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Lee Sheldon
First posted on 06 April 2007. Last updated on 13 December 2009.
|Lee Sheldon is an acclaimed writer and the designer of the Agatha Christie adventure game series.
All images are courtesy of Suzanne MacGillivray, DreamCatcher Interactive © 2007.
Lee Sheldon is an award winning writer and a triple threat in the truest sense. His past and current works span across television, books, and video games. As a scriptwriter, his television credits include (amongst others) Charlie's Angels, Quincy, Cagney & Lacey, Edge of Night, Snoops, Another World, and even Star Trek: The Next Generation. As a book author, his works include the fiction novel Impossible Bliss and the reference text Character Development and Storytelling for Games that is part of the Course PTR Game Development Series. As a game designer, however, Sheldon is best known to adventure fans for his works in Ripley's Believe it or Not!: The Riddle of Master Lu, Dark Side of the Moon, Wild Wild West: The Steel Assassin, Uru: Ages Beyond Myst, and many others.
Most recently, Sheldon has been recruited by The Adventure Company to design an adventure game series based on the licensed works of Agatha Christie. Today, the games Agatha Christie: And Then There Were None and Agatha Christie: Murder on the Orient Express have been published and are well received by both fans and critics. We are extremely privileged to have the opportunity to interview this media legend. In the interview, Sheldon speaks of his works in television, his philosophy in game design, the challenges of adapting the Agatha Christie novels into adventure games, his other current projects, and what holds for him in the future.
- You began your career in television and had since achieved critical success in television, books, and video games. Who had been your mentors to the biz early in your career? Who had most influenced you as a fiction writer and a game designer?
- I was lucky to have two pairs of mentors while I was a writer and producer in television. The first were Ron Austin and Jim Buchanan, a team of producers who were also writers. Ron was a director as well. They were one of the producing teams on the second season of Charlie's Angels. I had only written a couple of scripts for a Hanna-Barbera animated show when I met Ron at a mutual friend's house. He and Jim gave me a chance to write a script. Over the course of two seasons I wrote five for them, then two more for another producer after they went on to other projects. They took the time to gently teach me a craft I thought I already knew pretty well. I didn't. But they did, and I was able to learn far more than I thought possible.
My second pair of mentors were Bill Link and Dick Levinson, prolific award-winning television writer-producers, who looked over my shoulder as I wrote and produced Blacke's Magic. They not only taught me about writing, but producing as well. Producing is all about making choices. They taught me not to be afraid to choose; that if I made a wrong choice, to admit it, learn from it, and move on.
- From Charlie's Angels to Star Trek: The Next Generation, your television work spans decades and across many genres. Which television work do you consider to be most representative of your career so far in this medium?
- Other than one episode of Charlie's Angels called "Rosemary for Remembrance", probably the shows that are not so well known these days. Blacke's Magic and Snoops to name a couple. But by far the most representative of my work would be the daytime soap opera Edge of Night. In all of these I was writing with the most amount of creative control I ever experienced.
- Why?
- I was trusted. In my opinion there is nothing better for a creative person than to be trusted to do the job he has been hired to do. Far too often we are second-guessed; forced to limit our work to fit the imaginations of others. On these shows I was allowed to let my imagination soar. Sometimes the result fell to earth with a thud. Sometimes it became something very special.
- How have your television works influenced how you design games? Conversely, how have your games influenced how you write for television?
- In television I was always experimenting with new ways to tell stories. Most of these experiments went unnoticed to everyone but me. Also, because I was, for the most part, a writer of mysteries I learned to concentrate on details, and to fill plot holes. Episodic television taught me to write to strict milestones; to know when I'd worked on something enough and move on. Daytime television taught me how to weave complex stories with dozens of characters, stories that lasted for months. This was especially helpful when I started working on massively-multiplayer online games.
Other than a few months in the beginning of my game career, I haven't returned to television. I haven't been tempted. I expect I'll write a movie some day; but after over two hundred produced episodes as writer and hundreds more as producer or story editor, there isn't much more attraction for me in TV.
- How (and with whom) was the decision reached to choose And Then There Were None and Murder on the Orient Express as the first Agatha Christie novels to be adapted? How long did it take you to develop the design documents for the games?
- When Annette Béchamp, the Director of Editorial and Licensing for The Adventure Company contacted me about doing a game based on an Agatha Christie novel we quickly decided And Then There Were None would be a good first choice. Its setting was dramatic, yet naturally limited in scope. This gave us a manageable world in which to set the game. And we knew the challenge of adapting a Christie book would be difficult enough without worrying about tackling one of her iconic detectives like Hercule Poirot or Miss Marple. Chorion Ltd., the owners of the license to Agatha Christie's work, agreed. Of course after ATTWN it seemed like a natural next step to add a familiar face to the second game.
I wrote a full first draft design document for ATTWN in about two months, maybe a bit more. The design document for Murder on the Orient Express was written in one month. I would have liked more time, but we were under extremely tight time pressure. Luckily I am used to that. On Edge of Night I wrote approximately five hundred pages per month. The design documents for these games have averaged five hundred pages plus.
- From a designer's viewpoint, how do you inject a nonlinear gaming experience into a strictly linear construct of an Agatha Christie novel?
- I'm not really in the business of shoving square pegs into round holes. While I think, given time, these games could be entirely non-linear, it would take much more time and preparation. Particularly with our first two novels, the plot moves are quite well known. In ATTWN you have people being killed according to a linear nursery rhyme. Could I have juggled the order of the rhyme based on what the player chose to do in the game? Sure. But I'm not sure it would have added all that much to the experience.
It also makes the game logic harder to track for the developer. And since I'm in Indiana, AWE is in Florida, TAC is in Toronto and Chorion Ltd. is in England, communication can be difficult. These things are hard enough to do without adding additional challenges. I settled on what I call a "python" structure for the game where there are non-linear sections tied to sections in the novels, but the transition points between these sections follow one another linearly.
- How closely did you work with the rights owner Chorion Ltd. and the estate of Agatha Christie on the games?
- Chorion Ltd. and Mathew Prichard, Dame Agatha's grandson, have been tremendously understanding and helpful all along the way. I remember how nervous I was when I first met with them in London to tell them I wanted to change the identity of the murderer in ATTWN. I felt such a well-known solution (particularly since the book was packaged with the game) would undercut the mystery and surprise. I knew that I would meet objections from fans; but Chorion Ltd. and Mathew not only understood, they approved.
They have helped decide which books we should do; and how many liberties I could take in adapting them. They've advised me on whether or not something I want to add is in keeping with the spirit of the books. They've given me background material and even made suggestions on ways to make dialog more "British."
- Which parts of the novels did you find most difficult adapting? Why?
- There are several challenges in adapting them. Since the first two books take place in strictly confined settings, I tried to find ways to open them up like the additional train cars and the section of forest in MOTOE.
Next the structure of Christie's mystery novels is very much one character asking questions of other characters. As soon as the plot moves forward, more questions need to be asked. To cut conversations out and turn these into what adventure game players think of as typical puzzle adventures would not be true to the books. So I try to make the conversations as interesting as possible. I'm flattered that several reviewers think almost all of the dialog is copied directly from the books. In fact no more than 15-20% is. Some is altered from the original. Much is brand new: Lee forging Agatha's style.
These games are investigations. To help find other forms of gameplay I'm always asking myself what would the detective do? This is why I've added fingerprinting, making casts of footprints, eavesdropping, shadowing other characters, etc.
In MOTOE of course I not only needed to be true to the spirit of the book, but to Christie's most famous character: Hercule Poirot. I was very proud when one of the first things David Suchet said to me after reading my words was that I had found Poirot's voice. The actor who has played the character more than any other should know.
Finally of course there are the endings. I'll talk about them in answer to the next question.
- When adapting popular works such as the Agatha Christie novels, how do you maintain the mystery and suspense in a game that otherwise may have been lost because of the popularity of the works among its audience?
- First, since a novelist can pick and choose precisely what she wants to reveal to her audience and when, video games cover more ground and can be more flexible in how things are revealed. The island in ATTWN the book is a rock with a house on it. For the purposes of our game I expanded the island, adding a promontory, a couple of new beaches, an aviary, an abandoned fishing village, even goats.
These elements were not added simply to give the player more to do, regardless of whether they fit with the story or the setting. All were culled from a sentence here or there in the book, or from my research on that section of Devon coastline. The additions of the screening room, the bird statuary and certain other interesting features of the house were all suggested by the book.
Remaining true to the spirit of the books is essential, especially since I felt we needed to alter endings to maintain the mystery and suspense. Even though I changed the identity of the killer in ATTWN, the motive and the theme of justice and retribution remain intact. MOTOE was even more challenging due to its classic, well-known solution (again the book is included in the game box). Here I did not devise a new solution, but built on the two solutions Poirot expounds in the book and the film. To simply pick another murderer would not have been in the spirit of the original ending.
- Your book Character Development and Storytelling for Games (published in 2004 by Course Technology) draws many parallels between a fiction writer and a game designer. How true is it that a game designer differs from a fiction writer only in the canvas (i.e., medium) on which the art (i.e., content) is crafted?
- It's very true. But I would add one addition. Consider not only the canvas, but the tools as well. We paint with different tools in games than we do in film or drama to realize similar emotional effects. Right now writing passive media is akin to painting in a single medium such as watercolor or oil. Writing for games is to create a collage using many mediums that might at first seem to be in conflict, but when the entire work is perceived there is a harmony—a synergy—that can be achieved.
- If you can summarize the conclusion of your book in a single sentence, what will it be?
- Build upon the lessons of the past to create the storytelling of the future.
- Of television, books, and games, which medium is the most difficult to develop content as a writer? Why?
- For me it's games, no question. Creating the collage that becomes a game requires a number of different skills, in some ways skills that are alien to most writers: giving up some control to your audience; structuring story so that it can work no matter what choices that audience makes; working with technology that is still limited in the tools it can give storytellers when compared to film; trying to write for an industry that has paid lip-service to storytelling without understanding that as much attention must be paid to it as is paid to gameplay; educating players to the fact that they don't need to settle for amateurish storytelling simply because they're playing a game; and teaching them that story does not have to get in the way of gameplay, or be segregated from it. There are probably another hundred challenges I could add!
- In the past, you had been involved in a number of game projects that were unfortunately canceled or abandoned for reasons beyond your control. Among these were 20,000 Leagues: The Adventure Continues with SouthPeak Interactive, The Gryphon Tapestry with Imaginaria, and Uru Live with Cyan Worlds. Which canceled games held the most heartbreaking experiences for you? Why?
- Well, out of the ones you mention, both 20,000 Leagues and The Gryphon Tapestry. I did some of my best work in 20K along with the team who originally developed it. I brought it to Southpeak, then had to watch helplessly as the project was cancelled.
The Gryphon Tapestry in 1999 was my first chance to work on an MMO. The management team, Imaginaria understood and believed in their project. Much groundwork had been laid before I was even hired. Our design was innovative in so many ways: a narrative-driven world that was not static but ongoing; true multiplayer quests; NPCs that had lives of their own and relationships with each other and the players that were affected by player actions; no player death; instancing (we called our instances story spaces--if a group found themselves in a scary graveyard at midnight, they were the only ones there, not so they wouldn't need to fight over loot, but because it made the story spookier); a unique system of rumor and gossip; flashbacks to bring players up to speed on quest progression and story... The project was cancelled for lack of funds just as we were receiving our first enthusiastic responses from players in the closed beta. I am working very hard and refining these ideas in a new MMO I'll mention below.
Two other projects that I wanted to add were adventure games I was working on at Sanctuary Woods when the company went out of business in 1996: The Siberian Cipher, a sequel to The Riddle of Master Lu that focused on the mystery of Tunguska and a world-wide conspiracy in the last days before World War II that I think Ripley's Believe It or Not! now own the rights to; and Sideshow, my first chance to create a game from the very beginning. Still, years later, I get very few opportunities to create something new. Almost all of my projects were started before I was hired, or based on material from another medium. I retrieved the rights to Sideshow and a couple of other ideas from Sanctuary Woods. It is one game I would really like another chance to make.
- Over the years, what lessons had you learned about working with developers on high risk projects?
- Get the money up front! And stock options are usually just paper. I was lucky in one regard when I entered the games industry. I'd been a freelance writer, or had worked on several TV shows that didn't last very long, so I was used to watching projects vanish. Still I was naïve. I didn't realize that in the games industry companies can vanish just as quickly. But I still don't mind taking on high risk projects.
For example I remember an interesting one I was helping to develop for JoWooD a few years ago that Atari eventually passed on. There was no risk involved in a consulting job I did for UCLA on a fascinating virtual world based on jazz clubs that flourished in Oakland, California in the 40s or 50s. But the uniqueness of it was so very cool I jumped at the chance.
Since I need to be excited and challenged about the ideas behind a game I often find myself turning down a project that won't help me grow as a writer and designer.
- Live action Full Motion Video never succeeded in bringing the level of interactivity and realism to video games that the technology had intended. Temujin: The Capricorn Collection and Dark Side of the Moon were among your earlier games that experimented with this technology. Why did Full Motion Video ultimately fail as a multimedia platform in video games? In hindsight, was it just a passing fad or an immature technology ahead of its time?
- In my opinion it was a victim of technology and of hype. Southpeak's engine is by far the most sophisticated and flexible FMV engine built to date, yet it ran sluggishly on even the highest-end systems of the day. And by that point in time, 1996-98, FMV was already being tainted by "games" with a lack of legitimate gameplay and numerous technical issues. I think gamers would have been willing to accept the limitations of FMV, just as they accept limitations in animation today, if the hype hadn't promised it would be as good as movies. It was easy to compare the games to motion pictures and see that the quality of the image was not even close.
- As both a creator and a consumer, what do you believe to be the major reasons for the dwindling popularity of adventure games over the past decade? How must the adventure genre evolve (such as into action/adventure/role-playing hybrids) in order to succeed in the future?
- I try each time to try new things in the games I design, adventure or otherwise. Agatha Christie games are not puzzle games to me, but detection games relying on the things detectives do to solve crimes in such stories. Some gamers understand this, others don't. Also, while I hate making generalizations, I don't think the new generation of gamers is all that interested in the more cerebral challenges of adventure games.
These days adventure games are in a similar niche to "art" films. The major movie studios all have divisions to produce or pickup independent films whose subject matter may be considered too original or cerebral for mainstream audiences. Adventure games are developed the same way as these independent films on equivalently lower budgets and do not attract the interest of "AAA" designers who are producing our current blockbuster games. We're also constrained by the fact that most adventure games are developed on and for PCs, whereas consoles are the current hardware stars in gaming.
On the other hand small independent films can break through to the mainstream. Little Miss Sunshine and Borat for example are runaway hits, and because their budgets were so much less than Superman Returns say, that means a lot more money for the people who made them. And Then There Were None has done very well as a PC game, not just an adventure game. There is an audience out there, if they can be reached and entertained.
- Which adventure game (not of your own) is your favorite? Why?
- I'm a big fan of Trinity, Brian Moriarty's Infocom text adventure, and Tim Schafer's Full Throttle and Grim Fandango. All are wonderful realizations of unique and exciting visions.
- Which of your own games (excluding Agatha Christie) are you most proud of? Why?
- Ripley's Believe It or Not!: The Riddle of Master Lu from 1995 is still probably the game I'm most proud of. My co-designer and producer, Francois Robillard (the fiendish laboratory puzzle was his) and the entire team were not only incredibly professional and dedicated, but very relaxed and fun to work with. Egos were at a minimum. And I think that sense of fun is there everywhere in the game. For me personally it was my first "adult" game; my first attempt at non-linear storytelling; my first chance to work with FMV; quite a few firsts actually. And people are still enjoying it today thanks to DOSbox, so we must have done something right!
- The Adventure Company has confirmed that a total of 5 games will be adapted from the Agatha Christie novels under the current license. Have the remaining titles been already chosen? Are you already committed to the next Agatha Christie sequel?
- Yes, the remaining titles have been chosen. I'm signed up for the next three; and I'm currently working on the next title. I can't tell you what it is, but I will say that I'm again exploring a few new directions for adventure games.
- What are your other current projects? What can we expect from Lee Sheldon over the next 5 years?
- I'll shortly return to work on a project called The Great Wheel for the Nintendo Wii that I did some early work on last summer. It's being developed by Hidden Path Entertainment, a recent start-up by some former Microsoft alumni.
As I mentioned earlier I'm also in the early stages of development of a virtual world called Londontown, where I hope to put into practice a lot of the ideas I began working on as far back as The Gryphon Tapestry. A lot of people, primarily those working on the current crop of MMORPGs have told me that I'm crazy to try and create a narrative-driven virtual world: it can't be done and nobody will play it. That's the kind of challenge I enjoy. I'm already having a great time leading the team that is designing it.
Finally, I'm working on a virtual world for 4th-6th graders called Quest Atlantis developed here at Indiana University where I'm a professor. We've just received a substantial MacArthur grant to fund our next stage of development. I'll also be consulting on still another virtual world, but I don't think I'm allowed to give details on that yet.
So you can expect to be seeing quite a bit from me over the next five years. I hope people will enjoy playing these games as much as I enjoy making them!


