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Even if you don't immediately recognize the words "prion" or "Kuru", the history has seeped into popular culture, like a horrifying fairy tale that just happens to be true. Once, there was a tribe in New Guinea that ate the dead. It wasn't the kind of fakey cannibalism you see in the movies, with hunters rushing out to spear people for sustenance. Instead, it was about respecting your elders. When a member of your family died, you ate them—you took a part of them into yourself. And that included the brain.
But over time, these people found themselves plagued with a terrible illness. Children and perfectly healthy adults, usually women, would suddenly begin to lose control of their limbs. They would jerk and shudder. Within weeks, they wouldn't be able to stand up at all. And then they died. Everybody who had those symptoms died.
Eventually, Western scientists would learn the awful truth. When the people from New Guinea ate their ancestors they were also eating a disease. It attacked their brains—riddling the tissue with holes. The New Guineans, the Fore people, called the disease kuru. In their language it meant "trembling" or "fear".
Today, we know a little bit more about the disease, kuru. We know it's not caused by a virus or a bacterium or a fungus. We know it's related to other brain-damaging diseases, including Creutzfeldt-Jakob disease, which turns healthy adults senile and kills them within a year of the onset of symptoms; scrapie, which affects sheep; and the dreaded bovine spongiform encephalopathy -- mad cow disease.
Tying all these diseases together is a scary little something called a prion. On August 16th, I attended a lecture by Jay Ingram, a Canadian journalist who has written a book about prion diseases, called Fatal Flaws. The lecture taught me a lot about prions, but it also taught me about some of the flaws inherent in trying to live-tweet a lecture as I'm listening to it. When the subject is so scary—and so confusing—even well-intentioned live tweets can go awry.


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Showing all 3 results
Espresso Viennese, 12oz
We use only specially processed coffee beans to take advantage of their naturally low acidity. The result is an espresso with complex flavor and an abundant crema which fills your palate.
Espresso Milano, 12oz
An ideal espresso for both traditional and super-automatic espresso machines; this Northern Italian styled espresso has delicious sweet undertones and superb crema.
Decaf Espresso, 12oz
Medium/Dark Roast. Smoky and bittersweet. Heavy-bodied.

subset: commoncrawl


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Feb 22 2018
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The world's biggest producer of extra virgin olive oil has warned that low harvests could mean major price hikes in the near future
Olive oil prices in the UK are currently the lowest they have ever been, but this is set to change as this year's Spanish olive harvest is significantly smaller.
Jeff Bayley, the UK representative for Hojiblanca Group, an Andalucian-based co-operative of more than 50,000 farmers, said, "With the harvest drawing to a close latest returns are showing that the Spanish olive crop is a fraction of previous years. It is forecast for 700,000 tonnes of olives in 2013 against 1.6 million tonnes last year, following a sustained period of draught. There will be a shortage of certain types of olive oil and this will definitely put upward pressure on prices.
"The current prices of olive oil are phenomenally low and would be unsustainable even if supplies were abundant. With a shortage on the way the current situation can't last."


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Grit in Classic Rose Gold
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"Grit" is a reminder to foster a resilient, purposeful and indomitable spirit.
• Designed as a homage to the friendship bracelets of our childhoods, Reminder Braids are braided bracelets featuring an engraved message on the front.• Comes with box, branded pouch, and message card. • Individually made with hypoallergenic, tarnish and corrosion resistant stainless steel, slight variations may be present that add to the uniqueness of each Reminder Braid. • Gold Reminder Braids are plated in 18K gold and rose gold Reminder Braids are plated in 18K rose gold with anti-tarnish coatings.
• Fully adjustable. Gently slide the toggle to adjust the braid's length.• Pendant measures 1.38 in. / 3.5 cm in length • Circumference: 10.8 in. / 27.5 cm
• Each Reminder Braid has been made with the utmost care. To prolong the life of your Reminder Braid we suggest storing your Reminder Braid in a cool, dry place, and separately to avoid scratching. For rose gold and gold Reminder Braids, we suggest removing them before swimming, bathing, or using abrasive chemicals to maintain their colour.


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Sonnets have been written in English for about 500 years, and though their popularity has risen and fallen during that time, almost from the beginning poets have utilized sonnets for everything from grand statements to private messages. Shane McCrae explores the history of the sonnet and considers its use by today's poets.
Presented as part of the Emerging Poets Fellowship public lecture series, with support from the Jerome Foundation.
National Book Award-winning poet Shane McCrae reads from his work.
Presented as part of the Emerging Poets Fellowship public lecture series, with support from the Jerome Foundation
L.A. Times Book Award-winner Carl Phillips discusses how pattern makes for meaning and muscularity in five poems. Author of over a dozen poetry books and two books of criticism, Phillips's newest
poetry collection is Wild is the Wind.
30 Poems: Close Readings
This spring, Poets House continues with a year-long exploration of 30 poems that have left an indelible mark on the history of poetry: six poets provide close readings of five enduring poems (6 x 5 = 30).
Born in a Nazi labor camp in Austria in 1943, Ryszard Krynicki went on to become one of post-war Poland's most significant poets, as well as an acclaimed editor, publisher, and translator. Krynicki joins his translators and fellow poets to read and discuss the release of his selected book of poems, Magnetic Point, and the first uncensored, English-language translation of Our Life Grows, first published in Paris in 1978.
Presented as part of the PEN World Voices festival.
Poet, essayist, and teacher Erica Hunt considers five poems and how they frame time: tense, tempo, slippage, archive, and prophecy. Author of several books of poetry, including Time Slips Right Before the Eyes, Local History, ARCADE and Piece Logic, she is also co-editor of Letters to the Future: Radical Writing by Black Women with Dawn Lundy Martin. She is the Parsons Family University Professor of Creative Writing at Long Island University, Brooklyn campus.
Finalist for the National Book Award and Lambda Award-winner Danez Smith discusses the life and work of legendary poet and activist Audre Lorde (1934–1992), whose radical poetics broke new ground in addressing racism, sexism, class inequity, and homophobia.
The author of four books and winner of the Hodder Fellowship, among other honors, poet and critic Cynthia Cruz discusses creative engagement with archives as a means of social resistance and aesthetic experimentation, offering examples from visual art, including experimental film; contemporary poetry; and her own practice.
The acclaimed annual anthology series Best American Poetry celebrates three decades of publication with readings of selections by several of its editors, who are among the most renowned poets in the country.
On the occasion of Poets House's 30th Anniversary, three award-winning poets, representing the rich diversity of contemporary American poetry, read from their work and discuss the role of poetry in our culture.
Admission free for registered Association of Writers & Writing Programs Conference (AWP) participants; for details, please visit the AWP website
Lambda Award-winning poet Rigoberto González considers five poems that explore the city. As the bittersweet symbol of order and chaos, progress and decay, community and overcrowding, the city is both beacon and demon—a landscape of possibility where dreams are born and where dreams transform or die. González examines a range of poetic representations of the city and civilization and how, over centuries, this manmade space continues to mirror human joy and anxiety. These poems help us understand the powers of the city—the greatest archive of memory, history and story.
© 2012 Poets House


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The Course
The marathon and half-marathon is limited to 300 runners.
The race is a scenic point-to-point course that starts in Tendoy, Idaho. Tendoy, for you history buffs, is the birthplace of Sacajawea, the Agaidika Shoshone woman, who with her infant child accompanied Lewis and Clark on their historic journey to the Pacific and back.
View from the race start in Tendoy, Idaho,
where children still learn in a one-room school house.
The course follows the Old Lemhi Road as it winds along the Lemhi River west onto Main Street and into Salmon.
After crossing the Salmon River at the end of Main Street, runners will turn left into Island Park and the finish line.
View from the curves.
Approximately 21 miles of the course is dirt or gravel and dirt surface. The last five miles are on pavement. There are three short stretches along the dirt road that are paved.
There are two short hills on the course, the first hill after mile 7 and the second hill after the half marathon point. Runners are rewarded with nice downhills after both climbs.
The remainder of the course is gently rolling, but generally downhill. This is a fast course. Your legs won't feel it, but your time will reflect it.
Because of the high proportion of dirt and gravel surfacing on this course, it is HIGHLY recommended that wheelchair racers not participate.
In the interest of runner safety, running buggies and pets are not allowed on the course.
The elevation at the start in Tendoy is 4881 feet and the elevation at the finish is 3931 feet.
Click here for a PDF of map to print:
Course Map - click for interactive site
Click here to view Salmon Area on Google maps
Deer, elk, coyotes and other animals
can be seen along the marathon route.
View from the turnaround on Bohannan Road
Average temperature at race start is about 45 degrees under a typically sunny sky. By noon, it is not unusual for the temperature to reach 70-80 degrees. Sunscreen is recommended.
Course Certification:
The Marathon course is USATF certified and qualifying results will be submitted to the Boston Marathon. The race is subject to the guidelines and restrictions associated with that endorsement.
The Marathon will be chipped timed.
Race Support:
There are 13 official aid stations and portable toilets along the course. The aid stations are stocked with first aid supplies, Gator-aid drink, water, fruit, Power Gel and Gu. Community volunteers man the aid stations and act as traffic monitors through main street.
All proceeds benefit the local non-profit Whitewater Therapeutic and Recreational Riding providing equine assisted activities and therapies in Lemhi County since 1994. Whitewater Therapeutic Riding coordinates the entire event.
Awards will be awarded at 12:30 p.m. at the finish line. Awards will be given to the overall man and woman finisher and the top three finishers in each age group.
|Age Groups: (M: Overall) (M: 12-19) (M: 20-29) (M: 30-39) (M: 40-49) (M: 50-59) (M: 60+) (F: Overall) (F: 12-19) (F: 20-29) (F: 30-39) (F: 40-49) (F: 50-59) (F: 60+)


