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Shares of firearms and ammunition makers are rising Monday following the tragic shooting this weekend in Orlando.
Smith & Wesson Holding (SWHC) shares are up 8% in Monday's trading, getting to over $23 a share, while Sturm Ruger (RGR - Get Report) has added over 10% to more than $63 a share.
It's a conventional one-off in the equities market - one of the more predictable ones at that. Tragic gun incidents spike fears of the onset of gun control regulation. Meanwhile, citizens who might have otherwise been resistant explore handgun purchases for personal protection.
While Monday's action follows a familiar pattern in the equities market, this one isn't even comparable to the gains that both stocks experienced following the December assault in San Bernadino, Calif., and in the terrorist attacks in Paris. This isn't to suggest that investors have somehow become more callous about tragedies - though there's obviously some traders who game the response to those incidents - but are, in fact, aware of a persistent pattern.
In fact, gun sales figure to increase once again following the tragedy. Following the San Bernadino terrorist incident, background checks on gun applicants processed by the federal government experienced the conventional spike: from 2.2 million in November to 3.3 million in December. It's a pattern that's been established before: following the assault at the elementary school in Sandy Hook in December 2014, background check applications jumped to 2.3 million in December from 1.8 million the preceding month.
Granted, the government data--collected as the National Instant Criminal Background Check System--are imprecise proxies for gun sales. Even the applicants who pass the NICS check don't always follow through to actually purchase a firearm. Some purchase more than one.
But the NICS data does, to some extent, act as a governor on the performance of the stocks of weapons makers. Both Smith & Wesson and Sturm Ruger took hits last month after NICS data showed a 13% decline in May versus April. Smith & Wesson fell 7%, Sturm Ruger declined 5% the day of the data release. The declines don't compare with the quick spikes such as the market is seeing Monday. But the short term gains typically prove to be just that--short term in nature.
What's more, short interest in both stocks - good indicators that some traders are betting on share price declines - spiked. Short interest for Smith & Wesson climbed 370% versus January levels in May.
What typically happens is that tragedies do provide short-lived spikes in firearms sales. Assuming tradition prevails, the market floods with product, and sales plateau when tempers cool. Firearms products end up becoming something approaching a commodity. Gun enthusiasts may evince a preference for Smith & Wesson over Sturm Ruger products, the way a generation of car buffs used to argue about Chevies versus Fords. Nevertherless, even Sturm Ruger management has said that the firearms marketplace "is crowded with product," which hurts pricing, and, in turn, margins.
Even in periods of robust firearms sales, expectations can run ahead of reality. For its 2016 first quarter, for instance, Sturm & Ruger reported a 49% jump in sales; revenues climbed 26%. The revenue number, nevertheless, fell short of estimates.
The next data point to watch comes June 16, when Smith & Wesson reports its fiscal fourth quarter results.
From a fundamental perspective, the investment argument of Smith & Wesson versus Sturm Ruger is mixed: Sturm & Ruger has a tendency to get pricey, with a P/E that can get into the 30s, while Smith & Wesson comes in at 21 times, just a little north of the market average. However, Sturm has more of an investor-friendly reputation - it yields 3%, spends about a quarter of its free cash flow on dividends, and a third on share repurchases. Smith & Wesson has no tradition of returning capital to shareholders.
Investors looking for firearms plays might take a look at Vista Outdoor Sales (VSTO - Get Report) . The company was carved out of Alliant Techsystems before that company's merger with Orbital Sciences. It provides ammunition for firearms - about 40% of the ammo market - as well as outdoor accessories. Vista Outdoor has evidenced an appetite for rollups, having acquired the Action Sports division of BRG Sports earlier this year.
There's also the issue of what's conventionally dubbed "reputational risk" associated with firearms companies that essentially provide the weapons used in terrorist attacks and hate crimes. Shares of the British security firm G4S lost more than 8% in trading in London Monday after it was revealed that the suspected Orlando nightclub killer was employed by the firm. Shares of the stock have declined 34% in the past 12 months on the London exchange.
In the long run, there's a higher risk of volatility in the stocks of handgun makers than there is for, say, more conventional consumer products. There's the daily fluctuations in market value. Today's movements are to the upside, something that nevertheless reflects the inherent volatility of these shares. Smith & Wesson has doubled since its lows last August, but shares have dropped 29% since March. Sturm Ruger has climbed 62% off its lows for the year, but shares are down 26% in three months. Given the volatility in these stocks - especially the exposure to daily gyrations - it could be argued that handgun makers are better trades than investments.


text: "Think of giving not as a duty but as a privilege." Philanthropist John D Rockefeller Jr probably wasn't talking about the often laborious task of Christmas gift buying when he said this, but the sentiment remains: giving someone special something special can be genuinely rewarding. Whether the people in your life are fitness fanatics, mad about movies or something between, we've picked out 132 amazing gifts that are guaranteed to please. On a tight budget? We've also found plenty of proper bargains. Happy gifting!

subset: commoncrawl


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With the release of the third Kingdom Hearts (13th) game just about a week away, I figured it would be worth looking back at a few notable world, technical, and gaming events that have happened each year since the release of Kingdom Hearts 2 back in 2006. I've also reached out to the staff and included their thoughts on the first time they played the game way back when. Keep in mind that that for the sake of keeping this list shorter than the Bible, I'm going to include 10 notable events each year, or else by the time I finish Kingdom Hearts 4 will be available for preorder on the Playstation 10.2006 Kingdom Hearts 2 officially launches in the west on March 28th and September 28th in the EU Facebook was opened to the public to anybody with a valid email address A class action lawsuit was filed against Rockstar games and its publisher Take-two interactive for its inclusion of the "Hot Coffee" mod in GTA: San Andreas Twitter is opened to the public … [Read more...] about Almost Everything That Happened in Gaming & Tech Between The Release Of Kingdom Hearts 2 & 3
Blizzard store eu
Blizzard Gear Store Orders Reportedly Canceled Before Christmas In The EU
Blizzard Gear Store orders are reportedly being canceled in the EU. Many of these orders had been expected to arrive before Christmas Day, so it's certainly been a downer for the select few customers who are saying that they've not received orders they had placed late last month. The Blizzard Gear Store is Blizzard Entertainment's own shop for selling products based on their games. Customers can pick up all sorts of neat clothes, collectibles, and other items featuring the characters from Overwatch, World of Warcraft, and other titles from the company. Unfortunately, a number of users are reporting on the /r/Games subreddit that they've had their Blizzard Gear Store orders in the EU canceled—just in time to put a damper on their holiday spirits. The post (since removed, but still available elsewhere) has several Redditors stating that they placed their Blizzard Gear Store orders during the website's Black Friday sale and have now found … [Read more...] about Blizzard Gear Store Orders Reportedly Canceled Before Christmas In The EU
Overwatch Levitating Snowball Available for Purchase
Blizzard has announced yet another piece of Overwatch merchandise that is now available for fans to pre-order: Mei's lovable levitating Snowball drone . We speculated that this would be the next major prop to be released back when a real Genji sword appeared over at the Blizzard Gear store , and now the product has been officially confirmed. Mei mains all over the world will be able to start their very own Blizzards with this brand new product. Snowball is the drone that Mei drops on the ground before using her Ultimate ability, and he makes an appearance in Mei's short film, " Rise and Shine ." However, unlike in the short film, this Snowball will have a charger to keep its battery topped up. For US customers, it device will come with a 110V AC/DC US adapter, whereas for EU customers, it comes with a 220V AC/DC EU adapter. Although it can charge low voltage units such as mobile phones, it is recommended to keep higher voltage … [Read more...] about Overwatch Levitating Snowball Available for Purchase
Call of Duty: Black Ops 4's Battle.net exclusivity does nothing to help the struggling franchise on PC
Treyarch is paying extra special attention to the PC version this year with Call of Duty: Black Ops 4. Activision isn't helping matters when it decided to make Call of Duty: Black Ops 4 exclusive to Battle.net. You may think the choice of which launcher you use to play the game doesn't really matter, but this decision's effect goes well beyond icons and install directories. Battle.net was not conceived as anything but a launcher for Blizzard games, a way for the developer to consolidate its games in one place for easier access. It wasn't launched as a Steam competitor, it was conceived at a time pre-Steam, a time when every game you installed came with a different launcher. Blizzard's way of making live service games permeates every design decision it made with Battle.net. Almost all of Blizzard's games require a constant internet connection, which means things like ping and regional restrictions are very important. Because of this, all of … [Read more...] about Call of Duty: Black Ops 4's Battle.net exclusivity does nothing to help the struggling franchise on PC


