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Get Your Drywall Texture Business Ranking in Blue Ball, PA!
Help Your Customers Find the Best Contractors Near Pennsylvania
For Insulation, Drywall, Texturing, Painting and More!
The Drywall Source is a business directory that provides the highest rated companies for professional insulation, drywall, and paintingcontractors near Blue Ball, PA. Some of the companies you will be able to find here provide services for drywall installation, commercial painting, fiberglass insulation and textured drywall finishing.
Our mission is to provide the best local directory for inexpensive insulation, drywall, and painting services, including insulation, drywall installation, residential painting, and textured drywall finishing near Blue Ball.
Searching Affordable Drywall Repair companies.
The Drywall Source is the hand-editednearby business directory that only top drywall related contractors can get listed in. If you visit on this website, not only will you most likely establish an online search presence in your Pennsylvania community, but we also offer services to get your personal website ranking in Bing on it's own!
drywall installation companies are our specialty. We've helped severaldrywall businesses get to the top of Bing search results… quickly… which has transformed their firms. No matter what size hanging drywall business you are, we can help get you leads.
If you offer residential sound-proof insulation services, sound-proof insulation, or sound-proof insulation, we're the resource for it all.
Do you offer commercial painting too? No problem, we can get you ranking. We've worked with teams of nearby painters experienced in painting bothcommercial homes and interiors. No matter what service you offer — insulation, drywall, or painting, we can get you ranked!
About the Drywall Source Directory
The Drywall Source has been helping companies get my customers for years. Our mission is to be the recognized leader in the local Blue Ball, Pennsylvania drywall industry, connecting our visitors with the companies delivering the top quality services. We are committed to building long-term relationships with clients, subcontractors, and staff based on value
We are looking for companies that provide a combination of top craftsmanship, so that we can make you the number one choice for affordable hanging drywall and in your community.
We continue to build on our proud marketing successes in the drywall business. Our goal at The Drywall Source is to assemble a directory of the highest reviewed local craftsmen in Blue Ball. We also hope to find the most innovative and service-minded leaders in the textured drywall finishing industry to list on this website.
How It Works
Do You Offer Any of These Services?
Sound Proof Insulation:
- Spray foam insulation
- Fiberglass blankets and batts
- Blow-in insulation
Drywall Installation:
- Hanging and installation
- Texturing and finishing services
- Drywall repair
- Matching
Painting Services:
- Residential homes
- Commercial and business
- Interior and exterior painting
- Two-tone painting
- Intumescent application
We Help You Get These Kind of Projects:
- Residential housing and homes
- Commercial buildings
- Remodels
- Apartment complexes
- Custom projects
How to Find the best drywall ceiling texture Contractor for Your Next Home Renovation Project
When you need to hire a drywall repair company to repair drywall, take the time to find a professional who is skilled for the job. Learn what elements to look for so that you can be sure that the drywall work you get is exactly what you need.
Unless you're a total DIY home improvement pro, you will probably want to hire a professional the next time you need to hang sheetrock. But how do you know which drywall installation companies are right for you? Find out how to find the right sheetrock finishing contractor for your next home remodel so that you can get the help you need without the hassle.
When it comes to choosing a drywall finishing contractor, the first thing you need to do is to determine exactly what the parameters of the project in question are, and then find a company who can handle those specific elements. If you need to actually remodel a wall, then you need to find a laborer who does framing work as well as drywall finishing. Framing refers to the drywall framework that forms the actual structure of the wall. The drywall is then installed on top of these framing studs to create the flat wall surface.
If you're working with an existing wall and you just need drywall ceiling texture, then you should make sure that you find contractor who does sheetrock priming as well. Sheetrock on its own is porous, which means that it will absorb wall paint unevenly unless it's primed first. It's much easier to have drywall primed when it's being installed or repaired so that the whole job is done in one fell swoop. When you're hiring a sheetrock professional, check ahead of time to make sure they do priming as well so you don't get stuck having to do it yourself or having to hire a second team.
The same holds true for jobs that are related to drywall, such as textured ceiling installation. Many sheetrock companies hang finished ceilings, often called popcorn ceilings, but there are some who don't. If you're looking for ceiling work, don't just assume that every drywall professional will be able to take on that job. Find out ahead of time exactly what services a sheetrock company offers so you can make sure that you hire the correct company for the whole job at hand.
When you're looking for a drywall expert, make sure that the person you hire can handle the specific parameters of the project that you have in mind. Whether you need someone who can handle drywall installation or someone who offers painting drywall services, putting everything on the table ahead of time will ensure that you get the right drywall contractor for your project.
Choosing a drywall installation Firm in Blue Ball, state
When it comes time to choose a drywall company, or any other residential improvements there are a few things to keep in mind to ensure you get the highest quality of work for the most affordable price. Here is what I have found.
Do your homework.
Find out as much about the job at hand as you can. Look in the yellow pages, call local companies, do a Google search, ask a family member. The more you know, the less can go wrong. You might even discover that you are capable of the job. There is no better way to save on house repair than to do it yourself.
Shop nearby.
It makes sense that the closer a business is to you, the less travel costs you are going to have to pay. Find out what firms are located in your area and give them a call. You'll also reduce your carbon footprint, which is always a plus.
Don't be afraid to shop.
Remember, a substantial part of the cost you hourly rate is in labor and profit, and no matter what they say, both are negotiable. Do not be afraid to name your estimate. I have found that firms are more likely to give you a better deal when you ask them to meet a specific estimate, and in the current economic setting, you'll find contractors are more flexible with their costs.
Cost is key.
If possible, find out as much as you can about a company's history. The longer a company has been around, the more likely it is that they do great work. A company with a poor reputation will find it hard to stay in business than a company that satisfies its clients. I'd wager that a fair amount of business is in repeat customers.


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This is my last blog post. I regret to announce that Wendell and Me have broken up.
Anyone who has been following me too closely in my past ten years of blogging knows Wendell is not my legal name. It originated from a family joke about naming the baby alliteratively that I picked up on when I wanted to make a whimsical identity for my college-era radio endeavors more than 30 years ago. Wendell actually spent years in cold storage until these Internet and Blogging things came along. I'm proud that Wendell and his blog OneSwellFoop (domain name long lost) made the first blogroll in 1999 (and became the first to be banned from the blogroll after an ill-defined prank on the blogroller). I'm proud to be one of the earliest members of MetaFilter, with a user number (206) lower than most of the people who work for the site, and to have become a site cliche under better circumstances than I deserved (because somebody noticed 'wendell' is an anagram for 'end well').
Well, it's time to End Well, because trying to hold onto this identity much longer would surely make for a more unhappy ending. There's a gap in my online activity during which I fell into a deep depression, and I used writing and Being Wendell as a 'drug' to help overcome it. It worked, but like so many drugs, I developed an unhealthy dependency on it, even as its effectiveness has waned over time.
Even as I have ignored the fact that I was neglecting almost everything else in favor of my on-line identity, I have found it getting harder and harder to sustain it. The time I take to write anything has frustratingly grown longer, until, while preparing my last MetaFilter post, I realized that, if I were getting paid for the writing by Demand Media (the subject of the post), I'd be earning less than minimum wage.
I need to work on regaining my other abilities (or at least my interest in my other abilities), so I'm shutting down the Wendelling. Now, those abilities may result in some web-based things, but they won't be in blog form. And my new MetaFilter identity, "oneswellfoop" will occasionally be heard from, just within a very restricted format. I have already been neglecting both on-line and real-life relationships for a while, but in order to restore the latter, I'll need to cut off the former entirely, at least for a while.
I'm disabling comments here (if I can figure out how) because I don't want to be tempted to come back and see how people are reacting. Frankly, it doesn't – and shouldn't – matter, I need to do this for myself and I have already wasted so much time thinking this out that I just want to DO IT. And no, I'm not revealing my True Identity here; I just don't trust the Google.
To those of you out on the Internets who care, have a nice life. To those of you who don't, neither do I.

subset: commoncrawl


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Tomorrow's forecast
Saturday will be partly cloudy with a high of 30 degrees accompanied by a 10 percent chance of precipitation and WNW winds at 13 mph. Overnight lows will drop to 20 and be followed on Sunday with a high of 40 degrees, a 10 percent chance of rain, SSW winds at 11 mph in partly cloudy skies. Overnight lows will dip to 32. Monday will be cloudy with a high of 34 degrees, a 50 percent chance of snow and West winds at 9 mph. Overnight lows on Monday will hit the 18 mark.


