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''The best things in life are free, But you can give them to the birds and bees, I want money, That's what I want, That's what I want.'' In 1959, these words were written by Barrett Strong in a song called ''Money (That's What I Want).'' The song was later made famous throughout the United States and the UK when The Beatles covered it in 1963.
One year later, The Beatles again topped the charts with the hit song, ''Can't Buy Me Love.'' When asked about the meaning of the lyrics, Paul McCartney said, ''The idea behind it was that all these material possessions are all very well, but they won't buy me what I really want.'' However, when reflecting on the perks that money and fame had brought him, he was to later comment: ''It should have been 'Can Buy Me Love.' ''
Paul McCartney and The Beatles are not the only ones who have contradictory views around the age-old question, ''Can money buy happiness?'' Put another way, ''Does money, or lack thereof, impact how happy we are?'' Psychologists, philosophers and ordinary folks have debated this question for years.
In the last decade, the field of psychology took a dramatic turn from only looking at mental illness, to exploring what makes people feel fulfilled, engaged and happy. This Positive Psychology Movement has produced an expansive amount of researchers who are looking at things such as happiness, positive emotions, optimism and healthy character traits. At some point, every one of these top researchers explored the effects of money on happiness and positive emotions.
What we are finding out is that happiness is the ultimate currency. Not only do happy people enjoy life more and have more fun, but they also practice positive lifestyle habits and have stronger immune systems. When faced with illness, happier and more optimistic individuals have been shown to be more proactive in their medical care, more compliant with treatment and medication, have quicker recoveries and show better health outcomes. So, if we want to be healthier and happier, it's worth figuring out where money comes into play.
When we talk about happiness, we need to look at it from two separate aspects--life satisfaction as a whole vs. moment-to-moment moods. I can be satisfied with my overall life, yet still have moments when I am not happy. Vice versa, some folks can be dissatisfied with their current circumstances and wish for change, but still have many moments of joy throughout the day. Interestingly, money affects our feelings about both aspects of happiness.
Income is often thought to be a good measure of happiness and well-being. However, when researched, it was found to be less significant than predicted. Although individuals with higher income levels report overall satisfaction with their lives, they often enjoy themselves less on a daily basis and experience greater moments of stress than those with lower incomes.
When does income make a significant difference in our level of happiness? If we struggle to afford good housing, food, or education, both life satisfaction and mood plummets. Edward Diener, a premier researcher in the field of Positive Psychology, found that once a person's basic needs are met, additional income does little to raise his or her sense of satisfaction with life. Many other cross-cultural and longitudinal studies have also shown a very low correlation between material wealth and happiness, except in cases of extreme poverty where people were deprived of basic needs.
So, how much income is needed to be comfortable and meet our basic needs? A study from Princeton University found that a larger paycheck does lead to a happier life—but only to a certain point. According to the study, people who earned greater than $75,000 annually had no greater happiness.
Does this mean we should all be happy when we reach an income of $75,000 and not strive to make more than that? Does it mean that money doesn't afford many pleasures and gratifying experiences that are not available to those of lesser means? Absolutely not.
What really affects our happiness more than how much we make is our attitude toward money and the way that we handle it. When we hold fast to the belief that money directly determines happiness, life becomes a constant pursuit of accumulating ''more''. So, when is enough, enough? Martin Seligman, father of the Positive Psychology Movement and author of "Authentic Happiness", states:
'"Another barrier to raising your level of happiness is the 'hedontic treadmill,' which causes you to rapidly and inevitably adapt to good things by taking them for granted. As you accumulate more material possessions and accomplishments, your expectations rise. The deeds and things you worked so hard for no longer make you happy; you need to get something even better to boost your level of happiness.''
Sonja Lyubomisrsky, author of "The How of Happiness", concurs:
''...having money raises our aspirations about the happiness that we expect in our daily lives, and these raised aspirations can be toxic. Unfortunately, raised aspirations don't only lead us to take things for granted and impair our savoring abilities. They steer us to consume too much, tax the planet's resources, overspend and under save, go into debt, gamble, live beyond our means, and purchase mortgages that we can't afford.''
On one hand, we can interpret the above by concurring with the age-old expression, ''Money is the route of all evil.'' On the other hand, there are plenty who agree whole-heartedly with the sentiment, ''Anyone who says money can't buy happiness hasn't experienced having enough to do so.''
So how can you develop the right attitude toward money and keep it in a healthy place in relation to your happiness level?
Cover Your Needs: If you are struggling to meet your basic needs, do all that you can to foster a more secure future. Get the help of professionals, whether it's with career planning, financial planning or government assistance. There are many no-fee or low-fee agencies who can offer you guidance.
Save for the Future: Determine the amount of savings that would allow you to feel a sense of security toward handling emergencies and your future. Develop a savings plan that works for you, and be consistent.
Foster Connections: Focus on building stronger relationships with your loved ones. Research has shown the happiest individuals have the strongest commitment and connection to family and friends. Money doesn't guarantee happiness, but good relationships most certainly do!
Don't Make Comparisons: Savor the pleasures of your spending without comparing yourself to others. Comparison almost always leads to feelings of inadequacy, and often for no good reason. Bask in the joy of your new car without coveting your neighbor's more expensive one. Appreciate your long weekend vacation instead of wishing for an around-the-world cruise.
Create Experiences and Accumulate Memories: Spend your energy on having experiences that will make memories instead of having stuff. Many of life's greatest pleasures cost very little money—and can even be free! Socializing, spending time in nature, embarking on work and/or hobbies that are meaningful, volunteering, and listening to music are some of the many activities that people report bring them the greatest joy.
Additionally, here are some examples of experiences that are generally worth spending money on due to the enhancements they can bring to your life:
- Experiences that help us to grow and develop as individuals, such as education, lessons and entrepreneurial pursuits.
- Small pleasures, such as a massage or a private Pilates lesson, rather than an extravagant purchase.
