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Execution Sequence
This article is focused on details of Unigine execution sequence. Here you will find what is happening under the hood of Unigine engine.
A high-level overview of Unigine workflow is provided in the Engine Architecture article.
The following diagrams show the order of execution of Unigine engine internal code and scripts of you project in the single-threaded and multi-threaded modes respectively. The main stages are:
Unigine Runtime Scripts
Unigine has three different runtime scripts that have different lifetime:
World script. The world script takes effect only when the world is loaded. It is automatically created together with a new world, named after it (<world_name>.cpp) and is stored in the same folder. You can put your logic inside the automatically created world script file (by using UnigineScript API only), or you can inherit WorldLogic class and implement your logic (C++ and C# APIs).
The world script *.cpp file is automatically created with the new world and has the name of your project. When you create a new C++ / C# project, it has already inherited world logic class with implemented methods to put your logic code inside. -
System script. It exists during the application life cycle. Your custom logic can be put in the automatically created system script unigine.cpp file (by using UnigineScript API only), or you can inherit SystemLogic class and implement your logic (C++ and C# APIs).
UnigineScript unigine.cpp system script file is created automatically in the your project's folder. When you create a new C++ / C# project, it has already inherited system logic class with implemented methods to put your logic code inside. -
Editor script. This script takes effect only when the editor is loaded. You can put your logic inside the editor script file (by using UnigineScript API only), or you can inherit EditorLogic class and implement your logic (C++ and C# APIs).
When you create a new C++ / C# project, it has already inherited editor logic class with implemented methods to put your logic code inside.
Engine initialization starts when the main executable application (32-bit (x86) or 64-bit version of the .exe file, debug or release one) loads the corresponding Unigine library (.dll, .so or .dylib). From this point on, the following events take place:
- A Unigine memory allocator is initialized for faster and more optimal allocations if compared to the default system allocator. In the engine code, it is set via the USE_MEMORY directive.
- C++/C# API is initialized.
- Paths to an application directory (<Unigine SDK>/bin/) and to a user's home directory (if any) are set. On Windows, the home directory is C:/Users/<username>/. On Linux it is /home/<username>/, and on Mac OS X, it is /Users/<username>/.
- Command-line optionsare parsed, namely: options that set paths to thedatafolder,external packages and directories, plugin directories, to the log and configuration files and also a project name.
Command-line values will override the default values and values specified in the configuration file.
- Four (4) threads are created: a sound, a world, a render and a file system thread.
A path where all application data will be saved by default:
- If you pass a project namevia the command line or on engine initialization, all data (such as log files, cache and configuration files) will be stored in theuser's home directory as follows:
- On Windows, in the C:/Users/<username>/<project_name>/ folder
- On Linux, in the /home/<username>/.<project_name>/ folder
- On Mac OS X, in the /Users/<username>/Library/Application Support/<project_name>/ folder
- Otherwise, data will be stored in the application folder (<Unigine SDK>/bin/ with the binary executable file).
- If you pass a project namevia the command line or on engine initialization, all data (such as log files, cache and configuration files) will be stored in theuser's home directory as follows:
- A log file is created. If not specified in the command-line options, the default log file is placed in the application directory under the name log.html.
- If there are external packages and directories protected with a password (if any) and specified in the command-line, the engine checks if the password matches with the password set for the binary file and loads them.
- The configuration file is loaded and parsed:
- If the -engine_configoption is specified in the command line, configurations will be loaded from the specified*.cfg file as follows:
- If a project nameis specified and the configuration file with the given name exists in the folder withapplication data, it will be loaded from there.
- Otherwise, the configuration file stored in the folder specified in the -engine_configoption will be loaded.
- If no configuration file is specified, the engine will use the path to the application folder. In this case, the engine will load a default unigine.cfg configuration file.
In the configuration file various world-related settings are stored: rendering flags and parameters, editor settings and so on. If settings are adjusted in the project, changes will be saved into this file.
- If the -engine_configoption is specified in the command line, configurations will be loaded from the specified*.cfg file as follows:
- Command-line optionsare parsed, namely, options that weren't parsedpreviously.
These options specify basic video settings, such as a graphics API to be used for rendering (DirectX or OpenGL; also you can disable the graphics API), size of the application window and so on.
You can also pass any external #definedirectives andconsole variables via the command line. External #define can be also be set any time via the console.
Command-line values will override the default values and values specified in the configuration file. - A path to the project *.cache files is set. Usually the cache files include compiled shaders, system and editor scripts.
- External plugin libraries specified in the -extern_plugincommand line option and plugin libraries stored in the plugin directories specified in the-plugin_pathoption are loaded.
A custom plugin library can be loaded at any moment of Unigine runtime.
- The file system is initialized. All files under the specified data_path directory are cached by names. If project files are packed into UNG or ZIP archives protected by a password, the engine checks if the password matches with the password set for the binary file (if any) and loads these archives.
- Render and sound managers that will automatically organize and handle rendering and sounds are initialized.
- The application window is created based on the specified settings.
- All engine subsystems (such as visualizer, physics, sound, render, pathfinding subsystems and so on) are created.
- Sound and file system threads are run.
- External defines passed in the -extern_definecommand line option are set.
- The init()functions of all the loaded plugins are called.
- Console commands from the command line are queued for further execution.
- The system script is loaded and started. Basically, the system script performs housekeeping necessary to start and keep the Unigine-based application going. It stays loaded during the whole Unigine runtime.
The default system script when initialized does the following:
- A localization file is loaded.
- The main menu is initialized.
- A splash screen is set, if necessary. It is better to set a splash screen before loading the world. In this case, displaying a splash screen will give the engine time to load resources and compile shaders. By default, a standard Unigine screen is shown.
OpenGL does not support shader caching, so they are re-compiled each time the application starts. DirectX, on the contrary, supports shader caching, so subsequent application start-ups on the same hardware will be much faster.
Shaders actually can be loaded any time during execution, but their compilation may take time. - A standard property library is loaded.
You can take the default system script located in the data/core/unigine.cpp and replace it with a custom one. In this script, you can set your own splash screen for the project, specify custom modules or material libraries to load and so on. For big projects it also makes sense to specify the world you want to load right in your system script.If you use a custom system script, it will perform the logic you implemented.
- Console commands from the command line that were queued previously are run.
If you want to run console commands from the system script, they will be run after the queued console commands.
- If the render_manager_check_shaders
console variable is specified in the command line, shaders are compiled and cached. For example, if you load custommaterial libraries in the init() function of the system script, on this step, all these libraries can be compiled and you won't need to load them in run-time.
However, a shader cache file is large and its loading on engine initialization will drop performance.
After all these steps are taken, the engine enters the main loop.
Main Loop
When Unigine enters the main loop, all its actions can be divided in three stages, which are performed one after another in a cycle. They are:
In the performance profiler, the total time that the main loop took is displayed by the Totalcounter.
There are 2 modes for execution sequence of the main loop:
Single-Threaded Mode
At most times, Unigine finishes all its stages in the main loop faster then the GPU can actually render the frame. That is why double buffering is used: it enables to render frames faster by swapping GPU buffers (the back and front ones) into which rendering is performed.
When all scripts have been updated and all calculations on the CPU have been completed, the GPU is still rendering the frame calculated on the CPU. So, the CPU has to wait until the GPU finishes rendering the frame and the rendering buffers are swapped. The period of such waiting time is represented by the Presentcounter in the performanceprofiler.
If the Present time is too high, it may signal that a GPU bottleneck exists, and art content needs to be optimized. But if by that the frame rate is consistently high, it means you still have the CPU resources available to crunch more numbers.
How much time has passed from the moment when all scripts have been updated and all calculations on the CPU have been completed, to the moment when the GPU has finished rendering the frame is also depends on whether the vertical synchronization (VSync) is enabled or not (can be done via theSystem menu). If it isenabled, the CPU waits when the GPU finishes rendering and the vertical synchronization is performed. In this case, the Presentcounter value will be higher.
The 4 schemes below demonstrate the following:
- The first 2 schemes show calculation and rendering of the frame when VSync is disabled (in both cases the monitor vertical retrace is ignored):
- On the 1st scheme, the CPU calculates the frame faster than the GPU can render it. So, the CPU waits for the GPU (the Presenttime is high).
