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Industrial Valley Zone Act 1 by Zipper
Mostly average design, with a bit too many insta-killing hazards, ranging from expectable to completely unfair. (I'm looking at you, crumbling platform with the two signs on it)
Azure Temple Zone by Mystic & Prime 2.0
So hard, but oh so satisfying once you clear a difficult section. Not to mention it's actually completely fair, polished, and (dare I say it) simply perfect.
Sonic's Schoolhouse by Boinciel
It's so basic, so simple and it should be so boring. But somehow the theme does make up for that somewhat!
Frozen Hillside Zone Act 2 by Blade
The ice palace area was pretty fun and refreshing! Too bad the rest of the level is just a less-than-well-done rehash of act 1...
Chemical Facility Zone Act 2 by CoatRack
I'm sorry, but I honestly had as much fun playing this level as I had playing Sonic's Schoolhouse, even though this level is actually so much better designed. But the difficulty is just so inconsistent, with some parts being a cakewalk and others being unfair thanks to lackluster design. The reverse gravity room comes to mind, with the overly fast conveyor belt that can only be traversed by thokking, which more often than not sends you flying into the death pit behind the platform you need to be on. And also the bouncy liquid right before that segment which can flip you into a death pit.
Lightless Labyrinth Zone by ShadowHog
I'm sorry, past me is an idiot. Aside from the maze (that I got hopelessly lost in the first time), the level is actually quite amazing! However, leading the fire ghosts into the water can be a pain sometimes, and 3 rings might not be a lot for the final boss (which was otherwise awesome), but I have no complaints aside from those three things.
Last edited by sphere; 07-18-2012 at 10:24 AM.
Prismatic for real, now
As I said, interesting.
Industrial Valley Zone 1 by Zipper - 5/10
This level is... well... kinda boring actually. It's average really. Nothing too special. Well, it's a bunch of running and jumping and jumping over pits and strategically placed hazards but it's just... uninteresting. This map isn't bad, but it's not good either. Like Mystic said, this map pretty much defines average.
Also, this:
Azure Temple Zone by Mystic & Prime 2.0 - 6/10
This level is quite good, challenging too. For example, I like that you strategically placed Buzzes over death pits so you have to avoid them at all if you want to make it to the other side. I also like how this was used in the Knuckles only path, although some parts are really tough, especially since the entire level was underwater. I also really hated those Gargoyles sometimes since they were placed in some very annoying places and sometimes I even used god to get past those annoying creatures.
Sonic's Schoolhouse by Boinciel - 4/10
Well, this level is cute and adorable although I've never played Sonic's Schoolhouse before. This level looks and is quite fun (I especially like those nicely made doors) but it doesn't actually provide alot of challenge. I also feel that this level could've been longer and that there could've been done more with it.
Frozen Hillside Zone 2 by Blade - 7/10
This level is good, it has nice enemies, secrets and gimmicks, but I feel like you can do better. The snow can get a little grating sometimes and by the way, the area with the End level sign doesn't have a bottomless pit effect assigned to it, meaning that if you try to reach one of those structures and fail, you're stuck at the bottom.
Chemical Facility Zone 2 by CoatRack - 8/10
This level is very enjoyable but it has it's flaws. On one hand, the bouncy liquid is very fun and the custom enemies are very interesting. There are also some good alternate paths to choose from. On the other hand, that slippery liquid is very annoying and some of the enemies are placed in very annoying places, like in one place where you have to use the physics of the water to get higher there is a goop and a slime turret placed right on the platform you need to reach and that makes it very annoying to get to. Also, sometimes the bouncy liquid fails me and causes me to fall through it, killing me.
On another note, I discovered this goof:
Lightless Labyrinth Zone by Shadow Hog - 6/10
this. I feel like that music would've fitted this level better, although the current music also fits this level since it makes me think about Sonic running around in the dark hitting walls and running in circles.
On to the level itself, I like the original idea you're using of walking around in the dark and using spotlights to mark your next location. However, some parts absolutley kill this level. That multi chrusher for example is really annoying to pass without using the god cheat and some of the enemies, though fairly original, especially the fire one that can only be defeated with water, start to get very annoying after a while. Especially in the area where I have to lure multiple of them to the other side of a hallway to get rid of them through the water. I did very much like that boss though, although I'm a little confused over how to defeat said boss since one time I had to defeat him regularly but another time I apparently caused something to happen that ended the fight early and sent me to the end. Like you said, it was a polarizing level from what I've seen so far.
My YouTube
Last edited by PrismaticAngel; 07-06-2012 at 12:56 PM. Reason: Technical error
There and back again~
Industrial Valley 1 --- 5
The music was a little grating as soon as I pulled it open. The level certainly was functional but many of the deaths were cheap. Having dark textures in a dark level made platforming in that large room with the purple liquid about guesswork. In that same room, because of the current in the purple liquid, falling in is as good as death because you can't recover your rings and are unlikely to manage to reach those springs. The one cavern with the pit where I had to jump past pistons and liquid cost me a few lives before I realized it was better just to avoid timing jumps through the pistons altogether. The room that fills with green goop doesn't allow the player enough time to react the first time through. The square room over the pit with the weights was difficult to figure out, at least you could have used a rope to make it a little more clear how they worked. Overall, I would recommend polishing up some of your ideas then implementing them in a way that's fair and clear to the player and interesting.
Sonic Schoolhouse -- 4
I never know how to respond to entries like this. It works exactly the way its supposed to work. It was amusing, and there were no design flaws... except for the fact that there really wasn't any gameplay. I felt more like I was exploring the world of a tot's edutainment game than that I was playing in a level that used that edutainment game as a backdrop or theme. But I think that was what you were planning. I don't know how to rate this yet.
Frozen Hillside 2 --- 9
Solid and almost flawless, this level was fun to play without trying to be clever or gimmicky. I think there were a few ideas in this level I would have loved to see developed and fleshed out a little more, but at the same time I like how the level was mostly simple. I'd say since this is an act 2, there's no reason why you can't do a little more with the interior areas. That's really more a comment from a designer's mindset than from a player's though, it didn't really hamper my enjoyment of the level.
Chemical Facility 2 --- 6
I don't know if I played the first one. Factory levels have been my favorite for quite some time because of all the potential for bringing in creative new gimmicks. I rather enjoyed some of the ones you brought in but some of the gameplay itself felt a little stilted. There were times when I found myself taking advantage of tiny ledges either because I could see no clearer path or because I could not get the intended path to work. One such case was in one of the blue water rooms where I couldn't figure out the trick to using the waterfall to get higher and bought a game-over for my efforts. Another was at the beginning where you can't quite scale that one button without jumping on the tiny pipe things coming out of it. These are small issues, but an intended platforming route should be clear and large enough to be seen as playable space as opposed to decorative space.
A larger issue is that the gimmicks which had such potential were too deadly to be enjoyable. The conveyors were to be avoided rather carefully run through because of their speed. The pink mice looked awesome but were just more dangerous and annoying crawlas. I think they would have added more if instead they dropped purple goop here and there and moved more slowly. Areas where I should be getting used to the gimmick you introduced had pits. One example was the room full of blue liquid. The fact that I was underwater was threat enough, if I fell down the risk could be of drowning before I got back up. The aforementioned example of using the blue waterfall to get higher also counts.
One room had a button with a timer that I had to race to get to the door. I'm convinced that there was some way I was supposed to prolong the timer but not seeing it, I instead spent five minutes or more (including game-overs) trying to time the button with the piston and then abuse the conveyors to reach the doors before they closed. I made it a few times, but since it was not a consistent solution I wound up no-clipping through so I could focus on other challenges.
One other critique is that you have a lot of different types of gimmicks rolled into one place. I would like to see one or two fleshed out in an interesting manner than see five or six. (don't think you really needed the reverse gravity gimmick) This would also make it easier to polish as well. I liked your turrets even if they sometimes seemed like cheap shots. The green mice were interesting, I'd like to see the purple mice used equally imaginatively. The orange liquid pretty cool, the blue liquid was a nice idea even if the areas you used it were frustrating. Visually, your level is consistent and appealing. Keep up the good work, and I hope I'll get the chance to play a polished, more focused version of the level.
Lightless Labyrinth --- 6
For the most part, this seems to be an experiment. Complete darkness seems to be one of the cardinal sins of SRB2 and here is a test to see what works and what does not. The smaller passageways do not work because getting stuck in a dark corner is very problematic. The greatest strength of this level were the larger areas like the one where you jump over a series of floating platforms. The problem is that the majority of the level focused on the smaller passageways. The badniks were annoying, but maybe would have been better off in larger areas. Trying to find my way around in some of the corridors under constant assault by the fire wisps took much longer than it needed.
The boss was my favorite part of the level. The area was large enough to move through and the attacks were every bit as visible as they needed to be. The use of the water and the fire was clever. The knockback on the missiles made it dangerous to recover lost rings. Overall, I wish I had been able to finish the boss instead of glitching through to the finish line. The level preceding the boss is too long to invite another playthrough.
Azure Temple --- 10
I'm not going to have the time to get into a long review. All scores in this post are subject to change, including this one. While I still would like the level to have provided me with a really entertaining set piece before the end as a parting shot just as a cherry on top, I do think the level is both challenging and entertaining. There are no critical issues that drag down the experience. There is extensive replayability. There is even attention to little things like the flickies, or giving the player fifteen lives to start out. The Knuckles path was a whole lot of fun, particularly the climbing segment which felt reminiscent of a scrolling shooter. I still haven't managed to beat the platforming path at the last split, but I've gotten far enough that I believe that the end of the path would have been just around the corner.