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Photo: Stevesworldofphotos (Flickr)
Each week, Earth Eats shares a comprehensive list of links to food media outlets, including but not limited to film, books, photo blogs, websites and podcasts.
This week's link list returns to short film, bringing you artistic and highly informative video series, all of which highlight the importance of small-scale food production and fresh ingredients. Take a break from reading by watching these gorgeous videos and learning through the perspectives of those who know food best.
The Perennial Plate
Daniel Klein and Mirra Fine, the creative duo behind The Perennial Plate, present beautiful short videos about sustainable, socially responsible food and travel. Over one hundred episodes showcase perspectives from around the globe, and the artisans – from udon noodle masters in Japan to kombucha producers in America – take viewers back to the origins of good, clean food.
Food Curated
Storyteller Liza de Guia presents the people and ideas behind restaurants and food trucks, fisheries and farms. Each short video shows the food artisans' intimacy and love for fresh ingredients and made-from-scratch recipes.
Foodable TV
With video channels, recipes, blog posts, infographics and trending reports, Foodable has just about everything. Ten different shows are available for viewing and range in topic from restaurant dining, food marketing and gastronomy to bar scenes, recipes and food-related social media.
MAD is a non-profit founded in 2011; the title stems from the Danish word for food. It is a series of videos and lecture symposiums that aims to bring together farmers, purveyors, cooks and all those hoping to improve the restaurant trade.
Veria Living's Under the Sun
Host Nathan LeRoy travels the globe in search of locally-grown, organic foods, learning techniques of the trade and sampling fresh homemade meals straight from the farm. Through charming, highly informative and intimate interviews, viewers quickly learn that small-scale organic farming is at the heart of simple, healthy living.


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Though a lot of politicking happens election years, there's little legislating. Passing material legislation potentially annoys someone. Politicians know it and avoid it—preferring instead to turn hot button issues into fundraising wedge issues. (To a politician, campaign cash is more valuable than successfully passed legislation.) That "fiscal cliff" that has both sides of the aisle riled up? Don't expect anyone to do much about it until after the election.
So if stocks love gridlock, does that mean trouble in 2013 if Romney wins? Particularly since it's likely Republicans gain Senate seats and there's virtually no chance the House changes colors?
First, stock market direction is never decided by a single factor. US gridlock is a powerful factor, but just one of the myriad acting on the complex, adaptive system that is the global stock market.
Second, even if Romney wins and Republicans take the Senate, the outcome is still likely gridlock.
Plus, Romney's odds aren't overwhelming at the moment. Incumbents have historically proven very difficult to beat. And neither campaign is exactly killing it. Romney was caught on tape saying 47% of Americans pay no income taxes. A fact, but he should know better by now to not say things that are true (see: "The economy is doing fine"). On the flipside, President Obama is standing by his belief that spontaneous protesters typically carry rocket-propelled grenades. (Good thing the OWS kids didn't catch on to that trend.) So let's call September a draw so far.
But even if Romney bucks the odds and wins in November, a filibuster-proof Senate majority isn't in the cards for the Republicans.
Republicans must take 3 seats to pull to an even 50—Vice President Ryan (in this scenario) casts the tie breaker. That's within reach. Republicans have just 10 seats up for election. Five races (MS, TN, TX, UT and WY) aren't competitive. One race (AZ) is considered "leaning" Republican (according to the Cook Political Report). And four races (IN, ME, MA and NV) are toss-ups. Toss-up seats take money to defend, which is where the Democrats are in trouble. They have 23 seats up—a structural disadvantage. One of theirs, Ben Nelson's NE seat, is likely to go red. Six more are toss-ups (HI, MT, ND, VA, WI and CT), and four are "leaning Democrat" (FL, MI, NM and OH).
That's 10 vulnerable Dem seats to just 5 for the Republicans—which means the Republicans can spend less money protecting seats and more chipping away at the Dems. Can they get Nelson's seat plus 2 more? Three or four more if they lose a couple of their vulnerables? Probably. But 12 more for a filibuster-proof 60? Republicans couldn't lose a seat and must win all the vulnerable Dem seats plus 2 more uncompetitive races. That's a tall order.
Republicans may take the Senate, but Democrats can still block most anything they want. Which is, incidentally, how our founders intended it.
What's more, even under that unlikely scenario that Republicans get to 60, that doesn't necessarily mean a wave of sweeping legislation. Recall, the Democrats had the Presidency, the House and a filibuster-proof Senate majority for two years and still couldn't pass anything easily. The Affordable Care Act, for example, was laboriously debated, greatly watered down and passed only by a parliamentary parlor trick at the last minute. And then they lost the House and a swath of Senate seats. Republicans eager to not lose their jobs likely remember that well. (Incidentally, I don't believe black swans happen as frequently as many believe, but Dianne Feinstein losing her seat to a Republican would be a black swan if ever there was one.)
The good news for 2012 is we either re-elect a Democrat or newly elect a Republican—stocks have averaged 14.5% and 18.8% respectively in those scenarios. And a positive factor for 2013 is gridlock is virtually assured.
Markets Never Forget But People Do by Ken Fisher (CEO of Fisher Investments) and Lara Hoffmans is available now.
This constitutes the views, opinions and commentary of the author as of September 2012 and should not be regarded as personal investment advice. No assurances are made the author will continue to hold these views, which may change at any time without notice. No assurances are made regarding the accuracy of any forecast made. Past performance is no guarantee of future results. Investing in stock markets involves the risk of loss.


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ABC News photo
Jamie Leigh Jones, the former KBR worker allegedly raped by colleagues in Iraq, inspired a change in federal law this past week.
To join our Texas on the Potomac Facebook community, click here.
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To get breaking news updates from the Houston Chronicle via Twitter, click here.
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For links to some of the most popular and interesting stories published in Hearst Newspapers via Twitter, click here.
For Twitter updates on the outstanding Hearst investigative project, "Dead By Mistake," click here.
Every week, Texas on the Potomac presents your favorite postings of the previous week. Today, we offer an encore of the top ten postings for the week ending December 19.
1. Illegal immigrants apprehended in Arizona are being bused to Texas, where they are dropped off on the Mexican side of the Rio Grande. Read John MacCormack's report>>>
2. Congress reaches final agreement on a proposal that would bar KBR-style restrictions on lawsuits filed by alleged rape victims such as Jamie Leigh Jones. Read Jennifer Dlouhy's report>>>
3. House Democrats unveil a new comprehensive immigration plan. Republicans immediately dismiss it as a job killer. Read Gary Martin's report>>>
4. A Government Accountability Office report gives a big boost to a Houston-area defense contractor trying to overturn the awarding of an Army truck contract to a Wisconsin firm. Read Stewart Powell's report>>>
Listen to our latest Washington Chronicles podcast by clicking on logo above.
5. House Speaker Nancy Pelosi tells our DC bureau colleague Carolyn Lochhead that defeat of the Democrats' health-reform initiative would be "very, very bad for us." Read Carolyn's report>>>
6. Foiled by Senate Democrats, Texas Sen. John Cornyn lashes out at the health-care compromise produced Saturday by Senate Majority Leader Harry Reid. Read Rick Dunham's report>>>
7. Rep. Sheila Jackson Lee, D-Houston, unloaded on Connecticut Sen. Joe Lieberman after the maverick independent forced major concessions from Senate Democratic liberals. Read Stewart Powell's report>>>
8. A new poll shows that voters overwhelmingly support offshore drilling for oil and gas. Read Jennifer Dlouhy's report>>>
9. Latino voters are showing limiting patience for delays in immigration reform. A new poll shows that Hispanics give President Obama and congressional Democrats a political pass this year but will punish Democrats at the polls if no progress is made in 2010. Read Lynsi Burton's report>>>
10. Texas Sen. Kay Bailey Hutchison says it's "ridiculous" that Democrats are trying to ram a health-reform deal through the Senate before Christmas. Read Rick Dunham's report>>>


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Eco & Organic, Mom & Kids — Burt's Bees BABY
I was tickled pink to get my hands on the brand-new Burt's Bees Baby line, which is soft and cuddly and ridiculously cute! I've always loved Burt's Bees products for their philosophy of using nature's best beeswax and honey to make skincare and beauty products. Along the same vein, their baby and toddler clothing line is made from 100% organic cotton of the highest quality, so it's extremely soft and durable. Organic cotton is grown without pesticides, so when it's resting against your baby's fragile skin, there are no residues. I foresee many romps around the playground and dancing around to just about anything in these basics. There's a ton to look through on their new website, so I'll outline a couple of my favorites, perfect for fall weather!
1) Bee Essentials Striped Lap Shoulder Dress. I love that this is a onesie but has a pretty little dress attached to it, making it one of my favorite essentials. I know I'll be stocking up on these since my baby will be wanting to wear these every day, and it's quick to slip on. It's so comfortable that she'll be able to play and nap in it, and of course it's easy for diaper changes.
2) Knit Terry Hooded Robe. I actually squealed when I saw how cute and soft this robe is. The deliciously delicate terry lining cuddles baby's skin and keeps the cutie warm after a soothing bath. The pretty pastel colors on the outside are beautifully contrasted with the white terry inside. What a cute shower gift, or something to bring to a new mom! Fits 0-9 months, perfect for the petites.
3) Cozy Bee Sweater Set. This is so adorbs for winter, with the signature bee knit into the sweater. With a matching hat just putting it over the edge of cuteness, this will garner so many compliments. The organic cotton is so lofty, it actually gets softer after washing, if that's even possible. I'm picturing this with a little denim skirt and boots! The button detail on the shoulder is both sweet and functional.
4) Favorite Terry Play Dress. This might be the softest piece of them all- I want one in my size! The ragged finishes make it edgy (never too young to start!) and smart. The muffler pocket in front will keep those little hands tucked in and warm. Since it's a versatile grey, I can get creative and pair it with brightly colored tights and shoes to make it a statement piece!


