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Elder Scrolls III - Morrowind, Bloodmoon
Copyright 2003 Mr Person
Version 1.3
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This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
This walkthrough can be found on www.gamefaqs.com, www.cheats.de,
www.gamesover.com, and www.cheatcc.com. Please inform me if it appears
elsewhere. These are the only sites that I will ever allow this FAQ to appear
1) Introduction
2) Starting Out
3) Main Quests
1. Morale Has Been Low
2. Weapons Being Smuggled
3. Restore the Power of the Skaal
4. Prove Your Wisdom
5. Prove Your Strength
6. Attack of the Wolves II
7A. Totem of Claw and Fang
8A. The Ristaag
9A. Ominous Signs
10A. The Hunter's Game
4) Werewolf Quests
7B. Protect the Totem
8B. Stop the Ristaag
9B. Assist Dulk
10B. Join the Hunt
5) Miscellaneous Quests
Marisa the Missionary
Moon Sugar Poisoning
The Not-So-Hollow Stump
Thirsk: The Horrid Udyrfrykte
Thirsk: The Approval of Hrothmund
Thirsk: Orders
Tymvaul Falls Down the Well
Who Were the Falmer?
The Search for Paradise: Sovngarde
Thormoor's Curse
Airship Troubles
Erna the Harlot
6) Contact Information
7) Closing
Bloodmoon. What's that, you ask? It's the second expansion for the PC and
X-Box game of Morrowind. Morrowind is an incredible RPG in which your
character explores the world of Vvardenfell, growing in strength and political
power. If you don't own Morrowind and its two expansions, then go out and get
all three of them now.
The purpose of this FAQ is to help people through the many quests of the
Bloodmoon expansion. To date, this document covers the main quest (Human and
werewolf). This version also adds all of the misc. quests I could think of. If
I missed any, please tell me. My contact info is at the end of the FAQ.
This FAQ is transforming from a quests FAQ to a full FAQ, hopefully. (Or maybe
no one cares, who knows?)
By the way, look at that cool ASCII art. I would like to say I have that
talent, but unfortionatly (for me) it was done by Osrevad. It sounds like a
name right out of Morrowind, doesn't it? Anyway... Osrevad did the whole ASCII.
I would actually update with something useful, but spyware killed my computer
and I have nothing. (Including my high-level Morrowind character. Waaah)
If you want a Custom ASCII, AIM nahuwe. He's good.
You're the leader of a house and all of the guilds. Wondering what to do next?
Even if you aren't the leader of a single guild, you should head over to
Solstheim. Solstheim is the mass of land North-West of Vvardenfell. This
island is anything but tropical, however, as half of it is covered in snow.
The snow can't harm you, but the berserkers, hags, wolves, bears, ricklings,
and other beings that populate the island do cause harm. If you're
atleast at level 20, then find your way to Khuul, and from there, to Solstheim.
Swimming is fine, too, and you might encounter new creatures called Horkers
on the way.
When you arrive at Solstheim, take a deep breath and adjust to the thin air.
You're only a few steps away from Fort Frostmoth. The fort's format is simple.
The Imperial Cult Shrine is to the north, the General Quarters are to the west,
and the Armory is to the east. Head into the General Quarters, up the spiral
staircase to the south, and into Carius' Chambers, where you'll meet Captain
Falx Carius.
Quest 1: Morale Has Been Low
Carius will inform you that his men have been slightly "edgy" and the freezing
fort is not the cause. Because you're the new guy, Carius automatically trusts
you to get to the bottom of this mystery. You can start by asking the guards
why morale has been low. You can find a guard on the first floor of the General
Quarters. They won't tell you anything, but they'll ask for "booze" instead.
It's now safe to assume that you will need an alchoholic beverage for this
quest. Head into Carius' room, and go to his right to find some Greef. That
will do nicely. Head on over to your favorite guard and give the poor man what
he desires. Conveniently, he'll complain about this "dry fort." Confront
Carius says he didn't ban alchohol. I smell conspiracy. He also says that
it was Antonius Nuncius, the priest, who really had a problem with alchohol.
Having a talk with Nuncius about it will get you nowhere (but do it anyway,
he's funny). Instead, talk to a guard about Nuncius. He apparently has an
office in the Armory. It's on the second floor, so go there. It's not much of
an office. There are various types of drinks all around, but you'll only get
the journal entry if you unlock his desk and take a peek inside. What's this?
Drinks! And money! Take the money and leave, back to the fraudulent priest.
He'll admit he hid the drinks (finally). He gives you two choices: You can
either turn him in, or let him go free.
Choice One - Turn that greedy oportunist in:
Turning in Nuncius will result in him getting pissed at you, but Carius will be
proud of the job you did and give you some potions.
Choice Two - Let his crime slide
While this is morally the wrong thing to do, many people may choose this.
Nuncius gives you his key, which is absolutely the ONLY way you can get into
his cabinet with drinks galore. Don't try to use a lockpick, it won't work.
Carius won't believe what you are telling him, but he'll still give you 3
potions of "cure common disease."
The choice is yours. In case you're wondering, Regardless of the choice you
make, Nuncius is stuck on Solstheim indefinitely, miserable as can be. Hold
onto one of the potions, even if you have corpus disease already. Trust me.
Quest 2: Weapons Being Smuggled
No matter the choice you made on the previous mission, Carius still wants you
to do his bidding. It is evident in Fort Frostmoth that fewer weapons are
available than there should be. Carius feels you're not yet worthy of going
alone, so you can take Saenus Lusius or Gaea Artoria. If you ask him about the
two, the difference becomes apparent immediately. Lusius is a weakling who's
clever while Artoria is an idiot who can kill people with her sword. This
choice is significant. Lusius will give you the option to avoid a bit of
fighting, while Artoria makes fighting easier. If you're really weak, then go
for the chick. Otherwise, stick with Lusius.
Decide now and talk to one of them. They're both in the General Quarters.
However, Lusius is on the upper level while Artoria is on the ground floor.
After getting a companion, go to Faustus on the ground floor of the Armory.
He'll tell you that the smugglers are in Gandrung Caverns. Leave the fort to
the north for the first time and take a look at the scenery while you travel
east along the shore. It's only a short walk to the caverns. Once you're
inside, a journal entry will inform you that you're in the right place.
Fight your way through the caverns. If you're with Artoria, kill everyone.
If you're with Lusius, though, the head guy of the whole smuggling ring
will offer you a proposition. You can either let the guy leave, or choose
to kill everyone. The effects of these choices are hard to see. An
obvious result of letting the smugglers leave is that you don't have to fight
everyone. However, there may be more to the decision than that. If you do
choose to let them leave and come back MUCH later, they will still be there.
This could just be a game thing, or it could mean that the smuggler tricked
you. It doesn't affect you, so just make whatever choice you want. After
getting the journal entry that says you cleared out the cave, go back to the
fort. Wait, was it this broken up when you left? Your companion tells you
to find Captain Carius. He's not in his chambers, so go find the partner
for this mission that you did NOT go with. Talk to both, and find out
that you should go to the Nord Village up north. For the record, it's called
Skaal Village, and it's on the other side of the island. It's basically in
the northeast Corner. If you put the in-game map to World setting, you can see
a zone that is darker than the rest of the map. Skaal Village is in the
center of the dark zone.
Quest 3: Restore the Power of the Skaal
How did finding the captain turn into restoring the power of some village
you've never seen? You'll find out soon. Once you get to Skaal Village,
find Tharsten Heart-Fang in the greathall. Hand him the decaying skull of the
Skaal warrior, and he'll tell you that you have to represent all of advanced
mankind and atone for their sins. Sounds like fun. Go to Korst Wind-Eye's
place, which is the Shaman's Hut, and speak to the badly-clothed mystic. He
wants you to find six stones and restore their power. Read Aevar's story,
because it will basically tell you how to accomplish all of the tasks. Then
take a look at the document showing the location of the six stones, which is
now going to be referred to as the "map." You could go in the order that Aevar
did, or you could be smart and go the fastest way.
Wind Stone
This stone is SW of the Shaman's Hut. On the map, it looks like it is in the
center of where the two rivers meet, but it actually to the west. Activate the
stone like you would open a door. It asks you to travel south and then east of
Fjalding Lake to free the wind from a bag. You are looking for Glenschul's
Tomb. It is almost exactly SE of the Wind Stone, and is one square south of
Thirsk. Navigate through the tomb until you reach a bag. Open it and you will
hear a whoosh, signifying that the wind has been released. Go back to the Wind
Stone and reactivate it. You're 1/6 through this quest!
Beast Stone
This stone is more-or-less east of the Wind Stone. It's also one square north
of the east square of Lake Fjalding. The task for this stone is to help the
injured beast to the south. Head one square south of Lake Fjalding to find a
Snow Bear, being tortured by evil ricklings. Kill the ricklings, but be VERY
careful. The first time through I accidently hit the bear making the quest
impossible. When the ricklings are dead, open up the bear like you would a
corpse, and take out the arrow. Then cure the bear with a spell if you have
the ability. If not, stand there for a minute or two and you will get a
journal entry that tells you he is healed completely. Travel with the bear
back to the stone to finish the task for this portion of the quest.
Tree Stone
I found this stone was very difficult to locate. If you run a line north from
the fort, this stone would be bordering the line on the west side. It is SW
of the the east square of Lake Fjalding. As usual, the map doesn't help too
much in finding the stone. Once you DO find it in the Insifier Plains, talk
to the Tree Stone. It tells you to go east and find some seeds. Travel
east until you get the message that you have a new journal entry. You'll see
5 or so spriggans and a rickling. They are actually close, just a few squares
away. Don't bother with the spriggans, but take on the rickling instead and get
the seeds from his corpse. Run back to stone and walk around the stone, a
little to the west, until you get the option to plant the seeds. Do so, and
then use the stone.
Sun Stone
The Sun Stone's actual location is not even close to its location on the map.
The stone is significantly south of the east square of Lake Fjalding, and NE
of Fort Frostmoth. Your mission this time is to free the sun from the Hall of
Penumbra. Bethedsa makes it very easy to find this dungeon. Merely travel
west in between two rows of rock formations. Fight through the dungeon,
killing the beasts. The last grahl at the end of the dungeon is much
tougher than the previous creatures. Make sure you loot the corpse of this
"lightkeeper" grahl. After grabbing the eyeball, use it on the wall of ice
nearby to "free" the sun. Head back to the Sun Stone and use it to finish
the sun's quest.
Earth Stone
Are you sick of this quest yet? The Earth Stone's location is hard to
describe. If you find Raven Rock, which is NW of Fort Frostmoth, then you
can go NW from the west square of Raven Rock. You'll find it eventually.
When you do, the stone will tell you to go NE to find the Cave of Song. These
are awful directions. It is actually east of Thormoor's Watch. To find
Thormoor's Watch travel along the west coast. It's also on the paper map
provided by the game. Enter the cave, which is on the paper map, and get to the
Cave of Song. In this area, look for three stalagmites and three stalactites
lined up with each other. Repeat the SOUNDS that the top rocks make. To do
this, activate middle-right-left-right, and, for the next succesion,
left-right-middle-left. This may be random, though. Get out of there and
return to the Earth Stone.
Water Stone
Almost done! Grab 2 potions of "water breathing" if you aren't using the Boots
of Blinding Speed. The Water Stone is NE of Thormoor's Watch. It's actually one
of the easiest to find. Activate it for your instructions. To find the island
that the instructions speak of, go basically west and then travel north along
the coast, looking out to the sea. You should be able to see this island from
shore. The island will have a black horker on it. Follow the Swimmer until it
stops. Then surface, take the potion, and dive. Enter the cave and swim
through its twisted halls until you face a skeleton. Kill the skeleton and
grab the potion of water behind it. Quaff another potion if needed to make
your way outside. Swim back to the shore and get back to the Water Stone. Use
the potion you found in the cave. That's it! No more insane stone-given tasks
for the entire expansion!
Go back to the Skaal Village. Inform Heart-Fang that you've restored the power
of the Skaal. He's suprisingly ungrateful.
Quest 4: Prove Your Wisdom
This quest is really fun. You are sent to investigate a crime. Rigmor
claims thet Engar Ice-Mane stole his furs. Gather information in this order:
First talk to a non-guard random person in the Skaal about Engar.
Then talk to Engar's wife (Risi Ice-Mane) about Engar and Rigmor.
Finally, talk to Rigmor about Risi Ice-Mane
After you have done that, return to the Ice-Mane abode and collect a note under
the pillow. Confront Risi about it, and she'll admit to an affair with Rigmor.
