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|Pirates Online News Archive
2019-10-17 tlopo-rc-v1.21.14
- Fixed a bug which caused loot containers to drop at player feet level rather than enemy feet level.
- Final preparations for a new feature being released very soon.
2019-10-7 tlopo-rc-v1.21.13
- Capture the Chest, Lobbies, Ship Renaming, Trading, Leaderboards, and more all have been announced! You can get involved in the discussion by registering on our official forums today at www.piratesforums.co!
- Fixed the skill effects for the 'scorch' and 'curse' voodoo doll attacks.
- Applied a patch to the player database to add support for an upcoming content expansion being released later this Fall.
- Minor configuration change was made to the Hollowed Woods event.
- Massive code cleanup and preparations have been made for content being released later this fall.
- Updated chat whitelist and blacklist.
2019-9-14 tlopo-rc-v1.21.12
- Fixed a district reset caused by a memory leak related to Cannons.
- Fixed a district reset caused by a memory leak related to the Muertos Moon event.
2019-9-14 tlopo-rc-v1.21.11
- Due to the bug causing Muerto's Moon not remaining active, we have extended the event until September 16th, 2019 @ 11:59PM Eastern!
- Actually fixed a bug that caused the Muerto's Moon event to not remain active.
- Our previous fix from 1.21.10 did not completely fix the issue. Muerto's Moon should now properly work.
2019-9-14 tlopo-rc-v1.21.10
- Due to the bug causing Muerto's Moon not remaining active, we have extended the event until September 16th, 2019 @ 11:59PM Eastern!
- Fixed a bug that caused the Muerto's Moon event to not remain active.
2019-9-11 tlopo-rc-v1.21.9
- Happy 4 years of TLOPO! We released Alpha today in 2015.
- Added an all-new song: Randy Dandy-Oh! This track was made with a lot of love. 5 minutes long!
- The Muertos Moon has returned to the Caribbean once again! Are ye pirates brave enough to challenge Jolly Roger and his curse?
- Fixed a bug where players could regenerate health during combat.
- Fixed a bug where players couldn't regenerate mojo during PvP matches.
- Fixed a bug where newly created pirates didn't have the ability to request any of the new songs we've released in 2019.
- Reorganized the Musicians store to have lyrical songs featured in gold text at the top of the list.
2019-9-7 tlopo-rc-v1.21.8
- Fixed an issue where AoE skills would stack when hitting multiple enemies.
- Fixed an issue where the 'Interrupted!' text would linger after PvP.
- Fixed various bugs that would cause damage and healing to not deal their intended amounts.
- Fixed a bug that prevented curse from applying to voodoo abilities.
- Tweaked Copperhead broadside chances to 15/35/55 at levels 4/5/6.
- Tweaked level 6 Copperheads to have a 5% bonus to turning speed.
- Changed starting bounties in SvS to scale off pirate level and SvS rank, up to a cap of 100.
Known Issues
- Doll does not currently award reputation or loot credit when healing a pirate. As a workaround, damage the enemy with any doll ability while healing your fellow pirates.
Developer Insider
- We'd like to take a moment to explain a recent change that seemed to cause some confusion. The bugfix to damaging oneself in PvP mode applies to attacks such as broadsword swings, players will still be able to damage themselves with grenade attacks and Desolation. Additionally, this bug only occurred while in zombie mode outside of an instance.
2019-9-4 tlopo-rc-v1.21.7
- Tweaked the scrollbar for the sea loot panel to be more visually appealing.
- Players now keep all sailing loot collected during their time out at sea.
- Players can now have up to 4 ships at once.
- Tweaked the close button's position on narrow loot panels to be more visually appealing.
- Added functionality to the following skills. They should now apply their damage and effects (such as poison, interrupt, or attune breaking) properly:
- Cursed Ice, Cursed Fire, Dagger Rain, Dagger Whirlwind, Freeze Sweep, Hurricane Slash, Inferno Sweep, Power Slash, Master's Riposte, Monkey Panic, Quick Load, Red Fury, Regeneration, Rolling Attack, Shock Sweep, Skewer, Stun Shot, Blunderbuss Shoot/Aim, Adder, Asp, Sidewinder, Viper's Nest, Bayonet Stab, Bayonet Rush, Bayonet Bash, Bayonet Shoot, Point Blank, Captain's Resolve, Ghost Form, all Broadsword/Sabre/Cutlass combos, all Staff/Doll abilities, all Sword skills, and Deadeye.
- Fixed a bug where salvage was not displaying the correct amount.
- Fixed a crash related to ship cannons.
- Fixed a rare crash that occurred during salvage calculation.
- Fixed an issue where damage contribution was not resetting in SvS when a ship was sunk.
- Potentially fixed the player's camera breaking when sinking in SvS.
- Fixed an issue where certain ranged weapons and abilities, such as broadsword combos, did not award proper loot or quest credit when killing an enemy.
- Fixed an issue where brawl did not deal damage.
- Fixed an issue where certain slows and skill effects did not work in PvP.
- Fixed an issue where certain heals would display twice, despite only healing once.
- Fixed an issue where players could damage themselves while in PvP mode, and outside of an instance.
- Chat filter and security maintenance.
Known Issues
- Certain skills still do not work in PvP. Please report any issues with them!
- Pistol and Grenade ammo types do not currently apply their effects properly.
2019-8-16 tlopo-rc-v1.21.6
PSA: Regarding Sailing Loot Changes
- The following two changes from a prior update (v1.21.4) warrant a more in-depth explanation:
- Potentially fixed a bug where loot containers caused lag.
- Potentially fixed a bug which caused sailing loot containers to disappear.
- To clarify, players are now getting credit for each container at the time the enemy ship is sunk, rather than all of the containers when you are trying to port. This was done because we determined that the system failed while trying to calculate all of the loot for each player while porting the ship. This caused players to lose their loot, and their ships to be damaged or sunk by Bounty Hunters, due to the delay from loot calculation. *This now means that only the players who are on board when the plunder is acquired (aka enemy ship is sunk) will receive the gold, loot, etc. from that plunder.
When you board a ship, mid run, and you see cargo containers, royal chests, loot containers, material containers already acquired, you will NOT be getting credit for them, because you were not on board when those enemy ships were sunk. Again, you are ONLY getting loot/gold/materials for the enemy ship plunder you are present for.
The much anticipated SCROLLBAR in the SHIP LOOT PANEL has finally been released! No more fiddling around with the game window to get all your loot! Bugfixes
- Fixed a server crash related to guild chat.
- Updated blacklist and whitelist.
2019-8-16 tlopo-rc-v1.21.5
- There are now Trainers next to the Gunsmiths on the Spanish and French isles for added convenience when retraining skills for SvS.
- Fixed a bug that caused the camera to break when sinking in SvS.
- Fixed a bug that caused a crash when trying to use Full Sail on fishing sloops.
- Fixed a few client crashes related to animations.
- Fixed a nasty bug where players would be stuck at 53% when loading into the tutorial.
- Changed salvage bonus to be even closer to POTCO. It should now go off your opponent's bounty and the average level of their crew.
2019-8-16 tlopo-rc-v1.21.4
- Players can now right-click to swap Cannon Rams and Sea Charms
- There is now a new section in the SvS scoreboard for streaks, moving it from the chat window.
- When previewing tattoos, female pirates now wear a corset instead of a full-sleeve shirt. This should allow players to see sleeve tattoos properly.
- Fixed a bug that allowed Full Sail, Come About, and Ramming Speed to stack.
- Fixed a bug that allowed Take Cover and Open Fire to stack.
- Fixed a bug that caused flagships to stay around if the sinker had ported.
- Fixed a bug where player underwear would suddenly change from shorts to long pants. It should now properly stay as shorts as it did in POTCO.
- Fixed a bug where players could lower their ship cooldowns by swapping items.
- Fixed a bug where rigging upgrades did not change the max duration of the chosen skill.
- Fixed a bug where stats in SvS were not resetting properly when players docked their ship.
- Fixed a bug where streak credit in SvS was not awarded properly.
- Fixed a bug where there would be a few seconds delay before a bright color dye was applied to the item you're wearing.
- Fixed a couple of crashes related to audio.
- Fixed a crash when joining/leaving a ship wheel.
- Fixed a crash with quest props.
- Fixed a crash with the Speed rigging upgrade.
- Fixed a district reset with sailing loot.
- Fixed a rare crash that occurred when logging out of a pirate.
- Fixed a rare crash with Ramming Speed.
- Potentially fixed a bug where loot containers caused lag.
- Potentially fixed a bug which caused sailing loot containers to disappear.
- Potentially fixed a camera bug when sinking in SvS.
Tweaks and Maintenance
- Changed sailing items, such as the Old Cannon Ram, to display their proper crude color in loot containers, rather than plain gray.
- Changed the repair minigame to be more aligned with POTCO. It should now have scaling difficulty, and healing amounts equivalent to POTCO.
- Code cleanup.
Known Issues
- Players are only awarded Infamy for getting the last hit on ships in SvS, instead of both last shot and most damage.
- Players can repair ship armor before fully repairing ship hull when using the repair minigame.
- Players will crash when going to jail on a Welcome Ocean.
2019-8-2 tlopo-rc-v1.21.3
- Fixed issue where players could immediately interact with cannons, repair spots, and ship wheels after being knocked down.
- Fixed issue where repair spots would break when a ship is rammed at full health.
- Fixed issue where salvage bonus was higher than intended.
- Fixed issue where various ship classes would not give hull health when sunk in SvS.
- Changed bounty to split among attackers based on contribution when a ship is sunk.
- Nerfed ramming speed to the following:
- Lowered chance to knockdown from 100% to 10% at level 1, capping out at a 50% chance.
- Players are no longer kicked off wheels, cannons, and repair spots if they are holding a weapon with sure footed.
- Take Cover now blocks ramming speed entirely.
2019-8-1 tlopo-rc-v1.21.2
- Added a new song to Musicians: "The Coleraine Jig"
- You can now right-click to move items into the sell window when selling items.
SvS Enhancements
- Changed Copperhead broadsides to fire a max of one explosive per round.