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Research Abstracts Online
January 2009 - March 2010
Main TOC ....... College TOC 1 ...... College TOC 2 ....... Next Abstract
University of Minnesota Twin Cities
College of Biological Sciences
Medical School
Department of Biochemistry, Molecular Biology, and Biophysics
PI: David D. Thomas, Fellow
Molecular Dynamics of Muscle Proteins
The goal of this research is to understand the structural dynamics associated with force-generating proteins during muscle contraction and to elucidate the molecular mechanisms of catalysis and regulation of the Ca-ATPase (SERCA) that pumps calcium into the sarcoplasmic reticulum and thus relaxes the muscle. Structural and functional models, derived from structural information from x-ray crystallography and electron microscopy, are tested experimentally by an approach based on site-directed labeling and EPR and fluorescence spectroscopy. Specifically, structural models of conformational transitions in muscle proteins are tested and refined by results from the spectroscopic techniques with the aim to detect biologically relevant protein motions. No single method can provide needed information about changes in structure and interactions that occur under functional conditions. A multidisciplinary approach is needed that includes computational simulations that are necessary to connect models with experiment. This work is clearly dependent upon choosing appropriate labeling sites and accurately interpreting spectroscopic data. Molecular dynamics (MD) simulations of spin labeled proteins have enabled these researchers to accurately predict the shape of electron paramagnetic resonance (EPR) spectra, which means they can design more effective labeling sites for measuring distances and dynamics. Direct simulation of EPR spectra has expanded the ability to interpret ambiguous data. MD simulations have also allowed modeling of structural transitions that occur in response to events such as phosphorylation of muscle regulatory regions or in protein binding. From these MD simulations thermodynamical properties have been determined. The interpretation of spectroscopic data in these systems requires significant computational resources. This project includes ab initio quantum chemistry calculations and molecular dynamics simulations of spectroscopic probes and simulations on large protein complexes.
Group Members
Roman Agafonov, Graduate Student
Joseph Autry, Research Associate
Vincent Barnett, Faculty Collaborator
Sarah Blakely, Graduate Student
Matthew Devaney, Staff
Lennane Michel Espinoza-Fonseca, Research Associate
Alex Floresa, Undergraduate Student
Piyala Guhathakurta, Research Associate
Edmund Howard, Graduate Student
David J. E. Kast, Graduate Student
Daniel J. Kennedy, Supercomputing Institute Undergraduate Intern
Jennifer Klein, Graduate Student
Leanne Kolb, Graduate Student
Alexey Konovalov, Research Associate
Vicci Korman, Research Associate
Jennifer Levine, Graduate Student
Ji Li, Graduate Student
Dawn Lowe, Faculty Collaborator
John Matta, Research Associate
Ryan Mello, Graduate Student
Rebecca Moen, Graduate Student
Wendy Nelson, Research Associate
Yuriy Nesmelov, Faculty Collaborator
Beverly Ostrowski, Research Associate
Chin-Ju Park, Research Associater
Germana Paterlini, Certusoft, Inc., Minneapolis, Minnesota
Eric Perkins, Staff
Carl Palnaszek, Research Associate
Ewa Prochniewicz-Nakayama, Research Associate
Todd Rappe, Research Associate
Zachary Rhodes, Graduate Student
Seth Robia, Research Associate
Osha Roopnarine, Faculty Collaborator
Daniel Spakowicz, Staff
Jack T. Surek, Graduate Student
Bengt Svensson, Research Associate
Mohac Tekmen, Graduate Student
Yaroslav Tkachev, Graduate Student
Kurt Torgersen, Graduate Student
Yi Z. Wang, Supercomputing Institute Undergraduate Intern
Deb Winters, Graduate Student
Jamillah Zamoon, Graduate Student


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ARLINGTON — When Rangers GM Jon Daniels is asked about one of his most important acquisitions last winter, he begins by crediting others.
"Our scouts did a very good job, very thorough," he said.
Sometimes it's the smallest moves that end up making some of the most noise, and that's how his trade for Mike Napoli has turned out.
This postseason has become Napoli's personal stage. And it's not just about offense, either.
In Game 5 of the 2011 World Series on Monday night, it was his two-run, eighth-inning double that broke a tie game and lifted the Rangers to a 4-2 victory in front of 51,459 at Rangers Ballpark at Arlington.
And when Allen Craig attempted to steal second in the top of the ninth, Napoli threw him out, then celebrated by turning and yelling into his own dugout.
"I was just excited," he said.
No kidding. Plenty of people are excited for him, and a franchise that won one lousy playoff game in its first 38 seasons of existence is on the threshold of winning the World Series.
The Rangers lead the best-of-seven series 3-2 as it shifts back to St. Louis for Game 6 on Wednesday.
"We want to stay in the moment," Rangers manager Ron Washington said. "We want to play our game."
If the Rangers win it, it'll be because a bunch of young pitchers took gigantic steps forward, because Michael Young and Josh Hamilton and others had impact seasons and because Washington expertly made it all fit.
And it'll be because Napoli, who was shipped out of Anaheim after hitting .238 last season, had the best season of his career.
Almost no one raised an eyebrow when Daniels acquired him from the Blue Jays for reliever Frankie Francisco. If the Rangers finish this thing, that trade will be mentioned again and again as evidence that Daniels might be baseball's best general manager.
But he has made so many shrewd moves that any deal that makes the short list is a huge accomplishment.
Daniels began his pursuit of Napoli with a series of telephone calls to Angels GM Tony Reagins. Reagins was looking to move Napoli in part because Angels manager Mike Scioscia didn't like his defensive work.
And there was that .238 batting average. But Reagins didn't want to trade Napoli to a division rival and have him come back and haunt the Angels. Instead, he shipped him to the Blue Jays.
As soon as the Blue Jays acquired Napoli, Daniels made his move. It was a curious move for a team that had lost Cliff Lee in free agency and was thought to be shopping for pitching.
Besides that, it was unclear how Napoli fit in with the Rangers since they had Yorvit Torrealba established behind the plate, Mitch Moreland at first and Michael Young at designated hitter.
Among the many smart things Washington did this summer was rotate his players and keep them fresh. Napoli made 57 starts behind the plate, 27 at first base and 18 at designated hitter.
Napoli got 432 at-bats and made the most of them by hitting .320 with 30 home runs 75 RBIs. That production has carried over into a World Series in which he has two home runs and nine RBIs in just 13 at-bats.
Washington dropped him from seventh to eighth this week to split up his lefthanded hitters, David Murphy and Moreland. He explained the move, telling him it was best for the team.
Napoli delivered almost immediately, hitting a three-run homer to break open Game 4. And then on Monday, he stepped to the plate with the bases loaded in the bottom of the eighth inning.
He won this game by hitting a two-run double in the alley off Cardinals reliever Marc Rzepczynski. He then showed up in the postgame interview room wearing a camouflage shirt and revealing arms covered in tattoos.
"I'm glad I can help contribute," Napoli said. "Anybody in this lineup can win it. We all do it together."


text: DO YOU WANT TO CUT YOUR TRAVEL EXPENSES IN HALF?, we got THE TRAVEL AGENTS BEST KEPT SECRET!!! HOTELS ETC.MEMBERSHIP CARD. This card has been used by travel agents around the world for decades, but now it is available for the public in general .Now you can save 50% of your travel expenses, GUARANTEED!!! As a Hotel Etc. member you will receive a 50% discount at over 3,000 hotels around the world. these are only TOP OF THE LINE HOTELS. such as Marriott, Ramada, Hiltons, Wyndham, Sheraton, Best Western, Holiday Inn, and many others. You get this discount 365 days a year,.no blackout days. But this is not the only way you can save!!!, Hotel Etc. members receive up to 45% at your car-rental at ALAMO RENT-A-CAR, and NATIONAL RENT-A-CAR. And... Now for the first time to the public, you as a member will get a 50% discount at cruises , including Carnival Cruise Line, red boat, Holland America and many others top of the line cruises. For more information go to http://www.travelingforless.com/ then click the flashing icon . If after reading all the information you are not convinced call the reservation department of any Of the hotels on the directory and ask them if they take the HOTELS ETC. CARD AT A 50% DISCOUNT RATE. THEN YOU WILL BE CONVICED!!!! NOTE: WE ARE SENDING THIS MESSAGE TO PEOPLE WHO HAVE ASKED TO BE INFORMED OF THIS TYPES OF OFFERS ON THE PAST. IF YOU ARE NOT ONE OF THEM PLEASE LET US NOW AND WE WILL REMOVE YOU FROM OUR LIST INMEDIATLEY


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Staff at North Road Co-operative store in Retford took part in a sponsored cycle recently for East Midlands autism charity NORSACA.
The staff did sponsored 26.2 mile (marathon distance) bike ride. NORSACA is the largest specialist autism charity in the East Midlands, and offers a wide range of services designed to support people affected by autism.
The staff of 18 at the store are planning monthly fund-raising events with the intention of raising £1,000 for the charity.
Staff are still planning further monthly events such as a sponsored row in the store, raffle, car wash and a guess the number of balloons in the car challenge.
Amy Sims, from the Co-op is leading the store fund-raising team. She said "NORSACA does valuable work in our local community for families affected by autism. "
"All the staff in the store are all looking forward to getting involved and we hope our customers will help support us in raising funds for this great charity."
Melanie Howard, fund generation manager at NORSACA, added, "We're so pleased that the team at the Co-op have chosen us to support."
"Their efforts will not only help raise much needed funds but will also help raise awareness of NORSACA and the work we do supporting local people affected by autism."


