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LionPATH celebrates official launch of project
LionPATH celebrates official launch of project
UNIVERSITY PARK, Pa. -- Project LionPATH — the multi-year initiative to replace Penn State's existing student information system (ISIS) — had its official kick-off Wednesday (Feb. 5) at its new facility at 300 N. Science Park Road. The day began with remarks from Executive Vice President and Provost Nick Jones, Senior Vice President for Finance and Business David Gray and CedarCrestone Vice President John Harrison. The LionPATH executive and steering committees then had the opportunity to tour the new facility and meet the Project LionPATH team members.
"This is going to be a transformative project, which will alter the landscape of the University for the better for many, many years to come," remarked Gray.
Jones added, "I've seen the groundwork and great effort that has gone into getting us to this point, and I'm supremely confident we are going to do this implementation in a manner that is not only going to be great for Penn State, but it is going to be a model to other institutions."
A phased roll-out of the initiative is scheduled to begin in fall 2015 and will be completed in fall 2016. The new integrated system will enable Penn State to better support students, faculty and staff by improving current features, as well as allowing for additional capabilities, process improvements and enhanced efficiencies. The system software will be provided by Oracle PeopleSoft Campus Solutions, and CedarCrestone will be the University's implementation partner.
For more information about Project LionPATH, visit http://projectlionpath.psu.edu.


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Back Home
Ten buses took the team, family, club officials and front office staff after Game 2 last night to 2 different airports. Two Delta charters awaited the group, the team charter at the St. Petersburg-Clearwater airport and the front office charter at the Tampa airport.
The team charter touched down at the Philadelphia airport at 3:50 a.m., shortly after the front office plane had landed. The bus parade took everyone to Citizens Bank Park, where three TV crews were waiting for the team. By the time the luggage was unloaded, a drive to home and unpacking, it was time for good night or good morning. The friendly alarm clock read 5:45 a.m. I was told a long time ago if you want to be in baseball, you need to learn to sleep fast.
Game 2
Offense just couldn't get the key hit or contact with runners in scoring position. We were 1-for-15. The Rays, meanwhile, scored 4 runs, 3 coming on outs during which they made contact with runners in scoring position. That was the story of the game and now the series is 1-1. Brett pitched well enough to win but he wound up with the defeat.
For a player's viewpoint, check out Shane Victorino's blog.
Kerwin Danley, working his first World Series game behind the plate, appeared to blow 2 calls against us. Umpires are humans. There are good humans, bad humans, good umpires, bad umpires, good players, bad players, good blogs, bad blogs. The absence of clutch hitting was the reason for the loss, not the ump.
A fan wanted to know why we didn't protest the game. You can only file a protest if there is an infraction in baseball playing rules. You can't protest judgment calls and in this case, both were judgment calls.
In 2 games against the Rays, we had 17 hits, 10 walks, 5 runs and 22 runners left on base. We are now 8-3 in postseason games, having scored at least 3 runs in all 8 wins. In the losses, we have scored 2 runs or less.
Bottom line, we are 1-1 going into our home. We all know Phillie fans will be pumped for the next 3 games. The noise will be loud because of all the passion the fans have for this team. It will be louder in outdoors Citizens Bank Park than indoors Tropicana Field, best known as cowbell country.
We were 48-33 at home during the regular season; the Rays were 40-41 on the road.
Remember when Jimmy said before the season we would 100 games? Well, Game 1's win put us at the century mark.
Robin's Nest
Hall of Fame pitcher Robin Roberts offers his views on Game 2:
"The Rays showed how solid a team they are. They scored three runs on infield outs, including that squeeze bunt. Shields was steady. He has been that way all season. Like Cole, he has a very effective change-up. I was surprised he didn't finish the sixth inning but Joe Maddon uses the bullpen quite like Charlie. It sure has worked for both managers.
"We just couldn't get any clutch hits at all. It didn't work out last night but let's get to Game 3, Moyer against Garza. Interesting match-up. Bring out the towels."
Both teams worked out at Citizens Bank Park, the Phillies from 3-5 this afternoon and the Rays followed. Two reps for each team were in the interview room and clubhouses were open to the media. Clubhouses are closed pre-game during postseason games. It should be that way.
Mother Nature is threatening to interfere with a rainy forecast.
Any decision involving the game is in the hands of Major League Baseball and not the home team. MLB will monitor the forecast throughout the day tomorrow.
MLB has determined, IF, tomorrow's game is not played, Game 3 will then take place on Sunday night; Game 4, moves to Monday night, and Game 5, if necessary, shifts to Tuesday night, which currently is a travel day for both teams.
For the latest news on the weather and the game, check in with phillies.com.
2 Comments
Game 3. Listen Phillies. When we step into the pitch, lets just point our lead foot to the part of the field where we want the ball to go. Forget trying to swing early or late to place the ball.
My home town boy and my favorite phillie of a time!
Milt Thompson!
Laura from Williamstown (his hometown!!)


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West Virginia Begins to Lift Water Ban
Tests Show Chemical Has Largely Dissipated, Officials Say
CHARLESTON, W.Va.—Officials in Kentucky and Ohio were preparing Monday for the arrival of a slow-moving, 60-mile-long chemical plume drifting toward them down the Ohio River, after its accidental release prompted a five-day water ban here.
While many said they didn't foresee a major problem, they also weren't taking chances after the release of the chemical, called 4-methylcyclohexane methanol, or MCHM. Cincinnati Mayor John Cranley said his city is going to shut down its water valves for 48 hours beginning Tuesday night,...


