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If you have or know a solar project, please submit it to us for consideration as a featured project using Submit an Item. http://www.solaripedia.com/302/submit-an-item.html
The Eden Project is a visitor attraction in the United Kingdom, including the world's largest greenhouse. Inside the artificial biomes are plants that are collected from all around the world. The project is located in a reclaimed Kaolinite pit, located just over a mile from the town of St Blazey and 3 miles from the larger town of St Austell, Cornwall, United Kingdom. The complex comprises a number of domes that house plant species from around the world, each dome emulating a natural biome. The domes are made out of hundreds of hexagons plus a few pentagons that connect the whole construction; each of these is a transparent cushion made of tough plastic. The first dome emulates a tropical environment, the second a warm temperate, Mediterranean environment.
The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw and engineering firm Anthony Hunt and Associates (now part of Sinclair Knight Merz). Davis Langdon carried out the project management, Sir Robert McAlpine and Alfred McAlpine[2] did the construction and MERO designed and built the biomes. Land Use Consultants led the masterplan and landscape design. The project took 2½ years to construct and opened to the public on 17 March 2001.
The project is constructed in an unused china clay pit. Once into the attraction, there is a meandering path with views of the two biomes, planted landscapes, including vegetable gardens, and sculptures that include a giant bee and towering robot called RSA WEEE Man created from old electrical appliances.
At the bottom of the pit are two covered biomes: The Rainforest Biome, which is the largest greenhouse in the world, covers 1.559 hectares (3.9 acres) and measures 180 feet (55 m) high, 328 feet (100 m) wide and 656 feet (200 m) long. It is used for tropical plants, such as fruiting banana trees, coffee, rubber and giant bamboo, and is kept at a tropical temperature and moisture level. The Mediterranean Biome covers 0.654 hectares (1.6 acres) and measures 115 feet (35 m) high, 213 feet (65 m) wide and 443 feet (135 m) long. It houses familiar warm temperate and arid plants such as olives and grape vines and various sculptures. The Outdoor Biome (which is not covered) represents the temperate regions of the world with plants such as tea, lavender, hops, hemp and sunflowers.
The biomes are constructed from a tubular steel space-frame (hex-tri-hex) with mostly hexagonal external cladding panels made from the thermoplastic ETFE. Glass was avoided due to its weight and potential dangers. The cladding panels themselves are created from several layers of thin UV-transparent ETFE film, which are sealed around their perimeter and inflated to create a large cushion. The resulting cushion acts as a thermal blanket to the structure. The ETFE material is resistant to most stains, which simply wash off in the rain. If required, cleaning can be performed by abseilers. Although the ETFE is susceptible to punctures, these can be easily fixed with ETFE tape. The structure is completely self-supporting, with no internal supports, and takes the form of a geodesic structure. The panels vary in size up to 9 metres (29.5 ft) across, with the largest at the top of the structure. The ETFE technology was supplied and installed by the firm Vector Foiltec, which is also responsible for ongoing maintenance of the cladding. The steel spaceframe and cladding package (with Vector Foiltec as ETFE subcontractor) was designed, supplied and installed by MERO (UK) PLC, who also jointly developed the overall scheme geometry with the architect, Nicholas Grimshaw & Partners. The computer-controlled environmental control system that regulates the temperature and humidity in each dome was designed and installed by HortiMaX Ltd. (formally named Van Vliet Automation Ltd.) who are also responsible for ongoing maintenance of the environmental control and monitoring systems. The entire build project was managed by McAlpine Joint Venture.
The Core
The Core is the latest addition to the site and opened in September 2005. It provides the Eden Project with an education facility, incorporating classrooms and exhibition spaces designed to help communicate Eden's central message about the relationship between people and plants. Accordingly, the building has taken its inspiration from plants, most noticeably in the form of the soaring timber roof, which gives the building its distinctive shape. Grimshaw developed the geometry of the copper-clad roof in collaboration with a sculptor, Peter Randall-Page, and Mike Purvis of structural engineers SKM Anthony Hunts. It is derived from phyllotaxis, which is the mathematical basis for nearly all plant growth; the "opposing spirals" found in many plants such as the seeds in a sunflower's head, pine cones and pineapples. The copper was obtained from traceable sources, and the Eden Project is working with Rio Tinto to explore the possibility of encouraging further traceable supply routes for metals, which would enable users to avoid metals mined unethically. The services and acoustic design was carried out by Buro Happold. At the insistence of architect Jolyon Brewis (Grimshaw) the photo voltaic array on the roof of the core building was arranged in an inclined circle for aesthetic reasons. However this arrangement ensures that more than half of the panels never receive direct sunlight. At the time of installation the electrical engineer making connections deemed that it was not worth while to connect these panels, as their potential to generate electricity was so limited. The value of the panels at the time of installation was around £260,000.
Environmental Aspects
The domes provide diverse growing conditions, and many plants are on display. The Eden Project includes environmental education focusing on the interdependence of plants and people; plants are labelled with their medicinal uses. The massive amounts of water required to create the humid conditions of the Tropical Biome, and to serve the toilet facilities, are all sanitized rain water that would otherwise collect at the bottom of the quarry. The only mains water used is for hand washing and for cooking. The complex also uses Green Tariff Electricity — the energy comes from one of the many wind turbines in Cornwall, which were among the first in Europe. Controversially, one of the companies the Eden Project currently partners with is the British mining company Rio Tinto Group. Rio Tinto is set to begin mining in Madagascar for titanium dioxide. This will involve the removal of a large section of coastal forest, and may cause extensive damage to the unique biodiversity of the Madagascan flora and fauna.
The first part of the Eden Project, the visitor centre, opened to the public in May 2000. The full site opened on 17 March 2001. The Project hosted the "Africa Calling" concert of the Live 8 concert series on 2 July 2005. It was also used as a filming location for the 2002 James Bond film, Die Another Day (starring Pierce Brosnan) . It also provided some plants for the British Museum's Africa garden. In 2005, the Project launched "A Time of Gifts" for the winter months, November to February. This features an ice rink covering the lake, with a small café/bar attached, as well as a Christmas market. Cornish choirs regularly perform in the biomes. Since 2002, the Project has hosted a series of musical performances, called the Eden Sessions. Artists have included Amy Winehouse, James Morrison, Muse, Lily Allen, Snow Patrol, Pulp, Brian Wilson and The Magic Numbers. 2008's summer headliners were: The Verve, Kaiser Chiefs and KT Tunstall. Eden also held its first comedy session in 2008, featuring Bill Bailey.[4] In summer 2009 Oasis are set to play a concert in line with their Dig Out Your Soul Tour. On 6 December 2007, the Eden Project invited people all over Cornwall to try to break the world record for the biggest ever pub quiz as part of its campaign to bring £50 million of lottery funds to Cornwall.[5] In December 2007, the Project failed in its bid for £50 million of funding, after the Big Lottery Fund popular vote,[6] when it received just 12.07% of the votes, the lowest for the four projects being considered.[7] Eden wanted the money for Edge, a proposed desert biome. The site occupied by the Eden Project was used by the BBC as the planet surface of Magrathea in the 1981 TV series of the Hitchhiker's Guide to the Galaxy.
Eden Project: Making of the Structural Domes (5,354 kb)
How the Eden Projects Works (567 kb)


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Watch the video below to see some interviewing "do's and don'ts" played out and learn more about current best practices for interviewing in today's jobs market.

