspended above the water. The water is brought to a boil, forcing it through a tube running through the center of the coffee filter screen. The hot water showers over the coffee grounds and falls back through to the water below. This circulation of water/coffee flowing over the coffee grounds for several minutes.
6. Turkish Method
The Turkish Method simply works by boiling fine grind coffee and water together in a vessel called an Ibrik. The coffee is not filtered prior to serving. The resultant brew contains very fine particles of ground coffee.
7. Open Pot Method
The open pot method consists of having coffee grounds added to boiling water. The filter is usually made of a cloth material. Insert the ground coffee into the filter and immerse it directly in the boiling water. Remove the pan from the heat source and allow the coffee to soak in the hot water. After the brew has reached its desired strength, the coffee filter is removed and the brewed beverage served.
With so many choices you really do have the freedom to brew!
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An old Daz freebie
I am following the tutorials for Make your own reality, which i purchased from Daz a while back after having purchsed reality 2, also from Daz. The tutorials require that i use a props set called Radiance of Spirit, which i think was a daz freebie some time ago. I dont seem able to find this in the store, sand wondered if anyone knows how i may obtain this item. If necessary i will pay for it.
Thanks if anyone can help
Chohole Posts: 29,708
Unfortunatley it is not available at this point in time.
mjc1016 Posts: 15,001
The tutorial uses that particular model because it's a fantastic stained glass window.
I don't know of another window, that's free that can fill in for it, but almost any should be able to...the one in Jack's Sacrament set would work, if you have that set, but that's not free. (There aren't all that many decent ones for purchase, either).
BlumBlumShub Posts: 1,101
I'm curious about it now, let's all poke Daz to make it free again!
Wilmap Posts: 2,868
I wanted to follow that tutorial as well, but couldn't because the free item wasn't available anymore. Hope they bring them all back again.
Thats such a shame because it makes following a tutorial that was sold for a fair sum of money by Daz almost unusable. I accept that the tutorial itself is a third party product but Daz presumably gets commission on sales. Actually the tutorial can be followed to some extent, but not properly because of the patterned glass. Too bad daz, marking you down for this....
Chohole Posts: 29,708
I don't think that DAZ 3D would be interested in restoring an old freebie just because a tutorial which is no longer sold on the DAZ 3D site, about a product that is no longer sold on the DAZ 3D site, calls for it.
Possible contacting the vendor, either on his own site, or wherever else he sells now, would be helpful Perhaps he can provide an alternative object to be used in the tutorial.
Having said that we have suggested that the old freebie archive is restored, in some form or another, but many of the freebies are very old, and many don't follow current QA requisits.
I take your point about the fact that neither the tutorial or the product is now sold on Daz. This does not alter the fact that at the time when it was sold, Daz made money on it. Good for daz, i have no problem with that. However by removing an essential element of the tutorial Daz has made the tutorial very difficult, if not impossible to follow and therefore the money that people have paid both the vendor and Daz has been, to some degree, wasted.
You also have a fair point regarding the fact that the vendor has a responsibility to ensure the tutorial can be followed, but of course, at the time he made the tutorial the item under discussion was available. It was not the vendor who withdrew it.
Hopefully though Daz will restore the freebie archive soon...


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yapc: Yet Another Perl Conference
North America 2001
Wednesday, June 13, 2001 -- Friday, June 15, 2001
Breaking News
July 17 -- Papers and Links pertaining to the talks are up.
June 21 -- Photo galleries, audio archives, and written reports from YAPC::NA 2001 are available here.
June 16 -- YAPC::NA 2001 was an unqualified success. Big thanks
to the sponsors, speakers and attendees that made it happen.
What is YAPC?
YAPC is "yet another Perl conference", with apologies to The Perl Conference. This is an inexpensive (US$ 85 for 3 days) conference with its roots in the Perl Mongers Perl users groups.
While The Perl Conference plays an important role in the Perl community, there are some things that fall through the cracks at such a large, relatively corporate conference. Attendance fees of $1,000 or more are prohibitive, especially to students (though there are deep student discounts); furthermore, the conference is on the West Coast, incurring travel expenses for those in the east, on top of the conference expense. YAPC is driven from the bottom up, organized by and for Perl users -- a grassroots conference.
YAPC began as a smaller, regional version of TPC in the Eastern USA, hosted by Carnegie Mellon University, and has become a series of conferences held in multiple areas of the globe, all aimed at bringing together the Perl community in an accessible manner.
This is the first year that the North American YAPC has been held outside Pittsburgh, Pennsylvania. What better way to start expanding than to cross the largest unprotected border in the world: this year, YAPC will be held at McGill University in Montréal, Québec, Canada, hosted by the Montréal Perl Mongers/ Missionaires de Perl de Montréal.
Last modified at
by email@example.com.


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I haven't been dishing out too many home-cooked foods lately, as you all know, I was busy with Menu for Hope 4.
The campaign ended with a whopping US$82,611.00 raised, so this means that I am back to my regular posting schedule and will be serving up even more scrumptious and mouthwatering food content for your reading and viewing pleasure.
Today, I would like to introduce you to a well-known Hangzhou dish called Longjing Xia Ren (龙井虾仁) or literally, Dragon Well Tea Shrimp.
Infused with the aromatic and highly priced–and valued–Longjing tea, this dish pleases one's palate with the lingering fragrance of the tea and the crunchy texture of the shrimp…
Longjing (Dragon Well) is a famous variety of green tea from Hangzhou (杭州) in the Zhejiang province in China.
Renowned for its high quality and intensely fragrant body, Longjing tea is well regarded as one of the most famous teas produced in China. For your information, this tea is priced at US$40.00/lb or more in the tea shops here in the US.
I first had Longjing Xia Ren (龙井虾仁) in a Hangzhou restaurant in Beijing; my Beijing friend told me that Hangzhou cuisine is superior and one of the best in China and that I had to try it out.
