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Our planet, Earth, is one of eight planets orbiting the sun. The sun is merely one of many hundreds of billions of stars in our galaxy known as the Milky Way. And the Milky Way is merely one of many trillions of galaxies in the known universe. The universe is so large that it is difficult, if not impossible, to determine its size. But let's try and do exactly that. Let's dig a little deeper and see if we can figure out just how big it really is. Read More →
Together with their Spanish colleagues from the Instituto Geográfico Nacional and the University of Cantabria, researchers from the Fraunhofer Institute for Applied Solid State Physics IAF in Freiburg have developed a very sensitive high frequency amplifier for radio telescopes used on Earth. The amplifier generates extremely little internal electromagnetic noise and will help measure our planet from space more precisely than ever before. Read More →
A trailer (see below) was recently released for an upcoming movie about the technological singularity – a hypothetical point when AI begins to vastly exceed human intelligence. Premiering in theaters in April, 'Transcendence' will portray what might occur during the early stages of the singularity. While technological advancements still have a way to go before this becomes reality, this movie will likely give us at least one example of what life might be like for our planet once the singularity occurs. Read More →
The human collective interest of the final frontier has never reached such high levels today. With news of a successful Mars landing to open applications and marketing campaigns to become astronauts, we feel like space is inching its way towards the palm of our hands. It may sound a little bit hypothetical, but in this age of smartphones and portable technology, it is very literal. Read More →
NASA's Hubble Space Telescope has discovered a new moon orbiting the distant blue-green planet Neptune, the 14th known to be circling the giant planet.
The moon, designated S/2004 N 1, is estimated to be no more than 12 miles across, making it the smallest known moon in the Neptunian system. It is so small and dim that it is roughly 100 million times fainter than the faintest star that can be seen with the naked eye. It even escaped detection by NASA's Voyager 2 spacecraft, which flew past Neptune in 1989 and surveyed the planet's system of moons and rings.
Mark Showalter of the SETI Institute in Mountain View, Calif., found the moon July 1, while studying the faint arcs, or segments of rings, around Neptune. "The moons and arcs orbit very quickly, so we had to devise a way to follow their motion in order to bring out the details of the system," he said. "It's the same reason a sports photographer tracks a running athlete — the athlete stays in focus, but the background blurs."
The method involved tracking the movement of a white dot that appears over and over again in more than 150 archival Neptune photographs taken by Hubble from 2004 to 2009.
On a whim, Showalter looked far beyond the ring segments and noticed the white dot about 65,400 miles from Neptune, located between the orbits of the Neptunian moons Larissa and Proteus. The dot is S/2004 N 1. Showalter plotted a circular orbit for the moon, which completes one revolution around Neptune every 23 hours.
The Hubble Space Telescope is a cooperative project between NASA and the European Space Agency. NASA's Goddard Space Flight Center in Greenbelt, Md., manages the telescope. The Space Telescope Science Institute (STScI) in Baltimore, Md., conducts Hubble science operations. STScI is operated by the Association of Universities for Research in Astronomy Inc., in Washington.
Source: NASA/Goddard Space Flight Center
Images similar to the one above are what most of us think of when we hear mission control room. These rooms are typically used to control launch vehicles – a difficult task to be sure. Nevertheless, the new classes of Epsilon launch vehicles (Japan) are designed to accept input from regular terrestrial communications services and may render these facilities a thing of the past. The first of these vehicles are slated to launch this summer.
Satellite up-link systems are still needed to communicate with Epsilon space craft however they are designed to respond to server commands issued by regular users on Earth. This means that individuals who launch objects into space can work with them using the same equipment they use every day.
This type of capability is a potentially huge advantage for private industries that launch low Earth orbit (LEO) objects, such as satellites. Most businesses have had to place total faith in the mission control agencies that construct physical parabolic reflector dishes in the past to accomplish this. These dishes are needed to maintain basic lines of communication with objects in space. The organizations that run these ground stations can be rather bureaucratic, however. Bureaucracy of course can make the process difficult…and expensive.
Epsilon missions on the other hand are designed to allow direct connections to the control software itself. This cuts out the middleman. Instead of having to contact an external organization that some change needs to be made, satellite operators can now do it alone. That's a huge paradigm shift from the old way of doing things and the implications for future space efforts are fairly large.
Even if one was to ignore the potential political ramifications of a project like this, Epsilon launch vehicles might very well be safer than options that were previously available to commercial institutions. Additionally, mission control services are sometimes slow to react to satellite malfunctions. Because they are often contracted to watch over so many different systems, one might sometimes be overlooked by mistake (or simply ignored). Under this new paradigm, satellite owners could monitor their own property and as a result, could be expected to find problems before they escalate.
Educational opportunities shouldn't be wasted along the way either. Regular terminals could be used to illustrate satellite controls to classrooms full of future engineers. Error handling algorithms would have to be employed to ensure that two commands weren't executed at the same time. It's easy to imagine that several people would try to get attention from a vehicle at once. Nonetheless, this type of thing could be amazing in courses dealing with physics, orbital mechanics, etc. Some individuals might even check out telemetry data simply because they find it fascinating. Communicating with a satellite for the first time can be exciting. Imagine being able to do so via your iPad or a mobile app.
Commercial ventures could make excellent use of these communications protocols as well. It wouldn't be too difficult for a business venture to gain immediate control of the packages that they have launched into space. It's not uncommon for organizations to put different piggyback modules on a single orbiting artificial satellite. If they were to do this with an Epsilon unit, each individual group could control its own module independently of one another. That would save a considerable amount of money when compared to the way things are currently done. It could also make space a great deal more accessible to private researchers who wouldn't otherwise get a chance to send their experiments into space.
What do you think? Is this a positive advancement that should be further developed in the future, or are there issues that might arise by taking this communication out of the hands of mission control contractors?
Space warfare is quickly becoming a reality. Though people might often imagine that wars fought in space would be against some sort of extraterrestrial power, this might not be the case. It's far more likely than human beings will someday war with one another. As with every other major venture, international law is involved with the development of space. Certain laws are in place to prevent countries from placing weapons of mass destruction into orbit.
Whether or not aggressive powers would actually abide by such laws is questionable. Researchers will have to find ways to defend against such threats. Believe it or not, there have already been patent applications for certain types of hypersonic orbital fighter jets. Craft like this would need some particularly unique engine designs. While nuclear power sounds like a good idea, the threat of fallout making it back into the Earth's atmosphere is too great.
When orbital shipyards make construction of vessels in space possible, wings become completely foolish. In fact, spacecraft designed for combat would want to show as little surface area as possible. Giant cruisers might have become popular as a result of the magic of motion picture technology, but these designs are almost worthless if fighting an enemy in space.
Since there's no reason to worry about lift in a practical vacuum, spherical designs are probably the most useful. Few film directors would want to show numerous balls floating around in space, but these designs would be the most practical. Engines would easily wrap around a sphere and propel the object in one direction or the other. Gravitational forces presented by other bodies in space could very well be used as slingshots to travel great distances without using too much fuel. Of course, they could also be considered hazards to avoid.
It's likely that the first few confrontations in space would be rather awkward. Tacticians wouldn't really know how to use their new weapons any better than naval officers used the Monitor and the Merrimac. Of course, for the time being any space weapons would be looked at as a deterrent rather than a full-fledged offensive device. Since the Cold War has long ended and military forces are focused on fighting small groups as opposed to nation states, the idea of deterrents has seemed to slip many people's minds.
Peace is still a very real option. One might hope that humanity can avoid such conflicts. In fact, despite the idea that space warfare is inevitable, the exploration of space might very well help to prevent wars. Since resources are almost limitless in space, development and exploration could end many of the root causes of international conflicts. That would actually be better than having to prepare for an interstellar fight.
Klein, J. (2004). SPACE WARFARE: A MARITIME-INSPIRED SPACE STRATEGY Astropolitics, 2 (1), 33-61 DOI: 10.1080/14777620490444740
Maogoto, J., & Freeland, S. (2007). The Final Frontier: The Laws of Armed Conflict and Space Warfare SSRN Electronic Journal DOI: 10.2139/ssrn.1079376
Case Study: G Systems, L.P.
Systems and equipment used by NASA and other aerospace organizations aren't the kind that you can just buy off the shelf. A piece of equipment that is used in space is obviously subjected to vastly different conditions than those found on Earth. Each must be rigorously tested before ever leaving the ground. To meet this need, NASA and other organizations often contract with highly specialized service providers to develop the equipment needed for individual space missions – including appropriate testing equipment required to maintain mission integrity. One such provider in my own backyard is G Systems, a growing, Texas-based engineering firm.
Unlike most test equipment available on the market today, the systems that G Systems develops are actually customized, turnkey models. That means that they can be expected to work whenever they're turned on – without fail. Proper operation and maintenance are huge concerns in the aerospace industry since individual launch windows are often very small and involve a great number of interoperable systems. Having stable equipment to work with is needed because proper operation in space is absolutely vital. This is an industry where a single bolt means the difference between life and death.
While most of you probably have never heard of the company, several of the most recent space projects have involved G Systems' contributions. For instance, one of their recent projects involved the Orion Multi-Purpose Crew Vehicle (MPCV). Having delivered test systems for the new Orion exploration crew vehicle test facility at the Michoud Assembly plant, G Systems played a major role in ensuring that this project went off without a hitch. They shipped data acquisition devices that collect and record information concerning the crew module's structural strength.
G Systems also provided Orion researchers with data distribution devices that collect video of the capsule in addition to audio recordings and parametric information. Because the equipment is necessary for pressure tests, it's actually capable of independently pressurizing the cabin. In other words, it can use supplies of air and helium to alter the pressure inside of the Orion capsule automatically. Data distribution tools also include an operator control terminal so that an engineer can set these options remotely if desired.
While the Constellation program has been shelved (sadly), the Orion project remains active today. Structural tests on the capsule are extremely important, and firms such as G Systems have played a key role in the program's success thus far. While I don't always agree with the actions taken by NASA administrators, I love the fact that they tap into the amazing talent available at private firms today. In doing so, the agency is supporting small business – always a good thing. This is yet another reason I remain a vocal proponent of NASA today.
Archibald, R., & Finifter, D. (2003). Evaluating the NASA small business innovation research program: preliminary evidence of a trade-off between commercialization and basic research Research Policy, 32 (4), 605-619 DOI: 10.1016/S0048-7333(02)00046-X
Rapid Development of Orion Structural Test Systems. (2011). G Systems, L.P. Retrieved February 12, 2013, from goo.gl/7QW4p
Mansfield, C. L. (2013, January 14). NASA – National Aeronautics and Space Administration. NASA. Retrieved February 12, 2013, from goo.gl/zqjQK
Additional Learning Resources:
I often ask others if they would live in space or on another planet if given the opportunity. More often than not, the answer is in the affirmative. But what if you were given the chance and actually wanted to go, but were declined because you weren't selected by a computer algorithm as one of the lucky space travelers? Or worse, what if you were declined because of your cultural background or because your genetic profile was deemed inappropriate? What about those that do venture off to live in space or on other worlds…will they suffer the types of loneliness that individuals experience in major cities here on Earth today? These are the questions that I thought I'd delve into today.
Loneliness in Space
Overcrowding is a major concern in many parts of the world today. People often feel like they're being shoved into boxes that they don't really fit into. Since the early days of the Industrial Revolution, a great number of individuals have felt as if they are all alone in the world. Large cities don't make for the best of neighbors. Even though other members of the human race surround people, they're seldom able to make any genuine connections with those who live close by. This sort of a problem is only worsened by the prospect of space colonization.
The feeling of loneliness is usually portrayed as being experienced by those who are truly without anyone near them. However, individuals can actually become lonelier when other people that they don't connect with show up within their circle of friends. Of course, in many cases, these people don't even really have a circle of friends in the first place.
While one person adrift in space might be able to comfort him or herself with the idea that others are back home on planet Earth, ironically the same cannot always be said of someone who were to live in a colony habitat. If other people surrounded that same individual, he/she would probably end up experiencing increased feelings of loneliness — just as so many do in cities around the world today.
This is something that's been observed by Earthbound psychologists for decades, but it would possibly worsen in orbital complexes and on colonized worlds. Sci-fi writers have long stressed the importance of choosing the right colonists for space missions based on genetic profiles. But it seems that culture and the ability to work together are actually more important indicators of who should go off together into the great unknown.
Un-natural Selection
Using some sort of computer algorithm to select candidates for space travel is probably the worst idea I can imagine. This is a common trope in many pieces of fiction, but engineers working on global cities might have actually found a better way to psychologically equip generations of space pioneers. They have suggested that those who are culturally similar to people they live with might very well make the best partners. Seems like common sense, right?
While this sounds reasonable, it opens up an entirely new thought process for those who are planning generational space missions. If colony ships are set out on extremely long voyages, people will want to be with those that they have bonded with or care about. Letting a community choose who they want to be with the same way that they always have on Earth might be the best idea.
Genetic selection might sound logical and some people have suggested that it could produce the best stock for other worlds. However, this is a throwback to the sort of eugenic thinking that predominated the early 20th century. It was a mistake here on Earth and the same holds true of space. If space colonies are ever actually going to solve population problems, they need to be able to function much like regular cities do today. By letting people live in space the same way that they always have on Earth, the average citizen is far more likely to adapt to others in an acceptable manner.
There are those who would say that this limits diversity, but in reality it doesn't. Genetic selection programs and the like would actually seek to create a race of space colonists who are in some way similar to one another. This would limit diversity, and would also have the side-effect of making a civilization less resistant to disease or similar catastrophes. For instance, one colony of microbes could wipe out an entire colony if it were built in such a way. The same could be said of a generational space mission attempting to reach another star system.
Humanity has never been perfect. It is these imperfections that very well may help our species to survive in space in the future.
Yusof, N., & van Loon, J. (2012). Engineering a Global City: The Case of Cyberjaya Space and Culture, 15 (4), 298-316 DOI: 10.1177/1206331212453676
Saaty, T., & Sagir, M. (2012). Global awareness, future city design and decision making Journal of Systems Science and Systems Engineering, 21 (3), 337-355 DOI: 10.1007/s11518-012-5196-z
Additional Learning Resources:
Cosmism isn't necessarily tied towards logical positivism. However, quite a few authors do connect the two. There are some very serious differences between the two philosophies, however. Logical positivists are usually focused on moral relativity and a simple view of ethics.
Cosmism is somewhat silent on these issues, but one could definitely look at cosmism from an idealist point of view. Unlike logical positivism, Russian cosmism espouses a certain code of ethics. These ethics repeatedly reference the exploration of space. Since humanity has become more civil over time, a cosmist might argue that taking a leap into the stars would simply be the next logical development for mankind. Humans would be expected to become more peaceful in space.
The question of how to handle force and violence is always a complicated one. Modern societies have put a state monopoly on the use of force, but many people argue that peace-loving citizens should be able to defend themselves when the time comes. No amount of philosophical discussion can truly decide how futuristic societies will handle their criminals. Cosmism has an optimistic view on this, however. It seems to suggest that criminal behavior will be on the way out when people live in space colonies.


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I'm back…sort of. No video this week…wedding plans starting to get to me. But I've made my picks…and I want you to see them.
10am Games
Carolina vs. Atlanta — Atlanta
New England vs. Buffalo — New England
Minnesota vs. Detroit — Minnesota
Tennessee vs. Houston — Houston
San Diego vs. Kansas City — San Diego
San Francisco vs. New York Jets — San Francisco
Seattle vs. St. Louis — St. Louis
1pm Games
Miami vs. Arizona — Arizona
Oakland vs. Denver — Denver
Cincinnati vs. Jacksonville — Cincinnati
New Orleans vs. Green Bay — Green Bay
Sunday Night Game
New York Giants vs. Philadelphia — New York Giants
Monday Night Game
Chicago vs. Dallas — Dallas

subset: commoncrawl


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January 18, 2009
Plastic raft to sail to huge sea dump
A British millionaire says he plans to set sail in a plastic raft to alert the world to a huge floating garbage dump drifting between Hawaii and California.
David de Rothschild, 30, of the noted banking family, plans to set sail from San Francisco in April aboard a 60-foot raft of empty plastic water bottles, The Sunday Times of London reported.His destination is a becalmed region known as the north Pacific gyre where plastic waste covers an area five times the size of Britain. The world's sea currents have pushed the plastic to the gyre, where the plastic mass slowly swirls and is growing larger.
Rothschild, an ecologist, is naming his vessel the Plastiki in homage to Kon-Tiki, the wood-and-hemp raft sailed by Norwegian explorer Thor Heyerdahl to show that people from South America could have settled in Polynesia.
Rothschild estimates the north Pacific gyre contains at least 30 tons of discarded plastic that is not biodegradable.