Talk to Rigmor about the whole affair and he'll admit to his crime. Lead him
to the greathall, and speak to Heart-Fang. You must decide Rigmor's fate now.
Go ahead and pick sacrifice - it's the nicer thing to do.
Bring Rigmor with you outside and over to the wolf pen. Be a nice helpful boy
and open up the pen door. Rigmor will walk inside and put up a pathetic fight
against the wolves. It's better this way.
Quest 5: Prove Your Strength
You're proven your loyalty and wisdom, so what's left? The ability to beat up
things. Talk to Heart-Fang until he tells you to go meet Wind-Eye on the lake.
Actually, he can be found at the NE tip of the lake. He'll tell you to prove
your strength by swimming into the fire shooting out of the lake and then into
the cave to kill Aesliip. Find the fire in Lake Fjalding and swim into it, and
into the cave. Make your way through the Cave of Fjalding to Aesliip's layer.
Aesliip is there, and he talks (yes, talks) to you. He claims he used to be
a Skaal. Click continously on the new dialogue options until he asks you if
you will assist him. Agree not to kill him, but instead to help out. Aesliip
will follow you. Go into the next area. Have fun murdering all of the (Dire)
Frost Atronachs. Aesliip is more or less useless. When you do kill them all,
Aesliip will just die for no reason. With his dying breath, he gives you his
awesome ring that adds 75 magicka points, and gives you 10 willpower. It's
the only piece of equipment from Solstheim I kept. Leave the whole cavern area
with the thought that you just saved an entire land mass. Report to Wind-Eye.
Quest 6: Attack of the Wolves II
Report to Heart-Fang. He'll tell you to go away, so do that. Run up and down
the front of the Greathall until the message warning about the wolves is
triggered. These are not just ordinary wolves. They are werewolves. Go outside
and kill the freaks of nature. If you're too weak to help, then stay away,
because the guards are quite effective for once. When the wolves are all dead,
go back into the Greathall, just in time to witness the only person in the
room collapsing. Kill the two werewolves. Go outside and speak to Wind-Eye.
He'll inform you that you are diseased. Do you still have those disease-curing
potions that Carius gave you? Use them to cure the werewolf disease. Another
option is to not cure at all - but that's only if you want to be cursed with
being a werewolf. I wouldn't recommend it. Once you are cured, Wind-Eye will
give you the next quest.
Quest 7A: Totem of Claw and Fang
Now that you've been cured of your infection, Wind-Eye trusts you again. You
are now officially recognized as a Skaal (sort of). Wind-Eye wants you to
recover the Totem of Claw and Fang in Skaalara, with is a bit NE of Thirsk,
near the coast.
There are two strategies for grabbing the Totem, and both worked for me. If
you're a warrior-type person, kill all of the werewolves inside before going
for the Totem. What you can also do, if you have the Boots of Blinding
Speed or a good invisibility/chameleon spell, is just run through and grab the
Totem. The Totem of Claw and Fang is in a 30-lock chest to the very south of
the cave. Once you get the Totem, get out of there and return to Korst
Wind-Eye. Give him the Totem. Did you notice how short the quests have become?
Quest 8A: The Ristaag
The Totem is necessary for the Ristaag ceremony. The ceremony is
basically a great hunt in which you kill a spirit beast which is a souped-up
snow bear conjured by the Totem.
Once you recieve the quest, run over to the west side of Lake Fjalding. You are
sent to meet Rolf Long-Tooth. You can find him before nightfall, even though
he won't talk to you until night. Once you find him, rest until 9 p.m. and
then talk about the Ristaag. He'll tell you to follow him in the search
for the bear. As you walk, a loud shout eminates from the rocks. Long-Tooth
tells you to invesigate, so head to the giant rock formation to your right.
Behind it, hidden well, is poor Sattir. You should go back to Long-Tooth once
the journal is activated. Walk a little more and another hunter shouts. Run two
rocks over to the left to find Axe-Wife. Go back to Long-Tooth, and prepare for
a fight. Follow him for a little longer. Three werewolves magically appear
next to you. Kill them without touching Long-Tooth. He finally lets you lead,
so bring him with you and find the spirit bear. This bear is nothing compared
to the werewolves, so kill it. Grab the bloody heart of the beast, and speak
again to Long-Tooth. Run back to the Skaal Village alone and tell the good
news to Wind-Eye.
Quest 9A: Ominous Signs
This is THE most pointless quest. While Wind-Eye mentions the bloodmoon
prophecy, he doesn't want to go into detail. Instead, he finds it more
important to talk about the death of the horkers. Maybe you've seen them
littered near the shore. Wind-Eye is basically in denial, and he's looking
for any reason other than the bloodmoon prophecy that horkers are dying.
That's why Wind-Eye sends you to Castle Karstaag. Castle Karstaag is a castle
of ice that's actually very cool looking. You can find the castle by traveling
west from the Skaal Village. There is a direct path and bridge to help you
across the river. However, there are a TON of berserkers on the other side of
the bridge, so go around if you don't think you're ready. Once you get to
Castle Karstaag, you'll find its impossible to open the main door.
There is a back entrance underwater very near the castle, north of the island.
Don't bother with water breathing. Enter and meet the freaky talking rickling,
Krish. You are only told a fraction of his story, but it makes perfect sense
later. In the absence of the leader of Castle Karstaag, Krish wants to take
over. He hired grahl but the grahl ate all of Krish's allies. You
NEED him to go upstairs, so take him with you. The area is a little confusing
but you'll figure it out soon enough.
Fight through the grahl. The little rickling demands you kill all the grahl. If
Krish dies, restore an earlier save. Once you kill all of the grahl (you'll
know they are all dead because Krish tells you so), exit to the Banquet Hall.
Krish must be near you for you to enter. Kill all of the weak little ricklings
in this area, and be careful not to harm Krish. After all, the enemies and your
partner look identical. Once you've wiped out everyone, open the large door
and listen to Dulk's mindless complaining. He says that the master was carried
away by wolves. Hmm...3 wolf attacks. It took me two times through this game to
understand how everything correlated. (I guess I'm just slow.) Feel free to
take everything from the castle. Just make sure you've talked to Dulk about the
master being gone. Then you're free to travel back to Skaal Village. Inform
Wind-Eye that the Karstaagians are innocent.
Quest 10A: The Hunter's Game
The last main quest of the expansion is certainly the most difficult.
Wind-Eye tells you to wait. I recommend you grab as many potions of healing
and magicka restoration as you can. Also, repair all of your items. As soon
as you're prepared to proceed, make a back-up save and enter someone's house.
Sleep for as little as one hour, and you'll be the victim of the fourth and
last werewolf attack.
You'll appear in front of Hircine. He's the big, bad guy of Solstheim. He
says that you're now part of the hunt. Guess who else is there. If you haven't
figured it out, you'll soon see. Enter into the door when Hircine shuts
up and agree to assist Falx Carius. Things get VERY difficult. I had dulled
weapons and no potions with me the first time through, so I had to revert to
an unintended method of clearing this dungeon, the Outer Circle. You should
know that Carius's life depends on you right now. Unfortunately, you can't even
tell him to stand still. He'll follow you. There are two ways you can get
through this level with Carius alive. First, you can use your big blade to
slice into the countless werewolves inside. You'll find the key in the chest.
Use it get into the entrance to the Inner Circle at the center of this room.
Before leaving, Carius will tell you to go ahead. (He's a nice guy.)
Alternatively, you can run and jump your way through. This would only work if
you're using the Boots of Blinding Speed. If you're fast enough, you can get
the key and exit before Carius dies. Even though he's under attack when you
leave the Outer Circle, he will end up living as long as he doesn't die while
you're in that room.
The Inner Circle is the location of Heart-Fang. He is, beleive it or not,
corrupted with dark magic. He will eventually turn on you, when you find the
empty chest with no key. Make things easier for yourself. Agree to go with him
but, right after you agree, kill the guy. Things will turn out EXACTLY the
same. Heart-Fang is a little tough, because he turns into a werewolf. You get
the Hircine Ring when you kill him so that you, too, can becomd a werewolf
selectively. Heart-Fang had the key, so take it. You have two choices again.
You can either kill EVERY werewolf or do the smarter thing and transform.
You'll not only get a cool movie, but you'll move really fast. It may take
several tries but if you do a lot of jumping, you can make it through. Once
you go through the warp, you'll end up in a place where you can rest. As a
werewolf, all you can do is wait. Wait until you go back into human form and
find yourself naked. Re-equip everything. Save. 10 points to whomever can
figure out who you'll fight next. Run forward and kill Karstaag, the frost
giant. He's not that difficult at all. Once he dies, run over to the warp gate
and Hircine himself will pop out. You get to fight him now. He has three forms,
and you get to decide which one he uses.
Strength - He turns into a slow but strong animal. When you kill him, you get
an amulet that adds 10 to your strength and 15 to your attack, constant effect.
Speed - He becomes a VERY fast animal. Once you beat him, you get an amulet
that always fortifies your speed by 10, and your athletics and acrobatics by
Guile - He doesn't transform at all, but stays in human form. He has the Spear
of the Hunter, now, which paralyzes, burdens, and poisons. The good news is
that you get the the spear when you beat him.
No matter which form you fought, you can still grab the key and head through
the warp gate. You have defeated Hircine, and the bloodmoon prophecy has not
come true. Travel east back to Wind-Eye and tell him the good news. While he
can't make you leader of the Skaal, he's still grateful for once. If you saved
Carius, go back to the Fort and talk to him. He'll tell you his story.
And that's the end of that. (I need to work on that line.)
|Werewolf Quests|
The werewolf quests replace the last four quests of the main quest. Instead of
trying to recover the Totem of Claw and Fang, you're trying to stop it from
being stolen. You dont want the Ristaag to be succesful, so you have to kill
the spirit bear yourself. Instead of entering Castle Karstaag in the back
entrance to find out about the death of the horkers, you enter the front
entrance to fend off Krish's creatures. The last quest, however, is about the
same - except that you're a werewolf the whole time.
I would not recommend doing the werewolf quests before doing the same quests
as a human. This is because the plot is not explained to you as a werewolf, and
you won't know what's going on.
Becoming a werewolf is simple. When you catch the disease during the
quest "Attack of the Werewolves II", don't cure it. On the second night that
you are werewolf, you will receive a quest from Hircine.
Werewolves require the "blood" of one new victim every single night. You can
not use the blood and flesh of an NPC that you killed the previous night, but
instead one that you killed that night. If you do not do this, you will start
to lose health every hour.
Make sure that you are not seen transforming from a werewolf to a human or from
a human to a werewolf, or else everyone will try to kill you both in night and
Lastly, you can not do these quests using the Hircine Ring. Common sense
tells you this, but a few people have asked.
Quest 7B: Protect the Totem
This is the first werewolf quest, and is the most difficult. Don't get
discouraged if you aren't succesful the first few times. On the second night
of transforming into a werewolf, Hircine will apear in your "dreams". While the
dream may be hard to understand, the journal entry that you recieve afterwards
will explain everything. You, the werewolf, are told to go to Skaalara to kill
all of the Skaal Warriors. See Quest 6A for directions to this cave.
Once you enter, you will immediately be attacked by a Skaal Warrior. Kill him,
and continue. Use your human-detecting abilities to find all of them. If you
are wounded and no enemies are near, then use wait by pressing T. This will act
like sleeping in that you will be healed. If you wait so much that you turn
back into a human, just turn into a werewolf again. There is no penalty for
doing so (except that if someone sees you, you will be marked forever).
The humans will spawn out of nowhere much of the time. The last three you will
face will come in a group, making them very hard to beat. It is possible to
trap one or two of next to the ramp (because the AI is just bad). If you can
do this, then this quest becomes much easier. Once they are all dead, you will
get a journal entry saying that you are done for the night.
When you sleep the next night, you will receive another dream. Hircine has
sharpened your claws, or upped your strength to 150.
Quest 8B: Stop the Ristaag
The night after you are brought to 150 strength points, another dream will
appear to you. The Totem was stolen while you slept. Yay. This had to happen,
because it makes the next quest possible. Hircine wants you to go to the west
of Lake Fjalding and kill all of the Skaal Trackers, and then kill the spirit
bear. This is very easy because trackers are weaker than the warriors, and your
strength has improved. Once you kill them all (using your 200 feet humanoid
detection) you will get a journal entry. All that is left is to find the bear
and kill it.
Quest 9B: Assist Dulk
Your master requests your assistance. You must go to Castle Karstaag and help
Dulk. As a beast, you are allowed to enter through the front entrance where
Dulk will speak to you. You must go down, through the banquet hall, and kill
all the grahl. This time, however, you are all alone. Head into the door to
the right and kill all of the rickling in the banquet hall. In the next room,
kill all of the grahl. Both rooms lack dificulty. Once you have killed
everyone, go to the first room and listen to Dulk. Hircine will be pleeeeased.
Quest 10B: Join the Hunt
Two nights later, You appear before Hircine in the glacier in much the same way
as 10A. When given the chance, save and continue into the next room. Carius is
there, but you are not given the option to join him (as you are currently a
hairy monster). He recognizes you and attacks you. Kill him, and start to make
your way to the inner circle. I don't think there is a chance that you can kill
all of the werewolves. Make sure you have all of your feet on the floor and
start running and jumping. You don't need the key to enter the warp gate in
the center, because you're a "beast".
Once you enter the inner circle, you'll heal up completely. The inner circle is
where you'll find Heart-Fang. He'll transform into a werewolf and attack you.
You are the stronger of the two werewolves, so rend into Heart-Fang's chest.
Fortunatly, the ring magically goes into your inventory. Use the run and jump
method to get to the warp in the center.
Here you fight the frost giant, Karstaag. As usual, he is no match when it
comes to one-on-one. Kill him and trigger the event with Hircine. When he
asks you which characteristic you think is most important for a warrior to
have, pick strength if you use a melee weapon, pick guile if you use spears,
and pick speed otherwise.
When he dies, just wait until werewolf form wears off. Then you are free to to
take the item of whichever form you picked. Exit through the warp gate.
unfortunately, Carius is dead.
|Miscellaneous Quests|
The information that Azure Edge gave me encouraged me to start this, and I hope
it is needed. I have most likely missed a quest, so please send me an E-mail,
IM me, or post something on the Bloodmoon message board.
Miscellaneous quests are those quests that are completely optional, and,
USUALLY, have only material rewards.
It is best if you do these quests in the order I provide them in, although
for most cases this is far from necessary.
Marisa the Missionary
This quest is a sort of training. Speak to Jeleen in the Imperial Cult Shrine,
and he will tell you Marisa is missing. She is actually in Thirsk, just SE of
the Skaal Village. Do this quest before doing the Thirsk quests, or else it
will be impossible (or is there a way to do it? No way is known.). Find her on
the second floor of the mead hall. I did this after Udyrfryke attacked, so that
her captor was dead. Once you find Marisa, tell her to follow you. Lead her
back to the Imperial Cult Shrine to finish this quest. Don't expect her to take
care of herself in the fights.
I was wrong! I got this E-mail from Robert Powers, A.K.A
"I am responding to your wonderful Morrowind : Bloodmoon walkthrough that was
very helpful. Marisa the missionary is not gone after you do the Thirsk
missions, she just moved. She has been relocated to a cave called Solvjord,
which is east of Brodir Grove and a little west of the river also east of the
grove. If someone has already told you this, curse them; but no I just wanted
to tell ya since your walkthrough stated no known possibility, in which I just
found it on a werewolf rampage."
Thanks, Robert!
Moon Sugar Poisoning
To quote a Southpark(c) character, "Drugs are bad, mkay." Moon Sugar is that
drug that Caius in Balmora had laying around his house. Now we find it is
dangerous enough to kill, as a few people are being poisoned with it.
Talk to Severia Gratius (outside in Fort Frostmoth) to get this quest, and then
talk to Jeleen in the Imperial Cult Shrine about it. Basically, all the
information you have is that a white fur helm is worn by the killer, who sings
a strange song. Also, it wasn't a nord.
You will find this helm-wearing murderer in "Uncle Sweetshare's Workshop."
This building is south of the west square of Lake Fjalding, no more than 1/4 of
length of the island away. Once you get there, look to the left of the
entrance. You will find the partner of "Uncle Sweetshare" dead and buried
hurriedly. Enter to find the man who has been poisoning many people. By talking
to him, he reveals his insanity. You can't let someone like that live - kill
him! Make sure to take his helm before you leave. Return to Gratius to finish
the quest.
The Not-So-Hollow Stump
Thank you, Azure Edge, for the information about this quest!
This is not really a quest, but it has excellent rewards. If anyone can figure
out the background to this quest, please tell me. Go to Thirsk, which in SE of
Skaal Vilage, close by. The entrance to this mead hall faces the west, and the
stump this "quest" focuses on is bordering the mead hall on the east wall. From
the entrance, run to the opposite side of the building. It is basically
touching the building. Examine the hollowed stump to find that it is filled
with goodness. It includes a constant effect glove that adds 20 to security,
another constant effect glove that adds 20 to sneak, an arrow that does 5000
damage. There is also a note inside, but it doesn't seem connected to any
Thirsk: The Horrid Udyrfrykte
If you just did the last quest, you are near Thirsk. Only if you have
progressed a certain amount into the main quest will you be able to do this
quest. Also, rescue Marisa BEFORE doing this quest. If you have progressed far
enough, entering the hall will reveal that most of the residents have been
slain. Speak to the only living resident of the hall, Svenga Snow-Song. She
tells you the tale of the Udyrfrykte, who is as old as the first ruler of
Thirsk. Do your duty as an all-powerful freelancer and volunteer to kill the
Udyrfrykte. The Udyrfrykte is very close to the mead hall, just west of it,
bordering the east side of Lake Fjalding. Enter the cave and kill the beast.
Take his heart, and the nord leg for a very funny blunt weapon. There is also
loot around the cave that can be taken. After you have killed it, go back to
the entrance of the Mead Hall to find Snow-Song has blocked it off. Tell her
the news, and she will send you on one more quest.
Thirsk: The Approval of Hrothmund
Before you will be proclaimed leader of Thirsk, you must get the approval of
the first leader of Thirsk, Hrothmund. Hrothmund sealed up the Udyrfrykte, and
thus was a hero. Now you must go to Hrothmund's Bane. This location is on the
paper map. It is north of the Moestring Mountains, and just south of Castle
Karstaag. Find Hrothmund's Barrow within this square. When you use the door, a
question will be asked. The answer is Ondjage. Go inside, and take the Amulet
of Infectious Charm while your there (for another quest). Then examine the axe.
As soon as you do, you should receive a five point sanctuary. RUN back to
Thirsk, and talk to Snow-Song before it wears off. You are now the ruler of
Thirsk: Orders
Once you are the the "king" of Thirsk, you can order Snow-Song to do things for
you. Two out of three of them can only be used once. It is very important that,
once you have given out the order, you don't talk about it again until a week
later (and no sooner). It is best to wait for 8 days.
1) Order Mead
This not only gives you the ability to collect profits weekly, but it will also
give you 60 tankards of Mead. Mead improves strength but decreases
2) Collect Profits
Once a week after finishing the first order, you can collect some gold weekly.
To be exact, 50 gold (...).
3) Kill Snow Wolves and Bears
This sends out a search party that returns with 5 snow bear pelts and 5 snow
wolf pelts. It also decorates the upstairs of the hall.
Tymvaul Falls Down the Well
Once you have been accepted by the Skaal, speak to Lasnnr in his house. Ask
about the poor man's anguish, and agree to help him out. His child apparently
fell down the well in the center of the village, and he needs your help, so he
gives you the key to the well. Instead of using the well, enter Rimhull, which
is southwest of Ice-Mane's hut and nearby. Early into the cave you will meet
Tymvaul, who has the Mantle of Woe. The Mantle of woe is an AMAZING robe. Speak
to Tymvaul and he gives you five options.
1) Choices 1, 3, 4, and 5. (Choose to kill him, join with him, or leave.)
This results in him attacking you. You get to loot his corpse for the constant
effect robe. when you speak to Lasnnr about what you did, you can either tell
the truth or lie. If you tell the truth, Lasnnr will attack you. If you lie, he
will thank you and give you 2 snow bear pelts.
2) Choice 2 (Tell Tymvaul about his father.)
Tymvaul will realize the error of his ways. He'll give the robe to you, and
leave to do some serious studying. When you report this to Lasnnr, Lasnnr will
give you five snow bear pelts.
Who Were the Falmer?
Once Raven Rock has been constructed, go to the bar to talk to Athellor. He
will tell you about the Falmer, and wants to know exactly who they were. He's
quite generous with the drinks. Accept the quest. The answers you want can be
found SE of Hvitkald Peak, and north of Raven rock, in Jolgeirr. Enter the cave
and take the book. There is also a fairly worthless set of heavy armor there.
Go back to Athellor with the new information to complete the quest.
The Search For Paradise: Sovngarde
Sovngarde is the Morrowind equivalent of the Viking paradise Asgard, I
believe. You will get this quest in Brodir Grove, Northeast of the east
square of Raven Rock. More specifically, in Ulfgar the Unending's Dwelling.
Poor Ulfgar spent a few hundred years searching with his friends to find
Sovngarde. Help the nord out. Go to Thirsk for some scientific research.
Upstairs is the man who gave you "Thirsk, a History - Revived." He has books
for sale, including a reexamination of Sovngarde that claims Sovngarde is not a
physical place. Go back to Ulfgar's place, and give him the bad news that he
wasted 500 years of his life. Agree to end his life. Save, and speak to him
again. When you do, you two will duke it out. He's a pushover. When you beat
him, it is revealed he has made it into Sovngarde (or he's delusional). Things
become even more unreal when you meet him outside in Brodir Grove. From then
on, you can initiate a free TEMPORARY boost in strength, speed, and personality
by examining the three stones.
Thormoor's Curse
Go to Thormoor's Watch on the west side of the landmass. Here you can talk to
Thormoor, who has a curse that I wouldn't wish on my worst enemy, which is
eternal wakefulness. Thormoor will tell you about this curse, and that Gelir
the Mumbling bestowed this curse upon him. You can find Gelir one or two
squares away, southeast of Thormoor's Watch. Talk to Gelir, who will only take
off the curse if you find Oddfrid White-Lip, in Kolbjorn. He says that Kolbjorn
is SE of his dwelling, near the coast. It is actually west of the north square
of Fort Frostmoth. Enter and collect Oddfried (the skull) and go back to Gelir.
Gelir will lift the curse AND (sort of) read the future. Return to Thormoor and
he will tell you that he already knows what you have done. He says he will meet
you at Thirsk. Run there, and meet him. He will mark a WONDERFUL place on your
map, filled with REALLY great loot. Go there anytime. Thormoor will spend the
rest of his days sleeping.
Airship Troubles
This quest can be made very easy if you did what I told you to do when seeking
Hrothmund's approval. You should have the Amulet of Infectious Charm. Find the
airship that is on your paper map, south of the Moestring Mountains. Pick up
the airship journal. Then find your way to the Ald-Ruhn Mages Guild. Talk to
the man outside and tell him about it. Then just give him the Amulet to
complete the quest.
Erna the Harlot
This quest begins in Kjolver's Dwelling, NW of Brodir Grove and N of Raven
Rock. When you enter, you can find out about Erna, who is going out with
Kjolver's husband. Kjolver wants you to kill Erna and take her ring. If you go
to Erna's house, it is revealed that she has gone to the Isild River, and wants
to meet Brandr there. They are north of Lake Fjalding and southwest of the
south square of Skaal Village. They are standing next to the river. When you
kill Erna, also kill Brandr. I don't think there is a way around this. Take
Erna's ring and go back to Kjolver's Dwelling, and give her Erna's ring.
|Contact Information|
Please send me an E-mail or an Instant Message if you have any information to
help me. I'd also like to hear from you if you have a compliment or insult.
I'll try to respond to everyone. Make sure that you leave a subject on the
E-mail so that I know what the E-mail is about.
E-mail: email@example.com
AOL Instant Messanger (AIM): Jeremymia
GameFaqs name: Mr Person
Thanks to:
CJayC - For GameFAQs, the wonderful site that saved me from throwing half of my
games out a window.
Bethedsa - For Morrowind, one of the most brilliant games ever created.
The wonderful Mod and FAQ makers of the world - For enhancing my gaming
Azure Edge - My first contributor. Azure Edge gave me the information about the
stump behind Thirsk that has excellent loot.
Osrevad - This guy made the ASCII. It's so cool, and he's really talented. Give
him an Instant Message if you need a custom ASCII. (nahuwe is his screen name)
Fowl Bassist - (A.K.A email@example.com) Showed me that I wrote Moon
Powder during an ENTIRE misc. mission.
Robert Powers - (A.K.A firstname.lastname@example.com) Told me where Mirisa is after
you take over Thirsk.
That's it for this FAQ, unless I get some awesome E-mails (I love E-mail.) I
Have gotten a bunch of E-mails, actually, but some are not so helpful. Half of
the E-mails are by people who want to host this FAQ, and I've already said no.
So stop, I won't even respond.


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|Bayport, NY
|High School:
|Blue Point
2010-11: Second on the team in scoring averaging 14.9 points and grabbing 3.8 rebounds per game. Seventh in the NEC in scoring as a junior. Started 30 of 31 games played. Averaged 33.6 minutes played per game. Shot 41 percent from the field, and was second on the team with 34 threes made on the year. Scored double-figure points 28 times, and 20 or more eight times. Posted his first career double-double with 16 points and a career-high 10 rebounds in win at Army (11/15). Had 14 points and five rebounds in win over UMBC (11/20). Scored 10 ppints and had two steals at Penn St. (11/22). Had 14 points in 31 minutes at Dayton (12/7). Matched his career-high with 26 points on 9-of-17 shooting in loss at Albany (12/11). Had 23 points and was 9-of-9 from the free throw line in home win over Niagara (12/19). Had 18 points and eight rebounds in win over Brown (12/29). Matched career-high with 26 points and grabbed seven rebounds in win over UMass (1/3). Had 25 points in win over SFNY (1/6). Had 22 points, four boards and a pair of steals in loss to LIU (1/8). Scored 25 points in 38 minutes in win over Sacred Heart (1/13). Had 13 points and seven rebounds in win over the Mount (1/27). Scored game-high 25 points and was 10-for-10 from the line in win over Wagner (1/29). Matched career-high with 26 points, including 11-of-13 from the free throw line, and had four assists in win at SFPA (2/3). Scored 15 points and had six boards, four assists and two steals in win over Bryant (2/9). Scored 16 points, including the 1,000th of his career, in win over SFNY (3/3).
2009-10: Finished second on the team in scoring averaging 12.1 points per game. Played 22 games and started 17. Missed eight games due to an injury midway through the season. Led the team in free-throw percentage, hitting 78-of-92, shooting 84.8 percent. Hit 18 threes on the year, the fourth-highest total on the team. Second on the team with 55 assists. Scored in double-figures 12 times on the season, including a career-high 26 points in the loss to Robert Morris in the NEC Tournament on Mar. 4. Had 20 or more points five times, the second-highest total on the team. Had four or more rebounds 10 times, and averaged 3.4 boards per game.
2008-09: Started 25 of his 30 games played. Averaged 32.2 minutes per game. Named Northeast Conference Rookie of the Week once during the season. Finished third on the team in scoring averaging 10.0 points per game. Scored in double-figures 12 times on the year. Had a career-high 20 points twice, vs. Princeton on Dec. 20 and vs. Fairleigh Dickinson on February 12. Second on the team with 48 assists on the season. Also grabbed 22 steals. His 24 three-point field goals was the third-highest total on the team. Led the team and the NEC in free-throw shooting as a freshman. Hit 72-of-82 free-throws on the year, good for 87.8 percent. Finished NEC play hitting 45-of-49 from the free-throw line, good for 91.8 percent. Was one of two Blue Devils to see action in all 30 games (Joe Seymore). Grabbed four or more rebounds in a game eight times.
Before CCSU: Had a standout career at Bayport Blue Point High School. Named First Team All-State Class B as a senior as well as earning All-League, All-Conference, All-County and All-Long Island honors in his final season. McDonald's All-America nominee. Scored over 1,000 points in his high school career and holds the single-game school record for points in a game (43). Also named Academic All-County as a senior.

subset: commoncrawl


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Palin calls for Obama's impeachment over border crisis
Willie Grace | 7/8/2014, 6:31 p.m. | Updated on 7/8/2014, 6:31 p.m.
Sarah Palin said President Barack Obama's inaction over the escalating crisis on the southern border is grounds for impeachment.
The Republican firebrand wrote in a Breitbart op-ed published Tuesday that "(Obama's) unsecured border crisis is the last straw that makes the battered wife say, 'no mas.'"
Calls for impeachment are coming from his harshest critics on the right and have have intensified over the immigration crisis. However, such a step is farfetched, especially with Democrats currently controlling the Senate.
In the blistering op-ed, Palin accuses Obama of intentionally allowing immigrants into the United States, hampering American job opportunities.
"President Obama's rewarding of lawlessness, including his own, is the foundational problem here," she wrote.
"It's time to impeach; and on behalf of American workers and legal immigrants of all backgrounds, we should vehemently oppose any politician on the left or right who would hesitate in voting for articles of impeachment."
Republican opposition flares
Palin, the vice presidential candidate in 2008 and former governor of Alaska, is hardly the first conservative to accuse the President of unlawful activity.
But her pointed call for Obama's impeachment adds a high-profile voice to the crowd of Republicans pushing for congressional action over what they view as an overreach of executive authority.
Mike Huckabee also leveled heavy criticism at the commander in chief as a wave of illegal immigrants overwhelm federal facilities along the southern border.
In a statement Tuesday as Obama headed to Texas for a Democratic fundraising event, the former Arkansas governor and 2008 GOP presidential candidate slammed him for not planning to visit the border during his trip to the Lone Star state.
"While tens of thousands of illegal immigrants storm across the border, the President is jetting off to Texas -- but not to see first-hand the mess his policies have created, but to attend high-dollar dinners with the 'swells' and extract as much money as he can from some people who got rich on the very oil he despises," Huckabee said.
Huckabee did not call for Obama's impeachment over the border crisis but has predicted in the past that Obama would be ousted from office because of the 2012 attack in Benghazi that left four Americans dead.
Political tensions in Texas
Palin and Huckabee's sharp language comes as Obama requested nearly $4 billion in emergency funds from Congress to better respond to the influx of immigrants illegally crossing the border into Texas.
The state's governor Rick Perry, who ran for president in 2012 and is considering launching another bid in 2016, refused to greet the President at the airport and instead called for a meeting to discuss the immigration crisis.
Perry later accepted the White House's invitation for the Republican governor to meet with Obama in Dallas.
Republicans and even some Democrats contend Obama isn't doing enough to quell a surge of undocumented immigrants from Central America.
Critics say the administration invited the problem by halting deportations of some young immigrants who came to the country illegally in past years.
For more information go to http:.//www.cnn.com


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Rowland-Smith makes long journey back to Majors
PHOENIX -- It had been three full seasons in between Major League appearances for D-backs left-hander Ryan Rowland-Smith. And after pitching the ninth inning in relief Wednesday night against the Giants, Rowland-Smith said it was worth the wait.
"It went well; I was a little nervous," Rowland-Smith said Thursday only hours before the two teams concluded their four-game Opening Series at Chase Field. "I'm always nervous the first time out there for the season. You're trying to get the monkey off your back. The fact that it's been three years was kind of weird. But once I settled in, I was just trying to make pitches."
Rowland Smith last threw in a big league game as a member of the Mariners against the A's on Oct. 2, 2010. Since then, he's had to overcome some injuries and circumstances to get back on the mound in the Major Leagues.
At this juncture, Rowland-Smith was the big beneficiary of the D-backs' decision to carry a 13-man pitching staff this early in the season. That may change when Cody Ross finishes his Minor League rehab from hip surgery. The outfielder left for a stint at Triple-A Reno on Thursday.
"I feel great," Ross said Wednesday night. "I have no idea how long I will be there. They haven't told me."
D-backs manager Kirk Gibson said Ross will have two days on and one off as he begins to round back into baseball shape after last season's horrific right hip injury.
Meanwhile, Rowland-Smith is trying to take advantage of the situation.
"I had injuries, but I don't know whether they kept me out of the big leagues or not," said Rowland-Smith, who allowed a single, walked one and whiffed one in his one inning of work against the Giants. "I got hit in the hand trying to bunt one year. I hurt my back one year. And then last year I had an appendectomy. I was having a great year, so that was a real shame. I was in the Minor Leagues with the Red Sox.
"So little things like that, a couple of things outside of my control, but otherwise when you're in a situation like I was the last couple of years, you have to be stellar to get a chance. It's timing or situations."


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News — christmas decorations
Introducing our brand-new Natural Birch Wood Ornaments!
benoit design co birds christmas decor christmas decorations christmas ornament christmas presents christmas tree christmas wooden ornament eliza curtis eliza jane curtis family gifts folk art christmas folk art christmas ornaments folk art christmas tree folk art ornaments gifts gifts for women holiday gifts holiday presents home decor hostess gift laser cut wood laser cut wooden ornaments limited edition made in maine maine maine design maine designer maine made maine made christmas maine made christmas ornaments maine made gifts maine made laser cut ornaments maine makers morris & essex morris and essex mother in law gifts natural birch wood ornaments natural christmas natural christmas decorations natural christmas ornaments natural wood christmas ornaments natural wood ornaments nature inspiration nature inspired new products news ornaments partridges presents put a bird on it tree two birds wooden folk art ornaments wooden ornaments
I'm so excited to share these brand-new ornaments! They're just finished this week and I think they came out beautifully! We already have them hanging up in our windows at home. They're made in Maine from natural, unfinished birch plywood, custom engraved with my original designs. The light, unfinished wood looks just right against the dark boughs of the pine tree. You can check them out on my website!We also have lots of other beautiful goodies to keep in mind for the coming holiday season (gorgeous hand-printed scarves are so perfect for this time of year!), and will be adding more special new products...


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Outdoor Pursuits
Outdoor Pursuits offers many trips, clinics and programs for the Sonoma State University Community each semester! Our programs include activities such as hiking, backpacking, sea kayaking, whitewater rafting, rock climbing, mountaineering, cycle touring, mountain biking, hot spring soaking, backcountry cooking and camping. To supplement our programs ODP also offers a range of Wilderness Medicine courses and Wilderness Orientation experiences throughout the year. While our trips and courses may vary in terms of commitment and physical demands, all trips are designed for those with little or no prior experience in mind. Outdoor Pursuits trips are a great way to gain knowledge and experience with outdoor skills, make new friends, escape into the natural world and explore the limits of what you are capable of! Come join us!
Beginning with its inception in the early 90's, Outdoor Pursuits has been comprised of a group of SSU students, faculty and staff who share a love for the outdoors and sharing it with others! At Outdoor Pursuits we consider ourselves stewards of the earth and we are continuously evolving our methods of practicing minimum impact philosophies, educating about sustainability and working to facilitate safe and ecologically sound activities. In attempting to infuse more sustainable practices in each of our trips all meals are vegetarian and primarily organic. All trips will include components on Leave No Trace outdoor ethics, principles and practices. Ready to sign up? Check out our Schedule below!
Sign up for trips at the front desk of the Recreation Center.


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accessory(redirected from accessary)
Also found in: Dictionary, Thesaurus, Medical, Legal.
Related to accessary: accessories, accessible, Homophones
accessory,in criminal law, a person who, though not present at the commission of a crime, becomes a participator in the crime either before or after the fact of commission. An accessory before the fact is one whose counsel or instigation leads another to commit a crime. An accessory after the fact is one who, having knowledge that a crime has been committed, aids, or attempts to aid, the criminal to escape apprehension. In a misdemeanormisdemeanor,
in law, a minor crime, in contrast to a felony. At common law a misdemeanor was a crime other than treason or a felony. Although it might be a grave offense, it did not affect the feudal bond or take away the offender's property. By the 19th cent.
..... Click the link for more information. and in treason there is no distinction between principals and accessories. In some states the common law distinction between principal and accessory before the fact has been abolished, and the accessory before the fact is prosecuted as a principal. The penalties for being an accessory are usually much less severe than those meted out to the principal. Except where statutes provide differently, an accessory cannot be tried without his consent before the conviction of the principal, unless both are tried together. If an accessory is called as a witness, the court must decide if he is also an accomplice, because the testimony of an accomplice must be corroborated. An accomplice has been defined as any person who could be prosecuted for the crime of which the defendant is accused. This would include principals and accessories before the fact; depending on the jurisdiction and the facts of the case it might also include conspirators (see under conspiracyconspiracy,
in law, agreement of two or more persons to commit a criminal or otherwise unlawful act. At common law, the crime of conspiracy was committed with the making of the agreement, but present-day statutes require an overt step by a conspirator to further the conspiracy.
..... Click the link for more information. ) and accessories after the fact.
(mechanical engineering)
A part, subassembly, or assembly that contributes to the effectiveness of a piece of equipment without changing its basic function; may be used for testing, adjusting, calibrating, recording, or other purposes.
1. Law a person who incites someone to commit a crime or assists the perpetrator of a crime, either before or during its commission
2. assisting in or having knowledge of an act, esp a crime


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Have you been humming Christmas carols since Thanksgiving? So have we : ) After all, there's nothing quite like a Christmas classic to put you in the holiday spirit. Just for fun, we've created a short quiz to see how well you know some of your holiday favorites. So tune in and test your musical score with our Christmas Carol Quiz !
Blog Home » christmas carol quiz


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Untitled (Nude Studies), Sanne Sannes, 1965 - 1967
In the course of his short life, Sanne Sannes photographed women and their sexual desire over and over again. Nudity, lovemaking, intimacy and close embraces: the photographer worked in immediate proximity to his subjects, circling around them. Together the close-ups form a long 'film-like' sequence, in which eroticism and desire are central.


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Mr. Helpful: "Hospital medical records, can I help you?"
Dr. Grumpy: "Hi, this is Dr. Grumpy. I need to get an MRI report on Harry Krotch."
Mr. Helpful: "Certainly. One moment please. Which report did you need, again?"
Dr. Grumpy: "His brain MRI."
Mr. Helpful: "Which one?"
Dr. Grumpy: "How many has he had?"
Mr. Helpful: "Just one."
Dr. Grumpy: (sigh) "Yes, I need that one."
Mr. Helpful: "The one from 2003?"
Dr. Grumpy: "Yes."
Mr. Helpful: "The report is in storage."
Dr. Grumpy: "Is that off site?"
Mr. Helpful: "No, it's downstairs. I can get it in a few minutes."
Dr. Grumpy: "Okay, I'll take it."
Mr. Helpful: "It will be a while. I'm going to lunch now."


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In a deep repudiation of European austerity policies and the lawmakers forced to impose them at home, Greeks punished their ruling parties in parliamentary elections on Sunday and turned instead to an array of anti-bailout parties on the far left and right. PASOK and New Democracy, the two parties that have dominated Greek politics for nearly 40 years, received a combined 33% of the vote less than half what they garnered during the last elections in 2009. The conservative New Democracy party came in first with about 19% of the vote, while the Socialist PASOK party, which won in a landslide in 2009, came in third with a humbling 13.4%. With nearly all precincts reporting, the two parties won a combined 150 seats, which was not enough to form a coalition government on their own.
"There is no working state in this country," said Socrates Mavridis, a hotel clerk in the northern port city of Thessaloniki, who said he voted for Independent Greeks, a new nationalist party that opposes the bailout. "The politicians are corrupt and only care about themselves. They don't care that we have no jobs, no hope and no future."
The surprise of the night was the strong showing by Syriza, a coalition of radical left and green groups. Led by Alexis Tsipras, a young, politically savvy engineer known for shouting down pro-bailout politicians in parliament, Syriza attracted many disaffected PASOK voters and finished in second at 16.6% its best showing ever. Tsipras, who wants to cancel the bailout loan agreement Greece's leaders have signed with euro-zone countries, told supporters late Sunday that the austerity policies of German Chancellor Angela Merkel "have suffered a crushing defeat."
Rena Dourou, a parliamentary deputy for Syriza, said she hoped other leftist parties would endorse Tsipras' proposal to form a leftist coalition of anti-bailout parties to lead the next government. "We want to send a message to Europe from the country where austerity policies started," she said as she celebrated with about 500 elated Syriza supporters outside the neoclassical Academy of Athens in the city center. "I want to emphasize that we do not want Greece to leave the eurozone. We want to stay in the eurozone so we can change the eurozone's policies, because those policies are unfair to people. But we won't stay if Europe gives us no choice but austerity."
Many Greeks blame the dominant political parties New Democracy and PASOK for bankrupting the country through decades of cronyism and corruption. Austerity measures pushed through to satisfy euro-zone demands have made everything worse: Unemployment has spiked to a record 21%, about 100,000 small businesses have closed and wages and pensions have been slashed. Angry gangs of hooded protesters regularly take to the streets around parliament to vent their anger, attacking banks and clashing with tear-gas-throwing riot police. The government says the number of suicides has also jumped by at least 40% in the past two years.
The social cost of austerity the suicides, the increased homelessness, the sense that the future for entire generations of Greeks is dead has deeply worried Aris Papadopoulos, a 36-year-old computer scientist who lives in Athens. He says he voted for Syriza because it's capable of standing up to European Union leaders who have stubbornly stuck to austerity even though it has helped destroy the Greek economy. "This has got to end before the country completely collapses," he said from a polling station in central Athens. "Everyone is going to leave for jobs abroad because there won't be anything left in Greece.
In a troubling development on Sunday, some of these angry anti-austerity voters turned to far-right parties such as Chrysi Avgi (Golden Dawn), a fascist some say neo-Nazi party which got just 0.23% of the vote in 2009. This time around, it received a stunning 7% percent and at least 21 seats in parliament. Golden Dawn supporters are known for their violent attacks on immigrants, especially those from Africa and South Asia, whom they blame for the rising crime in Athens. Some of the party's members also advocate for planting land mines along the border between Greece and Turkey and "cleaning" Greece of foreigners. Golden Dawn leader Nikolas Michaloliakos, who gave a Nazi salute shortly after being elected to the Athens municipal council in 2010, demanded that journalists gathered for a news conference on Sunday stand to attention when he walked in. "I'll say one thing: Veni, Vidi, Vici," he declared, borrowing the Latin phrase attributed to Julius Caesar, "I came, I saw, I conquered."
The elections, meanwhile, left the once-mighty PASOK in tatters. The Socialists have governed the country for 21 years since 1981, when founder Andreas Papandreou, a Harvard-educated economist known for his fiery populist speeches, was first elected Prime Minister. In November, the debt crisis forced his son, George Papandreou, to resign as Prime Minister and then in March, as leader of the party. Many Greeks blame PASOK and Papandreou for enacting debilitating austerity measures in order to receive the billions in bailout loans from European Union leaders that are currently keeping the country from going bankrupt. The new PASOK leader, Evangelos Venizelos, a combative constitutional lawyer who had recently served as finance minister, had campaigned hard to keep his party from hemorrhaging voters. Late Sunday night, he looked defeated. "God of Greece, help us," he said. "We knew that we would pay the price, having taken an emotionally and politically unbearable position to take the measures that are necessary."
Now, the tremendous task of putting together a governing coalition begins. As the party with the highest number of votes, New Democracy has three days to find partners to form a government. A grim-looking Antonis Samaras, the party's leader, told supporters after the election that he was ready to form a government of "national salvation with two exclusive aims: For Greece to remain in the euro and to amend the terms of the loan agreements so there is economic growth and relief for Greek society."
If he can't put together a government, then Syriza and PASOK will have opportunities to gain a voice. Tsipras says it will ask leftist parties to unite, while Venizelos says he'd like to see a coalition of at least three parties with a "European" orientation, regardless of where they stand on the bailout. If the parties can't agree on a new government, Greece will have to hold elections again. And that would mean even more instability in a country already tearing at the seams as the economic crisis continues to deepen.


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Verity Skater #11 Ryan Wong (l) in action during the Principal Standard League match between Medical Winner Kings vs Verity at the Mega Ice on 17 January 2017 in Hong Kong, China. Photo by Marcio Rodrigo Machado / Power Sport Images
Copyright: © 2017 Power Sport Images. All rights reserved.


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The story's headline: Jonathan Papelbon Says He Should Close All-Star Game Instead Of Mo
"I think I should get the shot."The guy's got a lot of nerve, huh? Reading that statement from Papelbon, who is a relative upstart in the closing game compared to Rivera, it's no wonder New Yorkers are ups--
Oh, wait ... that's a quote from Rivera himself!
Here it is again, with more context (and some bold!):
Mariano Rivera: "[W]e're here in Yankee Stadium. I think I should get the shot."
It's typical of the brand of "journalism" practiced at the right-wing Gotham rag. Tell only half the story and then splash a huge lie on the back page attributing the damning quote to someone who never said it. If you read the article, it's clear it was Rivera who said he "should" be the closer tonight!
This is what Papelbon said:
If I was managing the team, I would close. I'm not managing the team, so it don't matter. ... We've both earned that right; us, by winning the World Series and having the opportunity of having our manager there and our team being represented, and Mariano by what he's done for this role, we're in Yankee Stadium and blah, blah, blah. It's not that easy. Everybody thinks it's a cut and dry answer, but it's not.It's also a non-issue. If anything, Rivera's statement is slightly more outspoken. Big deal.
Here are tonight's lineups:
National League American LeagueClick on over to Ish's blog for the All-Star Game Thread.
Hanley Ramirez, SS Ichiro Suzuki, RF
Chase Utley, 2B Derek Jeter, SS
Lance Berkman, 1B Josh Hamilton, CF
Albert Pujols, DH Alex Rodriguez, 3B
Chipper Jones, 3B Manny Ramirez, LF
Matt Holliday, RF Milton Bradley, DH
Ryan Braun, LF Kevin Youkilis, 1B
Kosuke Fukudome, CF Joe Mauer, C
Geovany Soto, C Dustin Pedroia, 2B
Ben Sheets, P Cliff Lee, P


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A 28-year-old man suspected of fatally beating his 81-year-old landlady in Los Feliz and then falling or jumping to his death was an actor who appeared in the hit TV show, "Sons of Anarchy," police confirmed on Thursday.
Jonathan Kendrick Lewis died on Wednesday before 10:40 a.m. in the 3600 block of Lowry Road, said Lt. Larry Dietz of the Los Angeles County coroner's office.
Lewis played prospect biker Kip "Half-Sack" Epps in the the FX series "Sons of Anarchy," said Los Angeles Police Officer Norman Eisenman, a department spokeswoman.
Police went to the neighborhood of multi-million dollar mansions after neighbors reported hearing a woman screaming, said Cmdr. Andrew Smith, a Los Angeles Police Department spokesman.
The landlady, identified as Catherine Chabot Davis, pictured in her DMV alongside Lewis', who rented rooms to actors, was found dead inside, police said. She suffered major trauma to the head, officials said.
Local news from across Southern California
How she died was not immediately determined, officials said.
Lewis, who rented a room at the home, was found outside on the driveway, Smith said.
He apparently fell or jumped from a roof, balcony or stairway at the house, Smith said, adding police do not believe he was pushed because there was no one around to push him.
Details about the case are sketchy, but it appeared that Davis died in a fight with Lewis in the house before Lewis ran outside and got into a fight with a couple of neighbors, police said. He apparently ran back into the house, got onto a roof, balcony or staircase and fell onto the driveway, Smith said.
Lewis' screen credits on imdb.com include "Sons of Anarchy," as well as "The O.C.," "Boston Public" and "Criminal Minds." He also appeared in the 2010 film "The Runaways."
Lewis was released from jail on Friday, the Los Angeles County Sheriff's Inmate Information website shows. He had served time for a residential burglary conviction, according to the Los Angeles County District Attorney's Office.
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When I started Mitch Albom's The Five People You Meet in Heaven, I had already convinced myself that the book was going to be as flaky as baklava. I was certain that it would be a tacky spin-off of Michael Landon's Highway to Heaven with the sap content of Touched by an Angel.
By God, I loved the book and the essential concept that we are constantly crossing silent intersections with people who may be directly influencing our life's path. When I read that Mitch Albom was launching his first non-fiction book since Tuesdays With Morrie at Indigo tonight, I knew I had to be there.
Two weeks ago I sprinted from work with a stitch in my side to see Jane Goodall promoting her latest: Hope For the Animals. I was cursing my last hairy-backed client because I arrived 15 minutes before she graced the stage and the lower level of Indigo was like a Boxing Day sale. I had to choose between a pole obstruction or a Jolly Green Giant obstruction. Why is it that the 6 foot + set like to be in the very front? For most of the interview with Jane I saw only her left eye sandwiched between a woman with hair that was as high as it was wide, and a shifty guy who kept scratching something weeping on the back of his neck. Then there was the teeny bopper directly in front of me who proceeded to stand on her tiptoes every few minutes and adjust her ponytail in front of my face.
I wanted priority seating. I wanted there to be skill-testing questions on Jane Goodall that would earn true fans better seats. At the same time, I was thrilled that so many people had made it a priority to see and hear what Queen Jane had to say about chimps, the Earth and the hope that she sees in it all. She drew a crowd like free ice cream bars would at Yonge and Dundas square.
So, this time I was smart. I arrived an hour and a half early for Mitch Albom with a tall skim African Red Bush Tea Misto in hand. I even brought my glasses for high definition (not necessary with the previous pole and people obstructions with Jane). I assessed the crowd of New Age nerds, seniors with snow white hair and Werther's candies and a large contingent of the over-40, Mr. Rogers cardigan-wearing set. The seats were soon filled, but the place wasn't like the zoo it became with Jane Goodall in the house.
Albom's visit to Indigo was a Canadian exclusive, and I was surprised that more hadn't flocked to see the Oprah-approved writer promote his latest, Have a Little Faith. Given my faith in Albom and his ability to write books that make one think, I was eager to hear the behind-the-scenes snippets of his newest work.
Albom began by sharing the inspiration for the story, and explained how an 82-year-old rabbi from his hometown asked him to write his eulogy. He had known the rabbi for a long time, but not well enough to know his essence. Eight years later (the rabbi lived to be 90), Albom had a solid grip on the rabbi, and an intense education on the life of a man of God. Still, he was amazed that the rabbi wore Bermuda shorts and sandals with socks, and answered his own doorbell.
And then he introduced another vital character: the pastor at a scruffy church in Detroit with a hole in the roof that let God and the rain in–in equal amounts. The pastor had promised God his life after robbing his own drug dealer and praying to survive behind a trash can with a shotgun. He lived, and fulfilled his promise with a self-imposed detox and gratitude for a second chance after a shaky as a Polaroid beginning. The pastor grew up impoverished, in a home where they left rice out for the mice so the vermin wouldn`t bite them while they slept. At 18, the pastor was charged with manslaughter (wrongfully) and imprisoned. When he was released from prison, he found solace in drugs, and in as sketched out state and desperate for a fix, he robbed the most lucrative source he knew, his dealer. That was the night he was introduced to God and submitted his resume for immediate employment in the House of God.
Have a Little Faith was written to emphasize that we all need to find something bigger than ourselves to believe in. And although the Detroit pastor and 82-year-old rabbi had more differences than commonalities, they had both found comfort in faith.
This is when the book launch turned into a sermon and I started reading the quote on my Starbucks cup so I wouldn`t get sucked into the cult. Mitch Albom pointed out that we were all children of God and dictated his polished story of how babies enter the world with closed fists. He spoke in that therapeutic voice designed to stay with you and shape your life without you being aware. He told us of the rabbi in his dying days, and how the rabbi realized that babies come into this world not knowing what to expect. They have clenched fists, holding everything because they think they deserve it and are entitled to it. The ailing rabbi opened his hands before Albom and showed him how he would die—with open hands. Because you can`t take anything with you. The crowd laughed in unison like Woody Woodpecker when he pointed out that a nice car won`t help you get to the afterlife, but faith will.
I was beginning to get distracted at this point. Maybe because after seeing Africa, I believed even more strongly that there couldn`t be a God. There`s even a documentary narrated by Nicole Kidman about the Lost Boys of Sudan called God Grew Tired Of Us. That`s how the Sudanese feel, like God grew tired of them and abandoned Africa altogether. But, they pray with such conviction and hope, with a trust that is unmatched.
Albom pulled the threads together by closing with his thoughts on the interconnectedness of faith and happiness. This is where I might have started my obvious sneering. I do think many find great comfort in this combination, but I think happiness can also be a stand alone, without faith.
I wandered off, choosing not to buy the book (I`ll give it a go when it becomes available in paperback), and ended up in the Well Being section, because I was indeed feeling well after a shiatsu treatment and Chinese steamed pork buns. I found Julia Cameron`s The Artist`s Way on display and leafed through it for the twentieth time. My friend Heidi is contemplating it as well, but we are both hesitant on exposure to the supposedly life-altering words inside.
I picked up Oprah`s latest, because, confession here—sometimes I like to buy her glossy magazine and read all that gut-grilling stuff. DREAM BIG! O`s Guide To Discovering Your Best Life held more potential for me than Have a Little Faith. (Editor`s Note: If it was have a little Faith Hill, yes, sign me up!)
I flipped to O`s section on Five Things Happy People Do by Gabrielle LeBlanc (just to see if church was one of them). This is what I found, and will share with you so you can be happy as well.
1. Realize one`s golden self through eudaimonic well-being. Eudaimonia, for those not fluent in Oprah-speak, is striving toward excellence based on one`s unique talents and potential. Meaning: take on new challenges and follow one`s sense of purpose.
2. Design your life to bring joy in. Whether it be a relationship or a career, it`s difficult to abandon dreams even when they turn sour. Make deliberate changes, NOW. A study conducted out of the University of California San Diego had 900 women write down everything they did the day before. They had to evaluate how they felt at each point with each activity. Many of them cried realizing how much of their day was spent being unhappy.
3. Avoid If only…. fantasies. If only I were skinnier, if only I had more money, if only I had finished my degree…We misjudge contentment by zeroing in on one single aspect of life and are fooled by the focusing illusion. In a study where participants were asked how happy they were with their life in general, and how many dates they`d had in the last month, the answers were dramatically different according to the order of the questions. When asked about dating first, thoughts of their romantic life influenced the overall happiness response more negatively.
By keeping our life full of novelty, the pressure is alleviated from unrealistic expectations from partners or work, to solely fulfill happiness.
4. Put best friends first. More joy is derived from spending longer quality time with close friends than chatting with acquaintances. (Obviously the author of this entry doesn`t Twitter or Facebook.)
5. Allow yourself to be happy. Even the Dalai Lama says it`s cool in his books. We can`t save the polar bears and poor Africans all at once. Dalai says it`s okay to pursue personal happiness and help others simultaneously. Whew.
Basically, everything you own should have value. Either because it`s functional, beautiful, or you just love it.
And that`s happy in five easy steps. Just like making Kraft Dinner. If you need and want faith to get you there, fine. If pumpkin pie for breakfast is the critical omission to this checklist, go, be happy with your pie and morning paper.
Find your own brand of faith and indulge. Make your very own Happy Meal.
If you have more faith than I do, check out– http://mitchalbom.com/books/node/5515
And for more on Jane Goodall`s latest– http://www.janegoodall.org/product/hope-animals-and-their-world#
O`s DREAM BIG! Link– http://www.chapters.indigo.ca/books/Dream-Big-Os-Guide-Discovering-The-O-Editors-of-O/9780848732837-item.html


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Going, not gone: High-risk folks should be screened for Hep C
Pamela Anderson is one of the biggest blond bombshells in the history of Hollywood. I've never watched an episode of Baywatch, but I still know her in the red swimsuit carrying that funny little floating device that looks like a huge suppository.
In 2002, she announced to the world that she had hepatitis C. As much as I love Kathy Griffin, it was a little over the top when Kathy said, "…remember when Pamela Anderson did her hepatitis tour?" Kathy! Pamela reported she got hepatitis C by sharing a tattoo needle with her ex-husband, Tommy Lee.
Who should be screened for hepatitis C?
That's a tough question because there isn't a consensus among healthcare organizations about screening. The hepatitis C virus (HCV) affects 4.1 million Americans and causes about 13,000 deaths a year. In 1997, HCV cost the USA $5.46 billion, which was similar to the cost of asthma. About 20 to 30 percent of people with chronic HCV develop cirrhosis of the liver, and those folks are at risk for getting liver cancer.
Fortunately, thanks to education and improvements in the medical system, new cases of HCV have dropped over time, from 230,000 per year in the '80s to currently 19,000 per year.
The #1 risk factor for contracting HCV is intravenous drug use, so screening is recommended for people who do that. Getting tattoos and piercings slightly increases the risk of transmitting HCV, although there's not a consensus if these folks should be screened. Being in jail more than three days, getting hit or cut with a bloody object, and religious scarifications increase the risk of transmission. (HBO's True Blood should do an episode on this!)
Having multiple sex partners (more than 20) is also a risk factor (eat your heart out, Wilt!). The data is not clear whether people who are sexually active for a long time with an HCV+ person should be screened. Practicing safe sex is a good idea, as well as taking universal precautions to prevent blood contamination (such as not sharing razors). People who live in the same house but are not having sexual relations with a person with HCV do not usually need testing.
Since 1992, blood transfusions are very safe because of good screening, so the rate of HCV infection is almost nil at this point. For people who had an organ transplant or blood transfusion before July 1992 or who have received clotting factors made before 1987, the CDC does recommend HCV screening.
Elevated liver enzymes are a reason for HCV screening. EIA-2 and EIA-3 are most commonly used to screen for hepatitis C. It is a simple blood test ordered by the doctor. In an area where HCV is prevalent, a positive test is correct 88 to 95 percent of the time, but in a low prevalence area it drops to 50 to 61 percent.
Nothing is perfect, so if the EIA-2 or 3 is positive, a confirmation assay is done by using another test. If that is negative, then the EIA test was a false positive. Yeah! If the second test is positive, the person either has chronic hepatitis C or had it in the past.
Maybe 20 to 45 percent of people infected withHCV will "magically" be cleared of the virus, so an RNA test can be done to see if the hepatitis C virus is hanging around.
Treatment and monitoring are a whole other subject I will address in the future. In the meantime, people should realize good looks and fame don't prevent contracting blood-borne pathogens, as we seen in Pamela Anderson. I thank her for her bravery in shedding light on this illness.
Dr. Hook cracks a joke or two, but he's a respected physician with an interesting website, http://drjohnhong.com/ Email him with your questions.


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A new bipartisan deficit-reduction plan to slash a massive $600 billion from US health-care spending over two decades has policy experts scratching their heads over how such an ambitious target can be reached.
Democrat Erskine Bowles and Republican Alan Simpson have yet to declare what they would do to wring savings from Medicare, Medicaid and other programs, according to analysts who provide the two deficit hawks with their facts and figures.
Those ideas will be laid out in a detailed plan due to be issued at some point over the coming weeks.
But policy experts say the latest Simpson-Bowles plan may call for politically unpalatable steps, such as an increase in the Medicare eligibility age and a phasing out of the tax protection for employer-sponsored health insurance plans.
The $600 billion savings target is one-quarter of a $2.4 trillion deficit reduction plan that Simpson and Bowles released on Tuesday, as pressure mounted on Congress and the White House to find a way to avoid a package of automatic cuts known as the "sequester," due to take effect on March 1.
The plan also includes $600 billion in revenue from tax reform, $1.2 trillion from cuts in defense and non-defense spending and a shift to a slower inflation gauge for federal programs including Social Security.
"It might help Congress do something right for a change. Slim hope, but it's all we have," said Joseph Antos of the conservative American Enterprise Institute.
The approach to winnowing back the $2.8 trillion U.S. health-care system appears at some level to split the difference between Democrats and Republicans. The spending reduction target is closer to larger Republican demands than to the $400 billion in savings offered by President Barack Obama.
However, much of the content appears to reflect Obama's priorities, from reining in the underlying health-care cost curve to encouraging new payment structures that reward improvements in quality and efficiency rather than volume of treatments.
For now, experts said the plan provided too few details to know who would be on the hook for the biggest sacrifices.
"They have not made final decisions about the exact numbers or specific policies they will include in the plan they release in the coming weeks," said Ed Lorenzen, executive director of the Moment of Truth Project, a Simpson-Bowles led initiative that released the deficit reduction plan on Tuesday.
Some analysts worried that the detailed plan would pose problems for Democrats and Republicans alike.
For example, the White House recently rejected the idea of raising to 67 from 65 the eligibility age for Medicare, the federal health-care program for the elderly and disabled.
"It's impossible to get to $600 billion in health-care savings without raising the Medicare age," said Topher Spiro, a former aide to the late Democratic Senator Edward Kennedy who helped draft Obama's health-care reform law.
"I don't think it's constructive for them to move the goal posts, because it emboldens Republicans to demand cuts that are really unrealistic," added Spiro, now an analyst with the Center for American Progress, a Washington think-tank with close ties to Democrats and the Obama White House.
Bowles last proposed $600 billion in health-care spending cuts in 2011 when he appeared before the so-called Super Committee, a bipartisan panel of lawmakers that ultimately failed to agree on a deficit reduction package that would have avoided the looming sequester.
The Center for a Responsible Federal Budget, the think-tank that sponsors the Moment of Truth Project, followed up his remarks with proposals that would cut $609 billion from health-care spending over a decade. This list included $175 billion in provider payments, $112 billion in rebates and $125 billion from raising the Medicareeligibility age.
In an emailed response to a Reuters query, Lorenzen said those savings proposals are "not necessarily" a good guide to what the latest Simpson-Bowles plan will look like.
But analysts noted that the two men on Tuesday spoke of Medicare payments cuts to hospitals, doctors and other providers who have already seen more than $700 billion in reduced pay increases under Obama's Patient Protection and Affordable Care Act. Some worry that further cuts could force certain providers to stop serving Medicare's 50 million beneficiaries.
"Right now, we're looking an unprecedented reduction in provider payments," said Robert Moffit of the conservative Heritage Foundation. "If the current payment cuts are actually maintained, we will start to see a serious problems of senior citizens having access to care."
Simpson and Bowles also talked about "adjusting benefits to account for population aging," which analysts interpreted as a reference to the Medicare eligibility age. Moffit said such a move, along with further means testing for wealthy beneficiaries and changes in cost-sharing, would go a long way toward reducing the program's contribution to federal spending.
Reporting by David Morgan; Editing by Ros Krasny and Maureen Bavdek


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School officials: Cockroaches under control
Officials say the cockroach problem at Hoover Elementary School in Iowa City is under control.
Interim Principal John Saehler told the Iowa City Press-Citizen that he hasn't seen any live cockroaches in the building since just after Thanksgiving.
District chief operating officer David Dude says the last full extermination treatment was conducted Dec. 1 and another is scheduled this weekend. Dude says more treatments will be scheduled over winter break.
He also says teachers are being more diligent about the handling and storage of food in classrooms.
Johnson County Public Health Department records say one school staffer had reported seeing 50 cockroaches in a classroom.
County Public Health Director Doug Beardsley says one of his inspectors will make a follow-up visit at the school in January.


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AVOID FOREIGN LANGUAGES: Best advice--write in English. That is, if your first language is English and you live in an country in which English is dominant, then stick to what everyone knows. If--in a desire to show off--you throw in foreign words or expressions with abandonment, you will only succeed in annoying your readers. And we simply must not annoy our readers. (No further explanation is needed about that.) However, remember: rarely will you find a definite rule for this, so by all means use a foreign word or phrase if it is fitting for your story.
AVOID MELODRAMATIC WORDS: Beauteous, prodigious, inchoate, fulsome, austerity. Now, there's simply nothing wrong with these words, but how many in your audience can immediately recall the definitions? How many of your readers will stumble over the word, which makes him stop reading? Trust me, you do not want your reader to stop because of something he cannot understand. Most all adults, though, can understand, beautiful, enormous, incomplete, flattering, or severe.
As more than one expert has said: "Don't use a ten dollar word when a ten cent word will do." Oops, I think I just used a metaphor--or at least, one of the below.
AVOID METAPHORS AND ALL THAT JAZZ: Idioms, colloquialisms, metaphors, aphorism, metaphors, simile, hyperbole, and personification. All these words can be categorized under a more familiar term: Figures of Speech. Lest you think I know the meanings and uses of all these, think again. I certainly do not. However, I can detect one in a text, although I couldn't correctly categorize it. All I know is if I read, "Quick as greased lightning," or "Hanky panky," or "Reading him the riot act," or "The apple of his eye," I will usually shudder slightly but continue to read.
Yes, I know I'm guilty. In one book I wrote, "All hell broke loose." Well...it did, and those are the only words I could write.
1. Why, then are there so many versions of one word? Maybe because the one that is used the most is the familiar one. I suppose if we'd begun to use "inchoate," then we wouldn't understand the word "incomplete."
2. What's wrong with using a few foreign words here and there? Nothing, except the reason I gave--your reader may stumble over the word. We want our words to flow and move easily, not slow down to a crawl, as the reader wonders about their meaning.
3. When is it more appropriate to use figures of speech?
Celia Yeary-Romance...and a little bit 'o Texas