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Sorry, I gotta run. Need to call EnCon and see if I can get an officer to come tend to a couple of woodpeckers.
More info: Charles Wiff's article: http://www.spotlightnews.com/news/view_news.php?news_id=1261675718
Sorry, I gotta run. Need to call EnCon and see if I can get an officer to come tend to a couple of woodpeckers.
More info: Charles Wiff's article: http://www.spotlightnews.com/news/view_news.php?news_id=1261675718
If there were an award for the biggest waste of time in 2009, this noise ordinance would be a strong contender.
Mr. Dunn:
We'll see how this works. I got a dog violation when my dog barked at the stranger pacing back ad forth across the street from my house. Of course my view is that my dog was just doing her job but I got the violatin anyway.
By the way Encon won't be able to help with a woodpecker – you have to contact the feds – APHIS – they are based out of Castleton.
Weird Vibrations has a pretty great "Year in Noise Control" list:
I don't think Bethlehem made the list 🙂
My house is up for sale in Glenville. I had never even considered Bethlehem, but I am now. I am such a huge fan of a municiplality doing something to protect the general quality of life of it's residents. Our law enforcement officers will waste a whole shift sitting in their cars, making phone calls, writing an occassional ticket for someone going 5mph over the speed limit. it would be wonderful to see them doing something that would actually effect the day to day lives of the citizens of the town.
JRC, if you got a violation for your dog barking, WAKE UP! Your ARE A BAD DOG OWNER!!! Some people just should not own dogs, your dog was obviously annoying someone. Your defense is that it was barking at someone walking on the street???!!! So people don't have a right to walk down the street in front of your house?!!?? I have an idea, spend less time walking, feeding, and talking to the dumb animal. Maybe if you were a more considerate human being, you would have an easier time making human freinds. Then you wouldnt need to keep a animal captive just so you have a friend under lock and key.
Wow. From some of the comments here (and, of course, on Jeanie's entry), I get the feeling that there were some eyes peeled for midnight yesterday, so that people could let go of that nasty, cloying Christmas spirit.
I dunno, I lived next to some aggressive neighbors in the heart of Delmar (before they were convicted of serial auto insurance fraud) and they would terrorize the neighborhood with ATV's in the yard, and followed with middle of the (2-3am) night activity that forced us to move from this beautiful home.
Each call to the police (the same folks that have ticketed me for doing "the safer" maneuver that conflicted with the "most legal" maneuver) stated clearly that the screaming machines and dirt dust / oily chaos was unrestricted by the town. "There is nothing we can do".
I suppose that where the noise law is overstated there will be action to adjust the law. I don't like extra laws, but those were ridiculous / painful years for us.
BL – a particularly naive comment on your part in assuming that all of us celebrate Christmas to begin with – just because the town is called "Bethlehem" does not mean that we all celebrate the birth of Jesus…
Besides, the Christmas spirit should account for goodwill such as helping the underprivileged. It shouldn't be used as an excuse to overlook the ignorant or idiotic.
Dear Michael from #4: Aren't you a grumpy little human….. lol
Ken, I think the trick with the neighbors to bother them as they bother you. For example, if there dog is barking at 1100 pm. Hide your phone number by pressing *67 and dial them up, and go woof woof woof in the phone. Keep doing this until the pleasent little inconsiderate humans get the message. If they don't drive your car over to there house when they are resting and lay on the horn till they say something or call the police. Turnabout is fair play you know. Yes I think the way to take care of an inconsiderate neighbor is to be a bigger pain in the _ _ _ then they are at the times it bothers them most. Most learn some have to be directed. Make it fun for you not them. lol I'm a great neighbor ehhh…..
I just read the Spotlight article on this. So does anyone know how the police are going to tell if the noise if over 65dB? Are the police going to carry meters that we'll have to pay an arm and a leg for? How are you supposed to know if your lawnmower is over 65dB without getting a ticket? If you machine is over 65dB what then? My Kubota tractor cost plenty and I have no plans to replace it if it exceeds the noise level. I wonder how carefully this new "unnecessary government demand" will place on the residents.
Now what if people work all night and sleep during the day, Does the noise law defend there rights to or is that just to bad for that homeowner? Wow lots to learn about this topic, I guess. In any event I will not be trading in my tractor anytime soon so I hope it doesn't violate the "l a w" or I'll be racking up lots and lots of unpaid tickets.
Thank you for seeing the situation I described for what it was – a stranger pacing back in forth across the street and staring at my house as opposed to someone simply walking past. I didn't really want to describe the whole situation but the first time he was there was when my parents were watching my kids and my mother and the kids were playing ball with our dog in our backyard and yes she was barking and having a good time when they noticed this guy who only lived around the corner walking back and forth trying to get a good look at the house and the backyard. My mother got scared and took the kids and dog inside. It happened again later on and the ACO after giving me a violation told me who they guy was and I filed a complaint against him. The guy actually wrote me an apology note where he indicated that he knew when I was home based on my truck in the driveway – that info went into my complaint as well – sounds like my dog did her job protecting our family and she was rewarded.
What people like Michael don't realize is that a noise ordinance is not designed to prosecute anyone who speaks above a whisper. I spoke with then Supervisor Cunningham about my dog barking and the subsequent violation and he indicated to me that the spirit of the law was to prevent dogs barking at 3am or consistently when people were home with their families etc.. and not at 3pm when it didn't really bother anyone nor is it designed to prevent anyone from having a catch with your dog. People like Michael epitomize the phrase "good fences make good neighbors"
Thanks again Freddie for your support.
#10 – mea culpa. I should have said "Holiday Spirit" I suppose, but that would have totally killed my pithy comment since it was hinged to a specific date (the advent of Dec 26). Now my balloon is deflated. Thanks for that.
I'm actually a little saddened that you don't celebrate Christmas, if only because I would be glad for you and your great wealth, when your lump of coal had eventually become a diamond.
Another unenforcible ordinance. Who determines what is loud and how will we measure 65 decibles? I doubt I would make any noise when the police arrive so it would not be measurable. There has to be more pressing problems in Bethlehem.
So much for the residents of Bethlehem being neighborly. Rather than live and let live, or speaking to your neighbor about your gripe there is a law that people can use against eachother. Dogs will bark – that's what they do (and no, I'm not even a dog owner, never have been), lawnmowers make noise, kids being happy make noise, babies cry – sometimes so loud that the neighbors hear it – they just do no matter what good parents do, wind chimes are pretty to many of us (again none on my property at this time), people enjoy hosting celebrations in their yards – complete with music and laughing. What a shame that the important people of our ocmmunity have spent all this time finding a way for people to punish eachother rather than work it out themselves – a skill we should be teaching our kids, along with not making the papers for drinking and driving – like happened AGAIN today. Mr. Messina, as one of your first acts in office soon maybe you should rescind this law and get more involved with kids and their parents and schools to keep everyone safe. Priorities?? So, frustrated and sad in Bethlehem
Bethlehem Rez – unfortunately, Mr. Messina won't be rescinding this law as I believe he was on the committee that proposed this ordinance and voted in favor of this law as a town board member.
Speaking of Mr. Messina, has he been offered an opportunity to start and/or post on this website? After Friday, he will be in charge of our fair municipality and I imagine will want to stand on his soap box.
In my experience, dog owners can be extremely oblivious to the noise that their dogs are making and bothering everyone living near them. It's totally ridiculous to think that a stranger was pacing up and down in front of someone's house and that's the reason for a ticket. What? Did the cop walk past the stranger and issue the ticket? Did no one think to go outside and ask the person why they were pacing up and down in front of the house? For how long did this pacing in front of the house go on? Must have been hours, in order for a ticket to have been issued. A dog that barks once or twice or even 5 minutes, no one would notice. It's incessant barking for hours on end that bothers everyone. Somehow, the dog owners don't seem to hear it.
To #23, yes I know Mr. Messina was on the committee that developed the law, chaired it actually. That's why I invited him to realize how unnecessary all that work was and to be reasonable and rescind it. To #24, I know that the law does not prohibit us from communicating with our neighbors but this law is a tool for people to bypass that courtesy and just attempt to get people in trouble for living their lives. This blog included someone who sleeps during the day. Apparently we, the residents of Bethlehem are only concerned with the majority of people who sleep during the night. We all live on different schedules, appreciate and scorn different noises in our environment and deal with the inconvenient in different ways. I am sad for the people who felt the need to approach the Town in the first place to entertain this ridiculousness. I am also annoyed with the few folks in this town who ignored the reasonable requests of their neighbors and continued to produce unreasonable noise. These people are just spiteful and have now caused the majority to suffer for their behavior. I am particularly frightened for JRC whose dog was protecting him. This dog was doing his job and the intruder should get the message or be the one who the law addresses. It is not OK to atalk your neighbor. I agree with Mr. Dunn that this law will be called into play when people simply don't like eachother and feel they can use this to complain. That's really all I have left to say on this subject. Can we overturn this in any way? Put it on the ballot in November 2010?
When I initially returned home my mother did not know who the man was and so I couldn't report anything but I made a phone call anyway and was told by BPD that there is no crime walking on a sidewalk so there wasn't much I could do. It wasn't until the ACO came to the house and a ticket was issued that I found out who it was. I did in fact walk to the man's house with the ACO to tell him to mind his own business and if he has a problem to come and talk to me about it and not scare a 60 year old woman and my kids. Then I got the letter where he indicated he knew when I was home and when I wasn't and filed the complaint thinking enough is enough.
My dog is a very mild tempered black lab that rarely barks. My mother and the kids were not out for very long (less than an hour)and like I said they were playing catch with her which I think they are allowed to do – sorry for the sarcasm but this law can be perverted like Bethlehem resident said to the point where it effectiveness will be next to nothing. To this day I truly believe that this guy was stalking my house, my dog did her job and he fell back and used my dog barking to "get away" with it.
Merry Xmas Michael. Recommend you stay in Glenville.


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Nước mắm chấm (Vietnamese dipping sauce)2012-04-18
- Cuisine: Vietnamese
- Skill Level: Basic
- Add to favorites
- Servings : 4
- Prep Time : 10m
- Cook Time : 30m
- Ready In : 40m
… or Vietnamese dipping sauce. This sauce is ubiquitous to the Vietnamese kitchen and is present at every meal, along with table salad. Before learning to make other Vietnamese dishes, you should master this dip.
