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2013 Competition Entrants
deciBall is an arcade instrument of creativity. A digital playground where your toys are Sound and Colors. Chip and Tune your way through the Chamber, playing music, making noise, painting pixels and destroying the world! Enjoy a new way to explore the infinite universe of the imagination.
Light up the world! As Plug, you are charged with restoring power to the expansive Amp-Tree-System, and thwarting an enigmatic intruder.
Created by Brandon Brizzi, 1000 Amps is a Metroidvania Puzzle Game, complete with upgrades, collectables, hidden secrets, and nearly 200 interconnected rooms and puzzles to explore and solve.
10000000 is a Dungeon Crawling RPG Matching Game. Run the dungeon and match to handle the things you encounter
Upgrade your castle, improve your gear, train skills and brew potions
Can you score 10000000 and earn your freedom?
✔ Kill monsters and find loot
✔ Improve your gear and train skills
✔ Find wood and stone to improve your castle
Test your skill
✔ More than 60 objectives to complete
✔ Over 20 different monster types to fight
✔ Find items and use them effectively
✔ Fast paced action gameplay
Classic Gaming
✔ Retro graphics
✔ Old school music
140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.
'6180 the moon' is a platformer game with a unique system. It offers a fresh, different game play style by connecting the top and bottom of the game screen. So, unlike traditional platformer games, dying by falling down does not happen and the mechanic of jumping is maximized. '6180 the moon' delivers a fable-like storyline in which the moon goes on a journey to find the mysteriously disappeared sun.
This game was co-created by South Korea's Indie Game Studios, Turtle Cream and PokPoong Games. Link to PokPoong Games: http://pok-poong.blogspot.com
There is a wonderful tale within you. It is the story of your ancestors and how you came to be. Tales of love, striving, family struggles, excellence, tragedy. Then there are the great legends: rags to riches, world-changing discoveries, and heroic adventure. Some may even be true.
'7 Grand Steps' is the game that connects people to the cultural roots of western civilization. From the sweat of laborers to the perspective of kings, experience the wonder of a family lineage that survived the changing ages. Or did they survive? How you guide them will determine their fate.
Like life, gameplay is a constantly shifting puzzle. Try to get the most for spending resources in the best way and in the best order. Every turn, the optimal tactic will change. Some turns will be joyful, perfectly played. In some you'll see a more optimal play, too late.
The basics are simple: spend resources to advance, but the price of resources is retreat. Think two steps forward, one step back. Behind awaits the hunger of crocodiles, ahead the challenge of ages. It's a bit like life but more grand.
8BitMMO is a massively multiplayer game created by one developer over the past eleven years. It's a retro-style 2D construction sandbox -- you can build a home or a castle in a persistent streaming world. Or become a mayor and build sprawling cities with your friends. Feeling evil? Build a dungeon for players to fight mobs in. Destroy the evil Lawyercats and engage in player vs player battle!
8th wave is an underwater endless side-scrolling shoot-'em up game designed for modern mobile platforms. The game features a unique humorous visual style, intuitive controls and complete randomization at each turn. Whenever you have a few minutes to spare, the game will always be ready to show you something new and exciting.
Once released, expect regular updates containing new visuals, content and game changing mechanics.
A game for two players and one keyboard.
(Or two players and one mobile device.)
A Clockwork Brain is a fun and challenging puzzle game, suitable for the whole family, and perfect for exercising those grey cells. It comes with more than a dozen original, brain-bending mini-games and features one-tap, bite-sized, fast-paced gameplay. The game is meticulously hand-painted with influences from Victorian Steampunk and Mayan art.
Some features:
*Challenge Mode: Pick four games to play in a row and challenge yourself!
*Tokens and Upgrades: Earn Tokens as you play and use them to unlock free upgrades!
*Leaderboards: Are you the best? Compete globally and find out!
*Achievements: More than 30 achievements to earn and prove your worth!
*Insane Round: If you haven't reached that, you've still got some way to go!
A Duck Has An Adventure is unique hypercomic adventure game that challenges you to discover all the different possible lives one duck could live. From adventures on the high seas to the halls of academia and beyond, every choice you make builds a new pathway along which to explore.
16 unique endings to discover! 12 achievements to unlock! And 7 hats to collect! Yes! Hats! Wooo!
You are a duck! Your adventure begins here! QUACK!
A Million Minions is a humorous, cartoony action game that pits you - a castle in idyllic Youville - against an endless horde of cute and squishy minions. It all starts when three big, bad brothers steal your kingdom's candy scepter for nefarious purposes. You must retrieve it, else it may never rain candy again!
A Million Minions is designed for use with Intel's Perceptual Computing (motion control) cameras. You can smash and pound by performing gestures mid-air, just like all those futuristic books and shows promised. That said, until we figure out a good way to get cameras to judges, the game is also playable with a conventional PC mouse.
A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player's own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light). Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.
A perfect place. A city without traffic. A dog that doesn't poop. All products of the brilliant mind of Dr. X, but hell hath no fury like a mad scientist fired by a giant corporation. In this unique action-puzzler you take control of TOM, a virus created for one purpose: revenge.
Hack your way through brain scrambling puzzles while maneuvering through a thumb cramping maze of enemies. Team up through over 50 cooperative levels in what MMGN is calling "The most addictive co-op game we've played since Portal 2." And if the over 100 levels aren't enough, you and your friends can destroy each other again and again in battle mode to determine just who is the supreme virus.
"About Love, Hate and the other ones" is a cute puzzle game in which you take control of the two main characters Love and Hate. Guide them through 60 levels to take them back home to their beloved hill. You will encounter different other ones with unique behaviours, depending on whether Love or Hate interacts with them. Created by Black Pants in coproduction with brush&bear. The game has already received an honorable mention at the IGF back when it was a flash game prototype. It won the German Computer Games Award in the newcomer category with an early beta version of what is now available at the Apple App Store.
Horatio Hawk has stolen a priceless artifact from a Mayan temple, and it is up to you to stop that dirty bird before he can escape! You'll have to explore every nook and cranny for weapons, abilities and extra lives if you are to have any hope of success...each level is full of dangerous critters (not to mention brutish bosses!), all with an appetite for monkey blood!
The Mayan Mystery is heavily inspired by my favourite game as a kid: Metroid. The challenge is high, the pixels are unapologetic, and it's my hope that if you were glued to your tv trying to find your way through the labyrinthine caverns of Zebes, the experience of navigating the crumbling Mayan hallways will ignite your sense of nostalgia.
To help this sense of nostalgia, I've also created an instruction manual for the game with drawings of all the enemies and bosses, along with secret information to help guide you on your quest! :)
Against the Wall is a first-person puzzle-platformer set on the side of an infinite wall. Entire civilizations and ecosystems cling for survival on the side of the wall, everyone and everything existing under the constant threat of tumbling into an endless sky. The wall is made up of square white bricks of varying sizes. You can pull these bricks out of the wall to form platforms, stairs, and paths. Along the way, you'll encounter cities, forests, volcanoes, castles, and other environments in your journey through this strange world.
From the synergy between good old Platformers and RPG is born the ultimate, new, true iPhone game… Air Jump!
With a completely new game experience, especially with the accelerometer and touch, you can take a dangerous journey through a jungle, to your destiny. What danger could be lurking under the next platform? What creature could come up behind you?
Protect yourself with hard armor, buy powerful blades and strong charms, sell hard-earned trophies to merchants, and discover new lands, new enemies, and, sometimes, new friends.
Have your destiny at your own fingertips!
AirBuccaneers is a multiplayer airship pirate game with shamanistic Buccaneers and infamous Vikings fighting over domination of the North. This cooperative 1st person game requires seamless teamwork and strategic battle skills.
Welcome to Elcaea, the world of the wicked.
In the place of heroes and villains are people - for the most part - doing what they can to take back their lives from those who would seek to control them for pleasure and profit.
Visit a dark world rotten with corruption in this story-driven 2D action RPG, gain experience by story progression and interaction with the citizens of Elcaea, rather than random acts of violence, and, most of all, do what it takes to survive in a world that would rather see you dead than free.
