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Glock 36 Nylon Holsters
- Bestsellers
- Low price
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About Nylon Holsters for Glock 36
Choosing the right Nylon holster for Glock 36 is not a simple task, so you should better bet on craftsmanship and quality that is proven by years. With quality holster, you can rely on your self-defense setup in every situation and your gun will have a safe shelter for a lifetime. Our offer includes 80 Glock 36 Nylon concealed carry and duty holsters from traditional European holster producers, known for their quality materials and hand crafted manufacture. Holsters above are made of cordura nylon material. It features a waterproof finish on the top side, a slim foam layer inside and soft a anti-scratch finish on the bottom. Glock 36 Nylon holsters are custom made for this gun model for perfect fit and smooth draw and allows you to wear your gun in comfortable and safety way. You can choose between IWB, OWB, Ankle, Cross Draw, Drop Leg, Duty, Light & Laser, Magazine & Ammo, Molle, Paddle, Shoulder and Small of Back holster designs for Glock 36. See all holster designs for Glock 36.
About Glock 36
Glock Ges.m.b.H., trademarked as Glock is one of the most famous and successful firearm producer, well known all over the world. Engineer Gaston Glock, company's founder who had no experience with firearms manufacture or design, became one of the most successful firearms designer of all times. Glock had extensive experience in advanced synthetic polymers, knowledge of which was very important in the company's design of the first commercially successful line of polymer frame pistols.
Beginnings of this company were very interesting. Gaston Glock overheard a talk of two Austrian colonels, who were talking about the Army's Request for Proposal(RFP) for new short firearm. Glock asked the colonel if they need a new gun and he get a positive answer. He started the project immediately but as it were just a hobby for him. He had never used any gun before. He bought Walther P38, standard Austrian army duty gun, CZ 75, Beretta 92, Sig Sauer P220 9x19mm pistols. He started to stripe them down and when he found out how it is constructed he assembled them again. This method helped him to assimilate their manufacturing procedures and mechanical principles necessary for gun producing. Austrian army appealed to him that he has to show serial production gun for tests, not a prototype.
Glock answered he could design completely new gun in fixed term. So the construction of their new gun would not be so difficult, the gun should be made of less than 40 parts, that were placed in independent subgroups such as trigger mechanism, safety set and so on. It allowed to gunsmiths easy and quick replacing.
The 36 model is a semi-automatic, short recoil operated pistol that is chambered with .45 Auto ammunition and maximum magazine capacity of 6 rounds. Actually, the Glock 36 holds less than average pistols of the same caliber. The Glock 36, like all Glock pistols, have no manual safety devices. The trigger is the only operating element, as all three internal pistol safety devices are deactivated. When the special single-action trigger is pulled and automatically activated then it is released. Cartridge that was used also on the model 36 was developed by John Browning and was adopted by the United States Ordnance Department together with the Colt-Browning automatic pistol in 1911. It has also became the official military handgun of several other governments, such as Mexico, Argentina and Norway.
One of the biggest advantages of the Glock 36 is the cartridge. The 45 automatic is probably the most powerful military handgun cartridge nowadays. It's a heavy and powerful sub-sonic round. The cons of the 36 is that the large round requires a larger firearm than a smaller round. The 36 model solves the problem, offering .45 ACP chambering in a small, concealable and reliable package. Many experts agreed that Glock 36 is a good choice for law enforcement personnel as well as for the common shooters.
Craft Holsters offers quality represented by the combination of Old World holster production legends and top quality service. This quality comes with a guarantee that safeguards the whole purchase. It's the features implemented into the ordering process and credit card checkout that make your order safe. It's the email communication that we provide that tells you every single detail of your order because we want you to be in touch and informed. It's the tryout period and money back guarantee that turns the whole purchase into a relationship between our quality and your satisfaction. We thank you.


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Wintery Weather in North Texas
TEXARKANA -- A wintery mix is making travel slow today for motorist on Interstate 30 between Dallas and Texarkana. The Department of Public Safety says some ice has formed on bridges and overpasses in Bowie County and several spots along the interstate. The Tyler-Longview areas will just see rain; no wintery mix is expected in the immediate area.
Missing Pilot's Body Found at Lake Palestine
LAKE PALESTINE — Anderson County Authorities recovered the body of a pilot missing since his plane went down in Lake Palestine last week. The body of 85-year-old Fred Scholz of Anderson County was found early Saturday morning on the rocks of the Lake Palestine Dam. Scholz was reported missing Wednesday after taking off that day in his single-engine plane from a Jacksonville fueling station.
Fort Worth Girl Found Safe
ALBUQUERQUE, N.M. - An 11 year old Fort Worth girl who went missing nearly a week ago has been found safe in Northern New Mexico. WFAA in Dallas reports that Jessica Smith was found Sunday with her mother, 42 year old Kimberly Smith who is accused of abducting Jessica. Law officers acting on a tip found Jessica and her mother in a car near Tres Piedras, New Mexico. Jessica was in good spirits while her mother appeared to be lethargic ,according to New Mexico State police. Smith will be extradited to Fort Worth on two felony warrants, aggravated assault and endangering a child.
Toxicology Results Could Take Weeks for Whitney Houston Case
LOS ANGELES — It could be weeks before investigators know exactly how Whitney Houston died. The Grammy award winner was found dead Saturday in a bathtub in her Beverly Hills hotel room. A coroner conducted an autopsy on the 48-year-old, but it could be weeks before toxicology results are in.
Adele Takes Home Six Grammy Awards
LOS ANGELES — At the Grammys last night, Adele took home six trophies. The soulful singer wins included song and album of the year for "21." It was last year's top-selling album. Her victories tie her with Beyonce as the most wins by a woman in one evening.
Have a Warrant in Longview?
LONGVIEW -- The deadline to take care of an outstanding city warrant is approaching and Longview area residents are urged to take advantage of the opportunity to clear any overdue citations. Taking care of the outstanding warrants prior to 4:30 p.m. on Feb. 24 could mean not spending the night in the Gregg County Jail and saving the embarrassment of being arrested in the future.
When Will Texas Hold Primary Elections?
AUSTIN — Three federal judges in San Antonio will soon start resolving one of the great political mysteries of the year: When will Texas hold primary elections and what will the congressional and legislative districts look like? Texas was supposed to take part in Super Tuesday on March 6, but federal judges have blocked maps drawn by the Legislature. Minority groups say they are discriminatory. Now the state is waiting for three federal judges in San Antonio to draft temporary political maps. The court will hear arguments on Tuesday and Wednesday.
Pastor's Daughter Killed by Stray Bullett
ST. PETERSBURG, Fla. — Authorities in St. Petersburg, Fla. say the daughter of a pastor was accidentally killed at church Sunday when a gun went off. Investigators say a man was showing his gun to another church member interested in buying it, but didn't know there was a bullet in the chamber. The gun went off and fired through a wall at Grace Connection Church, striking 20-year-old Hannah Kelley in the head.
GE Expanding Aviation Business
WASHINGTON — General Electric says it's initiating a big hiring plan involving veterans and expanding its aviation business. GE says the "Hire Our Heroes" partnership will help match 5,000 veterans with jobs over the next five years, while its aviation unit will add more than 400 new manufacturing jobs and open three new plants next year.