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Fred P. wrote: >>> Would it be possible to: >>> - Generate an XML Schema from the RNG specs >> >> That will be done. Being a W3C WG has many advantages, unfortunately >> having to support XML Schema is not one of them. > > I think you really did NOT understand... > > I said GENERATE it using some Java program or Perl script, > NOT writing or maintaining it by hand ! =P I did understand and yes it will be generated and not hand edited. The output will however have to be inspected by human beings because it will be normative, and that's going to be unpleasant. >>> - Generate a DTD from the RNG specs >> >> >> I doubt that. And even if it were possible, DTDs are totally useless >> for SVG (or any other XML language apart from the really stupid ones >> from '98 that don't have a namespace) so I fail to see what one would >> do with a DTD apart from use it to cure advanced severe insomnia. > > Some embedded XML checkers are still DTD only. That's their limitation, not ours. DTDs are meaningless in a namespace world. > *See above* DTDs could be automatically generated but they would be entirely useless. They would be able to tell you that some documents very carefully authored to work around DTD limitations are valid (and even then, a fair number of restrictions would not be supported) but a large set of valid documents will be flagged as invalid by the DTD. DTDs are hopeless, don't use them. >> Using every single attribute in an example of the spec would be a huge >> amount of work. This is best handled by third parties publishing >> articles and books. > > I totally disagree. If you can describe in 10+ pages > what the specs are doing, you are able to draw > on a whiteboard an example for every details > and a short sample of how it works > unless you have no clue what you are talking about. I have a good clue what I'm talking about and I can tell you that creating examples for every single value/option of every single feature is a massive undertaking. I'm not saying it's not valuable, but it's certainly not something that I see the SVG WG doing. I also really don't see why it can't be done outside of the WG. > I can understand that it takes time, but it must be done > and it should be done before it is finalized. I don't see why it must be done. > We are talking about SVG 1.2 and > various piece of it for more than 2 years, > I think it's more than about time that > we create examples to illustrate it, > before it gets "finalize", > so we can unit test every part of it. Tests are being written, but they are generally technical and do not often work as good examples. > As a comparision, for me it's like someone saying: > "Ship the product before we test it, > let the end user test it if it fails will fix it later..." I think you're using the wrong terminilogy. If you're talking about tests then of course there are tests. Those are useful for implementers. But if you're talking about examples that people could use to understand the spec, those would have to be done differently, and are not on plan. >> Creating a 'real' test suite is already so much work that it is hard >> to find enough people in the WG to do a good one. > > Use the W3C SVG newsgroups, > and add [TEST] tag in the subject with a PNG attachment. =P People are more than welcome to submit test cases to the list. That would still require work on the WG's part (as they would need to be validated) but would be helpful. >> A 'fake' one would definitely have to be done elsewhere. > > How can you argue on something like <flow*> stuff, > if you barely have a clue what's going on ? By simply having a clue about what's going on in the first place? -- Robin Berjon Research Scientist Expway, http://expway.com/Received on Thursday, 3 February 2005 14:17:28 UTC
This archive was generated by hypermail 2.3.1 : Wednesday, 8 March 2017 09:47:02 UTC


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In trading on Friday, shares of Titanium Metals Corp. (NYSE: TIE) entered into oversold territory, changing hands as low as $14.11 per share. We define oversold territory using the Relative Strength Index, or RSI, which is a technical analysis indicator used to measure momentum on a scale of zero to 100. A stock is considered to be oversold if the RSI reading falls below 30.
In the case of Titanium Metals Corp., the RSI reading has hit 27.6 — by comparison, the universe of metals and mining stocks covered by Metals Channel currently has an average RSI of 51.3, the RSI of Spot Gold is at 48.1, and the RSI of Spot Silver is presently 59.6.
A bullish investor could look at TIE's 27.6 reading as a sign that the recent heavy selling is in the process of exhausting itself, and begin to look for entry point opportunities on the buy side.
Looking at a chart of one year performance (below), TIE's low point in its 52 week range is $13.28 per share, with $20.39 as the 52 week high point — that compares with a last trade of $14.13. Titanium Metals Corp. shares are currently trading down about 1.8% on the day.
According to the ETF Finder at ETF Channel, TIE makes up 5.00% of the Rare Earth/Strategic Metals ETF (AMEX: REMX) which is trading up by about 0.3% on the day Friday.
See what other ETFs contain TIE »
See what other stocks are held by REMX »
Special Offer: Join the value investing conversation on ValueForum.com with a special Seven Days for Seven Dollars invitation from Forbes


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New ASBPE Ethics Code Released
The revised code is the product of a six-month review of ethical issues by an ethics committee formed for the purpose. The committee includes six ASBPE officers as well as Jeffrey Seglin, a business ethics expert who writes the New York Times Syndicate's ethics column "The Right Thing." The committee drew from numerous other ethics guides from journalism associations, B2B publishers, educators, and consultants. It also based the new code on the desires of ASBPE's members, particularly as revealed in our ethics survey.
The new guidelines go into much greater detail than did the old guidelines, from November 2000. The latest guide also covers subjects not touched on by the earlier code, including graphics, research, trade shows, and contests.
Perhaps most important, the new guidelines advocate that B2B pubs publicize their ethics standards to internal staff, to readers, and to advertisers. Right now, very few business publications seem to publicize their standards outside their own companies. (As I mentioned in an earlier post, PC World is one of the few B2B pubs that does.)
The ethics committee will continue to monitor ethical issues and update the code as needed. The committee will also serve as a sounding board for editors who may raise ethical questions, and will continue ethics conversations though ASBPE's online discussion forum (members only; login needed) and at conferences and chapter meetings. The committee's contact information is here.
TechTarget and Reed Business Information Sign Content Deal
It especially grabbed my attention because Reed Business Information U.S. (formerly Cahners Business Information) owns some electronics titles and could be considered something of a competitor to TechTarget. In fact, most of the Reed Business Information's U.S. electronics books are based in Waltham, Mass., not far from TechTarget. (Up until a few years ago, Boston was the Reed/Cahners headquarters in the U.S.; the headquarters are now in New York City.)
TechTarget's markets are a bit different from the American Reed magazines'. TechTarget focuses largely on software IT, whereas Reed's cover mainly electronics manufacturing and design. Still, it's interesting to speculate whether there could be any implications in this deal for the Reed's U.S. division.
As it happens, TechTarget VP of Editorial Mark Schlack has just signed on as the speaker at the ASBPE Northeastern Region Awards Banquet in Boston.
Here's a short item from BtoB Online on the deal.
Folio: Report: Things Looking Up for Business Press
Folio:'s survey of CEOs at business-to-business magazines looks at the state of B2B publishing. It asks where revenue will be coming from and what CEOs are planning for 2006 and beyond. The report says publishers are starting to see revenue "from what were just pie-in-the-sky opportunities a few years ago." At the same time, though, print is far from dead:
Over the next year, publishers aren't just expecting print to stabilize but many believe it will be a driving force at their companies. Sixty-nine percent of respondents say they expect increased revenue from new print advertisers, while 55 percent say they expect more revenue from existing print advertisers.Some other survey highlights:
- Print advertising now represents a smaller percentage of revenue, although it is still the largest source of revenue (62.6 percent in 2005).
- Online revenue increased only slightly, from 5.1 percent to 6.3 percent.
- 35% of the survey's respondents said online was their fastest growing revenue source, up from 34 percent in 2004.
- 34% percent said print was their fastest growing revenue stream in 2005.
- 44% of respondents sid they planned to develop a new ancillary service in 2006.
- 29% percent said they expected to acquire another company.
- 27% are planning to sell all or parts of their company this year.
The article quotes Stephen Davis, vice president and group publisher of SRDS and chairman of the American Business Media Publisher's Committee, as saying "The significant increase in profitability will likely result in the stronger players opening up their wallets a bit (via staffing, acquisition and/or new product development)."


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Event Information
Project P: The Property Line Punch Out
Project P: The Property-Line Punch Out' was actually inspired by an outdoor production that we saw of Edna St. Vincent Millay's Aria da Capo," David says.
John Waldron Arts Center - Rose Firebay
April 9, 10, 15, 16 & 17, 2010, 8 – 10pm
General Admission: $10 per person.
Event Details (Indiana Public Media)
Theatre of the People (website)
David Nosko and Hannah Moss are the co-founders of the performance group Theatre of the People. Usually they come in together to talk about upcoming shows, but this time David came in solo while Hannah took care of their brand new baby, Heinrich Wilde.
Highlights From The Interview
"'Project P: The Property-Line Punch Out' was actually inspired by an outdoor production that we saw of Edna St. Vincent Millay's Aria da Capo," David says. "We have a weakness for 'two-fers,' and paired it with A Sand Castle in the Sky, a play that I began in a class at Indiana University."
Although Millay wrote Sand Castle in 1920, it has a distinctly modern feel. "In particular, the two comedia del arte characters are quite comical in their conversational non sequiturs…. It's a funny story with deep ironies and then a grim turn which is totally dismissed by the lovers."
On pairing Aria da Capo with A Sandcastle in the Sky, David says "the parallels and the differences will work together to enrich the experience for the audience." Both plays will be performed by permanent members of Theater of the People.


