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Saturday, July 15, 2006
In break-taking news, I sent emails to my dissertation director and to a mentor from grad school. I've been gearing up to send these emails for a couple of weeks. What this means is that I'm really intending to go on the job market this fall. Sure, I've known this for about a month now, but it wasn't for real until I sent these emails. And now that it is real, it means that I need to contact a few more people to make requests for letters of reference, among other things. I don't have any reason to think that any of the people I'll be contacting will reject my requests for letters/advice/etc., but I still feel so uncomfortable asking people for these things. In part I think I feel more discomfort now that I did when I was a graduate student - at least when I was a student it was these people's responsibility to do things like write letters for me and also I really didn't realize how much work it is to write a good letter for somebody, but now, well, I know how much work it is to write a good letter, and in a weird way to ask people for such things feels like a bizarre imposition on professional friendship. I know it's not, and that this is the way that the game is played, but I still feel like I'm imposing on people when I make such requests.
So. I accomplished many professional things today, and the day is not over yet. And I'm going to start posting the photo-meme posts on Monday, and I'll spread them out over a week or two, I think. And I've also been thinking a lot about my syllabi for the fall and updating them. Why I can't just fucking relax, at least until August, I'm not entirely sure. The thing I'm telling myself, though, is that by getting all of this stuff done in the next two weeks it will mean that I can relax during the first two weeks in August in celebration of my birthday.
In Man-Kitty news, all work and no play is totally not his scene, and he's totally not into the fact that I've been ignoring him.
"Dude," says the Man-Kitty, "can't you see how awesome I am? Don't you realize that hanging out with me is infinitely more fun than this 'work' nonsense you keep yammering on about?"
8 comments:
My mam says:
"What a beautiful cat. Is it a pedigree or just a plain old fashioned moggy?"
I said I do not know. Let's ask.
- Dr. Crazy said...
Pedigree - hehe! Not in the slightest. I got him almost two years ago because a colleague of mine and her husband rescued his litter, which had been abandoned by the mama. I made the mistake of looking at the picture that was attached with the plea for people to give the kitties homes, and well, that's how I ended up with the Man-Kitty. (I will say this, though: I think he's the most handsome of the rag-tag bunch of foundlings from which he comes, only one other of which has his coloring.)
- Jesse said...
Whoa, it's the Man-Kitty. Haven't see that dude in forever!
- Dr. Medusa said...
I can't get over how much that cat looks like you. It's freaky.
- Liz Ferszt said...
I've always felt the reference letter thing CAN become an imposition, especially with this younger generation of academics who seem to bounce indiscriminately from place to place. I have one young colleague who I was happy to mentor a few years ago, who's been 5 places in 12 years. He's well published, had tenure once, but just "loves to move around." He just sends these emails every couple of years with a line that says: "J-Bird is moving on. Would you update your letter with my service? Thanks. How are things in dreary Chicago?"
I'm about done writing for him.
- New Kid on the Hallway said...
Man-Kitty!! He is indeed sooooo beautiful - and very aristocratic looking. (I also love the way he matches your blog.)
The letter-writing thing - I do think that if one is bouncing around a lot, it's fair to spread the letter-writing around. But I wouldn't worry, Crazy - people understand how this works. (My grad advisor actually declined to write a letter for me for my current job! But that's a whole other story...)
- Seeking Solace said...
Man-Kitty is just too handsome!!! Very regal! Perhaps Sir Man-Kitty?
- Dr. Crazy said...
Liz - I see what you're saying about it sometimes being an imposition on the letter-writer - in fact, that's what I always fear when it comes to asking for these things - but I wonder whether part of the issue here is that the person you describe seems to feel an extreme sense of entitlement - or at least to perform one in the way that he asks for the letters? That he seems to assume that everyone who wrote for him before will be all to happy to update for him again, without actually ASKING them to do so? To me, there is a difference in that when I ask somebody to write for me I always assume that they could say no, you know?
I'm kind of yammering on, and I may post more about this, I'm thinking, either today or in the coming days....
Thanks for all of the compliments to the Man-Kitty. I shall pass them along to the Man-Kitty himself ;)
(P.S. Man-Kitty isn't actually a "Sir" though he is, for reasons I cannot disclose on the blog, "Lord Protectorate." But yes, regal, indeed!)


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The practice of importing and exporting wild animals as pets has been happening for decades, and often, entertainment fads determine which wild animals are the pets du jour. For example, exotic turtles grew in popularity in the 1980s thanks to the popular television show, "Teenage Mutant Ninja Turtles." Everything from the smallest reptile to a full-grown tiger can be sold to anyone for the right price. However, most owners don't realize the huge responsibility they are inheriting when they purchase exotic pets, and there's rarely a happy ending for the animal. Just how does the exotic pet trade work, and what happens to these animals when the novelty wears off?
Inside the Exotic Pet Trade
According to the Humane Society of the United States (HSUS), the exotic pet trade is a multi-billion dollar industry, second only to drugs and weapons on the black market. It's a $15 billion dollar business in the United States alone, with breeders and dealers selling animals over the Internet or in trade magazines. Millions of animals are forced into the exotic pet trade every year for the purpose of becoming someone's pet or entertaining the masses in a circus or roadside zoo.
While some wild pets have been bred in captivity, many exotic animals are plucked directly from their native habitats. The stress of being violently removed from their homes causes some animals to die before they ever reach a private residence. The American Society for the Prevention of Cruelty to Animals (ASPCA) reports that infant animals are the most desirable and earn dealers the largest profits. Poachers will often kill the protective mother first so that it's easier to capture the young.
Wild Pets, Wild Problems
Although baby animals might be cute and easy to maintain, they usually grow into dangerous adults with unmanageable needs. The ASPCA explains that many exotic animals will travel several miles a day in the wild, so life in a domestic environment isn't going to satisfy their natural desires. Additionally, as exotic animals grow, their needs for food and space increase -- sometimes astronomically. When it gets to that stage, the once-loved pets often end up in cages where they are neglected or abused. The HSUS reports that it's not unusual for exotic pets to be malnourished and stressed; they also tend to develop behavioral issues that can lead to bites and attacks.
Owning an exotic pet comes with some real health implications, too. According to the HSUS, all reptiles and amphibians carry salmonella, and more than 74,000 cases of salmonella poisoning are linked to these pets each year in the United States alone. Exotic pets like monkeys and African rodents often carry viruses like herpes B, monkey pox and rabies, all of which are highly infectious and potentially fatal to humans.
There's also an important environmental factor to consider. Removing wild animals from their natural habitats -- like the rainforest or African plains -- negatively affects the delicate ecosystems, which, according to the ASPCA, rely on those species to further the life cycle of plants and keep animal populations in check.
Rules and Protections
There are several federal laws that prohibit the selling and interstate transfer of certain exotic animals in the U.S. These include the Captive Wildlife Safety Act, the Wild Bird Conservation Act and the Endangered Species Act. Additionally, many states have restrictions on the ownership of exotic pets. According to the ASPCA, these laws vary greatly from state to state and can range from total bans to simply requiring a permit. Globally, the Convention on the International Trade in Endangered Species of Wild Flora and Fauna regulates the import and export of endangered species.
In a slightly different vein, animal welfare organizations like the HSUS have established groups like the Species Survival Network to promote wildlife protection and educate the public about the dangers of exotic pet ownership. However, despite these laws and humanitarian efforts, the exotic pet trade is still a booming business.

subset: commoncrawl


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9 NYC Food and Restaurant Resolutions for 2013
Another year, another set of restaurant openings, closings, trends, and happenings in the ever-evolving New York food world. What made you hungry and what left you cold? What do you want to see more (or less) of in the year to come? Here's our list of resolutions that eaters and restaurant owners could stand to keep in mind in 2013.
Less Meat, More Vegetables
Whether it's for environmental, health, or ethical reasons, most of us could probably get along fine while eating less meat. On the flipside, there's never been a better time to be a vegetable eater in New York than now, whether you're seeking vegetarian main dishes in fine dining restaurants or a couple awesome smaller plates to turn into a meal.
Enough With the Bacon Already
What's New On Serious Eats
Can we mark 2013 as the year we stopped baconizing everything? Don't get me wrong, bacon's great, but an over-reliance on it hampers creativity and gets pretty boring. We think New York's dining culture is mature enough to move past this crutch and on to even bigger and better things.
Fewer Artisan Cookies, More Artisan Bagels
If you're looking to start a small food business in New York right now, consider your competitors. It's safe to say that the market on items like cookies, brownies, and salsas is pretty much covered. But you know what's not? Really good bagels. If you want to make a real difference in the city's food culture, start making some awesome bagels we can rally around. I'll even take weird hipster flavors if it means you're also putting out a deliciously crisp and chewy, malty-yeasty plain bagel that's good enough to eat unshmeared and untoasted.
If we as a community of eaters don't act fast, our bagel culture may be irreparably damaged. So let's skip the artisan candy and inject some new life into one of New York's most essential foodstuffs. If we did it for pickles, we can do it for this. Bialys too!
No More Winter Tomatoes
Every winter I hope the humanitarian politics of eating out of season tomatoes will enter public discourse with greater force. And on a more hedonistic level than worker's rights abuses, winter tomatoes just suck. We all know it, so why do we put up with it? Restaurants and cooks: stop garnishing your sandwiches, burgers, and $5 chicken and rice plates with pink cottony tomatoes that you know taste terrible. And eaters: don't be afraid to ask for no tomato. If it's going to be picked off our sandwiches and thrown out anyway, we may as well stop ordering them.
More Smart Asian Food
2012 was an amazing year for smart, delicious Asian and Asian-inflected food in this city (exhibits A, B, C, D, E, F). This couldn't make us happier; not just because we love Asian food at Serious Eats, but because it's exciting to see an ethnic cuisine being celebrated in the mainstream culinary consciousness as something independent of its ethnic otherness. We've absorbed Italian cuisine so much into our edible culture that it's as much ours as the Italians'. 2012 has shown us that we may soon do the same for Asian food—without, most importantly, dumbing it down or robbing it of what makes it so delicious in the first place.
So here's hoping that we see more smart, uncompromised Asian cooking in the year to come. It'd be especially nice to see more Indonesian, Malaysian, and Singaporean cuisine done right; New York is certainly ready for proper char kway teow and pepper crab.
More Savory Cocktails
Salty cocktails are on the rise, and really good savory ones, with flavors like mushroom, seaweed, or Sichuan peppercorns, can be game changingly delicious. So as more and more restaurants add cocktail lists to their menus, let's encourage more savory drinks—the good ones, of course.
Fewer Cash-Only Payment Schemes
In an era when more people are carrying around less cash, we've seen a substantial growth in cash-only restaurants. I don't mean cheap places where you're paying $7 to $10 for your meal; I'm talking about fancy grown-up restaurants where you can easily end up spending $40 to $60 a head. Splitting the check in a group becomes a more onerous hassle at cash-only restaurants, and at the end of a wine-soaked, food-stuffed evening, it's the last thing you want to figure out. We're not asking severs to do separate checks for tables of six, but really, if a vendor manning a small table at a market can swipe my credit card on a phone, does it damage your business so much that you can't at least take a debit card?
