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A computerized pattern development system capable of direct designer input
A pattern development system for use during the garment development process includes a digitizer with a work surface. The designer draws the lines of the garment pattern on the work surface with a stylus that enables the digitizer to present position signals to a controller in real time. The controller includes algorithms to compose the drawn lines into a garment pattern as well as compensate for human errors such as multiply drawn lines and missing line portions. The present system is transparent to the designer in operation as it adapts to the human designer rather than forcing the designer to adapt to the system.
- Non-intrusive part identification system for parts cut from a sheet material
- Method and apparatus for pattern matching with active visual feedback
- Pen and ink supply tube assembly for plotters and the like
- Laser cutter and method for cutting sheet material
- Method and apparatus for working on sheet material
The present invention relates generally to systems for use with the design of fabric articles and more particularly to computerized systems for use in the design and creation of garments.
Some of the subject matter hereof is disclosed and claimed in the commonly owned U.S. patent applications entitled "A Garment Cutting System Having Computer Assisted Pattern Alignment", Ser. No. 694,871; "Method For Splitting Marker Lines And Related Method For Bite-By-Bite Cutting Of Sheet Material", Ser. No. 694,942, U.S. Pat. No. 5,214,590 each of which is incorporated herein by reference.
Computerized systems adaptable for use with the fabrication of clothing are known in the art. Known systems include U.S. Pat. No. 4,546,434. The method disclosed in the '434 patent is for visually composing and editing original apparel designs and includes the steps of providing a plurality of configurations of individual garment components, compiling a computer database from which the components may be retrieved and assembled in a finished apparel format on a figure outline in selected composite fashion, and if desired, modifying the apparel design by replacement of any component by a selection of a new element from the database by the use of an electronic locating instrument. Further, the design may be presented as a permutation of any one or more selected parts. When a design is completed, its component CRT image is made available in accordance with the '434 method as hard copy which can subsequently be used in cutting component parts comprising the design on suitable piece goods.
U.S. Pat. No. 3,596,068 discloses a system for optimizing material utilization. The '068 system automatically arranges patterns on a surface of a material in a manner which will require less material than which would otherwise be consumed by a human performing the same task. The simulated movement of each pattern piece about an established marker boundary is accomplished by data processing techniques. Once the contour of a piece outline and boundary outline is known and the slopes of the vertex connecting the segments are determined, the '068 system displaces the pieces within the boundary in a nonoverlapping manner.
U.S. Pat. No. 4,853,866 discloses a method and apparatus for matching panels to be cut from pattern fabrics. The '866 method and apparatus first defines matching points in each of several patterns of panels to be cut and digitizes the panels at these points so that the coordinates in respected identification codes for each of the points are recorded in memory. Matching relationships are then defined for the matching points which unequivocally fix the position which the design must be in at each of the matching points and records these relationships in memory. Thereafter, separation margins between the panels and distribution are established by the '866 method and apparatus, either automatically or interactively on the basis of the previously defined matching relationships. A vision sensor is then automatically positioned over the spread pattern fabric which is to be cut in the positions of the matching points which have been defined for each one of the panels which have been distributed for cutting. The relative design position with respect to a reference position at each of the matching point positions is then determined and a position correction obtained for each panel with respect to the position initially assigned to each one of the panels to be cut. Each position correction is obtained on the basis of the positions of the pattern determined in the previous step and on the basis of the previously defined matching relationships wherein all of the panels which are to be cut are matched prior to proceeding with their cutting operation.
U.S. Pat. No. 4,149,246 discloses a system for creating custom garments of clothing by combining data on a personal tailoring measurements of the wearer, physical characteristics of the wearer, garment pattern and garment options selected on the basis of resulting combinations of personal pattern data. The '246 system is embodied with a central location unit including a cutting table apparatus, a memory and a pattern processing system. The central units serves a plurality of remote location equipments through a communication system. The remote equipments include an interactive graphic display wherein an operator can customize the garment. A garment pattern is first selected from memory. Personal physical data is supplied and the two forms of data are combined to provide a representative of the combination. Upon confirmation, the specific pattern data is processed to control a central location cutting table apparatus to provide the components which are sewn together to create the desired garment.
U.S. Pat. No. 4,058,849 discloses a system for converting a rough sketch into a finished drawing. In the '849 system, an electronic digitizing tablet or its equivalent is used to receive a roughly sketched object by an operator along with the desired final proportions which are entered into a stored table called a pointing sequence list (PSL) capable of storing all of the information required to define both the original form and the desired final configuration of the object. The PSL initially contains positional entries representing the coordinates of definitive points on the roughly sketched object and dimensional entries specifying the proportions which the object is to have in its final configuration. These are arranged in an order corresponding to a predefined pointing sequence which is followed by the operator when he enters the necessary items into the graphic information system. The PSL is subsequently converted to a new PSL by a rectifying procedure which modifies the coordinates of the previously entered points when necessary in order to effect the horizontal and vertical alignments of points ostensibly located on common, axially directed lines. Consequently, the '849 system is limited to rectifying a rough sketch into a preferred final geometry to eliminate undesirable irregularities from, for example, nonparallel lines.
In addition, the prior art includes systems for manipulating databases which have digital images of articles, such as garment segments, (equivalently; pieces, panels or patterns). However, the prior art is directed towards the creation and manipulation of computer databases after the garment segments have been put in their final form for that garment piece by the designer or pattern maker. The known systems are all characterized by computer software which requires closed polygonal elements in order to be manipulated, such as for grading or other purposes. Further, the natural intuitive actions of the designer during the development process, such as erasures, redrawn lines, etc., are not compatible with the known computerized systems.
It would be advantageous to have a system which to be used to during the creative pattern developing process itself that digitizes an article's elements in real time and constructs the garment segments in a final form. This system would be capable of use during the development process in which the garment segments have no preselected final geometric shape. The present invention is drawn towards such a system.
An object of the present invention is to provide a pattern development system for use during the garment design and pattern making processes capable of creating a database of signals corresponding to drawn garment segment patterns.
Another object of the present invention is to provide a pattern development system of the foregoing type capable of real time generation of position signals for the database as a garment segment pattern is being drawn.
Still another object of the present invention is to provide a pattern development system of the foregoing type that composes digitized signals representing drawn pattern lines into pattern signal groups corresponding to drawn garment segments.
Another object of the present invention is to provide a pattern development system of the foregoing type that edits said pattern signal groups by deletion or addition of position signals to provide a complete pattern, free of extraneous position signals.
According to the present invention, a system for use in developing a garment pattern comprised of a plurality of garment pattern segments includes a stylus for drawing a visible line on a sheet of work material and further having an enabling mechanism for selectively enabling the generation of position signals in an electrical circuit in proximity with a stylus tip. A digitizer having a digitizing panel in substantial registration with a work supporting surface is adapted to receive the work material sheet. The digitizing panel has an electrical circuit for producing position signals representing the position of the stylus tip relative to the supporting surface as the stylus is moved over the work supporting surface in proximity thereto. A controller is adapted to receive the position signals and to generate a database of signals corresponding to at least one garment pattern segment. The controller includes a composing mechanism for composing pattern segment lines from a set of adjacent position signals and further forming garment pattern segment signal groups from selected ones of said pattern segment lines corresponding to said garment pattern segment. An editor is provided for editing selected position signals in said segment lines in response to instruction signals. A memory stores the signal database. Also, a graphic display device connected with the controller visually displays selected ones of the position signals as well as the instruction signals and signals indicative of the operational status of the system. An input mechanism provides for the manual input of the instruction signals to the controller.
FIG. 1 is a plan view of a drawing having key body landmarks and sketches of garment piece patterns.
FIG. 2 is a plan view of a drawing from which garment piece patterns are lifted.
FIG. 3 is a plan view of a drawing board having garment piece patterns affixed thereto.
FIG. 4 is a simplified illustration of a digitizing tablet used with a prior art digitizing system.
FIG. 5 is a simplified schematic illustration of a pattern development system provided according to the present invention.
FIG. 6 is a diagram showing an algorithm executed by the controller of FIG. 5.
FIG. 7 is a schematic illustration of a digitizer used with the system of FIG. 5.
A pattern maker or designer of a garment begins the development process by drafting a garment pattern from (1) scratch, (2) a first pattern, (3) a production pattern from a previous style, (4) a pattern from an existing garment or (5) by working from fabric which has been draped on a dress form or fit model. Each garment pattern is comprised of a plurality of garment pattern segments or pieces.
Referring now to FIG. 1, there is shown a drafting table 10 on which is a large sheet of paper 12. When drafting a pattern from scratch, the pattern maker begins with the blank piece of paper. Initial guidelines 14 representing key body landmarks are drawn in pencil on the paper with the aid of straight edges (rulers). Lines 16 representing the garment piece 18 (garment pattern segment) are then created off of the guidelines using rulers, curve templates or by drawing curves freehand. Initial changes are made by the pattern maker by simply erasing unwanted lines such as line 20. Also, the pattern maker may wish to darken an ink line of the garment piece as an aid during the development process. This is typically done by retracing one or more of the lines 22 in the garment piece.
When working from a first garment pattern segment which is created to capture the intent of the designer, changes must be made which make that style of garment production ready. As shown in FIG. 2, each piece is separately lifted off in the prior art by tracing and cutting the individual garment pattern segments 24, 26 from a separate sheet (or sheets) of paper 28, 29.