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Archive - Oct 16, 2004
What Columbus Ate
Submitted by Milica on Sat, 2004-10-16 22:24
Researchers have put together a menu of the food items eaten by Christopher Columbus and his crews on the three voyages to the New World.
Citizen: An outsider's view of AEthelmearc's Crown Tourney
Submitted by Milica on Sat, 2004-10-16 13:18
Amaris Elliott-Engel, a reporter for the Citizen learned firsthand the difference between a Renaissance Fair and the SCA when she attended the recent AEthelmearc Crown Tournament.
Medieval dentistry was better than many believe
Submitted by Karen on Sat, 2004-10-16 09:04
A paper by osteoarchaeologist Trevor Anderson, published in the British Dental Journal, discusses medieval dental hygiene and health, and says the practices of the time were more advanced than is popularly believed.
Somerled: Scotland's Unsung Hero
Submitted by Milica on Sat, 2004-10-16 07:09
If it weren't for Somerled, Scotland's unsung hero, residents of the country might be speaking Norwegian.
Kenneth MacAlpine: Scot or Pict?
Submitted by Milica on Sat, 2004-10-16 04:05
A new book by historian Alex Woolf claims that Scottish hero Kenneth MacAlpine was actually a Pict.
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text: Everybody is hypersensitive to some materials and anosmic or less sensitive to other materials. (For instance, I am hypersensitive to marine and to bilgey notes). Frequent use and familiarity can help tone down a bit perceptions, or help smell around the big note, but only up to a point. Sometimes you do see threads around here where clearly people's perceptions are very different, some are unable to smell some note, others find those notes overpowering.