More Inexpensive Burgers
It's hardly news for 2012, but we've reached a point in this city where $15 burgers are just an accepted fact—even if they're not that good. Actually-worth-it cheffy burgers have become so well embraced that more and more restaurants feel comfortable charging comparable sums for mediocre beef and poorly arranged toppings. In response, let's make 2013 the year of the cheap burger done well. Look to Shake Shack and Bill's Bar & Burger, two spots where you can get a damn tasty burger for under ten bucks—and that's with Pat LaFreida beef! More of those, please!
Hit Up More Old School Street Vendors
There's a new mobile food business born every minute in this city, and public enthusiasm for them is still high. But at the same time, lines at the Red Hook Ball Fields have dwindled for the past several summers, and old school giants of the city's street food scene get celebrated less and less. Think of it this way: there are people in this city paying $10 to $12 for mediocre nouveau truck food who've never tried halal chicken over rice. We owe it to ourselves and our immune-to-fashion mobile food veterans to keep eating—and talking about—the food they cook so well.
How About You?
What food and drink resolutions are you setting for next year?
All products linked here have been independently selected by our editors. We may earn a commission on purchases, as described in our affiliate policy.


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Dear Lauren,
I was blessed with an amazing talent, thank God. Lately I've met some people who are just as good at it as I am, and in some cases better. I know talents aren't who you are, but I just can't help feeling kind of....jealous? Empty? Replaced? Help please!
Lauren Roth's Answer
I love the fact that you thank God for your talent in your first sentence. That's going to be the fact which comforts you: God gave you your talent, and God gave you people in your life who are better at it than you.
Whatever you can't control, God controls. So meeting people who are as good or better at your talent than you was God's choice for you. The question is: what are you going to do about this God-sent situation? You have many options.
You could practice, practice, practice your talent so that you become better and better at it. That's what Olympians, for example, do. In the bestselling book by Malcolm Gladwell exploring experts (Outliers), he says that for someone to become really, really outstanding at something, they need to practice it for 10,000 hours. He writes about Bill Gates waking up at 2 a.m. when he was an adolescent and going over to the graduate school near his house and working on the computers until 6 a.m.
If you want to become better and better and better at your talent, you could dedicate your life to perfecting it. Do you love it that much? If it enlivens you and if you are passionate about it and if you love to do it, that's a viable option. I know musicians who could not LIVE without their instrument. And I remember a girl in my gymnastics school for whom gymnastics was her life. She was on her way to the Olympics, but an injury prevented her from it in the final hour.
There are many people who are much better at my talents than I am. And I'm perfectly fine with that.
Personally, I have many different talents, and there are many people who are much better at my talents than I am. And I'm perfectly fine with that. I'm satisfied to use my talents for my own enjoyment and for creating meaning in my life, and I don't feel like I have to be the best. I'm happy just to be able to do something well. There is a quiet satisfaction from having done a good job that I can enjoy between me, myself, and I.
I'm really good at dancing. But I'm not the best dancer. I'm really good at writing. But I'm not the best writer. I'm really good at cooking. But I'm not the best cook. I'm really good at teaching. But I'm not the best teacher. In every one of those areas, I enjoy my talents. I don't need the fame and fortune of being the world's best, or even of being my community's best. I just enjoy dancing, writing, cooking, and teaching. If other people are better at those things than I am, no problem. I still enjoy moving to music, reading my literary creations, eating my culinary creations, and educating people in order to enhance their lives.
In our community, many people have just graduated from psychology programs, and are working in the community as therapists. Far from being sad that other people are "impinging" upon my area of expertise, I'm thrilled that there are more good people doing the same good work I am. I'm thrilled there are more people helping the efforts to alleviate people's suffering. The more good people there are in the world bringing sanity or beauty or creativity into the world, the better our world will be. If you are amazing at playing the violin, but someone is better than you are, how lovely! That means there will be more beautiful violin music in the world!
I think this idea of being "the best" or "the most talented" at something is a very Western, American idea. In Jewish philosophy, many people working together towards a common, good goal is valued even more than one particularly wonderful person doing wonderful things. One person doing good things is good, but many people doing good things is even better. In Jewish philosophy, the goal is to increase the light in the world in order to dispel the darkness of evil. The more good created, the better off we all are.
In American society, being famous for your unique talent is the highest goal. But, honestly, it can be very lonely at the top. It's nice to have some company up there to share the loveliness with.
Rather than feeling sad or empty or jealous because other people share your talent, remind yourself how wonderful it is to have people in your life who understand your passion for your talent. You now have a community of like-minded individuals! The human need for a connection to other people is much greater than the human need for recognition for our talents. You can connect to the other people with your talent in a deep way. They can understand how you feel when you're "in the zone," doing your special thing, more than anyone. That connection with them can be a source of positive energy in your life, rather than a source of competitive jealousy or negative energy.
Also, like I said at the beginning, God is the One who gave you the other people in your life with your talent. He created that situation. Your wishing that you were, once again, the only one with your particular talent in your life is like wishing you were someone else. And God didn't create you as someone else; He created you as you. He created you with your talent, and He created this situation where there are other people in your life with your same talent.
Embrace this reality, love this reality, and thank God for giving you your present situation, because God always does everything to us for our own good, even if we don't recognize it as such right now.


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Jame's Horde Leveling Guide - Borean Tundra (72-74)
Journey from Borean Tundra to Dragonblight
This guide is made for FAST leveling through the use of Optimized Quest Circuits. With this guide, questing will be very efficient and you'll not waste any second running around and trying to figure out in which order to do your quests. Follow each instruction carefully and you will see for yourself. The quest choices and order to do them are optimal so that you run as few as possible while doing the most possible, turning several quests at the same time. It will be like grinding, because you'll be killing stuff almost non-stop, besides you'll also be completing a bunch of quests at the same time!
NOTE: Following this guide will get you the Quest Achievement for Borean Tundra: Nothing Boring About Borean. In fact, 100% of the quests of Borean Tundra are included in the guide, or at least mentioned as optional.
You'll also get this achievement on the way: D.E.H.T.A's Little P.I.T.A..
Everything described in this guide can be done solo (beside when I say otherwise). You can, of course, follow this guide while duoing, grouping, it's not a problem, it works too.
DISCLAIMER: This guide does NOT take into account tradeskills, class specific quests or PvP. It's 100% focused on getting the most experience possible in the shortest possible time while doing a lot of quests and enjoying as much content as possible. Any race/class combination can do this guide. Any complaints about PvP, tradeskills, or class specific issues will be ignored.
Basic rules
- Spend your talent points so that you kill things as fast as possible. (e.g: Priest should specialize in Shadow Talents, Warriors in Arms/Fury, etc.
- Don't waste your time trying to find groups for questing, you can solo everything that is described in this guide unless I say otherwise. Only group with someone when it's not gonna be a waste of time (e.g: meeting the person at the other end of the zone to show him the way to where your quest is, that is a waste of time)
- Try to always log out in an inn or in one of the major cities when you take a break.
Useful Addons
To get the most out of my guide, you should get an addon which displays coordinates, because I use them to describe locations in my guide (x,y). You can use any addon you like, but here's a very simple one I use.
- DMiniCoords - A simple box which displays coordinates, left-click it to move it where you like.
Below is a list of other addons I use, this is 100% optional though, it's mostly for people who are curious to know which addons I use:
- Bartender4 - A great action bar addon.
- X-Perl UnitFrames - Very nice, highly customizable unit frames.
- Quartz - The best casting bar addon out there, imo.
- Scrolling Combat Text - I just don't like the default UI Floating Combat Text.
Side Note: In case you don't know how to install add-ons, simply download an addon from one of the links above and unzip it. Then drag the unziped folder in your Addon folder (full path is c:\\Program Files\\World of Warcraft\\Interface\\Addons). Then, restart World of Warcraft and it should be working.
If it isn't working, you might need to log out to your character selection screen and click on "Addons" in the lower-left corner. Tick the box that says "Load out of date Addons". Re-launch WoW.
Shopping List:
Bags - Try to at least have 18-slot bags. We'll go on long circuits far from any vendor, so bag space is necessary. If you can't afford 18-slot bags, go for 16-slot ones, they are much cheaper.
Color Code:
- Quests
- Items
- Locations
- Quest objectives to kill
- NPCs
- Locs
The Guide:
If you followed my previous chapter, you should be in Warsong Hold, Borean Tundra.
If you are not there, simply go to the zeppelin tower southwest of Orgrimmar. Take a zeppelin to Borean Tundra.
Once in Warsong Hold, get the quest [71] Hellscream's Vigil.
In Warsong Hold you'll find tradeskills trainers, so feel free to train new skills or to grab whatever tradeskill quest they might have for you. They are not included in the guide, you'll have to figure this out on your own.
Go further down the stairs, turn in [71] Hellscream's Vigil, get the follow up [71] The Defense of Warsong Hold.
Find the innkeeper and make Warsong Hold your home location.
Get out of Warsong Hold and turn left, find Overlord Razgor (43,55), turn in and get the follow up [71] Taking Back Mightstone Quarry.
On your minimap (if it's totally zoomed out) you should see two new yellow "!". Go get those quests:
- [71] Taken by the Scourge
- [71] Patience is a Virtue that We Don't Need
Before we begin, you must know that every 30 minutes or so, waves of flying Nerub'ars will attack the barricades infront of Warsong Hold and the Warsong Captain will yell: "Marksmen! Front and center! Scourge attacking incoming!"
About 10 minutes after that, a boss will come and yell, so keep an eye on your chat log for this message: "Ith'rix the Harvester yells: I will take great pleasure in tearing the forces of the Horde apart... limb from limb and piece by piece..."
When you see that, go back quickly to the main gate (43,57) and help the NPCs kill Ith'rix (or just watch), until he dies. After he's dead, Ith'rix's Hardened Carapace will appear on the floor. Loot it. Right-click it to start the quest [71] What the Cold Wind Brings...
Now let's get started!
1. Go down in the Mightstone Quarry, we have 3 objectives here:
- Kill 15 Nerub'ar on your way
- Look for Warsong Munitions Crate - Loot 15
- Look for Nerub'ar Victims - Destroy the cocoons and free 5 Warsong Peons
2. When done with all that, go back to Warsong Hold, turn in:
- [71] Taken by the Scourge
- [71] Patience is a Virtue that We Don't Need, get [71] Bury Those Cockroaches!
- [71] Taking Back Mightstone Quarry, get [71] Cutting Off the Source
Also get [71] Untold Truths from Shadowstalker Barthus.
1. Jump down in the pit to the left of the barricades and you'll find a hole blocked by webs (44,57).
Right-click the Seaforium Depth Charge Bundle from your inventory while standing on the webs.
2. Get out of this pit and go a few paces southwest until you find some scaffolds at (43,59). You should find Nerub'ar Egg Sacs there. Destroy them.
There's more of those scaffolds just a few paces southwest of this one. If you destroy all eggs on both scaffolds you should be done with the quest.
3. Go directly northwest of the scaffolds for about 20 paces and you'll find the Southern Nerub'ar Sinkhole (42,58). Blow it up.
4. Follow a narrow path northwest until you find the next Nerub'ar Sinkhole at (40,53). Blow it up.
Right next to this hole you should find the corpse of Shadowstalker Luther. Turn in [71] Untold Truths, get [71] Nerbu'ar Secrets
5. A little northeast you should find the last Nerub'ar Sinkhole (41,50). Blow it up.
6. Go back to Warsong Hold, turn in:
- [71] Bury Those Cockroaches!
- [71] Cutting Off the Source, get [71] Wind Master To'bor
- [71] Nerbu'ar Secrets, get [71] Message to Hellscream
Go inside Warsong Hold, turn in:
- [71] What the Cold Wind Brings...