All you have to decide is what to do with the time that is given to you. ~Mithrandir
Last edited by JEV3; 07-14-2012 at 06:10 PM. Reason: Finished scoring
Formerly known as 'Neo'
Okay so I fucked up and got hit by a stray flame after completing the (homage route) but I went over to the nuke room and a door had opened revealing (four things) inside. Is that all there is? Should it have triggered that way or did I find some sort of bug?
Also, I know I'm kinda ignoring all the other entries, but. You know. Sorry!
Not sure whether I'll bother to make a vote post for this OLDC yet - might post one later if I feel like doing so. (Probably will do just the SP division again.)
My page stuffed full of MIDI goodness!
The Hitchhiker's Guide to the Robo-Hoodiverse
Timeline of Sonic Robo Blast History!
That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin".
Grape flavored
Permanently Banned
I still need to get around to trying the other SP entries at some point (beyond a beta ATZ and the final Schoolhouse entry)... if only to offset the love-it-or-hate-it opinions for LLZ.
Definitely recommend those who haven't seen the boss for LLZ to do so... I can probably look up coordinates to warp to if you never intend to finish the stage proper. Seems like people generally like that one; I think I know where to focus my energies with whatever OLDC entry I do next.
Formerly known as 'Neo'
Industrial Valley Zone Act 1 by Zipper - 4/10
Eh, this is the kind of stage I could live without. It's fine for the most part, but it's a bit on the big side whilst not having enough content to it, so it comes out feeling rather empty. Then you also have several unfair hazards such as pits you can't detect until you're well on your way to inevitable collision, and unexpected crumbling platforms, both of which immediately steal a life. Further, you have many nonstandard gimmicks, like springs which toss you straight into acid unless you vigorously fight back, and a set of weights that only tilts one way for some reason. On the plus side, I liked how you used a purple color for non-damaging water, so it's nice that we've dropped that taboo, and the bouncy FOF section was pretty satisfying. Scale the stage down a bit and make some of the hazards more obvious and you have a decent stage, even if a bit plain.
Azure Temple Zone by Mystic & Prime 2.0 - 9/10
Well, it should come as no surprise that a stage Mystic made turned out to be pretty good. Well, where to begin...
First off, the fire-breathing gargoyles. Amazing building blocks that are remarkably simple in design, but are applied in a way that give incredible depth to each room. It's plainly obvious NOW that they're a necessity to making a water level actually FUN, so I hope a refined version appears in SRB2 2.1. The blue Buzz is also an interesting mechanic that contributes significantly to the flavor of the stage, but the truth is after you know where they all are, they immediately become a non-hazard. Except for, you know. Knuckles' route. Still wouldn't mind seeing these in 2.1 either.
ANYWAY, let's start breaking the stage down. Right off the bat the path splits so you get to pick your way to get to the next path split, a practice that has become common in SRB2 2.0 with basically all the new stages implementing it at some point. If you make your moves right, both paths take about 40-50 seconds to clear and reach the common star post, which is a sign that they're balanced in that respect, but I can't help but feel the left path is much harder than the right one, to no greater reward. Don't get me wrong, both paths require a considerable amount of skill and comfort with the controls, even if for wildly opposing reasons. The right path gives you all the room in the world, but requires you to land perfectly on tiny spots. Conversely, the left path is much more constricting in nature, and you're always strugglling not to get crushed, but it basically only requires you to thok in the general direction of safety and you'll be out of harm's way with little to no fuss. The thing is, while the right path kills you for lack of mastery of the controls, the left path kills you for lack of good reaction time -- too late, and you're crushed, too early and you miss your jump and fall in the pit. Oh well, I suppose that there will always be an "optimal" choice in these situations, so I guess there's no point in complaining.
The next room after the path joins is pretty confusing. There's a large door to the left which leads to the next room, but there's also another equally large door on the right which just leads to some item boxes. I assumed the next path switch had to be around here somewhere, but turns out I was looking entirely in the wrong place. There's no way to go but left, the next path split only occurs after this long room which has two routes through it, one high and one low. I like how it harkens back to classic Sonic design in that if you fall off the the top route, you can continue following the bottom path, even so far as being able to backtrack and try the top path again, but the merciless design of the stage means that more often than not, if you fall off the top route you somehow end up gravitating towards the nearest hole anyway, so. Depending on which route you follow, you end up on mutually exclusive paths, though there's exclusive path Knuckles is forced into which can be accessed from either one.
The two standard paths follow the same general mantra. The stage pits you through a series of narrow corridors through which fire is constantly traveling in repeating patterns. Fireballs emerge from the left and right walls simultaneously at a set height and constant rhythm while a wave of fireballs is sent from the far end of the corridor. This is where the biggest difference between paths comes into place, as the left path corridors typically send this wave at a constant height, while the right path corridors have the waves alternate between high and low, meaning you have to be careful when to jump and when to stay put. This may seem much harder on paper, but the fact is that this alternating pattern gives you a lot of breathing room, as there are plenty of spots you can stay safely in while jumping in place, as you plot your next move. The left path, on the other hand, is built in a way that safe zones are scarce and you pretty much need to get through in one push, otherwise your rings are bound to get sprinkled over the edge of conveniently placed ridges that ensure you won't be seeing them again.
This reason alone causes me to prefer the right hand path once again, and this is further backed by the one-off unique room that exists in either of the paths, on the left side right at the start and on the right side towards the middle mark. These large rooms don't follow the same concept as the remaining linear corridors and instead have you traversing an obstacle course in three dimensions much like the room immediately before the path split. I guess this is a matter of choice, but I greatly prefer the room on the right path than the one on the left side. The left side room is this large pit with many rapidly bobbing platforms reminiscent of that one room in AGZ2, while fireballs are being shot from each of the four surrounding walls, never seeming to be in line with any platform you actually need to step on, so this room is easy and pointless. The one on the right side, however, is much more interesting and requires the same quick reflexes as the room before the path split, so it's much more appealing to me. Further, the right hand path also has a unique corridor where a single wave of fire periodically sweeps the entire area and you need to jump into safe alcoves on either side in order to progress. (There's also a hidden secret in this path, but I won't go into details. Suffice to say I burst out laughing when I saw it.)
Anyway, the Knuckles path. Dear God, the Knuckles path. What can I say but GET AWAY FROM ME NO NO NO YOU SON OF A- GOD DAMMIT! Go play it, it's mercilessly merciless.
Regardless of which path you took, you'll always arrive at the same room, where a fairly conspicuous puzzle element sits off to the side, ready for you to ignore. If you're like me and DO ignore it, well, you'll soon regret it. Activating the mechanism opens up a separate puzzle route which is just that, a puzzle route. Like that one thing in DSZ1, get ready to push gargoyles around. These ones spit fire, so there's a certain risk factor involved, not to mention you need to periodically take a break to go refill your lungs, but what it all boils down to is a pathetically easy way to bypass the hardest section of the stage completely.
Okay, it's time. Should your hubris get the better of you and you choose to ignore the sad gargoyle hopelessly breathing into the wall, you'll soon face the only part of the stage I can truly say I hated. The gimmick is simple enough, there are these square chutes on the floor which have updrafts, and you need to jump on them to get altitude, then fly across a pit into the next one before you fall too much and undershoot the chute, but not too fast so you don't overshoot it and don't get enough altitude to reach the next one. To encourage you, all the chutes are surrounded by a thin layer of spikes. Now, this mechanic would be infuriating on its own, but add the fact that the prohibitively low ceiling doesn't allow for much in the way of error, and that water physics slow everything down (both your acceleration AND deceleration) and you'll soon find all your hair in neat little piles on the floor all around you.
Now, to be fair, the first part isn't too hard. You can basically just sail on through, even though there's a few extra chutes you don't really need and are mostly just there to trick you into stopping more than you should, since you can just charge through and get through the whole thing in one fell swoop. Then there's an intermission where you go through another long corridor with fire being shot at you, except this time fire is shot from both the far to the near end as well as from the near to the far end! Yeah! Don't worry, there's a star post -- it's right before this very corridor -- so each time you fail the second and last updraft sequence, you'll have to go through the fire corridor again! And there's also a death pit in there! I'm not even making this up!
That's about it. Both the updraft and the puzzle path bring you to the last room, where in a small alcove the level tempts you with a nuke (Armageddon) design on the floor. The only Armageddon I could find was in the room between the first and second path splits, so I guess that's the one you need to get all the way to the end of the level. I'd recommend taking the right hand path for the reasons I stated above, and go for the puzzle route without thinking twice about it. Though as far as I can tell, the reward is pitiful, but hey, it's a challenge posed in the stage so I consider it canon.
Well, that was a mouthful. Okay, so if you couldn't tell, I loved the stage enough to write god knows how many words about it, but that doesn't mean it's the most perfect thing in the world. So it's time for some summarized complaints.
A) I don't like how you can randomly push some of the gargoyles around. If they're part of a set piece they should stay part of a set piece, it's not like you can move walls or platforms around, so why the gargoyles? Obviously the ones on the puzzle route are exempt from this.
B) Halfway through the right hand path, in the large room full of Buzz which do nothing to mess you up, there's one loner right at the top of the last jump that serves no other purpose than to kill the unaware player the first time he gets there. It's dumb and makes it the air bubble patch there useless because you can't use it until you kill the Buzz, breathing the bubble in the process.
