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Manufactured by Nokia
TXO has the 472348A in stock, along with a wide range of used and refurbished telecommunications equipment from all OEMs.
We have 472348A for sale, both refurbished and new, at prices typically up to 90% less than the original vendor price. Our super fast turnaround times and high quality stock located all around the world, mean we can ship same-day replacements exactly to where they are needed, minimising network downtime as much as possible.
The 472348A, like all of our hardware, is fully inspected and repackaged in our ESD and OEM compliant facility by our expert team and comes backed by a comprehensive warranty as standard.
As an accredited and approved used telecoms partner to hundreds of renowned global service providers, OEMs and systems integrators worldwide, you can always rely on TXO to help you expand and maintain your networks quickly and economically. Whether you require a brand new product or one that has been refurbished, we source only the highest quality and environmentally-green market equipment. This is all available at the best possible prices, passing the substantial cost benefits directly back to you.
The 472348A represents only one item available from our world class portfolio of hardware. This portfolio includes very well known industry names like Nokia, Siemens, Nortel, Ciena, Ericsson, Marconi, Alcatel, Lucent and many more. With almost one million parts in stock, and access to a further eight million through our partner network, we own one of the largest multi-vendor telecom inventories in the world—we are grateful to be able to share it with our clients.
All parts are of known equipment provenance and we work to supply the most reliable, electronically functioning product available. All our products are screened and re-packed in new, unbranded ESD packaging, ensuring they reach you in the best possible condition. Our quality control processes mean that the return rate on the products we supply is less than 1%.
In addition to the standard warranty, we can work within your supply chain to pre-agreed service level agreements. We offer bespoke test facilities in our purpose built 5,000 sq. ft. / 500 m² testing laboratory. All testing is performed in line with the original equipment manufacturer's specification, in a simulated live traffic environment. You can find more information regarding this by reading our warranty policy.
If you are looking for an experienced and reliable telecom hardware repair partner, we can help. Here at TXO we have a dedicated repair centre supporting clients with their repair needs down to board-level across optical, radio, IP and power disciplines. Contact our expert team for more information.
Delivery times are as follows:
Country | Delivery times* |
UK | 1 – 3 business days |
EU | 2 – 4 business days |
USA | 4 – 5 business days |
All other countries | Available on request |
*As often as possible, orders of 472348A will be dispatched immediately on receipt of a purchase order. Delivery times for all other countries are available upon request, as they differ on a case-by-case basis. Next-day delivery and time-slot delivery may also be available upon request. These services are subject to the delivery address and usually incur a charge. To talk to us about your delivery needs, please get in touch.
Please note: you can add as many products as you wish to your quote

subset: commoncrawl


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2x Personalised Usher Square Cufflinks
2x Personalised Usher Square Cufflinks
- No EU import duties or fees up to €150
- Limited handmade stock
- Fast & free worldwide shipping
A beautiful set of wooden cufflinks, ideal for a special wedding available in silver colour. Each has a walnut wood insert which can be engraved with your special message.
We laser cut and engrave your personalisation to order. Please note the shade of wood can be lighter or darker as this is a natural product. Please take this into account before purchasing.
Each cufflink measures 1.5cm/0.5 inches diameter and 1.5cm length/ 0.5 inches.
Unfortunately, we do not accept returns on this personalised product.
Return & Refunds
Return & Refunds
Here at The Wood Look we try to keep the returns and refunds process as simple as possible.
We allow returns on all watches (including personalised) within 30 days of receiving your order, this is calculated by the date shown as delivered on your tracking. We only accept returns where the watch is in a resellable condition without any damage or signs of use.
Christmas Holidays
If ordering for Christmas any orders placed between 1st October - 24th December are eligible to be returned by 25th January.
1 Year Warranty
You are entitled to a full refund or replacement if the watch is faulty, damaged or not as described within the standard 1 year warranty provided with all watches. On occasions we may require a photo or video of the watch in question. Your 1 year warranty starts from the point of delivery as indicated on the tracking number associated with your order.
Late or missing refunds
Please allow 7 working days for us to process and refund you from the point of receiving your returned order.
Sale items
If a sale item is purchased you are only entitled to the refund amount originally paid and not of its pre-sale value.Exchanges
We only replace watches if they are defective, damaged or not as described. If you need to exchange it for the same item, send us an email at email@example.com first.
We will engrave your order exactly as per the design you create before checkout. We will send you an order confirmation email with the engraving image shown. If there is an issue please get in touch straight away as we may not always be able to amend engravings after an order has been placed. If you have made a mistake engraving and we have already shipped your order we can send a replacement engraving back plate at an additional cost.
1 Year Warranty
We offer 1 year warranty on all of our wooden watches as standard.
If you have a problem with your wooden watch, which is covered by our warranty, we will fix or replace it within 365 days of receipt of goods.
If the exact model is not available for replacement, a watch of equal value and similar style will be provided. The warranty start date is the date of receipt of your watch order, this information is available from your tracking. Warranty is not extended for any replacement models and is valid from the point of receipt of the original watch ordered.
Warranty does not cover:
- Defects and damages due to loss, theft, fire, water, or a natural disaster
- Failure or damage caused by wear and tear, improper use, carelessness (knocks, dents, crushing, broken crystal/glass, etc.), or accidents where the wood is damaged or is snapped.
- Failure or damage caused by unjustifiable repair or modification
- Aesthetic changes, defects, and damages due to normal wear and tear and ageing (e.g. minor scratches on the case and/or crystal, altercation of the watchband and peeling of the plating, etc.)
- Battery replacement
Can I get next day delivery?
Unfortunately we are no longer offering next day delivery. Check our our delivery page for more information.
How do I engrave a watch?
Type your engraving into the box if applicable on the product page.
Do you offer tracking?
We provide confirmation of delivery once attempted.
Can I engrave the box?
Yes, just let us know what you would like engraved and we shall do the rest.
What warranty is available?
We supply all watches with 1 year warranty as standard for more information please see our warranty page.
Can I return my order?
If you have changed your mind, you can return any watch for a full refund (including engraved watches). We do not accept returns for other personalised wooden gifts.
If we haven't answered your question send us a quick chat message or email us: email@example.com
Gift Packaging
Save time and hassle. Choose gift packaging when ordering for premium branded gift box, ready to be gifted to someone special.
Why buy from us?
A bespoke service
Personalised our products exactly how you want. If you want to include a meaninful image, quote or gift message just provide us with the informatiom and we will do the rest.
Gift packaging
We save you time and effort. Optional premium gift packaging available, so you can simply hand over the gift.
Reliable delivery
Reliability at its best. Dispatched with Royal Mail or your local postal service if you are outside of the UK.
Customer experience
Our aim is to deliver an exceptional customer experience from start to finish. So if you ever need help just get in touch and we will be happy to help.
Wood & Steel Bracelets
Algarve - Stainless Steel & Wood Bracelet
Regular price 384,00 DKKRegular priceUnit price perSold out -
Juglans - Wooden Bracelet
Regular price 366,00 DKKRegular priceUnit price per -
Nile - Wooden Bracelet
Regular price 366,00 DKKRegular priceUnit price per -
Reykjavik - Stainless Steel & Wood Bracelet
Regular price 411,00 DKKRegular priceUnit price perSold out


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2 cups flour
1 tsp baking powder
1/4 tsp salt
1 stick/113 gram butter – room temperature
2/3 cup sugar
1 cup low fat sour cream
2 eggs
1 tsp vanilla
1/2 cup red raspberries
1/2 cup black berries
1/2 cup blueberries
1 tbsp flour
1. Sift flour, baking powder and salt together and set it aside. Greased a tube pan. Pre-heat the oven to 350 degree F.
2. Cream butter and sugar until lightly and creamy. Add in the eggs, one at a time and beat them well. Add in the sour cream and vanilla, mix until well combined. Fold in the flour until just combined.