- [71] Message to Hellscream, get the [71] Reinforcements Incoming...
While you're here, also get those three other quests:
- [71] To Bor'gorok Outpost, Quickly!
- [71] Ride to Taunka'le Village
- [71] Too Close For Comfort
Go up the stairs and take the lift up.
Once at the top of the fortress, get the new flight path.
Go southeast to Wind Master To'Bor. Turn in [71] Wind Master To'bor, get [71] Magic Carpet Ride.
Go talk to Yanni, a blood elf standing nearby. Ask him to send you to Garrosh's Landing.
After landing, turn in [71] Magic Carpet Ride, get [71] Tank Ain't Gonna Fix Itself.
Turn in [71] Tank Ain't Gonna Fix Itself immediately at Mobu. Get the 2 follow ups:
- [71] Mobu's Pneumatic Tank Transjigamarig
- [71] Super Strong Metal Plates!
Also get the other quests:
- [71] Into the Mist
- [71] Horn of the Ancient Mariner
1. Go north and enter the mist. Kill every Kvaldir you find on your way, they drop the Tuskarr Relics we need.
Also pick up Super Stronge Metal Plates on the way:
2. Keep going north until you get to a hut at (32,49). Inside it you'll find a Pneumatic Tank Transjigamarig. Loot it:
Now just stay in this area and kill stuff until you finish:
- [71] Into the Mist
- [71] Super Strong Metal Plates!
- [71] Horn of the Ancient Mariner (the Horn of the Ancient Mariner can only drop from Kvaldir Mistweavers)
3. Go to the building at (32,52), where you should see a yellow "!" labelled as Mootoo the Younger. If you don't see it, it means someone else is on the escort quest, so just kill things in the area while waiting.
Get the quest [71] Escaping the Mist, escort Mootoo back to Garrosh's Landing.
Turn in the 5 quests:
- [71] Into the Mist, get [71] Burn in Effigy
- [71] Mobu's Pneumatic Tank Transjigamarig
- [71] Super Strong Metal Plates, get [71] Tanks a lot...
- [71] Horn of the Ancient Mariner, get [71] Orabus the Helmsman
- [71] Escaping the Mist
Finally, turn in [71] Tanks a lot... at Gorge the Corpsegrinder and get [71] The Plains of Nasam.
1. Mount up, go west/northwest until you find the first ship you need to burn, Bor's Hammer (30,53)
Right-click the Turskarr Torch while standing close to the ship to burn it.
2. A little further north you'll find two other ships, The Kur Drakkar and The Serpent's Maw. Burn them both.
3. Ride south along the coast until Warsong Jetty (30,57). Go west towards the end of the jetty.
Use the Horn of the Ancient Mariner while standing at the very edge of the jetty, but your feet must not touch the water though.
When you use the horn, a Drakkar will come. You'll have to fight the crewmen first and then Orabus. Kill him and you'll complete the quest [71] Orabus the Helmsman.
4. Get off the jetty and go a little south, you'll find the last boat you need to burn at (30,62), Bor's Anvil.
Burn it.
5. Go back to Garrosh's Landing, turn in:
- [71] Burn in Effigy
- [71] Orabus the Helmsman, get [71] Seek Out Karuk!
Time for a fun quest now.
Right-click one of the Horde Siege Tanks.
Your action bars will be replaced by the following bar:
Ability #1 is rather difficult to use, because you have to aim your cannon properly. I'd recommend to set your cannon like this:
That way, when you use Ability #1, you'll shoot directly infront of you, and it's nice to get rid of bunch of mobs attacking you (they're all melee types). Anyway, it costs a lot of mana for what it does, other abilities are better.
Ability #2 is great. Use it when you're overwhelmed and drive around so mobs step onto your mines and blow up. It costs a lot of mana though.
Ability #3 is cheap but doesn't do much damage. It's just a frontal attack for about 3-4K damage. Use it when other abilities are on cooldown.
Ability #4 is the best. Just rush into a bunch of mobs and use it, let it channel fully
Ability #5 is to pick up Injured Warsong Soldiers. They are rather small in comparison to you, so you have to look out for them:
When you find one of them, go next to it, target it and use Ability #5 to rescue it.
Other things you need to know:
- The tank's abilities cost mana. To replenish your tank's mana, you have to drive over barrels. There are a lot of those barrels scattered across the field
- If your tank gets destroyed, just go back to Garrosh's Landing and get a new one
- To finish the mission, you need to kill 100 Scourge minions, rescue 3 Injured Warsong Soldiers but you also need to identify the leader of the scourge. He's very easy to find, it's Kel'Thuzad, he stands on the platform in the middle of the field. Just drive close to him and you'll get the quest update
With that said, have fun completing this quest.
Once you're done, stay in the tank and go further southeast past the battle field. When you are out of the battle, you'll get a warning "Ejection Imminent".
When you see this message, click on the "Leave Vehicle" button.
1. After landing with a parachute, you should be in an area called the Bloodspore Plains. Go east to Karuk (47,75). Turn in [71] Seek Out Karuk! and get the follow up [71] Karuk's Oath.
2. Go down to Riplash Strand and go west until you see a Captured Tuskarr Prisoner, fighting a naga at (44,78).
Help the tuskarr to kill the naga and he'll give you a quest [71] Cruelty of the Kvaldir.
Now kill what you still need for [71] Karuk's Oath.
Go back to Karuk, turn in [71] Cruelty of the Kvaldir and [71] Karuk's Oath, get the follow up [71] Gamel the Cruel.
3. Go south to a cave at (46,79). Go inside and kill Gamel the Cruel.
Go back to Karuk, turn in and get the follow up [71] A Father's Words.
4. Go precisely southwest to Veehja (44,80).
Turn in and get the follow up [71] The Trident of Naz'jan.
5. Swim east/southeast towards a big tower far in the distance. There you'll find a spot where you can jump out of the water, as shown on the image below:
From there you'll see some stairs to your left.
At the top of those stairs you'll find Ragnar Drakkarlund. Kill him and loot the Trident of Naz'jan.
6. Swim west/northwest back to Veehja, turn in [71] The Trident of Naz'jan, get the follow up [71] The Emissary.
7. Go back to spot 5.
Look in your inventory for the Trident of Naz'jan, put it on an action bar.
This time instead of going up on the isle, we're going to swim down and look for Leviroth, a big monster at the bottom of the sea. Make sure your breath is full before you dive in.
Use the Trident of Naz'jan on Leviroth and then finish him off.
When done with that, swim northwest back to the mainland, go to Karuk and turn in [71] The Emissary.
Hearthstone back to Warsong Hold, go to Garrosh Hellscream and turn in [71] The Plains of Nasalm.
Sell junk, repair and restock food/drink.
You should be level 72 by now if you followed my previous chapter.
Level 72
1. Get out of Warsong Hold, go west to Warsong Farms Outpost (38,52), turn in [71] Reinforcements Incoming, get all 3 quests from here:
- [71] The Warsong Farms
- [71] Merciful Freedom
- [71] Damned Filthy Swine
==Note== From now on, kill Unliving Swines, Warsong Aberrations and En'kilah Necrolords on your way, until you have:
- 10 Unliving Swine kills
- 5 Scourge Cage Keys
Also, once you have a key, if you run near a Scourge Prison, right-click it to free the prisoner.
2. Go west/southwest to the Warsong Granary (35,55).
Get close to it until you get the "Scout Warsong Granary" quest update.
3. Go northeast to Torp's Farm (36,53).
Scout it.
4. Go further northwest to the Warsong Slaughterhouse (39,48).
Scout it.
5. Get 10 Unliving Swine kills and free 5 prisoners, then go back to Warsong Farms Outpost and turn in the 3 quests, get the follow ups:
- [71] Bring 'em Back Alive
- [71] Get to Getry
You're on a quest timer now, so we need to hurry. Go find an Infected Kodo Beast.
Target it and right-click Torp's Kodo Snaffle.
- Use Ability #1 to sprint
- Ride back to Torp
- Use Ability #2 to deliver the kodo once you're at Torp
Repeat this 8 times and then turn in [71] Bring 'em Back Alive.
If you fail, you can abandon the quest and restart it.
6. Mount up, ride northwest to a guard tower at the edge of the plains (35,46).
Up top you'll find Shadowstalker Getry, turn in [71] Get to Getry, get the follow up [71] Foolish Endeavors.
Help Getry defeat Varidus the Flenser. Saurfang will help, let him tank. If you get low on health, just back off and let saurfang take care of the rest.
7. Ride back to Warsong Hold, turn in [71] Foolish Endeavors, get the follow up [71] Nork Bloodfrenzy's Charge.
Get out by the southeastern gate, check your minimap and go to the yellow "?". Turn in [71] Nork Bloodfrenzy's Charge and get [71] Coward Delivery... Under 30 Minutes or it's Free.
1. Follow the path north to get out of Mightstone Quarry, then keep following the trail eastwards. Make sure the Alliance Deserter is still following you. Keep following the trail until you reach a crossroads at (55,51).
Use the Warsong Flare Gun.
Wait here until you get the quest complete message.
2. Go back the way you came from and you should find Scout Tungok on the trail (53,52). Turn in and get the follow up [71] Vermin Extermination.
==Note== From now on, kill all the Bloodspore Harvesters, Firestarters and Roasters on your way, until you get the required amount of kills.
3. Go a little southwest to Bloodmage Laurith (52,53). Get her quest [71] The Wondrous Bloodspore.
Gather 10 Bloodspore Carpels, they can be found all around this camp and look like this:
When done with that, go turn in at Bloodmage Laurith, get the follow up [71] Pollen from the Source.
Kill Bloodspore Moths in this area until you finish the quest.
Go back to Bloodmage Laurith, turn in and get the follow up [71] A Suitable Test Subject.
Right-click the Pollinated Bloodspore Flower.
After 10 seconds, you'll be able to turn in the quest, get the follow up [71] The Invasion of Gammoth, which you can turn in immediately at the other NPC here, Primal Mighthorn. Get the follow up [71] Gammothra the Tormentor.
4. Ride southwest until you find a big cave entrance at (50,59).
Put the Pouch of Crushed Bloodspore on an action bar.
Go inside the cave, if a Magnataur gets in your way, use the Pouch of Crushed Bloodspore on it and it will become easy to kill. Clear the spiraling way down, all the way down till you find Gammothra the Tormentor in a cavity on your left-hand side.
Use the pouch on him and kill him. Loot the Head of Gammothra.
5. Get out of the cave and check your minimap, you should see a yellow "!" labelled "Massive Glowing Egg". To get there, go a little north until you find a small path to your left (50,55). Follow that path a little and take the slope going up, on your right-hand side:
At the top of the slope turn left and from there just go south around the ledge and then southeast until you find the Massive Glowing Egg.
Right-click it to get the quest [71] Massive Moth Omelet?
6. Kill Bloodspore Harvesters, Firestarters and Roasters on your way back to Bloodmage Laurith, until you finish [71] Vermin Extermination.
Turn in:
- [71] Gammothra the Tormentor, get [71] Trophies of Gammoth
- [71] Massive Moth Omelet?
Go a little northeast to Scout Tungok and turn in [71] Vermin Extermination.
Ride back to Warsong Hold. Turn in [71] Trophies of Gammoth, get the follow up [71] Hellscream's Champion.
Sell junk, repair and re-stock food/drink.
