text:
Nitrous Install - Cheap Street Chevelle
How To Install Nitrous-Oxide Injection On A V8-Powered Street Machine
The response to Car Craft's project Cheap Street Chevelle has been amazing. Readers have been sending in loads of mail offering advice on what mods should be done to Cheap Street to make it even better and faster. And that's the goal of this project--to use the car as a test mule for upgrades that readers want to see.
Most of the letters we get focus on making the Chevelle quicker in the quarter-mile. Of the "horsepower hungry" letters, many want to know how effective nitrous oxide really is. Does nitrous really deliver the power that it claims?
Car Craft reader Greg McGee wrote:
I've got a '67 Mustang with a 10:1 small-block V8 engine, a Holley 650-cfm carb and a street/strip cam. The car has a C4 automatic transmission, 2500-stall converter and 3.70:1 rear gears. So far my Mustang has run a best e.t. of 13.46 at 101 mph. How effective will a basic nitrous kit (not a big, full-race nitrous setup) be for my Mustang? Since your project Cheap Street Chevelle has similar parts to my car, maybe you can install nitrous on your car to see how much quicker it goes and how reliable it really is.
Well Greg, ask and you shall receive. This month we're installing a basic nitrous-oxide setup on our Chevelle to see if we can knock some notable time off of our e.t. 's--not just a tenth or two. We contacted the folks at Nitrous Oxide Systems (NOS) in Cypress, California, to help us choose a basic system. By basic we mean an adjustable kit that offers a power increase up to about 150 horsepower. Although NOS has dozens of nitrous kits available (including its extremely popular 250hp Cheater kits), the technicians recommended a more tame Super Power Shot series kit (PN 5104). The kit comes with everything needed to install the system and is fully adjustable between 50 and 175 horsepower, making it perfect for our daily driver Chevelle. In addition, the Super Power Shot is affordably priced at about $350, making it perfect for a street machiner on a limited budget.
If you've been keeping up on project Cheap Street Chevelle, you know that it recently got a new low-buck engine (which produced 355.6 horsepower). The engine was strong enough to power the car to consistent 13.5-second e.t. 's. Since then, we've rebuilt the stock TH350 transmission, installed a new Carter mechanical fuel pump (the stock fuel pump was starving the engine at high rpm) and bolted on a set of sticky Mickey Thompson 26x8.5-inch E.T. Drag slicks for track testing. Before installing the nitrous system, we retested the car with the new tranny, fuel pump and slicks in place. We're happy to report that our rig ran a 13.18 at 100.33 mph, which was immediately backed up with a 13.19 at 100.03 mph through the mufflers!
Plenty O' Fuel Being that high-rpm engine operation and an auxiliary nitrous system can easily overtax a stock fuel system, you should consider updating your car with a high-performance fuel pump. In addition, a fuel-pressure regulator is a good idea so fuel psi can be monitored. Often times, an aftermarket, high-volume, mechanical fuel pump will work great for nitrous systems in the 50- to 150hp range. But if you intend on running a heavy-duty nitrous system (such as an NOS Cheater Series or a Fogger setup), it's much advised for you to upgrade to an auxiliary electric fuel pump, such as one from Mallory. A few weeks earlier, we had upgraded project Cheap Street Chevelle with a new Carter 7-psi/110-gph mechanical pump, so our fuel delivery system was adequate for our new NOS Super Power Shot nitrous system.
|Suggested Tuning Combos
|Added Horsepower (via nitrous)
|Jetting (N2O/Fuel)
|Fuel Quality
|Ignition (advance)
|Spark Plug Heat Range
|100 hp
|92-octane pump gas
|125 hp
|92-octane w/octane booster
|Standard (sometimes 2-degree retard)
|Standard (sometimes one heat range colder)
|150 hp
|92-octane w/octane booster or 100-plus-
|2-degree retard
|One or two heat ranges colder
|150-plus hp
|105-plus-octane racing fuel
|4-degree retard
|Two or three heat ranges colder


text:
- Home
- FF7 Remake
- Karma
- Addon
- Contribute!
- Community
- About
- Addon Syntax
- Archive
- Contact
Jame's Horde Leveling Guide - Howling Fjord (70-72)
Journey from Howling Fjord to Borean Tundra
This guide is made for FAST leveling through the use of Optimized Quest Circuits. With this guide, questing will be very efficient and you'll not waste any second running around and trying to figure out in which order to do your quests. Follow each instruction carefully and you will see for yourself. The quest choices and order to do them are optimal so that you run as few as possible while doing the most possible, turning several quests at the same time. It will be like grinding, because you'll be killing stuff almost non-stop, besides you'll also be completing a bunch of quests at the same time!
NOTE: Following this guide will get you the Quest Achievement for Howling Fjord: I've Toured the Fjord. In fact, 100% of the quests of Howling Fjord are included in the guide, or at least mentioned as optional.
Everything described in this guide can be done solo (beside when I say otherwise). You can, of course, follow this guide while duoing, grouping, it's not a problem, it works too.
DISCLAIMER: This guide does NOT take into account tradeskills, class specific quests or PvP. It's 100% focused on getting the most experience possible in the shortest possible time while doing a lot of quests and enjoying as much content as possible. Any race/class combination can do this guide. Any complaints about PvP, tradeskills, or class specific issues will be ignored.
Basic rules
- Spend your talent points so that you kill things as fast as possible. (e.g: Priest should specialize in Shadow Talents, Warriors in Arms/Fury, etc.
- Don't waste your time trying to find groups for questing, you can solo everything that is described in this guide unless I say otherwise. Only group with someone when it's not gonna be a waste of time (e.g: meeting the person at the other end of the zone to show him the way to where your quest is, that is a waste of time)
- Try to always log out in an inn or in one of the major cities when you take a break.
Useful Addons
To get the most out of my guide, you should get an addon which displays coordinates, because I use them to describe locations in my guide (x,y). You can use any addon you like, but here's a very simple one I use.
- DMiniCoords - A simple box which displays coordinates, left-click it to move it where you like.
Below is a list of other addons I use, this is 100% optional though, it's mostly for people who are curious to know which addons I use:
- Bartender4 - A great action bar addon.
- X-Perl UnitFrames - Very nice, highly customizable unit frames.
- Quartz - The best casting bar addon out there, imo.
- Scrolling Combat Text - I just don't like the default UI Floating Combat Text.
Side Note: In case you don't know how to install add-ons, simply download an addon from one of the links above and unzip it. Then drag the unziped folder in your Addon folder (full path is c:\\Program Files\\World of Warcraft\\Interface\\Addons). Then, restart World of Warcraft and it should be working.
If it isn't working, you might need to log out to your character selection screen and click on "Addons" in the lower-left corner. Tick the box that says "Load out of date Addons". Re-launch WoW.
Shopping List:
Bags - Try to at least have 18-slot bags. We'll go on long circuits far from any vendor, so bag space is necessary. If you can't afford 18-slot bags, go for 16-slot ones, they are much cheaper.
Color Code:
- Quests
- Items
- Locations
- Quest objectives to kill
- NPCs
- Locs
The Guide:
Go to Howling Fjord. Simply take the zeppelin from the Undercity, there's a new zeppelin tower right next to the old one. It will fly you to Vengeance Landing.
Get the new flight path.
Gather all quests:
- [71] The New Plague
- [71] Let Them Eat Crow
- [71] War is Hell
1. Go southwest to the Bleeding Vale (75,33). There you will find two things we need:
Forsaken Corpses / Alliance Corpses, target them and right-click the Burning Torch.
Right-click the Plaguehound Cage from your inventory. This will summon a Plaguehound acting as your pet.
Use the Sic'em! ability from your hound to fetch Fjord Crows (there are tons of them flying around here). And then help him kill the crow.
Stay in this area until you've burned 10 Fallen Combatant and looted 5 Crow Meat.
Right-click the Crow Meat 5 times.
2. Go southeast to the wrecked ship at (81,35).
Look for Intact Plague Containers.
They can be found on the ship's deck and also inside the ship's cargo. Loot 10 of them.
3. Ride back to Vengeance Landing. Turn in
- [71] The New Plague, get [71] Spiking the Mix
- [71] War is Hell, get [71] Reports from the Field
- [71] Let Them Eat Crow, get [71] Sniff Out the Enemy
4. Follow the coast northwards while killing Giant Tidecrawlers on your way, they drop the Giant Toxin Glands we need.
Keep going north until you see a yellow "?" on your minimap, labelled "Dragonskin Scroll" (77,20). Go inside the cave, right-click the scroll, turn in [71] Sniff Out the Enemy and get [71] The Dragonskin Map.
Now go back towards Vengeance Landing while killing Giant Tidecrawlers until you have 3 Giant Toxin Glands.
At Vengeance Landing, turn in:
- [71] Spiking the Mix, get [71] Test at Sea
- [71] The Dragonskin Map, get [71] The Offensive Begins
Put the Plague Vials on an action bar. We'll use them during the bombing mission we're about to do. It's quite an easy bombing mission really, so I don't need to explain much. The bat will fly you way south to a fleet of alliance ships, you simply have to bomb the NPCs on those ships with your Plague Vials.
Go talk to the flight master called Bat Handler Camille, dismount, then click on the text. Complete the bombing mission.
Turn in [71] Test at Sea, get [71] New Agamand.
1. Ride south/southwest to Deathstalker Razael (78,35). Talk to him and click on the text.
2. Go about 200 yards southeast to Dark Ranger Lyana (79,37). She's the only Blood Elf among those NPCs and wears glowing red daggers, easy to spot. She runs off sometimes to fight the alliance forces, but she'll be back soon.
Talk to her and click on the text.
3. Ride back to Vengeance Landing, turn in [71] Reports from the Field, get [71] The Windrunner Fleet.
Go talk to Bat Handler Camille again, click on the text, this will fly you to the Windrunner. Turn in [71] The Windrunner Fleet at Captain Harker, get [71] Ambushed!.
Kill 15 North Fleet Marines.
Go back to Captain Harker, turn in [71] Ambushed! and get [71] Guide Our Sights.
4. Swim west to the Derelict Strand, go to the eastern cannon (80,38 ).
Right-click the Cannonneer's Smoke Flare from your inventory while being close to the cannon.
5. Go southwest along the barricades and you'll find the western cannon (79,40). Use the flare.
6. Go north to Dark Ranger Lyana, turn in [71] Guide Our Sights, get [71] Landing the Killing Blow.
1. Go southeast across the barricades, follow the coast until you find Sergeant Lorric (82,41), he stands in between two cannons. If he's not there, it means someone killed him recently, so just kill stuff in the area while waiting for him to respawn.
2. Face southwest and you should see a hill. Go there and kill Captain Olster (81,43).
3. Go straight east from here you should find Lieutenant Celeyne (83,43). Kill her.
At the same spot you should find Apothecary Hanes, get his quest [71] Trail of Fire and escort him.
This will take you back to Dark Ranger Lyana. Turn in [71] Landing the Killing Blow, get [71] Report to Anselm.
4. Ride back to Vengeance Landing, turn in:
- [71] Report to Anselm, (cool script happens), get the follow up [71] A Score to Settle
- [71] Trail of Fire
Sell junk, repair, re-stock food/drink.
Optional - Instance: Utgarde Keep
Now you can start looking for a group for the Utgarde Keep instance.
You already have the quest [71] A Score to Settle.
There are two other quests:
- [71] Disarmament
- [71] Ingvar Must Die
They are both given by Dark Ranger Marrah. She stands inside the instance portal, on the first set of stairs leading up.
It's a very quick instance for level 71-73 players, I recommend it.
If you don't feel like it or if you don't find a group, you can abandon the above 3 quests. They can easily be picked up in the future anyway, if you change your mind.
1. Ride southwest to Vengeance Lift (73,35). Take the lift and then ride southwest to the Horde Encampment at (71,39).
Turn in [71] The Offensive Begins at Sergeant Gorth, get [71] A Lesson in Fear.
Also get [71] Help for Camp Winterhoof.
2. Go kill Winterskorn Defenders southwest of the blockades (69,39) and keep killing them until their bosses spawn:
- Oric the Baeful (spawns in the house in rubbles on the northern side of this area)
- Ulf the Bloodletter (spawns right in the middle of the camp)
- Gunnar Thorvardsson (spawns next to the tower)
Only kill in this area or it won't trigger the bosses.
Whenever you kill one of the bosses, right-click the Forsaken Banner next to their corpse.
==Note== You can actually plant the banner in their corpses even if someone else did the killing.
3. Go back to Sergeant Gorth, turn in [71] A Lesson in Fear, get the two follow ups:
- [71] Baleheim Bodycount
- [71] Baleheim Must Burn!
1. Ride straight west to Baleheim and go to the watchtower at (67,40).
Right-click Gorth's Torch.
==Note== Kill every Vrykul on your way (Winterskorn Spearman, Skald, etc).
2. Go behind the tower and go west to the bridge (66,40). Use Gorth's Torch.
3. A little further west past the bridge you should see a small building (65,41). Use Gorth's Torch.
4. Just a few steps northwest of this dwelling you should find a bigger building (64,40). Use Gorth's Torch. Be careful not to aggro Bjorn Halgurdsson, the elite mob on a drake which stands next to this building.
Now just kill Vrykuls in this town until you have 16 kills.
5. Go back to Sergeant Gorth, turn in:
- [71] Baleheim Bodycount
- [71] Baleheim Must Burn!
Get the follow up [71] The Ambush.
1. Ride west/northwest to Lydell (66,37). Turn in [71] The Ambush, get [71] Adding Injury to Insult.
2. Read this whole step before you do anything.
Clear the way southwest to Bjorn Halgurdsson (64,39).
Target him, right-click the Vrykul Insult and run back to Lydell.
Let Lydell tank, do nothing at the start of the fight. If you got any abilities to lower or reset your threat, use them. This should be easy.
If you're sucessful, turn in [71] Adding Injury to Insult.
3. Follow the road northwest to Camp Winterhoof (49,12).
Turn in [71] Help for Camp Winterhoof and get all the available quests:
- [71] Hasty Preparations
- [71] Making the Horn
- [71] Suppressing the Elements
Get the new flight path.
==Note== From now on, look for Spotted Hippogryph Down while going through the next steps.
1. Go to the snowy hills northeast of Camp Winterhoof, kill the following two things:
- Frosthorn Rams until you've looted 6 Undamaged Ram Horns.
- 8 Iceshard Elementals
2. Go back to Camp Winterhoof, turn in:
- [71] Suppressing the Elements
- [71] Making the Horn, get [71] Mimicking Nature's Call
A bunch of new quests should be available now, get them all:
- [71] The Frozen Glade
- [71] Keeping Watch on the Interlopers
- [71] The Book of Runes
- [72] March of the Giants
3. Go northeast to the frozen waterfall in the same area where we just killed rams and elementals (52,4).
Right-click the Carved Horn from your inventory.
Kill Frostgore.
4. Ride southeast to the Frozen Glade where you'll find Lurielle (62,23). Turn in [71] The Frozen Glade, get [71] Spirits of the Ice.
Kill 15 Ice Elementals and loot 15 Icy Cores. They can be found all around the Frozen Glade.
Go back to Lurielle, turn in [71] Spirits of the Ice, get:
- [71] The Fallen Sisters
- [71] Wild Vines.
1. Ride east to the other side of the river, until you reach Giant's Run (67,24).
Kill Every Iron Rune Stonecaller / Binder on your way, they drop the Book of Runes Chapters we need. Keep killing them until you've got Chapter 1, 2 & 3.
Then right-click one of the chapters to combine them together, you'll get the Book of Runes.
2. Now let's find Runed Stone Giants. They spawn at various stone circles in Giant's Run.
Then they take a walk towards the snowy hills to the north, and they despawn there. It's easiest to wait for them at the line where the snow starts (72,16).
They're elite and hit really hard, but can be kited and stunned. Melee classes will probably have troubles to solo them, so they should try to find a group. You really must try hard to finish that quest, because it has several follow ups.
Whenever you kill a Runed Stone Giant, loot it, target its corpse and right-click the Runeseeking Pick.
Once you have 4 Runed Stone Giant Corpse Analyzed, move on to the next step.
3. Ride back to Camp Winterhoof, turn in:
- [71] Mimicking Nature's Call
- [71] The Book of Runes, get [71] Mastering the Runes
- [72] March of the Giants, get [72] The Lodestone
Get [71] Skorn Must Fall! from Chieftain Ashtotem.
4. Ride southwest to Skorn (44,26).
Once you're in Skorn, right-click the Winterhoof Emblem from your inventory.
A Winterhoof Brave will spawn. Turn in [71] Skorn Must Fall! and get the 3 quests he has:
- [71] Towers of Certain Doom
- [71] Gruesome, But Necessary
- [71] Burn Skorn, Burn!
Go inside Skorn, kill things on your way.
Whenever you kill a Vrykul, loot it and then use The Brave's Machete on their corpse.
1. Go a little southwest to the first longhouse on your right (44,28 ).
Go inside the longhouse and right-click the Brave's Torch.
2. Just south of this you should see a tower, don't get too close to it or the mages up there will shoot you. You just need to be 90 yards close.
Use the Brave's Flare.
If you're close enough, you should get the following quest update: "Northwest Tower Targeted".
3. Go east to the opposite end of the village, where you'll find the Northeast Longhouse (46,28 ). Go inside and use the Torch.
4. Go a little south and you'll find the Barracks (46,30). Go inside and use the Torch.
1. Go southwest and follow the trail going up. At the intersection go southeast.
2. A little further east you'll find the East Tower (46,33). Use the Flare.
3. Go a little further south and you'll find the Southeast Tower (47,36) Use the Flare.
4. Keep following the trail further south and then take a right turn, you'll soon find The Thane's Pyre (45,35).
At this point, you should have found a Vrykul Scroll of Ascension from one of the Vrykuls you killed. If not, kill some more Vrykul until it drops.
Right-click the Vrykull Scroll of Ascension and get the quest [72] Stop the Ascension!
Stand next to the pyre, right-click the Vrykull Scroll of Ascension and kill Halfdan the ice-Hearted.
5. Go southwest, take a right turn and you'll find the Southwestern Tower (43,36). Use the Brave's Flare.
Now clear the way out while finishing [71] Gruesome, But Necessary.
Once you're back at Skorn's entrance, use your Winterhoof Emblem to summon the Brave (not needed if he's still with you).
Turn in:
- [71] Towers of Certain Doom
- [71] Gruesome, But Necessary
- [71] Burn Skorn, Burn!
Get the follow up [72] The Conqueror of Skorn!.
1. Go east to the Vibrant Glade (51,26). We have 2 objectives to complete here:
- Kill 8 Scarlet Ivy
- Beat down a Chill Nymph below 30% health then use Lurielle's Pendant. Repeat 7 times.
2. Ride east/northeast back to the Frozen Glade (62,23). Turn in:
- [71] The Fallen Sisters
- [71] Wild Vines
Get the two follow ups:
- [71] Spawn of the Twisted Glade
- [71] Seeds of the Blacksouled Keepers
3. Ride east and then northeast back to the spot where we fought Runed Stone Giants. A few steps south of the snow line you should see a Broken Tablet (72,17).
Right-click the Rune Sample from your inventory while being close to the tablet.
Watch the script and you should get a quest complete message.
4. Go south back to Giant's Run and look for Iron Rune Carving Tools.
They spawn randomly under one of the 5 canopies in Giant's Run (68,23), (69,23), (73,25), (71,29), (67,29). You might have to check them all.
5. Ride west/northwest to the Twisted Glade (55,19). Two objectives here as well:
- Kill 10 Thornvine Creepers
- Kill 8 Spores and use the Enchanted Ice Core on their corpse
1. Go back to the Frozen Glade (62,23). Turn in:
- [71] Spawn of the Twisted Glade
- [71] Seeds of the Blacksouled Keepers
Get the follow up [71] Keeper Witherleaf.
2. Ride back to the Twisted Glade (yes, again). This time we're looking for a blue/green'ish centaur called Keeper Witherleaf.
Kill him.
3. Go back to Camp Winterhoof, turn in:
- [71] Mastering the Runes, get [71] The Rune of Command
- [72] The Lodestone, get [72] Demolishing Megalith
- [72] Stop the Ascension!
- [72] The Conqueror of Skorn!
New quests should be available, get them all:
- [71] Dealing With Gjalerbron
- [71] Of Keys and Cage
- [71] Find Sage Mistwalker
Sell junk, repair and re-stock food/drink.
1. Go southwest until you hit the road and then follow it west until Steel Gate (31,24). Turn in [71] Find Sage Mistwalker, get [71] The Artifacts of Steel Gate.
Also get [72] Rivenwood Captives from Longrunner Skycloud.
2. Go down to the excavation pit and gather 10 Steel Gate Artifacts.
When you're done, go back to Sage Mistwalker, turn in [71] The Artifacts of Steel Gate, get [71] The Cleansing.
3. Ride west to Apothecary Camp (26,24). Turn in [71] Keeping Watch on the Interlopers, get all the available quests from here:
- [71] What's in That Brew?
- [71] Brains! Brains! Brains!
- [71] And You Thought Murlocs Smelled Bad!
Get the new flight path.
Fly back to Camp Winterhoof.
1. Ride back to to the Frozen Glade and turn in [71] Keeper Witherleaf.
==Note== Now is your last chance to finish [71] Hasty Preparations.
2. Ride east to (72,25). There you should find Binder Murdis.
Kill him.
Move a little northwest and you should find a Stone Giant (71,23). It looks just like a Runed Stoned Giant, besides it's non-aggressive.
Now we're going to solo [72] Demolishing Megalith, a 3-player quest. To do that, we're going to use that Stone Giant as a pet. Read the end of this step AND step 3. to find out how:
Thanks to the Rune of Command we have from the other quest, we'll make this stone giant our pet for 5 minutes.
3. After that, mount up, ride north towards the snowy hills while carefully avoiding any aggro. Go all the way up and at (70,12) you should see a snowy path going northwest (as shown on the map). Take this snowy path and you should find Megalith.
Then, let Megalith hit you once and let your stone giant pet tank for you. Give him time to build some aggro, wait till he's down to 60% HP or so before you start attacking. With the help of the pet, any class should be able to solo megalith.
==Note== If you fail, you can go get a new stone giant pet and try again, every 5 minutes.
Good luck.
4. From there, go west through the mountains, staying as close as possible to the northern side of the mountain. If you do it properly, you should end up on a small frozen path at (60,8 ).
Take the small frozen path going up into the mountains. Follow this path all the way to the top (I warn you it's long). There you'll find the Frostblade Shrine.
Right-click it and defeat Your Inner Turmoil.
Mount up. You have a 3 minute levitation buff now, so aim for Camp Winterhoof (Hold your mouse right-click, press "M" to open your map, and then simply aim for Camp Winterhoof on the map by moving your mouse). Once you're pointed towards Camp Winterhoof, just "fly" there.
In Camp Winterhoof, turn in:
- [72] Demolishing Megalith
- [71] The Rune of Command
- [71] Hasty Preparations
Fly to Apothecary Camp.
1. Ride to Steel Gate, turn in [71] The Cleansing, get [71] In Worg's Clothing.
2. Ride north/northwest until you enter Rivenwood (30,21). While going through Rivenwood, look for Riven Widow Cocoons and destroy them, this will sometimes free a Winterhoof Longrunner. Don't finish this quest now though, we'll go through this forest several times.
Keep going north while you do this, until you get out of the woods.
3. Once you're out of the woods, mount up and ride north to a cave at (30,6).
Right-click the Worg Disguise from your inventory.
Go inside the cave, turn in [71] In Worg's Clothing, get [71] Brother Betrayers.
4. Get out of the cave, mount up and ride back to Rivenwood. Open cocoons on your way, go southwest until you hit the road.
5. Go to the woods on the other side of the road southwest (27,21). Put on the Worg Disguise and look for a Bjomolf. He's easy to find, he's the only agressive worg here while you have the disguise on. He's also bigger and has a different color. Kill him.
6. Ride east until you hit the road, follow the road south and cross the river, you'll end up in some woods (34,29). Put on the Worg Disguise and find Varg, kill him.
1. Go back to Rivenwood, open cocoons until you finish [72] Rivenwood Captives.
2. Go north until you get out of the woods, go to Gjalerbron (35,15). Kill every Vrykul you see on your way and loot their keys. Open cages with those keys.
If you're lucky you might also get a Large Gjalerbron Cage Key, which you can use on the Large Gjalerbron Cage on the upper platform at (36,12). You can free up to 5 prisoners at once with this cage.
==Warning== A Sepulchral Overseer patrols this area, avoid him. It's immune to cc and kinda hurts.
Stay here until you finish both quests and find the Gjalerbron Attack Plans.
Right-click them to start the quest [72] Gjalerbron Attack Plans.
3. Ride northwest and then north to the cave at (30,6). Put on the Worg Disguise, go inside the cave, turn in [71] Brother Betrayers, get [71] Eyes of the Eagle.
4. Ride southwest to (26,20), where you should see a narrow path going down towards the coast. Go down.
5. ==Note== Kill every murloc/necrotech/shade on your way until one drops a Scourge Device.
Right-click it to get the quest [71] It's a Scourge Device.
Go west/southwest towards the isle at (20,22). There you should find Old Icefin. Get his quest [71] Trident of the Son.
6. Go back to that narrow path, get back on top of the bluffs and ride south to Apothecary Camp. Turn in [71] It's a Scourge Device, get [71] Bring Down Those Shields.
Fly to Camp Winterhoof.
Turn in:
- [72] Gjalerbron Attack Plans, get [72] The Frost Wyrm and its Master
- [71] Of Keys and Cage, get [71] The Walking Dead
- [71] Dealing With Gjalerbron, get [71] Necro Overlord Mezhen
Also get [71] Sleeping Giants from Ahota Whitefrost.
Sell junk, repair and re-stock food/drink.
1. Ride southwest to the bridge west of Skorn (39,36). There you should see a narrow path going down towards the waterfall east of the bridge.
2. Take this path down and ride to the waterfall, you should find Talonshrike's Egg there (41,38 ).
Right-click the egg, Talonshrike will swoop down on you and attack you. Kill him and loot the Eyes of the Eagle.
3. Mount up, get back on the narrow path we took to get down here, keep riding west and you should see another narrow path on the other side of the bridge, which will take you to Whisper Gulch (38,36)
In Whisper Gulch, there's two things we need to do:
- Find Dwarven Kegs and loot them.
- Kill Deranged Explorers, loot them, target their corpse and use Grick's Bonesaw on them.
Explore Whisper Gulch until you finish [71] What's in That Brew? and [71] Brains! Brains! Brains!.
1. Jump down in the water, swim west until you can get back on land. Then ride northwest until the wrecked ship at (23,35). From there go north along the coast and look for Rotgill. He patrols in between the wrecked ship and the murloc camp north at (22,32).
Kill Rotgill and loot Rotgill's Trident.
2. Follow the coast northwards and you should find a camp with a Scourging Crystal at (23,32).
Cleary the way to the Scouring Crystal.
Get close to it and use the Scourging Crystal Controller.
This will destroy the shield protecting the crystal, destroy it.
==Note== Pet classes, make sure you destroy the crystal yourself. If your pet does it, you won't get the credit.
3. Go northwest to the next Scourging Crystal (22,29), destroy it.
4. Further northwest across the water you'll find another Scourging Crystal (21,24), destroy it.
5. Go west/northwest to Old Icefin, turn in [71] Trident of the Son.
Go back on the coast and kill stuff until you finish [71] And You Thought Murlocs Smelled Bad!.
6. Go east to the narrow path taking you up the bluffs (24,22).
Ride back to Apothecary Camp.
Turn in:
- [71] Brains! Brains! Brains!
- [71] And You Thought Murlocs Smelled Bad!
- [71] Bring Down Those Shields
- [71] What's in That Brew?
1. Ride northeast to the cave at (30,6). Put on the Worg Disguise, go inside the cave, turn in [71] Eyes of the Eagle, get [71] Alpha Worg.
2. Go southwest and look for Garwal while being in the Worg Disguise. He patrols between (27,8 ) and (26,12) and (28,17). As shown on the map.
Kill him.
3. Go to Gjalerbron. Go up to the higher plateau and go northeast until you reach another higher plateau. Take a right turn and go up the slope, you'll end up on the rear right platform (38,12).
==Note== Kill Deathless Watchers and Putrid Wights on sight from now on.
Kill the 5 Necrolords guarding Necro Overlord Mezhen, they can be pulled solo. Then kill Necro Overlord Mezhen and loot Mezhen's Writings.
Right-click them to start the quest [72] The Slumbering King.
4. Go to the big gate north of here. Enter the building and you should see a bunch of Necrolords trying to awake King Ymiron. Don't worry, they can't attack you. Clear the way around that platform and access it from the backdoor. There you should see Queen Angerboda. Kill her. You'll see a little script involving Arthas.
5. Get out of this building and go west to the rear-west platform (37,8.).
==Warning== We're about to attempt to solo an elite frost wyrm. It should be doable for every class with normal gear, provided you use everything you got.
Clear the platform and kill Wyrmcaller Vile last, loot the Wyrmcaller's Horn.
Right-click it and eat/drink quickly while the frost wyrm flies to you.
Glacion is immune to all forms of CC, you can't even interrupt his spells. He hits for about 1000 on cloth and sometimes casts a frost breath which does about 800 damage. If you use all your cooldowns and a pot you should be fine. It might not even been needed depending on your class/gear.
If you can't solo this one, try to find a friend. If all fails, just abandon the quest and come back to do it later or at level 80. It has no follow up, so no big deal.
In any case, before you go to the next step, you must have killed 10 Deathless Watchers and 2 Putrid Wights. You know where to find them, on the side platforms. There are two other side platforms southwest of the two we just visited, should you run short on Deathless Watchers.
6. Go back to the entrance of Gjalerbron. This time go inside the building right at the entrance. This will take you down to The Walking Halls (35,13).
Go down, turn either left or right. You should have several Awakening Rods already, at least 5. If you have less than 5, you'll have to kill a few more Necrolords, and there are plenty in these halls.
Use the Awakening Rod on a Dormant Vrykul.
Once you've awakened 5 Dormant Vrykuls and slain 4 Fearsome Horrors, get out of Gjalerbron.
1. Ride to Steel Gate (31,24). Turn in:
- [71] Alpha Worg
- [72] Rivenwood Captives
You should be level 71 by now.
Level 71
2. Ride south/southeast to the Ember Clutch (37,47). Find the Ember Clutch Ancient. It's a big treant who patrols this area, he's easy to find if you look for the yellow "!" on your minimap. Get his quest [71] Root Causes.
3. Ride further south/southeast to The Ancient Lift (40,60). Get [71] The Dead Rise! from Orfus of Kamagua.
4. Ride southeast to New Agamand (52,67).
Get the new flight path.
Turn in [71] New Agamand and get all the available quests from here:
- [71] A Tailor-Made Formula
- [72] Give it a Name
- [71] Shield Hill
- [71] Green Eggs and Whelps
Turn in [72] Give it a Name, do NOT get the follow up.
Sell junk, repair, re-stock food/drink.
1. Go west to Thorvald's Camp (47,68 ). Kill Thorvald, loot the Dragonflayer Patriarch's Blood.
Go back to New Agamand, turn in [71] A Tailor-Made Formula, get [71] Apply Heat and Stir.
Right-click the Empty Apothecary Flask from your inventory while standing close to the Cauldron right next to the quest giver.
Right-click the Flask of Vrykul Blood while standing close to the table on the other side of the quest giver.
Repeat these two steps until you obtain a Balanced Concoction.
Turn in [71] Apply Heat and Stir, get [71] Field Test.
2. Get out of New Agamand and ride north to Halgrind (51,58 ).
Use the Plague Spray on 10 Vrykuls.
3. Ride west/northwest to Ember Clutch (42,55).
Look for Proto-Drake Eggs while in the area.
Target the egg, right-click Tillinghast's Plague Canister.
This will spawn a Plagued Proto-Whelp, kill it and loot a Plagued Proto-Whelp Specimen. Repeat this step 10 times while doing the next steps.
4. In this area you should see a couple of buildings. Inside the southern one you'll find Skeld Drakeson (42,53). Kill him.
Also kill 5 Dragonflayer Handlers.
5. Find the Ember Clutch Ancient (easy to spot with the minimap), turn in [71] Root Causes.
Now finish [71] Green Eggs and Whelps.
6. Go back to New Agamand. Turn in:
- [71] Green Eggs and Whelps, get [71] Draconis Gastritis
- [71] Field Test, get [71] Time for Cleanup
- [71] Time for Cleanup, get [71] Parts for the Job
==Note== From now on, kill every kind of Shoveltusk you see on your way, until you've looted 6 Shoveltusk Ligament.
1. Ride southeast to Shield Hill (57,74). Kill every Risen Vrykul Ancestor on your way while going through the next step, until you've looted 5 Ancient Vrykul Bones.
2. First go southeast and look for a Mound of Debris inside a small pit at (58,77).
Right-click it and loot Fengir's Clue.
3. Go about 100 yard east to another pit, look for an Unlocked Chest (60, 77).
Right-click it and loot Rodin's Clue.
4. Go another 100 yard south/southeast to another pit. Look for a Long Tail Feather (60,80).
Right-click it and loot Isuldof's Clue.
5. Go about 150 yards east to a last pit, look for a Cannonball (62,80).
Right-click it and loot Windan's Clue.
Finish [71] Shield Hill before you get out of here.
1. Cross the bridge east and then ride northeast to Ghostblade Post (67,61). Get the two quests:
- [71] Against Nifflevar
- [71] The Enemy's Legacy
2. Go north to Nifflevar, kill everything on your way while following the next steps, until you complete [71] Against Nifflevar.
Go to the first building you encounter at (67,57). Inside you should find a scroll on the floor.
Right-click it and loot the Saga of the Valkyr.
3. Go north/northeast to the small building east of the bonfire (69,53). There you'll find another scroll. Loot the Saga of the Winter Curse.
4. Go to the longhouse west of the bonfire (65,54). You'll find the last scroll there. Loot the Saga of the Twins.
Finish killing what you need for [71] Against Nifflevar.
5. Go back to Ghostblade Post, turn in:
- [71] Against Nifflevar
- [71] The Enemy's Legacy
==Optional== If you want to do the achievement Friend or Fowl?, there's a spot with lots of Fjord Turkeys south of this camp (69.50, 65.00).
1. Go back across the bridge and follow the road west until you find Anton (47,70). Buy a Fresh Pound of Flesh from him.
By now you should have looted 6 Shoveltusk Ligaments, if you haven't, go kill Shoveltusks until it's done.
2. Go back to New Agamand. Turn in:
- [71] Shield Hill
- [71] Parts for the Job, get [71] Warning: Some Assembly Required
Go to the flightmaster and dismount.
Get the quest [72] To Venomspite!
This will fly you to Venomspite.
Get the new flight path.
In Venomspite, turn in [72] To Venomspite! and get [72] The Forsaken Blight and You: How Not to Die.
Also get [72] Funding the War Effort from Quartermaster Bartlett on your way out.
1. Go southeast to Surveyor Hansen (79,65). Get [72] Beachfront Property.
2. Go south to the Forgotten Shore (80,72). Kill ghosts in this area and also look for Forgotten Treasures.
Stay in this are until you finish:
- [72] Beachfront Property
- [72] The Forsaken Blight and You: How Not to Die
- [72] Funding the War Effort
3. Ride back to Surveyor Hansen, turn in [72] Beachfront Property.
4. Ride to Venomspite, turn in:
- [72] Funding the War Effort
- [72] The Forsaken Blight and You: How Not to Die, get [72] Emerald Dragon Tears.
We won't do [72] Emerald Dragon Tears in this chapter, but keep the quest. It will be used in my Dragonblight Guide.
1. Fly to Camp Winterhoof, turn in:
- [72] The Frost Wyrm and its Master (if you did it)
- [71] Sleeping Giants
- [71] The Walking Dead
- [71] Necro Overlord Mezhen
- [72] The Slumbering King
2. Fly to New Agamand.
Sell junk, repair and re-stock food/drink.
3. Ride northwest to The Ancient Lift, turn in [71] The Dead Rise! and get [71] Elder Atuik and Kamagua.
Take the ancient lift (just stand on the Drakkar). This will take you to the Isle of Spears.
1. Ride north to Kamagua (25,58 ).
Get the new flight path.
Turn in [71] Elder Atuik and Kamagua, get [71] Grezzix Spindlesnap.
Also get the other quest [71] Feeding the Survivors.
2. Go southeast to the colored area. There you'll find Island Shoveltusks and Spearfang Worgs. You have to kill both, because if you don't kill the worgs, they'll killsteal the Shoveltusks from you. You can find Shoveltusks anywhere on the grass area of this isle, as colored on the map. You can also try to find the Shoveltuk Herd, they walk up and down the snow line:
Kill stuff in this area until you have 6 Island Shoveltusk Meat.
Go back to Kamagua, turn in [71] Feeding the Survivors, get [71] Arming Kamagua.
3. Go to the snow hills south of the village (27,65). Kill Frostwing Chimaeras until you get 3 Chimaera Horns.
==Note== If this spot is crowded, there's another spot with Chimaeras northeast of Kamagua at [i](27,55).[/i]
Go back to Kamagua, turn in [71] Arming Kamagua, get [71] Avenge Iskaal.
4. Swim southwest to a small boat with Grezzix Spindlesnap (23,63). Turn in [71] Grezzix Spindlesnap, get [71] Street "Cred".
Talk to Lou the Cabin Boy and click on the text. He will ferry you to Scalawag isle.
Once you're there, go north and find "Silvermoon" Harry under a tent, turn in [71] Street "Cred", get the follow up [71] "Scoodles".
Get [71] Forgotten Treasure from Handsome Terry.
1. Swim southeast to (38,84). There you'll find a big orca named "Scoodles".
Kill it and loot the Sin'dorei Scrying Crystal.
Right-click the Fish Bladder in your inventory.
This will make you breathe underwater, it has 3 charges too, so you can re-use it if needed.
Now dive down and you should see 3 Wrecked Ships under you, go to the middle one (the only one who still got a mast). Go inside the ship and loot the Eagle Figurine (38,85):
2. Swim to the other wrecked ship southwest of this one, go inside and loot the Amani Vase (37,85):
3. Go back to the pirate camp. Turn in:
- [71] Forgotten Treasure, get [71] The Fragrance of Money
- [71] "Scoodles", get the 4 follow ups:
- [71] The Ancient Armor of the Kvaldir
- [71] The Frozen Heart of Isuldof
- [71] The Lost Shield of the Aesirites
- [71] The Staff of Storm's Fury
Get the quest [71] Gambling Debt from Taruk.
Go back to "Silvermoon" Harry. Talk to him, click on the text, beat him. After he gives up, talk to him again, click the text.
Go back to Taruk, turn in [71] Gambling Debt, get [71] Jack Likes His Drink.
Go inside the wooden building, talk to Olga, the Scalawag Wench. Click on the text and give her 1 Gold. Watch her drunk Jack Adams, once he passes out, right-click him and click on the text.
Go back to Taruk, turn in [71] Jack Likes His Drink, get [71] Dead Man's Debt.
Go a little east and get [71] Swabbin' Soap from Scuttle Frostprow (38,80)
1. Follow the little path north, it will take you to a plateau with lots of Rabid Brown Bears (34,78 ). Kill them all until you have 4 Bear Musk (Drop rate is ~40%)
2. Swim northeast to a little isle with a ghost called Juniper on it (38,75). Wait for the boat there and get on it when it comes.
On the boat, turn in [71] The Lost Shield of the Aesirites, get [71] Mutiny on the Mercy.
Go down in the Ship's Hold, kill 5 Mutinous Sea Dog and loot 5 Barrel of Blasting Powder off them.
Go back to Captain Ellis, turn in [71] Mutiny on the Mercy, get [71] Sorlof's Booty.
Go to the other side of the ship where you should see The Big Gun.
Wait for the ship to engage Sorlof and when it does, right-click The Big Gun repeatedly until Sorlof dies. Jump off the ship and loot Sorlof's Booty.
3. Swim north/northwest towards the ship docked on the southeastern side of the Isle of Spears (35,65).
==WARNING== Before you get close to the ship, read the next paragraph.
There's a tough elite called Abdul the Insane on the ship, he's immune to cc. You just have to avoid him, wait for him to go to the top deck and go down in the ship's hold, where you'll find The Staff of Storm's Fury.
Loot it.
Get out of the ship, run away from Abdul if he jumps you.
Right-click the Horn of Kamagua. This will summon a tuskarr to help you kill those pirates.
Kill 8 Crazed Northsea Slaver.
1. Go northwest and find the way up a plateau at (29,61), then cross the bridge east to the next plateau. On that plateau you should find a Dirt Mound.
Get full HP/mana before you right-click it, cause you'll get attacked by 3 ghost pirates when you do.
When ready, righ-click the Dirt Mound, kill Black Conrad's Ghost and loot Black Conrad's Treasure.
2. Ride back to Kamagua, turn in [71] Avenge Iskaal.
A new quest should be up in the village, get [72] Travel to Moa'ki Harbor.
Sell junk, repair, re-stock food/drink.
3. Go southwest to Grezzix Spindlesnap (23,63) and once again talk to Lou the Cabin Boy and click on the text.
Back at Scalawag Point, turn in:
- [71] Dead Man's Debt
- [71] The Fragrance of Money, get [71] A Traitor Among Us
- [71] A Traitor Among Us at Zeh'gehn, get [71] Zeh'gehn Sez
- [71] Zeh'gehn Sez at Handsome Terry, get [71] A Carver and a Croaker
Look around for a Scalawag Frog and right-click it.
Go to "Silvermoon" Harry and buy a Shiny Knife.
Turn in [71] A Carver and a Croaker, get the follow up [71] "Crowleg" Dan
4. Go to the docked ship just south of here, you'll find "Crowleg" Dan on the top deck (36,83). Talk to him and kill him.
Go back to Handsome Terry and turn in [71] "Crowleg" Dan, get [71] Meet Number Two.
Go to the top of the wooden building, turn in [71] Meet Number Two, get [71] The Jig is Up.
1. Follow the path north and then west to the other side of the isle. There in the water you should see Big Roy. Kill it and loot Big Roy's Blubber.
2. Go northeast and you should find a cave entrance (33,75).
[71] The Jig is Up, one of the two quests we'll do in this cave, can be easily soloed by classes who can kite (like mages, warlock, hunter). It can also be soloed by other classes with cooldowns/pots, depending on your gear and talent spec. It requires you to beat "Mad" Jonah Sterling down to 30% and then to kill Hozzer, a huge bear. They are both elite and hit kinda hard, but they can be slowed, stunned, feared. If you can't solo it, try to find help. The rewards for this quest are:
Sailor's Knotted Charm
First Mate's Pocket Watch
Strike of the Seas
Don't forget to loot Jonah Sterling's Spyglass from Hozzer after you kill it.
If you can't find help for this quest, just save it for later or abandon it, as you prefer. There's no follow up.
We still have another quest to do in this cave, and it's doable even if you can't kill "Mad" Jonah Sterling.
Inside the cave, you just have to hug the left wall and you can go past "Mad" Jonah without aggroing him, don't worry about Hozzer either, he's sleeping, you can run past him and go to the end of the cave, where you'll find The Frozen Heart of Isuldof.
Loot it and get out of the cave.
Ride back to Scalawag Point. Turn in [71] The Jig is Up if you did it.
3. Go south to Alanya (36,82). She stands on the docks next to the flying machine. Talk to her and click on the text.
This will fly you to a small isle with a ghost ship. Go down in the ship's hold and loot The Ancient Armor of the Kvaldir.
Once you got it, go back to the flying machine fly back to Scalawag Point.
1. Go east to Scuttle Frostprow, turn in [71] Swabbin' Soap.
2. Go northeast, swim to the small isle and wait for the ghost ship to come. Then turn in [71] Sorlof's Booty, get the follow up [71] The Shield of the Aesirites and get off the ship.
3. Swim northeast to Sorlof's Strand, mount up and ride further northeast to the Westwind Lift (42,68 ). Take the lift.
4. Once up top, ride northwest to the Ancient Lift (40,60). Turn in the 4 quests:
- [71] The Ancient Armor of the Kvaldir
- [71] The Frozen Heart of Isuldof
- [71] The Lost Shield of the Aesirites
- [71] The Staff of Storm's Fury
Get the follow up [71] A Return to Resting
1. Ride north to Ember Clutch.
Right-click Tillinghast's Plagued Meat.
A Proto-Drake will fly down and eat it and you should get a quest complete message shortly after.
2. Go east to Halgrind.
Right-click the Abomination Assembly Kit.
You'll take control of an abomination. Use it to gather a bunch of Vrykuls (use Ability #2 everytime it's up to ensure that they keep chasing you). Once you have a decent bunch (at least 5+), use Ability #1 to exterminate them.
Re-summon your abomination and repeat until you have exterminated 20 Plagued Vrykul.
3. Go south to New Agamand. Turn in:
- [71] Draconis Gastritis
- [71] Warning: Some Assembly Required
4. Go southeast to Shield Hill (58,77).
Visit the four ghosts we visited earlier . Besides this time, you have to stand next to their skeleton.
And right-click the Bundle of Vrykul Artifacts.
Do this on at the 4 skeletons to complete [71] A Return to Resting.
5. When done, go back to The Ancient Lift, turn in [71] A Return to Resting, get [71] Return to Atuik.
Take lift down and ride to Kamagua, turn in [71] Return to Atuik.
A daily quest should be available now, we won't do it in this guide because it can take a little too long to complete for what it gives. Feel free to do it if you aren't in a hurry though: [71] The Way to His Heart...
In Kamagua, go to the docks and board the turtle for Moa'ki Harbor.
In Moa'ki Harbor, turn in [72] Travel to Moa'ki Harbor.
Get the new flight path.
Take a turtle ride to Unu'pe, Borean Tundra.
Get the new flight path in Unu'pe.
Mount up ride to Warsong Hold.
We're done with this chapter. Don't worry if you are not level 72 yet, you are not quite supposed to be there if you followed my guide without any rested bonus and without doing instances. It's totally normal, just keep on following my guide.
Time to explore the Borean Tundra, go to the next chapter!
I hope you enjoyed this guide. If you want to return the favor, please try to contribute.
© 2008 Copyrights www.wow-pro.com All Rights Reserved
- Printer-friendly version
- Login or register to post comments
Fucking idiot
Submitted by Jeffy on Thu, 2013-04-25 22:22.
Are you fucking stupid? Bornean Tundra is also a starting zone in northrend.
The proper place to go once hitting 72 is Dragonblight. Then grizzly hills at 73 then Zul'Drak at 74. Sholzar Basin at 76 then ice crown at 77 till you hit 80. This guide is trash
Just a suggestion regarding
Submitted by kayeich on Mon, 2010-08-02 16:46.
Just a suggestion regarding the March of the Giants quest. As was mentioned, some classes may have difficulty with soloing the runed stone giants, and it can sometimes take forever by soloing. I found a comment somewhere (wowhead I believe) that Megalith, a much easier elite, is also treated as a runed stone giant, and you can also mine him with the quest mining pick.
If you're having difficulty with the runed stone giant, it might be worth it to just go do him a few times for that quest, he's on about a minute respawn timer.
If you can solo him that way, no need to use the rune of command later for a tank pet (though never hurts since you'll have it by that point). If you can't solo him either, then another alternative is just to farm him once you pick up your rune of command pet, fly/run back and forth to get the next quest step and kill him a fifth time for the quest that sends you to kill him. You'll go through three of the stone giant pets, but at least you'll get that quest done.
Rune Stone Giants
Submitted by Altaro on Fri, 2009-12-04 18:51.
You say that they are immune to CC, they are. However, Balance druids will find this very hard to solo because they are immune to nature attacks, including Entangling Roots, hope this helps
March of Giants - level 72
Submitted by jtb on Mon, 2009-09-21 20:23.
I thought you may want to know that this quest is not obtainable until level 72, so while I impatiently waited until level 70 to hit Northrend, I am still not a level 72 at Camp Winterhoof.
Thanks for these marvelous guides, the addon totally rocks!
Worked like a dream Jame!
Submitted by DaGamer on Sun, 2009-08-02 10:39.
Worked like a dream Jame! Thank you! Very fast, well organized and as always easy to follow!
"A diamond is just a lump of coal that did well under pressure!"
Blog - mmo2go.blogspot.com
Twitter - Ziboo
"A diamond is just a lump of coal that did well under pressure!"
Blog - mmo2go.blogspot.com
Twitter - Ziboo
what i think i will do.
Submitted by Wowdoomadin on Thu, 2009-06-11 17:55.
Instead of switchikng back and forth i have made a plan. At level 68 i am going to follow the guide as if i was level 70 however, when it comes to me having to be higher im going to be doing instances to get leveled up as well as to get geared. In my opinion instanes can get you about 3-6 bars in northrend when at higher levels. so your looking at about 4-6 from instances at lvl 68-70 in northrend. So my plan is to go by this guide. Do the istances in between with their quests, get that extra experiance and follow on. That way im not disrupting the guide. Im not making the guide longer. *Infact with doing instances im making the guide go faster because i can dps more or aoe pull more. Thats what i am actually going to do. hope this helps everyone.
Ty 4 mentioning friend or
Submitted by Paydonnus on Sun, 2009-06-07 11:47.
Ty 4 mentioning friend or fowl, never would have done it if u didn't, and i love what happens after u complete it, its hilarious.
"There's only one thing that will make them stop hating you. And that's being so good at what you do that they can't ignore you."
- Colonel Graff to Ender
"There's only one thing that will make them stop hating you. And that's being so good at what you do that they can't ignore you."
- Colonel Graff to Ender
Changed level requirments
Submitted by Etep8999 on Sat, 2009-05-30 04:51.
One issue I ran into as someone who went straight to Northrend at 68, was that the quests at Camp Winterhoof were silver to me! I leveled using this guide with another character and also went straight to northrend at 68, but did not have this issue...It might be worth mentioning this, as many people probably do not grind out the last two levels in outlands when northrend XP awaits.
There's really just no
Submitted by Antigone on Sat, 2009-05-30 17:07.
There's really just no reason to come to Northrend before 70. Yeah the XP is a lot better, but if you can't do half the quests, what's the point? You really need to stay in OL until 70. I believe Jame mentioned when replying to another comment on this guide that by skipping those quests in OL, you miss out on about 2000 gold, which is a lot of gold you could use towards your epic flyer. 2 levels isn't a whole lot, just have patience
Submitted by Wowdoomadin on Thu, 2009-06-11 18:02.
Ya you might loose out on a bit of money but when your 80 it shouldnt be that hard to farm that bit of money you lost. I seriously dont think it will be 2k though. It has been proven though that quests in northrend give 2x more experiance than the quests in Outlands. Like i said in my other comment. You can make up that extra little difference by one grinding (ewwww...) or 2: (My Favorite= Doing Instances, Get gear and awesome exp while doing some pve as a group).
Well, there are still some
Submitted by Jiyambi on Thu, 2009-06-11 18:54.
Well, there are still some reasons to stay in Outland - for example if you are going for the zone achievements.
Sometime I'll add up to gold earned in each zone from quests, should be easy to do using WoWhead.
ya thats ture.
Submitted by Wowdoomadin on Fri, 2009-06-12 14:38.
Ya thats true, but when your leveling your not looking for gold or acheivments, even though it is a great addition to leveling, your looking for experiance. So i think the main reason everyone is going to northrend at 68 is because its double the experiance and most people dont really care about gold until level 80. They only care about experiance even if it is a bonus.
I dunno, the argument is
Submitted by Jiyambi on Sat, 2009-06-13 07:29.
I dunno, the argument is still valid because it means more gold available from quests AT level 80.
It's not a question of which is better, its a question of whether you are into instant gratification or planning for the future
um, no
Submitted by Etep8999 on Sun, 2009-05-31 04:11.
You don't miss out on 2000 gold, because you can simple take the time you spent leveling 68-70 in outlands and go clear a zone that you otherwise may not have done, such as sholazer basin....unless you plan on questing out EVERY zone this is just plain wrong.
However, I was able to simply do the first part of borean guide, then jump over to howling fjord where I was, this seems to work well for those people who have no "patience"
I think the point is, yes,
Submitted by Jiyambi on Sun, 2009-05-31 08:15.
I think the point is, yes, quest every zone (in Northrend, that is). The earlier in the "zone progression" so to speak, that you hit 80, the more zones you have available to quest that give you gold. I think the above poster is 100% correct in that assessment, unless I am grossly misinformed somehow...
However, your advice of jumping back and forth between the two zones is a good idea, for those, as you say, with no "patience" May have to put that somewhere as well, for an option for those people.
What a nice post, thank you,
Submitted by Jiyambi on Sat, 2009-05-30 23:05.
What a nice post, thank you, very well explained!
Actually, Jame always tells
Submitted by Jiyambi on Sat, 2009-05-30 05:04.
Actually, Jame always tells people to stay in Outland until 70, for this and other reasons. However I don't think he expressly says that in the guide, though to be fair it does specifically say it's for level 70-72, NOT 68-72.
Still, he may want to add that to the introduction.
Patch Bug
Submitted by Antigone on Fri, 2009-05-29 18:21.
Just wanted to let you know that there is a bug with the newest patch for Field Test. You have to attack the Vrykuls first, then spray, or it won't count. If you spray before attacking them, it won't count AND it will not let you spray them again. Really annoying. I wasted a LOT of time on that quest since they aggro to you so fast.
Love the guide!
Amazing Guide
Submitted by Destructable on Sat, 2009-05-09 15:35.
Hello! I used your guide and its amazing! I lvled from 71-72 in about 5-6 hours which improved my lvling hours about 1-3 hours...! Thanks alot and keep up the great work! I will also try and donate soon. Thanks again!
The quest "Give it a name"
Submitted by wildefyre on Fri, 2009-05-01 09:18.
The quest "Give it a name" is a level 72 quest
[72] The slumbering king
Submitted by capslocklol on Fri, 2009-04-17 19:47.
You say to kill Necro Overlord Mezhen to obtain the quest starter for this quest? I am currently at this point of the guide (have enjoyed the guide so far to date by the way) and have hit a road block. I have killed Mezhen around six times now and he has yet to drop the quest starter for me. Am I doing anything wrong here?
EDIT: Yes I was, turns out I never had the quest to kill Mezhen! Thought I had picked it up!
Mistake with quest [71] The Lost Shield of the Aesirites
Submitted by Davidmesman on Sat, 2009-03-28 00:49.
I found a mistake. You say that you have to turn in [71] The Lost Shield of the Aesirites at the Ancient Lift, but that is not right. I turned the quest in at the ghost ship with the Mutinous Sea Dogs. And after I turned in the 3 quests at The Ancient Lift I didn't got the follow up. Maybe Blizzard has changed it . Thanks for the guide, I really level much faster, even though it takes a lot xp to get a level up. So thanks again. I have another question: are you making a guide for Shadow Moon Valley as well? Because I really like that zone .
I think Jame is still
Submitted by Jiyambi on Sat, 2009-03-28 08:55.
I think Jame is still planning to do this, someday, but it's probably on the bottom of his priorities, which are at the moment (from what he has said):
- Finish making the addon perfect
- Write the rest of the Northrend Guides
- Write the rest of Netherstorm and a SMV guide
He's also been pretty busy with RL lately, so we'll just have to be patient
vibrant glade
Submitted by loki on Sun, 2009-03-15 23:18.
Hey jame,
first of all I want to say thanks for the great guides. I followed your guides with most of my alts and it worked great. So a big thanks
But I found a change in the area vibrant glade :
* Kill 8 Scarlet Ivy
* Beat down a Chill Nymph below 30% health then use Lurielle's Pendant. Repeat 7 times.
I leveled my Paladin and got to this part of the guide and I think Blizz changed that you have to beat down the nymphes below 30% because I just clicked Lurielle's Pendant when the Nymphes had 100% health or a bit lower and it worked.
Maybe you can check it.
I hope you can understand my text because I'm from germany and I tried my very best
vibrant glade
Submitted by Krowa on Tue, 2009-05-12 12:06.
I found this to be true as well. Able to use pendant at 100% health.
Skip other two quests at Venomspite?
Submitted by wyzim on Sun, 2009-03-01 14:46.
4. Ride to Venomspite, turn in:
* [72] Funding the War Effort
* [72] The Forsaken Blight and You: How Not to Die, get [72] Emerald Dragon Tears.
At Venomspite, there were 4 quests on offer to me at level 71. So you want only two to be picked up? In that case it might help if the name of the NPC is mentioned who gives Funding the War Effort - Quartermaster Bartlett. The other two quests on offer were: Material Plunder & Wanted: The Scarlet Onslaught. I am continuing without picking them up.
This step wants you to turn
Submitted by Jahwo on Sun, 2009-03-01 18:05.
This step wants you to turn the quest in and not to accept them
[71] Warning: Some Assembly Required
Submitted by DavivMcD on Sun, 2009-02-22 06:37.
As of patch 3.0.8 the quest '[71] Warning: Some Assembly Required' seems to be bugged. When you cast the explosion ability, you get credit for any Vrykul in range, and your abomination gets gibbed, but you also maintain control of it and the Vrykuls aren't killed. I was able to round up 5 mobs, and just hit the explode button 4 times in a row to get 20/20. The only downside is that once you release control of the abomination, all those vrykul will come chasing after you. Luckily they are pretty weak and should be no problem for any class.
I tried to do The Lost
Submitted by Clearasil on Wed, 2009-02-18 20:32.
I tried to do The Lost Shield of the Aesirites today, but it seems the quest is bugged. The captain isn't on his ship.
I hope Blizzard brings him back soon, as this quest gives some follow-ups too.
Friend or Fowl?
Submitted by Dainto on Sat, 2009-01-24 06:47.
Once again, great guides and I would also like to thank you for all your work.
Anyways, after doing the quests involving Nifflevar you may want to a little bit south of it and kill some turkeys for the achievement Friend or Fowl?
Optional but still a fun thing to do while your there and its a nice way to have a laugh while questing.
Submitted by Ethereal on Thu, 2009-01-22 10:34.
Hey james, i would just like to say hat this was a very great guide =] would be better if you had told us where to set our hearthstones to lol.
EтнєяєaL-нaяdѕтчιaнz ©
Submitted by samurailk on Mon, 2009-01-19 10:24.
awesome guide ! thanks ! happy wow ..
Awesome guides!
Submitted by Shmafty on Thu, 2009-01-15 15:33.
Firstly, I just wanted to say thank you for all the work that you've put into making these guides. I've been using them since level 28 or so, and they've been an invaluable resource!
A quick issue that I came across:
Upon arriving in New Agamand for the first time, I could not find anyone to give me the quest, "Give it a Name"; and also when the guide told me to, the quest "To Venomspite" was not available from the bat handler.
Then later, near the end of the guide after I had turned in "Draconis Gastritis", "Give it a Name" was finally available, and when I turned that in "To Venomspite" became available.
I don't know if it was just me or not, but I figured that I would bring it up. =)
Thanks again!
Great Work
Submitted by Crimie on Mon, 2009-01-05 10:00.
I believe that the amount of work you put into the guides is tremendous. I started into northend at level 68 and I started following your guide only in the last few steps. I had reched level 71 and a bit at the end of the guide, making extensive use of the rested bonus.
I was determined to properly follow your borean tundra guide and i have done so until now. I am approximatly 60 quests into it and i have just reached level 62. I feel that eventhough i should be a littlefurther that i have no problems with the level of the quests.
Greetings from Germany
great job!
Submitted by kcs_hiker on Thu, 2009-01-01 14:53.
Jame, I truly hope that you actually make some cash off these guides somehow... they are very good, and you have put a ton of owrk into them. Thank you.
I started a new char Dec 1 with the goal of reaching level 80 by Jan 5, and by strictly following your guides. I've done pretty well and am currently at lev 72.5 (xp has slowed considerably in WotLK since I spend more time exploring and just looking at things). I've finished the lev 70-72 guide this morning and just wanted to comment on a couple of things. As I said, I'm at level 72.5 having really only done one instance run (Utgarde when you suggested it), with no rested xp to speak of... so really noone should be behind xp-wise. Secondly, I found the daily quest: [71] The Way to His Heart..., to be pretty quick and easy, and worth a chuckle when I did it.
Thanks again and /salute
Compass, BE Hunter Extraordinaire
[71] The Jig is Up
Submitted by Nawks on Wed, 2008-12-31 04:55.
I would just like to add that although Hozzer the bear cannot be feared, he can be easily kited as he does not "jump" from higher platforms to lower ones. What you can do is kite him up the slope going anticlockwise from where he originally is, then jump back down, and instead of jumping down he will go the long way back down the slope. Hope this makes it easier for ranged kiters!
For [71] The Jig is Up, I
Submitted by Nyon on Tue, 2008-12-30 05:11.
For [71] The Jig is Up, I just wanted to say that it IS very possible to do as a Shadow Priest (I'm noting this because of the 'maybe shadowpriest' part of the paragraph).
I would also like to note a correction, however; Hozzer is fear-immune. Jonah I never tried to fear, so I don't know about him.
There's a mistake
Submitted by Chrisser000 on Sat, 2008-12-27 18:55.
There's a mistake here:
"==Note==[/b ]You can actually plant the banner in their corpses even if someone else did the killing.
[b]3. Go back to Sergeant Gorth, turn in [71] A Lesson in Fear, get the two follow ups:"
thanks for the guide, used on 2 chars !
Submitted by shawnmw on Sat, 2008-12-27 04:58.
Thanks for all the hard work compiling these guides, so that us lazy players can get to 80 the easy way.
Keep up the good work.
Dormant Vrykuls
Submitted by miter07 on Thu, 2008-12-25 09:00.
Tip for using the Awakening Rods on Dormant Vrykuls: do not move while channeling! It will cancel the channeling and not awaken the Vrykul, but will still consume a rod. Hope this saves some people from having to farm a few extra rods.
And you thought Murlocs smelled bad.
Submitted by saariko on Tue, 2008-12-23 21:50.
And you thought Murlocs smelled bad. - I got to submit that when going first time to apothenacy , and turning in: it's a scourge device.
Just FYI
Submitted by chrismolnari on Thu, 2008-12-18 20:35.
If you travel to Holwing Fjord at lvl 68 you will have to be lvl 69 to get the quests in Winterhoof. You can go to New Agamand and pick up some quests there to get your level or grind until you Ding, and then back track to Winterhoof. Great guides all the way throgh. Thanks for the hard work.
Hi jame, I can't seem to
Submitted by brexx on Thu, 2008-12-18 20:13.
Hi jame,
I can't seem to find Old Icefin for quest [71] Trident of the Son. Are you sure he is at 20.22? (I also don't see an ! on the minimap)
Thanks in advance.
He was dead.
Submitted by TehWave on Thu, 2008-12-25 19:48.
I found his dead body when I arrived there.
Waited a few min and he respawned.
- A man is entitled to his own opinions. A man, however, is not entitled to his own facts.
Noticed an error on a picture
Submitted by Frosten on Thu, 2008-12-18 14:27.
Hi Jame,
thanks for all the hard work you put into your guides. They are amazing and I cannot fathom how much time and patience you must have put into them.
I registered to say thank you (finally), but also because I spotted an error on a picture displaying where to hand in some quests.
1. Ride to Steel Gate (31,24). Turn in:
* [71] Alpha Worg
* [72] Rivenwood Captives
You should be level 71 by now.
The corresponding picture is showing the cave with the wolf and not the Steel Gate.
Thanks again and have a wonderful Christmas!

subset: commoncrawl


text:
MY RIDE- Liz Riedel: 2004 V70 Volvo wagon
Technically, the shiny black Volvo wagon that Sweet Briar student Liz Riedel drives around town belongs to her mother, but Riedel says she's more than happy to drive the spacious luxury wagon even if some might refer to it as a "mom-mobile."
"It has tight suspension, and the turning radius is awesome," says Riedel, as she and her pal, Lauren Hendrickson, burst into laughter. Hendrickson, a PVCC student and Riedel's best friend since elementary school in Richmond, offers perhaps a more honest assessment of the car's appeal: "It's really great, 'cause no one's going to pull you over in the Volvo wagon!"


text:
This shot is looking into the shop window of Punto Croce patisserie in Namba's Marui. Punto Croce is famous for rainbow-bright cupcakes topped with miles of whipped frosting, pastel macaroons with intense flavours like green tea and pistachio, and pretty eclairs in every pastel you can imagine (pink, lilac, pastel yellow, light blue, mint green). […]
Top Tagsanimal bear bento Blythe bread cake cakes candy cappuccino cherry blossom chocolate cookie cookies cute dessert doll donut emoticon eraser fashion french fries glico Gotochi Kitty green tea hamburger heart hello kitty Hello Kitty cookies ice-cream icecream japan japanese Japanese candy japanese chocolate japanese dessert japanese icecream japanese kitkat japanese snack kawaii Kit Kat kitkat korea kyoto loft macaroon magazine matcha mayonnaise mickey mouse mister donut my melody osaka panda parfait pink plastic food pocky red bean sakura sanrio shinsaibashi shortbread smile smiley face snap spur strawberry sundae sushi sweet teddy bear tirol toy toys white chocolate
Top Posts
- hello kitty (15)
- kitkat (34)
- pretty pretty (94)
- Uncategorized (1)
- yum yum (257)
- 8tokyo
- A Dome A Day
- Alison bakes
- All Things Kawaii
- Beef knuckles
- Belle and rose
- Ben's Burger Blog
- Betty's Bites
- blonde september
- Chi Designs
- chocolate suze
- Closet cooking
- Daily Puppy
- for absolute beginners
- Fred Flare
- Fresa design
- Fuzzy Koala's Caketastic Adventures
- Handmade Love
- Hello sandwich
- Her name is Bek
- I love my house
- it will stop raining
- Japanese Snack Reviews
- Jenny's blog
- Junk Food Blog
- Junko Seven
- Kawaii Kakkoii Sugoi
- Kiss Kids
- KitKat Addict
- Love you big
- Lovegeek
- Missklicious
- Mizu designs
- Moments Like Diamonds
- My life as a magazine
- My Paper Crane
- Oishii food delights
- Oslo home
- Pocky Watch
- Pop Pop Portraits
- She says brief things
- Snack Love
- Still a teenager
- StoryBook Dreams
- Sybaritic Diversions
- tea noir
- Thank you, OK
- The Unbearable Lightness of Being Hungry
- Truth be told
- Veronica Fish
- Wee Birdy
- White on white


text:
PHOENIX, Aug. 27 (UPI) -- The editor in chief of Arizona Highways Magazine said the publication sparked a friendly spat with Vermont by claiming Arizona has superior autumn foliage.
The magazine cover for the upcoming October issue depicts the Grand Canyon State's autumn foliage with the caption, "Why it's better here than it is in Vermont."
Magazine Editor-in-Chief Robert Stieve said the director of Vermont tourism has contacted him, and he has heard Vermont Gov. Peter Shumlin has seen the cover, KPHO-TV, Phoenix, reported Tuesday.
"I think there was a little territorialism going on," Stieve said. "We all love our respective states. They saw the cover line, but inside, we are actually talking about how the quality is great here, as it is in Vermont.
"We set them as the gold standard," Stieve said. "But what's great about Arizona is that our fall season starts in early September on the north rim and goes literally until the middle of December in some of the desert regions. So, we sort of beat [Vermont] in quantity."
Vermont Life magazine responded with its own cover picturing a local gorge with the caption, "Why Quechee Gorge is grander than the Grand Canyon."
"It's kind of like when teams meet in the Super Bowl and mayors have these little bets. It's all in good fun. We were just trying to sell magazines, to be honest with you," Stieve said.


text:
Skip navigation
Dear visitor, welcome to War 2 Glory Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.
Date of registration: Dec 16th 2015
Location: In a house usually, a tent when fishing/drinking on beach
Occupation: fishing and drinking
Monday, September 12th 2016, 7:19pm
Again, I say no to special fields..... Especially on the 3 newest servers..... Dowding, Sherman and El Alamein
Now, that being said, Dunkirk does need special fields.... They can not merge with the other 2 biggest servers without them.
Thursday, February 2nd 2017, 4:45pm
the Yes's out vote the No's lets get them already
Sherman YES YES YES
Date of registration: Feb 2nd 2017
Thursday, February 2nd 2017, 6:22pm
This post has been edited 1 times, last edit by "Maximus" (Feb 2nd 2017, 8:38pm)
Date of registration: Feb 2nd 2017
Thursday, February 2nd 2017, 6:24pm
Sherman and Dowding.
Date of registration: Sep 19th 2016
Thursday, February 2nd 2017, 8:03pm
you always want what you cant have.Sp. fields helped kill the game...yes, we need sp fields so everyone can have 15 mil troops.........see what they did for elite and the others,lol its so very active there......
Thursday, February 2nd 2017, 8:09pm
The yes votes have out voted the no's
they did not kill the game now you have players who have blackholes which have killed the game and get endless amounts of troops stored in them
and attack players that play fair and they cant get built back up because of the lack of resources to do so
Thursday, February 2nd 2017, 8:15pm
My sugestion would be leave dowding the way it is so players who dont want the fields can play there
and and game people can still make a crap load of cash from players buying dimes to buy truces every day there
for a long time seems that all i did in sherman was buy truces lol
Date of registration: Aug 16th 2016
Thursday, February 2nd 2017, 8:19pm
yes on all servers
Special fields will boost the game
and make more fun
Thursday, February 2nd 2017, 8:22pm
yes on all servers
Special fields will boost the game
and make more
I Agree this game will flourish with more players if these fields are activated and make unactive players return .
Date of registration: Feb 2nd 2017
Thursday, February 2nd 2017, 9:40pm
its a yes from me on sherman
Date of registration: Dec 26th 2016
Location: Enkhuizen, Nederlands
Occupation: Koken
Friday, February 3rd 2017, 11:22am
I thinking these would be cool on Dowding
Date of registration: Jun 10th 2016
Thanks: 1
Friday, February 3rd 2017, 8:31pm
The only addition needed, as you guys seemingly repeat it us to feed troops... So ONLY for food fields, I'd say yes... But if for resources... Build cities correctly, and plunder.
Date of registration: Dec 23rd 2016
Saturday, February 4th 2017, 5:38pm
no, unless you merging with a server that has them already
Date of registration: Dec 16th 2015
Location: In a house usually, a tent when fishing/drinking on beach
Occupation: fishing and drinking
Saturday, February 4th 2017, 5:51pm
El Alamein
Date of registration: Jun 1st 2016
Monday, February 6th 2017, 10:51am
the problem is without special fields people wont fight so much, cause it takes time to rebuild, and no one can heal there troops, special fields are a must for alll servers
Date of registration: May 3rd 2016
Wednesday, February 8th 2017, 7:30am
My friend Ughit nothing chance for you with special fields.You can continue strat heavy sieze to the others.Dont remember u do something else lol
Yes for spesial fields!
Date of registration: Sep 19th 2016
Wednesday, February 8th 2017, 2:59pm
It seems to me a lot of wars are fought over resources.Special fields takes this away from the game.No point in attacking for food and gold if you can get plenty from fields.Its doesnt make anything any easyer,they just make it so you can have more,more,more,thats all everyone wants.Once fields come then the shout for bigger dispatch numbers will once again sound.We are going down same road joyfort is on,as they tried all this and they worse off then we are.
Before sp.fields game was strong in numbers and fighting,look at us now.....yes,open special fields,drive the last knife in our back...and thanks for letting multi accounts rejoin what was closed servers.man anything to make or save a buck ,whats next,invite players to have a 2nd account thinking they will spend money on it,lol...only thing we needed was a merge,but it falls on deaf ears...this is a waste of time and effort,we are doomed
Wednesday, February 8th 2017, 6:07pm
Well thankyou to those who voted dont look like out votes will be noticed
This post has been edited 2 times, last edit by "spikes98" (Feb 8th 2017, 10:18pm)
Date of registration: Dec 18th 2015
Sunday, May 20th 2018, 4:23am
Bump... Sorry for posting on an old thread, but these servers still need fields... By this thread,almost every player wants them
Date of registration: Dec 17th 2015
Location: behind enemy lines
Occupation: sniper
Sunday, May 20th 2018, 11:52am
yes all servers need them
in the long run it helps battles because u can actually use gold and rebuild again for the next time in a much faster time
also keeps alliance more active and helpful to share res
makes use of pol heros and generals apart from making building
not having these fields only encourages players to use black holes / glitch fields to hide troops so in effect makes servers less active in general
big yes from me
maybe then they can merge more servers too because its on a level playing field


text:
Phase 1, Order of Tasks.
Phase 2, Raiding Oases.
Phase 3, Raiding players coming out of BP.
Phase 4.1, Gauls.
Phase 4.2, Teutons + Romans.
Setting up Farm Lists.
Phase 5, Village 2 Onwards.
Yet to come:
Building your mid-game hammer.
Artifacts and all you need to know.
Ladies and Gentlemen, I present to you, a start game guide unlike any other! I've gone all out with this one. Instead of just writing the guide from theory, memory and knowledge, I'm writing this guide and putting it into practice at the same time. This eliminates any errors or oversights and gives tangible evidence of what can be accomplished if the guide is followed. To put it in short, I'm giving you the key to being one of the top players on any server you start!
Now I know if I came onto the forum and read about someone claiming to be able to improve my game, I'd want to see some evidence that the guy knows what he's talking about.
Since 2008 I have been a consistent top 10 raider and attacker in the first few weeks. Unfortunately i don't have evidence going that far back, but I do have evidence from one of my current servers. This is the first 3 weeks of my current uk1:
Ok enough of that, moving on...
One of the more difficult tribes to play the first few days is the tribe of the Gauls. As such I started uk2 2013/14 at the exact same time as starting this guide, as a Gaul. I wrote down the steps I took as I went. I don't claim to have the most efficient start game strategy, but you'll be hard pressed finding a better one. This guide can be followed regardless of which tribe you play, as it contains tribe specific chapters.
My results so far, and what can be your results if you follow the guide:
After the first 72 hours, I had 31 Phalanx, 29 TT.
By end of week one, the Sunday night having started the Monday, I had 300 tt and ended the week rank 5 raider, having raided 500245 res.
I sent my settlers off end of Monday, day 8 and settled a 150% 15c. I ended week two rank 3 raider, having raided 805308.


text:
Want to volunteer in China during the Olympic Games?
From August 8th – 24th 2008, the biggest Olympics ever are being held in Beijing, China.
The excitement has been building for years amongst both the youngest members of the population and the oldest. It is a new experience for China. Why not get a feel for what it is like to be in China during this time?
We already have a number of applicants who have arranged to do a project with us in Shanghai before heading north to experience some of the events in Beijing. There will also be plenty going on in Shanghai itself, as Shanghai Stadium is hosting many of the Olympic soccer matches.
One of our placements which will be directly affected by the games is the journalism project. We have placements working on English language newspapers and magazines in China which will be focusing on the sporting events in Beijing during the Olympics. You don't need specific journalism experience to work on this project just an enthusiasm to get involved.


text:
It's only 64 pages long but it's chock-full of information and fun facts. You can find out about the basics of football--how it started, how the ball got its shape, what the playing positions are, etc. Then you can find out more, like information on the football field (how do they keep grass green in winter?) or what it takes to be a quarterback (you have to amazingly smart as well as strong) or just how much equipment a player wears (it's a LOT!) On top of that, there are very interesting sidebars, timelines, and a recurring section called Legends of the Game. This is an extremely interesting book and every football fan should check it out. If you're brand-new to the game, you'll learn what football is all about. If you're a long-time fan, you'll find out things you never knew. Either way, this book is a big-time winner. I was lucky enough to get a copy from the very nice people at Owl Kids Press, but you could find one at your local library. So hut one, hut two--make that run and get it!
(PS--there's even a sidebar about the Panthers's own DeAngelo Williams!)
This book get the Iron Guy Seal as ONE TERRIFIC BOOK!


text:
Meteorites have been colliding into Earth for billions of years. They have played a part in shaping the geological structure of our planet as we know it today. The study of meteorites can give a view into the make up of the universe. However, many of the meteorites recovered today have been "terra formed" by our planet. After hundreds of thousands of years being exposed to oxidation and geologic erosion, little of the original material remains to study. What is left behind is usually rust, such as limonite, goethite or maghemite. Sometimes the solid iron core of the meteorite is able to last and some meteorites, such as the Sikhote-Alin, which crashed in the Russian mountains of eastern Siberia in 1947, still retain their black fusion crust, but even these meteorites are starting to show signs of rust.
Chloride ions create the electrochemical environment for corrosion to take place in iron meteorites, and the source of these chloride ions is ground water. A technique called electrolysis works to remove these chloride ions from the iron meteorite and in the process removes the outer layers of corrosion and so restores the meteorite to its original "extra-terrestrial" state.
What is Electrolysis?
Electrolysis or electrolytic reduction cleaning is a process that eliminates chloride ions in iron specimens, stabilizing the iron, and preserving the specimen. The idea is if a meteorite is exposed to warming and an increase in humidity, then the hydroxide ions can exchange with chloride ions, separating them from the meteorite and be flushed back into the solution. The technique was first used in the field of marine archeology as a way of restoring iron artifacts from ancient shipwrecks. The success of the process has allowed meteorite researchers to apply it to their work.


text:
Following Google's purchase of Motorola Mobility this week, there is a lot of chatter about how Apple can respond when it comes to patents.
First, it will have to respond to HTC, who is suing Apple for patent infringements -- seeking triple damages for "willful infringement" of three of HTC's patents.
Basically, according to HTC, everything Apple does and builds -- iPhone, iPad, Macbook -- infringes on existing HTC patents.
U.S. & World
News from around the country and around the globe
The timing of the countersuit is curious, because Apple and HTC were, apparently, close to settling an existing patent lawsuit, with HTC being wiling to negotiate a settlement.
The U.S. International Trade Commission gave both companies patent wins in July, saying that Apple violated two graphics-related patents held by HTC -- and that HTC violated two Apple patents around data-detection and -transmission.
On July 26, an HTC executive said: "We're open to having discussions."
On Aug. 17, HTC said: Lawsuit!
The patents, specifically, that HTC is suing over are Integrated Interface of PDA and WIreless System, Multipoint Communication and Method for Orderwire Modulation (here's Google's breakdown of that one).
As PatentlyApple saliently points out, either this was a botched negotiation or a stalling tactic, time will tell.


text: I'm a child of God, a wife and mom to blessings straight from God! I try to walk a life worthy of His calling! i love to capture moments that will LAST forever but that are here only for a moment. Thanks for visiting and please feel free to follow me!


text:
Mr. Anderson Says Future Is Bright For TNA Wrestling
Sometimes in order to move two steps forward, you have to take a step back. And that's exactly what TNA Wrestling has done in recent weeks.
The main competitor to WWE has turned back the clock and not only resurrected the famed six-sided ring that put them on the map, but also a grittier, edgier persona that catapulted pro wrestling to historical heights in the late 1990s and early 2000s.
Among those hitting the reset button is Mr. Anderson (formerly Mr. Kennedy in WWE), who says he was at first skeptical of the unique wrestling ring.
Although he has been wrestling for more than a decade, it wasn't until TNA dusted it off earlier this month that he had ever worked with six sets of ropes. According to Anderson, the wrestlers had little choice in the company's decision bring it back.
"I believe my first day in the company was the first day they had the four-sided ring back," he said. "I thought at the time I had really dodged a bullet because I wasn't excited about wrestling in a six-sided ring."
But as it turns out, there was no bullet to dodge. He's enjoying the experience because there is more room to work than a traditional wrestling ring. His only knocks on the ring are the challenges it presents during tag matches and the fact that cables are used rather than actual ropes.
Check out 8 Things You Didn't Know About TNA Wrestling's Mr. Anderson.
Anderson had the opportunity to work with Sting until the surefire first-ballot Hall of Famer left the company earlier this year. He said Sting didn't make any mention of jumping to WWE when he decided to leave TNA after a decade-long run that was sporadic at times.
In fact, Anderson believes it's a wonderful thing that there is competition in the wrestling business and there are multiple promotions for workers to choose from.
"I have no hard feelings toward Sting or anybody else who attempts to make a living in this business," he said.
TNA's current TV contract is reportedly expiring in the coming months leaving a great deal of uncertainty as to whether there would be an elite alternative to WWE any longer.
However, Anderson believes the future is bright for TNA.
"Honestly I think the sky is the limit. I think that we have the greatest wrestlers in the world working for this company," he said. "I know that I'm probably biased, but I tend to be able to step back and look objectively."
His optimism stems from the fact the wrestlers now have an open canvas to push the envelope and take the show in new directions. And unlike the ring, the company is asking for suggestions from talents.
Wrestlers have been given the green light to pitch new story lines and ideas to the writers, which is something Anderson is excited about. He says he has a number of ideas he's ready to run by the creative team.
Outside of the ring, Anderson has joined a growing number of wrestlers (past and present) to host a podcast. What sets his show apart, however, is that he doesn't talk about wrestling.
Instead, Push The Button is reserved for intelligent discussions about politics and philosophical debates. A recent episode featured a lively debate on Creationism vs. Evolution.
I had the opportunity to speak with Anderson ahead of the company's next round of television tapings at New York's Manhattan Center on August 5-7.
Here's what we touched on:
- Whether wrestlers a say in the return of the six-sided ring
- The future of TNA
- How Stone Cold Steve Austin made him change his mind enlisting full-time in the Army and becoming a wrestler
- Whether Sting told TNA he was WWE-bound when he left
- Whether it's time to move on from the Monday Night Wars and Attitude Era
- What makes New York the best place to reboot TNA Wrestling
- Why wrestlers gravitate to politics
Below are some highlights:
Wrestlers having a say on six-sided ring
"As far as I know (wrestlers) didn't have any. As far as I know that was strictly an organizational thing. You know, the higher ups in the company going off of the fans vote on it. I believe that was completely out of our hands. I had no say in it as far as I know."
Whether the Attitude Era is now holding wrestling back
"I sort of think that if fans are holding on to ECW and that era and things from the past, I sort of think that means we're not giving them what they want to see… I think the best way to go about that is to keep trying new things until something works. And that's what we do. That's what our writers do. They're continuously coming up with new ideas."
Whether Sting told TNA he was going to WWE
"No, he didn't make any mention. This is the nature of our business. The wrestling business… people come and people go. It's sort of been that way forever."
The full interview can be heard at the top of the page.
Read more from the world of Pro Wrestling.
Chuck Carroll is former pro wrestling announcer and referee turned sports media personality. He once appeared on Monday Night RAW when he presented Robert Griffin III with a WWE title belt in the Redskins locker room.
Follow him on Twitter @TheChuckCarroll.
You must log in to post a comment.


text:
Imagine you're a kid. A 7-year old kid.
One day you're walking in the supermarket. Why a 7-year old child would walk alone in the supermarket, i don't know, but you're walking nonetheless..and you suddenly spot your dream toy.
your heart beats fast. you've been wanting this toy since you were 4! tears of joy roll down your face..you could now buy it with the money you got from your relatives last raya. elated at your new purchase, you proudly carry it home, you want to show it to everyone. mom, dad, your big brother, even the boy next door who has a similar toy..but of course, yours is more precious.
You knock on your door. You show it to your dad, but he takes it away from you. You start getting angry at your dad, saying
'Why are you taking it from me??!!'
you're all mixed up inside..you're sad, you're furious at your dad, you want to cry, you want to hit him, you feel helpless cause after all he's your dad and you can't really fight your dad.
I'm taking this from you, he says, because you can't have it.
And it's as simple as that. Just because your dad says no.
You plead with him, please please let me have that toy
He says this is for ages 10 and up. You're only 7. Its not time for you to play with it.
You plead and beg and throw tantrums, but nothing's gonna change. You feel defeated, and you decide you just have to trust your dad..he may give it back to you or he may keep it in storage forever or he may give you another toy or he may give the toy to someone else, and that's up to him..you can only hope.
"Know that the life of this world is only play and amusement, pomp and mutual boasting among you, and rivalry in respect of wealth and children, as the likeness of vegetation after rain, thereof the growth is pleasing to the tiller; afterwards it dries up and you see it turning yellow; then it becomes straw. But in the Hereafter (there is) a severe torment (for the disbelievers, evil-doers), and (there is) Forgiveness from Allâh and (His) Good Pleasure (for the believers, good-doers), whereas the life of this world is only a deceiving enjoyment."
Trust in Allah, and trust that if you follow his commands he will give you the best that you can hope for..
"...and it may be that you dislike a thing which is good for you and that you like a thing which is bad for you. Allâh knows but you do not know" (2:216)
Ya Allah, give me strength over things which you have ordained eventhough it is hard on me.
Tuesday, November 30, 2010
parable of the toy
Imagine you're a kid. A 7-year old kid.
Posted by The Author at 5:23 AM


text:
Main Content
DHPA Jewish Historical Resources
Knox County
Vincennes, is the oldest town in Indiana, settled as early as 1763. Samuel Judah settles in Vincennes in 1818. He served in the Indiana State Legislature 1825-40; he was the Speaker of House of the 25th Assembly.
Adam Gimbel arrived in the United States from Bavaria in 1835. Working as a peddler, he traveled along the Mississippi and Ohio Rivers. In May 1842, he settled in Vincennes. He opened his Palace of Trade in 1842. Some of his siblings soon joined him, helping him open four stores, a wholesale liquor business, and major interest in the American Bank of Vincennes. Adam served as a member of the city council, 1842-1866. In 1866, Gimbel sold his interests in the business and moved to Philadelphia; other family members soon followed. Gimbel opened stores in Philadelphia (1894), New York (1910), and Pittsburgh (1925). In 1928 Saks Fifth Avenue became a Gimbel subsidiary.
The American Jewish Archives has notes that Congregation Hovas Hochim was in the county in 1931. A group of Polish Jews formed the congregation. Services were held at various rented location; elders conducted the service. Eventually, a grocery store was purchased, renovated and became the synagogue. Through deaths and relocation, the Jewish population dwindled and the congregation disbanded in the 1960s. Jewish interments occurred in the local Crown Hill Cemetery.


text:
Arts & Events
Theater Review: 'Wilder Times'—four short plays by Thornton Wilder—at the Aurora
"Whenever you get near the human race, there are layers and layers of nonsense."
Thornton Wilder's best-known, of course, for 'Our Town,' where the quote's from, the bare stage small-town play, narrated by a stage manager, which has become something like an icon of Americana, almost lumped in with, say, Frank Capra movies (one reviewer even mentioned Norman Rockwell) as a reminder of a happier, more innocent pas—rather falsely, as Wilder's always after bigger game than provincialism making light of itself. "A little play, with all the big subjects in it," Wilder—a Berkeley High graduate—wrote his friend and mentor, Gertrude Stein.
Aurora Theatre's staging four of Wilder's even "littler" plays as a program, 'Wilder Nights,' (Barbara Oliver directing) that highlights some of Wilder's concerns, and provides a few perspectives on the themes and ways of treatment he worked over and over.
'Infancy' has a humorous, anxious nanny—played with panache by Heather Gordon—who utilizes the park where she takes her charge in a baby carriage as the stage for her anxieties, her servant's social life, as she kvetches about her lot in life, flirts with a comic Italo-American policeman (Soren Oliver), listens to Mrs. Boker's Yiddish-flavored chit-chat ... while the babies, played by grown-ups Patrick Russell and Brian Trybom, emerge from their perambulators and shoot the breeze, even more anxious and angry about their brief social experience, ignored by their elders.
'Childhood' follows, a trio of kids (Marcia Pizzo, Gordon, Russell) elude their parents (Stacy Ross and Trybom) in a fantasy bus ride as pretend adults, yet presided over by the adults in the guise of bus driver and older passenger, as they learn through play some of life's intransigent side. The theme of mortality's taken up again after intermission with 'The Happy Journey to Trenton and Camden,' a family's little road trip to visit a married daughter, older sister, who's had a baby—and suffered tragedy—and is highlighted in the most famous of the quartet, 'The Long Christmas Dinner,' which inspired the famous breakfast table scene in 'Citizen Kane,' with a time lapse glimpse of generations stepping up to the holiday table together—and shuffling off alone into oblivion, but with a sprightly theatrical touch ...
It's good to see some of Wilder's unique material back onstage in a form different than the overly-positivistic cliche 'Our Town's' too often become. Wilder mastered the short form, mined it for nuances and new kinds of representation he used in his major plays, yet the shorter ones, now mostly brought up in mentioning that influence, have their own life still, are refreshing, with that slightly acerbic air of Wilder's sensibility.
There're problems here, too, not the least the staging of plays from very different eras together, but in reverse chronological order. 'Infancy' and 'Childhood are from the 1960s, part of an unfinished series on the Ages of Man Wilder projected, while the other two, which end the evening, are from the 30s, more self-enclosed works that resemble aspects of 'Our Town' or 'Skin of Our Teeth.' The constant seems to be family life, but that thematic way of lumping all four together has a way of detracting from their singularity, their individual takes on a range of themes, the secret ways they might work together and bring out the performers' abilities over the course of the evening.
As it was, the individual actors—all good—sometimes got a little lost in the shuffle, while the ensemble didn't really come to the fore as a unit until 'The Long Christmas Dinner,' which also saw Soren Oliver's best moments, as well as a charming debut on the Aurora stage by a talented intern, Gwen Kingston.
Everybody has the chance to show themselves to advantage as well as work closely together in this final play of the evening, while those leading up sometimes inadvertently feature one or another, or a few moments of a performance. Stacy Ross particularly comes forward in 'The Happy Journey ...'—with some nice work in tandem with Marcia Pizzo, mother comforting daughter.
Aurora deserves congratulations for bringing back Wilder's shorter plays, almost a genre in themselves, which prepared for the little revolution in stagecraft of 'Our Town,' still performed constantly around the world. Maybe this production will encourage others to make new match-ups of his one-acts—pays like the unusual 'Pullman Car Hiawatha,' or the "playlets" he innovated, which may've helped break up what—to some—looked like sameness in the arrangement of these sensitive plants of the theater, each one opening at its own moment.
Tuesday through Sunday at various times through December 9. 2081 Addison, near Shattuck. $32-$60. 843-4822; auroratheatre.com