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Recently Citizens Insurance has tried to hike the Sinkhole Insurance rates by 447%! Senator Mike Fasano, groups like FAIR (Florida Association for Insurance Reform) recently led the fight against this Citizens' proposed increase in sinkhole rates.
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Agent Trust Realty based out of Hernando County FL announces it's continued expansion into Bradenton Florida
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Agent Trust Realty Expands Into The Spring Hill Florida Real Estate Market, After years of succesfull operation in Orlando Florida, Agent Trust Realty is Expanding into Hernando County.
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Dangerous dog food is something that will make your dog sick or worse. Check this list out and be aware.
If your dog has ingested a toxic food for dogs, the treatment may or may NOT involve inducing vomiting.
In some cases, inducing vomiting can cause more harm than good. Please do not take matters into your own hands
I have my local poison control center numbers for people and pets taped by the phone.
Look up your local area poison control center and do the same now while you are thinking of it.
The ASPCA ANIMAL POISON CONTROL CENTER IS available 24 hours a day, 365 days a year. The number is (888) 426-4435. A $65 consultation fee may be applied to your credit card.
People Foods to Avoid Feeding Your Pets | Known Toxic Foods for Dogs – If you are not sure if something is safe of not, don't feed it.
This is a list of the common Poisonous and / or Dangerous Foods for Dogs that we should all be aware of.
People Foods to Avoid Feeding Your Pets
This dangerous dog food list is important to know and understand, as some of the foods on this list can cause death in your pet.
Be aware, be prepared and be informed.
Chocolate, Coffee and all coffee related products, Chocolate covered espresso beans (extra toxic!!), energy drinks, and cocoa.
Symptoms to look for if ingested:
Some uneducated people think it's funny or cute to get their dog or cat or other pet "buzzed."
Actually it's dangerous, and depending on the size of your pet and the amount of alcohol you force on them, DEATH is a good possibility.
Specifically MACADAMIAN NUTS, But also to a lesser degree walnuts, pistachios, almonds and other tree nuts also contain a toxin that harms dogs.
Symptoms of ingesting macadamian nuts in dogs:
Signs usually appear within 12 hours of ingestion and last approximately 12 to 48 hours.
WALNUTS Can cause gastroenteritis. (vomiting, dehydration and watery diarrhea. Other symptoms include lethargy, lack of appetite, stomach grumbling, and general listlessness.)
Nuts in general have a high phosphorus content which causes the formation of bladder stones in dogs, which ultamately may cause extremely painful bladder stones and/or complete urinary tract blockage, which is considered an immediate emergency.
So basically, stay away from any and all nuts. Your dog won't miss what he doesn't know.
The leaves, fruit, seeds and bark of avocados contain Persin, which can cause vomiting and diarrhea in dogs.
The first sign of avocado dog poisoning is typically
Some ingestions may even be fatal.
Since it is unknown how much is too much simply stay away from Avocados completely
Raw Yeast dough can rise and cause gas to accumulate in your pet's digestive system.
This can cause extreme pain, and possibility of intestinal or stomach rupture, and eventually DEATH.
|XYLITOL (artificial sweeteners)
I have a homemade dog food feeding chart according to your dog's weight which shows exactly how much daily intake of salt is needed.
These symptoms are for excessive and unneccssary salty snacks (Chips, Cheesies etc.)
If your brew your own beer at home and have a dog be aware of the symptoms if he/she happens to ingest some hops.
The pits, seeds, stems and leaves of fruits such as apples, peaches, plums, apricots, persimmons and cherries are considered dangerous foods for dogs, and can cause fatalities.
The term used for molds growing on foodstuffs is called mycotoxins.
Mycotoxins (Mold) found on dog food, bread, and moldy cheese, should never be given to your pet.
Signs of poisoning from mold are:
If your dog eats wild mushrooms, consider them toxic until you can find out if the mushroom is poisonous.
Symptoms on ingestion of toxic mushrooms is a progression over 3 to 7 days:
|GRAPES AND RAISINS( including juices or anything with grapes or raisins as the base)can cause:
|Milk and milk based products may cause diarrhea, as pets can't properly break down lactose.
|Tomato leaves and stems, Green part of potatoes (peelings, sprouts and foliage), Rhubarb leaves
These contain oxalates, which can affect the digestive, nervous, and urinary systems.


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Be the first OregonLive.com user to add photos or videos of World Heart Ministry
World Heart Ministry is located at Po Box 223, Hillsboro, OR. This location is in the South Hillsboro neighborhood. This business specializes in Wedding Venues.


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PVH Corp reports better than expected first quarter results
PVH Corp reported quarterly earnings of $114.1 million, or $1.37 per share, compared to $35.3 million, or $0.42 per share, in the year-ago period. Excluding non-recurring items, the company earned $1.50 per share.
Its total revenue slipped to $1.88 billion from 1.96 billion. However, analysts were expecting a profit of $1.38 per share on revenue of $1.86 billion. The average estimate among 13 Estimize users was for earnings of $1.42 per share and revenue of $1.86 billion.
Revenue in the Calvin Klein business rose 5 percent on a constant currency basis for the quarter, while revenue in the Tommy Hilfiger business gained 1 percent on a constant currency basis. Revenue for the Heritage Brands business rose 5 percent.
Earnings before interest and taxes climbed to $177 million, versus $85 million in the year-ago quarter. Net interest expense slipped to $30 million from $41 million.
The company's board authorized a $500 million three-year stock repurchase program.
Emanuel Chirico, Chairman and Chief Executive Officer, said, "We are very pleased with our first quarter results, which exceeded our first quarter guidance, driven by the strength of our Calvin Klein business. Strong underlying fundamentals in our international Calvin Klein and Tommy Hilfiger businesses was partially offset by softness in our U.S. Calvin Klein and Tommy Hilfiger businesses, where a strong U.S. dollar negatively impacted international tourist spending."
PVH now expects FY15 earnings of $6.85 to $6.95 per share, versus earlier forecast of $6.75 to $6.90 per share. The company projects revenue to decline 3 percent on a GAAP basis. It projects Q2 adjusted earnings of $1.25 to $1.30 per share and revenue to drop 8 percent on a GAAP basis.


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What are some alternative words for uppp?
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Princeton's WordNet
palatopharyngoplasty, PPP, uvulopalatopharyngoplasty, UPPP(noun)
surgical resection of unnecessary palatal and oropharyngeal tissue to open the airway; intended to cure extreme cases of snoring (with or without sleep apnea)
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Gifts from the Ascended Christ
Christ's ascension to the right hand of God the Father demonstrates His sovereign authority to distribute good gifts to us as He wills. Because He has conquered death and hell, Jesus can give what is best to each of us, ...Read More
Why Theology is Necessary
The passage chosen as the basis for today's study calls the people of God to study His law diligently and, by extension, everything that He has revealed in the Bible. We are to examine Scripture systematically, looking at how all ...Read More
Doxology: The Goal of Theology
Knowing about the Lord is pointless without worship and praise. After all, the Devil knows far more about God than we do, and yet this knowledge gives him no benefit because he refuses to bow the knee in humble adoration ...Read More
Bowing the Knee
God was rarely referred to as "Father" under the old covenant, so we should be glad to live in the new covenant era when the fatherhood of God is made plain to everyone in Christ. Still, when we approach our ...Read More
Confidence and Boldness in Christ
The gospel of salvation by grace alone through faith in Christ Jesus alone is indeed good news because it assures us that God never rejects those who approach Him through His Son. He will forgive any sin, no matter how ...Read More
Making Known God's Manifold Wisdom
A church unified in the truth and in love is one of the most powerful displays of God's glory to all of creation. We should therefore strive to bear with one another's failings and endeavor to study the Word together ...Read More
Grace for Ministry
Saul's conversion and transformation into the apostle Paul may be a particularly dramatic example of God's irresistible grace, but we should never think that we were closer to the kingdom than Saul before our own conversions. The irresistible grace of ...Read More
Paul's Stewardship
Greatness in the kingdom of God is not measured by how many people serve us but in how we serve others. Yet using our gifts to benefit others is not always easy, and we need divine grace to sustain us ...Read More
Strangers and Aliens No Longer
Though we may lose our homes in this world for any number of reasons, including persecution for the sake of Christ, we can be assured that in Jesus we have an eternal home in His kingdom. We are to look ...Read More
Trinitarian Salvation
Adherents of other religions confess belief in one God, but orthodox Christianity alone affirms the existence of one God who exists eternally as three persons who all share the same essence. The love shared between the three persons of the ...Read More


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It's fun to look back at an evolution of your blog because basically it becomes apparent that you aren't looking at how a site changed. Basically you are looking at how you changed.
Yup, we're getting deep today with that one. I have been having fun thinking about ways I can make this site better – how to have better content, better organization, better ways to navigate around the site, better ways to view my projects. Just better.
The first place I started was with My Projects Page. That page was originally quite the mess. I tried to break it down into categories, which worked, but ultimately it became this long, long list full of hyperlinks and pictures. Not working. It was also hard to figure out where to put new posts. Since it was hard for me to keep updated, I was pretty sure it was hard for you to navigate. This time I decided to break the projects into different pages and on those pages do some different organization as well.
I now have three pages of projects:
Instead of having lots of pictures in those pages I decided to make fun collages (via PicMonkey) that give you a sense of the category but don't make the page meander on forever. I hope this will help you be able to navigate Rappsody in Rooms literal rooms much easier now. You can get to those pages by either clicking the links above or navigating to the top of this page and clicking on them in the drop-down menu.
Another change I have made is adding a new side bars. Here's the list as it sits today:
- Do-It-Yourself Projects
- The Decorating Dish
- Travel Adventures
- Tasty Treats
- Shopping Excursions – New!
I thought those would help break down into more specific areas you are looking to browse as well. Of course there are always the archives by month, the category cloud you can click on or just plain ole search.
Another small side menu change is that WordPress finally has an Instagram widget that connects to your account and shows your latest pictures! So now I can bring some more of my up-to-the-minute life to the blog. You can also click over to see all my pictures and follow me!
I was actually planning on having more updates…like updating the House Tour Page and the About Page. As it so often happens, life got in the way and this week got Crazy. That's right Crazy with a capital "C". "C" being appropriate since my Cube was part of the craziness.
Don't worry. She's okay and back home with us now. Phew. The picture actually makes me smile, so I thought I would share. Picture it with three girls in a parking lot with clothing malfunctions, a pregnant woman eating a Danish, and illegal turns through a bank. Yeah, it was amusing. On that note, have a great weekend! Have fun browsing the Projects Gallery!


