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This is a list of terms designed to assist you while shopping or learning about insurance. It is not meant to be all inclusive, but should help with your understanding of the most common terms.
Accidental Death and Dismemberment (AD&D) Rider
A supplement to many life insurance policies that provides an additional cash benefit to the insured or his/her beneficiaries if an accident causes either the death of the insured or causes the insured to lose any two limbs or the sight in both eyes.
Actual Cash Value
The value of property based on the cost of repairing or replacing it with property of the same kind and quality. Typically, actual cash value equals the current replacement cost minus depreciation (age, condition, length of time in use, and obsolescence).
A person who investigates and settles losses for an insurance carrier.
In insurance, the person authorized to represent the insurer in negotiating, servicing, or effecting insurance policies.
Annual Out-of-Pocket Maximum
A dollar amount set by the plan which puts a cap on the amount of money the insured must pay out of his or her own pocket for covered expenses over the course of a calendar year.
A contract that provides for a series of periodic payments to be made or received at regular intervals.
The party applying for an insurance policy.
A printed form developed by an insurer that includes questions about the prospective insured and the desired insurance coverage and limits.
Assigned Risk
A risk insured through a pool of insurers and assigned to a specific insurer. These risks are generally considered undesirable by underwriters, but due to state law or otherwise, they must be insured.
Auto Collision Coverage
Optional auto insurance which pays for damage to your car caused by collision with another car or object, or by rolling the car over. Frequently required if you have a car loan.
Auto Comprehensive Physical Damage Coverage
Optional auto insurance which pays for damage to your auto caused by things other than collision or rolling the car over, such as fire, theft, vandalism, flood or hail. Frequently required if you have a car loan.
Automatic Premium Loan
A provision in some life insurance policies that authorizes a policy loan using the cash value accumulated by the insurance policy to pay for past due premiums at the end of the grace period. This prevents a lapse of coverage.
Any person, persons, or other entity designated to receive the policy benefits upon the death of the policyholder.
A written or oral contract issued temporarily to place insurance in force when it is not possible to issue a new policy or endorse the existing policy immediately. A binder is subject to the premium and all the terms of the policy to be issued.
Binding Receipt
A premium receipt acknowledging temporary insurance coverage immediately until the insurance company rejects the application or approves it and issues a policy.
A marketing specialist who represents insurance organizations and who deals with either agents or companies in arranging for the coverage required by the customer.
Buy-Sell Agreement
Agreement that a deceased business owner's interest will be sold and purchased at a predetermined price or at a price according to a predetermined formula.
Calendar Year Deductible
The amount of health care expenses that the insured person must pay before insurance payments for covered eligible expenses.
The discontinuance of an insurance policy before its normal expiration date, either by the insured or the company.
Case Management
A utilization management technique that addresses the medical necessity of care as well as alternative treatments or solutions, especially when the patient is likely to require very expensive treatment.
Cash Value (cash surrender value)
The cash amount payable to a life insurance policyowner in the event of termination or cancellation of the policy before its maturity or the insured event.
Certificate of Insurance
A statement of coverage issued to an individual insured under a group insurance contract, outlining the insurance benefits and principal provisions applicable to the member.
A person's request for payment from an insurer for a loss covered by the insurance policy.
COBRA (Consolidated Omnibus Budget Reconciliation Act)
COBRA requires organizations with twenty or more employees to offer the continuation of group health benefits (Medical, Dental, Vision, and Medical Reimbursement Account) to employees (and covered dependents) upon experiencing a "Qualifying Event."
Employers are required to provide initial COBRA notification to covered employees and dependents, a letter detailing an individual's rights upon experiencing a "qualifying event," and an explanation of the conversion privilege. The legislation defines the following six situations as "Qualifying Events" that require COBRA continuation:
- Termination of Employment
- Reduction of Work Hours
- Employee's Death
- Employee's Divorce (or legal separation in some states)
- Medicare Entitlement
- Change in "Dependent" Status
Coinsurance Provision
A specified percentage of the cost of treatment the insured is required to pay for all covered medical expenses remaining after the policy's deductible has been met.
Collision Insurance
Protection against loss resulting from any damage to the policyholder's car caused by collision with another vehicle or object, or by upset of the insured car, whether it was the insured's fault or not.
The amount of money, usually a percentage of the premiums that is paid to an insurance agent for selling an insurance policy.
Comprehensive Auto Insurance
Protection against loss resulting from damage to the insured auto, other than loss by collision or upset.
Compulsory Auto Liability Insurance
Insurance laws in some states required motorists to carry at least certain minimum auto coverages. This is called "compulsory" insurance.
The part of your insurance policy that states the obligations of the person insured and those of the insurance company.
Contingent Beneficiary
In a life insurance policy, the person designated to receive the policy benefits if the primary beneficiary dies before the insured.
A legally enforceable agreement between two or more parties.
Conversion Privilege
The right to convert or change insurance coverage from an individual term insurance policy to an individual whole life insurance policy.
Convertible Term Life Insurance
A type of term life insurance that offers the policyowner the option to exchange the term policy for a form of permanent insurance.
The fee you pay for certain medical services or for each prescription. For example, you may pay $20 for an office visit or $10 to fill a prescription and the health plan covers the balance of the charges. (1) A fee that many insurance plans require an insured to pay for certain medical services (such as a physician's office visit). (2) An amount that the insured must pay toward the cost of each prescription under a prescription drug plan.
Creditable Coverage
The pre-existing condition exclusion is reduced one month for every month that a person had coverage in a previous qualifying plan as long as the gap in coverage between the previous plan and the new plan is 63 days or less.
The insurer's refusal to insure an individual after careful evaluation of the application for insurance and any other pertinent factors.
The portion of the loss that the policyholder agrees to pay out of pocket, before the insurance company pays the amount they are obligated to cover. For example, if the covered claim is $1000 and your deductible is $250, you pay $250 and your company will pay $750. Deductibles help to keep insurance rates reasonable. Raising the amount of the deductible lowers the cost of insurance.
A person for whom the insured has some legal obligation to. For most plans, it is the insured's spouse and/or children. Some plans also allow non-traditional spousal relationships (significant other, life-partner, etc.) to be considered a dependent with some additional certifying paperwork.
Reduction in the value of property due to age and use.
Double Indemnity
A provision in a life insurance policy, subject to specified conditions and exclusions, under the terms of which double the face amount of the policy is payable if the death of the insured is the result of an accident. In general, the conditions are that the insured's death occurs prior to a specified age and results from bodily injury effected solely through external, violent and accidental means independently and exclusively of all other causes, within 60 or 90 days after such injury.
Emergency Room Visit
A visit to a hospital for treatment of an accidental injury or for emergency medical care. To qualify as an emergency, the symptoms must be sudden, severe and require immediate medical attention. Some states judge emergencies by the "prudent layperson" law, meaning that the health plan must cover a trip to the emergency room "if a prudent layperson, acting reasonably, would have believed that an emergency medical condition existed." Keep in mind that some plans won't cover a trip to the emergency room if the symptoms appeared more than 24 hours earlier.
Attachment or addendum to an insurance policy; an endorsement changes the contract's original terms.
Exclusions and Limitations
Conditions, situations and services not covered by the health plan.
Extended Term Life Insurance
A nonforfeiture benefit under which the net cash value of the policy is used to purchase term insurance for the amount of coverage available under the original policy.
Face Amount
The amount stated in the life insurance policy as the death benefit.
Additional coverage for items not otherwise included in the basic policy (such as jewelry or antiques).