- Changed salvage in SvS to be more like POTCO. When sinking a ship, you now gain health, armor, and masts based on the sunk ship's max health and the amount you contributed to sinking it.
- Changed SvS bounty to be more aligned with POTCO. When sinking a ship, their bounty is now added to yours.
- Tweaked Ramming Speed to the following (SvS only):
- Now has a 100% chance to cause knockdown.
- Knockdown is now applied to every crew member, instead of just the helmsman.
- All players currently on the wheel, cannons, or repair spots are kicked off upon a ship being rammed.
- Changed knockdown duration to 2 seconds at level 1, with a max duration of 5 seconds.
- If you have a weapon with Sure Footed equipped in one of your 4 weapon slots, the knockdown effect should be bypassed.
- Fixed a bug that prevented players who had 99 or more of a single treasure collection item from buying potions.
- Fixed a bug where damaging sails would also damage the hull.
- Fixed a bug where NPCs were previously able to update a player's SvS quests. This could be replicated by picking up "Fight for the French/Spanish", going to the opposite team, and allowing an NPC to attack you.
- Fixed a bug where players were able to launch sunken ships in SvS, causing their camera to have a high chance of breaking.
- Fixed a bug where repair spots would lock up when a player disconnects or crashes.
- Fixed a bug where ship decks were immune to damage.
- Fixed a bug where the April Fools Quest would not have been re-playable next year.
- Fixed a bug where the repair game would consider the ship fully repaired at max armor and sails, regardless of the ship's HP.
- Fixed a bug which allowed Ramming Speed to damage spawning targets in SvS.
- Fixed a crash with broadsides and cannons when wielding any weapon with a 'Bonus Damage vs. X' skill.
- Fixed a crash with some quest dialogue.
- Fixed a district reset when a player gains salvage.
- Fixed a district reset when sinking ships in Cannon Defense.
- Fixed a district resets when Salvage amounts exceeded a certain value.
- Fixed a memory leak in Cannon Defense where fire effects were not cleaned up.
- Fixed a rare crash when ramming ships.
- Fixed an incorrect description with reputation potions.
- Fixed an issue with Ramming Speed causing a "double sink" on a ship that was already sinking, causing the player to get double loot for both "sinks."
- Fixed invulnerable sails and masts in Cannon Defense.
- Fixed the ice glitch in Cannon Defense.
- Potentially fixed a bug where repair spots would become disabled when a player uses or is hit by Ramming Speed.
- The decks of both player and NPC ships now properly register damage.
- Transformation potion effects are now removed on knock-out, and when sent to jail. This prevents a serious bug which causes everyone around the user of the potion to crash.
- Transformation potions are no longer usable while in jail, preventing a crash.
- Added a new hint to loading screens pointing players toward the whitelist suggestion thread on the forums.
- General security improvements.
- Tweaked the item description of the Reputation Booster so it properly displays that the potion doubles a pirate's reputation for an hour.
- Whitelist and blacklist updates.
Developer Notes
- We're so happy to finally get some SvS fixes out to you all. It's been a long time coming, and we appreciate your patience.
- This is not the end of the SvS fixes by any means. We hope to fix more issues with repair, bounties, and many more soon.
Known Issues
- Salvage bonuses are currently being calculated to values higher than expected.
- Salvage from War Sloops do not heal players' hulls when sunk.
- Both of these issues should be fixed in the next release!
6-30-2019 tlopo-rc-v1.21.1
- The new music from our Cannon Defense trailer is now playable in all taverns! Visit a musician and scroll down to "Man the Cannons!" and give it a listen!
- We've added a new item in celebration of Fourth of July! Keep an eye out for Game Masters giving it out soon...
- Finally fixed the bug that caused belts to clip with shirts on male pirates. Yay!
- Fixed an issue where if you would sell a stack of potions, the sale window would display the money you'd get with only 1 item.
- You would still be given the proper amount of gold at the end, but the display telling you how much you would get was incorrect.
- Fixed a bug which showed players getting over 100% hit accuracy in Cannon Defense.
- Fixed a crash when you hit wave 256 in Cannon Defense.
- Fixed a minor memory leak with Cannon Defense tasks.
- Fixed several buggy internal admin commands.
- Added a new internal testing command.
- Localizer grammar/typo fixes.
- Whitelist and blacklist updates.
Known Issue
- There is a common random crash that occurs in Cannon Defense. It is a deep-rooted engine issue. We've been investigating this for quite a long time.
- When we have our big "Pypperoni" update, the engine will be updated to a newer version of Panda3D, and this issue should be resolved.
6-13-2019 tlopo-rc-v1.21.0
- Cannon Defense is here! Visit a Cannonmaster in Fort Charles, Fort Dundee, or Tortuga Graveyard to begin a game!
- In addition, we've added a few small quality of life improvements! For example, after every 10 waves, there will be a new 2-minute break, so you and your mates can recharge or go to the bathroom! We know how long some Cannon Defense games can go! Don't want to wait? Just make sure everyone on your team clicks "Ready!"
- We've been working on Cannon Defense for the better part of a year, testing and fixing countless bugs!
- Players can now obtain the full range of Cannon Rams that were available in POTCO! Hop into a Cannon Defense game and work your way towards all those coveted items, including the world-famous Revenant Ram!
- El Patron's Mine now has a custom loading screen.
- All remaining potions are now functional! The following potions now properly apply buffs and bonuses:
- Cannoneer Draft - Cannon Damage Bonus
- Deadeye - Weapon Accuracy Bonus
- Hardy Matey - 15%-30% Reputation Bonus
- Reputation Booster (event potion) - 100% Reputation Bonus
- Jack's Brew (event potion) - 500% Reputation Bonus
- Lively Bucko Brew - Health Restoration Over Time
- Marksman Draught - Gun Damage Bonus
- Mystic Mixture - Voodoo Damage Bonus
- Plunder Potion - Gold Earned Bonus
- Swashbuckler Stew - Sword Damage Bonus
Enhancements & Maintenance
- Fixed the name of the Amber Bandit's Riding "Coooooooooooat."
- Jack's Brew is now rare and has a higher resale value.
- Localizer tweaks.
- Made cutscene subtitles more accurate to the audio.
- Whitelist & blacklist updates.
- Added a permanent fix for holiday quests needing to be manually cleared by a developer every year.
- Holiday quests should now be automatically reset by the game every time the holiday begins each year. It should NOT remove an in-progress quest from your inventory, but it will remove any history of a completed holiday quest so you can pick it up again.
- Fixed a bug that caused enemies defeated in the Cave of Lost Souls to not count toward quest tasks.
- Fixed a bug where messages sent in the Privateering chat channel were not logged for our moderators.
- Fixed a bug where the Cave of Lost Souls was not considered a cave by the game.
- Fixed a bug where the Reputation Booster potion's description said it lasted for 2 minutes and boosted XP by 30%. In reality, it lasts an hour and boosts XP by 100%.
- Fixed a district reset caused by crew chat.
- Fixed an incredibly common client crash that was caused by potion effects like burp or fart not cleaning up properly. This is an ancient Disney bug.
- Fixed several SvS-related district resets.
- Reorganized team rank calculation to fix several PvP district resets.
Cannon Defense Bugfixes
- Added a feature that prevents players from firing anything from their cannon for a second or so after loading, so everything sets up properly and doesn't cause a crash.
- Added proper back-end functionality so ammos that work via proximity (Cold Shot and Smoke Bomb) function properly.
- Adjusted barrel launch movement.
- Adjusted Boss Ships to be a bit tougher.
- Adjusted Smoke Bomb to now slow ships by 75% rather than 50%.
- Adjusted the spawning of Boss Ships to occur only in waves 20+.
- Adjusted the time ships stay at the port to steal the treasure.
- Adjusted the treasure maximum.
- Adjusted the way ammo hit Bandit ships in order to account for multi-hit ammos.
- Corrected ship despawn points to be farther away than before. Previously, ships were despawning too soon after sailing away from port in Cannon Defense.
- Corrected the maximum number of barrels that were allowed to be fired on players in a single wave.
- Fixed a bug that caused a single pirate to be assigned to more than one cannon in Cannon Defense, marking the match as full, even if there were 1 or 2 spots still open.
- Fixed a bug that caused players to walk off of their cannons and swim down next to the ships.
- Fixed a bug that caused treasure stealing to not work at all. Wouldn't it be great if you could just have full treasure all the time?!
- Fixed a bug that prevented flame barrels from launching properly. They will now either be triggered by a player that just hit a ship, or will be shot out randomly if a timer expires.
- Fixed a bug where a Cannon Defense game wouldn't start if there were multiple people on cannons.
- Fixed a bug where a Cannon Defense instance would not properly clean up after everyone left. This caused players to join an empty/dead match, or crash.
- Fixed a bug where ammos would sometimes bug out and not properly apply their effects.
- Fixed a bug where Bait Shot would not actually sink ships.
- Fixed a bug where Bait Shot would not play the shark animation.
- Fixed a bug where Bandit ships wouldn't use the Full Sail skill to speed away from shore once they have their treasure.
- Fixed a bug where Cannon Defense music would not properly play.
- Fixed a bug where Cannon Defense reputation would get stuck, preventing players from leveling up.
- Fixed a bug where Cannonmasters would not tell players that the current Cannon Defense game is full.
- Fixed a bug where chat notifications that a player has entered or exited a Cannon Defense game would not display.
- Fixed a bug where Cold Shot would not slow down ships.
- Fixed a bug where Firestorm would not hit all ships in an Area-Of-Effect list.
- Fixed a bug where Invasion results would pop up during a Cannon Defense game, which would then boot players from their cannon and put them in the ocean water next to Bandit ships.
- Fixed a bug where players would not be kicked from a Cannon Defense game if they were idle too long.
- Fixed a bug where ship HP would scale way too high.
- Fixed a bug where ships would not return all the treasure they stole when they sink.
- Fixed a bug where ships wouldn't spawn in the proper locations in Cannon Defense.
- Fixed a bug where sound effects in Cannon Defense would not play properly.
- Fixed a bug where the dial showing the current wave would display "Wave 1" if a player entered during another wave.
