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Star Wars: The Force Unleashed - Demo FAQ
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S T A R W A R S: T H E F O R C E U N L E A S H E D DEMO GUIDE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (covers Xbox 360 release) PS3 version can be found on my blog ------------------------------------------------------------------------------- Authored by: Berserker Homepage: http://www.berserkersblog.blogspot.com This document Copyright 2008 Kevin Hall (Berserker) Star Wars: The Force Unleashed Copyright 2008 LucasArts, Inc. ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-= Section I: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00] Section II: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00] Section III: Secrets . . . . . . . . . . . . . . . . . . . . . . . . . [SE00] Section IV: Copyright . . . . . . . . . . . . . . . . . . . . . . . . [CO00] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This guide tears apart every aspect in the demo of The Force Unleashed as best it can and helps to give you, the reader, a more satisfying experience through your many playthroughs up to the release date of The Force Unleashed. If you find anything that I haven't noted in this guide then send me an email! Thanks for reading and may the force continue to blow your mind. - Berserker [BS00] =============================================================================== B A S I C S =============================================================================== ----------------------------------------------------- Information about Star Wars: The Force Unleashed Demo ----------------------------------------------------- The demo for Star Wars: The Force Unleashed was first released on Friday, August 22, 2008 on PSN and Xbox LIVE in North America. If you have access to a broadband internet connection then it may be downloaded for free from the PlayStation Store on PSN and the Marketplace on Xbox LIVE provided that you have an account on each service. The full game of Star Wars: The Force Unleashed is due out in North America on September 16, 2008, Japan on September 17, 2008 and Europe on September 19, 2008. ---------------------- Default Control Setups ---------------------- X - Saber Attack Y - Force Lightning B - Force Push A - Jump RB - Target Lock LB - Force Dash RT - Force Grip LT - Block LS - N/A RS - Center Camera Start - Game Options Back - Player Options Left Analog - Move Right Analog - Rotate camera D-pad up - Action Camera (N/A in demo) D-pad down - N/A D-pad right - N/A D-pad left - N/A * D-pad = Directional Pad, LS = Push in on left analog, RS = Push in on right analog ---------------------- Starkiller's Move List ---------------------- --> BASIC MOVES - Saber Attack (X) Starkiller swings his saber. - Force Lightning (Y) Starkiller fires force lightning from his hand. - Force Push (B) Starkiller fire forth a blast of force in front of him - this may be charged once enough enemies have been defeated allowing the move to level up. - Jump (A) Starkiller jumps. A double jump may be performed by tapping the A button twice. - Block (LT) Starkiller holds his saber in front of him to block. This may be used to guard against both physical attacks and laser blasts. This will actually reflect a laser attack and the laser actually can hit an enemy. Sometimes lasers will still get through Starkiller's deflection however and he usually cannot block a physical attack and deflect lasers at the same time. - Force Dash (LB on the ground or in the air) Starkiller dashes forward quickly through the power of the force. As noted, this move can be performed in the air. - Force Grip (RT, hold the button to keep object suspended in air) Starkiller lifts the targeted object or enemy into the air. Use the left analog to move the object into the background or foreground and use the right analog to lift the object up or down. The object may be moved from right to left with either analog. Hold in a direction then let go of RT to toss the object in the desired direction. Much like targeting, force grip may be changed to "toggle" through the options menu. See the "Force Grip Combos" below for extra moves that can be performed during a Force Grip. - Target Lock (RB while an object is auto-targeted) Starkiller can target an enemy or object by pressing and holding the R1 button. He can move sideways by tapping to the right or left with the left analog and also perform a sideflip by tapping to the right or left and pressing LB. Targeting is set to "hold" by default, but it may be changed to "toggle". - Sideflip (LB + left analog direction left or right while locked on with RB) Starkiller will move in the tapped direction with a flip while the enemy is locked on to with RB. --> SABER COMBOS Please note that both timed and normal button presses can be performed in a combination, so you can mix up the first two combos. You can also mix timed and normal saber presses into the force push and force lightning combos mentioned further below. - Combo 1 (X, X, X, X) This is Starkiller's most basic combo. All hits consist of single slashes from his saber. - Combo 2 (X, (pause), X, (pause), X, X) The player must pause slightly between the first and second button tap and the second and third button tap in order to perform this combo. Each attack after the first, is composed of a series of saber slashes. - Leaping Slash Air Combo (X, X, X, X [in air]) Starkiller performs four single slashes in the air. If this is performed directly out of an air dash then the combo will automatically begin on the second slash since the dash will cancel the first overhead hit. --> FORCE PUSH COMBOS (Note: The following combos do not take away energy from the force gauge. Some of these may also be used to damage doors slightly.) - Saber Blast (X, B) Starkiller hits the enemy with the saber then charges his hands and lets out a force blast forward. - Saber Sling (X, X, B or X, Y, B) Starkiller ends the combo by swinging his force-powered saber into the enemy, much like a home-run swing. - Saber Slam (X, X, X, B or X, X, Y, B) Starkiller charges his left hand with force power then hits the ground at the end of this combo. His force charged hand produces a shockwave of force power that knocks surrounding enemies into the air. If you can get the proper timing then you can jump right after the force pound then attack the enemy with air slashes. This is a really good combo for crowd control purposes. --> FORCE LIGHTNING COMBOS (Note: The following combos do not take away energy from the force gauge.) - Sith Strike: (X, Y) Starkiller charges his saber with force electricity to deliver an electrical slice to his enemy. - Sith Swipe: (X, X, Y) Starkiller charges his saber with force electricity then performs a spinning slice while stepping forward. - Sith Saber Smash: (X, X, Y, Y or X, X, X, Y or X, Y, X, Y) Starkiller holds his saber behind him and charges it with force electricity then slams the light blade of the saber directly to the ground in front of him. - Sith Slash (X, Y, Y) After performing an electric slice, Starkiller quickly steps forward while the saber is still electrified and performs an uppercut slice. --> FORCE GRIP COMBOS Keep in mind that all of these Force Grip moves can be combined for an even greater rate of damage. Like performing an Impale followed by a Cannonball. - Impale (Lift with RT, X) Starkiller lifts his enemy into the air and tosses his saber at the enemy. The saber impales the enemy while the enemy floats. Starkiller's saber will not return until a few seconds. At that time, he cannot use a physical attack - he is stricken to force attacks for a few moments. - Lightning Grenade (Lift with RT, Y) Starkiller blasts the floating enemy or object with a lightning charge. The lightning charge surrounds the enemy or object and it will detonate when the target is tossed at a wall or other object. - Cannonball (Lift with RT, B) Starkiller charges a force blast and sends it directly toward the enemy while the enemy remains suspended. This works really well as a finisher after the two moves listed above. --> SPECIAL TECHNIQUES - Auto Deflection While moving toward an enemy that is firing laser blasts, Starkiller will deflect the first laser blast automatically with his saber or his hand (through force power) while his saber is equipped. He will usually not deflect the rest unless the enemy stops firing then fires again. This defection can cause the laser blast to bounce back toward an enemy much like it does when Starkiller blocks laser blasts. - Parry (LT the second before a physical attack) If Starkiller blocks right as the enemy is about to hit him then he will parry the attack and the enemy will be momentarily stunned. This can only performed on Militia Troopers in the demo. Militia Elite have a physical attack in their close range gun hit but I can't get a parry of the attack. - Charged Force Push (charge B then release in air or on ground) Starkiller charges his force power then lets loose a powerful blast in front