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Kingston HyperX Fury Memory
Kingston's Latest Memory
Published: 15th April 2014 | Source: OC3D TV |
Back when Sandybridge was the norm, memory choice and speed was relatively unimportant. It was hard to find anything higher than 1600MHz RAM for a reasonable price, and the extra performance generated by the faster RAM certainly wasn't worth the significant increase in cost. Furthermore, the Sandybridge processors often had issues supporting faster memory speeds and so for the majority of users it really wasn't a viable option to spend excessive amounts on memory.
With the launch of Ivybridge in 2012, and last year Haswell, we saw significantly better memory controllers in the processors, and with that we saw competition in the memory market open up significantly, with users having more options to be able to choose in terms of performance, looks and brands.
Kingston have always offered a great range of products when it comes to memory. Their old HyperX Blu memory was highly sought after, and finally we see a replacement with the HyperX Fury which is aimed at entry-level games and enthusiasts.
Features and Specifications
|Plug and Play automatically overclocks the memory up to the system maximum specs
|4GB singles, 8GB singles, 8GB kit, 16GB kit
|1333Mhz, 1600Mhz, 1866Mhz
|CAS Latency
|100% tested
The Kingston HyperX Fury looks great and comes in a choice of four colours; white, black, red and blue. This offers users a choice which will match almost any system out there, and for the enthusiast that may be a big factor to consider when buying memory. As we've seen on a few other brands recently, the Fury comes with a black PCB on all of its models, and this certainly does look better than the standard green used on the older HyperX Blu kits, along with many other kits of RAM still available today.
The Fury is Plug and Play and so automatically clocks to your systems specifications. No additional tuning is required for it to run at its rated speed, assuming the rest of your system will support that speed. We've seen countless times over on the OC3D forums where people have bought fast RAM and then forgot to actually set it to its intended speed. Therefore it just runs at 1333MHz and sacrifices their own performance. If you're likely to be one to forget something like this, then the Kingston Fury may be the answer as you shouldn't ever have to worry about having to manually set the speed yourself.
The memory comes in three different varieties of speed; 1333MHz, 1600MHz, and 1866MHz. All of these are rated at 1.5v which is an improvement over the HyperX Blu memory which was up at 1.65v. The timings for the 1333MHz kit are CAS9, whilst the faster 1600MHz, and 1866MHz kits are CAS10. This is a bit of a shame since other manufacturers do offer memory with these kind of speeds at CAS9 timings, but if the price turns out to be lower, then it may prove a better option as the marginally lower timings probably won't make a great deal of difference.
The pricing seems to be around £50 for an 8GB 1600MHz kit the slower and faster kits around £5 either side of this. This puts it at around £15 cheaper than its competitors. We're sure you'll all agree that the RAM looks great, and it's good to see you'll be able to pick out some well priced RAM without having to sacrifice on aesthetics.
We're excited to see how the Kingston HyperX Fury performs, as the kits do look great, and for the enthusiast it could prove to be a great options.
Thanks to Kingston for providing the Fury memory. You can discuss your thoughts on the OC3D Forums.
Most Recent Comments
The do look great mind, simple yet effectiveQuote


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Company Overview
ORIGIN PC delivers the best gaming experience period, but what does that mean? It means the best parts and technology the computer gaming industry has to offer. It means world class support from day one and ORIGIN PC's support never ends. It means having a team of people who understand the art of elite system building and maintenance, standing by to assist you when you need it. It means never having to feel you made the wrong choice.
Any company can build a PC, but few can build a custom gaming PC worthy of playing the latest games. Many claim to offer gaming PCs, but they don't deliver a complete gaming experience. A real gaming PC must be focused on Customization, Service, Gaming, and Technology. This is ORIGIN PC's specialty.
For a PC to be deemed ORIGIN PC certified it must have:
- True Personalization {The complete package has to 'look' as good as it performs}
- Hand-Built by Certified ORIGIN PC Specialists {Just because anyone can build a PC, doesn't mean they should}
- Lifetime phone and online service guarantee {Once you join ORIGIN PC, we will have you covered for life}
- Lifetime labor for all your service and upgrade needs included with every ORIGIN PC system
- Gaming Performance & Quality Testing {1 cycle of a benchmark does not mean it is ready, this is a gaming PC}
- Component Quality Assurance {Only the best quality/performing components}
- Wired for Thermal Optimization {No, a bird's nest is not allowed in a gaming PC}
- Inspected and Approved {Over 100 point quality checklist signed by your dedicated team of professionals}
- Dedicated Support Team {Never deal with anonymous agents that don't know your name}
About the Founders
With a combined experience of over 30 years with a leading gaming PC manufacturer, each of the three founders were key participants in the initial and continued growth of the PC gaming market.
Kevin Wasielewski
Title: CEO - Co-Founder
About Me:
Believe it or not, I first got into PC gaming thanks to my mom. She came home one day with a shareware version of Doom that a friend had given her. I was mesmerized by the 3D environments and controls and have been hooked on PC gaming ever since that day. Determined to work in the gaming industry, I worked at EBGames/Gamestop while in college until making the jump to Alienware in 1999. I have worked in the gaming industry for over 15 years holding positions ranging from quality assurance tester to vice president of marketing. At ORIGIN my primary role is to ensure we stay true to our commitment of customization, service, gaming, and performance. I make certain that the communication of our brand to the world is true to the work we perform on a daily basis. With the dedicated staff of hardcore enthusiasts we have working on every PC like it was their own, sometimes it feels more like a hobby than a job.
What is the first game you remember playing?
Pong of course. Yes, we had a pong machine in my house. We didn't play it much though. The first game I can remember being hooked on was probably Pitfall for the Atari 2600.
What are your favorite games?
So many great games, so little time. Half-Life always comes to mind first when I think of my favorite game of all time. Recent favorites include the COD, LFD, Assassin's Creed, and GTA franchises. Back in the day I was a hardcore Sierra junkie and loved all of the Police Quest, Space Quest, Hero's Quest, and King's Quest games. I play games on every and any system so I also have to give credit to the console games that got me hooked on gaming growing up: Zelda, SMB, Kid Icarus, Metroid, Castlevania.... basically way too many classic NES titles to list. Last but not least I love a good sports game which unfortunately nowadays seem to only be on consoles. NHL, Madden, and the 2K basketball games are must haves every year.
What do you do when you are not gaming?
When I'm not gaming I'd pretty much rather be gaming.....well OK, there are things I like to do outside of gaming. Playing poker is always fun (if I win). House games, online, or in Vegas. I also enjoy traveling, seeing new places, and meeting new people. Playing basketball, football, and running are my outdoor sports of choice. I don't really watch TV, the only time I use my TV is for gaming or to watch football or basketball. Oh, and I love to drive fast, the Miami-Dade police department can attest to that!
What was your first gaming PC?
I couldn't tell you anything about the specs of the machine. All I can remember is loading up as many shareware games as possible and playing a game called Sopwith non-stop. No idea what my parents used the computer for, but to me it was a gaming PC!
Richard Cary
Title: President - Co-Founder
About Me:
I got into gaming like many others with the Atari 2600. I remember countless hours of Pitfall, Moon Patrol, and Space Invaders to name a few. Well that is of course if my sister wasn't on it first on a never ending game of Pac Man. From the 2600 I jumped to the Commodore 64. A good friend's dad had one, and whenever we had the chance you better believe we were on it. After that I was hooked on gaming! I started working in the gaming computer industry with Alienware in 1999. I did pretty much everything and anything there was to do. We all did in the beginning. As time went on I focused on the manufacturing and supply chain side of things with my last position being Senior Vice President of Manufacturing, Supply chain and Logistics. At ORIGIN I focus on these same things, which is what I know best: Manufacturing, Supply Chain, and Logistics, and always making sure we are maintaining our focus on quality and performance.
What is the first game you remember playing?
Besides the classic Atari and C64 games, it would have to be Ikari Warriors. I would skate board up to a pizza shop and dump countless quarters into it. Whenever I run into it I still have to play it, I love the old school stand up machines!
What are your favorite games?
I really like the Tom Clancy Rainbow Six games, going way back to Rogue Spear. Recent games would be Call Of Duty and Left for Dead. My all time old school game has to be Street Fighter II. My first job was working in the mall in my uncle's shop, three stores down from the arcade. Anyone think they can take me out and will be in Miami let me know, we have an arcade cabinet in the factory.
What do you do when you are not gaming?
I've always been an adrenaline junkie. I raced motorcycles for years. I'm not racing anymore but still have one and I get out and ride whenever I can. I also do a lot of mountain biking, scuba diving, fishing, pretty much anything outside.
What was your first gaming PC?
It was a desktop that a friend put together for me. Intel based with a 20 GB Hard Drive and 256 MB of SDRAM. I remember playing a whole lot of Doom.
Hector Penton
Title: COO - Co-Founder
About Me:
I have always been a geek. Star Wars, Dungeon & Dragons, boardgames and Atari sum up my childhood. After high school, I went to college and served in the army. My love of PC gaming started in the early 90s and it went from there. I grew up gaming with the original founders of Alienware, it was no surprise that I started working with them by late 1998. In my 10+ years there, I did everything from Customer Service, Sales and Support. Now at Origin, my goal is to make sure we stick with our commitment of customization, service, gaming, and performance. I make sure the Service and Support of our brand is true to our customer's expectations. With the dedicated staff of hardcore enthusiasts we work with to make every customer's dream PC a reality, it's the best job in the world.
What is the first game you remember playing?
Video game? Well, it would have to be Asteroids and Space Invaders at a local arcade. (yes, there were such things before) Later that year, Santa left me an Atari 2600 with a copy of "Adventure" under the tree. What a great Christmas!
What are your favorite games?
What a tough question. For me, the key to a good game is the memories it leaves you with. And there are so many games that have done that for me. Thinking back on the early days; Red Baron, Alone in the Dark, Doom and Wing Commander come to mind. Anything from the Bioware guys. Civilization. Half-Life and WoW are no brainers. Homeworld and Max Payne rocked! Still love LFD. More recent games include World of Tanks, Skyrim, Fallout4 and Bioshock Infinite.
What do you do when you are not gaming?
Watching football games, going to the movies, riding bike and the beach. I also enjoy reading Sci-fi/fantasy novels, comics and history books. (Remember I'm a geek at heart.)
What was your first gaming PC?
LOL, does the Commodore64 count? I built a i486DX2 with a whopping 16megs of RAM back in the early 90s. Doom never looked so good!