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The United Nations proclaimed May 22 The International Day for Biological Diversity (IBD) to increase understanding and awareness of biodiversity issues. When first created by the Second Committee of the UN General Assembly in late 1993, 29 December (the date of entry into force of the Convention of Biological Diversity), was designated The International Day for Biological Diversity. In December 2000, the UN General Assembly adopted 22 May as IBD, to commemorate the adoption of the text of the Convention on 22 May 1992 by the Nairobi Final Act of the Conference for the Adoption of the Agreed Text of the Convention on Biological Diversity. This was partly done because it was difficult for many countries to plan and carry out suitable celebrations for the date of 29 December, given the number of holidays that coincide around that time of year.
Official logos for IBD 2006
The .eps versions of the logo below can be downloaded for use in publications or any other materials you may wish to create.
47% of the land surface of the Earth is drylands.
This includes semi arid lands such as the Karoo and the Horn of Africa, savannah landscapes such as the Eurasian steppes and the North American Great Plains, and so-called Mediterranean landscapes. Home to a richness of biological diversity, they are also central to the livelihoods of almost 2 billion people. Drylands ecosystems receive very erratic rainfall, and as a result are very fragile.
Biodiversity in these ecosystems is under threat from a variety of human activities. The transformation of habitats for human use, mostly agricultural, and increases in overexploitation, including overgrazing, has led to the
degradation of up to 20%
of drylands ecosystems – with stark results: desertification and drought, the endangerment of
2,311 species
, the loss of over
40 billion dollars a year
in lost agricultural production and the resulting rise of social, economic, and political tensions. Poverty has forced populations who are dependent on natural resources to overexploit already marginal lands in order to sustain their livelihoods. Existing incentive frameworks do not encourage the sustainable use of resources.
The urgency of these issues has been recognized in the decision of the United Nations General Assembly to proclaim 2006 the International Year of Deserts and Desertification.
To commemorate this year, the Executive Secretary of the Convention on Biological Diversity invites you to mark the
International Day for Biological Diversity
on 22 May 2006 by working to protect biodiversity in drylands
Parties to the Convention on Biological Diversity are also committed to the conservation and sustainable use of biological diversity in drylands, and are working to ensure equitable sharing of the benefits from the use of genetic resources in these ecosystems.
The Programme of work on the Biological Diversity of Dry and Sub-humid Lands provides guidance on actions to stop desertification and sustain biodiversity in drylands and realize the goal of reducing the rate of biodiversity loss by the year 2010.
Actions can be taken to reduce human impacts and therefore reduce the rate of biodiversity loss in dry and sub humid lands. Among others, these include:
Reducing overgrazing in delicate ecosystems.
Reducing pollutants produced by intensive agriculture.
Slowing the conversion of grassland and savannah systems to agriculture and urban settlement.
Taking steps to control invasive alien species into these ecosystems.
Helping to build institutions that will alleviate poverty and allow the poor to realize sustainable livelihoods.
Mobilizing sufficient financial and technical resources, particularly for developing countries, to achieve the Millennium Development Goals and the 2010 biodiversity target.
In taking these and other actions, we will achieve concrete results.
It we act now, it is within our power to achieve the 2010 biodiversity target and halt the loss of biodiversity in dry and sub-humid lands.
Suggested Activities for the International Day for Biological Diversity 2006
To assist Parties in commemorating the International Day for Biological Diversity, the Executive Secretary has prepared a short list of suggested events. There are many ways to celebrate the International Day for Biological Diversity. Of the activities listed below, some can be carried out singly, or in combination.
Parties are also invited to submit their ideas and suggestions for models to be included. Please note that while some of these activities require a national approach, many can and should be carried out by local communities and NGOs with encouragement and assistance from the National Focal Point.
1. Prepare articles to be published in national or local newspapers focusing on ways to stop desertification.
Promote special issues or supplements on biodiversity in dry and sub-humid lands in the local media. This may be easier to organize if associated with an announcement of a new programme or policy.
as part of the 2004 IBD celebrations in
, articles on the International Biodiversity Day were published in local newspapers.
More on the 2004 IBD in Oman...
2. Promote the participation of government officials and leading scientists in radio talk shows
with the objective of targeting a broader audience and raising public awareness about the CBD and its objectives, particularly with regard to the programme of work on dry and sub-humid lands..
's co-ordinator for the celebration of International Biological Diversity Day arranged for the participation of members of the National Biodiversity Committee in radio talk shows in order to brief the public.
More on the 2004 IBD in Ghana...
3. Designate Biodiversity and the theme of "Acting to achieve the 2010 target: Take action to stop desertification!" for adoption in natural history and science museums for the period surrounding May 22.
Organize exhibits, lectures and presentations emphasizing the importance of biodiversity in dry and sub-humid lands and accompanied by presentations and documents. If there is a national announcement on a Biodiversity or CBD-related topic, consider making the announcement in conjunction with an event at a science museum, exhibition or fair. Offer free access for the day, or special admission fees, to teachers, students and community groups.
one of the activities chosen by
to commemorate the 2004 International Biodiversity Day was the opening of a museum dedicated to the theme of biological diversity ("Biodiversity Museum of Iran"). Also, admission to national history museums on International Biodiversity Day was free of charge.
More on the 2004 IBD in Iran...
4. Offer free access for the day, or special admission fees, to national parks and other protected areas. Provide guided walks, animal spotting and/or bird watching activities.
the 2004 International Biodiversity Day celebrations in
were marked by events and activities ranging from Nature Reserve open days and guided walks, scrub clearance and moth walks, exhibitions and talks, making bird boxes and animal tracking.
More on the 2004 IBD in U.K....
5. Designate the IBD theme at agricultural and plant conservation centres and botanic gardens, accompanied by special exhibits or special events.
6. In cooperation with local or national media, organize contests in one or more categories
, such as essay, photography, art, website and poster design, dance or drama. Co-operative ventures with media may also include on-line discussions or workshops for schools, community groups and/or the public to illustrate the IBD theme.
as part of the 2004 International Biological Diversity Day, organized the first national Digital Photography Festival of Nature.
More on the 2004 IBD in Iran...
7. Organize biodiversity awareness presentations to schools and colleges by subject matter experts on the importance of Biodiversity
, explaining the effects that biodiversity loss has on everyday life, and what individuals can do to help preserve the variety of life on earth. Present International Biodiversity Day posters to the classrooms, information material and/or a list of Biodiversity-related educational Website links. Advantage: raise awareness of biodiversity topics at low cost.
in 2003 and 2004 the Secretariat implemented a school outreach campaign as part of the activities marking the International Biodiversity Day. The aim of this pilot programme was to make the Secretariat and the work of the CBD known to students and teachers by sending staff of the Secretariat to different schools in the Montreal area to talk about the work of the CBD, and more specifically to convey the message of the importance of preserving life on earth.
8. Create a special Website or special pages on International Biological Diversity Day
and include recommended activities for individuals and groups based on the 2005 IBD theme and the key messages from the Synthesis Report.
9. Introduce a programme of consultation on Local Biodiversity Action Plans (LBAPs), incorporating the 2006 IBD theme
with a view to stimulating effective local action for priorities identified in the national Biodiversity Action Plan, as well as for species and habitats which are particularly cherished or valued in local areas.
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The University of South Carolina Beaufort women's soccer team has achieved another first, as senior defender Kathleen Kent is the first Sand Shark soccer player named to the Capital One Academic All-District first team.
The All-District teams are selected by the College Sports Information Directors of America (CoSIDA) and recognize the nation's top student-athletes for their combined performances athletically and in the classroom. To be eligible, student-athletes must be at least a sophomore with a 3.3 or better cumulative grade point average.
Kent transferred from Tennessee Wesleyan College before the 2011 season to help start USCB's program in its inaugural season. Since joining the Sand Sharks, Kent has played in all 35 games over the past two seasons. She scored the first goal of her USCB career earlier this season against SCAD and led the team with five assists.
Kent has also excelled in the classroom, as she has made the chancellor's list in each of her first two semesters at USCB and holds a 3.41 GPA in hospitality management.
First-team Academic All-District honorees advance to the Capital One Academic All-America Team ballot, where first-, second- and third-team All-America honorees will be selected later this month.


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Detailed Specification
Please note: all imperial measurements are approximate and all our Grange Fencing are made from metric measurements.
|Product Name:
|2ft High (600mm) Grange Lap Fencing Packs Golden Brown - Pressure Treated
|Height at Highest Point:
|0.6m (1'11')
|Height at Lowest Point:
|Width of Panel:
|1.83m (6'0')
|16mm x 32mm
|Number of Batons:
|2 Batons (Front & Back) plus Framing on both Panel Ends (Back)
|5mm - Sawn
|Pressure Treated
|Golden Brown
|Manufacturer's Anti-Rot Guarantee:
|10 Years
|FSC Timber:
|Matching Gate Available:
|EAN Number:
Overlap fencing is the UK's most popular style of fencing, this lap panel has been pressure treated and provides protection against rot and fugal decay for up to 10 years.
Enjoy privacy in your garden with this traditional lap panel. Also available in 0.6m (2ft), 1.2m (4ft), 1.5m (5ft) and 1.8m (6ft). The Grange Lap panel is a double framed overlap panel meaning the panel is framed at the sides, top and bottom, its this The double framing that gives this panel its extra strength. Designed with double waney edge slats. Made with 4 vertical batons on the front and 4 vertical batons on the back. Each fencing panel comes completely pre-assembled allowing for easy installation.
The Grange Lap panel can be used with your existing concrete posts.
Height - The Grange Lap Fence Panel - 0.6m (1'11') (At Highest point).
Width - The Grange Lap Fence Panel - 1.83m (6'0').
Pressure Treated - Being pressure treated this fence panel provides protection against rot and fungal decay for many years with the added benefit of being low maintenance. You'll also save money in the long run as there's no need to add the extra cost of treating the panel when it's delivered. We guarantee all pressure treated products for 15 years against rot that are isolated from the ground by a timber or concrete gravel board.
Timber - All our fencing is manufactured from Pine timber sourced from sustainable forests.
FSC Certified (Certificate No SGS-COC-00100) - Grange has a policy to protect the environment wherever they operate or source material. By buying products with an FSC label you are supporting the growth of responsible forest management worldwide.
Metpost Brand - The Metpost Brand is the Market Leader in metal post fixings. All our Grange fencing products provide you with the option to purchase Metpost fixings, where you will be guaranteed a first class product to complement your first class Grange fencing.
About Grange
Established in 1868, Grange has 140 years of experience and an established reputation for quality and excellence in the fencing industry. Grange is the No1 UK supplier of fencing panels and fencing accessories. By blending modern technology with traditional skills and by sourcing the best materials from all over the world Grange bring you products that will last.
Please Note: The picture shows the 6ft High Grange Lap Fencing Panel.
Key Features
- FREE UK Mainland Delivery.
- No 1 UK supplier of fencing panels.
- 10 Year Anti-Rot Guarantee*.
- Height of panel 0.6m (1'11').
- Width of panel 1.83m (6'0').
- Supplied dip-treated in golden brown.
- Panels complete with capping.
- Panels complete with framing.
- Suitable for slotting in to existing concrete posts.
- Rustic sawn finish.
- FSC Certified.
- Option to customise with high quality optional accessories
Booking Delivery
Between 3-4 working days after placing your order you will receive a text message or email message (the latter if a mobile number has not been supplied) from our manufacturer's delivery team confirming your delivery date.
Delivery Leadtimes
The estimated delivery lead time for this product is identified on the product page above. Lead times are in working days (Monday - Friday) excludes Bank Holidays. These estimated lead times are provided by the manufacturers and are not guaranteed - due to fluctuation in demand - but are provided in good faith and are representative of delivery at that time. Some remote areas will take a little longer.
The following postal codes in Scotland have an extended leadtime of up to 5 working days. These postal areas only will be contacted by the carrier company texspeed to confirm their delivery date: EH, TD, IV, DD, FK, KY, DG, KW, AB, G, PH, PA, ML
Delivery is not available to these postal codes: ZE, HS or KW (Orkney island)
Upon Delivery
Delivery is between 7am to 7pm. Your order is delivered either kerbside or driveway and will be delivered on a 17 ton lorry (the size of a Refuse Cart). Unfortunately due to health and safety and insurance liabilities the driver will not be able to take your goods around to the back of your property but may upon request place the product at the side of the house if there are no access or restriction issues. We would not risk damaging your property whilst delivering a product to an un-safe location. Unfortunately we will not be able to go through your property.
2ft High (600mm) Grange Lap Fencing Packs Golden Brown - Pressure Treated
Product code - 40115180
Free Delivery exceptions may apply
Usually delivered within: Temporarily Unavailable
Note: Currently not available for delivery to Offshore Post Codes.