Alien Jelly is a 2X Microsoft Dream Build Play finalist and has earned a honorable mention for production quality in 2011. It is now live on XBox Live Indi Games. Alien Jelly is a 3D puzzle game. 3D in all senses of the word. Not only does it sport beautiful 3D HD graphics with loads of custom shaders, the puzzle metrics are all three dimensional. Rotate the world to get your stranded Alien Jellies to the rescue ship so they can get back to lunch. Push crates, rotate the world, evade and destroy robots, dodge huge spiky things and generally figure out how to get home. Once you are done playing the bring twisting 40 levels, you can try your hand at making them too! Try the easy to use Alien Jelly Build-O-Matic™ to make any level you have seen in the game in more. All 40 levels for the game were made and polished in the Build-O-Matic™. Once you think you have a cracker of a level, share it with your XBox Live Arcade friends and see if they can decipher your mind bender. Got some friends over? Well sit them on the couch and try to work together to solve any level with more than one Alien Jelly in it.
Alien x Zombie is a game about war and surviving, with vibrance and fun. Ways to approach to targets are based on a basic concept of Physics, and follow unfamiliar rules. Obstacles are also a matter of perception.
You as an Alien journey through the different worlds, get rid of Zombies, manipulate proper weapons, and find new ways to get the best solution for different surroundings in this puzzling action game!
Alone in the Park is an adventure game in which the events are conveyed via a textual narration instead of animations. So it's very much like a text adventure, but the player interacts with the game via a graphical interface, negotiating a map and static scenes.
The game world is inspired by the surreal yet prosaic world of Lewis Carroll's Alice in Wonderland, in the way it satirises everyday contemporary archetypes as well as the very idea of fantasy and adventure itself.
Alpha Zero is our take on the classic 2.5D scrolling shoot 'em up. The game has unique controls, beautiful graphics, and awesome boss-fights.
Forget about on-screen joysticks, this is a game made for touch input and should redefine some of your assumptions of hard core gaming on a mobile device.
True multi-touch gameplay
Ten unique bosses and tons of other enemies
Upgradable ship (weapons, armor, shields and more)
Full epic soundtrack
Three challenging difficulty levels (cadet, ace and elite)
Campaign story-line, telling the tale of humanity's last journey
Unlockable challenge-levels
Leaderboards and achievements
Alphabet City takes the names of places around you and puts them into a fast-paced, addictive word game. Compete with your neighbors to become the Wordsmith of your favorite spots. Cleverly use a wide range of power-ups to boost your skills and earn outrageous scores. Get ready to rewrite your world!
Alphabet City: bringing spaces to word games.
Classic brick breaker gameplay flipped vertically on a scrolling playfield, solidly set in a futuristic sci-fi universe. Immerse yourself in Ambi-ON.
Ambi-ON gives you:
★ Intuitive pick-up-and-play controls. No thrill-killing tutorials here.
★ 3 endless scrolling levels. Unlock them all and slam that hi score.
★ A range of useful power-ups and upgrades to help you dominate.
★ Game Center integration. Who will reign supreme?
★ Gut-punching soundtrack. Get those earphones in.
Summary: Attempt to beat your best marathon time while your running rival's henchmen try to slow you down! Dodge obstacles they have placed in your path and defeat individual henchmen in turn-based combat.
Description: A linear, replayable 10-15min adventure in which you must dodge obstacles and defeat a sequence of characters as fast as possible to get the best marathon time. Battles are short, turn-based fights with timing mini-games that determine the power of your attacks. Obstacle dodging sections appear between the battles and allow you to regain some of your lost speed and stamina. When you've completed a race – start over again to try to beat your best time using the skills and strategies you have learned.
Platform: iOS & Android
'An Fuaim', from the Gaelic for sound & noise, is a game wherein you create music and explore the multiverse.
The player is compelled by gravity to the nearest surfaces and must master this ability to find all the missing pieces. Sometimes what you're looking for is beyond space and time itself, sometimes you're just looking past it.
Developed by Paul Andrew Mcgee & Emily Green: 'I PLAY MULE'.
Analogue: A Hate Story is a dark visual novel about investigating a long-derelict generation ship, discovering power relationships, family histories, records of violence; and examining the ways in which misogyny manifests, and is survived.
Read through dozens of diary entries that paint a portrait of life aboard the ship, engage in terminal hacking, and maybe even discover friendship or romance with one of the two spunky AI sidekicks over the course of the investigation.
Andromedub : Create, Share & Play to Your Favorite Music
- Avoid, stun then collect aliens who dance to your music.*
- Five different aliens each have their own dance patterns. Learn them to master the game.
- Build your lifetime score for the top rank in the Andromedub community.
- Create alien dances and drive the background effects by tapping and dragging to the beat of your favorite songs.
- Share the dances you created with the community or play someone else's.
- Create great dances and get five star ratings from other players!
- Sharing your created dances online is easy! Just tap the Share Your Dance button at the end of each dance you make.
*Includes music by indie musicians Bazooie and Crashfaster. Create, share & play alien dances to any song in your music library.
Anodyne is an adventure game where you explore and fight your way through nature, urban, and abstract influenced landscapes and dungeons set in the dream world of the human Young, in order to uncover the roots of the manifestation of Young's dreams.
Anodyne explores the combination of 16-bit artistic and musical aesthetics with gameplay influenced by games such as Link's Awakening and Yume Nikki.
Anodyne is created by Sean Hogan (@seagaia2) (code, music) and Jon Kittaka (@jonathankittaka) (art, writing). Anodyne is aiming for an early January 2013 release for Windows, Mac, Android, and Linux distros that can run Adobe AIR 2.6, via Desura, GamersGate and hopefully a few more.
Take control of a heroic antibody and engage waves of dangerous antigens.
Antibody is an intense arcade style shoot-em-up played entirely with the mouse. Movements can only be performed using a refilling boost gauge, requiring precision relocation to survive the escalating waves.
Apotheon is a 2D platform action-rpg set on the rich stage of ancient Greek mythology.
To be released on Steam for Windows in 2013.
Due to a sudden shortage of milk, cats around the world are forced to seek out new sources to get their fix.
You and your team of milk mining kittens have overcome a fear of water to drill down under the ocean seabed and begin extracting vast reserves of what seems to be naturally forming full-fat milk.
Get ready for fast paced submarine action, defending the kittens from disruptive mechanical sea creatures.
Aqua Kitty is a 2D pixel drawn arcade shooter, created with a love of the 16-bit gaming era and late 80s video arcade games.
The game includes such features as:
- Fast paced horizontally scrolling looping underwater levels.
- Branching map progression of levels.
- Varying sea depths per level that subtly affect gameplay.
- A dual firing submarine with a rechargeable secondary weapon that needs to be managed carefully (upgrades through game progress).
- A variety of mechanical enemies to encounter each with differing behaviours.
- Chain kill combo system allowing the more skilled player to maximise score.
- Depth based power-up system that gives partial control on the type and location of the power-ups created (allowing tactical advantage).
- Both level high score and 100% kitten saviour challenges
- For the super hard-core god-like players, a classic infinite and milk-free level that never ever ends.
- Hand drawn 16-bit era styled pixel art graphics, displayed at a crisp 720p.
- Awesome chiptune music taking inspiration from the best of the C64 and Amiga days.
Arcadecraft is a realtime strategy Arcade economics simulator. Starting in January of 1980 the player is given the task to run a sustainable arcade for a decade. To accomplish this goal they have to purchase arcade games from the various fictional manufacturers and place them within their retail space so that they can earn money. The more money the machines make, the more games you can buy!
Arena Tactics is a unique online strategy RPG game for iOS devices. The game features 9 champions(more coming in updates) that you use to fight AI controlled opponents or other players online in teams of 3 or 4. Each champion has two specializations with 4 abilities and can be equipped with many different items to create hundreds of unique combinations.
Armada Online is a multiplayer action rpg. You are the captain of a starship, fighting against biomechanical aliens known as the Armada. We built the game as an engine for smoothly transitioning between many different game types, that can be approached many different ways. Some areas play like a dota game, some areas play like multi tower defense, or open exploration. Each area gives players a distinct set of toys to play with. The players can be creative about how they want to collaborate or solve problems.
You are a ruler of a kingdom in the dark ages. In the midst of chaos caused by faith, are you prepared to lay down your life and build an empire for the glory of your god... or perhaps for yourself?
Army and Strategy: The Crusades is a game based on the conflicts between the Crusaders and Muslim during the Middle Ages. As a ruler of the dark era, you must expand your territory and create an empire to glorify either your faith or your honor.
As Slow As Possible (ASLAP) was inspired by a composition ("ASLSP") of notorious American composer John Cage. The original tempo instruction for the performing musicians was: as slow as possible. This videogame is investigating what "as slow as possible" could mean in the context of a videogame. How slow can a game become? One aspect of ASLAP (the videogame) and of ASLSP (the composition) is the perception of time and of the human time scale that goes from birth to death.
