text:
*Have you thought about a world where everything is exactly the same...
*Except you don't exist?
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* Do you wanna have a bad time?
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Happytale was created by Undertale fanatic TheBiggestFanOfUndertaleEVER. It is a dark, depressing AU created after Frisk completed her third almost genocide run in a row (she would always feel deep regret at the end of each run and spare Sans, which would end in her demise). The third time she tried to spare Sans, Chara lost patience with her and tried to kill Sans herself. Frisk and Sans teamed up and defeated Chara, but not without a cost. The timeline glitched out and reset, and Frisk was brought back to the beginning of the timeline. Flowey had mysteriously disappeared, and Frisk starts out her adventure all by herself. Most of the regular monsters just look like you killed them, but the main characters have some obvious changes.
Character Changes
Toriel looks almost the same as her regular Undertale version, but there are a few changes. The most obvious one is she looks exactly like she did when you murdered her. The edges of her dress are covered in dust, and her right horn is broken off. She is still very sweet and loving, but now she is jumpy and nervous. She is too scared to care for the flowers where you fell, afraid she would come across another murderous human. She usually hangs around her house, which is now in shambles. Books and dead flowers lay across the floor inside her house, and the interior and exterior is faded and cracked. She enjoys reading books and baking snail pies. She can't bake butterscotch or cinnamon pies; they bring back too many bad memories. Every night, Toriel has nightmares about the deaths of Asriel and Chara. She still loves to teach; sometimes she even teaches the monsters in the Ruins. She has a few good memories of Sans, but overall the only character she interacts with or is not afraid of outside the Ruins is King Asgore. When Frisk shows up in Underground, Toriel will hide from her for most of the time in the Ruins. After Frisk goes through her house, taking some snail pie, Toriel will be waiting to fight her at the doors of the Ruins. She fights with bright blue fireballs that deal double the damage of Original Toriel's fireballs. They are just blue in color; they don't work like the actual blue attack. She will not stop fighting you if you are low on health. If you spare her 10 times in a row, her conversation will go like this:
"Fight me or die, I won't accept mercy from the likes of you!"
"Don't think you can fool me, you little brat. I know your secrets."
"I know you killed all my friends again and again."
"I know you killed all my family again and again."
"That was you...wasn't it?"
" Your ongoing mercy is unlike any I've expected from a human."
"What is this feeling? Why do I want to love you like my own child? What have I forgotten?"
"I cannot fight you any longer. Something, something I've forgotten won't let me go on."
"You're really not like her, are you?"
She will then stop the fighting and leave you to leave the Ruins, muttering under her breath, "I'm going to make some butterscotch-cinnamon pie." Toriel will die in one hit. If you attempt to kill her at once, or after the eighth line of her speech, she will say:
"I knew all humans were like this, but still I held back when I fought you. Tell my friends I'm sorry I didn't kill you the moment I saw you."
If you wait until her ninth line of speech, right before she spares you, she will say:
"How...at my weakest moment, you stooped so low as to strike me down? Ha, ha. You were worse than anything Asgore described to me. BURN IN HELL."
You couldn't kill Napstablook during the Genocide Run, so he pretty much looks the same. The only difference is his right eye constantly twitches. This is because watching his friends waste away caused him to go insane. Whenever he comes across an item that belonged to a former human, he burns it. He also practices his attacks so he'll be ready if another human falls down here. He doesn't recognize Toriel anymore and tries to attack her if she comes near him. If Frisk walks into his line of sight, he will engage in combat. His tears are more powerful than his original version, and he learned how to summon a ghost sword that swipes down on the screen. It flashes orange or blue, so you have to move or stay still for those attacks. Every time you spare him, he says:
If you spare him 12 times, he begins to recall faint memories of better times. With tears in his eyes, he'll say, "Come over to my house, if you want...or don't. Sorry for wasting your time.", and he'll disappear. If you actually go over to his house, he will burst out in tears of joy, and for the rest of the time spent at his house, he will silently supply you with whatever you want. If at any point in the battle against him you try to kill him, he'll say:
"HA, HA, HUMAN! You can't kill a ghost, you idiot! Sadly, that is not the same for you. Sad for you, anyway. It just makes my job easier!"
He will then go ahead and hit you with one more blow from his sword, then disappear. If you try to enter his house after attempting to kill him, a forcefield will throw you back, and his house will vibrate with the word, "NO."
Mad Dummy
The Mad Dummy also went insane (more insane than he was before, anyway), and he just lies amongst the garbage, twitching and humming to himself. He is partially covered in fluff, which pours out from the cuts all over his body. If you try to engage in combat, he will just fall over. If you spare him, he will flee without a word. If you try to kill him (he dies in one shot) he will just laugh and turn to dust.
Mettaton's appearance also differs from his original version. He is forever stuck in his Mettaton Neo form. His right wing has disappeared, and his left wing flickers constantly. Sometimes he glitches out and goes crazy for a few seconds. His show is still running and brings a sort of half joy to the otherwise depressing lives of the monsters. During his show, he pretends to be his old self, dancing and posing dramatically. It's not as good as the original show, but it's okay. On the inside, however, Mettaton is broken. When his show is over, he locks himself in his room and cries. He cries about Napstablook half of the time, who is too insane to recognize him. He cries about the fate of the Underground. And he also cries about Papyrus, and the time they were the weirdest and coolest couple in the Underground. He hasn't seen him in a long time, but he hopes Papyrus still watches his show. He does not like Sans, thinking he is the reason he hasn't seen Papyrus. That is true, but Sans has good intentions. You'll see... If you enter Alphys lab, which is now shut down and covered in cobwebs, you will see him pouting at a dusty old desk covered in paper. If you approach him, he will immediately engage in combat, saying:
"I've been waiting for this moment for a long time!"
He shoots powerful lasers from his arm cannon and can slow down, speed up, or reverse his moves at any point in the battle. If you spare him 5 times in a row, his conversation will go like this:
"I've been waiting for a long time to kill a pesky human like you!"
"Why won't you fight back, human scum?"
"You really don't wanna fight, do ya?"
"Maybe some humans are different."
He will then proceed to give you a phone so you can call him at any time. He tells you to beware of Asgore, as he will try to kill you on sight. He also gives you a pack of old instant noodles, which will still heal you in battle; they will restore 20 hp. Then he will give you a tour of Alphys's lab and help you through the puzzles in Hotland. Mettaton will die in two hits in this AU. If you try to kill him two times in a row, his conversation will go like this:
"HA, HA! I won't die in one hit this time, fiend!"
"Ouch...guess two hits did the trick, right? Heh, heh....sorry, Alphys. I couldn't stop the human."
He will then explode. The explosion will lower your health a little bit. You will then have to explore Alphys's lab by yourself.
