text:
Dear Ghostvillagers,
My daughter just finished her back-to-school shopping and is racing through her summer reading in preparation for the on-coming academic year. As all the kids go back to school, those buildings will shake off the summer dust and buzz with the energy of hundreds of young people working their way through learning, social, and even physical challenges.
When you consider the challenges of puberty, athletics, school dances, bullies, young romance, stress, and decisions that may affect the rest of your life, it's no wonder school buildings overflow with energy that sometimes manifests itself in rather spooky ways.
In a recent episode of my New England Legends podcast, we explored the story of Emily, a ghost said to haunt the halls of a dormitory at Marlboro College in Vermont. Emily's story pre-dates the college. It's said she committed suicide after her father forbade her love with a traveling salesman. The legend goes her family buried her in an unmarked grave on the property because of their shame.
Decades later, the family sells their farm to a man named Walter Hendricks who is opening a new college. The farm house and barn are converted to dormitories and classrooms, and years later as earth-movers come in to build newer and larger dorm buildings, they crack open the forgotten casket of Emily. And she's haunted the dorm ever since.
It's a story told to incoming freshmen each year to the point where this spirit is as much a part of the school as are the buildings and clubs. You can hear the full story here: https://ghostvillage...ghost-of-emily/
So many schools have ghostly legends attached to them that one must wonder what is it about these buildings that's different from other types of construction? As with all things ghostly, it comes back to people. With no human activity, there are no ghosts.
Then I started thinking about the research by Dr. William Roll from the University of West Georgia. Dr. Roll studied psychokinetic (PK) activity in people. What many call a "poltergeist," Dr. Roll believed was caused by the living, not the dead. Dr. Roll found teenagers were especially prone to PK activity, likely because of all the physical and emotional changes they're going through.
With poltergeist activity, a living person may be unaware that their mind just caused a glass to fly off the shelf and shatter against the wall. Or that the same person caused a loud thump from within the wall. Most people grow out of this phase (though not all, as he found PK activity in adults and young children as well), but during teenage years, the activity seems to be highest.
Add that phenomena to the school building, combine it with an overly-gossipy population, combine a true tragedy or two such as an accidental (or intentional) death on campus, and it's no wonder "school spirit" has so many meanings.
This month we're going to dive into stories of school spirits a little deeper in our Message Board of the Month.
Supernaturally yours,
Jeff Belanger
Mayor of Ghostvillage.com
Twitter: @THEJeffBelanger
Facebook: Jeff Belanger
YouTube: www.youtube.com/legendtripping
Instagram: www.instagram.com/exploringlegends/


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Stop by for delicious Thai food at the White Elephant Restaurant in Huntingdon Valley, Pennsylvania, located 20 minutes outside Center City Philadelphia.
Reservations are recommended on Friday and Saturday nights. Please call (215) 663-1495 for reservations.
We were voted the best Thai Restaurant in town and have won awards for best Thai food in South Jersey and Philadelphia for the past four years, as chosen by customers. We are a BYOB restaurant without a corking charge, so please bring your favorite liquor and we'll supply the glasses.
Contact us at (215) 663-1495 in Huntingdon Valley,
to dine with us on the finest Thai food around.
White Elephant Restaurant
759 Huntingdon Pike
Huntingdon Valley, PA 19006
Phone: (215) 663-1495
Fax: (215) 663-1468
Email: email@example.com
Or use our contact form.
Monday - Saturday
11:30 a.m.-2:30 p.m.
Monday - Thursday
5:00 p.m.-9:30 p.m.
Friday – Saturday
5:00 p.m. – 10:00 p.m.
5:00 p.m.-9:00 p.m.
Pick up a gift card to White Elephant for the perfect holiday present!

subset: commoncrawl


text: Formed in Leeds, England in 1991, the dance-metal duo Utah Saints was led by Jez Willis, a onetime member of the industrial group Cassandra Complex who during the late '80s had turned to DJing in local clubs. While working the club circuit he met fellow DJ Tim Garbutt, whose passion for house music inspired Willis to begin creating house tracks of his own; Garbutt then played one of Willis' tapes to strong crowd response, and together they honed the song which eventually became Utah Saints' self-released debut single, 1991's "What Can You Do for Me." Of the one thousand copies originally pressed, one made it to the offices of ffrr Records, which immediately signed the duo to a contract. Within three months of its wide release, "What Can You Do for Me" sold some 170,000 copies in the UK, landing in the Top Ten of the British pop charts. Utah Saints' self-titled debut LP followed in 1992 and found success in the US as well. After issuing the EP Something Good, the group also opened for U2. Nevertheless, the duo's relationship with ffrr quickly soured, and despite signing a six-album deal they exited the label in 1996, leaving a completed LP on the shelf. Upon signing to Echo Records, Utah Saints finally resurfaced two years later with the single "Rock." The duo retreated from the public eye after recording the soundtrack for the video game Carmageddon TDR 2000, but they later resurfaced in 2008 with a remix of "Something Good." The song climbed to number eight of the U.K. Singles Charts, giving Utah Saints their biggest hit in more than a decade. ~ Jason Ankeny


text:
HP ElitePad
The true tablet
for business
More than a tablet—a total business solution. The elegant and sleek HP ElitePad 1000, powered by the latest Intel® Atom™ processor, has the performance and flexibility to transform the way you work. Redefine productivity and stay light with the confidence of the leading manageability, security, and support you expect from HP.
Introducing a tablet meant for the business world.
The elegant design, leading manageability, security and expandable customization take you beyond everyday business.
Productive and secure
64-bit Intel computing architecture keeps you in business while hardware-based TPM 1.2 and HP Bios protection keep you secure.
Tough and tested.
Built to last with durable, travel-tough hardware that passes MIL-STD 810G* testing for durability.
Ready for business with
Windows 8.1 Pro
Thin and light, at just
9.2 mm and 1.5 lb.
Full HD multi-touch panel
with Corning® Gorilla® Glass 3
8.0 MP rear-facing camera
with built-in flash
Security from the start
The ElitePad Security Jacket simplifies logins and prevents unauthorized access to data, while hardware-based TPM 1.2 and HP BIOS protection offer enhanced protection against virus attacks and other security threats.
Customize it.
Expand what you can do with a suite of accessories3—smart jackets, battery, adapters, docking station, covers, cases, and more—designed specifically for the HP ElitePad and turn a true business tablet into a total business solution.
The buzz
"combines best of both worlds....the enterprise gloss, security, robustness, manageability; paired with still a sexy look, a glossy shiny easy to use intuitive user interface."
Patrick Naef
Divisional Senior VP – Emirates Group IT
The community
I like
© Hewlett-Packard Development Company, L.P. The information contained herein is subject to change without notice. The only warranties for HP products and services are set forth in the express warranty statements accompanying such products and services. Nothing herein should be construed as constituting an additional warranty. HP shall not be liable for technical or editorial errors or omissions contained herein.
Intel, the Intel logo, Intel Atom and Intel Atom Inside are trademarks of Intel Corporation in the U.S. and/or other countries.
Microsoft and Windows are registered trademarks of Microsoft Corporation. Not all features are available in all editions of Windows 8. Systems may require upgraded and/or separately purchased hardware to take full advantage of Windows 8 functionality. See www.microsoft.com/windows/ for details.
HP tools partition with HP BIOS required for automatic recovery.
MIL-STD testing is pending and is not intended to demonstrate fitness for U.S. Department of Defense contract requirements or for military use. Test results are not a guarantee of future performance under these test conditions.
Sold separately or purchased as an optional feature.
4G LTE WWAN is not available on all products, in all regions and requires separately purchased service contract. Check with service provider for coverage and availability. Connection speeds will vary due to location, environment, network conditions, and other factors.
Not all features are available in all editions of Windows 8.1 Systems may require upgraded and/or separately purchased hardware, drivers and/or software to take full advantage of Windows 8.1 functionality. See www.microsoft.com.
Requires Microsoft Windows and initial user set up.


text:
You are not permitted to download, save or email this image. Visit image gallery to purchase the image.
''I don't know how many more people need to die at sea before something gets done,'' said Malta's Prime Minister, Joseph Muscat.
''As things stand we are building a cemetery within our Mediterranean Sea.''
He was talking about the part of the Mediterranean between the North African coast and the two islands that are the closest bits of the European Union: the Italian island of Lampedusa and his own country, Malta.
In the past two weeks, almost as many migrants have died in that narrow stretch of water - only 120km separate the Tunisian coast from Lampedusa - as died along the US-Mexican border in all of last year.
On the southern US border, they mostly die of thirst in the desert; in the Mediterranean, they drown.
The migrants pay the people smugglers in Libya or Tunisia thousands of dollars each to make the crossing in small, unseaworthy, grossly overcrowded boats, but the smugglers don't go with them. They don't want to get arrested at the end of the journey. They just hand over the keys to the migrants.
The refugees - more than half of the 32,000 who have reached Italy so far this year come from Syria, Somalia or Eritrea - have no experience at sea.
The boats leak, they run out of fuel, they catch fire, and nobody knows what to do about it. In many cases, the boats just capsize when everybody rushes to the same side to call for help from a passing ship or aircraft.
Then they are in the water, and of course there are no life jackets. Last week, when 359 Somali and Eritrean migrants drowned in a single boat, nobody even had a satellite phone to summon help.
Most of the migrants can't swim, and even those who can often drown before help arrives. Every sinking brings stories of parents who could swim, but had to choose which children to save.
''For us, it's intolerable that the Mediterranean is a sea of the dead,'' said Prime Minister Enrico Letta, of Italy, earlier this week, announcing that his country is tripling its air and naval presence in the death zone.
But as Interior Minister Angelino Alfano warned, ''It's not a given that the intervention of an Italian ship will mean that migrants are taken to an Italian port.''
They don't want the migrants to die, but they don't want them to stay in Italy either. As in other European Union countries that are getting a lot of asylum-seekers, the flood of migrants from Africa and the Middle East is fuelling a powerful anti-immigrant backlash.
The numbers are not really all that huge. Frontex, the EU agency that deals with refugees, recorded only 272,208 asylum-seekers last year. That's the biggest number since 2005, but it's only a drop in the bucket among the EU's 400 million people.
The problem is that they almost all head for a few relatively rich countries in western Europe - Britain, France, Germany and the Low Countries - or else end up stranded in Greece, Italy or Spain, the countries closest to where the refugees sail from. And for Italy, in particular, the problem has got a lot worse recently.
A joint EU police force managed to close off the previously favoured route for Middle Eastern refugees, the Greek-Turkish border, in 2010, but that just redirected the migrants to sea routes across the Mediterranean.
The recent revolutions in Libya and Tunisia have crippled the ability of those countries to control their own coasts. And the wars in Syria and Somalia are generating ever larger numbers of desperate asylum-seekers.
The Italians do let most of the migrants stay - although Germany accused Italy last May of encouraging the refugees to move on by giving them 500 ($NZ803) and a ''Schengen'' visa that allows them to travel to most other EU countries without passport checks.
But the brutal truth is this: the safer the EU countries make the Mediterranean crossing, the more people will try to come.
Most of the migrants risking their lives in those little boats are genuine refugees, but behind them, in the vast sweep of countries from West Africa to Somalia and Iraq, there are several hundred million others who would leap at the chance of moving to Europe.
The nationalists in those countries will indignantly deny that, but you only have to talk to ordinary people there to know that it is true.
Europeans, like most people, want to see themselves as generous and caring, but behind all the humanitarian talk there is the stark reality that the EU will never make it so easy and safe to get in that even a small fraction of that vast reservoir of would-be migrants actually tries to make the journey.
European leaders who let that happen would be committing political suicide.
The least bad solution would be to encourage the emergence of stable governments in Tunisia and Libya that could stop the boats from leaving their shores, but that will not happen any time soon.
In the meantime, people will go on drowning in the Mediterranean, although hopefully in smaller numbers than the catastrophe of the past few weeks.
Gwynne Dyer is an independent London journalist.


text:
Educational title for gifted and advanced learners.Risby, Bonnie is the author of 'Connections - Introductory Activities for Deductive Thinking' with ISBN 9781593630614 and ISBN 1593630611.[read more]
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text:
Niese shines, Bisons snap skid
Jonathon Niese saw one streak come to an end and another streak extended on Thursday night.
Niese's consecutive scoreless innings streak was snapped at 24.1 innings on a sacrifice fly by Alvin Colina in the bottom of the seventh. But it wasn't nearly enough as the southpaw picked up his third straight win and the Herd snapped a four-game losing skid with a 5-1 victory over the Gwinnett Braves.
Jesus Feliciano entered Thursday's game 10th in the IL with a .311 batting average. Feliciano went 2-for-4 raising his average to .314…. With two runs in the first, the Bisons have scored in the first inning in four of the first seven games of the road trip…Rene Rivera made only his second start at third base this season due to a Mike Lamb illness…INF Argenis Reyes was promoted to the Mets yesterday. Reyes was hitting .296 with 19 runs scored and 13 RBI for the Herd this season…Michel Abreu saw his eight-game hit streak come to an end with an 0-for-5 day at the plate.


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MSI Z87 MPOWER MAX Hands-On Preview
Bumblebee's back!
Published: 20th May 2013 | Source: MSI |
Today we give a quick once over to one of MSI's top end motherboards that will be reaching the shelves sometime soon. The MPOWER MAX is a new edition to MSI's lineup, building on the foundations left by last generation's Z77 MPOWER board - a motherboard that was rated extremely highly here at OC3D.
Following on from its predecessor, the MPOWER MAX sports the same yellow and black colour scheme that inspired many to build "Bumblebee" rigs. Unlike the rest of MSI's motherboards, the PCB used on the MPOWER range is a 'true' black, using a matte coating which hides the copper traces from view. This is certainly viewed as a good thing for those of us who value aesthetics, as the board shall not look brown under direct light.
Let us all have a look at some photos of the 'MAX before we get to the video preview.
A look at the whole board as well as a close up of the CPU socket area.
The black and yellow theme holds true on the chipset heatsink, while you can see the MAX's onboard audio components on the bottom left hand side of the board.
More audio related components with the left hand side photo, where you can clearly see a yellow line separating the audio circuitry from the rest of the PCB to improve quality. The rear IO panel can also be seen on the right.
From what we can see of the MPOWER MAX it should definitely live up to its predecessor's name. The older Z77 MPOWER board had some of the best features, performance and overclocking ability on any Z77 motherboard, let alone for anything around its price point. We can only hope that the MPOWER MAX can follow suit.
Taking a look at the area around the CPU socket shows a giant all-in-one heatsink to keep all the power phases and VRMs cool. Although the heatsink may look a little oversized, the MAX has a lot, and we mean a LOT, of power phases. Combine these with the two 8-pin CPU power connectors at the top, and the way that MSI put their MPOWER motherboards through an extensive overclock stability program, we should have a contender for the one of the best overclocking boards we've seen so far.
Looking down on the PCIe lanes we can see that the three full sized lanes are wired for 16x, 8x, 8x, and that there are also three 1x slots. We must stress that we have no idea how the bandwidth shall be shared when the lanes are laden with video cards.
You can also see that this board comes with 8 SATA ports which should be enough for most users out there when it comes to storage devices.
Again, and much like we've seen on the new Gigabyte Boards, MSI are now paying more attention to components which ensure a higher quality of audio reproduction. The MPOWER MAX sports upgraded capacitors as well as a separated PCB for the audio circuitry, stopping any electrical interference from the rest of the board from degrading your audio experience. Oh, and the line that separates the PCBs? It lights up yellow to keep with the overall colour scheme, and it looks great.
For as long as this board comes in at a decent price point we see no reason why this won't be one of the top sellers of the new generation. The board looks to be extremely overclocking capable, with a better than standard audio solution, and a great colour scheme. We look forward to testing this properly in the future to see if our predictions are true!
A big thanks to MSI for sending us this board for our hands-on preview. Discuss this topic further in the OC3D Forums.
Most Recent Comments
Only thing i don't like about this board is the color yellow. Wish they had a blue or white variant though... IMO it would sell a lot more.Quote


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Buyer, Beware
This story appears in the December 1998 issue of . Subscribe »
So you're looking for a way to work at home without investing a large sum of money? You might be attracted to one of the many advertisements offering low-cost work-at-home or money-making opportunities: stuffing envelopes, assembling products, reading books or watching television for pay.
Advertisements tout these opportunities as flexible and easy to start. They claim you can work full time or part time; costs to get into the business are generally quite low; and the work requires minimal training or experience. What's more, advertisements promise alluring financial rewards in minimal time.
Sound too good to be true? It might be. Some opportunities deliver what they promise--but others promise one thing and deliver another. Rather than reap fabulous earnings, purchasers are stuck with products they can't sell, services for which there's no market, or training that doesn't open doors to business contracts. Fortunately, there are ways to protect yourself.
Check It Out
If a work-at-home opportunity requires buying goods or services upfront that cost more than $500 (less in some states), the program meets the legal definition of a business opportunity. "Generally speaking, a business opportunity is the sale of goods or services enabling the purchaser to begin a business, and where the seller makes certain statements, representations or guarantees in the course of the sale," says Andrew A. Caffey, an attorney in the Washington, DC, area who specializes in franchise and business opportunity law.
These statements, he explains, usually refer to the seller promising to help find accounts, guaranteeing income in excess of the business opportunity's purchase price, and offering to buy back any unsold products assembled or grown by the purchaser. "Last but not least," adds Caffey, "the seller claims that a market exists for the products or services to be sold by the purchaser."
Companies that meet the legal definition of a business opportunity are easier to investigate than companies that simply offer you a job working at home. In either case, however, there are still ways to find out if the opportunity is legitimate.
The best advice? "Do your homework," says Barry Goggin, president of the Better Business Bureau of Northeast California in Sacramento. People tend to invest in work-at-home opportunities "without doing the things that would be automatic if they were going to open a retail store," says Goggin. "You've got to ask questions, get information, evaluate what you know and then make your decision."
Follow this seven-step plan to figure out whether a work-at-home opportunity is on the level:
1. Evaluate the advertisement. Before you send any money to buy a program advertising "$2,000 a week, no experience necessary," check the ad for other details. Is there a phone number you can call for further information, or must you respond to a post office box? If you can speak with an individual, is the person a company representative or simply someone hired to take telephone orders?
Legitimate companies make it easy for you to ask questions. They'll give you the information at no cost, and they won't pressure you into buying their program before you've checked them out.
2. Ask plenty of questions. Before you send any money, get answers to the following: What is the total cost of the seller's program, including training, supplies, equipment and any special fees? What materials and support services will you receive in return for your investment? Are you responsible for finding your own customers, or will the company find them for you?
If you'll be making or assembling products, ask what the company's standards are in order for your work to be accepted. When and how will you be paid? If you're buying products for resale to the general public, ask whether the company will buy back products you can't sell.
"Find out if the market for the product or service
you'll be selling has been tested and what your competition
is," advises Goggin. "If you're paying for marketing
support, what is the company's level of
expertise? Do they have a [well-thought-out] marketing plan, or will they just send you a few tips and expect you to do the rest?"
Finally, if you'll be enrolling in a company's training program to learn certain skills, like how to run a travel agency or do medical transcription, evaluate the quality of the training. Ask to see a list of program graduates. Call several to find out if the training was adequate in helping them start working at home.
3. Be aware of state requirements. If the initial investment for the opportunity exceeds $500, call your state's attorney general's office to see if your state has a business opportunity law. If so, has the company registered with the state and met other requirements? (In California, for example, sellers of business opportunities that require a total initial payment of more than $500 are required to register, pay an annual fee, and file disclosure statements about income or earnings potential with the attorney general's office.) Are there any complaints about the company on file?
In situations where you sign a contract to purchase a business opportunity, you have the right to cancel the contract within three business days. The contract is voidable by fraud or deceit, and you can demand your deposit be returned.
4. Do a background check. Call your local Better Business Bureau or visit http://www.bbb.org to obtain a reliability report on the company you're considering. Also check with the U.S. Postal Inspection Service in your area to see if any complaints have been filed. The Postal Inspection Service is a good resource because it actively investigates promoters who might be in violation of mail-fraud or false-representation statutes.
"If just one person has filed a complaint and the amount the individual lost is as little as $30, for example, we'll have the complaint on file," says postal inspector Kevin Koscki at the U.S. Postal Inspection Service in Sacramento, California.
5. Get it in writing. If the seller makes promises--about delivery, satisfaction or money-back offers--get confirmation in writing. The more written evidence you collect, the more proof you'll have if you later have a dispute with the company.
6. Read the fine print. If you receive a disclosure statement from the seller or are asked to sign a contract, be sure to read it carefully. "You may want to take it to an attorney or a financial advisor," adds Caffey.
7. Keep your cool. "Don't lose your head to the allure of easy profits. There are no easy profits," warns Caffey. "If it sounds too good to be true, it probably is."
You've Been Conned!
What if, despite your best efforts, you still get ripped off? Begin by contacting the company and asking for your money back. Let the company know you'll notify law enforcement and other officials about your experience.
Keep a record of all your conversations and correspondence with the company. If you send documents, send copies--not originals. Send correspondence by certified mail, and request a return receipt to document what the company received.
If you can't resolve the dispute, contact the attorney general's office in your state and in the state where the company is based. Provide the name and address of the company, a copy of its advertisement, all correspondence to and from the company, a copy of your check or money order, and evidence that you had to send money before you received any information or merchandise. The attorney general's staff can tell you if you're protected by any state laws.
You should also contact the Federal Trade Commission (FTC). Although the FTC can't resolve individual disputes, the information you provide may help the commission determine whether there's been a pattern of possible law violations requiring it to take action against the company. Write to Consumer Response Center, Federal Trade Commission, Washington, DC 20580, or call (202) 326-2222.
"Operators of work-at-home schemes like to keep the dollar amount low so more people will send in money. But that makes it harder to prosecute," explains postal inspector Kevin Koscki at the U.S. Postal Inspection Service. "That's why the best advice is still this:
`Buyer, beware.' "
- Work-at-Home Schemes (Publication 204) is available free from The Council of Better Business Bureaus Inc. Write to Publications Department, 4200 Wilson Blvd., Arlington, VA 22203; call (703) 276-0100; or visit http://www.bbb.org
- Work-at-Home Schemes is available free from the Federal Trade Commission. Write to Consumer Response Center, Federal Trade Commission, Washington, DC 20580; call (202) 326-2225; or visit http://www.ftc.gov/bcp/conline/pubs/invest/homewrk.htm
- The National Fraud Information Center, a project of the National Consumers League, operates a hot line to help consumers who may want to file complaints. It also sends information to a fraud database maintained by the FTC and the National Association of Attorneys General. Call (800) 876-7060 or visit http://www.fraud.org


text:
and play anywhere
the top 30 players
372.708 Ann-Dorit M Sør
322.310 Tine Linea Nord
319.196 Jens Eddy
294.613 Lisa desiderius
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133.020 Anne Jensen
97.000 Thomas Saxe
78.313 Morten
75.755 Brian Rubæk Joh
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49.708 Dennis stavshol
47.295 Rosemary Torres
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25.788 Mads Bror Preus
22.586 Majbritt Freder
17.744 Christa Plambek
15.223 Jon Kabell
14.338 Gabriela
12.735 Nickel Pickel
12.677 Ruxandra nistor
12.631 Henrik Tang Ves
11.568 Katia Friis Jør
11.487 Claus Adelørn
10.639 Rasmus Falck La
10.086 Nadia Jerichau
9.757 Ler ler
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Where can I play GuessMyPhoto?
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What puzzles can I make?
How to invite my friends?
What is a challenge?
How do I know the difficulties of a puzzle?
How are the score calculated?
What do the stars mean?
How do I report a puzzle?
why am I not in the highscore list?
How do I turn off push notifications?
How do I change my email address?
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text: Cabinet Moulding & Accents Tying your style together Thoughtful details make a design feel complete, and even little details can make a big impact. Our selection of cabinet moulding and accents gives you the options you need to make every room you create feel special and unique. Visit our moulding & accents gallery to view options. Mouldings Moulding atop (or below) a wall cabinet lends a finishing touch to even the simplest room plan. Use one of our crown moulding pieces alone, or combine two or more mouldings to create a stacked look. From simple to elaborate – and everywhere in between – moulding can capture a multitude of styles. Corbels Corbels in a cabinet design can be used for practical purposes – island, bar or shelf support – or simply to create a beautiful accent that plays off of your architectural style. Keep in mind that if supporting substantial weight, your corbel needs to be properly installed driven in a wall stud. For example, when selecting a heavy granite top, there must be a corbel support every 36 inches. Legs & Feet Like corbels, decorative legs and feet can serve a practical purpose – and look great doing it. Use a leg to create a seating area at an island or just show them off as a decorative accent.


text:
The Unified Court System has promulgated a revised Request for Judicial Intervention Form (Form USC-840 Rev. 3/2011), and Addenda, for use in civil practice in the Supreme and County Courts. The revisions contained in the new form are the product of extensive research and development by court personnel, as well as commentary from the professional bar.
The new forms include the RJI itself (UCS-840), a general addendum (UCS-840A), and specialized addenda for Commercial Division (UCS-840C), foreclosure (UCS-840F), and matrimonial matters (UCS-840M).
Parties and counsel should employ these new forms immediately and henceforth. However, to avoid unfairness in its introduction, courts and clerks should accept both the new and the former RJI form (Rev. 1/2000) for filing through August 31, 2011.
Downloaded from http://www.nycourts.gov/forms/rji/index.shtml (Last accessed May 26, 2011)


text:
The original Naked Parenting: 7 Keys to Raising Kids With Confidence is now available on Audible and Amazon. Soon to also be available on iTunes.
I love audio books and am often simultaneously reading a book at home and a book on tape in my car. Love it!
Enter to win your Naked Parenting audio book by sharing this blog post then providing the link to your share in the comments here.
All shares done by Wednesday, April 13, 10:00 pm will be entered to win one of the five Audible downloads. I will contact winners through their email linked privately to your comment post.


text:
Scotty Has A Wonderful Life Meeting Screen Legends Annette Benning! Warren Beatty! Shirley Jones! and More! Autographs! Photos!
December 16, 2011 Fanboying!, Scotty The Music Man
Oh Scotty… I kept telling him, I said "Scotty… you need to tell everyone about your disaster prone night!" See Scotty has been working on his Kids Are Alright mini poster for like a year, and after he got Annette Benning, Mia Wasikowska, Mark Ruffalo and Josh


text:
You've heard her on WRIU's Venus Sings Radio, 5th Elament Radio, and BSR's Sonic Watermelons, and you saw her live in Providence at We Run This! Women and Mother in Hip Hop. Catch her in a special performance TONIGHT in Providence…
Queen Yonasda
All Hail The Queen
Saturday, March 10, 2012
11:30 PM @ Fete Lounge
103 Dike Street
Providence, RI 02909


text:
Georgia Senate Bill 160, a new immigration law, starts today, which requires use of E-Verify to determine citizenship status of an immigrant for employment.
E-Verify is a free immigration status program that is now required by law for the contractors of state, county and city government to use.
The bill makes obtaining benefits such as state driver's licenses, tax credits, public and assisted housing and retirement benefits harder to get for those who illegally immigrated to the United States or don't have proper paperwork.
"What Senate Bill 160 does is reduce many of these repetitive, duplicative and costly processes into a more streamline process, with adding a few more responsibilities at the same time," Todd Edwards, Association of County Commissioners of associate legislative director told the Savanna Morning News.
There are 16 other states required to use E-Verify after the U.S. Supreme Court upheld Arizona's right to mandate the use of E-Verify in May 2011. And Georgia is one of six states including Alabama, Arizona, North Carolina, Mississippi and South Carolina said to have the most comprehensive laws requiring businesses to use E-Verify.
The penalty for not using E-Verify can be jail time along with fines and loss of local government status.
State and local governments have been forced to step in the space left by the federal government which has failed to implement comprehensive immigration reform, said Edwards.
"It will help facilitate the mandates that have been placed on local governments in complying with illegal immigration reform here in Georgia," he said of the bill.
Georgia's law comes on the heels of the U.S. Senate passing a bill that would provide a potential pathway to citizenship for the estimated 11 million illegal immigrants living in the U.S., though that bill is unlikely to be approved by the House of Representatives.
(Photo: Activists protest passage and implementation of immigration bills)


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Schools in South Florida were closed Monday, a day after Tropical Storm Isaac skirted the region, bringing high winds and plenty of rain to the Florida Keys and the metro area.
Miami-Dade Superintendent Alberto Carvalho said school would resume Tuesday but that crews continued scouring the buildings for damage. He said 336 schools reported no problems, 19 were undergoing assessments and one school - Melrose Elementary - did not have power.
"All of our schools are reporting very favorably," Carvalho said. "We are good to go first thing tomorrow morning."
U.S. & World
He said shelters at the schools would close down Monday in time for school, buses would run as scheduled and that the kitchens would remain operational.
"Everybody will be back in session tomorrow," he said.
Isaac was expected to strengthen and become a hurricane either Monday night or early Tuesday, the National Hurricane Center in Miami said.
As of 11 p.m. Monday, Isaac maximum sustained winds of 70 mph as it moved northwest at 10 mph about 255 miles south-southeast of Biloxi, Mississippi and 190 miles southeast of the mouth of the Mississippi River.
The center of Isaac was expected to approach the coast of southeastern Louisiana and Mississippi Tuesday afternoon or Tuesday night.
The National Hurricane Center said a significant storm surge threat is expected for the northern Gulf Coast.
Isaac is bringing heavy rains and flooding to the east coast, and Isaac's outer bands can produce up to 15 or 20 inches of rain in some areas.
Meanwhile, Gov. Rick Scott said Monday Isaac caused minimal damage in the Keys and South Florida and he was now worried about flooding and tornadoes in the Panhandle.
"The Western part of the Panhandle could see over 24 hours of constant rain and tropical storm force winds," Scott said. "We're going to have some damage in the Panhandle. We already have that part of the state saturated."
More information on the Keys in the aftermath of Isaac
Ongoing showers shifting from south to north will deliver several inches of rain to local communities. The rain will continue to trail over affected areas into the afternoon. Travelers should beware the possibility of flooded roads.
Downpours continued Monday across portions of South Florida because of the to the outer rain bands of Tropical Storm Isaac. Although Tropical Storm warnings were dropped for all local areas before noon, blustery conditions were expected to accompany these heavy showers.
A wind advisory was in effect for Miami-Dade and Broward until 6 p.m. with gusts in excess of 35 mph likely.
The counter clockwise rotation around Isaac will cause persistent showers, a term called "training." Though bands should diminish Monday night, lingering moisture will hold showers in the forecast again Tuesday. Conditions will gradually brighten mid and late week with mostly dry weather expected Thursday and Friday.
The South Florida Water Management District operate the region's flood control system to reduce flooding where possible. Some areas of the region got as much as 12 inches of rain and about 4 more inches were expected throughout the day.
In Monroe County, public schools will be closed Monday and Tuesday. Monroe's government offices, sheriff administrative offices and the courthouses will also be closed Monday.
Public schools will also be closed in Miami-Dade and Broward counties Monday.
Click here for the full list of what's closed Monday.
As of 3 p.m. Monday, Florida Power & Light reported 27,630 customers in Broward and 34,140 in Miami-Dade without power.
Officials at Miami International Airport reported 158 flights had been cancelled and 117 flights had been delayed as of 5 p.m. Monday. At Fort Lauderdale-Hollywood International Airport, officials said 12 flights in total had been cancelled and another 11 were delayed.
Miami-Dade officials said the entire MetroBus system is in service, with delays and detours due to debris. The entire Metrorail and Metromover systems are in service and PortMiami is expected to reopen later Monday, officials said.
Isaac was getting a little better organized early Monday as it continued to move through the eastern Gulf of Mexico, according to the National Hurricane Center in Miami.
Forecasters expected that it could become a hurricane Monday or Tuesday, and make landfall somewhere between the Florida Panhandle and metro New Orleans on Wednesday, the seventh anniversary of Hurricane Katrina. The governors of Mississippi and Louisiana declared a state of emergency for their respective states on Sunday.
There was a hurricane warning was in effect for east of Morgan City, Louisiana, to the Alabama- Florida border, including New Orleans, Lake Pontchartrain and Lake Maurepas and a hurricane watch in effect for Intracoastal City to Morgan City, Louisiana.
A tropical storm warning is in effect from the Alabama-Florida border to the Aucilla River Intracoastal City to Morgan City, Louisiana.
Scott said tropical storm force winds could reach the Panhandle Monday night and bring up to 15 inches of rain and 3 to 6 inches of storm surge.
"Tropical Storm Debbie already saturated that part of the state," Scott said.
In South Florida, the U.S. District Courts in Key West, Miami and Fort Lauderdale will be closed Monday, as will the Miami-Dade courts and clerk of courts' offices.
Additional offices, including all Miami-Dade County Health Department offices and clinics, and Department of Children and Families locations in Broward, will be closed Monday.
Schools in Palm Beach County will closed on Tuesday.
Colleges including Miami-Dade, the University of Miami and Barry University will also remain closed for the day.
Hurricane Season: Special Coverage
Isaac has claimed the lives of 19 people in Haiti and two people in Dominican Republic, according to government officials.
Two people died in Dominican Republic after they were swept away in a river.
Some of the Haitians died because their homes fell on top of them.


text: Public Adjuster Resources Insurance is complicated. To help guide you through your claim, we have compiled some helpful resources. Disaster Recovery Checklist A disaster is rarely predictable, but you can still be prepared. There are proactive steps you can take before and after to help in preparing your proof of loss and smooth out the insurance claim process for your financial recovery. Learn The Terminology Our public adjusters are your prime resource on-site and online in making sure you understand every detail and requirement of your insurance claim policy. The following is a list of common definitions of insurance language you may encounter throughout the insurance claim process.


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InternetNZ (Internet New Zealand Inc) is calling for education and a narrow focus on cyber-bullying as Government considers the Law Commission?s recent Ministerial Briefing, ?Harmful Digital Communications: The adequacy of the current sanctions and remedies?.
InternetNZ Chief Executive Vikram Kumar says the organisation wrote to the Minister of Justice Judith Collins last week (available at http://bit.ly/S8NBW9) and has also published a position paper (available at http://bit.ly/TglcM9). The views expressed broadly represent those of over 60 people who attended the public workshops organised by InternetNZ in Auckland and Wellington in September 2012, as well as those of InternetNZ itself.
Kumar says, ?Bullying is a result of human behaviour, not technology, and predates the Internet. The Internet however makes bullying worse and is causing real harms that need to be addressed. We therefore support the Government?s intention to introduce measures to tackle cyber-bullying as a priority, subject to some caveats.?
?The Government?s stated intention is to focus on cyber-bullying. The Law Commission has gone significantly wider in its paper, covering all types of harmful digital communications. In our opinion, this wider scope has introduced serious risks to the open Internet and Internet intermediaries. It also does not contain sufficient safeguards for due process and freedom of expression. We therefore recommend that the Government fast-track only those measures that address the intended focus on cyber-bullying. This narrower response is likely to be far more effective; minimise many of the potential negative impacts raised in the Ministerial Briefing Paper; and garner more community support.?
?The findings of independent research commissioned by the Law Commission show that New Zealanders have low awareness of laws, rules or standards that apply to harmful speech on the Internet; online safeguards and reporting tools; and where to go for help. We therefore recommend that tackling awareness in these areas needs to be a key part of the Government?s comprehensive response.?
?We understand that physical bullying is far more prevalent than cyber-bullying and that cyber-bullying peaks in Years 9 and 10. It is clear to us that cyber-bullying cannot be addressed without simultaneously addressing bullying as a whole in schools.?
?While generally supportive of the legislative measures proposed by the Communications (New Media) Bill, InternetNZ has put forward 10 recommendations to address the policy issues it raises. In particular, InternetNZ recommends that the Communications Principles should be used for guidance and education only. Further, given a lack of evidence that a Tribunal is really required, those provisions should be removed from any new legislation developed. A review should be held after two years to determine whether a Tribunal is in fact really needed.?
?InternetNZ supports positive action to develop digital citizenship. We have a strategic partnership with NetSafe and have provided them part of their funding for several years now. InternetNZ is also a sponsor of the NetSafe Conference 2012 currently on in Wellington.?
?Overall, InternetNZ supports the Government?s efforts to tackle cyber-bullying with a comprehensive and focussed response. Legislation and enforcement changes alone will be insufficient. Addressing the wide span of harmful digital communications poses real risks and threats to free speech and unintended consequences.?
For more information contact:


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Our Mission
The Central Florida Women's League Foundation, Inc. is a non-profit organization of women from diverse backgrounds, experiences and perspectives. It seeks to enrich the lives of those in the Central Florida community through volunteer opportunities and various fundraising events.
Our Vision
We will create an atmosphere of trust, respect, and friendship between the members of our organization and the Central Florida Community.
Our Values
We value the Central Florida Women's League and its Foundation being recognized as a resource for the community. We value the relationships developed within our organization, and through service to others. We value our commitment to local charities and students. We value the time our members unselfishly devote to leadership, communication, fundraising, and volunteer opportunities to serve those less fortunate in the Central Florida area.


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There is something about Google Chrome which I have not seen in any other browser. It is one of the fastest growing browsers across the world and currently has around 20% usage world wide.
Many tech related websites around the world are seeing that Google Chrome has been overtaking Firefox. Last year both TechCrunch and Techmeme reported that Chrome was the most users on their site which prompted me to write the article; Why is Chrome Winning and Firefox Losing Market Share?. Back then, Chrome's market share was around 10% was constantly growing on our site too.
Recently, I wrote an article on How Chrome is Growing in India and Hurting Microsoft and Mozilla. In that article, I delved upon how Chrome has been dominating Indian markets even though the internet usage there is around 15% of the population. This definitely showed how much impact Chrome has had on the browser market.
Today when I was checking the browser market share for Techie Buzz I saw that Chrome has overtaken Firefox as the most used browser. Last month, Chrome was behind Firefox by 2%, so the month over month growth is pretty impressive. This means that almost 1+ million out of the 3.5+ million users on the site were using Google Chrome to visit Techie Buzz.
One of the reasons for Google Chrome's growth is the heavy advertising Google is doing for it. I see many ads which pitch users to play Angry Birds on Google Chrome and I can swear that those have converted many users to switch to Chrome including my own brother who is a big Angry Birds fan.
Google is also landing some punches on rival browsers like Firefox and Internet Explorer by stopping development on certain products while providing plugins for them too. Recently, Google has decided to stop development of Google Toolbar for Firefox 5. This has sent Mozilla in a frenzy because lot of users are not upgrading to Firefox 5 from Firefox 4 because of the incompatibility of the add-on.
Google also provides Internet Explorer users with something called as Google Chrome Frame to bring Google Chrome's technology to Internet Explorer. As you can see from our browser stats, we have around 0.13% IE users who have installed the Google Chrome Frame.
Additionally, Google has also been blocking several features in their products on Opera. Our in-house Opera guru Pallab has always been finding problems using Google's features on Opera including the recently introduced Google Instant.
So is Google intentionally doing all these things to switch users to their own browser? It could very well be possible, however, they are also backing that up with an excellent browser and I for one have been using Google Chrome as my primary browser since it launched and yes some of the new features in it including the Multiple Chrome Profiles are definitely good.
What do you think about Chrome's dominance? Is it good or bad? Do you use Google Chrome as your primary browser? If not which one do you prefer to use? Please let me know through your comments.


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Buyers express interest in old Bishop McDevitt High School
School left vacant when new building opened last fall
Thousands of students graduated from the old Bishop McDevitt High School, which was left vacant when a new school opened last fall.
Harrisburg City Council said there are people interested in the property, and half a dozen others across the city, if they are put into a proposed Keystone Opportunity Expansion Zone.
City Council received a list of properties the administration wants to exempt from property taxes, earned income taxes and three other taxes to get development in unproductive areas.
"We want to redevelop as much property as we can, but at the same time, we need to make sure that in the redevelopment process that we have real estate taxes that are being paid," said Council member Susan Brown-Wilson.
Brown-Wilson's redevelopment committee will hold public hearings in the coming weeks on the Keystone Opportunity Expansion Zone proposals.
But Brown-Wilson said tax-exempt properties already exceed 50 percent and that fewer than 30 percent of city properties pay property and business taxes.
"We're in a constant battle against the West Shore, against Hershey and other places that have free parking and lower square footage," said Council member Brad Koplinski.
Koplinski said the city has to fight to bring businesses and customers to Harrisburg. But like his colleague, Koplinski will review businesses and listening to people who want to relocate into a Keystone Opportunity Expansion Zone and keep the city's best interest in mind as well.


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Welcome to RIFT 1.8: Infernal Dawn!
* Infernal Dawn: The new 20-player Raid that challenges players with seven new boss encounters as they enter Mount Carcera to prevent the rise of Laethys and the release of Maelforge from his imprisonment beneath the volcano.
* Kick back on the shores and relax, or go on a wilderness adventure; the new Fishing and Survival skills let you do both! See more under FISHING AND SURVIVAL, listed below.
* Players and Guilds can have an easier time finding each other through the new Guild Finder tool. See GUILD FINDER below for how to use it!
* New Leaderboards feature allows you to compare and compete against your friends, guildmates, and other players in a variety of categories. More under LEADERBOARDS, below.
* All-new appearances and animations for Druid Faerie pets, Beastmaster Primal Companions, and Ranger pets!
* Instant Adventure comes to Ember Isle; level 50 characters can now join the action immediately with the new Ember Isle queue available in the Instant Adventure menu.
* Achievements that are partially completed are now highlighted in the In-Progress Achievements list on the Achievement window.
* Deep beneath Mount Carcera on Ember Isle, Laethys and Maelforge have joined forces to escape the ancient volcanic prison. It comes to the Ascended to fight back their efforts and prevent them from bringing fire and rage to Telara along with their followers.
* Infernal Dawn is a new Raid zone intended for 20 players who have gained some prior experience and spoils from battling Telara's threats in Hammerknell Fortress.
* Access to the deeper bosses of Infernal Dawn will be released in several stages following the 1.8 update to give raids time to learn and experience the different encounters over time. See Forum Thread Here about the release.
* Even Hammerknell-geared characters will find valuable equipment obtained throughout the Infernal Dawn raid.
* Two new tradeskills are now available: Fishing and Survival, which deal with fishing equipment, catching fish, turning them into handy buff foods, and camping gear that provides the Rested buff.
* Either or both of these skills can be learned alongside your existing three tradeskills and will not take up one of those slots.
* See the new Fishing trainers in Sanctum or Meridian, or go talk to the introductory NPCs and trainers in Argent Glade or Kelari Refuge to get started!
* The enterprising Fisher will find various treasure, artifacts, or even companion pets in addition to food materials.
* An adventurous Survivalist can not only cook fish into delicious meals – that provide a variety of benefits – but also craft tents and bedrolls to bring some comfort to the outdoors.
* To better assist the meeting of guilds looking for members and free agents looking for a guild to call home, the Guild Finder tool has been introduced in 1.8.
* Press Shift+G, or select Guild Finder from the Social menu, to pop open the Guild Finder for characters not in a guild.
* Choose from several criteria on your search for a good guild match such as guild size, roles needed, playstyle, and more!
* Contact guild recruiters directly from the tool; they'll receive a message if online or a mail if not currently available.
* Recruiters can also accept your invitation request if you happen to be offline, and you'll receive an in-game mail letting you know.
* For guilds, Senior Officers and above will have access to edit the guild's Recruitment tab by default.
* Access to the Recruitment tab and flagging of Recruiters are controlled via guild permissions.
* Guilds can set up their recruitment criteria and enter a description of their guild to control what appears in the Guild Finder.
* Guilds will only be listed in Guild Finder search results if they have checked the List In Guild Finder option on their Recruitment tab.
* Characters can now compete and compare their activities via Leaderboards that track various stats and achievements in a wide variety of Ladders – PvE, PvP, Raiding, Crafting, and more!
* Characters will be placed in a League (Bronze, Silver, Gold, Platinum, Diamond) and Division for each of these Ladders. Compete on the Leaderboards within a Ladder to increase your score, gain a higher rank, and reach a higher League!
* On each Leaderboard, see where you're at among your Friends list, your Guildmates, the top 50 of your Wargroup, or Divisions that attempt to match your character up against similarly progressed characters.
* View Leaderboards via the Social menu button, or use the default hotkey ';'.
* Leaderboard positions are tracked and can be shown for the current week, the previous week, and the best overall week (historic high).
* Your character's League is refreshed daily. In cases of extended absence, your character can rise or drop at most one League, as it will be updated on your next login.
* At the release of 1.8, Leaderboards will be using some recent historic data, but expect to see quite a bit of shuffling as the first week of live activity is shown.
* For some of the more involved boards, mousing over the Leaderboard's icon will show a tooltip with details on what activities count toward scores.
* The Leaderboard for Expert Darkening Deeps is temporarily disabled due to a timing issue. We are working on a fix and will re-enable the Leaderboard as soon as it's ready!
* We've changed how quests that grant rewards through the diamond-shaped treasure icon (most noticeable when completing dungeons) are queued before you elect to obtain the reward. These now have a maximum limit on how many can be pending before the oldest outstanding rewards are lost.
– Starting with 1.8, cash and experience-only rewards will be granted automatically at quest completion. You'll still need to manually redeem the ones that require you to select a reward.
– You will be notified when approaching the cap of pending rewards from these types of quests. You'll always have access to the most recent ones gained, but the oldest ones in the list will be forfeited when you exceed the cap.
* A new equipment slot for crafted Seal items is now available. Recipes to create Seals are available beginning around level 40/skill level 225 for all production crafting skills with the exception of Runecrafting, and can be found on various crafting recipe merchants.
* New Chronicle daily quests are now offered. These can be picked up at Raj Tahleed in Meridian or Abbess Katia in Sanctum.
* Traveling between Porticulums within the same zone now has a cost of 1 gold for Stillmoor, Shimmersand, Iron Pine Peak, Moonshade Highlands, Droughtlands, Stonefield, and Gloamwood.
* The Treasure UI now displays on the right side of the screen by default, beneath the Rift progress meter.
* Fixed an issue causing the option to never auto-flag PvP to occasionally be ignored when attacking neutral but opposite-faction NPCs.
* Nimble mounts (90% speed increase) no longer require you to wait until level 30 to purchase them. They're now available for 25 platinum at level 25.
* Players can no longer un-equip their weapons while Mind Controlled. I'm afraid we can't let you do that, Ascended. :>
* Added some variety to loading screens for higher level characters loading into Meridian and Sanctum.
* Daily and Weekly quests on offer should no longer change after a shard-only restart.
* Fixed a rare bug that could leave characters locked after transferring shards.
* By popular demand, the 'Skirmish in the ________' Zone Events that ran during Phase 5 of the Carnival will now be available as random events in Shimmersand, Stillmoor, and Iron Pine Peak.
* World Event quests should either be properly autocompleted or removed at the change of event phases.
* Infernal Awakening in Scarwood Reach will now update from 5 Rifts, as indicated in the event text, rather than 10.
The 'Invasion Defeated' splash text is no longer displayed for Invasions you don't have contribution toward defeating. Same goes for Footholds.
Zone events in Scarlet Gorge and Scarwood Reach should have a longer start-up time after the initial announcements.
Glowing Puresource will now drop during the Visions of Future Past zone event in high level zones when you're on the Frontline of the Planes or Shield of the Land quests.
* Instant Adventure comes to Ember Isle; level 50 characters can now join the action immediately with the new Ember Isle queue available in the Instant Adventure menu.
* When joining an Instant Adventure group in far away lands not yet discovered by your character, you can now respawn at appropriate local graveyards – not back at Meridian or Sanctum.
* Most Instant Adventure bosses can now be taunted.
* Death's Approach, Scaldwater Fields, and Firesand Desert have been split into smaller adventure locations to better define adventure objective areas.
* Group Queueing Updates: When queuing for LFG as a group, the game now takes a 'snapshot' of group members at the time of queuing. Once queued, group members can separate, add others, join raids or Instant Adventures, and not lose the queued status of the initial group members. They will not be automatically removed from the queue for changing group composition. Mousing over the LFG Queue status icon will show the names of people currently part of your LFG queue group.
* Fixed an edge case where a player with unspent Soul Points in a role not currently active would be kicked from the LFG queue when using a Porticulum.
* Fixed Killing Spree and Blood Thirsty consuming each other when both were active.
While in combat, equipping weapons now triggers the global cooldown. If you are already in global cooldown at the time of equip/swap, it will cause the cooldown to be extended.
* Focus targets now persist if you move out of view of the target – also if the target is a friendly player and they die.
* Focus Target now displays proper health percentages if you have that option enabled.
* Fixed taunt abilities like Provoke causing linked NPCs in a group to not aggro with the target.
* Area of Effect abilities should no longer affect companion pets.
* Fixed an issue causing NPCs to rarely not face the target of their ability while casting.
* A new Ascended Power, Fury of the Ascended, has been created as a replacement for Anti-Planar Augmentation/Holy Champion that is available at all levels. This new ability is granted at level 1, and shares a 1-minute cooldown with Anti-Planar Augmentation/Holy Champion (if you have one of these).
* Anti-Planar Augmentation and Holy Champion are no longer available to be trained from merchants, though characters that already have one of these abilities will not lose them. Fury of the Ascended is meant to replace these Ascended Powers and allow players to become more familiar with how it works at earlier levels.
* Added a new option under Settings, "Recast Ground Channels", which is off by default.
*Turning the Recast Ground Channels option on will allow you to interrupt your ground-targeted channeled spells (like Pyromancer's Fire Storm) with a second cast and target area selection for the same spell.
* Abilities will no longer overwrite other versions of themselves that have superior Soul Tree-enhanced bonuses.
* Justicar NPCs will no longer use Sovereignty.
* Updated all ability tooltips for Warrior and Cleric abilities.
* Fixed a case where the more complex ability tooltips would have incorrect numbers shown.
A number of buffs have been converted to passive effects to help minimize the amount of rebuffing needed!
* Lurking Decay: Now a passive effect. You may need to swap roles once if you first log in with Cabalist as an active soul post-1.8. One less buff to recast!
Druids have been reviewed to increase their DPS viability and address a lack of in-combat movement abilities.
* Pet abilities will no longer fail due to facing requirements.
* Brutal Impact: Now increases the damage of Fervent Strike and Combined Effort by 3-9%.
* Crag Hammer: Now properly calculates damage when proccing.
* Fae Step: New ability available at 20 points. Teleports you directly to the target. 20 meter range, 15 second cooldown, no global cooldown.
* Hot-Blooded: Now increases the Spell Power bonus of Bombard and Eruption of Life by 5-25%. No longer requires you to spent points in Rage of the Fae to obtain.
* Rage of the Fae: Reduced cooldown to 2 minutes.
* Shield of Oak: Now absorbs all damage types. Increases movement speed by 5% while active.
* Slothful Spirit: The debuff now increases the target's casting costs by 50%.
* Spirit of the Wood: Can now also trigger from Wild Strike.
* Stone Burst: Ability Removed.
* Wild Strike: Now hits 5 targets.
* Nysyr's Rebuke: Now properly requires line of sight to cast.
The below is intended to make Justicars less dependent upon avoidance (Dodge, Parry). They now have increased mitigation to compensate for these changes.
* Cavalier: Now a passive effect. You may need to swap roles once if you first log in with Justicar as an active soul post-1.8.
* Devout Deflection: Now adds 33-100% of your Wisdom to Parry, and 33-100% of your Intelligence to Dodge.
* Salvation: Now a passive effect. You may need to swap roles once if you first log in with Justicar as an active soul post-1.8.
* Shield of Faith: Now reduces damage taken by 3-15%.
* Sovereignty: Now deals Life damage and stuns the target for 2 seconds.
* Stalwart Citadel: Now adds 33-100% of your Wisdom value to Block.
* Supremacy: Now reduces Physical damage taken by 9-18%.
* Thorvin's Law: Now reduces non-Physical damage taken by 2-4% plus an additional 1.2% per point spent in Justicar over 26.
Tweaked the way several Purifier spells stack together so Purifiers are less likely to 'block' a major cooldown ability.
* Rite of the Ancestors: Can no longer be cast on a target currently under the effect of Spiritual Conflagration.
* Ward of the Ancestors, Gathering of the Ancestors: Can no longer be cast on a target currently under the effects of Spiritual Conflagration or Rite of the Ancestors.
* Restorative Flame: No longer suffers from casting pushback.
* Empowering Light: Now only selects targets that have a Poison, Disease, or Curse on them.
* Healing Invocation: No longer suffers from casting pushback.
* Healing Communion: Now heals for less in PvP.
* Fixed line of sight requirements on Cascade, Orbs of the Tide, and Orbs of the Stream.
* Deluge: The Revitalizing Water HoT now scales based on any HoTs existing on the target, not just ones you cast on them. No longer suffers from casting pushback.
* Healing Flood: Now heals for less in PvP.
* Healing Spray: Now heals for less in PvP.
* Overflow: Now heals for less in PvP situations.
* Soothing Stream: Now heals for less in PvP.
The duration of various Mage DoTs are more standardized to help with more viable rotations.
* Toggled abilities, such as Internalize Charge, no longer cause Opportunity to proc.
* Consuming Flames: Can no longer be cast on a target under the effect of Purifier's Rite of the Ancestors or Spiritual Conflagration.
* Cleansing Flames: Now removes one Poison, Disease, or Curse from up to 10 party or raid members in the target area. Only chooses targets that have an effect to remove.
* Leeching Flames: Reduced duration to 8 seconds.
* Pillaging Stone: The ability description will now correctly update the stats given by this buff as you spend points in Strength of Stone.
* Searing Vitality: Reduced duration to 8 seconds.
* Lifegiving Veil and Lifebound Veil: Healing in PvP increased by 15%.
* Natural Conversion: Fixed a case where this could be consumed by an existing damage over time effect instead of on the next damaging spell cast.
* Natural Healing: No longer affected by pushback while casting.
* Withering Vine: Now instant cast. Increased duration to 16 seconds.
* Charged Shield: Will no longer remove your Mage Armor buff if cast on an ally.
* Degeneration: Fixed an issue with the damage portion not dealing the damage shown in the ability description.
* Haunting Pain: Increased duration to 16 seconds.
* Icy Carapace: Increased duration to 16 seconds.
* Ignite: Reduced duration to 8 seconds.
* Corpse Explosion: Increased duration to 30 seconds.
* Necrosis: Reduced base duration to 10 seconds. Spending points in Flesh Rot now increases the duration of Necrosis by 2-6 seconds, increases base damage by 20-60%, and increases the benefit to Necrosis from Spell Power by 20-60%.
* Ground of Strength: The immunity effect now also grants immunity to Banish effects such as Rift Prison.
* Fixed some spells granting Charge while Storm Guard is active.
* Forked Lightning: Increased max number of targets this can hit to 8.
* Lightning Rod: Fixed an issue where this was not impacting abilities that chain damage between targets, such as the Chloromancer's Nature's Fury.
* Defile: Fixed Defile continuing to consume Charge if it was cleansed from the target.
* Empowered Darkness: Now costs 75 Charge to cast, but no longer consumes Charge or blocks Charge gain while active. Reduced the damage bonus for the Warlock to 70% while Empowered Darkness is active. 15 second maximum duration.
* Life Leech: Reduced base duration to 10 seconds. Spending points in Improved Life Leech now increases the duration of Life Leech by 2-6 seconds, increases its base damage by 20-60%, increases the benefit to Life Leech from Spell Power by 20-60%, and increases the amount healed by 10-30%.
* Opportunity: Now has a 1-second internal cooldown.
* Sacrifice Life: Damage: Reduced cooldown to 30 seconds and increased the damage bonus granted to 20%.
* Deadly Dance: The damage bonus from Deadly Dance now only applies to Combo Point-generating attacks that use melee weapons. No longer applied to Saboteur Charges or ranged weapon Combo Point generators.
* False Blade: Renamed to Meditative Trance. Functionality changed – now a Finisher that heals the Rogue over 12 seconds.
* Improved False Blade: Renamed to Improved Meditative Trance. Functionality changed – increases the amount healed from Meditative Trance by 25-50%.
* Electrified Munitions: Damage now scales with Attack Power.
* Empowered Shot: Energy cost reduced to 40 from 45.
* Eradicate: No longer has a 'travel' delay between use and hit.
* Strafe: Fixed a bug where Strafe would not deal damage when channeled on a target-of-target.
* Vampiric Munitions: The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%.
* Dusk to Dawn: Fixed a bug where the Nightrage buff would not be applied if the first tick of Dusk to Dawn killed the target.
* Fell Blades: The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%.
* Improved Escape Artist: Ability Removed – the functionality has been rolled into the base Escape Artist ability.
* Shadow Fire: Fixed the Shadow Fire buff not applying if the target is killed or immune to damage on hit.
* Splinter Shot: Energy cost reduced to 40 from 45.
* Steady Hand – New Ability: Increases the effect of Attack Power on ranged weapon abilities by 5%, plus an additional 2% per point spent in Ranger above 26.
* Zardonis' Ranger Crystal: 2-piece Bonus now also reduces the Energy cost of Shadow Fire by 10.
Changed several abilities to make Riftstalker mitigation more consistent during encounters.
* Improved Guardian Phase: Now also reduces damage taken from Physical attacks by 5% and non-Physical attacks by 7%.
* Rift Guard: Now only absorbs 10% of incoming damage in PvP at its base level.
* Shadow Guard: Now reduces Physical damage taken by 3-15%.
* Zardonis' Riftstalker Crystal: 2-piece bonus: Functionality changed – now increases maximum health by 5%.
* The goal of Saboteur changes in 1.8 is to make the Saboteur a competitive AOE DPS soul, in line with other AOE DPS souls like the Cabalist and Stormcaller, but based more on setup rotations for damage.
* Due to the below changes, character roles with soul points spent in Saboteur have received a free respec for that role.
* All Saboteur Charges can no longer be parried, dodged, blocked, or deflected.
* All Traps, except Land Mines, no longer have a cooldown.
* Shrapnel Charges are now removed when a character resurrects while in PvP.
* Bomb Specialist: Damage increased by 5-25%, up from 3-15%. Now also reduces the Energy cost of Bombs by 1-5.
* Caltrop Charge: Functionality changed – Now causes the target and surrounding enemies to Bleed for 10 seconds when detonated. Damage increased.
* Carpet Bombing: Reduced cooldown to 1 minute from 2.
* Charge Booster: Functionality changed – now increases the Attack Power contribution to damage of Charges by 10%. For every point spent in Saboteur above 21, the Attack Power contribution is increased by 3%.
* Chemical Bomb: Duration of the effect increased to 10 seconds, up from 8. Damage adjusted.
* Combat Survival: Ability removed.
* Combat Wounds – New Ability: Increases the damage of Spike Charge and Caltrop Charge by 15-30%.
* Combined Arms: New ability. Your Fragmentation Bomb detonates all Charges on the primary target. Existing Combo Points on the target trigger Shrapnel Bomb, dealing Physical damage to surrounding enemies.
* Demolition Specialist – Functionality Changed: Now only takes a single point. Your Annihilation Bomb detonates all Charges on the primary target. Existing Combo Points on the target trigger Shrapnel Bomb, dealing Physical damage to surrounding enemies.
* Embers Charge: Now deals damage and causes the target and surrounding enemies to take an additional 5% damage from non-physical attacks. Lasts 12 seconds per Charge.
* Fragmentation Bomb: Reduced cooldown to 10 seconds from 15.
* High Explosives: Functionality changed – your Fragmentation Bomb, Time Bomb, and Annihilation Bomb now cause the target and surrounding enemies to Bleed for 10 seconds. Now stacks up to 3 times.
* Improved Chemical Bomb – New Ability: Available at 20 points. Increases the damage of Chemical Bomb by 15-30%.
* Improved Entangling Trap: Moved from availability at 20 points to 15 points.
* Improved Spike Charge: Ability removed.
* Increased Explosive Power: Damage increased by 5-25%, up from 3-15%.
* Rapid Setup: Reduced cooldown to 30 seconds from 1 minute.
* Spike Charge: Duration of the effect increased to 10 seconds, up from 9. Damage Over Time interval is now every 2 seconds, down from 3. Damage adjusted.
* Splinter Charge: Now deals damage and applies its debuff to the target and surrounding enemies. Reduces target armor by a fixed amount. Lasts 12 seconds per charge.
* The Trapper: Ability removed.
* Trench Warfare: New ability. Increases the Attack Power contribution to the damage of all Bombs, Traps, and Land Mines by 10%. Also affects Detonate. For every point spent in Saboteur above 26, the Attack Power contribution is increased by 5%.
* Zardonis' Saboteur Crystal: 2-Piece Bonus: Functionality changed – now increases the damage of Blast Charge and Spike Charge by 30%.
* Zardonis' Saboteur Crystal: 4-Piece Bonus: Functionality changed – now increases the damage of all Saboteur AOE abilities by 15%.
Warriors have undergone some in-depth ability changes to make them scale better with Attack Power. The goal is to ensure that, as Warriors gain improved gear, their effectiveness increases in turn. Warriors no longer receive the bulk of their power from just weapons.
* All Warriors now get a passive buff called Building Fury, which gives increased Attack Power contribution to Finishers based on the number of Action Points used.
* Finishers no longer have their own individual damage increases based on Attack Points.
* All damaging abilities have been rebalanced to work with Attack Power being used in a more consistent manner.
* Increased the Block Absorption soft cap to 60%, and hard cap to 70%.
* Warrior attacks deal slightly lower damage in PvP at level 50.
* Effects that grant Attack Points – like the Paragon's Weapon Master – now show up properly in the combat log.
* Fixed a bug causing Reaver's Enraged Essence to appear to co-exist on a target with Beastmaster's Enraged Companion.
* Effects that increase the damage of Bleeds no longer boost the initial hit of: Tearing Slash, Feral Sweep, Flesh Rip, Slashing Strike.
* Tearing Slash and Feral Sweep: Both have been rebalanced due to their Bleed ignoring armor.
* Enraged Companion: Should now properly grant the buff to your entire Raid. Protective Companion should always be removed.
* Fierce Strike: Now buffs the pet rather than debuffing the target, which should help with stacking issues.
* Flesh Rip: Will properly remove itself from the reactive ability UI when used.
* Primal Rage: Reduced cooldown to 15 seconds, increased duration to 5-15 seconds. Now properly applies to the Beastmaster and their pet. No longer gives you the buff if your target has no Bleed effects, but will still consume a cooldown.
* Slashing Strike: Fixed the delay before the ability deals its initial damage.
* Survival of the Fittest: Ability changed. Now increases your damage by 0.2-1% per point spent in Beastmaster, and your pet's damage by 0.5-2.5% per point in Beastmaster.
* Rasmolov's Beastmaster Crystal: 4-piece bonus reduced to 20% to be more in line with other Synergy Crystals.
* Bloodthirst now gains a 200% Attack Power contribution instead of a weapon damage modification.
* Cornered Beast: Now has a 2.5 second duration, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds. Increased damage.
* Deadly Strikes: No longer modifies Bleed damage effects. The first hit of Beastmaster Bleeds are still affected. Fixed a bug allowing Deadly Strikes to work with one-handed weapons in certain cases.
* Destroyer's Bearing: Grants an Attack Point on 3-point Elemental or Physical damage-type Finishers 100% of the time. Bonuses from Intense Training now increase damage for Physical-based attacks only. In summary, Destroyer's Bearing: Grants 1 Attack Point on all finishers, grants 35% damage bonus to Elemental-type attacks, and 50% damage bonus to Physical-type attacks.
* Disruptive Strike: Now gains a 200% Attack Power contribution instead of a weapon damage modification. Cooldown lowered to 10 seconds from 15.
* Punishing Blow: Increased damage.
* Slayer's Bearing: Reduced to 3% critical strike damage bonus. Intense Training now increases the bonus by 3% per point.
* Take No Prisoners: Now only increases the first hit of a Bleed effect.
* Titan's Strike: No longer stuns the target, and deals damage to additional targets based on Attack Power. Cooldown reduced to 15 seconds. Also fixed a bug causing Titan's Strike to not be affected properly by Teaching of the Five Rings, Rift Fury, or Weapon Specialization.
* Weapon Specialization: Increased to 0.6% ability damage increase per point spent in Champion.
* Rasmolov's Champion Crystal: The 4-piece bonus damage for area of effect attacks has been reduced from 35% to 20%. Now only affects Mighty Blow, Cornered Beast, and Bladefury to be more in line with other Synergy Crystals.
* Touch of Life, Life's Rapture: Now heal for 50% of their normal value in PvP.
* Sweeping Strikes: Removed the Life-damage portion of this ability, and increased Physical damage dealt.
* Paired Strike, Path of the Hurricane, Path of the Raptor, Death Touch: Now gain a 200% Attack Power contribution instead of a weapon damage modification.
* Bend Like the Reed: Damage buff effect reduced to 5/12/25.
* Flurry: Duration reduced to 2.5 seconds, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds. Increased damage.
* Force of Will: Critical hit damage bonus reduced to 2-6%.
* Reaping Harvest: Increased damage.
* Rising Waterfall: Now has different damage effects based on whether you're Dual Wielding or not. Gains a 200% Attack Power contribution instead of a weapon damage modification. Increased the damage for non-dual-wielding to match that of Power Strike. Can now trigger Way of the Wind.
* Strike Like Iron: Reduced to 10/20/30%.
* Teaching of the Five Rings: Increased to 0.6% ability damage increase per point spent in Paragon.
* Way of the Mountain: Now only enhances the damage of follow-up attacks when dual wielding.
* Way of the Wind: Now deals damage based on Attack Power. Removed ranks 2 and 3 since all ranks have the same effect.
* Way of the Wind and Deadly Grace can no longer trigger Burst abilities.
* Weapon Master: Now triggers off of follow-up attacks. Grants its Attack Point 100% of the time.
* Blood Fever: Fixed a calculation that caused Blood Fever to deal higher damage than intended. Reduced the amount of damage Blood Fever deals in PvP.
* Cyclone Strike: Fixed the tooltip reporting the same damage twice.
* Damage of all Burst abilities has been rebalanced; they've been reduced to reflect that they are off the global cooldown.
* Avatar of the Rift: Now deals damage based on Attack Power.
* Burning Blood: Now bases damage off of your Attack Power.
* Enhanced Burst: For 6 seconds after using a Burst, now applies a 10-30% damage bonus to Elemental attacks that do not consume Attack Points.
* Fiery Burst: Now has a 10 second duration and 8 second cooldown.
* Icy Burst: New ability available at 2 points in Riftblade. Finisher ability that deals Water damage on the next attack.
* Improved Freeze Armor: Removed.
* Scald – New ability replacing Improved Freeze Armor. Deals 10-20% of the damage done by Icy Burst as Air damage when used against someone under the effect from Fiery Burst.
* Rift Fury: Now affects all attacks, similar to Teaching of the Five Rings or Weapon Specialization. Increased to 0.6% non-physical ability damage increase per point spent in Riftblade.
* Rift Storm: Has been changed to more closely match Cornered Beast and Flurry. Lasts 2.5 seconds and hits every 0.5 seconds. Cooldown reduced to 30 seconds.
* Rift Strike: Now gains a 200% Attack Power contribution instead of a weapon damage modification.
* Rift Surge: Fixed a calculation that caused Rift Surge to deal higher damage than intended. Tooltips should also now be consistent on this ability and effects.
* Static Shock: Now deals damage based on your Attack Power.
* Storm Blade: Duration lowered to 5 seconds instead of 6. Now deals damage based on your Attack Power.
* Rasmolov's Riftblade Crystal: 4-piece bonus increased to 20% and no longer requires Riftwalk. Should now be more in line with other Synergy Crystals.
* Fusion of Flesh: Now heals for 50% of its normal value in PvP.
* Residual Absorption: Duration reduced to 0.5-1 second.
* Rift Shield: Can no longer be cast on a target under the effect of Purifier's Rite of the Ancestors or Spiritual Conflagration.
* Rift Tap: Fixed a calculation that caused Rift Tap to deal higher damage than intended.
* Spell Breaker: Fixed a bug causing this to remove more effects than indicated.
* No Permission to Die: Now has a 60 second cooldown and lasts for 10 seconds.
All player debuffs have been assigned priorities within their stacking groups. Less powerful debuffs should no longer overwrite the more powerful ones within each category – the order below does not indicate overwrite priority within a group.
– Druid: Trickster Spirit
– Riftstalker: Rift Disturbance
– Saboteur: Debilitating Trap
– Paladin: Pacifying Strike
– Archon: Waning Power
– Necromancer: Looming Demise
– Riftstalker: Rift Disturbance
– Saboteur: Debilitating Trap
– Paladin: Pacifying Strike
– Archon: Waning Power
– Necromancer: Looming Demise
– Marksman: Lightning Fury
– Ranger: Piercing Shot
– Saboteur: Splinter Charge
– Champion: Mark of Inevitability
– Warlord: Leader's Mark
– Reaver: Ravaging Strike
– Archon: Illuminate
– Chloromancer: Wild Growth
– Bard: Coda of Jeopardy
– Warlord: Spotter's Order
– Shaman: Vengeance of the Piercing Cold
– Archon: Ashen Defense
– Bard: Coda of Cowardice
– Inquisitor: Clinging Spirit
– Justicar: Censure
– Warlock: Neddra's Torture
– Saboteur: Embers Charge
– Inquisitor: Spiritual Deficiency
– Archon: Crumbling Resistance
– Elementalist: Exposure
– Bard: Coda of Distress
– Cabalist: Nebulous Haze
– Archon: Lingering Dust
– Dominator: Accelerated Decay
– Sentinel: Luminous Gaze
– Assassin: Lethal Poison
– Champion: Mark of Extermination
– Ranger: Dire Wolf Howl
– Warlord: Battlefield Distraction
– Reaver: Blood Fever
– Dominator: Transference
– Druid: Slothful Spirit
– Archon: Pillaging Stone
* Rogue and Warrior: Weapon PA bonuses have been changed in line with Calling-based Attack Power updates. Instead of increasing weapon DPS by 0.2 for every point spent in a weapon PA node, you will now gain 2 Attack Power per Planar Attunement point spent in Weapon PAs for each appropriate weapon equipped. The Warrior two-handed weapon mastery will give an additional 2 Attack Power per point invested (since only one of these weapons can be equipped). Attack Power bonuses are also applied to your pet.
* Warrior: War: Focused Strikes debuff is now removed when a player dies.
* Cleric: War: Mark of Purification: Functionality changed. Now, your single-target cleanses have a 5-25% chance to remove an additional Curse, Disease, or Poison effect.
* Cleric: War: Blessing of the Martyr: Functionality changed. Your attacks have a 15-30% chance to make enemy players vulnerable, increasing their damage taken by 1% for 10 seconds. Stacks up to 5 times.
* Mage: War: Rift Tomb: Fixed an issue where Rift Tomb could be parried, dodged, or miss.
* Rogue: War: Expedited Wounds: Functionality changed. Reduces damage taken from Critical Hit attacks by 1-5%.
* Thwarting the Emberlord: Fixed an edge case that could cause this quest to not function properly.
* The Raid Rift tear in Fort Zarnost no longer blocks attackable objects for PvP Rifts.
* Updated quest flow and population around Howling Caves and Cloudborne Caverns.
* Divine Work, Divine Rewards: Increased the power of the Blade of Light reward to better match the other rewards from this quest.
* Group Queueing Updates: When queuing for Warfronts as a group, the game now takes a 'snapshot' of group members at the time of queuing. Once queued, group members can separate, add others, join raids or Instant Adventures, and not lose the queued status of the initial group members. They will not be automatically removed from the queue for changing group composition. Mousing over the Warfront Queue status icon will show the names of people currently part of your Warfront queue group.
* When Silenced or Disarmed in PvP, you now see a Silenced! or Disarmed! message immediately in scrolling combat text.
* Belts are now included in set bonus groups for the PvP Armor sets.
* Many item effects and Essences have had their healing efficiency reduced in PvP combat.
* The Guild Quest 'Lowering their Defenses' now updates for Mercenaries.
* The Battle for Port Scion: Increased the health of Saerloth the Avenger, Executor Khazik, Ithluk the Maimed, Custodian Leyr, Blade Master Keelan, Veylara, and Vachii Odego by 50%.
* Achievements: Flawless Victory – Whitefall Steppes: Achievement no longer depends on Shutout at Whitefall Steppes being completed.
* Fixed an edge case where you could sometimes enter a Warfront while dead.
* Sheepish Concoction and Scotty's Sheeping Wand can no longer be used in Warfronts.
DUNGEONS, SLIVERS, RAIDS, and CHRONICLES
* All Expert and Master mode dungeons now drop Corrupted Souls from the final boss.
* All Standard-mode dungeons and Chronicles now drop Malformed Souls from the final boss.
* Raid Assistants can now Ready Check through the right-click character menu, just like Raid Leaders.
* Gilded Prophecy: Fixed an issue with Rumbling Earth and Earthen Toil.
HAMMERKNELL: RUNES OF CORRUPTION [Chronicle]
* The zone quest now completes after defeating the Rune King and Prince Dollin to fix a case where the quest would remain non-completed. The King and Prince's loot chest now appears in the Throne Room.
HAMMERKNELL [Raid]
* Inwar Darktide and Inquisitor Garau are now available after only Murdantix has been defeated, rather than after Murdantix and all downstairs bosses. Defeating Inwar and Garau still opens the portal to the Harbor and allows you to approach Jornaru and Akylios.
* Reduced the health of base population throughout most of the zone.
* Rune King Molinar: Increased casting time of both King and Prince's versions of Consuming Essence. Reduced health of Incorporeal Revenant. Increased the damage reduction Mages receive against Prince Dollin's Life Rend and Terminate Life abilities.
* Estrode: Fixed Flaming Breath ignoring the effect of absorption shield.
* Grugonim: Reduced Grugonim's health. Increased duration of Bloodplague Essence. Reduced the maximum health reduction applied by Manifested Death.
* Inquisitor Garau: Reduced Garau's health.
* A new equipment slot for crafted Seal items is now available. Recipes to create Seals are available beginning around level 40/skill level 225 for all production crafting skills with the exception of Runecrafting, and can be found on various crafting recipe merchants.
* New crafting daily quests are available for characters with 300 skill!
All Planar Essences should now be able to be Salvaged or Runebroken appropriately.
Harvestable mobs from levels 40-44 now grant Titanium when mined.
Butchering: Bulk recipes have been added to Butchering Trainers for base materials. These new recipes will allow you to process 20 hide directly into 20 leather.
Butchering skillups from creating leather have been normalized.
Butchering: Skill requirements for Butchering mobs have been normalized to improve the overall rate and progression of skilling up Butchering.
* Skinning now counts properly toward Achievements for harvesting.
Foraging: Bulk recipes have been added to Foraging Trainers for base materials. These new recipes will allow you to process 20 raw wood directly into 20 pieces of lumber.
Foraging skillups from creating lumber have been normalized.
Foraging: Pristine Distillate now requires 260 Foraging skill to both learn the recipe and craft the item.
Mining: Bulk recipes have been added to Mining Trainers for base materials. These new recipes will allow you to process 20 ore directly into 20 bars.
Mining skillups from creating bars have been normalized.
Apothecary: Glorified Healing Potion now requires 3 Twilight Bloom instead of 4 Basiliskweed Stems.
Apothecary: Heroic Rootcatch Brew now requires Twilight Bloom instead of Basiliskweed Stems.
Apothecary: Mighty Brightsurge Vials and Mighty Powersurge Vials now have comparable material requirements.
Apothecary: Pure Adrenalite, Etherialite, Saintstone, Thiefstone, Valorstone, and Vitalium now require Eternal Planar Dust instead of Endless Planar Dust.
Apothecary: Sheepish Concoction has its duration extended to 5 minutes. Recipe now requires Soulbind Leather instead of Reinforced Leather.
Outfitter: Recipes for Witchweave Cowl, Witchweave Breeches, and Witchweave Bag have had their skill level requirements adjusted to match the skill required to create the item.
Outfitter: Recipes for Steeled Leather Brigandine, Steeled Leather Boots, and Steeled Leather Leggings have had their skill level requirements adjusted to match the skill required to create the item.
Outfitter: Conditioned Leather Jerkin recipe has been adjusted to require more Steeled Leather and less Cinerium Bars.
Outfitter: Recipes for Implacable Steel Gauntlets have had their material requirements adjusted to be in line with other similar recipes.
Weaponsmith: Runeguard Blunderbuss now properly requires the Forge instead of a Workbench.
Weaponsmith: Recipes for Lightsmasher, Malevolent Greataxe, and Spark Smiter have their material requirements adjusted to be in line with other similar recipes.
* Rogue defensive Essences have been added to Earth and Fire Planar Merchants in Sanctum and Meridian.
* Rift Faction Merchants now sell new Runes that will add resistances to your Planar Focus!
* Several Mage items from Hammerknell have gotten a boost.
* Tweaked some Rogue items on the Hammerknell gear NPC.
* Fixed the misspelling of Abyssal Signet.
* Artifact: Top DPS Build: Now has a shiny new icon!
* Ember Isle collectible books are now Bind On Pickup to match other collectible books in the game.
* Exalted Healing Tonic has its tooltip updated to reflect the actual amount healed.
* Lesser Glittering Windstone and Lesser Coruscating Windstone can now be equipped in the same Focus.
* Philter of Power now has a stacking priority and should no longer be overwritten by a weaker buff.
* Planar Defender's Maul is available for purchase again.
* Poisonous Coating: The poison damage will now only proc from ranged weapon attacks and not any ranged attack.
* Transplanar Synergy Crystals can now be equipped at level 42, to match the equipment levels of the first Transplanar set items.
* The 4-piece set bonus for Stalwart's Battlegear now correctly deals Death-type damage.
* The 4-piece set bonus for Deathbringer's Battlegear now correctly deals Air-type damage.
* /who results now include a player's guild.
* Typing /a or /artifact in your inventory search bar (ctrl+f) now highlights all artifacts in your inventory.
* Players who are not party leaders can now recommend people to be invited to the group by using the /invite command or right clicking the desired person's portrait and selecting 'Recommend Invite'.
* You can now use the command '/combatlog 1' and '/combatlog 0' to explicitly turn combat logging on or off (it previously would toggle the current setting).
* Addon-style '@' specifiers in Macros are now supported even if Addons are disabled game-wide.
* Adjusted the sound of steam vents in Ember Isle to use less computery resources when audible.
* Optimized loading of textures and sky around Rifts for improved performance.
* Slowed down the forward walking speed of characters along with the animation so characters at a walk move more naturally. Run speed and backwards walking speed are unchanged.
* Added a new Setting checkbox to the Combat panel to control whether Target Nearest Enemy uses or ignores the front-of-character targeting cone.
* The new 'Sort By Progress' button on the Artifact window allows you to sort your Artifact sets based on how complete they are!
* Added Friends Online and Guild Online UI to the menu button tray that displays how many of your friends and guild members are currently online. It can be moved via Layout Editor.
* The Planar Attunement window now remembers the last PA tree you were viewing if you re-log and open the window again.
* Planar Attunement tree buttons can now be dragged to the ability bar, and used to open specific trees.
* The World Event 'Track' option now actually remembers your chosen setting between logins. If an event is untracked during a phase change, the tracking will be turned on again automatically to show the new phase info.
* Planar Attunement Rest-bonus experience once again displays properly in the combat log.
* Scrolling combat text now displays details for Absorbed damage.
* Targets that are immune to interrupts should now *always show the gold cast bar when casting.
* In addition to the gold casting bar, non-interruptible abilities now have a fancy spiky cast bar frame.
* The 'Usable Only' checkbox on the Auction House now filters crafting recipes that you've already learned.
* Canceling or creating an auction now preserves your scroll position on the Auctions window.
* Fixed a bug causing secondary hotbars to be cleared under some circumstances.
* The Achievement score displayed on the Guild Roster should now always match the total displayed on a character's Achievements window.
* Tooltips for crafted and augmented first-on-shard items now display correct stats.
* Optimized loading of Guild Banks and fixed them occasionally opening without a vault being displayed.
* The quest sticky usable-item icon is now a bit larger.
* Widened the ability mouseover and Soul Tree tooltips to get more room for text.
* Added a proper error message for trying to preview items while polymorphed.
* Added some more details to the confirmation box that shows after copying a character to the PTS.
Last edited by Amary; Today at 11:20 AM.
amanda 'amary' fry
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RIFT 1.8 – 8:00am PDT 4/18/12 [NA] – 4:45am GMT 19/4/12 [EU].


text:
Moving right along ... the next pattern is out of the Grant Green book of soul-jazz guitar improvisation. It is a simple repetitive pattern that can be used over an entire chorus of blues. I refer to these as "turns." The written rhythm makes it look more complex than it actually is, so I encourage you to listen to the recorded example in order to capture the correct feel of the idea. Before diving into Fig. 13 and Fig. 14, check out Grant Green playing "Surrey with the Fringe on Top." It's not a blues progression specifically, but at 1:23 you'll hear the master himself demonstrate what these turns should sound like.
Pay close attention to the articulations, and work toward capturing a relaxed—almost lazy—feel on the pull-offs. Practice each example separately over the blues progression, then experiment with various combinations of these two patterns.
Fig. 15 simply makes use of the idea in Fig. 13 over an entire chorus of Bb blues. This really swings when played correctly, and can be used at any tempo from fairly slow to burning!
The final concept we will examine in today's lesson is the blending of octaves with four-note block chord voicings. The chord voicings are similar to what we looked at earlier in Fig. 3. Mixing these two devices in an improvised blues chorus is a great way to add some spice to your improvisations. Employing the following idea gives the guitarist a call-and-response type of sound and blurs the lines between straight-up improvisation and comping. This can also create the aural illusion of two guitars playing at the same time.
Wes Montgomery was the master at applying this idea, and I highly encourage you to check out Wes if you haven't already. In fact, before proceeding, take a minute and check out this video of Wes playing a blues in F. He uses the specific octave and four-note block concept beginning at 3:54, but watching the entire video is sure to inspire even the most advanced jazz musician.
Fig. 16 utilizes the octave and four-note block chord blend, and is an idea that will invoke the sound of Wes in your own blues improvisations. The key to the call-and-response aspect of this idea is to play short octave motifs that are punctuated with block chord "stabs." This idea is sure to generate excitement!
If you have made it this far, give yourself a pat on the back as we have covered a lot of ground in the soul-jazz genre. Give yourself a chance to rest while watching these two videos of Peter Bernstein and George Benson. While watching and listening, focus on hearing materials similar to what we have worked on in this lesson.