subset: commoncrawl


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Pink Elephant Eco-Friendly Plate
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Bayer CropScience announced the launch of Ignite herbicide at the 2008 Ag Media Summit July 29 in Tampa, Fla.
Ignite is registered for use on all LibertyLink crops — FiberMax cotton, InVigor canola, LibertyLink corn, including all Herculex and Agrisure CB/LL hybrids, and new LibertyLink soybeans, which are on target to be available for the 2009 season.
"Ignite is a new, more powerful, cost-effective formulation for use on all LibertyLink crops," says Andy Hurst, Bayer CropScience product manager for Ignite herbicide and herbicide-tolerant traits. "Ignite and the LibertyLink trait allows growers to effectively manage weeds while farming the way they want.
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With Ignite herbicide and the LibertyLink trait, growers enjoy similar benefits of glyphosate-tolerant systems, and the added benefit of a unique mode of action to combat glyphosate- and ALS-resistant weeds. In addition, growers can continue to farm with less tillage, saving labor and equipment.
Ignite controls weeds in days, not weeks, including Palmer amaranth, marestail, morningglories, woolly cupgrass, velvetleaf, cocklebur, foxtails, ragweeds and waterhemp, along with ALS- and glyphosate-resistant weeds. Globally, there is no documented weed resistance to Ignite.
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Technical Problem With This Chapter?
Author: sunrisejuliette
Story: Mercury
Part: Mercury
Rating: Young Teens
Setting: Pre-DH
Status: Completed
Reviews: 15
Words: 3,996
Updated: July 7, 2007, 6:55pm
The mercury seemed like it would never stop rising. Through the static of the television in the next room and the buzz of the various fans that were blowing throughout the Dursley house, Harry could barely make out the voice of the weatherman on the radio. "Pressure systems from the north may shift as the week goes on, but don't keep your hopes up. This heat is here to stay until at least Sunday evening. Now to Jonas..."
Harry twisted his wrist and used the handle of the spatula he was holding to flip the switch of the radio to off. The spatula moved back to the pan he was holding over the stove, flipping bacon and shielding his hands from the grease which spattered and popped as the meat cooked. He placed the lid over the pan and set the spatula down on the counter, listening to the hollow, tinny sound of the sizzling grease hitting the lid. A small pool of grease slowly formed underneath the spatula on the kitchen counter, but Harry didn't bother to wipe it up as he fanned himself with a dishtowel.
The stove in the already sweltering house was almost oppressive, but the kitchen had become Harry's base camp for the past two weeks – Aunt Petunia had discovered that using Harry as her chef for her garden club meetings as well as the cook for normal meals was much cheaper than a caterer. However, the kitchen was far cooler than his bedroom upstairs where there was almost no air circulating, and every evening when he went to bed, the room just seemed to solidify around him, as if he had stepped into a giant dish of gelatin.
He walked over to the icebox and while he grabbed the orange juice, he glanced at the flowers-of-the-month calendar Petunia had taped to the door. Only one week left. Today was Monday, July 22, and he would be allowed to leave the Dursleys' forever on the 29th, only two days before his seventeenth birthday.
The war was still going on, but from Harry's end, everything was quiet. The connection between him and Voldemort seemed to be more of a hindrance than a help to the would-be overlord, and so he had essentially rendered it null. Nothing had been happening recently, though, except for a Death Eater being found in the middle of a Wizarding suburb, clinging to life.
He hadn't been wounded in battle or cursed by Voldemort – he suffered from a severe case of heat stroke and was to be put on trial as soon as St. Mungo's deemed him fit to sit on the witness stand. Apparently, the robes which were charmed to protect the Death Eaters from spells in battle also made it impossible for Cooling Charms to work, making it unlikely that Voldemort's forces would be attacking anytime soon. For the Wizarding world, the heat was a blessing in disguise.
Harry knew it, too, but every once in a while he cursed the paradox that was the unstoppable weather; the only time that he had been completely free from nightmares and bad thoughts came at a time that it was so hot he had just as much trouble sleeping. Of course, as soon as those thoughts ran across his mind, he felt guilty for wishing that more people were in danger so that he could sleep and forget how much he missed Ginny.
They'd broken up at Dumbledore's funeral, at his insistence, and patched some things up in a quiet argument on the Hogwarts Express, at hers. She'd taken his hand and squeezed it between both of hers. "Harry, I appreciate you wanting me to be safe, but no matter how far away from you I get, I'll still be involved. He knows who I am, and he's going to come for me – his pride won't hold forever against the fact that an eleven year-old girl held him off for almost a year."
Harry opened his mouth to speak, but Ginny silenced him with a look. "If we're ever going to work out, we're going to keep this relationship together now. I don't care if I can't follow you everywhere, or you can't do the same for me, but I'm not going to sit back and wait for you like a damsel in distress. I haven't taken Defense for five years to cower in a kitchen or behind some knitting somewhere."
Harry frowned. "But, Ginny..."
"No, Harry. This is what I'm standing up for. Either we're together, or we're back to being just friends. I'd rather it didn't come to that." She leaned in and kissed him softly on the cheek. "You're always the best at sticking up for what you believe in. This is what I believe, and I'm sticking to it. Maybe I'm stubborn, but in the end, this same determination to stand up for what I want to is the determination that can make this relationship work."
Harry slumped against the counter, remembering this; they weren't on great terms, but they weren't on terrible terms, either. He sighed. Ron was easier to deal with when stubborn – you could just punch him. He couldn't punch Ginny, and she'd probably punch back twice as hard. He dished up breakfast and put the plates on the table before taking a deep breath and going to brave the sweltering heat of his room. He needed to write Ginny a letter, and perhaps let Hedwig take a trip to the Arctic Circle to cool off on the way.
Ginny decided that there were few things worse than de-gnoming a garden that happened to be on the surface of the sun. At least it felt to her like the Burrow had suddenly been uprooted overnight and transported into a furnace. She kept having to stop to reapply the Sunscreen Charm so she wouldn't freckle any faster than she already was, and her eyes burned from the intensity of the sun, even under the brim of her hat and behind some sunglasses.
The one bright spot she wasn't upset with at the moment was next week, when Harry came to the Burrow for good. The Weasleys had insisted, though it hadn't taken much convincing. Harry had always felt more at home at the Burrow than anywhere except Hogwarts, and was seemingly ecstatic to be able to live there. With Bill, Charlie, and Percy now living elsewhere and the twins still claiming their old room for the nostalgia and the ongoing experiments, there were enough tower bedrooms to go around for the remaining Weasley children.
Harry would be near the top, in Bill's old room. Mrs. Weasley claimed she didn't put him in Charlie's because his wallpaper featured a rather prominent Horntail pattern, but Ginny knew that was just her mother's excuse for getting him in the farthest possible room from her daughter. Even though they weren't exactly dating at the moment, and even though Hermione would be sleeping directly across the corridor from Ron's room, Ginny was forced into being babied like a little girl.
A potato-like creature with what seemed to be a grass mohawk escaped Ginny's grasp as she thought about Harry's pig-headedness on the train. "Aarugh!" she screamed in frustration and ran after it. As it scurried towards a hole in the flowerbed, something inside of her snapped, and she kicked it as hard as she could, punting it into the neighboring field. Her newfound fury de-gnomed the entire garden faster than ever until Hedwig swooped down and landed in a nearby tree, hooting in amusement.
Ginny calmed down enough to read the letter while sitting in the shade of her favorite tree. Every once in a while, she would take a break from pondering the short note and stare at the tops of the cattails by the lake, lolling their heads to one side or the other as if napping in the soporific heat. Harry rambled in his note, but there was one part that Ginny kept reading and rereading to herself.
I've never had someone deal with my stubbornness with more stubbornness before, and I don't really know how to deal with it. I don't want to hurt or be hurt, but I can't tell what I should do just now. I want you to be happy. I can't wait until I get out of this place for good, and we can talk about this in person.
Ginny had no idea what it meant, but she was hopeful that it meant that there was a change on the horizon. As she walked back towards the house, fanning herself with Harry's letter, she didn't notice the cattails start to bob in the first breeze in days.
Harry was lying on his back on the tile of the kitchen floor when the phone rang. He was the only one home, left alone with complete trust for the first time in years. Petunia knew it was too hot today for him to try anything, and she was right. Harry was so lethargic in getting up, however, that the phone had already rung five times before he reached the receiver. A familiar, but unexpected, voice greeted him.
"Harry! How are you holding up on your last week?" Ginny's melodic tones soothed Harry's temper, which had risen as he stood up into the wave of heat coming from the oven. He cradled the cordless phone between his right ear and shoulder while gazing through the tiny window at the potatoes he was baking for Aunt Petunia's committee meeting later that week.
"I feel like I'm the one in the oven instead of these potatoes for Aunt Petunia, but other than that, I'm okay. Is the phone line working well in the Burrow?" Hermione and Harry had chipped in to get the Burrow telephone service – both for easier contact for Hermione and her parents and for another emergency means of contact for Harry; no Death Eaters practiced wiretapping just yet.
"Yeah, it's doing great. Dad's even getting the hang of it, and yesterday he started dialing random numbers to see if he could guess the number for McGonagall's office. He punched in the number equivalent of "Cockroach Cluster," and ended up accidentally buying some strange Muggle kitchen gadget that makes juice out of anything, even vegetables. Of course, Mum doesn't want any help in her kitchen and Dad thinks the thing is fascinating, so it keeps getting moved around." Harry could almost feel the gestures Ginny made when she talked, like they were both sitting on a couch in Gryffindor Tower, and her arm movements made the cushions bend and sway with every move she made.
He chuckled, and returned to his place on the floor, feeling the cooler surface of the tile relieve the heat from his back. They stayed like that for half an hour, chatting about nothing important, but having the best time either of them could remember having for a long time. The conversation eventually petered down to a comfortable silence, and Harry felt his face crack into a huge grin. The best part was he could hear Ginny's smile through the phone somehow. Neither knew who started laughing first, but neither needed to.
When Ginny went to talk to Fred, she found him stringing various plants from a conjured rafter in his bedroom. Some of the dried greens looked like they had come from the Weasley property, while others looked rather vicious and like he had filched them from somewhere – probably Greenhouse Seven. "Can I talk to you for a minute, Fred?" she asked, leaning against the doorframe. She'd learned the hard way when she was little to never try to enter the twins' room without express permission from one of them.
"Come on in, Gin, but be prepared to dethorn. Grab a pair of pliers," Fred answered as he levitated the last bundle of vines towards the ceiling. Ginny snorted. Fred was the best of her brothers to ask for advice, and he knew it, so he would always con a sibling into paying for his time with their labor. Never anything big or dangerous, but enough to remind you that he was the best listener in the house.
People always assumed that Bill or Charlie would be the one that the younger ones went to for help, but Fred had a way of reading people and understanding human emotions unlike anyone else in the family. This helped him make friends and was why he never seemed to be without a girlfriend in his later years at Hogwarts – he knew what to do and what people needed to hear. He could press buttons the right way for anyone.
Ginny showed him the passage from Harry's letter that she couldn't get out of her head. Fred stuck it to the worktable with a thorn and waved his wand over it, enlarging the offending text. His eyes scanned it and Ginny watched in fascination as a flurry of understanding came over his face. A thorn was snipped off neatly in his satisfaction, and he turned to his little sister. "What exactly did you not understand?"
Tossing her hair out of the way, Ginny yanked at a particularly large thorn. "I'm not certain. I guess I was confused by his statement about stubbornness. I know that I am stubborn, but I didn't really get what he meant by others' determination in regards to his own."
Fred sighed. "Ginny, it's probably most of what his relatives did to him when he was younger. Who really knows what happened when he was really little? We don't. But you and I both know that whenever he insisted his innocence at accidental magic, he was met with brute force and cramped spaces. Their solution to their Harry problem was to shove him in that cupboard, or to lock him in the bedroom with bars on the window. Having someone fight back without doing him any damage – Harry doesn't know what to do next. Did you ever think about that?"
Ginny had never considered the possibility.
"Even when he was in school, his determination and conviction in his own beliefs and actions led him to physical fights with Malfoy, or irresolvable arguments with Ron which only came to a head when some outside tragic force appeared. And of course we can't forget about Voldemort, who seems to make it his life goal to stamp out all of Harry's stubbornness one way or another."
Ginny and Fred sat in silence for a moment, before the sounds of thorns being wrenched from the vines resumed. When she was finished with her bundle of greenery, Ginny asked, "What do you think I should do about it, then?"
