text:
Meir Balofsky, the director of informal education at Bar-Ilan University, was in Toronto last week to convince graduating high school students of the value of learning and living abroad.
Balofsky, who visited students at schools including the Anne and Max Tanenbaum Community Hebrew Academy of Toronto and Ulpanat Orot Day School, was promoting Bar-Ilan's Israel Experience program.
"I think what people should do is recognize the value of taking a gap year after high school for themselves," Balofsky said.
Although a gap year is traditionally thought of as a year away from traditional schooling – a chance for young people to work, travel and gain real-life experience – this program combines the benefits of an exchange program with an opportunity to live and work in a society so different from their own.
He said students who were raised in Jewish schools, were members of synagogues and youth groups and have "learned about Israel either from the Tanach or the news, should take a year and be in Israel, hands on, and experience it, and solidify everything you've learned.
"This program was born out of this idea that even kids who understood the value of going to Israel for a year weren't going because they had no interest in spending the whole year in a yeshiva or a seminary," Balofsky said.
On the other hand, most of the other opportunities were too much on the secular side.
"They thought, 'If I'm just going to go to a university, why don't I just go to one here? What do I need to go to Israel for?'"
Balofsky said Israel Experience is an Orthodox program that balances the two sides of the religious spectrum, offering Judaic studies and general studies courses in English.
While the women and men are separated for the Judaic studies classes, they study together for the general studies classes "so they really get that flavour of a traditional learning environment."
Students get full credit for the courses they complete, which is "easily transferable" to a North American school.
Following the program, students have the choice to return home to pursue an education at a North American school as a second-year student, or continue with their studies at an Israeli university.
"On average, about 20 per cent of our students stay in Israel. Some go to yeshivas, some go to the army, or they can choose to stay at Bar-Ilan and do their whole degree in English," Balofsky said.
He said the classes are held at the university, but the dorms for the program participants are off-campus.
"Because of that, they're able to better supervise the students, organize social programming each night," Balofsky said.
"We're really able to create our own sense of family."
Within the program, which is in its third year, students are also offered opportunities for internships, community service placements, Israel advocacy training and travel.
"We think learning about Israel should be a hands-on experience, too."
Balofsky added how important he thinks it is for young students to take advantage of an opportunity to live away from home for a year.
"There's a new trend of students who feel like they don't want to miss a year. But whether you're done in three or four years, no one is going to care."
For more information, or to apply, visit www.israelxp.com.


text:
Deadline reports that a year after wrapping on Gossip Girl, Blake Lively has finally secured her next role. She'll play the lead in a film called The Age Of Adeline, co-starring Ellen Burstyn, about "the miraculous life of the 29-year old title character, who stops aging after recovering from a near-fatal accident. Over the 20th century she embarks on an epic but isolated worldwide journey, keeping her secret, until she meets a man who forever alters her life". I can't wait to watch a movie about a woman whose life is forever altered by a man because that story is never told. Benjamin Button just became a rom-com, isn't that what you always wanted?
The Adeline project has been in play for a while now. Three years ago it was intended as a vehicle for Katherine Heigl to be directed by Andy Tennant. Andy Tennant directed a movie called The Bounty Hunter starring Jennifer Aniston and Gerard Butler. Now that Heigl is so unpopular, they've found Blake to replace her. The good news? A different director. Lee Toland Krieger will be behind the camera. You might know his work from Celeste & Jesse Forever, a movie I actually quite liked, mostly because it was well written by Rashida Jones.
Blake will begin shooting The Age Of Adeline in March. As she previously noted, one of the highlights of the film will be the clothes. Sounds about right.

subset: commoncrawl


text:
- This article is about the episode. For the comic adaptation, see Never Ape an Ape Man (Gold Key Comics).
Never Ape an Ape Man is the seventh episode of the first season of Scooby-Doo, Where Are You!.
The gang take jobs as extras on the set of Daphne's uncle, John Maxwell's, movie set of The Ape Man of Forbidden Mountain. But, a real apeman has been sabotaging the movie and Mystery Inc. need to catch this ape before he causes the movie to end permanently.
Fred, Daphne, Velma, Shaggy and Scooby take jobs as extras on the movie set of The Ape Man of Forbidden Mountain, directed by Daphne's uncle, John Maxwell. Uncle John states that filming has not been going well, considering local legends say that a real apeman is haunting the grounds. During filming, the lead role, Candy Mint gets attacked by a real Ape Man who tries to throw her off of a narrow bridge. Scooby comes in and saves Candy and then after settling down, they decide to go look for the stuntman Carl, who was supposed to be playing as the Ape Man. They find Carl locked in a trunk and he says a large hairy animal locked him in there.
Candy and Carl quit until the Ape Man is caught, and Mystery Inc. go look in an old mansion for the Ape Man. They find a half-eaten hamburger. Apes eat meat? It's a clue, and after investigating it, Scooby gobbles it up (though Shaggy refuses to eat after an ape). Later on the set, the gang encounters a live parrot that says "Stick 'em up! What's the password?" Then a motionless Ape Man model is hurled toward Shaggy, whom demolishes it in the struggle, only stopping his panic attack once he realizes it's only a stuffed dummy. Later in the library set, Freddy winds up falling through a trapdoor (thanks to Daphne), and then the Ape Man disguises as Scooby-Doo to encounter the real Scooby at a phony "mirror." Once unmasked, Scooby manages to ward off the Ape Man, but only temporarily, before finding Freddy and the gang set up a trap. Shaggy and Scooby are sent out as bait (thanks to some Scooby Snacks, and a "Shaggy Snack" made exclusively for Shaggy), and when playing billiards they discover the Ape Man posing as a hunting trophy head. They manage to lure the ape to the trap, but it backfires, with Shaggy being caught instead. So, the ape runs off into the basement and the gang follows him through a secret cave that leads back to the dressing rooms. Shaggy and Scooby enter a trailer, and Shaggy finds an old-timey camera. They play around with masks and other costume parts, until the Ape Man enters without his mask, and Shaggy snaps a picture before fleeing. The two run into the rest of the gang, and before Shaggy can reveal the picture, the Ape Man chases them back to the old mansion and upstairs. Freddy flips a switch, where the stairs convert to a ramp, sending the Ape Man sliding and crashing into a pile of furniture. The picture Shaggy took reveals Carl the stuntman as the ape.
Sometime later, Uncle John explains that Carl was angry for not being cast in the lead role. He thanks the gang for helping him, but Velma says that most of the credit should go to Shaggy. But where's he got to? They find Scooby and Shaggy having some more disguise fun; Scooby in the Ape Man's head, and Shaggy wearing the Scooby-Doo mask from earlier.
Main characters:
Supporting characters:
- John Maxwell (single appearance)
- Candy Mint (single appearance)
Other characters:
- Mountain
- Bridge
- Underground tunnel
- Trailers
- Old mansion
- Ape Man hair
- Half-eaten hamburger
- Script
- Scooby Snacks
- Shaggy Snack
- Animal head trophies
- Ape Man mask
- Cue sticks
- Cue balls
- Make-up kit
- Net
- Stuffed Ape Man
- Scooby-Doo mask
- Shaggy's wristwatch
- Spotlight
- Trunk
- Wig
- Velma's glasses
|Carl as the Ape Man
|He was angry for not getting the lead role and wanted to sabotage the production.
|Don Messick
| Scooby-Doo
John Maxwell
|Casey Kasem
| Shaggy Rogers
Ape Man
|Frank Welker
|Fred Jones
|Stefanianna Christopherson
|Daphne Blake
|Nicole Jaffe
|Velma Dinkley
|Jean Vander Pyl
|Candy Mint
Full credits
The following credits are how they are seen on-screen (or as close as possible).
- Produced and Directed by: Joseph Barbera and William Hanna
- Associate Producer: Lew Marshall
- Story: Ken Spears, Joe Ruby, Bill Lutz
- Story Direction: Howard Swift
- Voices: Nicole Jaffe, Hal Smith, Casey Kasem, John Stephenson, Don Messick, Jean Vander Pyl, Vic Perrin, Frank Welker, Stefanianna Christopherson
- Animation Director: Charles A. Nichols
- Production Design: Iwao Takamoto
- Production Supervisor: Victor O. Schipek
- Layout: Bob Singer, Alvaro Arce, Paul Gruwell, Mike Arens, Alex Ignatiev, Ric Gonzales, Bill Lignante
- Animation: Bill Keil, George Rowley, Oliver E. Callahan, Ed Love, Rudy Cataldi, Bill Nunes, Zdenko Gasparovic, Joan Orbison, Bob Goe, Jay Sarbry, Hicks Lokey, Ken Southworth, Lloyd Vaughan
- Background Styling: Walt Peregoy
- Backgrounds: Ron Dias, Gary Niblett, Daniela Bielecka, Rolly Oliva
- Title Design: Bill Perez
- Titles: Robert Schaefer
- Musical Director: Ted Nichols
- Technical Supervisor: Frank Paiker
- Ink and Paint Supervisor: Roberta Greutert
- Xerography: Robert "Tiger" West
- Sound Direction: Richard Olson
- Film Editing: Gregory V. Watson, Jr., Ted Baker, Chip Yaras
- Camera: Dick Blundell, Bill Kotler, George Epperson, Cliff Shirpser, Charles Flekal, Roy Wade
- A Hanna-Barbera Production
- © 1969 Hanna-Barbera Productions, Inc.
- a hanna-barbera production
- A Taft Broadcasting Company
- The following scenes are used in the first season's opening and closing sequences:
- Fred falling backwards through a secret tunnel in the "library".
- This episode is notable for breaking several formulas and characteristcs:
- Scooby shows a rare amount of courage when he both runs across the bridge to challenge the Ape Man, and then manages to win a verbal fight against him, causing him to back off, early in the episode.
- Daphne sets off a trap, but Fred's the one to fall victim (no pun intended).
- Carl's costume was surprisingly his own (another first in the series). He was supposed to be the Ape Man in the movie, but it turns out he was pretending to be a real apeman while disguised as one.
- The villain is not unmasked in the episode, but revealed through a photograph.
- This is the second episode without the Mystery Machine.
- Production-wise this is the first appearance of a Shaggy Snack, although chronologically they had appeared in A Pup Named Scooby-Doo first.
- The Ape Man wearing a Scooby mask, while pretending to be the latter's reflection, is a reference to the phony mirror gag made famous in the Marx Brothers' short film, Duck Soup.
- Disguises: None.
- Scooby Snacks bribe: 4 (possibly 5).
- "Zoinks" count: 2.
Cultural references
- Shaggy calls Scooby, "Laddie", after the son of the famous Lassie, the titular character in the 1945 MGM film, Son of Lassie.
- Shaggy sarcastically refers to himself as "King Kong in the flesh."
- Gold Key Comics adapted this episode (along with the first episode) into the comic book story of the same name for Scooby Doo... Where Are You! #1.
- While the events of the situation aren't clear, the montage sequence before the end of the closing credits to the live-action telefilm, Scooby-Doo! The Mystery Begins, did have Fred fall backwards in a library.
Animation mistakes and/or technical glitches
- In the first shot with Velma, her lenses are missing.
- When Mr. Maxwell's replies to Scooby's shock of seeing the Ape Man mask, he's against a trailer as if he's outside when they're actually inside Carl's trailer.
- When Velma thinks it's Shaggy trying to scare her and Scooby by saying "Stick 'em up! What's the password?", her sclera have almost disappeared and her pupils are very faint.
- When Fred pushed a button to flatten the steps, he didn't push a button at all, and his hand was in a different area to the button Daphne pressed earlier in the episode.
Inconsistencies/continuity errors and/or goofs/oddities
- John Maxwell is only either called Uncle John or Mr. Maxwell, but a crewmember refers to him as J.J.. It's unknown what the second "J" is supposed to stand for, presumably it would at least be the first initial of his middle name.
- If a real mountain bridge was being used instead of a set then a stunt person should've taken the place of Candy.
- The force of the Ape Man vigorously trying to shake Candy off of the bridge should've surely sent her falling off as she wasn't holding onto anything. Even though her reactions are close-up, she doesn't seem to even wobble. Perhaps the shaking of the screen was supposed to emulate that.
- Though Carl, as the Ape Man, falls off the cliff, he is unhurt.
- Scooby bounces straight up and down near the far cliff face, but on his last bounce, he somehow ends up next to the near cliff face.
- Epi-Center Film Company was already implied to be the film's production company, but Starbright Films appears on a board outside the mansion set. They possibly could be providing the sets, including the mansion, at the very least.
- Shaggy tries to open the door while holding it closed with his foot.
- If the parrot is indeed a trained animal in the film (as opposed to someone just seemingly leaving it there for no apparent reason) then what it's saying may be its line in the film, although this is not revealed.
- Why would the film crew leave a live parrot on the set after they had quit working on the movie? Hopefully someone remembered to feed it.
- It's unknown if Scooby got that bonus snack.
- When Velma was prepared to pull down the trap switch, it was the middle one. After Scooby got off her, she reached for the middle one again, but it was the light switch. Furthermore, Fred said he would shine a spotlight on the Ape Man to stun him, but the room is pitch black when Velma hits the switch and turns the light off.
- Where did Carl get a rubber Scooby-Doo mask? It is likely he may have had it made by a professional make-up artist on the set, but creating a latex mask can take quite a while (sometimes a few days.)
- When Shaggy and Scooby are playing pool, the 6 ball appears in two different locations on the table without being touched.
In other languages
|Ο Πιθηκάνθρωπος
|The Apeman
|Ne majmold a majmot!
|Do not ape the ape
Home media
- Scooby-Doo, Where Are You!: The Complete 1st and 2nd Seasons DVD set released by Warner Home Video on March 16, 2004.
- Scooby-Doo, Where Are You!: The Complete 1st and 2nd Seasons DVD set released by Warner Home Video on June 20, 2005.
- Scooby-Doo, Where Are You!: Volume 2 - Bump in the Night DVD released by Warner Home Video on May 5, 2009.
- Scooby-Doo, Where Are You!: The Complete Series (limited edition) DVD set released by Warner Home Video on November 9, 2010.
- Scooby-Doo, Where Are You!: The Complete Series DVD set released by Warner Home Video on November 21, 2011.
- Scooby-Doo, Where Are You!: The Complete Series DVD set released by Warner Home Video on November 12, 2012.
- Scooby-Doo! and the Movie Monsters DVD released on November 20, 2012.
- Scooby-Doo! Stage Fright DVD released by Warner Home Video on August 20, 2013.
- Scooby-Doo! Stage Fright Blu-ray Disc released by Warner Home Video on August 20, 2013.
- Scooby-Doo! Stage Fright DVD released by Warner Home Video on August 20, 2013.
John Maxwell: We've had three reports that the Ape Man has been seen up here at night.
External links
- Scooby-Doo Case File at Toonzone.net
- Buy from iTunes (US)
- Buy from iTunes (CA)
- Buy from iTunes (UK)
- Buy from Vudu
|Previous episode:
|Next episode:
|What the Hex Going On?
| Scooby-Doo, Where Are You!
Season 1
|Foul Play in Funland


text:
Table of Contents:
Section 1: atWar Gossip (GONE MOLESTION??!!) EVERYONE WANTS TO BE ALBANIAN
Section 2: Ivan's Interview
"Read what your heart desires" - Someone
atWar Gossip
Gossip is back, and it sucks when people don't finish their sen
Have you ever thought who is Sexy Girl?
Have you ever received message from Sexy Girl? If not, you are lucky one!
We can just guess what is going to happen with atWar, if everyone receives messages from Sexy Girl.
From our reporter, we've heard that Enigma is reviving, will it happen? For how long will Enigma last? We can just guess for now, Enigma as Stalin's Martians descendant should live, Stalin's Martians should have their representatives in this community.
At last, but not the least important, we bring you the newest image from SP Police forum:
Has the long Balkan war come to an end? Have people finally accepted a winner? Will Albania shine as the new CW pick for atWar? Here are people that can't hold in their thoughts any longer, they want to be Albanian!
Ivan's Interview
We present to you an interview conducted by Crow, asking Ivan about atWar related stuff, and an insight on the future.
Question #1 (asked by Darth.): I remember reading old threads which talked about releasing atWar on Steam and you (or Amok I don't remember) had said you'd like to make that happen someday. Is that going to happen soon? By 'soon' I mean the next 1-2 years since it would need a massive server revamp but I'd love to see a larger player base. Is there a reason you and Amok haven't released it on Steam yet despite the fact it would boost game revenue, which by your own admission is pretty low?
Ivan: Steam release is tied to the editor. We feel that releasing a game with essentially an external editor wouldn't be ideal, and we should finish that first.
Question #2 (asked by JFreders): What direction are you taking atWar towards?
Ivan: Pretty much the same as before, but hopefully more stable and more successful. At this point we're not planning any dramatic changes in direction - we don't have time to pull it off, and even if we do, I imagine it wouldn't be very popular - too many players are too invested in status quo. Just look a the reaction to pretty much any change over the past few years.
Question #3 (asked by Darkmace): Does he plan to remain active as a administrative member of this game? It is understood he has a life outside atWar but few small updates a month (or even every few months) is much better than none at all
Ivan: Yes, I am planning to remain as active as I can be, though balancing AW, work and life has become quite difficult. I am hoping to go back to freelancing at some point though, which should free up more of my time for AW.
Question #4 (asked by Clovis): Have you ever though about expanding your knowledge in the tools/languages used to make this game?
Ivan: Both me and Amok are now way more proficient in the tools/languages used for AW. We gained a lot of experience during the making of the game and over the course of our professional employment (where we work with similar things). I would definitely do a lot of things differently if I had to make AW from scratch now.
Question #5 (asked by Clovis): What are your though about restructuring the hierarchy of powers that the game has?
Details of the question, if needed: basically to split some of the responsibilities among the community members. You could have a "header" mod that appoints other mods, the supporter header could use mod powers into the supporters forums to reorganize it more efficiently. There could be language mods able to edit their respective international forums. ATN & Radio members could have powers to edit their own forum and so on.
Ivan: We might do that, although I have personal fondness for flat structures. In case of Mods, I'm not sure what it would accomplish - certainly a group discussion is better than just one guy having absolute power over appointments. This is very much the case of "who watches the watchers". We simply don't have the ability to appoint perfect people for every position and monitor their activity to make sure they remain "uncorrupted". Adding more hierarchy wouldn't really help in this case.
Question #6 (asked by Clovis): Do admins ever get in touch with the community events?
Details of the question, if needed: I've always wondered if admins used to read the ATN articles, PotM/S/Y awards or even the newly started atWar Press. I also wonder if they support community initiatives such as the atWar Recordbook & Hall of fame, atWar Database by Columna, atWar fandom wikia, Croat's Fun Screenshot thread, have they ever looked at the Encyclopedia Dramatica (if they haven't looked at this one then they'd better not) and so on.
Ivan: That's a lot of reading. I remember browsing through ATN articles occasionally and I skimmed through the atWar Press thing. Though trying to keep up with all the goings-on is not easy - most of my AW non-development time is spent on replying to PM, occasional forum thread and doing tech support. But I certainly support any community-driven initiatives - I think it's awesome to have such enthusiastic and passionate players.
Question #7 (asked by Clovis): Quite a long question: what are your views about the game's strategy and units balance?
Details of the question, if needed: as one of the top criticizers of the changes that have been happening over the years, I do seriously question what do you guys base to make theses changes. Taking up the latest changes for example, they were pretty unpopular (like perhaps any change since top hat's era), pretty weak-logic based and on the top of that, you seemed to base theses changes into a single person's opinion. They also doesn't suit your "good case scenario" as it pretty much made a lot of person angry over a single person happy.
I do also wonder if you guys incorporate the possible effect over the custom maps / scenarios that the changes could have. Particularly the NC destroyer capacity ruined a pretty large number of scenarios once it was implemented.
Lastly, many strategies have long though to be balanced and remained unaltered over the years. That's the case of the Sky Menace strategy that received an update recently. The same guy who PM'ed you with theses changes had also said previously that the strategies needs to be changed periodically rather than to keep them intact until they're considered unbalanced. I wonder if you guys agrees with his views and plan to change the strategies just to "change the dynamics" or eventually plan to balance all the current strategies and focus on adding new ones?
Ivan: Amok's view is "let's never touch them again", and after the responses to the latest changes, I tend to agree with him. Every change that is supported by a group of people (in this case it was Laochra and co) will be vehemently opposed by another, even though it might seem like a net positive and rather uncontroversial at the time.
Question #8 (asked by Clovis): When will be the next "Ivan & Amok here. Ask us anything"?
Ivan: Well, I'm answering questions right now :) We might do an AMA in the coming months, but there's no point doing it before the editor is released, because I suspect it would be mostly just people flinging shit at us
Question #9 (asked by Dr. Trollface): How much money do they want for that game?
Ivan: The minimum number would be $100K, but even that would be up for discussion. Personally, I would be more interested in investment/partnership that would allow me to work on the game full time.
Question #10 (asked by Trystane): There has been a considerable rise in popularity recently on atwar, A lot of older players have returned and the game has expanded. Now what's next for Atwar? obviously things like Map maker and more reliable servers are key but where do you see atwar heading into the future should you wish it to continue, for example which new features are you keen to add? I know there is something about "buildings" ? being added and some new strategies but past that what are your future goals for the game as a whole.
Ivan: I have a lot of plans and ideas, but I wouldn't be able to find time for anything big anytime soon. Map editor and getting onto Steam are current priorities, but both rely on Amok. He's the only one who can sort out server issues as well - actually the machines themselves and connection are fine, so throwing more money at the ISP wouldn't help. Optimizing server-side code is the only way, but Amok claims he has no idea where the problem might be. As for units/strategies updates, this is something well within my power, but I have to say I'm a bit chicken about rolling anything out - I don't think any of the changes I've tried in the past year have been received positively. People have ideas that sound great; I implement them; everyone else shouts that it's ruining the game.
Question #11 (asked by Waffel): Do you still enjoy having an actual ''working'' game and being a part of that game, as administrator?
Ivan:I do, despite everything (including Waffel's endless sarcasm). Really missing the days when I had more time to spend on the game.
That concludes the interview questions, and yes Clovis is quite the curious one.
"What did the left butt cheek say to the right one?"
"If we work together, we can stop this shit."
"If we work together, we can stop this shit."


text:
Nothing can explain the feeling of riding on a motorcycle unless you have experienced it. This sentiment can be echoed by Israel Ramirez of Sacramento, CA., a veteran rider who recently restored and customized his 2006 Harley Davidson Road King. Being no stranger to the open road, Israel got an opportunity to buy a new bike and he jumped on it. Israel purchased the bike as a stripped repo at a local dealership auction for $1,600, and he had his work cut out for him. He planned on going through the whole bike in order to customize every part of it and truly make it his own. With his wife's blessing, Israel got started on the project. Bob Lanois tore down the bike, between bike swap meets, eBay, and Craigslist, Israel found and purchased all of the parts he needed.
The one-year project featured a re-built Harley engine with a diamond cut finish and Rinehart exhaust. The complete bike was taken apart allowing the paintjob to be thorough enough to truly make an impact. Peewee of King City Body and Paint did the bodywork, and the elegant paint scheme was sprayed and striped by Carlos Lima. With so much paint, a balance of chrome was essential and that was taken care of by Francisco Paz of Classic Chrome, who made sure that the Harley parts accented the paint. To give the bike that custom Lowrider style look, it was hooked up with HD accessories and some wire wheels, which gave it style for those sunny summer cruises. These are the same cruises that embody the freedom of riding an American icon, just ask Israel.


text:
1. Have you received a collection letter from the Department of the Treasury giving you 10 days to make payment in order to avoid further collection action?
If Treasury has sent you this letter, sending a payment directly to VA will delay posting of the payment and will not stop Treasury from adding fees to the amount you owe. Questions regarding Treasury collection should be directed to the telephone number on the Treasury collection letter.
2. Have you received a collection letter or phone call from a private collection agency or law firm regarding your VA debt?
This means the Department of the Treasury has referred your account for private collection. Sending payment directly to VA will delay posting of those payments to your account and will not prevent fees from being charged by the collection agencies or law firms.
3. Do you have a question about a VA medical co-payment?
DMC does not collect nor have information concerning medical billing statements. Go to Pay.gov if you wish to make a VA medical co-payment. please call 1-866-400-1238 if you need help completing the co-payment form.
4. Do you have multiple Post 9/11 G.I. Bill education debts?
If you do, please follow these simple instructions:
If you are paying by mail: Please send a separate check for each debt and include the payment remittance stub for each payment. Payment remittance stubs are printed at the bottom of our collection letter. You should receive a separate letter for each type of debt incurred. Make sure that you write your file number and deduction code on each check. The deduction code tells us which debt you are paying (advance payment, housing allowance, tuition and fees, etc.). File numbers and deduction codes are printed on the left side of the payment remittance stub, and in the upper right of our letters. If you want to send us one check for multiple debts, please enclose the remittance stub for each debt. If you do not have the collection letter, send a note listing the debts and the amount you want applied to each one.
If you are paying by plastic card or ACH debit: Please pay each debt separately at our online payment site. Anyone receiving monthly compensation, pension, or education benefits should call the Debt Management Center before making an online payment. We want to be sure you are not overpaying your debt in the event we have offset your other benefits. Our telephone number is 1-800-827-0648, for international callers 1-612-713-6415.
If you are paying the entire balance of your debt: Call the Debt Management Center first, to confirm the balance you owe. Our telephone number is 1-800-827-0648, for international callers 1-612-713-6415.
Following the above advice will help us to apply your payments promptly and help avoid overpaying any amounts you may owe.
Pay Online: To pay the amount you owe using major credit cards, your debit card or ACH Debit from your bank account.
5. Is it possible to make payments on my debt, or set up partial withholding from my benefits in order to repay this debt?
Monthly payments or withholdings from benefits can be accepted if they will clear the debt in a reasonable timeframe. If your proposed repayment plan will take longer than a year to repay your debt, you need to complete and return the Financial Status Report, which was enclosed with your notification letter.
Submit this form along with your proposed repayment plan by mail or fax to:
U.S. Department of Veterans Affairs
Debt Management Center
P.O. Box 11930
St. Paul, MN 55111
1-612-970-5688 (fax)
We will notify you if your plan is acceptable, and when the withholding will start, or when you should begin making your payments.
6. I don't understand how I was overpaid. How do I get more information?
Please contact your benefit office for a detailed explanation of your overpayment.
Compensation – 1-800-827-1000
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7. What gives you the authority to take my Social Security benefits?
Authority comes from the Debt Collection Act of 1982 and the Debt Collection Improvement Act of 1996.
8. Why are you taking my Social Security benefits when you could be offsetting my monthly VA benefits?
Your account was sent to the Department of the Treasury for their offset program prior to resumption or initial payment of your monthly VA benefits. We will not stop offset of other Federal payments you receive now or in the future. We must utilize a guaranteed source of collection until the debt is paid in full. If offset of both your VA benefits and Social Security is creating a financial hardship, you may request a reduction in the total amount being withheld. To do so, complete a Financial Status Report and send it to the Debt Management Center. Make sure you complete item 24B.
Mail or fax the completed form to:
U.S. Department of Veterans Affairs
Debt Management Center
P.O. Box 11930
St. Paul, MN 55111
FAX:&ndsp; 1-612-970-5688
9. Can I have the offset from my Social Security benefits reduced?
We will review your account for possible reduction once we receive a completed Financial Status Report. You must write an amount you want VA to consider for possible offset on the Report.
10. Can I make payments instead of having my Social Security benefits offset?
The Department of the Treasury will continue to offset a portion of your Social Security payments even if you make voluntary payments directly to VA. The Government must utilize a guaranteed source of collection if one is available. However, making voluntary payments could serve to reduce the additional fees you must pay to the Treasury for their collection services.
11. Why was my account turned over to the Department of the Treasury?
Your account was turned over to the Department of the Treasury because the account was seriously delinquent and you were not responding to our requests for payment.


text:
Pope Rearranges Rio Schedule to Greet Argentinian Youth
The change to allow the Holy Father to meet with fellow Argentines 'required some modifications and changes in the overall program.'
RIO DE JANEIRO — Pope Francis has modified his World Youth Day schedule to plan a meeting this Thursday with several thousand young people from his home country of Argentina.
"The Pope expressed a desire to meet them, and the young people expressed a desire to meet the Pope," said Vatican spokesman Father Federico Lombardi.
He announced the meeting at a July 23 press briefing, at which he discussed the Pope's activities from the day.
Tuesday was a free day on the Holy Father's schedule, after he arrived in Brazil on Monday. Father Lombardi explained that the Pope used the day to celebrate a private Mass at his residence and then meet with cardinals and other advisers.
Due to the inclement weather, the Holy Father did not visit Corcovado Mountain to see the famous statue of Christ the Redeemer, as he had originally planned.
However, he did watch the opening Mass of World Youth Day on television. Statistics from the police authorities indicate that 500-600,000 young people took part in the Mass, held on the evening of July 23 on Copacabana beach.
The respect and dignity demonstrated by the young people, despite the poor weather, impressed many people, Father Lombardi said.
"Even though the Pope was not present physically, he was present spiritually," he noted.
Father Lombardo also talked about a high-level meeting held between Vatican officials and federal government authorities on Tuesday to discuss the logistics of the coming days.
The meeting demonstrated a "spirit of great cooperation," he explained, and "it was very evident that the Brazilian authorities wish to cooperate to the maximum to accommodate the desires of the Pope."
He stressed that the gathering was not unusual, but was simply a routine meeting of a group that has been coming together regularly for several years in order to plan the details of the papal visit.
The new addition of the meeting with the Argentine youth "required some modifications and changes in the overall program." Furthermore, predictions of poor weather on Wednesday led planners to change the Pope's transportation to the nearby city of Aparecida.
When Pope Francis returns after his visit to the shrine of Aparecida to Rio later in the day, he will be taken to visit a local hospital. While the original plans called for both an open-air jeep and a covered car, there will now be only a covered car for this trip. The open-air vehicle will be used at other points throughout World Youth Day.
Father Lombardi warned against assuming that these changes imply security concerns, after the traffic difficulties when Pope Francis arrived on Monday.
Said Father Lombardi, "We're simply trying to facilitate the movement of the Pope from one place to another."


text:
Chasms are large trenches with walls made entirely of Ebonstone. They appear commonly in Corrupted areas. The depth of chasms vary greatly; they can be very shallow or very deep. Chasms commonly have Demon Altars and Shadow Orbs at the bottom. But, quite often, there are many shallow chasms and one very deep chasm. The very deep chasm leads to a corridor, along which, demonite and shadow orbs are found. They are often accompanied by Chests and pools of water. This makes chasms a great way for low level players to find good gear and get the Musket, which is gained from smashing the first shadow orb. However some chasms can be dangerous, as they are deeper than they seem from the top.
Getting down the chasm often involves a long drop and having a Grappling Hook, Ivy Whip, Cloud in a Bottle, Lucky Horseshoe, Umbrella, or Wings can help with the fall. Dropping Glowsticks down the chasm will help identify paths down.
Shadow Orbs are usually encased in a circular shell of Ebonstone. To make your way to a Shadow Orb, you have to use Dynamites(or as of 1.1, Bombs) to destroy the Ebonstone blocking the way, Purification Powder to change the Ebonstone to regular Stone, or use a Nightmare or Molten Pickaxe or any type of Drill, since Ebonstone cannot be mined with any other lower tier Pickaxes.
Getting out of the chasm is easier when using a Grappling Hook/Ivy Whip or by placing solid blocks under oneself when reaching the apex of a jump. A more permanent method of getting up and down Chasms is by building a series of Wood Platforms up one side, allowing one to climb and descend easily. A Magic Mirror would work as well, though you would have to start all the way back at your spawn point. To mitigate this, you can build a small house just outside of the chasm and set your spawn point there by using a Bed. A very quick way of getting out of a chasm would be to use a gravitation potion. The easiest way to get out is to log off the world and then log in; you'll be at your spawn.
There are occurrences of chasms in a Corruption not going deep enough to reach the point that connects them, as shown in the gallery. Sometimes, the Corruption may only spawn a single chasm, also shown in the picture. Also, the chasm may become Hallowed or Underground Hallowed when the Wall of Flesh is defeated, in which case the Ebonstone blocks and walls will change into Pearlstone. Undestroyed Shadow Orbs may also still remain in the Chasms.


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Living in the Cloud: key takeaways
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Mimic: Visual Analysis of Online Micro-interactions
Model-based neuroanatomy: Tractography validation, white-matter connections and geometrical organization
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Modeling through self-assembly
Modern Software Product Support Processes and the Usage of Multimedia Formats
MOOD: From Bucket Based Learning to Socially Mediated, Highly Contextual Learning Experiences
Motion Amplifiers: Sketching Dynamic Illustrations Using the Principles of 2D Animation
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MoveableMaker: Facilitating the Design, Generation, and Assembly of Moveable Papercraft
Multi-level Interaction in Parametric Design
Multi-Objective Optimization in Architecture
Multi-Scale Stochastic Modelling of Complex Natural Phenomena
Multimodal selection techniques for dense and occluded 3D virtual environments
Multiple scattering as a diffusion process
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Multiscale Representation of Simulated Time
NanoStylus: Enhancing Input on Ultra-Small Displays with a Finger-Mounted Stylus
Natural Language Problem Definition for Computer-Aided Mechanical Design
Nature-based Hybrid Computational Geometry System for Optimizing Component Structure
Net Promoter Scores and the Value of a Good User Experience
No Need to Stop What You're Doing: Exploring No-Handed Smartwatch Interaction
Notes on Adjoint Control of Graphical Simulations
Notes on the History of Radial menus, Pie menus and Marking menus
Nucleus in Autodesk Maya
Nucleus: Towards a Unified Dynamics Solver for Computer Graphics
Office Central
On discrete Killing vector fields and patterns on surfaces
On Expert Performance in 3D Curve-Drawing Tasks
On Subdivision Schemes Generalizing Uniform B-spline Surfaces of Arbitrary Degree
On the Definition of a Computational Fluid Dynamic Solver using Cellular Discrete-Event Simulation
On the Velocity of an Implicit Surface
Parameters Tell the Design Story: Ideation and Abstraction in Design Optimization
Parametric Human Project Scope and Vision
Parts of the SUM: A Case Study of Usability Benchmarking Using the SUM Metric
Patina: Smart Heatmaps for Visualizing Application Usage
PearlView: Non-Disruptive Hyper-List Browsing
Pen-Based Computing
PenLight: Combining a Mobile Projector and a Digital Pen for Dynamic Visual Overlay
Performing Incremental Bayesian Inference by Dynamic Model Counting
Perturbative solutions of the extended Einstein constraint equations
PhenoBlocks: Phenotype Comparison Visualizations
PhenoLines: Phenotype Comparison Visualizations for Disease Subtyping via Topic Models
PhenoStacks: Cross-Sectional Cohort Phenotype Comparison Visualizations
Photography Changes What We Think "Reality" Looks Like
Physics-based Generative Design
PieCursor: Merging Pointing and Command Selection for Rapid In-place Tool Switching
Pineal: Bringing Passive Objects to Life with Embedded Mobile Devices
Planning to Fold Multiple Objects from a Single Self-Folding Sheet
Position Statement: Design Studio Culture in HCI
Position-based Elastic Rods
Post-Deployment Usability: A Survey of Current Practices
Posture-dependent Changes in Corticomotor Excitability of the Biceps After Spinal Cord Injury and Tendon Transfer
Pouch Motors: Printable Soft Actuators Integrated with Computational Design
Practical Aspects of the DesignDEVS Simulation Environment
Prediction of Forearm Muscle Activity During Gripping
Printone: Interactive Resonance Simulation for Free-form Print-wind Instrument Design
Programmable Matter by Folding
Programming and Controlling Self-Folding Robots
Programming the Cell Broadband Engine Examples and Best Practices
Progress towards Multi-Criteria Design Optimisation using DesignScript with SMART Form, Robot Structural Analysis and Ecotect Building Performance Analysis
Project Discover: An application of generative design for architectural space planning
Pteromys: Interactive Design and Optimization of Free-formed Free-flight Model Airplanes
Q&A: Jos Stam, Autodesk Principal Research Scientist
Quad/Triangle Subdivision
Random Caustics: Natural Textures and Wave Theory Revisited
Ray Tracing in Non-Constant Media
Ready, Set, Innovate! Autodesk Tournament Tests Students' Left and Right Brains
Real-Time Compression of Time Series Building Performance Data
Real-Time Fluid Dynamics for Games
Real-Time Occupancy Detection using Decision Trees with Multiple Sensor Types
Reconstructing the Surface of Inhomogeneous Transparent Scenes by Scatter Trace Photography
Reducing Cognitive Bias in Biomimetic Design by Abstracting Nouns
Regularizing a singular special Lagrangian variety
Rendu realiste de surfaces par la methode du ray tracing
Results of the Enumeration of Costas Arrays of Order 27
Results Of The Enumeration Of Costas Arrays Of Order 29
Retrieving Causally Related Functions from Natural-language Text for Biomimetic Design
RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing
Review for article "Beyond Being There: The promise of multimedia communications"
Robotic Origamis: Self-Morphing Modular Robots
Safe 3D Navigation
Same Stats, Different Graphs: Generating Datasets with Varied Appearance and Identical Statistics through Simulated Annealing
Sampling, synthesis, and input devices
Scale Independence in Marking Menus
Schedule-Calibrated Occupant Behavior Simulation
Searching for Software Learning Resources using Application Context
Selection Manipulation Protocol: An interface to application Data
Sensing in Nature: Using Biomimetics for Design of Sensors
Sensitivity-optimized Rigging for Example-based Real-time Clothing Synthesis
Sensor-enabled Cubicles for Occupant-centric Capture of Building Performance Data
Sentient Data Access via a Diverse Society of Devices
Should the Neural–mechanical Behaviour of a Muscle be Coupled or Co-vary?
ShowMotion: Camera Motion based 3D Design Review
SIGGRAPH Computer Graphics Technical Achievement Award
Simulating the Behavior of Building Occupants using Multi-agent Narratives: A Preliminary Study in a Generic Hospital Ward
Simulating the Sensing of Building Occupancy
Simulating Use Scenarios in Hospitals using Multi-Agent Narratives
Simulation and the Future of Design Tools for Ecological Research
Simulation-Based Architectural Design
Situated Information Spaces and Spatially Aware Palmtop Computers.
Sketch-Sketch Revolution: An Engaging Tutorial System for Guided Sketching and Application Learning
Skillometers: Reflective Widgets that Motivate and Help Users to Improve Performance
Smart Makerspace: An Immersive Instructional Space for Physical Tasks
Social Affordances: Understanding Technology Mediated Social Networks at Work
Social Presence with Video and Application Sharing
Socially Translucent Systems: Social Proxies, Persistent Conversation, and the Design of "Babble"
Societies of Specialized I/O Devices
Soft maps between surfaces
Solutions for Scalability in Building Information Modeling and Simulation-Based Design
Some Design Refinements and Principles on the Appearance and Behavior of Marking Menus
Space Layout in Occupant Behavior Simulation
SpaceAnalysis: A Tool for Pathfinding, Visibility, and Acoustics Analyses in Generative Design Workflows
Spatial Information Modeling of Buildings Using Non-Manifold Topology with ASM and DesignScript
Special Issue: Simulation for Architecture and Urban Design
Spotlight: Directing Users' Attention on Large Displays
Stable Fluids
Staggered Poses: A Character Motion Representation for Detail–Preserving Editing of Pose and Coordinated Timing
Stam on Maya's nCloth
Statistics of Infrared Images
Stochastic Dynamics: Simulating the Effects of Turbulence on Flexible Structures
Stochastic Dynamics: Simulating the Effects of Turbulence on Flexible Structures
Stochastic Rendering of Density Fields
Stroke Parameterization
Stroke Pattern Analysis and Synthesis
StyleCam: Interactive Stylized 3D Navigation using Integrated Spatial & Temporal Controls
Supporting Creative Concept Generation by Engineering Students with Biomimetic Design
Supporting Handoff in Asynchronous Collaborative Sensemaking Using Knowledge-Transfer Graphs
Supporting Subtlety with Deceptive Devices and Illusory Interactions
Survey-Based Simulation of User Satisfaction for Generative Design in Architecture
Sustainability through Computation
Swift: Reducing the Effects of Latency in Online Video Scrubbing
Swifter: Improved Online Video Scrubbing
Swimming Upstream in Sustainable Design
Swipeboard: A Text Entry Technique for Ultra-Small Devices That Supports Novice to Expert Transitions
SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ
Synchronous Editing: Integrating an object-oriented database into an object-oriented application
Systemic computation using graphics processors
Tactum: A Skin-Centric Approach to Digital Design and Fabrication
Team Size and Technology Fit: Participation, Awareness and Rapport in Distributed Teams
Temporal Thumbnails: Rapid Visualization of Time-Based Viewing Data
The Adoption and Use of 'BABBLE': A Field Study of Chat in the Workplace
The Art of Fluid Animation
The BioweatherMap Sees The Germs Around Us
The Buzz Metric: A Graph-based Method for Quantifying Productive Congestion in Generative Space Planning for Architecture
The challenge of irrationality: fractal protein recipes for PI
The Design and Evaluation of Marking Menus
The Design and Evaluation of Multi-Finger Mouse Emulation Techniques
The design and evaluation of multitouch marking menus
The design of a GUI paradigm based on tablets, two-hands, and transparency
The Development and Validation of Equations to Predict Grip Force in the Workplace: Contributions of Muscle Activity and Posture
The DEVS Formalism
The Effect of Landmarks and Bone Motion on Posture-Related Changes in Carpal Tunnel Volume
The Effect of Time-based Cost of Error in Target-directed Pointing Tasks
The Effect of Visual Appearance on the Performance of Continuous Sliders and Visual Analogue Scales
The Effects of Posture on Forearm Muscle Loading During Gripping
The Enumeration of Costas Arrays of Order 28 and Its Consequences
The Envoy System: An Open Architecture for Agents
The Future of Rendering
The Hotbox: efficient access to a large number of menu-items
The Limits of Expert Performance Using Hierarchic Marking Menus
The Method of Cyclic Intrepid Projections: Convergence Analysis and Numerical Experiments
The Parametric Human Project: Building a Probabilistic Atlas of Human Anatomy
The Prevention of Mode Errors Through Sensory Feedback
The Rockin'Mouse: Integral 3D manipulation on a plane
The role of visual and kinesthetic feedback in the prevention of mode errors
The Role of Visualization in the Naturalization of Remote Software Immigrants
The Software That Will Take Digital F/X to the Next Level of Awesome
TinkerCell: modular CAD tool for Synthetic Biology
ToolClips: An investigation of contextual video assistance for functionality understanding
TouchCuts and TouchZoom: Enhanced Target Selection for Touch Displays using Finger Proximity Sensing
Toward a Multi-Level and Multi-Paradigm Platform for Building Occupant Simulation
Toward a Unified Representation System of Performance-Related Data
Toward Better Surface Tracking for Fluid Simulation
Toward the Digital Design Studio: Large Display Explorations
Towards Coherent Image Space Stylization of Animated 3D Shapes
Towards integrated performance-driven generative design tools
Towards the Development of a Biomechanical Ontology to Support the Initiatives of the Parametric Human Project
Towards the Photonic Nose: A Novel Platform for Molecule and Bacteria Identification
Towards Visualization of Simulated Occupants and their Interactions with Buildings at Multiple Time Scales
Towards Voxel-Based Algorithms for Building Performance Simulation
Tracking Menus
Translating Terms of the Functional Basis into Biologically Meaningful Keywords
Trigger Action Circuits: Leveraging Generative Design to Enable Novices to Design and Build Circuitry
Triggering Triggers and Burying Barriers to Customizing Software
Turbulent Wind Fields for Gaseous Phenomena
TutorialPlan: Automated Tutorial Generation from CAD Drawings
TwitApp: In-product Micro-Blogging for Design Sharing
Two times Technical Achievement Award winner is presenting at the DANSIS Seminar
Typing on Glasses: Adapting Text Entry to Smart Eyewear
Understanding Analogical Reasoning in Biomimetic Design: An Inductive Approach
Unsupervised Image to Sequence Translation with Canvas-Drawer Networks
Upper Extremity Anatomy, Kinesiology, and Function
Use of Controlled Natural Language to Input Problem Definition for Computer-Aided Design
User Experience and Likelihood to Recommend: Linking UX and Net Promoter Score
User Interfaces for Volumetric Displays
User learning and performance with marking menus
Using a Systems Lens and Transaction Data to Visualize the Architecture of the Economy
Using General Modeling Conventions for the Shared Development of Building Performance Simulation Software
Using Templates and Mapping Strategies to Support Analogical Transfer in Biomimetic Design
Video Browsing by Direct Manipulation
Video Lens: Rapid Playback and Exploration of Large Video Collections and Associated Metadata
ViewCube: A 3D Orientation Indicator and Controller
Virtual Reality for Palmtop Computers
Visual Simulation of Smoke
Waken: Reverse Engineering Usage Information and Interface Structure from Software Videos
Wasserstein propagation for semi-supervised learning
WeBuild: Automatically Distributing Assembly Tasks Among Collocated Workers to Improve Coordination
What is Hot in CHI
When It Gets More Difficult, Use Both Hands - Exploring Bimanual Curve Manipulation
Why Distance Matters: Effects on Cooperation, Persuasion and Deception
Witnessing the Invisible; Storytelling for Understanding and Design
Wrist and Carpal Tunnel Size and Shape Measurements: Effects of Posture
Wrist Splint Effects on Muscle Activity and Force During a Handgrip Task
YouMove: Enhancing Movement Training with an Augmented Reality Mirror
Your Paper is Dead! Bringing Life to Research Articles with Animated Figures
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September 09, 2016
The Innovation Workshop at TechWomen 2016
Cory Mogk will be sharing some of the tools from the Innovation Workshop with the...
September 07, 2016
Engineering Will Soon Be 'More Parenting Than Programming'
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July 27, 2016
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July 15, 2016
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June 24, 2016
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June 23, 2016
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June 15, 2016
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May 10, 2016
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May 10, 2016
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April 28, 2016
National Youth Leadership & Innovation Strategy Summit
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April 20, 2016
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April 19, 2016
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April 12, 2016
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April 12, 2016
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April 11, 2016
Jacky Bibliowicz profiled on the ACM SIGGRAPH
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March 14, 2016
California Institute of Technology
Ten Years of DNA Origami
Autodesk is sponsoring Ten Years of DNA Origami at the California Institute of Technology in...
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text:
Pick up your smartphone and tap around inside your LinkedIn app. You know what it's missing? Location awareness, that's what.
It's a weird omission because LinkedIn is all about making business connections. You'd think that knowing where these people are in the real world--if they opted into such a feature, that is--would be handy. What if you could see, for example, that a high profile connection was in your town for a convention? You could invite her to coffee or offer to bring her out to a local hot spot. Who knows what might evolve out of such networking?
There's an App for That
The good news is there's a new iPhone app that lets you not only see where LinkedIn connections are and send them text messages, but you can use it to check into events, as well.
It's called Here On Biz and it's free at the Apple App Store. After downloading it, you just need to give it permission to access your LinkedIn account.
From there, it's slick.
You can see how many of your LinkedIn connections also are using the app, as well as people near you using it who aren't yet connections. If they look interesting, you can request a connection with one tap.
There's also an "Indulge" tab that will recommend local establishments and offers near you, although at least where I'm located there isn't anything in there--yet. As more people use Here On Biz, my guess is this part of the app will fill in.
Location Sharing That Isn't Creepy
I used the app to ping Nicholas Smoot, the company's co-founder and CMO, who answered my questions via text message. He suggested I let my LinkedIn network know I was using the app so as to get more people engaging with me and sharing their locations.
About that... not everybody is going to be keen on sharing their whereabouts with others, even if doing so could somehow benefit their careers.
What's cool about Here On Biz, though, is it never actually reveals a precise address or venue like other location-aware apps sometimes do. Right now, it's just tells others in my network who also use Here On Biz that I'm somewhere in my small town. If I were in a cosmopolitan area, it would disclose only the neighborhood or suburb.
It's worth checking out. While critics may debate the usefulness or engagement on other social platforms, LinkedIn seems to be increasingly admired for its utility.
As my fellow Inc. columnist Geoffrey James writes, "LinkedIn's beauty is that it's dull but functional-like email and the telephone."
Here On Biz makes it less of the former and more of the latter.
Smoot says iPad, Android, and Windows Phone versions will be coming at some point.


text:
A Special Investigative Analysis from FAIR
A guide for those actively involved in writing about immigration policy.
The latest "hate group" report issued by the Southern Poverty Law Center (SPLC) demonstrates once again that the SPLC is neither a reliable source of information nor an "objective observer" in the immigration policy debate. The latest report issued by the SLPC is long on rhetoric and allegations and short of facts. Responsible journalists will not accept these SPLC allegations at face value; they will independently investigate any and all claims made by the SPLC.
Grasping for attention, and no doubt to expand its donor base, the SPLC's recent report claims that the number of so-called "hate groups" has risen 4 percent since 2008 and over 50 percent since 2000. With great fanfare, they warn their own members and uncritical journalists of a "firestorm" of hate engulfing the land. Yet, the Southern Poverty Law Center offers no concrete information about these so-called "hate groups." For example, the Southern Poverty Law Center never identifies exactly where they are; or even who are they, what they believe, or how they act. How many members do they have, if any? Do they have money? How can you contact them? Do they really even exist as an operational group?
Occasionally, unsuspecting journalists swallow the bait hook, line and sinker, conferring on the Southern Poverty Law Center or SPLC some claim to quasi-official status, and that the SPLC designation is entitled to some official respect or recognition. Of course nothing could be further from the truth. The Southern Poverty Law Center made up the term, and has shown time and again that its use of the term "hate group" is merely a strategy to try to discourage and suppress political speech in this country.
In the eyes of the law, there is no such thing. It does not exist in federal statutes; the term is entirely a concoction of the SPLC. Moreover, the SPLC has no concrete definition; it slides based on its current political objective.
The Southern Poverty Law Center uses this term to imply - at least in the minds of most people - that those who belong to a "hate group" advocate criminal violence against other people solely on account of race, ethnicity or some other immutable characteristic. Yet the SPLC fudges, and then itself says that "hate group activities" can also include "marches, rallies, speeches, meetings, leafleting or publishing." (See the SPLC website) Isn't this how most individuals exercising free speech act? Under this absurdly incomplete definition, how would a non- "hate group" behave?
Recently, the SPLC is using the term to try to smear the entire national immigration reform movement: millions of Americans all across the country are being tarred and smeared by the SPLC without cause. Once the SPLC designates a group, its allies who favor mass immigration cheerfully tout the designation as somehow trumping the need for serious policy debate. For example, the controversial National Council of La Raza claimed on its website that one in seven Americans (equaling 45 million people) belongs to "hate" or "nativist extremist" groups. This claim, posted on its affiliated website was unambiguously designed to discourage people from opposing mass amnesty or even have a genuine political debate about the issue of immigration reform.
Remarkably, the SPLC and its allies have gone so far as to state that the "debate itself" has caused a rise in the number of "hate crimes" against Latinos. No real evidence is provided, except for fluctuating FBI data - data that both the FBI and SPLC warn is unreliable (See the FBI's "Caution to Readers") The SPLC in fact quotes "experts" declaring the FBI's hate crime data to be "worthless" (See the SPLC's Intelligence Report), yet then turns around and uses the same data to calculate what it determines to be a dramatic increase in the level of hate crime.
Clearly, through its "hate group" strategy, the SPLC is laying the groundwork for arguing that it should be unlawful for Americans to even advocate for the enforcement of current immigration laws. This year, the SPLC decided to simply designate - we'd call it smear - hundreds of thousands of innocent Americans working for immigration reform as being members of "nativist extremist" groups. Again, there is no real definition for what this designation means, only that these groups are "groups that go after people, not policy." (See this SPLC article in their Intelligence Report) What strikes many as particularly illogical is that only a handful of the list of "nativist extremist" groups are designated as "hate groups" even though these are the groups that are supposed to go after individuals. Of course, most of these organizations are simply well-meaning citizens who are active in supporting immigration law enforcement, improved state/local cooperation to discourage illegal immigration. The Southern Poverty Law Center is now doing this on behalf of interests who oppose interior immigration enforcement and support mass amnesty in response to illegal immigration. They do this because those interests have found themselves on the losing side of a long list of policy battles.
The implications for journalists? This means journalists must be responsible enough to independently judge absurd claims and facts made by the SPLC. Once you begin to try to verify their claims and facts, we are confident you will soon recognize that the Southern Poverty Law Center is not a credible organization, and that its so-called "hate group" designations have become virtually meaningless - fabricated out of thin air to manipulate opinion and control speech. It means no longer relying on the SPLC's designation of a "hate group" as dispositive of anything other than what it is: an intimidation tactic intended to suppress meaningful debate over the controversial and difficult subjects like immigration reform. Its use is journalistically unethical.
For the public, it means recognizing that terms like "racist" and "hate group" are becoming modern day substitutes for intelligent discussion and an exchange of ideas. In today's context, we hope it will generate a fierce determination to ensure that public debate on important policy ideas, like immigration control, can be carried out free of the sort of marginal tactics associated with marginal and discredited organizations like the Southern Poverty Law Center.
For more information: go to http://www.splcinfo.com/
A statement from the Federation for American Immigration Reform
25 Massachusetts Avenue, N.W.
Suite 330
Washington, DC 20001
This website has NOT been approved by the Southern Poverty Law Center, nor does this website have any affiliation with Southern Poverty Law Center. This website was designed to provide information about the Southern Poverty Law Center from FAIR, the Federation for American Immigration Reform. The official SPLC website is available at http://www.splcenter.org.


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Hardys Whiskers Blake Tawny Port
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