Prior to that, my friends in Shanghai also raved about the delicate cooking style of Hangzhou and that it's the "secret" why Shanghainese foods are so delectable. (Due to its proximity to Hangzhou, chefs in Shanghai have been adopting and incorporating the best Hangzhou elements into Shanghainese cooking.)
I couldn't agree more after the first bite of the famed Dongbo Rou (东波肉/braised pork belly) and this very fine Longjing Xia Ren (龙井虾仁).
While the original recipe calls for tiny river shrimp native to that region, I opted for raw, peeled, and frozen baby shrimp–which coincidently is an import from Malaysia.
The frozen shrimp lends that crunchy texture that I was looking for. With the simplest of ingredients, a wonderful dish was created and superb flavor delivered. I especially love that bitter tint of Longjing tea in the shrimp; it was out-of-this-world.
This Dragon Well Tea Shrimp will go well with the following recipes:
- Minced Chicken with Pork Rolls
- Pork Ribs and Lotus Roots Soup
- Steamed Scallops with Fermented Black Beans
- Stir-fried Chive Buds
Latest Recipes:
SUBSCRIBE TO RASA MALAYSIA NEWSLETTER AND GET EASY AND DELICIOUS RECIPES DELIVERED TO YOUR INBOX. If you try my recipe, please use hashtag #rasamalaysia on social media so I can see your creations! Follow me on Facebook | Instagram | Pinterest | Twitter for new recipes, giveaways and more.


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Courage Kenny Rehabilitation Institute was formed in June 2013 through the merger of Courage Center and Sister Kenny Rehabilitation Institute, part of Allina Health. Both organizations bring a strong history of service to people with disabilities to the new Institute.
Elizabeth Kenny was born in Australia in 1880. She trained as an army nurse, then treated the sick for 31 years in the bushlands of Australia. She was granted the honorific the title "Sister" - used in Commonwealth countries for "nurse."
In 1911, when she encountered her first case of polio, Sister Kenny was unaware of conventional polio treatment - immobilizing the affected muscles with splints. Instead, she used common sense and her understanding of anatomy to treat the symptoms of the disease.
Sister Kenny applied moist hot packs to help loosen muscles, relieve pain, and enable limbs to be moved, stretched, and strengthened. The theory of her treatment was muscle "re-education" - the retraining of muscles so that they could function again.
In 1940, Sister Kenny traveled to the United States and eventually to Minneapolis, Minnesota, where, in 1942, the Sister Kenny Institute was established. Her pioneering principles of muscle rehabilitation became the foundation of physical therapy.
Sister Kenny Rehabilitation Institute became one of the premier rehabilitation centers in the country, known for its progressive and innovative vision.
Courage Center was founded in 1928 as the Minnesota Society for Crippled Children and Adults. The organization is dedicated to meeting the changing needs of children and adults with disabilities, with an emphasis on advocacy and recreation as well as rehabilitation.
During the 1950s and 1960s, under the visionary leadership of then Executive Director Wilko Schoenbohm, rehabilitation and training centers were established, a camp for people with disabilities was opened, and public advocacy work continued.
In 1973, the Golden Valley facility was dedicated by Julie Nixon Eisenhower. Additional locations were opened later in Stillwater, Burnsville and Forest Lake, along with an adaptive sports program in Duluth.
Courage Center and Sister Kenny Rehabilitation Institute partnered to create AXIS Healthcare, a new health care model for people with disabilities that became operational in 2001.
In 2012, the Centers for Medicare and Medicaid Services (CMS) announced that Courage Center was one of 26 nationwide recipients of the Health Care Innovation Award. The three-year $1.8 million award allows Courage Center to further develop its patient-centered medical home model for people with disabilities and complex medical conditions.


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Greeting's all. I found your syndicate forum when generally browsing for online squads and liked what I was reading. I am 56 years young and based at Stamford in the East Midlands bit of England. Been flying flight sims since buying my first Spectrum 48 back in the 80's, prior to that I got my air combat buzz from the old Avalon Hill games. Used to play one called Air Wars with my 3 brothers. I flitted around with all the various flight sims of the 80's and 90's until the release of Falcon 4. That was the point I got hooked big time! So, I have been flying Falcon for around 18 years, the latter part of that as a member of the 185th VFS wow, how good is online multiplayer! I have got both Rise of Flight and A10c but to be fair, they have rarely seen the light of day due to my 185th Falcon comittments.
Made a hard decision to move on from Falcon last year to try something else. Had a few months with A10C but not sure it is grabbing me the same as Falcon did. Decided to buy the DCS Spitfire when it released and I have been trying to takeoff ever since! lol. Can't imagine not being part of an online squad now and as mentioned before, I like what I see here. I have a few sessions to go with the Spitfire before I will be ready to fly with anybody as I need to nail takeoffs, circuits and landings first, and then basic flight manoeuvres but hope to fly with you guys soon. Looking forward to meeting you on team speak soon.


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DailyDirt: Seeing In Color
from the urls-we-dig-up deptSeeing in color is often taken for granted, even though about 10% of the human population is colorblind in some way. There aren't really that many ways to correct for colorblindness, but presumably, once the technology exists for giving people the ability to see in more colors -- we could go a bit overboard and try to see in the infrared or the ultraviolet, too. Here are just a few fun links on color perception.
- Chemists are cranking our visual red dial to 11 -- enabling people to see redder than red. By modifying proteins that interact with the chromophore rhodopsin, it might be possible to see light with wavelengths as high as 644 nm. [url]
- Tetrachromats might be able to see more colors than most people (who are just trichromats). But that's nothing compared to mantis shrimp... or butterflies. [url]
- Neil Harbisson was born completely colorblind, so he could only see in black and white -- until he started wearing a device on his head so that he could hear colors. Google Glass could presumably do this, too, and maybe we'll all be wearing visors like Geordi La Forge someday. [url]
Filed Under: color blindness, rhodopsin, senses, tetrachromats, vision, visually impaired


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Vacationers to Yosemite National Park are getting quite a scare this week. On Tuesday, 1,700 visitors were informed by officials that they may have been exposed to hantavirus and were at risk of developing hantavirus pulmonary syndrome (HPS), a rare rodent-borne illness that has already claimed the lives of two national park visitors.
