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And onother question, wow easy would it be to use a model with bones?
For doing animations?
I'm getting there deploying, but when I load the JAR explorer is saying there's a null pointer exception for some reason.
jPCT doesn't support this ATM. However, it supports keyframed animations either directly loaded from a MD2-file (quake2 model format) or done "by hand". I suggest to convert the animations into keyframes and let jPCT interpolate between them. Support for other kinds of animation is on my list, but with a very low priority, so don't count on it.
That's a bit too vague...in your code or in mine?
Your classes but I think the problem is my end, everything is included in the archive fine, it can find the classes, but on frame buffer instantiation it throws the exception. I think it's a packgage problem.
Quote from: "Neoteric"Your classes but I think the problem is my end, everything is included in the archive fine, it can find the classes, but on frame buffer instantiation it throws the exception. I think it's a packgage problem.Are you sure that you've included BufferedImageBuffer and MemoryImageBuffer into the JAR? jPCT doesn't do very much in the instantiation of a FrameBuffer that may cause this exception but it dynamically loads one of these classes depending on the VM (Memory... for 1.1 and Buffered...for 1.2+). Maybe this fails because the classes are not there? Does it output some blah before it crashes? Like "java version is:"??
Are the textures/models part of the JAR? If so, you may have to use the "InputStream"-methods/contructors to access them. Or, if they aren't part of the JAR, the methods/contructors with "URL" are what you need. Either that or try adjusting the applet-params like setting codebase="." or something.
Edit2: OT: A new version (0.87) is out which major improvement is a much more accurate lookAt()-method. If you're using (or plan to use) this method, you should get the update.
Does the openGL version offer any speed up yet? Last I remember it didn't.
QuoteDoes the openGL version offer any speed up yet? Last I remember it didn't. :shock: ...??...but...but..it should... :wink: The hardware support via LWJGL is way faster than the software modes. If it isn't, OpenGL may run in software emulation (done by the OpenGL implementation, not by jPCT) for some reason but i doubt that this will even work. There are three rendering modes in jPCT: software legacy (default), software OpenGL-look-a-like (a bit slower than legacy but using OpenGL's lighting model) and finally the hardware OpenGL renderer itself. Try the terrain example in OpenGL. It should be much faster (around 10 times on my machine) than the software rendered version.
Are the LWJGL-team working on problem 1?
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15th Anniversary Uno de 50
05 diciembre 11
I was wearing a black Theysken's Theory dress with velvet coat and handbag also from Theory. Headphones are from Adidas. All jewels and watch are from Uno de 50.
If you follow me on Twitter you are probably updated about my travels… so you should already know that last thursday I was in Barcelona (awwww I loveee that city!!!) for a very special event! Uno de 50, the spanish ready-to-wear jewellery label was celebrating their 15th birthday! And I was invited to attend and spin some records amongst Simone in company of the best people in town. There was the beautiful Eva Gonzalez, my friend Neko, who runs the well known(and one of my favourite parties ever, Nasty Mondays), Ross, Ilduara, Oscar(from my agency), Joan, Quentin, Gabriela and Pablo(cutest couple ever) who came straight back from Boston to give their support!!! Gerard, who was taking all this wonderful pictures, and the whole team from Uno de 50. We enjoyed some yummy canapes and danced till midnight… after that we all headed to CupCake's(the little sister party of Nasty Mondays, which takes also place at Apolo). [For dj booking please contact firstname.lastname@example.com]

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Portuguese Tiles T41 Baby Blue
Our in-house artist Matt Larkin has done it again! For a teaset that takes you right to the streets of Portugal, with its vibrant patterns and pops of colour, look no further than this teaset. Each lid sport hand-painted detailing, plus there's even a tiny new teapot to take your fancy and three main colours up for the picking. Mix and match with cups and saucers, tea for ones, tea for twos, milk and sugar bowls, and for something a little extra, check out that new rippled mug!https://www.t2tea.com/en/us/teawares/portuguese-tiles-t41-baby-blue-H210ZZ293.html
Material & care
Shippings & returns
Customer Reviews
Customer Reviews
California Residents Proposition 65 Warning
Attention California Residents: California's Proposition 65 entitles California consumers to special warnings for products that may contain, or will expose consumers to chemicals known to the state of California to cause cancer and birth defects or other reproductive harm. Please find more information at https://oehha.ca.gov/proposition-65


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Pikachu's PikaBoo is the fourth animated short for the movie Pokémon 4Ever.
Pikachu and friends plays at a beach. Pikachu and Togepi run into the water as the tide recedes and run away when the tide comes in. Totodile is having fun in the shallow water, kicking it around. Psyduck is floating in an inner tube before a huge wave knocks it out of the water. Meanwhile, Bayleef and Cyndaquil are having a nice rest in a shady spot near the beach. That is, until Totodile uses Water Gun to wake up Cyndaquil. Cyndaquil then begins playfully chasing after Totodile.
Four Corsola walk by and an interested Togepi follows after them and into the ocean. Pikachu saw Togepi sinks into the water and raced over to try and help it. Luckily for Pikachu, a Wailmer was there. It lifted Togepi on its back and shot it into the air. A Yanma flew by, catching Togepi on its back, and set it back down on dry land. Once Yanma flew away, the gang chased after it, seeing a mansion as they did.
At the mansion, a Larvitar, Kecleon, and Granbull are all making sure that the mansion and garden are clean and safe. Larvitar first spots a chair that it leaning over and tells Granbull to fix it. Then it spots a rock that has fallen off a plant holder, which it fixes itself. Just then, the gang shows up. Togepi follows a few Sunkern, bouncing up and down with them. However, Togepi lost its balance, and knocked over the rock Larvitar just fixed. Larvitar looked angrily at Togepi, but Pikachu was right there to defend it. Unlike Larvitar, Granbull and Kecleon seemed happy to find new friends. Granbull called out to the Pokémon in the garden. Sunflora, Oddish, Sandshrew, Azurill, and Donphan came running over, introducing themselves to the gang.
When Pikachu tried to get Larvitar to come over, Larvitar walked off in a huff. Pikachu, although distraught, decided it would be fun to play a game of hide n' seek. The other Pokémon happily joined in. Pikachu picked up a small stick with a leaf hanging on one side and tossed it into the air. As the Pokémon tried to blow the stick away from themselves, the song Pikachu's Coming started to play in the background. Finally, the leaf fell and landed toward Pikachu.
Pikachu was 'it' and ran to count. All of the other Pokémon ran to hide, all but Togepi who wanted to count with Pikachu. However, Bulbasaur picked Togepi up with its vines and ran off.
The first one to hide was Oddish, who dug a hole in the ground and hid so that only its leaves were showing. Bulbasaur ran by Azurill and set down Togepi. Granbull and Cyndaquil ran past, so Togepi decided to follow after Cyndaquil.
Meanwhile, Sunflora was trying to find a place to hide. It hid in the wrong types of flowers, making Sandshrew laugh. It hid in another type of flower, but that was wrong, too, so Kecleon laughed. Kecleon was then seen hiding behind a small column and turning itself invisible. Bulbasaur was shown under the ground.
Totodile was dancing along a few platforms, and Donphan desperately trying to find a good place to hide. Granbull, Togepi, Cyndaquil, Psyduck, and Azurill were seen running toward a flight of stairs and then straight up them. They then came to another flight of stairs that only Granbull and Cyndaquil ran up. Togepi and Psyduck went off to the left and Azurill ran off to the right.
Togepi was seen in a small room near a couch. It looked out the window and waved 'hi' to the Yanma. Cyndaquil and Granbull were in a hallway. Azurill ran across a small platform with a goofy grin on its face. Psyduck tried to squeeze its head in a small space in what seemed to be a kitchen, but it was to no avail. It tried once again to place its head between a counter and refrigerator, but it was still no good. Then Cyndaquil and Granbull are shown in a sort of living room. Cyndaquil found a small space it was able to fit in; however, Granbull tried to also fit in, causing Cyndaquil to run away.
Granbull is shown having a hard time trying to fit into the tight space. It then used its cheeks to push the dresser and make the space larger so it was able to fit. Azurill is seen outside in a small pond-like enclosure, hiding under the water. Finally, Psyduck is seen struggling to fit into a small space.
As soon as Pikachu is finished the counting, the song ends and Pikachu runs off down a small flight of stone stairs. Larvitar is seen from the corner of the screen, looking angrily at Pikachu. It picks up the stick Pikachu had thrown into the air and observes it.
Meanwhile, Meowth and Wobbuffet are seen mowing the lawn in the garden. As soon as Meowth states that it was the easiest job, the lawnmower breaks down, so Meowth claims it was the end of mowing the lawn.
Pikachu is then searching for the other Pokémon, looking through the garden. Pikachu makes it to the sunflower section and walks in, looking for the Pokémon. It then notices Sunflora and decides to trick it by turning away. Once Sunflora turns to look at Pikachu, Pikachu looks back at it and catches it, making Sunflora the first Pokémon out. Pikachu then walks through what seems like a maze and sees something unusual about the end of one wall. Once the wall fidgets around, Pikachu founds out that it's really Sandshrew. Sandshrew is the next Pokémon out.
Pikachu makes its way toward a fountain and looks around it, noticing a miniature fountain that isn't supposed to be there. Pikachu holds its breath and looks under the water. A Chinchou swam by and toward Totodile who was making the water fly into the air. Pikachu took its head out from under the water and ran over to be closer to Totodile. It then stopped the water and tickling Totodile's nose and making it come out. Totodile was the next Pokémon out.
Pikachu walked by and Larvitar hid behind Donphan. It then got the idea to push Donphan, so it pushed the Donphan down the cliff and at Pikachu. Pikachu was able to escape the Donphan, however, Donphan wasn't so lucky and fell straight into a bush. Sadly, Donphan knew it was the fourth Pokémon out.
Pikachu then took a look inside of the mansion. It decided to head toward the living room first and saw Togepi on the couch, hiding in its shell. Pikachu tickled Togepi, getting it to come out. Togepi was the fifth Pokémon out. But unlike the other Pokémon who Pikachu found, Togepi was happy to be found by Pikachu and gave it a big hug. Togepi then followed Pikachu around as Pikachu came to a small fireplace. Pikachu took one look and saw the blue fur of a Cyndaquil who was using its flame to act the fireplace was only lit. Pikachu and Togepi called it out and Cyndaquil was the sixth Pokémon out.
Meanwhile, Larvitar was angrily kicking the ground. It kicked a small pebble straight into the broken lawnmower, causing it to go haywire. Fortunately, Larvitar was able to avoid the lawnmower both times it came at it. Bulbasaur was nearly ran over. Pikachu and the Pokémon in the mansion saw the lawnmower chase down Sunflora and Sunkern as if it had a mind of its own. Both Bulbasaur and Donphan ran over to the lawnmower. Bulbasaur tried a Razor Leaf to stop it, but the lawnmower's Razor-proof and turns toward Donphan and Bulbasaur. Donphan tried to stop it with Rollout, but the lawnmower bust right through it.
The lawnmower chased Pikachu, Totodile, Cynaquil, and Togepi down a hill. Oddish popped out from under the ground and turned to see the lawnmower. It, too, took off. Pikachu was the first to stand and fight, using Thunderbolt. The lawnmower was unfazed, because it's electricity-proof and simply brought out its chainsaws like a robot. Next, Totodile tried to fight it with a Water Gun, but that didn't slow the lawnmower down because it's water-proof. Afterwards, Cyndaquil tried to use Flamethrower, but somehow the lawnmower moved out of the way. Cyndaquil chased it with Flamethower, but the lawnmower jumped over each one until it landed behind Cyndaquil.
Meanwhile, the unweary Meowth and Wobbuffet who were going to sweep out the chimneys. Meowth heard Pikachu yelling and turned to see some of the Pokémon running toward him. Once the gang ran past them, the lawnmower came at Meowth and Wobbuffet, chasing them down. Meowth and Wobbuffet tried to use the sweeps to stop the lawnmower, but the chainsaws cut the sweeps down. The lawnmower used its whole body to fling Meowth and Wobbuffet into a chimney.
Pikachu is seen at the beginning, running from the lawnmower. Cyndaquil and Totodile ran from the lawnmower. Then Oddish, Sunflora, Granbull, and Azurill ran from the lawnmower in a setting familiar with American children. Psyduck ran across the screen from nothing. Soon afterwards, Bulbasaur, Sandshrew, and Donphan were seen running from the lawnmower with Psyduck running in the opposite direction. Psyduck tripped and fell, immediately standing up and running. Pikachu and Togepi were shown running from the lawnmower, and Psyduck was running from nothing again.
Pikachu, Togepi, Granbull, Cyndaquil, and Totodile were seen running through a maze to get away from the runaway lawnmower. They, unfortunately, ran to a dead end. Right before the lawnmower ran at them, they made a break for it down the opposite way. The camera showed the whole maze and the gang running through it with the lawnmower after them every step of the way. Finally, the gang came across Larvitar who told them to follow it. They turned a corner and Larvitar waited for the lawnmower to come by. Once it did, Larvitar kicked the lawnmower to a dead end.
The lawnmower got stuck there and the gang walked off. Once out of the maze, the gang thought they were safe. However, the lawnmower got out new equipment and tore through the maze, once again chasing after the gang. They ran toward a flower pot and a tree with a swing attached. Granbull jumped onto the flower pot, whereas Pikachu, Togepi, Cyndaquil, Totodile, and Larvitar ran up the tree. The lawnmower used its circular saws to cut down the tree and continue chasing after the gang. The only ones left behind were Granbull, Totodile, and Cyndaquil.
Togepi, Pikachu, and Larvitar continued to run from the lawnmower. They ran across a dock and toward the end where the ocean stopped them from going any further. Right before the lawnmower hit them, they grabbed onto the poles keeping the dock from going under. The lawnmower diced through the poles and into the water where Togepi, Pikachu, and Larvitar thought they were safe.
However, the lawnmower came out of the water and continued its chase. Meanwhile, the commotion woke Bayleef up.
Finally, Larvitar had an idea and called the Pokémon to its side. The lawnmower chased after Pikachu and Togepi as Larvitar and the others put logs down to keep the lawnmower on a track. Larvitar called Pikachu over and Pikachu was able to get the lawnmower to chase it up the track the Pokémon had made. It was all going smoothly until Psyduck ran over with one of the logs and tripped. The log flew at the lawnmower and knocked it off course and at Psyduck.
Luckily, Bayleef was there and used Vine Whip to fling the lawnmower back on course. Finally, the lawnmower was headed right for the shed outside. Once inside, Pikachu and Larvitar shut the doors. The lawnmower was heard struggling around as the Pokémon looked to the shed in anticipation. The doors opened again and the lawnmower slowly wheeled out, falling apart right in front of them. The Pokémon rejoiced.
Meanwhile, Kecleon was still hiding behind the column. It turned itself visible again and looked around, confused as to why Pikachu hadn't found it yet. The Pokémon cleans up the garden after the lawnmower wrecked it.
Meowth and Wobbuffet are seen getting out of the chimney. Finally, after a long day, Larvitar decided to join in a game of hide n' seek. When it threw the stick into the air, the leaf fell off, so all of the Pokémon started to blow on the leaf. The leaf finally landed and pointed to Larvitar. Larvitar took it well and began to count. Togepi, again, tried to count as well, but Pikachu took Togepi away. The camera pans out to show the sunset sky and the ocean.
Owned Pokémon
- Ash's Pikachu
- Team Rocket's Meowth
- Misty's Togepi
- Jessie's Wobbuffet
- Ash's Bulbasaur
- Ash's Bayleef
- Ash's Cyndaquil
- Ash's Totodile
- Misty's Psyduck
- Larvitar
- Donphan
- Sandshrew
- Oddish
- Kecleon
- Granbull
- Sunflora
- Azurill
- Yanma
- Corsola
- Wailmer
- Sunkern
- Chinchou
- This short has never aired in Italy for unknown reasons.
|Pikachu Shorts
Pikachu Shorts
|Other Spin-offs: Origins · Generations · Chronicles · Twilight Wings


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Exquisite 18k White Gold Filled Swarovski Baguette Stone Bling 2.0 Cuff Dangle Drop Earrings Trendy Gorgeous Jewelry- New. High quality Swarovski crystal baguette and pave stone dangle drop earrings. Radiating with brilliance with delicate with skillful craftsman stone inlay. Earrings are set with 18k white gold filled brilliant tin metal. Metal Setting: 18k white gold filled tin (semi-precious tin metal).
Earrings Dimensions: Earrings Length of is 2.0 inch long x 1.0 inch wide. Stones: Beautiful Swarovski princess cut stone. Other stones Swarovski baguette-cut and pave sparkling Swarovski stone with gorgeous brilliance and glamour. INTERNATIONAL (outside of the US territory). Important Note For International Buyers.This also will allow us the option to send the item(s) in one package. Unique Fashion Jewelry Boutique offers only the highest quality goods. We offer our customers 30 days Hassle-Free Return. Please make sure to choose the proper and most applicable reason for your return. Upon receiving your return, the item will be reviewed by our Quality Assurance Department.
Please note that items showing signs of wear or those that have been engraved, altered, resized, or damaged in any way cannot be accepted for return. Item must have the TAG ATTACHED.
Item must be in its Original UNWORN condition. Item must NOT be sized or customized in any way, by us or another jeweler. Unique Fashion Jewelry Boutique is committed to providing our customers with the best possible on-line shopping experience.
This includes a commitment to excellent customer service, even after your order has been delivered. We will do our best to make shopping with us a pleasant experience for you. For order-related inquiries, please provide your order number.For after-sale inquires, in case you are not satisfied, please let us know the reason and we will do our best to resolve the issue and make you happy. Please provide us with images in case you have issues with the item. We sell High Quality Authentic CRYSTALLIZED Jewelry of Swarovski Crystal Components, made in Austria, which are considered the finest products of their kind in the world. Our Dealer of Swarovski CRYSTALLIZED Elements is an Authorized Reseller of Crystal Stones from Swarovski. All our Swarovski Elements Jewelry comes with Certified Swarovski CRYSTALLIZED Tag.
We Sell Only Authentic Stuff & We Stand By our items and whatever we State in our Listings. We Sell Designer Items that are First Quality & Authentic. Most have tags attached unless otherwise is mentioned.We take Good Care of our Items -New & Vintage- We Store Jewelry in a Jewelry Box, w/ each Individual Piece of Jewelry in a new -Unused- Jewelry Pouch. We Store each Handbag in Dust bag. And each Clutch in New Box. We are Smoke-Free and Pet-Free Environment.
We dont mind negotiate prices for certain items and accept best offers, even though, those items are displayed to sell only at a fixed price. The item "18k White Gold GF Earrings made with Swarovski Crystal Baguette Stone Gorgeous" is in sale since Wednesday, December 06, 2017.
This item is in the category "Jewelry & Watches\Fashion Jewelry\Earrings". The seller is "uniquefashionjewelryforyou" and is located in Sunnyvale, California. This item can be shipped to United States, Canada, United Kingdom, Denmark, Romania, Slovakia, Bulgaria, Czech republic, Finland, Hungary, Malta, Estonia, Australia, Greece, Portugal, Cyprus, Slovenia, Japan, Sweden, South Korea, Indonesia, Thailand, Belgium, France, Ireland, Netherlands, Poland, Spain, Italy, Germany, Austria, Israel, Mexico, New Zealand, Philippines, Singapore, Norway, Saudi arabia, United arab emirates, Qatar, Kuwait, Bahrain, Croatia, Malaysia, Brazil, Chile, Colombia, Costa rica.


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Cardinal Dolan Offers Prayers, Help for Those Suffering After Superstorm Sandy
Bishop Nicholas DiMarzio of Brooklyn also is reaching out to his devastated flock.
NEW YORK CITY — In the aftermath of Hurricane Sandy's destructive passage across the East Coast, Cardinal Timothy Dolan of New York expressed his "solidarity in love and prayer with so many who are suffering."
"What do you say? Our hearts are broken when you see the loss of life, the grieving families, the devastation, the ruination," Cardinal Dolan told Fox News co-anchor Martha MacCallum Oct. 31.
"But throughout all of it, too, you begin to see a glimmer of light and hope: people coming together."
He said that people can become "selfish" and "violent" or they can "pitch in, in solidarity and community, to help one another, to help rescue one another."
"Thanks be to God, that's what's happening throughout Connecticut, New Jersey and throughout our beloved New York," the cardinal said. "The best, the most noble sentiments of people are coming out."
The storm killed at least 80 people across the U.S. and 38 people in New York City alone, after making landfall Oct. 29. Hundreds of thousands of people in New York City remain without access to power, water, heat and transportation.
Cardinal Dolan said Catholic Charities and Catholic health-care facilities are in action and are helping those in need. He plans to visit some of the affected areas.
An iconic photo of a lone statue of the Virgin Mary (the photo shown with this story) in front of a destroyed home in the fire- and flood-ravaged Queens neighborhood of Breezy Point caused him particular concern.
"I love Breezy Point," he said, describing its local pastor Msgr. Michael Curran as "a very close friend."
"I'm worried because I can't get in touch with him," said the cardinal, who added that the priest had told the cardinal he would stay in the area "with my people."
"I just trust he's well," the cardinal told Fox News.
On Nov. 1, Bishop Nicholas DiMarzio of Brooklyn also commented on the storm.
"Hurricane Sandy has left her trail of death and destruction across our city and region," he said in his diocese's newspaper, The Tablet.
"We all pray first and foremost for our fellow New Yorkers and their families who perished. While things may always be replaced, we are all mindful of how important our homes are in our lives, and so our thoughts and prayers turn to those whose property was destroyed or damaged."
He announced a second collection in his diocese's parishes to fund Catholic Charities' relief efforts for those affected in Brooklyn and Queens, most of whom are middle-class or working poor.
Bishop DiMarzio said that the response of faith to natural disasters is "not so much about the question 'Why is there evil?' but the conviction that the power of God always conquers sin and evil."
"The deep has come to us in this storm, but we must always be ready to meet the challenge and put out into the deep to meet the needs of those less fortunate than ourselves," he said. "Please be as generous as you can to help those who are in such great need."
Both Cardinal Dolan and Bishop DiMarzio dispensed with Catholics' normal holy-day obligation to attend Mass on the Solemnity of All Saints in their dioceses.
Catholic Charities agencies are performing damage assessments and are reaching out to parishes to offer support. The agency is working closely with government and other disaster-relief partners.


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Green Lantern: Rise Of The Manhunters - Pre-owned - Nintendo Wii
They were supposed to uphold peace and deliver justice. They were supposed to protect their creators, the Guardians of the universe, by acting as the first interstellar police force. Instead, the Manhunters focused on doling out punishment and the Guardians had to disband the android unit. Since the exile of the Manhunters, the Guardians have assembled a new police force, the Green Lantern Corps, and equipped each officer with a specially crafted power ring. Faced with the threat of war from the Manhunters, it'll be up to you and the other Green Lanterns to defend the universe, protect peace and preserve justice in the biggest fight of your life. In Green Lantern: Rise of the Manhunters, take on the role of hal Jordan, a talented but cocky test pilot. Featuring the likeness and voice of Ryan Reynolds, Jordan is the newest recruit for the Green Lanterns Corps. use your Green Lantern Power Ring to create hard-light constructs that you can use individually or linked together. From gatling guns to giant fists, this ring will be your greatest weapon. Team up with a friend to play as hal Jordan and Sinestro and drop in or out at will for complete gameplay freedom. Soar across the universe to fight in intergalactic battles as you try to stop the Rise of the Manhunters.
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1 Old Bridge Plaza, Old Bridge, NJ 08857Phone: 732-721-5600 Fax: 732-607-7900
The Old Bridge Public Library Board of Trustees will hold an electronic session meeting on Wednesday, October 14, 2020 at 7:00 p.m. The meeting is open to the public. Formal action may be taken on agenda items or other matters, which come before the Board. Telephonic access to the public will be available.


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Barry University's Andreas School of Business is now offering students from across the globe the opportunity to earn a Master of Business Administration (MBA) degree from Barry as well as one from their native country's university in almost half the time it would take to do both separately.
Students can take part of the Double Degree program affording them the cultural experience and networking capabilities in two separate parts of the world through partnerships with several universities worldwide. Students study two semesters in their native university and two semesters at Barry. Once their academic work is complete, students have the opportunity to work at a U.S. company where they experience hands-on learning and training
Barry MBA students will also have the chance to study abroad and earn a degree from a partnering university through the Double Degree program.
Zuleima Bustamante, a student from Universidad del Norte in Barranquilla, Colombia is the first to participate in this new program. She is an industrial engineer with a minor in computer science and is currently working on her Master of Business Administration with a specialization in International Business at Barry.
"I chose Barry for two reasons," said Bustamante. "A strong program with capable professors was important to me on a professional level and personally speaking, the fact that Barry's tradition is founded on catholic principles and ideals was just as important."


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Top Items:
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Repeal Prohibition, Again — It took 13 years for the United States to come to its senses and end Prohibition, 13 years in which people kept drinking, otherwise law-abiding citizens became criminals and crime syndicates arose and flourished. It has been more than 40 years since Congress passed …
Discussion: Outside the Beltway, The PJ Tatler, Althouse, Firedoglake, Daily Kos, Politico, The Raw Story, The Huffington Post, Taylor Marsh, Hit & Run, Mashable, Business Insider and The Verge
Doug Mataconis / Outside the Beltway: The New York Times Endorses Marijuana Legalization
Rick Moran / The PJ Tatler: The Gray Lady Joins Stoner Nation
Ann Althouse / Althouse: Words that don't appear in the NYT editorial demanding a repeal to the federal ban on marijuana.
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Andrew Hart / The Huffington Post: New York Times Editorial Board Calls For Legalization Of Marijuana
Colin Daileda / Mashable: New York Times Editorial Board Calls for Marijuana Legalization
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Walter Russell Mead:
As Libya Implodes, "Smart Diplomacy" Becoming a Punch Line — The reckless and thoughtless Libya intervention just keeps looking worse. But don't read the critics to see how horrible things are: as the government announces that the U.S. has officially evacuated its embassy in Tripoli this morning …
Discussion: Power Line, travel.state.gov, Associated Press and Gawker
Scott Johnson / Power Line: Moving on from Libya — Walter Russell Mead headlines …
Skip Navigation / travel.state.gov: Libya Travel Warning
Julian Hattem / The Hill:
GOP blames Obama for Libya violence — The violence in Libya that caused U.S. embassy personnel to flee the country on Saturday is partly due to President Obama's inability to bring calm to the region, key Republican members of Congress said on Saturday. — According to House Intelligence …
Discussion: Talking Points Memo and Prairie Weather
U.S. Embassy in Libya evacuates personnel
U.S. Embassy in Libya evacuates personnel
Discussion: Taylor Marsh, Scared Monkeys, Outside the Beltway, The Gateway Pundit and Liberty Unyielding
Doug Mataconis / Outside the Beltway: U.S. Evacuates Embassy In Tripoli Amid Renewed Violence
Jim Hoft / The Gateway Pundit: US Embassy Evacuates 150 Personnel Including 80 Marines From Tripoli, Libya
Ali Weinberg / ABC News:
'Freewheeling Militia Violence' Forced US to Evacuate Embassy in Libya, Kerry Says
'Freewheeling Militia Violence' Forced US to Evacuate Embassy in Libya, Kerry Says
Discussion: Associated Press and Mediaite
Matthew Lee / ABC News: US Evacuates Embassy in Libya Amid Clashes
Anna Bernasek / New York Times:
The Typical Household, Now Worth a Third Less — Economic inequality in the United States has been receiving a lot of attention. But it's not merely an issue of the rich getting richer. The typical American household has been getting poorer, too. — The inflation-adjusted net worth for the typical household was $87,992 in 2003.
Discussion: Washington Monthly, The Gateway Pundit, Scared Monkeys and Hullabaloo
Jim Hoft / The Gateway Pundit: OBAMANOMICS IN ACTION: Typical US Household Worth One-Third Less Than Under Bush
Scared Monkeys: Obamanomics is Crushing America ... Typical US Household Getting Poorer, Worth One-Third Less Than GWB
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[Nevercast] - Mechanics Reference
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Topic: [Nevercast] - Mechanics Reference (Read 18078 times)
Ar Kayon
Posts: 438
Re: [Nevercast] - Mechanics Reference
Reply #15 on:
February 25, 2011, 11:25:02 AM »
I've taken a cold, hard look at the dice rank setup adopted by Nevercast. It worked perfectly for my fantasy game, but firearms changes everything because a lot of aspects are based heavily on chance. The dice rank system fell apart when I looked at situations when a character goes up point blank range for 1d4-1 attack die and simply cannot critically fail.
This is a sobering reality, but I can think of several alternative methods where the same outcome concept (sans the critical failure oddity) is possible. I just need to figure out which will be the most streamlined.
Posts: 131
Re: [Nevercast] - Mechanics Reference
Reply #16 on:
February 25, 2011, 07:41:59 PM »
sorry for breaking your game :(
Posts: 131
Re: [Nevercast] - Mechanics Reference
Reply #17 on:
February 26, 2011, 11:03:52 PM »
I was doing some thinking on your critical failure conundrum. Currently your skill system is just that, a skill system. The non-skill based chance of mechanical failure in a firearm is outside the scope of the skill mechanic. It would stand to reason that a much better method of dealing with this probability is to add an additional mechanic, loathsome as that may be for clean game design, rather than rework the skill mechanic to accommodate.
Unless you want a critical failure possibility for every action, like kung fu master slipping in mud or 1337 computer haxor pulling cord out by accident, in which case a new mechanic may be in order.
Barring that, you may want to have a fire arm failure rate that gets rolled every time an attack is made with a gun. A shitty firearm, poor ammo, or lack of proper care could boost a failure rate into the double digits on a percentile, while professionals that spend serious money would have failure rates in the sub 1% category. Rolling percentiles wouldn't be unwieldy, but it would be far from elegant.
The problem i see is that well made and well maintained firearms have issues far less than 1% of the time currently, and your dice mechanic is poor at dealing with such small percentiles, hence a d100, or better yet a d1,000 (3d10). Such low probability could be glossed over as an 'It just doesn't happen' to the combat focused characters, but I know you like simulation to much for that.
Ar Kayon
Posts: 438
Re: [Nevercast] - Mechanics Reference
Reply #18 on:
February 27, 2011, 12:15:37 AM »
Take note that the combat system does not simulate blow for blow mechanics. On the contrary, a combat action is actually a series of actions based upon a generalized tactic. So, when you fire a weapon, you are more than likely to squeeze the trigger several times within a combat phase.
However, I have conceived of an alternative dice rank method. In this model, the success/failure target numbers aren't fixed. Instead, one die is used for everything, and the target success ranges are based on the dice rank. The die I used for this model is a d100. I like the d100 because percentile dice seem to fit a futuristic motif, in my opinion (a combat scanner may take your firing stats in training and then model your chances as a percentage, for instance), and I also like the evenness of numerical progression. So, DR 0 could have a 50% success rate; perhaps the critical success being 90-100 percent and moderate success being 75 to 89. Critical failures could be set at 5 percent for every dice rank. Perhaps for firearms, an effect roll would be required after that, but a roll would only occur for 1 in 20 combat actions for an individual character, rather than once every combat action in your proposed model. And even then, a weapon malfunction may not occur as a quality weapon would require a high roll (if the weapon is so good that failure is 1 in 1000, then rolling 99-100 on the failure die would model that, if my shitty math is correct; the initial die is 1 in 20, so I multiplied 20 times 50: the average number of rolls it would take to score a malfunction on the failure die).
Posts: 131
Re: [Nevercast] - Mechanics Reference
Reply #19 on:
February 27, 2011, 08:56:11 AM »
The only trouble i see from such a mechanic is having to keep a chart handy for your success brackets. It was nice in the multi dice mechanic knowing that 1= Major Success, 2= success, and 3= Minor success. The dice took all the thinking out of it, which is nice.
All and all that is a small price to pay, and makes for less rolls so hopefully it doesn't complicate any other matters.
Given a larger, non-changing numeric range to work with, will you keep weapon and equipment stats effecting the 'skill' number to calculate DR, or will you have them be fixed % that apply directly to the roll?
this should be helpful
Ar Kayon
Posts: 438
Re: [Nevercast] - Mechanics Reference
Reply #20 on:
February 27, 2011, 10:46:50 PM »
I've made some alterations to the proposed method in order to streamline the process. To start, the actual numerical ranges of success and failure are now uniform throughout every dice rank (so no matter what, scoring a total roll of 55 is always a minor success). Instead, dice ranks introduce a fixed modifier of +/- 10% to your roll (this is to prevent mucking about with un-rounded numbers because none of the subsystems delve into such fine granularity for that to be necessary). For example, dice rank 0 has a 50% chance of success. Dice rank 1 adds a modifier of +10% to your roll, whereas DR -1 introduces a -10 percent modifier. Therefore, it's extremely easy to determine what each dice rank means without having to consult the manual (-2 DR...aha, it means -20 percent modifier!). To reiterate: a uniform gradient of progression, no changing dice, and no changing target numbers result in a quicker rate of calculation than the original Graduated Dice Method.
Not to mention it also solves the initial problem of weapon failure independent of skill. It appears that, thanks to you, I may have created a much better core resolution system because you broke it. This is exactly the kind of end result I was hoping for, and exactly the reason why I specifically asked for an objective assessment rather than an opinion of taste.
Posts: 131
Re: [Nevercast] - Mechanics Reference
Reply #21 on:
February 28, 2011, 05:01:40 PM »
That begs the questions-
1. Is it possible to have a DR rating of 10 or more to give you over 100% success? If So what does this mean for your game? Auto success with no roll? chance of super critical?
2. Is it possible to have a DR of -10 or more to give you a negative percentile? If so what would this mean for your game?
3. Will success brackets be even or will they be skewed so minor and regular success happen more often than critical?
And something that i've been meaning to ask for a while is what is a major, regular and minor success? What does it do mechanically for me? Are results just made up on the fly prior to the roll?
Ar Kayon
Posts: 438
Re: [Nevercast] - Mechanics Reference
Reply #22 on:
March 26, 2011, 08:52:56 AM »
Quote from: horomancer on February 28, 2011, 05:01:40 PM
1. Is it possible to have a DR rating of 10 or more to give you over 100% success? If So what does this mean for your game? Auto success with no roll? chance of super critical?
-The DR ratings go from +5 to -5 (50% / -50%). At these extreme ends, there is a 100% chance of success or failure, but rolling the die determines the gradient: minor, moderate, critical. These extreme dice rankings are especially important for armor and composure checks.
In game terms, this means that DR 5 for armor causes any normal attack to be mitigated to some degree. Rolling in the minor range could represent a square hit, or one that strikes a weak point in the armor. Likewise, if you�re at -5 DR for a composure check, your roll could be the difference between freezing up and being a lamb to the slaughter, being able to run away, or getting whipped up into a frenzy and going apeshit on whatever�s in front of you (this is actually an NPC effect when successfully using certain skilled maneuvers on them during social situations, by the way).
3. Will success brackets be even or will they be skewed so minor and regular success happen more often than critical?
- The brackets will be uneven. Right now I�m trying to tweak the dice so that your chance of a moderate qualifier increases the more the dice rank diverges from 0. Also, to prevent balance issues, critical qualifiers need to be natural rolls, just like in D&D. The byproduct of this mechanic is the intended mechanic I�m actually going for: a qualifier curve that gradually apexes in the moderate range.
And something that i've been meaning to ask for a while is what is a major, regular and minor success? What does it do mechanically for me? Are results just made up on the fly prior to the roll?
-I would like as little hand-waving as possible for my game, so just about every action covered under the skill tree explicitly states the effects upon rolling within each bracket. Some actions, however, require only a binary success/fail roll, so rolling within any success range is an absolute success and any failure range is an absolute failure. For example, trying to guess a password can only have two possible outcomes: you�re either right or you�re wrong.
Ar Kayon
Posts: 438
Re: [Nevercast] - Mechanics Reference
Reply #23 on:
April 08, 2011, 09:41:29 AM »
In Nevercast, characters are predominantly defined by their makeup of skills. Skills not only represent talents and practiced abilities, but also various aspects of physical and psychological makeup. It is for this reason that skills are organized amongst three interacting tiers.
Tier 1: Category (Discipline)
The largest tier, a skill category represents your overall ability within a broad discipline of related skill groups. Your level of Discipline measures how composed and confident you are when practicing under varying conditions. Thus, a �Discipline Roll� is used whenever a significant amount of stress is placed upon a character during a challenge of skill. Some examples of a skill category would be �Combat� and �Social Interaction�.
Tier 2: Group (Aptitude)
A skill group represents how well you can execute any of the individual abilities the group consists of. Your Aptitude level measures forcefulness, timing, and speed of application. The �Aptitude Roll� is used whenever you make a skillful action in response to any significant challenge. Some examples of a skill group would be �Firearms� and �Personal Combat� within the �Combat� discipline.
Tier 3: Type (Knowledge)
A skill type represents your knowledge and technical proficiency of a specific subject within a skill group. Developing skill in a specialized sphere of knowledge will grant your character the ability to use �skilled maneuvers/techniques/abilities� during a challenge of skill, which may provide situation-specific advantages. Furthermore, Some examples of a skill type would be the �Unarmed� and �Grappling� specializations of the �Personal Combat� group.
Developing your Skills
The only tier you may directly influence is the Knowledge classification of skills. After a certain period of time, you will earn points to distribute amongst skill types, based largely upon your profession. Thus, skills within your field of expertise will naturally develop at a quicker rate.
In order to develop your Aptitude, you must allocate points to both the skill types within that skill group and auxiliary skill types within related groups. For example, in order to develop Personal Combat, you must allocate points to individual modes of combat, such as Grappling, as well as individual skill types within the Physical Fitness group of skills.
In order to develop a Discipline, you must role-play your skills, in which points awarded will be based on how challenging, stressful, or realistic the situation is. When you earn points in this area, you simultaneously earn points in all Aptitude groups within the discipline.
Ar Kayon
Posts: 438
Re: [Nevercast] - Mechanics Reference
Reply #24 on:
September 25, 2011, 01:30:05 PM »
I've done some new work on the mechanics. Combat and weapons have been fleshed out more. In the following posts, I will go over the major aspects of the combat system: battle sequence, battle grid, ranged combat, close-quarters combat, and weapons and armor. Some information may be redundant, but I still wanted to compose everything together for the sake of clarity.
The discussion remains the same: examine the integrity of the mechanics, including resolution speed, consistency of rules, logic of rules (is it necessary, or can it be done better some other way?), and clarity of language.
Ar Kayon
Posts: 438
Re: [Nevercast] - Mechanics Reference
Reply #25 on:
September 27, 2011, 08:24:42 AM »
The Battle Grid
I've examined the pros and cons of working with a grid against working without them. Nevercast combat is predominantly based on small-arms combat, and upon constructing combat models, I've come to a few realizations:
1. Grid cells are usually 1 square inch; much too small for firefights that can occur at several hundred yards away.
2. Having a grid as an inherent part of the system means that grids have to be used, which is limiting.
3. Grid maps themselves can be too small to encompass the entire firefight.
4. I can't turn my living room into a huge battlefield.
So, after playing with my plastic army men on my computer desk (the machine gunner took an excellent position on top of my coffee mug and mowed down the oncoming attackers) and examining spacing structure, I've decided to go gridless for Nevercast combat, in which a ruler will be used for determining distance. I feel that a ruler will not be cumbersome with this system considering that range increments are relatively large (half a foot to a foot). This means that there should be many instances where distance/movement/spacing can easily be adjudicated without the need to use any tool for measuring.
Ar Kayon
Posts: 438
Re: [Nevercast] - Mechanics Reference
Reply #26 on:
September 27, 2011, 08:56:50 AM »
The Battle Sequence
In Nevercast, combat time is not separated by individual turns. The reasoning behind this is that individual turns make it difficult for me to accurately model how events might play out in real time. So many things are happening all at once during combat, so why not try to emulate that chaos in a structured manner that doesn't make the GM go insane?
So, within a combat round, actions are resolved by an order of operations. Take note that all of these actions are occurring at generally the same time, but their resolution is dependent upon the complexity of the action.
1 - Command. When characters give out short instructions to other players during combat, that occurs before everything else plays out. This is an extremely important aspect of combat because players are not allowed to coordinate their tactics outside of the game world.
2 - Movement and Positioning. Next, all combatants that intend to move or position themselves (e.g. to move out of cover to fire) do so. During this time, it is possible for other combatants to reactively attack them, which is akin to D&D's attacks of opportunity. Even moving out of cover can elicit a reactive attack if an opposing combatant is aiming at that area.
3 - Ready Action. Any combat action that is immediately ready occurs at this time. So, if you plan on shooting after you just got out of cover, that action occurs here unless if you are taking your time to aim.
4 - Prepared Action and CQC. If you took the time to focus your aim, the action of shooting occurs here. Hand-to-hand combat exchanges are also resolved during this time.
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Defense attorneys for the three younger defendants urged Boren to consider a sentence with possible parole, saying their clients were redeemable.
The lawyers also argued that the defendants were the products of the impoverished San Francisco housing projects, where they had known nothing but violence.
The judge noted that Le also came from a desperate background, but he overcame it and led a virtuous life. Le left Vietnam on a boat when he was young, survived the ocean passage and arrived in the United States with no support or English skills, yet he went on to start a family and a business.
"Mr. Le is an example of someone who went through horrors and managed to find the right path," Boren said.
The judge sentenced Kevin Abram, 21, to life without the possibility of parole. The evidence pointed to Abram as the defendant who fired the gun against Le.
Blay's 21-year-old brother, Deandre, was sentenced to 26 years to life in prison. He received the murder instructions from his brother and helped organize the crew.
C. Autis Johnson, 21, was sentenced to 26 years to life in prison. He was in the car when the killers drove to Novato to ambush Le, but he apparently had no other role.
The driver of the car, Sean Demetrius Washington, took a plea deal on the eve of the trial and agreed to be the prosecution's star witness. He received a manslaughter conviction for testifying against the others.
The jury trial took about six months and ended with guilty verdicts in May. The sentencing was initially scheduled for September, but it was delayed after lawyers learned that a lead detective on the case had failed a cocaine test, thus undermining his credibility as a police officer.
Defense attorneys filed motions for a new trial. Several months of litigation ensued, during which the detective, Jehan "J.J." Amdjadi, asserted his Fifth Amendment right against self-incrimination.
Judge Boren ultimately denied the motions for a new trial, setting up the sentencing on Wednesday.
A hearing is scheduled for July so the judge can determine how much restitution the four defendants should pay.
A sixth defendant in the case, Anchulita Germaine Uribe, is in the final weeks of a jail sentence. Uribe, who is the mother of C. Autis Johnson, was convicted of being an accessory for driving some of the killers back to Novato to find the murder weapon they lost.
Uribe, 37, was also convicted of using someone else's disabled placard to use a special courthouse parking space during the trial.
Contact Gary Klien via email at firstname.lastname@example.com


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Click here for closings and cancellations.
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Send your storm photos to firstname.lastname@example.com.


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Prepare an Application — Learn More about Cover Letters — Find Resume Tools
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Predictive media optimization technology leader to focus on global expansion and product innovation serving Chief Marketing Officers with latest funding
Read the press release in French, German, Japanese, Portuguese, and Spanish.
San Francisco (April 9, 2014) – Kenshoo (www.Kenshoo.com), the global leader in predictive media optimization technology, today announced a $20 million growth financing round led by Bain Capital Ventures. Kenshoo's existing investors, Sequoia Capital, Arts Alliance, and Tenaya Capital also participated in the round. The company plans to use the funding to further disrupt the digital marketing technology space with its proprietary approach to predictive media optimization.
Kenshoo currently delivers more than 1 trillion digital advertisements on an annualized basis and tracks over $200 billion in annualized online client sales revenue. Earlier this week, Kenshoo announced that its Halogen solution had emerged from beta after enabling marketers to increase revenue by 53% and investment by 36% across 90+ budget plans. Kenshoo Halogen is the world's most advanced and accurate predictive modeling engine and powers various components of the Kenshoo platform to automatically optimize campaigns.
"Bain Capital Ventures has a significant practice investing in technology innovation for Chief Marketing Officers. We are very impressed with Kenshoo's market-leading platform for predictive media optimization and its track-record with world's largest and most sophisticated digital marketers," said Deepak Sindwani, Partner, Bain Capital Ventures, who will join Kenshoo's board of directors. "Kenshoo's stellar customer base, innovative product roadmap and technology leadership, impressive growth trajectory, and team were all key drivers for our investment. We look forward to helping Kenshoo continue disrupt the space and build an enduring company."
"From the beginning, Kenshoo's focus has been finding and creating solutions to the most complex problems marketers face on a daily basis," said Yoav Izhar-Prato, co-founder and chief executive officer of Kenshoo. "Our new partnership with Bain Capital Ventures and the continued support of existing investors is evidence of the strength of the digital marketing industry as well as Kenshoo's unique positioning with predictive media optimization."
"Sequoia Capital has always been impressed with Kenshoo's industry leadership and pace of innovation," added Shmil Levy, Partner at Sequoia Capital and member of Kenshoo's board of directors. "We are excited to partner with Bain Capital in helping Kenshoo continue reshaping the marketing sector."
In recognition of its corporate strategy and current offering, Kenshoo was named the sole leader in a Social ad platforms evaluation by independent research firm, Forrester Research Inc. in The Forrester Wave™: Social Advertising Platforms, Q4 2013 after previously being named the sole leader in The Forrester Wave, Bid Management Platforms, Q4 2012. Kenshoo was also recently named the winner of the European Search Awards and US Search Awards for Best PPC Management Software.
About Kenshoo
Kenshoo is a global software company that engineers cloud-based digital marketing solutions and predictive media optimization technology. Brands, agencies and developers use Kenshoo Search, Kenshoo Social, Kenshoo Local, and Kenshoo SmartPath to direct more than $200 billion in annualized online client sales revenue through the platform. Kenshoo is the only Facebook strategic Preferred Marketing Developer with native API solutions for ads across Facebook, FBX, Twitter, Google, Yahoo, Yahoo Japan, Bing, Baidu and CityGrid. Kenshoo powers campaigns in more than 190 countries for nearly half of the Fortune 50 and all 10 top global ad agency networks. Kenshoo clients include CareerBuilder, Expedia, Facebook, KAYAK, Havas Media, iREP, John Lewis, Resolution Media, Sears, Starcom MediaVest Group, Tesco, Travelocity, Walgreens, and Zappos. Kenshoo has 22 international locations and is backed by Sequoia Capital, Arts Alliance, Tenaya Capital and Bain Capital Ventures. Please visit www.Kenshoo.com for more information.
About Bain Capital Ventures
Bain Capital Ventures is the venture arm within Bain Capital, which has approximately $70 billion of assets under management worldwide. The firm's history of investing in early stage companies dates back to 1984 with over 125 venture investments since inception. Bain Capital Ventures manages over $2 billion of assets, has over 70 active portfolio companies, and has offices in Boston, New York, and Palo Alto. The firm has helped steer many ideas to success by working in partnership with management teams, pairing talented and passionate entrepreneurs with industry experts, opening doors to customers, and collaborating on long-term strategies. For more information, please visit www.baincapitalventures.com.
Kenshoo brand and product names are trademarks of Kenshoo Ltd. Other company and brand names may be trademarks of their respective owners.


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Silk Bound Paper Page Album - Black
$ 50.00
A photo album worthy of your most cherished memories
Classic Rag & Bone Handbound Album, bound with 40 heavy weight, acid-free pages in ivory. Each album is hand sewn with satin ribbon and contains "filler strips" to prevent the album from "yawning" when filled with photographs and mementos.
- Small Album overall size: 9" x 12" | page size: 8.5" x 9.5"
- 12 x 12 Album overall size: 12.5" x 14.75" | Page Size: 12" x 12"
- 40 pages (80 sides)
- Heavyweight ivory cardstock
- Acid free
- Handmade in U.S.A.
Click here to order photo corners and glue dots
Rag & Bone has been binding books for almost 20 years. Every aspect of the binding process is handled in their Rhode Island bookbinding studio. Each book is created solely by hand using traditional bookbinding tools and techniques.
Personalization Details
This photo album looks great personalized with embossing. Add your name or inscription to make it uniquely yours.
- Font: Goudy
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- Position: Lower right corner
- Up to 20 characters and spaces per line
- Special requests: Add a note to your order, we'll do our best to accommodate you


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The Broad Brush: Your News in 60 Seconds
The Broad Brush: Your News in 60 Seconds
Welcome to this week's edition of The Broad Brush, your two-sentence news review. Here's what happened this week.
The city is paying its former Alameda Point developer, SunCal, more than $4 million to settle lawsuits the developer filed when city officials booted it off the Island in 2010. The Irvine-based developer had sought $117 million and the right to come back to Alameda, but a federal judge had tossed most of SunCal's claims.
Alameda's City Council got a trio of new members Tuesday, the first time the majority of the council has been replaced in over a decade. Marilyn Ezzy Ashcraft, Tony Daysog and Stewart Chen ascended to the dais, replacing Beverly Johnson, Doug deHaan and Rob Bonta, who left the council midterm after winning a seat in the state Assembly.
An Alameda resident and onetime city employee who helped stabilize another East Bay city through a financial and political crisis is returning to City Hall as Alameda's new assistant city manager. Liz Warmerdam will rejoin Alameda's city staff in her new role on January 22.
A little-known facet of Alameda history is set for a makeover, as Alameda Municipal Power prepares to refurbish hundreds of decades-old streetlights and perform maintenance work on others that have illuminated local streets for more than a century. The electric company is set to refurbish nearly 700 "16-flute" streetlights installed between 1935 and 1949, at an anticipated cost of $360,000 a year over six years.
And police and schools officials detailed their efforts to protect Alameda's schoolkids in the wake of last week's horrific massacre at a Connecticut elementary school that left 20 children and six school staffers dead.
News in brief(er): Mayor Marie Gilmore signed a letter from mayors across the country urging President Barack Obama to pursue tighter gun controls … unions are accusing management of the Raley's/Nob Hill grocery chain of breaking a strike accord … Angela's Bistro and Bar is hosting a fundraiser for employees of American Oak, which suffered $450,000 in damage and was closed after a December 8 fire … An "Avoid the 21" checkpoint goes up Saturday … and a pair of Oakland men have been charged in the shooting deaths of two teenage girls who grew up together in Alameda.


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We were barely five minutes from the shore when the dolphins appeared, their splashing visible along the distinct line between the earthy-red of the landmasses and the deep blue of the Caribbean. At the tiller, Jhonny (the silent Spanish "J" affording him an unusual title) made a beeline for them, attracting their attention by rhythmically thumping the side of the boat. Momentarily distracted by the new playmate, the dolphins swam alongside, darting in and around the hull before tiring of our slow speed and breaking away in search of breakfast.
Our encounter took place in Mochima National Park in northeastern Venezuela, a stretch of Caribbean coastline dotted with sleepy beach-front communities such as Santa Fe. The park covers 360 square miles between the towns of Puerto La Cruz and Cumaná, both of which service the popular Isla de Margarita by ferry. This island is the country's largest, where towns like Porlamar and Pampatar (some of the continent's first European colonies) are welcome escapes for Venezuelans from the relative intensity of the cities.
The town of Santa Fe comprises a thin strip of sand lined with colourful guesthouses, moored speedboats and a large pelican population. The scruffy bird's ungainly style of fishing is as engaging to watch as it proves effective and the best seat in the house for ornithological observation is the local market. Painted bright blue, its various stalls serve up empanadas, fresh juices and arepas - disks of savoury cornbread, fried and stuffed with fillings which depend on the time of day.
As we motored away from shore, the jungled terrain behind Santa Fe widened its enormous aspect the further we went. Around a headland, Playa Colorada (Coloured Beach) hoved into view, a sheltered bay named for the unusual hue of its terracotta sand.
The morning was spent hopping between various reefs for snorkelling, the coral identifiable by dark black streaks below the surface of the turquoise water. Squid, so ungainly looking on the fishmonger's shaved ice, flitted gracefully between flower-like crustaceans which hide their blooms rapidly at the proximity of a hand. Those tiny fish with fluorescent spines seen in neglected basement fishtanks are here in their element - a school of thousands swam in a spiral. Jolts of light flash through each individual, contributing to a great shiver of electricity running the length of the collective.
Later we stopped at the fishing outpost of El Tigrillo (Little Tiger), where the local community hide from the midday heat by repairing boats, salting that morning's catch or dozing in hammocks in the shade of corrugated iron roofs. Two pelicans skulked on the water nearby, hoping for any unwanted entrails or fish deemed too small for consumption to be thrown their way.
Our final stop was a protected beach on the western end of Isla Caracas., where fish and plantains were thrown over glowing embers for supper. Heading back to the mainland, the dolphins reappeared at Jhonny's knocking, their streamlined bodies effortlessly surging alongside, jumping and diving within reaching distance before breaking away again when it became clear that nothing edible was forthcoming.
Indeed, so easily had the dolphins been summoned that I found myself giving the beach-front boats a good pounding on my way to dinner that night, hoping they might announce themselves one last time. Instead, the diving pelicans supplied all the entertainment I needed.
Parque Nacional Mochima is 600km east of Caracas, best accessed from the capital's Terminal de Oriente; buses run daily to Puerto La Cruz (5hr), from where it's a further hour by buseta (shared minibus) to Santa Fe. Ask at your hotel about lancha (speedboat) trips around the area.
Alasdair Baverstock was in Venezuela researching the latest edition of Rough Guides' South America on a Budget.