Manufacturing standards must be then integrated into the pattern pieces 24, 26. Therefore, the patterns must be again altered. Typical changes include checking for curve shapes, angles, generation of facing/secondary pieces, standard seam allowance treatments, measurement checks (both across pieces and perimeter lines), and necessary markings for notions. The pattern maker will first examine the existing pieces for the style to determine the changes which need to be made. The pattern segments are taped to the pattern makers table and again traced onto a clean piece of paper that is laid over the original. The subsequent tracing is subsequently altered to reflect the desired changes. Markings can also be transferred using a known tracing wheel. Adjustments are then made according to the pattern maker's judgement.
It is common to use the patterns of styles from previous seasons which are similar to the intended design. In this way fewer changes are necessary and less time is needed to create the new patterns. In a manual production environment such piece patterns 30 are in a hard paper (manila) or plastic form. As demonstrated in FIG. 3, the pattern maker tapes or pins a blank piece of paper 32 to the table 33 and places the hard pattern on top. The pattern can be traced by simply running the pencil/pen against the edge of the pattern. Internal markings can be obtained by sticking a push pin 34 through the manila pattern along the internal markings. A line (dashed line 36) is then created on the traced pattern by connecting the pin pricks on the tracing paper using rulers and/or curves. Internal markings can also be transferred to the tracing paper by placing the manila pattern underneath the tracing paper and the internal markings are traced off of that.
Patterns can also be taken from existing garments in the prior art by disassembling the garment into cloth pieces, placing the cloth piece onto the table and then transferring the cloth piece shape to paper by typical methods such as tracing or using a pattern wheel. Designing can be done directly on a dress form or fit model by draping the fabric thereon. The fabric can be pinned in place, drawn on and cut or clipped with scissors. The result can be used as a guide to create a paper pattern. The fabric is laid flat on the table and the shape and markings are transferred to paper in the manner described above.
Multiple pieces or garment segments are required to make a single garment. It is often necessary to create certain curves (areas) by reworking common areas on corresponding pieces with multiple iterations where the requirements of the geometry on the paired pieces is dependent on the remaining pieces of the garment. This must be done on the paper patterns.
Once the development process is finished, the garment piece patterns can be digitized by known systems, such as the Accumark system marketed by Gerber Garment Technology (GGT), the assignee of the present invention. As seen in FIG. 4, with the Accumark system a predrawn and/or cut garment piece pattern 38 is taped or pinned onto a digitizing tablet 40. Digitizing puck 42 is manually moved about the tablet along the perimeter of the pattern. Selected points therealong are picked off by activation of appropriate switches 44 on the puck. The Accumark system is configured to create a digital image of the predesigned garment piece pattern and store that image in a garment piece pattern database along with other images of garment piece patterns for similar pieces, such as sleeves. These stored images can be manipulated by a computer to compose a garment of selected images as well as grade these images for different sizes.
While the adoption of computer based systems in the development process in many areas such as architecture or engineering has proceeded quickly, the same cannot be said for the clothing industry. At present, there remains a strict bifurcation of the process of making garments into the "creative", initial phases accomplished without computerization and the subsequent ones that adapt designs for mass production in which computers are used routinely.
The great resistance to computerization by designers lies with the failure of known systems to adapt to the human development design process. Instead, designers were expected to adapt to the computer systems and design clothes on, for example, video display terminals. It has not been appreciated by the prior art that garment design relies on human perception of subtleties such as texture and proportion in three dimensions, all of which are lost in a computer graphics display.
In contrast, the present invention solves the problems of the prior art by adapting the computer system to the existing development process and endeavors to be as transparent to the designer as possible. Referring now to FIG. 5, there is schematically shown a pattern development system 46 provided according to the present invention. The system 46 can be used as a stand alone unit or as a supplement to an existing garment piece database manipulation system. The system 46 comprises a large drafting table 48 which is also configured to be a digitizer. The size of the table 48 is selected in accordance with the wishes of the designer, but is typically large enough to accommodate garment piece patterns or the garments themselves (e.g. input surface 66".times.48", 44".times.36" through 12".times.12"). The drafting table/digitizer can be of the type sold by the Numonics Corp. of Montgomeryville, Pa. and may have a backlight, if desired. A stylus 50 is included and is characterized by a point 52 which will write in ink or pencil on a paper sheet 54 placed on a top surface 56 of the table. The stylus is preferably of the cordless and graphite type, and further comprises a manually selectable switch which enables signals to be presented to receiving elements in the table in a known manner to digitize the position of the stylus as it is moved about the top work surface.
The present system further comprises a controller 58 programmed in accordance with algorithms detailed hereinafter to convert the lines drawn into piece patterns for subsequent manipulation in a garment database such as is done with the aforementioned GGT Accumark system. The controller preferably comprises a 80386/486 type 32 bit processor, a 32 bit mathematics coprocessor, 4 Mbytes of internal memory and 40 Mbytes of storage. A 1.2 Mbyte diskette is provided as well, as is other conventional components need to configure the controller to operate with a MS-DOS operating system such as a keyboard and printer. Also included is a monochromatic system management workstation 60 and a color design and marking workstation 62 used during the development process. The present system will support the operation of a plotter or cutter 64 as well. The table and stylus receiver unit (not shown) plug into a "mouse" port on the controller for receiving data in serial format.
The development process provided by the present invention can begin in a number of ways, such as by taping or pinning paper patterns or fabric to the design surface. Fresh paper is then overlaid and taped or pinned on the pieces. When drafting from scratch, only clean paper is placed on the design surface. The initial pattern is then traced onto the clean paper using the systems pen/pencil-stylus. As the lines are traced using rulers and curves, the stylus transfers the markings to the paper and computer screen simultaneously. To trace the pattern lines, the pattern maker as user can trace the lines in multiple subsegments adjusting and switching tools, in nonconsecutive order and in different directions. All in contrast to known systems which require consecutive movement in a single direction.
As illustrated in FIG. 6, the present system is first initialized at block 66. When configured with an Accumark system, the present pattern development system is executed from the AccuShell main operating program menu by executing the "Silhouette" labeled option (block 68). The submenu options of "Silhoutte" include RUN SILHOUTTE, RUN SYSTEM MANAGMENT and RETURN TO MAIN MENU. Selecting RUN SILHOUETTE will initiate the program, displaying the "color-scope-idle" screen which has SILHOUETTE in place of the MED and PDS algorithm options that are otherwise found with the Accumark system. Selecting RETURN TO MAIN MENU returns the user to the ACCUSHELL main menu. Selecting exit from within Accumark digiting program "pattern development system" (PDS) returns the user to the AccuShell. Selecting RUN SYSTEM MANAGEMENT executes the System Management algorithm from which the user can access the standard data management processes such as reports, editors, piece verify and order. Selecting SHUTDOWN returns the user to the SYSTEM MANAGEMENT submenu, and selecting EXIT from the submenu returns the user to the ACCUSHELL main menu.
When the present invention is first installed or configured, additional questions to the user are posed at the initiation of the SILHOUETTE algorithm, including those designed to determine the hardware configuration of the system (block 70) and the version of the algorithm (block 72). After the system asks, "IS THIS A PLOTTER WORKSTATION?", the system will prompt "IS THIS A SILHOUETTE WORKSTATION?". If the user answers in the negative, the algorithm continues without asking the questions relevant to SILHOUETTE. If the user answers yes, the following questions are asked with the corresponding options indicated:
______________________________________ WHICH CONFIGURATION OF SILHOUETTE DO YOU HAVE? 1. SILHOUTTE ADD ON TO STANDARD ACCUMARK 2. SINGLE SCOPE SILHOUTTE STATION WHICH SIZE INPUT TABLE DO YOU HAVE? 1. 60" .times. 44" 2. 40" .times. 36" ______________________________________
As noted above, the present invention as set forth in the SILHOUETTE embodiment can be added to existing Accumark systems or integrated into a single system. The input table refers to the digitizer with the planar work surface. The present invention also includes an option for a stand up plotter that is added to a plotter configuration prompt presented to the user at this time.
Except for a small section of the tablet, the entire input surface of the table is mapped to the entire work area of the PDS screen in a full-scale mode. In FIG. 7 there is shown a tabular digitizer 74 having a work surface 76. Subportions 78 and 80 correspond to those portions of the work surface which are not directly mapped into the garment pattern segment database as detailed hereinafter. These subportions are configured to enable the user to select program options with the stylus directly without the use of a keyboard or mouse. The command MENU LOCATION allows the user to position this area in either the bottom left or bottom right subportions of the surface. The default setting is for the right side. Selecting this option will toggle the menu position. The following is presented to the user: MENU SELECTION AREA IS LOCATED ON THE RIGHT (LEFT) SIDE OF THE TABLE, PRESS STYLUS BARREL SWITCH TO CONTINUE. See block 82, FIG. 6. Note that the present system is configured to be used with a "stylus" of a known type having a depressable barrel switch therein.
As seen in FIG. 7, the subportions 78, 80 comprise three areas 83, 84 and 85. Lower area 83 is used to input commands from the surface and contains menu options. A list of the different garment pieces is found in area 85. The relative size of the areas 83 and 85 are exaggerated for illustrative purposes. In order to decrease user arm movement while selecting from the menu area or the icon menu and to allow the user to work in a reduced input area, area 84, 6".times.6" in dimension is also mapped to the entire work area of the screen. When the user has not selected a command function and moves the stylus from the primary input area 86 of the work surface to the section 78 or 80, the algorithm alters the scale of movement of the cursor on the display. If, however, the user is in a command function mode and moves the stylus in the area 83, there is no effect on the system, and the user can operate the system within that area without the digitized input signals changing scale.
Lines can be created in several different ways while designing with the present invention. Curves can be created by the user depressing the stylus tip and dragging the stylus as the curve is being drawn. A curve template or straight edge can be employed or the lines drawn freehand. While tracing an existing pattern, all of the straight line segments can be created first using a straight edge or ruler, and then drawing all of the curve lines. An alternate approach would be to work in one area of a garment pattern segment until it is completed for that particular iteration. Regardless of the technique, the present invention digitizes the pattern lines to comprise a sequence of position signals presented directly to the controller.
The user must select which function is to be implemented by the system (block 90). Before the lines are sketched, the user selects the garment pattern signal group for a garment pattern to which the new pattern lines will belong (block 88). The function choices are sketch (block 92), trace draft (block 94), create piece (block 96) curve/line (block 98), scribe (block 100), trim (block 102), reject (block 104), draft scale and draft zoom (block 106), plot (block 108) and reorient (block 110). The operation of the various functions are detailed hereinafter.
In response to the prompt SKETCH FUNCTION, SELECT BLOCK (GROUP) TO SKETCH LINE(S) the user begins drawing lines. As the lines are drawn on the paper they appear on the display screen. PRESS STYLUS TIP AND DRAW TO SKETCH LINES. If this function is used to create only perimeter lines of a garment pattern, then DRAFT/CREATE PIECE is used to create a garment pattern segment for the PDS function in the Accumark system. If this function is used to draft a piece, or trace internals as well as perimeters, then DRAFT/TRACE DRAFT function is used to create a PDS piece. The controller automatically assembles the position signals into the various segment lines and identifies them as associated with a particular signal group.
When the position signals that correspond to the pattern lines are compiled into the selected block or group, the present system is configured to automatically correct and compensate for the variations in the perimeter caused by subsequent traces of the pen. Therefore, when a designer "darkens" a pattern line by multiple passes of the pen, the present system disregards subsequently generated position signals if they are identical to the previously generated ones and computes an "average" pattern line for those that are displaced laterally from the initially drawn pattern line. In this regard, the present system determines a position of the desired pattern line based on an average position of the separately drawn sublines.
Further, the present system determines which position signals are extraneous in that they are located beyond the perimeter of the garment pattern. In those situations where the drawn lines are incomplete because, for example, the designer failed to move the stylus fully about the perimeter, the present system determines an appropriate intersection with an adjacent pattern line and generates the corresponding position signals to complete the garment pattern segment signal group. The ability of the present system to work with the pattern lines as drawn when compiling a garment pattern segment signal group marks an important point of departure of the present invention over the prior art.
The function CURVE is used to enter curved pattern lines by entering points along the curve in the manner of digitizing rather than sketching the lines. This feature is also possible for straight lines too, like digitizing. The system then creates a curved line of position points in the database which encompasses the entered points.
Initially, the user selects the signal group desired in response to the prompt Step 2 SELECT BLOCK TO CREATE CURVE. Next, the user selects the signal points in the curve in response to Step 2 SELECT POINTS ALONG CURVE, DEPRESS BARREL SWITCH FOR STRAIGHT LINES. Beginning at one end of the curve, points are created by depressing the stylus tip at intervals along the curve. As the points are placed they are displayed on the screen. Signal points can be deleted in the same way as in the LINES/DIGITIZE LINE function.
The CREATE PIECE function creates an acceptable AccuMark piece (garment pattern signal group as designated in the present application), a closed figure with lines received in order in the clockwise direction. This function is only used for sketched pieces which have no internal structure. Those garment patterns that have such internal structure have to be created after the perimeter is closed unless TRACE DRAFT is used in the drawing process. Initially, the system provides the prompt: SELECT BLOCK(S) TO CREATE, DEPRESS BARREL SWITCH TO END. The user selects the block(s) representing the garment pattern to create and then illustrates the position signals on the display in red. After the barrel switch button is depressed, the garment pattern signal group is created and displayed with stripe line and symbols. The default orientation is horizontal.
The TRACE DRAFT function is used to define the perimeter lines of a garment pattern segments, the internal lines of a draft are then selected. With the command SELECT PERIMETER LINES, DEPRESS BARREL SWITCH TO END, the pattern lines are selected in order in a clockwise direction. As the pattern lines that correspond to the perimeter of the garment segment pattern are selected they are displayed in red. Pattern lines can be selected as in the standard CREATE TRACE function. The internal lines are selected and display in red in response to the prompt SELECT INTERNAL LINES, DEPRESS BARREL SWITCH TO END. SELECT GRAIN LINES, DEPRESS BARREL SWITCH TO END is the prompt for selecting the lines to be kept as grain lines. The first one selected is labeled as the primary grain line, GO, and the others are labeled and numbered in order of selection. Depressing the barrel switch button without selecting a line when replying to this prompt causes a horizontal grain line to be generated automatically.
The RESKETCH function is used to enter lines into the perimeter of a "legal" or system compatible piece, to replace existing lines. SELECT LINE(S) TO REPLACE is the command used with this function. The selected lines are shown on the display in red. In response to the PRESS STYLUS TIP AND DRAW TO SKETCH LINES, DEPRESS BARREL SWITCH TO END prompt, the user draws the new lines which display as they are created. After the barrel switch is depressed the new pattern lines are entered into the piece perimeter and the original lines are replaced.
If, after the pattern segments are sketched, the lines extend too far past or do not meet at an intersection, the system may not be able to find the proper intersection created by two adjacent lines. Therefore, after a pattern segment has been sketched and the function CREATE PIECE is used unsuccessfully as indicated by the comment "LINE ORDER FAILURE" the intersect function is used to trim the intersections of two lines. With the intersect function, the user selects a point and moves it along the direction of the line which it is on in reply to SELECT POINT TO REPOSITION, DEPRESS BARREL SWITCH TO END. The points are then placed close to the proper intersection.
The REJECT function is used to reject lines created during the SKETCH function. While in the SKETCH function the user can select the REJECT which deletes the last line created. No prompt is given.
The REORIENT function is used to orient the pattern segment displayed on the screen to the orientation of the piece on the table. This function lets the user pick up the paper or fabric pattern and reposition it on the table while working and have the garment pattern on the screen display in the same orientation so that sketched lines can continue to be input. This function can be used to enter large pattern segments by first sketching in a portion, repositioning the pattern segment on the table, using REORIENT and then sketching in the remainder.
To use the REORIENT function, the user selects two points on the piece displayed on the screen to be re-displayed in a new orientation when presented with the prompt SELECT TWO POINTS ON PIECE DISPLAYED ON SCREEN. In response to SELECT CORRESPONDING POINTS ON PIECE ON TABLE, the corresponding points are selected on the paper pattern on the table by depressing the stylus tip. The garment segment displayed on the screen is then redrawn to reflect the correct orientation. The system will perceive an error should two sets of points not same distance apart. The user must then re-input the selected points.
Completed garment pattern segments which are newly created and not stored in the AccuMark Database can be plotted on a standup plotter directly from PDS. The garment pattern segment perimeter and internal structural lines are plotted with solid and dashed lines. The user sends the data to the plotter (e.g., Ioline or Numonics brand plotter). The plot is entered into the plotter queue and then sent to the plotter. A single plotter can be used between two systems by means of a switch. The system will typically check to see if the plotter is connected, but not in all configurations. It is desirable that the plotter have a small footprint but simultaneously be able to accommodate large drawings. In this regard, "roller" type plotters are preferable to flatbed ones.
Garment pattern segments which are not stored in the AccuMark Database can be scribed or cut on the plotter using the scribe option. Both the perimeter and selected internals can be scribed. When internals are scribed 1/16" is left on the end of the line indicated by the user. The garment pattern segment is entered into the plotter queue before presentation to the plotter. The plotter uses the blade option rather than the pen to scribe the piece. SELECT BLOCK TO SCRIBE initiates the function. The user selects the block or garment pattern signal group, and the system prompts SELECT INTERNALS TO SCRIBE, DEPRESS BARREL SWITCH TO END.
The user selects the internal pattern line (internals) to be scribed. The blade is moved as with a pen, scribing through the chosen media on the plotter. In some configurations the system will program the plotter to lift the blade in tab regions spaced about the garment pattern segment and score the medium on the tabs, thereby ensuring the garment pattern will remain attached until the user desires it removed. Therefore within the present application "plot" includes any activity that can be accomplished by a plotter, including drawing, scribing and cutting. Thereafter, the piece is sent to the plotter queue for plotting as above.
With the present invention it has been determined that known plotters will sometimes jam when scribing garment patterns as set forth above. Consequently, the present system scribes only when the medium is being pulled through the plotter past the blade. Furthermore, in some applications it is desirable not to completely lift the blade from the medium in the tab regions. Rather, the pressure applied to the blade is simply reduced to a value which is less than needed to cut the medium. This preferred embodiment also produces a garment pattern that is more neatly torn from the surrounding medium.
When working on the work surface and viewing the garment pattern segments on the screen there are several scales which can be utilized. Two scales are available for cursor control. The first is an input mode where an inch on the pattern table surface is equal to an inch on the PDS screen. This is the mode a pattern maker would work in when entering patterns or drafting. The other mode is for standard PDS use where a small area of the table surface as described hereinabove with respect to the MENU section is mapped to the screen. This allows for minimum user arm movement when moving the cursor. While the system is in this mode the user has the option to access a different scale.
Multiple scales are available for displaying garment patterns on the display. The scale initially provided at start up maps the work surface to the screen (X".times.Y"). Specific areas of the display can be reconfigured in ZOOM mode so that a garment pattern or segments thereof are magnified, with one inch of the pattern surface still equal to one inch scaled on the screen. Other variations are also available with the present system, and at any time the user can return to a different or previous view or mode by command signal input.
Similarly, although the invention has been shown and described with respect to a preferred embodiment thereof, it should be understood by those skilled in the art that various other changes, omissions and additions thereto may be made therein without departing from the spirit and scope of the present invention.
1. A system for use in developing a garment pattern that includes a plurality of preferred garment pattern segment lines positioned in a spatial sequence with consecutive ones of said pattern segment lines having an intersection corresponding to the ends thereof, said system comprising:
- a stylus having a means for drawing a visible line on a sheet of work material and further having an enabling means for selectively enabling the generation of position signals in an electrical circuit in proximity with a stylus tip;
- a digitizer having a digitizing panel in substantial registration with a work supporting surface adapted to receive said work material sheet, said digitizing panel having an electrical circuit for producing position signals representing the position of said stylus tip relative to said supporting surface as said stylus is moved over said work supporting surface in proximity thereto, said stylus tip position signals arranged in signal sets corresponding to randomly drawn, non-continuous or overlapping ones of said drawn lines;
- a controller adapted to receive said positions signals and generate therefrom a database of signals corresponding to said garment pattern segment lines, said controller including:
- a composing means for composing, for each of said pattern segment lines, a preferred pattern segment line signal set from one or more substantially adjacent drawn line signal sets;
- a means for forming a garment pattern signal group corresponding to said garment pattern from selected ones of said pattern segment line signal sets;
- an editing means for editing selected position signals in said segment lines signal sets in response to instruction signals; and
- a memory means for storing said signal database;
- a graphic display device connected with said controller for visually displaying selected ones of said position signals as well as said instruction signals and signals indicative of the operational status of the system; and
- an input means for the manual input of said instruction signals to said controller.
2. The system according to claim 1 further characterized by said digitizer having a backlighted work supporting surface.
3. The system according to claim 1 wherein said controller is further characterized by a means for compiling ones of said drawn lines substantially in registration with one another into a final pattern segment line whose position on said work supporting surface is an average of the position of said compiled drawn lines.
4. The system according to claim 3 wherein said controller composing means forms said preferred garment pattern segment signal sets from those of said final segment lines located substantially adjacent to distal ends thereof to form a perimeter of a closed geometric figure.
5. The system of claim 1 wherein said controller composing means selects adjacent ones of said drawn line signal sets located substantially adjacent to distal ends thereof to form a perimeter of a closed geometric figure as said garment pattern segment signal group.
6. The system of claim 5 wherein said controller composing means forms said preferred garment segment pattern signal sets from adjacent ones of said pattern lines located substantially adjacent to distal ends thereof and eliminates those position signals in said drawn lines extending outward from said closed geometric figure perimeter.
7. The system of claim 5 wherein said controller composing means forms said garment pattern segment signal sets from adjacent ones of said drawn lines located substantially adjacent to distal ends thereof and supplements said drawn lines with position signals approximately corresponding to those position signals necessary to generate said closed geometric figure perimeter.
8. The system of claim 1 wherein said controller composing means further eliminates from a drawn line redundant position signals input to the controller subsequent to a first set of adjacent position signals comprising said segment line.
9. The system of claim 1 wherein, subsequent to the formation of a garment pattern segment signal sets corresponding to a garment pattern segment, said editing means further identifies an image of said garment pattern segment positioned on said work surface at a new orientation in accordance with pattern orientation signals generated by means of said stylus being brought into proximity with selected portions of said garment pattern segment perimeter on said work surface.
10. The system of claim 9 wherein, subsequent to said garment pattern segment identification, said editing means further presents signals to said graphic display device corresponding to a video image of said garment pattern segment configured to approximate the new orientation thereof on said work surface.
11. The system of claim 1 wherein said composing means further for generating a plurality of said garment pattern segment signal sets drawn on a sheet on said work surface from corresponding subsets of said pattern lines.
12. The system of claim 1 wherein said stylus enabling means comprises a finger operated switch.
13. The system of claim 1 wherein said stylus tip comprises an ink cartridge.
14. The system of claim 1 further comprising a plotter means for receiving output signals from said controller indicative of a selected one of said garment pattern segment signal sets and for generating a plot thereof on a selected plot medium.
15. The system of claim 14 wherein said plotter further comprises a cutting blade and wherein said controller further comprises a means for generating blade control signals for altering blade pressure applied to said media during said plot generation.
16. The system of claim 15 wherein said blade control signal generation means further generates signals to adjust said blade pressure to only scribe said media in tab regions of said garment pattern segment.
17. The system of claim 15 wherein said blade control signal generation means further generates signals to adjust said blade pressure to only cut in a signal direction as said blade and said media are moved relative to one another.
18. A system according to claim 1 further characterized by said manual input means including means in said controller causing a portion of said display screen to be devoted to the display of an instruction menu consisting of a plurality of instructions each located in a separate area of the screen and for causing a portion of said digitizer in registration with said work supporting surface to be related to the menu display by said display screen whereby a desired instruction provided by said menu may be input to said computer by touching said stylus to the area of said work support surface associated with said instruction.
19. A process for developing garment patterns having a plurality of line segments positioned in a spatial sequence with consecutive ones of said pattern line segments having an intersection corresponding to the ends thereof, said process comprising:
- placing a sheet of work material on a work supporting surface and drawing at least one visible pattern line on said sheet with a drawing implement,
- digitizing, substantially simultaneously with said pattern line drawing, the position of said implement relative to said work supporting surface as it moves along said pattern line to provide drawn line position signals representing said line,
- arranging said position signals into signals sets corresponding to randomly drawn, non-continuous or overlapping ones of said drawn lines,
- inputting said position signals to a computer,
- composing, for each of said pattern line segments, a preferred pattern line segment signal set from one or more substantially adjacent drawn line signal sets,
- generating a garment pattern signal set from said preferred drawn line position signal sets;
- displaying said position signals on a graphic display screen, and
- thereafter using said position signals to control a plotter to plot a representation of said line on a plot medium.
20. A process for developing garment patterns as defined in claim 19 further characterized by said step of drawing at least one visible pattern line on said sheet of work material being accomplished by placing an existing garment pattern made of sheet material adjacent one side of said sheet of work material and with the use of said implement tracing at least one line of said existing pattern onto said sheet of work material.
21. A process for developing garment patterns as defined in claim 19 further characterized by said step of drawing at least one visible pattern line on said sheet of work material being accomplished by draping a piece of fabric over a model and generating a line on said piece of fabric while it is draped on said model, removing said piece of fabric from said model and placing it on said work supporting surface adjacent one side of said sheet of work material, and then tracing said generated line onto said sheet of work material by moving said drawing implement in tracing fashion along said generated line.
22. A process for developing garment patterns as defined in claim 19 further characterized by said step of drawing at least one visible pattern line on said sheet of work material being accomplished by drawing directly onto said sheet of work material with said drawing implement without tracing a line from another sheet of material placed adjacent one side of said sheet of work material.
23. A process for developing garment patterns as defined in claim 19 further characterized by said at least one visible pattern line which is drawn on said sheet of work material being part of a pattern,
- showing a representation of said complete pattern on said display screen,
- modifying the representation of the complete pattern shown on said display screen until an acceptable pattern shape is achieved, and then controlling a plotter to plot a repeat of said acceptable pattern shape onto a sheet of paper.
24. A process for developing garment patterns as defined in claim 23 further characterized by said step of modifying the pattern representation shown by said display screen being accomplished by inputting to a computer modification instructions selected from an instruction menu, and executing said instructions by said computer.
25. A process for developing garment patterns as defined in claim 23 further characterized by said step of modifying the pattern representation shown by said display screen being accomplished by drawing one or more lines on said sheet of work material supported by said work supporting surface, digitizing the position of said implement relative to said work supporting surface as it moves along said one or more lines to provide position signals representing said one or more lines, and supplying said position signals representing said one or more lines to a computer which uses them to modify the complete pattern representation shown by said display screen.
26. An article made in accordance with a method comprising the steps of:
- drawing a visible line on a sheet of work material on a work supporting surface by means of a stylus;
- selectively enabling the generation of position signals in an electrical circuit in proximity with a stylus tip;
- producing, in an electrical circuit associated with a digitizing panel, position signals representing the position of said stylus tip relative to said supporting surface as said stylus is moved over said supporting surface in proximity thereto;
- digitizing, substantially simultaneously with said line drawing, said position signals to provide drawn line position signals representing said line;
- generating, by means of a controller adapted to receive said positions signals, a database of signals corresponding to at least one article segment pattern in accordance with the steps of:
- composing segment pattern lines from sets of adjacent drawn line positions signals corresponding to randomly drawn, non-continuous or overlapping ones of said drawn lines, and further forming a segment pattern signal group corresponding to said garment pattern from selected ones of said segment pattern drawn line signal sets;
- editing selected position signals in said pattern lines in response to instruction signals; and
- storing said signal database in a memory means;
- visually displaying selected ones of said position signals as well as said instruction signals and signals indicative of the operational status of the system on a graphic display device connected with said controller; and
- inputting said instruction signals to said controller.
Referenced Cited
U.S. Patent Documents
|July 1968
|October 1969
|Little et al.
|October 1970
|Hart et al.
|July 1971
|October 1973
|May 1974
|Saito et al.
|June 1975
|July 1975
|December 1975
|November 15, 1977
|Fitzgerald et al.
|April 10, 1979
|May 29, 1984
|September 3, 1985
|Spackova et al.
|October 8, 1985
|November 12, 1985
|February 11, 1986
|March 25, 1986
|Burton et al.
|February 21, 1989
|August 1, 1989
|October 2, 1990
|Schneider et al.
|October 16, 1990
|Phillips et al.
|February 18, 1992
|December 15, 1992
|Campbell, Jr. et al.
|December 29, 1992
|Muskovitz et al.
Foreign Patent Documents
|October 1991
|January 1992
Other references
- Lisa Cedrone, CAD/CAM Marches On, pp. 82-86, Bobbin, Jan. 1991. AccuMark 300 User's Manual, Document No. 05231-003, Issue No. 3, Apr. 1989, Chapter 6, by Gerbar Garment Technology, Inc.
Patent History
Type: Grant
Filed: May 2, 1991
Date of Patent: Aug 23, 1994
Assignee: Gerber Garment Technology, Inc. (Tolland, CT)
Inventors: Thomas N. Clarino (East Haven, CT), Mary M. Altshul (South Windsor, CT)
Primary Examiner: Jerry Smith
Assistant Examiner: Jim Trammell
Law Firm: McCormick, Paulding & Huber
Application Number: 7/694,666
International Classification: G06F 1546;


text:
In addition, the PES 2018-2020 defines our contribution to the United Nations Sustainable Development Goals. This framework represents the basis of the Sustainability Plan and acts as a benchmark to establish a sustainability strategy that generates long-term value for both the Company and society.
The new PES 2018-2020 includes more than 100 specific goals oriented to respond to the next strategic priorities:
Image details
Sustainability Plan Endesa 2018-2020
|Customer orientation
|Strategic priorities
|Growth Through low-carbon technologies and services.
Operation efficiency and innovation.
Involvement and inclusioni of local communities.
Involvement and inclusion of our people
|Basic pillars
|Good Governance and Ethical Conduct
Occupational Health and Safety
Environmental Sustainability
Sustainable supply chain
Creation of economic and financial value
|Overall objective
|Creation of the sostenible value in a long term.
These are our strategic priorities for promoting a sustainable and responsible business model that enables us to spearhead the transformation of the energy sector.

subset: commoncrawl


text:
Your Name
Your Email
Your Firm (if applicable)
Your Relationship with Nominee
Full Name of Nominee
Nominee's Firm
Nominee's Email
Nominee's Website
Nominee's Area of Practice
ArchitectureInterior DesignLandscape Architecture or Landscape DesignSpecialty (such as Custom Building, Kitchen, Bath or Lighting)
Number of Years Nominee has Practiced Professionally
Reason for Nominations (be as detailed as possible, including relevant design projects, publications, awards, etc.)
Any Other Relevant Information:
Cozy velvet chairs and an oversize wool sofa make a convivial seating arrangement in the great room.
Spikes and spiky items—the Pyrus lamp and a metal-studded chair inspired by the British punk fashion movement—are a fun theme throughout.
A guest room featuring scarlet wallpaper from Lee Jofa
Boats on the wall, windmills on the custom rug, and dogs on the sofa—the study is an engaging mélange of motifs.
French doors lead from the living room to the dining room where a warm blend of colors creates a welcoming atmosphere, especially in the evening, the designer explains.
In the lounge area that connects the great room to the barn room, an iron and rope chandelier by Solaria hangs above two leather chairs from Privet House.
A nineteenth-century Hungarian oil painting hangs above a living room loveseat.
The new addition's mudroom has under-floor heating.
Hammered-gold wallpaper on the ceiling of the dining area adds texture and warmth to the room without being glitzy.
A light palette is used throughout the house except in the dining room, where chocolate-glazed walls add drama.
Fronting on the Chacón painting, a leather bench and a multicolor rug by Nanimarquina form the centerpieces of the house's main entrance.
In the attic loft, a large zinc-topped desk overlooks an L-shaped sofa that can fold together into a king-size bed for overnight guests.
A red-leather corner banquette cozies up to a marble-topped table in the "flop room" off the kitchen.
A smattering of well-placed color enlivens the family room without upsetting the neutral paletteâs serenity. Accessories are primarily limited to books and natural elements like green plants and pickings from the garden to maintain the airy ambience. A saw-horse table by Waldoâs Designs serves as a handy desk, while John Booneâs upholstered club chairs and welcoming sofa guarantee comfort.
A long countertop with a built-in desk runs along one wall opposite the kitchen.
Dining chairs echo the kitchen's red-hot hue.
Red is the powerhouse that fuels the kitchen design, where metal cabinetry stands in contrast to many shades of gray, including the sleek stainless-steel backsplash.
An ornate lacquered bombé chest in the family room anchors a custom leather sofa.
Barnes commissioned the shell-framed mirror, by Laurette Kittle, to play off the terracotta walls and white trim of the master bedroom.
Plenty of hidden storage drawers take the place of closets and dressers in the boys' room.
Laverge-Schade furnished the guests' rooms in the Old World style she's cherished all her life.
Comfort is fundamental throughout the home, as evidenced by the cozy corner den, an elegant retreat.
The family room decor began with the blue-and-cream abstract rug that is, says Elms, "a total wow."
Bold orange and navy accents add zip to the white built-in shelves, cabinets, and queen-size daybed of the family room.


text:
Here is another amazing, story to add to our list! This is Erin's Story!
I met and fell in love with my husband of 19 (it will be 20 this year) years on the same day. I was 16, he was 17.
I received a call one night a week before prom - it was a guy named Peter. He was awkward but he managed to ask me to go to his senior prom with him. I said yes, not knowing who "Peter" was because I wanted to go (I had friends going and how cool was it to be in grade 11 being asked to a senior prom!) When we hung up the phone I grabbed my yearbook and riffled through the pages until I found his picture - UGH, a jock. Not my thing. But I had said yes. I didn't know him but I knew a few of his friends so I'd make the most of the night.
The night came, we met, and we basically did our own thing - all night. He was hosting an after party at his house so I went. When I was leaving (I had a strict curfew!) he walked me out to my taxi (we barely spoke the entire evening) and as I was getting in, he kissed me. It was in that exact moment that I fell in love with a complete stranger. I knew he would one day be my husband. We have been together ever since that night, May 29, 1989.
The night he proposed... it was November 29, 1996. We went for dinner and a movie. Afterwards we drove back to his family's old house (they had since moved as his dad had passed away and they needed a change in scenery) for a nice walk - we did this often as it was a place of great memories. But that night after our walk, he knelt down on one knee and asked me to marry him. In the very spot that he had kissed me 8 1/2 years earlier. In the exact spot that we fell in love.
And our relationship has only grown and become more beautiful ...
If you would like to follow Erin then, why not go over to her blog: www.collectingdaisies.ca


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December 13, 2005
Dark Sector – a new ps3 game
The Canadian Digital Extremes is actually (apparently) working on a new, exciting title:
* Dark Sector *
Being developed for next-gen consoles (and pc as well), it's going to be a third-person shoot-em-up. We can hope for a worldwide release in Q3 2007, but the game has already become extremely popular among gaming forums and various medias as one of the *must have* titles for the new gaming devices, including our lovely PS3.
"Our focus at D3Publisher continues to be acquiring good, mass-market appeal licensed properties, and the acquisition of IP from selected developers designed for next generation machines," said Yoji Takenaka, exec. vice president and COO for D3PA. "The opportunity to work with the world renowned design team that James Schmalz has assembled at Digital Extremes is just too good to pass up. They have an outstanding reputation for gorgeous graphics, polished gameplay and high quality production values. We are very proud to be working with them on Dark Sector."
And then…
"We are very fortunate based on our previous successes to be in a position of being selective with our business partners," commented James Schmalz, Digital Extremes founder. "D3Publisher impressed us with their commitment to publishing high quality next-generation games that exceed gamers' expectations, which we certainly expect to do with Dark Sector. We consider this game to be the culmination of the experience we have garnered over the years in creating cutting-edge entertainment and we are pleased to be working with them to bring Dark Sector to gamers around the world."
As I explained before, Dark Sector is a third-person shooter where players assume the role of the super-hero Hayden Tenno, a weird guy able to morph himself into many combat forms. A fictional Soviet-bloc country in the near future is the scenario, and the game features both single and multi-player action, where players challenge other players on unforgettable duels, with their powerful biological weapons.
I never liked third person shooters (maybe as I'm really week at playing them :) but If a game excites me I play it regardless of its genre. So, I'll wait for Dark Sector as everyone else.
Some info about Digital Extremes? Here it is:
Digital Extremes ranks as one of the world's top independent development studios in the interactive entertainment industry. The Canadian based developer is best known for its co-creation of Epic Games' Unreal, the multi-million unit selling franchise which includes the award-winning PC series Unreal and Unreal Tournament as well as Xbox hit Unreal Championship. Digital Extremes is currently in production on its next-generation title, Dark Sector using its proprietary next-gen technology, the Sector Engine.
1 Comment »
Very Very nice information here… Thanks


text:
I'm hoping this web page is easier to keep up on my own. Needing hubby's help is like finding a needle in the haystack. He is the needle and it's hard to get him to do anything, never mind help me on my pet projects.
I want this to cover all my interests; Restaurant reviews, recipes, my love for dolls, my art, jewelry making and anything else that my being wants to share. Please feel free to contact me and/or let me know how I'm doing.


text:
EMV/PCI-PED approved PIN pad device based on popular Vx Solutions architecture.
Large rubber keypad to minimize user errors and increase throughput.
Allows up to 500k card insertions.
Designed to resist customer abuse.
Large white backlit screen for clear messaging in all environments.
Single cable adaptable to reduce clutter.
Modularity allows for upgrade to contactless or other technologies.
Enhanced communications options - USB, Ethernet.
Utilises Tailwind lockable stand.


text:
it's one thirty in the afternoon and it's already been one of the days.
strictly speaking, my day isn't even half over. i feel like this isn't a good sign.
every night before i go to sleep, i take three prescription pills; an anti-inflammatory, a muscle relaxant, and a gigantic scary pill for nerve pain. they knock me out in about fifteen minutes, which is exciting because falling asleep has always been an issue for me, but unfortunately, they don't keep me asleep.
even more unfortunately, every time i wake up in the middle of the night, because of these pills, i am absolutely CONVINCED that i have not slept before waking up.
according to my drug-addled brain, last night i went to bed at midnight (which is true). i then went to bed at two, then at four thirty, then at six thirty. the six thirty one was very terrifying because my alarm was set for six forty-four.
i feel like i need to devote at least eight hours to sleep with these pills, because when my alarm went off at six forty-four, i was incredibly confused. after i put on my swim suit and my work shirt and found my back brace, i scarfed down a bowl of stale lucky charms. after that, i tried to put my poptarts in the fridge. i must have really been confused, but obviously not confused enough to tweet about it before i left for work.
my job is so much fun i'd do it for free. it's also stressful enough that i wish i would get paid three times as much as i do. for three hours a day (two in the morning, one in the evening) i am responsible for the welfare of children ages four to eighteen. i am their swim team coach.
fort wayne is in the middle of a heatwave. for early june, it should not be ninety-seven with one hundred percent humidity. that's saved for band camp in july. maybe this year band camp week traded weeks with "this week is emily's first full week of work and classes". i wouldn't be surprised if that's what's happened. so for two hours, while i was instructing my fifteen year olds and my ten year olds, i was incredibly hot. i looked for excuses to strip off my unbearably hot back brace and dip into the pool, but i couldn't find a good enough one. i ran out of time with the little kids, and it's just awkward getting in with a bunch of high schoolers who probably don't respect you as much as they should.
when practice ended at nine twenty-five, i had about two minutes to get my butt moving to mi clase de espanol en IPFW. i had not showered. i was starving. my hair was a hot mess and pulled back in a sloppy half pony tail, and i was wearing a swim suit and a sweaty t-shirt. an incredibly sweaty t-shirt.
i commenced to grab my clean clothes from my swim bag, high tail it to my rental car, and strip in the back. lucky for me, i parked by some bushes and i was even cool enough to back into my parking spot. my rental car's windows are also conveniently tinted far more than my regular car's are. unfortunately, it was about a hundred and ten degrees in my car, i was rushed, and already sweaty.
i drove to IPFW with a serious lead foot, my air conditioning on full blast, trying to ignore the fact that my bangs were so sweaty they weren't even bangs and i had sweat rolling down my back, my arms, and my legs. i thought i was gross when i went to work without showering. now i was absolutely disgusting.
halfway to IPFW i was cool enough that i wasn't covered in sweat. i was being followed by a very persistent cop who didn't use his turn signal the entire way. considering my extra lead foot (i already speed more than i should) i'm surprised he didn't pull me over. by the time i pulled into the parking lot and located my shoes (under the back seat), i knew that i was going to blog about my morning.
spanish class, which i will probably blog about later (with or without affection, i am not sure yet) is two and a half hours long. i sat there for the first hour dying of hunger and thirst which i finally quenched with a rice krispie treat and a drinking fountain (i am too cheap to walk to higher grounds). the second hour, after getting about eighty new vocabulary words, i worried needlessly about how horrible my hair looked and how bad i probably smelled. jordan, who sits next to me, probably would've told me if i smelled, so i'm really hoping that i didn't.
when i was driving home, i realized that after only two days, i'd gotten used to the evil chevy rental car. this made me hate it even more.
like i said, my day isn't even half over. i've worked, gone to class, thankfully showered and eaten lunch, and now blogged. but in an hour i leave for physical therapy. on the way home, i have thirty dollars worth of photos to pick up at walgreens. after THAT i get to cook dinner, do my spanish homework, and alas, go to work again.
i am not going to lie.
this honestly sounds like a fun, ideal summer. i'm excited for it.


text:
Link to My Creative Memory
Buy my Creative Memories products to help you celebrate your photos and memories!
The following are related scrapbooking sites and resources. Would you like your site added? It's free, as long as you post my link on your site as well. Feel free to email me your information.


text:
If you have any issues with your access or would like to request an individual access account please get in touch with our consumer service group. This German vehicle builder has had a great reversal of fortunes due to the recent economic downturn but is hoping to make a comeback by striking collaboration with Renault-Nissan. The little-block Chevy V-8 engine has been in continuous production given that 1955, longer than any mass-created engine in world history. I have a Renault mégane 1998 and a peugeot 207 2009 and i have to say that they are trustworthy, fast, comfy, strong and on top of that comparatively low-cost. It has expanded its manufacturing method across 170 nations and regions across the planet.
It is the 8th largest corporation in America with more than 200,000 workers and annual revenues of $118B. My views and opinions are entirely my personal and might differ from those held by TfL and other transport authorities, their operating companies in the UK and the wider planet. GOOGL -.82{d7cd91b0160f2830adfe94171269e805513ddd42b7e956b2ba879774f8536ad3} Only a single, BMW AG -1.27{d7cd91b0160f2830adfe94171269e805513ddd42b7e956b2ba879774f8536ad3} , appeared on the best 10, and GM's Shanghai GM joint venture ranked 20th. This was a short history adhere to with some stats of the auto sector and all car brands, in general.
In 2008, PSA Peugeot Citroën continued its expansion in South America, slightly growing its market share to 5.five{d7cd91b0160f2830adfe94171269e805513ddd42b7e956b2ba879774f8536ad3}. The United States has the most cars in the planet with 121 million or 14.5{d7cd91b0160f2830adfe94171269e805513ddd42b7e956b2ba879774f8536ad3} of the world automobile population. If makers can get away with creating a low expense solution and charge an amount the overall health conscious market is willing to bare, this is what they will do. Carmakers have announced about $35 billion of capital spending from 2012 to 2018, helping to lift the country's dismal investment rate.
The majority of other automobile makers fell short of their official fuel economy figures, with shortfalls of up to 14.four{d7cd91b0160f2830adfe94171269e805513ddd42b7e956b2ba879774f8536ad3} in some instances. Of course, the notion is in test mode at the moment and it remains to be seen to what extent the manufacturers worldwide will be capable to provide drivers' developing requirements for safety, speed and moderate fuel consumption.
VW had a stated aim of becoming the world's greatest automobile manufacturer and was on track to obtain this before the emissions scandal broke. Sales of the Civic were up by much more than 58{d7cd91b0160f2830adfe94171269e805513ddd42b7e956b2ba879774f8536ad3} in August, compared with the very same month in 2012. The typical vehicle manufacturer requires their responsibly and RECALLS the automobile to rectify the issue. In the 1954 Planet Cup, identified as The Miracle of Bern in Germany, the German team beat the exceptional Hungarian team in a rain soaked final. Nintendo has grown considerably with the time and they are now major companies of video games. A white man was driving home late at night and his automobile broke down in the ghetto.


text:
After watching A Tale of Samurai Cooking at the Hot Docs Cinema, we were looking for a place to eat on Bloor Street West and ventured into Crafty Coyote after spotting that they had a Seafood Board that looked really good on their menu. (This is why it's so important and smart for restaurants to display a menu on the outside of their storefronts so that people like us passing by get intrigued and enter for a bite to eat on a whim. Foot traffic works!)
After walking in, I was impressed with the modernness of the bar and restaurant and how welcoming and cozy it felt. It was definitely a newer restaurant that we both hadn't noticed before in our student days in the Annex area.
We ordered the Grilled Seafood Board and Ken tried its suggested crafty beer pairing: La Chouffe Strong Belgian Blonde Ale.
The La Chouffe Strong Belgian Blonde Ale arrived first in a cute beer glass that had an elf figure on it. This Belgian strong ale was very smooth and slightly sweet like honey. I really liked it and its smoothness.
While waiting for our seafood board to arrive, I noticed their selection of many beers on tap at the bar and got curious about the namesake of the restaurant, Crafty Coyote. My curiosity got the best of me and I ordered a pint of it. It arrived in a plain standard beer glass and I was underwhelmed by it at first. However, it was a very light lager that tasted like a decent beer and it went down easily. I still liked Ken's ale more.
Soon, our Grilled Seafood Board arrived. It was really nice and plentiful to share! There were crispy grilled salmon, jumbo prawns saganaki, baby squid, creamy mash, and asparagus.
Both of us were really impressed and satisfied with this Grilled Seafood Board. Everything on it was done so well! The best item were the baby squid which were seasoned with pepper and lemon chipotle which gave it a slight heat. Its truly best part was how fresh and smooth it tasted; it wasn't rough or chewy at all. I gave it a 10 out of 10. It was so impressive.
The creamy mashed potatoes were perfectly tasty as well. The asparagus was fresh and juicy. The jumbo prawns sat in a dish with saganaki sauce with what looked like feta cheese in it. The prawns were pretty good and firm too. The grilled salmon was prepared nicely and moist enough. I used the saganaki sauce to eat with the salmon for more flavour.
We spent our time enjoying the food and beer in a relaxed environment. There weren't a lot of people here at the odd hour of 3:30 p.m. ish. They had several TV screens showing sports games too — great sports bar and bar in general.
I really enjoyed the dining experience at Crafty Coyote! 🙂 I would return again. They also have beer flights for $9.95 in which you can pick any four beers of your choice!


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by: Le CCCP
by: Le CCCP
To please his fans, Jean Claude the Megalomaniac mouse, must reach the Cheese Moon at the top of the theater. Help him time his jumps from planet to planet and reach his glorious prize.
Walking on the surface a planet will slowly close the gate in front of the moon. Make sure it doesn't close completely or you will fail and lose your audience's respect.
THIS WEEK'S MOST POPULAR GAMES (week 17 of 2019)


text:
Use case: using machine learning and iPhone's camera, identify certain types of objects in real-time.
- create a cNN (convolutional neural network) in python with a ML (machine learning) package called Keras with TensorFlow backend.
- convert the newly created cNN to a format that can be used by iPhones by leveraging the Core ML iOS package.
- run the converted Core ML model on the iPhone to make predictions on what the phone's camera is viewing.
- save the distribution of predicted probabilities from the Core ML model and send to API created with Firebase which is a BaaS (backend as a service).
- return the custom output based on API back to iPhone
Technologies/languages used: Keras, python, iOS swift, Core ML, Firebase SDK, javascript
How the models and algorithms worked together:
I ended up creating combination Core ML models, in which loosely based on OOD (object orientated design). How this works, is 1st model identifies domain, if greater than 50% probability, it would then call the next model, and if that is greater than 50% probability, which then call the API to get a returned result.
High-level diagram of how iOS can use models to make useful prediction:
Here is the iOS swift function to call both models.
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
// initial model always called for domain detection
guard let model_one = try? VNCoreMLModel(for: imagenet_ut().model) else { return }
let request = VNCoreMLRequest(model: model_one) { (finishedRequest, error) in
guard let results = finishedRequest.results as? [VNClassificationObservation] else { return }
guard let Observation = results.first else { return }
DispatchQueue.main.async(execute: {
confidence_one = Int(Observation.confidence * 100)
guard let pixelBuffer: CVPixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else { return }
// executes request
try? VNImageRequestHandler(cvPixelBuffer: pixelBuffer, options: [:]).perform([request])
// model for issue 1
let chosen_all_model = getAllModel(cise: self.Model.cise)
guard let model_two = try? VNCoreMLModel(for: chosen_all_model) else { return }
let request_two = VNCoreMLRequest(model: model_two) { (finishedRequest, error) in
guard let results = finishedRequest.results as? [VNClassificationObservation] else { return }
guard let Observation = results.first else { return }
DispatchQueue.main.async(execute: {
_confidence_two = Int(Observation.confidence * 100)
In the complete iOS project, I have 12 models available to run based on various context of what the user was doing. The API create on Firebase could handle various combinations of calls based on these contexts, and send back a useful prediction to the User.


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Tomorrow is Halloween, and the excitement in our home is nearly palpable. My eight-year-old daughter spent the evening on Pinterest looking at different ways to paint her face to look like Spiderman, and my seven-year-old son keeps asking to wear his Iron Man Costume around the house. We've discussed our plans for Halloween night, which … Continue reading
Monthly Archives: October 2017
Hello, Fall. Goodbye, Summer.
I love living in Washington. One of the things I really like about it is the seasonal changes we experience. I'm always ready for them when they come. I love winter when it gets cold and we sometimes get snow. But even when we don't there is a crispness to the air that bites at … Continue reading
The animals are taking over!
I apparently thrive in chaos. Having been raised one of ten children, chaos was a word I learned early. Noise, ruckus, mess, were just the norm of my childhood. We had a childhood pet thrown in there for good measure, but our home was definitely dominated by the kids. While my husband is the poster … Continue reading
The Rebirth of the Passenger Side Shriek
Last week I experienced something that five years ago I didn't think I'd ever experience again. Any guesses? Nope. Nope. And Nope. Let me satisfy your curiosity. I'm talking about Driver's Ed and everything that comes with it. I walked into the required parent orientation expecting to sit through it and appear to dutifully listen … Continue reading
Rachelle Christensen, I could hate you – but I don't
On the last day of the ANWA conference, I decided that if I'm going to try this writing thing, I should set up an e-mail address for all of my authorly correspondence. I have shared it with exactly two people: 1) Rachelle Christensen – the last presenter at one of the last classes I took … Continue reading
Why I Hate to Do Laundry
As an adult, I hate to do laundry. Hate doesn't even begin to describe the emotion I have for this chore. Loathe? Abhor? Despise? Abominate? You get the idea. Laundry is icky. It ranks right up there with (shudder) dishes. I know, I know. How can a person dislike something that, in theory, only takes … Continue reading


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Apply evenly to clean, moisturised skin before the application of foundation.
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text: Thanks to the advanced smart phones, developers create better and better games these days for every operating systems. It seems like there is really a need for these games, because a lot of people plays with them when they are traveling or not doing anything. Thats why I have chosen this topic for my thesis, because I want to get some insight into the process of these kind of games development. My goal during the semester was to develope a game containing 3D elements. Because Android is one of the most popular operating systems, I have choosen this as my paltform of development. This game's goal is to create a virtual pet at the beginning. After that the player has to take care of the finished creature, with different interactions (play, feed, etc.). If we don't play with him for a longer time, our virtual pet dies and we have to create a new one. There are several similar games for Android but most of them is only in 2D. Thats why my game is created in 3D environment so this way it can use the possibilities of the advanced phones. The game development and creation of graphical elements are already time consuming tasks, so in my project I am not dealing with the mobile platform specific tasks (ie. sharing content in social pages, other network functions). At the first part in my thesis I will introduce how i started the development. I will show the environments I examined before I started the implementation. These days we can choose from several environments if it is about mobile game development so I will only show the details of those which one I considered a good starting point. After that I will write some more details about the final developing environment and give a detailed introduction about the process of development, planing thoughts and problems that came up during the writing of this program. In the end I will make a summary about the finished program, and give some insights about my future plans with the game.


text: DRPU Database Converter - MS SQL to MySQL Just $49 Download Order Now DRPU Database Converter - MS SQL to MySQL Screenshots Choose Table attributes that you want to convert and click 'Next' button. Select convert tables definitions, if you want to convert only table structure. If you do not want to convert indexes, then you can select "skip converting indexes". Select converting views, if you want to convert views. Provide option to convert stored procedures. Here, Left panel shows MS SQL database list with option to select the required MS SQL database to convert in to MySQL automatically. Right Panel shows the MS SQL Table(s) list of the selected MS SQL Database. Choose 'Manual' option , If you want to convert your MS SQL database by selecting schema items manually. Select MS SQL tables and click convert button. Select 'Views' from list which you want to convert. After selecting views from the database, Click the 'Confirm' button and then conversion process begins. 'Stop' button abort the ongoing Database conversion process and the converted database records are saved upto that point where the process was aborted. If You want to skip any particular table then you can use 'Skip' button. After completing conversion process, above window as shown in screenshot "MS SQL to MySQL Conversion completed successfully" will be displayed.


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LifeProof has been making rock solid waterproof phone cases for many years now and they have started 2 new lines of cases. The biggest difference from their older cases are these cases are not waterproof because so many phones come manufactured to be "oops I dropped my phone in the toilet" proof. I've been using... Continue Reading →
No money to top-up your mobile data? No problem!
As consumers become more and more reliant on mobile phones, demand for more and more mobile data increases. We all know unlimited plans exist, but what is the solution when you reach your data limit and pay day isn't until the end of the month? Introducing the Billaway app. Yesterday, it was announced that AT&T... Continue Reading →
Amazon Show, A Shift In How The Elderly Communicate With Us
Recently Amazon announced the Show. It's an Echo (you know, Alexa) in a box that sits on a counter top with a screen and camera. This may not sound like a big deal but it is. This is the future of hands free computing and potentially a shift in how we communicate with our closest... Continue Reading →
Accell's USB-C to HDMI Adapter Review
This will be a short review and straight to the point. Accell's new USB-C to HDMI Adapter promises to be the only one you'll need for years to come. It supports reversible USB 3.1 type-C connector, HDMI 2.0 and HDCP 1.3 compliant, video resolution up to 4K at 60Hz, no external power needed, Works on Macs and... Continue Reading →
Lifeproof Fre for the iPhone 6/6S
I've given Lifeproof a lot of love over the years because I've always liked their products and this review will be no different. So if you just want to know if I like it or not then YES go buy your Fre case. I've had the Lifeproof Fre for a month or 2 now and have really come to enjoy it.... Continue Reading →


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Enigma Escape is a real-life room escape game inspired by "escape the room" video games on computer.
However, nothing virtual anymore, this time you're going to live the adventure locked inside an actual room with amazing decors.
The goal of the game is to escape the room in less than 60min, in a group of 3 to 5 people.
In order to do that, you will need to solve a series of puzzles by combining logic, intuition, and teamwork.
With family, friends, or coworkers, beginner or experienced players, everyone's welcome to have fun! Absolutely no pre-requirements necessary : abilities, skill, experience; come as you are, the game is available immediately !
1938. Renowned author Pierre Rousseau is murdered in his own office. The investigation takes place but grinds to a halt after months with no significant leads. As a private detective, Rousseau's family hires you to finally solve the case. The police allows you onto the crime scene, and gives you exactly one hour to get to the truth.
Late eighteen's century. After spending the evening drinking at Duchenot's Tavern, you wake up on the cold, hard floor of the tavern's dungeon. Will you be able to escape before the owner's return?
A zombie epidemic has turned almost the entire population into dead, mindless walkers.
Part of the few survivors, your group finds after several weeks the house of Professor Peletier, rumored to have found the desperately needed cure to end the apocalypse.
Closing in on your objective, your group is ambushed by zombies, and you all find yourselves bitten. Your time is running out.
This time, while spending the night gambling, you lost big. No one will bail you out, and you have to find a lot of cash, very quickly. You gather a small group and together, decide that drastic measures are in order. You are going to rob a bank. One problem arises however, none of you has ever done something remotely as dangerous. You will have to succeed on your first attempt, and you can bet it won't be easy money.
Lost inside the Yucatan jungle, an ancient temple is rumored to hold a legendary artifact of immense value. Archaeologists have been investigating the place for years but always left empty handed. Remnants of their unfinished work are still scattered on the site. It is now your turn to try your luck
You have undoubtedly found the residence of the maniac responsible for several children s disappearance. You take it upon yourself to rescue them, and sneak in during the night without calling for the police. That's when everything goes wrong, you get yourselves captured and imprisoned in the basement of what could very well be, your last abode
34 rue Bayard
31000 Toulouse
(Office, Dungeon and Oh No Zombies))
Jeanne d'Arc metro station (B Line)
43 Avenue de la Gloire
31500 Toulouse
(Bank Robbery, The Lost Temple and The Lost Abode)
Marengo SNCF metro station (A line)
For whom ?
Our rooms are suited for everyone: family, friends, workmates, students, etc...
How many players ?
Our rooms are designed to work best for groups of 3 to 5 people. We do however accept groups of 6 people in the same room, but please be aware it is not optimal and the overall experience may differ greatly.
If you would like to come as a group of 6, please book online for 5 people and you will have to pay the difference on site (19eur or 23eur depending on peak hours)
You can also book for 3,4, or 5 people and come in with one or two additional people up to 6 people per room. In this case, an additional amount corresponding to the prices displayed on the website will be required. Please have the exact amount (in cash) ready before your arrival.
It is possible to play as only 2 people, but keep in mind the price is the same as for 3, and the game will be significantly more difficult.
We want to come as more than 6, what can we do?
Our rooms are not suited for groups composed of more than 6 people. It is absolutely non-negotiable for groups of 7 or more to play in the same room.
If you are between 7 to 12 people, you will have to book 2 separate rooms. If you are between 13 to 17 people, you will have to book 3 separate rooms.
Please note, we have two different locations in Toulouse, be aware of where each room is located.
Time of arrival and length
The overall experience will last about 1h30: 1 hour inside the room, 15min briefing and presentation, 15min debrief after the game. Please arrive on time, no need to come early nor late.
What if we come in late?
The game length is exactly 60 minutes, if you come in late you will have less than 60min to complete the game to ensure the room is ready for the next group. We apologize for any inconvenience.
Minimum required age
Within five of our six rooms, children from age 9 are allowed along with at least two adults, or from age 15 with no restrictions. Younger children would not have fun in our rooms, and consequently neither will you. However, please note our room "The Last Abode" is strictly forbidden to anyone aged under 16.
Is there air conditioning in the rooms?
Are physical challenges a part of the game?
No, there is absolutely nothing requiring physical aptitudes in any of our rooms. Only some degree of dexterity is needed.
Is it scary? Are we in the dark?
5 out of our 6 rooms are family friendly. There's no one inside the room except you, no paid actors are here to scare you and you will never be in the dark.
Our room "Oh No Zombies" does have a few stressful moments but does not qualify as actually terrifying.
Our room "The Last Abode" has some moments that can be hard to manage for the most sensitive. It's our sole relatively frightening room, but do keep in mind there is no one inside the room, no physical contact whatsoever.
What is the success rate? Is it too easy or too hard?
Our rooms are considered to be relatively difficult. Success rate can go from 30% to 65% depending on the room. The records set in our rooms were set by very experienced players with dozens of escapes under their belt, they sit at around 40min. Our game masters will be able to help by sending hints on a screen located inside the room if you get stuck for too long on the same puzzle, in order to keep a consisent pace.
Is specific knowledge required for the game?
No puzzle inside our rooms require any general knowledge whatsoever. Logic, careful reflection, and teamwork are the best tools that will help you succeed.
The game is available to players hearing or visually impaired. However, some object manipulations along with visual and audio hints can be part of the game, so we do recommend having at least one player with no handicap to ensure everything is 100% doable. Our rooms "Pierre Rousseau's Office" and "Bank Robbery" are available to players in a wheelchair, our other rooms are not.
Pregnant women
Pregnant women can play our rooms without any issue since there are no physical tests nor frightening elements.
However, please note "The Last Abode" is not recommended due to its theme.
Also, please note that there are stairs in order to get to "The Tavern's Dungeon".
I'm claustrophobic, can I still play?
A CCTV videosurveillance system allows us to ensure your safety during the whole game. You can quit the game and leave the room at any point. All of our rooms are big enough so that you will feel comfortable. Please note that our room "The Last Abode" is not recommended for claustrophobic people.
Can we modify or cancel a booking?
Any booking is non-refundable. If you wish to move the date of your booking, please send us an email and we'll see what we can do. Any modification within 5 days of your reservations will not be considered.
Playing drunk?
Alcohol will definitely hinder your ability to play the game, it is heavily discouraged. Please note for obvious safety reasons we reserve the right to refuse the game to anyone at our discretion. No refund will happen in that case.
Payment methods
Payment is done at the time of the booking on our website, via credit card: Visa, Mastercard, American Express and Discover. We do not accept Maestro and Electron cards. You can also come directly to pay by cash.


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Getting married does not end with merely being together with the person you love, but it also means constantly making your spouse your choice – choosing to be considerate of your spouse FIRST before anyone else.
This follows the biblical principle of leaving and cleaving… how you have to "constantly" cleave to your spouse. Here's a link to a previous post in which I detailed this issue…
There are times when I fail to make my spouse my choice. I forget to show consideration, compassion, and even love. I have actually failed to make Jet the priority on some decisions and we just ended up fighting. (sorry, honey!)
So I'm jotting down my top 5 things to remember which help me and Jet live a life towards "oneness"… maybe this can help you too 🙂
1. You and your spouse hold the responsibility for your life together. – no one else is responsible for the choices you make together for your life.
The equation is simple: Husband + God + Wife = Happy Life.
2. Prioritize your spouse. Show utmost consideration for your spouse. Be a partner and teammate!
A healthy marriage is when both husband and wife are very considerate of one another – a couple practicing selflessness towards one another. It could also be considered an effort of love. It is not always easy to prioritize another person… and this is easier said than done… but the fruits of both your efforts to prioritize one another rather than one's self really are incredible!
3. Apart from between you and your spouse, you don't need to ask for permission or get any one else's if the both of you want to do something or implement something for your family and household. – this includes how you parent and discipline your children. No one else has the responsibility nor the right to parent or discipline your children. Sure, you can ask others about parenting tips and stories… but that doesn't mean that their parenting style is the "perfect" style. I believe that each family develops their own dynamic in their own time.
4. Respond and Respect. Do not React.
It is VERY normal for you to have different opinions (and a different thinking process) from your spouse. First and foremost, when discussing family (and I mean you, your spouse, and your kids) matters, it is always a good idea to avoid making any sudden permanent decisions on your own… the best action plan? just talk it out with your spouse. Try to communicate objectively and listen openly. Respect and trust that your spouse's intention is always for the good of the family. DO NOT SAY "NO" RIGHT AWAY. Reacting emotionally to any situation will just create a wall in between you two… and that will almost always never end well.
5. Succumbing to pressures from outside your marriage will just cause LOTS of problems for the both of you. (believe me, we've had a handful of experiences) – the most common pressures can come from relatives (includes parents, siblings, or extended relatives) or friends! Be happy with your family status and what you do for your family. Don't let the judgement and pressure get to you!


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The Sony Xperia Z5 Premium will finally be on sale tomorrow
Sony announced the first ever 4K smartphone back at IFA 2015 and told us at the time that it'd be released in November – but we can now confirm it'll be on sale on November 13.
Giffgaff has told techradar that the Sony Xperia Z5 Premium is in the warehouse and will be ready to order on the site from tomorrow.
At the moment the site shows placeholder pricing of £599 SIM-Free or goodybag deals starting at £26.29 a month and a £25 upfront payment – but we're waiting for a final confirmation. The site will update properly at some stage tomorrow.
Well, it's about time
We've reached out to Sony to see when it will be stocked by the official store, but so far we haven't had a response.
It's certainly not the cheapest phone on the market – but it is one of the most novel phones around. After all, nobody else has decided it was a good idea to stick that many pixels in a smartphone. Or even many tablets, really.
It's basically the Xperia Z5 with a bigger battery and screen – but if you're an early adopter looking for a phablet, this is definitely one to think about.