- On the 2nd scheme, the CPU calculations are performed slower than the GPU renders the frame. So, the GPU has to wait while the CPU finishes its calculations. In this case, the Presenttime will be small.
- Schemes 3 and 4 show calculation and rendering of the frame when VSync is enabled (the monitor vertical retrace is taken into account):
- On the 3rd scheme, the CPU calculates the frame faster than the GPU can render it and the CPU waits for the GPU. However, in this case, both the CPU and the GPU also wait for VSync.
- On the 4th scheme, the CPU calculates the frame slower than the GPU renders it. In this case, the GPU waits not only the CPU finishes its calculations, but also VSync.
The update part includes the following:
- The FPS value starts to be calculated.
Calculation of FPS starts only with the second rendered frame, while the very first one is skipped.
- All pending console commands that were called during the previous frame are executed. The commands are executed in the beginning of the update() cycle, but before the scripts are updated, because otherwise they may violate the current process of rendering or physical calculations.
- If the video_restartconsole command was executed previously (not in the current update stage), world shaders are created.
When video is restarted (for example, when the video modeis changed), the application window calls thedestroy() methods of the world, system, editor scripts and plugins. However, it is performed not in the current update stage but earlier.
- A pluginupdate()function is called. What happens during it solely depends on the content of this custom function.
- The editor script that handles all editor-related GUI and logic is updated.
- The system script is updated. The default system script update() function performs the following:
- The system script handles the mouse. It controls whether the mouse is grabbed when clicked (by default), the mouse cursor disappears when not moved for some time (set by the MOUSE_SOFT definition), or not handled by the system (set by the MOUSE_USER definition, which allows input handling by some custom module).
- Main menu logic is updated (if the MENU_USER definition is not set).
- Other system-related user input is handled. For example, if the world state should be saved or restored, or a screenshot of the current Unigine window contents is to be made.
- If the GPU Monitorplugin is initialized (theHAS_GPU_MONITOR definition is set), the plugin output is displayed in the application window and additional console commands become available.
- GUI and ambient sound sources are updated.
- If the world is loaded (it can be done from the console or via the system script), the world script gets updated. In the world script update() function you can code frame-by-frame behavior of your application (see details here).
The world and its world script are updated in the following order:Physics, if any, and non-rendering game logic can be implemented separately in a flush()function that is called with a fixed frame rate (while theupdate() function is called each frame).
- The world script update() function is executed: node parameters are updated, transformations for non-physical nodes are set and so on.
- State of nodes existing in the world is updated (mostly for visible nodes): skinned animation is played, particle systems spawn new particles and so on. Triggered world callbacks are added to a stack (they will be executed later).
- The world script render() function is called.
- The editor scriptrender() function is called.
- The system scriptrender() function is executed, if necessary (see details here). It can access the updated data on node states and correct the behavior accordingly in the same frame.
- The world spatial tree is updated.
- A pluginrender()function is called, if it exists.
In the performance profiler, the total time of update stage is displayed by the Updatecounter.
As soon as the update stage is completed, Unigine can start rendering the world. In parallel, physics and game logic is calculated. This approach enables to effectively balance the load between CPU and GPU, and thus allows for higher framerate in the Unigine-based application.
In detail, here is how the render stage works in the single-threaded mode:
- Unigine renders the graphics scene (the world) and the sound scene, as they should be in the current frame. The graphics scene is sent to GPU, while the sound scene is sent to the sound card. As soon as the CPU finishes preparation of data and feeds rendering commands to the GPU, the GPU becomes busy with rendering the frame.
In the performance profiler, the total time of rendering stage is displayed by the Rendercounter. After that, CPU is free so we can load it with calculations we need.
- The physics module calls the pluginflush()function if it exists.
The physics module calls the flush() function of the world script to be executed. In the flush function you can:
- modify physics
- implement logic for your application (see details below).
The flush() function is not called each frame. The physics module has its own fixed frame rate, which does not depend on the rendering frame rate. Each of such physics frames (or ticks), a number of calculation iterations are performed (flush() is called before each iteration).
- The physics module is updated: internal physical simulation starts. During this step, Unigine performs collision detection for all objects that have physical bodies and collision shapes.
In the performance profiler, the total time of flush() together with physics simulation is displayed by the Physicscounter. - The pathfinding module is updated. In the thread performance profiler, the total time of pathfinding is displayed by the PathFindcounter.
- Plugins' GUI (if any) is rendered.
- At last and atop of all GUI is rendered, if required. In the performance profiler, the total time of interface rendering is displayed by the Interfacecounter.
The swap stage is the last one in the main loop. It includes the following:
- If the video_grabconsole command is executed previously, on this stage, the taken screenshot will be saved in folder where allapplication data is stored.
- The pluginswap()function is called, if it exists.
- Synchronization of physics with the rendered world. Results of the physical calculations are applied to the world. That is, on the previous step we have calculated how physical bodies with collision shapes have changed their position and orientation (due to our flush-based logic or interaction). Now these transformations can be finally applied to nodes, i.e. rendered meshes.
As synchronization of physics follows the rendering stage, applied physical transformations will be visible on the screen only in the next frame.
- Values shown in the performance profiler are updated.
After the swap() is completed, the application window initiates GPU buffers swapping as described above.
Multi-Threaded Mode
The following scheme demonstrates calculation and rendering of a frame with VSync enabled:
In the multi-threaded mode, the execution pipeline is implemented differently at some points:
- In the update stage, the world script uses all available threads to update visible nodes, instead of updating them one by one. By that, Unigine analyzes node dependences, so these operations are fully thread-safe. The world_threadedcommand sets the mode: multiple-threaded or single mode.
Child nodes under 1 parent are always updated in 1 thread. To benefit from the advantages of multi-threading, computationally heavy nodes (like particles systems) should have different or no parents.
As each Node Reference is handled as a root node without any parent, it is automatically optimized for multi-threading. - Also at the end of the update stage, multi-threaded physics and pathfinding starts to be updated in their separate threads. Then they perform their tasks on all available threads in parallel to rendering. Use physics_threadedandpathfind_threadedcommands to select the mode of the calculations.
Nodes with computationally heavy bodies (like clothes and ropes) should not have one parent; otherwise, they will be updated in one thread.
- The swap stage in this scenario includes waiting for all additional threads to finish their tasks. After that, physics and pathfinding threads are synchronized and calculations are applied to the world.
The main loop iteration is over.
When Unigine stops execution of the application, it does the following:
- If the editor script is run, it calls its shutdown() function.
- The world script calls the shutdown() function.
- Unigine calls the shutdown() function of the system script. Here, for example, you can set a splash screen with credits to be shown when exiting the Unigine-based application.
- The pluginshutdown()function is called.
- If the user has tweaked any settings, the engine saves changes into the configuration file.
- World, sound and file system threads are terminated.
- All resources allocated for Unigine are freed.
- All paths set for the application are destroyed.
- C++/C# API is shut down.
- Memory allocator is shut down.
Correlation between Rendering and Physics Framerates
The rendering framerate usually varies, while, as we have already mentioned before, physics simulation framerate is fixed. This means that your update()andflush()functions from the world script are called with different frequency.
The picture above describes what happens, when the physics framerate is fixed to 60 FPS, and the rendering framerate varies. In general, there are three possible cases:
- The rendering framerate is much higher. In this case, physical calculations are done once for two or more frames. This does not raise any problems, as positions of moving objects are interpolated between the calculations.
- The rendering framerate is the same or almost the same. This situation is also OK, the calculations are performed once per frame; the physics keeps pace with the graphics and vice versa.
- The rendering framerate is much lower. This is where the problems begin. First, as you see from the picture, the physics should be calculated twice or even more times per frame, and that does not speed up the overall rendering process. Second, you cannot set the physics framerate too low, as in this case the calculations will lose too much precision.
There is no point in setting the physics framerate too high, too, because if the calculations take more than 40 ms, physics is not computed in full. Hence, if additional iterations are needed, they are skipped.
Limiting Rendering FPS to Physics One
The rendering FPS can be limited to the physics one, if the rendering FPS is higher. For that engine.physics.isFixed(1)flag is set in code. Such FPS limitation allows calculating physics each rendered frame (rather than interpolate it when this flag is set to 0). In this mode, there is no twitching of physical objects if they have non-linear velocities. (If the rendering FPS is lower than the physics one, this flag has no effect.)