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Lush purple walls... found here.
Click here to buy this gilded beauty.
Okay so this one's actually in Mumbai... but I still
sense a Moroccan influence. Found here.
Some inspiration from a real Moroccan
hotel. Via Apartment Therapy.
Have something to add? Questions? Comments? I encourage creative conversation here at Design Fixation!


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Rooftop Gardens in Los Angeles?
Rooftop Gardens are a trend I have been seeing all around the world in my travels including Paris, Madrid, Croatia, and now even at home in Los Angeles!
Earlier this year, Farmscape Gardens, a fellow urban garden startup in Los Angeles, installed an edible garden at the prestigous Jonathan Club in Downtown Los Angeles.
"Using a system of raised bed planters, the 200-square-foot custom organic garden will sprout the following tasty greens during the winter growing season: snap peas, snow peas, broccolini, Swiss chard, spinach, arugula, romaine lettuce, buttercrunch lettuce, red and yellow beets, baby carrots and a large variety of herbs"- says Laist.org
It is super exciting to see LA join the ranks of cities around the world embracing the concept of rooftop gardens for food cultivation in urban areas!


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Forget that study you read last week.
A new one from North Carolina State University says kids of working moms have a 200 percent increased chance of having overnight hospitalizations, asthma episodes, injuries or poisonings. Read more here.
SAH moms, 1; working moms, 0.
What is the real purpose of these studies? As far as I can see, to create arguments and hard feelings between mothers who have made opposite choices. Is it really going to change what people do? I'm sure most working mothers wish they could be with their kids. But they need to work. I, for one, can't quit my job but will now worry about overnight hospitalizations, asthma episodes (even though neither of my daughters has asthma), injury and accidental poisoining.
For the record, a study in August of Last year said kids of working mothers do not suffer any cognitive setbacks due to their mother's working. At least we have that.


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Some helpful tips on storing water...try and avoid using the bathtub if possible!
We thought we were prepared, but we weren't organized, so we weren't really prepared. This was a good trial run for next month's "The Great California Shake Out"! Be prepared!
Tailgate Recipe - Whole Wheat Lavash Bread is what's baking at our house!
Tailgating...in the Family Home Storage Center parking lot with long-term food storage ingredients prepared and ready to taste...my idea of a party!


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|Main page
- "Motobug" redirects here. For other uses, see Moto Bug (disambiguation).
The very first Badnik that Sonic ever encountered, this metal beetle returns to try and take down Sonic one last time. Watch out - he will turn around to chase Sonic if he misses.
— Profile, Sonic the Hedgehog 4: Episode I website
The Moto Bug (モトラ Motora?) is a recurring enemy in Sonic the Hedgehog series. It is a mass-produced, ladybug-like Badnik model created by Dr. Eggman.
Moto Bugs are usually slow-paced robots that move around, which makes them very basic enemies. Moto Bug is known for being the first enemy that Sonic has encountered in his first appearance and thus being the first enemy encountered in the entire series.
The Moto Bug resembles more or less a robotic version of a real-life ladybug. Its body armor is red and its face is painted dark blue. Its source of locomotion is reliant on the simple wheel mechanism located in its undercarriage. A small engine on the rear of the Badnik propels its wheel across the ground. Small pincers located below its head are its only source of defense. In certain games, its torso is decorated with black circles.
Sonic the Hedgehog 4: Episode I features a more detailed appearance of Moto Bug, Sonic Colors makes Moto Bugs more closely resemble a real-life ladybug, and Sonic Lost World simply refines the Moto Bug's original appearance.
In Sonic Forces, the Moto Bugs received a more militaristic design. In addition to their backs having become white-gray (although their spot markings remain), they have a smal blue exhaust pipe on each side of their rear and a small face. They also have a blue rim that goes around the back of their necks, and a black face with red eyes. They also wear what appears to be a visor with a red lens and antenas, and their main wheel is held in place by white discs with blue rims.
Game appearances
Sonic the Hedgehog (1991)
The first appearance of the Moto Bug is in the original 16-bit version of Sonic the Hedgehog. These Badniks only move back and forth in the zone, and will attempt to chase the player if they see them... however, it moves very slowly. Moto Bugs are relatively harmless and can only hurt you if you run directly into them. The player can easily destroy Moto Bugs with Spin Jumping or running them over with a Spin Attack.
Moto Bug appears only at Green Hill Zone in both 16-bit and 8-bit versions. In the 8-bit version, these Badniks can only be found at first act of the zone and are shown to be incredibly small but act same way like in 16-bit counterpart. Moto Bugs in the 8-bit version don't have an animal friend inside of them; this then goes on to be a tradition in Game Gear and Master System titles.
Sonic Drift 2
Moto Bugs make a brief appearance in Sonic Drift 2, where they are called by their Japanese name, Motora.[2] In this game, this Badnik tries to come to the racers' way at Hill Top track. In this game, Moto Bug is really small like they were in the 8-bit version of Sonic the Hedgehog.
Sonic the Hedgehog 4
The Moto Bug returns in Sonic the Hedgehog 4: Episode I and Sonic the Hedgehog 4: Episode Metal where its name is spelled Motobug. Much like the first game, the Motobug poses no real threat in its return appearance unless it is run into. Motobugs can only found in Splash Hill Zone and Metal Episode Act 4. They function more or less identical to their first appearance.
Sonic Colors
Moto Bugs make another appearance in Wii version of Sonic Colors, as these Badniks have been enhanced with extreme speed capabilities, rivaling Sonic himself. They can be found in Starlight Carnival, Asteroid Coaster and Terminal Velocity, during the Quick Step sections.
However, Sonic can still take them out pretty easily by Quick Stepping into them. The Moto Bug comes in two sizes in Sonic Colors, and if Sonic destroys a large Moto Bug, all the smaller ones are destroyed with it. From this game onward, Moto Bug was given more of a ladybug look.
Sonic Generations
The Moto Bug also returns in Sonic Generations; it only appears at both versions of Green Hill, the remake of the zone with same name from the original Sonic the Hedgehog. The game also features a gigantic version of the Moto Bug in one Challenge Act. It can't be destroyed - only stunned - along with a gigantic variation of a Buzz Bomber. However, they can be used to bounce Sonic up high into the air. In this game, Moto Bugs actually put up a fight, as some Moto Bugs will rev up and charge at the Sonics at a decent speed if they spot them.
Sonic Lost World
Moto Bugs made appearance in both Wii U and Nintendo 3DS versions of Sonic Lost World, where they are the most frequently seen enemies in the game, as they are seen at Windy Hill, Desert Ruins, Silent Forest, Frozen Factory and Tropical Coast. During the game, it turns out that Badniks, Moto Bugs included, got hijacked by the Deadly Six.
As sporting a simpler appearance like the earliest games of the series, these Badniks now move mostly in groups and some groups of Moto Bugs have certain patterns as well. These enemies seem easy to defeat, once again defeated by simply jumping on them. In one cutscene, some Moto Bugs are seen to be powered with three animal friends instead of the standard one from earlier appearances.
Sonic Runners
In Sonic Runners, Moto Bugs are one the most common enemies in the speed type characters' stages. In this game, their attack patterns varies, either remaining stationary or moving back and forth, and are placed either separately or in groups.
Moto Bugs in Sonic Runners come in three types. In addiction to the regular Moto Bugs, there are golden ones which grant 300 more points when defeated, and black ones called Super Moto Bugs which only Color Powers and Power Type characters can defeat. All variations contain Animals inside them.
Mario & Sonic at the Rio 2016 Olympic Games
In the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, Moto Bugs appear as items in the Duel Beach Volleyball event. Here, they can move under the net and charge towards its opponent, decreasing 15 duel points for each hit. Players can jump over it to avoid its attack.
Sonic Mania
In Sonic Mania, the Moto Bugs reappeared as enemies. In terms of design, they look exactly how they did in the original Sonic the Hedgehog. In this game, they only appear in Green Hill Zone. It terms of attack pattern, they behave just like in their debut by driving along long areas of the ground. They are similarly easily destroyed by any attack. Also, a Moto Bug named "Jimmy" was utilized as a steed by the Heavy Rider in the game.
Sonic Forces: Speed Battle
In Sonic Forces: Speed Battle, Moto Bug serves as a Projectile Item that can only be obtained at random from Item Boxes.
Sonic Forces
In, Sonic Forces, Moto Bugs sport a modernized, militaristic redesign. The player encounters them in Lost Valley, Ghost Town, Luminous Forest, Green Hill, Aqua Road, Red Gate Bridge and Eggman's Facility.
The Moto Bugs are most commonly encountered in Classic Sonic stages. They are also found in a few 2.5D sections in the other stages. In gameplay, the Moto Bugs will drive idly around until they spot the playable character. When they do, they will stop and rev up before charging at the playable character. If they should miss, they will turn around and try again. Other than that, they are still as easily destroyed as back in their debut game.
On the water slides in Aqua Road and Eggman's Facility, deactivated Moto Bugs with their design from Sonic Lost World appear as drifting obstacles. If the playable character collides with them, they will pushed to the side, putting them as risk of falling off the water slides. However, the collision with also destroy these Moto Bugs. Occasionally, a golden Moto Bug will also appear. These Moto Bugs require three hits to be destroyed, and when they are, they will release a prize, like a Super Ring or a Red Star Ring. Sometimes, this will also cause the next golden Moto Bug to spawn.
During the Metal Sonic and Infinite boss fights, the boss will gather Moto Bugs (who sport their designs from both Sonic Lost World and Sonic Forces) to protect themselves when the player gets close. These Moto Bugs can be knocked away with consecutive Homing Attacks/Wire Attacks or the Wispon.
Powers and abilities
The Moto Bug is often considered the weakest Badnik created by Dr. Eggman. It simply coasts along the ground in an attempt to hurt enemies with its pincers. Merely jumping on top of it will destroy it. In Sonic the Hedgehog 4, its arms look more scythe-like and it tries to chase Sonic, but apart from that, it still trundles around as usual.
Moto Bugs become a bigger threat in Sonic Colors, as they are able to move at speeds rivaling that of Sonic himself, and can only be attacked by throwing them off balance with a Quick Step into its side.
Sonic Generations brings back the Moto Bug, sporting the same design as Sonic Colors. This iteration of the Moto Bug will remain stationary until Sonic approaches, at which point they peel-out their wheel (in order to "charge" its speed) to quickly ram into Sonic. This "charge time" is so lengthy, however, that it is rendered useless when subjected to a Boost, a Homing Attack or a Spin Dash.
In their appearance in Sonic Lost World, Moto Bugs will putter around without cause until Sonic comes within proximity. At this point, the Moto Bug will gain a determined expression and home into Sonic at a slow speed. A simple Homing Attack, Spin Dash, or Flying Kick is enough to dispatch the Badnik and free the animal friend inside it.
- New Motora
- Snail (Scrapped enemy from Sonic the Hedgehog 2)
- Stego
- Anton
- Tamabboh
- Boing-o-Bot
- Lady Bug Boss
- Unnamed, Boing-o-Bot-like Badnik of Great Turquoise Zone
- Unnamed Badnik of Sunset Park Zone
- Tentou
- Akatento
- Aotento
In other media
Sonic the Hedgehog Story Comic
Moto Bug appears briefly in Sonic the Hedgehog Story Comic manga. At the beginning of Sonic the Hedgehog Story Comic Volume 3 story Sonic Rampage!!, Moto Bug and Burrobot were sent by Dr. Eggman to beat down Sonic, but despite the their fierce nature, they were easily defeated.
Sonic the Comic
In the Sonic the Comic series published by Fleetway Editions, the Moto Bugs are a part of Dr. Robotnik's Badnik army. Depending on the artist, the Moto Bug's design has been altered slightly various times. They are among the first generation of Badniks Robotnik produced and have threatened the people of Mobius since the earliest days of Robotnik's reign of terror.
Archie Comics
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Moto Bugs, here spelled "Motobugs", were among the first generation of badniks produced by Dr. Robotnik, though they were eventually rendered obsolete by more advanced robots and got decommissioned. Those Motobugs that survived were left behind in various outposts until Mammoth Mogul instated them as workers in his casino.
Following the events of Worlds Collide, the Motobugs' history became nearly identical to that of their game counterparts.
Sonic X (comics)
In the Sonic X comic series published by Archie Comics, a single Moto Bug managed to strike Sonic in a virtual reality version of the Green Hill. However, Sonic retaliated and released the Pocky inside of it.[3]
Sonic Boom
In the Sonic Boom televisions series, the Moto Bugs, spelled as "Motobugs", are a mass-produced robot model created by Dr. Eggman. They serve both as Eggman's sentries and foot soldiers which the doctor uses for his frequent attacks on Team Sonic and Seaside Island. However, they are not very powerful and are easily destroyed in intense combat.
The toy company Tomy has released Moto Bug action figurine during the release of Sonic & Knuckles as it also includes a series of 21 Sonic figurines and these figurines came in packs of four under the Sonic & Knuckles label and were also released individually under a Sonic the Hedgehog label.
For the 20th anniversary of Sonic the Hedgehog, Jazwares decided to make figures of the characters and enemies from the series. A Classic Sonic was released and included a little Moto Bug figurine.
- In several of its designs, the Moto Bug carries blades similar to the ones carried by the Slicer Badnik, except they are permanently attached to the Moto Bug chassis.
- In an unused character model of Sonic Colors, the Moto Bug is shown with a pair of tube-shaped weapons on its back that are seemingly meant to be used as weapons. However, this version of the Moto Bug never appeared in the game.[4]
- It is interesting to note that in Sonic the Comic #32's story No More Mr. Nice Bug, Moto Bugs actually appear to be dark blue colored Buzz Bombers.
- Moto Bug appears in Sonic and the Black Knight in winning fan art.
- The top speed of Moto Bugs has been changed regularly during the series as the Badnik has appears more and more times. In its appearances in Green Hill Zone and Splash Hill Zone, these Badniks have been remarkably slow, but later in Sonic Colors, Moto Bugs have shown to have enough speed to reach even Sonic himself. Because of the setting, Moto Bugs returned to its slow pattern in Green Hill of Sonic Generations, though they speed up when attacking Sonic.
- The Roaders in the Mega Man series bear a similar concept and purpose to that of the Motobug badniks.
- On the English Sonic the Hedgehog 4: Episode I website, their name is spelled "Motobug".
- ↑ Sonic The Hedgehog 4. Sega. Archived from the original on 30 May 2013. Retrieved on 26 January 2015.
- ↑ 2.0 2.1 Sonic Drift 2 (Sega Game Gear) North American instruction manual pg. 18.
- ↑ Sonic X #10, "No Thanks for the Memories! Part One"
- ↑ https://tcrf.net/Sonic_Colors_%28Wii%29


