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The Lord of the Rings: The Return of the King – Boss/Enemy Guide
Boss/Enemy Guide by wildcat1ky1
Version: 1.0 | Updated: 06/24/05
The Lord of the Rings: The Return of the King Boss/Enemy FAQ - by Wildcat1ky1 - ========= Updates: ========= 6/24/05: Version 1.0 --- Finished entire guide. I personally thought I died. 10/21/04: Version 0.96 --- Finished everything lone the Undead. 3/21/04: Version 0.86 --- Finished Misc. Enemies now. 1/21/04: Version 0.67 --- Finished Orc Enemies now. Working on Uruk-hai. 1/15/04: version 0.60 --- Finished first two Orc Enemies, and filled the list in, so you can view all the varieties of enemies, in case you're curious. 12/28/2003: Version 0.50 --- Finished twelve boss battles in all, so all are done now. I'm about ready to start the Enemy List. Changed a few things, the ways they were done, I mean. 12/27/2003: Version 0.28 --- Finished two more boss battles, and corrected a few spelling and grammar errors. 12/26/2003: Version 0.22 --- I've just started, so not much. Every day I'll work to update. I've finished on the first night Sections I-VI, and IX-X. I can easily add to section IX and X though. Done with first four Boss Fights in Section VII, haven't yet started Section VIII. FAQ Table of Contents: I.What is this FAQ about? II.Legal Stuff and Contact Info III.Controls (PS2) IV.Characters V.Codes and Secrets VI.Interactive (R1 button) Guide VII.Boss Guide VIII.Enemy Guide IX.Frequently Asked Questions X.Thanks ========================== I.What is this FAQ about? ========================== This guide is about how to beat bosses mainly, but I find it fun to tell you all what kinds of enemies there are, and what they look like, and how to beat them in case they're giving you any trouble. This is strictly a Bosses/Enemy Guide, so no Walkthrough.....yet.;) ================================ II.Legal Stuff and Contact Info ================================ My E-mail is not to be given out, so only AIM me if you need help: AIM = wildcat1ky1 I will answer questions, unlike many other FAQ makers, that are in the FAQ, in case you don't feel like looking them up. But if you AIM me, ask for "Blake", because my family also uses this computer, so they may think you're a stranger....which I guess you are, but hey, I'm nice to everyone.:) Also, I know a lot about the ROTK game, so feel free to ask me anything about anything about the game. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2003 Blake Thorn My FAQ is only on gamefaqs.com, so I should never see it anywhere else, unless someone has asked permission, which I shall probably consent to. ==================== III.Controls (PS2): ==================== Speed Attack = (X) buttton-basic swift attack, used for unshielded foes, to quickly dispatch them. You start off with an X,X,X swift attack combo. Parry = Square (S) button-blocks attacks from most enemies, excluding Trolls' attacks. Arrows can be parried using this, as well as normal attacks. This also is the key in doing Banes, so learn it well. Don't hold the Square (S) button, because it won't stay like it did in the Two Towers game. You have to tap the button right before an arrow is about to strike you, or a sword or pike, etc. You can also tap it repeatedly for good results. Fierce Attack = Triangle (T) button-These are slower attacks, with force, power, and strength behind them, the main purpose to break armor and shields. Knock Down = Circle (O) button-Used to push enemies back to give you a little needed fighting space, or to knock ladders down. Ranged Attack = (L1 + X) buttons-Hold down L1 to draw your bow, dagger, ax, or ready your staff, then press X to fire a single shot. You can also charge your attack, to get extra damage, but it takes precious seconds, though it saves missiles. Killing Move = (R2) button-When you knock down an enemy, press this back button to kill them instantly. Also key for performing Bane moves. Don't try it in large groups of enemies, because it's so slow, unless you're a Hobbit, because their Killing Move is faster and easier to perform without getting injured or interrupted. Interactive Button = (R1) button-Used to throw pikes, toss torches, hit switches, etc. Use it whenever you see a light blue circle around an object or place. Jump Back = (L2) button-Used to take a long hop backwards, if you're in need of moving away from something swiftly. Dodge attacks, or get through the fog in Paths of the Dead and King of the Dead levels quicker. Special Ability = (L1+L2+R1+R2) buttons-Used for specials, to aid the player during battle. Gandalf has a magic shield he puts up, Hobbits use their Elven Cloaks to go invisible and sneak up on enemies, and Aragorn, Legolas, Gimli, and Faramir give more damage and get perfect mode quicker and easier. ============== IV.Characters ============== Gandalf - He is a Wizard, once Gandalf the Grey, now Gandalf the White. In the game, he is a wonderful ranged attacker, and decent up close. He uses his staff for ranged and physical attacks, and a sword for fighting. Aragorn - He is a Ranger from the North, and destined to be the King of Gondor. In the game, he is a all-around well character, being fast, but not the fastest, and also possessing great strength, though not being the very strongest. He is armed with a long sword and a bow n' arrows. Legolas - An Elf from Mirkwood Forest, he is a great archer, and wields two long daggers. In the game, he is a swift moving character, the fastest of them all, armed with two long daggers and a bow n' arrows. Gimli - He is a Dwarf from the mountains, son of Gloin, and a very strong axe-wielder. In the game, he is a strong little battle tank, slow, but shows great strength. He wields an axe and thrwowing axes. Sam - He is a Hobbit from the Shire, accompanying Frodo on his quest to destroy the One Ring of Power. In the game, he is a strong Hobbit with stealth powers, armed with Sting, or a short sword, and daggers. Frodo - He is a Hobbit from the Shire, and the Ring-bearer of the One Ring of Power. In the game, he is a quick little Hobbit that has the power of stealth with him, as do all the Hobbits, armed with Sting, or a short sword, and daggers. Merry - He is a Hobbit from the Shire, and a dear friend to Pippin, Sam, and Frodo. In the game, he is a short warrior of Rohan, though not as strong as Pippin, armed with a short sword and daggers. Pippin - He is a Hobbit from the Shire, and a dear friend to Merry, Sam, and Frodo. In the game, he is a short warrior of Gondor, fiercer than the other three Hobbits in strength, armed with a short sword and daggers. Faramir - He is the son of Denethor, the Steward of Gondor, and brother to the late Boromir. In the game, Faramir is a hybrid mix, as some say, of Aragorn and Legolas, meaning simply that he has great strength like Aragorn, and great speed and archery skills like Legolas. Armed with a sword and a bow n' arrows. ==================== V.Codes and Secrets ==================== Before you beat the game, the only code available is the 1,000 EXP Code: Hold all four shoulder buttons (L1+L2+R1+R2) at pause screen. Aragorn - Up, Square, Triangle, X Legolas - X, Triangle, Up, X Gimli - Circle, Circle, Triangle, X Gandalf - Circle, Triangle, Up, Down Faramir - Square, Triangle, Up, Square Frodo - Down, Triangle, Up, Down Sam - Triangle, X, Down, X Merry - Down, Down, Square, X Pippin - Triangle, X, Square, X ___ After you've beat the game, the following codes are available: Hold all four shoulder buttons (L1+L2+R1+R2) at pause screen. Square, Circle, Square, Up - Invincibility Square, Square, Down Circle - Infinite Missiles Square, Square, Circle, Circle - Full Health Circle, Down, Triangle, X - Perfect Mode Up, Down, Triangle, Square - All Upgrades Triangle, Up, Triangle, Down - Always Devasting Down, Circle, Up, Square - Target Indicator ========================== VI.Interactive (R1) Guide ========================== War Pikes-Long spear-like weapons that are either sitting by themselves, or in a hot basket heating up, so they can catch things on fire. You can throw them at enemies for a quick instant death. Boiling Oil-Not seen very often, but they are cauldrons of hot lava-like oil, to pour upon your foes, usually from above. Brazier-These are large steel baskets that contain hot fiery coals, so you may knock them over into groups of enemies, to catch them on fire and burn them to death. Catapult-A large wooden mechanism, used to fire boulders or flaming rocks at your enemies or to destroy certain mission objectives. Ballista-These are large crossbows that fire flaming explosive arrow-like projectiles at enemies or to destroy certain mission objectives. Torches-Only found in Shelob's Lair. You can pick up torches from walls and throw them at enemies or flammable objects, such as webs, to create a new path. There are other things to do also, like knock over rock piles, roll objects to flatten and smash enemies, cut ropes, push over explosive barrels, lower drawbridges, and open doors, and there are still yet more. ================ VII.Boss Guide ================ I have listed these Bosses in order I fought them. Some you may not recognize as direct bosses, like the first one I listed, but I've seen people ask about them, and have trouble with them, so it can't hurt to go ahead and include them.:) ___ Boss List: #1.Orc Champion - Escape from Osgiliath #2.Undead Champions - Paths of the Dead #3.Dam - Road to Isengard #4.Shelob - Shelob's Lair #5.King of the Dead - King of the Dead #6.Seige Towers-Minas Tirith: Top of the Wall #7.2 Trolls and a Mumak - South Gate #8.Witch King and Mumakil - Pelennor Fields #9.Shagrat - Cirith Ungol #10.Multiple Trolls and Uruk-hai Champions - Minas Tirith: Courtyard #11.Mouth of Sauron, six Champions, three Nazgul - Black Gate #12.Gollum - Crack of Doom ___ Boss Fight #1: Orc Champion Level Location: Escape from Osgiliath Character: Sam Where: At the end of the level, in the sewers. Description: A large Orc, tall, fat, and probably smelly from the looks of it. He is wearing body armor over his fat body, and has an ugly, disfigured head. Weapons: A large mace/hammer. Attacks: Swings his hammer around at you. Occasionally, he'll do an overhead smash. All of his attacks are Knock Down Attacks, unless you parry. His attacks are VERY damaging. Strategy: #1: The old fashioned strategy, just take him down. Approach him and kill the four Orcs around him, not getting close enough for him to charge though, using your ranged attack. Then rush up to him and tap parry until he swings, and you block the swing of his hammer. Then do a complete Fierce attack, parrying immediately afterwards, then fierce attack him again, hopefully this time breaking his armor. Then parry again for the last time hopefully, and follow up with