text:
Public Comment Period Extended for Draft National Ocean Policy Implementation Plan
The National Ocean Council has extended the public comment period on the draft National Ocean Policy Implementation Plan through 28 March 2012. This extension will provide stakeholders, users, and the public additional time to provide input to inform development of the final Implementation Plan.
The draft Implementation Plan is part of President Obama's "National Policy for the Stewardship of the Ocean, Our Coasts, and the Great Lakes." The draft plan does not encompass all Federal actions relating to ocean, coastal, and Great Lakes matters; rather, it focuses on the nine priority objectives highlighted under the National Ocean Policy. For each of the nine objectives, a suite of actions and their intended outcomes are described. For each action, key milestones are outlined, lead agencies or other responsible entities are identified, and time-frames are listed. This structure is designed to provide a clear layout of what will be accomplished and who will be engaged, as well as associated timelines.
Changing Conditions in the Arctic is the only priority objective that identifies a single region as an area of special focus. For further information, please see: Witness Fall 2011 National Ocean Policy in the Arctic Region.
For more information about the draft Implementation Plan and how to provide comment, please see: http://www.whitehouse.gov/administration/eop/oceans/implementationplan.

subset: commoncrawl


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DETROIT — (WWJ) One day after the Department of Transportation refused to order General Motors to pull recalled vehicles off the road, the company has released a video showing some of the tests they've done on the recalled vehicles.
"We've conducted more than 80 different tests on the vehicles involved in the ignition switch recall, to ensure that the vehicles are safe if you use only a single key on the key ring," said GM Vice President of Global Safety Jeff Boyer.
VIDEO: GM produced video on testing of recalled cars.
Boyer says the video shows testing footage GM provided to the National Highway Traffic Safety Administration. It included rough roads, high speeds, and panic stops.
"Despite some challenging road conditions, the single key did not leave the key ring."
General Motors has begun repairing the 2.6 million recalled small cars. But, with parts still being produced by supplier Delphi, the process will take well into the fall. GM has offered to provide loaner cars to people who are afraid to drive their recalled vehicles.
Senators Ed Markey and Richard Blumenthal had asked the Department of Transportation to order GM to tell owners to park the vehicles. Transportation Secretary Anthony Foxx, however, says that engineers for the National Highway Traffic Safety Administration did their own tests of the recalled vehicles, and found that–if driven using GM's instructions–they are safe.
The two Senators, who are on the committee investigating the recall, say they remain concerned about the safety of the recalled vehicles.


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After a decade-long struggle with drought, wildfires and even grasshopper infestations, the future of some of Colorado's most iconic rivers is only now starting to take shape after the devastation of last fall's historic floods.
At stake are tens of millions of taxpayer dollars for disaster recovery, tourism, the quality of life for people in these big canyons and the economic lifeblood of the northern Front Range.
"Colorado fears its tourists may decide to vacation elsewhere due to the perception of remaining significant damage," according to the state's pending application for more federal money. "If the decrease in tourism revenue continues, this will lead to continued decline in employment, as well."
In Larimer County alone, the livelihoods of more than 6,700 people are related to visitors.
The flood crippled tourism in Larimer County in the fall, and this spring travelers through the canyons are greeted with patches of dusty dirt roads, destroyed hillsides, muddy rivers and traffic that creeps and halts in cluttered work zones.
In these parts of Colorado, tourism rides on babbling streams, fast-flowing rivers, rainbow trout and beauty worth visiting.
Tourists, like fish, can wait only so long before they move on.
The trout, for now, are waiting, said Ken Kehmeier, the Fort Collins-based aquatic biologist for Colorado Parks and Wildlife.
Their declines, so far, have been around worksites to fix roads, bridges and other critical repairs.
"If you give them a chance, the fish will come back," he said.
Fish are biting
Whether good fishing continues will depend on how and where the river is repaired or left to its own evolution, he said.
The Colorado Water Conservation Board has made $2 million of grants available to communities in the 18 flooded counties willing to put up a 50 percent match to fuel the recovery, restore the environment and make rivers stronger for the next flood.
"Next, we're asking deeper and different questions about what happened and why, and what do we do now to make the best decisions about that," said Julie McKay, project manager for Boulder County's Comprehensive Creek Planning Initiative.
The Big Thompson has been here before.
The devastating Big Thompson Flood in 1976 swamped and scrubbed the river system, after 14 inches of rain — nearly a year's worth — fell in four hours.
Afterward, a handful of remaining residents and cash-strapped state agencies responded.
Five months after the 1976 flood, the Colorado Division of Wildlife's recovery plan revealed "that fisheries were extensively impacted by the scouring action of the flood which eliminated the food supplies of the fish. Any fish that survived the initial flood later starved."
The state modified river channels to reduce silt. Next it restored vegetation, reinstituted fish habitats and encouraged tourism. The fixes made the waters a valuable treasure, which attracted residences and businesses.
Before the Big Thompson Flood, the primary use of rivers was to move water from the mountains to the cities and farms. Afterward the scenic waterways became the foundation of a tourism economy. Only about 600 people lived in the canyon in 1976. Today, there are more than 3,000, including 1,000 in the Drake community alone.
Berntsen remembered the devastation left by the Big Thompson Flood and the years it took to bounce back.
"To re-establish those rivers is going to take some time," he said. "Aesthetically, it's not going to look great for a while, but it is going to come back."
Moving forward
Peter Berntsen, manager of Front Range Anglers in Boulder, said the state should quickly seed willows along disrupted rivers and streams. Besides helping control erosion and create habitat for fish, insects and waterfowl, willows would feed moose, elk and deer.
Some new river channels and the natural debris — roots, boulders and nutrient-rich sediment — also could create new and better habitat, given time, said Chris Sturm, stream restoration coordinator for the Colorado Water Conservation Board.
Fishing has been up and down since the flood, based on the rise and velocity of the water, Berntsen said.
Because of silt, washouts and disruption to the insect cycles, "the last few months the fish have been eating anything you throw at them," he said.
Communities that share the next rounds of state and federal money will have to show how planned recovery projects meet many needs — benefiting wildlife, the environment, people and business, Sturm said.
"We can't fund something that only meets one objective," he said.
Local values
Many of the projects will need to meet the objective of tourism, officials agree.
Bart Miller, the water program director at Western Resource Advocates, an environmental law and policy center in Boulder, said residents deciding how their local waterways recover should see it as an opportunity, not a chore.
"I would encourage people to think broadly about the kind of river and community they want to have and then reflect on the things like recreation and the quality of life they enjoy from having a river flow through their community," he said. "Then make sure those values are part of their plan."
Joey Bunch: 303-954-1174, firstname.lastname@example.com or twitter.com/joeybunch


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Wish You Were Here...
Rental info for this island retreat
Accommodations: One bedroom plus built-in twin bed with trundle, one bath, sleeps four
Rates: $250 to $300 per night and $1,300 to $1,600 per week, depending on the season
Availability: Year-round
Location: On the outskirts of Old Town Key West
Nearest airport: Key West International (EYW)
Amenities: Spa bath, central air-conditioning, shared swimming pool, private tropical gardens, full kitchen, cable TV, DVD, all linens, shared washer/dryer
Need-to-know info: Three-night minimum stay. No smoking. No pets.
Don't miss: Stroll to Seven Fish for fresh seafood; 305/296-2777 or 7fish.com.
Contact info: Call 305/294-7358 or visit vacationhomesofkeywest.com.
(published January/February 2008, updated April 2010)


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It's been over a year since Leap Motion first publicly unveiled its idea for a gum-pack-sized motion tracker that promised sub-millimeter accuracy and easy finger tracking. I finally got a chance to try the promising technology at PAX East this weekend, and I've got to say it seems to deliver on that initial promise. The Leap Motion was hidden away in the Double Fine booth, where it was being shown alongside DropChord, a musical puzzle-action game designed specifically for the Leap Motion.
Using two index fingers, players point toward two dots on a hollow circle, creating a line through the middle that can be used to collect dots while avoiding painful sparks. After a short calibration, the Leap Motion tracked my fingers incredibly well, with none of the jumpiness and delay inherent in technologies like the Kinect. Picking out arcs with my outstretched index fingers quickly became second nature, and I was largely able to forget that the Leap Motion device was even there. It was like something out of Minority Report, as you can see in the video below.
The biggest problem with the controls was that my left hand would occasionally wander outside the detection area for the unit, and it would take me a second to realize the problem and reorient my hand. The Leap Motion also seemed to have a little trouble picking up the quick finger flicks that are supposed to send the arc whipping around the edge of the circle, but this is just as likely a software issue as a hardware problem.
While DropChord could probably easily be redesigned to work with a dual-stick controller, the feeling of direct manipulation granted by the Leap Motion felt both more accurate and more enjoyable. We can't wait to see what other developers come up with for the device.