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Catching Fire Clip: They'll Kill Us...by Hilton Hater at . Comments
Prepare yourself, Hunger Games fans. Lionsgate has released the first actual clip from Catching Fire.
In the sneak peek, we see Gale (Liam Hemsworth) do his best to motivate a frightened Katniss (Jennifer Lawrence), as she fears what will happen if the two best friends don't escape as soon as possible.
"We have to go Gale before they kill us," Katniss pleads. "They will kill us."
But Gale is unfazed, determined to make a rebellious leader out of Katniss yet. Check out the footage now:
This blockbuster opens on November 22 returns Hemsworth, Lawrence and Josh Hutcherson as the movie's three main players. Elizabeth Banks, Sam Claflin, Jena Malone, Alan Ritchson, Woody Harrelson and many more.
Here is a link to the official Catching Fire trailer.


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The Tennessee Titans selected quarterback Jake Locker with the eighth pick in the 2011 NFL Draft on Thursday night.
Locker flirted with declaring for the draft last year but decided to return for his senior year at the University of Washington. The 6-foot-3, 234-pounder threw for 2,265 yards, 17 touchdowns and nine interceptions with a 55.4 completion percentage in 2010.
Locker is the first quarterback the Titans have drafted since the franchise picked Vince Young third in the 2006 draft.
Great pick! Welcome to Nashville, Jake Locker!
Can't blame this bone-headed pick on Fisher... Looks like sabotage from within!
TITAN1, if this is such a great pick, will you change your regular season prediction to 11-5 or 12-4?


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About us
We are happy to introduce you iMEGA Tour and Travel Company as a beginning of our possible future collaboration.
iMEGA Tour and Travel Company was founded in Yerevan in 2005 and during the 8 years of painstaking activities and detailed researches we have managed to become a solid and trusted participant of Armenian tourism and real estate services market.
Let us handle your travel deals to Armenia, Artsakh, Javakhk, Western Armenia and Cilicia. We will take care of your trip starting from your arrival to departure.
At your stay in Armenia you can choose to live in high-class rental apartments in the center of Yerevan or book a hotel from our rich selection of hotels in Yerevan, regions or in Artsakh.
If you have decided to organize your forthcoming family event (wedding, baptism, birthday party) in Armenia then let our experienced staff do all the necessary arrangements.
If you are thinking of investing in Armenia, starting a business or buying a piece of land or an apartment, then the professional advice of our specialists will be surely to the effect.
The outgoing sector of our activities offers unforgettable trips to any country of the world. Here you can always find special offers to travel to Egypt, Dubai, Bulgaria, Israel, Thailand and other countries.
Please browse further and contact iMEGA Tour and Travel's head office or our representatives in your country for your upcoming trip.
Welcome to Armenia,


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One storey house inside a secured Subdivision in Friendship for rent.
Rent/Month: P 25,000
Lot area: 480sq.m
Floor area: 300sq.m
3 Bedrooms
1 Maids room
3 Toilet and bath
1 Pantry storage
With laundry area
With Spacious yard and a Nipa Hut
For More Info And Site Tripping Contact:
House For Less Real Estate Services
Joyce Bangayon
You Can Also Visit Our Office @ Unit C Henson Bldg. Friendship
Hiway, Brgy. Anunas, Angeles City Pampanga
Angeles City National High School, Plaridel Bumsukha Church, Angeles City Public Market, Humphrey Center Ministries, Sta. Teresita Parish Church
Get the freshest property listings, latest news, and top real estate tips delivered straight to your inbox!