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Folding Reader In Zipper Case Mg75
More information coming soon!
Shipping and Returns
- Eligible for in-store pickup or shipping
- This item may be returned or exchanged within 30 days from date of purchase, in original condition, with sale or gift receipt. Please see our full return policy for details.

subset: commoncrawl


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The trip started 22 years ago with my Mom and her three sisters accompanying my NaNa to a suburb of Cleveland where my Aunt Susie lives. The purpose of the trip was to help NaNa do her Christmas shopping -- at least that's what everyone told their husbands.
Since then, the trip has happened every year in the first week or two after Thanksgiving. Anyone over the age of 18 is invited to tag along, as is anyone who is not yet walking. I think I made my first trip when I was about 22.
I remember expecting that we'd have a nice leisurely lunch, stroll through the mall and turn in around 9ish. Boy, did I underestimate these women.
We generally pull into Cleveland around 1 or 2pm and head to the mall for lunch. Over lunch in the food court, the lists come out. Some lists are computer-generated, others are scratched onto lined notebook paper. Some are color-coded, others are divided by stores at which the purchase should be made. But be assured, everyone at that table has their lists. This is also the time that the coupons come out -- Bath & Body Works $10 off, JCPenney save an extra 15%.
Just in case the other shoppers can't detect the seriousness of the mission, our group has chosen to identify itself with matching shirts, a relatively new phenomenon in this event's history. This year's shirts -- recycled from last year -- aren't too bad. Denim with a reindeer embroidered in the "Izod" spot and a reindeer pyramid on the back.
In years past, the annual shopping shirts definitely would have made the What Not to Wear "worst of" show. The first year was sweatshirts of the iron-on-outline-with-fabric-paint-variety. Purple sweatshirts with bright Christmas lights on them. Then there was the glowing turqouise sweatshirt with ironed on snowmen pictures. I think the worst was the ivory sweatshirt cardigan with a snow Statue of Liberty bearing the phrase "Life, liberty and the pursuit of the perfect gift."
The shirts help us find each other in a sea of shoppers and keeps other people wondering if we're going to stop at the Santa village and break into carols. Be thankful we do not.
Once the pre-work over lunch is finished, the shopping begins. Generally at a department store like JCPenney or Sears. We scatter throughout the store and then meet back again at a designated time. This is also about the time that the antics begin. Depending on who has joined the trip, mishaps and misadventures occur, some taking on legendary status, including:
- the year that not one, not two, but FOUR of the group pushed the wrong elderly lady in a wheelchair out the door of Penneys
- the year that my little brother, then 18 months, threw up in his stroller and then proceeded to lose his winter coat -- in Cleveland, in December
- the year that Aunt Bonni decided to conquer her fear of escalators and failed miserably, much to disappointment of the shopper in front of her who ended up wearing Aunt Bonni like a backpack for the rest of the ride
- the year that NaNa decided to try out one of those electric carts and put a hole in the wall at Sears
- the year that we discovered the hole was still there -- at least two years later
- the year that I was ginormously pregnant with what would turn out to be a 10+ pound baby and everyone watched my every waddle, certain I would go into labor at any moment, though my due date was 10 weeks away
- the year that my mom peed her pants laughing so hard...wait! That's every year. Except the advent of discreet incontinence protection has robbed the rest of us of the chance to tease her about it.
- the year that Aunt Connie bought so much stuff -- including 8 pairs of boots and 6 giant bags of clearance rack clothing, that there wasn't room for NaNa's wheelchair in the car.
We all fall alseep fast and hard. In the morning, we sit down to the annual egg casserole and bagel breakfast and map out the morning's shopping. Though there's not much mapping to be done -- we go to the same stores every year. Target, then the Champ's outlet, Old Navy, and if Aunt Connie is with us, T.J. Maxx. Back home for the traditional lunch -- sloppy joes, potato chips and pecan sandies cookies -- and then the traditional jamming of all the purchases into the cars already full with people, pillows and overnight bags.
For all of the traditions, things have changed over the years. The biggest change is that NaNa is no longer with us. She passed away in August 2007. So PaPa comes instead. And since he broke the estrogen barrier, my uncle Bill has started coming too.
Aunts Connie and Bonni were both sick this year and couldn't make it.)
I know that Christmas isn't about the shopping and the presents. But it is about love and family and amidst all the strategizing and bargain hunting, that's precisely what our annual shopping trip is about too.


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We are adding Online service to Happy Wok Chinese Restaurant in Newton. You can now online order your favorite chicken, beef, seafood and others Chinese dishes such as Happy Family, Sesame Chicken, Mongolian Beef, Kong Po Shrimp, Butterfly Shrimp,Fast Deliver (Min $15.00 Within Newton), Ask For Daily : Luncheon Special From 10:30 am - 3:00 pm. Try Online Order Now
Located at 223 Spring Street, Newton, NJ, Our restaurant offers a wide array of authentic Chinese dishes, ranging from traditional dishes such as Curry Chicken, Shrimp w. Broccoli, Mongolian Beef to new style entrees such as Kiwi Smoothies, Seafood King, Butterly Shrimp.
Try our food and service today. Come in during our lunch hour (11:00 am - 3:00 pm) for a Lunch Special or during evenings for a delicious Chinese dinner. You can also online order your favorite Chinese Food for take out or delivery. Our goal at Happy Wok Chinese Restaurant is to provide an unforgettable dining experience for all our patrons.
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Help Your Rescue Pet Adjust to Its New Home During Adopt a Dog Month
Do you plan to add a furry friend to your family soon? Adjusting to a new home can be a little overwhelming for rescue pets, even though they're sure to enjoy all the love and affection you give them. These tips can make your new pet's first weeks at home much easier.
Stock Up on Essential Supplies
Make sure you have everything your pet will need before you bring it home from the shelter or rescue group. Must-have items include:
- A Collar. Tighter isn't better when it comes to collars. A collar fits comfortably if you can fit two fingers under it.
- Leash. Buy one or two standard 6' leashes (not retractable) for your new pet. Harnesses are a safer option for small dogs.
- Identification Tag. Even if your pet is microchipped, it's a good idea to add an ID tag to its collar.
- Dishes and Bowls. Purchase stainless steel or glass food and water bowls. (Plastic bowls can trap odors and bacteria.)
- Bed. Your new dog will need a comfy place to sleep. Choose a bed that's big enough for your pet to stretch out on.
- Toys. Every dog needs a few toys to keep it busy and engaged. The Humane Society of the United States recommends avoiding toys that are small enough to swallow.
- Crate. A crate serves as your dog's den and can help an overwhelmed dog feel a little more secure in a new home. Make sure the crate is big enough to allow your dog to turn around.
- Pooper Scooper and Bags. Feeling dog poop squish under your shoes is never a pleasant experience. Whether your pet will be relieving itself in your backyard or during walks around the neighborhood, you'll need a scooper and plenty of bags.
Wait to Change Your Dog's Food
Sudden dietary changes can cause upset stomachs and diarrhea. It's best to stick to the food the shelter or rescue group used for the first few weeks your pet is in your home. After that, add a small amount of the new food with every meal, gradually increasing the new food and decreasing the old.
Postpone Name Changes Too
How would you react if the people at a new place insisted on calling you Muffin when your name was Sterling? Trying to introduce a new name while your pet is still getting used to its new home can make the adjustment process more difficult. Chances are you'll get used to the name, even if it's not your favorite. If you still want to change the pet's name, wait a few weeks, then begin calling it Muffin Sterling, eventually dropping Sterling.
Introduce New People Slowly
It's only natural to want to introduce your new pet to your friends and neighbors. Unfortunately, meeting many new people at once can be overwhelming, particularly for a timid or fearful dog. Wait until your pet gets used to your family members before inviting other people over. Introduce one or two people at a time, if you can. Don't host any large gatherings at your home in the first few weeks after your dog comes home.
Don't Rush Pet Introductions
You never know how your new pet and your current pet will react to each other the first time they meet. It's best to keep both pets on leashes or behind gates during the first meeting.
Give Your Pet a Tour
Show your new pet the location of food and water dishes and their bed. If you want your dog to use a corner of your yard as its toilet, show your pet the preferred area. Once your dog relieves itself in the correct spot, offer a treat.
Be Patient
A few things are bound to go wrong during your pet's first days or weeks at home. Housetraining accidents, chewing, and other behavioral problems may occur as your dog learns a new routine and expectations. A patient and understanding attitude will help your pet adjust to new routines and expectations.
Take Your Pet to the Veterinarian
Your pet's vet will give your new dog a clean bill of health and offer vaccines that will prevent diseases that could sicken or kill your pet. The veterinarian will also discuss spaying or neutering your dog to prevent an unwanted litter.
Do you plan to bring a new dog home during Adopt a Dog Month in October? Contact our office to schedule your dog's first appointment with the veterinarian.
American Kennel Club: How to Help an Adult Dog Adjust to a New Home, 6/29/21
Petfinder: Tips for the First 30 Days of Dog Adoption
Humane Society of the United States: How to Make Your New Dog Feel Comfortable in Your Home