Grace Period
The specified length of time, after a Life or Health premium payment is due in which the insured may make the payment and keep the policy in force. (Usually 30 days.)
Group Health Insurance
An insurance plan designed for a group, such as employees of a single employer. Insurance is provided to them under a single policy.
Guaranteed Renewable Policy
A health insurance policy that the insurer is required to renew - as long as premiums are paid - at least until the insured attains the age limit specified in the policy, or the policy is cancelled by the insured. The insurer may increase the premium rate for any class of guaranteed renewable policies.
Guaranty Association
Established by each state to support insurers and protect consumers in the case of insurer insolvency, guaranty associations are funded by insurers through assessments.
HIPPA - Health Insurance Portability and Accountability Act of 1996
Under this federal law (known as HIPAA), group health plans cannot deny coverage based solely on an individual's health status. This law also gives employees who change or lose their jobs better access to health coverage, guarantees renewability and availability to certain employees and limits exclusions for pre-existing conditions. For example, under this law, group health plans must credit any employee the amount of time that they spent on any health plan prior to the new plan, which is known as "prior credible coverage." A pre-existing condition will be covered without a waiting period when an employee joins a new group plan if the employee has been insured for the previous 12 months with credible health insurance, with no lapse in coverage of 63 days or more. This means that if an employee has been insured for 12 months or more, the employee will be able to go from one job to another and his or her pre-existing coverage will remain intact - without additional waiting periods. However, if an employee has a pre-existing condition and was not covered previously for 12 months before joining a new plan, the longest the employee will have to wait for their pre-existing coverage to be covered is 12 months.
HMO (Health Maintenance Organization)
A health care financing and delivery system that provides comprehensive health care for subscribing members in a particular geographic area using managed care techniques. Most HMOs require that you only utilize physicians within their network, often going so far as to require you to choose a primary care physician who directs most courses of your treatment.
Compensation to the victim of a loss, in whole or in part, by payment, repair, or replacement.
Legal principle that specifies an insured should not collect more than the actual cash value of a loss but should be restored to approximately the same financial position as existed before the loss.
Having insufficient financial resources (assets) to meet financial obligations (liabilities).
Insurable Risk
The conditions that make a risk insurable are (a) the peril insured against must produce a definite loss not under the control of the insured, (b) there must be a large number of homogeneous exposures subject to the same perils, (c) the loss must be calculable and the cost of insuring it must be economically feasible, (d) the peril must be unlikely to affect all insureds simultaneously, and (e) the loss produced by a risk must be definite and have a potential to be financially serious.
Incontestable Clause
A life insurance policy wording that provides a time limit (e.g., two years) on the insurer's right to dispute a policy's validity based on material misstatements in the application.
Insurable Interest
Any interest a person has in property that is the subject of insurance, so that damage to this property would cause the insured a financial loss.
Insurance Company
An organization that has been chartered by a governmental entity to transact the business of insurance.
A person or organization covered by an insurance policy, including the "named insured" and any other parties for whom protection is provided under the policy terms.
The party to the insurance contract who promises to pay losses or benefits. Also, any corporation engaged primarily in the business of furnishing insurance to the public.
Irrevocable Beneficiary
A named beneficiary whose rights to life insurance policy proceeds cannot be canceled or changed by the policyowner unless the beneficiary consents.
Key Employee
Insurance protection of a business against financial loss caused by the death or disablement of a vital member of the company, usually individuals possessing special managerial or technical skill or expertise. Also called key executive insurance.
Termination of a policy due to nonpayment of premiums.
A legal obligation to compensate a person harmed by one's acts or omissions.
Liability Coverage
Insurance that provides compensation for a harm or wrong to a third party for which an insured is legally obligated to pay.
Life Insurance
Insurance that pays a specified sum of money to designated beneficiaries if the insured person dies during the policy term.
Lifetime Maximum
The maximum amount of money a plan will pay towards healthcare services over the course of the insured's lifetime.
Living Benefits
Living benefit options for term life include: Accelerated death benefits. This living benefit pays out a portion of your term life policy if you ever face a terminal illness. This gives you needed cash to cover medical expenses, debt and more.
The happening of the event for which insurance pays.
Loss Expense - Allocated
Handling expenses, such as legal or independent adjuster fees, paid by an insurance company in settling a claim which can be definitely charged to that particular claim.
Loss Expense - Unallocated
Salaries and other expenses incurred in connection with the operation of a claim department of an insurance carrier which cannot be charged to individual claims.
Medical Payments Coverage
Medical and funeral expense coverage for bodily injuries sustained from or while occupying an insured vehicle, regardless of the insured's negligence.
Act of making, issuing, circulating or causing to be issued or circulated an estimate, an illustration, a circular or a statement of any kind that does not represent the correct policy terms, dividends or share of surplus or the name or title for any policy or class of policies that does not in fact reflect its true nature.
Failure to use a generally acceptable level of care and caution.
A group of doctors, hospitals and other health-care providers contracting with a health plan, usually to provide care at special rates and to handle paperwork with the health plan.
No-fault Insurance
A system of compensation enacted by law in many states under which indemnification is made by the insured's own insurance company regardless of who is at fault. Details of this system vary significantly from state to state.
Non-Formulary Drugs
Non-formulary drugs often require a higher copayment. Non-formulary drugs are those that have not yet been reviewed or have been denied formulary status, typically because they offer no extra benefit over the drugs already on a plan's formulary list.
Offer and Acceptance
The offer may be made by the applicant by signing the application, paying the first premium and, if necessary, submitting to physical examination. Policy issuance, as applied for, constitutes acceptance by the company. Or the offer may be made by the company when no premium payment is submitted with the application. Premium payment on the offered policy then constitutes acceptance by the applicant.
Health care services received outside the HMO, POS or PPO network.
Out-of-Pocket Expense
Any medical care costs not covered by insurance, which must be paid by the insured.
Paid-up Policy
An in-force life insurance policy for which no further premium payments are required.
The cause of loss or damage.
Personal Injury Protection
First-party no-fault coverage in which an insurer pays, within the specified limits, the wage loss, medical, hospital and funeral expenses of the insured.
Physical Damage
Damage to or loss of the automobile resulting from collision, fire, theft or other perils.
Permanent Insurance
A general term for ordinary life and whole life insurance policies that remain in effect as long as their premiums are paid.
Personal Property Insurance
Protects against the loss of, or damage to property other than real property (real estate) caused by specific perils.
Point-of-Service Plan
An HMO (see Health Maintenance Organization) plan that also incorporates an indemnity plan option allowing members to obtain medical care from providers outside of the HMO network at a reduced benefit and at greater out-of-pocket expense.
The written forms that make up the insurance contract between an insured and insurer. A policy includes the terms and conditions of the coverage, the perils insured or excluded, etc.
Policy Declarations
The part of the insurance contract that lists basic underwriting information, including the insured's name, address and description of insured locations as well as policy limits.
Policy Limits
The maximum amount an insured may collect or for which an insured is protected, under the terms of the policy.
Policy Loan
A loan from a life insurer to the owner of a policy that has a cash value.
The person who buys insurance.
An individual with an ownership interest in an insurance policy.
Policy Period
The amount of time an insurance contract or policy lasts.
PPO (Preferred Provider Organization)
An organization where providers are under contract to an insurance company or health plan to provide care at a discounted or negotiated rate. Typically, you can see any doctor in the PPO network without requiring special approval, and you usually do not need to choose a primary care physician. Most PPOs will also allow you to seek care outside of the PPO network; however, the benefits are usually reduced and the insured has a greater out-of-pocket expense.
Pre-Existing Condition
(1) According to most individual health insurance policies, an injury that occurred or a sickness that first appeared or manifested itself before the policy was issued and that was not disclosed on the application for insurance. (2) According to most group health insurance policies, a condition (excluding pregnancy) for which an individual received medical care during the three months to six month immediately prior to the enrollment of his coverage.
Pre-Existing Conditions Provision
A health insurance policy provision stating that benefits will not be paid for any illness and/or condition that existed prior to one becoming an insured under the particular health plan in question, until the insured has been covered under the policy for a specified period.
Preferred Risk
A risk whose physical condition, occupation, mode of living and other characteristics indicate a prospect for longevity superior to that of the average longevity of unimpaired lives of the same age.
The price for insurance coverage as described in the insurance policy for a specific period of time.
Primary Beneficiary
The person designated as the first to receive the proceeds of a life insurance policy upon the death of the insured.
Primary Care Physician (PCP)
A general or family practitioner who serves as the insured's personal physician and first contact with a managed care system. The PCP will usually direct the course of your treatment and/or refer you to other doctors and/or specialists in the network.
The person who buys insurance.
Probationary Period
The length of time that a new group member must wait before becoming eligible to enroll in a group insurance plan.
Proof of Loss
A sworn statement that usually must be furnished by the insured to an insurer before any loss under a policy may be paid.
Property Damage Coverage
An agreement by an insurance carrier to protect an insured against legal liability for damage by an insured automobile to the property of another.
Protection Amount
The face amount of a life insurance policy, or amount of money that will be paid to a beneficiary upon the death of an insured. This amount will be reduced by the amount of any outstanding policy loan.
The pricing factor upon which the insurance buyer's premium is based.
Rated Policy
Sometimes called an "extra-risk" policy, an insurance policy issued at a higher-than-standard premium rate to cover the extra risk where, for example, an insured has had a DUI (Driving Under the Influence) or other traffic violations.
Giving any valuable consideration, usually all or part of the commission, to the prospect or insured as an inducement to buy or renew. Insurance rebating is prohibited by law.
The payment of an amount of money by an insurance policy for a covered loss.
The process by which a life insurance company puts back in force a policy that has lapsed or has been canceled for nonpayment of premium.
Replacement Cost Coverage
In the event of a covered loss, you may be reimbursed for the cost you incur to replace many of your damaged contents with similar property, brand new. The total amount you'd be reimbursed is subject to the terms and conditions of your particular policy, including applicable deductible and coverage limits.
Renewable Term Life Insurance
A renewable life policy permits the owner of the policy to automatically renew the policy beyond its original term by acceptance of a premium for a new policy term without evidence of insurability.
Revocable Beneficiary
A life insurance policy whose designation as beneficiary can be revoked or changed by the policyowner at any time prior to the insured's death.
An addition to an insurance policy that becomes a part of the contract.
The possibility or chance of loss or injury.
Recovery made by an insurance company by the sale of property which has been taken over from the insured as a part of loss settlement.
An agreement between a claimant or beneficiary to an insurance policy and the insurance company regarding the amount and method of a claim or benefit payment.
Standard Industrial Classification (SIC)
The Standard Industrial Classification (SIC) system is a series of number codes that attempts to classify all business establishments by the types of products or services they make available. Establishments engaged in the same activity, whatever their size or type of ownership, are assigned the same SIC code. These definitions are important for standardization. Insurance companies use SIC codes to determine specific rates for various industries. HealthInsurance.com uses these codes to ensure that you receive the best possible rate for your occupation.
Standard Risk
A person who, according to a company's underwriting standards, is entitled to purchase insurance protection without extra rating or special restrictions.
Standard Risk Rate
The risk category that is composed of proposed insureds who have a likelihood of loss that is not significantly greater than average.
Subrogation refers to an insurance company seeking reimbursement from the person or entity legally responsible for an accident after the insurer has paid out money on behalf of its insured. The general rule is that, after paying your claim, your insurer is "subrogated" to the rights of your policy and can "step into your shoes" to go after or sue the negligent party on your behalf.
Substandard Risk
A risk that cannot meet the normal requirements of an auto insurance policy. Protection is provided in consideration of a waiver, a special policy form, or a higher premium charge. Substandard risks may include those persons who are rated because of poor driving habits.
Stop-Loss Provision
A major medical policy provision under which the insurer will pay 100 percent of the insured's eligible medical expenses after the insured has incurred a specified amount of out-of-pocket expenses in deductible and coinsurance payments.
Term Insurance
Life insurance under which the benefit is payable only if the insured dies during a specified period. If the insured survives beyond that period, coverage ceases. This type of policy does not build up any cash or nonforfeiture values.
Theft Limit (or Inside Policy Limits)
The highest amount an insurance company will pay on certain items of personal property. For instance, some policies have a $5,000 limit for computers. If an item would cost more than the limit to replace, you may need to purchase supplementary coverage.
Umbrella Liability Insurance
Umbrella liability insurance is becoming more popular as people are realizing how inexpensive an umbrella policy and umbrella coverage can be. See how umbrella liability protection can be a nice added cushion of insurance on top of your existing policies.
(a) A company that receives the premiums and accepts responsibility for the fulfillment of the policy contract; (b) the company employee who decides whether or not the company should assume a particular risk; (c) the agent who sells the policy.
The process of reviewing applications for coverage. Applications that are accepted are then classified by the underwriter according to the type and degree of risk.
A distinguishing characteristic of a life insurance contract in that it is only the insurance company that pledges anything. The policyowner does not even promise to pay premiums; therefore, it is really a one-sided contract favoring the policyowner.
Uninsured (Underinsured) Motorist Coverage
A form of insurance that pays the policyholder and passengers in his/her car for bodily injury caused by the owner or operator of an uninsured or inadequately insured automobile.
Uninsurable Risk
One not acceptable for insurance due to excessive risk.
Universal Life
Flexible premium, two-part contract containing renewable term insurance and a cash value account that generally earns interest at a higher rate than a traditional policy. The interest rate varies. Premiums are deposited in the cash value accounts after the company deducts its fee and a monthly cost for the term coverage.
Urgent Care
Urgent care is appropriate when a medical urgency arises which necessitates immediate care, but has not reached the level of extreme emergency. Most managed care plans require you to seek urgent care at a participating urgent care facility or hospital.
Usual, Customary and Reasonable Fee
The maximum dollar amount of a covered expense that is considered eligible for reimbursement under a major medical policy.
An agreement attached to a policy which exempts from coverage certain disabilities or injuries that otherwise would be covered by the policy.


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A new Conservative government would take measures to safeguard against abuse of power
In Justin Trudeau's riding of Papineau, Conservative Leader Andrew Scheer announced today that a new Conservative government would launch a judicial inquiry into the SNC-Lavalin corruption scandal.
A new Conservative government will also introduce the No More Cover-Ups Act to allow the RCMP to access information protected by cabinet confidence by making an application to the Supreme Court of Canada. This will prevent corrupt politicians from hiding behind cabinet confidence to escape police investigation.
As confirmed by hours of Parliamentary testimony, taped conversations, and an Ethics Commissioner's guilty verdict, Trudeau politically interfered in SNC-Lavalin's criminal prosecution by trying to "circumvent, undermine, and ultimately attempt to discredit" former Attorney General Jody Wilson-Raybould.
However, to this day, Trudeau refuses to waive cabinet confidence, keeping important details of the scandal secret and preventing several key witnesses, including Ms. Wilson-Raybould, from disclosing evidence.
"Justin Trudeau has covered up his role in the SNC-Lavalin corruption scandal every step of the way," Scheer said. "He blocked three Parliamentary investigations, refused to co-operate with the Ethics Commissioner, and is currently blocking the RCMP from obtaining key evidence. As Prime Minister, I will call a judicial inquiry so Canadians can finally get the answers they deserve."
"No longer will a corrupt Prime Minister be able to be the gatekeeper of his own misconduct," said Scheer. "These measures will safeguard our democracy against the whims of sleazy and unscrupulous politicians. Justin Trudeau has so far avoided consequence for the SNC-Lavalin corruption scandal, but the Canadian people will deliver their verdict on October 21."
- In 2017, Justin Trudeau became the first Prime Minister in Canadian history to be found guilty of breaking ethics laws for accepting a vacation from a lobbyist. In August, he was found guilty again for his role in the SNC-Lavalin corruption scandal.
- Trudeau abused the power of his office to shut down two separate Ethics Committee investigations and a Justice Committee investigation.
- In his final report, Trudeau II, Ethics Commissioner Mario Dion noted, "During this examination, nine witnesses informed our Office that they had information they believed to be relevant, but that could not be disclosed because, according to them, this information would reveal a confidence of the Queen's Privy Council and would fall outside the scope of Order in Council 2019-0105."
- Right before the election, Canadians learned the RCMP is being prevented from investigating possible obstruction of justice because Trudeau refuses to waive cabinet confidence.
- Scrap the Trudeau Carbon Tax, lowering the cost of everyday essentials like gas, groceries, and home heating.
- Introduce the Universal Tax Cut, saving an average couple $850.
- Take the GST off home heating costs, saving your family $107 every year.
- Introduce the Green Public Transit Tax Credit, saving a family of four who take transit up to $1,000.
- Make maternity benefits tax-free, putting up to $4,000 back in the pockets of new parents.
- Introduce the Children's Fitness Tax Credit, allowing parents to claim up to $1,000 for sports activities.
- Introduce the Children's Arts and Learning Tax Credit, letting parents claim up to $500 for arts and learning programs.
- Expand the Age Credit, benefiting the lowest income Canadians the most and giving a senior couple up to $300.
- Boost the RESP matching by 50 per cent, helping parents get more for their kids' education.
Background Documents:

subset: commoncrawl


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Graflex Saber Kit Brass Sync Contacts
Regular price £7.50
Unit price per
Please be sure that before ordering, you are fully aware of the shipping policies outlined here: https://thesaberarmory.com/shipping-policies/
Terms and Conditions
Please read these Terms and Conditions ("Terms", "Terms and Conditions") carefully before using the https://www.thesaberarmory.com website (the "Service") operated by KR Sabers Ltd. ("us", "we", or "our").
Your access to and use of the Service is conditioned on your acceptance of and compliance with these Terms. These Terms apply to all visitors, users and others who access or use the Service.
By accessing or using the Service you agree to be bound by these Terms. If you disagree with any part of the terms then you may not access the Service.
You are encouraged to familiarise yourself with your rights contained within the Sale of Goods Act 1979, Unfair Contract Terms Act 1977 and the Unfair Terms in Consumer Contracts Regulations 1999.
If you wish to purchase any product or service made available through the Service ("Purchase"), you may be asked to supply certain information relevant to your Purchase including, without limitation, your credit card number, the expiration date of your credit card, your billing address, and your shipping information.
You represent and warrant that: (i) you have the legal right to use any credit card(s) or other payment method(s) in connection with any Purchase; and that (ii) the information you supply to us is true, correct and complete. You expressly agree that KR Sabers Ltd. is not responsible for any loss or damage arising from the submission of false or inaccurate information.
By submitting such information, you grant us the right to provide the information to third parties for purposes of facilitating the completion of Purchases.
We reserve the right to refuse or cancel your order at any time for certain reasons including but not limited to: product or service availability, errors in the description or price of the product or service, error in your order or other reasons. You expressly agree that KR Sabers Ltd. cannot accept any liability for loss or damage arising out of such cancellation.
We reserve the right to refuse or cancel your order if fraud or an unauthorised or illegal transaction is suspected.
Please see our dedicated Returns Policy page here.
Please note, that unless specified otherwise in the item description, cancellations are permitted as long as requests are received in a reasonable time frame. From 2024, any cancellations or refunded payments will incur a 10% cancellation fee. PayPal and Shopify now do not reimburse payment processing fees after refunds are processed. Therefore if you place an order, and then decide that you would like to cancel it, the refunded amount will be net of a flat rate fee of 10%. This is to cover the payment processing fee and the administrative time spent processing the cancellation.
Shipping Policy
Our dedicated shipping policy can be found by clicking here. It is important to understand this prior to ordering.
Warranty (For ECO Lightsaber Products)
Limited Warranty covers defects in workmanship for the Product for a period of 6 months from the original date of Receipt from The Saber Armory. This limited Warranty does not cover any damage due to (1) acts of God, accident, misuse, abuse, negligence, improper handling, commercial use or modifications of this Product, or normal wear and tear; (2) improper operation or maintenance of this Product; or (3) attempted repair by any party other than The Saber Armory. This includes opening ECO Sabers in any place.
*This Limited Warranty does not apply where it is determined by The Saber Armory that there is no fault with the product itself. Repairs not covered by the Limited Warranty may, at The Saber Armorys' discretion, be carried out at the owner's expense.
You, the customer, are responsible for the cost of return shipping to and from The Saber Armory.
Component electronics, such as soundboards, batteries and/or LEDs are not warranted by The Saber Armory, since we do not manufature them.
*If you attempt to repair the item yourself, the warranty is VOID. We can still repair, but it will be at the buyer's expense.
Warranty is non transferable.
GOTH3Designs Chassis Purchases
The PIY files and associated 3D models are for personal and nominative use only. These PIY files are non-refundable or exchangeable after purchase.
Commercial use is prohibited. The files and models may not be used in any way whatsoever in which you charge money, collect fees, or receive any form of remuneration.
The PIY Files, 3D models and resulting 3D printed chassis may not be resold or shared by any means with a third party.
These files are to be use on your own 3D printer only.
For ECO-Chassis (printed items), please note, it is not possible to cancel or exchange the purchase if the chassis has already been printed. We print all chassis to order and therefore cancellations or exchanges are not possible.
Administration Charges
Any manual administration of orders as a result of customer purchasing may incur an administration charge. These may include, but not limited to: Address changes, postal claims, shipping refund requests and order item changes. We recommend that customers ensure they review their information carefully before completing their purchase to avoid any of these charges.
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We are constantly updating our offerings of products and services on the Service. The products or services available on our Service may be mispriced, described inaccurately, or unavailable, and we may experience delays in updating information on the Service and in our advertising on other web sites. You expressly agree that any such offer of a product or service does not constitute a legal offer capable of attracting legal consequences.
We cannot and do not guarantee the accuracy or completeness of any information, including prices, product images, specifications, availability, and services. We reserve the right to change or update information and to correct errors, inaccuracies, or omissions at any time without prior notice. Section "Availability, Errors and Inaccuracies" is without prejudice to existing statutory rights.
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text:
Paul Sails for Rome
27 And when it was decided athat bwe should sail for Italy, they delivered Paul and some other prisoners to a centurion of the Augustan cCohort named Julius. 2 And embarking in a ship of Adramyttium, which was about to sail to the ports along the coast of Asia, we put to sea, accompanied by dAristarchus, a Macedonian from Thessalonica. 3 The next day we put in at Sidon. And eJulius ftreated Paul kindly and ggave him leave to go to his friends and be cared for. 4 And putting out to sea from there we sailed under the lee of Cyprus, because the winds were against us. 5 And when we had sailed across the open sea along the coast of Cilicia and Pamphylia, we came to Myra in Lycia. 6 There the centurion found ha ship of Alexandria sailing for Italy and put us on board. 7 We sailed slowly for a number of days and arrived with difficulty off Cnidus, and as the wind did not allow us to go farther, we sailed under the lee of Crete off Salmone. 8 Coasting along it with difficulty, we came to a place called Fair Havens, near which was the city of Lasea.
9 Since much time had passed, and the voyage was now dangerous because even ithe Fast1 was already over, Paul advised them, 10 saying, "Sirs, I perceive that the voyage will be with jinjury and much loss, not only of the cargo and the ship, but also of our lives." 11 But the centurion paid more attention to kthe pilot and to the owner of the ship than to what Paul said. 12 And because the harbor was not suitable to spend the winter in, the majority decided to put out to sea from there, on the chance that somehow they could reach Phoenix, a harbor of Crete, facing both southwest and northwest, and spend the winter there.
The Storm at Sea
13 Now when the south wind blew gently, supposing that they had obtained their purpose, they weighed anchor and sailed along Crete, close to the shore. 14 But soon a tempestuous wind, called the northeaster, lstruck down from the land. 15 And when the ship was caught and could not face the wind, we gave way to it and were driven along. 16 Running under the lee of a small island called Cauda,2 we managed with difficulty to secure the ship's boat. 17 After hoisting it up, they used supports to undergird the ship. Then, fearing that they would mrun aground on the Syrtis, they lowered the gear,3 and thus they were driven along. 18 Since we were violently storm-tossed, they began the next day nto jettison the cargo. 19 And on the third day they threw the ship's tackle overboard with their own hands. 20 When neither sun nor stars appeared for many days, and no small tempest lay on us, all hope of our being saved was at last abandoned.
21 Since they had been without food for a long time, Paul stood up among them and said, "Men, oyou should have listened to me and not have set sail from Crete and incurred this oinjury and loss. 22 Yet now I urge you to ptake heart, for there will be no loss of life among you, but only of the ship. 23 For this very night qthere rstood before me san angel of the God tto whom I belong and uwhom I worship, 24 and he said, 'Do not be afraid, Paul; vyou must stand before Caesar. And behold, wGod has granted you all those who sail with you.' 25 So take heart, men, for I have faith in God that it will be exactly as I have been told. 26 But xwe must yrun aground on some island."
27 When the fourteenth night had come, as we were being driven across the Adriatic Sea, about midnight the sailors suspected that they were nearing land. 28 So they took a sounding and found twenty fathoms.4 A little farther on they took a sounding again and found fifteen fathoms.5 29 And fearing that we might zrun on the rocks, they let down four anchors from the stern and prayed for day to come. 30 And as the sailors were seeking to escape from the ship, and had lowered athe ship's boat into the sea under pretense of laying out anchors from the bow, 31 Paul said to the centurion and the soldiers, "Unless these men stay in the ship, you cannot be saved." 32 Then the soldiers cut away the ropes of the ship's boat and let it go.
33 As day was about to dawn, Paul urged them all to take some food, saying, "Today is the fourteenth day that you have continued in suspense and without food, having taken nothing. 34 Therefore I urge you to take some food. For it will give you strength,6 for bnot a hair is to perish from the head of any of you." 35 And when he had said these things, he took bread, and cgiving thanks to God in the presence of all he broke it and began to eat. 36 Then they all dwere encouraged and ate some food themselves. 37 (We were in all 2767 epersons in the ship.) 38 And when they had eaten enough, they lightened the ship, fthrowing out the wheat into the sea.
The Shipwreck
39 Now when it was day, gthey did not recognize the land, but they noticed a bay with a beach, on which they planned if possible to run the ship ashore. 40 So they cast off the anchors and left them in the sea, at the same time loosening the ropes that tied the rudders. Then hoisting the foresail to the wind they made for the beach. 41 But striking a reef,8 hthey ran the vessel aground. The bow stuck and remained immovable, and the stern was being broken up by the surf. 42 iThe soldiers' plan was to kill the prisoners, lest any should swim away and escape. 43 But the centurion, jwishing to save Paul, kept them from carrying out their plan. He ordered those who could swim to jump overboard first and make for the land, 44 and the rest on planks or on pieces of the ship. And so it was that kall were brought safely to land.
Paul on Malta
28 After we were brought safely through, lwe then learned that mthe island was called Malta. 2 nThe native people1 showed us unusual okindness, for they kindled a fire and welcomed us all, because it had begun to rain and was cold. 3 When Paul had gathered a bundle of sticks and put them on the fire, a viper came out because of the heat and fastened on his hand. 4 When pthe native people saw the creature hanging from his hand, they said to one another, q"No doubt this man is a murderer. Though he has escaped from the sea, rJustice2 has not allowed him to live." 5 He, however, sshook off the creature into the fire and suffered no harm. 6 They were waiting for him to swell up or suddenly fall down dead. But when they had waited a long time and saw no misfortune come to him, tthey changed their minds and usaid that he was a god.
7 Now in the neighborhood of that place were lands belonging to the chief man of the island, named Publius, who received us and entertained us hospitably for three days. 8 It happened that the father of Publius lay sick with fever and dysentery. And Paul visited him and vprayed, and wputting his hands on him, healed him. 9 And when this had taken place, the rest of the people on the island who had diseases also came and were cured. 10 They also honored us greatly,3 and when we were about to sail, they put on board whatever we needed.
Paul Arrives at Rome
11 After three months we set sail in xa ship that had wintered in the island, a ship of Alexandria, with the twin gods4 as a figurehead. 12 Putting in at Syracuse, we stayed there for three days. 13 And from there we made a circuit and arrived at Rhegium. And after one day a south wind sprang up, and on the second day we came to Puteoli. 14 There we found ybrothers5 and were invited to stay with them for seven days. And so we came to Rome. 15 And ythe brothers there, when they heard about us, came as far as the Forum of Appius and Three Taverns to meet us. On seeing them, zPaul thanked God and took courage. 16 And when we came into Rome, aPaul was allowed to stay by himself, with the soldier who guarded him.
Paul in Rome
17 After three days he called together the local leaders of the Jews, and when they had gathered, he said to them, "Brothers, bthough I had done nothing against our people or cthe customs of our fathers, yet I was delivered as a prisoner from Jerusalem into the hands of the Romans. 18 When they had examined me, they dwished to set me at liberty, ebecause there was no reason for the death penalty in my case. 19 But because the Jews objected, I was compelled fto appeal to Caesar—though I had no charge to bring against gmy nation. 20 For this reason, therefore, I have asked to see you and speak with you, since it is hbecause of ithe hope of Israel that I am wearing jthis kchain." 21 And they said to him, "We have received no letters from Judea about you, and none of lthe brothers coming here has reported or spoken any evil about you. 22 But we desire to hear from you what your views are, for with regard to this msect we know that everywhere nit is spoken against."
23 When they had appointed a day for him, they came to him at his lodging in greater numbers. From morning till evening ohe expounded to them, testifying to pthe kingdom of God and qtrying to convince them about Jesus rboth from the Law of Moses and from the Prophets. 24 And ssome were convinced by what he said, but others disbelieved. 25 And disagreeing among themselves, they departed after Paul had made one statement: t"The Holy Spirit was right in saying to your fathers through Isaiah the prophet:
26 u"'Go to this people, and say,
v"You will indeed hear but never understand,
and you will indeed see but never perceive."
27 wFor this people's heart has grown dull,
and with their ears they can barely hear,
and their eyes they have closed;
lest they should see with their eyes
and hear with their ears
and understand with their heart
and xturn, and I would heal them.'
28 Therefore let it be known to you that ythis zsalvation of God ahas been sent to the Gentiles; bthey will listen."6
30 He lived there two whole years at his own expense,7 and cwelcomed all who came to him, 31 dproclaiming ethe kingdom of God and teaching about the Lord Jesus Christ fwith all boldness and gwithout hindrance.
1 Paul, aa servant1 of Christ Jesus, bcalled to be an apostle, cset apart for the gospel of God, 2 which dhe promised beforehand ethrough his prophets in the holy Scriptures, 3 concerning his Son, fwho was descended from David2 gaccording to the flesh 4 and hwas declared to be the Son of God iin power according to the Spirit of holiness by his resurrection from the dead, Jesus Christ our Lord, 5 through whom jwe have received grace and kapostleship lto bring about the obedience of faith for the sake of his name mamong all the nations, 6 including you who are ncalled to belong to Jesus Christ,
7 To all those in Rome who are loved by God and called to be saints:
oGrace to you and peace from God our Father and the Lord Jesus Christ.
Longing to Go to Rome
8 First, pI thank my God through Jesus Christ for all of you, qbecause your faith is proclaimed in all the world. 9 rFor God is my witness, swhom I serve with my spirit in the gospel of his Son, tthat without ceasing I mention you 10 always in my prayers, asking that somehow uby God's will I may now at last succeed in coming to you. 11 For vI long to see you, that I may impart to you some spiritual gift to strengthen you— 12 that is, that we may be mutually encouraged wby each other's faith, both yours and mine. 13 I do not want you to be unaware, brothers,3 that xI have often intended to come to you (but ythus far have been prevented), in order that I may reap some zharvest among you as well as among the rest of the Gentiles. 14 aI am under obligation both to Greeks and to bbarbarians,4 both to the wise and to the foolish. 15 So I am eager to preach the gospel to you also who are in Rome.
The Righteous Shall Live by Faith
16 For dI am not ashamed of the gospel, for it is ethe power of God for salvation to everyone who believes, to the Jew ffirst and also to gthe Greek. 17 For in it hthe righteousness of God is revealed ifrom faith for faith,5 jas it is written, "The righteous shall live by faith."6
God's Wrath on Unrighteousness
18 For kthe wrath of God lis revealed from heaven against all ungodliness and unrighteousness of men, who by their unrighteousness suppress the truth. 19 For what can be mknown about God is plain to them, because God has shown it to them. 20 For his invisible attributes, namely, his eternal power and divine nature, nhave been clearly perceived, ever since the creation of the world,7 in the things that have been made. So they are without excuse. 21 For although they knew God, they did not honor him as God or give thanks to him, but they obecame futile in their thinking, and their foolish hearts were darkened. 22 pClaiming to be wise, they became fools, 23 and qexchanged the glory of rthe immortal God for images resembling mortal man and birds and animals and creeping things.
24 Therefore sGod gave them up in the lusts of their hearts to impurity, to tthe dishonoring of their bodies among themselves, 25 because they exchanged the truth about God for ua lie and worshiped and served the creature rather than the Creator, vwho is blessed forever! Amen.
26 For this reason wGod gave them up to xdishonorable passions. For their women exchanged natural relations for those that are contrary to nature; 27 and the men likewise gave up natural relations with women and were consumed with passion for one another, ymen committing shameless acts with men and receiving in themselves the due penalty for their error.
28 And since they did not see fit to acknowledge God, zGod gave them up to aa debased mind to do bwhat ought not to be done. 29 They were filled with all manner of unrighteousness, evil, covetousness, malice. They are full of envy, murder, strife, deceit, maliciousness. They are gossips, 30 slanderers, haters of God, insolent, haughty, boastful, inventors of evil, disobedient to parents, 31 foolish, faithless, heartless, ruthless. 32 Though they know cGod's righteous decree that those who practice such things ddeserve to die, they not only do them but egive approval to those who practice them.
God's Righteous Judgment
2 Therefore you have fno excuse, O man, every one of you who judges. For gin passing judgment on another you condemn yourself, because you, the judge, practice the very same things. 2 We know that the judgment of God rightly falls on those who practice such things. 3 Do you suppose, O man—you who judge those who practice such things and yet do them yourself—that you will escape the judgment of God? 4 Or do you presume on hthe riches of his kindness and iforbearance and jpatience, knot knowing that God's kindness is meant to lead you to repentance? 5 But because of your hard and impenitent heart you are lstoring up mwrath for yourself on the day of wrath when God's righteous judgment will be revealed.
6 nHe will render to each one according to his works: 7 to those who oby patience in well-doing seek for glory and honor and immortality, he will give eternal life; 8 but for those who are self-seeking1 and pdo not obey the truth, but obey unrighteousness, there will be wrath and fury. 9 There will be tribulation and distress qfor every human being who does evil, the Jew rfirst and also the Greek, 10 but glory and honor and speace for everyone who does good, tthe Jew first and also the Greek. 11 For uGod shows no partiality.
God's Judgment and the Law
12 For all who have sinned vwithout the law will also perish without the law, and all who have sinned under the law will be judged by the law. 13 For wit is not the hearers of the law who are righteous before God, but the doers of the law who will be justified. 14 For when Gentiles, who do not have the law, xby nature do what the law requires, they are a law to themselves, even though they do not have the law. 15 They show that the work of the law is ywritten on their hearts, while their conscience also bears witness, and their conflicting thoughts accuse or even excuse them 16 zon that day when, aaccording to my gospel, God judges bthe secrets of men cby Christ Jesus.
17 But if you call yourself a Jew and drely on the law and boast in God 18 and know his will and approve what is excellent, because you are instructed from the law; 19 and if you are sure that you yourself are ea guide to the blind, a light to those who are in darkness, 20 an instructor of the foolish, a teacher of children, having in the law fthe embodiment of gknowledge and truth— 21 hyou then who teach others, do you not teach yourself? While you preach against stealing, do you steal? 22 You who say that one must not commit adultery, do you commit adultery? You who abhor idols, do you irob temples? 23 You who jboast in the law kdishonor God by breaking the law. 24 For, las it is written, "The name of God is blasphemed mamong the Gentiles because of you."
25 For circumcision indeed is of value nif you obey the law, but if you break the law, your circumcision becomes uncircumcision. 26 So, if oa man who is uncircumcised keeps pthe precepts of the law, will not his uncircumcision be regarded2 as circumcision? 27 Then he who is physically3 uncircumcised but keeps the law qwill condemn you who have rthe written code4 and circumcision but break the law. 28 For sno one is a Jew twho is merely one outwardly, nor is circumcision outward and physical. 29 But a Jew is one uinwardly, and vcircumcision is a matter of the heart, by the Spirit, not by the letter. wHis praise is not from man but from God.
God's Righteousness Upheld
3 Then what advantage has the Jew? Or what is the value of circumcision? 2 Much in every way. To begin with, xthe Jews were entrusted with ythe oracles of God. 3 zWhat if some were unfaithful? aDoes their faithlessness nullify the faithfulness of God? 4 By no means! bLet God be true though cevery one were a liar, as it is written,
d"That you may be justified in your words,
and prevail when you eare judged."
5 But if our unrighteousness serves to show the righteousness of God, what shall we say? That God is unrighteous to inflict fwrath on us? (gI speak in a human way.) 6 By no means! For then how could hGod judge the world? 7 But if through my lie God's truth abounds to his glory, iwhy am I still being condemned as a sinner? 8 And why not jdo evil that good may come?—as some people slanderously charge us with saying. Their condemnation is just.
No One Is Righteous
9 What then? Are we Jews1 any better off?2 No, not at all. For we have already charged that all, both kJews and lGreeks, are munder sin, 10 as it is written:
n"None is righteous, no, not one;
11 no one understands;
no one seeks for God.
12 All have turned aside; together they have become worthless;
no one does good,
not even one."
13 o"Their throat is pan open grave;
they use their tongues to deceive."
q"The venom of asps is under their lips."
14 r"Their mouth is full of curses and bitterness."
15 s"Their feet are swift to shed blood;
16 in their paths are ruin and misery,
17 and tthe way of peace they have not known."
18 u"There is no fear of God before their eyes."
19 Now we know that whatever vthe law says it speaks to those who are under the law, wso that every mouth may be stopped, and xthe whole world may be held accountable to God. 20 For yby works of the law no human being3 will be justified in his sight, since zthrough the law comes knowledge of sin.
The Righteousness of God Through Faith
21 But now athe righteousness of God bhas been manifested apart from the law, although cthe Law and the Prophets bear witness to it— 22 the righteousness of God dthrough faith in Jesus Christ for all who believe. eFor there is no distinction: 23 for fall have sinned and fall short of the glory of God, 24 gand are justified hby his grace as a gift, ithrough the redemption that is in Christ Jesus, 25 whom God jput forward as ka propitiation lby his blood, to be received by faith. This was to show God's righteousness, because in mhis divine forbearance he had passed over nformer sins. 26 It was to show his righteousness at the present time, so that he might be just and the justifier of the one who has faith in Jesus.
27 oThen what becomes of our boasting? It is excluded. By what kind of law? By a law of works? No, but by the law of faith. 28 For we hold that one is justified by faith papart from works of the law. 29 Or qis God the God of Jews only? Is he not the God of Gentiles also? Yes, of Gentiles also, 30 since rGod is one—who will justify the circumcised by faith and sthe uncircumcised through faith. 31 Do we then overthrow the law by this faith? By no means! On the contrary, we uphold the law.


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text: The Chaos Computer Club e. V. (CCC) is Europe's largest association of hackers. For more than thirty years we are providing information about technical and societal issues, such as surveillance, privacy, freedom of information, hacktivism, data security and many other interesting things around technology and hacking issues. As the most influential hacker collective in Europe we organize campaigns, events, lobbying and publications as well as anonymizing services and communication infrastructure. There are many hackerspaces in and around Germany which belong to or share a common bond to the CCC as stated in our hacker ethics.


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Looking for family of Robert E. Denning of Shippingburg,Pa.
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tents(6) [plan9 man page]
TENTS(6) Games TENTS(6) NAME
tents - puzzle game SYNOPSIS
tents [--generate n] [--print wxh [--with-solutions] [--scale n] [--colour]] [game-parameters|game-ID|random-seed] tents --version DESCRIPTION
You have a grid of squares, some of which contain trees. Your aim is to place tents in some of the remaining squares, in such a way that the following conditions are met: o There are exactly as many tents as trees. o The tents and trees can be matched up in such a way that each tent is directly adjacent (horizontally or vertically, but not diago- nally) to its own tree. However, a tent may be adjacent to other trees as well as its own. o No two tents are adjacent horizontally, vertically or diagonally. o The number of tents in each row, and in each column, matches the numbers given round the sides of the grid. This puzzle can be found in several places on the Internet, and was brought to my attention by e-mail. I don't know who I should credit for inventing it. Tents controls Left-clicking in a blank square will place a tent in it. Right-clicking in a blank square will colour it green, indicating that you are sure it isn't a tent. Clicking either button in an occupied square will clear it. If you drag with the right button along a row or column, every blank square in the region you cover will be turned green, and no other squares will be affected. (This is useful for clearing the remainder of a row once you have placed all its tents.) You can also use the cursor keys to move around the grid. Pressing the return key over an empty square will place a tent, and pressing the space bar over an empty square will colour it green; either key will clear an occupied square. (All the actions described below are also available.) Tents parameters These parameters are available from the 'Custom...' option on the 'Type' menu. Width, Height Size of grid in squares. Difficulty Controls the difficulty of the generated puzzle. More difficult puzzles require more complex deductions, but at present none of the available difficulty levels requires guesswork or backtracking. Common actions These actions are all available from the 'Game' menu and via keyboard shortcuts, in addition to any game-specific actions. (On Mac OS X, to conform with local user interface standards, these actions are situated on the 'File' and 'Edit' menus instead.) New game ('N', Ctrl+'N') Starts a new game, with a random initial state. Restart game Resets the current game to its initial state. (This can be undone.) Load Loads a saved game from a file on disk. Save Saves the current state of your game to a file on disk. The Load and Save operations preserve your entire game history (so you can save, reload, and still Undo and Redo things you had done before saving). Print Where supported (currently only on Windows), brings up a dialog allowing you to print an arbitrary number of puzzles randomly gener- ated from the current parameters, optionally including the current puzzle. (Only for puzzles which make sense to print, of course - it's hard to think of a sensible printable representation of Fifteen!) Undo ('U', Ctrl+'Z', Ctrl+'_') Undoes a single move. (You can undo moves back to the start of the session.) Redo ('R', Ctrl+'R') Redoes a previously undone move. Copy Copies the current state of your game to the clipboard in text format, so that you can paste it into (say) an e-mail client or a web message board if you're discussing the game with someone else. (Not all games support this feature.) Solve Transforms the puzzle instantly into its solved state. For some games (Cube) this feature is not supported at all because it is of no particular use. For other games (such as Pattern), the solved state can be used to give you information, if you can't see how a solution can exist at all or you want to know where you made a mistake. For still other games (such as Sixteen), automatic solution tells you nothing about how to get to the solution, but it does provide a useful way to get there quickly so that you can experiment with set-piece moves and transformations. Some games (such as Solo) are capable of solving a game ID you have typed in from elsewhere. Other games (such as Rectangles) cannot solve a game ID they didn't invent themself, but when they did invent the game ID they know what the solution is already. Still other games (Pattern) can solve some external game IDs, but only if they aren't too difficult. The 'Solve' command adds the solved state to the end of the undo chain for the puzzle. In other words, if you want to go back to solving it yourself after seeing the answer, you can just press Undo. Quit ('Q', Ctrl+'Q') Closes the application entirely. Specifying games with the game ID There are two ways to save a game specification out of a puzzle and recreate it later, or recreate it in somebody else's copy of the same puzzle. The 'Specific' and 'Random Seed' options from the 'Game' menu (or the 'File' menu, on Mac OS X) each show a piece of text (a 'game ID') which is sufficient to reconstruct precisely the same game at a later date. You can enter either of these pieces of text back into the program (via the same 'Specific' or 'Random Seed' menu options) at a later point, and it will recreate the same game. You can also use either one as a command line argument (on Windows or Unix); see below for more detail. The difference between the two forms is that a descriptive game ID is a literal description of the initial state of the game, whereas a random seed is just a piece of arbitrary text which was provided as input to the random number generator used to create the puzzle. This means that: o Descriptive game IDs tend to be longer in many puzzles (although some, such as Cube (cube(6)), only need very short descriptions). So a random seed is often a quicker way to note down the puzzle you're currently playing, or to tell it to somebody else so they can play the same one as you. o Any text at all