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If your company needs to create a feasibility study our team at MFN can assist. For over 20 years our firm has assisted hundreds of companies in over 50 countries write and draft feasibility study reports. Our staff of attorneys, business plan consultants, and finance professionals have written feasibility studies for such diverse product and service offerings as real estate development (of all types), oil and gas exploration and refineries, hi tech and medical projects and general product development. We will ensure that your report covers what you need to know to make an educated decision about moving forward.
Traditionally, a company undertakes the writing of a feasibility study prior to spending significant sums of capital on a project such as in Moscow. For example, prior to a real estate company spending millions of dollars to begin development of single family homes, the company wants to first know if the project is even "feasible". Information such as the laws of the area, zoning rules, restrictions and the permit process, as well as environmental impact, target markets, pricing per unit are vital. These factors must be known prior to committing to develop such a project. While a feasibility study somewhat resembles a business plan, the study itself is many times longer and contains more details, including extensive financial projections.
MFN's team is respected for its keen insights into any given market, and our straight forward assessment regarding a projects viability. We work one-on-one with our clients to ensure that each project is specifically tailored to the company's needs.
Various Types of Feasibility Study Reports
MFN's team can assist with any of the noted feasibility studies below. Each separate study has its own features but there are more similarities among them than there are differences.
4 Main Feasibility Studies
- Real Estate Feasibility – This is the most common feasibility study that we at MFN write. Real estate feasibility reports include such features as the land survey, building permits, zoning laws, impact on the surrounding environment and natural habits, traffic issues and general impact on businesses in the area as well as the overall market opportunity. Housing developments such as condos, single family homes and apartments, or larger projects such as hotels or buildings or sky scrapers often create real estate feasibility studies before land acquisition and development.
- Comprehensive Feasibility– A comprehensive feasibility study is an all-inclusive report that takes into consideration some of the most rational business practices one should implement before undertaking any project. The comprehensive feasibility includes data on land acquisitions and real estate issues, economic and cultural impact on the greater surrounding areas, and more. Such comprehensive studies can be found in our business plan features (if a client wants a very long and detailed analysis). The comprehensive feasibility study is also referenced in the real estate feasibility study (see above) and together with the real estate report is the most popular feasibility study we offer.
- Financial Economic Feasibility– An economic feasibility study is conducted when a company wants to know if the proposed amount of capital and financing is sufficient to complete a project successfully. While a business plan may have a section called the "CBA" or cost-benefit-analysis, in an economic feasibility study it will be greater in detail and have more statistics and numbers in the financials.
- Marketing Feasibility– The marketing feasibility studies the market impact and penetration, such as the demographics, target market, product testing and more. Prior to launching a project into the market, whether in a local, regional, national or global environment, a viable study on the market is imperative.
Additional Feasibility Studies
Our firm has also written and assisted with the following additional (not as popular) feasibility reports, including:
Technical Feasibility– If a company has the technological know how and resources to achieve its goals.
- Schedule Feasibility-Is there enough time and resources to complete the project on time?
- Cultural Feasibility-Local and greater cultural and societal impact.
- Legal and Ethical Feasibility– Are there ethical and legal implications of a project and if so what are they?
- Resource Feasibility-What resources are needed and is that enough to complete the project successfully?
- Operational Feasibility– can your firm solve difficulties and maximize potential opportunities during the development.
Why Write a Financial or Market Feasibility Study?
Writing a professional feasibility study is good business practice, especially for companies that are planning on raising many millions of dollars and want to have the knowledge readily available to make an educated decision about a projects viability like a Moscow based project. By creating such a feasibility study, for instance, for a real estate project, you will be able to navigate potential pitfalls during development and save needed capital in the process, as well as possibly discover new opportunities in the market.
What We Do
Our team at MFN has worldwide experience in writing feasibility studies. Here is a partial list of our process. We have used a real estate project as an example. Numerous features are missing but the general idea can be conveyed as follows:
- Initial analysis of your project
- Recommendation on next course of action
- Undertake the project
Information assessment and collection
- Initial analysis of the proposed development area, including the initial demographics
- Conduct land or site review
- Proposed construction and development costs
Market analysis
- Demographic analysis of proposed area
- Neighborhood analysis
- Demographic comparison
- Municipal incentives
- National market overview
- Analysis of similar project or developments
- Regional market analysis
- Competitive market analysis
- Competitive advantages of project or location
- Disadvantages of project or location
- Projected overall market
- Pricing analysis
- Purchases or occupancy
- Interviews if needed
- Financial analysis
Management summary
- Principals
- Advisors
- Third party team, i.e. law firm, accountant etc.
Financial Statements and Projections
- Pro forma
- Balance sheet
- Income statement
- Profit and loss
Appendixes and Addendum
Once complete we will then send the draft version of the feasibility study for review and comments.
Start to Finish
MFN is a one-stop company for all your feasibility study, prospectus, business plan or offering document needs. Our team has been involved in literally thousands of projects. We have set the bar high for feasibility study performance, taking into consideration time constraints and budgets. We pride ourselves on offering superior service – not just on a local or national level but on a global scale – at a fraction of the cost of our competitors and usually twice as fast. We give our clients the tools they need to make an educated decision about the business opportunity at hand by producing a market driven, financially conscience feasibility study. The success of our clients is the number goal of our company.
Feel free to reach out to us any time for a free consultation for your Moscow feasibility study.
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Feasibility Study


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A more viable and intelligent solution to the problem that satisfies the NFCC's guidance is to design and install a fire detection and alarm system in Braywoodside, within the residential building, which we have found in the past to have saved more than 75% of the cost associated with a waking watch solution.
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The NFCC states in their Simultaneous Evacuation Guidance: "NFCC strongly recommends that where a change to a simultaneous evacuation is deemed appropriate and will be required for medium to long periods of time that a temporary common fire alarm system is installed. This is because a temporary common fire alarm, when designed, installed and maintained appropriately is a more reliable and cost-effective way to maintain a sufficient level of early detection. An appropriate communal fire alarm and detection system will generally provide more certainty that a fire will be detected and warned at the earliest opportunity rather than rely on using trained staff."
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Besides being cheaper and more effective at detecting and raising an alarm in the event of a fire?
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Chevron Alarms can design and install Fire Alarm systems in Braywoodside to satisfy any requirement to protect either your home or business.

subset: commoncrawl


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A peak flow meter (PFM) is a device used to measure how well your child's asthma is under control. The device measures air flowing out of the lungs, called peak expiratory flow rate (PEFR), as a child forcefully blows into the device. When used correctly, a peak flow meter can reveal narrowing of the airways before asthma symptoms appear. PFM can help determine:
When to get emergency medical care
How well your child's asthma management and treatment plan is working
When to stop or add medicine, as directed by your child's healthcare provider
What triggers the asthma attack, such as exercise
The PFM takes a lot of guesswork out of managing your child's asthma. It can help you, your child's healthcare provider, or even your child's teachers know if your child's airways may be narrowing.
Using a PFM every day will let you know when your child's peak flows are starting to drop. This allows you to make early changes in your child's medicine or routine. This can help prevent your child's symptoms from getting worse. The PFM can also help you know when you need to call your child's healthcare provider. Or when you should go to the hospital emergency room.
Use the PFM as directed by your child's provider. For instance, some people use a PFM every day at about the same time.
Hold the PFM by the handle.
Before each use, make sure the pointer is reset to zero.
Have your child stand up straight.
Have your child take a deep breath and put the mouthpiece in their mouth. Lips should be sealed tightly around the mouthpiece. Your child's tongue shouldn't block the mouthpiece.
Your child should blow out as hard and as fast as they can.
Remove the PFM from your child's mouth. Write down the number where the pointer has stopped on the scale.
Reset the pointer to 0.
Repeat these steps 3 times. You will know your child has used the PFM correctly when the numbers from all 3 tries are close together.
The highest of the 3 readings is your child's peak flow.
Peak flow zones are used to show how well your child's asthma is controlled. These zones are different for each person. Your child's healthcare provider will help determine your child's peak flow zones. Examples of peak flow zones are included below. Zones with a smaller range, such as 90% to 100%, may be advised by some healthcare providers.
This is the go zone. This zone is from 80% to 100% of your child's personal best peak flow reading. This is the zone your child should be in every day. This is a signal that air moves well through their airways. And it means that your child can do their normal activities and go to sleep without trouble. When the peak flow readings are in this zone, your child should:
Stay away from asthma triggers.
Use controller medicines every day, as directed by your child's healthcare provider.
Use the reliever medicines 15 to 20 minutes before exercise if your child's asthma is triggered by exercise, as directed by your child's provider.
This is the caution or slow-down zone. This zone is from 50% to 80% of your child's personal best peak flow reading. This is a clue that their airways are starting to narrow. Your child may begin to have mild symptoms. Your child may be coughing, feeling tired, feeling short of breath, or feeling like their chest is tightening. These symptoms may keep your child from their normal activities or from sleeping well. To keep your child's peak flow numbers from getting worse and get your child's asthma back under control, you'll need to:
Keep using the controller medicine as your child's healthcare provider has ordered.
Use the reliever medicine as ordered by your child's provider.
Make sure your child is using their inhaler and spacer correctly.
This is the stop zone. This zone is less than 50% of your child's personal best peak flow reading. Readings in this zone are a medical emergency. You'll need to get help right away. This means there is severe narrowing of the airways. Your child may be coughing, very short of breath, and wheezing. They may also have problems walking and talking. Have your child take their reliever medicine. And call your child's provider. Or go to the hospital emergency room or call 911.
Each child's peak flow zones are based on their personal best peak flow. To establish your child's personal best peak flow, have your child take their peak flow measurement each day at the same time for 2 to 3 weeks. Do this when their asthma is under control. The highest reading during this time is your child's personal best peak flow.
Your child's healthcare provider will use peak flow and spirometer results, discussed below, to help set up your child's asthma management plan.
Your child's personal best peak flow may change over time. Talk with their provider about when to check for a new personal best peak flow.
PFMs are used regularly to check how well asthma is being controlled. In addition, the peak flow meter may be used during an asthma flare-up. It can help determine how well short-term, quick-relief asthma medicines are working. Ask your child's healthcare provider how often to use the PFM. The National Heart, Lung and Blood Institute (NHLBI) advises measuring lung function during these times:
Every morning, before taking asthma medicine
When having asthma symptoms or an asthma flare-up
After taking medicine for an asthma flare-up
Other times, as advised by your child's provider
Talk with your child's healthcare provider about getting a PFM. Ask for step-by-step directions on how to use it.
If your child is using more than 1 peak flow meter, make sure they're the same brand.
An oximeter is a small device that measures the amount of oxygen (oxygen saturation) in your child's blood. It's sometimes called a pulse oximeter (or pulse ox). That's because it can show your child's heart rate and blood oxygen levels.
To get this measurement, a small sensor is placed onto your child's finger or toe. When the oximeter is on, a small red light can be seen in the sensor. The sensor is painless. The red light doesn't get hot.
Talk to your child's provider about if and when to use an oximeter. Also ask about your child's ideal oxygen saturation range.
A spirometer is a device used by your child's healthcare provider to assess lung function. This test is called spirometry. It's one of the simplest, most common lung function tests. It may be needed for any of these reasons:
To diagnose lung diseases, such as asthma
To monitor lung disease
To monitor how well treatment is working
To determine how serious the lung disease is
To determine if the lung disease is restrictive (decreased airflow) or obstructive (disruption of airflow)
After taking a deep breath, your child breathes into the spirometer as completely and forcefully as possible. The device measures the amount of air expelled. And it measures how quickly the air was expelled. The measurements are recorded by the spirometer.


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Mfg Part Number: 1200638-6 | Alternate P/N: 12006386 | Manufacturer: Cessna Aircraft Company |
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OSRIC is a game of adventure, and the primary activity in adventures is exploration. Even though the rules for combat take up more space in this rulebook, play tends to focus more on exploration than combat. Whether the party is investigating an old ruined shrine, delving into an abandoned dwarfish mine, traversing an unknown wilderness, sailing uncharted waters, or venturing beyond the physical world into the planes of existence, exploration is central to adventure and thus to the game.That right there is probably one of the most spot-on descriptions of what Dungeons & Dragons is about that I have ever read. I think the degree to which that description resonates with you is probably a good gauge of your sympathy for the Old Ways.
Thursday, October 15, 2009
The Primary Activity in Adventures
41 comments:
Yep, definitely. Exploration and looting. I'm kinda surprised Wally hasn't yet launched into a critical neoMarxian analysis of D&D's crypto-colonialist power politics yet. Actually, maybe I should do that. It'd make a heck of a Ph.D. dissertation, and there might even be some valid points to make. "I claim this land for Gygaxia!" *planting flag*
Kudos to you for supporting "the cause" by buying the hardcover version. Too rich for my blood.How strange...It is my love of and focus on exploration as a theme in my games that partly drove me away from D&D, which in my mind was always about killing monsters, stealing their stuff and becoming more powerful.
I tend to migrate to science fiction games and superheroes where the reward was knowledge or the feeling that you protected those unable to defend themselves.
Also, D&D had the drawback of books and adventures that your players could read as easily as you the GM, so the surprises of exploration often felt shorted lived. A DM would say that you encounter a creature, give a brief mysterious description and in seconds the player would say, "Oh a X creature. I know how to defeat those".
In Traveller by comparision you received a system for creating creatures but there were little or no 'pre-made' aliens.
As I got older I found a greater understanding of gaming and appreciated D&D for what it was. Of course over time I developed numerous custom and original monsters, magic items and the like. I simple note that my early desire to explore the unknown sent me less into Elven ruins and far more often to the stars.- AnonymousOctober 15, 2009 at 4:58 PM
The issues that put a bad taste in B.A.'s mouth are pretty easily circumvented. There's nothing preventing a D&D campaign from resembling the Traveller setup he describes.
ReplyDelete This comment goes straight for the Jugular of gaming!
Exploration and discovery is always at the heart of a good game, and story for that matter. I've always felt it to be an important element to my game, as the PCs go forth to see the world, and get to know it. Of course, with some discovery goes a bit of loss of sanity as well (I mix in alot of Lovecraft). Mindless killing and looting is only good for the first year of gaming if you're a teenager (almost as foul as a bearded she-dwarf).- AnonymousOctober 15, 2009 at 7:28 PM
Great post, James.
My overwhelming favorite thing about D&D is the exploration of magical and/or mysterious and/or unearthly realms. Combat, treasure, gaining levels, and all the rest are far, far down the list under "exploration".
This is a big reason I prefer site-based adventure: Here's a D&D world for you to explore as you see fit. Full stop. I don't need or want any other motivations beyond "because it's there".
The title of B1: IN SEARCH OF THE UNKNOWN sums it all up for me. Quotes like those are, I believe, a great example of how and why play changed over the years. "Even though the rules are primarily about A, the game is primarily about B." If the game is primarily about exploration, then the game rules should reflect this (and to some extent they do), and more importantly the reward system of the game reward exploration. So I say kudos to those who house-ruled exploration XP. For me, for the old school renaissance to grow beyond the nostalgia stage, a harder look at the game rules and text, and how they encouraged and HINDERED old-school play is needed.
ReplyDelete@ Christ T - "Hear hear!
@Howarth: you unfairly criticize "neoMarxians" everywhere by comparing them with Wally ;)"
Yeah, you're right. I'm not trying to knock neoMarxians (or even neoMarxists :). I'm probably more than half one myself.
I'm intrigued by the idea of giving XP for exploring, but I'm not sure how this is done in practice. How do you go about rewarding mapping, how much XP, etc. Do tell.Yeah, that was something that always (or at least, always after a certain age) left me with a weird feeling: how you only got xp for killing things and taking their stuff. Very colonialist. I know you could house-rule other xp grants, but the fact that that was the default remains a little bit weird.
As for alternate x.p., I adapted Tunnels and Trolls to D&D pretty handily: getting xp for saving throws and getting a 100 pt/level door prize just for walking into a dungeon. T&T also had a spell point system that mapped neatly to xp, which wouldn't be too hard to adapt to D&D; say, 50 xp per level of spell cast on an adventure.In my Mutant Future campaign I have resorted to more or less free form experience awards based on a very subjective judgement of how much the party accomplished, whether that was exploration, diplomacy, or good old fashioned ass-kickin.
I made this decision after several sessions of action packed, awesome roleplaying that involved killing no creatures nor gaining any treasure; I realized that it would be criminal to not reward that kind of play with experience. I really don't want to give an incentive to just killing everything the party comes across, and the old way of awarding experience more or less does just that.@amp108 - Yeah, that was something that always (or at least, always after a certain age) left me with a weird feeling: how you only got xp for killing things and taking their stuff.
The thing is, you get MUCH more experience for the "taking their stuff" part. The GP = XP mechanic is IMO the core of the D&D experience. It provides an incentive to avoid the "killing things" part as much as possible, since that only nets you about 1/5 of the XP that the treasure does, and saps your party's strength and resources.
The goal is not to kill things and take their stuff, it's to harvest treasure. I always found (at least back in the old days) that evil (and to some extent selfish neutral-) parties always progressed much more quickly than good parties, because they (eventually) began enslaving monsters, taking tribute from humanoid tribes, bandits, etc. (i.e., gathering wealth) at a much quicker rate.Shawn: If the game is primarily about exploration, then the game rules should reflect this (and to some extent they do), and more importantly the reward system of the game reward exploration. So I say kudos to those who house-ruled exploration XP. For me, for the old school renaissance to grow beyond the nostalgia stage, a harder look at the game rules and text, and how they encouraged and HINDERED old-school play is needed.
I hear you. However, I think there is common thread in the OSR in which people commonly want to do certain things with a game, but don't want the game rules to provide too much structure for it.
Or in other words, folk in the OSR seem much more comfortable with adding rules than subtracting them.
I'm not saying this is a bad thing. It is probably easier to begin at a simple starting point and add complexity than it is to start with something more complex and agree on what to trim off.
This, IMHO, is a critical part of the OSR. As you begin to write rules that are more complete, for better or worse, you begin to unravel a the nature of the OSR itself.
Furthermore, I do think some fuel for the OSR comes from the comradeship of "You did/do that? We did/do too!" -Not a bad thing, either.
Still, I do wish folk were a bit more open to the notion of rule-trimming though, -as compared to adding rules. However, I fault a lot of modern game design for being too complete. IMO there has been a strong design drive to make games that can do it all, but they aren't much fun to homebrew.
In short, IMHO, you can't lead the OSR by better design. To try to do so is missing the point. I know that sounds like a negative thing, but it's not.Jimmy: I pretty much agree with everything you are saying. I think the OSR is great, and right now is in the process of identifying which components of those early games were really great, and which are just nostalgia. I would definitely fall into the camp that feels that most of the old rulesets could use a heavy dose of rule trimming -- try and explain to a non-gamer that your rulebook is 200 pages long, but you're ignoring all that and doing something else. Do all those rules really add to the enjoyment of the game? But most importantly, does the reward system of the game reflect the views of the players at the table? Experience points have nothing all to do with being "realistic" -- they are a score -- and as such work best when they reflect the goals of the group. So I'm very interested in efforts to house-rule XP to align it with the interests of the players.
ReplyDeleteShawn: try and explain to a non-gamer that your rulebook is 200 pages long, but you're ignoring all that and doing something else.
Well, we play scrabble with a 1000-page dictionary on hand. ;)
Mostly kidding, but when it comes to spell descriptions, magic items, monsters, etc., -those things are simply for reference, and I don't mind many pages devoted to that. Point-in-fact, Wayfarers, the game I wrote, comes as a 436 page book. However, about 300 pages are spell descriptions, magic items, monsters, an example setting and appendixes. That leaves 130 pages. However, if you take out the reference charts, advice, example PCs and example of play. It's probably about 70 pages devoted to rules. But you are right, that isn't any consolation to a noobie looking at the book. :) Still... to be perfectly honest, I don't entirely dislike the intimidation hurdle. I'm not catering to the Chutes & Ladders crowd after all. And... if my goal was to make lots of money, I wouldn't be making RPGs. ;)
Anyway... IMO, too often folk don't make the distinction between the size of a rulebook and the complexity of the game. Personally, a lot of 'rules light' games leave me wanting for being 'flavor light' as well.
Experience points have nothing all to do with being "realistic" -- they are a score -- and as such work best when they reflect the goals of the group. So I'm very interested in efforts to house-rule XP to align it with the interests of the players.
I completely agree with you there. Our group dropped kill/loot-based XP long ago. Personally, I think each group knows what is important in their game, and a good GM should be able to translate that into rewards.I'm into gaming for the exploration, at least if you accept a broad use of the term. I like meeting new characters, finding new vistas, putting together things about the world, trying crazy solutions.
Some of my most fondly remembered early roleplaying experiences were had while physically exploring the neighborhoods that I lived in... probably one of the reasons my games have always featured more wilderness and urban sprawl than underground complexes.It's funny that you should mention xp based rewards, ever since I started a campaign for my group (they are now 8 sessions into it, we play weekly, so two months ago) I added exploration based XP bonusses.
The campaign is based around a great cave lake and the party unleashing evil unwittingly on the world, then having to clean up the mess they have made. The underground portions make a lot of sense to tie XP to discovering I think and it does work to incentivise the party to keep moving forwards.A couple points here: 1) I never claimed exploration was the goal of the game, only that it was the "primary activity" that tended to form the bulk of actual play (punctuated by interludes of combat, running from combat, and verbal negotiation). 2) how do "exploration-based XP" actually work? Do you get X number of XP for every new room or hex entered or something? That seems, like "roleplaying XP" and later-editions' combat XP, to be rewarding the process rather than the goal, the means rather than the end, and that seems backwards to me -- the characters aren't generally exploring simply for the sake of doing so (scouting out a patch of land to build a stronghold on being an obvious exception), they're exploring because that's how you find treasure. The treasure is the goal, the treasure is what generates the XP. "Exploring well" means finding more treasure; "exploring poorly" means finding less treasure. There's no contradiction or disconnect here.
ReplyDeleteI'm pretty sure what I wrote sounded far more critical of the original quote than I meant to be, and for that I apologize. I actually agree very much with the sentiment, and was wishing that certain game texts had done more to push players/DM's out into the world.
Also, I think you answered your own question about at least one way of doing "exploration-based XP" -- put treasure out there to be found! It might seem obvious but not every DM encourages exploration outside of the prepped areas...This is a pet peeve of mine. It's not only that D&D is designed around killing monsters and stealing their treasure to gain XP's and advance in power. The character classes increase in killing power as they gain XP's. That's about it. I've been DM'ing since 1979, and ended up giving blanket XP awards at the end of a session. For performance during the session as a whole. Used the XP calculations for gold and killing as guidelines, then added in subjective awards for accomplishing goals, role-playing, bravery, self-sacrifice and so on. But having done all that, your characters' advancement is unsatisfying unless you're geared towards combat. Also, let's say you like rolling dice for your characters each session, and you decide you don't enjoy the combat aspect of the game so much. What do you roll against, in D&D? How do those skills increase in power as you advance in levels? Class-based characters are appealing (possibly due to the nostalgic element), and the Traveller model is valid (and I find it enjoyable myself). But how do you do a satisfying game of D&D that isn't based on combat? Unfortunately, I find something like Basic Roleplaying/Runequest to be a better system, since it's skill-based. What do you all do?
ReplyDelete"Unfortunately, I find something like Basic Roleplaying/Runequest to be a better system, since it's skill-based."
Class vs. skill systems is an argument as old as the RPG hobby, and one that I ultimately decided was a matter of taste - whichever you like best and feel most comfortable with is the right system to use. There's no final "right" answer; each system models certain things better than the other. For me, while I can enjoy playing and running class-and-level games like D&D or LL, my "home" is BRP. It just feels right.
Really, it's a "Taster's Choice moment."
BTW, Brave Halfling* has published a skill system for B/X and BECMI-type games that seems pretty good. You can find the PDF at RPGnow.com. I recommend it.
*(For some reason, I always want to call the company "Bad Halfling." Not sure what that says about me....)For me, for the old school renaissance to grow beyond the nostalgia stage, a harder look at the game rules and text, and how they encouraged and HINDERED old-school play is needed.
I guess it depends on what you mean here. I think all of the retro-clones published have eliminated the infelicities in presentation in early games while retaining most, if not all, of the rules ambiguities that contributed to the way the games were played back then. This is as it should be.However, I think there is common thread in the OSR in which people commonly want to do certain things with a game, but don't want the game rules to provide too much structure for it.
Or in other words, folk in the OSR seem much more comfortable with adding rules than subtracting them.
Just so.So I'm very interested in efforts to house-rule XP to align it with the interests of the players.
While I think it's possible to make some tweaks to the XP system of OD&D, too much tweaking will result in a fundamentally different game than the one as written, for good or for ill. Indeed, the history of the early hobby is one of individuals "house ruling" OD&D straight into a new game system.- AnonymousOctober 20, 2009 at 4:58 PM
I think that is what is lost in the incarnations of D&D post 2e is that sense of exploration...
Where the dominant mode was compulsive looting and killing became the norm. I always remember my early forays into D&D - Dungeons were exotic as were the "Haunted Houses" that I explored as a kid; similarly the thought of going into the sewers attracted me. If D&D (even the old school) has lost something it is a sense of wonder and general spookiness that was incanted in those early days. Yes. This is a wonderful quote.
When I really look at classic D&D, the combat system isn't really all that big. (I haven't looked at OSRIC 2, but being based on AD&D, I'd expect that would be somewhat different for it.) There are a lot of little rules, tables, and mechanics that I have had a tendency to gloss over, but when I take a step back and look all of it, it tells me that it is a game of exploration as much—if not more—than a game of combat.
When I was first finding my way back to classic D&D, I adopted the motto: Let D&D be D&D. Part of that was, e.g., just using the monsters that are there rather than making up mine own just to be different.
At some point, however, it struck me that perhaps part of the true spirit of the game—which got lost a bit when it went from Dave's Blackmoor and Gary's Greyhawk—lies in the referee making these things up himself and springing them on players who don't know what to expect. TSR's throwing out help and inspiration for referees at some point became a kind of canon. I'm now thinking that perhaps no referee should ever use anything from the books verbatim. Everything should be tweaked.
To Baron Greystone's question, all I can say is that I have experienced satisfying sessions of D&D that lacked combat and campaigns in which combat was rare. I can't really see any reason they shouldn't be satisfying.Robert, I too have experienced plenty of D&D sessions that were non-combat-centric. But they can become less than satisfying if you like to intersperse some die-rolling into your game. There just isn't much opportunity for meaningful die rolls if you're not in combat. Also, your gaming efforts are to be rewarded with experience points. But the experience points just advance your level. And level advancement gets you better at combat. It doesn't increase your non-combat (or non-thieving/non-spellcasting) abilities. This is why ultimately, non-combat gaming can be less than satisfying, because you don't get to roll, and you aren't rewarded in ways that make you better at playing the kind of non-combat game that you're interested in. Thus my feeling that D&D as written isn't as satisfying for predominately non-combat play.
ReplyDeleteThe rewards of non-combat play aren't getting better at it, but that doesn't mean it isn't rewarding. Indeed, any type of "getting better" reward tends to be fairly illusory anyway, since your opposition tends to get better too. Play is its own reward. Success is its own reward too.
Besides, a DM can (and arguably should) take level into account with making non-combat rulings. And those thieving and spell-casting abilities are explicitly useful in non-combat situation.
My first copy of the game explicitly told me to change and expand the game to fit myself & my group. So, it is—as written—satisfying for any style of play. ^_^
OK, I'm joking there...but only a little. Yes, there are times when I'm not going to pick D&D because I'm expecting a lot of non-combat play. Those times when we've picked D&D and afterwards chosen to veer in a non-combat direction, however, I never felt like the system was working against us.


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Long Sleeve Turtleneck White Cotton Stretch Jersey
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Just in time for colder weather, our new Long Sleeve Turtleneck is a great wardrobe staple for sleeping, layering or even on its own for a chic, classic look. For the fabric, we chose a smooth, medium weight stretch cotton blend that drapes and doesn't cling.
- Long sleeve stretch t-shirt with a turtleneck
- Body has a slim fit
- Straight, hip-length hem
- Available in white and black medium stretch jersey
- Made in Canada with pride
- Definitely not sheer or clingy - this fabric drapes beautifully
- 58% cotton, 37% modal, 5% spandex
- Contains some spandex for stretch and to ensure it won't lose its shape
- Machine wash cold, hang dry
- Brand: The Sleep Shirt
- Shop the full T-Shirt by The Sleep Shirt Collection
- First model is 5'10" and wearing a small and second model is 5'9" and wearing size Extra Large
- This item is available in Extra Small, Small, Medium, Large, Extra Large, and XX Large.
- Extra Small: bust is 16.5" (33" circumference), front length is 25", hem sweep is 17.5" (35" circumference), sleeve length is 23"
- Small: bust is 17.5" (35" circumference), front length is 25.5", hem sweep is 18.5" (37" circumference), sleeve length is 23.25"
- Medium: bust is 18.5" (37" circumference), front length is 26.25", hem sweep is 19.5" (39" circumference), sleeve length is 23.5"
- Large: bust is 19.5" (39" circumference), front length is 26.5", hem sweep is 20.5" (41" circumference), sleeve length is 23.75"
- Extra Large: bust is 21" (42" circumference), front length is 27.5", hem sweep is 22" (44" circumference), sleeve length is 24"
- XX Large: bust is 22.5" (45" circumference), front length is 27.5", hem sweep is 23.5" (47" circumference), sleeve length is 24.25"
- View our Plus Size Fit Guide for more information.
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We describe our fabrics with three criteria:
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Each product description on our website includes some details about the fabric, in the bullet points. Use the descriptions below to understand what those details mean.
Medium: Our medium weight fabrics are substantial and weighty. Imagine a button-down shirt made with heavy cotton shirting, or the material from a lightweight pair of cotton trousers. We don't like to use the word heavy, as our medium weight fabrics are way lighter than denim or coat fabrics, but these are our heaviest fabrics. Medium weight fabrics are 130 - 170 g/sqm. Our Long Sleep Shirt in Blue Oxford Stripe and our Short Sleep Shirt in Red Buffalo Check are items made from a medium weight fabric.
Medium Light: Our medium light fabrics are slightly weighty but not as substantial as the medium weight materials. Imagine a light tablecloth or a good quality flat sheet for your bed. Medium light weight fabrics are 115 - 130 g/sqm. Our Short Sleep Shirt in Black Tencel Twill and our Ankle Length Sleep Shirt in Camel Twill are items made from a medium light weight fabrics.
Light: Our light fabrics are just that: light. Imagine a very lightweight button down shirt or a floaty sundress. Lightweight fabrics are 100 - 115 g/sqm. Our Sleeveless Nightie in Pink Linen Blend and Long Sleep Shirt in Brown Pinstripe Linen our items made from a lightweight fabric.
Super Light: Our super light fabrics are very lightweight. Feather light, they are floaty and usually sheer. Imagine a the most delicate blouse fabric, these materials are often fine-spun, delicate, diaphanous. Super light weight fabrics are 60-100 g/sqm. Our Short Sleep Shirt Milano Featherweight Blend is an item made from a super light fabric.
Opaque: Our opaque cottons are not at all sheer. If you were wearing black underwear underneath a light coloured nightshirt in an opaque fabric, no one would see it at all. Perfect for wearing at breakfast when you have houseguests or you are visiting your in-laws. You can even wear this down to the hotel breakfast. Our Blue Oxford Stripe fabric falls under this category. Our Classic Camisole and Classic Short Set in Pink Oxford Stripe and our Short Sleep Shirt in Mustard Double Face Stripe are items made from opaque fabrics.
Semi Opaque: Our semi-opaque fabrics are slightly sheer. If you were wearing black underwear underneath a light coloured nightshirt in a semi-opaque fabric, your underwear would be slightly visible in bright light but the details would not. Depending on the colour of this fabric, you may want to put a robe over it at breakfast. Our Short Sleep Cropped Sleep Shirt in White Linen and our Flared Sleep Shirt in Sky Blue Linen Blend are items made from semi-opaque fabrics.
Sheer: Our sheer fabrics are the most transparent ones in our collection. If you were wearing black underwear underneath a sheer fabric, your underwear would be visible. We don't recommend this material in front of in-laws or family, unless you are wearing a robe or a cardigan over top. We definitely do not recommend wearing a sheer nightshirt down to the hotel breakfast or at the table with your in-laws, but it looks great over a swimsuit on the beach. Our Milano Featherweight Blend is an example of a sheer fabric.
Soft: A soft fabric will be soft to the touch but will also have a drapey hand, meaning it is not at all stiff and hangs beautifully. Our Unisex Robe in Cream Twill is made from a soft fabric.
Super soft: Our softest fabrics are labelled as super soft, meaning they have a very soft hand and feel lovely. Our Full Length Sleep Shirt in Black Flannel and our Long Sleep Shirt in Grey Twill Cashmere Blend are items made from super soft fabrics.
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Smooth: A smooth fabric will have a flat, silky surface. Smooth would be how we describe a typical man's dress shirt fabric. Our Pocket Nightie in Blue Cotton Chevron or Long Slip Dress in Black Tencel Twill are made from a smooth fabric.
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Loose weave: A loose weave fabric has space between the yarns, which gives the impression of lightness. Loose weave fabrics are usually linens or gauzy cottons. Our Short Sleep Shirt in White Double Gauze and our Long Sleep Shirt Plus in Pink Double Gauze are items made from loose weave fabrics
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Kindly be aware that measurements, both on this chart and the individual garments, may vary by approximately 5%.


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WARNING - Pic Heavy!
So I finally got my pics up from my recent trip to San Francisco, CA and the Philippines. It was definitely a great experience. It was my first time since I was a baby so I met relatives I had never known before and experienced my culture first hand.
I hope to go again and experience some of the other parts of the Philippines I didn't get a chance to visit.
Take a look at some of the pics! First stop, San Francisco.
My bro graduated from Law School...which explains our first stop in San Fran. We're so proud!
Family shot! I did my mommy's makeup too :) They were selling these really pretty orchid lays for the grads. My brother is modeling one :)
Here's my brother's cat Nelson and my mom :) The cat is 17 pounds! His name is Sam and he has polydactyly...meaning extra toes on each paw, lol.
While in San Fran of course we had to stop at Costco's to get lots of goodies for our Balikbayan Boxes (boxes many Filipinos bring back to relatives filled with goodies)...this is only one of the multiple carts!
While in San Fran I requested we make a trip to Japan town. They had two malls there where my bro and I and some of his friends took some fun pics at pikapika.
I love these pics! You take them in some really fun booths with multiple backdrops and designs and then get to add decorations at the end. It was crazy in there, lol. There was a lot of directions and timers, we were a hot mess, lol. Luckily one of my bro's friends was half japanese so he could read the directions, lol. Click on the pic to expand.
Here's a pic of me and the fam outside of Japantown.
Sunday night we headed to the airport for our 10:30pm flight. Here we are in the line at Philippine Airlines. Check out everyone with their Balikbayan boxes ready to bring to their family in the Philippines! We were due to arrive in the Philippines on Tuesday at 3:30am! The 15 hour flight was definitely the longest flight I've ever taken!
We landed in Manila and immediately went to my dad's family's house in Malabon...about 40 minutes from the airport. After eating breakfast, we left most of our luggage there and headed back to Manila. I took this shot from the cab.
Sounds weird, but we actually stayed at the Manila Adventist hospital for the first week. They had a wing of guest rooms. This is the same place where my mom went to nursing school. One of the reasons my parents went to the Philippines is because they planned on getting lots of dental work done. Getting it done in the Philippines even without insurance is about 90% cheaper than the states.
One of the first thing I was excited to see in the Philippines were the Jeepneys! These are little jeeps that fit about 15-20 people on two benches in the back...it was only about 7 pesos (less than 10 cents) per ride. Those jeepneys were always packed! They were painted so pretty...here are two I snapped.
There were street markets everywhere I went! This one had lots of fresh veggies.
Here I am in the market with a brightly colored straw fan I brought everywhere! It was so hot you used the fan indoors and outdoors! I bought 25 of these fans for 225 pesos...less than 5 bucks! I'm giving them out as souveniers to my friends.
Divisioria was a huge street market in Manila...it was packed and hot!
Here's a shot of my mom in Divisioria trying on a traditional Filipino dress. She got it to wear to her Filipino church back home.
My mom was super pumped about bringing back dried fish with her to the states, lol...again not really my cup of tea. It seems like everyone was trying to sell food in the markets...they even came up to you in the middle of traffic. Here is my mom checking out some fish.
My dad got the infamous Filipino delicacy Balut off the street...he loves it! It's basically an egg where the chick is half developed...my parents made me try the yellow part...it tasted the same as normal boiled egg yolk...but there was no way I was going to slurp down the little chick.
We also made a 3 day trip to Baguio to visit my childhood pastor. Since it was in the mountains it was really nice and cool...we needed it after super hot Manila!
Shot of some houses in the mountains. My mom shared with me that her dad used to work in the mines there when she was young.
For the first time I was there I saw Filipinos in native dress. You can see them sitting down here...click on pic to expand.
My dad paid a taxi driver to give us a 4 hour tour of baguio for like $10...good deal! I would have had more pics but my camera died and I didn't have an electric converter to charge it :( Here we are in front of the Mansion...I think this is where the President stays sometimes?
Back to Manila (these pictures are a little out of order but I tried to group them together to make sense)!
One thing the Philippines does not lack on are Super Malls. We went to the Mall of Asia which was a 10 minute drive from the hospital we were at. We went there a couple of times because they had everything! Here are me and my mom in front.
In the mall they even had a separate ice skating rink and hockey rink.
The mall had soooo many restaurants and stands. Here's a pic of some really yummy chicken we got at a place called the noodle house. It was cooked adobo style and the pot was steaming! It was super yummy. While I was in the Philippines I was surprised that I never could find adobo chicken...it was either adobo pork, fish, etc....the only time I had actual adobo chicken was on the plane. I was kind of disappointed because this is my fav!
They had stands selling Babinka (not sure if I spelled that right), one of mom's fav filipino deserts.
In the mall we hit up the famous Max's restaurant.
For dessert I got my favorite, Halo Halo! It means mix mix and it's a blend of shaven ice and a lot of sweet treats like ice cream, ube, leche flan, and fruits. This version had cheese in it...I could have done without it.
In almost every city we went to there was always the giant SM supermarket which had everything from clothes, to appliances to food. It was like a giant Wal-Mart. I think we went nearly everyday, lol.
SM had a really great selection of fruits and veggies. My parents always got different fruits that they hadn't had in years. Here they are with fresh lychees.
Back to Malabon! Here are some pics of my dad's family.
My cousin is in the pink, her super cute daughter in the middle and my grandma on the right.
Here's Helene giving my dad a kiss...she was so cute!
My dad's brother on the left...he looks like my dad so much! Cousin, aunt and Helene. This if my first time meeting them as far as I can remember. My uncle kept telling me I needed to give my parents grand kids...gulp!
We also made a trip to Pangasinan to visit my mom's family.
It was about 4 hours from Manila (it took more like 7 though) and we took a private van to get there. On the way I took a picture of Water Buffalo aka Carabou...definitely one of the Philippines' national animals.
We stayed in DaGupan (did I spell that right?). We had to pick a random hotel off the street because it was getting dark by the time we got there.
I noticed a lot of the bathrooms don't have a barrier between the toilet and the shower...this means everything got wet, lol. I wasn't really feeling that. This hotel also only gave a ration of toilet paper each day instead of a roll. In fact, many of the public bathrooms didn't have soap and toilet paper. If you go to the Philippines, you might want to carry a travel sized roll in your purse. Oh...and be prepared to pay to use public restrooms!
We visited my mom's family in San Jacinto.
Super cute babies everywhere!
Family shot with my mom and me in the middle. They were so cute, they kept on wanting us to take pictures "for remembrance" as they said. Most of them didn't really speak english to me so I did a lot of smiling and nodding, lol.
While there, we made a 2 hour trip to visit 100 Island beach in Pangasinan.
This was the only day we went to the beach while I was there. Here's a shot of dad and me on one of the islands.
We took a 4 hour boat tour/excursion which took us to about 5 different islands where we could eat and play at the beach. This little boat took us around...it was a rough ride, lol. I had to shield my eyes from the blinding salt water.
OMG it was blistering hot! Mom and I couldn't wait for my bad to take this picture so we could get out of the heat! The Philippines had a different kind of heat than I was used too...very hot but with high humidity...you were soaked in sweat all the time!
Each island had a little attraction...here's my dad at one.
Me and mom in front of the boats. You better believe we had life jackets on the whole time!
Shot from one of the caves on the island.
Our tour was given by a dad and his little son! Look how tiny he is steering the boat with a giant bamboo stick!
Mom and I in one of the caves.
When I was in the Philippines, I was shocked to see some of the poverty conditions. Many of the houses looked like delapidated stacks of tin and tarps. I saw many people bathing in the streets. It was definitely an eye opener. These pics were taken in Manila.
While I was in the Philippines one of my goals was to check out Asian cosmetics and skincare. I honestly didn't pick up a lot. A lot of the focus is on skin whitening and I wasn't really into that.
I did go the the Face Shop for the first time. I picked up 3 face masks and a lipgloss. The brow powder is for my mom...I had to check her on her eyebrows. She was filling them in all crazy with a pencil, but by the end she had the brow powder down! The lipgloss I got was a green color that came out sheer with gold shimmers. Most of the other makeup didnt really catch my eye and it was more expensive than I anticipated.
The last product I picked up was in Japantown in San Fran. I think I've seen this eyeliner on the blog scene before. I'm a huge liquid liner fan so once I'm out of my Eve Pearl I'll try this one out.
I hope you guys enjoyed my pics! It was definitely a great experience. Till next time, Ciao Bellas!
Atlanta Makeup Artist


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This climate type is dominated by the winter season, a long, bitterly cold period with short, clear days, relatively little precipitation mostly in the form of snow, and low humidity. It is located north of the humid continental climate, from about 50� to 70� N, in a broad swath extending from Alaska to Newfoundland in North America and from northern Scandinavia to Siberia in Eurasia. In Asia the Siberian anticyclone, the source of continental polar air, dominates the interior of the continent. The North American representative of this climate is not as severe but is still profoundly cold. Mean monthly temperatures are below freezing for six to eight months, with an average frost-free period of only 50-90 days per year, and snow remains on the ground for many months. Summers are short and mild, with long days and a prevalence of frontal precipitation associated with maritime tropical air within traveling cyclones. Annual precipitation totals are mostly less than 500mm (19.69 in), with a concentration in the summer.
The K�ppen Climate Classification subtype for this climate is "Dfc". (Continental Subarctic Climate).
The average temperature for the year in Mackenzie is 37.3°F (2.9°C). The warmest month, on average, is July with an average temperature of 59.4°F (15.2°C). The coolest month on average is January, with an average temperature of 15.4°F (-9.2°C).
The highest recorded temperature in Mackenzie is 95.0°F (35°C), which was recorded in July. The lowest recorded temperature in Mackenzie is -49.2°F (-45.1°C), which was recorded in December.
The average amount of precipitation for the year in Mackenzie is 25.7" (652.8 mm). The month with the most precipitation on average is January with 2.8" (71.1 mm) of precipitation. The month with the least precipitation on average is April with an average of 1.2" (30.5 mm). There are an average of 165.7 days of precipitation, with the most precipitation occurring in December with 17.3 days and the least precipitation occurring in April with 9.3 days.
In terms of liquid precipitation, there are an average of 98.4 days of rain, with the most rain occurring in June with 13.9 days of rain, and the least rain occurring in January with 1.4 days of rain.
In Mackenzie, there's an average of 123.0" of snow (0 cm). The month with the most snow is January, with 30.7" of snow (78 cm).


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Ken Cuccinelli was in unfriendly territory when he stepped to the podium in a sloping auditorium at the University of Virginia on Feb. 6. A conservative icon in a hall crammed with college kids is a powder keg awaiting a spark, and cops had been summoned to defuse any eruptions. But the commonwealth's attorney general disarmed his audience by citing the "fascinating experiment" underway in Colorado and Washington, states where voters legalized marijuana in landmark referendums last fall. "I'm not at all unhappy that they're doing it," he said, noting that his views on drug enforcement are "evolving."
It's a perspective often voiced in late-night dorm-room discussions but rarely uttered by an ascendant Republican running for governor. Yet as the push to legalize pot migrates from the margins to the mainstream, it is mellowing some Republicans in the process. "If it was a secret ballot, the majority of Republicans would have voted to legalize marijuana a long time ago," says GOP Congressman Dana Rohrabacher, who opposes the "monstrous" war on drugs. For years, conservatives' convictions have been trumped by the fear of being painted as soft on crime in a primary ad, he says. But now, "when the Republicans start wetting their finger and sticking it in the air, they've got to begin to realize that the wind is blowing in the opposite direction.
(MORE: Pot Plans: Efforts Surge in Congress to Reform Marijuana Laws)
Pot is having a political moment. The percentage of Americans who favor scrapping the 75-year-old federal prohibition on weed has doubled during the past decade to about 50% and is projected to keep climbing. The statistical guru Nate Silver has predicted the figure could hit 60% within the next 10 years. In addition to Colorado and Washington, where a majority of voters opted to outright legalize lighting up in November, 18 states plus the District of Columbia permit licensed medical marijuana dispensaries. Fifteen more have decriminalized possession.
It's unlikely these statutes could survive a collision with federal law, which is unlikely to change anytime soon. But Rohrabacher says conservative ideology should spur the party to revisit its policies. The party's libertarian wing has long opposed government infringement on personal choice. Fiscal hawks can point to the billions of dollars in taxes and fees that legalizing weed might yield for recession-hobbled state budgets. Then there's the budding alliance between stoners and conservatives — like Cuccinelli, former Indiana governor Mitch Daniels and Kentucky Senator Rand Paul — who don't advocate legalization but say states should have the right to make that choice.
"I don't have a problem with states experimenting with this sort of thing. I think that's part of the role of states," Cuccinelli, who declined an interview with TIME, told students in Charlottesville. The attorney general, 44, said that while he wasn't sure what Virginia's future held, "I am personally for a lot of reasons, for the federalism reason…very interested to see how that plays out in Colorado and Washington." Daniels made a similar point in an interview with National Review. "Federalism is, first and foremost, a protection of liberty. And I would just hope that people who say they believe that would be consistent," he said. "Without endorsing what they [Colorado and Washington] did, I think they had, under our system, a right to do it…A lot of the worst problems we've got in this country, and some of the worst divisions we have, came when the right of citizens in community and in polities, like their state, had those rights usurped by the federal government. And having disagreed with it when it happened on other occasions, I sure wouldn't call for it here."
(MORE: Grass Roots: Washington and Colorado Legalize Marijuana)
He's not alone. GOP Congressman Mike Coffman opposed the referendum in his home state of Colorado. But after it passed with 55% support, he signed onto a bill warning the Justice Department, which is weighing how to cope with state laws that defy a federal statute, not to meddle with the result. According to a recent CBS News poll, 65% of Republicans think the decision should be left up to the states.
A softer stance could also help Republicans compete for young voters, who overwhelming favor legalization and who fled the party in recent presidential elections. "It's one of the easier things for them to do," says Larry Sabato, the University of Virginia political scientist whose class Cuccinelli visited. "It's easier than immigration. It's easier than supporting gay rights." And pot is as much a touchstone social issue for young voters as abortion and gay marriage. It's one of the reasons the libertarian Ron Paul earned such a fervent following.
The trick now, says Allen St. Pierre, the executive director of the National Organization for the Reform of Marijuana Laws, "is to get them to look at the data and understand that they are facing no real political risk." In liberal states like California, Massachusetts, Maine and Oregon, that may be true. It hasn't hurt the staunchly conservative Rohrabacher, a former Reagan speechwriter who "dutifully supported the war on drugs" for a long time. "Since I have decided to be very frank about this issue, I have had no repercussions at all," he adds.
(MORE: Will States Lead the Way to Legalize Pot Nationwide?)
Legalization won't be easy, and not least because state statutes are superseded by federal law. "A state doesn't have the right to legalize marijuana any more than a state has the right to legalize anything else expressly prohibited by federal law," says Kevin Sabet, a former Obama Administration drug-policy adviser and a co-founded of a group called Project SAM (Smart Approaches to Marijuana). Chaired by former Democratic Congressman Patrick Kennedy, the group promotes a middle path between draconian drug laws and legalization while warning about the detriments of the drug.
Still, the notion is more politically viable than ever, thanks to the apogee of the '60s-reared baby boomer generation, a recession that makes new revenue streams look enticing and the failures of a drug war that has overburdened prisons and failed to differentiate between drugs such as marijuana and methamphetamine. "Our history has demonstrated that it isn't very effective," Cuccinelli said in Virginia. While Rohrabacher concedes that Congress is nowhere close to letting smokers light up with impunity, he predicts that by 2016, it will be a major issue in the Republican presidential primary. Letting states legalize weed boils down to limited government, he says. "That's a very legitimately conservative position."


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Same day dispatch on orders placed before 1PM AET
Royal Rocker Mens Fancy Dress Costume
You'll be partying like it's 1999 as this prince of rock and roll.
Cruise around in your Little Red Corvette while rocking this entertaining artist's ensemble which includes: A velvet royal purple jacket featuring shimmering silver musical notes and a lavender shirt front with layered ruffle collar.
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- The buyer is responsible for all associated return shipping costs. Please note that we don't accept Cash on Delivery (COD).
- Postage cost is non-refundable. A re-stocking fee of $8.50 will be deducted from refunds if free shipping was offered for the order.
- If you make a new purchase within 7 days of the return, we will waive the re-stocking fee. Please include a note in the return parcel if you've made a new purchase.
- Note: wig is non refundable once package is opened.
You can book your return online and choose from the following two options:
ParcelPoint - the cheapest trackable returns service, offered at hundreds of local stores. Open 7 days and late for your convenience. Costs only $6.50 and includes proof of postage.
Post Office - take your parcel to any Australia Post Office and return it using a trackable service. Costs vary depending on your location and size/weight of the parcel.
For both returns methods, simply following the steps below. Please include your tax invoice or a note of your order number with the returns.
1 Go to http://parcelpoint.com.au/blossomcostumes/return. Follow the online process to book your return and print a shipping label. You can choose to return your parcel at a ParcelPoint store or any post office.
2 Package your item(s) into the original parcel packaging or suitable new packaging. We request that you include your original receipt/invoice with your parcel.
3 Attach your returns label onto the parcel, ensuring any original delivery labels are covered.
4 Post your parcel to us by taking it to your local ParcelPoint store or to any post office.
5 All refunds will be provided via the original method of payment.
Please use a trackable returns service from your country to send your order back to us and complete the following steps:
1 Package your item(s) into the original parcel packaging or suitable new packaging. We request that you include your original receipt/invoice with your parcel.
2 Our returns address is:
Blossom Costumes Returns
Bundoora VIC
3 Post your parcel back to us from your local post office or any international delivery courier using a trackable service.
We will send you an email once the refund has been processed.
If you need the new costume/item within a week, it is best to place a new order and then follow the Returns procedure listed above to get a full refund for the original order.
If time is not an issue, please send the item back to us and include a paper note in the return parcel of the product code and size required for exchange. We will try to hold the item for you but there will be no guarantee.
Please send an email to email@example.com if the item you received is faulty or damaged. If possible, please attach an image/picture that shows the damage or issue.
For information on product returns please click here. For all other enquiries please use the live chat or fill out the form below.


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Our goal is to provide you with quality carpet products that will beautify your home, meet your specific performance and budget needs, be easy to care for, and stand the test time.
We also strive to be good listeners, committed partners in your home improvement project, and strong advocates of great customer service.
But more than that, what truly sets us apart can be said in just five simple words.
We want you to know all about carpet. Whether it's at our store or here within our website, we want you to understand, learn, experience -- know -- as much about carpet as you need to.
We call on our experience to provide you with valuable information, delivered in an easy to understand way, so you make the smartest carpet decisions for you, your family and home.
We believe that, the more you know about carpet, the more inclined you'll be to do business with people in the know.
If carpet is a possibility, you've come to the right place and the right people.
You're certainly in good company. Carpet has long been the choice of many homeowners. In fact, it remains the most popular floor covering choice.
Read more, and then decide if it's worth pursuing more information in the other carpet sections.
Modern carpet traces its roots to ancient times, when cultures passed hand-tying and knotting skills from generation to generation.
The Sixteenth Century brought merchant adventurers and explorers home to Europe and with them the awareness and desire for rich textiles and rugs from the East.
It wasn't long before the appreciation of textile floor coverings took off, came to Canada, and became one of the most fundamental and beautiful parts of our modern home interior.
Carpet is still the primary flooring choice for many. After all, it's relatively inexpensive, comfortable, generally easier to install and replace than other floor coverings, and it offers more fashion options in colors and textures than any other floor covering option on the market.
Carpet offers you more warmth, softness and is much quieter than any other floor covering.
Today's carpet styles, colors and textures also blend well with any home decor and with a variety of other flooring products. From traditional to country, from casual to formal, you can always find a carpet that will compliment any interior setting and give you years of beauty and performance.
Check it out, maybe print it out, and then come explore the other sections on beautifying your home with carpet.


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Tutu designed for the International School of Ballet in Calgary, Alberta, Canada. This rehearsal tutu is a black, 10-layer tutu, with double-hand-pleated top layer, hooped and gun-tacked, with a powernet basque and panty.
If you are a ballet program or studio director, we'd love to design a high quality tutu for your school/company and pass the savings on to your dancers through our Partner Program! firstname.lastname@example.com to request more info.
For more information, visit our Orders & Returns Page
Tutu.Com offers free, domestic ground shipping to the 48 contiguous United States, up to $20, on orders costing $99.99 and up. This free option covers about 85% of orders. For very heavy orders that cost $99.99 or more, the first $20 of your shipping will be free. We will invoice you for any shipping amount over $20. Once shipping is paid, your order will go out. Our minimum domestic shipping charge for orders under $99.99 is $14.95 for Ground, and $37 for 1 to 3 day Express/Expedited, depending on where you are in the US. Free shipping option is not available for Express/Expedited shipping. Base International shipping charges are Canada: $42.00 USD. All other countries: $70.00 USD. If your base-rate/minimum shipping charge does not cover the cost to ship your order, we will bill additional shipping charges when your order is ready to ship.
We have several base rates for classical tutus that must be shipped in over-sized boxes. Actual costs can run between $40-$70 in the continental U.S., more in some places. We will always research what is the least expensive way to safely ship your items. We will also insure costumes for their full value. This will add to the cost, but not too much. All custom costumes are shipped with signature required when delivered. This is for your protection.
If you require a shipping cost estimate prior to placing your order, please email us at firstname.lastname@example.com and we will be happy to estimate your shipping charges.
Unless otherwise requested, orders shipped within the US, including Alaska, Hawaii, Puerto Rico, and most US Territories and Military addresses, are sent via UPS Ground shipping (2-6 day) with tracking. You will receive an email with your package's tracking number so that you may track it. UPS provides insurance for the first $100 of an order. If your order cost is higher, we will automatically insure it for the total. There is an extra charge when we do this, but it is minimal.
We strive to ship in-stock items within two Business Days after we receive your order. (This does not include custom-made items, like tutus and other costumes, which require a lead time and are shipped when completed. Also, orders which include fabric-cuts or custom-dying may require an additional time, but we will always let you know how long it will take.) All orders are shipped FOB Charlotte, NC USA.
For destinations outside the United States, delivery times are dependent on your destination country and on your local postal and customs services. Customs delays are not the responsibility of Tutu.Com. Our shipping rates do not include any customs charges that may be imposed by your country's customs regulations.
Tutu.com Size Charts | PDF
It contains size charts for all Tutu.com products; ballet tutus, bodices, dresses and patterns combined in one PDF file (14 pages).
Individual Size Charts | PDF
- Tutu.com Classical & Bell Tutu Size Chart
- Claudia Folts Dress & Skirt Size Chart
- Claudia Folts Bodice Size Chart
- Claudia Folts Dance Pants & Trunks Size Chart
- Claudia Folts Child Bodice & Panty Size Chart
- Jeremy Bernardoni Men's Size Chart
- Jeremy Bernardoni Children Size Chart
Tutu.com Pattern Listing | PDF
Panty & bodice pattern size charts with detailed information and measurements.
Custom Measurement Worksheets
Recently Viewed Products


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Bioidentical Hormones in Dover, NH
Bioidentical hormones are chemically and biologically identical to the hormones produced naturally in the body. These plant-derived hormones are used as a part of bioidentical hormone replacement therapy , a treatment designed to restore the natural hormone levels in men and women.
While bioidentical hormones are most commonly associated with the treatment of menopause and low testosterone, they have many other uses as well. Bioidentical hormones can be used to treat both men and women.
Request more information about bioidentical hormone treatment today: call (207) 536-9661 or contact Dr. Nicole Schertell online.
Types of Bioidentical Hormones
The most commonly used bioidentical hormones are testosterone and estrogen, both of which can be used to treat men and women. However, there are many other types of bioidentical hormones available.
Commonly used bioidentical hormones include:
- Bioidentical Testosterone : Used for the treatment of andropause, low testosterone and other issues.
- Bioidentical Estrogen : Used for the treatment of menopause and overproduction of progesterone.
- Bioidentical Progesterone : Used to treat women's health issues and restore a healthy estrogen-progesterone balance.
- Bioidentical DHEA : Used to combat adrenal fatigue and the associated symptoms.
- Bioidentical Melatonin: Primarily used to restore circadian rhythm and to treat sleep disorders such as insomnia
- Bioidentical Pregnenolone : Used to restore a generally malfunctioning endocrine system.
What each of these bioidentical hormones have in common is that they are completely natural and plant-derived.
Bioidentical Hormone Treatment
There are many reasons why a person may seek out bioidentical hormone treatment. In essence, all reasons come back to one condition: hormonal imbalance.
Common hormonal imbalance symptoms for men and women include:
- Low libido
- Fatigue
- Weight gain
- Muscle loss
- Hot flashes
- Mood swings
- Stress
- Insomnia
- Depression
- Anxiety
Bioidentical hormone treatment typically begins with a hormone level test. Hormone level tests can be performed on urine, blood or saliva. If a hormonal imbalance is detected, treatment using bioidentical hormones can begin.
Bioidentical hormones can be delivered as:
- Hormone Pills
- Hormone Patches
- Hormone Pellets
- Hormone Gels
- Hormone Creams
It's important to note that a provider typically won't utilize all of these hormone delivery methods. The best one for a given situation depends on the needs of the patient and the preference of provider. Bioidentical hormone replacement therapy and bioidentical hormones are considered to be a safe and effective treatment.
Request More Information Today
Bioidentical hormones may provide a way for men and women to avoid age-related decline and feel young again. Request more information about bioidentical hormones now: call (207) 536-9661 or contact Dr. Nicole Schertell online.
Vibrant Health Naturopathic Medical Center
3 Riverside DriveGreenland, NH 03840
(207) 536-9661
8:30 am - 5:00 pm
9:00 am - 5:00 pm
10:30 am - 5:00 pm
9:00 am - 5:00 pm
10:00 am - 4:00 pm


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Istanbul Mehmet 20" Samatya China
Regular price
Brand: Istanbul Mehmet Cymbals
- Hand crafted in Istanbul, Turkey
- Bright, Exotic Tone
- Brilliant Finish
- for Pop and Rock music.
- Available in 10", 12", 14", 15", 16", 17", 18", 20", 21", 22"
Details: Modern, Brilliant, Fast, Power sound for Pop and Rock music.
ABOUT ISTANBUL MEHMET - Mehmet Tamdeger learned his art from Mikhail Zilcan, the grandson of Kerope Zilcan, after whom the Zilcan K series is named. In the 1950s, he worked in the K. Zilcan factory in Istanbul. At the age of nine Mehmet Tamdeger started to work for Mikhail Zilcan. Mikhail Zilcan and Kirkor Kucukyan taught him every aspect of this ancient Turkish art, based on a history that stems back to the early 17th century. The Istanbul brand name was adopted by a cymbal works established by two cymbal smiths, Mehmet Tamdeger and Agop Tomurcuk. At that time, they had over three decades of cymbal making experience. Mehmet and Agop named their company after the city that has been home to the epitome of high quality cymbals for many, many years: Istanbul. These cymbals were first exported to the U.S. in 1984, first under the name "Zildjiler", and soon afterwards as "Istanbul". Both craftsmen signed each cymbal and many of these cymbals are now collectors' items. After Agop Tomurcuk's unexpected death in July 1996, Mehmet decided to continue the production of cymbals under his own name, Istanbul Mehmet. A lot has changed since then, but his belief in the richness and the character of a handmade cymbal will always remain. Machines don't have ears. That's why we continue to make our cymbals according to the ancient tradition - with an open eye towards the music that's being made now, and in the future.


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Preparing for the Yamim Noraim
As fall approaches, Jews throughout the world prepare for a unique ten-day period of prayer, self-examination, fasting, and repentance. It is time for the Yamim Noraim, the Days of Awe, the High Holy Days: Rosh HaShanah andYom Kippur. These holidays are preceded by a month of reflection: the Hebrew month of Elul. During this time, morning worship includes special penitential prayers and concludes with the blowing of the shofar as a reminder of the approaching season of atonement. In some communities, this is also a time to visit the graves of loved ones.


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How can the Law Office of Martin T. Montilino assist accident victims in South Saint Paul Minnesota with loss recovery?
Experienced South Saint Paul MN accident attorneys at the Law Office of Martin T. Montilino can assist accident victims with legal action after an accident results in personal injury, property damage and/or the loss of life. State laws provide for payment, or indemnity when an injured party is not at fault, referred to as "damages. South Saint Paul MN Accident lawyers are familiar with an insurance company's desire to close out claims quickly. It is important to consult with an attorney shortly after an accident results in property damage, bodily injury, or death, before an insurance company attempts to offer a limited settlement amount. Injury lawyers in South Saint Paul Minnesota have valuable resources to support a case by:
- Sending investigators to the accident scene
- Reviewing police reports, witness testimony and medical records
- Hiring appropriate financial personnel to make valuations of loss
- Researching supporting case law
- Supporting victim's rights against aggressive insurance companies
- Drafting and filing complicated insurance and legal documents
In many cases, accident victims in South Saint Paul MN are left with expensive property damage replacement, or physical injury and future economic loss that requires assistance from South Saint Paul Minnesota injury lawyers toward the recovery of a comprehensive financial award.
Recoverable accident damages.
Compensatory damages are an award of money in compensation for actual economic losses, injury, and property damage, not including punitive damages. A South Saint Paul MN injury lawyer can assess and estimate fiscal losses meant to address general and special damages. Special economic damages may include present and future lost wages, present and future medical therapies, residual medical bills, and household expenses, while general non-economic damages may include pain and suffering, mental anguish and loss of consortium, or companionship.
Punitive damages.
Minnesota law allows punitive damages that are meant to punish a defendant for egregiously bad conduct toward a plaintiff, and also to deter others contemplating similar behavior. Punitive damages shall be allowed in civil actions, only when clear and convincing evidence is provided by a skilled injury attorney illustrating deliberate disregard for the rights, or safety of the accident victim. There are no caps on damages in Minnesota.
What types of accidents in South Saint Paul Minnesota result in legal action toward fiscal recovery?
Workers' compensation, personal injury, premises liability, medical malpractice, truck, bus, motorcycle and car accidents in South Saint Paul Minnesota are at the core of legal action in pursuit of economic, and non-economic damages, plus punitive damages in specific situations. South Saint Paul MN car accident attorneys can be instrumental in comprehensive insurance claim recovery and litigation when warranted. Minnesota statutes outline personal injury actions for injuries caused by negligence, or misconduct must be filed within three years in most cases. A Minnesota personal injury attorney can inform a claimant of deviations of filing timelines.
Motor vehicle accidents in South Saint Paul MN.
When individuals are injured in motor vehicle accidents in the State of Minnesota, where 381 related deaths occurred in 2018, accident victims may have questions about how the laws will affect property damage and personal injury claims. An experienced car accident lawyer in South Saint Paul Minnesota understands with the intricacies of a complex accident case that may have criminal components for reckless driving, distracted driving, or driving under the influence, which may affect insurance coverages, degrees of fault and the severity of the accident damages toward a timely award. Minnesota is a comparative fault state and damages allowed must be reduced in proportion to the amount of fault assigned to each party. Minnesota's no fault insurance allows for personal injury protection (PIP) coverages to pay certain accident losses, regardless of fault.
Experienced truck accident lawyers in Minnesota can readily identify additional parties to an accident claim, including a trucking company, mechanic, or manufacturer of a truck and/or its parts. They can determine if mediation, arbitration, or going to trial will yield the best result to cover the losses and harm suffered by the accident victim. Truck accident attorneys have a professional understanding of the trucking industry, federal carrier regulations and state laws that direct truck driver actions that may have contributed to an accident. Damages tend to be higher due to the size discrepancy of a large truck yielding catastrophic and permanent injury that may be life altering for victims and their loved ones.
Medical malpractice.
Minnesota medical malpractice actions occur when a person becomes injured while being treated by a practicing health care provider. The statute of limitations is 4 years from the date of the medical malpractice injury, unless wrongful death occurs changing the time to file to 3 years from the date of death, but no more than 4 years from the date of the injury. A personal injury attorney experienced with medical malpractice claims will monitor all appropriate timelines outlined by state laws.
Workers' compensation in South Saint Paul Minnesota.
South Saint Paul workers compensation lawyers can work within Minnesota Workers' Compensation Commission's detailed claims processes for clients who are injured on the job, or contract job-related illnesses necessitating a workers' compensation claim for monetary damages. Injuries may be caused by an accident, or a medical condition that develops over time caused by repetitious use of a body part, or a hazardous workplace environment.
Wrongful death in South Saint Paul MN.
In Minnesota, family members, or legal representatives must file a wrongful death claim within three years from the date of the death caused by the negligent, reckless, or deliberate act of another. South Saint Paul MN wrongful death attorneys can prove useful in the assessment of damages, to be awarded to the beneficiaries proportioned to the injury resulting from the wrongful death. Wrongful death attorneys in South Saint Paul Minnesota must provide evidence to support the amount of damages requested, which shall be divided among the beneficiaries in shares directed by the verdict.
Legal action after an accident.
Minnesota accident victims do not have to deal directly with insurance companies toward the resolution of damages. Experienced personal injury lawyers at the Law Offices of Martin T. Montilino will carry that weight, saving time and reducing stress for accident victims as they recover from any negative impacts of an accident in Minnesota.
3109 Hennepin Avenue South
Minneapolis, MN 55408
Phone: (612) 236-1320
Email: firstname.lastname@example.com


text: Good morning. I'm Renee Montagne. It's a big year for the little word gif. The Oxford Dictionary has chosen it as the word of 2012. Short for graphic interface format, which are looping Internet animations, gif began as a noun in the 80s but caught on as a verb. For example, I giffed. That is made my own looping animations of the president's speech. Runners up include nomophobia - fear of being without your mobile phone. And YOLO - you only live once. It's MORNING EDITION. Transcript provided by NPR, Copyright NPR.


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Anesthetic or Corticosteroid Injections for Low Back Pain
Trigger point injections. Sometimes, putting pressure on a certain spot in the back
(called a trigger point) can cause pain at that spot or extending to another
area of the body, such as the hip or leg. To try to relieve pain, a
local anesthetic, either alone or combined with a
corticosteroid, is injected into the area of the
back that triggers pain (trigger point injection).
Facet joint injections. A local anesthetic or corticosteroid is injected into a
facet joint, which is one of the points where one
vertebra connects to another.
Epidural injections. A corticosteroid is injected into the
spinal canal where it bathes the sheath that surrounds the spinal cord and
nerve roots.
These injections can be done by an
orthopedist, an
anesthesiologist, a
neurologist, a
physiatrist, a
pain management specialist, or a
How It Works
Local anesthesia is believed to break the
cycle of pain that can cause you to become less physically active. Muscles that
are not being exercised are more easily injured. Then the irritated and injured
muscles can cause more pain and spasm and can disrupt sleep. This pain, spasm,
and fatigue, in turn, can lead to less and less activity.
reduce inflammation. So a corticosteroid injected into the spinal canal can
help relieve pressure on nerves and nerve roots.
Why It Is Used
Injections may be tried if you
have symptoms of nerve root compression or facet inflammation and you do not
respond to nonsurgical therapy after 6 weeks.
How Well It Works
Research has not
shown that local injections are effective in controlling low
back pain that does not spread down the leg.footnote 1
Side Effects
All medicines have side effects. But many people don't feel the side effects, or they are able to deal with them. Ask your pharmacist about the side effects of each medicine you take. Side effects are also listed in the information that comes with your medicine.
Here are some important things to think about:
- Usually the benefits of the medicine are more important than any minor side effects.
- Side effects may go away after you take the medicine for a while.
- If side effects still bother you and you wonder if you should keep taking the medicine, call your doctor. He or she may be able to lower your dose or change your medicine. Do not suddenly quit taking your medicine unless your doctor tells you to.
Call 911 or other emergency services right away if you have:
- Trouble breathing.
- Swelling of your face, lips, tongue, or throat.
Call your doctor if you have:
- Hives.
- Pain and swelling around the injection site that lasts more than 2 days.
One common side effect of this medicine is pain and swelling the first day or two after the
injection. It may help to apply ice at home for 15 to 20 minutes.
Trigger point injections
Possible side effects
include nerve or other tissue damage, infection, or excessive bleeding.
Facet joint injections
Possible side effects
include pain at the injection site, infection, excessive bleeding, nerve
damage, or spinal cord inflammation.
Epidural steroid injections
effects include headache, fever, or infection. Serious side effects are rare. But they can include stroke, paralysis, or loss of vision.
See Drug Reference for a full list of side effects.
(Drug Reference is not available in all systems.)
What To Think About
These injections can be painful.
Most orthopedists and rheumatologists advise against repeated
injections of corticosteroids directly into joints, including joints of the
spine, because degeneration or damage to joint cartilage may occur.
Nobody likes needles. But experienced doctors can usually do the injection in under 30 seconds. It does hurt, but it's quick.
Taking medicine
Medicine is one of the many tools your doctor has to treat a health problem. Taking medicine as your doctor suggests will improve your health and may prevent future problems. If you don't take your medicines properly, you may be putting your health (and perhaps your life) at risk.
There are many reasons why people have trouble taking their medicine. But in most cases, there is something you can do. For suggestions on how to work around common problems, see the topic Taking Medicines as Prescribed.
Advice for women
If you are pregnant, breastfeeding, or planning to get pregnant, do not use any medicines unless your doctor tells you to. Some medicines can harm your baby. This includes prescription and over-the-counter medicines, vitamins, herbs, and supplements. And make sure that all your doctors know that you are pregnant, breastfeeding, or planning to get pregnant.
Follow-up care is a key part of your treatment and safety. Be sure to make and go to all appointments, and call your doctor if you are having problems. It's also a good idea to know your test results and keep a list of the medicines you take.
Complete the new medication information form (PDF) ( What is a PDF document? ) to help you understand this medication.
ByHealthwise StaffPrimary Medical Reviewer William H. Blahd, Jr., MD, FACEP – Emergency Medicine E. Gregory Thompson, MD – Internal Medicine Adam Husney, MD – Family Medicine Kathleen Romito, MD – Family Medicine Specialist Medical Reviewer Nancy Greenwald, MD – Physical Medicine and Rehabilitation
Current as ofNovember 29, 2017
Current as of:
November 29, 2017