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I read an article recently that mentioned the problem with a budget is that it doesn't give someone the incentive to save money.
It's not really supposed to. A budget is a tool. It doesn't make you save money.
A diet plan doesn't lose weight for you.
A home management notebook doesn't clean your house.
An alarm clock doesn't make you get out of bed.
All of these things are helpful, but they are simply tools, and you still need to find your own motivation to make any changes.
Sara at On Simplicity recently said,
Breaking a bad habit isn't about doing what's "right." It's also not about paying absolution. It's about finding something you simply want more, and weighing that cost whenever you're tempted.
When you want to make changes, the motivation has to be big enough that the long-term reward is greater than short-term satisfaction. That's why bad habits are so hard to break, because we love instant gratification, and we usually don't see the consequences until later.
So what is it that you really want? (Or what do you want to avoid?)
- If I want to drink more water, then a water bottle might help, but my vanity's desire for pretty skin will motivate me to use it.
- If I want a clean house, my desire for peaceful surroundings will make me clean up more than a posted schedule will.
- If I want to save money, then I need to think about my reasons why, because a budget won't do the work for me.
Overcome a big goal simply by getting started. Things often seem too hard at the beginning, but if you get started, you gain momentum. Just take that first step.
Keep your motivation reminder close by, whether it's on a post-it note, or a photo, or an inspiring quotation.


text: > > The reason I'm curious is that we are once again having > > problems with occasional 15-20 second "lockups" of the > > machines when they start swapping. [...] > > Me too. The same happens on i386 and Sparc. Pretty annoying. :-( You guys may want to go back and read Sean Doran's message sent to port-sparc on August 10 under the subject "System slowdown during paging", where he suggests tweaking the MAXSLP define in /sys/arch/xxx/include/vmparam.h. - Havard


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9 Responsive WooCommerce Themes – only $29!Categories Web Design, Wordpress
Building an online store is fairly easy these days. Getting and keeping customers, however, is an entirely different story. That's why you need a custom website theme. One that's professional, high-quality, and built specifically with eCommerce in mind.
That's exactly what the WooCommerce Themes from Tokokoo offer. And with this Mighty Deal, you get not 1, but 9 high-quality WooCommerce Themes for $29 instead of $441!
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- Responsive Themes
It doesn't matter where your customers are viewing your site from, whether it's a desktop computer, a smartphone or a tablet, they'll be able to open and use your online store thanks to the responsive layout in your theme.
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Your WooCommerce themes are SEO ready, meaning you can work with them to increase your exposure in search engines, improve your rankings, and bring in more users!
- Easy Theme Panels
With various theme panels, you can run your online store simply and efficiently. Easily customize your theme and manage your online store, all from one simple theme panel.
- Custom Widgets
Improve your shopping experience by integrating any number of specific custom-built ecommerce widgets like Testimonials, Ads Spot, Post or Products, and more.
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All WooCommerce themes are professionally created so they'll not only attract new customers, but impress them enough to stick around!
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A great theme for an online music store that lets you upload music files to preview songs or a full album. Also, automatically generates Top 10 charts from your products. More info
This kids apparel theme beautifully shows off all sorts of clothing with big image sliders, as well as a latest, random, and even featured products. More info
Dapur Kue
This delicious-looking cooking theme offers a large image slider to show off your sweet products, as well as some products pages, blog, Facebook integration, and various sale-related widgets.
More info
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With a simple yet attractive design, this apparel theme has great blog integration and detailed product pages that include size, colors, description, and recent reviews. More info
A full-on apparel theme, you'll entice customers with the featured slider, as well as a product category menu. More info
A fun T-shirt theme, detailed product pages, Facebook page integration, and a responsive layout make this one a must-see to show off your Tees! More info
Perfect for sites promoting apps, this theme includes automatic featured products sliders, shopping pages that are sortable by alphabet, most recent, and price, as well as an interactive cart icon by each product's photo. More info
This is Tokokoo's latest WooCommerce Theme, featuring exciting new features such as a 6 column widget for the footer, dynamic product list layout that displays the products in either single or double column width as well as many more features. More info
"Highly recommended wordpress ecommerce themes. Their themes is very easy for you to build an online store, with beautiful and elegant design." – Eko Setiawan, Editor, www.dynamicwp.net
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- All themes are licensed under the GNU general public license and may be used for both personal and commercial purposes.


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Cuddington heart-throb Adam Rickitt bared his soul – and his six pack – on the new series of ITV2's The Big Reunion 2.
The former Coronation Street actor who had a brief pop career in the late 1990s, is one of a number of celebrities taking part in the nostalgic TV show which reunites the popstars of yesteryear for a comeback tour.
Rickitt, who is teaming up with former teen chart pin-ups Kavana, Gareth Gates, Blazin' Squad's Kenzie and Dane Bowers as they form brand new all-male supergroup 5th Story, spoke candidly on the show about his personal struggles, including his battle with bulimia.
He revealed that every day for two years he made himself sick, to 'force' himself to fit into what his father wanted him to be.
"I'd forced myself, from this really young age, to try and be something I wasn't – to please my dad," he admitted. "For two years, I made myself sick from between one time a day to up to 15, 20 times a day – to the point that I'd be throwing up blood.
"But I didn't care, because it was just a way of not having to think for a day."
The 35-year-old, who grew up in the Northwich area, first appeared on TV screens as Coronation Street's Nick Tilsley in the late 90s and enjoyed some high-profile storylines before leaving the soap in 1999 to launch a pop career.
Since then, he has appeared on The Games and shown an interest in politics, as well as spending time on Australian soap Shortland Street .


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Print, web, apps, social media and more: On more channels than ever news need to be placed in the spotlight and combined cleverly. This only works with a modern and efficient publishing system that needs to be very clear, easy to learn and used logically.
red.web unites exactly these demands – with its print pack on the one hand, and its digital pack on the other. The web based technology of the software guarantees the full range of functions at any time and any place. All modules of the red.web product family are highly adaptable and improved in a constant dialogue with the customers. A perfect teamwork of the single components is as natural for us as the integration of foreign systems. All Channel Publishing by red.web: We develop future!