There is a scar on her right eye, and a large cut on her arm. She got the cut when Mettaton went crazy temporarily and attacked her. She is now blind in her right eye. One day when she was bringing some anime over to Undyne's house, which was basically just a tent of wood and glass, she was shocked to see the condition she was in. She abandoned the lab immediately and now she takes care of Undyne 24/7. She realized Undyne was incurable, and that's what finally broke her. She now wears a pair of one-way glasses (her own invention) that cover her eyes. They also keep people from seeing how red and puffy they are. The glasses aren't big enough to hide her scar, though, so you can see both ends sticking out behind her glasses. She usually remains locked up in Undyne's house, watching anime with Undyne and crying. Her lab coat is covered in food stains from her attempts at cooking. If Frisk goes into Undyne's house, her first sight will be Alphys, who is hunched over on the couch, crying. If you approach her, she will spring up and sneer at you. Her glasses are on the floor, and you can see how red and puffy her eyes are. She will engage in combat, saying:
In her rage, she grabs an old spear off the ground and swings it at you like a sword. You have to dodge its attacks. If you spare Alphys 6 times, her conversation will go like this:
"I won't be spared by garbage like you!"
"You were the one who did this to Undyne...didn't you?"
"I'm having a bad feeling about this."
"You remind me of a long lost friend I had in... another timeline."
"That's it, isn't it? That must be it. We were friends in another timeline. Fighting you seems incredibly rude now, doesn't it?"
She will then proceed to lead to a hidden room. Inside the room, Undyne will be sitting on a small couch watching t.v, probably anime. She tells you to approach her, and if anything goes wrong, she will be waiting outside the room. If you approach Undyne, she will scream and engage in combat, yelling:
If you didn't kill Alphys, and you spare Undyne, she will run in, her glasses back on, yelling:
Undyne will back down, grumbling. You can then hang out with the two. You can watch anime, eat instant noodles, and read Alphys's science journal's on resets and determination. If you watch anime five times in a row, you can get Undyne to smile and offer you a can of pasta sauce. This makes Alphys happy and will result in her giving you a box of Mew Mew Kissy Cutie Cereal, which will always max out your health, no matter how much hp you have. If you attempt to kill Undyne (she dies in one hit), Alphys will scream and run out of the house yelling:
If you follow her, you have to watch her jump into some lava in Hotland. If you tried to kill Alphys, you have to deal with Undyne's battle. If you attempt to kill Alphys, her battle will go like this (it is a bit like Undyne's genocide battle):
"Ouch. One hit and I'm dead, huh? Sorry Undyne; I couldn't stop the human"
She will then begin to fade away, but she suddenly remembers something. She pulls a determination vial out of her pocket and drinks it, saying:
"Never mind. I got another chance. And it won't go to waste. Undyne. Mettaton. I'm doing this for you."
She will then turn into Alphys Ultra. The lenses on her glasses are gone, and her eyes are black voids with glowing yellow balls in them. The scar over her right eye is dripping, because of the determination she drank. Her lab coat is dripping all over the floor. The further you progress into the battle, the more it melts into her body. She attacks you with super fast lightning bolts, and you can be injured by her determination dripping onto you. If you try to spare her, she will just laugh at you, and her lightning bolts will move even faster. Every time you hit her, she will just yell:
"Is that all you got, loser? Come on, aren't I an equal rival for you? Go FASTER!"
It takes 10 hits for her to die. When you finally strike her down, she collapses in a half-melted pile. Her eyes go back to normal, and tears start streaming down her face. Her conversation goes like this:
"Even with my determination, I...I failed to stop you."
"Undyne...Mettaton....I'm sorry..."
"But I know someone, if not me, will strike you down, human."
"Enough times that you'll grow tired of resetting."
"Hopefully even go insane. Just like the rest of us."
"Heh...as if. You're too...determined...to do that, aren't you."
"I'm glad I don't have to live in the same world as you anymore, human. Good-bye."
Alphys will then laugh maniacally and turn to dust.
Undyne's appearance in Happytale is changed drastically. She looks like she did the moment she was about to die in a genocide run. That's right; she's completely melting. She is also completely insane. This is the reason Alphys came to take care of her. Since she is insane, and Asgore sort of just ignores his kingdom, there is no Royal Guard in Happytale. The only memories she has remaining are those of Alphys and Papyrus, and not being able to see Papyrus drove her even more insane. Alphys explained Undyne's situation and begged Sans to let Undyne see Papyrus just one time, but Sans simply slammed the door in her face. As she was leaving, he yelled, "I'm sorry, but when it comes to things like this, I care more about my brother than Undyne." Confused and hurt, Alphys left with bitter feelings towards Sans. She couldn't bring herself to break Undyne's heart, so she just told her Papyrus might come one day. Undyne still remembers how much she loves anime, and every day she sits in front of the tv, watching anime. When she's happy, she'll burble joyfully. When she's upset or angry, she'll screech and wave her spear. When she's scared she shivers and hides. You probably guessed she's rarely scared. The only thing keeping her from completely breaking is Alphys. When you approach her, she will immediately engage in combat, saying:
If you didn't kill Alphys, and you spare Undyne, you don't have to go through her battle. You then hang out with her and Alphys, watching anime and eating spaghetti. She will eventually learn to trust you and enjoy your presence. If you kill Undyne after sparing Alphys, she will just stare at you and melt away. If you killed Alphys, you have to find the secret room by yourself. You have to open Undyne's refrigerator and go through it to enter Undyne's secret room. When you get downstairs, Undyne will be waiting for you, a spear in each hand. She heard your fight with Alphys upstairs, and she felt a part of her soul fade away when you killed her. She will point her spears at you, saying:
"....You...you're...going down, p-punk."
She begins to gather herself, and she forms a more stable form; she almost looks like her original version. Tears are streaming down her face, her spears are melted into her hands, and her right eye is melting behind her eyepatch. She attacks you with broken spears and the spears in her hands. You have to hit her eight times to kill her because she will dodge your attacks the first seven times you try to hit her. The first seven times you hit her, she will just glare at you. If you try to spare her, she will just cry more, saying:
When you finally kill her, she will collapse back into her (Happytale) original form, and her conversation will go like this:
"....Sorry, Alphy."
"You, too....P-papy..."
She will then fade away. You can then raid her room of spaghetti and Mew Mew Kissy Cutie. This can be done as long as you kill Undyne.