Go to the stables southwest of Garrosh Hellscream. Talk to Durkot Wolfbrother and tell him "I am ready to leave, Durkot."
The wolf will take you to Taunka'le Village.
When there, get the new flight path.
Turn in [71] Ride to Taunka'le Village and [71] Hellscream's Champion. Get all the available quests from this village:
- [71] Load 'er Up!
- [71] Sage Highmesa is Missing
- [71] Scouting the Sinkholes
- [71] What Are They Up To?
1. Mount up, go west to the Geyser Fields, where you'll find the first Sinkhole (70,37):
Stand on it and right-click the Map of the Geyser Fields.
2. Go north to the 2nd Sinkhole (70,32). Mark it.
3. Go west to the 3rd Sinkhole (66,33). Mark it.
4. Go southwest and you'll find a Crashed Recon Pilot (64,36):
Get the quest [71] Emergency Supplies.
5. Now look for Fizzcrank Recon Pilots, they look exactly like the other gnome we just took a quest from.
Right-click them and search their bodies to get Emergency Toolkits.
They can be found in the southern half of the Scalding Pools, as shown on my map. You can do that while staying mounted, even if attacked. Gather 7 Emergency Toolkits.
6. When done with that, mount up and go towards the Fizzcrank Pumping Station (64,23) until you get a quest update for [71] What Are They Up To?
7. Go back to where we found the Crashed Recon Pilot. Close to it you should see a Wrecked Flying Machine.
Stand next to it and right-click Jenny's Whistle.
Mount up, go south until you hit the trail and then ride east back to Taunka'le Village while avoiding monsters and making sure the mule keeps on following you.
Turn in:
- [71] Scouting the Sinkholes, get [71] The Heart of the Elements
- [71] What Are They Up To?, get [71] Master the Storm
- [71] Load 'er Up!
- [71] Emergency Supplies, get [71] The Power of the Elements from Dorain Frosthoof, who stands next to the goblin.
In the hut behind where Sage Earth and Sky stands, you should see a Storm Totem.
Right-click it and defeat the Storm Tempest.
Turn in [71] Master the Storm, get [71] Weakness to Lightning.
Two additional quests should have popped on your minimap, get them both:
- [71] Cleaning Up the Pools
- [71] Souls of the Decursed
1. Go west to the Steam Springs (74,39) where you should see several Steam Ragers.
Right-click the Windsoul Totem and kill Steam Ragers close to it. If you're close enough, the totem should cast a blue ray towards the mob.
There are more Steam Ragers to be found all across the Steam Springs, as shown on my map. Re-summon the totem whenever needed and collect 10 Energy.
When done, go back to Taunka'le Village, turn in [71] The Power of the Elements, get [71] Patching Up
==Note== Kill Marsh Caribous on your way from now on, until you get 5 Uncured Caribou hide
2. Go southeast until you hit the shore (84,47). Kill Frozen Elementals along this shore until you have 5 Elemental Hearts.
3. Go back to the area with Marsh Caribous, as shown on my map. Kill Caribous until you have 5 Uncured Caribou hides.
4. Go to Wind Tamer Barah (76,36), she's just northwest of Taunka'le Village. Turn in [71] The Heart of the Elements, get [71] The Horn of Elemental Fury.
5. Go northeast to the Gorloc camp. You should find Chieftain Gurgleboggle there (78,29):
Kill it and loot Gurgleboggle's Key.
In the pond nearby you should see Gurgleboggle's Bauble.
Right-click it and loot the Lower Horn Half.
1. Ride southwest and find a steam vent at (75,32):
Stand on the steam vent and right-click your Uncured Caribou Hides 5 times.
2. Go northwest to the area around the Fizzcrank Pumping Station. There are 3 things we neeed to do here:
- Use Sage's Lightning Rod on robots in this area and kill them. Do this 15 times
- Kill Fizzcrank Mechagnomes, loot them and then use The Greatmother's Soulcatcher on their corpse. Do this 10 times. You can find a lot of those gnomes on the Pumping Station itself
- Pick up 15 Fizzcrank Spare Parts:
All of this can be done in the large area I colored on the map.
3. Ride a long way south to a gorloc camp at (68,40). You should find Chieftain Burblegobble there:
Kill him, loot his key and then right-click Chieftain Burblegobble's Bauble, which should be in the pond nearby.
Loot the Upper Horn Part.
4. Ride east back to Taunka'le Village. Turn in:
- [71] Cleaning Up the Pools
- [71] Weakness to Lightning, get [71] The Sub-Chieftains
- [71] Patching Up
- [71] Souls of the Decursed, get [71] Defeat the Gearmaster
Sell junk, repair and re-stock food/drink.
Get [71] Shrouds of the Scourge from Chieftain Wintergale.
Go to the inn and make it your home location.
Go to Wind Tamer Barah northwest of the village, turn in [71] The Horn of Elemental Fury. She'll do a little ritual and then give you the follow up [71] The Collapse.
1. Ride west to the Southern Sinkhole we marked earlier (70,37).
Right-click the Horn of Elemental Fury.
Lord Kryxix will show up shortly after, kill him.
2. Ride northwest to South Point Station (65,29). Right-click the South Point Station Valve:
The Grinder will spawn, kill it.
3. Ride northwest to West Point Station (60,20). Click the valve, kill Twonky.
4. Ride northeast to North Point Station (65,18). Click the valve, kill ED-210.
5. Ride south to Mid Point Station (64,22). Click the valve, kill Max Blasto.
6. Go to the top of the Fizzcrank Pumping Station (you can access it by a ramp on the northeastern side of the station). In a small cabin at the top of the station, you'll find The Gearmaster's Manual:
Loot it.
Gearmaster Mechazod will spawn behind you and talk to you. After he's done, kill him and loot Mechazod's Head.
7. Get off the platform and ride a long way east until you find Sage Highmesa (75,23).
Turn in [71] Sage Highmesa is missing, get [71] A Proper Death.
1. Go east toward the snowy hills, kill Scourged Mammoths and Plagued Magnataurs until you finish [71] Shrouds of the Scourge and [71] A Proper Death.
2. Go back to Sage Highmesa, turn in [71] A Proper Death, get [71] Stop the Plague.
3. Ride northeast to the Dens of Dying (78,19). You should see a Plague Cauldron inside the cave.
Stand close to the cauldron and right-click Highmesa's Cleansing Seeds.
Ride back to Sage Highmesa, turn in [71] Stop the Plague, get:
- [71] Find Bristlehorn
- [71] Fallen Necropolis
4. Ride northwest until the necropolis of Talramas. Find the lower entrance on the southwestern side of the necropolis (69,15).
From there stick to the left, go up a small balcony and find Longerunner Bristlehorn in a cage.
Turn in [71] Find Bristlehorn, get [71] The Doctor and the Lich-Lord.
5. Get out of Talramas and ride to the other side of it (northern side), you should see Lich-Lord Chillwinter on the top of the necropolis. Kill him.
From there, look down in the room below and you should see Doctor Razorgrin. Jump down and kill him.
Now just kill stuff around here until you finish [71] Fallen Necropolis.
Go back to Sage Highmesa, turn in:
- [71] Fallen Necropolis
- [71] The Doctor and the Lich-Lord, get the follow up [71] Return with the Bad News
6. Hearthstone back to Taunka'le Village, turn in:
- [71] Return with the Bad News
- [71] Defeat the Gearmaster
- [71] The Sub-Chieftains
- [71] Shrouds of the Scourge, get [71] The Bad Earth
- [71] The Collapse
Sell junk, repair and re-stock food/drink.
You can destroy the Legend of the Horn for more inventory space.
1. Ride northeast towards the Temple City of En'Kilah and look for Scourged Earth:
They can be found all around the city of En'Kilah, west and south of it.
Gather 8 of them, go back to Taunka'le Village.
Turn in [71] The Bad Earth, get [71] Blending In.
2. Go back to the Temple City of En'Kilah. Go inside this time.
Put on the Imbued Scourge Shroud.
==Note== You can mount up while invisible.
You'll be invisible to everything in En'Kilah now besides to Abominations, so just try to stay away from those. If they detect you, just kill them and then re-equip the cloak.
Go east to the Spire of Pain (89,29). Go inside and explore until you get the "Spire of Pain Scouted" message.
3. Go west back towards the main stairs and go northeast to the Spire of Blood (88,21), you'll probably have to kill an abomination to get there.
When there, climb to the top of it using the outdoor stairs, explore the spire until you get the "Spire of Blood Scouted" message.
4. Get out and go west to the Spire of Decay (84,22), go inside and explore until you get the quest update.
5. Get out of En'Kilah, re-equip your normal cloak and ride back to Taunka'le Village.
Turn in [71] Blending In, get [71] Word of Power.
Also get the two newly available quests:
- [71] Neutralizing the Cauldrons
- [71] A Courageous Strike
1. Go back to En'Kilah.
This time, no sneaking around, kill stuff on the way, especially Ghouls.
First go east to the Spire of Pain (89,29).
Go inside, kill the two Mystical Webbing and then kill High Priest Talet-Kha. Loot High Priest Talet-Kha's Scroll.
2. Get out of the spire and look towards the south, you should see a Scourge Cauldron:
Get close to it and use Sage Aeire's Totem.
3. Now we're going to look for a Darkfallen Bloodbearer:
He patrols between the Spire of Blood (88,22) and the entrance, as shown by the green dots on my map.
Kill him and loot the Vial of Fresh Blood. Right-click it to start the quest [71] The Spire of Blood.
4. Go inside the Spire of Blood's lower floor and find Snow Tracker Grumm. Turn in [71] The Spire of Blood, get [71] Shatter the Orbs.
Now destroy 5 En'kilah Blood Globe. They can be found in this spire:
Go to the upper floor, kill the boss and loot High Priest Andorath's Scroll.
5. Get out of the Spire of Blood, just a little southwest you should see another Scourge Cauldron (86,23). Use the totem to cleanse it.
6. A little northwest you should find the last Scourge Cauldron (85,20). Cleanse it.
7. Go to the Spire of Decay, kill the necromancers and then the boss. Loot High Priest Naferset's Scroll.
Now just kill Ghouls and Necromancers until you finish [71] A Courageous Strike.
8. Go back to Taunka'le Village. Turn in:
- [71] Shatter the Orbs
- [71] Neutralizing the Cauldrons
- [71] A Courageous Strike
- [71] Word of Power, get the follow up [71] Breaking Through
[71] Breaking Through is a quest most classes won't be able to solo, depending on gear as well. It can be duo'd easily if one of the two classes can heal (a Death Knight tanking and self healing also works). Bringing 3+ players will make it a breeze though. If you don't find help immediately, just skip the next part and go on with the guide. Just come back and read this part once you find a group for breaking through.
[71] Breaking Through
After entering En'kilah. Look to your right and you'll find the teleporter:
Step on it and you'll enter Naxxanar. If you want to get out, simply step on the green teleporter, right next to where you arrived.
Vanthryn the Merciless
Go to the northwestern room and kill Vanthryn the Merciless. He's elite but should be soloable if you use your cooldowns. He's just a melee mob, doesn't do anything special. He can be stunned and snared. Just make sure you pull him solo, there's a gargoyle behind him sometimes, just wait till it goes away.
Luthion the Vile
Next, go to the northeastern wing and kill Luthion the Vile. He's the same as Vanthryn.