"Do whatever you think is best for the two of you. He says that he wants to make you happy, so why not be stubborn in a kindly fashion and convince him that being together is what makes you the happiest?" Fred looked at his blushing sister and prodded at her with the stem he had in his right hand. "Don't be shy. I knew that's what you were looking for the whole time. Little Ginny, all grown up..." He swiped a fake tear.
In retaliation, Ginny tossed a handful of the thorns she'd just pulled, not realizing that when they reached a certain velocity, they had a tendency to explode, which is what made them such fantastic ingredients for fireworks. Since Fred was between her and the door, when he ducked and they exploded, a mass of rubble and expanding vines was blocking their only exit.
After the smoke cleared and Ginny let out a small "oops," Fred turned to look at her with half glee and half irritation. "And just how are we supposed to get out of here now for you to sway Harry over to the light side of your love?"
"What do you mean, how? We always have an escape plan! Don't tell me you and George never actually made an escape plan from your own room?"
Fred shrugged. "We were usually escaping from Mum, not high-velocity thorns. But thanks for pointing out my flaws instead of being helpful, sis."
When Fred and Ginny finally were able to emerge from the room that seemed to be once Fred and George's, it was past midnight and far too late to call the Dursley residence.
On Friday, Harry helped Aunt Petunia make chocolates for a dinner party at Grunnings later that evening. The melted chocolate sat in the double boiler that Petunia had meticulously watched, adding milk to get what she deemed the right consistency. That double boiler was now sitting on a trivet in the middle of the kitchen table, surrounded by old newspaper. Two spoons rested dangerously on the edge, leaning ever so slightly more into the decadent liquid each second.
Petunia pushed a small bowl of almonds towards Harry, who was sitting opposite her. "Coat them twice, as evenly as possible, please," she said, before brushing a small amount onto a pitted cherry. Harry nodded out of habit and began to fulfill the request before his brain registered that that was what it was – a request, not an order.
The silence, instead of being oppressive and overpowering, was a strange mix of confusion and calm that afternoon in the Dursley kitchen. Three dozen almonds later, Harry finally was able to gather the words to speak. "Aunt Petunia, why was that the first time you've said 'please' to me in my entire lifetime? Why now, now that I'm leaving in three days?"
A wave of guilt mixed with something that looked like regret washed over the skinny woman's face. "I know that I should have treated you better than you had, Harry," she began. "Nothing I say will ever make up for the fact that I neglected your well-being for the first few years you were here, while I was focused solely on Dudley and left your care to Vernon, which meant you were left solely to your own devices."
Harry was listening more than he ever had before to his aunt; a drop of melted chocolate landed on the back of his left hand, but he was so distracted he didn't even notice until it had already started to burn him. He sucked on his hand while Petunia continued, "After you boys started school, it was too late. Vernon was set in his ways, and Dudley picked up on them quicker than ever before. I was never stubborn enough to stand up to him, and for that, I am sorrier than anything else."
The pair was silent for a long while as the pile of chocolates grew. Occasionally, they could hear an automobile pass by their house from the street or muffled noises from Dudley's room that were most likely him swearing at the video game console. Eventually, the dredges of the chocolate hardened against the sides of the double boiler. Petunia began to wrap the various desserts for her meeting, and Harry started cleaning the pastry brushes.
"Harry, this won't make up for anything that I've done, but you're free to take with you anything that's in the cupboard under the stairs. I know that was a terrible place for you to sleep, and I should turn myself in for abuse, but I think you should look and see if you want to take anything with you." With that, Petunia sniffed a bit and walked out of the kitchen.
Monday morning, Harry awoke to the same stifling heat that had been plaguing him for over a week now. Can it get any hotter? he wondered to himself as he changed into clean clothes and started packing his things away. He still had very little, and Ginny wasn't due to come retrieve him for another two hours, so he took his time with packing, looking at each item he found in the nooks and crannies of the room and savoring the happy memories they brought.
A worn pair of socks reminded him of Dobby and Dumbledore, and Harry realized that wizards seemed to put a larger amount of stock in woolen footwear than Muggles. Small packages of sweets hidden beneath the floorboard were old and had to be tossed away, but they reminded Harry of Hagrid and Hermione and her warnings against tooth decay as well as his first ride on the Hogwarts Express with Ron where they sampled all the best sweets the Wizarding world had to offer.
Soon, Harry had packed everything from his bedroom, and it looked incredibly bare to him, even though it was how it had looked every year upon his return to Hogwarts. The finality of the step he was about to take finally hit him, though he was not as overwhelmingly relieved as he once thought he would be. He'd be gone from the Dursleys' and their wretchedness forever unless he sought them out, but he'd also be isolating himself from the one person in the world still alive who was at one time close to his mother.
Glancing at his watch, Harry noted that he still had twenty minutes before Ginny arrived to take him back to the Burrow. Maybe I should go look through the cupboard, he thought. Aunt Petunia never says something unless she means it, right? Besides, I need to get out of this heat.
Five minutes of impatient deliberation later, Harry was standing in the entrance corridor of the Dursley home, staring at the door under the stairs. The Dursleys were gone for the day, leaving early so they didn't have to see him off with any fanfare (or in Vernon's case, see him at all). He shouldn't have been feeling as stupid as he was, he knew, but for some reason he couldn't shake the feeling that something could go wrong at any moment.
Shaking himself, Harry threw open the door and flipped on the light inside, revealing the all too-familiar cramped space. Boxes of junk were pushed into one corner, and the trunk with a ratty blanket and dusty pillow where he used to sleep was still the first thing he saw. He turned and sat on the trunk, curling up in a ball and ducking his head to fit through the short doorjamb. Taking long, deep breaths, Harry lost track of time until he heard footsteps and the front door opening.
He shot out of the cupboard, wand in hand, and fell to the ground – not in defense, but because he had somehow wrapped the blanket around his legs. A familiar giggle relaxed him, and he grunted. "Ginny, help me up, don't just laugh."
She gave him her hand and a swift hug before starting to pull the trunk from the cupboard. "I thought you got to keep your trunk with you now?" she questioned, grunting as the trunk scraped through the door.
"I do. That's the Dursleys'."
"What are you talking about? This is a Hogwarts trunk."
They looked at each other and then at the grime-covered initials on the end. There, emblazoned in peeling gold paint, were the letters LRE.
"My mum's," Harry breathed. Ginny's arms were around him in a moment, and they lost track of how long they sat on the floor, wrapped in each other and their thoughts. Eventually, they collected Harry's belongings, each dragging a trunk out the door.
While they walked to Mrs. Figg's, the weather finally broke. Rain began to pour down, steaming up as it hit the heated pavement. Ginny grabbed Harry's free hand and threw her head back and laughed, savoring the cool drops. Harry looked over at her, happy and stubborn and his, he realized. He couldn't let Ginny go, not after what they'd built. The mercury began to fall, and Harry decided that everything was somehow, some way, going to be all right.
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Monday, June 26, 2006
Wacky Bye Baby
I've got the studio documentation for this cartoon, but for some reason, it doesn't include animator credits after scene 24. Clearly a studio oversight.
Thad K. and I have put our heads together to figure out the rest of the scenes. There are scenes where we are in strong agreement (30 through the end), but scenes 25 to 29 are a bit iffy, which is why I listed more than one animator as a possibility. If this whole sequence is Moore, it is not Moore at the top of his game. There are poses and bits of timing that suggest Moore, but they are not strong enough to negate the possibility of Thad's suggestions of Les Kline, Laverne Harding or even Ken O'Brien.
I see some Moore-ish poses even in scenes that the document identifies as Les Kline, so perhaps Lundy had Moore do character layouts for other animators, which would explain some of the confusion if it was the case.
If anybody would like to offer an opinion, please comment.
Lundy is casting strongly by sequence here. Ed Love gets the entire opening. Les Kline gets the start of the ball sequence, which is finished up by Moore and/or Harding. Pat Matthews gets the wild action for the climax, with Moore finishing up with the end gag.
I had the pleasure of getting together with Bob Jaques a few weeks ago and he was laughing at the story for this cartoon. How absurd is it that Wally wants to adopt a baby and then decides to blow up his child with dynamite?
I often wonder how interested Lundy was in stories at all. His Lantz cartoons give me the impression that he'd take any story he was handed and then spend his efforts to make it as attractive as possible. I don't get the sense that he was able to punch up a weak story or pull it into shape. Besides that, he was more partial to fall guy characters than he was to hecklers. Lundy's Donald Duck and Barney Bear cartoons confirm this. In this cartoon, he seems more interested in Wally Walrus than he is in Woody.
After initially fooling Wally into thinking that he's a baby, Woody really only does one thing to go after Wally, and that's throw the metal ball from the andiron at him. Wally is the one who provokes it with the trick ball and Wally is the one who puts dynamite into the trick ball he knows will always come back. All Woody has to do is watch Wally destroy himself.
If the pleasure of watching a heckling character is vicariously getting our aggressions out, this cartoon isn't very satisfying.
3 comments:
- Kevin Langley said...
I was wondering who animated the opening scene on the bench. The only copy of this short I have is a cheap AVI without the credits. I've come to really enjoy the backgrounds in Lantz' cartoons around this time. Do you know who did them?
- June 26, 2006 11:33 PM
- Mark Mayerson said...
Sorry, Kevin, I should have included credit information. Fred Brunish is credited for backgrounds. The story is by Ben Hardaway and Jack Cosgriff. Music is by Darrell Calker. The credited animators are Les Kline and Pat Matthews.
It's a shame that this late in the day, Lantz credits were so incomplete. Only two animators got credited and nobody ever got credit for the voices.
- June 27, 2006 6:34 AM
- Hans Grotz said...
Lundy was able to makes Klines`drawings look good!
- June 27, 2006 6:48 PM
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text:
Finishing Up the New Year: How Do You Want To Live Your One Wild and Precious Life?
I plan on making New Year's Resolutions.
I also plan on cleaning up my home, which is Christmas madness.
I came across this article and thought it was a good one for anyone examining their life this time of year.
Yes, it's A LOT of questions the writer is having you ask yourself. I got overwhelmed at 7 and had to start again. But they are important.
And I think it's a good way to look at things. We forget we only get one life.
Here's the article: 30 Questions To Ask Yourself Before You Die
Here are some things I'm asking myself as the year ends--
1) What am I doing that I can be doing better or differently? What is holding me back, bringing me down?
2) Who do I want to keep in my life, and who do I need to let fade away?
3) How do I want to spend my mornings before the day begins?
4) How can I be more present in the world?
5) What am I afraid of and is it serving me well?
6) What do I want to focus on in 2014?
7) How can I make the world a better place in small ways?
8) How can I be of service to others? How can I help improve others' lives?
9) How do I want to spend my time?
For me, one of the most important questions I ask myself every year is who I choose to keep in my life.
I make a circle and fill in the names of friends and family I can trust with everything--all my flaws, struggles, goals, dreams, etc. These are the people who I will turn to in 2014 when I need support or when I have good news to share. This is my tribe. These are my people.
I make a circle around that. These are my second group of friends. They are friends I love and I tell them most everything, but not everything. They are people I still love and want to be in touch with, but I hold a little back with them. Just a little.
Another circle. The circle around this group. More good friends, but less details. Less of the vulnerable stuff.
One more circle. Friends I love, but I'm more guarded with them.
The first two groups will get most of my time and attention for the year. The third group of friends will either be moved up to a more trusted position or fade into the background. Same with group 4.
It's a little literal, a little formal, but it helps me when I am sharing information so I don't get hurt or overshare, or my writing projects stay safe (meaning, they are at their infant stage, I can't have negativity early on...) or say something that later makes me feel uncomfortable.
Most of my friends fall in the center circle or circle 2. Honestly, if I can't trust people or they aren't adding anything positive to my life (or vice versa), why stay connected?
But sometimes there are people you have to interact with because they are parents that have kids at your child's school, or someone in your book group, or neighbor, who you need to be ready for. You need to remember not to share your good poetry news with someone who makes you feel weird or worthless.
This little bullseye helps me remember who I want to give my time and energy too.
It also helps me not share the right news or stories with the wrong people.
So, what are your resolutions? Do you make any?
And the end of a poem--
From Mary Oliver's "The Summer Day"
Tell me, what else should I have done?
Doesn't everything die at last, and too soon?
Tell me, what is it you plan to do
with your one wild and precious life?
~ Kells
~ Don't Miss a Post ~ Subscribe to Book of Kells by Email


