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China appoints head of top political advisory body
BEIJING (AP) — China took another step toward completing its leadership handover Monday with the appointment of an official best known for his communist pedigree to head a top government advisory body.
Yu Zhengsheng was selected by a vote of 2,188 to 4 to head the Chinese People's Political Consultative Conference, a companion body to the country's rubber-stamp legislature. There was no other candidate in the CPPCC vote.
Yu's selection is the latest step in China's once-a-decade political transition and kicks off a week of formal government leadership changes that were foreshadowed by promotions at the Communist Party's congress in November. In China, the party is the pre-eminent political power and top government posts are held by its leaders.
Yu was among seven leaders who ascended to the party's top inner circle at the November conclave which also anointed Xi Jinping as general secretary. Yu is ranked fourth in the party.
The governor of the People's Bank of China, Zhou Xiaochuan, was named one of the vice chairmen of the advisory body, suggesting that he might be preparing to leave the central bank after 11 years at the helm.
This week, the largely ceremonial legislature known as the National People's Congress will finalize the transition and approve appointments to top government posts: Xi is certain to succeed Hu Jintao as president while Li Keqiang, the party's No. 2, is to be named premier, in charge of the Cabinet.
When fully installed into government posts, Xi's administration will confront domestic challenges that include public anger over official corruption that pervades all levels of society, and the degradation of the country's water, air and soil that has resulted from decades of rapid economic growth. A rising middle class, empowered by social networking technology, is increasingly vocal about its demands for change and willing to organize demonstrations to that effect.
Yu, 67, was Communist Party chief in the financial hub of Shanghai until shortly after his latest party promotion. He held the post of construction minister in the 1990s, when China suffered a series of building collapses that prompted the party to launch a campaign to improve construction safety.
A missile engineer by training, Yu is best known for his status as a "princeling" — the label assigned to the politically influential sons and daughters of leaders who struggled alongside Mao Zedong in the early years of the communist state. Yu's father was the ex-husband of a woman who later married Mao.
His family history has been problematic, however: His brother, an official in the Ministry of State Security, China's secret police, defected to the United States in the mid-1980s. Yu's connections to patriarch Deng Xiaoping's family are believed to have kept him in the running for promotion to the apex of power.
Yu now heads a 2,200-plus advisory body made up of carefully selected entrepreneurs, intellectuals, religious clerics and celebrities. The group has no real power but in recent years has become more important as representatives have used the platform to advocate for hot-button issues of public concern such as food safety, pollution and land seizures.
In one of the session's more interesting vote counts, scandal-tainted politician Ling Jihua, formerly a top aide of President Hu's, was among a few who received more than just a handful of opposing votes. Ninety ballots were cast against his appointment as one of the vice chairmen, though he got through anyway with more than 2,000 votes in his favor.
The votes against Ling could be a sign of damage to his reputation caused by reports of a lurid scandal involving his son, who apparently died after crashing in a speeding Ferrari while playing some kind of high-speed sex game a year ago in Beijing.
Copyright 2013 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Hello folks,
I am working on JSF2.0 and was reading about validations, my focus is to get the generic validation for my application so i came across JSR-303 validation so called Hibernate Validation too.
I want to know if there is someone who has some knowledge of JSR-303 validation so that i could ask for some concepts regarding it. I am hoping to get help from such a huge community.
Also, i didn't make any double post . Don't worry, i know the rules very well. Well, i didn't find any sense to make a double post as i can hope that i will get help from this community.

subset: commoncrawl


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American Standard Stratocaster
First introduced in 1954, the Fender Stratocaster was quickly embraced by guitarists for its stunning design, ease of playability, and wide variety of tones available from its three single-coil pickups. It is now recognized as one of the most popular solidbody electric guitar models in history, having been played by such icons as Buddy Holly, Jimi Hendrix and Stevie Ray Vaughn. It has been in continuous production since its introduction, and just keeps getting better with age, as can be seen in the current line of American Standard Stratocaster models.
The first Strats featured a 2-color sunburst finish on a solid ash body, with deep contours and double cutaways, for maximum player comfort and excellent access to the upper frets. Loaded with three single-coil pickups, an innovative synchronized tremolo whammy bar system and three-position pickup selector switch, the Strat became a favorite among players in styles ranging from country to R&B, from surf to the newly-emerging rock n' roll. Over the years, a variety of options and design changes have been made available, from the now-standard 5-position selector switch to the inclusion of dual-coil humbucking pickups on some models, which deliver a deeper, richer tone that is less susceptible to stray electrical interference from poorly shielded appliances near the guitar.
The new American Standard Stratocaster carries on in the classic tradition, featuring all the essential Strat elements, but upgraded with Fender Custom Shop Fat 50s pickups for a beefier tone, and aged plastic parts like the selector tip and control knobs, for a bit more of that vintage vibe. The neck is a modern C-shape, with hand-rolled fingerboard edges, 22 medium-jumbo frets and a satin finish on the back for smooth playability. Fretboards are maple or rosewood. Other features include a thinner undercoat and urethane finish on the solid alder body for improved resonance, and an American 2-point tremolo, with copper-infused bridge block for increased mass and enhanced tone. Humbucker-equipped models feature a Diamondback dual-coil pickup in the bridge position. Available in a variety of colors, ranging from classic black to Olympic white, or Jade Pearl Metallic, Candy Cola, or the ever-popular 3-tone Sunburst, these axes look as great as they sound, and come with a Fender SKB hardshell case, guitar cable, strap and polishing cloth, to keep them looking sharp. And if that isn't enough, they are all crafted right here in the good ol' USA, just like those first iconic Strats that started it all. These are the latest in a long line of classic Fender axes. Grab one today, and continue the tradition!
Our product catalog varies by country due to manufacturer restrictions. If you change the Ship-To country, some or all of the items in your cart may not ship to the new destination.


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Got Did Up: Girls Start Swinging On A Dude In The Crowd For No Apparent Reason, At A Jim Jomes Performance! "The Girls Is Phuckin Him Up Right Now"
Posted by @Mahad_worldstar
Please click the "Report" button below if the video on this page is not working properly.
Comments will only be displayed by verified emails. No Spamming or Racism.