Prince Valanar
Go back to the center of the room and take the upper teleporter (the blue one). It might take a while to activate depending on lag, so just jump around on the teleporter until it works. Once you're up, take one of the small doors and go to the upper floor, clear the way to Prince Valanar, he's on the northwestern alcove.
- Immune to Stuns or to any form of cc
- Immune to any form of spell interruption
- Shadowbolts for 2K and hits fairly hard. You can try to use line of sight to avoid his shadowbolts.
- !!Soul Deflection!! Stop attacking immediately while he channels this. All the damage you do to him is reflected to you while under this spell. Watch out for this one. It's easy to see when he does it, as he channels violet beams on everyone near him.
Once you kill him, go back to Taunka'le Village and turn in [71] Breaking Through, get [71] The Fall of Taunka'le Village. Keep this quest, don't turn it in for now, we'll use it at the end of this chapter.
1. Make sure you don't kill any animal on the way for now, or you'll get attacked on sight by the whole camp where we're going.
If you killed an animal, just wait for the Animal Blood debuff to fade from you or simply jump into some water and it will remove the debuff.
Ride southwest until you hit the road, follow it west to the D.E.H.T.A. Encampment (57,44). Complete the quest [72] A Mission Statement.
A bunch of quests should be available now, take them all:
- [72] Ears of Our Enemies
- [72] Happy as a Clam
- [72] Help Those That Cannot Help Themselves
- [72] Ned, Lord of Rhinos...
- [72] Unfit for Death
==Note== From now on kill any Loot Crazed Poacher, Hunter or Diver on your way
2. Go to the field south of the D.E.H.T.A camp, look for Caribou Traps.
Right-click your Pile of Fake Furs while standing next to the traps.
Repeat 8 times.
3. Go west to Lake Kum'uya (53,45), go westwards through the lake while killing 10 Loot Crazed Divers.
4. On the western side of the lake, go up the high bluffs and look for Nedar, Lord of Rhinos (47,44). He roams in the field (as colored on the map).
He's kinda easy for an elite. Kill him and his mount "Lunchbox".
5. Go north to Amber Ledge.
Get the new flight path.
6. Go east and look for Trapped Mammoth Calfs, you can find them in the area I colored on the map.
Stand next to them and right-click your D.E.H.T.A Trap Smasher.
Repeat 8 times.
If you don't have 15 Nesingwary Lackey Ears at this point, go get the rest then go back to D.E.H.T.A Encampment. Turn in:
- [72] Unfit for Death, get [72] The Culler Cometh
- [72] Happy as a Clam, get [72] The Abandoned Reach
- [72] Ned, Lord of Rhinos...
- [72] Help Those That Cannot Help Themselves, get [72] Khu'nok Will Know
[72] Ears of Our Enemies, no need to get the follow up
(It's just a repeatable quest you can turn in anytime you want, should you get extra 15 Ears)
1. Ride north to Khu'nok the Behemoth (59,30). Turn in [72] Khu'nok Will Know, get the follow up [72] Kaw the Mammoth Destroyer.
2. Find a Wooly Mammoth Bull, they should no longer be agressive towards you now. Right-click it to mount it.
Once you mount a Wooly Mammoth Bull, you'll get the following action bar:
Ability #1 AoE Damage, short cooldown, use it everytime it's up.
Ability #2 It's a charge stun. Use it wheenver it's up. For that, you have to run away to get a little bit of range and then re-cast it.
Ability #3 It's an AoE Fear and it only works on Kaw's minions, which you don't need to fear anyway because they'll die to Ability #1 very fast.
Basically, kill Kaw's mount with Ability #1 and then you can "kite" Kaw. Run away from him, use the charge stun and follow it up with Ability #1. Run away again and repeat, you should take no more damage after Kaw's Mount is dead.
Now that's you're prepared, ride northwest to (54,24), you'll find Kaw the Mammoth Destroyer there. When you get close, he'll jump on his mount and attack you.
Kill his mount, then kill him and his halberd will appear on the floor.
Loot Kaw's War Halberd.
==Note== The Halberd can be looted even if someone else killed Kaw.
1. Ride south to a rock called Elder Atkanok (55,36). Get both quests from here:
- [72] The Honored Ancestors
- [72] Reclaiming the Quarry
2. Go down in the Coldrock Quarry. Kill Beryl Treasure Hunters on sight as you go.
Just a little down the first slope you should find the first elder you need to identify: "Elder Sagni" (53,34).
Right-click it.
3. Go a little further northwest until (52,32). You should see the two elders you're missing to your left and right. Right-click Elder Takret and Elder Kesuk.
Go back to Elder Atkanok, turn in [72] The Honored Ancestors, get [72] The Lost Spirits.
Go back in the quarry. Kill a Beryl Hound and loot its Core of Malice.
Use the Core of Malice on Kaskala Craftsmen and Kaskala Shamen to free them.
Repeat this until you finish [72] The Lost Spirits. There are many Beryl Hounds at (52,31).
Kill the remaining Beryl Treasure Hunters you need for [72] Reclaiming the Quarry.
4. Go back to Elder Atkanok. Turn in:
- [72] The Lost Spirits, get [72] Picking Up the Pieces
- [72] Reclaiming the Quarry, get [72] Hampering Their Escape
==Note== Look for Tuskarr Ritual Objects while following the next steps.
1. This time, we're not going inside the quarry, but around it. Follow the cliff line south of the quarry, kill Beryl Reclaimers until one drops a Gnomish Grenade.
Get close to the East Platform (53,35) as shown on the screenshot below.
Right-clik the Gnomish Grenade.
2. Get another grenade. Go further west along the cliff line until (50,34) and destroy the Western Platform.
3. Go down inside the quarry, clear the way to the North Platform (52,32). Stand under it and use a grenade.
4. Gather the last Tuskarr Ritual Objects you need and then go back to Elder Atkanok. Turn in:
- [72] Picking Up the Pieces, get [72] Leading the Ancestors Home
- [72] Hampering their Escape, get [72] A Visit to the Curator
1. This quest is exactly like the first one we did in the quarry with the 3 Elders we identified. You have to go to the exact same 3 stones.
Besides this time, whenever you stand next to one of the stones, right-click the Tuskarr Ritual Object.
2. Go up the slope northwest until you are out of the quarry, then go west and then south along the cliff edge until you find Curator Insivius on a blue platform at (50,32). Kill him.
3. Go back to the quest givers, turn in:
- [72] Leading the Ancestors Home
- [72] A Visit to the Curator
We're done here.
4. Ride south/southeast to Hierophant Liandra (58,55). Turn in [72] The Abandoned Reach, get [72] Not On Our Watch.
5. Go southeast towards the shore, kill Northsea Thugs on your way and loot Shipment of Animal Parts. They drop from Northsea Thugs and can also be found on the floor.
Go back to Hierophant Liandra, turn in [72] Not On Our Watch, get [72] The Nefarious Claim Master...
1. Mount up, ride southeast all the way to the shore, dive in the water and you should see a wrecked ship at the bottom of the sea (62,66).
Around that ship you should find Clam Master K, kill him.
2. Go back to Hierophant Liandra, go up the slope behind her and then make a U-turn to the left.
Go to the end of that cliff and you should find Karen "I Don't Caribou" the Culler (57,56). She has two guards, stealthed. It's still an easy fight. Kill her.
3. Go back to D.E.H.T.A Encampment. Turn in everything:
- [72] The Nefarious Claim Master...
- [72] The Culler Cometh
- [72] Kaw the Mammoth Destroyer
Get the final quest from D.E.H.T.A Encampment: [72] The Assassination of Harold Lane. You can also turn in extra ears if you got 15 of them to get the buff, which will be help you solo our next quest.
4. This quest has you kill Harold Lane, an elite humanoid located on the northwestern side of Lake Kum'uya (50,42). He can probably be solo'd by any class if done properly, thanks to an item provided for the quest, the Cenarion Horn.
I recommend using the horn right after you start the fight, this will stun Harold Lane for a few seconds and take a large chunk out of his HPs (about 50%), as long as the whole stampede tramples over him. So make sure he doesn't move. Stand still while you cast the horn.
Then you have to take care of the rest of his health. Harold Lane can be stunned and his movement can be slowed. Use every cooldown you got and you should be fine. Health pot too if needed.
==Tip== Melee classes, when he drops his trap, move away fast before it activates, that way you won't get rooted.
If you don't manage to solo it, because of your class or your lack of gear, try to find help, with two people this quest is a pushover, because you get to use 2 Stampedes on poor Harold Lane.
Once you've killed him, go back to D.E.H.T.A encampment, turn in [72] The Assassination of Harold Lane. Congratulations on your achievement.
1. Go east to Kaskala (64,46).
Get the two other quests:
- [72] Not Without a Fight!
- [72] Preparing for the Worst
2. Kill 12 Kvaldir Raiders and pick up 8 Kaskala Supplies.
There are a lot of those supplies further sourtheast down the shore (73,53).
3. Go back to the quest givers, turn in:
- [72] Not Without a Fight!, get [72] Muahit's Wisdom
- [72] Preparing for the Worst
4. Go to the isle southeast and find Elder Muahit (67,55). Turn in [72] Muahit's Wisdom, get [72] Spirits Watch Over Us.
5. Go directly north of here and a little bit northeast, dive in the water and look for Iruk (68,50). He's directly under the last "A" of Kaskala on the map.
Right-click it and search for Issliruk's Totem.
Go back to Elder Muahit. Turn in [72] Spirits Watch Over Us, get [71] The Tides Turn.
6. Go a little south and kill Heigarr the Horrible (68,56).
Go back to Elder Muahit, turn in [71] The Tides Turn.
==Note== If you didn't do my Howling Fjord guide, then Hotawa (who is standing next to Elder Muahit) should now offer you the quest [72] Travel to Moa'ki Harbor. Take it and turn it in next time you go to Moa'ki Harbor, it won't be mentioned in the guide so make a mental note.
7. Swim east and go to Unu'pe (78,52).
Sell junk and repair. Re-stock food/drink.
Fly to Amber Ledge.
Turn in [71] Too Close For Comfort, get [71] Prison Break.
Also get [71] Monitoring the Rift: Cleftcliff Anomaly.
1. Go southwest to Beryl Point (43,37). Kill Beryl Mage Hunters until one drops a Beryl Prison Key.
Find an Arcane Prison.
Right-click it to free a Mage Prisoner.
2. Go further south. At (41,42) you'll find a slope going down to the water.
3. Swim west/southwest to the Westrift (34,42)
Right-click the Arcanometer while standing next to the rift.
4. Go back the way you came from and then ride back to Amber Ledge.
Turn in:
- [71] Prison Break, get [71] Abduction
- [71] Monitoring the Rift: Cleftcliff Anomaly, get [71] Monitoring the Rift: Sundered Chasm
Time for some mission impossible action. We're gonna jump off a cliff and try to land in the water.
You need to have a 100% speed mount for it to work and you need to jump from the thin plank at the edge of the bridge, as shown on the image below:
If you go splat it's not a big deal, because you can ressurect immediately and try again.
If you don't have a 100% speed mount or just don't want to risk dying, there's a path going down to the same spot at (43,35), easy to spot thanks to the blue torches.
1. Swim north until (44,29). At this spot, dive down, all the way down to the rift.
Right-click the Arcanometer.
2. Swim back to the surface.
Swim south to the path lit by blue torches at (43,35).
3. Go up the path and you should be at Beryl Point. Find a Beryl Sorcerer, beat him down to below 25%HP.
Right-click the Arcane Binder.