C) It's impossible to tell that there's a gaping pit right in front of you when you first get to the updraft room, especially since nothing like it occurs earlier in the stage. I would suggest having a safety net of sorts in this first part, or arranging it so that the player gets to see the chute and the pit before they can run off into the abyss.
D) Seriously that second updraft part is ridiculous.
E) Why do the flames hurt me when I have an Elemental Shield? I thought that was the whole point of the damn thing?
And that's pretty much all I have to say. Nice comeback.
Sonic's Schoolhouse by Boinciel - 3/10
There's really not much I can say here because I beta tested this stage rather extensively. But to sum things up, Boinciel ran out of time to finish the stage and some stuff got left on the cutting room floor. It's a delightful concept, but it's really only funny the first time around. It desperately needed more length to make an impact as a solo stage, but it's enough for a certain level pack...
Frozen Hillside Zone Act 2 by Blade - 5/10
People have been commenting that this is little more than a rehash of the first act, so I guess it's a good thing I don't really remember it. The deep snow gimmick is interesting but also a bit annoying, and although it works from a functional standpoint, it doesn't feel right because of the gravity fiddling. Apart from that there's really nothing wrong with the stage, but there isn't anything great about it either. It's just average.
Chemical Facility Zone Act 2 by CoatRack - 4/10
no no no you idiot the blue gel is the bouncy one and the orange gel makes you slip around
Apart from that, eh. It has a few genius moments, especially when the gels are introduced, but then instead of making awesome set pieces with these powerful building blocks, you forgo them in favor of stupid antigravity gimmicks and exploiting of water physics, all while you're constantly being assaulted by stupid fucking turrets and those other things that hump your legs. In one particular instance, there was a switch that temporarily opened a door over on the top of the room and you literally could not afford to waste a single tic to get up there or it would close on your face, or worse, crush those who were just barely late. And I'm sitting there wondering how many players are actually able to get through that. I mean, I can see novice players getting through Azure Temple, even if only by constantly abusing temporary invincibility, but this is a massive brick wall that shows a complete lack of awareness on the stage's designer. Shame on you.
Lightless Labyrinth Zone by ShadowHog - 8/10
Okay WOW. At first, I thought you were out of your mind and this was going to be the most painful thing to get through in the entire contest, but boy, was I wrong. There are a few rough edges here and there, as has been mentioned, the second crusher sequence being completely unfair, and having to lure fire ghosts from adjacent hallways was at times excruciating, but there's something to be said about a stage that took me a full 15 minutes to clear and left me incredibly satisfied and happy in the end. In particular, I have to tip my hat to you over the ghastly moving platform, not only did you cleverly overcome one of polyobjects' main limitations, you did it in style and in a fantastically innovative manner. One slight snag, since rings act as important landmarks (and in one occurrence, form arrows that are your only clue to the correct path), if you collect too many of them you may very well end up getting hopelessly lost. This is especially a big problem if you end up backtracking, or die during a netgame.
Last edited by Fred; 07-05-2012 at 08:37 PM. Reason: dammit I knew I forgot something
Grape flavored
Permanently Banned
That said, if nothing except the puzzle gargoyles could be moved, the player would have zero reason to believe that the puzzle gargoyles were moveable, contributing to another problem with the stage you mentioned earlier, which is that it's easy to not notice that the puzzle path split exists at all.
In all seriousness though, there's no way for me to put fire underwater; the projectiles use a fire graphic, but they're not technically fire. So I recolored the elemental shield so everyone could pretend that it was just a shield that let you breathe underwater and nothing else, and changed the animation to make it half-speed and reversed for extra measure. Even so, it seems I underestimated how easy it is to write off an unusual shield color as being the result of a colormap, even if you have a color(the purple walls, which are the same color as the shield) to compare it to. I'll have to keep this in mind for the next time I try something like that.
Last edited by Prime 2.0; 07-05-2012 at 07:52 PM.
Formerly known as 'Neo'
Last edited by Fred; 07-05-2012 at 08:13 PM.
My work is never done yet
I don't really have much time right now, so I'm going to keep the explanations short and simple.
Industrial Valley Zone Act 1 by Zipper: 4/10
I like the theme and the overall feel of the design, but some of the hazards are just cheap.
Azure Temple Zone by Mystic & Prime 2.0: 7/10
The visuals are great and the general structure is well-thought out, but the level design is often overly punishing.
Sonic's Schoolhouse by Boinciel: 6/10
Frozen Hillside Zone Act 2 by Blade: 7/10
The gimmicks are very imaginative (though the increased-friction snow is a bit overused), but the stage itself is rather linear.
Chemical Facility Zone Act 2 by CoatRack: 6/10
To be honest, this level didn't interest me as much as the first act, and the reverse-gravity gimmick didn't exactly help. And please, no more super-fast conveyor belts. The enemies and exploration value are top-notch, though.
Lightless Labyrinth Zone by ShadowHog: 3/10
Ughhh. The idea of making an entire stage that's just a pitch-black maze with few actual hazards was a terrible one. I got completely lost after three minutes or so because I had collected all of the arrow-shaped ring formations. There's a lot of effort put into it, but it was all for nought the way I see it.
Grape flavored
Permanently Banned
...well, I say the shield colors are distinct, but only from each other when all are in the colormap; the attraction shield's icon in the ATZ water colormap is a dead ringer for the elemental shield outside of water. :P
Last edited by Prime 2.0; 07-05-2012 at 08:49 PM.
Formerly known as 'Neo'
Grape flavored
Permanently Banned
Formerly known as 'Neo'
ms reflec beat stan
I remember when I built a nuke trigger as a proof-of-concept for someone else, it involved hiding an enemy inside whatever I wanted the trigger to be and using a No More Enemies linedef executor to register when it was destroyed. One can assume ATZ used a similar mechanic, probably involving those switches instead.
Grape flavored
Permanently Banned
Last edited by Prime 2.0; 07-05-2012 at 09:49 PM.
Formerly known as 'Neo'
Okay, so, if you want to see the boss but can't be arsed to finish the stage proper, enter "TELEPORT -x 12672 -y -5760 -z 0", and head across the room with all the big lights to the room behind the starpost. Don't forget the three rings behind the starpost; you'll need them, trust me.
Also check out "TELEPORT -x 13568 -y -2176, -z -640". Another really technically impressive room for you.
The Tortured Planet guy
Little late in my votes, but here you are.
Industrial Valley Zone Act 1, by Zipper - 4/10
This level reminds me a lot of the 1.09.4 days...and not necessarily in a good way. There's a lot of basic platform jumping and skirting obstacles in this level, which is perfectly fine, but gets boring if that's all you're doing. The theme is intriguing, but I'd recommend using a slightly more consistent texture set.
Azure Temple Zone, by Mystic & Prime 2.0 - 4/10
Unfortunately, too cheap to be fun. All the gimmicks were lost on me because they kept killing me. At least throw some more star posts in there somewhere...one excellent place would have been just before the moving platforms with the spiked undersides.
Sonic's Schoolhouse, by Boinciel - 10/10
I honestly can't find the words to describe this. What a scathing indictment of our education system. But so hilarious, and well-constructed to boot. Epic win, my friend.
Frozen Hillside Zone Act 2, by Blade - 9/10
Once again, you have delivered. A monumental piece of work that is quite worthy of following FHZ1. In the interests of reporting everything, I might complain that this level is just as Knuckles-unfriendly as the last one, and that the white fog pits cause substantial frame lag, but these are really pretty trivial issues. I salute you, sir.
Chemical Facility Zone Act 2, by CoatRack - 7/10
This was fun and innovative, just like the original, but there were a few parts that got on my nerves. The upside-down segment really didn't do anything interesting with the reversed gravity. It was basically just an upside-down hallway--no action, plus the camera behaves a little awkwardly. And I wasn't too thrilled with the long conduit of purple slime you had to straddle...the orange and white ones were fine, but the purple one felt annoyingly constrained. Finally, I didn't dig the slime turrets. There's not much point in gluing the player to the floor for a few seconds, other than to annoy him. Otherwise, a fine level that goes nicely with CFZ1.
Lightless Labyrinth Zone by, ShadowHog - 0/10
Please tell me this was a joke. I'm guessing it was, but I must ask just to be sure. On the off-chance it's not, let me give you a serious critique. This level is absolutely horrible, to the point that I could not finish it. It takes about ten seconds before the gimmick gets old, and twenty seconds before you start grinding your teeth. At one point, I fell into a pit that I couldn't see and had to climb out as Knuckles because I had no idea how else to escape. At other points, those enemies with the glaring eyes flew into me from nowhere. Yuck, yuck, yuck.
Green Match Zone, by Root - 1/10
Ugh. It is a terrible design choice to have a death pit beneath a pool of opaque water. Either remove the death pit or make the water translucent or both. Personally, I think there's rarely a good time to use opaque water at all, since it looks very unattractive. But even beyond that, the level is just a wreck. It's way too small and plain, and none of the weapon rings are floating. I'd advise you to get a better handle on the basics before trying again.
Marble Zone, by CoatRack - 9/10
Man, this takes me back to the time when I was just starting out, and I created a SP Marble Zone. This blows what I did right out of the water. I adore the attention to detail and the intimate loyalty to the original. And besides that, the gameplay is superb as well. The one thing I might change is the excessive use of Pumas...I know the real Marble Zone had jumping flames, but there are too many here.
Glades of Serenity, by Scizor300 - 5/10
Nothing amazing, but not terrible by any means. I'd try to make the layout a little less confusing if I were you, though.
Fungus Forest, by RedEnchilada - 4/10
Ditto. A pretty average piece of work with solid construction but a bit of a befuddling path structure. A little more so in this case, I'd say.
Just another indie game developer...check out my website, Chapman Games!
Last edited by Fawfulfan; 07-06-2012 at 09:11 PM.
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February 2015 by Faith Wright
Audience: Executive Leadership, Foster Caregivers, Public, Shelter/Rescue Staff & Volunteers, Veterinary Team
Video Length: 39 minutes
Learn how to expand your foster program to save the even harder to place big dogs, often considered "the last 10%". This workshop will also address management of a large foster program within an ever expanding organization. See why end-of-day reports and data management are so important. You'll also learn how to handle the trouble spots: absent fosters, hoarders and non-compliant fosters. Geared to those with existing foster programs this workshop will send you home with new confidence and fresh ideas for increasing foster involvement and saving more pets. This presentation was part of the American Pets Alive! 2015 No-Kill Conference.

subset: commoncrawl


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clear majorities for public option.only ones not for it ones not even know what is.and stay away julie's uterus. "too importasnt rush" mean "me republican who not want any 'reform' because like insane insurance company practices." good luck with that, gomer.
it public option or nothing, and it blue dogs going take sharp end of that stick.


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How to Sort Your Waste
Until further notice
- CRCs are not accepting electronics, tires and large appliances.
- Up to 2 extra garbage bags will be collected.
- No garbage tags necessary. Tag sales are suspended.
Turpentine or mineral Oil
This item is household hazardous waste (HHW).
Take this item to a Peel Community Recycling Centre (CRC) HHW Depot for safe disposal.Business hazardous waste:
- Businesses must meet certain criteria to dispose of hazardous waste at a Peel CRC. Complete and submit a Business Hazardous Waste Program Online Application.
- Never pour HHW down the drain or put it at the curb for collection.
- HHW can be harmful to people, animals, and the environment if it isn't disposed of properly.
- Peel CRCs accept HHW items free of charge from residents of Peel.
- CRCs accept a maximum of 80 L of HHW per day.
- CRCs accept a maximum of 40 fluorescent bulbs and ballasts per day.
- Visit Make the Drop or ReGeneration for other ways to properly dispose of this item and other HHW.
- Visit the Health Products Stewardship Association for other ways to properly dispose of medicinal drugs.


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Product information
Inspired by Karl Meltzer, who holds the record for most 100-mile trail race wins, the fastest completion of the (2,190 mile) Appalachian Trail, and epitomizes the 'go everywhere, run everything' attitude, this shoe is designed to attack all breeds of technical trail. And with this bold, fully redesigned iteration, we've improved fit, stability and durability. Built on a new last, the wider midsole creates a more stable platform for the foot, and offers a wider toe box with reinforced areas where your feet need them. The outsole features deeper, more aggressive Vibram® lugs which hold up to all kinds of rugged terrain, while the more forgiving upper offers improved comfort up top. The Speedgoat 2 means business. This is one fast, tough trail running shoe.
Product features
- Gait type: Neutral
- Ideal use: Trail
Midfoot cage construction designed for stability and lockdown/foot capture
Open engineered mesh construction to maximize breathability and support
Reinforced speedframe construction for durability on the trail
Oversize EVA midsole provides lightweight cushioning
Wider platform designed to provide a more stable base on varied terrain
CMEVA foam midsole absorbs impact points and offers stable footing
Wide base
Vibram® MegaGrip hi-traction outsole with 5mm lugs
Multidirectional lugs for supreme grip on varied terrain
New, more durable outsole design


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Local Towing Facilities in Your Area
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Local Heavy Duty Towing Service. Call Our Staff Today for More Information.view details hide details
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A Modern Akan language dictionary for young children: 0 to 9 years old. Look up simple Akan language words and translate between Akan - English, Akan - Deutsch, Akan - French, today.
yԑ ... yie: AKAN - CHEWA
- Support the addition of yԑ ... yie to the Modern Akan Dictionary: email@example.com.
- Register free with your email to receive a Word of the Day in Chewa, or Akan


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Five patches that would have made Jay-Z's album a better listen
He's not a rap man, he's an app, man. The drop of Jay-Z's new album "Magna Carta . . . Holy Grail" at midnight on Independence Day seemed less like a musical event than like a Silicon Valley IPO. Conveyed exclusively by a Samsung application to a million Galaxy phone and tablet users, the release not only forced old-media institutions to rewrite their rules and raised complaints about NSA-style invasions of privacy, but came with a glitch that crashed the promised downloads; the only other way to hear it that night was through a stream from Hot 97 over which DJ Funkmaster Flex interpolated hype-man exclamations that mostly dissed iPhones.
Rubbing out the boundary between art and entrepreneurship always has been part of Jay-Z's hustle. But now that some of the pixelated fog has dissipated and we've had the long weekend to listen to the leaks, how does the music measure up? For a creator who crows, "Oh, I'm so good at math," Jay's made a product that's less than the sum of its impressive surfaces.
The production, by Timbaland, Pharrell Williams, The-Dream, Hit-Boy and others (including WondaGurl, a 16-year-old from Ontario), gleams like the luxury good it is. But the music is only intermittently moving to head, hips or heart. The most enticing sonics, like the New Orleans horns on "Somewhereinamerica," seldom coincide with the freshest bars -- even if "Somewhere in America, Miley Cyrus is still twerkin' " rivals Kanye West's "Hurry up with my damn croissants!" as 2013's funniest cross-cultural-double-dutch twist.
While Mr. Carter's status as an Old Master of rapping is not in doubt, the "old" side of that equation weighs heavier and Hovier. His sights never quite lock in. The multilevel wordplay, wit and wisdom that are his calling cards flicker amid the Fortune 500 asset inventories and street-cred callbacks, and punch lines that often warrant the lamentable tag of Dad Rap.
In the artist's defense, there aren't many rappers who've survived long enough, physically, psychologically and commercially, to grapple with aging with dignity the way jazz, blues, country and (sometimes) rock personalities do. His star has risen right off the road map, as was bound to happen to someone in the genre's fourth decade. But with the tech at his disposal, perhaps a few extra features engineered into the Magna Carta app would have helped. For example:
1. Reference Auto-Refresher
This search-and-replace engine would catch all the pop-culture references that make Jay seem mired in the 1990s and offer more up-to-date options.
It would flag names he's dropped repeatedly in the past -- is he honestly still worrying he'll end up like Mike Tyson or MC Hammer? -- and tropes tired out within the album itself: If he must keep making Mafia/Roc-A-fella parallels, isn't it time to come up with models other than "The Godfather" and "Goodfellas?" (He twice repeats a dinero/De Niro joke he first made in 1996 on "Bring It On.") Like at least "The Sopranos?" And move on from Colombian drug cartels to, say, Mexican ones?
This program also might delete Jay's attempts to top his own classics -- the "Part II (On the Run)" duet with Beyoncé here is pleasant enough till you really remember " '03 Bonnie & Clyde."
Worse yet is the '90s alt-rock nostalgia, from the quotation of "Losing My Religion" in the generally fine "Heaven" to the goofy Nirvana singalong that euthanizes the already lame opening track. That said, though, would we want them to be switched up with a Vampire Weekend reference? Be careful what you wish for: When Jay says on "F.U.T.W." that he feels "like Brody from Homeland," I can only picture him and Beyoncé on the sofa in silver PJs, binge-watching cable, which I suspect is not the epic scale he was aiming for.
2. Art Collection Audio Guide
Perhaps if there were a supplemental track that could just walk us through Jay's Basquiats and Picassos -- whether he owns them or got a viewing at the Tate Modern, MOMA, or Art Basel -- he would stop going on about them in the songs themselves.
It's refreshing to hear high-culture shout-outs in rap songs, with artists rather than dons and CEOs as role models. Yet Jay doesn't seem to love the paintings but rather the social echelons they represent, an elitism somehow more odious than his Tom Ford and Maybach homages. The conspicuous waddling of his auction paddle, like the yearning he expresses to get "bluebloods" to attend his housewarming, is a more alienating class betrayal than hip-hop's usual aspirational materialism -- a transformation not just of circumstances but of identity and allegiance.
It's a temporary respite when in the middle of "Picasso Baby," Jay sasses the art to his baby daughter: "Yellow Basquiat in my kitchen corner/ Go ahead, lean on that sh--, Blue, you own it." Rap still ought to dethrone icons, not genuflect before them.
3. Hovastarter
It's difficult for an artist who's triumphed to thrill as much as an up-and-comer with plenty to prove. That's one hurdle that's made the latter-day Jay-Z so much less mesmerizing than he was up until "The Black Album." The warrior instinct gets channeled into petty grudges. But I find myself compelled by the final track, "Nickels and Dimes," partly due to the terrific Gonjasufi sample that underscores it, but also because the debate -- with Harry Belafonte's criticism that celebrities of Jay's generation don't give back to charity, plus Jay's own "survivor's guilt" -- feels worth having.
Jay claims, tongue-in-cheek, that his flow is already more of a gift than humanity deserves. But he earnestly asserts that his generosity plays out more nobly behind the scenes: "You don't know all the sh-- I do for the homies. . . . The greatest form of giving is anonymous to anonymous."
In that spirit why not add a crowdfunding feature to the Magna Carta app that would permit Jay and his fans alike to suggest worthwhile causes? Though with the built-in GPS tracking and other data-mining capabilities, anonymity would be tough to guarantee.
4. Blue Ivy Baby Monitor
Dad Rap slags aside, fatherhood lends this outing whatever depth it has. It's not his first visit to the subject, but "Jay-Z Blue (Daddy Dearest)" is a truly affecting exploration of his fears of being a bad husband and parent due to the trauma of his own father's abandonment. Even the Faye Dunaway-as-Joan Crawford samples are welcome -- who'd have thought Jay-Z would dare camp? The side mentions of his wife and daughter in other songs have a rare sweetness, too (despite the squicky evocations of his sex life with Beyoncé).
Along with "Oceans" -- where Frank Ocean's vocals, the strongest guest spot on the album, buoy the complex consideration of being a successful, yacht-owning black man in a nation one's ancestors reached in slave ships -- it allows you to imagine what a wholly mature Jay-Z album might be like.
A function that let us listen quietly to the pulse of Blue Ivy Carter's heart could reveal the album's most essential beat.
5. Kanyeizer
As it comes just a few weeks after Kanye West's dramatically staged release of "Yeezus," there's an inevitable drive to compare: Is West's crasser but more musically inventive deployment of "Strange Fruit" better than Jay's more tasteful but slight pun about Billie Holiday? Which deals more provocatively with the wealth/race paradox, "Oceans" or "New Slaves"? Who gets to be a "God," or at least the sacrificial GOAT?
I find the experimental beats of West's album more arresting. You could make a case for MC . . . HG's sheen. Yet I'm more inclined to think back to the pair's 2011 collaboration, "Watch the Throne." It might have been an inconsistent album, but its heights ("No Church in the Wild," "Niggas in Paris," and others) endure the way little on MC . . . HG likely will. This album has nothing to serve as yang to Jay's yin. Although West is Jay's protégé and the weaker rapper, the student keeps advancing hip-hop in a manner the master hasn't in years, pushing the emotive, introspective turn much of the field has followed. When Jay's steadiness is juxtaposed with West's self-conscious compulsion, it opens up the humanity of the enterprise. Without such a foil, Jay's thug swagger starts to seem as smug as Mick Jagger's.
And so, just as there's an app that can convert anything to a T-Pain sound (though Jay would hate that), I'd like to push a button that would interlay some of West's 21st-century uncertainties into more of the 20th-century-bound Magna Carta . . . Holy Grail.