Around 1700 people were alerted by email that those who stayed in the "Signature Tent Cabins" in Yosemite's Curry Village from mid-June through the end of August may be at risk for the disease that causes flu-like symptoms including fever, aches and chills. The virus, which is transmitted by rodents such as deer mice, is spread to people who inhale dust particles that have come in contact with urine, saliva and feces of infected animals. So far, three cases of the disease have been confirmed and health officials are investigating a fourth probable case.
(MORE: 5 Things You Need to Know About West Nile Virus)
A man from Alameda County in the San Francisco Bay area was the first among this cluster of cases to die of HPS, and the second victim is also a California resident.
The Associated Press reports that since thousands of people visit the park every month, it's impossible to track everyone who passed through Curry Village. The popular site is located at the base of the 3,000-foot Glacier Point and houses 408 tent cabins. Ninety-one are considered signature cabins where the four infected visitors stayed.
"We don't fully know what's going on with this situation," says Yosemite National Park ranger Jana McCabe. "We don't know if something has changed in the environment, but we do know there are ways people can protect themselves. We are asking people not to sweep up mouse droppings if they see evidence of them, but to contact park staff. We are trained on how to respond to it."
The hantavirus circulating in North America was first identified in 1993 by scientists at the U. S. Centers for Disease Control and Prevention (CDC) after an outbreak of a mysterious respiratory illness killed 31 otherwise healthy young people living in the "Four Corners" area bordering Arizona, Colorado, New Mexico and Utah. The virus hunters traced the deaths to exposure to infected deer mice and identified a new form of the already described hantavirus. Since then, 556 cases of the disease have been reported in the U.S., with a mortality rate of 36%.
McCabe says the park has always followed the necessary precautions for keeping rodents out of living areas, but given that they are such a prevalent part of the ecosystem, it's not always possible to protect campers or hikers.
(MORE: Are Over-The-Counter Bug Treatments Useless?)
"The health of our visitors is our paramount concern and we are making every effort to notify and inform our visitors of any potential illness," said Don Neubacher, Yosemite National Park Superintendent in a statement.
If you've recently visited Yosemite, or are concerned that you might have been exposed to the virus, here's what you should know to protect yourself.
1. Where is hantavirus found?
The CDC says the disease occurs sporadically, typically in rural areas with lots of forests, fields and farms where rodents reside. Barns, outbuildings and sheds in such areas could be spots where people can come in contact with infected animals. Of the 556 cases of the disease that have been reported since the virus was identified, about three fourths of those infected lived in rural areas. Cases have been reported in 34 states and large outbreaks still remain very rare.
"If you're camping in the back country it's not likely you will come in contact with it because you're not in an enclosed space," says McCabe. "We know the virus does not survive long in sunlight. It's more commonly found under the kitchen sink. If you're going to place that's been closed up for a long time, be sure to open it up and let it air out."
(MORE: Outbreak of NIH 'Superbug' Provides Valuable Lessons in Protecting Against Disease)
2. How are people infected with hantavirus?
The primary route of exposure is via rodents, so infestations should be eliminated. People pick up the virus through airborne transmission, inhaling dust infected with the microbe in the urine, feces and saliva of rodents.
It's important to note that so far, there are no reported cases of people transmitting the virus to other people, but the CDC cites some other ways humans can come in contact with the disease:
- If an infected rodent bites someone, the virus could spread, although this is still rare.
- People may contract the virus if they touch something contaminated with rodent urine, droppings, or saliva, and then touch their nose or mouth.
- It's possible people can become sick if they eat food contaminated by urine, droppings, or saliva from an infected rodent.
- Opening and cleaning previously unused buildings.
- Work-related exposure such as those working under homes or in crawl spaces.
- Camping in hiking in places with infested trail shelters.
(MORE: Drug-Resistant Gonorrhea Spreading Worldwide, WHO Warns)
3. What are the symptoms of HPS?
Since cases of HPS are extremely uncommon, officials are unsure of the exact incubation period for the disease, but they estimate that people can show signs of illness one to five weeks after exposure. Early symptoms include fatigue, fever and muscle aches in the thighs, hips, back, and sometimes shoulders. The CDC says about half of HPS victims will experience headaches, dizziness, chills, nausea, vomiting, diarrhea and abdominal pain. As the disease progresses, symptoms may expand to include coughing and shortness of breath.
4. How can I prevent infection?
Yosemite National Park officials say the following precautions can help protect people in the wilderness or other areas that harbor mice:
- Avoid areas, especially indoors, where wild rodents are likely to have been present.
- Keep food in tightly sealed containers so rodents can't get to them.
- Keep rodents out of buildings by removing stacked wood, rubbish piles, and discarded junk from around homes and seal any holes where rodents could enter.
- When cleaning a sleeping or living area, open windows to air out the areas for at least two hours before entering. Try not to stir up dust. Wear plastic gloves and spray areas contaminated with rodent droppings and urine with a 10% bleach solution or other household disinfectants and wait at least 15 minutes before cleaning the area. Place the waste in double plastic bags, each tightly sealed, and discard in the trash. Wash hands thoroughly afterward.
- Do not touch or handle live rodents and wear gloves when handling dead rodents. Spray dead rodents with a disinfectant and dispose of in the same way as droppings. Wash hands thoroughly after handling dead rodents.
- If there are large numbers of rodents in a home or other buildings, contact a pest control service to remove them.