subset: commoncrawl


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Yanks' visit 'means the world' to VTFriendship forged with donation reaches peak with exhibition
There were no anxious moments spent lying awake, pondering how to pitch to the likes of Derek Jeter, Alex Rodriguez and Jorge Posada. Though, give the left-hander and team captain credit he did recognize that A-Rod can hit the ball an awfully long way and that it was probably best to pitch away from the reigning American League Most Valuable Player.
"It's a once-in-a-lifetime opportunity," Wells said. "I just want to go out, enjoy it and throw strikes. There's no way I can fail. If I face the first nine and they all hit home runs, I can say I faced nine Yankees and walk off and enjoy it."
Wells fared better than that, holding the Major Leagues' most potent lineup from a year ago to four runs over three innings. By all accounts, the Yankees' charity exhibition at Virginia Tech an 11-0 New York victory went off without a hitch, less than one year after 32 lives were tragically lost in the shootings of April 16, 2007.
The Yankees brought their "A" lineup behind starter Jeff Karstens for the seven-inning exhibition, departing sunny Florida on an early-morning flight and returning to their Spring Training routine the same evening. The regulars played for three innings before resuming their roles as ambassadors, and it was a detour for a good cause one that no member of the organization particularly would mind.
"This is something that affected everybody in this country," said Yankees general partner Hal Steinbrenner, who traveled with the club from Florida. "Our hearts went out to these people. I'm just happy and proud to be here and extremely excited we were able to make this happen."
It wasn't the prettiest of games, played under gray skies and marked by errors, wind-blown fly balls and run-scoring wild pitches. Jeter reached in the first inning on a cue shot through first baseman Sean O'Brien's legs, and the Virginia Tech infield recorded an unorthodox fielder's choice in the second inning, when nobody could find Shelley Duncan's routine popup, leaving a forceout at second base as the only viable option.
But there were moments to remember. Wells and the Hokies found their way out of the first inning on a particularly swiftly turned double play on Jason Giambi, as second baseman Matt Hacker looked like a big leaguer, spinning and whipping a feed to shortstop Ty Hohman. Two Hokies pitchers even recorded strikeouts.
It may have been a benefit game, but flexing in the on-deck circle before his at-bats, A-Rod made it clear he was taking Tuesday's game seriously despite the competition and venue.
"People in New York ask what's the most important game of the year playoffs, World Series, whatever," Rodriguez said. "To me, this is the most important game of my Yankees career. It makes you realize makes you think about how fragile life can be."
The Yankees and Virginia Tech do not have a long-standing relationship in the traditional sense in fact, only one Hokies alum has suited up for the Yankees, former catcher Johnny Oates. But the nature of last April's events drew the Yankees to help in any way possible, donating $1 million to the Hokie Spirit Memorial Fund in late May.
"We all had to rally around these brave people," said Yankees team president Randy Levine. "The relationship grows from there. It's the human factor."
With the energy and atmosphere that only a collegiate house can produce, fans were packed in early to watch the Yankees take batting practice, getting ready for the season chills to come.
Mother Nature's wind may have kept great power displays from showing up in the cage, and it also robbed Giambi of a home run later, but the Yankees' past reputations spoke well for their presence. At one point, the entire Hokies roster surrounded Rodriguez near home plate, clamoring for autographs. Rodriguez later spent an inning in Virginia Tech's dugout chatting.
"As Yankees fans, it's a dream come true," said Kyle Chichy, a 19-year-old right-hander from Vineland, N.J. "You grow up watching these guys, and now you can stand here and watch BP. You want to be with these guys your whole life and to rub shoulders and talk to them. It's amazing."
The fans got their turn as well, crowding into a facility originally intended to hold much fewer than the 5,500 that were expected on Tuesday. English Field was constructed with an intended capacity of about 1,500, but the university expanded seating for Tuesday's game, adding temporary bleachers down the right-field line and expanding a berm area in left field.
Many of the tickets were offered to students or faculty who were involved in last April's events, as well as to first responders who were on the scene. Amid that crowd, Yankees players found an avalanche of caps, balls and T-shirts to be signed, as well as hundreds of cell phone camera photos to pose for, and other paraphernalia.
"Jason ... Derek ... and Johnny?" one fan yelled. "My dream has come true."
Baseball, as A-Rod said, often has the ability to help people forget about their troubles for three or four hours at a time. As with 9/11 in New York, baseball was part of the healing process at Virginia Tech the Friday evening after the shootings, the Hokies baseball team was the first to return to action, drawing a crowd to English Field and providing an outlet for that emotion.
"We're here to enjoy the day and enjoy the game of baseball, but we've got to remember why we're here and why the Yankees committed to coming," said Wells.
Wells said he was in an academic room between the shooter's dormitory room and the building where the shootings took place.
"It was a shock," Wells said. "Just think, you were right there in the middle of it, not really aware of what was going on."
It is that feeling that still seems raw on campus. Before Tuesday's game, a moment of silence was observed before 32 orange balloons were released to the sky, each signifying a person who lost a life last April 16. The United States flag, fluttering in left-center field, was accompanied by a black flag bearing an orange ribbon and the Virginia Tech logo.
Teresa Walsh, a former Virginia Tech softball player, was on campus that morning and was fired upon by the gunman, though she was not hit.
Now currently working in the Blacksburg area, the Binghamton, N.Y., native said that the Yankees' visit "means the world" to the campus, but nothing can ever return to the way it was before life changed forever at Virginia Tech.
"I don't think it will ever be normal," Walsh said. "There will just be a new state of normalcy. You have to learn to get to a different normal."
For their efforts in helping Virginia Tech, Steinbrenner, Levine and general manager Brian Cashman were all presented with desk nameplates crafted out of Hokie stone, the same distinctive material featured on many of the school's buildings.
One day after the Yankees and Red Sox filled the rafters at Legends Field, 11,000 strong, to celebrate baseball's most heated rivalry, the Yankees' gestures of goodwill on Tuesday were enough to permanently sway at least one native New Englander.
"I look at the Yankees differently after today, and I always will," said Virginia Tech head coach Pete Hughes. "I grew up my whole life hating the Yankees I mean, just hating them and I brought up my kids with that mentality. Now, I'll look at them differently."


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Hi EveryoneI am new to Arduino and I have an led project i'd like to attempt. I have 5 x 1m strips of led's operating on a 12vdc supply. I need to have them switch on sequentially, but with fading. When triggered, strip 1 needs to fade in to maximum brightness, stay on for 2 minutes and fade out. Strip 2 will then fade in and do the same for the rest until strip 5 fades out. Sequence would then start again. I have fairly good electronic knowledge but not on arduino. Please advise as to what I require to get me started. Thanks Guys.
Apologies for not giving more info on the led strips. I am using the single colour white led strips, so they will only have 2 wires 12v+ and neg. Is it possible with these? Thanks
The " standard" PWM frequency on the Arduno boards is 500 Hz. Frequencies over 100-120hz are not visible to most people.It may have more to do with the 8- bit resolution of the Ardinos PWM signal in combination with the non linearity of the human brightness perception.In my own projects trippylighting.com I use an Led driver board http://ledshield.wordpress.com/ with 12 bit resolution, allowing me a CIE brightness corrected dimming, alas at about 120Hz (IIRC) PWM frequency. Smooth as butter dimming without any perceivable flicker.


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Find information on common issues.
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Band Gap value
Closed | Responses: 1
For the default simple quantum dot, the bulk band gap is given as 1.43 eV (GaAs), and the value of Eg for the quantum dot is given as 0.18 eV. This is also the energy of the absorption...
Where did spheroidal geometry go?
Closed | Responses: 2
In the introductory material, a spheroid is one of the options for geometry. It appears that this is not longer an option in the current version, is there a reason for that?
recommended viewer for vtk files
Hi, I want to analyse simulated quantum dot wave functions off-line using a windows pc. For this, I have downloaded the wave function as a vtk file. Is there a recommeded viewer / tool for this...
Closed | Responses: 0
Confusion with bandgap
The default case shows a bandgap between the ground and the first excited states (less than 1 eV for GaAs!). This is confusing, since by bandgap students usually understand the difference...
model of a truncated pyramid QD
I am trying to simulate an InAs/GaAs QD for band structure. The model of a truncated pyramid is more reality in present researches. Do you have any intention to update the simulator for this...
distinction between hole and electron states is not clear
Closed | Responses: 4
I ran a 2 band model in a dome structure with a wetting layer and it appears that I got 8 valence band states but it was NOT clear. How can I just ask for conduction band states? ...
increments on absorption graph
Is it possible to change the eV increments of the absorption coefficent data in the output so that if you're comparing three or four different quantum dots, you can easily graph them on...
Symmetry of p-states changes with the resolution of the mesh
I am running a pyramidal standard structure (no change from defaults, just chose pyramidal shape). In the simulation result the 2 p-type orbitals are aligned with the diagonal of the pyramid. ...
How can I get the total absorption/absorbance of the whole surface of a quantum dot in a QD solar cell by varying the angles theta and phi?
Hi there,
I was doing a research on Quantum Dot in Solar Cell and I thought your software could be very useful for my work. I was intending to vary the size and shape of quantum dots and...
Can I calculate the energies for 2 coupled dots across a thin barrier?
anisotropic effective masses
I want to simulate Bismuth which has anisotropic effective masses… how can I input that?
How i can determine input for the e dimension for pyramidical or spheroid qdot? what should be the value of Lx,Ly & Lz?
Open | Responses: 1
example results
Doing the examples in learning module of Introduction of Quantum Dot Lab, I don't get the same results for ground and excited states as well as the state vs eigenenergy values as they are...
I compared a free electron in a 10nm x 10nm x 10nm closed box with an analytical formula and got a very different result
Closed | Responses: 3
I expect to get 0.011eV for the ground state quantization energy.
The tool gives me 0.040eV.
Is it a problem in my interpretation of the results or the tool is wrong?
Number of Atoms
I was trying to relate the volume size and the number of atoms in the simulation. I picked a 2nm-by-2nm-by-2nm box, but when I checked the Output Log file, it only contains 64 atoms....
Temperature Adjustment
Thank you for providing this great tool.
I'm trying to simulate properties of QDs in different temperatures. I wasn't sure where in the simulation, the 'Ambient...
How to distinct the conducting band and valance band
I am glad to use this tool. I have calculated 7 bands accordingto the default configuration. However, i can not distinct the conducting band and valvance band. Furthermore, i want to know which...
Barrier material, energy scale
Dear Sirs,
Do you pretend to make a version of Quantum Dot Lab that enabe us to consider the barrier constitution? (no freestanding) As for example, self assembled https://nanohub.org/answers/question/369