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Forget MW3 And BF3, RAGE Might Be The Best Of 2011
The best shooter, that is.
While both Battlefield 3 and Call of Duty: Modern Warfare 3 are great, and we definitely love Killzone 3 and Resistance 3, we have to admit that in all fairness, RAGE may be the front-runner for Best Shooter of 2011. Played it yet?
Some critics didn't like the story, while others called it repetitive, neither of which I necessarily agree with. Well, the story really wasn't a high point but due to the structure of that game, which absolutely was not linear and cinematic in style like KZ3 or R3, we didn't really need a compelling narrative. It was all about the gameplay and atmosphere and in our eyes, it totally succeeded on almost every possible level. There's a little too much emphasis on vehicles and driving but besides that, the adventure is an absolute blast.
And for those of you going, "eh, it doesn't really deliver anything new," you have to be careful with that accusation because it can be applied to many of your favorite games. Uncharted 3: Drake's Deception didn't really do anything "new," either, and many consider it to be the lead candidate for Game of the Year. In fact, as we haven't seen The Last Guardian yet and Heavy Rain was last year, we don't have a heck of a lot of innovation and originality this year. The best games are simply refinements and improvements on tried-and-true formulas.
Side note- Catherine is a noteworthy exception.
And you know, there's nothing wrong with making something better. It's sort of how any business thrives. In my view, RAGE is just fantastic, and it was what Borderlands should've been. It has that addictive quality that keeps you coming back for more (the RPG style of obtaining and completing quests in a relatively free environment is essential), and the gameplay really couldn't be much better. We also maintain, despite the naysayers that pick at the textures as if it's some deal-breaking mess, that RAGE is the best-looking game of 2011...with the exception of Uncharted 3, of course.
But it's close. There were plenty of great shooters this year. We're not saying RAGE is a definitive winner (note the word "might" in the headline); we just want it to get the attention and respect it so richly deserves.
Tags: rage, id software, killzone 3, best shooter
11/20/2011 9:37:20 PM Ben Dutka
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Sunday, November 20, 2011 @ 10:39:41 PM
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Sunday, November 20, 2011 @ 10:03:14 PM
Nas Is Like
Sunday, November 20, 2011 @ 10:26:34 PM
Monday, November 21, 2011 @ 3:27:55 PM
Sunday, November 20, 2011 @ 10:14:29 PM
Sunday, November 20, 2011 @ 10:33:03 PM
Ben Dutka PSXE [Administrator]
Sunday, November 20, 2011 @ 10:33:26 PM
Monday, November 21, 2011 @ 1:55:19 PM
Sunday, November 20, 2011 @ 10:21:38 PM
Sunday, November 20, 2011 @ 10:33:41 PM
Monday, November 21, 2011 @ 7:06:34 AM
Monday, November 21, 2011 @ 12:24:38 PM
I'm in.
I've made it all the way down to the morgue so far, but haven't actually gotten inside it yet.
I had to quit at that point cause I was so damned exhausted, that I was starting to see everything in triplicate by then.
I did it on stealthy, but I still managed to get myself killed 2 times(on one of them, I had the timing wrong of one of the detectives patrolling the hallway, so as I turned the corner to sneak past him him, I wound up surprised to be smack dab in his face....so 1 dead me)
Last edited by BikerSaint on 11/21/2011 12:37:20 PM
Monday, November 21, 2011 @ 1:25:19 PM
Unless I am horribly mistaken I found another entrance to the Police station, one that made the distance to the goal much shorter and I could easily just exit through there too. At least that's how I remember it. At first I tried the most obvious way but at some point or another all hell broke loose. Then I did it some other way and found that way to be a lot easier.
Last edited by Beamboom on 11/21/2011 1:26:59 PM
Sunday, November 20, 2011 @ 10:32:38 PM
What I've heard of Rage is that it's less of a shooter and more of an RPG lite, much like the mentioned Borderlands, and even Fallout 3, and even ME/ME2, albeit, less so. I've heard the ending was a let down (though I kinda experienced that with KZ3 and particularly with R3 as it was the end of a 5 year story arch), but the other shooters including even Crysis 2, had stories interesting enough to want to play through further.
Sunday, November 20, 2011 @ 10:34:32 PM
Monday, November 21, 2011 @ 1:12:54 AM
Sunday, November 20, 2011 @ 10:48:57 PM
Anyways, but I haunt heard much about RAGE except here about how good it is. A lot of what I'm hearing is that it starts great and slowly gets bad. Thats not what I want in a game.
Ben, you saying that Borderlands should have been what RAGE is makes me interested because Borderlands Is one of my favorites. But I think I'd have a hard time agreeing with you based on what I've heard about RAGE. But that's not even important until I play it. Maybe I'll ask for it for Christmas but then again maybe not. I do however want to play it at some point. Maybe after I get Skyrim this week.
Last edited by bigrailer19 on 11/20/2011 10:49:44 PM
Monday, November 21, 2011 @ 12:22:41 AM
Monday, November 21, 2011 @ 12:59:48 AM
Monday, November 21, 2011 @ 7:17:45 AM
Still I completely understand what Ben is saying cause the similarities are *so* apparent. I also understand the references to Fallout that so many reviewers mention.
Also please note, I am a sucker for a good story. Always has been. I don't even *care* that much about the graphics if the story and atmosphere is good enough.
It's just that Rage is on a completely different *planet* when it comes to the graphics. To talk about story with a game like this, who is *all* about the utterly impressive gameplay and environment, well it just is to completely misunderstand the game. It is like complaining about the lack of character creation in Heavy Rain.
I gotta say: You need to play Rage. You just have to SEE it. Really, if you lived in my neighbourhood I'd run over to you right now with my copy.
Deleted User
Sunday, November 20, 2011 @ 10:50:13 PM
The only flaws are that the loading times, even after giving up nearly 8 GB 0f space, are still lengthy. Also, while it's easy to find locations, it is sometimes confusing to find where you're supposed to go inside the towns.
Ben Dutka PSXE [Administrator]
Sunday, November 20, 2011 @ 10:56:37 PM
Monday, November 21, 2011 @ 7:20:39 AM
Last edited by Beamboom on 11/21/2011 7:21:47 AM
Ben Dutka PSXE [Administrator]
Sunday, November 20, 2011 @ 11:11:01 PM
Sunday, November 20, 2011 @ 11:14:28 PM
On second thought Jawknee I may have asked you about the graphics and not the story or gameplay. I don't remember, maybe you recall?
Sunday, November 20, 2011 @ 11:23:23 PM
Railer, the graphics are good and the gameplay is fun, it just left me wondering what happened to the rest of it. It's as of they made the graphics and gameplay the best they possibly could then just through together a weak story because they had too tie it all together somehow.
Last edited by Jawknee on 11/20/2011 11:25:27 PM
Ben Dutka PSXE [Administrator]
Monday, November 21, 2011 @ 12:24:12 AM
It isn't quite THAT extreme, but RAGE just isn't story-driven. You can't knock a game for something it never even tried to do. It had a story, certainly, and it could've been better, but I can't imagine anyone playing it for the sake of the narrative.
Monday, November 21, 2011 @ 1:07:24 AM
I'm just not sold on it yet. I like a good story for sure, and I guess games like BF3, MW3 and KZ3 have good enough stories to keep my mind in the game. If RAGE has that on top of great gameplay and graphics then it's probably a buy for me. But again that'll be after Skyrim.
Last edited by bigrailer19 on 11/21/2011 1:08:31 AM
Monday, November 21, 2011 @ 1:55:21 AM
Monday, November 21, 2011 @ 4:44:35 AM
To me, it just plays like a really good looking tech demo. As if to say 'hi, we id games, and this is what we are capable of doing' It just never felt like they cared about its storyline
Monday, November 21, 2011 @ 8:14:41 AM
Heck, imo, even Demon's/Dark Souls suffered a bit for being almost too threadbare despite being a couple of the most atmospheric games of this generation. And truth be told, the only misgivings I had about R3 and KZ3 was that stories were weaker than previous entries.
IMO, if a game isn't a racer, a sports game, a puzzler, or a music game, it's gonna require story, and a good one at that.
Sunday, November 20, 2011 @ 11:57:13 PM
I didnt mind that the story was total crap, until the game ended when it seemed like it was actually getting into it. Won't even mention the last fight.
Honestly, gameplay wise if you are talking the complete package, Both BF3 and MW3 are way ahead of this game
It looks good graphically, but what an excessive amount of texture pop in it has.
I think what a lot of gamers, myself included, came away thinking from it was '......wait a minute, whats with the credits rolling? oh thats it?'
If you have the option to rent this, Thats probably ur best bet with this game. the extra sewer missions for buying it new? not really all that game breaking since there are only a couple of missions it brings
Last edited by aaronisbla on 11/20/2011 11:59:37 PM
Monday, November 21, 2011 @ 6:14:52 AM
I was out of town this weekend, and brought with me my copy of Rage since there was a ps3 where we went and I just had to show that game to them.
When we started playing, I did notice the textures very often go from low, to mid, to finally the high resolution. It could happen on anything, the background, your car, the immediate surroundings, especially when entering a new map somewhere.
I was like,
- "wtf? It wasn't like this back home? Or is it just me noticing better since I am demonstrating it to others?"
Then when I got back home again last night I started the game at my place again, and sure enough: The popins were all gone! I really paid attention and a couple of times I *imagined* there was a small popin of some mountainside in the far background, but that was it.
The game ran silk smooth just like I remembered it, and looked absolutely *stunning* (I got a better TV too so that made it look even better, but that's irrelevant here).
But the moral of this story must be: On a disk heavy game like this, your experience with the game depends heavily on your disk drive.
The drive had been replaced on both ps3 I've tried the game on, but while on my system I got a fairly new disk from a good brand, the other ps3 had a older, and I suspect quite cheap disk installed.
That is the *only* difference between our machines, so that just has to be it.
It might be the disk speed, or the owner had written and deleted a lot of files on the disk so it got fragmented and the game might have had to save the files across the entire disk.
I believe this to be an important experience to notice as it to some degree must be of relevance to *every* hard-disk based game out there. One player may experience more lag than another, and they both may be right.
Last edited by Beamboom on 11/21/2011 6:35:57 AM
Monday, November 21, 2011 @ 1:28:47 AM
Monday, November 21, 2011 @ 1:52:38 AM
come on!
so much screen tearing, really low texture resolution, extremely washed out, really low AA, so much pop in im starting to believe my PC has magically turned into a 40 year old phone!
that deserves best looking game of the year!?
crysis 2 looked a thousand times better then RAGE!
think this looks good, go grab the witcher 2 it will make you think you have entered a new millennium.
the witcher 2 did exactly what crysis 2 and RAGE should of done.
it blew everyone out of the park!
id has always released games and has shown what games would look like in years to come.
theres heaps of games out last year, let alone this year that look better then RAGE!
same goes for crysis 2.
best shooter, but definitely not best game.
IF it had looked like a propper id game, IE does what every id game does, give you a glimpse of the future then maybe id say best of the year.
its not though.
thats what disappointed me about RAGE, i still remember picking up doom 3 and just staring at the scenery it was so beautiful!
hell, the f*cking HD mods for doom 3 look better then RAGE!
how does that work?
how can a game released in 2004 and modded in 2011 look better then a game, on a brand new engine?
a id tech 4 game looks better then a id tech 5 game.
what the?
Monday, November 21, 2011 @ 6:59:20 AM
Monday, November 21, 2011 @ 7:28:53 AM
Monday, November 21, 2011 @ 7:38:47 AM
Monday, November 21, 2011 @ 9:03:24 AM
dont need to any more either,id released a patch that lets you choose how many page textures you want.
there not unlocking properly though, with the lowest page texture and highest i get the exact same performance and the game looks exactly the same.
theres a bug in the megatexture tech, john said its driver related shortly after the game came out.
even if you do have the hardware to unlock the 18K pages, even if you do select them, you will still get the standard textures due to a bug not letting them unlock properly.
its not just the texture resolution though, the lighting is really inconsistent, the whole world looks so washed out.
thats my pet gripe with almost every game this gen, everything just looks so washed out!
no matter what i do with my TV settings, it still looks like a painting painted with .1% paint and 99.9% water, just looks crap!
even playing around with the command prompts, adjusting FOV, texture pages, did not really help much.