(MORE: The Desperate Need for New Antibiotics)
5. How is HPS treated?
Park officials say early medical attention is critical for individuals who contract HPS or have symptoms of the disease. Currently, there is no treatment, cure, or vaccine for HPS, but early medical care can help to prevent life-threatening respiratory problems. The CDC says in intensive care, patients are intubated and given oxygen therapy to aid them during any respiratory distress. The earlier patients are brought into care, the more likely the treatment will be effective.


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The SJ Difference - Our mission is to make your TV repair easier. We eat, sleep, and breathe TV parts and components. We also try to do everything we can to make you, the customer, happy. Let's fix your TV together!
Real People Ready to Chat - Unlike those other big online marketplaces, we have a group of friendly and knowledgeable Customer Service Reps who genuinely enjoy talking to people. They're happy to help you, so chat with us anytime.
Tips to Remember - We always, always suggest finding the correct TV part by matching the part number off your original board. Once you confirm your part number, match your TV model number with our TV model list below.
Splits one HDMI signal into 8 identical signals.
Supports 480i/ 576i/ 480p/ 576p/ 720p/ 1080i/ 1080P/ 1440i/ 1440p
- SKU: sj-N3SPL18
- Part Number: N3SPL18
- Warranty: 180-Day Warranty
- TV Part Types: Tech Supplies


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HTML5 2D game development
Introducing Snail Bait
Getting started with your first platform video game
Content series:
This content is part # of # in the series: HTML5 2D game development
This content is part of the series:HTML5 2D game development
Stay tuned for additional content in this series.
The great thing about software development is that, within reason, you can make anything you can imagine come to life on screen. Unencumbered by physical constraints that hamper engineers in other disciplines, software developers have long used graphics APIs and UI toolkits to implement creative and compelling applications. Arguably the most creative genre of software development is game programming; few endeavors are more rewarding from a creative standpoint than making the vision you have for a game become a reality.
Rewarding, however, does not mean easy; in fact, it means the opposite. Implementing games, especially video games, requires a nontrivial understanding of programming, a good grasp of graphics and animation, and lots of math blended with substantial doses of art and creativity. And that's just the beginning. Successful game developers spend a lot of time polishing their games by refining gameplay and graphics, in addition to implementing many aspects of the game that have nothing to do with gameplay — such as scoreboards, instructions, animations between lives and levels, and endgame sequences.
The goal of this series is to show you how to implement an HTML5 video game so you can start working on one of your own.
View the "About this series" video transcript here.
The game: Snail Bait
In this series, I will show you how to implement a platform video game primarily with the HTML5 Canvas API. That game is Snail Bait, shown in Figure 1. You can play it online; see Related topics for a link to the game. Make sure that your browser has hardware acceleration for Canvas (just recently implemented in most browsers, including Chrome since version 18); otherwise, Snail Bait performance will be extremely poor. (See the HTML5 Canvas performance sidebar for more information.)
Figure 1. Snail Bait running in Chrome
Snail Bait is a classic platform game. The protagonist, whom I'll refer to simply as the runner, runs along and jumps between floating platforms that move horizontally. The runner's ultimate goal is to get to a pulsating platform with a gold button at the end of the level. The runner, pulsating platform, and gold button are all shown in Figure 1.
The player controls the runner with the keyboard: d moves the runner left, k moves her to the right, j or f make her jump, and p pauses the game.
When the game begins, you have three lives. Runner icons representing the number of lives that remain are displayed above and to the left of the game's canvas, as you can see in Figure 1. In the runner's quest to make it to the end of the level, she must avoid bad guys — bees, bats, and a snail — while trying to capture valuable items such as pennies, rubies, and sapphires. If the runner collides with bad guys, the runner blows up, you lose a life, and you must go back to the beginning of the level. When the runner collides with good guys, your score increases and you are rewarded with a pleasant sound effect.
Bad guys mostly just hang around waiting for the runner to collide with them. However, the snail periodically shoots snail bombs (the silver ball shown near the center of Figure 1). The bombs, like the other bad guys, blow up the runner when they hit her.
The game ends in one of two ways: you lose all three lives, or you make it to the pulsating platform (with bonus points for landing on the gold button). Either way, the game ends with the credits shown in Figure 2:
Figure 2. Game credits
What you cannot see in Figure 1 is that everything — with the exception of the runner, whose movement you control — continuously scrolls. That scrolling further categorizes Snail Bait as a side-scroller platform game. However, that's not the only motion in the game, which leads me to sprites and their behaviors.
Sprites: The cast of characters
With the exception of the background, everything in Snail Bait is a sprite. A sprite is an object that you can paint on the game's canvas. Sprites are not a part of the Canvas API, but they are simple to implement. The game's sprites are:
- Platforms (inanimate objects)
- Runner (protagonist)
- Bees and bats (bad)
- Buttons (good)
- Rubies and sapphires (good)
- Coins (good)
- Snails (bad)
- Snail bombs (bad)
Besides scrolling from right to left, nearly all of the game's sprites have independent motion of their own. For example, the rubies and sapphires bob up and down at varying rates of speed, and the buttons and snail pace back and forth along the length of the platform on which they reside.
That independent motion is one of many sprite behaviors. Sprites can have other behaviors that have nothing to do with motion; for example, besides bobbing up and down, the rubies and sapphires sparkle.
Each sprite has an array of behaviors. A behavior is simply an object with an
execute() method. In every animation frame, the game invokes each
execute() method. In that method, behaviors manipulate their
associated sprites in some manner depending on game conditions. For example, when you
press k to move the runner to the right, the runner's move laterally behavior
subsequently moves the runner to the right in every animation frame until you change her
direction. Another behavior, run in place, periodically changes the runner's
image so it appears as though the runner is running in place. Those two behaviors
combine to make it appear as though the runner is running either left or right.