3. Tossed the berries with 1 tbsp of flour. Pour half of the batter into the tube pan; fold the berries into the other half of the batter. Spread the berries batter evenly over the plain batter in the cake pan (by doing this the berries will not sink to the bottom of the cake)
4. Bake for 40-45 minutes, until a skewer inserted into the center of the cake comes out clean. Cool the cake completely in the pan before turning out onto a serving plate.
5. Spread a thin layer of cream cheese frosting over the cake and garnish it with some fresh berries if you wish.
Cream Cheese Frosting:
4 tbsp cream cheese (I used fat free cream cheese)
1 tbsp butter
3/4 cup confectioner's sugar
1 tbsp lemon juice
Cream together cream cheese, butter and lemon juice until smooth. Gradually add in the confectioners' sugar until the frosting is thick and creamy. Spread onto the cake.


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Privacy Policy
Group 1 Automotive ("we" or "Dealer") has created this Privacy Policy to demonstrate our commitment to your privacy. This policy sets forth how we collect, protect, use and share information about you in connection only with this website (the "Site") and does not apply to any other Dealer website or service. If you do not agree to the terms and conditions of this Privacy Policy, you may not access or otherwise use this Site. We also direct you to our Terms of Conditions and Use Statement, which governs your use of the Site.
1. Information about you.
When using the Site, we may ask you to provide us with certain information that could reasonably be used to identify you, such as your name, address, e-mail address, telephone number, mobile telephone number and date of birth. We may collect this information when you request a quote, apply for a loan, schedule a service visit or send us an e-mail, or when we seek feedback from you about the Site or our products and services in the form of a questionnaire or survey. We may also ask you to create a screen name and/or a password, where applicable, and provide us with demographic information (such as information about your age or gender), information regarding your interests or similar information.
We will only collect your information when you voluntarily provide it to us. You can always choose not to provide certain information, but then you may not be able to take advantage of or participate in certain features of the Site.
2. Other Information.
When you visit the Site, we may also collect from you certain information that does not identify you personally, such as an IP host address, the pages viewed, the browser type, the Site usage, and other data, which do not identify any individual personally. When your computer or other device contacts our web servers (for example, when you visit the Site, view an HTML e-mail or download material from the Site), this web-based or browser information may be collected automatically. We also may determine the applicable technology available to provide you with the most appropriate version of a web page, e-mail or similar service.
The Site may also use browser "cookies." Cookies are pieces of information that may be placed on your computer or other device by a website for the purpose of facilitating and enhancing your communication and interaction with a particular website. We may use cookies to customize your visit to the Site and for other purposes to make your visit more convenient or to enable us to enhance our service. For example, we may use cookies to track usage patterns on the Site or to analyze web activity. You may stop or restrict the placement of cookies on your computer or other device or remove them from your browser by adjusting your web browser preferences. If you do so, you may still use the Site, but you may not have access to certain of the Site's features, and some features of the Site may not function properly. We do not use cookies to retrieve information from your computer or other device without your knowledge.
In addition to cookies, the Site uses a variety of technical methods for tracking purposes, including web beacons (web beacons are sometimes also referred to as "pixel tags"). Web beacons are small pieces of data that are embedded in images on the pages of websites. We also use these technical methods to analyze the traffic patterns on the Site, such as the frequency with which our users visit various parts of the Site.
We use information you share with us to: (i) inform you about our products and services and changes affecting our products and services, which may include offers from us and our affiliated companies, (ii) deliver the products or services you request, (iii) improve and enhance the Site and (iv) better understand your preferences, and (v) aggregate your information with other analytics we obtain about you to deliver products and services of interest.
When you provide us your telephone and/or mobile telephone number, you expressly authorize us to contact you by telephone. If the number you provide is for a mobile telephone, you expressly authorize us to send you text messages. Please be advised that your wireless carrier may charge you for the receipt of such messages, and other charges may apply. If you do not wish to receive such messages, you should not provide us with your mobile telephone number. In addition, you may opt-out of receiving such messages by following the opt-out procedures below.
We may also conduct joint promotions with other companies from time to time. We may share with our promotional partners (and their service providers) your information as necessary to conduct the promotion. We will not share this information with our promotional partners for any other purpose unless you provide us with your consent to do so. Similarly, we may also combine the information we collect about you at the Site with information available to us from other sources. For example, you may provide your information to us at other Dealer websites, or our co-promoter or sponsors may provide us with information about users who choose to participate in a promotional opportunity the co-promoter or sponsor is offering with us.
From time to time, we may use and share information we collect about you with third parties to show general demographic and preference information among users of the Site. In these circumstances, the shared information will neither contain nor be linked to any specific individual.
In addition, we may combine information about your visits or interactions with our Site, our other websites, and our online advertising with information you have directly provided us or will provide us during the provision of our services, such as your name, address, e-mail address, telephone number, mobile telephone number and date of birth. We do this so we can better understand your interests and serve you better. If you choose, you can opt out of this information sharing and aggregation using the procedures laid out in "Opting Out with Third Parties."
Only in the following circumstances will we disclose your information to any third party who is not affiliated with, a business partner of or a sponsor of Dealer without your express consent: (i) in connection with the sale or merger of Dealer, (ii) as required by courts or administrative agencies, and (iii) to the extent required to permit us to investigate suspected fraud, harassment or other violations of any law, rule or regulation, the Site rules or policies, or the rights of third parties or any other suspected conduct we deem improper.
If you wish for us to remove your information from our active records, please email David Fernandez at [email protected] with the word "Unsubscribe" in the subject field and the name of the dealership. Please be aware that we will process your request within a reasonable time after receipt. You should also be aware that we are not responsible for removing your information from the lists of any third party who has previously been provided with your information in accordance with this policy, such as a business partner. In addition, your ability to opt-out from receiving marketing and promotional material does not change our right to contact you regarding your use of the Site or changes to our Privacy Policy, Terms and Conditions of Use statement or other policy or terms that affect you and your use of the Site.
You can elect to opt out of marketing efforts from many third party advertisers by going directly to their websites, by clicking on the Digital Advertising Alliance's blue triangular icon located at or near the bottom of the applicable website (including the bottom of this Site page) and/or by visiting www.aboutads.info/choices/. These industry alliances make opting out of receiving Interest Based Advertising easier by providing a single location to opt out of ad- targeting from member companies. Please note that you must repeat the opt-out process to reset your preferences if you clear your browser's cookies or use a different browser. When you opt out of Internet Based Advertising on a generalized basis or with respect to CDK Global (the provider of data aggregation services for the Dealer), you will also be opted out of the information sharing and aggregation described above.
Opting out does not mean that we or any third party advertisers will no longer collect information; however, so long as the opt out cookie is on your browser, it does mean that the third party advertisers from whom you have opted out will not display advertisements to you which are tailored to your apparent interests using information collected through cookies and other tracking tools facilitated by our website or the applicable third party advertiser. In addition, this process will not opt you out of all advertising, but rather only those advertisements that are tailored to your apparent interests using information collected through cookies and other tracking tools facilitated by our website or the applicable third party advertiser.