ASLAP starts slow, you need to "phase yourself in." It starts slow and gets slower and slower. And slower. Ad infinitum. Each player should decide for her/himself, how slow "as slow as possible" is.
*** Astlan is a gravity game for PC, iOS & Android ***
The gameplay is all about controlling a ship versus the inertia and gravity. The challenge of flying your way through the levels was made exciting and fun thanks to an innovative approach of physics.
The fuel that powers the ship is limited, and the energy of the ship will go down on each collision. Dealing with the fuel consumption and the ship's life condition, the player must fly through 24 levels, avoid walls & traps, collect some special items and then land properly.
Artistically speaking, the visuals are not meant to be ultra-realistic. A simple cartoonish color scheme was developed.
The game itself happens in a 2D play-field, and the visuals are all handled in 3D, offering a depth experience that make it more compelling but does not overwhelm the gameplay.
*** Astlan full devlog ***
A detailled development log of Astlan can be in the TigSource forums :
*** Astlan Facebook support page ***
Astro Duel is a competitive astroid-style four player space arena for iPad. Inspired from endless nights of Super Bomberman, rounds are quick and death is sudden.
Each player's ship is controlled wirelessly with an iPhone or iPod touch. Arm your ship with 7 different power ups including missiles, lasers and auto-turrets. Varied arenas bring a host of hiding places and hazards like death beams and black holes. Blow up your friends, rinse and repeat.
Astrobunny is a space-themed 2D puzzle action adventure game.
Help Astrobunny go home by guiding the spaceship to perform orbital jumps. Beware of space hazards!
ATUM is a game that pulls the player into a world where the player is the mechanic. It brings a novelty take on the point-and-click gameplay of previous generations and it combines it with 'platformer puzzles. The game plays with the concept of multi-layer gameplay, dipping its layers in mathematical loops and philosophical recurrences.
The design and the aesthetics are influenced by sci-fi classics like Blade Runner and Martian Time Slip by Philip K. Dick. There are many in-game references to our sources of inspiration that complement the underlying storyline, using the environment as a narrative device.
ATUM is currently being developed at NHTV IGAD, Breda, The Netherlands as part of the University's Gamelab.
"You Are Here, reads the legend on that map. Which one is you?
Does it matter? Your finger is a pointer on a screen."
—Gene Van Troyer
Can you imagine a game without graphics?
Can you imagine a game that can be played even by a blind person?
Audio Games: The Secret of the Talisman is that and much, much more. Explore 3D environments, solve puzzles, unravel incredible stories and meet amazing new characters, all using only your sense of hearing!
It's the year 3587, conflict spans the stars. Huge robot armies are locked in an enduring stalemate. In their bid for galactic conquest they call upon the most powerfull group of mercenaries in the universe: the Awesomenauts!
Join the fight as droid armies, space cowboys, gangsta rapping frogs, and giant robots vie for supremacy!
Awesomenauts brings team-based competetive arena play to a platforming perspective. Awesomenauts is available now on Steam, XBox LIVE Arcade, and Playstation Network.
Based on the notion that games are often as fun to "break" as they are to play, Axiom Verge is a 2D action/adventure in the style of classic 8- and 16-bit games - but uses the glitches commonly found in such games - map corruption, inventory scrambling, flicker, slowdown, AI bugs, and the like - as "features".
Think of all the things you've done in games that the designers didn't intend for you to do, but which you had a blast with nonetheless? Yeah, THOSE things.
You'll have to play to find out how many of them made their way into Axiom Verge.
The Green Gellies' home is being devoured by a massive black hole! As a member of B.A.S.A., Black hole Annihilation Safety Agency, your mission is to save those Green Gellies!
- 20 different planets
- 120 missions for you to explore
- simple control, yet the missions are challenging
Your friends all disappear after finding some mysterious software online. You logon and discover a hidden, super network... that you can't leave.
Backspace is an arcade adventure set in a virtual world filled with action, exploration, and plenty of secrets!
Key features:
- Use detachable pods to blast through walls and devastate a rich variety of enemies.
- Carry a mixture of cargo to solve puzzles and powerups for compound combat effects.
- Explore a spherical environment, using teleports to move between multiple layers.
Can you unlock the secret of the network and save your friends from mortal danger?
Bad Hotel is an insane hybrid of a tower defense game and a procedural music toy, with beautiful art and tons of bullets. You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock's army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons. The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player's actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.
Bag It! - guaranteed to become your new favorite grocery packing mobile game! Heavy, sturdy items on the bottom, light and fragile items on the top – seems simple, right? Think again! Add to it a cast of 10 unique grocery characters, each with their own personalities and relationships that earn you bonuses in-game, and Bag It! will open your eyes to a whole new world inside your shopping bag!
As if packing the perfect bag weren't enough of a challenge, Bag It! also includes a host of different modes that will have you looking at your bag in a whole new way! More of a "breaker" than a "saver"? Then the catharsis of RAMPAGE is for you! Prefer the challenge of fitting the final perfect piece without breaking a single item? Then PUZZLE mode awaits! Leaderboards and ENDLESS modes tickle your fancy? Try your hand at ULTIMATE BAGGER, ENDLESS RAMPAGE, or the deadly berserk scanning laser in POWER SURGE! What's that? Pirates ships, hoards of gold and sea monsters are more your style? Then take your bagging to the beach in SEEDY'S BOOTY -- the crazy matching mode that pits you against your Facebook friends!
With more characters, modes, and unique gameplay being added all the time, Bag It! is more than just a puzzle game, it's a window into a living breathing world inside your supermarket. Check it out!
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Broomfield, CO - January 21, 2013
Webroot, a leader in delivering Internet security as a service, has added Sydney based distributor, Vadis Systems, to its rapidly growing channel network as a key distributor for solutions built on Webroot® Security Intelligence. The agreement will give resellers across Australia access to even stronger security and data protection solutions from Vadis, now featuring Webroot SecureAnywhere Business – Endpoint Protection, Mobile Protection and Web Security Services.
Vadis Systems provides value added data protection, storage, management, and mobility solutions to its reseller network that simplify IT workflows and data management processes. By incorporating Webroot SecureAnywhere Business into its Data Protection offering, Vadis extends this value by enabling its resellers to deliver endpoint security from the cloud that lowers overhead costs, increases productivity, and maximises recurring revenue streams.
The addition of Vadis Systems to the Webroot channel network will further expand Webroot's reach throughout Australia, by gaining access to their comprehensive network of channels, point of sales, value-added resellers, and partnership companies.
"We want to provide our resellers with the most non-intrusive, easily deployable, and effective solutions that can easily be taken to market and allow end-users to protect all of their information – regardless of device or data type," said Sepp Stepanian, Vadis Company Director. "Conventional antivirus solutions can't handle the high rate of infections and breaches that many businesses are experiencing. Webroot SecureAnywhere Business enables us to provide agile Data Protection solutions that are flexible and scalable enough to address these threats in real-time, while also delivering operating and efficiency gains from its unique cloud architecture."
"Vadis is creating best of breed solutions for its resellers and we're excited that under this new agreement Webroot SecureAnywhere Business is now a core component of its Data Protection offering," said Crispin Kerr, Webroot Managing Director APAC. "Vadis was selected as a key distribution partner based on its extensive technical background and industry expertise, and strong reseller network in Australia that can deliver tremendous value and support an expansive amount of customers. We look forward to working closely with the Vadis team as well as further developing this partnership into the future."
To learn how your organisation can partner with the very best security solutions provider in the market, visit Webroot today at webroot.com/partners.

subset: commoncrawl


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One of Bangkok's Smallest Hotels.With only 13 rooms, the unique LUXX Hotel is one of Bangkok's smallest hotels. It's also on of the city's best kept hospitality secrets, and breathes new life into the cliched home away from home concept. Powerful doses after all come in small packages. What it lacks in size, the exclusive LUXX certainly make up for with style, and location.
LUXX offers the holistic concept of accommodation to all its guests. With it's 13 individually designed rooms and suites, LUXX gives you possibilities of luxury, comfort and style.