Note that this is a basic recipe and you'll probably want to adjust the sweetness, tartness or saltiness of the sauce to your own liking. Go crazy experimenting to find that perfect blend for your own palate!
You can substitute the distilled vinegar with anything sour. I always have distilled vinegar at home but you could use lemon juice, lime juice, rice vinegar, white wine vinegar, apple cider vinegar, etc., anything that takes your fancy. Use only half the amount and then taste to adjust the tartness.
Last but not least, to Kevin and Viet of the TranCanCook YouTube fame – there's no way you can call this sauce carrot sauce! That's just wrong!!! The carrot doesn't make the sauce, it's just there for aesthetic content!
This sauce pairs well with grilled lemongrass pork.
- 150mL water
- 3 tablespoons lemon juice
- 3 tablespoons sugar
- 4 tablespoons fish sauce
- 1 clove garlic, crushed (optional)
- 2 bird's eye chilies, chopped (optional)
- Julienne some carrots and add to the sauce to marinate
Step 1
Combine the first 4 ingredients in a mixing bowl ensuring that the sugar is dissolved Add the rest of the ingredients (except for the carrots) and mix well The sauce should sweet, tart, and salty at the same time. Adjust to taste
Step 2
Add the carrots into the sauce and marinate for at least 1 hour.
Step 3
Can keep in the fridge for up to one month.
Average Member Rating
(4 / 5)
1 people rated this recipe

subset: commoncrawl


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Mayor: Foodmaster closing could put strain on Melrose seniors
As Johnnie's Foodmaster prepares to shutter all its locations, Melrose will soon be out of options when it comes to affordable groceries, according to Mayor Rob Dolan.
That poses a problem for seniors, many of whom live on fixed incomes and can't drive, Dolan said. The city already had been looking into bolstering its senior transportation options when Foodmaster announced its plans to shut, Dolan said.
"When Johnnie's called and said they were thinking about closing, I said, 'Oh gosh, we've got to figure this out,'" Dolan said Thursday.
Dolan announced Tuesday that the city purchase a second van for senior citizens, which will make regular trips to at least one grocery store outside Melrose.
Whole Foods has announced it plans to convert the Foodmaster on Main Street into one of its grocery stores, but that will take about a year, Dolan said. And the store may not be affordable enough for many low-income shoppers, he said.
The van will be purchased with a $40,000 grant from the Adelaide Breed Bayrd Foundation and the city will kick in $20,000 to pay for a driver, Dolan said. The city has operated one van for about 37 hours per week since 2008, which takes seniors to doctors offices in Melrose.
The second van will provide seniors with regular transportation to at least one grocery store outside of Melrose, and may also provide transportation to some doctors offices in nearby communities, Dolan said. The details will to be determined by the city's Council on Aging, he said.
Dolan said he hopes he can strike a deal with Shaws, the city's only remaining supermarket once Foodmaster closes, that will make shopping more affordable for seniors.
"The goal is to keep this business in Melrose, but I think there is a moral obligation to help people living on food stamps to get them where they need to go," Dolan said.
Jarret Bencks can be reached at firstname.lastname@example.com. Follow him on Twitter @JarretBencks.


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The Anne Arundel County Board of Education will hold 18 health care workshops for employees during August and September to explain improvements in the employee benefits programs.
In addition, the second annual Employees Benefits Fair will be held from 9 a.m. to 3 p.m., Sept. 7 at Annapolis Senior High School. The fair will include health care, investment, union, charity, savings bonds and other voluntary deduction vendors.
The health care improvements, which become effective Oct. 1.
The Board is moving major medical health care benefits from State Mutual Life Assurance (administered locally through the Loomis Company) to Blue Cross/Blue Shield of Maryland -- Traditional Program. The new health care option, Blue Cross/Blue Shield -- Preferred Provider Network, and several other improvements will be explained at the workshops.


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Mom Confession: I'm Considering Leaving My Toddler Home Alone...
Poll Results
Question: Would you leave your toddler home alone asleep if it was only for a few minutes?
Other (please explain).
Total Votes: 243
Question: Would you leave your toddler home alone asleep if it was only for a few minutes?
Total Votes: 243
Mom Confession: I'm Considering Leaving My Toddler Home Alone...
Posted by Kim Conte in The Stir
It's time for a Mom Confession -- because, let's face it, we're real mothers and sometimes it doesn't work the way the parenting books say it should.
This Week's Confession:
My oldest daughter goes to school three blocks from our house. It literally takes me 5 or 6 minutes to drive her to school and drop her off. My dilemma is that my 3 year old is super grumpy for half the day when she's woken up early. And my oldest daughter's school schedule and my work schedule make it so that she can't take naps in the afternoons; so by dinner time she's exhausted.
Would you leave her asleep in her bed while you took the older one to school? My husband says yes, leave her. But I picture of horrible things like electrical fires or her waking up and being traumatized that she was left alone...
What do you think? Is it ever okay to leave a toddler home alone?
I don't think it's ever okay. So many things could go so wrong and then you would only have yourself to blame.
That's how I feel, too. I never even liked leaving them in the house alone so I could take the trash to the curb.
Quoting PEEK05:
I don't think it's ever okay. So many things could go so wrong and then you would only have yourself to blame.
I understand it's tempting...but I think it's a bad idea
It might only take a couple minutes to drop your dd off, but what if something happened that delayed you, a flat tire, a car accident, a medical emergency with your older dd? What if someone was waiting till you left to break in the back door and steal your tv?
Too many what ifs.
How much sleep is she missing? Can you put her to be earlier?
Call me crazy, but I hated to even leave my DS in the crib while bringing the baby monitor with me... to the driveway while my older DS got on the bus to go to school in the am! The DRIVEWAY! Well, you still had to go up the porch, then in and upstairs to the baby's room...
What if he climbed out of the crib for the first time and fell, banged his head? I could come up with a million what if's...
So, I did my best to get baby to nap around DS's bus schedule because leaving the baby in the house just wasn't an option in my book.


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Delonghi Espresso Maker Pump Driven Black and Silver
Delonghi Espresso Maker - Pump Driven Espresso / Cappuccino Maker - Black and Silver
This Delonghi Espresso Maker / Cappuccino Maker has the Patented Sempre Crèma Filter, used with two measures of ground coffee, enhances the brewing process to produce a perfect crèma. Distinguished by its caramel color, the crèma is the essence of authentic espresso. The E.S.E. (Easy Serving Espresso) Filter, used with pods or one measure of ground coffee, makes espresso preparation simple and convenient.
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|Delonghi Pump Driven Espresso Maker & Cappuccino Maker Black / Silver
|GTIIN / UPC Code
|Semi-Automatic Espresso Machines
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|Home or Commercial
|Black & Stainless, Black, Silver
|Manufacturer's Warranty
|1 Year Limited Manufacturer Warranty
|Drink type
|Cappuccino and Espresso
|Voltage (volts)
|Weight (in Lbs)
Customer Questions
Customer Reviews


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Westley: A few more steps and we'll be safe in the Fire Swamp!In fiction, swamps are often portrayed as godforsaken places that no man enters willingly. When they aren't infested with undead horrors, they hide tribes of hideous frog-, lizard-, or fish-men (or possibly fishlizardfrogmen) who slink from their half-sunken temples to grasp the unwary with their cold hands and drag them beneath the still black water. At the very least, they are the home of poisonous snakes and strange, incurable diseases. Often, there are ancient curses that cause travelers to become lost and wander the swamps forever. A Will-o'-the-Wisp (also called corpse candles) may lead the unwary into quickbogs to die. For extra horror, people who get lost in the swamp may themselves become one of the monsters infesting it. Swamps are also a popular home for witches, voodoo ladies, families of inbred cannibals, zombies, and other unsavoury types. There is an element of Truth in Television to this: swamps were long regarded as dangerous and unsanitary. They tend to attract a lot of insects, which can spread disease; the sodden terrain can make traversing them on foot difficult; many swamps are prone to heavy fog because of all the water, which can make it easy to get lost; and some swamps are also inhabited by dangerous animals, such as alligators and piranhas. More realistic depictions will have swamps as dangerous and unpleasant rather than outright evil. Expect lots of complaining about mud, leeches, and over-sized mosquitoes, and (in summer) the godawful humidity. In real-world folklore, swamps were often regarded as cursed, haunted or full of monsters. This is, of course, the basis for many fictional portrayals. That said, swamps, marshes and other wetlands are an important part of the ecosystem, providing a habitat or breeding ground for many different species. Some are actually quite nice places to go birdwatching or fishing. Swamps are natural water level monitoring devices because in rainy times they collect rainwater as a sponge and thus prevent floods. In dry times swamps are water reservoirs. In a Video Game setting, swamps will frequently be inhabited by zombies or carnivorous plants. Expect to find a lot of Grimy Water as a gameplay mechanic. Not to be confused with Bubblegloop Swamp, though the two may overlap. Compare Don't Go in the Woods.
Buttercup: We'll never survive!
Westley: Nonsense. You're only saying that because no one ever has.
Buttercup: We'll never survive!
Westley: Nonsense. You're only saying that because no one ever has.
open/close all folders
Anime and Manga
- Onigafuchi, in Higurashi: When They Cry, is believed to be the mouth of a dormant volcano, and the villagers believe that it could leak toxic gas at any moment. Big Bad Takano uses this as an excuse to cover the true reasons for the massacre of Hinamizawa.
- The Numa Numa no Mi/Swamp Swamp Fruit Logia-class Devil's Fruit eaten by Caribou allows the user to instantly create a swamp anywhere, and to absorb things into it. However, it's more the person creating the swamps are evil.
- In Episode 22 (and 23 probably) an opponent of Alice uses some sort of mind trick or illusion of this a bit in Pumpkin Scissors.
Comic Books
- Swamp Thing and Man-Thing were both "born" in swamps, as was their Golden Age inspiration, the Heap.
- Alan Moore's run on Swamp Thing averted this a bit, as while the swamp was mysterious and sometimes dangerous, evil tended to intrude upon the "clean earth" that was the titular character's place of power.
- Man-Thing isn't really evil either.
- DCU villain Solomon Grundy was created from a dead gangster that was tossed into a swamp.