The security of your information is very important to us. We have put in place reasonable physical, electronic, and managerial procedures to safeguard the information we collect, including limiting access to the personal information contained on our servers. Only those employees who need access to your information to perform their duties are authorized to have access to your personal information. However, due to the inherent open nature of the Internet, we cannot guarantee that communications between you and us, or information stored on the Site or our servers, will be completely free from unauthorized access by third parties such as hackers, and your use of the Site is at your own risk. We also recommend that you keep your information safe by, for example, memorizing your password or securing it in a safe place (separate from your account information), logging out of your user account, and closing your web browser once you leave the Site.
Do Not Track ("DNT") is a privacy setting in your web browsers that enables you to opt out of tracking by websites and online services. When you activate DNT, the browser will send a message requesting that the website or online service not track you. Currently, our Site does recognize DNT signals. Instead, information collection and sharing practices, as well as the choices we provide you, will continue to operate as described in this Privacy Policy, regardless of whether a DNT signal is received. For more information about DNT, see http://donottrack.us/.
California residents are entitled to request and obtain certain information from us regarding our disclosure, if any, of personal information to third parties for their direct marketing purposes during the immediately prior calendar year (e.g., requests made in 2018 will receive information about 2017 sharing activities). As set forth here, we comply with this law by offering our visitors the ability to tell us not to share their personal information with third parties for direct marketing purposes. To make such a request, please follow the instructions in the section titled "Opting Out of Information Sharing."
The Site may contain links to other websites not maintained by us, and other websites may reference or link to the Site. These other websites may set their own cookies, collect data, solicit your information, and/or have their own privacy policies. We encourage you to be aware when you leave our Site and to read the privacy policies and terms and conditions of each and every website you visit. We are not responsible for the practices or the content of other such websites, expressly disclaim any statements or assertions made on such websites, including without limitation, any failure on the part of any linked websites to comply with any privacy policy posted on the website, and deny all liability associated with your use of, and the content on, other such sites.
The Site is not intended for children under the age of 13, and we do not knowingly collect personal information from children who are under the age of 13. If you are under the age of 13, please do not submit any personal information to us through the Site.
Consent to Transfer
The Site is maintained in the United States of America. If you are located in the European Union, Canada or elsewhere outside of the United States, please be aware that any information you provide to us will be transferred to the United States. By using the Site, participating in any of our services, and/or providing us with your information, you consent to this transfer.
By visiting the Site, you agree to the terms and conditions of the Privacy Policy. We reserve the right to change, modify, alter or otherwise update this Privacy Policy at any time without notice to you. We will post any changes to the Privacy Policy here, so be sure to visit this page often. If at any time in the future we plan to use your personal information in a way that differs from this policy, we will inform you here and provide you with the opportunity to opt-out of such differing uses. Your continued use of the Site after we post changes to this Privacy Policy means that you accept such changes.
If you have any questions, comments or concerns about our privacy practices or this Privacy Policy, you may contact us at:
Group 1 Automotive, Inc.
800 Gessner
Suite 500
Houston, Texas 77024
This Privacy Policy is effective and was last updated on 09/19/2017
Copyright 2008 Group 1 Automotive. All rights reserved.
Your privacy is very important to us. Please contact us to obtain information about our privacy policy.


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We install and service all brands of central air conditioning and cooling systems in Desoto, MO. If you have an existing cooling system our trained staff can diagnosis your AC system and recommend terrific new high efficiency choices. We offer same day evaluation and prompt air conditioning installation services Desoto, MO.
Let us help you decide how best to solve your air conditioning needs today.


text: No Data Found URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/ >>> Last update of WHOIS database: 2021-03-29T02:37:47Z <<< For more information on Whois status codes, please visit https://icann.org/epp The above WHOIS results have been redacted to remove potential personal data. The full WHOIS output may be available to individuals and organisations with a legitimate interest in accessing this data not outweighed by the fundamental privacy rights of the data subject. To find out more, or to make a request for access, please visit: RDDSrequest.nic.biz. Registry Services, LLC ("Registry Services"), the Registry Operator for .BIZ, has collected this information for the WHOIS database through an ICANN-Accredited Registrar. This information is provided to you for informational purposes only and is designed to assist persons in determining contents of a domain name registration record in the registry database. Registry Services makes this information available to you ""as is"" and does not guarantee its accuracy. By submitting a WHOIS query, you agree that you will use this data only for lawful purposes and that, under no circumstances will you use this data: (1) to allow, enable, or otherwise support the transmission of mass unsolicited, commercial advertising or solicitations via direct mail, electronic mail, or by telephone; (2) in contravention of any applicable data and privacy protection acts; or (3) to enable high volume, automated, electronic processes that apply to the registry (or its systems). Compilation, repackaging, dissemination, or other use of the WHOIS database in its entirety, or of a substantial portion thereof, is not allowed without our prior written permission. We reserve the right to modify or change these conditions at any time without prior or subsequent notification of any kind. By executing this query, in any manner whatsoever, you agree to abide by these terms.


text: As an already registered user simply enter your userame and password in the login page in the appropriate fields. After logging in you will see your user specific settings and prices as well as having other functions at your disposal.If you have forgotten your password please use link "Forgotten Password?" on the login page.


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Young Scientist Award
Scientific Program
Online Abstract Submission for Young Researchers Forum
PULSUS publicizes an outline of Awards for Young Scientists in order to help excellence in various fields of science and technology. These Awards are known as "Young Scientist Awards". The award is open to those researchers involved in graduate education and research happenings that accentuate bearable progress.
- Advancing perfection and perceiving remarkable commitments made by the youthful researchers for their work done essentially during the span of study.
- Find out about career advancement and the most recent research devices and technologies in your field.
- Graduates are motivated by the chance to choose neighborhood or worldwide subjects of pertinence/enthusiasm to them, and build up their own logical examinations and models drawing in locally or universally.
- Two researchers will be chosen for the Awards.
- Chance to be a student envoy.
- Chances to coordinate with partners around the world
- Discounts at the PULSUS conferences, at different worldwide venues in future.
- Chance to distribute full length papers in rumored supporting international journals of respective conference
- Best Young Scientist Award introduction will be named by the board and in the event that they wish to publish the full length paper, they can publish in supporting worldwide journals of the respective conference at free of preparing charges.
Eligibility: Any scientist, engaged in research work laboratories/institutes, who is not more than 35 years of age, is eligible for the Award.
Criteria: Each scientist has to submit their unique research works
Applicants must:
- Submit an abstract as first author through the Abstract Submission System
- Submit the supporting materials listed below
- Be willing to present his/her work at PULSUS conferences
Supporting Materials (in English):
- Copy of passport (1st page as proof of age)
- Copy of abstract submitted as first author
- Completed application form
- Updated Curriculum vitae
- All submissions must be in English.
- All the presentations should be in oral form only.
- Each young scientist is required to make a brief presentation (15 minutes) about his/her research work before the Organizing committee at the event. This may be followed by 5 minutes question-answer session.
- The awards are given for outstanding contributions made by the Young scientists on work done.
- Scientific societies of national/international standing, university faculties, postgraduate departments or research institutions may also make nominations of eligible candidates
- The nomination shall be made in the prescribed format. Soft copy (in MSWord only), along with all supporting documents of the candidate through email to (Applicants are requested to send a copy of all documents to with the subject line: Young Scientist Award)
Documents for Nomination:
- Recommendation letter
- Details of candidate (Name; DOB; Nationality; Gender; present designation, department; Summarize the most significant work of the nominee on which the recommendation is based).
- One candidate is eligible to present only one talk under the young scientist award category, and the presenter should be either the 1st author or co-author of the work.
- Papers will be accepted based on the uniqueness and novelty of the work.
- Organizing committee is liable to reject the paper at any point if any claims are made on the novelty of the work


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Web Design and Development in Spokane
At Inqsys, we specialize in comprehensive web design and development services, with a primary focus on WordPress Development and crafting visually stunning Elementor Websites. Our expert team ensures that your WordPress Website not only showcases your brand effectively but also provides an exceptional user experience, combining aesthetics seamlessly with functionality to leave a lasting impact.
E-commerce Solutions in Spokane
If your business thrives online, our e-commerce solutions are your ultimate destination. We specialize in crafting robust and secure e-commerce platforms that redefine online store solutions. Our focus? Driving sales, enhancing conversion rates, and optimizing your digital business processes through expert e-commerce integration. With us, you're poised to deliver a seamless and user-friendly shopping experience to your cherished customers.
Responsive Design in Spokane
In our mobile-driven world, a responsive design is crucial. We specialize in creating mobile-friendly websites, ensuring seamless functionality and a polished appearance across smartphones, tablets, and desktops. Our mobile optimization approach guarantees that visitors enjoy an exceptional viewing and browsing experience, regardless of their device.
Web Application Development in Spokane
When you need a dynamic web application to optimize your business processes or captivate your audience, turn to our expertise in web app development. We specialize in crafting custom web applications that deliver unique features and elevate user engagement. Plus, our team excels in web app maintenance to keep your digital solutions running smoothly.


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High risk warning:
Foreign exchange trading carries a high level of risk that may not be suitable for all investors. Leverage creates additional risk and loss exposure. Before you decide to trade foreign exchange, carefully consider your investment objectives, experience level, and risk tolerance. You could lose some or all your initial investment; do not invest money that you cannot afford to lose. Educate yourself on the risks associated with foreign exchange trading and seek advice from an independent financial or tax advisor if you have any questions.
Advisory warning:
FOREXLIVE™ is not an investment advisor, FOREXLIVE™ provides references and links to selected blogs and other sources of economic and market information as an educational service to its clients and prospects and does not endorse the opinions or recommendations of the blogs or other sources of information. Clients and prospects are advised to carefully consider the opinions and analysis offered in the blogs or other information sources in the context of the client or prospect's individual analysis and decision making. None of the blogs or other sources of information is to be considered as constituting a track record. Past performance is no guarantee of future results and FOREXLIVE™ specifically advises clients and prospects to carefully review all claims and representations made by advisors, bloggers, money managers and system vendors before investing any funds or opening an account with any Forex dealer. Any news, opinions, research, data, or other information contained within this website is provided as general market commentary and does not constitute investment or trading advice. FOREXLIVE™ expressly disclaims any liability for any lost principal or profits without limitation which may arise directly or indirectly from the use of or reliance on such information. As with all such advisory services, past results are never a guarantee of future results.


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Editor(s): R J Glodowski
STP 794 endeavors to provide insights into through-thickness tension testing. The papers comprising this book's contents are divided into two sections, which are focused on the design and preparation of test specimens, and the relations between the through-thickness tension test results and metallurgical factors.
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text:
SET 1: Down with Disease, Meat[1] > Poor Heart > Wilson > Slave to the Traffic Light, Dogs Stole Things > Bathtub Gin, Heavy Things, You Enjoy Myself
SET 2: Tube > Reba, Ghost > The Wedge, When the Circus Comes, Meatstick[2], Run Like an Antelope
ENCORE: Bold As Love
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Abandoned empire
An Empire belonging to an inactive player, who hasn't logged into his account for a period of 60 hours. Abandoned empires are subdivided into two types: abandoned empires still producing resources - marked with a chest full of gold, and declining empires - marked with an empty chest. All abandoned empires with active production turn into declining empires when 60 hours have passed from the beginning of their inactiveness. Declining empires stop producing resources.
The travel time to an abandoned empire cannot be less than 0.66666666666667 minutes.
There are no limitations of net worth points range for attacks upon abandoned empires. However, no military points and/or honor points are won under any circumstances.
If your account turns into an abandoned empire, don't think it is pointless to return at some point at all. Every player who has got back to his Empire from an absence of at least 2 weeks receives the following generous welcoming gifts so he could easily take up where he has left off:
- all destroyed fortresses are automatically repaired;
- all current happiness values are set at maximum;
- the Empire is under a Welcome back protection, which implies that you can neither be attacked nor send attacks to other players for 48 hours;
- you have the unique right to take the 48 hour production of your Empire for free.
Academy of Military Sciences
The symbol of knowledge and enlightenment along with the Military University. The Academy of Military Sciences is available in the Capital, exclusively, and its first level can be built after level 20 of Military University. It decreases the research time by 2 times per level from the basic time, therefore 1 level of Academy of Military Sciences has the effect of 4 levels of Military University on the research time. The Military Technologies available in the Military University building are also present in the Academy of Military Sciences. Only their price will be 50% more expensive, the research time twice shorter and you will receive half the net worth points in return for the spent resources. Science officer's Academy of Military Sciences level does not influence Alliance Technologies.
Academy of Sciences
The symbol of knowledge and enlightenment along with the University. The Academy of Sciences is available in the capital, exclusively, and its first level can be built after level 20 of University. It decreases the research time by 2 times per level from the basic time, consequently 1 level of Academy of Sciences has the effect of 4 levels of University on the research time. The same Technologies you research in the University building are also available in the Academy of Sciences building, but their price will be 50% more expensive, with twice as shorter research time and granting half the net worth points in return for the spent resources. Science officer's Academy of Sciences level does not influence Alliance Technologies.
Collective word for profile, registration and Empire. Accounts are exclusive intellectual and technical property of Imperia Online and are just offered for temporary use of players who register in the game. All user's personal data is a strictly kept top secret which cannot be spread or abused anyway, anyhow.
Account linked to facebook
If you link your account to your Facebook profile you can play directly from Facebook, invite your friends to play along with you and receive special rewards.
Active wars
All currently fought wars in the realm along with their temporary results. Active wars icon is situated in the footer menu below the Village map.
Age of majority
The age at which all Great people reach adulthood. Upon turning 16 all Great people become full-fledged member of Imperia Online society and you can marry them, send them abroad as Marriage Candidates, appoint them Governors and Generals to different holdings, send them in attack, choose their skills, etc.
1.Players, who in the last 12 hours for realm speed x4/5 hours for realm speed x10 have attacked you or someone you made dynasty peace with, but have not been attacked by you in the last 12 hours for realm speed x4/5 hours for realm speed x10. The first attack against them will not apply honor penalty on you. For Pillage attack, punishment with 4 honor points always applies.
2.The alliance which is the one responsible for war declaration.