of him. The air version is extremely useful for crowds! This move is really the best choice for a room with a lot of enemies and a lot of objects. The force push will cause objects to fly into enemies from all around the area in front of Starkiller. In a room with explosive crates this can cause a chain reaction of exploding crates and plenty of flying debris. NOTE: Starkiller must defeat enough enemies in order to level up the normal force push before this charged version may be used. - Sith Flurry: (A + X [grab]) Starkiller reaches out and grabs the enemy then slams him to the ground and finishes him off with a stab from his saber. This may only be performed against human enemies. - Leaping Slam (Charge X in air) Starkiller charges his saber with force power then falls to the ground and sends a shockwave of force in all directions around him. - Stab (X while standing above a grounded enemy) While standing above a grounded enemy, Starkiller finishes off the enemy with a brutal stab. - Air Recover (A shortly before hitting the ground) Just before hitting the ground, Starkiller quickly suspends himself in the air upright then lands on his feet. ------- Enemies ------- Please note that in terms of health: Elite > Trooper > Saboteur > Stormtrooper -- Imperial Stormtrooper The Stormtrooper is the most basic enemy in The Force Unleashed and incredibly weak to almost any attack. A Stormtrooper will only attack by firing off his laser gun. These enemies can still be quite a nuisance in big groups however. -- Militia Saboteur Militia Saboteurs are just as weak as a Stormtrooper and they usually attack with their laser gun as well. The main aspect that sets these enemies apart from Stormtroopers is that they will toss grenades that can take quite a bit of damage depending on how close Starkiller is to the blast. The grenades can be tossed back at the Saboteurs by grabbing one with the force grip then throwing it. -- Militia Elite Militia Elite soldiers are some of the most deadly enemies in the demo because of their laser gatling gun. They can easily spam Starkiller with constant laser blasts and chip away at his life in a matter of seconds if you don't guard or stay on the constant move. Always make an elite soldier your number one priority in terms of defeat when one is found in a group of Saboteurs - at least knock him down with a force push so you won't fall victim to constant fire. Blocking will deflect any of the laser fire, but they usually don't stop shooting unless a laser blast is reflected back at them through blocking. The best way to defeat one of these enemies when you can't toss an object with force grip, is to knock him down with a force push or by some other means then run over and stab him with the saber while he is on the floor. Force Lightning also works well for stunning them in place and a Charged Force Blast from the air can easily knock them down along with whatever group of enemies they are with. -- Militia Trooper Troopers are almost as weak as Saboteurs but they can receive damage a bit better. They can actually block your physical hits also. They attack with a combination of their rod and physical kick attacks. The best way to defeat these enemy types is to hit them from a distance with any of your force powers. They are most deadly from close range, but they never are actually that much of a threat unless multiple Troopers surround Starkiller. Since these are the only enemies that make physical attacks a priority in the demo, they can be parried by blocking shortly before one of their attacks. The parry does little to help Starkiller out but it is rather interesting to try. Also, while blocking, Starkiller will hold his saber at a different angle than usual to block their physical attacks - it's quite interesting to watch. ------------------ Experience Bonuses ------------------ Starkiller gains experience for every enemy that is defeated - their names will appear on the top left of the screen to signify the experience gain. You can also get experience bonuses by defeating an enemy using a special method. What good is leveling up? Well, in the demo, it will allow Starkiller to gain his charged force push. If you struggle to perform tons of bonuses and defeat many enemies then you will be able to level up to the third level. Sadly, Starkiller will not gain any new moves as his level rises in the demo. The following experience bonuses will appear on the top left of the screen when performed. Just as a little note, some of these don't always activate when they are supposed to. -- Cannonball Force Grip an enemy then blast him with your force push (B). -- Crush Bonus Use Force Grip to toss an enemy into a wall, crate or any other type of object. You can also get this bonus by tossing a crate or object at an enemy. -- Destruction Bonus Finish off an enemy by tossing an explosive crate or toss an enemy into an explosive crate with Force Grip. -- Frenzy Bonus Defeat enemies quickly in a row to get this bonus. The bonus will begin after the third enemy is defeated and you will get the bonus after each enemy that is defeated quickly thereafter. -- Impale Use Force grip to lift an enemy then toss your saber at him with the tap of the X button. -- Lightning Grenade Use Force Grip to hold up an enemy then blast him with force lightning to surround him with electricity. Toss the glowing enemy at a wall or other enemy to receive this bonus. -- Long Way Down Bonus Use Force Grip to toss an enemy off the side of a bridge or walkway. -- Slam Bonus Use Force Grip to toss one enemy into another to defeat them. [WT00] =============================================================================== W A L K T H R O U G H =============================================================================== After choosing to begin to the demo, you will have a choice of three difficulties: Apprentice (Easy) Sith Warrior (Normal) Sith Lord (Hard) For each rise in difficulty, Starkiller will take more damage when he is hit by an enemy attack and he will not gain as much from green orbs after defeating enemies. I'd recommend starting on "Sith Warrior" for your first time through, but if you want any real challenge, you'll need to switch to "Sith Lord". This guide was written while playing on "Sith Warrior", but the strategies will work for "Sith Lord" also. You mainly have to be in tune with your force powers should you choose to play on "Sith Lord". == Hallway Outside the Hangar == After the opening cutscenes are finished, you will be in control of Darth Vader's secret apprentice - the apprentice known as Starkiller. Eclipse (the pilot of the Rogue Shadow) will leave Starkiller in the hallway that leads to the hangar then fly off. You'll want to become a bit familiar with the controls while no enemies are present. There are some droids up ahead but they are harmless. The A button is used to jump - tap it twice to perform a double jump. Tap the X button to perform attacks with the lightsaber, tap the Y button to perform a lightning attack, tap the B button for a force push. Both the lightening and force push take a certain amount of force power from your blue force meter displayed above the green life bar on the top left side of the screen. This gauge will replenish itself over time. Without any force power, Starkiller cannot perform any force moves. Tap the Y and B buttons directly after performing a lightsaber swing to extend or end a sequence of attacks with the desired action. Starkiller also has three extra special moves - a throw (A + X), a mid-air ground pound (charge X in the air) and a stab (X while near a grounded opponent) all of which have some good uses. Hold down the RB button to lock-on to an auto-targeted object or enemy. Press the LB button on the ground or in the air to perform a force dash. Press the LB button while holding either to the right or left while targeting an enemy to flip in that direction. While an object or enemy is targeted, hold the RT button to lift the target using the force (force grip). Use the left analog to push or pull a target into the background and foreground, use the right analog to move a target up or down. Both analogs can be used to move the target to the right or left. Hold in any direction then immediately let go of RT to toss the target in the desired direction. While holding an enemy with the force you can also tap X, Y and B for a saber stab, electric shock and force push respectively. Got all that, my gaming apprentice? Good. The windows along the sides of the hallway ahead can be broken open with an attack or object and the nearby objects will travel out into space. The airlock doors will seal the destroyed window eventually. Sadly, you will not have a chance to use this as an advantage since there are never any enemies nearby while windows are present. Many environmental objects around this hall and the rooms ahead may be interacted with by using Starkiller's various attacks. Go ahead and move down the hall. You can slice through the droids if you want. Be sure to practice lifting some objects with