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Real geography has real purpose, real audience and real outcomes
Chris Durbin (Early geography mentor)
Every year I try to add a twist to the Year 8 local enquiry; previously we've identified happy places, told geo-located stories and subverted town planning. This year I focussed on the former Fox Brothers Mill at Tonedale. It's a very imposing listed mill building and one of the most important examples of its kind in the country.Tonedale Mill Spinning Block 2014
"A Millers Tale" May 2010
Tonedale Mill has given me a lot of pleasure over the years in a semi-unauthorized sort of way while it awaits conversion into residential use. I've written and spoken quite extensively on various ways of incorporating dereliction into local fieldwork and this wasn't the first time that I've based a study on the redevelopment of the site. Unfortunately, at some point, the enthusiasm of students usually tended to supplant economic reality and theme parks and shopping malls come to dominate their regeneration agenda.
Never under-estimate the power of a good external speaker
This year I wanted the students to engage with a real audience in the hope that the outcomes would be a little more feasible. While mulling ideas over, I happened to find myself at the Quay Climbing centre in Exeter, and cheekily suggested to owner Paul Russell that he might like to listen to Year 8 trying to pitch an idea for a new climbing wall in our town. Paul enthusiastically agreed and the challenge was on for the students…
Paul came into school to give a presentation about the criteria he used to select a location for his business and stressed the over-riding importance of the financial numbers. This really helped the class to maintain a sense of proportion when it came to considering their options for converting the Mill. The first task was to fire up Digimap and identify the main buildings on the site. Then with kind permission of the current owners, the class donned hard hats and walked around the outside of the derelict buildings while making notes and taking photos.Tonedale Mill buildings March 2014
Back in the classroom the students annotated their digital maps of the site and designed surveys to test out the market for their ideas. Two hours of public research and data analysis followed, and the class began to put their ideas together as a PowerPoint in preparation for Paul's return. At this point it was clear that they lacked crucial design skills and so we headed over to Simon Jones's Slideshare account to pick up tips from the master. This had a transformative effect on the quality of everyone's work.
Paul duly returned to the school and the students pitched their ideas. Here's an example of the outcome…
The final presentations were a great success. Paul was so impressed with the class that he offered them a free taster climbing session at The Quay, (though some of them are already pretty good!)
I have an idea that next year we'll look at a project that will map and record the collective local memories of the Tonedale site.
Edited 18/5/14
Reason: Quoting Chris Durbin accurately. Adding extra media.


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FOXBOROUGH, Mass. – New England Revolution forward Jerry Bengtson has been called up to represent Honduras during the country's friendly against Venezuela next week.
Honduras, which is currently ranked 40th in the world in the most recent FIFA rankings, will meet 35th-ranked Venezuela on Wednesday, March 5, in San Pedro Sula, Honduras, in a friendly match that falls on the March FIFA date.
Bengtson will travel to Honduras from Tucson, Ariz., on Sunday, March 2, and he will re-join the Revolution in Houston on March 6 when the team arrives for its season opener against the Dynamo on March 8.
Bengtson has 40 appearances for Honduras and has scored 18 international goals. Bengtson's last appearance came on Nov. 16, 2013, in a 5-0 loss to Brazil in Miami, while his last international goal was the game-winning goal in a 1-0 win over Costa Rica on Oct. 11, 2013.
March 5, 2014
GOALKEEPERS: Noel Valladares (Olimpia), Donis Escober (Olimpia), Luis Lopez (Real Spain)
DEFENDERS: Arnold Peralta (Rangers), Walter Williams (Real Sociedad), Maynor Figueroa (Hull City), Víctor Bernardez (San Jose Earthquakes), Bryan Acosta (Real Spain), Emilio Izaguirre (Celtic), Henry Clark (Real Sociedad), Juan Carlos García (Wigan Athletic)
MIDFIELDERS: Jorge Claros (Motagua), Edder Delgado (Real Espana), Luis Garrido (Olimpia), Boniek Garcia (Houston Dynamo), Andy Najar (Anderlecht), Roger Espinoza (Wigan Athletic) and Marvin Chavez (Colorado Rapids)
FORWARDS: Diego Reyes (Marathon), Rony Martinez (Real Sociedad), Jerry Bengtson (New England Revolution), Jerry Palacios (Alajuelense), Rommel Quioto (Olimpia)
Honduras is one of four CONCACAF teams – along with the U.S., Costa Rica and Mexico – that qualified for the 2014 FIFA World Cup. Honduras was drawn into Group E at the World Cup and will face Ecuador, France and Switzerland in group play, beginning June 15.


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Cool vid man
we should get together again to shoot some footage
Here's a little vid of cape verde
Zkatez wrote:Thanks quy's, really good to get such nice reply's.
@ Downunder: Go for it. I don't know your level, but start with rotating transitions, add one- foot to it. Running beachstart, darkslide. For the low tricks involving the board-off , I suggest you practice the normal board-off until you can do it real easy/quick.
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The One Ring Messageboard
Jolly_Roger wrote:Lobelia Sackville-Baggins because LK thinks highly of her.
Quimrill_Renctar wrote:The Balrog because he picked the loosing side. Could happen to anybody.
Calma wrote:The Fox To make up for LK's lost voting chance.
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This chap, taken from facehunter, proves my point quite well I feel. This is of course a severely toned down use of colour, but I think those bright pink shoes and the crisp white shirt complement each other so very well and stops this look from being boring. I love that he's wearing a neon yellow belt and it's not the first thing you notice.facehunter again, and the same pink shoes. Now, I'm not big on the shorts, but I do like how this all goes together. The purple of the top is just lovely, while the dark colour of the shorts stops them screaming 'look at me, please' as much as they might have done in a different colour.
One last picture from me, this time courtesy of MTL street:This looks like the easiest way of wearing colour- and it probably is- but look how well put together this is, with his trainers picking up the colour of his pocket, jeans and his top and his sunglasses matching his belt buckle.


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Culinary SOS: Jeremy's on the Hill artichoke and potato au gratin
Dear SOS: A large group of us descended from the higher elevations of the Cuyamaca Mountains in San Diego County, a little grungy from camping and hiking. No matter: We received excellent service during lunch at Jeremy's on the Hill, just a few miles outside of Julian. Everyone, from the professional chef/fancy hotel executive to the foodies to the children who ate off the kids' menu, thoroughly enjoyed their meals. I, however, had the wise sense to order the waitress' favorite, the artichoke-potato au gratin, which came with broccolini and a house salad with balsamic reduction.
The artichoke-potato au gratin was one of the best dishes many of us had ever had (yes, I shared). Seriously. It was creamy, rich, flavorful and perfectly baked with lovely browned areas throughout. True, we were famished and, true, we had been camping, but still, we know good food when we eat it. Might you be able to acquire this recipe for us?
Gwen Nishida
Dear Gwen: Chef Jeremy Manley was happy to share his wonderfully rich and filling recipe for artichoke and potato au gratin, which we've adapted below.
Jeremy's artichoke and potato au gratin
Total time: 1 hour, 45 minutes
Servings: 12 to 16
Note: Adapted from Jeremy's on the Hill in Julian, Calif.
2 cups grated Parmesan cheese
3 cups grated Gruyere cheese
3 pounds Yukon Gold potatoes, thinly sliced (about 1/8-inch), divided
Salt, pepper
2 cloves garlic, minced
6 cups drained marinated artichoke hearts
1 quart heavy cream, divided
1. Heat the oven to 350 degrees. Grease a 15-by-11-inch baking dish with butter.
2. In a medium bowl, combine the Parmesan and Gruyere cheeses.
3. Line the bottom of the baking dish with one-half of the sliced potatoes, overlapping the slices and forming rows to make a single layer.
4. Season the potatoes with three-fourths teaspoon salt and one-half teaspoon pepper, or to taste. Sprinkle over the garlic.
5. Add the artichoke hearts, arranging them in a single layer over the potatoes. Scatter one-third of the grated cheese mixture over the artichokes, then drizzle over one-half of the heavy cream.
6. Arrange the remaining potatoes in a single, overlapping layer over the cheese. Season with one-half teaspoon salt and one-fourth teaspoon pepper. Drizzle over the remaining cream, then sprinkle over the remaining cheese.
7. Butter the underside of a piece of foil to keep the cheese from sticking, then cover the baking dish. Bake the gratin until the potatoes are softened and almost completely cooked, 45 minutes to an hour (a knife should easily pierce the potatoes). Uncover the gratin and continue to bake until the cheese is melted and is golden brown, 15 to 20 minutes. Remove from the oven and cool slightly on a rack before serving.
Each of 16 servings: 432 calories; 15 grams protein; 24 grams carbohydrates; 7 grams fiber; 32 grams fat; 19 grams saturated fat; 113 mg cholesterol; 2 grams sugar; 470 mg sodium.
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What's shaping up as a nasty divorce war between Porsha & Kordell Stewart took another turn.
Now Porsha is responding to Kordell, who filed for divorce proceedings first. In court documents, the "RHOA" star is requesting alimony and additional relief. She's also requesting that she keep the house that she and Kordell shared with his son, Syre.
Additionally, the document goes on to explain that Porsha has not worked for two years and that she sold her business to focus on caring for Syre, setting her earning capacity back "significantly."
As we reported earlier, Porsha said she was caught off guard by Kordell's seemingly out of nowhere divorce filing.
"Mrs. Stewart is disappointed about her husband's recent filing for divorce," read a statement released on her behalf Monday. "Mrs. Stewart had held off on filing for a divorce herself and remained committed to the marriage because Mr. Stewart promised to work on the marriage with her. Instead, he misled her and she found out about the filing in the media."


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Woman shot in Midtown after refusing to give up purse
Sacramento police call community meeting after shooting
Police said a woman was shot Friday night in Sacramento's Midtown area after refusing to give up her purse to an armed robber.
The shooting came on the heels of a community meeting to discuss the increase in robberies in Midtown.
"It's really scary," Midtown resident Michelle Binsfeld said.
Binsfeld called 911 after hearing a gunshot outside of her H Street apartment Friday night.
"You just drop to the ground and you're just waiting for the cops to come to clear the area," she said.
Police said the 33-year-old woman was attending a house party. When she stepped outside for a moment, a man asked for her purse. The victim refused and was shot in the upper body, according to investigators.
The gunman ran from the scene and the woman's purse was left behind.
"I think she's doing OK," Binsfeld said.
The attempted robbery came just one day after a community meeting about a rash of robberies in the Midtown area.
Police presented a map, displaying the locations of 13 robberies in various locations between Dec. 20 and Jan. 6.
The Sacramento Police Department said it is stepping up patrols in the area because of the spike in robberies.
"Since the other night, I've seen them all over the place, which is great to see," Midtown resident Justin Macdonald said.
The owner of a Midtown women's clothing store, Felicia Strati, told KCRA 3 that she wants her customers to feel safe when they come in and shop.
"Of course we have to be aware of our surroundings, and we actually tell our customers that, but I've never felt that I was in danger or threatened," Strati said.
No arrests were made after the Friday night shooting.
Anyone with information is asked to call the Sacramento Police Department.


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#1 Ezra Levant: CHRC sets out to bury the Moon report
- Join Date
- May 2008
- Location
- no-man's land in Texas
- Posts
- 2,168
Posted: November 24, 2008, 5:20 PM by Kelly McParland
The scandal-plagued Canadian Human Rights Commission (CHRC) has had a rough year and it just got rougher.
On Monday, Richard Moon, a University of Windsor law professor, released his report on the CHRCs troubling penchant for Internet censorship. Moon had been hand-picked by the CHRC to review its conduct, so the whole arrangement had at first looked pretty cozy. In the past, Moon had written favourably about government limits on free speech. That, plus a large payment for his brief report, made Moons review look like a PR stunt, especially since the CHRC simultaneously hired the pricey lobby firm Hill & Knowlton to provide communications advice. It all looked like a strategy to offset six months of bad press not to mention embarrassing investigations into the CHRCs conduct by the RCMP, the Privacy Commissioner and Parliaments Justice Committee.
But to the surprise of critics like me, Moon recommended that section 13 of the Canadian Human Rights Act the so-called hate speech provision, which empowers the CHRC to censor the Internet and other electronic media be repealed. Instead of a whitewash, Moons report was the opposite another nail in the coffin of the thought police.
The CHRC was surprised, too, and obviously not pleased. Although Moons report used the word repeal 11 times it was his primary recommendation that word appears nowhere in the CHRCs press release announcing his findings.
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Flavor West Red Apple Flavour Concentrate
$3.50 - $6.95
Flavor West
Custom blend USA flavouring.
Additional Information
This is concentrated flavouring and should be mixed with PG and/or VG before vaping.
The recommended percentage for DIY ranges from 10% to 15%.
Note: When it is our only option, larger sizes may be sent as multiple 10mL bottles.


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Odathil Mosque, Thalassery | 360° video
The 200-year-old Odathil Mosque, known as Odathil Palli, is a magnificent monument that reflects the heritage of Thalassery town.
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Selection of Security agencies for providing Security Services at Veli Tourist Village, Thiruvananthapuram
Registration of Tour / Transport Operator Vehicles for Return of NRKs to Kerala from Various Parts of India
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Ministry of Tourism launches 'Stranded in India' portal to help foreign tourists stuck in various parts of India
COVID-19 outbreak: Kerala Tourism issues 11-point guidelines for benefit of tourists
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Breakfast with the President
Every Friday morning, a group of employees get the chance to sit down with President Pio J. Benavidez for breakfast and a simple chat. This is the President's way of knowing and addressing issues on the employees' welfare and concerns.
Breakfast with the President is a program that aims to bring the employees and their concerns closer to the corporation's top management.


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Welcome to Day Five of Julie O'Connor's Magical, Mystical, Masonic Photo Tour of Washington, DC. You're staring up at The Apotheosis of Washington, a fresco painted onto the ceiling of the Capitol Rotunda by Italian artist Constantino Brumidi in 1865.
The use of The Apotheosis of Washington in The Lost Symbol is classic Dan Brown, directing the reader's attention to an unusual episode of American history that is hidden in plain sight:
For most people, The Apotheosis of Washington got stranger and stranger the longer they looked at it. "That's George Washington on the central panel." Langdon said, pointing 180 feet upward in the middle of the dome. "As you can see, he's dressed in white robes, attended by thirteen maidens, and ascending on a cloud above mortal man. This is the moment of his apotheosis . . . his transformation into god."
Langdon goes on to point out the major figures in the painting: the goddess Minerva giving inspiration to American inventors such as Ben Franklin and Samuel Morse; the god Vulcan helping America build the steam engine; Neptune demonstrating how to lay the transatlantic cable.
Though this scene, in Chapter 21, is memorable, The Apotheosis of Washington plays only a minor role in the novel at this early stage. It holds no secrets and offers no clues to guide Robert Langdon on his quest.
But, for the attentive reader, it does point the way to one of the overarching themes in The Lost Symbol–the power of human thought and the god that lies within every man.
So important is The Apotheosis that Dan Brown returns to it at the end of The Lost Symbol, with a memorable, some might say, cinematic scene, in Chapter 133, where Langdon and Katherine Solomon climb to a circular catwalk and marvel at the fresco while discussing the key to the Ancient Mysteries–the power of the human mind:
Langdon had to admit, not many frescoes in the world fused scientific inventions with mythical gods and human apotheosis…Today, this soaring icon–the father of our country ascending to heaven–hung silently above our lawmakers, leaders, and presidents . . . a bold reminder, a map to the future, a promise of a time when man would evolve to complete spiritual maturity.
And now Katherine:
"Robert," Katherine whispered, her gaze still fixed on the massive figures of America's great inventors accompanied by Minerva. "It's prophetic, really. Today, man's most advanced inventions are being used to study man's most ancient ideas. The science of Noetics may be new, but it's actually the oldest science on earth–the study of human thought.
Noetics is a topic for another post. But there is much more that can be said about The Apotheosis.
Diane Apostolos-Cappadona, adjunct professor of religious art and cultural history at Georgetown University, has written a detailed essay about the fresco for Secrets of The Lost Symbol.
Among her many fascinating insights, she points out that although the painting, mingling gods and real people, might seem confusing today, at the time The Apotheosis was commissioned the depiction of abstract ideas, like moral courage, as a recognizable person was commonplace.
She also draws attention to small details Robert Langdon doesn't acknowledge, such as that fact that the 13 maidens attending Washington represent the 13 original colonies. And that six of them have their backs turned to represent their secession from the Union during the Civil War.
To find out more pre-order your hard copy of Secrets of The Lost Symbol today or download it now as an e-book.


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Windows 7 ISO
Windows 7 ISO (codenamed Vienna, formerly Blackcomb) is a personal computer operating system developed by Microsoft. It is a part of the Windows NT family of operating systems. Windows 7 was released to manufacturing on July 22, 2009, and became generally available on October 22, 2009, less than three years after the release of its predecessor, Windows Vista. Windows 7's server counterpart, Windows Server 2008 R2, was released at the same time.
Based on the official Microsoft lifecycle fact sheet this is the planned lifecycle for Microsoft Windows 7 ISO:
|Client operating systems
|Latest update or service pack
|End of mainstream support
|End of extended support
|Windows 7
|Windows 7 Service Pack 1
|January 13, 2015
|January 14, 2020
Background Information
Windows 7 ISO was primarily intended to be an incremental upgrade to the operating system intending to address Windows Vista's poor critical reception while maintaining hardware and software compatibility. Windows 7 continued improvements on Windows Aero (the user interface introduced in Windows Vista) with the addition of a redesignedtaskbar that allows applications to be "pinned" to it, and new wind
ow management features.
Other new features were added to the operating system, including libraries, the new file sharing system HomeGroup, and support formultitouch input. A new "Action Center" interface was also added to provide an overview of system security and maintenance information, and tweaks were made to the User Account Control system to make it less intrusive. Windows 7 also shipped with updated versions of several stock applications, including Internet Explorer 8, Windows Media Player, and Windows Media Center.
interface (with particular praise devoted to the new taskbar), fewer User Account Control popups, and other improvements made across the platform.
Windows 7 was a major success for Microsoft; even prior to its official release, pre-order sales for 7 on the online retailer Amazon.com had surpassed previous records. In just six months, over 100 million copies had been sold worldwide, increasing to over 630 million licenses by July 2012, and a market share of 49.05% of "desktop operating systems" as of June 2016 according to Net Applications, making it the most widely used version of Windows.


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Tamar Taddei, MD
Research & Publications
Patient Care
Dr. Taddei received her medical doctorate from Georgetown University where she stayed to complete her Internal Medicine Residency and Chief Residency. She completed her gastroenterology/hepatology training at Yale University. She is an Associate Professor in the Department of Medicine, Section of Digestive Diseases. Her clinical interests include general and transplant hepatology; her clinical and research focus is on liver cancer. She directs the Liver Cancer Program at VA Connecticut Healthcare System and co-directs the VA Connecticut Health Care System Patient Safety Center of Inquiry in Cancer Care Coordination. She directs outcome and quality improvement projects and collaborates on clinical trials and translational research projects aimed at improving the detection, treatment and multidisciplinary management of patients with hepatocellular carcinoma. Dr. Taddei has been recognized with teaching awards for her commitment and dedication to the education of medical students, residents, and fellows. She is an Associate Director of the Medical Scientist Training Program at Yale.
Education & Training
- MDGeorgetown University School of Medicine (2000)
- BSGeorgetown University (1992)
- FellowYale University School of Medicine
- ResidentGeorgetown University Hospital
- Board CertificationAB of Internal Medicine, Transplant Hepatology (2010)
Honors & Recognition
|Awarding Organization
|Alvan R. Feinstein Award
|Yale School of Medicine
|Digestive Diseases Fellowship Teaching Award
|Yale University School of Medicine, Section of Digestive Diseases
|Best Teacher – YNHH Hospitalist Service
|Yale-New Haven Hospital
|Samuel Kushlan Award for Clinical Excellence in Fellowship
|Yale University
|Dudley P. Jackson Award for Excellence in Teaching, Georgetown University Hospital
|Georgetown University
Professional Service
|Yale School of Medicine Educational Policy and Curriculum Committee
|2013 - Present
|Yale School of Medicine Clinical Skills Assessment Committee
|2013 - Present
|American Liver Foundation
|2005 - Present
|American Association for the Study of Liver Diseases
|2005 - Present
|American Gastroenterological Association
|2005 - Present


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It's Spring, and today's a beautiful day out here in my corner of the world. The sun's shining, the birds are singing, the squirrels are frolicking…you get the picture?
Of course, not all's right with the world. Here we are, neck-deep and in some cases over our heads in a recession that's bordering on a depression. The news makes you want to scream– unemployment, poverty, growing numbers of homeless people…how did this happen in the world's most prosperous country?
Of course, all of this is accompanied by well-coiffured, well-dressed and — not to forget– well-off television news show hosts advising you relentlessly on penny-pinching tactics. Give up that morning latte, clip coupons, shop the sales… Duh!
Well, I have one for you, and this one's actually good: go vegan!
Cutting out meat from your diet is a great way to cut down on grocery bills. All that animal cruelty and suffering comes at a price– not just to the poor animals, but to you too. Staples of vegetarian diets like rice, beans and vegetables are far cheaper than meat. Plus, you can grow at least some of your own veggies if you have even a tiny piece of land or even a sunny window. On the other hand, try growing a cow at home!
And you just can't beat the tradeoff: you get to be much healthier while saving your money. Some of you might have read about this study in the papers this week that said red meat increases your chances of dying early. So why not just eat your veggies and let everyone– animals included– live longer?
Unless you are still in the dark ages, you have to know that vegan diets are not just about soy and tofu. In fact, vegans tend to naturally veer toward interesting and unusual foods because their world is not limited to hamburgers and steaks.
And now here's a perfect recipe to illustrate that. Mexican Rice with Stir-Fried Potatoes. Serve this up, and you'll really want to go vegan. This one is great on its own, with a salad, with a spicy curry, or even rolled up in a burrito with some refried beans.
Enjoy, all!
Looking for more vegan Mexican recipes?
Mexican Potato and Bean Cakes with Tomato Sauce
Mexican Sweet Potato Hash with Black Beans and Tofu
Mexican Molletes with Mango Basil Salsa
Vegan Potato Tacos
Bolillos, Mexican bread rolls
Mexican Rice (Arroz a la Mexicana)
1 cup long-grain rice like Basmati
1 large tomato, sliced into quarters, drizzled with some salt, pepper and olive oil and roasted in a 400-degree oven for about 25-30 minutes. After the tomato cools, puree it in a blender or food processor, juices and all.
1 tbsp canola or other vegetable oil
1 onion, sliced thinly
1 bunch scallions/spring onions, both green and white parts chopped
4 cloves garlic, minced
2 cups boiling water
1 medium carrot, cut in a small dice
2 large jalapeno chilies or any other fairly mild green chili pepper
Salt to taste
Fresh cilantro (coriander) for garnish
Heat the oil in a saucepan. Add the onions and garlic and cook over medium-low heat until translucent.
Stir in the carrots, chilies and spring onions and stir together.
Add the rice and the tomato puree. Mix well, then add the boiling water.
Add salt to taste.
Bring the water to a boil, then cover and simmer over low heat for 15 minutes.
Turn off and let it sit, without removing the lid, for another 10 minutes.
Serve hot.
Potatoes with Jalapeno Chilies and Garlic
4 large yellow potatoes, boiled in their jackets until just tender, then cut into a 3/4-inch dice (don't overcook them or they will break up on you).
2 large jalapeno chilies, cut into rings (substitute with any other fairly mild chili pepper
6-8 cloves garlic, minced
1 tbsp vegan "butter" + 1 tsp olive oil (this is really important to get that lovely golden-brown crust)
2 tbsp balsamic vinegar
Salt to taste
Heat the oil and "butter" in a skillet, preferably a cast-iron one.
Add the chilies and potatoes and saute about 5 minutes until the potatoes have a lovely golden-brown color.
Add the garlic and saute another 2 minutes.
Stir in the salt and balsamic vinegar.
Garnish with fresh cilantro (coriander) if desired, and serve hot.
My brother-in-law Naru sent out this email the other day, and usually when I see the words "inspiring" and "motivational," I hit the delete button faster than I can read the subject line. But this was my brother-in-law, so I gave it a minute, and I rather liked one part of it, because it's sometimes good to remind ourselves how lucky we are. I don't vouch for the accuracy of those statistics, but they can't be far from true. So here it goes:
If you have never experienced the danger of war or the solitude of imprisonment, the agony of torture and hunger, you are much ahead of 500 million people who live through it every day.
If you have food in your refrigerator, clothes to wear, a roof on your head and a place to sleep, you are richer than 75% of the people who live on this Earth.
If you can go to your place of worship without being threatened, arrested, tortured or killed, you are luckier than 3000,000,000 people in this world.
If you have money in your bank account and your wallet and some loose change in some little box, you are one of the world's 8% well-to-do population.
Have a great weekend, everyone!


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There could not be a more appropriate date than Halloween for a Chase race at Talladega.
Talladega has a reputation for providing both the best and worst that NASCAR has to offer. The best: multiple lead changes and closes finishes. The worst: multiple-car crashes and decimated fields. So will the Halloween edition be a trick or a treat? Here are the possibilities.
The six previous Chase races at Talladega have produced an average of 13.5 DNFs. Each year at least one Chase contender has seen his championship aspirations expire in Alabama, including Mark Martin last season. Talladega's 2008 Chase race was a disaster of epic proportions; seven Chasers finished 20th or worse. That essentially cleared a path to the title for Jimmie Johnson, who finished ninth. But Talladega has cost J.J., too. In 2004 he finished 37th there with a blown engine — and lost the championship to Kurt Busch by a mere eight points.
Bottom line: Talladega is more likely to harm Jimmie Johnson and Denny Hamlin than to help them.
Talladega tends to be the one track where every driver is a contender, including those not in the Chase. Combined, the nine other Chase tracks have produced just eight winners from outside the Chase ranks over the years. Talladega has produced three — or 50 percent. And if not for a controversial out-of-bounds call in 2008, the number would be four. Although Tony Stewart was the second driver to cross the finish line that year, NASCAR awarded him the win after ruling that apparent winner Regan Smith had passed Stewart below the yellow line. That denied Smith the opportunity to join the nine other drivers who have become first-time winners at Talladega. The list includes Brian Vickers, who emerged victorious from a last-lap confrontation with then-teammate Jimmie Johnson and Dale Earnhardt Jr. in one of the more famous (or infamous, depending on your perspective) moments in Chase history.
Bottom line: Talladega stands as the last, best chance for drivers outside the Chase to score a season-salvaging victory. Put Dale Earnhardt Jr. right at the top of this list. He looked strong at Martinsville, leading 90 laps, and five of his 18 Sprint Cup wins have come at Talladega.
Power-robbing restrictor plates keep the cars clustered so tightly at Talladega that many drivers are content to just hang back and log laps until late in the race. In fact, so many drivers used this strategy a year ago — after NASCAR issued a pre-race warning against excessive bump-drafting — that some observers interpreted it as a protest.
Bottom line: While a few drivers may hang back at times, the "Boys, have at it" edict that NASCAR issued in January should ensure that there's no repeat of last year's parade.
One thing about those clusters of cars: They produce plenty of front-runners. Talladega has averaged 54 lead changes in each of its six previous Chase events. And that's meager compared with the 88 lead changes at the Aaron's 499 last April, an all-time Sprint Cup record. Count on all the Chase contenders trying to get up front early to collect the five-point lap-leader bonus. (Nine of the 12 Chasers led laps last year.) Now factor in the tightest race that the Chase has ever seen this late in the season (six points separate leader Jimmie Johnson from second-place Denny Hamlin) and you have the potential for a high-tension spectacle. And oh, by the way, the driver who won that record-setting race in April? Kevin Harvick. He's third in the standings, just 62 points back. If Johnson and Hamlin end up in a Halloween horror show, Harvick could emerge as the new leader.
Bottom line: This one has all the makings of a classic.
ONE TO WATCH: Kevin Harvick
WHY HE MATTERS: Unlikely third at Martinsville has him hanging with Chase leaders.
WHAT HE SAYS: "Coming here and getting our first top-five, beating the 48 … (that) was pretty close to a home run."
WHAT THE NUMBERS SAY: He has home-run power at Talladega, where he won in April.
NEXT RACE AMP ENERGY JUICE 500, Talladega Superspeedway
THE LOWDOWN So much for the power of positive thinking. At Talladega, the fear of "The Big One" — a massive, multi-car wreck that can unfold at any moment — has become so pervasive that drivers no longer even pretend to ignore it. Just listen to Denny Hamlin's 'dega strategy as he tries to keep pace with Chase leader Jimmie Johnson: "I'm going to keep him right in front of me for the entire Talladega race. If I'm going to get in a wreck, I'm going to make sure he's in it as well." Good times!
2009 Jamie McMurray
2008 Tony Stewart
2007 Jeff Gordon
2006 Brian Vickers
2005 Dale Jarrett
2004 Dale Earnhardt Jr.
ABOUT Talladega
TRACK: Talladega Superspeedway (Talladega, Ala.), 2.66-mile paved oval
RACE LENGTH: 188 laps, 500.1 miles
Quote of note
"Who said it was over?" — Denny Hamlin, after his Martinsville win sliced Jimmie Johnson's Chase lead to six points — closest margin ever with four races left.
Where to watch
Sunday's pre-race show on ESPN starts at noon EDT, followed by the race at 1:00.
The Talladega lottery
It would seem statistically impossible, but not one driver has averaged a top-10 finish at Talladega in the six previous Chase races (two starts minimum). And only 13 drivers have averaged even a top-20 finish (see chart). Perhaps this stat best summarizes the random nature of restrictor-plate racing: There's only one Gordon in the top 20 — and it's Robby, not Jeff. (Fellow Chasers Denny Hamlin and Greg Biffle are also conspicuous by their absence.)
Domino effect
The silly-season dominoes have begun to fall. Kasey Kahne, who earlier this season announced that he was leaving Richard Petty Motorsports at season's end, was granted an early release after Charlotte. Aric Almirola took over the No. 9 RPM Ford at Martinsville, while Kahne moved to the No. 83 Toyota of Red Bull Racing, which he will run next season before moving to Hendrick in 2012. The odd man out, so far, is Reed Sorenson, who had been driving the 83 as a replacement for Brian Vickers, who was sidelined earlier this season after suffering blood clots.
It took 17 tries, but four-time NASAR Camping World Truck series champion Ron Hornaday finally won a race at Martinsville Speedway. Hornaday has made more truck starts at Martinsville than any other track but until Saturday had never cracked the win column there. He's now won a total of 47 races at 30 different truck tracks.
Average Chase-race finish at Talladega*
1 (tie) Kurt Busch 6 12.3
1 (tie) Tony Stewart 6 12.3
3 Kevin Harvick 6 13.2
4 Clint Bowyer 4 15.8
5 Kasey Kahne 6 16.0
6 Matt Kenseth 6 16.2
7 Bobby Labonte 6 17.8
8 David Ragan 3 18.0
9 Jimmie Johnson 6 18.2
10 Carl Edwards 6 18.8
11 (tie) Robby Gordon 6 19.5
11 (tie) Ryan Newman 6 19.5
13 Juan Pablo Montoya 3 19.7
14 Joe Nemechek 6 20.0
15 Jeff Burton 6 21.2
16 Elliott Sadler 6 21.3
17 Travis Kvapil 2 21.5
18 Dave Blaney 5 21.8
19 Kyle Busch 5 22.0
20 Jamie McMurray 6 22.7
*Active, full-time drivers with at least 2 Talladega starts


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Updated November 2012
8 Page Business Brochure
Modern brochure template for any business.Easy to modify. Duplicate the pages as much as you want and place in your own text and images The images are not inculded, a link where you can buy them. Paragraph and character styles included, master pages included
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- 2 InDesign files CS5 with the color verions and 2 .idml versions
- All templates are layered for an easier modification
- Objects and text aligned to grid and baseline grid.


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Information Sessions
We encourage you to consider hosting an on-campus information session. This is a very effective way to market your organization to students or to provide information about your organization to students before the on-campus interview.
Scheduling Your Session
Information sessions must be scheduled in advance. Contact the Recruiting Coordinator (972-883-6934) to schedule the event. You can host an information session throughout the academic year.
If your information session is in conjunction with your on-campus interview schedule, it still must be scheduled in advance but can occur any time prior to your interview date. If you choose to have refreshments catered by UT Dallas find information at Chartwells.
The event will be promoted to the students as an "open" session, which is open to any and all interested students, or as a "closed" session open only to those with whom you have scheduled interviews. You may discuss these options with the Recruiting Coordinator.
Cancellation of scheduled information sessions must be made at least three (3) business days prior to the event.


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At this point, I have no idea why anyone would trust a single thing that comes out of the mouth (or fingers) of Maria Maltseva, aka Bluharmony. She's been caught in the middle of so many "Oh, I mispoke" and "Oh, I meant" and "Oh, why are you so mean as to hold me to what I said" moments that she really shouldn't have a shred of credibility with anyone who's been paying attention. But she's at it again, and some people are eating it up because she's lying about Greg Laden.
As an attorney, I can tell you that most people can't afford to bring a libel lawsuit, so trashing people and lying about them is far more common than it should be. Also, a lot of us still don't want to actually harm others, even after they've hurt us.
On a personal note, and as I stated elsewhere, I don't see why it was OK to publish my home address (where I was previously raped) but not Amy's public address (and Jean, who is now defending Amy, snarled at me for complaining about it — oh, where was her super-sensitivity then?) Anyway, I don't think Amy gets to dictate what people wear or find funny. And, unlike Amy, I don't think that shirts supporting gender equality or parody jewelry are items that can or should be addressed in anti-harassment policies.
First paragraph included for the irony. Maltseva didn't identify Greg here, but when another commenter claimed, "Greg Laden…published that alongside her real name and work info" (suggesting she's been telling this story elsewhere), she responded.
First of all, thanks Julian, I appreciate your comment.
She didn't correct the record then, and she didn't correct it during a long Twitter conversation over the matter yesterday. So I'll do it for her.
There were two posts on Greg's blog in October. When Maltseva made a complaint in April, Greg reverted them to draft with the caveat that they would stay down only as long as she behaved herself and didn't piss him off. I have copies of Maltseva's request and Greg's response. I think this can be handled without publishing those, but I do have them.
The reason Maltseva wanted the posts removed was that they ranked too high in her search listing and would interfere with her search for a job. In my personal opinion, she's right about that last part. Maltseva's showing in those posts and comments displays a personality I wouldn't want to hire. Case in point:
I'm sorry, but I haven't contacted you or Ophelia, or even posted about Rebecca for about three months. Someone brought it to my attention that defamatory content was posted about me in the Pharyngula Wikia. So I had it removed. I tagged you, Greg and PZ, so that you could respond as to why your friends engage in defamation, slander, libel, and other reprehensible conduct. As for you, Ophelia, I haven't talked to or about you since the last nasty message you left on my page. As far as I know, nobody likes you, and you're banned from every respectable blog. Also, braniacs, no one had to confirm that I was bluharmony, since it's on my facebook page and both Ophelia and the Harvard-educated Greggie know it. BTW, everyone on Pharyngula seemed to think that the defamatory page was inappropriate, and it was immediately taken down. Oh, one more thing Ophelia, no one likes you, so get over yourself. And I lied about your writing. It's utter shit.
Here's that not-posting-about-Rebecca-in-three-months that prompted the blog post.
The first post was called "Maria Maltseva Can Kiss My Ass". It was a public dismissal by Greg of a Facebook "friend" who was posting multiple anti-Rebecca Watson posts per day, not all of them terribly coherent. It was all of a paragraph long. Here's a pdf of the thread as it stood at the time it was imported to Greg's new blog location.
In the comments of that post, you can see that Greg questioned whether Maltseva was actually an attorney, since she was throwing words like "defamation, slander, libel" around with abandon in public. Commenter pelamun responded, saying that the Washington state bar had her listed. Either in that comment [ETA: pelamun notes in the comments here that it was not in that comment] or another comment very close by, either a link to Maltseva's business showing the address or the address itself was included, further documenting that this was an attorney engaging in this behavior. I don't remember the precise details, though I do remember that it happened.
Greg removed the information when he became aware that this was Maltseva's home address as well as her business address. To be honest, I don't know when that was. It might even have been as late as April. Why? Because Maltseva didn't mention that this was her home address.
You can see that she continued to comment without a word about the problem. You can also see in the next post, "I Get Email" (pdf), that she complained to Greg about the existence of that post. Only the reason she wanted it taken down had nothing to do with her address. It was because someone called her a narcissist for having the number of Facebook profile pictures she did. She didn't ask him to remove the address, if it was still there at that point. [ETA: She confirmed in the comments that she didn't tell Greg this was her home address or ask him to remove it.]
You can also see that the Phawrongula Wiki, that site dedicated to documenting how us awful, horrible FTB types crush everyone who dares to breathe a word of disagreement, wrote about the original "Maria Maltseva Can Kiss My Ass" post. As of today, that entry (pdf) says nothing at all about Maltseva's address. They had six months to screen cap and post Greg's perfidy. They didn't, not there and not anywhere else Maltseva is mentioned on the wiki (pdf).
When did Maltseva start saying Greg had published her home address? I don't know. The first mention of it I can find is in a comment a month after the post was taken down. At that point, she was also saying Greg's post was sexist and threatening.
It doesn't really matter when. This is part of a pattern of behavior on Maltseva's part, some of it very well documented in those posts she didn't want around while job searching. She lies. She lies about what has happened in interactions with people she doesn't like, and she does it in ways that make her look good while they look bad. She lied about posting about Rebecca. She lied about the Pharyngula Wiki. She lied about a sexual assault task group wanting to sue Greg.
She lied about Greg publishing her home address. Then she let people tell her how bad it was that this bad person did this bad thing to her. She lied like she's lied before, and people fell all over her for it. Other people used her lie as a tool to, ironically, beat on someone who doesn't agree with them about everything.
It's really time people learn not to do that.


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- Explanada de España: this is a typical Spanish promenade in Alicante with well-maintained gardens and palm trees for shade. Take in the sights in Seville!
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