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04 Feb, 2011
At its 10th meeting held on 26-27 January 2011, the ITER Management Advisory Committee (MAC) looked at a detailed analysis of additional direct investments that had been performed by the ITER Organization and the seven Domestic Agencies in response to the request from the ITER Council at its seventh meeting in November (IC-7).
These additional investments are the items deemed essential for the operation of the ITER machine, but that are not presently part of the ITER Baseline.
The Baseline that describes the scope, schedule and cost for the construction phase of the ITER Project was approved by the extraordinary ITER Council in July last year.
The total value of the project's construction costs was capped at 4,700 kIUA*, including a contingency of 115.3 kIUA. It was agreed that any additional necessary resources were to be made available within this capped value.
During its meeting, the MAC developed guidelines that will be used to evaluate the allocation of responsibilities and credit values associated with additional direct investment based on the capped ceiling. Following these guidelines, future risks will now be accounted for.
MAC encouraged the ITER Organization to continue pursuing reduction in the overall cost of the ITER Project and efforts to accelerate its schedule.
* ITER Units of Account (IUAs) are the ITER "currency," a very unique feature of the ITER Project based on the principle of procurement sharing. Instead of contributing cash to the project, the Members will provide "in-kind" contributions; all of the components of the ITER facility will be built by the seven ITER Members and delivered to the ITER site in France. The IUA was devised in order to measure the value of in-kind contributions consistently over time, and neutralize market fluctuations.
The ITER Organization and the National Institute for Fusion Science (NIFS), Japan, are about to enhance their partnership. On the occasion of the 40th meeting of the Fusion Power Coordination Committee meeting in Paris on 2 February, ITER Director-General Osamu Motojima and the Director-General of NIFS, Akio Komori, signed a Memorandum of Understanding that builds the framework for the technical cooperation between the two institutions.
In November 2009, the ITER Council had endorsed the ITER Organization's initiative to establish cooperation with research institutes, laboratories and other institutions in the ITER Member states. Following this newly established policy, NIFS, which has since 1998 successfully commissioned and operated the Large Helical Device (LHD)—the first-ever fully superconducting fusion device—has now signed the partnership agreement "for the mutual benefit that could be obtained from technical cooperation," it says in the Memorandum.
The principal objective of this cooperation is to provide opportunities for the exchange of ideas, information, technique, and expertise relating to the various research and development areas for ITER construction and operation. The scope and type of technical activities within this cooperation include cooperative and joint research activities on the cryoplant and cryo-distribution, superconducting magnet quality control, heat treatment, winding, CODAC, vacuum leak localization, power supply commissioning, integrated tests with superconducting coils, heating and current drive, and neutral beam injection.
Besides the exchange of expertise and information, researchers and staff will also be exchanged to train personnel, conduct seminars and engage in workshops in both institutions.
Gyro is ancient Greek for "circle," and tron—abstracted from "electron"—has been used since the late 1930s to name newly formed physics compounds.
Now, if you want to name a device based on the rotating motion of electrons, gyro and tron come in quite handy. By calling such a device a "gyrotron" you will convey a very clear notion of the principles it is based upon.
In a gyrotron, beams of electrons are accelerated toward a cavity where a strong magnetic field is applied. The interaction between the rotating (cyclotron) motion of the electrons and the magnetic field generate high-frequency radio waves that "travel" in a straight line, almost like an optical beam.
Gyrotrons are powerful devices that have very few applications: industry uses them as heating tools to process glass, composites and ceramics; in magnetic fusion, they contribute—along with ohmic and neutral beam heating—to bringing plasmas to the temperature necessary for fusion.
Gyrotrons are, essentially, energy-delivery devices.
Once generated in the magnetic cavity, high-frequency waves travel the length of a wave guide into an antenna that directs the beam into the plasma. The effect of the high-frequency wave on the electrons in the plasma is to accelerate their motion—another way of saying that electrons are "heated" by the high frequency beam.
The energy that the electrons have acquired is then transferred, by way of ions, to the whole plasma. This heating technique is called electron cyclotron resonance heating (ECRH). In ITER, the ECRH system will be composed of more than 20 gyrotrons which will deliver a combined heating power of 24 MW.
"The area of the plasma that is impacted by the beams is rather small," explains Caroline Darbos, an engineer with the ECRH team, "but the energy spreads fast and evenly. The beams accelerate the electrons in the plasma, which, while generating current, communicate their newly acquired energy to the ions."
High frequency beams fulfil a second important role in fusion devices: when aimed precisely by way of a mobile mirror system, the current that is generated by the electrons can also suppress local instabilities in the plasma.