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I'm a native Texan who loves Jesus and believes avocado/guac should be a part of every meal.
I'm often referring to or quoting The Office. I appreciate a good pun, a strong cup of coffee, tattoos, and string lights. I believe laughter is a vital part of life.
I have been on staff since 2013 with a wonderful non-profit organization working in Haiti, the Dominican Republic, and Turks and Caicos Islands. I lived in Haiti for three years and I have been calling Austin, Tx "home" since 2016.
I have the best golden-doodle puppy, Rubie Joy. Check out @rubiejoy_ on Insta if you need to smile.
Photography Services & Pricing
When I think about the places my camera has taken me, the people I have met, and the stories I've had the chance to tell through the lens, one word comes to mind: grateful.
The camera has a unique way of functioning as an ice-breaker, allowing authenticity to be kindled, spontaneous dance parties to break out, and memories cemented in time. An incredible gift that comes from photography for me is the responsibility to foster conversations and share stories and moments that matter.
Lifestyle and portrait sessions start at $275 for individual, family, and newborn sessions.
Wedding photography starts at $2750.
Erica, wedding + engagement photos
"Rachel was so wonderful to work with!! She is so chill and fun and immediately knows how to make you comfortable. No forced smiles, no forced enjoyment, we just had a blast. Our engagement and wedding photos could not have been more "us." Rachel truly captured the spirit of our relationship and we'll cherish these photos forever."
Kendi, mama of 4 littles
"Rachel captures the essence of our entire family with her carefree, flexible, and personalized style. She is gracious and kind with children's goofiness and defiance and manages to bring beauty out of each of us even when it feels chaotic (Chaotic because of family dynamic of 6 and hungry, and toddlers, and attitude 😊). A huge benefit for our family is the efficiency she works without compromising any artistry or personality of our family."
"Rachel is fantastic! Not only did she make us feel comfortable in front of the camera, she captured us in the moments that truly reflect who we are as a family. Her photos are works of art that I cannot wait to display in our home, the only problem will be deciding which ones to choose! You will walk away with beautiful photos and a new friendship with her...that combination is priceless."