LUXX's rooms are equipped with flat screen TV, cable, CD+DVD player, mini bar, coffee and tea making facilities, safety deposit box and free Wi-Fi Internet. Suites come with a separate bedroom, iPod stand, LCD TV, Sofa corner, and small pantry. With a combination of wood and chrome finishes, rooms exude a home like character, In fact one of the most impressive features of LUXX's guest room lies beneath your very feet. Just leave the slippers where you've found them and enjoy the natural feel of the wooden floor.
The safe place to sleep
Imagine yourself visiting a home of and old local friend in the far East. With our Thai-Thai-style hospitality, we provide our guest not only an accommodations but also a very warm welcome style of an authentic local Thai culture unlike those of the big chain hotels. And in the morning, if the bed is too comfortable to get out of, have a hearty breakfast brought to you in bed
Room Type :
|Compact S
|Compact L
|Studio Room
|Suite Room
|Bar & Restaurant - Mess Bar & Restaurant is an intimate dining extended from the
lounge concepts of the reception. Just a few steps up from the
reception, Mess bar is your dining nook at day and your wine bar in
the evening. Our professional team offers personalize service and
assistance for your extra tours, travels, telephone calls and other
necessities. Open daily, serving breakfasts and all day Thai cuisine
& international dining.
Amenities - The Reception Lounge offers a break away from the busy lobby of most hotels and gives you the ultimate feeling of personalized service and warm welco
me. There is a TV viewing area and a reading lounge in stylish sofa and life size couches.
Club LUXX - If you ever stayed with us before, now you can enjoy the privileges of Club LUXX
LUXX recognizes the value of our customers and is committed to deliver the ultimate "no frills", just hip and stylish! hospitality and accommodation you deserve.
We are pleased to offer you exclusive and complimentary membership to Club LUXX. (Club LUXX membership id exclusive and there are no membership charges.)
|Lobby area


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1. Project Details
Author or Responsible Organization
JOCHEN LAMP, World Wide Fund for Nature, Baltic Sea Office, Knieperwall 1, D-18439 Stralsund, GERMANY, phone: 03831 297018, e-mail: email@example.com
Project Title
LEADER+-Projects and their Potential to Contribute to Conservation - Experiences from the Model Region Rügen
Date of Publication
Project Status
Project Start Date
Project End Date
Western Europe and Others
Funding Source
2. Background to Project
Project Issue/Problem Statement
LEADER+ is a European Community initiative for assisting rural communities in improving the quality of life and economic prosperity in their local area. It runs from 2000 to 2006, plus two years to finish all other projects. It is the third LEADER Programme, and was preceded by LEADER I and II. The programme is designed to encourage enhancement of the natural and cultural heritage, to reinforce the economic environment in order to foster job creation, and to improve the organisation abilities of local communities. Important underlying concepts are the use of regional structures, the donation of identity, sustainability in the strong sense (i.e. economical, ecological and social), a bottom-up approach and the promotion of networking and integrated approaches as well as innovation and gaining transferable experiences in projects with a pioneer character.
Project Description
The island of Rügen with its approximately 75.000 inhabitants is well suited as a LEADER Region both because it is governed by a single administration and because of its rich natural values: two national parks, a biosphere reserve, several SACs and SPAs. The administrative district of Rügen participated in LEADER II until 1999. The participation in a competition for further funding under LEADER+ in Germany was successful with an approach of valorisation of natural/cultural heritage (which is one of the four Strategy options set out by the EU). In 2001, four preparation meetings were held with all interested parties. These meetings led to the formation of a LAG (Local Action Group), which was approved by the district parliament, as well as the matching funds budget. After participation in the final competition on the level of the federal state of Mecklenburg-Western Pomerania, the LEADER+-Strategy for Rügen was prepared, and management of projects started at the end of 2002. The focus of the LEADER Strategy for Rügen lies on the rural part of the island. The Strategy aims to redevelop a common identity for the region, to balance the tourism development boom with nature conservation and to promote networking within sectors and between sectors. Under the main heading "valorisation of natural and cultural potentials", the Strategy lays down four fields of work: • identification with cultural heritage, • enhancement of natural and cultural resources, • establishment of effective networks of quality, and • sustainable agriculture and regional flows of resources. The LAG for the model region Rügen consists of 17 members active in different sectors on the island (e. g. the tourism board, the farmers' association, the labour agency, the finance sector, public transport, the youth and education sector, nature conservation NGOs, the National Park administration, the forestry administration and the head of the district administration). In addition to this, there are three speakers and a professional LEADER management unit consisting of a manager and an assistant. The LAG is responsible for establishing the Programme Strategy and the terms of reference for project design and local conditions (co-financing), as well as for the approval of projects. The financial volume of the whole programme is 2.5 Mio € until 2006, while an average project has a budget of about 60.000 €. The final approval of projects rests with the funds manager in the ministry for agriculture and forestry of Mecklenburg-Western Pomerania. The tasks of the LEADER management unit include consultation for project applicants, the organisation of qualification workshops, public relations work, project administration, the preparation of LAGmeetings and reporting. Some examples of projects supported under the LEADER programme are: Enhancement of re-colonisation of rural settlements with endangered birds and bats (under the programme element "enhancement of natural and cultural resources"): this project aims to improve the supply of nesting facilities for endangered animals at and close to buildings and to sensitize private house owners for taking responsibility for endangered species. Quality standards for nature tourism (also under the programme element "enhancement of natural and cultural resources"): this project is intended to define a quality standard for touristic outdoor activities in protected areas (e.g. respect for nature and protected area regulations, good performance and safety) through a cooperative effort involving nature conservationists, tourist operators and tourist organisations, and to secure implementation of the standard and its transfer into the Quality Brand "Rügen". Independent Primary School "Freie Schule Rügen" (under the programme element "identification with cultural heritage"): the project encompassed the establishment of an independent school with a special educational approach (e.g. Montessori teaching methods, ecological education, one-world-aspects), which was opened in August 2004. The necessary reconstruction of the school building was conducted in line with the principles of ecological building. Experiences of the LEADER process on Rügen can be summed up as follows: Although LEADER is a time-consuming process and restrictions posed by the EU and the responsible German federal states can make processes even slower and frustrate active group members, the introduction of a bottom-up approach is possible. The LEADER programme offers opportunities for capacity-building of actors and for the development of a common understanding among stakeholders, which grows during the joint decision-making processes. The financial commitment of project applicants enhances responsibility and performance. For the success of the process, transparent and clear rules/terms of reference and the existence of a professional management are important. The degree to which links between conservation and development can be established successfully depends on the composition of the LAG, the level of trust established during the process and the participation of creative activists with good project ideas. A characteristic feature on Rügen is the linking of conservation with the mainstream economy (e.g. tourism); conservation is introduced rather as a crosscutting issue than an explicit working field. The well-balanced composition of the LAG and the speaker board have created reliability and enhanced a good climate for conservation projects. It can be hoped that the structures created by the LEADER Process and the evolving know-how constitute a good basis for future work beyond the LEADER+ period.
3. Sectors and Biomes
Agricultural Biodiversity
4. Tools and Approaches
Tools and Approaches
Public Participation
- Methods for stakeholder consultation
- Local community approaches
Education and Awareness
Management and Incentives
- Conservation enterprises/Diversification
- Market pressure
5. Issues
Economics, Trade and Incentive Measures
Governance, Law and Policy
Public Participation
Sustainable Use of Biodiversity
Tourism and Biodiversity
Traditional Knowledge, Innovations and Practices - Article 8(j)
6. Ecosystem Approach
7. Lessons Learned and the Outcomes
Lessons Learned
Other Information
8. References
This case study and further information can be found in Opportunities of EU Agricultural Policy Instruments for Biodiversity Conservation and Integrated Rural Development in Protected Areas of the New Member States, Report of the workshop convened by the German Federal Agency for Nature Conservation at the International Academy for Nature Conservation, Isle of Vilm October 27 - 30, 2004. Editors: Horst Korn, Rainer Schliep Cordula Epple http://www.bfn.de/09/skript153.pdf
9. Contact Details
Contact Person
Ms. Diana Mortimer
Job Title
Ecosystem Approach Officer
Joint Nature Conservation Committee
Monkstone House, City Road,
Postal Code
+44 1733 866857
+44 1733 555948
E-mail Address
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text:
The following procedures explain how to obtain and install a signed certificate.
Use the J2SE keytool command to generate a certificate signing request (CSR) for the self-signed certificate you generated in the preceding section.
Information about the keytool command can be found at
Here is an example:
keytool -certreq -keyalg RSA -alias imq -file certreq.csr -keystore /etc/imq/keystore -storepass myStorePassword
This generates a CSR encapsulating the certificate in the specified file (certreq.csr in the example).