- Gifts for others, rather than for ourselves.
- Donations to charities that have a personal connection to us.
- Purchases that have been worked and saved for.
Do I think that money can buy me happiness? No, but it can sure bring enjoyment to my world. I will continue to believe that my happiness is not dependent on money. Although important, if I had to make do with less, I could simplify my life, and I would still be happy. I am surrounded by family and friends I love and enjoy, and do work I find amazingly meaningful, purposeful and rewarding. I will continue to work hard and enjoy the fruits of my labor, and hopefully never, ever take all that I have for granted. I hope you will do the same.


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Outfield Frontman Tony Lewis Dies at 62
Tony Lewis, singer and bassist for the London-based pop-rock trio the Outfield, has died. He was 62.
The news was shared on Lewis' Facebook page, which did not disclose the cause of death.
"It is with great sadness and sorrow to announce that Tony Lewis has unexpectedly passed away," reads a post. "He was a beautiful soul who touched so many lives with his love, his spirit, and his music. He loved his fans dearly and enjoyed every opportunity he had when meeting all of you. Please respect the family's privacy during this difficult time."
The Outfield was founded in 1984 by Lewis, drummer Alan Jackman and guitarist John Spinks, who died in 2014 at age 60 from cancer. They released their debut album, Play Deep, in late 1985. By early the next year, they had reached No. 6 in the U.S. with the catchy single "Your Love."
The album also reached the Top 10 and was eventually certified triple platinum, spawning two more charting singles: "All the Love in the World" (which hit No. 19) and "Everytime You Cry" (which made it to No. 66).
Watch the Outfield's 'Your Love' Video
In 1987, the band released its second album, Bangin', which included "Since You've Been Gone," which made it to No. 31. The Outfield charted four more singles over the next five years, including "Voices of Babylon" and "For You," both of which made it to the Top 25.
In 1992, they placed their final single on the U.S. chart, "Closer to Me," which stalled outside the Top 40. But they continued to release albums over the years as a duo after Jackman left. Their final LP came out in 2011. Like its predecessors from 1992 onward, however, Replay failed to chart.
Lewis continued to make music after the Outfield broke up in the wake of Spinks' death. He released his first solo album, Out of the Darkness, in 2018, playing every note and producing by himself. He also toured the record in the States that year.

subset: commoncrawl


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I am back with an event announcement for the month of March. This time it is Tried and Tasted event!
Tried and Tasted is an online event started by Zlamushka which features some amazing bloggers each month. Participants try and taste some of the recipes of the featured blogger. This month the featured blogger is Raaga who blogs at The Singing Chef. She has over 500 incredible recipes!!
Raaga describes her blog as "a mixed bag which is a treasure trove of traditional and fusion foods, all with two common ingredients, enthusiasm and love".
I don't think her blog needs much introduction. Her recipes are simple and very easy to make and she even makes exotic dishes sound simple to make. Hop onto her blog to find out more!!
The logo for this event was designed by Ksenia who blogs at Tales of a Spoon.
Going on to some guidelines for the event.
Cook any recipe from "The Singing Chef" and blog about it. Stay as true to the original recipe as possible. If you have already tried and tasted any of her recipes there is no need to repost it again. Simply link back to the original post.
Usage of logo is greatly appreciated!
Please link back to this announcement page and the original recipe page from Raaga's blog. Please always link to both sites, so both blogs are given credit.
Send me an e-mail divyablogs[AT]gmail[COM] with your name, your post URL as well as the original URL and a picture (300px by height, please) by March 31st.
Non-bloggers are more than welcome to participate Simply e-mail me picture and the link to the original recipe.
Another reminder! Do send in your entries for Show Me Your Salad and Sunday Snacks:Healthy Snacks by Feb 28th. Looking forward to your entries.


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Sign the Gamer Petition here.
This winter, the game industry — developers, publishers, retailers, et al — will face the single biggest legal challenge that such entertainment, broadly, has ever been up against and in the Supreme Court of the United States (SCOTUS). The State of California had appealed the U.S. Ninth Circuit decision to strike down the so-called CA "video game violence" law in Schwarzenegger v EMA, which every court had done in every such "violent video game" case. But this time was different; For the first time, the U.S. Supreme Court agreed to review the case (via "accepting certiorari" aka "cert"). To be blunt, none of us expected it and we were all taken back by the decision. Just 1% of cases filed are granted cert — one percent!
At stake: gaming in America. Yes, you read that correctly.
California State Senator Leland Yee (D-San Francisco/San Mateo) is the former child psychologist who championed the "violent video game" bill from inception and is coordinating with California Attorney General, Jerry Brown (D-Oakland), and their legal team to muster forces representing the anti-game side. In the pro-games corner are trade associations which represent the corporations which make and sell games and other groups which have skin in the game, such as First Amendment rights organizations. Both sides have an impressive roster of academics, researchers and legal teams committed to a decisive win. Forget 800-pound gorillas; this is more like armies going to war. And the reason is simple: all legal precedent can go right out the window. The slate is cleaned.
In the time since the Court's announcement there has been a lot of media coverage, both from the enthusiast outlets and the national press. A disturbing theme that you'd find too often in the consumer comments is one of apathy. Perhaps it arose from winning in each of the violence in video game cases. Maybe because, from our perspective, it's hard to wrap your head around the idea that we could lose — the logic seems pretty obvious. But this is the U.S. Supreme Court, the only court in our country where the Justices don't have to "follow the law" because they make the law that everyone else follows. And here's the rub, as industry executives will openly admit: a loss wouldn't just be limited to any one demographic, such as minors; or any one area, such as California; or even to any one art form, such as video games. It wouldn't solely change how games are merchandised and sold. Should the U.S. Supreme Court determine that games may not necessarily enjoy the same First Amendment protections as music and movies do now, it would be catastrophic and the implications for gaming and gamers, and entertainment consumers generally, widespread.