Fan Works
- Played with in With Strings Attached with the Poison Swamp. The four and the Hunter have to cross Goblin Valley and enter the swamp in order to get to the next portgate. The journey is more nerve-wracking than the swamp, which is blessedly goblin-free, and the four are not at all worried about protecting themselves from the various denizens of the swamp. Too bad they didn't tell the Hunter this. After the Hunter slaughters half a pack of Poison Wolves, it's clear the only "evil" in the swamp is him. John even pegs the swamp as artificial, though he doesn't know why anyone would want a swamp there.
Films — Animated
- In the first Shrek movie, Lord Farquaad exiles all magical creatures to the swamp where the titular ogre already lives. Granted, they're not actually all that evil, but the principle is the same. On a similar principle Shrek lives in the swamp because he's an ogre, and wants to play on the perceptions to get more privacy.
- The Bayou in Disney's Princess And The Frog looks rather murky and is infested with nasty crocodiles. On the other hand, it also plays host to Louis, Ray (and his massive firefly family), and Mama Odie — all friendly. Not to mention, a number of sweet and romantic scenes take place in the Bayou (Tiana and Navine cooking for everyone, or dancing together; their wedding; and Ray appearing as a star in the sky next to Evangeline after his death). Plus, it hosts no less than four musical numbers, all positive in nature (three upbeat songs — including a rousing gospel number — and a lovely moonlit ballad).
- Devil's Bayou from The Rescuers. The presence of Madame Medusa doesn't make it any frendlier.
Films — Live-Action
- The Creature from the Black Lagoon lived in the swampy jungles of the Brazilian rainforest. The film was actually shot in Wakulla County, Florida... an area known for its mosquito-infested swampland.
- Labyrinth has the Bog of Eternal Stench, a wretched swamp that would make anyone unfortunate enough to fall in it stink forever.
- The swamp world of Dagobah in The Empire Strikes Back and Return of the Jedi certainly looks evil, there's at least one big, nasty swamp creature interested in eating you, and it contains a strange cave which holds an unusual presence of the Dark Side of the Force. On the other hand, it also is the home of Yoda.
- In The Adventures of Milo and Otis, Deadwood Swamp is a desolate, terrible place. Just see the name.
- While the actual swampland in Monty Python and the Holy Grail is never seen, the King of the Swamp Castle is suspiciously eager to get the hell out of there. So much that he's willing to marry his son to a hideous princess in order to get his hand on her huge... tracts of land, and to later try to adopt her by killing both his son and her father. It is kind of played with. The King tried building the castle atop the swamp just to show his friends that he could make a castle strong enough. It sank into the swamp. He built a second one. It sank into the swamp. Then he built a third one. That one burnt down, fell over and sank into the swamp. The he built a fourth one. That one stayed up. Unsurprisingly, he is kinda proud on the fourth castle's toughness, although it's entirely possible that the only reason the fourth castle didn't sink into the swamp is because it's sitting on top of the sunken ruins of the previous three.
- The monsters of Attack of the Giant Leeches dwell in the swamps of Florida.
- AJ Annila's Sauna is mostly set in a nameless village in the middle of a large swamp. It's not a nice place.
- Some of the movie versions of the below mentioned The Hound of the Baskervilles take the already present horror of the Grimpen Mire and turn it Up to 11. The 2002 version starts with it as a careless policeman chasing after Selden the Serial Killer is engulfed by it on screen; in the end Holmes barely escapes dying there thanks to Watson's Big Damn Heroes, while Stapleton aka the Big Bad is shot in the head by Watson as he's being swallowed.
- The Lord of the Rings:
- The Dead Marshes feature the usual treacherous footing, constant fog, and corpse candles. There were also horrible, pallid faces floating just beneath the water's surface. Looking at the faces too closely would cause you to become entranced and fall into the water.
- There was also the insect-infested Midgewater Marshes in Fellowship of the Ring.
"What do they live on when they can't get hobbit?"
- In Rowan of Rin, one of the challenges Rowan's party faces is a swamp. It's covered in fog, every step needs to be probed with a pole lest you fall into the sludge and drown, and the images and voices of their loved ones appear to lure the heroes from the safe path.
- The Princess Bride has the Fire Swamp. The three primary dangers of the swamp are random spouts of fire (easily avoided by identifying a popping noise right before one erupts), the lightning sand (though once you've fallen into that one, it's easy to look out for), and the ROUSes (Rodents of Unusual Size. I don't think they exist...)
- The Swamps of Sadness in The Neverending Story, in which Atreyu's horse Artax dies of despair.
- The Belgariad
- The swamps of Nyissa both use and avert this. When the main cast goes through them, they're hopelessly depressing, sinister, astonishingly dangerous, and full of a variety of narcotic compounds and poisonous plants. Later, they pick up a Nyissan ally, the eunuch Sadi, who is perfectly fond of his homeland and disheartened when they come across a cursed swamp. When asked why, he explains that a swamp is green and verdant with life, but that this particular swamp is nothing but death and decay.
- Further north from Nyissa there's the Fens in Drasnia (and part of Algaria). Their bad reputation comes from the countless midges and the fact that navigation is problematic at best. Much of what looks like solid land are in fact free floating mounds of vegetation that float around in the sluggish current. There are also fenlings, intelligent, otter-like creatures that have a reputation for changing channels around. They'd do it too, more out of a sense of mischief than maliciousness though.
- The Goosebumps book, and tv adaptation, of The Werewolf of Fever Swamp of course features the titular werewolf as the main antaganist. However the swamp itself is presented as a far greater Ultimate Evil.
- Witches Abroad features a swamp inhabited by a benign practitioner of Hollywood Voodoo. The swamp itself is said to be a source of great power, and when one undead character is imbued with it he becomes virtually unstoppable.
- While Mrs. Gogol is on the side of the protagonists, she's not completely morally white, having been the lover and supporter of the rather tyrannical Baron, until he was deposed by the even more tyrannical Lady Lilith.
- In The Art of War, Sun Tzu advises the reader never to lead his army through a swamp, because that's the best place for the enemy to lay an ambush.
- In Robert E. Howard's Conan the Barbarian story "The Scarlet Citadel", Tsotha got his Eye of Newt from a swamp.
"It is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia," said the magician. "Its touch produces temporary paralysis.
- In Franny Billingsly's Chime, the town of Swampsea is next to — what else? — a giant, terrifying swamp infested with witches, dead hands, and talking flowers, among others.
- The Marram Marshes in Septimus Heap may not be evil per se, but they are infested with ghosts, wraiths, an enormous serpent, and all manner of evil stuff.
- Shannara: The Mist Marsh is haunted by a Kraken-esque Wraith. The Matted Brakes are a hellhole populated by The Things, which you will not see until they are on you. And the In Ju... the In Ju's on Morrowindl, a one-island Crapsack World, and still manages to be one of the worst places you could ever go.
- In Gene Stratton-Porter's Freckles, Freckles's original impression of the Limberlost. He gets over it and finds it a place of wonder and natural beauty. Then, Black Jack dies from a poisonous snakebite in it, making people wonder that he tried to cross a section in the dark.
- Galaxy of Fear features a trip to Dagobah. A group of surveyors had gotten stranded there, died of predators and sickness, and left behind some malnourished, uneducated kids who did not know what stars were, who grew up to call themselves the Children. Who are cannibals thanks to No Party Like The Donner Party. There's also Yoda, who did nothing to prevent those events.
- Book 4 of Codex Alera has a fairly realistic version, the swamps of Kalare are muddy, insect-ridden, and hard to navigate, but the only real exceptional danger is the giant lizards that travel in packs. It's worth noting that said swamps are in the region controlled by the major human antagonist of the series.
- In H.P. Lovecraft's The Call of Cthulhu, a cult is sacrificing people in a horrible area of Louisiana swampland.
- The Sucking Pit, in the horror novel The Sucking Pit by Guy N. Smith, is a bottomless bog full of rotting corpses that sucks people in, whereupon the rotting corpses have sex with them.
- The Muddletop Moors in Spellinger is similar to the Swamp of Sadness from The NeverEnding Story. The entire place is filled with sentient mushrooms which, being immobile, are bored to the point of suicidal depression. The aura of depression and boredom is so strong that anyone who enters just stops and lies around until they starve to death... nourishing the mushrooms, naturally. The only thing that saves Jon-Tom's party is his offworlder's knowledge of basic psychoanalysis.
- Pet Sematary has Little God Swamp, which is inhabited by numerous spirits and other, much worse things. Oh, and it can apparently control the actions of people who aren't even in it at the time.
- Eel Marsh from The Woman in Black (and it's film and play adaptations) was a relatively normal marsh up until seventy years ago when a horse and carriage blundered into a quicksand one night and became haunted by not only the people who drowned on the marsh, but the thouroughly insane noblewoman who lived in the nearby mansion (her son and his nurse were the ones who died; she watched from the upstairs window, and died of greif a few years later.) The marsh is visited by the hirse and carriage on foggy nights; the nearby town is randomly visited by the Nob's ghost who forces children to kill themselves.
- In the Redwall series, there's the Toadlands, a swampy area that has to be crossed on three separate occasions to get from Redwall abbey to Salamandastron. Without fail, it's home to tribes of vicious, trident-wielding toad barbarians.
- In The Phantom Tollbooth, the swampy Doldrums broadcast a Lotus-Eater Machine effect that saps the intruder of all drive and motivation. If you don't have a neighborhood Watchdog to wake you back up, you're basically doomed.
- The Hound of the Baskervilles has the Grimpen Mire, easily one of the most unpleasant and horrifying places in the whole Sherlock Holmes series. One false step onto what's believed to be solid ground, and the victim's to his or her waist in a slimy bog that sucks him or her under like quicksand. It's rather karmic that the Big Bad ends up swallowed into it.
- A Song of Ice and Fire: This is very much how most people see the Neck, an isthmus covered by a massive stretch of marshland filled with a maze of ever-changing stream channels, sandbars, stands of rotting trees, poisonous plants and flowers and seemingly solid stretches that will suck you down the moment you set foot on them. The inhabitants are just as hostile, the swamps teeming with lizard-lions (crocodiles or alligators), venomous snakes and the crannogmen, who fight from ambush with poisoned arrows before melting back into the swamps to their homes built on floating, moving bases. The only way through the swamps is by a raised causeway, risking attack from the crannogmen if youre on bad terms with them. Subverted for the crannogmen themselves, for whom the swamps are home and refuge, and the northmen, for whom the Neck and their crannogman allies guarantee never being invaded from the south.
