text:
Disney's Meet the Robinsons – Guide and Walkthrough
Xbox 360
Guide and Walkthrough by MysticWeirdo
Version: 1.0.2 | Updated: 04/24/2007
****************************************************************************** Meet the Robinsons Faq/Walkthrough Version 1.0.2 Author: MysticWeirdo ****************************************************************************** ****************************************************************************** CONTENTS ****************************************************************************** 1. Introduction 2. Version History 3. Game Basics 4. Walkthrough 5. Chargeball 6. Security System 7. Scan List 8. Havoc List 9. VR List 10. Blueprints List 11. Action Figures 12. Concept Art 13. Movies 14. Enemies Strategies 15. Xbox 360 Achievements 16. LEGAL 17. Contact Information 18. Credits ****************************************************************************** 1. Introduction ****************************************************************************** I am MysticWeirdo also known by my real name Warren Grieder. Meet the Robinson's is based on the movies of the same name. You take on the roll of Wilbur Robinson in his quest to fix the mess his negligence has allows the Bowler Hat Guy to create in the time stream. I'm writing this guide based on the Xbox 360 version of the game which is available on multiple consoles. This guide is currently missing information on how to obtain with out the following without using the Cheat blueprints: 5 Action Figures (counting from left to right, top to bottom, 6, 11-14) As long as you get all of the carrying capacity upgrades and the all blueprints cheat you can still get access to these items. Any information on there locations will be appreciated. ****************************************************************************** 2. Version History ****************************************************************************** Version 1.0 April 13, 2007 Initial Version of this Guide. Version 1.0.1 April 22, 2007 Last blueprint and concept art locations added. Corrected year in copyright section. Dining Room and Living Room havoc puzzle solutions corrected. Some spelling corrections. Version 1.0.2 April 24, 2007 Note added about not beating champ. Addition note added for Energy Level 1 upgrade. Included warning of glitch in Magma industries. Fixes to incorrect/missing step numbers in havoc puzzle #5, #6 (and improved route), #8, #12, #16 (also shorting part of the route) and improved the ant strategy in #11. Include on gadget swapping giving description of their icons. ****************************************************************************** 3. Game Basics ****************************************************************************** ============= 3.1 Main Menu ============= There are 5 items in the main menu: Play Game, Mini Games, Cheats, Extras, Credits. Play Game has two choices: New Game and Load a saved Game. Be warned that there is only one save slot and that there is no provision in the game to replay previous missions to locate stuff you missed. Also selecting New Game will erase everything you've unlocked. Mini-Games: The are two mini-games listed: Chargeball and Security System. More on these will be given in their own sections. You need to find the charge ball glove in the story to play chargeball and find the VR discs for the opponents and courses. Cheats: These are made available in story mode by transmogrifying their blueprints. By the time you can do some of these it will be too late in the game to be of much use. These get reset if you start a new game. Extras: The are three sets of unlockables here: Action Figures, Concept Art, and Movies. The figures and art are found in chests, earn by scanning objects, or earned by completing certain game tasks. The movies are the cut scene from your current save. These all get reset if you start a new game. Credits plays the closing credits. ============== 3.2 Pause Menu ============== Mission: Displays current task. Gadgets: List your acquired gadgets Blueprints: Lists blueprints for gadgets and cheats you've found or earned. Map: Review maps of places you've been. There's no map for Egypt. Scannerpedia: Review the objects you've scanned. Options: Set camera and sound options Save Game: Save progress, you may be put at a checkpoint when you reload. Quit Game: Exit to main menu ============ 3.3 Controls ============ Most of the game is done by moving the left thumbstick, Wilbur jumps and climbs ladders automatically. Other actions will be displayed on the HUD in the upper right, three gadgets can be assigned to 3 of the buttons on the controller, grab and location specific action are preassigned. The game will give popup instructions for most on the moves. Xbox 360 Control Listing for Main Game Left Thumbstick - Move (Walk, Run, Jump, Climb Ladders or Small ledges, pull up when hanging a ledge) Right Thumbstick - Camera LB - Lock on Target RB - Grab (to push or pull objects) LT - Alternate Mode RT - Swap Gadgets (after you get more than 3) A - Actions (climb, talk, use, open, sidle, drop from ledge if safe while left thumbstick is down, dodge if in target mode) X, Y, B - Use gadget assigned to the button Start - Pause Back - Get tip from Carl (You can get the controls for Security System and Chargeball in game. Select the tutorial course for Chargeballs controls) =========== 3.4 Gadgets =========== Scanner - press the button assigned to it to do a general scan when not targeting anything, an icon for a gadget will appear over stuff you can interact with using that gadget, some things displaying icons other than the scanner have scannerpedia entries so be sure to scan everything. Disassembler - Break objects into components. Long range shots with the disassembler are done using Alternate Mode and the button assigned to the disassembler. Target the item to be disassembled and release the button. Charge Gloves - Fire an electric shock at an object. Can target multiple objects using Alternate mode and the Button assigned to the gloves. Target the items (up to 5) and release the button to first the shot. Varsity Gloves - upgrade version on the Charge Gloves. Does 3 times the damage. Havoc Gloves - fires a shock wave. Burrow underground using Alternate mode and the button assigned to the gloves. Release the button to jump out of the ground Lev Gun - Causes items to float. NOTE on swapping gadgets: I found it's easy to have the wrong gadget equipped when attacking an enemies or interacting which something else. When using the controlled to swap remember the lev gun is the one that looks like gun, the disassemble is a blue-green/and white tube with two point on the right end, the charge/varsity gloves are shaped like a glove, the scanner looks like a backpack with an antenna, and the havoc glove looks like a yellow wrench. When in doubt review the gadgets in the pause menu (from where you can also assign a button to them). ****************************************************************************** 4. Walkthrough ****************************************************************************** ========== 4.1 Egypt ========== Movie Unlocked: Operation Tut is Complete ------------------------------------------------------------- 4.1.1 Task 1: The Tomb is collapsing quickly find a way out! ------------------------------------------------------------- Walk forward to the pressure plate and wait for the door to rise. Run forward under it before it falls. Keep running forward until you learn about vaulting, after which dismiss the popup. Continue forward around some debris and enter the hallway. Stand on the pressure plate to open another door. Go through the door where you'll learn about jumping. Dismiss the popup and continue running forward. You'll automatically jump the gaps until you fall to a lower level. Go forward into the room ahead and start climb the ladder. This room will start filling with sand, so start running to the right. You'll jump over three gaps until you get a popup teaching you about actions, in this case sidle for the narrow ledge ahead of you. Dismiss the popup quickly as sand will still fill the room as you read. Sidle the ledge and keep going right. Sidle a second ledge and jump over gap. Turn onto the run and jump the gap, where you'll grab onto the other side automatically. Dismiss the dialog telling you how to pull up while you're grabbing onto a ledge. Continue into the hallway ahead after pulling yourself up. Turn left and stand on the pressure plate which opens the door to the right. Go through the door. Head ahead to the pressure plate where you'll learn about grabbing. Dismiss the dialog and grab the statue to the right and push it onto the plate. Run toward the door jumping over the gaps after the statues is on the plate. Turn left and then right in the hallway. Immediately start running into the screen to avoid the rolling statue head until you exit the tomb. Movie Unlocked: Escape from Egypt ======================== 4.2 Fetch the Scanner ======================== Movie Unlocked: To the Time Machine You'll be taught about the Mission Screen now dismiss the popup and exit the mission screen and pause menu. ------------------------------ 4.2.1 Task 1 - Speak to Franny ------------------------------ You start in the living room area of the Robinson house. Walk forward and talk to the woman standing by the door. This is Wilbur's mother Franny. (If you go into the pause menu and check to the map, she'll be marked with an X.) She'll ask you to take out the garbage, but someone has changed the Garage code. She'll tell you to talk to Laszlo who is in the Lab. You'll be taught about the map, dismiss the popup, exit the map and pause menu. ----------------------------- 4.2.2 Task 2 - Talk to Laszlo ----------------------------- When facing the garage door turn right and follow the train track. Turn left and go down the hall. You'll be taught how to call Carl for help, use the command list to dismiss the popup. Continue down the hallway past a door to the right which leads to Wilbur's Room and through the door at the end which leads into the lab. Go up the stair and turn left into the lab away. Laszlo is the man in white here, talk to him. He'll tell you need a scanner and will give you the blueprint. ----------------------------------- 4.2.3 Task 3 - Collect Ingredients ----------------------------------- Enter the transport tube to the right to get into the storeroom. You'll need to get to the disassembler ahead of you. Turn around and climb the ladder, turn right and the top. Jump over the gap onto the piled up crates. Drop down twice to the right and go ahead a bit until your line up with the disassembler. Turn right and jump the gap to get it. (If you've dropped down off the platform ahead you can climb the crate around the room to get to it by another route or save, quit and reload to put yourself at the entrance again.) You'll get an info screen and the disassembler, dismiss it and the one on targeting. Follow the instruction to drop the crate ahead of you to provide a convenient route out of the warehouse. This will get you 4 of the pyramid components. You can wander about the storeroom shooting stuff with the disassembler until you have at least 10 of each (you can current carry 40). --------------------------------- 4.2.4 Task 4 - Build the scanner --------------------------------- After you have 10 of each component you can climb up the block that drop. Go ahead climbing up twice and turn right and climb again. Jump the gap to the walkway. Head to the ladder and climb down. Enter the tube to return to the lab. Turn left down the stain and use the Transmogrifier to make the scanner. Dismiss the info on the scanner and Laszlo will offer you a reward for make scans. Dismiss the popup on scanning a follow the instructions to make your first scan. [*SCAN 1*] Cousin Laszlo ------------------------------- 4.2.5 Task 5 - Scan the Keypad ------------------------------- Before you proceed with this task begin scanning your surrounds in the lab you'll have several objects to scan. [*SCAN 2*] The bird [*SCAN 3*] The organ [*SCAN 4*] Transport Tube [*SCAN 5*] The first invention [*SCAN 6*] The cupid [*SCAN 7*] Carl [*SCAN 8*] Machine of Possibilities [*SCAN 9*] Transmogrifier Leave the lab by going down the stairs and scan the pink blob in the hall, [*SCAN 10*] Zumzat. Go through the door in Wilbur's room to scan the objects there. First turn left towards the tube and zumzat. If you do a general scan (activate scanner without targeting) you'll notice a scanner object in between them. Target it and scan it: [*SCAN 11*] Hidden Door. Go up to the hidden door and open it. You'll find a chest inside. Scan it [*SCAN 12*] Disassembler Chest 1. Disassemble the chest to get some concept art: Robin House - 5 pictures. Turn around and go to the other side of the room to scan these items. [*SCAN 13*] Lev Platform [*SCAN 14*] Robinson Aid Station [*SCAN 15*] Virtual Chargeball Screen Go back into the hallway and turn left. Scan the two potted plants: [*SCAN 16*] Spike [*SCAN 17*] Dmitri Head towards the sofa ahead. There another hidden door to the left of it. Open it and disassemble the Disassembler Chest 1 inside to receive an action figure. Go into the niche just past the sofa an scan the TV: [*SCAN 18*] Robinson House TV. Scan the circle by the entrance to the tv area: [*SCAN 19] Havoc Glove Seal (1/16). These seals are scatters throughout the game, come back after you get the Havoc glove to do a puzzle. Go up the stairs and scan the door at the top [*SCAN 20] Lefty. You earn a blueprint for the 20th scan: Health level 1 Upgrade. It's well worth you time to go around disassembling enough stuff in the mansion (or return to the storage room) to build this to get another health circle. Go back down the stairs and go into the kitchen area. Disassemble both refrigerators to reveal Disassembler Chests 1's. The one nearest contain the Space Helmet Cheat Blue Print. Between the kitchen and the tv areas in the main entrance the house with leads out to the yard. Another version of Spike and Dmitri are here but there's nothing new to scan. Go into the living room and scan your mother: [*SCAN 21*] Franny. Scan the door [*SCAN 22*]. Scan the Keypad, [*SCAN 23*] Garage Keypad. Apparently Grandpa Bud changed the code to the garage. The mission is complete. ================== 4.3 Find the Code ================== ---------------------------------- 4.3.1 Task 1 - Talk to Grandpa Bud ---------------------------------- Turn left from the garage door (when facing it) and follow the tracks. Turn right and go between another Dmitri and Spike. Go past the locked doors to the Cannon Room on the left and the Music Room on the right. Open the door at the end of the hall. Note Havoc Glove Seal (2/16) to the right. Turn left and scan the old man: [*SCAN 24*] Grandpa Bud. Talk to him and he'll ask you to find his time. ------------------------------------ 4.3.2 Task 2 - Find Grandpa's Teeth ------------------------------------ Leave the dining room and go back to the music room door which will now be unlocked. Open it and go inside. Go straight ahead to scan the five frog that are on the floor. Dismiss the Dialog about Flip Targeting and follow the instructions. Scan the frogs. [*SCAN 25*] Freddy [*SCAN 26*] Fabian [*SCAN 27*] Ferdinand [*SCAN 28*] Francis [*SCAN 29*] Floyd The pedestal will now descend allowing you to scan the sixth frog. [*SCAN 30*] Frankie You'll earn action figures for scanning the frogs, for the 30th scan as well as recover Grandpa's teeth. NOTE: Havoc Glove Seal (3/16) is in this room. Go through one of the side lifts, climb onto the trophy and sidle the ledge to get to it. Use the transport tube to get back to the ground. ---------------------------------- 4.3.3 Task 3 - Go See Grandpa Bud ---------------------------------- Leave the music room and return to the dining room. Talk to Grandpa to return his teeth. He'll direct you to Art. -------------------------------- 4.3.4 Task 4 - Talk to Uncle Art -------------------------------- Leave the dining room and go back through the hallway to the living room and out into the main entrance way. Go through the door. You'll be in the yard now and will see Art using a protecto sphere. Go ahead towards the gate and turn left. Scan the machine: [*SCAN 31*] Protectosphere Generator. Walk in front of the protectosphere generator to begin the first race. Dismiss the popup with the instructions. Record time for the course in 1:50, but you don't need to beat it to continue with the story. If you can beat the record time for this course you'll get the pizza shirt cheat. Just push forward on the thumbstick and pull in the direction of the curves. You'll go through a dinosaur's mouth and jump a gap at it's tail and a second gap at it's tail. There's a failing long stretch with a few hand that will tilt into your path but they rise before they become a problem. You'll need to steer around a few cylinders and avoid the hands that pop up on the sides of the path. You'll enter a tunnel and drop into a pool. Jump up the small pointed ramps to get to another raised pool. Repeat two more times to drop into a funnel. If you miss you can take a ramp up to the lowest pool and try again. Go between the potted trees and around the turn to the exit. Scan the man, [*SCAN 32*] Uncle Art, and the space ship [*SCAN 33*] Anchovy Saucer. Talk to Art, who will ask you to round up some Zumzats. ------------------------------------- 4.3.5 Task 5 - Get Your Charge Glove ------------------------------------- Go through the transport tube here and go to Wilbur's Room. Turn are and head towards the charge ball screen to pick up the charge ball glove. A tutorial on charge ball will pop up and you'll be taken to a 1 point game against the trainer opponent. You need to break the 11 bricks on his side of the court before he does that same to you. If you want you can try out the Pee Wee and Varsity court before choosing quit Charge Ball to continue the game. Dismiss the instruction for the charge glove that pop up. ----------------------------------- 4.3.6 Task 6 - Capture the Zumzats ----------------------------------- You'll have noticed 5 large zumzats around the house. They are in Wilbur's Room, the hall outside Wilbur's Room, the living Room, the kitchens, and the hall leading to the dining room. Target them from a distance so they don't bounce away from you and then zap them with the charge glove. This breaks them into 3 smaller zumzats that you can just run across to collect. ---------------------------------- 4.3.7 Task 7 - Return to Uncle Art ---------------------------------- Head to the nearest transport tube and select Yard to bypass the protectosphere course and go straight to Art. Talk to him and he'll direct you to Billie. ---------------------------------- 4.3.8 Task 8 - Talk to Aunt Billie ---------------------------------- Get into the Transport Tube and select Train Room which is no longer grayed out. Aunt Billie while ask you help in recharging her train. ------------------------------------------- 4.3.9 Task 9 - Recharge Aunt Billie's Train ------------------------------------------- Dismiss the instruction on Alternate mode and follow the prompt to enter targeting mode and sweep over the three circles in front of you before releasing the charge glove button. Dismiss the popup. The are some new items to scan here: the woman [*SCAN 34*] Aunt Billie, the train [*SCAN 35*] Billie's Train, and one of the blue circles on the poles [*SCAN 36*] The are two landing at the tops of the stairs, there are chests at the top of both and a havoc glove seal (4/16) on one of them, scan the one by the seal [*SCAN 37*] Disassembler Chest 2. This chest only contains some components but there's an action figure in the Disassembler Chest 1 on the other side. You will have charge up one of the 4 pole when it gave you the instructions, repeat the process on the other 3 poles. ------------------------------------- 4.3.10 Task 10 - Return to Aunt Billie ------------------------------------- Go up to Aunt Billie and talk to her. She'll direct you to Uncle Gaston in the cannon range. --------------------------------------- 4.3.11 Task 11 - Talk to Cousin Laszlo --------------------------------------- Unfortunately the cannon range is still look so you'll need to talk to Laszlo. Take the transport tube to Wilbur's room, leave the room and turn right to the lab. Talk to Laszlo at the top of the stairs. He'll give you the blue print for the Extendo-Key and send you to the storage room for the rare component for it. ------------------------------------ 4.3.12 Task 12 - Collect Ingredients ------------------------------------ Go through the transport tube into the storage room from the lab. There are two new chests in here. Turn around and climb the ladder go to the end of the left path where you'll see a disassembler chest 1 which contains an action figure. You can just disassemble it from the end of the path, no need to sidle the edge past the fan to get to it. Go to the other end on the walkway and jump over to the crates make your way to the far end of the crates at target the other disassembler chest 1 on the ledge up and to the left. Disassemble it from here to get the Skeleton Alloy. Disassemble enough other stuff while your here to complete the key. ------------------------------ 4.3.13 Task 13 - Build the Key ------------------------------ Make you're way out of the storage room via the same room as the last time. Go to the transmogrifier and build the key. ------------------------------------- 4.3.14 Task 14 - Open the Cannon Room ------------------------------------- Make your way down the stairs, through the hallway and living room and down the next hallway to the door to the cannon room. Open it and go inside. ------------------------------------- 4.3.15 Task 15 - Talk to Uncle Gaston ------------------------------------- Scan the man in the cannon room, [*SCAN 38*] Uncle Gaston. You should receive 8 action figures for completing the Family scans. Talk to Uncle Gaston. He will challenge to take part in his cannon challenge before he'll give you the code to the garage. ----------------------------------- 4.3.16 Task 16 - Gaston's Challenge ----------------------------------- Dismiss the instructions on Dodging, and follow the instructions to Dodge left and then right. The object here is to reach the circle in the distance without getting hit by the flying meatballs. After the first row, dodge left to avoid the second and third. Dodge back to the center for the next two, and then to the right for the two after that. Then dodge back to the center for two more rows and the cycle will repeat until you get to the circle. You'll get the code from Gaston after completing the challenge. Whenever the plot brings you back to the house be sure to come back here for his second and third challenges. --------------------------------- 4.3.17 Task 17 - Enter the Garage --------------------------------- Leave the cannon room and make your way back to the garage door in the living room. If you're hurt you may want to heal up at the aid station in the living room. Open the garage door to complete the mission. Movie Unlocked: Some Guy in A Bowler Hat Movie Unlocked: You're Dead and I'm Deactivated =========================== 4.4 Borrow the Time Machine =========================== --------------------------------- 4.4.1 Task 1 - Robot Receptionist --------------------------------- You're now in a new area, the Robinson Basement. Walk down to the Reception Area and scan the gray box on the wall, [*SCAN 39*] Robinson Power Box, and the robotic receptionist [*SCAN 40*] Robot Receptionist. You'll receive the blueprint for the Carrying Capacity Level 1 Upgrade for the 40th scan. Disassemble the cover on the power box and shoot the charge glove at it to wake up the receptionist, which opens the doors behind her. ----------------------- 4.4.2 Task 2 - Time Lab ----------------------- Go through one of the doors behind the receptions and turn to the hallway being scanned by lasers. Look up and scan one of the laser emitters on the ceiling [*SCAN 41*] Laser Scanner. Push one of the vases until it lines up with the column to the side. Climb onto the vase and then the column and walk past the scan and jump the gap. Drop down and disable the two doors here. There a disassembler chest 1 behind both. The one to the right contains concept art for Egypt (17 pictures), the one to the left only contains components. Pull the right (when facing away from the reception vase here so its under the ledge on the other side below the ledge by the second laser scanner. Climb onto the vase and then onto the ledge. Walk by the scanner to the end of the ledge. Do some scanning from the end of the ledge: [*SCAN 42*] Camera Bot [*SCAN 43*] Robinson Hand Scanner [*SCAN 44*] Time Lab Door [*SCAN 45*] The Prototype Time Machine [*SCAN 46*] Lev Turret Drop down and go up to the time lab door. "Wilbur Robinson is not permitted in the time lab". ----------------------------- 4.4.3 Task 3 - Find Time Lab ----------------------------- Zap the Camera Bot twice with the charge glove. Approach the lev turret and zap it three time while moving around it. Once both are destroyed the force field will drop. Go down the stairs and scan the water cooler by the fish tank. [*SCAN 47*] Water Dispenser. Scan the robot that comes out to repair it [*SCAN 48*] Maintenance Bot. Go through the door the maintenance bot came through and ride the lift up. There a tranmogrifier here. Now would be a good time to make the Carrying Capacity Upgrade so that you'll be able to carry 80 of each component. Disassemble the fan and go into the vent. Follow the vent and disassemble the fan at the other end. Leave the vent. Disassemble one of the fans to your right and go into the vent that curves between then. There's a disassemble chest 1 in here containing concept art. Go back to where you left the first vent and turn towards the time machine. Sidle the edge around the glass enclosing the time machine. Disassemble the fan on the other side and enter the vent. Disassemble the fan at the other end of the vent and drop into the room. You'll be confronted by a robot. Scan it [*SCAN 49*] Robot Sentry. Scan one of the terminals below the monitor's in the room. [*SCAN 50*] Robot Sentry Dispatch Terminal. The robot can be destroyed by zapping it four times with the charge glove. This will activate the terminals and two more robots will take its place. Zap the terminals and take out the replacement robots. The force field over the door out of the room will drop. Heal up at the aid station here and go through the door. Disassemble the cover on the power box at the end of the hall and zap it will the charge glove. A ladder will appear. Climb the ladder. Zap the lev turret ahead and disassemble the fan to the side. Go through the open were the fan was to another power box. Disassemble the cover and zap the power box. Climb another ladder. Zap the lev turret and continue down the vent to a laser filler room. Disassemble the vent to the left. Take out the Camera bot and two lev turrets in the room pass the vent. Disassembler the fan and go into the vent where there's a Disassembler Chest 1 containing concept art. The vent dead ends at a lev turret so back track to the previous room. Disassemble the covers off of the three power boxes. Use alternate mode of the charge glove to target all three which will temporarily disable the laser on the other side. Wait for them to come back on as the cut scene won't leave you enough time to get by them. Deactivate them again and quickly run by them, ignoring the power boxes on this side. Go through the vent into the next area. Heal and charge up at the aid station to the right. Go down the tunnel, dissassembling the fan and the grate at the end. The grate falls allowing you to walk out onto it. You can scan two new things from here: Yellow circles with round arrow [*SCAN 51*] Soda Platform Turn Switch Yellow circles with lighting bolt [*SCAN 52*] Soda Platform Power Switch Disassemble the grate to the right and jump onto it after it falls. The are a couple of things you can disassemble in the short vent but nothing of real interest. Repeat with the next grate, the vent behind also holds nothing of interest. Drop onto the pipes and sidle to the ladder. Climb down the ladder. Ignore the door here for now and go to the other side of the room. Either zap the power switch with the charge glove to form a temporary walkway or simply jump the gap. Deal with the camera bot and the robot sentry it summons. Disassemble the water dispenser and go through the door the maintenance bot comes from (I've seen it glitch and not open, try saving and loading if it does this). Climb the ladder. Disassemble the fan to get to a Disassemble Chest 1, which contains the blue print for the bowler hat cheat. Go back the way you came and return to the door I told you to ignore earlier. Disassemble the cover on the power box and charge it up with the charge glove. Deal with the two camera bots that come out of the door when it opens as well as the two robot sentry that they summon. Go through the door that they came from to take a lift down Deal with the two camera bots in the area the lift takes you to. One of them summons a new enemy, a red robot which you should scan [*SCAN 53*] Armored robot sentry. You'll need to it with the disassemble first to destroy its armor and finish it of with four charge glove shots. Dismiss the reminder about the disassembler long shot Go out onto the platform jutting out into the room. Use the disassembler's long shot to get rid of the cover on the power box below the laser emitter. The hit it with a shot from the charge glove to turn off the lasers. Go to where the lasers were and short the power switch to activate the walkways. Run around the force field that forms. Deal with the camera bot and the armored sentry robot it summons. Heal up at the aid station. Activate the power switch and run out on the force field. Shoot the rotation power switch to reinforce the field. You'll need to use alternate mode to hit the power switch (not the turn switch) ahead at to the left to continue. You can run onto the platform with the camera bot and deal with in and the armored security bot. Shoot power switch and get onto the force field. Shoot the turn switch twice, shooting power switch at the same time as the second shot. Shot both switch ahead to the right for the next segment. Run ahead and left to where a camera bot guards a disassemble chest 1. Deal with the camera bot and the armored sentry bot it summons. The chest only contains components. Zap the power switch and run to the other side. Deal with two camera bots, a robot sentry, and an armored robot sentry. Before getting on the lift, scan the crates: [*SCAN 54*] Robinson Soda Pack. Push the single crate beside the stacked crates. Climb up the crates, disassemble the fan and go into the vent. You'll find a Disassembler chest 1 in the vent it contains the All Concept Art Cheat blueprint. You'll need another carrying capacity upgrade before you can even think of making this. Return to the room and take the lift to the next section of the room. Deal with 2 camera bots and 2 armored robot sentries at the top of the lift. There are more crates here. Push the single one up to the double and climb up the crates. Disassemble the fan and jump into the vent. You'll find a disassembler chest 1 in the vent which contains nothing but components. Leave the vent. Hit the turn switch three times and the power switch once. Run onto the force field and turn left onto the next section. While on this section target both the power and turn switch by the camera bot and allowing you continue on toward the next section. Target the turn and power switches ahead to the left to turn the next section into place. Run across it and deal with the camera bot and the armored security bot that it summons. There's a disassembler chest 1 here containing Uncle Art's VR disc. While you're here target the power box across the gap with the disassembler in alternate mode. Charge it up with the charge glove to disable the laser. Shoot the power switch beside you and run back to the beginning of the section. (If you want, rotate the section on the way back and deal with the camera bots and the armored sentries that they summon). When on the initial segment, target both the power and turn switches twice and run onto the final segment. Take the branch to the right and follow the ledge at the end to find a disassembler chest 1. It contains the Health Level 2 upgrade. Back track and shoot the switch. Run across the force field and turn right to the end of the force fields. Use the aid station here if you need to. Follow the path and deal with the camera bot and the armored sentry it summons. Go through the door and follow the tunnel to the next room. Here you'll need to dispose of 2 camera bots, 2 armored sentries, 2 more camera, and 2 more sentries. Go through the door after defeating them to the next level. Go ahead into the room. Make the second health upgrade at the tranmogrifier if you can afford it. Scan one of the half spheres on the floor here. [*SCAN 55*] Maintenance Door Generator. Also scan the door between them. [*SCAN 56*] Time lab Maintenance Door. Go through the door to the left of the maintenance door. Enter targeting mode and start dodging to the other side of the room to get under the lasers. Charge the power box on the other side and go through the door that opens. In the next room deal with the 3 camera bots, 2 sentries and 1 armored sentry in the room. Scan the object in the center of the room: [*SCAN 57*] Generator Lens. Fire the charge glove at it to charge up the left side of the maintenance door. Use the transport tube in this are to get back to the maintenance door. Go through the right door this time. Dodge through this room like on the other side, but keep to the right to avoid the lev turret and be in position to charge up the power box on the other side. Go through the door. Deal with 2 camera bots, 2 lev turrets, and 2 armored sentries. Shoot the charge glove at the generator lens in the center to power up the other side of the maintenance door which will open it. ------------------------------------ 4.4.4 Task 4 - Defeat Robot Guardian ------------------------------------ Take the transport tube here back to maintenance door and go through it. Movie Unlocked: Carl, Dad Upgraded You'll be faced with a boss battle against the Robot Guardian. The first order of business is to scan it. [*SCAN 58*] Robot Guardian XL This should complete the basement scans, and you'll received an action figure. There are three stages to the fight. Start by firing the charge glove at one of the generator lenses here. Wait for the guardian to finish discharging the energy to the remaining lens. Charge up one activator switch on each side of the room, making sure the colors match and shoot the generator lens that gets powered up. It helps to be targeting one while the robot is doing the discharge Repeat for the last lens. While you're doing this you'll need to avoid the guardian's laser, just keep moving and you should be fire. The only differences in the second phase is that the lens are not charged to begin with and the robot fires missiles in addition to the laser. Charge up the first lens like the last two in the previous stage. Stay out of the circles on the ground to avoid the missile. For the final stage you'll need to disassemble the covers from the three lenses first. After that it is just like the second stage. The mission is complete after firing the last lens. Movie Unlocked: Wilbur Robinson Unstoppable Movie Unlocked: Enter the Science Fair ========================== 4.5 Follow Bowler Hat Guy ========================== ----------------------------------- 4.5.1 Task 1 - Find Bowler Hat Guy ----------------------------------- You've traveled back in time to a science fair. Scan the school sign in front of you. [*SCAN 59*] Joyce Williams Elementary School. Go into the school through the door by the sign. Disassemble one of the locks on the left side of this hall and a boy with drop out. Scan him [*SCAN 60*] Locker Boy. You'll earn a blueprint for the Charge Glove Energy Upgrade 2 for the 60th scan. There are four rooms off this hall, two on each side. There's a bunch of stuff to disassemble in them but nothing of real interest. Go through the door at the far end of the hall and around a couple of corners. There's another classroom to the left, again there's nothing of interest in it. Proper Villain informed by that the Science fair concept art is in a locker to the right at this point, which I'd managed to miss when I was writing this walkthrough. Continue into the cafeteria. ----------------------------------- 4.5.2 Task 2 - Get into the Kitchen ----------------------------------- After a brief scene scan the Bowler Hat Guy through the cafeteria window, [*SCAN 61*] Bowler Hat Guy and Doris. Also scan the aid station as it's different from the one in the Robinson house, [*SCAN 62*] Aid Station. Disassemble one piece for the railing above you while you're here. Go through the other door at ground level in the cafeteria. Disassemble the second locker on the left and scan the boy that falls out. [*SCAN 63*] The Other Locker Boy. Go into the classroom on the right side of the hall (both doors on the left are locked). Scan the chest in here: [*SCAN 64*] Antique Disassembler Chest 1. This contains the All Blueprints Cheat Blueprint. Return to the cafeteria and go up the stairs. There are two halls on the landing at the top. Lets go straight first, into the hall that leaded to the library. Disassemble the locker past the first door on the left. Scan the boy that falls out, [*SCAN 65*] Hall Monitor Locker Boy. Go into the door to the right. There's an antique dissembler chest 1 in here. It contains the Robinson Garden VR disc. There nothing of interest in the only classroom on the right of hall that you can enter. Take the other hallway from the top of stairs, which leads the janitor's closet. The only room you can get into, which is on the right side, contain nothing of interest. However you can disassemble a locker on the left side of the hall to get Aunt Billie VR Disc. Return to the top of the stairs. If you haven't disassembler the railing blocking the ledge to the clock do so now. Sidle the ledge to the other side of the cafeteria. Disassemble the cover on the vent and go into. Drop into the kitchen. ---------------------------------- 4.5.3 Task 3 - Find Bowler Hat Guy ---------------------------------- Run after the Bowler Hat man. Pick up his note and dismiss the popup. Do a general scan in the hall and you'll see his tracks to the left turning into the inner hall way and leading in the farthest room to the left. You'll see the man inside when you approach the room. ----------------------------------------------- 4.5.4 Task 4 - Get into the Principal's Office ----------------------------------------------- Go back to the other door on the same side of the hallway. Open the door and go in. It's dark in here, scan the light fixture on the ceiling, [*SCAN 66*] Classroom Light. Shoot the charge glove at it to light up the room a bit. Disassemble the large bookcase and the vent cover. Push the smaller bookcase under it. Climb onto the bookcase and disassemble as second vent cover. Drop into the room on the other side of the vent. ------------------------------------- 4.5.5 Task 5 - Follow Bowler Hat Guy ------------------------------------- Get the note and dismiss the popup. Go through the outer office and into the hall. A general scan will show the bowler hat guy has gone through the cafeteria and up the stairs. He's then turn down the hall towards the janitors closet and turned into the second door to the left into a lab. -------------------------------- 4.5.6 Task 6 - Get into the lab -------------------------------- Backtrack to the top of the stairs. You can enter a small storage room through the first door from the top of the stairs. Walk over the books onto a balcony. Sidle over to another balcony. Enter the class room. If you missed scanning the man earlier you get a second chance here. Enter the lab. ------------------------------------- 4.5.7 Task 7 - Follow Bowler Hat Guy ------------------------------------- Grab the note and dismiss the popup. Go out into the hall. A general scan show the man when toward the cafeteria and then to the library. ----------------------------------- 4.5.8 Task 8 - Get into the library ----------------------------------- Someone drop the janitor's key outside the library. Pick it up and return to the janitor's room. Go inside and climb the ladder. Turn around and follow the outer wall of the roof until you get to a chest. Scan it, [*SCAN 67*] Antique Disassembler Chest 2. It contains the Health Level 4 Upgrade blueprint. Follow the into wall back to a ladder leading to the upper portion of the roof. Turn left and scan the crane, [*SCAN 68*] The Big Boy Crane. Disassemble the cover on the activate switch. Fire a charge at it to turn the crane, breaks a skylight. Go down the ladder and drop through the skylight in the library. ----------------------------------------- 4.5.9 Task 9 - Follow the Bowler Hat Guy ----------------------------------------- There's a disassembler chest 2 in the corner of the library which contains a VR Disc. Get the man's note. A general scan show him descending leaving the halls and descending the stairs and going into the gym at the bottom. Following him ends the mission. Movie Unlocked: Wilbur messes up the Science Fair Movie Unlocked: The Alternate Future ================================== 4.6. Build the Transponder Remote ================================== -------------------------------- 4.6.1 Task 1 - Speak to Jacoby -------------------------------- You're back in the Robinson House and have been given the blueprints for the Transponder remote. It requires two special components, a Radiofeter and Transaluminum. You may want to detour to you room to play charge ball against Art and Billie. You'll get the blueprint for the Meatball Glove Cheat when you beat Art and the blueprint for the Snowball Charge Glove Cheat when you beat Billie. You may also go around the house disassembling enough stuff to build everything that you're current carry capacity can afford. There are two new items in the living room to scan: a car, [*SCAN 69*] Monorail Car, and it's terminal, [*SCAN 70*] Monorail Call Box. In the cannon room, you'll find that Uncle Gaston has upgraded his challenge. Talk to him. The meatball pattern is the same as before but there's a second circle to the right of the course. You may need to stop your forward motion when you get to it until the gaps allow you to get over to it. You'll get the blueprint for the Energy Level 4 Upgrade for beating the challenge. Approach the call box in the Living Room and select transit station from the list (it's the only entry). Task 1 is on hold. ------------------------------------------ 4.6.2 Task 2 - Speak to the Receptionist ------------------------------------------ The transit station has been overrun by ants preventing you from getting to the industrial district. --------------------------- 4.6.3 Task 3 - Destroy Ants --------------------------- Scan the receptionist, [*SCAN 71*] Magma Industries Receptionist, as well as the tube to her left, [*SCAN 72*] Magma Industries Transport Tube. Two ants will be attacking you be now, scan one. [*SCAN 73*] Grunt Ant. They take 3 shots from the charge glove to kill. After you deal with four grunts as blue ant will come in through one of the side doors. Scan it [*SCAN 74*] Soldier Ant, it will take 9 shots from the charge glove to kill. Go through the door it came through and scan the force field, [*SCAN 75*] Force Field 5000. You'll earn the blue print for the Carrying Capacity Level 2 Upgrade for the 75th scan. This will allow you to carry 120 of each component when you get to build it. There's one more grunt and one soldier ant to deal with outside. The force field on the lift will drop Scan the aid station near the lift, [*SCAN 76*] Magma Industries Aid Station. Ride the lift. Deal with the two grunts ants and the soldier ant to drop the force field on the protectosphere. Don't go into yet, go to the other end of this landing at scan the chest at the other end, [*SCAN 77*] Magma Disassembler Chest 1. It contains an action figure. Get into the protectosphere. Record time is 2:50. You'll get the blueprint for the Ant Helmet Cheat for beating the record. This course is more difficult than the first. You can fall off the edges and be put back at a checkpoint. Take it slowly as you roll along the path as you turn several corners until you get to some fans. Make sure to land on the platform after the fans as its the first checkpoint. Wait for the small platform and roll onto in. Roll onto another platform and get on the small moving platform on the other side. Roll off to the platform at the other end. Cross over the fans. Cross two adjacent moving platforms. You'll be at the top of a chute and at the next checkpoint. Take the chute slowly but speed up when you see the three dot so you can jump the two gaps. When you get to the bottom you need to get into the updraft of the fan but not move ahead too quickly so you can land on a platform above, and be at another checkpoint. Jump off the ramp and go along the path to the right. Cross the fans to the left at the end of the path. Go down the chutes and jump the ramp. Go down another chute and land on another platform leading to a chute. Jump the ramp at the end and land on a platform. Note the Havoc Glove Seal (5/16) on the course. I forgot this one on my second time through. Go down the chute beside it to the end of the course. Task 3 is now on hold. ------------------------------------- 4.6.4 Task 4 - Charge Ball Challenge ------------------------------------- MOVIE Unlocked: Enter the Chargeball Champion You'll now be facing the Champ in chargeball. You'll need to win three games against him, first on the pee wee course, then the varsity course, and finally the championship course. For the pee wee course alternate hitting the green circles and you should get a good angle at his blocks. For the varsity course use the lower portion of the green circle to get the side blocks an direct shots for the rest. The blocks on the championship course take two hits to destroy. There's a sweet spot just above the green circle that will let you take out all but the center three blocks, which can be dealt with by direct shots. You'll get the varsity glove when you win, which has try times the attack power. NOTE: If you lose you are given the opportunity to quit. Don't take it or you won't get the varsity gloves and remaining enemies will take 3 times the hits they would otherwise. --------------------------------------- 4.6.5 Task 5 - Talk to Maintenance Bot --------------------------------------- Go behind the chargeball court to find a chest containing the Magma Industries VR Disc. Take the transport tube here back to the station. The doors on other side of the station will open. A single soldier ant is out here. 3 shots with the varsity glove will finish it off. Take the lift down. Head towards the robot and scan it. [*SCAN 78*] Barry the Maintenance Bot. There's a Magma Disassembler Chest 1 behind him contain the Huge Noggin Wilbur Cheat blueprint. Talk to Barry. ---------------------------------- 4.6.6 Task 6 - Protect the turrets ---------------------------------- Destroy the two grunt ants that pop up and head through the portal. In the hallway you'll face about 10 grunts and 3 soldiers which you need to kill to drop the force field at the end. Go through the force field and towards the turrets. Scan one before you get too close, [*SCAN 79*] Ant Defense System Heal up at the aid station if you need to. Approach the turrets to trigger the attack. In addition to grunts and soldiers a red flying ant will appear. Scan one, [*SCAN 80*] Sniper Ant. Knock the snipers down with the disassembler and finish the off with a couple of shots from the varsity glove. After defeating all of the enemies, a monorail car will arrive and a lift will descend. Task 3 is also completed. ------------------------------------------ 4.6.7 Task 7 - Return to the Receptionist ------------------------------------------ Go to the lift and ride it up to the car. This monorail car has a different description so scan it. [*SCAN 81*] Monorail Car. Approach the call box and choose transit station. Turn towards the station, note that Havoc Glove Seal (6/16) is outside to the left. Go into the station and talk to the receptionist to open up the transit system. --------------------- 4.6.8 Task 1 Resumed --------------------- Go back to the monorail car. Go back to the Robinson House if you have
anything you want to build, like the carrying capacity 2 upgrade. When you're done take the monorail car to the industrial district. You'll see to girder's hanging from cranes when you arrive. Disassemble both of them (you may need to use long shot) to drop the girders to the ground. Drop down to the ground and climb on the closer of the two girders that you dropped. Run toward the crane and turn left. Jump two gaps to get into the pipe. Go through the pipe. There will be a two grunt ant to the left, you can kill it or ignore it as it will be replaced from the ant hill beside theme. There are some flame throwing ants behind a barrier but you can't scan or deal with them from here. Follow the path to the right between a block to the left and a ledge to the right. You'll need to disassemble the stuff around a block here that you can then push up to the ledge some that you can climb up. You'll need to fend off respawning grunts while you do this. Before climbing up you can go to the far rail as scan the large door in the distance: [*SCAN 82*] Jacoby's junk and a smaller object to it's left, [*SCAN 83*] Jacoby's junk speaker. Climb the box you pushed over the ledge and climb onto the ledge. Use the aid station if necessary and that jump over the gap on the right side of the ledge to the top of the block with the smaller block on it. Push the smaller block off of the block your on. Jump over the gap to the platform with the anthill on it. One of the fire breathing ants should emerge from it, scan it [*SCAN 84*] Flame Ant. Two shoots from the varsity glove will take it out. Deal with the 3 flame ants that where hiding behind the barrier, possibly dealing with one that respawned behind you on top of the platform before dropping down. Do NOT follow the path past the aid station here unless you want to wake up a respawning grunt. Instead use a long range disassembler shot to drop the block suspended from the nearby crane. Jump the gaps to the walkway below where it fell. Wall a short ways along the path past the two blocks to the right just after the gap until you can scan the anthill ahead to the right past the cranes, [*SCAN 85*] Ant Spawner. There no reason to go further unless you want to activate a respawning grunt. Instead climb the blocks. Walk out onto the platform to the right and push the block onto the pressure plate to the left of the blocks you climbed up on. While you do so you'll need to deal with respawning flame ants. Once the block is in place a walkway will extend over the gap you jumped earlier. Drop down and push the block below and push the block across the extended walkway and left onto the pressure plate to extend another walkway to Jacoby's door. The one grunt ant I warned against activating earlier will be awakened, shoot it and cross the walkway. Activate the speaker. Four sniper ants will emerge from the ant spawners and a walkway will extended to them. -------------------------------- 4.6.9 Task 8 - Destroy Anthills -------------------------------- Cross the walkway and use a long shot with the disassembler to drop the block from the nearest crane. Push it up to the larger block. Climb up it onto the larger block. There's a magma disassembler chest 1 which contains the blueprint for Energy Level 2 Upgrade. Push the small block here onto one of the ant spawners and use a long range disassembler shot to target the other crane from here to drop a block on the other spawner. Deal with the remaining sniper ants. ------------------------------ 4.6.10 Task 9 - Talk to Jacoby ------------------------------ Before heading back to the entrance to Jacoby, first open the hidden door to the left of the walkway back. Fire the varsity glove at the activator switch to open the door to the left. Go through the door and down the path. Scan the chest at the end, [*SCAN 86*] Magma Disassembler Chest 2. It contains an action figure. Return to Jacoby's now open door and go inside. Scan the man inside, [*SCAN 87*] Jacoby. You can disassemble most of the stuff in this room if you need components. Talk to Jacoby. He'll give you a Radiofetter and direct you to Old Town to track down the Radiofetter ---------------------------------------- 4.6.11 Task 10 - Find Missing Ingredient ---------------------------------------- If you want you can turn and take the monorail car back to the Robinson House to build some more upgrades. You'll also notice that you can get to a new location, Magma Industries, but you can get very far into it so I won't cover it until the story takes you there. Come back to Old Town where you're finished. Go forward and deal with the sniper ant that flies out of the alley. If you wander past the alley there's another sniper and a grunt to deal with. Heal up at the aid station by the alley if needed Disassemble the wooden fence blocking the alley. Walk by the dumpster after watching a large red ant run off. Deal with 3 grunts and a sniper at the end of the alley. There's another wooden fence to the left of the end of this alley. Disassemble it and deal with 2 grunts. There's an antique chest 1 here contain the disassembler energy upgrade blue print here. You may want to backtrack to the Robinson house to make this although this means dealing with the first three enemies again, or waiting until the plot takes you near a monorail car again. Push the dumpster behind the truck. Climb onto the dumpster, then the truck, and then the "Eat Bakery" sign to get onto the roof. Deal with 3 sniper ants. Go past the aid station and disassemble the two air conditioners. Sidle the ledge by the aid station, past where the air conditioners were, to a ladder. Climb the ladder and the red ant will move further. Go around the roof access down and face the hotel sign. Scan the power pole ahead, [*SCAN 88*] Power Box, and the hotel sign, [*SCAN 89*] Old Town Hotel Sign. Jump the gap and deal with 2 snipers and 2 grunts. Disassemble the cover on the power box and fire the varsity glove at it to knock over the hotel sign. Cross the sign to the hotel. Open the door to the left inside the hotel where you'll find an aid station to heal up at and an antique disassembler chest 1 which contains some concept art for Alt. Future. Leave the room and scan the box beside the elevator, [*SCAN 90*] Elevator Power Box. Disassemble the cover and it and charge it up to open the elevator. Scan the pulley inside the elevator, [*SCAN 91*] Elevator Pulley, and disassemble it to cause the elevator to drop. Go into the elevator shaft. Leave the elevator and turn right into the bed room. Turn right again and climb down the ladder. Deal with 2 snipers and a grunt and climb down the manhole. Approach the gap at the bottom at deal with the flame ant on the other side. Jump the gap and use the aid station there if necessary. "You will see a tunnel off to the left... Go down into the tunnel to find a chest with the [Blueprint for the Energy Level 1] upgrade in it." - from a forum post directed to me my Proper Villain. (This tunnel is in the corner past the light on the wall to the right of the aid station. Go down it and drop to the ledge below. Disassemble the chest across the gap to get the blue print and climb back out.) Turn around and jump across the gap on the left side of the pipe. Go forward and turn left. Sidle the narrow ledge. Turn left again and then right into the tunnel. Follow the tunnel to a ladder which you should climb. Scan the red ant when it jumps onto the force field post, [*SCAN 92*] Sarge Ant. You'll notice an ice cream sign above the ant. Disassemble it to take care of this Sarge Ant. He'll drop the Transaluminum. Pick it up to end the mission. The Transponder remote is transmogrified automatically and does not cost you any components. ===================== 4.7 Get Havoc Gloves ===================== ----------------------------------------- 4.7.1 Task 1 - Talk to Warehouse Manager ----------------------------------------- You'll be back near where you destroy the ant spawners for Jacoby. You can get back to him those because his walkway has retracted. Go forward through the open door. Scan the woman, [*SCAN 93*] Julia, the Warehouse Manager. Talk to her to make a deal to get some havoc gloves. --------------------------------- 4.7.2 Task 2 - Find Havoc Gloves --------------------------------- Go forward into the warehouse and stand on the metal platform. It will rise protecting you from the respawning grunts. Deal with the snipers which won't respawn. With the snipers out of the way you'll be able to concentrator on the puzzle on the far wall when there are several activator switches. There are three sets of switch on this panel which are labeled in this diagram according to the color that they turn red (R), green (G), or blue (B) G B B G G R R B B B R R First fire a multishot from the varsity glove at red switches, and then the green switches to open the doors under the switch panel. The doors to the left and right only contain stuff to disassemble, but the middle one contains a magma disassembler chest 1 which only contains components. Shoot the blue switches to cause the lift you're on to rise up. Ignore the door ahead of you for now and go to the left end of the path. The magma disassembler chest 2 here contains only components. First a shot from the varsity glove at the activator switch above the glass door here and go into the room to get the Havoc gloves. Dismiss the information on the havoc glove that pops up and follow the instructions on its use. Dismiss the information on swapping weapons. -------------------------------- 4.7.3 Task 3 - Enter Havoc Seal -------------------------------- Scan the red ant that drops in. [*SCAN 94*] Army ant. Use the Havoc gloves ability to tunnel under ground and run into the ant and knock it down. You can shoot it while its down with the varsity glove and repeat three times to deal with it, but that becomes rather challenging when faced with 3 of them as you soon will be. Instead quickly go under ground while it's on it's back to finish it off, as I've seen mentioned in posts by Proper Villain. Heal up at the aid station to the left before going down the ramp to the right and use the shock wave from the glove to destroy the piles of debris on the ramp. When you get to the bottom you'll need to deal with three more Army Ants and the grunts from before. Use a shockwave to destroy the debris over the Havoc Glove Seal (7/16) near the lift. --------------------- 4.7.4 Enter the Seal --------------------- Go inside the seal. The solution to this puzzle is given in the section on Havoc Seals. =================== 4.8 Enter the Hive =================== ----------------------------------------- 4.8.1 Task 1 - Speak to the Ice Cream Man ----------------------------------------- Take the time to go back and do the 6 Havoc Seals you've seen before. There are 4 in the Robinson House and 2 at the Transit Station. Solutions are in the section on Havoc Seals. Each of these will lead to a chest bearing a reward. In summary you will receive: Robinson family concept art - living room Egypt Chargeball court - dining room Tallulah - music room Blueprint for Infinite energy cheat - Train Room Chargeball shirt cheat - up slope from transit station chargeball court Max Components cheat - at transit station near monorail car You can now play Tallulah at chargeball: All Chargeball Courts Cheat for beating Tallulah in chargeball. Go forward and you'll talk with the Ice Cream Man automatically. Scan him while you're here. [*SCAN 95*]. Ice Cream Vendor: Beginning of second Old town mission ---------------------------- 4.8.2 Task 2 - Clean Garbage ---------------------------- Scan one of the piles of dirt around the ice cream man [*SCAN 96*] Debris Pile. These can be destroy using shock waves from the havoc gloves. In all there are 39 of these to destroy as well as 4 Sarge ants to deal with. Destroy the first 6 piles on this side of the first force field. Dismiss the popup telling you that you can use the havoc glove to tunnel under the force field, which you should proceed to do. On the other side walk across the red circle to bring down the force field. Deal with 9 more debris piles and a couple of grunts that you uncover. Tunnel under the force field and scan the red object in the center, [*SCAN 97*] Ant Communications Tower. Clear out the 13 debris piles in here. Step on the two red circles here to drop the force field behind you and the one to the right near the fallen hotel sign. Deal with the Sarge Ant that is lowered after stepping on each one. Go by where the force field was to the right. Clear 4 more debris piles. Havoc glove seal (8/16) is here by the fallen hotel sign enter it. The solution to the puzzle is in the havoc section. You'll get Franny's VR disc as a reward. Step on the red circle to deactivate the last force field and deal with the two sarge ants. Go behind the where the last force field was. Note that there is a gap in the fence to the left. Go through it and you'll find Havoc Glove Seal (9/16). Enter it and use the puzzle solution in the havoc section to earn Laszlo's VR disc. If you want backtrack to the Robinson house to beat Franny and Lazslo in charge ball. You'll get Paintball Charge Glove Cheat blueprint for beating Franny and the Charge Glove Energy Upgrade 1 blueprint for beating Lazslo. You may want to build the glove upgrade while you're there. Return to Old town and deal with the last 7 debris piles. -------------------------------------- 4.8.3 Task 3 - Return to Ice Cream Man -------------------------------------- Havoc Glove Seal (10/16) is at the end of the street. Enter in and use the solution in the havoc section. You'll get some concept art as a reward. Walk up to the ice cream man and talk to him. He'll ask you to help the children trapped at the orphanage. ---------------------------- 4.8.4 Task 4 - Get Customers ---------------------------- Climb down the manhole by the parlor. Get in the protector sphere at the bottom. The record time to beat on the third and final course is 3:00. If you beat the time you'll get the blueprint for the All Chargeball Opponents Cheats. Roll ahead slowly come to a stop by the steam vent. Jump off the ramp to the right over the gap. Roll along the pipe to the corner. Adjust camera angle and roll off the ramp to the other side of the gap, correcting on the other side. Go left and jump off a ramp to the left across the gap again. Roll onto the vent and go over the pipes when the steam pushes you up. This is a checkpoint. Go around the corner onto a vent. Cross the gap when the steam pushes you up. Jump over the pipes on the other side when the steam pushes you up there. Go slowly along the winding grating. Turn right and roll into the large pipe. Roll by the soldier ands and down the slow. Turn right at the corner at the bottom of the ramp. This is a checkpoint. Roll ahead on towards the revolving gear and time the jump when the gap is at the top. Don't do this at full speed or you'll overshoot the gear you need to land on. Roll to the next gear when the teeth are together and then roll onto the teeth of the up right gear and let it carry you onto the platform. This is a checkpoint Go into the tunnel at the beginning of the platform. You'll need to work the half-pipe in here going from one side to the other to climb up it and eventual land on the walkway in center. Roll along this walkway and around a couple of corners to a larger room. Roll up to the gear on the right timing the gaps on the blocks in front of it. Ride it up a bit and roll back onto the tops of the blocks timing it so you roll onto the next one as its extending. The course ends just ahead taking you to the orphanage. Go ahead and turn right to the yard on the other side of the orphange. Scan the four children: [*SCAN 98*] Hendy [*SCAN 99*] Camilla [*SCAN 100*] Bacon You'll get Grandpa Bud's VR Disc for the 100th scan. [*SCAN 101*] Jonathan You'll get an action figure for completing the orphange scans. There's an Antique Disassembler Chest 1 here containing the blueprints for the Max Energy Cheat. Enter the Havoc Glove Seal (11/16) here to move onward, the solution is in the havoc section. --------------------------------- 4.8.5 Task 5 - Find Hive Entrance --------------------------------- Go into the now open ice cream shop. There's an antique disassembler chest 2 blocking the path through so disassemble it. It contains the Carrying Capacity Level 3 blueprint. You may want to backtrack to the Robinson house to make this one. Play grandpa bud at chargeball while your there to get Blue Dart Charge Glove Cheat and Upgrade All Gadgets to Full Cheat blue prints, I believe the second is for beating all of the opponents. With you're carrying capacity at 120 you can afford to make all of the upgrades, but not some of cheat, you should take care of the upgrade you have and return to the ice cream shop. Go back through past where the chest was to when there appear to be a havoc glove seal, but you can target it to scan it. There's no puzzle here, it will simple take you straight to the hive when you step on it. ======================== 4.9 Find the Throne Room ======================== --------------------------- 4.9.1 Task 1 Talk to Melvin --------------------------- First lets scan some new stuff. Scan the purple light, [*SCAN 102*] The hive lights, the ant carrying a crate in the distance, [*SCAN 103*] Crate Ant, the blue crystals in the side cavern [*SCAN 104*] Subterranean Luminomium, and the guy in the red ant suit, [*SCAN 105*] Melvin. Walk up to Melvin and you'll talk to him automatically. ----------------------------------- 4.9.2 Task 2 - Disable Force Field ----------------------------------- Go up to the force field and shoot the crate ant on the other side with the varsity glove. A single shot will take care of it. Use the havoc glove to go under the force field. Lets do some scanning. Ahead of you is a conveyor belt, [*SCAN 106*] The hive Conveyor Belt, and the top of the stone ramp is a door, [*SCAN 107*] The Hive Main Door. Havoc Seal (12/16) is to the right of the stone ramp. Enter it and use the solution in the havoc section. You'll earn some concept art. Head along the left side of the area and sidle the narrow ledge. Scan the object here, [*SCAN 108*] Monolith 1. Remember this code for later. Sidle back along the ledge and go to the know open door by the force field. Scan the console inside, [*SCAN 109*] Hive Code Terminal. Use the terminal and enter the code from the Monolith, review the scan in the scannerpedia if necessary. The force field will drop. ------------------------------- 4.9.3 Task 3 - Return to Melvin ------------------------------- Walk back to Melvin and talk to him. He'll ask you to gather some gold bugs for him so he will let you into the throne room. The main hive door will also open. ---------------------------------------------------------- 4.9.4 Task 4 - Get to the Throne Room with 10 bugs in Hand ---------------------------------------------------------- There are at least 24 gold bugs (probably 30) in the hive. You'll need to find 10 of them. Goldbug 1 is in the room with you and Melvin, just run across it. Go into the side cavern and shoot the crystal with the Havoc glove at close range to light it up. Goldbug 2 is knocked lose. Go back past the force field and head towards the havoc puzzle. Goldbug 3 and Goldbug 4 are in this path. Goldbug 5 is by the conveyor belt. Disassemble the stuff around the main hive door to reveal Goldbug 6. Go through the main hive door. Deal with the crate ant. Go into the cavern to the side and shoot the crystal with the havoc glove. Deal with the Sarge Ant that fall down. Get Goldbug 7. Scan the monolith component here. [*SCAN 110*] Monolith 2 Component (left side). You'll get the train room VR disc for the 110th scan. Leave the side cavern and scan the red object in the distance. [*SCAN 111*] Elevator Generator. Head towards it getting Goldbug 8 and Goldbug 9 near an aid station. Look into the cave to the right of the elevator and scan the laser, [*SCAN 112*] Hive Security Scanner. Use the havoc glove to go under the scanner and step on the red circle past it to turn it off. Get Goldbug 10 here. ------------------------------- 4.9.5 Task 5 - Return to Melvin ------------------------------- Melvin's gone on ahead to bottom of the hive so you'll need to work you're way down to him. Go into the cavern at the end of the securing path. Scan the object in the center [*SCAN 113*] Havoc Lever, and one of the objects to the side. [*SCAN 114*] Energy Storage Tank. Use the Havoc gloves to go underground and jump out under the lever. This will charge up one side of the elevator but will trap you with two sarge ants until you deal with them. Go back to the elevator the way you came. Go around the elevator and follow the path to another room with a havoc switch. Repeat the process for the previous switch to charge up the other side of the elevator. There's a small cavern with a crystal off of this room. Go into and shoot the havoc glove at it at close range to light up the room. You can get GOLDBUG 11 and GOLDBUG 12 here. Scan the monolith piece here, [*SCAN 115*] Monolith 2 Component (right side). Leave the room and take the lower route. Side the narrow ledge and turn left at the junction. Go into the small cavern with the blue crystal. Use the havoc glove on it. Deal with the Army Ant and get GOLDBUG 13. Scan the monolith, [*SCAN 116*] Monolith 2 Component (center). The shield on the elevator drops now that you've scanned the combination. You can leave this room and go straight at the junction. Go up the slope, turn around, and follow the upper path to get back to the elevator. Scan the elevator now that the shields are down. [*SCAN 117*] Subterranean Elevator. Review the combination in the scannerpedia and use the elevator to descend to the upper portion of level 2. Deal with 3 sniper ants and a sarge ant when you arrive. Get GOLDBUG 14 near the lift. It's possible to lock onto some to the left of the hive lights on the other side of the pit near the elevator and scan it, [*SCAN 118*] Auxiliary Elevator. You'll get a better angle at it from an upcoming room with a havoc switch. Going around the room in a clockwise direction, let's ignore the laser guarded path to the left for now. Go by the pit on the left side to where you'll find GOLDBUG 15, a chest, and Havoc Glove Seal (13/16). Scan the chest, [*SCAN 119*] Hive Disassembler Chest 1, which contains only components. Enter the seal and use the solution in the havoc section. You'll get an action figure as a reward. Continue around the room, past the hive lights until you get to another Hive Disassembler Chest 1, which contains the Carrying Capacity Level 4 Upgrade blueprint, when you get a chance to build this your capacity will be high enough to build anything. GOLDBUG 16 is just past here and before the elevator to 3, which is currently shielded. There's a path that spirals up just path the lift, follow it, sidling when necessary and scan to monolith at the top. [*SCAN 120*] Monolith 3 Component (curves out to right). You'll receive the Health Level 3 upgrade blueprint for scanning 120 items. Go back down the spiral. Get GOLDBUG 17 at the beginning of a laser guard path but don't go down this path yet. Instead go back to the path we ignored earlier. Use the Havoc glove to go under the three of moving lasers. Step on the red circle at the end to turn them off. Go into the room with the three sleeping Army Ants in front of a smaller room with another Hive Disassembler Chest 1. Get in a cheap shot at one of the ants before it wakes up and deal with the lot of them. The chest contains the final VR disc, the Hive court. Go back to the other laser guard path. Go under the two lasers here with the Havoc glove and step on the red circle on the other side to turn them off. Shoot the crystal in the room path the lasers to get GOLDBUG 18 and GOLDBUG 19. Go into the room with the Havoc switch that's guarded by lasers. Go under that lasers with the havoc glove, jumping up in the center to grab the switch to turn off the lasers. Deal with the two Sarge Ants. One side of the lift to level 3 will be powered up. Go under the force field and get on the auxiliary elevator to descend to the lower portion of level 2. Step into the big circle and deal with the Sarge ant that drops in. Sidle past the pit and deal with the sniper. Get GOLDBUG 20 and scan the chest, [*SCAN 121*] Hive Disassembler Chest 2. You get an active figure for completing the chest scans. The chest contains the Energy Level 3 Upgrade blueprint. Return to the big circle and go the other way, getting GOLDBUG 21. Havoc Glove Seal (14/16) is at the end of the path, just past the entrance to a small cavern. Enter it and use the solution in the havoc section. You'll get an action figure as a reward. Go into the small cave and light up the crystal with the Havoc glove. Get GOLDBUG 22 and GOLDBUG 23 here. Scan the monolith, [*SCAN 122*] Monolith 3 Component (outer left). Go through an opening here into another small cavern. Light up the crystal and deal with the Sarge Ant that falls in. Get GOLDBUG 24 and scam the monolith, [*SCAN 123*] Monolith 3 Component (outer right): hive 2 lower, second small cavern. Climb up the ledges in this caver and enter an area with 3 sleeping army ants by another auxiliary lift (current deactivated). Get in a cheap shot and deal with the lot of them. There may be 3 snipers here as well if you've loaded a save in this area since dealing with them above. Go into a third small cavern off of this room. Light the crystal and get GOLDBUG 25. Scan the monolith, [*SCAN 124*] Monolith 3 Component (inner left). Go to the auxiliary lift and ride it out of the pit. The elevator to level 3 will now be accessible. Review the Monolith 3 combination and ride it down. Leave the room with the elevator and go in the large chamber when you'll see Melvin stuck in the hole. His head is on the other side of the force field, so after healing up at the aid station, use the havoc gloves to go under the force field. New item to scan, the red object across from the Transmogrifier, [*SCAN 125*] Hive Egg Machine. Make what you can afford at the transmogrifier. Talk to Melvin to get the throne room door open. POINT OF NO RETURN IF YOU MISSED HAVOC PUZZLES INSIDE THE HIVE. --------------------------- 4.9.6 Task 6 - Defeat Lizzy --------------------------- Go down the hall toward the door. Movie Unlocked: Lizzy's Throne Room Scan the big blue ant that pops up, [*SCAN 126*] Lieutenant. Use the Havoc glove to go underground and knock it down. If you need to heal run across the larva that get knocked out. Scan the queen while it's down, [*SCAN 127*] Queen Lizzy. Run around it to drawn the laser into it. Repeat until it's dead. Now start shooting the 8 field generators around Lizzy, 3 shoots each with the varsity glove will take them out. Be sure to scan the small ants she throws at you [*SCAN 128*] Infant. You'll get 8 action figures for completing the lizzy scan. After a while a new lieutenant will come out. Deal with it like the first one. Continue with the shield generators until all 8 as gone to defeat Lizzy. Movie Unlocked: Lizzy Defeated ============================== 4.10 Recover the Time Machine ============================== -------------------------------------- 4.10.1 Task 1 - Enter Magma Industries -------------------------------------- You'll get the lev ray. Dismiss it's popup. You're now at Magma Industries. Go behind the stairs to find a chest. It contains some concept art. Go up the stairs. Scan the door, [*SCAN 129*] Magma Industries Bridge Gate, and the yellow robot behind it, [*SCAN 130*] Eruptor. You'll get the blueprint for the Disassembler Efficiency upgrade. Take the monorail to the Robinson House. Go to Wilbur's room and step on the Lev Platform. Shoot it will the lev gun to ride it up to a chest. The chest contains the Invulnerability Cheat blueprint. You might want to make your available upgrades now. Return to Magma Industries and go back up the stairs. Shoot the lev gun at the door to raise and go past it. *WARNING* Many users have reported a game stopping glitch at this point. To guard against this, do not take the monorail after this point, and do not save until after the next Havoc circle. Shoot the eruptor twice with the varsity glove. Another will pop out further on. Scan the object to the left of the next door, [*SCAN 131*] Eruptor Delivery System, and the object to the right, [*SCAN 132*] Boiler Lock. Shoot the eruptor here twice to destroy the boiler lock (it can still be scanned) and open the door onward. Go through the next area, ignoring the three eruptors. In the next area, stand by the boiler locks. Fire single shots at the eruptors to annoy they and move out of the way when they jump. This will destroy the boilers and raise a draw bridge. Cross the draw bridge and climb the stairs. After the conversation with Stanley, scan both of the robots that attack, [*SCAN 133*] Magma Industries Hoplite, [*SCAN 134*] Magma Industries Hoplite Leader. Shoot the lev gun at these and follow up with the varsity gun, repeating twice for the hoplite and three times for the leader. They'll do a self destruct charge at you which you can avoid by shooting them with the lev gun again. Scan the big door here, [*SCAN 135*] Magma Industries Grand Entrance. Push the unlit block on the left side of the door (opposite from the pizza delivery hatch) flush with the lit block on that side. Use the lev gun on the lit block and climb up them to the ledge above. Head towards the steam vent. Sidle the ledge, pausing at the vents until the steam starts and stops before going by. Deal with the eruptor and hoplite leader here and enter Havoc Glove Seal (15/16). Use the solution in the Havoc section. Max Health Cheat blueprint will be received. Go back to the main door and go up the other side like you did for this one. Use the aid station if you need to and sidle the edge, pausing at the vents to avoid the steam. Scan the hatch, [*SCAN 136*] Maintenance Hatch and deal with the Hoplite and eruptor. Disassemble the hatch POINT OF NO RETURN IF YOU MISSED HAVOC PUZZLES OUTSIDE OF THE HIVE (except for the 4 in the house). Climb down the ladder in the hatch. --------------------------- 4.10.2 Find Emperor Stanley --------------------------- Go ahead and disassembler to the cover on the object to the right. Scan it, [*SCAN 137*] Eruptor Sucker. Shoot the lev gun at the eruptor and stand in front of the sucker. Get out of the way when it charges. Climb one of the ladders. Scan the object in the center [*SCAN 138*] Eruptor Spitter. Shoot the eruptor twice, back into one of the boiler to the side. Get another eruptor up here and do the same to other side. Drop down and go through the door that opens. Scan the monitor in the hallway [*SCAN 139*] Magma Industries Monitor. Follow the hallway and go through the door. After the second conversation with Stanley, scan off of the big statues to the side. [*SCAN 140*] Emperor Stanley Statue. You'll get an action figure for scanning 140 items. Pull both of these onto the pressure plated to release eruptors and reveal boiler. There's a chest on the right side of the room containing the Volcano Helmet Cheat Blueprint. Stand by the boilers, shoot the eruptors once with the varsity glove to annoy them. Dodge when they jump to avoid damage while they destroy the boilers. On the left side, push the lone block against the double unlit blocks. Levitate at lit block. Climb up to the ledge above. Use the havoc glove to pull the havoc switch. On the right side just climb the block and pull the havoc lever. Go onto the platforms that have moved into place in the center. Step into the clear part of the M to get the lift to rise. Shoot the closest block below with the lev gun and jump the gap to it. Get on the other block where this on descends and shoot it with the lev gun and ride it up. Jump the gap and deal with the two hoplites. Go through the door. Push the block to the right up ageist the lit block. Disassemble the cover on the sucker. Push the block on the left further down up against the lit block there. Go to the first set of block and levitate the lit block. Climb the block to the top on the machinery. Go past the eruptors and take the transport tube. Disassemble the cover on the sucker here. Go back through the tube and to the other end of the walkway. Disassemble the cover on a third sucker. Lure both eruptors into this sucker and get down to the ground. Lure one into the sucker here and use the other to destroy the boiler at the far end past the second set of blocks. Go back up the first set of blocks and back through the tube. Lure the eruptor through the sucker. Go to the second set of blocks and get on top of the machinery by levitation the lit block. There a chest here with some concept art. Use the eruptor here to destroy the second boiler. Drop down and go through the door that opens. Go through the hallway to the bottomless pit of death. Deal with the two hoplites and continue on your way to the invincible door. Turn around and scan the object above the door you came through, [*SCAN 141*] Magma Industries Flue. Scan the invincible door, [*SCAN 142*] The Invincible Door. Go down the path to the right of the door. Enter Havoc Glove Seal (16/16) here. Use the solution in the havoc section. You'll get an action figure as a reward. Continue down the path from the seal and deal with two hoplites. Use the console here to open a door above. Return to the invincible door. Disassemble the cover on the sucker. Shoot the Flue with the varsity glove to open it. Lure the eruptor to the sucker using the lev gun to get it charge you, so that it gets shot at the invisible door partially damaging the surrounding walls. Ride up the lift on the other side of the door from the sucker. The console beside it will bring it down if you've rode it up before and took another route down. Disassemble the cover on the sucker to the left and lure the eruptor from up the stairs to the right through the railing and into the sucker. Follow the walkway on the opposite side from the stairs around to the door you opened with the console below. There's a chest at the top of the stairs inside containing the Max Carrying Capacity Cheat blueprint. Head back along the walkway to the lift and ride it down. The eruptor is on top of the machinery by the sucker. Lure it down to the ground using the lev gun. Shoot the flue with the varsity glove again and lure the eruptor into the sucker to finally break through the door. Before going through the door make sure to heal up at the aid station. Movie Unlocked: Behold the power of Prometheus! --------------------------------- 4.10.3 Task 3 - Defeat Prometheus --------------------------------- Scan Prometheus, [*SCAN 143*] Prometheus. The completes the Stanley scans, and also seem to get a reward for the 143rd scan. Some action figures and a the All Action Figures Cheat blueprint are received. Stand near on of the four chains. Wait for Prometheus to being to swing with with his right fist (to your left) and step to the side to avoid getting crushed. Watch the shadows and step away from them to avoid getting hit by falling rocks. Use the lev gun on one of the two pointed rocks in the center to levitate it. Use the havoc glove on floating rock to push it into Prometheus. Run when he spits lava at you, hopefully going over one of the chains to weaken it. Repeat the process when Prometheus attacks with his right fist. If you get the lava to go over the same chain as the first one it will break. Prometheus' next attack is with both fists. Just drop over to edge to hang of it until he finishes spinning and pull yourself up. He will start repeating his attack pattern now. Break all for chains to defeat Prometheus. Movie Unlocked: The Defeat of Prometheus Movie Unlocked: Back at Home ================================ 4.11 Confront the Bowler Hat Guy ================================ ----------------------------- 4.11.1 Task 1 - Talk to Carl ----------------------------- There's one last side challenge before you go to Carl. Go back to the cannon room and talk to Uncle Gaston. There are now 3 circles in his challenge, otherwise its the same as the previous two. You'll get the health level 5 upgrade blueprint as a reward. Go into the music room. You'll see a second woman in her in addition to Franny. Scan her, [*SCAN 144*] Lizzy. Go into the kitchen area, Art is in there along with another guy, who you should scan. [*SCAN 145*] Stanley. This completes the peoples scans earning some actions figures. Make all of the remaining blueprints that you care to as it will be your last chance. (If you want to see the outfits, you should try them out now as well) Talk to Carl Movie Unlocked: Beware! Mega Doris! ====================== 4.12 Defeat Mega Doris ====================== There are two thing left to scan in the final area. The giant bowler hat on mechanical leg, [*SCAN 146*] Mega Doris, and the small hat at either end of the walkway that you're on, [*SCAN 147*] Mini Bowler Hat. This completes the Robot Scans unlocking a few more action figures. There are three stages the defeating Mega Doris. In all of them you can step on only the 3 blue triangle or only the 3 green triangles to distract it (stepping on one color turns off the other). Shoot the mini bowlers for health and energy pickups. The HUD will have icons for mega Doris and the triangles in the top center. Stage 1: Shoot the 6 red circles around it's perimeters. A couple of shots from the varsity glove will destroy these. Two of these are towards the front so you'll need to shoot them when it's facing you. Stage 2: Disassembler the panels covering the inner core. There are 3 main sections of panels with three pieces each. You only new to take out one main section to be able to get to the core. Stage 3: Shoot the inner core a few times with the varsity gloves. Three or four shots should finish Mega Doris off. (I fell through the level when writing this guide after dying, I quit without saving and was able to reload and finish the guide. Movie Unlocked: Mega Doris Vanquished ****************************************************************************** 5. Chargeball ****************************************************************************** The object of charge ball is to destroy all the opponents bricks and then fire a shot through the goal in a best of three match. Make sure to play the tutorial to get instructions on the controls. If you found them you can choose from these opponents Trainer: Find Charge Ball Glove Uncle Art: In chest in basement in room with force field walkways. Aunt Billie: Locker in hallway leading to janitors closet on 2nd floor of school. Franny: Havoc puzzle in old town beside fallen hotel sign Grandpa: Scan 100 items Laszlo: Havoc puzzle behind fence beside manhole in old town. Across street from ice cream parlor. Tallulah: Music room havoc puzzle Champ: Beat the champ The courses will be available after you've found them. Tutorial (one point game): Find Charge Ball Glove Pee Wee: Find Charge Ball Glove Varsity: Find Charge Ball Glove Championship Court: Beat the champ Magma Industries: In a chest behind the champ's chargeball court. The Hive: Chest on upper part level 2 of the hive behind three sleeping army ants Robinson Garden: In Chest on second floor of school in hall with library. Egypt: dining room havoc puzzle Train Room: scan 110 items Frog Lounge: Chest in school library. When playing try to get the power ups and use them. Blue cube - freeze opponent Red cube - replace bricks bomb - destroy opponents bricks blue spiral - shield circle with three yellow dots - triple shot. Angle your shots of the sides to get around barriers. Don't waste shots at the side circles when they're red as they'll just get absorbed. You can destroy you're own bricks as well so try not to aim for them. I did the 360 achievements on the pee wee court, these can be done in the story or in the minigame menu. ****************************************************************************** 6. Security System ****************************************************************************** When you play this make sure to scroll through the more info screens to see the controls for your version of the game. Just scroll to the room with the flashing red light and shoot the bowler hat man and his flying hats. The flashing red light indicates the room with the man, if there a still hats in the room the light will be a solid red. The base score for shooting the man is 250 and the hat is 100. The hats' shield has a base of 25 but there isn't a shield a x1 score. You can only shoot the man for point once per time he changes rooms. 3 hats without shields will be released initially. There are other things you can shoot for points in the various rooms and undo the damage done by the hats. From left to right Living Room: discolored family member - base 50. Garden: wilted flowers - base 50 Dining Room: empty plates - base 50 Wilbur's Room: zumzats (hopping pink things) - base 50 The multiplier after the man goes through a certain number of room. The counts up to 6x (the multipliers go higher that that but that will be more than enough for the Xbox 360 achievements): 2x - 4 rooms 3x - 4 rooms 4x - 6 rooms 5x - 6 rooms 6x - 9 room Each time the multiplier goes up another hat and shield layer may be added but not for all increases. There speed of the hats will also increase. All you need to worry about is clearing all the hats from the room before moving to the next room, but try to shoot the man as well. Undoing the damage to the dining room and Wilbur's room is also a good way to pad the score, the other rooms it's harder to target the required items. ****************************************************************************** 7. Scan List ****************************************************************************** There are at least 147 items to scan in the guide with are listed below in the order they appear in the walkthrough. Robinson House -------------- 1. Cousin Laszlo: Lab area of Robinson House 2. The bird: Lab area of Robinson House 3. The organ: Lab area of Robinson House 4. Transport Tube: Lab area of Robinson House 5. The first invention: Lab area of Robinson House 6. The cupid: Lab area of Robinson House 7. Carl: Lab area of Robinson House 8. Machine of Possibilities: Lab area of Robinson House 9. Transmogrifier: Lab area of Robinson House 10. Zumzat: Hallway from lab area of Robison House 11. Hidden Door: Near the transport tube in Wilbur's room. 12. Disassembler Chest 1: Behind hidden door in Wilbur's room 13. Lev Platform: Wilbur's room 14. Robinson Aid Station: Wilbur's room 15. Virtual Chargeball Screen: Wilbur's room 16. Spike: Living room end of hallway from lab 17. Dmitri: Living room end of hallway from lab 18. Robinson House TV: In living room 19. Havoc Glove Seal: In living room 20. Lefty: Door at top of living room scan 21. Franny: Initial in the living room, moves to the music room. 22. Garage Door: Living room 23. Garage Keypad: Living room 24. Grandpa Bud: Dining room 25. Freddy: Music Room 26. Fabian: Music Room 27. Ferdinand: Music Room 28. Francis: Music Room 29. Floyd: Music Room 30. Frankie: Music Room 31. Protectosphere Generator: Yard 32. Uncle Art: Yard after Protectosphere course 33. Anchovy Saucer: Yard after Protectosphere course 34. Aunt Billie: Train Room 35. Billie's Train: Train Room 36. Activator Switch: Train Room 37. Disassembler Chest 2: Train Room 38. Uncle Gaston: Cannon Room Robinson Basement ----------------- 39. Robinson Power Box: Basement entrance area 40. Robot Receptionist: Basement entrance area 41. Laser Scanner: Basement hallway just past receptionist. 42. Camera Bot: Room after laser hallway past the receptionist in the basement. 43. Robinson Hand Scanner: Room after laser hallway past the receptionist in the basement. 44. Time Lab Door: Room after laser hallway past the receptionist in the basement. 45. The Prototype Time Machine: Room after laser hallway past the receptionist in the basement. 46. Lev Turret: Room after laser hallway past the receptionist in the basement. 47. Water Dispenser: Room past the room where you can see the time machine. 48. Maintenance Bot: Appears after disassembling the water dispenser. 49. Robot Sentry: Room past vent after sidling past time machine 50. Robot Sentry Dispatch Terminal: Room past vent after sidling past time machine 51. Soda Platform Turn Switch: Room with the force field walkways 52. Soda Platform Power Switch: Room with the force field walkways 53. Armored Robot Sentry: Second area of room with the force field walkways. 54. Robinson Soda Pack: Second area of room with the force field walkways. 55. Maintenance Door Generator. Room with second basement transmogrifier. 56. Time lab Maintenance Door. Room with second basement transmogrifier. 57. Generator Lens. Room at end of one of the side doors from the room with the time lab maintenance door. 58. Robot Guardian XL. Boss at end of basement. Science Fair ------------ 59. Joyce Williams Elementary School: sign at beginning of Science Fair Level. 60. Locker Boy: In second bank of lockers of the first hallway in the school. 61. Bowler Hat Guy and Doris: School Cafeteria 62. Aid Station: School Cafeteria 63. The Other Locker Boy: In second locker in inner ground level hallway from cafeteria. 64. Antique Disassembler Chest 1: Classroom on right side of inner ground level hallway from cafeteria. 65. Hall Monitor Locker Boy: In locker on 2nd floor in hall leading to library. 66. Classroom Light: In dark room off hallway leading to principal's office. 67. Antique Disassembler Chest 2: On school roof, follow outer wall from top of janitor's ladder. 68. The Big Boy Crane: On the roof of the school. Robinson House after Science Fair --------------------------------- 69. Monorail Car: Living room after returning from science fair. 70. Monorail Call Box: Living room after returning from science fair. Transit Station --------------- 71. Magma Industries Receptionist: At the transit station 72. Magma Industries Transport Tube: At the transit station to the side of the receptionist. 73. Grunt Ant: At the transit station 74. Soldier Ant: At the transit station 75. Force Field 5000: Outside the transit station. 76. Magma Industries Aid Station: Outside the transit station. 77. Magma Disassembler Chest 1: Near 2nd protectosphere starting point. 78. Barry the Maintenance Bot: After lift on second side of transit station. 79. Ant Defense System: At the end the passage past Barry. 80. Sniper Ant: Attacking the Ant Defense System 81. Monorail Car: After first battle with sniper ants. Industrial District ------------------- 82. Jacoby's junk: Door near the end of the first industrial section mission, just before the second battle with the sniper ants. 83. Jacoby's junk speaker. Speaker beside Jacoby's Junk. 84. Flame Ant: Industrial section. Note the three behind the barrier cannot be scanner, either get the one above them or the one beside the block you need to push just after them. 85. Ant Spawner: Industrial District at battle with sniper ants past Jacoby's door. 86. Magma Disassembler Chest 2: Chest reach by using activator switch behind a hidden door on Jacoby's building 87. Jacoby: the man inside Jacoby's building. You can't get back to him after you've talked to him so scan him first. Old Town -------- 88. Power Box: Rooftop during first visit to old town. 89. Old Town Hotel Sign: Rooftop during first visit to old town. 90. Elevator Power Box: Inside old town hotel 91. Elevator Pulley: Inside old town hotel 92. Sarge Ant: Old Town on post beneath ice cream sign. Industrial District after building transponder remote ----------------------------------------------------- 93. Julia, the Warehouse Manager: Industrial district, second visit. Outside of the warehouse. 94. Army ant: Inside warehouse just after getting Havoc Gloves. Old Town after getting Havoc Gloves ----------------------------------- 95. Ice Cream Vendor: Beginning of second Old town mission 96. Debris Pile: Beginning of second Old town mission 97. Ant Communications Tower: In the center of the 3 force fields near the ice cream parlor in old town 98. Hendy: At orphanage 99. Camilla: At orphanage 100. Bacon: At orphanage 101. Jonathan: At orphanage The Hive -------- 102. The hive lights: Hive entrance area 103. Crate Ant: just past force field in Hive entrance area 104. Subterranean Luminomium: side cavern off of Hive entrance area 105. Melvin: Hive entrance area 106. The Hive Conveyor Belt: Level 1 of hive past force field 107. The Hive Main Door: Level 1 of hive past force field 108. Monolith 1: Level 1 of hive past force field and narrow ledge you need to sidle along.
109. Hive Code Terminal: Level 1 of hive behind door by force field. 110. Monolith 2 Component (left side): side cavern past main hive door. 111. Elevator Generator: past main hive door. 112. Hive Security Scanner: in cave pasts the elevator on level 1. 113. Havoc Lever: in cave pasts the elevator on level 1. 114. Energy Storage Tank: in cave pasts the elevator on level 1. 115. Monolith 2 Component (right side): side cavern off a havoc switch chamber on level 1. 116. Monolith 2 Component (center): small cavern off path below elevator on level 1. 117. Subterranean Elevator: past main hive door, scannable after being charged and having scanned all of the monolith 2 components . 118. Auxiliary Elevator: off of a havoc switch room on level 2 of the hive. 119. Hive Disassembler Chest 1, by havoc seal on hive level 2 (upper) 120. Monolith 3 Component (inner right), top of spiral by elevator. 121. Hive Disassembler Chest 2: end of path past big circle in lower part of hive level 2. 122. Monolith 3 Component (outer left): hive 2 lower, first small cavern 123. Monolith 3 Component (outer right): hive 2 lower, second small cavern 124. Monolith 3 Component (inner left): hive 2 lower, third small cavern 125. Hive Egg Machine. Hive level 3 126. Lieutenant: Hive throne room. 127. Queen Lizzy: Hive throne room. 128. Infant: Hive throne room, small ant lizzy throws out. Magma Industries Exterior ------------------------- 129. Magma Industries Bridge Gate: Top of initial stairs in Magma Industries 130. Eruptor: Behind door on Bridge 131. Eruptor Delivery System: Other end of bridge by second door 132. Boiler Lock: Other end of bridge by second door 133. Magma Industries Hoplite: one of the robots after the first conversation with Stanley 134. Magma Industries Hoplite Leader: one of the robots after the first conversation with Stanley 135. Magma Industries Grand Entrance: big door after first conversation with Stanley 136. Maintenance Hatch: The pizza deliver hatch on the outside of magma industries. Magma Industries Interior ------------------------- 137. Eruptor Sucker: To the right at the bottom of the pizza delivery hatch. 138. Eruptor Spitter. Up the ladders from the bottom of the pizza delivery hatch. 139. Magma Industries Monitor. In hall after first door after the bottom of the pizza delivery hatch. 140. Emperor Stanley Statue: In room where you have the second conversation with Stanley 141. Magma Industries Flue: In room with invincible door 142. The Invincible Door: Stanley mentions this by near when your next to it. 143. Prometheus: boss after invincible door Robinson Home after defeat of Prometheus ---------------------------------------- 144. Lizzy - music room 145. Stanley - kitchen Final Boss Battle ----------------- 146. Mega Doris: final boss 147. Mini Bowler Hat: at either end of final boss area. ****************************************************************************** 8. Havoc List ****************************************************************************** There are 16 Havoc Glove Seals in the game, the locations of with are listed below along with the solution to the puzzle. These are listed in the order the seals are encountered in the guide, but #7 will need to be done first. 1. Living Room --------------- Right 1, Up 1, right 2, left 2 Up 1 Right 1, Left 1 before rock falls Right 2, Left 1 before rocks falls Right 1, Up 2 Left 1, Right 1 before rock falls Left 1, Up 2, Left 2 pushing rock to side Down 1 Left 2 before rock falls Left 2, Down 3 exit Magma Disassembler chest 2 - concept art. 2. Dining Room -------------- Left 1, Up 2 (before rock rolls) Up 1 Right 4 (before rocks drop) Up 2, Left 8, Up 2 Right 2 before rock drops Up 1, right 2, up 1 right 1 pushing rock into hole right 4, down 2, right 2 before rock drops up 1, right 4 before rock drops left 1 pushing rock dropping it through breakable wall left 1, down 3, right 2 down 3 Left 3, right 3 before rocks drop Left 3, down 2 right 3 before rocks drop left 1, down 4, left 1, exit Magma Disassembler chest 2 - VR disc Egypt 3. Music Room ------------- Down 1, Right 5 before rocks fall Up 2, Right 1 Up 2, Left 1 before rock falls Right 1, Up 1 Left 1, right 1 before rock falls up 1, left 6 before rocks fall down 1, left 1 up 1, left 1, right 2 before rock falls freeing rock down 1, left 3 pushing rock Down 4, left 2 before rock falls down 2, right 1, down 2, right 3, down 1, right 4 before rocks fall up 1 exit Magma Disassembler chest 2 - VR disc Tallulah 4. Train Room ------------- Wait for rock to left to drop Left 3 pushing rock down slope. Left 2, up 1, left 1 before rocks fall, wait for 4 rocks to fall right 1, up 2, right 3, up 2, wait for rocks to fall right 2, down 1, right 1, up 1, left 1, wait for rock to fall right 4, down 7, left 1, down 2, left 1, up 1, right 1 wait for rock to fall left 3, down 1, exit Magma Disassembler chest 2 - blueprint for Infinite energy cheat 5. Go back to the charge ball court below the transit station and go back up the ramp. -------------------------------------------- right 7, wait for eruptor to dive at you then left 2 right 4, up 5, left 1, up 2, right 1 left 1, down 2, right 6, up 2, left 1 right 1, down 2, left 3, up 2 left 1 pushing bomb, right 2 pushing bomb left 1 activate trigger right 2, up 5, left 5, right 1 before rock falls right 2, down 1, left 2 pushing bomb up 1, right 4, down 1, left 4 pushing bomb right 2, up 1 activate detonator left 4, wait for red ants to present clear path then left 6 up 2, left 1, right 1 avoiding falling rocks up 5, right 6 pushing rock in hole through breakable rocks down 2, left 1, down 1, right 1 pushing bomb up 1, left 1, activate detonator right 7, up 1, exit Magma Disassembler chest 2 - blueprint for chargeball shirt cheat 6. At transit station --------------------- down 2, right 2, left 1 before rock drops up 1, right 4, activate detonator right 6 pushing rock down hole right 3, down 4, activate detonator up 4, left 2, down 3 left 2, down 1 left 1, right 1 before rock falls up 1, left 5 down 6, right 1 pushing bomb left 2, activate detonator right 6 exit Magma Disassembler chest 2 - Max Components cheat 7. Warehouse (mandatory just after getting Havoc glove) -------------------------------------------------------- Down 1. Right 2 and left 1 before rock falls Up 1, Right 3, Up 2, Right 3, Left 1, Up 1 Right 1 and left 1 before rock falls Right 1, Up 2. Left 2 (pushing rock in hole), Left 3 (pushing rock to side) Down 3, Left 2, exit No chest 8. Old Town, by fallen hotel sign --------------------------------- left 2, right 2 before rocks fall left 1, up 5, right 1, up 3, right 2, down 1, left 1 pushing rock left 1, down 9, right 1, down 2, up 2, left 1, up 2 right 1, left 1 before rock falls right 1, down 6 left 1, down 2, right 1, left 1 before rock falls down 1, right 6, activate detonator, left 3 before rocks fall. up 1, right 1, up 9 up 1, right 5 before rocks fall up 2 up 1, left 5 before rocks fall up 3, right 4, exit Magma Disassembler chest 2 - Franny's VR disc 9. Old Town, behind fence by manhole (across street from ice cream parlor) -------------------------------------------------------------------------- Wait for the red and to past by at the top. Left 1, Up 4, right 1 before rock falls up 2, right 1, before rock falls right 4, up 2, wait for rocks to fall. right 2, down 2, wait for ant to descend, right 2 before rock falls down 1, wait for ant to descend, right 1, left 1 before rock falls down 6, wait for ant to pass, down 4, left 1, down 2 left 3 before rocks fall, down 1, left 3 before rock falls left 6, up 1, left 1, up 3, right 4, exit Magma Disassembler chest 2 - Laszlo's VR disc 10. Old Town, end of street past manhole ---------------------------------------- Wait for ant above to start going right Left 1, up 3, left 3 before rock falls. make sure the ants are well clear to the right up 2, right 7 before rocks fall right 8, activate detonator down 4, left 3 wait for ant to pass below down 4, exit Magma Disassembler chest 2 - concept art 11. By orphanage (mandatory) ---------------------------- Left 3 pushing rock onto ant. Left 1, Down 2, right 2 pushing rock to side. Down 2. The ant below can be ignored. Right 2. Wait for ant to start going up. Right 2, up 4, right 1, up 1, right 1 before rock falls. up 1, left 1 before rock falls. Left 1, right 1 before rock falls. up 1, left 3, wait for ant to start moving away left 1, right 1 before rock falls. left 1 pushing rock, up 1. scroll the screen up to get a good look at ants. wait for the ant above to starts be on its way up a side with a clear path to the top go up 3 and it should fall safely to the side. wait for ant above to be on the left side up 2 right 1, up 3 right 3 pushing rock down hole. right 1, down 1 right 2 before rock falls right 1, down 3. left 2 before rock falls down 2, right 1, down 1, right 1, down 5, left 1, down 3, right 1 down 3, left 4, exit 12. Hive Level 1 to right of ramp to main hive door. ---------------------------------------------------- Up 4 when the ants aren't in the way. Right 11, down 6, wait for ant to immediate left starts to descend left 6 before rocks fall down 5, up 1, right 4, down 1, up 1, left 2, right 1 pushing rock up 1, left 3, down 1, right 1 pushing rock right 1, down 2, left 2, down 3, right 1, up 1. Wait for ant below to turn around in furthest square to the left up 2 the ant should get squished right 5, down 3, left 1, up 1 wait for ant to be entering the furthest left square in its path. up 2, the ant should get squished down 4, left 3, down 2, activate detonator up 2, left 5, up 3, wait for ant to go up left 1, right 3, down 1, wait for ant to leave up 1, left 3, up 3, wait for ant to go down, left 4, exit Magma Disassembler chest 2 - concept art 13. Hive Level 2 (upper portion) -------------------------------- Left 1, Down 3, Right 2, Activate Detonator. Right 4, Up 4 Right 6, Left 1 before rocks fall Right 1, Down 3, wait for ant to be moving away Right 1, Left 2, Down 1, wait for ant to leave Up 1, Right 5 Activate detonator, right 3 before rocks fall up 4, scroll up Tricky timing here, try to get up the right side (up 8) following an ant and hope they don't turn around. It will take several attempts before they are in sync for you to make it. Go up 2 in the sand and left 2 before the rock falls to block ants from following. Left 3, before rock falls Left 1, wait for ant to head away Left 2, up 1, left 3, wait for ant to pass below down 1, left 7 before rock falls blocking ant behind you. down 6, right 2, up 2, right 2, down 1, right 2 wait for ant to be moving right on the bottom up 1, left 2 before rock falls down 2, wait for ant to pass above up 2, right 5, exit Magma Disassembler chest 2 - action figure 14. Hive Level 2 (in pit reached by auxiliary elevator) -------------------------------------------------------- Up 1, scroll up and wait for no ants to be directly above you. use detonator up 4 try to time this next bit so the two ant will get squished. up 2, right 2, left 4, right 1, avoiding the falling rocks. down 9, right 2, down 2 right 3 before rock falls up 11, right 1 before rock falls wait for the top ant to be going right in the second square from the left. right 4, should squish all of the ants below. left 1, down 11 right 1, down 3, left 2, down 4, right 1 up 1, left 1 before rock falls right 1, use detonator hopefully all of the ants to the left are dead (avoid the survivor if not) left 5, up 2, left 4, exit Magma Disassembler chest 2 - action figure 15. Magma Industries, go up the opposite side of the bridge from the pizza delivery hatch and sidle the ledge. --------------------------------------------------------- Right 4, Down 1. Wait for eruptor to get close to far end of path Down 7, Left 2, Down 2, Right 2 (Hopefully avoiding eruptors) Left 1, Down 4, Right 1, Up 3, wait for rocks to roll down. Down 1, Right 2, left 1 before rock falls Up 1, Right 1, Up 2, Wait for eruptor to move away Up 2, Right 1, Wait for both eruptors above to move away to the right Up 7 exit Magma Disassembler chest 2 - blueprint for Max Health Cheat 16. Magma Industries, in the area with the unbreakable door. ------------------------------------------------------------ Up 1, Right 4. Wait for eruptor to go left. Up 1, Down 1. When eruptor jumps go left 2 Right 4, Down 2, Up 3, wait for eruptor to go right Up 1, Down 2, when eruptor jumps go left 2 Right 2, down 5, right 1 left 3, down 2, right 1, left 1 before rock falls up 2, right 2 up 2, right 4 Down 1, left 2 pushing bomb Down 1, left 1 pushing bomb Down 1, left 2 pushing bomb left 2, down 1, up 1, right 4, up 1, right 2, down 1, left 5 pushing bomb right 5, activate detonator left 7, down 5, right 3 wait for eruptor to be halfway to left end going left. Down 4, when eruptor jumps go left 2 right 2 down 3, up 2 allowing rock to roll down 1, left 6, down 2, exit Magma Disassembler chest 2 - action figure ****************************************************************************** 9. VR Disc List ****************************************************************************** There are 12 VR Disc for hidden through the game. 6 are chargeball opponents and 6 are chargeball courts. Uncle Art: In chest on 3rd section of room with force field walkways at a dead end of one of the walkways. Aunt Billie: In a locker on the left side of the 2nd floor hallway leading to the Janitor's closet. Tallulah: Music Room Havoc puzzle Franny: Havoc puzzle in old town beside fallen hotel sign Lazslo: Havoc puzzle behind fence beside manhole in old town. Across street from ice cream parlor. Grandpa Bud: Scan 100 items Robinson Garden: In a chest on the 2nd floor of the school, in the first classroom to the left in the hall that leads to the library. Frog Lounge: In a chest in the corner of the school library. Magma Industries: In a chest behind the champ's chargeball court. Egypt: Dining room havoc puzzle Train Room: scan 110 items The Hive: Chest on upper part level 2 of the hive behind three sleeping army ants ****************************************************************************** 10. Blueprints List ****************************************************************************** There are 44 blueprints for upgrades and cheats through out the game. The locations for 43 of them are given below along with the component amounts required to build them. The component count for the last one is given as well but the location without using the cheat is not known to me at the time of writing. Scanner: Given by Lazslo as part of the plot. (10, 10, 10) Health level 1 Upgrade: 20 Scans (30, 40, 20) Space Helmet Cheat: chest behind refrigerator closest to the living room. (20,20,20) Dino Shirt Cheat: chest behind refrigerator furthest from the living room. (10,20,30) Pizza Shirt Cheat: Beat record on yard protectosphere course (10, 20, 30) Extendo-Key: Give by Laszlo as part of the plot (10, 2, 8, Skeleton Alloy). Carrying Capacity Level 1 Upgrade: Scan 40 items (20, 30, 40) Bowler Hat Cheat: Chest in maintenance bot vent in area with force field walkways. (20, 20, 30) All Concept Art Cheat: Chest in vent above first set of soda crates in area with force field walkways. (60, 120, 100) Health Level 2 Upgrade: Chest on side path of final force field segment in third section of the area with the force field walkways. (30, 80, 40) Charge Glove Energy Upgrade 2: Scan 60 items (40, 30, 80) All Blueprints Cheat: In the chest in the classroom off of the inner ground level corridor from the cafeteria. Health Level 4 Upgrade: In the chest on the roof of the school. (100, 160, 80) Transponder Remote: Given by Carl as part of the plot. (40, 50, 50, Radiofeter, Transaluminum) Meatball Glove Cheat: Beat Art in charge ball. (20, 40, 30) Snowball Charge Glove Cheat: Beat Billie in charge ball. (20, 30, 40) Energy Level 4 Upgrade: Beat Uncle Gaston's second challenge after getting back from the science fair. (160, 80, 90) Carrying Capacity Level 2 Upgrade: Scan 75 items. (60, 20, 80) Ant Helmet Cheat - Beat record on transport station protectosphere course (30, 20, 10) Huge Noggin Wilbur Cheat: Chest behind Barry (20, 20, 10) Energy Level 2 Upgrade: Chest on block above Ant spawners (80, 40, 50) Disassembler Energy Upgrade: Chest in alley on initial visit to Old Town. Blocked after climbing building on the way to the Transaluminum. (20, 30, 40) Energy Level 1 Upgrade in a side tunnel in the manhole just after the hotel in old town (40, 20, 30) (credit to Proper Villain for pointing this out) All Chargeball Courts Cheat: Beat Tallulah in charge ball (120, 40, 140) Infinite energy cheat: Train room havoc puzzle (160, 180, 130) Chargeball shirt cheat: havoc puzzle upslope from the transit station chargeball court (20, 10, 30) Max Components cheat - transit station havoc puzzle (30, 50, 120) Paintball Charge Glove Cheat - beat Franny in chargeball (40, 30, 20) Charge Glove Energy Upgrade 1 - beat Lazslo in chargeball (20, 10, 40) All Chargeball Opponents Cheats - beat record time on third protectosphere course (50, 90, 130) Max Energy Cheat - chest beside orphanage (20, 10, 40) Carrying Capacity Level 3 Upgrade - chest inside ice-cream parlor (40, 40, 40) Blue Dart Charge Glove Cheat - Beat Grandpa at chargeball (30, 40, 20) Upgrade All Gadgets to Full Cheat - Beat all opponents at chargeball (120, 180, 160) Carrying Capacity Level 4 Upgrade - Chest in upper portion on hive level 2, beside spiral up from elevator to level 3 (80, 80, 80) Health Level 3 upgrade - scan 120 items (80, 120, 60) Energy Level 3 Upgrade: in chest at end of path past big circle in lower part of hive level 2 (120, 60, 70) Invulnerability Cheat: Ride the lev platform in Wilbur's room (140, 180, 170) Disassembler Efficiency upgrade: scan 130 items (40, 40, 80) Maximum Health Cheat: Havoc puzzle on opposite side from pizza delivery hatch (120, 160, 40) Volcano Helmet Cheat, chest in room with large Stanley statues (10, 30, 20) Max Carrying Capacity Cheat - chest behind door in area with invincible door (90, 20, 70) All Action Figures Cheat (Complete Stanley Scans / scan 143 items): (170, 90, 120) Health Level 5 Upgrade - complete Gaston's third challenge just after Prometheus. (120, 180, 100) --- ****************************************************************************** 11. Action Figures ****************************************************************************** The are 50 action figures to earn. It would be easiest to just transmogrify the all action figures cheat if you want to see them. I was missing 5 on my last play through without doing so. 1. Zumzats: Chest near 2nd protectosphere start. 2. Jacoby: Chest above ant spawners. 3. Kid Lizzy: Complete Stanley Scans / scan 143 items 4. Kid Stanley: Complete Stanley Scans / scan 143 items 5. Protectosphere Wilbur: Complete chest scans (may be mixed up with 49) 6. Bowler Hat Guy ?????? 7. Ice Cream Vendor: Complete People Scans 8. School Kids: Complete People Scans 9. Science Club: Complete People Scans 10. Warehouse Foreman: Complete People Scans 11. Chargeball Champion ?????? 12. Deluxe Robot Sentry ?????? 13. Maintenance Bot ?????? 14. Robot Sentry ?????? 15. Tallulah: Complete family scans 16. Robot Guardian: Complete the basement scans 17. Army Ant: Complete Lizzy Scans 18. Sarge Ant: Complete Lizzy Scans 19. Flame Ant: Complete Lizzy Scans 20. Grunt Ant: Complete Lizzy Scans 21. Lieutenant: Complete Lizzy Scans 22. Queen Lizzy: Complete Lizzy Scans 23. Rock Ant: Complete Lizzy Scans 24. Sniper Ant: Complete Lizzy Scans 25. Billie: Train room in the chest on the landing without the havoc seal 26. Carl: Complete family scans 27. Gaston: Complete family scans 28. Grandpa Bud: Complete family scans 29. Laszlo: Complete family scans 30. Spike and Dimitri: Complete family scans 31. Franny: Complete family scans 32. Art: Complete family scans 33. Frogs: Scan all six frogs in the music room 34. Scanner Wilbur: Scan 30 objects 35. Hoplite: Complete Stanley Scans / scan 143 items ? 36. Hoplite Leader: Complete Stanley Scans / scan 143 items ? 37. Prometheus: Complete Stanley Scans / scan 143 items ? 38. Eruptor: Complete Stanley Scans / scan 143 items ? 39. Orphans: Complete the orphanage scans 40. Doris: Complete Robot Scans 41. Wilbur vs. Mega Doris: Defeat Mega Doris 42. Mini Doris: Complete Robot Scans 43. Robot Foreman: Complete Robot Scans 44. Robot Receptionist: Complete Robot Scans 45. Magma Stanley Havoc puzzle near invincible door. 46. Charge Glove Wilbur: In chest behind the hidden door in the living room 47. Disassembler Wilbur: In the chest just pass the fan from the upper walkway in the storage room 48. Mega Doris Scan 140 items 49. Havoc Glove Wilbur Havoc Puzzle Hive level 2 lower (may be mixed up with 5) 50. Lev Ray Wilbur Havoc Puzzle Hive level 2 upper I've only been able to get 6, 11-14 using the All Action figures cheat. ****************************************************************************** 12. Concept Art ****************************************************************************** Locations for 10 of the 11 concept art collections are given below. The Science fair, which I did get on a previous time through did not get unlocked when I was writing this guide. Egypt Chest behind right door in laser hallway just past receptionist in basement Robinson Family living room havoc puzzle Robinson House Chest behind hidden door in Wilbur's Room Robot Guardian Chest in vent off of laser filled room Basement Chest in vent in room were you can see the time machine Science Fair Locker to the right before the cafeteria in the Science Fair level (thanks to Proper Villain for the location) Old Town Havoc puzzle at end of street past manhole in Old Town Alt. Future Chest in Old Town Hotel The Hive Havoc puzzle on level 1 of the hive Magma Industries Chest in room with 3 eruptor suckers, just before pit of death. Prometheus Chest under staircase at beginning of Magma Industries. ****************************************************************************** 13. Movies ****************************************************************************** The movies are unlocked when you see them during the story. Operation Tut is complete Escape from Egypt To the Time Machine Some Guy in A Bowler Hat You're Dead and I'm Deactivated. Carl, Dad Upgraded Wilbur Robinson Unstoppable Enter the Science Fair Wilbur messes up the Science Fair The Alternate Future Enter the Chargeball Champion Lizzy's throne room Lizzy Defeated Behold the power of Prometheus! The Defeat of Prometheus Back at Home Beware! Mega Doris! Mega Doris Vanquished ****************************************************************************** 14. Enemies Strategies ****************************************************************************** NOTE: Strategies for the bosses (Robot Guardian XL, Lizzy, Prometheus, and Mega Doris are given in the walkthrough) Robinson Basement ----------------- Camera Bot: Zap these once with the charge glove to put them into alarm mode and again to destroy them. Lev Turrets: These take 3 zaps from the charge glove to destroy. Robot Sentry: Zap these 4 times with the charge glove. Armored Robot Sentry: Hit this 1 time with the disassembler and 4 times with the charge glove. Transit Station / Industrial District / Old Town / The Hive ------------------------------------------------------------ Grunt Ant: 3 zaps from the charge glove (1 from the varsity glove) Soldier Ant: 9 zaps from the charge glove (3 from the varsity glove) NOTE: If you don't beat the champ you'll need to take about 3 times as many shots with the charge glove instead of the varsity to defeat the remaining enemies. Sniper Ant: 1 disassembler shots and 2 varsity shot when its on the ground. Flame Ant: 2 hits from the varsity glove Sarge/Army Ant: 2 underground hits from the havoc glove in quick succession (or 3 underground hit, varsity hit combos) Crate Ant: Shoot once with varsity glove Lieutenant: Knock down with Havoc gun and lure laser into it. Infant: Shoot once with varsity glove Magma Industries ---------------- Eruptor: Shoot with varsity glove twice. (Once to annoy and cause a self-destruct attack). Lev gun to annoy and get it to charge.) Hoplite/Hoplite Leader: Lev gun followed by varsity gun to the back, repeat 2 time, a final shot with the lev gun allows it to explode harmlessly in the air. Final Boss ---------- Mini Bowler Hat: Shoot once with the varsity glove. ****************************************************************************** 15. Xbox 360 Achievements ****************************************************************************** The Xbox 360 version of the game feature 38 achievements worth 1000 GS. 15 of the achievements come from playing through the story Utilized Time Machine 10 Obtain Disassembler Gadget 10 Obtained Scanning Technology 10 Acolyte of Protectospheres 10 Obtain the Charge Ball Gadget 10 Overwhelmed Menacing Automaton 40 Restored Space/Time Continuum 20 Clobber the Champ in Charge Ball 10 Obtained Havoc Gadget 10 Completed First Havoc Puzzle 10 Grand Master of Protectospheres 50 Vanquish Army of Giant Ants 60 Obtain LEV Gadget 10 Undermined Prometheus Project 60 Defeat Mega Doris 100 7 achievements are for finding the Chargeball court VR discs. Find Garden Charge Ball Court 10 Find Frog Room Charge Ball Court 10 Find Magma Charge Ball Court 10 Find Train Room Court 10 Find Egypt Charge Ball Court 10 Find Hive Charge Ball Court 10 Found All Charge Ball Courts 50 (must find all 6 in same game) 6 achievements are for finding the Chargeball opponents VR discs Earn Uncle Art VR Disk 10 Earn Billie VR Disk 10 Earn Franny's VR Disk 10 Earn Grandpa's VR Disk 10 Earn Laszlo's VR Disk 10 Earn Tallulah's VR Disk 10 6 achievements are for beating the Chargeball opponents Ambush Art in Charge Ball 10 Best Billie in Charge Ball 10 Finish off Franny in Charge Ball 10 Bear Down on Bud in Charge Ball 10 Lambaste Laszlo in Charge Ball 10 Trounce Tallulah in Charge Ball 10 One achievement is obtain for scan a high percentage of the items in the game. There are at least 17 extra. Scan 130 Items 100 One achievement is for beating all 16 Havoc puzzles. These need to be done in the same game. Complete All Havoc Puzzles 50 2 Achievements are obtains for meeting a scoring requirement in the Security System Minigame off of the main menu. Master of Security Score 100 Score 100,000 Security Specialist 100 Score 25,000 ****************************************************************************** 16. LEGAL ****************************************************************************** This document is Copyright 2007 MysticWeirdo aka Warren Grieder. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Permission to host this document is given to the following: GameFAQs IGN Achieve360points Sites that DO NOT have permission and never will: fuska.nu cheats.de CheatCC.com cheatindex.com supercheats.de This file may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission, except GameFaqs, IGN and Achieve360points. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ****************************************************************************** 17. Contact Information ****************************************************************************** For suggestions and/or corrections for this guide please email: mystic.weirdo [at] gmail.com The most recent version of this guide will be on www.gamefaqs.com. Please check there before contacting me with additions/corrections. Please include Robinsons FAQ in the subject of any email regarding this FAQ. ****************************************************************************** 17. Credits ****************************************************************************** Thanks go to the following: Disney Interactive Studio and Avalanche Software for making this game. The following sites for hosting this FAQ: GameFAQs IGN Achieve360points A post made on Achieve360points.com by ColdRaccoon containing the one Havoc Glove Seal I'd missed on my second time through the game. Various posts made on the xbox.com forums by Proper Villain. Proper Villain has put in a lot of effort on the xbox.com forums to provide many lists of information including the scan locations, without which I may have missed the second Monorail Car, and havoc seals location confirming the partial list I posted inquiring about the one I had missed (just before I found ColdRaccoon's List). Proper Villain also suggested an a better strategy to another poster for the Sarge/Ants than what I used my first two times through the game. I encourage you to check out the guide which has been posted on the xbox.com forums. Further thanks to Proper Villain for pointing out the location of Energy Level 1 upgrade and the Science Fair concept art as well as pointing out that there were mistakes in five of my havoc puzzle solutions (1, 2, 5, 6, and 8) prompting me review all of them. Also for telling what happens if you don't beat the champ. ****************************************************************************** ******************************************************************************
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