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|Drivers Name
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|Windows 2003 x32, Windows 2003 x64, Windows 2008 R2 x32, Windows 2008 x32, Windows 2008 x64, Windows 2012, Windows 7 (32-bit), Windows 7 (64-bit), Windows 8 (32-bit), Windows 8 (64-bit), Windows Vista (32-bit), Windows Vista (64-bit), Windows XP (32-bit), Windows XP (64-bit)
|Dell Open Print Driver This package contains the Dell Open Print Driver MSI install file for computers running the following Microsoft Windows Operating Systems: XP (32/64-bit), Vista (32/64-bit), 7 (32/64-bit), 8(32/64-bit), 2003 (64-bit), Server 2003, 2008 (32/64-bit), 2008 R2 and Server 2012.More details
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Neil Davidson wrote:04 July 2011
I collect antique maps which strains my linguistic skills - notably the Latin ones - which are limited to 'O' Level Latin obtained many decades ago
Can anyone help me with the full version of what seems to be a Latin ?dedication and consecration? (of a map, a book etc) "L. M. D. C. Q."?
I am already grateful for your attention!
Neil Davidson


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Stately and substantial, this office presents a warm, welcoming ambiance accented by the adventurous nature of a world traveler. Accessories are eclectic - a hat box with old-fashioned map, a leather storage box, an open wire globe, and a bonsai-style potted plants. A single painting is unexpected suspended, mid-air against the built-in bookshelf - after all, who says you have to follow the rules when it comes to your favorite working space?
Compact yet comfortable, this home office is tucked into an enclosed balcony - proving great things can happen when you think inside the box. Built-in storage and desk visually continue the bedroom's shelving and under-bed drawers creating a fluid interconnectivity between the two rooms. And when you want to leave work behind, just pull the sliding door shut, draw the blinds, and you're back at home.
Road warriors take heart, here's a private retreat where you can regroup and collect your thoughts. Tucked neatly into a corner, Asian-inspired simplicity gets a jolt of sassy drama from a zebra-striped scatter rug and checkered cushion. Bamboo stakes and a hanging kimono add a soft, subtle texture to the simplicity of painted walls. A great space to unpack your laptop, download emails, or catch up on bookkeeping.
back to Home Office, Den, Library


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Dogs have never bothered me when I bicycle. I'm might just be lucky, but I think it's because I'm a slower breed of cyclist, and I have never tried to outrun a dog. Besides, I have had two experiences that prove to me that trying to outrun a dog is futile.
The first was on a trip to a carnival a couple hours' bike ride away. A black and white dog, not large, chased me. I wasn't scared; in my experience dogs that chase me are just having fun. I decided to race the dog on the flat stretch. I was going all out at 20 mph and that dog just loped alongside. It turns out that dogs can run 16 to 31 mph. I could not sustain that speed long and had to slow down. Disappointed, the dog turned back. Really, I was relieved, because just then I saw in my mirror a car approach from behind, and I was worried about the dog getting hit.
The key point in this story is that the dog chased me until I slowed down. Dogs are territorial but they also like to chase things that are running away. So get out of their territory quickly, but slow down just a little so they don't think you are running away.
The other experience was riding with my dad in the hills north of Kansas City. We crested a hill and 3 beautiful black dogs shot out of a yard. One stopped at the side of the road and supervised. The other two flanked my dad, barking at his heels. He sped up and got quite fast on the downhill but I could see that if they wanted him, they had him. Their coordinated effort was amazing. Later, when he turned back and I continued on, he was worried about riding up that hill to the dogs' home. I told him not to worry, because they could easily have taken him out the first time around. They weren't around when he went back.
Other approaches I have heard of include spraying water from a water bottle or carry pepper spray (not mace, which can kill a dog), but I have never heard of either approach being used successfully.
I interviewed Dr. Webb at Lindquist Veterinary Care Center, who confirmed that slowing down is wise. According to her, speeding up stimulates and reinforces the predator-prey response. They instinctively chase anything that is running away from them, and when you speed up, they think you are running away. Your running away rewards the chase, so they will do it again next time.


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IMPORTANT ANNOUNCEMENT: The shop is currently closed and we will reopen on Nov 26
What Does Digitalstar Stock Status Mean?
We have Three Main Stock Status
"In Stock" - This means last time stock was checked the item was in our physical warehouse - if you need something urgently please call before coming in - or place an order online for pickup and we will notify you when your order is ready. In Stock delivery orders are normally dispatched next business day after cleared payment received.
"Available for order, Usually ships within 2 to 5 business days." - This means last time stock was checked the item was in our suppliers warehouse - It will take approximately 2 - 5 business days from when order is placed to the order is dispatched
"Pre-Order" - This means last time stock was checked the item had no estimated time of arrival or a long eta that could not be relied upon. Please contact us for more detailed eta information on this stock.
Can I pick up my order?
Yes, you can. Please contact us first before you come to pick up to ensure we have stock. Or place order online and choose in store pick up, once your order has been reserved by our staff you will be notified that you can collect anytime.
For Some Special order items our sales staff may call you to arrange a deposit before we order in or to hold an item for a longer period of time.
How are orders sent?
The service we use for most of our deliveries is eParcel - the corporate division of Australia Post. eParcel strives for prompt and safe shipping right around Australia. Some larger items (over 20kg) which get dispatched directly from suppliers are shipped with selected leading nation wide couriers. Items sent via courier will require a street address as they cannot deliver to PO Boxes.
How do I track my order shipping status?
Once your order has been dispatched you will receive an email including online tracking details. You can contact Australia Post directly on 13 13 18 if your item has been sent by eParcel. Please be sure to have your eParcel tracking number handy when you call. or you can visit http://auspost.com.au/track/ to track your delivery on line. Please allow 48 hours for the items to show on the tracking site as they may not be scanned in straight away.
Please allow 48 hours for the items to show on the tracking site as they may not be scanned in straight away.
Do you ship items outside Australia?
Not yet.
What should I do if an item is missing from my order?
First, verify that you've received a box for each tracking number associated with your order. If all boxes have been delivered but you're still missing an item, check the packing material for small items. Please contact Digital Star Customer Service via Help Desk Ticket if you're unable to locate an item.
How long does delivery usually take?
In most cases in stock items are able to dispatch items within 24 hours of your payment being received. Once items are dispatched, regular Australia Post times apply. Please note there is no dispatch or delivery on weekends or public holidays. Payment via Fund Transfer usually take 1 - 2 workings to reach our account.
To Sydney Metro Areas: 2 -3 Business Days.
To NSW Country Areas: 4 - 5 Business Days.
To Brisbane, Melbourne, Canberra Metro Areas: 2 - 5 Business Days.
To Adelaide Hobart Metro Areas: 4 - 7 Business Days.
To Other State Country Areas: 5 - 8 Business Days.
How long is the waiting period before I am able to file a claim for a lost, damaged, misdelivered or tampered package?
If your order was damaged, misdelivered or tampered with while in transit, please contact Customer Service within 3 business days of delivery. If your order was lost while in transit, please contact Customer Service within 7 business days of not receiving your order. Click Here to Contact Us via Help Desk Ticket.


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Katherine A. (Newlon) McGuire, 76, Mendon, formerly of Red Oak, Iowa, died Thursday, Jan. 10, 2013, at the Life Care Center of Brookfield.
Katherine A. (Newlon) McGuire, 76, Mendon, formerly of Red Oak, Iowa, died Thursday, Jan. 10, 2013, at the Life Care Center of Brookfield.
Funeral services were held 2 p.m. Tuesday, Jan. 15, 2013, at the Nelson-Boylan-LeRette Funeral Chapel with Pastor Len Taylor officiating. Visitation with the family was held from 7-8 p.m. Monday, Jan. 14, 2013, at the funeral chapel. Burial was in Evergreen Cemetery.
Katherine Ann McGuire was born October 25, 1936, in Red Oak, Iowa, daughter of Adolph and Dorothy (Hopkins) Holm. She was united in marriage to Billy Newlon on June 10, 1966, in Red Oak, Iowa. He preceded her in death. She married Donald McGuire on October 29, 1988.
Katherine was raised in Red Oak and graduated from Red Oak High School. She lived in Plattsmouth, Neb., before moving to Anamosa, Iowa, where she worked at a nursing home and was a bartender. She moved back to Red Oak in 1981 and worked at Good Samaritan Care Center. She moved to Mendon in 1986.
Survivors include her husband, Donald McGuire,Mendon; her children Doug Edwards and wife, Susan, Long Grove, Iowa, Dan Rusk and wife, Amanda, Reno, Nev., Karen Kranz and husband, Rich, Watertown, S.D., and Kevin Newlon and wife, Angie, Red Oak, Iowa; daughter-in-law, Jan Clark, Clarinda, Iowa; grandchildren, Marta Edwards, Long Grove, Iowa, Stacey Edwards, Florida, Nicole, Brandon, and Jeanette Rusk, Reno, Nev., Matthew and Jennifer Kranz, Watertown, S.D., Andrea Clark, Clarinda, Iowa, Christian Jones and husband, Matt, Buckeye, Ariz., and Desiree Newlon, Red Oak, Iowa; great-grandchildren, Breanna Kinser, and Samantha and Madison Newlon, Red Oak, Iowa, Austin and Collin Jones, Buckeye, Ariz., and Natasha Edwards, Florida; step-son, Billy Newlon, Jr., Fremont, Neb.; step-daughter, Lyda Marie Gladbach and husband, Ronnie, Mendon; brother, Fred Holm and wife, Penny, Shenandoah, Iowa; sister, Carolyn Blay, Red Oak, Iowa; and many other relatives and friends.
She was also preceded in death by her parents; son, Kenneth Clark; grandson, Aaron Clark; and sister, Nadine Johnson.


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Welcome disc golfer! You can login or create an account.
Questions? Call us: (785) 258-2494
The Latitude 64 Opto Striker is a stable fairway driver golf disc that is perfect disc for accurate drives. The excellent balance makes it suitable for most players. It is not too overstable and not too understable, making it a very useful disc for players that look for more than just distance in a disc. By today's standards it is not the fastest driver out there but it can easily match existing popular "fairway drivers" when it comes to speed and distance. The rim is not very wide (1.9 cm) making the grip suitable to most players' hands. It gives you a comfortable solid feel when you are preparing your drive. Control is the key word for this disc! The flight at a 330ft drive is neutral with a very small fade at the end of the flight path. Beginner friendly.
The Striker is available in the Opto Line plastic which makes it reliable and durable under all circumstances.
It is also available in the Gold Line providing a little better grip without losing the excellent durability of Opto Line.
The stability is rated at +0.5.
Speed 9, Glide 5, Turn -1, Fade 2
Striker Specs:
Diameter: 21.4 cm
Maximum weight: 177.6 gram
Height: 1.6 cm
Rim depth: 1.2 cm
Inside rim diameter: 17.6 cm
Rim thickness: 1.9 cm
Rim depth/ Diameter ratio: 5.6 %
Rim configuration ratio: 29.00
Flexibility rating: 11.68


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Courtesy of Oregon Dept. of Fish and Wildlife
News that a wolf traipsed across the east slope of Mount Hood in December may have drawn cheers from conservation groups, but ranchers responded with grim resignation.
Keith Nantz, who runs about 100 head of cattle and grows wheat and hay south of The Dalles, said people who spend time in the woods and on the range have suspected for some time that wolves are dispersing from the northeast corner of Oregon. He said the tracks found in the White River unit of Mount Hood, about 35 miles as the wolf trots from his ranch, were no surprise.
"Loggers have seen them for the last couple years, it's just now confirmed by ODFW (Oregon Department of Fish & Wildlife)," Nantz said. "This isn't just passing through; there may be more than just the one."
For now, no one can say. Only 12 of Oregon's 64 officially documented wolves wear GPS radio collars that can be used to track their location, and this apparently wasn't one of them. Or if it was, the collar no longer works.
At any rate, ODFW doesn't know which pack the wolf is from, whether it's male or female, or where it is now. It may have returned to northeast Oregon, it may still be in the Mount Hood area or it might have wandered off like OR-7, the famous traveling wolf that traveled into northern California before returning to southern Oregon.
ODFW downplayed the event. The agency didn't issue a news release when the tracks were found on the mountain, but instead mentioned it in passing in an annual wolf report two months later.
"It just means a wolf was on Mount Hood at least once," ODFW spokeswoman Michelle Dennehy said.
The conservation group Oregon Wild told The Associated Press that the tracks are "history" and demonstrate that endangered species can recover when given a chance.
Most ranchers are fine with that up to a point. In the case of Oregon's wolves, however, they believe much of the recovery has come at their expense, not all of which has been compensated.
"One thing the public doesn't understand, is that the increased cost we have as producers eventually gets passed along," Nantz said. "Every time we get pinched, we pass along that extra cost."
A 2010 report by John Williams, an Oregon State University extension agent in Wallowa County, estimated wolves cost ranchers an additional $260.90 per head of cattle. Williams broke down the cost as $25.20 per head for killed calves; $21 per head for reduced weaning rates; $55 per head for weight loss; $67.20 per head for reduced conception rates; and $92.50 per head for increased management costs. Williams said the costs may have increased slightly since he wrote the report.
"Maybe most disturbing and the hardest to quantify," Williams wrote in the report, "is the anxiety that wolves cause among ranchers and their employees, forcing 24/7 vigilance that reduces ability to recover and remain productive day after day."
"It's an emotional drain on ranchers, wondering if their cattle are OK," said Todd Nash, a Wallowa County rancher.
He employs range riders, uses a fladry system and collar-activated alarm boxes to scare off wolves and like many other ranchers has cleaned up bone and carcass piles that can attract wolves. He physically checks his cattle much more frequently than in the past.
"Here locally we've done more non-lethal control than anybody in the lower 48 (states), and it's been largely ineffective," Nash said.
He runs cattle in an area prowled by the Imnaha Pack, and has had five cows confirmed killed by wolves since 2010. He's seen only two wolves, but believes they've killed 30 to 35 of his cows that simply disappeared during that time. "How many is a good question," he said. "In the larger ranges you just don't find them."
In 2013, he and three adjacent ranchers came up 58 head short between them. "Getting a confirmed (by ODFW) kill is like getting a conviction on O.J. Simpson," Nash said.
He sees continued trouble ahead, in particular because Oregon doesn't have great expanses of wilderness that the wolves can have to themselves.
"They're going to be in constant conflict with people no matter where they go," he said. "We're going to have issues with them depredating on livestock, and we've yet to see what they do to the game population."
The state Fish and Wildlife Commission will receive a briefing on the 2013 Oregon Wolf Conservation and Management Annual Report on Friday, March 7, in Salem.
According to a draft of that report, there were 64 confirmed wolves in 2013, up from 48 in 2012. There were eight packs, an increase of two. Four of those packs successfully produced pups, as opposed to six the year before.


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I like the look of this transitional period of Disney's. It's between the pure rubber hose cartoons of the early 30s and the feature style that eventually abandoned early cartoon sensibility altogether.
Disney was still taking advantage of cartoony motion in this period. The design of the characters was changing slightly to accommodate the new techniques of motion that the animators were discovering.
Mickey retains the simple design of his rubber hose look, but has become much more pliable or organic.
The Disney star cartoons of the mid 30s have a really nice blend of graphic design with cartoony and fluid movement. It makes them appealing despite the fact that the ideas are so inane.
Here's Pete doing a gag that might work in live action comedy if it was performed by funny comedians. Laurel and Hardy or the 3 Stooges could pull it off. Here, it just plays flat because the characters and the timing don't add anything to the mere fact of the action.
There are a lot of pain gags that would work if they were handled with a sense of humor.
It seems to me that the Disney artists were so consumed with developing their skills that they wrote the stories just as excuses to work on their principles: squash and stretch, getting a feeling of weight into the actions, overlapping action, staging.
I say gags, because that's what they called them at the studio, but they aren't exactly funny. They are just there in abundance.
Lots of exaggerated stretch and squash.
A cartoony walk. It's very bouncy and Goofy's foot spins around impossibly. A cartoon gag that can't be done in live action.
Disney was big on animated props: lots of them. The more the funnier was probably the theory.
The skill in coordinating all this stuff is really impressive. It's done with hierarchy. Hierarchy is what I think Disney understood better than everyone else. Once they had an idea, they'd do it in the most elaborate way with as much detail as possible - but the details were all organized in a hierarchical pattern. It takes a very organized structure to make all this detail read clearly.
More hurt gags...
Inanimate objects are actually alive. This piano for some reason is alive, not with a personality or even humor but just as a motivation for some Goofy business. The film needs a reason to show Goofy being befuddled and dimwitted. A piano that moves around on its own is good enough.
The thing about Disney ideas is that if you actually said them out loud they wouldn't sound like anything at all. "A piano runs over Goofy and it confuses him." doesn't sound very funny or interesting but the execution of it is impressive.
Did someone really come up with "Have him trip over a stool!"?
Stock cartoony flattened body gag. Is being flattened inherently funny by itself? Maybe it was the first time it ever happened. Other cartoons do make it funny. What's the difference in how it's handled?
You can't have enough ass irritation in a Disney cartoon.
Getting your ass stuck in things is a Disney staple.
Here's a swollen ass for some variety.
The flying ass.
The million plates crashing scene.
I think the characters never looked better than during this period. This design style made for great merchandise and I think carried the appeal of cartoons beyond what the stories deserved.
Lots and lots of flying, falling crashing props.
What's the best way to end a cartoon?
This also has Disney's name on it. Is there a resemblance to anything Disney did?


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Linked by Thom Holwerda on Sun 29th Jul 2012 10:48 UTC
Groklaw nails it: "In other words, [Apple and Microsoft] want to disarm the companies that got there first, built the standards, and created the field, while the come-later types clean up on patents on things like slide to unlock or a tablet shape with rounded corners. Then the money flows to Apple and Microsoft, and away from Android - and isn't that really the point of all this, to destroy Android by hook or by crook? The parties who were in the mobile phone business years before Apple or Microsoft even thought about doing it thus get nothing much for their earlier issued patents that have become standards. Apple and Microsoft can't compete on an even field, because the patent system rewards the first to invent (or now, after the recent patent reform, the first to file). Neither Apple nor Microsoft got there first. Samsung was there, since the '90s." To illustrate: Apple is demanding $24 (!) per Samsung device for design patents, while at the same time, Apple also demands that Samsung does not charge more than $0.0049 per standards essential patent per device. This is absolutely, utterly, and entirely indefensible. And then Apple and its supporters have the nerve to claim Samsung is ripping them off. Yes, this pisses me off, and no, that's not because it's Apple doing it (Microsoft is just as guilty). It's because this is plainly, utterly, clearly, and intrinsically unfair.
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RE[3]: Comment by NuxRo
by Thom_Holwerda on Sun 29th Jul 2012 17:23 UTC in reply to "RE[2]: Comment by NuxRo"


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1949 Bowman #209 Charlie Keller (Yankees) Baseball cardPrice = $ 75
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In hockey, there were a few sets issued in the 1910's and while O-Pee-Chee issued some sets in the 1930's, the real modern sets began in 1951 with the itroduction of Parkhurst's first set.
In racing, while cards go back as far as the early Indy car days of 1911, modern racing sets began in 1988 with the issues released by MAXX.
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1963 Topps StickersAnother of the interesting Topps Issues of the 1960's !
Topps inserted these Stick-Ons (stickers) in several of series of their 1963 Topps baseball cards. Interestingly, the Stick-On inserts were not mentioned or advertised on wax pack wrappers in 1963.
The complete 1963 Topps Stick-Ons set is packed with HALL-OF-FAMERS and contains 46 stickers measuring 1-1/4" x 2-3/4". The Stick-Ons come in 2 distinct variations. They can be found either with instructions printed on the back or the much scarcer blank-back variation.
The Stick-Ons have with an approx. 3/16" "white" band running left to right across the mug shot. This band appears to be lighter than the printing above and below it. Theory is that it is an aging effect caused by the backing strip.
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A rash resembling the first stages of Herpes, normally showes up on parts of the body that come into contact of sluty rats aka slut rats dirty body parts. Often smells like foul vagina secretion.
"Hey Tiff check this out, I went out last night and woke up with this rash" Laura begins to lift her shirt up and Tiff begins to smell an odor she once smelled before taking her shower and imediatly yelled out to Larua, "RATCRAWL you have ratcrawl"!
by Angelita Jessica January 05, 2008


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According to Wowhead there was some clarification made by Blizzard last night in regards to Call to Arms, particularly about the extra incentive reward.
The extra items and such that you get come in the Satchel of Exotic Mysteries, which is similar to the satchels you get for running random dungeons while you level. Except for one very key point – these satchels are BoA, meaning you can farm randoms on your tanking alt and send the rare mounts or pets to your main. If you get your hands on the Baron's mount, but you've already got one, just send it over to another one of your alts.
There was also false information put out in relation to the flasks and elixirs. Rather than being suited to the spec of the tank/healer that you get the satchel on they will be randomly generated so that you have a variety of flasks to send to different characters (or sell on the AH if you don't have one that can use it).
They also clarified that the drop rate of the rare mounts is going to be exactly the same as the actual mount drop rate from the bosses that drop them, which addresses one of my concerns that I hadn't vocalized yet.
I think making these items BoA does give it a lot more potential to be successful as players will be more likely to switch to their alts when they don't have anything pressing to do and queue up for a random at a chance to win those mounts for their main. It also has the potential to overcome the problems I mentioned yesterday about tanks getting the items they're interested in and then not using the Dungeon Finder anymore. Being able to send them to other toons is a pretty big deal in my opinion.
As for whether or not this will help it be more than just a band-aid fix, I think this will definitely add some more longevity to it, but I'm not convinced this is the definitive answer. As far as mounts are concerned, as they're the major draw here, I don't know how long a series of ground mounts is really going to thrill people in a world we can now fly in, but at least they did pick some of the more sought-out mounts to use for it.
I do think that this was a big step in the right direction for being such a small change, and at this point I'm ready to kick back and watch to see how it all turns out. Making them BoA may very well encourage a large number of players to tank on their alts to win mounts for their mains, which may prove to be just the kind of response that Blizzard is looking for.


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Drugmaker Merck & Co. today announced plans to relocate its global headquarters from the Whitehouse Station section of Readington to an existing research, development and manufacturing facility in Summit as another step in consolidating office space to lower operating costs.
By mid-2015, Merck will close the Whitehouse Station headquarters and move approximately 1,100 employees and contractors to Summit, a spokesman said, and will divide 900 other workers between its locations in Branchburg and the Cokesbury section of Tewksbury. The Summit building currently houses 1,800 people in research, manufacturing, animal health, consumer care and administrative departments.
The relocation is a result of a program Merck enacted to reduce swollen costs after its merger with Schering-Plough in 2009, which includes consolidating facilities in 70 countries to shrink the company's global real estate footprint.
"We looked at several possible locations for our headquarters, and we selected Summit because it's a strategic, multiuse site with a lot of different operations … and with excess workspace capacity," the spokesman said. "I think the move is primarily focused on lowering operating expenses, but clearly I think there is a benefit to having our headquarters closer in proximity to other departments."
In a statement, Merck Chairman and CEO Kenneth C. Frazier said "the relocation of our headquarters will help us achieve our future vision, reduce the size of our operating footprint and increase agility as we adapt to our changing business environment," noting the Summit facility is adjacent to the state's major transportation hubs and urban centers.
Merck's corporate headquarters have been situated in Whitehouse Station since 1992, when they were relocated from Rahway. In 2009, the company installed 7,000 solar panels at its headquarters in an effort to boost energy efficiency.
The company's effort to close the Whitehouse Station site will begin in 2014 and end in 2015.


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Kay Friesner, 69, Meadville, died Wednesday, Feb. 20, 2013, at his home.
Kay Friesner, 69, Meadville, died Wednesday, Feb. 20, 2013, at his home.
Funeral services will be held at 6 p.m. Saturday, March 2, 2013, at Meadville United Methodist Church with Rev. Richard Casady officiating.
Memorials to Meadville United Methodist Church may be left at or mailed to Wright-Baker-Hill Funeral Home, P.O. Box 496, Brookfield, Mo. 64628.
Harold Kay was born November 8, 1943, in Chillicothe. On May 23, 1969, he married Etsuko Funahara.
Kay received his Bachelor's Degree at Westminster College, Fulton, and was a veteran of the US Air Force. He had been manager of the grain elevator in Cedar City, Wheeling, and Mendon, and was a bus driver for Meadville R-IV School District for many years. He also owned and operated his own greenhouse and drove a truck for M&S Trucking, Meadville. He was a member of Meadville United Methodist Church and Meadville Lions Club.
Survivors include his wife, Etsuko, of the home; three children, Kristy and husband, Roe Timmons, Stilwell, Kan., Jack Friesner, St. Louis, and Amy and husband, Kyle Elliott, Kansas City; one brother and sister-in-law, Dee and Jeannine Friesner, Meadville; five grandchildren, Seth and Christopher Timmons, Stilwell, Kan., and Nathan, Nicolas and Morgan Elliott, Kansas City; and one uncle and his wife, Jerry and Chris Friesner, Cullowhee, N.C.
He was preceded in death by his parents.


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Speaking on behalf of all Oak Ridge Board of Education members Monday night, BOE Chairman Keys Fillauer expressed "our disappointment" that City Manager Mark Watson had chosen to discuss the school system's education funding issue in the local newspaper.
Speaking on behalf of all Oak Ridge Board of Education members Monday night, BOE Chairman Keys Fillauer expressed "our disappointment" that City Manager Mark Watson had chosen to discuss the school system's education funding issue in the local newspaper.
Fillauer was apparently alluding to an article written to the public — and published in the Monday, Sept. 9, print edition of The Oak Ridger — by Watson titled "'Sky is NOT Falling!': City, schools working to resolve education funding issue."
Speaking to Oak Ridge City Council at the start of its meeting in the Municipal Building, the school board chair added that he is also disappointed the issue hasn't yet been discussed openly at a City Council meeting.
"I am convinced if this is not resolved by Oct. 1," Fillauer said, "we will have no other option but to close Oak Ridge schools."
As first reported by The Oak Ridger, school officials revealed during an Aug. 26 School Board meeting that the system had failed two "Maintenance of Effort" tests administered by the Tennessee Department of Education and — unless corrected — the state will start withholding state funds to the school system beginning in October.
The amount of Basic Education Plan funds the state will begin withholding from Oak Ridge Schools, according to school officials, is $1.87 million a month.
The Maintenance of Effort (MOE) tests ensure that local revenue in school systems' budgets isn't lowered. Oak Ridge schools failed both MOE tests and the shortfall of local revenue was $393,918, according to Karen Gagliano, the city schools' financial officer. After making adjustments in revenues from Anderson and Roane counties to better reflect recent financial information, Oak Ridge schools are left needing an additional $250,000 from the city government for this year's school budget.
School system officials say the appropriation and changes to the budget document must be approved by both School Board and City Council on two readings — each — by the end of this month.
Fillauer told Council on Monday night that Schools Superintendent Bruce Borchers and Gagliano have met to discuss the issue with City Manager Watson and Janice McGinnis, the city's financial officer, four to five times.
He said to suddenly have a column about the issue written by Watson in the newspaper was a disappointment, adding "the media has become the outlet of discussion." He said perhaps a joint column by Borchers and Watson would've been better.
Watson's column was on the front page of The Oak Ridger on Monday. Borchers followed up with a column on the front page of the newspaper on Tuesday titled "Maintenance of Effort (MOE) status test for Oak Ridge Schools."
"We've had to learn on the fly how this operates," City Manager Watson said of he and McGinnis' meetings with the school officials and the fast timetable for getting the measure approved. The city chief added he would be going over the matter with Oak Ridge City Council as a group.
Mayor Tom Beehan defended Watson, saying the column was timely and needed to be written — and City Council is waiting to be briefed on the issue.
Speaking on Watson's column, Council member Charlie Hensley said he was "anxious to see why it floored anybody," since he thought the city manager's comments were "neutral" and seemed like they were opening a door for the Council and School Board to work together.
When Fillauer attempted to respond, Beehan said he didn't want the issue to become a "back and forth" at a Council meeting that already promised to be a lengthy one due to its agenda. Beehan and Fillauer indicated they would talk with each other during the meeting's break.
Donna Smith can be contacted at (865) 220-5502.


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Emma_85 wrote:Just something I'm interested in right now... there are some modern philosophers around, who claim that we will never know how consciousness first came about.
Needless to say I don't share this view, because what it all come down to is: what was the reason? and I think the reason a reason can't be found is that there is none.
copain wrote:Only if you bring a creator into it, then all make sense, for this creator must have a plan with this world !
I realy don´t know what about
dolphins and whales (like humans and apes they are mamals with a distinctive social behavior) but the hard fact is, that only humans has this highly distinctive consiousness we talk about. And therfore I think consiousness is not as old as you argue.
But in one point I do not agree with you at all, you write "Chance to me is not that there are some things that happen for no reason, everything has a reason in this universe"
But for what reason ? It only happens!
Regarding to evolution it is the same, evolution is blind, live depends on "try and error" but a deeper reason I can not see!
Only if you bring a creator into it, then all make sense, for this creator must have a plan with this world !
yes, a soul would be a good example.
or consciousness!
i do not think that consciousness is just a physical thing. i think it cannot exist without soul.
If you read what I say about consciousness above, do you agree that animals have consciousness or not? Because if they do they would have a soul too, wouldn't they?
I'm also curious, what do you think about evolution? Because consciousness would have come about gradually, before even the 'I' came about. When did 'humans' first have souls then?
you seek an absolute truth, and such one cannot be found.
it is truly us who give the univerese any purpose. the univerese is not causal in my opinion. it is us who grasp it that way.
As for birds or lizards, it is difficult to tell, but only because they are dissimilar to us.
in that book the japanese people are ready to die instantly, almost not unwilingly.
Kalailan wrote:anyway, why should anyone want to have a good life?
according to what you say, after one dies nothing is left of him (i'm talking about the person, not the things that he has done or like that). if so, what difference does it make if you have a good life or a bad life, except to your subjective feeling, of which nothing will remain?
mingshey wrote:If we find a simple pattern to match many a few stimuli we feel comforted. That's why we feel F=ma and Fugue beautiful.
Kalailan wrote:-er- i am not sure i understand what you posted mingshey.
this sentence in particular:mingshey wrote:If we find a simple pattern to match many a few stimuli we feel comforted. That's why we feel F=ma and Fugue beautiful.
is the "many" just an accident?
i don't understand it anyway, but with the many it gets wierd!
what do you mean by comforted? whats the relation between fugue and comfort? most people hate fugues anyway. (unless you mean something else. i myself know only of music fugues.)
i think that because we have science to explain how the physical world, religion should explain the metaphysical world.
in other words, turn into philosophy.
most religions have philosophical aspects. some more and some less, but however i find that aspect the most interesting.


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Project High Heals
Holy Priest 1-29
Today we're going to take a look at the next level range for Holy Priests. I've been doing quite well on my Holy Priest, Psynister. In the project High Heals portfolio he's intended to do most of his leveling via dungeons, though that has slowed down for him a bit since getting to Outlands. Queues are taking quite a while, and it's actually DPS slots that are hard to fill. I guess everyone's busy leveling tanks and healers right now.
That's the short and sweet update on Psynister, now lets take a closer look at how to level your own Holy Priest.
Playing a Holy Priest
As I mentioned in the first Holy Priest post, I was a little concerned about leveling a Priest and doing so with a healing spec. Most of that came from their low level problems with mana, but also because I knew my damage was going to suck. My recent experience leveling a Shadow Priest helped me overcome the first of those, while I found the second to not be nearly as bad as I was anticipating.
I don't hesitate to say that low level PvP as Holy really sucked. I did a pretty fair amount of PvP on Psynister, though of coarse not as much as I did random dungeons. I found that in early PvP I just didn't have the output on either the healing or killing side of of the fence to really do much of anything. Either my heals were crap, or I ran out of mana too fast to really be useful, or the opponents saw me healing and focused me down. Life in PvP as Holy is freaking hard.
Healing dungeons is, of course, where I definitely shined. Most dungeons I can heal almost entirely with Power Word: Shield and Renew, with a few Heal casts thrown in from time to time to help keep the tank topped off "just in case". When the group was doing well with agro I had no problems at all. When DPS started to pull threat though, things got pretty chaotic and my mana issues really started to show. In dungeons where AoE damage exists it's just downright brutal. Priests don't have access to AoE healing at this level, the best you can do is throw bubbles/renew on multiple targets and hope for the best, but that drains your mana quick. (There's another answer, called Lightwell, but I'll get in to that later.)
Otherwise, I found playing a Holy Priest to be very fun in Dungeons, not so much in PvP, but also surprisingly powerful in questing.
Holy-Specific Tips
Leveling as Holy isn't too dissimilar from leveling as any other spec, it's all in how you go about doing it. The most important thing to remember early on is not to waste your mana. Once you've got the mana management under control there's no stopping you.
Questing – Your biggest hurdle in questing is your damage. You get almost nothing to buff your damage output as Holy, because you're basically designed to be a healer. Using the Glyph of Smite becomes key for that reason, because increasing your damage output means you're also spending less mana. Originally I had taken the Engineering profession to make use of explosives as a way to both increase my damage and decrease my mana consumption, but it didn't take me long to figure out that it wasn't necessary so I switched his professions.
Healing – Power Word: Shield and Renew are your best friends in this level range. I usually trade off between using those two, casting the next when the first wears off. Flash Heal is usually a waste of your mana, so you really want to save this for when there's a real emergency. Heal is a great spell that I do use quite a bit thanks to its low mana cost. Mana is still an issue in the lower portion of this level range, so do your best not to using healing spells when they aren't needed. You don't have to top everyone off all the time if they're not taking enough damage to require it.
Remember that your job as a healer is to help your group live long enough to kill the mobs. It's not your job to see that everyone in the group has full health all the time, and it's not your job to make sure nobody ever dies, you're just there to keep people up until victory is achieved. Heal those who need healing in order for the group to be victorious. If you have a high DPS player who's constantly pulling threat and causing you to spent a ton of mana to keep both them and the tank alive, let them die. You're not there to enable morons, so save your mana for heals that matter and resurrect him when it's over.
PvP – In PvP you're usually going to need to rely more on your expensive heals and cut back on the slow, cheap heals. Bubbles and Flash Heals are very common in PvP, so expect to see your mana fluctuate a lot. In the 40's you're going to face Rogues, Warriors, Feral Druids, and Ret Paladins that are going to destroy you and everyone else. Melee DPS is incredibly powerful in the 40's, so much so that I'm almost to the point that I refuse to even take part in PvP if my character is in the 40's brackets.
Important Spells & Abilities
Note that all numeric values are taken from the level 29 version of the spell for the purposes of this post.
Level 30-39
- Shackle Undead (32): Shackles the target undead enemy for up to 50 seconds. The shackled unit is unable to move, attack, or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
- Shadow Word: Death (32): A word of dark binding that inflicts Shadow damage to the target. Deals three times as much damage to targets below 25% health. If the target is not killed by SW:Death, the caster takes damage equal to the damage inflicted upon the target.
- Levitate (34): Allows the friendly party or raid target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 10 minutes.
- Mind Vision (36): Allows the caster to see through the target's eyes for 1 minute. Will not work if the target is in another instance or on another continent.
- Greater Heal (38): A slow casting spell that heals a single target for 992 to 1152.
- Mind Control (38): Controls a humanoid mind up to level 52, but increases the time between its attacks by 25%. Lasts up to 30 seconds.
I went ahead and listed Shackle Undead just because it's really the only form of CC that you have access to. You're not very likely to cast this while you're leveling save for a few zones scattered here and there. There are a few dungeons that it's useful in, such as Scholomance and Stratholme, but most of the time this spell is pretty useless. But, when you find yourself healing a group in Strath and the stupid tank refuses to taunt the stinking skeletons flinging Frostbolts at your face, a shackle will shut them down.
SW:Death is a great spell for finishing off targets who are low on health. The real benefit of the spell though is when you combine it with the Glyph of Spirit Tap, which causes SW:Death to restore 12% of your total mana when you kill a target with SW:Death. I suggest you grab that glyph the second you train this spell and start practicing the art of stealing all the killing blows. Just make sure you don't accidentally kill yourself when casting it.
Levitate is a pretty cool buff, I especially like it for being able to walk on water. If you've ever read my Mage guides, you'll also know I have a deep love for things that let me jump off of cliffs or dismount in midair and survive, so I love casting this thing all the time. The only drawback – you can't jump when it's active and that bugs me something fierce.
Mind Vision is a really cool spell, one that I absolutely love for PvP. Need to find out where your EFC is going to so you can heal him? Mind Vision! Need to know where the EFC is hiding so you can direct the assault team? Mind Vision! Need to help a group of clueless PUG's in LFG find their way back to the group? Mind Vision!!! I use LFG a lot, and I'm real big on farming low level content for drops, mats, or to rush lowbies through it. This means I'm very familiar with almost every dungeon map and can guide people to the group through almost any of them. I had to do it twice in Scholomance as many players who started in late BC or after have never even been there.
Greater Heal takes a while to cast, but it's the single largest heal we have. I typically use this on a tank who's low on hit points, right after I bubble him, or when he's currently immune to a new bubble and needs a large heal.
Mind Control is one of the most enjoyable spells we have. There are few things I love doing more in PvP than making someone jump off of a cliff and die. In PvE I like to use it in dungeons to injure certain adds, pull additional mobs, or provide my own group with buffs from the mob. You probably won't use it a whole lot as a healer outside of PvP, but it can definitely be fun to play with. In places like Alterac Valley, it's especially fun to Mind Control the enemy tank or healer and then watch your mini-boss destroy people.
Level 40-49
- Prayer of Healing (44): A powerful prayer heals the friendly target's party members within 30 yards for 367 to 387.
- Binding Heal (48): Heals a friendly target and the caster for 564 to 724. Low threat.
Prayer of Healing is your first real AoE healing spell. It's not great, but it's pretty much like casting Heal on everyone at the same time. The good thing is, you're getting that healing out to the whole team, the bad thing is, the heal itself is relatively weak. At this level range though, it will likely save you from a wipe if you need it. A very important note about this spell though, especially for PvP, is that it does not require line of sight to heal your team, so you can use it to heal through walls.
Binding Heal is a great spell. It costs the same amount of mana and cast time as Flash Heal so it's definitely not cheap, but it heals for just a little bit less than Flash Heal and that healing hits both you and your target. It's like poor man's AoE, healing two targets instead of an actual area. The special thing to note about Binding Heal is that both of its heals essentially count as individual healing effects for the purpose of most procs that trigger off of healing or critical effects.
Leveling a Holy Priest
- Questing Single Mob: Mind Blast, (HW: Chastise), Holy Fire, Smite spam, SW: Death
- Questing Multi-Mob: [target 1] Shadow Word: Pain, Devouring Plague, [target 2] Mind Blast, Holy Fire, Smite spam, [when possible] SW: Death
Questing Single Mob
I pull with Mind Blast mostly because it's cheap on mana and it has a short cast time. I often follow that up with Holy Word: Chastise to take advantage of it's stunning effect while I cast the next spell, but with a 30 second cooldown it's not always available and I don't worry about it. Holy Fire does good damage with a short cast time, and it applies a DoT debuff. That debuff allows the Glyph of Smite to activate which increases Smite damage, which you'll cast repeatedly (spam) until the target is dead or near death. At that point you want to finish off the target with Shadow Word: Death. Another of our glyphs, Glyph of Spirit Tap, restores 12% of your base mana over time when you kill a target with SW:Death.
If you're healing in a dungeon you'll use a similar rotation for damage if your tank has a lot of survivability and doesn't need much healing. Whether you're going to deal damage in dungeons or not, you still want to snipe every killing blow you can with SW:Death casts so that you can get the 12% mana regeneration from the Glyph of Spirit Tap. If you're not using that glyph, then you don't need to worry about getting the killing blows, but if you have mana issues then this is your most reliable solution.
Questing Multi-Mob
When I'm facing multiple mobs as Holy I do go ahead and use my DoT's, but only on a single target. DoT the first target, burn the second one down, and then finish off the first with Smite spam. If you pull more than two, then still just DoT the first target and then leave him alone while you focus on the others so that your DoT's can actually deal their damage and be worth the mana it costs to cast them.
The higher you get in level though, the less useful those DoT's become. Now that I'm in Outland I find that casting those DoT's doesn't deal anywhere near enough damage to justify their mana cost, and they do very little in the way of actually helping me through the encounter or killing mobs faster. Damage is damage, but I don't know that I'm actually saving any time at all by using them.
At this level rang, though, the DoT's are at least pretty decent so go ahead and use them, but feel free to use your mana on bubbles/heals instead and just burn them down one at a time.
How to Heal: 49 Holy Priest
When you're actually filling your healing role rather than questing it's probably a good idea for you to have a clue how to actually, you know, heal. The numbers in the next section are based on the level 49 version of the spell, unmodified by talents or gear.
Healing Spells
Flash Heal: 28% base mana, 1.5 second cast, heals for 744-864
Power Word: Shield: 34% base mana, instant cast, absorbs damage
Renew: 17% base mana, instant cast, heals 145 every 3 sec for 12 sec.
Heal: 9% base mana, 3 second cast, heals for 372-432
Greater Heal: 27% base mana, 3 second cast, heals for 992-1152
Prayer of Healing: 26% base mana, 2.5 second cast, heals party members within 30 yards for 367-387
Binding Heal: 28% base mana, 1.5 second cast, heals target and caster for 564-724
Resurrect: 60% base mana, 10 second cast, non-combat resurrection
Cure Disease: 16% base mana, instant cast, removes 1 disease
Dispel Magic: 16% base mana, instant cast, removes 2 harmful magic effects
Your most expensive spell as a healer continues to be PW:Shield. The damage that it absorbs is pretty significant even though you're not using a Discipline spec. I do use this quite a bit, but rarely will I use it on anyone other than the tank or myself. Flash Heal and Binding Heal are tied for the next highest base mana cost, and for cast time as well. Flash Heal restores more health to the single target, but Binding Heal restores almost the same amount of health and does so to both you and your target making it my usual preference if I've taken any damage at all.
Greater Heal is next on the list of highest mana cost, but it's the single largest heal you have available to you. Talent points can cause some of your other heals (Flash and Binding) to reduce both the cast time and mana cost of this spell which can really help if you need to put out a lot of healing a short amount of time. It does have a long cast time, but the heal is worth it if you have either a bubble or a renew up to help bide the time you need to get this big boy off.
Prayer of Healing comes next, and thank the Light we finally have some AoE heals! Granted, it doesn't heal for all that much, but it's a shorter cast time than Heal and restores roughly the same amount of health as a Heal, except it does it to your entire party. Also, this heal does not require line of sight to heal your party, which is extremely useful in PvP especially. You can use this when fighting bosses in AV by standing on the other side of a wall or even outside the building all together. You can use it in Arenas when you're pillar humping, or in WSG when your flag carrier is on the roof and you're down in the flag room.
Talent Spec: 49 Holy Priest
- Holy Concentration (+2) 3/3: Increases the amount of mana regenerated from Spirit while in combat by an additional 30%.
- Divine Touch 2/2: Your Renew will instantly heal the target for 10% of the total periodic effect.
- Lightwell 1/1: Creates a Holy Lightwell. Friendly players can click the Lightwell to restore health of 6 seconds. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 minutes or 10 charges.
- Spirit of Redemption 1/1: Upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
- Serendipity 2/2: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%. Stacks up to 2 times. Lasts 20 seconds.
- Inspiration 2/2: Reduces your target's physical damage taken by 20% for 15 seconds after getting a critical effect form your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
- Chakra 1/1: When activated, your next Heal, Flash Heal, Greater Heal, Binding Heal, Prayer of Healing, Prayer of Mending, Mind Spike or Smite will put you into a Chakra state (see below).
With mana problems still plaguing you, Holy Concentration can be a real Light-sent blessing by increases your mana regeneration during combat. I chose to go with Divine Touch next since Renew was still one of my primary forms of healing at that level, and having it heal for 10% of its effect right when you cast it gives us both a small form of instant healing as well as allowing the rotation of bubble > renew > bubble to be even more effective.
I decided to pick up Lightwell next because I finally started to get into situations where healing more than one person at a time was really important and not just because people were being stupid. When you get into dungeons in your 30's and 40's, particularly Scholomance, you're going to start facing AoE damage a lot more. You'll see some of that in instances like Shadowfang Keep earlier, and Maraudon later on as well. While Lightwell doesn't actually provide any AoE healing, it does allow your entire party to get their own HoT effect on demand by clicking to activate it, and it really has become a wonderful addition to my healing abilities.
I decided to go ahead and pick up Spirit of Redemption (or Fail Angel as it's often called) next, mostly because I was getting th crap kicked out of me in PvP and wanted some options to heal when things went bad for us, and also because I had a string of random queues where the freaking tanks had no idea what a taunt was nor how to generate AoE threat which meant my face was served up as an appetizer. Being able to heal even after you're dead seems like more of a raid tool, but it really does help in other situations as well.
Serendipity is the talent I mentioned earlier in the article that allows you to reduce the casting time and mana cost of your Greater Heal or Prayer of Healing. The main reason I took this was, again, because of our otherwise lack of AoE healing abilities. When things get hairy I try to Flash Heal/Binding Heal the two most injured target, and then either use Greater Heal on a target near death or Prayer of Healing for a smaller heal on the whole group. Doing this gives me the ability to dish out a solid amount of healing across the entire party in a fairly short amount of time. I do find it more useful in PvP than in LFG, and it would be even more useful in a raid.
Inspiration is a talent that I skipped early on because I had no need to reduce damage on my tanks when they almost never took any damage in the first place. The further I got though, the more useful something like this would be, so I picked it up. Whenever you get a crit with almost any of your healing spells, the target gains 10% damage reduction for 15 seconds.
And the last talent we get in this level bracket is Chakra, which is a completely new feature in this expansion. When you cast one of the triggering spells (listed in the description above), you enter a Chakra state related to the triggering spell. This Chakra state is basically a buff that stays active until cancelled. I'll give more detail in the next section, but basically using Chakra either makes you better at single target healing, AoE healing, or better at dealing damage while questing.
Substitution: Serendipity isn't for everyone, and its not nearly as useful in 5 mans as it is in raids or PvP just because of the nature of what it does and how you have to trigger it. If you don't want to take this on a character you're just questing on or doing a lot of LFG, then switch these two points out for Tome of Light which will reduce the cooldown on your Holy Word spells by 15%, allowing you to use HW:Chastise (in particular) more frequently.
Prime Glyphs
- Glyph of Power Word: Shield: Your Power Word: Shield also heals the target for 20% of the absorption amount.
- Glyph of Renew: Increases the amount healed by your Renew by an additional 10%.
Now that we get some instant healing to Renew from our talent points, the instant heal from the Glyph of PW:Shield seems an even better fit. I still did the majority of my healing through this level range with nothing more than bubbles and Renew, and I love this glyph. Renew is still another great option, and it is the one that I chose for my second slot at level 50, but until then I think PW:Shield is the better option.
Major Glyphs
- Glyph of Spirit Tap: When you kill a target with your SW:Death and yield experience or honor, you instantly receive 12% of your total mana over 12 seconds.
- Glyph of Smite: Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire.
- Glyph of Psychic Scream: Targets of your Psychic Scream spell now tremble in place instead of fleeing in fear, but the cooldown of Psychic Scream is increased by 3 sec.
You'll have to make a decision at level 32 as to whether you want to switch immediately to Spirit Tap or hold off until level 50 when you get your second set of glyph slots. If mana is still your main problem, then make the switch to Spirit Tap. If you're doing just fine with your mana, then keep Smite if you're going to do a lot of questing. If you're more into dungeon running then Spirit Tap is probably your best choice, but Psychic Scream is still a really good option if you find there's a need for AoE fear to be used.
My personal preference is to switch to Spirit Tap at level 32, and then add Smite back in when you reach level 50.
Minor Glyphs
- Glyph of Levitate: Your Levitate spell no longer requires a reagent.
- Glyph of Fortitude: Reduces the mana cost of your Power Word: Fortitude spell by 50%.
- Glyph of Fading: Reduces the mana cost of your Fade spell by 30%.
Minors being minors, they all pretty well suck. Levitate is the most important one to me, personally, because I hate dealing with reagents, and it provides the most literal benefit. Reducing the casting cost of buffs is all fine and good, but you almost never need to reapply them during combat (outside of PvP) which means if you're worried about the mana cost then you can just sit down right after buffing everyone and drink back to full.
At this level you can only activate half of the real usefulness of Chakra, simply because the other half requires another talent point which you won't get until level 51. However, Chakra is still useful by itself and it is important to know what it does and how to use it effectively. Since the next guide will include that talent point we're missing, I'll go back over Chakra and its interaction with the other half of it next time.
There are three Chakra states that you can enter, and which one you enter is triggered by a different group of spells. Each state also provides it's own benefit.
Chakra State: Serenity
Trigger Spells: Heal, Flash Heal, Greater Heal, Binding Heal
Effect: Increases the critical effect chance of your direct healing spells by 10%, and causes your direct heals to refresh the duration of your Renew on the target.
Serenity is the version that I use most often when healing dungeons. Making our direct heals 10% more likely to crit means more chances to proc other effects such as Inspiration, not to mention the increased healing in general that comes with that crit chance. It also allows direct heals to refresh Renew which means I can essentially recast Renew on my tank by casting Heal on them, which is only half the mana cost.
Chakra State: Sanctuary
Trigger Spells: Prayer of Healing, Prayer of Mending
Effect: Increases the healing done by your area of effect spells and Renew by 15% and reduces the cooldown of your Circle of healing by 2 seconds.
I don't use Sanctuary all that often, but really only because I don't see a ton of AoE damage. It does make Renew 15% better which is great, but I find Serendipity to be more useful in general. In this level range our only AoE heal is Prayer of Healing, so the only real benefit we receive is the extra healing from Renew compared to Serenity buffing all of our direct heals.
Chakra State: Chastise
Trigger Spells: Smite, Mind Spike
Effect: Increases your total damage done by Shadow and Holy spells by 15%.
Chastise is great for questing. It finally provides us with a damage buff that we've been missing all this time. And it's basically a 15% damage increase across the board for us since it buffs both Holy and Shadow. It's odd that a talent so deep in the Holy tree would buff Shadow spells, but who am I to argue with extra damage, right?
Gearing Up Your Priest
For Holy you're looking first and foremost at Intellect on your gear. Intellect provides Spell Power, Mana, and Spell Crit, all of which you're interested in. Next up is going to have to be Spirit because Priests will do struggle with mana at low levels. Haste comes next as it makes your Renew tick faster and it also allows your heals to cast faster which is really useful when your best filler heal has a base cast time of three seconds.
Cloth is your only option for gear of course, and lucky for us all cloth gear is caster gear, so it shouldn't be too hard to find. Weapons can be kind of hit and miss, though there are quite a few good staves that drop in dungeons. You can find some decent off-hand weapons from dungeons these days as well, but one-handed caster weapons are pretty rare at low levels.
Even though I have access to some of my Hand Me Down gear, a mace with +22 Intellect being one of them, I didn't use them on the Priest because I wanted to be as pure as I could to what another player might be since Priests are well known for their mana issues right now.
/cast Smite
/run UIErrorsFrame:Clear()
I use this type of macro for all of my attacks (Smite, Holy Fire, Mind Blast, SW:Pain, Devouring Plague) mostly so that I have an auto-target and auto-attack built into the spell cast.
/cast [@focus] Power Word: Shield
This is my "heal with sammich" macro, it allows me to cast my bubble directly on my focus without having to bother with targeting and such. I set the tank as my focus as soon as the group is created and hit this button when the spell wears off.
I use a variation of this for Renew, Heal, Flash Heal, Greater Heal, Binding Heal…basically all of my healing spells, as well so that I can easily heal an instance with one hand while eating a sammich with the other and watching YouTube on the second monitor. LFG can be pretty boring these days when you have a tank with fully enchanted heirlooms who also knows how to play their class well, and I use these when I'm bored and don't feel like clicking Healbot.