- In The Divine Comedy, the fifth circle of Hell is described as a foul swamp where the wrathful tear each other apart and the sullen lay gurgling beneath the surface, making this trope Older Than Print.
- The Tough Guide to Fantasyland: Jones distinguishes two kinds of unpleasant wetlands that regularly show up in unoriginal fantasy fiction: Bogs, which are essentially patches of deep mud put in your way to slow you down when being chased by Evil in order to provide quick dramatic tension; and Marshes, which show up later and involve more of the traditional swampland dangers — swarms of insects, filthy water, mazelike channels and so on.
Live-Action TV
- Game of Thrones: Played with, with House Reed. Played straight in that the swamps of the Neck are very dangerous to outsiders and, combined with the fact that the isthmus is a natural choke point to begin with, have served as a very effective buffer against invasion from the south for centuries. In the "Histories & Lore" videos, Jon Snow says that the Neck is nearly as effective a barrier as the Wall itself on the other side of the North. The swamps are impassable by large armies, filled with quicksand, disease-carrying insects, and "Lizard-lions" (huge crocodiles of some kind). House Reed and their Crannogmen ambush outsiders using poisoned arrows. Even the Ironborn, who managed to take Moat Cailin from its undefended northern side, as we see at the end of Season 4, are being bled very badly by attrition from the surrounding Crannogmen. The trope is inverted in that House Reed is staunchly loyal to House Stark itself, so it depends on your points of view.
- Played with in The X-Files episode Bad Blood. While looking for a vampire's hideout, Mulder asks the local sheriff of a small town if they have any swamps. His reply?
"We used to, but the EPA made us take to calling them wetlands."
- In an episode of Survivorman where Les Stroud has to survive in the Louisiana swamps he remarks that while it can be rather pleasant during the day, the swamp is very spooky at night.
- Ik Mik Loreland: Huiverhuizen ("Chillinghouse"), one of the lands visited by Mik, is a creepy swamp.
- MacGyver (1985): MacGyver must rescue Pete and his family from a Louisiana swamp in "Family Matter".
- In Rhapsody of Fire's Emerald Sword saga and Dark Secret Saga, the Darklands where Akron rules supreme are surrounded by the swamps of Halgor, a dark, gloomy place with waters infested by ferocious sea serpents. Is also subverted in the Dark Secret saga, when our heroes hide in the swamp to hide from the living dead chasing them.
- Charlie Daniels Band's "Legend of Wooley Swamp" talks of the titular swamp as a place where travelers are advised not to go at night, as there are "things that crawl, things that fly, and things that creep around on the ground", and can "make a strong man die from fright".
- "Cajun Hell" by Exodus (band) combines this with Hillbilly Horrors.
Mythology & Folklore
- The Hydra of Classical Mythology made its home in the swamps at Lerna. (As did Karkinos the crab, which, depending on the version of the myth, managed to snip off one of Hercules' toes, doing considerably more to hurt him than the Hydra did.)
- In "The Buried Moon", from Lincolnshire in eastern England, moonlight is the only way people can navigate the Carrs at night, (relatively) safe from the assorted nasties that live there. Until...
Tabletop Games
- Swamp cards in Magic: The Gathering produce black mana. There are also Bog Wraiths, Will o' the Wisps and numerous other horrible swamp creatures. The designers insist that Magic: The Gathering does not have an evil color, but black does represent death, greed, and amorality. It is also the color that (until recently) contains all the classically evil creatures, including nearly every undead monster you can name, demons, cosmic horrors, etc., and has a strong association with plague and disease — and swamps are where black mana comes from...
- Not to mention the card Evil Presence. Not happy with your neighbour's depressingly wholesome Tropical Island getting sunlight all over your yard? Slap an evil curse on it. Instant swamp!
- In the end of the Kamigawa saga, however, the main hero settled nicely in a marsh. So, Swamps Are Not Always Bad. Kamigawa block in general was an intentional aversion of this trope, as the main villain uses white mana (meaning Dark Is Not Evil and Light Is Not Good are both in effect)
- Magic's single nastiest example of this trope is probably Urborg, Tomb of Yawgmoth, a swamp contaminated by the corpse of Big Bad Yawgmoth so much that it's still tainted three hundred years after he perished. It has the side effect of turning every other land into a swamp just for being in play.
- The Yu-Gi-Oh! field spell Venom Swamp is a lovely place to visit, especially when you consider the native inhabitants. And don't forget to pay a visit to the royals!
- Exalted:
- The Yozi Metagaos. His entire body is a swamp, and he's fond of snacking on anything that enters him. And when we say anything, we mean anything — he eats mortals, demons, time, space, identity, himself... if you manage to survive a trip through him, you'll probably wish you hadn't, because you'll be infected with numerous diseases that will turn you into an outgrowth of Metagaos.
- Three of Creation's major shadowlands are based around swamps, the largest of them (and one of the biggest in the world) being the Bayou of Endless Regret.
- Dungeons & Dragons:
- Swamps are the traditional home of black dragons, generally regarded as the most sinister and malicious of all dragon breeds. Other inhabitants include the evil frog-like bullywugs and the more neutral (but still aggressive) lizardfolk.
- The Greyhawk setting has a notable inversion with the Lone Heath, a large, healthy wetland that historically served as a refuge for goodly humans and demihumans fleeing the tyranny of the Great Kingdom. Having plenty of friendly druids and rangers keeping the place clean likely helps.
- Warhammer:
- The otherwise benign kingdom of Bretonnia has the Dukedom of Mousillon, a swamp ruled by vampires and full of inbred criminals, mutants, Chaos-worshippers, necromancers and undead. It says a lot that even the Always Chaotic Evil Beastmen avoid this place.
- More generally, the Old World's swamps are almost invariably rotting, unwholesome places full of disease, hydras, trolls and similarly pleasant company. They are also home to the Fimir, a race of evil, one-eyed Lizard Folk that worship Chaos.
- The Blighted Marsh, in the northwest of Tilea, is a fetid maze of sluggish channels and pools of unclean water dotted with stands of twisted black reeds, all of it festering with disease and shrouded in reeking fog. At its center sits Skavenblight, the crowded, flithy and half-sunken capital of the Skaven Rat Men, one of the vilest races in the Old World.
Theme Parks
- Monster Mansion at Six Flags in Atlanta, where you meet all kinds of friendly, silly monsters until you make a wrong turn. "Stay out of the marsh", indeed.
Video Games
- Nan Zhong In the Dynasty Warriors series has a poison swamp somewhere which can drain you health quickly...
- In ZanZarah: The Hidden Portal, there's a swamp village called "Dunmore" and there's also "The Misty Swamp".
- In the forgotten PC game Princess Maker 2 if you set adventure to the forest you might find a few swamps in there, not really evil but it has a shortcut trap that you'll least expect...
- In Quest for Glory IV, the evil influence of the Dark One has caused the surrounding valley of Mordavia to mutate into a swamp, complete with undead monsters and deadly green goo. Needless to say, Baba Yaga thinks it's a lovely place to make her new home.
- It gets worse: This particular swamp is also home to Error 52, the most infamous Game-Breaking Bug of the series.
- In both Dragon Quest and Ultima, swamps deplete Hit Points and sometimes inflict the "Poison" Standard Status Effect.
- A swamp appears in Final Fantasy Tactics. The enemies that often appear on the map are almost always undead or flying (or both), and thus aren't effected by the highly poisonous water. You are, though.
- Conall Curach from Final Fantasy: Crystal Chronicles is another good example, being ridden with poisonous miasma and full of fish-like creatures, giant toads and ghosts. Not to mention its boss is a huge undead dragon.
- Averted in Minecraft until the introduction of witches, which live exclusively on swamps, and slimes, which now spawn in swamps as well as underground.
- This is the way it is in almost every single The Legend of Zelda game that features a swamp.
- The Swamp of Evil in A Link to the Past, where you find the sixth Dark World dungeon: Misery Mire. Also the Plains of Ruin, which are the Dark World counterpart of the Great Swamp in Hyrule; they contain its second dungeon, the Swamp Palace.
- Goponga Swamp from Link's Awakening.
- The entire Southern Swamp region of Termina in Majora's Mask. The water is poisoned and most of the vegetation appears to be either dead or dying. Situated within its central mountain is Woodfall, a twisted bog that contains one of the game's four dungeons. Woodfall Temple itself also conforms to this sort of atmosphere.
- The Swamp from Four Swords Adventures. It serves as the second stage of the fourth level. Though it wasn't always the poisonous mire you trek through: it used to be a place of natural beauty before Vaati's power corrupted it, and it is seen back to normal in the ending.
- Castor Wilds from The Minish Cap barely qualifies due to its abundance of ropes (ie. the Zelda equivalent of snakes) and exotic theme music; is is, however, a textbook example of the Bubble Gloop Swamp trope.
- In the Exile series and the remake, Avernum, you are poisoned by walking through swampy terrain.
- Bubblegloop Swamp from Banjo-Kazooie featured vicious piranhas.
- The Elder Scrolls:
- The Black Marsh (aka Argonia) isn't necessarily "evil" per se, but is full of diseases, poisonous life forms, sentient trees, and the only native humanoid inhabitants are the disease-resistant, fiercely territorial Lizard Folk Argonians who can breathe underwater and operate under a borderline Blue and Orange Morality, at least from the perspective of the other races. Even Tiber Septim didn't bother conquering Black Marsh completely, just capturing a few border towns (where the human races could actually live) and calling it a win.
- In Morrowind, the Bitter Coast is a sparsely populated swampy quagmire dotted with smuggler dens, bandit caves, and worse.
- The Shivering Isles expansion for Oblivion, realm of Sheogorath the Mad God, is split in two to represent the dual nature of madness. Dementia, the southern half of the isles represents the darker aspects of madness, and consists mostly of swampland.
- In Skyrim, the hold of Hjaalmarch consists mainly of cold marshes containing aggressive Slaughterfish, venom-spitting giant spiders, the occasional Chaurus, Draugr-infested tombs, and is a favored hideout for necromancers and vampires. On the bright side, this all keeps the bandit population down.