- Fixed a bug where the Golden Repeater Cannon would not despawn when its player left, allowing a new player joining at level 0 to still use that cannon.
- Fixed a bug where the notification that a player joined a Cannon Defense game would be posted twice.
- Fixed a bug where the Treasure Stolen/Treasure Remaining display in Cannon Defense would be inaccurate.
- Fixed a bug where treasure stolen by the bandit ships was not tracked properly.
- For example, it might display that there was no treasure remaining when there actually was quite a bit left.
- Fixed a Cannon Defense district reset related to Cannonmasters.
- Fixed a Cannon Defense district reset related to collecting treasure.
- Fixed a Cannon Defense district reset related to ship AI.
- Fixed a crash that would occur if a flaming barrel was sent to hit a pirate, but they left the Cannon Defense game before it arrived.
- Fixed a crash that would occur if a player teleported to someone in a Cannon Defense game.
- Fixed a crash that would occur if multiple players joined the game at once.
- Fixed a crash that would occur if multiple players left the game at once.
- Fixed a deep-rooted engine crash that would randomly occur due to animations during Cannon Defense.
- Fixed a district reset that would occur as a Cannon Defense instance was being set up.
- Fixed a district reset that would occur if a player on another server teleported to someone in a Cannon Defense game.
- Fixed a district reset that would occur when two different players were assigned to the same Cannon.
- Fixed a hilarious bug where during an Invasion, Cannon Defense ships would be replaced with skeletons.
- The Undead would walk on water until they reached the shore, which would then cause the entire server to crash.
- Fixed an issue where ships would move backward slightly, and then properly move forwards shortly after spawning.
- Fixed an issue where "Boss Ships" wouldn't spawn in Cannon Defense.
- Fixed an issue where a player would crash if it took the game too long to attach them to a cannon.
- Fixed an issue where a player's internal avatar ID would be displayed publicly in the chat if they were hit by a barrel.
- Fixed an issue where a wave results panel would show up as soon as a player re-entered a Cannon Defense game.
- Fixed an issue where bullet effects would not properly clean up during Cannon Defense.
- Fixed an issue where scoreboard stats would be incorrect.
- Fixed an issue where ship animation was choppy and not smooth.
- Fixed an issue where ships would behave erratically as they spawn.
- Fixed an issue where ships would get confused and would not slow down if hit by both Cold Shot and Smoke Bomb at the same time.
- Fixed an issue where ships would not properly despawn.
- Fixed an issue where the Cannonmaster icon would not display on minimaps.
- Fixed an issue where the game chat would be spammed with notifications that a player was kicked from Cannon Defense for being idle.
- Fixed an issue where the game would not properly wait for more players at the very beginning of a Cannon Defense game.
- Fixed an issue where the scoreboard would clear toward the end of a wave and not display how many shots a player fired.
- Fixed an issue where water would turn black if you joined Cannon Defense, left, and then rejoined.
- Fixed an issue where wooden debris effects would not clean up, and would pile up in a corner of the Cannon Defense game.
- Hundreds upon thousands of wood effects would pile up on top of each other.
- This caused a horrible frame rate drop during Cannon Defense.
- If a player's camera moved to look at this pile directly, they would freeze completely.
- Fixed end-of-wave gold popups after re-entering Cannon Defense.
- Frigates now properly move faster when leaving shore with treasure.
- Properly scaled treasure stolen to be proportional to each ship type.
- Ship HP now properly increases by 20% after every 13 waves in Cannon Defense.
- Smaller ships now properly steal less treasure than larger ships.
- There will now properly be an error message if you attempt to teleport to someone in a Cannon Defense game.
Known Issues
- Because of some unrelated gun damage/range bugs, using the Deadeye or Marksman Draught potions may not seem to yield any results.
- We are confident that the boosts are being applied, it's just that these other bugs are masking the bonus effects.
- Once these bugs are fixed (hopefully soon), you should see visible improvement when drinking these potions.
- We will double check these potions once the bugs are fixed to make sure they are indeed working properly.
- The debuff timer above your health bar for some potions may run out early, but the icon will remain (with 0 seconds remaining) until the potion's proper expiration time.
- You may notice some choppiness with how Bandit ships move in Cannon Defense. It tends to resolve itself around waves higher than 10.
- We've tested Cannon Defense with Pypperoni (our big back-end overhaul to improve frame-rate and functionality), and it runs smoother there - so you should see improvement there once "Pyp" is out.
- 1 Hotkey Issue: If you exit a Cannon Defense game or crash, when you return, your 1 hotkey for Round Shot may not work anymore.
- You can still click the Round Shot icon with your mouse to use it.
- This will remain broken like this until you do a clean restart of your game.
- This bug has been particularly pesky for quite a while now. We have added several debug and logging features to track what the problem is.
- Considering this is a comparatively minor issue, we decided to launch Cannon Defense with this bug still in the game.
- We don't want to hold you all off from your cannons any longer than we have to!
- Obviously, Cannon Defense is a pretty big new feature to the game!
- We've tested it extensively over the past few months, but it's likely that some new bugs will pop up now that hundreds of you will be playing the game, so please bear with us!
- We will fix everything we find as fast as we can. Thanks!
- Oh, we also have YouTube channel. Plz subscribe or else we'll delete all your cannon rams again. https://youtube.com/TheLegendofPiratesOnline
2019-5-11 tlopo-rc-v1.20.3
- Fixed a bug that caused the icon for EITC/Navy fleet pop-up messages to appear huge.
- Fixed an issue causing brewing potions to award overly-massive amounts of reputation.
- Added a few new icons for message popups.
- Localizer tweaks.
- Removed some bushes near the Padres del Fuego peddler.
2019-5-1 tlopo-rc-v1.20.2
- Crew Days now offers a small boost to experience earned while in a crew! This should offer more incentive to actually participate in the weekly event.
- Fishing and Potion Brewing will now count towards double reputation when such an event is active!
- This has been a hugely requested feature since the days of POTCO, and we're happy to bring it to you! Keep an eye out for the next Double Reputation event coming soon.
- Several news notifications now have new icons, so they stand out a little better.
- Fixed a bug where the Crew Days event would be active constantly.
- Fixed a bug with an invalid internal warning.
- Fixed a crash with potion effects.
- Fixed a district reset when leaving the Underground Parlor Games via the building's door and the world map at the same time.
- Fixed a district reset with PvP.
- Fixed NPC animations freezing when a player interacts with them.
- Fixed several bugs with news notification icons. Several of them were sized improperly.
- Fixed several bugs with Peddler date ranges. The Helmsman, one of our January outfits, is no longer for sale. Think of that as a little (unintentional) flash sale!
- Fixed several issues with the Lookout system.
- Fixed several issues with the Stowaway menu. However, it still will not close as you are teleporting away. That fix is still forthcoming.
- Fixed the Shipwright menu not exiting properly unless players used the ESC key.
- Code cleanup
- Localizer grammar & typo fixes.
2019-4-18 tlopo-rc-v1.20.1
- Fixed a client crash related to Discord integration.
- Fixed crew invites being dropped by the server.
- Fixed district resets related to the matchmaker.
- Fixed name tag regions being unclickable.
2019-4-17 tlopo-rc-v1.20
- Added new faction portraits for Davy Jones Crew, Ghosts, Jumbees, and Bounty Hunters! Their portraits on their health bars will now be custom and no longer show as Undead with Jolly Roger's portrait.
- Added the "Closest Targets" feature from POTCO back to quest tracking! Right next to your compass, the game will now tell you where the closest enemies needed for your quest are located.
- New Quest Rewards vendors!
- These vendors sell items that you previously earned in quests! If you haven't completed the quest yet, the item will not be for sale. If you haven't completed any quests that reward items, you won't be able to talk to the vendors at all and an error message will display.
- Vendors can be found in every store in the game. Tailor, blacksmith, gunsmith, etc. Each one sells items relative to the store they're in. So if the Quest Reward vendor is in a blacksmith shop, they sell daggers and swords. Tailor? Clothing.
- For voodoo doll and staff quest rewards, look for the quest reward NPC icon on your mini-map. They're outside.
- Bonus items can be bought even by players who didn't do the bonus (but still did the main quest), but for large prices like 150k-175k gold.
- The Caribbean is looking a lot better! We have entirely reworked how options function under the hood. In addition, we have a new "Advanced" graphics tab with several new features!
- Anti-aliasing: This should smooth out any jagged edges models in-game may have.
Anisotropic filtering: This setting makes textures look much clearer and crisp. Try it out for yourself!
- A new HDR option has also been implemented, but is unfinished. It should be functional soon!
- An additional option to toggle frame interpolation has also been added. This will allow you to toggle back and forth between the game's original 30fps animations and the newer 60fps animations.
- A bunch of hats, belts, and tattoos have been given HD texture revamps.
- A new Cotton Explorer Hat is for sale at the Secret Trading Outpost and can be looted in brights.
- Revamped the textures for: Accented Admiral Hat, Accented Cavalry Hat, Accented Embellished Vest. They should now be much more detailed and crisp.
- The "Sell Items" button is now in the menu for Tailors, Jewelers, Tattoo Artists, and Fishmasters.
- The China Seas Warrior Peddler outfit now has a 2nd hat option. Look for it when the set returns later this year!
- The Forsaken Shallows and Fort Charles mini-maps have been given HD revamps.
- The Monkey Voodoo Doll group now has the Sure Footed skill, to match the rest of the Monkey weapon group.
- Weapon upgrade quest reward items have been buffed in rarity, price, and attack power.
- Corrected some pathing issues with skeletons during Port Royal invasions.
- Fix an AI infinite loop with ships.
- Fix potion game crash caused by spamming Escape when pressing Shift to interact.
- Fixed a bug that caused the game to not save the dimensions you set for the game window.
- Fixed a bug where clicking on someone's name on a whisper message would open your own player card and not theirs.
- Fixed a bug where you'd hear the whisper SFX when sending a whisper (not receiving it).
- Fixed a bug which caused the forts in the Black Pearl Boss Battle to be invincible.