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This summer, like millions of readers before me, I devoured George R.R. Martin's "A Song of Ice and Fire'' series. It was HBO's adaptation, "Game of Thrones,'' that sucked me in, with its treacherous queens, backstabbing advisers, illegitimate children, and quip-happy dwarves, a cross between "Lord of the Rings'' and "Flowers in the Attic.'' What's not to like?
But what kept me reading, through five books and some 4,000 pages, was the food.
Martin describes the dishes consumed by his characters with mouthwatering, loving specificity. He takes us through banquets course by course, venison pies "chunky with carrots, bacon, and mushrooms'' followed by mutton chops sauced in honey and cloves, savory duck, peppered boar, and on through the sides, the kinds of bread, the desserts, and on through the cheese. The cuisines of each region in his imagined universe are so finely delineated, I found myself debating where I'd prefer to vacation. (I'm torn between the Arbor, with its fine wines, and Dorne, for its spicy dishes.)
When the character Areo Hotah thinks of his faraway homeland in the fourth volume of the series, "A Feast for Crows,'' he thinks of food: "The taste of wintercake filled his mouth again, rich with ginger and pine nuts and bits of cherry, with nahsa to wash it down, fermented goat's milk served in an iron cup and laced with honey.'' Forget Proust's much-flogged madeleine; we barely even learn what it tastes like, steeped in Aunt Leonie's linden tea (sounds soggy). With Martin, the memory and the flavor are inseparable, equally important.
For the food-motivated individual, this is satisfying. For the reader, it is crucial. Who trusts a novelist who doesn't write about food? It's what people think about all the time - almost as often as they think about sex. A new study in the Journal of Sex Research designed to measure how often men think about sex vs. how often women do (an average of about 19 and 10 times daily, respectively, if you were curious) also shows men pondering food almost 18 times daily and women 15. I'm surprised it's not more. At any rate, food is fundamental to the human experience and so to the reading experience, from the very first books we love.
Anyone who read Laura Ingalls Wilder's "Little House'' books at an impressionable age knows what I'm talking about. Martin's fantasy world and the life of American pioneers in the late 1800s have nothing in common beyond a serious food fetish. Interacting with Indians, worrying about wolves, surviving long winters - all memorable, yes. But ask any adult what he or she recalls about Wilder's volumes and it will be the food: maple syrup frozen into candy on the snow, cherished oranges at Christmas, snacks of crackers and sour green pickles, bean porridge, the step-by-step method for making corncakes over a campfire.
"Island of the Blue Dolphins'' makes us think of harvesting abalone, "Heidi'' of the goats' milk that helped cure Klara, "The Lion, the Witch and the Wardrobe'' of Turkish delight, the world's most disappointing candy. What I imagined as a child to be some sort of intoxicating nougat is instead a powdery gumdrop that tastes like a urinal mint smells. This confection aside, one wonders how much the food we read about in childhood shapes what we want to eat today. In "Little House on the Prairie,'' for a special dinner the family eats "stewed jack rabbit with white-flour dumplings and plenty of gravy. There was a steaming-hot, thick cornbread flavored with bacon fat.'' Rabbit with dumplings and bacon cornbread sounds like something that might appear in any of today's crop of farm-to-table, nose-to-tail restaurants. Is the craze for urban foraging a product of children who read "My Side of the Mountain'' one too many times?
Food is no less important an illustration in books for adults, of course. In Jhumpa Lahiri's work, for instance, it connects characters to their homeland and each other. Perhaps no one has written so grimly of food as Jonathan Franzen, whose "Corrections'' is full of miserable meals that limn one family's dysfunction. (No one who reads it will ever hear the phrase "mixed grill'' again without feeling simultaneously depressed and hysterical.) Everything we need to know about the dandy Eugene Onegin is revealed when he dines at a restaurant on "roast beef, red and gory, / and truffles, which have ever been / youth's choice, the flower of French cuisine: / and pâté, Strasbourg's deathless glory, / sits with Limburg's vivacious cheese / and ananas, the gold of trees.'' Likewise the Cratchit clan in Charles Dickens's "A Christmas Carol'' when they exclaim with delight over a dinner of goose "eked out by apple-sauce and mashed potatoes'' so that it feeds the whole family. Food reveals all - class, character, culture.
Until recently, though, the specifics of taste were left to the imagination. Now, as soon as a hunger-inducing book appears, it gets its own cookbook (or at least its own food blog). "The Unofficial Harry Potter Cookbook'' teaches Muggles to make pumpkin juice, rock cakes, steak and kidney pie, and more. (There's no recipe for butterbeer, but you'll find plenty of those online, along with packaged versions of Bertie Bott's Every Flavour Beans and chocolate frogs.) "The Unofficial Hunger Games Cookbook'' offers up lamb stew with dried plums, District 4's seaweed bread, and several Greasy Sae specials, which don't seem to contain anything untoward. Even "Twilight'' has an unofficial cookbook, "Love at First Bite'': The mind boggles. In March, a revised edition of "The Book Club Cookbook'' appears, featuring the likes of oyster-brie soup inspired by "Water for Elephants.'' This does not sound good to me, but then I never read the book.
One of the best current realizations of literary food is The Inn at the Crossroads, a website created by two Boston fans of "A Song of Ice and Fire.'' Sariann Lehrer and Chelsea Monroe-Cassel often offer two recipes for the same dish: one historically accurate, one modern. This gives their endeavor a scholarly legitimacy lacking in some of the other efforts. And they don't shy away from more-difficult dishes, such as Dornish grilled snake with fiery mustard sauce. Yes, they have a cookbook coming out, from Random House next year. (Martin's series also inspired a food truck with a menu designed by Tom Colicchio of Craft and "Top Chef.'' It delivered squab and black seafood stew with dragon peppers to New York and LA.)
It makes literature that much more real to read about your lemon cakes and have them, too. But eating the food from your favorite books is akin to watching the movie versions of them. The main character never looks like you pictured. Will the grilled snake taste like the one of your imagination? Something that was yours alone has now been codified and made concrete. Recipes are made to be tinkered with, and you can add lemon or adjust the spicing as you wish. But the realm of pure imagination is a fragile one. It's easy and tempting to bring everything to life, in movies, video games, crowd-sourced online fan fiction, your own kitchen. Let Turkish delight be a lesson: Sometimes the unknown tastes more delicious.
Devra First is the Globe's restaurant critic and food reporter. She can be reached at firstname.lastname@example.com.


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|Thread Tools
|Extra Monitors! - MonitorsPlus.pk3 [Version 2.5.11] Details »»
Extra Monitors! - MonitorsPlus.pk3 [Version 2.5.11]
Developer Last Online: Aug 2020
MonitorsPlus is a project that Snu, Lat', Spectorious and myself have been working on. We would mention what monitors the file adds but we feel that it would be better if everyone is surprised, if you really don't want to be surprised there will be a monitor list lower down in the thread. The name of the wad is pretty self explanatory, as of version 2.5 the wad now adds a total of 48!!! new monitors to the game. (A few you might recognise)
We will be updating MP to add new monitors too, if anyone has any ideas for certain monitors that they would like to see (nothing that will break the game) then leave a comment.
As mentioned above the wad adds a total of 48 new monitors.
Some cool:
Some deadly:
Some wacky:
And some that will make you question reality:
Ten of the monitors are brand new shields. One from Roasted Ravine and one monitor from SRB2's past. The monitors spawn naturally throughout Match/CTF maps, however some are rarer than others.
Spoiler: Monitor List
Version 1.0 Monitors
#1 The Hyper Monitor:
Makes you hyper (duh) although tails doesn't turn hyper and instead gets super flickies.
#2 The Instakill Monitor:
Kills you regardless of how many rings you have.
#3 The Cactus Shield:
The Cactus Shield from Roasted Ravine with a few improvements and enhancements.
#4 The End the World Monitor:
This monitor just end the world (what were you expecting more?)
#5 The Random Hit Monitor:
Name is pretty self explanatory, it hits a random player in the game. (It can include yourself)
#6 The Anti-Matter Shield:
Similar to the Armageddon Shield but it damages everyone in the map.
#7 The Silver Ring Monitor:
The returning monitor from SRB2 v1.09.4, it gives you 25 rings.
#8 The Earthquake Monitor:
This monitor just causes an earthquake, damage can be avoided if you are airborne while it happens though.
#9 The Super Monitor:
Yeah you should have seen this coming, every monitor wad has to have a super monitor and guess what we have got one. I am sure I don't have to explain what the Super Monitor does but I will do it anyway. The Super Monitor gives you the 7 emeralds and 50 rings and makes you super.
#10 The Drop Monitor:
Be careful with this one cause if you get this monitor you drop everything! Weapon panels, ammo, emeralds, you even lose your shield too. If you do have a shield you won't lose your rings and don't worry you won't lose anything if you are super/hyper.
#11 The Lightning Monitor:
We all love Mario Kart right? Welp this monitor shrinks other players in the game, careful though it does have a chance to make them all big.
#12 The Supply Monitor:
The Supply Monitor gives you max ammo on all weapon rings (you still need to get the panels though)
#13 The Mushroom Monitor:
Yay more Mario references, pretty sure this is self explanatory, if you get this monitor you grow in size (also has a chance of shrinking you too)
#14 The Invisible Monitor:
Again the name of the monitor says it all, it makes you invisible to all players for a certain ammount of time (you can still be hit though so don't pretend to be a ghost)
#15 The Poison Shield:
Ah a new shield, the Posion Shield leaves a poisonous trail behind you, if a player touches you or runs into your trail they will become posioned and lose 2 rings per second. (You will lose the shield if you are dunked into water)
#16 The ESP Shield:
The ESP shield can be very handy since it can both push other players away and it can reflect incoming rings that other players have fired at you. But worry not cause if it hits you it automatically gets reflected back anyway.
#17 The Jump Height Monitor:
The Jump Height Monitor increases your jump height so you can go jumping around as if you are an astronaut on the moon!
#18 The Ice Shield:
The Ice Shield has 2 abilities, it reduces friction as if the floor is made of ice and you can do a ground pound and freeze nearby players!
#19 Bronze Ring Monitor:
The Bronze Ring Monitor is completely useless, it only gives you 5 rings. The main point of it is to be annoying.
#20 Combine Ring Monitor:
The Combine Ring Monitor is from Knuckles Chaotix, what it does is instead of you dropping a load of rings when you get hit, you drop one giant ring that will return all of your dropped rings when picked up.
#21 Hyper Combine Ring Monitor:
This version of the Combine Ring Monitor is from Sonic Mania, when your hit you drop a number of large rings instead of one.
#22 Random Weather Monitor:
This monitor changes the current weather to a random weather for example it could be changed to storm, snow, rain and a storm with no rain. Be careful cause there is a chance that you could have a shocking experience.
#23 Reset Score Monitor:
This monitor resets your score back to 0, it won't really affect you in CO-OP if you are not fussed about your score but in competitive game modes it can really screw you over.
#24 Fire Rate Monitor:
This monitor increases your fire rate dramatically for a limited ammount of time.
#25 Bean Monitor:
This monitor summons Mr Bean and then he steals a monitor spawn point away from you, the only way to get it back is to reload the map. (RIP Monitor Campers)
#26 Platinum Ring Monitor:
This monitor is the most useful out of the Bronze,Super and Silver Ring Monitors, it gives you 50 rings.
Version 2.0 Monitors
#27 Thunder Shield Monitor:
Press spin in mid air to summon a lightning bolt that will damage players near you and on the ground below you! The range increases the higher you are from the ground.
You are invulnerable to other Thunder Shield bolts as well as any electric damage while you have it.
#28 Bumper Shield Monitor:
Press spin in mid air to invert your vertical momentum! With it, you'll also bounce off walls and other players.
#29 Pizza Monitor:
Orders a random player a delicious, and quite aggressive, Pizza.
#30 Over Booster Monitor:
Start building up power for around 15 seconds and unleash a devastating blast that will damage everyone, or kill them if you happen to be Super or Hyper!
But be careful, getting hit causes you to drop your charge.
#31 Titanium Shield Monitor:
Gain a shield with 4 protective layers of Titanium! You are immuned to knockback, Rails and Automatic Rings and your enemies only gain 25 points for hitting you.
Though it does hinder your movement speed and jump height, the effect becomes less noticeable as you lose layers of the shield from taking damage.
#32 Spikeball Monitor:
Drag a heavy spikeball around for around 10 seconds. It may hurt other players.
#33 Web Shield Monitor:
A shield made of spider string that allows you to shoot string to hang onto walls just like the Hook Ring! Press and hold spin to shoot and automatically get pulled on any wall you hit.
#34 Earth Shield Monitor:
Press spin in mid air to take a dip straight into the ground and start digging by holding spin!
While underground, you're completely invincible to any outside damage. Let go off spin to come out and damage nearby players.
Be aware that you cannot come out of the ground right away.
#35 Crumble Monitor:
Every FOF in the map will crumble for 30 seconds!
#36 Pancake Monitor:
Through the power of Goro Akechi, turn the map into a delicious pancake!
The effect reverts after 30 seconds.
#37 Expand Monitor:
The map suddenly becomes enormous vertically!
The effect reverts after 30 seconds.
#38 Sentry Monitor:
Gain the ability to build a Sentry Gun virtually anywhere by pressing Fire.
It will shoot any nearby enemy players until its ammo or HP is depleted. You can take a look at this information on the HUD.
You can only have two sentries up at the same time given you find more Sentry Monitors.
#39 Goop Monitor:
Turns any "swimmable" FOF in the map into Goop for 30 seconds and then reverts back to water.
Hope to get players stuck on the ceilings to have them drown like idiots!
#40 Eclipse Monitor:
The brightness of the map takes a dip for 30 seconds, and it becomes nearly impossible to see.
Hope to get other players to fall into pits due to the lack of sight!
#41 Turbo Monitor:
We're not gonna make it, let's speed up!
Run at thok speed for around 20 seconds, leaving a damaging trail of fire behind you.
Be careful though, there's no brake.
#42 Megidolaon Monitor:
Megidolaon for everyone!
Elizabeth summons Thanatos and rids you of every other player in the match!
This may be blocked by Super / Invincible players or randomly fail for lucky ones.
#43 Heavy Gravity Monitor:
Increases the gravity on everyone for 30 seconds.
#44 Low Gravity Monitor:
Lowers the gravity on everyone for 30 seconds.
#45 BATKAN!!! Monitor:
Through the blessing of our lord BATKAN!!!, gain godmode for 20 seconds, allowing you to even walk on death pits!
#46 Fitness Monitor:
#47 Blooper Monitor:
Spreads ink on every other player's screen, preventing them from seeing correctly for a while.
#48 Regeneration Monitor:
Gain 200 rings accross roughly 6 seconds, even if you are hit during that period.
#49 Blue Shell Monitor:
Sends a shell that targets the player with the most points in the game, be careful, that may also be yourself!
A warning appears on the target's screen.
A skillfull spindash can allow you to dodge the explosion.
#50 Resistance Monitor:
For a minute, prevents you from losing more than 20 Rings for getting hit,
allowing you to keep shooting after getting hurt given you had more than 20 rings.
Version 2.3 Monitors
#51 Hyper Sneakers Monitor:
This monitor is much like the Super Sneakers Monitor except you move at the speed of a hyper form, it is also worth mentioning that it also buffs your actionspd. This monitor lasts just as long as the regular super sneakers.
Version 2.5 Monitors
#52 Juggernaut Drive Monitor:
This monitor is much like the Over Booster Monitor except it is far more powerful, you get the chance to use explosion 5 times, but be careful because getting hit can cause you to lose one of your five chances.
Spoiler: Commands
The monitors can be spawned in by putting "spawnmonitor" in the console for vanilla monitors, for the custom monitors type "spawnplusmonitor" if you are having trouble on finding the values for the monitors you can also type "monitorlist *1 though 5*" in the console.
(only an admin can use the commands)
Command Example: "spawnmonitor <node> <monitor> <distance> <height>"
Command Example: "spawnplusmonitor <node> <monitor> <distance> <height>"
New commands added in version 1.2 and 2.0
use "commandlist to get a list of commands.
Important Note: As of v2.4 there has been a page system added to the commands list so now it would be "commandlist 1" or "commandlist 2" for the different pages.
Command list:
*1 - togglehyper - Makes the player hyper
*2 - kill - Kills the player
*3 - togglesuper - Makes the player super
*4 - endtheworld - Ends the world
*5 - psn - Poisons the player for 10 seconds
*6 - toggleinvis - Makes the player invisible
*7 - togglejump - Makes the player able to jump high
*8 - supply - Gives the player max ammo on weapon rings
*9 - strike - Strikes the player with a lightning bolt
*10 - toggleshrink - Shrinks the player
*11 - togglegrow - Makes the player big
*12 - randomhit - Hits a random player
*13 - drop - Hits the player and makes them drop everything
*14 - earthquake - Starts an earthquake
*15 - randomweather - Randomizes the weather
*16 - resetscore - Resets the players score
*17 - togglefirerate - Changes the players fire rate
*18 - orderpizza - Orders the player some pizza
*19 - cancelorder - Cancels the players order
*20 - pizzageddon - Starts/stops the pizzageddon
*21 - explosion - Makes the player activate Over Booster
*22 - fitnessgeddon - Starts/stops the fitnessgeddon
*23 - waltergeddon - Starts/stops the waltergeddon
*24 - orderwalter - Orders the player a Walter White
*25 - ordermason - Orders the player a Sasquatch
*26 - givempshield - Gives the player any MP shield
*27 - givempshieldlist - Gives the player the list of MP shields
*28 - grabbagcommandlist - Gives the player the list of commands for the Grab Bag
*29 - jdrive - Gives the player Juggernaut Drive
Give MP Shield List:
*1 - none - Removes the shield
*2 - psn - Poison Shield
*3 - cacti - Cactus Shield
*4 - ice - Ice Shield
*5 - esp - ESP Shield
*6 - anti - Anti-Matter Shield
*7 - thunder - Thunder Shield
*8 - bumper - Bumper Shield
*9 - titanium - Titanium Shield
*10 - earth - Earth Shield
*11 - web - Web Shield
Only an Admin can use this command
Grab Bag System:
These are the commands for the new Grab Bag system.
*1 - enablegrabbag - Enable/Disable the Grab Bag (Admin Only)
*2 - grabbag - Use the Grab Bag (Everyone can use this but only when the Grab Bag is enabled)
*3 - grabbagcooldown - Modify the Grab Bag cooldown timer (Admin Only)
*4 - grabbagcost - Modify the cost of the Grab Bag (Admin Only)
As of v2.5.2 there is a new togglemonitor command just type "togglemonitor <monitor>" to enable/disable said monitor. This will prevent the monitor from spawning in and will prevent it from appearing in MT_QUESTIONBOX.
Thanks to this new feature there are some modes that have been added.
*1 - shieldmode - disables everything except the shields
*2 - mememode -disables everything except the meme monitors
*3 - suicidemode - disables everything except hazardous monitors and makes the instakill monitor more common
*4- safemode - disables the hazardous monitors
*5- monitorsplus - disables all of the modes and re-enables all of the monitors
Version 2.5.11 Changelog
*Fixed the Cactus and Thunder Shield freezing the game when they come into contact with each other
*Fixed Juggernaut Drive because v2.5.10 broke it
Spoiler: Archived Versions
Spoiler: Previous Versions
*General fixes and improvments
*Removed Spikeball Monitor due to severe synch issues
*Fixed a critial error with the Grab Bag
*Fixes and Changes to the Grab Bag, MR Bean Monitor, Juggernaut Drive Monitor and the Fitness Monitor
*Removed the Monitor Storage feature for now until we can properly fix all of the issues
*MonitorsPlus is now in the PK3 format
*Added MonitorStorage.lua credit to FuriousFox
Save your overpowered monitors throughout different maps by walking up to a monitor and hitting custom action 1,2 or 3. You can store up to 3 monitors.
*Fixed issues with the Grab Bag
*Improvements to the Megidolaon Monitor
*Added support for BATKANESE.wad in the toggle monitor command and the grab bag
*Fixed synch issues when using the togglemonitor command
*Fixed some other synch issues throughout the wad
*Recombined the wads to make way for the all new togglemonitor command! (go to the Commands Section for more)
This is an Important Note: if you modify the monitors with togglemonitor in netgames, it will cause major synch. We are working on a fix for this bug. If you want to use MonitorsPlus in a netgame then please use v2.5.
v2.5.1 TEMPORARY CHANGES
As of v2.5.1 the Shields and Monitors have been separated as a temporary feature, they will be combined again in v3.0. The Monitor List and Command List has been changed in the individual wad files. The commands for MonitorsPlus.wad remains the same so if you want to find out what has changed then do the commandlist or monitorlist. As for the commands in ShieldsPlus.wad they will be listed below.
*1 - shieldlist - Gives the list of shields
*2 - spawnplusshield - Allows the player to spawn a shield monitor
*3 - giveplusshield - Replacement for the givempshield command
*4 - giveplusshieldlist - Replacement for the givempshieldlist command
*Seperated the Shields into a seperate .wad file for players who only want to play with shields (See the Commands section for more)
Note: ShieldsPlus.wad and MonitorsPlus.wad are fully compatible so adding them both together would be as if they where never seperated.
Another Note: ShieldsPlus.wad and MonitorsPlus.wad will be combined again in v3.0 as the menu will feature an option to turn off individual monitors.
*Added the Juggernaut Drive Monitor
*Added the cost system back to the Grab Bag (Credit to Steel Titanium for finding and fixing the bug)
*Improvements to the Hyper Sneakers Monitor
*Removed all the Map changing monitors and the Megidolaon Monitor from the Grab Bag
Bug Fixes
*Fixed the cost system for the Grab Bag (Credit to Steel Titanium for finding and fixing the bug)
*Removed the Cost system from the Grab Bag
Bug Fixes
*Removed the Cost system from the Grab Bag due to instant death after getting hit when using the Grab Bag
*Added the all new Grab Bag system! (go to the Commands section for more)
*Added the givempshield command (go to the Commands section for more)
*Added 3 rare death sounds, can you find them all?
*Improvements to the Hyper Sneakers
Bug Fixes
*Fixed the Blue fire for the Turbo Monitor
Don't worry, we all know how much you all love these constant patches :wink:
*Added the Hyper Sneakers Monitor
*Added 2 new commands (go to the Commands section for more)
*Added tunes for Pizza and Fitness Monitors
*Improvements to certain particles
*Reduced the Fitness and Blooper timers
*Improvements to the Blooper Monitor (particles and added MFE_UNDERWATER)
*Improvements to the Fire Rate Monitor (particles)
Bug Fixes
*Fixed the Spikeball Monitor
*Fixed: LUA_HYPE:1082: attempt to index field 'mo' (a nil value)
*Fixed: LUA_SUPR:45: attempt to index field 'mo' (a nil value)
*HUGE visual update! Regeneration, Fitness, Resistance and the Jump Height monitors now have visual effects when they're in play.
*And best of all, the Super and Hyper Monitors have had their particle sprites revamped entirely.
*Antimatter, BATKAN and Over Booster Monitors have had their particle sprites changed.
*Created LUA_RING so now Combine Ring, Hyper Ring, Bronze Ring, Silver Ring, Platinum Ring spawns on a Super Ring Box instead of weak/strong monitors
*Reverted the hyper theme back to the beta theme but with some improvements!
*The Resistance Monitor now last for 45 seconds, keep your rings longer!
*Super/Hyper players now have FF_FULLBRIGHT so they light up in the dark!
Bug Fixes
*Fixed the Turbo Monitor's timer not resetting upon getting another while having one.
*The Over Booster monitor now has some cool new Music with it!
*The Jump Height monitor now has some cool new Music with it!
*You can now spawn a monitor on everyone using -1 instead of a node number.
*Removed Hyper, Pancake, Expand, Goop, Crumble, Low Gravity and Heavy Gravity monitors from MT_QUESTIONBOX for more of a balanced game with Random Monitors.
*Tidied up the scripts so now they are not as messy as they used to be.
*Created LUA_MNTR for easy editing of monitor spawn rates.
*Spikeball Monitor now lasts longer than 10 seconds.
*Removed duplicate freeslots.
*You shouldn't get stuck in water with the Titanium Shield anymore.
*Ice Shield now has a cool new overlay when you're frozen!
*Improved the Turbo Monitor
*Changed Super Emerald sprites from S3&K to Sonic Mania.
Bug Fixes
*Fixed LUA_KILL:87: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.
*Fixed LUA_SPIK:384: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.
*Fixed LUA_FITN:124: attempt to index field 'target' (a nil value)
*BATKAN monitor now properly resets the timer when you get another
*Fixed the Poison Shield not working at all with hyper players.
*Other minor unnoticeable fixes
*The Anti-Matter Shield and Over Booster Monitors should now properly IT players in Tag/Hide and Seek.
*Added 2 new commands
*Removed End of the world and Megidolaon monitors from MT_QUESTIONBOX
Bug Fixes
*Fixed issues with the poison shield
*Web Shield is now more common
*Other minor unnoticeable fixes
*Made some changes to the Web Shield
Bug Fixes
*Fixed the crashing issue with the Earth Shield
*Other minor unnoticeable fixes
Bug Fixes
*Fixed compatibility issues with BATKANESE.wad
Known Bugs
*Earth Shield crashes your game if you damage another player
*The Web Shield now has a longer range and can be used up to 6 times in a single jump
Bug Fixes
*Fixed problems with the Over Booster monitor
*Fixed problems with some invalid sprites
*Fixed issues with the pancake and expand monitors
*Other minor unnoticeable fixes
2.0Version 2.0 is finally here and here is the changelog!
*Added 24 new Monitors (See the monitor list for details)
*Added 4 new Commands (See the command list for details)
*Added the ability to spawn vanilla monitors (See the command list for details)
*Revamped some 1.0 Monitors
*Resprited some 1.0 Monitors
*New monitor spawn commands (See the command list for details)
*Changed themes for Invincibility and Super Sneakers
*Added MD2s for all the Monitors (Shields are not yet supported)
Bug Fixes
*Fixed Problems with the Cactus Shield
*Fixed players getting stuck with the Ice Shield when they slam on a spring.
*Fixed the End of the World killing players when they are already dead
*Fixed the End of the World in Race mode
*Other minor unnoticeable fixes
*Fixed compatibility issues with BATKANESE.wad and mt_AltMatchMaps.wad
*Fixed Random monitors not working with the custom monitors
*Added the fancytvs.lua script
*Fixed compatibility issues with other wads that uses TehRealSalt's Custom Random Monitor Pool script
*Added the Platinum Ring Monitor
*Added the Bean Monitor
*Fixed a game breaking bug with the Instakill Monitor
*Updated sounds for the Bronze/Silver Ring Monitors
*Fixed an issue with the togglehyper command
*Updated hyper script for notifications when the player is hyper/no longer hyper
*Hyper sonic & hyper knuckles can now deflect tossed rings, missiles and projectiles
*Updated the hyper sparks for hyper forms
*Even more hyper enhancements
*Fixed issues with the Supply Monitor
*Added the Fire Rate Monitor
*Fixed the Reset Score Monitor, now it won't affect super/hyper players
*Updated the Reset Score Monitor's script
* Hyper forms have been enhanced even further (to be more over powered)
*The Supply Monitor now gives both weapon panels and ammo
*Added The Reset Score Monitor
*General fixes for some monitors
*Added enhancements to the hyper form
*Changed the hyper theme to an edited version of Sonic Mania's super theme
Version 1.2 The Admin Update
Added 15 new commands for you admins out there!
*1 - togglehyper - Makes the player hyper
*2 - kill - Kills the player
*3 - togglesuper - Makes the player super
*4 - endtheworld - Ends the world
*5 - psn - Poisons the player for 10 seconds
*6 - toggleinvis - Makes the player invisible
*7 - togglejump - Makes the player able to jump high
*8 - supply - Gives the player max ammo on weapon rings
*9 - strike - Strikes the player with a lightning bolt
*10 - toggleshrink - Shrinks the player
*11 - togglegrow - Makes the player big
*12 - randomhit - Hits a random player
*13 - drop - Hits the player and makes them drop everything
*14 - earthquake - Starts an earthquake
*15 - randomweather - Randomizes the weather
*Added Lach's newly updated combine ring script
*Added Lach's new Hyper Combine Ring Monitor
*Added the Random Weather Monitor
*The Ice Shield is now more common
*The Poison Shield no longer poisons super/hyper players
*Players now lose their shield when tagged in TAG
*Reduced the Ice Shield's cool down timer
*Fixed more problems with the Ice Shield
*Fixed problems with the Lightning Monitor
*Fixed problems with the Earthquake Monitor
*Fixed problems with the Ice Shield
*Replaced ice breaking sound
*Moved the invisibility hud icon to accommodate for CTF flag icons
*Fixed Blue Team's monitor getting overlapped with the Bronze Ring monitor sprite
*Fixes for the main script
*Fixes for the Mushroom Monitor and the Lightning Monitor
*Fixes for the Invisibility Monitor
*Updated the Hyper Monitor to support all custom characters
*Added some other enhancements to the Hyper Monitor
*Added some general fixes to the other monitors
*Added Lach's Combine Ring Monitor
*Updated the End the World Monitor
*Fixed some issues with the Earthquake Monitor
*Updated Sprites for the Anti-Matter Sheild
*Added the Bronze Ring Monitor
*Added the Super Monitor
*Replaced the Emerald Monitor with the Super Monitor
*Fixed super/hyper players getting knocked back if they have a custom shield
*Fixed Anti-Matter shield disappearing after getting it
*Fixed players having an invisible shield after losing a custom shield
*Fixed Anti-Matter shield after getting hit
*Fixed Ice Shield being able to freeze super/hyper players
*Changed freeze sound to sfx_s3k80
*Removed MF2_STANDONME on ice break
*Fixed the Anti-Matter Shield being visible while the player is under the effects of the Invisibility Monitor
*Fixed players being able to turn super while they still have the custom shields
*Enhanced the Ice Shield
*Fixed instant death after a player gets hit when they get a Drop Monitor
*Fixed the Jump Height Monitor ability lingering after map change
*Initial Release
Spoiler: Previous Versions
Credit to MotdSpork for the hyper script
Credit to TehRealSalt for the custom random monitors script
Credit to gregory_house for the super flickies script
Credit to Lach for the Combine Ring script
Credit to Inuyasha for the FancyTVs script
Credit to ManimiFire for the Hookring script
Credit to RedEnchilada for the orderpizza script
Credit to CobaltBW for the super theme
Cannot forget to thank Lat', Snu and Spectorious for helping out with development, and a big thanks to everyone in my Discord Server for online testing.
Download Now
Supporters / CoAuthors
Show Your Support
Let's see you handle this!
Alright TechnoGod! I just got to testing this out! I have to admit... I had a blast with this add on. The shields are hilarious and just adds to the insanity that is SRB2 Match.
Everything checks out on my end!
Welcome to releases my friend!
Join the SRB2 Community Chatroom!
YouTube | Twitter
Now known as Cyclone
This is really awesome! i have tried almost all monitors, and i can say that i quite had a blast with them, i'll soon try them in netplay. Till i stop playing SM64O
If you see someone acting different from me, he's probably not me. i always go as Cyclone.
Last edited by NeoLucario87; 09-12-2017 at 03:15 AM.
The one and only!
It was fun to test this! And glad to see it go released! Im glad to see no.14 there too ;)
Twitter: @Chicmunk4u
At 1st glance my reaction was "20!? WHOA!" gonna check this out asap! ^-^
After checking this mod i could not evade say ¨this almost taked much time to get¨ Good Mod
Don't mind, i just like doing music addons for every level pack or mod
Game Breaker
Version 1.0.11 Changelog
*The Ice Shield is now more common
*The Poison Shield no longer poisons super/hyper players
*Players now lose their shield when tagged in TAG
*Reduced the Ice Shield's cool down timer
---------- Post added at 08:16 PM ---------- Previous post was at 08:09 PM ----------
Quick fix again to prevent the console from being spammed.
Game Breaker
Version 1.1 Changelog
*Added Lach's newly updated combine ring script
*Added Lach's new Hyper Combine Ring Monitor
*Added the Random Weather Monitor
Note: This update may be small but that is because we are working hard on adding new monitors/shields in version 2.0
Game Breaker
Version 1.2 The Admin Update
Added 15 new commands for you admins out there!
*1 - togglehyper - Makes the player hyper
*2 - kill - Kills the player
*3 - togglesuper - Makes the player super
*4 - endtheworld - Ends the world
*5 - psn - Poisons the player for 10 seconds
*6 - toggleinvis - Makes the player invisible
*7 - togglejump - Makes the player able to jump high
*8 - supply - Gives the player max ammo on weapon rings
*9 - strike - Strikes the player with a lightning bolt
*10 - toggleshrink - Shrinks the player
*11 - togglegrow - Makes the player big
*12 - randomhit - Hits a random player
*13 - drop - Hits the player and makes them drop everything
*14 - earthquake - Starts an earthquake
*15 - randomweather - Randomizes the weather
Note: The hyper notification doesn't work when you use the hyper toggle command and will be fixed in a later version.
Game Breaker
Version 1.2.1 Changelog
*Added enhancements to the hyper form
*Changed the hyper theme to an edited version of Sonic Mania's super theme
---------- Post added at 08:59 PM ---------- Previous post was at 08:32 PM ----------
*Fixed some errors
Game Breaker
Version 1.3 Changelog
* Hyper forms have been enhanced even further (to be more over powered)
*The Supply Monitor now gives both weapon panels and ammo
*Added The Reset Score Monitor
*General fixes for some monitors
Game Breaker
Version 1.3.1 Changelog
*Fixed the Reset Score Monitor, now it won't affect super/hyper players
*Updated the Reset Score Monitor's script
Game Breaker
Version 1.4 Changelog
*Even more hyper enhancements
*Fixed issues with the Supply Monitor
*Added the Fire Rate Monitor
I know what you must be thinking "Yay another update!"
I came here from Techno's video and after playing this I have to say that it is really good.
Game Breaker
Version 1.4.1 Changelog
*Updated hyper script for notifications when the player is hyper/no longer hyper
nanananananananananananan a
The year is 2018. MonitorsPlus has been updated a total of 1,472,608 times. Everybody has unique versions both in their wads folder and in their DOWNLOAD folder. As more content is added to the mod every day, it becomes harder and harder to redownload from servers. Soon, MonitorsPlus netgames become impossible to join. The hyper monitor and hyper notification scripts have been "enhanced" so many times that people have reported seeing hyper colors that don't actually exist, powers that nobody thought were possible in SRB2—and of course, notifications that brought tears of joy to the most literary of mankind. Truly, SRB2 has been changed forever.
"We're friends now."
"But I want to kill Goku."
"Most of my friends did."
DO NOT look into my oldest posts. They now make me cringe like and YouTuber watching its very first video.
Game Breaker
---------- Post added at 07:48 PM ---------- Previous post was at 07:33 PM ----------
Version 1.5 Changelog
*Added the Platinum Ring Monitor
*Added the Bean Monitor
*Fixed a game breaking bug with the Instakill Monitor
*Updated sounds for the Bronze/Silver Ring Monitors
*Fixed an issue with the togglehyper command
Note: This is the last update until version 2.0
Last edited by TechnoGod; 10-02-2017 at 06:36 PM.
Well, being a loser (and not having internet and having to do everything by phone), I can't really play this in a netgame, but I found this pretty fun when put with Rapidgame7's Chaos Mode Mod.
|Thread Tools


