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text:
(Not a Teacher)
They're pretty much the same. When you say "jail", though, I tend to associate it with minor offenses.
Student or Learner
Hello teachers, Please explain this to me. What is the differences between these words? or Is there any differences between these words? I don't know which one of these questions sound better. Prison and Jail.
(Not a Teacher)
They're pretty much the same. When you say "jail", though, I tend to associate it with minor offenses.
Although the terms "jail" and "prison" are sometimes used interchangeably, most members of law enforcement distinguish between the two.
Primarily, the difference is that a jail is used by local jurisdictions such as counties and cities to confine people for short periods of time. A prison, or penitentiary, is administered by the state, and is used to house convicted criminals for periods of much longer duration.
Just out of interest, you might like to know that 'jail' is the (now almost universally used) American spelling of a word that used, in Britain, to be spelled 'gaol'.
There are certain phrases which always use one but not the other.
Jailbird = a prisoner/ex-prisoner (also someone who has been in and out of prison several times).
Jailbait = a girl who is under the legal age for sex who is thought to dress provocatively in order to attract a man who, if it is discovered that he had sex with an underage girl, will be arrested and end up in jail.
Jailbreak = an escape from prison (also to gain access to the operating system of an electronic gadget in order to make unauthorised changes).
Jailhouse (US) = the actual building containing the cells.
Apart from the TV show, "Prison Break", none of those phrases ever substitute "prison" for "jail".
Remember - if you don't use correct capitalisation, punctuation and spacing, anything you write will be incorrect.