- Fixed a crash in Black Pearl instances and ship repair.
- Fixed a crash that would occur if someone teleported into Barbossa's Grotto to do the gun tutorial.
- Fixed a district reset related to respawning in SvS.
- Fixed a fence on Port Royal that was missing a fence post and had an invisible side.
- Fixed a pig pen on Port Royal that had an issue with its right corner.
- Fixed a Port Royal invasion district reset.
- Fixed a PvP district reset caused by a player leaving seconds prior to the reward screen.
- Fixed a PvP district reset when respawning in Mayhem/Team Battle.
- Fixed a seam on the Navy Tricorne.
- Fixed an ancient Disney bug where Davy Jones enemies would count as skeletons in quests.
- Fixed an exploit with cannons and Explosive ammo. This is the really nasty bug which allowed players to shoot more than 1 explosive at a time.
- Fixed an issue that caused the PvP Infamy Rewards vendor icon to not display on the mini-map.
- Fixed an issue where NPCs offering quests wouldn't show the title of the overall quest, but only the first task.
- Fixed combat animations not showing up for other players.
- Fixed Edward Shackleby clipping through the bench during a Port Royal invasion.
- Fixed issues with the Mottled, Scoundrel, Stargazer, and Fancy Buccaneer hat textures, particularly the back feathers.
- Fixed multiple ship related district resets.
- Fixed profile pages not loading when a server resets.
- Fixed seams on the Checker Coat and Brown Stripe Coat.
- Fixed texture seam issues on: Commander High Neck Shirt, Diplomat High Neck Shirt, Plain Cotton Puffy Shirt.
- Fixed the "Double Toss" grenade glitch.
- Fixed the Fort Charles portion of the Port Royal mini-map. The map will now show all the buildings in the area, as well as the Cannon Defense and Gypsy NPC icons.
- Fixed the positioning of a fence on Tortuga that would cause players to get stuck between two posts, unable to move.
- NPCs Jenny Jigfiddle and Sid Shufflefoot will now properly appear during both the Mardi Gras and Thanksgiving holidays. They will also take turns being the actual Musician vendor you can request songs from!
- Possibly fixed a quest crash related to buried treasure.
- Potentially fixed issues with ship wheels causing client crashes.
- Removed a dock that doesn't exist from the Isla Tormenta loading screen.
- The Black Pearl cutscene now shows Giladoga and Nill Offrill instead of Bo Beck and Doggerel Dan.
- Tons of item icon color and graphics corrections.
- Changed the description on the Treasure Sense skill to clarify that it only improves the drops of Royal Chests at sea, not loot on land.
Code cleanup
- Enemy tracking for quests has been improved.
- Localizer fixes.
- Quest dialogue fixes.
- Tweaked Jolly Roger's health to be a bit higher in Invasions.
- Whitelist & blacklist updates.
2019-3-13 tlopo-rc-v1.19.8
- A new music track, "Roll the Old Chariot," is now available to be listened to in any tavern! It's a classic sea shanty with a TLOPO twist! Check it out!
- Each jail across the Caribbean is now more detailed. Shackles, prison beds, skeletons, and other props decorate the cells.
- There will be a Double Gold Weekend March 15th-18th in celebration of St. Patrick's Day. Enjoy, mates!
- Fixed a crash when docking a ship.
- Fixed a crash when entering a tavern.
- Fixed a crash when loading a ship.
- Fixed a crash when logging into the game.
- Fixed a district reset with the Mardi Gras bonfire.
- Added some game master functionality to the Mardi Gras bonfire.
- Blacklist updates.
- Changes to holiday dates.
- Code cleanup.
- Localizer grammar tweaks/improvements.
- Reworked an internal testing command.
2019-3-2 tlopo-rc-v1.19.7
- Players are now given a prompt that tells them to free up an inventory slot when redeeming a code with a full inventory or when talking to an NPC that is about to award a quest item. You won't be able to accidentally lose those items anymore!
- Sailing skill cooldowns are now timed per ship, rather than per person.
- For example, if a captain fires broadsides then hands the wheel over to the first mate, the first mate is subject to the broadside cooldown from when the captain fired them. This prevents players from having 3-4 different players handing off the wheel to each other, spamming broadsides and other skills.
- SvS players, this is for you! We know you've waited a long time for this and other fixes. Rest assured, we're working on it! We haven't forgotten you!
- There is now a small ship icon that will show up to a friend's name if they are on a ship with boarding permissions open to you. Click on the icon to teleport to them directly.
- Fixed a bug that caused Take Cover and Open Fire to not function.
- Fixed a crash caused by launching a fishing boat.
- Fixed a crash with crew chat.
Known Issue
- When whispering to someone, clicking on the message you just sent will bring up your player card instead of the profile of the person you're whispering.
- Code cleanup.
- Localizer grammar tweaks/improvements.
2019-2-28 tlopo-rc-v1.19.6
On the Horizon
- This update adds some brand new holiday content behind the scenes. Keep a look out for its release early next month!
- Rare and common material pouches now have custom icons when in a ship's cargo hold. They previously used icons for Loot Skull Chests and Loot Chests respectively.
- Fixed a bug that caused guild chat to not clean up upon logging out (to switch pirates).
- Fixed a bug that caused the fishing rod to remain in your hand after leaving a fishing spot.
- Fixed a bug where NPC animations weren't properly reset after an invasion.
- Fixed a bug where players could not receive a guild invite after logging out with an active invitation.
- Fixed a bug that caused players to gain 50 infamy points for each kill they dealt in PvP.
- Fixed a bug where you could not see your own whisper (to a non-friend that is a guildmate, crewmate, etc)
- Fixed a bug with shop icons when displayed on a minimap.
- Fixed a crash with PvP Infamy Rewards vendors.
- Fixed a crash with the Hull Patching portion of the Ship Repair minigame.
- Fixed a district reset when upgrading a ship.
- Fixed a GUI issue with the badge panel.
- Fixed a typo with NPC speech bubbles.
- Fixed an issue where launching a ship from Port Royal on a Welcome ocean would spawn you next to Devil's Anvil instead of next to Port Royal.
- Fixed an issue where the April Fool's mustache would sometimes turn gold for females.
- Fixed an issue where the Valentine's Day holiday ending message was off-center.
- Fixed guild member names not updating when changed in-game.
- Fixed some quest dialog that said General Darkhart was in the Catacombs.
- Fixed the "Escape" bug that would cause a black screen when players exited the potion brewing minigame.
- Fixed the pork tonic not showing correct the model when being consumed.
- When selling something while you have max gold, clicking "Cancel" will no longer sell the items anyway.
- Code cleanup.
- Changes to several news pop-up messages.
- Holiday date range tweaks.
- Localizer grammar tweaks/improvements.
- Quest dialogue grammar tweaks/improvements.
- Underground Parlor Games now shows up as located in "Windward Passage" on player profiles, as it did back in POTCO.
- Whitelist and blacklist updates.
2019-2-9 tlopo-rc-v1.19.5
- We have increased the armor on all classes of Galleons.
- Previously, Galleons ridiculously had less armor than Frigates. Galleons are intended to be the staple "slow, armored" ship class. This puts them back in their rightful rank. In a previous patch, we also slightly increased the speed for all Sloop classes. They were always the fastest ships, but the Brig was, for some reason, very very close behind in terms of speed.
- Fixed an issue where two bookshelves were blocking a painting in Graham Marsh Imports on Port Royal.
- Fixed an issue where two bookshelves were pasted directly on top of each other, causing clipping, in Graham Marsh Imports on Port Royal.
- Fixed several potion descriptions that said the effects only worked on cutlasses and pistols when in reality they worked for all types of swords and guns.
- Code cleanup.
- Localizer improvements and tweaks.
- Tweaked date ranges for some upcoming holidays.
2019-2-3 tlopo-rc-v1.19.4
- Added a small little thing for the upcoming Valentine's Day quest. Keep a look out for it when the holiday goes live on February 10th!
- Centered Remington the Vicious on his catwalk.
- Fixed a district reset with teleportation.
- Fixed a floating painting in Fort Charles.
- Fixed an internal code error with a gun.
- Fixed an issue in Fort Charles where certain props weren't showing up due to a VisZone error by Disney.
- Fixed an issue where a gunshot audio file wasn't being used due to a typo made by Disney.
- Fixed several floating holiday props on the beach of Port Royal.
- Fixed some buildings that were clipping on Kingshead.
- Moved a holiday prop that was placed on top of a player spawn node on Port Royal.
- Added some new icons for some news pop-ups.
- Code cleanup.
- Localizer improvements and tweaks.
- Quest string tweaks.
2019-1-26 tlopo-rc-v1.19.3
- Welcome Worlds have been implemented.
- These are special oceans/servers that only contain the islands Rambleshack and Port Royal and do not have events such as Invasions that may interfere with the tutorial.
- All new pirates will load into these oceans and will remain there until they launch their ships from Port Royal or log off. When ships load or when they log back in, they will be on a regular server.
- Basil Calledougal, the Fort Charles Cannonmaster, has been relieved of his duties. Seems like the Navy didn't quite like a pirate running things inside the fort. Basil can now be seen enjoying his newfound free time in the tavern on Ile d'Etable de Porc. Basil's brother, Bert Calledougal, has taken up his duties as Cannonmaster.
- EITC bosses Remington the Vicious, Neban the Silent, Samuel, and Claude d'Arcis now have custom appearances and character DNA. They will no longer respawn with random appearances each time.
- Holiday and daily quests are now explicitly marked as such in your journal. For example: "Holiday: Haunting in Hollowed Woods."
- The materials pouch in your inventory now denotes which materials are for ship upgrades and which are for events.
- All bosses in Hollowed Woods will now properly immediately despawn when the holiday expires.
- All Halloween weapons will now properly become unavailable in loot and stores as soon as the event is over.
- Fixed a bug where enemy spawn points would not cycle through different enemy types after each kill.
- Fixed a district reset with ships.
- Fixed a floating holiday decoration on the Tortuga beach.
- Fixed an issue that would have prevented players from picking up the Valentine's Day quest.
- Fixed an issue where a quest description told players to go to the wrong location.
