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Friday, January 16, 2009
Science Fantasy D&D
One of the articles that really grabbed me in issue 3 was Melan's "Fomalhaut," which gives a brief overview of his campaign setting of the same name. Reading it I was reminded of M.A.R. Barker's Tékumel, not so much for the specific details, which are quite different, but for the general idea of it: a fantasy world set far in the future after the collapse of high-tech interstellar civilization. It's an idea that lurks beneath the surface of OD&D and you can certainly see it in Gygax's selections for Appendix N. The RPG Jorune has a similar premise and, by all accounts, began as a wacky Metamorphosis Alpha campaign, which is pretty old school. For that matter, the introduction to the first edition of Gamma World offered the possibility of mixing magic and mutants, a possibility that the AD&D Dungeon Masters Guide even provided rules for.
It's an idea I keep toying with. For whatever reason, I'm generally reluctant simply to import sci-fi stuff into my fantasy campaigns without some underlying rationale for it. On the other hand, I find it much easier to accept a science fiction setting where technology is so advanced as to appear like -- and thus effectively to be -- magic. That certainly explains why I spend so much time working out the hows and whys of magic and how it relates to the underlying metaphysics of the setting. I keep trying to hit on a rationale that would allow me to create a really fun science fantasy setting for use with OD&D, because I'm convinced that it's a neglected part of the game's heritage. The closest TSR ever came to paying homage to it (besides Empire of the Petal Throne, of course) was 2e's Dark Sun, which I actually liked in spite of its many flaws, but I think we can do better than that.
A few years ago, I had this idea of a campaign set on Earth in the very far future, after the collapse of technological civilization due to some catastrophe or other. Science had advanced to the point where genetic engineering was routine and where nanotechnology was similarly commonplace. Magic-users would be individuals who'd been taught how to use "free" nanites to create various effects. Clerics would be similar, except that they tapped into the power of various "oracles," which were artificial intelligences worshipped as -- and in some cases believed themselves to be -- gods and who likewise had the ability to manipulate nanites. From the perspective of the characters, this setting would be just a typical fantasy world with all the requisite tropes. Over time, though, they'd encounter stuff that "wouldn't fit" into the world they thought they inhabited but that made perfect sense within the context I'd established behind the scenes. Plus, how hard is it to recast most of D&D into something pseudo-scientific? A few moments thought and it's pretty easy to imagine wands as high-tech tools/weapons, golems as robots, and orcs as uplifted animals used as soldiers.
I didn't go this route with my Dwimmermount campaign, preferring instead to adopt a more "expansive" notion of fantasy, with other planets being little different than other dimensions/planes, for example. But I'm still very interested in a truly science fantasy campaign. It's something that has powerful literary antecedents and it's something we've never seen much of in canonical D&D, particularly after the early-to-middle Golden Age. And that's a shame.
45 comments:
I always loved how the AD&D DMG included those extra set of rules. Wasn't there also a section on Boot Hill rules as well?
I too have always wanted to run a scifi/fantasy hybrid campaign but have not had the players willing to break out of their mold (I don't get out much either). But I would take a different angle. Instead of "tech is magic", it would "magic is tech". Simply imagine any fantasy campaign setting (homebrew or commercial) and then fast forward 1000 years. Technology would evolve hand in hand with the arcane and divine aspects of magic (and whatever other domains you might include). Of course, this wouldn't be D&D at all - it might end up like some kind of Shadowrun / ChutluTech / D&D mashup but with its own completely overhauled campaign setting. Food for thought...James, your sci-fantasy idea sounds a lot like the Digest Group Publications pitch for their sadly aborted "AI" RPG. That was intended to be a kind of magitech world where deep space AI probes had set themselves up as the godlings of a post-apocalyptic Earth. The probes used nanotechnology to create creatures, artefacts and superpowered champions in accordance with their - wildly differing - grand plans for the world.
Come to think of it, I'm reminded more than a little of "Out of the Vaults" tech-book for Gamma World (an excellent little volume co-written by our esteemed host). Any game where a character can be held hostage by his own egomaniacal 'Genghiz Gun' was doing something right. :-)I'm currently running a science-fantasy campaign I call Elves & Espers. If you're curious, I've been blogging about it over at Tales of the Rambling Bumblers
ReplyDeleteI'm running a science fantasy version of the Wilderlands, though my players don't know it yet and quite possibly won't find out within the confines of our CURRENT campaign. I'd post my ideas here, but they know I read this blog. I truly want their discovery to be slow and accidental--a creeping realization--if they ever discover it at all. I've decided to keep the style mostly sandbox.
ReplyDeleteMagic is MAGIC. In my humble opinion, rationalizing it is pointless. (See me recent blog post.) As I said in that post, "Quantifying or rationalizing it leads to a maze of rule judgments."
Leave the magic to the magicians and the science to the scientists. Of course, I understand Arthur C. Clarke's third law of prediction, "Any sufficiently advanced technology is indistinguishable from magic." But I think making it one and the same transforms a fantasy RPG in to a sci-fi RPG. Or, more specifically, a science-fantasy RPG.
D&D players toying with the "magical" artifacts of the strange metal dungeon of the Barrier Peaks is enough. Taken any further and you have to worry about your players inventing gun powder.
I tried mixing magic and science in a D&D campaign back in the early 1980s. It turned the campaign into an irretrievable mess. I wouldn't recommend going down that path.But I think making it one and the same transforms a fantasy RPG in to a sci-fi RPG. Or, more specifically, a science-fantasy RPG.
That's the whole point :)
D&D's literary roots are littered with stuff like this, chief among them being The Dying Earth, which, while fantasy, is set in a far future world that includes both magic and technology from earlier eras. And the pulps regularly tried to rationalize magic by making it mental powers or high technology. What are we to make of C.L. Moore's "Northwest Smith" series, which mixes interplanetary travel and magic? This stuff is deep in the DNA of D&D.- AnonymousJanuary 16, 2009 at 11:24 AM
When I was still setting-up my science-fantasy Carcosa campaign, I did a poll on dragonsfoot and got these responses to the question, "Do you like mixing sci-fi in your fantasy?"
27% said yes.
34% said no.
38% could take it or leave it.
(link: http://www.dragonsfoot.org/forums/viewtopic.php?t=15311 )
Even amongst us grognards, a great deal of us simply hate science-fantasy.
For me, D&D is so much more D&D with laser rifles and such. Amongst the guys I used to game with as a teenager, they still point to the scenario they loved most was fighting against a small contingent of orcs from another world camped in a small wood, dressed in camouflage and armed with mortars and small arms.
Their eventual solution to the encounter was to torch the woods, so they never discovered the reason these future-orcs even existed in their world (or rather, time).I'm all for it. Heck - you've got The Hounds of Skaith on your blog front page - those stories are riddled with an amalgam of science and fantasy, as are the Dying Earth stories, the Ganelon Silvermane stuff - even a lot of Howard's short stories (and HPL/CAS of course).
In the end, it's just plain fun to turn genres on their ear a little and revel in how screwy things can get. Certainly nothing wrong with a little science in your fantasy (or vice versa).Blotz,
Thundarr the Barbarian is a good example of one way to do a science fantasy campaign that's in keeping with OD&D's literary roots. Most people tend to associate it more with Gamma World, but I personally think that's a mistake, given the presence of magic and other "weird" elements. Still, it's a great little show from the same time as D&D's late Golden Age, so it's perfect.When I was much younger than I am now, we first played through S3 - Expedition to the Barrier Peaks.
Although the idea of mixing the peanut butter and chocolate of fantasy and sci-fi together may be terribly cliche today, back then it was as if scales had been lifted from my eyes when we finally figured out what was going on.
It is the type of experience that I think only happens to you once in a lifetime, something that causes you to look at things in different ways from that point on. A paradigm shift, if we want to get all buzz-wordy, I guess.
And to this day, just thinking about it makes me smile.I have to admit, I am not at all interested in explaining magic in any metaphysical sense any more than I wish to have "teleporters" and "blasters" explained. They tap into a mythology that exists in the imagination parallel to the real world.
Gygax made a good point about the difference between "science fiction" and "science fantasy". The latter isn't really science at all, but fantasy with "futuristic" trappings. He was adament that gunpowder would not be introduced to his World of Greyhawk, but laser blasters were fine.Cool idea. Part of what I like about it is the way the general idea (a setting with many "layers" of reality) could be applied to the development of other campaigns. One of the many interesting debate I've followed here regards the proper place of "story" in D&D. This concept of a post-apocalyptic world illustrates a way to encourage "story" without a linear or railroad plot. The DM does has some kind of grand plan (though much of it might be vague) and sooner or later the players will peel back layers to learn more about the world, creating a sense of story development, but without anything being forced. (Apologies to those for whom my personal epiphany is not especially novel.)
ReplyDeleteThere was a point in the 80's when I think almost everybody with a fantasy world would hint at some point that their world may have started as a hight tech civilization that fell. Sword of Shanara had that background, and all the D&D'ers were reading that book. I even toyed with that. I love Arduin (and even the crazier shit in The Dungeoneer), but I never got around to including much in the way of technology in my setting. Somehow I saw that as putting an impurity into my precious fantasy lands.
I've also toyed with running a version of my fantasy world set 1000 years in the future, but so far only had fun imaging how things might be like. As it is, there has been about 120 game years in my world since I started it as a kid, and I've only just had the printing press show up in the big city. Big high tech mojo.
Still, I've always loved Ralph Bakshi's Wizards movie - a great combo of fantasy and Gamma World elements. Outside of the nazi stuff, that would be a great setting for characters to stomp around in. "They killed Fritz! Those miserable fairy bastards killed Fritz!"Personally I love science fantasy, a la Barsoom, Barrier Peaks, Jorune or Many-Coloured Land, but I'm not so keen on scifi denouements that unmask my fantasy world, a la Piers Anthony's Sos the Rope trilogy, or even the later Riverworld. It seems to me that once the Ethicals or whoever enter the narrative all the fun rushes out, leaving a rather deflated and sad-looking masala of mismatched fantastical widow-dressing on what, it turns out, is a rather more explicable world.
you have to worry about your players inventing gun powder.
This, on the other hand, fills me with glee. If I ever get around to running a pseudo-medieval campaign again, this will be the premise of it - the early days (centuries) of gunpowder lend themselves more to tragicomedy than to sudden and lasting world domination.
If you're worried about the players conducting a single-handed technological revolution, I say respond with the situation we know today, where inventions are always appearing everywhere, and you have to run as hard as you can to keep up. I can't remember who it was who said, of noir, "secrets always get out because someone is always watching, and if you kill 6 guys one of them always comes back." This seems like a good DM philosophy to me. Perhaps the PCs are the first ever to use manufacturable explosives: that places them at an important node in the timestream of the gameworld. If any ingame sorceror-Science!-tists* will ever invent time-scrying, the PCs will be famous.
* you know the kind - in their goggles and long-tailed labcoats, or high wing collars and metal skullcaps, with their huge bronze machines full of precious stone lenses, used for focusing the powers of the moving stars on world events.The killer for me is mixing science with medieval history.
Stuff like Jorune, EPT, Dark Sun, Carcosa, heck even the Phantasy Star CRPGS -- I am 100% hell-yeah behind those mixtures of Broadswords & Blasters, probably because medieval Europe has been filtered out and the science is part of the setting.
I think even Greyhawk reached a state of being its own not-medieval thing, like Conan's world where anything seems possible from any age of history. It includes some medieval verisimilitude, but just as a facet. Call it pulp fantasy flavor.
For me, I think there's still a large part of D&D where it's fun to get my historical geek on and play it "closer to the metal", though. When I play Jorune I want to be playing in the world of Jorune, I don't want my characters to encounter Yule Brynner from Westworld. That's easy to state because the system and setting are wedded. But with D&D there are so many variants of play that it's hard to tell where the subgenres begin and end, and you have to be more careful at the rudder.
So sometimes my reaction is "Robots? Cool!" and sometimes it is "Robots?! Lame!" and I don't think it's because I'm inconsistent or a unimaginative fuddy-duddy.Interesting discussion here. I wonder how much of this is related to whether or not each of us also like the idea of "The Rule of Cool" in RPGs. Maybe for some, scifi fantasy is very RoC; but others who have a general distaste for RoC are the same ones that like to keep their fantasy and scifi on different menus. I mean, its not to say that cool things cant happen in fantasy settings; just that... is there a connection here?
"The Rule of Cool" isn't even on my radar. I'd never even heard of it until very recently. My only light when it comes to this particular discussion is the literary heritage of D&D, which includes writers like Burroughs, CAS, Vance, Brackett, Moore, and many others who regularly mixed what we now call "fantasy" and "science fiction." That, I think, is the dividing line for me: if it's something that harkens back to the time before fantasy and SF were distinct genres, I'm generally fine with it, regardless of how "cool" it might or might not be.Oh you didn't have to bring up the Rule of Cool did you? :D
Now, that is a subject that folks have pretty strong opinions on.
IMO, I agree that this has much more to do with the old literary roots than any modern interpretations of what could be entertaining in a setting or not. I would speculate that these pulp authors were motivated by other things than sheer entertainment value which is the guiding criterion of the Rule of Cool. Perhaps they had a historical bent and took a longer view of the cyclical growth and fall of nations, for example. Or maybe they were interested in modern ideas of Atlantis theory and became inspired.