text:
Empirical Software Engineering
By Greg Wilson, Jorge Aranda
As researchers investigate how software gets made, a new empire for empirical research opens up
As researchers investigate how software gets made, a new empire for empirical research opens up
Software engineering has long considered itself one of the hard sciences. After all, what could be "harder" than ones and zeroes? In reality, though, the rigorous examination of cause and effect that characterizes science has been much less common in this field than in supposedly soft disciplines like marketing, which long ago traded in the gut-based gambles of "Mad Men" for quantitative, analytic approaches.
A growing number of researchers believe software engineering is now at a turning point comparable to the dawn of evidence-based medicine, when the health-care community began examining its practices and sorting out which interventions actually worked and which were just-so stories. This burgeoning field is known as empirical software engineering and as interest in it has exploded over the past decade, it has begun to borrow and adapt research techniques from fields as diverse as anthropology, psychology, industrial engineering and data mining.
The stakes couldn't be higher. The software industry employs tens of millions of people worldwide; even small increases in their productivity could be worth billions of dollars a year. And with software landing our planes, diagnosing our illnesses and keeping track of the wealth of nations, discovering how to make programs more reliable is hardly an academic question.
Broadly speaking, people who study programming empirically come at the problem from one of two angles. To some, the phrase software engineering has always had a false ring. In practice, very few programmers analyze software mathematically the way that "real" engineers analyze the strength of bridges or the resonant frequency of an electrical circuit. Instead, programming is a skilled craft, more akin to architecture, which makes the human element an important (some would say the important) focus of study. Hollywood may think that programmers are all solitary 20-something males hacking in their parents' basement in the wee hours of the morning, but most real programmers work in groups subject to distinctly human patterns of behavior and interaction. Those patterns can and should be examined using the empirical, often qualitative tools developed by the social and psychological sciences.
The other camp typically focuses on the "what" rather than the "who." Along with programs themselves, programmers produce a wealth of other digital artifacts: bug reports, email messages, design sketches and so on. Employing the same kinds of data-mining techniques that Amazon uses to recommend books and that astronomers use to find clusters of galaxies, software engineering researchers inspect these artifacts for patterns. Does the number of changes made to a program correlate with the number of bugs found in it? Does having more people work on a program make it better (because more people have a chance to spot problems) or worse (because of communication stumbles)? One sign of how quickly these approaches are maturing is the number of data repositories that have sprung up, including the University of Nebraska's Software Artifact Infrastructure Repository, the archives of NASA's highly influential Software Engineering Laboratory and the National Science Foundation–funded CeBASE, which organizes project data and lessons learned. All are designed to facilitate data sharing, amplifying the power of individual researchers.
The questions we and our colleagues seek to answer are as wide-ranging as those an anthropologist might ask during first contact with a previously unknown culture. How do people learn to program? Can the future success of a programmer be predicted by personality tests? Does the choice of programming language affect productivity? Can the quality of code be measured? Can data mining predict the location of software bugs? Is it more effective to design code in detail up front or to evolve a design week by week in response to the accretion of earlier code? Convincing data about all of these questions are now in hand, and we are learning how to tackle many others.
Along the way, our field is grappling with the fundamental issues that define any new science. How do we determine the validity of data? When can conclusions from one context—one programming team, or one vast project, like the development of the Windows Vista operating system—be applied elsewhere? And crucially, which techniques are most appropriate for answering different kinds of questions?
Some of the most exciting discoveries are described in a recent book called Making Software: What Really Works, and Why We Believe It, edited by Andy Oram and Greg Wilson (O'Reilly Media, 2011), in which more than 40 researchers present the key results of their work and the work of others. We'll visit some of that research to give an overview of progress in this field and to demonstrate the ways in which it is unique terrain for empirical investigation.
A good example of the harvest that empirical studies are generating relates to one of the holy grails of software engineering: the ability to measure the quality of a program, not by running it and looking for errors, but by automated examination of the source code itself. Any technique that could read a program and predict how reliable it would be before it is delivered to customers would save vast sums of money, and probably lives as well.
One consistent discovery is that, in general, the more lines of code there are in a program, the more defects it probably has. This result may seem obvious, even trivial, but it is a starting point for pursuing deeper questions of code quality. Not all lines of code are equal: One line might add 2 + 2 while another integrates a polynomial in several variables and a third checks to see whether several conditions are true before ringing an alarm. Intuitively, programmers believe that some kinds of code are more complex than others, and that the more complex a piece of code is, the more likely it is to be buggy. Can we devise some way to measure this complexity? And if so, can the location of complexity hot spots predict where defects will be found?
One of the first attempts to answer this question was developed by Thomas J. McCabe and is known as cyclomatic complexity. McCabe realized that any program can be represented as a graph whose arcs show the possible execution paths through the code. The simplest graph is a straight chain, which represents a series of statements with no conditions or loops. Each if statement creates a parallel path through the graph; two such statements create four possible paths. Figure 2 shows a snippet of code extracted from a cross-platform download manager called Uget. The graph in part (b) shows the paths through the code; each if and loop adds one unit of complexity, giving this code an overall complexity score of 3.
Another widely used complexity measure is Maurice Halstead's software science metric, which he first described in 1977. Instead of graph theory, it draws on information theory and is based on four easily measured features of code that depend on the number of distinct operators and operands, their total count, how easy they are to discriminate from one another and so on. Figure 2(c) shows the values for the sample piece of code in (a).
Hundreds of other metrics have been developed, published and analyzed over the past 30 years. In their chapter, Herraiz and Hassan use statistical techniques to explore a simple question: Are any of these metrics actually better at predicting errors than simply counting the number lines of source code? Put another way, if a complexity metric is highly correlated with the number of lines of source code, does it actually provide any information that the simpler measure does not?
For a case study, Herraiz and Hassan chose to examine the open-source Arch Linux operating system distribution, which yielded a sample of 338,831 unique source files in the C language. They calculated the measures discussed above, and several others, for each of these files, taking special account of header files (those consisting mainly of declarations that assist in code organization). They found that for nonheader files, where programs actually do their work, all the metrics tested showed a very high degree of correlation with lines of code. Checking for generalizability, the effect held for all but very small files. The authors drew a clear lesson: "Syntactic complexity metrics cannot capture the whole picture of software complexity." Whether based on program structure or textual properties, the metrics do not provide more information than simply "weighing" the code by counting the number of lines.
Like all negative results, this one is a bit disappointing. However, that does not mean these metrics are useless—for example, McCabe's scheme tells testers how many different execution paths their tests need to cover. Above all, the value here is in the progress of the science itself. The next time someone puts forward a new idea for measuring complexity, a validated, empirical test of its effectiveness will be there waiting for them.
Metrics research looks at the code that programmers produce, but at least as much research effort has focused on how they produce it. An interesting case is pair programming, a work style that burst onto the scene in the late 1990s (though people have been using it informally for as long as programming has existed). In pair programming, two programmers sit at a single workstation and create code together. The driver handles the keyboard and mouse, while the navigator watches, comments and offers corrections. Many programmers have noticed over the years that duos like this seem to produce code more quickly and with fewer bugs. If asked, they would probably say that the benefits arise because different people naturally notice different sorts of things, or because not having to type gives the navigator more time to think, or possibly that having an audience makes the driver think more carefully. But is pair programming actually better, and if so, which of the possible explanations is the reason?
The first empirical study of pair programming, by Temple University professor John Nosek in 1998, studied 15 programmers, 5 working alone (the control group), the other 10 in 5 pairs. A challenging programming problem was given, with a time limit of 45 minutes. The results were statistically significant. Solutions produced by the pairs took 60 percent more total time, but dividing the total time by two, they completed the tasks 20 percent faster. And the author of the study reported that the pairs produced higher-quality code.
Subsequent studies with larger groups over longer periods of time, summarized by Laurie Williams at North Carolina State University, have expanded on these early results. Pair programmers tend to produce code that is easier to understand, and they do so with higher morale. Their productivity may fall initially as the programmers adjust to the new work style, but productivity recovers and often surpasses its initial level as programmer teams acquire experience. Related studies have also given insight into what actually happens during pair programming. For example, successful pairs often don't work together for a full day—pairing can be mentally exhausting. Changing partners regularly seems to help, and swapping roles periodically between driver and navigator helps keep programmers engaged.
These results can even influence hardware design. Some teams have two people who both do best when they have control of the keyboard. Why not provide dual keyboards and mice? Jan Chong and Tom Hurlbutt tested this approach at Stanford University in 2007 and found it a worthwhile advance in pair programming, a finding subsequently supported by additional studies by Andreas Höfer at the University of Karlsruhe and by Sallyann Freudenberg, a software coach. Once again, what we're seeing is the science rapidly improving as early studies generate questions and methods for follow-on research.
What we also see is that being right isn't always enough to effect change. Despite the accumulation of evidence in its favor, pair programming is still very much the exception in industry. Managers and programmers alike often brush the data away, clinging to the idea that putting two people on one job must double staffing requirements and therefore cannot deliver efficiency. This is an unfortunate phenomenon in many fields. Some people resist change tenaciously, even in the face of evidence and at the risk of failure.