Use the CSR to generate or request a signed certificate.
You can do this by either of the following methods:
Have the certificate signed by a well known certification authority (CA), such as Thawte or Verisign. See your CA's documentation for more information on how to do this.
Sign the certificate yourself, using an SSL signing software package.
The resulting signed certificate is a sequence of ASCII characters. If you receive the signed certificate from a CA, it may arrive as an e-mail attachment or in the text of a message.
Save the signed certificate in a file.
The instructions below use the example name broker.cer to represent the broker certificate.
Check whether J2SE supports your certification authority by default.
The following command lists the root CAs in the system key store:
keytool -v -list -keystore $JAVA_HOME/lib/security/cacerts
If your CA is listed, skip the next step.
If your certification authority is not supported in J2SE, import the CA's root certificate into the Message Queue key store.
Here is an example:
keytool -import -alias ca -file ca.cer -noprompt -trustcacerts -keystore /etc/imq/keystore -storepass myStorePassword
where ca.cer is the file containing the root certificate obtained from the CA.
If you are using a CA test certificate, you probably need to import the test CA root certificate. Your CA should have instructions on how to obtain a copy.
Import the signed certificate into the key store to replace the original self-signed certificate.
Here is an example:
keytool -import -alias imq -file broker.cer -noprompt -trustcacerts -keystore /etc/imq/keystore -storepass myStorePassword
where broker.cer is the file containing the signed certificate that you received from the CA.
The Message Queue key store now contains a signed certificate to use for SSL connections.


text:
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text:
In yesterday's Bleat Lileks the Great responds to Hugh Hewitt's assignment to the Northern Alliance of Blogs to comment on the leaked John Carroll/Los Angeles Times memo.
HINDROCKET adds: My take on this memo is different from Lileks'. I think the memo is really quite astounding. The Los Angeles Times has long been regarded as one of the nation's most liberal, and most obviously biased, papers. It really appears that Carroll, for whatever reason, wants to change that reputation. Just look at what he says:
"The reason I'm sending this note to all section editors is that I want everyone to understand how serious I am about purging all political bias from our coverage. We may happen to live in a political atmosphere that is suffused with liberal values (and is unreflective of the nation as a whole), but we are not going to push a liberal agenda in the news pages of the Times."
Carroll's acknowledgement that the world inhabited by L.A. Times reporters is "a political atmosphere that is suffused with liberal values," and one that is "unreflective of the nation as a whole," is an unprecedented major media admission, as far as I know. As is his admission that the Times has, at least on occasion, "push[ed] a liberal agenda in the news pages."
And the frankness of Carroll's criticism is striking; at one point he quotes his reporter's article and says, "Seldom will you read a cheaper shot than this." That is a pretty remarkable thing for an editor to say about his own newspaper. It remains to be seen what effect Carroll's effort will have on the quality of the Times' writing, but there is no reason not to be pleased at his admission that the liberal consensus prevailing in the Times' newsroom has corrupted that paper's reporting.
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text:
Just like any coach, I tend to believe the preseason is the time
to seek evidence to back up the opinions we formed on players
during the offseason and, over the course of the next few weeks,
finalize decisions about a player's ability to help our fantasy
teams for the upcoming season. Like many other fantasy owners,
I am primarily interested in Week 3 of the preseason (which most
teams treat as a dress rehearsal for Opening Week, making it the
most realistic barometer of a team before the start of the actual
regular season). That doesn't mean that every other exhibition
is useless and, as such, I plan to take in every single preseason
game I can. Another benefit of embracing the preseason is taking
stock in some of the deep sleepers or potential fantasy wildcards.
For example, Bernard
Scott, James
Davis and Danny
Ware may mean very little to 95% of owners out there right
now, but I bet most of those same owners will be the ones kicking
themselves for not watching those young bucks in August if Cedric
Benson, Jamal Lewis and Brandon Jacobs succumbs to a season-ending
injury early in the season.
By now, each of you knows the drill as it relates to the PSA
breakdowns. While this week ends our month-long tour of each division
and how the schedule affects each team inside it, the next two
weeks will be focused on getting everyone as prepared as humanly
possible for all their late-August and early-September drafts
with the release of my PPR and non-PPR "Big Boards".
As for this article, once again, bear in mind that while the
final projections are important, they are 15-game totals because
most fantasy seasons have 15 games. For those unfamiliar with
the way I project player stats and individual week-to-week consistency
(or for those who need a refresher), please give PSA:
RB article a read for an introductory course in Preseason
Schedule Analysis. By now, I'm hoping that each of you have a
pretty good understanding of my methodology, so let's see how
the NFC South and NFC West shake down in 2009.
Note: The grey
highlight in each team's schedule reflects a road game.
Matt Ryan may have improved by leaps and bounds over his Rookie
of the Year campaign, unfortunately, so has his schedule. The
same slate that helped Turner to a huge breakout season is the
same one that allowed Ryan to dissect his NFC North and AFC West
opponents for 10 TDs and just four INTs in 2008. Certainly, it
hasn't been lost on me that Atlanta acquired Gonzalez, a player
that should go a long way in helping Ryan to maintain that 5:2
TD/INT ratio, but forgive if I'm not exactly ready to sell the
farm to secure the second-year QB's services in 2009. While the
passing game's schedule is a bit easier to take than the running
game's, all four NFC East teams finished in the top eight of the
league vs. the pass last season and it could be argued that maybe
only the Eagles have taken a step back. By comparison, Oakland
finished 10th - in large part to teams running the ball so effectively
against them - while the rest of the AFC West finished 26th or
worst.) Furthermore, I'm not crazy about Ryan having field days
against the Patriots, Dolphins or Jets, the last of which he faces
in Week 15. Ryan has a bright future in this league, so I feel
like I have taken that into account by giving him the benefit
of the doubt with his final numbers, but that doesn't mean I'm
eyeing him as much more than a low-end fantasy QB1 in 2009. Although
Harry Douglas didn't exactly set the world on fire with a 22-314-1
line in his rookie season, his absence is going to give Atlanta
one less advantage in the matchup game each week as Brian Finneran
isn't anywhere close to the same WR that Douglas is, especially
in the slot. Taking into account Douglas' season-ending injury,
it turns out I gave Michael Jenkins a pretty healthy boost over
the numbers I had for him previously. Fortunately, Roddy White's
holdout was brief, meaning his final numbers shouldn't suffer
much, if at all. It's a good thing, too, because a less talented
combo than Ryan-to-White would need every snap possible to successfully
navigate an early-season schedule that includes seven difficult
matchups over the first 10 games. And the stretch run doesn't
get much easier for White as he will likely run up against Asante
Samuel in Week 13 and Darrelle Revis in Week 15. Long story short,
as tempting as it is to latch on to Falcons' offensive players
this season, I'm not seeing the offensive line talent, a play-caller
savvy enough to adjust to the more difficult defenses he will
face this season or the schedule necessary to warrant all the
buzz. While I believe Atlanta has the talent in place now to overcome
some of its difficult matchups this season, I don't foresee the
Falcons building the necessary offensive chemistry to overcome
this kind of schedule until next season.
Since Steve
Smith's true breakout season (2003) that established him as
one of the league's best wideouts, he has amassed 6,312 receiving
yards. To put that into some perspective, that total is nearly
33% of Carolina's total receiving yardage over that time. If we
throw out the 2004 season in which Smith was injured for the season
in the first game and posted just 60 of the team's 3,643 total
receiving yards, Smith is responsible for over 40% of the team's
yards gained through the air! Needless to say, the Panthers' passing
game begins and ends with the mighty mite. Fortunately for him
and his fantasy owners, Smith has proved not only to be one of
the league's toughest receivers over that time, but also one of
the few players in the league who is essentially what I like to
call "matchup-proof". Considering what he has to go up against
in the fantasy playoffs this season, he figures to give that moniker
a good run for its money. Cold-weather contests in New England
in Week 14 and in New York against the Giants in Week 16 don't
project to be high-yardage games for anybody. However, if we have
learned one things over the years (and the numbers above prove
it), Jake
Delhomme isn't against force-feeding the ball to Smith. So
while I'm not crazy about how his fantasy season winds down, I'm
really only concerned with Smith's ability to produce solid fantasy
totals in Week 1 vs. Philly's Asante
Samuel and in Week 12 vs. the Jets Darrelle
Revis. Outside of Smith, the schedule looks absolutely brutal
for the secondary players in the passing game. While Dwayne
Jarrett is getting hyped as a player ready to push Muhsin
Muhammad for a starting spot, both players will probably negate
the other for touches while trying to overcome seven red matchups
on the schedule on a team that wants to run the ball all day long.
