text:
Components used in circuits that are not a source of power. Items that fall into this grouping of parts include devices for storing electrical charge, controlling and limiting the flow of current, protecting other components, removing unwanted frequencies, and more.
|View all Capacitors
|View all Crystals, Oscillators, Resonators
|View all Inductors, Coils, Chokes
|View all Magnetics - Transformer, Inductor Components
|View all Potentiometers, Variable Resistors
|View all Resistors


text:
This tutorial explains how to use SVG artwork in a Ruby plasmoid and how to interact with it in the simplest way possible.
Perhaps the simplest SVG animation in Plasma is the visual emulation of a monochrome LCD panel as its elements do not move but are simply turned on and off to compose an understandable visual effect. In a racing game your car would have multiple positions at the base of the screen to give the effect of moving from one side of the road to the other, a traffic jam of cars into the distance shows up as a single car jumping around the road, giving you the idea that you can pass it if you race well. The simplest effect hower is blinking.
As we both do not yet know how to import and use an SVG picture we are going to build a very simple plasmoid and reuse an SVG from a non Ruby plasmoid. Then we'll ask a more experienced Ruby user to fill in the blanks, without forcing them to write a time consuming complete Plasma Ruby SVG tutorial.
To understand the initial set-up you should read an introductory tutorial like Simple Paste Applet.
We'll be reusing some simple number display from the C++ coded plasma Weather Station, more specifically the SVGZ LCD temp. panel. And the plain plasma lay-out from the Simple Paste Applet:
Notice that we downloaded the zipped svg file and placed it in the contents/images folder as described on the Plasma Package convention, to make sure we also (double) click the svgz file and see an actual picture, if you see semi random text you mistakenly downloaded a web page of the KDE archive instead of the picture file.
The metadata.desktop file looks like this:
[Desktop Entry]
Name=Monochrome LCD demo
Comment=This is a very simplified applet written in Ruby
X-Plasma-API=ruby-script X-Plasma-MainScript=code/main.rb
X-KDE-PluginInfo-Author=Me email@example.com X-KDE-PluginInfo-Name=blinker X-KDE-PluginInfo-Version=0.1 X-KDE-PluginInfo-Website=http://plasma.kde.org/ X-KDE-PluginInfo-Category=Examples X-KDE-PluginInfo-Depends= X-KDE-PluginInfo-License=GPL X-KDE-PluginInfo-EnabledByDefault=true
The main.rb initially looks like this:
require 'plasma_applet'
module Blinker
class Main < PlasmaScripting::Applet def initialize parent super parent end
def init set_minimum_size 128, 128 end end
The naming convention for the SVG elements is similar to that of the Qt API, but still each element has a unique ID. The three digits grouped as one is named:
And the ID of the three digits are, from left to right:
To create three zeros we use the elements named:
temperature:2:A temperature:1:A temperature:0:A
temperature:2:B temperature:1:B temperature:0:B
temperature:2:C temperature:1:C temperature:0:C
temperature:2:D temperature:1:D temperature:0:D
temperature:2:E temperature:1:E temperature:0:E
temperature:2:F temperature:1:F temperature:0:F
The list starts with the top one named A and goes clockwise. The elements we don't use, because that would create the figure eight, are the ones in the middle which are named:
There are also two usable decimal points in this SVG, which we don't use in this tutorial named:
But we start by importing the grey background with the rounded corners and using that as the shape of our plasmoid, it's ID has the name:
When we ask Qt to paint the entire svg things would look quite right, but when we try to paint a number zero all the elements are painted on top of each other at the same location, oops what a mess. Qt sees each IDed element as a tiny svg to be drawn at our specified location, so all start at location 0, 0. Perhaps we could look up the location of a full digit 8 and tell Qt were to draw it, but then whenever an artists redesigns the elements they would have to change the codebase. Besides the individual elements don't have logically picked locations, they are cut from the digit at good looking locations. And when we resize the plasmoid we find out that the SVG rendering engine is not the same as the painting engine and digits move apart or together. Solving this would require lots of code.
So we conclude the SVG itself is only usable as a complete image stamp (like an icon or a picture button) but the SVG is laid out wrong for easy Qt painting. So before we move on we first go back one hundred years in the history of animation and place each element we want to paint on its own transparent sheet, each sheet starts at 0, 0 and all are the same size as the entire svg.
In this example I use the application in which the SVG was designed, Inkscape. I resize the contents of the SVG to make it fit on a plasmoid on its own, then I duplicate as many transparent fullframe rectangles as needed.
Then I open it in Karbon, as it has a nice hierarchy list, and place each rectangle next to each named ID, and join each into a group. This breaks up the existing hierarchy, as the new shape is larger then the old shape and so does no longer fit inside it anymore. I add _i to each individual ID name and give the new groups the old ID names.
Now download Media:Lcd_panel_08.svg, the new svg, and place it inside the images folder of your plasma directory. The render engine will now render each element at its original location and the paint instructions are simple and reliable. In fact the following code looks a lot like the ruby-tiger example code, only now we paint multiple times to compose the wanted result:
require 'plasma_applet'
module Blinker
class Main < PlasmaScripting::Applet def initialize parent super parent end
def init set_minimum_size 128, 128 end def init @svg = Plasma::Svg.new(self) @svg.imagePath = package.filePath("images", "Lcd_panel_08.svg") end
def paintInterface(painter, option, contentsRect) @svg.resize(size()) @svg.paint(painter, 0, 0, "lcd_background") sleep 0.5 @svg.paint(painter, 0, 0, "temperature:0:A") @svg.paint(painter, 0, 0, "temperature:0:B") @svg.paint(painter, 0, 0, "temperature:0:C") @svg.paint(painter, 0, 0, "temperature:0:D") @svg.paint(painter, 0, 0, "temperature:0:E") @svg.paint(painter, 0, 0, "temperature:0:F") @svg.paint(painter, 0, 0, "temperature:1:A") @svg.paint(painter, 0, 0, "temperature:1:B") @svg.paint(painter, 0, 0, "temperature:1:C") @svg.paint(painter, 0, 0, "temperature:1:D") @svg.paint(painter, 0, 0, "temperature:1:E") @svg.paint(painter, 0, 0, "temperature:1:F") @svg.paint(painter, 0, 0, "temperature:2:A") @svg.paint(painter, 0, 0, "temperature:2:B") @svg.paint(painter, 0, 0, "temperature:2:C") @svg.paint(painter, 0, 0, "temperature:2:D") @svg.paint(painter, 0, 0, "temperature:2:E") @svg.paint(painter, 0, 0, "temperature:2:F") end end
That looks nice, but did you notice the plasmoid did not update the graphics after half a second? It seems all the code we write is part of the initialization of the plasmoid. The paint engine renders the lcd background, waits half a second, renders the 3 digits and only when completely finished does it paint everything onto the screen.
Rewriting this into a looping animation would only cause a never ending loop which makes sure our plasmoid never gets painted at all.
So how do we paint after the creation of the plasmoid?
The idea for our plasmoid is as follows: once created we repeat the following steps:
After a more experienced Ruby programmer has expanded the code to include the SVG and to make the three zero digits blink on for half a second and then off for half a second, like an unset alarm clock, the code looks like this:
require 'plasma_applet'
module Blinker
class Main < PlasmaScripting::Applet slots 'dataUpdated(QString, Plasma::DataEngine::Data)' def initialize parent super parent end def init @counter = -1 @svg = Plasma::Svg.new(self) @svg.imagePath = package.filePath("images", "Lcd_panel_08.svg") connectToEngine() end def connectToEngine # Use 'dataEngine("ruby-time")' for the ruby version of the engine timeEngine = dataEngine("time") # timeEngine.connectSource("Local", self, 500, Plasma::AlignToMinute) timeEngine.connectSource("Local", self, 500, Plasma::NoAlignment) end def dataUpdated(source, data) update() @counter = @counter - 1 @counter = @counter.abs @y = @counter * 200 end def paintInterface(painter, option, contentsRect) puts "ENTER paintInterface, paint height is " + @y.to_s @svg.resize(size()) @svg.paint(painter, 0, 0, "lcd_background") @svg.paint(painter, 0, @y, "temperature:0:A") @svg.paint(painter, 0, @y, "temperature:0:B") @svg.paint(painter, 0, @y, "temperature:0:C") @svg.paint(painter, 0, @y, "temperature:0:D") @svg.paint(painter, 0, @y, "temperature:0:E") @svg.paint(painter, 0, @y, "temperature:0:F")
@svg.paint(painter, 0, @y, "temperature:1:A") @svg.paint(painter, 0, @y, "temperature:1:B") @svg.paint(painter, 0, @y, "temperature:1:C") @svg.paint(painter, 0, @y, "temperature:1:D") @svg.paint(painter, 0, @y, "temperature:1:E") @svg.paint(painter, 0, @y, "temperature:1:F")
@svg.paint(painter, 0, @y, "temperature:2:A") @svg.paint(painter, 0, @y, "temperature:2:B") @svg.paint(painter, 0, @y, "temperature:2:C") @svg.paint(painter, 0, @y, "temperature:2:D") @svg.paint(painter, 0, @y, "temperature:2:E") @svg.paint(painter, 0, @y, "temperature:2:F") end end
Copy this piece of code and see that it works. Now resize your plasmoid while it runs (ouch) and play with other multiplication values to get to @y to see how that affects the code. Let's review the code in detail:
slots 'dataUpdated(QString, Plasma::DataEngine::Data)'
def init
@counter = -1 @svg = Plasma::Svg.new(self) @svg.imagePath = package.filePath("images", "Lcd_panel_08.svg") connectToEngine()
def connectToEngine
# Use 'dataEngine("ruby-time")' for the ruby version of the engine timeEngine = dataEngine("time") # timeEngine.connectSource("Local", self, 500, Plasma::AlignToMinute) timeEngine.connectSource("Local", self, 500, Plasma::NoAlignment)
end The idea of us pauzing our code is a bad one, we should always ask plasma to give us a signal to move on (by using Qt::Timer), it even has a ruby specific engine so that we can import our basic Ruby tutorials. This way we avoid blocking user interactions, even when we want total control over a game the user should be able to resize all things plasma to switch to a phone call and the plasma team should be able to improve the perceived speed of plasmoids.
def dataUpdated(source, data)
update() @counter = @counter - 1 @counter = @counter.abs @y = @counter * 200
def paintInterface(painter, option, contentsRect)
puts "ENTER paintInterface, paint height is " + @y.to_s @svg.resize(size()) @svg.paint(painter, 0, 0, "lcd_background")
The paintInterface is another API call.
...To be completed...
This is the base we need to program our own monochrome LCD plasmoids. In a next tutorial I'll explain how to create them with an SVG drawing application, as I've already played with SVG drawing. If you've made a nice LCD wristwatch or LCD game simulation based on this codebase yourself, why not log in and place a link to it here below. Don't forget to upload it to kde-look.org so others can download it with plasma's build-in add widgets function.

subset: commoncrawl


text:
It might have taken less time for the staff of U.S. Sen. Dianne Feinstein, D-Calif., to simply list the firearms that are not banned under the senator's latest attempt to weaken the Second Amendment, her "Assault Weapons Ban of 2013."
The senator's exhaustive list of rifles, pistols, shotguns and "belt-fed semiautomatic firearms" that would be prohibited in the U.S. under her gun control bill reads like - pardon the comparison - "War and Peace."
According to Feinstein, the reason one of her more well-known attempts at gun restriction - the 1994 Assault Weapons Ban that expired in 2004 - was not more effective was because of loopholes.
Or could it be because federal law attempting to restrict the access of law-abiding citizens to firearms has little to no impact on the real problems of gun violence - criminals and the mentally ill illegally obtaining firearms?
Closing the so-called "gun show loophole" is not altogether a bad idea - as long as it is implemented fairly, which remains to be seen - but an outright ban on hundreds of firearms is not logical, much less constitutional.
It is safe to say that if "assault weapons" had been around when the nation was fighting for its independence, the founding fathers would have preferred their fighting countrymen use such weapons rather than muskets, so to say "assault weapons" do not fall under constitutional protection is to be ignorant of history.
Banning firearms that might or might not be used in a criminal act or act of insanity is the easy solution, and will only succeed in keeping such firearms from law-abiding Americans who have a constitutional right to protect themselves from criminals who likely will use such weapons.
If the federal government truly wants to address gun violence, then more extensive background checks (and any legislation in this area needs extensive debate) and addressing how and why individuals with mental illness are able to get their hands on firearms should be the top priorities.
Slapping a ban on certain types of firearms that applies to every American is a quick-fix that will not address the problem of gun violence in the long term.


text:
Would you say the riding feeling is like the Radical4 M?Aeroandi wrote: Out splitboard was developped in cooperation with Nobile, both boards will be released at the same time. The zigzag connection is very similar, we have one more zigzag for a smoother force distribution. We don't want to affect the flex of the board, so that it rides 100% like a normal kiteboard.
The fixation mechanism of our board is also a bit different. So in these technical details, Nobile and we decided to go for different solutions.
Here we also have different range as Nobile:
We will offer one 134*41 (almost like Radical4 M), and Flydoor L 160*44 (like Flydoor L)
Splash water?
When will be the release week or month?
For the nobile deluxe version price should be around 1500€ can you say something about the flysplit price category?


text:
The following section was amended by the 86th Legislature. Pending publication of the current statutes, see H.B. 2620, 86th Legislature, Regular Session, for amendments affecting the following section.
Sec. 541.001. PERSONS. In this subtitle:
(1) "Operator" means, as used in reference to a vehicle, a person who drives or has physical control of a vehicle.
(2) "Owner" means, as used in reference to a vehicle, a person who has a property interest in or title to a vehicle. The term:
(A) includes a person entitled to use and possess a vehicle subject to a security interest; and
(B) excludes a lienholder and a lessee whose lease is not intended as security.
(3) "Pedestrian" means a person on foot.
(4) "Person" means an individual, firm, partnership, association, or corporation.
(5) "School crossing guard" means a responsible person who is at least 18 years of age and is designated by a local authority to direct traffic in a school crossing zone for the protection of children going to or leaving a school.
Acts 1995, 74th Leg., ch. 165, Sec. 1, eff. Sept. 1, 1995. Amended by Acts 1997, 75th Leg., ch. 165, Sec. 30.103, eff. Sept. 1, 1997.
Sec. 541.002. GOVERNMENTAL AUTHORITIES. In this subtitle:
(1) "Department" means the Department of Public Safety acting directly or through its authorized officers and agents.
(2) "Director" means the public safety director.
(3) "Local authority" means:
(A) a county, municipality, or other local entity authorized to enact traffic laws under the laws of this state; or
(B) a school district created under the laws of this state only when it is designating school crossing guards for schools operated by the district.
(4) "Police officer" means an officer authorized to direct traffic or arrest persons who violate traffic regulations.
(5) "State" has the meaning assigned by Section 311.005, Government Code, and includes a province of Canada.
Acts 1995, 74th Leg., ch. 165, Sec. 1, eff. Sept. 1, 1995.
Sec. 541.101. METROPOLITAN AREA. In this subtitle, "metropolitan area" means an area that:
(1) contains at least one municipality with a population of at least 100,000; and
(2) includes the adjacent municipalities and unincorporated urban districts.
Acts 1995, 74th Leg., ch. 165, Sec. 1, eff. Sept. 1, 1995.
Sec. 541.102. RESTRICTED DISTRICTS. In this subtitle:
(1) "Business district" means the territory adjacent to and including a highway if buildings used for business or industrial purposes, including a building used as a hotel, bank, office building, public building, or railroad station:
(A) are located within a 600-foot segment along the highway; and
(B) within that segment the buildings occupy at least 300 feet of frontage:
(i) on one side of the highway; or
(ii) collectively on both sides of the highway.
(2) "Residence district" means the territory, other than a business district, adjacent to and including a highway, if at least 300 feet of the highway frontage is primarily improved with:
(A) residences; or
(B) buildings used for business purposes and residences.
(3) "Urban district" means the territory adjacent to and including a highway, if the territory:
(A) is not in a municipality; and
(B) is improved with structures that are used for business, industry, or dwelling houses and located at intervals of less than 100 feet for a distance of at least one-quarter mile on either side of the highway.
Acts 1995, 74th Leg., ch. 165, Sec. 1, eff. Sept. 1, 1995.
The following section was amended by the 86th Legislature. Pending publication of the current statutes, see H.B. 3171 and H.B. 2188, 86th Legislature, Regular Session, for amendments affecting the following section.
Sec. 541.201. VEHICLES. In this subtitle:
(1) "Authorized emergency vehicle" means:
(A) a fire department or police vehicle;
(B) a public or private ambulance operated by a person who has been issued a license by the Department of State Health Services;
(C) an emergency medical services vehicle:
(i) authorized under an emergency medical services provider license issued by the Department of State Health Services under Chapter 773, Health and Safety Code; and
(ii) operating under a contract with an emergency services district that requires the emergency medical services provider to respond to emergency calls with the vehicle;
(D) a municipal department or public service corporation emergency vehicle that has been designated or authorized by the governing body of a municipality;
(E) a county-owned or county-leased emergency management vehicle that has been designated or authorized by the commissioners court;
(F) a vehicle that has been designated by the department under Section 546.0065;
(G) a private vehicle of a volunteer firefighter or a certified emergency medical services employee or volunteer when responding to a fire alarm or medical emergency;
(H) an industrial emergency response vehicle, including an industrial ambulance, when responding to an emergency, but only if the vehicle is operated in compliance with criteria in effect September 1, 1989, and established by the predecessor of the Texas Industrial Emergency Services Board of the State Firemen's and Fire Marshals' Association of Texas;
(I) a vehicle of a blood bank or tissue bank, accredited or approved under the laws of this state or the United States, when making emergency deliveries of blood, drugs, medicines, or organs;
(J) a vehicle used for law enforcement purposes that is owned or leased by a federal governmental entity; or
(K) a private vehicle of an employee or volunteer of a county emergency management division in a county with a population of more than 46,500 and less than 48,000 that is designated as an authorized emergency vehicle by the commissioners court of that county.
(2) "Bicycle" means a device that a person may ride and that is propelled by human power and has two tandem wheels at least one of which is more than 14 inches in diameter.
(3) "Bus" means:
(A) a motor vehicle used to transport persons and designed to accommodate more than 10 passengers, including the operator; or
(B) a motor vehicle, other than a taxicab, designed and used to transport persons for compensation.
(4) "Farm tractor" means a motor vehicle designed and used primarily as a farm implement to draw an implement of husbandry, including a plow or a mowing machine.
(5) "House trailer" means a trailer or semitrailer, other than a towable recreational vehicle, that:
(A) is transportable on a highway in one or more sections;
(B) is less than 45 feet in length, excluding tow bar, while in the traveling mode;
(C) is built on a permanent chassis;
(D) is designed to be used as a dwelling or for commercial purposes if connected to required utilities; and
(E) includes plumbing, heating, air-conditioning, and electrical systems.
(6) "Implement of husbandry" means:
(A) a vehicle, other than a passenger car or truck, that is designed and adapted for use as a farm implement, machinery, or tool for tilling the soil;
(B) a towed vehicle that transports to the field and spreads fertilizer or agricultural chemicals; or
(C) a motor vehicle designed and adapted to deliver feed to livestock.
(7) "Light truck" means a truck, including a pickup truck, panel delivery truck, or carryall truck, that has a manufacturer's rated carrying capacity of 2,000 pounds or less.
(8) "Moped" means a motor-driven cycle that cannot attain a speed in one mile of more than 30 miles per hour and the engine of which:
(A) cannot produce more than two-brake horsepower; and
(B) if an internal combustion engine, has a piston displacement of 50 cubic centimeters or less and connects to a power drive system that does not require the operator to shift gears.
(9) "Motorcycle" means a motor vehicle, other than a tractor, that is equipped with a rider's saddle and designed to have when propelled not more than three wheels on the ground.
(10) "Motor-driven cycle" means a motorcycle equipped with a motor that has an engine piston displacement of 250 cubic centimeters or less. The term does not include an electric bicycle.
(11) "Motor vehicle" means a self-propelled vehicle or a vehicle that is propelled by electric power from overhead trolley wires. The term does not include an electric bicycle or an electric personal assistive mobility device, as defined by Section 551.201.
(11-a) "Multifunction school activity bus" means a motor vehicle that was manufactured in compliance with the federal motor vehicle safety standards for school buses in effect on the date of manufacture other than the standards requiring the bus to display alternately flashing red lights and to be equipped with movable stop arms, and that is used to transport preprimary, primary, or secondary students on a school-related activity trip other than on routes to and from school. The term does not include a school bus, a school activity bus, a school-chartered bus, or a bus operated by a mass transit authority.
(12) "Passenger car" means a motor vehicle, other than a motorcycle, used to transport persons and designed to accommodate 10 or fewer passengers, including the operator.
(13) "Pole trailer" means a vehicle without motive power:
(A) designed to be drawn by another vehicle and secured to the other vehicle by pole, reach, boom, or other security device; and
(B) ordinarily used to transport a long or irregularly shaped load, including poles, pipes, or structural members, generally capable of sustaining themselves as beams between the supporting connections.
(13-a) "Police vehicle" means a vehicle used by a peace officer, as defined by Article 2.12, Code of Criminal Procedure, for law enforcement purposes that:
(A) is owned or leased by a governmental entity;
(B) is owned or leased by the police department of a private institution of higher education that commissions peace officers under Section 51.212, Education Code; or
(C) is:
(i) a private vehicle owned or leased by the peace officer; and
(ii) approved for use for law enforcement purposes by the head of the law enforcement agency that employs the peace officer, or by that person's designee, provided that use of the private vehicle must, if applicable, comply with any rule adopted by the commissioners court of a county under Section 170.001, Local Government Code, and that the private vehicle may not be considered an authorized emergency vehicle for exemption purposes under Section 228.054, 284.070, 366.178, or 370.177, Transportation Code, unless the vehicle is marked.
(14) "Road tractor" means a motor vehicle designed and used to draw another vehicle but not constructed to carry a load independently or a part of the weight of the other vehicle or its load.
(15) "School activity bus" means a bus designed to accommodate more than 15 passengers, including the operator, that is owned, operated, rented, or leased by a school district, county school, open-enrollment charter school, regional education service center, or shared services arrangement and that is used to transport public school students on a school-related activity trip, other than on routes to and from school. The term does not include a chartered bus, a bus operated by a mass transit authority, a school bus, or a multifunction school activity bus.
(16) "School bus" means a motor vehicle that was manufactured in compliance with the federal motor vehicle safety standards for school buses in effect on the date of manufacture and that is used to transport pre-primary, primary, or secondary students on a route to or from school or on a school-related activity trip other than on routes to and from school. The term does not include a school-chartered bus or a bus operated by a mass transit authority.
(17) "Semitrailer" means a vehicle with or without motive power, other than a pole trailer:
(A) designed to be drawn by a motor vehicle and to transport persons or property; and
(B) constructed so that part of the vehicle's weight and load rests on or is carried by another vehicle.
(18) "Special mobile equipment" means a vehicle that is not designed or used primarily to transport persons or property and that is only incidentally operated on a highway. The term:
(A) includes ditchdigging apparatus, well boring apparatus, and road construction and maintenance machinery, including an asphalt spreader, bituminous mixer, bucket loader, tractor other than a truck tractor, ditcher, levelling grader, finishing machine, motor grader, road roller, scarifier, earth-moving carryall and scraper, power shovel or dragline, or self-propelled crane and earth-moving equipment; and
(B) excludes a vehicle that is designed to transport persons or property and that has machinery attached, including a house trailer, dump truck, truck-mounted transit mixer, crane, and shovel.
(19) "Towable recreational vehicle" means a nonmotorized vehicle that:
(A) is designed:
(i) to be towable by a motor vehicle; and
(ii) for temporary human habitation for uses including recreational camping or seasonal use;
(B) is permanently built on a single chassis;
(C) may contain one or more life-support systems; and
(D) may be used permanently or temporarily for advertising, selling, displaying, or promoting merchandise or services, but is not used for transporting property for hire or for distribution by a private carrier.
(20) "Trailer" means a vehicle, other than a pole trailer, with or without motive power:
(A) designed to be drawn by a motor vehicle and to transport persons or property; and
(B) constructed so that no part of the vehicle's weight and load rests on the motor vehicle.
(21) "Truck" means a motor vehicle designed, used, or maintained primarily to transport property.
(22) "Truck tractor" means a motor vehicle designed and used primarily to draw another vehicle but not constructed to carry a load other than a part of the weight of the other vehicle and its load.
(23) "Vehicle" means a device that can be used to transport or draw persons or property on a highway. The term does not include:
(A) a device exclusively used on stationary rails or tracks; or
(B) manufactured housing as that term is defined by Chapter 1201, Occupations Code.
(24) "Electric bicycle" means a bicycle that:
(A) is designed to be propelled by an electric motor, exclusively or in combination with the application of human power;
(B) cannot attain a speed of more than 20 miles per hour without the application of human power; and
(C) does not exceed a weight of 100 pounds.
Acts 1995, 74th Leg., ch. 165, Sec. 1, eff. Sept. 1, 1995. Amended by Acts, 75th Leg., ch. 1020, Sec. 1, eff. Sept. 1, 1997; Acts 1997, 75th Leg., ch. 1438, Sec. 8, eff. Sept. 1, 1997; Acts 1999, 76th Leg., ch. 663, Sec. 1, eff. June 18, 1999; Acts 1999, 76th Leg., ch. 797, Sec. 3, eff. Sept. 1, 1999; Acts 2001, 77th Leg., ch. 1085, Sec. 5, eff. Sept. 1, 2001; Acts 2003, 78th Leg., ch. 1318, Sec. 2, eff. Sept. 1, 2003; Acts 2003, 78th Leg., ch. 1276, Sec. 14A.833, eff. Sept. 1, 2003.
Amended by:
Acts 2005, 79th Leg., Ch. 558 (H.B. 1267), Sec. 3, eff. September 1, 2005.
Acts 2007, 80th Leg., R.S., Ch. 258 (S.B. 11), Sec. 4.06, eff. September 1, 2007.
Acts 2007, 80th Leg., R.S., Ch. 923 (H.B. 3190), Sec. 2, eff. September 1, 2007.
Acts 2009, 81st Leg., R.S., Ch. 1280 (H.B. 1831), Sec. 1.20, eff. September 1, 2009.
Acts 2013, 83rd Leg., R.S., Ch. 17 (S.B. 223), Sec. 1, eff. May 10, 2013.
Acts 2013, 83rd Leg., R.S., Ch. 254 (H.B. 567), Sec. 1, eff. June 14, 2013.
Acts 2013, 83rd Leg., R.S., Ch. 275 (H.B. 802), Sec. 1, eff. June 14, 2013.
Acts 2013, 83rd Leg., R.S., Ch. 630 (S.B. 1917), Sec. 1, eff. June 14, 2013.
Acts 2015, 84th Leg., R.S., Ch. 78 (S.B. 971), Sec. 1, eff. September 1, 2015.
Acts 2015, 84th Leg., R.S., Ch. 1236 (S.B. 1296), Sec. 17.007, eff. September 1, 2015.
Acts 2017, 85th Leg., R.S., Ch. 969 (S.B. 2076), Sec. 25, eff. September 1, 2017.
Sec. 541.202. RAIL TRANSPORTATION. In this subtitle:
(1) "Railroad" means a carrier that operates cars, other than streetcars, on stationary rails to transport persons or property.
(2) "Railroad train" means a steam engine or electric or other motor with or without an attached car operated on rails, other than a streetcar.
(3) "Streetcar" means a car, other than a railroad train, used to transport persons or property and operated on rails located primarily within a municipality.
Acts 1995, 74th Leg., ch. 165, Sec. 1, eff. Sept. 1, 1995.
Sec. 541.203. EQUIPMENT. In this subtitle:
(1) "Exhaust emission system" means a motor vehicle engine modification designed to control or reduce the emission of substances from a motor vehicle or motor vehicle engine, of a model year of 1968 or later, and installed on or incorporated in a motor vehicle or motor vehicle engine in compliance with requirements imposed by the Motor Vehicle Air Pollution Control Act (42 U.S.C. Section 1857 et seq.) or other applicable law.
(2) "Metal tire" includes a tire the surface of which in contact with the highway is wholly or partly made of metal or other hard, nonresilient material.
(3) "Muffler" means a device that reduces noise using:
(A) a mechanical design, including a series of chambers or baffle plates, to receive exhaust gas from an internal combustion engine; or
(B) turbine wheels to receive exhaust gas from a diesel engine.
(4) "Solid tire" includes only a tire that:
(A) is made of rubber or another resilient material; and
(B) does not use compressed air to support its load.
Acts 1995, 74th Leg., ch. 165, Sec. 1, eff. Sept. 1, 1995.
Sec. 541.301. TRAFFIC. In this subtitle "traffic" means pedestrians, ridden or herded animals, and conveyances, including vehicles and streetcars, singly or together while using a highway for the purposes of travel.
Acts 1995, 74th Leg., ch. 165, Sec. 1, eff. Sept. 1, 1995.
Sec. 541.302. TRAFFIC AREAS. In this subtitle:
(1) "Alley" means a street that:
(A) is not used primarily for through traffic; and
(B) provides access to rear entrances of buildings or lots along a street.
(2) "Crosswalk" means:
(A) the portion of a roadway, including an intersection, designated as a pedestrian crossing by surface markings, including lines; or
(B) the portion of a roadway at an intersection that is within the connections of the lateral lines of the sidewalks on opposite sides of the highway measured from the curbs or, in the absence of curbs, from the edges of the traversable roadway.
(3) "Freeway" means a divided, controlled-access highway for through traffic.
(4) "Freeway main lane" means a freeway lane having an uninterrupted flow of through traffic.
(5) "Highway or street" means the width between the boundary lines of a publicly maintained way any part of which is open to the public for vehicular travel.
(6) "Improved shoulder" means a paved shoulder.
(7) "Laned roadway" means a roadway that is divided into at least two clearly marked lanes for vehicular travel.
(8) "Limited-access or controlled-access highway" means a highway or roadway to which:
(A) persons, including owners or occupants of abutting real property, have no right of access; and
(B) access by persons to enter or exit the highway or roadway is restricted under law except at a place and in the manner determined by the authority that has jurisdiction over the highway or roadway.
(9) "Private road or driveway" means a privately owned way or place used for vehicular travel and used only by the owner and persons who have the owner's express or implied permission.
(10) "Ramp" means an interconnecting roadway of a traffic interchange, or a connecting roadway between highways at different levels or between parallel highways, that allows a vehicle to enter or exit a roadway.
(11) "Roadway" means the portion of a highway, other than the berm or shoulder, that is improved, designed, or ordinarily used for vehicular travel. If a highway includes at least two separate roadways, the term applies to each roadway separately.
(12) "Safety zone" means the area in a roadway officially designated for exclusive pedestrian use and that is protected or so marked or indicated by adequate signs as to be plainly visible at all times while so designated.
(13) "School crossing zone" means a reduced-speed zone designated on a street by a local authority to facilitate safe crossing of the street by children going to or leaving a public or private elementary or secondary school during the time the reduced speed limit applies.
(14) "School crosswalk" means a crosswalk designated on a street by a local authority to facilitate safe crossing of the street by children going to or leaving a public or private elementary or secondary school.
(15) "Shoulder" means the portion of a highway that is:
(A) adjacent to the roadway;
(B) designed or ordinarily used for parking;
(C) distinguished from the roadway by different design, construction, or marking; and
(D) not intended for normal vehicular travel.
(16) "Sidewalk" means the portion of a street that is:
(A) between a curb or lateral line of a roadway and the adjacent property line; and
(B) intended for pedestrian use.
Acts 1995, 74th Leg., ch. 165, Sec. 1, eff. Sept. 1, 1995.
Sec. 541.303. INTERSECTION. (a) In this subtitle, "intersection" means the common area at the junction of two highways, other than the junction of an alley and a highway.
(b) The dimensions of an intersection include only the common area:
(1) within the connection of the lateral curb lines or, in the absence of curb lines, the lateral boundary lines of the roadways of intersecting highways that join at approximate right angles; or
(2) at the place where vehicles could collide if traveling on roadways of intersecting highways that join at any angle other than an approximate right angle.
(c) Each junction of each roadway of a highway that includes two roadways at least 30 feet apart with the roadway of an intersecting highway, including each roadway of an intersecting highway that includes two roadways at least 30 feet apart, is a separate intersection.
Acts 1995, 74th Leg., ch. 165, Sec. 1, eff. Sept. 1, 1995.
Sec. 541.304. TRAFFIC CONTROL. In this subtitle:
(1) "Official traffic-control device" means a sign, signal, marking, or device that is:
(A) consistent with this subtitle;
(B) placed or erected by a public body or officer having jurisdiction; and
(C) used to regulate, warn, or guide traffic.
(2) "Railroad sign or signal" means a sign, signal, or device erected by a railroad, public body, or public officer to notify traffic of railroad tracks or an approaching railroad train.
(3) "Traffic-control signal" means a manual, electric, or mechanical device that alternately directs traffic to stop and to proceed.
Acts 1995, 74th Leg., ch. 165, Sec. 1, eff. Sept. 1, 1995.
Sec. 541.401. MISCELLANEOUS TERMS. In this subtitle:
(1) "Daytime" means the period beginning one-half hour before sunrise and ending one-half hour after sunset.
(2) "Explosive" means a chemical compound or mechanical mixture that:
(A) is commonly intended for use or used to produce an explosion; and
(B) contains ingredients, which may include oxidizing or combustive units, in packing, proportions, or quantities that, if ignited by fire, friction, concussion, percussion, or detonator, could suddenly generate highly heated gases that could damage surrounding objects or destroy life or limb.
(3) "Flammable liquid" means a liquid that has a flash point of not more than 70 degrees Fahrenheit as determined by a tagliabue or equivalent closed-cup test device.
(4) "Gross vehicle weight" means the weight of a vehicle and the weight of its load.
(5) "Nighttime" means the period beginning one-half hour after sunset and ending one-half hour before sunrise.
(6) "Park" or "parking" means to stand an occupied or unoccupied vehicle, other than temporarily while loading or unloading merchandise or passengers.
(7) "Personal injury" means an injury to any part of the human body and that requires treatment.
(8) "Right-of-way" means the right of one vehicle or pedestrian to proceed in a lawful manner in preference to another vehicle or pedestrian that is approaching from a direction, at a speed, and within a proximity that could cause a collision unless one grants precedence to the other.
(9) "Stand" or "standing" means to halt an occupied or unoccupied vehicle, other than temporarily while receiving or discharging passengers.
(10) "Stop" or "stopping" means:
(A) when required, to completely cease movement; and
(B) when prohibited, to halt, including momentarily halting, an occupied or unoccupied vehicle, unless necessary to avoid conflict with other traffic or to comply with the directions of a police officer or a traffic-control sign or signal.
Acts 1995, 74th Leg., ch. 165, Sec. 1, eff. Sept. 1, 1995.


text:
Lindgatan 5
On tour in the Västra Götaland Region
and at the Göteborg Opera Small Stage
Script Bernt Höglund, Christina Lundström
Music Thomas Lindahl
Lindgatan 5 – the house at the end of the hill – is an old two-story building of wood where the tenants have lived for a long time. A very long time.
It is a peaceful house. Geraniums are in bloom in the windows. A cat is sleeping on the stairs in the spring sun.
Then an old man who lives in the house dies. His apartment becomes empty. Something is missing at Lindgatan 5. Left behind are his grieving neighbours and his little cat.
One day something happens. There is a new tenant. He is not like the others. Who is this new person at Lindgatan 5? What happens to the other tenants when they are faced with a different situation? If things are not the way they used to be – what happens then? And how did the cat end up at the centre of events?
Anna Lönnkvist, ensamstående mamma
Mia Ringblom-Hjertner
Birger Isacsson, pensionär
Göthe Norehäll
Louise Dyrhage, mitt i karriären
Ingahlill Wagelin Gauffin
Claes Bjerke, entertainer
Per Larsson
Sara Svensson, musiklärare
Maria Lith
Mattias Karlsson, fastighetsägare
Sebastian Ring
Med reservation för eventuella ändringar
Bernt Höglund och Christina Lundström
Bernt Höglund
Scenografi och kostym
Christina Lundström
Niklas Westlund
Thomas Lindahl


text:
When a Houma gun retailer was asked Wednesday if he was busy, he gave a two-word answer.
When a Houma gun retailer was asked Wednesday if he was busy, he gave a two-word answer.
"It's pandemonium," said Calvin Prevost, owner of Houma Auto Parts, a gun shop on Honduras Street that once was a place for vehicle accessories.
While customers snapped up weapons Wednesday, President Barack Obama was asking Congress to reinstate a ban on assault rifles, impose stricter background checks and tighten restrictions on high-capacity ammunition clips in the wake of the 26 killings at a Connecticut elementary school Friday.
While Obama intends to reduce the number of these weapons, his statements may be having the opposite effect.
"Sales are booming. It started Friday right after the shootings. Friday was unbelievable," Prevost said, noting his store has sold weeks worth of merchandise since last week.
On Wednesday afternoon, Prevost said he had sold 25 to 30 weapons but couldn't allow them to leave the showroom because of problems with the FBI background checking system required to sell them.
Hugh Eymard, owner of Eymard Guns in Galliano, also reported a spike in business since the shootings. Semi-automatic weapons meant more for protection than hunting are flying off his showroom walls.
"People are coming in to buy ARs," Eymard said of the semi-automatic AR15 rifle modeled after military weapons and used in the Connecticut killings. "All of my distributors are out of ARs. I've got some on order with the manufacturers. They said six to eight months."
Ammunition is also scarce.
"It's gone. It is all gone already," Prevost said. "Since the shootings, we have sold out of basically the popular ammunition. The popular weapons that fire more than one round — there is no ammunition. It is gone. It has disappeared. There is no more ammo left."
Both retailers said a bump in business is expected during the holiday season, but this week is something entirely different.
"What (the customers) are telling me is, they are scared," Eymard said. "They are scared Obama is going to take away their right to own these."
Both retailers aimed disdain of stricter gun policies at the president. Numerous legislators have also come out in favor of more control.
"Emperor Obama and Superstorm (Vice President Joe) Biden will cause damage to the gun owner, no doubt," Prevost said. "Owning a weapon, it is going to be more expensive and more prohibitive. It will take more time to get a gun legally. But the criminals will still buy them on the streets illegally."
Cut Off resident David Gravois stopped into Eymard's on Wednesday to pick up 500 rounds for his AR-15.
"When Obama got into office, I bought the AR," Gravois said. "The reason is to protect me from the tyranny of the government."
He said he regularly stops in to stock up as he fears government regulation will soon take away his right to purchase guns and ammo.
"Someone is going to say 'if we can't ban the gun, lets ban the ammunition,'" Gravois said. "So I pick up stuff periodically."
Both the retailers and Gravois expressed grief toward those killed in Connecticut but believe blame is unfairly being put on the firearm instead of the 20-year-old man who pulled the trigger.
"The gun didn't kill people. The person did," Gravois said. "What are you going to do? Ban water because people drown?"
In his comments at a Wednesday news conference, Obama seemed to disagree.
"The fact that this problem is complex can no longer be an excuse for doing nothing," Obama said. "The fact that we can't prevent every act of violence doesn't mean we can't steadily reduce the violence."
The president tasked Biden with leading the administration-wide effort to create new gun-control policies. Obama also wants his team to consider ways to improve mental health resources and address ways to create a culture that doesn't promote violence.
Appealing to gun owners, Obama said he believes in the Second Amendment and the country's strong tradition of gun ownership. And he said "the vast majority of gun owners in America are responsible."
The Associated Press contributed to this report.


text:
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Yonex Nanoflare 700
Discussion in 'Badminton Rackets / Equipment' started by fiq_axis, Jan 4, 2019.
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Financial Services
865 Research Parkway, Ste #545
Oklahoma City, OK 73104
Phone: 405.271.2376
Office Hours: 8 AM-5 PM, Monday-Friday
Who we are: Staff List
The office of the Associate Vice President for Administration & Finance and Chief Financial Officer is the administrative office for the department of Financial Services. It provides accounting and business services for educational, research and administrative components of the University of Oklahoma Health Sciences Center. The office is responsible for ensuring adequate controls of institutional financial functions so that the University has timely, accurate, and complete financial information while maintaining fiscal integrity in accordance with State and Federal Regulations. Administrative support is given by the Bursar & Director of Student Financial Services and the Controller.
The Bursar & Director of Student Financial Services manages the operations of:
The Controller's Office is organized into the following key Accounting Services areas:


text:
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Product Description
All players are managing directors and joint owners of a company. Build up air routes, fly to different parts of the world and build hotels and factories. If you can buy airline tickets with more skill than your competitors, you'll be able to get all the cities before the others. On payday, the players receive money from the bank according the number of cities in which they have properties, and for each factory. The two players with most property in a city receive a bonus. The goal is to be the richest and most powerful person in the world.
Product Awards
Nominee, 1998
7th place, 1998
Product Information
Wolfgang Kramer, Horst-Reiner Rosner
Jumbo International
Year: 1998
Players: 2 - 4
Time: 90 minutes
Weight: 1,162 grams
Product Reviews
Average Rating: 3.2 in 4 reviews
Tycoon is, I must sadly say, one of the games that is sitting unplayed on the shelves of our house. My son asked for this game for his birthday, probably expecting something of a Monopoly type of game. The game is however strategic, with not much luck involved. I played a few games with him, but could not really see what was the way to play this game--several options, like building a factory or building a hotel, seemed equally good unless I would really go and make calculations of the precise financial consequences.
Possibly, this game may be suited for more than two players, but it seems not nice enough for a 'family type' of game when played with two players.
Tycoon is the eagerly awaited game from Wolfgang Kramer, the designer of the highly acclaimed El Grande, a Spiel das Jahres winner from a few years ago. Kramer has made a bit of a departure in theme, as Tycoon has a decidedly business flavor to it as opposed to a colonization theme. However, one of the main objectives remains the same--that of acquiring a majority in as many territories as possible. So, in spite of the change of theme, Kramer has kept some of the mechanics similar. Unfortunately, this game pales in comparison to El Grande.
The idea of the game is to establish hotels and factories in as many of the nine cities represented on the board (New York, Mexico City, Rio De Janeiro, Monaco, Cairo, Cape Town, Tokyo, Hong Kong and Sydney) as possible. In order to accomplish this, one must carefully manage his money and make optimum use of the flight tickets which are available. Each turn, there are six charter flights available and two scheduled flights. On a player's turn, he can purchase flight tickets (which give routes he can travel) and fly from city to city. He is allowed one build at the end of his turn, which he can use to either construct a hotel or a factory. Construction, however, can only take place in the city where he is currently located. Hotels generate money at the end of a round based on whether the player has the majority or secondary position in a particular city (based on number of hotels there). Factories will pay an additional secondary position to its owner.
The value of the payoff usually increases with each hotel built in a city, regardless of who the owning player is. Eventually, however, the market becomes over-built, and the value of the hotels begin to decline. Further, there are spaces on each city's hotel track which require the oldest hotel, which has served its usefulness, to be removed. This, of course, can alter the majority and/or secondary status quickly and must constantly be watched for. Each city has a limited number of hotels which can be built there, and can only hold two factories total.
The price for constructing a hotel varies from city to city. Each city has two airports. The first player to land at that city occupies the first airport, which allows construction of hotels at a lower price. If the first airport is currently occupied, a player must land at the second airport if he wishes to land at that city, and, thus, pay a higher price to construct there. The same principle is applied to factory construction--the first factory is cheaper to build than the second one.
A round ends when a player constructs six hotels. All other players then get one more turn. Three rounds are played in total.
At the conclusion of each round, players earn income. Cities pay revenue to players who have the majority or secondary position in each city, while players who have factories in a city receive an additional secondary bonus. In addition, the city which has the largest number of hotels (called the longest chain) pays any player who has a factory there a majority bonus. Finally, players earn income based on how many cities in which they have constructed at least one hotel--the more cities they are present in, the better.
In the early going, money is very scarce. Each player begins with only 15 million and it is highly unlikely that a player will be able to make it through the first round without finding it necessary to take out a loan. Loans can be taken out of either 16 million (which must be paid back at the end of a round at 20 million) or 10 million (requiring a 12 million pay back). However, in order to take out a loan, a player must spend a turn flying back to his home (off board) and pay to fly back on his next turn. If a player decides not to pay back a loan at the end of a round, he must do so at the conclusion of the following round and at a drastically higher rate (30 million for a 16 million loan and 20 million for a 10 million loan). At the conclusion of the final round, all loans must be paid off.
One of the apparent design flaws in the game is that there doesn't seem to be any reason not to remain at home on your first turn and take out a loan. A player will not be able to make it through the first round without being forced to take a loan (or, if he does, will likely have constructed too few hotels and/or factories and be virtually out of contention). So, in order to avoid the time and expense of having to fly back home to secure a loan, then purchase another ticket to return to the board, it seems logical to simply remain at home on the very first turn and secure a loan. One wonders why the designer simply did not give the players more than the 15 million starting money at the beginning of the game.
The game is one of managing one's money, taking advantage of the flight tickets available that round, and trying to keep in a majority or secondary position in as many of the nine cities as possible. One must also keep an eye on the hotel tracks in the nine cities to take advantage of situations which would allow a player to usurp control of majority or secondary positions. Opponents, however, are always messing with your grand designs.
I've played a few games of Tycoon, and... I don't know... it lacks something. It seems to have all of the elements of a very good game, but somehow misses the mark for me. I get the sensation that I am performing the same action every turn and my turn is over very quickly. It has a feeling to it that is too rigid and mechanical. I know that this opinion is not shared by many who feel this is a masterful game. I do think it plays much better with four than three players, but it still doesn't move into the category of a really good game. Maybe, though, I am just expecting too much from Kramer as his El Grande ranks as my favorite game.
Imagine Manhattan with money. Instead of nine boroughs, you've got nine international cities that players jet to, building their empires by establishing hotels and factories. Randomness is kept to a minimum as players buy tickets to fly to the various locations on the board versus being dealt a hand. Players make money on several fronts (Dominance per city, Factories, # of cities established in). Players must also maintain their 'holdings' as opponents can knock them out of a city.
Tycoon is a very 'testosterone' money game. The lady players in our group did not find this game as appealing as the men did. Something Freudian about building and possessing the biggest companies, we all decided.
The winning strategy of Tycoon is knowing when to fly home and take out a loan. Being overly thrifty in this game WILL FAIL! You have got to be aggressive with your money and be willing to spend it. Hold off establishing Factories until the development of a city's Hotel chain gives you at least a 2.5:1 or greater return on your investment. Being the first to establish in any city gives you an edge financially, but also makes you vulnerable to be knocked out first. Buying several 'plane tickets' early keeps you on the board, establishing and managing your holdings. Later in the game, taper off on 'plane tickets' and focus on specific cities to build factories in for a third round financial scoring knockout.
Colorful game board, money and plane tickets outweigh the 'lightweight' Hotel and Factory pieces. An excellent game, but only if you're in it for the 'money'!
Show all 4 reviews >
Jumbo are pretty well known for producing games with chunky bits and solid boards and Tycoon is no exception. Increasingly now the rules are distributed in a booklet which covers rules in several languages and this (fortunately) includes English. If we are to complain about companies not producing rules in English, perhaps UK and US manufacturers should consider producing rules in German. Enough of the campaigning point.
Wolfgang Kramer has teamed up with Horst-Rainer Rösner to produce a clever business game themed on building hotels and factories in nine cities around the world.
Each player represents the owner of a company with ambitions to build hotels and factories in these cities and not enough cash to do it. You have to buy air tickets from the available stock, choose where to go and then build in the cities you visit.
The winner is the person with the most cash after three rounds. The board is a 3 by 3 grid of cities with each one being surrounded on three sides by a hotel track of 13 spaces, on which you place your hotels. The fourth side has space for two factories and also has two landing ports, which show the cost of hotels built in the city.
The only way to travel is by air but there is a choice of ticket. The scheduled tickets are more valuable as they display a number of red boxes that indicate the number of cities you can fly per turn in an orthogonal direction. Thus a four-block ticket will allow you to travel from one corner to another. Scheduled tickets also have the name of a city and it is possible to use them as a direct route to this destination no matter where you are on the board. Charter flights are much simpler, allowing you to travel only between two named cities. They are also cheaper, on the whole. Each ticket is usable only once.
The game starts with each person receiving 6 hotels and 5 factories. Each round concludes when someone has used (built) their quota of hotels. The round is then scored and 6 more hotels, but no factories, are added to the stock of each player. At any one time, a number of airplane tickets are on display -- two scheduled flights and six chartered.
Each ticket displays the price (in $millions) and on a player's turn you may buy any number of the face-up tickets subject to your cash holdings. Air travel is very expensive in this game. Personally, I'm not bothered because the game works with these prices, but theme-purists will have to use an invention. Whereas the hotel costs between $2m and $10m, an airline ticket costs a similar amount. The only justification for this that I can come up with is that the air ticket incorporates bringing an entourage of business support with you, but even so, it still seems the weakest part of the game's link with reality. But back to the game. The designers have set several problems for the players to solve:
- insufficient cash;
- the need to travel to many locations;
- the need to be able to buy the right hotels in the right places;
- the decision of when to buy factories;
- when to play your last hotel in a round.
Cash flow problems can easily be resolved by getting a loan. Interest rates are high but you are bound to need a loan, so the question is when and how much? The two loan cards are for $10m and you pay back $12 or $16m and you pay back $20. I like the fact that there are only two types. It aids decision making and speeds the game up. Both are good in my view. If you take a loan this is the only action you may take. Alternatively, you may remain at your corner-starting city or fly to a new one (having bought the right ticket) and buy one hotel or factory.
Hotels are more useful early on, as they will get you some income straight away. Scoring takes place at the end of each round and is based on three factors:
- Value of hotels in a city;
- Value of factories;
- Number of cities in which you have a presence. (Only hotels count as a presence in an area.)
Hotels earn money by having the most or second most hotels in a city and the cash you receive depends on the number of hotels in the city. There are 12 spaces for hotels, each contains two numbers and you look at the next vacant space to see the current values. First place scores the higher value and second place the lower. Factories only score if there are hotels in a city, with the value of each factory being the lower hotel value, except in the city with the most hotels where it is the higher value. Number 3 is particularly important early on, when the hotel values are still low.
Having received your cash payout, you then have to pay off loans. If you have made a mistake, or if one of your opponents has timed the round end to reduce you to tears, you are allowed to extend the loan with no repayment. This is only delaying the inevitable for one round, so you had better have some good scheme to make money by the end of the next round! The lower value loans then need $16m to be repaid, while the higher value loans require $30m. All loans have to be repaid at the game end.
More subtleties are added through the cost of hotels. If you land on a city when both landing ports are vacant, you pay a smaller price for hotels than you do if someone is already there. Also, since there are only two landing ports per city, you have to ensure you make your moves at the right time. The value of hotels rises for three-quarters of the hotel track and then falls. Along each hotel track there are some red coloured squares. When a hotel is built on one of these, the oldest hotel falls down and no longer counts for its owner (although it does still count for the purpose of 'longest chain' when working out the values of the factories.)
I like business games, so this automatically started off as a potential winner. Players have a number (and a reasonable number) of options and the choices they make will affect both them and their opponents. If this is not to your taste, then don't play economic games. The game is well constructed and the mechanics work well. This is one of the best business games I have played in a long while and if you like such games, I highly recommend it to you.


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3:00 pm
45 mins
Over the next 30 years, the demographic makeup of societies will change tremendously. What effect will this have on income investment funds? Will people retire later, thus driving up the demand for Income Funds? What effect will interest rates and other factors have on people's desire to choose an income fund vs. a fund that reinvests its assets? Further, as investment preferences change, how will funds adapt to these preferences and drive market share?
This webinar panel will dive into:
- how will demographic changes drive demand for Income Funds around the world?
- How will fund companies need to adapt in order to anticipate these change?
- What investment parameters will need to be met to attract discerning investors with specific tastes.
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Panel Discussion - Strategies of Income Funds
Sep 10 2019
3:00 pm
45 mins
Managers of income funds know there are multiple ways to deliver the product - which can cause decision paralysis. But if you have a strong strategy and vision, the pathway to decisions are simplified. Multi-Asset Strategies abound for to deliver income, including a long-short approach, natural income, or capital and growth.
This webinar will discuss:
- Strategies the best investment firms are using to delivering income
- Asset allocation theories that can work in any environment
- The benefits and drawbacks to all approaches
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Real Exposure to APAC: investing in Impact and Real Assets
Aug 28 2019
3:00 pm
60 mins
As markets mature, information asymmetries become harder to find and higher returns become increasingly elusive. Where is a good place for investors to focus and gain exposure to APAC at attractive prices and rates? The Venture Capital and Private Equity may be the place to find answers, though China A-Shares may also hold the keys to success. Indeed, Impact Investing is another alternative, which is burgeoning in the region.
To understand how to find returns and alpha, this webinar will discuss:
how investors from across the globe can access APAC
Which sectors there is growing activity in, and why
Which markets are worth a look, and what regulations in these markets.
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Founder's Spotlight: Diligend's Wissem Souissi
Aug 15 2019
3:00 pm
60 mins
Ryan Ross | Wissem Souissi
In this episode, Diligend's Wissem Souissi discusses what lead to the company's founding, the market problem they are solving, and the challenges they've overcome to make it to where they are.
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Investor's Digest: Best Practices in Asset Manager Evaluation
Aug 7 2019
3:00 pm
30 mins
Ryan Ross | Paul Greenwood, CEO, CAMG
Bi-weekly webcam discussions on markets, funds, finance and economics. Each episode provides an overview on one ecosystem within investment management.
This week: how to evaluate an Asset Manager
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Monetary Policy Analysis
Aug 5 2019
3:00 pm
30 mins
After the Federal Open Market Committee meeting and the Bank of England's Monetary Policy meeting, this webinar will discuss the implications of monetary policy and interest rates and how this will affect developed and emerging markets.
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Behavioral Economics & the SDGs
Jul 30 2019
3:00 pm
63 mins
Nathan Maddix, CEO, Beglobal Insights | Patrick Lown, PhD, Head of Research Beglobal
In this webinar series, we will discuss how behavioral economics mindsets apply to the goals and initiatives of leading organizations, including international orgs (UN, SDGs) and corporates (ESG).
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Investors Digest: Crypto Assets
Jul 24 2019
3:00 pm
60 mins
Ryan Ross | Nic Niedermowwe, Co-Founder & CEO, Prime Factor Capital
Bi-weekly webcam discussions on markets, funds, finance and economics. Each episode provides an overview on one ecosystem within investment management.
This week: The first crypto asset manager to be authorised by the FCA as a full-scope AIFM
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Foundations for the Future: Outlook for Infrastructure
Jul 16 2019
52 mins
Declan O'Brien, UBS Asset Management | Michael Kearney, Aberdeen Standard Investments | Rick Walters, GRESB
Infrastructure drives productivity growth, and is, therefore, a critical element of a functioning economy. With the need for infrastructure running into the trillions over the next two decades - what projects should those funds be targeted to generate the best outcome? What what does that outcome look like?
This webinar brings together the brightest minds in the industry to discuss:
The Infrastructure Gap - what it looks like and how to close it.
Implications of new renewable energy advancements and 5G, and robotics
China 2025 and the Belt & Road Initiative.
Rick Walters, Infrastructure Director, GRESB
Jean-Francois Hautemulle, Principal, Terres Neuves Consulting
Declan O'Brien, Senior Analyst - Research & Strategy EMEA Infrastructure, UBS Asset Management
Michael Kearney, Senior Investment Director - Economic Infrastructure, Aberdeen Standard Investments
Watch now
Investors Fortnightly Digest: Ep 003
Jul 9 2019
31 mins
Ryan Ross | Lorenzo Marchioni, DWS
This fortnightly series speaks with voices from the investing world about important news from the last 2 weeks, and expectations for the next 2 weeks.
Each episode will dive into a specific topic, focusing on questions such as:
- why should this specific issue is important to investors?
- what are the key points to consider when making decisions?
- what resources should be consulted to find the key points?
Watch now
Investors Digest: Ep 2: The ESG Ecosystem
Jun 25 2019
31 mins
Ryan Ross, Various Guests
Bi-weekly webcam discussions on markets, funds, finance and economics. Each episode provides an overview on one ecosystem within investment management.
This week: Understanding the ESG Ecosystem. Its beginnings, its evolution, and its future.
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Behavioral Economics & the SDGs
Jun 19 2019
64 mins
Nathan Maddix, CEO, Beglobal Insights | Patrick Lown, PhD, Head of Research Beglobal
In this webinar series, we will discuss how behavioral economics mindsets apply to the goals and initiatives of leading organizations, including international orgs (UN, SDGs) and corporates (ESG).
Watch now
Alternative Asset Classes: The Professional Art Advisory
Jun 18 2019
63 mins
Antonio Curia | Alain Mestat | Giovanni Gasparini | Eric Syz
Investors seeking alternative investments are exposed to more risk than regular investments. Especially in the high-touch art world, having a professional advise on the intricacies of the industry is critical to investing.
This webinar will discuss:
- Art Investment as Asset Class;
- Philanthropy and Portfolio construction;
- The professional keys to finding out piece is worth/Long term strategy;
- Identifying reputable and valuable assets for portfolio construction;
- Forecasting what artists will produce long-term value;& more
Participants include:
- Antonio Curia, Executive Director Wimmer Family Office LLP (UK) [Moderator]
- Giovanni Gasparini, Director Christie's Education (London)
- Alain Mestat, Founder PassionProtect® (Luxembourg)
- Eric Syz, Founder Syz Group (Switzerland)
Watch now
Investors Fortnightly Digest: Ep 001: Climate Risk
Jun 12 2019
31 mins
Ryan Ross | Paul Ellis
This fortnightly series speaks with voices from the investing world about important news from the last 2 weeks, and expectations for the next 2 weeks.
Each episode will dive into a specific topic, focusing on questions such as:
- why should this specific issue is important to investors?
- what are the key points to consider when making decisions?
- what resources should be consulted to find the key points?
Watch now
SM&CR: how to accelerate and de-risk your implementation
Jun 11 2019
42 mins
Dan Ridler, BCS Consulting
Senior Managers & Certification Regime (SM&CR) goes live on 9th December 2019 for FCA solo-regulated firms. BCS Consulting have supported vast numbers of banks, insurers and solo-regulated firms with their SM&CR implementations from which they have learnt key lessons about the challenges, regulatory consequences and the most effective solutions. Based on this experience, BCS Consulting will explain how firms can avoid the most significant implementation challenges and accelerate delivery timelines.
Watch now
ESG Investing: Drivers of the Shift Towards Sustainable Financial Markets
Jun 6 2019
61 mins
Franita Neuville, CFA, Investment & Advisory Market Development Manager, Refinitiv
The investment research market has not changed much over the last 40 years but there is a notable shift underway. One of the factors which will be reshaping the investment research landscape over the next 5 to 10 years, is the increased adoption of the use of alternative data in the investment decision making process which is being enabled by the information explosion currently underway globally.
Environmental, Social and Governance data is probably one of the best-known and widely-used alternative datasets globally and investors are integrating it into their investment decision making process so that they can become better investors to achieve stronger, long-term returns.
Investors are using active ownership to persuade companies to clean-up their act. Globally we are seeing a shift to Responsible and Sustainable Investment (RI/SI) models and investors are focusing more on their stakeholder responsibility by being engaged owners, or even activist owners in some cases. Sustainable development goals are becoming an integrated part of asset managers' and owners' strategies and communications as they place more importance on their societal responsibility of investing responsibly and sustainably.
In this presentation, we will be showing how drivers such as client demand, regulation, the transfer of wealth and climate change are driving the shift towards sustainable financial and economic markets. We will also look at how ESG investing is being incorporated by asset managers and owners, from using it as an input in the investment decision making process, to incorporating it as a key part of a company's strategy.
ESG is no longer just a conversational topic being driven by activist groups, it is now also seriously being incorporated by global money management firms and is set to become a key part of the global investment industry.
Watch now
Investing In Startups: Alternative Investments & Diversified Portfolios
May 23 2019
41 mins
Christopher Rolfe, CEO, GoBeyond
Early-stage or Angel Investing is a sub-category of Private Equity and a young and exciting asset class that sparks the interest of both individual investors and Family Offices.
In this 60-minute webinar, you'll learn why early-stage investing is an attractive asset class, explore what opportunities are there beyond financial returns, and how it allows you to unleash the power of networks through real case studies of two programs run by GoBeyond: Rising Tide Europe and NextGen.
All the content and learnings shared in this presentation derive from GoBeyond's 10+ years of track record of investments in over 100 startup companies by its global community of 800+ Business Angels.
Chris is an experienced business leader with a global outlook developed through an international education and global experience in the US, UK, Europe and sub Saharan Africa. He excels at taking companies through the planning, financing and execution of growth-based strategies. One of his strengths includes ensuring that the correct capital structures are in place to support growth strategy.
Chris has strong competency in technology and consumer-focused companies with experience in early-stage, turnarounds, and mature company environments. Before GoBeyond Chris was CEO of Mobilitrix, an early-stage technology company and, prior to that, he was CEO of Virgin Active South Africa.
Chris has a bachelor's degree from Princeton University and an MBA from Columbia University, and has been a long-serving member of the Young Presidents Organisation. He has a passion for African safaris, wine and fine food, rugby and cricket. Chris is married to Michelle and has two kids.
Watch now
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Title: Achieving greater value from fee management for fund managers
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Jun 5 2017 11:00 am
Presented by: Alex Foreman-Peck- KPMG; Faycal Bousfar - Oracle; Adam Scriven- KPMG, Rahul Banerji- Oracle
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Alex Foreman-Peck- KPMG; Faycal Bousfar - Oracle; Adam Scriven- KPMG, Rahul Banerji- Oracle
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Interview with Charles Doty
>> Friday, August 17, 2007
Devin pinned Charles Doty down for a brief interview all about the game, why coding for CD-i kicks ass and hopefully bring a little spark to CD-i Homebrew! In a matter of weeks the CD-i scene was truly humbled by Charles Dotys efforts bringing his multi-platform game Frog Feast to our little black box of tricks. Following years of on/off development with the programmer Charles Doty teasing us through his RasterSoft Blog, Frog Feast was finally finished and released in time for the 2007 Classic Gaming Expo held in Las Vegas at the end of July. Frog Feast is based upon 'Frog Bog', a game created by Mattel for the Intellivision and later appeared on the Atari 2600, inspirationally called 'Frogs and Flies'! As a two-player game, Frog Feast ticks all the right boxes with simplistic accessable gameplay and maddeningly addictive. Everything a CD-i game should be!
Interactive Dreams selected some teaser parts of the interview which you can find right here! Charles Doty, the developer of Frog Feast, gives away some details behind the scenes: "The CD-i was one of a group of CD based systems that seemed feasible to release software on; producing CDs is cheaper and easier than cartridges. I contacted OlderGames a very long time ago and started work on Neo Geo and Sega CD versions of Super Fighter. These didn't progress very far; as I didn't really have the project experience to pull off a game of this size. Once Frog Feast started to progress I contacted R.W. about marketing the game. The CD-i community has been really supportive of the game. The coverage on forums, websites and blogs is very impressive. I've received e-mails or private messages from a lot of people supporting the game. It's been a really positive experience and definitely fed the ego!
Devin: "You mentioned on the RasterSoft blog after waxing lyrical about the CD-i version that 'I'll be back'. Can we finally expect the legend of PONG on CD-i or maybe something even better?"
Charles: "I think I'll pass on the PONG game. I want to do a fairly complex game next. The big problem with Frog Feast is that it appeals mainly to die hard fans of 'Frog Bog' ('Frogs and Flies') or die hard fans of the systems. A more complex game should appeal to more people."
Click here to read the full interview!
Charles Doty was interviewed by Devin. To see more of Frog Feast try the demo available from RasterSoft, under the Philips CD-i section. Alternatively you can dive straight in and buy a copy from OlderGames at the following link. As always more information is available from the Black Moon Games Archive on Frog Feasts game page.


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This last week President Barack Obama hosted a forum on health care at the White House. The forum included Members of Congress from both sides of the aisle, representatives from the health care industry including various medical specialties, hospitals, doctors, nurses and technicians, the health insurance industry, the business community and most importantly patients, the health care consumers who must be the focus of this process. I am encouraged by the fact that so many individuals representing such diverse interests were able to come together to discuss the goal of providing
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Councilman asks if Ohio city can stop responding to overdoses
He's saying they put a burden on taxpayers and arresting them strains the court system
He's saying they put a burden on taxpayers and arresting them strains the court system
A city councilman in southwest Ohio has asked if it's possible for city emergency crews to stop responding to drug overdose calls as costs for those calls mount.
The Hamilton-Middletown Journal News reports Middletown City Council member Dan Picard has asked if there is a law requiring the city to respond to overdose calls.
Picard says arresting people who overdose increases the burden on taxpayers and strains the court system. He suggests issuing a court summons to individuals who overdose and ordering them to do community service.
City Manager Doug Adkins declined to comment on Picard's suggestions until he gets an opinion from the city's law department.
Adkins has said Middletown is on pace to spend $100,000 on the opioid-overdose antidote naloxone, while it budgeted $10,000 for the year.


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As you poor GetReligion readers know, I've been pounding the beat on media coverage of Planned Parenthood's campaign against Komen. You can read my earlier posts: "Media discover Planned Parenthood is controversial" (which took issue with how media reports told only half the story about how people feel about Planned Parenthood), "Media genuflect before Church of Planned Parenthood" (which critiqued how they were engaged in advocacy on behalf of Planned Parenthood), and "Planned Parenthood and media thank each other" (which cataloged how they thought they'd done good work in advocating for Planned Parenthood). I also wrote a piece for CNN collecting some of these thoughts: "My Take: On Komen Controversy, Media Told Half The Story."
Now I know from the many emails and comments we've received here on this topic that people reacted quite strongly to the way the media advocated for Planned Parenthood and against Komen. My views are well established. There has been a bit of other media criticism in recent days, and I wanted to highlight those, too.
The first is the piece embedded here, by Howard Kurtz. He's a media writer for the Daily Beast, after years as a star media-beat reporter at The Washington Post. He says many obvious things about how biased most stories about Komen were. He doesn't even think it's a bad thing, necessarily, he's just saying that it was.
So Kurtz says there's no question that the media drove this story, forced the apology from the Komen foundation and have been approaching the whole narrative from the left. He remarks on how Andrea Mitchell hammered Komen, but adds that most journalists in the mainstream media were doing the same thing. He notes that many in the media simply weren't interested in telling more than one side of the story, likely due to their strong feelings. But their framing was overwhelmingly similar: that Komen was stupid ever to have thought it could pull funding from such a wonderful and apolitical organization as Planned Parenthood. He points out the obvious double standard of viewing funding of Planned Parenthood as apolitical but no funding as political. A snippet from what might not be a perfect transcription:
I have to call them as I see them. The way I see this, the pressure was so relentless, the publicity so bad, the headlines so negative, the media pressure forced the Komen Foundation (despite its initial insistence that it was just fine) to reverse itself, to restore the funding, to apologize, to seek forgiveness from its supporters. That shows you something about the power, the clout of mainstream media, even in this era of Facebook and social networking. But it also tells you something about the way in which the media frame sometimes these controversial subjects, perhaps subconsciously, perhaps without meaning to perhaps because everyone the reporter knows thinks the same way. But in this case it was clearly framed form the liberal side of the argument.
You don't say.
For another view, you can read Washington Post media critic Erik Wemple's haughty retort to Ross Douthat's column on the media malpractice we saw this last week. He gives "Four reasons why Ross Douthat's media-bias argument is bunk." Apparently Ross Douthat could have found stories that weren't as bad as some of the one he highlighted. Ross also didn't look at Twitter or other social media when he criticized mainstream media (no, I don't get it either). The third is that Komen deserved its treatment. The fourth is that Wemple doesn't buy Douthat's contention that people such as me exist.
(Confidential to Washington Post: half the readers of GetReligion could do better, more interesting and less conformist media criticism.) Journalists sure love being contrarian until it requires disagreeing with the center-left consensus in which they exist. I could be wrong, but he didn't even bother doing any media crit of the Planned Parenthood advocacy until he could do the contrarian "backlash to the backlash" approach he took here. And please correct me if I'm wrong.
OK. A better Washington Post response (and to be sure, Washington Post coverage on this story has been better than much of what we've highlighted here at GetReligion) came from reporter Sarah Kliff. Kudos to her for responding substantively even if defensively and without enough reflection on where things fell apart with the media:
As one member of the media who spent a lot of time covering this story, I thought I could offer a bit of perspective on this question. Douthat is right that those who supported Komen's decision to cut ties with Planned Parenthood got significantly less media coverage than those who opposed it. But he's wrong about why.
As Lena Sun and I reported in yesterday's Washington Post, Planned Parenthood had a very aggressive media strategy: Within a day of the Komen decision, the organization blasted out the news it had raised $400,000 from 6,000 online donors. On a press call Friday, the group announced it had raised $3 million in 72 hours.
Throughout the past week, I've repeatedly called and e-mailed Komen requesting comparable data. So far, nothing. The closest I got came on a Thursday conference call with Komen CEO Nancy Brinker, who said donations were "100 percent up," although she declined to give specific figures. It was difficult to report anything more extensive than that 100 percent figure, when Komen declined to provide further information on the topic.
This reminds me of when my sister went to the hospital to deliver her first full-term child. She began hemorrhaging as she waited to be induced. My brother-in-law immediately went to get a nurse and was brushed off. He had to make a scene to get help and my niece Sophie was delivered via emergency C-section 15 minutes later, saving the lives of both my sister and her baby.
Sometimes you have to freak out beyond belief to get noticed. I made a point when lamenting the poor coverage of this year's March for Life that pro-life groups might think less about complaining about the coverage and more about helping reporters. It's not something I think is particularly good about media coverage, but the fact is that many reporters are slaves to public relations campaigns. As anyone who followed this controversy can figure out, Planned Parenthood broke this news to coincide with a fundraising campaign. It had known for months about Komen's funding guidelines. It worked with, sure, an unbelievably pliable and servile media, but credit where it's due: it ran a tight public relations and fundraising campaign. All the ducks were in a row.
And certainly Komen had no idea it would be up against not just Planned Parenthood's huge resources but a media that worked in lock-step with the organization that provides 330,000 abortions a year. It may have even believed, due to years of favorable treatment in the press, that the media would give it good or even just fair coverage. It was completely unprepared for the Church of Planned Parenthood and the fervent witness of its members and clergy.
But still. If you have a savvy public relations campaign that just happened to have the perfect sources available to speak at the moment the reporter wants to speak with someone versus just, you know, Americans who are just sitting around and only hear about the story after it's already been framed as something that no
female breast cancer survivor right-thinking person human could ever support ... it's no contest.
I'm not saying that such press release journalism is how the media should work. But it's how it does work. Yes, much of this story is about institutional bias in newsrooms, but some of it is just about how hard it is to report stories on deadline while competing with tons of other reporters.
Like Kurtz said, perhaps it's just a function of everyone in the newsrooms having the same view. And few people would argue that such conformity of backgrounds and ideological are healthy. Well, maybe Bill Keller, the former executive editor of the New York Times, would say it's healthy. He has essentially argued that the Times is unbiased on politics, but not culture, morals and religion. This would be a fantastic example of what happens when you embrace the bias on the culture, morals and religion beats -- and you see how it bleeds over into politics, too.
But what are you going to do? Let's say you're a reporter who's been spoon fed a PR campaign, has gotten Planned Parenthood talking points, gets conference calls pushing the narrative, and everyone you know agrees with them ... it will color your perception of the story. How do you even find people (such as me) who gave their first contribution to Komen last week? After we donated, an automatic note went up on my Facebook wall (I took a screen capture here) and those of many of my friends but we don't know any of the reporters on this story at the Post. We weren't told to donate by any pro-life group that could collect our stories and have us speak on conference calls and the like. Komen obviously didn't want to further embroil itself in the abortion wars after the surprise attack from Planned Parenthood -- that's what they'd been trying to get away from in the first place! -- so they were no help to countering the narrative.
Anyway, I'm really not trying to blame the victims here but the point is -- if you want to play the game, sometimes you have to be a bit more media savvy. There are lessons for many people in this story -- public relations professionals, media critics, partisan organizations and breast cancer charities and more.


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http://www.siliconera.com/2013/11/07/super-smash-bros-screenshots-show-marth-action/So unless one of his alts is sporting a mask, we're only getting OG Marth (and from the pics, he looks to be just as OP'd as in Brawl).
Quote from: Aeolus on November 07, 2013, 04:49:45 AMhttp://www.siliconera.com/2013/11/07/super-smash-bros-screenshots-show-marth-action/So unless one of his alts is sporting a mask, we're only getting OG Marth (and from the pics, he looks to be just as OP'd as in Brawl).Aww, but Roy's my boy.Love the fuck out of Marth, he and Cartoon Link were fun to play as (not normal Link for whatever reason). I'll definitely be getting this.... anyone else feel the hype just isn't there like it was for Brawl? Maybe when we get more unique and the new challengers it will...
I kinda hope not. I ddn't really like the idea of alts in Smash Bros Mellee, I thought it cheapened the game a bit (it's cool on that one hand where you like a character's style but wish they played just a wee-bit differently, but I don't know if it's enough or just a quick way to make a bigger roster).
WiiU Sonic level is also confirmed in today's pic. Gonna be another Green Hill Zone-alike stage, but it doesn't look anywhere near as tactical as Brawl's Green Hill Zone was.
http://abload.de/img/npbjn.jpgSUB machine gun....HAH....
Quote from: Dice on December 09, 2013, 02:38:09 AMhttp://abload.de/img/npbjn.jpgSUB machine gun....HAH........I hope you're proud of that.


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I've always had mixed feelings about President Obama's health care reform. It offers too many goodies while asking too little of those who will benefit. It assumes expensive prevention services will pay for themselves. It relies on a coercive individual mandate that Obama rejected when he ran for president.
But I don't have great sympathy for Republican efforts to repeal it, something they have failed to do in some three dozen votes in Congress so far. In the first place, the main reason Obamacare got passed is that the GOP showed so little interest in expanding access to health insurance during the years it controlled the White House and Congress. The Republican preference is quite literally to do nothing.
In the second place, Obamacare has yet to be fully implemented, and we'll learn a lot from what happens when it is. Maybe it will be a costly mess. Maybe it will shortchange patients and lead to rationing. Or maybe it will improve access to care at a reasonable price.
None of these outcomes would surprise me, and no one can be sure which will come to pass. The only way to find out is to let it take effect. The lessons it yields will be extremely helpful in designing health care policy.
Texas Republican Sen. Ted Cruz insists the program is "hurting young people, it's hurting seniors, it's hurting Hispanics, it's hurting African-Americans, it's hurting the economy." In fact, we don't know if it will hurt anyone. And if it turns out as badly as Cruz expects, there will be plenty of public pressure to alter or abolish it. And Republicans will reap the political rewards.
A couple of years from now, I may share that view. But for now, the best option is to wait and see.


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INDIANAPOLIS -- Josh Freeman, your spot with the Tampa Bay Buccaneers is safe.
Buccaneers coach Greg Schiano made waves after the season when he suggested his 25-year-old starting quarterback would face competition under center next season. Asked at the time if he was "all-in" on Freeman, Schiano simply said, "I'm not side-stepping you, but I need to evaluate."
Two months later -- and with the game film reviewed -- Schiano was more definitive.
"Josh Freeman is our quarterback," Schiano told reporters Thursday at the NFL Scouting Combine. "And I believe that Josh Freeman -- with Josh Freeman -- we'll be able to accomplish our goals."
|The Tampa Bay Buccaneers didn't make the playoffs but their season was action-packed, take a look at some of the best photos from the 2012 season.
Freeman comes off a season in which he threw a career-best 27 touchdown passes, but his evident growth was mixed with too many key turnovers down the stretch. Schiano inherited Freeman -- leading some to believe the Bucs might be open to starting over at the position -- but the coach downplayed his comments from December, saying his "competition" remarks referred not only to Freeman but to the entire organization -- and even Schiano himself.
"At the end of the season, the day after the final game, I probably said something that got a lot more attention than I meant for it to do," Schiano said. "Really, it was about, just what you said: Every year I've been a head coach, I step back and I evaluate every phase of our program. And it starts with me, so that takes a while. And I even said, 'I don't know if I'm the right guy.' Let me figure this out. And then I went through every assistant coach, and then, as a staff, we went through every single player -- and a series of evaluations -- but the one thing I believe in, as coaches or players, our whole life, we went through competitive athletics, and that competition is healthy."
Follow Marc Sessler on Twitter @MarcSesslerNFL.