Another holy grail of empirical software engineering research is finding a way to tell good programmers from bad. A widely quoted piece of folklore says that good programmers are 28 times better than average (or 40, or 100, or some other large number). As teacher and developer Steve McConnell discusses in Making Software, the precise quantification of this assertion may be suspect, given that the definition of "better" is elusive in any knowledge-based work. Yet everyone who has programmed for a living knows that there really are huge differences in productivity and capability among programmers. Other than hiring someone and watching her work for a couple of years, how can we spot the stars?
Jo Erskine Hannay at Simula Research Laboratory has addressed the issues of talent and expertise by breaking the question into parts: Can we actually define what it means to be a good software developer? Can we reliably determine that one developer is better than another? And if we can't, should we surrender on those questions and focus instead on tools and techniques?
Hannay zeroes in on a field called individual differences research, in which individuals are classified by characteristics that separate one from another, such as personality. Although some pseudoscientific schemes used by human resources departments and dating websites have given personality testing a bad reputation, modern programs such as the five-factor model have solid scientific foundations (or as scientists might put it, we have construct validity for the concept of measuring personality). The five-factor model and similar protocols address dimensions that include extraversion, agreeableness, conscientiousness, emotional stability, and willingness and ability to learn from experience. We also know that programmers tend to have certain personality types and that they vary less in personality than the average population. Can we use findings like these to discover good programmers?
The short answer is no. Large meta-analyses and further studies by Hannay and others conclude that a programmer's personality is not a strong predictor of performance. The people who swear by their beliefs about personality and programmer success have now been given reason to assess their position critically, along with methodological support for doing so.
If we can't predict who will become a good programmer, can we at least certify who already is one? Would it help if software developers were required to undergo some sort of certification? In most of the industrialized world, engineering professionals must be licensed; a preliminary exam permits them to practice and gain experience as an engineer-in-training, followed some years later by a deeper exam, often specialized according to their discipline. Successful candidates are then allowed to offer their services to the public. Could such a program be developed for software engineers? And would it actually make anything better?
If done right, such a program would be based on a codified body of necessary knowledge and best practices, just as exams in civil, mechanical, and electrical engineering are. A major effort under way right now is the Software Engineering Body of Knowledge project (SWEBOK), sponsored by the IEEE Computer Society. Their intentions are noble, and conscientious professionals are steadily assembling a potential set of standards.
We are skeptical of this work, for the very reasons that we are committed to empirical software engineering research. We believe that it puts the cart before the horse, that we simply don't yet know enough about what actually works and what doesn't to define such standards. In place of a trustworthy gateway, we fear that a Software Engineering Body of Strong Opinion would create a false belief that we know more than we do at present about how software can and should be made, how the quality of software can be rigorously determined and how programmers should take on the job of programming. That knowledge is the very thing empirical software researchers are stalking.
For example, in the 1990s a group of respected software designers combined forces to create a graphical notation for computer programs called the Unified Modeling Language (UML), which was intended to fill the role of blueprints and circuit diagrams in civil and electrical engineering. Despite a great deal of hype, UML never really caught on: Almost everyone who earns a degree in computer science learns about UML at some point, but very few programmers use it voluntarily (although some are obliged to use it in order to satisfy the terms of government procurement contracts).
In 2007, Mario Cherubini, Gina Venolia, Rob DeLine and Andrew Ko studied what kinds of diagrams programmers actually draw and why they draw them. They found that in almost all cases, programmers' sketches were transient in nature; they were meant to be aids to conversation rather than archival documentation. They also found that the cost of turning hastily drawn whiteboard doodles into formal instructions was greater than the value of the diagrams to the programmers who were creating them. Companies selling UML drawing tools ignore this awkward result, but we are hopeful that a younger generation of software designers will incorporate into their work both findings like these and the research methods behind them.
In 1967, only partly as a wry joke, Melvin Conway coined his eponymous law:
Any organization that designs a system … will produce a design whose structure is a copy of the organization's communications structure.
In other words, if the people writing a program are divided into four teams, the program they create will have four major parts.
Nachi Nagappan, Christian Bird and others at Microsoft Research evaluated the validity of Conway's law by examining data collected during the construction of Windows Vista. Vista consists of thousands of interrelated libraries and programs called binaries. When an error occurs, the breakdown can usually be traced to a fault in a single binary or to a breakdown in the interaction between binaries. Nagappan, Bird, and their team used data mining to explore which aspects of software construction correlated with faults. They found that when work occurred in alignment with Conway's law—that is, when the structure of the team and the structure of the code mirrored each other—code contained fewer bugs, whereas work that crossed team boundaries increased failure-proneness.
Nagappan and his collaborators then used their data to predict failure-? proneness by locating code produced by multiple groups or at the interface of multiple groups. Contrary to digital folklore, they found that geographic separation between team members didn't have a strong impact on the quality of their work. What did matter was organizational separation: The farther apart team members were in the company organization chart, the greater the number of faults in the software they produced. This result is applied science at its best: It is both surprising and actionable.
At present, a tremendous enabler of empirical software engineering research is the open-source software movement, which is rapidly generating a freely available accumulation of code along with complete archives of the communications between developers. In an open-source setting, programmers collect around software projects to produce applications that they want to see available for free. The developers are often in different places and time zones, so communication occurs via email and online forums. The code and communication records are accessible to all via websites, so interested developers can join the project at any stage to share expertise, troubleshoot and add to the source code.
These electronic repositories are a software-engineering researcher's paradise. They constitute a historical record of the life of a project, including all of the dead ends and debates, the task assignments, the development of team structure and many other artifacts. With thoughtful and targeted searches, researchers can explore topics such as how newcomers adapt to a software project's culture. They can test prediction engines to assess the validity of theories about project structure and code development. Bug-tracking records and the interpersonal interactions involved in solving software flaws serve as a narrative of the incremental improvement of code quality. Before the open-source community took on its present form, this kind of access to project archives was available only to investigators in corporate research units.
As the open-source movement developed, there was a feeling that researchers should treat it as a special case in the realm of software engineering. Eric Raymond, president of the Open Source Initiative, highlighted the differences between open-source and industrial projects when he compared them to a bazaar and a cathedral. Industry is the cathedral, in which projects are built according to carefully detailed plans, with attendant hierarchy, role divisions, order and dogma. The bazaar is bustling, free-form, organic and shaped by the aggregate actions of the crowd. Researchers bringing results from the open-source world met skepticism about whether their findings could be generalized to the rest of the community. In fact, research has demonstrated that the distinctions between the two worlds are often illusory. There are cathedrals in the open-source sphere and bazaars in the closed-source. Similar social and technical trends can be documented in both, and researchers have come to appreciate the dividends that come from comparing the two.
The work of Guido Schryen at the University of Freiberg and Eliot Rich at the University at Albany, SUNY, is instructive about how to ask and answer questions about the two worlds. In a 2010 paper they addressed a much-debated and critically important issue: Which model leads to better security, open- or closed-source software? Security is a formidable concern for any software that will come within reach of networks. Schryen and Rich examined the security-vulnerability announcements and the release (or nonrelease) of patches (software fixes) for 17 widely deployed software packages. Proponents of open-source software have argued that its characteristically wide developer base must lead to better review and response to security issues. An opposing argument holds that closed-source and industrial projects have more direct motivation to find and fix security flaws. Schryen and Rich sorted the packages they studied within categories such as open- and closed-source, application type (operating system, web server, web browser and so on), and structured or loose organization. They found that security vulnerabilities were equally severe for both open- and closed-source systems, and they further found that patching behavior did not align with an open–versus-closed source divide. In fact, they were able to show that application type is a much better determinant of vulnerability and response to security issues, and that patching behavior is directed by organizational policy without any correlation to the organizational structure that produced the software. Whether open- or closed-source software was more secure turned out to be the wrong question to ask. We do not expect that the lines between the open- and closed-source worlds will be so blurred in every aspect of software engineering, but results like these show how the massive amount of information available as a byproduct of open-source development can be put to scientific use.
As in any applied science, the ultimate measure of success for all of this work will be change—change in the tools used to develop software, change from current practices to those that are provably better and most importantly, change in what is and is not accepted as proof.
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D Man
Diner's Men's Polo T-Shirt SKU: NA586-WHITE
Rs.1,290.00 PKR Rs.2,150.00 PKRNA586-WHITE
- Shirt Type: Casual T-Shirt
- Sleeves: Half Sleeves
- Collars Type: Polo Collar
- Print: Printed
Diner's provide free shipping on all cash on delivery orders. There are no delivery charges and you pay for your order when you receive it.
It takes 2 to 3 days after confirmation to process your order while courier delivers the parcel at your doorstep in 2 to 3 working days. As soon as we ship your order a tracking number is provided you to track your shipment. Courier service rider makes 2 attempts to deliver your parcel.
- Always check the manufacturer's tag for any special laundry instructions, and follow these.
- The best way to keep your shirts as fresh and crisp as the day that you got them is a cold wash, hang dry and iron.
- Wash your shirts in the washing machine with a mild detergent on a cold cycle, making sure to wash similar colors together.
- Unbutton all the buttons on the shirt, including those on the cuffs and the collar.
- The best way to get rid of collar ring (the stains on the inside of a collar) is to pre-treat the collar with by rubbing detergent or stain remover into the collar and letting it sit for a while before laundering.
- Iron the collar first, then the cuffs, followed by the body of the shirt and finally the sleeves.
- Use clean water in a steam iron, this prevents staining of your shirts.


