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According to the American Academy of Ophthalmology, more than 150 million people in the U.S. wear some type of corrective eyewear to correct refractive errors. Different lifestyles, occupations and activities require different types of both eyewear and lenses. Advances in technology have made lenses thinner than ever before while offering the highest level of vision correction possible. Whether you wear glasses for vision correction, for protection, or for fashion, there are lenses and frames to fit your lifestyle.
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Concept Little Green %@$^@%^$
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Concept Little Green %@$^@%^$
March 05, 2012, 12:04:41 AM »
A fan of bad 80's movies today I had an idea for a beer and pretzels game. The concept is simple your character is an average person in an average town in an average world until something changes. (Your dad brings home a pet from Chinatown, you and your friend read the lyrics of a heavy metal album backwards, tiny furry convicts from space crash land near the farm, I think you know where this is going.)
The game uses a streamlined version of the Open Action System designed for
Fractured Kingdom
with the 10 Characteristic Trees and 3 possible Traits for each Characteristic. Players select if they are either the physical or brainy type then rank the corresponding Attributes 2, 4, 6, 8, or 10 for primaries or 1, 2, 3, 4, or 5 for secondary Attributes 10 being the best 1 being the worst. The player selects 4 primary and 4 secondary Traits. Primary Traits have a value of 5, secondary Traits have a value of 1. Finally the player selects 5 Boons for the character. These are special abilities unique to the character. The player may then select any optional Disadvantages for Free points to assign anywhere. Once this is done the character is ready to begin play.
With GM permission characters will be able to select supernatural powers if they want, like the high school student who's 2/3rds vampire and still a virgin or little girl that can start fires with her mind, but this impacts their Traits. (The player uses a Trait selection for the "Supernatural" Trait to access these Boons and must take a corresponding Disadvantage.) While there will likely be a highly abbreviated list of Boons it's recommended that characters do not overlap.
Conflict resolution uses an Attribute + supporting Traits if any + 2d6 (or 3 if there is a supporting Trait) roll high.
Players have access to Plot points that allow them to insert plot points into the story or the results of a roll.
Right now I'm thinking the core material would consist of common sample characters like The Cheerleader, The Jock, The Comic Book Guy, The Professor or The Janitor; several possible settings, high school, college, small town USA, the mall and possible antagonists, little demonlngs, the cute menace, and of course zombies and vampires and story ideas. The story concepts will mostly be quick to resolve o, if they're not will become too big to handle in short order. Of course the players are the only ones that can save the day.
So Power 19:
1.) What is your game about? Recreating the 80's horror(comedy) genre.
2.) What do the characters do? Survive the night or event.
3.) What do the players (including the GM if there is one) do? The players and GM direct the story. Players should be able to directly influence the narrative.
4.) How does your setting (or lack thereof) reinforce what your game is about? Game elements are inspired by movies of the era and cover memorable characters/creatures.
5.) How does the Character Creation of your game reinforce what your game is about? Character creation is designed to be fast and drop the players right into the story.
6.) What types of behaviors/styles of play does your game reward (and punish if necessary)? Narrative elements reward creative play.
7.) How are behaviors and styles of play rewarded or punished in your game? Strong roleplay rewards players with additional plot points to directly influence the story.
8.) How are the responsibilities of narration and credibility divided in your game? There is no credibility there was no accounting for one's actions in the 80's. GMs arbitrate rules and move the story along. Players are able to influence game play and can alter the course of the story.
9.) What does your game do to command the players' attention, engagement, and participation? (i.e. What does the game do to make them care?) Fast play rules allow the game to move forward quickly. Plot points encourage players to interact with the world and other characters.
10.) What are the resolution mechanics of your game like? Base Value + Die roll versus target or resisted roll.
11.) How do the resolution mechanics reinforce what your game is about? Resolution is designed to be quick to prevent the story from bogging down.
12.) Do characters in your game advance? If so, how? Because the game is designed to be for one shots there are no real advancement mechanics. Although, there are basic rules for a training/preparation montage or research scene. Debatable there will be critical success/failure advancement as well.
13.) How does the character advancement (or lack thereof) reinforce what your game is about? Because the game is designed for a single night of gaming there is no real need for long term advancement.
14.) What sort of product or effect do you want your game to produce in or for the players? Lots of laughs and the occasional eww!
15.) What areas of your game receive extra attention and color? Why? Threats, really the monsters are the stars of the show.
16.) Which part of your game are you most excited about or interested in? Why? The concept just makes me smile. I'm debating writing a corresponding drinking game based on genre conventions to pair with game play.
17.) Where does your game take the players that other games can�t, don�t, or won�t? Down memory lane maybe?
18.) What are your publishing goals for your game? Right now I'm thinking basic online release.
19.) Who is your target audience? Fans of bad horror flicks.
So that's basically it, thoughts?
House Dok: Home of 6th World
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Re: Concept Little Green %@$^@%^$
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March 06, 2012, 08:10:19 AM »
I don't know the FK rule-system but judging from the sample characters on their webside a BIG question arises in my mind...
...considering you want a "beer&pretzel" game about movies ...
in the seven smurf hells are there things on the character sheet like Strength, Dexterity, Constitution etc?
use such a broad skill list? (why use a skill list at all, I might add)
My personal suggestion is to go check (aka
) some game that actually function to "
produce a X kind of story
" and are as pick-up as possible.
A few names from the top of my head:
- Prime Time Adventures = TV series
- Geiger Counter (it's free) = B-Movies of horros/splatter genre
- Hell For Leather (it's free) = B-Movies of action/splatter genre
- FIASCO = Cohen Brothers kind of movies
Seriously, PLAY these games, they will give you a much broader and diversified perspective about what possibilities you have to build the game you like, the way you like.
Also, I don't thing you understood what "credibility" means in the question number 8.
It is about PLAYER credibility.
You konw... when a Player says "my character jumps from the window into the pool beneath" and everyone look at him like he's crazy untill the GM nods and says "yes ... what do you guys do seeing that?".
The Player in this example has NO credibility on his own, it is the GM that decides which assertions are "true" in the game, which are not, which may be but first require a die-roll, etc.
Alessandro Piroddi
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The problem is enormous. It's estimated that as many as 100,000 homes across the country, built between 2004 and 2008, could have defective and potentially dangerous Chinese drywall.
The bad wallboard has excessively high levels of sulfur. Homeowners complain the fumes given off make them sick and corrode the copper in home wiring, fixtures and appliances, including computers, televisions and air conditioners.
Before Hurricane Rita and Katrina, most drywall in American homes was made domestically. But the demand was so great following those devastating storms, developers turned to China. It's a decision many have come to regret.
Some people have moved out of their toxic houses. Others are trapped. Alice and Patrick Martin can't afford to walk away from their condo in Fort Myers, Fla., and they know they can't possibly sell it.
"We're furious and angry this kind of thing can happen," Patrick said. "We feel helpless and that all is lost. It's horrible."
The drywall has put more than their financial future in jeopardy. The Martins worry about the long-term health implications of living in their home, especially to Leo, their 5-year-old son.
"It's very scary. There are nights where I can't sleep worrying about it," Alice says. "It's constant. It's hanging over us all the time."
The Martins have filed a Chinese drywall lawsuit in federal court. To prepare for that case, Jerrold Parker, the family's attorney, spent some time inside a client's home.
"I was sick for five days," Parker said. "My eyes were burning, they dried out. I couldn't even sleep at night because there was so much pain."
Parker says it costs about $25,000 per case just to serve legal papers on a single drywall manufacturer in China. And some of the affected homes have drywall from several Chinese companies.
One set of rules for everyone
"Foreign manufacturers should be subject to the same rules as American manufacturers," says Anthony Tarricone, president of the American Association for Justice which represents trial lawyers. "They need to be held accountable and responsible when their products prove defective."
A bill now before Congress would do just that. "The Foreign Manufacturers Legal Accountability Act of 2009" (S. 1606) would require foreign manufacturers that export to the U.S. to:
- Agree to abide by U.S. law and be held accountable by state and federal courts;
- Have an "agent" in at least one state where the company does business that would accept the service of legal papers for any lawsuits or regulatory claims.
In the Congressional Record, the bill's sponsor, Sen. Sheldon Whitehouse (D-RI) writes, "The list of recent examples of Americans injured by defective foreign products is shocking."
That list includes deadly blood thinner, children's jewelry made from lead, a variety of food products contaminated with dangerous chemicals, 60 million packages of contaminated pet food and substandard tires that failed and killed people.
Two major consumer groups, Consumers Union and the Consumer Federation of America (CFA) support the proposed legislation.
"It is an important first step to hold these companies responsible," says Rachel Weintraub, CFA's director of product safety. "It makes a lot of sense that if a company is getting the benefit of the American marketplace, then it should also have the responsibility that if something goes wrong with their product, they provide redress for consumers who are harmed."
My two cents
As global trade expands, the problem of importing dangerous products will get worse. If foreign companies are not required to meet U.S. safety standards, they will cut corners in order to deliver items at a much lower price than U.S. companies.
I don't want to compromise my safety in order to save a few bucks. I don't want lead in kids' toys, tires that explode or drywall that gives off dangerous fumes.
I can't think of one good reason why any company should be allowed to export merchandise to this country unless it meets current U.S. safety standards. And if you want my money, you should be held liable for damages in our court system, just like any other company.
Dangerous products can come from any country, even U.S. companies make them. But the bulk of the problem is caused by one of our largest trading partners, China. The U.S. Consumer Product Safety Commission tells me 60 percent of the recalls it issues each year are for Chinese products.
China needs to understand that if it wants to be our trading partner, it needs to be a partner in every sense of the word.
More information
- Drywall Information Center
- Long anticipated Chinese drywall report short on answers
- Senate bill holds foreign manufacturers accountable for defective products
© 2013 msnbc.com. Reprints


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Since I am in my two-week wait, I can affirm that for any woman who is trying to get pregnant, it can be pure torture. You promise yourself you will just wait it out, distract yourself with other activities such as knitting, scrap booking, exercising (but not too much as it might disrupt a cozy uterus), or movie watching and you won't even think about taking a pregnancy test until you are at LEAST one day overdue. However something happens three days past ovulation–your breasts start hurting in a slightly different way than the month before, you become a tad bit nauseous when you smell your favorite pizza, you have some spotting (must be implantation bleeding), or nothing starts happening all together. Regardless, of your symptoms or lack thereof, you can't think, sleep, or work and so you start taking home pregnancy tests days before they are even possibly meaningful. You are deep in the abyss of the dreadful TWO WEEK WAIT! How will you survive?!
In my opinion, it is no use advising some women to stop obsessing. Therefore, I will just give a list of more productive and unconventional ways to obsess. So without further ado, are you ready for this week's edition of "Laughing Your Way through infertility?" If so, I present to you…
Source: http://www.bellybelly.com.au/conception/two-week-wait-activity-list/
1. First and foremost, delegate the burden of the two-week wait. Clearly someone has to think about whether there is a bun in the oven constantly during this time, but does it have to be you? NO! Divide the days up among your best friends and closest family. On their assigned day they are required to think, wonder and worry all day about whether you are pregnant or not. Also, they have to report to you any "symptoms" of sore breasts, excessive urination, nausea, fatigue, vivid dreams, food aversions, etc…This could be comical as you will be surprised how many people, male and female, have early pregnancy symptoms if they just look for them.
2. Clean out your wardrobe. The purpose of this activity is to make room for maternity clothes you will soon be buying. I suggest trying on everything and yes, if you wish, you may stuff a pillow underneath your shirt in order to see what will work or not work as maternity wear. However, please refrain from taking any "selfie" mirror pictures of you like this and posting them on Facebook, Instagram, Twitter, or Snapchat.
3. Plant a hope garden…a hope rosebush…a hope tomato plant…a hope pear tree…it doesn't matter what you plant. I just recommend you plant something. Because if you want to grow something inside of you, then sister-roo, let's start by growing something outside of you. And I want you to nurture it. Feed it. Give it water. Talk to it. Sit with it. But whatever you do, don't send out birth announcements.
4. Take a walk around the block. Borrow a stroller from your fertile friend and take a walk around your neighborhood so that you can figure out what will be the best route for smooth strolls with a baby. I suggest you find areas with nice pavements, easy curbs, lots of shade and very few barking dogs.
5. Give your lady bits a pep talk.
- "Eggs! I need you to be better than Egglands Best! You are instructed to be happy, healthy and free from all chromosome abnormalities. I've got some high standards and I need you to fulfill them and be PERFECT! Don't make me get angry!"
- "Uterus. I don't know what you are doing in there, but I'm going to need you to stop it, and start growing a lining like you are a bear stocking up for hibernation, caphiche? Have you ever heard of a hysterectomy? You are THIS close my friend, shape up or get SHIPPED OUT"
- "Hormones! What is your malfunction? You seem to be on a roller coaster. One cycle you are going up, the next cycle you are crashing down. Let's get it together and be balanced for once, okay? Estrogen I need you to pull it together. Progesterone, wake up! Insulin, let's come down a bit; there is no need to be an overachiever. No if's, and's or but's about it!"
- "Listen here spermies! You better wake up, bulk up and get moving. Got it?! It's time you start reading the road map, following all road signs and head in the right direction! There is one very anxious eggy waiting for you and you better not let it down. It's time to swim like you are Micheal Phelps! Mmkay?"
For more ideas, visit "The Pep Talk" by clicking here.
6. Paint your toenails. I suggest you find the perfect shade of pink and blue nail polish so that you can alternate the colors on each toe nail and as you bend over to paint your little piggies. And while you are bending over, I want you to imagine how difficult this will become once you are pregnant.
7. Swim laps in the pool. As you do, think about the sperm and how they need to swim to your egg. As you take each stroke, imagine you are the sperm, the end of the pool is the egg, then GO GO GO GO! I recommend you not wear a tail or anything silly…this activity is strictly a mental thing so imagine quietly. You don't want to be kicked out of the pool or sent away to live in an insane asylum.
8. Make lists! I LOVE LISTS! Seriously! If you don't already make daily lists, then you need to start. Especially during your two week wait. The first list I want you to make is a complete list of all the people you will tell when you get pregnant. Then spend some more time putting them in order. Now go ahead and make another list of all the little jobs you will need to get done instead of obsessing over the two-week wait. You can go ahead and list all of the healthy activities you intend to do but know will never get done. I also suggest you list all of the girl and boy names you like and then practice each one to see if it's fun and easy to write. I am a huge promoter of making lists because they are helpful and most importantly they are great for passing time rather than actually doing something.
9. Prepare a folic acid feast. Your taste buds won't be happy with this one…buuuuut, they don't matter right now anyway. So go ahead and start off with either Cream of Broccoli soup or a kale salad, followed by spinach lasagna and whole grain garlic toast, and end with a frozen orange juice sorbet. You may dedicate this entire meal to your baby to be but do not set up a high chair at the table in his or her honor.
10. Take a photography class. Why? So that you can really learn how to work all of the buttons and settings on your fancy smancy camera in order to be able to capture the 1 million (give or take a few) photos you plan on taking of your newborn during their first week of life. I also suggest you maybe even take a few practice pictures of your family members who have children or babies, but whatever you do, don't sit behind a tree at the local park taking practice pictures of little kids playing….this is creepy and could get you arrested…just sayin.
11. Create a dance to increase the blood flow to your uterus. Don't have any dance moves? It doesn't matter! Just go ahead and choose whatever music speaks to your soul and make up a dance routine anyway. I want you to let loose and move those hips! Rotate your belly! Shake that bum! But please, close those curtains!
12. Write 12 things to do during the two-week wait and post it on the internet. For me, this has killed nearly three hours. Now what?! UGHHHHHH!
Thank you for reading this edition of "Laughing Your Way through Infertility" and if you need some additional humor or missed the last post, "It's Picture Day", then you can find it by clicking here. As always, I hope you have a great week and don't forget to find time to laugh and enjoy the journey while you are on the path to reaching your destination.


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Solon Dollars for Scholars 'Bringing in the Green' carnival March 3
SOLON– Attention juniors and seniors: The Solon Dollars for Scholars "Bringing in the Green" carnival will be held on Sunday, March 3, at the Lakeview large gym. Dollars for Scholars needs juniors, seniors and their parents to help make the carnival a success again this year. All the money raised will be used for scholarships for the Solon graduating class of 2013. Sign-up sheets are in the high school office or contact Denise Moses at 319-331-3507 for more information.


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Zend Technologies has announced Zend Framework 1.8, freely available as part of the Zend Server product. The project is an open, collaborative web application framework for PHP development and deployment that includes contributions from the open source community and Zend partners.
Cloud programming support for Amazon's infrastructure is now also a part of Zend Framework, with both S3 (simple storage service) and EC2 (elastic compute cloud) components to help users quickly build web applications to both store and serve data, and to manage application instances in the Amazon cloud. Cloud deployment means less upfront investment is needed by organizations seeking to leverage utility computing and scalable services and making some classes of web applications easier to scale and faster to develop.
Specific Zend Framework 1.8 features include:
- Rapid application prototyping via the Zend_Tool component. It provides an advanced infrastructure for generating and managing Zend Framework applications. While Zend_Tool comes with a command-line client, its additional remote procedure call-based (RPC) interface allows tooling components to be consumed via other RPC clients that may be custom-built for a user's business need. Additionally, while developers may use the provided functionality, they may also drop in their own tooling classes for Zend_Tool to auto-discover and consume.
- Zend Framework 1.8 adds components that support Amazon Web Services S3 and EC2, providing developers with the ability to both store and serve data redundantly for their applications as well as manage virtual machines in Amazon's elastic compute cloud.
- Zend Server backend for Zend Framework (ZF). Use the Zend_Cache ZF component for Zend Server's caching API to dramatically improve the performance of your PHP applications.
- Re-usable and extensible application bootstrapping and initialization using Zend_Application. This component provides an object-oriented and configuration-driven mechanism for setting up a PHP environment, for autoloading library code, and for application startup, making it very easy to create reusable and selective resource initialization routines for your particular application.
- Internationalization with translation-aware web address routing by using locale-specific URLs in your Zend Framework MVC applications, plus locale support in numeric validation components, phone code support for locales, and support for filtering localized data to a normalized form and vice versa.


text:
It won't be a strange experience for Ravens rookie kicker Justin Tucker on Sunday when he kicks against the Houston Texans at Reliant Stadium.
It will be a homecoming for Tucker, a former University of Texas standout who was born in Houston and attended high school in Austin.
Tucker's first collegiate field goal was at Reliant Stadium, a 51-yard field goal against Rice during his junior season.
"It's as good an environment as you're going to find, a good field, a dome-type situation," Tucker said. "It will be cool being back in the Lonestar state."
Tucker said he's gathered roughly 10 tickets for family and friends to attend this game.
"We'll have a good motley crew," said Tucker, who made 40 of 48 career field goals and scored 191 points in two seasons as the Longhorns' kicker. "I told them they can't wear any navy and red. They've got to wear purple and black."
Tucker has connected on 12 of 13 field goals since beating out former Pro Bowl kicker Billy Cundiff, who has since been cut by the Washington Redskins, a 92.3 percent clip.
With 53 points, Graham is tied with Texans kicker Shayne Graham for the sixth-most among NFL kickers this season.
Tucker has 22 touchbacks on kickoffs, tying him with Atlanta Falcons kicker Matt Bosher for the fourth-most in the NFL this season.
"It's just a matter of stacking good days," Tucker said. "That's something that everybody around here is big about."
Tucker hit a 27-yard game-winning field goal against the New England Patriots, hitting long field goals of 56 yards and 51 yards.
The 56-yarder tied a Ravens franchise record established by Wade Richey on Sept. 14, 2003 against the Cleveland Browns.
"He's striking the ball really well, he really is," Ravens coach John Harbaugh said. "He's fundamentally really sound, and he has a good head. He's doing a good job,"


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Rising up from the sweeping marshlands where Denmark meets northern Germany lies the man-made hill of Seebüll.
It was here that Emil Nolde, one of the leading painters of the Expressionist movement, lived and worked from 1927 to 1956. Seebüll was his favourite place and there is nowhere better to learn about the painter and his world-famous works of art. Nolde's historical home-cum-studio with its annually changing exhibitions, the garden that the artist designed himself and the Seebüll restaurant offer ample opportunity to relax and enjoy the surroundings.
Opening times:
March-December: daily 10am-6pm
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Open Game Definitions:
Frequently Asked Questions
Version 2.0 — January 26, 2004
Q: What is meant by the term "Open Gaming"?
A: An Open Game is a game that can be freely copied, modified, and distributed, and a system for ensuring that material, once distributed as an Open Game will remain permanently Open.
Q: Why use the term "Open Gaming"?
A: The term is derived from the software development community. In that community, the term "Open Source" is used to refer to computer software that is provided to the public using licenses that require the source code to be distributed, and provide permission to the recipients to freely copy, modify and distribute that code as well.
The commonly accepted definition of "Open Source" software is the Open Source Definition, maintained by the Open Source Initiative project. The Definition is fully explained online.
Where possible, an Open Game License should try to implement as much of the Open Source Definition as possible. The Open Source community has spent many years fine tuning their license requirements and debating the law, and the ethical foundation of the Free Software concept. We can all benefit from that effort by using their work as a baseline for the Open Game movement.
Q: What is meant by the term "Free"?
A: There are two common definitions of the word "free." The first is "free" as in "free speech," that is, a right to take (or not take) an action. The second is "free" as in "free beer," that is, something that is provided without cost. In the context of Open Gaming (and Open Source for that matter), the term "free" is used in the first sense.
This use of the term "free" is a recognition of the philosophy of the roots of the Open Source software movement. The Free Software Foundation and the GNU Project, founded by Richard Stallman were the first formal efforts to codify the philosophy of Open Source software. It is the preference of the Free Software Foundation and Mr. Stallman to use the term "Free Software" rather than "Open Source", to keep the focus on the idea that the important part of the philosophy is the freedom to copy, modify and distribute computer software, rather than the more utilitarian objective of simply giving users access to the source code.
The semantic confusion between the two common uses of the word "free" is one of the reasons that the term "Open Source" was coined. In an attempt to avoid the same semantic confusion in the gaming market, the term "Open Game" is used throughout this document. It would be technically correct, however, to assume that an "Open Game" is also a "Free Game" in the sense that "Open Source" software is usually "Free Software."
Stallman, and others, object to the use of "Open Source" because it is possible to construct a licensing scheme whereby the source code is provided to recipients of a program, but the code is provided using a license that does not preserve the recipient's freedom to copy, modify and distribute that code. To the uninformed, such a licensing arrangement might appear to be "Open Source," even though the most fundamental part of the Free Software philosophy has been abandoned.
Similarly, it is possible to provide games without providing explicit rights to copy, modify and distribute those games. Most roleplaying games, for example, are based on the implicit assumption that the people using them will create their own content in the form of adventures, characters and even whole campaign settings. However, few commercial roleplaying game products provide a license of sufficient rights to allow the purchasers of those games to distribute the content they create using the frameworks provided by the gaming system.
The Open Gaming concept addresses this problem by explicitly providing such rights.
Q: What other conditions apply to Open Games?
A: Generally, Open Games are provided to the public using a copyright license. The terms of that license may vary from game to game depending on the inclinations of the original creators of the game in question. Each license may impose additional terms, but in order to be considered an Open Game, any such license must give the recipient the right to freely copy, modify, and distribute the licensed material, and the license must provide a mechanism to ensure that Open Game content cannot become Closed (meaning that the freedom to copy, modify and distribute the content cannot be rescinded).
Q: Can I require recipients to pay me a fee or a royalty to copy, modify, or distribute my Open Game?
A: No, you cannot. A requirement to pay a fee or a royalty is incompatible with the freedom to copy, modify, and distribute an Open Game.
Q: Can I require recipients to submit their modifications of my Open Game to me or some third party for approval before they distribute them?
A: No, you cannot. A requirement to restrict the distribution of an Open Game pending approval by a third party is incompatible with the freedom to copy, modify, and distribute an Open Game.
Q: So an Open Game really is "free" as in beer?
A: To the extent that any person can distribute a copy of an Open Game without being required to pay a fee or royalty, or to charge a fee or royalty.
It is important to note, however, that a publisher may be able to add value to an Open Game in the form of non-Open Game material that enhances the Open Game content, provide various support services, or enhance the Open Game in other ways that will allow that publisher to charge for an Open Game, and cause people to be willing to pay for the Open Game material voluntarily.
Q: Can I require that recipients of my Open Game distribute copies without charge?
A: No. A limitation on charging a fee is incompatible with the freedom to distribute an Open Game. The choice to charge a fee must be the decision of the publisher, not the content creator.
Q: Can a Game be both Closed and Open?
A: A creator can license their original material more than once, so it is possible for a given game to have both an Open Game version and one or more versions which are Closed (meaning the content is not provided with a free right to copy, modify and distribute the content). Most licensing schemes designed for Open Gaming ensure that material that is derived from an Open Game will also be Open and cannot become Closed. An original creator could, however, continue to derive materials from their own Closed work, and distribute those materials using any licensing terms they wish; even if a version of that work also exists as a parallel Open Game.
Q: What is a "copyleft"?
A: Copyright is the legal system that allows the creator of a work to control who can distribute copies of that work or make derivative works based from it.
Copyleft is a way of using contract law (through a copyright license) to ensure that everyone has the freedom to copy, modify, and distribute a given work. It takes the copyright law and turns it inside-out. Instead of being used to limit what you can do with a copyright work, a copyleft ensures that your freedom can't be abridged.
Q: What is a "strong copyleft"?
A: A copyleft is only as good as the license that implements it. If a recipient of a copylefted work can distribute that material without being required to pass the copyleft forward to the next recipient, or if the terms of the license can be modified by future licensees, the copyleft is said to be "weak". A strong copyleft is a copyright license which enforces a standard, unchanging set of terms on each recipient of the copylefted material.
Q: What is the connection between copyleft and the Open Game definition?
A: A strong copyleft is one of the ways that a license can ensure that the Open Game definition's requirement Open Game content cannot be made Closed.
Due to the extensive legal groundwork provided by the Open Source software community, the concept of a strong copyleft is the preferred licensing mechanism for Open Gaming projects.
Q: Why create Open Games?
A: The tabletop RPG business lost 60% to 70% of its unit sales from the period from 1993 to 1997. After a detailed study of the market data available, business managers at Wizards of the Coast decided that the primary reason for this decline was the dissatisfaction consumers had about the products game publishers made available for sale.
One way to help publishers make products that will be more interesting to consumers is to allow them to use standardized systems that have large networks of players. Designing a product targeted at a large network of players gives that product a better chance of being commercially successful than designing a product targeted at a small, or a new network of players.
Due to the history of copyright litigation, and the relatively modest financial resources of most game companies, an informal agreement regarding the use of shared game rules, or a license requiring a monetary payment to a third party would not have been sufficient to generate sustained interest in using such systems. Open Games provide both a royalty free license (meaning they impose no financial burden on the publishers) and a formal, explicit agreement describing how to use copyrighted material owned by others without triggering lawsuits or threats of litigation.
Q: Any other reasons?
A: Yes. In addition to the potential improvement in the business of game publishing, Open Games will be subjected to a large, distributed effort to improve the games themselves. Because Open Game licenses allow publishers to make any changes they deem necessary to the material they are using, a publisher who thinks they have found a better way to write a game rule will be free to do so. And, if that new way is perceived as better than the existing alternatives, other publishers will be able to take that new rule and use it as well. In this way, the overall design of an Open Game should improve over time, and be the benefit of far more development and testing than any one game publisher, no matter how large and successful, could hope to apply by themselves.
Q: Is there an ethical reason to support Open Gaming?
A: In this writer's opinion, yes there is. It has been an established feature of RPGs since their inception that they should be used to create new content. Prior to the advent of widespread Open Game licenses, there was no practical way for that kind of material to be legally and widely distributed.
Open Gaming is recognition that your natural human right to free speech is protected and enhanced. The Open Game system is a way for the game publishing industry to finally deliver on the basic promises made by the very first RPGs; that individuals should be free to copy, modify and distribute their own creative works derived from the game systems they have acquired.
Q: Is Open Gaming restricted to just RPGs?
A: No, not at all. Most Open Game Licenses are content-neutral. You could use them to distribute a board game, a card game, a miniatures game, or any other kind of content you are interested in.
Q: Is there a business-related reason to support Open Games?
A: In the case of companies who own trademarks and brands associated with large player networks, one school of thought holds that Open Games which link to those large networks will tend to reinforce them and drive value to the owners of those trademarks and brands.
That is the primary reason that Wizards of the Coast, as a company, is supportive of the Open Game concept. It fully expects that it will gain a direct financial reward in years to come from the widespread positive effects Open Gaming will have on its RPG properties, specifically on sales of Dungeons & Dragons materials.
Of course, the flip side to that theory is that if it is successful, it is successful because other publishers have also been able to extract value from the network of players through the sale and promotion of their own Open Game product lines. Thus, at the same time the owners of large game network trademarks and brands stand to benefit greatly, so do smaller companies or individuals that simply want to sell their work to the largest possible audience of consumers.
Q: Can game rules be copyright?
A: In the United States, the rules of games cannot be copyright. The law may be different in other countries, but most countries are signatures to the Bern Convention on Copyrights, and under the terms of the BCC, the rules of games cannot be copyright. If you have questions about your ability to apply the copyright law to a game, consult your legal counsel.
Q: Why does every RPG product I own claim a copyright for the publisher?
A: RPGs are more complex than just rules for games. A typical RPG includes substantial material that is not "rules for a game". The line between the copyrightable portion and uncopyrightable portion of a particular product is very blurry and under U.S. copyright law, is left to a court to interpret in the event of a lawsuit.
Q: What good is a copyright license for Open Games then?
A: Even though portions of an RPG may not be copyrightable as an idea or as a rule, the actual text used to describe those rules is copyrightable. In addition, all the material surrounding the non-copyright portion is protected by the copyright law as well. The copyright licenses used by Open Games ensure that no matter where an individual judge might draw the line between copyright and non-copyright, you can be sure that you have the freedom to copy, modify and distribute the work. Removing this gray area creates a "safe harbor" that publishers can use to shield themselves from litigation. The safe harbor is an important component to the commercial viability of Open Games. Without it, most rational publishers would not attempt to use a shared rules system out of fear that someone somewhere would sue them for copyright infringement.
Another very valuable right you gain from an Open Game is the right to make a derivative work based on someone else's copyright. Without that right, you cannot legally make and distribute a derivative work. Since RPGs are often self-referencing (meaning, you use one part of the RPG to indicate how another part works or interacts with players during the game), RPGs are essentially chains of linked, derivative works. By giving you the right to make a derivative work, an Open Game license allows you to extend or modify these chains as you see fit.
Please send comments, questions, or feedback to Linae Foster. Contents of this FAQ Copyright© 2001, by the Open Gaming Foundation. Much of the information contained in this FAQ relates to copyright and trademark law. The author, Ryan Dancey, is not an attorney and makes no representation about the accuracy of the legal material contained herein. This FAQ does not constitute legal advice. Readers are advised to consult their own legal counsel before proceeding with any Open Gaming project. Permission is granted to reproduce this document, in whole or in part, provided that this notice is preserved intact.
Wizards of the Coast®, Dungeons & Dragons®, d20 System, and other related names are Trademarks and/or Registered Trademarks of Wizards of the Coast. Open Gaming Foundation is a Trademark owned by Ryan S. Dancey.


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I have one of the heaviest raid schedules in WoW. Case in point:
Sunday: 4 PM – 9 PM (Carnage)
Monday: 7 PM – 10 PM (Sinful Intent Karazhan)
Tuesday: 6 PM – 9 PM (Carnage)
Wednesday: 7 PM – 10 PM (Sinful Intent)
Thursday: 6 PM – 9 PM (Carnage)
Friday: None
Saturday: None
That's a good solid 17 hours of raiding per week. My recent midterm results were less than stellar. It doesn't take a Gnomish scientist to figure out that WoW just might have a factor with that in some fashion. So I'm making the pledge right now that for every hour of raiding I do, I will match it with one hour of reading and/or studying.
My entire time on WoW is virtually spent raiding. I might do one or two five man dungeons in a week. PvP is no longer something I'm interested in for the moment (wretched AV fixes!). But I really enjoy raiding. I relish the thrill of taking down big giant voidwalkers and roasting the largest fish known to man (or dwarf). Raiding on a scale like this is very taxing. It's important to balance this gaming life style with other activities to avoid burning out from WoW.
A few years ago, they broadcasted those Anti-Drug commercials. You know, the one where it shows a kid on TV saying something like "Friends: My Anti-Drug". I think that should be applied to WoW to some extent. Otherwise, you will get burned out from the game and will no longer find it enjoyable. I play a little poker with my friends once a month or so. There's nothing like a little get together with your high school friends and having a good time. Nothing in the world could beat that feeling of comradeship and entertaining experience (always stay in touch with friends, I say). I pre-ordered Hellgate London from EB Games. It seems like it's going to be another Diablo-esque MMO with first person shooting elements involved.
If I'm not busy playing WoW, I'm keeping myself busy with online shooters. CS: Source, TF2, Call of Duty 2, DoD: Source are among the few games that I come back to when I'm not in WoW. Sometimes, nothing relieves frustration more then shooting Nazis. In the summer, I would always play games of pickup street hockey in the local lacrosse rink. Now that fall's starting to set in and the weather is turning horrible, that option becomes less and less attractive.
What's your Anti-Burnout?


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Frank Batten dies at 82
Frank Batten, the media magnate who created the immensely profitable Weather Channel, gave UVA its biggest donation, and whose fortune helped build and then prop up the Charlottesville Ice Park, has died after a long struggle with voice-robbing throat cancer.
8 comments
Mr. Batten's gift to the University has allowed at least one department to thrive even in face of a job freeze in many areas of the U, and more cuts from the state.
The Batten School of Leadership and Public Policy will be conducting several faculty searches this academic year.
The following are current open faculty positions posted at Jobs@UVA.
Politics and Public Policy (Tenure Track, Open Rank)
Leadership and Public Policy (Tenure Track, Open Rank)
A purlitzer prize --what an impressive legacy as publisher of the Virginian-Pilot !
from the obit in today's NYT:
"The nation, and Norfolk, were caught up in the civil rights struggle during Mr. Batten's early years as publisher. In September 1958, Gov. J. Lindsay Almond Jr. of Virginia ordered six Norfolk secondary schools shut down to block the court-ordered admission of black students. Mr. Batten arranged for a full-page advertisement in The Virginian-Pilot, signed by dozens of Norfolk's community leaders, calling for the schools to reopen; they were the following February. The next year, the newspaper's editorials about the issue received a Pulitzer Prize."
Sad to think Frank Batten may have never fully comprehended the wild use of his money by The Batten Institute, a self-styled "think tank" he funded and largely left alone at the Darden School, where wasteful spending and arrogant ignorance are a way of life among that small-minded business crowd.
A great and kind man......such a different culture than Mr. Minor.....I don't believe Mr. Batten ever blamed other people and thus had a wonderful, loyal, group of family and friends. How we will miss the "class" people who toiled hard, made money and then knew how to share it.
At the very least, something should be done to improve U.Va.'s deplorable ranking as a university, and "leadership studies" really isn't going to do it:
Wait, someone actually has to have the notion that fundamental scientific research at advanced level is more intellectual sophisticated than non-academic pursuits such as entrepreneurial and leadership studies?
Now, that's "hoolarious."
Frank Batten sounds like a good man, but wouldn't that money have been better served by improving U.Va.'s research science departments rather than creating entrepreneurial and leadership centers?
WestBerkeleyFlats, that's a nice rhetorical question, but if you THINK someone else's money would have been better spent on research science, why don't you actually MAKE that argument, with, you know, like reasons, and maybe evidence too, to support it? Instead of, you know, like, just insinuating that there's something wrong with establishing entrepreneurial and leadership centers? cuz right now, it's kind of, I don't know, "lame" maybe is the word for what you've got here.


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Founded in the gold rush, Fort Collins, Colo., seeks another in energy efficiency
FORT COLLINS, Colo. -- For the last few years, this northern Colorado city (population 160,000) has been reducing its greenhouse gas emissions and growing its businesses at the same time. Since 2005, its population has risen by 13.5 percent, but emissions have dropped by 14.7 percent. Last year's drop, according to the city, was the equivalent of taking 71,000 passenger cars off the road.
How can a city do this? Within the last six weeks, experts from Russia, India, Denmark, the United Kingdom and Japan have come here to find out. They were primarily interested in the city's latest experiment, which was to cut the electricity use in its downtown business district by 20 percent on hot summer days with no noticeable decline in activity or comfort.
"If we've found the magic juice," explained Bruce Hendee, who bears the title of Fort Collins' chief sustainability officer, it has been connecting the city's biggest employer, Colorado State University, along with the business community -- a growing assortment of companies including 10 breweries -- to a community action plan that focuses on people, aggressive environmental goals and profit.
The other major university town in Colorado, Boulder, has used a climate tax and smart meters to prod people into reducing emissions (ClimateWire, Oct. 20, 2009). In Boulder, home of the University of Colorado, living a greener lifestyle has become one of its mantras.
Nearby Fort Collins, founded during the heady gold rush days of the 1850s, sees another sort of green in what it's doing. It is trying to attract companies that can cut emissions, increase jobs and enlarge the tax base.
"The DNA of our community is to meet our climate and energy and sustainability goals in this framework of economic development," said Judy Dorsey, president of the Brendle Group, an engineering consulting firm that advises the city on its planning.
The basic idea is to present businesses with some "high-impact, high-value projects where they can come in and play. It's like a sandbox," she added. "We use that word a lot."
The biggest "sandbox" in Fort Collins is located in an old brick, fortresslike building called the Engines and Energy Conversion Laboratory. It was a former city-owned coal-fired power plant that sat abandoned and ignored. In 1988, Bryan Willson, a newly arrived professor of mechanical engineering, discovered it. "There were 4,000 windows; half of them were broken. There was no heat, no bathrooms. It was a very crude facility."
Luring customers with a smarter grid
What it did have, Willson noted, were high-voltage power lines connecting it to the local utility. Willson, worried about getting tenure at the university, wanted a laboratory where he could do "unconventional" testing on big power systems. The university insisted the laboratory had to pay its own way. Willson brought in companies that operated natural gas pipelines. They hired him to develop more efficient engines that could compress natural gas.
One result of these experiments was that a company donated a large electricity generator that operated on natural gas. Now the laboratory could make its own juice. Denmark came to it with a problem. It had increasing amounts of wind power coming on its grid, but when the wind stopped, there were frequent blackouts because central power stations often weren't quick enough to readjust supply with demand.
The laboratory spun off a company, Spirae, and built a futuristic, computer-driven test bed that could simulate the operations of a large power grid and instantly adjust for power fluctuations caused by the often fickle nature of renewable energy.
While there has been much talk about getting a smart grid, the grid that exists outside the lab isn't quick enough by itself to rebalance inputs and outputs from a variety of different power sources. "Don't call them smart," warned Sunil Cherian, the CEO of Spirae. "Today we have very little information about how our system operates. We don't even know if someone has an outage until they call."
The lab's more agile model grid could do the rebalancing almost as quickly as electricity moves, at the speed of light. Called "BlueFin," it attracted customers who wanted to tinker with it. Some were interested in "islanding," using it as the backbone for an alternate power grid that could sustain itself with emergency generators and large amounts of solar and wind energy if and when the central power grid went down.
Among the entities interested in that were the Department of Defense and the Department of Energy. DOE awarded Fort Collins a $6.3 million grant to show how it could drop the energy consumption of the city's downtown business district by 20 percent by connecting emergency generators, solar arrays and a variety of other backup systems including a few electric cars.
Experiments of the 'Great Connector'
Willson, realizing that both the city and the university had committed to reducing their greenhouse gas emissions, convinced both of them that the experiment, called "Fort Zed," would help. He also lured in some downtown businesses.
"Bryan Willson is a great connector and leader. He got us involved in Fort Zed," explained Bryan Simpson, a spokesman for New Belgium Brewing, which makes craft beers including its leading brand, Fat Tire. The brewery had been working on energy-saving projects of its own, including running power generators on methane produced by bacteria digesting wastewater from the brewing process.
That, plus a solar array on the roof of the brewery's bottling plant, meant New Belgium could cut its electricity demand by half and still keep pumping out beer.
All this and more were plugged into Spirae's test bed for the Fort Zed experiments, which took place on several days in July and August. Michael Randall, maintenance engineering supervisor at Colorado State University, had worked with Spirae technicians to rewire all the campus air conditioning systems so their fans could be dropped down to 40 percent of their normal electricity use with the flip of a switch. Although summer temperatures hit 90 degrees, "we didn't have any complaints," he explained.
The university missed its 20 percent reduction target the first day but hit it on the next test, turning on emergency generators and using solar power from big rooftop arrays. It plugged in big machines at night to make ice, using it to help cool some buildings during the day. "We plan on expanding this on our own," explained Randall, because the university is interested in saving money by cutting higher electricity prices charged during peak demand times.
Playing with a smart building
Kathy Collier, who manages a city program called ClimateWise, said 350 local businesses have signed up for a program to reduce their energy, water and garbage every year. "We benchmark them," she said. The city requires them to account for resulting savings. The program has raised its goals three times in four years, largely because businesses are comparing notes with each other on how much money can be saved.
There will likely be more businesspeople coming to Fort Collins. The city and the university are talking about a second round of Fort Zed tests, bringing in more solar and wind power and cutting the city's vulnerability to an electricity outage even lower. Spirae, which ran the tests, has attracted a new partner, Boeing, to sell its grid operating system to the military. The Pentagon wants to have the ability to "island" military bases so they can continue to operate when central grid systems go down.
Some cities, including New York City, which suffered massive power losses from Superstorm Sandy, are also looking for ways to create islands of essential activities with their own power, so blackouts can be resolved more quickly.
As for Willson, the "Great Connector," he isn't through. He's raised private funds to erect a commercial building that will rise next to his energy lab starting this month. It will have state-of-the-art heating, cooling and lighting systems.
Buildings use roughly a third of the energy consumed in the United States, and there are often legal and economic barriers between landlords and tenants that keep energy use high and efficiency measures low. Willson wants to change all that with his new building, which will be thoroughly green. But it will also allow people to come in and tinker with different operating systems and then measure the financial results.
He describes it as a "playground for operators of commercial buildings."
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Facial Hair before and after, frontal
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Patient Info
Gender: Male
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Seiko Watches For Men and Women At Ashford.com
The story of Seiko watches begins in 1881, when Kintaro Hattori opened a watch repair and jewelry shop in the Ginza district of Tokyo, Japan. In 1892 he began to produce clocks under the name Seikosha, which according to Seiko's official company history, is a Japanese word meaning 'success', 'minute', or 'exquisite'. Today, Kintaro's great grandson, Shinji Hattori, as president of Seiko Watch Corporation, is still dedicated to the standard of perfection the founder always strove to achieve.
From humble beginnings the Seiko Watch Corporation has grown to be a visionary and innovative company on the world stage of timekeeping. By consistently being in the forefront of new technology in watch making they remain a leader in the watch market.
In 1895, Seiko builds the first pocket watch. In 1969, they introduced the world's first production quartz watch, the Astron. They followed that up with being the first company to produce the first quartz chronograph watch. They were also the watch company to manufacture the first watch with computer functions, the UC-2000. Most recently, Seiko Watches rolled out the ultimate mechanical movement, the Seiko Spring Drive, which provides 72 hours of power compared to 40 hours of the other traditional mechanical movements. According to company records this revolutionary mechanism delivers accuracy comparable to other quartz watch movements.
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Seiko produces mechanical and quartz watches in various price ranges. Their watches are highly sought after by collectors and watch aficionados. They have been worn by many cultural icons in films, such as Sean Connery and Roger Moore in the James Bond 007 movie franchise.
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Considered the only watch manufacturer with watchmaking expertise in every category, the Japanese company Seiko was created in 1881. Seiko was the inventor of the quartz movement, which changed the history of timekeeping as we know it.
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The New Age of Information
(Originally published in World Magazine,
INTELLIGENT DESIGN: A mechanistic view of
science has now (in 2025) given way to an information-theory view in which information
rather than blind material forces is primary and basic. This change has affected
not only science but worldviews
By William Dembski
AT THE TIME OF THE SCOPES TRIAL, and for the
remainder of the 20th century, science was wedded to a materialistic conception
of nature. The architects of modern science, from Rene Descartes to Isaac Newton,
had proposed a world of unthinking material objects ruled by natural laws. Because
these scientists were theists, the rule of natural law was for them not inviolable-God
could, and from time to time did, invade the natural order, rearrange material
objects, and even produce miracles of religious significance. But such divine
acts were gratuitous insertions into a material world that was capable of carrying
on quite nicely by itself.
In the end, the world bequeathed to us by modern
science became a world of unthinking material objects ruled by unbroken natural
laws. With such a world, God did not, and indeed could not, interact coherently,
much less intervene. Darwinian evolution, with its rejection of design and its
unwavering commitment to purely material forces (such as natural selection),
came to epitomize this materialist conception of science. If God played any
role in the natural world, human inquiry could reveal nothing about it.
This materialist conception of the world came
under pressure in the 1990s. Scientists started asking whether information might
not be the fundamental entity underlying physical reality. For instance, mathematician
Keith Devlin mused whether information could perhaps be regarded as "a
basic property of the universe, alongside matter and energy (and being ultimately
interconvertible with them)." Origin-of-life researchers like Manfred Eigen
increasingly saw the problem of the origin of life as the problem of generating
biologically significant information. And physicist Paul Davies speculated about
information replacing matter as the "primary stuff," therewith envisioning
the resolution of age-old problems, such as the mind-body problem. Thus he remarked,
"If matter turns out to be a form of organized information, then consciousness
may not be so mysterious after all."
Such speculations became serious scientific proposals
in the first decade of this century as proponents of intelligent design increasingly
clashed with Darwinian evolutionists. The irony here is that the very sorts
of arguments that Darwinists had been using to try to discredit intelligent
design and relegate it to the sphere of religion rather than science ended up
discrediting Darwinian evolution itself and exposing its unscientific presuppositions.
To see how this happened, recall how exchanges
between Darwinists and the early design theorists used to go. The design theorists
would go to great lengths to analyze a given biological structure, show why
it constituted an obstacle to Darwinian and other materialistic forms of evolution,
and lay out how the structure in question exhibited clear marks of intelligence.
To such carefully drawn lines of scientific argument and evidence, the Darwinist
invariably offered stock responses, such as, "There you go with your religion
again" "You're just substituting supernatural causes for natural causes"
"You just haven't figured out how evolution did it" "You're arguing
from ignorance" "You're lazy; get back in the lab and figure out how
evolution did it."
These responses were effective at cowing critics
of Darwinism so long as the scientific community agreed with the Darwinists
that science was about understanding the natural world solely in terms of unguided
material processes or mechanisms. But in the first decade of this century it
became clear that this definition of science no longer worked. Science is, to
be sure, about understanding the natural world. But science is not about understanding
the natural world solely in terms of material processes.
The problem is that material processes, as understood
by the Darwinists and most of the scientific community at the time, could not
adequately explain the origin of biologically significant information. Darwinist
Michael Ruse saw the problem clearly, though without appreciating its significance.
Describing the state of origin-of-life research at the turn of the century,
he remarked: "At the moment, the hand of human design and intention hangs
heavily over everything, but work is going forward rapidly to create conditions
in which molecules can make the right and needed steps without constant outside
help. When that happens, ... the dreaming stops and the fun begins."
Sadly for the Darwinists, the dreaming never
stopped and the fun never began. Instead, the work of theoretical and applied
intelligent-design theorists went forward and showed why scientific explanations
of biologically significant information could never remove the hand of design
and intentionality. The watchword for science became information requires intelligence.
This came to be known as the No Free Lunch Principle, which states that apart
from intelligent guidance, material processes cannot bring about the information
required for biological complexity.
The No Free Lunch Principle led to a massive
change in scientific perspective. One notable consequence for biology was a
thoroughgoing reevaluation of experimental work on prebiotic and biotic evolution.
Invariably, where evolutionary biologists reported interesting experimental
results, it was because "intelligent investigators" had "intervened"
and performed "experimental manipulations" that nature, left to its
own devices, was utterly incapable of reproducing.
This led to an interesting twist. Whereas Darwinists
had been relentless in disparaging intelligent design as a pseudoscience, Darwinism
itself now came to be viewed as a pseudoscience. Intelligent design had been
viewed as a pseudoscience because it refused to limit nature to the operation
of blind material processes. Once it became clear, however, that material processes
were inherently inadequate for producing biologically significant information,
the Darwinian reliance, and indeed insistence, on such processes came to be
viewed as itself pseudoscientific.
What would you think of a chemist who thought
that all explosives were like TNT in that their explosive properties had to
be explained in terms of electrostatic chemical reactions? How would such a
chemist explain the explosion of a nuclear bomb? Would this chemist be acting
as a scientist in requiring that nuclear explosions be explained in terms of
electrostatic chemical reactions rather than in terms of fission and fusion
of atomic nuclei? Obviously not.
Scientific explanations need to invoke causal
powers that are adequate to account for the effects in question. By refusing
to employ intelligence in understanding biologically significant information,
the Darwinian biologists were essentially like this chemist, limiting themselves
to causal powers that were inherently inadequate for explaining the things they
were trying to explain. No wonder Darwinism is nowadays considered a pseudoscience.
It does not possess, and indeed self-consciously rejects, the conceptual resources
needed to explain the origin of biological information. Some historians of science
are now even going so far as to call Darwinism the greatest swindle in the history
of ideas. But this is perhaps too extreme.
The information-theoretic perspective did not
just come to govern biology but took hold throughout the natural sciences. Physics
from the time of Newton had sought to understand the physical world by positing
certain fundamental entities (particles, fields, strings), specifying the general
form of the equations to characterize those entities, prescribing initial and
boundary conditions for those equations, and then solving them. Often, these
were equations of motion that, on the basis of past states, predicted future
states. Within this classical conception of physics, the holy grail was to formulate
a "theory of everything"-a set of equations that could characterize
the constitution and dynamics of the universe at all levels of analysis.
But with information as the fundamental entity
of science, this conception of physics gave way. No longer was the physical
world to be understood by identifying an underlying structure that has to obey
certain equations no matter what. Instead, the world came to be seen as a nested
hierarchy of systems that convey information, and the job of physical theory
was to extract as much information from these systems as possible. Thus, rather
than see the scientist as Procrustes, forcing nature to conform to preconceived
theories, this informational approach turned the scientist into an inquirer
who asks nature questions, obtains answers, but must always remain open to the
possibility that nature has deeper levels of information to divulge.
Nothing of substance from the previous "mechanistic
science" was lost with this informational approach. As Roy Frieden had
shown, the full range of physics could be recovered within this informational
approach (Physics from Fisher Information: A Unification, Cambridge University
Press, 1998). The one thing that did give way, however, was the idea that physics
is a bottom-up affair in which knowledge of a system's parts determines knowledge
of the system as a whole. Within the informational approach, the whole was always
truly greater than the sum of its parts, for the whole could communicate information
that none of the parts could individually.
The primacy of information throughout the sciences
has had profound consequences for religion and faith. A world in which information
is not primary is a world seriously limited in what it can reveal about God.
This became evident with the rise of modern science-the world it gave us revealed
nothing about God except that God, if God exists at all, is a lawgiver. But
with information as the primary stuff, there are no limits on what the world
can in principle reveal about God. Theists of all stripes have therefore found
this newfound focus of science on information refreshing.


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Amara with the help of Missoni Home offer a fantastic array of beautiful modern rugs. They are perfect to finish a room or indeed give a fresh look to a tired environment with a totally contemporary finish that is full of style and panache. One of our best sellers is the Botanica rug blue with its explosive passionflower image it is hardly surprising, it will make an immediate effect on a room and can be perfectly coordinated with the passiflora range of cushions.
We can also have bespoke Missoni rugs made up if requested. For advice on any of the modern rugs featured on this page, or even if they are not, please do not hesitate to contact our ever helpful design team on 18000 21109 or email us at email@example.com .
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Your cooling system is constantly changing in response to environmental, operational or mechanical influences – often when no one is directly supervising. Simple "set and forget" manual control cannot adequately correct for these changes and leaves your equipment at risk. 3D TRASAR™ Technology for Cooling Water ensures that your cooling system is protected when your operators are busy, quickly detecting and resolving problems and delivering peace of mind.
3D TRASAR Technology for Cooling Water utilizes unique real-time monitoring, patented actives-based control technology, proprietary stress resistant chemistry and 24/7 information management capabilities to detect, determine and deliver improved scale, corrosion and microbiological performance in cooling systems.
Since changing conditions impact different parts of the cooling water system, Nalco Champion completes a thorough audit of your system using the MOC (Mechanical, Operational, Chemical) process in order to understand the gaps and make recommendations specific to your operational goals.
MOC is a data-driven process to better understand:
The 3D TRASAR™ programme detects system variations, then determines and delivers the correct programme dosage. Nalco Champion continues to improve the technology, making it the industry standard for monitoring and control that delivers measurable results. It also combines web accessibility with easy reporting capabilities in one, easy-to-install package to provide real-time information at your fingertips.


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Golchi 2-in-1 Bottle, classic aqua
Golchi - World's most versatile and customizable bottle and first vacuum insulated bottle that can carry two drinks simultaneously in any combination of hot and cold. This bottle has been designed to ease your drinking process. It has 3 different compartments and temperature markers to mark your cold and hot liquids inside the bottle. Check out all the features of this bottle below.
Golchi features:
Two Beverages in One Bottle
Built-in Storage
Multipurpose Lower Compartment
Temperature Markers
Washing instructions:
- Not applicable for dishwashers:
Do NOT put stainless steel flasks in dishwasher as high temperatures can compromise the vacuum insulation property and deteriorate surface finish.
- For regular cleaning:
Use WARM, soapy water and brush for regular cleaning
Art. n°: 17341842Dossiers:
Volume: 765 ml
Volume: 765 ml
Material: stainless steel
Size: Н=27.94 cm, Ø 7.5 cm
Gross weight: 0.620 kg
Logo imprint: pad printing, laser engraving
Keeps beverages hot: 6 hrs
Keeps beverages cold: 10 hrs
artwork_template_17341842.pdf (113 Kb)
golchi_presentation_english.pdf (999 Kb)


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Music Theory Teacher is very similar to another occupation for which we have
a full profile.
Check out our full profile for:
Art, Drama, and Music Teachers
Teach courses in drama, music, and the arts including fine and applied art, such as painting and sculpture, or design and crafts.
Art Education Professor
Art History Professor
Art Instructor
Art Professor
Band Director
Band Teacher
Choir Director
Choir Teacher
College Professor
Dance Instructor
Dance Professor
Department Chair
Director of Music
Drama Professor
Dramatic Coach
Faculty Member
Faculty Member, College or University
Graphic Design Professor
Guitar Teacher
Music Department Chair
Music Director
Music Educator
Music Instructor
Music Professor
Music Theory Professor
Music Theory Teacher
Orchestra Teacher
Percussion Teacher
Piano Performance and Pedagogy Professor
Scene and Lighting Design Lecturer
Strings Teacher
Supervisor, Music
Teacher, Arts and Crafts
Teacher, Ballet
Teacher, Baton
Teacher, Ceramics
Teacher, Choral
Teacher, Dancing
Teacher, Dramatic Art
Teacher, Fine Arts
Teacher, Organ
Teacher, Photography
Teacher, Piano
Teacher, Singing
Teacher, Speech and Drama
Teacher, Stagecraft
Teacher, Violin
Teacher, Vocal
Teacher, Voice
Theatre Professor
Voice Professor
Voice Teacher
Woodwinds Teacher


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Mariners swept in Oakland after another tough loss
The Seattle Mariners watched Oakland make a playoff push with a pair of dramatic weekend wins.
So close sometimes, these Mariners. They missed chances in the early innings, just as they did all series in being swept.
Yoenis Cespedes hit a go-ahead homer in the eighth inning to move Oakland a win closer to the club's first playoff berth in six years, and the A's beat Seattle 5-2 on Sunday to stay right on the heels of Texas in the AL West race.
"That's really been the story of our season offensively," Mariners manager Eric Wedge said. "Without a doubt these kids have gotten better individually, but collectively we've got to do better when you do create those opportunities and finish things off. ... At certain times you just have to put the ball in play, shorten up and make contact. From an offensive standpoint we have a lot to work on."
The A's provided a nice example of what is working so well for the surprising, low-budget club.
Cespedes also hit an RBI triple and Brandon Moss had a sacrifice fly in the first inning for the A's (91-68), who are two games behind Texas (93-66).
The two-time reigning AL champion Rangers come to the Coliseum for the final three games starting Monday with the division crown still up for grabs.
"It's our choice," closer Grant Balfour said. "If we go out there and win, good things are going to happen. The way we're playing right now I feel like we've got some good momentum going. We want to keep it rolling all the way through October."
Oakland leads the Los Angeles Angels (88-71) by three games for the second AL wild card.
Cespedes sent a 1-2 pitch from Shawn Kelley (2-4) towering into the left-field seats for his 23rd homer. He keyed another thrilling victory for the A's a day after Moss hit a three-run drive in the 10th inning of Oakland's 14th walkoff win.
Josh Reddick connected with a two-run shot for his team-leading 32nd homer two batters later.
Kelley threw his glove in frustration once back in the dugout after Cespedes' homer.
"We've lost a lot of close games on this road trip and I don't know, I had the feeling of just being another guy out there letting them do their thing," Kelley said. "It didn't sit with me well. I wasn't very happy. I'm still not."
Upstart Oakland, with its energetic roster of rookies, has hit 20 home runs in its last nine games and has a majors-best 110 since the All-Star break.
But the A's will have to wait at least one more day to secure a playoff berth. The Angels kept their hopes alive by rallying in the ninth to win the opener of the doubleheader at Texas.
Oakland dropped its magic number to one for clinching the club's first playoff berth since 2006. The A's were swept that year by the Tigers in four games of the AL championship series.
"We're in the dugout today and all of a sudden the Angels score went up and it's so emotional this time of year," A's manager Bob Melvin said. "Your thoughts can go back and forth based on one scoreboard change. It is exciting, it is fun. It's a bit of a rollercoaster at times."
Sean Doolittle (2-1) pitched a perfect eighth for the win, and Balfour finished for his 22nd save.
Kyle Seager and Justin Smoak each hit RBI singles in the third as Seattle tied it. The Mariners were 0 for 17 with runners in scoring position this series before Carlos Triunfel's second-inning single. But Smoak was thrown out at home as the A's saved a run.
Milone gave way to Pat Neshek with two outs in the fifth and Casper Wells on third with a triple. But Neshek was done after walking Jesus Montero on four pitches.
Jerry Blevins relieved and retired Smoak on a grounder in which Donaldson made a lunging, run-saving stop.
All-Star Ryan Cook allowed Trayvon Robinson's leadoff single in the seventh, then struck out the side.
The tough losses keep piling up for the Mariners.
"It's definitely been pretty crazy. I've never seen anything like it," Kelley said. "You don't like to lose but to keep losing in this fashion is not fun."
A's starter Tommy Milone allowed a leadoff double to Franklin Gutierrez to start the game but got out of it unscathed. The left-hander, whose 13 wins are already an Oakland rookie record, allowed two runs and nine hits in 4 2-3 innings. He struck out three and didn't surrender a walk.
"We feel like we can win every game," Milone said. "That's how we're playing right now."
Gutierrez, the Seattle center fielder, left the game before the bottom of the third with tightness in his left groin after batting in the top half. Gutierrez, who missed Friday's series opener after crashing into the wall a day earlier at Anaheim, hit a pair of doubles and scored a run following an 0-for-5 day Saturday. He is day to day.
When Coco Crisp drew a leadoff walk in the third, it ended a 16-inning streak without a free pass for Ramirez. The right-hander walked four to double his total in eight major league starts.
NOTES: Cespedes hit his fifth homer vs. the Mariners in the seventh inning or later. And Oakland won the season series 12-7. ... Wedge rested 2B Dustin Ackley for most of the day and got a second straight look at Triunfel, who played SS on Saturday. ... Seattle ends the season at home against the Angels still with a chance to affect the playoffs. Felix Hernandez (13-8) pitches Monday's opener at Safeco Field against C.J. Wilson (12-10).


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1359 1st Avenue
New York, NY 10021
A Jazz club on the Upper East Side of Manhattan. As with most clubs in NYC, space is usually tight. You'll notice that many bars/restaurants are the shape of a long corridor. Session 73 is no exception. When your not dancing, you'll be standing or at the bar. Not much seating but this is not the kind of place you go to sit. You come here to dance and you can't beat the price because the price is free. This is a great place for beginners to come practice. Silvio is one of the most patient dance instructors on the scene and very talented social dancer. DJ Mustachio's mix is strictly salsa and with a little bit of Bachata is one of my favorite DJ's in the Salsa scene.
FREE Beginner Salsa Lesson at 7:30pm with Silvio Neris
Music by DJ Mustachio. $2.00 Tacos $5.00 Margaritas/Sangria


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Roanoke, VA — The Smith Mountain Lake YMCA in Roanoke, VA, is scrambling to raise $100,000 to remain open. After learning months ago that the siding on its recently constructed facility violated the terms of a proffer tied to the mixed-use development, a Y official asked Franklin County's board of supervisors to amend the proffer. However, the board denied the request, forcing the Y to replace the siding, according to The Roanoke Times.
The Y has until July 15 to replace the siding, which will cost an estimated $100,000, Franklin County Family Y branch director Lori Duffy told the newspaper.
The Smith Mountain Lake Y's new facility opened in January and includes a fitness and wellness center; a racquetball court; two indoor tennis courts; a group exercise studio; a multipurpose room for children's classes and community meetings; a full-length basketball court; an indoor walking track; and an outdoor recreation area with two outdoor tennis courts, a playground area and a ballfield. A one-mile-loop nature trail is scheduled to open this summer, according to the Y's Web site.


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Simply click on the Request for Information buttons located throughout this website to receive free information directly from the institution. To see a complete list of featured institutions, click here.
Note: Your privacy is completely protected. Your request is sent directly to the institution and is not maintained on this website.


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Having already starred in Marc Webb's first film, actress Zooey Deschanel is said to be the director's choice to take a smaller role in the upcoming "Spider-Man" reboot.
Webb hopes to cast Deschanel as Betty Brandt, assistant to editor-in-chief J. JOnah Jameson at The Daily Bugle, accoridng to Showbiz Spy. She would join Andrew Garfield in the lead, Emma Stone as Gwen Stacy and Rhys Ifans as The Lizard.
Deschanel starred opposite Joseph Gordon-Levitt in Webb's 2009 hit anti-romcom "(500) Days of Summer," the film that basically won Webb the "Spider-Man" gig.
U.S. & World
The day's top national and international news.
"Betty was a minor character in the previous Spidey movies but Marc has big plans for her," an anonymous insider told the site. "He wants a strong performer to carry the role and Zooey fits the bill perfectly. The role is hers if she wants it."
Brant was played by Elizabeth Banks in the first three "Spider-Man" films, but it was a very small role. Webb, it would seem, intends to beef up her presence.
According to her official Marvel Comics bio, Brant was raised by a single mother in the Philadelphia who would later inherit from her mom the job as JJJ's assistant, and eventually dated Peter Parker. But Brant would eventually blame Spider-Man for her brother's death, the result of a battle with Dr. Octopus, and Parker realized he would never be able to reveal his true identity.
The next Spider-Man will hit theaters July 3, 2012.


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We LOVE nice fabric. Mom and I are always on the lookout for nice fabrics to make shirts out of or to back projects with, to use for upholstery or just to have fun with! This fabric is 45 inches wide x 36 inches long and is a great, quality fabric and are sold in one yard pieces.
- Item #: 12104
Gray with Black Texture Fabric
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Rev Rocket Websites/Apps Privacy Policy
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Lindenwood University and the Greater St. Louis Area Council of the Boy Scouts of America have selected Ramon (R.J.) Portilla as the winner of Lindenwood's 2009 Boy Scout of the Year Award.
Portilla, a 2009 graduate of Francis Howell North High School, signed last week to attend Lindenwood in the fall; he plans to study broadcasting in the School of Communications and compete on the wrestling team. The son of Ray and Lisa Portilla of St. Charles, he competed in football, volleyball, wrestling and track in high school and was a 2004 recipient of the Boy Scouts' National Certificate of Merit for helping his brother Greg during two life-threatening seizures. Portilla has been a Boy Scout for seven years.
"We are proud of R.J. and all of the Scouts who are preparing themselves to be tomorrow's leaders by attending outstanding educational institutions like Lindenwood University," said John M. Primrose, scout executive and CEO of the Greater St. Louis Area Council. "Scouting prepares young people to become responsible and productive members of society and fosters a desire to be lifelong learners."
The Boy Scout of the Year award is part of Lindenwood's Million Dollar Character Scholarship program, for which students can apply for and receive scholarships for character-based achievements in affiliation with a number of area organizations, including the Boy Scouts and Girl Scouts, the United Way, Big Brothers/Big Sisters, and many others.
Lindenwood University, founded in 1827, is an independent liberal arts university offering 84 undergraduate degree programs and 37 graduate programs in diverse areas of study ¬in traditional and accelerated formats. Lindenwood operates a residential campus in historic St. Charles, as well as 10 extension sites throughout the St. Louis Metropolitan area.