text:
All properties in Mumbai, Maharashtra, India
1 room, 2 adults
Ghas Galli, Off DB Marg, PG Solanki Marg, Near Minerva Theatre, Mumbai Central, Mumbai, Maharashtra, 400007, India
Treebo Trend Anam International, Mumbai, India
3-star hotel, convenient to Mohammed Ali Road
- Free continental breakfast, free WiFi, and free parking
- Collect nights
Rooms are very small, crompted up
Hotel itself was not bad, but the area was really shady.
More great choices
What's around Treebo Trend Anam International, Mumbai, India
- Mohammed Ali Road - 19 min walk
- Haji Ali Dargah - 31 min walk
- Chor Bazaar - 19 min walk
- Mahalaxmi Temple - 28 min walk
- Jaslok Hospital - 29 min walk
- Hanging Gardens - 30 min walk
- Crawford Market - 34 min walk
- Prince Aly Khan Hospital - 40 min walk
Getting around
- Mumbai (BOM-Chhatrapati Shivaji Intl.) - 41 min drive
- Mumbai Central Station - 11 min walk
- Mumbai Charni Road Station - 22 min walk
- Mumbai Mahalaxmi Station - 29 min walk
- Grant Road Station - 10 min walk
At a glance
* See small print for additional details or extra charges
Key facts
Hotel size
- This hotel has 39 rooms
Check-in and check-out
- Check-in time starts at noon
- Check-out time is 11 AM
This property doesn't offer after-hours check-in. Guests arriving late won't be able to check in until the next morning.
Required at check-in
- Credit card, debit card, or cash deposit required for incidental charges
- Government-issued photo ID required
- Minimum check-in age is 18
Travelling with others
- No cribs (infant beds)
- Pets not allowed
- Free WiFi in public areas
- Free WiFi in rooms
- Free self parking
Payment types at the property
Other information
- Smoke-free property
In the hotel
Food and drink
- Free continental breakfast daily
- Room service (during limited hours)
- 24-hour front desk
- Dry cleaning/laundry service
- Laundry facilities
- Free newspapers in lobby
- Luggage storage
- Elevator
Languages Spoken
- English
- Hindi
In the room
Home comforts
- In-room climate control (air conditioning)
- Air conditioning
- Ceiling fan
- Coffee/tea maker
Freshen up
- Private bathroom
- Shower only
- Free toiletries
Be entertained
- Flat-screen TV
- Cable TV channels
Stay connected
- Desk
- Free newspaper
- Free WiFi
Food and drink
- Free bottled water
- Daily housekeeping
Recommended hotels
Treebo Trend Anam International, Mumbai, India's small print
Also known as
- Treebo Anam International Hotel Mumbai
- Hotel Treebo Trend Anam International
- Treebo Anam International
- Treebo Trend Anam Mumbai
- Treebo Trend Anam Mumbai
- Treebo Trend Anam International Hotel
- Treebo Trend Anam International Mumbai
- Treebo Trend Anam International Hotel Mumbai
- Treebo Anam International Hotel
- Treebo Anam International Mumbai
- Treebo Trend Anam International Hotel Mumbai
- Treebo Trend Anam International Hotel
- Treebo Trend Anam International Mumbai
- Hotel Treebo Trend Anam International Mumbai
- Mumbai Treebo Trend Anam International Hotel
Optional extras
Rollaway beds are available for INR 500.0 per day
We have included all charges provided to us by this property. However, charges can vary, for example, based on length of stay or the unit you book.
Recent reviews
Good 7.6 From 16 reviews
A amazing hotel with a awesome staff
I got Spoil by this place.. The location is good, next to a restro open till 12 am ( yep they take orders till 12 am, insane ). The food.. omg the breakfast was just amazing. The rooms were always clean.. small but clean. I don't expect bigger rooms at a good location in Mumbai but the room size never occurred in my mind as the staff got everything i needed under a minute.. yayy. From iron to iron table, wall charger to hot kettle, everything i needed was just a decent call away. You guys literally spoiled me. I am super happy to have chosen you over anyone else. Just a note to the person reading the review... if you are comfortable with 3 people sleeping in minimal space only then opt for a 2+1 room else settle for 2 ppl in 1 room.. like I did. Cheers to Treebo and hope you guys grow like insane.
Paramveer, in6 night business trip
It's OK but stay elsewhere if you can
This hotel is below average, especially for the price point. The rooms are OK, but the big problem is the sound and service. There are phones on every floor, and they start ringing around 7am and continue past 11pm. At one point the phone rang so many times in an hour -- I stopped counting after 50 rings. We requested, repeatedly, for someone to turn off the ringer. It seemed the front desk was making calls to other staff that way because every time it was ringing, we tried to call the front desk, and the line was busy. It woke us up, and kept us up. Not cool! We also requested a laundry service there. We stayed in India for two months. We paid ₹250-350 per load. In Rishikesh, our laundry service charged ₹7 per piece. Here, we paid 3-4x the rate -- It was more expensive than getting our laundry done in New York City! ₹20 per piece was what we were quoted for underwear and socks, however when the check came back it was ₹30 per piece. We were quoted ₹30 per piece for shorts and t-shirts, but charged ₹40 per piece. Overall, it would have been fine, except in the end we paid ₹750 --and the clothes came back still dirty! The staff acknowledged the error, and sent the clothes back out. They came back a second time... wait for it... still dirty!! So do NOT do laundry there. Lastly, the breakfast was really disappointing. Most places we stayed in India offered fresh masala omelettes, and chai. The food here was sub-par, made, & then left out for ages.
usRomance trip
Very good
Nice hotel if U can put up with the noise and dirt
Hotel was.in center of Mumbai and easy midway access to gateway or.other places. Good hotel but a few minor things that needs to.be addressed 1. Very little cleaning done ..I.was there for.4nights and.extended for.another 2nights. They never refurbished the sundries and constantly needed to.be requested. As they cleaned the rooms, they left all the swept.dust in the corridor from morning.to.afternoon and the reason I was told was short-staffed! 3. The 2nd floor phone rings non-stop all night 2-3-4-5am..Very loud and if all the rooms.have phones..front desk.is.calling 2floor for employees sleeping on 3rd floor....I advised front desk and.The owner that it was impossible.to sleep. The calls were reduced but still rang at 1 or 2 am. I wish they could.find a less noisy solution. Front desk staff Aziz was wonderful and very nice.
Andrew, usBusiness trip
Very good
Decent and comfortable budget option 5 minutes fro
Decent and comfortable budget option 5 minutes from Grant Road station. Otherwise unremarkable.
gb2 night romance trip
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Russell Springs Explorations
Learn more about Russell Springs by following the links below:
Butterfield Trail Museum
515 Hilts
Latitude: 38.911111
Longitude: -101.175833
Website: www.butterfieldtrailmuseum.org
Email Address: email@example.com
About this Exploration:
In 1887, Russell Springs was the county seat of Logan County and this building was the Logan County Courthouse.
Come see the hole in wall where it was torn out in 1963 to retrieve court documents to be moved to the new, and present day, courthouse located in Oakley.
In 1964, Russell Springs established a historical society and the old courthouse became the Butterfield Trail Museum and Historical Association.
The Museum is wonderfully architectural and features exhibits about local and regional history including; The Last Courthouse War in Kansas, Butterfield's Overland Despatch & The Smoky Hill Trail, The German Family Massacre and Pioneer Frontier Living.
The museum is open May-Labor Day Tuesday-Saturday 9 a.m.-Noon and 1-5 p.m.; Sunday 1-5 p.m.
Debbie Mathers
515 Hilts
Russell Springs, KS 67764
Phone: 785.751.4242
Buffalo Bill Cultural & Visitor Center
3083 US Hwy 83
Oakley, KS 67748
Phone: 785.671.1000
Fax: 785.671.1244

subset: commoncrawl


text:
Born in 1938 into a musical family, John Harbison studied at Harvard, and with Roger Sessions at Princeton. He is one of America's most accomplished musicians, with four symphonies, three operas and a Pulitzer Prize-winning cantata to his credit. Harbison's music is distinguished by its exceptional range, from the blues-influenced settings of Elizabeth Bishop's poetry in North and South, to the use of eastern modes in his Book of Hours and Seasons. John Harbison's Four Songs of Solitude are available on Naxos 8.559173.
Harbison, JohnBishop, Elizabeth, lyricist(s)
Harbison, John
Harbison, John
Bishop, Elizabeth
Chicago Chamber Musicians
Butler, Barbara; Dufour, Mathieu; Genualdi, Joseph; Geyer, Charles; Huang, Kuang-Hao; Hunt Lieberson, Lorraine; Knox, Craig; Kurtis, Bill; Lodine, Emily; Mulcahy, Michael; Solomonow, Rami; Taylor, Brant; Williams, Gail
Label: Naxos
Series: American Classics
Genre: Chamber Music; Vocal
Period: 20th Century
Catalogue No:
Release Date: 09/2006


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25/10/2011 21:06 - Ask Mother Hen (Locality: Cork)
My four year old daughter recently started school. She was born with a very rare syndrome which affects her facially but not intellectually. I have been told by the teacher that she is finding it hard to make a friend in the school yard and has even asked the yard SNA can she find her a friend to play with. Isn´t that just heartbreaking and a parents worse nightmare. She is such a lovely child and I know as a mum we all think that of our children, but she has gone through so much over the last four years and has years of surgery ahead of her. We are living in this world of perfection. I wonder if anyone can make any suggestions as to how to make schooling a little easier. I know it is very early days but my preference would be to nip this in the bud earlier rather than later. Parents you have to educate your children to the differences in this world as it is having a day to day negative affect on my daughter.
re : Advice needed
26/10/2011 08:41 - Ask Mother Hen
Hi - are you friendly with any of the mums in your daughter's class that you meet outside when you are collecting her, maybe you could try to arrange a play date for her at your house. Best of luck
re... : Advice needed
27/10/2011 09:46 - Ask Mother Hen
What a great little lady to go through so much! I think the suggestion of getting to know some of the other children´s parents is a great idea. If you can arrange some play dates that will get her some close friends in the class. You could also talk to the teacher and see if he/she has any suggestions. Perhaps they could do something in the classroom to highlight accepting difference or there may be a story that he/she could tell to the class about a similar situation? One such book is "You´re different - thats super!" by Carson Kressley, or "It´s okay to be different" by Todd Parr.
Do keep chatting to your little girl making sure that she has plenty of opportunity to talk about school and how she feels so that you can give her support. Make sure that you don´t bombard her with questions or get upset when she talks about the situation - that may cause her to ´shut down´ communication for fear of upsetting you or being put under pressure to talk about it.
Do let us know how you get on!
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When you unzip the WikiServer distribution, you should have the following directory structure:
[root directory] : :-WikiServer.exe : :-ReadMe.txt : :-Pages/ : :-Icon.gif : :-StartPage.wik : :-If this is in place, simply double-click the WikiServer.exe icon to run the server.
Direct your browser of choice to http://localhost and read on ...
If this doesn't work, or doesn't appear to work, see Troubleshooting below.
Specific instructions for the WikiServer executable can be found at http://localhost/LocalWikiAdmin
Enjoy! -- Eddie Edwards
This is WikiServer version 1.00. Additions from 0.95a:
WikiServer -p81runs the server on port 81. You then attach to it using the URL
WikiServer -c


text:
Through our CTO Google alert there is often news included about who has been appointed as the Chief Information Officer (CIO) of some organization. As savvy CTOs reading this blog you know your role and responsibilities as a CTO, and maybe you work with a CIO as well, but what is the difference and is there overlap?
Tech Republic gives the following breakdown between these two IT leadership roles
Chief Information Officer
- Serves as the company's top technology infrastructure manager
- Runs the organization's internal IT operations
- Works to streamline business processes with technology
- Focuses on internal customers (users and business units)
- Collaborates and manages vendors that supply infrastructure solutions
- Aligns the company's IT infrastructure with business priorities
- Developers strategies to increase the company's bottom line (profitability)
- Has to be a skilled and organized manager to be successful
Chief Technology Officer
- Serves as the company's top technology architect
- Runs the organization's engineering group
- Uses technology to enhance the company's product offerings
- Focuses on external customers (buyers)
- Collaborates and manages vendors that supply solutions to enhance the company's product(s)
- Aligns the company's product architecture with business priorities
- Develops strategies to increase the company's top line (revenue)
- Has to be a creative and innovative technologist to be successful
However, the article mentions this is the break down at larger companies, so maybe your role isn't as defined as a CTO in smaller or startup companies.
This question of semantics came to mind in looking through news updates of female CTOs for this blog series. Bank of New York Mellon Corp. has named Bridget Engle Chief Information Officer and Senior Executive Vice President. The press release states, "In the new role, Engle leads the company's Client Technology Solutions group, which provides critical technology platforms and applications."
As we like to highlight female technologists who are killing it, we would like to congratulate Bridget in her new role and use this as a chance to explore what it means to be a tech leader. We'd love to hear from our members and supporters about how the CIO and CTO role work together and how they can learn from one another to build stronger organizations.


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Simcoe & District Chamber of Commerce
95 Queensway West Chamber Plaza
Simcoe, ON N3Y 2M8
519-428-7718 (fax)
Members of Chamber Executives of Ontario form a powerful network of professionals with practical ideas. Resources on several topics are just a click away.
The role you play in your community is more important than ever before. It is more complex than ever before.


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Warrens, St. Michael, Baebados
- (246) 417-8550
- http://www.chefette.com/
- Every day
Chefette and Barbecue Barn - Warrens
Chefette Warrens in perfectly positioned in one of the fastest growing commerical area in Barbados. It's located off Highway 2A, as well as the ABC Highway and numerous other access roads within a one mile radius, at Warrens, St. Michael.
Whether it is day or night, traffic through the drive-thru is almost non-stop, as persons using the highways take advantage of the convenience which Chefette offers. Extremely popular with the children, Chefette Warrens' playground offers rides and other attractions, and caters to the party and recreational needs of children.
Barbecue Barn
For the best in fast casual dining at affordable prices, visit our Barbecue Barn inside our Warrens branch.
HOURS: Restaurant & Drive Thru
10 a.m to Midnight (Mon to Sat)
11 a.m to Midnight (Sun)
Drive Thru Open until 3 a.m. on weekends
Barbecue Barn
12 Noon – 11 p.m (Mon to Sun)