subset: commoncrawl


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|2012-12-08, 09:45
|Link #1
Senior Member
Join Date: Aug 2011
This thread is to compile the various rules and structures of the Accelerated World game, and speculate about the creator's intentions.
For example, a number of tools and subsystems indicate that the creator intended for Burst Linkers to form Legions.
1) Legion Solidarity: IIRC, members of the same Legion cannot randomly challenge each other. Or, if they can, anyone who makes an ass of one's self will tend to face reprisal by the Legion Master or the Legion as a whole.
2) Territory: Members of the same Legion can enter a cooperative battle to claim a territory in the real world where they do not have to fear random challenges from Burst Linkers outside of their Legion. (Noumi had to directly link with Haru to challenge him; Taku challenged him to the next fight; Haru and Taku challenged him to the third.)
3) Judgment Blow gives Legion Masters the ability to enforce their will upon other members of the Legion, becoming central authority figures. Further, this encourages the Legion Master to surround one's self with subordinates and never leave their territory, since it reduces the chances of being finally-defeated. When you have Judgment Blow in addition to your own Level advantage, you become further protected against the only people currently capable of challenging you.
There are others. Only when one reaches Level 4 do they gain access to the Unlimited Neutral Field, which works more like an MMO game than a fighting game, allowing a Burst Linker to approach the Accelerated World outside the context of duels. They can either engage in a wider variety of underhanded strategies (as Yellow Radio did) or they can treat the game entirely as a PVE world (by hunting Enemies). They can avoid fighting entirely and simply explore the UNF for secrets.
But even before Level 4, there are Tag Team Matches, Free-For-Alls (Lime Bell entered one at Level 1), and Territory Battles (which Silver Crow entered at Level 1, together with Cyan Pile, while Black Lotus was unavailable.)
So despite the potential for the Accelerated World to be a ruthless dueling system, there are numerous subsystems that allow for -- and even encourage -- teamwork, cooperation and comraderie... if only in the context of factionalism and "us versus them" mentality, since it IS, at the core, a competition.
What's so unusual about the rules for achieving Level 10 is that they are apparently the only additional rules that introduce further conflict into the game. Before that point, all other sub-rules worked to promote a form of harmony.
But at the same time, the rules encourage stagnation. All of the sudden, all Level 8 players have to question whether or not they really want to become Level 9 at all. All of the current Level 9s have to become suspicious of anyone who wants to advance beyond Level 8.
And it doesn't seem likely that all Seven Kings achieved Level 9 at exactly the same time, so it seems deliberate that the new rules were only revealed when the last of the Seven Kings reached that Level.
Mod Note by relentlessflame:
If you are using novel material as the basis for your conversation, you must use properly-labelled spoiler tags.
Last edited by Sunder the Gold; 2012-12-21 at 14:03.
|2012-12-11, 16:29
|Link #2
Senior Member
Join Date: Aug 2011
In Episode 2, Haruyuki and Kuroyukihime say it best.
Haru points out how incredible the technology behind Brain Burst is. This is a program that can accelerate the human mind such that time stands still, and which is capable of hacking public, private and federal security cameras without any risk of getting caught. The program is even capable of recognizing former users based on their brainwaves.
Yet, for some odd reason, this incredible technology is shackled to a mere video game. Nevermind what the creator could do in the fields of military science, or how the creator could use it to manipulate politics and economics. They decided to give to CHILDREN, in the form of a game.
Kuroyuki puts it further in perspective: It's NOT that this technology is being used to run a fighting game; it really is shackled to the fighting game.
"Burst Linkers don't accelerate to fight, but fight so that we can continue to accelerate."
How many Burst Linkers would rather have totally unlimited access to Acceleration in the real world? Not just the basic Burst Link command, but also the Physical Burst command. No need to spend points, no risk of losing the program by running out of points, no need to spend great amounts of time and effort to earn more points...
Why give someone the power to be superhuman, and then require that they play a game to pay for it?
Burst Points aren't a fuel-source; they're a tax. The points are produced directly by the system from nothing; they have no value except what the system gives them.
It's like if Tony Stark had made a suit of Iron Man armor that would not function unless you fed it Monopoly paper dollars, which you could only earn by playing Monopoly. The technology doesn't NEED the worthless paper bills at all, so why hobble the suit? Why go to the effort of creating an entire redundant system (ie: Monopoly) which serves no purpose except to generate the worthless money?
More, rather than simply shut down and refuse to operate, the armor outright SELF-DESTRUCTS if one runs out of paper money. That seems excessive.
And why a fighting game, specifically? Brain Burst could have been a puzzle game, like tetris, or a mystery game.
It could have been a "farming game" like resource-gathering in World of Warcraft, where people run around in the Unlimited Neutral Field to find resource-nodes before other players do.
Even just sticking to a combat-oriented game, Brain Burst could have been oriented primarily towards cooperative Player-versus-Environment (PVE) play, where hunting Enemies in groups was the most efficient method of earning Burst Points.
Obviously, the creator of Brain Burst wants something from the Burst Linkers. Even if that something is as simple as entertainment.
The creator wanted people to fight each other passionately. The creator wanted to create a subculture of young superhumans who were willing to strip the superpowers from each other in order to fuel their own superpowers.
No where is this notion more strongly expressed than in the rules to achieve Level 10. One MUST fight other Level 9s, and must do so knowing that they WILL utterly destroy their opponent as a Burst Linker. Furthermore, one must commit this act of violence not once, but five times.
Ultimately, are tag teams and legions nothing more than a partial restraint on the dog-eat-dog kind of mentality that this would create? Are those rules just chains meant to keep the whole cannibalist system from falling apart?
Last edited by Sunder the Gold; 2012-12-11 at 19:30.
|2012-12-14, 13:30
|Link #3
Senior Member
Join Date: Aug 2011
The Accelerated World used to be very, very different. Without a doubt, it was a lawless, wild period, for a number of reasons.
For one thing, the first Burst Linkers had no "Parents". The "First Generation" recieved Brain Burst program anonymously. This fact has a number of facets.
First of all, that meant that none of the other Burst Linkers knew the identities of the others. Everyone was equally a stranger to everyone else.
Second of all, it meant that all of the First Gen player had to decide entirely for themselves what to make of this game. They had no mentors to offer advice or suggest philosophies. No mentors whose higher levels, greater experience or knowledge of true identities could be used to pressure the new players into acting according to someone else's will.
The only guidance available would be any instructions provided by the game itself. Perhaps the creator of the game sent anynomous messages to that first generation as well.
Another major aspect of the first years is that nothing like Legions existed. Only at Level 7 can a Burst Linker create a Legion, and it's possible that they don't get "the Judgment Blow" until Level 8.
Without Legions, it's possible that territories didn't exist either. You couldn't join a group to gain immunity to random challenges from people who didn't belong to the group.
Even if people did form groups before Legions, without a Legion Master, being a central authority figure and convincing people to follow your orders would be purely a matter of personal charisma. The Judgment Blow was not yet available to distinguish individual Burst Linkers as "official" leaders, or to offer a powerful tool for enforcing policy on trouble-makers.
But arguably the most important factor contributing to the chaos of the early years is that, until Burst Linkers reached Level 4, there was no way to gain Burst Points except from other Burst Linkers. And the most obvious way to do that was to defeat other Linkers over and over, taking all of their points and erasing them from the game.
And why not erase other players? If you didn't, someone else would do it and get the points for themselves. If you didn't, the other player could turn around and erase you instead. Besides, no one in the First Generation knew or was known by anyone else, so it was easier to dismiss other players as non-people. It's hard to feel guilty about eliminating people with whom you simply don't sympathize.
Higher Level players had less reason to fight single battles against lower-level opponents, since each victory would return fewer Burst Points than one against an equal foe. But at the same time, higher level players had more to fear from lower level opponents, since losing a fight would steal away MORE than 10 points.
So higher level players had less motivation for simple, random duels, and MUCH more motivation for relentless, punishing hunts -- challenging a lower-level player over and over again until they were drained dry and eliminated.
Another practical side to this is that higher level players had gained more tricks than newer ones, and smart players want to keep those new tricks as secret as possible. Therefore, one wanted to eliminate any witnesses, especially before those victims had the time to think of (or develop) countermeasures to your tricks.
But the lack of access to Enemies meant something more than just a way to gain points without stealing from others. It meant that Burst Points were a vanishing commodity.
See, everyone starts with 100 Burst Points. When you win, the other player (presumably) loses a number of points equal to the amount you gain. While not confirmed, it's even possible that if you defeat an opponent with less than 10 points, even if your victory should have given you 10, you might only get as many as the opponent had left.
(If this is true, it would make it impossible to effectively add new Burst Points to the "economy" by defeating someone who'd dropped below 10 points.)
Further, losing battles wasn't the only way someone's BP could drop! Of course, you lose one point every time you Accelerate to challenge someone. Even if you win against an equal level opponent, you only enjoy a net gain of 9 points.
And that's assuming that, when you pay to Accelerate, there is anyone around to challenge. Or anyone that you DARE to challenge.
Finally, there's Accelerating for reasons unrelated to fighting other Burst Linkers, such as to cheat at tests, or sports, or anything else.
In short, everyone started with a limited number of points, and many of those points were lost forever from "the economy" of the Accelerated World. Without Enemies, there was only one way to inject new life into the system:
Creating new players.
In a way, it's amazing that Burst Linkers continued on past the First Generation. The easiest target of all for stealing away points is a weak, inexperience player whom you know exactly when and where to challenge. I'm positive that a number of ruthless or desperate Burst Linkers created new players just for the opportunity to drain them dry of those 100 beautiful points.
Is it any wonder that Kuroyukihime considers the current peace a bad joke, compared to the dog-eat-dog atmosphere of the past? As she said, the other Kings themselves destroyed countless players on the path to get where they are now.
But however nasty the Accelerated World was at the start, it would have begun to experience a significant change when the first players reached Level 4 and the Unlimited Neutral Field, populated with its NPC Enemies.
Because the Enemies are apparently so strong as to require teams, and since each victory only generates 10 Burst Points (and we don't know if those points are DIVIDED between all the teammates or not), the change would have been slow. It would still have been easier to steal points from other Burst Linkers.
Further, the Unlimited Neutral Field actually made it EASIER to prey upon other players. For one thing, the only players to hunt were other Level 4s. This made fights more dangerous, but also more rewarding. Not only could one get 10 points for victory, but eliminating another Burst Linker in the UNF meant killing off one of your greatest threats -- other high-level players.
Further, the UNF had no time-limit and no space-constraints, and escape was impossible if you could keep someone from reaching an Exit Point. So while setting ambushes was tricky ( because of the differences between Real Time and Accelerated Time), it would be possible to gang up on, ambush or kite opponents until they died, and then wait at their Spawn Point to repeat the process until they were totally gone.
Just like Noumi did to his brother.
The real changes to the Accelerated World wouldn't begin until the first players reached Level 7, creating the Legions and providing safe territories.
This was the start of Kings and something approaching a stable balance of power. Suddenly, other players -- the Kings -- were officially elevated above all others, with power that came from authority as well as personal strength. From this position of authority, they could impose their will on many other Burst Linkers -- and most within their vicinity -- by issuing and enforcing policies.
Even the Black King -- she who was so desperate for victory that she would betray her rivals and even destory the Accelerated World -- she formed a Legion and gathered treasured friends and allies to her side.
Last edited by Sunder the Gold; 2012-12-21 at 14:07.
|2012-12-20, 17:50
|Link #4
Senior Member
Join Date: Aug 2011
According to the Light Novel, the Level 1 Silver Crow got 20 points for defeating the Level 2 Ash Roller.
Presumably, the formula for an underdog victor's reward is (10 * [1 + level difference]) points.
So, a Level 1 who managed the impossible feat of defeating a Level 9 (or to whom a Level 9 threw a "fight") would get 90 Burst Points.
But it takes 301 points to level up (the additional 1 is so that one isn't reduced to 0 and erased), so even something as incredible as that victory (or concession) wouldn't be enough to allow a newbie to reach Level 2.