your force powers - this is REALLY needed on the hardest difficulty. At the end of the hall, you'll come upon a locked door. Tap the B button to force push right through the door and make it bend open - it may take more than one force push. == TIE Fighter Hangar == Enemy Encounter: Imperial Stormtroopers Well, the master said to finish all foes, so go ahead and plow through those two Stormtroopers up ahead. You'll start off at a distance from them while on the catwalk, so use the force grip to toss objects at them... or you might want to just toss the Stormtroopers over the catwalk. Collect the red --UNLIMITED ENERGY-- power-up from the end of the catwalk then jump off the side to the area below. Enemy Encounter: Imperial Stormtroopers and Militia Saboteurs The unlimited energy powerup will provide Starkiller with unlimited force power but it will only last for a few seconds, so be sure to make sure to spam your force powers at the beginning of this fight. The force lightning is one of the best force powers to use quickly, so jump into the middle of the Militia Saboteurs in front of the hangar doors down below then perform several lightening blasts with the Y button or you might want to use a force blast with B. Be sure to use the saber to destroy their 8-web turrets, so they can no longer use them. Saboteurs sometimes toss grenades, so be on the lookout for them then move away - you can also pick one of the grenade with the force grip then toss it back at them. Turn your attention to the right then run toward the Stormtroopers in the back of the hangar and defeat them. You might want to force grip the glass shield and toss it in the back of the hangar since it can get in the way. The TIE fighter flying vehicles suspended from the ceiling can actually be grabbed with your force grip and tossed at enemies in this area. Starkiller moves them slowly, so it is best to grab one then slam it straight to the floor if you want an instant attack. Starkiller's force push should eventually be leveled up after enough enemies have been defeated. The force push can be charged for a more powerful force push by holding the B button at that time - keep in mind that it can be performed in the air just like the normal force push. If you leap all the way to the top of the crashed spaceship in the middle of the room and get on the back extension, you can double jump up to the middle catwalk that overlooks the hangar from up above. Travel to the far side of this catwalk and collect the --HEALTH DRAIN AURA-- powerup. This powerup drains any nearby enemies of their health and replenishes Starkiller's health in the process. Jump down below with the new powerup and attack the Saboteurs and Stormtroopers. Groups of Stormtroopers will enter the hangar from an elevator that will rise on the right side of the crashed ship. Run over to the group and perform a leaping slam (charge X in air) directly into the middle of them then hit them with lightning and force pushes - if you have your charged force push already then charge it in the air while facing the group of Stormtroopers to take down a good majority of them. You can also use your saber, but mix in Y and B attacks along with the saber hits for better crowd control. Depending on the difficulty, more and more Stormtroopers may enter the hangar via the elevator. Once the carnage has come to a close and the area is quiet, run over to the sealed hangar doors directly across from the front portion of the crashed ship and face the doors. Use your force grab to grab a hold of the square metal piece with the red arrow pointing to the left then move it to the left with the right analog. Once the first seal opens, force grab the square metal piece with the red arrow pointing up and drag it upwards with the right analog. == Hallway Outside of Hangar == A small droid occupies the hall up ahead. Move toward the sealed door further down the corridor then hold the B button to charge a force blast and release the button to perform a charged force push. If you didn't defeat enough enemies to level up Starkiller's force push then simply tap the B button a few times to push the doors open. Enemy Encounter: Militia Saboteurs and Militia Elite Defeat the two Saboteurs directly ahead - you could easily toss the nearby crate at them. Run down the hall to the left. A group of Saboteurs and a Militia Elite will rush out from the hall to the left. The Militia Elite has a gatling gun that fires laser blasts. Block with the LT button if he ever starts to fire at Starkiller or you can run and jump to the side to avoid the laser blast also. You'll really need to take him down first or handle the whole group altogether with a mix of leaping slams, lightning blasts and force pushes. If you ever knock the Militia Elite down, then run over to him while he is on the ground and stab him with an X press while standing up above him for some major damage. You can also use your charged force push while in the air to inflict massive damage on the entire militia group! Find the next two sealed doors at the end of the hall then use a charged force push to knock each one open. The right room has an --INCREASED DAMAGE-- powerup inside. Grab the powerup then quickly knock down and move through the next set of doors. == Hallway to Outside Walkway == Enemy Encounter: Militia Saboteurs, Militia Troopers, Militia Elite, Imperial Stormtroopers Move down the hall then pick up one of the explosive crates to the side with your force grip then toss it into the background as the Militia Saboteurs and Militia Elite rush down the hallway in a group. Toss a few of the explosive crates at them to defeat the majority of them. The Militia Troopers carry rods and they are slightly tougher than a Saboteur, but they can only attack from close range. A Militia Elite is among them so you'll probably have to take him on from up close. Toward the end of the hall, a door to the left will open and Stormtroopers will begin to charge into the hallway. Defeat them with saber attacks mixed with force pushes or lightning. You can also use a charged force push while in the air to knock down the whole crowd. Eclipse will contact Starkiller once you move next to the sealed door on the right side of the hall. She tells him of some TIE fighters that have been sent to a nearby location. Use the charged force push to break open the sealed doors then rush outside. == Outside Walkway First Floor == --> Enemy Encounter: Militia Saboteurs, Militia Elite and TIE Fighters Force grip the explosive crates off to the left (with the red glowing lines) then toss them toward the group of militias that move across the walkway toward Starkiller. A Militia Elite is in the mix of them, so you'll have to take him down with physical attacks most likely. TIE Fighters will fly by and fire at Starkiller - their gunfire makes shockwaves along the floor, so jump whenever one of them flies by to avoid getting hit. The best way to get away from them is to finish off the militia troops then simply hurry toward the gap in the walkway further ahead and leap to the other side. You can toss objects at them to destroy them and you can actually force grab the steel columns along the side of the walkway and bend them outward so the TIE Fighters fly straight into them. The TIE fighters keep flying by though, so it's really useless to fight them. ** EASTER EGG - HIDDEN CLONE TROOPER HELMET ** Before hopping over the gap to the side along the walkway where the TIE fighters swoop by, if you want to see a hidden helmet easter egg, then use force grip to stack up a few crates next to the rooftop of the tunnel at the end of the first walkway then leap up to the rooftop of that tunnel. It is best to stack a cylindrical crate on its side (standing up) then stack another cylindrical crate on top of it or stack two rectangular crates on top of the cylindrical crate. Position them with the left analog then set them down lightly by using the right analog to lower them before letting go. Either way, make sure the crates are stacked right below the rooftop then hop on top of them and double jump to the rooftop. Use the force dash (LB) to help gain some extra air time during the double jump if needed. It is best to attempt this on the easiest mode since the TIE fighters will be swooping by and firing at Starkiller the entire time from the left side. The helmet will be at the end of the rooftop. It can't be collected. Stare in amazement then drop down and get back to the situation at hand. If you're out of crates, you can also grab the nearest column (steel girder) with Force Grip and stretch it toward the walkway. Jump on top of the steel column then double jump and force dash onto the rooftop. Sometimes the column can be hard to bend properly in order to get on top of it though. Another way to see this is to jump off the right side of the walkway that leads up to the AT-ST boss - the long piece at the beginning of that walkway. After blasting through the door, shortly after riding the elevator up, move to the far left edge of the right walkway then