Table 1 lists the game's sprites and their respective behaviors:
Table 1. Snail Bait's sprites and behaviors
|Bees and bats
|Coins, rubies, and sapphires
|Snail bombs
Subsequent articles in the series will give you an in-depth look at sprites and sprite
behaviors. For now, to give you a high-level overview, Listing 1 shows how the game
creates the
runner sprite:
Listing 1. Creating sprites
var runInPlace = { // Just an object with an execute method execute: function (sprite, time, fps) { // Update the sprite's attributes based on the time and frame rate } }; var runner = new Sprite('runner', // name runnerPainter, // painter [ runInPlace,... ]); // behaviors
runInPlace object is defined and passed, in an array with other
behaviors, to the runner sprite's constructor. While it's running, the game invokes the
runInPlace object's
execute() method for every animation
HTML5 game development best practices
I'll discuss game development best practices throughout this series, starting here with five that are specific to HTML5:
- Pause the game when the window loses focus
- Implement a countdown when the window regains focus
- Use CSS3 transitions
- Detect and react to slowly running games
- Incorporate social features
I'll examine these five in detail in subsequent articles in this series; for now, here's a quick look at each of them.
1. Pause the game when the window loses focus
If an HTML5 game is running in a browser and you change focus to another tab or browser window, most browsers severely clamp the frame rate at which the game's animation runs to save resources such as CPU and battery power. That frame-rate clamping, in turn, almost always wreaks havoc with collision-detection algorithms, which expect the game to be running at a minimum frame rate. To avoid frame-rate limitations and the ensuing collision-detection meltdown, you should automatically pause the game when the window loses focus.
2. Implement a countdown when the window regains focus
When your game's window regains focus, it's a good idea to give the user a few seconds to prepare for the game to restart. Snail Bait uses a three-second countdown when the window regains focus, as shown in Figure 3:
Figure 3. Snail Bait auto-pause
3. Use CSS3 transitions
Figure 4 is a screenshot taken after the game loads:
Figure 4. CSS3 effects
There are two things to notice about Figure 4. First, a toast — something that is briefly shown to the player — is visible that says Good luck!. That toast fades in when the game loads, and after five seconds, it fades out. Second, notice the check boxes (for sound and music) and instructions (telling which keystrokes perform which functions) below the game's canvas. When the game starts, the check boxes and instructions are fully opaque, as they are in Figure 4; after play begins, those elements slowly fade out until they are barely visible (as shown in Figure 3), so that they don't become a distraction.
Snail Bait dims elements and makes toasts fade with CSS3 transitions.
4. Detect and react to slowly running games
Unlike console games, which run in a tightly controlled environment, HTML5 games run in a highly variable, unpredictable, and chaotic one. It won't be uncommon for your game to run unacceptably slowly when players are playing YouTube videos in another tab or are otherwise overworking the CPU or GPU. And there's always the possibility that your players will use a browser that can't keep up.
As a game developer, you must anticipate this unfortunate confluence of events and react accordingly. Snail Bait constantly monitors frame rate, and when it detects that the frame rate has dipped below a particular threshold so many times in so many seconds, it shows the running-slowly toast shown in Figure 5:
Figure 5. Slow frames-per-second detection
5. Incorporate social features
Nearly all successful games incorporate social aspects, such as posting scores on Twitter or Facebook. When a Snail Bait player clicks on the Tweet my score link that appears at game end (see Figure 2), Snail Bait goes to Twitter in a separate tab and automatically creates a tweet announcing the score, like the one shown in Figure 7:
Figure 7. Tweet text
Now that you have a high-level understanding of the game, it's time to take a look at some code.
Snail Bait's HTML and CSS
Snail Bait is implemented with HTML, CSS, and JavaScript; however, as you can see from the Snail Bait code statistics sidebar, most of the code is JavaScript. In fact, the rest of this series is primarily concerned with JavaScript, with only occasional forays into HTML and CSS3.
Figure 8 shows the HTML elements and their corresponding CSS for the game proper, omitting the HTML and CSS for other elements such as toasts and credits:
Figure 8. The game's HTML and CSS (box shadow declarations omitted)
The CSS is mostly unremarkable, with the exception of a few attributes of interest that
I've highlighted in Figure 8. First, I've set the
wrapper element's
margin attribute to
0 auto,
which means the wrapper, and everything in it, is centered horizontally in the window.
Second, the
lives and
sound-and-music elements have an
absolute position. If they are left with the default position, which is
relative, those
DIVs will expand to the width of the
canvas, and their neighbors (score and instructions, respectively) will move beneath
them. Finally, the
keys and
explanation CSS classes have a
display attribute of
inline to put the associated elements
on the same row.
Listing 2 shows the CSS from Figure 8:
Listing 2. game.css (excerpt)
#arena { text-align: center; padding: 5px; width: 805px; height: 445px; } #copyright { margin-top: -35px; float: right; margin-right: 12px; padding: 2px; color: blue; text-shadow: 1px 1px 1px rgba(255,255,255,0.7); font-size: 0.8em; } .explanation { color: #ff0; text-shadow: 1px 1px 1px rgba(0,0,0,1.0); display: inline; margin-top: 5px; padding-right: 5px; padding-left: 5px; padding-bottom: 2px; } #game-canvas { border: 2px inset rgba(0,0,80,0.62); -webkit-box-shadow: rgba(0,0,0,0.5) 8px 8px 16px; -moz-box-shadow: rgba(0,0,0,0.5) 8px 8px 16px; -o-box-shadow: rgba(0,0,0,0.5) 8px 8px 16px; box-shadow: rgba(0,0,0,0.5) 8px 8px 16px; } #instructions { height: 30px; margin-right: 8px; padding-top: 6px; padding-left: 25px; -webkit-transition: opacity 2s; -moz-transition: opacity 2s; -o-transition: opacity 2s; transition: opacity 2s; color: #ff0; font-size: 1.05em; opacity: 1.0; } .keys { color: blue; text-shadow: 1px 1px 1px rgba(255,255,0,1.0); background: rgba(0,0,0,0.1); border: thin solid rgba(0,0,0,0.20); border-radius: 5px; margin-left: 10px; padding-right: 10px; padding-left: 10px; padding-bottom: 5px; display: inline; } #sound-and-music { position: absolute; top: 495px; margin-left: 10px; color: #ff0; text-shadow: 1px 1px 1px rgba(0,0,0,0.5); background: rgba(0,0,0,0.1); border-radius: 5px; border: thin solid rgba(0,0,0,0.20); padding-top: 2px; padding-bottom: 2px; z-index: 1; } #wrapper { margin: 0 auto; margin-top: 20px; padding: 5px; width: 817px; height: 520px; }
As you can see from Listing 3, which lists the HTML shown in Figure 8, the game's HTML is a bunch of
DIVs and a canvas, with a
few images and a couple of check boxes:
Listing 3. game.html (excerpt)
canvas element is where all the action takes place. That canvas comes
with a 2D context with a powerful API for implementing 2D games, among other things. The
text inside the
canvas element is fallback text that the browser displays
only if it does not support HTML5 Canvas.