text:
The Works
From 2020: Kunsthaus
2016–20: On tour
Since 1960: Foundation
1936–59: The Collection
1890–1956: The Collector
Provenance, Exhibitions,
Henri de Toulouse-Lautrec
(Albi, 1864-1901, Ch. de Malromé, Gironde)
« back
François Gauzi
, 1886
Oil on canvas, 46 x 38 cm
Dortu P. 276
The eighth and last Impressionist exhibition in 1886, where Seurat and Signac appeared on the insistence of Pissarro, defines the Paris art scene against the background of which the young Toulouse-Lautrec develops his personal style. Lautrec is not involved in theoretical polemics, but he is well informed about the new trends. When he painted his friend François Gauzi in 1887, Toulouse-Lautrec, at the age of twenty-three, had left his academic mentors behind, and established himself among the leaders of his generation. He was still groping his way in this artistic new territory, when he composed the texture of the sitter's face built up out of fine brushstrokes on a whitegrounded canvas, with a greenish-grey and pale brown background to provide the portrait with solidity. Gauzi, in his recollections of Lautrec, reports in detail on why the picture with the light-green indication of the shirt drawn in remained incomplete: Lautrec had originally wished to paint Gauzi in a yellow-and-white plaid waist-coat, which the painter had lost during the sittings. After this loss, Lautrec had no further interest in the picture, and it remained unfinished. François Gauzi, two years older than Lautrec, had come from Toulouse in 1885 to the Atelier Cormon in Paris. His friendship with Lautrec lasted until the latters death. Lautrec also did a full-length portrait of Gauzi in 1888, which Gauzi along with other pictures by Lautrec including "A First Communion", where Gauzi is shown pushing a pram bequeathed to the Musée des Augustins in Toulouse.
The Painter: Henri de Toulouse-Lautrec
The Style: Neo-Impressionists and Nabis


text:
Oreck XL Roller Brush & 5 Belts Part # 016-1152, 75202-01 & XL010-0604
High quality Oreck XL roller brush and 5 belts kit designed to fit most Oreck XL upright models, including Classic, 2000, 3000, 8000 and 9000 series. Kit includes 1 roller brush measures approximately 11 1/8 inches compared to part # 75104-02, 016-1152, 75202-01, 7520201 (*Does not fit the 4000 series, XL21 or Oreck XL Platinum roller (12 1/2" inch)*) and 5 belts replaces all Oreck XL upright cleaners part # 030-0604, 0300604, XL010-0604, xl010-0604 0404.
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text: Sorry for crossposting - I know it's a very bad habit of mine ;-) Le Mercredi 16 Mai 2001 12:48, Rafał Kleger-Rudomin a écrit : > > - how does a document find its DTD? The documents can be distributed > > separately from their DTD, so neither absolute paths nor relative paths > > work fine, unless autoconf or symlink hacks. > > If you have LSB compilant xml docbook system installed, it is simple: > <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" > "file:///usr/share/sgml/docbook/xml-dtd-4.1.2/docbookx.dtd"> > > Public id is > the "universal" part, but system id is LSB/linux path. The disadvantage of > this solution is that document becomes less "universal". Exactly. But can you guess the problems we face at KDE when we distribute documentation? The target system could very well be non-LSB, and we still have to guess an absolute path. We could do it via autoconf, though :-/. > > - how does a DTD customization refer to the DTD files that it modifies? > > - how does a DTD provide hooks to customization files? > > - same for XSLT customization issues > > as above ... which also supposes your system is following the LSB recommandations (I'm happy now that at that time we didn't work only at setting up a centralized catalogs mechanism, but also at defining absolute paths; it was redundant with SGML but it is not with XML). > Nevertheless, my general idea for solving dtd/stylesheet finding > problems would be as follows: using no pubid, only general URI as > system id, e.g "http://www.oasis-open.org/docbook/xml/4.0/docbookx.dtd" We also already thought about this solution at KDE. But what about if you have no Internet connexion ;-) ? Are laptops in planes condemned not to be able to render documentation ;-) ? > and if the tools find the file already stored in "cache dir", e.g. > /var/cache/xml/http:/www.oasis-open.org/docbook/xml/4.0/docbookx.dtd This is a great idea - but do we know any tools that currently implement this? It's the same as developping tools that have their own entity resolvers. It works, but what about using tools out-of-the-box? > it would be taken from that dir, otherwise would be downloaded. No > catalog files... of course tools should be modified to use it. This is the point ;-). I would even prefer XML tools to be modified to use the existing mechanism: the catalogs ;-). I know Norm is working on this currently. > But probably such issues was already discussed on related lists many > times... They were, but it's nice that this gets reformulated on some LSB list. > I know the document. Few months ago I roughly switched SGML/XML > packages in my distro (PLD) to use it. You are not the only one :-). Most distributions already switched to the new absolute paths. > > paths. When we wrote the standard we were hoping that catalogs would > > become a reality in the XML world, and we still do ;-). > > Please, no! ;) You seem to have bad experiences with catalogs ;-). Believe me, if used in a structured way (with some starting point in /etc/sgml), they become a very great tool, allowing you to switch from versions for your documents easily for example. We thought absolute paths as a fallback - and we are happy to have it now that we discovered that many XML tools don't honour the FPIs. -- Éric Bischoff - Documentation and Localization Caldera (Deutschland) GmbH - Linux for eBusiness Tel: +49 9131 7192 300 - Fax: +49 9131 7192 399 http://www.caldera.de/


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text: My name is Miley and I am a ten week old Sharpei mix puppy who is being fostered through Maricopa County Animal Care and Control in Scottsdale, Arizona. I am a sweet, playful puppy who loves other dogs and especially people! I am going to be spayed on Tuesday September 29, and after that I am ready to go home with a forever family. I am so excited! Since the adoption is through the pound, there is a fee, but it includes my surgery, my shots, and a free vet visit! My foster mommy will be sad to see me go, but she wants me to find the best family I can, so please contact her so we can meet!Add to Favorites


text:
In a surprising move, Billy Parra has resigned as head coach at Granada Hills after guiding the Highlanders to a West Valley League championship.
'Granada Hills has been good to me, and I have incredible kids there, but I feel it's time for me to go in another direction," Parra said.
In five seasons, Parra made the playoffs three times including two semifinal appearances after taking over for one of the City Section's losingest programs.


text:
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Cielo Wind Power is gathering a team to try to beat a deadline to construct the Spinning Spur Wind Ranch, and it wants to steer $50 to $70 million in contracts to regional businesses.
The needs include heavy earth moving, communication tower construction, safety equipment, information technology and even tower and turbine cleaning prior to assembly.
"They spend a lot of time on the road or on ships," said Cielo CEO Walt Hornaday. "It's a unique housekeeping chore. A dirty turbine is a bad turbine."
The work would be part of the $190-million project set for 20,000 acres on the edge of the Caprock just west of Vega. The target start date is Dec. 1.
Businesses interested in participating can contact Cielo's Amarillo office at 806-367-7646.
Southwestern Public Service, an Xcel Energy subsidiary, has a contract calling for it to purchase power from the wind facility for 15 years.
"There are several reasons for adding the Cielo project to our resource mix," said Xcel spokesman Wes Reeves. "We were able to lock in a good price on the Cielo wind from Spinning Spur. Also, Spinning Spur is a hedge against possible future mandates that would require additional renewable resources. ... Spinning Spur does reduce our carbon footprint and provides a hedge against future carbon legislation."
Southwestern Public Service has 5,592 megawatts of power available from natural gas and coal from facilities it owns or from other utilities. In addition, it has 1,000 megawatts of wind power available.
A megawatt is enough electricity to power about 350 average homes.
Next year, the wind power for the utility could double, Reeves said. But the company would only purchase it on an as-needed basis.
However, prospects for more wind facilities are less promising with the possibility federal incentives that make the price of wind power lower could expire, depressed natural gas prices making that fuel more competitive and limited access to loans still restricted by poor economic conditions.
The incentives that give tax credits for the amount of electricity generated by wind are scheduled to expire Dec. 31, 2012.
"I don't think it will kill us, but it might be a small step backwards," said A.J. Swope, executive director of Class 4 Winds & Renewables, a local industry support group.
The concern is industry-wide.
American Wind Energy Association CEO Denise Bode issued a statement earlier this month saying policy uncertainty is making developers hesitant to schedule projects in 2013 despite a rebound in construction this year.
"Traditional tax incentives are working. There's a lot of business right now, people are employed, and manufacturers are looking to expand here in the U.S.," she said.
Cross Texas Transmission and Sharyland Utilities have just begun constructing the Competitive Renewable Energy Zone transmission lines that will take Texas Panhandle wind power to metropolitan areas downstate, but they are not scheduled to be energized until 2013.
One company counting on those lines to transport its power is E.ON Climate & Renewables, which plans wind installations capable of producing up to 3,000 megawatts in Gray and Carson counties.
"We're in the same boat in a wait-and-see mode," said Pat Woodson, E.ON's chief development officer for North America. "We're hopeful the tax credits will be extended."
Hornaday is optimistic, but not for the immediate future.
"There are some pretty strong headwinds against (an extension)," he said. "This is our 21st year. We're not going anywhere. The long term looks better when the economy improves."


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|Project by USCJeff
|posted 03-26-2015 11:59 AM
|827 views
|0 times favorited
|1 comment
My kids like their bedroom doors with some type of identifying sign. They've outgrown the previous ones apparently. My 9 year old daughter discovered Harry Potter a year ago and has become a bit obsessive with all things Potter-ish. She likes Ravenclaw (Anyone understand why Ravenclaw House has an Eagle for their emblems? Makes no sense for the "smart" house). The lettering are her initials in an attempt at a Potter Font I found via Google. Nothing to it. I found the template for an eagle via Google and printed it on card stock. I used that to transfer it to wood to begin shaping.
My 8 year old son is just as obsessed with Minecraft. I secretly like both. His was a little more original as it was kind of planned as I went. I found the basic Minecraft font and worked from that. I routed the borders with a trim router with straight edges. The creeper face was free hand and cleaned up a bit with hand tools and sandpaper. The background was from dirt block images found on the net. It's card stock fastened by spray adhesive and coated with Mod Podge. The paper edges frayed and tore when I was cleaning it up. I had to create the border strips to cover the mistake which in the end I think work better than without.
-- Jeff, South Carolina
1 comment so far
#1 posted 03-26-2015 12:32 PM
Nice work. It's very attractive.
helluvawreck aka Charles
-- If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music which he hears, however measured or far away. Henry David Thoreau
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text:
OpenGL: Why Is Your Code Producing a Black Window?
One of the most common problems for novice, and sometimes experienced, OpenGL programmers is that they write new rendering code, run it, and it displays… nothing at all. Being more active on message boards again lately (Stack Overflow and OpenGL Discussion Boards), I noticed that this still covers a large part of the issues people ask about.
Diagnosing and solving these types of issues is often tricky because they can be caused by mistakes in almost any part of the OpenGL pipeline. This article explains some common reasons for the infamous "Black Window" problem, as well as approaches to track down these types of issues.
The following sections are mostly based on working with the Core Profile, which includes writing your own shaders. Much of it will apply to the fixed pipeline as well. If you want to make the transition to the Core Profile, check out my article about the topic.
Check for Errors
With hundreds of API calls, it can easily happen that a wrong argument is passed for one of them. Or less obviously, that API calls are made while not meeting all preconditions. You can check for these types of errors, and should do so routinely. The primary function for doing this is glGetError(). A useful approach is to have an error check that is always executed for debug builds at strategic places in your code. If you use assert macros, add a line like this for example at the end of rendering a frame:
ASSERT(glGetError() == GL_NO_ERROR);
If the assert triggers, temporarily add more of them across your code, gradually narrowing down which call causes the error based on the fact that the error was triggered between the last check that did not report an error, and the first one that did. Once you have isolated the error to a single call, reading the documentation for the call, and looking at the exact error code that was returned, should normally make it clear what went wrong.
Another important area of error checking is shader compilation and linking. At least for debug builds, check the shader compilation status after each shader compilation, using:
GLint status = 0; glGetShaderiv(shaderId, GL_COMPILE_STATUS, &status);
If status is GL_FALSE, you can retrieve the error messages using:
GLint logLen = 0; glGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &logLen); GLchar* logStr = new GLchar[logLen]; glGetShaderInfoLog(shaderId, logLen, 0, logStr); // report logStr delete[] logStr;
Checking success after linking the program looks similar, except that you use glGetProgramiv(), GL_LINK_STATUS, and glGetProgramInfoLog().
When working with Frame Buffer Objects (FBO), there is another useful error check. After you finished setting up your FBO, check for success with:
ASSERT(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE));
Geometry Not in Field of View
This is by far one of the most common mistakes, and unfortunately not easy to track down. In this case, the whole rendering pipeline is correctly set up, but the the geometry is not in the coordinate range being mapped to the window.
The only good way to fix, or ideally avoid, this issue is a solid understanding of OpenGL coordinate systems and transformations. It is often best to start simple by placing the geometry around the origin, and placing the camera on the positive z-axis, pointing towards the origin. There is no need to use a projection transformation to get something to appear on the screen. Once this works, you can progress to setting up more advanced transformations, like perspective projections.
Common causes for the geometry not being in the field of view include:
- The geometry has coordinates that are far away from the origin, while the camera points at the origin. In this case, you will either have to modify the coordinates of your geometry, apply a translation to move the geometry to the origin, or point your camera in the direction at the geometry.
- The camera is inside the object, and backface culling is enabled. This can easily happen if no viewing transformation is set up at all. Make sure that you set up a viewing transformation.
- The geometry is behind the camera. A variation of the same problem as the previous, but this typically happens if the viewing transformation is not set up correctly.
- The clipping planes are set wrong. When using one of the common projection transformations, make sure that the range between the near and far clipping planes is consistent with the distance of your geometry from the camera. When not using a projection transformation, make sure that the z-coordinates after applying the viewing transformation are between -1.0 and 1.0.
- Less common, but possible: The range of coordinates is much too small, so that in the extreme case, you end up drawing the entire geometry in a single pixel.
Black on Black
If there is a problem in the fragment part of the pipeline, it will often produce black pixels. When using shaders, a typical example is if the fragment shader uses texturing, but the texture was not properly set up. With the fixed pipeline, it can mean that no material color was set.
One very useful method to diagnose if this is happening is to set the clear color to something other than the default of black. I mostly set the clear color to something like yellow during development. If you do this, and see the outline of your geometry show up in black, you know that the problem is with the color of the fragments produced by your pipeline. This can be taken one step farther when using FBOs that are rendered to the primary framebuffer in the end. If you clear each render target with a different color, you can see where things break down.
Another useful approach can be applied when using relatively complex fragment shaders. To verify if there might be a problem with the output of the fragment shader, you can temporarily change it to simply produce a fixed color. If that color shows up, while you previously rendered all black, your problem is with the fragment shader.
Vertex Data Not Properly Set Up
Current OpenGL requires vertex data to be in vertex buffers. If something goes wrong while setting up the data in those vertex buffers, it can result in no rendering at all. Verify that:
- The vertex data itself that you store in the vertex buffers contains the correct coordinates for your geometry.
- The correct vertex buffer is bound with glBindBuffer() when setting the vertex buffer data with a call like glBufferData().
- All arguments to the vertex setup calls are correct. For example, make sure that the arguments to glVertexAttribPointer() match the format, sizes, etc. of your vertex data.
Faces Are Culled
By default, OpenGL expects the vertices of each face to be arranged in a counter-clockwise orientation. If you get this wrong, and have backface culling enabled, your faces can disappear. If you have any kind of suspicion that this might be happening, disable backface culling:
Not Everything Is Bound and Enabled
There is a number of objects that need to be bound, and features that need to be enabled, for rendering to happen. If any of them are missing, you will often get no rendering at all.
There is no way around code inspection, or stepping through the code in a debugger, to make sure that everything is properly bound and enabled when the draw calls are executed. Items to look out for include:
- The correct program is bound with glUseProgram().
- Rendering goes to the primary framebuffer when intended, using glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0).
- Vertex array object is bound with glBindVertexArray().
- Vertex attributes are properly set up and enabled, using calls like glVertexAttribPointer() and glEnableVertexAttribArray().
Uniforms Were Not Set
Make sure that the uniforms used in your shaders are set to valid values before starting to draw. For example, if you miss to set a value for a uniform matrix used for transformations, it can result in your geometry not showing up.
Code inspection and debugging is the only reasonable way to find this. If you suspect that certain uniforms might not be set correctly, you can also try to temporarily simplify the shader to not use the value, and see if something changes.
Depth Buffer Is Not Cleared
If you use a depth buffer, and have depth testing enabled, make sure that you clear the depth buffer at the start of each frame.
A slight variation of this is that if you do not need a depth buffer for your rendering, make sure that you configure your context/surface without a depth buffer during initialization.
Frame Is Not Displayed
This problem is so trivial that it is almost embarrassing, but it does happen: If you use a double buffered visual (which you should in almost all cases), make sure that the buffers are swapped when you finish rendering the frame, so that the frame you rendered is actually displayed.
How exactly this is done is very system dependent. Some higher level frameworks handle this automatically after they invoked your rendering method. If that is not the case, look for a function that typically has SwapBuffers, or something similar as part of its name, and can be found in the window system interface, or the toolkit you use.
The symptom of this is that nothing at all is displayed, not even the clear color. Like in other cases, setting the clear color to something different from black or white helps recognizing that this might be your problem.
Context Is Not Properly Set Up, or Not Current
When nothing renders, it is possible that there was a problem while setting up the context, pixel format, rendering surface, etc. How this is done is highly platform dependent. Fortunately, it is at least easy to diagnose if the problem is in this area. Set your clear color to something other than black, using glClearColor(), and change your rendering method to only do a glClear(). If the window does not show your clear color, chances are that your context setup failed.


text:
Chuck's Toronto Film & Video Directory
(1235 companies listed as of Nov 12 2017)
Documentary Production in
30West Media Group
3MG Media Group
A Toronto based advertising and design studio, mmmg.ca creates successful marketing tools from strategy and concept to production and distribution. We design, develop and create outstanding video, web and graphic design elements. TV, reality TV, commercials, direct response (infomercials). call us today for a free consultation.
90th Parallel Productions
A Film Monkey Production
High Quality, High Concept, Low Budget
Abbey Films
Abbey Films has become known as a dynamic/ innovative,Film and Television production company. Founded by Director Paul Cornwall
Adventure Film Productions Canada
Documentary producers and archive footage sales
Andraos Media
Andrea Claire
Andrew Kim Sound
Custom Music Scoring, Sound Effects Design, and Audio Post Production for Games, Film, Animation, Documentaries, Television, and Commercials - High quality, Vibrant sounds at Indie rates. I offer rapid turnaround and delivery to clients worldwide. Available for freelance or for hire.
Associated Producers
Baron Media Productions
Batchfilms offers full production services for high-impact videos that deliver powerful messages to any audience. Our business is based first and foremost on delivering superior customer satisfaction. Batchfilms is experienced in field production as well as interviews and documentaries. We produce outstanding CORPORATE VIDEOS that reach target audiences of any kind. Our service is personalized and effective. Let us broadcast you to the world. CALL NOW TO BOOK YOUR PRODUCTION 888 831 2048
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Toronto based a creative Video Production Company focuses on documentary, interactive docs, webdoc, idocs and other services such as Camera Rental, Camera Equipment Rental, C100, c300, Sony F7, Blackmagic Cinema Camera, bmpcc, bmcc, pocket, ursa, aja cion, Videography, Green screen production, rentals, multi screen solutions, producing educational / training / corporate videos, public service announcement (PSA), infomercial, web and multi-media solutions, Production Support Services, Production Location Fixer in Canada, Ontario, Toronto, GTA, Montreal.
BC Pictures
Beevision Productions Inc.
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Ben Badger Editing
Happy Creations - Post Productiony goodness. Ben Badger, editor. Innovative. Fast. To the point. Star Spider, writer/producer. Wordsmith. Muse. Problem solver. We don't waste time. In this crazy industry we're quick, quirky and happy. Contact Star Spider (Ben's Producer) for rates availability!
Blackbird VFX
BlackbirdVFX s a boutique visual effects, design and film studio housing a collective of digital artists and animators, located in Toronto.
Blissful Itch Productions
Toronto-based lighting videographer, still photographer and digital media specialist David Findlay offers videography for broadcast, educational, arts and independent documentary projects. David has 20 years of experience shooting in most commercially available formats.
Blue Planet Productions
BlueMoon Productions Inc.
Video production, commercials and web content.
Buck Productions Inc.
Complete film/video production/post services.
CaBooM Productions
CaBooM Productions is an independent documentary production company based out of Toronto, Ontario. CaBooM also specializes in dialogue and sound effects editing for productions of all genres and formats. Please contact CaBooM if you have an idea for a documentary or need sound editing for your project.
Caneast Communications
Caruso Films
We shoot anything that moves
CDM Video Production
Videotape your performance!
CFM Group Canada
Chockablock Productions
Chockablock Productions is a Toronto-based transmedia video production company with heart and a sense of humour serving clients in Canada, the US and Europe. Chockablock produces awesome video content for (are you sitting down and comfy?) YouTube marketing, Intranet sites for companies and corporations, websites, trade-shows, conferences, social media campaigns and live events, We work with clients to create video solutions that resonate with their audiences.
Convergence Productions Ltd
Multi award winning producers of broadcast television, commercials, and corporate video.
Coptor Productions
Coptor Productions is a full production facility whose focus is on the creation of original content for television, cinema and digital formats. We also offer Production, Post-Production, Animation, Titling, Sound Design, and Music Composition services. Our main strength is our personnel, a team of gifted artists who lend vision and creativity to everything they do.
Corbin Visual
Award winning Toronto based video production company specializing in professional grade video for business, broadcast and special events
Creative Post
HD post, vfx, design, animation, colour correction
Crucial Pictures
We are a television production company with experience producing for Discovery, National Geographic, TBS, CTV and many other international networks. We also produce commercials for both tv and web.
David J Woods Productions Inc.
Derek Miller Media
Gemini-nominated, top notch network-quality production, from conception to final cut. Has conceived, directed, hosted and written network series, shows and news. As fast as you need it. Credits include Citytv (City News at Six), W5, CTV News Channel, 21C , Planet Parent and CTV National News.
Diamantis Group Inc.
Editing and Finishing in 3DHD on the Quantel Pablo Neo, also specializing in commercial and corporate media design
Digital 7 Productions
Digital 7 is a full service in-house production company specializing in corporate, commercial and web based video production services.
Distilled Creative
Audio and Video Post Production for Film and Television
Dmytro Doblevych
Videographer and editor
Dog Does Tricks
Award winning, television production and creative services firm serving clients across North America.
Dougal & Co. Inc.
Award winning producers of corporate videos, live events and Web sites. Call or email for a free consultation.
Echo Bay Media
Broadcast. Corporate. Travel.
Eclectic Media
ELDfilms is a full service production company available in the GTA and beyond. We offer a variety of high definition solutions for our clients and are able to build around any budget. Our mission is to help grow your business by creating a lasting impression that gives your product or service the attention it deserves. Choosing ELD gives you access to industry professionals with over 30 years of experience in TV production. Services include: Pre and Post Production Video Services (TV / Web) DVD Authoring CG Graphics On-Air Broadcasting Contact us for more information or to book your free consultation: firstname.lastname@example.com http://www.eldfilms.com
Endless Films Inc.
Full video production with a specialization in web and live streaming.
ENGINEARS is a 5-person, Toronto based audio production company providing television production sound recording, audio post-production and music recording expertise. Live music recording, documentary location sound and surround sound recording are specialties. Highest quality, flight ready gear. Sound equipment rental Great sounding, well equipped Pro Tools edit/mix suites. Pristine voiceover and ADR recording. Remote sessions via Skype/iChat when talent is in Toronto.
Ethereum Films
Production company from Pre to Post
Exit Studios
Audio production facility based in toronto.
eyedeal images
Multi-talented artist available for hire. Sculpture, Painting, Photography, etc. Check out the site at http://www.eyedealimages.net
Faculty Of Media
For the Record Productions Inc.
For the Record Productions Inc. is an award winning video production company located in Toronto. We offer a wide range of services, including shooting, editing, scriptwriting and website video production. We have reasonable rates to match individual budgets and are sensitive to the needs of non-profit organizations and advocacy groups.
Foresight Corporate Communications Inc.
- Powerful Communication. Smart Business - creating custom tools to connect your message to the right audience
Frame By Frame Sound Inc.
Audio Post Production Toronto and Los Angeles - Sound Design, Sound Editing, Music Services and Final Mixing for Film, Documentaries, TV Series, Advertising, Animation, Multi-Media and Video Games - See Website
Frame Discreet
8mm . Super 8mm . 16mm . Super 16mm . 35mm . Frame x frame transfer services initiated by visual effects artists and cinematographers. Modified DV8/16 Sniper with color grading and restoration tools engineered specifically for our suite by Tcube in France. Uncompressed transfer to DV Supervised transfers available to sit in on the transfer. Only fully custom studio in Canada with proper color correction tools for the new negative film stocks. Our reputation of quality has gained the trust of archivists and filmmakers across the globe.
Freelance Boom Operator
Freelance Boom Operator
Gabor Group
Get Reel.
Film & Video Production
Grapepear Productions
Grapepear is a production/post production company founded by award winning visual artist Safiya Randera and Suzanne Abate.
Gray Summer Pictures
Gray Summer Pictures specializes in Digital Film and Television Production. From Copy Editing Scripts, to the Final Cut GSP will make your production a success!
Guerrilla Films Inc.
Changing the world one movie at a time
We provide high-quality transcripts and as-produced scripts. Call us for your working transcripts, dialogue-continuity scripts and combined continuity spotting lists.
Hildebrand Productions
Hildebrand Productions is a full service film production company dedicated to creating, producing and delivering distinctive, high quality entertainment for a global audience. Features - Documentaries - TV Series - Music Videos - Commercials - Corporate ? PSA?s - Kids
House Of Merv Productions
Editorial Services For all Projects. Fully Equipped Avid Xpress
HUB International Toronto
We provide the cheapest Producer's Insurance Coverage available in the Canadian Market. Give us a call to discuss.
Image Harvest Films
Images Film and Video Inc.
Images Life Media Inc
Impulse Film Productions Inc.
Impulse Film Productions Inc. is an independent Toronto-based production company that started in 2012 with the intention to create artistically and visually appealing video and film for expanding businesses and public entertainment. Our focus is to produce short and engaging commercials for growing businesses in need of exposure. Aside from promotional videos for the web, TV and film, we also produce short films, music videos, live recordings and documentaries.
Helping businesses attract, engage and convert their ideal customer through persuasive video marketing.
Intercom Films Limited
INTV International
Jibe Visuals
Keep it in the Family Productions
TV & Doc, HD, Studio rental
Kevin Faibish Productions
Freelance Camera Operator
Film/Video and TV Production
Knife Goes On Sound
One-stop service for film post sound services. Experienced professional foley artist, sound designer and editor for film, animation, trailers, commercials, and composer of electronic music. Have home setup for foley recording, extensive sound libraries, field recorder. All audio work done in Steinberg Nuendo; synthesis, sound design and processing done in Nuendo, Ableton Live, Propellerheads Reason, Native Instruments, Acon Digital Restoration Suite, and many other software plugins.
Kontakt Films
Independent Toronto production company specializing in viral videos, web and broadcast commercials, music videos and films. Check out our site for some of our work and free to reach us anytime!
Kray-One Media
Unique & Creative Film, Advertising, and Web Solutions
Labour Video Communications
Production of educational and documentary videos for and about trade unions in Canada
Landon Research and Production
Specializing in natural science, history, popular culture and environmental issues, Landon Research and Production provides pragmatic research and story consultation for all aspects of the entertainment industry.
Lathwell Productions
Liaison of Independent Filmmakers of Toronto
The Liaison of Independent Filmmakers of Toronto (LIFT) is an artist-run cultural and educational media arts organization dedicated to celebrating excellence in the moving image. LIFT is supported by its membership, Canada Council for the Arts (Media Arts Section), Ontario Arts Council, Ontario Trillium Foundation, the Government of Ontario and the City of Toronto through the Toronto Arts Council.
M.OV.E Productions
Madden Pictures Ltd.
POV and Reality based Television
MarshallCom Group Inc.
From dry narration tracks to full strategic radio commercial campaign production and execution - voice artist and producer Bruce Marshall gives voice to your ideas. Loads of National and local commercial voice, narration and station imaging experience.
Mascarin Studio Services
D.P./Cameraman available with state of the art lighting and 20 years solid experience.
Matrix Post
Media Fusion
Media Magic
Manage. Produce. Present. Preserve. Your Media
Michel Bisson Productions
I am a freelance Director of Photography Toronto Cameraman in Canada. I have over 25 years production in Movies, Commercials, Corporate to TV Shows and 3D shooting. Owner operator of a SONY F55 & Fs7 CineAlta cameras, with CANON Cine PL 15.5-47mm & 30-105mm zoom, 300 Prime Lens and Full Support gear., Matthews Dolly +Track, Porta-Jib, Two x Cinavet Sliders Full Lighting and Grip Equipment. To find out more about me and see videos of my work please check out my web site at http://www.michelbisson.ca
Mighty Brave Productions
Full creative film, video and theatrical production. Mighty Forces Cradle The Brave
HD and SD Broadcast Conversions and Duplication, HD Frame rate Crossconversions using the Alchemist Ph.C HD! Blu-ray & DVD Authoring, French Infomercial Customization, Distribution, HD AVID Online, 5,1 Audio mixing, etc...
Mobile Movie Machine
The one-stop mobile equipment package for independent movies, commercials, music videos and larger documentary productions. No pay to play here - every single item on the truck is there for you to use, no additional rental fees - even the Gaggia cappuccino machine is at your complete disposal. Preloaded and delivered with all equipment ready to roll.
MT Morrow Ltd.
JVC-GY5000 Camera and operator for hire. Experienced Final Cut Pro Editing.
Music For Productions Inc.
Founded in April 2005, Music For Productions is Canada?s first on-line full-service supplier of music for productions. Offering four types of services - production music libraries, a song catalogue, custom scoring and music supervision services - and with a strong emphasis on innovation, the Music For Productions (www.musicforproductions.com) website is designed to offer the ultimate in ease and convenience. Available 24 hours a day, seven days a week, producers, editors and music supervisors can source and license music from the comfort of their offices and studios.
National Film Board of Canada
Nicol Studio
Nicol Studio is a creative production company founded by Sean and Ryan Nicol. Nicol Advantage is a division for commercial and corporate service that will work with brands, who are looking for web commercials or videos.
One-Eyed Jack Productions
Cameraman/Director/DOP - more than 20yrs of top notch work for Networks and corporations around the world.
ParkerSzczmith Music Inc.
Writing and producing original music for television,film, and commercials for over 20 years.
Paul Berta
Storyboards, Illustrations-Fast & reliable.
Pendulum Entertainment
Since its inception in 2001, Pendulum Entertainment has created multi-media products that adhere to the highest industry standards, regardless of budget and time constraints. Our passion for the medium and an unwavering commitment to out collective final vision results in work that is compelling, insightful and dynamic. At Pendulum Entertainment we pride ourselves on being a fully-functioning boutique production house. Customer service and satisfaction are out top priories. Every step of each project is carefully attended to; from the idea?s creative inception, through production and into post-production, culminating in a professional and polished finished product. The enthusiasm we have for our craft is evident throughout each step of the creative process. The working atmosphere we foster is one for collaboration and ingenuity and we strive to give out client the most original, exciting and compelling protect. At Pendulum Entertainment we have the confidence and ability to bring your ideas to life.
Platinum Image Film
Award-Winning team producing high quality film and video work for a wide audience
Portfolio Entertainment
Postman Web Video
Commercial, Corporate & Music Video Production
Primitive Entertainment
Prismalight Media Production
high end corporate video producers since 1983
Prompter Buoy
Full service teleprompting
Propellerhead Rentals
Toronto best HDCAM DVC PRO AND D-BETA DECK RENTAL RATES !!!
PUUR Media
PVE Motion Pictures
Specializing in wedding videography and independent film.
Pyramid Attack
Ghostmilk+evolution=Pyramid Attack is a multi-disiplinary production studio striving for awesome!
Rafael Studios
Media Production
Redstone Pictures
A diversely experienced group of individuals meeting the creative needs of a diverse client base
Rhombus Media Inc.
Rob Spence TV
I work extensively with documentary production companies and advertising agencies. My webpage has an online quicktime portfolio of my work -watch it and decide for yourself. I'm a lot more streamlined than other companies without sacrificing the product. I direct, shoot, and record sound myself and can edit with my laptop on-site. I also have a talented group of subcontractors to call in: sound, graphic design, DOP. etc. Specialty - humour, test commericals, pitch videos, documentary production.
Rocket Frog Films Inc.
Full Service Production Company CAN/US/EU
Screenarts Incorporated
Award-winning production and post-production.
Sharon Galvin
Writing of DV, etc., translation, captioning
Shouldice Media
Shouldice Media Video Production is a full service, professional video production company that can guide a client from concept and scriptwriting to shooting, editing, duplication and distribution.
Signature Video Group
Six Elements Media Ltd.
Smak Studios
Showcase your work with style. AwardBot is here to bring your project, award submission, or case study to life with motion graphics, still images and video. You can always rely on our talented team of digital artists.
Smart Brother Productions Inc.
Will provide extensive experience specializing in Multi-cam productions. Have done numerous series, events, studio and location based, live and live-to-tape. Music, Comedy, Variety and Lifestyle .
SMS Concepts Ltd.
SMS Concepts Ltd provides HOST, expert and 'real people' casting for production companies and television networks in Canada. With more than 20 years experience in television production in Canada and the United States, Sue Skinner of SMS Concepts Ltd. provides the best in casting for lifestyle, reality and documentary programming.
Sonic Canvas Design
Audio/video production and post production for Film, Broadcast and Video Games. Special packages for Voice Over Demo reels
Sonic Interactive Inc.
Sonic Interactive Inc. has produced a variety of video media. From television commercials to corporate communications, our production capabilities and creative value are sure to fulfill your needs. Our video media services include: Producing Creative, Video Editing, Motion Graphics, DVD Production, Graphic Design, Audio Mixing, Voice Over recording, Original Music Composition, and FTP Client. For more information and video samples visit our website at www.sonicinteractive.ca.
Video Producer + Editor + Photographer
Sound Art Productions
E.F.P Location Sound Recording for Film and Television
Splitrock Productions Inc.
Producers Tool Kit - Documentary and Corporate film shooter and editor with gear
Squint Studios
Stone Canoe Inc.
Stone Canoe is a motion graphic and digital advertising production company that understands and values the benefits of well-executed creative ideas.
Studio M Digital Productions
Small by design, Studio M is dedicated to harnessing the digital medium to provide creatively driven video solutions in order to help our clients communicate with and impress and increasingly savvy public.
SwitchFrame Media
Creative Video Production and Marketing Solutions
Sound and Music for all media Toronto Canada
Taylor Made Original Music and Sound Design
Complete Project Scoring. Toronto Canada composer specializing in writing original music for any project. This includes radio and television advertisements and programs to film and video productions, computer games and web pages plus on hold messages, powerpoint and flash presentations. We can compose scores to match the on-screen action and emotional content that you can not achieve by using stock music.
Team 7
The People's Picture Company
The People?s Picture Company Inc. is a small production and production services company located in Toronto, Canada. We specialize in documentary films and educational projects. We offer a broad range of production services, including: producing, directing, production management, offline editing, online editing and animation.
Toronto Cameraman Roy Biafore
Complete package
Trailervision Productions
We offer commercial video production, post-production, We also offer trailers for film and television productions.
TVC-15 Video Production
We produce COPORATE, PROMOTIONAL and INSTRUCTIONAL VIDEOS that inform and inspire. Let's work together to create a great video for your business!
Two Dogs Film
Two Dogs Film is a full-service production house specializing in creating dynamic productions from conception to broadcast.
UV Studio
Grow your business with youtube!
VDH Makeup Artistry & Hairstyling
VidCan Media Solutions
Corporate and television post-production, animation, compositing, and award-winning production services.
Vidwerk Productions
Voice Of Garth Productions
Worldwide voiceover artist providing finished voiceover audio
Wanted Pictures
Full service Post in the heart of downtown Toronto
We Do
Affordable Video Production and Photography
Where It's At! Productions
A video production company specializing in promotional videos for Businesses, Musicians and Special Events. Other services: video workshops, editing, media transferring, music videos......and more!
Hollywood-level soundtrack production catering to Hollywood North
worldcam & Paul Neal is ready to provide video production for broadcast and corporate productions, locally and internationally, multiformat.
X-Ten Productions
With over 25 years of experience, the HDPS Team can help you get your dream to the screen. From Feature Films to Broadcast Television, and everything in between
Xpression Video Productions
Y.R. Video & Photo
We Create Your Vision
Your Life Productions
Your Life Productions makes outstanding tribute videos for special events ? for companies and for families.
ZELOS Communications
Outstanding Video & Television Production for All Media
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A major renovation at Orchard Cove senior living facility is adding room for fitness, dining, and the center's landmark holistic wellness program. Many of the 300 residents helped to design the plans for the first big renovation since it opened its campus on Reservoir Pond about 18 years ago. "It's very exciting to come in every day because there is something that's changed every day," said A. Paul Hollings, executive director of Orchard Cove. One burgeoning need was for more fitness areas since about 70 percent of the residents use the center's fitness and wellness areas, Hollings said. The improvements are to be completed by the end of the year. They also include improving acoustics in common areas, adding a wood shop, and expanding the library. Orchard Cove is a Hebrew SeniorLife independent living community. — Elaine Carroll
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- Map of Greater Boston Farmers Markets
- Boston Pops Concert Move Keeps the Beach Boys, Ditches Joey McIntyre
- We Tried Out Those New Solar Benches
- New England's top outdoor water parks
- Drink of the Week: Mojito Italiano
- Lawmakers pass compounding pharmacy oversight bill


