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bus_dmamap_load_mbuf_sg(9) [freebsd man page]
BUS_DMA(9) BSD Kernel Developer's Manual BUS_DMA(9) NAME
bus_dma, bus_dma_tag_create, bus_dma_tag_destroy, bus_dmamap_create, bus_dmamap_destroy, bus_dmamap_load, bus_dmamap_load_bio, bus_dmamap_load_ccb, bus_dmamap_load_mbuf, bus_dmamap_load_mbuf_sg, bus_dmamap_load_uio, bus_dmamap_unload, bus_dmamap_sync, bus_dmamem_alloc, bus_dmamem_free -- Bus and Machine Independent DMA Mapping Interface SYNOPSIS
#include <machine/bus.h> int bus_dma_tag_create(bus_dma_tag_t parent, bus_size_t alignment, bus_addr_t boundary, bus_addr_t lowaddr, bus_addr_t highaddr, bus_dma_filter_t *filtfunc, void *filtfuncarg, bus_size_t maxsize, int nsegments, bus_size_t maxsegsz, int flags, bus_dma_lock_t *lockfunc, void *lockfuncarg, bus_dma_tag_t *dmat); int bus_dma_tag_destroy(bus_dma_tag_t dmat); int bus_dmamap_create(bus_dma_tag_t dmat, int flags, bus_dmamap_t *mapp); int bus_dmamap_destroy(bus_dma_tag_t dmat, bus_dmamap_t map); int bus_dmamap_load(bus_dma_tag_t dmat, bus_dmamap_t map, void *buf, bus_size_t buflen, bus_dmamap_callback_t *callback, void *callback_arg, int flags); int bus_dmamap_load_bio(bus_dma_tag_t dmat, bus_dmamap_t map, struct bio *bio, bus_dmamap_callback_t *callback, void *callback_arg, int flags); int bus_dmamap_load_ccb(bus_dma_tag_t dmat, bus_dmamap_t map, union ccb *ccb, bus_dmamap_callback_t *callback, void *callback_arg, int flags); int bus_dmamap_load_mbuf(bus_dma_tag_t dmat, bus_dmamap_t map, struct mbuf *mbuf, bus_dmamap_callback2_t *callback, void *callback_arg, int flags); int bus_dmamap_load_mbuf_sg(bus_dma_tag_t dmat, bus_dmamap_t map, struct mbuf *mbuf, bus_dma_segment_t *segs, int *nsegs, int flags); int bus_dmamap_load_uio(bus_dma_tag_t dmat, bus_dmamap_t map, struct uio *uio, bus_dmamap_callback2_t *callback, void *callback_arg, int flags); void bus_dmamap_unload(bus_dma_tag_t dmat, bus_dmamap_t map); void bus_dmamap_sync(bus_dma_tag_t dmat, bus_dmamap_t map, op); int bus_dmamem_alloc(bus_dma_tag_t dmat, void **vaddr, int flags, bus_dmamap_t *mapp); void bus_dmamem_free(bus_dma_tag_t dmat, void *vaddr, bus_dmamap_t map); DESCRIPTION
Direct Memory Access (DMA) is a method of transferring data without involving the CPU, thus providing higher performance. A DMA transaction can be achieved between device to memory, device to device, or memory to memory. The bus_dma API is a bus, device, and machine-independent (MI) interface to DMA mechanisms. It provides the client with flexibility and sim- plicity by abstracting machine dependent issues like setting up DMA mappings, handling cache issues, bus specific features and limitations. STRUCTURES AND TYPES
bus_dma_tag_t A machine-dependent (MD) opaque type that describes the characteristics of DMA transactions. DMA tags are organized into a hierar- chy, with each child tag inheriting the restrictions of its parent. This allows all devices along the path of DMA transactions to contribute to the constraints of those transactions. bus_dma_filter_t Client specified address filter having the format: int client_filter(void *filtarg, bus_addr_t testaddr) Address filters can be specified during tag creation to allow for devices whose DMA address restrictions cannot be specified by a single window. The filtarg argument is specified by the client during tag creation to be passed to all invocations of the callback. The testaddr argument contains a potential starting address of a DMA mapping. The filter function operates on the set of addresses from testaddr to 'trunc_page(testaddr) + PAGE_SIZE - 1', inclusive. The filter function should return zero if any mapping in this range can be accommodated by the device and non-zero otherwise. bus_dma_segment_t A machine-dependent type that describes individual DMA segments. It contains the following fields: bus_addr_t ds_addr; bus_size_t ds_len; The ds_addr field contains the device visible address of the DMA segment, and ds_len contains the length of the DMA segment. Although the DMA segments returned by a mapping call will adhere to all restrictions necessary for a successful DMA operation, some conversion (e.g. a conversion from host byte order to the device's byte order) is almost always required when presenting segment information to the device. bus_dmamap_t A machine-dependent opaque type describing an individual mapping. One map is used for each memory allocation that will be loaded. Maps can be reused once they have been unloaded. Multiple maps can be associated with one DMA tag. While the value of the map may evaluate to NULL on some platforms under certain conditions, it should never be assumed that it will be NULL in all cases. bus_dmamap_callback_t Client specified callback for receiving mapping information resulting from the load of a bus_dmamap_t via bus_dmamap_load(), bus_dmamap_load_bio() or bus_dmamap_load_ccb(). Callbacks are of the format: void client_callback(void *callback_arg, bus_dma_segment_t *segs, int nseg, int error) The callback_arg is the callback argument passed to dmamap load functions. The segs and nseg arguments describe an array of bus_dma_segment_t structures that represent the mapping. This array is only valid within the scope of the callback function. The success or failure of the mapping is indicated by the error argument. More information on the use of callbacks can be found in the description of the individual dmamap load functions. bus_dmamap_callback2_t Client specified callback for receiving mapping information resulting from the load of a bus_dmamap_t via bus_dmamap_load_uio() or bus_dmamap_load_mbuf(). Callback2s are of the format: void client_callback2(void *callback_arg, bus_dma_segment_t *segs, int nseg, bus_size_t mapsize, int error) Callback2's behavior is the same as bus_dmamap_callback_t with the addition that the length of the data mapped is provided via mapsize. bus_dmasync_op_t Memory synchronization operation specifier. Bus DMA requires explicit synchronization of memory with its device visible mapping in order to guarantee memory coherency. The bus_dmasync_op_t allows the type of DMA operation that will be or has been performed to be communicated to the system so that the correct coherency measures are taken. The operations are represented as bitfield flags that can be combined together, though it only makes sense to combine PRE flags or POST flags, not both. See the bus_dmamap_sync() description below for more details on how to use these operations. All operations specified below are performed from the host memory point of view, where a read implies data coming from the device to the host memory, and a write implies data going from the host memory to the device. Alternatively, the operations can be thought of in terms of driver operations, where reading a network packet or storage sector corresponds to a read operation in bus_dma. BUS_DMASYNC_PREREAD Perform any synchronization required prior to an update of host memory by the device. BUS_DMASYNC_PREWRITE Perform any synchronization required after an update of host memory by the CPU and prior to device access to host memory. BUS_DMASYNC_POSTREAD Perform any synchronization required after an update of host memory by the device and prior to CPU access to host memory. BUS_DMASYNC_POSTWRITE Perform any synchronization required after device access to host memory. bus_dma_lock_t Client specified lock/mutex manipulation method. This will be called from within busdma whenever a client lock needs to be manipu- lated. In its current form, the function will be called immediately before the callback for a DMA load operation that has been deferred with BUS_DMA_LOCK and immediately after with BUS_DMA_UNLOCK. If the load operation does not need to be deferred, then it will not be called since the function loading the map should be holding the appropriate locks. This method is of the format: void lockfunc(void *lockfunc_arg, bus_dma_lock_op_t op) The lockfuncarg argument is specified by the client during tag creation to be passed to all invocations of the callback. The op argument specifies the lock operation to perform. Two lockfunc implementations are provided for convenience. busdma_lock_mutex() performs standard mutex operations on the sleep mutex provided via lockfuncarg. dflt_lock() will generate a system panic if it is called. It is substituted into the tag when lockfunc is passed as NULL to bus_dma_tag_create() and is useful for tags that should not be used with deferred load operations. bus_dma_lock_op_t Operations to be performed by the client-specified lockfunc(). BUS_DMA_LOCK Acquires and/or locks the client locking primitive. BUS_DMA_UNLOCK Releases and/or unlocks the client locking primitive. FUNCTIONS
bus_dma_tag_create(parent, alignment, boundary, lowaddr, highaddr, *filtfunc, *filtfuncarg, maxsize, nsegments, maxsegsz, flags, lockfunc, lockfuncarg, *dmat) Allocates a device specific DMA tag, and initializes it according to the arguments provided: parent Indicates restrictions between the parent bridge, CPU memory, and the device. Each device must use a master parent tag by calling bus_get_dma_tag(). alignment Alignment constraint, in bytes, of any mappings created using this tag. The alignment must be a power of 2. Hardware that can DMA starting at any address would specify 1 for byte alignment. Hardware requiring DMA transfers to start on a multiple of 4K would specify 4096. boundary Boundary constraint, in bytes, of the target DMA memory region. The boundary indicates the set of addresses, all multi- ples of the boundary argument, that cannot be crossed by a single bus_dma_segment_t. The boundary must be a power of 2 and must be no smaller than the maximum segment size. '0' indicates that there are no boundary restrictions. lowaddr, highaddr Bounds of the window of bus address space that cannot be directly accessed by the device. The window contains all addresses greater than lowaddr and less than or equal to highaddr. For example, a device incapable of DMA above 4GB, would specify a highaddr of BUS_SPACE_MAXADDR and a lowaddr of BUS_SPACE_MAXADDR_32BIT. Similarly a device that can only perform DMA to addresses below 16MB would specify a highaddr of BUS_SPACE_MAXADDR and a lowaddr of BUS_SPACE_MAXADDR_24BIT. Some implementations requires that some region of device visible address space, overlapping available host memory, be outside the window. This area of 'safe memory' is used to bounce requests that would other- wise conflict with the exclusion window. filtfunc Optional filter function (may be NULL) to be called for any attempt to map memory into the window described by lowaddr and highaddr. A filter function is only required when the single window described by lowaddr and highaddr cannot ade- quately describe the constraints of the device. The filter function will be called for every machine page that overlaps the exclusion window. filtfuncarg Argument passed to all calls to the filter function for this tag. May be NULL. maxsize Maximum size, in bytes, of the sum of all segment lengths in a given DMA mapping associated with this tag. nsegments Number of discontinuities (scatter/gather segments) allowed in a DMA mapped region. If there is no restriction, BUS_SPACE_UNRESTRICTED may be specified. maxsegsz Maximum size, in bytes, of a segment in any DMA mapped region associated with dmat. flags Are as follows: BUS_DMA_ALLOCNOW Pre-allocate enough resources to handle at least one map load operation on this tag. If sufficient resources are not available, ENOMEM is returned. This should not be used for tags that only describe buffers that will be allocated with bus_dmamem_alloc(). Also, due to resource sharing with other tags, this flag does not guarantee that resources will be allocated or reserved exclusively for this tag. It should be treated only as a minor optimization. lockfunc Optional lock manipulation function (may be NULL) to be called when busdma needs to manipulate a lock on behalf of the client. If NULL is specified, dflt_lock() is used. lockfuncarg Optional argument to be passed to the function specified by lockfunc. dmat Pointer to a bus_dma_tag_t where the resulting DMA tag will be stored. Returns ENOMEM if sufficient memory is not available for tag creation or allocating mapping resources. bus_dma_tag_destroy(dmat) Deallocate the DMA tag dmat that was created by bus_dma_tag_create(). Returns EBUSY if any DMA maps remain associated with dmat or '0' on success. bus_dmamap_create(dmat, flags, *mapp) Allocates and initializes a DMA map. Arguments are as follows: dmat DMA tag. flags Are as follows: BUS_DMA_COHERENT Attempt to map the memory loaded with this map such that cache sync operations are as cheap as possible. This flag is typically set on maps when the memory loaded with these will be accessed by both a CPU and a DMA engine, frequently such as control data and as opposed to streamable data such as receive and transmit buffers. Use of this flag does not remove the requirement of using bus_dmamap_sync(), but it may reduce the cost of performing these operations. For bus_dmamap_create(), the BUS_DMA_COHERENT flag is currently implemented on sparc64. mapp Pointer to a bus_dmamap_t where the resulting DMA map will be stored. Returns ENOMEM if sufficient memory is not available for creating the map or allocating mapping resources. bus_dmamap_destroy(dmat, map) Frees all resources associated with a given DMA map. Arguments are as follows: dmat DMA tag used to allocate map. map The DMA map to destroy. Returns EBUSY if a mapping is still active for map. bus_dmamap_load(dmat, map, buf, buflen, *callback, callback_arg, flags) Creates a mapping in device visible address space of buflen bytes of buf, associated with the DMA map map. This call will always return immediately and will not block for any reason. Arguments are as follows: dmat DMA tag used to allocate map. map A DMA map without a currently active mapping. buf A kernel virtual address pointer to a contiguous (in KVA) buffer, to be mapped into device visible address space. buflen The size of the buffer. callback callback_arg The callback function, and its argument. This function is called once sufficient mapping resources are available for the DMA operation. If resources are temporarily unavailable, this function will be deferred until later, but the load operation will still return immediately to the caller. Thus, callers should not assume that the callback will be called before the load returns, and code should be structured appropriately to handle this. See below for specific flags and error codes that con- trol this behavior. flags Are as follows: BUS_DMA_NOWAIT The load should not be deferred in case of insufficient mapping resources, and instead should return immedi- ately with an appropriate error. BUS_DMA_NOCACHE The generated transactions to and from the virtual page are non-cacheable. For bus_dmamap_load(), the BUS_DMA_NOCACHE flag is currently implemented on sparc64. Return values to the caller are as follows: 0 The callback has been called and completed. The status of the mapping has been delivered to the callback. EINPROGRESS The mapping has been deferred for lack of resources. The callback will be called as soon as resources are available. Callbacks are serviced in FIFO order. Note that subsequent load operations for the same tag that do not require extra resources will still succeed. This may result in out-of-order processing of requests. If the caller requires the order of requests to be preserved, then the caller is required to stall subsequent requests until a pending request's callback is invoked. ENOMEM The load request has failed due to insufficient resources, and the caller specifically used the BUS_DMA_NOWAIT flag. EINVAL The load request was invalid. The callback has been called and has been provided the same error. This error value may indicate that dmat, map, buf, or callback were invalid, or buflen was larger than the maxsize argument used to create the dma tag dmat. When the callback is called, it is presented with an error value indicating the disposition of the mapping. Error may be one of the following: 0 The mapping was successful and the dm_segs callback argument contains an array of bus_dma_segment_t elements describing the mapping. This array is only valid during the scope of the callback function. EFBIG A mapping could not be achieved within the segment constraints provided in the tag even though the requested allocation size was less than maxsize. bus_dmamap_load_bio(dmat, map, bio, callback, callback_arg, flags) This is a variation of bus_dmamap_load() which maps buffers pointed to by bio for DMA transfers. bio may point to either a mapped or unmapped buffer. bus_dmamap_load_ccb(dmat, map, ccb, callback, callback_arg, flags) This is a variation of bus_dmamap_load() which maps data pointed to by ccb for DMA transfers. The data for ccb may be any of the following types: CAM_DATA_VADDR The data is a single KVA buffer. CAM_DATA_PADDR The data is a single bus address range. CAM_DATA_SG The data is a scatter/gather list of KVA buffers. CAM_DATA_SG_PADDR The data is a scatter/gather list of bus address ranges. CAM_DATA_BIO The data is contained in a struct bio attached to the CCB. bus_dmamap_load_ccb() supports the following CCB XPT function codes: XPT_ATA_IO XPT_CONT_TARGET_IO XPT_SCSI_IO bus_dmamap_load_mbuf(dmat, map, mbuf, callback2, callback_arg, flags) This is a variation of bus_dmamap_load() which maps mbuf chains for DMA transfers. A bus_size_t argument is also passed to the call- back routine, which contains the mbuf chain's packet header length. The BUS_DMA_NOWAIT flag is implied, thus no callback deferral will happen. Mbuf chains are assumed to be in kernel virtual address space. Beside the error values listed for bus_dmamap_load(), EINVAL will be returned if the size of the mbuf chain exceeds the maximum limit of the DMA tag. bus_dmamap_load_mbuf_sg(dmat, map, mbuf, segs, nsegs, flags) This is just like bus_dmamap_load_mbuf() except that it returns immediately without calling a callback function. It is provided for efficiency. The scatter/gather segment array segs is provided by the caller and filled in directly by the function. The nsegs argu- ment is returned with the number of segments filled in. Returns the same errors as bus_dmamap_load_mbuf(). bus_dmamap_load_uio(dmat, map, uio, callback2, callback_arg, flags) This is a variation of bus_dmamap_load() which maps buffers pointed to by uio for DMA transfers. A bus_size_t argument is also passed to the callback routine, which contains the size of uio, i.e. uio->uio_resid. The BUS_DMA_NOWAIT flag is implied, thus no callback deferral will happen. Returns the same errors as bus_dmamap_load(). If uio->uio_segflg is UIO_USERSPACE, then it is assumed that the buffer, uio is in uio->uio_td->td_proc's address space. User space memory must be in-core and wired prior to attempting a map load operation. Pages may be locked using vslock(9). bus_dmamap_unload(dmat, map) Unloads a DMA map. Arguments are as follows: dmat DMA tag used to allocate map. map The DMA map that is to be unloaded. bus_dmamap_unload() will not perform any implicit synchronization of DMA buffers. This must be done explicitly by a call to bus_dmamap_sync() prior to unloading the map. bus_dmamap_sync(dmat, map, op) Performs synchronization of a device visible mapping with the CPU visible memory referenced by that mapping. Arguments are as fol- lows: dmat DMA tag used to allocate map. map The DMA mapping to be synchronized. op Type of synchronization operation to perform. See the definition of bus_dmasync_op_t for a description of the acceptable val- ues for op. The bus_dmamap_sync() function is the method used to ensure that CPU's and device's direct memory access (DMA) to shared memory is coherent. For example, the CPU might be used to set up the contents of a buffer that is to be made available to a device. To ensure that the data are visible via the device's mapping of that memory, the buffer must be loaded and a DMA sync operation of BUS_DMASYNC_PREWRITE must be performed after the CPU has updated the buffer and before the device access is initiated. If the CPU modifies this buffer again later, another BUS_DMASYNC_PREWRITE sync operation must be performed before an additional device access. Conversely, suppose a device updates memory that is to be read by a CPU. In this case, the buffer must be loaded, and a DMA sync operation of BUS_DMASYNC_PREREAD must be performed before the device access is initiated. The CPU will only be able to see the results of this memory update once the DMA operation has completed and a BUS_DMASYNC_POSTREAD sync operation has been performed. If read and write operations are not preceded and followed by the appropriate synchronization operations, behavior is undefined. bus_dmamem_alloc(dmat, **vaddr, flags, *mapp) Allocates memory that is mapped into KVA at the address returned in vaddr and that is permanently loaded into the newly created bus_dmamap_t returned via mapp. Arguments are as follows: dmat DMA tag describing the constraints of the DMA mapping. vaddr Pointer to a pointer that will hold the returned KVA mapping of the allocated region. flags Flags are defined as follows: BUS_DMA_WAITOK The routine can safely wait (sleep) for resources. BUS_DMA_NOWAIT The routine is not allowed to wait for resources. If resources are not available, ENOMEM is returned. BUS_DMA_COHERENT Attempt to map this memory in a coherent fashion. See bus_dmamap_create() above for a description of this flag. For bus_dmamem_alloc(), the BUS_DMA_COHERENT flag is currently implemented on arm and sparc64. BUS_DMA_ZERO Causes the allocated memory to be set to all zeros. BUS_DMA_NOCACHE The allocated memory will not be cached in the processor caches. All memory accesses appear on the bus and are executed without reordering. For bus_dmamem_alloc(), the BUS_DMA_NOCACHE flag is currently imple- mented on amd64 and i386 where it results in the Strong Uncacheable PAT to be set for the allocated vir- tual address range. mapp Pointer to a bus_dmamap_t where the resulting DMA map will be stored. The size of memory to be allocated is maxsize as specified in the call to bus_dma_tag_create() for dmat. The current implementation of bus_dmamem_alloc() will allocate all requests as a single segment. An initial load operation is required to obtain the bus address of the allocated memory, and an unload operation is required before freeing the memory, as described below in bus_dmamem_free(). Maps are automatically handled by this function and should not be explicitly allocated or destroyed. Although an explicit load is not required for each access to the memory referenced by the returned map, the synchronization require- ments as described in the bus_dmamap_sync() section still apply and should be used to achieve portability on architectures without coherent buses. Returns ENOMEM if sufficient memory is not available for completing the operation. bus_dmamem_free(dmat, *vaddr, map) Frees memory previously allocated by bus_dmamem_alloc(). Any mappings will be invalidated. Arguments are as follows: dmat DMA tag. vaddr Kernel virtual address of the memory. map DMA map to be invalidated. RETURN VALUES
Behavior is undefined if invalid arguments are passed to any of the above functions. If sufficient resources cannot be allocated for a given transaction, ENOMEM is returned. All routines that are not of type void will return 0 on success or an error code on failure as discussed above. All void routines will succeed if provided with valid arguments. LOCKING
Two locking protocols are used by bus_dma. The first is a private global lock that is used to synchronize access to the bounce buffer pool on the architectures that make use of them. This lock is strictly a leaf lock that is only used internally to bus_dma and is not exposed to clients of the API. The second protocol involves protecting various resources stored in the tag. Since almost all bus_dma operations are done through requests from the driver that created the tag, the most efficient way to protect the tag resources is through the lock that the driver uses. In cases where bus_dma acts on its own without being called by the driver, the lock primitive specified in the tag is acquired and released automati- cally. An example of this is when the bus_dmamap_load() callback function is called from a deferred context instead of the driver context. This means that certain bus_dma functions must always be called with the same lock held that is specified in the tag. These functions include: bus_dmamap_load() bus_dmamap_load_bio() bus_dmamap_load_ccb() bus_dmamap_load_mbuf() bus_dmamap_load_mbuf_sg() bus_dmamap_load_uio() bus_dmamap_unload() bus_dmamap_sync() There is one exception to this rule. It is common practice to call some of these functions during driver start-up without any locks held. So long as there is a guarantee of no possible concurrent use of the tag by different threads during this operation, it is safe to not hold a lock for these functions. Certain bus_dma operations should not be called with the driver lock held, either because they are already protected by an internal lock, or because they might sleep due to memory or resource allocation. The following functions must not be called with any non-sleepable locks held: bus_dma_tag_create() bus_dmamap_create() bus_dmamem_alloc() All other functions do not have a locking protocol and can thus be called with or without any system or driver locks held. SEE ALSO
devclass(9), device(9), driver(9), rman(9), vslock(9) Jason R. Thorpe, "A Machine-Independent DMA Framework for NetBSD", Proceedings of the Summer 1998 USENIX Technical Conference, USENIX Association, June 1998. HISTORY
The bus_dma interface first appeared in NetBSD 1.3. The bus_dma API was adopted from NetBSD for use in the CAM SCSI subsystem. The alterations to the original API were aimed to remove the need for a bus_dma_segment_t array stored in each bus_dmamap_t while allowing callers to queue up on scarce resources. AUTHORS
The bus_dma interface was designed and implemented by Jason R. Thorpe of the Numerical Aerospace Simulation Facility, NASA Ames Research Cen- ter. Additional input on the bus_dma design was provided by Chris Demetriou, Charles Hannum, Ross Harvey, Matthew Jacob, Jonathan Stone, and Matt Thomas. The bus_dma interface in FreeBSD benefits from the contributions of Justin T. Gibbs, Peter Wemm, Doug Rabson, Matthew N. Dodd, Sam Leffler, Maxime Henrion, Jake Burkholder, Takahashi Yoshihiro, Scott Long and many others. This manual page was written by Hiten M. Pandya and Justin T. Gibbs. BSD
July 17, 2013 BSD


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Over ten years ago I started a little website called PlanetSide Universe. Little did I realize back then how many amazing experiences this seemingly small thing would give me. I've had the pleasure to build some friendships that will last a lifetime and meet so many people I never would have met without this game.
It's with a heavy heart that I report today we will be "Soft Closing" PSU. What does this mean exactly? This means at least one new thing:
- IRC and Voice Chat will be migrated to Discord - join us on the PSU Server! https://discord.gg/0gtnFrsSwOjDGZz0
A few services will go offline and the site itself will cease to be updated.
- IRC will be shut down effective January 1st
- TeamSpeak 3 will be shut down effective January 1st
- News and Updates will no longer be posted on the front page.
- Twitter and Facebook pages will only exist to occasionally retweet and reshare news.
- The Wiki will remain online but will not receive new functionality or official updates.
- Advertisements will be disabled
- The site itself will remain online, our stat and character pages will continue to function.
- The forums will remain online due to the requirement to have a forum account to claim characters and create signatures.
- John Smedley - this one is a no brainer. John was instrumental in helping us out through the years and always willing to listen to my personal feedback about the goings on in the game and community. We didn't always see eye to eye, but I consider John a friend and I'm not sure if we would still be here today without him.
- T-Ray - I don't even know where to begin with this one, T-Ray over the years from the original game up until he left PlanetSide 2 was always in our corner and obviously is one of the coolest dudes I've ever had the pleasure of knowing.
- Matt Higby - Always supportive of our site and always willing to sit down for a face to face interview or live Q&A. I'll never forget the first time I met him and he told me how much he loved PSU and how it was a huge source of feedback during pre-release of PS2. Him and T-Ray were the best dev duo of all time.
- Adam Clegg aka Arclegger - Clegg was always around to support our live streams, help us to promote our events and post on the forums. During our few trips out to San Diego he showed us the ropes of what really goes into game development, the tools behind the scenes, the discussions and more. I count Adam among my friends and will continue to stay in contact with him.
- RadarX - Community at SOE/DBG have always been awesome. I never felt afraid to vent my frustrations with current events to Radar and ask for advice. He helped so much over the years in so many ways I can't list them all.
- Dave Georgeson - Dave was the first developer who I ever reached out to on PlanetSide, and it was Dave who got us linked up with SOE. He's been hugely supportive to us over the years and if not for him we probably wouldn't have lasted more than a couple of years.
- Gryphon - This site would be nothing without him. He was the coder behind the scenes who pretty much built this entire website. forum integrations, signatures, character pages, news, content pages.. everything. He worked so many tireless unpaid hours to help build this site over the years. Most folks in the community didn't know him well, but without him you wouldn't have 95% of the features on the site.
This is just a short list of people - there are sooo many more.
And with that thank all of you for continuing to support us over the years. I will still be on Discord as mentioned previously and Twitter as @CDLHamma, just don't be surprised when there are very few PlanetSide related tweets. I'll also continue to follow the forum moderation notices for spammers and forgotten passwords.
Thank you all for your continued support over the years, we've had some great times.
A short time ago it was revealed on VentureBeat that long time Daybreak/SOE CEO John Smedley has stepped down.
"I can confirm that John Smedley will be taking some time off from the company for the near-term and transitioning to a different role to be determined," a spokesperson for Daybreak told GamesBeat. "Upon finalization of his plans, further communication will be provided."
COO Russell Shanks will step in as president of the company. We have John to thank for really pushing PlanetSide in the early days, and PlanetSide 2 most recently, he was always an FPS fan at heart and was a huge part of bringing these games to market. He will be transitioning to a different role presumably at Daybreak and we wish him luck on his future endeavours.
John Smedley took to Reddit yesterday to post an update on the current and future state of PlanetSide 2. In the post he touches on PC vs PS4, the Resource System, Staffing and more.
In the near term, we're adding more people to the Planetside 2 team (hopefully bringing some people back that were former team members) to help us get our development bandwidth to where we want it to be. However, we have plenty of horsepower to deliver on some amazing things this summer already.
The plan is simple - We are going to be taking Planetside 2 to where it needs to be and finally address the stuff should have already. The metagame. We will once and for all be getting the Meta to where it just has to be. That means a comprehensive change that will involve completely revamping resources, changing what territory control means and spending a lot of time giving you reasons to fight. All of this will be done in a fully transparent manner in which we actually put our internal design docs out there for your comment and feedback.
Check out the full post here. What are your thoughts on PlanetSide 2.0? Post up in the comments thread.
Matt Higby has announced that he has decided to part ways with PlanetSide 2 and Daybreak Games. Matt as well as Ryan Elam, Software Engineer on the PlanetSide 2 team have left the company to pursue other opportunities.
Hey guys - Working on Planetside 2 has been the absolute highlight of my career, but after 4 years working on the game, it's time for a change. Today was my last day on the Planetside 2 team and at Daybreak games. This is a move I've been considering for a while now, and the reorganization provided the right opportunity for me to exit.
Planetside 2 is in great hands, with terrific people who honestly care about the game and the players. I can't stress this enough, the folks working on every aspect of the game, developers, marketing, community are talented, hard working people who care more than you can imagine - I'm fully confident they're going to do an amazing job on the next leg of the journey.
Finally, I wanted to thank all of you in the Planetside 2 community with whom I've shared the last few years, whether in stream chat, tweets, pms or comments you guys have motivated and inspired me all along. You are an amazing community that I'm looking forward to remaining a member of for a long time.
See you on Auraxis!
Matt will be hugely missed in the community and no doubt within Daybreak as well. Head on over to the Reddit thread or our forums to discuss.
Today it was announced that SOE, who just last week changed to Daybreak Game Company was hit with layoffs. Unlike previous layoffs this one has hit high level employees and designers alike.
Last week we announced that we were acquired and are now operating independently as Daybreak Game Company. To better position our newly independent studio for future growth opportunities and to deliver on our legacy of making top online games, we have had to make some tough choices including realignment of resources.
Unfortunately, this realignment means adjusting staffing as well. We announced today that we will eliminate positions in our San Diego and Austin studios. We deeply value our employees and never take these decisions lightly so we've done our best to do what's right for the people affected.
Read more here. As mentioned above several well known members of Daybreak were affected including Linda "Brasse" Carlson and Dave "SmokeJumper" Georgeson who many here remember from PlanetSide 1 but more recently director of the EQ Franchise. Also hit from the PlantSide 2 team were Producer David Carey, Designer Xander Clauss, Designer Taylor Dowell, Designer and Vehicle Extraordinaire Kevin "Kevmo0" Moyer and Programmer Katharine Anderson. We will post more as we become aware of them. On behalf of the community we wish them all good luck on their future endeavors and we will miss them all greatly.
Update: David Carey made a post on Reddit asking for calm and posting some of his thoughts.
I came on to say goodbye to you guys (at least in my current role, prepare for lurking), but after scanning the front page I wanted to change the flavor of the post a bit.
Columbus Nova deserves no hate in all this. They are more like white knights than negative forces here. SOE needed a shake up/new direction, and CN provided that. They have done nothing but been gracious in their new ownership, and they went out of their way to make sure that Devs and support teams that got laid off were taken care of. Right now things seem shitty, and of course for the folks that were let go, today was rough, but CN and DB were both very open about the need for restructuring. This wasn't a surprise to folks in the company.
Gaming is a tough industry, and not for everyone. I've seen lots of people come and go, both good and otherwise. The fact is, there are no (or at least, extremely few) permanent gaming jobs. If you want to have just one job in your career, don't pick gaming, or even computer software. It's just the nature of the beast in such a pioneering industry. But the flip side is that there is always a new opportunity awaiting, it just may require a move to a new location or some other sacrifice.
Also for a full list of known layoffs hit up this page.
Sony Online Entertainment announced today that they have been acquired by Investment Firm Columbus Nova. This move means that they are no longer affiliated with Sony.
Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more!
As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward.
So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in.
Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together.
Thank you for your continued support. See you in game!
The Team at Daybreak
John Smedley said that all game development will continue and there's even potential for Xbox verions of games like H1Z1. Check out the official announcement and head on over to the forums to discuss.
Early this morning Tramell Isaac better known to everyone as T-Ray announced that he will be leaving SOE to pursue a new opportunity. T-Ray is one of the most iconic members of the PlanetSide 1 and PlanetSide 2 teams. He announced that Bill Yeatts would be taking over his Art Director spot.
Introducing... Bill Yeatts as the new Art Director of Planetside2.
I've had a blast working with you guys all these many months. I will certainly miss you all. The good news is, you are in good hands. Bill was on the Ps2 team from start to ship so he is very well versed in what is and is not PlanetSide 2. He is running the show now and he may contradict so of the 'rules' I set in the past, but that is now his prerogative. Please, give my friend a warm welcome to the Player Studio community.
As for me, I will be moving on to another company. Thank you for all of your hard work. It's been a blast.
It was recently announced that T-Ray is going to work at Boss Key Productions. Check out the original announcement and hit up our comments thread to post your thought and well wishes.
SOE has announced they will be live streaming on twitch.tv/soe directly from SOE Live this year with over 20 hours of programming. You can find the full schedule on their Twitch page or in the comments thread.
Thursday 08/14
7:00 PM - 9:00 PM: Welcome Reception
9:00 PM - 12:00 AM: H1Z1 Overnight Gaming
Friday 08/15
8:30 AM - 8:55 AM: Welcome to the SOE Day #2
9:00 AM - 9:55 AM: Landmark Keynote
10:00 AM - 11:00 AM: EQ Next Keynote
11:00 AM - 12:00 PM: PlanetSide2 Featuring Matt Higby & Your Favorite Twitch Streamers
Be sure to tune in on Friday at 4PM Pacific time for the PlanetSide 2 Keynote. There will also be a special $20 SOE Stream pass that grants in game rewards and Twitch emotes. More info is available on the SOE Twitch page.
Today marks the long awaited release of Hossin in PlanetSide 2! Additionally Continent Locking, Outfit Base Capture, Outfit Decals and more are coming.
New Continent! Hossin:
"------//// Deputy Director's Journal, June 26th, 2859 ////--------
With some unfortunate losses, our mission to Hossin was a success. As expected, the swamp was totally devoid of any humans; NC or otherwise. We experienced some unforeseen setbacks after helplessly watching our pilot transferred into a Galaxy that spawned- and instantly exploded- into the unkempt overgrowth of the swamp. Without the resources to recalibrate the spawn matrix for the terminals, I made the decision to proceed to our given location on foot. Unfortunately, the Vanu apparently left their entire stock of proximity mines at every chokepoint leading up to the manual override for the Rebirth network. With two of us down from stomping on proxy mines, EOD Hud was mandatory in loadouts until we got out of the place.
Check out the full notes here and on the official forums.
Early this morning it was announced that soon all ProSieben accounts will be able to migrate over to SOE Services.
As of today's date (June 18, 2014), region locks have been lifted. New EU players wishing to register should do so via SOE hosted sites.
On or about July 1, 2014, we will offer PSG players the opportunity to migrate their existing accounts to SOE account management, in order to continue playing SOE games. All earned status, characters and in-game coin will transfer with the account.
Also as noted above as of today all region locks have been lifted. It's important to note this also affects DCUO and EQ2. What are your thoughts on this change? Hit up the comments thread.
SOE sent out an e-mail this morning (US) to PlanetSide 2 Players. In it Matt Higby revealed a new aircraft called the Valkyrie as well as a few more tidbits about Outfit Bases, Balance Changes coming and more.
Coming out in Late Summer 2014 it holds 4 players and is a fast attack aircraft. Hit up the comments thread to post your thoughts on the new vehicle!
Have you checked out PlanetSide 2 Community Clash yet? If you haven't you are missing out! Tune in tonight as DPSO goes up against DasAnfall! Both teams are veterans of previous Community Clash events so it should be an exciting match. You check out the season schedule over at ps2commclash.com as well as recordings of previous episodes.
Tune in tonight at 8PM CST on Twitch.tv/PlanetSide2!
Today marks the beginning of the second World Domination Series. There have been a ton of changes due to player feedback since the first Season which you can see here.
After the first World Domination Preseason, we took all of your feedback and made some major changes to the rules, scoring and rewards. Today, we're happy to announce the start of PlanetSide 2 World Domination Preseason 2 on Friday, February 7th, 2014 at 12:00 AM PT!! Check out the changes below and prepare for war, Auraxians!
You can also view the current statistics on the preason as well as a countdown till it's over on the official website.
The start of Season One has been delayed to March 5th, the team is also looking for eight Outfits in the US and EU for pre season matchups.
Season 1 official start is now March 5th for both the EU and US. That is now a solid date and we hope to use this month to test the format.
— PS2 Community Clash (@ps2commclash) January 28, 2014That being said both EU and US teams are looking for 8 outfits each for pre seasons matches if anyone out there is interested.
— PS2 Community Clash (@ps2commclash) January 28, 2014
After a short hiatus PlanetSide 2 Community Clash will be returning on March 5th 2014 at 8PM Central Time! This time around there will also be an EU bracket. Check Coles Specials and Big W Catalogue. On the 5th you will see Jenk Squad go up against Sturmgrenadier in the US at 8PM Central and the Foundation vs Rebel Rifles in the EU at 7PM GMT.
For more information and dates hit up the comment thread, and be sure to provide your feedback!
Yesterday Matt Higby posted a status update on Development and frequency of game updates.
Hey all -
As 2014 starts I wanted to give you all a quick note about some changes we're making to the way the game is updated. Over the last few weeks we have been reorganizing our internal build and development processes in order to allow us to expedite builds to live with the goal of updating the live game more often and more regularly. I'm really excited to announce that starting next Wednesday we will begin doing weekly game updates!
What does this mean for you?
Well for starters, it means we'll be more rapidly respond to bugs & balance issues in the game without having to rely on hotfixes as much. We'll also be able to release new content more frequently and consistently. Each individual update will be smaller and more focused, with fewer moving parts that can break, which we hope will greatly decrease the number of bugs being introduced when we update. This doesn't mean that we're not still working on bigger features and larger content pieces, we definitely are and they'll be slotted into the weekly schedule as they're ready to be released. As part of this change we are also going to be updating and playtesting on Test server a lot more often in the future, as always, your playtesting assistance and feedback on the test server will be greatly appreciated.
One final note, the first couple of these weekly updates are going to be a bit smaller than what you can expect to see later on, as we're still shaking off the holiday cobwebs and getting used to the new development processes.
We've got a really terrific slate of new features and content lined up for 2014 that we can't wait to get out to you guys, it's going to be an amazing year for Planetside 2.
Thanks for reading, see you on Auraxis!
Hit up the comment thread to discuss.

subset: commoncrawl


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By PAUL KRUGMAN
Those of us who have spent years arguing against premature fiscal austerity have just had a good two weeks. Academic studies that supposedly justified austerity have lost credibility; hard-liners in the European Commission and elsewhere have softened their rhetoric. The tone of the conversation has definitely changed.
My sense, however, is that many people still don't understand what this is all about. So this seems like a good time to offer a sort of refresher on the nature of our economic woes, and why this remains a very bad time for spending cuts.
Let's start with what may be the most crucial thing to understand: the economy is not like an individual family.
Families earn what they can, and spend as much as they think prudent; spending and earning opportunities are two different things. In the economy as a whole, however, income and spending are interdependent: my spending is your income, and your spending is my income. If both of us slash spending at the same time, both of our incomes will fall too.
And that's what happened after the financial crisis of 2008. Many people suddenly cut spending, either because they chose to or because their creditors forced them to; meanwhile, not many people were able or willing to spend more. The result was a plunge in incomes that also caused a plunge in employment, creating the depression that persists to this day.
Why did spending plunge? Mainly because of a burst housing bubble and an overhang of private-sector debt — but if you ask me, people talk too much about what went wrong during the boom years and not enough about what we should be doing now. For no matter how lurid the excesses of the past, there's no good reason that we should pay for them with year after year of mass unemployment.
So what could we do to reduce unemployment? The answer is, this is a time for above-normal government spending, to sustain the economy until the private sector is willing to spend again. The crucial point is that under current conditions, the government is not, repeat not, in competition with the private sector. Government spending doesn't divert resources away from private uses; it puts unemployed resources to work. Government borrowing doesn't crowd out private investment; it mobilizes funds that would otherwise go unused.
Now, just to be clear, this is not a case for more government spending and larger budget deficits under all circumstances — and the claim that people like me always want bigger deficits is just false. For the economy isn't always like this — in fact, situations like the one we're in are fairly rare. By all means let's try to reduce deficits and bring down government indebtedness once normal conditions return and the economy is no longer depressed. But right now we're still dealing with the aftermath of a once-in-three-generations financial crisis. This is no time for austerity.
O.K., I've just given you a story, but why should you believe it? There are, after all, people who insist that the real problem is on the economy's supply side: that workers lack the skills they need, or that unemployment insurance has destroyed the incentive to work, or that the looming menace of universal health care is preventing hiring, or whatever. How do we know that they're wrong?
Well, I could go on at length on this topic, but just look at the predictions the two sides in this debate have made. People like me predicted right from the start that large budget deficits would have little effect on interest rates, that large-scale "money printing" by the Fed (not a good description of actual Fed policy, but never mind) wouldn't be inflationary, that austerity policies would lead to terrible economic downturns. The other side jeered, insisting that interest rates would skyrocket and that austerity would actually lead to economic expansion. Ask bond traders, or the suffering populations of Spain, Portugal and so on, how it actually turned out.
Is the story really that simple, and would it really be that easy to end the scourge of unemployment? Yes — but powerful people don't want to believe it. Some of them have a visceral sense that suffering is good, that we must pay a price for past sins (even if the sinners then and the sufferers now are very different groups of people). Some of them see the crisis as an opportunity to dismantle the social safety net. And just about everyone in the policy elite takes cues from a wealthy minority that isn't actually feeling much pain.
What has happened now, however, is that the drive for austerity has lost its intellectual fig leaf, and stands exposed as the expression of prejudice, opportunism and class interest it always was. And maybe, just maybe, that sudden exposure will give us a chance to start doing something about the depression we're in.


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Last year, lots of folks certainly seemed to be excited about 11/11/11.
So we feel obliged to point out the obvious: Today is 12/12/12.
And, yes, once again there's much fuss being made about a date:
-- "Other-dimensional energy abounds" on double-digit dates, numerologist Scott Petullo tells ABC News.
-- "12/12/12 heralds the end of the world," many doomsdayers warn Global Post.
-- But the digits add up to three, which is lucky, says CNN.
-- "Wedding chapels hope lure of 12-12-12 will boost revenue," says USA Today.
-- A serious note: Stars gather tonight for 12/12/12 "concert for Sandy relief."
As for silly stories about dates, Gawker notes it's an old tradition.
On Dec. 12, 1912, The New York Times took it rather seriously.
"Celebrate by writing a great many letters and dating them," it advised.
Let's update that advice: 12-word comments, Tweets, blog posts or emails, perhaps?
Copyright 2021 NPR. To see more, visit https://www.npr.org.


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So live your life that the fear of death can never enter your heart.
Trouble no one about their religion; respect others in their view, and demand that they respect yours. Love your life, perfect your life, beautify all things in your life. Seek to make your life long and its purpose in the service of your people. Prepare a noble death song for the day when you go over the great divide. Always give a word or a sign of salute when meeting or passing a friend, even a stranger, when in a lonely place.
Show respect to all people and grovel to none.
When you arise in the morning give thanks for the food and for the joy of living. If you see no reason for giving thanks, the fault lies only in yourself. Abuse no one and no thing, for abuse turns the wise ones to fools and robs the spirit of its vision.
When it comes your time to die, be not like those whose hearts are filled with the fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song and die like a hero going home.
Tecumseh, of the Shawnee
Art: *We are a Horse Nation" by Roy Anderson


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When pro basketball player Jason Collins announced earlier this year that he was gay, Anthony Nicodemo was listening.
Nicodemo is the head basketball coach at Saunders High School in Yonkers, N.Y. At great risk to his cherished career, he recently decided to come out to his team.
"I said, 'You know, I always try to preach to you guys about being yourself and really being honest and open,' " Nicodemo recounts his story to NPR's Jacki Lyden.
"'I haven't been honest with you guys. I haven't been honest with a lot of people. I am a gay high school basketball coach.' "
Nicodemo says that — among the players, parents and school administrators in attendance — the response was almost entirely subdued.
"You could definitely see the facial expressions of shock," Nicodemo says. "One of the kids got up ... and kind of pointed at a couple of the kids and said, 'Guys, look what he's done for you. This is nothing.' And within five minutes, the shock was over and they went back to practicing for the next big game."
While Nicodemo acknowledges that his players belong to a generation that is more accepting of gay people, he was concerned about the continuing stigma among athletes.
"You know, I think that there's a lot of stereotypes, and I think I break the stereotypes," he says. "I think an important part of coaching is trust. And I think right now, my kids trust me more than probably any kids trust their coach in this country right now."
Copyright 2020 NPR. To see more, visit https://www.npr.org.


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Gonna show you how to make these, because there's still enough time before Valentine's day, and also Heather from Dollar Store Crafts is having a link party and all you need to make these is crepe paper streamers that the Dollar Store sells in packs of two. No glue, no tape, none of that nonsense, just crepe paper and opposable thumbs.
When I was about ten years old, we had our village's first summer festival, where one girl from the local primary school got to be the carnival queen. I didn't go up to audition for the role, because I'm kind of phobic of that sort of thing, in fact there were only a handful of girls in our school that were the right age to apply. My classmate Nyree won the job and her family set about preparing costumes and decorations for the event. She was going to be driven down the highstreet on the bonnet of a car in a hunormous dress. We decorated the car ALL OVER with roses that all the girls spent hours twisting out of lengths of white and pink bog roll! Fantastic! I wish I had a photo to show you!
Here are some pics of the roses that I made.
I thought about doing a photo tutorial for this, but it wouldn't be as straightforward as if I just shot a video of me making one for you. Unfortunately as video tutorials go, this one is a little chaotic. It's full of five year old, and narrated by croaky the frogwoman (I lost my voice over the weekend) Anywhoo, once you get past being bossed around by my older daughter (who clearly is better suited to giving tutorials than I am) and can deal with the fact that my three year old announces an ant infiltration of our kitchen in the middle of it, hopefully you'll be able to see how I make these roses. They are easy and quick and really cute. Here tis...
Just for Heather, here's a pic of some in a Dollar Store salt shaker ;) They really are quite teeny. I wonder if you can get wider crepe paper streamers from anywhere to make full size roses.
Also, they are a really good way of recycling torn up wrapping paper. A ripped strip of wrapping paper can be twisted into a rose really quickly and used to decorate another gift.
So go have a peek at the other links in Heather's DSC link party, because Heather is lovely, and DSC is a happy place of makey fun! Hope you enjoy making some crepe paper roses. My kids like to hoard them in their play kitchen :)


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Randy Wolf (11-6, 3.24) vs. Paul Maholm (8-9, 4.46).
DODGERS' MAGIC NUMBERS: 1 (to make playoffs), 3 (to win division)
So a man goes to the doctor and says, "Doctor, it hurts when I do this."
The doctor replies, "_________________________!"
Random rantings and ravings about the Los Angeles Dodgers, written by a small consortium of rabid Dodger fans. With occasional comments on baseball, entertainment, pop culture, and life in general.
Furcal 6
Pierre 8
Manny 7
Kemp 9
Blake 5
Belliard 4
Loretta 3
Martin 2
Wolf P
Ahhhhhh....GT.....eases the pain.
Normally, I'd say Belliard in the lineup = Win, but Loretta may cancel that out.
Glad to see E the the day off. He needs a rest.
Beard Mode back, Belly 2.0 in, should more than cancel out Loretta.
Should the fact that we have no clever nickname or way to reference Loretta be a clue as to how we value his contributions?
By me saying that, I'm setting him up to make me so, so wrong. And I hope he does.
Cubs up 2-0 on Frisco.
So a man goes to the doctor and says, "Doctor, it hurts when I do this."
The doctor replies, "Then stop sticking your foot in your mouth, Milton!"
Second that on ethier. There were a couple of balls yesterday that he should have sent into orbit but he looked tired.
Make that 3-nil to the Cubbies. Zito getting roughed up early. Braves bearing down on Hated Ones!
...the doctor replies, "No shit, now get off my foot!"
Thank you!
I'm here all week. Try the veal!
Can we just get this one win done? I'm dying over here!
... Replies "win a fricken game so that you can clinch this. Sheesh it is the pirates for Christ's sake!!!"
Mr. C-
We tried the Veal yesterday!
Nice. 1 vote for AC.
Just don't have the salmon mousse.
Did you make it back from softball last night? Hope the beer is cold and the burgers are on by game time.
Chelsea- shocked.
Razorbacks- being humiliated
I'm needing some serious sports mojo at this point.
The doctor replies, "You've been saying that for the last three years, Mr. Schmidt. I think it's time you quit."
Isn't it a little much to call them the "undefeated Falcons" when it's been only two weeks of football?
Right, MLASF. It's like that a pitcher "carrying a perfect game to the 2nd inning."
^ forget the "that"
Has the baseball started yet?
I hope the Dodgers remember they have to face the mediocre Pirates pitching tonight.
Guy walks into a doctor's office and says, "Hey doc, it hurts when I do this."
Doctor says, "I'm a gynecologist."
What up, peeps?
Was a baserunning blunder by Furcal or a good throw?
Sorry to hear about Chelsea's day.
Well, not really, but Arsenal was only slightly better. One win away from the top 4.
Not only did I make it back, we won; I went 4-4 with 3 runs scored, and I ran for my buddy with bad knees.
It was like going to the gym, only harder. Lots of beer at the pizza place, now I'm comfortably into Bud #2 watching the Blue.
Don't be starting in on me now, RB!
Was that a tremendous play by Wolf to get the out at first our what??? I'm awake now.
FB, you looking forward to that Foreigner show?
Who do you think you are, Furcal, RB? (September Furcal, I mean.)
Jints go down 6-2. Go start the truck!
I've got to get to Pittsburgh for a game. They just had a steamboat go past the centerfield wall. That, and I like to be alone.
PNC seems like a good place for solitude.
I felt like September Furcal during the game, and August Furcal when I woke up this morning.
A listener could have even heard the steamboat take a toot off the air horn it was so quiet in the park.
Actually it has always looked like a lovely ballpark that I would love to go visit sometime. Of course, I can't really tell because it's in super blur-o-vision today - no HD.
Just checking ticket prices at PNC. Seats right behind the Dodger dugout go for about 20 bucks. Even with airfare, that's cheaper than Dodger Stadium with parking.
Rbnlaw, how was your daughter's volleyball game?
Isn't Pierre due for his annual HR?
I've got the game in HD on PT. Is your cable working?
I've yet to meet the man who drinks Tecate light.
The Saints of Saint Anthony HS were victorious, defeating the Saints of Crean Lutheran South HS 3 games to 0.
Daughter started in the second game and got 5 kills to begin the game.
Thanks for asking.
Martin with the CANNON!
Cable working, RB. Charter must not have picked up Dodgers today. I cannot for the life of me figure out what their broadcast package is or isn't.
RB, and with LA traffic, it's probably easier to fly all the way to Pitt than it is to get to Chavez Ravine.
Belli2 with the Web Gem!
Oh, Belly#2, what would we be doing without you?
Especially when you come from OC like me.
I'm checking the schedule now.
@Rbnlaw Awesome!
Saint Anthony? as in Saint Anthony of Padua?
Crap. We open the season vs. the Buckies.
Can't go.
Maybe Cincy?
That's the Saint. As in San Antonio.
Oooh, 2010 calendar time. Is it downloadable yet?
Anyone ever been to Nats' yard? It's a beautiful park with a lot of character. I work in DC frequently so have gone a number of times. Apr 23-25.
Was that...Loretta?!
No, couldn't have been Loretta. Must've been Blake in disguise.
Alright wolfie, make them pay for that.
3-0 going to bottom of 4th. I like this so far.
ah, well...
Early season Loretta!
The funny thing is, Mr. C, true to form, I was typing almost that same thing you just said then had a bad keystroke that erased it all. So when I refreshed, you had said it.
Rain coming back. Hurry up and get this one in, lads!
Bills, that's the way to give up a long ball, when it's early and no one else is on base. Just get it out of the way like that.
Clearly, our brains must be damaged in similar ways;)
(Forgot my wolfie suit, too. Hopefully no bad juju.)
@ Mr. C
And the weird thing is I was going to refer to him as "Wolfie" though I honestly can't remember ever in the past calling him that.
Yeah, similar drain bamage.
Let's see : if we get early season Loretta-Bills, September Furcal and 2007 Russell Martin, we could be unstoppable!
Raffy! Beautiful defence! Loving this infield.
@ Ka(t)rina-
Can we get July 2003 Manny?
Per ESPN, "Sources say Rays interested in Milton Bradley."
Boy, that franchise is going downhill quickly if this is part of their strategic vision.
@Rbnlaw i pray to that Saint every day of my life and my whole family is very devoted to him.
Nice article from Dodgers website re" pitching prospects in postseason. Gives some Torre decision making insight.
@Dusty Baker i don't know, it's up to Manny, but it really is a very nice thought.
just started watching the game. What happened to Eric Collins?
If you click through the link, Joe Maddon just lost one of the Js his travel scrabble set.
(sorry, old gag but still can't resist)
HOLY SHIT! I hadn't even noticed! Don't know what that says re Collins.
i think the only reason i knew was because i was listening to the radio and it was Rick Monday solo.
Actually Rick Monday solo would be the best alternative, if Vin is not in the equation (eg East Coast swing).
Wait, I'm confused. What the hell is going on with the announcing staff?
Excellent avatar, MLASF.
The only way the Pirates can get fans to come is with fireworks and some band I've never heard of.
hopefully they benched Eric Collins, i blame every east coast loss on him.
Jeez, it's already the bottom of 6th. Quick game. I need to pick up my beer drinking speed.
Yeah, Collins has been pressing...he needs a few days off to rest and think about it.
"The only way the Pirates can get fans to come is with fireworks and some band I've never heard of."
Just replace the band with some crappy salsa dish and you could be talking about the angels.
If there would ever be a bright spot to Vinny retiring, it would be the stability brought to the announcing team. Right now, for the east coast games, we're using a guy mostly known for dropping his pants and Steve Lyons.
everytime i watch a stupid softball game or little league world series game on ESPN and hear Collins i hang my head in shame.
Totally hear you, Nic.
But I have to ask, how much softball on ESPN are you watching?
I'm pretty sure Collins is doing college football for FSN.
Since I'm not Catholic, you need to fill me in on the significance of St. Anthony of Padua.
You misspelled "defense," and thus gave you up as a Brit. Or a Canadian posing as a Brit.
My grandmother was from Newcastle and Grandfather from Glasgow. Hence, I'm also a Rangers supporter, but can do without the Toon.
haha DB, it was mainly during the college softball world series.
I swear, uhhhh, LOOK OVER THERE!!!!
@Rbnlaw - I would suggest we hang him, but since he complimented my avi, I shall allow him to live.
I believe you, Nic. I sure do... *rolls eyes*
re: "defence"
Haw! I didn't even notice that. I read way too many UK publications and many of my close friends are Brits, so I guess it has accidentally sunk in. But no, for better or worse, I'm a red-blooded Amurrican born and raised in Arkansas (more embarrassing to admit given Hogs performance on national TV today).
"...gave you up as a Brit..."
Don't let that colour your judgment of him.
thats not a good way to start off the inning.
"Easy play for Manny." -Steiner
Let's not get ahead of ourselves.
Great game, RDub! HCK to the rescue.
quick nobody mention anything about the pen being good.
Speaking of, where's HLACK? Haven't heard much from him in awhile.
@Dusty - If you are a fan of Arkansas, how good is Mustain? Does he deserve to be at least #2 on the depth chart at SC?
Steiner: You know, Julius Caesar has never been stabbed once in his life? Oh wait, hang on, he's being stabbed 23 times!
Argh, almost a line 'em out - throw 'em out DP
Mustain is a bad apple. I think he should be #3 on depth chart. He is a stage-managed (through his dad) pouty little snot. He certainly has athletic potential, but his opportunities for success are dwindling at this point. Given Carroll's system for competition at every spot, clearly Mustain hasn't proven himself. Which, again, I think speaks mainly to his mental state and lack of preparedness and guts.
Well, that certainly is different from what Mychal Thompson has said. Thank you for the info, Dusty.
Also looks at the other Hogs transfer now on USC, D. Williams. He has risen to the top at his position, and has shown that doing so was possible given hard work combined with talent. Mustain has taken the opposite path.
It's like an epileptic quail hunt out there.
Funny, Mustain could've been the starter at UCLA for three years.
@Rbnlaw he came from an aristocratic family but decided to turn himself into a Franciscan Friar. Performed on a number of miracles, like the day he multiplied bread, just like Jesus. His day is on June 13th, when Mass is celebrated. That day holy bread is distributed among devotees. In some places in my country, there are parades and fairs held on his honor.
He's the Saint of lost things and impossibles and a sort of "matchmaking Saint for single ladies" for some people, there's a strong tradition to that. For example, most of my family travel to some small town to honor him, but i'm not allowed to go because i'm single and there's a weird superstition single ladies can't go there because they remain unmarried (which is very funny because i decided i'm not getting married).
Bread is sanctified and you eat it when you feel the need to be closer to God or meditate.
Mr. C- It's like Tim Howard pitching.
What the hell?
kuo is struggling out there.
Dammit, Kuo. If you can't get the guy batting exactly Mendoza, you should not be pitching.
Jesus jumped up christ, what is wrong, Kuo?
What the HELL?
Not directed at you, karina.
is this going to be another game of crap play? Seriously this is going to be the 4th game in a row where we have played like we dont care.
Rox down 3-0 in the third
Very interesting about San Antonio. Being the patron saint of lost things kind of explains my daughter's HS. Lots of "lost souls" hanging around.
I'm going to turn myself into a Franciscan Friar if we can't beat these jackasses.
Does Wolf look like he wants to hit Kuo?
Flat Brim Reaper
clap clap, clapclap
Flat Brim Reaper
clap clap clapclap
"Does Wolf look like he wants to hit Kuo?"
it looks like he wants to slice his hand off with a lightsaber.
I can see Wolf and Kuo sitting there trading punches to the shoulder like 5 year olds in the back seat of a station wagon on a family trip.
@Karina "which is very funny because i decided i'm not getting married"
That sound you hear is many hearts breaking at once.
Well this is a nice little tune up game for the playoffs.
Ball 3 was strike 3
[covers eyes]
This all goes back to Steiner.
Mr C-
Are you covering your eyes like Karina in AC before she went in for the kill?
damn, why do we load the bases for their best hitter?
Steiner: The Hindenburg has never collapsed in its history of flight...wait, it's collapsing right now! Oh, the humanity!
Mr. C,
Quick, back to the cavalier.
this is a great time for our bullpen to start breaking down.
You have to be kidding me. Honestly, folks, of all the playoff teams, we look the least of them the way we're playing. Good thing we're finishing against Nats, Pirates, Padres, etc., right? What if we were playing Braves or Marlins?
There was really no reason to take Wolf out.
Steiner: No president has ever been assassinated in Ford Theater...wait, John Wilksbooth has just killed Lincoln! There goes the Ford Theater's perfect record of living presidents!
why have we only scored three runs!?! this is ridiculous.
were it that easy...
If we were playing the Braves and Marlins, we'd probably be doing alot better than this. Everything was fine when we were playing the Giants and Rockies.
Manny walks! Now the comefrombehind begins!
Lakeritis strikes again.
Time for some Bison No. 27
Bison Mode: Engage
what the hell was kemp waiting for?!
Oh, c'mon Kemp, at least lift the pine off the shoulders
Belly 2.0! We can rebuild him!
lets go road loney!!
I will never use the phrase "Bison Mode: Engage" again as it always brings bad luck. I'm not sure I've ever typed it and it led to success.
Call me Steiner.
Lets show Mr. 8.10 ERA something he's seen many times this season.
Steiner: James Dean has never died in a car accident in his life an - wait, James Dean has just been killed in a head-on collision! The first time Dean has died in a car accident ever!
I have a million of them, I can keep going.
Mr. C-
Ahhhh, all is right with the world now that your avatar is back in place.
Come on, Road-Lo!
that was NOT a strike.
on the bright side the brew crew tied it up 5-5
Brewaz tied with Phiwwy.
Is it possible to clinch the division berth before the generic postseason berth? Because we're on pace for that.
and we load the bases for....
Oh, him.
Bases loaded for JMart. Or whomever will be hitting.
Rancho we should be beating fuck out of these ass clowns!
Cards and Rox tied at 3 now.
Ethier: It's the bottom of the 9th.
Andre in.
Charlie Steiner's Day Planner
8:00 - Christen Lusitania
9:30 - Interview Amelia Earhart
10:45 - Lindbergh Baby Shower
12:00 - Donner going-away party
1:30 - MC at Harrison Inaugural
Shall I continue?
make him pay for that one andre.
Guess LaRoche is still on our payroll.
That was close
"12:00 - Donner going-away party"
ill take a sac fly right here
or a walked in run
oh sweet, sweet walked in runs!!
My arsehole is a little less clenched now.
Release the hound
c'mon O Dog!!!
Come on, O. Talk the ball into the outfield stands.
E, I want to be like you when I grow up.
Rancho do you really want to be here next year, O!
wow, did the fans really think that was a strike?
Sammy is flowing nicely now...I was afraid the game would be over and I would only be into 2 1/2 beers.
@Nic - You would think they'd be used to things not going their way.
damn, should of let it hit him.
Mr. C-
Clearly your avatar mojo is back.
the Pirates are issuing more walks than an AIDS charity.
At least we weren't the only ones to misplace the strike zone!
The O-Dog is loose(ish)!
"Obviously it has not been a very good team." Lyons re Pie Rats.
If it works, who am I to question it?
Almost, Thome. Man, he's due.
damn Charlie and his excitable voice.
that what thome does? Hit singles?
THOME!!!! CLutch!
Thome: Suck it, Giambi. I'm the best DH/1B turned PH out there.
they probably could have thrown him out from left at first if they tried.
Sis-in-law: "Wow, my headache went away."
^ re our late-inning success
That was no strike
"Where the fuck were all those runs earlier"
Wolf mutters to himself while in the visitors clubhouse while reenacting the Darth Vader Luke Skywalker Lightsaber duel from The Empire Strikes Back with action figures.
Now let's finish this up in time for us to be able to watch evening college football.
Another full count.
4/3 vs. SF (W, 5-4): Sax
4/15 vs. WSH (L, 4-6): Dusty, Orel, Sax
5/6 vs. MIA (W, 6-3): AC, Sax
5/16 vs. CIN (L, 2-7): AC, Sax
6/12 vs. TEX (L,2-3): Sax


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