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Cabinet & Trim
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Cabinet & Trim Paint provides a "porcelain-like" finish for those who want to showcase the cabinets, trim and doors in their homes.
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- Provides a smooth "porcelain-like" high gloss finish
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Cleanup: Soap and Water
Interior walls, cabinets, trim, and doors. Use over wallboard, wood, concrete/brick, plaster, and wallpaper.
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There has been a lot of buzz around the "cloud" during the past few years, and I'll let you in on a little secret: I'm pretty sick of it. Don't get me wrong, I am actually a huge fan of "cloud computing" (Can we stop calling it that?), and I leverage it every day in my professional and personal lives. The problem with the cloud, as I see it, is that it is largely misunderstood by consumers and over-hyped by many vendors. These two issues go hand in hand, as all too often marketers are using consumer ignorance to their advantage. The situation becomes amplified when the marketing departments of companies don't quite understand the situation, and manage to persuade companies to move "to the cloud," even when it makes horribly little sense. But I digress. Let's start with this: Just what is this cloud thing anyway?
I like to keep things simple: The cloud is remote-access computer resources. I'll dial it back even further: The cloud is a computer somewhere other than where you are that you can store files on or even use to do some compute work remotely. Sure, it's more complicated than that if you consider the scheduling and management software required to allow thousands of consumers to interact with thousands of computers. But, in the end, the actual benefit to the consumer is nothing more than being able to conveniently leverage computer resources that they do not own, manage, or house.
Indeed, the cloud is just someone else's computer that you get to borrow via the Internet. That's right, welcome back to the future, where all you need is a thin client connected to a terminal. Hello? The 1980s would like their idea back. But the cloud sounds so much cooler than thin client computing, right? Okay, maybe not.
"Cloud computing" is the industry's new buzzword; it seems that you aren't doing things right unless you have your business in the clouds. While not all applications and methodologies are meant for remote-access computing, some are ripe for this process.
If the cloud really is that simple, why are so many companies rushing to push their applications into it? I'd like to propose that there are three main categories of corporate cloud compulsion (sounds like a disorder because it often is). First, there are those companies that legitimately have a cool use for remotely hosted compute resources, such as Backblaze or SalesForce. Next, you have companies that see a tangible benefit in the area of licensing and maintenance, and simply want to jump on the hype bandwagon. And, finally, you have companies that are merely chasing after hype or are so afraid of missing a trend that they blindly chase after it without understanding how or why it would be useful to their consumers.
In the wrong hands, the licensing and maintenance could be really scary, and that is the one category I'd like to focus on because I think it is what will drive a lot of improper cloud offerings in the next few years.
SAAS (software as a service) has been a hot topic among VC (visual communications) and MBA types for a few years now. By allowing users to run software via a server that the company controls, that company can monitor customer usage directly and charge you accordingly. Presumably, the firm can prevent piracy at the same time, since you no longer install applications on a local system. Used responsibly, this can be advantageous to both the vendor and the customer, as it allows a sort of "pay as you play" way to work with an application. What could go wrong, you ask? Here are some examples, but before I begin, let me preface this by saying, "Yes. I know these things may be rectified at some time in the future." And we'll get to that. For now, let's talk about the present.
Using a remote server to use your mission-critical application puts you on a tether. You must be connected and have a fast connection for a reasonable experience. At this point, you have just introduced a single point of failure into your workflow. Not super exciting for someone who spends eight hours a day in front of his or her main applications. Perhaps this is not too scary if you have a nice fat Internet connection at home or the office, but consider traveling or just working remotely for the day as a change of pace. I, for one, do not want to depend on my local Wi-Fi hotspot in order to work reliably in my 3D application of choice. Even with a consistent connection, latency continues to be the plague of fully interactive cloud-based tools. One could point to the fact that games and MMOGs (massively multiplayer online games) have been running on the "cloud" for years now, but generally the only thing happening on the remote server is inter-player coordination. The game itself is still running locally on your system.
Another important factor to consider is intellectual property. You might be the sort of person who is comfortable hosting your data remotely. But consider this: Not everyone is working with data that they own. If I am a freelance artist working on an illustration for Disney, how will the company feel if I am creating the artwork leveraging a server hosted by a third party? This is not an intractable problem, of course, but it is one of many niggling issues that have yet to be worked out. In fact, I recently watched the reaction of many professional 3D users when a software vendor announced that the Amazon EC2 network was to be used as a renderfarm. The idea seems perfect. The rates are very inexpensive, and you have thousands of cores at your disposal. But the honest reaction from the users was, "This is really cool. Too bad I can't use it." The reason was IP safety and contractual obligations with their clients.
At the same time, an even larger company announced that it would allow a trial version of its main application "via the cloud" (that is, running on a remote server). This, the firm claimed, would be a perfect way to evaluate its application. Mind you, this is a many-thousand-dollar application that requires significant hardware. I can understand how it came to this idea, and I can nearly see the panicked mid-level product marketing team struggling with ways to "leverage the cloud" to extend business.
Cloud computing enables smaller businesses or those with fewer resources to do large-compute tasks.
After all, this is a hot topic. We simply must act! Right? No. This is perhaps the most egregious example of corporate cloud compulsion. Hosting a monolithic 3D application on a remote server is not a workable long-term solution for any professional 3D artist, so why on earth would it be a reasonable way to evaluate the application? Here at Luxology, when running trial software, we need to run it locally on our own hardware so we can assess what sort of real-world experience we will have. Suffice it to say, the idea fell flat.
Fear not, it isn't all doom and gloom. As I indicated earlier, I am a big fan of remotely hosted computer resources (Say it with me!), or we can call it RHCR for short. The key is to use this newfound power responsibly. We all know that with great power comes great responsibility. If we consider that for the foreseeable future our Internet connections will not provide 100 percent uptime, will not be available all the time when we are away from the home or office, and will not provide content-creator-style bandwidth anytime soon, then we can begin to understand how we and our software vendors should leverage this RHCR.
One successful RHCR strategy is to provide a service that can work without intervention and can sustain breaks in connectivity. Data backup is perhaps the best example of this. The second reasonable use for RHCR is remote compute power. I know I said many people rejected the idea of rendering via EC2, but there are also many people who work with smaller clients and will be able to leverage this sort of on-demand power. The advantage here is that the remote system goes off and performs its duty without necessarily requiring a constant connection. When the compute is done, the data is piped back to you and everyone is happy, which is a good usage scenario for RHCR.
As you may have determined, the most challenging aspect of leveraging the cloud is interacting with a remotely hosted application. The more complex the application, the more complex the problem, mainly because people who use complex applications tend to sit in front of them for hours and hours at a time. I believe there is a place for cloud computing and interactive applications, but for them to be most useful to the consumer, they should be highly focused applications that the user would generally interact with for less than an hour at a time and probably not every day. Once you get to everyday usage, I firmly believe that running the application locally is a couple of orders of magnitude more reasonable.
I would like to see more companies being creative with their cloud offerings. Rather than just cramming their existing monolithic applications onto a remote server, why not find new ways to provide focused technologies to a larger base in a way that actually makes sense for the cloud today? But that's just me.
So where is all of this heading? What is the future of the cloud and 3D? The bandwidth will undoubtedly become broader and our connections more stable. Wi-Fi will continue to push further into the wide-area domain. In my utopian view of the world, Internet access will become a basic utility, like power or water, and will be just as available. When it becomes fast, constant, and ubiquitous, we can relax somewhat about that single point of failure and move evermore toward ultra-thin client network devices (the iPad is a forerunner in this area). When I have the confidence that broadband connections will be as readily available as power when I am out and on the go, I'll be happy to give up lugging a multicore laptop in favor of a paper-thin OLED device with multitouch to run my 3D application from the cloud. Until then, it's my firm opinion that we all need to get back to reality.
Brad Peebler is president and co-founder of Luxology, with 20-plus years of extensive industry experience.


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Galaxy Cluster SDSS J1531+3414
This is a Hubble Space Telescope photograph of a never-before-seen string of pearls twisted into a corkscrew shape that winds around the cores of two colliding galaxies. The "pearls" are superclusters of blazing, blue-white, newly born stars. The whole assembly must result from the gravitational tidal forces present in the galaxy collision. The serendipitous discovery was made while astronomers were studying the galaxy cluster SDSS J1531+3414.
The underlying physics behind the "beads on a string" shape is related to describing the behavior of self-gravitating clumps of gas. It's analogous to the process where rain falls in drops rather than in continuous filaments from clouds. It's called the Jeans instability, and it can play out on distance scales of enormous orders of magnitude.
NASA, ESA, and G. Tremblay (European Southern Observatory);
Acknowledgment: M. Gladders and M. Florian (University of Chicago), S. Baum, C. O'Dea, K. Cooke (Rochester Institute of Technology), M. Bayliss (Harvard-Smithsonian Center for Astrophysics), H. Dahle (University of Oslo), T. Davis (European Southern Observatory), J. Rigby (Goddard Space Flight Center), K. Sharon (University of Michigan), E. Soto (The Catholic University of America), and E. Wuyts (Max Planck Institute for Extraterrestrial Physics)