One final note about the game's HTML and CSS: Notice that the width and height of the
canvas is specified with the
canvas element's
width and
height attributes. Those attributes pertain to both the size of the
canvas element and the size of the drawing surface contained
within that element.
On the other hand, using CSS to set the width and height of the
element only sets the size of the element. The drawing surface remains at its
default width and height of 300 and 150 pixels, respectively. That means you will most
likely have a mismatch between the
canvas element size and the size of its
drawing surface, and when that happens the browser scales the drawing surface to fit the
element. Most of the time that is an unwanted effect, so it's a good idea never to set
the size of the
canvas element with CSS.
As with fine movies such as Pulp Fiction, you've already seen the end of the story. Now I'll go back to the beginning.
Snail Bait's humble beginning
Figure 9 shows the starting point for the game, which simply draws the background, platforms, and the runner. To start, the platforms and runner are not sprites; instead, the game draws them directly. See Download to get the code that creates the background and runner.
Figure 9. Drawing the background and runner
Listing 3 lists the starting point for the game's HTML, which is just a scaled-down version of the HTML in Listing 2:
Listing 3. game.html (starter version)
Listing 4 shows the JavaScript:
Listing 4. game.js (starter version)
// --------------------------- DECLARATIONS ---------------------------- var canvas = document.getElementById('game-canvas'), context = canvas.getContext('2d'), // Constants............................................................ PLATFORM_HEIGHT = 8, PLATFORM_STROKE_WIDTH = 2, PLATFORM_STROKE_STYLE = 'rgb(0,0,0)', STARTING_RUNNER_LEFT = 50, STARTING_RUNNER_TRACK = 1, // Track baselines // // Platforms move along tracks. The constants that follow define // the Y coordinate (from the top of the canvas) for each track. TRACK_1_BASELINE = 323, TRACK_2_BASELINE = 223, TRACK_3_BASELINE = 123, // Images background = new Image(), runnerImage = new Image(), // Platforms // // Each platform has its own fill style, but the stroke style is // the same for each platform. platformData = [ // One screen for now // Screen 1....................................................... { left: 10, width: 230, height: PLATFORM_HEIGHT, fillStyle: 'rgb(255,255,0)', opacity: 0.5, track: 1, pulsate: false, }, { left: 250, width: 100, height: PLATFORM_HEIGHT, fillStyle: 'rgb(150,190,255)', opacity: 1.0, track: 2, pulsate: false, }, { left: 400, width: 125, height: PLATFORM_HEIGHT, fillStyle: 'rgb(250,0,0)', opacity: 1.0, track: 3, pulsate: false }, { left: 633, width: 100, height: PLATFORM_HEIGHT, fillStyle: 'rgb(255,255,0)', opacity: 1.0, track: 1, pulsate: false, }, ]; // ------------------------- INITIALIZATION ---------------------------- function initializeImages() { background.src = 'images/background_level_one_dark_red.png'; runnerImage.src = 'images/runner.png'; background.onload = function (e) { startGame(); }; } function drawBackground() { context.drawImage(background, 0, 0); } function calculatePlatformTop(track) { var top; if (track === 1) { top = TRACK_1_BASELINE; } else if (track === 2) { top = TRACK_2_BASELINE; } else if (track === 3) { top = TRACK_3_BASELINE; } return top; } function drawPlatforms() { var pd, top; context.save(); // Save context attributes on a stack for (var i=0; i < platformData.length; ++i) { pd = platformData[i]; top = calculatePlatformTop(pd.track); context.lineWidth = PLATFORM_STROKE_WIDTH; context.strokeStyle = PLATFORM_STROKE_STYLE; context.fillStyle = pd.fillStyle; context.globalAlpha = pd.opacity; // If you switch the order of the following two // calls, the stroke will appear thicker. context.strokeRect(pd.left, top, pd.width, pd.height); context.fillRect (pd.left, top, pd.width, pd.height); } context.restore(); // Restore context attributes } function drawRunner() { context.drawImage(runnerImage, STARTING_RUNNER_LEFT, calculatePlatformTop(STARTING_RUNNER_TRACK) - runnerImage.height); } function draw(now) { drawBackground(); drawPlatforms(); drawRunner(); } function startGame() { draw(); } // Launch game initializeImages();
The JavaScript accesses the
canvas element and subsequently obtains a
reference to the canvas's 2D context. The code then uses the context's
drawImage() method to draw the background and runner images. In this
case, I'm using the three-argument variant of
drawImage() to draw images at
a particular
(x,y) destination in the canvas.
drawPlatforms() function draws the platforms by stroking and filling
rectangles after setting the context's line width, stroke style, fill style, and global
alpha attribute. Notice the calls to
context.save() and
context.restore(): the attribute settings between those calls are
temporary. I will discuss those methods in the next article in this series.