This should capture the Beryl Sorcerer.
4. Mount up, go back to Amber Ledge. Turn in:
- [71] Abduction, get [71] The Borean Inquisition
- [71] Monitoring the Rift: Sundered Chasm, get [71] Monitoring the Rift: Winterfin Cavern
Go inside the mage tower and turn in [71] The Borean Inquisition, get the follow up [71] The Art of Persuasion.
Target the Imprisoned Beryl Sorcerer and right-click the Neural Needler several times, until he speaks.
Turn in [71] The Art of Persuasion, get [71] Sharing Intelligence.
Get out of the tower, turn in [71] Sharing Intelligence, get [71] A Race Against Time.
Go back down to Beryl Point, go to the biggest of the blue circles.
Right-click the Beryl Shield Detonator.
Kill Inquisitor Salrand. After you kill her, Salrand's Lockbox will appear on the floor.
Right-click it and loot Salrand's Broken Key.
Go back to Amber Ledge, turn in [71] A Race Against Time, get [71] Reforging the Key.
Turn in [71] Reforging the Key at Surristrasz, that big red dragon. Get the follow up [71] Taking Wing.
Go southeast to Warmage Anzim, turn in [71] Taking Wing. Before you get the follow up, read the following lines.
When you take the next quest, you'll fly on a drake and help rescue Evanor. All you have to do is right-click her cage once the drake drops you on the platform, and then let Evanor teleport you, stay close to her.
That's it, now get [71] Rescuing Evanor.
==Warning== There's a bug currently and this quest sometimes takes a very long time to appear (sometimes hours). If that happens, skip it, go to the dragon and ask him to fly you to the Transitus Shield, then follow the guide from there. When you're done with the Coldarra part of the guide, you can come back here and this quest should be available.
After the teleport, turn in [71] Rescuing Evanor, get [71] Dragonspeak.
Get out of the tower, go to Surristrasz, turn in [71] Dragonspeak, get [71] Traversing the Rift. This will make you fly to Coldarra.
After landing, turn in [71] Traversing the Rift, get all the available quests from here:
- [71] Basic Training
- [71] Nuts for Berries
- [71] Reading the Meters
- [71] Secrets of the Ancients
==Note== While following the next steps, complete the following objectives:
- Kill 10 Coldarra Spellweaver
- Kill Glacial Ancients until you have 3 Glacial Splinters
- Kill Magic-bound Ancients until you have 3 Magic-bound Splinters
- Look for Frostberry Bushes until you have 10 Frostberries.
1. Go north towards the blue circle at (33,28) and kill Coldarra Spellbinders until one drops a Scintillating Fragment.
Right-click it to start the quest [71] Puzzling...
2. Go back to Transitus Shield, turn in [71] Puzzling... and get [71] The Cell.
3. Follow the path west until (29,35), there you should find a Coldarra Geological Monitor.
Right-click it to get the Southern Coldarra Reading.
4. Go northwest to a blue circle at (24,30). Kill Warbringer Goredrak, loot the Energy Core.
5. Go further northwest to (23,24) and you'll find another Coldarra Geologial Monitor. Right-click it to get the Western Coldarra Reading.
6. Go northeast to another blue circle (27,21), kill General Cerulean, loot the Prison Casing.
7. Go further east to (31,21), where you should find the Northern Coldarra Reading.
Go back to Transitus Shield. Turn in [71] The Cell.
Right-click your Augmented Arcane Prison.
Keristrasza will spawn. Get her quest [71] Keristrasza. Turn it in immediately and get the follow up [71] Bait and Switch.
Go back outside and look for Crystalyzed Mana.
They can be found all around the Nexus.
Keep doing laps around the Nexus until you have 10 Crystalyzed Mana Shards and finish the 4 other objectives mentioned in the note above.
Go back to Transitus Shield, turn in all quests:
- [71] Basic Training, get [71] Hatching a Plan
- [71] Nuts for Berries, get [71] Keep the Secret Safe
- [71] Secrets of the Ancients, get [71] Quickening
Right-click your Augmented Arcane Prison to summon Keristrasza. Turn in [71] Bait and Switch, get [71] Saragosa's End.
Get back to full HP/mana, talk to Keristrasza, tell her that you're prepared to face Saragosa.
Right-click the Arcane Power Focus.
Saragosa will come and get weakened. Kill her and loot Saragosa's Corpse.
Right-click your Augmented Arcane Prison to summon Keristrasza. Turn in [71] Saragosa's End, get [71] Mustering the Reds.
Talk to Keristrasza and ask her to return you to the Transitus Shield.
Turn in [71] Mustering the Reds at Raelorasz, get [71] Springing the Trap.
1. Go westwards killing Coldarra Wyrmkins until you have 5 Frozen Axes.
2. Once you have 5 Frozen Axes, go to the crack at (29,33).
==Note== From now on kill Arcane Serpents on your way until you have looted 5 Nexus Mana Essence.
Follow the crack going down north until you reach the Meeting Stone for the Nexus (28,29).
Right next to it you should find another Coldarra Geological Monitor. Right-click it to get the Nexus Geological Reading.
3. Stay down the crack and go around the Nexus, killing Arcane Serpents and looking for Blue Dragon Eggs.
Right-click them to destroy them. Keep doing laps around the nexus until you finish both quests.
4. Once you're done, get out of the ravine at (26,26) and go northeast until you reach the Nexus's Northwestern Entrance (26,23).
==Note== You must unmount before the next step, and druids must not be shapeshifted.
Stand infront of the doorway and right-click Raelorasz's Spark.
Keristrasza will come. All you have to do is stay close to her until she takes off and quickly run to her when she lands, or you won't get the quest update and will have to restart.
==Note== If it fails, I suggest relogging before going back to the northwest gate and using the flare.
5. Ride back to the Transitus Shield and turn in all quests:
- [71] Keep the Secret Safe
- [71] Hatching a Plan, get [71] Drake Hunt
- [71] Springing the Trap, get [71] Prisoner of War
- [71] Reading the Meters, get [71] Postponing the Inevitable
Instance: The Nexus
You have all the quests for the first instance of the Nexus, called "The Nexus".
- [71] Have They No Shame?
- [71] Postponing the Inevitable
- [71] Prisoner of War
- [71] Quickening
So from now on, if you feel like it, you should look for a group for The Nexus. It's a very quick instance for level 71-73 players, I recommend it.
If you don't feel like it or if you don't find a group, you can abandon the above 4 quests. They can easily be picked up in the future anyway, if you change your mind.
You should be level 73 by now if you followed my previous chapter.
Level 73
1. Ride to the area northwest of the Nexus (23,26).
Put Raelorasz's Spear on a hotkey.
Look up in the skies and find a Nexus Drake Hatchling.
Target it and use Raelorasz's Spear when you're in range (the range is quite big though).
Then just "tank" the drake until it becomes friendly. You can use stuns or heal yourself or simply just take the beating. It takes about 10 seconds.
Mount up and ride back to the Transitus Shield as fast as you can. You have 3 minutes.
Turn in [71] Drake Hunt, get [71] Cracking the Code.
Also get [71] Drake Hunt again, it's a daily quest and it gives another 20K exp.
2. Go north to the blue circle at (33,28).
Kill Inquisitor Caleras, loot the Azure Codex.
Kill Coldarra Spellbinders, loot 3 Shimmering Runes.
3. Go catch a drake, you know how it works. Bring the drake back to Transitus Shield.
Turn in [71] Cracking the Code and [71] Drake Hunt.
Fly to Amber Ledge.
1. From Amber Ledge, mount up and ride northeast, jump down a few cliffs and cut through the plains until you hit the road, then follow the road north until you reach Bor'gorok Outpost (50,11).
Get the new flight path.
Turn in [71] To Bor'gorok Outpost, Quickly! and get the follow up [71] The Sky Will Know.
Also get the other quests:
- [71] Report to Steeljaw's Caravan
- [71] King Mrgl-Mrgl
2. Go west to Imperean (47,9). Turn in [71] The Sky Will Know, get [72] Boiling Point.
3. Go directly south to the Blistering Pool and defeat Churn (46,13).
4. Go east/slightly southeast to the Charred Rise and defeat Simmer (51,15).
5. Go northwest back to Imperean, turn in [72] Boiling Point, get [72] Motes of the Enraged.
6. Go west to the Ruins of Eldra'nath (45,9).
Kill Enraged Tempests. Loot 5 Tempest Motes (drop rate is about ~40%)
1. Mount up, go southwest and jump down in the water infront of the steaming waterfall at (44,14). You should find King Mrgl-Mrgl (43,13).
Turn in [71] King Mrgl-Mrgl, get [71] Learning to Communicate.
2. Dive down in the water west of King Mrgl-Mrgl. Go to the bottom of the sea and look for a water elemental called Scalder (42,16). He roams up and down the bottom of the sea. Kill it.
Target Scalder's corpse and right-click the King's Empty Conch.
==Note== Scalder is immune to frost.
Go back to King Mrgl-Mrgl, turn in [71] Learning to Communicate, get [71] Winterfin Commerce.
3. Swim west across the water to Winterfin Village (41,16).
Look for Winterfin Clams, they are quite small and look like this:
Loot 5 Winterfin Clams.
4. Go back to the Winterfin Retreat, turn in [71] Winterfin Commerce at Ahlurglgr. Get the two new quests:
- [71] Oh Noes, the Tadpoles! from King Mrgl-Mrgl
[71] Them! from Brglmurgl
5. Go back to Winterfin Village, this time look around for cages.
Right-click them to free the Murloc Tadpoles. Keep freeing tadpoles while doing the next steps.
6. Go southwest to the cave at (40,20).
Right-click the Arcanometer while standing inside the cave.
7. Go further inside the cave, always follow the wall on your left-hand side and you will eventually find two caged murlocs, Glrglrglr and Lurgglbr at (38,23).
Don't get the quest from Lurgglbr for now.
Only get the quest [71] Keymaster Urmgrgl from Glrglrglr.
8. Get out of this room, and jump down on the left to the slope going down. Further down this path you'll find Keymaster Urmgrgl. Kill him, loot Urmgrgl's Key.
Go back to the previous room with the two caged murlocs. Turn in [71] Keymaster Urmgrgl.
Now get [71] Escape from the Winterfin Caverns from Lurgglbr. Escort him out.
After the escort, just kill stuff in the area until you finish [71] Them! and [71] Oh Noes, the Tadpoles!
Go back to King Mrgl-Mrgl. Turn in:
- [71] Oh Noes, the Tadpoles! get [71] I'm Being Blackmailed By My Cleaner
- [71] Escape from the Winterfin Caverns
- [71] Them!
Go a little northwest, turn in [71] I'm Being Blackmailed By My Cleaner, get [71] Grmmurggll Mrllggrl Glrggl!!!
Also get [71] Succulent Orca Stew from Cleaver Bmurglbrm.
1. Swim northwest while killing Glimmer Bay Orcas on your way, loot Succulent Orca Blubbers off them.
2. Further north you should find a bigger orca called Glrggl. He swims in circles around the iceberg at (39,9)
Kill him and loot Glrggl's Head.
Now just kill orcas until you finish [71] Succulent Orca Stew.
3. Go back to Winterfin Retreat, turn in
- [71] Grmmurggll Mrllggrl Glrggl!!!, get [71] The Spare Suit
- [71] Succulent Orca Stew
Go southeast to King Mrgl-Mrgl, turn in [71] The Spare Suit, get [72] Surrender... Not!