text:
Trip, fall, damn it all.
Don't let it get you down.
Look at us all,
These fans of yours,
willing to act like clowns.
You can call us all
literary types,
that is what we must be
because our poetry is tripe.
#61-Bella Stander Humerus Poetry Contest
Posted by Miss Snark at 8/16/2006 06:12:00 PM
2 comments:
Subscribe to: Post Comments (Atom)


text:
Evan, who also played the role on Broadway, again steps into the part created in London and on Broadway by Colm Wilkinson through Aug. 18 at the North Carolina venue.
Artistic director Vincent Marini stages the international hit musical.
"I am excited to be joining the Flat Rock family this summer in a show that has been such a large part of my career as an actor and singer," said Evan in a previous statement. "I first saw Les Miserables as a college student at the University of Georgia, while studying business and playing football for the DAWGS. The experience literally changed my career course and I drove to Nashville for an 'American Idol'-style open audition later that year. I waited nine hours to sing a part of 'Bring Him Home.' They flew me to New York and three months later I was in the ensemble of the national touring company. After nine months of touring, they brought it to New York and gave me my Broadway debut, and later the lead role of Jean Valjean. I am looking forward to once more tackling this epic role and I am confident that your artistic director, Vincent Marini, is exactly the right creative force to make this a truly special experience."
The cast also features Linda Edwards (Madame Thenardier), Preston Dyar (Thenardier), Erin Mosher (Fantine), Brett Stoelker (Enjolras), Josh Adam Davis (Javert), Carolann M. Sanita (Cosette), Scott Richard Foster (Valjean Cover/Bishop), Charlie Brady (Marius), Jane Bunting (Eponine) and Timothy Ellis with Mathew deGuzman, Tania Battista, Lauren Hopkins, Katie Zanca, Catharine Kay, Katie Mooney, Tara Lynn Steele, J. Morgan Shaffo, Lorin Zackular, Leah Greene, Sara Spadacene, Jeff Sundheim, Ethan Andersen, Patrick Dinnsen, Patton Chandler, Critter Manley, Adam Vanek, Nate Huntley and Ryan Burch. Children in the show include Samantha Penny and Clancy Penny (Young Cosette), Michelle Foster (Young Eponine) and Clarke MacDonald (Gavroche).
Performances are Wednesday through Saturday at 8 PM with matinees Wednesday, Thursday, Saturday and Sunday at 2 PM. All tickets are $40 and can be purchased by calling the Playhouse box office at (828) 693-0731 or online at flatrockplayhouse.org.