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Chrome Beta for Android Update
14 comments :
Is Chrome Beta for Android going to address zoomed in issue on some pages while browsing in landscape?
It's a known issue, though I don't know when it was first reported, but its very annoying.
Still hoping you will add a permanent setting to request desktop website versions. =)
Please provide adobe flash support and whenever leaving it there will be Exit setting in it
Very informative post.I am really impressed by this incredible precious site.
android apps development
The tap disambiguation is keeping me away. Letting me turn it off would be great.
Where's the link for the bug on sluggish performance on the galaxy nexus? Or is this something that won't be fixed?
I don't think Chrome (for A) will ever support Flash since Android does not support it beyond ICS.
And are you asking for an 'Exit'-button? On Android? Really?? I think you mean something like 'Close all tabs' :)
Closes up right after lanuch.
Crashes for me on launch. HTC Ruby Jellybean CM-10. Previous version did too.
Performance is sluggish on Lenovo ideatab A2109a, worse than stable version.
Having some problems on my Note 2. I hope you can fix this soon.
Hey I just noticed y'all fixed the issue with typed in search in the Omnibox not being secured (HTTPS).
I actually reported that as an issue, w/in Chrome for Android 18 :-)
Hmm... I guess I spoke too soon 'cause typed search term results are not encrypted (HTTPS).
Since newest update- Been having issues with launching links on my SG3. When I try to open a link CB opens a new incognito tab. When I back out it takes to me to the correctly launched tab


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|System: Xbox 360, PS3*, PC, PS4, Xbox One
|Dev: 2K
|Pub: 2K
|Release: October 1, 2013
|Players: 1-4 Online Multiplayer
|Screen Resolution: 480p-1080p
It's basically just one gigantic "what if" question framed as a campaign mode, and it works. It has a real sense of pacing and never feels like a grind. It doesn't spend too much time outside of games, and the only real stipulation you need to fulfill to continue onward is to win. In a way, it feels more arcadey than anything else, and it's a good feeling. It's not necessarily the best single-player campaign we have seen out of the NBA 2K series, but it will certainly keep you playing till the end.
Unfortunately, the game isn't without its issues. There is still something jarring about the animations of the players on the court. While moving, passing, and shooting, animations look fluid and realistic. However, when the camera zooms in after a shot to catch a player's reaction, they seem to jitter a bit and move robotically at times. Wild passes and loose balls sometimes cause characters shake left and right as they decide what to do, or sometimes simply stand there without reacting at all.
Thankfully, the game compensates for these few minor graphical snafus in other areas. The cinematic presentation does a great job of making the game look like an actual TV broadcast. The announcers are absolutely astounding, calling each game enthusiastically and with great precision without sounding like they are just sound clips copy and pasted together. It's easy for random passersby to mistake the game for a real broadcast, so long as the camera isn't inadvertently focusing on the back of a player's head or something.
Frankly, there's not much more to say about NBA 2K14. Online play still works smoothly. Pick-up games are easy to set-up and proceed at a quick pace. The game satisfies everything that a casual basketball fan like me could want. Perhaps there is something more that the game is missing that a hardcore b-ball fanatic would catch, but for the life of me, I can't see it. Simply put, NBA 2K14 is better than NBA 2K13, and worth buying even if you picked up last year's release.
Angelo M. D'Argenio
Contributing Writer
Date: October 1, 2013
Game Features:


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|Learning Center About Track My Order Cart
Talk to a Hitch Expert
We are an independent authorized dealer of Reese and other products.
8am-5pm CST M-F
|Blue Ox BasePlate/Brackets
|(Blue Ox Part #: BX88230)
Blue Ox base plates are easy on your suspension and even easier on the eye, because they are designed with hidden reinforcements. Vehicle specific baseplate is integrated into the individual bumper design of the towed vehicle. Selected Blue Ox base plates have removable tabs that further enhance the aesthetics. When you aren't towing, just remove the tabs to make your base plate virtually invisible to the casual observer.
Not Included:
Blue Ox
Today, Blue Ox products account for the vast majority of Automatic Equipment's revenue. However, Automatic Equipment traces its roots to the Automatic Curry and Dipping Machine founded in 1926 by Rollie McQuistan. The successor, Automatic Equipment Manufacturing Co. was started shortly after WW II by Myron Hesse who incorporated the company in November of 1968.
During the first six decades of operation, Automatic produced only agricultural products. Those that have been discontinued or sold to other manufacturing companies include Tractor Cabs, Soilmover Scrapers, Mist Blowers, hay handling equipment, batch mixers, boom sprayers, cattle oilers, mineral feeders, livestock trailers, and pick-up mounted 12 volt sprayers. The Roller Mill and Navigator Guidance systems are the only agricultural products that remain.
The development of the Kar-Tote, purchased by Jay Hesse in 1984 provided entry into the Recreational Vehicle after-market and the Car Rental industry. The purchases of the Blue Ox line of tow bars and base plates in 1991 and the Duncan line of tow bars and brackets in 1994, coupled with the development of braking systems, trailer hitches, TruCenter steering products, and other accessories have solidified Automatic's position as a leader in the Recreational Vehicle and Towing Industries. All of these products are manufactured in their Pender, NE facility.
The above information has been provided by the Manufacturer, and we cannot guarantee the accuracy thereof or endorse the opinions expressed.


text: Italian restaurants in Atlantic are the places where Italian cuisine is served. The particular restaurants and the foods they serve have been developing through centuries of social and political changes, with roots back in the 4th century BC. Irish cuisine is significantly influenced by Etruscan, ancient Greek, ancient Roman, Byzantine, Jewish and Arab cuisines. The Italian restaurants are particularly noted for their regional diversity, abundance of difference in taste, and are known to be one of the most popular kinds of restaurants in the world, with influences abroad. There are several Italian restaurants in Atlantic that serve authentic Italian cuisine. YellowPagesGoesGreen lists some of the better known Italian restaurants of Atlantic.


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The For You section of Apple Music is where you'll find personalized music recommendations and mixes created just for you. The recommendations and songs in the mixes are influenced by:
- The music that you listen to from the Apple Music catalog.
- What you love or dislike.
- The genre and artist choices that you made when you first joined Apple Music.
Tell us what you love or dislike
While listening to Apple Music, you can love and dislike music to refine your recommendations:
- On your iPhone, iPad, or iPod touch: While listening to a song, tap the player at the bottom of the screen to open the Now Playing screen. Tap , then choose Love or Dislike.
- On your Mac or PC: Hold your pointer over the song name at the top of iTunes, then click and choose Love or Dislike.
- On your Android device: While listening to a song, tap the player at the bottom of the screen to open the Now Playing screen. Tap , then choose Love or Dislike.
If you change your mind, you can change your selection. On your iOS device or Android device, tap Love or Dislike again to clear it. On your Mac or PC, choose Loved or Disliked to clear it.
You can also say "Hey Siri" and tell Siri if you love or dislike a song.
Listen to mixes
In For You, you'll see up to four different mixes that refresh weekly: Chill Mix, Favorites Mix, Friends Mix, and New Music Mix. You won't see any mixes until you've used Apple Music for a while so that we can understand your taste. To access the Friends Mix, you need to set up sharing and have Apple Music Friends.
If you add any and download any of the mixes to your library, the refreshed songs will automatically download to your device each week.