- Fallout:
- Fallout 3's "Point Lookout" DLC takes you to the titular coastal village in Maryland, which turns out to be Lovecraft Country. The terrain is a maze of dead trees, and is full of not only Ghouls, Mirelurks and killer Robots, but deformed, inbred Swampfolk who automatically dole out 35 points of damage regardless of what armor you're wearing. Even before the Great War, Point Lookout was a miserable place — there was a "pint-sized killer" on the loose, detainment camps for Chinese-Americans, a cult centered around a Tome of Eldritch Lore, and the natives were friendly enough to take an axe to a downed Air Force pilot stuck in a tree by his parachute. Two hundred years of nuclear runoff just put the icing on the cake.
- Fallout 4 has a large swamp in the southeast corner of the map, inhabited by a bevy of deadly mutated creatures such as Mirelurk Killclaws, Albino Mirelurk Hunters, Mirelurk Deep Kings, a Mirelurk Queen, and a Super Mutant Behemoth.
- King's Quest: Mask of Eternity had a subversion. The Swamp was actually a fairly decent place to live and had a couple of huts and benevolent beings. Unfortunately, a great cataclysm takes place in the opening scene, turning human beings to stone and causing the Swamp Witch to take over, bringing a host of nasty monsters with her.
- King's Quest II: Romancing the Stones has a straight example, complete with poisonous water and an Ominous Castle inside.
- Secret of Evermore had the Bugmuck, a swamp home to a gigantic (like the size of a small village!) bug carcass and bone dragons.
- EarthBound features the Deep Darkness, a tropical swamp where wading in the deeper water actively saps your health. And by "deeper water," we mean "muck deep enough that our Child Heroes are totally submerged by it." So they're probably losing HP from having to hold their breath...
- Left 4 Dead 2 has the campaign "Swamp Fever" set in a zombie-infested swamp.
- Slender Fortress contains a large marshland entitled "Swamp" housing a very angry Shrek.
- The Black Morass in Warcraft: Orcs and Humans is not evil per se, but it is where the orcs first came to Azeroth. The Swamp of Sorrows and Dustwallow Marsh in World of Warcraft are infested by dragons, spiders, crocodiles...
- Zangarmarsh, on the other hand, subverts this trope. It has plenty of creatures trying to kill you, but the zone's main threat is the Naga draining the marsh.
- The Mire of the Damned in Might and Magic VI is, well, you get the idea.
- Part III on the other hand gives us an entire island of swamp, including such wonderful places as the Minotaur Marsh, Shadowmire and Deathbog. It's also home to Swamp Town, a ghoul-infested pit. The best part of the island: There are a few squares of quicksand. Every turn you stay on them, two party members die. No HP loss, no status conditions, just death. And differently from M&M IV and V, III interprets turning around as the start of another turn...
- Wraithmarsh is a particularly good example — a desolate swamp that separates the town of Bloodstone from the rest of Albion in Fable II. Wraithmarsh was once the site of Oakvale, the Hero's hometown from the original game; it was destroyed as part of Reaver's bargain with the Shadow Council. Run-down buildings, skeletal statues and graves can be found throughout Wraithmarsh, which is haunted by Hollow Men, Wraiths and the occassional Balverine and Troll. It is also the home of the Demon Door to Terry Cotter's Army, easily one of the freakiest areas in all of Albion. A trek through Wraithmarsh is accompanied by a haunting soundtrack; even after the Hero gets strong enough to overcome anything Wraithmarsh has to throw at him, it can still give you the heebie-jeebies.
- RuneScape both averts this and plays it straight: there's a swamp just south of the starting town that's populated by goblins and giant rats, but they won't attack you; in fact, several quests involve locations in this swamp itself, including one of the beginner quests in the starting town itself. Once you progress farther, though, you encounter the land of Morytania, which is arguably one big swamp full of werewolves, the Vyrewatch, and other restless dead, all out to kill you. Special mention goes to the Mort Myre area, though, which is full not only of spooky pools and acid-spitting snails, but also Ghasts, which are intangible and sneak up behind you to spoil the food you're carrying. If, by chance, you don't have any food or a particular plot item, they'll instead spoil your own flesh (i.e., your Hit Points).
- The two swamps in Summoner are both pretty evil places, though in different ways. One was actually a lovely forest kingdom before the reigning monarch decided to halt Human Sacrifices to the local river god, at which point every single person was turned to stone and the entire place allowed to degenerate into swampy monster-infested ruins. The other is filled with a malign fog which inflicts a nasty Status Effect on the entire party, and is the home of The Fair Folk; even so, it's perhaps not quite entirely evil, because it provides protection of sorts for a sacred shrine.
- The Korcari Wilds in Dragon Age: Origins may or may not qualify — it is a fairly unpleasant place filled with wolves and darkspawn, but as for evil, it is nothing compared to many other places such as the Deep Roads.
- The Blackmarsh, in the expansion, plays this trope entirely straight. Once ruled over by an Orlesian blood mage called the Baroness, the Blackmarsh became a Ghost Town when she pulled the entire population into the Fade. It is now a haunted place populated with blighted werewolves, and that's before the Baroness comes back.
- Dragon Age: Inquisition adds the Fallow Mire to the list of evil swamps in the setting. The Fallow Mire is filled to the brim with walking corpses that attack anyone who ventures into the water. It was a somewhat livable place, however, before a waterborne plague swept through the local village. After that, a clan of Avvar barbarians showed up to push out the remaining survivors.
- The second and third stage of the Valley of Defilement from Demon's Souls. Lots of Goddamned Bats in the shape of gigantic insects, freaky mutants with disease literally pouring from their flesh, gigantic trolls that deal massive damage per hit and aborted fetuses. Did we mention that staying too long in the swamp poisons you? And that you are reduced to a crawl when you are in it? And that enemies, especially the aforementioned powerful ones, are not hindered by such a thing? Have fun.
- Dooms Mire from Brütal Legend. there's a grove of hanging-trees about midway through, so if people become lost they can commit suicide instead of drown or rot. Or get eaten by laser-shooting panthers.
- In Halo: Combat Evolved, the area where you first encounter the Flood is located in a swamp.
- In Neopets: The Darkest Faerie, the village of Bogshot is located in a swamp that houses the Plague Serpent Kastraliss, a minion of the titular Darkest Faerie. Everyone in the village comes down with disease when the swamp is turned by the Darkest Faerie's magic.
- Splot in Bug! Oh dear god, Splot. The water instantly killed Bug- never mind Mercy Invincibility, you still die. There were many unforgiving sections (bubble jumping comes to mind). Enemies were either annoying (farting stink bugs, swamp flies, mozzies) or dangerous (frogs, literal lightning bugs, machine-gunner snails Made of Iron).
- And the boss? A swamp worm◊, who you were forced to fight while standing on a small platform (and an even smaller one later) surrounded by water. Getting hit would knock your character back into the water for instant death. That One Boss, indeed.
- Castlevania II featured swamp levels. The fun unit is that when in the water, you have to jump out to move.
- The Final Boss of Fire Emblem Gaiden is fought in a swamp. Units standing on the swamp tiles take some damage when their army's phase start. The Final Boss in question is an "Dark God" named Doma.
- Heroes of Might and Magic I and II have the Warlocks, who seem to be vaguely on the side of evil, prefer hanging out in swamps. III, on the other hand, have the swamp be home to the Fortress, which is neither good nor evil. In IV swamps are again associated with a vaguely-evil faction (Chaos).
- Blighttown in Dark Souls is the Valley of Defilement reborn. The game throws you a bone at least in the form of artifacts like the Rusted Iron Ring and the Poisonbite Ring that makes trudging through the swamp much easier. If you know where to find them.
- Also subverted in the lore. According to item descriptions, Pyromancers are mostly found in a location titled "The Great Swamp". Note that Pyromancy, like Miracles and Sorcery, is just another type of magic. (Not that Pyromancers get much respect.)
- Sierra's Conquests of the Longbow Played With the trope in the Monastery in the Fens. While the Fens were not inherently evil—at least not in any obvious way — the black-robed monks that lived there almost definitely were.
- Episode 3 of Apogee's Monster Bash has two nightmarishly difficult swamp levels which result in many a player resorting to the extra lives cheat.
- The Hydra Marshes in Chrono Cross are hazardous. Just stepping into the water without proper gear will hurt you.
- The Witcher has the swamp near Vizima in chapters two and three that runneth over with undead and all sorts of monsters. Ironically, with a single notable exception (the Order and the Scoia'tel clash), the quests you get in the swamps are usually much less morally ambiguous and dark as in the Hub City of Vizima itself — because the swamp is so evil, you don't have to question your every move, and just kill everything that moves.
- The third Witcher game, The Witcher 3: Wild Hunt cranks this up to eleven with the Crookback Bog in Velen. The swamp itself is not that bad, but the spirits that make it their home are easily the most terrifying in the whole series.
- Fallenmire from Sands of Destruction. Upon arriving to the place, Kyrie discovers, to much to his horror, that there are skeletons floating around the wetlands. Taupi explains that the ferals forced their humans slaves to work to their graves on a nearby mine without caring about the dangers of mining in such a hazardous area.
- Lemures Marsh from Tales of Innocence. As soon as Ruca and Co. step on the area, they're ambushed by zombies. The party deduce those are the corpses of the soldiers fighting in the Northen Battlefield that were brought here thanks to the rains. Then we have the boss of the marsh, the Mud Undead who is revealed to be the souls of people that couldn't reincarnate and became trapped inside that monstrosity.
- There are swamps in both default maps in Dungeon Siege as well as the expansion map. III features a return to the swamp from the original singleplayer map, although several things have changed in the centuries since. All of these swamps are dark, misty places filled with all kinds of slimy, rotting creatures. The swamp revisited in III is also home to the Ur-Shamesh, or First People, a race of seemingly primitive magic-users who are generally hostile to anyone who enters the swamp.
- Nibelhenne Swamp from The Witch and the Hundred Knight, a Bubblegloop Swamp so deadly that the stench alone can incapacitate or even kill and those covered in it's muck can melt a person instantly. Very few can enter the swamp perfectly fine with no protection, one of which is it's owner and main character, the Swamp Witch Metallia. Unfortunately, she wants to expand the swamp beyond it's borders and gains the means to do it. It's later revealed that the swamp is the remains of an Eldritch Abomination and the muck contains dense mana, meaning those who die from it are actually experience Phlebotinum Overload. Metallia can survive in it because she was born from the swamp, which also allows her to use the mana in the swamp muck to its full potential.