continuing speed attacks, never slowing, unless he starts to swing, which then of course requires a parry. This way, he can't hurt you, and he'll soon go down to join the dead. #2: Kill off the four Orcs surrounding him as suggested above, with ranged attacks. Then slowly approach him, and when he starts to rush you, press all four shoulder buttons (L1+L2+R1+R2) to activate your Special Ability, which makes you go invisible using your Elven Cloak. The Orc Champion will stop rushing after you go invisible, so sneak slowly(since slow is the only way to go)up behind the fat ol' Orc Champion, then when you're right behind the Orc's back, hit the (R2) button, which is your Killing Move attack, and this Boss will die in one hit, no blood shed on your part. ___ Boss Fight #2: Undead Champions Level Location: Paths of the Dead Character: Aragorn, Legolas, or Gimli Where: Everywhere in the level, you must fight at least 5 to 10 in all. Description: They just look like larger versions of the normal dual sword-wielding undead warriors. They glow a pale green color, of course, and they look like dead people, what else can I say? Oh, they might confuse you since they look like the normal ones, so look for the Life Bar over theis heads. Weapons: Two dual swords that glow an eerie green, surrounded by a yellow aura. Attacks: Just swings it's swords around, which will either damage you, or knock you down. Strategy: #1: When you meet one of these big buggers in the Paths or King of the Dead levels, you'll love them, because they yield tons of Exp for being Champions, and they're really easy to cut up. When you see one, stand your stand, for they WILL charge you, unlike the Orc Champions. When they do, parry, then use swift attacks to smash them to bits of dust, never relenting in your flurry of swifts. #2: They have no armor that I remember, so that means arrows/axes work well on these undead minions. So stand back, fire a charged arrow at one before he charges, and he'll stumble after getting hit. This gives you time to charge up another arrow, and repeat the process, until he's dead....for good. ___ Boss Fight #3: The Dam of Isengard Level Location: The Road to Isengard Character: Gandalf Where: At the end of the level, near the Ent breaking the support beams. Description: A dam. Well, ya' got your stones, your wooden support beams that you're trying to let the Ent destroy, and water on the other side. Weapons: It's a dam. Attacks: .....It's a dam..... Strategy: #1: To win this boss fight, all you need to do is use your ranged attack (magic), to kill the Orc Archers on the high cliffs on the other side. Also, kill any Orcs and Uruk-hai that get too close to you using Swift attacks. I don't really think firing AT the dam's support beams will help either. Use Fierce attacks on Orcs and Uruks with shields to smash them. Or shoot them up with magic before they reach you. If the Archers on the other side hit the Ent with their arrows, he'll catch fire and start flailing around, not breaking the dam like he's supposed to do. Destroy the dam by buying him time keeping the Archers at bay....and dead. Then you'll win the level after the health bar of the dam goes past 0%. ___ Boss Fight #4: Shelob Level Location: Shelob's Lair Character: Sam Where: At the end of the level, in a large rock arena. Description: She's a large, and I mean LARGE arachnid, a.k.a. Spider. She's also very hungry....for Hobbits! She looks like a black spider, with eight legs, eight eyes, fangs, a large abdomen complete with stinger, etc. Weapons: Fangs, legs, stinger. Attacks: She never uses Stinger, I don't think, but I know her normal attacks. She'll knock you around with her front legs/fangs, which you can parry. Then in Part II, she'll send smaller spiders after you, about five to ten. She'll then jump down on top of you if you don't move quickly. In Part III she'll run around crazily, knocking you down in un-blockable attacks. Strategy: #1: Part I: When you start, approach her back abdomen, then do Orc Hewer to her fat abdomen, where her stinger is. She'll slump to the ground, so you might try to get a few more swift attacks in, but then prepare to parry, unless you do enough damage to move onto Part II. But I doubt it highly, so the next thing to do after parrying her two leg swings is do three swift attacks VERY QUICKLY right after her last leg attack you parried, or she'll back up and you won't touch her even. If she backs up TOO far and you can't hit her, use a dagger or two, uncharged. After you damage her enough using this tactic, then it'll go to a cutscene of Sam stabbing her in the eye. Part II: She'll either start fighting you again as before, with two swings of her front legs, or she'll scurry quickly away to the nearest wall, and jump up and stick to the wall, peering down at you. Stay at the other end of the arena, so she can't jump down on you, and couldn't reach you anyways. She'll summon about 5 to 10 smaller spiders like those you fought it this level, so just use a single swift or fierce attack to upturn a single spider at a time, then R2 it to instantly kill it. After they're all dead, slowly approach the wall Shelob's on, and run like heck either left or right, because this evil creature'll jump down where you are! Try your best to evade her effort to squash you, and if you succeed, then do Orc Hewer to her abdomen again until she gets up. Repeat this process until she goes into the next Part, Part III. After enough damage is sustained to her, a cutscene will show Sam cut off her left front leg if I do so remember correctly. Part III: Immediately, she'll act crazy and run around in a horizontal, or diagonal pattern, knocking anything that gets in her way down, no way at all to parry, so you'd best get to the outter edges of the wall, so she can't touch you. After she calms down, she'll either attack you as normal(so you know what to do), or jump on a wall again(once again, you know the procedure very well), and if she does jump on a wall, she'll summon instead of the normal 5, 10 spiders to aid her. Kill them all, then repeat by making her jump down and miss you, and you Orc Hewer her to death. If this doesn't kill her yet, keep on at it, because these are all her attacks, so now you have all the knowledge needed to best her. ___ Boss Fight #5: The King of the Dead Level Location: The King of the Dead Character: Aragorn, Legolas, or Gimli Where: At the start of this level, you're immediately engaged in this fight. Description: Is another undead enemy, though a boss now. Has a reddish type of glowing cloak on, with black around certain parts. He looks like the same guy from the movies, with the crown and beard, and skeletal face. Weapons: A very LARGE glowing sword, unlike all the other swords you've seen the dead foot soldiers carry. Attacks: Starts out with a basic 3-sword-slash combo, then later upgrades to a five- sword-slash combo, pausing after the fourth slash, finishing with the fifth powerful slash. He'll also summon various undead to defend him. Has a strong wind attack, so hide behind the big rock farthest back, where the extra arrow quiver usually respawns, to avoid damage from the wind attack. Strategy: #1: Part I: He'll start out facing you, so prepare to parry his first three swings, and then follow up with three swift attacks, or an Orc Hewer if you have it, of your own. After this, he'll do the same three hit combo again, so do the same, three swift attacks at him. After the second round of damage on him, he'll usually sink into the ground, so hit R2(Killing Move)for extra damage on him. Part II: He'll reappear at the far end of the great chamber, but don't give any chase, don't attack him. Instead, wait for him to summon his four undead warriors. When he does summon them, fire a single arrow at one undead warrior and wait until he reaches you, and then quickly dispatch him with many speed attacks. Repeat this for all four undead warriors. Then he'll sink into the ground again and reappear about five feet from where he was previously. Now for extra damage, fire four to five uncharged arrows before he reaches you. Now repeat the above process two more times, you know, parrying his three attacks, then dishing out three of you own. When he sinks again, R2 for the second time in the battle on his retreating head. Part III: He'll reappear again at the far side once more, summoning two Archers and two undead warriors. Repeat the process for taking out the two undead, except this time, use arrows to kill the Archers. Use fierce attacks if anyone has a shield. Then he'll sink again, and reappear again. Fire four to five arrows at him once again, then battle as usual, but when he is defeated this round, instead of sinking, he appears in front of the statue thing on the right side. Part IV: He'll summon the power of wind to aid him, and he'll blow wind at you, so hide behind the first rock. After the first wind attacks, hop out and fire a single charged arrow, then move behind the larger rock in the back, where the quiver of arrows usually lies. After the next wind attack, fire a charged arrow again, and keep doing this strategy until the wind attacks cease. He'll then attack as normal, except this time, he'll do a new thing, five-hit combo instead of a three-hit combo. After the fourth hit of this new combo, he pauses to fool you, then doees a powerful fifth swing, so keep parrying until he does all five swings, then do three swift attacks as usual, or Orc Hewer, which works well. He'll sink again after the normal two onslaughts of hits are exhanged. Don't forget to R2 him. Part V: He'll reappear either at the other side of the chamber, and summon four Archers, or start doing wind attacks now. If he summons four Archers, parry arrows and dodge until you can fire two arrows apiece at each Archer, and they'll fall. Then repeat the steps by firing arrows until he reaches you, and fight his five-hit combos as usual. If he starts doing more wind attacks, then just hide behind the large rock as usual, and fire a single charged arrow after every onslaught. These are all his attacks, so if he's not dead yet, and you haven't won the battle yet, keep it up. Also, on a minor note, the enemies he summons get tougher, like for instance he'll start to summon Champions to fight you, but just use the Undead Champion Strategy I listed on Boss Fight #2 to beat them quickly. But he should die if you've been doing what I told you correctly, so good luck. ___ Boss Fight #6: Siege Towers Level Location: Minas Tirith: Top of the Wall Character: Gandalf Where: All throughout the level, you should take out at least four of these. Description: As seen in the movie, and the cutscenes int the game, they are all just large wooden towers filled with Orcs and Uruk-hai. Weapons: Filled with deadly Orcs and