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Tracked & Faster Shipping:
$30 Flat rate. Orders placed before noon (EST) will be delivered within 4 working days.
Please note that Saturday and Sunday are not classed as working days. Delivery to Alaska, Hawaii and the US Territories can take up to 14 working days. All orders are shipped from the UK and are subject to checking by US customs that may affect the delivery time. Customers will be responsible for paying any applicable import duties and taxes. Charges may vary based on the contents of the order. Customers are advised to contact their local customs office for further information on current import regulations.
Track your order
Unfortunately we are unable to offer online order tracking for Standard shipping at this time, however if you select "Tracked & Faster" shipping method in Checkout your tracking link will be sent to you via email.
Shipping Address
Please note, no changes can be made to the shipping address after the order has been placed.
APO Addresses: At this time we are unable to deliver to APO Addresses.
USPS or US Courier Deliveries
Your order may be delivered by either the United States Postal Service (USPS) or by a US courier. Depending on your area, most orders will be delivered by USPS so the parcel will be received with your regular mail. If you are not home when the delivery is made, a notice card will be left by the postal service to advise on how and where your delivery can be collected.
Larger orders will be delivered by courier who will attempt to deliver the goods three times or leave with a neighbor. They will also leave a notice card after each delivery attempt to advise you what you can do to arrange receipt of the goods. A signature is required for larger deliveries but not for the smaller USPS deliveries.
We guarantee to refund any item you are not completely happy with when you return it to us in saleable condition within 14 days of receipt. Refunds will be credited to your original method of payment.
In the interests of hygiene we do not offer refunds on pierced jewellery, or underwear or swimwear if the hygiene seal has been removed, or cosmetic products if they have been used or the hygiene seal is broken, unless they are of unsatisfactory quality or unfit for purpose. Please also note that items must be returned with all of the barcode tags intact.
All returns must be made by post. Unfortunately we do not currently offer refunds or exchanges in stores on items which have been bought from us.missselfridge.com.
Returns by Mail
To return an item, please log in to your account and select 'Request a Return' from the 'My Orders' section. Click the order number containing the items you want to return and follow the 'Create Return' link next to the order number. Please select the items you wish to send back to us with a reason for each. You are required to return unwanted orders at your own cost.
Once you click the 'Create Return' button you will be given a unique Returns Authorization Number. Write this number along with your name and address in the areas provided on the returns label that came with your original order. Peel off the label, stick it to the parcel and take it to your local United States Postal Service office for mailing. Please remember to ask the USPS for a Certificate of Mailing and retain it for your reference - without this we cannot refund any money if we do not receive the returned items. Then simply post your parcel with your unwanted items to us so that we receive it within 14 days of shipping.
You can log in to your account here
You can download a returns label here
The refund will be processed once your goods are received into our warehouse. Please note, all returns by mail are currently processed by our UK warehouse. Please allow 28 days from the day the parcel is posted for your refund to be processed. Customers will need to return unwanted items to the below address at their own cost:
Spectrum for Arcadia
Monkspath Distribution Centre
Highlands Road
It may take 2-3 working days for the refunds to show in your account after the goods have been received. Each item returned is refunded separately, and will show on your statement as a refund/credit from us.misselfridge.com. You will be refunded on to the card that the goods were purchased with. If your card expires before we process your refund please contact our customer services team with your order number, zip code and new card details.
Please note that returns by post cannot be accepted without a valid Returns Authorization Number. You will be unable to get a Returns Authorization Code from the web if more than 14 days has passed since you received the items. If you experience any difficulties with the online returns process please contact us.
Types of Return
Returning Goods Bought as Special Offers:
If you return a single item bought as part of a multi-buy discount offer (for example 'buy 2 for $40.00') you will be refunded the full price of that item less the total discount given in the offer. If you return all items purchased with the multi-buy discount you will be refunded with the full multi-buy value.
For combination purchases ("buy one, get one free" or "get the lowest priced item free"), you must return any free items or vouchers back for us to process a refund.
Returning Goods which are of Unsatisfactory Quality or Unfit for Purpose:
You can return these items to us using the returns label and following the process outlined under "Returns by Mail". Currently all returns by mail are processed by our UK warehouse. Customers will need to return unwanted items to: Spectrum for Arcadia, Monkspath Distribution Centre, Highlands Road, Shirley, B90 4NU, at their own cost.
Please ensure you return the goods to us as soon as possible, giving the reason for your return. We will examine the goods following receipt and if we find the goods are of unsatisfactory quality or unfit for purpose we will refund you the price you paid for the goods and the original delivery charge (if any).
Refunding the Delivery Charge:
If we have made a mistake on an item we have sent to you or it is faulty, damaged, of unsatisfactory quality, we will refund the delivery charges you have paid to receive that item unless it was sent to you with other items which you are not returning.
Details of the returns procedure will also be sent to you with your order.
Body Measurement Guide
If you have any questions you can check our Frequently Asked Questions to see if you can find what you're looking for.
Click here to read our FAQs.
Customer Services are available to help with your queries. Click here to
contact us
Lawfully, through fair and honest dealing
Without exploiting the people who made them
In decent working conditions
Without damaging the environment.
The code is based on the International Labour Organisation (ILO) conventions and recommendations, and applies to all brands underneath the Arcadia Group umbrella.
For further information:
Click here to see the Arcadia Group Responsibility Report 2011.
Click here to see the Arcadia Group Code Of Conduct.
Click here to see our ethical policy FAQs.
Click here to see the Arcadia Group Code of Conduct Guidebook.
References in this Privacy Policy Statement to "we", "us" and "Miss Selfridge" are to Miss Selfridge Retail Limited.
At Miss Selfridge we are committed to maintaining your privacy. Our privacy policy statement is given below. If we make changes to this policy, we will notify you by updating this statement on our website.
What information do we collect?
We ask for your name, telephone number, home address, email address and age for competitions, prize draws or newsletter sign ups. When a purchase is made on our site, in addition to the above, we also ask for delivery address, and payment method details. We may obtain information about your usage of our website to help us develop and improve it further through online surveys and other requests.
What will the data be used for?
Your data will enable us, and our processors, to fulfil your order, to notify you about important functionality changes and for statistical or survey purposes to improve this website and our services to you.
We may also send you from time to time (by email or post) information about products and services and details of promotions and special offers from Miss Selfridge. If you do not wish to be contacted for these purposes, we offer a range of ways in which you can inform us about your marketing preferences:
In assessing your request for goods or services, we may use your information for the purposes of the prevention and detection of fraud.
Miss Selfridge Retail Limited is a registered data controller under the Data Protection Act 1998 (the "Act") with licence no. Z1399405. We comply with the standards, procedures and requirements laid down in the Act to ensure that the personal information you give us is kept secure and processed fairly and lawfully.
What information do we share with others?
We may contract with other companies to provide certain services, including credit card processing, shipping, name and address verification, email distribution, market research and promotions management. We provide these companies with only the information they need to perform their services and work closely with them to ensure that your privacy is respected and protected. These companies are prohibited by contract from using this information for their own marketing purposes or from sharing this information with anyone other than Miss Selfridge. We will not pass your information on to any other Arcadia Group companies or other third parties for marketing purposes unless you have agreed for us to do so.
One of the purposes for which we may disclose your address and postcode details is to check against the IMRG Security Alert or any other Fraud Prevention Scheme. We may also disclose specific information upon governmental request, in response to a court order, or when required by law to do so. We may also share information with companies assisting in fraud protection or investigation. We do not provide information to these agencies or companies for marketing or commercial purposes.
A Cookie is a small data file that is stored by your Web browser on your computer. We use Cookies to keep track of your current shopping session, to enable you to proceed to checkout at any time and to personalize your online experience. If you do not accept Cookies you will be unable to use this website. Refer to the Help content of your browser for more information on selecting or deselecting Cookies.
Links to Third-Party Sites
In an attempt to provide you with increased value, we may from time to time include third party links on our Website. These linked sites have separate and independent privacy policies. We encourage you to review those policies when you visit those sites. This Privacy Policy Statement only covers our Website and does not cover any other website. We therefore have no responsibility or liability for the content and activities of these linked sites.
Privacy of Children on Our Website
Our Website is not intended for use by children under the age of 14, and we will not knowingly collect any information from any person below the age of 14.
Sale of assets
In the unlikely event that Miss Selfridge or substantially all of its assets are acquired, customer information will of course be one of the transferred assets.
This website uses cookies to collect information. Cookies are small files of letters and numbers that are downloaded onto your computer or mobile or other handheld device when you access certain websites. Cookies allow a website to recognise a user's device and help your browser navigate through the website by allowing you to log in automatically or remembering settings you selected during earlier visits (among other functions). Cookies do not harm your computer. If you would like to learn more about cookies in general you can visit www.allaboutcookies.org
Cookies help us to provide you with a good experience when you browse this website and allow you to make full use of the online shopping and personalised features available on this website. We do not use cookies to collect or record information such as your name, address or payment details.
We use cookies on this website for the following main purposes:
· for technical purposes essential for the operation of this website, such as keeping track of your current shopping session and enabling you to proceed to checkout and pay for products;
· to distinguish you from other users of this website, so we can personalise your shopping experience by making this website and the advertising displayed on it more relevant to your interests and so we can remember choices you make (such as your user name, language or the country you are in) when you return to visit this website;
· to collect statistical information about how visitors use this website, so we can improve the way this website works and measure the success of competitions and campaigns; and
· to enable us to fulfil our contractual obligations to third parties, for example to pay a partner if you have made a purchase on this website by following a link from their website.
Most web browsers automatically accept cookies. Unless you have adjusted your browser settings so that it will refuse cookies, cookies will be set when you access this website. By using and browsing this website, you consent to cookies being used in accordance with this Cookie Policy. If you do not consent, you must either disable cookies or refrain from using this website. Please go to How To Manage Cookies for information on how to manage and disable cookies.
Below is a list of the main cookies that are set by us when you access this website and a description of what we use them for:
Cookie name
Cookie purpose
userCountry, userCurrencySymbol, user Explicit, userLangId, userLanguage, userPreferredUrl, userprefs, userSalesCatalogId, userStoreId, viewed, WC_ACTIVE_POINTER, WC_AUTHENTICATION, WC_PERSISTENT, WC_SESSION_ESTABLISHED, WC_USERACTIVITY, SessionExists, ShowAlert, arc-33056-recently-viewed, JSESSIONID, mdr_browser
These cookies remember your preferences from previous visits, allow you to add to basket and store your shopping basket. The website wouldn't work for you without them.
_utma, _utmb, _utmc, _utmz
These cookies enable Google Analytics software. It helps us take and analyse visitor information such as browser usage and new visitor numbers. That information helps us to improve the website and your shopping experience, and to make our marketing campaigns relevant.
_#env, _#lps, _#sess, _#srchist, _#tsa, _#uid, _#vdf
We work with DC Storm to help make our marketing campaigns more relevant. DC Storm cookies are used to help us see which marketing campaigns you click on and interact with. The data taken does not contain personal details from which your individual identity can be established.
_qsst, _qst, _qubitTracker cookies, _qPageNum_*name of brand*
These cookies enable Qubit analytics software. This software helps us take and analyse visitor information such as browser usage, new visitor numbers, response to marketing activity and shopping times. That information helps us to improve the website and your shopping experience, and to make our marketing campaigns relevant. The data stored by these cookies never shows personal details from which your individual identity can be established.
peerius_ct, peerius_rid, peerius_sess, peerius_user
These cookies enable Peerius software. This software allows us to make recommendations of products that we think might be of interest to you, based on what you and other visitors have viewed
s_cc, s_sq, s_vi
These cookies enable SiteCatalyst analytics software, supplied by Adobe. This software helps us take and analyse visitor information such as browser usage, new visitor numbers, response to marketing activity and shopping times. That information helps us to improve the website and your shopping experience, and to make our marketing campaigns relevant.
s_campaign, s_ev20, _#tsa
These cookies show us how you found our website and which website you came from. This helps us know which of our online marketing channels is most effective. They also allow us to reward some external websites for directing you to us.
Flash cookies
We may display video content on missselfridge.com using Adobe Flash Player. Adobe uses Flash cookies to improve your experience as a user. If you wish to disable or delete a Flash cookie, please visit Adobe Flashplayer Security Settings. Please bear in mind that if you disable Flash cookies you will be unable to access certain content on our website which uses Adobe Flash Player, such as videos.
Some cookies may be set by third parties when you visit this website. These third parties may be suppliers who partner with us to deliver our website, companies that participate with us in affiliate marketing programmes and other third parties. These cookies are controlled by the third parties, so please check the third-party websites for more information about these cookies and how to manage them. These third party cookies do not collect personal data from which the third party would be able to identify individual customers.
Some of our third party partners that may set cookies on this website include:
Business partner
Cookie purpose
Struq uses cookies to provide you with personalised adverts when you visit other selected websites. We would like to continue to display content that's relevant to you; however, you can choose to opt out of this type of advertising permanently by visiting http://www.struq.com/consumer-opt-out/index.php.
Criteo uses cookies to provide you with personalised adverts when you visit other selected websites. We would like to continue to display content that's relevant to you; however, you can choose to opt out of this type of advertising permanently by visiting
In order to provide you with a better service, occasionally we'll ask if you'd like to complete a survey. This cookie's sole purpose is to remember if we've asked you to do so recently, and it contains no personal information.
Awin1, Commission Junction, Linkshare, Zanox
These cookies are only set if you get to the confirmation page after checkout. It is used to track whether we then owe any money as a commission to a site (affiliate) which has referred business to us.
Social buttons
If you 'share' missselfridge.com content with friends through social networks – such as Facebook, Google and Twitter - you may be sent cookies from these third party websites. We don't control the setting of these cookies, so we suggest you check the third-party websites for more information about their cookies and how to manage them.
Flash cookies
We may display video content on missselfridge.com using Adobe Flash Player. Adobe uses Flash cookies to improve your experience as a user. If you wish to disable or delete a Flash cookie, please visit Adobe Flashplayer Security Settings. Please bear in mind that if you disable Flash cookies you will be unable to access certain content on our website which uses Adobe Flash Player, such as videos.
You can enable or disable cookies by changing your website browser settings to accept or reject cookies as required. How to do this will depend on the browser you use. We have provided further information below on how to check which browser you use and how to manage cookies. Please bear in mind that if cookies are not enabled on your computer, your activities will be restricted to browsing this website and you will not be able to add products to your shopping bag and buy them.
Checking which browser you use
If you are using a PC - go to 'Help' and select the 'About' option
If you are using a Mac - click on the Apple menu within the browser and select the 'About' option
Once you know which brower you are using, follow the instructions below to check if you have cookies enabled on your computer:
Checking cookies - PCs
Microsoft Internet Explorer 6,7,8
- Go to 'Tools' at the top of your browser window. Select 'Internet options'. Click on the 'Privacy' tab
- Ensure that your Privacy level is set to Medium or below to enable cookies
Mozilla Firefox
- Go to 'Tools' and select Options
- Click the Privacy icon
- Click on Cookies and choose 'allow sites to set cookies'
Google Chrome
- Go to 'Tools' and select Options
- Click 'Under the Hood' and select the 'Content settings' button within the 'Privacy' section
- Choose 'Allow local data to be set'
Checking cookies – Macs
Safari on OSX
- Click 'Safari' and select 'Preferences'
- Click 'Security' then 'Accept cookies'
Mozilla and Netscape on OSX
- Click on 'Mozilla' or 'Netscape' and select 'Preferences'
- Find 'Cookies' under 'Privacy & Security'
- Select 'Enable cookies for the originating web site only'
Microsoft Internet Explorer on OSX
- Click 'Explorer' and select 'Preferences'
- Find 'Cookies' under 'Receiving Files'
- Select 'Never Ask'
- Click 'Menu' and select 'Settings'
- Select 'Preferences' and then 'Advanced'
- Select 'Accept cookies'
If you are not happy with the way that we use cookies then you should delete missselfridge.com cookies having visited the site, or you should browse the site using your browser's anonymous usage setting (called "Incognito" in Chrome, "InPrivate" for Internet Explorer, "Private Browsing" in Firefox and Safari etc.)