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How to scale your membership site?
Anyone who has used a membership site understands how difficult it can be to convince people to join. Most sites face two challenges: making an attractive offer and convincing visitors to take action. It should come as no surprise that most websites struggle with these two aspects. They are, after all, both difficult in their own way.
It is challenging to create an attractive offer since you must consider what your prospective members would be interested in acquiring. Getting people to act is challenging because they need a cause to join your site and buy your premium membership product. Add to it the problems of handling numerous sign-ups, such as user onboarding and offer curation, and you can understand why so many companies fail to expand at a certain point.
How to determine whether your membership site is ready for scaling
Assuming you already have a membership site up and running, here are six factors to consider to determine whether your site is ready for scaling:
- First, take a look at your current membership numbers. If you see strong monthly growth, you're likely in a good position to scale.
- Second, consider your content strategy. Is your content high quality and engaging? If so, you'll be able to attract more members as you scale.
- Third, think about your marketing strategy. Are you using effective marketing channels to reach your target audience? If so, you'll be able to continue growing your membership base as you scale.
- Fourth, evaluate your team. Do you have a strong team that can handle more members and content? If so, you're well-positioned to scale.
- Fifth, take a look at your technology infrastructure. Is your site built on a robust platform that can handle more traffic and more members? If so, you're in good shape to scale.
- Finally, consider your financial situation. Do you have the resources in place to support a larger membership base? If so, you're ready to scale.
If you can answer yes to the majority of these questions, your membership site is probably ready to scale. You may set your site up for success as it grows by taking the time to plan ahead of time.
How to identify which scaling strategy will work best for your membership site?
As your membership site expands, you'll need to start expanding your company to accommodate additional members and maintain things operating smoothly. However, with so many various scaling tactics available, it may be difficult to tell which one is best for your company. When deciding on a scaling approach for your membership site, keep the following points in mind:
1. What's your budget?
Scaling your membership site may need some expenditure, so evaluate your budget before deciding on a scaling approach. When working with a restricted budget, you must be smarter in your approach.
2. How fast do you need to scale?
Some scaling solutions can be deployed rapidly, while others may take longer to accomplish. Consider how rapidly you need to grow in order to make the greatest business option.
3. What's your long-term goal?
When growing your membership site, keep your long-term objectives in mind. How do you see your membership site in 5 years? 10 years? 20 years? Having a clear objective in mind can assist you in selecting the optimal scaling plan for your company.
4. What's your competitive landscape?
You should also evaluate your competitive environment when deciding on a scaling plan. What are other membership sites doing to expand their operations? What is working for them? What would you do differently next time?
5. What's your unique selling proposition?
Finally, keep your unique selling offer in mind while deciding on a scaling plan. What distinguishes your membership site from the competition? How can you use your unique selling proposition while growing your business?
Consider these considerations when selecting a scaling approach for your membership site, and you'll be certain to choose the ideal solution for your company.
Tips to Scale Your Membership Site for Massive Success
There are many moving components, and keeping things functioning smoothly as your membership expands may be tough. However, scaling does not have to be a nightmare. You can grow your membership site for tremendous success with a little strategy and the correct tools.
Here are a few pointers to get you started:
1. Keep your content fresh
Keeping your material fresh is one of the greatest methods to keep your members interested. Your members will be motivated to return if you regularly post fresh and relevant material.
Consider adopting a content management system (CMS) that makes it simple to add and edit material to keep your content fresh. A CMS will also assist you in keeping track of what material you have and where it is placed, making it simpler to discover and utilize when needed.
2. Make use of automation
As your membership site expands, you'll most likely find yourself managing an increasing number of members. This may be a difficult chore, but there are techniques to make it less difficult.
One approach would be to automate as much of the procedure as feasible. For example, you may utilize an email marketing provider to send out automatic welcome emails and reminders to new members. You may also set up automated billing and payments to avoid chasing down funds monthly.
3. Offer multiple membership levels
Offering several membership tiers is one approach to expanding your membership site. This may be a terrific method to meet a variety of demands and budgets.
For example, you might provide a basic membership level that allows users to view your material but does not contain any other benefits. Alternatively, you may provide a premium membership that provides members with access to more material, unique discounts, and other benefits.
4. Create content that scales
You may leverage content to massively increase your membership site. If you want to build a scalable membership site, you should consider content as an asset that grows with the platform. Creating material or participating in discussions about your site can assist visitors in understanding the worth of their membership and how they may benefit from it. These dialogues result in more conversions and, as a result, more income for your company.
Here are some ideas for creating scalable content for a membership site:
– Create high-quality assets that provide value to members, like user guides or video tutorials
– Create interactive and engaging videos
– Develop your own original content and publish it across different platforms so people can easily find it
– Engage directly with members by asking questions, interacting through social media, or sharing tips
5. Use data to your advantage
You'll have access to more and more data as your membership site expands. Make use of this data by measuring things like which material is most popular, which membership tiers are most popular, and how often members visit your site. This information may assist you in making educated choices about how to expand and enhance your membership site.
6. Keep your members happy
Last but not least, it is critical to keep your members satisfied. If your members are satisfied, they are more inclined to stay and pay for your membership.
Finally, to attain tremendous success with your membership site, you must grow it properly. This entails developing a well-thought-out development strategy and putting it into action with the appropriate plans and techniques. You can take your membership site to the next level and attain the degree of success you seek with the correct technique. When it comes to growing your membership site, the sky is the limit. You can take your site to new heights and achieve tremendous success with the appropriate strategy and mentality. Remember to keep your emphasis on giving value to your members, and the rest will fall into place.
The post How Can You Grow Your Membership Site? appeared first on https://gqcentral.co.uk


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March is almost over, so it's time to talk about our favorite Cozy Mysteries that we read in the last month.
If you read a Cozy mystery this month and want to recommend it to the rest of us, be sure to post it here! I've actually had the time to do some reading, so I have two series to recommend – Amanda Lee's Embroidery Mystery Series, and one of the classics that really should have been on this list long since, Agatha Christie's Miss Marple Mystery Series.
As always, you can go to the Most Popular & Recommended Cozy Mystery Series page on my Cozy-Mystery site for my full write-ups on each of these great Cozy series.
So, what have you been reading that you can recommend in March? Please be sure to tell us why you liked these Cozies so much. I know we're all always on the lookout for more particularly good Cozy Mystery authors! (If you have a lot of Cozies you think are great, please post the ones you like the most at the top of the list.)
As always, please do not tell us about the Cozy Mysteries you did not like.
What really good Cozy Mystery did you read during March 2018 that you want the rest of us to know about, and why did you enjoy it?
Here are the current recommended authors who some of you have read and recommended this past month:
Susan Wittig Albert: Darling Dahlias Mystery Series
Jennifer Ashley: Below Stairs Mystery Series (first entry Death Below Stairs)
Lorna Barrett (aka L. L. Bartlett & Lorraine Bartlett): Booktown Mystery Series
Bethany Blake: Lucky Paws Petsitting Mystery Series
Laura Childs (aka Gerry Schmitt): Tea Shop Mystery Series
Agatha Christie: Miss Marple Mystery Series
Krista Davis: Pen & Ink Mystery Series
Vicki Delany (aka Eva Gates): Sherlock Holmes Bookshop Mystery Series
Amanda Flower (aka Isabella Alan): Amish Candy Shop Mystery Series
Mario Giordano: Auntie Poldi Mystery Series (first entry Auntie Poldi and the Sicilian Lions)
Sarah Graves: Death By Chocolate Mystery Series
Tarquin Hall: Files of Vish Puri Mystery Series
Anna Lee Huber: Lady Darby Mystery Series
Amanda Lee: Embroidery Mystery Series
Mandy Morton: Hettie Bagshot Mystery Series (first entry The No. 2 Feline Detective Agency)
Carlene O'Connor: Irish Village Mystery Series
D.M. Quincy: Atlas Catesby Mystery Series (first entry Murder in Mayfair)
Teresa Trent: Pecan Bayou Mystery Series
Lea Wait: Mainely Needlepoint Mystery Series
[If you click on the author's name (blue) link, it will take you to his/her page on the Cozy Mystery site. The pages have all of the authors' books listed chronologically.]
I will list the authors and series that have been recommended, but I urge you to read the comments below so you can see the reasons other Cozy Mystery readers thought these were their best reads of the month.
♦To access more Cozy Mystery Books Recommendations, click on this link♦
P.S. I usually don't comment on your recommendations since they speak for themselves.


text: Hip-Hop Mundo Hip-Hop/Urban Music blog celebrating Latino contributions and urban cultura. For submissions please contact us via our contact page and follow us on Social Media! https://www.hiphopmundo.com Post navigation PreviousPrevious post:Becky G – Why I Vote (Video) Leave a Reply Cancel replyYour email address will not be published. Required fields are marked *Comment * Δ


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What Are RESTful Web Services?
RESTful web services are built to work best on the Web. Representational State Transfer (REST) is an architectural style that specifies constraints, such as the uniform interface, that if applied to a web service induce desirable properties, such as performance, scalability, and modifiability, that enable services to work best on the Web. In the REST architectural style, data and functionality are considered resources and are accessed using Uniform Resource Identifiers (URIs), typically links on the Web. The resources are acted upon by using a set of simple, well-defined operations. The REST architectural style constrains an architecture to a client/server architecture and is designed to use a stateless communication protocol, typically HTTP. In the REST architecture style, clients and servers exchange representations of resources by using a standardized interface and protocol.
The following principles encourage RESTful applications to be simple, lightweight, and fast:
Resource identification through URI: A RESTful web service exposes a set of resources that identify the targets of the interaction with its clients. Resources are identified by URIs, which provide a global addressing space for resource and service discovery. See The @Path Annotation and URI Path Templates for more information.
Uniform interface: Resources are manipulated using a fixed set of four create, read, update, delete operations: PUT, GET, POST, and DELETE. PUT creates a new resource, which can be then deleted by using DELETE. GET retrieves the current state of a resource in some representation. POST transfers a new state onto a resource. See Responding to HTTP Methods and Requests for more information.
Self-descriptive messages: Resources are decoupled from their representation so that their content can be accessed in a variety of formats, such as HTML, XML, plain text, PDF, JPEG, JSON, and others. Metadata about the resource is available and used, for example, to control caching, detect transmission errors, negotiate the appropriate representation format, and perform authentication or access control. See Responding to HTTP Methods and Requests and Using Entity Providers to Map HTTP Response and Request Entity Bodies for more information.
Stateful interactions through hyperlinks: Every interaction with a resource is stateless; that is, request messages are self-contained. Stateful interactions are based on the concept of explicit state transfer. Several techniques exist to exchange state, such as URI rewriting, cookies, and hidden form fields. State can be embedded in response messages to point to valid future states of the interaction. See Using Entity Providers to Map HTTP Response and Request Entity Bodies and "Building URIs" in the JAX-RS Overview document for more information.