Uruk-hai. Attacks: If it docks, then it'll unleash tons of enemies for you to fight, that could easily overrun the wall. Strategy: #1: For two of the four siege towers, you must go to the middle section of the wall, then look left and down, to see stairs. Go up them and get beside the men, and order them to fire the catapult, which shall hit and take out half of a siege tower's health bar. So wait til it reloads, then fire for the second time, destroying a siege tower. These appear as the first siege tower, and the third siege tower. At the third siege tower, after you blow it up, a Nazgul's Fell Beast drops down for a peek, so fire at it with your magic ranged attacks. #2: For two of the four siege towers, the second, and the final fourth tower, you must go to very far right wall section, and then fire your magic ranged attack at them repeatedly, and they'll soon blow up and crumble. For the last tower, which docks with the wall, you need to stay a fair distance away from it, so the Orcs and Uruk-hai don't charge at you. When you're at a far off distance, preferably under and in between those arches on the right wall, close to the screen, fire repeatedly to destroy the tower, and you've beaten all the towers, so now just head back to where the rubble pile is, and there should be a doorway somewhere around the rubble pile's screen, so enter it, and follow the men to beat the level. ___ Boss Fight #7: 2 Trolls and a Mumak Level Location: South Gate Character: Aragorn, Legolas, or Gimli Where: Troll at beginning of level, troll at mid-way point in level, and one mumak after second troll is dead. Description: Trolls look like large creatures with armor and a club. Mumak are very large elephant-like beasts with armor and archers riding on them. Weapons: Trolls have a large war club hammer. Mumakil have Easterling Archers on them, about ten in all. Attacks: Trolls have a basic vertical and horizontal swing. They also have smashes to knock you down, and all attacks are unblockable ones. Mumakil only have their Archers fire flaming arrows. Strategy: #1: For the first Troll after you get near the gate, run backwards quickly to the war pike to your left, then press R1 near it to lift it, then turn to the troll quickly, and your character will automatically throw the pike, instantly killing the first Troll. After you fire all three catapults, climb the wall, and you'll face another Troll. To kill it, fire arrows at it non-stop, charging each one. Or another strategy is to rush it, press fierce attack button once, then keep repeating this, only tapping Triangle (T) button once at a time to the Troll, so it won't have time to swing it's weapon. When the Mumak shows up, just fire many arrows at it's sections, parrying to block arrows that are fired at you, or dodging the arrows. ___ Boss Fight #8: Witch King and Mumakil Level Location: Pelennor Fields Character: Aragorn, Legolas, or Gimli Where: The Witch King and the Mumakil are throughout the level, showing up every once in a while. Description: The Witch king looks like Sauron did at the beginning of the first LOTR movie, the Fellowship of the Ring. He has the normal Nazgul cloak on, and rides the Fell Beast in the game. He wears that cool mask/helmet thing that looks exactly like Sauron's did. Weapons: The normal Nazgul sword that they use, but in the game, he never gets off of the Fell Beast he's riding, until you beat him. He wields that large spiked mace in the cutscene, just like in the movie. Attacks: All he does in the game is swoop down using the Fell Beast, and knock his target around, but he hurts Eowyn and Merry instead of you. Not that that's a good thing after all. Strategy: #1: For the Mumakil, when they appear, just fire arrows, parrying to block the Archers' arrows they send hurtling torward you. Or use the catapults to shoot them, but it doesn't do any extraordinary damage. After you kill each single Mumak, rush down to the cliff's edge, where the path is, so you're ready in case you need to run to the other cliffs. If a Mumak DOES start on the other cliff, run to where the path is(near the flag from the first cliff you start at, and the second is easy enough to see), then rush non-stop from one cliff to the other, ignoring the bad guys, even if they attack you. When you get to the cliff, do the same procedure as before, and repeat as many times as neccesary. After you kill two Mumakil, the Witch King will pop up and terrorize Merry and Eowyn, knocking them flat on their backs. He'll then stay in the air, hovering above them on his Fell Beast, so when he does this, fire as many arrows as possible, non-charged. Also, if enemies get in the way, ignore them, and move to the side and let your partners handle them, or at least postpone them while you shoot at the Witch King. When he starts, he'll be on the VERY edge of the cliff. From the cliff you start at, he appears on the right side, and on the other cliff, he appears on the left side. Watch out for the occasional Mumak though, they'll still come even when you're trying to take out the Witch King. ___ Boss Fight #9: Shagrat Level Location: Cirith Ungol Character: Sam Where: End of the level, after you kill the Champion and run across the stone bridge into the tower. Description: He's an evil Orc, with a skinny pale face, and a long curved sword, with a wooden shield. He has normal Orc garb on, and is a really hyper Orc, in my own opinion. He is one of the main leaders of the tower of Cirith Ungol, along with the Uruk-hai he was fighting with that grabs Frodo's shiny mithril vest after you beat him. Weapons: He has a wooden shield to block all your attacks, and a long curved sword to "poke" you with. Attacks: He has normal sword slashes, and will knock you down occasionally, if you're caught unawares. Strategy: #1: As soon as the battle starts, immediately stand on the right side where the war pikes are. He'll run awkwardly over to you, so as he approaches, run around him, but keep your distance, or he'll nick you. As you run around him, go to the war pikes located on the opposite side of the room. Press R1 to get a pike, then turn quickly to Shagrat and you'll automatically release it, and his shield will break. Quickly turn around and grab another, and throw it at him again, and he'll drop his sword and kind of wobble around dizzily. Now rush up to him and do an Orc Hewer, and he'll fall clumsily to the ground. This is the only time you can hurt him, mind you, when he's dizzy. Also, if you want to be brave, do your R2(Killing Move) attack while he's trying to get to his feet after you knock him down, for a little extra damage, but then swiftly go back to the exact same war pikes, and wait for him a second, but not too long. After a second, chuck another pike, because the sneaky little Orc has gotten another sword and shield. You'll break the new shield, so grab another pike and toss it also at him, making him drop his new sword and go dizzy again. So now's your chance to Orc Hewer, then R2 for extra damage, on him. You should repeat this process until he's dead. If he ever gets a hit in on you, just try your best to run past him to the other pikes, then start back up from there. He'll go down after about seven dizzy attacks, but it solely depends upon how you upgraded your Sam. Mine was about average. Also, note that missiles and normal attacks don't do squat while he has his shield and sword, or even just his sword. ___ Boss Fight #10: Multiple Trolls and Uruk-hai Champions Level Location: Minas Tirith: Courtyard Character: Gandalf Where: At various points in the level, mostly near the end and middle, after about 100 to 150 villagers are saved. Description: Trolls are as stated in Boss Fight #7, and Uruk-hai Champions are just dark looking Uruk-hai with black armor all over their entire bodies. They look like large gladiators, with two black spiked clubs as weapons. Weapons: Two large black clubs, with spikes and bumps all over, from which they will proceed to smash your brains in with. Attacks: The Trolls' Attacks are stated in the Boss Fight #7 information up above. Uruk-hai Champions swing their clubs around at you, left then right, right then left. That's all they do, knocking you down if you're caught with your back turned to them. Strategy: #1: For the Trolls, when they appear after like 150 villagers saved, just use the war pikes on them, near the large fountain structure in the middle of the screen, where the guard is stationed. Magic works well also, but missiles are sometimes difficult to come by in this level. I don't really recommend hand-to-hand combat, but hey, it's your choice. I'll just say wait until they turn their backs to you, then dish it out. When the evil, dark, looming Uruk-hai Champions come out, all Gladiator- like, don't pee your pants, just fire charged missiles at them, and I mean FULLY charged missiles, not partially charged ones, because that don't do crap for you, except waste missiles. After you break his armor with charged magic, you can proceed to pelt him with normal, uncharged arrows until he's deader than a doornail. #2: You can also kill Uruk-hai Champions by force. Just wait til one gets close to you, then fierce attack his armor til it shatters, and hand him a little speed attack action afterwards, parrying occasionally, when the need calls. ___ Boss Fight #11: Mouth of Sauron, Six Champions, and Three Nazgul Level Location: Black Gate Character: Aragorn, Legolas, Gimli, or Gandalf Where: Mouth of Sauron battle happens as level begins, and Champions come in when they want to. The end of the battle is when you fight the three Wraiths. Description: I don't know why, but Sauron's appearance in the FOTR movie seems to be VERY appealing, as the Witch King and Mouth of Sauron look exactly like him. He has a black cloak, with a black sash, a Sauron wanna-be helmet, and a LONG wicked looking sword. Champions are already covered, and you know what the Ring Wraiths, a.k.a. Nazgul look like, with black cloaks and hoods on. Weapons: Mouth of Sauron has a LONG sword, which WILL trip you up if you're not very careful. Champion are once again covered. Wraiths have long rapier-like blades that HURT. Attacks: Mouth of Sauron has a unique attack where he hunches down, then springs very quickly forward at you, always knocking you down, which is called the evil unblockable attack. He also has basic sword melee combat swings, which are as basic as everyone else's sword combat swings. These are blockable. Ahem. Champions are once again covered. Wraiths have the most basic swings EVER. Strategy: Mouth of Sauron #1: I died the first time I fought him, so follow these rules that I used, because I was so PO'ed at him. Rule #1: As soon as the battle starts, speed attacks him like CRAZY, never relenting! Parry when you see him raise his