text:
Afton is a city in the Twin Cities region of Minnesota. It lies nearly on the banks of the Saint Croix River, which forms the natural eastern border between Minnesota and Wisconsin.
Afton was originally settled in 1837 by a French-Canadian voyageur. In the following decades Afton would become the home for a large concentration of Swedes and Germans. Today, Afton serves as one of the last stops in Minnesota before a traveler plunges into the harsh beauty of the Wisconsin countryside. It is a lovely community with nearly 3,000 fine individuals living inside the city limits.
Get in[edit]
From the capital city of Saint Paul potential visitors can easily reach Afton by traveling nine miles east on Interstate 94 before heading south on Minnesota State Highway 95, which is also known as Saint Croix Trail. The town of Afton lies directly in the path of this road and is no more than three miles south of the Interstate 94 exit/entrance.
Get around[edit]
The downtown area of Afton is compact enough to be easily traversable on foot. Still, as there is next to nothing in the public transit department access to a car is, like most of the United States, somewhat of a necessity. The only other option is to perhaps strap-on some Lance Armstrong spandex, brush the dust off your bicycle and take to the road. You will not be alone.
See[edit][add listing]
Do[edit][add listing]
Buy[edit][add listing]
Eat[edit][add listing]
Drink[edit][add listing]
Sleep[edit][add listing]
The closest public library would be the Valley Branch Library which is located just north of Afton in neighboring Lakeland.
Stay Safe[edit]
Afton is perhaps one of the safest and most benign communities that you will ever visit -with non-existent levels of violent crime and a warm and welcoming atmosphere that is exciting and refreshing. The most significant threat to public safety comes from the high level of deer that are native to the surrounding forests. It is not uncommon to have a nighttime drive interrupted by a shocking jolt of adrenaline due to these impish mammals suddenly appearing on the side of darkened road. Constant vigilance is strongly suggested during the night in order to avoid a costly accident.
Get out[edit]


text:
Atlassian Sourcetree is a free Git and Mercurial client for Windows.
Atlassian Sourcetree is a free Git and Mercurial client for Mac.
PyYAML - The next generation YAML parser and emitter for Python.
To install, type 'python setup.py install'.
By default, the setup.py script checks whether LibYAML is installed and if so, builds and installs LibYAML bindings. To skip the check and force installation of LibYAML bindings, use the option '--with-libyaml': 'python setup.py --with-libyaml install'. To disable the check and skip building and installing LibYAML bindings, use '--without-libyaml': 'python setup.py --without-libyaml install'.
When LibYAML bindings are installed, you may use fast LibYAML-based parser and emitter as follows:
>>> yaml.load(stream, Loader=yaml.CLoader) >>> yaml.dump(data, Dumper=yaml.CDumper)
PyYAML includes a comprehensive test suite. To run the tests, type 'python setup.py test'.
For more information, check the PyYAML homepage: 'http://pyyaml.org/wiki/PyYAML'.
For PyYAML tutorial and reference, see: 'http://pyyaml.org/wiki/PyYAMLDocumentation'.
Post your questions and opinions to the YAML-Core mailing list: 'http://lists.sourceforge.net/lists/listinfo/yaml-core'.
Submit bug reports and feature requests to the PyYAML bug tracker: 'https://bitbucket.org/xi/pyyaml/issues/new'.
PyYAML is written by Kirill Simonov <email@example.com>. It is released under the MIT license. See the file LICENSE for more details.


text:
Because now it really hurts
Video discusses how some people start their quits because of pain caused by smoking induced conditions while others avoid quitting because of fear of pains or discomfort that may or may not happen when they first quit.
Because now it really hurts
"I want to quit for my health. I have no pulse in my legs and my doctor says I'm going to need surgery. But he won't even consider operating until I quit smoking. Besides this, I have had throat polyps removed and all of my doctors say I have to stop smoking."
This dramatic story was told to me on the third day of a recent Stop Smoking Clinic. When I asked the participant how long she had all of these smoking related problems she replied, "For many years." Then I asked why she decided to quit now? She answered, "Because now it really hurts."
As opposed to fear, pain is a marvelous motivator for initiating a life-style change such as quitting smoking. Fear of something that might happen may make a person think about quitting. But fear can be bargained around. Thoughts like, "Maybe it won't happen to me," are often used as defense mechanisms protecting the smoker's addiction to cigarettes. But pain is not so easily dismissed. It is here, it is now, and it hurts.
While pain can be a powerful motivator in making positive change, it can also be responsible for preventing necessary changes from being successfully attempted. The participant in the above story is a good example of this. For years she knew that her cigarettes were slowly crippling and killing her. But any attempt to quit resulted in nicotine withdrawal symptoms. This discomfort results in taking a cigarette to help alleviate withdrawal. This inevitably results in relapse. So while the smoker may have solved the problem of withdrawal, the method used prolonged a much more serious problem – continuation of a powerful and deadly addiction.
While some discomfort may be involved in giving up cigarettes, it is insignificant compared to the pain and suffering which can be caused by continuing smoking. Physical withdrawal from quitting will normally peak within three days, and totally subside within two weeks. Diseases such as emphysema, heart disease, other circulatory conditions and cancers involve months or even years of long term suffering. These pains are much more severe than anything encountered while quitting. The biggest difference, though, is that these diseases have the full potential of permanently crippling or killing their victims.
Smokers are not only prone to have these major catastrophic illnesses. Due to the weakening of the body's defense mechanisms, smokers are more frequently plagued by infectious diseases, such as colds, flu, and pneumonias. While most of these infections rarely result in permanent crippling or death, they do result in great inconveniences and discomfort. Not only does the smoker have a greater risk of these diseases, but when he does get one of them, it is more severe, and painful than it would have been if he didn't smoke. No non-smoker would consider inhaling dry hot smoke into an already burning irritated throat. But no matter how intense the pain, the smoker will else he suffers withdrawal besides the cold.
So any smoker who is afraid of experiencing the pain of withdrawal must consider the alternative. Continuing to smoke has the full potential of causing long-term suffering from causing and aggravating common infectious diseases. More significantly, smoking may eventually cause life-long, chronic suffering from diseases like emphysema, cancer, and circulatory diseases. And if the smoker waits too long, a smoking induced death may be the only relief. Don't let fear of withdrawal stop you from quitting. Withdrawal is short, and mild in comparison to the suffering caused from continuing to smoke. Once you quit, you will never experience it again as long as you – NEVER TAKE ANOTHER PUFF!