text:
MMahling necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 100 diseños de 29 diseñadores freelance.
9 Empires
9 Empires is a successful game that already exists in China and the United States with a different name. Now we want to bring this game to the european market with a new name and of course a new logo.
The game is a mix of a Role-Playing Game (RPG) and Real Time Strategy (RTS) and it is set in medieval times.
Here is some artwork of the game to set the mood:
The target audience is obviously gamers who like medieval fantasy games. I don't think there is much to explain.
This time there are no rules. You can do whatever you want to come up with a great logo. You can render it in 3D, you can add fancy effects, you can do whatever you want. Just go crazy.
Should you decide to go with a pixel format rather than vectors, please make sure you design it in a very high resolution (at least 3500px wide) and on transparent background.
After some investigation into some existing logos for RPG/RTS games, we liked the approach of the Runes of Magic logo very much.
We like combination of the bright font and the blue backlight. Yet we think the whole approach is too much oriental and should be more medieval.
Even though we already have a general direction in mind, you shouldn't hesitate to try something different aswell. We are completely open to everything.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


text: Hi community, I'm studying electrical engineering at Karlsruhe University in Germany and I nearly finished. Now I have to do a student research project and because I'm a big fan of the openmoko/freerunner project I want to combine this. I've got an offer from an Institude to do something like that. I must give them a topic that must contain research and the GPS. Now is the question, what research with the freerunner and it's GPS device can I do that would help the openmoko community and seems to be something that institute would support. It should not be "only" writing a gui or something like that. I have got to improve, develop, add or optimize something. This project should last between 3 and 6 months. I'am also trying hard to be allowed to give my research solution back to the community, as kind of code or information. I'm looking forward to free my phone and support the project All the best, Michael


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Los Jalopniks have yet to get our hands on a 599 GTB. But we oh, oh, oh, oh so desperately want to. So far, C/D has crashed one, we have drooled over it from Geneva to Pebble Beach to Paris to LA, and now Clarkson weighs in on the Enzo-engined bruiser, As is his wont, he rips the hyperbux GT a new one, complaining that the headlights are no more effective than "candles in jam jars," among other things before succumbing to its charms, commenting "After just three days the power and the excess that had originally caused me to question this car were now causing me to drool and dribble." We wanna expectorate on our chins too. Please?
Ferrari 599 GTB Fiorano [Times, UK]
Pebble Beach: Ferrari 599 Preview [Internal]


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I understand your frustration and wish you had my perspective, you would understand how difficult this is to pull off, just in the US. Wise is doing this in 3 countries simultaneously, and has to visit monthly to make sure things are getting done.
Bottom line, The ChinaSCINet Phase II Trial was a safety study in 23 subjects. The results were much more robust than expected. We hope to repeat these results and go beyond, have this standardized as a treatment, and move on to the next most promising therapy. And yes Jawaid, hopefully our lumbosacral research will be far enough along to start trials!


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Selig helps share '42' message with students
MILWAUKEE -- With the image of her father and his famous jersey number frozen on a massive screen behind her, Sharon Robinson stood in front of a group of eager students, ready to take questions.
"In "42," you see that Jackie Robinson was a great athlete, right?" Robinson said.
MILWAUKEE -- With the image of her father and his famous jersey number frozen on a massive screen behind her, Sharon Robinson stood in front of a group of eager students, ready to take questions.
"In "42," you see that Jackie Robinson was a great athlete, right?" Robinson said.
And before her, a group of middle schoolers nodded in agreement. Robinson went on.
"But you see more than that, don't you?"
The students replied in the affirmative again, and Robinson continued.
"Can anybody tell me what more they saw in Jackie Robinson while seeing this film?"
And at that moment, hands shot up like they were spring-coiled in a jack-in-the-box. Self-control, one student said. Bravery, said another. Strong and powerful. Very determined. He never gave up.
And with each passing answer, there came another nod. It came from Major League Baseball Commissioner Bud Selig.
"You just saw, in this film, the most important and powerful moment in baseball history," Selig said. "There are a lot of great things that have happened over the years, but I have often said that Jackie Robinson's coming to the big leagues on April 15, 1947, is not only the most powerful moment, but the most important moment."
Selig, Sharon Robinson and the Brewers gave teenagers, ranging from grades six through eight from Roosevelt Middle School in Milwaukee, the opportunity to see it etched in film on Tuesday in a private screening of the acclaimed film, "42" at a nearby theater in Mequon, Wis. Thousands more students across the United States and Canada will see the film in the coming weeks at local theaters, courtesy of Major League Baseball and its 30 teams. Students will see the film free of charge and can share their experience online via iam42.com.
It stars Chadwick Boseman as Jackie Robinson and Academy Award nominee Harrison Ford as Brooklyn Dodgers executive Branch Rickey in the tale of Robinson breaking baseball's color barrier in the 1940s. It took in $27.5 million in its opening weekend, marking the best opening weekend ever for a baseball movie, according to multiple industry references.
"I hope to your generation, to all of you, you'll begin to understand what Jackie Robinson meant to baseball, but more importantly to this country," Selig told the students. "I believe Jackie Robinson was one of the two to three most important people in the 20th century."
Sharon Robinson has worked alongside Selig and Major League Baseball executives for 16 years, helping develop the Breaking Barriers in Sports and Life organization, a baseball-themed character education program that teaches students about life by way of baseball as a metaphor. Its curriculum is based on values Jackie Robinson demonstrated in his quest to break baseball's color barrier, and it asks students to write an essay about barriers or obstacles they have faced in their lives, which Sharon Robinson says is encompassed in the film. And when Selig first saw "42," he called Sharon Robinson and her mother, Rachel, to express his desire for children everywhere to see it.
|"I believe Jackie Robinson was one of the two to three most important people in the 20th century."
|-- Commissioner Bud Selig
Selig has also recently created an On-Field Diversity Task Force in baseball to address the talent pipeline that impacts the representation and development of diverse players and on-field personnel in baseball, particularly African-Americans. Tuesday, Selig answered a question from a student about what Jackie Robinson would think about racism today.
"We've done well," Selig said. "But we need to do better. I think that's what he would say. We've done well, given where we were 20 years ago, 30 years ago. We've done well. But we need to do much better, and we're working on a lot of things. It's an ongoing problem, but I'm proud of baseball."
Selig pointed to baseball's RBI (Reviving Baseball in Inner Cities) program, which boasts alumni including CC Sabathia, Justin Upton and Jimmy Rollins, and also to the Urban Youth Academies in Houston, Philadelphia, Washington, Cincinnati and Compton, Calif.
"We're trying to extend the legacy of all this, and it's really very important to all of us and certainly to me," Selig said. "I think we're making progress. It's slow, but I think you're going to find it in both front offices and on the playing field in the coming years through all the work we've done in these various programs."
The fate may lie in the answer to the first question asked of the students when the film credits finished and the house lights went up. They were asked how they liked it, and they cheered with approval.
"I've gotten so many comments from people that have taken their kids to see movies and about how their kids now have a renewed interest in baseball," Sharon Robinson said. "I think we'll carry our share and get urban kids playing the game. We certainly have seen it with the RBI program. It's grown to 200 cities and it's strong and growing. I've also heard parents say their kids now want to wear 42.
"So I think it will be an inspirational message."
Joey Nowak is a reporter for MLB.com. Follow him on Twitter at @joeynowak.