A King would need to concede three fights to a total beginner for that to happen, and he or she would lose 270 points in the process [100 beginner points + 270 = 370], not counting the points lost for Accelerating to make the challenge.
Since the cost for subsequent level ups are increasing steeper, the game appears deliberately designed to prevent higher level players from boosting lower level players in that fashion.
But in regards to a higher level player defeating a lower level player, all we know is that the reward is less than 10 points. But not HOW much less.
At the very least, the reduction must start at 1 point, and might increase by 1 point with each further level difference. Like so:
10 points for losing to same level = (Level 1 and Level 1)
9 points for losing to Burst Linker one level higher = (Level 2 and Level 1)
8 points for two levels higher = (Level 3 and Level 1)
7 points for three levels higher = (Level 4 and Level 1)
6 points for four levels higher = (Level 5 and Level 1)
5 points for five levels higher = (Level 6 and Level 1)
4 points for six levels higher = (Level 7 and Level 1)
3 points for seven levels higher (Level 8 to Level 1)
2 points for eight levels higher = (Level 9 to Level 1)
1 point for a Level 1 losing to a theoretical Level 10.
Since a Burst Linker cannot challenge the same Burst Linker twice in one day*, it's generally not feasible for Burst Linkers to prey upon lower level players for Points.
*Which means either Current was lying to Haruyuki, or it's possible to challenge another Burst Linker an unlimited number of times when using a Direct Connection cable.
Last edited by Sunder the Gold; 2012-12-21 at 09:06.
|2012-12-21, 09:21
|Link #5
Senior Member
Join Date: Aug 2011
I'm going to go out on a limb and speculate that points are not gained or lost in Territory Battles, since the commodity at stake is Territory.
However, it's possible that each Linker who desires to participate must spend one Burst Point to do so. At the same time, it's possible that the system waives that fee; allowing one to select the Matching List without Acceleration for the purpose of joining a Territory Battle.
We just don't know.
Likewise, we don't know how rewards and losses work in the Unlimited Neutral Field.
It's easy to track in Duels, since there are only two participants. Since there's only one winner, and that winner fought the opponent entirely by herself, she gets all of the points for victory. The points are not divided between multiple victors, nor copied among them.
But in the UNF, two avatars can gang up on a single avatar and reduce him to 0 HP. In that case, do they both get the same reward, or is the reward split between them? Do they both have to score at least one hit, or inflict some damage? Does only the one who lands the final blow get the whole reward, or does it go to the one who inflicted the most damage?
These same questions apply to the Enemies. And we have no answers.
What about mutual kills? In the Cherry Rook arc, Cyan Pile and Saxe Lader took each other out, though Cyan Pile may have killed Lader first (or depleted his own last HP in taking Lader out).
If that was a Duel, Pile would have won, since Lader KOed first. Cyan Pile would have gotten the points. But in the UNF, Pile KOed immediately after, in no small part because of the damage that Lader inflicted.
Did Lader get any points? What about the gunners from the ridge who landed a shot or two on Pile's back?
And what about HP regeneration? It takes one full Accelerated hour for an avatar to respawn after a KO.
What about avatars who sustain damage without KO? Niko's robot was damaged and her arm lost after Pile was taken out. If a full hour had passed before she logged out, would that damage have instantly recovered?
Or does damage gradually recover for those Burst Linkers who avoid KO? Certainly, Black Lotus -- who was damaged so badly that she couldn't move -- gradually became more mobile as time went on.
|2012-12-23, 19:06
|Link #6
Senior Member
Join Date: Aug 2011
What if Brain Burst is a government conspiracy?
Rather than a hacker-creator and program so magically advanced that they can remain invisible to national-security cameras, it's simpler to suppose that the Department of Internal Security is actually BEHIND the whole thing.
Someone in the government found a way to make their people practically superhuman, but they wanted to introduce this revolutionary technology/lifestyle gradually, and in a fairly contained manner.
So they released it to children, limited it to children, and shackled it to a VR game.
And the whole time, the Department is observing the sociological effects of Acceleration on human behavior.
|2012-12-24, 03:59
|Link #7
Senior Member
Join Date: Feb 2012
Location: California
^ Interesting theory ,however I think people would never accept or even probably be reluctant to accept this revolutionary technology. Mainly because of the fact that they use children(Maybe even their own) to test for this new technology.
Human society frown upon hunman testing, especially that on children.
|2012-12-24, 08:23
|Link #9
Senior Member
Join Date: Feb 2012
Location: California
^ I see, however, this still does not change that fact they used children and some of those adults may not like the fact that they were use like "guinea pigs"for an experiment.
The people without a doubt would say, "This revolutionary technology turn people practically superhuman? Ok, you have given us the benefits of this new technology, so now give us the bad ? "If there is no bad then,"Ok, now tell us what would have happend if this technology did not work out the way you planned or was faulty ? Would there have been side effects ?"
|2013-02-07, 23:20
|Link #10
Senior Member
Join Date: Aug 2011
More rules:
There is no way to transfer Burst Points between avatars except through combat. While it is possible to offer and accept a Draw during a fight before the time runs out, it is unknown if one can offer technical victory to their opponent.
If that is not possible, then allowing someone to take Burst Points from you requires letting them beat you to "death" or waiting 30 minutes after inflicting a scratch. This would be a very inefficient method, which would serve to constantly remind the participants that Brain Burst is a competitive fighting game in which everyone is expected to fight for themselves, and earn points for themselves.
At the same time, this restrictive inefficiency can also be considered a form of protection, as it makes it that much harder and more inconvenient for someone to extort and coerce Burst Points away from others. It is one more opportunity for a Burst Linker in bad straits to defend themselves from thieves.
Enhanced armaments are normally equipped and unequipped by working the menu interface of one's avatar. However, voice-command phrases can be programmed so that one can bypass the menu and directly change equipment in the middle of a fight.
In duels, the Level of an opponent is indeed displayed next to their name... but only in the Light Novels. (Then again, I'm going by Black Lotus' display; perhaps it's different for Level 9 players, for whom Level is a matter of life-and-death.)
For duels, members of the watching gallery cannot approach within 10 meters of either of the combatants. However, the Parent, Child or fellow legion members may approach a duelist as closely as they wish (unless this would bring them within 10 meters of an opponent for whom no such relationship exists).
In duels, members of the gallery can shout advice either or both of the duelists, though this is frowned upon in Accel World's society.
Gallery members cannot affect the environment at all; this makes for inconvenient viewing when the only way to follow a fight would be to make your own doorway through a wall.
An individual Burst Linker can initiate a duel with a tag team of Burst Linkers, but a tag team cannot do the same to individual Burst Linkers. It is unspecified but possible that a tag team can issue a challenge request to an individual Burst Linker, which the individual is under no obligation to accept.
In fact, tag teams cannot even initiate duels with other tag teams. All challenges must be made as requests, and all such requests can be rejected.
It is also unspecificed whether or not an individual Burst Linker can initiate a duel against just one member of a tag team. If this is not possible, then forming tag-teams provides a limited form of protection against random challenges. Safety in numbers, even "below" the Unlimited Neutral Field.
There is, however, a definite incentive for individual Burst Linkers to challenge whole tag teams. In regards to tag teams, the total levels of team-members are figured when rewarding/deducting points. Even assuming that Rust Jigsaw (Level 6) could challenge Blood Leopard and Silver Crow seperately after they teamed up, he could have only gotten a pittance of a reward from Silver Crow (Level 4) and just 10 points from Leopard. But if he defeated them both together, the reward would have been as if they were a single Level 10 opponent; a much bigger payoff.
By the same token, the total Level 10 of that team meant that the Level 6 Jigsaw would not lose many points for being defeated himself.
Therefore, if an individual Burst Linker happens to be accelerated and checking the matching list of his area, and sees a tag team whose members the Linker thinks he can beat at the same time, he might be wise to go for it.
It also is unspecificed whether initiating a duel with a tag team counts against the limit of initiating only one duel against a specific Burst Linker per day. There may be a limit to how many fights specific tag-teams may fight against other specific tag-teams.
|2013-02-08, 17:11
|Link #11
Manus ad Ferrum
Join Date: Dec 2012
Location: Costa Rica
Age: 28
Is just me or that is an incredible amount of rules for a "simple" fighting game? And there was a time when I consider Yu-Gi-Oh! to be unnecessary complex for a card game. When I read all of this I can only think that if the main part was not the game itself but the acceleration: why the game is so complex? And then I find my answer in a rather simple fashion. If they did it different the series will be boring.
But back to the rules, if that thing about tag team battle is true and players gain points because their opponents act like a single opponent with a higher level then: what if the level goes beyond 10? I mean fight two level 6 will be like fighting a level 12? On that same idea, could be possible for a Level 9 to challenge two players that have a combine Level 9 and count that as experience to level up?
|2013-02-08, 17:40
|Link #12
Senior Member
Join Date: Aug 2011
There is no "experience" for leveling up, only burst points. And once you're Level 9, burst points can't buy a level up.
A King who keeps hunting Enemies for points has little else to spend them on but items from the Shops. With which they can load themselves up or reward subordinates.
|2013-02-08, 20:41
|Link #14
Senior Member
Join Date: Aug 2011
Once you've achieved Level 9, the ONLY WAY to level up again is to kill five other Level 9 avatars. It doesn't matter how many points they have, or that you acquire. For a Level 9 player, points become irrelevant in regards to leveling up.
Why do you think Scarlet Rain had so many points that she could afford to spend 200 of them just checking out each of Umesato's students to find Silver Crow? Once she achieved Level 9, she no longer needed to save up points for leveling up.
Paying for Acceleration, for Unlimited Burst, for Physical Burst, for Full Physical Burst, for using the train in the UNF, for items from a Shop... those are the only things for which Niko and other Kings can spend Burst Points.
(And apparently, there's some kind of limit to the number or kind or quality of Shop-derived Enhanced Armaments, in terms of equipping yourself. Otherwise, I imagine that Yellow Radio and Scarlet Rain would have a few more tools than we've seen.)
That's why no one has reached level 10. Because the Kings will not fight one another (at least not openly), and because no other Level 8 player is willing to accept the risk of "one loss to another Level 9 --> instant retirement" that all Level 9 players must live with.
If anyone in the Crypto Cosmic Circus became Level 9, Yellow Radio would probably kill them immediately. Not just to take a step towards Level 10, but also to eliminate someone would could potentially retire him with a single lucky win.
Likewise, all of the other Kings must have been blatantly or subtlely pressuring all other Burst Linkers to avoid Level 9, because they don't want more possible threats.
Honestly, if not for the treaty, the Accelerated World probably would have descended into an anarchy reminiscent of the lawless first days. Kings would be killing kings, Level 8s would step over the line to Level 9s and score their own kills, lower level players would be devouring each other in a mad rush to level up...
The Level 10 rule shook the established power balance to the core, since it meant that the strongest and most deeply entrenched players in the game -- the Kings -- could be overthrown.
Without the "instant death" rule, a Level 9 player ought to have massive amounts of Burst Points to spare for individual losses. Furthermore, they are Legion Masters who control vast territories in which outsiders cannot challenge them, not even other kings. And members of their own legions must fear the Judgment Blow on top of the King's greater power and experience (and in four cases, a Sacred Arc).
Take Graphite Edge for example. If he wanted to depose Black Lotus and take over as master of Negas Nebulas, it would be extremely difficult for all of the above reasons.
But if he became Level 9, he just needs one single victory to retire his King.
For the Kings, who had become accustomed to their security, this was an awful shock. Made even worse by the horrific example that Black Lotus made of Red Rider.
One of the strongest legends; someone who had previously been close to immortal... DEAD. Gone. Permanently.
It wasn't just outrage that drove Green Grandee and Yellow Radio to join Blue Knight and Purple Thorn in their attempts to destroy Black Lotus. It was also naked fear of mortality.
They were trying to kill someone who had become, in their eyes, the embodiment of Death Itself.
|2013-02-09, 16:24
|Link #18
Senior Member
Join Date: Aug 2011
Niko talks about again during the Chrome Disaster arc, this time focusing on the repercussions of the rule and the peace treaty.
|2013-02-09, 18:46
|Link #19
Manus ad Ferrum
Join Date: Dec 2012
Location: Costa Rica
Age: 28
But that could be a generic "They are all my enemies" kind of deal and not an actual fact. I will admit will be odd if she just level up right after killing Red Rider and end the game.
I mean I assume the message of only level up by killing all level 9 was given when there were enough Level 9 so that if one kills the others it will level up.
|Thread Tools


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text: Though we know that populations change over time and that different species have many genetic similarities, we still have a lot to learn about how relationships between organisms affect the changes, how populations develop adaptations to survive and reproduce, and the history of life on this planet. Evolutionary biologists help us understand the stories of our past but also provide us with invaluable clues to improving public health and well-being. Read these articles and interviews to get updates about current evolutionary research so that you can make your own informed decisions.


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Watch CBSN Live
"Breaking Bad" (AMC) Total nominations: 16 (including for actors Bryan Cranston, Aaron Paul and Anna Gunn)
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Total nominations: 12 (including for actors Michelle Dockery, Jim Carter, Maggie Smith and Joanne Froggatt)
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Bryan Cranston as Walter White, "Breaking Bad"
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Julianna Margulies as Alicia Florrick, "The Good Wife"
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William H. Macy as Frank Gallagher, "Shameless"
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Lena Dunham as Hannah Horvath, "Girls"
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Read more: 2014 Emmy nominees


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ECMO is life-saving support for the most severe forms of acute heart and/or lung failure. ECMO uses a pump to pump blood out of the body and through an artificial lung to receive oxygen and remove carbon dioxide. This supports the work of the failing lungs. The pump provides enough blood flow to support the workload of a failing heart. ECMO itself does not heal any diseases that cause heart or lung failure, but the goal of ECMO is to support the body's needs so that healing can occur through the use of other therapies.The extracorporeal life support (ECLS) program at Arkansas Children's Hospital is one of the most advanced in the nation. The ECLS program incorporates cutting edge technology with the highest level of teamwork to provide life-saving support for the most critically ill children. At Arkansas Children's Hospital, ECLS includes the use of both ECMO (extracorporeal membrane oxygenation) and VAD (ventricular assist device) support. Since the inception of the program in 1989, ECLS at Arkansas Children's Hospital has contributed to life-saving care for hundreds of patients.
Among the national and international ECMO centers, ACH has one of the largest experiences to offer air transport of critically ill patients on an ECMO circuit. Mobile ECMO features include:
For ECMO support referrals, call Angel One Dispatch / 1-800-ACH-HELP. Ask to speak to the pediatric intensivist, cardiac intensivist or neonatologist on call, depending on the age of the child and primary problem.


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If, as proposed by President Obama, a manned mission is on its way to Mars in the mid-2030s, and if perhaps in the distant future mankind attempts to journey beyond the limits of our solar system, scientist will want to know some answers to a most pressing question: How does long-term exposure to the zero gravity of space affect the human body?
Now NASA is preparing to take advantage of the unique opportunity to study an individual living simultaneously in zero gravity in space and on the surface of the Earth -- a seeming impossibility made possible by the fact the "individual" in this case is in fact two people, identical twin astronauts Scott and Mark Kelly.
Beginning in March 2015, NASA astronaut Scott Kelly will begin a year-long stint aboard the International Space Station while his genetically identical retired twin Mark will be living at the Arizona home he shares with his wife, former U.S. Rep. Gabrielle Giffords, still recovering from being shot at a Tucson campaign event in January 2011.
The Kellys, the only twins and only siblings to have traveled in space, are both veterans of missions to the ISS and have readily agreed to allow NASA to conduct experiments as each lives at a different end of Earth's "gravity well."
In fact it was their idea, NASA said.
"This opportunity originated at the initiative of the twin astronauts themselves," NASA said in a solicitation for research proposals released last week.
Scott Kelly is a veteran of two space shuttle flights and a six-month space station stint while Mark Kelly has flown four space shuttle missions delivering equipment and crews to the ISS.
Twins have long fascinated scientists, and have often been used in studies on Earth, usually into the "nature verses nurture" question in which twins long separated and living in completely different environments are examined for differences and similarities.
There can be few environments more different than zero gravity aboard the ISS and a home in suburban Tucson, and NASA is eager to have the chance to compare long-term data collected from genetically similar astronauts to observe the human effects of spaceflight.
Because nothing of this kind has been attempted -- or even possible -- before, just what sort of experiments might be conducted has been left open, and NASA has issued a call to the academic and research communities to propose investigations for observational comparison of the brothers during the course of the study.
One tentative plan is for blood sampling on Scott at regular intervals before, during and after the one-year mission on the space station and corresponding blood sampling on Mark, who will be living his normal lifestyle in Arizona, to gauge the effects of the space environment on human DNA.
NASA said it will consider any proposals focusing on analysis of human molecular responses to the physical, physiological and environmental stressors associated with human spaceflight.
The experiments could help determine the role genetics plays in health problems observed in astronauts spending long periods in low gravity, including loss of bone and muscle mass and vision issues, plus an increased risk of cancer from cosmic radiation and sleep problems, the space agency said.
While the NASA call for proposals document goes by the somewhat unwieldy title of Differential Effects on Homozygous Twin Astronauts Associated with Differences in Exposure to Spaceflight Factors, its aim can be simply stated: keeping astronauts safe and healthy as humankind breaks free of the gravitational bonds of Earth and begins journeys to new worlds and beyond.


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STARS announces $500,000 commitment from RBC Foundation to support development of education and training program Français
May 23, 2013, 13:00 ET
WINNIPEG, May 23, 2013 /CNW/ - The Shock Trauma Air Rescue Society (STARS) today announced a $500,000 commitment from the RBC Foundation towards the development of a STARS Mobile Education Program in Manitoba and Saskatchewan. The funds will be divided equally between the two provinces.
"RBC is proud to support the STARS Mobile Education Program to educate and train emergency medical care providers like physicians, nurses and paramedics who work outside of major centers," said David McKay, group head, Personal & Commercial Banking, RBC. "Together, through responsible community investment and partnerships with outstanding organizations like STARS, we can make a difference in Manitoba, Saskatchewan and in all the other communities - large and small - where we are privileged to operate."
The STARS Mobile Education Program was launched in Alberta in 1999 and it was the first mobile program of its kind in North America. Designed to remove barriers such as distance to critical care training, STARS personnel will train rural emergency care practitioners in their own communities using advanced human patient simulators. The program for Manitoba and Saskatchewan is currently in development, and STARS will announce additional details later this year.
"Now that our bases in Manitoba and Saskatchewan are fully operational, the time is right for STARS to embark upon the next phase of its service - expansion of emergency care knowledge and skills into rural areas," said Rod Gantefoer, executive vice president of the STARS Foundation. "At STARS, it's all about the patient. Whether it's the EMS paramedic first on scene or the emergency room nurse, that initial front line care is so important to the chain of survival. By sharing our physician-led training, we're helping ensure patients receive the best care in rural and remote areas."
Since 1990, RBC has donated more than $1.2 million to the STARS service, including today's announcement. RBC joins a number of donors working together to make the Mobile Education Program available in Manitoba, Saskatchewan and Alberta.
About STARS
STARS is a non-profit helicopter air ambulance organization that provides rapid and specialized emergency care and transportation for critically ill and injured patients. Our doctors, nurses, paramedics, and pilots work with a team of dedicated support staff and community partners to save lives. STARS operates 24 hours a day, seven days a week from bases in Winnipeg, Regina, Saskatoon, Calgary, Edmonton, and Grande Prairie.
About RBC's Commitment to Community and Sustainability
Royal Bank of Canada (RY on TSX and NYSE) and its subsidiaries operate under the master brand name RBC. We employ approximately 80,000 full- and part-time employees who serve more than 15 million personal, business, public sector and institutional clients through offices in Canada, the U.S. and 49 other countries. RBC is recognized among the world's financial, social and environmental leaders and is listed on the 2012 - 2013 Dow Jones Sustainability World Index, the DJSI North American Index, the Jantzi Social Index and the FTSE4Good Index. RBC is one of Canada's Greenest Employers, one of Canada's 50 Most Socially Responsible Corporations and among the Global 100 Most Sustainable Corporations in the World. Learn more at www.rbc.com/community-sustainability.
RBC supports a broad range of community initiatives through donations, sponsorships and employee volunteer activities. In 2012, we contributed more than $95 million to causes worldwide, including donations and community investments of more than $64 million and $31 million in sponsorships.
Image with caption: "The Shock Trauma Air Rescue Society announces $500,000 commitment from the RBC Foundation (left to right holding cheque: Dave McKay, Group Head, Personal and Commercial Banking, RBC; Rod Gantefoer, Executive Vice President of the STARS Foundation, and; Rob Johnston, Regional President, Manitoba, Saskatchewan, and North Western, RBC) (CNW Group/RBC)". Image available at: http://photos.newswire.ca/images/download/20130523_C9367_PHOTO_EN_26990.jpg
For further information:
Colin Fast, Communications Lead - Manitoba, 204-833-4646, email@example.com
Robb Ritchie, Manager, Public Affairs, RBC Royal Bank, 204 988-3516, firstname.lastname@example.com
André Roberts, Corporate Communications, RBC, 416 974-3678, email@example.com


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The Best Drinks We Drank in June
Best of Drinks
The best stuff we've sipped lately.
Each month, we compile our favorite sips—the drinks that impressed us most. Sometimes they're the concoctions of hotshot bartenders, other times they're the homemade drinks sourced from a grandma's garden. This June, the Serious Eats team traveled far and wide, and these sips are a peek into daily life across the globe, from Kenya to Hungary to Kentucky. This month, we tried some delicious cocktails, some great spirits, cooling slushies, and a few super-interesting beverages that you might find unfamiliar. Check it all out in the slideshow »
Don't miss a thing! Keep up with SE: Drinks on Twitter, Pinterest, and Facebook.


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Scientists will begin investigating environmental "hot spots" in Iraq as part of a long-term strategy to clean up the country after ten years of war and instability, the U.N. Environment Program said Tuesday.
NAIROBI, Kenya Scientists will begin investigating environmental "hot spots" in Iraq as part of a long-term strategy to clean up the country after ten years of war and instability, the U.N. Environment Program said Tuesday.
The U.N. agency has coordinated the training of Iraqi scientists in the latest laboratory and field testing techniques to collect information on suspected hazardous sites, officials said. The work will begin soon, a spokesman said.
"We estimate that there are more than 300 sites in Iraq considered to be contaminated to various levels with a range of pollutants," said Klaus Toepfer, the agency's executive director.
The agency also has been asked by the Iraqi government to investigate possible pollution by depleted uranium ordnance used to pierce tank armor during the 1991 Gulf War and the latest war.
"We are considering this very, very clearly ... they are a very important threat," Toepfer said.
The British government has given the agency detailed information on locations where it used 1.9 tones of depleted uranium in the south of Iraq, but the U.S. government hasn't come forward with the same information despite requests from the United Nations.
The Japanese government has funded much of the US$4.7 million (euro3.8million) project, which will be coordinated by the Nairobi-based U.N. agency and implemented by the Iraqi Ministry of the Environment.
Samples collected by Iraqi experts will be evaluated by the U.N.Environment Program's Post-Conflict Assessment Unit in Geneva. The unit has also worked in the Balkans, the Palestinian territories, Afghanistan and Liberia.
Pekka Haavisto, who heads the post-conflict task force, said the pollution in Iraq had been caused both by conflict and by the country's isolation under Saddam.
"This region has suffered several wars, and there hasn't been a proper clean up after any of these wars. The isolation of Iraq during the times of Saddam contributed to the bad maintenance of industrial facilities. The picture is quite dark," he said.
The project will concentrate on at least five sites, including the Al-Mishaq Sulfur State Company, the Midland Refinery Stores, Al-Suwaira Seed Stores, sites were oil pipelines have been sabotaged and scrap metal yards where destroyed military vehicles have been taken.
Once the exact nature and extent of the contamination of the sites has been evaluated, the scientists will recommend remedial action to the Iraqi government, the agency statement said.
"My country is faced with a wide range of pressing issues that must be addressed if the Iraqi people are to enjoy a stable, healthy and prosperous future," said Mishkat Moumin, in a statement released in Nairobi."Delivering a clean and unpolluted environment is a key piece in this jigsaw puzzle."
Source: AP


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Electrician Canterbury - Affordable Electricians
Contact Power Up Sydney
Looking for an electrician in Canterbury area?
We've got the highly-rated local electricians available for work now!
At Power Up Sydney, our motto is excellence every time - that is our guarantee for all your electrical service needs. We also believe that no electrical work should be deemed "too small" to be overlooked when it comes to the safety and security of your Canterbury home, business or office. That's why Power Up Sydney has licensed, professional electricians available for emergency electrical service and quick same-day attendance in your local area when the need arises. Our local team will assess your concerns and offer solutions with the best quality and value in mind.
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Power Up Sydney electricians highly regard efficiency at work, so appointment times are always kept and we notify customers of unforeseen delays as soon as they arise. All electrical projects are carefully examined and all costs are provided with an accurate quote before work begins. So no disappointments and no nasty surprises! The best way to ensure you get exactly what you want first time, every time, is to develop a complete understanding of your electrical requirements right from the start and deliver it with utmost expertise. At Power Up Sydney, a job is never considered finished until we're 100% sure it's perfect, and so do you!
Call us today on 1300 341 757 for a free quote and expert advice. We're here to help!


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Salaam everyone.
I just wanted to post really quickly to say that this blog is now officially closed and We Love Hijab will resume at the brand new http://welovehijab.com!
Please check out the site. There is only one post so far, but it's a good one and I'd love to have your feedback on it.
Most of the links beneath the header are still "Coming Soon", but inshallah, they'll be ready by the end of the week.
More fashion tomorrow at the new WELOVEHIJAB.COM!
xoxo Kima


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Wreckies of the Month
Every week we're delighted to receive plenty of your cakey homages, wreck-creations, and fan art. And, from time to time, I like to both encourage this behavior and share the giggles by spotlighting a few personal favorites. So let's get right to it, shall we?
First, a nod to Katherine S. for her version of the world's best baby shower cake:
Carmel C. went the extra mile with her Carrot Jockey homage and eschewed the plastic jockeys for handmade ones:
I think I like it.
Amber A. celebrated her three-year-old daughter's birthday the old-school way:
Usually I only showcase cakey homages to this blog, but Sarah Jane J.'s recreation of the famous cake from Hyperbole and a Half was simply too good not to share:
Next, from our very own J Rose - the genius who brought you that playable dress-a-wreck program - here is yours truly, dressed as a Hogwarts student, and getting a Howler from an irate wizard for making fun of cauldron cakes:
And because I like to remind the world that I am, in fact, a stellar role model for children, here's a sampling of artwork made entirely with child labor:
Someone get this girl to design us a greeting card line, STAT.
Next, a fine art piece brought home from school by 5-year-old Claudia S., and sent in by her mom, Susan:
Thinking of little Claudia's teacher's reaction to this masterpiece makes me feel all warm and fuzzy inside.
Au contraire, my misinformed friend!
Or maybe just say how cute she is in the comments.
And for those of you desperate for back story, Colleen T. says,
"Ever since my mother-in-law pointed out that my baby has a natural Mohawk, I've been dying to strip her down and sit her on a carrot. The other day, I got my wish!"


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Watson to Present at the 2012 Piper Jaffray Health Care Conference
PARSIPPANY, N.J., Nov. 14, 2012 /PRNewswire/ -- Watson Pharmaceuticals, Inc. (NYSE: WPI), a leading specialty pharmaceutical company, announced today that Paul Bisaro, Watson's President and Chief Executive Officer, will provide an overview and update of the Company's business at the 2012 Piper Jaffray Health Care Conference on Wednesday, November 28, 2012 at 11:00 am EST at the New York Palace Hotel in New York. The presentation will be webcast live and can be accessed on Watson Pharmaceuticals' Investor Relations Website at http://ir.watson.com. The webcast can also be accessed at the following URL: http://www.media-server.com/m/p/72m8826w
An archived version will be available approximately one hour after the live presentation ends and can be accessed at the same locations for 90 days.
About Watson Pharmaceuticals, Inc.
Watson Pharmaceuticals, Inc. (NYSE: WPI) is a global, integrated specialty pharmaceutical company focused on developing, manufacturing and distributing generic, brand and biosimilar products. The Company has global and U.S. headquarters in Parsippany, New Jersey, USA, and international headquarters in Zug, Switzerland.
Watson is the world's third-largest generics prescription drug manufacturer, with more than 750 products marketed globally through operations in more than 60 countries. Watson's global branded pharmaceutical business develops and markets products principally in Urology and Women's Health, and is committed to developing and marketing biosimilars products in Women's Health, Oncology and other therapeutic categories. In addition, Watson is the fourth-largest U.S. generic pharmaceutical product distributor through its Anda, Inc. business, and also develops and out-licenses generic pharmaceutical products outside of the U.S. through its Medis third-party business.
For press release and other company information, visit Watson Pharmaceuticals' Web site at http://www.watson.com.
Lisa DeFrancesco
(862) 261-7152
Charlie Mayr
(862) 261-8030
(Logo: http://photos.prnewswire.com/prnh/20100121/LA41294LOGO)
SOURCE Watson Pharmaceuticals, Inc.


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It All Starts With A Dream!
It's amazing how early memories can set the tone for the rest of your life. Automotive enthusiasm can begin at a very young age and Doug Maynard knows all about it. From South Salem, Ohio, Doug owns a handicap accessibility company and has been intrigued with unique vehicles as far back as he can remember. One of his earliest occurred at about age 6 when a beautiful 1964 Impala SS went rumbling by. "I just fell in love with the looks, sounds, and style. I said, someday I'll have a car like that!" Doug began to realize his dream and in 2001, created his first custom vehicle, a high-performance 1948 Plymouth Business Coupe. It was everything he thought it would be and then some, whetting his appetite for even more.
His second unique ride is this beautifully customized 1958 Chevy Apache, originally found on eBay in 2009. He and his son-in-law, Sam McDaniel, traveled from Ohio to New York to pick up the truck, which was drivable, but in very rough shape. Doug has a fairly large shop in Ohio and within a week, the truck was completely disassembled. Modern drivability was a priority from the outset and the chassis was fitted with a Camaro clip up front and a Ford 9-inch rear with 3.73 gears and 31-spline Moser axles, milled to fit the Chevrolet bolt pattern. Disc brakes and Monroe shocks control all four corners.
A 350 Chevy crate motor was a natural choice for power, running an Edelbrock 650 carb, Performer intake, aluminum heads, MSD ignition, Hooker headers, and Flowmaster side-exiting pipes. A Griffin aluminum radiator along with a SPAL electric fan keeps temps in the green. Showcasing the new engine was a painted-to-match engine compartment with an uncluttered look, thanks to battery and fuse panel now residing in a custom box underneath the passenger seat. A modified 700-R4 automatic overdrive transmission multiplies the power. While the chassis and engine were being upgraded, the half-century-old sheetmetal was also being rejuvenated.
Ideas for the truck's new look began with most of the attention centering around the original bed. Doug felt there were too many harsh lines and began sketching a design that incorporated a later-model bed. In fact, they found a 1990 Chevrolet Stepside shortbed that looked like the perfect solution. Using a few old-school chalk marks on the floor representing the old bed, work began to mate the new bed to the vintage cab. Everything was carefully measured so that the fenders would accommodate the planned 20-inch tires without resorting to tubs inside the bed. The step from the original 1958 Stepside bed was incorporated into the design.
The most interesting change, however, was the flares on the rear fenders that were shaped to match the front fenders. It helped to bring all the design elements together with the flares flowing from front to back in a smooth line. Subtle touches include relocating the tailgate handle to the inside and creating a custom gas filler door in the bedside. Gaylord made the tonneau cover and LMC Truck provided the LED taillights, inspired by the Chevrolet 1958 Cameo. The interior of the bed was painted to match the exterior and carpeting covered the floor. Up front, the original painted grille, bumper, and headlight bezels were replaced with chrome versions, adding vintage side mirrors for a nostalgic touch. High-intensity Euro-style headlights light the way at night and amber lenses were added to the running/signal lights. Coys wheels got the truck rolling with 18s in the front and 20s in the rear, shod in Nitto NT555 rubber.
The elegant interior begins with a set of 2011 Cadillac CTS six-way power/heated seats that treat the driver and passenger to modern luxury. Done in tan leather with exterior color accents, the seats, door panels, and center console also match. The unique console is a handcrafted blend of three separate Cadillac consoles, holding the stereo, Lokar shifter, lighted power window controls, cup holders, and center armrest.
Auto Meter gauges reside in a single chrome bezel on the painted dash, monitoring underhood activity. The Carrera Banjo wheel and ididit tilt column give the driver a hands-on experience, modern Vintage Air keeps everyone cool, and the stereo makes this truck the perfect long-haul cruiser. The Kenwood head unit with its 7-inch screen features CD, DVD, and satellite radio. It controls the pair of 6-inch component sets in the kick panels, a second 8-inch pair behind the seats, and a 10-inch sub mounted between the seats. The dash-mounted mirror was an option back in '58 and Doug liked the looks.
What's the best part about the two-and-a-half-year build? The creation of the truck has led to strong friendships with all those involved like Donnie Evans from Hillsboro, Ohio, who sprayed the eye-catching Dodge Mango Tango paint and Greg at J&J Upholstery in Columbus, Ohio, who did the interior. Thanks also goes to Scott Stewart from Hot Rod Alley in Greenfield, Ohio, who modified the bed and Otis Johnson Jr. who helped to put the truck together. How do Doug and his wife Susan enjoy his finished truck? "We take the grandkids and the truck to truck shows and let all the kids get inside and take their pictures. My theory was that if I built something like this, it might inspire another child to do the same, starting with a dream."
1958 Chevrolet 3100 Apache Stepside
Doug & Susan Maynard
South Salem, Ohio
Frame: original
Modifications: boxed and powdercoated
Rearend/ratio: Ford 9-inch rear with 3.73 gears and 31-spline Moser axles
Brakes: 10-inch disc brakes, front and back
Rear suspension: aftermarket leaf springs and Monroe shocks
Front suspension: 1970 Camaro front clip and Monroe shocks
Steering: Camaro power steering
Front Wheels: Coys 18×8
Rear Wheels: Coys 20×10
Front Tires: Nitto NT555 245/40-ZR18
Rear Tires: Nitto NT555 275/35-ZR20
Gas Tank: 15 gallons with filler cap inside the driver side bed wall
Engine: Chevy 350 small-block
Heads: aluminum
Valve Covers: chrome
Manifold/Induction: Edelbrock 650 four-barrel carb and Edelbrock Performer Intake
Ignition: MSD
Headers: Hooker
Exhaust/Mufflers: dual 3-inch exhaust / Flowmaster
Transmission: 700-R4
Shifter: Lokar
Style: custom pickup
Fenders: stock front fenders with modified Stepside fenders in the rear
Hood: stock
Grille: chrome
Bed: 1990 Chevrolet Stepside Shortbed customized with rear fenders flared to match the front by Scott Stewart from Hot Rod Alley in Greenfield, Ohio, Gaylord tonneau cover, smooth tailgate
Bodywork and Paint By: Donnie Evans from Hillsboro, Ohio
Paint Type/Color: Dodge Mango Tango
Headlights/Taillights: high-intensity Euro headlights and Cameo-style LED taillights
Outside Mirrors: Chevrolet original
Bumpers: chrome front bumper and smooth rear pan
Dashboard: smoothed and painted to match
Gauges: Auto Meter in a custom chrome bezel
Air-conditioning: Vintage Air
Stereo: Kenwood head unit with component sets in the kick panels and rear quarter panels along with a centrally mounted sub on the rear cab wall
Steering wheel: Banjo
Steering column: ididit
Seats: CTS Cadillac six-way power and heated with a custom center console
Upholstery by: Greg at J&J Upholstery in Columbus, Ohio
Material/color: tan leather with Mango Tango inserts on the seats, console, and door panels
Carpet: tan


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Locating the Top Gutter Installation Services Nearby Apple Valley MN
Are you in need of a gutter installation company nearby Apple Valley Minnesota? If you're, you have come to the perfect location. Waterboy Gutters is a full-service gutter contractor that provides gutter and downspout installation, along with repair services. Our team has experience installing a wide range of distinct gutters, downspouts, and drain tile. We can also customize your gutter system for such things as rain barrels, under decking and custom landscaping. We'll have a look at your home and give you our professional opinion on the sort of gutters which would be ideal for you. We offer both K-style and half-round gutters made from various different materials.
Our Different Gutter Installation Services
Most individuals don't understand that there are choices when it comes to gutters. They are not all the same, and the sort of gutters which are best for your house may not always be the best for another house near you. That's why you will need to have an expert evaluate your gutter needs prior to you hire someone to install them or attempt to install them yourself.
Gutters must be hung perfectly flat or the whole system may back up. The pieces have to be properly attached to your house and to each other so there is no danger of them falling and hurting someone or damaging your property. Because of this, you need to always work with an expert who has installed gutters close to you, like Waterboy Gutters.
Before you have your guttering installed, you first have to decide on which sort of gutters you require.
- K-style gutters are flat on the back and the bottom, while the front side is typically done in some type of decorative or interesting form. A number of these gutters seem almost like the crown molding you may have installed on your property. Besides being decorative, they're also very functional.
- Half-round gutters, on the other hand, look like someone took a tube and cut it in half. They are almost an ideal half-circle shape. You will usually find half-round gutters on older homes, and in some historic areas, you could be asked to utilize this design in order that your house continues to appear as it did when it was constructed.
In addition to shape, you also need to decide on the material to your gutters.
- Aluminum is the most popular substance for gutters since it is very lightweight and can be set up quickly and easily. It does not rust, and it can stand up to heavy snow and rains. It may also be painted if you hate the colour. It is very budget-friendly, also.
- Seamless aluminum, also referred to as continuous aluminum, is a very modern sort of guttering system. These gutters are constructed on-site with a fabricator. The gutters have hardly any seams, which means there are fewer areas where leaks can occur. They are slightly more expensive than standard aluminum gutters, but the price is often negligible.
- Copper, on the other hand, is more costly but does look amazing. It will not rust, either. Copper gutters may often be found on historic houses or on high-end homes. You don't need to paint aluminum, but you do require an expert to install it. Copper gutters need welding to seal each of the joints and seams.
Best Gutter Installation in Minnesota
Our experience has led us to being named among the top gutter installation teams in Apple Valley Minnesota. We've got an established track record of excellence, and any gutter system we install will last for several years. Whether you need an entirely new set of gutters or you just want a few repairs here and there, our staff can help you.
Gutters can provide your house with quite a few protections. By collecting and channeling water away from specific parts of your house, your gutters can secure your base, your landscaping, and much more.
Contact Us Today to learn more about the various kinds of gutters and to be given a free estimate.
Helpful Websites in Apple Valley MN


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Bwindi has a population of around 340 gorillas of which an estimated 116 are habituated. Gorillas are intelligent, majestic, gentle giants that share over 90% of their genetic material with humans. All of Bwindi's habituated gorillas are known individually by the rangers and have been given names in order to identify them. The males can weigh more than 500lb and some silverbacks exceed 6ft!
Other Forest Species
There are least 120 mammal species living in the forest, making Bwindi second only in mammal numbers to the vast Queen Elizabeth National Park. The eleven primate species found here include black-and-white colobus and L'Hoest's monkeys, baboons and chimps. There are also forest elephants and several species of antelopes. Of Bwindi's 200 butterfly species, 42 are endemic to the Albertine Rift.
Bwindi offers some of the finest montane forest bird watching in Africa, and is an unmissable destination for any birder visiting Uganda. There are an estimated 350 bird species with 23 endemic to the Albertine Rift and 14 recorded nowhere else in Uganda. Globally threatened species such as African Green Broadbill and Shelley's Crimsonwing are also found here. Other birds include the Handsome Francolin; Black-billed Turaco; African Broadbill; Black and Cinnamon-chested Bee-eaters; Western Green Tinkerbird; Purple-breasted, Blue-headed and Regal Sunbirds; Short-tailed and Black-faced Rufous Warblers; Mountain-masked and Collared Apalis; Mountain and Yellow-streaked Greenbuls; and Many-colored Bush-Shrike, among others.
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Rem Koolhaas, Stefano Boeri, Sanford Kwinter, Nadia Tazi, Hans-Ulrich Obrist, Arc en rĻve centre d'architecture, Harvard Project on the City
ACTAR, 2000 - 720 pages
The author of "S, M, L, XL" teams up with an international group of top architects and theorists to explore the myriad ways in which the city is undergoing a series of profound transformations. Illustrations throughout. Flexi-bound.
Avis des internautes - Rķdiger un commentaire
Mutations: Rem Koolhaas, Harvard Project on the City; Stefano Boeri, Multiplicity; Sanford Kwinter; Nadia Tazi, Hans Ulrich ObristAvis d'utilisateur - Not Available - Book Verdict
This time working with a host of collaborators, architect Koolhaas, whose S, M, L, XL was that rare thing, a crossover architecture best seller, has returned with another bricklike tome. Mutations was ... Consulter l'avis complet
Table des matiĶres
1O How to Build a City Roman Operating System
3O Telegram from Nowhere _ Mckenzie Wark
Whats New About the New Media? _ Friedrich Kittler
Droits d'auteur
10 autres sections non affichķes
Autres ķditions - Tout afficher
Expressions et termes frķquents
activities airport Alaba American architects architecture areas become behavior Berlage Institute buildings c'est capital central communication complex concept construction contemporary Control space create cultural depato Dongguan Dubai dynamics e-mail EBUTE METTA economic electronic emergence enclosure etoy Europe European space European territory Fama function geographic Ger³cht global city Harappa Hong Kong human increasingly industrial infrastructure inhabitants innovation kind Kosovo labor Lagos landscape linked live logic machines mall mechanisms memex million mobile modern mutation nature operations organization parks Pearl River Delta physical political population possible production public space Randstad region Rem Koolhaas revolution rumeur rumor Saskia Sassen Shenzhen social society spatial strategy structure television things tion Toywar transformation urban condition Valerio vectoral virtual Zhuhai zones


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Baby Boot Camp Katy
Those who know me know that I watch Carina during most days, rather than place her with a babysitter or in daycare. While I am blessed to have the ability to do so, I found myself using it as an excuse not to exercise.
After discussing the issue (i.e., complaining) with my mom, she found the perfect solution – Baby Boot Camp Katy!
Not only did I get a fantastic workout, I also connected with an amazing group of like-minded moms and dads.
The owner, Maria Gorosito, is knowledgeable and encouraging. She and the other trainers make sure that class is different each day, while suggesting modifications for each person's ability level.
Baby Boot Camp is a one-hour interval training class that incorporates strength training, cardio, yoga, and core work.
Carina loves doing drills with me and enjoys being outside. I love that she is learning that it's fun to be fit!
Baby Boot Camp provides an effective fitness regimen, a supportive environment, and a way to spend time with your kid(s).
Exercise modifications can be made for pregnant women, new moms, and active moms who are ready for an additional challenge.
Your first class is always FREE!
Maria Gorosito


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Our private practice clients are high net worth individuals from across the United States who come to us seeking advice and insight on preserving accumulated wealth. Our role is of a trusted advisor with knowledge that is nationally recognized in the areas of tax and estate planning. To effectively serve our clients, we take time to build a relationship with each one so that we understand their objectives, values and concerns. This allows us to develop customized, tax-minimizing strategies and solutions that deliver clarity and peace of mind.
Robert S. Keebler, CPA, MST, AEP (Distinguished)
Prior to joining Keebler & Associates, LLP Stephen was a Tax Manager with Baker Tilly Virchow Krause, LLP.
Michelle is also co-author of Panel Publishing's Roth IRA Answer Book (2008 through 2014 editions) and Quick Reference to IRAs (2008 through 2013 Editions) and AICPA's The Small Business Jobs Act of 2010: Tools, Tips, and Tactics. Michelle has also authored articles appearing in Trusts & Estates, Investments and Wealth Monitor, and Journal of Retirement Planning. Michelle is a member of the editorial advisory board of Penton Media's Trusts and Estates magazine.


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Corporate America is at it again—claiming the Constitution as its own and demeaning our Bill of Rights all in the name of corporate personhood. Do corporations have the same rights as Americans do? Should corporations have the right to plead the Fifth Amendment or exercise the right of free speech by funding political candidates? The implications are staggering and are mobilizing a nation of concerned citizens, prominent leaders and vocal opponents of the corporate personhood agenda.
The Move to Amend organization, led by David Cobb, is on the forefront of this battle as it rejects the notion that corporations are persons. The goal of Move to Amend is a campaign for a constitutional amendment that would firmly establish that only human beings, not corporations, are entitled to inalienable constitutional rights.
With the help of key players such as Senator Ginny Lyons, Ben Cohen and Jerry Greenfield, Vermont is poised to become the first state in the union to call for a constitutional amendment. Concerned Valley residents are involved in circulating petitions to bring this important issue to a vote on Town Meeting Day. Communities will be asked to vote on whether or not to urge the Vermont Congressional delegation and the U.S. Congress to propose a U.S. constitutional amendment that clearly defines that corporations cannot be considered persons under the U.S. Constitution. Please join the concerned citizenry of the great state of Vermont in supporting the Move to Amend effort on Town Meeting Day.
A series of educational events are taking place over the next eight weeks to bring attention to the important issue of corporate personhood. All are open to the public.
February 27: Are Corporations People? A panel discussion as citizens respond to Citizens United takes place at 7 p.m. at Saint Michael's College, McCarthy Arts Center.
Panelists include John Bonifaz, co-founder and director, Free Speech For People, Jerry Greenfield, co-founder, Ben & Jerry's Homemade, Inc., Anthony Iarrapino, Esq., citizen activist, Vermont state Senator Virginia "Ginny" Lyons, moderator: Dr. Paul Olsen, Saint Michael's College.
March 1: Film screening of The Corporation at 7 p.m., at the Big Picture Theater, Waitsfield. Introduction by Gaelan Brown.
March 14: Move to Amend with Jerry Greenfield, Senator Ginny Lyons and keynote speaker David Cobb at 7 p.m., Ira at Allen Chapel, University of Vermont, Burlington. Free Ben & Jerry's ice cream.
David Cobb, attorney, activist and former presidential candidate, will speak on the key issues of the Move to Amend campaign: an organized nationwide effort to create a 28th amendment to the U.S. Constitution that addresses two serious legal issues threatening democracy in America: corporate personhood and money being considered free speech.
March 15: Green Mountain Global Forum presents "We the People, Not We the Corporations" with keynote speakers: David Cobb, activist, former Green Party presidential candidate; Vermont Senator Virginia "Ginny" Lyons; Jerry Greenfield, co-founder, Ben & Jerry's Homemade, Inc. 7 p.m., Big Picture Theater, with free Ben & Jerry's ice cream.
Please join Green Mountain Global Forum and our panel of distinguished guests for a compelling evening focused on the topic of corporate personhood, its threat to democracy and the national and statewide effort to support a constitutional amendment that clearly defines that corporations are not people and cannot enjoy rights as such.


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Polycystic Ovary Syndrome
Polycystic ovary syndrome (PCOS) is a condition in which a woman has an imbalance of estrogen, progesterone and androgen. This may lead to menstrual cycle changes, cysts in the ovaries, trouble getting pregnant, skin, changes and, development of male-like characteristics .
PCOS Symptoms
Symptoms of PCOS include changes in your period (menstrual cycle). Some changes are:
- No period after you have had one or more normal ones during puberty (secondary amenorrhea)
- Irregular periods, that may come and go and may be very light to very heavy
PCOS can cause you to develop male-like characteristics. This is called virilization. Symptoms include:
- Body hair growing on the chest, belly, face, and around the nipples
- Decreased breast size
- Enlargement of the clitoris
- Thinning of the hair on the head, called male-pattern baldness
- Voice gets deeper
You may also have skin changes:
- Acne that gets worse
- Dark or thick skin markings and creases around the armpits, groin, neck, and breasts
Treatment for PCOS
Weight gain and obesity is common in women with PCOS. Losing weight can help treat the hormone changes and health conditions such as diabetes, high blood pressure, or high cholesterol. Losing just 5% of your body weight can help your hormone imbalance and may make it easier to get pregnant. For a 160-pound woman, that's just 8 pounds! Your doctor may recommend birth control pills to make your periods more regular. Such medicines may also help reduce abnormal hair growth after you take them for a few months.
A diabetes medicine called glucophage (metformin) may also be recommended to:
- Make your periods regular
- Prevent type 2 diabetes
- Help you lose weight when you follow a healthy diet
Other medicines that may be prescribed to help make your periods regular and help you get pregnant are:
- LH-releasing hormone (LHRH) analogs
- Clomiphene citrate, which helps your ovaries grow and release eggs
Your doctor or nurse may also suggest other treatments for abnormal hair growth. Some are:
- Spironolactone or flutamide pills
- Eflornithine cream
Permanent hair removal options include:
- Electrolysis
- Laser hair removal - works best on very dark hair that covers large areas
Treatments can be expensive and multiple treatments may be needed. A pelvic laparoscopy may be done to remove or alter an ovary to treat infertility. The effects are temporary.


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Gag Me & Lace Me
[So I was trying to make today's post title a "Cagney & Lacey" pun, but I think I just ended up attracting a whole new demographic to the CW readership. Er. Hi, guys! Welcome! Perhaps the last cake in this post might interest you?]
Loyal wrecky henchperson Amy O. ordered this lovely lace-covered cake from a reputable, "established" bakery for her wedding:
And believe it or not, that lace is actually edible. The ribbons, too. Yep, Ron Ben-Israel is JUST THAT GOOD.
I did a little digging, and the general consensus is that Ron may have used a product called Sugarveil, which pipes like icing but dries flexible, like a net. (John and I got to play with Sugarveil at a cake show once, and it's pretty surreal to pipe something you can then pick up and drape a moment later.)
Anyway, it took me about 10 minutes to figure out how you might go about recreating a similarly lacy look. But hey, I'm not a pro!
As it turns out, the "established" "pros" can figure it out in under 30 seconds:
...right after a quick trip to the fabric store.
Now, if you're wondering how much of what you're seeing is edible, the answer is: well, none of it.
There could be towels stuffed in there for all we know. C'mon, at least the empty cardboard box had icing on it!
So to get to this cake, you'd first have to untie the ribbons and then peel off the lace from each tier - which were all buttercream? Is that right?
Except it looks like the lace goes under each layer, too, which would require you to disrobe the cake, as it were, from the top down as you serve each tier. Sweet Cagney, this cake's harder to undress than a gal in Victorian underwear*!
Ok, Amy, there's just one last thing I've GOT to know: what did you guys do for the cutting ceremony? Get a pair of scissors?
*I got my first Victorian corset last week, so that's the voice of experience talking. In a high-pitched, gasping-for-air whisper.
UPDATE: Inspired by today's post, John and I decided to do a little "decorating" of our own:
I wish I could say we were bored and had nothing better to do at the time, but the truth is we stopped far more important things to do this. So in an attempt to justify the last giggle-filled half hour, let's have a contest: Make your own ridiculous fabric cake, post a photo of it on the Cake Wrecks' Facebook page, and I'll send my favorite(s) a free signed copy of Cake Wrecks. Aaaand...GO.