text:
Remembering the common roots of the Christianity they share, Roman Catholics and Anglicans should renew their commitments to praying and working for Christian unity, Pope Benedict XVI said. The pope and Archbishop Rowan Williams of Canterbury, who will be stepping down as the spiritual leader of the Anglican Communion by the end of the year, held an evening prayer service on March 10 at Rome's Church of St. Gregory on the Caelian Hill, the church from which Pope Gregory the Great sent St. Augustine of Canterbury to evangelize England in 597. "We hope that the sign of our presence here together in front of the holy altar where Gregory himself celebrated the Eucharistic sacrifice, will remain not only as a reminder of our fraternal encounter, but also as a stimulus for all the faithful—both Catholic and Anglican...to renew their commitment to pray constantly and to work for unity, and to live fully in accordance with the 'ut unum sint' ['that all may be one'] that Jesus addressed to the Father," Pope Benedict said.
Comments are automatically closed two weeks after an article's initial publication. See our comments policy for more.


text:
Your Girl Is A Hoe (Money To Blow Parody) (Starring IT From Vh1) [Spoof]
It from VH1 does his own version to Drake & Lil Wayne's "Money To Blow"
Please click the "Report" button below if the video on this page is not working properly.
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text:
Two Hope College philosophy majors have received external recognition for the quality and promise of their scholarship.
A paper by Nicholas Engel of Grand Blanc, who graduated from Hope in May, won the "Best of Conference" award during the first annual Undergraduate Philosophy Conference held at The Ohio State University in Columbus on Friday and Saturday, May 9-10. Robin Litscher, a senior from Lebanon, Ind., has received one of only nine "Earhart Emerging Scholar" awards statewide from the Earhart Foundation of Ann Arbor through the Michigan Colleges Foundation (MCF).
Engel was honored for his paper "Jade and Twin Water: Joseph LaPorte's 'Jade' Case Study and What It Means for Externalism," which he had prepared through a class at Hope taught by LaPorte, who is an associate professor of philosophy at the college. The conference was hosted and organized by the university's Undergraduate Philosophy Club and featured approximately a dozen papers on a wide range of philosophical thinkers and topics as well as a keynote address by two members of the OSU faculty.
Litscher's award is providing support as she conducts original research at Hope this summer concerning Gabriel Marcel's and Martin Heidegger's views on technology. The $675 research awards were available to juniors or seniors enrolled full-time at MCF-member institutions for projects in anthropology, communication/journalism, economics, history, language, philosophy, political science, religion/theology or sociology.
Engel's post-Hope plans include teaching and doing campus ministry at St. Martin de Porres High School in Cleveland, Ohio, as part of "Jesuit Volunteer Corps: Midwest," a Catholic volunteer program. A philosophy major at Hope, he is the son of Richard and Sandra Engel of Grand Blanc and a 2004 graduate of Grand Blanc High School.
Litscher is majoring in philosophy and German, and after Hope intends to pursue graduate studies and teach at the college or university level. She is the daughter of Christian and Beverly Litscher of Lebanon, and completed her home school program in 2006.


text: Hi Donald, Did you receive a recent Email that I sent regarding the request for quotation? Please let me know if that message got through or not. Jeff ----- Original Message ----- From: "Donald Becker" <becker at scyld.com> To: <tegner at nada.kth.se> Cc: <beowulf at beowulf.org> Sent: Wednesday, January 08, 2003 8:19 AM Subject: Re: Riser card -mainboard conflicts? > On Wed, 8 Jan 2003 tegner at nada.kth.se wrote: > > > We have a cluster consisting of 30 athlon 2000+ nodes on a KT3 Ultra > > MS-6380E mainboard (using ide discs) connected by a fast Ethernet > > network. > > > > For the nodes we use 2U chassis, and the NIC and the graphic card sit on a > > PCI-301 riser card. > .. > > On one of the nodes we can newer get the network to function, there > > are messages about bus-master dirty, PCI bus error, etc, and we never > > get any contact with the rest of the cluster. > > PCI bus errors are a pretty clear indication that the riser cards are a > problem. > > > The other nodes "seem" to work OK, but for some parallel applications > > one or more of the nodes just "give up" after some time, and in those > > cases we get similar messages as above - but it have also happened > > that a node just died in which case we have to use the reset button to > > get it back. > ... > > We start to suspect that mainboard and the riser card are in some way > > incompatible, but we would greatly appreciate any hints of other > > reasons for these problems. > > OK, here is an alternative: you have _both_ memory errors and PCI errors. > Track down the PCI errors first. > > Not all drivers report PCI bus errors. Especially with vendor-written > drivers, there is a reason to ignore or silently recover from errors -- > the driver and hardware _appears_ more robust when there are no messages. > The scary thing is that you might have silent data corruption from other > devices. Any driver that goes to the extra effort of reporting a bus > error is doing you a big favor by pointing out the problem! > > -- > Donald Becker becker at scyld.com > Scyld Computing Corporation http://www.scyld.com > 410 Severn Ave. Suite 210 Scyld Beowulf cluster system > Annapolis MD 21403 410-990-9993 > > _______________________________________________ > Beowulf mailing list, Beowulf at beowulf.org > To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf >


text:
Surveys and Getting the Game
Hey Survivalist'
There has been a lot of confusion how and when you Alpha Pledge Backers will get the game so here's the skinny on it.
Amazon Payment Kickstarter Backers - Everyone who backed the game by Amazon payments with an Alpha pledge of $35 or more should have received a survey email last night. If not look in your spam or make sure you know what email is tied to your Kickstarter account. We sent them out and have received responses by about 60% of you on every pledge tier. Our understanding of the this is that all of the surveys must be completed and turned into the good folks of Kickstarter before they can give us your information. That said please fill out your survey promptly, thoroughly and accurately as a simple email typo, wrong name or address can prevent us from getting you the game. And if you bought one of the Alpha packs please know your friend's emails and names as this can prevent us from getting you the game.
Paypal Payment Backers - Everyone who backed the game by Paypal with an original Pre-Order purchase or an Alpha pledge of $35 or more will receive in the coming hours or days an email with a registration key and instructions on how to register and download the game. We have not sent these out yet so don't think you've missed it. And you will not receive a poll email this is for amazon payment backers.
Emailing US - We apologize for any confusion on this and assure you that getting the Alpha download to all of you is our top priority! We are processing a lot of data and will get you all up and running as soon as possible!
And for now we ask that you please do not email us as answering thousands of additional emails will prevent us from getting you the game. We ask you to be patient a little longer as we get you the game in the coming hours or days!
Paypal Buy Page - And for those of you who have asked our PayPal Buy page will be back up today or tomorrow and stay up after Alpha release for everyone to still buy the pledges they want including Alpha. http://7daystodie.com/buy/
You stay cool!
The Fun Pimps
Dustin R. Hunt on
I know you guys are only trying to help, but the novel you wrote below only fuels the fire, there is no reason for you to cuss and spit at the 12 year olds that are only excited about the game. This is an amazing concept and an anxious wait for all of us, I as well as all of you are very amped to get some Zombie killing in but the wait is worth it.
To all those who are just very excited about the game, don't worry just keep checking your Email occasionally, The Pimps will keep you all updated on what's going on, but continuing to post isn't going to help they aren't even on the 7d2d website right now because they are busy sorting through Email, after Email, so just be patient, because this is some tiresome sorting they have to do.
To the people who are bickering at the 12 year olds, just don't worry about it guys the world isn't going to end because they posted something, this is the internet after all. that is of course why they made the scroll wheel so as to ignore such things, commenting only feeds the troll.
To The Pimps, I love you guys and I expect good things to come out of your projects you literally took everything cool about games nowadays and pumped them full of Pimpin steroids and then crafted them into the sharpest Zombie killing experience of our time. Your making history here my friends, History....
Cameron (BLINK) on
If your crying about not getting the alpha yet, deal with it! You didn't 'BUY' anything if you used Kickstarter! What you did was 'PLEDGE' to an idea, and as a reward for your generosity, the creators of the project are going to give you things. In this case, a game. They DO NOT HAVE to give you anything at all, regardless of what the reward tiers said. Read Kickstarters rules for more info on that...
But as I said, and read this carefully...
THAT is how Kickstarter works, if you don't like it, don't use it.
And the creators are doing their upmost best to deliver the alpha to people as soon as they possibly can, despite the fact they are under NO obligation to. They can take our money and go retire on an island of they want and not a damn thing you, me or anyone else (including Kickstarter staff) can do about it. As I said earlier, want more info in that, read Kickstarters rules/policies.
ALSO, the devs are not getting a single cent from Kickstarter for 14 days! But they're still diving the alpha out before that huh?... So how about all the people bitching about not getting it, just stop! It's pointless and you have NO grounds to argue with. Read the fucking rules!
Neutronis on
The Fun Pimps have left clear instructions on what to do, yet a small percentage don't understand, why do these people even have a computer??
I know everyone is excited, just calm down READ the instructions closley and carefully, if you can't read get someone to do it for you.
The sooner everyone does what is instructed the sooner you will get alpha.
I'm happy to wait for a couple of weeks if need be, but don't whinge and whine it will not get it to you any faster.
This is actually one of the best kickstarters I have been on, and they have fulfilled all their promises so far, I have been on other kickstarters where the developers wouldn't even acknowledge the pledges suggestions and comments.
Keep up the good work Fun Pimps and take your time, Don't worry about the crybaby's you have plenty of support from the majority of us.
Liam Alexander Stoughton on
Do I need to complete my survey to get the game ? Because its telling my my E-mail is not found, when its 100% correct. Will I not be able to get the game now?
Nicholas Walters on
@Rich S Thank you I was really confused on that ill go check again for the email and I don't understand why everyone is freaking out the pledge obviously says Estimated delivery: Aug 2013 so untell they hit September they have promised nothing besides an estimated delivery
Fredrik Göksu on
The only thing that sucks with the thing that they have to get 90% some bullshit from kickstarter is that the longer it takes the less i actully wanna play the game :S.
Really sucks to be waiting like this esp after your money has been withdraw, less but not least i would be starting to get worried as a Producer when people thing this is getting draged out just to buy some time to get the "Buy" section on their website working.
Nicholas Walters on
I am very confused this is probably a stupid question but if you backed the project on kickstarter is that amazon or paypal???
Liam Alexander Stoughton on
The survey is telling me that my Address is wrong. I looked it up on Google maps. and its 100% correct. What is going on ? Am I not going to be able to get my Alpha because of this ?
Jalister on
How about this idea. Set a time that the surveys will be processed, regardless of whether the 90% has been reached or not. Process all the surveys that were turned in. Then wait 72 hours to process any new surveys that were turned in after the deadline. This should appease the backers that rushed to turn in their surveys quickly because they wanted the game quickly, and it will prevent you from having to process the surveys on a lot of small chunks.
TheLocalMilkMan on
just recieved..
Amazon Payment Kickstarter Backers - We apologize as made an error in the last post and have discovered that we can in fact get your survey data anytime. So now we will wait until at least 90% of you Alpha or greater Amazon backers have completed the survey and begin collecting and bringing your data into our system and then sending out emails with a registration key and instructions on how to register and download the game.
We are processing a lot of data and will get you all up and running as soon as possible! And for now we ask that you please do not email us as answering thousands of additional emails will prevent us from getting you the game. We ask you to be patient a little longer as we get you the game in the coming hours or days!
You stay cool! The Fun Pimps
TheLocalMilkMan on
@Rich S
4 minutes and 23 seconds of my day well spent.. thanks Rich S.. I needed that.
Rich S on
@Alexander Yes you can. I posted that question in the 7 Days To Die forum under the Questions sub catagory. The staff answered me. Here's the link:
Cheers! :)
Andrew Pyhtila on
I can't help but check on the site and my email every 20 mins to see whats up. Gotta convince myself to be patient. It probably isn't helping not having anything better to do..... I don't remember the last time I was this anxious to play a video game!
Rich S on
Or this:
The survey has been out, what, fifteen hours? People donated from all different time zones. Some of them have JOBS today. Some even like to get some sleep now and again. The Fun Pimps have not broken any promises that I can see and were pretty careful about leaving themselves some wiggle room.
As was said earlier, you did not buy a product, you backed a project (and an Alpha at that). Settle down Beavis... (written to the general din of reflexive entitlement in this thread, not to any individual)
Brad Timms on
I am getting to the point that I won't put any money toward a game before the game is in atleast beta for this reason here. It's always broken promises. Next they will start with micro transactions
Wolfgang ten Weges on
The survey was a bit weird : there's no physical good to send in my tier, yet I had to provide my address.
Petter Tallhed on
Devs, this might help you out. you dont have to wait for 100% or any% to see peoples Surveys!! :)
Anthony Muscara on
There's a reason they havent given it to us yet...It is not Fair
TheLocalMilkMan on
They addressed the issues they seemed to be having 2 hours ago..I wonder if they have time to post a new update for us... I know... it's only been 2 hours.. but still.. I'm sure it would help all of us out to have some understanding of the issues they still face in getting our information. I also don't see it hurting to have 13.8k backers trying to help either.
Anthony Muscara on
I guess unlike you Owen...I payed good money, I dont care about you kickstarter guys. I payed when the game was just being sold on the site. I want the game. Its the 16th at 12:38 pm...Still waiting pimps
Luke Esslinger on
What worries me is that you say you only have 60% of the info, so does that mean that other people have forgotten about it or don't get you the info that the rest of us have to wait until you get 100%?
Mario Swagler on
send the keys already you have all the info
Petter Tallhed on
Brandon David Bomar, to the right u can se which pledge you selected. at the bottom of that pledge you will se something like this " Survey sent: 08/15/13 • Your response " Click on the " Your response " link to see the information you sent them :)
Steven 'Mussels' Musselwhite on
gaaaames, gaaaaaaames
neeed gaaaaames.
or was it brains? or alpha codes? damnit.
Brandon David Bomar on
I don't remember the survey asking for my email address... I hope I didn't just screw myself.
Jacob on
Hey devs maybe this will help :)
Krom on
Well, can't say that I'm suprised we have to wait a while to get the alpha, while you said 16th.
Yet I really hoped I could spend my weekend with it. :((
Would be really cool if you still can make it happen somehow...You know, when you get told you get something cool on day X, you look forward to that day so much and the disappointment when you don't get it that day is naturally very high. So either promise no date or make it happen, otherwise people are of course and for a reason disappointed. Who can blame them?
For those who did not chose any upgrades or stuff, you already should have every information you need from KS to deliver the alpha - I backed a lot where I got all of my rewards and never filled out a single KS survey for them. If you wait for everyone to fill out that survey, it will take ages and even beyond that! And what about the pledges that did not went through? Those will delay things for at least a week anyway, no? :/
As for the game, take your time, I think no one is in a hurry here. But as for the alpha, please deliver as fast as possible - we need zombieees and it's really hard to wait for them even further! ;))
Jonathan Lee Merideth on
@Daniel Evans That's handing out codes to 2-3 people, not 13 thousand.
Robert Keller on
I agree Jalister, there is no way all surveys will have to be turned in for them to get our info, that is just ridiculous. I'm sure on every kickstarter some people don't complete the survey.
And to JTC21B, well spoken ;-)
Ryan j. Burke on
To the backers chill out and stop complaning.
To the dev team. I'm very sorry some of your backers are being a pain. Please don't read the comments under your updates they will only make you upset. Please take your time.
Aaron Dunik on
i`ll be happy whenever you guys send it out, got too many games to play as it is.
Petter Tallhed on
Let the fun pimps see this!
daniel evans on
come we just want access to the game WE payed for! the alpha is already out youtubers like frnakieonpc/psisyndicate have got the game so its READY for us (the backers) to play so give us the game!
Thrak on
Seems a lot of folks are missing the point - it is NOT about the DEV's, it is NOT that I MUST HAVE THE GAME NOW! The issue is that the paypal supporters get in early. The easy fix is to not distribute it to them, and do them all together (once kickstarter releases the data).
For me I am not upset, but in the future if there is an option i will not use kickstarter and will use Paypal because of this issue.... and yes I see it as an issue.
I will be happy to get the game when I get it - just concerns me that I need to wait for 13,876 people to fill out surveys and whats to say some of them never do?
Cristofer Axelsson on
Even if i get the game in an hour or in a week, it'll be worth the wait. Really exited to play this, those geniuses at the Fun pimps deserve all the praise in the world for thinking of, and making, this. So i'll just kick back, and be glad that i have something as good as this game to look forward to.


text:
Fable: The Journey threatens at every turn to be a great game. It's simple and relatively straightforward in a lot of ways, but setting the story in the rich world of Albion that Lionhead Studios colored in its previous Fable outings proves to be the lynchpin that holds everything together. The story, the writing, the performances, the presentation as a whole hits a peak within Lionhead's catalog. It's just too bad that the Kinect technology doesn't measure up.
It's great fun when it works, but it only truly works about 50-percent of the time, usually flipping between the two states in the space of a single play session. And so, although Fable: The Journey constantly threatens greatness, we'll have to settle with "Good, but…" until the Kinect 2 can finally (hopefully) deliver on Microsoft's ambitious promise of turning your body into a controller.
A boy and his horse
This latest adventure through Albion shares the same sort of high-concept "nobody-to-hero" arc that characterizes the series' previous games. Our young protagonist is Gabriel, an undisciplined, accident-prone teenager who bumbles his way into being separated from his caretaker. He sets out on another path in the hopes of linking back up with his people, but along the way he runs into the seer Theresa, who is herself on the run from a malevolent force. The two make their escape thanks to Gabriel's trusted horse Seren, but the animal is mortally wounded during their flight.
The only cure, Theresa tells Gabriel, involves seeking out a pair of magical gauntlets, though there's a price attached to the artifacts that must be paid. Desperate to save his friend, Gabriel agrees and sets out to retrieve the gauntlets. Once worn, they bind themselves to his wrists, granting him magical powers and setting him on the unwilling path of a hero. Gabriel, of course, transforms over the course of the story, eventually coming to accept his role as he, Theresa, and Seren travel a difficult road to save Albion.
That's the basic setup, though Seren is much more important than that description might make it seem. The horse is a constant, mute companion during Gabriel's adventures, a source of transportation that depends on the young boy — and through him, the player — to survive and to keep the journey moving forward. The relationship that Fable: The Journey works to build between player and virtual horse is not too far off from the dogs of previous games, though your Journey companion is much more of an interactive centerpiece as your care and handling of the horse inform many of your experience gains.
I'll admit that some of this feels very contrived. During your frequent stops to camp, you'll spend some time caring for the horse by healing its wounds and, in more elaborate campground settings, brushing it, giving it water, and feeding it apples. The fact that you're always brushing off the same mud textures, dumping water into the same stone trough, and pulling an endless supply of red and green apples off the same tree branch very effectively breaks the illusion.
The saving grace, then, is that the writing and performances are strong enough to help you overlook these shortcoming. not to mention the surprisingly lifelike horse animations. It's a win for presentation over mechanics here; not exactly the ideal state for a game to exist in, but once you accept the idea that you're playing more of an interactive story than a proper video game — and the mechanics at large help in that regard — it becomes an easier issue to overlook.
Technical shortcomings
Fable: The Journey is a Kinect game to the core. You can use your controller to open up the Xbox 360 guide menu, but none of the buttons or analog sticks do anything inside the game, not even in menus. This is a 100-percent motion-controlled experience. It's also one that, unlike most other Kinect titles, is designed for seated play. This alone is a huge boost to the experience, even if the Kinect technology frequently falls short. Which it does.
There are two main threads of gameplay: riding in your horse-drawn carriage and doing battle with magic. Sometimes you'll cast spells from your carriage, at which point you no longer need to worry about driving. That's the basic breakdown of what you'll be doing, with the third, relatively minor activity of caring for Seren at campsites trailing behind the other two.
The motion controls are straightforward and intuitive across the board. For driving the carriage, pulling one hand back and pushing the other hand forward allows you to steer left and right. Flicking both hands up and then down flicks the in-game reins, spurring Seren to greater and greater speeds. You slow down by pulling your hands up to your chest and you stop completely by pulling the invisible reins over your head. It somewhat alarmingly, hilariously, feels like a Gangnam Style simulator; I heartily recommend having that song handy to play whenever you're riding along on the open road. Good times.
Magic is similarly straightforward. Pushing outward toward the screen with one hand manages your push spell and pushing with the other, your bolt spell. Aftertouch is an option in both cases. Push attaches a magical thread to the targeted object, allowing you to then toss said object or being in whichever direction you flick your hand after the spell is cast. Bolt strikes can be flicked after casting as well, at which point they boomerang around to zero in on enemies hiding behind cover.
Your repertoire grows over time too, with more spells being added as you reach critical story points. Push and bolt are always your base spells, with special hand motions activating fire bolt and the spells that follow it. Alternatively — and I came to prefer this method — you can simply say the name of the alternate spell you want to cast out loud as you're taking aim and then watch as the bolt in your hand switches to whatever effect you called for. On top of all of this you also possess the ability to block and deflect enemy projectiles by throwing your arm across your chest.
The magic system works reasonably well when your Kinect is cooperating. If you thrust your hand out in the general direction of where the thing that you want to attack is on the screen, you'll usually hit it. Unfortunately, this sort of pinpoint accuracy is the sort of thing that Kinect tends to stumble with, and Fable: The Journey is no exception. Even blocking maneuvers are frequently misread, a shortfall which results in too-frequent visits to the game over screen.
When everything is working properly, on the other hand, you really start to scratch at the real potential the Kinect offers. The motion camera can read a variety of movements simultaneously, so you can block with one hand while you're casting bolt and applying aftertouch with another, only to then immediately jump to a push spell to knock back the enemy who had been rushing toward you. It's chaotic and exciting, and at its best moments, thoroughly immersive. You feel like a badass wizard, with the illusion only breaking when the Kinect suddenly stops cooperating and every bolt you fire lands in the dirt in front of you.
Oh Kinect. You rascal.
Fable: The Journey attempts to keep players on the hook and invested in their horse with the dangling carrot of an upgrade system. You slowly fill up an onscreen meter to unlock upgrade tokens, with each "level" amounting to a binary choice between upgrade paths. Do you want improved Health or a more capable Horse? Better Gauntlets? Boosted Push? Bolt? It's a simple arrangement, but your improving abilities do have a noticeable effect on your game, whether its Seren not perishing as quickly or you whittling down enemy health bars with greater speed.
There are other RPG trappings as well in the way the world unfolds before you. Fable: The Journey is 100-percent a rail-based game, but there's some flexibility on those rails to make choice, notably during the carriage sequences. Random stops along the way amount to sidequests with treasure chest rewards waiting at the end. Branching pathways along the road offer different driving challenges and an assortment of XP-boosting orbs to collect, some of which can only be picked up if you're traveling at a certain speed.
There's also some cross-game linkage with the XBLA game Fable Heroes, though it should be noted that I wasn't able to get any gold to carry over from the other game during the pre-release period. In the realm of technical hiccups, I also frequently ran into freezes that would go on for multiple minutes, only occurring when the game would try to access saved data on the hard drive (and even then, not always).
Even after playing through Fable: The Journey, I'm still very much on the fence with regards to my feelings toward the game. I think it's the strongest story in the Fable lore, with its streamlined, even simplified, narrative delivery far eclipsing the frequently complex and bloated tales told in the previous games. What's more, when The Journey is working right, it really is a lot of fun, perhaps more fun to play than any other Kinect game I've encountered. The flipside is that it really doesn't work a lot of the time, and you'll glare at your Kinect over an unfair death just as frequently as you cackle over pulling off some mighty feat of spellcasting.
Fable: The Journey is a game for the real fans then, an adventure through Albion for those who know the world well. It will frustrate frequently, and may even drive you to shut down the Xbox and take a mellowing walk, but it's a worthwhile ride that, at least some of the time, perfectly captures the potential of the Kinect. It may only threaten greatness, but it's worth all of those frustration whenever those threats manage to ring true.
Score: 7 out of 10
(This game was reviewed on the Xbox 360 with a copy provided by the publisher)


text:
francisco gonzalez needed a new other design and created a contest on 99designs.
A winner was selected from 5 designs submitted by 5 freelance designers.
i need a very colorful design MARLYN fish is the main figure atention.
i want a colorful design with the ocean,nice sun ,a small boat in the back and the marlyn fish as the main figure.i want to promote souvenir item.
- Item 1..i need a very happy colorful design in the ocean,the main sport in this area is fishing,so,need it to promote an item as a souvenir.i have a rough design i can e-mail to you to make it easy,i will need more designs as ,dolphins ,whales etc, i want to start and have a try with this one first.
- Item 1...i dont need letters in the design only.


text:
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text:
When we were in Italy, what struck me most is that there truly isn't "Italian" food. Rather, their food is identified by the region you are in. Spaghetti and clams in the Italian Riviera. Boar in Tuscany. Pizza in Naples. That is why I was so intrigued when I saw a recipe for Sicilian meatballs in Bon Appetit.
The food of Sicily has a Greek and sometimes African influence, making it have more olives, capers and currants than you would find in the "boot." So when looking at the meatball recipe, at first glance it seemed very traditional. Sausage meat (which was an interesting twist on the typical beef, veal, pork combo), breadcrumbs in milk, garlic, onion, etc. Yet, then they add pine nuts and currants to make it have a bit of nutty sweetness. They are baked, and then smothered in a traditional Italian red sauce.
This dish has that same warm, comforting result as typical Italian meatballs, but they do have an interesting sweetness to them that makes them have a "hmm, what's that?" factor. It is a great alternative to a typical bowl of spaghetti and meatballs, and will be making its way to our dinner table as a great Sicilian (not Italian!) dish!
Serves 4-6
2 tablespoons olive oil
1 1/2 cups chopped onion
2 garlic cloves, minced
2 28-ounce cans diced tomatoes in juice
4 tablespoons chopped fresh basil
2/3 cup fresh breadcrumbs
3 tablespoons milk
1/3 cup freshly grated Parmesan cheese
1/4 cup finely chopped onion
3 tablespoons chopped fresh basil
1 large egg
1 garlic clove, minced
1/4 teaspoon ground black pepper
1 pound sweet Italian sausages, casings removed
2 tablespoons pine nuts, toasted
2 tablespoons dried currants
1 pound spaghetti
For Sauce:
Heat oil in heavy large pot over medium-low heat. Add onion; sauté until golden, about 10 minutes. Add garlic; stir 1 minute. Add tomatoes with juices and 2 tablespoons basil; bring to boil. Reduce heat; simmer until sauce thickens, breaking up tomatoes with fork, about 1 hour. Mix in 2 tablespoons basil. Season with salt and pepper. Set sauce aside.
For Meatballs:
Preheat oven to 350°F. Lightly oil baking sheet. Mix crumbs and milk in medium bowl; let stand 5 minutes. Mix in Parmesan, onion, basil, egg, garlic and pepper. Add sausage, pine nuts and currants; blend well. Using wet hands, form mixture into 1 1/4-inch balls. Place on baking sheet. Bake until meatballs are light brown and cooked through, about 30 minutes. Add to sauce.
Cook spaghetti in large pot of boiling salted water until just tender but still firm to bite. Drain. Mound in dish. Bring sauce and meatballs to simmer. Mix with and spoon over spaghetti.


text:
Charles L. Jones
Charles L. Jones, 64, of Canton died unexpectedly Friday at Via Christi Regional Medical Center, St. Francis Campus, Wichita. He was born July 20, 1948 in Newton to George Calvin and Alice Mae (Lindgren) Jones. He was an I.T. engineer for Heartland Technology, Newton.
He married Suzanne M. Nachtigal on May 31, 1969, in Inman.
He is survived by his wife, Suzanne; one son, Eric C. Jones of Wichita; two daughters, Nichole Nesser of Wichita and Danielle Rogers of Canton; one brother, George C. Jones Jr. of Colorado; and nine grandchildren.
His funeral was Tuesday at Hillsboro United Methodist Church. Burial is in Canton Township Cemetery. Visitation was Monday at Olson's Mortuary, Canton.
A memorial fund has been established for Hillsboro United Methodist Church.
Last modified Sept. 19, 2012