Now this is something that I would like to know more about.I've got a scenario about half done which I'm calling "Gamma Hawk". It involves zapping the players a few dozen centuries into the future and having them try to find their way back. Mutant elves and orcs, cyborg dwarves, continent-spanning sub-trains (a la "Genesis II"), "the final solution to the gnomish question" has all but wiped out that race centuries before...
So yes, I don't mind the idea of mixing science and fantasy, but I'm working in the "air lock" of time travel so I can control just how much tech gets permanently added to the campaign.
Someday I'll wrap it all up it up in a bow and spring it on my players.I blame James entirely for making me want to play/start up a sci-fantasy game! Since your post on the Dying Earth I've been reading the series and up to my eyeballs in youtube videos of Thundarr and Galtar (remember that one?). Heck even He-man is sorta sci-fantasy.
The John Carter novels have an air about them that's very similar, but there's also a tinge of gentility to it them (likely the byproduct of ERB's writing style and the time in which he lived).
I'm really grooving on the idea of a fantasy set far in the future, BUT I just can't desecrate my beloved fantasy-fantasy realm with science. Magic is magical because there IS NO explanation. I like the old-fashioned knights vs. dragons feel. King Arthur, Merlin, Beowulf, etc. Sci-fi would spoil that. Besides, futuristic sword and sorcery is cooler when it's tipped to be more barbaric than regular old medieval fantasy. IMHO.
I'm interested to hear what rules any of you would use to run a Thundarr/Dying Earth campaign. 0E? SW? LL? Does it matter?I have enjoyed Bradley's Darkover, DeCamp's Krishna and Norton's Witch World. Traveller for a while eclipsed D&D in my fascination, but my inclination to "hard" SF was not rigid.
One possibility in my new D&D campaign (or perhaps the next) is the "lost colony" scenario. I like the concept in Vernor Vinge's A Fire Upon the Deep, that Earth is in a galactic zone beyond which the limits of natural laws as we know them do not necessarily apply.
There can be a limited Interstellar Empire presence on the world, following a mostly hands-off policy except for controlling interplanetary commerce.
It might have been nice to have established in the currently local scene elements such as the Barsoomian code of honor for more distinctive flavor -- but the starting area itself could be a bit eccentric relative to others.OK, first of all, this 'worry about your players inventing gunpowder' thing? It's nuts. If it's handled remotely realistically, they'll be fifth level or higher by the time they succeed, and guess what? Primitive guns blow up on a natural 1 and don't do as much damage as a fireball even when they hit.
If you don't want them for stylistic reasons, that's fine, but the idea that they're unbalanced is whack.
I think there was a vague paranoia that some engineering major with a first level fighter would go get saltpeter, etc. and make it bit by bit. But this is not a problem with guns, it's a problem with play style.
Even laser rifles are not significantly different from wands of lightning, in the end.
I have never had problems mixing tech with fantasy in my games, when it fit the setting.
Anyway, thanks for the shout out to Fight On!, James! I agree, Gabor's article is one of the best things we've published, and that's saying a lot. Of course, there will be some who don't like it, but that's why we deliberately keep the magazine broad, including Traditional High Fantasy and Gygaxian Naturalist submissions alongside the weird fantasy and science fantasy stuff and the way-out experimental stuff - something for everyone.
Looking forward to your dungeon level, and there will be room for the city article if you get it in in time. If not perhaps we can have a double shot from you in #5!I think there's a fallacy somewhere in the reluctance to mix fantasy and "science". I'm not sure I can put my finger on it exactly, but there seems to be some assumption that robots and rayguns are somehow more "real" than unicorns and magic, and would as a result undermine the latter.
(I understand that robots are real, and so too, theoretically, are ray guns, but I'm talking here specifically about how the concepts are used; I suspect there are more Robbies than Asimos running around in campaigns.)
The presence of something we might recognise as "science" in a fantasy realm does not necessarily then mean that magic can be explained using scientific principles. Magic can still be mysterious and unexplainable and incompatible with scientific theory; that's what makes it magic, after all.
(To look at it from a different perspective, no one seems to mind bringing magic into a modern, mundane setting; Neil Gaiman's made a career from it!)And for probably one of the earliest cross-promotions of this type we have the following rules for a Type 24 Hyperspace Generator from Star Empires (TSR 1977):
Hyperspace 24: Field generators cost 500 Megarons, 600 Mineral Units, and 350 Food produce Units. The generator will only operate on a planetary surface, and the field affects the entire world.
Effect. The natural laws of the system alter, causing science to be an uncertain art and the arcane arts (such as magic) to be reliable.
Side Effects. The operation of scientific devices (including those of TSL 1 and 2) are determined as below each time they are used. Magic works at all times within the field (for rules on magic try DUNGEONS & DRAGONS).
1-5: Device turns into a fine powder.
6-60: Device fails to operate.61-70: Device operates with twice the normal output.
71-75: Device operates with five times the normal output. Directional weapons fire in the opposite direction from the one pointed in.
76-80: Device operates at five times normal output.
81-90: Device operates at 10 times the normal output.
91-95: Device operates at 25 times its normal output, but a radiation field causing genetic mutation is set up in a 100' radius until the device is shut off.
96: Device operates at 100 times normal output. Directional weapons as 71-75 above.
97: Device operates at 100 times normal output. There is a 10% chance that a portal to another dimension will be opened.
98: Device operates at 500 times normal output. Direction weapons as 71-75 above.
99: Operates at 500 times normal output
100: Operates at 1,000 times normal output, then explodes.
This generator makes a Technical civilization impossible. Any world with one of these generators on it can have a Technical Social Level no higher than 2. [Longbow] On activation a planet will go into a period of chaos lasting for 10 budget periods. [30 years] No trade tariffs may ever be collected from such a system.It's absurdly easy to change D&D into a science fantasy just by changing the window dressing and leaving the basic mechanisms intact, especially if you are running a dying world campaign, where the actual knowledge of how things work has been mostly lost. Most technology then becomes ... magic.
[Then again, most technology is "magic" for most people these days - they just take it for granted.]
Although you can get interesting variations along this theme. I ran a tournament game once set on a dying Mars and it was easy to get the players (expecting a "normal" D&D game) into the spirit of the thing. Although the fighters particularly enjoyed that wands became pistols and staffs became rifles, and thus weapons they could use something which served to balance the characters (it was a reasonably high-level game).
"Magic" users, who understood technology (or rather had an inherited Interface that allowed them to work "magic"), were very rare and clerics were generally those responsible for maintaining the remaining old machines in the basements of most cities (by faith rather than technical knowledge). And it was in these basements that the miracle material plas could be created and wrought into weapons and armour. It came in various grades (although in most of the remaining cities the machines that produced the higher grades no longer worked), such as plaswan, plasdoo, plasfrey, plasfor, and plaseyve (to use the <ahem> Ancient Martian terms for the various alloys).
People had fun."This generator makes a Technical civilization impossible. Any world with one of these generators on it can have a Technical Social Level no higher than 2. [Longbow] On activation a planet will go into a period of chaos lasting for 10 budget periods. [30 years] No trade tariffs may ever be collected from such a system."
Hmmm...anyone else read S.M. Stirling's Dies the Fire? I'm pretty lukewarm on the quality of the series, but at one point some of the characters actually postulate that this is what happened to the world in order to shut down all technology.
Wonder if Stirling ever read that description...I think Sci-fantasy is in keeping with the pulp roots. I think moderation and keeping power creep under control is the key. Too much and you end up with Gamma World, although while fun in its own right, its a different game than D&D.
BTW, I am definitely a fan of dropping Sci-nuggets into the game!This thread has made me wonder what the difference is between (fictional-) science and magic, and why the distinction seems so important: why enjoy one and reject the other? I offer this proposal: that the "science" of sci-fantasy is generally ubiquitous and operates reliably, while the "magic" requires specialist operators - exceptional people who have it and know how to use it. Maybe it would be interesting to reverse this, and to make the rare sciency elements highly valuable exactly because they're reliable (who's going to expose their king to magical scrying when it attracts demons from beyond? Much better to go on a quest to find the fabled Telefon).
Also, I'm curious about where people get there ideas of what's really fantasy and what's sci-fantasy (or space opera, ftm). Although you've done a lot of work exposing some of the canonical art/lit sources, I don't think we're anywhere near a complete list for our collective vision - what's really universal and currently missing? What sets our expectations? How important are movies and comics for setting the zeitgeist?Certain forms of science work with certain forms of fantasy. For instance, in a straight high fantasy Tolkienesque setting, or a mythic setting like Glorantha, you probably don't want robots and blasters. A swords & sorcery setting is more accommodating.
Settings like Wilderlands and Te'kumel, where science forms part of the backstory seem to work much better than eg something I did when young, having a straight space opera type galaxy surrounding my 1e AD&D fantasy world.As mentioned in my previous post, "having a straight space opera type galaxy surrounding my ... fantasy world" is just what I'm considering now. It may be especially intriguing because it's been so little done in gaming -- yet harks back to so much of the fiction that I read back in the '70s.
ReplyDeleteFor the old school setting I'm brewing, I'll sure as hell have a few of SF/interplanetary elements lying around, a la Tékumel. Nothing that'll make the world noticeably different from your average D&D campaign, on first sight... but as players dig deeper into its secrets...
Who's to say that the "Elemental Plane of Fire" isn't the heart of a distant star, and that the "fire elementals" are the strange beings of living plasma who dwell on that hostile place?
Or that the Abyss and the Nine Hells are different continents of the same war-torn planet, where genetically-engineered soldiers we've come to call "demons" and "devils" wage and eternal war in the name of long-forgotten masters?
Or that elves, dwarves and halflings (and perhaps orcs, goblins, and kobolds too!) are anything other than genetically-engineered "clades" derived from baseline humans?
The possibilities are truly endless.Iglesias, I really don't mean to criticise your setting, but it seems that your description of it is a good example of what I was trying to get at above.
You could use "science" to explain elves and dwarves, but why is this the first thought? Why can't they coexist with the "science" without being part of it?
Again, no criticism intended.I had this idea of a campaign set on Earth in the very far future, after the collapse of technological civilization due to some catastrophe or other.
I think the free RPG Enoch by Chad Walker has done this very idea, and done it quite well: www.enochrpg.com
QUOTE: "In Enoch, interacting with demons (intelligent machines) is called sorcery and those who
do so are called sorcerers."
It's an amazing piece of work, IMO.Dwayanu:
"As mentioned in my previous post, "having a straight space opera type galaxy surrounding my ... fantasy world" is just what I'm considering now. It may be especially intriguing because it's been so little done in gaming -- yet harks back to so much of the fiction that I read back in the '70s."
Well, there may be a way to do it right, but looking back on it I think for me it was a mistake. Part of the mistake for me was not having a very interesting sf setting around the planet - a bureaucratic human military dictatorship at war with aliens - and not having it properly integrated with the fantasy gameworld. But then, I was only 12 years old. By contrast, I think Judges' Guild Wilderlands does it right.kelvingreen sayeth:
You could use "science" to explain elves and dwarves, but why is this the first thought? Why can't they coexist with the "science" without being part of it?
It's not really my first thought; being a "child" of the Bronze Age and AD&D 2e, I've long used the usual "mythic" explanations (e.g. this god created dwarves, that goddess created elves, etc.).
Using SF (not really science) is a novelty for me. And in my specific case, it's a small but sincere homage to the tropes of pulp fantasy and SF.
I don't intend to shove it in the face of PCs, just to drop hints here and there that a discerning player might pick up. Besides, in-character, most PCs won't really grasp the distinction between planets and planes, or sentient blobs of stellar plasma and good old fire elementals. So it's mostly for my players' and my own enjoyment, as pulp fantasy fans.One thing I might try is if the players in my campaign ever reach the dizzy heights of level 20, turning everything on its head by having alien starships crash land into the world and have new, technologically advanced, species arrive with their own agendas. That would then make it a kind of magic vs tech scenario and completely change what the hell is going on. However, we're a long way away from that though at the moment.
ReplyDelete- AnonymousJuly 12, 2010 at 4:04 PM
"Magic-users would be individuals who'd been taught how to use "free" nanites to create various effects"
This + Prey from Michael Crichton. The problem with tech in our fantasy is that we have it already. There are functional laser guns even if they require to much energy to be feasible. We have Cellphones that do more things then any computer from the time that Dungeons and Dragons was made could every hope to do. When Star Trek came out it was more imagination then it was cutting edge tech. Cellphones where made because someone thought the communicator on in Star Trek would be cool to own. We can hold in a single hand an entire library's worth of books. To the people before Star Trek came about our Computers would be counted as magic to many people. The difference between Science Fiction and Fantasy in the past was non-existent because the real world difference was non-existent.
ReplyDeleteYou may consider Eclipse phases as a resource. It's sort of the spiritual successor of the AI product mentioned. Also it is actually futuristic. If you think about Akhier's post even stuff like shadowrun isnt very high tech anymore, we are almost there. It has tech that can completely rework matter at the atomic level which would be something different than lasers. you could have clouds of nano disassemblers undo people.


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The midnight kids, Sophiatown, 1954.
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Balancing act, Sophiatown, 1955. Writers, musicians, politicians and journalists lived side-by-side with gangsters, shebeen queens, and Sophia bohemians, like the one pictured here.
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There were dance halls throughout South Africa, from Orlando to Mamelodi, and to Sophiatown. The stages were often improvised and there was real sound, without microphones and amplifiers. Sophiatown, 1952.
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There were dance halls throughout South Africa, from Orlando to Mamelodi, and to Sophiatown. The stages were often improvised and there was real sound, without microphones and amplifiers. Sophiatown, 1952.
Vy Nkosi, Sophiatown, 1951
Friday nights with Vy Nkosi, Sophiatown, 1951. Popular trombonist Vy Nkosi "rocked tremors into the bowels of the earth" from the 1940s to the 1950s.
The Jazzolomos, Sophiatown, 1953
"We three the Jazz dizzlers be..." The popular Jazzolomos rocked the Reef in the fifties. Band members were from left: Jacob 'Mzala' Lepers (bass), Sol 'Beegeepee' Klaaste (piano) and Benni 'Gwigwi' Mrwebi (alto saxophone). Sophiatown, 1953.
Birth of a baby, Sophiatown, 1951
Birth of a baby, Sophiatown, 1951.
Learning the Cuckoo call, Sophiatown, 1953
Learning the Cuckoo call, Sophiatown, 1953.
Boxing in Sophiatown, 1953
Boxing in Sophiatown, 1953.
Man boxing in Sophiatown, 1953
A man boxing, Sophiatown, 1953.
Practising with a punching bag in Sophiatown, 1953
A man hones his boxing skills using a punching bag, Sophiatown, 1953.
Orlando township, 1951
Makeshift houses in Orlando squatter camp, outside Johannesburg, 1951.
Orlando township, 1951
Makeshift houses in Orlando squatter camp, outside Johannesburg, 1951.
"We won't move!", Sophiatown in defence, 1955
In 1954 the apartheid government was determined to demolish Sophiatown, the multi-racial suburb of Johannesburg. The African National Congress (ANC), encouraged by Mandela, campaigned vigorously to resist, pictured here saying, "We won't move!", Sophiatown, 1955. When the police arrived that first day, people banged and tapped with stones and iron bars against the lamp-posts and Sophiatown echoed in defiance.
Waiting for removal trucks, Sophiatown, 1959
The Sophiatown removals saw homes demolished and people moved into 'matchbox' houses in Meadowlands, Soweto. This was the first of the major forced removals by the apartheid government. Sophiatown, 1959.
Sophiatown demolished, 1959
A woman and her child walk over rubble left behind after the Sophiatown removals, 1959.
The end of Sophiatown, 1959
By 1959 most of the houses in Sophiatown had disappeared. Big machines and men with picks beat down the last walls of Sophiatown.
Violet Hashe, Defiance Campaign meeting, Johannesburg, 1952
Violet Hashe, fiery African trade-union leader, called on the people at Freedom Square in Fordsburg to defy the 'unjust laws' passed by the Apartheid government. Johannesburg, 6 April, 1952.
Defiance Campaign meeting, Johannesburg, 1952
Defiance Campaign meeting at Freedom Square, Fordsburg, Johannesburg, 6 April, 1952.
The Black Sash, Johannesburg City Hall, 1957
Standing for human rights, outside the City Hall, Johannesburg, 1957. The Black Sash, an organisation of women against apartheid laws, demostrated, often on a daily basis, in front of Johannesburg City Hall.
Women in defiance, Johannesburg, 1952
Women of the African National Congress (ANC) in Johannesburg participating in the Defiance Campaign, 1952.
Apartheid fence, Johannesburg, 1953
Apartheid: a fence divides black people from white people at the races, Johannesburg, 1953.

subset: commoncrawl


text:
italy-2273767_1280 (1)
This post is also available in: Italian
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What are you looking for when you travel? If you wish to get lost in wonderful places, taste unforgettable food&wine and, finally, give yourself a unique, unconventional experience, you can have all of this. Try Volognano, the ultimate italian style location near Florence.
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text:
Rule #1 - Be Patient - Rule #2 - Don't ask when, if you don't contribute - Rule #3 - You have coding skills - LinuxMCE's small brother is available: http://www.agocontrol.com
Is there any easy way to produce/view a hierarchical list of how the wiki is currently laid out? Or just a list of pages showing how the categories are organised? Just from the point of view of working out what needs doing and where.
Possy told me that the following page could give you somewhat of a hierarchyhttp://wiki.linuxmce.org/index.php/Special:SpecialPages
why not organize it as it appears on the TV screen - Lights, Media, Climate, Security, Telecom, and Advanced?
I think the front page of the wiki can be brought under control. Its when you start to drill down that the problems really get bad. So here is my suggestion:Looking at the "Support" heading on the wiki front page, it seems to me that "Hardware" and "Troubleshooting" do not need to be there. I'd suggest that everything in those categories be moved to "Tutorials/Guides". Then we should really organize the "Tutorials/Guides" category. Lacking any better idea, why not organize it as it appears on the TV screen - Lights, Media, Climate, Security, Telecom, and Advanced? Then we might want to add "Hardware", and "Installation". If these titles need more info we could use parentheses, ie Lights (Home Automation). I think that all Hardware or Troubleshooting articles would fit nicely in those categories.
OK, I'm just brainstorming here, but I came across an interesting site. It is a wiki about wikis, and I like the format as well as the content. The info on the left always lets the reader know exactly where he is, within the wiki. There are only three levels, so you don't have to drill down forever to find things.http://wiki.customware.net/repository/display/wwyw/Chapter+01+-+IntroductionI don't know how hard this would be to set up, but maybe we could combine the users manual and wiki. The top level would be the official manual, then lower levels would be user submitted content. For instance, if I wanted to learn about lighting, I would click on "Lights" and read the manual. The second level would have subheadings for X10, Zwave, and Insteon. The third level would have articles on the devices.This reminds me of college where I would always try to buy used textbooks. Not only would I get the authors content, but I would get all the notes scribbled by previous students.
This is just the kind of thing that I would want to see personally, but we'd have to think very carefully about the categories. I also think 3 levels should be the maximum, otherwise it would just get too convoluted.With regards to that web admin list, that can't include everything, can it? I would have thought that would be a list of sub-categories, inside a "user manual" section for example. You would still then need other categories for "user pages", "hacks", etc, I dunno.This was my attempt from another thread at generalising the wiki pages into sensible categories (not complete)...-Hardware pages eg motherboards, z-wave device-User pages-Overview pages eg this is an MD, this is a core, the network must be set up like this because...-Instructional pages eg the procedure for adding a light, NOT hacks-hacks
twodogs, I think that is a really good first cut. I'm really coming round to this idea. Pedantic point 1: TV capture, what about the homerun? It should go under network with "NAS" for example, but then you want to keep TV hardware together.Pedantic point 2: Do you think there is a blur between "automation" and "security"?Generally speaking, personally I was keen to separate the "information" from the "hacks", and with your structure they will all be lumped in together. I think the "hacks" do have a place contrary to what some may think, but it should be made clear that they ARE hacks.Maybe this could be achieved using your structure, but having something at the top of the page that indicates this? Not unlike what we have now showing what version of LMCE the information is relevant to, maybe have an additional box saying "tested" or "recommended" or "hack" or whatever. I've decided I don't like the current system, as one can basically write whatever they want in there and it doesn't look structured. At the moment I envisage two columns, 1st being a list of the versions, and then for each one (in column 2) there should be A FEW pre-defined options for each one. The date and who added the information just isn't necessary.


text:
details for
Demented News - Whimsical Will
1987 - present
Available on (
Cutting Up With Whimsical Will Volume Two: Demented News 15th Anniversary Collection (selected episodes only)
Demented News yearly 2-CD sets (years 2001-2003 only)
Cutting Up With Whimsical Will Volume Two: Demented News 25th Anniversary (selected episodes only)
Demented News topics for this episode (courtesy of Whimsical Will):
New York: doctor devised Pokertox version of Botox to help their poker face
Austria: man drove 40 miles wrong way down country's busiest motorway to get to a dentist for his toothache
interesting facts (click to see playlist of show on which fact was mentioned, if applicable):
The Demented News made its debut on March 8, 1987, on the KLSX (Los Angeles) version of "The Dr. Demento Show". It became a regular feature on the syndicated version of the show starting with episode 92-36.
Nearly every week, new stories are covered, using sound bites from various sources. This style was partially inspired by Dickie Goodman, but more directly by KMPC sports announcer Jim Healy.
general information about
Whimsical Will
Also credited as:
Billy Simpson
General type of music:
Real name:
William Simpson
November 2, 1963
Based in:
Los Angeles, CA
Also recorded with:
Web sites:
interesting facts (click to see playlist of show on which fact was mentioned, if applicable):
since 1986, has created a yearly break-in recording (a la Dickie Goodman) to honor one of the summer's biggest hit movies (although the first year he did the not so successful "Howard The Duck")
took voice lessons from Daws Butler
was a child voice actor in the animated "Star Trek" and "The Little Prince"
New playlist search
Note that it may be available on other releases or formats than are listed, and some releases listed may not be currently available. Generally the first release is listed, along with a commonly available release (for items that aren't out of print), and any Dr. Demento compilations on which it has appeared. Albums may be out of print in their original format but still available in another format. We suggest checking various online stores or the artist's web site (if applicable) to determine current availability.


text:
Wednesday, February 24, 2010
Wild Rice, Celery and Walnut Salad - Outdoor Wednesday
From the kitchen of One Perfect Bite...Last summer I had the opportunity to tour a local farm where wild rice is grown. While the Willamette Valley is beautiful, heavy clay soil restricts what can be grown here. Fortunately, the damp clay of the valley floor is perfect for growing grasses and wild rice is, as you know, a water-grass. Years ago a grain specialist at Oregon State University, tossed a handful of wild rice seeds into a pond behind his home to see if they would grow in this climate. A year later he had wild rice in his yard and published an article about it. As a result of the article, some far-thinking farmers planted a water-grass crop and the state's wild rice industry was born. At the moment our wild rice is still under water. In late April or early May, sprouts emerge from the water and rest on its surface. It looks a bit like seaweed at this point. Come June, the rice goes through a growth spurt and begins to stand erect. It will grow until it's about 6 feet tall and set flowers sometime in July. When the flowers set seed, the fields in which the rice grows are drained and the crop is mechanically harvested. Combined rice is allowed to ferment before it's de-hulled, dried, sorted and packaged for sale to locavores. Now the only problem is what to do with it. Unfortunately, there are not a lot of recipes for wild rice available to us. I found the recipe for this salad in the New York Times. I've modified it over and over again and have finally come up with something I really like. This recipe can also be used for brown rice, should you prefer it. The salad should be served at room temperature. Here's the recipe.
Wild Rice, Celery and Walnut Salad...from the kitchen of One Perfect Bite, inspired by Martha Rose Shulman and the New York Times
4 cups low-sodium chicken broth
1 cup wild rice, rinsed
1 teaspoon salt
1 cup broken and toasted walnut pieces or 1 cup candied walnuts
1-1/4 cups thinly sliced celery
1/2 cup chopped Italian parsley
Salad Dressing
1/4 cup fresh lemon juice
1 teaspoon minced garlic
1 teaspoon salt
1/2 teaspoon pepper
1 teaspoon granulated sugar
1/4 cup walnut oil
2 tablespoons extra virgin olive oil
2 tablespoons low-fat yogurt
1) Bring chicken broth to a boil in a large saucepan. Add salt and wild rice. Simmer, covered, for 40 minutes, or until rice is tender and splayed. Drain. Toss with walnuts, celery and parsley.
2) To make salad dressing, place lemon juice, garlic,salt, pepper, sugar, walnut oil, olive oil and yogurt in a jar with a lid. Shake until combined. Pour over wild rice mixture and toss to mix. Adjust seasonings to taste. Yield: 6 servings.
You might also enjoy these recipes:
Bulgur Salad with Pomegranate Dressing
Warm Asian Rice Salad
Asian Bean Sprout Salad
This is being linked to:
Outdoor Wednesday - A Southern Daydreamer
38 comments :
- KathyB. said...
This is just the kind of salad I could eat every day. It looks so good!
- February 24, 2010 at 3:54 AM
- Ruby said...
looks very yummy!
- February 24, 2010 at 5:13 AM
- Unknown said...
You make really lovely salads!
Well, you make lovely everything! But when I look at this, the thought that comes to mind is:
You make really lovely salads! - February 24, 2010 at 6:53 AM
- Allie and Pattie said...
Mary, this is a lovely salad. I always loved the recipes from the Times and LI Newsday. I'm saving this one for summer- thank you
xoxo Pattie - February 24, 2010 at 7:12 AM
- ♥Sugar♥Plum♥Fairy♥ said...
A fantastic delicious salad ...love that green n gold pics of the swaying fields.......
- February 24, 2010 at 7:13 AM
- Beverly said...
Mary, this is so interesting, and the salad looks delicious.
And, yesterday's catfish dish has me licking my lips.
I am just back to work this week. It had been so long since I felt like visiting anyone, and I really missed everyone very much. - February 24, 2010 at 7:30 AM
Looks and sounds delicious. And I'm fascinated that someone just threw some wild rice into a pond to see if the rice would grow there.
- February 24, 2010 at 7:31 AM
- Lea Ann said...
I could eat that every day, and probably SHOULD eat it every day. Healthy and beautiful.
- February 24, 2010 at 7:45 AM
- Ashlie and Alfred said...
I really like wild rice, but I have a difficult time finding pure wild rice - as opposed to mixtures of white rice and wild rice. I might have to try this with brown rice, it sounds very yummy.
- February 24, 2010 at 8:01 AM
- Sam Hoffer / My Carolina Kitchen said...
How fun to visit where rice is grown. I've seen rice growing in Texas and it covers further than the eye can see.
I really like wild rice. It has such a rich flavor but I somehow forget to use it very often. We normally eat brown rice. You're reminded me to buy a box of wild rice.
Sam - February 24, 2010 at 8:36 AM
- Rebecca said...
Walnut oil + yogurt in the dressing = sounds fabulous! The pictures you captured look enticing :) I will try this as soon as I get back to Minnesota!
- February 24, 2010 at 8:42 AM
- Claudia said...
We Minnesotans are quite fond of wild rice! Always loiking for new ways to prepare it. Love the salad - the nutty rice with walnuts!
- February 24, 2010 at 8:53 AM
- Cathy said...
I'm very fond of wild rice and especially like the addition of a good amount of celery. This is a lovely combination of flavors and textures, Mary. I'll look forward to trying it.
- February 24, 2010 at 9:36 AM
- GratefulPrayerThankfulHeart said...
I really like wild rice and this is a recipe I am excited to try!
- February 24, 2010 at 10:36 AM
- Mary Bergfeld said...
Ashlie, wild rice can be ordered on-line and delivered to your home.
- February 24, 2010 at 11:06 AM
- Elisa said...
I've never seen wild rice grow, but sounds like it's easy to grow. The salad looks healthy and delicious and I like the dark contrast of the rice.
as always nice recap on the history of wild rice in Oregon. - February 24, 2010 at 11:10 AM
- Zurin said...
A beautiful salad Mary!! i must try wild rice one day....it sounds good.^^
- February 24, 2010 at 11:37 AM
- George Gaston said...
Mary, this looks like a wonderful salad. I love the texture that both the wild rice and celery gives to this dish. I can't wait to try it. Many thanks...
- February 24, 2010 at 11:41 AM
- La Bella Cooks said...
So very healthy! I love those long grains of the wild rice. How fun to have toured the farm, lucky lady.
- February 24, 2010 at 12:03 PM
- Mary @ Framed and Tagged said...
Looks good enough to eat!..:-)
Very healthy too...I would love to your neighbor!
Happy OW!! - February 24, 2010 at 12:10 PM
- Luciana said...
This salad looks very very good and delicious...I love salads...Bye..Luciana
- February 24, 2010 at 12:46 PM
- Cakebrain said...
This looks so healthy! but delicious too! I really need to incorporate wild rice into salads more often. Thanks for reminding me!
- February 24, 2010 at 1:32 PM
- Katherine Roberts Aucoin said...
Beautiful salad Mary and I enjoyed the wild rice story that went along with it. Great idea to carry the walnut flavor into the salad dressing.
- February 24, 2010 at 1:45 PM
- Inspired by eRecipeCards said...
Looks fabulous... sorry I haven't been around for awhile, I moved to the US Virgin Islands (I still giggle when I say that) for six months, and it is taking awhile to get settled. But i do think I am caught up, and will be back with new postings...
Come take a look at my new blogs of Island life!
Hope the shoulder is back together... someday we need to compare notes on how you did shopping in "exotic" locals - February 24, 2010 at 2:12 PM
- Barbara said...
I love wild rice, Mary! Interesting the dressing has a little sugar as well as yogurt and walnut oil. Sounds delicious! I make a wild rice salad with some dried cherries in it and nuts, but have always thought the dressing boring. Think I will combine our two recipes and see what I end up with!
- February 24, 2010 at 2:40 PM
- Coralie Cederna Johnson said...
What an interesting story of the start of a wild rice patch! The salad looks wonderful too! Thanks for stopping by...always a pleasure!
- February 24, 2010 at 2:49 PM
- Together We Save said...
Sounds so yummy!!
- February 24, 2010 at 2:50 PM
- Chatty Crone said...
Okay this looks good enough to eat - yummy!!!!!!!!!!!!!!!!!!!!!!!!!!
So you have some American Indian - that is way cool too.
Sandie - February 24, 2010 at 3:23 PM
- bj said...
This sounds devine, Mary!!
- February 24, 2010 at 6:09 PM
- Lyndas recipe box said...
This is a lovely salad, Mary.I just bought a wild rice blend and I think it would work for this recipe.
How cool that you are growing wild rice; hopefully you will be able to find more ways to use this delicious rice. - February 24, 2010 at 6:31 PM
- NKP said...
Beautiful! Wild rice is very popular in Canada too, thanks to the Native population.
- February 24, 2010 at 11:24 PM
- Deb in Hawaii said...
So fun to be able to visit the farm! The salad looks delicious--the celery and walnuts must give it a wonderful texture!
- February 25, 2010 at 4:28 AM
- ♥ Kathy said...
Walnuts are so good in so many things :)
- February 25, 2010 at 12:56 PM
- life, in recipes said...
i make something very similar, but with dried cherries soaked in port (in addition to the celery) and almonds instead of walnuts. so good! your photos are beautiful!
- February 25, 2010 at 4:28 PM
- Kim said...
These pictures are utterly gorgeous! Too funny - I just posted about wild rice too. I served mine with cranberries and pecans. This looks delicious too!
- February 25, 2010 at 8:42 PM
- Janice said...
Can you tell I'm working backwards through my Google Reader? I love the look of this salad, wild rice is so delicious and has a special texture all of it's own. I also love celery and walnuts so this would be a perfect salad for me. I am saving this recipe for sure.
- February 26, 2010 at 4:59 PM
- Katy ~ said...
Excellent salad recipe, certainly one to try and to love. Thank you for this as I needed more recipes for versatility and choice in using wild rice.
- February 27, 2010 at 7:08 AM
- http://www.erikorganic.com/dining-room/dining-room-table.shtml said...
I think I really should stop hating celery! This is good. I tried it and I find it nice.
- November 12, 2010 at 8:22 PM


text:
- Condition- Good condition
- Fabrics-Cotton
- Colour- Neon pink
- Closure- Button and adjustable waist
- Other- na
- Condition- Good condition
- Fabrics-Cotton
- Colour- Neon pink
- Closure- Button and adjustable waist
- Other- na
We inspect every piece of clothing meticulously three times before dispatching it to you. Laundered garments, if needed, are washed with non-bio liquid to maintain optimal quality and gentle on your skin. All items are steamed and folded neatly before being included in your order.
We have 4 grades for our clothing which you can find in the product description.
Brand New with Tags - New, no imperfections, as brough from the shop.
Great Condition - Shows very little signs of wear or could be new without tags
Good Condition - Shows signs of wear, may have any of the following; Small marks, slight bobbling, very small holes in unseen areas but still plenty of life.
Playwear - Will have any of the following; marks, bobbling, small holes, fabric stretch. Ideal for messy play, muddy walks and nursery.
While we do quality check every item, we are only human and sometimes things may slip the net, if this happens and you receive something you are not satisfied with, just drop us us email and we will either exchange it or refund you. email@example.com


text:
Search New York Arrest Warrants
Searching for arrest warrants in Broome County in the state of New York
Searching for arrest warrants in Broome County is rather like looking at a more detailed list of the "Most Wanted" posters you see at police stations and, these days, on the internet. Arrest warrants are issued by a judge when the police or law enforcement agencies have proven that there is enough evidence for some to be arrested, questioned and maybe even charged in connection with a criminal offence or felony. If you are interested in finding out if someone you know in Broome County has an outstanding arrest warrant against them, bear in mind that this does not necessarily mean they are guilty of whatever crime the warrant is connected with. After all, after questioning them the police may find this is not the person they are looking for, or they might still be found not guilty in the federal, state or district court of Broome County or the police might have asked for a warrant for their arrest so they can find out what they know about an incident, rather than to charge them with a felony offence. Of course, the fact that an arrest warrant is outstanding suggests that the person named in the document has so far avoided being found by the police, which may seem suspicious, but it is important not to jump to conclusions.
Perhaps you are checking into the background of a new partner before deciding to enter into a serious relationship, maybe you are an employer conducting background checks about your current staff or a prospective employee, or it could be that you are simply suspicious about someone new in your neighbourhood or at your place of work. If they have an outstanding arrest warrant against them in Broome County, the state of New York or anywhere in the US, you will be able to find out either at your local police station or online and inform the related authorities. Unlike many other court and legal documents and records, which have many details restricted from the public for the privacy of those involved in the case, records of outstanding arrest warrants often include a lot of personal information about the person they are looking for and even, in some cases, details about the crime they are wanted for. After all, the point of making these arrest warrant records available to the public is to help the police in Broome County catch the people they are looking for. You can expect to find details like a physical description, their full name along with any aliases, as well as their date of birth and last known addresses. The document will also contain important information, such as whether they are likely to be violent or even details about how they commit their crimes so that you can be on your guard.
Most police stations still have the old fashioned notice boards where they have pinned up notices about the most wanted people in Broome County, throughout the state of New York and even some of the most dangerous or prolific criminals that are still wanted in the whole of the US. Nowadays, most police forces have also used the power of the internet to get the message about their outstanding arrest warrants to the general public, and you will find that you can search these sites in order to narrow down the results – especially useful if you are interested in finding out if someone in particular is still wanted by the authorities. Most of these local sites only deal with locally issued arrest warrants within Broome County or in the state of New York. This is fine if you know that the person has lived all their life in the area, but what if the person you are suspicious about has only recently moved into town? They could have come from anywhere in the US, and the most dangerous criminals are more likely to move far away from their home town where they are less likely to be recognized.
Law enforcement officials have access to national databases that detail the arrest warrants and criminal records of people all across the US, but the general public are not allowed to use these kinds of resources. Luckily, there are some commercial sites that have pulled together information from all the different law enforcement agencies and from across the country, allowing residents of Broome County and the state of New York to input the details of their partner, employee or suspicious new neighbour, to try and establish if they have an outstanding arrest warrant against them anywhere in the US. If you suspect this might be the case, inform your local police station immediately, and don't try and tackle them yourselves.


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If you have any type of injury, sprains, broken bones, dislocations or have recently suffered an accident, here you can find to your arrangement the best centres and the best professionals to recuperate quickly as possible. Obtain a complete and quick diagnosis, here you can make a correct rehabilitation for your injuries very quickly. Find all you need in prosthesis, always with the best equipment at the highest quality, to obtain maximum comfort and adaptation.
Nowadays there are no Orthopedics in the Cehegin's business directory.
Note: If you wish to advertise on Cehegin´s Business Directory, , send us an e-mail at firstname.lastname@example.com
Use the following forum to deal with themes related to Orthopedics in Cehegin; seats, orthopaedics, prosthesis, rehabilitation, treatment, muscles, bones, ligaments, nerves, sport, athletics, fractures, sprains, shoulder, injury, accident, etc.
Please read the rules of use carefully before taking part.
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HKTV mall is not the seller or supplier of the products or services. HKTV mall is responsible for managing and administering its website, arranging order processing and fulfillment for the products or services you ordered from the suppliers through its website. Whatever item you purchase via HKTV mall will be subject to the terms and conditions of that merchant. The merchant is responsible for the sale and for dealing with any claims or any other issues arising out of or in connection with the contract between you and the merchant. In respect of purchases of a voucher, in addition to the contract you will have with the seller of the voucher, there will also be a contract between you and the merchant that actually provides the products and services when you redeem your voucher with that merchant. We, HKTV mall, do not accept responsibility for any claim, loss or damage, howsoever caused (including through omission or negligence), which you may directly or indirectly suffer in connection with the purchase of any products, services or vouchers through HKTV mall, nor do we accept any responsibility for any such claim, loss or damage arising out of your use of or reliance on information contained on or accessed through HKTV mall. It is your sole responsibility to ensure that any products, services or information obtained from HKTV mall meet your specific requirements. Particularly for beauty services, you must take your own precautions to ensure that you understand how the services will be performed before you decide to purchase. If in doubt, you should consult your own professional advisor.
Country of Origin | Japan |
Description |
Anti-wrinkle Niacinamide : Easily penetrate the stratum corneum, exert anti-oxidative and reconstructive effects in the dermis |
Delivery / Return |
Qty |
Customer Review(s)
Delivery / Return
Our products will be delivered by HKTVmall please refer to Shipping Information for more details.
Actual delivery time depends on the products ordered and the shipping time of the particular merchants.
Shipping time of this store: Monday to Friday excluding Public Holiday 9am.
All products are non-returnable.
In the event of dispute HKTVmall's decision shall be final and conclusive.


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Hunters Creek Professional Retail Lighting
Owners of any business size and type should invest heavily in effective retail lighting to get people into their shop and check what is on offer. Without the right type of lighting, it can be very hard to get customers to stay longer and transact with your store because they might feel unwelcome due to your store's dim lighting.
Fortunately, you can get experts to assist you with your retail lighting project, and South Florida Lighting Design is here to help. Our company's Hunters Creek professional retail lighting team can work with any type of retail space and design the perfect retail lighting plan that will impress people with your store and make them come back for more. We have a great team of retail lighting designers, electricians, and installers on standby to get everything installed and produce immediate results for you.
Aside from retail lighting, we also offer other lighting design services that you can avail yourself of for residential and commercial properties. Let us know what you are looking for, and we'll personalize our services to meet your needs.
Call South Florida Lighting Design today at (786) 460-7440 for your Free Consultation with a Hunters Creek Professional Retail Lighting Specialist!
Importance of Retail Lighting
Lighting is a very important aspect in any retail store's plans to boost their sales and improve customer satisfaction. Having good lighting can improve the store's image, attract and retain new and old customers, and bring more sales to the business. Having poor lighting can affect the brand as customers will become dissatisfied with your service and spend less time checking what is on offer.
However, planning a retail lighting design can be tricky, especially if you have a large space to work with. You will need to consider how the lights must be placed to provide a better shopping experience and what type of lighting is perfect for certain areas. There is also a need to learn the current lighting regulations imposed in the state or county, which can affect your store's operations if it is not met.
South Florida Lighting Design knows how crucial it is for retailers to find ways to stand out from their competition and build a strong retail lighting plan that will help bring in traffic and sales. With our retail lighting service, we can improve how customers – both old and new – see your space and boost your sales through high-quality retail lighting. You won't be disappointed with our work and how we design the best lighting solutions for your property.
Ideal Types of Lighting for Retail Space
The success of a retailer can be affected by how well their lighting systems are to improve customer satisfaction and product promotion. Lighting can also give the spotlight to products and certain aisles you want people to check before they move to other areas of the space.
For retail spaces, four types of lighting are used: ambient, task, accent, and decorative.
Ambient Lighting
Ambient lighting is the main lighting of the entire retail space and sets the mood for customers as they move around the store. If they are too dim, it will make the space look dingy and uninviting. If the lights are too bright, it may also present problems for your customers.
The space's ambient lighting will depend on the size of the space and how bright it should be to achieve the best lighting conditions.
Task Lighting
Task lighting consists of lights that are focused on key points of the store that require more illumination, such as changing rooms and cashier areas. It can also be used to highlight your business signs and entrance areas and make the retail space welcoming for everyone.
Accent Lighting
Much like task lighting, accent lighting is used to highlight key areas of your space to draw in people. For accent lighting, they can be used to draw people into key products that you believe they should look into, especially if they are seasonal products or bestsellers. Accent lighting can also be used for window displays to call people into your store.
Decorative Lighting
Decorative lighting is often used to improve the visual appeal of certain displays. With these lights open, it can invoke positive emotions in your customers and inspire them to keep doing business with your business.
Your retail space must be able to utilize all four lighting types to build the suitable environment you want your customers to feel each time they visit. South Florida Lighting Design's Hunters Creek professional retail lighting service can make this happen and develop the best retail lighting system that perfectly fits your space.
Call South Florida Lighting Design today at (786) 460-7440 for your Free Consultation with a Hunters Creek Professional Retail Lighting Specialist!
Standard Retail Lighting for Any Business
For our retail and commercial lighting design projects, we make sure that your new lighting systems meet all the state and federal standards.
The IECC is the uniform standard followed across state lines for commercial properties and highlights the exact specifications businesses and other establishments have to remember regarding lighting placements and exemptions. However, each state and county do have their own set of ordinances for lighting which can be confusing to work with.
At South Florida Lighting Design, you don't have to worry about your new lighting systems violating the state, county, or federal lighting standards. We will immediately take them into account while sorting out an ideal lighting design plan for your property. We can also explain these lighting standards to you, so you know why certain lighting fixtures are arranged that way or why they are not installed in your facility.
Call South Florida Lighting Design today at (786) 460-7440 for your Free Consultation with a Hunters Creek Professional Retail Lighting Specialist!
Custom Lighting Design Service
South Florida Lighting Design is a Hunters Creek lighting design company that serves both residential and commercial clients for their lighting design needs. Our team is dedicated to providing personalized services for clients so that they get the best lighting plan for their spaces. We can answer the questions you may have about our services through our free consultation service, where you can also get a quote for your project and recommendations in case you are not sure what you are looking for.
If you are happy with our quote and satisfied with our recommendations, we can immediately start with the planning. We will visit your location to determine any possible adjustments to the lighting plan we have and procure the lighting fixtures that will be used for the projects. We have experienced electricians and installers in our team, which will ensure that these lighting fixtures are installed correctly and safely around your facility. They will also sort out the electrical wiring and updating to prevent electrical shortages and other mishaps from occurring when the lights are turned on.
You can also trust our team to handle other types of lighting design services, such as indoor or outdoor lighting, landscape lighting, and LED lighting. We also have a team in-house who can help you manage these lighting systems and get them repaired immediately for a continuous operation.
Call South Florida Lighting Design today at (786) 460-7440 for your Free Consultation with a Hunters Creek Professional Retail Lighting Specialist!
Free Consultation Today
For big sales and positive customer ratings or reviews, you need to give your products and services a chance to shine both day and night. With South Florida Lighting Design's Hunters Creek professional retail lighting services, you will be able to get the lighting plan that fits your retail space and budget and help you improve your image to your customers at the same time.
Rest assured, our team will be with you throughout the project, so you don't get confused with the process and keep everything within budget. Contact us today to find out more about our lighting design service, and expect one of our lighting experts to be with you to get your project underway.
Call South Florida Lighting Design today at (786) 460-7440 for your Free Consultation with a Hunters Creek Professional Retail Lighting Specialist!


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There are so many great reasons to ride your bike: It offers fun, freedom and exercise, and it's good for the environment. We want kids and families to ride their bikes as much as possible. Here are a few tips so that you'll be safe while you do so.
The Hard Facts
More children ages 5 to 14 are seen in emergency rooms for injuries related to biking than any other sport. Helmets can reduce the risk of severe brain injuries by 88 percent – yet only 45 percent of children 14 and under usually wear a bike helmet.
Top Tips
- We have a simple saying: "Use your head, wear a helmet." It is the single most effective safety device available to reduce head injury and death from bicycle crashes.
- Tell your kids to ride on the right side of the road, with traffic, not against it. Stay as far to the right as possible. Use appropriate hand signals and respect traffic signals, stopping at all stop signs and stoplights.
- Teach your kids to make eye contact with drivers. Bikers should make sure drivers are paying attention and are going to stop before they cross the street.
- When riding at dusk, dawn or in the evening, be bright and use lights – and make sure your bike has reflectors as well. It's also smart to wear clothes and accessories that have retro-reflective materials to improve biker visibility to motorists.
- Actively supervise children until you're comfortable that they are responsible to ride on their own.
The is an excerpt adapted from the article, "Bike." For more information, please visit www.safekids.org. |


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Locksmith has extensive knowledge Of automotive locks and keyless entry systems. We provide many services geared toward the private operator As well as fleet vehicles. Keys made to most makes and models Keys Copied Transponder keys for most vehicles Ignitions repaired or Replaced, Locks changed, re-keyed, or repaired New Locks for Restored cars and trucks Factory remotes reprogrammed and replaced. we also have emergency service for lockouts and any thing that involved your vehicle locksmith and securty system . Automotive Locksmith services
• Auto Lock out Security
• locksmith Service
• Car key programmer
• New Ignition Keys
• Ignition lock cylinder replacement
• Key Extractor
• Transponder Keys
• High security keys
• Car Unlock service
• Broken Key Extraction.
• Re-keying door locks
• Vat system keys
• Trunk Lockouts
• And much More…


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Butter Jade and Aventurine with Crystal Accents Gemstone Elastic Bracelet
Members: $40.00
Become a member for $99/yr and enjoy a suite of premium benefits to enhance your shopping experience.
20% Off Everything
Free Shipping
5% Back in Store Credit
Exclusive Discounts
Priority Fulfillment & Handling
Priority Concierge Support
$20 Anniversary Credit
Special Sign-Up Gift
Estimated arrival: Jul. 25 - Aug. 1
Free and easy returns within 30 days
Earn $2.50 store credit!
Featured in this bracelet is natural Butter Jade and Aventurine. It is believed to:
- Protect you from harm.
- Bring harmony.
- Attracts good luck and friendship.
- Stabilizes the personality and promotes self-sufficiency.
- Sooth the mind and release negative thoughts.
Our gemstone bracelets are made of natural, semi-precious gemstones mined from all around the world. Each stone is hand-polished and hand-strung using durable elastic string.
Bead size: 12 mm.
Length: 8 in.
Weight: 50 g.
Thanks to the elastic string, this bracelet can stretch to fit larger wrists comfortably.
Your bracelet will arrive in a complimentary KALIFANO velvet jewelry pouch for safe keeping and easy gifting.
Because we use 100% genuine stones and each bracelet is hand-made, please allow for variations in exact shape and color of the stones in the bracelet that you receive.
With our 30 day money back guarantee, we are confident you will be happy with your purchase. If you aren't 100% satisfied, reach out to us and we will make it right.
Care instructions
Shipping & returns
Items ship via FedEx and USPS. Free shipping on all US orders over $99. Freight shipping may experience extended delivery times. All shipments are fully insured.
Returns are accepted within 30 days for all items except those on clearance which are final sale. Items must arrive in the same condition as received. Return shipping is covered with an exception of freight shipments. Terms and conditions apply.
Choose options
Members: $40.00
Become a member for $99/yr and enjoy a suite of premium benefits to enhance your shopping experience.
20% Off Everything
Free Shipping
5% Back in Store Credit
Exclusive Discounts
Priority Fulfillment & Handling
Priority Concierge Support
$20 Anniversary Credit
Special Sign-Up Gift
Get 5% back in points with every purchase. Free to join!
Join nowPairs well with
Need help?
Frequently Asked Questions
We ship all orders from our corporate warehouse in Las Vegas, NV, USA.
Yes, we offer gift wrapping services to make your purchase extra special. During the checkout process, you can select the "this order is a gift" option and include a personalized message for the recipient.
Yes, we ship all over the world. Shipping costs will apply, and will be added at checkout.
We are proud to offer free returns within 30 days of delivery as long as the product is returned in the same condition it arrived.
Yes, we are the preferred vendor of places like the Smithsonian Museum of natural history. We work directly with the miners and archeologists and hand-select every single piece to ensure its quality and authenticity. If requested, we're more than happy to provide a certificate of authenticity; although, most of our smaller crystals come standard with certificates of authenticity.
Yes, we do! If you're interested in giving the gift of KALIFANO but not sure what to choose, view our e-gift cards.
You can contact us on our contact page! We will be happy to assist you.


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MESO WHITE Booster
Brightetning Accelerator
SKU: MESO WHITE Booster
MESOWHITE BOOSTER is a serum designed for safe and intensive skin whitening treatments. It is recommended for people with dark skin tone and also for reduction the appearance of freckles and skin discoloration caused by acne and photo-aging process (age spots). It intensifies the efficacy of MESOWHITE serum.
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- Description
MESOWHITE BOOSTER - Brightening Accelerator
Age spots and dark skin tone solution
Provides instant and gradual lightening effect on Asian, Caucasian and Ethnic skin!
Paraben and fragrance free!
General product view
MESOWHITE BOOSTER is a serum designed for safe and intensive skin whitening treatments. It is recommended for people with dark skin tone and also for reduction the appearance of freckles and skin discoloration caused by acne and photo-aging process (age spots).
Active ingredients*
Magnesium Ascorbyl Phosphate + Peptide 4-Even Complexion + Narcissus Organic Extract + Brassica Napus Seedcake Extract + 50 kDa Hyaluronic Acid
- Fully safe. Trusted quality.
- Paraben Free | Fragrance Free | Alcohol Free | Colourants Free | Allergen Free | Methylisothiazolinone (MIT/MI) Free.
- Free of formaldehyde (FD) = does not contain DMDM Hydantoin, Diazolidinyl Urea, Imidazolidinyl Urea, Methenamine, Quaternium-15, and Sodium Hydroxymethylglycinate.
- Does not contain: Kojic Acid, Arbutin, Hydroquinone. pilatory products. pplications.
- Safe even in long-term applications.
Directions for use
- Daily skin care of face and body
- Unisex: for women and men, for skin of all types
- Recommended for skin of all ages
- Freckles, discoloration and hyperpigmentation (age spots / post -sun & -acne spots)
- Dark and/or uneven skin tone
- Lack of skin elasticity and firmness
- Hyperchromatic spots
- Lesions and melasma
- Hyperpigmented scars
Efficacy of active ingredients*
- Provides visible* lightening effect
- Ideal for Asian, Caucasian and Ethnic skin
- Restores even skin tone and radiant complexion
- Neutralizes free radicals
- Reduces skin discoloration
- Decreases melanin synthesis
- Stimulates cell renewal**
- Stimulates collagen synthesis**
- Hydrates and deeply revitalises the skin**
- Provides intensive regeneration of skin **
- Supports reduction of scars**
- Inhibits pigmentation process***
- Diminishes hyperchromatic spots***
- Supports reduction of lesions and melasma***
* Few applications demanded to see lightening effects
** Provided by unique form of vitamin C in Magnesium Ascorbyl Phosphate (MAP) – the only stable form of Vitamin C in skin after application (level of MAP does not decrease dramatically like with Ascorbic Acid which is used in alternative or cheaper products)
***Provided by Peptide 4-Even Complexion (Tetrapeptide-30)
Treatments types
- Mesotherapy
- electroporation (electrophoresis)
- ultrasounds (sonophoresis)
- iontophoresis (–)
(because of high level of vitamin C) - derma-roller / dermapen
(ifollow protocol for MST™ by DERMEDICS®)
- Oxygen therapy
- Chromology™ Photodynamic Therapy (PDT)
- Post abrasion skin care
- Under algae peel-off beauty mask
- Under massage cream in manual massages
- Daily skin care
Application area
All skin areas where brighter skin tone is desired, skin with hyperpigmentation, discoloration, freckles, and age spots (face, neck, décolletage, hands and/or other needed areas).
Aqua, Glycerin, Propylene Glycol, Magnesium Ascorbyl Phosphate, PPG-5 Ceteth-20, Hydrolyzed Brassica Napus Seedcake Extract, Narcissus Tazetta Bulb Extract, Hydrolyzed Hyaluronic Acid, Tetrapeptide-30, Phenoxyethanol, Ethylhexylglycerin, Hydroxyethylcellulose, Disodium EDTA.
For external use only. Do not use for needle treatments.
The product is not intended for use with filler injections.
Keep out of the reach of children.
Contraindications: hypersensitivity to any component of the formulation.
Additional info
Can be mixed with CALM Biomimetic Lamellar Cream.
Can be mixed with other serums during one treatment.
Glass ampoules: 10 x 5ml in box
Gentle lightening effect visible after single application.
Few applications demanded to see visible lightening effects.
Regular application provides spectacular lightening effect.
* Efficacy of active ingredients confirmed by in vitro and in vivo tests through regular application.
Registered in European Union as Cosmetic Products according to the Cosmetic Directive 76/768/EEC.
Manufactured according to Good Manufacturing Practices (GMP).
Microbiologically and dermatologically tested. | NOT TESTED ON ANIMALS.
Made with the greatest care in the European Union.
Product Safety Data Sheet (PSDS) available on request.