The game starts when the background image loads. For now, starting entails simply drawing the background, sprites, and runner. The next challenge is to bring those static images to life.
Next time
In the next article in this series, I'll start with an overview of the canvas context's 2D API, and then discuss animation and set things in motion by scrolling the background. You will see how to implement parallax to make the platforms appear closer than the background, and you'll see how to make sure that your sprites animate at a constant rate regardless of your animation's frame rate. See you next time.
Downloadable resources
- PDF of this content
- Code for Snail Bait's background and runner (j-html5-game1.zip | 718KB)
Related topics
- Core HTML5 Canvas: (David Geary, Prentice Hall, 2012): David Geary's book offers extensive coverage of the Canvas API and game development. Also check out the companion website and blog.
- Mind-blowing apps with HTML5 Canvas: Watch David Geary's presentation from Strange Loop 2011.
- HTML5 Game Development: Watch David Geary's presentation from the Norwegian Developer's Conference (NDC) 2011.
- Platform games: Read about platform games at Wikipedia.
- Side-scroller video games: Read about side-scroller video games at Wikipedia.
- Strategy pattern: Check out Wikipedia's article on the Strategy design pattern.
- Pulp Fiction: Read about the movie — a prime example of nonlinear narrative — on Wikipedia.
- Replica Island: You can download the source for this popular open source platform video game for Android.


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Priceline.com Strengthens Strategic Relationship with United Airlines
NORWALK , Conn., March 21, 2013 -- Priceline.com (Nasdaq: PCLN) today announced a new long-term agreement with United Airlines, with plans to implement the United Technology Application, powered and supported by Farelogix, as the primary connectivity between the two parties. Priceline.com customers will continue to have access to United fare content, and United and priceline.com will work together to develop innovative ancillary products and services to be delivered through the United Technology Application. Booking of tickets using the United Technology Application began earlier this year.
"We are excited to roll out this new connectivity and strengthen our long term strategic relationship with United," said Brigit Zimmerman, priceline.com Vice President, Air.
"We continue to develop our relationships with efficient and innovative partners like priceline.com and Farelogix," said Tom O'Toole, United Airlines Sr. Vice President, Marketing and Loyalty.
About The Priceline Group
The Priceline Group (Nasdaq: PCLN) is a leader in global online hotel reservations, with over 295,000 participating hotels and accommodations worldwide. The Group is composed of four primary brands - Booking.com, priceline.com, Agoda.com and rentalcars.com - and several ancillary brands. The Priceline Group provides online travel services in over 190 countries and territories in Europe, North America, South America, the Asia-Pacific region, the Middle East and Africa. Booking.com is the number one online hotel reservation service in the world, offering over 275,000 hotels and accommodations (as of February 25, 2013), and is available in 41 languages. More recent counts are available on the Booking.com website. Priceline.com gives leisure travelers multiple ways to save on their airline tickets, hotel rooms, rental cars, vacation packages and cruises. In addition to getting compelling published prices, travelers can take advantage of priceline.com's famous Name Your Own Price® service, which can deliver the lowest prices available, or the recently added Express Deals, where travelers can take advantage of hotel discounts without bidding. Agoda.com is an Asia-based online hotel reservation service that is available in 38 languages. Rentalcars.com is a multinational rental car service, offering its reservation services in over 6,000 locations. Customer support is provided in 40 languages.
About United
United Airlines and United Express operate an average of 5,472 flights a day to 381 airports across six continents. In 2012, United and United Express carried more passenger traffic than any other airline in the world and operated nearly two million flights carrying 140 million customers. United is investing in upgrading its onboard products and now offers more flat-bed seats in its premium cabins and more extra-legroom economy-class seating than any airline in North America. In 2013, United became the first U.S.-based international carrier to offer satellite-based Wi-Fi on long-haul overseas routes. The airline also features DIRECTV® on nearly 200 aircraft, offering customers more live television access than any other airline in the world. United operates nearly 700 mainline aircraft and has made large-scale investments in its fleet. In 2013, United will continue to modernize its fleet by taking delivery of more than two dozen new Boeing aircraft. The company expanded its industry-leading global route network in 2012, launching nine new international and 18 new domestic routes. Business Traveler magazine awarded United Best Airline for North American Travel for 2012, and readers of Global Traveler magazine have voted United's MileagePlus program the best frequent flyer program for nine consecutive years. United is a founding member of Star Alliance, which provides service to 194 countries via 27 member airlines. More than 85,000 United employees reside in every U.S. state and in countries around the world. For more information, visit united.com or follow United on Twitter and Facebook. The common stock of United's parent, United Continental Holdings, Inc., is traded on the NYSE under the symbol UAL.
SOURCE Priceline.com
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Press Contact
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Tel: +1 905-709-9600
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text:
Everyone who owns a long haired cat knows that brushing is important. Not only does regular brushing keep the hair beautiful, it also prevents the fur from matting and the cat ingesting some of the hair while grooming.
Unfortunately, some cats don't like being brushed. Or as Diane Q. put it
"The groomer just left after an hour or wrestling, growling, snipping and brushing"
No, some cats don't like the brush and use everything they have to fight being groomed.
Gabriel isn't one of those cats. Quite the reverse actually. When he sees the brush he rolls on his back in a gesture of ... take me, I'm yours.
Brushing him is as easy as pie. I can get to his chest, his belly and his "armpits" without any problems.
The trouble starts when I proceed to Gabriel's back and sides. As soon as I've scooped him up and put him on his feet, he flops down and rolls over for some more belly brushing. It usually takes a couple of tries to get him on his feet and have him remain in that position.
Smart as he is, he soon catches on that standing on all fours does not mean the end of brushing, but rather a continuation. And then Gabriel is all for it.
