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Maria "Dancing Heart" Hoaglund is a transition coach, a spiritual counselor and bereavement specialist. Dancing Heart is a graduate of Yale and the Chicago Theological Seminary. For many years she was a parish minister and then she transitioned into hospice work and bereavement counseling. When she received the name Dancing Heart she knew the purpose was for her to grow into her own dancing heart, and as she began a journey of healing herself she found the desire and ability to heal others. She is also an author of two books; The Last Adventure of Life:Sacred Resources for Living and Dying from a Hospice Counselor and The Most Important Day of Your Life: Are You Ready? Both books center around inspiration stories, anecdotes and poems dealing with helping people see the interconnectedness of all life and the spirituality of dying.
I met Dancing Heart when she called into the Splash Magazine offices with a question about her "Soul Baskets" (goodie baskets filled with her books, healing oils, music, etc) which are featured in our Gift Guides. I could hear her on the phone speaking with our publisher and she referred to herself as a transition coach. Immediately I knew that I wanted know more about her and her work, so I grabbed the phone and started in with the questions. My first one was with a name like Dancing Heart I'll bet you're a healer. Are you? She of course replied in the affirmative. My next question was, do you deal with death? The transitioning part of her title hinted at this. Of course her answer was again the affirmative, yes. I then went on to ask if she had ever dealt with animals, or animal communication. Another yes, Bingo! This is exactly what I wanted to hear.
My back story: The reason for the "twenty questions" was I had an ulterior motive. Our Magazine Mascot Daisy (a 14 + year old Dalmatian) had been Ill and I wanted to find someone who could help her feel better. The truth is I was convinced she was dying and I wanted to ease her suffering as much as possible and help her in her transition. So lucky coincidence (if you believe in them, I don't) to have Dancing Heart call the office.
As I spoke to Dancing Heart the first thing that struck me was what a gentle and kind person she was. Her voice was calm, steady and comforting. She spoke to me about a healing technique called "Heart Wall Healing" and offered to do a healing for Daisy.
Let me take a moment and explain to you what Heart Wall Healing is. It is a technique created by a chiropractor named Dr. Bradley Nelson. A Heart Wall is an emotional barrier you put up around your heart in order to protect it. Dr. Nelson states that your mind literally forms an energetic field of trapped emotions around your heart. Your mind forms the wall with the intent of protecting the heart from feeling negative emotions. Dr. Nelson has said " Half of all the pain, that exists, I believe is due to the emotional events we are holding [not consciously] onto. Somehow these trapped emotions get stuck in the body. During those times and for some reason we don't understand the emotion itself can become lodged in the body. When that happens, two things occur; that energy now will distort the normal energy field of the body…also it tends to make us resonate with it."
Dr. Nelson also states that we can measure the energetic frequency of emotions, for example anger is a much different vibration from depression or sorrow. And that when you feel an intense negative emotion your whole body can vibrate with the frequency of that emotion and it is possible for that energy to become lodged in the body. He calls this a trapped emotion and states that for example if you have a trapped emotion of depression, because part of your body is feeling that vibration all the time you can end up a depressed person. These trapped emotions can happen at any age as children, adults and we can even inherit them. Dr. Nelson has developed a method using magnets he calls the Emotion Code, where he releases the trapped emotions. The most important part of this Emotion Code centers around the heart where these trapped emotions actually form an energetic wall around a persons heart, thus Heart Wall Healing. By releasing the trapped emotions it clears the wall resulting in significant changes such as the ability to fall in love, or more deeply love the one your with, the disappearance of emotional difficulties, depression, physical problems and the ability to more deeply feel an enjoy positive emotions such as joy and happiness.
Back to my story - Dancing Heart explained that a Heart Wall Healing was something she could do in person or long distance. She asked for a picture of Daisy so she could feel connected to her and stated the time she would be working on Daisy. I sent her an email with Daisy's picture and looked forward to hearing from Dancing Heart how the healing went as well as seeing Daisy and observing her progress. Later that evening Dancing Heart sent an email confirming she had performed the Heart Wall Healing for Daisy and that she had released the feelings of panic, helplessness, overwhelm, hopelessness, and despair. The next day Daisy was feeling livelier, happier and she had a smile on her face all day long. Daisy's emotional mood continued to feel happier and lighter even when she obviously wasn't physically feeling well. Dancing Heart checked back in with us and checked in with Daisy as well but found there were no more trapped emotions that needed to be cleared.
It is with extreme sadness that I have to report Daisy passed away on the 18th of December. Exactly, one month after her work with Dancing Heart. It turns out that the healing that came through was a little different than what I originally asked for. Instead of physical healing and restored health. We all experienced a more profound healing, that of the soul and coming to terms with mortality. But such is life. Did the Heart Wall Healing work? Yes, I think it did. I have to say Daisy found in herself a determination and drive that I didn't know she had, an ability to fight that she wouldn't have had if she were stuck in lower more negative feelings. Beyond that, working with Dancing Heart was truly lovely. I found her to be kind, caring, calming and with a passion to help people gently navigate their journey of transformation. I'll leave you with a quote about Dancing Heart and one of her books. I feel it speaks to the healing work which came through for us at the Magazine and for Daisy.
"Maria Dancing Heart is a great help to open us to come to terms with our mortality and at the same time she helps remove the sting from Death. Dr. Elizabeth Kubler-Ross once had a patient who said to her 'I want to live through my dying.' Anyone who shares that sentiment will find The Last Adventure Of Life a way to expand their consciousness and to prepare for that moment." - Rabbi Zalman Schachter-Shalomi
Maria "Dancing Heart" Hoaglund
(425) 307-1146


