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Homocysteine Reduction
Homocysteine is an amino acid made from a common dietary amino acid, methionine, that inflicts damage to the inner arterial lining (endothelium) and contributes to many diseases:
- cardiovascular disease
- congestive heart failure
- stroke
- migraines
- age-related macular degeneration
- hearing loss
- brain atrophy
- Alzheimer's disease
Fortunately, B vitamins like folate, vitamins B6 and B12, and other integrative interventions can reduce homocysteine and counteract this destructive process.
Causes of High Homocysteine Levels (Hyperhomocysteinemia)
Many factors contribute to high homocysteine levels:
- Insufficient folate, vitamin B6, vitamin B12, betaine, vitamin B2, and magnesium
- Prescription drug use (including cholestyramine, colestipol, fenofibrate, levodopa, metformin, methotrexate, niacin, nitrous oxide, pemetrexed, phenytoin, sulfasalazine)
- High-methionine diet (including red meat and dairy products)
- Smoking
- Coffee
- Alcohol consumption
- Advancing age
- Obesity
- Genetic variant that causes an impaired ability to metabolize active folate from folic acid
Note: Life Extension believes that the optimal range for homocysteine levels is <8 µmol/L, much lower than the currently accepted <15 µmol/L.
Dietary and Lifestyle Changes
Several dietary and lifestyle changes can help reduce chronic inflammation:
- Avoid methionine-rich foods like red meat and dairy products
- Exercise, as patients in a cardiac rehabilitation program showed a reduction in homocysteine from exercise alone
- Decrease or eliminate alcohol and smoking
Integrative Interventions
- B vitamins: Folate, along with vitamins B6 and B12, has been shown in numerous studies to help lower homocysteine levels. The active form of folate, L-methylfolate, can achieve plasma folate levels up to 700% higher than synthetic folic acid and therefore may be more effective at lowering homocysteine levels.
- Betaine (TMG) and Choline: Higher intakes of TMG and choline (which is converted to TMG in the body) are related to lower circulating homocysteine concentrations.
- N-acetyl L-cysteine (NAC): NAC may displace homocysteine from its protein carrier, which lowers homocysteine and promotes the formation of cysteine and glutathione, a powerful antioxidant.
- S-adenosylmethionine (SAMe): Supplementing with SAMe promotes the conversion of homocysteine to cysteine, which is then converted to glutathione and lowers homocysteine levels.
- Taurine: Research suggests taurine can block methionine absorption (which is converted to homocysteine in the body) and produce a significant decline in homocysteine levels in 4 weeks.


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PNA Series Network Analyzer
Keysight ENA & PNA-L Series of network analyzers are the recommended replacement products. The ENA Series covers the frequency range of 300 kHz to 8.5 GHz, and is available in 2, 3 and 4 port models. The PNA-L Series offers the key features of the RF PNA and is code-compatible with the RF PNA. The PNA-L Series covers the frequency range of 300 kHz to 50 GHz, and is available in 2 and 4 port models.
- Frequency: 0.3 to 3000 MHz
- Max Dynamic Range: 128 dBm
- Output Power: 10 dBm
- Inputs: 2

subset: commoncrawl


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walt G necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 49 diseños de 17 diseñadores freelance.
Workhorse Workshops
I teach people to drive and farm with Draft Horses
I'd like to explore the following colors:
Blues: Knowledge, trust, calm and honesty.
Let designers make suggestions:
I would like a logo with or without the name of my business.
I teach 4 types of classes/instruction below:
Teamster Training
Equine Based Farm Learning Program. This program is a medium to long-term opportunity for the trainee to learn and develop the skills to become a beginning and proficient teamster. The participant pays our farm for the training, use of horses and equipment, mentoring, and supervision on a month-to-month basis. You will work closely with the trainer(s) to insure a safe and productive experience. If selected, you would have the opportunity to work with our horses, on our farm in a wide variety of tasks under closely supervised to independent situations. You will spend a lot of time working along side Walt (one of the trainers), in observing, instructed, sharing, and independent learning situations with a variety of horses and equipment. You would learn all the basics of draft horse farming including how to harness, drive, and hitch. You would regularly drive a single horse or team and occasionally larger hitches. As you advanced, you would learn to do all the different tasks that we do with horses, for example, plowing, harrowing, discing, mowing, etc. You would also participate in the training of horses when available. In select cases we will take you and your horses both for the training opportunity.
Horse Workshops
The workshops are designed to maximize the practical aspects of working with the equine partner. During the two day workshops, you will do a lot of hands on work such as harnessing, driving, and handling of the horses; the experience is a great foundation to the use of draft horses and will give you a solid basic beginning and safe introduction to the craft. Once you have mastered these workshop basics, continued practice and learning will build your confidence, skills, and ultimately help you become an accomplished teamster. The advanced workshops, for those who have already learned the basics, are quite specific and intensive to certain situations; an example of this would be mowing hay with a sickle mower, plowing, or multiple hitch driving.
We offer individual custom training workshops for individuals or families. These sessions can be focused on specific issues of interest to the group and can involve the trainee's horses. Examples of these are behavior issues or problems in your horses, specific learning issues, (plowing, driving, etc.), or other subjects of interest. These custom sessions can occur at your location or ours.
Horse Training
We offer horse training at our farm. Our farm is set up so we can take in your horses and provide beginning to intermediate training in driving, hitching, and implement use, both alone, as a team, or hitched with our more experienced horses. You can bring your current horse(s) that you are using, or your newly purchased horse(s) for our training. Our methods to start and train a horse takes at least a month of daily training, so it is a big time commitment; specific issues my require less time to work thru. An important part of the horse training is you--we will teach you methods and principles to ensure continued success and growth with your horses in a safe, positive, and productive environment.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


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- About 10 inches tall.
- Movable mouth.
- Interact with your favorite characters like never before.
Bowser Puppet
- About 10 inches tall.
- Movable mouth.
- Interact with your favorite characters like never before.
Items to Consider
Super Mario Party
Piranha Plant 9" Plush
Super Mario Puppet
Limited Warranty
Nintendo systems, including Authentic Refurbished systems, carry a standard 12-month warranty, which is one of the longest standard warranties in the video game industry. Games and accessories sold separately carry a three-month warranty. The warranty covers any manufacturing or workmanship defects and these will be repaired at no charge. Learn More
Parts and Accessories, purchased directly from Nintendo, may be exchanged or returned within 30 days after a delivery of your order. Item must be in its original condition, undamaged, and with all parts. Learn More
- Updated Warranty
- Store Support
- Nintendo Switch Support
- Nintendo 3DS Support
- Repair Help
- Nintendo Product Recycling
- Contact Us
Documents / Policies
- Health & Safety Precautions Manual
- Interest-Based Ads
- Product Warranty
- Purchase Terms
- Privacy Notice
- Terms of Use


text: NY ISLANDERS HAPPY HOUR WITH BREWERY OMMEGANG! Monday, February 19, 2018 5:00 PM 11:00 PM 17:00 23:00 Fourth Avenue Pub 76 4th Avenue Brooklyn, NY 11217 United States (map) Google Calendar ICS Join us for our New York Islanders Happy Hour with Ommegang! Every Islanders home game this season we feature $2 off Ommegang Witte draft beer 2 hours before & 2 hours the game at the Barclays Center. Come in and support your team with great, local NY state craft beer. GO ISLANDERS! Tagged Islanders, Hockey, happy hour, Ommegang


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A lawyer representing the defense team for the Iranian Jews accused of spying for Israel said the penalty for espionage was a long prison term, not death, which would apply to charges of "moharebeh," or fighting against God and the state, reported the Associated Press Wednesday.
"The indictment so far shows that there should be no death sentence because the charges do not carry that penalty," Naseri told The Associated Press before the trial resumed in the southern city of Shiraz.
Provincial judiciary chief Hossein Ali Amiri has said that "so far, the charge of moharebeh has not been brought against any of the defendants."
On trial Wednesday was shop owner Javid Bent-Yacoub, the last of the 10 main defendants being tried behind closed doors. Three other defendants have been out on bail since February, and lawyers said their charges were likely to be much less serious.
The month-long trial has generated international concern, and U.S. Secretary of State Madeleine Albright has warned that its outcome could have international repercussions. Defense lawyers question the fairness of the revolutionary court, where the judge is also the prosecutor and there is no jury.
So far, eight defendants have pleaded guilty and one has denied the charges. Bent-Yacoub has not yet entered a plea.
In the meanwhile, two members of the Lawyers Withou Frontiers, who are in Iran to follow the proceedings in the case of the asked for meeting with the accused, reported Iranian news agency (IRNA) Wednesday.
The agency quoted head of justice department in Fars Province Hossein-Ali Amiri said that the meeting would be allowed if reporters are also present.
Amiri said the best defendants for the accused are the counsels chosen by them.
The lawyers, Pierre Dunac and Stephane Zerbib, turned down the proposal on meeting the accused in presence of reporters.
IRNA quoted "informed sources" as saying the lawyers have not forwarded anything which show they are in Iran on a mission from the organization of Lawyers Sans Frontiers and have come to Iran on tourist visas.