- Dragon Tavern has the aptly named Dreadmarsh, which is home to various undead monsters, mud, dangerous insects, fearsome giants, mud, deadly traps, lizard people and mud. The only reason people even visit the place is to loot the many treasure-filled ruins.
- Mz. Ruby's level in Sly Cooper and the Thievius Raccoonus game is a swamp in Haiti, complete with undead, swamp monsters, and dark Voodoo magic.
- The Blood Marsh near Westmarch in the Diablo III expansion, Reaper of Souls, is like this as a result of the evil Blood Magic employed by Adria corrupting the place. Apart from the unusually aggressive fauna (Boggits, Bogans, giant shrieker bats and the occasional Maggot Brood), there's also the pools themselves, which are quite poisonous and can kill a traveler quite easily.
- The Mere of Dead Men in Neverwinter Nights 2 is exactly as pleasant as its name implies, and that's before the Big Bad starts raising an undead army there. (And after that, in Storm of Zehir.)
- In Guild Wars the Krytan swamps are heavily populated by Orrian undead.
- In Gems of War, the Mist of Scales region is a swamp, and it's full of venomous Snake People and Man-Eating Plants. Travel is hampered not just by the swampy ground but by the fact that it's often shrouded in mist; getting lost is very easy.
- Shantae
- The Swamp area in the first was not only filled with wild zombies, it was also where the Cackle Mound was built.
- Shantae and the Pirate's Curse: The Village of Lost Souls and an entrance to Fire and Brimstone Hell could both be found deep in Mud Bog Island.
- Dwarf Fortress:
- Marshes and swamps fit this trope to a T when they generate as an evil biome. Aside from the syndrome-causing clouds and rains present in all evil biomes, harpies and packs of vicious beak dogs infest evil marshes, while grimelings, humanoid clumps of weeds and muck, are found in any evil wetland alongside demon rats and swarms of blood gnats.
- Depending on how you look at it, savage-aligned wetlands, home to slug-like animal people and giant panthers, may also count. Savage evil wetlands absolutely count.
- Spyro: A Hero's Tail has Crocovile Swamp, a level which is more dangerous than the Big Bad's lair. Invincible spear traps that impale anyone who walks over them, natural flytraps that bend over to catch you, infinitely respawning giant spiders, insta-kill mud patches everywhere...
Web Comics
- Roza thinks otherwise, and gets an explanation. The trees walk and shift at night to change the path and lead travelers to their doom, the water hides holes that can swallow men whole, and the swamp itself is haunted and full of illusions and restless spirits — and there's worse creatures in the mist.
Web Original
- The Slender Man's home dimension is described by some to be a marshy Dark World.
- The Creepypasta Bog of Whispers is about a guy and his buddy out on a fishing trip who get lured out into the titular bog, which has become not only sapient but completely batshit nutso because of the horror of everything thats died there. And it loves to share visions: people eaten by the trees, a child at the bottom of a pool, a deer sinking in a quicksand, and millions more.
Western Animation
- The Foggy Swamp from Avatar: The Last Airbender is initially depicted not as evil but definitely as very creepy (visions of the dead, scary noises, etc.). Meanwhile, the residents of the swamp are hunting the main characters for dinner. Though once all the misunderstandings are sorted out, it's not that bad a place.
- The Magic School Bus does an episode about wetlands where the kids start by believing in this trope but eventually learn the importance of a swamp in the ecosystem.
- On Challenge of the Superfriends, the Legion of Doom is headquartered in "The Swamp." It is always referred to as "The Swamp," in such a way as to imply that there is only the one swamp in the world (in fact, at least one episode contains a minor plot hole if you assume that there are other swamps). In one episode, the Legion hassles a witch they spot in The Swamp, only to discover that she works for an entity even more evil than they are, who also dwells in the Swamp.
- My Little Pony: Friendship Is Magic: Swamps have shown up in multiple episodes, and they usually don't contain very pleasant things.
- Froggy Bottom Bog from isn't so bad. Just avoid the giant aggressive hydra that lives there.
- In "Somepony to Watch Over Me" there's a fire swamp, dotted by random gouts of fire and inhabited by a Chimera. There's also a much less evil swamp beyond that, where ponies have peacefully settled.
- "A Health of Information" features two swamps, an unnamed wetland at the beginning and the Hayseed Swamp where Mage Meadowbrook used to live. Both are full of trees whose pollen spreads Swamp Fever, a sickness that causes afflicted ponies to transform into trees of the same kind that grows the flowers. The Hayseed Swamp is also home to hives of flash bees, extremely aggressive and electrogenic insects.
- Invoked metaphorically in-universe in The Simpsons episode "Mr. Lisa Goes to Washington", in her essay "Cesspool on the Potomac", where — after witnessing the corruption in the U.S. Senate — she compares the stink of the swamp Washington D.C. was built on with the stink of corruption that fills it now.
Lisa: "The city of Washington was built on a stagnant swamp some 200 years ago and very little has changed. It stank then and it stinks now."
- As in the Literature example, above, the Doldrums in The Phantom Tollbooth reduce your motivation to zero and your mind to mush. The animated Lethargians, the inhabitants of the Doldrums, are pure Nightmare Fuel.
Real Life
- It is not uncommon for swamps (or bogs or bayous or the like) to become dumping grounds after murders are committed. There's even an Investigation Discovery show dealing with murder mysteries involving swamps.
- The Great Dismal Swamp, in the eastern USA. Or the name at least. It actually isn't evil— it isn't even that ugly, and is an important wildlife refuge. Most of its reputation, however, comes from its history before the Civil War: the swamp was left undeveloped by white settlers, being unattractive and difficult land notable chiefly for its difficult terrain and for being inhabited by biting insects, poisonous snakes and bears. The swamp's resulting nature as a large stretch of trackless wilderness in the middle of the South made it an ideal refuge for escaped black slaves — a population of a few thousand of them is thought to have been living in the swamp in the seventeenth to nineteenth centuries — as well as others hiding from the authorities — white fugitives and Native Americans are also known to have had a presence in the swamp. Obviously, this trope was very much averted for the swamp communities, but their presence would have added to the swamp's sinister reputation in the eyes of the slaveowners: like every other slaver society, the antebellum South lived in constant fear of a slave revolt, and a large population of escaped slaves like that hiding in the Great Dismal Swamp would have been a constant source of paranoia for them. Of course, the inhabitants of the Great Dismal Swamp would have been counting on the fact that Swamps are Evil to begin with — the fact that nobody wanted to set foot in the Great Dismal Swamp to begin with, let alone settle there, was a big part of why so many fugitives fled there.
- The Vasyugan Swamp, located in south-western Siberia. It occupies 53,000 km and is the largest swamp in the northern hemisphere. You don't want to get lost there, believe me.
- Two of the visible markings on the Moon were named "Palus Putredinis" and "Palus Epidemiarum". Although they're not really swamps, names like "Marsh of Decay" and Marsh of Epidemics" show that astronomers aren't immune to this trope.
- A notable aversion: If you were a slave in the antebellum South, the swamps of Florida were home to the Seminoles. Of course, this could also qualify as an exploitation, since nobody would venture into Seminole territory because swamps are evil. Alternately, no one ventured into Seminole territory because the Seminoles were lethally capable of defending themselves in swampy terrain terribly unsuited to major offensive operations. The U.S. government did ultimately make the attempt to dispossess them after their "success" with the Cherokee in Georgia. It is believed that the Second Seminole War led to more U.S. casualties than there were Seminole warriors arrayed against them (President Jackson estimated around 900 total and modern historians treating 1400 as a maximum possible amount, with the Americans losing 1600 soldiers and uncounted settlers). The U.S. won, but it was a Pyrrhic Victory at best when the bodies were counted and the economic costs made apparent, and in spite of everything, hundreds of Seminoles still remained in the swamps at the conclusion of hostilities, a source of significant pride to modern Florida Seminoles (who call themselves the "Unconquered People"). An aversion by any measure, as far as escaped slaves and the Seminole alike are concerned.
- If some accounts of the Battle of Ramree Island are any indication, saltwater crocodiles were responsible for killing five hundred Japanese soldiers out of a group of about nine hundred that tried to escape from British forces through a swamp.
- Heck, even major cities like Philadelphia aren't immune to this. Supposedly, the Tinicum Watershed Wildlife Preserve — a stretch of protected swampland in and around Philadelphia — is home to a monster called Ape Boy. Apparently, Ape Boy used to be a regular if extremely ugly kid during colonial times who was taunted mercilessly by the other children for his looks, eventually fleeing into the swamps to seek refuge, where he mutated into a red-furred, apelike creature. Since then, the swamps have been drained and developed, with the park being all that's left, but Ape Boy is said to be still around, waiting in the swamp.
- A Portuguese expression for things going wrong is "the cow went to the swamp" — after all, when a bovine gets bogged down, it's really hard to take it out of the mud.


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RANCHO MIRAGE, Calif. — Sweden's Karin Sjodin shot a steady 4-under 68 through heavy wind while chasing down top-ranked Yani Tseng on Saturday, pulling even with Tseng in the lead at 9-under 207 heading into the final round of the Kraft Nabisco Championship.
The dominant Tseng showed visible frustration while posting a 71 as inconsistent as the wind that buffeted Mission Hills throughout her round in the LPGA Tour's first major of the year.
Tseng is a five-time major champion; the long-hitting Sjodin has never won in seven seasons on the tour.
Sjodin made one bogey in an impressive round, briefly taking the outright lead down the stretch.
"The day was just kind of smooth," said Sjodin, who kept playing despite apparently dislocating a rib Friday. "I never felt like I was ever in trouble. … It feels great to be there. I don't know if I've really had time to think about it much. It's going to be fun (today), definitely."
Haeji Kang, who also has never won on the tour, was two strokes back after struggling to 72. She joins Tseng and Sjodin in the final group today. World No. 2 Na Yeon Choi was among five players at 6 under.
Tampa's Cindy LaCrosse shot 70 and was tied for 24th at 2 under.
Tseng has won the past two tournaments and three of five this season, leading 10 of the past 11 rounds on the tour. At 23, she is shooting to become the youngest six-time major winner in history. She is three years younger than Tiger Woods was when he won his sixth.