is a valid random seed. The automatically generated ones are fifteen-digit numbers, but anything will do; you can type in your full name, or a word you just made up, and a valid puzzle will be generated from it. This provides a way for two or more people to race to complete the same puzzle: you think of a random seed, then everybody types it in at the same time, and nobody has an advantage due to having seen the generated puzzle before anybody else. o It is often possible to convert puzzles from other sources (such as 'nonograms' or 'sudoku' from newspapers) into descriptive game IDs suitable for use with these programs. o Random seeds are not guaranteed to produce the same result if you use them with a different version of the puzzle program. This is because the generation algorithm might have been improved or modified in later versions of the code, and will therefore produce a different result when given the same sequence of random numbers. Use a descriptive game ID if you aren't sure that it will be used on the same version of the program as yours. (Use the 'About' menu option to find out the version number of the program. Programs with the same version number running on differ- ent platforms should still be random-seed compatible.) A descriptive game ID starts with a piece of text which encodes the parameters of the current game (such as grid size). Then there is a colon, and after that is the description of the game's initial state. A random seed starts with a similar string of parameters, but then it contains a hash sign followed by arbitrary data. If you enter a descriptive game ID, the program will not be able to show you the random seed which generated it, since it wasn't generated from a random seed. If you enter a random seed, however, the program will be able to show you the descriptive game ID derived from that random seed. Note that the game parameter strings are not always identical between the two forms. For some games, there will be parameter data provided with the random seed which is not included in the descriptive game ID. This is because that parameter information is only relevant when generating puzzle grids, and is not important when playing them. Thus, for example, the difficulty level in Solo (solo(6)) is not mentioned in the descriptive game ID. These additional parameters are also not set permanently if you type in a game ID. For example, suppose you have Solo set to 'Advanced' difficulty level, and then a friend wants your help with a 'Trivial' puzzle; so the friend reads out a random seed specifying 'Trivial' difficulty, and you type it in. The program will generate you the same 'Trivial' grid which your friend was having trouble with, but once you have finished playing it, when you ask for a new game it will automatically go back to the 'Advanced' difficulty which it was previ- ously set on. The 'Type' menu The 'Type' menu, if present, may contain a list of preset game settings. Selecting one of these will start a new random game with the parameters specified. The 'Type' menu may also contain a 'Custom' option which allows you to fine-tune game parameters. The parameters available are specific to each game and are described in the following sections. Specifying game parameters on the command line (This section does not apply to the Mac OS X version.) The games in this collection deliberately do not ever save information on to the computer they run on: they have no high score tables and no saved preferences. (This is because I expect at least some people to play them at work, and those people will probably appreciate leav- ing as little evidence as possible!) However, if you do want to arrange for one of these games to default to a particular set of parameters, you can specify them on the command line. The easiest way to do this is to set up the parameters you want using the 'Type' menu (see above), and then to select 'Random Seed' from the 'Game' or 'File' menu (see above). The text in the 'Game ID' box will be composed of two parts, separated by a hash. The first of these parts represents the game parameters (the size of the playing area, for example, and anything else you set using the 'Type' menu). If you run the game with just that parameter text on the command line, it will start up with the settings you specified. For example: if you run Cube (see cube(6)), select 'Octahedron' from the 'Type' menu, and then go to the game ID selection, you will see a string of the form 'o2x2#338686542711620'. Take only the part before the hash ('o2x2'), and start Cube with that text on the command line: 'cube o2x2'. If you copy the entire game ID on to the command line, the game will start up in the specific game that was described. This is occasionally a more convenient way to start a particular game ID than by pasting it into the game ID selection box. (You could also retrieve the encoded game parameters using the 'Specific' menu option instead of 'Random Seed', but if you do then some options, such as the difficulty level in Solo, will be missing. See above for more details on this.) Unix command-line options (This section only applies to the Unix port.) In addition to being able to specify game parameters on the command line (see above), there are various other options: --game --load These options respectively determine whether the command-line argument is treated as specifying game parameters or a save file to load. Only one should be specified. If neither of these options is specified, a guess is made based on the format of the argument. --generate n If this option is specified, instead of a puzzle being displayed, a number of descriptive game IDs will be invented and printed on standard output. This is useful for gaining access to the game generation algorithms without necessarily using the frontend. If game parameters are specified on the command-line, they will be used to generate the game IDs; otherwise a default set of parame- ters will be used. The most common use of this option is in conjunction with --print, in which case its behaviour is slightly different; see below. --print wxh If this option is specified, instead of a puzzle being displayed, a printed representation of one or more unsolved puzzles is sent to standard output, in PostScript format. On each page of puzzles, there will be w across and h down. If there are more puzzles than wxh, more than one page will be printed. If --generate has also been specified, the invented game IDs will be used to generate the printed output. Otherwise, a list of game IDs is expected on standard input (which can be descriptive or random seeds; see above), in the same format produced by --generate. For example: net --generate 12 --print 2x3 7x7w | lpr will generate two pages of printed Net puzzles (each of which will have a 7x7 wrapping grid), and pipe the output to the lpr com- mand, which on many systems will send them to an actual printer. There are various other options which affect printing; see below. --save file-prefix [ --save-suffix file-suffix ] If this option is specified, instead of a puzzle being displayed, saved-game files for one or more unsolved puzzles are written to files constructed from the supplied prefix and/or suffix. If --generate has also been specified, the invented game IDs will be used to generate the printed output. Otherwise, a list of game IDs is expected on standard input (which can be descriptive or random seeds; see above), in the same format produced by --generate. For example: net --generate 12 --save game --save-suffix .sav will generate twelve Net saved-game files with the names game0.sav to game11.sav. --version Prints version information about the game, and then quits. The following options are only meaningful if --print is also specified: --with-solutions The set of pages filled with unsolved puzzles will be followed by the solutions to those puzzles. --scale n Adjusts how big each puzzle is when printed. Larger numbers make puzzles bigger; the default is 1.0. --colour Puzzles will be printed in colour, rather than in black and white (if supported by the puzzle). SEE ALSO
Full documentation in /usr/share/doc/sgt-puzzles/puzzles.txt.gz. tents (sgt-puzzles) February 2012 TENTS(6)


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Monday, August 24, 2009
As you undoubtedly noticed, I like comics. I wouldn't call myself a "fan boy" because I don't give a flying FOOM what they are worth. That said, almost all the images on my blog are scanned from comics I own -- so they are scanned from comics I own and are used under what I assume is the basic tenets of "fair use" under copyright law. It would be frankly impossible to tell you where each images comes from specifically.
Many are © and/or ® Marvel Comics Group, with all rights reserved.
Others are © and/or ® DC Comics, which is an arm of Time/Warner, and not only are all rights reserved but they are a little jealous about it, so if I get "the letter" from them, those images are just going to turn into blank spots until I configure out what to do about that.
There are also the occasional images from Valiant, Image, Defiant, Dark Horse, and some indies which I'm not sure even have a name, and they are all also © and/or ®, all rights reserved.
All other images not covered by this disclaimer are the property of their respective owners, and if you are one of those people and you see your image on my blog, tell me what you want me to do about it and I will. No sense making people angry.
Hope that helps.