4. Swim over to the Winterfin Village again.
Right-click King Mrgl-Mrgl's Spare Suit.
Take a look at yourself while running around in the suit. I also recommend trying the /dance. When you're done laughing you can go on with the guide
Go inside the cave. This time keep hugging the wall to your right-hand side until you reach the end of the cave, where you'll find Claximus.
Kill him and loot the Claw of Claximus.
Put your murloc suit back on and get out of the cave.
Go back to Winterfin Retreat. Turn in [72] Surrender... Not!
1. Go back up on the main land and go to Imperean. Turn in [71] Motes of the Enraged, get [71] Return to the Spirit Talker.
2. Go back to Bor'gorok Outpost, turn in [71] Return to the Spirit Talker, get [71] Vision of Air.
Right-click Imperean's Primal.
Watch the little scene and then turn in [71] Vision of Air, get the follow up [71] Farseer Grimwalker's Spirit.
Also get [71] Revenge Upon Magmoth from Ortrosh.
Sell junk, repair and re-stock food/drink.
3. Ride southeast to Magmoth, you'll find the cave entrance at (54,14).
Clear the way down, killing stuff as you go. All the way down the spiral.
==Tip== Kill the fire totems first before the shamans, they hurt.
Stick to the left while going down and you should eventually find Farseer Grimwalker's Spirit in a cave to the left:
Kill the 3 shamans channeling around him and then you'll be able to turn in [71] Farseer Grimwalker's Spirit, get the follow up [72] Kaganishu.
4. Now go kill Kaganishu, he's in a little alcove just outside and to the left of the cavity where you just found Farseer Grimwalker's Spirit.
Kill him and loot Kaganishu's Fetish.
Go back to Farseer Grimwalker's Spirit.
Right-click Kaganishu's Fetish while targeting Farseer Grimwalker's Spirit.
Turn in [72] Kaganishu, get [71] Return My Remains.
Right-click the pile of bones under Farseer Grimwalker's Spirit and loot Farseer Grimwalker's Remains.
5. Kill what you still need for [71] Revenge Upon Magmoth. Foragers and Crushers are found outside of the cave.
Then go back to Bor'gorok Outpost.
Turn in [71] Return My Remains and [71] Revenge Upon Magmoth.
1. Ride south/southwest to Steeljaw's Caravan (48,20). Turn in [71] Report to Steeljaw's Caravan at Grunt Ragefist.
Get his two quests:
- [71] The Honored Dead
- [71] Put Them to Rest
Before you take the quest from the other NPC, Longrunner Proudhoof, read the next paragraph:
The quest [72] We Strike! is an escort. Longrunner Proudhoof will start running and will get ambushed by a bunch of mobs, the first fight might be difficult depending how many mobs you aggroed on the way, so try to be sneaky while following Proudhoof. Use your cooldowns and a pot if needed, he'll let you rest after the first ambush, no time to loot, just eat/drink fast. The 2nd ambush is rather easy. And finally you'll have to fight an elite, let Proudhoof tank it as much as possible, this will make it easy.
Now that's your ready, take the quest [72] We Strike! and good luck.
2. If you were successful, you should have defeated Steeljaw.
First thing, go back the way you came from and loot the corpses you couldn't loot during the escort.
Look for Ragefist's Torch in your inventory and put it on an action bar.
Now look around for Dead Caravan Guards/Workers:
Use the torch on them.
Repeat this 10 times and kill stuff in the area until you finish [71] Put Them to Rest.
3. Go back to Grunt Ragefist, turn in [71] The Honored Dead and [71] Put Them to Rest.
4. Go back to Bor'Gork Outpost, turn in [72] We Strike!
Fly to Amber Ledge, turn in [71] Monitoring the Rift: Winterfin Cavern.
Believe it or not, but we're almost done with Borean Tundra.
==Note== If you didn't do the quest [71] Breaking Through, now is your last chance. It would be nice to do it, because the follow up is a quest which takes you to the next zone, so it's quite an efficient way to make the transition. If you don't manage to do [71] Breaking Through, just abandon it and simply fly to Taunka'le Village. From there follow the road east until you enter Dragonblight. The guide ends here for you, go to the next chapter of my guide: Dragonblight.
If you did [71] Breaking Through, you should have the quest [72] The Fall of Taunka'le Village.
Fly to Taunka'le Village. Turn in [72] The Fall of Taunka'le Village, get [72] Across Transborea.
A Taunka'le Evacuee will follow you. Mount up and ride east, make sure your evacuee follows you.
At one point, he'll stop and read smoke signals, then start to run very fast. Follow him and he'll take you to Wartook Iceborn.
Turn in [72] Across Transborea, get the follow up [72] A Tauren Among Taunka.
Go to the Westwind Refugee Camp (13,49). Turn in [72] A Tauren Among Taunka.
This guide ends here. Time to move on to the next chapter: Dragonblight!
I hope you enjoyed this guide. If you want to return the favor, please try to contribute.
© 2008 Copyrights www.wow-pro.com All Rights Reserved
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Submitted by Bumboclad2011 on Tue, 2011-02-08 21:40.
Thanks to your guide was able to solo Breaking Through as A 73 Hunter with pet Rhino.
Thank you!
Submitted by ormeat on Mon, 2009-07-27 07:55.
Thank you for creating such an easy guide. You skipped [71] Monitoring the Rift: Winterfin Cavern on your guide. Fix this problem and the guide is perfect!
Raelorasz's Spark
Submitted by rodb on Thu, 2009-07-23 01:55.
Icon for Raelorasz's Spark has changed.
Thanks so much, Jame, for
Submitted by oscaroscar33 on Fri, 2009-07-17 14:08.
Thanks so much, Jame, for creating these wonderful guides! I just have a small question about why you haven't inserted a small section on when and where to train, such as that in your Outland guide.
Springing the Trap
Submitted by murtakk on Thu, 2009-07-16 21:49.
Great guide, Jame. This is the second character I've used it on now, although the first with this version. I've been rocketing through Northrend lately, almost a full level ahead of the guide even though I started Howling Fjord early. Anyway, I just noticed when doing the quest Springing the Trap that the icon for Raelorasz' Spark has changed from what's posted. Maybe you could update it? Thanks.
Murtakk - Mal'Ganis, lvl 73 (and counting) tauren druid
Borean Tundra or Dragonblight
Submitted by Seadog64 on Thu, 2009-07-16 01:23.
Hi. I arrived late to Northrend and I am 4 bars away from lvl 77 after completing the Howling Fjord guide.
Should I continue with Borean Tundra or am I too far ahead and should skip ahead to Dragonblight. Then return to Borean Tundra when I reach lvl 80?
I am worried that the Borean Tundra quests might turn grey before finishing the zone.
Thanks for any recommendations
It is likely that those
Submitted by Jiyambi on Thu, 2009-07-16 02:11.
It is likely that those quests will soon turn gray for you. At this point there isn't much reason to go to Borean Tundra if you are not going to be able to do half of the quests. I would recommend heading to Dragonblight. You can still use Jame's guide later if you want to go to Borean Tundra to do achievements or to get money after you hit 80.
Prison Break
Submitted by Cahyr on Fri, 2009-05-22 23:06.
Just a little addition to the description in this guide: sometimes the Arcane Prison opens up, but the prisoner dies. Don't get discouraged, because you do not lose the key and can try to open the same prison as soon as it returns to it's original state. If this information has already been mentioned in comments - pardon =)
Jame thanks for these guides. Found out about them about year and a half ago and been following them ever since. Keep up the good work =)
Did i do something wrong ?
Submitted by Rexaur on Sat, 2009-05-02 07:47.
First id like to say awsome job Jame this is my secont time following your northrend guide and its Great.
I have a issue with tring to get the quest [Cruelty of the Kvaldir] got to the tuskarr prisioner,killed the naga no proboblem, the tuskarr said "thankyou" and took off running tried to follow but got attacked, finished the battle with two Skadir and ran up the trail after the tuskarr prisoner to find him A,w,o,l, looked around he flat just ran off and disapeared.so i waited till he Rezed back and killed the naga a second time and didnt let him run off this time and got the quest, dont really know what happened the first time.
Thankyou for all your exelent work for us on the guides they are great
If on Sentinels look up Rexaur
Submitted by RealUnimportant on Sat, 2009-03-21 12:21.
At the point in the guide when you've just finished the Coldarra quests, thus:
"Turn in [71] Cracking the Code and [71] Drake Hunt.
Fly to Amber Ledge."
Why fly when you can talk to Librarian Tiare (the mage in the group of 4 that isn't casting the shield) and get a free instant portal?
Oh, and I started your guides in Northrend at 70.5, haven't touched an instance, and I'm 74.5 at the point where you say I should be 73! I'm glad I skipped some in Outland... It may lead to more gold from quests, but my XP's climbing much faster this way and I'll be fine with gold anyway I'm sure... Never had any problems so far
What the Cold Wind Brings...
Submitted by Lohoth on Fri, 2009-03-06 08:42.
I just wanted to write a quick note and say that due to server populations, the event needed to start this quest is now next to impossible. The lack of players in the zones means that the captain will die before killing the "boss" and then all the attackers simply despawn, and you end up with nothing.
Might want to add a note or something saying it might not be possible, so don't go out of your way to get it.
P.S. I'm a big fan of your guides and would recommend them to anyone. (Although a little begrudgingly, it's fun to zoom past people while leveling)
Great Guide!
Submitted by IIBambiII on Thu, 2009-03-05 19:27.
Great guide Jame! I just finished it last night and got my Having Fun In Borean Tundra achievement. I'm now going back to Howling Fjord to get my achievement there. Keep up the great work! =)
Springing the trap
Submitted by Bralan on Tue, 2009-01-27 00:46.
This quest has changed, Raelorasz's Flare is now Raelorasz's Spark. You use it on a small bundle of wood that is just to the north of the nexus northwest entrance.
way behind
Submitted by Ablindbadger on Sat, 2009-01-03 06:53.
When I went to the howling fjord I was level 68 so I'm a bit behind. I'm now level 71 (just dinged) after doing the warsong hold quests and am about to do the "flight master" questline. I should be about level 72 by now so I'm a whole level behind. What should I do to catch up, instance grind? or just keep following the guide and do some extra quests and such and dragonblight? (seems like an awfully big zone for one level). Anyways thanks for the guide its working out great for me and I would be on perfect track if I had gotten to 70 before wotlk.
Submitted by zephryth-Alexstrasza on Wed, 2008-12-31 08:48.
Hey Jame...I go to a military school and there isnt great internet making it hard to lvl...over this christmas break i found ur guides...and wow...they are so well written, alot of effort put into, and very easy to follow and use, great guide and it was very nice of you to make it free when it takes so much work to make it. My lvling time has increasing alot and i have received PMS from friends commenting on it.Like"how u get 74 already?" These guides are grreat and helped provide me with a faster lvling time before my break is over so i can be lvl 80 when i go back. i have found a single error either. I get all the quests posssible out of a zone with this guide and it is much appreciated. Keep up the good work and GREAT JOB!
Great Work
Submitted by Sjoher on Tue, 2008-12-23 15:14.
Hey Great work on these guides.