Asgore is also very different, and much more insane. He has a huge scar across his chest, and his cape is ripped and frayed at the edges. The edge of his mouth drips with blood, and a small scar covers the edge of his mouth. He is usually frowning, but on the rare occasions when he is happy, he will grin and laugh softly. His trident is missing one of the spikes, and the metal is rusted and chipped. He still uses his trident to threaten anyone (other than Toriel) who try and get into the throne room. He prefers to stay locked up in his throne room 24/7 and has completely abandoned New Home. In the throne room, you can see a broken throne, and a small bed in the corner of the room, surrounded by the only flowers left in his garden. Now that Toriel realizes how evil humans are, she forgave Asgore and occasionally comes to visit him. She is the only one he allows in the throne room. If anyone else tries to enter the throne room he will attack them with fireballs. He no longer takes care of his flowers, and now the floor is just dirt and weeds. He stays away from the barrier, and if he accidentally goes near it, he goes crazy and throws fire at it. When he is at his craziest, he gathers up all of the empty soul canisters and mumbles:
"The souls...the souls..." over and over. When you enter the throne room, Asgore will point his trident at you angrily. He will yell:
"How dare you enter my throne room?! Begone, foul demon, or I will get rid of you myself!" He will then engage you in combat. Asgore will shatter the mercy button, then laugh, saying:
"LET'S BEGIN!" If you act with Asgore 10 times, his conversation will go like this:
"How dare you be nice to me?"
"You filthy scum!"
"What are you doing?"
"Aren't you supposed to be evil?"
"This is...wrong."
"I'm sorry..."
Asgore will then proceed to drop his trident, which will shatter into a million pieces. He will look at the ground, tears dripping down his face. Then he will look back up at you, his eyes bloodshot and crazy and say:
"This isn't how it's supposed to be."
"I'm tired."
"I'm so tired."
"I'm so tired."
"So tired."
"Do you want a cup of tea?"
This will end the battle. Asgore will pour you both a cup of tea, then hand you yours. If you drink it, a huge smile will spread across Asgore's face, and he'll say:
"I was so wrong about humans."
If you chose to dump the cup of tea on the ground, Asgore will just laugh softly. After you either drink or dump your tea, Asgore will lead you to the barrier. Asgore and you will just stare at it until a small yellow flower pops up in the corner of the screen. (We'll get to that later.) If, during a genocide route, at any point in the battle you attack Asgore, he will almost completely fade away, laughing, and saying:
"I knew it."
"I'm sorry."
"I'm tired."
"So, so tired."
He will then fade away completely, and his trident will clatter onto the throne room floor. If, at any point in the battle, during a pacifist or neutral route, you attack Asgore, he will block your attack with his trident. He will simply say:
"I don't want to fight."
"I'm tired."
This will end the fight, and he offers you a cup of tea. You either accept it or dump it onto the ground. However, Toriel saw you attack Asgore and ran away in fright. This results in you getting the neutral ending since none of the main monsters follow her into the throne room out of curiosity. Also, Sans gave up thinking he would escape in this timeline and teleported back home since you tried to kill the king.
Papyrus looks very different in Happytale, but also very familiar. He is just a skull with a crack in his head and a small hole in the bottom of his eye. His head is usually sitting in his scarf, which is covered in patches of dust. He is still a very cheerful monster, though, and is kind to everyone. Papyrus still tries to cook spaghetti, but because of his lack of body, it tastes even worse than before. He still watches Mettaton's show constantly, and even has a hat that says, "Mettaton's Biggest Fan". Papyrus doesn't fight you in Happytale, and his only attack is Bone Spear, which is where he summons a bone that he hits his enemies with. His attack starts off taking away 5 HP, and each time he hits you, his attack increases by 3 HP. He knows what has happened to everyone, even though Sans tried so hard to hide it from him. He figured it out when Alphys came by one day to yell at Sans and told Papyrus everything. He took it surprisingly well, but Sans was still infuriated with Alphys. He almost killed her, but Papyrus snapped him out of it, and he let her scurry out of the house. Sans glared at until she was just a speck in the distance, muttering:
"All that work to protect Papy, wasted!"
"I'm so sorry, Alphys."
"What has happened to me?"
Papyrus tries to find a way to roll towards his friends' houses, but Sans always stops him before he gets very far. Papyrus is extremely excited when he catches a glimpse of you, not noticing Sans's attempts to hide you from him behind the human-shaped lamp. The lamp is now cracked and faded. Papyrus will roll around in the snow yelling:
"Wowie! A human! This is super cool! Just like me, of course!"
Papyrus will invite you home for spaghetti, and Sans will grudgingly agree, mumbling:
"How does this guy stay so cheerful?"
"He's just met the human who...who..."
Sans will pick up Papyrus's head and beckon for you to follow him, saying:
"Follow me, Fr-"
You will follow Sans and Papyrus through Snowdin, looking around at all the monsters. The monsters will stare back at you; some will run away to hide, some will gawk at you, and some will throw insults at you. Unfazed, you just follow the skelebros until they reach their house. If you are on the genocide path, you have to walk through deafening silence. Papyrus's house is now crumbling apart, and all the Christmas lights are lying in the snow. Sans and Papyrus will enter the house, and you follow them inside. The inside of their house looks generally the same, except everything's either cracked or dust-covered. Papyrus rolls over to you and asks:
"What's your name?"
A keyboard will pop up, but no matter what you type, the letters will spell out "FRISK", and you can't press enter unless you have her whole name spelled out. After you spell out her name, Sans will say:
"Frisk. How nice. What a nice name."
"This is my bro, Papyrus."
This will cause Papyrus to giggle and roll off into the kitchen. He comes out with a tray of spaghetti on his head and offers some to you. If you accept the spaghetti, Papyrus will blush and say:
"You're the only person who ever wants my spaghetti!"
When you taste his spaghetti, your face turns bright green, and you drop the plate. Papyrus just giggles and says:
"You were shocked by the greatness of my food, weren't you, human?"
If you refuse his spaghetti, Sans will glare at you, but Papyrus will just smile, saying:
"Aw, gee, human!"
"You wanted to save some spaghetti for me!"
After you either accept or reject Papyrus's spaghetti, he takes the plate and rushes off to the kitchen. You are left to talk with Sans. After your conversation, Papyrus rushes back into the room and says:
"It was great having you over human!"
"Come back anytime!"
You will get up and either hug or crush Papyrus's skull, then walk out of the house and continue on your journey. If you hug Papyrus, Sans will watch you leave with a smile on his face. If you crush Papyrus, he will watch you with a frown on his face, tears dripping down his skull. If you spare Papyrus, you cannot come back into his house. If you kill him, you can enter the house again, but Sans will not be in it.
Sans is one of the most complex characters in Happytale. He wears a brown leather jacket and a grey t-shirt. There is a bloody slash mark across his chest, like when you hit him in a genocide run. His shorts look almost the same except for the patch of monster dust on his right short leg, and the patch of blood on his right short leg. His slippers are now the same bright red as the blood. There is a trickle of blood dripping out of his mouth, also a reference to him during the genocide run. His eye sockets are completely white no matter what he's doing, which represents how Sans is blinded with visions of Papyrus dying. He has developed a sort of magic that tells him where everything is by showing him a blurred outline of the object. Sans is extremely protective of Papyrus, and he makes sure he always knows where he is. He still greatly enjoys ketchup, and he has a secret stash inside his jacket. He is the second main character you meet after Toriel. After you walk up to the wooden bars, you will see a shadowy figure behind you. When it (he) fades into view, he will say:
"Go on."
"Turn around and shake my hand."
You will not turn around at first, which causes Sans to yell:
This will cause you to turn around and slowly shake Sans's hand. You then hear the faint sound of an old whoopie cushion. Sans will then begin to speak to you again:
"Heh. The old whoopie-cushion-in-the-hand trick."
"It was never funny to you."
"Why are you here?"
"You monster."
"Heh, heh. Whatever."
"Follow me"
Sans will then proceed to lead you to the spot where you first met Papyrus. He points at the old lamp and growls:
"Lamp. Behind. Now."
"Paps is coming, and I don't want him to see your filthy face."
You will not move, which will cause Sans to try and push you behind the lamp. He is too slow, however, and Papyrus spots you. After the interaction with Papyrus and the jeers of the other monsters (or silence), you get to Sans's and Papyrus's house. When Papyrus goes to return the plate of spaghetti, Sans glares at you and begins to talk:
Pacifist Route Speech:
"Why are you here?"
"Even I can't figure it out, and I'm pretty smart."
"Do you really want to make amends?"
"I can't believe it."
"I don't think I can forgive you."
"But we'll see."
Neutral Route Speech:
"Why are you here?"
"Even I can't figure it out, and I'm pretty smart."
"Do you really want to make amends?"
"No, I don't...I don't really know."
"You have dust on your sweater, but compassion in your eyes."
"I think I'll see you later."
Genocide Route Speech:
"I'm not gonna beat around the bush."
"I can see the dust on your sweater."
"The hatred in your eyes."
"If you stop now, I might not feel the need to do anything."
"But if you keep going, well..."
"Heh, heh."
After either three of these speeches, Papyrus comes back into the room. You either crush or hug his skull, then leave. The next time you see him, unless you're on the genocide route, is in the Judgement Hall. If you're on the genocide route, you'll see glimpses of him all over the Underground. If you stop the genocide route at any point in the timeline, Sans will stop following you. The next place you see him is in the Judgement Hall. Once you walk up to Sans, he begins his speech.
Pacifist Route Speech:
"You proved me wrong."
"You really did want to fix everything, didn't you?"
"This is amazing!"
"See you on the other side, kiddo."
"You might mess this up."
"But I'll just have to wait and see."
Neutral Route Speech (but you didn't kill Papyrus) :
"Well, you didn't kill everyone."
"And you let my bro live."
"I don't know what to say."
"I-I'll let you pass."
"See you later, I guess?"
Neutral Route Speech (you killed Papyrus):
"You weren't gonna kill all of us anyway."
"So why did you kill him, hm?
"I really want to kill you."
"But I won't."
"See ya later, you dirty brother killer."
Genocide Route Speech:
"I knew it."
"Why did you help me..."
"If you were just going to kill us all again?"
"Do you think this is funny? Is this a joke to you? Do you like to fight?"
"Well then...."
"You're gonna have so much fun!"
This starts Sans's battle. He attacks you with bone shards, beaten-up Gaster Blasters, his Sword of Justice, and for the last five turns, parts of his body. If everytime you die and come back, Sans will laugh and say:
"Try again.
"You'll win eventually, right?"
You have to attack him 15 times, and his speech will go like this:
"Let's begin, you monster!"
"Y'know, I don't think I should call you that."
"Monsters are kind and understanding."
"Unlike you."
"You're not human either, though."
"You're just... a piece...of TRASH!"
"Wow, you aren't gonna give up, huh?
"Uh...oh well."
"I'll just have to *huff* keep trying!"
"*Huff*... Boy, is this fight taking a toll on a lazybones like me!"
Sans will then fall onto one knee, sweating. He will look you in the eye and say:
"Maybe we can stop fighting?"
You will now be able to spare him. If you spare him, he will laugh and say:
"Well, this makes my job easier."
"Hope to see you again, pal."
"Maybe in a better timeline."
After he says this, he will kill you as he does in the original Undertale. If you come back after sparing him, he'll say:
"Oh, you..."
"I should've known."
He will then start to fight you again, but he won't offer to spare you anymore.
If you reject his mercy, he'll say:
"Welp, I tried."
Then he will start fighting you again. He will rip off his arm, break it into tiny pieces, and throw the pieces at you. He'll laugh and say:
"Let's do this."
For the next 5 turns, he'll throw shards of his body at you. Your conversation will go like this:
"*Huff* This is not going well."
"I'm dead tired."
"Heh. That was a good one."
"Are you tired?"
After he says this, he will be left with just a skull. He will close his eyes and fall asleep. You take this opportunity to kill him. Before he dies, he says:
"Welp. I tried my best."
"I hope I never have to see your face again."
"What are you doing here?!"
Sans will then close his eyes, and his skull will fade away.
Frisk looks a little different in this AU. She has brown skin and dark brown hair. She has spots on her cheeks like Chara, but they're light pink. She wears a dark blue sweater with dark pink stripes and even darker blue shorts. She also wears dust grey stockings and black flats. Her facial expressions change based on her emotions, but she's usually smiling. After killing a monster, she will look towards the player. She is a silent protagonist.
Chara also looks a little different in this AU. She has pale beige skin, light brown hair, and dark brown eyes. She wears a dark green sweater with one yellow stripe, a pair of dark brown khakis, and black boots. Her sweater and pants are ripped up and covered with patches of dirt. Whenever you see her, her face is usually twisted into a smile too big for her face. Chara's backstory is still completely the same. She begins to follow you around on the genocide route.
Location Changes
Additional Changes
The Three Routes
During the pacifist route, when Flowey pops up in the corner of the screen, all the main characters rush into the room with the barrier. They all stare at Flowey with curiosity and hate. This will cause Flowey to laugh and say:
"So, you made all your friends back, Frisk?"
"That's incredible. Consider me impressed."
"How are you all gonna leave now?"
This will cause Frisk to sneer at him, then look at all of her friends. They all look back at her, afraid. Sans gives her a knowing look. Frisk sighs, then gives up her soul. Flowey's eyes widen, and Asgore gasps.
"NO!" Everyone else cries out. But it's too late. The other souls have been summoned up, and now they're all glowing in sync.
"You're really doing this, huh, pal?" Sans asks with tears in his eyes. Frisk nods; her eyes are glinting with determination. The other souls break out of their canisters, and in one bright explosion, the barrier is shattered. Everyone is on the surface now, tears in their eyes. Monster's from all across the Underground come out into the open, gasping in awe. Flowey looks around, his eyes glinting with sorrow. He can see scattered pieces of soul everywhere. He picks up a shard of Frisk's soul, tears streaming down his face.