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Here's one of our family's favorite "fast foods", which is anything but the crap at the drive thru [the misspelling should clue us all in]. Also – I think most every single ingredient found here came from Trader Joe's. If you don't know about this great little store, then find one in your area so you can discover it for yourself!
This is actually hubby's recipe and he's allowing me to share it here with you. It's he and the kiddos that you'll see preparing this dish today!
Tuna Melts
12 English/British Muffins
40 oz. canned tuna in oil [the better quality tuna, THE BETTER]
1 tbsp. soy sauce
3/4 cup mayonnaise
1 tsp. salt
1/2 tsp. garlic powder
1/2 tsp. onion powder
Fresh cracked pepper [to taste]
Apple Smoked Garlic cheddar cheese
Chives [fresh or dried]
- Preheat oven to 350 degrees.
- Open canned tuna and drain most of the oil out. Leave a little oil in your tuna because it helps with taste and moisture!
- Give drained tuna oil to the kitties.
- Mix all ingredients together in a bowl, except for the muffins, of course.
- Top each muffin with a generous helping of tuna mix.
- Top THAT with a few pieces of cheese.
- And top THAT with chives!
- Bake at 350 degrees for about 15 minutes.
- Eat 'n enjoy!
And now, this is what it takes to get this meal to your dinner table!
Yep! Get GOOD quality solid white canned tuna…and get it IN OIL, peoples! Not water! And stay away from that BumbleBee crap! Blech…
British Muffins – not English Muffins! There is a difference! ….I think… [this is a joke, people]
This cheese was uuuuber tasty on the Tuna Melts! If you can't get this exact kind, then look in the specialty cheeses section of your grocery store and get an aged cheddar. That's what I recommend~!
Bake – and yum!
Seriously, these are high in tasty flavor – enough to please a food snob like myself! I bet it will rock your tastebuds, too!
Serve with a salad, potato chips or veggie sticks and be. happy. now.