perform an extremely extended double jump and air force dash while moving toward the rooftop of the tunnel on the walkway below and you'll land on the rooftop and be able to see the helmet. Please note that this jump has to be very extended and you will have to press the jump button (for the double jump) and force dash button only after you have traveled a great distance in the air in order to maintain greater air time while moving toward the rooftop. You can also jump to the steel girder to the right of the rooftop then perform another double jump and dash over to the rooftop from the girder. The steel girder is easier to jump to, but you'll have to perform two sets of double jumps and dashes altogether. (thanks to PerfctWeapon, catkiller904, sdk_mal and many GameFAQs users) ** GRABBING A TIE FIGHTER WITH FORCE GRIP If you stand next to the gap in the bridge, preferably on the other side and look up toward the TIE fighters as they swoop by, you can actually see a auto- targeting cursor for a split second as they fly overhead. If you look up as they fly by and can time your force grip just right, to press it right when the targeting cursor appears then you will be able to catch a flying TIE fighter as it swoops by. You can also stand on the piece of walkway that extends off to the left just before the gap in the bridge to try this (the portion with the crates). (thanks to catkiller904) --> Enemy Encounter: Imperial Stormtroopers, Militia Saboteurs, Militia Troopers Jump over the gap in the walkway then move up ahead. Stormtroopers will be engaged in a right with Saboteurs and Troopers. Toss explosive crates at the groups of enemies up ahead to thin out their numbers then defeat any stragglers with whatever move assortment of your choosing. Walk over to the sealed doors off to the left and perform a charged force push to knock them open. --> Enemy Encounter: Imperial Stormtroopers Stormtroopers will attack from both sides of the room. Toss crates at them or leap into the air and perform a charged force push to one side of the room to knock down some of the Stormtroopers. Eclipse will eventually contact Starkiller and tell him to use the lift to reach the floor above. There is nothing useful through the doors on the other side of the room, so run over to the lit up circular room past the doorway off to the right when first entering this area then step onto the lift and it will automatically move to the floor above. == Outside Walkway Second Floor == --> Enemy Encounter: Militia Saboteurs and Militia Troopers Use an air charged force push to knock down the many militias in the back of the room then run toward them and take them down one by one - one of them controls an 8-web turret, so be sure to knock him away from it. The sealed door to the right will only lead to a dead end gap. Approach the sealed door off to the left and knock it open with a charged force push. --> Enemy Encounter: Imperial Stormtroopers and Militia Saboteurs Militia Saboteurs and Stormtroopers will be engaged in combat and scattered along the walkway up ahead. Toss objects at them to easily defeat them or practice on your physical attack combos. As Starkiller approaches the other end of the walkway, an elevator carrying an AT-ST and a group of Stormtroopers will rise up from the very back. ++++ Boss: AT-ST (Walker) -- Attacks: Stomp shockwave: AT-ST hits the floor with one its legs Avoidance: Jump into the air or keep your distance. Laser blasts: AT-ST shoots rapid fire lasers from one of its shoulder guns Avoidance: Run around the side of the AT-ST or block. Grenade: AT-ST fires a grenade from its left side. Avoidance: Move out of the area of the grenade. Mouth Laser: AT-ST fires two laser shots from its middle gun (the mouth). Avoidance: You can't block these two laser shots, so run to the side or jump to avoid them. The best way to approach this battle from the beginning is to focus on taking down the Stormtroopers that are around the AT-ST. Run around the AT-ST and fire at the Stormtroopers with Lightning to easily defeat them while Starkiller continues to run. You could also try using an air charged force push while facing the group to knock away the Stormtroopers - possibly knocking them off the side. Don't ever stand in front of the AT-ST or attempt to attack it from its front side or it will fire a rapid fire laser from either of its side guns. Try not to stand near one its legs either since it will eventually lift one of them up then stomp the ground and produce a shockwave that will knock Starkiller off balance. If it ever manages to knock Starkiller off balance then quickly tap the A button before landing on the ground to recover instantly. There is a -- DAMAGE INCREASED-- powerup along the left side of this area that can come in handy but the AT-ST running over to collect it will expose Starkiller to the AT-ST's guns and you'll more than likely get shot at. You need to be careful about standing too close to the edge of the platform since the AT-ST can easily knock Starkiller off the edge. In order to defeat the AT-ST, get behind it then jump into the air and hit it with constant leaping slams (charge X). This will almost always hit it with a single air slash then the AT-ST will be hit by two leaping slams in a row per attack since it is so big. This will put constant pressure on the AT-ST and stagger him after every hit. The AT-ST cannot even perform a single attack if you can keep this up. If the AT-ST somehow starts to attack then you can blast it with force electricity to stun it for a brief few seconds. Constant leaping slams will completely annihilate this boss however, if you can keep performing them one after another while near him. In a way, you don't have to be behind it to defeat it with leaping slashes but you risk getting hit with laser fire from the AT-ST's front side. You'll have to trigger a button tap sequence in order to finish off the AT-ST. Step in front of the AT-ST when it only has about 25% of its health bar remaining or less then watch for the X button icon to appear. Tap the X button to trigger a button tap sequence that will finish off the AT-ST boss. ** Button Tap Commands: A, X The demo will end shortly after the AT-ST has been destroyed. UPDATE: Physical lightning attacks with the Y button can be used to stun the AT-ST boss also. Perform a normal lightning attack to stun it then hit it from the ground with X, Y, Y or any other combinations of X and Y attacks to stun it with each Y press. This will take it down just as fast as the other method described above. (thanks to catkiller904) UPDATE 2: You can also stand far away from the AT-ST and toss crates and Stormtroopers at it with Force Grip. If you get far enough away from it then it shouldn't even fire lasers at Starkiller. Objects take some major damage from it, so by the time you get close to it the AT-ST should have no life at all, and will be waiting for you to execute the finisher sequence! (thanks to Ryan) UPDATE 3: Lift up objects or enemies with Force Grip then electrify them with force lightning and then toss them at the AT-ST. UPDATE 4: Work the AT-ST toward the left corner walkway without any railing (with the power up) and use Force Push to knock it off. I have found it easiest to work it over this way with the leaping slam, but you can also use force push. (thanks to the anonymous users that posted in the following blog post on my blog: http://tinyurl.com/5t78nm) [SE00] =============================================================================== S E C R E T S =============================================================================== -- Hidden Clone Helmet Easter Egg Location: Outside Walkway - Above the tunnel in the back of the walkway Before hopping over the gap to the side along the walkway where the TIE fighters swoop by, if you want to see a hidden helmet easter egg, then use force grip to stack up a few crates next to the rooftop of the tunnel at the end of the first walkway then leap up to the rooftop of that tunnel. It is best to stack a cylindrical crate on its side (standing up) then stack another cylindrical crate on top of it or stack two rectangular crates on top of the cylindrical crate. Position them with the left analog then set them down lightly by using the right analog to lower them before letting go. Either way, make sure the crates are stacked right below the rooftop then hop on top of them and double jump to the rooftop. Use the force dash (LB) to help gain some extra air time during the double jump if needed. It is best to attempt this on the easiest mode since the TIE fighters will be swooping by and firing at Starkiller the entire time from the left side. The helmet will be at the end of the rooftop. It can't be collected. Stare in amazement then drop down and get back to the situation at hand. If you're out of crates, you can also grab the nearest column (steel girder) with Force Grip and stretch it toward the walkway. Jump on top of the steel column then double jump and force dash onto the rooftop. Sometimes the column can be hard to bend