Attorneys of the accused believe that the French lawyers are not well-versed in penal cases and do not actively contribute to topics raised – (Several Sources)
© 2000 Al Bawaba (www.albawaba.com)


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Contributor/ Forbes Magazine
Drawing a dramatic line in the sand for a global auto industry that has continued to invest heavily in all-electric vehicles, a top Toyota executive today simply said what a lot of people are thinking: EVs don't make business or financial sense at this point.
And then Toyota Vice Chairman Takeshi Uchiyamada, also head of Toyota R&D, announced in Japan that the company was backing up its dramatic conclusion with equally decisive action: Toyota killed plans for a volume launch of its second all-electric car, the eQ, a version of the iQ minicar, and said that it hopes for only 2,600 sales worldwide of its other EV, a RAV4 version, over the next three years.
Now, Toyota plans to sell only about 100 battery-powered eQs in a very limited release in the U.S. and Japan. In 2010, in unveiling eQ and plans for it, the company said it wanted to sell several thousand of the nameplate each year.
At the same time, Toyota has announced a dramatic doubling down on the vehicle-electrification strategy it does like: hybrids. Toyota established, defined and still dominates the global market for gas-electric hybrids through its hugely successful Prius franchise (using technology developed by Uchiyamada). So it plans to have a total of 21 hybrids in its lineup within three years, including 14 all-new ones.
A Nissan executive said he understood Toyota's move. "It takes an awful lot for a company to invest in and build the infrastructure for EVs," Brendan Jones, director of EV marketing, sales and strategy for Nissan in the United States, told me. "If you're going to commit to it, you've got to commit to it."
And as far as concerns Nissan, which trailblazed the segment with its Nissan Leaf EV, "It's the right thing to do," Jones said. "We'll keep on delivering to a market that is only going to grow over time."
Toyota already was much more conservative about vehicle electrification beyond conventional hybrids than rivals General Motors and Nissan, who established the U.S. market and have been joined by Ford, Mitsubishi and others.
But still, Uchiyamada's declaration before auto journalists in Tokyo on Monday was about the most damningly direct dismissal of EVs and their prospects that any reputable auto executive has thus far uttered.
"The current capabilities of electric vehicles do not meet society's needs, whether it may be the distance the cars can run, or the costs, or how it takes a long time to charge," Uchiyamada said.
Uchiyamada thereby concisely captured the three main arguments against EVs: They still have very limited range after development efforts worthy of a moon shot behind that very challenge; they remain extremely pricey, even with massive government tax credits on their purchase; and they take too long to be ready to run.
The forthright Toyota executive didn't even mention what surely has become an increasingly relevant factor in Toyota's EV calculations: Even at a time when $4-a-gallon gasoline seems to have settled in for a long run in the U.S. market, the changing mid- and long-term prospects for greater oil production in the United States and elsewhere, combined with huge leaps in fuel economy by internal-combustion engines, mean there's even less of an imperative for auto companies to field EVs.
Toyota even remains disappointed in consumer acceptance of plug-in hybrids like its own Plug-In Prius and the original, GM's Chevrolet Volt. "We believe that there is social demand for the plug-in hybrid," Uchiyamada said. "But our efforts to let the customers know what it is have not been enough."
On cue, Toyota also has just begun a new advertising campaign for its four-member Prius family of hybrids in the United States, showing them traversing a Candyland-like landscape and emphasizing that there's a right Prius for everyone.
And, by implication, a right EV for just about no one.


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The Wings for Life World Run. The race where every participant is sure to finish!
The Wings for Life World Run is a global charity event with a unique, and uniquely fun, format.
It's a worldwide run where everybody starts simultaneously and the finish line chases you!
Here's how it works: On one day each year, the Wings for Life World Run takes place at event locations across the planet. Everybody starts at exactly the same moment, 11am UTC. Whether it's day or night, bright sun or pouring rain at your location – you're running together with the world and sharing an amazing experience. Your name shows up on a global result list, too!
Just a newbie to running? The Wings for Life World Run is perfect for everyone, of every ability, because you set your own goals and you don't head toward a distant finish line. Instead, the finish line catches up with you. A half hour after the race starts, a moving finish line, the "Catcher Car," chases runners along the course, gradually getting faster until each one is caught. The first runners passed after a few kilometers are the first to celebrate their accomplishments, while the last man and woman to be caught are declared Global Champions. (92.14 km is the current record!)
Can't make it to an event location? It's still easy to join the global movement. Get the Wings for Life World Run App and you'll be chased by a Virtual Catcher Car at the same time as all the other runners around the globe. And be sure to check out the Organized App Runs, where groups are meeting to run with the App together.
Every cent raised goes to cutting-edge research.
When you participate in the Wings for Life World Run, you know you're making an impact. 100% of all entry fees and all donations raised through fundraising campaigns go directly to life-changing spinal cord research projects and clinical trials at renowned universities and institutes worldwide. The nonprofit Wings for Life Spinal Cord Research Foundation is a driving force behind the mission, and Red Bull covers the foundation's administrative costs in full as well as costs for the Wings for Life World Run.
You make the difference.
Who participates in the Wings for Life World Run? People who care – and who like to have fun while making a difference. People like you! So if you're the crazy costume type, go for it. But if you're serious about your result, that's fine, too. Either way, you'll be running together with athletes, casual joggers and wheelchair users. The young and the not-so-young. Everyday people and famous names.


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Physicians Who Treat Spinal Stenosis Who Accept CIGNA LocalPlus Near Hallandale Beach, FL
Spinal Stenosis
Spinal stenosis is a narrowing of the spinal canal which often leads to compression of the spinal cord. This often happens in the lower back. Compression of the spinal nerves can cause pain, numbness and weakness in the extremities.


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Hitman: Blood Money - Walkthrough
$$ $$ $$$$$$ $$$$$$ $$ $$ $$$$$$ $$$ $$ $$ $$ $$ $$ $$$ $$$ $$ $$ $$ $ $$ $$$$$$ $$ $$ $$ $ $ $$ $$$$$$ $$ $ $$ $$ $$ $$ $$ $$ $$$ $$ $$ $$ $$ $$$ $$ $$ $$$$$$ $$ $$ $ $$ $$ $$ $$ $$ $ $$ $ $ $$$$ $ $$$ $$$$$ $$ $$$$$ $$$$$$ $$$ $$$$$ $$$$$ $$ $$$$$$ $$$$$ $ $$$$$$$ $$$$ $$$$$$ $ $$$$$ $$$$ $$$ $$$ $$$$ $$$$$$$ $$$$ $$$$ $ $$$$$$$$$ $$$$$$ $$$$ $$$ $$$$$$$$$$$$$$$$$$$$$ $$$$$$ $$$$$ $$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$ $$$$$$$$ $$$$$$$ $$$$$$$$$$$$$$$$$$ $$$$$$$ $$$$$ $$$$$ $$$$$$$$ $$$$$$ $$$ $$ $$$$$ $$$ $$ $ $$$$ $ $ $$$$ $ $$$$$$ $$$$$$ $$$$$$$ $$$$ $ $$ $$ $$$ $ $ $$ $ $ $$$$ $ $ $$$$$ $ $ $ $ $ $ $ $ $ $$ $$ $ $ $$ $ $ $ $ $ $ $ $$$$ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $$$$ $ $$$$$ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $$ $ $ $ $ $ $$$$ $$$$ $$ $$ $$$ $ $ $ $$ $ $ $$$$ $ $$$$$ ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= Author: - ArtemisBor CONTENTS: - 1. Introduction and contact 2. Basics 3. 8 Hints and pointers 4. Walkthrough 5. Achievements and how best to get them 6. Weapons - All you need to know 7. Easter eggs, glitches and others 8. Cheats 9. Final notes 10. Legalities ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 1. Introduction Having completed this game multiple times and taken on each level in many different ways I've decided to try my hand at writing a walkthrough for those who do not actually wish to play each level as many times as I did to achieve silent assassin on each level. Yeh just so you know, each mission is written to achieve the silent assassin rank. Although I have no objection to replaying this game as many times as necessary (and more), I'm sure some of you wish to know how to complete the game with what you need for achievements and before it becomes a form of mind numbing monotony (for you maybe...not for me:P). Speaking of which I have written this walkthrough for the xbox360 version of the game, and although I am not sure there is any difference to other format versions, I have written it for this console. Anyway I hope you enjoy this guide, and I hope what I write will help you with what you need to do. I have written this after completing all but professional mode and I have heard that different requirements are needed to get silent assassin on professional, once I have done this I will update. Enjoy. ==================== If you wish to contact me with any questions (any questions at all about the game), submissions, suggestions or any other reason do hesitate to contact me at email@example.com ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 2.Basics I will only entail what I believe you will need, as most of the other things you can know are in the instruction manual. 2.1 Controls Reload weapon === Right Bumper Crouch/Sneak === Left Trigger (pull and hold Movement === L Stick Aim === R Stick Use Action === A Action List === Hold A Drop Item === Tap Y Throw Item === L Stick (Click, Hold Then release) Pick up Item === Tap B Pickup List === Hold B Fire Weapon === Right Trigger Holster Weapon === Tap X Open Inventory === Hold X Sniper Scope === Click R Stick View Mode === " Zoom Sniper === D-Pad up and down Scroll Actions === " Scroll inventory === D-Pad Left and Right Map === Left Bumper Pause === Start Objective === Back 2.2 Close Combat Weapons Lets start with the most important close combat weapons and moves, Fibre Wire: - Simply Equip the fibre wire and Hold R trigger. This will tighten the wire and automatically put you into sneak mode as long as you are still holding it. Walk close behind your mark and then release. And there you have it. Hint fibre wire is very useful in an elevator, when strangling an enemy from the shaft it will kill them AND automatically conceal the body where no one will find it. Syringes: - Again, very simple. When the mark has their back to you, equip the syringe and sneak (L trigger). When the cursor turns red press R trigger. Be sure to make a note that if you want silent assassin, you can only use sedative on non-targets. All other close combat weapons work as the syringes do but you can use then as weapons directly too. E.g. Kitchen knives, Baseball bat, Hedge trimmers, Screw Drivers etc... 2.3 Unarmed Combat This is as it states, combat when you are not armed. It is best to avoid this as it increases your violence rating but if you are confronted with it, it is best to know what you are doing. Disarming: - position yourself in front of the enemy when their weapon is drawn, Hold R whilst pushing toward them and you should take their gun, free to shoot them with it. Others: - Press R from behind and you will push them over. If they are not holding a weapon, press R in front of them to head butt them. Any other R pushing will result in punching them, on any one but a target you can knock them out in two punches, targets take a lot more. ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 3. 8 Hints and pointers 1. First things first. I advise you do not take guns into the level if you are hoping to achieve the silent assassin rank (this is with the exception of 'amendment XXV'). This rank requires no sound and no violence. Even if your weapon is silent, most gunshots will add violence to your final outcome. Also in higher levels, bullet shells reduce the money made from a hit. Stick with needles, fibre wire and accidents. 2. Never expect to achieve a high rank the first time you try a level. Personally I didn't even expect to complete the level the first time I tried. Each time you play a level you will become more aware of the surroundings and inhabitants. Take it all in. Remember, easy street isn't always the best route. 3. Use what's around you. Closets make excellent hiding places, turning lights off will allow you to move around undetected and spying through keyholes is a great way to determine a pattern in a targets movement. 4. Nosey neighbours. Always be sure that, when the mark is ready to be killed and/or you are preparing to make the hit, there are no witnesses around. Witnesses will alert authorities about you, they add noise to your final ranking and add notoriety to your meter, making expenses drop at the end of the level. If there is one that is making the job especially difficult, sedate them and hide the body. 5. Distract the guards. Sometimes the best way to complete a mission is not to sedate or kill someone who may make the hit more difficult than it is. More often than not there will be a way to distract someone with anything from utility boxes to coins. Never be rash with guards. 6. Feeling tense? Keep a watchful eye on your tension meter. If it is in the yellow then just keep your head down, don't be afraid to hide in closets or elevator shafts. If your tension meter is red change your clothes and don't do anything suspicious. You should be safe as long as they don't discover the stripped body. 7. Accidents happen. 'Accidents' are an efficient and safe way to kill a target, as it cannot directly be linked to you but still does the job. Accidents come in many different forms whether it is falling off a balcony or a piano on the head. Keep an eye out for them; they make the job so much easier. 8. What to do? Watch you're a button area as you approach different areas and people. Sometimes it will allow you to perform actions that can make the mission easier. There are also items you can lure people with and you should always look out for them. Perhaps when holding them you may find that you can perform an action that you couldn't with your hands empty. You never know. ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 4. Walkthrough Okay down to business. Merces letifer. As you can imagine, this walkthrough will entail what you have to do and what happens in the levels. There are spoilers! If you wish to find them out yourself I suggest playing the game without a walkthrough but then again if that were the case would you be reading this now? Lol. 1. Death of a showman 2. A Vintage year 3. Curtains Down 4. Flat line 5. A new life 6. The murder of crows 7. You better watch out... 8. Death on the Mississippi 9. Till death do us part 10. A house of cards 11. A dance with the devil 12. Amendment XXV 13. Requiem ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 1.Death of a showman ====================== Now here's the thing, I don't really know why I'm doing a walkthrough for this level as it is completely explained as you progress through it but as I'm doing all the others I may as well do this one. ===================== Objective 1. Kill Joseph 'Swing King' Clarence Objective 2. Escape (via exit in bedroom) ===================== You start on a pier outside a seemingly abandoned amusement park. Walk forward and to the left. The alert sound *that gets more and more annoying as you go through the level* makes its tone. It is only telling you how to move and perform certain actions. Continue along the path, jump up to the next ledge and run directly forward until you come to a gate. Wait for the guy to come and warn you away. Begin fmv. Go through the gate and to the left. Go through the door and continue along the room until you reach the next door. At this point, access your inventory and choose a coin. There will be an open window to the right of the room. Throw the coin out of it and wait for the guards outside to go check it out, once they are there run like the wind through the door, keep going forward and through a set of double doors. You are now in a room with a guard torturing some businessman on a toy horse (??). Equip the beloved fibre wire and use it to enter sneak mode and tighten the wire. Approach him and do what 47 does best. Yep you guessed it, kill him. Pick up his gun and feel free to kill the guy on the horse. To your right there will be a trellis, climb it and jump the balcony directly ahead of you. You enter a room with a shotgun and a door to your left. Pick up the shotgun, either blast the lock on the door or pick it and take out the guards. Hide them in the boxes provided and hide in the closet. A dude in a white coat will come in, exit the closet and kill him too. Take his clothes, key card and make sure you have no weapons equipped. Go out into the bowl shaped room and continue along the path, don't worry, you're in cognito remember. The first open door to the left holds a crate, put you guns in it, pick it up and continue. You will be frisked at the door you need to enter. Once through take your guns back and jump down the elevator shaft, use the fibre wire and strangle the guy below from the shaft. Jump down and break the utility box on the right wall. With all the lights out just sneak through the room ahead undetected. Go into the toilet, grab the guy over the urinal and shoot everyone in the next room. Climb the ladder. Walk forward and you will find a Dragunov sniper rifle. Unpack it and take aim out the window. You will be required to shoot the three guards to continue. One is patrolling the ground, one is on the roof of the opposite building and the other is on top of a cart on the Ferris wheel. Shoot them whereever you want, sniper rifle kills in one. With that done, pack up the rifle and proceed outside. There will be a drainpipe to your left, descend it and continue left. You come to a set of double doors. Grab the syringe that is in the box and proceed upstairs. There you will see a man and woman having a 'friendly chat'. Wait for them to finish and the guard to go to the balcony. Push him over and go into the secretary's room. Poison her drink although you can always just kill her with anything. If you've poisoned her, leave and wait for it to take effect. Afterwards, Go into the adjacent room and your target is ahead of you, grovelling. Choose your method of execution and jump out of his window. Continue along the walkway, making sure you pick up the mine in the box outside. Climb through the window and walk to the winch. Place the bomb there and back off to avoid...well death. Activate the mine, killing all the guards below and simply walk down the stairs, forward and through the final door to the left of the room. You have finished your first level of Hitman: Blood money. Congrats. This is only a taster of what is to come but just to say, from here on out the game gets more difficult but the walkthroughs will be a lot easier to go through and less formal (if that's the right word to use). Put simply, I had to right this one in this style because this level has a set path whereas all other levels, you can choose where to go and in what order you do things. ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= Hideout ======= Though not being a mission I thought I'd make mention of this. Here is where 47...Hides out :P. You can see a lot of indents in the walls, which seem strangely like guns. As you go along the game you can collect the guns from the levels you've done. They will rack up here and you can practice as much as you want with them, until the ammo runs out. As this is not a mission you can go to the next one and leave via the door through 47's assumed briefing room. ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 2. A vintage year =================== ==================== Objective 1. Kill Don Fernando Delgado Objective 2. Kill Manuel Delgado Objective 3. Escape (via water plane) ==================== There is a very easy way to complete this level. You start outside the winery, with a door and guard in front of you. Walk to the left and around the side of the compound. Keep following the path and you will see a guard patrolling that area. Wait for him to have his back to you (you can wait, or simply run behind him if you're quick enough) and sedate him. Take his clothes and nothing else. In your area there is a truck, climb on the back of that and on to the roof. Drop down the hole in the roof and leave the barn you dropped into. You will be in an open area, Walk to your left until you reach a drainpipe on the far left of the wall. Climb it and shimmy left. Jump through the open window that is to your right and equip either your poison or fibre wire (depending on what tickles your fancy). Don Fernando Delgado will be happily playing away on his cello. Sneak behind him and kill him. 1 down, 1 to go. Jump out of the window you came out of and jump off the roof to the outsides of the compound, landing pretty much right by the guy you sedated earlier. Go back to the entrance and go through, walk directly forward and through the double doors. There will be a support beam that holds a platform with Wine barrels on it. Wait until the guard is not looking and place a bomb on it. Equip your detonator (don't worry, no one sees it in your hand). Now all we have to do is wait for Manuel in his pink shirt to walk under the area that is covered by the platform. Be warned, the first time he goes under there, you probably won't be able to hit him as he stays to the side. Wait for him to leave and come back. Make sure the guard isn't by the bomb. If he is just keep walking into Manuel before he goes into the area and he will keep stopping. When the bomb has no one by it detonate. 1 dead Manuel. Now go back and collect your suit. Walk along the path and turn to the right at the end. You will find a spiralling path. Walk down it and when you get to the bottom, sneak, as there will be a wine maker having a cigarette. Push him into the water (this will count as an accident). Continue sneaking along the path and there will be a guard, have a guess what he's doing...having a cigarette. Sedate him and walk around to the other side of the plane. Sneak to it, as there is a sleeping guard by it and as you can imagine, he's pretty cranky if you wake him up, and escape via plane. ==================== Rank: - Silent assassin Kills: - 1 Accidents: - 2 ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 3. Curtains Down ================ ==================== Objective 1. Kill Alvardo D'alvade Objective 2. Kill Richard Delahunt Objective 3. Escape (via opera house entrance) ==================== You begin this mission in the lounge of an opera house. Walk to the left and the re will be a cloakroom. Wait for the nice man to come to the counter, talk to him and you will take a real WW1 pistol (A luger a believe) and conceal it. Then go to the right and there will be a toilet. Enter it and wait for the worker (in the green overalls) to come and do his business. Sedate him, take his clothes and conceal his body. Go outside and he will have left his toolbox there. Put the WW1 pistol in it and go downstairs. Walk along the path until you reach a door on your right with two guards stood outside. You will be frisked and then allowed to go through. Once through the door you can take your gun back and drop the box. Go downstairs and into the prop room. Go through the middle door down the small flight of stairs and directly in front of you there will be a door marked 'e stage'. Go through it, keep walking and you will be in a white corridor. Go into the room with the Silver Star on it (2nd door from the bathroom) and hide in the closet. Wait for the unsuspecting actor to leave his fake gun in the room and leave. Exit the closet, pick up his fake gun and leave the real one. Exit the room. Right in front of you (or near enough) there will be a set of double doors. Go through them and all the way up the metal stairs. You will come to the lighting rigs. Go through the door on the other side of the room and make sure the door is closed behind you. In the middle of this room there will be the fixture of the chandelier. Place a bomb there and go back downstairs. Retrace your steps, or take your own way back to by the lounge. Go into the viewing area of the opera house and it is from here that you can watch your devious plan come into fruition. Wait for the execution scene to be performed. D'alvade has left the building. After they all figure out he is actually dead, Delahunt will panic and run down into the viewing area. When he is in the aisle, Detonate the bomb, he will trip and then have a chandelier on his head. Calmly walk back to the toilet; get changed back into your suit and exit the opera house via the way you came in. ==================== Rank: - Silent assassin Accidents: - 2 ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 4. Flatline =========== ==================== Objective 1. Identify Agent Objective 2. Retrieve info from target Objective 3. Sedate Target Objective 4. Revive Target Objective 5. Kill Lorenzo 'The brains and bankroll' Lombardo Objective 6. Kill ruby Menzana Objective 7. Kill Carmine Desalvo Objective 8. Escape (Via Mortuary Exit) ==================== Just to mention something here. I've read some other walkthroughs for this level and find it very funny with how they carry out the level. Like I said earlier, accidents are usually provided, and by using these it makes this levels so much easier than others portray it. The level is rather easy, don't be mislead by how difficult it seems. There are many different ways to get into the clinic. I will mention two although the latter makes the level much easier. You can follow the path until you reach a man smoking. Steal his admittance slip and go to the reception. Admit yourself, change into the robes, get frisked and enter the clinic. OR. Follow the path to the main doors but don't go in. Go left and stick to the wall until you find a locked door. Pick it, Walk directly forward and pick the next door. (It seems like this is more difficult but you'll see why not now). Go right until you reach a window with a utility box. Break it and run to the dumpster. The guard will come out to fix the box. Sedate him, take his clothes and hide him in the dumpster. You now have full access to everywhere; you have a key for the rehab clinic on his table and the security tape. (You have to do a lot more if you take the admittance route). Now, although the hits you can make are not on your objectives list just yet, they still count. It is much easier to take them out first, and a lot less time consuming. These can be done in any order * Go to the gym area and wait for the guy in green to do some reps with the weights. Get behind him and wait for him to put the weights back up. You can then just drop the weights on him and he's dead. (Make sure no ones watching though) * Go to room A upstairs. Go out to the balcony and into the next room; tamper with the gas canister on the floor. That guy's dead. * This one can be killed in two ways, either poison the drink in the globe in the library, or go upstairs to the room above it and place a bomb on the chandelier holder. When he's underneath it (by the Globe) detonate. He's dead. Now go to the rehab cells. Wait for the orderly walking around to leave the room and sedate the guy in the chair. Change clothes and put him in the nearby clothes bin. Pick up the cells key on the table. Go downstairs and the second door on the left is agent smith. Sedate him and leave. As soon as you leave that area and go back to the clinic you will see a split screen of agent Smith being carted off. Go get your suit and leave via the way you came. Go back to where you started and watch the map until Smith is in the morgue and the orderly is away. You also have to make sure the guard walking back and for has his back to you. Go in and use the antidote on Smith. Wait for him to wake up and simply walk to the exit, which is to your right. ==================== Rank: - Silent Assassin Accidents: - 3 ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 5. A new life ============= ==================== Objective 1. Kill Vinnie 'Slugger' Sinistra Objective 2. Retrieve the microfilm Objective 3. Escape (Via Main road) ==================== This level is my personal favourite. The main reasons being that you can get a lot if special ratings on it, the level is very quick and easy and the clown does tricks for you. I'm going give you the silent assassin rating in the quickest way on this one, as there are many different ways you can do it on this level. You start in a secluded suburb, around the corner from Vinnie's house. Run up to the guy stretching just to get him running. Go around the corner and there will be a catering van. Wait for the caterer to go into the house and steal the donuts from the back of the van. Sedate them first. Take them to the van that is parked across the street (F.B.I surveillance is in there) and Walk to the right of the back of the van. You will see the option 'Drop donuts' on the A button. Do this and 47 will knock the door, hide round the side and the F.B.I will take the donuts into the van. He and his accomplice eat the donuts, drop to the floor leaving you to get their clothes and the tape. Run to the house and you will see a utility box by the window, break it. Vinnie's guard will come out to fix it. Go in through the main doors, turn left into the room and strangle Vinnie in his chair (or, again, poison if you'd rather). Drag him to the closet and leave him in there. Go outside and his wife (in the black bikini) will more than likely be making her way to the inside pool to wash (??). If not, wait for her. She will wash and then walk toward the shower room, wait until she is in there, and the guard isn't, and sedate her. Take her necklace (which holds the microfilm) and hide her in the sauna. Go back to the F.B.I van, take your suit and walk away from another successful hit. ==================== Rank: - Silent Assassin Kills: - 1 ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 6. The murder of crows ====================== ==================== Objective 1: - Kill Mark Purayah II Objective 2: - Kill Angelina Mason Objective 3: - Kill Raymond Kulinsky Objective 4: - Protect the congressman Objective 4: - Retrieve diamonds case Objective 4: - Escape (Via exit at north of the block) ==================== Firstly I'd just like to say how beautiful this level is. Bravo to eidos. You start the level in a small restaurant during the Mardi gras festival. The man in the red bird suit that's holding the briefcase will go and talk to baldy at the bar. Wait for them to finish their conversation about choices in life or something and when they are finished follow the delivery guy (red bird) out the restaurant. (Here he will turn either right or left, it is A LOT easier if he turns left, so I'd suggest just restarting if he goes right). Follow him into a courtyard, which has four entrances, a tree in the middle and a bin. Follow him to the bin and quickly sedate him. Take his clothes and jump him in the bin. After this grab his briefcase and go into the only door there, go left and through the door in there. Drop the briefcase and go back to the courtyard and if your timing was right, Angelina will be making her jolly way through. Strangle her or poison and drag her to where you have left the briefcase, take her walkie-talkie and leave, making sure the door closes. From here you need to make your way to the crows headquarters. Look at your map and it is in the very left corner, left of the bookshop. Go through the main door (the red crow suit allows you through). Go left and up the spiralling staircase. There will either be a yellow bird patrolling the walkway or in marks room. Go in to the room upstairs (if the bird wasn't in here he will come and check everything out, just wait by the door until he leaves) and wait till mark Purayahs back is turned to you. Kill him and stash him in the box in his room, not before you have taken his walkie-talkie. Pick up his gun so the bird doesn't become suspicious. (Or you can push mark out the window but it is very difficult). Now that you have the walkie-talkie Raymond will be marked on the map. He is always above a club but the club he is in alternates so you need the walkie-talkie. What you need to do now is go back to the doors of the restaurant you started in. Go left until you see an alley to the right. Go in here and wait for a waiter to come out to empty his garbage bag into the bin in the right corner. Sedate him and steal his clothes, afterwards dumping his body into the bin. (Watch out for a drunk blues guy who frequents this area, he sobers up if he sees you doing what you do). Now you are a waiter, go to the club that Mr. Kulinsky is in. Find the door that leads to the staircase that allows you to go up to his room. Watch out for the chef that is in the room of the door, as you have to pick the door to get through. Now when you are on the top floor, go through the door to Ray's room, making sure that he is either on the balcony or has his back to you. Kill him with wire/poison (if you haven't used them both)/pushed off balcony. Go back to where Angelina's body is and pick up the briefcase, go get your suit back which is very near to where you are now and escape vie the north gat thing. ==================== Rank: - Silent assassin Kills: - 3/1 Accidents - 0/2 ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 7. You better watch out... ======================== ==================== Objective 1: - Kill Lorne de Havilland Objective 2: - Kill Chad Bingham Jr. Objective 3: - Retrieve the sex tape Objective 4: - Escape (Via cruise yacht) ==================== You begin the level on a pier at one of Havilland world famous parties, surrounded by eager partygoers. Make your way forward and go left, hugging the wall (go behind the guard because if you don't the camera will see you) and go into the lift. When you reach the 1st floor go left and left again, through the double doors and into the bar area. Go to the bar and talk to the bar tender, he will give you an aphrodisiac, which you immediately tip into a drink that is to your right. When you've done this turn around and go back the way you came, turn right by the double doors and wait for the guard to leave. Go through the door marked 'staff only' and turn left into the kitchen. There will more than likely be a drunk Santa in there, pick up the sausage on the counter and take it into the room at the end of the kitchen (because we can't be letting Santa see you doing what you do next now can we). Sedate the sausage and store it, leaving the sedative equipped. Now go outside (from the bar area) and turn left, past Chad in the hot tub to the pool. Make sure there is no guard outside the door and go through it. Walk forward until you come to a junction and turn right. Follow the path until you come to double doors. Stay here and watch your map until the guard walks down and starts making his way down the corridor past the door you're at. Follow him and when he goes through the single door into the grey corridor sedate him. Take his clothes and drag him down the stairs, round the corner and make sure you can't see him from the top of the stairs and equip your poison but keep it concealed. If your timing is right Chad will be making his way to his room to have a rather erotic lap dance. Open the door to disturb him and he will leave, walking toward the corridor your bodyguard friend is in. When the girl is out of view, get you poison out and kill Chad, hiding his body by the guard. Go to the intersection you were at earlier and go left this time, following the path until you reach a single, guarded door. Go through it and take the lift to the studio. Go though the door with the hearts and go right. You may have to wait for Lorne to come back but when he makes his way onto the balcony throw the sausage out the left door and then go through the right one, while sneaking, and push him over the edge. Go out the room and go right into the room full of the tapes and turn right. On the table in front of you there is the tape, wait until the guard that walks back and forth (very boring job if you ask me) looks away and take the tape. Now take the lift back down, Grab your suit and go back to the pier. REMEMBER to hug the wall and go behind the guard on the way back. Escape via the boat. ==================== Rank: - Silent assassin Kills: - 1 Accidents: - 1 ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 8. Death on the Mississippi =========================== ==================== Objective 1: - Kill Skip Muldoon Objective 2: - Kill The Gator gang Objective 3: - Retrieve Pictures Objective 4: - Escape (Via life boat) ==================== Omg... this level is a huge pain in the posterior. Like, seriously it took me ages to complete this level properly jus because of all the hits and all the different things you can do. But hopefully if you follow this guide you'll be able to do it before doing the level becomes mind-numbing monotony. I advise you use up your saves on this level in the places you best see fit, I saved after each second person I killed. You begin the level at the back of the luxury boat Emily. Go left of the stairs that are in front of you and go ahead until you see a set of stairs on your right. Go up them and wait for the sailor to come out of the door on the left. He will rest on the balcony and then go into the room on the right. Follow him and sedate him while he is drinking his...drink. (Make sure the gator on the bottom floor can't see you through the window). Take his clothes and the engine room key that is on the table. Now you're dressed in the desirable sailor suit go downstairs and into the door under the walkway labelled 'Staff only'. There is a gator in here wearing a cap and a green (I presume, there are weird lights) shirt. Follow him round and wait for him to rest on the rail over a piece of machinery. Push him over. Easy so far right. Now go back to where you started the level and go up the stairs, through the double doors and up the stairs into a lounge area. Continue through here, going through more doors until you come into another lounge area with a bar in it (you will be frisked at the door to get into this area). Ahead there will be a set of double doors and a single door to the right of them with a guard in a sailor suit next to it. Go through the single door and two cronies will be playing poker. Wait in here and they will strop out after a while. When they are gone pick the door and go into the next room where there will be a cupboard with a costume next to it. Change and now you have an all access costume. Go out the door on the left of the room and go right. Go into the kitchen (last door on the right) and pick up the cake. Take it outside via the door on the left of the cake and drop it outside. Wait for the gator to walk around the edge of the boat and push him off. That's 2. Poison the cake and pick it up again. Take it up the stairs and walk to the door on the front of the cabin. You will be frisked by the gator, afterwards go in through the door and into the bathroom on the left. Drop the cake in the corner and wait for the shirtless gator to come in for a pee. Leave because he will probably examine you if he looks at you for too long. When he is at the urinal STRANGLE him. (If your wondering, strangle is in capitals because it has to be fibre wire, no poison allowed here). Now stay in the bathroom and watch your map, waiting for the gator that is walking around to come into the corridor by the bathroom. When he does wait for him to go by the door and quickly poison him before he opens it. Drag him into the bathroom, ensuring that the door closes. 4. Now pick up your cake and take it to the room that Skip is in (he might be in the bedroom but I mean his main room) and place his cake on the table. Wait for him to finish the cream and you have a dead Skip. Quickly drag him into the bedroom before anyone in the bathroom comes out to check on him. Open the safe in the bedroom and take the pictures that are in there. Leave via the way you came in and run around the corner. Wait for the gator to have his back to you (check your map too to make sure that there are no people around or coming up the stairs) and fibre wire him. Drag him into the bathroom and drop his gun in there too. 6...1 left. Go to the first floor and there will be the last gator either making out with some woman or on the outside balcony, just check your map. When he is out on the balcony make sure there are no people or guards around and push him over the balcony (there is a woman who often rests right next to where the gator goes so watch her). Go back to the room where the sedated sailor is and take back your suit. Leave using the escape boat placed right by where you started the level. See, bit difficult isn't it. ==================== Rank: - Silent assassin Kills: - 4 Accidents: - 3 ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 9. Till death do us part ======================== ==================== Objective 1: - Kill Buddy Muldoon Objective 2: - Kill John Leblanc Objective 3: - Margaux Leblanc Objective 4: - Escape (via hover boat...thing) ==================== Thank god this level is after Death on the Mississippi just because it's so easy. Big relief. You start this level on a wooden walkway after getting off your boat. Walk along the path until you get to an alley to your right. Go through there and you will see a guy emptying the contents of his stomach on the grass, follow him into a burnt out building and he will fall asleep against the wall. When he's asleep take his party invitation and clothes (you don't need to change to get in but it makes later in the level a lot easier). Leave the building and run directly forward, go through the main doors of the building and run around the stairs. Go through the double doors and run forward and through another set of double doors. You will now be in the back garden. Turn left and run behind the guard that is sitting on his chair. Sedate him and run to the left, down some stairs and wait there. A little while later your first hit will walk through the door above the stairs. Run behind him and poison/strangle him. Drag him to the box and dump him in it. Go to the guy you sedated and drag him down the steps and against the wall. Take his clothes and go inside the door that your first hit came through. Go forward until you find a set of spiralling stairs that leads up to the attic. Go up and Turn to the left. You will see two winches that hold the chandeliers in the main hall downstairs. Place a bomb on the left one; make sure it is the left one by looking at your map. On the map there will be two ! next to each other on the left side of the attic. Go back to the main hall, (the one you passed through earlier) and wait for Buddy to play the piano. He will say "look at me, I'm a piano player". Detonate the bomb and it will drop on his head. Go to the burnt out building and get your suit (that's why its easier see) and leave via the way you came. ==================== Rank: - Silent assassin Kills: - 1 Accidents: - 1 ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 10. A house of cards ==================== ==================== Objective 1: - Kill sheikh Muhammad bin Faisal al-Khalifa Objective 2: - Kill Hendrik Schmutz Objective 3: - Kill Tariq Abdul Lateef (The scientist) Objective 4: - Retrieve payment briefcase Objective 5: - Escape (via shipping exit) ==================== This has got to be the easiest level on the game, a near 2nd is 'Till death do us part...' as you probably will have found out. You start the level outside of the Shamal, a luxury casino and hotel. Enter the hotel. Enter the casino and turn left, right and then left. You will see a large lobby area with two sets of stairs leading to elevators on either side of the room. Go up the left set of stairs and call the elevator. When the elevator is down, wait for the door to close and climb into the shaft. Now we play the waiting game. You can watch your map if you like to watch for the scientist. Eventually he will reach the elevator, wait for the doors to close and strangle him from the shaft. Take his key (this is only so you don't arouse suspicion on the 8th level). Jump down and grab the payment suitcase. Go back down to the lobby, down the stairs and down the stairs on your left. Go into the slot machine area and turn left, go through the set of double doors that will be ahead of you, Through the next set and drop the briefcase anywhere in the outside area (thus is where you leave later). Go back to the lobby but go up the right stairs and into the right elevator. Climb the shaft and wait. If you look at your map Hendrik will be either at the bar or in the toilet. Wait for him to come to the elevator and the doors to close. Strangle him. Two people killed, can't be found and no effort. Dress and Hendrik and take his key. When you reach the 7th floor, turn left and follow the corridor to Room 707. Take the briefcase in his room and go back down the lobby. Go back to the slot machine area and to your right there will be a door that leads to the toilets and the bar. Go through it and down the corridor into the bar. (You can go through the main room but there is a camera in there and getting the tape is a pain). Go forward and slightly to your left there will be two guys guarding where the sheikh should be*, get searched and go in to the sheikh. An fmv will play and as soon as it has finished run behind the sheikh (making sure the guard is not looking at you that is) and poison him. Go and get your suit, Go to where you left the briefcase, pick it up and leave via the limo waiting. *Unmentioned in other walkthroughs I have read, Sometimes the sheikh won't go to the bar (very rarely but does happen), there will be a very annoying guy stopping from going. They will be at the door to the left of the bar. I have not found a way to drag them away from each other; I left a mine in the case, dropped it by the sheikh and blew him up. You do not attain silent assassin for this but you attain the special rating 'The Ghost' (which is quite cool anyway). ==================== Rank: - Silent assassin OR The Ghost Kills: - 3 ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 11. A dance with the devil ========================== ==================== Objective 1: - Kill Anthony Martinez Objective 2: - Kill Vaana Ketlyn Objective 3: - Kill Maynard John Objective 4: - Kill eve Objective 5: - Retrieve Information Objective 6: - Escape (via blue van) ==================== This level was just as bad as doing 'Death on the Mississippi' in my opinion. It took me bloody ages to figure the silent assassin out for this level...but this one is a lot shorter written wise. You begin this level outside of the CIA building with a reception area in front of you and the garage entrance to the right. Go into the reception area and talk to the guard. You will tell him you left a coat here (you will be caught on camera). Follow him into the staff room and into the storage room. Sedate him and change into his clothes, making sure that the door closes behind you. Go to the entrance of the garage and walk to the tape recorder. Wait for both guards to have their backs to you and steal the tape. Now go right and run forward and down the stairs. Turn right and straight ahead, past the guy emptying his gut, and to the van furthest away, segregated from the other vans, where your next costume is. Take it and go to the elevators ahead and into the one with the gold masked guards are guarding. Send it to 'heaven'. You can do two things now. You can look at your map and find the red marker, (in the toilet). Find him, kill him and hide him in a cubicle, ensuring no one else is in the room that is. OR wait in the shaft for AGES. He will eventually come to the elevator. Strangle him. Either way you will need to take his costume and gun. The first is more risky but fast whereas the latter is no risk at all but boring. You choose. From the elevator turn right, down the corridor and into the large room (Martinez's office). At the end of the room there is a desk with a laptop on it. Retrieve the information on it and wait for Eve to come into the room (you can hide if you want) and fibre wire/poison her. Go down back to the garage and then straight down (by where the guy was vomiting) and through the door by you, which need to be picked. Follow it down and Go left when you exit the door. Follow the corridor and turn right. Continue down and you will enter a small area with equipment in it. Go to the door in this area and nest to it are some panes. Sabotage these and Vaana is dead. But make sure you don't run into her before she gets to her platform, that ruins everything. Go to the bar area, the entrance is by the lift, and you will go into an automatic fmv with Maynard and you will go into the 'torture room' where you and Maynard will start a gunfight. Move behind a pillar and take out your gun. When the best opportunity arises, shoot him in the head (don't worry, you won't get any noise on your final outcome because the room is soundproof). Now go back to the garage and change back into your suit. Exit via the blue van in the garage, making sure the guard doesn't see you of course. ==================== Rank: - Silent assassin Kills: - 3 Accidents: - 1 ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 12. Amendment XXV ================= ==================== Objective 1: - Kill Vice President Daniel Morris Objective 2: - Kill Mark Parchezzi III Objective 3: - Escape ==================== Here we are. Last level. And what a level. Firstly I think its best to mention that you need to take a gun into this level, your w2000 sniper rifle (upgraded precision and silenced) with an undetectable case. You start outside the Whitehouse with a group of tourists. Run to the bus on the other side of the yard and hide your case behind it. Wait for the tourists, including the one that has a cigarette, to go inside. Throw a coin at the guard closest to you and he will start a patrol. When he comes to the end of the walkway sedate him and take his clothes, hide him and his gun around the corner. Go and pick up your case and enter the Whitehouse. Place your case on the conveyor belt and walk through the metal detector. Go forward through the set of double doors and then through the door to your left. Go forward and on the table ahead will be a keycard and the security tape, take both of them. Go back out and go left. Now you need to walk forward a lot, through two sets of double doors, through another that needs the keycard. Follow the white corridor, up the stairs and into the large room. If you've gotten here without stopping, the vice president and the first lady will still be in their rooms. Wait for them both to leave (with the dog) and for the guard that patrols the rooms to leave. Go into the oval room and then right into the vice presidents 'study'...the one with the piano. Wait for him to walk the dog (watch him on the map if you want) and when he is in the adjacent room crouch next to the double doors. When he comes through poison him and dump him in the box in his room. Leave these rooms and go left, and outside (where the vice president was walking his dog). Wait until the secret service dude is walking away from you and climb up the trellis to the right of you. Follow the rooftop until you reach the roof of the oval office. Unpack your rifle and drop it in the corner of the right side of the roof. Wait for the agent to come out for a smoke and sedate him. Drag him to by where your gun is and take his clothes and keycard if you haven't taken it off of the vice president. Go through the keycard door and simply follow the corridors and cubicles to the oval office. 'Begin cut scene'. Follow mark until you get back to the roof and pick up your rifle. Edge around the corner and off him with a gunshot to the head. Now simply go back to the case, pack up your rifle, go back to the entrance, change into your clothes and exit. The end??? ==================== Rank: - Silent assassin Kills: - 2 ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 13. Requiem =========== ==================== Let no one escape! ==================== You start the level as the credits are rolling. Toggle the left trigger up and down until 47 gets up out of his coma and run to the left, behind a small wall. From here you can crouch and wait for them to edge around the corner. When they do, shoot 'em. Go outside and follow the path, shoot Jack Alexander. (Funny Fact, shoot his wheelchair to watch it BLEED!). Shoot the vicar and the reporter who will be trying to escape by the gate. ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= Congrats, You've completed Hitman blood money, the best Hitman game ever!!!!!!! The End ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 5. Achievements =============== Ok, you've completed the game but haven't gotten all the achievements. What to do? Good thing I decided to do these. I figured I'd do a bit extra though, as usually you just get told what the achievement is or how best to do it and you get the gamerscore on the right. ========================== 1st mission complete - 25 (Ummmmm complete the first level) ========================== Rookie mode complete - 25 (Complete the game on rookie difficulty) ========================== Normal mode complete - 50 (Complete the game on normal difficulty) ========================== Expert mode complete - 75 (Complete the game on expert difficulty) ========================== Professional mode complete - 150 (Complete the game on professional difficulty) ========================== Silent assassin (Get a silent assassin rank on any difficulty) ========================== 5 Normal silent assassin ranks - 25 (Get 5 Silent assassin ranks on normal difficulty) ========================== 5 Expert silent assassin ranks - 50 (Get 5 Silent assassin ranks on expert difficulty) ========================== 5 Professional silent assassin ranks - 100 (Get 5 Silent assassin ranks on normal difficulty) It is best to do all of the silent assassin ranks for achievements are to get them on: - A vintage year Curtains down A new life Till death do us part... A house of cards These are the fastest levels to do it on. =========================== Accidents do happen (Perform a death by accident. You will do this if you follow what I have written to do in the first level) =========================== Tier 2 Kruger Schmidt - 5 Tier 3 Kruger Schmidt - 15 Tier 4 Kruger Schmidt - 20 (All unlocked as you progress through the game) =========================== All firearms collected - 100 (Collect all of the guns throughout the game *see Weapons* except on 'death of a showman') =========================== Fully customized Silverballers - 25 Fully customized Smg Tactical - 25 Fully customized SP12 Shotgun - 25 Fully customized M4 - 25 Fully customized W2000 Sniper - 25 (Purchase all of the upgrades for the guns in the Kruger Schmidt store at the beginning of each level *must have unlocked all four tiers of Kruger Schmidt*) =========================== Notorious - 20 (Finish a level with 100/100 notorious rating) It is best to do this on the higher levels of the stages (expert and pro), leave lots of witnesses, get caught on camera, Kill less than 5 guards and leave guns and clothes behind. Let someone see you change as well. =========================== Redemption - 50 (Reveal the true ending) You get this simply by completing the 'Requiem' stage. =========================== High roller - 50 (Accumulate $5,000,000) Just don't spend any money until you reach this. It's easy if you are achieving silent assassin ranks. =========================== 47 Kills - 20 (Kill 47 people exactly in a level, including targets) I did this by going onto 'A house of cards'. Take out all the targets and then go to the top floor. Work your way through them and down on to lobby. Keep count or mark down each kill. =========================== Special rating - 50 (Have achieved a special rating) Ok this is where the FAQ part comes in because this is what is asked everywhere. If you have 'The Ghost' rating from the walkthrough you will have this already. These are just some of the ones I know that definitely work all the time. Sushi Chef 'A new life' is best to achieve a special rating on. This is what I see as the easiest and most fun. Follow the walkthrough until you have the F.B.I costume. Go into the house and grab the knife in the kitchen, next to the catering tray. You have to kill everyone with this knife. It is best to pick off a lot of people without everyone noticing and trying to kill you, so do some close combat (from behind) kills first. Or of course if it suits you, try to take on everyone with it, but be warned that if you do this, backup will probably arrive. Insane florist/The Gardner You can do pretty much the same but with the garden shears that the woman has outside, across the street to the targets house. There are others such as the Russian hare and slugger but I've never been able to achieve them. It has been explained everywhere but it hasn't worked for me. If you stick with sushi chef, because it is definite, you will get it at the end of the level. ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 6. Weapons ========== Ok, you start the game with 5 custom made and upgradeable guns. They are the: - Silverballer Sp-12 Shotgun Tactical SMG M4 W2000 All of these are upgradeable, with a range of different attachments. There is now real method for doing this, just make as much money as possible and buy only the necessary upgrades. Do this by avoiding level 1. Items (silencers and scopes). =========================== In addition to these weapons there are many other weapons you can collect in the game. You can earn an achievement for collecting all the weapons in the hideout. There are also other weapons in the game that can't be collected. You also can't collect any melee weapons. Here is a list of all the guns that can be collected at the hideout, the earliest level to find them, where they are and if they are concealable. They are listed in order of level: - =========================== Snub Nosed A vintage year Retrieved off of Don Delgado's body Concealable =========================== SAF SMG A vintage year Retrieved from VIP guards Concealable =========================== TMP A vintage year Retrieved from Manuel Delgado Concealable =========================== Shotgun A vintage year Retrieved from regular guards Non-concealable =========================== MP5 Curtains down Retrieved from bodyguards Concealable =========================== SLP.40 pistol Curtains down Retrieved from police officers Concealable =========================== Bull.480 A new life Retrieved from Vinnie Sinistra Concealable =========================== Air rifle A new life Retrieved from tree house in woman's garden Non-concealable =========================== Desert Eagle Murder of crows Retrieved from Mark Purayah Concealable =========================== SLP.40 S Murder of crows Retrieved from Angelina Mason Concealable =========================== MP9 Murder of crows Retrieved from any yellow bird Concealable =========================== SG552 Murder of crows Next to Mark Purayah's desk Non-concealable =========================== KAZO TRG Murder of crows Found where ever Raymond is Non-Concealable =========================== FN-2000 Death on the Mississippi Found on 2nd deck staff quarters Non-concealable =========================== Six-shooter Till death do us part... Retrieve from the drunk guy Concealable =========================== Elephant rifle Till death do us part... Wall mounted on the second floor Non-concealable =========================== MP7 Dance with the devil Found in torture room Concealable =========================== Dragunov Sniper Dance with the devil Found in Martinez's room Non-concealable =========================== M14 Amendment XXV On all marines Non-concealable =========================== And there you have it, all the weapons are now stored in your hideout, free to be used whenever you feel like it. You CANNOT collect the custom 1911 (amendment XXV), Nail gun or the Real/fake WW1 pistol (Curtains down). ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 7. Easter egg, glitches and others =================================== Easter egg ========== The rat club. As I am aware this is the only Easter egg in the game. On 'Curtains down', find the room where the guy is shooting at rats with the nail gun. Wait for him to leave and kill all the rats. Once all of the rats are dead a keycard will appear on the table reading 'the rat club'. Take it and go to the keycard door, which is by the room with the circuit breaker. Use the map to find the blue symbol indicating it. Go into the room and you find rats boxing, playing poker, serving cheese and pizza and magazines scattered. WTF. Glitches ======== The impervious gate On 'requiem' after waking up, go outside and go to the left. Go across the path and keep walking until you see two mausoleums. Go into one of them and close the gate. The guards will not be able to open the gate, shoot through it or see you. Fell free to take them out with ease. Sky sewers Any open manhole cover you come across in the game will have no bottom, just clear sky??? Not real people! On 'Murder of crows' there are many, many people in the streets that just walk around aimlessly. If you kill them, their bodies will scatter the streets and yet their deaths do not get mentioned in the newspaper. Others ====== *Play piano On 'A vintage year' shoot the piano in Don Delgado's room in various places to make the key sounds. *License plates On 'A new life' all license plates read BADBLOOD On 'A house of cards' all limo license plates read L1MONEY *Reference to Hitman: Contracts In a newspaper there will be an advert for a Chinese restaurant. There are four dishes, each the name of someone/thing from the 'Lee Hong assassination level'. *Dancing 47 Go into any club on 'murder of crows' and stand on the dance floor for long enough and he will start dancing. He changes his dance for each club there. ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 8.Cheats ======== Although there are no cheats on this game that were created intentionally by EIDOS there are some that can be put across as glitches. Unlimited saves! ================ Whenever you save, a box will appear that tells you that the save was successful. After you press 'save game' press start right before the confirmation box would come up. If you do this right, the save will not count up but your progress will still have been saved. Free Intel! =========== This is simple, go onto the level, buy all the Intel that is available, make a note of it and then restart the level. You will have all your money back. Infinite money ============== Enter any level you wish to gain unlimited money on and play through the level, earning as little money as possible (witnesses, noise blah, blah). When this is done, complete the level again making as much money as possible (silent assassin) and save it just before you complete the level. When you get the results it will show you the money increase and your new total. Restart the level and it will tell you that your data will be lost. It only erases progress but not the money earned so when you restart the level, reload your progress and leave again. Lots o' money. ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 9.Final notes ============= Thanks for choosing this walkthrough. I figured that I might as well do something worthwhile using games:P. well apart from playing them. I will mention once more that I welcome people's e-mails and enquiries. As I wish to put up an FAQ section to this walkthrough I kinda need to be asked some questions. Coming soon: - FAQ section Updated for professional difficulty Walkthrough by: - Robert Saunders (ArtemisBor) Walkthrough completed: - Feb 4th 07 Contact: - firstname.lastname@example.com ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ============================================================================= 10. Legalities ============== Hitman: Blood Money (c) 2006 IO Interactive A/S. Developed by IO Interactive. Published by Eidos. Hitman: Blood Money, Eidos and the Eidos logo are trademarks of the SCi Entertainment Group. All rights Reserved. IO and the IO logo are the trademarks of IO Interactive A/S. All rights reserved. ArtemisBor brought this walkthrough to you. This walkthrough is reserved under this name and any attempt to copy this walkthrough in full or in part will not be tolerated. ArtemisBor is my permanent username; I do not go under any other name. Please do not try to take credit for this walkthrough on forums and such, as it is an attempt to help the people reading. Do not use this name for yourself in an attempt to pass this walkthrough off as your own, as it has been my name for many years. Hitman walkthrough by ArtemisBor (c) All right reserved. ============================================================================= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ =============================================================================


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Hubei Turquoise Double Band Ring sz 8.25
Hubei Turquoise Double Band Ring sz 8.25
Stunning web patterning and colors in this Hubei turquoise adorned with little ball accents to create an absolute one of a kind ring. Cut by lapidary artist in the USA. Electroformed in copper for 24+ hours. Size 8.25
Piece has not been sealed, I would only recommend if your pH level reacts to copper.
I am no longer sealing pieces unless specified, due to multiple reasons including the health benefits of copper. The healing properties of copper are an enzymatic chemical reaction positively involving the body's own chemistry. For this to happen, copper must come into contact with the body's skin oils and acids; the micro-nutrient properties of copper enter the bloodstream through the skin as a copper salt, resulting from a mix of body oils and acids, and the chelated copper picked up from the copper source. People who are deficient in copper may benefit from wearing copper jewelry, since it can be absorbed through the skin. Jewelry is a good way of taking in the small amount of the mineral needed. The healing properties of copper, in the form of bracelets, necklaces, rings, or earrings, can allow a minimal amount of the mineral into the body without overwhelming it. Some wearers of copper jewelry find it relieves the symptoms of arthritis and circulation problems.


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Sunday, 9 January 2011
Could I run Copenhagen Marathon 7 months pregnant in these?
It started as a joke. I was looking up minimalist running shoes and ran across this picture. I had to show Step Daughter. She appreciates good humor. Could one really run in these? Are they made for a pool or what?
Here's the deal. I've talked about barefoot running here before. And a little bit made fun of it, despite the fact that I like how it feels. But while barefoot running has some downsides, the running shoes I have purchased throughout my life have a lot more. My biggest problem as a runner has been my left hip. I am now fairly certain that there is, in fact, nothing "wrong" with my left hip. There is, however, something wrong with me wearing super-cushioned shoes all of the time for long-distance running. I've never had a running style analysis. I've just always assumed that the thicker, the more comfortable (with the only downside being that you sacrifice speed). But I am now convinced humans are not made for running on shoes with such super support. Plus the fact that we can't "grip" the ground with our feet makes our feet weak. Now I know I'm boring most of you. But here's the bottom line:
I need to change my shoe choice before my hip prevents me from running once again during pregnancy. The pregnant pelvis is extremely susceptible to coming out of alignment. The ligaments loosen there for an obvious reason. And if I've got a shoe that's pushing things out of place, I am certain to deal with the same hip pain and very little running the last three months (or more!) of pregnancy.
So I actually wrote to Marketing at Inov8 and asked if I could try the Evoskins (above) to review. They're not for sale yet. It will be exciting to see way the say in response. And more exciting to try them if they say yes.
If they say no, I may buy the Vibram 5 Fingers. There is just no geekier feeling than being the last person to hop on the bandwagon, is there? But if they prevent injury, I'll take geekdom. (Just as an aside, the Danish for "hopping on the bandwagon" is "hopping on the gluestick".)
The English "Hopping on the bandwagon" has a slightly better connotation than the Danish "hopping on the gluestick". The "gluestick" used to be a form of bird entrapment in Denmark. It's illegal now, but is still practiced some places, apparently.
Why not run barefoot all the time? Well, I am not really excited about learning to run barefoot on ice and snow. Plus I have this worry: is running on pavement barefoot seriously superior to running with cushioned shoes? It's a confusing question for me since humans didn't evolve running on pavement either. So what is the best shoe option for a road marathon?
Now onto another question...
In the pregnancy world, my nausea is actually starting to wane. I don't take as much ginger and chocolate doesn't taste quite as bad anymore. I have had two really nice 28 km runs in the last 4 days and I find myself getting really hungry halfway through. What I want to know is - What is your favorite snack to take along on a long run. Please nothing that has a fancy running marketing name (even if it can be purchased here, it will be as expensive as hell)!
Running songs of the day (two for January) : January Wedding by The Avett Brothers (thanks again, Steve) and January Hymn by The Decemberists
14 comments:
- Angie Bee said...
In pregnancy I found that the bigger my belly got and the more swayed my lower back the more my hips and sciatic nerve hurt.
In padded shoes with a high heel toe drop it induces the same posture as pregnancy with a swayed back and tilted forward pelvis. After going barefoot and in minimal shoes I have found that my back problems have dissapeared.
I have done some work for Merrell and have been wear testing their new minimal shoe line and really love them. They are the best minimal shoes out there yet. The balance of protection vs ground feel is excellent. They are light and zero heel drop.
They are a little pricey but their shoes are notorious for lasting forever so worth it in the long run.
They are even comfortable without socks.
Be Well!
- 9 January 2011 at 21:33
- Stefanie Schocke said...
As far as minimal shoes-
what about Nike Frees or Vibrams?
I have Vibrams but have not attempted to run in them...yet. No experience with the NIke Frees.
- 10 January 2011 at 01:29
- Joy Joy said...
SLG- I've been hooked on using racing flats as trainers for about a year and absolutely love them. I go with Brooks, but I think many companies make them.
I need protein on the run and my fave snack is string cheese, portable and just salty enough. Good luck!
- 10 January 2011 at 03:23
- Ewa said...
I used to run in Nike Frees and really liked them, especially 3.0. Vibrams are great but in winter my feet get quite cold in them (Treks seem to be a bit warmer and they grip better on slippery surfaces, mud and ice).
- 10 January 2011 at 05:13
- Kirsten said...
To prevent all this "hip-fun" you could try (a lot of) gluteal exercises - it's pretty efficient. And back exercises.
- 10 January 2011 at 10:23
- mmmonyka said...
Isn't 42km on a hard road too long not to have enough support?
I would be afraid to do that.
- 10 January 2011 at 12:56
- Danni said...
I have Vibram 5 fingers and don't like running very far in them. I do like the Saucony Kinvaras and Nike Lunar Racers for lightweight minimal shoes that still have some cushion and protect your feet a little more.
- 10 January 2011 at 16:32
- SteveQ said...
Barefoot and pregnant. The jokes just write themselves.
I forgot in my year's best songs "Trouble Comes Running" by Spoon. The title alone makes it noteworthy.
One of the most incomprehensible bboks I ever read was "The Lime Twig," the title of which apparently refers to bird lime and trapping birds somehow, perhaps like the glue stick. Or maybe it was about minimalist footwear - I really couldn't say.
- 10 January 2011 at 17:11
- SteveQ said...
I just read a review of John Hawkes "The Lime Twig." If that's what it was about, I missed the point entirely.
I'm tring to think of February songs for you. Lou Reed's "Christmas in February" is all I've got so far.
- 10 January 2011 at 19:00
- sea legs girl said...
Steve, I've got one:
One Heavy February by Architecture in Helsinki.
Other than that, a bunch of calendar songs come to mind - but those don't really count, do they?
- 10 January 2011 at 20:48
- SteveQ said...
I was going to seriously suggest a baby name - Isabella - if you have a girl. Then, wondering what the new royal Danish twins were named, I saw the two older ones are Christian and Isabella. Never mind.
btw, verification word: fockre. Also a good name choice.
- 11 January 2011 at 19:25
- Katie said...
I rarely eat when running. I just never get hungry when I run. It might also be because I'm not particularly thin. I think my mom has eaten things like gummi bears on her long runs.
I have done some barefoot running on my treadmill. The most I seem able to do is 4 miles, and it's hard. I actually get blisters on the balls of my feet. I also tried running in racing flats, but they didn't feel quite right either. Then I reluctantly tried Nike Frees (they seem sort of gimmicky to me). I really enjoy running in the Frees and have found my injuries have greatly decreased since switching to them. They provide some cushion, but are flexible enough that you can adjust your stride to a forefoot strike.
- 11 January 2011 at 20:20
- BrianFlash said...
You aren't the last one to go buy Vibrams. That would be reserved for me - I still actually like running in my cushioned Asics...
- 12 January 2011 at 03:17
- sea legs girl said...
I had actually just started considering the name Isabella the day before you wrote that because of a girl in Christian's music class with that name. But it seems kinda geeky to go all royal family.
That is very interesting about the Nike Frees, though dripping in irony since they're the ones who started the whole concept of the super-cushioned shoe!
Brian - no reason to "hop on the gluestick" if you don't need to!
- 12 January 2011 at 15:21


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How do consumers estimate a good time?
Consumers estimate they'll spend more time enjoying activities when the tasks are broken down into components, according to a new study in the Journal of Consumer Research. But using the same process for an unpleasant event decreases time estimates.
"It has been well established that predicted consumption time plays a central role in consumers' evaluations and purchase decisions," write authors Claire I. Tsai and Min Zhao (both University of Toronto). "If consumers foresee spending a lot of time using a product or service (such as gym membership or cable TV), they are more likely to purchase it."
In three experiments with 500 participants the authors found that consumers' predicted consumption time was influenced by their assessment of the consumption experience (positive or negative) and the way the experience was represented. "Unpacking a pleasurable event into several subactivities increases the time consumers expect to spend on the event," the authors write.
When consumers face an unpleasant event, the more constituent components they consider, the greater displeasure they expect. "People have a lay belief that they will spend more time on pleasant events than unpleasant ones, so the changes in predicted enjoyment or displeasure caused by unpacking systematically influence the amount of time consumers expect to spend using a product or service," the authors write.
In one experiment, the researchers asked participants to predict how much time they would spend on an overarching eventattending social activities throughout a weekend. The event consisted of a blind date, a birthday party, and a phone conversation. The weekend was described as pleasant or unpleasant and it was presented either in one paragraph or three bullet points. Half the participants made a single time estimate for the overarching event, and the rest made separate time estimates for the individual components.
"When the event was described as pleasant, unpacking increased the predicted enjoyment, which in turn increased predicted consumption time," the authors write. "However, when the event was described as unpleasant, unpacking increased the predicted displeasure and thus reduced time estimates."
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NEW YORK--(BUSINESS WIRE)-- BlackRock Kelso Capital Corporation (NASDAQ:BKCC) ("BlackRock Kelso Capital" or the "Company") announced today that it will report earnings for the third quarter 2012 on Thursday, November 8, 2012 prior to the opening of the financial markets.
BlackRock Kelso Capital invites all interested persons to attend its webcast/teleconference at 4:30 p.m. (Eastern Time) on Thursday, November 8, 2012 to discuss its third quarter 2012 financial results. The Company's third quarter earnings release will be available in the investor relations section of its website, www.blackrockkelso.com.
Members of the public who are interested in participating in the teleconference should dial, from the United States, (800) 374-0176, or from outside the United States, (706) 679-3431, shortly before 4:30 p.m. on Thursday, November 8, 2012 and reference the BlackRock Kelso Capital Conference Call (ID Number 23693751). A live, listen-only webcast will also be available via the investor relations section of www.blackrockkelso.com.
Both the teleconference and webcast will be available for replay by 6:30 p.m. on Thursday, November 8, 2012 and ending at midnight on Thursday, November 15, 2012. To access the replay of the teleconference, callers from the United States should dial (855) 859-2056 and callers from outside the United States should dial (404) 537-3406 and enter the Conference ID Number 23693751. To access the webcast, please visit the investor relations section of www.blackrockkelso.com.
About BlackRock Kelso Capital Corporation
Formed in 2005, BlackRock Kelso Capital Corporation is a business development company that provides debt and equity capital to middle-market companies.
Available Information
BlackRock Kelso Capital Corporation's filings with the Securities and Exchange Commission, press releases, earnings releases and other financial information are available on its website at www.blackrockkelso.com.
BlackRock Kelso Capital Corporation
Corinne Pankovcin, 212-810-5798
Brian Beades, 212-81-5596
Source: BlackRock Kelso Capital Corporation


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LP Compact Bongos
LP Giovanni Compact Bongos W/ Mounting Post
(stand not included)
Giovanni Hidalgo has played a major role in shaping the way the world thinks about hand drumming, and has played LP exclusively for his entire career.
Giovanni replicates sounds with his hands that drummers normally make with sticks. Ambidextrous, with faultless technical skills and superb musicality, he has created a style all his own.Giovanni's LP product line includes the Palladium Congas, Compact Congas and Galaxy Congas, as well as bongos, timbales, djembes and bags.
Our patented and award-winning design allows easy placement with drum kits. The sound projects as well as full size bongos and can be played with sticks or hands.
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