He enjoys having his cheeks brushed, he loves having his head seen to and he adores the brush gliding over his back and sides.
He gets a little nervous when I get to his pantaloons, turning this and that way to see what I'm doing back there but settles after a firm "Gabriel, stand still".
For a finale his tail, by which time he's flat on his back again, hoping for some more chest and belly brushing.


text:
It appears that Samsung will not be launching the companies Windows RT tablet, the ATIV Tab, in the U.S. market and the future doesn't look bright for other markets as well.
The reason behind the cold feet? Feedback from Samsung's retail partners indicated demand for Windows RT tablets is modest at best and the investment to sell the importance of Windows RT's benefits was too great.
Mike Abary, Samsung's Senior Vice President over PC and Tablets, stated,
"When we did some tests and studies on how we could go to market with a Windows RT device, we determined there was a lot of heavy lifting we still needed to do to educate the customer on what Windows RT was. And that heavy lifting was going to require pretty heavy investment."
Additionally Samsung looked at the overall price of a Windows RT tablet. Abrary said that Windows RT devices should cost less than those using Windows 8 but there were too many trade offs to bring the price down. For what you pay for the Surface RT, you can just about afford a low-end Ultrabook or mid-range laptop.
Not being able to lower the price without maintaining a useful product, not seeing the demand and the overall marketing cost all together seemed to make the ATIV Tab a bad business decision for Samsung.
In the process, this decision could impact Windows RT overall success. While the Surface RT is a capable tablet, it's not selling like hot cakes. Samsung's concerns have merit and may make it more difficult for Windows RT to succeed. Looking at the positive, Samsung's decision isn't necessarily an indictment against Windows RT and may motivate Microsoft to look into options to lower the cost and make Windows RT devices more attractive to produce and purchase.
Source: CNET; Thanks, everyone, for the tip!


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The Star Wars Knights of the Old Republic Website (thanks Frans) has word that the PC version of the Star Wars RPG has shipped, saying simply that the game "is available now." On a related note, GameSpy's Star Wars: Knights of the Old Republic Q&A talks about this PC version of the Star Wars RPG with BioWare's Casey Hudson, discussing changed and additional content compared with the Xbox version.
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text:
The man whose goal sent Ireland to the 1994 World Cup finals has revealed he is battling cancer.
Alan McLoughlin was afforded legendary status by the Irish fans after he scored against Northern Ireland.
His late Windsor Park goal in November 1993 sent the Republic to USA '94 and that famous win over Italy at Giants Stadium.
Now McLoughlin has revealed to the Irish Sun that he watches re-runs of his Belfast goal as he recovers from an operation to remove a kidney.
He told the Irish Sun: "No matter what they take out of me, I will always be the man who scored the goal at Windsor Park and I will always have that goal to drive me on.
"The one thing this illness has taught me is perspective - but it has also made me reminisce about the past and how much we have to be proud of as a family.
"It is hard to believe that I scored that goal almost 20 years ago now but when I have been down in the dumps of late I have looked back at that night, at my ten years with the Ireland squad.
"I've been on YouTube more than once to watch that goal, to relive those great nights with the Irish players and the Irish fans.
"They were the best years of my life. I've always known that but I can really appreciate it now."
McLoughlin first noticed cancer symptoms six weeks ago after returning to Portsmouth with the youth team he coaches.
He explained: "I had taken the Portsmouth under-14 team to a game at AFC Wimbledon six weeks ago and had dropped them back to the academy in the mini-bus when I decided I needed a pee.
"I went to the loo and nothing was happening which was strange so I pushed a bit harder and started peeing blood, blood and urine.
"I just jumped back from the urinal and called out to Lucas, one of the physios who had travelled with us. He came running in, thinking I had collapsed or something and when he saw the blood he told me to get straight to the hospital.
"I drove straight to Swindon hospital, still in my Pompey gear, and rang my wife Deby on the way.
"When I got there they thought - rightly so - that it was nothing more than a bladder infection or a kidney stone.
"The best way I could describe it was it felt like I was having period pain. They sent me home but within two hours I was in agony again. I was re-admitted on the Sunday, had a cat scan on the Monday and that night the doctor came to my bedside and pulled the curtain.
"I thought he was going to tell me it was a gall stone but he just said they found a tumour on the kidney and it would have to come out.
"The blood clot I had passed was the warning sign. I just remember putting my hand up to my face and thinking, 'How am I going to tell Deby and my two girls Abby and Megan and my mum and dad?'
"I was more worried about telling people than I was about having cancer. Then I apologised to the doctor for about ten minutes for having made him have to tell me something like that which is typical of me."
Speaking to the Irish Sun, Alan explained how difficult it was to tell his two young daughters of his plight.
He added: "I wanted to tell the girls to their face, I wanted to look them in the eye and give them the news and that was the hardest thing. It cuts me up now even talking about it.
"A good family friend has just died from the same disease. They had seen her become gravely ill with cancer and I know they thought it was going to do the same thing to their dad.
"Cancer is a frightening word if you are detached from it but when you have seen what it can do as a family, it is terrifying.
"Thankfully my wife and my girls, like their dad, are resilient. We had our little moment in the hospital, we had our cry with the girls and with my mum and dad and then we dusted ourselves down and said we'd get on with it."
McLoughlin hopes his story will help Irish men understand how crucial it is to keep their health in check.
Alan said: "It is vital that anyone who passes blood or notices anything unusual in their urine or stools takes action. I've been lucky, I didn't sit on my hands and it might have saved my life.
"I passed blood that weekend and on one more occasion before the operation when I passed another clot. I had played in a charity match two weeks previously and I had got a kick that day, I might well have put it down to that.
"I had passed blood in the past, after I was kicked in the kidneys or in the stomach and thought nothing of it.
"You can't do that, no matter how embarrassing it might be. Get to a doctor or a hospital. Chances are it is nothing serious but I know now it is not a chance worth taking."