properly in order to get on top of it though. Another way to see this is to jump off the right side of the walkway that leads up to the AT-ST boss - the long piece at the beginning of that walkway. After blasting through the door, shortly after riding the elevator up, move to the far left edge of the right walkway then perform an extremely extended double jump and air force dash while moving toward the rooftop of the tunnel on the walkway below and you'll land on the rooftop and be able to see the helmet. Please note that this jump has to be very extended and you will have to press the jump button (for the double jump) and force dash button only after you have traveled a great distance in the air in order to maintain greater air time while moving toward the rooftop. You can also jump to the steel girder to the right of the rooftop then perform another double jump and dash over to the rooftop from the girder. The steel girder is easier to jump to, but you'll have to perform two sets of double jumps and dashes altogether. (thanks to PerfctWeapon, catkiller904, sdk_mal and many GameFAQs users) -- Extra Enemies to Help You Level Up Even More Location: Outside Walkway - After making it to the second floor walkway that leads to the AT-ST boss. This is not really a per se, but it can help you to get a bit more enjoyment out of the demo. In order to make extra enemies spawn in the demo, wait until Starkiller makes it to the walkway right before the AT-ST boss fight then commit suicide by jumping off the ledge. Starkiller will start at a checkpoint outside the doors to the walkway. At that time, run over to the side of the right portion of the walkway and jump to the walkway below. Enemies should appear down below once again and respawn in the areas ahead. Backtrack all the way to the elevator room to fight some extra enemies along the way. By doing this, you should be able to level up to the second or possibly third level, although there are no special moves to be unlocked after level one. If you go even further back to the halls that lead to the first floor outside walkway then you might be able to get some Militia Elites to spawn again on the way back. [CO00] =============================================================================== C O P Y R I G H T =============================================================================== This document Copyright 2008 Kevin Hall (Berserker) Star Wars: The Force Unleashed Copyright 2008 LucasArts, Inc. This document is for private and personal use only. Do not try to sell this document for profit. This is a free document and should remain free. Do not try to reproduce this document in any way, shape, or form. Do not alter this FAQ in any way. Use of this guide on any other web site, besides the sites that have contacted me, or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use this FAQ on your site, then contact me for permission first. This FAQ can only be found on a few sites as of now and I am keeping a list of those sites. Contact me if you want to use it. ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ^^^ ^^^ | \ / | | \ / | | \ / | | (*\ /*) | -------- -------- ^^ ^^ / \ / \ \ | --------------- | / \| | | | | | | | | | |/ \ | | | | | | | | | / ----------------- ___ __ __ __ __ __ __ __ / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ T E A R T H R O U G H T H E G A M E! ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----


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Debate Grows in GOP Over Tax Stance
Some Senators Prefer to Let Rates Rise for Top Earners Now, Fight Obama on Debt Ceiling Next Year
Faced with a stubborn budget impasse, a growing number of Republicans say the party may be better off dropping its current fight over taxes and engaging in a bigger battle next year using the debt ceiling as leverage.
Progress toward a broad budget deal has been halting. President Barack Obama and GOP House Speaker John Boehner met again Thursday, but the distance between the sides may be widening, with the administration distancing itself from some spending-cut options. House GOP leaders signaled they expect talks to drag...

subset: commoncrawl


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I love the holidays but what I love most is to create for the holidays. Ever since my first altered project, I have learned to love to create art with my scrap supplies. Recently, I just finished up a holiday house I made with scrapbooking products and my Shimmerz paints. This was such a fun little project to do! (if you want to see closer photos of the images in this post, just click on the photo itself)I experimented quite a bit with this little house. The first thing I experimented with was the roof. I wanted to give it that old "tin roof" look and I thought to myself what a better way to do this than with my Shimmerz Paints. This is what the roof looked like originally:In order for the paint to "stick" to the roof, I had to first sand it down to give it some roughness where the paint would be able to go into the grooves and stick. You can see the roughness in the photo, and that is what is what helped the paint stick. I ended up putting on 2 coats of the paint. In my first layer of paint, I used my Shimmerz in Coffee. I laid it down nice and thick (yes, you'll use a lot of your Shimmerz this way - but it's a great excuse just to buy more for yourself ;) !)With the first coat, what I did is it painted on the paint in a "stippling" effect, and this was the result. Looks a little strange this first coat, but just wait until you see the second coat. Note - give your paint time to dry! You are not going to be able to put that second layer on right away. I gave it like an hour to make sure it was dry all the way before beginning the second coat.
For this second coat, I used my Shimmerz in Coal, and again, I laid it on nice and thick. I did the same thing with this coat, I didn't just "paint" on the paint, I stippled it again. I love that in certain areas that the glitter built up, it gave it a nice texture to the roof, and gave it more of a realistic effect. Once again, give it time to dry - which with this coat of Shimmerz, I waited an entire day before coming back to the project.
The next step I took was to do the front and back of the house. This was easy for the back, as all I had to do was to measure my scrapbook paper and adhere the paper. The front was a little more work, and is what really made me decide on how to do the sides of the house. ;) For the front, I laid down a coat of acrylic paint, which in this case I used Olive Green acrylic paint. Then I measured out where my windows and the door were in relation to the paper, and laid this all out on the paper and cut out the openings. With this house, the windows were not exactly straight, which made this task slightly harder, but I worked with it. Once I got the paper down, I went ahead and painted the windows with my Shimmerz Fire Engine Red and the door with Shimmerz Coffee. Love the results of the shimmering windows!
See how beautiful the colors turned out? (Just a note, the ribbon, tree, and other embellishments were all added after all of the painting was complete)
Next came the sides of the house. Now - originally these were just plain wood sides. What I did was give the sides a base coat before I painted them completely. I got some card stock held on the complete front and back to protect them, and then coated the sides with my Shimmerz Spritz in Treasured Hymn, subtle but effective for the first coat of paint, as you'll see:I let this dry, which actually dried quite quickly with the help of me using my heat gun to help speed up this process. Once dried, I went ahead and started to stipple the sides of the house using my Shimmerz Mossy Stone, and let me tell you, I LOVE this color!!!After the first coat was done - I highlighted the sides a little bit more by adding some of my Shimmerz Blingz in Hi Ho Silver, which gave the sides a much higher sheen to the sides and a lot more depth than just having one color. When the sides were completely done, I painted the windows again in Shimmerz Fire Engine Red. Perfect touch!
Finally, for the roof, I went ahead wanted to give some "snow" on the roof, so what I did was sprayed over the roof with my Shimmerz Spritz in Licorice (to keep with the neutral color) and then added some white embossing powder right on top of the spritz. I used my heat gun to set the embossing powder on top and even though some of the paint bubbled from the heat, I think it added a little more character to the roof. Once I was done with the heat setting, I sprayed a little of my Shimmerz Spritz in Truffle, to tone down the white embossing powder, but did it very lightly. To complete the house, I added some little touches like the gold cord to the roof, the little wreath button, the snowflake buttons, 'believe" button word, the ribbon border and the chipboard tree. I really love the way this turned out and it's now displayed in my living room along with all of the other Christmas decorations I have up!
Thanks for stopping by, and I hope I have inspired you to use your Shimmerz Paints in more ways than you originally thought imaginable. :)
Sunday, December 13, 2009
Holiday Happiness
Posted by Unknown at 12:30 PM
5 comments:
- Lilacanglia said...
Stunning piece of work,
- December 13, 2009 at 2:11 PM
- Leslie Ashe said...
Deanna, this is SO CUTE!! So festive and beautiful!!
- December 13, 2009 at 3:54 PM
- Stac said...
Such a great tutorial, and the end result is adorable! GREAT JOB.
- December 15, 2009 at 3:53 PM
- Stacy Cohen said...
This is adorable!!!!
- December 15, 2009 at 6:10 PM
- Samantha : said...
Deanna! This is ridiculously cute! I'll have you come paint my house one day (;
- December 18, 2009 at 10:59 AM
Subscribe to: Post Comments (Atom)


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Scuba Diving/Note to the Counselor
From MeritBadgeDotOrg
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Scuba Diving
Scuba Diving merit badge Counselors
comply with the following:
Counselors for the Scuba Diving merit badge must be registered with the Boy Scouts of America and be approved by the district/council advancement committee.
Like other merit badges, the Scuba Diving merit badge has been developed to teach and train youth in a manner consistent with the overall goals and values of the Boy Scouts of America.
The merit badge counselor should be fair and consistent when presenting and evaluating the knowledge and skills specified by the requirements. None of the requirements may be modified or omitted.
Unlike many other merit badges, the Scuba Diving critical prerequisites, knowledge, and skills are
itemized in the requirements nor adequately covered in the pamphlet. The requirement to earn
Open Water Diver Certification
means the Scout must meet training requirements set by outside agencies and must supplement the material in this pamphlet with an entry-level scuba diver manual.
All phases of scuba instruction—classroom, pool, and open water training—must comply with the minimum training standards for entry-level scuba certification adopted by the American National Standards Institute (ANSI) or the U.S. Recreational Scuba Training Council (RSTC). The RSTC is recognized as the ANSI Accredited Standards Developer for recreational diving instructional standards. The BSA acknowledges those standards by limiting scuba instruction only to instructors trained and sanctioned by recognized scuba agencies.
Agencies recognized by the BSA for scuba training are PADI (Professional Association of Diving Instructors); NAUI (National Association of Underwater Instructors); SSI (Scuba Schools International); IDEA (International Diving Educators Association); PDIC (Professional Diving Instructors Corporation); and SDI (Scuba Diving International). In addition to the agencies listed by name, any current member of the World Recreational Scuba Training Council (WRSTC) is also recognized.
Each approved instructor must follow the training protocols established by his or her authorizing agency, including limitations and special provisions based on medical conditions and age. For Scout divers under age 15, this will include restrictions for maximum depth, buddies, and supervision ratios.
Scuba industry standards for
Open Water Diver Certification
require the student to be at least 15 years of age. Students under the minimum age who meet open water scuba performance requirements may qualify for a special certification that allows them to dive with an adult buddy who has, as a minimum, an open water scuba certification.
Several of the scuba organizations recognized by the BSA offer "junior" open water certifications for those as young as 10; others have a minimum age of 12. Such junior open water diver certifications satisfy Scuba Diving merit badge
requirement 4
When scuba diving is taught in connection with any local council program, such as offering the Scuba Diving merit badge at summer camp, instructors should provide the training on a contract basis. Such instructors should have dive store or other commercial affiliation that provides liability coverage. Direct employment of scuba instructors is not recommended.
Local council programs may not compress or sell air for scuba use, or sell, rent, or loan scuba equipment (scuba cylinders, regulators, gauges, dive computers, weights, BCDs).
All air and scuba equipment for local council use must be obtained from professional sources (dive stores, resorts, dive boats, etc.) affiliated with a scuba agency recognized by the BSA.
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Washington State Cougars Football Tickets
Washington State Cougars Football Tickets Tickets Rated 0.00/5 based on 0 customer reviews 100 0
2013: 6-7 (4-5 Pac-12); lost Gildan New Mexico Bowl to Colorado State The Cougars had a big time game against eventual SEC champion Auburn to begin 2013 and hung in there until the end but lost 31-24. They did beat USC in Week 2 but otherwise got knocked around a bit in the Pac-12 schedule, losing badly to #5 Stanford, #2 Oregon, and #25 ASU. The Cougars had one of the best passing attacks in the nation thanks to QB Connor Halliday (4,597 yards, 34 TDs), who distributed the ball very well. Three receivers had seven touchdowns and eight receivers had at least 300 rec yards. That should make the loss of a few receivers easier to sustain. Halliday is back, and that's huge because they don't execute the other phases of the game well. Wash State put up a measly 53.4 rushing yards per game, one of the worst marks in the FBS. The defense was nothing special either, meaning this team was completely reliant on the passing game, making even that less effective (Halliday threw 22 picks too). This season, the Cougars will need to improve defensively and they really can't get much worse rushing. Their biggest home games are against Rutgers, Oregon, Arizona, USC, and Washington. The Washington State Cougars are North Division members of the Pac-12 Conference. They operate under head coach Mike Leach at Martin Stadium, which holds just over 35,000 fans. The Cougars have had a few famous NFL players throughout the years; however, currently the most notable include: Chiefs DB Husain Abdullah, Dolphins WR Brandon Gibson and Bears WR Marquess Wilson. The Cougars had a run in the early 2000's where they made a BCS game and were winning more than 10 games in a season, but their bowl appearance last season was their first since 2003. They have rivalries with Washington, Idaho, Oregon, and Oregon State. Gold Coast Tickets does not want you to miss out on the action as the Cougars look to top the Pac 12. Gold Coast Tickets has the best selection for all your college football needs this season!
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The Equity Professional Program
The Equity Foundation hosts more than 100 events a year throughout Australia and New Zealand. The program is developed in close collaboration with performers.
The Equity Foundation's masterclasses are designed to address our members' need for ongoing professional development and provide rare opportunities to work with leading directors, coaches and casting agents.
Our workshop series is an opportunity to work on specifics, such as acting for the camera, comedy, dancing, voiceovers and accents. Up to 10 members work over a two-hour period with an expert in their field.
In Conversation
As part of the foundation's In Conversation series, performers are given the opportunity to attend an intimate question and answer session with leading international actors and directors. Sir Ian McKellen, Richard E Grant, Sam Neill, and Cate Blanchett are among those who have participated in the In Conversation events.
Casting Hothouse
Each year the Equity Foundation hosts a Casting Hothouse, which gives performers a unique opportunity to work with international casting agents, such as CBS TV Studios' vice president of casting Matt Skrobalak and US feature film casting director Margery Simkin.
Student Days
We know how difficult it can be getting a toehold in the entertainment industry, so each year the Equity Foundation holds an industry day designed to provide graduates with important information and tools to help them on their way to a successful performance career.


text:
You probably have heard of Ocean City (OC or OCMD) in Maryland as a holiday destination. But do you know that this beach town also offers a very comfortable residential environment? Surprisingly, even if it appears to be a most ideal place for fun-seeking vacationers due to its wide variety of entertainment options, exhilarating nightlife and of course free beaches, living here can be both convenient and affordable. So read on and find out why moving to OC can be one of the best decisions of your life.
Homes are affordable in Ocean City
It is truly interesting to know that amidst great action in the OC area, owning your own private abode here can be pocket-friendly. The median value of owned houses in this beach town is only $370,300 according to the latest US Census. Plus home ownership rate is also a whopping 78.4%. Considering its well-known status in terms of tourism, the figures speak positively about this place's overall living conditions.
You don't have to be rich in OCMD
You don't have to be a business tycoon or a celebrity to become an Ocean City resident. Overall the cost of living is inexpensive. It's even tagged as one of the country's cheapest fun destinations. Practically all of the people living here are enjoying comfortable living conditions. And based on a recent US census, the town's median household income, between 2007 and 2011, is $50,616. OC's per capita money income is $43,969 in the past year.
A pleasing blend of calm North OC lifestyle and action-packed downtown
Ocean City Maryland delivers a delightful mixture of fast and slow-paced living. The North Ocean City side provides you with a slower and quieter living atmosphere; that's why most of the residential structures such as condos and townhouses are situated in this particular OC section. And when you're ready to step out for some nightlife and great dining, then going down south is just minutes away.
Plenty of Things to Do
It's not only the beach that you can enjoy in Ocean City, there are plenty of nearby cities and local events to visit in Maryland. One of the biggest local events in Ocean City itself is of course the annual Wine Fest, with several vineyard exhibitors (yes, we have our own vineyards in Mayland!) as well as a few breweries. You can enjoy the wine fest in the park and on the beach, it's a big event we always look forward to, and not just because of the wine.
An ideal place for raising your family
Not only Ocean City town offers panoramic ocean-view residential areas, it can also be a perfect environment for raising kids. You will have access to the city's large parks including Northside Park, the largest one in OC. Plus it is easier to encourage your children engage in healthy, active leisure as Ocean City has its own playgrounds and sports fields where you and your family can enjoy picnics and games. Truly, it's a family-friendly city!
It's simply is an ideal place to live in
The promise of a low-cost yet amazing kind of life continues to attract many people to reside in Ocean City for good. Not only you can enjoy loads of exciting free activities, you will also enjoy peace of mind while having fun because the town is safe and virtually crime-free. Plus, it's easy for you to get jobs, especially for teenagers or university students; as the government may need your help during peak months. Well, it's actually a city like any other… but the difference is life couldn't be any better anywhere than in this beautiful ocean town.


text:
Cerverizzo Leads Rams to Skyline Win over Purchase
Farmingdale State - 3, Purchase College - 0
Farmingdale, N.Y. - Sophomore forward Katrina Cerverizzo (Center Moriches, N.Y./Center Moriches) scored two goals for Farmingdale State in the 3-0 conference win over Purchase College this afternoon in Farmingdale, N.Y. The Rams improved to 4-0-1 in the Skyline Conference and hold an 8-3-3 overall record. The Panthers (6-4-1, 4-1 Skyline) suffered their first conference loss today.
Cerverizzo scored the games opening goal on a header off the corner kick by freshman Theresa Martorano (Commack, N.Y./Commack) 15 minutes into the contest. Freshman forward Corine Magee (Mastic Beach, N.Y./William Floyd) would put the Rams up 2-0, five minutes before the half. Farmingdale out shot the Panthers 9-1 in the first half.
Cerverizzo would score her second and the games final goal at the 64:19 mark off the pass from freshman Jamie Smith (Holtsville, N.Y./Sachem East). The Rams held a 21-1 shot advantage and had 10 corner kicks, while Purchase did not have a single corner in the game.
Freshman Maggie Studsrud (Staten Island, N.Y./Susan E. Wagner) played 66 minutes in goal for the Rams and had one save. Junior Stephanie Janasiewicz (Kingston, N.Y./Kingston Senior) was the starting keeper for Purchase, playing the first half and recording four saves, while freshman Shea Macagnone (Farmingdale, N.Y./Farmingdale) had four saves in the second half.
The Rams travel to Mount Saint Mary for a Skyline Conference matchup on Friday, October 9th at 4:00pm.


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Artful Tidings
Friends, colleagues and art lovers alike converged on Gary Riggs Home to celebrate the one-year anniversary of the store's new space just north of Galleria Dallas. The featured attraction of the festivities was an art show of more than 150 contemporary pieces. With delectable sweets and delicious wines, the party ushered in the holiday season beautifully. Photography by Fernando Rojas


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WASHINGTON, July 17 (UPI) -- Two Tea Party Senate firebrands joined Democrat Kirsten Gillibrand in pressing to end U.S. military commanders' power to decide which sex assaults to prosecute.
"I see no reason why conservatives shouldn't support this," Sen. Rand Paul, R-Texas, said at a news conference with Gillibrand, D-N.Y., Sen. Ted Cruz, R-Texas, and other senators from both sides of the aisle.
"The only thing I think is standing in the way is, just sort of the status quo," Paul said.
Besides Paul and Cruz, Republican senators joining Gillibrand in promoting the proposed Military Justice Improvement Act included Charles Grassley of Iowa, Lisa Murkowski of Alaska and Susan Collins of Maine.
They are part of a bipartisan group of 33 senators -- including Sens. Tom Udall, D-N.M., Mary Landrieu, D-La., and Ed Markey, D-Mass., who was sworn in Tuesday -- promoting Gillibrand's bill, which will be offered as an amendment to the annual defense-budget authorization bill as early as next week.
Gillibrand's proposal would give military prosecutors rather than commanders the power to decide which sexual assaults to try. The goal is to increase the number of people who report cases without fear of retaliation.
"If the victims do not trust the chain of command, they will not report these cases," Gillibrand told reporters.
"If they have witnessed other people reporting being retaliated against, if they've witnessed others being shoved out of the military because they reported these crimes, they will not trust the system that the chain of command has put into place," she said.
"There can be no prosecution, there can be no deterrence, if we don't have reporting of crimes," said Cruz, who, like Paul, has been discussed within the party as a possible 2016 presidential hopeful.
"The status quo is out of the mainstream," said Sen. Barbara Boxer, D-Calif. "It isn't working and I am as proud as I can be to stand with a coalition like this."
Despite bipartisan support, Gillibrand's measure was defeated at the Senate committee level.
The Armed Services Committee got behind a more modest provision pushed by committee Chairman Carl Levin, D-Mich.
Levin's bill would require a senior military officer to review decisions by commanders who decline to prosecute sexual assault cases. This would be a change from current practice, but it would keep prosecution of such cases within the chain of command, as the military wants.
Levin defended his approach at a breakfast with reporters Tuesday.
"You've got to hold commanders accountable for changing the culture," Gannett News Service quoted him as saying.
The Pentagon estimated in May 26,000 military members experienced "unwanted sexual contact" last year, up from 2011's 19,000 cases.
Yet only a fraction of that number -- 3,374 -- filed sexual-assault reports with military police or prosecutors, the annual Pentagon report said.
Defense officials say most victims don't press charges because they fear retaliation or banishment from their units.