Many states and legislators across the country will be watching the outcome of this case closely and are eager to see that there may be an opportunity to re-start their regulatory efforts. Developers are anxious because their rights as artists and creators may be substantially diminished. A loss would have a chilling effect on the medium as a whole — not limited to the United States. Other forms of media could quickly follow, with movies, music, books and all other previously protected First Amendment free speech on the block. Foreign governments often fashion and amend their own laws after SCOTUS decisions. Retailers and publishers, who presently employ a self-regulated ratings system (ESRB), not unlike movies, may be forced to comply with a regulatory environment, like alcohol, tobacco, and firearms. This case may significantly impact the rights of minors, as one of many First Amendment points to be debated will likely be whether minors have them or deserve to keep them. The age of majority is also inconsistent from state to state… The business, legal and cultural implications are mind-boggling.
In most SCOTUS cases, the perspective of the citizens is represented by the politicians — who are presumed to be representing the will of the people. The industry and its trade organizations represent the business. The idea of abdicating our personal consumer representation to the political figures in this case was and is unfathomable.
The Entertainment Consumers Association (ECA) is the non-profit membership organization which represents the rights of gamers in the U.S. and Canada. Our members pay an annual dues fee and in exchange receive advocacy representation, affinity benefits and discounts on games-related goods and services. We will be submitting a Friend of the Court document, called the consumer amicus brief, in support of the industry. That move, while it may appear obvious, is very uncommon. Similar membership organizations such as AAA or AARP are among the few that have the resources to bring such a document to bear. Additionally, ECA will be attaching a consumer petition, which any American of any age can sign on to. It simply, but emphatically, states:
We, the undersigned American video game consumers, purchase, rent and play video games the way we do other entertainment content such as movies and music. We respectfully request that you hold that video games are indeed free speech, protected under the First Amendment, like other entertainment media.
Petitions, historically, have not made or broken any SCOTUS cases; they have little legal bearing. The vast majority of what will determine whether we win or lose is predetermined. What a consumer amicus, and attached petition, will do is inform the justices, staff, clerks, historians, members of the Bar and Supreme Court press corps that consumers, in this case, are represented by consumers — not politicians. We will be showing that the will of the people is present, is not "covered" by a few select elected officials, and that we are making our case via the consumer amicus and also backing it up with the convictions of petition signatories. A petition that is viewed as successful may or may not be impactful, but one that is not successful could in fact harm the case. Maybe the amicus and petition will only change the game by one percent. Maybe it'll be the same long odds that led to it being heard in the first place.
If you care about gaming and your rights, please, consider signing the petition.


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In the 30 years since the early 1990s, the Internet has exerted profound influences on every aspect of human life, from way of life, methods of communication, to social development models. The transition from Web 1.0 to Web 2.0 enabled users to become providers of content and builders of platforms instead of just passive receivers in the past, leading to countless Internet startups that have brought changes to every corner of world.
However, with large amounts of data that is being converged to centralized servers and commercial entities, data monopoly has become a stumbling block for technological innovation and progress in both Web 1.0 and Web 2.0. Therefore, the world needs a new Web 3.0 paradigm that promotes data equality from a technological perspective.
The world's progress goes hand in hand with technological advances. Changes brought about by Web 3.0 ushers in a new era where news changes, argue computer scientists and Internet experts, will make the Internet smarter and our lives more convenient. Meanwhile, the development of blockchain technology gives even higher hopes on what Web 3.0 could offer and on breaking monopolies by Big Techs, creating a brand-new world of freedom.
2020 saw the explosion of DeFi, which created new wealth. Decentralized accounts, smart contracts that are deployed and accessed freely, and tokens that flow autonomously and without friction have proven the value and practicality of blockchain and offered a near perfect solution to Web 3.0.
However, from the application perspective, the current blockchain ecosystem is still incomplete. The centralized front-end deployment, slow access speed, single node storage and high deployment cost bring a series of problems, which hinder the comprehensive development of the Internet towards Web 3.0. We need a Web 3.0 based cloud computing platform similar to what AWS and AliCloud have offered in Web 2.0, to lower threshold and unleash imagination for developers. It is with this mission that 4EVERLAND was born.
Understand 4EVERLAND through its architecture
We will walk you through the various modules of 4EVERLAND to give you a better idea of its architecture.
4EVERLAND is a Web 3.0 cloud computing platform with global acceleration, privacy protection, distributed storage among its technical features, which thanks to its consensus driven Swarm based on IPFS, greatly improved Data I/O efficiency, and TEE-based PoSC, realizes more stable content storage, more efficient content distribution, faster network access and file reading, and prevents storage fraud.
4EVERLAND's architecture has four parts: storage nodes, proof of storage, gateway nodes, smart contracts and 4EVER-HOSTING. 4EVERLAND connects nodes into a huge storage network through Swarm technology, which depends on node cooperativeness to achieve persistent storage of specific data, and supports horizontal expansion of nodes. 4EVERLAND creates a Swarm distributed storage network based on IPFS protocol and proves PoSC via TEE-based storage challenge, to ensure the availability and reliability of data. The gateway nodes contain dynamic DNS, Data I/O, and Cert Manager modules. With simple configuration, developers can easily achieve safe and reliable global acceleration based on 4EVERLAND.
Based on the underlying storage network and gateway nodes, and combined with smart contract, 4EVERLAND offers products and protocols such as DWeb hosting, decentralized gateway, decentralized domain name, digital marketing system, data service, etc. at the application layer, which helps developers access Web 3.0 with one click, and eventually, together with IPFS, gives rise to a distributed network and Web 3.0 infrastructure with the promise of global acceleration, privacy protection, and persistent link.
Capture market share rapidly with targeted solutions
As we all know, Dapps are mainly deployed on Ethereum. With the implementation of Ethereum 2.0, we believe that more and more complex applications will be developed to enrich the blockchain ecosystem. However, most of the public chains, including Ethereum, do not have their own data storage layer in the underlying architecture, which means although Dapps solve the problem of trusted computing through smart contract, it cannot avoid the issues posed by trusted storage and trusted access, especially the trusted storage and trusted access problem of front page.
- 'I am confident in my Ethereum addresses, assets, and smart contracts, however, what if the DAPP interface I'm accessing disappears or is blocked some day in the future?'
- 'I have a collection of valuable NFT digital artifacts that point to a single node storage server. Will the value of the NFTs disappear with the shutdown of the server?'
- 'What if my DEFI project can be accessed fast in Europe, but slowly in Asia, affecting user experience?'
Clearly, the centralized, license-based, single-node data service model cannot meet the needs of the rapidly growing number of Web 3.0 users for service security and the degree of freedom. 4EVERLAND is designed to solve these problems by providing a distributed, highly efficient, self-motivated, and low-cost data hosting network based on IPFS and the underlying technology of Ethereum. To rapidly capture market share of Web 3.0 cloud computing, 4EVERLAND will start from Dweb hosting, distributed storage and global acceleration of gateway, then gradually build up computing power, and eventually help global developers realize their product ideals efficiently and safely in Web 3.0.
Build on conventional development experience and make it better
The Internet has been with us for 30 years, during which our foregoers have established a mature and sophisticated development system that is deeply rooted in the hearts of developers. Developers have always been vital to the progress of underlying infrastructure and any emerging technique cannot persist and prosper without the help of developers. In designing 4EVERLAND, the team balanced development experience of conventional Internet applications, simplified procedures and realized the goal of setting up a Web 3.0 site in under 30s, which undoubtedly will appeal to developers for both the conventional Internet and Web 3.0. As is stated is 4EVERLAND's mission, it aims to help the Internet make a smooth leap from Web 2.0 to Web 3.0.
4EVERLAND offers an app specifically for developers: 4EVER-HOSTING, where developers can deploy web application resources to the 4EVERLAND gateway as a DWeb through the visual interface (Hosting App) or the command (@4everland/cli). All nodes of 4EVERLAND can offer persistent storage for this DWeb and all gateways can provide access acceleration service to this Dweb.
As is shown above, developers just need to bind with GitHub account and then they can automatically accomplish a series of processes such as Clone, Install, Build and Upload, for the sake of rapidly bringing online and iterating a website.
Meanwhile, 4EVERLAND also boasts features such as global acceleration, privacy protection and decentralized storge that set it apart from the conventional Internet.
- Global acceleration: Consensus driven Swarm network, which greatly improves network throughput and availability, providing more efficient and faster Web 3.0 access service for global developers.
- Privacy protection: 4EVERLAND doesn't require KYC, protecting user anonymity and data security.
- Decentralized storge: 4EVERLAND materializes a Swarm distributed storage network to realize the availability and reliability of data.
Rapid advance into a large potential market
Speaking of cloud computing, Big Techs, such as Amazon, Google, Microsoft, Alibaba and Tencent, have dominated the market for traditional industries. Besides, regular users are increasingly reliant on larging platforms. These developments contribute to greater risks in the Internet. We have seen traditional centralized cloud service providers (i.e. AliCloud, Qiniu and AWS) moving into blockchain-based decentralized storage, such as IPFS, which on the one hand signify that traditional players have spot new trends toward decentralization, and on the other points to the potential value of 4EVERLAND.
Progress wise, decentralized cloud computing enters the phase of rapid explosion. Data shows that 2019 saw only $10billion and $3billion in terms of market demand for decentralized cloud computing and cloud storage, respectively, but their annual compounded growth rates are over 35%. If the trend continues, growth in the next five years is expected to exceed that of centralized cloud computing. It is predicted that cloud computing projects similar to 4EVERLAND to lead a new trend in the future.
4EVERLAND is in no doubt of great potentials in Web 3.0, and on a race track toward a huge market. However, objectively speaking, Web 3.0 is still in its infancy, and 4EVERLAND still has a long way to go. According to the official disclosures, 4EVERLAND has planned several milestones with fast-paced iterations such as quarks, protons and atoms, to gradually realize its vision of becoming an infrastructure for millions of developers and applications of Web 3.0.
According to the official Roadmap, 4EVERLAND's Alpha version is expected to be officially released in August 2021, and 4EVERLAND-hosting will be launched to support Dweb hosting and other functions, which also means that 4EVERLAND has officially become one of the new infrastructures for Web 3.0. Let's see how it goes!
According to the above analysis, 4EVERLAND provides a truly credible and reliable cloud computing service, based on its underlying blockchain technology and working with existing basic and innovative services of cloud computing, to accelerate application development. With the maturity of blockchain and cloud computing technologies, it is reasonable to believe that in the future, 4EVERLAND can provide storage and computing value for many Web 3.0 applications, meet the huge demand of enterprises for storage and computing in the age of intelligence and help businesses realize digital upgrading with lower IT cost and higher efficiency.
The first Daniel Potter store was opened in 1994 in Oxford Street,London, and there are now 11 stores throughout England, Scotland and Wales. The first Australian Daniel Potter concession opened in a Sydney Myer store in November 2016
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Gazette Maker journalist was involved in the writing and production of this article.


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Looking To Employ Foreign Workers
From March 2018 businesses that employ foreign workers on certain skilled visas will be required to pay an additional levy. Businesses with a turnover of less than $10 million will be required to make an upfront payment of $1,200 (or $1,800 for businesses with turnover of $10 million or more) per visa per year for each employee on a Temporary Skill Shortage visa. In addition, businesses with a turnover of less than $10 million will be required to make a one off upfront payment of $3, 000 (or $5,000 for businesses with turnover of $10 million or more) for each employee being sponsored for a permanent Employer Nomination Scheme (Sub-Class 186) visa or a permanent Regional Sponsored Migration Scheme (subclass 187) visa.
Business Turnover |
Levy – Temporary |
Levy – Permanent Visa Pathway |
Below $10 million |
$1,200 per year |
$3,000 one-off payment |
$10 million or more |
$1,800 per year |
$5,000 one-off payment |
The additional levy and significant associated increases in visa application charges will add further costs to businesses that rely on skilled overseas workers to develop and grow. The measures are estimated to generate additional revenue of $1.2 billion for the training and development of Australian workers who can fill skill shortages in the medium to long term.
Click HERE to download the full edition of The Business Accelerator Magazine for June 2017
Other Articles in This Edition:
Some of the Biggest Mistakes Small Businesses Make With Their Websites
Federal Budget – Economic Summary
Small Business - $20k Small Business Immediate Tax Deduction
Small Business - Company Tax Rates
Small Business - Extension of Taxable Payments Reporting to Courier and Cleaning Industries
Small Business - Access to CGT Concessions
Individual Tax Rates
Individuals - Changes to the Medicare levy
Restricting Residential Investment Property Deductions
Individuals - Higher Education Reform
Superannuation - Contributing Proceeds from Downsizing to Superannuation
Superannuation - First Home Super Saver Scheme
GST Changes - Purchasers to Pay GST on New Residential Premises
GST Changes - Digital Currency & Low-Value Imports
Tax Integrity Measures
DISCLAIMER: This document contains general advice only and is prepared without taking into account your particular objectives, financial circumstances and needs. The information provided is not a substitute for legal, tax and financial product advice. Before making any decision based on this information, you should speak to a licensed financial advisor who should assess its relevance to your individual circumstances. While the firm believes the information is accurate, no warranty is given as to its accuracy and persons who rely on this information do so at their own risk. The information provided in this bulletin is not considered financial product advice for the purposes of the Corporations Act 2001.


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Happy Baby Toddler Cider
The long awaited Toddler Happy Baby Carrier is here!!
These carriers are generally suitable for children wearing 2t pants and up. They do not have wind adjusters, so if in doubt it's probably best to send me an email with your questions so I can try to get you the proper size carrier.
Specs and Details
weight range is up to 60 lbs
panel width 18"
panel height 17"
Cool: Our linen fabrics are lightweight and breathable. Linen is also highly absorbent and wicks moisture away from your body leaving you and your baby cool and comfortable in warm weather.
Comfortable: The ergonomic design of our Happy Baby Carrier distributes weight evenly across your shoulders allowing you to comfortably wear your baby for extended periods of time. Our shoulder straps feature a special high-density, lightweight foam and form perfectly to the wearer's body.
Adjustable: The Happy Baby Carrier is fully adjustable and is designed to be one size fits most so it can easily be worn by parents and caregivers of different sizes. We will soon be releasing a waist belt extender for parents and caregivers that may need additional length.
No Bulk: Our carriers are 30-50% lighter than most soft structured baby carriers currently on the market. We took special care to create a sleek and minimal design that is light, slim, and strong with no extra bulk or bulges.
Introduced in 2016, the Happy Baby Carrier is a stylish, comfortable, and fully adjustable baby carrier with a sleek and minimal design. Keep your baby close and comfortable without sacrificing your personal style.
– Lightweight and breathable – ideal for hot weather
– Fully adjustable ensuring a perfect fit every time!
– Cinching feature allows the carrier to grow with your baby
– Padded leg openings for baby's comfort
– 30-50% lighter than most SSC currently on the market
– Allows for discreet nursing
– Comfortably worn by moms with cesarean incisions
– Upright position helps reduce colic/acid reflux
– Luxurious linen gets softer with use
– Ergonomically supports toddler to 65 lbs
– Hidden pocket carries sun cover with room for extra storage
– Folds down compactly to fit in a diaper bag
– Made in the USA with imported fabric
– PATENT PROTECTED by the US Patent and Trademark Office
Want to read more about how awesome these carriers are? Heres a blog post I wrote that outlines everything we love about them.


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Review: 12 percent faster out of the box
Nvidia's latest launch involved two cards, the GTX 660 and GTX 650. We already tested the faster one, here, and its performance ranks somewhere between the HD 7870 and HD 7850. Today, we'll check out the GTX 650 and see how this card priced at around €100 fares against the competition, such has HD 7770 or GTX 550 Ti.
The GTX 650 is based on the GK107 GPU that Nvidia showed in June when it launched the GT 640. The GPU has two SMX units with 384 CUDA cores, 16 ROPs and 32 texture units. The GTX 650's performance bump from GTX 640 isn't down to a new architecture however, just the clock. Namely, while the GTX 640 GPU runs at 900MHz, the GTX 650's ticker runs at 1050MHz.
Point of View / TGT realized there's no real fun without a more serious overclock and clocked its GTX 650 Ultra Charged as much as 131MHz higher, which equates to 12 percent. Memory overclocking helped the card to get a better bandwidth, up from reference 80GB/s to 89.6GB/s.
Unlike the rest of Kepler-based GTX cards, GTX 650 has no Boost technology, meaning the card runs constantly at its highest possible clock, which is 1189MHz in Ultra Charged's world.
The GTX 650 Ultra Charged relies on single fan, dual slot cooling that shouldn't have problems in cooling the card, but we'll cover that in more detail later.
The GTX 650 has a 64W TDP and supports PCI Express 3.0, just like the rest of Kepler-based cards.


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I was trying to decide what to make this month for the #HBSCREATINCONTEST2015 and I remembered in the 70's everyone was finishing their basements. Your rathskeller, as some people called their finished basement, was pretty special if it had a bar. I went searching for some on the net and found this page from Sears. They had everything! Isn't this just a hoot!
I am making the top of the bar stool on the left. The bottom part of this stool is a little complicated so I opted to use the bottom of the bar stools on the bottom of the page that I show at the end of the leg assembly part. They have wooden legs and swiveled.
The first thing we need to do is to make the jig for the legs to set in while they are drying.
Use a scrap of foam core and trace a 2 1/4 inch circle onto it. Mark the quarters.
Use a "T" pin to pierce holes just on the other side of the line at the quarter marks.
With a 1/16 or 3/32 bit drill holes at those marks.
****Do you see how I am holding the drill? I am slanting it a bit. That's because the legs will be slanted when the assembly is setting in the jig.
There's the jig ready to use.
Trace a 1 1/2 inch circle on a scrap of mat board. Mark the quarters and cut out.
About a 1/16 inch in from the edge of the circle pierce holes with a "T" pin at the quarters.
Using a 1/8 inch drill bit drill the holes into the mat board.
Slant the drill a little.
This is the top that will hold the legs.
I used 1/8 inch diameter dowels for the legs. The Dremel will not hold anything larger.
Cut the legs 2 1/4 inches long.
Ignore the other mark, we will do that later.
The legs are tapered and I used the Dremel to do this.
Insert the dowel into the chuck of the Dremel, about a 1/2 inch.
Tighten the chuck, not too much to leave marks but enough that when the Dremel is turned on the end of the dowel isn't vibrating so much that it's a blur.
I have started sanding the taper on my dowel.
I hold the Dremel in one hand and the sand paper in other.
I use 180 grit to start. It takes the wood away fast. I finish up with 220 grit.
If you are afraid of taking too much too fast use a finer grit like the 220 to make the whole taper.
I am showing the finished leg and one that's not done, yet. Can you see the difference?
I am not taking too much off, the end is about 1/16 inch in diameter.
Use 220 grit sand paper to sand the rest of the dowel.
You are not trying to take any wood off just cleaning it up.
Now, let's make the mark at 1 1/2 inches for the foot rail.
Trace a 1 1/2 inch circle onto card stock and cut out.
Glue the card stock circle to the bottom of the mat board circle using the yellow carpenter's glue.
Fill the holes with yellow carpenter's glue.
Insert the legs. Wipe off excess glue.
All the legs are in. Try to keep the pencil mark to the outside.
Set the leg assembly into the jig.
Set the assembly up to eye level and make sure everything is straight.
Leave to dry.
I went back and got the whole page to show you the bottom of the wooden stools.
While the leg assembly is drying we will go on to the chair part.
Copy the patterns that Nancy has drawn for us. Re-size them to 1 inch scale. There are directions for this in the "Things to do,Things to see" list at the left, HOW TO RE-SIZE THE PATTERNS.
The seat base/seat cushion pattern is traced onto 1 layer foam core, marking quarters, 1 layer of mat board and 1 layer of card stock.
I cut the seat base/seat cushion pattern out that was traced onto card stock with scissors.
If you don't have a scroll saw cut the mat board and foam core out using your craft knife.
If you do have a scroll saw you can cut the mat board and foam core patterns out at the same time.
Apply tacky glue around the edge of the foam core pattern. Only on the outside edge, don't interfere with the pattern.
Place the foam core on top of the mat board. You don't have to trace a pattern onto the mat board. You will follow the pattern on the foam core.
Cut the pattern out and you will have two identical pieces.
Measure the thickness of the foam core seat base/seat cushion.
Cut a strip of card stock that width.
Apply glue to the edge, I used yellow carpenter's glue, tacky is fine, too.
Press the card stock strip onto the edge.
This will keep us from mashing the foam core edge when we are fitting the back on.
I use glue stick when I am gluing fabric to card stock.
We are going to make the bottom cover, now.
Apply glue stick to the card stock pattern and press onto fabric and trim leaving about a 1/4 inch around.
This is a good candidate for the painted silk we used in the last tutorial. Most of these bar stools were covered with vinyl.
Spread some tacky glue onto the foam core seat base.
Press the foam core seat base onto the card stock piece.
Cut "V" shapes out around the seat base.
Use tacky glue to glue the extra fabric onto the side of the seat base.
Set aside.
Trace the back/back cushion onto mat board.
Be sure to make marks on the mat board where the lines are.
Mark your lines before you cut out the mat board pattern.
Cut the back out and with your craft knife. Make one slice only on each line.
You only need one slice.
Gently bend the mat board at each slice, just a little bend.
Trace the back/back cushion pattern onto card stock.
Cut the card stock out.
Pull the card stock over the edge of your table to put a curve in it.
Extend the marks you made on the seat base to the sides.
This mark is the front edge of the back.
Put the back onto the seat base and hold using pins.
Remember the marks you made before, line up the front edge of the back to that line.
It helps to bend the bottom edge of the back a little to fit the curve of the seat base.
Apply yellow carpenter's glue to the back and smear it smooth.
Put the card stock cover onto the glued area pressing to get a good seal.
Remove the pins on one side and apply more glue and press.
Re-pin the back to the seat base.
Remove the pins on the other side and glue the card stock down and re-pin the back to the seat base.
This is what it should look like.
While the back is still wet you can shape it so that it fits evenly and looks nice.
If we could leave these to dry for a while, like over night, that would be great.
The seat cushion is made from the mat board piece you cut out earlier.
Cut a piece of Thermolam Plus (I buy this from Wal-Mart or Joann Fabrics, DO NOT buy the iron on),about a 1/4 inch smaller all around and glue in the center of the mat board with tacky glue.
Cut out another piece of Thermolam Plus this time have it just to the edge of the seat cushion.
The last piece of Thermolam Plus covers the side of the mat board.
Cut out a piece of fabric to fit the seat cushion and cut the "V"s out all around.
Use tacky glue to glue the fabric to the underside of the seat cushion.
Make sure that the Thermolam Plus is trimmed away. If any of it is being pulled to the underside the fabric won't glue down and give you a sharp edge.
Remove the pins from the chair assembly.
Here are the two pieces of the chair.
(and Digger's foot)
Measure the thickness of the seat base again and cut a strip of card stock that width.
Trial fit the strip for length and trim.
Use glue stick to glue the strip to fabric.
Trim the fabric the way I have in this picture.
Use tacky glue to turn up one long edge and the end with the pointed tip.
Leave the top and other end un-glued.
I am starting at the side so I can hide the seam under the side of the back.
Start with the end that wasn't glued. In the picture above that's at the lower left corner.
Use tacky glue to glue this cover on.
You will end with a nice "hemmed" edge meeting the other end.
Cut out the "V"s and glue them down with tacky glue.
Apply tacky glue to the top of the seat base and smear it out to the edge.
Press the seat cushion into place.
To make the piping cut the fabric on the bias, that is a diagonal cut across the fabric.
Apply tacky glue about a 1/4 inch from the edge.
I use size 10 crochet thread for the inside of the piping.
Smear the glue to the edge of the fabric.
Lay the crochet thread in the middle of the glue line.
Fold the fabric edge over the crochet thread.
Be sure that the crochet thread is in the very edge of the fold.
It's very difficult to move the crochet thread after you have folded the fabric.
Use your fingernails to press the fabric down next to the crochet thread.
I do this on both sides, turning back and forth at least 4 to 5 times to make sure I have a good seal.
Back and forth, pressing hard to get a good seal.
This is it.
Cut the piping off from the rest of the fabric. I slant my scissors toward the piping to get really close.
Roll the piping on the table to get it round.
Again, I am starting on the side to hide my seam.
Use tacky glue to glue the piping into the seam where the seat cushion and seat base meet.
That's done.
And Digger is all worn out and wants the lights off!
I am going to make the foot rail out of cloth covered wire. Use 20 gauge. I buy this online at craft sites.
I happen to have this because I used to make miniature wicker a lot and this is used for the legs.
I wrapped a piece around my tacky glue bottle.
My tacky glue bottle fits into the 2 inch hole of my circle template.
Make a mark on the wire where the end is.
There is my mark.
I've cut off the extra wire and I should have a 2 inch diameter circle.
To hold the wire together I am using a strip of paper and tacky glue.
Tigger's tail has nothing to do with holding the wire together!
I wrapped the paper around a couple times and made sure the wire ends were touching and pressed to seal.
After the glue was dry I sanded the paper a bit to blend it in.
Don't sand too much or your wire will not have anything to keep it together with.
Nothing is glued.
I have put the foot rail and seat cushion onto the leg assembly to see how everything looks.
Tigger is not impressed.
Use the back pattern to cut out a piece of Thermolam Plus.
Trim off a bit of the Thermolam Plus, less than an 1/8, more than a 1/16 inch.
I cut off ends of the Thermolam Plus at the bottom of the back. We do not need any Thermolam Plus in that area, that is the part that is glued to the seat base, the less bulk the better.
The next piece of Thermolam Plus is cut larger.
Glue the Thermolam Plus pieces onto the back using tacky glue.
The last piece is glued over the edge of the mat board and trimmed.
I tried to ways of laying the fabric onto the back. Straight grain and bias grain. Since we are pulling this fabric over curves the bias works better and leaves the cushion without light wrinkles.
If you can use the bias, if that doesn't mess up a patterned fabric, I would use the bias cut.
Cut enough fabric to cover your back.
This shows what I was talking about.
The chair on the left has the bias fabric back.
Hold the back and fabric in your hand and cut the "V"s around the top.
Glue the "V"s down with tacky glue.
Cut "V"s in the bottom and glue them to the back of the cushion.
This is easier to do with a bias cut of fabric.
Glue the bottom ends up and glue the corners together.
Trim the corners off.
Apply tacky glue to the seat base at the sides.
Do you see my mark? I have transferred it to the side of the seat base. That mark is where the front edge of the back should go.
Put the back into place. Press and hold for the glue to grab.
This is a step I add to ensure that the chair stays together.
I use toothpicks to dowel the sides to the back.
Cut the toothpicks in half and use a bit that is a little larger the the diameter of the toothpicks, I use a 3/32 inch bit.
Hold the chair in your hand and drill a hole through the back and into the seat base.
I put glue into the hole.
Then I insert the toothpick.
Push the toothpick until it's flush with the surface of the back.
I put two toothpicks in each side.
Trace the back cover onto card stock and cut out.
Pull the back cover over the edge of your table to put a curve in it.
Dry fit the cover, you should see a little of the back.
Be sure to check if the toothpicks are flush. You don't want them to show through the back cover.
Trim the back cover if you need to.
Apply glue stick to the card stock and press onto fabric.
Trim the fabric and cut the "V"s.
Use tacky to glue the extra fabric down.
Spread tacky glue onto the back.
Press the back cover on.
Make more piping and put it around the edge using tacky glue.
There it is.
It's not glued into place, just a look.
I used spray paint to paint my foot rail.
Because it's cloth covered wire I had to sand it smooth.
I sprayed and sanded three times, leaving the last coat un-sanded.
Last coat.
I stained the legs walnut and put a couple of coats of varnish on them.
I used tacky glue to glue the foot rail on.
If your marks were covered by the stain re-measure.
Important: Glue the foot rail on while the legs are in the jig. Let this dry.
Glue your chair onto the leg assembly.
I did not make my bar stool swivel. You could by drilling holes in the center of the top of the leg assembly and the center of the seat base. Insert a small piece of 1/8 inch dowel, glue it into the top of the leg assembly. Then your seat will turn. Be careful when drilling into the seat base, you don't want to go through.
This is a good style of chair to put shorter legs on. I would also add a layer of mat board to the seat base to make it a little thicker.
It's hot, hot, hot! I can't wait for it to be over. The little chicks you saw earlier in the year are laying eggs, now. I bet that's a surprise the first time that happens!
Have fun, Expand on it, Make it better . . . . .
Just Keep Making Minis!
Talk to you later, Kris


text:
Avid Customers Take Center Stage at the 56th Annual GRAMMY® Awards
Burlington, MA, 1/28/2014
Avid® (NASDAQ: AVID) today congratulated its many award-winning and nominated customers at the 56th Annual GRAMMY® Awards for their outstanding achievements in the recording arts. At the ceremony on January 26 in Los Angeles, the preeminent peer-recognized awards for music excellence were bestowed on numerous artists, producers and engineers who use Avid audio solutions.
Avid audio professionals created GRAMMY Award winners including Album of the Year Random Access Memories by Daft Punk, Record of the Year Get Lucky by Daft Punk and Pharrell Williams, and Song of the Year Royals by Joel Little and Ella Yelich O'Connor (Lorde).
GRAMMY Award nominee for Producer of the Year Ariel Rechtshaid has produced records spanning indie/alternative, hip-hop, reggae and R&B. His 2013 releases include Best Alternative Music Album, Vampire Weekend's Modern Vampires of the City, as well as Haim's Days Are Gone, Snoop Lion's Reincarnated, and Sky Ferreira's Night Time, My Time. "The GRAMMY nomination for Producer of the Year is an honor," he said. "I share it with all the artists I've been fortunate enough to make music with. We've always strived to make music that sounds unlike anything out there and it's fantastic to be recognized by The Recording Academy. We couldn't have done it without Avid ProTools®."
Other GRAMMY Award-winning projects by artists, producers and engineers who use Avid solutions in their studios include Imagine Dragons' Radioactive (Best Rock Performance), Bruno Mars' Unorthodox Jukebox (Best Pop Vocal Album), and Macklemore & Ryan Lewis' The Heist(Best Rap Album).
"It is a great honor that the world's most talented music professionals choose Avid Pro Tools and our entire line of industry-leading audio solutions to record and produce the best music across all genres," said Avid president and CEO Louis Hernandez, Jr. "As a company that's passionate about and inspired by world-class content creation and technical innovation, we congratulate our GRAMMY Award-winning and nominated customers on their outstanding artistic and technical achievements."
GRAMMY Award winners and nominees relied on Avid audio solutions to create:
- Album of the Year:
- Random Access Memories by Daft Punk (WINNER)
- The Blessed Unrest by Sara Bareilles
- Good Kid, M.A.A.D. City by Kendrick Lamar
- The Heist by Macklemore & Ryan Lewis
- Red by Taylor Swift
- Record of the Year:
- Get Lucky by Daft Punk featuring Pharrell Williams & Nile Rodgers (WINNER)
- Radioactive by Imagine Dragons
- Royals by Lorde
- Locked out of Heaven by Bruno Mars
- Blurred Lines by Robin Thicke featuring T.I. and Pharrell
- Song of the Year:
- Royals by Joel Little & Ella Yelich O'Connor (Lorde) (WINNER)
- Just Give Me A Reason by Jeff Bhasker, Pink & Nate Ruess (Pink featuring Nate Ruess)
- Locked Out of Heaven by Philip Lawrence, Ari Levine & Bruno Mars (Bruno Mars)
- Roar by Lukasz Gottwald, Max Martin, Bonnie McKee, Katy Perry & Henry Walter (Katy Perry)
- Same Love by Ben Haggerty, Mary Lambert & Ryan Lewis (Macklemore & Ryan Lewis featuring Mary Lambert)
- Best Pop Solo Performance:
- Royals by Lorde (WINNER)
- Brave by Sara Bareilles
- When I Was Your Man by Bruno Mars
- Roar by Katy Perry
- Mirrors by Justin Timberlake
- Best Pop Duo/Group Performance:
- Get Lucky by Daft Punk featuring Pharrell Williams & Nile Rodgers (WINNER)
- Just Give Me A Reason by Pink featuring Nate Ruess
- Stay by Rihanna featuring Mikky Ekko
- Blurred Lines by Robin Thicke featuring T.I. & Pharrell
- Suit & Tie by Justin Timberlake & Jay Z
- Best Pop Vocal Album:
- Unorthodox Jukebox by Bruno Mars (WINNER)
- Paradise by Lana Del Rey
- Pure Heroine by Lorde
- Blurred Lines by Robin Thicke
- The 20/20 Experience – The Complete Experience by Justin Timberlake
- Best Engineered Album:
- Random Access Memories by Peter Franco, Mick Guzauski, Florian Lagatta & Daniel Lerner, engineers; Antoine "Chab" Chabert, Bob Ludwig, mastering engineers (Daft Punk) (WINNER)
- The Blue Room by Helik Hadar & Leslie Ann Jones (Madeleine Peyroux)
- The Devil Put Dinosaurs Here by Paul Figueroa & Randy Staub, engineers; Ted Jensen, mastering engineer (Alice In Chains)
- …Like Clockwork by Joe Barresi & Mark Rankin, engineers; Gavin Lurssen, mastering engineer (Queens Of The Stone Age)
- The Moorings by Trina Shoemaker, engineer; Eric Conn, mastering engineering (Andrew Duhon)
About Avid
Avid delivers the most open and efficient media platform, connecting content creation with collaboration, asset protection, distribution, and consumption. Avid's preeminent customer community uses Avid's comprehensive tools and workflow solutions to create, distribute and monetize the most watched, loved and listened to media in the world—from prestigious and award-winning feature films to popular television shows, news programs and televised sporting events, and celebrated music recordings and live concerts. With the most flexible deployment and pricing options, Avid's industry-leading solutions include Media Composer®, Pro Tools®, Avid NEXIS®, MediaCentral®, iNEWS®, AirSpeed®, Sibelius®, Avid VENUE™, FastServe®, and Maestro™. For more information about Avid solutions and services, visit www.avid.com, connect with Avid on Facebook, Instagram, Twitter, YouTube, LinkedIn, or subscribe to Avid Blogs.
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