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Perfect Messaging On C++
IYP posted a blog entry in IYP's Graphics JournalMessaging Design Pattern (MDP) Components of a program need to communicate with each other. In messaging design pattern this communication is done via sending and processing messages. A third party component called messenger stands between different components and does the task of passing proper messages to proper components. MDP increases decoupling, encapsulation, and reusability by removing component communication from component functionality. (I am not discussing distributed systems here) Implementation This pattern is often implemented using a message processing interface. Any component that wants to work with the messenger should implement this interface. This interface declares a process_message method that processes a message and returns a message to be sent to other components. Issues This implementation causes the following performance issues: Messages are usually broadcasted to all components. For a component to detect whether a message should be processed or not, it should check either the type of the message or some other member of the message. Implementing interface requires inheritance and increases the function call overhead. These performance issues make MDP unsuitable for communicating small amounts information, which puts a limitation on the ways we use the messaging system to communicate. C++ Implementation In my implementation of MDP I had the following concepts in mind: People use C++ to achieve zero-overhead abstraction (This is not java). Messaging should be so cheap that it should be used as the preferred means of communication. The components are available at compile time (we will utilize this to achieve to the goals above). Solution Find the message destination by message type on compile time (eliminates broadcasting). Passing messages are function calls, try to inline them (eliminate overhead). Since messages have different types, the components' interfaces are different (i.e. each have different process_message methods), there is no need for inheritance. Messenger Since the components are available at the compile time, the messenger can make a tuple of the components it's going to handle. The messenger implements pass_message method as the means of passing messages to internal components from external components. Passing messages includes calling process_message of all components, this is broadcasting, but there is a solution to eliminate redundant process_message calls, described later. One more method get_module is implemented to allow access to components. Note that each component after processing a message returns a tuple of messages to be replied, this also has to be taken care of. //messenger.inl #pragma once #include <cstddef> #include <tuple> namespace Messenger { namespace Privates { //Passes a single message to a tuple of modules. template <std::size_t N, std::size_t M> struct message_passer; //Passes a tuple of messages to a tuple of modules. template <std::size_t N, std::size_t M> struct tuple_message_passer; //Passes a tuple of messages to a tuple of modules. template <typename MTT, typename TT> void pass_tuple_message(const MTT messages_tuple, TT& modules_tuple); template <std::size_t M> struct message_passer <0, M> { template <typename MT, typename TT> static void pass_message(const MT& message, TT& modules_tuple) {} }; template <std::size_t N, std::size_t M> struct message_passer { //Pass a single message to a tuple of modules, the order of modules in the tuple, defines the order of the messages being passed. //The result of processing each message is a tuple of messages to be passed to the modules, which is done using pass_tuple_message. template <typename MT, typename TT> static void pass_message(const MT& message, TT& modules_tuple) { pass_tuple_message((std::get<M - N>(modules_tuple)).process_message(message), modules_tuple); message_passer<N - 1, M>::pass_message(message, modules_tuple); } }; template <std::size_t M> struct tuple_message_passer <0, M> { template <typename MTT, typename TT> static void pass_message(const MTT& messages_tuple, TT& modules_tuple) {} }; template <std::size_t N, std::size_t M> struct tuple_message_passer { //Pass a tuple of messages to a tuple of modules. First the first message on the tuple is passed to all of the modules then the rest of the messages are passed in the same manner. template <typename MTT, typename TT> static void pass_message(const MTT& messages_tuple, TT& modules_tuple) { message_passer<std::tuple_size<TT>::value, std::tuple_size<TT>::value>::pass_message(std::get<M - N>(messages_tuple), modules_tuple); tuple_message_passer<N - 1, M>::pass_message(messages_tuple, modules_tuple); } }; //The helper function that passes a tuple of messages to a tuple of modules. template <typename MTT, typename TT> void pass_tuple_message(const MTT messages_tuple, TT& modules_tuple) { tuple_message_passer<std::tuple_size<MTT>::value, std::tuple_size<MTT>::value>::pass_message(messages_tuple, modules_tuple); } } //The messenger template <typename... Ts > class messenger { //The tuple of modules using module_tuple_type = std::tuple<Ts...>; mutable module_tuple_type modules; public: messenger() {} //pass a message to internal modules template <typename MT> void pass_message(const MT& message) const { Privates::message_passer<sizeof... (Ts), sizeof... (Ts)>::pass_message(message, modules); } //get a certain module template <std::size_t N> typename std::tuple_element<N, module_tuple_type>::type &get_module() { return std::get<N>(modules); } }; } Components Each components is a class that implements the process_message method, that takes a const reference message and returns a tuple of const reference messages. The message type will vary between different message processors, meaning a components may have several overloads of the process_message method with varying return types, and each overload only handles one type of a message. In this method since all the messages are broadcasted to all the components, all components should process all the messages, but the goal is to eliminate redundant message processing, this is done using the following piece of code: //messenger-module.inl #pragma once #include <cstddef> #include <tuple> //Note: Add to the end of the module class to process known messages only, other wise you need to define a message processor for each message type. #ifndef PROCESS_KNOWN_MESSAGES_ONLY # define PROCESS_KNOWN_MESSAGES_ONLY public: template<typename MT> std::tuple<> process_message(const MT& message) {return std::tuple<>();} #endif Adding PROCESS_KNOWN_MESSAGES_ONLY to the end of each component class, defines a default message processor that does nothing and returns an empty tuple of messages. This means if no explicit message processor for a message type is defined in the components class, the message processing is done in using this default message processor which can be optimized away. Hence redundant messages are not passed to modules after optimization. Sample component The following module processes messages of type std::string, rest of the messages are processed by default message processor. //test-module-b.inl #pragma once #include <string> #include <iostream> #include "messenger-module.inl" namespace Test { class module_b { public: std::tuple<> process_message(const std::string& message) { std::cout << message << std::endl; return std::tuple<>(); } PROCESS_KNOWN_MESSAGES_ONLY }; } One more step So far components can pass messages, only if they have received a message. In other words they just can reply to a message, they can't pass a message without processing a message. It would be useful if such utility was present to each component to pass a message before or even while processing a message. For a component to pass a message, the component needs access to the messenger which means that these classes will be codependent, not only each component and messenger would become codependent but all components as well would become codependent to each other. I have addressed this problem with a trick as follows, but I am not satisfied with it. Any solutions are welcome Current solution is to add a function that has access to the messenger of the components, which passes the messages to components using the messenger. //test-module.inl #pragma once namespace Test { template<typename MT> void pass_message(const MT& message); } This is included in each component's file, sample component: //test-module-a.inl #pragma once #include "messenger-module.inl" #include "test-module.inl" #include <string> namespace Test { class module_a { public: std::tuple<> process_message(const int& message) { pass_message(std::to_string(message)); return std::tuple<>(); } PROCESS_KNOWN_MESSAGES_ONLY }; } The declaration of the pass_message is provided in the header which allows the use in the component. The definition however is yet to come, which will follow after the instantiation of the messenger, which is as follows. //test-messenger.inl #pragma once #include "messenger.inl" #include "test-module-a.inl" #include "test-module-b.inl" namespace Test { Messenger::messenger<Test::module_a, Test::module_b> test_messenger; template <typename MT> void pass_message(const MT &message) { test_messenger.pass_message(message); } } This is not an elegant way of doing it, but does the job. Pros and cons Cons The performance relies on the optimizer to do it's job. Pros Zero overhead. Increase of encapsulation and decupling. Easy to implement. Thanks for reading, looking forward to your opinions and suggestions. I'm also looking forward on writing a graphics engine using this design pattern, hopefully I'll make time and post the progress here. Code and VS project on GitHub: https://github.com/IYP-Programer-Yeah/MDP/
Fifth Engine
IYP replied to fifthengine's topic in Graphics and GPU Programmingnow that makes it interesting, I dig it brah
WoA: Too disappointed to participate again?
IYP commented on IYP's blog entry in IYP's Graphics JournalHaving considered 4 judges, the final result was supposed to be the average of the top 3 scores. Maybe having 3 judges would change that decision in the first place. I do agree that 100% might not be feasible or not even necessary but a reasonable percentage of game should be reviewed, I myself think this did not happen.
WoA: Too disappointed to participate again?
IYP posted a blog entry in IYP's Graphics JournalYes, that is true, I'm too disappointed at judgment to participate again. This was the 3rd year of our participation and the best of the three years. The first 2 years we did not make time to finish the game, we did not have artists to do the art, and we got bad results, but this year we put our best effort, most of our time and finished the game with almost no bugs. First rant Some judges don't really put the effort, even biased on games, yes the game might be unappealing at first experience, or may at all (there are scores dedicated for these problems), but a judge has agreed to put time, put effort and do his best to look at every single point of the game, becoming a judge is a commitment, it not for fun. Even I as a community reviewer finished some of the games I know judges who didn't. Also as a judge, one should put the effort to fully read the blogs, read other judges' reviews, watch the videos and all that there is to be done, yet the judgment this year was lacking it. Second rant There were supposed to be 4 scores one from each judge, and the best 3 would be averaged, which this chance was take from us, coz one of the judges did not submit, or maybe due to technical problems the submission were not saved, but that in itself shows the lack of commitment, to check your own submissions. The judgment is highly biased on people's opinion, this is completely true, just obvious by look at the judgments and of course understandable, so having more judges widens the opinion variety, and normalizes the bias. The lack of submission just took away this chance. Summery Agreeing to becoming a judge is a commitment, I really appreciate the holding of the event, the sponsors, and the judges, but the other side of the competition, the contestants are valuable as well, and their efforts are even more valuable, and not putting effort to fully understand the game, is just a disrespect to the contestants who put effort on the game. Most of this might be due to lack of time for the judges, but as I said, it's a commitment, you should not commit, if you're not sure you can do it. I have always enjoyed participating, but feeling the disregard against the effort, I don't really think it's any good to participate any more.
IYP Bot 2.0