- Fixed an issue where certain quest names were too long to fit in the journal.
- Fixed an issue where players could walk through some props in The Watcher's Hovel.
- Fixed an issue where several quests had blank descriptions.
- Fixed an issue where some rocks in Hollowed Woods used the classic jungle stone texture instead of the darker custom Hollowed Woods stone texture.
- Fixed/removed some weirdly placed props in Hollowed Woods.
- Players will now properly be booted from Hollowed Woods buildings if they are still inside when the holiday ends.
- Removed a duplicate stacked piece of UI in the Skill Levels section of the Player Profile panel.
- Code cleanup.
- Localizer improvements and tweaks.
- Whitelist and blacklist updates.
2019-1-3 tlopo-rc-v1.19.2
- Back-end maintenance to integrate functions with our new website.


text:
Welcome Tournament Attendees to Charlotte Feb. 28th, March 1st and 2nd At The Crazy Horse Showclub: 75 Dancers! Featuring Instagram Phenoms: @_JOSIBADASS & @AMBER_LOWINSKEY #CharlottesBestAdultShow … Continue reading
All-Star Weekend // Feb. 15th-17th at Leather & Lace Southend – Charlotte $4 Budweiser // FREE Admission with Ticket Stub! … Continue reading
War of the Roses // Feb. 14th-17th at Leather & Lace in Gastonia, NC Crown Apple $5 // Hennessy $6 // Bud Light $3 … Continue reading
Super Sunday for the Big Game // Feb. 3rd at Leather & Lace in Gastonia, NC $10 Buckets Bud Light – .50 Cent Wings – $3 Budweiser … Continue reading
Stormy Daniels // Wednesday, Dec. 12th at SCORES Gentlemen's Club in Mooresville, NC … Continue reading
Leather & Lace Gastonia's 29th Anniversary — Saturday, December 8th Featuring Live Performances by Lady Sirène … Continue reading
Tassels Cabaret 8th Anniversary: Friday, Dec. 7th Featuring Live Performances By Lady Sirène … Continue reading
Aja Marie // Live Feature Performances November 30th – December 1st at The Crazy Horse Showclub in Charlotte, NC … Continue reading
Black Friday at The Gentlemen's Club in Charlotte, NC November 23rd // Half-Priced Premiums! Goose, Patron, Don Julio, Jameson, Maker's and More … Continue reading
Leather & Lace University // 30th Anniversary Wednesday, Nov. 21st // Door Gifts – Drink Specials // Charlotte, NC … Continue reading

subset: commoncrawl


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An der Alten Ziegelei 4, 40789 Monheim am Rhein, Germany Show on the map
- WiFi
- Car park
- Air conditioning
- Golf
- Accessible
- Sports
- Business
Excellent location
Choose your room
The Flair Hotel am Wald is situated between the business centers Cologne and Dusseldorf with their fairgrounds and airports. The 3 star hotel has 97 comfortable single and double rooms with shower/WC, satellite-TV, telephone, writing desk, wireless lan, partly minibar and air-condition, non-smoking room available.Conveniently located for business travelers families and tours.
Check-in and check-out
Check-in starts at: 12:00
Check-out ends at: 11:00
Useful information:Other names for Flair Hotel Am Wald :
Am Wald


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Infrastructure :
OC4j + HTTP Server (10.1.3.5)
SSO+OID : in a remote site
1) I deployed my app to oc4j
2) registered my HTTP Server with osso (SSO server)
3) Move osso.conf to the apache folder and ran osso1013 script
4) enabled security provider SSO in the jazn-data.xml
<jazn provider="LDAP">
<jazn-web-app auth-method="SSO"/>
security roles and users configured in orion-application.xml, jazn-data.xml.
My app at http://localhost:7777/myapp/ is not redirecting to the SSO page. It is happening only when I configure
<Location /myapp >
AuthType Basic
require valid-user
in mod_sso.conf.
Is it absolutely mandatory ? Is there any other way so that I do not have to configure Location in mod_osso.conf ?
Kindly advice,


text:
Bronze Work
Eroded. 2018, 8 x 7 x 6", Cast bronze and slate.
Bronze, direct burn-out, of snow cone cups. An exploration of the beauty in deterioration. Mental health has the power to detrimentally wear us down and wither us to the core. There is such anxiety associated with the fear of one's mental history becoming exposed openly. Yet, there is something truly magnificent that transpires when one accepts their true vulnerability and embraces their insecurities. The negative stigmatism associated with mental health struggles inhibit the ability to see the strength, grace, and beauty that firmly emerges from conquering one's inner demons as well as from embracing the battle wounds or scars that remain from one's victory.
2019, 2nd Annual Women Artists Quarterly Art Competition Online Juried Art Exhibition,Fusion Art, Palm Springs, CA
Preserved, 2018, 13 x 6 x 5", Cast bronze.
Self-mutilation is a theme that dominates not only the world of mental health, but also sources a majority of the subject matter in my work. The stigma surrounding self-harm is notoriously brutal, and as a result, those bearing these battle wounds feel forced to conceal their scars and bear their shame. Bronze is one of the longest lasting art mediums, potentially lasting thousands of years and outliving its creator(s). This piece is symbolic of the mental barrier I personally found necessary to conquer. Specifically in an attempt to strongly communicate the beauty in one's personal experiences and to effectively communicate that our wounds stand not as a disgrace, but rather as proud reminders of a victorious battle. In this piece, I immortalize the essence of my own vulnerability as I preserve my greatest insecurity eternally in bronze.


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Volume 3, Summer 2007
Singing and Struggling
Up and Down the Highway with Bettie Mae Fikes—a Civil Rights Luminary on the 2007 Congressional Civil Rights Pilgrimage to Alabama
Born in Selma, Alabama in the late 1940's, freedom singer Better Mae Fikes has never been a stranger to hard times.
"I was born in a struggle. I was born black in Alabama. Not only was I born black, I was born a black female…. Been in the storm so long…I have scars that time will never erase…I watched as the police [on horseback] played polo with people's heads…old people, young people, whoever"
Despite these wounds, Ms. Fikes has spent her life using her voice to "turn a mess into a message." As she is oft to say, you've got to "make your test become your testimony."
Predisposed to music at an early age—her mother a gospel singer, her father a blues musician—Ms. Fikes's was four years old when she sang her first solo: "O Lord Help Me to Carry On." From then on, she said, she didn't have a choice; she had to sing.
Like many other young African-Americans in the 1950s Deep South, Ms. Fikes's voice was nurtured and took shape in the church. "My livelihood was the church [when I was young]. I didn't get out of the church until the [Civil Rights] Movement started. When the Movement started, that was the first time I did something out of the church."
After her mother died when Ms. Fikes was only ten, she relocated to Los Angeles for several years, returning to Selma for high school. When she came back she said she had yet to comprehended the seriousness of the Movement—of what was taking shape in the 1960's American South. "When the Movement started, it was just a way for me to get out of the house," said Ms. Fikes.
But as time wore on, the struggle became impossible to miss—fire hoses, dogs, ropes. Soon Ms. Fikes became an active Civil Rights Worker, teaching people how to read during the day and singing at night.
It was at this time that her style—a unique blend of the blues and gospel—was honed, as she took freedom songs all over the state.
"There is something about music, just something; something that goes further than from the mouth to the ear. It goes to that inner part."
To Bettie Mae Fikes, a song has to have a message. "If a song doesn't have a message, I can't sing it, because I don't become it. When I sing, I become the story." Indeed, hearing her voice, listeners are transported to a time and a place. She will often begin in spoken word and then seamlessly weave song in and out, giving shape, substance, and soul to a story. As she becomes the story, so do her listeners.
When Ms. Fikes sings, people mistakenly think she is belting into a microphone. Those not used to her singing are often amazed that a human vocal instrument could be that powerful. The crystal clarity of her voice resonates so completely that it envelops the listener and carries him or her to a higher, more beautiful place. As one pilgrimage participant put it, "She's got a voice that could woo angles and a soul as pure as gold."
Today, Ms. Fikes is still singing strong. She recently cut her second CD and tours frequently around the nation bringing Freedom Songs to clubs, schools, and churches. She rarely writes out a song list or rehearses with other musicians, preferring to "just wait until God puts the song in my head."
As Ms. Fikes puts it, "My whole life, I've just been up and down the highway, singing and struggling, struggling and singing…and I've been blessed, cause the Lord has just opened doors."
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Event 1: Toad Wallet: Make Money
Event Time: June 20 2015 @ 00:01 –June24 2015 @ 23:59
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Event Detail:
1. Top up Gold every day to get extrarebate. The rebate increases with the gold you top up;
2. Top up for continuously 5 days toget extra 5% of the total top-up Gold;
3. Players can claim the Gold rebateon the event panel on day 6 since the event starts. Please remember to claimit;
4. The giveaway Gold won`t be countedin the VIP EXP and other events;
5. Players who fail to top up forcontinuously 5 days won`t get the extra 5% bonus;
6. You will find the event on theToad Wallet.
Event 2: Happy Scratch
Event Time: June 20 2015 @ 00:01 –June 24 2015 @ 23:59
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1. 10 gold=1 scratch point. You can claim 50 scratch points every day.
2. Cumulative top up can receive bonus scratch points.
3. Happy scratch will cost scratch point
4. Rewards will be sent into your backpack directly
Event 3: Ninja Gift - Fortune Pack
Event Time: June 20 2014 @ 00:01 –June 242014 @ 23:59
Single top up to receive an awesomereward.
Event Rules:
1. Recharging any amount once duringthe event to receive a free "Fortune Pack" worth 500 Gold.
2. Top up required amount of Gold onceduring the event to claim rewards. There are 4 brackets for the single top-upamount, each of which corresponds to one gift pack and coupons.
Note: Players can only claim therewards one time. Once they activate one bracket, they cannot claim rewards ofother brackets. Please be wise with your choice.