"She redeemed herself," Sans mumbled, looking at a piece of the Justice soul. Tears are streaming down his face, but a smile is plastered across his face. He looks up at the sun, feeling it's light for the first time since...
"Gaster," Sans mutters, looking behind him. He can see the slightest shadow of his father; he's smiling. Sans looks down at his brother's skull. Papyrus is rolling around, yelling:
"THE SURFACE! THE SURFACE!" Sans smiles even wider. He looks back up at the sun and says:
"I love you, Frisk."
During the neutral route, when Flowey pops up in the corner of the corner of the screen, Asgore just screams. Flowey will smile at the two of them and say:
"Wow. How pathetic."
"Oh. It's you. Again. I can see you've been busy."
"Doing nothing. You trash."
"I have nothing to say to you."
"Why are you even here?"
"I'll hope to never see you again."
"Not in this timeline."
Flowey will then pop back into the ground. Asgore will breathe heavily, then look back at you. He will then sigh softly and hand Frisk his soul. Frisk just stares in awe as Asgore fades away, a smile on his face. Clutching his soul, she will walk through the barrier. In a flash of light, Asgore's soul crumbles to dust, and Frisk escapes the Underground. She will hear a buzzing sound and take her phone out of her pocket. She will have received a text from Sans. All it says is:
"See you soon, kiddo."
Frisk will be standing alone at the barrier when Flowey the Flower pops up in the corner of the screen. He will be sweating nervously as he begins to speak.
"You went genocidal. Again. Um..."
"Heh, heh, heh."
"Why did you even stop Chara, if all you were going to do was..."
Frisk will begin to walk towards Flowey.
"Oh, I see what's going on."
"I-I know what's going to happen next."
"D-don't you d-dare..."
Frisk will be standing right in front of Flowey.
"Oh good golly gosh."
"I'm dead, aren't I?"
Frisk just nods, and with one slice, Flowey disappears into a pile of dust. Suddenly, the whole room glitches out. The world turns back. All Frisk can see is Chara. Chara smiles. Frisk smiles back.
"So, Frisk."
"You're back."
"Of course you are."
"Miss me?"
"I didn't miss you."
"I'm going to destroy the world, and you can't stop me."
"Not this time."
Chara will then proceed to destroy the timeline. Frisk will be floating in a void, looking around. She laughs. Chara looks at her blankly.
"So, you want the world back?"
Frisk nods, devoid of all emotion.
"You know what I want."
But Frisk just laughs. She attacks Chara, pushing her to the ground. Chara gasps for air, afraid and weak. Frisk forces Chara to pull up her menu screen. All that's there is a big yellow RESET button. Frisk grabs Chara's hand and slams it onto the reset button. As the world fades back to the beginning, Chara can hear Frisk speak:
"This is my world. I make the rules. 'Night-Night!"


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This piece has caused a lot of frustration, and I'm not alone.
The basics are:
You need the hood if you want to use the side guy lines for stability.
You need the hood if you expecting wet weather.
To tie the hood to the fly you have to put the very short pieces of black rope trough two very small loops attached to the fly on both sides of the pole sleeve.
To put tension on the hood you have to put one side of the rope coming out of the sleeve trough a loop near the pole ring and tie it to the other rope coming out of the hood.
In bad weather, in bad light conditions, when tired of a long day hike, this is almost impossible. Strange because the tent is marketed as an adventure race shelter. Well even in good weather i find it frustrating and time consuming to get it right.
Every time I used the tent i thought of ways to get it fixed, but when home the tent disappeared quickly in the gear closet. But today I find time to experiment with some setups.
I found that:
Leaving the hood attached in the original way can be dangerous, when putting the pole in the sleeve. The pole gets stuck against the loop and rope and presses against the fabric. When the mushroom shaped pole end has some scratches on it from standing on a hard surface this can happen easily.
Attaching the guy lines directly to the loops on the fly, will make the tent stand firm, but the hood can't run down totally.
Some options I've read on internet suggested using small carabiners for quick fixation at the pole end loop. But this is no solution for the small ropes and loop connection.
Some options I've read suggest a combination of both, and seamseal everything. The way the pole sleeve is attached to the fly however this means seamseling 4 sides on the outer and 2 on the inside. Because the zipper is attached to the these seams, only sealing and testing it in the garden will tell if it will be adequate.
I would like the following things;
Quickly put the hood on or off.
Leave the hood on the tent without the risk of ripping the fabric.
All connections must be possible wearing gloves.
A direct connection between guy line and tent.
And longer guy lines.
First I experimented with the lower near the pole end attachment of the hood. And after some tries I came up with the use of shock cord. This attaches to loops made in the end ropes from the hood. On both sides this will give enough tension to put it firmly in place, and enough stretch to easily pull it over the pole end. It's not attached to the therefore made loop.
Secondly I experimented with different configurations of the guy lines. As I wrote the most steady result came from directly attaching the guy lines to the small loops.
I was surprised to see that is was so much more steady compared to the original setup. This has to do with the slack from the hood attachment and the hood to the guy line. I could not see another solution than to remove the small attachment ropes near the guy line attachment. This removal was done by cutting it out with a scissors, leaving a nice hole through which a guy line can run. Because this hole is tucked away under an extra layer there's no change for water to get in.
With this setup the tent is steady and direct connected and the hood takes care for the weather. I have to find a good way to leave the middle of the hood attached. And / or when removing the hood, a way to simply connect and reconnect the guy lines, instead of pulling them all the way through the holes.
Further, the guy lines were mainly used to pull through the hood the tent down, and not so to withstand a wind force from the side. With the use of longer guy lines the forces used on the hood connecting loops are far bigger. So new, stronger guy lines attachments have to be made.
I also going to check in the next days if the original cord that is in the hood is still necessary or that the shock cord can be attached directly to the hood material itself. It would be nice to trow something's of which balance the added weight, a bit.

subset: commoncrawl


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Iceland is a country like no other, filled with dramatic, wild, and rugged scenery, fascinating attractions, and busy cities. Called the Land of Fire and Ice, because of its numerous active volcanoes and its typically cold climate, Iceland is a wonderful place for offering that something a bit different. Iceland's Golden Circle is a popular […]
Archive | Europe
Travel articles under 'Europe'
Nightlife in Portugal
By Jeff on September 20, 2013 in Europe, Portugal, Travel Advice
Portugal has a varied night scene for visitors. There is typically something for everyone, with lively clubs mixed with laid back bars, and everything in between. Below is an overview of what to expect at night in some of the most visited areas of the country: Nightlife in Lisbon There are two main parts of […]
Haunted Cheshire
By Jeff on September 17, 2013 in Europe, Travel Advice, United Kingdom
Cheshire, in the United Kingdom, is famous locally and nationally for being home to rolling fields and grassy plains, some great attractions, Cheshire cheese, and Lewis Carrolls' Cheshire cat! It also has a variety of places that are said to be haunted, and so attracts a great deal of visitors who are interested in the […]
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Medical findings about Sudarshan Kriya:
A world conference on science, consciousness and spirituality held in New Delhi noted the key findings of research conducted on the Sudarshan Kriya. Below is a simplified synopsis:
1. Less depression, more elation
Dr Richard Brown from the USA has postulated that Kriya contributes to a state of alert calmness through its effect on the vagus nerve. The vagus nerve is crucial in social bonding, empathy and love; it is the centre of our gut instincts and is crucial to our ability to perceive, observe and make complex decisions. Impaired vagal activity is found in people with depression, anxiety, panic disorders, irritable bowel syndrome, violent adults, post traumatic stress disorder, early Alzheimer's and obesity.
2. Sleep like a baby
`Stephen Porges suggested that the different rhythms of breath in Kriya stimulates different fibers of the vagus nerve. This makes SKY unique and likely to have a much wider range of effects. Interestingly, brain wave rhythms during and after Kriya are similar to those of babies.
Dr Fahri Saatcioglu from Oslo did a 6-week study on the effect of Kriya on the relaxation response and feeling of wellness on 109 subjects. 56 of them went through the Art of Living course and performed Kriya daily for 6 weeks. The other 53 relaxed in an armchair for 15 minutes daily for the same period. 6 weeks later, a significant increase in the experience of wellness in the Kriya group was noted as compared to the 'armchair' group. There was a sharp decrease in anxiety, depression and stress and a marked increase in optimistic thinking in the Kriya group.
4. Live longer
Dr Neeta Singh from New Delhi studied the effects of Kriya on the genes that affect stress related pathways of the human body. She found an increase in vital antioxidant enzymes that are responsible for a longer life span and better protection against cancer.
5. Healthy heart, skin and blood pressure
Dr Stephen Larsen from the USA studied neurophysiological responses before, during and after Kriya. The tests run were EEG (recorded at 19 cortical sites), EKG, heart rate variability, galvanic skin response, hand skin temperature, pulse plethysmography and blood pressure. He found that Kriya practices produced significant changes in ALL physiological measures. It appears that over a period of time, the practitioner's health becomes more robust, flexible and able to deal with the challenges of stress. This explains why regular practice of Kriya is very important.
6. Decreased work-related stress
Dr Vedamurthachar from Bangalore studied the effect of the AOL Course on occupational stress and anxiety among 60 software engineers. At the end of a month, the 30 engineers who took the AOL course showed a sharp reduction in anxiety and improvement in stress coping skills as compared with the 30 controls.
7. Sudarshan Kriya and vegetarian meals for good health
E G Lyulyakina from Russia studied the oral micro flora of SKY practitioners. She found that the number of microorganisms in lacto vegetarians were 2-3 times less than that in 'non strict' vegetarians. She concluded that practice of Kriya and a vegetarian diet reduces the microbial content of the mouth.
Dr Chiplonkar from Pune studied the lifestyle, behavioral and health aspects of 105 adults before and after undergoing the part I Art of Living Course. She found that majority of micronutrients showed a positive correlation with sattvic foods. After the practice of Kriya for 2 months, she found a significant reduction in anxiety, sharp increase in antioxidant capacity, reduction in triglycerides and a marginal reduction in oxidative stress.
9. Beneficial for cancer patients
Arielle Warner in USA studied the psycho spiritual benefits of Kriya were studied in women diagnosed with breast cancer. The subjects were evaluated 2 weeks before the Art of Living Course, 8 days after the Course and after 5 weeks of regular practice. A significant improvement in quality of life, spiritual well being, positive states of mind and perceived stress was observed after the AOL course and was maintained 5 weeks later.
10. Sudarshan Kriya rules over other similar yoga tools
Dr Janis Carter from Australia compared the effects of different modalities like Iyengar and Desikachar yoga, Qi Gong, Sudarshan Kriya Yoga and a multi-component yoga intervention (MCYI) in treating Australian Vietnam war veterans with long standing Post traumatic Stress disorder. She found that the interventions that used many tools of yoga viz. Sudarshan Kriya and MCYI showed the greatest efficacy.
Dr Patricia Gerberg from USA discussed the effects of doing the Art of Living Kriya program in a patient undergoing psychoanalysis since a long time. She found Kriya useful in healing negative past impressions and the `dissociation' that rendered the patient unable to connect with others and with his own feelings.
It has come to almost everyone's experience that Sudarshan Kriya is not just a physical breathing exercise. There is much more to it. Technique is one thing. Practicing it with faith, honor, respect and gratitude lends grace to the technique. Being aware of the supreme power that is governing every molecule in the universe multiplies the efficacy of the technique. There is absolutely nothing wrong in having an intellectual curiosity. Spirituality is not opposed to science, rather it complements. There are examples of eminent scientists like Einstein who recognized spirituality in science. In fact spirituality is the conscience of science. But I have realized, in life it is impossible to understand everything at the intellectual level. Life is a mystery to be lived, not understood. When something is beyond our comprehension, it is wise to drop questioning and start wondering. In my sixteen years into Art of Living, I have had multitude occasions just to wonder because there was no logical explanation available. Two people come to the course; learn Sudarshan Kriya along with other things. They have the same problem of hypertension for the same number of years and they both are almost the same age. While one gets completely cured within two sessions of Sudarshan Kriya, baffling his doctors, the other goes on battling the disorder despite regular practice. How do we account for it scientifically? What was lacking in the other person? Faith, trust, improper practice or was it just his karma? We have seen in Art of Living family people overcoming difficulties , be it health, relationships, finance or any other that was bogging him/ her just by being regular in sadhana, seva and satsang that burn the seeds of karma. Sri Sri RaviShankar has said recently that "Grace has the ability to change anything at anytime". It is just a matter of time and having infinite patience with the belief that the best is going to happen to me and whatever happens happens for the best. The mind becomes free. We are miserable only when we not in knowledge.
If only we give the divine a chance to work for us! To my understanding, it is keeping the intellectual curiosity alive; doing what needs to be done and at the same time to drop the intellect and be in the space of surrender for the divine to do the needful is the trick to reap the benefit. It is a journey from the head to the heart.
Once we have caught the hang of it, it is time to spread the message. What could be more fulfilling than sharing joy, love, knowledge, life itself with our fellow beings! Sudarshan Kriya taught in the Happiness course opens up all the channels in our being that was hitherto undiscovered. As i walk on the path, it is new discovery every moment into the wonderful recesses of my own mind. I cannot stop wondering at myself with a witness consciousness! A self development program unparalleled.
Sudarshan Kriya yoga practice leads one to a wonderland of self discovery. A spirit of inquiry is kindled. Once it is kindled, it is kindled forever. Over a period of time, I have developed 'witness consciousness' to a large extent which helps me to be blissfully detached and at the same time give my all to what needs to be done.
An experience cannot be explained effectively in words. The only way to know how a pudding tastes is to eat it!
Knowledge is contradictory, truth is contradictory and life is a mystery!
A Guru is but an excuse for us to realize this. It is foolish to bind Him in relationships who are just an embodiment of Guru Principle.
The Guru principle or Guru Tatva is like an ocean. Some like to watch the ocean standing on the shore. Some like to walk in, get their feet wet and come back to the shore. The really blessed ones dive deep and will not stop till they gather all the pearls of wisdom the ocean has to offer.
This may take a second, minutes, hours, years or several life times/ epochs. So what!!!! Waiting with infinite patience and love itself makes life a true celebration.
Jai Guru Dev,
Leela Ramesh


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If Barcelona wanted a gay capital, it would most certainly pick the Eixample, nicknamed Gaixample for the sheer number of stores and clubs that cater to this clientele. The Arena includes four clubs: the cavernous Madre attracts a young crowd with a spacious dance floor and darkroom; Classic is the most light-hearted and kitsch venue, drawing in a mixed crowd with its '80s and '90s pop anthems; Dandy plays hardcore house music and VIP's retro music goes down well with everyone.
17. Dance your way to a street party
How long can you party non-stop? A week? Then September is a good time to visit, because the Festes de la Mercè swings into town. It started life as a small religious parade but since then it has snowballed into a week-long party celebrating Catalan culture. Performances, dazzling firework displays along the beaches, a sea-front air show, exhibitions, children's activities and free concerts (playing everything from sea shanties to hip hop) make this a celebration of Barcelona in all its splendour.
18. Sip a cocktail on a terrace
The best place to get a chilled fruit sangria in Barcelona is one of the many outdoor bars and cafés. The Bar Colombo (Escar 4) is a little tapas bar with a sunny terrace overlooking the port, while the Australian-run Bar Kasparo offers outdoor seating beneath shady arcades overlooking an a playground for children. Another option is the Casa Paco, a friendly hole-in-the-wall with a sprawling terrace on which to relax. There are also a number of bustling cafés with terraces along La Rambla.
19. Bag some designer bargains
If you're a dedicated designer bargain-hunter, make the 30-minute pilgrimage just outside the city to La Roca Village.
More than 50 discount outlets will tempt you with designer apparel from popular brands such as Antonio Miró, Versace, Diesel and Camper.
20. Have a passionate flamenco fling
A trip to Barcelona calls for a fling with flamenco. Of course, many of us are not graced with dancing skills, but that doesn't stop you being a spectator of the traditional Spanish dance form. Head to El Tablao de Carmen, where established stars and new talent display a vibrant spectrum of flamenco singing, dancing and music. Los Tarantos in Plaça Reial has become a popular tourist hangout, but the acts still turn heads.


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When you are aquiring a desired destination marriage or maybe a wedding outdoor, get into consideration the job the wind will participate in. Be certain that all your decorations are laden to ensure they do not slide out of location and destroy the arrangement. This will likely allow you to maintain aesthetic splendor at your wedding ceremony. A few days just before your wedding day, get all the jewellery that you will be planning to wear professionally cleaned. This will likely allow you to sparkle much more while you are strolling down the aisle, illuminating the beauty you have. Look for a great jewellery cleaner and improve the caliber of your stones prior to the marriage. Apply your walk down the aisle often times around the days main around the wedding. Make certain that you do this on the genuine web page with the marriage, while you will would like to exam out the ground together with the footwear you will have on. This will likely support to enhance your move once the massive working day arrives. Opt for your marriage ceremony dress in advance of make a decision on the rest, which include jewellery, shoes, purse, hair or make-up structure. Get your time and effort seeking on gowns and glance around at unique venues before making your alternative. In the event you can discover anything you like on the net, that may preserve you a large number of money way too! Should you or your long run partner have a great voice, one of the things that you could do should be to sing a music at your marriage. This should be described as a sluggish tune that you just dedicate either on your long run soul mate or anyone that's on the lookout down upon you at your wedding ceremony. In case you can't have a very limo for the wedding, dress up the automobiles you're going in. Set on crepe paper bouquets, streamers and whatsoever else the operator will allow you to gown it up with. It's going to cause you to sense such as you have your own custom-made mentor, so that you you should not actually need a limo anyway. Incorporate your fiance in scheduling your marriage or he'll end up experience like it wasn't truly his working day in any respect. If he claims he would not care that which you do he may just be expressing that to help keep you cheerful, so try and include him during the catering or cake option so he includes a yummy way to get associated. If you are presently residing along with your spouse-to-be and do not really need housewares for wedding gifts, request funds instead. In the event you involve a adorable minimal poem asking individuals to take into account providing you a cash reward rather than a thing you can't use, you'll be saving them some time it's going to take to shop and serving to spend for your honeymoon! Which include pets inside of a wedding day is usually a fun, original solution to celebrate your union! Costume your doggy up for a groomsman or bridesmaid and choose them up the aisle with you. But do have a person get the pet dog away through the particular ceremony so it would not end up barking or carrying out something it should not! Get the nails accomplished whenever you get your hair performed to your marriage ceremony to give you the general pampering that you deserve in your major working day. It isn't very highly-priced, nevertheless the foot bathtub and hand therapeutic massage can help serene your nerves and go away you looking stunning and emotion wonderful! Tie little attractive products into each of the components of the wedding decor. Possess a ribbon utilized with your bouquet mirrored with your centerpieces, or within your gown, or simply within your hair. It is really the little particulars that can make your wedding day glimpse exceptional as it displays you've put a true work into make it your best day. Flowers can be a truly essential component of the wedding and also you will want to get clean bouquets delivered into the web-site of one's reception. Also, ensure that the bouquets match the topic of the wedding, at the same time as, the period that you are acquiring your marriage in. This could increase the general effect of the nuptial. In the event you can't choose hues for your personal wedding ceremony, consider using the colours from mother nature. Many weddings have various hues, not simply 1 or 2. You could experiment with yellow, greens, browns, reds, and pinks. You can, also, program your marriage ceremony shades all around the time. In case you are possessing a fall wedding day, use slide colors to influence you. Marriage ceremony bands can be a critical component in the wedding, as they support to suggest the joining of two parties. Ensure that around the times foremost as much as the marriage and on the wedding day itself to have someone who you are able to depend on preserve track of the marriage bands to be sure protection. Pick whether or not you are going to put on pantyhose together with your wedding ceremony costume early this means you can get a luxurious set of silk hose as part of your sizing. This is often your specific working day, which means you should have to have on the very best! Which includes a set of stockings which can be silky soft and lovely can make you feel far more self-assured in front of the crowd. For anyone who is possessing issues coming up having a present on your wedding day company, think of one thing helpful. My mothers and fathers experienced matchbooks printed with their marriage date, which was terrific when they acquired married as no-one realized smoking was negative yet. Currently I might use a candle by using a tag engraved the marriage date alternatively as it can be much more wholesome for them to burn that! In case you are having a reception at a venue that doesn't provide the decor, you can need to pick up the napkins and tablecloths yourself. I would not endorse going with plastic, so as a substitute get low-cost cloth and hem the perimeters to make it seem like a skillfully finished product. Do the identical for napkins inside a matching colour. Photographs that partners will not visualize could make their wedding ceremony album specific. In case you are performing the pictures, ensure that you acquire images of the many smaller items, including the rings, bouquet, invites, method, tables, cake, food stuff, menu, and many candids with the attendees arriving. You could come across far more tips in wedding publications as their images is going to be top notch.
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The Spanish Army
The ground force of Spanish Armed Forces is known as the Spanish Army. They are responsible for all
land-based military operations. The Army is counted among the oldest forces, being active since the
fifteenth century.
The existence of this Army can be dated back to the time when King Fernando and Isabel, the Queen were ruling the country (late fifteenth century). It is the largest and the oldest of the 3 services of Spain. The mission of this Army is to defend the Balearic Islands, Melilla, the peninsular Spain, Ceuta, the Spanish islands, Canary Islands as well as the rocks off the north coast of Africa.
This army is now completing a major reformation. Previously, it had been organized into 9 regional operational commands. Later this number was reduced to 6 commands combined with a revised employment of forces: the Central Command, the Southern Command, the Levante Command, the Eastern Pyrenees Command, the Northwestern Command and the Western Pyrenees Command. There were also the 2 military zones of Balearic Islands and Canary Islands. Melilla and Ceuta were included in the Southern Command. All the regional command and zonal command were led by three star ranked officers. The regional commander holding the title of Capitán General or Captain General was regarded to be 1 of the most high-ranked officers of Spanish Army despite his authority being reduced.
The Army was divided into 2 basic categories under the earlier organization. These two categories were Territorial Operational Defence Forces and Immediate Intervention Forces. Theoretically, the former force consisted of 2 mountain divisions and 14 brigades, being responsible for maintaining security in regional commands as well as for reinforcing Spanish Civil Guard and police against terrorism and subversion. The latter consisted of 3 divisions and 10 brigades and was responsible for defending the Gibraltar and Pyrenean frontiers as well as for fulfilling the country's security commitments overseas. However, in reality majority of Immediate Intervention Forces weren't positioned for carrying out their actual mission of defending the borders of the country. Many of these units were posted near different major cities for the convenience of officers with part-time jobs. However, they could be summoned from these cities anytime to control social disturbances or unrest.
The classification of Spanish Army into these two categories was being eliminated in a gradual incomplete procedure. The brigade was regarded as the basic tactical unit. The number of army units had also been cut down from 24 down to 15 when 9 territorial defense brigades were dismantled. Eleven of the total units had been formed within the 5 divisions while 3 units were coordinated to be independent. Another army unit was formed to be in the general reserve.
The First Division called Brunete Armored Division was the best equipped one among the five. Guzman el Bueno Division, the Second Division (motorized) was reorganized and gained a third brigade. This army unit was capable of a rapid maneuver and was regarded as the major defensive power in the south. The third division called the Maestrazgo Division is controlled by the Levante Command and consists of 2 brigades with a reasonable level of mobility. The Fourth Division or Urgel Division and Fifth Division or Navarra Division are the 2 mountain divisions with each comprising of 2 mountain army units.


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Welcome to Fairy Swamp.
What could be better than a visit to the "Third Dimension," with my swamp fairies? Come along for the ride!
I entered the horizontal plane of oblivion drifting into the third dimension as if I were being born again. Inside, the dark void pushed me forward like a vacuum in reverse. I found myself spewed out, thrust into the past and the future all at the same time. I drifted into a cosmic soup of stars and blackness, floating in a 3-dimensional gloom. An overwhelming longing overtook me. I felt homesick. I longed to feel the warmth of home.
The primordial swamp was before me. I could hear chanting in the background as the swamp fairy gazed deeply into my eyes gazing into my very soul. She raised her arms as if it were a signal of some sort. Instantly I was covered in butterflies of every color and size imaginable. I felt them all around me. Multicolored wings touched my skin beating in a rhythmic motion.
The fairy nymphs were everywhere I looked. I felt no fear. I stood enthralled with my eyes closed as I soaked in the glory of their beings. Iridescent wings gleamed in the light from the sun which burned holes in the fog which swirled around me. The fairies held me close in a tight embrace of love and light. Their warmth made me feel humble.
I felt their unity, their strength in numbers. I knew I was part of them and my heart began to beat in time to the steady drumming of their wings. I continued to stand, silently reveling in the unity of the fairies surrounding me. I knew in my heart I had come home. Taking a deep breath, I exhaled, living in that exact perfect moment. I was one with the fairies.
As quickly as it all began, the swamp fairy released the butterflies, and they immediately flew off into the sky. However, they did not look like butterflies anymore. Instead, they had taken on their true appearance, their camouflage discarded. They were tiny swamp fairies wearing the colors of the spring swamp, clothed in brown, and a brilliant green, the color of new leaves. Wild flowers of every color were twisted in their flowing hair. Golden flecks of light bounced around them like glittering stars in the night.
I yearned to stay with them but felt the tug of time as it sucked me back into the obscurity of my human life.
Coming Soon:
My book cover was designed by Bookxeedo Book Covers, the creation of Wendy Anne Darling, a graphic artist. She has a 50% off book cover special going on right now if you mention my book cover to her. Click here to visit Bookxeedo Book Covers to learn more.


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Etsy Spotlight: Bayila (Statement Necklace)
I NEED this necklace in my life! I'm convinced that this stunning piece of jewelry has magic powers and would help me in wooing my future hubby! I'm pretty sure he likes pretty things on pretty ladies. I mean what man doesn't like pretty things on pretty ladies?!
I came across this brilliant Etsy shop called Bayila. They sell the most gorgeous and dramatic necklaces I have ever seen. They are so ornate, any girl wearing these beauties would feel like a queen. I adore statement necklaces, I have a whole collection of them. I don't own any like these stunning gems below. These babies are definitely going on my wish list! Check out the entire Bayila Collection Here


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text: "They started speaking to people in the business to make sure that anything that they offer is in line with what our organisational strategy is actually trying to achieve." Investing time with you is a win-win situation. The more we understand you, the more inventive and innovative we can be in the solutions we deliver. So whether it's working silently in the background or hands on as part of the team, we'll be there, building relationships and constantly learning how your organisation works. We want you to think of us as your local partner. Capita has over a thousand specialist engineers located across the UK so when you need us, no matter where you are, we'll be there.