IYP posted a blog entry in IYP's Graphics JournalIYP Bot 2.0 The Idea IYP Bot started as a human behavior mimicking bot, and ended up with an unintended idea. The idea of a general bot that could be programed with a few command over the chat. But for this idea to be implemented I needed to refactor all the existing chat bots and make a general purpose bot. A general chat bot first recognizes a string pattern as a command, and generates a response, and/or does a process depending the on the command. For example a chat history logger, recognizes every string as a command and does the process of storing the strings, or maybe some data mining process over that. So we need a way to define a pattern to be recognized and a way to associate a response and/or process with the defined pattern, so on the event of recognizing the pattern the bot does the process and/or responds with proper response. This process is done by categorizing messages, and adding responses to these categories, so in the event of a string fitting in a category (recognizing the pattern) bot responds with a proper random (explained more on Message Categorization and Response Generation->Response Generation) response from that category (responding and/or doing the process). The specifics of defining these categories and responses will be discussed later on section Message Categorization and Response Generation. For the rest of the document I use the term message for patterns defining a category, and response for a response/process associated with each category. Permission System Interaction Permissions Letting every one program a bot is not a good idea, since a lot of mal-intended people exist on the chat, that may harm your system using the program, or abuse the bot to do harmful acts on the server. This brings the need for a permission system. There are four permission levels (the higher the number of the permission the lower its rank): 1- Admin 2- Whitelisted 3- None 4- Blacklisted All of the permission levels applies to roles, member, and channels, the only exception is that channels can't have the admin permission. For any interaction with the bot you will need a permission. Your permission is evaluated as is explained below: 1- If the bot doesn't know any admins, the first person that sends something that the bot can receive will be assigned the first admin, so you're better off first setting the bot up and then adding it to servers. 2- Admins can assign members, roles, and channels permissions as explained above using command: .Permission [Channel/Member/Role] [White/Black/Admin] [Tag] 3- Admins override permission of their roles and the channels they are interacting with the bot in. 4- If a member has a permission other than None assigned to him/her the permission of his roles will not influence his/her permission. 5- If a member is assigned None permission, highest ranked permission of the roles of the member, is used as the member's permission. 6- If member's permission (evaluated from rules 4 and 5) is not Admin the final permission to interact with the bot will be evaluated from the minimum of the member permission and channel permission. 7- If the final evaluated permission from rule 6 is Blacklisted the bot will ignore all of the messages from the member. If the permission is None, member can use commands that are already added to the bot by members. If the permission is Whitelisted the member can use the bot's built in commands to program the bot. Notice: Interaction through bot's DM is possible, this means that permissions assigned to roles and channels will not apply to DM interactions. Test/Final Feature Every new message or response that a member submits to the bot is considered a test feature, meaning it can only be used on channels that are designated test channels, or they should be set as final feature by an Admin permissioned member. Admins can add channels to designated test channel or remove them from designated test channels using the commands: .AddChannelToTest .RemoveChannelFromTest These commands add/remove the channel they are sent in to/from designated test channel list. Admins can set messages and responses to test/final features using the commands: .SetMessageAsTest [Category][Message ID] .SetMessageAsFinal[Category][Message ID] .SetResponseAsTest [Category][Response ID] .SetResponseAsFinal[Category][Response ID] I will explain more on how to acquire Message ID and Response ID on section Bot Elements->Category. Bot Elements Programs A program is a java source code with exactly one public class, the public static functions of the class will be accessible on messages and responses. You can add/remove/list programs using following commands: .NewProgram [Public Class Name][Program] .RemoveProgram [Public Class Name] .ListPrograms The methods you will be calling will have 2 arguments first one of type String[], and the second one of type Message from package: de.btobastian.javacord.entities.message.Message; So you should import this packet on your programs which will allow Discord API integration. The javacord message object passes as second argument will be the message object generated by javacord on even of the receiving the message that triggered the bot. The return value of a method called on messages should be of type Boolean, and of type String on responses. Resources Each resource is a set of strings represented by a name, each string is called an element of the resource. You can manipulate resources using following commands: .NewRes [Resource Name] .AddToRes [Resource Name][Element1][Element2][Element3]...[Elementn] .RemoveRes [Resource Name] .RemoveFromRes [Resource Name][Element] .ListRess .ListResElements [Resource Name] There is a default resource named * and contains every string by default. Category A category contains a set of messages (patterns) and a set of responses represented by a name. You can manipulate categories by following commands: .NewCat [Category Name] .AddMessage [Category Name][Message] .AddResponse [Category Name][Response] .EditMessage[Category Name][Message ID][Message] .EditResponse[Category Name][Response ID][Response] .RemoveCat [Category Name] .RemoveMessage [Category Name][Message] .RemoveResponse [Category Name][Response] .ListCats .ListMessages [Category Name] .ListResponces [Category Name] Following commands list the messages/responses with their ID: .ListMessages [Category Name] .ListResponces [Category Name] Message Categorization and Response Generation A string fits in a category if it matches any of the messages in a category. Messages and responses have the same structure. Message/Response Structure Each message/response is an ordered list of message parts, a message part can be one of the following: Raw Message Part: A raw message part is a raw string. Mention Tag Message Part : A mention tag message part can be the mention tag of the bot, or the mention tag of the sender of the string, each represented by @bot (bot's mention tag) and @sender (sender's mention tag). Sytnax: @sender @bot Resource Message Part: A resource message part is an instance of a resource, with properties of ID, repetition counts, case sensitivity and the name of the corresponding resource the message part is an instance of. Syntax: <Resource Name>{ID}{Count}{Case Sensitivity} ID, Count, and Case Sensitivity are optional, you can leave them empty or not even use them, any of the following are correct resources message parts: <Resource Name> <Resource Name>{ID/Empty} <Resource Name>{ID/Empty}{Count/Empty} <Resource Name>{ID/Empty}{Count/Empty}{Case Sensitivity/Empty} ID allows the resource to be referenced and its value to be used in response generation or as input for programs and its value can be any integer, the default value is -1, any resource with an ID of -1 will be treated as if no ID is assigned to it. Count defines the repetition count and can be any non-negative integer, * or +. * represents any repetition count including 0, + represents any positive repetition count. The default value is 1. Case sensitivity defines the case sensitivity of the message part, it can be true (case sensitive) or false (case insensitive). Program Message Part: A program message part is a function call of a java static function that returns either a Boolean (on messages) or a String (on responses). Syntax: ~ClassName.FunctionName(<ResourceName1>{ID/Empty}, <ResourceName2>{ID/Empty}...,<ResourceNamen>{ID/Empty})~ Any correct resource message part form is acceptable for function arguments. Notice: The * resource can not be used in the argument list w/o being a reference. A typical form of a message/response: <greetings> @sender this is my first response, i <empty/dont>{0} want ~Program.function(<empty/dont>{0})~ program to run. Matching a Message A message matches a string \(S = A_{1}A_{2}A_{3}...A_{n}\) where each \(A_i\) is a sub-string of \(S\) that can have the length \(0\), if and only if for every \(i\) the \(i\)-th message part accepts \(A_i\). Each message part accepts a string as follows: Raw Message Message Part: A raw message part accepts a string that is equal to its raw string, the case sensitivity, is defined by the case sensitivity of the message. Mention Tag Message Part: A mention tag message part accepts the sender's mention tag in the case of @sender and bot's mention tag in the case of @bot. Resource Message Part: A resource message part accepts a string if it's a repetition of the elements of the corresponding resource by the repetition count of the message part, the case sensitivity is defined by the message part's case sensitivity. Program Message Part: A program message part accepts a string if the return value of its function call, is true. The arguments of the function call are resources, if these resources have IDs that are not equal to -1, they are references to resources that are used in the message that match the ID and resource name. To generate the first argument of the function which is an array of strings, if the resource is a reference the accepted sub-string by that resource is associated with the resource, and if the resource is not a reference a random string accepted by the resource is associated with the resource. Each element of the first argument array will be the string associated with each argument resource in order of their appearance, except the last element of the array which will be the sub-string associated with the program. The argument resources that have an integer value for Count that is greater than 1 will be considered several resources with the same ID and name, and will have separate string in the first argument. Notice: There are two kind of messages, interrupting and non-interrupting, if the string is matched with an interrupting message, if will not be matched by any other messages, but if it's matched by a non-interrupting message, it has a chance to be matched by other messages. For each matched message a proper response will be generated. You can use following command to change a message to interrupting and non-interrupting, by default all messages are interrupting. .SetMessageInterrupting [Category Name][Message ID][True/False] Response Generation A response has the same structure of a message, the only difference is that on response generation each message part is substituted by a string as follows: Raw Message Message Part: A raw message part is substituted for the raw string. Mention Tag Message Part: A mention tag message part is substituted for the mention tag of the bot or sender, depending on the it's value being either @bot, or @sender. Resource Message Part: A resource message with and ID that is not -1 will be reference to the resource message part on the message with same name and id, if no such resource is found it will be treated as if it's not a reference. If the resource message part is a reference it will be substituted for the string the referenced resource message part accepted. This can be used to use sub-strings from the message in the generated response. If the resource message part is not a reference it's substituted for a random string that the resource message part accepts. Program Message Part: The program message part is substituted with it's return value. The resource message part arguments, if reference resource message parts, will be associated with the sub-string referenced resource message part has accepted other wise the resource will be associated with a random string that the resource message part accepts. The first argument is an array of strings and each element of the array will be equal to the string associated with each resource message part, in the order of appearance. Notice: On the even of any program returning null, the response generation will be terminated, this can be useful for logging program that don't intend to generate responses. Notice: Some of the messages and responses can generate warnings, to receive or stop receiving warnings use follow commands: .NotifyMeWarnings .Don'tNotifyMeWarnings Notice: On response generation a response is chose that the referenced resource message parts of it, bets fits the available resource message part on the message. If several of the same level of compatibility is found, a random one is chosen. Save/Load/Merge/Reset Database Every thing added to the bot, is considered part of it's current database, you can manipulated the database by following commands: .SaveDatabase [File Name] .LoadDatabase [File Name] .MergerDatabase [File Name] .Reset Thanks for reading the fairly technical doc, if interested in actually using the bot join my test channel on discord: https://discord.gg/nuzz6z6 Also source code available on: https://github.com/IYP-Programer-Yeah/IYP_Bot-2.0 Also I tried to get this out as soon as possible so there are probably a lot of typos, i'll appreciate any suggestions on better phrasing, error fixings and syntax simplification.
@ArThor thanks for reviewing our game, did you play on easy mode, coz you mentioned it was too difficult, also the training level does not have background music, but there are sounds for rotating dominoes (right click) making the dominoes fall (left click), dominoes touching each other, and in general dominoes moving. Thanks again for playing the game.
@Endurion I saw that you had performance problems on the game, I may soon upload a more optimized version for those who want to try the game, also If I may ask, what were the specifications on your system? also thanks for the feed back, really appreciate it.
did anyone have performance problems with our game? Sorry, I just noticed the post, were you able to run the game, or you still have the problem?
On easy mode, always aim for the top center of the domino unless it's too close. Also for the change in difficulty you should restart the game for the changes to take action, on normal you should just position yourself properly on the current domino to get to next, meaning if you are too far from the other domino, walk a little on the current domino, then jump, if you are too close, jump early till you are in mid, on turns try to choose a line between the two dominoes that is almost the length of the default straight line dominoes, this way you'll probably land well, the thing is that the jump helper, helps on little difference of length on jump, but if the difference is too much it's not gonna help, so you cant jump too far, or too close. For the turn and push, you should land on center, turn the domino, then walk till in proper position to jump, then push and jump,. though all of this should happen under like a 0.1 of second . I myself play like this though I believe if you play some more, you'll find some decent methods of yourself XD. thanks for playing
am I late to the party?
There we go, the competition is over and we have a game
WoA V Day 7
IYP posted a blog entry in IYP's Graphics JournalSo today our artists finished the art, we applied it, finished the menu, save and polished out stuff, then did a little optimization and the rest (the last 3 hours that only I was awake of the whole team) I spent on debugging. This year we had 2 artist and I really thank them for the amazing art they did, loved it XD. So no videos for today, if you wanna play it though here is the link: https://drive.google.com/open?id=0ByRMOIz9rEO0MkU2cUtWSXlfd3M One thing I'm interested in is to see how people solve the puzzles and how fast they can finish the levels, and what their max score are, so any one who plays the game, I'd appreciate if they could take the time to share some feed backs or a video (which will be awesome). Tomorrow I'll post a review on our work on WoA, and few days later, I will send my solutions for the levels XD. Good luck to every one Also we have 3 minor bugs I dare the judges to find
WoA V Day 6
IYP commented on IYP's blog entry in IYP's Graphics JournalSpecial thanks to our artists XD, every level a custom theme, which is why we only have 2, but 2 is more than enough since it takes long to finish
6th day over, here's the blog


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Book Title: Frozen: Anna's Act of Love/Elsa's Icy Magic
Author: Disney Book Group
Format: Paperback | 24 pages
Publication Date: 01 Oct 2013
Fearless optimist Anna sets off on an epic journey--teaming up with rugged mountain man Kristoff and his loyal reindeer Sven--to find her sister Elsa, whose icy powers have trapped the kingdom of Arendelle in eternal winter. Encountering Everest-like conditions, mystical trolls and a hilarious snowman named Olaf, Anna, and Kristoff battle the elements in a race to save the kingdom. Children ages 3-7 will love this full-color storybook based on the film Disney Frozen.


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I'm currently trying to code a program using Object-Oriented Programming and I've run into a problem; what I'm trying to do is use a getter to call for a particular attribute of a particular object as a reference so I can assign it to a variable to manipulate the data without affecting the object (similar to how you could say 'x = [1, 2, 3]' then ' y = x' and be able to manipulate y without affecting x.
However, I'm having the problem that (as far as I can tell) the getter is returning the actual attribute itself (i.e. a reference to the attribute) so that any changes to the variable are also performed on the attribute.
Am I missing something or do I just have to alter the getters to first store the attribute as a variable and then return the variable (because I feel like that's a somewhat ham-handed work around)?
As an example of what I'm trying to say, here's a code that should outline the problem: https://repl.it/@lclarkejhdf/Problem-with-getters
Any help is much appreciated!
@JustARatherRidi I never realised that doing 'y = x' when x is a list means that both variables refer to the same list, I guess it's true that you learn something everyday!
Also, I don't know why I explained my workaround the way I did, since the workaround I have actually used is what you suggested using (although I have a for loop that appends each item from the original list to a new list, so I think I'll use you method since that's more concise).
As for decorators, I read about them while trying to find out where I might have been going wrong; I feel like I'll try learning them in future since they're apparently a better way of doing it (or at least that's the impression I'm getting), but for now I'll probably stick to what I have been doing since that's how we've been taught in my course so I want to show that I do understand the method taught before going onto more 'advanced' methods.
Thanks for all the help!


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Send your email to Motorola Baby Monitor Contact at the above address or you can personally visit the place on the given address.
Communicate with Motorola Baby Monitor Contact through the email address displayed above for any query, help, suggestion and feedback.
Pick up your phone and call Motorola Baby Monitor Contact on the specified contact number.
Motorola Baby Monitor is a kind of Baby alarms that is used to capture the moments or sound of the infants. The distinct types of baby monitor marketed under the brand name 'Motorola' includes MBP43-2, MBP33/2 & MBP36/2 Remote Wireless Video Baby Monitor with Two Cameras, MBP36, MBP34, MBP41 Remote Wireless Video Baby Monitor, MBP28/2, MBP18 & MBP28 Digital Wireless Video Baby Monitor, and much more. In addition, Wi-Fi Video Baby Monitor Camera in distinct models, namely, BLINK1-B, BLINK1-S, BLINK1-W etc are also available under its roof.Founded in the year of 1928 on September 25th, it began reporting its services as Galvin Manufacturing Corporation by launching its premier product - battery eliminator in the market. Later on, in 1930, the company acquired its current name, today popular as Motorola. It owns its headquarters in the USA at 1303 East Algonquin Road, Schaumburg, Illinois. Apart form Baby Monitor, the company sells broad range of Tablet computers, Cable television systems, Mobile phones, Smartphones, Networking systems, RFID systems, Two-way radios etc under its own banner.Approximately, 60,000 people works as a part of Motorola.In the fiscal year of 2013, the company had US$ 11.851 billion in total assets. The customer services are available from Monday to Friday at 7:00 AM-7:00 PM. Alternate phone numbers : 1-800-734-5870, 1-800-331-6456, 1-800-638-5119 or 1-888-390-6456


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Weatherhead, Norman Clyde – Age 68 of Rawdon Gold Mines. Norm passed away peacefully at home on Wednesday, February 27, 2019, after a lengthy battle with Alzheimer's. Born in Rawdon Gold Mines, he was a son of the late Clyde and Gertie (Bond) Weatherhead.
He will be forever loved and remembered by his wife and best friend, Valerie (Fenton); sons, Todd (Lana), Rawdon Gold Mines; and Corey, Lower Sackville. He is also survived by sisters, Ellen (Richard) Mitchell, Delta, B.C.; Margie Hunter, Brookside; Phyllis (Ron) Hildenbrand, Calgary, Alta.; Judy (Rennie) White, Ruth (Ron) Power, both of Rawdon Gold Mines; Rae (Greg) Miller, Marmora, Ont.; Lynne (Victor) Harlow, Bridgewater; Donna Christianson, Dartmouth; sisters-in-law, Kaye Weatherhead, Rawdon Gold Mines; Karen (Scott) Newman, Smithville, Ont.; brothers-in-law, Kevin (Lynda) Fenton, Amherst; James (Verna) Fenton, Upper Kennetcook; Mitchell (Rhonda) Fenton, Bridgewater; mother-in-law, Lill Fenton, Falmouth; nieces, nephews, great-nieces and nephews. Besides his parents, Norm was predeceased by brother, Russell; sister, Eileen; brothers-in-law, Arthur Ward, Jack Hunter; father-in-law, Ken Fenton.
Norm enjoyed a career operating heavy equipment and trucking. He worked at different companies through the years, including Department of Transportation and Ocean Contractors. The highlight of his career was working in his home community at Weatherhead Trucking, a business he co-owned with his brother. Although much of Norm's life was devoted to the work he so enjoyed, he also looked forward to going for drives and trying to confuse the GPS in the car, woodworking and spending time with his family, especially his little dogs (all called Buddy, no matter what their names were).
Norm was able to enjoy the comforts of being home during his journey over the past few years. This was all made possible with the special care and support of sisters, Donna and Ruth; his VON caregivers, nurses and palliative care team. Special thanks to all of our friends and family who have made visits and calls during that time.
Cremation has taken place under the direction of Arimathea Funeral Cooperative, Upper Musquodoboit. Norm preferred the warm weather and did not want anyone to be out in the cold. In keeping with his wishes, a graveside service and reception will be held in the warmer weather. Memorial donations may be made to Rawdon Hills United Church Cemetery Fund, c/o 2129 Highway 14, Center Rawdon, NS B0N 2N0 or Alzheimer Society of Nova Scotia.
A message of condolence for the family may be left by posting your comment as a guest in the area below.


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What would piano lessons be like for you if you didn't have to give the usual reminders? You know the ones I'm talking about: cut your fingernails, remember to practice, finish your theory, sit with good posture. And more: count out loud, use the metronome, and then you cycle through the list again. And again.
This used to be me, too.
A couple of years ago I posted my lineup of candy jars on Facebook. My light-hearted comment read:
"All ready for this year's candy challenge to reward my students for good lesson preparation. It's amazing what a little motivation will do! Motivated kids are productive kids, and productive kids are happy kids. We get a lot done in a year all because of the chase for a few candies each week!"
A former student commented, "Can't even imagine what I would have accomplished if you'd thought of this years ago 😂 It's never too late to come back to lessons is it? Haha."
There's so much truth to her comment. In one simple, inexpensive incentive with the tiniest little rewards I've managed to accomplish many, many things with my students. I've always used my candy incentive as a motivator — as a small reward system.
The small rewards in turn help students to remember to keep doing them. No more broken record with the same standard messages piano teachers usually issue over and over! Once this incentive is up and running for the year, my students and I cruise along with a marked upward trajectory and well-formed good habits.
Moreover, my students now get weekly feedback on their progress in a way they can easily understand.
The candy challenge
There are five possible candy colours* that can be earned in a lesson, and each colour symbolizes a specific good habit, effort or work I want to reinforce and reward.
- Red = Prepared for lesson (clipped fingernails and all books remembered).
- Orange = Practice goal reached and recorded (individualized for each child).
- Yellow = Theory complete (includes flash cards), sometimes a keyboard harmony exercise.
- Green = Posture good through lesson.
- Purple = ______ (Fill in the blank. The final colour is unspecified and can be adapted depending on what the child needs to develop.)
*Depending on the kind of candy there could be other colours (sometimes pink, sometimes blue). The goal is to try to have five different ones.
How we keep track
I've built the five goals right into my piano lesson sheet. I print these in my Piano Playbook (I blogged about it in DIY Piano Dictation Book: your professional communication tool), one page per week.
You'll notice in the upper right hand corner a rectangular box with five circular watermarks. These are for the five student goals, which are checked when the candies are earned in each lesson.
In the bottom right hand corner is the area where a student can keep track of their practice days. The lesson sheet is available as a free printable, here.
How the candy challenge works
At the beginning of the lesson, I set out all five candies on the piano beside the student's piano books, in order. Sometimes I'm so organized that I have piles of five candies ready before lessons even start for the day, and at other times I fish them out of the candy jar as each student arrives.
In the opening minute of the lesson, the student finds pages in their music books, I ask about their week and we catch up with each other on a light, personal level. While we talk, I check for two things: 1) clipped fingernails and 2) all books. If these two things are good, I add one checkmark on the student's lesson page for the first candy (usually red).
Second, I look at practice days. This goal is set at the beginning of the year and is revised through the year as the student advances. I custom-design each student's goal according to their family's ability to support them and how busy they are. Some children can practice five days a week. Others simply can't. In custody agreements if a child spends time between two households and one doesn't have a piano, this has an impact on their reasonable practice goal. The important part is that I design a practice strategy the child can meet. Then, it's up to the student to fulfill it. The second candy (usually orange) is earned if the student has reached their practice goal and has written their practice times or checkmarks in their book.
The first two candies don't take extra time, they are simply integrated into our regular hello routine. Then, as the lesson progresses, I keep track and check off more little accomplishments.
We tend to look at theory homework next (usually yellow). This one is easy to reward, as it is based on completed work. When I assign work, I'll point to the candy and say, "This is the assignment that will earn you the yellow candy." It helps. Several things count as theory. There can be written theory or composition work, flash card work, or applied theory when a student plays and says out loud what they are playing (scale finger numbers or chord names like 'chord one').
The final two candies can wait until the end of the lesson when my student and I are wrapping up. Throughout the lesson I'll keep track of the student's posture. If their sitting position has been good and poised, I check candy four (usually green or blue).
Candy five (usually purple) is individual, depending on what the child needs to work on. For beginners it is usually tied in with hand shape, wrist mobility, elbow position, supportive feet and the overall physical approach to the piano (there is only one achievable goal at a time). I like for my students to develop good habits early. For advancing students, candy five can be for learning to pedal, learning to play with the metronome, learning to count a new way (1-and-2-and for eighth subdivisions or 1-e-and-a for sixteenth subdivisions), or learning or fixing a section of music, or new staff notes; this candy can literally reward anything new or tricky the student is trying to master, and it is custom-designed.
It is always a golden moment when we tally the candies at the end of a lesson and the student realizes they've earned all five! We can hoot or have high-fives and we both celebrate. There's always a smile and a 'well done.'
How I handle missed candies
The first time I introduced the 'Skittles challenge' (as I originally called it), I handled missed candies in a wacky, unpredictable way. If my student slouched on the bench…pop! I'd take the lost candy and gobble it up on the spot! We'd both look bug-eyed at each other and they'd realize they just lost a candy because they were slouching. Then they'd sit up and we'd have a little chuckle. It didn't take long for students to catch on and sit up regularly, not only at piano lessons but elsewhere. It also didn't take long for me to figure out that if I kept up the gobbling that I'd get cavities.
Now, I simply remove the lost candy.
My goal is for this challenge to acknowledge good effort and hard work. I want my students to feel duly rewarded for something they have done well or earned. Because I want it to be a positive learning experience, it is never punitive when a candy is lost. I try to be very kind. With a regretful look on my face I'll say something like, "I can't give it to you this time, but I believe you can get it next time."
Finger nails — I have a reasonable range for feeling finger nails are short enough. If nails are long and unclipped, the first candy isn't rewarded in that lesson. I have one teenaged student who won't cut her nails and she cares more about her long nails than the reward candy (or her developing hand), so she and I agree to disagree. She never gets her first candy. But the rest of my students make an honest effort to clip their nails for each lesson.
Books — This is yes or no. Even if one book is forgotten, this candy is lost. Because I didn't feel finger nails or books alone were enough to each deserve a candy, I lumped the two into the first candy, simply under the umbrella of being prepared for the lesson. If one or the other isn't ready, the first candy is lost. The first candy is earned with both steps.
Practice goal — This one can be lost if the child hasn't reached their practice goal (and I've found them to be quite honest). If they practice but forget to write it in, I'll look regretful and say something like, "I do believe you practiced, but I really do want you to write it in so you can see your own progress." Writing practice times in is part of the requirement for earning the candy. Because my students want to earn this candy, they routinely remember to write in their practice times.
Theory — If theory is incomplete, I'll point out that they've missed that candy and reassign the work or sit for a minute and help them with a question or two to get a little further ahead. Sometimes if we are focusing on other skills and I haven't assigned anything that can count as theory, I give a free checkmark. I explain that I can't take the candy away if they didn't have homework.
Posture — This can be lost if the student slouches. The number of times I need to remind students to sit with good posture diminishes greatly through the year because I'm very keen to observe this in the beginning of the year. My returning students already know. I'm quite soft-spoken when this one is lost, and when we tally their candies at the end of the lesson I say, "You've slouched a bit, so you didn't get this today. Try to have good posture at home this week and I bet you'll get it next time." Across the board, posture improves in my studio as the year progresses.
Candy 5 — The flex candy works the same way. When I decide what the student is learning for this candy, I write a small clue under the check mark circle to help them remember through the week. The following week I check what this candy is for near the beginning of the lesson so I remember to watch for it, and to give the student a heads-up on what I'm looking for.
I'm very casual about all of this. Losing the candy is enough and I don't feel the need to be disappointed or upset with a student. This incentive system has allowed me to relax about all of my expectations and whether or not they are met. Students recognize that I want to reward them, and usually simply try harder next time.
How to set it up
At the beginning of my lesson year, I go shopping at my favourite bulk food store. I look for little candies that have at least five colours. I tried larger gum balls but some students didn't like them as much. Once home, I put them in clear bottles and display them in my studio. It is very motivating to see them all lined up.
The cost per student is very reasonable. I divide the candy receipt by the number of students participating. It usually works out to only $3.00 per student (CAD). This is covered by the registration fee I collect at the beginning of the lesson year. If you want to know whether parents are willing to pay for candies, consider how an investment of only $3.00 makes the rest of the tuition they pay so much more effective. It's the best return on $3.00 they'll see all year.
Older students
There comes a time when a student matures and they become internally motivated and no longer need candies to guide them along. Once my teenaged students stop noticing or caring about candies, I quietly stop including them in the lesson.
Is it bribery or valid motivation?
A parent weighs in:
"I was a newly adoptive parent of an older child and had read too many parenting books, I think. There was much discussion of internal motivation and not rewarding students, but instead, allowing the child to not seek external reward but instead get some kind of inner satisfaction. Sounds like a great plan, but like anything in life, being a purist is likely not the best approach. When Becky told me about the skittles challenge, all I heard was that I was breaking the rules and that truly successful people were internally motivated. As I gained confidence in my parenting and loosened up a bit, I recognized that one skittle was not going to be the end of the world and that the kids were proud of themselves for getting all 5. The external motivation created the pattern of wanting to do better, which then resulted in a sense of pride in themselves. Mission accomplished, Skittles!" — Chrystal
For every student?
The short answer is no, but it has worked for most of my students. Here are the thoughts of the parent of one student who decided this challenge wasn't for him:
"The candy challenge started off great for my son. He was excited to show off and share his candies with his little brother. But halfway through the year it seemed to be stressing him out. He was embarrassed to tell us if he got less than five and it was bumming him out. We never made an issue of it and I know Rebekah didn't either. I think he was disappointed in himself and thought everyone else was disappointed, too. He has high standards for himself and can get discouraged easily. It was becoming stressful for him and we wanted him just to enjoy himself. We didn't want him to have any negative experiences with music. So, for the rest of the year the candy challenge disappeared. And we think he did awesome and he felt great about about his playing. It ended well with Rebekah being flexible in her approach."
Clear feedback of progress
Parents of another child have noted that this gives their child easy-to-understand feedback at every lesson.
"The candy incentive has been a positive and fun part of Olivia's piano learning experience. It is very often the first thing she shares with us when we pick her up after her lesson. It became an easy way for her to translate — to herself and us — what she did well and what she needed to work on for her next lesson. Olivia is learning to accept feedback about her playing — even when critical — and we feel the candy incentive has played an important role in building her resiliency." – Rob and Randy
As a parent, myself…
Have I had misgivings about sugar and food colouring? You bet! (I encourage my students to brush their teeth!) But as Chrystal noted above, five little candies are going to be okay once a week and have proven to be so motivating to most of my students, that I've gotten past my misgivings and seen just the positive side.
I usually try new things each year but the candy challenge has been so successful that when I've asked my students if it would be okay to stop and try something else, they won't hear of it!
If you're interested in finally not having to give constant reminders, why not give it a try? Feel free to let me know what you think in the comment section below.
Do you like this post and want more? In the side menu click "follow" to get notification of my posts each week in your inbox.
I appreciate shares, comments and likes. Happy teaching!
Video of the week: 'Boogie Woogie Man' (Level 2 ending) from Rock That Train, Elementary to Late Elementary. Can be taught by note and rote with a black and white key pattern.


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HOME Web AuthoringMisc Web Authoring Tools Macro System for Zen Cart Download
software will help you to change parts of multiple product descriptions at once. Once the Macro System is configured, you'll have the ability to change the content for ALL products in moments. Let this software do the routine work for you! What Zen Cart Macro System can do for you: ... Update the specific parts of content for multiple products within seconds. Macro System will replace the text inside the macro identifier with one you need ... Find & Replace text over the entire store easily. Goes through your products and replace required text with some other. This feature is similar to Find and Replace tool in text editors ... Simplify changes for all or specific languages. If you have products' descriptions in more than one language, the software will allow to select the language in which you'd like to make changes. And more! You can use this module to: ... Manage the duplicated text for multiple product descriptions. You will be able to change the text duplicated in many product descriptions. For ex. you have few modifications of the same product with the small differences in description. Macro System will allow you to mange the variable part of it in one place. You won't need to change the text for each product ... Replace the specific text for the whole store in a few clicks. You can replace the specific text for the whole store in a few clicks. For ex. you can change the Supplier name in your product descriptions (even for 10 000 products at once) ... Change outdated comments in multiple products. Customer testimonials, special notes, product-specific news, apply updates from manufacturer, etc. Finally - Macro System for Zen Cart is a module to manage specific parts of products content.
To start download the software please click here:
Site 1 If you can not download this product please report us broken link
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Beautiful English style villa fully renovated in September 2018. In the heart of Asturias, but just 15 min drive from Gijón and Oviedo. 450sqm interior, 3400sqm gardens
Nice garden with mountain views. Pure air and tranquility only 5 min. from the beach and the center of Ribadesella. The most strategic location for exploring the east of Asturias
Stunning apartment of 118m2 in front of the San Lorenzo beach. Great views of the sea front. Fully renovated in June 2018.


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Whoever says he is in the light and hates his brother, is still in darkness.
John 2: 9
Cranfield Church of England Academy is a school where Christian Values guide our daily work.
Through these values, a culture of love, caring and respect is cultivated, where difference is valued and equality, diversity and dignity are promoted. In working to ensure that all stakeholders in the Academy commit to 'Living God's Love' we aim to provide a secure, inclusive and harmonious environment where all children, staff and families can flourish and where bullying is unusual and rare.
Nevertheless, bullying is unacceptable and it will not be accepted. So too must the term 'bullying' be used with extreme caution.
- Click here to view a leaflet for parents on how Cranfield Academy 'chooses respect'.
- Click here to view the Anti-Bullying Policy.
- Click here to view NSPCC advice on bullying.
We Choose Respect:
In November 2018, each site participated in Anti-Bullying Week through the theme of, "We Choose Respect". We had an excellent two days, consisting of drama workshops in Year 3 and 4 to explore the theme of bullying, lessons on bullying and how we choose respect, and a poster competition! Below are the winners, which are proudly displayed across our school.


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Georgia, Tbilisi / corr. Trend N. Kirtskhalia/ The Georgian parliament will make a statement on Russia's Unilateral Lifting of Restrictions with Regard to Abkhazia on 14 March, Konstantin Gabashvili, the Chairman of the Committee for International Relations of the parliament said.
"We will adopt the final draft of the statement on 14 March after the Russian parliament adopts its own statement on Abkhazia and South Ossetia on 13 March," he said.
The Russian parliament will make a statement on Abkhazia and South Ossetia on 13 March, Gabashvili said. The statement will not include the item on withdrawal of Georgia from CIS as the opposition insists.
According to Nino Burjanadze, the Chairman of Georgian parliament, MPs will discuss the content of the statement and it is not ruled out that the document may be adopted as a decree depending on the situation.
Last week the Russian Foreign Ministry said that Russia had lifted trade, economic and financial sanctions against the self-declared Abkhazia Republic and recommended to other CIS countries to lift restrictions against the republic as well.
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The title is really quite hard to translate…
"Knuppels" are sticks or bats to hit someone with and there is a Dutch expression where this refers to "Een knuppel in het hoenderhok gooien" - literally: throwing a stick in a hen house which means something like stirring things up. "Gekakel" is the sound hens make. So make of that what you want… :)
It's a play about prejudice and intolerance, but very funny and with lots of music.
The "hens", in this case, are the three actresses and creators of the play. I knew one of them. We used to dance tango together.
I still haven't seen the play itself. Hope that changes soon….


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Have your prepaid accounts provided by Airtel and Vodafone-Idea been suspended due to non-recharge of minimum amounts starting from Rs 35? If yes, you might have some respite as the Telecom Regulatory Authority of India (TRAI) has apparently taken notice of the issue and written to the incumbent telcos not to resort to deactivating accounts for at least three days from November 28.
However, it remains to be seen if already deactivated prepaid numbers, of Airtel and Vodafone Idea subscribers would witness activation in case users possess balance equivalent to or greater than the monthly minimum recharge amounts prescribed by the incumbent telcos. Earlier, users complained on various forums that Airtel and Vodafone Idea resorted to deactivating prepaid accounts of users not recharging on a monthly basis (28-days). For such users, the operators even sent text messages prescribing minimum recharge tariffs for them to avail and ensure that validity (despite being lifetime) stays intact for a 28-day period.
Now, a Mint report mentions about TRAI having stated to Airtel and Vodafone Idea, not to deactivate users' prepaid accounts; for users having equivalent to or greater balance than the minimum prescribed recharges which is Rs 30, Rs 35, Rs 65, Rs 95; to obtain validity for 28 days.
Hence, you could let us know if your accounts have been suspended due to non-monthly recharge. As of now, Vodafone Idea came out with a response on this move and stated to MediaNama that it had introduced integrated tariff plans for prepaid subscribes in a bid to improve convenience and customer experience, whilst stating that it would actively assist prepaid subscribers in recharging and even opting out of these plans.
Also, as per TRAI, you should be receiving notifications from Airtel and Vodafone Idea; indicating your validity, current plan subscribed to, and the minimum recharges to be done in case you do not hold sufficient balance in the prepaid account. Till this time, your accounts may not be deactivated (in case you hold the minimum balances).
At this juncture, it is worth noting that TRAI has made it clear that it would not involve in the tariff plans operational processes as these are directly left to telcos.
Do let us know if you have received notifications from Airtel and Vodafone India about the minimum recharges you would need to resort to to keep your prepaid numbers active.
Also Read: Nokia India Says "Expect More": What Do You Expect?
Also Read: Should You Upgrade To Xiaomi Redmi Note 6 Pro? This Is How It Compares With Redmi Note 5 Pro


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SMD Launches New Version of Patent-Pending Technology, SMD Link
Presents Clear ROI, Eases Action Planning, Adds Reporting Capabilities & Enhances User Experience
Atlanta, GA, June 22, 2019 --(
)-- Strategic Management Decisions (SMD), a results-focused employee survey and assessment company, has released an enhanced version of its cloud-based technology, SMD Link. Topping the updates is the ability to view and share the bottom-line monetary impact and return on investment (ROI) of the employee survey via an "Impact" section in the new Manager's Dashboard. This update also upgrades the user experience in a multitude of ways, from completely new interfaces and capabilities to smoother navigation. As such, the new version makes it even more seamless for companies to gain an ROI from their employee survey.
Impact & ROI Displayed on Manager's Dashboard
Unlike other survey firms that perpetuate the usage of a survey as a check-the-box activity, SMD truly connects the employee survey results to business outcomes by utilizing customized, advanced analytical approaches. The complex analytics are simplified for human resource leaders and managers in the SMD Link tool and the ROI is clearly presented in the "Impact" section in the manager's dashboard.
For example, if a company's primary business objective is turnover reduction, the manager's dashboard in the tool would state the probable turnover reduction percentage and corresponding monetary savings possible if the company stays diligent with its action planning. Other examples of business objectives that the tool could track are improving HCAHPS scores, sales, safety, customer satisfaction, etc.
Action Planning Eased with Advanced Reporting Capabilities
Plus, the new custom reporting interface enables managers to encourage action planning even more effortlessly as results can be drilled down to a level that best suits that specific organization. Managers can decide which departments, work group, employee types, etc. they want to see by applying the filters of their choosing. That functionality extends to all available reports in the tool.
Smooth, Refined Navigation
Users can navigate through all reports with just one click and easily toggle between organizational levels. Additionally, users have access to an enhanced scorecard where they can view more information, have more control over how they see it, all in a sharper, sleeker layout.
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Lots of readers have also told me that they love Mad Men – for its retro interiors, of course — it can't be all those philandering men and pointy bras, can it? All these photos come from the Mad Men website. My only wish is that that they featured more scenes from Don and Betty's house, rather than so many of the office. I went thru all Season 1 and plucked these domestic interiors – for our idea trove. Hey, Betty is the name of our Retro Renovation masthead maven. We never chose a name for the Mr. … Should it be… Don?
I've tried to watch Mad Men but the sexism just made me ill. I couldn't stomach it. I'm not sure why anyone would like any of the men in the show.
Still, I like the period accuracy in the decor and clothes. The sets are beautiful!