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Ninja Gaiden ∑ Sigma 2
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Superior Ninja
Joined: 01 Sep 2009
Posts: 783
Posted: Tue Sep 01, 2009 2:15 am
Post subject: Big Update on Features!!!
Hello everybody. I'm new here. Anyway, I managed to grab a copy of PSM3 magazine yesterday. They have an exclusive review of the game Ninja Gaiden Sigma 2. Now it is worth noting, I am a huge fan. I want to share some of the information I found out in it with you. Unfortunately, I can't scan, but there is both good and bad news. Lets get the bad news out of the way.
The tests of valour are now gone. The review seems to mention co-op as a eplacement for the arena battles. MEH! I thought that replaced mission mode.
There has been people assuming that this game (because its a remake) is easier than NG2. But after what I read on upgrades for weapons, its debateable. The magazine has said, rather than upgrade all weapons with the karma, you are limited to one upgrade per shop, plus you cannot max a weapon until the second half of the game.
Now onto the bosses.
The armadillo is still there. The screenshot I have though, shows rocky mountains instead of the snowy wasteland you battle it in on the 360 version. Marbus is back in this. Even though he was supposed to die. But, you will fight him as Rachel. The statue of liberty comes to life after you beat Alexei. Its mentioned as being "obscure and cheap".
Now for the big one. There are several new screen shots. As said before, we might fight the aramadillo in a different setting. But the screenshot below it is a great hinter. It does mention the final chapters of the game and shows Ryu vs Fiend Genshin. But the costume Ryu is wearing is the Ryuken. This is defo a big hint that the Ryuken is returning in sigma 2.
I have more information if you want it. But I don't want to spoil too much. Hope you all enjoyed this info.
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Shadow Ninja
Joined: 15 May 2008
Posts: 1789
Location: Sweden
Gamertag: PSN: ISathI
Posted: Tue Sep 01, 2009 2:27 am
Post subject:
So whats the good news?
Anyways, I want scans of Ryuken outfit from the magazine, thats all...if there are any.
I dont like the fact you can't upgrade as many weapons as you want as long as your essence is there...but then again, there were alot of people who farms for essences in harder difficulties to be able to upgrade Dragon Sword quickly.
Unless...you can upgrade as much as you want on a Muramasa weapon checkpoint each level...maybe this is the sacrifice for being able to have all weapons for the next difficulty, ah I dont know.
I just hope it doesn't break the game in a way.
That and the game got 87% from PSM3.
PS. Welcome to the site.
Last edited by Sath on Tue Sep 01, 2009 2:36 am; edited 1 time in total
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Superior Ninja
Joined: 01 Sep 2009
Posts: 783
Posted: Tue Sep 01, 2009 2:35 am
Post subject:
Your welcome. ^_^
I thought the Ryuken costume was great news personally. I wasn't very happy with the costumes in NG2. Making different colours and passing them off is similar to Rachel and hairsyles. I am trying to get scans. I can type what the magazine says if you want. There is a lot more in here besides what I've said.
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Shadow Ninja
Joined: 15 May 2008
Posts: 1789
Location: Sweden
Gamertag: PSN: ISathI
Posted: Tue Sep 01, 2009 2:40 am
Post subject:
But I rather go for the new white outfit they have downloadable, its new and fresh, I don't want to go back to old outfits from the first one...unless its Ashtar (which there is
) or that DOA outfit which there doesn't seem to be any.
Sure type what it says, the important ones, stuff that hasent been told online...just make sure to spoiler tag them before, if it has spoilers.
If there was a image of the white outfit in a image, take a scan from that too...concept arts barely has the same visuals like the in-games ones.
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Superior Ninja
Joined: 01 Sep 2009
Posts: 783
Posted: Tue Sep 01, 2009 2:53 am
Post subject:
This is exactly what it says. I'm going to curse them when they say they "understand" removing tests of valour.
"A far greater problem is some of the content that has been added to the story mode. The much-touted PS3-exclusive boss fight with the Statue of Liberty is a massive let down because it feels so obscure and unfair next to the game's other, better thought-out boss battles. Defeating it is a grind, and there's no obvious way to finish it off - we have no idea how we managed it."
Sounds like the Buddha complainers will enjoy the challenge.
Dirty Secrets
No Tutorial
Tutorials are for whimps. Ninja Gaiden thrusts you straight into the action, listing the controls on screen as you're perforated by Black Spider Clan ninja. Brutal.
Taking Liberties
So you beat Alexei, Greater Fiend of lightning? Good for you. Fancy a rest? You can have one after you fight the Statue of Liberty. It makes sense, almost.
Two for one
Hey Momiji - that mid-level boss fight was pretty tough, right? Well, that guy's back at the end of the level, and he brought his brother as back-up.
Exploding Armadillo
You toppled the sky Fortress, fought Genshin, and - well done - you just killed the giant armadillo beast. Then he explodes, killing you. Aaaaaaagh!
Back 4 Good?
You're close to the end. The Archfiend is in sight. All that stands between you and the final battle is....all four Greater Fiends you thought you'd killed. WHAT?"
Martial hearts
"Another worthwhile addition to the Ninja Gaiden expirience is Team Missions. These seperate arena style battles let you play online co-op using any combination of character or weapon (once you've unlocked them by playing through the main game). Essentially, they take all the great combat and enemies from the main campaign, remove the hockey plot, and let you experiment with all the cool weapons and moves you've unlocked. You can combine ninpo spells (magic) to create awesome, screen filling blasts of co-op devastation, revive each other, and compete for a share of the overall Karma (points). Check out the full review online soon.
It seems like a fair swap for the Tests of Valour, which appeared as mid-game arena battles in the 360 version, but are absent from Sigma 2. Thats a change we can understand. However, a few of the other tweaks are more puzzling. The well-documented toning down of blood seems unnecessary - there's enough decapitation, dismembering and skewering in this version to justify an 18 rating, so it seems odd Team Ninja didn't go the whole hog and have claret spurting liberally out of every wound. Come on guys - at least let us unlock it as a reward for finishing the game."
What is that? How can you understand removing these? Co-op should have replaced mission mode. Minus three points because that doesn't make sense.
Hands off
"Similary, we're not sure why the Blacksmith options have been changed, either. In the original NG2 you could level up items with hard cash (karma), but now you're granted one 'level up' per shop, and you're not allowed to max out any weapon until the second half of the game. True it encourages you to experiment with different blades, leading to richer overall gaming expirience, but it seems like an unnecessary theft of player freedom. If we want to boost our Tonfas up to the maximum level and use them to literally bust open the head of every fiend we encounter, then that should be our choice. We do appreciate the Guidance button, though, which shows you where you need to head whenever you hold R1."
Boy that was hard work. Thats abut all you need to know. Its probably going to cover half the screen.
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Shadow Ninja
Joined: 15 May 2008
Posts: 1789
Location: Sweden
Gamertag: PSN: ISathI
Posted: Tue Sep 01, 2009 3:14 am
Post subject:
Wow thats quite some changes that, I, didnt know.
I don't know what to say really...I still want my single player mission modes unless Chapter replay or whatever it was called is the samething.!
And the weapon upgrade info is something I do not like the sound of it.
As long as I can upgrade Dragon Sword on each muramasa statue I am fine.
But if its like one weapon upgrade for each Muramasa statue, then I will be dissapointed.
About the tutorial, NG never had any to begin with, why should this be different.
There was only these small pop up windows with various tips on beginners moves but thats it.
But I will learn to accept how these new stuff is layed out because there is nothing I can do about it and I want my NG fix
Last edited by Sath on Tue Sep 01, 2009 3:19 am; edited 1 time in total
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Superior Ninja
Joined: 01 Sep 2009
Posts: 783
Posted: Tue Sep 01, 2009 3:17 am
Post subject:
They said it themselves.
They are whimps! Game tutorials in games I've played have lasted up to one hour with pointless stuff you can figure out.
Thats what I liked about the N.E.S. It practically always said screw tutorials.
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Dragon Ninja
Joined: 09 Jan 2008
Posts: 2279
Location: ~The promissed land~
Gamertag: Bringerofchaos8 PSN: BringerOfChaos88
Posted: Tue Sep 01, 2009 3:20 am
Post subject:
Every thing I read rocks hard as fvck! Thanks for taking the time to write all of this, Primeval_Demon.
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Superior Ninja
Joined: 01 Sep 2009
Posts: 783
Posted: Tue Sep 01, 2009 3:29 am
Post subject:
Thank you. Iam hoping to find another review to find out exactly whats going on with these weapon upgrades.
Some people I've told are actually scared. XD
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Female Tengu
Superior Ninja
Joined: 22 Jul 2009
Posts: 687
Location: Germany
Gamertag: GalaxySpider PSN: GalaxySpider
Posted: Tue Sep 01, 2009 3:32 am
Post subject: Re: Big Update on Features!!!
Primeval_Demon wrote:
There has been people assuming that this game (because its a remake) is easier than NG2. But after what I read on upgrades for weapons, its debateable. The magazine has said, rather than upgrade all weapons with the karma, you are limited to one upgrade per shop, plus you cannot max a weapon until the second half of the game.
Well, sounds fair to me.
There are not that much enemies on the screen like in NG2.
Without powerful weapons right in the first chapters of NG2, the game was practically unbeatable on Master Ninja mode.
massive let down because it feels so obscure and unfair next to the game's other
These guys just dont know how to play a Ninja Gaiden game. The Buddha fight looks sooooo damn easy. And the SoL will be easy, too.....I think
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Shadow Ninja
Joined: 15 May 2008
Posts: 1789
Location: Sweden
Gamertag: PSN: ISathI
Posted: Tue Sep 01, 2009 3:46 am
Post subject:
"rather than upgrade all weapons with the karma, you are limited to one upgrade per shop"
That is what annoys me.
What if I have enough essence from my badass gameplay to upgrade 2 weapons.
But then again, I remember in NG1, we couldn't upgrade to lvl 2 with Dragon Sword until chapter 2.
I might be wrong here, but a fresh start in chapter 1, couldn't you upgrade DS to lvl2 without farming essence but yet played good enough to be able to upgrade?
But as Female Tengu said, there are fewer enemies in NGS2 to have a fair fight, but what can change is that if it still has that NG2 IS/arrow spammings, if so, then its not fair.
Have to wait and see how it turns out.
But yeah, that Buddah boss looked easy indeed (I guess it was on Acolyte). The IGN video showed the player was spamming flying swallow...typical beginners player
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Superior Ninja
Joined: 01 Sep 2009
Posts: 783
Posted: Tue Sep 01, 2009 3:52 am
Post subject:
People pointed out something that I did agree with in terms of the weapon bit.
It isn't so much acolyte or warrior scaring people. Its mentor and master ninja. If you remember, Rasetsu has these stupid cheap incidenary shuriken spammers. People are now scared of him if it remains the same and you can't face him with a level 3 lunar. Also someone apparently liked to use the kusari gama on the bone boss in chapter 6. But he said its useless unless its level 3.
True there are less enemies. But how will this feature be on the higher difficulties?
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Shadow Ninja
Joined: 15 May 2008
Posts: 1789
Location: Sweden
Gamertag: PSN: ISathI
Posted: Tue Sep 01, 2009 3:59 am
Post subject:
My point exactly...BUT, isnt the weapons suppose to carry over to other difficulties with their respective levels?
I know I read that when you for example play on Warrior, all the weapons you gained from that will carry over to Mentor...so this won't be a problem.
It will even be easier if the weapons will have the same levels you ended the game with previously.
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Superior Ninja
Joined: 01 Sep 2009
Posts: 783
Posted: Tue Sep 01, 2009 4:20 am
Post subject:
Yeah, I remember that. That would kill the buzz really. I quite liked the sound of the game testing my paitience like that.
In terms of the upgrade bit though I'm confused. I got the impression you can only upgrade one weapon per shop but someone else said you could still upgrade two at once.
It really needs to be clearer.
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Head Ninja
Joined: 20 Mar 2009
Posts: 897
Location: UK
Gamertag: mohsin117 PSN: mohsin117
Posted: Tue Sep 01, 2009 4:24 am
Post subject:
wow thanx Primeval_Demon
this weapon upgrade business is another stupid thing to come out!
What the hell! I think most new NG players will stick to one weapon throughout the first run of the game, i know i did when i first played NG2 and now people are just going to be forced to play with one un-upgradable weapon and when they say
True it encourages you to experiment with different blades
Thats not true when you know that you only got one weapon to upgrade then you might as well get comfortable with your weapon of choice and then once you have upgraded it is there any point in going back to a lower levelled weapon
And lets just say that your weapon of choice is the scythe now iv personally never used the scythe at level 2 once iv landed on the flying fortress i upgrade the scythe to max and now im going to have to get through the game with a level 2 weapons just to continue with another level 2 weapon,
I cant see any good coming from this, it just seems like a cheap way of making the game harder and that harder by fault not harder by design, and this does not make Ryu cooler
I seen what Sath has said about people harvesting but if thats the reason for them doing this thing with the weapon upgrades wouldnt it just be better to get rid of the harvesting points, because you can still harvest essence and keep them for later
If they were going to put a limit on the upgrades they should have done something like
You have to have 500 kills on a weapon before you can upgrade it
Not you cant upgrade it because Muramasas getting too old and he doesnt feel like it any more
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Statutory auditor
Statutory auditor for the 2017 financial year
PricewaterhouseCoopers GmbH
Friedrich-Ebert-Anlage 35-37
60327 Frankfurt am Main
Senior account responsible for the audit: Mr. Christian Kwasni.
PricewaterhouseCoopers GmbH Wirtschaftsprüfungsgesellschaft has been the statutory auditor of the separate and consolidated financial statements of SIMONA AG since the 2013 financial year.
This is a translation from German into English. Only the German document shall be considered authoritative.