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After Amazon updated Kindle Fire to version 6.2.1, the older root method stopped working. But no worries, there's a new root method in town, this one is also very easy to do and works on Windows, Mac and Linux.
Update, for 6.2.2, please see new root method here.
For 6.3.1, see updated root method here.
Here's a video tutorial for Windows you can watch while rooting:
And for Mac and Linux:
Step 1. Go to Settings->Device.
Step 2. Make sure your system version is 6.2.1 or later. If not, press on "Update your Kindle" to update.
Step 3. Make sure "Allow Installation of Applications" is ON.
Step 4. Download KindleFireRootNew.zip and unzip to a folder. My recommendation is to put it somewhere like C:\KindleFireRootNew.
Download KindleFireRootNew.zip
Step 5. Connect your Kindle to your computer via a micro-USB cable.
For Windows, you will have to install drivers. (For Mac and Linux, skip this step)
Open up Device Manager and double-click on Kindle (with exclamation mark) to update driver.
You can find drivers in the KindleFireRootNew folder under usb_driver directory.
Step 6. For all Windows, Mac, and Linux, you need to copy the file adb_usb.ini inside the usb_driver folder into .android folder in your user directory. If .android directory doesn't exist, just make a new folder called .android.
Step 7. Next, you are going to copy the file kindlefireroot.apk file inside the KindleFireRootNew folder to the root directory of your Kindle Fire's internal storage.
Step 8. Go to the Amazon App Store and install app called "ES File Explorer".
Step 9. Find and install the kindlefireroot.apk file.
Step 10. Open the app after installing and choose "Root". This will temporarily root your Kindle Fire so you can install permanent root files/apps.
Step 11. Go open up a command prompt/terminal and browse to the KindleFireRootNew directory.
For Windows, if you extracted the files to c:\KindleFireRootNew, type the following:
cd \KindleFireRootNew
Step 12. Type the following:
For Windows:
adb root
adb remount
adb push su /system/xbin/su
adb shell chown 0.0 /system/xbin/su
adb shell chmod 06755 /system/xbin/su
adb install Superuser.apk
For Mac:
./adb-mac root
./adb-mac remount
./adb-mac push su /system/xbin/su
./adb-mac shell chown 0.0 /system/xbin/su
./adb-mac shell chmod 06755 /system/xbin/su
./adb-mac install Superuser.apk
For Linux:
./adb-linux root
./adb-linux remount
./adb-linux push su /system/xbin/su
./adb-linux shell chown 0.0 /system/xbin/su
./adb-linux shell chmod 06755 /system/xbin/su
./adb-linux install Superuser.apk
For Linux, make sure you have super user access by typing "sudo -i" before typing in the commands.
This will "root" your Kindle Fire. You can actually stop here but I recommend you to go to the next steps to install TWRP Recovery, which will allow you to install/backup/restore ROMs and also "unroot" your Kindle Fire when needed easily.
Step 13. Type the following:
For Windows:
adb shell
idme bootmode 4002
For Mac:
./adb-mac shell
idme bootmode 4002
For Linux:
./adb-linux shell
idme bootmode 4002
Step 14. Your Kindle Fire should reboot and hang on the Kindle Fire logo. For Windows, you will have to re-install drivers, so do Step 5 again. Mac and Linux users can skip this step.
Step 15. Next type:
For Windows:
fastboot -i 0x1949 boot twrp-blaze-2.0.0RC0.img
For Mac:
./fastboot-mac -i 0x1949 boot twrp-blaze-2.0.0RC0.img
For Linux:
./fastboot-linux -i 0x1949 boot twrp-blaze-2.0.0RC0.img
This will install TWRP recovery on your Kindle Fire. Wait until it finishes installing and select "Reboot".
After rebooting, type the following:
For Windows:
fastboot -i 0×1949 oem idme bootmode 4000
fastboot reboot
For Mac:
./fastboot-mac -i 0×1949 oem idme bootmode 4000
./fastboot-mac reboot
For Linux:
./fastboot-linux -i 0×1949 oem idme bootmode 4000
./fastboot-linux reboot
Step 16. Your Kindle Fire should now reboot. After rebooting, your Kindle Fire should be rooted, you can verify by running a rooted app like I did below:
Also, you can now access TWRP Recovery anytime by rebooting then holding Power button when the option screen comes up.
Having trouble?
I highly suggest you to watch the tutorial videos I made before trying to root your Kindle Fire in the beginning of this post.
Huge credits to user Jcase at XDA and Team Win for their TWRP Recovery.
Sign up for our Kindle Fire Root Newsletter here so you don't miss a single tip and get personal help via e-mail! First time to rooting and custom ROMs? Please see our Kindle Fire FAQ FIRST! Want to contact me?
Add me on:


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Nails are a key moment in the image of a woman, nails emphasize mood and give charm! Only well-groomed beautiful nails give refinement and beauty, only nails can be better. If you want beautiful and unforgettable nails we make our own dark purple nail design. This is a great option for a party and for every day.
This version of the nail looks very good on almost any skin tone. Combinations of bright clothes with dark purple nail design will only add mystery and charm to your style.
Who are nails suitable for?
If we talk about dark purple nail design, then they are suitable for almost everyone. It is important not to do everything neat and beautiful.
Are dark purple nail design better in winter or summer?
This question is difficult to answer, it all depends on your outfit hairstyle and makeup. Since dark purple nail design are a universal example of design, it can be used both in summer and in winter.


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Whistler's Neighborhood:
Impressions of a Changing London
Nowhere in England could you find better material for pictures than in Chelsea... but it was then practically owned by James McNeill Whistler. There were his little shops, his rag shops, his green-grocer shops, and his sweet shops; in fact, so nearly was it all his, that after a time he sternly forbade other painters to work there at all.
Dorothy Menpes, World Pictures: Being a Record in Color (1902)


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Digedu specialises in online training for high value skills. From building a basic WordPress site to running your online business, Digedu has you covered.
Oliver and Gabe.W are now friends 1 year, 7 months ago
Fill in your contact details and we will guide you through the process
We are constantly creating new courses; If you would like to hear about our future workshops, special offers and discounts, subscribe to our newsletter


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Rosedale Sports Club Andrew Lane Cheshunt Hertfordshire EN7 6TB View with Google Maps
This website is part of the Pitchero Rugby Union network. Create your own free Rugby Union club website with Pitchero.
Digital advertising by Minute Media
© Pitch Hero Ltd 2008-2019
Pitch Hero Ltd Registered in ENGLAND | WF3 1DR | Company Number - 636 1033


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World Time
The military asks that all soldiers, Marines, sailors and airmen [and their families] practice "Continuous OPSEC" (Operation Security.) The following guidelines have been provided from a number of DOD sources for military personnel, contractors and family members.
Providing the following information on this or any public forum may be a violation of OPSEC:
* The identity of units planned for deployments is confidential until an official announcement of the deployment is made.
* General geographic location of units deployed (E.G. city, country or area) is NOT classified.
* Specific geographic location of units is confidential.
* Details of allied military participation is operations is secret.
THE WEB: The global reach of the world wide web requires special precautions be taken when posting information. The following types of information shall not be posted to any publicly accessable web sites:
* Information that is for official use only (FOUO). This type of information would pose an unacceptable risk to the [military], especially in electronically aggregated form. While records containing FOUO information will normally be marked at the time of their creation, records that do not bear such markings shall be assumed to contain FOUO information.
* Analysis and recommendations concerning lessons learned which reveal sensitive military operations, exercises or vulnerabilities.
* Reference to unclassified information that would reveal sensitive movements of military assets or the location of units, installations, or personnel where uncertainty regarding location is an element of military plan or program.
* Personal information including complilations of names of personnel assigned to overseas , sensitive, or routinely deployable units.
* Names, locations, and specific identifying information about family members or military personnel and employees.
* Technical information that can be used or be adapted for use to design, engineer, produce, manufacture, operate, repair, overhaul, or reproduce any military or space equipment or technology concerning such equipment.
* Unclassified information pertaining to classified programs.
The Intelligence Puzzle
Intelligence collection and analysis is very much like assembling a picture puzzle. Intelligence collectors are fully aware of the importance of obtaining small bits of information (or "pieces" of a puzzle) from many sources and assembling them to form the overall picture.
Intelligence collectors use numerous methods and sources to develop pieces of the intelligence puzzle . . .their collection methods range from sophisticated surveillance using highly technical electronic methods to simple visual observation of activities (these activities are referred to as "indicators").
Information may be collected by monitoring radio and telephone conversations, analyzing telephone directories, financial or purchasing documents, position or "job" announcements, travel documents, blueprints or drawings, distribution lists, shipping and receiving documents, even personal information or items found in the unclassified trash.
The premise of OPSEC is that the accumulation of one or more elements of sensitive/unclassified information or data could damage national security by revealing classified information.
Sensitive activities" refers to classified and unclassified operations, inquiries, investigations, tests, research, training, exercises, and other functions the disclosure of which could reasonably be expected to adversely affect national security objectives (if a piece of the "intelligence puzzle" is an item of information that is not itself classified, when assembled, could an adversary discover a classified or sensitive unclassified program, activity, or project?).