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If you've ever belonged to a workshopping writers' community and have made your work available for critique, you're probably all too familiar with a certain type of singularly insulting and useless feedback. And you've probably wondered why the authors of condescending and mean-spirited critiques are so...well, condescending and mean-spirited.
At last, I've found the answer in the following little-known and closely-guarded set of instructions to which only the most self-important reviewers are made privy. If you've ever been on the receiving end of one of these more-writerly-than-thou types, I'm sure you'll recognize some or all of the instructions given.
As one of the more accomplished members of any of a number of writer community sites, you are no doubt aware that there are a bunch of barely literate boobs who post their so-called "manuscripts" online in hopes that worthy experts such as yourself will see fit to magnanimously drop a few pearls of wisdom on them, thereby helping them to elevate their work from absolute tripe to mere garbage. While it may seem a terrible waste of your precious time and rare gifts to offer these bumbling idiots your wise and insightful critiques, you must do it because keeping your peerless views to yourself is virtually a crime against humanity. Think of it as charity work.
The rank amateurs who seek your advice are like little children who don't know when they've done wrong, and must turn to an authority figure such as yourself for a firm hand and guidance. Don't make the mistake of addressing them as equals to yourself, thinking perhaps that as impossible as it may be for them to actually be your equal, adopting a friendly or informal tone will put them at ease. You don't want them at ease, you want them at full attention, respectful of your status as their superior and perhaps even a little fearful of you.
With respect to the content of the review itself, disregard whatever you've read in the sample reviews provided by the site to which you wish to post. As we savvy experts know, such samples are only there to deflect litigation. These sample reviews would have you mention the bright spots in each manuscript, and perish the thought, even compliment the author wherever possible. Remember, dear reader, that regardless of what the writer wants, what he really needs is to be told, in painstaking and tortuous detail, what you think is wrong with his work. And note particularly that I've said 'what you think'; forget about Lajos Egri, Joseph Campbell and other supposed "experts" in the field, the only thing that matters here is your opinion. While such artsy-fartsy, lit hippie types may encourage writers to cultivate a unique "writer's voice", you know there are rules for a reason and rules must be followed.
When reading through a sample, pay no attention to such trifles as tone, plot or characterization. You're on a search-and-destroy mission to identify each instance of rule-breaking and mock it mercilessly. As you undoubtedly know, adverbs and flashbacks have no place in a professional-grade manuscript, nor do shifts in point of view (however purposeful), nonlinear time, or vampires, among countless other things. Don't hesitate to berate the author thoroughly for his inclusion or use of such hallmarks of the novice.
Choose your words carefully. Don't gently prod the author with a tactful note indicating that something in his manuscript does not meet industry standards or for that matter, your own, better standards; limit yourself to saying that his work "screams amateur", or accuse him of failure to do his "homework"---this is a particularly good choice of words since it reminds the author that his proper place with respect to you is like that of a child with respect to an adult. Use the most inflammatory and provocative language possible in your reviews. Don't say that action passages are 'unclear', say they're 'inept'. Don't say that dialog 'doesn't sound natural', say it's 'laughable', 'backward', or even better, 'lame'. If there's one thing these would-be novelists must learn and learn quickly, it's that Trade Publishing is a cruel and faceless mistress; it is your solemn duty, dear reader, to acquaint your charges with feelings of rejection, self-doubt and despair. As the song goes, you must be cruel to be kind, so try to make your reviews as pointed and hurtful as possible.
There is some disagreement among those in the know where using specific references to a given work sample in a critique is concerned. There are those on the one side who favor this approach, arguing that it provides much more opportunity to insult the writer while adding a personal touch. Then there are those others who prefer vagueness, arguing that the best way to keep the writer guessing is not to give him anything at all to go on. I leave the decision on this point to you, dear reader, but strongly admonish you that if you choose to cite references from the writer's work, you nevertheless limit your remarks about that citation. For example, consider this excerpt:
"The car chase sequence on page 52 is about as exciting as watching my kid race his Hot Wheels. If you knew anything about writing action you'd know that you need to add more tension here. If you weren't so clueless, you might have included more innocent bystanders, or maybe had the protagonist's driver get injured so that the protagonist has to take the wheel of the limo. Try not to be such an idiot in your rewrite."
At first blush, this excerpt seems like a fine example of the reviewer's art. The reviewer uses appropriately harsh language and peppers his remarks with insults, but he also makes the unfortunate mistake of giving the writer an idea of how to fix the problem in question. How can we expect them to learn if we spoon-feed them the answers? Resist the temptation to share any suggestions for improvement, even knowing as you must that you are capable of wrenching any manuscript, no matter how awful, into a masterpiece.
Finally, don't forget to share something about yourself in the review. Informing the writer that your enviable level of expertise and wisdom comes as a direct result of having placed third in the Busted Truck, Nevada Novel Derby is not bragging, it's merely stating a fact of which the writer should be aware. Don't let your ignorance about the writer deter you from asserting that you are undoubtedly better informed and more experienced than he. After all, by asking for your critique he's already said as much himself, hasn't he?
And don't worry that being as yet unagented and unsold somehow detracts from your position of authority. As all of us on this preternatural wavelength of talent know, the small minds of 'the industry' are simply not ready for our caliber of work. Their shallow wants and self-serving agendas allow no room for a true visionary, and maybe if they'd answer a query or return a call once in a while they would have a chance at breaking the first real talent they've seen in their miserable little lives!
But, I digress.
In conclusion, too many reviewers mistake the workshopping process as a democratic support community when it is, in fact, a theocracy intended to provide a platform for we, the truly gifted few, to cut down the endless rows of talent-free hacks like so many stalks of wheat before the scythe, thereby discouraging any further progress by these also-rans who fancy themselves writers. Do not neglect your duty, and you are sure to be among the Top Five reviewers on any sites you frequent within a month.
(In case anyone reading hasn't yet picked up on it, this is satire. If critiquers would do the exact opposite of the instructions given here, I think aspiring authors everywhere could share their work a little more freely, and breathe a little easier)


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Tuesday, December 02, 2008
What shape are your handles?
I suppose the earliest form of the closed handle was that of iron permanently fixed with lead into the top of the stone, but even in the earliest periods it appears that the L-shape was by far the most popular. In parts of Perthshire some, but by no means all, curlers liked a handle that was closed at each end and therefore attached to the stone in two places.
This very large triangular, or 'three neukit', stone from Coupar Angus weighs about 112 lbs.
It might appear that a closed handle would ease the carrying of a weighty stone but if the stone was balanced, as it needed to be for skilful play, neither form of the handle gave any advantage; and one finds examples of both types of handle on very heavy stones.
The heaviest stone of them all, The Jubilee Stane, has an L-shaped handle and tips the scales at about 117 lbs.
It was from original handles like these that the more sophisticated designs of the second half of the nineteenth century were developed.
This picture shows a very elegant, and expensive, handle for use with a single-soled stone. The basic handle is of cast brass but it has been very skilfully encased in thin silver plates which in turn bear engravings of thistles. It was located on two posts of iron permanently fixed into the top of the stone. At each side was a screw which when tightened made sure that handle and stone did not part company.
From the introduction of the double soled stone the basic form of the handle has consisted in a (roughly circular) plate into which the bolt is screwed. From this plate emerges in a curve the neck of the handle, often called the 'goose neck' because it resembles that part of that farmyard bird, and the grip is an extension of that, made of wood or ivory or bone or horn, embellished variously with rings of different metals and ivory and bone, and with plaques of silver, which could be engraved.
A small proportion of curlers liked closed handles even for their double-soled stones. The earliest example which I have come upon has been made from iron presumably by a local blacksmith, and it was connected to the stone by means of a central bolt.
Thereafter a number of variants upon this basic design found their way onto Scottish ice, but they were never common. One problem for the historian is that very few handle makers marked their products with a stamp or even initials, and so it is difficult to discover who made the handle, and when, and where.
This appears to be the simplest form, but the question arises – and perhaps some curler with engineering knowledge can answer it. "How is the wooden grip fixed to the brass of the handle?"
The question is still unanswered even with this sophisticated example.
This is the only handle stamped with the maker's name and town; J SCOTT MELROSE.
The screw at the right hand side of this handle unscrews to allow the whole to come to pieces.
3 comments:
Wonderful selection of handles.I have a T handle in my collection.I would suspect more from the modern era.Would the T handles be more native to Canada or imported from Scotland?? I don't recall a makers mark on mine but will check when I get home( I'm enjoying Arizona for the winter)Shirley Adams
- December 17, 2008 8:27 pm
The only pair of such handles that I have ever seen are shown in the photograph on page 45 of my "Curling: An Illustrated History". I tried to acquire them but the owner was unwilling to part with them.
As far as I am aware they were Scottish. - December 18, 2008 10:16 am
At the weekend I saw a pair of old stones with closed handles. There was a wooden insert in the horizontal part of the handle. The handle was fastened to the stone with a single bolt using a leather washer with "petal edges" under the handle. Is it possible from this description to give any idea of age or rarity?
- June 16, 2009 9:44 pm