nice to see the dev console actually available in a PC game for a change, most developers lock it out!
i really hope mods come quick and fast for this, its a prime candidate for mod support.
seeing what the community has done with crysis 2, i mean the DX11 patch crytek released looked awesome, but the updated textures and patches the community brought out made cryteks look like childs play!
shame, skyrim has been out 10 days and it has a million mods for it already!
RAGE has been out for over a month, and nothing really.
oh well, hopefully id will release the source code soon like they did doom 3, then that should help ignite the fire.
what, one can dream cant he?
its so depressing seeing a 2004 game make a 2011 game look like a 1990 game!
Last edited by ___________ on 11/21/2011 9:07:40 AM
Monday, November 21, 2011 @ 11:20:02 AM
Monday, November 21, 2011 @ 11:40:46 AM
Monday, November 21, 2011 @ 11:43:19 AM
The only thing that might make a difference is if one HDD ran at 5400rpms and the other at 7200rpms. Thing is the PS3 was built for a 5400rpm HDD so in the end I'm not sure it would really make a difference.
Last edited by Jawknee on 11/21/2011 11:47:11 AM
Monday, November 21, 2011 @ 11:54:29 AM
Have you ever defragged a hard drive on a PC and experienced the difference? It can make a *huge* difference. And one thing is the rpm, another thing is the time the heads need to seek the disk surface (get in position). And the size of the disk matter too - especially with the fat fileformat. There *is* a difference also between disks with the same rpm. Just like most other mechanical things, there are good and bad quality also amongst hard drives.
And I know what I saw: On one of the ps3 there was a good amount of texture popups. On the other it's close to non existent. The difference was so obviously apparent that there's no way I could have been mistaken there.
Last edited by Beamboom on 11/21/2011 12:00:29 PM
Monday, November 21, 2011 @ 12:32:52 PM
Last edited by Jawknee on 11/21/2011 12:34:38 PM
Monday, November 21, 2011 @ 1:07:11 PM
The problem can not be how the data is handled once it's read off the disk. There you are right, the hardware is 100% equal so how could that be. The whole point is up until it's read. I can't explain it in more detail than that, but I highly suspect the issue here to be more related to defragmentation/full disk than actual native read speed.
Start the game on your ps3 and keep an eye on the hard drive light on the ps3. It lights up the very second you move and stays on continuously while you move. Stop and stand still, and the drive light will wind down and stop too after a short while. Then touch any analogue stick, and it's right back on. This game read files *continuously* when you do something.
I mean, why would I lie about this? What on earth would there be to gain for me from that? I know what I saw here, and this might be of value to be aware of also with other games.
Last edited by Beamboom on 11/21/2011 1:12:22 PM
Monday, November 21, 2011 @ 1:50:42 PM
Monday, November 21, 2011 @ 2:22:36 PM
But if that was the case, then why did I notice the pop-ups on the other machine? it's not different areas either, cause I'd only just started on the missions, so I did the exact same on the other machine (started all over, since new install). On the other machine it was really bad, even. I would not be surprised if it turned out to be worse than what you guys experienced, cause it really was not to be ignored.
But I started Rage again just now on my ps3 here at home and I swear by my mothers grave it's *not* anywhere the same.
Last edited by Beamboom on 11/21/2011 2:30:43 PM
Monday, November 21, 2011 @ 4:25:41 AM
As for Rage, I have yet to play it, but I don't see what It has to offer that Fallout 3 and Borderlands havent already given... apart from better graphics and animation. These open world wasteland games have become stale the last year or so, I doubt I'll be picking up Rage due to that.
As for MW3 and BF3 once again, not much that really does it for me that I havent seen before. If Uncharted 3 has not much to offer gameplay wise, I don't mind, because the control scheme was so fluent from the first game 4 years ago. As long as the narrative causes for a good set of tension and story you can count me in... when I can afford it :P
Monday, November 21, 2011 @ 4:49:54 AM
Monday, November 21, 2011 @ 11:09:17 AM
Monday, November 21, 2011 @ 11:21:34 AM
Monday, November 21, 2011 @ 4:52:27 AM
Monday, November 21, 2011 @ 5:30:50 AM
Monday, November 21, 2011 @ 5:44:35 AM
I got the game last week and while I had read all the reviews, including Ben where he called the visuals in this game "insane" I were *not* prepared for this. You just have to see it for yourself. Words can really not describe it.
The sky looks photo realistic! No, seriously! It looks like the sky is photoshopped into the rest of the picture. It looks so real it looks almost misplaced in the picture, if you know what I mean. Like a shopped picture.
And forget "detailed textures", the NPCs you talk to physically change facial expressions while talking, expressing everything they say with the appropriate facial expression. They smile, look angry, surprised, sleazy, suspicious... This gives every npc an identity on their own on an *entirely* new level. Every single *finger* on their hands are animated individually, for crying out loud!
This is graphic and animation quality on a level that I have not seen in a game ever before. Ever! This goes way, way beyond just good modelling, nice bitmapping and hi-res textures. This is something completely *new*!
Facial and body animations on this level is something we rarely see even in pre-rendered cut-scenes - and here you get it rendered live ingame as part of the experience while you walk around on a large map! You *have* to see it to believe it!
... And that is the problem this game face: Every reviewer out there tried to tell you this and still, you just will not believe it.
Just like me.
Last edited by Beamboom on 11/21/2011 5:57:36 AM
Monday, November 21, 2011 @ 7:01:57 AM
Monday, November 21, 2011 @ 7:42:16 AM
I can not understand how anyone can *not* be impressed by this game.
Earlier you had to either choose an utterly linear, tight quarter game with glittering graphics and long cutscenes where all the expressive stuff took place, or a more open, "real" game (in my opinion) but with lesser graphics. That's been the rule of thumb up until Rage!
Fair enough, the story could have been more than what's offered. Alright, alright. In that sense this is a very traditional shooter. But I don't think it is fair to let that overshadow the incredible work that is on display in this game.
Up until now I've said that Crysis 2 has been the most underrated game of the year.
But seeing the comments on this page here now I suspect I will have to hand that price to Rage instead!
Last edited by Beamboom on 11/21/2011 7:52:29 AM
Monday, November 21, 2011 @ 8:27:23 AM
I agree Crysis 2 is a very underrated game. Especially on the PS3.
Monday, November 21, 2011 @ 8:36:55 AM
And it's so true, Crysis (both of them, actually) just became better and better. But then again Crysis 2 is my personal "shooter of the year" for this year so far.
Right now I am perhaps a bit blinded by the incredible visuals of Rage. I have just never seen anything like it in a game as "open" as this!
I am totally amazed.
Last edited by Beamboom on 11/21/2011 8:38:06 AM
Monday, November 21, 2011 @ 11:10:01 AM
Becauses it's over hyped and I think you're reaching for reasons to claim its so good because you tend to favor multiplats over exclusives.
As Aaron said, "Its not really even as open world as one would think like infamous or red dead redemption. there are some roads, sure. But all they do is connect you to dungeon like areas. Its basically a corridor shooter with an overworld drive-able map in between each area."
With this in mind, it's not that impressive.
Last edited by Jawknee on 11/21/2011 11:13:47 AM
Ben Dutka PSXE [Administrator]
Monday, November 21, 2011 @ 11:47:03 AM
Skyrim would be about a 5, I guess. There's a story somewhere but most people aren't gathering their enjoyment from the story, and they don't really care, either.
And in the realm of shooters, well, everything sucks. The Killzone 3 story, while it was the centerpiece, was hardly anything special. MW3 wasn't very good at all. Battlefield 3 was okay. We play games for different reasons. If your only focus is storyline, and that tops your priority list, stop bashing games where it's NOT the priority.
Just stick to what you like and stop acting high and mighty because a game doesn't have the narrative of Heavy Rain.
Last edited by Ben Dutka PSXE on 11/21/2011 11:47:43 AM
Monday, November 21, 2011 @ 11:49:21 AM
No, I was totally blown away by it. I never expected it to be this good.
It's not an open world game like those completely open games you mention, no of course not. But it is miles, miles more open with much larger maps and less linear than any other game I can think of with a comparable level of graphics.
Call me easily impressed, but this is my honest opinion.
Last edited by Beamboom on 11/21/2011 11:50:57 AM
Tuesday, November 22, 2011 @ 1:53:17 AM
Monday, November 21, 2011 @ 11:11:39 AM
Monday, November 21, 2011 @ 6:15:30 PM
I should clarify that when I stated sub-eight'ish, more concisely I meant like mid-eights. It's a well put together game without many faults, if any noteworthy ones.
Though, I can't say the game's racing stuff is all that great. Maybe I haven't played enough, and I have played quite a bit of the racing, but it struck me as plain and relatively unremarkable. maybe it's the motorstorm and wipeout fan in me, but rage's racing stuff strikes me as a somewhat vanilla attempt from Id. Maybe the racing gets better and more interesting later on, but for a game that places a large emphasis on racing, i definitely wouldn't want to spend more time with it if it's race component was boxed and sold as a stand alone experience. I sort of wish they just scrapped the racing stuff and fleshed out more of all the other stuff they were doing. I do like the survival characteristic about the game, like preserving ammo and stuff etc. It's gorgeous, too. technically and artistically.
Tuesday, November 22, 2011 @ 11:35:23 AM
Monday, November 21, 2011 @ 3:28:38 PM
Monday, November 21, 2011 @ 5:10:31 PM
Tuesday, November 22, 2011 @ 5:13:31 AM
Tuesday, November 22, 2011 @ 7:04:20 AM
I was trying to do the same with Uncharted 3, the game looks so sharp whatever you try to do.
Best graphics to date with G.O.W 3 a close 2nd.
Tuesday, November 29, 2011 @ 9:00:54 PM
Rage was good but the ending sucked, and I felt a little underwhelmed at times with the shooting. Can't really explain it, but it didn't feel good to me at times. Crysis 2 was good and fun, but its story was pretty generic and the multiplayer was kinda bleh to me. Killzone 3 was fun as hell, but the story was Michael Bay-fare, and its ending was the most abrupt I've seen in years (until Rage came along that is).
I just feel like Resistance 3 has the story and gameplay edge over all of these shooters. Yeah, its graphics weren't as good as all these other shooters I've mentioned (even though they were definitely still great), but I felt like I was taken on a journey that wasn't blatantly teasing a sequel at the end. It felt complete and excellent from start to finish, and that's exactly what I wanted from it. That's also more than I got from these other shooters, no matter how fun they were.
Last edited by Lairfan on 11/29/2011 9:02:28 PM
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text:
Swiss Co. Seeks to Settle U.S. Suits
Published 7:00 pm, Wednesday, March 13, 2002
Swiss medical technology company Sulzer Medica AG said Thursday that it has submitted a final $1 billion proposal to settle thousands of U.S. lawsuits filed by people who received faulty hip and knee replacements.
A statement released by Sulzer Medica said that all parties involved have signed the final wording, but that any of them still reserve the right to "opt out" between April 12 and May 14.
The proposal is based on an agreement reached in last month U.S. District Court in Cleveland. It replaces an earlier $783 million settlement proposed by Sulzer Orthopedics Inc., the Austin, Texas-based subsidiary of Sulzer Medica.
"The final proposal is a milestone, but only on May 14 will we be able to say whether or not it will come through," Sulzer Medica spokeswoman Beatrice Tschanz said.
A federal court in Ohio is scheduled to have a final hearing on the fairness of the proposal on May 6.
Tschanz said the company is confident that more than 90 percent of the patients will choose to take the settlement, but added there is still a risk of further lawsuits.
She said she expects an U.S. court to extend an injunction barring individual lawsuits against Sulzer Medica, which runs out March 15.
The company has said Sulzer Orthopedics might have had to file for bankruptcy if the settlement fails.
The company was forced to recall thousands of artificial joints in December 2000 after it was disclosed that a manufacturing change had contaminated some with an oily residue that prevented the new joint from bonding with patients' bones.
Around 3,400 patients fitted with artificial hips and knee baseplates had to be operated on again. The number may rise to as many as 4,000.


text:
Welcome to the new Crafty Games forums! - same great content, new forum smell. New Members: You must post 5 replies to existing threads before you can create new threads.
So, just Wolverine then?I'll catch up with you at the seminar, and will post venue in this thread when known.