To be quite honest, I'd be quite surprised -barring injury - if
either Muhammad or Jarrett lived up to the numbers I have projected
for them here, but as always, I try to imagine the best-case scenario
first and work back from there. Lastly, with my feelings pretty
clear on the difficulty of Carolina's schedule, I can't really
endorse Delhomme as anything more than a bye-week fill-in. He'll
have his moments in the first half of the season, but he'll really
have to raise his game to excel in December.
As I have mentioned in this space before, despite a 60-40 pass-run
ratio since Payton took over the Saints in 2006, New Orleans'
RBs have finished third, tenth and fourth in team fantasy points
scored (according to traditional, non-PPR scoring) - an amazing
stat considering that 2006 was the only season in which their
backs have surpassed 400 carries. The point is that despite such
a pass-heavy approach, New Orleans can still give fantasy owners
two fantasy-worthy RBs because a fair amount of Brees' attempts
are swing or screen passes. (I'll be the first to admit that as
difficult as it is to project the season like I attempt to do,
trying to forecast how often Brees will opt to dump it off to
Reggie Bush or Pierre Thomas is nearly impossible.) Although this
team will be a passing team for as long as Brees and Payton are
working in tandem, it is not lost on the head coach to use his
RBs when the Saints get into scoring position. Since 2006, New
Orleans RBs have accounted for 41 of the 66 TDs (rushing or receiving)
from inside the five-yard line, which may not sound like much
to a "normal" team, but to one which is so heavily predisposed
toward airing it out, it is notable considering the Saints have
a player such as Marques Colston who is a mismatch for just about
any CB in the league in the red zone. Turning to the 2009 schedule,
it's amazing that even though the Saints play many of the same
opponents as the rest of the NFC South does, there is reason to
be more optimistic about Thomas and Bush. First off, the Saints
start off the season with two positive matchups and one neutral
one - a stretch that should allow the offense to build some trust
in the ground attack. A bye is sandwiched by a pair of home games
vs. both New York teams, but then New Orleans should enjoy a fairly
productive five-week run. While New England and Washington will
probably keep the New Orleans running game in check, both games
come right before the start of the fantasy playoffs in Week 12-13.
A Week 14 tilt at Atlanta could easily be a shootout before they
close out the fantasy season at home with two straight neutral
matchups. While I gave Dallas the benefit of the doubt on stopping
the run against the Saints, I'm not sure either the Cowboys or
Bucs will be all that effective stopping any part of the New Orleans
offense in the Superdome. Admittedly, the Saints don't have the
easiest schedule to run against, but it does offer plenty of opportunity
for the team to rely on the ground game more often than they have
in the past.
As bad as things look for the running game, it's not exactly
a walk in the park for the passing game either. It's hard to like
Antonio Bryant going off against the likes of Terence Newman,
DeAngelo Hall or Asante Samuel this season, just to name a few.
In fact, Bryant may be hard-pressed to put together more than
one fantasy WR3-type performance over the first half of the season,
a notion that is completely unacceptable for a number of owners
who expect a repeat of last season. While new OC Jeff Jagodzinski's
new offense will be feature more downfield passing than did Jon
Gruden's, "Jags" loves to use his TEs and feature the
running game, yet another strike against Bryant. After his nightmarish
first-half slate, Bryant could make for a decent buy-low candidate
for the second half. However, I just can't foresee him having
all that much success in 2009. With Bryant likely to suffer from
the blues this season, the weight of the passing game will likely
fall onto Kellen Winslow, who was given all the same red marks
that Bryant was. Unlike Bryant, Winslow won't be matched up against
an opponent's #1 CB, meaning if he can stay healthy, he could
put up the same kind of numbers he posted during his finest years
in Cleveland in an offense that will feature a young QB (who typically
lean on their TEs early on in their careers) and a play-caller
that has seemingly always been able to make at least one of his
TEs a huge part of his offense. Considering his mid-seventh round
ADP, Winslow could end up being a pretty good bargain for those
patient owners who want to fill out their WR or RB ranks first
but still want top-notch production from a mid-to-late round TE.
While I do make mentions of Michael Clayton, Brian Clark and rookie
Sammie Stroughter, this new offense - along with a relatively
green QB - pretty much ensure that only Bryant and Winslow are
worth putting on a fantasy roster. And given that Bryant will
rarely get a week away from some of the best DB's in the league,
Winslow will need to turn in a Pro Bowl-level performance in 2009
if this offense wants to go anywhere this season.
If we are to use history as a barometer of what Whisenhunt wants
to do on offense, it's a good bet that he'll try his best to even
out last season's 64-36 pass-to-run ratio, even if he earns a
few gray hairs in the process. But first, he'll have to figure
out how he wants to handle the tag team of Tim Hightower and Chris
"Beanie" Wells. Since the rookie sprained his ankle
on the first day of camp, he has been unable to practice, leaving
Hightower with all the important reps. What it all means for Wells
is that Whisenhunt can't take advantage of the things that his
first-round pick does well if he doesn't know what they are, making
a return to the practice field this week very important for his
hopes of securing a split of the workload in 2009. Believe it
or not, even without a noticeable upgrade up front, the RB battle
is important for fantasy purposes because of who the Cardinals
face during the fantasy playoffs. While I like the Niners' ability
to stop the run this season, they will not be an elite unit in
that regard. In Weeks 15-16, Arizona faces Detroit and St. Louis,
which both have no way to go but up in terms of stopping the run.
The Lions (32nd) and Rams (T-28th) featured two of the five worst
rush defenses from a season ago, so while Jim Schwartz and Steve
Spagnuolo will both do everything in their power to make their
teams respectable in those departments, there is no reason to
expect drastic improvement from either squad. Of course by then,
the RB situation will have been sorted out, but that is much too
late for fantasy owners. In my humble opinion, Wells (assuming
he doesn't suffer another setback) will grab a slight majority
of the carries sometime after the Week 4 bye but will be replaced
by a trimmer Hightower in short-yardage situations, much like
how he worked with Edgerrin James in 2008. However, I am no longer
willing to bet that Wells is this rookie class' lone 300-carry
rusher as I was in June.
Every year, there are a handful of teams that are forced to ask
themselves: How did the receiving situation get this bad this
quickly? To be brutally honest, Donnie Avery would still be a
WR2 understudy on most teams while the collection of Keenan Burton,
Laurent Robinson and Ronald Curry would be little more than WR4
or WR5 options if they played somewhere else. Don't get me wrong,
there is some upside to these receivers, but both Burton and Robinson
are green while Curry has had trouble recapturing the form that
allowed him to be a 50-catch receiver three different times in
this league. Unfortunately, one of those players (two if we are
to believe Avery may miss the season opener) will need to start
each week. And while the line seems to be doing well blocking
for the run so far in camp, there is apparently much reason for
concern when Marc Bulger goes back to throw. The Rams QB is still
capable of being an above-average triggerman in this league, but
one has to wonder just how many more hits he can withstand. This
is one of the many reasons why Shurmur was hired to install the
West Coast offense, that is, to get the ball out of Bulger's hands
quickly and preserve him with an offense heavy on short passes
to Randy McMichael and Jackson. Looking at the schedule, the Rams
get very few red matchups. But as challenged as this receiving
group is right now, I'm not crazy about its chances to exploit
many of the neutral matchups either. In fact, I would expect every
single defense St. Louis faces in the second half of the season
to blitz even more than they would normally. Given the fact the
Rams lack a quality playmaker in the open field or down the field
(Avery does not qualify as either yet in my mind), St. Louis will
find itself struggling to score in several games this season.
As such, I believe Avery's 7.12 ADP is a bit high for my liking.
In fact, the only fantasy property from this passing game that
I expect to live up to his ADP this season is McMichael.
With rookie Michael Crabtree's holdout expected to last longer
than the recession, San Francisco's chances of becoming a dynamic
passing team in 2009 went from slim to none. That isn't to suggest
there isn't any reason to pay attention, though. We have all tired
of waiting on Vernon Davis to fulfill his immense potential, but
for the first time in his four-year career, there is actually
hope for him to deliver on it. Why? Because he has an OC that
is a veteran play caller and knows what a highly athletic TE can
do for an offense. As such, I expect a career year from Davis
across the board, despite all the red that appears on his schedule.
In short, defenses seem to have a much harder time keeping a talented
TE in check than a slightly-above average receiver because most
teams refuse to put their best cover player on a TE. Unfortunately,
I'm not as optimistic about San Francisco's WR corps. Josh Morgan
has all the talent in the world, but I'm not sure I want him serving
as my go-to WR quite yet. Crabtree could one day become that player,
but with each passing day of his holdout, Crabtree becomes that
much more unlikely to contribute in 2009. Lastly, Isaac Bruce
still proved he had a little bit left in the tank last season,
but I really don�t want to count on a WR that turns 37 during
the season who isn't the #1 option in a run-based offense. And,
as luck would have it, the schedule also suggests that it is in
the Niners' best interest to run all day. While I expect Arizona
and Minnesota to be decent vs. the pass, the trouble for San Fran's
passing game begins after the bye with two teams that will blitz
regularly this season (Houston, Indianapolis) followed by two
teams that have been pretty sound zone-based defenses over the
years. Green Bay's defensive backfield also isn't a good matchup
for the Niners' wideouts, which leads us to the end of the fantasy
season when the Niners will struggle to perform well in Seattle
and then face Arizona for the second time in Week 14. As I mentioned
above, Philadelphia may have some struggles against the run, but
the Eagles are much too deep and talented in their defensive backfield
to be carved up by an offense like San Francisco. Detroit may
appear to offer a nice Week 16 alternative for owners in their
title game, but something tells me Gore will be featured in that
contest. For owners looking for a San Francisco WR or TE to contribute,
spend a late-round pick on Davis and thank me later.
Since I covered the offensive line issues in the paragraph above,
I'll move right into the RB situation. Surprisingly, former HC
Mike Holmgren's offense was pretty balanced a season ago (53-47
pass-to-run ratio). With Knapp now in charge, that ratio may very
well get reversed, especially if the defense can play up to its
potential. Much as he wants no dominant receiver in the passing
game, Knapp does not necessarily want to see one back get the
overwhelming majority of work on the ground either, which will
probably change my previous prediction of Julius Jones receiving
60% of the carries, T.J. Duckett 30% and Justin Forsett 10%. Since
Duckett appears to be the clear goal-line back, I'm now hard-pressed
to forecast Jones being the most valuable fantasy RB on his own
team. If I had to bet, I would say he would be, but even if the
split goes down to something like 50-35-15, Jones ends up losing
50 carries over the course of the season if the team runs 500
times in 2009, shedding nearly 200 yards from his projected total.
And it's a shame if it comes to that because the Seahawks' new
zone-blocking scheme should complement Jones' skill set well.
Just like a couple of their division rivals' schedules, the Seahawks'
slate is one that should allow them to have some success on the
ground. Outside of Minnesota in Week 11, no elite run-stopping
units appear on the schedule, although Chicago and Dallas have
the team speed and personnel necessary to be stingy vs. the run.
Tampa Bay and Green Bay may also have things figured out against
the run by the time the fantasy playoffs roll around, but the
real reasons to be extremely patient in drafting Seattle RBs this
year are: 1) the three-back system they will be using and 2) the
unsure nature of the offensive line. While Knapp's track record
for getting results from the running game is well-known around
the league, Seattle is walking on an extremely thin tightrope
hoping that the offensive line stays healthy. As a result, I would
consider Jones as a low-end fantasy RB3 capable of a 1,000-yard
season and Duckett as a mid-level RB4 capable of a 10-TD season.
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Emily Badger
Emily Badger is a former staff writer at CityLab. Her work has previously appeared in Pacific Standard, GOOD, The Christian Science Monitor, and The New York Times. She lives in the Washington, D.C. area.
The enclosed suburban shopping mall has become so synonymous with the American landscape that it's hard to imagine the original idea for it ever springing from some particular person's imagination. Now the scheme seems obvious: of course Americans want to amble indoors in a million square feet of air-conditioned retail, of course we will need a food court because so much shopping can't be done without meal breaks, and of course we will require 10,000 parking spaces ringing the whole thing to accommodate all our cars.
The classic indoor mall, however, is widely credited with having an inventor. And when the Vienna-born architect Victor Gruen first outlined his vision for it in a 1952 article in the magazine Progressive Architecture, the plan was a shocker. Most Americans were still shopping downtown, and suburban "shopping centers," to the extent they existed, were most definitely not enclosed in indoor mega-destinations.
Gruen's idea transformed American consumption patterns and much of the environment around us. At age 60, however, the enclosed regional shopping mall also appears to be an idea that has run its course (OK, maybe not in China, but among Gruen's original clientele). He opened the first prototype in Edina, Minnesota, in 1956, and the concept spread from there (this also means the earliest examples of the archetypal American mall are now of age for historic designation, if anyone wants to make that argument).
At the mall's peak popularity, in 1990, America opened 19 of them. But we haven't cut the ribbon on a new one since 2006, for reasons that go beyond the recession. As we imagine ways to repurpose these aging monoliths and what the next generation of retail should look like, it's worth recalling Gruen's odd legacy. He hated suburbia. He thought his ideas would revitalize cities. He wanted to bring urban density to the suburbs. And he envisioned shopping malls as our best chance at containing sprawl.
"He said great quotes on suburbia being 'soulless' and 'in search of a heart,'" says Jeff Hardwick, who wrote the Gruen biography Mall Maker. "He just goes on and on with these critiques. And they occur really early in his writing as well. So it's not as if he ends up bemoaning suburbia later. He's critiquing suburbia pretty much from the get-go, and of course the remedy he offers is the shopping mall."
Gruen wanted to create better versions of the American downtown in the suburbs. He wanted these places to be civic centers as much as commercial ones, with day cares, libraries, post offices, community halls and public art. He wanted the shopping mall to be for suburbia what the public square was to old European cities. In fact, that mall in Edina, called Southdale, was supposed to be the centerpiece of a 500-acre master plan to include houses, apartments, office buildings, a medical center and schools.
In his book, Hardwick unearths a great quote from the president of Dayton's, the downtown Minneapolis department store that developed Southdale. He, like Gruen, believed that all of this could happen at no expense to the city.
"We do not believe," he said, "we or anybody else will lose any business because of the suburban move."
• • • • •
Gruen's creations did an amazing job of luring customers (and holding them captive in the shopping bliss now known as the Gruen Effect). The day Southdale opened, 75,000 happy shoppers streamed in. And it's hard to imagine now where Gruen thought these people were coming from, if not in an exodus from downtown.
He also built a series of satellite shopping centers around Detroit for the department store J.L. Hudson. When the first of them opened in 1954, Detroit was the fifth largest city in the country and the fastest growing in the East or Midwest. Of course Gruen's shopping centers aren't solely to blame for Detroit's decline. But his idea helped set off a chain reaction that recurred in cities everywhere. Suburban malls drew consumers who found shopping and parking in the city too difficult. They contributed to a boom in development that enabled not just shopping dollars, but whole households to relocate to suburbia. Cities, eying this exodus, tore down buildings and tried unsuccessfully to recreate the ease of parking and the shopping experience people found in the suburbs. And this only further hastened their decline.
"Gruen will often go on about how they're going to push each other, 'what we've created in the suburbs can now be a model for downtown,'" Hardwick says. "But he doesn't imagine that what we created in the suburbs is going to bankrupt downtown."
In Edina, those plans for a whole town anchored around the mall were never executed, and perhaps Gruen was naïve to think the developers of shopping malls would also be interested in developing entire communities. At the time, Gruen believed that by locating all of a community's shopping needs in an enclosed mall, with a nondescript exterior, we could do away with the "commercial blight" of scattered hot-dog stands and gas stations and neon storefronts that made America, in his eyes, so ugly.
But the property value around Southdale quickly went up. And instead of developing the full 500-acre site, Dayton's sold off chunks of it for what would become the kind of "anonymous mass housing" Gruen detested, and precisely more of the commercial sprawl he wanted to eradicate. Repeatedly, his plans did not turn out as he had imagined them, and later in life he bitterly lamented that Americans had debased his ideas.
In one of the strangest legacies of his career, just as he was building these suburban shopping malls, Gruen was trying to revitalize urban downtowns with pedestrian-friendly master plans for cities like Fort Worth, Texas, and Kalamazoo, Michigan. He wanted to bring people back into the city even as he was trying to bring city-like amenities to the suburbs that lured so many people away.