blade, but other than that, swift attack him to death! It'll be the easiest boss battle you ever fought. Strategy: Six Champions #1: Here's how they enter: The first'll enter after a short while right after you kill the Mouth of Sauron. He'll be the only champion, being either an Orc or Uruk-hai Champion, which you know how to beat both by now. After he's long gone, another will enter, and when he's dead, the third will enter. After the third's dead, a cutscene will show the Mordor forces trying to surround the hill you're on. After the cutscene ends, enemies appear as usual, and after a while, THREE count 'em, THREE Champions enter at once, heading to one of your companions each. Use pikes, arrows, or my favorite, sword combat, to take each out as QUICKLY as you find possible. Then a cutscene show three Ring Wraiths come and land their Fell Beasts and approach you. Strategy: Three Ring Wraiths #1: To kill them, sword combat is no option, since you will hardly even think about tickling them with that idea. Pikes are not even the way to go, though they are a great Plan B. Plan A is your basic missile. They do GREAT damage to the Wraiths, and five to ten arrows will take one Wraith out. They are the quickest way to defeat them, without you even considering getting hurt, and your companions still in the green health. Plan B(the war pikes) only come in play if arrows run out, and they regenerate, so no need to worry. WEAPONX15X Adds: "If you throw a war pike at a wraith, it will hurt it a little, but then run up to it while pike is still in there, then attack the creature for a quick kill, only a few hits to slay the beast. Not foolproof, works sometimes." ___ Boss Fight #12: Gollum Level Location: Cracks of Doom Character: Frodo Where: Starts at the beginning of the level, and is the whole level, in fact. Description: He's the evil, greedy, Ring-junkey we all know and hate. He's obsessed with the One Ring of Power, and wants it back, so he gets it. He's one of the River Folk, Smeagol, now called Gollum, from the sound he makes in his throat when he coughs. He is skinny, with his ribs and spinal cord showing horridly, and bare wisps of white hair straggling on his head. He's a pale pasty green color, and looks like a skeleton almost, though don't let his weak looks fool you, he's a fighter at heart. Weapons: Only his teeth and his own body, flailing limbs included. Attacks: He'll do a kick where he hops onto his hands and spring-kicks you if you get too close to him. He can punch and kick normally also, which can be parried. Strategy: #1: Part I: When the battle starts, stray close to the edge of the cliff, since you can't fall off, until Gollum rushes over to you, or Sam prods him to the cliffs edge. When he's close, run around to behind him, then just attack him, putting him between you and the cliff edge so he backs up when attacked. It may take a while, but he'll soon be right on the cliff's edge, so hack away or kick at him until he flails his hands into the air crazily and loses his balance. Then proceed to kick him continuously until he tumbles over the edge and grabs onto the edge, hanging on. When he does this, press R2 over him to knock him off. You'll see a cutscene where he grabs the lower cliff ledges and climbs back up. You need to do this six times to beat him. Repeat this once more, and a cutscene will show lava start to fall on the rocks. But stay near the edges and you'll never get hit. Part II: You'll have to avoid the lava that pours now, but I never went into the center to take a shower in it, so I think you'll also be okay. Repeat the previous steps, though now you have less room to maneuver in. After you do this twice, you'll see another cutscene where rocks also start to fall. Part III: Just stay near the edges again, and you'll be okay. Do the old routine twice again, and he'll die, showing a cutscene where he falls for the last time, this time not grabbing onto the rocky ledges. ___ Congrats! You just beat the game now! Unless you cheated, then you just plain ruined the whole experience, so shame on you! But if not, yay for you! ================= VIII.Enemy Guide ================= Table of Contents: I.Orcs a)Normal Orcs b)Orc Archers c)Shielded Orcs d)Pike Orcs e)Orc Champions II.Uruk-hai a)Normal Uruk-hai b)Uruk-hai Archers c)Shielded Uruk-hai d)Sword-wielding Uruk-hai Champions e)Uruk-hai Champions III.Easterlings a)Easterling Archers b)Dual Pike-wielding Easterlings c)Pike Easterlings d)Sword Easterlings e)Easterling Champions IV.Undead a)Normal Undead b)Undead Archers c)Shielded Undead d)Dual Sword-wielding Undead e)Undead Champions V.Miscellaneous a)Trolls b)Mumakil c)Baby Spiders d)Large Spiders ___ I.Orcs A.Normal Orcs Description: As are all Orcs, this type is smaller than an Uruk-hai, but much bigger than Goblins. They always stoop, so they appear smaller than they are. They have bloodthirsty, pale black faces, and despise direct sunlight. This is why they are seen in the battle of Helm's Deep, because it is very dark, being night and all. This is why they are NOT seen in the battle of Minas Tirith very much, because it is light outside. They wear basic battle armor and helmets. Weapons: They have short swords, but not as short as they themselves. Strategy: To kill them just use swift attacks, as they have no armor. Orc Hewer's a good crowd clearer if you get surrounded by these buggers. I love Sam, the Hobbit character you get to play as, because he kicks butt! To kick major butt with Sam in levels like Escape from Osgiliath, Shelob's Lair, and Cirith Ungol versus these little blighters, just approach one quickly, so he can't attack you first, then swift attack him two to three times to make him fall down, then hit R2, your instant kill attack when over or near him to kill him for good! The reason this works exceptionally well is because the Hobbits are shorter and have faster R2 attacks, unlike slower people like Aragorn and Gandalf. B.Orc Archers Description: These appear just as Normal Orcs, though they are exceptionally excellent *coughcough Yeah Right coughcough* Archers. They have a little less slouch in their step, and have different shaped armor perhaps.... Weapons: Bow and arrows, mainly flaming ones, so you can see them coming. Strategy: Well, block arrows using parry by tapping it right when arrows are about to hit you to block them. Then slowly work your way toward them, and rush them when you get REALLY close, and swift them to death. Or you can go with the more popular thing to do and beat the living crap outta them with your long range missiles also. C.Shielded Orcs Description: Look just like all over Orcs, with dark body armor covering entire body, and a large shield to ward off attacks. They are usually armed with small swords, or whatnot. Weapons: Short sword, and a large heavy shield. Strategy: When approached, rush them, or await them, and as they near, hit Triangle to do a single fierce attack, which should shatter the shield, allowing the second fierce attack to render them dead or smoten on the ground awaiting a quick R2 hit. You may also notice they mostly stand and await you, unless provoked, so you could also charge fully, a single missile, and then let it fly, breaking them shield, then kick some arse, or fire a few uncharged missiles, as they take a while to charge, and these buggers move quite fast when no shield is dragging them behind, so watch out for them while firing your missiles. D.Pike Orcs Description: Like other Orcs, except it has a long pole with a blade at its end. Why hello, Mr. War Pike! Victim, meet Mr. War Pike. Mr. War Pike, meet Victim. Sometimes, these guys carry shields, and sometimes they don't, but creating fifty categories would be pointless.... Weapons: War...Pike... Strategy: For these blighters, just approach them, then when they attack, use Orc Bane, by blocking with Parry(square button)their attack, then hitting R2. Or just block, then attack with swift attacks(X button). Missiles are a nice, wussy way to go also! E.Orc Champions Description: Ew...big...fat...ugly...needs to meet a friend called Slim Fast...That means only one thing...Orc Champion....These guys are covered with armor, which you'll have to crack open with fierce attacks, and a large hammer/mace thing, from which they crush you with, since these guys seem to be faster than Superman. They have mutated, bald heads, no helmets up there...or brains, it would seem. Weapons: Large metallic armor and a large war club/mace/hammer thingy. You'll know what I'm talking about when you play Escape from Osgiliath at the end, and you meet his little friend, the Hammer. I would include Bad Breath, but if Sam can brave it from two feet away, then so can we from a safe distance. Strategy: As with all Champions concerning Hobbits, the easy way to go is invisible by hitting all four shoulder buttons, then creeping up behind him, and BAM! Hit R2 to insta-kill the little, er, big Orc. Another way is charge up missiles and break the armor, then pound him with little uncharged ones, which slow him down a bit. Or hand-to-hand is also good, just parry his first blow, then fierce attack his shield a whole cycle, then parry, until armor breaks. Then continue with Speed Attacks! Wammo, guess who's dead? Yep, him, and not you. ________ II.Uruk-hai A.Normal Uruk-hai Description: Wield swords into battle, do not sport armor at all, just wear dark clothing and perhaps a leather jerkin? Simple is their motto, they rush right at ya' like a dog would to greet you...so greet him back, introduce him to your sword tip. Weapons: Sword, kinda awkward looking, like a rectangle, and very heavy, it appears. Strategy: If you don't have the instant kill ability yet, just let them come to you, then parry their first overhead strike(I dunno, maybe they think they are overpowered monsters that are too fast for you that can break your sword magically...let them continue to dream on), then simply slash them in any way, shape, and fashion your heart desires. They have no armor once again, so this is why 'tis so fun. B.Uruk-hai Archers Description: They appear even shaggier with armor than normal Uruk-hai do, maybe tattered and beaten clothing, ripped and torn. Their helmets are kind of funny looking, just to laugh at something during the middle of a bloody battle...why not this? Weapons: The bow, and the quiver filled to the brim with black orc arrows, maybe flaming, depends on how they want you to deflect them. Strategy: Best thing to do, and more often than not the ONLY thing to do, is to parry their arrows, then fire your own missiles to slay them. If you WANT TO, and they are ON ground in striking range, make it a slaughterhouse, these maggots are not close range fighers, they fall to a level one SAM for good- ness sakes in like a trio of Swift Attacks. C.Shielded Uruk-hai Description: Same as Uruk-hai, normal ones, cept with more armor like the Two Tower ones made by Saruman. They bear a shield, and also they use swords to attempt to hack to limb from bloody limb. Weapons: What is the point in this category, I always seem to tell you the answer in the Description anyhow...but swords, if you must know. Strategy: Rush them, or wait, your choice. Either way, when they are near you, parry at least once to clear their defenses, then fierce attack furiously until their little additions we like to call shields shatter. You can continue to do this, or Quick Attack to slice THEM limb from bloody limb(not literally, but still would be awesome to behead some Uruks.... :-( ....) D.Sword-wielding Uruk-hai Champions Description: Okay, you know in the Two Towers movie, when at Helm's Deep the ladders are flung up against the Deeping Wall? Well, the creatures with the crazy masks hanging on for dear life at the end of the ladders are these great big beasts with anger management problems. They have no hair, have large chests supported by muscles to back them up, and NO ARMOR AT ALL...not that they need it, mind you. Their extremely large swords are annoying, since every time you do not parry fast enough, they knock you down. Sometimes I swear I parry and they STILL knock me flat on my back(not that it matters, I then merely hit X as I get up, knocking THEM flat on their backs as I say "HAH, take THAT! And ONE of us does not have an R2 instant-death attack!"). Weapons: Did it again....but LARGE blades are what they prefer to swing around at you, yeah, like they know what they are doing. In TTT movie, I swear that first one you see in action did not MEAN to slay like five elves in one wild swing, cuz this bugger had like NO grip at all, it looked like the sword was about to fly from his hands every second! Strategy: Run. Fast. No? Then die. Fast......Okay, just kidding, these monkeys are very easy to slay, just parry their attacks, which are fast and has a slight pattern. Just parry long enough to catch the pattern, then get your opening and swing fast....very fast. Keep swinging. Never stop. BEAT HIM DOWN. E.Uruk-hai Champions Descriptions: They are larger than the other Uruk-hai, not to mention the fact that they sport two weapons that are very different, but let's for once save that for the weapon section below. They have hard and spiked black armor all over their body, and I am not kidding about HOW black it really is, pitch black armor, ladies and gentlemen. They swirl around and try to knock you around a bit as well. Weapons: Sport two clubs with spikes and lumps all over it, so they can smash your head in twice in a row. Strategy: Just: A.) Use arrows with FULL power saved up to actually DAMAGE the shield and armor to break it off. Fill him full of missiles then, though if there are any spare war pikes around, two can kill him, one for armor, one for HIM. B.) Parry his opening attack, then fierce attack his armor, and follow by using any means neccesary to defeat this guy, Orc Hewer, you name it. ________ III.Easterlings A.Dual Pike-wielding Easterlings Description: Appear as they did in the Two Towers movie, with the shining fancy looking armor, unlike the other sloppy bad guys. These guys are Easterlings from the East, from Rhun, NOT the Southern people, the Haradrim, from Haradwaith. They DON'T have the Mumak, those are the Haradrim, mind you. So no Archers do these guys have, also note. Weapons: They have two long skinny blades, like the Champions do, but are smaller in stature. Strategy: Just block attacks, then swift them to death! Arrows work, since they have NO shields....how can they? They already carry two blades, unless they have grown extra limbs.... B.Pike Easterlings Description: Shielded Easterlings with their garbs of red and flashy armor, glinting very brightly in the sun, pike tips flashing as well, as they march to battle! The pike men are VERY long range for close combat, and better trained that Orcs and Uruk-hai, since they ARE men, ya' know. Weapons: Long pikes! And shields as well! Oh no! Fear teh pikeses and shieldses!!! Strategy: Just block pikes from their long range, or fire charged arrows to destroy the shields they usually carry with them. Also, always remember, the best attack verse Uruk-hai, Orcs, and Easterlings are the Banes, if you know how to use these instant-death attacks which grant you perfects, even if they ARE a little TOO long IMO.... :) Break the shields also, using fierce attacks. C.Sword Easterlings Description: Same as before, looks and all, just add a shield and a LONG sword, which is their specialty...long range, I mean, at close quarters.... Weapons: Shield and SWORD!!!! YAY! Finally a sword-wielder! :D Strategy: Beat 'em up as normal, by fully charging arrows....OR by fierce attacking their shields and then swift them to death. D.Easterling Champions Description: Are normal Easterlings, but BIGGER than normal, it seems. I wonder, oh I wonder, who is taking steroids.... :) Weapons: Dual pike arms, shorter than normal pikes, like cut in half. Strategy: Just kick some arse! Use previous Easterling strategies! These guys are NO different, just add a littl extra weight and a health bar AND BOOM!!! There you go....Arrows are recommended as well. But, except for first part of the Pelennor Field level, you should NOT see or fight these toughies, since all they do in P.F. level in slow you down in the canyon so Merry and Eowyn get squished and killed! Ignore them, they aren't going anywhere anytime soon. ________ IV.Undead A.Normal Undead Description: These glowing bluish-green ghosts really should be invincible, considering they are ghosts, and only Aragorn can hit them, but let's go ahead and pretend the entire world can now hit them. Okay, so they wear a lot of robes, they're not much for the fashion world. They are dead, what else can I say? Weapons: They carry around the never-before-seen weapons of Middle-Earth, also known as my sarcastic way of introducing the plain old crude "sword". Yes, they do not get anymore exciting than that. I am sorry. Strategy: These guys cannot block, so just ignore hack attacks and use speed attacks, (X) button, repeatedly. They should falter and stumble after speed attacks, giving them no time to gather theirselves for an attack. But if they do, laugh at them and parry their attack, then laugh again cuz they are too dead to remember how to parry. B.Undead Archers Description: Alright, wardrobe change at last!....or not. Fine, I lied. They look exactly like the other numerous undead enemies in the game. So sue me for having a sick sense of humor. They do move slower and act a little more stupid though. Does that help identify them? Or is it the fact they are the only undead with a bow and arrows? Weapons: Bow and Arrows. For some reason they get spiffy little missiles seemingly made of the plasma you see in "Ghost Busters". Nice, I want some of that action! Strategy: Deflect any incoming arrows, cuz they do not harmlessly splat against you like the goo it appears. It's really a flaming ghost missile, woooooooo! Gotta get me some of those. March up to them really nicely, maybe start a conversation as you work your way toward them. Then kill them....er....again....cuz as you know they have died once before....I presume. Either that or they're posers. C.Shielded Undead Description: Alright, fashion statement once more! Same dull green-blue hue of ghost, same flashy robes of ancient history, but with the added bonus of a large shield to peeve you off! And I thought a wardrobe change would be nice, and here it is trying to stop you from killing the ghost! Bad wardrobe, bad! Weapons: A crude sword as before, with a large shield to block your attacks. Doesn't look very comfortable at all under all those robes. Strategy: Well, first thing's first. The shield has to go, it does nothing for your enemy, except prolong the inevitable, which is his re-death (what I call when you kill something a second time). Hack attack the shield a few times, and presto! He's just a scared little child down inside, a Normal Undead. Have fun, kids. Don't hold out on the violence, it's necessary in life. D.Dual Sword-wielding Undead Description: Whoa, need I explain? No, I won't, for my sake more than yours. My time is money. Oh wait, no it's not. Very well, I shall explain. They look the same. Hey now, don't look so shocked! It's very disappointing, but what can I say? They're like rednecks in the sense they all must be related to one another, and look alike. Weapons: Two swords?!?! Two, you say?!?! Very well. Strategy: Use a combination of hack and speed attacks to finish off these little buggers. What more can I say than to watch out for their swift slashes with their dual blades? Just be careful, parry should be "pre-fingered" beforehand. E.Undead Champions Description: BIG. BAD. BIG AND BAD. Use any combination of the two words you want. Also you can hear normal undead soldiers shout "SUPERSIZE ME!" and transform to these monsters. Hah! Gotcha. Just kidding. But that would still be cool, eh? Oh, they still look the same. Weapons: Dual swords, just a bigger version of the previous enemy that looks like this, with a large health bar this time to accomodate his larger ego. Strategy: "Size matters not." - Yoda Take it to heart in this game, there are some big baddies out there. Well, just about everyone but like 10 people are usually bigger than you throughout the entire game, but still. Just speed attack the entire way through, you cannot die that way since you force him to stumble after each attack, just like the Mouth of Sauron boss. ________ V.Miscellaneous A.Trolls Description: Large fearsome guys, first seen in Minas Tirith: Courtyard or Southern Gate levels. Trust me, no description is really needed....you CAN'T miss 'em. But, they are grey or tan in color, have big clubs/hammers, and wear weird little helmets...as of why? I have no earthly idea. Weapons: Big war club with the large stick of wood, and the big hammer part and all. Strategy: Mainly, fire missiles at them, nonstop. Try to let them get hung up with any friends you have, or any enemies, for that matter, cuz THEY'll be sent flying with a single smack of his club, and NOT you. I don't really recommend battle with swords, cuz you WILL get smacked, and you WILL get your butt whooped. B.Mumakil Description: Large grey elephant-like beasts, though the size of a house or larger, carrying large towers upon their backs. They have large snake-like trunks, and also have many tusks, razor-sharp with little added weaponry to their tusks, like maybe thorns or such, or spears strung to them. Weapons: I doubt you really wanna get close, but its feet WILL squish you dead, or you would get hit by tusks. I don't know, never tried it...maybe I'll add that to my "to-do" list... 1.)Get squished by Mumak..... 2.)Do dishes.... Anyways, these are NOT the Easterlings, that's why they're here, not THERE. They are the Haradrim, or Harad, from Haradwaith, down in the Southern regions and NOT from the East like the Easterlings from Rhun. Archers mounted on these great steeds fire 10 or so arrows constantly at you. Strategy: Deflect main onslaught of arrows, or do the best thing, and right when arrows are launched at you, simply have your character RUN by moving the analog stick one way or the other, where you MISS AND DODGE the arrows. THEN proceed to pelt him with your own arrows, firing about 3 to 4, before running again from more arrows. Rinse and repeat until Mumakil are dead. C.Baby Spiders Description: Just appear to be piles of coal that move. Look like dung piles, actually, IMHO. Weapons: None, just don't touch the piles of them, or they'll...er...bite you? Irritate your foot? Strategy: Nothing, can't kill them. Occasionally though, pick up a torch using R1 and then chuck it into a pile of them to move them and form a path. D.Large Spiders Description: Large spiders, not as big as Shelob, maybe as big as a Hobbit, hehehe.... Well, lemme see here, descriptions....descriptions....descriptions....oh yeah! They look like large spiders, there we go! :-) Weapons: Do a "2-legged" punch at you from their low positions on the ground, knocking you down if it connects, but is blockable. Strategy: Sometimes there will be torches nearby them, so for instant kills, hurl a torch at one. For harder times, hit a SINGLE fierce (T button), to flip one on its back, then proceed to quickly R2 instant kill it while its on its back and down for the count. Also, its best to wait until others are NOT about to attack before you do this to every spider....Missiles, mainly daggers, are too slow and crappy, so meh...don't use them, unless you have infinite cheat, from which I'd still say don't use them. =============================== IX: Frequently Asked Questions =============================== Q: How long is the game? A: Longer than The Two Towers, so I'd say about 10+ hours to beat the actual game, but there's co-op, getting everyone to level 20, beating every level as everyone, and even more things to do afterwards. So about 30+ after all that; it really all comes down to the players themselves. ___ Q: How do I play co-op/Online? A: On the menu, it lists the appropriate actions like those. ___ Q: Who are the secret characters? A: Faramir, Merry, and Pippin. ___ Q: What are the secret levels and how do I unlock them? A: After beating Crack of Doom, you unlock the first of two secret levels, called the Palantir of Saruman. After you get everyone to level 10, you unlock Palantir of Sauron. ___ Q: How many levels are there? A: 13, plus the two secret levels, so really there are 15. ___ Q: Why don't the codes work!?!?!? A: You must beat the Crack of Doom(a.k.a. The Game Itself), to unlock the first secret level and the codes. On PS2 version, the codes with directional buttons won't work properly, so you must reverse the directional buttons, for instance, if a code was Square, Up, Down, Triangle, then you would put Square, Down, Up, Triangle instead. Just put the opposite of the directional buttons only, not the four others. ___ Q: How do I beat (insert Boss or Enemy name here)? A: Look in my FAQ, it tells all. Or AIM me sometime at Wildcat1ky1. If you still cannot beat them with my guide and personal assistance, you simply were not meant to be a gamer. If I can create an entire HELP guide, I am sure the least you people can do is use it to BEAT the bad guys, come on now. ___ Q: How do I beat (insert level name here)? A: The heck should I know? :P ....Look in lotrwarrior's FAQ, I did not write a Walkthrough.... ___ Q: How do I beat (insert game other than LOTR: ROTK here)? A: Die. Right now...sever your head with your game disk, for you do not need your head, it HAS NO BRAIN IN IT. Do I have a FAQ for that game? Check. I DON'T, and I know since this is my first and only FAQ ever done at GameFAQS.com or ANYWHERE for that matter. SO HAH! ========= X.Thanks ========= Thanks goes out to Prima's Official Strategy Guide, because I took a peek in one of 'em at Wal-mart, to get enemies' names. Thanks to Peter Jackson, for making the films. Thanks to the late J.R.R. Tolkien, for writing these masterpieces. Thank you to all who read and appreciate this guide, designed to help you with the ROTK game. Thanks go to WEAPONX15X for comments. Thanks to everyone else, because I'm sure they did something meaningful in life. Thanks to everyone that reads the 'thanks section'.
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U.S. Equal Employment
Opportunity Commission
Federal Agency Charged That State and County Government Agencies Terminated Employee Because of Her Age
ATLANTA – The State of Georgia's Department of Community Health and one of its local county districts, McIntosh County Health Department, will pay $60,000 to settle an age discrimination lawsuit brought by the U.S. Equal Employment Opportunity Commission (EEOC), the agency announced today.
The EEOC originally filed its lawsuit in this case on September 12, 2008 in U.S. District Court for the Southern District of Georgia, Brunswick Division (Case No: 2:08-CV-120-LGW-JEG) against the McIntosh County Health Department. However, in its amended complaint, filed on February 10, 2009, the EEOC charged that both the state and county government agencies acted unlawfully when they terminated Margie Washington from her office manager position with the McIntosh County Health Department because of her age. At the time of her discharge, Washington had worked for the health department for over 25 years.
McIntosh County Health Department is a part of the Coastal Health District. Coastal Health District is an administrative district of the Georgia Department of Community Health's Division of Public Health, which is comprised of eight county health departments in southeast Georgia. The Georgia Department of Community Health, formerly known as the Georgia Department of Human Resources, employs over 6,000 people throughout the state of Georgia.
The consent decree settling the suit, in addition to the monetary relief, includes provisions for equal employment opportunity training, reporting, and posting of anti-discrimination notices.
"There is no excuse for firing en employee simply because of her age," said EEOC Regional Attorney Robert Dawkins. "Such a practice is counterproductive and illegal, and the EEOC will continue to combat such practices."
The EEOC enforces federal laws prohibiting employment discrimination. Further information about the EEOC is available on its web site at www.eeoc.gov.

subset: commoncrawl


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I hope that everyone that celebrated the Canadian Thanksgiving over the weekend had a great one filled with tons of tasty food! This year I made my favourite herb roasted turkey breast and of course no turkey holiday dinner would be complete without cranberry sauce! Cranberry sauce and turkey are meant to be together and I always enjoy a healthy spoonful of it served either right on top of the turkey or just on the side for easy dipping.
This is the basic recipe for a cranberry sauce and it is very easy to make. You simply simmer some water, sugar and the cranberries until they burst and the sauce starts to thicken. Once you have mastered the basic recipe you can start playing with it and simple additions like a touch of citrus make it even better. Over the years I have experimented with various things like replacing the sugar with maple syrup or adding ginger, or spicy jalapeno peppers or even pino noir.
Tip: You can make the cranberry sauce a day or two ahead of time to lighten the load on the day that you make your big holiday dinner.
Cranberry Sauce
A sweet and tart cranberry sauce that makes a perfect addition to any holiday table or any other time for that matter!
- 4 cups (1 12 ounce bag) cranberries
- 1 cup water or orange juice
- 1 cup sugar
- Bring everything to a boil, reduce the heat and simmer until the cranberries burst and the sauce starts to thicken, about 10-15 minutes.
Baked Brie with Cranberry Sauce
Roast Turkey Sandwich with Cranberry Sauce
Grilled Turkey and Brie Sandwich with Cranberry Chutney
Thanksgiving Grilled Cheese Sandwich
Turkey, Cranberry, Brie and Pear Sandwiches with Avocado and Bacon
Cranberry and Brie Turkey Grilled Cheese with Avocado and Bacon
Cranberry and Brie Turkey Quesadillas with Avocado and Candied Jalapenos


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02-14-2014 04:45 PM - last edited on 03-06-2014 12:10 AM by NINE
EDIT NOTE: This post was moved to the top of the thread in order to assist us with an escalation. For all future post and comments please continue posting in this thread.
I am having an identical problem with the Miix 2 10 I just received. The Touchscreen will stop responding but a driver reset will get it back 100% of the time. Unfortunately I can easily get it to stop responding again by wailing on the OS keyboard or playing a game. This seems like a software issue (likely firmware or BIOS) but I am returning the unit and getting a new one to try and rule out hardware issues. Also, I am happy to make such a catastrophic quality control issue as costly as possible for Lenovo. Hopefully there will be drivers or firmaware posted soon to update this but in the mean time I hope they like shipping brand new hardware, free of charge, ad infinitum.
EDIT NOTE: This post was moved to the top of the thread in order to assist us with an escalation. For all future post and comments please continue posting in this thread.
Solved! Go to Solution.
I've been using my Miix 2 for about 2 months and since last week the touch screen started presenting some failures. Initially it started happening when I turned on the tablet and I simply could not unlock since the touch screen didn't work. The only options were to connect a mouse or to force shut down with the power button. After that the screen started to work again.
Nowadays even turning off and turning on it does not work. I need to leave for a couple of hours before trying again and getting it to work. Sometimes Im using it and suddenly the screen does not respond anymore.
I have tried to go back to factory settings and recover from backup, after a few minutes same problem. Also after reset I tried to setup as a new machine. Worked for a few hours and stopped again. I'm starting to guess it's a hw issue and since I live out of US I'm stucked with a useless tablet until I have an opportunity to go back there and send for repair.
Anyone with the same issue? If I need to send for repair what should I do?
Got the same Issue with the new Miix 2 10.1" tablet. Sometimes the touchscreen does not respond, I tried to deactivate the touchscreen in the device manager and activated it again, that worked for me, but it's only a temporary solution. It often happens while typing with the touch-keyboard or when playing "World of Goo" (via Steam)
I really like the Device, but that problem sucks. I'll try to reset the device and hope that it solves the problem... there must be something wrong with the firmware or the drivers
It really sucks and I already tried to reset it baack to factory settings, including a hard reset. No luck. Using a mouse I could check the Device Manager; there are many HID devices listed, including the touch screen, no error sign but it simply does not work. When I remove some of the devices and scan for hardware changes sometimes it starts working again. Weird enough, sometimes now when it stops it starts working again as soon as I connect the USB mouse.
I'd assume it's a driver problem since it starts working again after a few driver removals and hardware scan however after factory reset it shows the problem even before installing anything at all, and it worked fine for almost 2 months. I'll try to prevent windows to update itself to check if there's any update creating the issue.
Okay, the refresh of the windows installation didn't worked for me neither... Is there any way to contact the support without calling them? Like email?
I'm trying to find the same answer... even small companies have support through mail but I could not find anything like that from Lenovo. And calling from Brazil with my level of english is not that easy...
Hm... at the moment everything is working fine...
And I think Lenovo got local hotlines with other languages than english
The failure occured again. I'll call the support tomorrow, it's really annoying, luckily the 10.1" is delivered with a keyboard with touchpad.


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It is the shimmering light and the colors of glass that continue to intrigue stained glass artist David W. Kent, even after working with the medium for more than 30 years.
"I am always searching for that perfect relationship between natural light and the endless colors of glass," he said. "Even after all these years, I love finding new ways to reveal the beauty and wonder of stained glass."
Kent worked with glass throughout college, mostly as a hobby.
But he moved toward making it a career when he left college to serve an apprenticeship with a Louisville studio.
He was hooked, although he did return to Hanover College and earned a bachelor of arts degree in English in 1982.
Hoping to teach creative writing in college, he kept working with glass part-time during master's degree work at the University of Louisville in 1984-87, and doctoral work at the University of Cincinnati in 1987-88.
Finally realizing that he loved stained glass work more than teaching, he left academia and opened his own studio in 1988.
"With every project, my goal is to unite the beauty of light and color in glass with the satisfaction that comes from true craftsmanship," he said.
Trained in traditional European methods, and embracing modern materials and techniques, his work has appeared in galleries and museum shows and can be seen in homes, churches and businesses throughout the region.
David is married, and has one daughter, two dogs and two cats, so far.
Kent's artwork will be on featured at Gallery 104 in La Grange during the month of September. Gallery 104 is owned and operated by the Arts Association of Oldham County at 104 E. Main Street, La Grange. For information, visit www.gallery104.org.
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Waterfowl Program biologists coordinate all aspects of the NAWMP for LDWF. This is an international wetlands/waterfowl restoration plan that uses partnerships with other government agencies, private landowners, and corporations to generate non-department funding sources to restore, protect, purchase and enhance wetland habitat on public and private lands in Louisiana and nationwide. Some of the activities under the NAWMP include the following:
DU MARSH and Duck Stamp Programs
Program personnel coordinate DU's MARSH (Matching Aid to Restore State Habitat). This is a reimbursement program that provides funding annually for development and restoration of wetland habitat on LDWF WMAs and Refuges. From 1985-2002 more than $1.5 million in grants were expended from the MARSH account on 18 WMAs and Refuges. They assist with the state duck stamp program which generates $500,000 annually for wetlands work and acquisition within the state. They also develop wetland project proposals in conjunction with regional Wildlife Division and DU biologists and engineers.
Wetlands Reserve Program and Louisiana Waterfowl Project
A waterfowl biologist serves as Department representative on the NRCS Wetlands Reserve Program (WRP) Technical Subcommittee. The WRP is a feature of the 1995 Farm Bill. It was initially geared toward reforestation of previously cleared and farmed wetlands. Today, restoration of hydrology is an extremely important aspect of the program. Over 200,000 acres in Louisiana have been scheduled for reforestation to bottomland hardwoods and/or hydrology restored to date. Wildlife Division regional biologists developed projects on 2 WMAs that resulted in LDWF receiving more than $500,000 through the WRP during the past 3 years. The WRP Subcommittee is responsible for developing habitat criteria and ranking criteria for proposals in Louisiana.
The Louisiana Waterfowl Project is conducted in cooperation with DU, the NRCS, oil and pipeline companies and private landowners. Water control structures are designed from used gas pipelines. Technical assistance and wetland management plans are provided to the private sector to create seasonal wetlands that benefit a wide range of wildlife. Currently, 35,000 acres of wetlands are enrolled in 10 to 15 year agreements in 20 parishes under this program. As a result of observed benefits, other local landowners in some areas are developing their own projects. A waterfowl biologist also represents the Department on the Louisiana Waterfowl Project Committee.
North American Wetlands Conservation Act (NAWCA)
Program personnel develop and evaluate grant applications to this federal program to obtain grant funds to be used for wetlands acquisition and development projects on public lands. NAWCA grants require at least a $1 in non-federal matching funds for each $1 of grant funds requested. This is a major mechanism for generating conservation partnerships vital to the success of the NAWMP. In recent years, LDWF has partnered with NAWCA, DU, NRCS, National Fish and Wildlife Foundation, Monsanto Corporation, Exxon, local conservation organizations, the Walker Foundation, White Lake Foundation, and Richard King Mellon Foundation to acquire wetland habitats of value to waterfowl and other wetland birds as well as implement projects on 6 WMAs.
Louisiana has 2 active joint ventures of the NAWMP: the Lower Mississippi Valley Joint Venture (LMV) and the Gulf Coast Joint Venture (GC). Each joint venture has different goals and habitat issues that are addressed by NAWCA projects. Most of these restoration projects in the LMV involve a combination of reforestation to bottomland hardwoods and water control capabilities that permit precise water level management for wintering waterfowl. Once projects are completed specific management plans are developed to maintain wetland management units at maximum production. Program personnel work extensively with regional Wildlife Division biologists and specialists in implementing and evaluating wetland management practices on WMAs. The GC, on the other hand, is dominated by coastal marshes, prairies, and agricultural land, so projects focus on reducing salinity or wave energy to enhance submerged aquatic vegetation, re-establishing water-control to manage marshes for better production of seed-producing annuals, or creating capabilities to flood/manage agricultural areas for making winter food available for waterfowl.


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Katherine Terese Severson and Michael John Niemeyer, both of Thibodaux, La., announce their engagement and upcoming marriage.
Parents of the couple are Daniel and Jean Severson of Estherville and Harrietta Niemeyer of Hull and Gerritt and Bundie Niemeyer of Yankton, S.D.
The bride graduated from Estherville Lincoln Central High School in 2004. She graduated with a Bachelor of Science degree from Briar Cliff University in Sioux City in 2008 and also graduated from St. Luke's College in Sioux City as a medical laboratory scientist in 2011.
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Katherine and Michael
She works at Terrebonne General Medical Center in Houma, La., as a medical laboratory scientist.
The group graduated from Boyden-Hull High School in Boyden in 1999. He graduated with a degree in manufacturing engineering technologies from Northwest Iowa Community College in Sheldon in 2001. He works at John Deere in Thibodaux, La., as a manufacturing engineer.
The couple plans a May 26, 2012 wedding at St. Patrick's Parish in Estherville.


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Pittsburgh Mayor is selling the Tebow jersey he wore for his wager photo on Ebay
It seems all things Tebow are turning to gold … and that's precisely what Pittsburgh Mayor Luke Ravensthal is hoping for by selling the Tim Tebow jersey he wore in his now famous photo that repaid a wager with Denver Mayor Michael Hancock.
Ravensthal and Hancock placed a friendly bet on Sunday's playoff game between the Denver Broncos and the Pittsburgh Steelers, which of course Ravensthal lost.
To make good on his deal, Ravensthal bowed down in a pose made famous by Broncos' quarterback Tim Tebow and also wore a replica of Tebow's jersey.
Now, that jersey is for sale on Ebay with the proceeds to be directed to charity, Ravensthal said. You can bid on that by going to this site.
The jersey has been signed by the mayor, no, not Tebow. Proceeds will be donated to The Pittsburgh Promise scholarship program, of which the mayor is a co-founder. The auction will last seven days.


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Welcome, I call your pretentiousness and raise with my uncritical love for all my creations. We hope you will feel yourself well on our site and find much inspiration - and perhaps add a few things of your own. Comment, post, join games, watch out for rabid invisible penguins.Have fun!
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When we are in the car or on walks, Lillian likes to imagine about her future. She has a whole house planned out with several swimming pools and maids that will take you to Chuck*E*Cheese anytime you want to go.
She wants to wonder who she will marry and what she will do. She has decided to be a princess mermaid. Then a teacher and right now she wants to be a singer. No matter what she says she wants to be, she says "but I will me a mom, too. Because I want kids." We have talked about getting married before you can have kids and that you can do whatever you want to do and have kids too, if you want.
The other day she said something about having kids and it occurred to me that maybe she wouldn't have kids for some reason. Maybe she will decide not to or maybe she will not get married for some reason. Maybe her and/or her husband will not be able to.
I told her that not everyone has kids when they grow up. She said "What!? They get to choose?" I told her yes, people get to choose. Then she said, "Oh, I thought Jesus got to choose."


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UPDATE: Two men arrested after hit and run in Brighton
Published on by Rebecca Wheeler (author), Emily Williamson (editor)
A second suspect has been arrested in connection with the death of a man killed by a car in a high speed police chase in Brighton on Tuesday night.