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The Shale Sheeree Sunscreen filters the light coming in your window, helping you avoid that annoying glare from the sun.
Its black shade, though, gives your room a darker ambiance that is excellent for your restful days away from work. Black's versatility allows you to blend this sunscreen well with any colours.
|Minimum width:
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|Fabric name:
|Sheeree Sunscreen
|Fabric colour:
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|Recess or Face fit
|Control position:
|Left or right side
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|Package contents:
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No matter what type of blind you require, measuring your windows is easy with our simple instructions.
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Select this option if you wish to supply the size of the recess into which the blinds will fit. To provide this measurement, select "inside recess" as the measurement option. This will require measurement of the window in 3 places, as shown to the right; please provide us with the smallest measurement.
On all blinds except Roller Blinds and Vision Blinds we will deduct a small amount to ensure the blinds clear the sides and bottom of the recess, allowing for correct operation. We will make a deduction of 10mm from the width, 5mm off each side and up to 10mm from the drop. On Roller Blinds and Vision Blinds we only allow approximately 2mm deduction on width measurement as this will lessen the fabric gap.
This is a guide with an understanding that the minimum depth for the bracket may mean that the blinds and bracket will sit outside the window recess.
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Roller Blind Fitting Instructions
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When you are happy that you have correct positions for the brackets pre drill the screw holes and fix brackets securely.
Taking the blind install the chain drive end into the bracket with protrusion (A) making sure that the two markings on the top of the chain drive are facing upwards. Now placing the other end of the blind into the track of the other bracket until it clicks into position.
Secure the safety cleat supplied, firmly to the wall at the appropriate position to keep tension on the control chain and avoid a choking hazard. It is important to keep chains and cords safely away from children your new blind will have a safety warning tag attached please read carefully and do not remove.
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Blockout Fabrics, as the name suggests are designed to 'block-out' the harsh, fading sunlight when needed. They are ideal for rooms in which persons need to sleep or where there are paintings or furniture which could be damaged by hard sunlight.
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Defining the space between fashion and fine jewellery with a range of contemporary stacking rings, friendship bracelets and colourful, semi-precious stone pendants, Monica Vinader is an inherently-British luxury jewellery label that pays close attention to quality and ethical craftsmanship with every piece. Founded in 2008 by CEO Monica Vinader, the brand is behind the best-selling nature-inspired Capri collection, elegant Ava line and Fiji friendship bracelets, using only ethically-sourced stones. She has won the Brand of the Year at the 2008 UK Jewellery Awards, and is a member of the Responsible Jewellery Council, where she was awarded the Butterfly Mark for outstanding commitment to sustainability.more
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Chelsea Sorrell Brings Country to 'American Idol' Stage With 'Cowboy Casanova'
Country girl Chelsea Sorrell brought her brand of country to the 'American Idol' stage during the first live round for the girls on tonight's episode (Feb. 29.) Sorrell performed Carrie Underwood's 'Cowboy Casanova' to show the power in her voice. How did she fare?
She turned in a sassy and rather solid performance, but the judges weren't loving it by any stretch. They said it was quality, but honed in on the fact that she was a bit nasally, something we had not heard from her before. Sorrell was admittedly nervous, which also could have subtracted from the scope of her performance.
The judges also questioned her choice to be so safe by covering country queen and 'Idol' alum Underwood. Since Underwood won the show during her season, Sorrell immediately invited comparisons. The judges did, however, cut Sorrell some slack since going is not always the best slot in the sequence of performances.
All that said, Sorrell did not suck. She was a country cowgirl in her black outfit and red leather jacket. She doesn't have the largeness of voice of, say, Lauren Alaina, but she has spunk and that could carry her through to another round. It all depends on America's voting mood tonight.
Watch Chelsea Sorrell Perform 'Cowboy Casanova' on 'American Idol'


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SLIPSTREAM is a 2008 CMN (France) built luxury motor yacht with naval architecture by CMN Constructions Mecaniques de Normandie (CMN). She represents the finest in luxury and style and is one of the significant charter yachts to be launched in 2008. The ... more
Welcome to this magnificent vessel, now restored to her former glory with state of the art equipment and technology. Steeped in history through the Onassis dynasty CHRISTINA O has been host to more celebrities than can be mentioned here: Maria Callas, ... more
Luxury yacht SILVER is a 73 meter aluminium semi-displacement charter motor yacht built by Hanseatic Marine of Australia in 2008 and designed by Espen Oeino. M/Y SILVER accommodates up to 12 yacht charter guests and has a cruise speed of 18 knots and a ... more
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LADY SHERIDAN is a 57m (189' 11") luxury yacht which was designed by Donald Starkey and built by Abeking & Rasmussen in Germany. Abeking & Rasmussen is one of the leading super yacht shipyards in Germany and is located at Lemwerder near Bremen on the ... more
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ALIBI is a custom 51m / 168�5� four deck motor yacht which was built by CBI Navi in 2005. In keeping with her indoor outdoor flow she boasts a comprehensive selection of water toys and other amenities. Alibi is available for luxury yacht charters in the ... more
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Miss Understanding: A Novel
Published by Avon Trade
Read Excerpt
Read Reviews
Zoe Rose Never Quite Fit In.
As the only kid in kindergarten with an enormous red afro, Zoe was taunted by the other little girls for refusing to share her "Annie" wig, even when she swore it was her own hair (it was).
In second grade, after seeing her best friend ridiculed for wearing a dirty, pink, polka-dot party dress to school every day, she became obsessed with understanding what makes normal girls tick and why they're so cruel to the girls who never seem to "get it."
And so Zoe begins a lifelong study of girl behavior, and by thirty, finds herself editor of Issues magazine. Determined to raid the locker room of the female psyche and rip open the frilly façade of femininity once and for all, she sets out to reform an entire nation of women, beginning with the readers of the most notorious magazine on Madison Avenue.
It's the feminist vs. the fashionistas.
Can Zoe stop girls from behaving badly toward other girls, and turn them into a strong, united force that can succeed in our male-dominated world? Or will her spectacularly warped sense of humor, pathetic wardrobe, and plethora of psychosomatic illnesses get her eaten alive?
Zoe's willing to risk losing it all, including her mind, but she'll walk away with something she never dreamed she wanted: the little girl hiding inside of her.
pub date: 2006-11-01 | paperback | 9780061133886


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Talk about the novels, new and used books that Mansell has written!
Author Mansell's Book Reviews
Falling for You
At a party one evening, Maddy Hardy meets a great guy whose name she does not catch. Without her contact lens in, she does not see what he looks like either. But he invites her to come to his office to show him what her catering business can offer for lunch. When she does, Maddy finds out that the great guy is Kerr MacKinnon. The situation is like Romeo and Juliet. If Maddy's family were Capulets, then the MacKinnons would be Montagues. The families...
The One You Really Want
The story involves three women .Carmen has been a widow for three years and finds herself noticing men again. Her brother -in-law Rennie, a rock star like his dead brother, comes to stay with her. Her first relationship is with Joe, a plumber who hopes to persuade her to part with some of her fortune. Luckily Rennie warns her and she ends up feeling betrayed. So when she falls for Nick who works with her in a shelter for the homeless, she does not let...


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Nashville Predators Claim Bobby Butler on Waiversby Press Release / Nashville Predators
NASHVILLE, Tenn. – Nashville Predators President of Hockey Operations/General Manager David Poile announced today that the club claimed forward Bobby Butler on waivers from the New Jersey Devils. Butler is on a two-way contract worth $525,000 at the NHL level and $105,000 at the AHL level.
Butler, 25 (4/26/87), posted a goal and an assist in 14 games with the Devils in 2012-13 after starting the season with their AHL affiliate in Albany, amassing 27 points (16g-11a) in 37 games. The Marlborough, Mass., native has appeared in 108 NHL contests with Ottawa and New Jersey since signing with the Senators on March 29, 2010, collecting 39 points (17g-22a). Butler was also an AHL All-Star and Calder Cup champion with the Binghamton Senators in 2010-11.
The 6-0, 180-pound right wing spent four seasons at the University of New Hampshire from 2006-10, putting up 121 points (61g-60a) in 153 games. He was a First-Team All American and Hobey Baker "Hat Trick" Finalist as a senior after finishing second in the NCAA with 53 points (29g-24a).


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Current Houses for sale in Idle Wheels in Prescott, AZ.
The most up-to-date real estate information on homes and land, prices and market value, in Idle Wheels for . Photos of Idle Wheels will follow soon! Idle Wheels is located in Prescott, Arizona in gorgeous Yavapai county. Prescott was recently voted by the American Heart and Lung association as having the cleanest air in the entire United States! Prescott is also home to the World's Oldest Rodeo, and some of the Southwest's best golf courses. Prescott has also been voted by Money Magazine as one of America's top five retirement destinations. You'll soon see why Prescott is everyone's hometown.
Idle Wheels is a wonderful Prescott-based community. Idle Wheels also offers many features home buyers and builders can appreciate. As of , prices in Idle Wheels are averaging $274,000. Click here for the Idle Wheels CC&R's.
Idle Wheels is a fabulous choice for home buyers and builders.
Are there single family homes for sale near Idle Wheels?
Are condos and townhouses available for people looking for a second home?
Is Idle Wheels a gated community?
Do Idle Wheels residents have access to shopping?
How far away from downtown Prescott is Idle Wheels?
Is there a golf course with 18 holes near Idle Wheels?
What type of activities are in Idle Wheels?
Is Idle Wheels family friendly?
Prescott Fire Department
1700 W Iron Springs Rd
Prescott, AZ 86305
(928) 777-1700
Prescott Police Department
222 S Marina St
Prescott, AZ 86303
(928) 777-1900
Yavapai Regional Medical Center-West
1003 Willow Creek Rd
Prescott, AZ 86301
(928) 445-2700
Prescott City Parks & Rec
824 E Gurley St
Prescott, AZ 86301
(928) 777-1122
Prescott Public Works Department
433 N Virginia St
Prescott, AZ 86301
(928) 777-1130
Prescott Animal Control Center
222 S Marina St
Prescott, AZ 86303
(928) 777-1135
Select the community name for all available homes. Click the photo for details on that property. No Photo means no available homes are for sale.
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|Adamstown, Pa.
|High School:
2010: Begins his senior campaign as the most experience Spartan on the squad ... possesses quality talent that should push him to new heights this season ... exceptionally fit ... will look to be a solid leader for a young Spartan squad.
2009: Completed the Green Terror Challenge 5k in 17:53 … grabbed sixth place with 29:26.85 in the Albright Invitational … in the Goucher Classic he posted a 28:40.41 to take ninth … notched third place in the men's/women's event finishing in 27:16.38 … landed 19th place during the Capital Athletic Conference Championship ending with a time of 28:01.47 … finished the season with 27:25.6 in the NCAA Mid-East Regional meet.
2008: Top 20 in the Spartan Invitational 29:28.61 … at the Goucher College Classic coed relay meet finished 35:52.
2007: Finished with a time of 30:47.04 at the Lebanon Valley Invitational … at the Green Terror Challenge hosted by McDaniel 3k meet he grabbed fourth place at 10:04 … came in 14th place in Spartan Invitational at 30:20.53.
Personal:Is a finance major ... is the son of John and Carolyn Mohn Friesema ... born on July 4, 1989 ... played club for the Cocalico Eagles ... was a District 3 Qualifier 2005, 2006 cross country seasons, took 7th in the 800m championships for Lancaster-Lebanon League, and District 3 Qualifier 4x800 took 8th place with a time of 8:08 in high school ... named his dad, Michael Jordan, and Ryan Hall as the people he admires most ... hobbies include running, basketball, biking, drinking coffee, playing his guitar ... favorite athlete is Michael Jordan ... chose York because "reasonably priced school, up and coming cross country and track & field programs, and sports management program" ... most significant athletic achievement is attaining 4th place at Steeplechase 2010 CACs, 8th for the Goucher Classic cross country course, and Regional Championships 2009 with a personal record of 27:23 ... most memorable moment while with the Spartan program is 2010 track and field CAC's running the Steeplechase, 2009 cross country Regional Race running his personal record ... after graduation he plans to have a finance related job preferably in banking, and begin coaching cross country and track & field.


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In the Saturday edition of the Daily Pilot and in the Jan. 16, 2014, Huntington Beach Independent, Assembly candidate Emanuel Patrascu writes that it was Keith Curry and his fellow members on the Newport Beach City Council who brought the issue of the fire rings to the Air Quality Management District.
This is false. Councilman Curry, the Newport Beach City Council and the city never initiated any request for regulation or rule making by the AQMD.
If Patrascu has any evidence to the contrary, he should present it. If not, he should immediately apologize to Curry, the council and the voters of the 74th Assembly District for these false and reckless charges.
Our position is, and always has been, that individual cities should decide for themselves how to manage fire rings.
Mayor Rush N. Hill
Newport Beach
Fire rings harm public health
Assembly candidate Emanuel Patrascu wrote recently about the fire ring controversy, "How did the AQMD become involved in the first place?" Then he proceeds to misrepresent the facts while politicizing a serious matter of public health.
Newport Beach brought the issue of the fire rings to the California Coastal Commission when the city applied for a coastal development permit.
When commission staff recommended denying the permit, the South Coast Air Quality Management District jumped in. The AQMD didn't want the outdated exemption of beach bonfires to be used to justify denial. Its members know that wood smoke is harmful to health.
At the Coastal Commission hearing on March 6, the state agency voted to refer the matter to the AQMD, so as not to pit public access against public health.
The Coastal Commission made a wise choice.
During a long, contentious public hearing process, the AQMD released studies showing the harm of particulate emissions from a single beach fire ring.
This isn't a matter of an out-of-control regional agency, as some in Huntington Beach keep ranting. The World Health Organization's cancer agency recently added particulate matter to the Group 1 list of known carcinogens. Add similar findings of the surgeon general and the American Cancer Society and we can see that the evidence is mounting — wood smoke is bad for public health.
Petrascu should investigate this more thoroughly. Public health is at stake. We cannot afford ill-informed elected officials.
Barbara Peters
Corona del Mar


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Senior Perspectives
As we grow older, we all experience unique changes. These changes may include the loss of a spouse, family members, or friends. We may experience physical decline, loss of mobility, or independence. These changes can often become overwhelming, leading to more serious emotional health issues. Too many times emotional health of seniors is overlooked and its impact on physical healing and independence. The Medical Center at Scottsville recognizes the unique needs of senior adults and the importance of their overall well being.
Senior Perspectives is an outpatient counseling program for those 60 years of age and older. Through a combination of group, individual, and family therapy, nursing education and medication management, participants gain insight into their struggles and learn effective ways of coping.
The outpatient option allows seniors to receive an intensive level of treatment without the high cost or inconvenience of hospitalization. Senior Perspectives is available for older adults living within a 30 mile radius of Allen County. Transportation (handicap accessible) is coordinated by Senior Perspective's staff.
For those who may benefit from our services, a complimentary confidential assessment can be scheduled. This free consultation will be conducted by a qualified mental health professional at your convenience and in your living environment.
To learn more about Senior Perspectives, download our brochure or call (270) 622-2890.


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nanoMATERIALS SeqQuest DFT
DFT calculations of materials
Version 1.6 - published on 25 Mar 2016
doi:10.4231/D3K931744 cite this
This tool is closed source.
Published on
This tool provides access to the density functional theory code !SeqQuest via nanoHUB.org. !SeqQuest is developed at Sandia National Laboratories by Dr. Peter A. Schultz of the Multiscale Dynamic Materials Modeling Department and collaborators. Using !SeqQuest, this tool enables users to calculate the total energy, atomic forces and stress for molecules, wires, slabs and bulk systems.
Powered by
SeqQuest, a density functional theory code from Sandia National Laboratories.
- Graphical Interface: Ravi Vedula, Gregory Bechtol, Benjamin Haley, and Alejandro Strachan
- Simulation Engine: Peter A. Schultz, Sandia National Laboratories and collaborators. http://dft.sandia.gov/Quest/
nanoHUB presentations
- From density functional theory to defect level in silicon: Does the "band gap problem" matter? by Peter A Schultz
Selected papers
- "Designing meaningful density functional theory calculations in materials science—a primer", Ann E Mattsson, Peter A Schultz, Michael P Desjarlais, Thomas R Mattsson, Kevin Leung, Modelling Simul. Mater. Sci. Eng. 2004 vol. 13 (1) pp. R1-R31.
- "Theory of Defect Levels and the "Band Gap Problem" in Silicon", Peter A Schultz, Phys. Rev. Lett. 2006 vol. 96 (24) pp. 4.
- "Structures and energetics of silicon nanotubes from molecular dynamics and density functional theory", Amritanshu Palaria, Gerhard Klimeck, Alejandro Strachan, Phys. Rev. B 2008 vol. 78 (20) pp. 205315.
Cite this work
Researchers should cite this work as follows:
- Please refer to the SeqQuest webpage for information about the simulation engine.


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Wale - 600 Benz DC Remix Freestyle [In Studio]
"Prestige Film Works Films chops it up Maybach Music Group owns, WALE. As he records his verse for the 600 benz DC REMIX"
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Codex presents the latest work by internationally renowned installation artist, Sanford Biggers. Using a complex system of imagery including star maps, dance notations, the Buddhist lotus composed of a slave ship diagram, and cloud forms made out of raw cotton, Biggers explores the Afrofuturist notion of Harriet Tubman as astronaut as she led slaves to their freedom guided by the stars. The theme of transcendence, represented by the lotus motif and cloud imagery, reminds the viewer of the power of the human will to overcome oppression. Many of these late nineteenth-, early-twentieth-century quilts were donated to Biggers by the descendant of slave owners adding a poignant historical echo to the work. This exhibition is the result of the Greenfield Prize commission awarded in 2010 by the Hermitage Artist Retreat and the Greenfield Foundation.
A native of Los Angeles, California, and current New York resident, Sanford Biggers uses the study of ethnological objects, popular icons, and the Dadaist tradition to explore cultural and creative syncretism, art history, and politics. An accomplished musician, Biggers often incorporates performative elements into his sculptures and installations, resulting in multilayered works that act as anecdotal vignettes, at once full of wit and clear formal intent. Biggers has won several awards including: The Creative Time Travel Grant, Creative Capital Project Grant, New York Percent for the Arts Commission, Art Matters Grant, New York Foundation for the Arts Award in performance art/multidisciplinary work, the Lambent Fellowship in the arts, the Pennies From Heaven/ New York Community Trust Award, Tanne Foundation Award, Rema Hort Mann Foundation Award Grant, James Nelson Raymond Fellowship from the School of the Art Institute of Chicago, and a Camille Hanks-Cosby Fellowship.
Mr. Biggers has also participated in several prestigious national and international artist residencies and fellowships including; Akademie Schloss Solitude, Stuttgart, Germany, Ujazdowski Castle, Warsaw, Poland, Headlands Center for the Arts, Sausalito, California, ARCUS Project Foundation, Ibaraki, Japan, and the Art in General/ Trafo Gallery Eastern European Exchange in Budapest, Hungary. He has been a fellow of the Socrates Sculpture Park Residency, the Lower Manhattan Cultural Council World Views AIR Program, the Eyebeam Atelier Teaching Residency, the Studio Museum AIR Program, the P.S. 1 International Studio Program, and the Skowhegan School of Painting and Sculpture residency.
Sanford Biggers installations, videos, and performances have appeared in venues worldwide including the Tate Britain and Tate Modern, London, the Whitney Museum and Studio Museum in Harlem, New York, and the Yerba Buena Center for the Arts, San Francisco, as well as institutions in China, Germany, Hungary, Japan, Poland and Russia. Sanford has been included in several notable shows such as Prospect 1/ New Orleans Biennial, Illuminations at the Tate Modern, Performa 07, the Whitney Biennial and Freestyle at the Studio Museum in Harlem. He has also had solo exhibitions at Grand Arts, Kansas City, Mary Goldman Gallery, Los Angeles, Kenny Schachter's ROVE gallery, London, Triple Candie, New York, D?Amelio Terras Gallery, New York, Contemporary Art Museum, Houston, Matrix/Univ.of Berkeley Museum, Berkeley, Zamek Ujazdowski, Warsaw as well as venues in Hungary, Indonesia, Japan.
Credit Line
Sanford Biggers
Quilt #9 (Cheshire), 2012
Repurposed quilt, fabric treated acrylic, spray paint, cotton fabric, 72? x 72?
Photography by Giovanni Lunardi
All work copyright Sanford Biggers, 2012


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This NHL Adult Onesie by Hockey Sockey is as close as you can get to suiting up in your favourite team's uniform. A full body suit with hoodie, pockets and back door "five hole trapper" flap, these onesies are the must have fan apparel. Wear it to the game, to a party, to work and even to bed. Warning: you may be mistaken for an NHL player and forced to sign autographs....
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Available in all sizes from XXS,XS,SM,M,L,XL they do fit large in size. Please allow 2-3 weeks to order in if your size is not in stock.
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Counter-Strike Walkthrough and Guide
Welcome to the Counter-Strike Walkthrough where our team of contributors will help you work through the game via a step-by-step tutorial. A Gamewise walkthrough aims to take you all the way through the game to 100% completion including unlockable quests and items.
If you are stuck on something specific and are unable to find any answers in our Counter-Strike Walkthrough then be sure to ask the Counter-Strike Forum / Community for help and advice in the discussion box below and they will get back to you as soon as possible with an answer!
Finally, if you have been playing Counter-Strike and wish to help other users, feel free to sign up and start contributing!
Counter-Strike Overview
Counter-Strike is an online first-person shooter game developed by Valve Software for the Microsoft Windows, Mac OS, and Xbox. Originally a mod for Half-Life by Minh "Gooseman" Le and Jess Cliffe, Valve eventually began to help in its development and bough the rights to it in 2000.


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Memphis police say no charges will be filed after gun goes off in 5-year-old's backpack
MEMPHIS, Tenn. – Memphis police say no charges will be filed against a kindergartener after a gun discharged inside the child's backpack in a school cafeteria.
Police spokeswoman Karen Rudolph says the 5-year-old student and the child's mother were released from custody Thursday night, hours after the kindergartner was detained by police at Westside Elementary School.
Officials say the child was waiting for the opening bell in the cafeteria when the gun went off. No one was hurt, and security officers took control of the backpack.
Investigators determined the child obtained the gun from a closet at home and placed it in the backpack. Rudolph said Friday that the information was presented to the attorney general's office, which decided not to file charges.
Police are not releasing the identity of the child and mother.


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Your Account
Christopher Gerg � CISSP, CHSP is the Information Security Director for Inacom Information Systems. His IT career started with phone technical support for Microsoft�s launch of Windows 95 and his MCSE dates back to NT 3.51. He�s worked as a system and network administrator and has traveled extensively installing WANs and infrastructure for a variety of clients. Five years ago things changed; Christopher discovered open source operating systems (FreeBSD, Debian, and Suse are his favorites) and he�s spent three years as a penetration tester and then transitioned from �attack� to �defend� for the two years. Christopher was responsible for the network security of two Enterprise-class datacenters, the customers located in them, and the network infrastructure that connects it all (Multiple OC-48 SONET rings and multiple OC-3�s to the Internet). He used Snort to watch it all. He�s now the director of a team of outstanding engineers, helping customers prioritize their security spending. He is a coauthor of Managing Security with Snort & IDS Tools.
In his free time, Christopher raises rugged mountain alpacas in the wind-swept mountains of South-Central Wisconsin.
Managing Security with Snort & IDS Tools
by Kerry J. Cox, Christopher Gerg
August 2004
Print: $39.95
Ebook: $31.99
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A 54-year-old woman was robbed in Burbank Thursday of more than $1,000 in cash shortly after leaving a Bank of America, police said.
The robbery took place after the woman left the bank in the 3400 block of West Magnolia Blvd.
The suspect was described as a white man with black hair, 30 to 35 years old and about 5 feet, 7 inches tall. He was wearing a striped shirt and blue jeans.
Police say he grabbed her in an alley in the 1800 block of Hollywood Way at around 6:30 p.m., hit her shoulder and upper back and yanked her purse, said Burbank Police Sgt. Darin Ryburn.
The woman yelled for help as she clutched on to her purse while the suspect dragged her for several feet, Ryburn said.
Once he got the woman's purse, the man ran into a waiting getaway vehicle -- a silver Mercedes SUV, police said. A description of the driver was unavailable.
Police urged anyone with information about the incident to call the department at (818) 238-3210.
-- Alene Tchekmedyian, Times Community News
Follow Alene Tchekmedyian on Google+ and on Twitter: @atchek.


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Household Saints
Item #: AE9079
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|Chronicling one family from post-WWII Little Italy through the 1970s, this is a quirky little story about sausage, religion, women, and families (not necessarily in that order). Joseph (D'Onofrio) wins his bride (Ullman) in a pinochle game, much to his superstitious Catholic mother's (Malina) chagrin. The product of that union is a slightly obsessive girl (Taylor), who sees visions and wants to be a saint. Interesting study of Italian-American families, and the roles religion and food play in the culture of Little Italy.
|Directed by:
|Nancy Savoca
|Peter Newman, Jonathan Demme, Fine Line Features
|Tracey Ullman, Vincent D'Onofrio, Lili Taylor, Judith Malina, Michael Rispoli, Victor Argo, Michael Imperioli, Rachael Bella, Illeana Douglas, Joe Grifasi, Sebastien Roche


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Just wanted you to know that I was pleasantly surprised with my "Go-Parts" experience. I rarely buy online, and now that I'm older, I rarely work on my car. Recently, though, I could hear the bearing going out on the radiator cooling fan on my 2006 PT Cruiser. I finally decided to fix it myself. I'm glad I did. After buying a repair manual, I could see the repair would be a bit challenging. The auto parts store at the corner was asking over $200 for the part, and I'm sure the dealer would be asking well over $350. Add in labor and all the other extras they would want to charge me for (drain and flush radiator, etc.) and I anticipated the dealer charging over $600. I needed the part soon--it was getting pretty noisy and decided to quit driving the car on Wednesday. I ordered the part on Thursday afternoon. FedEx delivered it on Saturday morning. Perfect! With delivery, the fan cost me just over $100 from Go-Parts. By Saturday evening, I was back on the road. The experience could not have been any better. Unfortunately, I didn't find the flyer about making a video until after I was done! Probably just as well--I had a lot to learn. (o: I'm glad you're interested in customer satisfaction. It is the key to a successful business. Best regards, Wes Keyson Orangevale, CA


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An absorbent company based in Southern California, Eco-Absorbent Technologies Inc., has launched a new addition to the Eco>Absorb line of super absorbents, Eco>Absorb Oil Only.
Eco>Absorb Oil Only is formulated specifically to be hydrophobic, allowing it to float on water and selectively absorb hydrocarbons. Once absorbed, the oil is locked away, allowing the product to be retrieved from the top of the water, leaving clean water behind. Because the product is completely organic and non-toxic, it can be deployed in the Gulf of Mexico to help clean up oil in marshes and along coast lines without impacting delicate ecosystems.
According to Michael Shannon, company founder and chief executive officer, "The entire Eco>Absorb line is phenomenal, but Oil Only is revolutionary. It will literally absorb the oil and float there waiting to be skimmed off the surface. I think we're going to make a big impact!"
Just this past week, the U.S. Environmental Protection Agency's Office of Emergency Management presented Eco-Absorbent Technologies with a letter certifying that Eco>Absorb Oil Only is approved for disaster response operations. This should pave the way for the product to be deployed into the Gulf. "With the EPA's certification in hand, we're hopeful we'll finally be able to get out there and help," said Ryan Stephens, director of Sales and Marketing.