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The history of the 51st Highland Division
A very brief introduction and overview...
51st Highland Division was under the command of Field Marshal Montgomery from August 1942.
"During the last war, I had the opportunity of seeing most of the British, Dominion and Indian Divisions, many American Divisions, and several French and Belgian Divisions, and I can assure you that, among all these, the 51st unquestionably takes its place alongside the very few which, through their valour and fighting record, stands in a category of their own."
Field Marshal The Viscount Alanbrooke.
Field Marshal The Viscount Alanbrooke was not alone in his estimation of the 51st Highland Division. Their reputation as an outstanding infantry Divisison was recognised many times over by Field Marshal Montogomery:
"It is at once a humiliation and an honour to have had such a Division under one's command. I shall always remember the Highland Division with admiration and high regard".
Field Marshal Montogomery
The 51st Highland Division was officially formed in 1908 in a reshuffle of the Territorial Army, as a collation of all the kilted Highland regiments. Over the years that followed, until its disbandment in 1967, the 51st Highland Division served with great distinction. Their exploits in the Second Word War may have earned them their legendary status, but the Highland Division had been renowned since the First World War for their bravery and ability in combat.
They served in France in the British Expeditionary Force (B.E.F.) in 1915 and achieved a great deal on the Somme, at Beaumont Hamel, Arras, the 3rd Battle of Ypres, Cambrai and the Aubers Ridge before the final costly actions of the First World War.
Major General V M Fortune, GOC [General Commanding Officer] 51st Highland Division (right), with General Major Erwin Rommel at St. Valéry after the surrender of the 51st Division to Rommel's 7th Panzer Division (12th June 1940)
After the peacetime period between the wars, the 51st Highland Division was mobilised again in 1939 for deployment to France in January 1940 as part of the B.E.F. After the initial operations, as the B.E.F. retired on Dunkirk and the Division formed a defensive perimeter around St. Valéry.
Here, in what would be its darkest chapter, the Division was isolated, abandoned and forced to surrender. Fortunately, one of its brigades, 154 Brigade - which had been detached, was able to escape through le Havre.
The Division was reborn from its twin, the Territorial 9th Scottish Division, along with many of those that had escaped St Valéry. Changing its name to the 51st Highland Division, it was deployed to North Africa, spearheading Montgomery's attack at El Alamein and pursuing the Axis forces through Tripoli,
Medenine, Mareth and Wadi Akarit to final victory in North Africa.
After a brief respite the Division took part in Operation HUSKEY, the Allied invasion of Sicily, where is saw much hard action at Vizzini and Francofonte, Gerbini and Sferro before retuning home to prepare for D Day.
The Division landed at Normandy on the 7th June 1944 as part of 1 Corps and fought in the breakout from the beachhead and in the return to St Valéry, conducted operations in the Low Countries, spent Christmas in the Ardennes, and went on to negotiate the Reichswald and the Rhine Crossing en route to final Victory in Europe.
The pipe band of the 51st Highland Division play during the ceremony to mark the handover of Bremerhaven by British to American forces in Germany under allied occupation.
A table detailing the Battalions and Commanders within 152, 153 and 154 Brigades during France 1940, North Africa 1942-43, Sicily 1943 and North West Europe 1944-45


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"Right" said Fred, "I'm the bloody chairman
If RBS is fucked I'll have to go"
He went softly, gave up on his money
But he kept 'is pension
And so we had a media frenzy
"Right" said Fred, "Now I've quit the comp'ny
13 grand a week will have to do
Take it easy, no need to be thrifty
Coz I've got my pension"
And so we had a media frenzy
And Gordon had a think and he thought he ought to get the bank he'd rescued
To check they'd not been too screwed
But the Board all said they were happy to pay Fred
"All right," said Fred, "time to put my feet up
With my pension I've got loadsa dough."
Board had screwed up, media threw their arms up
Should have blocked his pension, but no!
So Fred said, "give me a massive monthly cheque."
The Board said, "right-o."
And Gordon had a think, and he said, "Look, Fred,
I'll give the job to Prescott
And we'll sue you for the whole lot
If you don't want flak you should pay your pension back."
"Right," said Fred, " Have to take you all down,
So I'll write and tell you where to go."
Prove the Gov'ment had approved the payment
So I'll keep my pension"
And so we had a media frenzy.
"Right," said Fred, pulling out a pencil
With one letter gave a mighty blow.
Board's in trouble, Myners prob'ly double, more of Labour's misdeeds come home,
But Fred's scot-free 'cept for on the BBC
And so we went home.


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My question—my meta-question as the case may be—concerns the purpose of these words referred to as "tags". Let me be clear: I use tags. The site supports them, so why shouldn't I? My understanding of their reason for existing is tragically incomplete.
Are they used for searching? Are they useful in any other way, or do they merely act as decoration?
For more information, see "How do I find topics I'm interested in?" and "What are tags, and how should I use them?" in the Help Center.


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A modest political reflection prompted by the Labour Party conference which ended yesterday. I'm beginning to think that David Cameron, the UK's Conservative prime minister, and Nick Clegg, whose Liberal Democrats were in coalition with Cameron 2010-15, laid a trap which is only now closing. The effect of an obscure piece of legislation which fixes a five-year term for each elected parliament, passed by the Cameron-Clegg coalition in 2011, is poised to do terrible things to the Labour Party, which remains in opposition.
The Labour Party has elected, under new rules which give ordinary members much greater power, a bearded man of the left who has no experience of running anything. Jeremy Corbyn is going to spend the next few months at least fighting battles inside his own party over policies on everything from Saudi Arabia to nuclear power stations. Only yesterday his declaration that he would never, as Prime Minister, allow the use of nuclear weapons was contradicted from the party's conference rostrum by his newly-appointed defence spokesman.
Labour is in this spectacular mess because its grassroots members rebelled against the party's hierarchy and culture. But its members and their leaders are comforting themselves that they have time to sort all this out before it really begins to matter. Even if it takes a couple of years for the left and right of the party to agree, you can hear themselves saying to eachother, the election will still be three years away. Andy Burnham, one of the leadership candidates Corbyn defeated, can be heard saying just that in this convoluted and defensive interview.
I don't think politics works like that. An extended interval of incoherence will register with voters, even if followed by a better-led approach in years or months just before an election. Labour's rank and file, at a loss to know what to do with Corbyn at the helm, are taking refuge in an illusion.


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More bodies have been reported found at the gas plant in Algeria where a four-day standoff with Islamist militants came to a bloody end on Saturday. An Algerian security official tells the AP that the state of the bodies makes it difficult to tell whether the dead are hostages or attackers.
The standoff ended Saturday, after Algeria stormed the plant for a second time. As we reported, the Interior Ministry said 32 militants and 23 others had died in the conflict, but that number may now change. Algerian Communications Minister Mohamed Said told the state news agency on Sunday the death toll "may be revised upward," Al Jazeera reports.
British Prime Minister David Cameron said Sunday the hostage crisis in Algeria is a "stark reminder" of the threat of terrorism worldwide.
"This is a global threat and it will require a global response," he said.
Algeria initiated the first raid without help or warning, despite offers of support from other nations with hostages involved. As NPR's Jackie Northam reported for Weekend Edition Saturday, Algeria has experience battling terrorism on its own and isn't eager to seek advice from others.
In a brutal civil war during the 1990s between the government and Islamist extremists, up to 200,000 Algerians died, NPR's Eleanor Beardsley tells our Newscast Desk.
"The oil site crisis shows that chapter is not completely closed," she says.
Algeria is also a critical ally of the U.S. in its fight against terrorism, so any frustration about not knowing of the initial raid has been muted, Northam said.
Other world leaders have also come out in support of Algeria. French Foreign Minister Laurent Fabius told Europe 1 radio network Sunday, "The situation was unbearable," according to Reuters. He continued:
"'It's easy to say that this or that should have been done. The Algerian authorities took a decision and the toll is very high but I am a bit bothered ... when the impression is given that the Algerians are open to question. They had to deal with terrorists.' "
Sunday, Cameron had this to say about Algeria's tactics:
"Now, of course, people will ask questions about the Algerian response to these events, but I would just say the responsibility for these deaths lies squarely with the terrorists who launched this vicious and cowardly attack."
Copyright 2021 NPR. To see more, visit https://www.npr.org.


