text:
Guilty Gear Judgment – FAQ
FAQ by dkolb87
Version: 1.0 | Updated: 01/10/08
Version 1.0
By: The Unholy Fish/ptlsaints
Email: kolbster@gmail
Date Started: January 6th, 2008
This Walkthrough is allowed to be hosted at the following sites:
GameFaqs - www.gamefaqs.com
IGN - faqs.ign.com
Guilty Gear Judgment is similar to old side scrolling games like TMNT and
Streets of Rage, complete with old side scrolling standbys such as the same
enemies but different colors, special powers and extremely cheap bosses.
The game follows a loose storyline (oh yeah and by the way there will be
***SPOILERS*** throughout this) of this nice little hamlet town named Isene,
that has quite suddenly been filled with lizards, giant grubs, headless
mannequins, stuffed animals, giant golden balls that spawn flying creatures
...and well you get the idea.
Anyway it just so happens that for one reason or another, all of the
characters in GGX2 end up there. That's pretty much the intro to the game.
Now we are going to take a look at the characters.
Keep in mind that even if you know these characters from GGX2, they are
completely different in this, some of them even changing specials and moves.
The kick button now jumps (X), Square is light attack
(sometimes I'll call it punch), Triangle is Medium attack(Slash) and Circle
is Strong attack (strong slash).
As hard as the developers tried some characters are translated better to
side scrolling then others, with some suffering from not being able to easily
hit or finish off enemies.
Probably the first thing you'll notice about this guy is that he has a sword
that looks like a rectangular scrap of metal, but this actually does
respectable damage(and draws blood?). His strong slash while moving does two
descending hits and can push enemies back. His combos rely heavily on the
Volcanic Viper mainly although there are some you can due without using it.
His special Tyrant Rave Version 2 is somewhat powerful but Dragon Install
is better because it makes comboing easier and makes moves like Volcanic
Viper pretty scary. One of the easier characters to use, his problem is the
lack of range on many of his attacks and the ones that have range leave him
susceptible to attacks. Some of his moves put him into a dangerous situation
if blocked. Finally he is not great at knocking enemies down, but is excellent
at crowd control and can put the hurt on if he is surrounded, thanks to his
specials and pretty good speed.
He is former head of the religious Sacred Order of Holy Knights and looks the
part. He is Sol's rival too, and in GGX2 the Sol-Ky fights are usually
exciting. Unfortunately he is not one of the better characters in this. Both
his regular punch combos (where he trips and slashes an enemy) as well as his
punch special (Sacred Edge) are very weak. The stun edge is good in that it's
a projectile but it isn't a great one, but the charged version is pretty good
because you can link it with Vapor Thrust which is probably Ky's best regular
move because you can do it in midair as well. His Strong Slash regular moves
are good (and it sounds like he is saying "Coconut") And one of them hits for
two descending hits similar to Sol. His S move which is like a thrust does
fairly good damage and really has excellent range. Finally Ride the Lightning
covers a large area, and is much better than sacred edge. Ky has trouble
knocking down the bigger enemies and is reliant on connecting with the double
Vapor thrusts. Is fast but overall is not a good character in this game.
May is a little girl in an orange pirate outfit. You'd think she would be
fast and have weaker attacks, but the twist is she carries a giant anchor and
is pretty powerful especially in this game. She doesn't have alot of running
speed but some of her attacks are both fast and powerful. She shines at
regular attacks especially Strong Slashes. Hitting the circle button on your
psp unleashes a very fast and pretty damaging hit, so you can keep bashing
the enemies to death. Pressing over and Strong slash delivers a blow enemies
are even less fond up but one that is slower. If you want to get fancy or are
looking for something with more range I wouldn't suggest using any of the
dolphin attacks because they aren't very strong and can backfire. Mist Finer
can be charged quicker and can knock over enemies. If you absolutely need
range or you get surrounded one of her specials has a large whale jump into
the screen damaging pretty much everything, and her other special makes her
swing her anchor around like crazy hitting everything in her path.
Millia is a blonde Russian girl who kills with her hair....quite a cast we
are assembling here aren't we? Millia on this game is harder to play as then
in GGX2. She still has her amazing speed but she has very few attacks that
knock enemies down. She is great at combos, but she has to plan ahead to be
able to beat the bigger enemies. Her Strong Slash where she swoops down her
hair is good, and as for moves, you want to rely on the lust shaker as it
will really kill most of the lizard enemies extremely easy and can even hurt
bosses alot. If you are attacking in midair do the Bad Moon. The best
special is Winger (descent). If angled right it can do alot of damage. She
seems to take a beating really easily, attacks seem to do more damage to her
so keep her protected.
Now we have a babe who attacks with a guitar and a hat. She has a Strong
Slash like May's but not quite as good. The hat projectile is pretty much
junk. Her best moves are the ones that cause shockwaves, and her specials do
good damage in a small area. Her worst attribute is when she runs I don't
know what she is doing but she like glides or something on the guitar and
usually lands right in the middle of a bunch of angry enemies like. the glide
is useful for some combos (I guess?) and to get across cliffs, but it will
probably end up costing you quite a few lives because it is a very awkward
movement. Overall not a great character.
Unlock: Complete Stage 2-1 with Sol BadGuy
He is an American ninja and is the fastest character in the game.
Ole' Chipp is probably my least favorite character. He is extremely fast, but
he's too fast. Unless you walk with him solely he normally will run right
into problem areas of the enemy. His moves like beta blade and the three hit
combo he does with the pink aura are nice when they connect, but alot of the
problem with Chipp is his attacks only go one way so if there is an enemy
behind you you take damage. And this is the biggest failing of Chipp. He
seems to take way more damage than any other character, as nice and as many
moves he has and as fast as he is, it doesn't matter when he drops dead
constantly. Moves that will take off a tenth of another characters life will
take at least a quarter off his. The risks definitely outweigh the rewards on
him as there are characters with much better moves too, and you will find
speed is only useful in certain places in the game.
Unlock: Complete Stage 3-1 with Chipp Zanuff
He wields two scythes and wears a outfit with the british flag on it.
Axl Low plays completely different then he does in the regular fighting games,
and has quite a few different moves. Overall an average character with
slightly below average damage made up for with range.
Unlock: Complete Stage 4-2 with Sol BadGuy
Faust is....well you'll know him when you see him
Faust once again returns sporting some bizarre moves, and absolutely
ludicrous range, but you will have to learn this character all over again.
Gone is the random element that consisted of him throwing different objects
in the air each having completely different effects. Instead Faust has some
notably different moves including a different special. use his range to your
Unlock: Complete Stage 2-1 with Ky Kiske
Bridget is another rather unique character. Yes he actually is a male.
He attacks with a yo-yo and a teddy bear. The yo-yo has range and not
terrible damage but rely on combos with this character. you can try to throw
the yoyo out there and turn it into a bear if you need to attack something
without getting to near it. Bridget is not one of the easier characters to
use but not terrible either.
Unlock: Complete Stage 3-2 with Bridget
Potemkin isn't a really well developed character, he comes from a place
called Zepp, and his storyline in this is pretty *yawn* too.
Potemkin is the classic slow but strong character stereotype taken to the
extreme. He is incredibly slow but makes up for it. I'm quite sure he takes
alot less damage then any other character, He really can take an amazing
beating and not be all that fazed by it. His slash moves are somewhat quick
and take alot of damage, and his strong slash over is a guaranteed knockdown
even against the final boss. Combos don't go for alot of hits but that really
is irrelevant because of their power. The potemkin buster is bizarre in this
game in that it seems to do very little damage to the one receiving it but
yet when the character lands after performing it, other creatures take
damage, and sometimes it will outright kill the creature receiving it so I
think it may be glitched, regardless you can use it to cancel the final
boss' special move. Potemkins own special move is pretty good itself.
Although he takes less of damage the trade off is you will have terrible
trouble evading things like spikes, pits, cliffs, and fire columns so
sometimes you have to endure some punishment if you want to use him. Overall
a very good character.
Unlock: Complete Stage 4-2 with Potemkin
A cook with mad martial arts skills.
Jam is wonderful in this game. All of her attacks are damaging, extremely
fluid, and easy to execute. The only thing she isn't great at is attacking
at a distance with no danger to herself, but some of her attacks launch her
across the screen, and she can knock down enemies and juggle them into some
pretty fierce combos. Even bosses have trouble withstanding the constant
Unlock: Complete Stage 4-2 With May
Testament is odd in the fact that he would make a good final boss in most
games, but is downgraded to just another playable character and not even one
they put alot of storyline into and not even one that is very popular even.
He has a giant sickle made out of blood, he has some of the more violent
moves, he can summon monsters at will, he has a raven that is a murderous
demonic succubus, I mean this guy has it all. But despite that he really
doesn't have much of a personality, he is one of these "guardian" characters
who watched over Dizzy before she became a pirate. At any rate he has
amazing range with some of his moves, good specials, but you will probably
just stick to press triangle on your psp the most because that can wipe out
most enemies without even having to get your hands dirty.
Unlock: Complete Stage 2-1 with May
Dizzy is a girl with an outfit that was designed with fan-service in mind.
She has two wings but is far from an angel. Dizzy is another character that
takes a little bit getting used to but ends up one of the strongest
characters, with damaging moves, speed, and probably the most damaging
special move of all. Some of her attacks although strong are slow and leave
her vulnerable. Her giant puffy wings do not exactly help her from a
defensive standpoint because they give the enemy more Dizzy to attack.
She also features the same type of useful utility attacks that Testament and
Eddie have. Her medium attack shoots an icicle that like Eddies serpent/dragon
hits for quite a few hits, and she has an icicle version of his "invite hell"
The problem with the moves like that is sometimes they will trigger while
you are trying to combo on an enemies directly in front of you and it will
leave you wide open.
Unlock: Complete Stage 2-2 with Dizzy
Johnny is the womanizing captain of the jellyfish pirates who May and Dizzy
belong to. Johnny is a powerful character but much more maneuverable than say
potemkin. You don't have to throw gold at the enemies with this version
thankfully, and his mist finer is still quite deadly as is his fearsome
strong slash. Not much to say other than one of the better characters.
Unlock: Complete Stage 3-2 With Slayer
Anji-Mito is a Japanese guy who uses fans as a weapon.
He, like Jam, is alot less awkward and more fluid in this game to me than
in the fighting game. And also an unlikely source of some powerful moves.
It's easy to overlook and ignore this guy but he has the potential to be in
the top tier of characters.
Unlock: Complete stage 2-2 with Millia Rage
Slayer is a vampire who enjoys writing haikus and was quite profound at times
at least in GGX2. He is the true head of the assassins guild and has an
unorthodox method of fighting. He is deadly in short bursts his dash
disappears and reappears and is quite useful. He is by no means immortal
like he is supposed to be as a vampire but he's not too bad.
Unlock: Complete Stage 2-1 with Millia Rage
A Pink haired samurai. Although she has a hilarious amount of weapons that
seem to appear out of nowhere, she really is quite a boring character.
None of her moves are particularly of note, she has alright knockdown moves
but really a fairly boring character.
Unlock: Complete Stage 2-1 with I-NO
This character along with Jam and Testament (with honorable mentions Dizzy
and Potemkin) make up in my mind the best characters. And Eddie could very
well be the best, if not then definitely one of the funnest to use. Eddie is
actually not the pale guy, but rather the parasitic shadow creature that is
similar to Venom (in spider-man) or the things in the game called
"The Darkness". And the pale guy (whose name is Zato-1 and who got eddie in
exchange for his vision) is actually dead but maybe not because he hasn't
rotten and still calls out the names of the moves the shadow creature does
(in other words they wanted to keep the cool shadow creature but were too lazy
to develop another sprite or something...also Zato-1's voice actor died)
...anyway in GGX2 Eddie spends story mode looking for another host to