The ECRH system is presently in its conceptual design phase, and India, Russia, Japan and Europe are all developing prototypes for the ITER gyrotrons. For three days in January, representatives of these four countries met at ITER to report on progress on the ECRH and high-tension power supply systems (the power supply's characteristics are directly related to those of the gyrotrons).
"Progress is constant," says Darbos "but we are all working at the limits of technology. We have no experience in steady-state gyrotron operations: the DIII-D tokamak operated by General Atomics in San Diego has experience with high frequency pulses of a couple of seconds only, and the Wendelstein 7-X Stellarator, which will implement 10MW of steady-state gyrotron power, is not yet operational."
The difficulties are real and there is still a long way to go between prototypes and serial production. However in Lausanne, Karlsruhe, Moscow, Nijni-Novgorod, Naka and soon in Ahmedabad, prototypes are being fine-tuned and test beds readied.
Late this year or early in 2012, a first gyrotron Procurement Arrangement should be signed with Russia.
Why was it necessary to invent the ITER Unit of Account, or IUA? What is the difference between the planned value of ITER and its actual cost? Does ITER earn interest on the funds it holds, and —if so—where does this money go?
Hans Spoor, Head of Finance & Budget, addressed these questions and more at this week's Inside ITER seminar. Entitled "Everything you wanted to know but were afraid to ask about ITER finances," the audience was introduced to the specificities of ITER financing by its Members, budget planning and procedures, and principles of ITER accounting.
ITER construction will be managed within an agreed capped ceiling of 4700 kIUA. "Converted to euros at 2010 conversion rates (1 IUA = 1,552.24 euros), that's EUR 7.3 billion," demonstrated Hans. "ITER construction costs are equivalent to less than 20 euro cents/year for the inhabitants of the ITER Member countries."
The RAMI & Standardization Board held its 7th Meeting at European Domestic Agency headquarters in Barcelona.
RAMI stands for reliability, availability, maintainability and inspectability. It describes a process whose primary purpose is to make sure that all systems in the ITER machine will be available during the operation phase and will maintain their performance under operational conditions.
Representatives from the ITER Organization and the Domestic Agencies met or attended remotely to report and discuss new results obtained in the framework of the ITER RAMI approach and standardization process, and to validate the work program for the coming year.
The Board particularly appreciated the participation of a new member, Grigory Konovalov, representing the Russian Federation, as well as the attendance of several European Domestic Agency Responsible Officers which allowed direct interaction between the Board and the technical staff in charge of the procurement in Europe.
The meeting began with the presentation of the latest RAMI analyses and results regarding the diagnostics, the central interlock and safety systems and the cryoplant. The first iteration of RAMI analyses is drawing to a close; 27 plant systems have been analyzed since 2008 and all systems will have been covered by 2012.
The second day was dedicated to the ITER standardization effort, with a review of 2010 feedback and presentations by the working groups. The decision was made to use the Project Change Request process to implement the requirements and recommendations issued by the Board.
The 2011 work plan will focus on finalizing the technical specifications for the electrical motors, cryovalves, heat exchangers and water pumps for the cooling water system, and sensors and connectors before expanding the work to other components such as the other valves and cameras for safety and operation.
Regarding PCR-300, the ongoing Project Change Request for updating the RAMI requirements and the update of the RAMI targets in the Project Requirements, the Board expressed its support to the new ITER Organization approach to define the requirements as availability targets per main function, rather than per plant system.
The last day of the meeting was devoted to the contribution of the Domestic Agencies to both RAMI and standardization programs.
The Board members were also invited by the European agency to visit the Alba Synchrotron Light Source located near Barcelona, which is nearing the end of its commissioning phase.
The fact that inside a fusion device it gets hotter than in the core of the sun leaves Hans Quack pretty cold. "Fusion is in fact 40 percent cryogenics," he says, and—being a professor for refrigeration and cryogenics at the University of Dresden—he knows.
At JET, cryogenics was already used for the vacuum cryopanels and for the handling of the fuel. The next step—using cryogenic refrigeration for the superconducting magnets—was pioneered at EAST, KSTAR and Wendelstein. But the ITER cryogenic system is an order of magnitude larger and much more complex than what has been built before, and is only comparable to the cryogenic system of the LHC at CERN.
The ITER machine will rely on a cryoplant, which will produce the required cooling power, and a cryo-distribution system to distribute the helium coolant to ITER's high-field magnets, cryopumps and thermal shields. "Cryolines will be crossing into the reactor," says Hans Quack "a situation that you don't have in a fission device."
This complex and sophisticated system of cryogenic transfer lines and manifolds was the subject of discussion at the ITER Headquarters last week during the conceptual design review of ITER's cryolines that was chaired by Hans Quack, and that brought together many international experts. "The very good level of preparation was recognized by the reviewers," said Luigi Serio, Responsible Officer for ITER's cryosystem, summarizing the review. "We are now sure that we have a robust design and that we can proceed with procurement of the cryolines for ITER."
The Procurement Arrangement is expected to be signed at the end of this month.
"In a hot cell environment, the simplest solution is always the best... " This was one of the recommendations made by nuclear operators in CEA-Marcoule to a delegation visiting from ITER.
The five-person ITER delegation visited three nuclear installations in Marcoule: Atalante, Phenix and Melox.
Atalante is a facility that is dedicated to research and development in the field of spent fuel, from dissolution to vitrification. The delegation had several discussions regarding maintenance operations and rescue scenarios.
The "red zones" in the installation are not accessible for safety reasons and all operations are performed remotely. For the operators, any type of failure must be considered at an early stage of design. If design fails to anticipate the consequences of a failure, the hot cell can be rendered unusable during shutdown and recovery operations can become very costly.
While much smaller in scale, the hot cell in Phenix has many similarities with the planned ITER Hot Cell Facility. Composed of two units—one on the ground floor and another at basement level—maintenance areas are localized on the first floor.
Despite its compact design, Phenix's hot cell layout was flexible enough to allow the addition of a second cell after a few years of operation. Cells are filled with inert gas (nitrogen) to prevent hazards arising from the presence of sodium on the fuels. Phenix is a fast neutron reactor prototype that uses liquid sodium as coolant.
Melox was the third nuclear facility visited by the delegation. The installation manufactures fuel assemblies destined for light water nuclear reactors operating on MOX (mixed oxide fuel), a nuclear fuel elaborated from a homogeneous blend of uranium and plutonium oxides.
Safety, availability and efficiency are key drivers for the operators. Production in Melox (200 tonnes/year) has doubled since 1997. The operators emphasized the advantage of implementing proven and robust—sometimes referred to as "agricultural"—technologies, and also highlighted the need for automation and remote control for optimized production.
The ITER Hot Cell Facility will be one of the largest in the world. Because of the size of the components to be handled and maintained and also the complexity of some of the processes, the challenges to be faced are considerable.
Visiting similar facilities, building on lessons learned there, and benefitting from feedback is absolutely crucial to optimizing the design of a safe Hot Cell Facility for ITER.
The Fusion Expo, a travelling exhibition designed to be accessible to the general public, is currently on stage in Bratislava, the capital of Slovakia. The extensive exhibition presents various aspects of fusion as an environmentally-acceptable, safe and sustainable energy technology. In a clear and simple way, it explains the fundamentals of fusion, describes Europe's fusion research facilities, introduces the ITER Project, and looks ahead to the construction of a working fusion power plant.
The Fusion Expo will remain in Bratislava until 18 February and then move on to the magnificent Prechtlsaal in Vienna where it will be open from 1-10 March.
For more information on the Fusion Expo click here.
On 1 February, 2011, Professor Sibylle Günter took up her new appointment as Scientific Director of the Max Planck Institute for Plasma Physics (IPP) at Garching and Greifswald.
She succeeds Günther Hasinger, who had headed IPP since 2008. IPP's research objective is to develop the principles for a fusion power plant.
Sibylle Günter is a professor of theoretical physics and has been with IPP for fourteen years now, latterly as head of the Tokamak Theory Division. Her research field is theoretical plasma physics, her main areas being magnetohydrodynamics and kinetic theory of suprathermal particles.
As new director, she aims to bring the two branches of IPP at Garching and Greifswald even closer together, "in order to ensure jointly the best possible use of the two large-scale experiments, the ASDEX Upgrade tokamak device at Garching and the Wendelstein 7-X stellarator, which is to go into operation at Greifswald in 2014. IPP is the only institute in the world equipped to do comparative research on devices of both types, thus enabling it to develop the optimum concept for a power plant—a most exciting objective."
Click here to read more.


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subset: commoncrawl


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Hello. How do I get throu episode 6 part 3? After fighting some enemys, & I here the becons in the water. I tryde to get to the becons, but I keep drouning again & again
Please, could someone help?
#76 2017-11-22 00:54:12 (edited by danang137 2017-11-23 00:50:24)
Hello. How do I get throu episode 6 part 3? After fighting some enemys, & I here the becons in the water. I tryde to get to the becons, but I keep drouning again & again
#77 2017-11-22 08:59:20
If this is the first beacon, it's just like the small pit in the tutorial 2. If you fall in, you should reappear 2 or 3 steps or so from the edge.
If you press F6, you can use the sonifier, which might be helpful. If it's more confusing than helpful, press f6 again until it stops.
#78 2017-11-23 00:51:18
I editit my post alittle. Please reed it again.
#79 2017-11-23 01:12:30
Ah. Do you hear a solitary bird to the left of the river? The solitary bird is still at the edges of some platforms. Just make sure you've reached the top, where it sounds like road again.
#80 2017-11-24 00:48:42
OK, I am now at episode 7. BTW, where is episode 8? After I complete episode 6, I unlock episode 7 and 9
#81 2017-11-24 07:18:34
It's kinda like what happens with 3 and 4.
I'm really interested to learn if 7 is understandable. And if there are any nasty bugs I missed or forgot.
#82 2017-11-24 12:14:15
Sounds freakin' Awesome, but it doesn't work.
I enter the game, I hear the intro scene, I press enter to skip it, and then I hear the music, but nothing speaks.
I am using a laptop with Windows 7 Ultimate X64 and Jaws 16.
...I got the hand of it.
Sorin Ţaţa
Produse pentru nevăzători
#83 2017-11-24 13:10:57
... I think it's defaulting to output to the clipboard (It should not be doing this, but yours is the 3rd such report in this thread). Try pressing f5, then up. That should output to Jaws. Or down, if you want sapi. Press enter when satisfied.
#84 2017-12-01 08:35:47
Hi, I got a Problem. I just cownloaded this game and use NVDA to Play. But when i start a new game, a message Pops up and says:
"The "Directory.dat" file was not foun in this Directory."
The only Thing can do is to press "ok" and the game Closes. Can someone help me?
#85 2017-12-01 13:18:55
Did you extract the contents of the zip file, and run the extracted version?
#86 2017-12-09 23:14:51 (edited by devinprater 2017-12-09 23:17:26)
Hi, the link doesn't work. Edit: Disregard. Only the second link doesn't work, but the first does lead to Google Drive where I'm downloading the game now.
#87 2017-12-30 01:30:21
Please could someone help me how to complete episode 7? I go to the bote, and I here the bekon but I cant get throu it
#88 2017-12-30 06:15:01
If the boat stops, the right edge of it is past the beacon, so you can just walk to it. Be careful, though, since you can easily slide off the edge.
#89 2017-12-30 06:26:47
Thank you! will try it now
#90 2018-01-10 01:02:25
Please, could someone help me?
How doo I kill the defobots? I can't kill them because they keep reproduceing again and again.
Thanks for any help
#91 2018-01-10 02:24:28
What usually gets me with them is if they're split up on opposite sides of a large pit, like the waterfall. In that case, I try to use projectiles, especially those that stun without momentum (Asaki's stars are great for this, but most characters have at least one that does it). The thing to worry about is that they usually aim at you when reproducing, so if you're surrounded, they will spawn on both sides. Their AI is very simple, in that they don't know how to retreat or try anything clever, so you can use that to your advantage, when you aren't trapped in a swarm.
I just checked to be sure, but I think all those rocks in episode 10 can cause the ones across the waterfall to fall in, if they're close to the edge. I usually avoid those just because I have some other weapon I want to hold onto. Also, episode 10 might just have a secret way to escape the first wave without destroying them.
#92 2018-01-13 00:47:53
Hello again.
now I am stuck on episode 13 part 1.
How do I kill oren?
#93 2018-01-13 01:53:25 (edited by CAE_Jones 2018-01-13 02:01:45)
When you hear the low, rising tone around him, he's invincible, and sometimes attacks do negative damage. When he taunts, his defense resets. So avoid hitting him while he's invincible, and hammer him when he taunts.
I'm considering reducing this effect more than I already have, because sometimes it's too easy to get stuck in a position where you can't damage him faster than he restores his defense. If you can poison him, that should prevent him from regaining health, but there aren't many attacks that do this. Also, just like the guards in the tutorial, pits ignore defense, so if you can get him to fall in the deep part of the lake, that might help.
Blades and Spectro's stronger rays do a lot of block-damage. I think Spectro's microwaves (which are generally useless) might help. Suzuki and Mozuda have one or two attacks which sometimes poison, but I'd be careful relying on those. Oren's blasts (and the defobots', now that I think of it) are ray-based, meaning that Spectro's invisibility and darkness protect him against them until he either runs out of qi, or gets hit by a melee attack.