The 4 brackets of single top-up amountare:
Bracket 1: 800 – 1,999 Gold
Bracket 2: 2,000 – 3,999 Gold
Bracket 3: 4,000 - 7,999 Gold
Bracket 4: 8,000 + Gold
Event 5: Happy Gift
Event Time: June 20 2015 @ 00:01 –June 242015 @ 23:59
1. When your accumulative top-upreaches the requirement you will be able to claim the rewards.
2. Every level reward only able to beclaimed once.
3. This event will reset everyday at00:00.
Event 6: BeQuick
Event Detail:
1. During the event, each time when youspend 1 Gold/Coupon, you will receive 1 point. Top up you make can get points.When you collect enough amount of points, you will be able to buy items oflimited quantity. And some of the items are free to claim.
A.Thenumber of item is limited, it will be first come first served.
B.Eachitem can be purchased/claimed once only.
C.Itemscannot be purchased by Coupon.
Event7: Awesome Rewards for VIP
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EventSite: All Servers
1.Buy diamond VIP according to your VIP level (Diamond VIP lower than your currentVIP level can be bought);
2.You can only buy Diamond VIP once during the event;
3.After purchase, you can claim Diamond VIP rewards once a day. Rewards are resetat 24:00. Every Diamond VIP can claim VIP rewards 5times;
4.Event icon will be kept for 5 days after the event ends. Diamond VIP can't bebought any more but you can still claim your rewards during this period oftime;
5.You won't be able to claim rewards any more when the event icon is removed andno compensation will be given;
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Event Site:All Servers
1. Playerscan change different Treasure Chest, different chest contains different items.During this event, chests contains Sets and Accessories. (No limit chances foropening chests)
2. Openchest daily can obtain extra gifts, it reset every day. (Different chestcontains different gifts.)
3. Open allkinds of chest and reach specified amount will obtain accumulative gift chests.
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EventTime: June 20, 2015 @ 00:01 –June 24, 2015@ 23:59
1.Top up any amount to activate the Slot Machine.
2.After the Slot Machine is activated, each chance to play the Slot Machine needsto consume Gold. When attempts end, Gold obtained will be returned.
3.There are limited attempts to play the Slot Machine. After the attempts areused up, you will be unable to play and receive Gold.
Event 10: Treasure Pagoda
1. During the event, use Gold to attend lucky draw. Different amount ofGold are needed on different floors. The higher the floor, the more gold youneed to spend.
2. The lucky draw starts from the lowest floor. Every reward drawn willlight up an item icon of the reward.
3. When the item icons on the whole floor are lit up, you can go to thenext floor and claim the collection reward.
4. The higher the floor, the better the rewards. The event ends when rewardof the highest floor is obtained.
Event 11: Superb Prizes for SingleTop-Up
Event Rules:
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2. You can't get rewards for otheramount of top-up.
3. You can get rewards repeatedly ifyou top up multiple times;
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Event 12: Top Up to Win AdvancedItems
Event Detail: During the event, topup to win gold bonus and premium gifts if your total amount of top-up reachesthe requirement.
1. Rewards can be stacked. Examplelayer A top up 400 gold, and can get a gift pack for topping up 400 gold*1,then A top up 800 more gold and can get gift pack for topping up 800 gold*1, soA get a gift pack for topping up a total of 1200gold*1.
2. Rewards will be sent to yourmailbox, so please check your rewards in time.
Rewards are sent instantly after youtop up.
Event 13: Top Up and Win 10% BonusGold
Event Time: June 20 2015 @ 00:01–June 24 2015 @ 23:59
Event Detail: Top up during the eventto win 10% bonus!
1. During the event, top up to get10% gold bonus. The more you top up, the more bonus you will get;
2. Bonusgold doesn't count in VIPcumulative top-up;
3. Thisevent doesn't overlap with newserver first-time top up event, which means you can obtain bonus for bothevents if you meet the requirement.
The Bonus Gold will be given out through mail, please check your mailbox to receive it timely.
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All-natural country girl Paisley Pepper has the kind of petite body that looks sexy as hell in a pair of cowboy boots and nothing else! This thin Southern spinner from Louisiana has a tight body, pale creamy skin, and a surprisingly round booty that you'll love to look at as she walks away. Tiny enough to climb a guy like a tree, Paisley knows just how to hang on tight during a hard and fast stand-and-carry and loves to boast about her ability to take massive cocks in her tight little pussy. This down-to-earth babe loves the hustle and bustle of the big city, but Paisley is most at home kicking back under the hot Louisiana sun and enjoying a glass of tea as sweet as she is before working up a sweat in the bedroom! Check out her scenes now to find out why everyone is talking about Paisley!
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Brock Laschowski is a PhD candidate in Biomedical Systems Design Engineering at the University of Waterloo, a Graduate Research Assistant for the Motion Research Group under Dr. John McPhee (Canada Research Chair in Biomechatronic System Dynamics), and a Part-Time Teaching Professor of Biomechanics in the Faculty of Health Sciences at Humber College. He previously worked at the Holland Bloorview Kids Rehabilitation Hospital. Brock specializes in design optimization and control of robotic lower-limb prostheses and exoskeletons for assisting geriatric and rehabilitation patients with walking and standing. His research incorporates dynamic modelling and simulation of biomechatronic (human-robotic) systems, deep learning and machine vision, and control systems engineering. Brock's previous research focused on biomechanical modelling and simulation of Paralympic sport movements for wheelchair design optimization. His Paralympic sports engineering research has been conducted in collaboration with the Canadian Sport Institute Ontario.
Brock serves as Section Editor for the University of Toronto Medical Journal and reviewer for IEEE/ASME Transactions on Mechatronics, Journal of Applied Biomechanics, Sports Engineering, IEEE Reviews in Biomedical Engineering, Journal of Sports Engineering and Technology, and IEEE Transactions on Neural Systems and Rehabilitation Engineering. He recently served on the Executive Committee of the Canadian Society for Biomechanics. To date, Brock has accumulated over $238,000 in scholarships and awards, including the Doctoral Scholarship from the Natural Sciences and Engineering Research Council of Canada (NSERC). Brock has presented at numerous national and international conferences and was recently awarded 4th Prize Best Paper of the 2019 IEEE International Conference on Rehabilitation Robotics. His award-winning research has been featured on many media networks, including CBC's Paralympic and ParaPan American Games coverages, Maclean's Magazine, Ontario Society of Professional Engineers newsletter, and 94.9 radio.
• Research Objective: Dynamic Modelling, Control, and Design Optimization of Robotic Lower-Limb Prostheses and Exoskeletons for Geriatric and Rehabilitation Patients• Research Perspective: Biomechatronic Systems Engineering• Research Methods:
1) Deep Learning and Machine Vision for Autonomous Control of Walking Exoskeletons and Prostheses
2) Human Motor Control Modelling via Control Systems Engineering and Optimization
3) Dynamic Modelling and Simulation of Lower-Limb Biomechanical and Biomechatronic Systems
4) Design Optimization of Energy-Efficient Robotic Actuators for Dynamic Walking
5) Experimental Measurement and Evaluation of Human Movement Biomechanics
• PhD in Biomedical Systems Design Engineering, University of Waterloo
Thesis: Modelling and Control of Energy-Efficient Lower-Limb Biomechatronic Systems • PhD in Biomedical Engineering, University of Toronto (Transferred)
Thesis: Mechatronic Design and Optimization of Lower-Limb Prostheses • MASc in Mechanical and Mechatronics Engineering, University of Waterloo
Thesis: Biomechanical Modelling and Optimal Control of Paralympic Sport Movements for Wheelchair Design Optimization• MSc in Kinesiology (Biomechanics), University of Western Ontario
Thesis: Experimental Sports Biomechanics and Equipment Modelling and Evaluation • BSc in Kinesiology (Biomechanics), University of Toronto
Thesis: Measurement and Evaluation of Human Movement Biomechanics
• Laschowski B, Razavian RS, and McPhee J. (2019). Biomechanical Modelling of Sitting Movements for Designing Robotic Lower-Limb Prostheses and Exoskeletons with Energy Regeneration. Journal of NeuroEngineering and Rehabilitation. Submitted.
• Laschowski B, Razavian RS, and McPhee J. (2019). Modelling and Biomechanical Evaluation of Sitting Movements: Implications for Energy-Efficient Lower-Limb Prostheses and Exoskeletons. International Society of Biomechanics Congress. Accepted.
• Laschowski B, McNally W, McPhee J, and Wong A. (2019). Preliminary Design of an Environment Recognition System for Controlling Robotic Lower-Limb Prostheses and Exoskeletons. IEEE International Conference on Rehabilitation Robotics, pp. 868-873. DOI: 10.1109/ICORR.2019.8779540.
• Laschowski B, McPhee J, and Andrysek J. (2019). Lower-Limb Prostheses and Exoskeletons with Energy Regeneration: Mechatronic Design and Optimization Review. ASME Journal of Mechanisms and Robotics, 11(4), pp. 040801-040801-8. DOI: 10.1115/1.4043460.
• Laschowski B and Andrysek J. (2018). Electromechanical Design of Robotic Transfemoral Prostheses. ASME International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. DOI: 10.1115/DETC2018-85234.
• Maryniak A, Laschowski B, and Andrysek J. (2018). Technical Overview of Osseointegrated Transfemoral Prostheses: Orthopaedic Surgery and Implant Design Centered. ASME Journal of Engineering and Science in Medical Diagnostics and Therapy, 1(2), pp. 020801-020801-7. DOI: 10.1115/1.4039105.
• Laschowski B, Mehrabi N, and McPhee J. (2018). Optimization-Based Motor Control of a Paralympic Wheelchair Athlete. Sports Engineering, 21(3), pp. 207-215. DOI: 10.1007/s12283-018-0265-2.
• Laschowski B, Mehrabi N, and McPhee J. (2017). Inverse Dynamics Modelling of Paralympic Wheelchair Curling. Journal of Applied Biomechanics, 33(4), pp. 294-299. DOI: 10.1123/jab.2016-0143.
• Laschowski B, Mehrabi N, and McPhee J. (2016). Forward Dynamic Optimization of Paralympic Wheelchair Curling. Canadian Society for Biomechanics Biennial Meeting. Accepted.
• Laschowski B and McPhee J. (2016). Quantifying Body Segment Parameters Using Dual-Energy X-Ray Absorptiometry: A Paralympic Wheelchair Curler Case Report. Procedia Engineering, 147, pp. 163-167. DOI: 10.1016/j.proeng.2016.06.207.
• Laschowski B and McPhee J. (2016). Body Segment Parameters of Paralympic Athletes from Dual-Energy X-Ray Absorptiometry. Sports Engineering, 19(3), pp. 155-162. DOI: 10.1007/s12283-016-0200-3.
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Backyard Baseball Characters
Backyard Baseball Characters have 4 attachments including Backyard Baseball Characters Awesome Ideas #1 Nerd Bacon, Backyard Baseball 14, Let's Play Backyard Baseball 2003 - INTRO & Meet The Characters, Pt. 1 - YouTube, Beautiful Backyard Baseball Characters #4 A Definitive Ranking Of Backyard Baseball Characters. Here are the photos:
This image about Backyard Baseball Characters was published on July 20, 2018 at 7:38 pm. It is posted under the Backyard category. Backyard Baseball Characters is labelled with Backyard Baseball Characters, Backyard, Baseball, Characters..
Backyardback•yard (bak′yärd′),USA pronunciation n.
- the portion of a lot or building site behind a house, structure, or the like, sometimes fenced, walled, etc.
- a familiar or nearby area;
Baseballbase•ball (bās′bôl′),USA pronunciation n.
- a game of ball between two nine-player teams played usually for nine innings on a field that has as a focal point a diamond-shaped infield with a home plate and three other bases, 90 ft. (27 m) apart, forming a circuit that must be completed by a base runner in order to score, the central offensive action entailing hitting of a pitched ball with a wooden or metal bat and running of the bases, the winner being the team scoring the most runs.
- the ball used in this game, being a sphere approximately 3 in. (7 cm) in diameter with a twine-covered center of cork covered by stitched horsehide.
- [Cards.]a variety of five-card or seven-card stud poker in which nines and threes are wild and in which threes and fours dealt face up gain the player either penalties or privileges.
Characterschar•ac•ter (kar′ik tər),USA pronunciation n.
- the aggregate of features and traits that form the individual nature of some person or thing.
- one such feature or trait;
- moral or ethical quality: a man of fine, honorable character.
- qualities of honesty, courage, or the like;
integrity: It takes character to face up to a bully.
- reputation: a stain on one's character.
- good repute.
- an account of the qualities or peculiarities of a person or thing.
- a person, esp. with reference to behavior or personality: a suspicious character.
- an odd, eccentric, or unusual person.
- a person represented in a drama, story, etc.
- a part or role, as in a play or film.
- a symbol as used in a writing system, as a letter of the alphabet.
- the symbols of a writing system collectively.
- a significant visual mark or symbol.
- status or capacity: the character of a justice of the peace.
- a written statement from an employer concerning the qualities of a former employee.
- (esp. in 17th- and 18th-century England) a formal character sketch or descriptive analysis of a particular human virtue or vice as represented in a person or type. Cf. character sketch.
- any trait, function, structure, or substance of an organism resulting from the effect of one or more genes as modified by the environment.
- any symbol, as a number, letter, punctuation mark, etc., that represents data and that, when encoded, is usable by a machine.
- one of a set of basic symbols that singly or in a series of two or more represents data and, when encoded, is usable in a computer.
- a style of writing or printing.
- [Rom. Cath. Theol.]the ineffaceable imprint received on the soul through the sacraments of baptism, confirmation, and ordination.
- (formerly) a cipher or cipher message.
- in character:
- in harmony with one's personal character or disposition: Such behavior is not in character for him.
- in accordance with the role or personality assumed in a performance: an actor in character.
- out of character:
- out of harmony with one's personal character or disposition: Her remarks were out of character.
- away from the role or personality assumed in a performance: The actor stepped out of character.
- [Theat.]
- (of a part or role) representing a personality type, esp. by emphasizing distinctive traits, as language, mannerisms, physical makeup, etc.
- (of an actor or actress) acting or specializing in such roles.
v.t. Archaic.
char′ac•ter•less, adj.
- to portray;
- to engrave;
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Roy "Rocky" Beattie, 90 — long time Nakusp resident — passed away on October 10 in the Arrow Lakes Hospital due to complications from pneumonia. Many have used the term gentleman to describe this confirmed bachelor, who was known for his light-hearted demeanor and warm smile.
Crossley and Sandi Coates were good friends of Beattie, who was very modest. Sandi said in an interview with the paper, "He was the kindest gentleman, and very humble. Rocky could never understand why people bothered with him." For example, someone who might be bringing him food, "He was happy to accept it but would be baffled that people really cared that much about him."
Born in February 1924 in Banff, Alberta, Rocky joined the Calgary branch of the RCAF (Royal Canadian Air Force) serving in Air Armament overseas during WWII. After his discharge in 1946, Beattie spent the next 33 years in Banff and Milk River, Alberta, serving in the Legion there. Because of his love of cars, he also started the "Legion Taxi," a taxi service in Banff which is still in operation.
He eventually turned to carpentry, building houses in Banff, Canmore, Milk River and eventually two in Nakusp after relocating to B.C. in 1979. He continued working as a carpenter until retirement.
Rocky made a lot of friends doing his morning coffee run to the K2 Rotor Lodge, and was frequently in great spirits. Restaurant Manager Gillian Heagy remembers Beattie fondly, "He had a nickname for all of us. I think it helped him remember our names. Mine was Jack and Jill, and he called the morning staff Bright Eyes or Sunshine, which they loved. He was quite the charmer."
Having no children of his own, his niece Sandy Beattie is in Nakusp this week to take care of his affairs and was kind enough to loan the Arrow Lakes News the photos for this story. She knew Rocky as Uncle Roy and recounted how he was even frugal as a child in Banff. This is evidenced by the story of him and his brothers hitching along with adult skiers going to Sunshine so they could also enjoy the slopes, sleeping on the coal pile under the kitchen at the lodge to stay warm at night.
Throughout his life where Beattie went, the fun followed. His niece says that back in Canmore days he could often be found at festive dinners "with my brother and several of his friends, the girls doing the cooking of course." In recent years, Beattie had a regular route he followed for afternoon cocktails with friends on good days, and will be sadly missed by all of those who knew him.


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Is this shame that I feel right now? Is that what happens when I delve into the cutesy territory too often? Yeah. That's it. But you know what? I'm an equal opportunity recipe developer. I know that these are just going to tickle some of you pink. And I love you for that ;)
Make as many different funny faces as you can with these bunnies, then share your results with me. I want to see your smiles!
Makes 10-12
12 Rice Krispie Treats (~2.5"x1.75" each), use store-bought or homemade fruity versions (recipe below)
1 pound White Candy Melts
½ cup Shortening?
24 Large Chocolate Nonpareils
12 Pink Jellybeans
12 mini Marshmallows
6 Jumbo Marshmallows
~¼ cup Pink Sprinkles
24 Chocolate Chips
12 Lollipop or Popsicle Sticks
Melt candymelt with shortening in microwave or over double boiler. When smooth and loose, pour into pint glass or tall container (with a wide enough mouth to allow for the rice krispie treats).
Prepare bunny ears: Place sprinkles in bowl or small dish. Slice jumbo marshmallows in half on the diagonal, lengthwise. Press the cut sides (sticky and exposed) into pink sprinkles. Set aside.
Dip lollipop or popsicle sticks in melted candymelt, then press into the end of each rice krispie treat (portrait mode 😂). Set treats with sticks on parchment-lined baking sheet and allow to cool for a few minutes (this will help keep the stick in place while dipping).
Dip treats into candymelt by holding stick and pressing into container. Pull treat out of candymelt and spin slightly to remove excess candy coating. Scrape back side of treat against side of container to remove even more. Place back on parchment lined baking sheet.
Press bunny ears into the top of each treat, making sure they're stuck in the candymelt.
Place two nonpareils onto the face of each treat, these will be the bunny's cheeks.
Place one pink jellybean above the nonpareils on each treat, this is the nose.
Press two chocolate chips into place as eyes on each treat.
Press one mini marshmallow into place below and between the nonpareils on each treat, this will be the bunny's buck teeth.
Allow treats to set completely on parchment lined tray before serving. At least one hour. Refrigerate for faster results.


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Together in Love
What does it take to build our life together? We start our worship series journey at the foot of Mount Sinai. Moses, at God's command, has led the people out of slavery, through the plagues and the Red Sea, out into the wilderness, on their way to their promised freedom. And here, at the relative beginning of that journey, they pause at the foot of a mountain so that Moses can confer with God and receive further instructions.
When he returns, among the words he shares with the people are those in our lesson this morning, which are often referred to as the Ten Commandments. There is more to be said about these rules for living than time permits this morning, so let us keep this in mind: these commandments are meant to shape the life of a people. They are meant to guide a community learning to live together in love.
Whatever instincts they might have had toward building a society are long gone due to the ravages of slavery. And so, God takes special care to lead them by the hand into the land of promise as they build a new and promising life together.
Moments like these, these Sinai moments, are important ones in the life of faith. And over the next few weeks as we journey through this worship series, we will touch on several key ones in our Scriptures. These moments act as markers, reminders of what is at stake and what is expected of us. They act as guideposts, pointing out the path we have trod and reminding us of what it has taken to get us where we are.
At its best, our Stewardship Campaigns should act as such a moment, a time when we gather together at a crossroads, remembering what God has done for us already and envisioning what God has in store for us in the years to come.
I do not, for a moment, claim to be Moses. And while I have had profound experiences of God, I do not pretend to have had the mountaintop "written in stone" kind of experience we have heard this morning. Instead, I hope you hear my thoughts this morning as just that: thoughts from your pastor, steeped in prayer and reflection, as we celebrate our 65th Anniversary as a congregation and look forward to what God has in store.
Every year when we begin our Stewardship Campaign, I am reminded that here at Oglethorpe Presbyterian, we hold two important realities in tension. The first is that it takes money to do ministry. All you have to do is look around this Sanctuary to be reminded of that. We have lights, heat, a sound system. We buy paper and equipment to have bulletins every Sunday. Tim, Cheryl, and I are all on staff. You compensate us for our time and work. It takes money to do ministry. And the second reality is this: we give away everything we do. If we truly believe that grace is God's free gift to us, how in the world could we turn around and charge for it? There are no membership dues, no entrance fees. And if there are, my conviction is that something has gone very wrong.
This is an unworkable economic model. And yet, we make it work. Or should I say, God makes it work. Every year, we ask you to make a prayerful financial commitment to the work of Oglethorpe Presbyterian Church. And every year, you do. And every year, it more or less works out.
There's a lot more to the story than that, of course. We have leaders working very hard behind the scenes, keeping costs down, monitoring our books, and thinking through how we ask for your commitment. Your donations and gifts come in weekly, monthly, annually to keep us going. And we make our accounting as transparent as possible. It's an open book, which we believe is the most faithful way to manage what God has given us.
It's in that Spirit of openness that I want to spend a few moments looking at numbers. You will have many chances to see these over the course of the next few months, so consider this a first look. I'm hoping that some of you will find this helpful.
For 2015, Session is asking the congregation for a total of $255,000 in pledged giving. We have several sources of income, the largest other one being building usage, but congregational giving is the single largest source of income. The goal this year is to make our ask during Stewardship season only. The past two years we have done an additional mid-year ask in order to fill in the gap, and you all have responded generously. But I get the feeling that we're all getting a little tired of doing that. So let's put it all on the table here: $255,000 in pledge giving is what Session projects we will need in order to have enough income to pay all of our expenses in 2015.
If you want to break it down, there are a couple of different ways to do so. For example, we have 131 members on the roles. Per member, that total works out to about $1,950 for the year, or $37.50 per week. Membership is one way to look at this, but there are many who support Oglethorpe with time and energy and finances that are not officially members of the church.
If we break it down by worship attendance, we average about 90 people on a Sunday morning. That works out to $2,850 per person per year, or $55 per person per week. Of course, we have members who give but are unable to attend due to health or work.
One other way to look at it is by income. A few years ago, we surveyed the congregation and learned that our average household income is $117,452. With about seventy pledges coming in, that works out to about 3% of household income, or about $3,650 per pledging household per year, or $70 per week.
I thought he was going to preach today!
Look: the whole reason I share all of these numbers with you today is in hopes that it might be helpful to some of you. These are some of the figures that help paint the financial picture of what it takes to build our life together. None of this is prescriptive. Some of you are able to give above average, and others below. And, above all, I trust you to know what is possible in your own life. All I ask is that you make your consideration steeped in prayer.
The point in all of this is that we make our commitments not as a collection of individuals, but as a community of faith who share life together. Faith is meant to be a shared enterprise. That tends to fly in the face of what our culture teaches us about the centrality of self-reliance and independence. 77% of Americans consider themselves Christians. A third of those attend services less than twice a month. In other words, the number of Americans who self-identify as "Christian" without participating in any kind of church or faith community is staggering.
Don't get me wrong: I don't believe for a moment that the Spirit is magically contained by the four walls of a church building, or that somehow Christ can only be present in the lives of those who are on the membership rolls, or that the most important thing to God is your attendance record. That said, what we know – from the stories of Scripture to the way our very bodies and brains are wired – is that the life of faith is meant to be shared together. It's how we build our life together. It's how we encourage one another, how we challenge one another, how we teach and learn from one another. It's how we pool our resources, how we move out into the world, how we become Christ's hands and feet.
It is, ultimately, how we become partners with God in building God's beloved kingdom, making mercy and grace something tangible to the world around us! It is how we come together in love and share that love with one another and with the world around us.
We do not charge for God's free gift of grace. Instead, my prayer today is that it would give us a charge, sending us forward from the foot of this mountain and on into that place of promise that awaits us.


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Tech-House ERRO404
Music Set 14740:0021 21Like Repost SocialAddDownloadto Set to Group to Playlist···Suggest Genre40:00
Raffaele Rizzi - Under The Lights - Original Mix27:400
Sam.U.L. - Around You (Original Mix)35:401
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|Raffaele Rizzi - Under The Lights - Original Mix
|Sam.U.L. - Around You (Original Mix)
- Type: DJ-Set


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|Lily: Colors of Santa Luz
|Isart Digital
|War is near. A dark militia invaded Santa Luz. Confronted to violent humiliations, the inhabitants are losing their colors. Running away form the darkness threatening to swallow the city, Yvan will do everything to prevent his daughter from seeing the horrors and fight for Lily to keep her colors. You can use an Xbox (or any PC compatible) controller or keyboard. It was made as a student project at ISART DIGITAL, the Video Game and 3D Animation / VFX School. It won the prize "Best Student Project" at Ping Awards 2016.


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Airstrike USA is an arcade action flight game, where you fly the ATF (Advanced Tactical Fighter) on various missions around the world. Missions include destroying enemy submarines, radars, aircraft, bases etc. In the game you watch your ATF from...
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The Register's football defensive player of the week:
Name: Noah Tango
School: Brea Olinda
Year: Senior
Noteworthy: He had 14 tackles and assisted on six others in the Wildcats' 23-20 win over Norte Vista of Riverside in a CIF-Southern Section Division 9 quarterfinals playoff game. Tango is not the biggest linebacker in Orange County at 5-foot-9 and 165 pounds. But he probably perfectly exemplifies Brea's team. "We're never the fastest or the biggest team on the field," Tango said. "That mentality works for us. We know we have to work together as a team." The Wildcats play host to North Torrance in a semifinal Friday.


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Trail Blazers, Hawks pinch overtime thrillers
In a pulsating finish on Friday, Atlanta's Jeff Teague hit a 20-footer that danced all over the rim and fell through at the buzzer to lift the Hawks to a 127-125 double overtime victory over the Cleveland Cavaliers.
Teague finished with a team-high 34 points for the Hawks who move to a 16-13 record.
Al Horford had 25 points and eight rebounds before leaving the court with a shoulder injury.
For Cleveland, Kyrie Irving starred with a game-high 40 points including 16 in overtime, but it wasn't enough as the Cavs slipped to 10-18.
Tristan Thompson had 22 points, and Dion Waiters, back after missing three games with tendinitis in his right wrist, scored 20 points.
It was Cleveland's third straight loss and fifth defeat in six games.
The Trail Blazers clinched a see-sawing clash against Los Angeles Clippers 116-112 at the Moda Center.
The Blazers were led by LaMarcus Aldridge's 32 points, 10 rebounds and four assists while Blake Griffin was instrumental with 35 points and Chris Paul finished with 34 points and 16 assists.
In other matches on Friday, Tony Parker and Tim Duncan powered the San Antonio Spurs to a comfortable win over the Dallas Mavericks and the Houston Rockets scored a home win over the Memphis Grizzlies.
At the American Airlines Center, San Antonio overpowered an undermanned Mavericks team 116-107.
With centres Samuel Dalembert and Brandan Wright battling undisclosed illnesses, Dallas cut a 15-point deficit to as little as three points in the fourth quarter, but they could not overcome their missed free throws in the first half.
That's despite big scoring nights from Dirk Nowitzki (25 points), Monta Ellis (23) and Vince Carter (20).
For the winners, Danny Green did not miss a shot in scoring 22 points, Duncan had 21 points and 13 rebounds and Parker contributed 23 points.
The result puts the Mavs (16-13) in eighth place in the Western Conference, half a game behind the Golden State Warriors while San Antonio remain third with a 23-7 record.
In Houston, the Rockets rallied for a 100-92 victory over the Memphis Grizzlies.
James Harden scored 11 of his 27 points in the fourth quarter to guide Houston to their third win in four games and end the Grizzlies' two-match winning streak.
Other Houston standouts were Terrence Jones who scored 20 points, and Chandler Parsons had 15 points, 11 rebounds and five assists.
Zach Randolph led Memphis with 23 points and 17 rebounds.


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Alexandria Stem Assembly 3D Model
As part of the Alexandria, VA 18th Century Ship Project, we are laser scanning each individual timber in high-definition and creating 3D models, which we will use to reconstruct the ship.
This is the stem assembly, consisting of the stempost, the apron, and a portion of the keel. These three pieces were excavated intact, but were disassembled for conservation. Each disarticulated piece was scanned individually, and then virtually reassembled in the computer modeling programRhinoceros 5.
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text:
Six Gold Rings
- Auction:
- Lot:
- 2054
- Sold for:
- $554$450
Six Gold Rings, including a platinum and ruby band, an 18kt gold cocktail ring, a 14kt gold, garnet, and diamond ring, and two 14kt gold bands, sizes 5, 9, 9, 8 1/2, 6, and 7, total 11.8 dwt.
Estimate $300-500
Ruby band is missing a stone and the setting is a little clunky/suffocating the stones. Damage to enamel of enameled ring.
The absence of a condition statement does not imply that the lot is in perfect condition or completely free from wear and tear, imperfections or the effects of aging. Condition requests can be obtained via email (lot inquiry button) or by telephone to the appropriate gallery location (Boston/617.350.5400 or Marlborough/508.970.3000). Any condition statement given, as a courtesy to a client, is only an opinion and should not be treated as a statement of fact. Skinner Inc. shall have no responsibility for any error or omission.


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- 3 beds
- 2 baths
- $199,500 price
- 21660849 mls id
- Square Feet: 3,040 sqft
- Year Built: 1950
- Lot Size: 0.35 acres
- Neighborhood: Bartholomew - Columbus Southwest
- Status: Pending
Brick beauty with fenced backyard, newer deck, and ideal location! Cozy family room opens to dining room with fireplace. Updated kitchen with newer cabinets, flooring, and countertops. Three bedrooms with 2 full baths on the main level. Lots of built ins and hardwood floors. Large 2 car carport provides covered parking and great shady spot to entertain. Partially finished basement features family room with 2nd fireplace, laundry/utility area, and office plus exercise room. Great location north of 25th st so easy access to walk to all levels of school or ride your bike on people trails. Well kept and loved home.
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