inhabit so he can let the poor pale blond guy rest in peace. Well in GG
Judgment he still is looking, and his story mode is pretty funny and
entertaining because he's probably even more selfish and evil than the
final boss, and complements the final boss for doing what he is doing.
He has a good AAir in Shadow Gallery, Damado Fang isn't strong but can cancel
out attacks by bigger enemies and bosses. Invite hell is great and can
juggle enemies to death. Summon Eddie is like having a little buddy fight
with you. His specials aren't anything incredible but get the job done, but
where Eddie shines the most is actually in normal attacks. So much so that
you'll only rarely see the need to do moves, or specials. His regular punch
can knock enemies down, and his slash is amazing. This dragon/serpent head
bites the enemies hitting multiple times and drawing alot of blood. His
Strong Slash shoots out a bunch of worms which is very effective against
enemies on the ground like the grubs. Finally another Strong Slash is a
claw the shoots out that has not only great area damage and range but will
often rocket the enemy into the air. Finally he is the best character to deal
with pits because he can easily fly/glide right over them easily.
Unlock: Complete Stage 3-1 with Eddie
Venom has a romantic obsession with Zato 1, and uses a pool stick as a weapon.
One of a the weirder characters in a game with weird characters this guy I
really don't understand. His moves are alot easier to do in this game and
it's much easier to do alot of damage with the cue balls. He still has the
special attack that continues off-screen. He requires a much different
strategy than the other characters so pick him if you want a challenge.
Unlock: Complete Stage 2-2 with I-NO
If you think you have bad luck, this guy was just a normal guy until he got
possessed by all sorts of creatures including:
A Dog that enjoys puking out it's own skeleton
3 ghosts that moan nonstop and harass enemies
A sword
A spirit of lightning
And a girl that is sort of like the one from The Ring.
He is fun to use because a matter of luck is required. His Three Centipedes
move can summon all but the last spirit, who I imagine is busy contorting
this poor guys bones and making him move. Of all the spirits your final goal
is to get the spirit of lighting but you won't get it right away. Here are
the advantages of the others
A Dog that enjoys puking out it's own skeleton:
well this one is probably the best of the three centipedes because it sort of
travels with you and allows you to attack independently. That dog sometimes
has a mind of it's own and will go and attack enemies himself, but don't count
on this. It has some nasty moves the skeleton one being probably the most
3 ghosts that moan nonstop and harass enemies:
well they do just that and their wacky antics replace your attacks sadly, but
you can have them flip and flop around and really tick off enemies.
A Sword:
The sword has some nifty attacks but doesn't have great range so get rid of
it if you can.
This guy is a secret character unlockable only after finding the letters to
JUDGMENT in stage 6-1. I'll go into it more later on in the FAQ but this is
one of the more poorly designed characters I think I've seen in awhile, and
hopefully he will provide you with as much entertainment as he did me. Being
a secret character his attacks are all naturally very powerful, but it is
interesting to note he is far from invincible, and some attacks really leave
him exposed to a beatdown. Some of his better attacks are the purple charge
move, the giant purple ball (...) and of course his special attack.
Stage 1: Liberia
1-1: The Hamlet
Welcome to the peaceful valley of Isene..err wait a minute. A green lizard in
front of you and watch your back as two more come from behind. Keep going,
break the barrels and beat the green and brown lizards. After awhile be
attacked by a low flying flock of undead crows. Don't question why undead
crows are trying to attack you unprovoked, just kill them or avoid them.
After the crows there is a brown lizard and a sandwich you can get from a
barrel. When you come to a fountain your almost done. You will fight *gasp* a
blue lizard and a bunch of other assorted reptiles and your done.
Stage Clear
1-2: The Old Mansion
A bunch of headless mannequins go down usual with 1 hit and do barely any
damage. Down the stairs more dummies and squeaky bats. Next room you are
ambushed by green lizards so kill them and keep going, there is a tension up
in the barrel near the next room. This room is fairly busy. You have two teal
lizards which you actually can tell are better than the green ones
(unlike the brown lizards in 1-1) and when you hear rumbling that mean a big
roly poly is coming down the stairs so my advice is to run past everyone, hit
the barrels for two life ups and exit. More bats and lizards and lots of
goodies in the barrels. Downstairs don't overlook the barrels containing
points. Last room is an odd assortment of mannequins, bats, and lizards
all of which are easy. Stage Clear.
1-3: The Cave
That is quite a noticeable secret passage don't you think? We are treated to
a blue lizard that creates acid pits and are more aggressive keep in mind
they are different from the blue lizard you faced in 1-1. Alot of them drop
from out of the sky and your first fights will be against them and of course
those bats you have already grown to hate. Beware of the room with the
treasure chest in the open and no enemies, it's a blue lizard ambush. After
you deal with them you will meet a green lizard with black claws who is alot
tougher than the plain blue ones. The next room is a real nice one, the green
and black lizard is back along with bats but that chest has an extra life in
it! The rest of the stage is the same enemies but be prepared for one lizard
ambush in there.
1-4: The Wasteland
I love the background for this level, but you really only use a little bit of
it. Time for our first boss and if you haven't figured out this game is weird
this boss should prove it to you.
It is A giant triangular pillar with faces/heads on it. I'm sure it has a
clever name but I really don't know how else to describe it. The first head
you'll face is distinctly feminine but they seem to rotate at will and for no
reason. They have two forms, the one you see and after you do enough damage
they will look even more bizarre.
So here we go:
Feminine Head: This head causes big sharp blocks of ice to fall on your head,
these are slow and easily avoided but do hurt alot. After you do enough
damage she will look more grotesque and will be able to summon more ice.
Masculine Head: This guy creates a thin line of fire below you as long as you
aren't standing in the spot of it then the flame will burn over you. When you
do enough damage he will create two of these lines.
Robotic Head: In it's first form it causes pillars of earth to jut out in
front of you going in that direction, hitting the pillars seems to make them
all break. When you hit this head enough it will break and it has a big red
eye then pillars will start from both ends and continue to the middle.
Hitting them seems to break all of them and so keep up the assault.
When all three have died you win.
Stage 2: Ashnay
2-1: The Swamp
Just great a swamp. As you progress you'll see these purple things that
remind me of a scooby doo villain. I name them Googly Mooglies and you don't
see many of them later on in the game and they are weak. As per usual smack
the barrels, and continue on until you meet up with green lizards and I think
a solitary undead crow. Continue on and you will notice that a weird
robotic worm thing is spewing out the green lizards so by all means kill
that, and progress to combat more googly mooglies, green and a teal lizard.
Pretty easy stuff. Break the barrels and go up against two teal lizards then
a pack of green ones, and then 2 undead crows and more googly mooglies. Treat
yourself to a sandwich in the barrel and keep going. Your almost done. Next
we have...uh oh we have a bunch of green lizards which is fine but there is a
Big Ole' dude there too. Big Ole' dudes are very dangerous do not
underestimate them, they shrug off most hits and deliver so really nasty
shots, they also block and are trying to keep themselves alive better than
most enemies.
2-2: The Riverside
This level is seriously one of the most annoying levels and so don't sweat it
if you lose a few lives. Starting out you have grubs on the floor, and you
can't step on them and are damaged if you touch them so do some low attacks
and take them out. Green and Brown Lizards make thier triumphant return so
beat some sense into them. Be careful of the beam here you can fall off and
it will take off alot of damage,on the plus side the lizards are so completely
stupid they generally will fall off and sometimes they will just jump off for
no reason. Eventually you will see a undead crow...and two green lizard
dispensers which need to be killed asap. Go on through and don't let the
undead crow distract you off the edge, and keep an eye out for grubs.
More lizards and dispensers and grubs and we come to our first little cliff.
Press the jump button and quickly jam over twice and you'll boost over the
top with most characters. You can keep running right over the pack of lizards
including the newest red lizard. Now is the fun part. There is a cliff and
that stupid crow will sometimes knock you off the cliff when you try to boost
over try to take it out with a ranged attack. This will happen across quite a
few rocks until you get to a land swarming with brown lizards. There are alot
more cliffs coming up but you should be able to get past them.
Eventually you will be on a plank with two red lizards to face. Probably one
will fall off just trying to get to you so deal with them as you see fit.
After you beat them you will come to barrel with a free life in it. The last
skirmish has brown and red lizards.
2-3: The Raft
This is a fun level after a frustrating one. It drops the pretense of having
to run around and jump over cliffs and gives us what the gamer really wants:
suicidal lizards jumping off rafts and flocks of undead crows. Seriously this
is just a slobber knocker slugfest. It goes: lizards, crows, and ends with
lizards including the new purple and red lizard who is actually pretty strong
but you can instantly kill him by knocking him off the raft too! ;)
2-4: The Ruin
Had the game just continued with the last stage that would be exciting but we
have to get back to reality with a boss battle and...wait a minute it's
actually hard?!
Actually this is a very hard battle, with a relentless boss so get ready for
it. This boss is a fun mix of a plant and a girl. Although more plausible
then the last boss this lady has rather vicious moves, and actually creates
an extremely dangerous environment for your character.
The things you need to watch out for away from the boss itself are:
The pinkish/red flower: it is just a flower I know, but this is the number
one thing to stay away from. It does alot of damage and gives life back to
the boss, actually alot of life. And so even though it may not do the most
damage to you it is the worst. Keep your distance and hit it with a strong
slash and it will go away for a little while, when the boss takes enough
damage TWO of these things will really cause alot of problems.
Thorn pits: These will randomnly sprout up, and will normally knock you down
often when you are trying to get distance from the flowers they will get you.
Thorn spears: You can actually see these on the boss itself, but they will
go underground and shoot up covering alot of area and if you are hit they do
massive damage.
From the boss itself:
A blue aura will surround her, and when you see it run, because this will
create a shockwave that does alot of damage.
As for how to beat her:
run when you see the flowers and blue aura, when you have a free hit do
powerful combos, specials, aerial hits, anything. You have to go all out and
you may lose a few lives because there is just alot of stuff to avoid.
Stage: Ksanaka
3-1: The Mine
We are greeted with new lizards this time they look way more high tech. They
still aren't very smart. The first part of this level is sort of running
around hitting lizards until you fight another one of those big ole' dudes.
These guys in some ways are like a miniboss so you might take some damage
unless you trap him into a combo. But then something special happens. There
is what appears to be a large robotic dog/lizard with a large grinning mouth
with sharp teeth and a hilarious underbite. This creature is likeable
aesthetically already, but you will grow more fond of it when you jump up and
ride it. Sure you can finish the rest of the stage without this critter, but
why when it beats everything down so easily? You will lose points for combos
by using this but in my opinion just get a huge combo before you come to
where it is and then jump on it's back. It has only three attacks a headbutt,
a tailswipe, and a laser that explodes. The laser is so powerful as to kill
lizards in one hit and do severe damage to the big ole' dudes. So continue
on annihilating anything in your path. Anything that slips by that creatures
head can be killed usually instantly by the tail swipe. Continue on killing
lizards and big ole dudes until the end of the stage.
3-2: The Laboratory
So there is a laboratory inside of a mine inside of a ruin only accessible to
a lake that is only accessible to a cave inside of a house with headless
mannequins? Anyway this is a short level but has two tricky spots. Mainly
lil' demons are going to break into the glass and they are easy, pretty much
everything is easy until you come to a big door that opens up to two big ole'
dudes and then when you beat them one upgraded big ole' dude. When you come
to the glass that is already broken that should clue you in that it's
probably an ambush since the lil' demons have obviously already been there.
Fairly easy level.
3-3: The Reactor
It's boss time already? This one is against a big red dog (no not Clifford).
He's really easy compared to the last boss. It growls sometimes when it is
going to attack. It attacks by scratching you with it's claws or biting for
minimal damage. The one to look out for is he will jump up in the air and try
to pounce on you. It can do a move where it dashes to the other side but this
is just an evasion move. It breathes fire which you have to avoid. The secret
is to be past it's head, because it seems to have a "blind" spot where it
can't hit you with it's moves but you can hit it. If you are in the right
spot it will breath fire and you can just pound on it. When it pounces try to
be in the middle of where it is going to land not on the edge if you are on
the middle you'll get knocked down but won't get injured.
3-4: The Lava Pit
An old friend returns! Jump on it's back and keep proceeding forward your
enemies are assorted little demons and that fire wolf. The demons to save
time should be dealt with using the headbutt or if they get past that the
tail. THE MINUTE YOU SEE THE FIRE DOG SHOOT THE LASER. If you time it right
the dog will leave. And return later in the stage. Rinse and Repeat and the
short mission ends. And no I don't consider the fire wolf a boss because it's
too easy.
Stage: Tower of Wind
4-1: Inside the Tower
If you haven't been paying attention to the story basically all of what has
been going on with the island is the doing of Raymond who is in the Tower of
Wind. So in this level start out by beating the gold mannequins and red
lizards. Up the stairs is more mannequins and bats, through the next door is
Tension up and grey little demons. Up the stairs more grey demons and...uh oh
a green and yellow big ole' dude. My opinion is to jump over his head break
open the chest and go to the next room. Unfortunately you don't have the
option of escape here as another big ole' dude and red lizards so beat them
and up an easy set of stairs with chests a bat and a red lizard. Then a room
with a tension up, grey lil demons and red lizards. Up the stairs are three
more red lizards and a soul(!) in one of the chests. This final room has
pretty much everything, mannequins, red lizards, grey demons, and a big ole
4-2: Tower Courtyard
Up the stairs we go! This time aquamarine colored lizards are quite happy to
see you. Hidden fairly well on the stairs is a purple grub. Bats and more
aqua lizard (including two that jump down) are in this room as well as a
tension up at the end. Up the stairs you notice the little demons come in
acid green. The next room is a new enemy all together, The roly poly.
Remember him from stage 1-2? He was rolling down the stairs. He is very slow
but does alot of damage when he bothers to attack. You will also notice ALOT
of purple grubs on the ground so kill them. The next two rooms have bats and
acid green demons but you will notice rumbling and a roly polies will come
down after you. For a challenge try jumping over them with Potemkin
(it's possible). The next room has acid green demons and a big cliff, and I
don't think Potemkin can get over it but everyone else probably can. Next
room is more stairs and roly polies. And after that more demons, and a
walking roly poly, and a tension up. That's the last room!
4-3: The Big Elevator: This is another slugfest level, which to me are really
fun. The only thing to watch out for is enemies getting in front and in back
of you which is always in the enemies favor.
Enemies in order of appearance:
purple-pink little demons
green lizards
brown lizards
ALOT of red grubs- do not be in the middle of the elevator after beating the
brown lizards.
green and brown lizards
A standing roly poly and lots of red grubs
purple pink little demons
black and red lizard- this one has alot of health and is strong and while
your fighting it, green and brown lizards
I regret to inform you that this is the LAST time you see the brown and green
lizards. :(
4-4: The Pretty Landscape
We finally meet Raymond and he immediately goes into his "puppet master"
phase where he knew you were coming and this all a cleverly devised plan by
him all along, regardless of which character shows up. He's amalgam of every
video game cliche' in existence. He finally goes through a portal and leaves
you a really big and bad roly poly to deal with. The background is so scenic
and nice but what a difference from what's happening in the foreground, huh?
The creature has an attack where it strikes ground with it's tail stunning or
knocking over your character, I believe you can be damaged by it but it's
mainly to stun you. You can take damage just but running into it while it's
moving. It also has a bizarre looking attack where these tentacles start
moving over his head and this for whatever reason shoots out bees, that have
basic homing capabilities. Also it starts pumping it's claws into the ground
and watch out because razor blades will shoot out of the ground. This attack
along with the bees can be pretty hard to evade, but none do a terrible
amount of damage. When you kill it, the creature lets loose a cool death
scream, but then two more come! One is blue and the other is red. I don't
think they are very different from the original in my game the blue is always
the last to die so it could be a little tougher, but none of the three have
alot of health. When you are faced by the two immediately get out of the
middle and go to the edge of either side. That way you can focus on one while
the other drags itself over. When it does that you will find you can hit both
at the same time, which doubles your damage.
Stage: The Underworld
5-1: Chains and Mist
Well here we go. This is a rather cheerful place isn't it. Now make the most
of the weird looking enemies in front of you and that tension up barrel. They
were put in the game to give you a chance against the boss. It is especially
great for Zappa.
After you go past that barrel you will see Raymond and something that looks
like a cross between a locomotive and a skull with an underbite. It eats
Raymond and says that anyone that wakes it up will go to hell, which is
strange because I thought we were already there but whatever.
The creatures name is Inus, and it is probably the hardest battle in the game.
The object on the far left, will impale you for tons of damage.
Those odd creatures are milling around the stage but are more of an annoyance
than anything else.
Those two drum like skulls that are mounted on Inus, if they are not attacked
will start blowing your character away from the main head and into the object
that impales you.
Inus shoots a green wave at you that does good damage and knocks you over.
A red skull will rise out of ground with chains but this is one of the more
avoidable attacks.
A chain will arc horizontally hitting you multiple times.
Of all the attacks the worst by far is the horizontal chain that springs out
of the ground, this thing does insane damage and one can potentially kill you
outright. This is a very challenging boss because if you stay near it then
Inus will kill you with you with the wave and sometimes the chain but if you
give it space it is even worse, the two drum skulls will blow you into the
obstacle, and the red skulls/regular enemies will kill you. One thing is for
absolute sure if you are using a character like Potemkin your only choice is
to get right in it's face and challenge it head on. Characters like Bridget
are going to have be creative for him fire the yoyo stay at a distance and
turn the yoyo into a razor blade etc. The only way to win is to mix attacking
it head on with staying at a distance and avoiding the horizontal chains and
the green waves. The best thing to do is jump and do jump combos. That way
even if you jump wrong and come down on a chain it won't do the full damage.
It may take you several tries, but it will eventually die.
When that happens. it turns out this was all part of Raymond's plan
(puppet master again) and he turns into a combination of Inus and himself and
that's when the game takes a turn for the hilarious. This new version of
Raymond invites to his castle and how can you turn the man down?
Stage: Castle
6-1: Castle Interior
TheLinked0ne has written a great FAQ for obtaining the letters to get to the
final boss as a playable character. I'm not going to cover that in this FAQ.
What I am going to cover is the general layout of the stage and what new
enemies you'll run into (quite a few). The first critters you will run into
are from the underworld level and are painfully easy. But then you will
notice a green flying creature and a gold ball that spawns them. The flying
creatures have a very damaging attack so kill both asap. The general layout
of the level is that there are these elevators you walk up to and you descend
and ascend a level. There are some dead ends but almost all of them have
treasure chests/ JUDGMENT letters. You probably won't get lost because some
elevators connect with each other. Your headed in the right direction when
you come to a room with green flying things and lots of spikes. When you open
a chest that has a piece of meat in it that heals you to full then that is
one of the last rooms.
As for enemies besides the ones mentioned:
grey lil' demons
small stuffed animals- these are like grubs
blue skulls- these do damage if they make contact with you
blue flying things- these are tougher than the green ones.
The final room will have two gold balls, green flying things, and the
creatures you faced in the underworld.
6-2: Throne Room
Run up the needless stairs.
It turns out that the ultimate life form apparently to the designers of this
game is a combination of a frail researcher and a train/skull that turns into:
a lean muscled man with dark blue skin and a dark blue outfit with gold
chains around his left leg and arms, blue high heeled shoes, a bunch of
planks circling his head which makes him resemble a peacock, and hair that
looks not vaguely but exactly like Goku in super saiyan mode. This is the
almighty final boss that you have slogged through the entire game and killed
thousands of lizards to meet.
Don't laugh to long though, you can be sure that this guy has loads of cheap
moves prepared just for you:
Regular attack combo: This is a regular attack combo that ends with a sword
looking thing knocking you over. This is fairly powerful but he only uses it
when you are standing around near him.
Acid Pit: He extremely rarely will use this but he has a powered up version
of what the lizards use, if you step on that space you'll get hurt bad.
Charge: He will glow purple and charge
Big purple ball: He fires a huge purple pulsating ball that is hard to avoid
and hits hard
Final move: He faces the screen and shoots out purple swords that do massive
damage and can kill you outright.
Strategy: Make careful note of the spacing when he charges because immediately
after he stops is the best time to attack. After you knock him down to the
ground back off, because whenever he gets up for a split second you can't hit
him, and he loves charging anyway. A safe way to beat him is to run to the
opposite side and wait for him to come to you, you can avoid the projectile,
the charges and the special in this way. The projectile will normally hurt
you but not always if he fires it toward the closest to the screen and you
are closest to the background it can pass over you. There is a spot when even
the special won't connect where you are near the boss but don't try it.
Potemkin is interesting in this battle. He can't obviously get away from the
special so a neat trick is to do his Potemkin buster immediately on Judgment
and for whatever reason it does no damage but does cancel out the special. If
you do it too late a weird glitch will occur where Judgment is body slammed
but yet the purple swords still come out and damage you. The throw move
cancelling out the finisher I think works with all characters so if you can't
get away that's your last resort. Also don't continue to attack him while
he's offscreen because unlike alot of the enemies who pretty much take all
the damage, Judgment doesn't work like that and will attack you. The best
moves to do against him are aerial anti-air combos that knock him down, it's
important to knock him down because he won't attack you and that gives you a
chance to get positioned. When you beat him congrats, you beat GG: Judgment!!!!
Tips and Tricks
-Never be afraid to be cheap.
If you find a move you can do easily just by pressing a single button and it
is effective then just keep using it. Keep in mind the old side scrollers
used to have just one attack button themselves.
-Never deal with monsters you don't have to.
It's suprising how many monsters you can just jump right over and skip all
together, this is especially true on stairs.
-Knock them offscreen/out of the playing field.
some levels in stage two give you the option of knocking enemies right into
the lake effectively eliminating them. Note that often you can knock enemies
off the screen and alot of times you can just keep pressing the attack buttons
and hit them as the try to get back on the screen, they don't seem to attack
as much off screen.
-The lives trick.
If you are really struggling to get past a stage then, go to stage select and
keep playing stage 1-3 not too far into it you will come to a chest with a
life in it. Get it and then repeat, the game keeps track of how many lives
you get so you can go into that Inus battle with 9-10 lives.
The creators of GG Judgment: for making me love lizards again
God- for giving me the divine patience needed to keep playing this
TheLinked0ne- so I didn't have to go and look all over for stupid letters
This FAQ is Copyright (c) 2007 ptlsaints (Daniel Kolb). I've listed who can
host this, if you have a site that wants it email firstname.lastname@example.com for
permission otherwise don't steal it, or I'll feed you to the green lizards.
View in:


text:
Log in
0 items ·
Check out
is back-ordered. We will ship it separately in 10 to 15 days.
This truly vintage "All American" rope hat is probably the most patriotic thing you could ever wear on your head. Custom made right here in the good ole USA, you know right when you see it that the quality is higher than any other faux-American Chinese made imitation. An instant classic, this hat will make you the envy of every red blooded American you walk past while sporting it.
This navy version comes with a red braided rope across the brim, red under-visor, and red snapback closure.
Copyright © 2019 Campus Retro. Ecommerce Software by Shopify.

subset: commoncrawl


text:
It took me a while of reading through various threads on here & elsewhere, & then tweaking various preferences/setting paths for Sublime Text 2 to pick up the JDK. I tested a file already on my computer, & finally had success compiling it, but now I'm stuck at figuring out how to run the code from there.
I'm using TextPad in my programming class, & need something at home to work on projects if I can't make it to campus (Citrix is being so kind lately & refuses to open the one application I actually need to make use of right now).
So how do I run the code once I've compiled it?
The build of Sublime Text I have installed right now is 2023, & I'm using JDK 6 update 23.


text:
57%/ DriverlessGuru.com
The percentage of respondents to a recent survey who said they are likely or very likely to support the use of autonomous vehicles to improve the independence of seniors and individuals with disabilities.
Source: Coalition for Future Mobility: Americans Support Autonomous Vehicles to Help Seniors, People with Disabilities
Autonomous delivery vehicles are set to revolutionise the e-commerce market and could travel 78 billion miles per year by 2040, according to new research from KPMG.
As the automobile enters an era of ADAS and autonomous driving, the Chinese ADAS and autonomous driving market was worth about RMB5.9 billion in 2017 and is expected to reach RMB42.6 billion in 2021, according to a new report from ResearchandMarkets.com.
The global self-driving cars and trucks market is anticipated to reach 4,223 thousand units by 2030, according to a new report by Grand View Research, Inc..
A shift to autonomous modes of mobility could reduce the need for parking spaces in cities by as much as 48%, according to new research by the World Economic Forum.
Driven by the development of autonomous vehicles, increasing concerns for driver and vehicle safety and a growing focus towards reducing transportation costs, artificial intelligence in the transportation market is projected to reach US$3.5 billion by 2023, according to a report by P & S Market Research.
Helped by shared mobility services, which are set to account for nearly two-thirds of the market, the global autonomous driving market is expected to grow to $173.15 billion by 2030, according to new research from Frost & Sullivan.
The rapid deployment of autonomous vehicles, driven by OEMs, could lead to as many as 8 million consumer vehicles shipping in 2025 with Level 3 and Level 4 automated driving technologies, according a to new report from ABI Research.
The EU's eCall mandate and rising adoption in China will be primary drivers of the growth that could see more than 125 million connected passenger cars with embedded connectivity shipped by 2022, according to new research from Counterpoint Research.
A well-designed autonomous vehicle parking lot could accommodate 62% more cars than a conventional one, for a given number of cars, according to research by a team at the University of Toronto.
The connected car market could reach USD219.21 billion by 2025, thanks to government mandates supporting connected car technology and an increase in demand for a safer, more efficient and convenient driving experience through connected services, according to a new report from MarketsandMarkets.
Survey highlights greater concerns about autonomous vehicles in country with long history of car ownership.
Automated vehicle study suggests previous simulations may have assumed too high a demand for automated taxi services.
Consortium members to work on implementing recommendations of Blue Ribbon Panel on autonomous vehicle safety.


text:
I MUST get this computer set up to diagram.
Parser, you come up with such interesting examples!
"The dog found its way back home."
Would you kindly Reed-Kellogg?
Thank you very much.
I MUST get this computer set up to diagram.
Parser, you come up with such interesting examples!
Mr. Antonson,
(1) After checking Professor Quirk and "Professor Google," I have
decided to parse/diagram that sentence thusly:
The dog = subject.
found = verb.
its way = object.
back = being used as an adjective to modify "way."
home = being used as an adjective to modify "way."
(Either "back" or "home" could be deleted without injury to the
grammar of the sentence.)
If I understand Professor Quirk, "way back" = "way which leads back";
"way home" = "way toward home."
I also found three Google book sources (two of whom were not native-
speaking scholars) who discussed "adjectival attributes expressed by
an adverb."
Oh, Mr. Antonson, if learners realized how helpful Reed-Kellogg is,
they would be flooding this forum with requests for diagrams!!!
Last edited by TheParser; 29-Jun-2011 at 13:18.
I know what you mean about Reed-Kellogg diagrams.
I am working on getting back at that on the computer. I miss it.
The dog found its way back home. Which way did it find? The dog found that way. Its way back home. The underlined words around "way" identify "way" (i.e. determine its identity) in a similar way that determiners, e.g. "that", do.
Look at this:
The dog found its way back.
The dog found its way home.
The dog found its way back home.
The question arises in me: Can I - or should I - draw any conclusions vis-a-vis the grammatical relationship between "back" and "home", based on my evaluation on the above sentences' grammatical acceptability?
They seem to be on a par; they are equal in syntactic standing. "(To) Home" probably further explains "back". When it comes to further explaining something, apposition comes to mind. "back" means home, and vice versa.
Hence my diagram:
(a) its way back (to somewhere or other)
and (incidentally!)
(b) its way (to) home
, we have actually one major item
(I) its way home
in relation to the modifier of which the minor additional detail is provided that it was
(Ia) (to) home for at least the second time
, in fairly clear contrast to e.g. a big, black dog, wherein the two adjectives are genuinely coordinate equals, each relating quite independently to the head noun, specifying
(a) a dog that is big
(b) a dog that is (also) black.
Last edited by philo2009; 01-Jul-2011 at 07:42.


text:
Skip Hire Wormington from YourLocalSkipHire.co.uk
Hiring a skip in Wormington doesn't need to be a chore. YourLocalSkipHire.co.uk will take the hassle out of skip hire, with our reliable, professional service. Just tell us what you need, and we'll make sure that you get the skip you need, when you need it.
Be sure to size up your skip before you request a quote. Our simple skip sizing guide will make sure you're not left with too little space, or paying for space that you're never going to fill. And whether you're clearing a house or carrying out a building project, we'll have a skip to suit.
Hiring a skip in Wormington couldn't be easier. We'll provide you with a competitive, no-obligation quote on request, and all you need to do is provide us with your postcode. Just fill in the quote form above, and we'll do the rest.If you need more information, or want to discuss your skip hire needs with us directly, call 0330 1130 700 now.


text:
Tunnel Beach
The Internet is bombarded with images of gorgeous places to see, however sometimes when you visit them they can be quite underwhelming. This was not the case with Tunnel Beach. I have seen plenty online from it, but seeing it in person is spectacular. I was like a kid in a candy store - excited doesn't quite cover it.
The beach is well known with both tourists and locals alike. When we arrived there were a few people hanging out on the cliff edge, trying to capture that picture perfect landscape on camera. This isn't a hard task, as you are greeted with beautiful views of the sea-chiseled, sandstone cliffs all around.
The tunnel that guides you down to the secluded beach was hand-carved by John Cargill as a secluded place for the family to bathe. So secluded in fact I walked right past it originally. Walking down the steps through the manmade tunnel, you are met with a cool breeze (which was welcomed given the heat) and the sound of crashing waves. As soon as I stepped onto the sand, I was astounded by the sheer scale of the cliffs, rising straight up from the ground and casting me in their shadow. Huge boulders litter the beach (although watch out for sleeping seals as they are well camouflaged against rocks). As you look over the water and follow the coastline there are epic cliffs, with wild shapes carved in by the crashing waves.
Although relatively small in comparison with some of Dunedin's other famous beaches, Tunnel Beach is an absolutely stunning place, and definitely well worth the steep, leg-burning walk back to the car.


text:
Welcome to the Voodoo Needle, Auburn's oldest and most trusted tattoo shop. We
offer a wide variety of tattoo art and body jewelry. We specialize in all forms
of tattoo art: portraits, color bomb, tribal, and any thing else you can dream
up. Bring your craziest ideas, pictures, books, magazines, t-shirts, drawings,
paintings and jewelry. Just bring in a design; we will turn anything into a kick
ass tattoo!!!
We are always interested in meeting new talent with good portfolios.
435 North Dean Road
Suite E
Auburn, AL 36830


text:
We may be able to give you a discount.
Call us on 01283 740004
Mainland England, Wales & Parts of Scotland
Find Out More
to the room of your choice in your home
Find Out More
Questions & Place an Order
Call Us For Our Price Match Promise
This is the Corndell Nimbus 1260 Tall Display Cabinet.
Features lockable doors, internal lighting and adjustable glass shelves in the top section. The base has a fixed internal shelf.
This furniture collection is made from european oak and selected oak veneers. There is an extensive collection of other items in this Nimbus collection to coordinate with and these can be used across the home in the living and dining areas, bedrooms, hallways, conservatories, home office and even the bedroom. The whole range has simple clean lines and useful practical storage options.
Height 199cm
Width 119cm
Depth 43cm
Choice of 2 Handles - Wooden or Metal Chrome Colour.
Choice of 4 wood colours & 4 painted colours
Mist - A durable pale mist lacquer finish, which has a smooth touch.
Satin - A golden colour durable lacquer, smooth to the touch.
Oiled - Treated with a Danish linseed oil, the texture of the natural grain can still be felt and can be re-oiled over time if required.
Dark - A dark coloured lacquered finish leaving a smooth top layer.
| Painted Charcoal
| Painted Ledum
| Painted Pewter
| Painted Ivory
|All drawers have dovetail joints.
|Drawers have solid strong bases.
|Toughened glass shelves are all adjustable
|Legs have an attractive design
|Low energy internal lights in display units.
|Option for lockable doors on many items.
|Solid oak tops
|Handles in wood or metal are easy to install


text:
The Aquafrolics World Premiere
It's official. The Aquafrolics World Premiere in Orlando was the biggest party wakeskating has even seen. I'm not sure if anyone is still on the whole "Nike sucks" thing, but with 6.0, they are doing things right. Endless free beer, food, souveneirs, a performance by the Dan Band (made famous in Old School) and oh yeah, that video.
The night started off at the Plaza Theatre in downtown, which is more like a giant living room with the most comfortable theater seats, ever. But before everyone sat down the party was on the balcony with champagne and a chance to get your prom pictures taken with your date. James Balzer and I posed as if we were going to lose our virginity later and I have a lovely key chain to show for it. Wait, that's not as dirty as it sounds.
Anyway… Once everyone moved inside and the movie started the room was filled with the requisite oohs and ahhs. The intro alone features more bangers than most videos have the whole way through. Matt Manzari, Ben Horan, Nick Taylor and Andrew Pastura all have full parts with a few cameos from Silas Thurman and James Balzer and a few other very special guests.
Without going into too much detail, let's just say Nick's precision on a wakeskate is ridiculous, Matt Manzari is a mad man in the flats, Andrew Pastura is doing tricks that really shouldn't be possible and Ben Horan, well, two words: Winch Master.
The filming, mostly done by Matt Staker is ever creative and perfect and the editing by Adam Long complimented it well. Aside from the fact almost every name in the credits was misspelled, the video was basically flawless. After watching Aquafrolics my reaction was, "damn, that looked like a fun year" and well, that's what a team video should be.
Once the credits rolled it was down the street to the Ball Room, where the Dan Band took the stage, hor d'ouerves were served and everyone drank until they couldn't drink anymore (unless they were under age, of course!)
The theme for the evening was 80s prom, and while some people took it more seriously than others, when all was said and done I'm pretty sure everyone had fun.


text:
Karl Hyde Announces Track List for Debut Solo Album
Karl Hyde has announced details of the release of his debut solo album. Edgeland will be released through Universal Music Enterprises on Tuesday, April 23rd, 2013.
Available on CD, CD/DVD, download and vinyl the 9-track album was co-produced with Leo Abrahams and recorded over the past 12 months.
The track listing of the album is as follows:
1. The Night Slips us Smiling Underneath it's Dress
2. Your Perfume Was The Best Thing
3. Angel Café
4. Cut Clouds
5. The Boy With The Jigsaw Puzzle Fingers
6. Slummin' It For The Weekend
7. Shoulda Been A Painter
8. Shadow Boy
9. Sleepless
Cut Clouds, the first track to be taken from the album, was debuted via KCRW's Morning Becomes Eclectic on January 24th.
Having worked with Leo Abrahams on the Brian Eno led Pure Scenius project, Hyde once again collaborated with him on Edgeland, a deliberately more spontaneous and organic project compared to his work with Underworld. The album was lyrically and conceptually inspired by the city's hinterlands and hidden corners.
"For over twenty years, my love of cityscapes has grown and grown," explains Hyde. "The beauty of decay, tyre marks, crude graffiti, industrial noise, overheard conversations, epidemics of coffee bars & nights on the back seat being driven through cities by drivers who never sleep. A celebration of People's idiosyncrasies, mapping out my journeys with the stories they tell, edgelands where city meets scrub, where ragged ponies grazed annexed fields and the air smells chemical."
Karl is currently rehearsing a new band in preparation for a series of live shows from the Spring onwards, the first of which is SonarSound in Tokyo on 7th April 2013. More to be announced soon.
Having worked together since 1980, Rick Smith and Karl Hyde formed the seminal electronic act Underworld in 1987. Equally adept at recording "dancefloor anthems" as they are at producing esoteric musical "soundscapes," the last few years have seen them record soundtracks for films by Danny Boyle and Anthony Minghella, score theatre pieces for The National Theatre and National Theatre of Scotland and of course, provide the soundtrack to the Opening Ceremony of the London 2012 Olympic Games. Smith and Hyde continue to make new work, as Underworld and as individuals -- Rick Smith's soundtrack to Danny Boyle's Trance is available on March 25th.


text:
Monday, February 27, 2017
drummer drumming and gray hair graying
What are you up to? I'm prototyping Mr Drumming Drummer, pattern number 9 in my Twelve Days Series. The process is stalled at the moment because we are in the middle of high school play rehearsals and all the busyness that comes with volunteering for the production.
Seems like school is taking most of my time these days. Like seven days a week. Home schooling for 7th and 9th grades is no joke, folks. Honestly, some days I want to crawl inside a pillow fort and barricade myself in with my coffee. Also I might need to ship my 12 year old to Siberia before Pre-Algebra is over. Love her but. Math. It seems unfair that during a time when teen girls usually have irrational hostility toward their innocent, well-meaning moms that I also have to be the target for school teacher hostility. Double dose. This too shall pass...This too shall pass...when they are twenty they'll LOVE ME.
Also I'm growing hair. Going Gray update! Here's where I am these days. Remember my tiny gray sideburns from December? I went for the all-over highlights that soften the line between my true gray roots and my dyed hair. I went to two different appointments a few weeks apart and both times clearly asked for GRAY highlights but I am still blonde. Blonde does not work well with my coloring.
I'll deal. It's not forever.
Also, new hair color problems:
1) Beloved wardrobe items that don't work well with my blonde/gray. Like the unfortunate sweater I'm wearing in the photo^. Clash-o-rama. I'm learning.
2) Startling acquaintances that have not seen me for a couple months. I keep forgetting I look a lot different than I used to. There's a few seconds lag there where they are mentally sorting it and telling themselves not to blurt out something about my hair.
My selfie skills leave a lot to be desired. I haven't figured out how to make myself look like Elle MacPherson. Puzzling. Anyhow, here's the back. It's darker behind. I have more gray up front. Actually these are not really showing the true level of gray, so here's an extreme closeup:
Now you have the full picture. About an inch and half or so of real gray followed by blonde. Can you see the tonal difference? I'm still holding firm to my resolve. I am LOVING not having to constantly worry about root camouflage. Loooooviinnnnng. Picture Julie Andrews on top of the alpine mountain singing for joy. That's me!
29 comments:
Your hair is coming along very nicely! 👏👏ReplyDelete
This comment has been removed by the author.ReplyDelete
If you can homeschool your kids, going gray should be easy in comparison! Best decision I've made in recent years, maintenance time is now *0*.... although that wardrobe/color adjustment took me by surprise.ReplyDelete
I came over from IG, love that you're blogging about this, (I didn't have an easy time transitioning) your hair looks fabulous!Replies
haha, seriously! :-) Loving the maintenance time already and looking forward to all the dyed hair cycling out! Welcome from IG! thanks for making the hop.Delete
- AnonymousFebruary 27, 2017 at 11:31 PM
Haha - I'm still waiting for my 22 year old daughter to cease hostilities. "This too shall pass" has been my mantra for 2 decades! (Wouldn't change a thing). The hair looks fabulous - really suits you. Very much looking forward to the release of the Drummer Drumming. In fact my husband is so impressed with your first 8 designs, he regularly asks if any new patterns are available. Knowing how busy you are, especially home-schooling your girls, I await the final patterns eagerly, but with uncharacteristic patience.ReplyDeleteReplies
Hoo boy...I'll just continue to tell myself it's a temporary thing to get myself through. Thank you re: hair and also teen mom support. Give your hubs a high five for being so craft aware! :-) And thanks for your patience.Delete
Your hair is looking great. Mine is still dark at the back too, but seriously graying everywhere else. Looking ato your next decorations.ReplyDeleteReplies
Thanks, Julie! :-) Silva sistas!Delete
Many 12-year-old's have hostility towards most anyone! I used to teach middle school and got so burnt out from those attitudes...no wonder I have a head of gray! Your grays are looking gray-t! I'm still thinking about jumping on board with this idea.ReplyDeleteReplies
haha, Kathy, you are right, maybe it's being 12 that is the problem. God bless you for teaching middle school. It ain't for the faint of heart. Good luck with your grays!Delete
you hair looks great, but yeah, when people see you that know you.... they of course do wonder.ReplyDelete
Blame it on the hairdresser, I fully encourage that.
Your drummer looks good.
Your daughters.... BTDT. I am a gramma now. My oldest has a 2 year old and my youngest is due with her first in August.
Stay healthy Larissa, and one day you will sit back and laugh. Both of my daughters live very close by, so we are blessed, as I am taking care of my 93 year old daddy now. Life. Family. HilariousReplies
Hey, sweet Rosemary, I have to laugh now because if I don't I'd cry! I hope my girls end up close by me in years to come. That would be so nice!Delete
I CAN'T WAIT for the drummer! :)ReplyDeleteReplies
:-) Thanks, Rebecca! Me too!Delete
I love your hair! It's a much softer look. Stay strong!ReplyDeleteReplies
Staying strong, Honeybee, stayin strong! Long term goal, long term goal, eyes on the prize! :-)Delete
1) I think your transition hair looks great. Really. But, 2) I do know what you mean about having to adjust to a new tone - I just went MUCH darker to match my roots on top and left the front light (white) with some mid tone highlights and an ashy toner all over because my natural color is way less golden than my hair has been for, oh, YEARS. Huge adjustment. I feel like it looks green, but everyone assures me I'm crazy. (They're lying, aren't they? I need you!) The effort to grow old gracefully and with much less maintenance will be worth it in the end...right?! Stay strong, compadre.ReplyDeleteReplies
Robyn, IMMEDIATELY TEXT ME A PICTURE! Wanna see! I'm sure it's not green. LOL. I have to credit you w the idea of going gray as per usual w my style decisions. You made a comment about it years ago and planted the seed. 😊Delete
so excited about your drummer, i've been dreaming of what you'd come up with since i fell in love with your two or three different french hens years ago. what a pleasure.ReplyDelete
your hair looks fab, don't worry.Replies
Ah, thanks, purejuice!Delete
Hey Larissa, love what you're doing! I went from natural black to dark brown, red, blonde, white, back to black, then decided enough! and had my hairdresser streak my hair with silver highlights. LOVED IT! It took about a year to grown out with a few extra haircuts in between but now it's a silver white and looks fabulous. So natural and healthy!ReplyDelete
As far as daughters, mine will be 30 tomorrow and she still rides that roller coaster. Being wiser now, instead of riding with her I simply watch from below. ha!
You'll get thru don't fret, it's just life!Replies
Hey, Nancy, looked at your profile shot and your hair is amazing! I wish for that nice, bright silver. :-) you are lovely! Thanks for the encouragement!Delete
I think your hair looks nice - the softer color really suits your coloring - I guess there's fine-tuning to be done in terms of tone but think it looks great!ReplyDeleteReplies
Thank you, Maggie! :-) I tried the purple shampoo as others recommended and not sure it made a difference. Good news is, every day I have more of the natural color I want!Delete
I love your gray! I stopped coloring in October and got lowlights to soften the transition too. Was in the chair for 4 hours! When done the stylist said "that's exactly how I wanted it to look, it's perfect!" Well, it's not how I wanted it to look but it's good enough. I keep waiting for someone to tell me I'm "brave" lol. Not coloring has been awesome! Yours looks fabulous!ReplyDeleteReplies
Thank you, Kim! Haha! I was in the chair for 4 hours TWICE and still came away with something different than I asked for. LOL. But yes, not coloring is so completely FANTASTIC, right? *chest bump* *kermit arms*Delete
I just love you Larissa.ReplyDeleteReplies
Aw, thanks, Alison. I needed that today! :-)Delete
Hello. Enough about me. Let's hear from you! If you post a question, I answer with a reply comment, so be sure to click the 'notify me' box as you post your question to receive the answer via email. Thanks!


text:
Veto of Apple Ruling Likely to Upend Big Patent Battles
Ruling Promises to Alter Strategies Some Tech Giants Use to Defend Inventions
The Obama administration's decision to overturn an international trade ruling against Apple Inc.—the first such veto in more than 25 years—promises to upend long-running battles over intellectual property in the smartphone market and change the strategies some of the world's biggest technology companies use to defend their inventions.
Increasingly, those companies have been using patents to try to hobble rivals in a mobile-device market expected to top $400 billion this year. In 2012, the number of patent cases filed in the...


text:
"James Randi: Psychic Investigator" ran for 1 season in 1991 in the United Kingdom on the ITV network. It included a total of 6 episodes.
In this sixth episode James Randi investigates Psychometry & Graphology on stage in front of a live audience.
Related articles
- Top 10 Psychic Debunkings (illuminutti.com)
- Uri Geller (illuminutti.com)
- Overdosing on Homeopathic Medicines (illuminutti.com)


text:
When calculating branch circuit loads, what's the maximum load you're allowed? The limit is this: The total calculated load on a given branch circuits can't exceed the rating of that circuit [220.18]. When calculating, don't forget to multiply continuous loads by 125%.
But suppose you're designing a fabrication shop. The tenant owns a single arc welder and needs to use it all over the shop. So you run a single branch circuit with 10 receptacles on it. Since only one receptacle will be used at any time, what's the calculated load? Answer: It's the load presented by that single arc welder. This assumes there are controls (administrative or otherwise) in place to ensure there won't be a second arc welder (perhaps a rented one) also in use.
The principle is "load diversity," which the NEC mentions in several places [e.g., 310.15(B)(3)] but doesn't define. Account for load diversity so that you don't grossly oversize the conductors.
A common example for residential applications is the fact that you aren't going to run air-conditioning and electric heat at the same time. Therefore, you don't need to size the service to accommodate both loads; you need to accommodate only the larger of the two. Only when two loads are non-coincidental (or, ideally, mutually exclusive) should you consider them diverse.


text:
Betances lights-out, Warren solid vs. Rays
PORT CHARLOTTE, Fla. -- The Rays used the long ball Wednesday afternoon to take a 5-4 win over the Yankees at Charlotte Sports Park.
Ben Zobrist, Desmond Jennings and Matt Joyce each hit their first home runs of the spring to pave the way for the win.View Full Game Coverage
PORT CHARLOTTE, Fla. -- The Rays used the long ball Wednesday afternoon to take a 5-4 win over the Yankees at Charlotte Sports Park.
Ben Zobrist, Desmond Jennings and Matt Joyce each hit their first home runs of the spring to pave the way for the win.View Full Game Coverage
Cesar Ramos started for the Rays a day after the team announced that he is has joined Jake Odorizzi, Erik Bedard, Enny Romero, Alex Colome and Nathan Karns as a candidate for the No. 5 spot in the rotation.
Ramos surrendered one-out singles to Eduardo Nunez and Ichiro Suzuki in the first inning, before former Rays Russ Canzler singled home Nunez. Kelly Johnson, another former Ray, grounded into a forceout to put the Yankees up 2-0 in the first.
Ramos allowed two runs on four hits while striking out two in 2 2/3 innings. Of the 42 pitches he threw, 27 were strikes.
"Felt pretty natural to be back out there [starting]," Ramos said. "The ups and down, I was more curious to see how I would react to it. I felt fine the whole way."
Grant Balfour pitched the fourth for the Rays, and the new closer surrendered a two-run single to Brett Gardner that put the Yankees up, 4-1.
Adam Warren, who is in the hunt for the Yanks' fifth-starter spot along with Michael Pineda and David Phelps, surrendered an opposite-field home run to Zobrist in the first.
Warren allowed one run on four hits, and he struck out two in 2 1/3 innings. He threw 44 pitches, 25 for strikes.
"I thought it was a step in the right direction," Warren said. "I was a little ill about the walks last outing, so I really focused on that. I still want to get in better counts and get ahead of batters a little better, so I'll keep working on that. I still need to refine some things, and that's what Spring Training is for."
Yankees reliever Dellin Betances threw 1 2/3 innings of scoreless relief, but Jennings homered off New York righty Robert Coello with two aboard in the bottom of the fifth to tie the score at 4. Joyce added a solo homer to put the Rays up 5-4.
"Every time I go out there, I'm just trying to prove myself," Betances said. "That's all I can do, just do the best I can, come in and throw strikes and show them I could pitch. Hopefully I get a shot. That's all I try to worry about."
Up next: Masahiro Tanaka will make his first start and second appearance of the spring, as the Yankees take on the Phillies on Thursday at Bright House Field in a 1:05 p.m. ET contest on MLB.TV. Tanaka is scheduled to work three innings. Mark Teixeira and Alfonso Soriano are also expected to see their first spring action for New York, with Derek Jeter also along for the short trip. Kyle Kendrick draws the start for the Phillies.
Bill Chastain is a reporter for MLB.com.


text:
Victory in the last qualifier in Croatia, coupled with a decent display in a friendly against England, meant morale was high within the Tartan Army ahead of this match.
But a goal in each half from Steven Defour and Kevin Mirallas secured victory for Belgium and ensured they took another massive step towards Brazil by remaining at the top of Group A.
Scotland boss Gordon Strachan made three changes from the meeting at Wembley last month, with goalkeeper David Marshall, Charlie Mulgrew and Leigh Griffiths added to the side.
Marshall replaced Allan McGregor between the sticks, with the regular first choice both suspended and injured, while the back four remained the same with Alan Hutton, Russell Martin, Grant Hanley and Steven Whittaker given the nod.
As well as Mulgrew, the midfield comprised Shaun Maloney, Scott Brown, Robert Snodgrass and James Forrest, with Griffiths tasked with leading the line ahead of Jordan Rhodes.
Belgium headed into the match without injury doubt Eden Hazard, who failed to make the squad.
Belgium fired out an early warning when Kevin De Bruyne's corner was bundled just past the post from close range by Christian Benteke as the visitors exerted some early pressure.
There was another close call when Nacer Chadli whipped a tempting ball to the back post where Marouane Fellaini nodded just wide of the target, with the ball taking a slight deflection off Whittaker.
Scotland were dealt a blow when Robert Snodgrass picked up a booking after nine minutes for a foul on Axel Witsel, ruling him out of next week's qualifier in Macedonia, before he was the victim of a challenge that earned Fellaini a caution moments later.
Belgium continued to press for the opener and Toby Alderweireld tried his luck with a strike from the edge of the area that Marshall claimed at the second attempt.
At the other end, Scotland had a great chance of their own when Mulgrew teed up the shot for Celtic team-mate Brown and the skipper unleashed a powerful effort that fizzed just past the post.
Marshall was called into action again on what had been a busy night for the Cardiff keeper so far when he did well to smother Witsel's volley.
But he could do nothing to prevent the breakthrough after 38 minutes when a heavy touch by Whittaker gifted Fellaini possession and he released De Bruyne down the right flank, who cut the ball back for Defour to rifle beyond the grasp of Marshall.
Belgium were keen to add to their goal after the restart and Chadli stung the palms of Marshall with a fierce shot, before Benteke drilled wide of the target.
The Scots were just as determined to haul themselves back into the match and Whittaker surged into the box only for the end product to let him down as his shot went past the post.
Hutton then went to ground under pressure from Chadli but there was no spot-kick award from Italian referee Paolo Tagliavento.
With the hour mark approaching, Snodgrass was withdrawn from the action and Ikechi Anya was handed his Scotland debut.
The Watford winger was quickly involved in the action when he burst down the left flank before picking out Maloney for an effort in front of goal he could not keep on target.
Griffiths was then swapped for Rhodes, before Nicolas Lombaerts hobbled out of the action and was replaced by Sebastien Pocognoli.
Scotland could have restored parity with 10 minutes to go when Brown squared into the path of the onrushing Rhodes, who stabbed past the post from six yards.
But there was no way back as the Red Devils doubled their lead with two minutes to go when Benteke's pass found substitute Mirallas and he shrugged off Hanley before lashing into the back of the net.


text: Leave the Care of Your Furnace and Air Conditioner Up to Roy Inch & Sons Service Experts Heating & Air Conditioning in London As a homeowner, you've got lots of important things to think about, so make sure one of them isn't your air conditioner or furnace. At Roy Inch & Sons Service Experts, our technicians take care of all your heating and cooling maintenance through our service plans, and there's one for every need. Our service plans will provide routine air conditioner maintenance and furnace maintenance by our NATE-trained expert technicians and can help prevent more costly problems in the future. Just call our friendly customer service folks to enroll in one of our service plans or to schedule a system inspection. Leave your heating and cooling to our expert technicians. We'll keep your system running smoothly all year long. Browse our heating and cooling service plans to find the best fit for your needs. Plus Maintenance Agreement Precision Tune Up Performance Inspection Learn More Learn More Learn More Learn More 11-Point Home Health® Report Card 29-Point Visual Inspection Energy-Savings Analysis Comfort Tip eMails & Reminders Up To 30%* Energy Savings Longer Lasting System Disposable Filter Replacement*(one inch filters only) Equipment Cleaning Complete Lubrication Gas Pressure and Pilot Adjustment Biocide Cleaning Lifetime Thermostat Warranty Repair Service Discount 24/7/365 Priority Service Welcome Home Newsletter Exclusive Offer By Email Free Repair Service Free Parts Replacement No Deductible Satisfaction Guaranteed!


text:
Dudes. Dudettes. You know that I don't like to speak in absolutes (yes I do) but...this is, without a doubt, the biggest, best, awesomest giveaway ever.
Here's the deal. Indie crafter/Etsy artist, Jeanette Lim has just come out with a new book entitled Big Little Felt Universe: Sew It, Stuff It, Squeeze It, Fun! --which I learned about thanks to my friends at Lark Crafts. BLFU features over 70 fun stitched-felt projects—including food items, desserts, and interactive play kits.
And you can win a copy--awesome, right? But wait, there's more: The author, Jeanette, handmade the cake shown at the top of this post for the book, and she donated it for this special giveaway on CakeSpy!!! As you can see, it's a vanilla cake with eight different kinds of fruit topping, and it comes with candles that stand up via magnets, a serving plate, spatula, and a cake box with a ribbon (not shown) -- all made out of felt!
I know, I know: you want to win this. But how to enter?
It's easy. All you have to do is leave a comment below telling me what kind of cake you're going to have for your birthday this year. I can be a cake you're sure you'll have, or just the dream cake--fantasy allowed.
But--since I'm not above coercing you to like me, I'll enter you in the running TWICE if you "Like" me (CakeSpy) on Facebook. Yeah, you heard me. Do it.
Giveaway will close on Tuesday, March 29 at noon PST!
We have a winner! It's Amy, who doubled her chances by Liking CakeSpy on Facebook!
As for her cake? "I'm planning on hinting at my husband to get me the White Chocolate Strawberry cake from Simply Desserts in Fremont. SO yummy. It will be my 30th, so I deserve it ".
Wait, Simply Desserts?!? That means Amy is a local! Booyea!


text:
Friday, June 19, 2009
Poetry Friday: Freedom
Alone, now you are free
You pick a sky and name it
a sky to live in
a sky to refuse
But to know that you are free
and to remain free
you must steady yourself on a foothold of earth
so that the earth may rise
so that you may give wings to all
the children of the earth.
Saadi Yossef. Translated by Khaled Mattawa
the flag of childhood: poems from the middle east. Selected by Nomi Shihab Nye. Aladdan Paperbacks. 1998.
This week roundup is hosted by Carol at Carol's Corner.
Posted by Color Online at 11:27 AM
10 comments:
- Mary Lee said...
A perfect pick for today...for these times...
- June 19, 2009 at 1:01 PM
- Color Online said...
Thanks, Mary.
- June 19, 2009 at 1:12 PM
- jama said...
Wonderful. Thanks for posting it!!
- June 19, 2009 at 1:19 PM
- blackwomenblowthetrumpet.blogspot.com said...
Hey there!
I looooove this so much!
Pick a sky and name it.
Peace, blessings and DUNAMIS!
Please feel free to drop by my spot any time and share!
- June 19, 2009 at 3:34 PM
- Color Online said...
Hi BWBT,
Welcome to Color Online.
Will be by soon and don't you be a stranger here. Join or start a conversation. Glad to have you.
- June 19, 2009 at 3:39 PM
- Ali said...
Lovely! Thank you for sharing it.
- June 19, 2009 at 3:44 PM
- Marinela said...
Lovely.I truly enjoyed :)
- June 19, 2009 at 6:06 PM
- Kelly said...
Very relevant poem. Thank you for sharing a poem I might not have come across otherwise!!
- June 19, 2009 at 6:44 PM
- Carol said...
I agree with Mary Lee. Perfect for today!
- June 20, 2009 at 10:37 AM
- Color Online said...
Thank you all,
Glad this was received so well.
- June 20, 2009 at 11:55 PM
Subscribe to: Post Comments (Atom)


text:
2013 NAIA Men's Indoor Track & Field Athlete of the Week - No. 5
By Chad Waller, Director of Communications & Sports Information
KANSAS CITY, Mo. - Darien Moore of Valley City State (N.D.) has been named NAIA National Men's Indoor Field Athlete of the Week and Gregory Turner of Wayland Baptist (Texas) has been tabbed as the NAIA National Men's Indoor Track Athlete of the Week, the national office announced Wednesday. Moore and Turner were selected based on their performances from Feb. 4 - 10.
Moore, a sophomore from Bakersfield, Calif., won both throws on Feb. 9 at the NCAA Division I North Dakota State University Bison Open, as well as established stadium and meet records. He also set a personal and school record with his heave of 17.87 meters (58-7 ½) in the shot put. He is currently ranked first in the NAIA this year in the weight throw with his mark of 20.51 meters (67-3 ½) and third in the shot put.
Turner, a senior from West Sacramento, Calif., finished in the top three in both the 60 and 200-meter runs at the NCAA Division I University of New Mexico Don Kirby Elite Indoor on Feb. 8. He posted the fastest time in the NAIA in the 200 meters (20.97) and broke his own school record set at the 2012 NAIA National Championships. In a field of mostly NCAA Division I runners, he took second by 1/100th of a second to an Ohio State competitor. In the 60 meters, he finished with the NAIA's second-fastest time (6.74) this year and missed breaking an eight year-old school record by 1/100th of a second. His mark on Feb. 8 was third overall amongst the competition.
The final Athletes of the Week announcement will be on Feb. 20. For the complete Athlete of the week calendar, click here.
Track Nominees: Louis Falland, Cornerstone (Mich.); Jonz Olander, Southern Oregon; Adam Godwin, Oklahoma Baptist; Seth Boomsma, Dakota State (S.D.); Cedrique Smith, Sterling (Kan.); Ethan Gallagher, Olivet Nazarene (Ill.); Mike Hurd, College of Idaho; Adrian Sanchez, Culver-Stockton (Mo.); Nick Radionoff, Indiana Tech; D.j. Jackson, Central Methodist (Mo.); Jonathan Williams, William Woods (Mo.); Caleb Franklin, Midland (Neb.); Reid Echelmeier, Hannibal-LaGrange (Mo.); Ka'imi Scott, Warner Pacific (Ore.); Damacious White, Davenport (Mich.); Isaac Updike, Eastern Oregon; Jonathan Ferguson, Northwest (Wash.); Matthew Clowes, Concordia (Ore.); Brandan Wilchcombe, Taylor (Ind.); Nathan Martin, Spring Arbor (Mich.); Hansen Martin, Indiana Wesleyan; Arya Bahreini, Oklahoma City; Monte Larsen, Morningside (Iowa); John Darmody, St. Ambrose (Iowa); Kenneth Kipng'etich, Missouri Valley; Camercon Knox, Tennessee Wesleyan; Claude Nelson, Loyola (La.); Alec Hernandez, Embry-Riddle (Fla.); Dominic Cabada, St. Gregory's (Okla.); Frank Adelman, Southwestern (Kan.); Isacc Placencia, Lubbock Christian (Texas); Adam Prahlow, Concordia (Neb.); Brandon Hammack, Northwestern (Iowa); Jason McLeod, Bryan (Tenn.); James Farris, Bethany (Kan.); Oliver Lange, Westminster (Utah); Lyle Pocha, Carroll (Mont.).
Field Nominees: Richard DePalma, Siena Heights (Mich.); Sam Hartinger, Southern Oregon; Ty Scarborough, Oklahoma Baptist; Jacob Armbrust, Olivet Nazarene (Ill.); Joseph Bolin, College of Idaho; Ben Lehmkuhl, Culver-Stockton (Mo.); Derrick Toney, McPherson (Kan.); Spencer Touchie, Ashford (Iowa); Igor Morales, Indiana Tech; Kyle Jones, Central Methodist (Mo.); Albert Huntley, Cumberlands (Ky.); Ian Slama, Midland (Neb.); Lance Maxwell, Grand View (Iowa); Nate Moses, Concordia (Ore.); Kyle Abney, Indiana Wesleyan; Tyler Davis, Missouri Valley; Mike Edwards, Embry-Riddle (Fla.); Zack Lindsley, Doane (Neb.); Conner Carpenter, Wayland Baptist (Texas); Ryan Rosenau, Eastern Oregon; Bryce Harshman, Briar Cliff (Iowa); Easton Padden, Carroll (Mont.).
2013 Men's Indoor Track & Field Athletes of the Week (Field; Track)
Week 1: Zack Lindsley, Doane (Neb.); Cordell Baker, Oklahoma Baptist
Week 2: Raymond Carney, Siena Heights (Mich.); Doug Benson, Eastern Oregon
Week 3: Mauro Parnell, Doane (Neb.); Monte Larsen, Morningside (Iowa)
Week 4: Augustus Cowan, Briar Cliff (Iowa); David Walters, Langston (Okla.)
Week 5: Darien Moore, Valley City State (N.D.), Gregory Turner, Wayland Baptist (Texas)


text:
Moe Tv Antennas
No reviews for this business Add a review
- (03) 5127 ####
4 Pkin StMap
Moe VIC 3825Click to view map
About Us
Located in Moe, VIC, Moe Tv Antennas are a Television Sales supplier providing the full range of Television Sales products and services including lcd, digital televisions and television repairs over an extended service area. We can be contacted during business hours or after hours by prior arrangement.
View similar businesses near: Moe VIC
There are no reviews for this business
Blitzem Traders
"They are cheap and come with 3 months warranty, but after 2 months, the appliance stops working, you bring it back, they say they'll repair it. It take a week before you hear back from them, pick it up, no idea what was wrong with it, and give it 3 weeks maybe and you are back there with the same appliance to get fixed. After 3 months, no more warranty, you have to pay for that repair which lasts only a few weeks or months to be done on it."
CKgirl on 5th Apr 2009


text:
Sweet and tart, cherries contain anthocyanins, a powerful antioxidant that also gives this fruit its rich red color. Results of a study at the University of Michigan found that a cherry-enriched diet may lower the risk for heart disease by helping decrease body fat, aiding in weight loss and reducing inflammation and cholesterol. The antioxidants in this super fruit pack twice the daily recommended amount of Oxygen Radical Absorbance Capacity (ORAC) units required to absorb and deactivate harmful free radicals. The higher the unit score the more effective the food is at fighting off diseases such as cancer and heart disease. Dried cherries score a whopping 6,800 ORAC units.
Shop now
and we'll ship your order when you want; simply note your preferred delivery date at the
Need to send a Greeting Card with
your Gift! Not a problem, you can add a Greeting Card with a custom message
at no additional fee. Greeting Cards can be added during checkout.
With our standard delivery
service, orders ship within 1 business day. Orders shipped UPS or FedEx Ground arrive in
less than 6 business days to most locations.
If you are concerned about your orders arriving in time for a holiday or
special event, please take advantage of our Express Shipping.
We offer Next Day Air, 2nd
Day Air and 3 Day Select. Check our
Shipping policy for
more information. Shipping to lower 48 states is Free
on orders of $750 and up shipping ground to one location.


text:
Men's Yoga Training Tank
Nike Dri-FIT
The Nike Dri-FIT Tank has a premium, soft feel that dries quickly and features side vents at the hem to let you move freely through your yoga session. Its dropped back hem enhances coverage when bending and stretching.
- Colour Shown: Nightshade/Green Abyss/Black
- Style: AJ8160-304


text:
Lucky Dale Cars Ltd
- Telephone:
- 020 80338958 | 07441 909524
Mercedes-Benz C Class 1.8 C180 BlueEFFICIENCY AMG Sport Coupe 2dr Petrol Automatic (162 g/km, 156 bhp) SAT NAV+FSH+BLUETOOTH+LEATHER
Key factsPrint summary
Lucky Dale Cars are proud to bring you this Mega Spec Mercedes C180 Amg Sports Coupe Finished In Exclusive Grey. The Car Comes Along With Sat Nav, Full Leather, Parking Aid, Full Service History, Bluetooth, Hpi Clear, Full Recent Service, Premium Quality Full Leather, Dab, Great Deal, Low Miles. Don't Miss This Top Of The Range Mercedes C180 Amg Sports With All The Options, Supplied With 3 Months Parts & Labour Nationwide Warranty, Extended 6/12/24 Months Warranty Available. Don't Delay Call Lucky Dale Today. , Full service history, Excellent bodywork, Black Full leather interior - Excellent Condition, Grey, CREDIT/DEBIT CARDS ACCEPTED - FINANCE AND WARRANTY AVAILABLE - DRIVE AWAY INSURANCE AVAILABLE, £10,988 p/x considered
This car comes with
Hard Disk Drive (HDD) Navigation with 3D Map Display and TMC, Automatic Climate Control - Two -Zone, DAB Digital Radio Tuner, Linguatronic Voice Control for Navigation, Parktronic - Front and Rear, with Advanced Parking Guidance, 18in AMG Alloy Wheels (4) - 7 - Spoke Design (Front 225/40 Tyres and Rear 255/35 Tyres), Alarm System, Bluetooth Interface for Hands - Free Telephony, Electric Windows (2) with One - Touch Opening and Closing, Including Obstruction Sensors, Radio/CD/DVD Changer (6 - Disc)/MP3 Compatibility/SD Memory Card Slot/AUX - IN/USB and iPod Connectivity/7in Colour Display, Rain - Sensing Wipers, Tinted Glass All Round - Green, Tyre Pressure Loss Warning System, Upholstery - Cloth/Artico Artificial Leather
- 201906118896456
- 2012
- 12
- £10,988
- 1099
- 32,000
- Cars
- f3eW5NxTrbM=
Vehicle summary
|Body style
|Engine size
|1595 cc
|Fuel type
|Number of doors
|Number of seats
|Gearbox type
|CO2 emissions
|162 g/km
|Insurance group
|Standard manufacturer's warranty (miles)
|No details available
|Standard manufacturer's warranty (years)
|3 years
|Standard paintwork guarantee
|3 years
Performance & economy
|Fuel consumption (urban)
|31.4 mpg
|Fuel consumption (extra urban)
|48.7 mpg
|Fuel consumption (combined)
|40.4 mpg
|0 - 60 mph
|8.9 seconds
|Top speed
|139 mph
|Engine power
|154 bhp
|Engine torque
|228.66 lbs/ft
|1406 mm
|Height inclusive of roof rails
|No details available
|4343 mm
|2715 mm
|1957 mm
|Width including mirrors
|No details available
|Fuel tank capacity
|No details available
|Minimum kerb weight
|No details available
|Interior features
|Exterior features
|AMG 3 - Spoke Sports Steering Wheel
|18in AMG Alloy Wheels (4) - 7 - Spoke Design (Front 225/40 Tyres and Rear 255/35 Tyres)
|AMG Floor Mats
|Bumpers - Body - Coloured
|Automatic Climate Control - Two -Zone
|Exterior Mirrors - Heated, Electronically Adjustable and Power Folding
|Bluetooth Interface for Hands - Free Telephony
|Headlamp Wash
|Centre Console
|Space - Saver Spare Wheel
|Chrome Gear Shift Lever
|Coupe - Specific Sports Seats - Front
|DAB Digital Radio Tuner
|Door Sill Panels with Stainless Steel Inlays with Mercedes - Benz Lettering
|Electric Windows (2) with One - Touch Opening and Closing, Including Obstruction Sensors
|Front Centre Armrest with Storage Compartment
|Front Cup Holder
|Front Seats with Electrical Height and Backrest Adjustment
|Hard Disk Drive (HDD) Navigation with 3D Map Display and TMC
|Linguatronic Voice Control for Navigation
|Radio/CD/DVD Changer (6 - Disc)/MP3 Compatibility/SD Memory Card Slot/AUX - IN/USB and iPod Connectivity/7in Colour Display
|Rain - Sensing Wipers
|Rear Seats - Split Folding 1/3 and 2/3
|Sports Suspension, Lowered by 15mm
|Steering Column with Adjustable Height and Reach
|Steering Wheel with Nappa Leather Trim
|Sun Visors with Illuminated Vanity Mirrors
|Tinted Glass All Round - Green
|Upholstery - Cloth/Artico Artificial Leather
|Acceleration Skid Control (ASR)
|Airbag - Kneebag and Pelvisbag for Driver
|Airbags - Dual - Stage, Driver
|Airbags - Dual - Stage, Front Passenger
|Airbags - Front Sidebags, Windowbags
|Alarm System
|Anti - Lock Braking System (ABS) with Brake Assist (BAS)
|Electronic Stability Programme (ESP)
|Head Restraints Front/Rear
|Headlamps - Bi - Xenon, LED Time Running Lights
|High - Level Third Brake Light - LED
|ISOFIX Child Seat Fixings in Rear (Two Outer Seats)
|Intelligent Light System
|Parktronic - Front and Rear, with Advanced Parking Guidance
|Remote Central Locking
|Speed - Sensitive Steering
|Tyre Pressure Loss Warning System
Please note
This includes MPG figures which are calculated under European Standards, in test conditions, and will vary under normal driving conditions. The information displayed above describes the typical specification of the most recent model of this vehicle. It is not the exact specification for the actual vehicle being offered for sale which may vary. Specifications for older models may also vary. Please contact us prior to purchase to confirm the exact specification of this vehicle.
Lucky Dale Cars Ltd
Based on 60 customer reviews
Powered by
Thank you for contacting us!
We will aim to get back to you as soon as possible.
There was a problem sending your email.
There may be a technical issue.
Please try again later.


text:
Problems with the forum? Please use Contact or PM saratogaWX with details. Thanks!
0 Members and 1 Guest are viewing this topic.
So this may be a stupid question, but do I need to create an additional page on my website like yours to make this work or can I do a small section on the front page of mine? If so, how do I direct the stats to be updated from VWS to the front page of my website?
add the corresponding cities to your Climate Report (Wunderground menu).
How do set up a 'climate report' on Wunderground? Looked around and I can't seem to find how to do that.
In VWS, click on the "Wunderground" menu, then "Climate Report". Fill in the city and states you would like to include.
Thanks for the reply. I see now! I run WD. Was thinking you were refering to WeatherUnderground and a report that could be generated. Sorry!
Page created in 0.078 seconds with 34 queries.


text:
This property cannot be found. It may not be currently listed with the MLS.
Pepper Properties Realtors
12899 E 76th St. N Ste. 105
Owasso OK 74055
Office: 918-505-9777
Thank you for visiting today. If this is your first visit, take your time and look around. We have plenty of information and resources available to you. If you are a return visitor, thank you. We would love to hear from you. We can serve all your real estate needs.


text:
The two presidents since the 9/11 attacks – George W. Bush and Barack Obama – have spoken many times about the morality of their tactics against terrorists. The two differ widely on their approach, as do many Americans. Yet any counterterrorism strategy relies heavily on a national consensus in what is essentially a moral contest with Al Qaeda and like-minded groups.
On Thursday, President Obama tried once again in a speech to define the moral basis for his actions – in his use of predator drones even if they kill civilians, in trying to close Guantánamo Bay even if released detainees return to terror, in targeting American terrorists overseas even if that denies them constitutional rights.
As Mr. Bush did, Obama wrestles daily with the Gordian knot of legal, practical, and moral demands related to ending terrorist attacks. In this latest speech, he made a strong case for his approach, considering the difficult trade-offs in dealing with an enemy that is stateless and ruthless, and whose horizon for conflict seems endless.
"Our response to terrorism cannot depend on military or law enforcement alone," he said in his speech at the National Defense University. "We need all elements of national power to win a battle of wills and ideas."
Moral defensibility often wins wars. As British historian Richard Overy wrote about World War II, the Allies won in part by relying on "the language of liberation and resistance" against the Axis powers. John Kennedy rejected a Pearl Harbor-like sneak attack against Soviet missiles in Cuba in hopes of keeping the moral high ground. Such an approach helps unify people, wins over allies, and perhaps even helps demoralize an enemy by showcasing the bankruptcy of its moral universe.
Obama's moral arguments for his antiterror tactics have several intended audiences – courts, Congress, the American people, and close allies like Britain. Most of all, he wants to win over Muslims who might lean toward jihad based on arguments that America's actions are immoral. Not all will be convinced, but each president must keep making a moral case.
Obama, a former constitutional professor, at least makes his points simple. Take the drone strike that killed American citizen Anwar al-Awlaki, the Al Qaeda chief in Yemen: "His citizenship should no more serve as a shield than a sniper shooting down on an innocent crowd should be protected from a SWAT team."
And as for civilians killed in drone strikes despite Obama's "highest standards" to prevent such harm: "Let us remember that the terrorists we are after target civilians, and the death toll from their acts of terrorism against Muslims dwarfs any estimate of civilian casualties from drone strikes."
And on the need to close Guantánamo: "Imagine a future – 10 years from now, or 20 years from now – when the United States of America is still holding people who have been charged with no crime on a piece of land that is not a part of our country. Look at the current situation, where we are force-feeding detainees who are holding a hunger strike. Is that who we are?"
Many in Congress, left and right, will offer practical reasons opposing many of his arguments. And Obama must still answer Muslims who decry his support for the antidemocratic and sometimes ruthless monarchies in Saudi Arabia and Bahrain.
Defending America's security based on its values requires a constant – and democratic – struggle to define, hone, and implement those values. Of all the speeches by Obama and Bush to forge such a consensus, this latest one should bring more agreement than any other. It was meant to get the US off "a perpetual war-time footing" by narrowing the use of past tactics. A moral unity will help.