Fears over newly installed life-saving defibrillator safety
Published on by Crystalle Cox (writer), Crystalle Cox (photographer)
New Community Public Access Defibrillator (cPAD) has been installed outside of The Jenny Lind Inn in Hastings Old Town.
Hastings to be struck by severe weather
Published on by Sylvia Kusnierz (author), Emily Williamson (editor)
Met Office forecasts further disruption with yellow weather warning.
Clare Hollingworth, Journalist Who Broke WWII Dies Aged 105
Published on by Emily Williamson (writer), Darcey Haynes (author)
Hit and run driver kills pedestrian in Brighton city centre
Published on by Sofi Germanos (writer), Darcey Haynes (author)
Authorities are on the hunt for mystery driver who killed a pedestrian last night during a police car chase.


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Thor and Qui-Gon!
QuarteredCircle.net is a social media platform (part of the Fediverse) for the Tech Lord, his cohorts, and the official instance for #DrunkPete and #HorizonLabs. It's server is based in Pittsburgh, PA, USA. We ask that you follow all the laws that we can get in trouble for and generally don't be a dick. If you need something to listen to, we do have our own internet radio, KeepRadio.
Also, first few new sign ups get their own custom emoji*!!
*Until I get sick of giving them out.


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2017 Honda CBR 300R
Stock Image: Standard Model Shown
Big Fun.
Honda's CBR300R is proof that fun comes in all sizes. This bike delivers a giant dose of it - way out of proportion to its engine size. Whether this is your first bike or you have a garage full of them, the CBR300R is a blast to ride. Its single-cylinder engine provides a wide torque spread that performs well in-town or on the freeway, and offers excellent fuel efficiency. Plus, its narrow single-cylinder engine makes it easier to sit on the bike and get your feet on the ground at stops. But the CBR300R really comes alive on twisty roads, where its light weight and nimble handling chew up the curves.
Race-Winning Heritage: With an unprecedented, unmatched 700 total MotoGP victories, Honda's winning heritage stands far above any other manufacturer. Our superior engineering and technology put our GP bikes in the winners' circle and give you the performance you need for the street.
Designed to be Nimble: Because it's a single-cylinder machine, the CBR300R is narrow, with a low 30.7-inch seat height and light 357-pound curb weight. Need a lower seat? Just check out our Honda Genuine Accessories—we'll get you hooked up.
Singular Sensation: When it comes to mid-range power and torque, the CBR300R delivers. It's all made possible by our single-cylinder engine with fuel injection, double-overhead cams and a counterbalance - a true testament to Honda's superior engineering.
Stop With Confidence: For more confident braking in less than ideal conditions, Honda's Anti-Lock Braking System (ABS) is included on the CBR300R ABS model.
- Disc Brakes: The CBR300R features a 296mm front and 220mm rear hydraulic disc for excellent stopping power and brake feel.
- Under-Seat Storage: Removing the rear passenger seat provides a lockable area to throw a map, gloves or a spare set of sunglasses.
- Passenger Ready: A separate passenger seat, integrated grab rail and standard passenger footpegs mean you can take a friend along when you go riding—another example of the CBR300R's versatility.
- Narrow Seat & Low Seat Height: A low 30.7-inch seat height does more than help make sure the CBR300R fits a wide range of riders. It makes it easier to put your feet down at stoplights and in parking lots—a big confidence builder.
- Pro-Link® Rear Suspension: The CBR300R uses a single-shock preload-adjustable rear suspension that not only gives you a smooth ride but helps enhance handling as well, like some of our larger sport models.
- Counterbalance Shaft: Because it features a counterbalancer, the CBR300R engine is a smooth runner. You get the narrow overall width and power advantages of a single along with the smoothness of a multi-cylinder bike.
- Single-Cylinder Engine: A single is the perfect choice for a bike like the CBR300R. It's light, simple, fuel efficient and features a broad powerband with plenty of low-revving torque—just what you want in your first motorcycle, but geared for comfortable cruising at highway speeds.
- Fuel Injection: Fuel injection means the CBR300R starts right up, even in cold weather. Compared to a carbureted bike, it also helps reduce emissions and enhance performance and fuel efficiency.
- Supersport Styling: The CBR300R features full-cowl Supersport styling and dual headlights, increasing aero efficiency and carrying the styling cues from our CBR-RR series.
- Anti-Lock Braking System: Our ABS—available on the CBR300R—can be a big help in making controlled stops in less-than-ideal conditions, like on wet pavement or when there's sand or other debris on the road. It's the perfect choice whether you're using your new bike as a commuter or just riding it for fun, since it helps you stop with added confidence.
- Analog/Digital Instrumentation: The CBR300R's digital gauges with analog tachometer provide vital riding information in a styled, hi-tech instrumentation package featuring digital speedometer, fuel gauge, coolant temp, tripmeter/odometer and clock.
- Engine Type: 286cc liquid-cooled single-cylinder four-stroke
- Bore And Stroke: 76 mm x 63 mm
- Induction: PGM-Fi, 38 mm throttle body
- Ignition: Computer-controlled digital transistorized with electronic advance
- Compression Ratio: 10.7:1
- Valve Train: DOHC; four valves per cylinder
- Transmission: Six-speed
- Front Suspension: 37 mm fork; 4.65 in. travel
- Rear Suspension: Pro-Link® single shock with five positions of spring preload adjustability; 4.07 in. travel
- Front Brake: Single 296 mm disc with ABS
- Rear Brake: Single 220 mm disc with ABS
- Front Tire: 110/70-17
- Rear Tire: 140/70-17
- Rake: 25.30 deg.
- Trail: 98 mm (3.9 in.)
- Wheelbase: 54.3 in.
- Seat Height: 30.7 in.
- Curb Weight: 364 lb. Includes all standard equipment, required fluids and full tank of fuel-ready to ride.
- Fuel Capacity: 3.4 gal.
- Miles Per Gallon: 71 MPG - Honda's fuel economy estimates are based on EPA exhaust emission measurement test procedures and are intended for comparison purposes only. Your actual mileage will vary depending on how you ride, how you maintain your vehicle, weather, road conditions, tire pressure, installation of accessories, cargo, rider and passenger weight, and other factors.
- Model ID: CBR300RA
- Emissions: Meets current EPA standards. Models sold in California meet current CARB standards and may differ slightly due to emissions equipment.
- Available Colors: Red/Black
- Engine Type
- Single-cylinder four-stroke
- Displacement
- 286cc
- Bore and Stroke
- 76 mm x 63 mm
- Cooling
- Liquid
- Compression Ratio
- 10.7:1
- Fuel System
- PGM-Fi, 38 mm throttle body
- Ignition
- Computer-controlled digital transistorized with electronic advance
- Transmission
- Six-speed
- Front Suspension
- 37 mm fork; 4.65 in. travel
- Rear Suspension
- Pro-Link® single shock with five positions of spring preload adjustability; 4.07 in. travel
- Front Brakes
- Single 296 mm disc with ABS
- Rear Brakes
- Single 220 mm disc with ABS
- Front Tire
- 110/70-17
- Rear Tire
- 140/70-17
- Wheelbase
- 54.3 in.
- Seat Height
- 30.7 in.
- Rake
- 25.30 deg.
- Trail
- 98 mm (3.9 in.)
- Fuel Capacity
- 3.4 gal.
- 71 mpg
- Dry Weight
- Curb Weight: 364 lb.
- Colors
- Red/Black


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JACKSON, Miss.—After winning 11-3 in five innings in game one, the Birmingham-Southern softball team dropped a close game two, 5-4, Saturday afternoon to open the Southern Athletic Association series against Millsaps in Jackson, Miss.
The Panthers move to 7-9 overall and 4-2 in the SAA, while the Majors now stand at 12-3 overall and 3-3 in league play.
BSC exploded for 15 hits in the 11-3 game one victory. After falling behind 1-0 when Millsaps scored in the bottom of the first inning, the Panthers scored four in the top of the third. Junior Bethany Fronk singled up the middle for two RBI, freshman Torrie Garner RBI singled to left field, and freshman Taylor Brewer RBI singled to third, putting BSC up 4-1 for a lead they would never relinquish.
The Panthers added five runs in the top of the fourth as Garner hit an infield RBI single, junior Alyssa Statham sent a two-RBI double to left-center, and Brewer hit a two-RBI single to left. The Majors added two more in the bottom of the fourth to cut it to 9-3, but BSC scored twice more in the top of the fifth on a two-RBI single by Amanda Ballew to achieve the eight-run advantage. Millsaps was scoreless in the bottom of the fifth, ending the game early for the Panther win.
Harris and Garner were both 3-4 at the plate, and Brewer led with three RBI. Freshman Taylor Harkins (4-2) started in the circle for BSC and went 3.1 innings, giving up two earned runs and five walks with two strikeouts. Fronk came in for the final 1.2 innings and allowed two hits with one strikeout.
In game two, BSC opened by scoring a run in the top of the first on a Statham RBI single, and the lead held until Millsaps responded with three in the bottom of the third. The Panthers pulled back ahead in the top of the fifth when Fronk scored on an error and Garner hit a two-run bomb, putting BSC up 4-3. In the bottom of the sixth, the Majors scored twice to take the lead once again, 5-4, and held on for the eventual win.
Fronk (3-7) threw the complete game, giving up nine hits and five earned runs with six strikeouts. The Panthers recorded six hits, led by Statham who was 2-4 at the plate.
The series concludes tomorrow with a noon doubleheader.