Group of players sharing their own strategy with each other. Alliance members gather joint resources and invest them in Alliance Technologies affecting all members, waging wars, Alliance Buildings, cultural and military influence expansion. Allies can support each other in an economic and military way via gold transfer module. Alliances are ranked in a separate ranking based thoroughly on the total sum of all members' net worth points.
NB! A player can join the same alliance only twice.
Alliance administration
Each level allows the foundation of two Rally points if the alliance points are at least 5 000 000. Alliance administration determines also the resource amounts members are allowed to donate. The donation percentage ranges from 5% of player's net worth points in gold equivalent at level 1 to 33% at level 15. Alliance Administration lvl 1 allows for the construction of 2 rally points and the appointment of 1 commander in the alliance. Every next level of Alliance Administration allows for 2 more rally points and 1 more commander in the alliance. Maximum level - 15.
Alliance announcements
A message sent to all alliance members. Announcements are an exclusive right of leaders and officers, they arrive in violet envelopes and are saved in Announcements tab of Messages menu. They are chronologically displayed - the oldest message at the bottom of the window and the newest one – at the top.
Alliance army
Troops, gathered in a rally point or in an alliance castle, donated by alliance members. Once donated the military units cannot be withdrawn. Army recruitment implies increase in net worth points, and army donation implies the opposite.
For more information about alliance troops click here.
Alliance buildings
Ordered with the four types of resources, gathered in the alliance treasury. Alliance buildings can be constructed in rally points and alliance castles. They have different effects - for example, enhancement of the alliance holding's defense or expansion of the influence range. Prices and time are lowered by Construction Officer's Architecture level.
Alliance castle
A castle with its own buildings, already belonging to one alliance. The alliance castle is conquered only by alliance armies sent from a rally point or another castle. Conquering a castle grants cultural and military influence expansion throughout the Global map, thus, leading to participation in the battle for winning the realm.
For more information about alliance castles click here, here, here, here and here.
Alliance donation
Voluntary deposits which, however, are limited. Alliance Administration determines the maximum amount of resource donation each member can make. The higher the level, the more resources the members can donate. The donation percentage ranges from 5% of their net worth points in gold equivalent at level 1 to 33% at level 15.
Members can also donate diamonds to the alliance treasury. Donating is limited to 340000 diamonds per day. Purchased and expiring diamonds can be donated to the alliance treasury. Once donated, purchased diamonds are considered expiring for 336 hours. The expiring diamonds are donated with their current duration.
For more information about donations click here.
Alliance Event
With this feature Alliances have the opportunity to generate a Global event only for their own members. To do this, the allies need to collect Fragments of Greatness during the common Global events. Once the required number of fragments gets collected, the Leader, the First officer or the Diplomacy Officer will be able to generate an event for the alliance members. The event lasts 1 hour or until its successful completion. There can be only one active Alliance event at a time. After start, the type of the Alliance Event gets selected randomly. You are able to start up to 5 events in 7 days. Each attack is carried out with a personal army with a total travel time of 10 minutes. For every attack during the Alliance event, there is a chance for a reward, but it is not guaranteed that a reward will be received after each attack. Successful completion of the Alliance event brings additional rewards to members who have participated, as well as a consolation reward for those members who have failed to attack.
Alliance Growth
1. An Alliance gameplay module, which enables members to form internal groups and work together to create bonuses, which benefit the entire Alliance. For more information, read here.
2. Alliance technology Alliance Growth which increases the number of steps that can be activated in Alliance growth module.
Maximum level: 5
Alliance holding
Collective word for all Global map spots or zones an alliance takes control over. Alliance holdings are the castles and the rally points.
Alliance influence
The unique alliance castle feature. Cultural and military influence is expanded through the special building: The Great Temple. Alliance influence grants bonuses and benefits for the empires of allies located in the influence range. It also imposes penalties for war enemies. Dominating influence achieves the goal of conquering the Global map thus leading to winning the realm.
For more information about Alliance influence click here, here and here.
Alliance Items
By donating personal items to the Alliance Treasury, it is be possible to craft Alliance items to be used for alliance purposes. 20 personal items of the same type are needed for the making of 1 alliance item. Both ordinary and expiring items can be donated. The crafting of 1 alliance item takes 2 hours in realms with speed x4/1 hour in realms with speed x10. The crafted alliance items are expiring and valid for 168 hours in realms with speed x4/72 hours in realms with speed x10. The alliance may have a maximum of 8 alliance items being crafted simultaneously. The Leader, Officers and Commanders can craft items. Each alliance item grants the following levels:
Enhanced Sword: Melee attack +10
Enhanced Arrows: Range attack +10
Enhanced Armor: Armor +10
Enhanced war horses equipment: War horses +10
Field medical kit: Military medicine +10
Enhanced siege ammo: Siege upgrades +10
Espionage kit: Espionage +10
Counter-Espionage kit: Counter-Espionage +10
Battle training equipment: Morale +25
Cartography kit: Cartography +20
The use of an Alliance item in a battle with an Alliance Army allows exceeding the maximum of 100 levels for the concrete technology. For example, if the technology level is 100 and the item's effect is 10, the level that will be considered in the battle will be 110.
They can be used the same way as the personal items - from the Command Center of the alliance holding: in defense - from the Deployment tab, in attack - from the Attack tab.
Alliance message
A message that can be related to all aspects of alliance context – invitations to an alliance, messages informing about a change in alliance standings or in alliance tax, alliance battle reports, alliance army relocation, troop donations, influence range bonuses, elections for leader and free war alerts. Alliance messages arrive in a blue envelope and are saved in System tab of Messages menu, labeled Alliance.
Alliance military message
A message informing about an alliance army attack upon an enemy holding or an enemy invasion on one of your alliance owned holdings; army donations and alliance army arrivals. Alliance military messages arrive in a pink envelope and are saved in System tab of Messages menu, labeled Alliance military.
Alliance mutual aid
On condition that you participate in an alliance, once per hour you can ask your allies to help you for faster construction/research of 1 building or 1 technology that is currently in progress. Each of your allies will be able to reduce 1 minute of the construction/research time of the requested building/technology. Mutual aid is limited only within the alliance so you won't be able to help players outside of it. Find the option in the Alliance menu -> Technologies -> section Mutual aid.
Alliance points
The overall sum of all members' individual net worth points.
Alliance Premium
Package of bonuses on a monthly basis which can be activated no matter if you're part of an alliance or not. The Alliance Premium provides you with valuable advantages against your opponents. If you are a part of an alliance, you get bonuses even if you do not have an active subscription, provided at least one ally has an active subscription. By subscribing, however, you increase the total number of alliance subscribers and thus make for greater bonuses. The more subscribers, the greater the advantages against your opponents. The subscription is monthly and once activated, it renews automatically every 30 calendar days. You can cancel it at any time, but then the bonuses will be reduced or canceled after the following subscription due date. When changing an alliance, your subscription stays active and gets added / subtracted from the total number of subscribers in the alliance, which increases / decreases the bonuses received by everyone.