Tseng knew she might be in trouble when serious wind hit the Dinah Shore tournament course right about when Tseng and Kang teed off in the final twosome of the day.
"For the front nine, I played very solid, especially in this wind," said Tseng, who had plenty of experience in bad-weather golf growing up in Taiwan.
"I don't think it was as tough as I thought, so maybe I was prepared for this. But on the back nine, I got kind of emotional, maybe thinking too much, trying too hard to play better."
PGA: Louis Oosthuizen shot his second straight 6-under 66 to reach 17-under 199 and take a two-shot lead over Hunter Mahan after the third round of the Houston Open in Humble, Texas. He shook off two early bogeys on a sunny, windy afternoon at Redstone. He reeled off four birdies in a row on the back nine to surge ahead. Mahan had 65, rebounding from a bogey on No. 9 with four birdies on the back nine. Carl Pettersson (67) and Brian Davis (69) were three strokes back at 14 under. James Driscoll (71) was alone at 12 under.
EUROPEAN: Thorbjorn Olesen made four birdies and an eagle for 5-under 67 to lead the Sicilian Open by three strokes at 12-under 204 heading to the final round in Sciacca, Sicily. John Daly (72) was six shots back.


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Challenge Closed!
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Each Friday you will check in with your weight loss for the previous week.
Onya Baby is our team sponsor.
They are offering their Cruiser Carrier as the Grand Prize as well as one for another special winner!
On 3/23 the Challenge will end and a winner for the Grand Prize will be chosen.
Each week I will also be hosting a giveaway with prizes being offered from the below sponsors. Winners will be chosen every Friday throughout the duration of the Challenge and picked using rafflecopter.com. (Note: to claim your prize all winners of the weekly giveaways as well as the Grand Prize will need to be able to answer a question that can only be found on The Babywearing Workout video.)
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2 Cruiser Carriers from Onya Baby – Retail Value $149 each
Cooking with Coconut Oil eBook from Hybrid Rasta Mama- Retail Value $19.95
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Real Food Basics eBook from Modern Alternative Mama – Retail Value $7.95
Terra Naturali Baby Bum Bum Balm 3 1oz Tins- Retail Value $8.50 each
"Nom Nom" Organic Bamboo Teething Necklace from Avery Rayne Designs – Retail Value $24
Private Babywearing Consultation Package from Baby Wrapper's Delight – Retail Value $200
Organic Parenting e-course from The Organic Sister – Retail Value $74
Organic Wooden Teething Toy from Smiling Tree Toys – Retail Value $12
Jane Necklace from Chewbeads – Retail Value $29.50
The Midwife of Hope River by Patricia Harmon (2 signed copies) – Retail Value $14.99
OS Black and White Diaper Cover with Snaps from Zookiescrafts – Retail Value $17
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System.NullReferenceException: Object reference not set to an instance of an object.
at DotNetNuke.Framework.DefaultPage.OnLoad(EventArgs e) in e:\websites\tvtechnology.com\public_html\Default.aspx.cs:line 834
The recent settling out of the high-def DVD market behind the Blu-ray Disc format solves one major problem in the studio-consumer relationship when it comes to distributing prerecorded HD entertainment on a disc medium, namely agreement on a playback format.
However, it did nothing to address the burden studios face in producing, managing, tracking and ultimately benefiting from the distribution of supplemental HD content to broadband-connected players.
Enter Technicolor with its Prisma Full Spectrum Content Delivery Platform — a complete workflow and business management solution — designed to, among other things, help studios achieve the full potential of two-way communications with Blu-ray players in the living rooms of viewers.
HD Technology Update spoke with Lance Ware, CTO of Technicolor's Electronic Distribution Services, to learn more.
HD Technology Update: Let's start off with the big picture. What are the major challenges content providers face in terms of electronic delivery of content throughout the digital supply chain, particularly as they relate to Blu-ray?
Lance Ware: The current thing we see around HD DVD is there hasn't been a common platform that could be reused. So that leads to a bunch of one-off solutions where there's no continuity between user experiences or naming on the backend or any of those sorts of things. They're all kind of point solutions.
HD Technology Update: How does Thomson's Prisma Full Spectrum Content Delivery Platform address those challenges?
Lance Ware: We essentially have this hosted environment that allows content owners to set policies, rules, delivery policies, etc., in addition to maintaining history across titles. If they want to develop a campaign that goes across multiple series of a movie or multiple directors, they can have a consistent database on the backend and a consistent platform to measure those against without having to build it for themselves in advance and having the foresight to do that.
One example would be if you have Quentin Tarantino; you could actually have consistent user information across the "Kill Bill" series or all Quentin Tarantino titles assuming that they were with the same studio or there was some agreement, where users could comment on the scene they saw in a particular movie and have those comments pop up on a particular Blu-ray title and references to other titles — even to the point that you could pull in scenes from those movies as streams, which Blu-ray supports.
Without that consistent backend, it is very difficult to do any clever things that are actually anything more than just neat demos in our view.
HD Technology Update: What is your perspective on the typical Blu-ray viewer's awareness of the ability for Blu-ray players to access this supplemental content and enhance his entertainment experience?
Lance Ware: That's a very valid point, and we've done some market research of our own, and I think that certainly needs to be fleshed out probably by the consumer electronics companies, to start, and the studios by promoting some of this capability on their titles. The retailers, too, can drive people to upgrade from their DVD player to Blu-ray.
People are certainly aware that consumers are confused about HD-DVD vs. Blu-ray. Hopefully, that gets cleared up a little quicker now. They're also confused about why they would connect their players to a broadband connection. Certainly, that is going to take some amount of time. The early adopters do have some awareness of that. Obviously, Sony with its PS3 has other reasons for people to connect the device.
HD Technology Update: So do you think that at least initially this will be a generational awareness with younger gamers aware that they can connect their game device to the Internet, and those game players dragging their parents into the reality that a gaming device/Blu-ray player can be connected?Lance Ware: Yeah, I think that's exactly what's going to happen. If you have a Sony PS3, no matter what generation you're at, you're pretty connected because you do online gaming and pop a Blu-ray disc in it and you realize you're connected because it asks, "Do you want to download new movie trailers or download the director's commentary, or play a game?" That will pull others into the fray.
HD Technology Update: Does the overriding unawareness about Blu-ray player broadband connectivity create a chicken-and-egg dilemma with what you are trying to do? In other words, are studios reluctant to adopt a solution like Prisma before they see consumers knowledgeable about and willing to pull more content down online for their Blu-ray players?
Lance Ware: I think most of the studios are interested in pushing that pretty far even in the absence of a lot of players being connected at this exact moment. We are seeing a lot of interest in what our current capabilities are for the trailers or streaming or games. So I think they're trying to do that, and one of the reasons, obviously, is they want to give consumers a reason to go to Blu-ray over SD. A lot of people, even though HD looks better, aren't compelled to do it.
HD Technology Update: Right, and now you can buy a $60 or $70 progressive-scan DVD player with an upscaler — mudding the waters even further.
Lance Ware: Right, and for most people, it looks good enough. Some may even be confused that because it has component out cables, it must be HD. Those are all issues.
HD Technology Update: Without an end-to-end solution like Prisma, what would studios be facing if they took this on themselves?
Lance Ware: There is real value there. Obviously, we are sort of talking conceptually about Blu-ray, but in terms of HD-DVD to date, there's been some stuff done. You can certainly go out and build one-off solutions. Web servers and Web technology is pretty cheap. But once you start getting into scale — of which there isn't a whole lot right now, but ultimately everyone hopes there will be — that's when it starts costing you money, and that's when Prisma starts to bring you real value.
In addition to the other areas that I've highlighted, from our conversations with content owners and our experience with playing with every connected title that's out there, they are literally point solutions that have no knowledge of any other disc or title produced by the same studio, and really no apparent kind of data gathering, reporting or analysis. I'm sure they are tracking how many people visit their Web servers with their Web services, but I doubt they have the level and depth of analytics that we have on a player basis.
HD Technology Update: With Toshiba dropping HD-DVD, is there now clarity in direction in the home entertainment market for prerecorded HD content, or will there still be reluctance to commit due to other competitive technologies — e.g. VOD, Internet TV?
Lance Ware: I don't have a lot of concrete data on that. There are obviously a lot of ways for consumers to get content, and clearly it's interesting because Xbox was in the HD-DVD camp; they have an external player, but they also have the Xbox Live download service. The sales were pretty lackluster, so that would indicate people are happy to get their content via broadband. But again, those obviously are early adopters, kind of top-tier people with very high-end broadband connections.
I think it comes more down to confusion over if there is really a difference between Blu-ray and an upscaling DVD player. Surely, VOD is there and all of the cable companies are out trying to really ring up huge libraries so that people can get all of the content they want. But I think we are a ways away from the physical getting replaced by electronic delivery completely.
HD Technology Update: Is there anything else you would like to add?
Lance Ware: I think what's interesting is the Prisma solution — not only does it bring together the online experience, but it also manages copies, ACS and those sorts of things, to the extent there is a reason for consumers to want to get an electronic copy; we're essentially allowing them to get that off the disc and onto a portable player, mobile device, etc., or over broadband if necessary. So there are a lot of ways to cut this. If you were to just go off and build an online experience for a Blu-ray title, you'd have to spend an awful lot of money to enable all these additional features. I don't think that's worth every studio or content owner trying to do on his own.
Tell us what you think! HDTU invites response from our readers. Please submit your comments to email@example.com. We'll follow up with your comments in an upcoming issue.
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'Paterno', With Pacino as the Coach, Premieres on HBO April 7
White House Defends Lack of Direct Rural Broadband Investment
NHMC Files Suit Against Net Neutrality Rule Rollback
Liberty Global Picks Benu Networks for IPv6 Migration
Starz Signs Producer Tanya Saracho to Multi-Year Deal
BBC expands BBC Player into Malaysia
Global Radio to launch Heart 80s
'Cultural revolution' in China as SVoD rises
Weimar/Wunderbar: The Decadence and Danger of 'Babylon Berlin'
'Frankenstein AI:' Monsters and Machine Learning
'Search:' How a Story is Told Through Computer Screens


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This procedure describes how to install a stand-alone system from CD or DVD media. Starting with the Solaris 10 1/06 release, the Solaris installation programs for x86 based systems use the GRUB boot loader.