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Lowest Prices in Town
We try our best to offer the lowest prices in town
We try our best to offer the lowest prices in town
We know our products
Buy it from the best
Restrictions apply* E.G. home delivery for the golf carts are extra and Fuel surcharge applies to far away states.
Anti-Theft Disc Lock Sensitive Alarm
Reminder:This alarm disc lock only can be used in disc brake with holes.
The lock pin is 7mm which is enough longer for your disc brake.
It comes with two keys which is ideal for motorcycles bicycles scooters holes or spokes on a wheel.
Extra Batteries and L Key to Replace
When the lock no longer make sharp alarms,instead produce constant sound "Ge Ge Ge…", that means the battery is going to be exhausted and you need to replace them.
Each motorcycle wheel lock is pre-fitted with 6 LR44 batteries and extra 6 pcs batteries.
Widely Application with Reminder Cable
With reminder cable to remind you to take down the lock before riding the vehicle.
YOHOOLYO disc lock alarm fits most Motorcycles,Scooters, Sport Bike
Waterproof Disc Lock Alarm
Durable Aluminium Alloy Disc Lock Alarm for rainy days also.
Adapt To Disc Brake Bike
Only can be used for the bike or vehicle with disc brake.
Disc Brake Motorcycle Lock
Equiped with sensitive alarm 110 db alarm sound to repel the thief.
Item Weight | 12.3 ounces |
Package Dimensions | 4.4 x 4.4 x 2 inches |
Item model number | LK603 |
Batteries | 12 LR44 batteries required. (included) |
Is Discontinued By Manufacturer | No |
Information we will collect from you include your Full Name, your Credit Card Detail Information, your Billing and Shipping Address, Contact Information (Phone Number and E-mail Address) and your Purchasing Require and Behavior. If we have problems or question with Order, Shipping or Credit Card Information, we will use Contact Information to contact the customer to solve the problems. Personal information and Billing Address are used for Credit Card Merchant Verification purpose. Shipping Carrier request customer Shipping Address and basic contact information(Phone Number) for arranging deliver instruction only.
We have different access Level to your personal information with our staffs. Keeping your personal information secure is Tx Power Sports Company's top priority. We will never sale, rent, or lease your personal information, including your email address, to anyone for any reason. Authorize.net is the powerful gateway to verify our customer's personal information and do not retain, share, store or use personally identifiable information for any secondary purposes. We will only provide customer shipping address and basic contact information to the shipping carrier for arranging deliver instruction and deliver appointment only.
Tx Power Sports web store use a 256 bit encrypted (SSL encryption) system to receive orders (while you click to order a product, you are being directed to our special encrypted checkout system). We committed to data security with respect the information collected on our site. All information is protected both online and off-line.
We may share information with governmental agencies or other companies assisting us in fraud prevention or investigation. We may do so when: (1) permitted or required by law; or, (2) trying to protect against or prevent actual or potential fraud or unauthorized transactions; or, (3) investigating fraud which has already taken place. The information is not provided to these companies for marketing purposes.
The Site may use cookie and tracking technology depending on the features offered. Cookie and tracking technology are useful for gathering information such as browser type and operating system, tracking the number of visitors to the Site, and understanding how visitors use the Site. Cookies can also help customize the Site for visitors. Personal information cannot be collected via cookies and other tracking technology, however, if you previously provided personally identifiable information, cookies may be tied to such information. Aggregate cookie and tracking information may be shared with third parties.
Periodically, Tx Power Sports may send to customer whom has signup with our newsletter system about our various products and services, or other products and services we feel may be of interest to you. If you do not want to be included on our newsletter mailing list, simply un-check any communications subscription at the time of completing your online order. All communications are sent via email and come with remove link feature should you decide to cancel the subscription.
Tx Power Sports Store provides a product-rating feature that allows customers to rate the quality of the product that they purchased. Our review system also allows customers to leave written comments to further share their experiences with the product to other customer. All ratings and review comments are pre-screened by a moderator before posting to the site. The moderator may choose to disregard or eliminate comments that do not meet the guidelines. Guidelines include that all comments are truthful and non-offensive. Guidelines do not permit the posting of personal information or information for the purpose of personal gain. All posted rating information and review comments are viewable to all customers browsing our site. Please understand the rating and review system before leaving any review.
By using our Web site, you consent to the collection and use of this information by Tx Power Sports. If we decide to change our privacy policy, we will post those changes on this page so that you are always aware of what information we collect, how we use it, and under what circumstances we disclose it. Privacy Contact Information
If you have any questions, concerns, or comments about our privacy policy you may contact us.
At TX Powersports we sell fun! All of our products are built with three main objectives in mind: To provide quality, innovative and affordable vehicles and accessories to motorsports enthusiasts all throughout the United States. We offer a diverse product line that includes ATVs, scooters, trikes, street bikes, UTVs and electric motorcycles. We pride ourselves with an excellent team that is very knowledgeable about our products and available for all of your customer service needs and wants. You won't be disappointed!
With over 100 different models to choose from, we at TXPowersports are able to offer affordable motorsports products and accessories for the beginner to the most advanced riders. All of the products come directly from our factory and we stand behind our prices 100%! If you find the same product somewhere else at a lower price, we will credit back the difference to you!
At TX Powersports we sell fun! We also know you want your new "toy" quickly! That is why we offer fast shipping to the lower 48 United States. Once payment is confirmed and received, you should be receiving your product anywhere between one and six business days depending on your location within the country. If you have any questions or would like us to track your package please call +1 (877) 214-4563
No matter when you purchase a product from TX Powersports, we will provide it with lifetime technical support. We aren't here just to sell you a great product, we are here to answer any and all questions you may have about it. Call us at 8772144563 to speak with one of our professional techs to get all your questions answered and any problems you should have solved!
At TX Powersports safety is our number concern when manufacturing all of our products. That is why all of our parts are made with the finest quality and inspected with highest standards. Before we ship any product to you, we inspect and go over it thoroughly from top to bottom. We also offer the option to ship your new motorsports product, fully assembled for your added convenience.
We know you are skeptical when putting your financial information over the world wide web. At TX Powersports, finances and identity are extremely important to us as well. All purchases made from our website are made securely using Trustwave SSL Security ordering and an Authorize.Net payment gateway. We also offer Paypal as a payment option for your convenience.


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CEREC® CAD/CAM - Got 2 Hours? Get a Crown!
CEREC® CAD/CAM is the epitome of Modern Dentistry. It means that in just 2 hours, you can have a same-day crown! There are no temporaries and no need for a second visit. It's a precise fit. CEREC® CAD/CAM is less invasive and delivers durable, natural-looking crowns in a snap. You can say goodbye to gooey impressions, touchy temporaries, and ill-fitting permanent crowns because CEREC® CAD/CAM uses digital imaging so you get a precise fit without all the mess.
No Temporary. No Second Visit. A Precise Fit.
CEREC® CAD/CAM crowns look better and are easier to get than their traditional counterparts. In addition, CEREC® CAD/CAM inlays and onlays are metal free, so all you see in the mirror is natural tooth color. They're an excellent alternative to conventional fillings.
About Crowns
A dental crown restores a tooth's shape, size, and strength. It fully encases the visible portion of your tooth or dental implant. Once it is permanently bonded in place, only a Dentist or Specialist can remove it.
With proper care and good oral hygiene, the life of a crown can range from 5 to 15 years.
If a natural tooth-colored porcelain crown is chosen, our CEREC® CAD/CAM treatment gives patients a completed permanent crown in just one office visit. Other types of crowns require two office visits.
When Prescribed
A crown may be prescribed by your Dentist to:
- Restore and protect a tooth that is worn, decayed, cracked, or broken
- Protect and support a tooth after a very large filling or root canal treatment
- Cover a dental implant
- Hold a dental bridge or other prosthetic device in place
- Improve your smile by covering a misshapen or severely discolored tooth