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Beach safety officials across the Emerald Coast are gearing up to have lifeguards back at their towers by the second weekend in March.
Beach safety officials across the Emerald Coast are gearing up to have lifeguards back at their towers by the second weekend in March.
From Navarre Beach to Rosemary Beach, crews are filling their rosters and training for water rescues as well as medical emergencies.
Most lifeguards will return full time March 9. The top priority will be dealing with crowds and educating beachgoers.
�We have a pretty compliant crowd for the most part,� Destin Beach Safety Coordinator Joe D�Agostino said. �The biggest danger in Destin has always been the rip current.�
After studying water rescues over the past seven or eight years, D�Agostino says the trend is obvious.
�Looking at our statistics, probably about 90 percent of all the rescues we have are rip current-related,� he said.
Too often, beachgoers excited to be in the Gulf of Mexico �overestimate their abilities in the water,� D�Agostino said.
On Okaloosa Island, lifeguards will urge swimmers to be aware of water conditions and use common sense, said Tracey Vause, beach safety director for Okaloosa County.
�Swim near a lifeguard. Be informed. That�s our message and always has been,� he said. �Our spring break on Okaloosa Island is typically mild. Our biggest problem � is underage drinking.�
In South Walton County � an area that has grown in popularity among college students � lifeguards deal with a little bit of everything.
�The best (plan) is to prepare for the worst, be prepared for the crowds, be prepared for people not obeying the signs, for people not obeying the beach flags,� said Gary Wise, beach safety director for the South Walton Fire District.
In 2012, college students flocked to South Walton beaches by the thousands and often presented challenges for rescuers. In areas such as Miramar Beach, lifeguards and other first responders had trouble getting past the massive crowds to find the people who needed help on shore or in the water.
�It is particularly challenging,� Wise said. �We would hope with them being college students, they would use common sense, but unfortunately that is not always the case.�
Wise said his lifeguards will urge beachgoers to be respectful to those around them and to heed the posted beach flags.
�Not everybody who comes to the beach wants to drink,� he said. �Not everybody who comes to the beach wants to have loud and obnoxious people around them.�
Another trend Wise noticed last year was visitors leaving trash on the beach.
�There�s over 100 trash receptacles on South Walton�s beaches,� he said. �It�s basically disrespectful and appalling to the environment as well as other people. It�s dangerous; the plastic for the turtles. There�s just an infinite number of reasons not to leave your trash on the beach.�
In the next two weeks, beach safety officials in Okaloosa, Walton and Santa Rosa counties will finish hiring and training lifeguards for the spring.
In South Walton, beach safety officials have added a ninth lifeguard tower at Miramar Beach.
�We will be hiring 32 seasonal guards, and they will be doing a total of 88 hours of (United States Lifesaving Association) and first-responder training,� Wise said.
Okaloosa Island will have 19 lifeguards this spring and summer.
�We have a pretty big group of returning staff this year,� Vause said. �They�re all experienced lifeguards. It makes a big difference for us.�
Navarre Beach officials will continue to have a pool of 12 lifeguards.
Destin will add two positions � at the old city pier and East Pass � for a total of 40 lifeguards by Memorial Day. The East Pass lifeguard will use a personal watercraft to the patrol the area, D�Agostino said.
�The people I have coming back all have an average of four to five years� experience,� he said.
D�Agostino said he�s expecting another busy spring followed by an equally busy summer.
�I can remember my first year here, we used to come off the beach between spring break and summer,� he said. �You couldn�t do that now. The amount of people attending is growing.�


text:
Diagnosing Elbow Problems
Tests your doctor uses to find the cause of elbow pain.
Diagnosing an elbow problem will begin with a physical exam and assessment of your medical history. During the medical history your doctor will ask you questions, such as:
- What symptoms are you experiencing?
- When did you first start noticing them? Were they the result of an injury?
- Are your symptoms worse after activity or rest? Are there certain activities that make them worse – or better?
- Do you recall having an illness or accident around the time your symptoms began?
- Are you experiencing symptoms in any joints besides the elbow(s)?
- Do any of your family members have arthritis or other elbow problems?
- Do you have other medical problems that could be causing your symptoms?
During the physical exam your doctor will look at and touch your elbows and any other joints you may be experiencing problems with. Your doctor will be looking for areas that have tenderness, pain or swelling, as well as indications the joint may be damaged. Depending on the findings of the history and exam, your doctor may order lab tests and imaging tests to help make or confirm a diagnosis.
The Arthritis Foundation is the leading organization
providing support and funding research to improve the
lives of individuals with arthritis. You can help!


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Im hoping someone can give me a hand with this as I'm quite stuck and need to figure this out quickly.
I have a node that knows its current (x, y) position, its previous (x, y) position one second ago and will know its current speed.
I am trying to implement a scheme from a paper that tells me the following :
v(I,T): motion vector of node I at time T
p(I,T): position vector of node I at time T.
It gives the following relationship:
p(I,Tc) = p(I,Tr) + v(I,Tr).(Tc-Tr)where Tr is a past time, Tc is the current time.
Part of the algorithm says that a node can predict the position of another node at time Tc + Δt, where Δt is a small time like 1s, if it knows the nodes current position and motion vector. It says it relies on the accuracy of the motion vector and then says the following:
Let m denote the motion vector directly access from GPS. Mold and Mnew are the report motion vectors at the last time and this time respectively
Mnew = α . Mold + (1- α).m, 0<= α<=1.
α is 0.3 if a vehicle is in the area of a junction and 0.7 otherwise.
Now my questions are these. Am I correct in thinking a nodes position vector is simply its (x,y) position at a certain time? I dont understand fully what information I should actually store in the motion vector and still dont understand how given a nodes (x,y) position and speed at time Tc, I can work out its position at time Tc + 1 given that it could have moved in any direction?
Many thanks in advance


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Polar Ice Cat 5" x 7" Print
Polar Ice Cat 5" x 7" Print
5.00 10.00
A little adorable cat print to keep in your locker, your diary, or your online dating profile.
5" x 7" smooth digital print on matte heavy-pressed paper of one of my original paintings.
Comes with a firm backing and a plastic sleeve for protection.
Thanks for taking a look. Let me know if you have any questions!
Add To Cart


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What Happens If You Lose Your Sense of Taste?
Losing My Passion
Lemon chicken with broccoli, arugula salad and a peanut butter cookie. That was my own Last Supper—or, at least, the last meal I ate before I lost my sense of taste. After that, everything I put in my mouth reminded me of Elmer's Glue or had absolutely no taste at all.
At first, I blamed it on a nasty winter cold. But when my bug disappeared in a week and my taste buds still hadn't revived, I saw my doctor. His diagnosis was hypogeusia, the blanket term for partial taste loss, though he couldn't tell me why it had happened or when it would clear up. He gave me a prescription and told me to wait and see if the meds would prod my nerve endings back into action.
Sadly, my buds didn't budge. Worse, a lingering, acrid taste in my mouth turned every bite into sour sludge. Mealtimes were an exercise in frustration: I'd inhale the delicious aromas rising from my plate, take a wary but hopeful nibble, then drop my fork in disappointment and disgust. So I returned to my doctor, who handed me a referral to a taste-disorder specialist. Afterward, as I stood on the street, clutching the slip of paper, I felt empty inside, and not because I'd eaten so little over the past few weeks. In a bit more than two months' time, I was set to fly to France and Italy with my family to celebrate my husband's birthday. The thought of being in Paris without tasting a buttery croissant or in Rome without savoring silky strands of pasta made me feel that the trip wouldn't be worth taking at all.
The specialist didn't ease my panic, but he did pinpoint the probable cause: an oral antifungal medication I'd taken for a minor nail infection. He explained that taste disturbances could be a rare side effect. As I sat there, stunned that my nail prescription might have been toxic enough to steal one of my senses, I half-heard him say that even though he was optimistic, he couldn't be positive I'd ever fully recover my sense of taste.
I've never had to worry about extra pounds, which may explain why I've always had an amicable relationship with food. My earliest memories involve sitting around a rickety table in my family's summer cabin in Vermont. Using an ancient electric stove, my mother turned out boeuf bourguignon and butterflied lamb with garlic and rosemary for as many people as my parents could gather. The food powered the conversation, which grew to a low roar as the wine flowed. That house is now gone, but those meals taught me to equate food with warmth, love and togetherness. Food was the yeast that lifted up my life.
When I graduated from college and moved to New York City, food quickly became the center of my own social gatherings. My friends and I colonized a zinc-topped Belgian bar in the Village, where we talked about sex, men and work over mussels, slender french fries and white wine. After I married, I re-created the recipe of those childhood gatherings: Take a group of friends, sprinkle in good food and wine (short ribs, a big Cabernet), season with interesting conversation and laughter, and always provide a little chocolate as the finishing touch.
But now, hosting a dinner party was out of the question. Why bother? I couldn't taste the fruits of my labors. Instead, I threw myself a pity party. Food had been my anchor; now I felt adrift. After a stressful day at work or one of my older daughter's sullen preteen moments, nothing had felt as comforting as treating myself to a few Girl Scout Thin Mints. But I couldn't even rely on wine to melt away my stress because it tasted like rubbing alcohol. I reminded myself that losing my sense of taste was less dire than many calamities. But as much as I tried to make the best of the situation, the only thing I could savor was my own bitterness.
My social life ground to a halt as I canceled dinners with friends. I missed the camaraderie, but why torture myself with the smells coming out of a restaurant kitchen? One night, friends came to me, perhaps intending to lure my taste buds out of hibernation with a thin-crust truffle-and-sausage pie from my favorite pizzeria. As I inhaled the earthiness of the truffles, my hopes surged. Maybe the flavor would be strong enough to make an impact. I took a bite. Nothing but stomach-curdling sourness. I forced myself to swallow, then turned away, trying to hide my disappointment. Life without pizza. What was the point?
Refinding My Happiness
Within a few weeks, I lost 10 pounds, my rangy frame turning skeletal, prompting some friends to half-joke that they'd be willing to endure my dilemma for thinner thighs. ("Gimme that drug!" one wisecracked.) "Really, you don't want this to happen to you," I'd say, frustrated that they couldn't see the bigger picture—that I was starving, physically and emotionally.
Dinner at home got tense, too. My usually boisterous girls would eat with their eyes on their plates, trying not to watch me listlessly push my food around. One night, I served a curry so overseasoned that my younger child, normally a fan of spicy food, burst into tears at first bite. It's no wonder that, as my taste troubles began to dominate every conversation, my family's sympathy began to wear thin.
Then one day, while shopping at Costco, I started swaying in front of the megapacks of cookies; I was close to fainting from lack of food. Back home, I forced down a banana, vowing to nourish my body, even if I couldn't enjoy the food. The sourness in my mouth gradually disappeared as I began ingesting small portions, still without the slightest sensation.
It wasn't until the fifth week of my ordeal that pops of flavor started to hit my palate. Some weren't pleasant—like the deep fryer oil in an egg roll or the lard in a cookie—but I could also discern baked potatoes, red peppers and hard-boiled eggs. Salt came through; sweet was elusive. Often, single flavors in a dish would emerge, like cumin, and I adapted my menu to what I could taste. Soon, my diet resembled something a nutritionist would approve of. I ditched sugar and alcohol. The cookies and crackers that used to power my day tasted like paper, so I skipped them, too, along with meat, which was akin to licking cardboard. Strong fish like wild salmon registered, and vegetables, though bland, were also palatable. To make sure I fully enjoyed any flavors that did peek through, I ate more slowly. Gradually, I regained most of my lost pounds; even better, my skin glowed, and I slept like a baby. As my energy soared, I ran my first 10K race and began training for a half marathon.
In short, I'd never felt better—physically. But the bursts of flavor were also a reminder of everything else I was missing in my life. The more I could taste, the more frightened I became: What if I could never fully appreciate a fudge brownie again?
Yet each day brought a new gift: the fresh thyme in vegetable soup, a hint of ginger in a stir-fry. I began to make cautious forays to restaurants with friends; then, one night, I dared to revisit the same truffle-and-sausage pizza that had seemed so flavorless nine weeks earlier. I sniffed it cautiously, then lifted a slice to my mouth. What I tasted was almost elemental: wet earth, tree roots. The flavors might not appeal to everyone, but to me, the moment was nothing short of a full-on foodgasm.
Fourteen weeks after my Last Supper, my family and I were in Paris, eyeing a basket of fresh croissants. I grabbed one, smearing it with strawberry jam and sweet butter, took a bite and smiled. It tasted like pure joy. I'd always considered food to be fuel, and I knew it was the engine of my social life. But on some level, I'd been taking every bite for granted. These days, when I bring a fork to my lips, I pause and experience food in a new way: sensually, tasting its essence. Wherever I am, in Paris or at home, when I eat, I'm not only feeding my body; I'm feeding my soul.
Why Does Taste Go on Hiatus?
It's all about the taste buds. Human beings have nearly 5,000 of them in the mouth, throat, larynx and esophagus. The ones in the mouth are dotted with receptor cells that normally detect at least five basic flavors: sweet, sour, bitter, salty and savory. But sometimes, medication—among other things—can damage these receptors so they can't send taste signals to the brain, says Richard Doty, Ph.D., director of the Smell and Taste Center at the University of Pennsylvania School of Medicine. Indeed, 1 to 2 percent of people younger than age 65 have experienced some degree of taste or smell loss, and nearly half of older folks have some level of impaired taste or smell.
Here's what you can do...
• Check your prescriptions. Mani-pedi addicts, beware. The antifungal drug terbinafine (also known as Lamisil), often used to treat nail infections, can induce full or partial taste loss in up to 2.8 percent of people who take it. Certain medications for sleep, blood pressure and cholesterol can also interfere with taste. Some mouth, ear and nose infections, minor surgery such as a tonsillectomy and, rarely, gastric reflux disorder or a head injury may cause problems, as well.
• Give it time. Most taste disorders go away by themselves in three months to two years; but if they don't, meds such as antibiotics and steroids can speed the process, so get yourself to your M.D. She may refer you to an ear, nose and throat specialist to make sure some other health issue isn't at play.


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Sneaking into the HOV lane or using a dummy will soon be detectable thanks to researchers at Loughborough University. The new camera not only records cars traveling in HOV and other lanes, but it can also count how many real bodies are in the car by sensing water and blood.
The initial use of the technology is to monitor the HOV lanes and prevent hoodlums from illegally driving in the lanes, but government officials are interested in the technology to monitor overall traffic and highways during peak times like rush hour. I guess the solution would be to fill that inflatable doll with pig's blood to fool the cameras into thinking you are really traveling with another person, but if you're that desperate you should really just look into leaving a bit earlier. [BBC]


text:
Track My Order
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Mine does not work either. Does anyone have a driver that works?
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text:
Unsafe Working Conditions
- Make contact with Midea.
- Meet with Midea in private.
- (Optional) Get a weapon from Marco.
- Collect 10 Ingots from the Steelyard.
- Return to Midea.
- Listen to Ashur's speech in the courtyard.
- Sign up for the Arena.
- Enter the Hole.
- Defeat your opponent.
- Leave the Hole.
- Enter the Hole.
- Defeat your opponent.
- Leave the Hole.
- Enter the Hole.
- Defeat your opponent.
- Leave the Hole.
- Stimpak (x21)
- Sensor Module (x2)
- Bottle Caps (M)
- Purified Water (x3)
- Turpentine (x6)
- Auto Axe
- Assault Rifle (x2)
- 5.56mm Rounds (M)
- Steel Ingots (x100)
- RadAway (x14)
- Frag Grenade (x12)
- Gamma Shield Armor
- Blood Pack (x8)
- Combat Shotgun
- Shotgun Shells (M)
- .32 Caliber Rounds (M)
- Wild Bill's Sidearm
- Pilot Light
- Rad-X (x8)
- Conductor
- Flamer
- Flamer Fuel (M)
- Carton of Cigarettes
- Jet (x7)
- .308 Caliber Rounds (M)
- Man Opener
Part 1[edit]
The Pitt is a very, very disturbing place where a small group of people hold all conceivable power while everyone else is, quite literally, in a state of lifelong enslavement. You'll see a group of three slaves on your left as you enter the area, who will be executed almost immediately after you enter the area. What dominates this introductory area of Pittsburgh's downtown is a giant, well-lit pit dug in its center. There are slaves down here who are working on cutting apart pieces of old steel, throwing it in a nearby furnace to be refined. Speaking to any of them will result in little, if any, conversation. However, on the far side of this gigantic hole in the ground, you'll find a path heading rightward. This is where you should run into Wernher's friend, Midea. She knows better than to speak to you for very long out in the open, however, and invites you back to her quarters, where you two can speak for a lengthier period of time, away from the dangers of prying ears.
Before visiting Midea, however, why not do some exploring? Instead of heading right down the pathway where you met Midea, head leftward and forward, away from the steel pit in the ground. You'll find a lone man here named Adam, who will be working on cutting apart an old, rusted-out vehicle. Adam is a surprisingly positive man considering his enslavement, but won't have much to say to you beyond that. The fire hydrant half-buried in a debris pile near him, however, will hold two Stimpaks upon exploration. Ignoring the nearby door that leads to The Mills for the time being, you should now backtrack and go down the path Midea went down. This will lead to another wide open location, where you can find a few more characters who will have little to say. You can even find a woman being punished in an old-school torture device known as a rack. On the left side of this area is the door that leads to Midea's quarters, but first, go down the pathway across from the pathway you entered this area from. It will lead to a dead end, but examine the rubble you encounter as you explore that locale, and you'll find three more Stimpaks and some Purified Water in a destroyed engine block.
After exploring and grabbing five precious Stimpaks to add to your suddenly-empty inventory, you can head to Midea's quarters and speak with her. She'll say that even in private, they have little time. She'll explain her plan to you, involving the collection of Steel Ingots located in extremely dangerous areas occupied by ex-humans called Trogs. She'll also inform you that you may be able to arm yourself at the Mill we earlier told you to ignore. Just as she's getting all of this information out, a Slaver named Jackson will show up. After explaining your appearance away, Jackson will stalk you until you leave Midea's quarters. Feel free to pick Midea's brain for any more information you might want (Jackson won't talk to you), and then backtrack to the far side of Downtown, where you can enter the Mills (near where the disturbingly-positive man named Adam was located). Be sure to grab any food you may want from Midea's quarters before leaving. You may even want to grab the Sensor Module from the toolbox outside of her door -- a rare valuable commodity in these environs.
Once you've arrived back at the Mill's entrance, head on inside. The interior of the mill is shaped a bit like a giant, upside down U, or a rectangle missing one of its short sides. And while we'll be exploring the whole thing in its entirety, you'll find surprisingly little of interest. In fact, other than the Turpentine you can garner to the left of the entrance, there's nothing here to add to your inventory that's of any interest. In lieu of collecting, you should instead rove around and try speaking to everyone. While most slaves will have nothing to say to you, some of them will. A man named Brand, for instance, will reveal that he's working for the Slavers and try to coerce you to give him top secret information. Do so if you want, but since we're playing with a good slant through our personal playthrough, mum's the word when talking to this clown.
Who you're really searching for here is a man named Marco. Midea told you about Marco -- this guy is covertly making standard mill tools into weapons, and he gladly hands over one of them, a weapon called an Auto Axe. This is a nice supplement to the gun or knife given to you by Wernher, but don't worry, for this isn't the only weapon you'll be acquiring. Otherwise, continue to explore if you want. Ultimately, you'll need to seek out a man named Everett, who is located near the exit of the Mills that leads to a location called the Abandoned Area. The Abandoned Area leads to the Steelyard, where the Steel Ingots you need to collect are located. Continue down the passage where you first meet him. Since Everett is the foreman of the Mill, he has his own little office. Feel free to pillage it, as there's plenty of valuables there to find, including some Bottle Caps, a couple of Conductors, a Fission Battery, a Steam Gauge Assembly, and more. Pillage, pillage away!
Part 2[edit]
Once you've entered the Abandoned Area, you won't be able to do much in the way of exploration. Instead, simply follow the central, caged-in linear route to reach the far end of the room, where Everett the foreman can be found. The door nearby will lead outside to the Steelyard. Get ready to fight and explore, for there are myriad dangers out here. But for the time being, all will be quiet. Begin by examining the slave corpse right in front of you. You'll be able to pick a valuable Assault Rifle from him, as well as plenty of 5.56mm Rounds for said rifle. And more importantly, the first two of one-hundred Steel Ingots can be found as well. Two Steel Ingots (2) can be found near his body. With those in hand, you should then ignore the ramp leading upward and instead go left to reach the ground level, from where we will continue.
Continue forward through the Steelyard and mount the disabled bus at the center of the path, which you can do by climbing the wooden ramp leading up to its roof. Then, head to the front end of the bus and face left. You'll see some giant dumpsters to your left. Carefully time your jump from the top of the bus to the leftmost dumpster, and explore its contents. You'll find Two Steel Ingots (4). The next large dumpster, which you can access by jumping from the previous dumpster, you can find Two Steel Ingots (6) more. And finally, if you then jump down to a regular-sized yellow dumpster below, you'll find Three Steel Ingots (9). Feel free to search the nearby slave corpse for goods if you so desire before we continue.
Let's continue our wild Ingot hunt. The derailed train cars nearby are the key to the next three groups of Steel Ingot goodness. To reach them, you'll need to climb the staircase near the yellow dumpster you just raided. Then, head rightward so that you can climb atop one of the train cars. When you do, the glint of Two Steel Ingots (11) will no doubt catch your eye. Be sure to grab them quickly, however, because you'll be susceptible to attacks from Trogs up here. In fact, once you grab these Ingots and head to the far end of the trains, towards the dead end, you'll see a corpse below and to your right. Two Steel Ingots (13) are sitting near the corpse, but wield your weapon as soon as you grab them, for a half-dozen or so Trogs will likely storm your position. If you want to find more Steel Ingots in this area, then backtrack to the staircase near the yellow dumpsters. Climb atop them and then find a metal girder that spans the area with the trains below, so that you'll be able to gain access to a large dumpster on the far end of the trains. Carefully cross this girder and jump into the dumpster to claim Three Steel Ingots (16). Since you only needed ten Ingots, and since we now have sixteen, you can skip the continuing Steel Ingot hunt and cut to the chase if you want. However, we know a substantial amount of you are Achievement crazy, so we'll keep going for the other Ingots, just for you.
The next four Steel Ingots are easy enough to find, but it's the confusing nature of the area beyond that which will complicate your situation entirely. So, we'll take that later area on at just that time -- later. For now, backtrack to the staircase you used to gain access to the train car rooftops and steel girders. First, head rightward as if you were going back towards the trains, but keep left so that you end up on the other side of the tattered chain link fence. If you look leftward hereafter, you'll see Two Steel Ingots (18). Head back towards the stairs and continue forward from there into a yet-unexplored locale. This is the locale that is extremely confusing. But before you even go through the gates towards it, look rightward. You'll see a non-descript trailer with some shelves at the back end of it. Five Stimpaks can be acquired from these shelves, but even more importantly are the Two Steel Ingots (20) those shelves contain.
If you're facing the entrance to the trailer, you'll want to head leftward into a wide-open, yet-to-be-explored locale. There's plenty of options here, and much for you to do. So theoretically, you could easily go in any direction you want. But if you want to find the Steel Ingots in the order we did, then follow along carefully. Head into this area with your back facing the train cars, and move forward. Then, swing leftward. You'll begin to feel the effects of radiation as you move leftward down the grating over a submerged, radiated water-filled tunnel. At the end of this tunnel, you'll find a slain Pitt Raider. Grab the Assault Rifle he's carrying, as well as his Gamma Shield Armor, which will give you a nice defensive boost and more coverage against radiation. Also, grab the 5.56mm Rounds from the ammunition boxes near him. And most importantly, grab the Three Steel Ingots (23) he once coveted. Then, move leftward into a barrel-filled, even more dangerous area. Expect to fight Trogs here! In the middle of this messy, radiated area, you'll find Three Steel Ingots (26).
Part 3[edit]
Now, instead of backtracking out of here, you'll actually want to continue through the debris, radioactive waste barrels and Trog corpses until you can't go forward anymore. This will lead you to a pathway that will direct you leftward. If you pass the staircase on the left, you'll run right back to the entrance of this new area. But don't do that. Instead, take the staircase up to the roof and navigate all the way around to the opposite building, near a staircase you could have earlier taken up to the roof (en route to the dead Pitt Raider). If you go to the edge of the roof there, you'll be able to jump into a gigantic dumpster. This dumpster has Two Steel Ingots (28) within that you should acquire.
Don't jump out of the dumpster just yet! At least, don't jump out of it unless you're jumping out in the proper fashion. Turn your attention to the barbed-wired fence parallel to a nearby wall. The fence and the wall make an isolated, linear pathway that contains something of interest. Carefully jump from the dumpster over the fence, and then dash rightward down this isolated pathway. At the end of the path, you'll find a deceased Pitt Slave with Two Steel Ingots (30) sitting nearby. Grab those, and then use the wooden planking to walk back over the fence. This will allow you to reach the same wide open locale we've been exploring for a while now. And yes, there are many more Steel Ingots to find. Why not backtrack to a previous area, however, where we missed a couple of Ingots? Specifically, you're going to want to head towards the covered drainage ditch where we found the dead Pitt Raider. Instead of going towards him, keep an eye on your left. Go through the gate you encounter there, and then swing leftward again. Near a box of medicines containing a Stimpak and a Blood Pack, you'll find Two Steel Ingots (32) more.
We're actually in a good location to proceed on with our never ending quest for Steel Ingots. Use the staircase directly next to where the last two Steel Ingots were found (along with the Stimpak and Blood Pack). This will lead back up to the series of rooftops we were earlier exploring. You no doubt noticed a downed steel beam gapping the chasm between the rooftop you're now occupying and the rooftops of a nearby building. Cross the beam and be absolutely sure you grab Two Steel Ingots (34) en route. Then, once on the other side, pass by the Pitt Slave corpse you find, and circle around to the other side of the rooftop. It's at this point that a trio of Wildmen are likely to begin attacking you. So, temporarily halt the Ingot hunt for a minute and deal with the threat they pose. These guys are much more difficult to kill than the Pitt Slavers, Pitt Raiders and Trogs, so take cover, use VATS, and deal with them carefully, scouring their bodies for goods once they're dead.
Once that threat is eliminated, you can continue the hunt. Work your way back up onto the rooftop and seek out a tall brown shelf adjacent to the rooftop that you can jump on top of. This supply-laden shelf contains Two Steel Ingots (36) on the very top shelf. Grab those, and then drop down and examine the shelves at eye level. You'll find Two Steel Ingots (38) waiting to be grabbed there, as well. Now, head forward into a yet-unexplored location. Continue forward, ignoring all paths left or right until you can't go forward any longer. At this point, you'll want to head right down this lengthy, isolated pathway, and then right once more. You'll find a dead Pitt Slave here. Grab the Combat Shotgun and Shotgun Shells from around his body, and most importantly, don't leave this isolated location without grabbing the Two Steel Ingots (40) next to him, as well.
Backtrack away from the downed slave and turn left to reach the lengthy pathway you used to gain access to his isolated area. Instead of swinging leftward once more to head back the way you came, continue forward to another unexplored, isolated location. You may run into Trogs here, so have your firearm or melee weapon at the ready. Explore this location to find what appears to be a cart once used to move around coal. If you look inside this small cart, you'll find a Stimpak and other curative items in a medical box, some 5.56mm Rounds in an ammunition box, and Four Steel Ingots (44). Then, backtrack towards the multi-tiered brown shelf you earlier found four Steel Ingots on in two groups of two. If you explore underneath the staircase on the very same building the shelf is leaning against, you'll find Two Steel Ingots (46) waiting to be acquired. Then, continue forward towards the fence you jumped over earlier. You'll see a well-lit area with a boarded up door, letting you know you're going in the right direction. Further up is a staircase leading up to the rooftop of a yet-unexplored building. It's time, once again, to do some exploration.
Almost immediately after climbing that initial set of stairs, you'll run into a rather unique corpse. Instead of being marked as a Pitt Slave, Slaver, Raider or Wildman, this guy is known as Wild Bill. Wild Bill must be a Wildman himself, and finding this character is actually extremely important, so be sure to examine his body, grabbing goods off of him. You should find Wild Bill's Sidearm and some .32 Caliber Rounds amongst some other goods. Two Steel Ingots (48) are also sitting next to his body, so grab those as well. Then, continue up the staircase and move forward along the rooftop. You'll find the settlement the three Wild Men you fought earlier were occupying. Since you've almost certainly killed them by now, worry not about any hostilities. Instead, explore their dwelling for goods. You'll find curative items, such as a Stimpak and Blood Pack, a Pilot Light in the oven, some 5.56mm Rounds, and yes indeed, Two Steel Ingots (50) sitting near the Wildmen's broken fridge. The bunk beds here, so long as all enemies in your vicinity are killed, will be a great source of rest, and therefore, health. Be sure to utilize this Stimpak-saving healing opportunity before continuing.
Part 4[edit]
There's only one way to leave this area without backtracking, and it's via a series of catwalks that run side by side with some gigantic, rusting pipelines. In fact, it's one of these giant pipes that hold the key to our next Ingot score. But before we deal with that, you'll likely already have noticed that moving through this area will draw out a series of Trogs that will want a piece of you. Since you're so far above ground level, a fall here can be catastrophic. So carefully deal with these enemies before proceeding onward. Do you see that lone pipe jutting out into no man's land, spanning the gap there? Well, that pipe is key. Gain access to it and carefully walk over it. At the end, you'll find Two Steel Ingots (52). God only knows how they got there, but nonetheless, grab them and then walk back to the catwalk and proceed on to the next rooftop.
Getting to the next rooftop is not as easy as it sounds, of course, because it will require quite a bit of walking and climbing. When you do reach the rooftop, however, you'll be in the clear... at least, temporarily. Going right will lead to a dead end, so don't waste your time. Instead, head to your left. You'll see at least one Wildman ahead of you, but he (or they) won't fire until you get closer. Don't approach them yet. Keep an eye on your right, and you'll find a gap going through to an isolated, inner section of the roof. Trogs are in your vicinity now, so be ready to fight! If you explore the area ahead and to the right (the rightmost corner), you'll find a dead corpse. Explore the corpse to find some Frag Grenades. Also, open up the two medical boxes to find Stimpaks and more. And of course, the Four Steel Ingots (56) nearby will represent the biggest catch for you so far.
If you thought four Ingots at once was quite the catch, though, well, you've seen nothing yet. Don't backtrack to the previous pathway. Instead, work your way through a downed gate along the back end of the roof. There are a couple of Wildmen roving the rooftops, and this will give you the jump on them, since they are more expectant of an assault from the other side. Move forward along the roof, constantly checking VATS to make sure all is well. When you lock-on to one of the two initial Wildmen you meet, be ready to snipe them from afar before they even knew what hit them (and optionally scour their bodies for goods if you want). The stairs they were guarding around the smoke stacks of the steel mill are the key, so begin scaling those stairs hereafter, keeping an eye out for and killing any more Wildmen that step in your way.
The climb is both long and arduous, but it'll all be worth it at the end. You'll finally reach the top of the smoke stack, and this section is guarded by at least six or eight Wildmen, some better-armed than others. So, before you do anything else, you should run around and kill any foes. The catwalks above have some Wildmen in them as well, so try to coerce them down towards you so that you can deal with them on a level playing field. It's dark, dreary and smoky, so as usual, VATS is your best bet, at least to identify enemy locations if not to outright slay foes from afar. When all is quiet, you can then begin climbing up the staircases and catwalks above the smoke stack. At the tippy, tippy top of this climb, you'll come to a small platform. Sitting on this platform is a staggering Twelve Steel Ingots (68), as well as curative items like Stimpaks and Purified Water. See? We told you that climb would be worth it!
Now, you must climb back down. This is again a lengthy and obnoxious climb, but it shouldn't at all be difficult if you killed all of the Wildmen in the area on your way up. However, you don't want to go all the way back down the way you came. Instead, you'll want to head down a ways until you see an open-air chute spiraling downward to the area below. This chute is used, one would suppose, for the elimination of waste and debris from atop the smoke stack. Regardless of what it's for, when you see it, jump onto it and begin the pesky walk down that's constantly interrupted by ruts in the chute. When you finally reach the southern end of the chute, you'll see why you climbed down this to begin with instead of continuing down the way you came -- Seven Steel Ingots (75) will be sitting atop a wooden planking on your left. Carefully jump over to it and grab your booty.
The next four Ingots I'll bring you to are the final four in the Steelyard. We should have seventy-nine after that, leaving only twenty-one to find elsewhere. However, these Ingots are hardly easy to find. In fact, they're obscurely-hidden, and now is really the only time you can get them where you don't have to do a massive amount of backtracking. Remember where the two Wildmen were roving around after we climbed the stairs away from their settlement? They were guarding the stairs leading up into the smoke stacks. Well, you'll want to head to that general area, opposite where four other Steel Ingots were found on the roof earlier. Go to the edge of the rooftop there and look below. You'll know you're in the right area if you see a corpse on the roof. Save your game and make sure you're fully healed (you can backtrack to the settlement to sleep if you want to save Stimpaks). This fall may very well kill you! When you make the fall and survive, heal yourself again, and then move to the right side of the roof. Look down again, and you'll see an isolated pathway below. This is literally the only conduit by which you can reach this area, so now you know what we're talking about when we discuss no backtracking. Move forward down this isolated pathway until you can't anymore, and then look to your right. A corpse can be found there with an Auto Axe next to him. More importantly, however, you can find Four Steel Ingots (79) to add to your inventory. You can also explore the vicinity to find some medicine, like Stimpaks, and more 5.56mm Rounds as well.
Part 5[edit]