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We've definitely had our fair share of rain recently here in the UK. So rather than getting bored indoors (and moaning a lot like I do) – here's a few ideas on how to spend your rainy days.
Learn a new instrument! Ambitious but will keep you occupied for many of rainy days and nights.
Go through your wardrobe chucking away all those clothes that you never use – and drop them off to your nearest charity shop (when the rain allows)
Plan where to go on your summer holidays!
Drink lots and lots of tea
Luther – I spent a rainy bank holiday Monday watching season 1 of Luther (I may or may not have finished it all in one day…in my defence it only has six episodes… Yeah, that's still quite a lot!)
Reruns of Grand Designs
A film Midnight in Paris (Owen Wilson makes you appreciate the rain – even if you're not in Paris!)
Give in to the melancholy of falling raindrops and dark skies with tunes from Bill Callahan,Leonard Cohen and Ryan Adams
To the cinema in the middle of the day
Outside! Don't let the rain stop you but go for a walk, get drenched and have a hot bath when you get home.
Hoping you'll have a happier rainy days and that the sun will eventually come out too!
– Hanna


text:
I wanted to share this video. It is so inspiring. Enjoy!!
Don't Forget to Follow Our Blog!!
Feel free to Share
Leave me a comment below and let me know what your feelings are on this!!
Ms Johnnie Wright
Founder – Coastal Christian Team
To Work With Me Directly and Earn 1K-9K Commissions in Travel, Click Here!!
Make Sure to Subscribe to My Blog so You'll be Notified when I Post something New.. (top Right)


text:
Our double glazing installation service includes windows, doors, conservatories, orangeries and bespoke designs. All work is carried out by our own "in-house" installers.
At MP Plastic Building Products we are competent and proficient in double glazing installation work. We are one of the leading distributors of plastic building products on the internet today and our installations team trained to the highest possible standards.
Our high demand and soaring sales are due to a reputation in using only the highest quality products coupled with a proficient installation team. Our double glazing installation team are highly skilled and trained to the highest possible standard. There are no double glazing installation jobs too big or too small.
At MP Plastic Building Products we are dedicated to our customers and will always put them first. We will only provide the highest quality materials on site and are committed to providing cost effective solutions to all your building needs.
We have an impressive satisfied customer base with all our double glazing installation work. At MP Plastic Building Products we provide a fantastic range of double glazed replacement windows and our double glazing installations team are committed to finding the product best suited for your home.
All of our double glazed windows are made to measure using the highest quality uPVC and are fitted expertly with a full 10 year guarantee. All our work complies with current building regulations giving our customers the security and safety they deserve and a stunning beautiful finish to their homes.
We have a wide range of uPVC windows available including wood grain effect windows, bay windows and casement windows. Our double glazing installation team are waiting to take your call today.


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Smart urban stage in Barcelona
Starting from next Thursday 19th May until 2nd of June, Barcelona will host the "smart urban stage", an innovative event organized by smart that has already been carried out in major European cities.
The reason: the launch of the smart fortwo electric drive, the first electric vehicle of mass production of the market and in 2012 will start its mass production to help meet the demand which has been increasing a lot since its introduction. Smart will offer the public the possibility of a free test drive of the smart fortwo electric drive and of any smart model.


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Looking for a way to make a Timeline view in C# WinForms. I don't want to use Silverlight. I don't want to override/draw OnPaint too much (preferably not at all). I dont want to use a library, I wanna make my own using only WinForms and C#-standard libraries.
I hope some of you experienced coders out there, who have done something similar before, can please give me a hint or direction.
Ive found a few examples:


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Adapted from The Ayurvedic Cookbook, by Amadea Morningstar
In Ayurveda, yoga's sister holistic health system, the keys to fine digestion are good health, strength, and agni, or digestive fire. Agni is the ability of all the digestive organs to be lively, effective, and coordinated in function when given an appropriate amount of food. Too much food can act like sand on a fire, dousing agni. Too little food can starve agni, like expecting a fire to burn brightly with but a few twigs to fuel it.
Insufficient Agni
Signs of insufficient agni are much more common than those of excess. Gas, burping, belching, sluggish digestion, difficulty in waking in the morning, scanty or no perspiration, and constipation can all be indicators of deficient agni. Overeating is one of the most common ways to inhibit agni and progressively repress its creation. Certain constitutions are most prone to insufficient agni, with Vata taking the lead.
Excessive Agni
Excessive agni can also result in burping or belching, although a burning sensation in the digestive tract is a more noticeable sign, especially in the stomach or duodenum. Diarrhea, irritability, hyperexcitability, and excessive talking can also occur. Excessive perspiration and thirst may result. Eating overly heating foods and going prolonged periods without eating are ways to over arouse agni, as is indiscriminate expression or repression of anger.
Balancing Agni
Eating smaller simpler meals is a good way to begin to rekindle balanced agni. Fresh lemon or lime in water is a gentle and cleansing stimulant to agni. Mild ginger tea is a stimulant for sluggish agni and reduces gas. Attending to appropriate combinations and using supportive herbs can make a large difference in digestion. The combination of ground cumin, coriander, and fennel is a time-honored way to stimulate and tonify agni.
How the Summertime Affects Agni
In the summer the full strength of the sun's rays pour down upon the earth, evaporating the dampness of spring and creating an abundance of heat and dryness. Now Pitta predominates, and issues of fire and digestion come to the fore. Interestingly, while Pitta is often associated with digestive power, the increased heat of summer actually impairs agni. As Charak says, "Even as hot water extinguishes fire, so does Pitta suppress the digestive power (in hot weather)." For this reason it is best to eat and drink lightly, choosing sweet, moist, cool, and liquid items to placate Pitta, such as milk, rice, fruit, and tofu. Aloe vera juice is an excellent herbal therapeutic for summer, tonifying the liver and cooling the entire system. Ayurvedic texts also highlight the need to be judicious with alcohol in summer. If you do choose to consume it, it is best diluted generously with water. It can badly aggravate Pitta in the heat. Spicy, hot, pungent, sour, oily, or salty foods can have a similar action, adversely irritating Pitta.
Tridoshic Vegetable Curry #1
Preparation time: 1 hour
Calms and nourishes Vata, Pitta, and Kapha
Serves: 9-10
1 cup fresh green peas (frozen can be used if necessary)
1 cup carrots, diced
1 cup potatoes, diced
2 cups green string beans or asparagus, cut in 1 inch pieces
2 tablespoons sunflower oil or ghee
2 teaspoons cumin seeds
2 teaspoons black mustard seeds
1 teaspoon sea salt
1 ½ cups water
2 teaspoons turmeric
1 teaspoon coriander powder
½ cup yogurt
Heat oil or ghee in large heavy skillet. Add mustard and cumin seeds. When the mustard seeds pop, add turmeric. Then add all the vegetables and the water. (If using frozen peas, do not add them until the rest of vegetables are nearly done.) Cook covered until the vegetables become tender, about 15-20 minutes. Then add yogurt and the rest of the ingredients, stirring well. Simmer uncovered on low heat for another 15-20 minutes.
This dish is good with cucumber raita and lime pickle for Vata. Serve over rice or other grain. This easy-to-prepare curry is likely to garner you rave reviews. The cooling qualities of the peas and potatoes are offset by the other vegetables and the curry spices. This small amount of yogurt, thinned with water, is usually tolerated well by all doshas and aids digestion. Whenever you can, use tender fresh, rather than frozen peas, as they are more balancing for Kapha and Vata.
For more information and to determine your dosha, visit holisticonline.com and ayurveda.com
Amadea Morningstar is a student of Tibetan Buddhist yogis HE Garchen Rinpoche, the Venerable Traga Rinpoche, and Tulku Nyima Gyaltsen Rinpoche. She is grateful for her early Ayurvedic training with Drs. Vasant Lad, David Frawley, and Sunil and Shalmali Joshi. Founder of the Ayurveda Polarity and Yoga Therapy Institute (AyurvedaPolarityYoga.com), Amadea is the author of The Ayurvedic Cookbook, Ayurvedic Cooking for Westerners, and The Ayurvedic Guide to Polarity Therapy and other works, with 25 years of experience in Ayurvedic self care education.


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1. CD sets! 2 discs each some bands, some without bands. Tune in to hear the list of selection. 1 for $15, 2 for $25, etc... 2. Host my show for a $50 donation per hour. I'll be your bitch. You program it and I'll run it. MY SHOW ONLY! NOT A STATION PREMIUM, JUST FOR MY SHOW! 3. For any amount of money, I'll let you call me live on the air and chew me out until I cry.by decaf - Shows
This Thursday night starting at 11:00pm, we will be counting down the top 10 songs of the decade. At midnight, we'll wheel Dick Clark out and use the side of his face that used to actually work and countdown to 2010. There will be guests, surprises, and even a band or two. This Thursday night/ Friday morning from 11pm-5am.by decaf - The Station
Sorry about the Word retardedness of in this messageby decaf - RADIOTHON 2009
The Best of Chin Strap Radio for WCSB 89.3FM. 1, 2, and 3 disc sets. All over 70 min. 1-5am Thursday night/Friday mornings. 1 for $15 2 for $25 3 for $35 *recorded at the old Rhodes Tower Studios. The best of Chin Strap Radio disc 1 1. Station I.D. 2. Disclaimer 3. P.S.A.* 4. Original Theme Song- Screaming Smoldering Butt Bitches* 5. Nightmare Mode plays track three off their debutby decaf - RADIOTHON 2009
The dead fishby decaf - Anything Goes
Hi everybody. I asked Sweetass if he could get this online a small while ago and just found it on Youtube today. So, if you want to watch the doc that I (Frank Stanek) came up with and John Powell worked with me on, here it is. Part 1 <object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true&quoby decaf - The Station
International music show. Best show on WCSB. Period.by decaf - The Station
Or above on the thread. Whatever.by decaf - Shows
No way. FUCK Twitter.by decaf - Shows
I'm not going anywhere an I'm cockier than ever, bitches.by decaf - Shows
Why? I got a fucking day job. Stay tuned for details.by decaf - Shows
Tonight (9/19/08) is my one year anniversary show. Lots of good stuff from the past year. Tune it in.by decaf - Shows
The Chin Strap Radio show, which is, of course 1-5am Friday mornings, is coming into its first anniversary. We'd like to thank everyone who listened in the last year, and hope to give you even better shows in the next year. More live bands, and they'll sound better in the new studio. Thanks, again.by decaf - Shows
There should be some Uncle Scratch's Gospel Revival ID's I made floating around this joint somewhere.by decaf - Shows
www.myspace.com/screamingsmolderingbuttbitches Tell I sent ya.by decaf - Shows
jose gonzalez-cycling trivialities (in our nature) acetone-all you know (s/t) the kingsbury manx-pinstripes (aztec discipline) the album leaf-red-eye (into the blue again) gravenhurst-grand union canal (the western lands) belle & sebastian-don't leave the light on baby (fold your hands child you walk like a peasant) the yarrows-queen of the air (plum) kilowatt hours-another greaby decaf - Playlists


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Some guys consider their garage or shed their man cave, and if they're lucky they've incorporated a TV and sound system for a small level of escape from the main house and daily life. Sure, man cave is a lousy term, but we've seen a lot of garage conversions. This grand home theater may have started out as an unattached garage, but it's no mere man cave.
Dennis Erskine, the CEO of Atlanta-based Erskine Group, says the owner of this California home theater has multiple outbuildings on the property, and one in particular, designed for storing farm equipment, was ready for a new life. A home theater enthusiast friend suggested the Erskine Group to handle the project and after sharing some concepts and photos of other home theaters, a plan was born—born in a barn, some might say.
Transforming an ordinary outbuilding into a performance home theater takes a lot more than just hanging up a screen and projector. Luckily, Erskine didn't have to remove much- the building interior was nothing but bare walls, "and not a single wall was square," he recalls. One of the first things the team did to make the barn a worthy entertainment venue was to install some heavy-duty sound isolation and insulation. These materials would prevent noise from a nearby airport from interfering with the surround-sound system.
While the exterior of the building still looks pretty much the same, as soon as you open the doors you know you're in a special place. Custom millwork, stars on the ceiling and illuminated movie posters line the hall leading to the main theater, where an expectant hush hangs until the system is powered on.
"Noise isolation is something we're very good at," says Erskine. The entire interior room was decoupled from the exterior and dampened. Soundproofing Green Glue was added between layers of drywall to enhance the sound isolation. Even the floor is decoupled from the slab. Erskine says the room is so quiet, you can hear your heart beat.
Another priority for this room was the wood—the owner likes custom millwork, and it just so happens that in addition to being electronics professionals, the Erskine Group also does all of its own millwork. The detailed ceiling and custom walls of this room are more than just decorative; they also function as acoustical treatments. The ceiling works as a diffuser, and the walls, which are partially angled downward, help to direct reflected sound into the carpet rather than at the listeners.
To make sure that sound isn't leaking in or out of the room, all of the light fixtures and speakers are coupled to the millwork, not through to the main walls.
Sound is provided by a suite of Procella Audio speakers. Left, center and right channels are hidden behind the 12-foot-wide Stewart Filmscreen Cinema-Curve screen—a microperforated screen. The rest of the room contains five surround-sound speakers and four subwoofers. The speakers are driven by a QSC Audio amplifier and two QSC digital signal processors.
Shooting a picture onto that big screen is a 3D Runco SC-50 projector with a Runco AutoScope anamorphic lens system for switching between 2.35:1 and 16:9 video material. A side masking system on the screen adjusts for the picture size in tandem with the anamorphic lens so the screen and the picture always match. Feeding the picture to the projector is a Blu-ray player and a Kaleidescape movie server.
Erskine likes the dual-lamp Runco projector not only because it's bright enough to light up the huge screen in this huge room, but it actually gets brighter in 3D mode to make up for the light loss caused by the active-shutter 3D glasses.
Creating an incredible audio and video experience was one goal of the project, but there was another: to provide a good audio experience for a family member with a hearing impairment. For this person, Erskine installed a special set of headphones in one of the seats. He noted that most audio processors don't allow both an analog headphone signal and a digital surroundsound signal to run at the same time, so it took some extra work, including a Sony headphone model only sold in Japan, to solve the problem.
See all of these Tech at Home ideas by clicking on the images below or the "Next" button.
This article was originally published by our content partner Electronic House
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(CMT Offstage keeps a 24/7 watch on everything that's happening with country music artists behind the scenes and out of the spotlight.)
You know how I know Dierks Bentley loves bluegrass music? Because about a year ago, at a show in Las Vegas, he did a little stripped-down take on Billy Idol's 1983 punk sensation,"Rebel Yell." He admitted that night his sister had insisted he stop listening to so much country music, but he'd always wonder, "How would that sound with some banjo?'"
So now, there's this — a performance on CMT Unplugged: Dierks Bentley Presented by State Farm where he devotes himself to this six-guys-around-a-single-microphone idea. It was taped before a small audience at CMT's studio in Nashville. Bentley and his crew of bluegrass instrumentalists do the current hits, like "5-1-5-0" and "Home," along with his truest bluegrass tune "Up on the Ridge." He even throws in a little Adele, covering her "Set Fire to the Rain." (He was probably wondering, "How would that sound with some banjo?")
But what makes the whole five-song set full of what Bentley calls the "big sound" is his new custom-built Dierks Bentley model Martin D-28 acoustic guitar . It is all Dierksed out — with a thin red, white and blue ribbon around the body, a phoenix on the 12th fret and his lucky No. 7 on the back of the neck. "I'm looking forward to putting some scratches, dent s and dings on it," Bentley says.


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Programs : Brochure
This page is the brochure for your selected program. You can view the provided information for this program on this page and click on the available buttons for additional options.
- Locations: Santo Domingo, Dominican Republic
- Program Terms: Spring Break
- Homepage: Click to visit
- Budget Sheets: Spring Break


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Despite a storied 15-year career that included 14 Grand Slam singles titles, tennis great Pete Sampras is facing one obstacle he cannot overcome: unloading his Thousand Oaks, California mansion. Sampras, who retired from the pro tennis circuit in 2003, has been trying to sell his gigantic mansion since March 2010 when he listed it for $25 million, reports Curbed.
Sampras's mansion is impressive to say the least, though whether it's worth $19.95 million, which is the current list price, is up for debate. The custom-made estate comes with a variety of amazing features that would make any ordinary person green with envy. From the detached 2,000 square foot gym to the massive theater and game room to the separate poker room to the seven bedrooms and twelve bathrooms, there really isn't much this mcmansion doesn't have. There's even an infinity pool and the obligatory North/South tennis court where you can serve ace after ace just like Sampras himself (we can all dream, right?).
Who knows -- with Sampras's bad luck unloading his gated Lake Sherwood mansion, perhaps he'll even throw in a private tennis lesson at the home's custom-made tennis courts.
A view of the exterior of the tennis ace's custom-made mansion.


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You have been outstanding in managing my properties for a very long period of time. You took time out to meet me and personally inspect each property. You ensured that the handover went smoothly and soon had everything in good order. You have provided a truly excellent level of service throughout and I'd like to thank you very much indeed.
Michael A - Landlord


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Michael Barrett:
It's hard to remember a most memorable scene of the year. There are scenes I admire, but often for intellectual reasons more than emotional ones, such as a certain exhaustively-discussed sequence in Tarantino's war movie. I'd prefer to measure a memorable scene by my physical response. I felt powerful emotions at certain moments in NIGHT OF THE HUNTER, but it wasn't my first time watching that movie; it only felt like it. Is there something the matter with me, or with movies? Aren't any new movies sufficiently moving to me? Am I even jaded to seeing classics for the first time? Why am I always thinking "Oh yes, that's very good--Next!"? I worry about this.
And then something happens out of the blue, like THE INVENTION OF LYING with Ricky Gervais. It should be called THE INVENTION OF GOD, but that wouldn't have played in Peoria, so it's disguised as a romantic comedy. In fact, the conventional romantic triangle rather lets down the picture--oh, but what a premise. Gervais invents Heaven in an effective scene with his mom. This event snowballs until he becomes the world's first and only messiah and we arrive at his "Moses" scene where he explains the Man in the Sky to a credulous crowd. It's so funny, I had to press Stop until I could calm down. That doesn't happen every year. (I'd have been helpless in a theatre, which hasn't happened since THE BIG LEBOWSKI.) When movies can still make you laugh, that's real power.
Ramsey Campbell:
The scene that's haunted me for months is the ending of Kiarostami's CERTIFIED COPY - one of those final scenes (as in LAST YEAR IN MARIENBAD or L'ECLISSE) where some of the power of the image comes from the dawning realisation that this will be how the film ends. It's a film I loved, and I thought the resolution or rather lack of one was perfect for it.
John Charles:
My choice would be the final moments of INCEPTION. The last shot might not have had quite the same resonance a few decades back, but so few movies nowadays give you anything of substance to think about, let alone have you leaving the theatre intrigued and with something else to consider.
Shane M. Dallmann:
Short and sweet... INCEPTION featured one of the most diabolically delightful final shots I've had the pleasure of enjoying in recent years.
David Kalat:
There have been a number of superb scenes this year—I could almost grab any random scene from the hilarious BLACK DYNAMITE and be done with it—but the one that has stuck with me the longest, and compelled me to think/talk/write about it the most is a fairly innocuous-seeming moment from the early part of CATFISH.
For those of you unfamiliar with the movie, CATFISH is a low-budget first-person-shooter documentary by Areil (Rel) Schulman about his Facebook-based friendship and romantic flirtation with Megan Faccio, an improbably accomplished multimedia artist from a family of young prodigies in Michigan's Upper Peninsula. As the story unfolds, Rel becomes increasingly alarmed by growing doubts that Megan is who or what she claims to be, and he and his filmmaking buddies take their camera on the road to confront Megan in person. This latter half of the movie is as taut a psychological thriller as anything cooked up by Jimmy Sangster, but to get to it we need those early scenes of Rel and Megan instant-messaging and calling each other. One of those scenes, in which Rel speaks to Megan on the phone, became the focal point of controversy when the movie opened.
By the finale, it is fairly clear that Rel's suspicions had to be inflamed before they started shooting the movie. Indeed, the only way any of this makes sense is if Rel and his cohorts had an inkling of where this was all headed before they filmed that phone call. But, in that phone call, Rel presents himself as fully invested in his virtual relationship with Megan and completely doubt-free. Let's phrase this another way: those opening scenes were staged for the camera, with the filmmakers misrepresenting themselves solely to establish footage they needed to tell the story.
Critics jumped on this—even those who were otherwise impressed by the film. Rel's behavior in those early scenes, and his duplicitous stance in that phone call, was like James Frey's A MILLION LITTLE PIECES or other phony memoirs, they said. An impermissible intrusion of fiction into a non-fiction realm.
If you've read my Fictuality article in VIDEO WATCHDOG, you know I admire the crossover of fiction and non-fiction, and moreover I am deeply skeptical of the ability of "pure" documentary to exist in the first place. Every documentary has an element of the staged about it.
The documentary MY KID COULD PAINT THAT has a lot of topical similarity to CATFISH, but instead of being a first-person presentation it is a traditional-style documentary. MY KID COULD PAINT THAT could be cut down and aired on a TV newsprogram and fit right in to that objective journalistic style. And it starts off presenting an unskeptical treatment of its subject, then gradually allows doubt and contrary evidence to creep in—just like CATFISH. Critics didn't cry foul (in part because MY KID COULD PAINT THAT was lost on a DVD-only release, whereas CATFISH played in multiplexes in Middle America where it made itself an easier target).
Or consider Errol Morris' landmark THE THIN BLUE LINE. The film begins with one account of Randall Adams' alleged crime, and then gradually chips away at it to bring in alternate explanations and contrary facts.
In all three of these documentaries, it is essential to their storytelling success that one hypothesis be advanced first, and then challenged and revised as the film progresses. The films that adhere to old-school documentary technique do this without raising any hackles, but CATFISH's presentation as a sort of videotaped memoir makes that long-standing and venerable technique seem dangerous, new, and illegitimate.
The world of fiction films posing as documentaries is well established. CATFISH is the herald of a new genre of documentaries that pose as fiction films, and the lines are going to get muddier still in the years to come.
Tim Lucas:
Of the new films I saw this year, two films stand out as offering scenes that made me either laugh out loud or shudder at their visionary truth or audacity. One was in Werner Herzog's THE BAD LIEUTENANT - PORT OF CALL NEW ORLEANS -- the scene where a coked-up Nicolas Cage urges a compatriot to "Shoot him again! His soul hasn't stopped dancing yet!", followed by a subjective view of the felled man's spirit break-dancing around the wreckage of his body until one last bullet nails it down.
The other was in Joe Dante's THE HOLE, as Bruce Dern struggles to finish drawing the jigsaw pieces that will collectively compose a revelatory image, while sitting in a brightly lit room whose lightbulbs are exploding one by one around him, the pops coming closer as they inch him incrementally toward a final darkness. This is a film meant to address childhood fears, which it does on an admirably sustained all-ages level that is effective without being traumatizing. However, in this scene, Dante stages a simultaneously comic and terrifying metaphor for the most fundamental fear of any artist who has reached middle age: that the time to express ourselves is running out. The scene carries extra weight because THE HOLE is Dante's first feature film in six years and still seeking US distribution.
Eric Somer:
Most memorable sequence from a film released on home video this year? That would be from HOUSE/Hausu, when a piano devours a teenage girl. Words cannot really describe it, so I will leave it at that.


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It may come as a surprise to you that I have never made jam before. I'll give you a moment to absorb that fact…. It is sad, but true. I have been in the presence of many friends and colleagues who have made jam, but I hid behind my camera. I've had the Blue Ribbon Queen of Preserves, Barb Schaller, take me by the hand and show me the ropes, but I was slow to follow, and that is how, all these years later, I'd never gotten around to making my own. So, when the Ball jar company wrote to me and asked if I'd participate in their CAN-IT-FORWARD event, I said YES. I knew if I didn't do it now, it may never happen. They were willing to send me everything I'd need, and more, to make jam. No more excuses.
Well, I am happy to tell you that it was WAY easier than I could have ever imagined. I feel even more ridiculous for putting this off for so long. I simply followed the instructions in the Ball Blue Book for rhubarb-orange jam. Next time I will go my own way, but for my virgin run I wanted to do it exactly as they suggested and I wasn't disappointed. Ok, maybe I added a bit more zest than they said, because I adore it, but that was my only modification. I'm hooked.
If you've never canned before, or if you've been doing it for years,
here is a giveaway from Ball that you'll love. See the bottom of this post for more details… The giveaway is finished, but recipe to follow.
When I moved last year, I left behind my rhubarb plants. My mistake didn't occur to me until the following spring, when I craved rhubarb and there was none. I toyed with the idea of stealing my old plants in the middle of the night, knowing the new owners would never miss it, but my husband convinced me this was not a good plan. So, I planted another one in my new home, but little good it did me this year. Thank goodness for the farmers at the Minneapolis Farmer's Market, who have a bumper crop. I decided to make rhubarb jam for my first batch of jam, because in January, when life in MN feels bleak and colorless, I will have something from the summer to make me happy.
Rhubarb-Orange Jam – From the Ball Blue Book:
2 1/2 pounds of rhubarb
2 oranges – juiced (should be 1 cup – add water if needed) and then remove the peel of just one of the oranges. Cut away the bitter pith and slice it into small ribbons. I used twice as much orange zest as the recipe called for, because the idea of a rhubarb jam + orange marmalade made me happy.
6 tablespoons Ball Pectin
6 cups sugar
In a large pot (I finally got to use my gorgeous copper jam pot from Mauviel) cook the juice, rhubarb and zest until the rhubarb is tender. Add the pectin and let it come to a boil for 1 minute.
Add the sugar and bring back to a boil for another minute.
Prepare the jars and lids as the packaging suggests. I highly recommend that you read the Ball Blue Book and find out how to safely handle all the equipment. Maybe it was all of the food safety classes I had to take in culinary school, but I find it all rather interesting and essential to understand.
HINT: You will want to get yourself some of those handy jar lifters, to get the boiling hot jars out of the water. I did it with regular tongs and wish I hadn't.
Fill the jars, clean the rim and put the lids on.
HINT: having a funnel would have made this way easier and cleaner, but my ladle did a pretty good job.
Lower the jars into the canning pot. Cover and bring to a boil for 10 minutes. Remove the lid, turn off the heat and let the jars sit for 5 minutes in the water before removing.
Let the jars sit at room temperature until cool, don't test the tops, they will make a popping sound as they cool.
Label your rhubarb-orange jam so that you will remember what you've created after a few months in the pantry.
Here is some more information about the Ball CAN-IT-FORWARD event happening on August 17th, there will be a live on-line event with Ted Allen, where you can ask questions in real time and watch him can.
Related Post:
The most gorgeous canned Blueberries on earth, by Suvir Saran!


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Active Annotation Target
This field allows you to determine where placed graphics (using the Graphics Tab) are stored. This tool allows you to store graphics as part of an annotation feature class layer or as graphics within a redline session. The Active Annotation Target tool appears on the Session Manager toolbar by default.
If you select Mobile Graphics from the Active Annotation Target list, any graphics placed on the map are stored as graphics with the current redline session. These graphics may be sent between the field and enterprise. However, once the session is closed, the graphics go with it. They are NOT maintained as part of the data once the session is gone.
If you select an Annotation layer from the list (e.g., ElectricNotes), any graphics placed on the map are stored as part of that annotation layer. Because they are part of an annotation feature class layer, these graphics may be posted to the geodatabase and maintained long after the session is gone. The Active Annotation Target field is populated with ArcFM Annotation feature classes using model names. Refer to Configure ArcFM Viewer (Graphic Annotation section) for information about how to properly configure these feature classes for use with this tool.
Both types of graphics may be selected on the map using the Select Elements tool and deleted using the Delete Selected Graphic tool.