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See the singer's slimmed down bikini body
Your Instagram feed is probably full of photos of summery cocktails, beaches and bikini snaps. (Are we right?) And it's no different for your favorite stars. Proof? Jennifer Hudson and Demi Lovato's latest bikini photos — prime examples of the A-list swimsuit shot.
Courtesy Jennifer Hudson
JHud showed off her curves and slimmed-down physique in a bright yellow two-piece. "It would take mexico to get me to play on the beach! I'm so not that girl! But I work hard, I deserve it right! Plus, I earned it!" the singer captioned the above photo on Instagram.
In March, Hudson stepped away from her role as Weight Watchers ambassador, after reaching her 80-pound weight loss goal. "My experience with Weight Watchers has truly been life changing," she shared. "I am grateful for what I have learned throughout the process and will always take it with me."
Aside from a healthy diet, Hudson tries to get in cardio whenever she can. "Sometimes I set the timer on the stove and run up and down my steps until it goes off," she told PEOPLE. "You don't even need to go to the gym. Set the timer or microwave for 15 to 20 minutes and you'll work up a sweat."
RELATED PHOTOS: Stars in Swimsuits — The good, the bad and the itty bitty
Demi Lovato also shared a photo (below) of herself lounging poolside in a black studded bikini. The star isn't a stranger to makeup-free photos or bikini snaps (she posted a similar one earlier this year) — she is an activist for positive body image and promotes healthy self-esteem among her fans.
What do you think of these recent swimsuit shots? Do you post bikini photos on Instagram?
–Brittany Talarico


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Student Support Services
- Counseling and Psychological Services Center
- Academic Support Services
- Health and Wellness
- Career Services
- Off-campus Housing and Resident Life (San Diego only)
- Student Life and Community Engagement
- Military and Veterans Affairs
- Accessibility Services
- International Student Services
Counseling and Psychological Services Center
Students can seek services for their emotional and psychological well-being. Services include individual, couples, group, and family counseling. Professional Growth services are also offered for students needing to fulfill this requirement for their programs. For more information, please visit studentservices.alliant.edu.
Academic Support Services (back to top)
Writing support: Individual, group, and in some cases required coursework, is offered to increase and improve professional writing skills.
Statistics tutoring: Individual and group sessions are offered to increase and improve statistics skills.
APA format training: Individual and group sessions are offered to increase and improve familiarity and understanding of APA formatting.
Academic Honesty: Tutorials and sessions are offered to educate students about plagiarism,
Dissertation & Doctoral Project support: Not available at this time.
San Diego: Career Learning Assessment Support Services (CLASS Center in M-8)
Health and Wellness (back to top)
Student Assistance Program (SAP): Just like an Employee Assistance Program, students can access, free of charge, services such as counseling and legal advice.
Stress Relief/Wellness on Campus: Opportunities such as yoga, meditation and massage are available. On the San Diego Campus, students can visit Building M-2.
Wellness services include:
- First aid care
- Yoga
- Meditation
- Monthly events on campus, including blood drives, alcohol and drug awareness, personal safety.
- Referrals to outside medical care
Career Services (back to top)
Students are able to meet locally and on line with a career services professional to help with resume/CV writing, cover letter writing, interview skills, networking skills, general job search guidance, access to online jobs database and online career assessments. Click here visit Career Services..
Student Life and Community Engagement (back to top)
Student Government Association (SGA): SGA members play an advocacy role and contribute to campus life by coordinating social events as well as extracurricular activities. SGA also provides scholarships to students attending conferences. Members of SGA hold seats on the Systemwide SGA, local I-MERIT committee, the Green Committee, and the Campus Administrative and Leadership teams and committees.
Student Clubs/Affinity Groups:
A variety of student clubs are available for students to actively participate in.
- Asian Pacific Student Network
- International Student Association
- Latino Student Psychological Association
- Rockway Institute Student Affiliation
- Armenian Graduate Psychological Association
- Rockway Queer Alliance
- African-American Affinity Group
- Asian-American Affinity Group
- Parent Support Group
- Spirituality Group
- MFT Club
- Society for Human Diversity
Military and Veterans Affairs (back to top)
Military and Veterans Affairs is a division within the Office of the Dean of Students. The Director of Military and Veterans Affairs is supported by a team of Certifying Officials (CO) located at each of our California locations that you can turn to for assistance. The Director of Military and Veterans Affairs serves as the "one-stop" resource to assist you with your transition to and success at Alliant International University.
Accessibility Services (back to top)
Alliant International University is committed to diversity and inclusion of a diverse student body. The Office Accessibility provides students with disabilities with reasonable accommodations and services to assist them in accessing the curriculum and school environment. Students with either permanent or temporary disabilities may be eligible for a variety of support services.
International Student Services (back to top)
The International Students and Scholars Offices (ISSO) provide a variety of support services to assist new and continuing students. The overarching goal is to promote and support the international experience at Alliant International University. Advising and counseling services for international students such as personal, immigration, financial, academic, legal or any other issues.


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PELDK necesitaba un nuevo diseño de otro y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 11 diseños de 4 diseñadores freelance.
The London Bike Company
We are a small cool and funky London based company designing city bicycles. We think our bikes are very cool, but don't like the way they are sold in retail so we want to try something different in-store, which will also help us stand out from the competition
- Fashion conscious Men and Women 18-35 in Urban Areas
- Health and Environmentally conscious Men and Women
- Rich and Poor
- First time bike buyers (as adults)
Display should be a platform measuring about 190 cm (long) x 45 cm (wide) x 10 cm (high). Display should contain small LED lights in the platform floor to form a small ring around the bike. Display should also contain a metal arm (about 110 cm long) which has an iPad attached to the end which will allow people to explore our website.
Deliverables include:
1) drawing/image of display
and if possible, but not a requirement:
2) drawing/image showing the display in a bicycle shop
We care about the basic design and the general concept you have in mind. Small details are less important and we accept rough sketches or drawings


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|Home >> Course Descriptions >> College of Arts and Sciences
|Video Production II
|Two semester hours.
Through exercises and demonstrations, this course will emphasize the craft, aesthetics and content of production as practiced in emerging and traditional formats. Students will continues to explore the classical narrative style as well as take command of experimental and documentary approaches. Specific topics may include the invisible line of action as it applies to three or more players, disrupting continuity, the music video, avant-garde techniques, recording behavior, and re-creating past events. Screenings and individual projects will be an integral part of this course. May be repeated once for credit. To be taken concurrently with Lab COMM 3132. Prerequisite: COMM 3202 or consent of instructor. Course fee: $40.
Home - General Information - Student Services -
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Undergraduate Degrees - Academic Graduate Regulations -
Graduate Degrees - Course Descriptions - Faculty -
Appendix A - Appendix B - Appendix C - Appendix D


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CAMBRIDGE, Mass. – MIT was at the head of the class when the 2012 New England Football Conference All-Academic team was released by the league today. The Engineers led the conference with 39 players earning the honor; the highest number of MIT student-athletes that has even been honored by the league for academics.
To qualify for the team, a player must have completed three semesters at the same institution and maintain a 3.0 or higher cumulative grade point average on a 4.0 scale. A total of 230 student-athletes from all 16 member institutions collected accolades. MIT's honorees are listed below.
James Balchunas, Jr., OL, Plainview, N.Y./Plainview-Old Bethpage JFK, Materials Science and Engineering
Rhys Borchert, Jr., DB, Pocatello, Idaho/Century, Physics
Harris Chalat, So., OL, Evergreen, Colo./Evergreen, Aerospace Engineering
Alexander Chumbley, So., RB, Atlanta, Ga./Riverwood, Electrical Eng. and Comp. Science
Chris Dessonville, Sr., RB, Omaha, Neb./Brownell-Talbot, Electrical Eng. and Comp. Science
Tye Ellis, So., DB, Shady Side, Md./Southern, Mechanical Engineering
Ike Enwere, So., DB, Houston, Texas/Stafford, Chemical/Biological Engineering
Sebastian Fischer, So., K, Piedmont, Calif./Piedmont, Aerospace Engineering
Aaron Fittery, Sr., DB, Orange, Calif./El Modena, Mechanical Engineering
Brad Goldsberry, So., RB/WR, Elizabeth, Colo./Elizabeth, Electrical Eng. and Comp. Science
Heath Gould, Jr., LB, Las Vegas, Nev./The Meadows School, Brain & Cognitive Sciences
John Halloran, So., DL, East Northport, N.Y./Chaminade, Mathematics
Matthew Hildner, So., OL, Aurora, Ill./Oswego East, Mechanical Engineering
David Hou, So., DB, Champaign, Ill./Champaign Central, Chemical/Biological Engineering
Brent Johnson, Jr., LB, La Canada, Calif./La Canada, Mathematics
Jake Laux, Jr., LB, Dousman, Wis./Kettle Moraine, Chemistry
Phillip Marmolejo, Jr., DB, Clovis, Calif./Buchanan, Mechanical Engineering
Jacob Masterson, So., OL, Zanesville, Ohio/Zanesville, Electrical Eng. and Comp. Science
Laith Maswadeh, So., DL, Fountain Valley, Calif./Fountain Valley, Mechanical Engineering
Matt Merlino, Jr., DB, Vancouver, Wash./Union, Electrical Eng. and Comp. Science
Ben Montgomery, Sr., TE, Annapolis, Md./Severn School, Electrical Eng. and Comp. Science
Ethan Peterson, Sr., OL, Rutland, Vt./Rutland, Nuclear Science and Engineering
Max Powers, Jr., TE, Rochester, N.Y./Brighton, Materials Science and Engineering
Harry Rein, So., DB, Hingham, Mass./Hingham, Electrical Eng. and Comp. Science
Joel Santisteban, Jr., DL, Lawrence, N.Y./Lawrence, Aerospace Engineering
Jose Smith, So., LB, Miami, Fla./Belen Jesuit, Mechanical Engineering
Anthony Souffrant, So., DB, North Grafton, Mass./St. Johns, Aerospace Engineering
Russell Spivak, Sr., DL, Scarsdale, N.Y./Scarsdale, Management Science
Evan Tencer, So., OL, New Milford, N.J./Bergen County Academies, Economics
Billy Thalheimer, Jr., WR, Natick, Mass./Natick, Aerospace Engineering
Ray Tilden, Sr., WR, Greenland, N.H./Phillips Exeter Academy, Mechanical Engineering
Derek Vaughn, Jr., DL, Goodlettsville, Tenn./Davidson Academy, Electrical Eng. and Comp. Science
Cameron Wagar, So., DB, West Richland, Wash./Hanford, Mechanical Engineering
Justin Wallace, So., RB, Palatine, Ill./Williams Fremd, Aerospace Engineering
Alex Warner, So., OL, Rockaway, N.J./Pope John XXIII, Mechanical Engineering
John Wenzel, Jr., QB, Mandeville, La./Mandeville, Aerospace Engineering
Peter Williams, So., QB, Portland, Ore./Lincoln, Aerospace Engineering
Richard Yoon, Sr., DL, Rochester Hills, Mich./Rochester, Mechanical Engineering
Justin Zabilansky, So., DL, Lyme, Conn./Lyme-Old Lyme, Biological Engineering


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This sleek product is ideal for the avid user or occasional cruiser with great taste. It features a suspension system, UV protected windows, and deluxe padded seating. The ride is seamless for twins, a bag of local produce, or your three-year-old and her favorite invisible friend.
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The salaries paid to professional athletes are sometimes impossible for the average fan to comprehend. A $100 million here, a $100 million there and pretty soon it adds up to real money, to borrow loosely from an esteemed politician of the past.
Despite the crazy salaries, the sad (or satisfying, depending on your viewpoint) fact is that many professional athletes burn through their hordes of cash, often before hitting retirement.
Sports Illustrated looked into the reasons athletes go broke and published its report in 2009. One of the most common mistakes they make is sinking money into startups. It's a bad bet to invest in a restaurant franchise trying to take on an established chain (Raghib Ismail). Then there's profligate spending (Mike Tyson and others), divorce (see Mike Tyson) and drugs (Maradona).
With the pitfalls in mind, AdvisorOne presents its list of the Top 10 Worst Financial Meltdowns by Athletes.
10. JOHNNY UNITAS, football: About $4 Million Lost
Like many athletes, Johnny Unitas, who many consider the greatest quarterback in NFL history, was not as adept at making business decision as he was at driving his Baltimore Colts to last-minute victories, including in the 1958 championship game. In 1991, two decades after retiring, he filed for bankruptcy. No details of his assets or debts were listed, but the culprit was $4 million in loans he made to a circuit-board company. His big mistake? Personally guaranteeing the loans.
9. DARREN McCARTY, hockey: More Than $6 Million Lost
Darren McCarty starred for the Detroit Red Wings and Calgary Flames for 13 seasons, made as much as $2 million some seasons. Bad decisions, gambling, divorce and a battle with the bottle landed him in bankruptcy court where he listed $1.9 million in assets against $6.2 million in debts. Working his way back to solvency was an ordeal, but at least he has a new job. This month, he joined the crew of "Hardcore Pawn," truTV's most popular series. Seems like he would have a lot of empathy for the customers he'll encounter.
8. JOHN ELWAY, football: $15 Million Lost
Hall of Fame quarterback John Elway has often made bold decisions. Drafted by the Baltimore Colts, whom he deemed unworthy of his talents, he threatened to stick with his fledgling baseball career in the minor leagues for the New York Yankees unless he was traded.He got his wish and enjoyed a stellar career with the Denver Broncos.
There's one decision we are sure he wishes he could do over: $15 million sunk into what prosecutors say was a $71 million Ponzi scheme called Mueller Capital Investment. There's no hint that Elway is broke (he raked in more than $80 million from the sale of five auto dealerships) and he is an executive with the Broncos. And he can take solace in the fact that more than five dozen others fell prey to the Ponzi scheme, including former Janus fund manager Blaine Rollins.
7. RAGHIB ISMAIL, football: Nearly $18 Million Lost
He was called the "Rocket" on the field for his blazing speed and electrifying moves as a wide receiver and kick returner, but in the investment world Raghib Ismail turned out to be a dud.
In a 10-year career in the Canadian Football League and the NFL, Ismail took home at least $18 million. But most of it was lost through bad investments, including $300,000 in a Hard Rock Café knock-off and a big chunk of change in a cosmetics procedure that was touted to make the skin better absorb oxygen. All may not be lost, though. Ismail did find an investment that is apparently working out: Bite Tech mouth guards, a brand now preferred by many athletes.
6. MARADONA, soccer: $26 million Lost
Diego Maradona is arguably the greatest soccer player who ever lived. His feats on the pitch for Argentina in the World Cup, Barcelona, Sevilla and Napoli among others made him a one-name legend. But the legend had a darker side, too. The Italian stop may have been his Waterloo. There was the 1991 suspension for failing a cocaine test. That lasted 15 months.
Maradona's troubles didn't end with retirement. The Italian years caught up with him in 2009 when Italian tax authorities ruled he owed 37 million euros ($26 million at the time) in back taxes, penalties and interests. Having only paid a fraction of the bill (reportedly 42,000 euros, two wristwatches and some earrings), Maradona's salary as head coach of Argentina's national team was being garnished before he was dismissed from that post following a lackluster performance by Argentina in the 2010 World Cup. Now, however, he has scored a lucrative coaching gig with Al Wasl FC in the United Arab Emirates league. Hopefully, someone helps him start practice on time.
5. SHERYL SWOOPES, basketball: $50 million
Hey, you didn't think making bad investments was exclusive to male athletes, did you? Sheryl Swoopes was the face of the WNBA, starring for the Houston Comets. She was the first woman to have Nike name a shoe after her. But that could not stop her from losing $50 million, forcing her to file for bankruptcy declaring debts of about $700,000. She does get credit for being honest, though: Swoopes is the only athlete on the list who blamed her own mismanagement for ending up broke.
4. MICHAEL VICK, football: At Least $50 Million Lost
The story of Michael Vick's spectacular fall from grace has been well documented. The dynamic quarterback who led a woeful franchise, the Atlanta Falcons, to Super Bowl contention tossed it all away by investing in dog fighting. Then came prison and bankruptcy. Back in the NFL with the Philadelphia Eagles, Vick last month signed his second $100 million contract ($40 million guaranteed). The happiest people might be his creditors, who stand to see much more of the $20 million they were owed than they might have expected.
3. LENNY DYKSTRA, baseball: At Least $60 Million Lost
As unlikely as it seemed, Lenny Dykstra, a player nicknamed "Nails" for his gritty play on the diamond, remade himself as a financial advisor to superstar athletes. The rough-and-tumble jock, who helped the New York Mets win a World Series and the Philadelphia Phillies get to another, went on to publish The Players Club, a high-end magazine. He even took a star turn on the voluble Jim Cramer's CNBC show "Mad Money" making stock picks. Then it all fell apart. The $17.9 million mansion and Rolls Royce are gone. Now in addition to bankruptcy, "Nails" faces even tougher times: charges of fraud and theft.
2. DERRICK COLEMAN, basketball: $87 Million Lost
Derrick Coleman had a very good career in the NBA. And being very good in the NBA translated into $87 million in pay over 14+ seasons, mostly for the New Jersey Nets and Philadelphia 76ers. You have read this far, so you know there's no happy ending coming. But Coleman's story does have a twist. Coleman didn't squander his fortune on fast cars, big houses or other symbols of the celebrity culture (OK, he did have a Bentley and five fur coats). Rather, he tried to help his ailing city, Detroit. For his investments in various real-estate deals and business, Coleman still ended up where many athletes find themselves: in bankruptcy court. His debts were listed at $4.6 million and his assets at $1 million.
1. MIKE TYSON, boxing: $400 Million Lost
Mike Tyson was on top of the world: Heavyweight champ, career earnings of about $400 million and all the adult toys anyone could want. But outrageous spending ($173,000 for a gold and diamond necklace, a pricey divorce, fancy cars and two Las Vegas mansions) and big tax bills (nearly $14 million owed in the U.S. and Britain) helped lead Tyson to bankruptcy court. There he declared debts of more than $27 million, to a former trainer, a former financial manager and even a music producer, among others. By that time Tyson's $30 million paydays were a distant memory.
But he has gotten a measure of redemption, appearing in parts 1 and 2 of the hit comedy film, "The Hangover," and being inducted into the Boxing Hall of Fame this year.
Top 10 lists from AdvisorOne:
- Top 10 Best & Worst Sports Business Deals
- 10 Most Expensive Colleges
- Top 10 Financial Scams
- Top 10 Wealthiest U.S Cities
(All Photos by The Associated Press)


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Akron Designs necesitaba un nuevo diseño de impreso o envases y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 45 diseños de 12 diseñadores freelance.
Wealth Net LLC
We are an Internet Marketing Company specializing in business opportunity products.
This projects will have many layers. We will need three book cover designs (front and back 8 1/2 x 11), a DVD box and the DVD itself. I have attached some examples from books we have liked in the similar market. Please use these as something to model your design after.
The Company Name is Wealth Net LLC and the title of the product is
"Internet Paycheck"
As you can see in the example there is some other text on the book covers, we would like to do something similar. Please incorporate the following text somewhere in your design along with the company name and product name.
"Earning Cash From The Comfort Of Your Own Home Has Never Been Easier"
"Enormous Wealth At Your Fingertips"
Please be creative when it comes to the colors and fonts but only include the text I have mentioned.
Thank You and Good Luck!


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The Young Adult Ministry at FBC is has four specific groups to help people connect based on life stage: Pathways (college through mid 20's), Young Professionals (late 20's-30's, without children), Parents of Preschoolers (or POPS), and the Gathering (parents with kids in elementary-middle school). Our purpose is to provide opportunities for you to connect with the Gospel and one another.
What does it mean and look like to be a disciple of Christ in the world today? How do the teachings of Christ matter in my day? What is the function of the Church in our modern world? Our community of Young Adults is exploring these questions and we're growing as disciples because of it. We genuinely welcome anyone, from any walk, to be part our community. The climate here is one for growth. We want to walk beside you as you find your own way, through questioning and learning, to a better understanding of God.
We have many different Bible studies that meet at various times during the week. Come learn. We have leisurely social opportunities every month. Come connect. We serve in our community. Come give back.


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Closely followed stock market strategist Bob Doll believes investors are in a win-win situation, as the Federal Reserve ponders when to start tapering its $85 billion monthly bond-buying program. The Nuveen senior portfolio manager also said investors are buying stocks because they're sick of making zero returns on their cash.
"I don't want to act like I can win both ways, but in a sense I can," he told CNBC's "Squawk Box" on Friday. "If [the Fed] keeps providing all this liquidity it's great for the stock market, and if they begin to taper it's because the economy is doing better. Then I get a better 'E' on my earnings front. So I'm reasonably sanguine."
(Read more: Missed taper chancein September: Fed's Plosser)
It's not surprising, since the major stock indexes posted strong gains for September and now October. The Dow Jones Industrial Average, the , and the Nasdaq ended last month with their first two-day losing streaks in more than three weeks.
"I talk to a lot of retail investors, and financial advisers and their clients are tired of getting zero," said Doll. "They're watching the stock market go up, and they're just buying some stocks."
—By CNBC's Matthew J. Belvedere. Follow him on Twitter @Matt_SquawkCNBC.


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nonhocapito wrote: This is a characteristic of smoke in Hollywood movies, as so often it is used to give a eerie feeling to a scene. But in reality, from two opposite angles you should at least be able to see where the smoke comes from.
The Dinosaur Films of Ray Harryhausen wrote:(extract from Google Books, with reference to ''One Million Years B.C", where attempts were made to use uncooperative Tenerife volcanoes in a desire to simulate a Hollywooden vision of dinosaur-meets-dame) ...'the Roques are framed in the shot with a smoldering Tiede off at a great distance; this great plume was not active at the time so a plume of smoke was optically printed over the summit'
A mean wind vector, coupled with a back-bearing resection, should give a particle concentration (cf levels of obscuration) that's pointing back to it's...source. In a real-world setting, pretty much... [/edit]nohocapito wrote:But in reality, from two opposite angles you should at least be able to see where the smoke comes from
Heiwa wrote:Source http://www.swulinski.com/Images/USA/NY/ ... 22-big.jpg
nonhocapito wrote:By the way, here is a larger crop of those buffoons in pose:
What a photoshop disaster... other than looking cut-out and pasted: The neck of the guy to the left; the "smoke" he seems to have in front of his face, while he is obviously not smoking; the lines on half of the face of the guy to the right... etc.
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The Open Utopia is an open-source, open-access, multi-platform, web-based edition of Thomas More's Utopia.
"…though no one owns anything, everyone is rich." -- Thomas More, Utopia
At the core of More's famous description of an alternative society is the principle that all property should be held in common. Since Utopia was published in 1516 many English language translations have passed into the public domain, yet there is still not a complete edition easily accessible. The Open Utopia will be the first.
But The Open Utopia is something more: it's an experiment in scholarly communication. For centuries scholars have expressed themselves primarily in print: individual ideas locked on paper pages. The Open Utopia is an effort to explode that model: the text will be readable in a variety of formats, listenable via recordings of staged readings, and viewable as an illustrated "DigiLuxe" flip book. The Open Utopia also opens up the concept of authorship: readers can remix More's original text, use Commentpress to annotate Utopia, post Utopia-themed videos, and through a Wiki collaboratively write their own Utopia. And this is just the beginning.
I've built a working (albeit incomplete) prototype of the The Open Utopia which I invite you to check out at: http://theopenutopia.org but I still need your help with funds:
* To translate from Latin to English the remaining sections of Utopia not already in the public domain.
* For actors to record a staged reading of Utopia.
* For creative and technical help in designing the DigiLuxe flipbook of Utopia.
* For design and programming assistance on The Open Utopia site to move past the prototype stage.
[The Open Utopia is being created with open source software and the content of the site is under a Creative Commons Attribution-ShareAlike license.]
Funding period
- (30 days)


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Simon Youth Foundation Continues GrowthPosted: Updated:
October Celebrates Indiana's Vibrant Manufacturing Industry
Indiana is the most manufacturing intensive state in the country and more than a third of the state's GDP comes from the industry. The health and wellness of Indiana's economy is dependent on the state's manufacturing industry. But Hoosiers face a challenge: it is expected that nearly a quarter of the current manufacturing workforce will be of retirement age in the next 10 years and we lack the generational workforce to make up that gap.
Most Popular Stories
Valpo Bearings Plant to Close, Eliminating 160+ Jobs
Wisconsin-based Regal Beloit Corp. and the union representing workers have reached an agreement about the closing of a helicopter bearing factory in Valparaiso. According to our partners at The Times of Northwest Indiana, the decision will cost between 160 to 170 workers their jobs.
U.S. Steel Updates Layoff Notice to State
Pittsburgh-based U.S. Steel Corp. (NYSE: X) has updated the State of Indiana regarding its previously announced layoffs at the East Chicago Tin Mill. The company says 314, rather than 307, workers will be displaced when the mill is idled this fall.
Kitchenware Maker to Close in Terre Haute
Illinois-based Columbian Home Products LLC has sent a letter to the State of Indiana saying it intends to close its plant in Terre Haute and lay off 82 workers. According to the WARN letter sent to the Indiana Department of Workforce Development, the layoffs will begin on December 1.
White River Park to Break Ground on Permanent Venue
White River State Park in Indianapolis will Wednesday host a ground-breaking ceremony for a permanent concert venue on its concert lawn. The project, announced early last year, will include a permanent st...
Ingram Micro to Make Announcement
Officials in Plainfield are set to make another economic development announcement Wednesday morning. Few details are available, however the Indiana Economic Development Corp. says executives from California-based Ingram Micro will take part in the announcement.


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