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fractalartist01 Bio
About fractalartist01
Somewhat new to the web, I started out on my first PC by just playing in my MSN Paintbox and making a few fractals cause I was bored from online shopping. I quickly got hooked!
I have worked as a licensed makeup-artist/trainer for over 30 years. Understanding color has always sort of been easy and natural for me. Certified in both color-analysis and image-consulting, I am a mother of two sons, one grandson, one granddaughter, 2 wonderful kittys, and have also worked in the past as a solo vocalist. My late father and his mother were both commercial artists so as a kid, I was always exposed to the arts!Some might call me a 'late-bloomer' to the digi-art world. But I was very busy! I got married at age 19, and the first half of my life has been devoted to almost 40 years of living with the same man and raising our two sons...
But I did win my first coloring contest when I was just six years old!It was only when I began to have some free time for myself (after the kids were out of school) that I discovered my sons' PC and the web-and eventually, began to dabble in digital art. My family will tell you that I am definitely an 'addict'...preferring to paint over almost any and everything else. I never tire of it. My chair is well-worn!
It has taken a several years to finish as many classes in web design, XHTML, CSS, Photoshop, PSP, and Digital Scrapbooking as I can find online! Revealing my art work to others was a slow process for me since I'm a perfectionist. (which can be both a blessing & a curse) Most of what I know about Photoshop has been an ongoing process of self-teaching/experimenting/trial & error.After finishing my coding classes, I realized that I am a true "right-brainer" and much prefer designing artist resource tools and painting over the administrative type tasks of generating and maintaining a commercial website. (and coding) So I made the decision to start out by working as a broker/partner with others for a while (till I decide if I ever even want to have my own commercial site) I was a good design resource customer at Renderosity and had always enjoyed myself whenever I came to visit!
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{Several of the renders included in my Webshots albums give credit to resources purchased here at Renderosity. If I have forgotten anyone, please let me know so I can fix it! And please know that it was not done intentionally}
I learn so much whenever I am here and want to again thank the entire Renderosity artistic community and staff for all of your help, support, generosity-and for making me feel so welcome here.
Thanks for stopping by my little piece of the digi-art world! Roberta/fractalartist01
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32 weeks, ya'll!! So excited to have reached this point. 4 more weeks until I am full term! It's getting real people, very very real! The car seats are in the back and I am starting to make a list of what to pack for the hospital. Next up, work on the play list.
I miss being in my kitchen so much!! I can't remember the last time I baked something and because of the heartburn even dinners are nothing exciting. This weekend is free again so hopefully I can whip something up. If you guys have any ideas of cookie combinations, brownies, or anything relatively simple let me know. Thank you so much for sticking this out with me! I do promise to be back…..
Check out the latest on the pregnancy!!
(picture is from 31 weeks)


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The six candidates for the Durango City Council competed Tuesday for the final undecided voters in the third and last forum before the April 2 mail-in election to decide three seats on the five-member board.
Kristen Smith, an artist and server at Ska Brewing Co., suggested the contentious issue of accessory dwellings should go to a vote of the people instead of a vote by the new council later this summer.
The current council had originally planned to approve a new Land Use Development Code, which would permit accessory dwellings such as alley cottages, before as many as three new councilors are sworn into office April 16.
But officials decided to wait until later this summer so the public would have more opportunity to review and vet the 500-page document.
Smith, however, charged that there's a "lot of railroading going on with the code being changed against the will of the residents."
Smith also suggested that the new LUDC would do away with height restrictions for buildings, but the revised code still keeps height restrictions.
Smith seemed to confuse the concept of urban infill, which is reusing land within a developed area, with the concept of building vertically to accommodate growth.
"To keep it beautiful downtown, I think it would be a good idea to keep our skyline visible," Smith said. "I'm not sure where this infill is going to take us. If that means changing our code so we can keep building higher and higher, I think that takes away from the beauty of downtown. We do have empty spaces for rent. If we can make those appealing for entrepreneurs, I think that's a great idea, instead of building up and creating more infill."
In other issues, Christina Rinderle, the only incumbent in the race, differed with other candidates about the need for more parking downtown, saying she would rather educate the public about multimodal opportunities, such as public transit, walking and bicycling.
She suggested motorists could find parking if they are willing to "walk a few blocks."
Jordan Golson, a technology journalist, said he does not have a problem finding a space when he goes out to eat on Friday nights.
"I seem to have good parking karma," he said.
Floyd Patterson, a roofing company owner and a confessed "king of parking tickets," advocated for a downtown garage.
"I don't think it would solve all our problems, (but) we have talked about it forever. It would be nice get it going," Patterson said.
On many issues in the forum sponsored by the Business Improvement District at the Henry Strater Theatre, candidates found much common ground, such as approving of the idea for the city to lease Buckley Park from Durango School District 9-R, keeping city and county offices downtown and that a private-public partnership was probably the best solution for building a convention center downtown.
Dean Brookie, an architect, said Durango was fortunate to have such a lively and vibrant downtown compared to most cities. He said he has always been an advocate for historical preservation, remembering when the downtown had a lot of fake store fronts and billboards.
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The 2012-13 high school wrestling season came to an end for Cody Carbaugh on Saturday morning, and will continue for 56 other District 3-AAA wrestlers at the PIAA tournament.
HERSHEY — The 2012-13 high school wrestling season came to an end for Cody Carbaugh on Saturday morning, and will continue for 56 other District 3-AAA wrestlers at the PIAA tournament.
Carbaugh, a senior 113-pounder from Greencastle-Antrim High School, lost to Twin Valley's Daniel Grant by fall in 2:09 in the third round of the consolation bracket at the South Central AAA Regional tournament at Hersheypark Arena.
Carbaugh won his first-round match on Friday night, 12-0, against New Oxford's Lake Laughman and then lost in the quarterfinals to eventual runner up Austin Camacci of Central Dauphin, 8-2. After defeating James Buchanan's Hunter Faith in the second round of consolations, Carbaugh came up against the 33-2 Grant, who lost to Spring Grove's Derek Carlisle, 11-4 in his quarterfinal match.
G-A's Wyatt Binkley, a sophomore 106-pounder, lost his only two matches of the tournament on Friday night. He fell 6-1 to Palmyra's Evan Bogdan and 12-10 to Dover's Brandon Rodriguez in a first-round consolation bout.
Grant went on to decision South Western's Derek Wilson, 3-0 and earned third place and a PIAA tournament berth with a 3-2 win over Carlisle in the consolation finals. Carlisle also qualified for the state tournament by finishing fourth.
Chambersburg's Tanner Shoap, who won the Section I tournament with a 14-0 win over Carbaugh, was the 113-pound champion. Shoap, a repeat District 3 champion, decisioned Camacci, 7-3, in the championship finals.
Highlights from Saturday:
— Arguably, the marquis matchups on Saturday night came at 152 pounds and 160 pounds.
In a rematch of their sectional championship match from a week ago, Cumberland Valley's T.C. Warner edged Chambersburg's Garett Hammond, 3-2 at 152 pounds.
And, two-time state champion Chance Marsteller, a junior from Kennard Dale, decisioned returning state champion Garrett Peppleman of Central Dauphin, 7-2 in the 160-pound finals.
Marsteller, who has yet to lose in three years of high school wrestling, improved his record to 36-0. It was Peppleman's first loss of the season. He is 43-1.
— Garrett Peppleman's brother, Colton, finished second in the 170-pound weight class, losing to Mechanicsburg's Joey Krulock, 8-4, in the finals.
— Shippensburg's Cary Hess, who won his 100th career high school match on Friday night, placed fourth at 285 pounds. He earned the right to compete in the consolation finals after earning a 3-2 tiebreaker against South Western's Devon Ackerman.
— Chambersburg's Garrett Kyner (120) and David Rump (126) and Shippensburg's Dylan Herb (195) also were eliminated Saturday.
— Other champions were Zach Ulerick of Middletown (120), Cortlandt Schuyler of Manheim Township (126), Patrick Duggan of Cumberland Valley (132), Tyson Dippery of Central Dauphin (138), Chris Vassar of Cedar Cliff (145), Marcus Johnson of Governor Mifflin (182), Jan Johnson of Governor Mifflin (195), Thomas Haines of Solanco (220) and Joey Goodhart of Hempfield (285).
— The PIAA Championships will take place from March 7-9 at Hershey Giant Center.


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