"They're totally at odds," Hardwick says. "He never is able to explain that, or justify it. It's a fundamental contradiction of his career."
And then there was the problem in the suburbs of all that mall parking. How do you make a mall the civic heart of a community when it is, by definition, isolated in a sea of asphalt?
"Even if we had realized Gruen's ideas," says Georgia Tech professor Ellen Dunham-Jones, "if it's just this self-contained pod surrounded by berms that you drive to, I don't think the suburbs would actually look or function all that differently [today]."
• • • • •
By Dunham-Jones' count, today about a third of our existing malls are "dead" or dying. That's not to say they're mostly vacant. But they have dreadful sales per square foot. High-end dress stores have moved out, and tattoo parlors have replaced them – "things," Dunham-Jones says, "that would normally be considered way too déclassé for a mall."
About a third of our malls are still thriving, and those are the biggest, newest ones. But America is no longer building many new highways, which means we've stopped creating prime new locations for mall development. Some of the earliest amenities of the enclosed mall – air-conditioning! – no longer impress us. And the demographics of suburbia have changed dramatically. Malls draw the largest share of their customers from teenagers, and the baby boomers who largely populate suburbia no longer have teenagers at home.
For all these reasons, the suburban mall of Gruen's plan appears to be victim of more than just the recession. Dunham-Jones, who has tracked this trend in her book Retrofitting Suburbia, estimates that more than 40 malls nationwide have been targeted for significant redevelopment. And she can count 29 that have already been repurposed, or that have construction underway.
In 2010, Columbus, Ohio, tore down the dead mall in its downtown for a park. Voorhees, New Jersey, demolished half of its dead mall, built a new main street and relocated its city hall into the remaining building. In Denver, eight of the area's 13 regional malls now have plans for redevelopment. One of them, in suburban Lakewood, was converted from a 100-acre super block into 22 walkable blocks with retail and residences.
"It's the downtown that Lakewood never had before," Dunham-Jones says. Ironically, this is what Gruen had been aiming for. "Except that now it's open-air."
Americans haven't particularly outgrown the consumer impulse that Gruen detected. We still love to flock to dense agglomerations of Body Shops and Cinnabuns and Brookstones. But now those places look increasingly like open-air "lifestyle centers," with condos above or offices next door. Some of these places are just the old mall in a new Main Street disguise. But when you add residences, and cut Gruen's mega-block into what actually looks like a downtown street grid, that begins to change things.
"You've got to get a mix of uses, but the connectivity is probably even more important," Dunham-Jones says. "The uses will come and go over time, but if you can establish a walkable network of streets, that's when you're really going to establish a ripple effect in changing suburban patterns."
Top image: The Beverly Center shopping mall in Los Angeles (Fred Prouser/Reuters)
Given the affordable housing crisis, California cities should encourage single-family homeowners to convert garages into apartments and accessory dwelling units.
Far from being a single author's definitive text, the beloved cathedral's history is a palimpsest.
New data show a staggering rise in shared dockless e-scooter use nationwide. But commuting habits have seen little change since the dawn of micromobility.
Brian Rose's new book uses the deeply troubled New Jersey city as a window into how a developer-turned-president operates.
A new report and accompanying map finds extreme gentrification in a few cities, but the dominant trend—particularly in the suburbs—is the concentration of low-income population.


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The accelerated discovery of disease and susceptibility genes made possible by the sequencing of the human genome has brought new and exciting challenges to the field of genetic counseling. The traditional emphasis of genetic counseling has been on providing information coupled with supportive counseling, primarily for people facing reproductive decisions. The field has broadened dramatically to address a multiplicity of emerging needs, ranging from clients seeking disease susceptibility testing to those wanting to know if a therapeutic treatment option is right for them. Therefore, genetic counselors must not only convey to these individuals and their families information about risks but also the consequences of testing and the potential for therapeutic intervention. These choices are laden with uncertainty and raise difficult ethical, legal and social issues.
Genetic information can have profound psychological meaning for clients, particularly for members of families affected by a genetic condition or risk. Decisions about whether to use genetic tests require that clients evaluate scientific information in the context of their personal values and beliefs. Genetic counselors are trained to facilitate decision-making to promote informed choices. When there is no genetic test or therapeutic option to offer, genetic counselors help family members to adapt to the condition or risk, often under conditions of uncertainty.
As the scope of genetic counseling expands and evolves, patient, professional and community education will be imperative. Increasingly, primary care practitioners are providing aspects of genetic counseling and other genetic services, resulting in a need to educate nurses, social workers and physicians. Genetic counselors play a key role in educating these providers and developing standards of practice. Trained genetic counselors also provide a means for health professionals and patients to communicate with policy makers, the media and the public about new and emerging genetic technologies and services.
Drawing on resources from two outstanding research institutions, the National Human Genome Research Institute (NHGRI) at the National Institutes of Health (NIH) and the Department of Health, Behavior and Society at the Johns Hopkins Bloomberg School of Public Health have collaborated to develop a unique genetic counseling graduate program that addresses the growing need for genetic counseling services. The JHU/NHGRI Genetic Counseling Training Program (GCTP) was established in 1996. Its goals are to prepare graduates to:
The GCTP distinguishes itself in offering extensive interactive coursework to support completion of high quality, publishable thesis studies. Since its inception, the GCTP has produced a cadre of genetic counselors who broaden the scope of genetic counseling by contributing to a growing research literature that critically examines a variety of aspects of the profession and shapes future directions in the field.
Additionally, program faculty provide students with one-on-one supervision for an hour each week throughout their graduate studies. These sessions offer students feedback based on audiotaped sessions with clients and on interventions consistent with development of counseling expertise.
Johns Hopkins Bloomberg School of Public Health provides a strong academic home for the GCTP, while NHGRI provides funding, instruction and leadership. This collaborative program, which represents the first allocation of federal funds to support graduate education in genetic counseling, is regarded as an important effort to address new challenges resulting from genomics research.
Last Updated: February 17, 2017


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Differentiated instruction (DI) is becoming a mainstay in classrooms across the country as educators are starting to see the ways that the traditional classroom setting limits their ability to reach diverse learners. Join us on this journey through 10 practical DI integration strategies! Count on at least three sample integration lessons on each strategy, and just think of all the ways that you can apply them to improve learning outcomes for your students.
Over the next six weeks, we'll talk about DI strategies ranging from multiple intelligences (MI) to flexible grouping, cubing, WebQuests, I-Searches, tiering, anchoring activities, and interest centers. Every lesson is packed with real-world examples that will help you put these strategies to use in your own classroom. We'll take a look at integration across different subjects, grade levels, and learning profiles as you gain helpful tips on bringing DI to your classroom.
This course is a must for today's teachers who often have to differentiate quickly, and with a minimum of resources. DI is an excellent launch pad for ramping up your creative classroom, and with the tips in these lessons, you'll be reaching your diverse learners in no time flat.
Note: To receive 25 hours of instruction in the State of Oregon, please ensure your school is eligible to issue professional development units, and that the course is approved by your professional learning coordinator.
As an educator who has worked with students as young as four and as old as 12, Tracey Birch started practicing Differentiated Instruction before the term was coined. After completing a master's degree in education, Birch taught in varied school settings, from private to public schools and across multiple grades. She currently serves as the Middle School Lead Teacher at a public junior high school.
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Silverthorne food stamp fraudster pleads guilty
summit daily news
A woman caught scamming the Summit County Department of Social Services for food stamps pleaded guilty Sept. 18 to forgery of a public record, a Class 5 felony.
Lorna Melott could face a sentence of up to three years in prison and will be responsible for paying back all of the money she received from the government as a result of her deception, according to a statement from the 5th Judicial District Attorney's Office.
Melott was employed in July 2011 when she told a social services case worker that she had been laid off from her job and needed food assistance.
She was approved for benefits and informed that she was required to inform the social services department if there was any change in her income levels.
In December 2011, Melott reapplied for additional food stamps and signed forms stating she was still unemployed. She was approved again.
Through the Department of Labor, social services officials later discovered that Melott had, in fact, been employed at the Sav-O-Mat in Silverthorne the entire time she was receiving food assistance and representing herself to be unemployed.
Deputy District Attorney Anne Francis stated Melott was "essentially stealing money that had not been allotted for a person earning an income," in the release.
A sentencing hearing is set for Oct. 29.
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