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On the 3000-square-foot area surrounding Urban Americana, the new antiques and collectibles consortium in Long Beach, CA, owner Chris Geer is growing a second business, a micro-nursery stocked with drought tolerant plants and native west coast greenery.
Geer says, "I'm a big believer that drought-tolerant is the future of the nursery business...so I figured, I have the land and on a micro-scale I could get my feet wet...and see how it goes... We're stocking the nursery with succulents and native Californian shrubs and grasses so everything out there is basically full sun and drought tolerant."
Although not everyone would pair a nursery with vintage design and decor, Geer says, " I think the people who are interested in the nursery will come inside and vice versa...I think people will come here [looking for a] nursery –which it is, and then wander inside. I think the two compliment each other."
After wandering the grounds myself, I agree. The green space set inside the modern, decorative fences of the store offered an urban oasis --as well as a relaxing, stylish vibe.
Take a mini break and roam...
Urban Americana Nursery @ 1345 Coronado Avenue, Long Beach. Hours 10-6pm.
Follow me! BonHome on Pinterest and @ThsAmericanHome on Twitter!


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Give us a call to get our secret deals 1-800-468-3578
Property Location
With a stay at Villa Victoria Executive Guest Lodge in Accra, you'll be close to University of Ghana and Wild Gecko Handicrafts. This guesthouse is within close proximity of Wheel Story House and Accra Mall.
Make yourself at home in one of the 8 air-conditioned rooms featuring refrigerators. Complimentary wireless Internet access keeps you connected, and cable programming is available for your entertainment. Bathrooms have showers and complimentary toiletries. Conveniences include phones, as well as complimentary bottled water and blackout drapes/curtains.
Take in the views from a garden and make use of amenities such as complimentary wireless Internet access and wedding services. This guesthouse also features tour/ticket assistance and barbecue grills.
Take advantage of the guesthouse's room service (during limited hours). Quench your thirst with your favorite drink at a bar/lounge.
Business, Other Amenities
Featured amenities include complimentary newspapers in the lobby, dry cleaning/laundry services, and multilingual staff. A roundtrip airport shuttle is provided for a surcharge (available on request), and free self parking is available onsite.


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Patricia - posted on 01/17/2009 ( 9 moms have responded )
- Helpful
- Nice
- Funny
- Encouraging
- Hugs (2)
Patricia - posted on 01/17/2009 ( 9 moms have responded )
Sara - posted on 01/18/2009
Quoting Patricia:
7-month-old Zoe is having a LOT of naps lately - maybe 4 or 5 a day, as well as sleeping from about 5:30 pm to 8 am, with a few wake-ups in between. She is sometimes only up for a half hour and she wants back in her crib. Is this anything to worry about?
I really wouldn't worry too much if she just started doing it. She is probably just going though another growth spurt. My daughter goes in phases like that too then it's back to up most of the day so she can play.
Angela - posted on 01/21/2009
definately enjoy it, my 7month old sleeps from 8.30 at night until 7am without waking but she stays awake all day, never has any naps, unless we are in the car then its only for about 10mins at the most!!!! its so hard to keep finding her something to do as shes not crawling yet, just rolling over but gets fed up of the baby walker, play mat. play gym, bouncer, etc, i have to keep moving her all the time!!!!!!!! trust me there should be nothing to worry about just make the most of it because before long you will be wishing she would just sleep for 10mins!!!!!!!!!!!!!!
Elisha - posted on 01/20/2009
im a mom of 2 girls 3 year old and 7 month old now and then both of my girls do that ....doctor said the same thing they grow while they sleep! they need it and you shouls enjoy it lol.....doesnt happen often
Jennifer - posted on 01/20/2009
Wow I wish my MJ would sleep more when he's going thru a growth spurt. He's wake more during his growth spurts.
Julia - posted on 01/20/2009
It's probably a growth spurt. If you're really worried, talk to the Dr. When my LO goes through growth spurts, she'd sleep more. I guess their body needs more sleep to help with all the energy it takes for them to grow!!
Katie - posted on 01/18/2009
My daughter is 7 months and naps alot too!!! Just a growth spurt like everyone else is saying I'm sure!! Lillie also gets real sleeping after her belly is good and full...and if you are playing with Zoe alot...she's getting alot of really good stimulation and it's probably making her tired!! So I don't think it is anything to worry about! Also, Lillie sleeps from about 10:00 pm to 11:00 am and STILL takes naps like that....once again...nothing to worry about I'm sure :)
Crystal - posted on 01/18/2009
my son is 7 months and doing the same thing. his doctor said that my son is just going through a growth spurt.. and give him all the sleep he needs. there should be nothing to worry about
Jennifer - posted on 01/18/2009
You may want to speak to your Dr. about this. Most kids around this age should be taking 2 naps a day.. Usually the first being about 2 hours after they wake in the morning (and the first nap lasting about 1.5 - 2.5 hours) and the 2nd coming about 2 after they wake from their 1st morning nap (this nap should average around 2-3 hours), some kids may take a 3rd nap later in the afternoon/early evening but should only last 3ominto 1 hour. A friend of mines child was napping alot and they found some type of disorder. Are you sure that Zoe wants to Nap and isn't hungry or want a change of scenery?
[deleted account]
my son is also 7mths and also going through a simial phase, he seems to be taking more naps lately, he wakes at 7.30 goes back sleep by 10 til 11, then naps again about 12.30 til 1pm then he goes bed at 2.30 til 4.30 then bed again at 7. 30 and it starts again thinnk its just a growing spurt
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The Skegness Scout group teamed up with the Royal British Legion recently to commemorate WWI.
On Saturday, March 8, trees were planted at Skegness's Coastal Eco Centre.
The event marked the centenary of the First World War.
During 1914-1918, 1,117,077 Commonwealth Service men and women were killed.
The losses were felt in almost every town and village in the UK and throughout what was then the British Empire.