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Lords of Middleton is a member of the Guild of Q Butchers, which means that you, the customer, can be confident that the meat you buy from us is properly stored, displayed and handled prior to purchase.
All members of the Guild of Q Butchers are committed to maintaining and promoting the fine traditions of top class butchery and have to pass regular and rigorous inspections of their premises, working practices and hygiene standards to qualify for Q Butcher Status. So you can be sure that your Guild of Q Butcher really is one of Britain's best.
The natural environment of the Scottish countryside provides that special ingredient which gives SCOTCH PREMIER products that unique flavour and wholesomeness.
The quality of the pure clean waters from Scotland's mountain streams is legendary. Add to that the lush natural pastureland, rich in minerals and nutrients and the clean unpolluted air and you have the ideal conditions for rearing high quality livestock.
Christmas is a time to enjoy and unwind with family and friends as you eat good food and pass out gifts. The Christmas holidays get people in the mood for entertaining and if you are starting to panic about your upcoming party, don't! Here are some wonderful food ideas for throwing a stress-free Christmas party.
And remember to receive your order in time for Christmas you must place it with us before Monday, 17th December 2018 (for delivery by Friday, 21st December 2018).
"A Merry Christmas to all"


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Soon (Age 29)
Wales, AK
About SOON :
"I am looking for an funny equally spontaneous guy to have some online fun with. I cant reveal my face though i dont do that on the internet.. To be honest I've never had a real serious relationship. Plus I would like to shake off my shyness and prudishness. That dont get me anywhere in this life. I am looking for someone of my age and to have a click right away for me is very important. Message me for more info!"
Kristi (Age 28)
Kaltag, AK
About KRISTI :
"Single and alone I am very drastically looking for a guy. Apparently vibrators are not the most perfect lovers, even though I have a closet full of them hahah. I love to pamper myself and I have the hottest toys, I even use them at work, (eggs on batteries )…. turn on when no one is looking, I put the radio on so no one does hear that bitch humm hahaha, enjoying myself. But now, I like a man to make me cum. As long as you know how to get a woman off youre the man I'm looking for!"
Corine (Age 28)
Fort Yukon, AK
About CORINE :
"Im a spontaneous San Diego girl, seeking a couple to share my fantasies with. I just like to have fun without any strings attached to it. Seeking a couple between 25 and 35, you dont need to be experienced with threesomes.. I m kinda new to it myself but enjoy things like these. Im very respectfulll, not only about sex.. I dont mind to build up some sexual tension for a couple of weeks ???? Hope to reassure with that and waiting for an invitation to go for drinks or so. bfn"


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Joseph Morgan keeps it dapper in a tux for his feature in the October 2013 issue of Bello magazine.
Here's what the 32-year-old Originals star shared with the mag:
On researching for the role: "I've always been fascinated with the genre. I had somewhat of a knowledge of vampire mythology before going into the show. I watched a lot of films, read a lot of books, and you know, just kind of immersed myself in it, so in many ways it was a dream job going into this. I just had to familiarize myself with the particular mythology of Mystic Falls."
On how he started as just a guest star: "I came into The Vampire Diaries in someone else's body (Alaric), and then I was contracted to do more episodes as a guest star at the end of the second season, with the potential to become a regular. I knew if I really messed I up, they'd cover themselves because Klaus could just come into some other actor's body. But luckily they seemed to like what I was doing."
On how the show differs from The Vampire Diaries: "They've taken my favorite elements of The Vampire Diaries and made a new show with them. And I've always loved working with Claire [Holt] and Daniel [Gillies]. There's an older, darker, edgier side to The Originals. I'm looking forward to playing how Klaus deals with impending fatherhood."


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Blake Lively graces the July cover of Marie Claire, in which she reveals what she likes most in a guy. (Are you listening, Ryan Reynolds?)
In an interview promoting her upcoming film "Savages," Lively also discusses (and shows proof) of her biggest cavity-causing weakness.
Watch Lively behind-the-scenes of the magazine shoot in the PopSugar video below.


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After "Lost" wraps up its final season, some of its most iconic props, costumes and set pieces are hitting the auction block.
Items up for grabs include Kate's toy plane, Hurley's winning Mega Lotto Jackpot ticket and Locke's hunting knife.
An exact date and location have yet to be announced, but auction officials say it will happen this summer.
"ABC is pleased to announce the 'LOST' Auction will take place after the series finale in May 2010," according to the auction's Facebook page.
Although there is certainly something special about owning a piece of television history, not all items on the auction block are created equal. We would love to own Charlie's DS ring. Sawyer's copy of Watership Down? Um, not so much.
Losties better start saving up now, because who knows how high some of these prices could go? This is an auction, after all. And if you don't have Charles Widmore-esque money, you can always visit the "Lost" merch page on ABC.com. A Richard Alpert bobblehead doll isn't exactly a must-have item, but at least it only costs $14.99.
All "Lost" auction items have been posted on profilesinhistory.com.


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Baseball was on Rabbi Zvi Kahn's mind as he headed from his home in Columbus, Ohio, to the nearby Jewish Community Center after Havdalah one Saturday night in May, three years ago. More accurately, a baseball tournament.
Rabbi Kahn is headmaster of Columbus Torah Academy, a Modern Orthodox day school (K-12) that was sponsoring a first-of-its-kind baseball tournament among four Jewish high schools over one long weekend in 2010. Earlier games on Thursday evening and Friday afternoon had drawn nice crowds of visiting parents and local fans, but the Motzaei Shabbat competition, starting at 10:30 pm, was the centerpiece of the tournament. Rabbi Kahn was worried that people wouldn't show up.
He needn't have worried.
As he drove up to the JCC, the site of the Columbus Baseball Invitational, he saw cars vying for parking spaces. "The parking lot was full," he says.
"I had to park farther away, on a side street."
The Saturday night crowd, the rabbi says, confirmed that the school's decision to establish such a sports venture was a success, giving young frum athletes a chance to compete in a kosher atmosphere without Shabbat scheduling conflicts and with bleachers full of enthusiastic supporters.
The need for such a Shabbat-considerate—if not strictly shomer Shabbat—sports tournament was revealed last winter when the boys' basketball team of Houston's Beren Academy, a day school whose team had reached the semifinals in its league for small private and parochial schools, became the center of a national controversy. Beren nearly had to forfeit a game, and a shot at the championship, because the semifinal and final games were scheduled to be played on Shabbat. Following a firestorm of publicity, including support for the school from largely non-Christian celebrities and politicians, and sympathetic coverage by the Houston media, a Friday evening game was changed to Friday afternoon.
Beren won that semifinal; the final game was played Saturday night. The issue created a major kiddush Hashem, educating the wider public about the specifics of Sabbath observance and the sacrifices it sometimes entails.
"[The tournament] is very important to these kids and their families," Rabbi Kahn says.
"If adults ignore what [teens] are interested in, we're going to lose them," says Dr. Tricia Rosenstein, a pediatrician and Torah Academy parent.
For most teens, especially in a Modern Orthodox milieu where athletics often plays a prominent role, competitive sports are a normal—and valued—part of adolescence. This is especially so in Columbus, home of the Ohio State Buckeyes, one of college football's most successful teams, and of fans who continue their rabid interest as alumni. On Friday night, Torah Academy students can hear the sound of fans cheering at high school football games in their neighborhoods.
The students, frum but worldly, want the excitement and recognition that surround other—non-Jewish—schools' sports programs, family members of the day school students say.
"Kids need something a little bigger than themselves to feel part of," says Dr. Rosenstein. "Now," she says, "they get to hear their own cheering."
"Athletics, like academics, provides the challenges that help shape both the mind and body," according to the day school's sports blog (ctaathletics.blogspot.com). "Many studies show that qualities such as commitment and desire drive our students to compete and excel in the classroom, on the field and later, in their chosen professions." Which is why the school said yes when Steve Guinan, a baseball coach and English teacher at Torah Academy, asked whether a baseball tournament among similar Modern Orthodox institutions is feasible.
Word went out over the Internet and several schools expressed interest.
First at bat were Chicago's Ida Crown Jewish Academy, Manhattan's Ramaz School and the Kushner Hebrew Academy in Livingston, New Jersey. The initial Columbus Baseball Invitational—renamed the Jewish World Series—was born within a few months. The 2012 tournament included Ramaz, Ida Crown, Yeshiva Atlanta, Kushner and Rabbi Alexander S. Gross High School in Miami. A tournament is scheduled for this coming spring as well.
"We thought it would be more local, limited to schools closer to Columbus," says Coach Guinan. To his surprise, more distant schools signed up for the tournament, which takes place after end-of-year exams are over.