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Cowrie Bias Slip Dress | Clay
The Cowrie dress is cut on the bias, with carefully placed gathering to encourage a relaxed drape which skims over the body. The adjustable rouleau straps can be tied in multiple ways, allowing the wearer to experiment with the neckline.
This dress has been cut in a Silk Spandex sourced from a vertical silk mill in China, who grow their own mulberry trees and oversee the manufacturing process from seed to final fabric, allowing greater transparency of the supply chain and reduced emissions. Made locally in Sydney, Australia.
95% Silk, 5% Spandex
Transparency & Sustainability
Made locally for you in Sydney, Australia.
Main fabric is 100% Silk from a vertical manufacturing silk mill in China, who oversee the entire process from planting the mulberry trees to the final fabric.
Finally, the labels and swing tags used throughout our collection have also been produced consciously; for the labels, these are sourced from Italy and utilise yarns certified by the Global Recycled Standard, that have been created using recycled polyester from post consumer yarn, of which is OEKO TEX Standard 100 and all spinning, texturising, dyeing, up-twisting and trading processes carried out on the labels has been done so responsibly. For our swing tags, these are sourced from Hong Kong and are made exclusively with recycled paper.
Model is 5'9 tall and wears size UK8
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Topics: College of Sciences and Humanities, College of Architecture and Planning, Scholarships
November 12, 2010
A pair of Ball State University students have advanced to the final round of the Rhodes Scholarship selection process, the first time in school history that two students have reached the last stage of competition for the world's oldest and most prestigious international graduate scholarship.
Abigail Shemoel and Matt Tancos, both members of the Class of 2011, will participate in final interviews with members of the Rhodes selection committee on Nov. 20 in Indianapolis. A decision by the committee will be made that evening on up to two winners of the award.
Shemoel is a landscape architecture major and international resource management minor from Kokomo, Ind., and currently a Udall Foundation undergraduate scholar at Ball State. Also a past recipient of the National Garden Clubs Scholarship, she already has studied the effects of environmental management on ecotourism in Costa Rica and recently completed an internship in Argentina with the Foundation for Sustainable Development. She'll spend her final semester as a Ball State student conducting additional research on sustainable community development in Brazil.
Tancos, from Valparaiso, Ind., is a biology major and chemistry minor concentrating in genetics and ecology. He previously earned an Environmental Protection Agency (EPA) Greater Research Opportunities Undergraduate Fellowship and has completed research internships at both an EPA lab and Cornell University, investigating the microbiological treatment of drinking water for arsenic removal, microbial biofilms on lead drinking water pipes and pathogen diagnostics, in addition to his studies at Ball State.
Administered and awarded by the Rhodes Trust (Cecil John Rhodes, 1853-1902, was an English businessman and founder of the De Beers diamond company), Rhodes Scholarships provide recipients with up to three years of graduate study at Oxford University, U.K. In addition, scholars receive a monthly maintenance stipend to cover accommodation and living expenses.
Scholarships have been awarded to applicants annually since 1902 and are widely regarded as the most distinguished graduate awards in the world.
Landmark event
Ball State has never had a Rhodes Scholar and only a handful of candidates have made it to the state semifinalist stage (a category no longer used; finalists now are selected from specified geographic districts), reports Barbara Stedman, director of national and international scholarships. She calls Shemoel and Tancos' advance "historic" and proof of the university's strategic plan that emphasizes attracting greater numbers of high-achieving students, as reflected in the growing percentage of entering freshmen holding the Indiana Academic Honors Diploma from high school.
"The Rhodes not only is the most prestigious of graduate scholarships it's also the most rigorous in terms of its academic standards and other requirements," observes Stedman. "That two of our students have reached this level in the selection process this year, I believe, speaks loudly to Ball State's success in increasing the overall quality of our students and giving them the additional tools, through immersive learning and other opportunities such as research assistantships and study abroad, to achieve still greater things. This is a landmark event for Abigail and Matt, certainly, but also one in which the entire university community should take great pride and satisfaction."
If successful in her Rhodes bid, Shemoel expects to pursue a master's degree in environmental change and management at Oxford. She sees the opportunity as especially fortunate. The Oxford program is among the best in the world, she says, reckoning that the Rhodes committee probably doesn't see too many landscape architecture majors.
"But that's what I love most about landscape architecture — it's all about good stewardship of the land," says Shemoel, who hopes to make a career working internationally on the issue of adequate and sustainable shelter for millions of the world's poor, possibly with the U.N. Centre for Human Settlements.
Tancos also has international career plans. He will seek a master's degree in plant sciences in Oxford's equally renowned Plants for the 21st Century program. Ultimately, he intends to earn a doctorate in plant pathology in preparation for joining the International Crops Research Institute for the Semi-Arid Tropics (ICRISAT) or similar nonprofit organization working to improve crop production in impoverished countries.
The world's fertile soils will soon be pushed to their limits as human population growth becomes a formidable "resource vacuum," says Tancos, who was raised on a farm and learned early "how intricate and connected life is."
While environmentalism typically emphasizes protection of nature, Tancos says, "I believe protection of people should come first and agree with Indira Gandhi that 'poverty is the greatest environmental threat in the world.' Humans will attempt to survive by all means, which include poaching or clear-cutting forests in order to acquire new fertile soil and resources. Plant technology, however, offers one way to alleviate famine and its environmental consequences."
Instincts to lead
Although popularly perceived to be largely a reward for academic performance, the Rhodes Trust also establishes that candidates be adjudged for their "literary attainments" and "energy to use one's talents to the full" as well as their "truth, courage, devotion to duty … moral force of character and instincts to lead."
Only 32 American students are chosen each year as Rhodes Scholars. Notable past U.S. winners include former President Bill Clinton and his one-time senior counsel, now ABC News correspondent, George Stephanopoulos as well as singer-songwriter Kris Kristofferson, film director Terrence Malik ('Badlands," "The Thin Red Line"), feminist author Naomi Wolf and current Newark (N.J.) Mayor Cory Booker. From Indiana, current U.S. Sen. Richard Lugar, a graduate of Denison University, earned his Rhodes Scholarship in 1954.


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- States:
- Massachusetts
Boston, Massachusetts, a city that attracts millions of visitors each year, is the ideal destination for your next U.S.-bound holiday.
I fell in love at touchdown. The trees and numerous parks were green, the sailboats and dinghies bobbed in the harbor, and the summer weather was perfect. From concerts and festivals to dining alfresco, this diverse US city has something for everyone.
Shopping and Dining on Newbury Street
A visit to Boston would not be complete without stopping by sophisticated Newbury Street. Like Rodeo Drive in Beverly Hills, California, this is where you'll find high-end shops galore. As well as being one of the best shopping districts in the city, it's also fit for foodies. This neighborhood offers an array of restaurants and eateries, with many outdoor patios open during the summer months,. It is a great spot for people-watching!
Beacon Hill and Charles Street
After the delights of Newbury Street, I took my time and meandered through my favorite parts of the city, including beautiful Boston Common and the Public Garden, Charles Street and Beacon Hill. This is where historic meets high-society living. Known for its brick-row townhouses, narrow cobblestone streets and gas street lamps, this is a place to take your time to discover. Be sure to browse the independent and antique shops, or relax over a cup of tea at one of the numerous cafes.
The Skywalk Observatory
I then headed up 50 floors to the Skywalk Observatory in the Prudential Center. The weather was on my side and I could see nearly 160 kilometers in all directions. The views over Boston are overwhelming. Be sure to allow at least an hour and a half to circle the floor, listen to the audio tour and watch the short movie. I looked down and saw Fenway Park, the oldest professional baseball park in America; the gold-domed Massachusetts State House; the Christian Science Mother Church; Old North Church; and the Emerald Green Necklace, a chain of nine green parks strung together by trails and waterways.
Evening Entertainment Options
After you've worked up a thirst, a great place to end your day is the Seaport District, a burgeoning neighborhood offering refined restaurants, breweries and world-class hotels. For you night owls, check out the numerous bars and pubs, where you can hear some great music and dance the night away.
Or, if you fancy heading down memory lane, like me, head back to Beacon Hill and stop by the original inspiration for "Cheers" the US television show, "Where everybody knows your name." Formerly The Bull and Finch, the exterior of this bar can be seen at the opening of every show. Perhaps a little tacky-tourist, you might think, but I loved it! The atmosphere was buzzing, and they serve a delightfully delicious cheeseburger.
Getting Around the City
One last thing: Be sure to pack your trainers or walking shoes when heading to this amazing metropolis. Although there are multiple options for navigating the city – cycling, trolley car or public transport – in my opinion, the best way to experience this destination is on foot. This is a manageable city for everyone. Parking can often be difficult to find in Boston, and cost-prohibitive if you use public garages, so leave the rental car at your hotel. Better yet, don't get one at all.
There you have it. If you're looking for fantastic food, fun and shopping, you'll love Boston.
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