text: Good news: The 44-pound homeless kitty and overnight celebrity, Princess Chunk (or "Prince Chunk" according to this source, the sex of the kitty is still up for debate), has found a home. The feline from Camden County Animal Shelter in New Jersey had 400 people scrambling to adopt her after she caught the nation's attention with her full figure and lovable demeanor. She is a decade old and used to go by name of "Powder" until the family that previously owned her lost their home to foreclosure. [MSNBC]


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As a kid, Neil Dantas would paint his 220 square feet home with crayons. Ten years later he moved on to painting RIP crosses for a Christian cemetery, and making religious idols for festivals. Growing up in Mumbai, connecting with the city's character in every way, now he reflects his relationship with the city in his designs.
Photograph by: ?
What did your childhood look like? I grew up in a 220 square feet home in a chawl(where I still live) in Mumbai. I always travelled on foot and saw the city's landscape, heritage, and social issues closely. I was exposed to the city's varied cultures and ever-changing life. My work reflects the impressions that I formed through these expeditions in Mumbai. The colours and elements I use in my work are inspired by the old art deco buildings, local taxis and buses.
What was your first job? My first job was to paint the RIP wooden crosses for a Christian cemetery along with designing stones for the graves. This was in 1999, just after my father's death, and I would get paid Rs 20 for painting a cross. I would wait for five people to die to make a hundred. We were always short on money at home. Though later, I started making paintings of Gods [Ganesha / Krishna] which were framed and sold for just about enough money.
Describe your experience at National Institute of Design. NID gave me a lot of exposure. I had taken up product design, but I would spend most of my time gallivanting from one department to another, like textile, accessory design, and graphic design to ceramic work. There was no end to learning at NID and I thought it was not fair to be confined to just one class. Even my assignments were generally incomplete, as I believed I was there to learn through my own understanding of design. I wish I could go back and be there forever, without having to pay the fees of course!
What has inspired your 'I love Mumbai' and houndstooth bags? I was inspired by 'I Love NY' graphic (created by Milton Glaser) which I saw a lot of people wearing in Mumbai. Because of my love for the city I changed NY to Mumbai. The houndstooth bag has the word 'Mumbai' camouflaged in it. I just wanted to merge two versatile subjects together.
What is the importance and significance of Mumbai in your designs? I was born and raised in this city, then called Bombay. For me, the real Bombay is the one with its Gothic and Art Deco buildings. Old cinema halls like Eros, Regal and Metro; they exude character and almost narrate a saga of cross-cultural influences. Thus, through my graphics, I'm trying to recreate that essence. By incorporating the old BEST 786 Double-decker bus in my designs, I'm trying to rebuild and remind people of what we have lost out there.
I feel the new Mumbai is being forced upon us. I don't like the fact that it is changing and that we are losing its real essence. The addition of skyscrapers, shopping malls, fancy cinema halls has led to a loss of identity but then that's what modernization is all about. I still love everything about the city. It's my mood board.
Kuch bhi About two years ago Neil posted a photo in a Facebook album – a red heart on a yellow background captioned as "kuch bhi" which means "anything." The caption further read, "Would you like to download this image and do 'anything' to it? It started as a direction to involve people, to put their heads together in making something(read: anything) for the love of creating something, that would take form as it grew. And it did.
Two years down, and it's still on. About hundreds of artists and designers have contributed to the project. And now, there are about five hundred "kuch bhi" designs.
See rest of the top voted designs here.
What happens to all these designs? At present – nothing. The kuch bhi graphics could go on – caps /saris /wallets/ tee shirts/ ties. A company could buy these designs from us. Maybe I will call "us" the "Kuch bhi group." The company could pay and credit that particular designer. If no one buys it, I want to turn top 300 designs in to a book – in a tearable postcard format. And each page would be the size of a postcard – it would have the design, a stamp area, and would carry the name of the designer. It could also be a collector's item or a coffee table book.
Problems you face as a struggling designer? There should be many more platforms for designers like me to display work – similar to how upcoming fashion designers have options in fashion weeks. Other mediums cost money which is why people who are talented, but have empty pockets, can't use them. Even a stall at the Kala Ghoda festival costs Rs 20,000(?) or more. I started marketing myself on Facebook first, gaining attention from my audience in the easiest and least costly way. It is not great but that's the only option I have.
I get work through word-of-mouth references. I have been freelancing for sometime and I never made any paper contracts with anyone because I just didn't know how to do it. I am really bad at all that. It's sad that people in the industry take advantage of you because you lack business skills. I used to think it's simple. If someone likes my work, they hire me to do something..pay me..give me credit. But it wasn't like that. I did some design work for a stationery brand. I got paid well but no credits. I don't understand why they won't give any credits. All international companies do that. They even give a percentage from the sales to the designer. If these Indian companies are only going to exploit and use the designer for a one time job that they make profit out of for eternity… how is a designer going to grow or even be motivated to make new innovations?
Then, what would be your definition of an ideal situation for you? Considering, I suck at business/marketing part of designing. The ideal situation would be funding companies and sponsors telling me – "Hey we like this product. Let's make it. We'll buy the idea from you and give you credit." Till now I've only heard "we like it."
Your aversion to media. All they want is either your photo or put you on TV and make you talk. At different times two major channels have asked me "we found your work interesting..we are making videos..can you come on board?" Now I can't look in the camera. I am not comfortable with 10 people standing around me, video camera stuck in my face, with the lights shining. I get embarrassed. I am not even a good talker." If I say, "I don't want many people around. I will do this shoot here..at this place..at my own convenience, if I put my terms and conditions, they'd say, "Who is this guy? A nobody acting all pricey." I don't want that so I just refuse.
Mary, 35. Housemaid and a part-time rag picker Is wearing hand me downs. Speaks conversational English. Has a problem with numbers. "I studied till 5th standard in Goa.I came to Bombay 30 years ago. My husband left me long ago. I have been staying in a one room apartment for 25 years. I own the place now and have a ration card, but for a week there is no electricity as I couldn't pay the bill. I don't remember buying clothes ever. All my clothes are hand me downs from people I worked for. As a house maid, I earn Rs. 1200 a month. These days I have no work so I mostly do rag-picking." —————————————-
Tags: interview, karan berry, krishna mukhi, mumbai, neil dantas


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What is a "cross bore?"
A cross bore occurs when a new natural gas line is installed using a trenchless method and intersects an existing underground utility.
Trenchless installation methods, commonly referred to as trenchless technology, could include use of the following: directional drills, augur boring equipment and plowing.
Take Safety Precautions
More and more utilities install underground lines using trenchless technology. Excavators are required to call 811 and request the marking of utility lines in the area. Often, sewer lines are not marked, leaving the potential for natural gas lines to be bored through the sewer lines. A cross bore can go undetected for months, even years. Eventually, a backup develops, and a plumber is called to remove the blockage. This almost always damages the utility line bored through the sewer line. If a natural gas line is damaged, gas can migrate into homes and buildings and endanger your safety and your property.
Before starting the process of cleaning out a sewer pipeline, remember to first use a camera to identify the condition of the sewer pipeline.
Awareness of work conditions
During the process of cleaning out a sewer pipeline, be alert to any unusual conditions, which may include:
If you suspect a natural gas leak or that contact with a natural gas line has occurred: