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Class Notes - 1960s
Class Correspondent: Roger Adams
Dolores Willey Chenoweth BA loves to travel and recently visited India and Nepal. She's also visited New York City during key historical moments, including the terrorist attacks in 2001 and Hurricane Sandy in fall 2012. She lives in Northwest Portland and when not traveling or volunteering, she devotes her time to her four grandchildren.
Peter Feldenheimer B.S. is active in estate planning and provides pension plans for the NFL and the National Association of Realtors. He also participates in masters racing with the U.S. Ski Association. Feldenheimer gets to Portland about once a year and finds it "hard to believe that 52 years have passed."
Donna Fields Rochon BS married John Moore on December 26, 2012, in Bellingham, Washington. Both are retired Western Washington University faculty members. Donna was formerly married to Donald Rochon BS '60, who passed away in 2011.
Jim Stell BS retired as a principal in the North Clackamas School District. He then became a hotel concierge at the Double Tree Lloyd Center in Portland. Jim and his wife, Nita, live in West Linn, Oregon, and are the proud grandparents of Peyton and Brady.
John Marandas BS majored in political science, which motivated him to enter the practice of law 46 years ago. He worked as an assistant to Oregon Attorneys General Robert Thornton and Lee Johnson, followed by private law practice in Portland. He also served as a pro tempore circuit court judge in Multnomah County for 10 years. His wife, Louise Marandas, received her master's degree in school psychology from Lewis & Clark in 1995.
Diana Fields Nelson BS is a master gardener and an elder at Moreland Presbyterian Church in Southeast Portland. After earning a master's degree in psychology from the University of Portland, she worked as a school psychologist for the Portland Public Schools and as a program director for the Volunteer Center (now Hands On Greater Portland). She and her husband, Dick Nelson BS '61, live in Milwaukie, Oregon, and have two sons and four grandchildren. Diana has served on Lewis & Clark's Board of Alumni.
|Arts & Sciences Reunion June 20−23, 2013
Albert Menashe JD was named one of Oregon's 2012 top 10 attorneys in Super Lawyers Magazine. He is a retired shareholder with Gevurtz Menashe.
Richard Bach JD practiced environmental law at Stoel Rives for 30 years. Although he's well aware that the world may not need another lawyer-turned-author, he has joined a number of his colleagues in fiction writing. His debut novel, Common Enemy, is the first in a series of romantic thrillers. It is available for download on his website.


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Sergei Paradjanov (1924-1990) is one of the 20th century's greatest masters of the cinema. Legends such as Fellini, Antonioni and Tarkovsky crowned Paradjanov with titles like "genius", "magician" and "a master". Paradjanov is one of the most daring and visionary directors to emerge from the former Soviet Union.
His unique, explosive cinematic language has no analogies in the world. In spite of his international acclaim, Paradjanov was a constant target for the Soviet system. No other director suffered such a fate as Paradjanov; he was arrested twice on fabricated charges and as a result he spent five years in hard labour camps. After his release he wasn't allowed to work for fifteen years. Deprived of the opportunity to make films, he dedicated his life to other forms of art. He is known to have said "My art
saved me".
Paradjanov won countless awards, including the British Academy Award for his film Shadows of Forgotten Ancestors. He is highly acclaimed worldwide, yet his work remains virtually unknown in the UK. The Paradjanov Festival will be an important event in the cultural scenes of London and Bristol, being the first complete showcase of Paradjanov's films and art. The film programme will be enriched with a photographic exhibition; a contemporary art installation; a symposium; a workshop for kids and adults; a concert; meetings and talks. The events will take place at the British Film Institute (BFI Southbank), the National Theatre (NT), Ciné Lumière, Pushkin House, St. Yeghiche Armenian Church, Arnolfini (Bristol), The Bristol Gallery and will be introduced by distinguished guests that have had first-hand experience of working with Paradjanov.
The Paradjanov Festival is curated in conjunction with the BFI Southbank.
"In the temple of cinema, there are images, light and reality. Sergei Paradjanov was the master of that temple."
Jean-Luc Godard
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subset: commoncrawl


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Greetings Keepers,
I'd like to solicit feedback from the community regarding the current state of Immortals. The team is currently looking into a balance pass for all of them and what that might look like, but I'd like to send them some thoughts from you guys and gals. To be clear, nothing here is set in stone and there is no ETA on these (if at all), but if I can identify some common themes here it can only help their development.
For now, I'll leave this in an open format, so you can comment on any and all Immortals any way you see fit.


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We Try Every Flavor of Pasta Chips
Jerry Bello—the man behind health-conscious snacks like Sensible Portions, Pita Bites, and Veggie Straws—has a new snack on the market, this one inspired by a meal he had in Tuscany. They're called Pasta Chips; made of semolina flour and oven-baked, they're about the size of ravioli, complete with the ridges. Each flavor is inspired by a sauce, and tied to a region or city in Italy—Spicy Tomato Herb is meant to evoke Calabria, for example; while Mediterranean Sea Salt nods to Puglia (where you'll find the largest salt flat in Europe). Here's what we thought of all five flavors, which—as the bags say—have 60% less fat than regular potato chips.
What's New On Serious Eats
The inspiration for this flavor comes from the pizza mecca of Naples—so I shouldn't have been shocked to discover that the chips tasted exactly like Bagel Bites. Dusted with a red seasoning, the chips are equally tangy and salty, with hints of garlic and onion powder.
Rank: 1, for reminding me of Bagel Bites.
Mediterranean Sea Salt
These were the only flavor without a visible coating of spices or seasoning. All in all, they were simple, salty—but not overwhelmingly so—and satisfying. The ingredients list ran half as long as the rest, which is always a bonus (though there were still a few words I couldn't pronounce). And because these were the most bare bones, they pair well with dips like salsa or hummus.
Rank 2, despite being a bit too plain to stand out on on their own.
Garlic and Olive Oil
I happen to love garlic, so I was not turned off by the fact that these taste (and smell) like someone dumped an entire canister of garlic salt in the bag. It more than lives up to its name, though the olive oil flavor is overpowered. My advice: have a stash of mints handy, for this is one garlicky (and addictive) chip.
Rank 3. The strong flavor was great for this garlic lover.
Though this flavor hints at what the real, creamy sauce tastes like, it falls short of the real thing. They could stand to be cheesier; the parmesan and romano cheese flavors get lost beneath the garlic and onion powder. Bottom line: if it's alfredo you want, just splurge on the pasta. And note that you'll want to have napkins handy to wipe off the fine white powder that will coat your fingers.
Rank: 4, for being a tad too salty and not cheesy enough
Spicy Tomato Herb
For such a savory-sounding name, these were actually a bit bland and unbalanced, and don't really taste tomato-y (despite having both tomato powder and dehydrated tomato in the ingredients). There was just the faintest hint of spice, which only hits once you've swallowed the chip, so those looking for a kick will be left wanting. They have a tang to them, and a hint of red pepper. For some reason, they reminded me of the Italian dressing that comes in packets at fast-food restaurants.
Ranking: 5, for not being spicy or flavorful enough.
Samples provided for review consideration.
All products linked here have been independently selected by our editors. We may earn a commission on purchases, as described in our affiliate policy.


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Population: 42,059 The communities of Colleyville, Grapevine, Keller, Southlake and Trophy Club lie in the tri-county triangle where Dallas, Denton, and Tarrant counties join. These communities are convenient to all three counties and to the Dallas/Fort Worth International airport. Most of these communities started as rural agricultural areas. Today, these communities, which retain their unique atmosphere, are a popular choice for professionals who want the convenience of a Mid-Cities location and the serenity of life in the country. In addition, Grapevine will also be home to the $300 million Opryland hotel and convention center. View Properties in this Community > Ebby Halliday Offices Serving this Community: Flower Mound > Irving/Las Colinas > Southlake > Tri-counties > Other Ebby Offices > Education Colleyville and Grapevine are served by the Grapevine-Colleyville Independent School District ,...
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Jimquisition: Dumbing Down for the Filthy Casuals
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Easy difficulty maybe, but anything above easy is not "accessible"
The best way to make sure everybody have a game they want is to allow mods
How is he any less of a broken record than the gaming community as a whole? His shows are topical (aka: They're based on what's going on currently), so if he's getting drawl and repetitive, it's because the gaming community is getting drawl and repetitive with the things they bitch about.
Whoa, ease up there buddy. He isn't saying that games need to have a little bit of everything, he's saying that not every one person plays the same game for the same reason. His point is that someone may want to play Dark Souls on easy to experience it's story without having to suffer the wrath of it's difficulty, while others like us want to beat the insane challenge of it's higher difficulties.
Rather than go on a rant about game design, I would invite you to watch the latest episode of Extra Credits related to this exact topic.
I'm sure this post will bite me in the ass, but the last few episodes of Jimquisition have been nothing but "You gamers are upset about something; How dare you, you whiny little bastards." I'm sorry, but it's starting to get a bit condescending.
And you might've wanted to play Dark Souls first before stating that adding an easy mode wouldn't matter. It's easy to generalize everyone in the "no easy mode" camp as bitchy, hardcore elitists.
While Dark Souls has a very rich lore, it's just as inaccessible as the rest of the game. The story of Dark Souls is pieced together from item descriptions, the scarce dialog from NPCs and just observing your surroundings. A player playing on a mode designed for everyone to complete the game, without the repeat deaths and trial and error, is going to blaze through the game and not even know it's there.
Nothing wrong with adding an easy mode, as long as it's optional.
Diablo 3 had the critical mistake of forcing you through difficulties.
I don't really see how you would miss all of that on a lower difficulty. The items, NPCs, and surroundings will still be there. :/
And the game would be very medicore. I think people don't get that. Without the difficulty (which isn't that hard, just need to be patience), the would have nothing to stand out aside from being dark fantasy. The game on easy could be beaten in 5 hours to 7 hours tops. Hell on the current difficulty it can be beaten that fast.
Now i agree with optional modes being OK. they don't annoy me because they don't effect my experience. i also don't mind games trying to widen the audience a little.
however i also believe that it's gone WAY too far. It's come to the point where sequels of a franchise no longer have ANYTHING in common with the initial titles of the series. It's so bad that gameplay mechanics have become simpler and less enjoyable as well, or changed altogether giving a completely different experience than what the experienced players want.
So why is this a problem? because this isn't opening the doors for everyone to play, this is kicking out the current players and bringing in a larger and easier to market demographic in are place. It's replacing us. This is happening because it's easier to appeal to the casual market and it makes more money. Takes less work, it's a big win for them, and a huge loss for old school gamers.
This is why i barely like most games today. They're too simple, too easy and provide no real challenge or excitement at all. They are not engaging in the way that i enjoy, such as actually having to learn a new system and master it to play the game effectively.
Now it isn't all bad, there are SOME games that provide good options for both demographics, however MOST games don't do this well. It's not as simple as adding Hard mode and Easy mode to a game.
The game has to be completely re-designed for each mode. Simply changing the HP of the enemies or their ATK isn't enough. that doesn't provide more challenge for the hardcore gamers. The simple AI and weak level design are still boring to an experienced player like myself. Want an example? Darksiders on Hard mode is still a very easy game. The patterns, AI and level design does not change at all, it still reflects that "wide demographic" style of Easy mode. So basically the game was not made with experienced gamers in mind and the Hard mode was lazily slapped in the at the last second.
To summarize my over-sized post:
It's already been stated numerous times in this thread, so I don't feel any need to go into a lengthy explanation, but anyone who wants an easy mode in Dark Souls doesn't understand Dark Souls (and, quite possibly, hasn't even really played it).
I also find it rather funny that, in a time when we're talking about games that have artistic merit and where we value the work of specific developers/teams, there are still gamers who believe that games should be one size fits all and that the game experience should not be as put forward by the developer but should instead be solely centered around what the player wants. This doesn't happen in any other entertainment medium with an artistic bent.. at all. Books, movies, music, paintings, etc. None of them have easy modes if you don't understand them. None of them really have people saying that their enjoyment of the work should come before artist intention. And yet, with games, they do.
Because why would anyone playing the game on an easy mode where they're guaranteed to beat the game without understanding the basic mechanics, isn't going to look at / care about other items when they're already set up with a winning strategy. If they're told exactly where to go, they aren't going to talk to NPCs. And if they aren't spending a lot of time in an area, they aren't going to notice the details of the varying levels.
The difficulty from Dark Souls doesn't come from the technical skill required to beat the game. It comes from the knowledge base required to beat the game.
This still wouldn't affect your play experience. As for it taking away from someone else's play experience in "not getting the full game", that is their decision and they can interpret how good the experience was on their own.
We're also assuming that this easy mode is going to be a severe reduction.
This is assuming that the easy mode would allow them to never need those items.
I love the elitist argument that Jim levels at critics of 'Easy' mode. Now I have never been one to select Easy mode for any game, not since I was young at least, but I can see the need for one. Especially for Dark Souls - that game is really awesome, but it shuts out those who cannot contend with it's high level of difficulty. Which is a shame, because the monsters the game offers are are a sight to behold, as are the environments. True that those experiences are more rewarding when pushed to work for it, but the kind of player that selects easy mode is just as likely to be challenged by it as you would be by normal. You can't assume a casual will go into a game with your level of skill on a lower difficulty.
I'm all for people experiencing as much of any game as they would like. I mean, if you are the kind of player that wants that super-high difficulty, is it not still there for you? "No! The Easy Mode is too much of a temptation! Just knowing it is there is blasphemy!" If that is your argument, then that kind of sounds like your problem, really.
I remember how Megaman 2 had an easy mode for the western audience, and even though I play it on the higher difficulty now, I was thankful for the easier difficulty when I was younger. Not to mention it was still balls hard. Fuck you, Air Man.
Man that carrot looks tasty. More on topic, I have no problem with this concept. Of course, I'm one of the vocal few who want cheat codes to come back into style, because sometimes I just seriously fucking hate playing a game, but am extremely interested in the narrative, characters, arcs, or events that transpire. I had this problem with Bayonetta and Devil May Cry. I really disliked the combat, was not fond of the mechanics, and didn't give a single flippant care for most of the actual gameplay. I did, however, still want to know what happened to the characters and how things played out. At a point where I got so bored with the gameplay I turned it off, and watched in online. And while that's fine in one sense, I would have much preferred it if I could have just flicked on a cheat of god mode and been done with the tedious parts I didn't want to slog through just to get to the good bits.
I'd agree, were it not for the fact that I generally think a lot of what he said needs to be heard. I mean, there was that episode on tech demos where he said "make games fun, not extended tech demos". Blindingly obvious, but apparently, it needed to be said.
OT: Blimey, there's a lot more backlash on this than I'd expect. But then again, hard games that force you to spend hours playing them to be enjoyed have always been controversial. I mean, look at the comments in Yahtzee's reviews of Dark/Demon's Souls.
I do agree with this video for the most part, though I do sort of feel that on Dark Souls the difficultly was half the point. Though from a financial point of view, the easy mode may have been smart, but I feel the game has been out too long for it to really help them that much. I think most people interested in the game either got it or moved on, but if it actually gets From more sales, good for them.
3 out of the past 4 Jimquisition episodes all followed this same formula, of Jim taking on a complex, multifaceted debate, and mixing it's most hateful, irrational, exaggerated, obviously moronic "arguements" that one could imagine into a single strawman, then and ranting against that, just to lure in anyone to the comment section who might feel defensive about the larger debates.
Yes, people who actually do use the word "filthy casual" unironically are assholes, and anyone who is literally *MAD* about a game having an optional easy mode, is irrational. WE KNOW THAT. Anyone who is that delusional either isn't watching your show, or wouldn't recognize themselves anyways.
Yes, HATING all review scores is silly, you have better things to do with your free time, you don't have to look at them.
Yes, being mysogynistic is evil, and automatically assuming that a female gamer is just trying to lure you with her power of boobs, *is* being mysogynistic.
No, really? Not so long ago, the part of the episode where you uttered such wonderfully rightous statements as "Don't be a Nazi", was the ending gag part, not the serious ranting part. It seems this has changed.
Since Jim brought up gay marriage (awesome one, Jim), this reminds me of the controversy a couple of years back on Bioware's same-sex romance inclusion (i.e., straight dudes bitchin' about how it was gross that same-sex existed somewhere in the game, even if they'd never see it).
People need to be hammered, over and over, with the knowledge that "more options are never a bad thing."
Until they get it.
I'm sorry, give me a moment to recover from my spitting coffee all over my desk.
I played through FarCry 3 on Adventurer. It was *not* easy. The AI is nearly prescient, and the only way to survive is to play a constant game of duck-and-cover. After covering the north islands, LMGs become absolutely necessary as Heavies start to show up. Bringing anything else to a gunfight guarantees your death.
I've been playing games for about 25 years. I don't think I count as a "casual". I'm not particularly skilled, but assuming Hard is catered towards "casuals" is only proving the existence of the problem Sterling mentions in the video.
That is the point of making easy modes that allows everyone to play the game to complete it, as the video suggested.
Why is it every game needs to be the same and offer all the same options, even when they run counter to the developer's intended goal of the game? Hidetaka Miyazaki, the director of Dark Souls, has outright said that the point of the game, the reason he created it and the goal they wanted to achieve when making it, is to create a challenging game that gives players a sense of accomplishment when the complete it. Adding modal difficulty literally defeats the purpose of the game.
Go play Dark Souls or watch a playthrough of it. It is not paced or designed to really make modal difficulty even possible without completely changing the design of the game.
And as I said before, people do not think Dark Souls is hard because of the technical skill needed to beat it. The technical skill required to beat Dark Souls is quite frankly minimal. They find it challenging because of the knowledge base needed to beat it. And creating a mode where everyone can complete it without acquiring that knowledge base by definition would mean they never need those items.
Not every game needs to be the same. Not every game needs to offer the same difficulty. Not every game needs to offer the same options. It depends entirely on the individual game and the developer intentions when making it.
I'm going to have to disagree with you Jim.
The problem being that your position denies that challenge or difficulty can be a core part of a game's experience. Comparing Dark Souls to Mario is apples and oranges. The fact that you have no choice but to deal with its challenge or give up is part of the experience. Imagine a horror game where you never actually felt threatened - what would the point of calling it a horror game at that point?
Furthermore I find the argument that "being for everyone" necessarily makes a game better to be a lot of BS. With all the various tastes in videogames out there I think that there's room for something like Dark Souls to play buy its own rules.
Your argument that not wanting Dark Souls to have an Easy Mode makes you some kind of elitist snob is also utterly ridiculous. Let me digress for a moment and talk about beer. I like beer. In particular I find that I like good hoppy beers - now I have friends who can't stand really hoppy beers. Does that mean that I believe them to be lesser beer drinkers than me? Of course not - that would be absolutely silly.
I'm perfectly willing to admit that Dark Souls might not be for everyone, and if it isn't for you that's fine - I can't stand Elder Scrolls games despite my best attempts to get into them - I get it, not everyone has to like every game. I'm perfectly content knowing that a lot of people love Skyrim, and that there are people who have no interest in Dark Souls.
But - going back to the beer analogy - if you ask me if I'm okay with someone watering down my favorite beer so that its less hoppy so more people might like it - well then I'm going to tell you to kindly fuck off.
While I agree that the inclusion of an "easy mode" does not diminish a game too many game's default setting is basically an "easy mode" today.
I do hate that games in general seem to be dumbed down and "streamlined" to the point where you feel like you are in special ed with a special ed teacher sitting next to you as you play the game saying "now go to that wall, press B to take cover, good boy". There are still some great, challenging, and complex games being put out, mostly by indie developers, but I hope we get past this stage in games development.
Everyone in this thread should check out this video: http://www.youtube.com/watch?v=8FpigqfcvlM
When you choose the dificulty in Deus Ex: Human Revolution, they ask weather you want a story, or a challange.. That pretty much shows how it should be done.. You want a interactive movie, or a game.
Other games ask if you want to change the difficulty if/when you have died enough times..
"Fuck you game, You will not beat me!"
This is only loosely relevant but I've always found it ironic that the fears the PS3/360 crowd have towards the Wii/casual gaming infecting their platform is pretty much a reality in the logical equivalence of how the PS3/360 effect the Glorious PC Master Race.
An easy mode does affect me, it does alter the experience and it does matter. That is because Dark Souls isn't just a single player game, its multiplier is at the very core of the experience and its status as a niche game keeps the online community what it is. A community of like minded players who most of the time will stop when they see you, bow to you, you bow back then you fight to the death. When most video game online communities involve a bunch of swearing hyperactive 12 year olds the respect the average souls player has for the game and his opponents is an amazing and beautiful thing.
It used to be, if you got invaded in the kilin of the final flame it meant an opponent who had bested the hardest bosses, faced every challenge and was here to fight a good fight against a skilled opponent. Bowing was done, unwritten rules used to be followed, most importantly respectful skilled gameplay took place. Online over a video game, with strangers.
What does this have to do with an easy mode you ask? Well if you allow people to bypass a boss before learning how to play better they won't learn anything about how to control their characters. Dark Souls kinda has an easy mode, they are called Sunbros. Just summon one and they practically do the boss for you. Now what happens when you touch a summon sign and this warrior of sunlight throws 3 or 4 lightning bolts at the boss and takes out 90% of its health? The player learns NOTHING.
What happens when a player scoots by the harder bosses by summoning a much better player to do it for them? They end up in the kilin of the final flame with VASTLY better players and get killed in pvp because they can't play. A lot of players, instead of getting better at the game (because not getting better at it didn't stop them up till now) will resort to dirty fighting just to get a kill and feel better about themselves. We get people who try to gets hits in during the pre fight bow, we get people who resort to abusing lag to land back-stabs, people who spam fast casting aoe spells, people abusing broken combinations of equipment, but worst of all you get people with no respect for the game or the people who play it. People looking to get kills, not have fights.
Now I have no issue with as many people playing Dark souls as possible, but not at the expense of a unique community that is already on the down-slope. If a player is having trouble on a specific boss, I try my hardest to educate them. I show them the fight strategies on the wiki, I suggest optimal equipment setups, I inform them how all the stats work and why they are important, I try my damnedest to teach weaker players to fish instead of doing the fishing for them, or making the fishing easier. You know what I'm saying?
So if I pay for the game at the same price you did, but I'm not able to make the same investment that you did in the content in terms of knowledge, then I shouldn't have access to all the content that I paid for?
Great video, Jim - couldn't agree with your sentiments more. I've long felt that developers actually have a duty to ensure there is always a way for any player of any ability level to 'see the content they've paid for'. Being booted back to the menu screen for repeatedly failing to complete a boss battle or a particularly difficult challenge is simply bad design. The developers forgot a basic rule: always find a way to keep the player in the game.
Good to see you speaking up for gamers who simply don't wish to be beaten around the head by a game's spiteful insistence on absolute perfection from all of its players. We are all entitled to enjoy our games at whatever level of participation we choose - and we should not be punished for wanting to enjoy whatever a game might have to offer, even if we might prefer to take the 'easy' option.
Looking forward to your award videos!
Hey Jim. I'm a bit curious, do you think that this fear of dumbing down games is slightly akin to the "Fake Nerd Girl" issue that you brought up a few weeks back? The idea that groups of people are angry because they don't feel they should share a part their culture and don't have the maturity to see that having more people included in these games doesn't lessen them in any way?
I really like your argument here because it sounds like the issue is more "dumbing down the gamer" and not dumbing down the entertainment in making it easier to finish a game. Although, I personally haven't though any better of someone who brags about beating a game on insane.
Well, I might be a "filthy casual", because in my 24 years of gaming, I still can't live without the "normal" difficulty, I rarely venture through "hard", as I'm reading in some posts that some people claim to plough through games like a cakewalk on hard.
I generally don't give a shit about difficulty, I looooooooooooove Dark Souls to bits thanks to it's difficulty (wich isn't that difficult if you're careful, but still very challenging), but still, I definitely appreciate lower difficulties, we tend to forget that most people don't know how to play a videogame, my nephew for example, I like to play difficult games, but he'd like to play what I play and the only thing preventing him from doing so, is the difficulty.
I don't like to think that games are getting easier, we are getting better and better at them and I'm 100% agreed with Jim on this one, people bitching about difficulty doesn't come up as more than assholes.
You're an absolutist. You think you know how every game should be and you're unwilling to consider alternatives, forever-and-ever AMEN. You are appealing to people's prejudices and their emotional sense of victimization. All that you have neglected is reason and fairness.
Your dismissal of people who don't want the game to have Easy Mode because you think they are elitist is CLOSE-MINDED because it is obviously preventing you from considering other possibilities. You are like the religious zealot who doesn't explore alternative explanations to natural phenomena because you think you have ALL the answers. First, why are you even speaking your mind on this topic only to immediately admit you have no knowledge of the subject matter? Your assumption that not wanting an easy mode in Dark Souls is rooted in elitism betrays your ignorance of that series and it's intentions and goals. It reflects a closed-minded attitude because you think you know how all games should be and are unwilling to learn what Dark Souls has to teach. You should have shown both sides about this topic. That you didn't suggests to me you don't know what you're talking about.
"Many gamers aren't into games that set out to flagellate and..."
Why does EVERY game need to cater to this audience, or indeed to ANY particular audience? NO game that costs money is allowed to be hard? Never? None? No matter what? And if I disagree, it can only be because I'm trying to exclude people? What the actual fuck? I never DEMANDED that EVERY game be changed to suit my tastes and condemned every single one that didn't. What gives anyone the right to corner the market like that? It's not fair.
"Did an Easy Mode matter to you?"
YES. Dark Soul's difficulty is not incidental. Dark Souls is not a game that just happens to be hard. What you are asking, whether you realize it or not, is comparable to demanding Infinity Ward put a fully featured Turn Based Strategy game in the next Call of Duty, and then acting scandalized when Call of Duty vets think it's a bad idea. Why can't we just leave the developers of this series to pursue the model they established in the first two titles?
Second, this game relies heavily on innovative community features. The fact that everyone is given the same content to explore is INTEGRAL to keeping those feature relevant.
Third, Dark Souls is designed from the ground up to instill a SENSE OF ACCOMPLISHMENT. Putting an easy version of Capra Demon into the game turns Capra Demon from a MEANINGFUL obstacle into a TRIVIAL one and an artificial one of the player's own creation. That breaks the tension of the experience and the sense of accomplishment of it. In any other game, that would be a good trade off. DARK SOULS IS NOT THOSE GAMES. Everything is specifically designed around it's core design focus. What the fuck is wrong with that?
"Mad at the idea a game they liked could be enjoyed by more people".
How about you stop making up bullshit and do a little research next time? This is ridiculous. You should be informing the ignorant, not expanding the population. Why is it so offensive for a game to exist that does not cater to any one particular audience? This is not that complicated. People are just too stuck in their ways and unwilling to consider an alternative way of doing things. This is EXACTLY why we never get anything truly outside-the-box. Let's be perfectly honest. You perceived elitism and reacted without giving the topic a moment's thought.
The Mario comparison is spurious and ridiculous. And unnecessary. Lots of games have easy mode, because the difficulty isn't a core design technique those developers are utilizing to craft an experience. The difficulty of Mario, or say, Skyrim, is essential to the experience but it does not DEFINE the experience.
Thinking that making something optional means it doesn't matter to people who choose not to take advantage of it is an obvious mistake and a misunderstanding of how games work. There is such a thing as tension, you know. There is a good reason the Xbox controller doesn't come with a button dedicated to automatically beating whatever level you are on in whatever game you may be playing, even though using the button would surely be an OPTIONAL OPTIONAL OPTIONAL OPTIONAL OPTIONAL OPTIONAL OPTIONAL OPTION. Ironically it is Mr. Jim Sterling who is being absolutist and black-and-white about this, though I have no doubt he doesn't realize it. He's effectively saying he knows the way that all games should be and isn't interested in alternatives. He doesn't even want to hear your argument. He just says fuck you, you're a childish D-bag, you're an asshole, you're an elitist, I don't want to hear it LA LA LA LA LA.
This is absolutely the last straw for Jimquisition. It's regularly uninformed but this is just too much. This hateful, ignorant, insulting diatribe is the absolute worst forum troll nonsense I have ever seen as official escapist content save MovieBob.
For anyone who is willing to put aside their prejudices long enough to be informed about this topic:
And a thread from the escapist: http://www.escapistmagazine.com/forums/read/9.392886-Dark-Souls-an-experiment-in-logic
To be honest, if it weren't for the inclusion of an easy mode in certain games, (like Metal Gear Solid 3) I probably wouldn't be into the games I am today. So I guess by today's standards, I would have been considered a "filthy casual" by the people you described Jim.
Seriously, I find people who think that their hobby should be exclusive to them and look down on others who aren't as skilled as they are or who like to play "casual" games incredibly annoying. It's almost like they've forgotten that they were once as unskilled as people who are new to gaming are now. Hell, when I first started gaming, I could NEVER get past the fifth level in Crash Bandicoot 2 without help. Many years later, I practically aced that level.
In the case of Dark Souls specifically, yes. Gaining that knowledge base bit by bit quite literally IS the game in Dark Souls. Not everyone is going to enjoy every game. That is just a simple fact. The idea that every developer should make their games with the intention that everyone should enjoy the finished product is wrong, and isn't even if it was universally adopted isn't going to change that.
How is that any different than paying for a difficult, challenging book on philosophy? Not everyone is going to have the previous knowledge base required to understand the book and the ideas presented. Not everyone is going to be able to understand the concepts presented in the book. They will be missing out on the content of the books, the ideas presented in it, just like gamers who don't want to obtain the knowledge base required to complete Dark Souls will be.
I am not against modal difficulty in games. I am not against easy games in general. I am not saying every game needs to be crazy hard. I'm saying it depends on a case by case basis. What I am against is the absolutism presented in the video. To me it's like akin to demanding that every game include both first and third person modes, regardless of how the rest of the game is designed. Some games should only have 1st person modes. Some games should only have 3rd person modes. Some games should offer both. It depends entirely on how the game is designed.
I disagree only on the idea those arguing against easy mode or casualizing effects not having a reasonable or sane argument and as such always against stupid people.
Here is my counter that frequenters of the Game Overthinker may consider
An Easy Mode that conveys the same experience as if difficulty is this extraneous factor runs counter to ALL the integrated experiences people keep saying they want in gaming. And remember it was the constant streamlining to the casual market that lead to some of the issues of ME 3
Regarding the argument everyone is entitled to play through all of the content of their game that they payed for:
I bought Skyrim and I really wanted to like it, everyone I knew was playing and enjoying it and talking about it - I wanted in on that action. But no matter how hard I tried I simply couldn't get into it - no matter what I just found myself bored while playing it. By your argument Betheseda should be expected to modify Skyrim to better suit my tastes so that the game doesn't drive me away and that I can enjoy all of the content that I paid for.
Of course many of the things I found that turned me off to Skyrim are probably a lot of the things other people like about it.
But hey fuck those guys, they are obviously all elitists who want to keep Skyrim for themselves and if they can't see how having a smaller world with fewer side quests and a more focused story could help the game appeal to a new audience then they probably hate gays and beat women too.
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Another big and final step to make ECC opensource! changelog update 00618:
Code: Select all
- ECC SOURCE files released!, they include:
- KODA AutoIt3 GUI's (KXF)
- Photoshop images (PSD)
- Fonts (TTF)
- Scalable Vector Graphics (SVG)
Files are in the 'ecc-source' folder.
- ECC: Adjusted all links to the new ECC homepage:
- https://github.com/PhoenixInteractiveNL/emuControlCenter/wiki
- ECC startup: Minor GUI adjustement for removed checkbox.
- Placed Autoit and Xpadder docs in their respective folders now.
- Updated Autoit3 Documentation.
- ECC 3D Gallery
- v220.127.116.11
- Adjusted variable to fetch the proper websitelink from toolvariables.au3
- ECC CreateStartmenuShotcuts
- v220.127.116.11
- Now fetching website link from toolvariables.au3
- ECC Update
- v126.96.36.199
- Now fetching website link from toolvariables.au3


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Significant milestone for Columbus flight readiness
In December 2006, experts from ESA and partner organisations met to review Columbus launch preparations. The successful review was a significant milestone for the launch of the Agency's science module, planned for later this year.
The review meeting, known formally as the Flight Operations Readiness Review, included experts from ESA, NASA, the German Aerospace Agency (DLR), the Japanese space agency (JAXA) and industry, and concluded that ESA and its partners are on track for the launch of the Columbus scientific laboratory.
Columbus is Europe's cornerstone contribution to the International Space Station (ISS), and is scheduled for launch on shuttle mission STS-122 in October/November 2007.
A highly motivated team of engineers and experts will conduct the 13-day mission together with their counterparts at NASA.
The Flight Operations Readiness Review was held 4-5 December 2006 at the Columbus Control Centre at Oberpfaffenhofen, near Munich, to review the state of preparation of the mission teams and ground infrastructure; it is a formal step required by NASA to check the state of readiness of its international partners in joint missions.
Ground facilities established for Columbus were recently used during the 171-day Astrolab mission, completed by ESA Astronaut Thomas Reiter, of Germany, in December.
Europe's ground preparations on track
The review showed that ESA and partner preparations are on track and that the engineering, infrastructure and training tasks remaining to be done can be completed as planned prior to launch.
The two-day review was a thorough and comprehensive review of readiness and looked at all areas related to the launch and start of operations for Columbus. The Columbus Control Centre is operated by DLR under contract from ESA.
Review topics included NASA Shuttle flight planning status, payload operations, Columbus generic flight rules, shared documentation, Columbus Control Centre status, ground controller training and certification, flight crew training and the status of the USOCs, Europe's User Support and Operation Centres. These are located at the institutes and universities that will receive and analyse data returned from experiments onboard Columbus.
Columbus Control Centre ready to control
ESA's readiness to support the Columbus delivery mission 24 hours per day via the Columbus Control Centre was one of the key points examined during the review.
Bob Chesson, Head of ESA's Human Spaceflight and Exploration Operations department and a review participant, said that formal qualification and acceptance of the Columbus Control Centre are complete, confirming that the ground infrastructure is in good shape.
"We have completed a full programme of system validation tests with the Columbus module demonstrating that the mission control systems can talk to the spacecraft; at this time we have not identified any issues that could change this encouraging status," he added.
Chesson also said that, as a result of this review, "We have shown that the operations facilities and teams are on schedule to achieve operational readiness in time for launch."
His colleague, Roland Luettgens, Operations Manager for Columbus, added that the Columbus flight control team is currently undergoing their certification for the Columbus flight. "They are a highly motivated team of engineers and experts who will conduct the 13-day mission together with their counterparts at NASA."
ESA astronauts ready for demanding Columbus delivery mission
ESA astronauts Hans Schlegel, from Germany, and Leopold Eyharts, from France, are two of the key participants in the Columbus delivery mission, coded as "ISS Assembly Flight 1E."
"ESA astronaut Hans Schlegel has been assigned to Shuttle flight 1E - the Columbus launch on STS122 - will be trained on all aspects of the 1E mission, and will serve as an EVA crew member. Leopold Eyharts has been in training since last summer for Stage 1E, which starts with the Columbus launch and is part of Increment 16, and will receive all of the ISS increment training in anticipation of formal assignment, which is expected in the next few weeks; Stage 1E will last for about two to three months," said Michel Tognini, Head of the European Astronaut Centre.
Columbus activity ramps up
In upcoming months, activity related to the launch of Columbus will intensify.
The module itself has already been shipped to NASA's Kennedy Space Center, arriving in Florida on 30 May 2006 via an Airbus A300-600 'Beluga' heavy lift aircraft.
In March and April 2007, ESA and NASA technicians aided by contractor personnel will begin removing Columbus from temporary storage.
ESA's single biggest ISS contribution
The Columbus laboratory is ESA's biggest single contribution to the International Space Station. The 4.5-metre diameter cylindrical module is equipped with flexible research facilities that offer extensive science capabilities.
During its 10-year projected life span, Earth-based researchers together with the ISS crew will be able to conduct thousands of experiments in life sciences, materials science, fluid physics and a host of other disciplines, all in the weightlessness of orbit.


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"I dig old books." ™
Est. 1998
Related Quotes Drive Safe! Gas Prices Car-Free Environment
An object at rest tends to stay at rest, especially if you're behind it when the light turns green. ~Robert Brault, rbrault.blogspot.com
I hooked up my accelerator pedal in my car to my brake lights. I hit the gas, people behind me stop, and I'm gone. ~Steven Wright
The car has become a secular sanctuary for the individual, his shrine to the self, his mobile Walden Pond. ~Edward McDonagh
A commuter tie-up consists of you — and people who for some reason won't use public transit. ~Robert Brault, rbrault.blogspot.com
One time the police stopped me for speeding, and they said "oh, you know the speed limit is 55 miles per hour." I said, "yah, I know, but I wasn't going to be out that long." ~Steven Wright, A Steven Wright Special, 1985, stevenwright.com
You never really learn to swear until you learn to drive. ~Author Unknown
Consider the man on horseback, and I have been a man on horseback for most of my life. Well, mostly he is a good man, but there is a change in him as soon as he mounts. Every man on horseback is an arrogant man, however gentle he may be on foot. The man in the automobile is one thousand times as dangerous. I tell you, it will engender absolute selfishness in mankind if the driving of automobiles becomes common. It will breed violence on a scale never seen before. It will mark the end of the family as we know it, the three or four generations living happily in one home. It will destroy the sense of neighborhood and the true sense of Nation. It will create giantized cankers of cities, false opulence of suburbs, ruinized countryside, and unhealthy conglomerations of specialized farming and manufacturing. It will make every man a tyrant. ~R.A. Lafferty, "Interurban Queen," 1970, a short story set in the late 1800s (Thanks, Sam!)
Automobiles are not ferocious.... it is man who is to be feared. ~Robbins B. Stoeckel
No one should be able to enter a wilderness by mechanical means. ~Garrett Hardin, The Ecologist, February 1974
Our national flower is the concrete cloverleaf. ~Lewis Mumford
The shortest distance between two points is under construction. ~Noelie Altito
Once caught for a parking ticket, I pleaded insanity. ~Steven Wright, A Steven Wright Special, 1985, stevenwright.com
Road rage is the expression of the amateur sociopath in all of us, cured by running into a professional. ~Robert Brault, rbrault.blogspot.com
Driving a brand new car feels like riding around in an open billfold with the dollars flapping by your ears as they fly out the window. ~Terri Guillemets
A real patriot is the fellow who gets a parking ticket and rejoices that the system works. ~Bill Vaughan
I'm all about sharing the road with other drivers—as long as they use the part that's behind me. ~Author Unknown
Each year it seems to take less time to fly across the ocean and longer to drive to work. ~Author Unknown
If everything comes your way, you are in the wrong lane. ~Author Unknown
It helps if you don't see it as traffic but rather as thousands of individuals resolved to press on another day. ~Robert Brault, rbrault.blogspot.com
Anyone driving slower than you is an idiot, and anyone going faster than you is a maniac. ~Author Unknown
The elderly don't drive that badly; they're just the only ones with time to do the speed limit. ~Jason Love
Making a left turn in L.A. is one of the harder things you're going to learn in life. ~Lawrence Kasdan and Meg Kasdan,
I represent what is left of a vanishing race, and that is the pedestrian.... That I am still able to be here, I owe to a keen eye and a nimble pair of legs. But I know they'll get me someday. ~Will Rogers
Most of American life consists of driving somewhere and then returning home, wondering why the hell you went. ~John Updike
A driver is a king on a vinyl bucket-seat throne, changing direction with the turn of a wheel, changing the climate with a flick of the button, changing the music with the switch of a dial. ~Andrew Malcolm
Take most people, they're crazy about cars. They worry if they get a little scratch on them, and they're always talking about how many miles they get to a gallon, and if they get a brand-new car already they start thinking about trading it in for one that's even newer. I don't even like old cars. I mean they don't even interest me. I'd rather have a goddam horse. A horse is at least human, for God's sake. ~J. D. Salinger, The Catcher in the Rye, 1951 [Holden Caulfield
Recklessness is a species of crime and should be so regarded on our streets and highways. ~Marlen E. Pew
I used to work for the factory where they make hydrants, but you couldn't park anywhere near the place. ~Steven Wright, A Steven Wright Special, 1985, stevenwright.com
Space is a never-ending race track. The thermal shock region on the prow of our solar system, for example, is screaming through the heavens at 490,000 miles an hour. Earth is hurtling round the sun at 67,000 miles an hour. God, it seems, is a complete speed freak. ~Top Gear, series 16, episode 6
You know, somebody actually complimented me on my driving today. They left a little note on the windscreen, it said "Parking Fine." ~Tommy Cooper
Let a woman be as false as she can, and able to fool her husband to the top of her bent, she is, compared with the man who wishes to sell you a horse, openness and truth itself. ~W. H. Hudson, The Purple Land, 1885 [A quote about car salesmen before cars existed!
Automobiling is a joy, sublime,
If you've enough gas and your tires are fine!
~Gertrude Tooley Buckingham, "Automobiling and Hiking" (1940s)
Stupidity is not a handicap. Park elsewhere! ~Author unknown, as seen on a shirt
All in favor of conserving gasoline, please raise your right foot. ~Author Unknown
Everything in life is somewhere else, and you get there in a car. ~E.B. White, One Man's Meat, 1943
The greater part of my official time is spent on investigating collisions between propelled vehicles, each on its own side of the road, each sounding its horn, and each stationary. ~An English Lord Chief Justice, quoted in 2,715 One-Line Quotations for Speakers, Writers & Raconteurs by Edward F. Murphy
Life is too short for traffic. ~Dan Bellack
[B]ut his own vehicle had been a wreck of rust and nostalgia. ~Abby Geni, The Wildlands, 2018
I shouldn't have driven home from the bar last night—especially since I walked there. ~Author Unknown
Before someone gets their driver's license they should have to beat Rainbow Road on Mario Kart without falling off. ~Author Unknown
For every "Drive Safely" sign, shouldn't there be a "Resume Normal Driving" sign? ~Robert Brault, rbrault.blogspot.com
Another way to solve the traffic problems of this country is to pass a law that only paid-for cars be allowed to use the highways. ~Will Rogers
Ah, yes — the ubiquitous highway "Text Stop." Formerly known as "Rest Stop. No Facilities." Useful for travelers starting to drip text into their pants. ~Robert Brault, rbrault.blogspot.com, 2019
What a lucky thing the wheel was invented before the automobile; otherwise can you imagine the awful screeching? ~Samuel Hoffenstein
If all the cars in the United States were placed end to end, it would probably be Labor Day Weekend. ~Doug Larson
No other man-made device since the shields and lances of the knights quite fulfills a man's ego like an automobile. ~William Rootes
Two wrongs don't make a right, but three lefts do. ~Jason Love
Speed Limit – A sign that tells you at what speed the car that's rapidly fading from view in your rearview mirror is going; a law that provides the sole means of support for many small-town police departments. ~Richard E. Turner (1937–2011), The Grammar Curmudgeon, a.k.a. "The Mudge," from "The Curmudgeon's Short Dictionary of Modern Phrases," c.2009
Road sense is the offspring of courtesy and the parent of safety. ~Australian Traffic Rule, quoted in Quotations for Special Occasions by Maud van Buren
The automobile is technologically more sophisticated than the bundling board, but the human motives in their uses are sometimes the same. ~Charles M. Allen
Your radiator's busted,
And your dustpan's on the bum;
Your gearshift's dry and rusted,
And you cannot go or come...
Your windshield's broke, your starter's stuck,
The rear-end lights won't burn;
In fact, old top, you're out of luck
And hardly worth a durn.
~"Your Radiator's Busted," in The "Wrecks" (An Anthology of Ribald Verse Collected at Reno), c.1933
The car has become... an article of dress without which we feel uncertain, unclad, and incomplete. ~Marshall McLuhan, Understanding Media, 1964
Eighty percent of the people of Britain want more money spent on public transport — in order that other people will travel on the buses so that there is more room for them to drive their cars. ~John Selwyn Gummer, The Independent, 1994
And I, I took the road less traveled by. I was using a GPS system. ~Robert Brault, rbrault.blogspot.com
[T]hey both knew that the basis of her invariable reluctance about new cars was not thrift but sentiment. She simply could not endure the moment when the old one was driven away.
As for cars, they were in a class apart, somewhere between furniture and dogs. It wasn't, with her, a question of the pathetic fallacy. She did not pretend to herself that cars had souls or even minds (though anybody, seeing the difference that can exist between one mass-produced car and another, might be excused for believing that they have at least some embryonic form of temperament). No, it was simply a matter of mise en scène. A car, nowadays, was such an integral part of one's life, provided the aural and visual accompaniment to so many of one's thoughts, feelings, conversations, decisions, that it had acquired at least the status of a room in one's house. To part from it, whatever its faults, was to lose a familiar piece of background.
~Jan Struther, Mrs. Miniver, 1930s
It finally happened. I got the GPS lady so confused, she said, "In one-quarter mile, make a legal stop and ask directions." ~Robert Brault, rbrault.blogspot.com
Walking isn't a lost art — one must, by some means, get to the garage. ~Evan Esar
The speedway ends at the cemetery. ~Author Unknown
We are not proving ourselves spiritually worthy of our material progress. We have not been neighborly, courteous, and kind upon the highway. Our lack of decency toward our fellow men is a definite black mark against us. ~Cary T. Grayson
Two-hundred forty horsepower isn't enough to move me anymore. Enough to move my body, yes, but not my soul. ~S.A. Sachs
On the other hand, the Bible contains much that is relevant today, like Noah taking 40 days to find a place to park. ~Curtis McDougall
The automobile has not merely taken over the street, it has dissolved the living tissue of the city. Its appetite for space is absolutely insatiable; moving and parked, it devours urban land, leaving the buildings as mere islands of habitable space in a sea of dangerous and ugly traffic. ~James Marston Fitch, New York Times, 1 May 1960
Remember folks, street lights timed for 35 mph are also timed for 70 mph. ~Jim Samuels
I'm not sure... about automobiles.... With all their speed forward they may be a step backward in civilization — that is, in spiritual civilization. It may be that they will not add to the beauty of the world, nor to the life of men's souls. I am not sure. But automobiles have come, and they bring a greater change in our life than most of us suspect. They are here, and almost all outward things are going to be different because of what they bring. They are going to alter war, and they are going to alter peace. I think men's minds are going to be changed in subtle ways because of automobiles; just how, though, I could hardly guess. But you can't have the immense outward changes that they will cause without some inward ones, and it may be that... the spiritual alteration will be bad for us. Perhaps, ten or twenty years from now, if we can see the inward change in men by that time, I shouldn't be able to defend the gasoline engine, but would have to agree... that automobiles 'had no business to be invented.' ~Eugene, from Booth Tarkington's The Magnificent Ambersons, 1918
Remember the street car cannot turn out. ~Charles M. Hayes
Yes, Officer, I did see the speed limit sign. I just didn't see you. ~Author Unknown
I feel like I am diagonally parked in a parallel universe. ~Author Unknown
You can't see anything from a car; you've got to get out of the goddamn contraption and walk, better yet crawl, on hands and knees, over the sandstone and through the thornbrush and cactus. When traces of blood begin to mark your trail, you'll see something, maybe. ~Edward Abbey


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|Southeast Spotlight
New Mural to Brighten N. Franklin St.
Published: 07/15/2010 14:00:00
There's a new mural taking shape downtown, soon to brighten the view on North Franklin Street, a rather visionary project conceived by the Juneau Rotary Club. The club's Bob Rehfeld explains how it all began.
VIDEO: There's a new mural taking shape downtown, soon to brighten the view on North Franklin Street. (Image: Rik Pruett)
"We're always out on the prowl looking for a good local project, and that big wall up there's just been begging to have a picture on it for several years, it's right next to where we meet at the Baranof so for several years after we'd walk out of the meeting I'd go "we need to do something with that wall" and it took a few years and it coincided a little bit with our 75th anniversary as a club".
The artist that's bringing the whole project to life is Arnie Weimer, who was also on the prowl for a good project. He told us, "I've been aspiring to do some mural work for the last couple years and someone told me the rotary club was looking for some proposals for murals so I submitted one."
Mr. Rehfeld related, "We put a word out on the street and Arnie just literally dropped in on us one day and said "hey, I hear you want to paint a wall" and I said "well yeah, I think we're interested"
Thus began a project that promises to be visually striking.
Arnie gave us a hint at the imagery that he's bringing to life, "There's some signs attached to the building that you'll see in later footage I guess, I'm going to create an illusion that there's cars behind these signs with cement having fallen on them. The signs are fastened to the wall, they don't have posts on them but I'm going to paint the posts in and kind of create an illusion of this whole thing having happened, we don't know whether it was an earthquake or just part of somebody's dream you know, since it is a surrealist piece."
A mural this size is a major undertaking, needless to say, he'll be at it for a little while.
Arnie says, "Well I'm hoping to get it done by the end of August, I might leave it raw through the winter and then work on it some more next spring, I'm not sure."
By: Rik Pruett - email@example.com


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Watch live on CSN-TV as Jake Peavy takes the hill when the Sox are hosted by the Reds today at 3:05 p.m. CT. Look for the right-hander to throw fewer innings and fewer pitches in comparison to his Minor League start this past Tuesday (3 innings and/or 70 pitches), giving Zach Stewart ample time and opportunity to work two or three innings in relief, with Addison Reed, Matt Thornton and Hector Santiago also scheduled to throw. The White Sox are expected to throw out their everyday lineup, with the exception of Kosuke Fukudome in right instead of Alex Rios. Gameday | Boxscore
April 1, 2012
White Sox @ Reds @ 3:05 pm CT; game on CSN-TV
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text: Reference Library About Notaries Why Become a Notary? How to Become a Notary How to Renew Your Notary Commission How to Become a Signing Agent What is Notarization Being a Public Official Stamp/Seal Information Notary Forms Notary History Notaries and Notarios Glossary of Terms Notary Links News & Information Notary Bulletin The National Notary Magazine Webinars Commonly Asked Questions How to Administer Oaths and Affirmations Strange, Unusual and Bizarre Requests ID Fraud — A Notary Trap The Names in The Document and Identification Don't Match The Importance of Personal Appearance Understanding Notary Certificates and Seals: Vital Notary Know-How Signature by Mark Sorry Boss... No Can Do! How to Complete a Journal Entry How to Use Credible Witnesses Acknowledgments and Jurats - What's the Difference? How to ID in a Multi-Cultural World Signing Agent Branding Your Signing Agent Business 10 Steps to a Flawless Loan Signing Answers to Questions Notary Signing Agents are Asking Today Being a Team Player in the Loan Closing Process New Law Update California New-Law Update Oregon New-Law Update Arkansas New-Law Update Notary Laws Policy Tracking Special Reports Law Review Articles NNA Annual Conference Social Media Press Center Tips and Tutorials Administer an Oath Correct a Certificate Determine if ID is Acceptable Determine if Blank Spaces Acceptable Fix Bad Seal Impressions Avoid Unauthorized Practice of Law Handle Name Discrepancies Notarize Foreign Language Documents Notarize Wills How to Use Your Notary Seal Stamp Signing Agent Resources Non-Payment Issues Common Collection Terms Managing Your Collection Efforts Sample Collection Letters Signing Agent Tools Rescission Calendar Closing Disclosure ZipCode Locator / Driving Directions Signing Agent Pledge Card Privacy Tips Privacy/Security Self-Assessment What You Need to Know About RON Remote, Electronic & Traditional Notarization How to Become a Remote Online Notary How to Do a Remote Online Notarization Understanding Notary Technology Webcam, Online Closings & eClosings State of Remote Online Notarization Redefining Personal Appearance Reference Library Model Notary Act Model Electronic Notarization Act Notary Public Code of Professional Responsibility US Notary Reference Manual (members only) Certificate Forms (members only) State Law Summaries The NNA offers a variety of resources to Notaries, the public, businesses and governments that provide guidance in relevant issues regarding the Notary Public office. The most popular resources are available below. What is a Notary Public? The Notary Public Code of Professional Responsibility The Model Notary Act US Notary Reference Manual (member only) Certificate Forms (member only) Hague Convention Nations (Apostilles) note: this will take you off of the NNA website State Law Summaries Notaries with questions about their account or how to perform their duties can contact our Customer Service team (800.876.6827 or firstname.lastname@example.com). NNA Members and Hotline subscribers can also contact our NNA Hotline team (888.876.0827 or firstname.lastname@example.com). If you are a member of the press, please contact Kat Garcia for access to member-only material.


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The rs1,600 per month offer for an annual Adobe Creative Cloud Complete Membership is only available to customers who own Apple Final Cut Pro, Avid Media Composer, Grass Valley Edius or an Adobe Creative Suite edition or individual product in one of the following versions (CS3.x, CS4, or CS5.x, or CS6), and who purchase directly from the Adobe Store or by calling a regional Adobe Call Center. Offer valid for purchases of an annual plan, which requires a 12-month contract. These offers are not available to Education, OEM, or volume licensing customers. This offer is valid from April 9, 2015 12:01 a.m. ET through May 29, 2015 11:59 p.m. ET. VOID WHERE PROHIBITED OR RESTRICTED BY LAW. For a limited time stated in this promotion, eligible customers may purchase an annual membership to Adobe Creative Cloud for a reduced price. Residents of embargoed countries are not eligible. This offer is limited to one (1) purchase of one (1) Creative Cloud annual membership per customer. Offer is subject to U.S. export control laws and laws where the recipient resides. Offer may not be assigned, exchanged, sold, transferred, or combined with any other discount or offer, or redeemed for cash or other goods and services. Offer expires at the time stated in this promotion. This offer and prices are subject to change without notice. Applicable local sales taxes may apply.
© 2015 Adobe Systems Incorporated. All rights reserved. Adobe, the Adobe logo and Creative Cloud are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. All other trademarks are the property of their respective owners.


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I'm looking for a way to create an additional exceptsenders.txt file called something like exceptsenders2.txt accessed by an %exceptsenders2% variable. Is this possible within Barca?
I have filters to put email coming from certain senders into specific folders and would like to use a text file to create a large list of such senders that is actually a subset of the existing exceptsenders.txt file I use in my spam filters.
Thanks in advance,


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Several decades from now, when historians look back at the beginning of the end of the expensive, wasteful and tragic American War on Drugs, Jesse Snodgrass may very well be mentioned prominently.
It shouldn't be that way, of course. An autistic 17-year-old student at Chaparral High School in Southern California should never have been swallowed up by the American anti-drug industrial complex, but he was.
Want some dollars and cents figures? The drug war is big business; bigger than U.S. Steel, as Hyman Roth would say. The federal government spent $15 billion in 2010 on the War on Drugs, according to the Office of National Drug Control Policy. That's about $500 per second. State and local governments spent at least another $25 billion in 2010.
Of course, when Americans spend that much money, they expect results, and those startling figures are also readily available. Halfway through 2014, nearly 900,000 U.S. citizens have been arrested for drug offenses this year. Nearly half of those arrests are for possession of marijuana.
If one of the goals of the drug war is to fill up U.S. prisons, that goal is being met. According to the U.S. Department of Justice, since Dec. 31, 1995, the U.S. prison population has grown by an average of 43,266 inmates per year. About 25 percent are sentenced for drug law violations.
When there's that much money at stake, playing by the rules is strictly optional. Jesse's story involving a fake friendship, entrapment and arrest in a Riverside County undercover drug sting operation, is told in a recent issue of Rolling Stone magazine.
This is how reporter Sabrina Rubin Erdely describes Jesse:
"Forging friendships was normally so hard for Jesse, who had the cognitive skills of an 11-year-old and was nearly oblivious to the facial expressions, body language, vocal tones and other contextual cues that make up basic social interactions. He was slow to draw inferences or interpret the casual idioms other kids used, like "catch you later," a phrase Jesse had initially found startling, since it turned out to involve no catching whatsoever. As a toddler, he'd once been terrified for days after his preschool teacher told him, "I'll keep my eye on you."
Which means Jesse was the perfect target for Deputy Daniel Zipperstein, a cop in his mid-20s posing as high school transfer student "Daniel Briggs." During Prohibition, we had Eliot Ness. The War on Drugs features characters like Daniel Zipperstein, who probably isn't qualified to do anything other than fool stoned-out high schoolers.
Deputy Dan spent several months of the school year pestering the autistic boy to buy him some marijuana, finally placing $20 in his hands and making clear that their "friendship" depended on Jesse scoring some weed. Jesse's parents, white-collar professionals with two younger children, could not have been more thrilled that their son had found a companion.
Jesse went to a medical marijuana dispensary, where he was able to buy a bag of pot. He turned it over to his "friend."
Jesse was arrested for felony drug sale. Along with 21 classmates, he was handcuffed, loaded into a police van, and taken to jail.
"This should be a wake-up call to all of you. Your children are drug dealers," a senior deputy district attorney told the families.
Jesse was suspended from school for three months, while the Temecula Valley School District pushed for his permanent expulsion. He was sentenced, according to Rolling Stone, to "informal probation," wherein if he kept out of trouble for six months and did 20 hours of community service, his record would be wiped clean.
Enough of this narrative. It makes me sick to continue. If you want to learn about the emotional setbacks Jesse suffered as a result of this "police work," such as hiding in the back seat every time his parents drove by a cop car or the months he spent nearly mute and unmoving on his living room couch, read the magazine article.
So this is what it has come to in this country. The war that never ends marches on, oblivious to common sense, human decency and civil liberties. It's shameful.
Neal Simon is the city editor of The Hornell (New York) Evening Tribune.


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I've never built a stone wall, but creating this montage gave me an idea what it is like, without the heavy lifting. The boulders have been placed along the road leading from the Cherry Street entrance to Dogtown Road. There is one I couldn't fit in – as with all stone walls, some rocks just don't fit, and there is one I created which is not a Babson boulder. Can anyone identify the missing boulder, and which one doesn't belong? Also, I did two versions and would be interested in knowing which one people like better, assuming you like them. The second version has the denser woods of Ravenswood in the background. They both contain the same boulders, but are placed a little differently in the 2nd version.
In case you didn't know, Millionaire philanthropist, Roger Ward Babson (1875-1967), provided charitable assistance to unemployed stonecutters in Gloucester during the Great Depression, by commissioing them to carve these inspirational inscriptions on two dozen boulders in the area surrounding Dogtown Common. While the inscriptions are clearly visible, the boulders are scattered, not all are on the trail, and not all of the inscriptions face the trail, making finding them something of a challenge. There are an additional three boulders which are location or direction markers and are informational, not inspirational.
Babson was interested in the history of the abandoned settlement in Gloucester known as Dogtown. Dogtown (also Dogtown Commons or Dogtown Village) is located in a densely
wooded area of about five square miles, or 3,600 acres, in central Gloucester stretching from the Riverdale section of the city, north of Route 128, into Rockport, and includes
Goose Cove and the Babson Reservoir. Once known as the Common Settlement and populated by respectable citizens, it was for a century the most prosperous part of Gloucester.
Dogtown's development and prosperity lasted from about 1650 until 1750. During this time, the area was home to many of Gloucester's most prominent families, and since it was directly connected by road to all of Cape Ann's seashore communities, the Commons Settlement, as it was called, was a thriving and successful hub of agriculture, timbering, and transportation. The peak of its population has been estimated at around one hundred families.
After new coastal roads were opened, and especially after the conclusion of the War of 1812 and its attendant risk of coastal bombardment, most farmers moved away from Dogtown. Their abandoned houses were for a few decades occupied by itinerants and vagabonds, giving the area its bad reputation. Many of the widows of sea-goers and soldiers
who never returned kept dogs for protection and company. As these last inhabitants died, their pets became feral and wild, roaming the moors and howling, possibly giving rise to
the nickname "Dogtown".
Most of the area of Dogtown is now a dense woodland, peppered with house-sized boulders, criss-crossed and bisected by trails and old roads. The area is held in trust by
Gloucester and Rockport and therefore protected in perpetuity. Dogtown Road off of Cherry Street in the western section (the Gloucester side) is lined with the remains of the
cellar holes of the settlers. Babson also mapped and numbered the cellar holes left from the homes of Dogtown's former residents.
(Excerpts taken from Babson College Archives – "Biography of Roger Ward Babson" and Wikipedia)
If you decide to go on a search for the Babson boulders, Eric Bickernicks has created a wonderful map with GPS coordinates for all the boulders, which was how my sister and I found some of the more hidden ones. You can find the map at http://www.bostonico.org/Babson_Boulder_Trail_Map.pdf. There is one small error on the map, which caused us some confusion. There is a boulder identified as "First at Tasks" which we thought an odd saying, and couldn't find. In fact it is "First Attacked" and marks the spot where Jas Merry was first attacked by his bull. There is another marker nearby which identifies the spot where he died in 1892 from injuries sustained when the sport of wrestling his bull went bad.
E.J. Lefavour


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Hi kiteboarders,
I try my best to design a pocket accessory that keeps lines in position and add a ceramic blade to strongest versions as I think it could help to be used to handle a reliable line cutting tool on a bad day... Kind of 6th finger with a claw.
You will be used to handle it because it will avoid you untwisting of lines (not always easy on small beaches, crowded spots, boats or in strong wind conditions...) by using it every session.
Demo video:
All available details: http://kitesurfvoilier.fr/en (better to use desk PC / Mac).
Sorry for my bad English and draft step of videos, still working on it, all comment is welcome and many thanks to those who could give me a hand by offering me a try on it! Best winds to all.


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ngld has just updated Knossos to resolve the blank Explore tab issue. Make sure to auto-update to 0.14.3!
0 Members and 1 Guest are viewing this topic.
Quote from: Nightmare on June 07, 2018, 07:43:56 pmThe SOC fleet was removed about a decade ago or so...I was in pre deployment training back then so might have missed it
The SOC fleet was removed about a decade ago or so...
I didn't see any mod files in any of those rar files.
Finally the day has come!I want to report two minor bugs:- I'm not sure but it looks like first command briefing lack the animations/pictures (I can see them in screenshots on OP of this topic).- I was going through tech room entries and at some point game crashed with information that it ran out of memory.However the mission itself loaded and seems to run fine so far.Edit: I forgot to add that I'm using the Knossos version.
Manual install links are now available from FreespaceFiles and Nebula. If you use these, I assume you know what you're doing:Hidden Text: ShowINF_Core: Nebula (no mod.ini) FSFilesINF_Maps1: Nebula FSFilesINF_Maps2: Nebula FSFilesINF_Maps3: Nebula FSFilesINF_Maps4: Nebula FSFilesINF_Models: Nebula FSFilesINF_Effects: Nebula FSFilesINF_Audio: Nebula FSFilesINF_Radaricons (optional): Nebula FSFilesINF_CBAnims (optional): Nebula FSFiles
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The name for this beautiful Bordelais dish is mouclade. Use small mussels to approximate the tiny, sweet variety cultivated just off the coast north of Bordeaux. What to drink: Baron Philippe de Rothschild 2000 Mouton Cadet Blanc.
- Yield
- Makes 4 servings
- 1/2 cup crème fraîche*
- 2 large egg yolks
- 1 1/2 tablespoons butter
- 2 large shallots, finely chopped
- 2 tablespoons Cognac or brandy
- 3 tablespoons fresh lemon juice
- 1 generous pinch of saffron threads
- 40 mussels, scrubbed, debearded
- 1 cup dry white wine
- Fresh chives
- Whisk crème fraîche and egg yolks in medium bowl to blend. Melt butter in heavy medium skillet over medium heat. Add shallots and sauté until soft, about 3 minutes. Remove skillet from heat. Add Cognac and ignite with match. Let flames burn out; whisk in lemon juice and saffron. Set both mixtures aside.
- Place mussels in heavy large pot; pour in wine. Bring to boil over medium-high heat. Cover pot and cook until mussels open, about 6 minutes. Remove from heat. Using tongs, transfer mussels to baking sheet (discard any mussels that do not open). Remove top half of each mussel shell; divide mussels in bottom shells among 4 bowls. Tent with foil.
- Strain mussel cooking liquid from pot through sieve lined with damp paper towel into skillet with shallot mixture. Boil over medium-high heat until reduced to 1 cup, about 3 minutes. Very slowly whisk hot liquid into crème fraîche mixture; return to same skillet. Stir over low heat just until sauce thickens enough to coat spoon, about 2 minutes. Remove from heat; season sauce with salt and pepper. Spoon sauce over mussels. Garnish with chives.
- Sold at some supermarkets. If unavailable, heat 1 cup whipping cream to lukewarm (85°F). Remove from heat and mix in 2 tablespoons buttermilk. Cover and let stand in warm draft-free area until slightly thickened, 24 to 48 hours, depending on temperature of room. Refrigerate until ready to use.


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Culture Shock
The Best of Both Worlds—Do you like dancing? Do you like bellies? Well, why not combine the two? You'll get a scintillating combo deal at Ushasti Gallery in Nob Hill when the Ramla Taal Tribal Bellydance troupe shows up to shake what their mamas gave 'em.
Art Magnified
Internal Guidance Systems
VSA North Fourth Art Center
One of the most intriguing movements in modern visionary art is touring to Portland, Minneapolis, Seattle, Paris and … Albuquerque? That's right, Albuquerque is lucky enough to be the second stop for a touring exhibit called Internal Guidance Systems. Organizers say the show allows fringe outsider artists from around the globe to create personal mythologies, giving viewers access to their intimate alternate realities. The exhibit is open to the public through July 22 at VSA North Fourth Art Center, 4904 Fourth Street NW. 345-2872, www.vsartsnm.org.
Art Magnified
Samantha Barrow
Sol Arts
Samantha Barrow is a Philadelphia-based poet, activist, educator, spoken word artist and producer who's touring the country for the second time on her motorcycle. Her first trip incorporated a spoken word tour. This time, she'll swing by Sol Arts (712 Central SE) to facilitate an erotic poetry workshop with survivors of sexual abuse, as well as to promote Grit and Tender Membrane, her volume of poetry and tales inspired by her first tour. The output of the workshops will result in a chapbook of poems that will be used for fundraising and educational purposes by grassroots antiviolence and survivor services. The workshop occurs on Saturday, June 24, from noon to 3 p.m., followed with a poetry performance by Barrow and workshop participants at 5 p.m. 244-0049.
Book News
Traveling on the Cheap
A preview of the most promising summer releases
Gas prices have shown little sign of dropping. Airlines are warning of serious flight delays. And, to top it off, anti-American sentiment overseas has hit such a pitch that the U.S. World Cup soccer team can't put the Stars and Stripes on the side of its travel bus. Maybe this is the summer to stay home, to catch up on some yard work.
Art News
Bright Enough to Blind You
Last thoughts on Luis Jimenez
The 1,000-year curse of public art is that most of it is designed to be as bland and inoffensive as possible. Governmental committees typically give the go-ahead to public art projects that only appeal to the lowest common denominator. The guiding philosophy seems to be that if art is going to be displayed permanently in public spaces, it had best not get under anyone's skin.


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These projects add fun and depth to your BG1Tutu playing experience.
Shortcut: http://www.pocketplane.net/tutumods
Author: LadeJarl
Version: 1.8
Prefer BG1's stone looks to the BG2 interface style? Think Tutu is lacking that last bit of BG1 authenticity? Now you can replace the interface to give the game its original BG1 appearance while still gaining the benefits of Tutu's higher resolutions and other enhancements! This mod will work at 640x480, 800x600 and 1024x768. Screenshots are available here.
Author: Bons
Version: 3.0
Finch is a neutral good, gnome cleric of Deneir. Finch comes with a bookbag, perfect for keeping those precious scrolls and volumes safe, and she wears glasses that allow her a burst of inspiration in identifying items. Also, she doesn't take the glasses off her head, because then she wouldn't be able to see, and that would be very bad for a would-be hero librarian.
There is one NPC-related quest, because people like quests.There is one custom portrait and a new soundset of dubious entertainment value. Some soundset lines change due to game events. Over 70 voiced lines! Finch includes 2-4 banters with each of the Bioware NPCs, banter content with custom Tutu NPCs Indira and Mur'Neth, over five dozen interjections, and some PC-initialized talks! Finch is currently available with French and Spanish translations.
Finch Bloomwhiffler is quick to enthuse about stories she has read, libraries she has visited and tomes that she has had the honor to copy, but for all her knowledge, Finch has never truly experienced a life of adventure outside the pages of a book until you encounter her. (You can meet Finch during the Prologue at Candlekeep before you depart with Gorion, and she is joinable in Beregost.) Finch wavers between trepidation and enthusiasm at each new turn, keeping her quill ever at the ready.
She is a hero, and she is a librarian! Check her out!
The Lure of the Sirine's Call
Authors: Ghreyfain, jastey
Version: 14
The Lure of the Sirine's Call is a short quest that takes place in the coastal area south of Candlekeep involving the lighthouse, the treasure cavern, the sirines dwelling along the beach, and worgs. Also pirates. Everyone loves pirates. At the end of it all you should have either a warm fuzzy feeling in your heart, or a bunch of loot. This quest will especially appeal to druids, though any class can play it without missing any content, dialogue, or equipment.
It has been translated into French, German, Spanish, Polish, Italian, and Russian, thanks to the volunteer efforts of a lot of people.
Indira NPC
Author: Ghreyfain
Version: 9
Indira is a half-elven, lawful good fighter/mage to be found in the Firewine Ruins. She has banters with almost all the BG1 NPCs, for a grand total of 20.
Other features include:
Author: Kulyok
Version: 8
This mod provides a friendship path for Xan NPC in Baldur's Gate I. It adds sixteen sequential Xan-initiated banters, and four additional Xan-initiated banters in Chapters 4, 5, 6 and 7. The talks trigger if Xan is in party and the protagonist is either not eligible for a romance with Xan, or the romance is not active.
This mod is available for Baldur's Gate, Baldur's Gate: Tales of the Sword Coast, Tutu and BGT conversions, as well as Baldur's Gate: Enhanced Edition. It has been translated into French, German, Italian and Russian, as well.
BG1 NPC Project ("BG1Banter")
Authors: Too numerous to list!
Version: 16
The BG1 NPC Project adds several hundred banters to the original BG1 cast of joinable NPCs, both between the party members and PC.
The project, in addition to the banter pack, includes new side quests, scenery dialogues and interjections, optional portrait pack for non-joinable NPCs, optional musical pack and six romances: with Ajantis, Branwen, Coran, Dynaheir, Shar-Teel and Xan.
Authors: CamDawg, Idobek
Version: 6
The BG2 Tweak Pack includes dozens of playability enhancements for BG1Tutu.
Components include:
* Unlimited Ammo Stacks* Unlimited Jewelry and Gem Stacks* Unlimited Potion Stacks* Unlimited Scroll Stacks
And many more...
Author: Baronius
Version: 1.11
No thugs here: only armed and well-trained bandits.
Are the Zhentarim behind it?
Are you strong enough to stop them and save the dwellers of the Sword Coast? An adventure mod for BG1 or Tutu that adds about 2 hours of gameplay.
Author: Andyr
Mur'Neth is a Ghaunadan, a member of a race of ooze-like shapechangers who venerate the evil deity Ghaunadaur. Sent to investigate the troubles of the Nashkel Mines, he proves a unique ally. In game terms, he is a Chaotic Evil character with his own kit based on the Thief class.
The mod started out as a One-Day NPC but will be expanded with more banters, interjections and possibly quests.
Author: Domi
Version: 2
This mod expands Coran's Friendship talk sequence, adding up to eighteen (18) new banters with the protagonist (and one potential comment by Garrick) for a player character who is not in an active romance with him.
Author: jastey
The Ajantis BG1 Expansion Modification is a mod for "vanilla" BG1 (with or without the add-on Tales of the Sword Coast), BG1Tutu v4, EasyTutu, and BGT. It is currently only available in English.
For original BG1 (with or without TotSC), the mod adds a friendship track and the BG1 NPC project romance for Ajantis. The original BG1 NPC project romance (also by jastey) was slightly altered to adjust to the restrictions of the BG1 engine, although overall the content stayed the same. For Tutu and BGT, the mod adds a friendship track for Ajantis. Contentwise, the friendship mod is meant as an addition to the BG1 NPC project, but technically it can be installed and played without the BG1 NPC project.
The second part of the mod gives a choice of custom portraits for Ajantis. The portraits can be installed independent to the friendship/romance part of the mod.
Version: 4
BGQE is a mini-mod for all BG1 games: "vanilla" BG1 (with or without the add-on Tales of the Sword Coast), BG1Tutu v4, EasyTutu, and BGT. It adds several small quests and encounters to the game, including the "slime quest", jastey's former stand alone BG1 mini quest mod. Before installing BGQE, any stand alone version of the Slime Quest mod has to be deinstalled.
The duration of the game time added by this mod is approximately 30 to 60 minutes, depending on playing style.
Author: igi
Version: 1
If you only wish to see the end screen of the game, you can install this.
Author: Sir Billybob (adapted from TSR)
Version: 2.01
This is an adaptation of the original D&D module L1 - The Secret of Bone Hill.
* PPG Tutu ModsLadeJarl's Tutu GUI v1.8 - Mirror 1 LadeJarl's Tutu GUI v1.8 plain - Mirror 1 Sirine's Call v14.zip - Mirror 1Sirine's Call v15 .zip - Mirror 1Sirine's Call v15 Mac - Mirror 1Sirine's Call Readme - Click HereSirine's Call Forum - Click HereIndira NPC v11 .zip- Mirror 1Indira NPC v7 Mac - Mirror 1Indira Readme - Click HereIndira Forum - Click HereFinchNPCv3 - Mirror 1FinchNPCv3 plain archive - Mirror 1Finch ReadMe - Click Here Finch Forum - Click Here XanBG1Friend v10 - Mirror 1XanBG1Friend_v9 for Mac - Mirror 1 Readme - Click Here Forum - Click Here
* Third-Party Tutu ModsBG1 NPC Project @ G3BG2 Tweak Pack @ G3 Grey Clan @ BWL Mur'Neth @ G3 Coran's friendship @ G3 Ajantis BG1 Expansion @ kerzenburg Baldur's Gate Mini Quests & Encounters @ G3 Secret of Bone Hill @ SHS
BG1Tutu Modlist Section - Click Here
* Other LinksBG1Tutu Page
Now you know.
The good news is that thanks to Damian Staniszewski and Egrevyn of the French translation site "The D'Oghmatiques", Indira for Tutu is now availabe with a Polish translation, and Sirine's Call is available in French.
The bad news is that thanks to Damian Staniszewski, Goo is also available in Polish.
There is no ugly news at this time.
You can grab them at these locations:
Indira Sirine's Call Goo
Indira Sirine's Call Goo
Indira Sirine's Call Goo
Indira Sirine's Call Goo
This mod requires Tutu, but should not require TotSC.
You can download the mod here.You can read the readme
here.And last
but not least, you can come tell me how awesome it is, how many bugs it has, or
possibly how awesome its bugs are, at the Tutu Mods
Thanks to help from reporters of bugs, translators, and... well, just those two--version 5 of the Indira NPC for Tutu has arrived. The latest version includes a french translation, thanks to Elgaern and Egrevyn from the d'Oghmatiques, and doesn't include a few bugs.
Check out the forum, the readme, or download it straight away.
Who is Indira, you ask? Read on, and find out!Indira is a young lass on the look-out for excitement and adventure. Combine a small measure of Alora's perkiness, Minsc's naivete, Imoen's pranks, and you've got yourself a good idea of what Indira's like. She's a half-elven, lawful good fighter/mage from an area just east of the Baldur's Gate region. She has banters with virtually all the NPCs for a grand total of 20.
Other features of note include: - Custom portrait - Original soundset - Unique armour - Designed specifically for BG1Tutu - As of version 3, Indira will spawn properly!You can download Indira right here.


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Prepare to get hooked. Vice Lipstick comes in a massive lineup of 100 addictive shades and six indulgent finishes—Urban Decay's biggest lineup yet!Vice has it all: Bold brights. Dark, sexy shades. Super-versatile neutrals. With so much variety it'll make your head spin, there's something for everyone—from new shades to cult favourites you thought you'd never see again.Urban Decay's huge assortment also includes more finishes than ever before:MEGA MATTE (MM): super-intense matteCOMFORT MATTE (CM): the creamiest matteCREAM (C): the original: creamy, badass luxuryMETALLIZED (M): cream with a high level of pearlSHEER (S): a punch of color with a sheer, shiny finishSHEER SHIMMER (SS): slightly transparent finish with floating pearl and a smooth textureThe pigment load in Vice Lipstick is insane! Just one swipe provides an unbelievable laydown of colour. And every shade applies smoothly (without dragging or skipping), hugs lips, and feels amazing!
Shop with confidence at World Duty Free
World Duty Free offers exceptional year-round value across its entire product range, so its promise to you is that if you purchase anything from World Duty Free and then find the identical item cheaper on the UK high street within the next 28 days, it will happily refund the difference.
World Duty Free regularly surveys the prices of its fragrance, cosmetics, skincare, spirits, wine and champagne range on the UK high street. An independent company travels the country to find the brands stocked in its airport stores in the shops you typically buy from week-in week-out. It uses these observations to create an Average UK High Street Price; this is the comparison price it shows its savings against.
Typically you will enjoy 20% off the Average High Street Price (where surveyed) on all of World Duty Free's fragrance and non-vintage champagne. You can save up to 50% off selected spirits and you will save the equivalent of VAT on cosmetics, skincare, sunglasses*, watches* and jewellery* (*savings compared to RRP)