The highest level of the bonuses will grant you with the following goods:
- percentage bonus to the defense
- daily Happiness bonus
- percentage bonus to the Barracks' capacity
- hourly income in resources every day
- percentage bonus to the quest rewards
- bonus to instant construction limit
- item Economic schematic
- item Economic design
- Legendary Mystic Box
- item for population growth bonus
- percentage bonus to army attack
- percentage bonus to the Depot station capacity
- percentage bonus to the army speed
- hourly income in army every day
- more affordable Imperial Merchant prices
- bonus to instant research limit
- item Military schematic
- item Military design
- Epic Mystic Box
- the following spy packages including information about different bonuses: Special resources and wonders, Alliance development and Alliance Premium, Morale, Military items, Military researches and Premium
Alliance ranking
Alliances are ranked according to four parameters: points (the total sum of net worth points of all members), military points (won in wars and alliance battles), alliance value (gold equivalent of invested resources in Alliance Technologies, donated army and buildings / 1000) and controlled territory on the Global map.
Alliance Reinforcements
An alliance mechanic, which allows players to send armies to help their allies. Sent armies automatically fight alongside the receiver's troops.
• Reinforcements can be sent only between players participating in the same alliance. Alliance novices can't send or receive reinforcements until they are approved as full-time members.
• Reinforcements can be sent only to provinces and colonies. Reinforcements can be sent only from provinces.
• The upkeep of reinforcements is paid by the receiver while they are deployed on his side. While travelling the upkeep of reinforcements is paid by the sender.
• Reinforcements join the troops of the receiver (if he has any) and participate in battle alongside them as a whole army. Generals can not be sent as reinforcement.
• Reinforcements participate in battle with the battle technologies of the receiver. There is no requirement for the receiver to have higher class units unlocked in order to receive them as reinforcement. I.e. a player who has only light units unlocked can receive elite units as reinforcement, but they fight with his lower levels of technologies.
• Losses from reinforcements are calculated proportionally according to the ratio of participating soldiers of the receiver and participating soldiers from reinforcements. For example: in a single battle there are 1000 swordsmen of the receiver and 2000 swordsmen from reinforcement, for a total of 3000 swordsmen. In the battle the losses amount for a total of 600 swordsmen and these losses are divided as follows - 200 from the receiver and 400 from the reinforcement.
• The recovery of lost units from reinforcements are based on the recovery percentage of the receiver.
• The receiver can not move reinforcements to a holding different than the one they were sent in. He also can't use them in attack. Reinforcements can not be deployed inside of a garrison.
• Reinforcements can be recalled by the sender at any time. Reinforcements can be sent back by the receiver at any time. When there are less than 5 seconds remaining till a battle reinforcements can neither be recalled, nor sent back.
• Reinforcement auto-return to their sender in the following cases:
- if the receiver does not have enough gold for their upkeep (goes into negative gold);
- if the receiver or sender leave the alliance;
- if the receiver activates Vacation Mode;
- if the receiver or sender are blocked by the administration;
- if the holding in which they are deployed gets destroyed.
• Reinforcements are visible in spy reports but their sender is anonymous.
- Аn ally can receive an army worth no more than 50% of his net points.
- Аn ally can send an army in reinforcements worth no more than 50% of the gold equivalent of his entire available army.
- Тhere is a limit to the number of reinforcements sent and received at the same time; you can send an army to support only one ally, and take advantage of the military support of only one of the members of the alliance at a time. It is not possible to receive or send more than one reinforcement mission at the same time.
You can send reinforcements from the options next to each ally in Alliance -> Members menu. After that they can be managed from your Command center.
Alliance standings
Diplomatic status towards another alliance. Peace standings require retorted confirmation in order to come into effect. Agreement annulment as well as declaration of hostility or war is a unilateral action.
There are 5 types of alliance standings in Imperia Online: Peace Treaty, NAP (Non-aggression pact), Neutrality, Hostility and War.
For more information about alliance standings click here.
Alliance tax
Set by the leader, first officers or finance officer in the four resource types separately, i.e. individual quotes with a limit of 30% each, and exacted from all members.
Alliance Technologies
Ordered with the four types of resources found in the alliance treasury. Alliance technologies grant additional levels to all members' personal technology levels. Prices and time of alliance technologies are lowered by Science Officer's University level.
For more information about alliance technologies click here.
Alliance technology calculator
An engine where you can insert the current level of a certain alliance building/alliance research and the level of Architecture of the Construction Officer/the level of University of the Science Officer in order to calculate the price of a higher level. It is located in the Technology tree.
Alliance Treasury
The place where funds in all four resource types are accumulated either as a result of members' tax or by limited voluntary deposits.
Alliance value
The current net worth points value of the Alliance, i.e. the gold equivalent invested in all alliance facilities and possessions: Technologies, buildings and troops /1000.
1. A member of the same alliance.
2. An alliance in NAP or Federation.
Annexed province
A territory conquered by the player and over which he has full rights - to construct, produce resources, exact taxes, recruit soldiers, order attacks, etc. In order to annex, a vacant Centralization level is required. There are two types of annexed provinces - from independent cities and from empty terrains. The annexed independent cities maintain their preset buildings and population. Any troops present in the fortress siege disappear along with the available resources. You can annex both free terrains and independent cities peacefully. If you wish you can also attack and annex an independent city but then buildings will drop one level down. The annexation of vassals is also possible.
For more information about annexed provinces click here and here.
Archer (Army Unit Type)
Infantry units, that have additional attacks at the start of battle, and excellent Fortress defenders when Garrisoned. All Archer units can Attack the enemy from a distance, but they have limited ammo to do so. They have the ability to Attack the defending Garrison units during Fortress Assault.
Archer units are best countered by Swordsmen and Cavalry.
All Archer units are Ranged units.
All Archer units are Infantry units.
All Archer units have their Priority Deployment on the Archery Line.
All Archer units are trained at the Archery Barracks.
Common Unit Abilities:
+ Long Range
+ Higher Ground
+ Suppressing Fire
+ Rain of Arrows
- Vulnerable to Swordsmen
- Vulnerable to Cavalry
- Hand-to-Hand Disadvantage
- Weak Morale
- Quiver
List of Archer units:
- Light Archer
- Heavy Archer
- Elite Archer
- Heroic archer
For details on Archer unit stats, click here.
Archer Commander
One of the skills available to Generals upon leveling up. Increases the Attack of all Archer units. Level 1: +2% Attack; Level 2: +4% Attack; Level 3: +6% Attack; Level 4: +10% Attack; Level 5: +15% Attack
Archery Barracks
Military Building.
Type: Local, Training
Prerequisite Technologies: Military Doctrine 1, Ranged Attack 1
Maximum Level: 20
Allows the training and upgrade of Archers. Each level increases the Training Capacity of the building.
Units that can be trained include:
- Light Archer
- Heavy Archer
- Elite Archer
- Heroic Archer
Archery Instructor
One of the skills available to Governors upon leveling up. Decreases the Training time for all Archer units. Level 1: -5% Training time; Level 2: -10% Training time; Level 3: -15% Training time; Level 4: -20% Training time; Level 5: -30% Training time
Archery Line
Battle Line.
The Archery Line is the Priority Deployment of all Archer units. It always deploys behind the Frontline and units in this Line have 1 to 3 preliminary attacks, before Melee battle begins.
During Field Battle, the Archery Line is divided into three Divisions: Center and two Flanks. Different types of Archers are proportionally deployed across the three Divisions.
Troop Divisions in the Archery Line can only be engaged in Melee after the Frontline Division in front of them has been destroyed. Destroying a player's Archery Line Division with your Melee troops grants the opportunity for a Flanking Attack against his remaining Frontline Divisions.
During both Fortress Assault and Battle with garrison, the attacking Archers are compounded into an Archery Line with no Divisions.
During both Fortress Assault and Battle with garrison, the defending Archers do not form an Archery Line, but are a part of the defender's Frontline instead.
Archers that deplete their ammo will maintain their position at the Archery line and will only enter battle again if engaged by enemy Melee units.
One of the skills available to Governors upon leveling up. Increases the Houses capacity. Level 1: +4% capacity; Level 2: +6% capacity; Level 3: +10% capacity; Level 4: +14% capacity; Level 5: +20% capacity
Architects' Guild
Architects' Guild is a technology that provides access to 2 separate menus in Town Hall where construction time of buildings gets reduced for higher price.
A research which affects buildings' construction times and prices. It decreases the time 0.30 times from the basic time and the price - 0.02 times. Level 25 allows the building of the 16 Wonders of the realm.
A research which boosts all units' (except siege engines) hit points. +5% per level, as the maximum level taken into account is 50 (total sum of individual and alliance levels).
Army donation
Military units granted to the alliance by its members and sent via Global map to a Rally point or an Alliance castle. The troops become alliance property at the moment they are unloaded and the net worth points won from the recruitment are removed from donator's current net worth points and are added to alliance value points. Once donated, the troops cannot be recalled.
For more information about alliance army donation click here.
Army Drills
A research which increases initial Morale value in defense and in attack. 1 Morale point per level.
Army queue
Adding training groups in a queue in case the player runs out of barracks vacancies, but still has free groups, allowed by the Military Doctrine level. The groups will get trained one after another. If you dispose of enough resources and population you can recruit and/or upgrade all your remaining free groups at once, but don't forget they will still be queued. The first training group of the queue in the same province and the same barracks can be instantly trained for diamonds. Every group below 6 remaining hours requires 170 diamonds. Instantly training one group implies recalculation of the other queued groups' remaining times.
NB! Army queue is not available while the Empire is under attack*.
*There is the following exception: This option is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.
Army relocation
Sending units from one province/colony/military post to another. There are two ways of moving the army: with buttons "Move to garrison" and "Move to field". The first button sends the selected units in descending order of upkeep, filling in automatically the garrisons of the selected provinces/colonies/military posts. The second button distributes the selected units proportionally through the fields of the selected provinces/colonies/military posts.
NB! The defender cannot relocate troops to and from the province under attack if less than 5 seconds are left until the impact.
Army safe
Sending the army on a long-distance mission to an abandoned empire (recommended), own far away colony (also recommended), active player's or abandoned Empire during the time you plan to be offline. It aims to save it from undesired enemy raids while you are away. Before leaving the Empire to have some well-deserved rest, send the army on travel for the exact time you intend to be offline, considering traveling time in both directions. In this way you won't have to spend extra gold on army upkeep on a mission. If you have a huge amount of resources stashed in your Empire which you are not able to spend at once but you don't want to risk leaving them unprotected you can gather all resources in the capital and leave your army there. This is in case you are sure there is no one with army capable to win against yours.
In Imperia Online there is also a special option called Evasion which allows you to send your army away for the desired time without selecting a specific target.
Army Specialization
The personal army can be specialized in the building of the Imperial Higher Military Academy which is located next to the barracks in the village. There you have the opportunity to specialize the army by upgrading basic statistics or adding new specific skills. The specialization of each of the 4 main unit types (spearmen, archers, swordsmen, cavalry) is divided into 15 levels, which simultaneously affect the 4 classes (light, heavy, elite and heroic). In 12 of those 15 levels you will be able to improve a basic statistic of spearmen, archers, swordsmen and cavalry by choosing from enhanced attack, hit points or army upkeep. In 2 levels you will be able to enhance an existing special skill of the chosen unit or to grant it a completely new skill that is typical of another type of unit.
Once the maximum level of the Higher Military Academy for each unit is reached and the required research for an elite army of that type is available, the option to train a heroic unit is unlocked.
Once a heroic unit is unlocked, the bonuses from army specialization apply to the heroic class as well.
Siege engines can be specialized in 10 levels. When specializing siege engines you can choose from enhanced attack, hit points and army speed for all 10 levels. There are no heroic siege engines available.
The alliance army can be specialized in the Alliance menu, tab Technologies, menu Army Specialization. The specialization of alliance army affects the units in the alliance army of the alliance, it doesn't grant bonuses to the personal armies of the alliance members. The specialization of alliance army is divided into 10 levels for each of the 5 main unit types (spearmen, archers, swordsmen, cavalry and siege engines) which simultaneously affect the 4 classes (light, heavy, elite and heroic. In 8 of those 10 levels you can improve a basic statistic of spearmen, archers, swordsmen and cavalry by choosing from enhanced attack, hit points or army upkeep. In the remaining 2 levels you can enhance an existing special skill of the chosen unit or to grant it a completely new skill that is typical of another type of unit. When specializing siege engines you will be able to choose from enhanced attack, hit points and army speed for all 10 levels.
You can specialize more than one type of unit. The price is in 1 type of resource which will change for each next level. Specializing is not instantaneous and there is time needed before you will be granted the option to choose an enhanced statistic or skill. The chosen statistic or skill can be changed at any time in exchange for diamonds. After changing a statistic or a skill for diamonds, 12 hours must pass before the next change for diamonds can be made.
It is important to emphasize that specialization increases the base value of the chosen statistic which is then affected by all other modifiers like technologies, terrain, great people, etc.
Artillery (Army Unit Type)
Artillery is a type of Ranged Siege Engines. According to their profile, they may prioritize as target either the enemy Fortress or their Army Units. Artillery units are always deployed on the Artillery Line.
During Fortress Assault, the Artillery units that can simultaneously attack the Fortress are subject to an Artillery Assault Limit. The limit depends on the level of the attacked Fortress: the greater that level is, the more siege engines can attack it simultaneously. The Artillery Assault Limit is filled with units in descending order of Attack rating.
The Artillery Assault Limit for Level 1 Fortress is 4 Artillery units, and this number generally doubles for each incremental level of Fortress.
Common Unit Abilities:
+ Long Range
+ Scattershot
The currently existing Artillery units are:
- Catapult
- Ballista
- Trebuchet
Artillery Assault Limit
The Artillery Assault Limit determines the maximum number of Artillery Siege Engines in the Artillery Line that can attack a particular Fortress simultaneously during a Fortress Assault.
The Artillery Assault Limit prioritizes Siege Engines in the attacker's Artillery Line in descending order of Attack rating.
For personal fortresses, the Artillery Assault Limit is fixed and entirely depends on the level of the attacked Fortress, as follows:
Level 1 Fortress: 4 Artillery Assault Limit
Level 2 Fortress: 8 Artillery Assault Limit
Level 3 Fortress: 15 Artillery Assault Limit
Level 4 Fortress: 30 Artillery Assault Limit
Level 5 Fortress: 60 Artillery Assault Limit
Level 6 Fortress: 125 Artillery Assault Limit
Level 7 Fortress: 250 Artillery Assault Limit
Level 8 Fortress: 500 Artillery Assault Limit
Level 9 Fortress: 1 000 Artillery Assault Limit
Level 10 Fortress: 2 000 Artillery Assault Limit
For alliance fortresses, the Artillery Assault Limit is fixed and entirely depends on the level of the attacked Fortress, as follows:
Level 1 Fortress: 80 Artillery Assault Limit
Level 2 Fortress: 160 Artillery Assault Limit
Level 3 Fortress: 300 Artillery Assault Limit
Level 4 Fortress: 600 Artillery Assault Limit
Level 5 Fortress: 1 200 Artillery Assault Limit
Level 6 Fortress: 2 500 Artillery Assault Limit
Level 7 Fortress: 5 000 Artillery Assault Limit
Level 8 Fortress: 10 000 Artillery Assault Limit
Level 9 Fortress: 20 000 Artillery Assault Limit
Level 10 Fortress: 40 000 Artillery Assault Limit
Level 11 Fortress: 80 000 Artillery Assault Limit
Artillery Line
Battle Line.