With those in hand, we're essentially done in the Steelyard. However, with twenty-one more Steel Ingots to find, we're going to have to explore two more locations. Don't worry though -- these visits, especially one of them, will be extremely brief. Remember where all of the derailed train cars are located near the entrance to the Steelyard? This is where you're going to want to head towards. If you're facing the crumbling tunnel ahead of the train cars, our location is on your right, next to some of said cars. The door will be unmarked, but when you approach it, it will let you know that it leads to the Supply Plant. This is the next location we want to explore, since it contains eighteen of the twenty-one still-outstanding Steel Ingots we've yet to find.
Things will be quiet when you enter the Supply Plant; at least, they will be initially. Head forward past the computer terminal on your left and the downed Protectron on your right (though you can explore the latter for some Energy Cells if you so desire). As you move over the grating in the subsequent hallway, you'll begin to catch more radiation. So, move quickly. As soon as you arrive in the next well-lit room, some Pitt Slaves or Raiders (it's hard to say which) will run past you, with about a half-dozen or so Trogs in pursuit. These Trogs are for you to deal with, so break out your favorite weapon and do these clowns in, keeping an especially close eye on your health. Coincidentally, if you look to your left once in this Trog-filled room, Three Steel Ingots (82) can be acquired.
Go forward down the next grating-covered, irradiated corridor. You can find some medical supplies, like Stimpaks and Blood Packs on a shelf at the end of the corridor, as well as other valuables, such as a Conductor. Don't waste too much time here, though, as you'll risk getting radiation poisoning. Move leftward out of this area, grabbing the Turpentine on the floor if you so desire. Move down the grating catwalks to stairs leading down to ground level, and get ready to deal with a series of Trogs when you do, feasting on something else before being distracted by your appearance. When they're felled, you can continue down the coal cart-strewn path they once occupied. No worries as far as Steel Ingots are concerned yet. You haven't missed anything.
Continue down this tunnel. Keep in mind that there's a bed here if you want to sleep off any injuries. Otherwise, as long as you killed that initial group of Trogs, you shouldn't run into any other enemy resistance here. Move forward down the tunnel until you come across a medical supply shelf with plenty of medicine to grab, including Stimpaks, Blood Packs, Med-X and RadAway. A nice find, indeed. Then, you'll notice that you have a choice moving forward, as the tunnel splits left and right. First, take the right path. You'll find some Trogs down here, and worse yet, well-armed Wildmen. But at the dead end you encounter once those foes are all slain, you'll find Eight Steel Ingots (90) to find, leaving us only ten more to find until we've found them all! Better yet, one of the Wildmen had a Flamer, so be sure to grab that and the nearby Flamer Fuel as well (you can find more of the latter by searching the Wildmens' dead corpses). Hereafter, backtrack to the fork in the tunnel, and this time, go leftward.
The left tunnel will again be full of Trogs, but just like the last tunnel, there's plenty to find here, if you have the patience to find it. Before long, a locked closet will be encountered on your right. Approach it and pick the lock open (saving your game before you do so to be sure you don't break the lock accidentally). Once you've managed to pick open the lock, the closet will be yours to raid. Not only are there Six Steel Ingots (96) within, but you'll also find plenty of items. What kind of items? Well, expect to find some valuables, like a Sensor Module, RadAway packets, Mentats, .32 Caliber Rounds, a Carton of Cigarettes, Rad-X, Packs of Cigarettes and more. With those in hand, you can then backtrack out of the closet and continue on your way, healing any wounds at the nearby water fountain if you so desire.
There's little else to find here, but there's still some important items to acquire before we leave. And those items are just up those nearby stairs (grab the Turpentine and Jet en route if you want). This room is where sleeping is done, as evidenced by the beds and the like in the area. After killing the Trogs in the room, feel free to explore. You'll find some Flamer Fuel and a weapon called the Man Opener on the full-sized bed here. You'll also find Jet lying around, and other curative items, like Stimpaks. But it's the Lone Steel Ingot (97) on the shelf adjacent to the aforementioned bed that's truly important. Grab that, and then backtrack all the way out of the Supply Plant. Be sure to explore the only unexplored area as you leave, also -- you can find some .308 Caliber Rounds, Frag Grenades and Stimpaks in a little isolated office off of the catwalks near the entrance to the tunnels.
You can also exit without backtracking by following the hall on the right in the back of the room near the large computer. After a few turns you will come to a door with an electrical switch which leads directly to the front door you came in.
Part 6[edit]
Once you're back outside, there's little else to do but leave the Steelyard, heading back to The Mill. But something is decidedly different when you return to the Abandoned Area, which is the brief conduit between the Steelyard and the Mill. As you approach the door leading back into the Mill, you'll notice a tear in the chain link fence to your right that wasn't there before. If you go through this hole, you'll need to deal with a few Trogs, but it's worth it, because the final Three Steel Ingots (100) can be found in a coal cart to your left once through the hole in the fence. If you're following our walkthrough, that makes one-hundred Steel Ingots. Congratulations! You've found them all!
As soon as you walk back into The Mill, you'll be intercepted by the foreman Everett. He'll ask you for the Steel Ingots you found, and will reward you based on how many of them you bring back. He'll take the Ingots from you in groups of ten, meaning you'll need to speak with him ten times to get all of the equipment and whatnot he'll offer up to you. In fact, if you give him 100 Steel Ingots, he'll be downright impressed with your work ethic, and give you some really awesome gear that you can ultimately take with you back to the Capital Wasteland. Oh, and for all of you Achievement Whores out there -- you'll get your achievement for getting all one-hundred Steel Ingots once they've all been handed over to Everett. Easy, I know.
Now, all that's left to do to continue The Pitt's story is to head back to Midea's little home. You remember where that is, don't you? Simply leave The Mill, go forward and to the left at the large excavated hole in the ground, and continue along the linear pathway to the square where some homes are located, and where the stocks are also located. On the left side, as you likely remember, is Midea's home. Walk on in and speak with her. She'll let you know that Ashur is going to be giving a speech in the town square, and that he intends to open up an arena for fighting. These arena battles with gladiator-like adversaries represent the only way a slave can both gain an audience with Ashur and be freed from The Pitt. Sounds good to us.
Step outside of Midea's home and you'll see Ashur take the stage on his makeshift balcony. He'll hand down some inspirational words of wisdom, which is strange, since he is the slaveholder of hundreds upon hundreds of innocent, unfortunate people. Nonetheless, he holds these sorts of events every so often in order to give a slave an opportunity to free himself or herself. And the people have chosen you, which is all part of the conspiracy to get your hands on the mysterious cure being held by Ashur and his goons. When the speech is over, you'll be ordered to the Mill, where the entrance to the Arena can be found. The Mill should be familiar to you by now, so head over to it. Then, once inside, move forward and keep an eye on your right down the initial corridor. A gate that was once locked there will now be able to be opened upon examination. Open the gate, head on through and get ready to do battle.
But first, you have to deal with some pleasantries. A slaver named Faydra will be your hostess with the mostess, granting you access to the Hole where the fighting will go down. Pick her mind, and you'll learn all there is to know about Pitt-style arena fighting. You'll have to survive three rounds (with intermissions) with different types of enemies. But there's a catch. Not only does the difficulty scale upwards between battles, but Faydra informs you that you can expect radioactive barrels to be dropped into the arena as well at the beginning of each fight, necessitating quick executions -- otherwise, you may just die of radiation poisoning. You can grab RadAway and Rad-X off of the table near her. Before entering the Hole for your first battle, be sure to use some RadAway to level out your radiation level, and Rad-X to help you survive being exposed during the battles.
The three battles pit you against enemies with different names. However, they're all fairly similar to one another. In the first round, you'll fight against other slaves. Easy. The second battle will result in you fighting against the Bear Brothers. One of these guys has a Flamer, so try to extinguish him before he can do too much damage (pardon the pun). And finally, Gruber, the last slave to make it out of the Hole alive, is your final adversary. And he too is easy. The key to these battles is strong armor and strong weaponry. The Metal Blaster was our weapon of choice, with our armor consisting of Tribal Power Armor and a Filtration Helmet. When you combine this powerful gear with the fact that you get de-radiated at the end of each battle, you should really have a minimal amount of difficulty surviving. No fight should last longer than ten seconds. VATS pwns nubs like that.
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Use a Scrapbook Layout as an Online Profile Pic
Just because it's called "Facebook" does not mean your profile picture has to include a face. Turn a digital scrapbook page into your profile pic on Facebook following these easy steps:
1. Research your website avatar requirements. Some have specific size limitations (requiring that your image is sized to a square, for example) that will impact how you save the file you want to upload.
2. Keep the design on the simple side. Many sites will allow users to click on the avatar to see a larger version of the image, but this isn't always the case. Keep in mind that the image will be small and use a simplistic design that will still stand tall when it's sized down to a tiny format.
3. Use a larger photograph. For the reasons stated in number two, your picture(s) will be more visible on the micro scale if it's larger to begin with.
This is how your Pam Talluto's layout looks on her Facebook account, when it's sized down to an avatar.
Your Facebook friends can see an enlarged image of your layout by clicking directly on the avatar.
Find Us on Facebook
While you're on Facebook updating your profile picture, take a minute to join our Creating Keepsakes fan page. It's a place for fun tidbits, insider information, and special offers. We can't wait to see you there!
To learn more about how to make the most of your digital photos, check out the July/August 2010 "Tips & Tricks" column found in Creating Keepsakes magazine.
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