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George Lynch is one of the most popular and influential guitarists to emerge from the '80s-era heavy metal/hard rock scene. Lynch is best known for his work with platinum sellers Dokken whose albums UNDER LOCK AND KEY and BACK FOR THE ATTACK went to platinum in the mid 80's. In 1988 Don Dokken and Lynch found it impossible to continue in the same band together and as a result the band broke up. Don Dokken decided to start his solo career whereas Lynch decided to form a new band called Lynch Mob. Joining Lynch in the new outfit was singer Oni Logan, bassist Anthony Esposito, and former Dokken colleague Mick Brown. The band issued their debut album, WICKED SENSATION, in 1990. WICKED SENSATION became another milestone in Lynch's career and it did went gold in States with over 500 000 copies sold. The sophomore album LYNCH MOB presented a new lead singer Robert Mason and it was released in 1992. The second album failed to reach its predecessors success and soon band was disbanded. Lynch released a solo album called SACRED GROOVE in 1993 with various famous guests including Glenn Hughes, Ray Gillen and Mandy Lion before rejoining Dokken in 1994. The reunited band released two studio albums: DYSFUNCTIONAL and SHADOWLIFE before Lynch decided to leave again. The late '90s/early 21st century saw Lynch alternate between issuing albums with the Lynch Mob (with varying members) and as a solo artist resulting in such further titles as 1999's SMOKE THIS, 2003's WICKED UNDERGROUND and FURIOUS GEORGE in 2004. In 2010 it was officially announced that Oni Logan and Lynch will rejoin their forces again and as a result SMOKE AND MIRRORS was released in 2009. The world followed and in late 2010 the renewed band; Lynch, Logan, bassist Robbie Crane and drummer Brian Tichy finally arrived in Scandinavia. In Gothenburg in Sweden I had chance to sit down Mr. Lynch himself and talk about various topics including the reunion with Logan, Souls of We, the past as well as a possible Dokken reunion… read on…
First of all, you guys have been on tour in Europe for a while already. How are things going with this new line up?
Well, there are two sides to this particular European experience with Lynch Mob. The positive side is the band. I love this band; I love the guys in it and the music we can make, and the potential music we could make. It's that touring, in all practical sense, very difficult. It's probably the most difficult tour I've ever done, including when we first started out, you know, in the 70s and 80s, when things were very rough. We were younger then and could bounce back. It's a lot of mismanagement on this tour. It's been very, very rough. But despite that, you know, I think we've only had one show that was a disappointment, and that was because we had a 17 hour drive that day and got hassled at the border and then got lost in the city. The drivers only new Bulgarian and didn't know how to speak any other language. We couldn't communicate, they had no GPS, you know, things like that, no sound check, drive up and drive up 10 minutes before we're supposed to play and played on a boat in the Danube, and where was that… hmmm in Hungary, Budapest. It was not a great show.
You have a really tight schedule, I just checked the dates and you guys have been doing something like 25 shows in 30 days?
Yeah, it's pretty ridiculous, but it's the travel part. That's why I always say, people don't pay us to play, people pay us to get there.
Like you just mentioned, the positive thing here is the new line up. Do you think that it's going to be more stable than some previous ones?
That's impossible for me to tell. Brian Tichy on drums, Robbie Crane on bass, Oni Logan and I, and Tichy is already leaving in April, between April and November I believe for Whitesnake. So, but I hope to get him back after that. Which means we will have to replace him this year, or next year, for most of the year unfortunately? And it breaks my heart because I love playing with him. But it is what it is, so, and you can't blame him, you know, Whitesnake is a great opportunity for him, so I'm happy for him. So, but yeah, I'm trying like crazy with all my abilities, the best of my abilities, to keep this version of Lynch Mob intact. So, Robbie is dedicated to staying in the band. Of course, Oni and myself. We'll hopefully take a break from Brian for a while this year, but hopefully he'll come back. We'll see, but it's kind of disappointing. We are really trying to engineer things so this band can sort of elevate itself in status. Unfortunately, we haven't been out touring and making records like we should have for many, many years, so we have to sort of..
Rebuild your career?
Rebuild, yeah.
George, Oni Logan, Brian Tichy and Robbie Crane
What's the situation with Oni Logan now? I mean, he's been on and off from this band and lately you used other vocalists in the U.S but now Oni has done the whole European tour, so what's his status in the band at the moment?
I know he is… he's going through some personal stuff and he had to come back to Switzerland to deal with those things, and we had to work, so we had dates that we couldn't cancel, so we went to Canada and then we did some… we did a tour in Canada and then some dates in the States that we used a couple of different singers for, one being Marq Torien from the Bulletboys, the other Keith St. John from Montrose. Which are, they're both great, but they're not Oni, so?
So Oni is the lead singer of Lynch Mob from now on?
Yeah, Oni is back.
Okay, that's good to know because there are lots of rumors flying around about anything and everything and…
Truth, yes, truth is always a good thing to know.
Actually, you and Oni are… you have a long history together? How you actually kind of re-connected now after so many years and, when you tried to to work together in the late 90s, why it didn't work out then?
Yeah, the mistake we made in the 90's is that instead of doing a new record, we went right out, the agent convinced us to go right out and tour. And it was not an easy tour, so you know, tours can be band busters, you know, and band killers, and it was, it was a tough tour. We had Jimmy D'Anda from Bulletboys on drums and Chuck Carrick on bass, it was a good band, but we ended up disbanding after the tour because Oni got back together with Rowan Robertson as he did in Dio's demise originally and they started working together again, so there went Lynch Mob. So I don't know, I guess it was kind of a false start. But this one has more staying power this time because he's really decided in his mind, he's committed to it. And we've gone through a lot of obstacles in the last three or four years we've been back together, so if he's endured all this then he's around for the long haul I feel, and so I'm pretty, if he's dedicated, I'm dedicated.
Let's talk a little bit about your latest album SMOKE AND MIRRORS. First of all, you have done so many different things in between but I would say that SMOKE AND MIRRORS kind of brings you back to your hard rock roots in a way?
Well, playing with Oni, I mean, I play a certain way with Oni, we write a certain way, and you know it just sort of happens. We don't really think about it because I know what works for him and what he expects and you know, where he lives and I mean, I have the same roots as him in the 70's and we both love that music so we don't even have to, sort of unspoken reality of our chemistry is that's what it is, it's blues based hard rock with a little evil twist sometimes, and that's about it, that's how I write for that.
Right, another thing that's easy to hear on new album is that there are certainly some influences and elements from Southern stuff there like some Skynyrd type of stuff. Do you agree with that?
Yeah, a little bit like the "Smoke and Mirrors" title track. Originally we were… I'd been on this kick to do kind of a Southern rock thing, so when first started writing that's what we were writing. But then, once we started writing more, we decided, you know what, that's not what we are. It was a little too mellow. So we stepped it up a little bit in intensity and not so Southern, but it has that, there's some of that flavor, yeah absolutely.
George and Oni live at Gothemburg 2010
Okay, actually going back to the early days of Lynch Mob, when Dokken split up in 1988, was it an obvious choice that you were going to start a new band or did you ever think to start just to be a guitar hero in the vein of Yngwie or somebody else like him?
No, I never wanted to be like that. I assumed and always talked to Jeff and Mick about starting our own band after Dokken, and that's what we'd always talked about so, that's what I thought was going to happen. And then Jeff went off and started his own band, which I thought was very curious, I didn't understand that.
Was that the War and Peace thing?
Yeah, it was that. And so I was like, well, I guess he just, he never called me, and I asked him, and said, well I want to do this so. Okay, so then I go okay well I'll start another band then. And then I put all my energies into finding what I thought would be my ideal band, and I had the luxury of taking my time and picking what I thought were the, hand picking the right members, and it was a great time, it was a great record, and a great experience, those couple or few years, first few years of Lynch Mob, because we knocked it out of the park, you know, did a great record.
The first album WICKED SENSATION went Gold (sales wise) in the States right?
It went Gold in the States, and then the second record only sold half of that.
Yeah, but the early 90's was bad timing for hard rock music anyway I would say.
It was bad timing for us to do that kind of record on the second record. We should have done a record similar to WICKED SENSATION, and we should have done it with Oni. So whatever, hindsight is 20/20 (laughs).
When you started working on the second album, LYNCH MOB, you first worked with Glenn Hughes at that point, right?
Yeah. He was supposed to be the vocal coach, or whatever. Robert doesn't need a vocal coach, but we didn't know Robert, so we thought oh we should have Glenn Hughes. But Glenn Hughes wasn't doing anything. We were paying him, but he was just kind of not doing a lot, so I said, "well dude if you're sitting here doing nothing, why don't you sing on some songs?" so he did. It was amazing. And I immediately said Okay, I want, if you want to do this, I would rather have you in the band and said bye-bye to Robert and told the record company, it sounded unbelievable, and so I went to the producer and told him that, and the producer said, no, no way. And I think he was lying to me, but he said that he destroyed the tapes. Because what he didn't want to do was rock the boat for him, because he wanted to get paid and didn't want any complications. But, it's not his… well it ended up being his decision, and I shouldn't have allowed that.
That could have been really interesting line up for Lynch Mob. But what I have learned, Glenn always wanted to play bass as well when he's in the band and that could have been a problem there?
I could have fired Anthony. That would have worked out pretty good. Three piece, split the money three ways instead of four.
Some sources do mention that are still some of Glenn's vocal parts used on the album but without credit. Do you think that's true?
His voice is probably on there somewhere, some little stuff, but not anything that is probably hugely noticeable.
The original Lynch Mob in 1989: Mick Brown, Oni Logan, George and Anthony Esposito
A few years later, when you did the SACRED GROOVE album, you worked again with Glenn, right?
Glenn sang on two songs and co-wrote those as well.
Besides Glenn, there are some other really interesting vocalists on that album as well like Ray Gillen? That album must have been one of his very last recording sessions he ever did?
He sang after that with a band in New York, some guy that was paying him, he was working in Electric Ladyland studios when I last saw him and it wasn't so good, but, I really wanted Ray. Ray was my first choice for Lynch Mob. But he wouldn't leave Badlands, which I respect that. Ray, and I totally honor that he loved his band and was committed to his band and so, and then when I saw him again at Electric Ladyland studios, he said that he regretted that decision and wished he hadn't done the record and so on… You know, Oni was always a huge Glenn Hughes fan, and so modeled himself after Glenn Hughes and Ray Gillen when he was younger, his voice range, his range was higher.
Ray Gillen, was that in '89 when you first asked him to join in the band?
Well it was when we were, yeah, there were a couple of times that I asked him, before even forming the group, and then when we were recording, and then also again when he was in the studio with me doing SACRED GROOVE, I asked him.
How was his health back in the days, in 1993?
He looked fine, and I think he was okay then, I don't know if he was sick or not, but he didn't look sick, didn't act sick. That was '90.
How did the Nelson Brothers end up on the album?
Oh, when I did that record, I had my A list, my short list of guys that I wanted to use, who I talked to all of them, Phil Anselmo, the singer from Alice in Chains, you know all these great guys. Halford had agreed to do it. And in the 11th hour, at the last minute, they're all like "Oh, I'm too busy, and on tour, I can't" and so I had to get… Don Dokken was also supposed to do it and I went down to his studio, we wrote a song, then he just, we waited in the studio for two days, he never showed up. That was kind of fucked up so, I had to find other people that were…
Yeah, at last minute, so, Mandy Lion was last minute, Nelson Brothers, I got the Nelson Brothers because I thought, well, that's the closest thing I can think to Don because they're kind of melodic and that kind of thing. But now that I listen back to record, it's Ray Gillen, it was great, Glenn Hughes was great, my favorites. Jeff Pilson originally sang "Flesh and Blood", which Ray later re-sang. And Jeff really wanted to be on that song, but when put his vocal back to back with Ray's, I mean Jeff is great, he was great, but how many people can compete with Ray Gillen, I mean, he's the best. I should have had Ray sing the whole damn record.
Why you didn't call SACRED GROOVE a Lynch Mob album?
Well the Lynch Mob, it was different drummer, different bass player, different style, you know?
But then several years later you released album SMOKE THIS which it was a completely new band and you were the only remaining member of the original band then?
Well, that was because, I had no intentions of calling the Lynch Mob, but again, in the 11th hour, at the last minute, the record company Koch, said oh by the way, you have to call it Lynch Mob.
Why, it's not Lynch Mob, and they go because you have to, it's the only way we're going to sell any records. If you don't call it Lynch Mob, nobody will know what it is, and we won't sell any records, so what am I supposed to say?
So it was meant to be more like your solo album?
Not solo, no, just a band name like it would have been something else, but not Lynch Mob.
How do you like that album now afterward?
Actually I would have called it Lynch Bizkit "laughs"
Alright "laughs"
That would have been inappropriate but I love the record. I loved doing it, I mean, I have a lot of great memories from doing that record. It was not well received, obviously, but I mean I thought it was, I mean there were parts of it that were, I wanted to be strange sometimes, but some of it was maybe too strange. Not strange in a progressive sense, but just like what kind of music is this. But, you know, so what, it's just music, it's not like we're hurting anybody, and they got so pissed off like I did something bad you know, it was just playing music you know.
How much you were listening "new" bands of that time?
Which bands? … Well, I like Papa Roach, I like Limp Bizkit. I think the guitar player is interesting.
With that album, how well you managed to reach new fans whose were also fans of those bands you just mentioned and how your old fans did reacted SMOKE THIS back then?
No, I mean, nobody comes to see me play that kind of music. So everybody that was there was there to see me play what I'm known for, so you know we started the tour playing just the new SMOKE THIS record, and couldn't get away, people were just demanding, and everything, so we were like, we better throw in some other stuff. So what we did was we did like some Dokken material and some other stuff, but we would rework it till it fit our style. So the "Kiss of Death" to a totally different beat, you know, or half time, a little funkier, I loved that band, and the singer was great. Bass player, Gabe Rosalis, was fantastic. He was 19 at the time, and he now plays with all kinds of famous people like Jennifer Lopez and just Vegas.
So he's making some real money now?
He's done phenomenal, but he's a synced in person, just a beautiful guy, wonderful, the whole band was so much fun. And then, later on we added the guitar player from Flotsam & Jetsam, two guitar players, just for the touring.
In 2003 you decided to re-record some of your older stuff and…
You're talking about REVOLUTION?
Yeah. Why you decided to do that album at that time? It was also quite shocking for some old fans for sure?
You wouldn't to play just exactly the same. I mean I was all into my baritone guitar at that time, and my LTD baritone, so trying to just, I thought well, just re-invent the songs, do this best of Dokken or whatever, I think we did Lynch Mob songs too, I'm pretty sure. It was all tuned down and it was a different sound, and we went to tape which was interesting, I like going to tape. I thought it was cool so I mean it was done at Henson Recording studios, which is the old A&M studios in Hollywood, where I had a production room for two years. So it was kind of my home, you know, for a lot of years, and surrounded by great producers like Bob Ezrin and John Shanks and all of these just super famous producers that were in rooms around me so, I was surrounded by amazing talent, and the bands that were coming there, the Rolling Stones, Paul McCartney, and Kiss, and Ozzy, and Aerosmith, and everybody was in there all the time, it was just a phenomenal place to be. So I had a home there for a while and we did that record there, which was, we also did the LYNCNH /PILSON album there. And what else did I do there, I did a record that I produced for this Australian girl named Michelle Joan Smith, it was great, kind of punky, but commercial and no guitar solos, very commercial.
Was it some kind of pop stuff?
Yeah, but not pop, it wasn't happy, it was kind of sort of slightly melancholy, but pop, not pop, but commercial, I mean, it had big hooks. But it was beautiful music, but the business side of it didn't go so good, but the music came out great, but never got released. I spent a lot of time on that. Then I had another band in there called Band of Flakes, BOF, with Jason Slater from Snake River Conspiracy, and Scott Coogan, and it's a really cool band, but everybody was on drugs and so fucked up and just crazy, nobody would ever show up. So we wrote some great songs, it was like six or seven songs, sort of, a little but Alice in Chains, but it was really cool and dirty, and everybody just kind of floated away.
You just worked again with Scott on SMOKE ON MIRRORS album. Why he's not in the band anymore?
Well, Scott is a kind of crazy. I love Scott, but… he was in Lynch Mob and he played in this SMOKE AND MIRRORS record. He actually played a show with us recently in L.A just because Brian couldn't make the show. I like him, but I don't think I could work with him anymore, it's just too much. But, see I played with London LeGrand before London was in Brides of Destruction, we had another band that was kind of like garage Korn, like Korn, kind of really nasty, but with R&B elements. It was cool. It was fucking great, and it was just, I don't know?
That must have been somewhere in the middle of the 90s or something?
It's not even, you know what, there is one song that made it on a record called Lynch Anthology or something, and it was called "Bulldog Tyranny". That's one song, it's not the best song, but it's one of the songs from that group.
It's on some kind of compilation or something?
It's a compilation with Deadline records. I think it's called LOST LYNCH ANTHOLOGY or something like that? There are a lot of material that was left over from those previous projects kind of got reworked and, Souls of We was really a five year process, because after Bank of Flakes there was another project I had which had just a funny name called West Hollywood Starfish, just to call it something, but it was like friends in the writing songs. So we put all this material together, and we used that as the basis for the new Souls of We record. And that whole process took five years, off and on, so then the Souls of We record, really we didn't have a name, I didn't have a singer, it was just writing songs with an engineer, so then through the process we finally had many drummers, we got Mike Wengren from Disturbed, Morgan from Sevendust, the drummer, I can't remember his name from Halford's band who played with Skid Row.
You're talking about Bobby Jarzombek here?
Yeah and then there were two other drummers, there was Yngwie's drummer…
Patrick Johansson.
Yeah, Johansson, he's great, I love him. He played on it. There were a couple of others I think. Two more, the girl, I forget her name, she only has one name not a last name, what's her name? No, she's on the album cover, was she on the album cover, yeah she was on the album cover, I can't remember her name. I have a bad memory. And Johnny Chow on bass, and we had the bass player from Dragonforce also on five songs. Jeff Pilson played on it. Somebody else, I can't remember. We had a lot of people on there. And then I was looking for the singer, and I was talking to a couple of known guys, nothing panned out, and we ended up with London, which actually ended it being pretty cool. And then, now we are almost finished with the new Souls of We record, but without London.
Okay so London's out of the band Souls of We now?
The new Souls of We record, just to make things really confusing, ahh… I'm such a mess, I got three singers. And the reason that happened is because we tried London, London didn't work out. Then we got Will Martin from Earshot, isn't Earshot kind of like Tool, it was great, and we thought, okay, this is it, and then he left. And then we got Marq Torien from Bulletboys. And that guy's the craziest fucker with the worst case of lead singer disease I've ever seen, so we got rid of his ass. And then we got Keith St. John to come in and write in a couple of songs, and so I just ended up with all these singers on the record.
Didn't Keith play with Doug Aldrich before in Burning Rain?
Yeah he's great, Keith is great.
So on the album there is going to be three singers?
Keith, Mark, and Will.
Okay, is there's going to be some touring, who is going to be on tour?
I don't know.
No, London can't sing this shit. Any one of those singers could sing any of those songs.
By the way, who's you favorite singer on that album?
My favorite is Will, Will is my favorite.
Okay… about London, I remember when he turned Brides of Destruction, everybody said, great band, great song but he's not the best vocalist on earth?
Live was horrible. It was one of the reasons we got rid of him, he's just horrible.
Souls of We promoshot
You've also released a bunch of solo albums which are dedicated to certain artists, musical period or other themes. Would you tell something more about for example the SCORPION TALE –album which is a kind of tribute to the Scorpions?
Well I am a fan of the Scorpions, but no that's just work, that's just the work side. People call me up to work, like I do a good amount of stuff in Japan that's very well paying gigs and very professional and Marty Fredrikson and I just did some record with him, and he was Aerosmith producer, and great studio, and he paid me really well, and that part was just work, it's my job like a plumber. They call me up, I go to your house, I charge you, and I fix your shit, you know. It was funny, this record I did though, Brian Tichy is also on it with Marty Fredrikson, this Japanese band, boy band. Not that they're a boy band, but the track, I didn't even listen to it, and I just went in the studio and just played. I had to do all the rhythms, I had to do all the leads, and it was like eight minutes long. It's basically like a Joe Satriani song off SURFING WITH THE ALIEN. It's a pretty touch song, I was like holy shit, all this tapping and everything, I'm like "Oh fuck, I don't how to do any of this stuff?" But it ended up coming out really good. And then I did this other song called Orchestral Mayhems, this other record, have you heard it?
It came out about six months ago. It's all instrumental.
What was it called?
It's called ORCHESTRAL MAYHEM but it's funny because they called me up from the record company and said we'll pay you x amount of money just to do a whole instrumental record, but we already have the music, all you have to do is play over it, and I'm like, it's like classical sort of classical music, I'm like okay. But I think it's royalty free classical music, it's all public domain classical music. I figured out that later. But, yeah, so I went in and did that. And then I also did a cover of "Bittersweet Symphony", by the Verve I think it was, and that came out pretty cool. I did that with Frank Curri in his studio. But the whole record took me 8 hours.
Yeah, that sounds a good business.
I was like, "I'm going to knock this out as fast as I can" but it ended up being very cool.
That's a great way to make some extra…
Yeah, hopefully, fat chance of that.
… because the actual albums don't sell too much anymore. Many bands have said that it's almost not worth to make new albums anymore because nobody's buying them.
That's true.
Do you have any ideas what kind of numbers SMOKE AND MIRRORS has sold?
20,000 in States?
20,000 worldwide. Last time I looked, which was a few months ago. But yeah, I'm embarrassed to say that…
So far we have talked about Lynch Mob and your other projects but hardly a word about Dokken so I have to ask about what's going on with Dokken re-union plans?
You know what, some people never change their spots. And what I got a feeling is happening is, Don has been making noises, and we've been having meetings, and we've been doing shows together with Lynch Mob and Souls of We, we did Loud Park in Japan together and all this stuff, and it's like, and he said okay I'm committing to it, but we never put it on paper, and so my last few conversations with him is that, he sounds like he's trying to get me to be a hired gun. And I told him, dude, I told you from the first moment I'll never do that, I'm not a hired gun guy. SO I think it's maybe not going to happen. But we, but actually the whole original band got together before we came on tour in Europe and we agreed to do a world tour in 2012.
Okay, so ever further, there were rumors that you were going to play some festivals next summer already.
I think he's just using that to get the rumor going to increase his audience attendance and get some excitement going. And I really resent that because I'm an honorable person, 99.9 percent of the time, I try to be, and fallible like all human beings, but I mean I really, that was always my problem with him, is that he was not an honest trustful person, and I, he never said what he meant, and never did what he said. And that to me is lack of character, and I don't like playing with people with no character. So, you know, it wasn't even his vocal abilities, it wasn't just hanging out talking like you and me right now, it's all fine, everything is good, it was that, and that was all related to money. So, it's all a bad way to conduct yourself.
So this is end of all those stupid rumors because the best ones keep on saying, yeah, half of the new album is already finished, and the next one will be finished on the spring, and then there's world tour coming? I wonder who keeps on putting those out.
Me and Jeff got together, we wrote three new Dokken songs, and they were great, and then Don just started playing his games so, we just said fuck that and I've been hanging in there, but after these last few conversations I think he feels like I really need to do that so he's going to grind me down, and I don't need to do that. I do okay, I don't need to be.
But like you said you do have plans for year 2012. Do you know if it's going to be just a tour or is there going to be a new album as well?
Well we're talking about doing an album as well, and like a two month world tour in the summer or 2012. But who knows, that's a long way away.
Nobody knows what's going to happen for sure, that' understandable.
Well, the ball is in his court, but if he doesn't play fair and doesn't tell the truth, then no.
One last question about Dokken… can't hesitate to ask how do you like current Dokken guitarist Jon Levin?
He's great.
He has such same kind of style as you have.
I think that was by design. In terms of…
From note to note?
Yeah, I mean, I can't play my stuff note for note, I mean, because when I do records, I'm just kind of make shit up in the studio, I don't ever plan solos, except for TOOTH AND NAIL I planned it. All the other solos are improvised, so when I get done with the record, it's mixed, we go away, months later we practice, and I forget what I played. So I've never sat down and tried to learn my solos, you know, note for note.
That keeps the things fresh.
It keeps things fresh for me, but the audience didn't like that. But fuck them. No I'm just kidding "laughs"
The classic Dokken: Jeff Pilson, Don Dokken, George and Mick Brown
Do you other plans to cut a new, to work another LYNCH/PILSON album with Jeff at some point?
No, I can't do any more records dude, because right now I'm working on the new Lynch Mob record too. So the Souls of We record, as I'm here, is being mixed, and I have to finish it next week, I've got to finish the mix, and then go right back in and work in Jeff Pilson's studio with Jeff and Robbie and Brian and Oni and we're writing a new Lynch Mob record. We have five songs already written. So we're going to hopefully have that done by the beginning of 2011. And so then, I mean I can't put out too many records because it doesn't make sense and people will get it confused.
That's true
We don't want to do that.
It doesn't make good for the sales either.
Right, but I will do an instrumental record at some point. I don't know when. It's going to be a pure instrumental, no singers.
I remember, I bought your album called FURIOUS GEORGE and..
On that liner notes you were saying that, you are putting out some blues based album in the future. Is that going to happen as well?
Yeah, I want to do a blues record too, but you know, that will be the last record I do. When I'm living in New Mexico in my tepee "laughs"
Thanks for your time George and see you soon in the show!
No problem.

subset: commoncrawl


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We can't fault the Nivio Companion stylistically. It's a small enough box to be VESA mounted on the back of a monitor, with just enough ports to do what it needs to do, and a cutdown version of Linux looking after the basic functionality.
The box is only part of the package, though. Nivio's online storage facility means you get access to all of your files wherever you are. The remote desktop facility can also be accessed through any machine via an online interface.
If universal accessibility is important to you, we can't fault the service. But you could quite easily set up your own remote desktop from a machine at home. With a bit more cash you could buy yourself a light laptop to use wherever you may be.
With literally any other solution you will avoid bashing your head against a sluggish brick wall every time you try to get things done online. We think it's worth the extra investment.
Follow TechRadar reviews on Twitter: http://twitter.com/techradarreview


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Hugin Panorama Editor window
- 1 Tabs
- 2 Menus
- 3 Buttons
The Panorama Editor window is also 'tab' based. Below you see a partial example screen of the Panorama Editor window showing the tabs with above it the button bar.
Control Points
- New, discard the current project and start a new empty project.
- Open an existing hugin, PTGUI, PTAssembler, autopano or autopano-sift project file.
- Save the current project as a hugin pto file.
- Save as a pto file with a different name.
- Write PTStitcher script, saves a simplified project file suitable for batch stitching with PTStitcher, nona or PTmender. Note that nona can stitch a hugin project file directly, so this step is unnecessary when using nona.
- Most recently used projects, shows a list of recent Hugin projects.
- Run Batch Processor, launches the Hugin Batch Processor GUI queue manager, note that the queue won't be processed unless this queue manager is running.
- Merge project, can be used to merge another project with the current project: new photos will be added to the list of images, for duplicate photos only the control points are merged.
- Apply Template, assigns parameters from an existing pto project to the current set of photos. Only position and lens parameters are transferred, control points are ignored.
- Preferences opens the hugin Preferences window.
- Quit hugin.
- Undo, undoes the most recent change to the current project.
- Redo, redoes an undo.
- Add Image to the current project.
- Run Assistant will run the automised panorama creator by finding control points, aligning and optimising.
- Send to assistant queue will run the automised panorama creator via the batch processor in case you want to create multiple panoramas after each other.
- Optimize, re-optimises the current project. This has exactly the same effect as clicking Optimize Now! in the hugin Optimizer tab.
- Fine-tune all Points does the same as Fine-tune in the hugin Control Points tab except that all control points in the project are adjusted. Fine tune settings are set in the hugin Preferences.
- Remove control points in masks removes all control points in regions which are masked on the Hugin Mask tab.
- Run Python script will run one of the installed or self-created python scripts. This option is only available when python support has been compiled into your hugin.
- Full Screen shows this Hugin Main window using as much screen space as possible without any window decorations. Note that the Hugin Fast Preview window can also be set as full screen.
- Control point table shows the Hugin Control Points table.
- Preview window shows the Hugin Preview window.
- Fast Preview window shows the Hugin Fast Preview window.
- Assistant shows the Hugin Assistant tab.
- Images shows the Hugin Images tab.
- Camera and Lens shows the Hugin Camera and Lens tab.
- Crop shows the Hugin Crop tab.
- Mask shows the Hugin Mask tab.
- Control Points shows the Hugin Control Points tab.
- Optimizer shows the Hugin Optimizer tab.
- Exposure shows the Hugin Exposure tab.
- Stitcher shows the Hugin Stitcher tab.
- Help opens the hugin manual.
- Tip of the day
- Keyboard Shortcuts
- FAQ, hugin Frequently asked questions.
- About shows the Hugin About window.
- Donate opens the Hugin donation page, there is no obligation to donate. Any donations are used for travel and promotion costs related to Hugin development.
Above the row of tabs are a series of buttons for common commands:
New project
Discards the current project and starts a new empty project.
Open project
Opens an existing hugin, PTGUI, PTAssembler, autopano or autopano-sift project file.
Save project
Saves the current project as a hugin .pto file.
Save project as
Saves as a .pto file with a different name.
Undoes the most recent change to the current project.
Redoes an undo.
Add image
Adds an image or photo to the current project.
Re-optimises the current project. This has exactly the same effect as clicking Optimize Now! in the hugin Optimizer tab.
Fast Preview panorama
Shows the hugin Fast Preview window.
Preview panorama
Shows the hugin Preview window.
Show control points
Shows the hugin Control Points table.
About Hugin
Shows the hugin About pop-up window, this displays the current version and a list of contributors.


text:
The pros and cons discussed in this Wing Commander Saga
- Freeware sci-fi space sim action at its best
- Brings back a well-loved series using a (relatively) modern game engine
- Tough-as-nails difficulty should please hardcore gamers
- Good story
- It's a space sim. Don't expect levels filled with myriad eye candy effects
- Punishing difficulty will put off a lot of casual gamers
- The inability to save mid-mission (and to skip conversations) might prove exasperating for some.
First things first. Is it legal? Yes, according to the game's site, it is. You don't even need to own Freespace 2 (whose game engine powers this freeware space sim). I don't know how they did it, considering all the takedown notices that have killed a good number of freeware PC full version games, but I'm not complaining either. Mayhap, EA (the current owner of the IP) deems that this freeware full version space sim will pique the curiosity of anyone playing the game that they can't help but be enticed to buy the other Wing Commander games. Myself, I'm buying the entire series after I play through this one; Wing Commander Saga is that good.
This freeware space sim puts you in the role of David "Sandman" Markham, a fresh graduate of a Terran Confleet academy. Right after your assignment to a carrier group, the game draws you in a vortex of events that shape the outcome of a critical segment of the Human-Kilrathi Wars. (Man-Kzin? Sorry, couldn't resist; don't shoot me.) Don't expect Wing Commander staples like Christopher "Maverick" Blair and Todd "Maniac" Marshall to take the center stage though; this is a separate segment of the war from that of the main series. (This is evidenced by the developers inserting the following in the massive PDF manual that comes with the download:
"Following the attack on Earth, the Terran Intelligence Agency deploys a top secret, tactical search party through a previously uncharted Kilrathi jump point. A heavy carrier (name unknown for security purposes) is equipped with self sustaining recycling systems, mining apparatus, and a 62 person Special Operations team." And "To date, no known communications have been received from this special mission.").
For those unfamiliar with the series, all Wing Commander installments are military sci-fi games. Considering that your character is a plebe, don't expect that you can pilot anything you want and fly off and gallivant across the far reaches of the cosmos searching for adventure. This is not Eve or any of the X games. While this might seem off-putting to those who have grown accustomed to sandbox space games, this gem of a download does what it does well—this is one of the few games that lets you feel as if you're really part of a space-faring navy at war with a genocidal, equally advanced alien race. The first time you get to see gargantuan alien cruisers inexorably making for a friendly capital ship, the line between playing a game and witnessing a climactic scene in a space opera series begins to blur.
And a space opera it is; Wing Commander Saga needs to be. Unlike conventional PC first-person shooters, space sims are different in the sense that there's no collection of ingeniously-designed levels wherein gamers play through; there are no perches to snipe from, no doors to storm through. There's just the relatively featureless vastness of space. Thus—just like this one—all successful space simulators feature well-developed universes, character conflicts, and edge-of-your-seat mission parameters to keep things interesting. Wing Commander Saga: the Darkest Dawn pulls this off successfully in multiple fronts. In the span of the game, you get to witness civilian habitats being left behind as the navy makes a tactical withdrawal, form bonds with wingmen only to see them vanish later in flashes of superheated gases and mangled steel, and hear exclamations of despair when an enemy fleet unexpectedly warps into the sector you're patrolling. You'll also likely to cheer with your beleaguered wingmen every time the space equivalent of the proverbial cavalry drops in and begins to train anti-matter capital ship batteries and missiles at hostile ships. Experiences like these set apart Wing Commander Saga from the usual PC FPSs.
It's not just banter and emotionally powerful set sequences that make this free full version space sim a success though; Wing Commander Saga is an excellent space fighter simulator. Controls are responsive and in fact, the developers have been thoughtful enough to provide players with control scheme options in their latest patch: that of Freespace's (which lets you steer your craft like traditional first-person shooters) or that of the old Wing Commander games (which accelerates the cursor even more the farther you move it from the center of the screen, making for a floaty but a more realistic approximation of how a space fighter would handle).
(Note: I can't say anything about playing the game with a joystick though as I only have a Logitech MX-518 with which to play my games but I've heard several users in the official forums that they're more comfortable with a keyboard and mouse set-up.)
In the spirit of recreating believable dogfight experiences, the developers have taken care that hostile pilots aren't mindless zombies. These activate afterburners, drop missile countermeasures, and do loops to evade enemy fire. Your companions aren't slouches either; they do what they do well. In fact, in the easier levels of difficulty, they will rack up more kills than you. The experience sometimes even gets frustrating if you're not nimble enough—more often than not, they will beat you in destroying an enemy bogey if you don't take it down fast enough.
While the AI isn't smart enough to do complicated moves such as doing barrel rolls or cutting their engines abruptly to let you overshoot hostiles, it's agile enough that the whole experience is vastly unlike what you will experience in, say, id Software games where you get to cut down waves upon waves of enemies.
The missions are diverse enough to be largely entertaining—in the course of the game, you'll get to escort carriers and civilian ships, ambush hostile troop transports, and even chase after swarms of capital ship missiles beelining for friendlies.
My only complaint with the game is the way it is structured. As with other Wing Commander games, missions typically are made up of several sub-missions that end when you've auto-piloted from them through nav points. Die (or fail to achieve a critical mission parameter) in one of these, and you get to repeat the entire chain from the very beginning (i.e., events before reaching the first nav point of each level). In true Wing Commander fashion, you cannot save mid-mission. Given that the developers have infused this game with a 90s feel, this downloadable free space sim will give you a devilishly hard time. You will die multiple times and get to hear the same banter from your wingmen over and over and over again. In difficult missions—escort ones come to mind—you will fail enough times that you will get to memorize a substantial amount of the conversations that will replay every time you try another go at the levels.
The game's difficulty is a divisive point; casual players will most probably quit in exasperation while hardcore ones will find this game a worthy challenge.
There's also the fact that the tutorial fails to point out a few of the important controls. Also, owing to an odd menu screen design, most players will never know there's a Wing Commander Saga tutorial. Clicking on the door that says "start or continue a campaign" from the very first screen you see takes you to the opening phase of the Darkest Dawn campaign, a move that will plop you into the action with no idea of what button does what.
>>>Click here to see how to access the Wing Commander Saga tutorial
Not taking a tutorial is a disaster; as a PC space flight simulator, Wing Commander Saga has a whole bevy of controls. I've listed Important Wing Commander Saga Hotkeys in a separate article. While hardcore simulator fans will have a grand time getting used to the various controls, some might find the learning curve too steep. There are controls to equalize shields (useful when you've taken multiple hits on a single side), drop countermeasures, match speed with your current target, and target a specific subsystem of a capital ship (radar, turrets, etc) to name a few.
Wing Commander Saga's graphics are light years ahead of even the last installment to the series (Prophecy). Powered by the Freespace 2 engine, the game touts several modern features like specular lighting and sun flares. It's nowhere near Crysis of course but seeing a Kilrathi heavy cruiser rendered by the new game engine should be a jaw-dropping experience for Wing Commander fans.
The PC game's engine is not cutting edge but you'd still be wowed by several of the backdrops---you'll dogfight above the debris ring of a planet, seek enemy assets around asteroid belts, and even defend a civilian capital. The last is one of those rare moments in gaming that really catches you by surprise. Doing atmospheric dogfights with Kilrathi heavy fighters is something I never thought I would experience.
On the downside, some of the textures in Wing Commander Saga appear outdated, namely carriers' flight decks and briefing room cut scenes. While these visual weak points are certainly not game breaking, it's odd to see the aesthetic deviations. Landing in carriers feels as if you've just passed through a time portal; the anachronistic texture of the ships' interiors just contrasts greatly with the sheen of the exteriors.
Also, Wing Commander Saga isn't as smooth in terms of anti-aliasing relative to other games. I've tried adding both exes just to be on the safe side to the Nvidia Control Panel's "Manage 3D Settings" menu and have tried both 2x and 4x settings but the results still aren't as satisfying as say, Darksiders' or FEAR's.
Briefing room cutscenes are arguably the game's lowest point. They just can't match up with anything within the game—even the menu screen, which is the closest thing to the cutscenes. There's no specular lighting and no deeper shadows that would have lent them a greater sense of depth. Still, they only make up a small percentage of the game though so this isn't a serious concern.
Explosions and hostile and friendly fire sound accurate enough that it brings me back to the days when I was playing Prophecy. The hollow thump and hissing sound as a capital ship missile leaves its launcher is exhilarating to hear (or chilling if its target is a friendly); you'd know something massive was hurled out from a ship's rack when you hear one of these demolishers fly out. Granted, there are more games there that emit a better sound effect when a missile is launched but it still is good to hear that the developers thought to give capship missiles a different sfx.
The con to the aforementioned pro: capship turrets sound almost the same as the lasers of interceptors.
The music is upbeat enough in tense situations and serene enough at idle times. It's good, really good but it's not something I'd remember several months from now.
Voice acting is great and for the record, this free space sim elicited from me more guffaws and snickers than any other game to date. ("'Commandeer'? I guess someone's mommy got him a thesaurus for his birthday. Aww…") A wingman's obsession with women, another's banter with a longtime friend, and an elite wing's preference for classical music—all these lend Wing Commander Saga with a tangible life of its own. Every time you play the game, you'll never get the feeling you're flying with just masses of extra hit points. You won't find a Jen Taylor here, much less a James Earl Jones, but the voice actors of this freeware downloadable space sim did an impressive job. (Kudos to the writers too!)
(Note: I haven't tested this yet on a 5.1 surround sound system as my Logitech X-530 just died but I'll be updating this review as soon as I get one.)
Wing Commander Saga: The Darkest Dawn also brings back a universe that has been well-loved by fans and game critics alike; you get to revisit a genre that has long remained dormant. In all probability you might not finish all 50 missions due to the game's difficulty, but—because this is freeware—you don't have anything to lose if you do.
Wing Commander Saga: The Darkest Dawn didn't start out as a retail game so this just might be the most well-polished (stand-alone; single player) downloadable freeware game out there that doesn't have an item mall. Give it a go.
Tilt: 8.0 – To date, I haven't experienced any glitches much less crashes so as a whole it's a seamless experience. This would have scored an 8.5 or a 9.0 but the difficulty and the way the game is structured—lengthy unskippable comms between pilots and ships in even the most difficult missions—guarantee that you'd be wasting your time listening to the same lines over and over when you replay them. An option to skip the talky bits would have helped. As it is, this is one of the best freeware full version games out there. Download it now.
Graphics: 7.5 – Space. There just isn't much to see. Still, what the game has are gorgeous; the angular, angry, maroon-dominated design of the Kilrathi ships and fighters give a good contrast to the sleek aerodynamic symmetry of the predominantly blue-hued Terran Confleet ships and fighter craft. Explosions are awesome to behold and planets, nebulae, and star flares bestrew the game with much needed splashes of color.
Gameplay: 9.0 – The space sim genre is largely dead at the moment. (What (popular!) space games are thriving aren't even strictly combat games; most are geared towards economy aspects like the X series.) At the moment, the experience offered by this free PC space sim is unparalleled; you just can't find anything out there that can compare to this one. Dearth of competition aside, Wing Commander Saga is a game that can stand on its own. Its punishing difficulty guarantees that veteran fans of the series won't be disappointed. Casual gamers might give this a lower score though; the game's appeal largely depends on your preferences.
Sound: 8.0 – Talkative teammates breathe a whole new dimension into this space fighter game. Explosions sound powerful and the music tracks keep you engaged.
Replayability: 8.0 – I'm playing this game on the default difficulty and I'm pretty sure I'll be playing this again at a higher one once I finish this just to see how dogfights play out. I've been playing this for more than a week now and the game shows no sign of stopping (the game's developers claim this game has 50 missions; that's a stupendously large amount!).
Final Score: 8.1
>>>Click here to read more...


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Speight's Coast to Coast is an iconic multisport race across New Zealand's South Island. Every year, more than 800 competitors line up to run, cycle and paddle the 243km width of the island. No one knows more about the event than 5-time winner and current race director, Richard Ussher. He explains its enduring appeal.
Why is the race so iconic?
What really sets it apart is the concept of crossing a country in a day (or two). New Zealand's South Island is the perfect distance – long enough to be a real challenge, yet short enough to be achievable by more than just the truly insane.
Is it more adventure-race or triathlon?
I'd say it falls between the two. Top competitors certainly treat it more like a triathlon, where further down the field you probably get more into the adventure-racing realm.
Richard also created a Suunto Movie of the Coast to Coast Mountain Run course with his Suunto Ambit3, which you can see here.
Which discipline decides who wins?
You really have to be an all-rounder to win. The two sections that tend to decide the race are the Mountain Run and the Kayak. But then there's still 70km of cycling to finish it off – normally into a stiff headwind.
Did you record the Running Stage time yourself?
Yes. It's probably close to what the bulk of the better two-day runners will set. The top one-day and team competitors are closer to the 3-hour mark though. Last year's winner Braden Currie clocked 2:49 for the run.
How did you become race director?
The event was sold to a company called Trojan Holdings in 2013. They contacted many former participants and asked them where they thought the race needed to go. I was a little vocal in my opinions, and after talking with them, ended up in the role. It certainly wasn't something I thought about before, but it's a great opportunity.
So you're retired?
No, I'm not retired. I had a very tough 2014 because of injury, but I can finally see light at the end of that tunnel. My focus is obviously on the management side of Coast to Coast now, but I still love getting out and competing. Nowadays, I'm more focused on competing in races that I've always wanted to do.
How do you like the Suunto Movie Tell us about Suunto Movie on the Ambit?
I really like this feature, especially where you get to see the whole course in the revolving view. I can see it being really useful for multisport athletes, as it gives you an idea of what the course might be like, and to a certain degree helps create a picture of the gradients involved.
Have you used Suunto products before?
Yes, I've been using Suunto products from early on in my adventure-racing career – starting with the Suunto Advizor, which I still have. I also use the global compass range and orienteering compasses as well as Suunto's Ambit and Core watches. Suunto products have always been fantastic.
Follow the race here: www.coasttocoast.co.nz
All pics ©sportzhub.com


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Fan Site Interviews Kristen
Q: I want to know what your favorite scene is from the movie since you've seen it, and what you think the fans will most enjoy from the movie.
Kristen: What's my favorite scene. I think I have to pick one with Jacob and one with Edward. My favorite scene with Jacob is when he comes through her window and they have the talk about the fact that she doesn't know what's going on, but she does know already and it's right after this big sort of blow-out fight that they have and somehow they're able to just not say anything – instead of actually talking about the fact that they were just so mean to each other and like they had this big fight, they don't even say anything about it just instantly becomes – the second she sees him, just okay. And he's totally like it's so clear that he's in a different place, it's just sad. That's my favorite scene in New Moon between Jacob and Bella. Then I think between Edward and Bella oddly enough sort of like the same sort of, the same but completely different. When I go to Italy and I push him back, well I mean when Bella pushes him into, out of the light I mean and they're able to reconcile their relationship without even saying anything. And they just look at each other and it's done. And it's like so you left me for a year and I have a million things to say to you but not right now. Those are my two favorites. I like it when people know can each other without having to talk. Words sort of fail me consistently so those are my two favorites. What was the second part of the question?
Read the rest at twilightsource
Posted by RobStenation at 6:55 AM
Labels: Kristen Stewart


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- Home
- About Us
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- NVHR and PCORI
- Hepatitis C Treatment Access
- Policy
NVHR Names Ryan Clary Director of Programs
August 14, 2012
The National Viral Hepatitis Roundtable (NVHR) is pleased to announce that Ryan Clary will join their staff as the Director of Programs. "We are thrilled that we have been able to attract to our organization a person with Mr. Clary's capabilities, experience, and dedication to viral hepatitis advocacy," said Martha Saly, NVHR's Director. "Ryan Clary is well known and respected by viral hepatitis advocates around the country. In addition to serving for three years on the NVHR steering committee, he was a leader in establishing the San Francisco Mayor's Hepatitis C Task Force, and works collaboratively with hepatitis B and hepatitis C advocates both in San Francisco and nationally to strengthen the collective voice of the viral hepatitis community."
Mr. Clary comes to NVHR from Project Inform in San Francisco, where he has worked for seventeen years, serving as their Director of Public Policy since 2007. In this position, Mr Clary led Project Inform's hepatitis C and HIV policy program. He has advocated at the national, state, and local levels for increased funding and legislation to expand health care and treatment for people living with viral hepatitis, HIV/AIDS, and other chronic illnesses, and has overseen grassroots organizing strategies to engage people with HIV and hepatitis in advocacy efforts. Mr Clary was the Community Organizing Manager at Project Inform from 1995 - 2007. Mr. Clary also served as the project manager for the California Hepatitis Alliance (CalHEP).
"I am excited to help NVHR meet its strategic goals as the Director of Programs," Mr. Clary said. "I want to bring my experience in public policy and advocacy, community organizing, media relations, and project management to NVHR, so that this great organization can continue to expand its activities and scope of influence."
Mr. Clary will assume his new role as NVHR's Director of Programs in September, 2012. This is a new position at NVHR.
About The National Viral Hepatitis Roundtable
The National Viral Hepatitis Roundtable (NVHR) is a coalition of public, private and voluntary organizations dedicated to reducing the incidence of infection, morbidity and mortality from viral hepatitis in the United States. We accomplish this by advocating for at-risk populations, convening visionary leaders and coordinating a unified national response to viral hepatitis based on current research.


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Acquire, creators of the Tenchu series, eventually had to sell the license to the legendary stealth franchise. Still wanting to make ninja games combining stealth, action, and strategy, the group needed to create a new IP and thus, Shinobido was born. Though its PS2 and PSP iterations never made it stateside, one can jump into Shinobido 2: Revenge of Zen and enjoy the gameplay and story without a problem. For fans of stealth games who don't mind a few technical hiccups, I recommend taking that jump.
As the title suggests, players take the role of Zen, who is on a quest for — wait for it — revenge. One works toward this goal by accepting missions from his own ally or one-off contract jobs for any of three warlords locked in battle against each other. Choose carefully, because the story will be affected by which jobs are taken. Mission objectives can include assassination, prisoner liberation, bodyguard duty, kidnapping, delivery of goods, theft, and fending off bears, though the huge majority of them come with the goal of defeating all enemies in the given area. Taking place in a small corner of an island nation, the number of areas is a little bit limited, though they always look beautiful (much more so on the PSV's OLED screen than in screenshots). Characters and environments are always smooth, colorful when they need to be, yet dark when it fits. Beyond the visuals themselves, the animations are often done very well, especially the ways the dead bodies of Zen's foes end up falling.
The environments aren't the only pretty thing in Revenge of Zen, as the game is an audio delight, too. The music always captures the intensity of the moment, usually fading easily into the background, hardly noticeable — perfect for a stealth game. When Zen is spotted, however, the intensity of the music matches the increased heart rate of the player, adding layers to the experience. Sound effects are all done very well to boot.
Stealth is essential for success in Shinobido 2, especially after the first few hours when enemies start to toughen up. The value of remaining unseen, enabling Zen (and a later-appearing character) to get behind foes and perform that clutch one-hit kill cannot be understated. Staying hidden and waiting for the perfect moment to strike stays exciting all game long, adding to an already high addiction factor. Players who run head-on into missions just wanting to sword fight everyone will be seeing a lot of Mission Failed screens. Though there are boss battles that require ferocious combat, this is by no means the fix for hack-n-slash addicts.
The character who completes the given quest will get EXP and eventually level up, after which the player chooses how to spend the earned upgrade points. Level grind addicts beware, this game can suck you in. With so many missions, so many ninja tools, and a fully customizable level-up system, it's easy to lose yourself playing Shinobido 2 and find hours feeling like minutes. The thought of "just one more mission" or "I'll go to bed after I get one more level up" will be recurring ideas in many play sessions.
Progress is largely up to the player, as one can lean towards missions that will move the story toward a conclusion or opt to continuously do missions for all three warlords. Every mission completed has an impact on future ones. For example, taking a few quests that harm a given group's food supply will hurt the morale and mindset of that group. In another battle against those guys, their soldiers will be more likely to fall for traps that involve food, like poisoned fish. Lay it in the path of a sentry, watch him consume it with delight, and enjoy your kill. So long as you're not picking quests that will cause the story to move forward new quests appear seemingly infinite, allowing players to really make their shinobi something amazing.
Shinbido has a ton of depth. Even in addition to the pile of available missions, faction playing, and ability to customize Zen's growth, there's an alchemy system in place. By gathering items during missions or purchasing them, players can mix all sorts of combos to make some really wicked ninja tools. If it's not your cup of tea, that's totally fine, as the game can definitely be played in its entirety without ever getting into the alchemy. Use of these awesome ninja tools can open up new strategies for players and enable different ways of going about achieving Zen's goals, adding to the replay value and longevity of Shinobido 2.
But Shinobido 2 isn't all stealth kills and giddy level-up based endorphin releases. At the risk of sounding too blunt, the Artificial Intelligence programming is bad. Someone did a sloppy job with this. Most enemies that see Zen and are even hit right in the face with a shuriken will only pursue him for a few yards before giving up. Some might even stand still and get peppered to death by projectiles. Especially in the game's first eight hours or so, common enemies can be engaged in a fight against Zen, but then they'll sit and watch as he runs 20 feet away and hides around a corner. The rate at which enemies drop their guard and go back to being wholly unaware of Zen's presence is laughable. Imagine getting punched by some punk, then watching him simply duck behind a bush where you can still plainly see him. You're either going to call for help, run to an entirely different place, or attack that mofo, but the usual scenario in Shinobido 2 would be for you to say "Show yourself!" and stay in the same spot going about your business. They will opt for those other possibilities at times, but it didn't feel like enough.
On the upside, rival ninjas have a bit more speed and will pursue Zen longer than the common foot soldiers, and over time, most enemies do gradually get a little more diligent in their pursuits. The good part of this is that it does do a nice job of illustrating the learning curve and difficulty balance, which are very well done. Tutorial missions are done well and serve their purpose without being boring, and all through the game, there will be a good flow of new types of enemies as well as the old ones getting a little stronger, despite not really getting smarter.
The best demonstration of the horrendous AI is in protection missions. Tasked with guarding the life of a VIP, Zen will be expected to aid the character and his/her bodyguards in holding off waves of attackers. Several problems arise, including allies running to nonsensical locations and much more annoyingly, attacking the wrong guy. Ally fighters, including the man/woman being protected, are just as likely to attack Zen or even attack each other. The player might attempt to make life easier for a struggling ally by getting behind the enemy and going for a stealth kill, only to have the move thwarted mid-animation by the flying sword of the very ally he was trying to help. This will not only damage Zen, but it releases the enemy that would have been dead otherwise. Get ready for it to happen all the time in escort missions, and it never gets any less frustrating or surprising when they do it. Allied combatants are just as much of a danger to Zen and his objectives as the enemies in most of these stages.
Incompetent ally AI doesn't end with stabbing the leader, though. I played a mission that at one point seemed to require the VIP to go up some stairs, but the catch was that she physically couldn't. I had to get behind her and keep running back and forth until Zen pushed her upwards with some graphic overlap. Until I did, she was walking on an invisible treadmill. See the screenshot. While not dominated by it, the game is littered this stuff, which will turn some players off.
This game relies on buttons exclusively for menu navigation, but during quests, uses Vita's touch features pretty well. Placing a finger on the rear touch panel will bring up a cursor, then moving it around is how players will aim their grappling hook and anything else they may want to throw, with the launch being done via a manually mapped d-pad button. Things take a lot of getting used to and at times can be imprecise; this in tandem with the occasionally uncooperative camera will frustrate some gamers. The camera is mostly controlled by the player, and while one can swing it around or reset at any time, things can get chaotic in the heat of battle. All the more reason to stay in the shadows, yes, but the amount of time it takes for Shinobido's controls to become second nature will draw complaints from some gamers.
Shinobido 2: Revenge of Zen is not a game for mainstream-only gamers. That's not said with insult or anything, it's a simple statement that this is not the AAA, huge-budget release with system-pushing graphics and mass market appeal that will sell millions and win awards. It's just not. What it is, is a fun stealth game with tons of depth, innovative use of Vita tech, and some very interesting systems. If you're not often the guy in your circle of friends that plays games other people have never heard of, this might not be for you. Shinobido 2 delivers on a level comparable to the Tenchu series in that it's not the most polished thing in the world, but provides a fun stealth/ninja experience; in the case of this game, better and more addicting than handheld Tenchu titles. It's not for the main crowd, but Shinobido 2 is a fine game.
PlayStation LifeStyle's Final Score
+ Looks and sounds fantastic (better than screenshots).
– Embarrassingly bad AI; imprecise controls/camera take a lot of getting used to.


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Some 20 years after someone thought it was a nice idea to allow spaces in path names on Windows, it still is a bad idea to rely that just "works" for everything.
Today I tried to see if it still applied what I mentioned 2 years ago during the German BASTA! Fall conference in the Rheingoldhalle when talking about cross platform .NET development using MonoDroid/MonoTouch/Visual Studio:
Android SDK
– http://developer.android.com/sdk/index.html
– Windows:
- http://dl.google.com/android/installer_r13-windows.exe
- http://dl.google.com/android/android-sdk_r13-windows.zip
Do not install in a directory with spaces (not C:\Program Files, but C:\android-sdk)
And it does still apply: though not mentioned in the Android SDK/ADT documentation, most of the batch files in the Android SDK ADT bundle are not compatible being stored in a path that has spaces.
Unquoted referrals to paths like this are used in most SDK batch files:
cd /d %~dp0
The only way to run these batch files is with the current directory being the directory of the batch file itself, or referring to them in their fully quoted form.
Another correct way would be to use short names, but that's only done in
Summary of the batch files and how they are affected:
(Side note: most incompatible batch files correctly do `for %%i in ("%cd%") do set prog_dir=%%~fsi`)
So: make sure "…" is a path not containing spaces.


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Floating sea ice covers about 11 million square miles of Earth's oceans in the Arctic and Antarctic regions. It plays an important role in regulating climate and is critical for many animals. Glaciers and Ice sheets cover around 10 percent of the land area on Earth. Every continent except Australia is partially covered in ice.
Despite its extent and importance, the nature of the cryosphere makes it difficult to visit, study and understand. Because of the remote and harsh conditions throughout most of the polar regions, scientists who study them often have to rely on data collected from space for research.
The images taken by satellites and astronauts provide critical information for understanding the rapidly changing climate near the poles, but they also deliver some surprisingly beautiful, strange and intriguing images. We've collected some of the best here.
Above: The Wilkins ice shelf on the Antarctic Peninsula dramatically broke apart in February 2008. In the image above, captured by the Taiwanese satellite Formosat-2, big pieces of the ice shelf float in a frozen matrix of smaller bits of ice. Some of the larger chunks are several hundred yards long. The image was made from near-infrared, infrared and green wavelengths reflected by the ice.
Below: This image from NASA's Terra satellite, taken in November 2009, gives a wider view of the event.
Click on any image in this gallery for a higher-resolution version.
Images: 1) Formosat/Dr. Cheng-Chien Liu, National Cheng-Kung University and Dr. An-Ming Wu, National Space Organization,Taiwan
Off the northeastern coast of Greenland, ocean currents swirl sea ice into intricate and beautiful patterns. This image was captured in 2006 by the MODIS instrument aboard NASA's Terra satellite.
Image: NASA
The Sea of Okhotsk sits between Siberia and the Kamchatka Peninsula in far eastern Russia. In the winter, it becomes largely covered by ice. In the image above, captured by the MODIS instrument on NASA's Terra satellite in February 2007, cold winds from Siberia combine with moist ocean air to form the cloud streets streaming away from the ice.
The image below, captured by the Terra satellite's ASTER instrument in February 2009, shows sea ice that has tracked currents in the Sea of Okhotsk.
Images: 1) NASA
The Hampton and Moran glaciers feed ice into Shokalsky Bay at the northern tip of Alexander Island in this image captured by the USGS-NASA Earth Observing-1 satellite in 2009. The accelerating flow of these and more than 400 other Antarctic Peninsula glaciers is adding to sea-level rise. The icebergs that have calved off these glaciers will eventually move north into warmer waters, where they will melt.
Image: NASA
This crack in Pine Island Glacier on the edge of the West Antarctic Ice Sheet was imaged by the ASTER instrument on NASA's Terra satellite in December 2000. The crack led to the prediction that a major iceberg would break off in less than 18 months. In November 2001, as shown in the sequence below, it did.
Recent research has shown that the melting of Pine Island Glacier is accelerating, and the grounding line, where the ice sheet goes from resting on land to floating on water, is retreating rapidly.
A new study published online Jan. 13 in the Proceedings of the Royal Society A used models to show that the instability of the grounding line could push Pine Island Glacier past a tipping point in the near future. The volume of water held in the entire West Antarctic Ice Sheet is enough to raise global sea level by more than 10 feet.
Images: 1) NASA/ASTER
Sea ice is floating frozen seawater on the ocean's surface. It covers millions of square miles of ocean near Earth's poles. Sea ice in the Antarctic melts in the summertime and reforms in the winter. The sea ice shown here is in the Arctic, where some ice persists year-round and is an important factor in global climate. This image was captured by the NASA-USGS Landsat-7 satellite in June 2001.
Image: NASA-USGS
The Ayles Ice Shelf on Ellesmere Island in the Canadian Arctic archipelago broke away from the island in 2005. The image above, captured by the ASTER instrument on NASA's Terra satellite in 2006 shows the area a year after the ice sheet broke away. A mosaic of sea ice covers the water along the coastline. Below, the ice sheet is still intact when the satellite imaged it in 2002. The parallel stripes of melt ponds on the ice shelf are a prelude to its demise.
Images: NASA/ASTER
The image above shows the massive B-22 iceberg just beginning to break away from the Thwaites Ice Tongue in the Amundsen Sea in West Antarctica on March 10, 2002. B-22 is around 50 miles long and 38 miles wide. Below, the iceberg has begun moving away two weeks later. The two smaller icebergs to the right of B-22 are pieces of a larger berg named B-21 that broke away in 2001. Both images are natural-color pictures captured by the MISR camera on NASA's Terra satellite.
Images: NASA
The giant iceberg B-10 measured more than 1,000 square miles and was a quarter-mile thick when it broke away from an Antarctic glacier in the late 1980s. It split in two in 1995. The larger piece, shown here near the Drake Passage in September 1999, was still as big as Rhode Island and was named B-10A. In this true-color image captured by the NASA-USGS Landsat 7 satellite, smaller icebergs are seen calving off the edge of B-10A. Some of the bergs floated into shipping lanes and had to be monitored by Landsat and other satellites to avoid collisions.
Image: NASA-USGS. No higher-resolution image available for this photo.
The mosaic of sea ice in the Bering Strait above was captured by the MODIS imager on NASA's Aqua satellite in February 2008. The green color of the sea in the bottom left is due to phytoplankton blooming. The scene is constantly shifting as sea ice flows, as can be seen in the image below of the same area, taken by Aqua on Jan. 11, 2010.
Images: NASA
This image of the Labrador Sea is a beautiful combination of a range of sizes of sea-ice chunks breaking away from the pack ice along the coast of Newfoundland. It was taken in April 2003 as part of an effort by astronauts aboard the International Space Station to help scientists study events like ice thawing in spring.
Image: NASA
A large iceberg that broke away from the Ross Ice Shelf in western Antarctica in 2000 is shown floating in the Ross Sea near the Drygalski Ice Tongue in March 2006. The iceberg, named C-16, crashed into the end of the ice tongue a few days later and knocked off a chunk of the tip. This image was captured by the MODIS instrument on board NASA's Terra satellite.
Image: NASA
The Gulf of St. Lawrence in eastern Canada is almost completely covered in sea ice, but in this image from April 2008, the ice has begun to thaw and the complex flow of water in the area has created beautiful patterns on the water. This image was taken by the MODIS instrument on NASA's Terra satellite.
Image: NASA
See Also:
- Stunning Views of Glaciers Seen From Space
- Erupting Volcanoes on Earth as Seen From Space
- Asteroid Impact Craters on Earth as Seen From Space
- Sublime Sand: Desert Dunes Seen From Space
- Out of the Blue: Islands Seen From Space
- Huge Holes in the Earth: Open-Pit Mines Seen From Space


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Take a look at some of the Roller Shutter types available at Southern Shutters or
speak to one of our friendly team members 1300 883 253 about your requirements and lets see how we can help.
No matter where you are in Regional WA, Southern Shutters can help with all your Roller Shutter needs. We have been installing, maintaining and repairing aluminium window roller shutters throughout Moora and surrounds for over 15 years.
We have a fully operational Roller Shutter showroom at 61 Albert Road, Bunbury, or we are more than happy to come to you, just phone 08 9721 9197 or 1300 883 253 for your obligation free quote.
Call Southern Shutters on (08) 9721 9197 or 1300 883 253
or email us at firstname.lastname@example.com or
better yet come down and see our Showroom at Unit 1, 61 Albert Road, Bunbury.
And don't forget we service the entire Southwest, Goldfields/ Esperance,
Pilbara and Regional WA so if you can't come to us we can come to you!
Copyright Southern Shutters 'Your Shutter Specialist' (2016). All rights reserved.


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140g/5oz marmalade (about one third of a 454g jar)
175g/60z butter, softened
175g/6oz light muscovado sugar
3 eggs, beaten
225g/8oz self-raising flour
1/2 tsp baking powder
2 tsp ground ginger
1 tsp mixed spice
100g packet pecan halves
Preheat the oven to 180oC/Gas 4/fan oven 160oC. Butter a 1kg/2lb loaf tin and line with greaseproof paper. Set aside 1 tablespoon of the marmalade in a small pan. In a bowl, blend the remaining marmalade, butter, sugar, eggs, flour, baking powder and spices for 1-2 minutes until smooth and light. Stir in about three quarters of the pecans.
Tip into the prepared tin and smooth the top. Sprinkle with the reserved pecans. Bake for about 1-1 1/4 hours until a skewer inserted comes out clean. Cover loosely with foil after 40 minutes. Once cooked, carefully remove from the tin, and cool slightly on a wire rack.
Gently heat the reserved marmalade, stirring until it's smooth, and spread the glaze over the top of the warm loaf. Serve in slices.


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SANDY, Utah (Wednesday, Sept. 5, 2012) – Real Salt Lake and U.S. Soccer announced on Wednesday that Real Salt Lake Arizona Academy players Jordan Allen and Benjamin Lopez have been called up to the U.S. U-18 national team for the squad's upcoming 11-day training camp in the Netherlands. Ben Spencer – who currently trains in Chivas USA's academy but whose MLS rights are held by RSL – was also called into the camp.
Allen, Lopez, Spencer and the rest of the 20-man U-18 roster will travel to the Netherlands on Sept. 7. While there, they'll play friendly matches against the Netherlands U-18 squad as well as the U-18 sides from clubs Feyenoord Rotterdam, Borussia Dortmund and Club Brugge before returning to the States on Sept. 18.
Both Allen and Spencer were called in to the last U.S. U-18 camp, playing in the Lisbon International Tournament from May 23-26 in Portugal. Allen, Spencer and Lopez are all listed as forwards on the official roster released by U.S. Soccer.
The full roster for the U.S. U-18's 11-day camp is listed below:
GOALKEEPERS (2): Ethan Horvath (Unattached; Highlands Ranch, Colo.), Zackary Steffen (Maryland; Downington, Pa.).
DEFENDERS (5): Michael Amick (De Anza Force; Sunnyvale, Calif.), Suliaman Dainkeh (DC United Academy; Reston, Va.), Dylan Greenberg (Albertson SC; Dix Hills, N.Y.), Trevor Haberkorn (Solar Chelsea SC; Roanoke, Texas), Jalen Markey (Seattle Sounders FC Academy; Renton, Wash.).
MIDFIELDERS (6): Kellyn Acosta (FC Dallas; Plano, Texas), Marco Delgado (CD Chivas USA; Glendora, Calif.), Romain Gall (FC Lorient; Herndon, Va.), Jacori Hayes (Baltimore Bays; Bowie, Md.), Piakai Henkel (Amiens FC; Arcata, Calif.), Kristian Scott (Stoke City, Winterbourne, England)
FORWARDS (7): Jordan Allen (Real Salt Lake Arizona; Rochester, N.Y.), Paul Arriola (LA Galaxy; Chula Vista, Calif.), Julian Green (Bayern Munich; Tampa, Fla.), Benjamin Lopez (Real Salt Lake Arizona; San Diego, Calif.), Zach Pfeffer (Philadelphia Union; Dresher, Pa.), Ben Spencer Jr. (CD Chivas USA; Albuquerque, N.M.), Travis Wannemuehler (Indiana Fire Academy; Evansville, Ind.)
www.RealSaltLake.com / www.RioTintoStadium.com / www.ESPN700Sports.com


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Museum Objects Gallery | Local History | Newton Abbot Town & GWR Museum
- All
Aller Vale Pottery Charger
As a young boy Charles Collard showed a keen interest in art so it was perhaps natural that he should seek work at one of the local potteries when he left school. He started as an apprentice at Aller Vale in 1886 when he was twelve years old, learning all the pottery skills as well as developing his artistic talents in the Cottage Art Schools. Some of Collard's decorations of scrolls, cherubs, dolphins and mythical beasts show Italian influences. Collard's favourite patterns, though, were based on Isnik designs as can be seen on his apprentice mug and the large charger.
Silver Spoon 1901
This elegant silver spoon was donated to the museum many years ago and is dated to 1901. The spoon commemorated the joining of the Urban District of Newton Abbot and the Highweek local board which was demonstrated by the coats of arms shown at the top of the spoon. Considering its age the spoon is in extremely good condition and very detailed.
Station Masters Hat
This hat belonged to the station master of Heathfield station. It is made of black felt with gold braid on the peak. The gentleman's title of 'Station Master' is embroidered in gold lettering. The hat is stamped as British Rail and was made in 1960. The high detail of the embroidering on the uniform shows the importance of the railway and all staff. Uniforms were well made and of good quality. Station masters Hat
Silver Trowel
This large silver commemorative bone handled trowel is engraved: "Presented to the P F Sparke Evans on the occasion of his laying the memorial stone of the New Congreational Church, Newton Abbot. March 18th 1875" The trowel was donated to the museum by the Elders of United Reform Church, Newton Abbot. The high level of detail on the engraving and the excellent condition in which it has been left make this an important artefact.
African Spear
This short spear was found covered in rags at Sandford Orleigh School. It is believed to be a spear belonging to Sir Samuel Baker who lived in the house for many years with his wife. Sir Samuel Baker was a famous explorer who discovered one of the sources of the River Nile. It is possible that he brought this spear back from Africa with him. The spear is 131cm high and consists of: Striped wooden shaft and the metal spear head bound together. As well as the large spear head, it also has four metal barbs. This item was donated to the museum after it was discovered at Sandford Orleigh and is dated to the Victorian Age.
Newton Five Pound Note
This 'Newton Bank Five Pound Note' was printed on the 20th March 1841. The holes in the centre of the note marked that it was cancelled. Newton Bank was taken over by Capital and Countries Bank in 1891 which was then in turn taken over by Lloyds bank in 1918. This note is considerably larger than our modern day notes and seems to be for a specific person rather than to simply 'the bearer.' Notes in the 1800's were seen more like a postal order or cheque than the notes which we use today.
Napoleon III Coin
This five franc coin, dated1868, was discovered by a dog walker in 2003. He was walking his dog in Bakers Park and at a bend in the River Lemon he noticed something shining in the shingle of the river bed, he bent down to pick it up and to his surprise pulled out a large French coin in perfect condition! He kindly donated the coin to the museum for the collection-unfortunately we shall never know how it got there! The coin is signed by Barre who was the Chief Engraver of the Paris Mint, he was an engraver and medallist, he also produced the engravings for French stamps. Albert Desire Barre inherited his position as Chief Engraver at his father's death in 1855. Napoleon III was the nephew and heir of Napoleon 1, son of Hortense Bonaparte. Napoleon was exiled and lived in England, during this time he visited Exeter and Bath and went on holiday to Torquay where he stayed at the Imperial hotel. It must have been during this time that he was seen at Newton Abbot Station. Napoleon died in 1873. He held the distinction of being the first elected President and the last Monarch of France.
Relic of blood-sports
Within the museum collection are a pair of steel cock-fighting spurs. They could date from the late 18th century or the early 19th century. The sport of Cock fighting was socially acceptable during the 18th century and common in all countryside areas. The blood-sport was first mentioned as entertainment in 1646. Cock-fighting was banned in England and Wales with the Cruelty to Animals Act in 1835.
Uranium Candyware Jug
This Candyware jug was made at Candy & Co at Heathfield in the early 1930s. The bright orange coloured glaze is made from uranium! In addition to its medical properties radium became used in making watch and clock dials in the 1920s and 1930s. Vibrant colors of orange, yellow, red, green, blue, black, mauve, were produced on tiles and other ceramic materials. Pure uranium oxide, which produces the red-orange glaze, is the most hazardous, although one would only be badly affected by it if one was exposed for hours on end, day after day. At present the pot is in store!
USA legacy of the WWII
These Field glasses were left behind at the US Army Medical Base at Stover. Once known as Stover Camp. They are stamped Optical Company Rochester New York USA. The Headmistress of Stover School told a story of how during the WWII how very responsible she felt for the girls at the school, while all the young US soldiers were camping in the school grounds. One morning she drew back the curtains and found that they had all disappeared over night, they had departed for the D-day landings. There have been all sorts of legends in connection with the US Army equipment in the past, of how the Army buried Harvey Davidson motorbikes in a hurry as the Army departed …no one, as far as we know, has found any!
Roman lamp
1988.706 Roman lamp found in Southlands Highweek garden
Hair Swing
In 2007 the museum was given probably one of the most extraordinary objects in the collection- a hair rope made into a swing for local girl Maud Albrighton ! Maud lived next to the Rope Walk in East Street. She had very strong, long hair. The Rope makers suggested that they could make a rope out of it after she had her hair cut, and here she is swinging on it in the 1920s! It measures 235 cm long with a diameter of 5 cms!


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The process of scheduling and the booking of rooms is different for every faculty. You will find more information and instructions under your faculty tab.
Study programmes publish their schedules on Blackboard, uSis, the e-prospectus, or the students' website. You can find information on your schedule by looking under your faculty or student website tab.


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YouTube is something of a cesspool, with pockets of exceptional quality here and there. Even the higher quality videos have an ephemeral aspect, mysteriously vanishing or being marked Private, from one day to the next. Others succumb to the more prosaic, account suspended due to multiple copyright violations. Illegal uploads of major recording label artists abound, or did. YouTube is also becoming a go-to destination for low-fidelity live concert recordings.
There's no shortage of fee-based alternatives, so I'm not complaining.
YouTube LOL search algorithm
Google Research developed an aLOLgorithm, "Quantifying comedy on YouTube: why the number of o's in your LOL matter" to measure YouTube videos' hilarity. Let's just refer to it as the LOLgorithm, for my ease of typing. Initially, I thought it was a prior year's April Fool's Day post. It isn't!


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The Pollywogs. I didn't know this band until I saw this video yesterday. Hey, my love for punk starts and stops with the Ramones and The Clash—because I'm old like that. The Pollywogs are from Cologne, Germany, and while I don't particularly like their music, I have to give them props for this disgustingly awesome and awesomely disgusting video. It's Nutella, their latest single.
Seems like they are in a cringe-inducing visual collision course with Die Antwoord. But you know what? At least these guys are doing whatever the hell they want instead of going along with the standards set by the mainstream American recording industry. Kudos to them for that. [Amazon, iTunes, Spotify]


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Coldwater Creek Ribbed and Ruffled Cardigan Sweater - 369 - 110 Currant PS
$39.95 $89.95
Face-framing ruffles add a romantic air to our allover ribbed long cardigan that transcends seasons. Soft and lightweight too, in a longer on-trend length you love. Single hook-and-eye closure, side slits. Imported.
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