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Marlins president a castaway on new 'Survivor'
MIAMI (AP) Miami Marlins President David Samson is among 18 castaways on the new season of "Survivor," which begins Feb. 26 on CBS.
The cast also includes a high-stakes poker player, an ex-NFL cheerleader, a nuclear engineer and former NBA All-Star Cliff Robinson.
In a biography released by the network, Samson lists as his claim to fame getting the government in Miami to "contribute over $350 million to a new baseball park during the recession." Critics called the financing plan a taxpayer rip-off, and a backlash against the deal resulted in the recall of the county mayor.
As for while he thinks he'll win, Samson said, "I always win, because people underestimate me."
The new season of "Survivor" takes place in Cagayan, a province in the Philippines.


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Policy Notes
Items in the Living section of The Jonesboro Sun are published as a service to the Northeast Arkansas community. Generally, information for stories which appear on these pages must be received no later than 30 days after the event.
Engagements and weddings
1. Stories announcing engagements and weddings will be published at no charge. A processing fee of $30.00 will be charged for a photo.
2. The deadline for Sunday publication - engagement and wedding announcements - is Tuesday at 5 p.m. During times of heavy volume, we will use as many as space allows first-come, first-served. Others will be published on weekday Community pages.
3. One picture may be used with both the engagement and wedding announcement. Couple pictures can be used for either.
For an engagement announcement, if the photo is of the couple, we will use a 2-column with cutlines only; no story. If the photo is of the bride-to-be only, it will be 1-column, and an accompanying story may be used. Wedding photos will generally be used 2 columns, whether of the bride only or the couple. However, a "head shot" of the bride only may be used 1 column.
4. All information and the photo for a wedding announcement must be received within 30 days of the wedding date.
5. Engagement announcements may be published on any day of the week.
6. Forms are available by mail, e-mail, fax, online or in the office.
7. Included in the engagement article will be the names of the bride-to-be and her fiance, their parents and grandparents, schooling, employment and wedding date, time and place. Also include if everyone is invited or if by invitation.
8. The wedding article will include full names of the bride and bridegroom, their parents, wedding date, time and place, who performs the ceremony, musicians, attendants for bride and bridegroom (maid or matron of honor, bridesmaids, best man, groomsmen and ushers), dress material, color and length of bride's attendants attire and their bouquets, wedding dress, bridal veil and bouquet descriptions, wedding reception place, who hosts, attendant for bride book, servers, wedding trip location and city where the couple will reside.
7. All submissions are subject to editing for content, style and grammar.
8. If the couple does not live locally, there should be some local tie of significance.
9. Only information on the wedding form will be used. If the couple did not have an engagement announcement printed, the information from the engagement form will be incorporated with the wedding story.
10. We have the right to reject a photo because of quality, style or poor taste.


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A conversation with novelist and scholar Amadou Koné of Côte d'Ivoire.
Speaker Biography: Amadou Koné is a professor in the Department of French at Georgetown University. Koné's field of research and teaching extends from the oral literature of Africa to its modern written literature, and he has won international recognition as an author, essayist and playwright.


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Mini Deathwing
The latest beta patch added the model of the Mini Deathwing to the game. It could be the Collector's Edition pet but at this point there is ABSOLUTELY NOTHING in the game files to confirm that. Best viewed with something cute to hug in your arms. (I'm willing to volunteer for that depending on who you are)
Cataclysm Preview: Southern Barrens
For our ongoing coverage of World of Warcraft: Cataclysm, we recently sat down with game designers Dave Kosak and Roman Marotte to ask them about the work they've done on the Southern Barrens, a once-familiar place drastically altered by Deathwing's return and the continuing struggle between the Horde and the Alliance.
Q. What was the original concept for the zone?
A. The Barrens is one of the areas of Kalimdor hardest-hit by the Cataclysm. It has literally been ripped in two! The Northern Barrens retains much of the feel of the original zone and fulfills a similar gameplay purpose: it's primarily a training ground for low-level Horde characters. That gave us enormous freedom to create a whole new gameplay experience for the Southern Barrens. In the wake of the Cataclysm, the Alliance has been aggressively expanding into the heart of the continent from the east coast. As players enter the zone, they'll find that the Horde is really up against the ropes. The escalating conflict between the two rival factions is front and center here, providing a backdrop for much of the area's quests.
Q. Who will be using this zone (what levels/factions)?
A. The Southern Barrens is geared toward Alliance and Horde characters from levels 30–35.
Q. Without giving up any spoilers, what's the general storyline for this zone? How has it changed from the original design?
A. "An eye for an eye" is the theme, with each side taking and losing ground, descending deeper and deeper into violent conflict. From the Horde perspective, players will learn the grim fate of Camp Taurajo and Honor's Stand. It's then up to the players to rally their faction's disorganized forces, initiate a change in local leadership, and avenge the sacking of Taurajo. The Alliance, meanwhile, struggles to hold on to recent gains, fending off attacks from all fronts. Players will also fight to save Northwatch Hold from the brink of capture and keep the roadways from Theramore open. Additionally, both factions have to deal with the explosive growth of a strange new jungle spreading across the Barrens. This is all entirely new content for the expansion.
Q. What do you think is the most exciting new addition to or feature of the zone?
A. Definitely the Alliance/Horde conflict, which really comes alive in the Southern Barrens. We tried to give players the feeling of participating in large PvP-style conflicts, even if they're playing solo. Alliance and Horde members will struggle to capture and defend key points of the battlefield against waves of enemy troops. New technology will allow players to experience the story in ways they never could have prior to Cataclysm. For example, the Horde assault on the fortress at Bael Modan, and its aftermath, should really pull players into the action by showing dramatic changes in the world.
Also, one word: Mankrik.
Q. What goes into redesigning a zone like this?
A. The Southern Barrens was a complete rework, so we really started from scratch, identifying the key areas of contention and then building a short storyline around each one. To accentuate the conflict, battles continually rage in hot spots around the zone. Finally, we put together a quest structure that throws players into the thick of those engagements. We invested a lot of effort into infusing the right emotions into the zone. If you're a Horde player, for instance, we want you to be completely outraged by what happened at Taurajo!
Q. So what has happened at Camp Taurajo? It appears to be in ruins.
A. That depends on whom you ask! Alliance players can speak to General Hawthorne at Forward Command and discover his reasoning for removing Taurajo from the Horde arsenal. On the other hand, if you speak to the various Horde leaders at Hunter's Hill, Camp Una'fe, or Vendetta Point, you'll hear a very different version of events. We suspect that debate over the ethics of this one will rage for some time.
Q. What was the most challenging aspect about implementing so many changes to an existing zone?
A. It was a real challenge getting the story to flow organically from the start of the zone to the climax. Key NPCs move around and are killed during the fighting; that's always tricky to pull off.
Q. What should players do or go see first?
A. Alliance players will definitely want to get to Northwatch Hold as soon as possible: it's about to fall to the Horde! Likewise, Horde players should check out the utter devastation at Taurajo. Someone... has got... to pay.
Q. Why is the Great Gate barring entry to and from the Barrens and Mulgore?
A. The Horde built the Great Gate in reaction to Alliance aggression from Dustwallow Marsh, including the construction of a highway running from Theramore straight to the Barrens. The gate was finished just in time: Alliance forces had penetrated all the way to the entrance of Mulgore, and the gate slowed them down long enough for the Horde to rally and launch a counterattack (with the player's help, of course!).
Q. Will you explain a bit about the emergence of the Overgrowth and the new Horde Camp Una'fe?
A. Players may be familiar with the story of Naralex, the ambitious druid who tried to reinvigorate the springs of the Wailing Caverns to return the Barrens to the lush expanse that it once was. His story continues in the Southern Barrens as he tries to contain and cope with the unintended consequences of his near-fatal exposure to the Emerald Nightmare. The uncontrolled growth in this part of the Barrens threatens the Alliance and the Horde alike. Teegan's Expedition in the east is stymied in its attempts to get Alliance supplies to the front, while at Camp Una'fe to the west, Taurajo's survivors find themselves overwhelmed as well.
Q. What are the Alliance forces at Forward Command and Fort Triumph and the Horde forces at Desolation Hold hoping to accomplish in the Southern Barrens by vying for control of the Battlescar?
A. Geography defines the conflict here. The Battlescar sits in the middle of a narrow pass, a natural bottleneck. The Alliance needs to blast its way through here in order to maintain an overland link between Theramore and Northwatch Hold, not to mention a route into the Stonetalon Mountains, where the Alliance can lend aid to its allies. If the Horde can seal off this pass, then Theramore will essentially be isolated. The conflict comes to a head in the Battlescar... and the future of Kalimdor may hinge on the outcome.
Thank you, gentlemen, for taking the time to discuss the work you've done to breathe new life and adventure into the Southern Barrens for World of Warcraft: Cataclysm!
Blue Posts
Originally Posted by Blizzard EntertainmentWrathgate/Battle for Undercity gone in Cataclysm
It's not bugged. The quest ends at the cinematic now. (Source)
AE Tanking skills cooldown
We just didn't like the direction we were heading where every tank had an ability to guarantee that incoming adds would head right for them, and every tank had an ability to do reflective damage that had literally no decision or skill on the part of the tank to employ.
Use your Consecrates, Shockwaves, Swipes and Death and Decay when they would have the most impact, not on cooldown. Get adds to stick to you because you use abilities at the right time, not because once a mob hits you, you generate free threat. (Source)
Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Shield of Righteousness outdated in current Beta Build
The actual tooltip says:
Slam the target with your shield, causing Holy damage. Consumes all applications of Holy Power to determine damage dealt:
1 Holy Power: 30% Attack Power
2 Holy Power: 60% Attack Power
3 Holy Power: 90% Attack Power
Shield Slam hits for 100% of attack power, but it's physical damage. On the other hand, it doesn't require a secondary resource.
[...] It's not Shield Slam and it's not intended to fill that role. I was merely offering that so players would have a point of comparison for the kind of numbers their attack should produce.
We had pulled SoR from the beta because it was one of the things that, in our minds, made the Prot paladin and warrior feel too similar. We wanted to bring it back because paladins like the ability, but we didn't want to bring it back as a Shield Slam clone.
[...] If you use Shield of the Righteous with 1 stack, you hit softer, which may not be that big a deal since you can do it again after the next Crusader Strike / Hammer of the Righteous. However a 1 stack Shield of the Righteous only grants 5% block, which may be less than you want. (Source)
Holy Shield
To add to my previous tooltip, here is Holy Shield. Remember it's a passive now.
Your Shield of the Righteous hits increase your block chance by 5% per stack of Holy Power consumed. Lasts 20 sec.
As far as the burst threat concerns go, use Avenger's Shield. It hits very hard in Cataclysm. (Source)
Words of Glory / Holy Shield
We're talking about 15% block here, not 15% damage reduction. Sure over the course of a fight, you'd notice 15% block. But if you let Holy Shield drop for a few seconds you have virtually no way to know if that would even affect the next several seconds of the fight. Would you have blocked anyway? Great! You didn't need the Holy Shield. Would the boss have hit you even with the extra 15% block? Bummer, you wasted Holy Shield. If it's a dragon breathing on you, then the block does nothing.
We want Prot to be able to use Word of Glory sometimes and we're evaluating the best way to make that happen. We don't want a model where Prot uses the heal on cooldown because then we just have to assume it's up all the time and it feels more like something you have to maintain instead of something you can use for emergencies. (Source)
We're less sure about Inquisition. It's fine if Ret is designed around keeping it up nearly all the time because they're only spending Holy Power on damage attacks otherwise. With Holy Shield though it might feel like Prot needs to keep two Holy Power-based things running, which is probably two much to ask of a tank. In the prior model you could choose Inquisition's damage instead of Holy Shield's mitigation, but with the new Shield of the Righteous model, we realize that's probably not going to happen so we need to evaluate if that's okay. (Source)
Divine Purpose and Holy Wrath
We changed Divine Purpose yet again (and probably not for the last time) so that it gives Holy Power on almost all specials. This is one of the major sources of unpredictability in the rotation, so we need to get the numbers right where getting extra Holy Power is fun and that the more skilled players can utilize it better.
We actually want Holy Wrath to feel like a filler. The reason is that we think it's bad gameplay when players have absolutely no gaps in their rotation. Our encounters get increasingly complex to the point where we often ask you to worry about extra things beyond your core rotation. We also don't want things that break up your rotation (like say a knockback or fear) to be horribly punitive (it can be punitive, but shouldn't destroy your dps relative to someone else's).
To use the specific example, Ret isn't going to want to skip over a Crusader's Strike or Templar's Verdict opportunity except under extreme duress. But missing a Holy Wrath once in awhile won't be devastating. It might be a dps loss, but it won't crater your dps. We want all of the classes to have the occasional GCD with nothing going on, so long as it is truly occasional and not constant. This is less important with casters because they do have short periods while casting to look around and notice the state of the encounter. With the live DKs for example, there is absolutely no time to do anything but mash buttons, or the whole rotation collapses. (Source)
Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Rage Scaling
Bloodrage and Berserker Rage have been off the GCD for ages. Rage has mattered at various points of WoW's history, and neither ability has strictly been used on cooldown in the past. It's a new mechanic causing the problems.
I disagree. I think it is just because rage actually matters as a resource, so things that provide rage now feel like very important buttons instead of convenience abilities. We could remove Raging Blow and Fury's mastery, and warriors would still smack Bloodrage on cooldown just because of rage normalization.
Currently, Deadly Calm is the only way to proc Inner Rage aside from auto-attacking for ~15 seconds. I'm not sure where the disconnect is. Lack of confidence in players' observations? We're certainly not trying to circumvent the limits and discipline of a rage system.
Players in beta are either in Icecrown-level epics or quest greens. Nobody has gemmed and enchanted Cataclysm raid gear, or even heroic blues yet. Rage won't scale with gear to the degree that it did in the old model, but it will most definitely scale. Haste, hit and crit all have a huge impact on rage generation, and you just aren't going to get high ratings for those until you're in endgame gear.
On a dummy in live (my benchmark for the leanest possible rage income), I'll only get into trouble if I start fooling around with Heroic Strike or Cleave. That is, I think, roughly how it should be.
Sure, but once you have Blackwing Descent raid gear, you're still going to have a lot more rage. If you never run into rage problems now unless you hit Heroic Strike, then you're going to hit pretty quickly the situation where you never run into rage problems even when you hit Heroic Strike. We normalized rage, but we didn't want to normalize it completely. Gear still makes a big difference for rage income -- just not damage per se.
If you can, at least consider the relative angle. I haven't tested Fury for a couple of builds; just whacked a dummy for ten minutes on a pre-made after doing the same with Arms, and it was like night and day. Granted, in its cozy epic-80 niche, Fury still has rage close to where it should be. I wasn't staring at greyed-out buttons unless I did something stupid. Really, really fun and free. Just couldn't get that with Arms.
Yeah, I'm actually more worried about things feeling good for Arms, because Arms just doesn't hit as frequently as Fury, so the income is going to feel spikier. (Source)
As I suggested recently, we have already reverted the Bloodsurge change. We don't want Slam to be that predictable. (Source)
Bloodrage and Berserker Rage on GCD
Bloodrage and Berserker Rage are on the global cooldown because warriors were just hitting them on cooldown now that rage is something they actually have to pay attention to. (Source)
We are hitting them on cooldown because right now we 100% NEED that rage due to the current rage system and the rage starvation going on while leveling. If the rage equation were tweaked so that we can sustain our rotations then we wouldn't need to be hitting them on cooldown.
This is going to be a tricky thing to nail, and we knew it would be. There are some warriors who interpret any limits on their ability to push their buttons as being rage starved. Yet if you literally never pay attention to the bar, then it isn't a resource at all. Your "sustain our rotations" could mean that you should always be able to hit every button when you want to. What is the role of rage in that model? We are taking a look at the ratings decay as you gain levels. Now that the talent trees have lost so much crit, haste and hit, they may be too steep. I just mention that as an example of the kind of thing that is going to affect rage generation. (Source)
And if you're worried about Bloodrage being used for activating Raging Blow, then make it not an enrage
It's not really Raging Blow. It's the fact that rage isn't unlimited any more, so now Bloodrage is attractive as a button to hit on cooldown. By contrast, Tiger's Fury is not used on cooldown because you can push it at the wrong time. The health cost isn't a serious consideration of Bloodrage, but eating up a special attack is. (Source)
Enrage Uptime
We're going to continue to iterate a lot on enrage uptime. We want Fury to be enraged a lot (say 60 to 75% of the time), but want them to have enough control so that if they run into an unlucky streak, they can use one of their buttons to become enraged. Enrage has a longer duration on our internal builds, but we still want to avoid it being up constantly. (Source)
[...] That's not really it. As I suggested above, we don't want Enrage to be up say 60% of time, allowing your cooldowns to then push enrage time up to 100% total. But if we make Enrage on a long duration that means it needs a really small proc chance, which shifts it from being unpredictable to being slot-machine-level random. I'm not worried that there is a sweet spot in there somewhere where you often get Enrage procs to fill in the time in between say Death Wish and Bloodrage. We'd rather lower the damage on the Enrage talent, since getting to the Enraged mechanic is also valuable, especially for Fury. (Source)
The 3 sec Bloodthirst cooldown definitely makes us nervous, because it leaves so few opportunities to do anything else in the rotation, so we're just going to have to watch it. (Source)
[...] We might try 4.5 sec too. We just want to make sure Fury has something to do within that window when they aren't enraged, and we don't want that something to be Whirlwind. We also don't want to add yet another new warrior attack just to fill that niche. (Source)
Booming Voice
It's fine for Booming Voice to be an optional talent. You can't view it strictly in terms of rage per unit time, because availability counts for a lot too. What I mean is if you had an ability that gave you 100 rage on a very long cooldown, it might not be as useful as something you could rely on more often. (Source)
Deadly Calm
The intent is that Deadly Calm will often proc Inner Rage when it has finished, However if you could use it while you were in Inner Rage then you'd just use Deadly Calm to get around the rage loss that Inner Rage is supposed to cause (and in fact, that might make the ability more limiting because you'd be dumb to use it anywhere else). (Source)
Titan's Grip vs. Single-Minded Fury
Don't worry about the relative damage increases of Titan's Grip versus Single-Minded Fury. We've made no attempt to balance those against each other and won't spend that effort until we're happy with the basic rotation, which we aren't just yet. (Source)
Heroic Strike
If you have 30 rage and Bloodthirst is on cooldown, then you'll probably hit Heroic Strike. (Source)
Recklessness still on GCD
There probably isn't a good reason for it to be, to be honest. We'll discuss changing it. (Source)
Fury Rotation
Yeah, the windows are what we're going for. It might be that 6-10 sec duration feels better.
It should be something like this:
No enrage: Bloodthirst, Heroic Strike, Colossus Smash, Slam procs.
Enrage: Bloodthirst, Raging Blow, Colossus Smash, Slam procs, with Heroic Strike just for excess rage. (Source)
Concept Arts
2 New pieces of Concept Arts have been added to the Official Gallery
Fan Arts
4 New pieces of Fan Arts have been added to the Official Gallery
Curse Announces Starcraft 2 Replay Website Launch: SC2Replayed.com
Curse is proud to announce that we have finally perfected our Starcraft 2 replays fansite and are opening our doors to the Starcraft community! We're going to house thousands of high-quality Starcraft 2 replays in our database, giving you access to all of the information for each of those matches! We are confident we're going to become your #1 resources for Starcraft 2 Replays on the web!
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Mitchell Johnson tormented England by taking seven wickets with some fearsome fast bowling yesterday and Australia's batsmen compounded the pressure by extending the lead to 530 runs with two days remaining in the second Ashes Test.
It was a hectic third day at the Adelaide Oval, with 12 wickets tumbling after England resumed at 35-1 and were skittled for 172 in reply to Australia's first innings of 570-9 declared. Johnson took 7-40, including a withering spell of 5-12 in 18 deliveries.
After electing not to enforce the follow-on, Australia slipped to 4-2, with Jimmy Anderson dismissing Chris Rogers (2) and Shane Watson (0) within two balls in the third over, before recovering to reach stumps at 132-3.
David Warner was unbeaten on 83. He shared partnerships of 61 with Michael Clarke (22), who was bowled by Monty Panesar, and 67 with Steve Smith (23 not out).
Johnson's spell starting the second over after lunch rocked England's middle and lower order and was instrumental in giving the Australians a 398 run first-innings lead. It could prove to be a series deciding spell, as England face an uphill task to avoid going 2-0 down.
Only Ian Bell (72 not out) and Michael Carberry (60) defied Johnson.
It was the third-straight innings in this series that England have failed to reach 200, with Johnson's pace proving just as effective on the slower Adelaide Oval pitch as it was when he took nine wickets in the victory in the first Test in Brisbane.
Johnson, who was not considered good enough for selection for the last Ashes tour to England, where Australia lost 3-0, rattled the touring batsmen and was twice on a hat-trick.
"The rhythm has just stuck with me," the 32-year-old Johnson said. "It means a lot to me to be able to play Test match cricket for Australia. Coming back from injury and plenty of people telling me I wasn't going to play again, so it's emotional for me."
He commenced work on his ninth five-wicket haul in Tests by clean bowling England skipper Alastair Cook (3) on Friday.
Johnson did not take a wicket in the morning session yesterday, but was devastating in the middle session, producing a triple-wicket maiden in his second over; trapping Ben Stokes (1) LBW, and then snaring Matt Prior (0) caught behind and scattering Stuart Broad's (0) stumps on the fifth and sixth deliveries.
No. 9 Graeme Swann prevented the hat-trick, only for Johnson to set up another tilt at that feat by claiming wickets on the last two deliveries of his next over: Swann slashed to second slip where Michael Clarke took a sharp catch and Jimmy Anderson had his stumps rattled next ball as England slid to 135-9.
Bell blocked the hat-trick ball and then went on the attack to score quick runs with No. 11 Monty Panesar at the other end.
The England No. 5 took 18 runs off an over from Ryan Harris, hitting three fours to raise his 50 and England's 150 then pulling a six in front of the Sir Donald Bradman Pavilion.
They put on 37 for the last wicket before Panesar was bowled by Johnson.
It was some England batting lapses that caused the damage in the morning.
Joe Root (15) faced 79 deliveries before sweeping the first ball he faced from Nathan Lyon directly to Chris Rogers at deep backward square to make the score 57-2.
Kevin Pietersen (4) did not wait to get settled. He was beaten between bat and body by Peter Siddle and then, trying to stamp some authority, walked into the next ball and chipped a catch to short mid-wicket where George Bailey took a juggling catch on the third grab.


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barkk necesitaba un nuevo diseño de botón o icono y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 77 diseños de 32 diseñadores freelance.
We are looking to launch a new site which brings together social networking and mobile phone reviews in an engaging and fun online environment. As part of our logo we are looking for a dog character to convey this fun and engaging side to our site. http://www.barkk.com
For everyone who wants to keep up to date with the latest phones and mobile trends or wants to review phones and enjoy friendly banter.
Although we want this site to appeal to a wide target audience from early teens to late 50's. The main focus of the site will be towards engaging with our mobile champions.
Mobile champions - this group can give highly detailed information on mobile phones, influence others and talk to a wide audience Mobile champion's age being 18-25 years old. The design needs to reflect this age range so should not be overly formal. This requires something that individuals in their late teens early twenty's find eye catching, is animated, engaging and friendly. It needs to be lighthearted.
Open to ideas but needs to be cartoon style not really too formal, we have files attached for examples. A fairly simple design that can cope with changes in size, be recognizable and also has the potential to become animated. The dog character should also work with various colored background.
Although our brand is currently in production still, our palette will more than likely consist of these colors.
Dark Grey #221e1f
Light Grey #828c90
Brown #92795b
Bright Green #3d9e47
Grunge Green #6a933e
Orange #ef712c
These colors are not in any way precious to the design of the dog but should give you an idea of the colours it could sit by.
On completion of the competition the original source files such as .ai and .psd need to be provided.


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BOSTON (AP) — Every time the Red Sox got something started early in the game Tuesday night, they stalled.
Boston got 14 hits but hit into five double plays, quickly ending several potential rallies before putting together a late one that wasn't quite enough in a 10-7 loss to the Texas Rangers.
"Even though we got a number of leadoff hitters on base, we've got to be a little bit protective of just giving away outs," manager John Farrell said. "It was the groundball double play that snuffed everything out."
Robinson Chirinos started a five-run third inning with his first homer of the season as Texas took an 8-0 lead and held off the Red Sox after they started stringing together hits instead of grounding into double plays.
Boston scored three runs in the ninth against Joakim Soria on an RBI single by Jonny Gomes and a two-run double by David Ortiz, but Mike Napoli struck out to end the game.
"It's early in the season. You want to look at the positive side of things. Five double plays and we scored seven runs — I'm sure that's pretty rare, too," Gomes said. "I don't think we're scuffling. I just don't think we've started. I think it's too early in the season — offensively, defensively, pitching — to say we're scuffling."
The Rangers finished with 13 hits, the first time in six games that they had at least 10. And they were 7 for 15 with runners in scoring position one night after going 0 for 8 in a 5-1 loss in the opener of the three-game series.
Boston's five double plays were one fewer than the American League record for a nine-inning game shared by eight teams. The major league mark of seven was set by the San Francisco Giants in 1969.
The Red Sox grounded into double plays by Dustin Pedroia in the first inning, A.J. Pierzynski in the second, Jackie Bradley Jr. in the third, Ryan Roberts in the fifth and Pedroia in the sixth. All of them came against Martin Perez (1-0).
Texas won for the second time in five games as every starter reached base by the fourth inning. Boston lost its fourth game in the last five.
Chirinos' second career homer broke a scoreless tie and began an inning in which the Rangers batted around against Felix Doubront (1-0). Shin-Soo Choo singled with one out and scored on a two-out double by Prince Fielder, who entered the game with four hits in 28 at-bats and just one RBI. The other runs scored on a single by Adrian Beltre, a double by Donnie Murphy and a bases-loaded walk to Chirinos.
The Rangers added three runs in the fourth against Burke Badenhop. Choo led off with a walk, went to second on a single by Elvis Andrus and scored on a single by Fielder. Beltre followed with a run-scoring double and Murphy made it 8-0 with a sacrifice fly.
"Playing catch-up is tough, especially at this level," Gomes said.
Boston scored in the fourth on a double by Pedroia and one of Napoli's three singles.
Texas got that run back in the fifth on doubles by Chirinos and Choo.
The Red Sox cut the lead to 9-4 in the seventh on an RBI single by Pierzynski and a two-run double by Bradley before Michael Choice hit a sacrifice fly for Texas in the ninth.
NOTES: Beltre left in the sixth with tightness in his left thigh. ... Napoli had three singles for the second straight game. ... Andrus and Alex Rios have hits in all eight Rangers games. ... Roberts made his debut for Boston after signing as a free agent Monday. He spent last season with Tampa Bay and spring training this year with the Chicago Cubs. ... Robbie Ross (0-0) pitches for Texas against Jake Peavy (0-0) in the series finale Wednesday.
Copyright 2014 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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We pledge to give 5% of the profits back to the Kickstarter community. More information on Kicking it Forward
NEW QUESTION AND ANSWER VIDEO POSTED at: UPDATES
NOTE: We apologize for the confusion, but we are folding all launch DLC (two fighters and one mission) into the product, and not offering launch DLC.. We've also created a new $30 tier that includes all future DLC since Kickstarter doesn't allow us to change descriptions once we have backers. Our apologies for the inconvenience.
We've also listened to your requests and added several "Special Promotion" Reward tiers that include individual items and a copy of the game. Please disregard the mention of launch DLC in those items as per the above note.
Please see the FAQ for additional details about the game.
Starlight Inception is the rebellious stepchild of Wing Commander, X-wing and Freespace2, taking a fresh approach to the classic space combat genre.
Link to Reddit AMA
You assume the role of a young space fighter pilot assigned to the star carrier U.S.F. Independence, deploying to hotspots throughout the Solar System during World War IV.
Starlight Inception is a realistic and relevant 1st person (both with cockpit and without) / 3rd person strategic and tactical space combat experience. It has a unique blend of action with an involving storyline. Features include ship based combat both in space and on planets and moons, interplanetary exploration, and multiplayer dogfighting.
There are two main game modes - one is mission based, and has a storyline following a pilot through the fourth World War, fought amongst the planets and moons of our star system. The missions are varied, including straight shoot-'em ups, rescue missions, salvage missions. All the missions contain elements of exploration, combat and in some cases, stealth and tagging the enemy for larger assaults. There is a fair amount of world building in this mode, as you interact with enemies and wingmen, sometimes discovering things or achieving things during the mission that affect the overall course of the story.
The second game mode is a sort of strategic defense of your mothership, where you deploy turrets and engage in ship to ship combat to defend against incoming marauders. This mode is more geared toward players who just want to get in a cockpit and begin engaging the enemy (i.e. casual players).
Both modes have achievements locked to them, as well as gaining the player command prestige for objectives met and side quests. Command prestige is the currency of the game, and allows players to 'purchase' better ships, better weapons, better equipment, better drone wingmen.
There is a multiplayer component, where players can play head to head or on teams in various modes, including deathmatch, capture the flag, defend the mothership, etc.
Our early prototypes used a very arcade-y feel, more akin to Wing Commander, but we are still tuning aspects of this approach, looking at adding Newtonian elements, within reason. Several space sims have done the Newtonian thing really well, but sometimes this results in a ship that's hard to control.
You will collect space fighters in the same way that you collect cars in Gran Turismo, and you'll have a similarly deep level of configuration and tuning of ship's systems, both before combat and during a mission. You'll be controlling your power and ship's systems, deciding where to allocate precious energy while you're defending, sneaking past capital ships and engaging bases and enemy fighters. You'll be fighting in space, as well as over planetary environments.
The game will be from a 3rd person perspective, a controllable tethered camera behind the rear of a fighter. It will also have a cockpit mode, and a simple interface 1st person mode. We really intend to give players some interesting choices in terms of user interface. You'll be able to click on buttons within the cockpit to adjust different settings for the fighter.
Our promise is that we'll be working toward a model that is fun for the player, and that doesn't get in the way of the gameplay.
The game will be tuned for joysticks, flight yokes, game controllers and keyboard and mouse combos on the PC, so we are really shooting for flexibility in the control scheme.
Please see the FAQ for additional details about the game.
Early Concept Art - fighter designs
Refined design - Spacefighter "E"
Rear of Spacefighter "E"
SpaceFighter "E" escapes planetary orbit to search for a real name...
"I just backed Starlight Inception on @Kickstarter" - Richard Garriott, via twitter
"Excellent! Been in need of Space in games! FB should have a "Want" button!" - Matthew Thomas Scibilia, President/CEO Critical Mass Interactive
"...I can say with confidence that Garry and his team are a passionate, creative and hardworking game development studio that will do what it takes to make 'Starlight Inception' a fun and engaging game to play. Garry has a clear vision for a great game. He will spare no effort to bring that vision to life. Having been a huge fan of space combat games such as 'Elite' and 'Wing Commander', I look forward to playing such a game again when 'Starlight Inception' is finished!" - Wayne Harvey, Vice President, CTO Vicious Cycle Software, Inc
"Garry has been passionate (I mean, a FREAK!...in a good way that is) about space games since I knew him back in our Lucas days. Personally, I'm really excited to see what he puts together, and can't wait to play it." - Michael Levine, President, CEO, Pileated Pictures, Planet Cazmo, HappyGiant
"Having collaborated on various projects and endeavors with Garry over the past twenty years, I know he works really hard to accomplish what he sets his mind to, is tireless in getting the game right, and has produced some great titles. He is one of the most passionate and devoted individuals that I know to the sci-fi genre. I can't wait to see what he does with Starlight Inception." - Kalani Streicher, President, CEO, COO Kalani Games
Our goal is to create a descendant of the space combat genre - it's a game about flying space fighters, bombers and other spacecraft, but it's also about managing the ship's power usage between shields and stealth generators, engines, and weapons. Plus, as you get further in the game, you amass quite an arsenal to pick from for missions. The game's art style is photoreal and gritty - you'll feel like you're in the middle of a big battle amongst the planets, moons and asteroids, making decisions that affect your life and the life of your wingmen, whether human or autonomous drones.
- DRM-free digital download on PC, Steam download for PC or digital download through the Playstation Store for Sony Playstation Vita
- Dramatic and realistic storyline: Players will experience an enveloping space saga with a deep and involving story that spans the solar system.
- Richly detailed: Rich detail will show from the capital ships, environments, space fighters, transports to explosions.
- Space action: Action in space and over the surface of planets and moons. Fly over a planet's atmosphere then swoop down over surface vehicles and troops for a visceral experience both at high and low altitudes.
- Camera perspective: Switchable 1st and 3rd person cameras let the player tailor the game experience to their own liking.
- Lots of stuff to do: Blow up stuff with the most advanced fighters known to man, salvage destroyed vessels for cool stuff, defend your ship against incoming marauders, locate and destroy ground targets, blow up more stuff...
Please see the FAQ for additional details about the game.
David Arkenstone (World of Warcraft Cataclysm), a triple nominated Grammy award recipient has agree to do the music for the game. His work is both evocative and deep, and he's shared a couple samples that would lead us to a really amazing soundtrack for the game. David has told me that he's stoked to be working on a space combat game, as he shares our love of the genre. You should go to iTunes and check out some samples from his other albums - the World of Warcraft music is really wicked cool, and we feel honored to be working with David.
Or, why aren't you asking for $30 million dollars to make this? The answer is first and foremost because it doesn't take $30 million dollars to build this kind of a game.
Escape Hatch is an independent, scrappy developer which has been working for years with budgets that are less than optimal, and producing products that are successful. Since 2004, Escape Hatch has kept the same philosophy: keep costs down and productivity high. Minimize risk wherever feasible. Don't reinvent the technology wheel, but be inventive in gameplay and create solid graphics. Tell a good story.
From Garry: "My projects at LucasArts were brought in under budget and on time, usually at fractions of what other games were costing. I carried that philosophy of economy and putting 200% into the game when I started Escape Hatch, and it's remained our philosophy ever since."
With all that said, the next obvious question is why are you only asking $150K to build this game? The answer to that is because we aren't greedy and didn't want to ask for more than we need. We're passionate about this project and are throwing our own money into this. We, being Garry (project leader, coder, etc.) and Melissa Gaber (producer) are taking no salary of any kind for this game, no matter how many pledges come in from Kickstarter.
Our real operating budget is in line with what can reasonably be produced, and will allow for a high quality game with real voice talent, sound effects, AAA art and amazing depth of gameplay, but we can't get there without you.
With that said, if the pledges exceed what we're asking for, the extra funding will go straight back into the game. Better levels, more action, better and more art assets. Other platforms. A bigger, more wider released, better game.
Here are some early ideas for what some of the rewards will look like, but the look might change over the course of the project:
T-Shirt (white):
T-Shirt (ash):
T-Shirt (black):
Escape Hatch Entertainment is run by Garry Gaber, his wife Melissa Gaber, and a team of talented artists, designers, and programmers.
Garry is a graduate of New York University with a degree in Cinema Production. He landed a job with LucasArts in 1994, and contributed art to several outstanding LucasArts titles including Star Wars Jedi Knight, Star Wars Rebel Assault II, and Armed and Dangerous. Working as a project leader, lead artist, and designer on Star Wars Force Commander, Mr. Gaber then moved on to project lead and design Star Wars Galactic Battlegrounds and its subsequent expansion pack Star Wars Galactic Battlegrounds: Clone Campaigns. The Galactic Battlegrounds franchise has sold over one million copies worldwide. After leaving LucasArts, Mr. Gaber founded Escape Hatch Entertainment, and designed and produced several acclaimed games.
Melissa Gaber, a graduate of Dominican University, acts as a producer, HR person, critic, accountant, and she's really good at it, especially the criticizing...
Escape Hatch has always run the same way, and it has helped us to be successful - keep overhead low, let people work the way they feel most comfortable, and let them be creative. We have also leveraged local Austin talent whenever possible. In addition, we work with the local community college students, giving them a chance to work on real game products under Garry's tutelage (always for pay). Additionally, for this game we are reaching out to the Wing Commander, X-wing vs. TIE and Galactic Battlegrounds modding communities to give them a chance to contribute to a commercial product.
Whether industry professional or industry novice, we work to get the most professional output from our team, and I have no doubt that this project will be no different.
At our budget point (which doesn't include a salary for Garry or Melissa), we look at the game first, and think, how many space fighters, capital ships and planetary environments can we get in the game for that amount? How many cool cinematics for the story? So we pick and choose our battles, using talented people to create high quality assets for the game, and advisors to review material, read scripts, review art look and UI. Concept art is used to decide upon the look, and is largely done as a series of iterative designs in our 3D software.
We are deeply humbled to have this opportunity. We'll do everything we can to make the game that has been promised and to blow you away with the final result. Please stay in touch with us at www.eschatch.com and www.unitedstarforce.com or feel free to contact EHE directly to share your thoughts and feedback at email@example.com.
Facebook (Starlight Inception): http://www.facebook.com/starlightinception
Facebook (Escape Hatch): http://www.facebook.com/eschatch
Facebook (Garry Gaber): www.facebook.com/garry.gaber
Twitter (Escape Hatch): @escapehatchent
Twitter (Garry Gaber): @garrygaber
Words cannot adequately express my sincere appreciation for the time you are taking to read this, and for helping to support our project.
Kindest Regards,
Funding period
- (35 days)


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Category: Games
Updated: See Below For Latest Update Notes
Version: 16.5.1
Size: 83.2 MB
Languages: English, Dutch, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Turkish
Developer: Supercell Oy
© 2013 Supercell
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
Title: Pegboard Nerds – Disconnected
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