#94 2018-01-15 01:19:54
In episode 14, after I killd the defabots, what should I doo?
#95 2018-01-15 03:04:58
The opening scene and the object viewer should give some hints. I'll put the solution under a spoiler warning.
The base will explode when power runs out, so you need to destroy everything that's using power. There should be elevator buttons on the left; hit them, and they'll take you to a different floor. If you just get a buzzer when you hit a button, that's because you're at the top or bottom. The elevator won't work while there are enemies present, and it takes several seconds for the elevator to reach the next floor. I think you start out with, like, 3 or 4 minutes, and every power-draining machine you destroy adds something like 30-60 seconds.
Also, there are two exits, but one is only availible to two specific characters.
#96 2018-01-15 14:45:24
Hello there!
Just wanted to know, is this game still being worked on?
#97 2018-01-15 16:14:57
I have an issue with Avast guaranteening the game file, which I can't even figure out how to change, because avast's interface is such an accessibility hell.
Icemaster - the cold throat singer and keyboardist
#98 2018-01-15 23:22:28
@Caio: Sorta-kinda not really? I've addressed most of the specific bugs/features mentioned here, but the underlying problems of incomprehensibility are almost certainly still there, and I haven't the faintest idea how to fix that. And I desperately need an HR department. So, unless people want a patch consisting primarily of keyconfig giving key names, that combo in tutorial 3 being fixed, the cameras being separated so the player(s) remain(s) centered, and other little things, I'm not sure what else I can do.
#99 2018-02-12 03:32:53 (edited by CAE_Jones 2018-02-12 03:35:22)
There's an update, with some of the issues people have reported being fixed.
Notice, though, that the sounds and voices are still the same, and the general feel hasn't really changed. So if anything in the below changelog is what gave you trouble, maybe try again. If you didn't like it for some other reason, you should probably skip this one.
Oh, and another important thing: online has not been fixed.
Replace the existing exe file with the patch:
https://drive.google.com/open?id=0B9y2y … lVmcndKbVU
Changes in 0.4b:
- The BGM goes back to normal after the encounter in tutorial 1.
- That combo that trips everyone up should be fixed.
- Keyconfig should now tell you what key a button is set to.
- Removed some debug cheats that controllers were accidentally triggering.
- Lan-Long should now make sounds while idle.
- There is now an extra message in the tutorial remix to emphasize that the qi button can be used to open doors.
- Should now be a sound to indicate when instructions or dialog starts.
- Expanded joystick deadzone a little.
- Hopefully fixed the bug where you could pick up a broken crate before it disappeared. This was making it very frustrating to pick up the items that fall out of the crates.
- Fixed an error in one of the secret levels which would cause the game to crash if you were airborn.
- You should no longer hear a knife on the ground if you picked up a second one.
- AI in 4-3 wasn't behaving as I wanted, so it's been tweaked a bit.
- Attempting more lag-reduction measures.
- The audio is no longer screen-locked. The Braille should still be framed correctly.
- Some minor changes to tutorial messages, mostly to add information such as the radar.
- A sound should play when dialog or instructions are finished.
- Hopefully fixed the problem where too much qi in the lower gauge allows some enemies to cheap you to death. Triads and Yakuza were especially bad about exploiting this.
- Set the points you get for defeating some enemies, who previously only gave you your last streak and nothing else.
- Changed the way the nostun flag works, so that enemies can be completely unstunnable. Hopefully this will make the Steel Rover more challenging, since that was how I originally intended that to work!
- There was a bug where ninjas who stole a defeated opponent's identity would sometimes move in very strange ways, teleporting and sliding through the ground and such, making them nearly impossible to hit. Hopefully, this has been fixed.
- Character select should now speak characters' levels and scores.
- The alternate endings should be properly separated, now.
- The bug where certain important interactive objects stopped playing sound if they went off screen has hopefully been fixed.
- A ledge/slope detection sound should now be available. You can toggle it from the pause menu, if you'd rather turn it off. It plays when you hold forward to walk or run, but not on your first step, so be careful.
- It should now be easier to cancel out of a dash by crouching.
Oh, I also tried to record a Letsplay of the whole thing, but not sure if it's worth uploading, given the sounds / beta Vs spoilers / etc. Also I have no idea how to convert .ogg files to Youtube videos
#100 2018-02-12 05:34:32
hi, I got this error when opening the link , Drive
We're sorry. You can't access this item because it is in violation of our Terms of Service.
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