Perform the following tasks before you begin your installation:
Ensure that you have the following media.
If you are installing from a DVD, use the Solaris Operating System DVD for x86 platforms for the Solaris release you are installing.
If you are installing from CD media, use the following:
Solaris Software CDs.
Solaris Languages for x86 Platforms CD – The installation program prompts you for this CD if necessary to support languages for specific geographic regions.
Check your system BIOS to make sure that you can boot from CD or DVD media.
Acquire any installation time updates (ITUs) or drivers that you need to install the Solaris OS on your hardware. To determine if you need an ITU or additional drivers, see your hardware documentation.
If you are installing the Solaris 10 11/06 OS on an IBM BladeCenter LS21 server, see Chapter 3, Troubleshooting Installation Issues on IBM BladeCenter Servers (Tasks) for important troubleshooting information regarding creating a new installation image.
Verify that your system meets the following minimum requirements:
Memory – 256 MB or greater
Disk space – 6.7 GB or greater
Processor speed – 120 MHz or greater with hardware floating point
If you are installing the Solaris OS on a system that is not produced by Sun Microsystems, Inc., check the Solaris Hardware Compatibility List at http://www.sun.com/bigadmin/hcl before you begin the installation.
Gather the information you need for installing the Solaris OS.
For a nonnetworked system, gather the following information:
Host name of the system that you are installing
Language and locales that you intend to use on the system
For a networked system, gather the following information:
Host name of the system that you are installing
Language and locales that you intend to use on the system
Host IP address
Subnet mask
Domain name
root (superuser) password
(Optional) If you want to preserve any existing data or applications, back up your system.
Insert the appropriate media in your system.
If you boot from the Solaris Operating System DVD or the Solaris Software – 1 CD, insert the disc. Your system's BIOS must support booting from a DVD or CD. See your hardware documentation for more information about how to set the BIOS.
Boot the system by shutting it down and then turning it off and on.
If you need to manually set the BIOS to boot from CD or DVD, type the appropriate key sequence to interrupt your system boot process.
Modify the boot priority in the BIOS, and exit the BIOS to return to the installation program.
A memory test and hardware detection are executed, the screen refreshes, and the GRUB menu is displayed.
GNU GRUB version 0.95 (631K lower / 2095488K upper memory) +-------------------------------------------------------------------------+ | Solaris | | Solaris Serial Console ttya | | Solaris Serial Console ttyb (for lx50, v60x and v65x) | | | +-------------------------------------------------------------------------+ Use the ^ and v keys to select which entry is highlighted. Press enter to boot the selected OS, 'e' to edit the commands before booting, or 'c' for a command-line.
Select the appropriate installation option.
If you want to install the Solaris OS from CD or DVD on your current system, select Solaris, then press Enter.
Select this option if you want to install the system by using the default values.
If you want to install the Solaris OS and send the screen output to serial console, ttya (COM1), select ttya.
Select this option if you want to change the system display to a device that is connected to serial port, COM1.
If you want to install the Solaris OS and send the screen output to serial console, ttyb (COM2), select ttyb.
Select this option if you want to change the system display to a device that is connected to serial port, COM2.
If you want to install the Solaris OS with specific boot arguments, follow these steps.
You might want to use specific boot arguments to customize the system configuration during the installation.
On the GRUB menu, select the installation option that you want to edit, then press e to edit the selection.
Boot commands that are similar to the following text are displayed in the GRUB menu:
kernel /boot/multiboot kernel/unix -B install_media=cdrom module /boot/x86.miniroot
Edit the command to add the boot arguments or options that you want to use.
The command syntax for the Grub Edit Menu is as follows:
grub edit>kernel /boot/multiboot kernel/unix/install [url|ask] -B options install_media=media-type
Specifies the kernel to boot.
Prompts the user for configuration information.
Boots the system in single-user mode.
Specifies a reconfiguration boot. The system probes all attached hardware devices and then assigns nodes in the file system to represent only those devices that are actually found.
Boots the system with verbose messages enabled.
Does not boot in clustered mode.
Boots the system with the kernel debugger enabled.
Controls the boot behavior of the Service Management Facility (SMF). Included are two categories of options, recovery options and messages options.
Specifies an alternative executable as the primordial process. altinit is a valid path to an executable.
Is parsed by the multiboot program. The multiboot program then translates the argument into properties.
To return to the GRUB menu, press Esc.
The GRUB menu is displayed.
To begin the installation, type b in the GRUB menu.
The Solaris installation program checks the default boot disk for the installation requirements of the system. If the Solaris installation program cannot detect the system configuration, it prompts you for any missing information.
When the check is completed, the installation selection screen is displayed.
The installation selection screen displays the following options.
Select the type of installation you want to perform: 1 Solaris Interactive 2 Custom JumpStart 3 Solaris Interactive Text (Desktop session) 4 Solaris Interactive Text (Console session) 5 Apply driver updates 6 Single user shell Enter the number of your choice followed by the <ENTER> key. Alternatively, enter custom boot arguments directly. If you wait 30 seconds without typing anything, an interactive installation will be started.
Information in the installation selection screen might vary slightly, depending on which version of the Solaris 10 OS you are installing.
To install the Solaris OS, choose from the following options:
To install with the Solaris interactive installation GUI, type 1, then press Enter.
To install with the interactive text installer in a desktop session, type 3, then press Enter.
Select this installation type to override the default GUI installer and run the text installer.
To install with the interactive text installer in a console session, type 4, then press Enter.
Select this installation type to override the default GUI installer and run the text installer.
The system configures the devices and interfaces, and searches for configuration files. The kdmconfig utility detects the drivers that are necessary to configure the keyboard, display, and mouse on your system. The installation program begins. Go to Step 6 to continue the installation.
If you need to perform system administration tasks before your installation, choose from the following options:
To update drivers or install an installation time update (ITU), insert the update media, type 5, then press Enter.
You might need to update drivers or install an ITU to enable the Solaris OS to run on your system. Follow the instructions for your driver update or ITU for installing the update.
To perform system administration tasks, type 6, then press Enter.
After you perform these system administration tasks, the previous list of installation options is displayed. Select the appropriate option to continue the installation.
Decide if you need to modify the configuration settings.
If the kdmconfig utility cannot detect the video driver for your system, it selects the 640x480 VGA driver. The Solaris installation GUI cannot be displayed with the 640x480 VGA driver. As a result, the Solaris installation text installer is displayed. To use the Solaris installation GUI, use the kdmconfig utility to select the correct video driver for your system.
If you do not need to modify the configuration settings, let the Window System Configuration for Installation screen time out. Go to Step 7.
If you need to modify the configuration settings, follow these steps:
Press the Esc key.
You must press the Esc key within five seconds to interrupt the installation and modify device settings.
The kdmconfig – Introduction screen is displayed.
Examine the configuration information on the kdmconfig – View and Edit Window System Configuration screen, and determine which devices you need to edit.
Select the device that you want to change, and press F2_Continue.
Select the appropriate driver for the device, and press F2_Continue.
Repeat Step c through Step d for each device that you need to change.
When you are finished, select No changes needed – Test/Save and Exit and press F2_Continue.
Thekdmconfig Window System Configuration Test screen appears.
Press F2_Continue.
The screen refreshes and the kdmconfig Window System Configuration Test palette and pattern screen appears.
Move the pointer and examine the colors that are shown on the palette to ensure that they are displayed accurately.
If the colors are not displayed accurately, click No. If possible, press any key on the keyboard, or wait until kdmconfig automatically exits the kdmconfig Window System Configuration Test screen. Repeat Step b through Step h until the colors are displayed accurately and you can move the pointer as expected.
If the colors are displayed accurately, click Yes.
After a few seconds, the Select a Language screen is displayed.
Select the language that you want to use during the installation, and press Enter.
After a few seconds, the Solaris Installation Program screen appears.
If you are running the Solaris GUI installation program, the Solaris GUI Installation Program Welcome screen is displayed.
If you are running the Solaris text installer in a desktop session, the Solaris Text Installation Program Welcome screen is displayed.
Click Next to begin the installation. If you are prompted, answer any remaining configuration questions.
If you preconfigured all of the system information, the installation program does not prompt you to specify any configuration information.
If you did not preconfigure all the system information, the installation program prompts you to specify this information on the next several screens.
After you answer the configuration questions, the Welcome to Solaris dialog box appears.
Decide if you want to reboot the system automatically and if you want to automatically eject the disc. Click Next.
The Specify Media screen appears.
Specify the media that you are using for the installation. Click Next.
Decide if you want to perform an initial installation. Click Next.
Select the type of installation you want to perform. Click Next.
Select Default Install to install the Entire Solaris Software Group.
Select Custom Install if you want to perform any of the following tasks.
Install a specific software group.
Install additional software.
Install specific software packages.
Install a specific locale.
Customize the disk layout.
The text installer does not prompt you to select a default or custom installation. To perform a default installation, accept the default values that are provided in the text installer. To perform a custom installation, edit the values in the text installer screens.
If you are prompted, answer any additional configuration questions.
When you have provided the information that is required for installing the system, the Ready to Install screen is displayed.
Click Install Now to install the Solaris software. Follow the instructions on the screen for installing the Solaris software and any additional software on the system.
When the Solaris installation program is finished installing the Solaris software, the system reboots automatically or prompts you to reboot manually.
After the installation is finished, installation logs are saved in a file. You can find the installation logs in the /var/sadm/system/logs and /var/sadm/install/logs directories.
If you are performing an initial installation, the installation is complete. Go to Step 15.
If you are upgrading the Solaris software, you might need to correct some local modifications that were not preserved. Follow these steps:
If you did not select automatic reboot during the installation, reboot the system.
# reboot
If you are installing the Solaris 10 1/06 OS, download and apply the latest revision of patch 118966. See 6339315: Bad Compiler Induces IBM BladeCenter HS20 Resets.
This bug applies to the Solaris 10 1/06 OS only. You do not need to perform this step if you are installing the Solaris 10 6/06 or the Solaris 10 11/06 release.
Patches can be downloaded from the SunSolveSM web site. For further instructions, go to http://sunsolve.sun.com/.
Reboot the system.
# reboot
If you plan to install multiple operating systems on your machine, you need to instruct the GRUB boot loader to recognize these operating systems in order to boot. For more information, see GRUB Based Booting (Overview) in System Administration Guide: Basic Administration.