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All items > Knives > Out The Front Knives > Microtech (OTF) > Microtech UTX-70
- Overall Length:5.63"
- Blade Length:2.41"
- Blade Thickness:0.08"
- Blade Material:Elmax
- Blade Style:Dagger
- Finish:Black
- Edge Type:Plain
- Handle Length:3.22"
- Handle Thickness:0.31"
- Handle Material:Aluminum
- Color:Purple
- Weight:1.20 oz.
- User:Right Hand
- Pocket Clip:Tip-Down
- Knife Type:Double-Action OTF Automatic
- Opener:Thumb Slide
- Brand:Microtech
- Model:UTX-70
- Model Number:147-1PU
- Country of Origin:USA
- Best Use:Everyday Carry, Tactical
- Product Type:Knife
Are you looking for the most compact out-the-front automatic knife on the market? Well then you've found it! The Microtech UTX70 fires in and out automatically via the sliding firing button the the knife's right side. Super small; less than 6" overall.
This UTX70 features a purple anodized aluminum handle. The double edged dagger blade is two-tone black finished Elmax stainless steel with plain edges. The pocket clip and hardware are bead blast finished.
Customer ReviewsWrite a review for this item
Alan S.
I purchased this for my wife. Her words when she opened the box and fired the knife " I LOVE IT" and that really sums it up. The size is great for my wife, and for a "gentleman's knife" in dress pants this would be great. Beautiful blade and razor sharp. Very thin but doesn't feel cheap at all. This is a knife you can USE.


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S.F. debates shrinking parking lot for park
S.F. Neighborhoods If city unpaves a parking lot, will it be paradise - or a headache?
Published 4:00 am, Tuesday, September 27, 2011
In the Mission, there's a struggle over two of San Francisco's most precious commodities: green space and parking space.
The city wants to transform a parking lot at 17th and Folsom streets over the next few years into a park with an amphitheater, community garden, play area, picnic table and plenty of trees.
But the project would wipe out half the lot's 220 car spaces. And that loss worries neighboring business owners.
"There will be no parking for our customers, bottom line," said Susie Hotarek, vice president of Lutz Plumbing Inc., a hardware shop across the street. "We rely and depend on the parking lot 100 percent."
- SF Fire Department responds to a fire in the Castro District on Friday Sophie Haigney/SF Chronicle
- Fire breaks out in San Francisco's Castro District SF Fire Department
- Bob Melvin discusses Yusmiero Petit Susan Slusser, The Chronicle
- "Bait Bikes" help SFPD nab thief in the Mission SFPD Mission Station
- Snow in Placerville, Feb. 22, 2018 Carol Perez / Twitter: @BlogAmbiguous
- How is climate change affecting the Bay Area? SFGATE
- Hail in Petaluma, Feb. 22 Twitter / @Leeeeeeeeeeeesa
- Trump discusses removing ICE from California White House
- History-making African Americans with ties to the Bay Area Drew Costley
- Oakland A's manager Bob Melvin on Jake Smolinski San Francisco Chronicle
The Board of Supervisors will vote today on whether to transfer ownership of the property from the city's Public Utilities Commission, which leases the space, to the Recreation and Park Department. The acquisition will cost nearly $2.3 million. A state grant will supply an additional $2.7 million to develop the land.
The other half of the lot - the remaining 110 spaces - would be sold to the Mayor's Office of Housing for $4 million. The department is considering building low-income housing units there at a later date.
The park would break ground around late 2012 and open in 2013. Proponents say leafy shade is sorely needed in this area, since its industrial edge has softened under a recent influx of residents.
"If we are really going to make the city into a family-friendly, walkable, safe place and really curb our reliance on private automobiles, we've got to start somewhere," said Oscar Grande, a community organizer with People Organizing to Demand Environmental and Economic Rights, an advocacy group in the Mission. "This is how we begin."
Connie Chan, a Recreation and Park Department spokeswoman, notes: "We're able to turn a parking lot into a park, when a lot of times, in many urban areas, they'd do it the other way around."
But restricting cars may be bad for business, said Kimi Okada, school director of the ODC, a modern dance company.
The organization, located at Shotwell and 17th streets, uses the lot on a permit basis along with UCSF, the Mission Neighborhood Health Center and other businesses. Members of the public pay an hourly rate.
Every year, an estimated 23,000 people take classes at ODC, 20,000 audience members attend productions and 700 artists rent rehearsal spaces, according to Okada. Many drive and, she says, probably won't be thrilled about leaving their cars on the streets at night.
"Our survival depends on people being able to get to our campus," Okada said.
One possible solution is to install 1,200 neighborhood parking meters, according to a proposal from the Municipal Transportation Agency.
Currently, many of the streets around the intersection are unmanaged, meaning cars often sit in the same spots for days. The new meters would run as low as $1 an hour with no time limit, said Jay Primus, SFpark manager.
"A parking policy won't solve security issues in the Mission," he said, acknowledging safety concerns. "But I think in this neighborhood, having a little more turnover will help get people on the streets, which usually makes for safer streets."
Even if the park prompts more people to take BART, ride the bus or walk, Okada thinks parking woes in the Mission are destined to get a little more complicated.
Then again, she added, "I don't think there is an easy neighborhood in San Francisco to park in."
E-mail Stephanie Lee at firstname.lastname@example.com.


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Along with cooking oils (next up in our cannabis cooking series), cannabis-infused butter (cannabutter) is one of the simplest and most common ways to make medicated foods, yet making infused butter properly can be a little bit tricky. In order for THC to properly decarboxylate—change from its acid form to its psychoactive form—the cannabis needs to be heated at low temperatures over long periods of time.
For the purposes of this article, we recommend simmering your cannabis either on the stove or in a slow cooker at a temperature range of 200F to 250F for a longer period of time. This will ensure that your cannabis does not become too hot too quickly and burn off active cannabinoids.
Two Variations for Making Cannabis-Infused Butter (or "Cannabutter")
- 1 lb unsalted butter
- 1 cup water (add more water at any time if needed)
- 1 ounce of ground cannabis flower or 1 1/2 ounces of high-quality cannabis trim (this amount will make some pretty potent butter, so decrease the amount of cannabis if you want a recipe that delivers lighter doses)
Note: Some people also use the remnants of vaporized cannabis, as many vaporizers fail to decarboxylate all of the THC in flower.
Stove Top Method:
- Add one cup of water and 1 lb of butter into a stock pot or sauce pan; let the butter melt and begin to simmer on low. Adding water helps to regulate the temperature and prevents the butter from scorching.
- As butter begins to melt, add in your ground cannabis product.
- Maintain low heat and let the mixture simmer for 2-3 hours, stirring occasionally. Make sure the mixture never comes to a full boil.
Slow Cooker Method (my personal favorite):
- Turn slow cooker onto low and add in 1 cup of water, 1 lb of unsalted butter, and 1 to 1 1/2 ounces of ground cannabis flower.
- Cover slow cooker and let simmer on low for 8 to 24 hours, stirring occasionally. When it comes to infusing butter, the longer you let the cannabis product simmer, the more cannabinoids will be infused into the final product.
For Both Methods:
- After simmering for your desired amount of time, pour the hot mixture into a glass, refrigerator-safe container, using a cheese cloth or fine mesh strainer to strain out all plant product from the butter mixture. Squeeze or press the plant material to get as much liquid off of the plant product as possible. Discard leftover plant material.
- Cover and refrigerate remaining liquid overnight or until the butter is fully hardened. Once hardened, the butter will separate from the water, allowing you to lift the now infused canna-butter from the water to use in your recipes. Discard remaining water after removing the hardened canna-butter.
- Let the canna-butter sit at room temperature to soften for use. Do not use a microwave to soften the butter.
Note: Dosing homemade edibles can be tricky (click here to check out part four of our cooking series to learn why), so the best way to test for potency is to start with one portion of a serving, wait one to two hours, then make an informed decision on whether to consume more. Always dose carefully and listen to your body, and never drive under the influence of cannabis.
Next up: Learn how to make other types of infused cooking oil in Part 2 of our cannabis cooking series!


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Time Schedule:
Andrew Light
Seattle Campus
Explores environmental values and ethics and their relationship to the policy process. Includes content on value foundation of economic efficiency and its relationship to fairness, legal entitlements, duty to other creatures, and incommensurabilities in valuing goods. Current policy controversies are addressed.
Class description
Topic: Ethical Issues in Restoration Ecology.
This course will examine historical and ethical debates over attempts to recreate ecosystems which no longer exist, such as the restoration of tall-grass prairies, wetlands, oak savannahs, and forests. Examples of projects range from small scale urban park restorations, such as those currently underway in Central Park and Prospect Park in New York City, to multi-billion dollar wetland mitigations in the Florida Everglades. Philosophical critics have long claimed that restored ecosystems are unnatural and so either are second best alternatives to efforts to preserve native ecosystems, or else may represent a new form of domination of nature, one where we once again impose our will on what we see as the best forms of natural ecosystems to suit our needs. Topics covered will include controversies over what historical period we restore to, the cultural status of restoration projects in and outside of aboriginal communities, the role of public participation in restoration projects as a form of environmental education, and whether restorations should aim at producing landscapes which can be passed off as originals.
Student learning goals
General method of instruction
As this is a seminar the course will be mainly discussion based.
Recommended preparation
Class assignments and grading
Grades will be evaluated on a presentation of one article or book chapter in class during the semester with notes on the chapter distributed to all class participants (25%), a short midterm paper on a topic assigned by the instructor (25%), and a final paper (50%) due during finals week. The topic of the final paper must be given prior approval by the instructor. No exceptions will be made to this rule. A paper turned in that has not been granted written approval will be given a mark of 0. Each participant should provide the instructor with a written summary of the topic of this paper by the ninth week of the seminar. Participants may also provide rough drafts of the final paper to the instructor for comments and suggestions for improvements up to one week prior to the final due date of the paper.
Finally, in addition to these requirements each participant will be required to prepare four short written questions or commentaries on a specific part of the readings assigned for any given week. These commentaries should raise a substantive issue about some part of the reading and should be no more than one typed double spaced page. You should focus your commentary on as specific an issue as is possible. Each question will be given a grade of E (excellent), P (passing), S (satisfactory), or U (unsatisfactory). The grades for the questions will be averaged and applied to the initial course grade from the papers on the following scale: if the average grade is an E, the initial grade for the class will be raised by two steps (e.g., from C to B-) to produce the final grade for the course; if P, the initial grade for the class will be raised one step (e.g., from D+ to C-); if S, the initial grade for the class will not be changed; if U, the initial grade for the class will be lowered by one step (e.g., from C to C-).


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Alberta Mennonites linked to Mexico's Juarez drug cartel
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American drug-enforcement officers allege a southeast Alberta hamlet was the destination for a haul of cocaine being moved through a pipeline involving close-knit members of the Mennonite community and one of the world's most notorious Mexican cartels.
The Drug Enforcement Administration (DEA) laid charges against seven people in relation to the alleged trafficking operation this week. It's believed all but one of the accused were members of a Mexican Mennonite community in the state of Chihuahua and had direct links to the Juarez drug cartel, widely considered to be one of the most brutal criminal organizations in the world.
The drug bust involved 11,000 pounds of marijuana that agents believe was to be distributed to various states in the U.S. and 30 kilograms of cocaine that Kevin Merrill, DEA Assistant Special Agent in Charge, said was bound for Grassy Lake, Alta., a small hamlet located about an hour east of Lethbridge.
"We had targets that we had identified through phone records that they were talking to up there," he said, adding more charges in connection with the drug bust were possible.
Merrill indicated his organization worked with Canadian authorities but a request for comment from the RCMP's federal communications office had not been returned at press time.
Mennonites are members of a church that has been around for nearly 500 years.
"Today, you won't recognize most Mennonites by how they dress," one website reads. "But you will find vibrant Mennonite congregations through rural areas, small towns and large cities across Canada and throughout the world."
Southeastern Alberta in particular became a common migration point for Mennonites from Mexico and Bolivia in the 1990s. According to 2001 census data, the total Mennonite population in Alberta was 22,785 and in some smaller towns and hamlets, including Grassy Lake, the community can account for up to three quarters of the resident population.
Merrill said Mexican cartels tend to rely on family ties or close friends when it comes to their trafficking operations because, "It limits the number of people, if they get arrested, that will co-operate against them."
Peter, a Grassy Lake business owner who asked his last name be withheld, moved to the area from Mexico a quarter-century ago.
When informed of the alleged link to the drug pipeline, he said he wasn't surprised.
"Bad economy, people have got to make money somehow . . . you never really know what's going on, people here try to keep to themselves," he said.
Merrill said it was "certainly possible" that some of the drugs allegedly being trafficked would have ended up in Calgary. It's believed that passenger vehicles with custom-designed, hidden compartments were being used to move the drugs across both the U.S. and Canadian borders.
Still, Merrill said the case was not necessarily indicative of a widespread problem among Alberta Mennonites.
"I'm not disparaging a whole Mennonite class of people," he said. "These people were the bad apples of their community."


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Remember, we're talking about a computer implementation algo.
How would you even define (store) an open sphere except by triangulating it or using an infinite amount of data if the aperture (opening) is irregular? Tough one, isn't it?
And even if you could, somehow - other than triangulating -, store your open sphere, wouldn't it make the entire exercise futile seeing as how a normal (closed) sphere is defined so much simpler: a vertex (centre position) and a radius?
But the short, simple answer is, as you might expect, "I don't know".
But I've never thougt of it from this angle... what a difference it makes to be outside the box, no?
2nd. point:
Adminy, will you take me up on my offer to coproduce a 3D engine? you good at coding?
Oh, and here's a 3D treat ;D :
Applying fish eye lens projection effect :
and, analogue,
Next time I'll paste an description of curved interpolation. Stay tuned!!!
Enjoy. I'll be launching a HomeSite (eventually - I'm such a sloth ). I'll be sure to paste a link here!
1. If there is at least one edge that is not common to at least 2 faces (facets) of the body, then it is open. Otherwise it is closed. (Note: if there's one edge of this type there's bound to be at least another 2 )
2. The MAXIMUM NUMBER of segments that may be projected upon some arbitrary line is (S-1)*4, where S is the number of segments that may intersect themselves in any way possible and are projected into the segments on the arbitrary line.
Thanx for posting. Hope this is clear enough.
Oh, and Wink, how about a joint 3D engine project. You good at coding?]]>
Imagine a cube. 6 vertices.[V1...V6]. Closed figure .
Now imagine a point outside the cube P1. Connect P1 with V1.
We new have a closed "geometrical body" with 7 vtxs, one of them only connected to 1 other.
| \
| \
There are other situations where this can ocur]]>
I also don't know what #2 is asking.
These answers aren't rigorous proofs by any means, just intuitive thoughts based on the definitions of things.]]>
Second, what wierd timing ... I have been working on modelling solids the last week!]]>
Here goes.
1. How can you tell if a geometrical body is closed or open (is there any way to get inside it without going through a face)? Only a real test will do. No intuitive answers such as "You see if there's a facet missing or not" is acceptable. A valid algorhitm is required.
Nothing is obvious in the computer world, remember this. Water might be dry for all a computer knows...
2. Given N planar line segments (line segments inside a plane) that may intersect THEMSELVES in ANY WAY, what is the MAXIMUM NUMBER of segments that may be projected upon some arbitrary line (inside the same plane)? All of the N segments stay on the same side of the line that projection occurs on.
The challenge has been set. Who shall rise to meet it? If there's no correct answer to any one of the 2 questions within a reasonable period of time I shall intervene to enlighten.
Do contact if clarifications are needed.


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Southeastern Illinois College baseball coaching staff
Think about what career is best suited for you, and where you want to study. Request more information now.
Think about what career is best suited for you, and where you want to study. Request more information now.
Think about what career is best suited for you, and where you want to study. Request more information now.
Get the facts about Southeastern Illinois College baseball coaching staff, and registering for elective seminars and discussion sections. Not all recruiting is done like NCAA Division I teams. College coaches spend a lot of their time at summer sports camps evaluating athletes, and offering tips and direction. This is a great chance to meet the coaching staff in a relaxed setting. Finally, check with your major department for assistance with prerequisites, tuition payment deadlines, and Southeastern Illinois College Baseball information. Please use the form above to request admissions info for Southeastern Illinois College.
As a student athlete, you can play college sports competitively at an intercollegiate level, or just for fun via intramurals. Please keep in mind that few students will qualify for athletic scholarships, and that college coaches sward available sports scholarship money judiciously.
Approximately 126,000 student athletes go to college on either a partial or full athletic scholarship, but the vast majority of college athletic teams have open tryouts, and walk-ons may land a position on the team if they are talented enough. If you've been recruited or made it past a walk-on tryout, that's when the real challenge starts. You still have to make it through daily practices, and several rounds of cuts in order to make the team. Joliet Junior College baseball stats may encourage student-athletes to apply via early decision. Students who are considering applying via early decision should be aware of the rules and obligations that this commitment entails. Beyond consideration for Southeastern Illinois College baseball coaching staff, you may think about Merrimack College ACT exam dates for complementary electives to your primary course of study.
Offensive Coordinator
Mid-Michigan Area Public Schools
Football - Varsity - Offensive Coordinator. Assisting in the direction of the football program. 2017-2018 SCHOOL YEAR..
3 days ago Texas Athletic Coaches (2017-2018)
Great Hearts Academies
Basketball and Soccer. Basketball, Track and Field, Tennis. ATHLETIC COACHES - Great Hearts Academies in Texas (2017-2018).
1 day ago Certified Personal Trainer
Your Time Fitness
Our Trainers make on average over $25 per hour for paid clients . We provide plenty of pre qualified personal training leads for our trainers.
3 days ago Youth Sports Performance Coach
California Sports and Fitness
Design sports specific programs and help develop youth athletes. Run and motivate mixed sports classes and keep high energy throughout the day.
2 days ago New Bridge Elementary - Soccer Coach
Ogden City School District
Coaches are needed for both the Girls and Boys Soccer Teams. Soccer Coaches/Staff Assistants needed at New Bridge Elementary for the Extended School Day program..
2 days ago


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Hey, I just got x64 version of Windows 7 and I have almost no idea what is different. From what I read before I installed it, It's makes programs written for x64 run more efficiently on the processor and allows 4Gb ram.\
That is All I know.
I'm using an Intel Core i7 860 2.80GHz Lynnfield 45nm
I'd like to know how this will effect x86 Programs and Games like Team fortress and Halo 2 and some advice on what to and not to do.


text:
LG released Android 5.0 Lollipop couple days ago to LG G3 users with European version D855. Now, here you have the latest lollipop build for the D855 (v20A) packed in a zip flashable file.
It's made for the guys who want to keep the old bootloader that is – at the moment – the only one who accept the bumped TWRP provided us by team Codefire.
Disclaimer: Flash this ROM at your own risk. I am not responsible for what you do on your device.
To install, download the three files and put them into the sdcard, reboot into recovery, make a backup ROM, do a factory reset (optional), install ROM, SuperSU and the new kernel, and reboot to enjoy your rooted Lollipop ROM.
Credits: teamcodefire, chainfire
Source and Donates: XDA
LG G3 Phone Photos – LG Cell Phone Pictures
LG Cell Phone Related Posts


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Apple's Worldwide Developers Conference (WWDC 2012) Scheduled for June 11-15
It's here again. Apple's Worldwide Developers Conference (WWDC 2012) is back and is scheduled for June 11. Apple announced early Wednesday that WWDC 2012 would be held from June 11 through the 15 in San Francisco, as it is every year. Tickets for the conference sold out in under two hours this year, beating out WWDC 2011 tickets sales which sold out in under twelve hours.
"We have a great WWDC planned this year and can't wait to share the latest news about iOS and OS X Mountain Lion with developers," said Philip Schiller, Apple's senior vice president of Worldwide Marketing. "The iOS platform has created an entirely new industry with fantastic opportunities for developers across the country and around the world."
This year's conference will likely focus on OS X Mountain Lion, which is due for release later this summer, and iOS 6 which will probably appear during the conference in the form of a developer preview. Apple mentioned in their announcement that they would have about 100 technical sessions for developers, with over 1,000 Apple engineers to help attendees of the event.
The time frame for the event isn't very surprising, when considering the fact that Apple typically holds the conference during this time of the year, in order to announce its product releases chronologically; Mac OS X release, iOS with iPhone, iPod and then the iPad at the beginning of the following year.
WWDC is Apple's premier event, of which other events eventually derive, such iOS 6 and the Apple's iDevices following up the announcement a few months later. Developers who currently hold tickets to the event may encounter higher than usual prices on flights and hotel bookings, not only because of the massive increase in flight purchases, but because of the U.S Open golf championship being held in San Francisco, as well as the slew of vacationers who head west during this time of year.
{via MacRumors}


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Hurricanes-Flyers Preview
Aside from a win over the Carolina Hurricanes last week, the Philadelphia Flyers have mostly had a hard time scoring goals. Another matchup with Carolina could be just what they need to get on track offensively.
The Flyers try to continue their recent domination of the series when they host the Hurricanes on Saturday.
Philadelphia's 3.2 goals per game last season were tied for second in the NHL, but it hasn't been able to replicate that success. The Flyers (4-6-1) have 25 goals this season, among the fewest in the Eastern Conference, and have scored two or fewer in nine of 11 contests.
"We continue to work at it and put pucks (on net)," coach Peter Laviolette said. "I think if you do that, control the zone, control the offensive zone and the play and attempts, I think eventually they'll start to score."
Philadelphia outshot Florida 32-24 on Thursday, including 5-0 in overtime, but fell 3-2 in a shootout as its three-game home winning streak was snapped.
"We need to find a way to show up, especially at home," said center Claude Giroux, who has just seven points after recording 93 in 2011-12. "We need those points right now and we're a desperate team at the start of the season."
The Flyers continue to play without the injured Scott Hartnell, and the status of fellow forward Wayne Simmonds is also uncertain after he missed the last three games due to concussion symptoms.
Philadelphia has to like its chances to get back in the win column with Carolina (5-4-0) coming to town. The Flyers have outscored the Hurricanes 83-47 during an 18-2-2 stretch in the series and have taken seven of the last eight home meetings.
Giroux and Danny Briere both tallied a goal and an assist and Philadelphia went 3 for 3 on the power play in a 5-3 home win over Carolina last Saturday.
The Hurricanes, though, have picked up steam since opening their season-high six-game trip against the Flyers. Three nights after beating Toronto 4-1, Carolina pulled out a 3-2 overtime victory over Ottawa on Thursday.
Alexander Semin scored the tying goal 12:26 into the third period and Jay Harrison scored in OT. Cam Ward made 45 saves and helped hold the Senators scoreless on three chances with the man advantage.
"Cam's a great goaltender and he keeps us in games," said Harrison, who added an assist. "He's a huge part of our success and we owe that to him.
"The fact we were able to get back on the horse in the third period and have a few big penalty kills, score a big power-play goal and then an overtime goal demonstrated we played a pretty solid road game."
Ward stopped 41 shots against the Maple Leafs and appears to be rounding into form after compiling a 4.51 goals-against average in his first four starts.
"He's really stepped back into his game and we're going to need him," said captain Eric Staal, who has seven goals and four assists during Carolina's 5-2-0 stretch.
Ward has gone 3-2-0 with a 1.80 GAA in six road games versus Philadelphia. He stopped 11 of 12 shots after replacing Dan Ellis early in the second period last weekend.
The Flyers' Ilya Bryzgalov made 39 saves in that game and is 3-1-1 with a 1.78 GAA at home.


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This page will show you an easy to follow tutorial for how to draw a bunny rabbit, and you can save the image as free clipart too. I've created this tutorial with easy to follow step by step instructions of each part leading up to the final drawing. After you view the page, you can also print out the instructions, save them to your computer as a reference to follow along with later. You can then save or download the image of the drawing as free clip art for personal or commercial usage as a PNG. And finally the outline is also available as a printable coloring page. This drawing guide is simple enough for kids or adults. You can use your bunny drawing for Easter decorations, share it online or just for fun.
Click the picture to open at full size and save file as .PNG transparent
How to Draw Bunny Rabbit
Start: Step One
Draw the head
To start your drawing, make an oval to represent the head of your rabbit. I'm using a marker brush with a funny tip. Don't worry if it doesn't look quite the same.
Next: Step Two
Draw the ears
Next draw two shapes similar to a flower petal on the right side of the oval as the ears of the bunny rabbit. You will remove some of the reference lines overlapping areas at the end of the process. These are shown as reference.
Continue to Step Three
The body
The lines shown in green represent the body of the creature. Keep them within the width of the head.
You've made it to Step Four
Add the limbs and details
Complete your Easter bunny drawing by adding a face – eyes, nose and mouth. And add curved lines for the arms. Remember one arm is behind the body so you only see part of it. The leg can be formed with a backwards 3 shape and a rounded shape for the tail. The leg and tail form the base of the drawing.
This is how the drawing will look completed. You can erase the lines that overlap such as on the left side of the body and where the head and ears intersect. Color in your drawing with whatever colors you desire.


text:
In an alarming bit of synchronicity, or what some might call a lack of cultural imagination, two new series premiering on network television nearly within a month will revolve around serial killings, and serial killings by proxy: "Cult," which begins Feb. 19 on the CW, and the similarly titled "The Following," which premiered Monday on Fox.
BBC America's period procedural "Ripper Street," meanwhile, began its eight-episode run Saturday not with the Jack but a murderer — if such a comparative may be allowed — even more distasteful.
And NBC has "Hannibal," concerning the early days of Thomas Harris' cannibal killer, on its docket for a date to be announced.
This is nothing new. We are in Season 8 of CBS's "Criminal Minds," a weekly cavalcade of just such intricately devised horrors whose viewership has hovered pretty consistently between 12 million and 14 million, with its ranking improving as the overall size of the broadcast audience has shrunk; it is a palpable hit. And there is "Dexter," on Showtime, whose protagonist serially murders serial murderers.
At the recent Television Critics Assn. press conclave in Pasadena, Calif., where TV violence was a hot subject in the wake of the Newtown, Conn., school shooting, CBS Entertainment President Nina Tassler and NBC Entertainment Chairman Bob Greenblatt — a Showtime executive when "Dexter" was born — were called on to defend their series.
Each stood behind the product. Greenblatt defended "Dexter" by saying it isn't as violent as "Criminal Minds." Tassler defended "Criminal Minds" as something meant for adults, and a show she likes.
Former star Mandy Patinkin, by contrast, told New York magazine awhile back that the series was "the biggest public mistake I ever made. … I never thought they were going to kill and rape all these women every night, every day, week after week, year after year."
What is it about these characters that bothers me so?
They are supposed to bother us, of course, on the way to providing some sort of entertainment. (Perhaps it's the "entertainment" that's my problem.) Partly, it's that in spite of all the pathologies and florid particulars with which their creators dress them and the complicated manners of killing they devise for them, they are tediously alike.
Partly it is that, being deviant, they have nothing much to tell us about ourselves or the world, and partly it's the way that they are glamorized.
I understand that terror has its uses and am not averse to a bit of frightful catharsis. Nor do I believe that, in a general way, violence in entertainment makes violent people.
But it does create violence in the culture, in the social air we commonly breathe, and objections to it should not be dismissed merely because it can't be tied to a particular real-world act or because most of us are smart enough to tell the difference between fantasy and reality.
I recognize, as well, that great art has been made on this theme: "M," "Monsieur Verdoux," "The Night of the Hunter," "Peeping Tom," "Badlands" (a murder-spree story, technically), even that comedy chestnut "Arsenic and Old Lace."
There is violence in Homer and Shakespeare, and, Lord knows, there is violence in the Bible — both the fire and brimstone of the Old Testament and the feel-His-pain torments of the New. Dante was a great inventor of tortures.
But we are talking about somewhat lower horizons here.
In most popular fictions, the serial killer is often not just smart but brilliant: almost psychically sensitive to their opponents and prey, able to play the game 10 moves ahead.
"The Following," in which an imprisoned serial killer marshals an army of like-minded murderers, multiplying the effect, does seem to represent some sort of watershed for network TV.
Its survival relies on the survival of its villain and, therefore, the continued failure of its hero, and an unending stream of variations on the central ritual — the stalking, the torture, the killing.
It strikes me as an odd, sad plan for a television show, at least in the framework of network broadcast TV.


text:
Kukla's Korner Hockey
by Paul on 12/06/12 at 10:11 PM ET
Comments (2)
from Eric Duhatschek of the Globe and Mail,
So here's a prediction based as much on the past as the present state of NHL labour relations:
The chances of salvaging any portion of the 2012-13 NHL season went from slim to virtually zero Thursday, a roller-coaster moment in the negotiations that closely resembled an almost-identical day eight years ago.
Can anyone remember how that played out?
On Dec. 10, 2004, NHL Players' Association executive director Bob Goodenow made a dramatic offer to end the lockout, proposing that players would immediately accept a 24-per-cent rollback on salaries – a move he asserted would save the NHL hundreds of millions of dollars.
Too many observers jumped the gun and declared it a season-saving moment, when it was anything but.
Filed in: NHL Talk, NHLPA, | KK Hockey | Permalink
players would immediately accept a 24-per-cent rollback on salaries
And the league said we aren't done with you yet, we want more. What makes anyone think it would be different this time? They tried to break the union and the NHLPA responded with Don Fehr. Don't negotiate in good faith, deal with your mirror image instead.
Posted by hockey1919 from mid-atlantic on 12/07/12 at 09:59 AM ET
Don't negotiate in good faith, deal with your mirror image instead.
Great plan by the NHLPA, it has worked well! Now what? A lost season, money they will never earn back, and a worse deal for them this summer.
Both sides are to blame for this mess, it's just my opinion that Fehr is leading them down the wrong path. I think he only cares about his ego and legacy, not what's best for the players.
Posted by starsfan26 on 12/08/12 at 07:32 PM ET
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text:
Apple iPhone SE 32GB Silver
Stock Arriving Soon
Jigsaw Code: MP832BA
Manufacturer Code: MP832B/A
Platform: ios
Availability: Stock Arriving Soon
£290.00£348.00 incVAT
more info
iPhone SE is Apple's smallest model, squeezing many of the features and capabilities of the iPhone 6s into a smaller, pocket-friendly handset, making it the most powerful 4 inch phone ever. This model has 32GB capacity and comes in Apple's Silver.
The 4-inch iPhone SE, similar in shape and size to the 5S, is rocking Apple's 64-bit A9 processor and M9 co-processor, so iPhone SE will breeze through app multitasking and includes 'Hey Siri' functionality. It also features Touch ID, which opens up Apple Pay to the 4 inch handset.
iPhone SE also includes wide LTE support (up to 19 LTE bands and speeds of up to 150 Mbps) meaning you can stay connected with faster 4G LTE, as well as quick WiFi connectivity (3x faster than the iPhone 5s with up to 433 Mbps).
iPhone SE also packs in Apple's top of the range camera. The 12MP iSight camera includes focus pixels and True Tone flash, so it'll capture Live Photos.
- Display Size
- 4.0 inch
- Display Type
- Retina HD Display, Widescreen Multi-Touch
- Display Resolution
- 1136x640
- A9 chip with 64-bit architecture and M9 Motion Coprocessor
Operating System
- iOS 10
- Connectivity
- WiFi & Cellular
- Cellular Network
- Unlocked
- Bluetooth
- Bluetooth
- WiFi Speed
- 802.11a/b/g/n/ac
- Integrated Speaker
- Yes
- Integrated Microphone
- Yes
- Camera
- 4K Video Recording and iSight Camera (12 megapixel), FaceTime HD Camera (1.2 megapixel)
- Burst mode
- Yes
- Panorama
- Yes
- Flash
- True Tone flash
- Image Stabilisation
- Auto
- Slo-mo Video
- Yes
- Connector Port
- Lightning
- 3.5mm Headphone Jack
- 3.5mm Headphone Jack
- Yes
- SIM card
- Nano-SIM
- Touch-ID
- Yes
- Three-axis gyro
- Yes
- Barometer
- No
- Proximity Sensor
- Yes
- Accelerometer
- Yes
- Ambient Light Sensor
- Yes
Audio & Video Specifications
- Supported Audio Formats
- AAC (8 to 320 Kbps), Protected AAC (from iTunes Store), HE-AAC, MP3 (8 to 320 Kbps), MP3 VBR, Audible (formats 2, 3, 4, Audible Enhanced Audio, AAX and AAX+), Apple Lossless, AIFF and WAV
- Supported Video Formats
- H.264 video up to 4K, 30 frames per second, High Profile level 4.2 with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4 and .mov file formats; Motion JPEG (M-JPEG) up to 35Mbps, 1280 x 720 pixels, 30 frames per second, audio in ulaw, PCM stereo audio in .avi formatkHz, stereo audio in .m4v, .mp4 and .mov file formats; Motion JPEG (M-JPEG) up to 35 Mbps, 1280x720 pixels, 30 frames per second, audio in ulaw, PCM stereo audio in .avi file format
Battery & Power
- Battery Type
- Lithium-ion
- Standby Time
- Up to 10 days
- Talk Time
- Up to 14 hours
- Video Playback
- Up to 13 hours
- Audio Playback
- Up to 50 hours
- Internet Use
- up to 12 hours on 3G, up to 13 hours on 4G LTE, up to 13 hours on Wi-Fi
- Dimensions
- H 123.8mm W 58.6mm D 7.6mm
- Weight (g)
- 113
- Colour
- Silver
- 90 Days of Free Telephone Support and a One Year Limited Warranty
What's in the Box
- 5W USB Power Adapter and Lightning to USB Cable


text:
Personal Notes: Page hacked http://www.adglover.com/ on 26/4/2015 Industry: Website Vulnerabilities: 16 Scan Date/Time: Tue, 26 Apr 2016 10:40:04 Purchase: Click here to Purchase the Report for $25 Follow us on Social Media to receive a 50% to 100% discount code we post every week. https://www.facebook.com/AmIHackerProof http://instagram.com/amihackerproof https://twitter.com/amihackerproof If This Is Not Your Website: You should […]
The post Website/IP adglover.com may be hackable #hacked, #WGH, #USA, #hackerproof appeared first on AmIHackerProof.com.
View full post on AmIHackerProof.com | Can You Be Hacked?
. . . . .
View full post on Are You Hacker Proof


text:
New AMD - Intel Processors This Week
Posted by [PM], 11/12/2002 12:49 PM
Supplies of AMD's latest processors seem to be hitting the streets on time to meet the company's latest timetable, according to dealers. OEMs and brokers claim that supplies of the AMD 2600+ and 2700+ should be trickling into shops on or slightly before November 15, the same day as "enthusiast" OEMs like Voodoo PC expect to get their hands on the AMD 2800+ Athlon XP. AMD also seems to be marketing a special version of the AMD 2600+ chip with a faster 333-MHz front-side bus. Read more...
AMD's shipments are expected to trail the announcement of Intel's 3.06-GHz Pentium 4, which could be announced as early as Thursday. That chip will be Intel's first desktop processor to include hyperthreading, a feature which allows a compatible OSes and applications to break the work done in parallel execution chains, or threads. Intel will likely begin marketing this feature as "two processors in one," according to Tim Wright, director of desktop marketing at AMD, in a recent interview. Source: ExtremeTech
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text:
An Eagan man pulled from his burning home by firefighters last week has improved, hospital officials said.
The condition of Greg Gorath, 58, was upgraded from critical to fair, a Regions Hospital spokesperson said Monday.
Gorath suffered smoke inhalation and serious burns to his arms, hands and back after his house at 2981 Lexington Ave. S. caught fire Wednesday afternoon. He also had burns to his throat from breathing in hot air.
The fire appears to have started on the second floor of the 1890-era home, which was destroyed, Eagan fire officials said. The cause of the fire remains under investigation.
Nick Ferraro can be reached at 651-228-2173. Follow him at twitter.com/NFerraroPiPress.


text:
'The First Tycoon,' by T.J. Stiles
Published 4:00 am, Sunday, April 26, 2009
The First Tycoon
The Epic Life of Cornelius Vanderbilt
By T.J. Stiles
(Alfred A. Knopf; 719 pages; $37.50)
Before the emergence of the so-called robber barons of the 19th century's Gilded Age, there was Cornelius Vanderbilt. Decades before J.P. Morgan, John D. Rockefeller, Jim Fisk, Jay Gould and the rest of them, Vanderbilt had already discovered that parceling corporate firms into shares that could be bought, sold and exchanged in the marketplace opened up avenues for fortune building outside the traditional business of producing goods and services.
And the fortune he amassed for himself was never matched by any of them.
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Moving from steam maritime enterprises to splicing together giant railroad systems, Vanderbilt, Charles Francis Adams Jr. observed, a scion of presidents and sometime railroad regulator, "has introduced Caesarism into corporate life. ... [He] is the precursor of a class of men who will wield within the state a power created by it, but too great for its control." In some respects, we still live with that condition.
Vanderbilt was indeed "The First Tycoon," as T.J. Stiles calls him in the title of his very long, very detailed and very absorbing biography. It is in fact much more than a biography. The book is filled with important, exhaustively researched and indeed fascinating details that would profit every student of American business and social history to read. Its more than 700 pages and includes 24 pages of pictures, more than 100 pages of notes, a 24-page index, a bibliography and a long bibliographical essay.
Vanderbilt's life spanned the birth of the republic in George Washington's presidency through the rebirth of the nation in Ulysses Grant's presidency after the Civil War. It is a true rags-to-riches tale.
Born in 1794, the semi-literate son of a Staten Island boatman began in the same trade with his own business by the time he was 16. He soon broke into scheduled ferrying across the Hudson River (then known as the North River), in defiance of a state-chartered monopoly granted to Aaron Ogden. The conflict eventually was resolved in favor of Vanderbilt and his then-patron, Thomas Gibbons, with the assistance of U.S. Supreme Court Chief Justice John Marshall's landmark decision in Gibbons v. Ogden (1824). Marshall's opinion established that the Constitution gave Congress pre-emptive regulatory power over interstate commerce, and that therefore the license granted to Ogden was invalid. Vanderbilt would contribute to many more such noteworthy events in his 82-year life - among them, his forging of a steamboat and rail route across Nicaragua to service the Gold Rush traffic headed for San Francisco.
Stiles, who lives in San Francisco, does well to point out that American businessmen in the early 19th century did not much like competition, considering it ungentlemanly and perhaps a bit "unnatural." But Vanderbilt challenged the code. He rose to fortune by exploiting business tactics that as yet had gained little attention or acceptance. Vanderbilt, says Stiles, "was the ultimate anti-aristocrat, a man who never felt the tug of noblesse oblige." Through "a combination of entrepreneurship and stock market gamesmanship" (i.e., manipulation), and adding not a little touch of political influence, Vanderbilt organized competition with his rivals in the manner of military campaigns. Among the pioneers in finding profit in financial dealings, he helped establish the ethos and the intellectual foundations of modern capitalism.
A large, coarse, vindictive and bullying man, Vanderbilt gave no quarter, even as he affected to present himself as a judicious man of honor. He sought not merely to outdo rivals but to destroy them. Using populist rhetoric against monopoly, associated at the time with "Jacksonianism," Vanderbilt promoted the emergence of America's market economy by making greed-generated competition the preferred mode of business. He claimed to hate monopoly, and to be a champion of "the people," even as he sought to replace a rival's monopolistic control with a monopoly of his own.
Until late in life when he had become probably the wealthiest man in America (perhaps in American history), he was shunned by the older merchant classes because of his aspect, his methods and his manners. He used every trick, old and inventive, and sometimes even his fists, to defeat his rivals and enemies. Like Rockefeller decades later, he engaged in price wars and whipsaw pricing designed to destroy his competitors, then raised prices after winning. But he also accepted payoffs to withdraw from a competition, engaging in greenmail a century and more before the term was invented. There are no friends in trade, he liked to say.
He was similarly callous in his treatment of his family. He paid little attention to his first wife, a first cousin, except to father 11 children while forcing her, at least in the early decades, to run an inn to support herself. At one point he had her committed to an asylum for a few months while he pursued another woman. He had little patience for his children, except that in seeking to found a dynasty, he willed to his son, William, 95 percent of his $100 million fortune, leaving the rest to be divided among the other 10. Like many of the world's most famous, innovative and pioneering people, Cornelius Vanderbilt was not a nice person.
But all this only touches on the mass of information that Stiles has laid before us in this fascinating book.


text:
As you may know, AGHCA has joined with the Commonwealth of Massachusetts and the Town of Aquinnah to fight the casino proposed by the leadership of the Wampanoag Tribe of Aquinnah. Our litigation expenses are growing, and we need your financial help. You can read more about our efforts here.
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text:
In the mid-eighties country music icon George Jones sang "Who's Gonna Fill Their Shoes?" In the song he lamented about an immanent vacuum of talent in country music to replace what had once existed. Today it seems we are in the midst of a similar situation in the job market. We are in the midst of an exodus of Baby-Boomers with an aggregate stalling of job market participation from Millennials. Who's going to fill their shoes?
While Baby-Boomers might be delaying retirement to some degree, their impending exit from the job market is not going to stop. The smaller generation between the Baby-Boomers and Millennials is Gen-X. With their career experience, they will likely fill many of the positions that the Baby-Boomers leave vacant. Yet, where, or maybe the more appropriate question is how, will the Millennials fill in where the Gen-Xer's left off?
In the U.S. and other western countries the scope of the economy is wide and deep. Many different types of jobs exist and the knowledge to complete such jobs may take years to learn and even more to master. If Millennials do not transition into the job market at a similar pace that previous generations did, then it must be assumed that the knowledge transfer that has occurred between generations in the past is lagging. The lag has consequences; not only for each individual, but for the entire society.
The collective delay of Millennials into the workforce creates an environment where the affliction of economic devolution is much more prone to arise. The incremental loss of knowledge, experience and ambition has a cumulative impact across society. For example, the auto mechanic that has one year experience might have the same mental capacity as the auto mechanic that has 10 years' experience, yet the overall service will be superior with the more experienced worker. Why? Experience matters.
Being in certain situations or up against certain predicaments creates an environment where learning occurs. When workers lack these experiences, the quality and consistency of service and goods declines. This translates to into a devolution of the economy and thus the entire society.
We are living in historic time. Seniors are soon to become the largest segment of the population. This is a shift in the historic and natural norm, which has never been experienced. Concurrently, the replacement generation, the Millennials, are at a loss in their entry into a career a path. The generation that was supposed to 'fill their shoes' is exhibiting symptoms of being woefully unprepared to do so. It is certainly open to speculation as to what these two concurrent forces will mean for the state of our economy and society.
As a long-term investor, I do not see the trends outlined above as being bullish. I see both as being headwinds in the face of whatever positive economic momentum we experience in the years ahead. My recommendation is to invest in companies that are innovating new senior incontinence products. Even if the shoes aren't filled, I'm sure the diapers will be.


text:
I remember when I was pursuing my masters, I had difficulty in sleeping. Usually it took me somewhere between 30 minutes to couple of hours to fall asleep. Whenever, I slept on time I used to wake up early in the morning being restlessness. I believe some of you are also suffering with the similar kind of sleeping problem, which can be due to ongoing stress in life, overburden and all the commitments you have. I visited many health forums, such as yahoo answers, web MD and found that many people are struggling to get a good night sleep, almost on daily basis. From my personal experience, I can tell you that, it feels awful being drained out of energy, the time you get out of bed. That is the reason, I wrote about quick and easy tips in my previous article that has helped me a lot in the past.
I was catching up on the health articles and I found an interesting study in New York Times that I think you will like. Yes, it is related to sleep disorder and study reveals that room temperature plays an imperative role for a good night sleep.
How is room temperature related to sleep?
Studies found that in general, favorable temperature for sleep is around 60 to 68 degrees Fahrenheit, which is much cooler than I thought. Whereas temperature far below or above this optimum range can lead to restlessness. Researchers have shown that people who suffer from insomnia tend to have a warmer core body temperature than normal sleepers, just before going to bed, which was found to be one of the major drivers for the struggle to fall asleep. Therefore, body tries to reset its internal thermostat to 60-68 degree F temperature that can take couple of minutes to hours. This helps in decreasing the core body temperature and induces sleepiness.
Are there other factors than body temperature that affect sleep?
Here are few more sleep stealers beside warm temperature. As per National Sleep foundation (NSF) polls:
line-height: 150%; font-family: 'Arial','sans-serif';">
- People who drink >4 caffeinated beverages a day are more likely to have difficulty falling asleep.
- Those who are obese are more likely to have a symptom of insomnia.
- Adults who have daytime sleepiness at least 3 times a week are experiencing a symptom of insomnia (86%) compared to those who rarely or never have such symptoms (31%).
- This is also true for those who say sleepiness has a strong impact on their daily activities (83%) versus those who experience very little impact (44%).
- People who take >2 naps a day, report symptoms of insomnia (62%) compared to those who do not take a nap (48%).
We need about seven to nine hours of sleep a night on daily basis for a healthy and active life. The new study may prove helpful for you to get a good mood sleep, but I think jury is still out there regarding body temperatures. I have seen people sleeping like they will never wake up even at elevated temperatures of 80 F and above. Countries like India, where still significant of population can not afford air conditioners, people sleep at temperatures well above 68 F. I agree that cozier environment can aid sleeping, but it has more to do with your mental state than anything else. I encourage you to share your feedback with us if you get advantage with cold temp in your bedroom.
Healthy sleeping!


text:
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text:
First-Order Modal Logic (Synthese Library)
This is a thorough treatment of first-order modal logic. The book covers such issues as quantification, equality (including a treatment of Frege's morning star/evening star puzzle), the notion of existence, non-rigid constants and function symbols, predicate abstraction, the distinction between nonexistence and nondesignation, and definite descriptions, borrowing from both Fregean and Russellian paradigms.
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text:
Product Features
*Available for US Shipment Only.
What a fashion statement this is. Not only will you stay warm, but you''ll look ultra hip. With this military/aviation inspired look, you''ll turn heads from all directions. This jacket provides great warmth, perfect for cold winter days. And it''s gorgeous on top of it. Flaunt it with confidence wherever you go. This jacket is a must-have. So, ladies grab one before they''re all gone.
Key Features of the Burton B By Burton Earhart Fleece Jacket:
440G Polyester/Nylon/Wool Fabric Bonded to Fleece
Logo Buttons
Aviation-Inspired Patches
All Gear by: Burton