The Artillery Line is the Priority Deployment of all Artillery Siege Engines. It always deploys as the hindmost Battle Line and units in this Line have 2 to 3 preliminary attacks, before Melee battle begins.
The Artillery Line always compounds all the Artillery units of both the attacker and the defender; it has no Divisions.
During Fortress Assault, the defender's Battering Rams are deployed in the Artillery Line and remain inert. During Field Battle and Battle with garrison, all the Battering Rams of both the attacker and the defender are deployed in the Artillery Line and remain inert.
Ask a player
It is the place where players can report bugs or any irregularities, ask questions and clear doubts out.
Emperors who have attained the trait Disgraceful can be killed by the player, meaning that the successor will ascend to the throne immediately. In order for the option to be unlocked there is also another condition: the Emperor must have at least one grandchild.
Assault Limit
The Assault Limits determine the maximum number of units of a particular type that can attack a Fortress simultaneously during a Fortress Assault. The Assault Limits depend on the attacked Fortress' level, and as such may vary.
The currently active Assault Limits are:
- Infantry Assault Limit
- Demolitions Assault Limit
- Artillery Assault Limit
Assault Line
Battle Line.
The Assault Line is only formed during a Fortress Assault. It is composed of Battering Rams and Melee Infantry troops which attempt to bring down the enemy Fortress walls, while being shot at by Garrisoned Archers and Towers.
The Melee Infantry troops that can attack simultaneously in the Assault Line are subject to Infantry Assault Limit: a limit equal to 3 times the Base Garrison of the attacked Fortress. Melee Infantry above that limit is deployed on the Frontline, where it will await to replace any losses in the Assault Line.
The Assault Line Infantry composition prioritizes Swordsmen over Spearmen; units of the same type are prioritized in descending order of Attack rating. Cavalry is never included in the Assault Line.
The Battering Rams that can attack simultaneously in the Assault Line are subject to Demolitions Assault Limit: a limit equal to 3 times the Base Garrison of the attacked Fortress, divided by the Operating Crew of the attacking Siege Engines. Battering Rams above that limit are deployed on the Frontline, where they will await to replace any losses in the Assault Line.
The Assault Line troops are subject to Hit Points penalty according to the enemy Moat level.
Assault Line and Frontline troops share the same Morale; if the Assault Line is Routed, so will be the entire Frontline. If the enemy Fortress id destroyed, Fortress Sacking begins: all the remaining Assault Line Infantry joins the attacker's Frontline, all the remaining Battering Rams return to the Artillery Line.
1. The military interaction between two players, between two alliance armies or between a player and independent cities. The attack ordered by one player and targeted to another implies the conduction of three types of battles: Fortress Siege, Field battle and Pillage, and it's visible for the defender right after having been ordered, in case it lasts for less than 60 minutes, and 60 minutes before the impact, in case mission time is more than an hour. The attack ordered by the leader of one alliance and targeted to engage another alliance army implies the conduction of either Fortress siege or Field battle. The defender will see the attack right after it's been sent. The attack ordered by a player targeting an independent city is subdivided into three types according to the final aim of the attack: attack for annexing, for turning into a vassal and fortress siege for looting resources.
NB! The attacker cannot recall the army when less then 5 seconds are left until the impact.
2. Unit parameter determining the strength and the damage infliction of the unit. The attack of a certain unit type increases with accordance to the class – light, heavy, elite, and is boosted by Range attack and Melee attack levels and Premium. The units with the highest attack values, regardless the class, are all siege engines.
Attack for annexing
An option available by clicking on the respective independent city via Global map only if there is a vacant Centralization level. It sends the troops to fight in a Fortress siege battle against the independent city Fortress walls and garrison with the purpose of conquering the province and obtaining all the rights over it.
NB! In order to form a winning army composition, spy on the independent city, transfer the data into the Battle simulator in the Fortress and make various simulations until getting a winning result with the less losses possible.
Attack for turning into a vassal
It sends the troops to fight in a Fortress siege battle against the independent city's Fortress walls and garrison with the purpose of making its population regular tributepayers to the Empire.
NB! In order to form a winning army composition, check independent city's army before sending your troops.
Attack penalty
Attack parameter points' drop due to attacking out of range - 3% per every 0,1 coefficient difference out of the allowed range of net worth points x2, valid only when the attacker is the bigger account.
One of the skills available to Generals upon leveling up. Increases the Morale of the army when attacking. Level 1: +2 Morale; Level 2: +4 Morale; Level 3: +6 Morale; Level 4: +8 Morale; Level 5: +12 Morale
Automatic succession
Automatic selection by the system of the heir of the Emperor after his death.
For more information about automatic succession click here.
An image a player uses in-game to be easily recognized by others. It is located in the profile. Players can choose from 19 available profile images or upload their own avatar. The uploaded image must be at least 165 pixels in width and 165 pixels in height.
Abusive avatars can be reported by other players (at least by 3) and banned by the administration. A user banned for abusive avatar for the first time cannot upload a new avatar for 24 hours, if banned for the second time – for 168 h, and for the third time – for a whole year. Abusive avatars are considered the following general cases – pornography, nudity, racism, fascism, swastika and any other images that could wound someone's dignity.
Average happiness
Happiness value valid for the whole Empire and determined by number of population and local current Happiness values.
1st province population x 1st province Happiness + 2nd province population x 2nd province Happiness (etc., if there are more provinces) / whole Empire's population = Empire's average Happiness level


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Nail bed extender Porcelain powder - Masque Pink Powder
Várható kézbesítés délelőtt 9 óráig leadott rendelés esetén: 2024-07-30
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Pickup available at Műköröm Bolt - Nail Shop
Usually ready in 4 hoursRelated product(s)
Natural effect, flesh-colored nail bed extension porcelain powder, for building porcelain nails
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If you have any questions, don't hesitate to contact us! We are always here to help. We will respond within 24 hours on working days.
Shipping Information
Delivery to European Union countries!
Customer service
Please provide some details and we will help you find the best solution for you. You can contact us by phone, chat, e-mail and other ways.
We are available on weekdays (9:00-16:00 GMT).
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Here you will find the most frequently asked questions. Please visit our FAQ page for more details on questions and answers.
How much does delivery cost and what payment methods can I choose from?
Do you deliver to the countries of the European Union?
Yes, we deliver to all countries of the European Union. You can find detailed delivery charges here.
How does product evaluation work?
After you buy a product, you have the opportunity to write a review about it in the online store. A few weeks after the purchase, the store will send you an email to remind you of the opportunity to write a review.
How can I collect points?
To get started, all you have to do is register an account on our site, and we will already credit you with 3,000 points.
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How does "Buy 2 products and we'll give you the cheaper one with a xx% discount!" sale in the basket?
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How can I buy a gift voucher?
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