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Latest information
Program Timeline Program Booklet (PDF)
(Some timings below may be out of date, see timeline doc for most current info.)
KP2017 is the full circle 20th anniversary of Knutepunkt, and we are bringing the lovechild of larp all the way back where it started. We want to take the opportunity to glance back in the history of Knutepunkt and Nordic larp to see what we have learned, what mistakes we made, and where we struck gold. We want to contemplate on the current situation and navigate through the landscape of ideas, events, trends and topics that we find ourselves in the middle of. And lastly, we want to look ahead and see where we might be heading in the future.
You can read about the program items below!
We have a program of larps, workshops, panels, talks, rituals and good ideas, contributed by both the old and dusty and the young and bold. The program is both co-created by participants and curated by the program comittee to create a a kick-ass anniversary program!
There will be an open space opportunity, for experimental concepts, playful meetings and on-the-spot-ideas. We encourage you to air your plans to [email protected] , but you can also sign up on the spot. Nothing is set in stone until each open space session starts.
For questions or other use [email protected]
All that larpy love from the program committee
|Day / Time
|Thu 17:00 - 18:00
Opening ceremony
|Thu 18:00 - 19:00
Remembering the past and where we came from, living in the now and looking into the future, we try to untangle the knots. Have we learned? Will we learn? What have we learned, and where will it bring us? Today's theme is PAST, and two great speakers will share their perspectives.
|Thu 19:15 - 20:00
In memory of Elge LarssonThe community
Elge Larsson was a beloved member of the community. A larper, a scholar, a friend. He was the personal link between the alternative art scene of the 60's and contemporary participatory art. He passed away in 2016. Come pay your respects.
|Thu 19:15 - 20:00
Meet new peopleMiriam Lundqvist, Petter Karlsson
A structured session for old farts and newcomers alike, where the participants get to know to new people with the help of exercises and small playful games. Opt-in and opt out-friendly.
|Thu 19:15 - 20:00
Don't cross the streamsJim Thompson, Drew Hart-Shea, Emmylou Laird
Long established larp organisers very much from the UK tradition of larp, are beginning to explore their own practice as game makers and organisers in an academic and reflective sense. Having recently organised and run a hard Sci Fi larp (CONTACT) they attempted to blend some of their experiences and ideas from UK larp with ideas and concepts from Nordic larp. The event was successful and inspired them to do more. The talk, and possible discussion, will be about aspirations and experiences of mixing approaches, lessons learnt and approaches to design.
|Thu 19:15 - 20:00
Aesthetic larpingJeppe Bergmann Hamming, Maria Bergmann Hamming
We want to move larp and larp-design beyond the idioms of narrativism, immersion, gamism and "playing to lose". We propose an alternative way to view the experience of larping, both as a designer and participant, what we call aesthetic larping. In this talk we will argue that larp's unique position as an art form is to be found in its ability to create a special form of aesthetic and authentic experiences, and present our basic framework for this way of larping.
|Thu 19:15 - 21:00
Physical action: some practical toolsJamie Harper
In almost every single larp, communication and narrative are developed primarily through physical action and, in recent years, non-verbal larps have become increasingly prevalent. So, if we're larping with our bodies, what tools can we use to use our bodies more fully? This workshop will attempt to offer a couple of answers. Using some very simple methods from actor training, including Laban Working Actions and Psychological Gesture, I will offer some tools that designers/facilitators can use to help players get closer to the emotional and imaginative life of their character/role through physical action.
|Thu 19:15 - 20:00
Dancing with kimonosMikaela Lindh
How to put on a kimono for beginners.
|Thu 19:15 - 20:00
High on larpMila Ould Yahoui, Mo Holkar, Sarah Lynne Bowman, Harrison Greene
The use of alcohol at larp events is a controversial subject. Some participants firmly believe that alcohol enhances their experience by increasing the party mood, reducing social anxiety and inhibition, whereas others have experienced negative repercussions, such as harassment, mood swings, and hangovers. This workshop is open to people from all perspectives of the issue. Sharing data from an unofficial survey piloted in January that garnered over 1000 responses, we will discuss some of the pros and cons of drinking at larp events. We will also offer suggestions for people who wish to stay sober and organizers who wish to run sober events.
|Thu 20:15 - 21:00
Culture by designEirik Fatland
A lecture on human cultures, larp subcultures, and the design of fictive cultures for larps. The form is essayistic and meandering, mixing personal recollection with social science perspectives, larp design theory, examples of larp design, and a discussion on the ethics of cultural appropriation.
|Thu 20:15 - 21:00
Knutepunkt 101Kristoffer Thurøe
Is bleed the same as falling in love? Can American larps be Nordic? And what exactly makes a meta technique so meta? The Knutepunkt 101 gives a quick tour de force through the fundamental topics, terms and traditions of the Knutepunkt scene. The talk is aimed at first timers, but everyone is welcome.
|Thu 20:15 - 00:00
Over the next hillShoshana Kessock
A totalitarian regime has taken the government of your country. You and your people are forced to flee your home. The road ahead is dangerous, but you've stopped for one night on a cold and lonely mountain. Sing the songs of your past and remember the days gone by in this short freeform larp about the spaces between one life and the next.
|Thu 20:15 - 22:00
Thinking on your feetAne Marie Anderson, Jørn Slemdal
A workshop where we test out techniques to improvise at larps and be able to bring surprising elements into our play. It will be experimental, playful and participatory.
|Thu 21:15 - 22:00
RETROSPECTJuhana Pettersson
- Flour, Palestine and Techno Vampire: Juhana Pettersson One designer talks about all the designs they have done or been involved in since they started designing. In 45 minutes they will go through everything from their earliest try outs to their latest projects. Three of these lectures have been held at the Interactive art larp course at Swedish SADA.
|Thu 21:15 - 22:00
Mixing desk 101Martin Nielsen
Do you want to improve your larp design vocabulary and get a framework for discussing larp design at the same time? The Mixing Desk was created for The Larpwriter Summer School in an attempt to condense 20 years of Nordic larp theory into a tool everyone can easily understand. The purpose: To give people a common vocabulary to discuss larp design. In this talk, we will quickly go through the Mixing Desk concept, as well as 11 different aspects of larp design and explore two opposing design ideals for each of these 11 aspects.
|Thu 20:15 - 22:00
Physical, intuitive workshopNina Runa Essendrop
This workshop will present tools and thoughts on how to use physical and intuitive influences to help participants understand how to play your larp.
|Thu 21:15 - 23:00
How not to internationalize your larpFrans Björkstam, Andreas Markehed
A short, tongue in cheek presentation on how we, despite our best intentions, have failed to internationalize our larp event, Project Lazarus. This is followed by a discussion wherein participants are encouraged to share experiences on larping abroad, exchanging ideas on how to make larps more internationally accessible for participants, and what organizers need to bear in mind.
|Thu 22:15 - 23:00
Using known universes or creating your own?Charles Bo Nielsen, Sonja Schwarzenberger
Star Wars? Harry Potter? Vampires and Cylons. Should we create our own universe or use known franchises? Panel: Eirik Fatland, Mia Häggström, Anna Karin Linder, Martin Ericsson (video documentation by Natascha Lerche)
|Fri 10:15 - 11:00
COLOR (Morning ritual)Áron Birtalan
COLOR is a guided movement ritual made for developing abstract characters based on sensing our body, the environment and each-other. Throughout the session we'll be setting these characters into motion throughout space - exploring, moving, interacting with all that comes at us. COLOR is something between improvised dance, a larp and a guided ritual. It is an exercise to start the day with - open for all, with or without hangover.
|Fri 10:15 - 11:00
Acting for larpersJannick Raunow
The title says it all. We will work with the exercises you all (don't) know (yet) and (will) love (after this workshop). Jannick is a professional actor who has taught these techniques to actors and larpers alike for years. Expect physicality and sweating. Anyone able and willing is invited (not obligatory) to bring a prepared performance or bit: It may be a scene, a text, a song, a dance or any kind of short solo performative treat. Feel free to coordinate on beforehand at [email protected] or +4529722786. However, the only strict requirement is an open mind and a playful spirit.
|Fri 10:15 - 11:00
Larp as part of a learning processMagnar Grønvik Müller
This is a slightly updated lecture from Larpwriter Summer School 2016. How do different parts of learning theory relate to edu-larp design? Magnar argues that what happens before and after the larp is just as, if not more important than what happens during the larp.
|Fri 11:15 - 12:00
Remembering the past and where we came from, living in the now and looking into the future, we try to untangle the knots. Have we learned? Will we learn? What have we learned, and where will it bring us? Today's theme is PRESENT, and two great speakers will share their perspectives.
|Fri 12:15 - 13:00
The player-organizer contractLizzie Stark, Tor Kjetil Edland
A larp is a social agreement among players and organizers. And yet, many aspects of this agreement are ill-defined, leading to unhappy players and fatigued organizers who must weather internet rage storms. Drawing from their combined decades of organizing experience, Tor Kjetil and Lizzie will talk about the places of uncertainty within this social agreement, including when it's OK to refuse a player service, to what extent organizers must provide an environment that is a safe haven from oppressive structures prevalent in society, strategies for helping players care for one another, and other hot-button topics.
|Fri 12:15 - 13:00
Exploring smellKarete Jacobsen Meland, Ane Marie Anderson, Jorg Rødsjø, Katrine Øverlie Svela
Curious about the power of smell? Tap into the hidden potential of smell in larp design! We will show you why we think smell is awesome and exciting to explore, and tell you about the preliminary results from doing a short smellcasting-and-larp at the Norwegian larp festival Spillerom. Open for everyone interested
|Fri 12:15 - 13:00
Once Upon a Nordic Larp… Lightning Talks from the book!Martine Svanevik, Grethe Sofie Strand, Linn Carin Andreassen, Simon Brind
Not had time to read the Knutebook yet, but still want to know what the hot topics are? We have TWO sessions of lightning talks that will give you the highlights directly from our writers! A lightning talk is a flash of inspiration in five minutes; a hint of an idea; a pitch from one of the writers which introduces their article or their topic. It is like a twenty course tasting menu of contemporary nordic larp. There may be time for a few questions after each talk, if not you'll know who to talk to later!
|Fri 12:15 - 13:00
Multimodality for dummiesIngrid Galadriel Aune Nilsen
I recently completed a practical-theoretical research project on design of communication and design in meaning making. This project led me to the theories of multimodality. In my project I made use of multimodal analysis. I later reversed the analysis and turned multimodality in to a design tool. In this talk I will explain key concepts in Multimodality. What is Mode? And how can theories and knowledge of multimodality aid Larp designers in matters such as generating engagement through efficient communicative strategies and the design of space?
|Fri 12:15 - 13:00
Adaptation to larpAnna Westerling
How can you adapt existing works of art into the format of a larp? Works like books, plays or music? Are there different strategies for different media, and what have been done so far? What happens when the beautiful predefined story meets the freedom, interaction and participation of larp? I will discuss works such as Inside Hamlet, A Nice Evening with the Family, College of Wizardry, MacBeth, Love stories by ABBA and the upcoming Jane Austen larp Fortune & Felicity.
|Fri 12:15 - 13:00
Educational and Therapeutic Role-Playing in JapanBjörn-Ole Kamm, Katō Kōhei
This panel seeks to introduce the history and current state of table-talk role-playing (TRPG) and larp in Japan through showcasing two research projects in the fields of education and therapy. Katō Kōhei will talk about his work with small groups of children who were diagnosed with High Function Autism Spectrum Disorder and the effectiveness of TRPGs in supporting their communication abilities. Björn-Ole Kamm follows with a presentation on social withdrawal and larp as a tool to deliver research findings in an educational or awareness-raising context.
|Fri 12:15 - 13:00
Translating larpsIva Vávrová
This talk outlines the basics of larp translation to larpwrights interested in getting their games translated. How to estimate the work that needs to be done, how to translate well for your target audience and basic practical pointers for the actual translation. Iva Vávrová is a professional interpreter with quite a wide scope of experience both from commercial projects and from larp translation. She has translated several big Czech larps - for example Legion and Hell on Wheels – and her larp translation experience is something that could benefit larps internationally.
|Fri 13:15 - 15:00
Dare to ask, dare to tellTyra Larsdatter Grasmo, Margrete Raaum
The last few years several grave incidents involving sexual harassment and abuse have been uncovered in the larp scene. Larping as a hobby has unique challenges when it comes to age differences, power structures and strong emotions. How can we, being aware of these issues, make our community safe for all our participants? In this workshop we will work towards a common statement that the community can hopefully agree on, that can help us in creating a safe and healthy community.
|Fri 13:15 - 17:00
The virtual restoration projectSarah Jury, Una Hamilton Helle, Francis Patrick Brady
A larp about the importance of culture and the fallibility of history writing within virtual realms. This larp takes the form of a collective postmortem of a destroyed historical site. The site is now only inhabited by avatars who are attempting to reconstruct it virtually. Disembodied signs, symbols and architectural forms, detached from their original context, abound at the site – it is up to the avatars to redefine and rebuild their already slipping collective memory.
|Fri 13:15 - 16:00
Body language for larp: tools from theatreJamie MacDonald
This is a workshop in moving and thinking about moving, and how to project a character/society through body language. There will be exercises and techniques borrowed from physical theatre, commedia dell'arte, and other training methods. No acting/dance experience required; just a willingness to fail like a champ and challenge yourself, whatever level you're at. Clothes you can move in, please.
|Fri 13:15 - 14:00
Food as a narrative toolRosalind Göthberg, Siri Sandquist
This is a talk about how you can use food, and the cooking staff during a larp event to enhance the experience for the participants. Based on the speakers' own experiences as volunteers and organizers you will get to hear some tips and tricks of how you best flavour your participants immersion with food and meaningful npc characters still connected to the cooking and practicalities of the larp. You will also come away with a hand list of the most important dos and don'ts as an organizer when it comes to how to best handle your larp kitchen.
|Fri 13:15 - 16:00
Knutepunkt open spaceFredrik Hossmann
A space for your proposed talks/discussions/workshops. Place your suggestion on the wall. If enough people sign up, you get a room. Use your feet if where you are does not seem like the right place. Whoever comes is the right people. Whatever happens is the only thing that could've. When it starts is the right time. When it's over, it's over. (Additional rooms: Norge, Kontoret, Uranienborg, N24)
|Fri 13:15 - 14:00
The other life project: TalkPeter Munthe-Kaas Nina Runa Essendrop
We will talk about the development of the project and the iterations we have been through. Then we will introduce the participants to the project we are doing next september where 10-15 people will be living in the dome of visions in Århus, performing the other life project 24/7. After that we will host a walk-in larp, where everyone interested can enter The Other Life project.
|Fri 13:15 - 16:00
How to hold a workshopMiriam Lundquist
In this workshop we will focus on the role of the workshop leader. We will try out different styles, work on how to read and adjust to your participants and discuss our experiences. I will share my mistakes and favorite tricks from ten years of professional experience of running larp workshops. It will be playful and experimental. It will not focus on teaching workshop exercises.
|Fri 14:15 - 18:00
The other life project: LarpPeter Munthe-Kaas Nina Runa Essendrop
A walk-in larp, where everyone interested can enter. The Other Life Project is based on the premise that identities as well as the so called "reality" around us are changeable. Our claim is that we through exploration and play can provide the participants with an extraordinary opportunity to play with and create new realities. (To know more, catch the talk that precedes the larp!)
|Fri 15:15 - 17:00
Managing conflict in your larp communityShoshana Kessock
This brainstorming session will include a roundtable discussion on how to tackle conflict among players and organizers out of character. How do you deal with problem players? Manipulative staff members? The dreaded catastrophic break-ups that create full on civil war? We'll bring our heads together to talk about the best ways to engage with community management from both the perspective of players and organizers.
|Fri 15:15 - 17:00
Crisis management: bleed, harassment, traumaSarah Lynne Bowman, Lizzie Stark, Eirik Fatland, Harrison Greene
While many community leaders work hard to keep spaces safe and inclusive, problems do occur within communities. Using role-playing scenarios, this workshop offers participants the opportunity to practice handling bleed, harassment, and trauma if these situations arise in their convention or larp communities. Content advisory: Some scenarios contain sensitive situations such as coping with sexual harassment, though participation is opt-in/opt-out. This workshop was originally developed by Samara Hayley Steele, John Stavropoulos, Sarah Lynne Bowman, and Sara Hart for the Living Games Conference 2016.
|Fri 16:15 - 18:00
Principles of classic female erotic dancing and posing in larp (for women)Anna-Antonia Berger
In the workshop we will deal with classic female erotic posing, dancing and principles of performance composition. We treat techniques that are easy but effective so that you will be able to employ them even if you have no experience in this area yet. We will have a look onto different genres to give you an idea of the variety of the field and discuss what has to be regarded when using these techniques in a larp. Wear clothes that allow you to move. There is an alternative run for men and other non-females.
|Fri 16:15 - 18:00
Dancing drama: narrative design through danceAnna-Karin Linder
A hands on walkthrough of how dancing was used in designing and playing the larp Brudpris, and tips and ideas for how designers can use dance as an enhancer of dramatic play in their games.
|Fri 16:15 - 17:00
Larp in youth workToni Toivonen
Youth work, especially in Scandinavian countries, concentrates on enabling and facilitating young people in social and civic activity, offers non-formal and experiential learning possibilities, and introduces social empowerment via different hobbies and activities, among other things. Larp possesses considerable potential in youth work - sharing key elements with other experiential learning methods, such as adventure education and drama education. Implemented in youth work, though, it can differ quite a bit from school-oriented edu-larping. Here we share some insights, experiences and research concerning non-formal educational use of larp in youth work.
|Fri 17:15 - 18:00
RETROSPECTJamie MacDonald
- Larp-influenced live art and theatre: Jamie MacDonald One designer talks about all the designs they have done or been involved in since they started designing. In 45 minutes they will go through everything from their earliest try outs to their latest projects. Three of these lectures have been held at the Interactive art larp course at Swedish SADA.
|Fri 17:15 - 18:00
Basics of quantitative larp evaluationMarkus Montola
During the recent years, I've conducted quantitative evaluations of half a dozen larps. In this discussion, I'll share the essentials on how to easily make a survey form, discuss some of my more and less valuable survey items, and even share some interesting findings from the larps.
|Fri 17:15 - 18:00
Upcoming larpsGaute Våje
Curious about larping in a different country? No plans for summer, and looking for a larp? Come hear organizers talk about their future projects.
|Fri 17:15 - 18:00
Historical reenactment - dressing up 'n gett'n drunkIngrid Galadriel Aune Nilsen
LARP is so stupid. Reenactment is so much cooler. I am the Queen of the North. Join me as I state some facts about reenactment, reenactors, LARP and larpers. It´s gonna get personal.
|Fri 18:15 - 19:00
Genre shifts as larp goes mainstreamAnnika Waern
This talk is based upon a text about what the communication for College of Wizardry and Inside Hamlet tell us about how the genre of larp changes when you aim to reach for a wider audience. Annika will go through some of the resources for the two larps to see how they present themselves both as larp and as something else - a theme park and a theatre play, respectively.
|Fri 18:15 - 20:00
Culture clashes, disbelief and lack of tools - how do we make our larps safe?Petra Lindve, Agata Świstak
What sort of safety mechanisms does a larp need? How do you design for safety? In this workshop we will go through some tools and techniques that you can use, and look at safety documents. We will do a series of exercises to dig into the meaning of safety, as well as looking at cultural differences. We will also demonstrate techniques and discuss our own experiences. We will finish with a small larp where you can use what you have learned during the workshop.
|Fri 18:15 - 20:00
Practical feminismCleo Hatting, Anna Groth, Carina Enggård, Gunilla Hellén, Torun Hegre
We want to focus on the more practical aspects of feminism in the larp scene - how to actually DO feminism.
|Fri 18:15 - 20:00
Larp design approached as experience designJohanna Koljonen
Sometimes flawlessly designed larps fail; sometimes weak larps succeed. This is because the larp experience consists of much more than your core design. In this talk, larp theorist and professional experience designer Johanna Koljonen will discuss the designable surfaces of the so-called "paralarp" – everything that happens before and after the runtime of your larp. The talk has a special focus on shaping the expectations and actions of your players, and the legacy of your game, through active design of player and community culture.This talk is a companion piece to Bjarke Pedersen's talk "How to Design Experiences and Larps".
|Fri 18:15 - 19:00
To bleed or not to bleedJost L. Hansen, Kjell Hedgard Hugaas
After a larp many tend to flood Facebook with how much they bleed while others just brush it off and want to play the next larp. Why do some people bleed after a larp? And why do some people not? Are the non-bleeders playing wrong because they don't bleed or are the bleeders overdoing it? Can you chose and/or learn to bleed or not? We don't think there's a right or wrong, we're just curious about why people react differently. Come and hear about other people's experiences with bleeding and not-bleeding and what they do to get the best of it. Share your own experiences.
|Fri 18:15 - 19:00
High on KnutepunktMila Ould Yahoui, Mo Holkar, Sarah Lynne Bowman, Harrison Greene
For a no-alcohol or low-alcohol evening. An early evening meeting for people who want to stay sober or not drink too much, and who maybe want to do a little meditation or building up self-confidence for the night. Are you concerned that lack of confidence, social pressure, habit, or just plain default behaviour will encourage you to drink more than you really want to? Our friendly team will provide you with techniques, support, and buddies to help you achieve your goal of not drinking, or limiting your drinking, at Knutepunkt this year.
|Fri 18:15 - 22:00
Village, shelter, comfortBjörn-Ole Kamm Katō Kōhei
This larp is about feelings of comfort and safety pitched against the necessity to leave the source of these emotions behind. Dealing with the question of leaving the familiar or staying, the larp moves from the fantastic to the everyday in three scenarios, a remote pseudo-medieval village facing a plague, a post-apocalyptic shelter running out of resources, and a single room, in which the different mental faculties of a single person are faced with suddenly diminishing comfort. How would you choose? The known threat or the unknown salvation? Participants are invited to an extended, additional but voluntary debriefing afterwards.
|Fri 19:00 - 19:15
Eurovision Sing-AlongCharlotte Brolin
Sing-along with a mix of songs from Eurovision Song Contest from different countries. Made as a group activity so everyone sings together with the original performance screened on the projector.
|Fri 19:15 - 20:00
Loyalty to character?Charles Bo Nielsen
You receive a character and there are parts you dislike. Should you change it? Ask for a new character? When is it okay to change a character? What effects, positive and negative, could it entail? Panel discussion with opposing views and ideals on the subject of loyalty to character. In the panel: Mike Pohjola, Michael Gyr, Mimmi Lundkvist and Freja Gyldenstrøm
|Fri 19:15 - 21:00
Participatory sound design: The theoryAnni Tolvanen
Composer and sound designer Anni Tolvanen talks about practical ways of implementing sound and music in larp design. How can you steer players' behavior via well-curated playlists? How can you maximize the effect of natural soundscapes? How can you use acoustic trickery to boost interaction and intensify dramatic scenes? And most importantly: Why does sound design matter, and why should we become better at it? You'll be able to practice some of the techniques introduced here in the session "Participatory Sound Design: The Workshop"
|Fri 20:15 - 22:00
Participatory sound design: The workshopAnni Tolvanen
In this session we experiment with steering and manipulating players' moods and actions with sounds and music. From workshopping methods and improv to practical implementation of soundscapes, participants get to try out different sound design techniques to expand their larp designer toolkits. (No singing or playing instruments required.) Up to 20 participants. The theory behind these techniques is covered in a separate lecture, "Participatory Sound Design: The Theory"; attending the lecture is recommended if you want to join the workshop.
|Fri 21:00 - 22:00
Everything is beautiful at the drag ballAlexander Sandrén Erik Winther Paisley, Tor Kjetil Edland
We welcome you to one hour of Beauty, Freedom, Truth and Love! Forget about Trump, Putin and Jammeh, they can not reach us here. Leave your troubles outside, and bask in the fact that everything is beautiful at the Drag Ball(et).The magnificent drag show from Solmukohta 2016 is back at Knudepunkt 2017, and we are once again ready to shine, to dazzle or betray. So come one, come all, this is going to be so fetch!
|Fri 22:00 - 02:00
|Fri 22:30 - 23:30
Inexplicable Crossdressed Dance PartyStefan Deutsch, Simon Brind, Martine Svanevik
An inexplicable and probably gratuitous crossdressed dance party. Relationship status: it's complicated.
|Sat 10:15 - 11:00
COLOR (Morning ritual)Áron Birtalan
COLOR is a guided movement ritual made for developing abstract characters based on sensing our body, the environment and each-other. Throughout the session we'll be setting these characters into motion throughout space - exploring, moving, interacting with all that comes at us. COLOR is something between improvised dance, a larp and a guided ritual. It is an exercise to start the day with - open for all, with or without hangover.
|Sat 10:15 - 11:00
How to treat your volunteersSiri Sandquist
How to treat you volunteers (and make sure they don't burn down your village). How do you keep you helper happy, what is "pepp" and why is it the most valuable currency in a larp community? Based on vast experience of both being a helper and an organizer at larps Siri will tell about all her mistakes so you don't need to make them yourself. Warning: might be funny.
|Sat 10:15 - 11:00
What's that sound? Listening and sound as tools for immersion in LarpAlessandro Giovannucci
Humans are animals. Animals need to survive. Listening is crucial in that, but we forgot. We live in a video-centric society and underestimate the power of listening. Sound is evocative, it puts us in our world, establishing relationships with others and with the environment. Despite that, many larp designers don't work with sound, but rather put their effort into the visual aspect. In this talk we analyze how sound and listening can be used to improve larp design, through case studies, sound examples and a brief overview of audio softwares and devices. Be ready for an interactive talk - don't be quiet!
|Sat 10:15 - 11:00
De la Bête: a hundred novels in one larpIva Vavrova
De la Bête is a Czech historical larp built on a lot of highly-scripted organizer-provided content. The organizers write not only lengthy character backgrounds and overall plots, but also relationships, allegiances and so on, overall spanning over 300 000 words of organizer-provided content. Iva describes some of the more interesting design challenges and specifications that this design process entailed: Creating a unique storyline for each character, in which they are the main protagonist of their own novel; how in this scripted design they incorporated player-individualization; and how they asked the players to work with the dramatic progression.
|Sat 10:15 - 11:00
Best of RussiaAnna Volodina
An overview of russian larps in 2016. This will provide you with some knowledge about the most interesting larps and ideas of the last season.
|Sat 10:15 - 11:00
Literacy through larpKatrin Geneuss
How does playing larps affect your language-skills? How do you improve your decoding-skills of what your surroundings are telling you, verbally and non-verbally? Research reveals that language-awareness and literacy are core aims when using larp in education. This is only one of the aspects that make teachers and others working in education choose larp over other methods. This talk outlines the benefits and obstacles when using larp for educational purposes. In addition to telling you what my thesis at Munich University is about (and kindly asking for feedback), I would like to engage you in discussions and group work.
|Sat 11:15 - 12:00
Remembering the past and where we came from, living in the now and looking into the future, we try to untangle the knots. Have we learned? Will we learn? What have we learned, and where will it bring us? Today's theme is FUTURE, and two great speakers will share their perspectives.
|Sat 12:15 - 13:00
Hour of the (white) wolfMartin Ericsson, Shane De Freest
End of the Line, Convention of Thorns, World of Darkness Berlin. Join White Wolf Entertainment as we prepare for a busy second year and take part in a frantic workshop on cooking blood that gets you drunk, werewolf propping, the future of Mind's Eye Theatre, dark play and mixing different rules-sets within a single chronicle.
|Sat 12:15 - 13:00
Designing for inclusivityMaury Brown
To create games that are representative and inclusive of a variety of intersectional identities, designers need to pay attention to how setting, roles, genders, races, and classes are portrayed. Gaming archetypes may be shortcuts to help players understand how to play, but they may also replicate subconscious societal norms that reinforce stereotypes and prejudices. The talk includes in-game design for inclusivity, which discusses character writing and world-building for the representation of identities, and off-game design for inclusivity, which includes community norms and player conduct expectations to create play spaces that feel safer for players of color, and people of all genders and sexualities.
|Sat 12:15 - 13:00
In conversation between art and larp: A primer to participatory art historyJamie MacDonald
Larp overlaps with theatre, game design, visual art, performance art, community art, contemporary dance and all the theories that go alongside it. Here's a short primer to some of the movements that may have influenced your work too.
|Sat 12:15 - 13:00
The pain of history - why do we need this in larps?Anita Myhre Andersen, Anna-Karin Linder
Historical larps often have strong elements of difficult times, impossible dilemma situations and a lot of pain, whether they are about harsh, brutal 17th century Europe, the diabolic war years of 1942 and 1943 or the tragic death of a young sailor on Christmas Eve in 1872. There are many layers of psychology explaining this need for digging in such dark past, but one of the reasons may be the urge for showing people what we have to fight for. Anita shares her experience of making grave, historical larps, and Anna-Karin Linder shares her perspectives from the larp Brudpris.
|Sat 12:15 - 13:00
Once Upon a Nordic Larp… Lightning talks from the book!Martine Svanevik, Grethe Sofie Strand, Linn Carin Andreassen, Simon Brind
Not had time to read the Knutebook yet, but still want to know what the hot topics are? We have TWO sessions of lightning talks that will give you the highlights directly from our writers! A lightning talk is a flash of inspiration in five minutes; a hint of an idea; a pitch from one of the writers which introduces their article or their topic. It is like a twenty course tasting menu of contemporary nordic larp. There may be time for a few questions after each talk, if not you'll know who to talk to later!
|Sat 12:15 - 13:00
Working with the big corpsCharles Bo Nielsen, Sonja Schwarzenberger
As larp is getting more mainstream we are getting the attention of big corporations. How do we deal with this? How to feel about it? It opens up for much more resources, but at what cost? What is the price of powerful branding, and is it actually worth it? Panel: Claus Raasted, Anna Westerling, Bjarke Pedersen (Video documented by Natascha Lerche)
|Sat 12:15 - 13:00
The creation of characters for ZeitgeistChristine Schmidt, Larson Kasper
For charcter creation of the German larp 'Zeitgeist' we aim to merge the German tradition of creating your own character with the Nordic tradition of pre-written characters. Come and hear more about it!
|Sat 12:15 - 13:00
Larp and cultureJamie Harper
This talk will attempt to look at larp as a framework for thinking about the development of human culture. The talk will focus on larp, not only as an artistic activity, but also as a space of dialogue in which participants can interrogate cultural difference and, potentially, move towards shared understandings of the world and common values.
|Sat 12:15 - 13:00
Beyond the Horizon: Larping on the wavesDominika Kovacova
A player perspective on Beyond the Horizon a larp that took place in summer 2016 on a ship in the Mediterranean. The talk addresses design choices and problems that arose or could have arisen since it was, well, on a ship.
|Sat 13:15 - 14:00
New vampire larpJuhana Pettersson, Bjarke Pedersen
Techno parties, Berlin hipsters and blood: Bjarke Pedersen and Juhana Pettersson talk about a new style of larp based on the game Vampire: the Masquerade. Games such as End of the Line, Convention of Thorns and Enlightenment in Blood build on the Nordic larp tradition and the strong legacy of vampire larps around the world to create a powerful, intimate experience. Everything from what personal horror really means to the challenges of larp organizing in Finnish squats and American hotels.
|Sat 13:15 - 14:00
That Danish larp school you've heard aboutMorten Kjærgaard Tellefsen, Frederikke B. Høyer
Østerskov is a Danish larp school that was started in 2006. Much has happened since and we are happy to bring you the latest report from what we have been up to. Among other things we will mention our latest teaching initiatives, our study trip to the College of Wizardry, and how we work together with local game conventions and larp associations.
|Sat 13:15 - 15:00
Larping with an audienceHanne Grasmo, Hilda Levin
This panel focuses on experiences with different kinds of audiences in larps. The panel will start with sharing some thoughts on structures and tools on how to think and talk about larp and audience. Hopefully the discussion will lead us towards some theory making. Panel: Nina Runa Essendrop, Martin Nielsen, Jamie MacDonald
|Sat 13:15 - 15:00
Where would we be without the Larpwriter Summer School?The Larpwriter Summer School Alumni Association
2016 was the year of the fifth Larpwriter Summer School held in Lithuania. We don't know if there ever will be any more Summer Schools. These are the stories about the impact the Summer School has had on the hundreds of participants, speakers, facilitators and organizers, but also the whole larp community.
|Sat 13:15 - 15:00
Safety and calibration techniques in larpsMaury Brown, Sarah Lynne Bowman, Johanna Koljonen
Players are unique individuals with varying experience, abilities, triggers, and comfort zones – physical and emotional. How do you ensure that players feel safe and able to consent to roleplay they desire and opt-out of what they don't? What to do if a boundary gets crossed, or a player becomes triggered or overwhelmed? Safety and calibration mechanics are tools designed to help players feel comfortable with each other and their own needs and boundaries during a game. We will introduce and model the system of mechanics designed for New World Magischola, some of which were used at End of the Line, Convention of Thorns, and are being added to other larps.
|Sat 13:15 - 14:00
Designer's hourSøren Lyng Ebbehøj
The Designer's houris a series of very short presentations on specific design challenges that the speakers have solved in their games. This hour is dedicated to interaction design such as rules, meta techniques, culture, workshops, etc.
|Sat 13:15 - 16:00
Homo ex machinaAnna Volodina
This is a game about past and present, parents and children, TV in the livingroom and a noise of news in the head. Players will take away some experiences about generations and ideas about our next summer "Deus ex Machina" larp.
|Sat 13:15 - 14:00
Meta room in larp designHannu Niemi
A meta room (known by some as the black box) is a space that can be used to enrich the stories of the characters beyond the time and space of the main larp. This is a talk about experiences and practices of using meta room in larp design with examples from recent Finnish larps Homefront and Marras where it has been a key design tool when exploring the themes of war, loss and survival. The aim is to share ideas about the possibilities of meta room and to help larp designers tackle some common design challenges.
|Sat 13:15 - 16:00
Suppression and domination techniques in larpsMartin Østlie Lindelien, Anita Myhre Andersen, Siri Sandquist
The queen, the judge, the overseer, the principal, the spymaster, the emperor, and the many other faces of power. All of them are made real by the player's capacity to plausibly portray the visage of dominance. By working with these techniques any player can challenge themselves and put more tools in their larp toolbox to have increase their options when it comes to what kind of characters they dare to play. In most larps this will also make it possible to facilitate scenes and moods that otherwise are hard to achieve. To some players this comes naturally, but there are also techniques that can be learned.
|Sat 14:15 - 16:00
My gaming history: Personal reflections on playJaakko Stenros
|Sat 14:15 - 15:00
Dealing with antisocial behavior and implementing social policyMorten Kjærgaard Tellefsen, Frederikke B. Høyer
We organize a number of activities every year at The Østerskov School of Larp including "The Flatland Saga" (a larp campaign), "The Østerskov Academy" (a roleplaying convention) and others. We will share with you how we have implemented social policies to deal with anti-social behavior and promote equal rights. Afterwards we hope to debate the topic.
|Sat 14:15 - 15:00
When larp hit Abu Dhabi like a tidal waveClaus Raasted
In December 2016, Rollespilsakademiet brought a 38-person team to Abu Dhabi for a month to do larps in cooperation with a local theme park. This is the story of that project.
|Sat 14:15 - 15:00
The Southern way - new Italian larpAlessandro Giovannucci
In recent years larp in Italy and Southern Europe has taken on new, more conscious forms. Nordic style was important in the development, but new and exciting approaches are blooming. A Dionysian spirit animates us - the corporeal, the non-functional, the non-regulated, the invasiveness, and the politically incorrect are our natural forms of expression. This has led to the creation of several larps and the Southern Way - New Italian Larp Manifesto. This talk will analyze the design in new Italian Larp by highlighting its narrative approach and structural aspects. Through case studies we provide a key to understand the specificity of the emerging new Italian larp scene.
|Sat 15:15 - 18:00
Stop thinking start larpingMichael Such
Stop thinking - worrying, planning, self-hating and start larping - playing, listening, connecting. If you find yourself overthinking scenes and feeling anxious or disconnected then this is a workshop for you. We will work through a variety of techniques from improvised theatre to launch you out of your head and into the moment. It will help you have more pleasurable, spontaneous larp experiences and feel more connected to yourself and other players. Fun, freeing and no knowledge needed, just a willingness to play and move your body.
|Sat 15:15 - 17:00
In conversation between art and larp: The panelMarije Baalman, Nina Runa Essendrop
There is an increasing interest from the art world in larp, as artists are more and more interested in involving audience members as active participants in their work. At the same time, some larp designers have created larps that are more and more abstract in their approach. This raises questions such as "Is larp an art form?", "What terminology to use to describe pieces that are both larp and art?", "What can art learn from larp?" and "What can larp learn from art?". In the panel: Adam Saville James, Alessandro Giovannucci, Mark Durkan, Una Hamilton Helle, and Maria Bergmann Hamming
|Sat 15:15 - 16:00
One-hour room party LWSSCharlotte Brolin
Reunion party for participants, organizers and speakers from LWSS Alumni, but everyone is welcome to party with us.
|Sat 15:15 - 17:00
Principles of classic female erotic dancing and posing in larp (non-female)Anna-Antonia Berger
In the workshop we will deal with classic female erotic posing, dancing and principles of performance composition. We treat techniques that are easy but effective so that you will be able to employ them even if you have no experience in this area yet. We will have a look onto different genres to give you an idea of the variety of the field and discuss what has to be regarded when using these techniques in a larp. Wear clothes that allow you to move.There is an alternative run for women.
|Sat 15:15 - 17:00
Theme, setting and experience: brainstorming larp designsMo Holkar
We will explore the use of theme, setting and experience as starting-points for chamber and black-box larp designs; and will practice and develop this technique in groups, brainstorming ideas. This is a practical workshop aimed at new and would-be designers. It will involve creativity and teamwork.
|Sat 15:15 - 16:00
Gendering larp, a linguistic approachPetra Lindve
What does it mean to be a larp producer, a game master or a larpwright? How do we create titles in a larp fiction? This talk will go through both explicit and implicit gendering in larp as well as looking at the etymology of descriptive titles. We will also look at some of the emerging gender-neutral titles within the larp world. Welcome to a linguistic geek-out where we will dig into culture, etymology and history. Hopefully, you will emerge with a new knowledge of what the titles we use mean and can use it in future projects.
|Sat 16:15 - 17:00
RETROSPECTAnna-Karin Linder
- The Boat and other stories: Anna-Karin Linder One designer talks about all the designs they have done or been involved in since they started designing. In 45 minutes they will go through everything from their earliest try outs to their latest projects. Three of these lectures have been held at the Interactive art larp course at Swedish SADA.
|Sat 16:15 - 17:00
Make your childhood fantasy real!Anita Myhre Andersen, Harald Misje
We will give an introduction to the Bergen based kids larp community, and we will together create your childhood dream larp.
|Sat 16:15 - 18:00
Designing for the human brain: a pattern languageJ Li
The core building blocks of our games are not plots or characters or props. They are our most limited resources: time, space, player energy, and above all player cognitive processing. This half-talk, half-workshop delves into the patterns, numbers, and shapes that can make our designs more user-friendly to player brains. What's the best use of short-term memory? How can we apply furniture placement to guide interaction outcomes? What mathematical differences distinguish a juicy social setup from one that falls flat? The habits of player cognition work like any other force of nature: when we build a game upon them, we can either strain and resist them, or work in harmony to enhance the quality of our creation.
|Sat 16:15 - 18:00
#feminism samplerLizzie Stark, Petra Lindve, Siri Sandquist, Agata Swistak
Let's play some games from #feminism, the anthology from 2016 with games written by feminists from eleven different countries. This is a jam session where we split into groups and play! (Additional rooms: Norge, Kontoret, Uranienborg, N24)
|Sat 16:15 - 18:00
Exploring smell: The workshopAne Marie Anderson, Karete Jacobsen Meland, Jorg Rødsjø
What can your sense of smell do for you? Join us in experimenting with smellcasting for larps and workshops! Participants are required to sleep in a t-shirt for four(?) days, bring the t-shirt to Knutepunkt, join our exquisite lounge where we let your noses do the casting for you, and then we put our olfaction to the test through a short workshop. Requires pre-signup! If you have signed up, you have to take part in both the smelling session and the workshop (our design depends on you!)
|Sat 17:15 - 18:00
Disability accessibility in larpShoshana Kessock
Larp design requires a lot of considerations, including venue creation, mechanics, setting and themes. On the forefront of creating and promoting larps, disability access is a major topic of discussion. How can games become more accessible, both in how they represent disabilities and how they make the games themselves accessible for the disabled? This talk will use examples from the past and offer up possibilities for outside the box larp techniques and ideas to innovate for the future.
|Sat 17:15 - 18:00
Counter education kingdomÁron Birtalan, Klára Cserne
A talk about the Bánk tradition, a series of larp summer camps that have been running in Hungary since 1938. The talk will touch upon how and why such a phenomenon could be born and live through one of the most oppressive dictatorships in Europe, what educational basis it has, and what sets it apart from other traditions of children's larp. How can a 3-week 24/7 larp work, and how do kids create their own culture and history from kids of the past and for kids to come?
|Sat 18:15 - 20:00
How to design experiences and larpBjarke Pedersen
Designing larps, or any participatory experience, is not easy. There are so many elements you need to control. This talk will help you understand how to design experiences and larps.From designable surfaces and the para larp, to design aesthetics and representation of theme, you will learn the tools to create a consistent design. This is not a talk about plots, characters and the like, or about how to produce a larp. It is about how to systematically think about design to make sure you have the best possible outcome. This talk is a companion piece to Johanna Koljonen's "Larp design approached as experience design".
|Sat 18:15 - 20:00
Why we didn't go. Larp anxiety and fearHanne Grasmo, Tyra Larsdatter Grasmo
A guided roundtable talk about why we fear to larp. Together we try to develop some ideas on how to design for bringing the barriers down, to avoid anxiety among participants before and during the larp. We will give an introduction from two different perspectives on why we fear, what we fear and how we have (or haven't) dealt with it. We will ask questions, and work in pair, groups and plenum with tasks and discussions.
|Sat 18:15 - 20:00
In conversation between art and larp: Discussion/workshopSarah Jury, Jamie Harper
In response to an increasing interest from creative practitioners in the medium of larp, and a new tendency for larp practitioners to describe their work as art, this event opens the floor to discuss the effects and potential of what is emerging. Creatives from all disciplines, larpers and anyone curious about the overlap between art and larp are invited to raise questions concerning the aesthetics, ethics, economies and politics of live action role-play in conjunction with art. Participants may bring short (5 mins max) role-play or audio visual media, in an attempt to discover something new by talking, dreaming and playing.
|Sat 18:15 - 20:00
Tweaking and redesign of workshop elementsFrida Sofie Jansen
This is a workshop on how to use elements you already know, from children's games, theater practice, workshop exercises, and tweak and redesign them to better fit your purpose in your design.
|Sat 19:15 - 21:00
Tomorrowland - A future of larps in theme parks?Herwig Kopp
From blockbuster formats to high-production value offers of participatory play for a wider audience in theme parks - is this a possible and desirable future for larp? If yes, what may it look like? What projects are already trying to bridge into the entertainment industry and how to discuss results, methods and ethics? How would a "perfect larp-park" look like, as a collaborative community effort, or with investor money? How much of Westworld do we wish to become, including the pros and cons of "hosts" and "newcomers" and how much story does it need?
|Sat 20:15 - 22:00
L.A.R.Ps - A documentary filmDaniel Najenson, Introduced by Jørn Slemdal
"L.A.R.Ps" – is a 52 minute long documentary about larp. The movie follows three main characters in one of the biggest larps that ever took place in Israel and the distance, if any, between their invented characters and their real personalities.
|Sat 20:15 - 21:00
Nordic larp bingo - A drinking gameAgata Świstak
Let's explore the liminal phase of our beloved conference, the time when all important lectures have ended and the party is yet to begin. Together we will revise excerpts from different books and articles devoted to Nordic larp and larp theory. Together we will go through buzzwords of past years and sum up our plans for the future. Together, we will drink. Remember to BYOB. From the bar.
|Sat 21:00 - 22:00
Dress to impress and to show us your inner time traveler! Do you miss your character from That Larp and need the perfect excuse to be them one more time? Are you a star from the silent movies era? Were you ever stranded in time amongst cavemen? Is the future a dystopian wasteland? Or did "Barbarella" get it right, and the people of the future dress in plastic and tin foil? Pick your favorite historical era, larp character, or futuristic vision, and show us where and when you belong. Anything is allowed – both real and imaginary time and space. During the party we will open the great and mystical space known as the time labyrinth of larp! BE THERE AT 21:00 SHARP FOR THE EXTRAVAGANT OPENING!
|Sun 10:15 - 11:00
COLOR (Morning ritual)Áron Birtalan
COLOR is a guided movement ritual made for developing abstract characters based on sensing our body, the environment and each-other. Throughout the session we'll be setting these characters into motion throughout space - exploring, moving, interacting with all that comes at us. COLOR is something between improvised dance, a larp and a guided ritual. It is an exercise to start the day with - open for all, with or without hangover.
|Sun 10:15 - 11:00
Ethical designTomas Mørkrid
Be forewarned! Come armed! In this one hour spot you will be asked to give your most horrendous statements on ethical design of roleplaying games: how it may be done horrendously wrong, and horrendously right. How it may help, and make everything worse, and how ethical design may end up altering everything you and your players now about the world, and humans.And you will be free to dismiss it all, if you like. Or to puke, if that makes it easier for you to stomach the blind statements of the righteous.
|Sun 10:15 - 11:00
Storytelling through musicMarion Bræstrup Løsnes
There are many ways to use music to tell a story. In this workshop we will do some exercises to experience how we can use music to tell a story. The first part of the workshop will be based on musical improvisation. In the second part we will learn some songs, together with the presentation of a case example. This workshop is open for everyone. No prior musical experience is needed.
|Sun 11:15 - 12:00
Love & larp: Tips & tricksJeppe Bergmann Hamming, Maria Bergmann Hamming, Charles Bo Nielsen
We believe that love and romance is a great engine for play in larps. By getting better at using love relations to distribute and create play, and by making it easier to set up this kind of play and debrief afterwards we believe that we can all get better larp experiences. We want to share some tools and tricks with you and hopefully inspire you to make your larps full of love.
|Sun 11:15 - 12:00
Larp kids, kid's larpsToril Mjelva Saatvedt, Eskil Saatvedt, Harald Misje, Anita Myhre Andersen
A talk about making larps for kids, in collaboration with kids, and attending larps with kids.
|Sun 11:15 - 12:00
Designing for meta-reflectionHilda Levin
To design for meta-reflection (to make players reflect upon their larp experience) before and after a larp is common. But how about during the larp? With inspiration from Brecht's differentiation between immersion and reflection, we will discuss the why and the how of designing for meta-reflection during an ongoing larp. What are the motives for making players switch perspectives during an ongoing narrative? What examples of this can we find in our larps? What can we learn from other media?
|Sun 11:15 - 13:00
Beyond make-believe: Larp in the early childhood classroomJonaya Kemper
Do you like adventure? Do you like a challenge? Do you think you can lead 15 children through the fires of a volcano to discover a lost treasure? This fun hands-on workshop will go over some basic early childhood education principles and how we can use them to create age appropriate larp scenarios for very young children (3-5). We'll learn how to extend solo play into co-operative make-believe, and allow children to make up their own stories with adults as the barest facilitators. At the end, participants will create short larp scenarios with teams and will lead all of us through them!
|Sun 12:15 - 13:00
RETROSPECTNina Runa Essendrop
- Physical, sensory larp design: Nina Runa Essendrop One designer talks about all the designs they have done or been involved in since they started designing. In 45 minutes they will go through everything from their earliest try outs to their latest projects. Three of these lectures have been held at the Interactive art larp course at Swedish SADA.
|Sun 12:15 - 13:00
Can larp in a box enhance quality of life?Anders Berner, Claus Raasted, Sofie Støvelbæk
How do we train new organizers and introduce young people to larp? Simultaneously creating a national community of organizers while promote specific values? Research done by the The Happiness Research Institute suggests that active participation in the organization of larps greatly enhances self-esteem, recognition of hard and soft skills and the feeling of being valued as a person. Our main method, Larp-in-a-box, is an easy way of training new organizers to successfully run their first larp, with everything they need being provided in a packed-and-ready box. This presentation deals with the methods and research results of an ongoing Danish project.
|Sun 12:15 - 13:00
Spontaneous interactionTomas Mørkrid
A very laidback talk. Tomas HV Mørkrid, a Norwegian gamesmith with more than twenty years of professional design in the field of verbal- and live role-playing games, will make a short introduction on the virtues of spontaneous interaction, how to design for it, and how to be a positive part of it. After the introduction he invites you to participate in a discourse on the theme. We will discuss the spontaneous nature of gameplay, real life dealings, love, family-relationships, and everyday life. And we may search for the magical meeting point between spontaneity and ritual.
|Sun 13:00 - 14:00
Be there!
|Fri 14:15 - 15:00
Execution of transformative experiences in larpAndrew Lacanienta
Experiences are difficult to define because they are different for everyone. One person might participate in a larp and have a transformative experience while another might experience no personal change or transformation at all. Although both larp participants would say they had an experience, the person who experienced a transformation of their way of thinking might say they were changed in a more meaningful way. This presentation discusses the potential of transformative experiences and how co-creation and principles of experience staging might facilitate a larp experience that results in a paradigm change of participants' views, life perceptions, and behaviors.
|Sat 13:15 - 15:00
Exploring smell: Smelling sessionAne Marie Anderson, Karete Jacobsen Meland, Jorg Rødsjø, Katrine Øverlie Svela
What can your sense of smell do for you? Join us in experimenting with smellcasting for larps and workshops! Participants are required to sleep in a t-shirt for four(?) days, bring the t-shirt to Knutepunkt, join our exquisite lounge where we let your noses do the casting for you, and then we put our olfaction to the test through a short workshop. Requires pre-signup! If you have signed up, you have to take part in both the smelling session and the workshop (our design depends on you!)


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Releases For: 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008, 2007, 2006, 2005
The Preiss Company Named Manager of 323-Bed Student Housing Complex
Tuesday October 04, 2016
October 04, 2016 08:55 AM Eastern Daylight Time
BALTIMORE & RALEIGH, N.C.--(BUSINESS WIRE)--Officials of The Preiss Company, ranked the nation's third largest privately held owner/operator of private student housing today announced they have been named managers of The Varsity at UB Apartments in Baltimore, MD, consisting of 323 beds.
Built in 2012 to serve Baltimore's urban universities, The Varsity at UB Apartments is located directly across the street from the University of Baltimore and also attracts students from seven other universities within a five- to 15-minute radius, including the Maryland Institute College of Art (MICA), Johns Hopkins University, Loyola University of Maryland, Notre Dame of Maryland University, Towson University, Stevenson University and Goucher College. Located at 30 West Biddle Street, the 11-story brick building is comprised of 323 beds in 114 units, offering studio, two- and four-bedroom floor plans. Amenities in the fully furnished, upscale units include granite counter tops, black appliances and private bedrooms and baths. Other features include a 24-hour state-of-the-art fitness center, computer lab, private study rooms and an on-site Dunkin Donuts.
"Preiss will have a record growth year in 2016 with well over half-a-billion dollars in transactions, and third-party management will continue to play an important role in our planned expansion," said Donna Preiss, chief executive officer. "We now serve 12 different ownership groups as a third-party operator. We continue to have a healthy appetite for third-party management opportunities, but remain highly selective in the type of properties we operate and acquire. We work only for those properties where we are confident we can add immediate and long-term value to the owner/investors.
'The Varsity at UB Apartments is somewhat unique in serving so many diverse universities within a close radius," Preiss added. "That situation offers a number of opportunities for our property management team to create a unique experience for all of our student tenants."
About The Preiss Company:
Celebrating its 29th year, Raleigh-based, The Preiss Company specializes in the development, acquisition and management of off-campus student housing. The company is ranked the nation's third largest privately held owner-operator of private student housing in the nation. For more information, visit www.tpco.com.


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Artificial tanning
Solariums and sun beds are not a safe way to tan.
Many people don't know that sun beds release ultraviolet radiation (UVR), just like the sun.
UVR damages skin cells and can lead to the development of skin cancer. In fact, UVR from sun beds can be up to 5 times stronger than UVR from the midday summer sun.
If having a tan is important to you, your safest option is a fake tan. But remember, there is no sun protection factor (SPF) in fake tanning lotions and sprays.
You still need to protect yourself in 5 ways whenever you are outdoors.
Commercial solariums are banned in Queensland
Since 1 January 2015, it has been illegal to provide commercial solariums in Queensland.
For more information or to report a commercial solarium, contact Queensland Health by emailing firstname.lastname@example.com.


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If you missed them at our Anniversary Party, here are the now the infamous Monster Cookies, made by my sister Teresa and mom Liz. Thank you for bringing some awesome goodies for everyone to enjoy! They did substitute the butter with coconut oil so that I could eat them. So these soft, chewy cookies are gluten free, dairy free, and refined sugar free and totally delicious!
5 cups nut flour 1/2 cup melted butter
1 cup raisins 1 cup honey
1 cup walnut pieces 2 eggs, beaten
1 cup flaked unsweetened 1 teaspoon baking soda
coconut 1/8 teaspoon salt
Mix all ingredients.
Drop by large tablespoonfuls onto a greased cookie sheet. Press flat with a buttered fork. If fork is greased, it will not stick. Bake at 325°F until golden brown (15-20 minutes).


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Foundational Research Support
While the stories are whimsical and the challenges are a blast, everything we do here at STEMagination Station is rooted in a strong foundation of research supporting the implementation of STEM at the elementary school level. We are molding the scientists, technology experts, engineers, and mathematicians of tomorrow!
Educate to innovate
White house educate to innovate site
"One of the things that I've been focused on as President is how we create an all-hands-on-deck approach to science, technology, engineering, and math… We need to make this a priority to train an army of new teachers in these subject areas, and to make sure that all of us as a country are lifting up these subjects for the respect that they deserve."
President Barack Obama
Third Annual White House Science Fair, April 2013
"The Obama Administration stands committed to providing students at every level with the skills they need to excel in the high-paid, highly-rewarding fields of science, technology, engineering, and math (STEM). President Obama believes that great teaching is a key part of any child's success, and in the STEM fields, it is critical to creating educational experiences that project-based, hands-on and build a love of lifelong learning."
Read more on the White House Educate to Innovate site.
National center for STEM Elementary Education
Image courtesy of ETA Hand2Mind, Hands-On Standards STEM in Action
"At the National Center for STEM Elementary Education our focus is on teachers and future teachers. As part of this national imperative, teachers must engage elementary and middle school children in becoming problem solvers, innovators, inventors and logical thinkers eager to master STEM subjects now and as they move into high school, college and careers."
"Research shows that a negative interest in science begins in elementary schools where about 33% of girls and boys in fourth grade express negative attitudes. By eighth grade almost half express negative attitudes." (Source)
"Specialized jobs in STEM fields will increase by 32 percent from 2002 to 2012, and the number of 18 to 24 year olds in the United States who receive scientific degrees has fallen from third to 17th in the world in the last three decades." (Source #2 on list)
Research sources
Click the image below to view a plethora of research sources sited by
The National Center for STEM Elementary Education supporting the foundation of STEMagination Station.
The National Center for STEM Elementary Education supporting the foundation of STEMagination Station.


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Every kid starts out as a natural-born scientist, and then we beat it out of them. Very few trickle through the system with their wonder and enthusiasm for science intact.Born a Scientist by Carl Sagan about Education, Science
A complex world has made us over-emphasise How-based thinking and education. Once the tools are understood, grasping why to do certain things becomes more valuable than how to do them. How is recipes, but learning a craft is more than following instructions.Why is Greater than How by Frank Chimero about Purpose, Design, Thinking, Education • Source
How is important for new practitioners learning to avoid common mistakes. Why is for those who wish to push, are not risk-averse, and seek to improve. How is coulda, Why is shoulda. How is finishing tasks, Why is fulfilling objectives. How results in more, Why yields better.


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Our studio offers an array of audio services.
Mixing audio is a stage in production where all recorded and edited tracks are equalised, compressed, set panorama and otherwise creatively processed to make your music sound bigger, tighter, transparent and more dynamic. Mixing often goes after multi-track recording and arrangement, being an inevitable part of professional sound production.
Our service also includes vocal tuning.
Mixing price depends on the number of audio channels.
The result of mixing is a file ready for mastering.
Mastering is the final step in audio production. During this process mastering engineer uses special high-grade audio system for critical listening of the material, may enhance and optimize the final mixes for better translation across various sound systems, prepare the material accordingly to technical requirements of media format. In some cases the engineer may even suggest to turn the material back to mixing, if it is not master-ready. The result of mastering is stereo files ready for consumption.
We offer free 90 seconds preview of the mastering. You pay only if you like what you hear. Satisfaction guaranteed!
DDP image by request.
While regular mastering deals with single stereo file, stem mastering works with groups of instruments and vocals printed into files. For example, a complete song may be separated into 3 different layers (stems) - like vocals, solo instruments and rhythm. Working with a few layers give mastering engineer more processing options for achieving better sonic results.
Stem mastering projects demand more time and efforts from both the artist and the studio. It is not a substitution of mixing process in any way. Technically-wise, the result of stem mastering is the same as of regular mastering.
We provide all sorts of music production such as:
In Overdream Studio, we understand that each game project is unique. However there is a key similarity among vast majority of them: to get it done successfully the great Team is needed. Our sound designers, composers and producers are ready to join forces with your game developing specialists. Together any mission will be complete! We are ready to dive into your project from start to finish, including finding the general artistic direction, music composition, sound effects design and game promotion media production.
Restoration and enhancement of audio includes, but not limited to:
Technical Sheet
Please download our PDF document with technical information regarding mix downs for mastering and mixing requirements.


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Having the right equipment for a major project can mean all the difference between a decent or great job. At Arrow Tool Rental Corp, you'll find any tool you can dream of!
Get started on your project as soon as possible with the option of equipment delivery from us. You can get quick delivery on ALL tools and equipment!
With over 36 years of experience, we are experts at choosing the right tools for the job. If you don't know how to operate the equipment, we'll teach you!
You can get affordable equipment rental instead of purchasing big ticket items you'll rarely use.
Get the right tool for the job
Delivery available
Gain tool expertise


text: Upward B-Ball Practices Thu, February 27, 2020 Upward Practices - Jan. 6, 2020 - Tues. & Thurs. (5:30 - 8:30 pm) re-occurring through Feb. 27thUpward Games begin Sat. Jan. 11th, 18th, 25th & Feb. 1st, 8th, 15th, 22nd & 29th (snow day) (8:00 -1:00 pm)Awards Ceremony on Tuesday, March 3rd from 6:00 – 8:00 pm in the Worship email@example.com or Dalvin 405.823.2267Registration for Upward Basketball as well as skills evaluations for the 2019-2020 Season. This is for kindergarten through 6th grade students. Chairs along outside edge of gym as well as the center two rows back to back - area with table near west doors for games


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The juvenile division of the Clerk of the Circuit Court's Office handles Circuit Court cases involving people under 18 years of age. The juvenile division is one area of the courts and is not associated with the Department of Juvenile Justice or any other agency dealing with juveniles.
As mandated by Florida Law we cannot give out any information over the phone or on the Internet about any juvenile case. If you are the parent/legal guardian of a juvenile, the juvenile, or the juvenile's attorney, you must come to the Courthouse with proper identification in order to receive information about the case.
Juvenile cases are broken down into delinquency cases and dependency cases.