I have one question though. When was I supposed to turn in Burn in Effigy and Orabus the Helmsman I did your guide completily and still have those 2 quests left.... was it so opvious that I missed it or is it just not mentioned
Also one thing for those who are collecting Frostweave Cloths.... In the cave east to Bor'Gork Outpost is a great drop rate on the cloth, especially if you go all the way down to Farseer Grimwalker's Spirit there are a few dudes that have low health with quite good spawn rate... They can be easally pulled together and just aoe
Anyways.. Great work
Submitted by mauam on Mon, 2008-12-22 14:14.
Thanks James!! Your guides are really awesome! I did the first chapter of your Northrend guide and now im done with your Borean guide and im 78 Did many instances and was rested, its really awesome.
Btw, there's a Teleporter in Transitus Shield, who teleport you to Amber Ledge Its faster than the flight
Keep up the good work!
Just finished
Submitted by Jiyambi on Sun, 2008-12-21 12:16.
I just finished the guide and I'm level 78 (that's with rested the whole time and running tons of instances). I really enjoyed it, especially the "mission impossible" jump and the murloc suit. Thanks Jame
A little correction
Submitted by Hugoown on Sat, 2008-12-20 06:13.
When doing quests in Taunka'Le village, just after killing Chieftain Gurgleboggle you write:
2. Go northwest to the area around the Fizzcrank Pumping Station. There are 3 things we neeed to do here:
It's need
Great Job thanks!!!
Submitted by Randz66 on Wed, 2008-12-17 01:09.
I just wanted to say that I've been using your guides for quite some time now and my Druid lvl'd to 70 in less than half the time it took my first toon (Lock) with No guide. Now I'm using it up North and it's very useful!!! Thanks! Can I get some insight on a DK though, I've read some of you DK info but there's NO mention to whether or not you should use a sharpening stone on the Axe or use Wizard Oil? Every strike is spell damage as well, so Does +Spell Damage Help?
Thanks an Old guy
Dont move!
Submitted by Jiyambi on Tue, 2008-12-16 23:28.
Apparently if you move when Keristrasza is about to take off during Springing the Trap, she leaves without you. So don't move.
Just completed Jame's Horde
Submitted by Furious on Sun, 2008-12-14 14:13.
Just completed Jame's Horde Leveling Guide - Borean Tundra (72-74)and I completed Jame's Horde Leveling Guide - Howling Fjord (70-72) before that. Both were EXTREMELY well done. I haven't used a guide in the 3+ years I've played (though I have used Thottbot and Allakhazam a lot else I'd still be lvl 35). Your guide was well written, well laid out, and well done all around. Thank you very much for the ton of hard work you put into this!
I am at 'Plains of Nasam' in
Submitted by ShadoWolff on Mon, 2008-12-08 11:38.
I am at 'Plains of Nasam' in your guide. I have mounted one of the tanks but I cannot get it to do anything distructive. It drives fine but clicking on the tank action bar buttons does nothing but channel on the gun but it wont fire. Other buttons wont even channel. Is there something I'm missing? Have you gotten any other feedback about this?
Waddaya mean "It's just a game" ??? Are you nuts???
Waddaya mean "It's just a game" ??? Are you nuts???
1. not in a raid 2. not out
Submitted by ShadoWolff on Tue, 2008-12-09 11:51.
1. not in a raid
2. not out of fuel (dead controls from the get go) ditto for mana
3. been there done that. restart effected nothing except that on my second attempt the controls got the saw blade to work then after it ended...nothing. Just steering and marking range but no distrucion.
(I restarted with addons off just in case)
I know you are not a support go-to guy. I don't expect you to troubleshoot this. I was just wondering if I was tripping over a known bug.
I dumped the quest and moved on. Dissapointed. I really wanted to mow down some dead guys...
Waddaya mean "It's just a game" ??? Are you nuts???
Waddaya mean "It's just a game" ??? Are you nuts???
flying to amber ledge
Submitted by mizzo on Sun, 2008-12-07 18:38.
hey jame been using your guide for awhile now this is my 2nd char im leveling to 80 yay! and must i say your guides are awesome keep up the good work.
i found that there is a lady behind the flight path in coldarra (forgot her name ><) she can directly teleport you to amber ledge instead of flying to it maybe it can cut a like 30 seconds or something off your guide i dont know much just trying to be of help
Hey, James.
Submitted by Kostada on Wed, 2008-12-03 05:02.
Hey, James, great guide. Although I found I problem - when I tried doing [72] Leading the Ancestors Home, it kept glitching on me when I would click Elder Kesuk's stone. He would never come. I don't know if this has been reported already, but it is a problem and interferes with my use of the guide.
Comment me on my blog. http://kostada.blogspot.com/
Submitted by Kostada on Thu, 2008-12-04 04:08.
I did do that, and he still didn't cone.
Comment me on my blog. http://kostada.blogspot.com/
great guide
Submitted by prayforme2 on Tue, 2008-12-02 00:56.
hey I wanted to write to tell you that you had added the same section twice but i guess you figured it out!! Thank you for the awesome guides and can't wait till the next ones come out. I havent been able to play in a couple months my computer crash so I have to get a new one so I come online at work but in 2 weeks I willl hopefully be back on and pick up right where I left off.....
Winterfin clams
Submitted by AyaJulia on Mon, 2008-12-01 07:17.
Hello, great guide--I'm on my second trip to 80 now--but after the first character, I decided to do one thing just a little differently. I thought you might care to incorporate it. Maybe, maybe not.
At the bit where you're doing Learning to Communicate followed by Winterfin Commerce, I find it easier to do this: You don't have to be on the Winterfin Commerce quest to get the clams, and there are quite a few under the water in the ravine where Scalder is, so while I have King Mrgl-Mrgl's water breathing buff I just stay down and find 10 clams before I go above the water to turn in. It really beats dealing with all the competition and aggressive mobs above the water. Even though the mobs there can drop clams also, the low drop rate in my experience makes it really not worth fighting them.
Submitted by Moonchill on Sun, 2008-11-30 20:49.
Changing this from a completely useless comment to maybe usefull one.
You suggest hearthstone-ing after doing the whole Fallen Necropolis quest line. I personally just rode out of there, seeing there weren't that many mobs, and most were easy to avoid.
However, after doing Breaking Through, I had to fight my way out trough multiple mobs, and then ride out of the temple itself, which was a bitch (ghouls kept dazing me off my mount). So, I suggest hearting out of this place instead. However, the quest /is/ optional, so people might skip it, in which case, the hearthstone isn't being used effectively.
Another thing: Describe how to get up into the flying necroplis. You need to jump on the altar (not try to interact with it), and for the next level, you've gotta go up to the second level above where you got ported in (the other glowing area), and jump. Took us ages to find out.
Small addition
Submitted by minttunator on Sun, 2008-11-30 07:28.
Hey, your guides are awesome and I do mean AWESOME, I've used them twice to 70 and am leveling my main to 80 right now and doing great. Thanks so much for making 'em!
Small additional bit of information:
On the quest "Kaw the Mammoth Destroyer" you don't actually HAVE TO use the mammoth - I found just solo-killing Kaw's followers and the man himself a lot faster on my Druid, particularly because of a bug which wouldn't allow me to dismount and heal. I actually died trying to do this on the mammoth, but did it easily on foot.
[71] Load 'er Up!
Submitted by elev8torguy on Sat, 2008-11-29 06:02.
Need to turn in [71] Emergency Supplies before you can get [71] Load 'er Up! so that kind of interrupts that circuit.
Prince Valanar
Submitted by Instapvp on Fri, 2008-11-28 03:11.
Hey, first of all... Thumbs up for the Northrend lvling guide! I am using it for my mage together with AOE grinding and it works great. =)
I just have one suggestion concerning Prince Valanar. In addition to the abilities that you mention he also cast "soul blast" which hit for about 2.3k on my lvl 74 mage with dampen magic on. (I would guess the CD is about 10 sec but I can't say for sure)
Combined with shadowbolt this makes a deadly 4.5k combo, so I suggest keeping your hp pool above that lvl.
A note about this would be great as it took me by surprise when the boss had 5k hp left =(
Keep up the good work
Tip for "Breaking Through" quest
Submitted by Wndy on Wed, 2008-11-26 07:01.
I LOVE your guides. I pretty much agree with what everyone else has written. Amazing stuff.
I do have on tip though: on "Breaking Through" you write:
"Go back to the center of the room and take the upper teleporter (the blue one). It might take a while to activate depending on lag."
I stood on it and so did my friend for a long time, thinking it was lag. We ran through it, still no porting. So I read the Thottbot comments, and someone there mentioned "jump on it" -- so we jumped and we were instantly ported. So, I think the trick with the blue one is to jump.
Thanks again, making the grind to 80 go fast + fun!
love the guide
Submitted by JoshyPA on Sun, 2008-11-23 06:33.
Jame, I really love your guide. Before I used it, it took me about 3 or 4 times as long to level. I'm not a WoW noob and I've been playing for quite awhile but I've never been the fastest at leveling. Your guide has changed that and now I have 3 70s (one at 76 now) and I got those other two leveled in about a week or two while my 1st one took about a month and a half. Thanks again and I look forward to your future Northrend guides!
Rescuing Evenor Quest Bug Fix
Submitted by franknfurter on Fri, 2008-11-21 23:14.
Someone might have posted this already, but if you do get the bug where you cannot pick up the quest, simply log out and log back in and the quest will appear for you. I have found this method works for many of the other bugs in WotLK as well.
Found a mistake:
Submitted by Draknoth on Fri, 2008-11-21 18:21.
[]3. Go a little further northwest until (52,32). You should see the two elders you're missing to your left and right. Right-click Elder Takret and Elder Kesuk.[]
The direction should be northeast, not northwest.
(Loving your guides, very effective.)


text:
The team behind the Scala general-purpose programming language has blogged to detail the release of the Akka 2.0 toolkit and runtime. Designed for building highly concurrent, distributed, and fault tolerant event-driven applications on the Java Virtual Machine, Akka 2.0 is said to represent a "major step forward" for concurrent programming using Scala or Java.
According to Jonas Bonér, Akka originator and CTO of "packaged-Scala" company Typesafe, the Akka team has built on the experiences of the Akka 1 series and moved to the next level in terms of resilience, scalability, and extensibility by design — with a smaller footprint. (Akka received an honorable mention in the 2012 Jolt Awards for Libraries).
Note: For fault-tolerance, Akka adopts the "Let it Crash" model, which its makers say has been used with "great success" in the telecom industry to build applications that self-heal and systems that never stop.
Bonér says that Akka 2.0 has many new features to make tasks easier for the developer, including Supervision and Death Watch, Paths and Addresses, Location Transparency, and Event Bus, as well as much improved performance and scalability.
"Akka is a modern event-driven middleware framework, for building high performance and reliable distributed applications in Java and Scala. Akka decouples business logic from low-level mechanisms such as threads and locks. Your Scala or Java program logic lives in lightweight actor objects, which send and receive messages. With Akka, you can easily configure how actors are created, destroyed, scheduled, and restarted upon failure," writes Bonér.
Akka technical lead Viktor Klang notes that Akka 2.0 sees 700 tickets closed and 1,020 files changed with 98,683 insertion and 57,415 deletions and over 300 pages of reference documentation. Mindful of the popularity of the existing Akka 1.x, the new version of Akka comes with a migration kit that should make it easier for 1.x users to migrate in small, incremental steps to the 2.0 version.
While supervision was available in a limited form in earlier versions of Akka, in 2.0 the team has introduced a new DSL for managing failure, which makes it simple to define what happens when something goes wrong: