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Précommande RoR
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Re: Précommande RoR
Ah ben cool je pourrais stuff mes rerolls en jouant qu'ili....
L'ornithorynque des garrigues à été vaincu par les Eden Eredh
Merci a Kiki Farnum, Leader et Fondateur des Eden Eredh de nous avoir amené la Victoire et aux membres des Eden Eredh qui font honneur à la confrerie (Sans oublier l'animal de compagnie de Guth et Kez, Raggot le hamster, sans qui, tout ceci n'aurait pu être possible)
Copyright Eamlyn
- Messages : 4566
Date d'inscription : 28/03/2010
Re: Précommande RoR
dur de résister
- Spoiler:
- une connaissance de mon grand oncle par alliance du côté de ma grand-mère
m'a dit que les vidéos du nouveau livre épique étaient déjà téléchargées
dans le dossier raw->fr->vignette_videos
(que l'on peut visionner avec RAD video tool par exemple)
- Messages : 224
Date d'inscription : 11/05/2012
Age : 50
Re: Précommande RoR
Les serveurs sont "downs" pour la MAJ 8, mais apparemment on peut déjà patché le client (pour les pressé) Même si il est déconseillé de le faire
Le patch note en anglais (pour faire passer le temps à Guthrid)
Servers won't be available for public use for at least two more hours. Have patience.
This, plus Sapience recently mentioned in a thread that if you keep trying to log in while the servers are down there's a chance you can corrupt your client and have to re-download it, so i would say just turn it off and go do something else until you see an announcement that the servers are up.
Le patch note en anglais (pour faire passer le temps à Guthrid)
Update 8 Release Notes - Official
Of Special Note
The Riders of Rohan Expansion is here!
The Epic Story Continues!
We have finally (finally!) gotten to the Kingdom of Rohan! We have been looking forward to exploring the land of the horse-lords for a long, long time. We even have planning documents, maps and flow charts that date back to the Shadows of Angmar days. They have undergone extensive revision over the years, but Rohan is a land that we knew we had to get right. For that reason alone, we've spent a great deal of time ensuring that we could do it justice. After all, the stretch of The Lord of the Rings that we have gotten up to is often cited as the favorite of readers and film-lovers alike. We need our version of the Riddermark to be equally as beloved. Learn More about the Epic Story here!
The Eastern Rohan Region
There was no conceivable way to build all of Rohan in one pass: It's just too big to do it justice. The plainest answer was to cut it in half, across the most obvious geographic boundary: the Entwash River, which divides the Eastemnet from the Westemnet. We'd do the eastern part first, since that's contiguous with the Great River region and it's where the Fellowship visits first. Learn more about creating Eastern Rohan at this page.
Mounted Combat
Almost since the day we launched The Lord of the Rings Online: Shadows of Angmar, players have asked when and how we will introduce mounted combat into the game. With the Riders of Rohan expansion, this much-discussed and oft requested feature is here ! Learn more about Mounted Combat in this developer diary.
One of the moments we wanted to capture was the idea of roving packs of monsters travelling across the massive rolling plains of Rohan. We wanted to ride over the distant hill only to find a pack of Warg-riders cresting the hill across from us. With danger imminent, do you engage, flee, or gather some nearby heroes to help? Learn more about Warbands!
One does not simply walk into… well you get the point! Mounted Combat requires an entirely new mount system to fully experience. Earn your Warsteed and battle across the plains of Eastern Rohan! Learn more about your warsteed with this developer diary!
New Legendary Item: Bridle
Legendary Bridles will become available for players to use after completing the "Devastation in the North" quest. Each bridle is designated for one of three steeds (Light, Medium, and Heavy), and players will receive their choice of one after having completed the Mounted Combat tutorial. Bridles function similarly to pre-existing Legendary Items, but utilize unique Mounted Relics which can be purchased through the store or crafted in-game and possess unique Mounted Combat legacies that will serve to increase a player's potency in Mounted Combat. Bridles can be equipped across all War-steeds, although each bridle does maintain a set of legacies that will only function while riding the respective steed.
Eastemnet (Tier Crafting
With the level cap raised to level 85, adventurers will need better gear and weapons to take on the challenges of protecting the Riddermark. A new tier of crafting and some changes to the system will help see to those needs. Learn more about Eastemnet Crafting.
Hytbold is a new soloable endgame experience being delivered with Riders of Rohan. It focuses on rebuilding a razed Rohirrim village by aiding the people of the Eastemnet through a large suite of rotating, randomized daily quests. It heavily employs phasing and utilizes three new technologies: Instanced Public Questing Areas, Open Tapping and Remote Looting. Its rewards are class specific, trait line specific armour sets with raid level set bonuses that are bind to account. Upon completing the town, players will be able to take part in a capstone experience that culminates the storylines of Eastern Rohan. If successful they will be named as Thane and considered an honorary noble of Rohan. Learn more about Hytbold.
Ettenmoors Revamp
The Ettenmoors is a unique place within the world of LOTRO; a corner of Middle-earth that allows players the ability to take up the banner of Sauron and openly battle against the forces of good. Over the course of LOTRO's lifetime, the Ettenmoors has been updated several times. This is not one of those times. This is a new beginning; this is a reincarnation. Learn more about the major changes to the Ettenmoors.
Open Tapping and XP Changes
We are removing the XP penalty for helping a player who is fighting a tapped mob. Players who ran by and healed a player who was fighting a tapped mob or took a swing at the tapped mob, were hurting the player's XP by a LOT. Now helping someone will just be a nice thing to do. (Hopefully bringing some more MM back into the landscape portion of our MMO).
To balance the ability of players to assist one another without penalty, we are trivializing the XP that purple (or impossible) mobs give a player. As these are mobs that should be impossible for you to kill anyway this shouldn't impact the average player much.
Also, all the monsters in Rohan use a new open-tapping rule (aka tapping doesn't exist). If you contribute to killing a monster in Rohan you will get full kill, deed, quest, and XP credit as if you killed the mob solo.
Level Cap raise to 85 and Class Changes
With the raise in level cap to 85, all nine classes have received new and improved skills. Be sure to read all of the changes in their respective class developer diaries! Additional changes may be found in the full release notes.
Release Notes
Purchasing an item from the LOTRO Store while stealthed will no longer break stealth, unless the item triggers an usage action that itself breaks stealth.
Many poison, disease, fear, and wound effects will now drop from players shortly after combat ends.
Landscape Soldier Tokens now have a 1 second cooldown on use.
Your selected target now has a tracking icon in the radar, similar to Hunter skill tracking, craft node tracking, pet tracking, and fellowship member tracking.
The caps on Outgoing Healing, Tactical Mastery and Physical Mastery have been increased.
Channeling skills will no longer fire an initial pulse. To compensate for this, all channeling skills are receiving an extra tick.
Looting corpses is now possible while mounted!
If a player not in your group attacks a tapped monster you are fighting or heals you, you will no longer suffer any XP penalties. They will not get credit for killing it since it was still tapped to you, but they will no longer hurt your rewards.
You no longer need to be Acquaintance with the elves of Lorien in order to pass the borders. People will need to be able to run through this land in order to access Mirkwood, the Great River, and the lands beyond. It's time for the Elves to be a little more trusting. (You are a friend of Gandalf, Elrond, and the Fellowship, after all.)
Channeling skills no longer perform an initial pulse as soon as they start channeling.
Channeling will no longer be canceled by a teleport triggered by entering a dynamic layer. This includes carry quests!
You can once again interrupt inductions with immediate skills even if the initially-selected target for the skill was not valid (but the actual target is). For example, a Minstrel with an enemy selected will be able to interrupt their own induction with a Chord of Salvation (because the true target is the Minstrel, not the selected enemy).
Playing Music with a Pibgorn can no longer be interrupted by forced emotes.
We have increased the speed at which a skirmish soldier reacts to the Direct Soldier command.
Shields will no longer show dye and pattern information when examined in the vault.
Dyes will now show their dye color when examined in the vault.
Life Drain effects will now honor incoming healing rating.
Quest items picked up when your inventory is full will show the overflow alert.
Items that start session play should now sparkle
Players should collide properly with Langhold.
Some skills have had their Power costs reduced.
Mischievous Delight's Power over Time has been increased.
The trait Strike from Shadows will now give +5% critical chance to Suprise Strike, Cunning Attack and Provoke at all times, not just on attacks from Stealth.
The "Healing from Strength of Will (Shield-brother)" legacy has had its maximum bonus reduced to 10%, but now provides benefit for Song-brothers and Blade-brothers.
Shield of the Dunedain is now an Immediate Skill and may be used on players outside your fellowship.
"Rohirric Armaments of the Oath-breaker", an upgraded version of "Armaments of the Oath-breaker" is now available from your class trainer. It is equippable at level 77.
Valiant Strike will always apply its healing effects even if you miss with your attack.
Captain's Shadows Lament skill will now cause 'a great deal of additional threat' as advertised.
Swift Blade now benefits from the +% Area of Effect Skill Damage Legacy.
Sudden Defence will now give players its buff as soon as the skill is triggered -- you should no longer run into the issue of dying while waiting for the animation to finish and give you your buff.
Merciful Strike damage while in Fervour has been adjusted. 3 Fervour pips should be on par with the damage of Brutal Strikes, while 4 and 5 pips surpass the damage dealt.
Hedge will now give its buffs as soon as the skill is used.
True Heroics will now restore Power to allies (and Morale if appropriate Legacy is slotted) to allies in all stances.
The Legacy Threat Generation Up will now display properly at ranks greater than 34.
The Overpower Power cost legacy has been replaced with Overwhelm Damage legacy. This legacy increases the damage done by the Overwhelm skill by 1%-10%.
Warrior's Fortitude now gains 1/2 of the normal Morale buff in Overpower stance in addition to the Physical Mastery buff.
Challenge/Improved Challenge will now be unchanged in Overpower stance.
Fixed the bug with Force Opening not always applying Parry event but always applying the item set debuff.
Challenge the Darkness will no longer lose its Tactical Mitigation buff when the Guardian's Ward trait is slotted.
Guardian Rohan update: Added the following in addition to their current effects.
+20% crit magnitude to OverPower
+10% crit magnitude to Keen Blade 3-set bonus
+10% crit magnitude to Keen Blade 4 set bonus
+10% crit magnitude to Haemorrhage trait
A new travel skill, "Guide to Caras Galadhon", is now available! If you are at least an Acquaintance of the Galadhrim, see your trainer in Caras Galadhon, Malenfileg, to barter for the bestowing scroll.
Barbed Arrow's slow will no longer be overriden by weaker slows when the Trait "Barbed Hinderance" is active.
Knowing that Hunters tend to bring their fellowships wherever they go, Provisioner Afwald in Hrimbarg is now selling a map which teaches "Guide to the Misty Mountains", which will take you back to Hrimbarg. He is hoping this new offer will increase foot-traffic in his shop. You must be at least an acquaintance with the Elves of Rivendell.
Power of Knowledge and Improved Power of Knowledge will now display exact values.
Lore-masters will no longer have a long delay after using all versions of Staff-strike and Staff-sweep.
Reduced the time Lore-masters will have to stand still after bringing somebody 'Back from the Brink'.
Minstrels will finally be able to mentor others in the hidden arts of the Pibgorn.
The bubble on Gift of the Hammerhand has been reduced to somewhat less than Story/Song of the Hammerhand.
Clarified the description of Improved Chord of Salvation. The Heal-over-Time applies to fellowship members of the healed target. Note: Pets are not actually in the fellowship so no HoTs are applied if they are the target.
Song of Soothing and Improved Song of Soothing can no longer be used in the Moors, and the Song of Soothing effect lasts 120s.
The deed "Mentor of Song" will now correctly increment when mentoring lower-level players.
Scribe Manual: Pibgorn will now correctly create a Manual that grants Pibgorn use.
The skill Anthem of Compassion's tooltip will now display the correct effect when 4 Watcher of Resolve traits are slotted.
The 5-piece set bonus on the "Armour of Puignor" has been changed due to functionality issues. It now causes Essay of Fire to restore a fair amount of Morale to the caster.
Calendar Riffler of Hope will now remove wolf bites as well as other movement decreasing effects.
The legendary trait You Shall Fall to Our Wrath's tooltip has been updated to match what the trait actually does.
Fall to Winter reduces Block, Parry, Evade and Resistance.
Fall to Storm increases incoming critical hit chance.
Fall to Flame increases incoming damage.
Life-taps are being renamed "Morale-taps" since you're technically not draining life, but Morale!
Brink of Victory will always apply self-effects, even on a miss.
Surety of Death will always apply self-effects, even on a miss.
All Warden Interrupt Gambits have been converted to "Fast" skills.
The damage reflect on Wall of Steel in Recklessness and Assailment has been increased, but these effects can no longer stack.
Morale-taps are now their own class of effect, and any Traits or Trait Line Bonuses which affect DoT or HoT duration will no longer affect Morale-taps.
The Trait "Deadly Insult" now also adds two pulses to Warden Morale-taps.
Having 4 traits slotted in the "Way of the Shield" trait line will also grant two pulses to Warden Morale-taps.
In an effort to boost sales, Provisioner Afwald in Hrimbarg is now selling a map which teaches "Muster in the Misty Mountains", which will take you back to Hrimbarg. You must be at least an acquaintance with the Elves of Rivendell.
A new travel skill, "Muster in Caras Galadhon", is now available! If you are at least an Acquaintance of the Galadhrim, see your trainer in Caras Galadhon, Beriawen, to barter for the bestowing scroll.
Combination Strike should now apply bonus damage properly if the Offensive Strike damage over time effect is present.
Some of the Assailment Stance gambits decided to trade effects:
Impressive Flourish has traded its Ranged Damage Self-Buff for Persevere's Life-tap.
Maddening Strike has traded its Ranged Damage Self-Buff for Safeguard's' Life-tap.
Persevere, Safeguard, and Celebration of Skill are now usable at the same 25m range as other ranged Assailment Gambits, and will be modified by the Javelin Skills Max-Range Legacy.
The fabulous and famous Shield-Spear Threat Legacy has now been enhanced!
The amount of threat reduced by Shield-Spear Gambits in Assailment has been increased.
Shield-Spear Gambits in Determination now generate a small amount of added threat. The legacy now also enhances these threat generating effects.
Restoration's Heal over Time effect has been slightly reduced.
Phalanx of the West set bonuses will no longer prevent Boar's Rush and Unerring Strike from being slotted into Battle Memory.
When using javelin skills with Fire-oil or Light-oil applied, your javelins will appropriately be on fire or glow respectively.
Legendary Items
Players will be unable to use Experience Runes on IA weapons until they have completed all quests in Volume II, Book 1.
Khuzdul Tablets, Rusted Dwarf Tools and Bright Emblems of Nimrodel can now be traded in for Fused Tier 1 and Fused Tier 2 relics.
Fixed a DPS error that caused 2nd Age weapons to have better damage than 1st Age weapons. In fixing this error the DPS values for other weapons were slightly tweaked downward at some levels (most notably rare 1-handed weapons at levels 55 to 57 and 66 to 72).
Corrected the progression of secondary stats on Two-Handed Legendary Items so they will continue to advance when using Star-lit Crystals.
The Ettenmoors
With the minimum required level to enter the Ettenmoors being raised to 80, we're also removing much of the older gear on class vendors in Glan Vraig. Note that runics, level 75 weapons and class items, and the lvl 75 Audacity Armour Sets are not being removed.
Punctured Target and Improved Punctured Target now apply a slight armour debuff to targets.
The spawn-in timer on the guards that surround the defeat locations has been lengthened to allow players that are killed just as a keep falls to not be killed again by unfriendly guards.
Mordirith's Brand should no longer require Rank 15.
Monster Play Trainers no longer reference Spirit Stones.
Monster players will no longer see an option for toggling the soldier vitals UI when right-clicking their vitals.
Fixed a bug that caused Phial of Ak'lhun's Fury to grant a 60s of slow immunity. This now provides 10s of immunity.
Quests to create the horn of Tol Ascarnen on Freep and Creep side are no longer only completable by the first person to turn them in per capture.
The quest Defend Us now awards commendations.
The quest Patching the Holes - Quest tracker now appears when quest is taken.
Reduced the amount of delay between skill plays to improve responsiveness.
Share the Fun can no longer be applied to Artifact carries.
March: Now usable while moving.
Audacity now reduces the duration of Knock Out effects like the Warden's Ambush.
Freep Debuff and DoT icons now have icon borders that match the color of Creep cure potions.
With the increase in Commendation accrual rates, the cost of PvMP consumables has increased from 125 Commendations to 300 Commendations for a stack of 5.
Commendations, Contribution, & Rank Multipliers
Each player is now worth 50 Commendations. This value is divided equally between all players that contributers to a floor value of 10 Commendations (after 4 contributors all players recieve 10).
Infamy Distribution: Infamy is now distributed evenly between all contributors and has a floor value of 10%. Distribution, based on number of contributors is now: 1/.5/.33/.25/.2/.15/.1
We've added an Infamy/Glory and Commendation reward multiplier which will increase the amount of experience and currency a player is worth based on their Rank. Rank Multipliers are as follows (starting at rank 2): .03/.05/.08/.12/.15/.2/.25/.3/.35/.4/.5/.6/.7
To be a contributor you or your group must have damaged the target (or healed a player that has damaged the target) within 20s of the player's defeat.
Players no longer need to be within 80m of the defeated target to recieve rewards.
Troll & Ranger Sessions
Troll and Rangers are now immune to most movement speed debuffs.
Troll and Ranger session play defences have been increased.
Troll and Ranger session players should now be able to group with their non-session player allies.
The Troll has greater mitigations and health pool, but lower avoidances and is weaker to Light and Fire attacks.
The Ranger has greater avoidances and critical hit chance, but lower mitigations and is weaker to Acid and Shadow.
Righteous Arrow: Range reduced to 30m; Induction reduced to 1s; Usable while moving.
Blood of the Dunedain: Induction reduced to 1s.
Fly True: Induction reduced to 1.5s.
Reduced the Troll's health.
Reduced the Troll's damage relative to the amount of AoE the session has.
Troll: Rampage increased incoming damage penalty from 10% to 50%.
Induction Setbacks for Player Skills
Inductions Setbacks have been modified to prevent skills from being setback indefinitely. Inductions now suffer a 50% set back on first hit, 25% setback on second hit, and are immune to setback after that.
Guardian's Stances suffer a 25% setback on the first two hits and then are immune.
Crowd Control Diminishing Returns
Crowd Control effects have been split into separate channels and the reset time for each channel has been reduced. This will allow for a greater variety of offensive and defensive skill rotations for our control classes.
Stunned, Conjuction Stunned, Dazed, Mez
Fear & Terror
Reset time for each Diminishing Return channel has been reduced from 45s to 20s. This means that for a target's Diminishing Returns Channel to reset, they must not be hit by an effect associated with that Channel for 20s.
Crumbling Brands
The potency of the Crumbling Brands offered in the LOTRO Store have been reduced. Instead of 60s of Crowd Control immunity every 5 minutes, they are now 10s of Crowd Control Immunity every 2 minutes.
These changes will only impact Brands purchased after Update 8. Exising Brands will retain their original potency.
Krahjarn Tyrant
Fixed a bug that was preventing his Flurry of Blows attack from damaging Freeps.
Howl of Unnerving: Fear proc increased from 25 to 50% chance.
Rabid Bite: Base Power cost debuff increased to 40%.
Enhanced Skill: Rabid Bite: Power cost debuff increased by 35%.
Disappear: Cooldown reduced to 5 min.
Enhanced Skill: Disappear: Reduces cooldown by 2 min.
Sprint: Cooldown reduced to 5 min.
Enhanced Skill: Sprint: Reduces cooldown by 2 min.
Topple: Cooldown reduced to 5 min.
Stalker: Flayer Morale Bubble potency increased.
Crippling Bite slow will no longer overwrite the Torn Muscle slow.
Enhanced Skill: Jagged Cut: 100% Bleed application chance.
Extended Reach: Increases max targets by 6.
Wrath, Glory in Victory, Time-Out, Blood Lust : Removed the animation to ensure the Reaver can utilize the full buff duration.
Reduce skill delay after using any of the Reaver's buffs and Defeat Event skills – this will make the subsequent skill plays significantly more responsive.
Increased animation speed of the Reaver's attacks and reduced delay between attacks for quick strikes. To compensate for the increased attack speed, overall damage has been reduced by 5%.
Banner of Horror/Terror: Coodlowns reduced to 5min. No longer share the same recovery channel.
Quitters Never Win: Cooldown reduced to 5min.
Enhanced Skill: Quitters Never Win: Reduces cooldown to 3min.
Enhanced Skill: Menacing Roar - Cooldown Reduction increased from 5s to 15s.
Fracture is now an immediate skill.
Shield Mastery now grants Shield Bash +25% critical chance and +50% Damage.
All Melee skills now do Shadow damage.
Banner of Terror damage debuff increased from 3% to 10%.
Command Post
Damage buff increased from 3% to 10%.
ICPR and ICMR buff increased.
No longer reduces incoming damage.
Power Cost increased.
Banner of Horror
Now debuffs unified Resistances and for a greater amount.
Now debuffs Physical & Tactical Mitigations and for a greater amount.
Grants Physical and Tactical Mitigation buff.
Grants unified Resistances buff.
Block/Parry/Evade buff increased.
Power Cost increased.
Aura of Command now grant 5% Bonus Health and the Armour buff has been increased.
Power of Fear FX are now only visible the caster.
Penetrating Arrows: Bow attacks ignore 10% of target's mitigations.
Enhanced Skill: Gash: Gash stuns targets for 6s, but cooldown increased to 20s.
Enhanced Skill: Headshot: 50% Knockdown chance on hit; 100% Knockdown chance on crit.
Keen Eye: Fixed an bug that prevented the full damage buff from being applied. Keen Eye should now increase ranged skill damage appropriately.
Keen Eye Stance: Removed the movement speed debuff and instead made the effect Combat Only. Nine seconds after combat ends, the Keen Eye Stance buffs will be cleared.
Keen Eye: now provides increased damage to effects (Flaming Arrow, Vital Target DoT, Fire Trap)
Centre: Removed the Power cost from the skill.
Centre: This is now an instant skill that restores 800 Power initially and 200 Power every 2s for 10s. 2min cooldown.
Feel the Burn: Converts all Blackarrow skills to Fire Damage.
Fire Trap & Set Trap no longer share cooldowns.
Swift Draw: Induction reduction increased from .3 to .5.
Fire Trap: Damage increased.
Snare: DoT damage increased.
Steadfast Barrage: No longer has an induction.
Screaming Shafts: Reduced the miss chance.
Improved Punctured Target: Fixed a bug that prevented the skill from gaining Keen Eye bonuses.
Enhanced Skill: Plague Gourd: Crit chance increased to 50%.
Fast Lob: Reduces cooldown on all Gourd and Curse skills.
The skill "Blessing of Darkness" will now properly heal the targeted player when the Defiler has the trait "Enhanced: Blessing of Darkness."
Born of Shadow now provides a bonus 20% mitigation over 5 attacks.
Enhanced Skill: Piercing Attack damage bonus increased to 50%.
Enhanced Skill: Tainted Kiss damage bonus increased to 50%.
Tainted Kiss & Mephitic Kiss no longer share the same equivilance class, allowing them both to be applied to the same target.
Piercing Attack damage over time changed to Acid damage.
Fixed a bug that prevented the Weaver's Hatchling from being able to pass through the gates of Gramsfoot.
Scytode Brood Hatchling: Reduced the critical chance and critical damage multipliers on the auto-attack.
Strong Brood Hatchling: All skills now do Acid damage. Likelihood of the Moderate auto-attack increased.
Piercing Attack: Penetrates 10% of target's mitigations (tooltip updated).
Enhanced Skill: Piercing Attack: Increases mitigation penetration by 15%.
Enhanced Skill: Latent Poison: Reduces countdown by 10s.
Catch Prey: No longer applies an initial buff/debuff. After 4s, 2% Block, Parry, and Evade are taken from the target and applied to the Weaver. Every 4s that effect tiers up to a cap of 10% Block, Parry, and Evade. Cooldown reduced to 15s.
Venom pips now increase the Weaver's damage and resistance penetration by 5/10/15/20/30%.
Venom Pips now increase all of the Weaver's skill damage.
Skirmishes, Instances, & Raids
The gates in the Storm on Methedras Skirmish were bugged, allowing players to close them, thus preventing completion of the Skirmish. They have been reset so that players cannot manually open or close them.
Roots of Fangorn challenge quest and chest will now reset on boss fight reset.
When talking to the Skirmish Captain, you can now barter for traits and then slot them right away with both windows open at the same time.
Cancelling a Skirmish Captain trait slotting session will no longer cause your Skirmish Soldier to revert back to the default "Soldier" role.
Moria: The crafting resource instances are now lower level. The lower tier instances are at challenge level 53, and the higher tier instances are at challenge level 57.
Skirmishes - Worn Symbols of Celebrimbor have been moved out of the weekly locked Skirmish Raid / Helegrod chests. They are now available in the standard chests (or boss corpses) found when the Skirmish Raid (or Helegrod) is completed.
Rewards previously found in Fornost are now available at the Classic skirmish vendors found across Middle-earth.
Nurar (classic Fornost head armour) is now listed under Medium Fornost armor, instead of Light.
Fornost - Adjusting currency drop rates as follows:
Seals: Instances will give more seals per run on completing a Challenge.
Medallions: Instance optional quests will give substantially more Medallions per run.
Marks: Reduced amount of marks given from Challenge modes to be around the amount given from a boss kill -- giving more than the entire instance combined was over-kill.
Fil Gashan
The sentry quest will no longer re-bestow if you enter after having failed it.
Carn Dum
Ancient Evil of Carn-Dum now only requires 30 kills, to be consistent with base deeds being X and advanced being 2X.
Evendim – Annuminas
Orchalwe can no longer be summoned inside the Annuminas instances.
Curing Salves (Milkthistle, Lhinestad, Healing, and Conhuith) should properly dispel debuffs up to their specified maximum level, regardless of target level.
Tactical Mastery was added back to the Westfold Rune of Power and the Great River Rune of Power.
Because some instruments were more powerful than others, all tier 7 crafted instruments have been rebalanced. They should now be more consistent with each other & provide better choices for Minstrels.
Star-lit Crystals are now of Incomparable quality and will respect loot rules.
Barter Wallet - Fish Taxidermy Barter Items may now fit into the Premium Barter Wallet.
Increased the duration of tier 7 hunter bowchants to match that of fire and light oils.
The player to be named later has been named. It wasn't you.
The stats of all Moria quest rewards have been adjusted.
Some Moria rewards have been renamed to better reflect who gives them now.
Many scaling items have been re-named.
The stats on the Gauntlets of Perseverance have been increased to match the other two sets.
Brungwath's Horn now has a 10 minute cooldown and Bagmund's Medallion has a 15 minute cooldown. These are unique items used in Great River quest instances.
The 5-piece bonus from the Warden's Lady's Favour armour set should now appropriately grant a 10% increase to Tactical Mitigation while using Shield Tactics.
The stats on Leofmar's Broad Axe have been adjusted to make it fall in-line with other weapons of the same level and quality
The north, east, west and High Crag parts of the Misty Mountains should now have Lebethron branches. The area containing the Giant Halls should now have Ancient Iron, Ancient Silver and Black Ash.
One-shot recipes in Lothlorien and Stangard that require both reputation and region tokens to attain are no longer Bind on Acquire.
The quest "Finding the Remedy" (as well as the repeatable version of the quest) will now be turned in to Penda, instead of Frithstan. If you had either quest underway, it will be versioned from your quest log and you will need to accept it again from the appropriate bestower.
There was a bug that allowed players to block progression in the Brown Lands if they completed Sellswords and Turncoats before completing Trouble Enough (since Dagbert phased out.) A Black Wind from the East has been removed from Trouble Enough and can be completed even if Dagbert phases. Ceola will then bestow Dagbert's remaining quests. If Sellswords and Turncoats is turned in after Dagbert's remaining quests are underway, they will fail, and Ceola's versions will become available. If Sellswords and Turncoats is turned in before A Black Wind from the East is obtained from Dagbert, Ceola will bestow A Black Wind from the East. This should unblock everyone currently blocked.
Dunland - The quest that sends the player from the Bonevales to Trum Dreng after Bonevales content is complete now vectors more accurately, sending players to the introductory quest bestower instead of Lhan Tarren, where quests likely aren't available yet.
Some Angmar quests had very high monster kill counts. These have been generally reduced to be more reasonable.
Quests in Bree-land are being broken into individual quest categories in your quest log. Instead of "Bree-land," quests will be listed under categories like "Bree-land: Combe."
Quests - Parth Celebrant - The Oathbreakers of Parth Celebrant - The three oathbreakers will no longer refuse to speak with you if you leave combat or are interrupted by another player.
Moria - Waterworks - You should now be able to finish the Waterworks regardless of quests underway before Update 7.
Quests -- Great River -- The Battle of Ost Celebrant -- Doron can now be summoned again from the horn if you lose him after completing the Omen from the East instance.
Epic: Volume 2, Book 6, Chapter 8, Solo: New Devilry -- Gloom-walker and flame-drinker floor areas now apply the correct effects.
Taskboards now have a unique icon on the radar instead of a quest ring. They will now be marked by a golden feather.
Tasks across the game will now require only 10 trophies for completion, excepting special cases (like the Limlight Gorge.)
Quest Guide
The Quest Guide Just Got Smarter! – For some quests which only allowed you to use a particular item once and then have to go hunt down another one of those items, the quest guide now will no longer show you the item that has already been used.
Raiding the Larder – The Quest Guide will now correctly direct you to the guardhouse and back to Morflak.
Trivial Business – The Quest Guide should now function correctly for carrying the crates.
Fixed a bug where the new item overlay appeared on the Quest Tracker Item Display for quests with usable items.
Festivals and Events
Race Tokens from the 2011 Summer Festival will now turn into Festival Tickets when placed in your inventory. Festival Tickets are also now barter wallet items. If you have any Race Tokens or Festival Tickets in storage, you will need to place them in to your inventory to have them update properly.
The "Treasure Hunt" festival event will no longer force players to spend another pick to retrieve their loot if they accidentally close the loot window.
When hovering over a monster, the tooltip will now show an indication when killing the monster can bestow a quest but the quest is currently on cooldown.
The quest "Merchants of Avardin" in Starkmoor will now properly show tooltip text on its related monsters to indicate that killing them will advance the quest.
The tooltip for the Champion skill "True Heroics" will now accurately reflect its chance to heal other fellowship members due to legacies on legendary items.
Added a new Game Option under Options -> UI Settings -> Misc called "Enable New Item Highlighting". This option defaults ON (checked). Players can uncheck this option to disable highlighting for new inventory items arriving in their inventory bags.
The tooltip for currencies awarded by quests is now accurate.
When leaving an instance in the middle of a boss fight, you will no longer have the event tracking panel lingering on your screen.
Lock-On Camera: Targeting yourself will no longer point your camera due north, targeting yourself is like targeting nothing now.
Entering mouselook mode or clicking in the 3d area of the game will now cause the currently focused UI element to loose focus. This means that the webstore will no longer trap your keyboard input even when clicking outside of it. Another behavior that this changes is if you are typing in the chat window and enter mouselook mode, your chat window will lose focus.
When attempting to slot a Legendary Item that is not identified, players will now be informed of why the action is failing.
When attempting to use target skill forwarding to assist a player in another area or instance, a useful error message will be properly displayed.
The French and German clients now properly allow the showing or hiding of task board locations in the map.
The Blackarrow skill "Snare" will no longer display redundant effect information in its tooltip.
That thing that bothered everyone has been fixed. It will now bother everyone that it is missing.
The Barter menu will now show details of what incomplete quest or quests are blocking the purchase of an item.
The color picker in the Quest Guide map display now expands to the left instead of to the right. As part of this, the display can now be dragged all the way to the right of the screen if so desired.
When you encounter a monster that can grant you a quest when you kill it or approach it, you will now see quest icons over their heads that, like NPC quest icons, will change state depending on if the quests are fully available, part of the epic book, require a purchase from the LOTRO Store, or are on cooldown.
Ghosted out encounters in the "Specific" tab of Instance Finder no longer become ungreyed out when you close and reopen their category while they are selected.
Pet vital bars will no longer hide the effects behind them when the effects are behind the invisible portion of the vital bars.
You can now correctly see the upgrade stars in the tooltips for Legendary Items in your vault, shortcut links, auction listings, etc.
Text links generated when you acquire new relics now support examination of those relics.
Bug Fix - Rune-keeper satchels now display their dye color on tooltip.
Locked Lootboxes
Level 60 locked lootboxes should no longer drop Aquamarine Shards.
Jewelry found in a Locked Lootbox is now Bind on Equip, rather than Bind on Acquire.
Jewelry found in Locked Lootboxes no longer gives set bonuses.
Locked Lootboxes have been improved. Drops from locked lootboxes should be much better, on average, than before.
Locked Lootboxes no longer have maximum levels.
Locked lootbox jewelry now gives bonuses to virtues directly, rather than as set bonuses.
Creeps who have the level 70-79 Steel-bound Lootbox will will be able to get the same rewards from them as the level 80-85 lootboxes.
Graphics, FX, Audio
A bug caused Ambient Music to occasionally revert to an incorrect track after an area transition. It should better match the local area now. No more happy chirping birds in the long dark of Moria!
Sounds should no longer replay when the client regains focus.
Downward spiraling sound volumes should no longer occur for players with unchecked Persistent Sound audio options.
Music no longer abruptly starts or stops when crossing area boundaries.
The Persistent Sound checkbox has been replaced with a Focus Loss Behavior dropdown box. The dropdown box offers three selections:
Disable Sound - Sound is completely disabled on focus loss. Sounds must be fully recreated when the client regains focus and will start over at the very beginning.
Mute Sound - Sound is muted on focus loss. Sound processing continues to occur but cannot be heard, and will not start from the beginning when the client regains focus.
Persist Sound - Sound continues to play on focus loss.
Chat & Social
You can now have both the profanity filter and chat timestamps enabled at the same time.
Fixed a bug that caused the location of anonymous friends to appear in the /friend list command.
Auction House
You can now search for Passive Skills, Mount Skills and Gambits.
he Relic Removal Scroll has been added to the Legendary Scrolls auction house category.
Male-gendered kinship titles now have female-gendered counterparts. If you are a female Lord, your title will now be Lady, if you were a female Caun, your title will now be an Aranel, etc.
Travel and Travel Steeds
A new horse is available from the Heroes of Limlight Gorge rep vendor.
Added IsMarkupEnabled, SetMarkupEnabled to the Label class. This will allow for a limited set of HTML style tags to be used for formatting text. Tags include<b>, <i>, <u>, <p>, and a custom <rgb=#XXXXXX> tag. Make sure you close them </>.
Added Graphic class. This class can be initialized with an asset ID or a path to a plugin asset and will then hold an instance of that resource that can be used by SetBackground on controls. Using this class allows for the caching of graphics used by plugins.
Added GetBackground to Control. This returns a Graphic object that can be used to set the background of other controls to the same graphic.
Added GetLanguage to Engine. This returns an enumeration value from Language that represents the supported client languages. This reflects directly what language was specified to the client to use.
Added GetMoney, GetMoneyComponents, GetDestinyPoints to MonsterPlayerAttributes.
Added GetStance and change event to WardenAttributes.
Added GetTrainedGambits, GetUntrainedGambits to WardenAttributes.
Added GetTrainedSkills, GetUntrainedSkills to LocalPlayer.
Added Harmony to the MinstrelStance enumeration.
Added GetWinterstormLevel, GetMasterOfTragedyLevel, GetMasterOfAllusionLevel, GetMasterOfConnocationLevel, and change events to Rune-keeperAttributes.
Changed ItemAdded, ItemRemoved in the Wallet to include the WalletItem in the arguments class as args.Item.
Added color constants for the standard web color set to Turbine.UI.Color.
Added GetMount to LocalPlayer.
Added Mount, BasicMount, and CombatMount.
Fixed an issue where dragging the chat window over a LUA window that supported drag drop would result in the chat window dissapearing and eventually a crash.
Added Crafting classes to LUA! New classes and enumerations: CraftTier, Profession, ProfessionInfo, Recipe, RecipeIngredient, Vocation.
Added GetVocation, GetProfessionInfo, and VocationChanged event to FreePeopleAttributes.
Changed how events are fired from native code. The objects registered as an event handler can now be a callable table. The Turbine.Event LUA class has been updated to make use of this functionality as an example.
Changed Control.SetBackColor so that it can accept Nil. This can be used to reset the back color so that it will be transparent again.
Added TextChanged event to TextBox.
Added Sort to ListBox. Takes in a function that is callback with two list items for comparison.
Fixed a text positioning issue with Labels when they were below a minimum size.
Added GetFilter, SetFilter to TreeView. The filter is used to filter the displayed tree nodes. The filter is a function that is called back with each treeview item.
Added GetSortMethod, SetSortMethod to TreeView. The sort method is a function that is called back to perform node sorting.
Added Refresh to TreeView. This will force filtering and sorting to be reapplied. Useful if you change the data the filter relies on.
Added SelectedChanged event to TreeNode.
Fixed an issue with constructing TreeNode heirarchies and then adding the root of that tree to a TreeView. This now works as expected.
Added Get/Set Minimum/Maximum Width/Height/Size methods to Window. This allows constraints to be set on resizable windows. These constraints affect calls to SetSize as well.
Added ItemInfoControl. This is similar to ItemControl only it accepts an ItemInfo object and the quantity can be specified manually. This also supports a grayed out state when SetEnabled(false) is called.
- Messages : 1114
Date d'inscription : 16/04/2011
Re: Précommande RoR
Le patch note en anglais (pour faire passer le temps à Guthrid)
Trop cool, merci !
- Fils d'Eorl
- Messages : 1772
Date d'inscription : 30/05/2009
Age : 39
Localisation : Edoras
Re: Précommande RoR
Update 8.1 :
À noter
Modifications du partage des cibles
Après de longues discussions, nous avons décidé de remanier le système de partage des cibles utilisé au sein de l'environnement du Rohan. À la base, le système a été conçu pour tester (c'est d'ailleurs pourquoi il n'était appliqué qu'au Rohan au départ) une toute nouvelle manière de jouer en environnement ouvert, qui récompenserait les joueurs solo autant que les joueurs en groupe pour toute action contribuant à la mort d'un monstre, l'objectif étant de générer le sentiment d'agir dans le contexte plus large d'une guerre, au sein duquel les joueurs sont récompensés pour leur coopération active les uns avec les autres, plutôt que de se constituer en petits groupes, de se déployer et de tuer tout ce qui bouge aussi rapidement que possible comme de petites nuées de sauterelles. Cela incluait le fait de pouvoir enfin récompenser individuellement les guérisseurs pour l'aide qu'ils apportent aux joueurs qui contribuent de manière plus offensive.
Nous espérions changer le contenu en environnement ouvert afin que les joueurs aient plus l'impression de se trouver sur un champ de bataille ouvert, où tout le monde est censé coopérer (ce qui semblait constituer une approche plus appropriée pour une guerre à grande échelle se déclarant sur les plaines du Rohan) plutôt que d'œuvrer en petites "cliques", ce que notre ancien système de ciblage favorisait. Cela dit, il existait des problèmes liés à certaines compétences, comme le fait que les railleries à zone d'effet ne soient pas considérées comme des contributions alors qu'elles devraient l'être, ou encore que le fait d'attaquer une partie d'une troupe de guerre ne place pas le joueur parmi les contributeurs à l'attaque de la troupe de guerre dans son ensemble.
Initialement nous pensions que la résolution de ces problèmes suffirait à faire de ce système ce que nous voulions qu'il soit. Mais au bout du compte, nous avons estimé que l'objectif que nous nous étions fixé en termes du système se perdait car il se comportait de manière sensiblement différente de ce à quoi les joueurs avaient l'habitude, et constituait donc une transition pénible pour ces derniers.
En conséquence, nous avons décidé de le modifier à nouveau afin que dans les cas de joueurs en communauté/groupe, les membres du groupe se trouvant à proximité soient pleinement récompensés, qu'ils aient contribué de manière utile ou pas. Nous espérons que malgré ce changement, qui est censé faire en sorte que les joueurs n'aient pas besoin de changer leur façon de jouer par rapport aux versions précédentes du monde, les joueurs continueront à œuvrer de concert au-delà de leurs petits groupes, plutôt que de se mettre en groupe et de parcourir le jeu en se déplaçant comme des nuées de sauterelles afin de tirer profit du système. Nous continuerons à l'avenir à effectuer des ajustements du système, car nous sommes conscients qu'il faudra peut-être modifier le système de récompenses pour prendre en compte ce remaniement.
Les personnages en mode /musique ne seront plus sujets aux emotes forcés. Ils ne prendront plus non plus le temps de regarder autour d'eux ou de se gratter les bras plutôt que de se concentrer sur leur musique.
La compétence Bocal à spécimens : Des insectes répugnants écœureront à nouveau tous les Peuples Libres.
Les cambrioleurs peuvent désormais remplacer n'importe lequel de leurs tours par un autre tour qu'ils connaissent.
Le coût en Moral de Rage sanguinaire continue devrait maintenant s'échelonner correctement.
Serment de gardien fera désormais progresser la prouesse "Stoïcisme" correctement en mode Surpuissance.
Maître du savoir
Correction d'un bug qui faisait que les compétences Gourde collante, Goudron collant, Connaissance de la protection et Toujours plus loin étaient interrompues en cas de délai de déclenchement. Ces compétences seront désormais sujettes à des pénalités de délai de déclenchement, mais le déclenchement ne sera pas interrompu.
Correction des sons instrumentaux joués en boucle lorsqu'un ménestrel utilise une compétence d'épopée ou de position lorsqu'il est monté.
Gardien des runes
Un gardien des runes doté d'un des traits Maître de la tragédie, Maître de la connotation ou Maître de l'allusion qui utilise avec succès la compétence appropriée 5 fois pour que les allégories prennent effet instantanément verra à nouveau les allégories apparaître en surbrillance dans la barre de compétences.
Monster Play
La vérification de distance de 80 mètres pour l'attribution de bénéfices liés aux ennemis tués en JcJM a été supprimée. Les joueurs en groupe recevront désormais les bénéfices liés aux ennemis tués en JcJM, sous forme de citations et/ou d'infamie/gloire, où qu'ils se trouvent dans les landes d'Etten.
Correction d'un bug qui octroyait le renfort de faucheur Implacable aux profanateurs existants.
Combat monté
Les gobelins montés au Rohan effectuent désormais les emotes appropriés lorsqu'ils ne sont pas en combat et sont à l'arrêt.
Correction d'une animation d'attaque à une main de PNJ humains montés qui ne fonctionnait pas.
L'utilisation d'Arrêt rapide ou le fait de taper deux fois sur la touche de déplacement vers l'arrière, pour que la monture s'arrête lorsqu'elle est au pas ou au trot, ne fera plus se fondre le personnage dans sa monture.
Correction d'un problème qui faisait que certains Ourouk-haï montés n'effectuaient pas une animation de combat au corps-à-corps.
Les monstres montés ne tomberont plus à travers leur monture lorsqu'ils tomberont.
Correction des déplacements d'ennemis montés au-delà des limites d'une instance.
La zone du didacticiel de combat monté a subi quelques légères modifications afin de résoudre des problèmes qui pouvaient faire rater des fanions.
Légère modification de la vitesse de changement de direction de base de la monture de guerre aux deux vitesses les plus élevées (petit galop et galop).
Mise à jour de la monture de guerre ! Vous pouvez maintenant accéder aux POINTS DE RESSOURCES D'ARTISANAT et aux OBJETS DE QUÊTE depuis votre monture !
Le trait de monture de guerre intermédiaire "Éveil" confère désormais de la Puissance à la monture plutôt qu'au joueur.
Les compétences activables qui sont désactivées lorsque le joueur monte à cheval sont désormais désactivées immédiatement, plutôt que quelques secondes plus tard. Ces mêmes compétences sont désormais aussi réactivées immédiatement, plutôt que quelques secondes plus tard.
La compétence de cambrioleur Frappe stratégique ne confère plus d'effet de Ferveur au joueur.
Le tour : Stratagème n'est plus désactivé lorsque Poussée est activée.
Un cambrioleur en position Rohirrim doté de tour : Stratagème - Frappe stratégique appliquera désormais l'affaiblissement qui réduit de 25% la chance de la cible de porter un coup.
Les compétences de monture de guerre de champion Coup déstabilisant et Souffle du cor retireront désormais systématiquement de la Ferveur.
Le double effet de soins obtenu par le chasseur en position Rohirrim en utilisant Noble flèche a été retiré.
Objets légendaires
Le maître des forges à Fondcombe est maintenant informé au sujet de ces nouveautés que sont les brides, et peut désormais les reforger.
Rune de champion du Deuxième Âge - La valeur de soins reçus augmente désormais correctement au passage au rang 5.
Troupes de guerre - Les coffrets rouges et bleus du Plateau octroient désormais le nombre correct de marques et de médaillons.
L'armure d'Hytbold peut maintenant être mise en stockage partagé, et n'importe quel personnage de votre compte peut y accéder.
L'avantage de destinée "Expérience accélérée" et l'objet "Tome d'expérience accélérée" conféraient 0 XP à certains niveaux. L'avantage a été modifié afin de conférer un pourcentage fixe d'XP améliorée, et ne sera plus sujet à des rendements décroissants.
Le taux d'apparition de composantes de teinture obtenues des points de ressources pour fermiers a été légèrement réduit.
Les stats passives des objets légendaires armes à deux mains ont été dissociées un peu plus afin de mieux convenir aux classes de lanceur de sorts et de combat au corps-à-corps.
Les taux d'apparition d'objets de tâches obtenus de monstres vaincus ont été ajustés.
Instances, raids et escarmouches
Auberge abandonnée : Devinettes dans la pénombre (Niveau 2) progresse désormais correctement lorsqu'Umin est vaincu.
Vous pouvez maintenant lancer le raid des dragons d'Helegrod avec plus de 12 joueurs participant au raid.
Les joueurs ne peuvent plus prendre part à des instances échelonnées à un niveau supérieur au leur de plus de 10 niveaux.
Monstres et PNJ
Hytbold : Les PNJ de début de quête apparaissent une fois que vous atteignez le niveau 84.
Cíllan et les autres réfugiés devraient désormais rester au camp pendant la série de quêtes de Langhold.
Un sauvetage bienveillant inclura désormais la liste de récompenses possibles correcte, et ne volera plus la vedette à Fastred.
Lorsque vous ouvrez le panneau de combat monté, l'arme portée par le joueur devrait s'afficher correctement.
Correction du titre d'un bouton et d'une infobulle sur le panneau d'apparence de monture de guerre.
Les cartes française et allemande des Sutcrofts ont été mises à jour afin d'inclure les icônes de localisation de personnage, de troupes de guerre, de maîtres des écuries et de vendeurs.
Les cartes françaises et allemandes du Rohan ont été corrigées et ne devraient plus afficher l'Eregion, mais bien l'est du Rohan.
Les joueurs peuvent désormais assigner deux nouvelles touches de sélection, Sélectionner l'article suivant et Sélectionner l'article précédent. La nouvelle configuration des touches apparaît sous la rubrique Config. touches du panneau d'options, dans la catégorie Sélection.
- Messages : 1114
Date d'inscription : 16/04/2011
Re: Précommande RoR
L'ornithorynque des garrigues à été vaincu par les Eden Eredh
Merci a Kiki Farnum, Leader et Fondateur des Eden Eredh de nous avoir amené la Victoire et aux membres des Eden Eredh qui font honneur à la confrerie (Sans oublier l'animal de compagnie de Guth et Kez, Raggot le hamster, sans qui, tout ceci n'aurait pu être possible)
Copyright Eamlyn
- Messages : 4566
Date d'inscription : 28/03/2010
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text:
I'm so excited for this Steampunk Saturday! I received an ARC of Goliath at Book Expo America. It was, honestly, a pretty fun adventure. We got up at 4:30 AM. Rode the subway into the city. Walked the mile or so from the station to the convention center as fast as we could then waited in line at the ticketed signing counter. I got one of the last four tickets for the Goliath signing. We lined up for the signing- an hour before hand. I read while we waited. But when we finally got to the front of the line to get our ARC and have Scott sign it... it was SO worth it. Scott has a million dollar smile and was SO nice. Goliath was one of the books that I HAD to get at BEA. My husband and I read them together which is always fun. Although, he is a history educator so he sees them in a completely different light than I do. But I digress, I'm so excited to be able to review Goliath now that we're about 7 weeks out from the US release... I can't help myself! I have to review Goliath. So, here we go.
If you've already read Leviathan and Behemoth, you should know what's been going on up to this point. If you haven't read the first two books stop now: there are spoilers for the first two books ahead! Deryn is a girl pretending to be a boy (Dylan) so that she can serve in the air force aboard the Leviathan. Alek is the son of Archduke Franz Ferdinand of Austria/Hungary who is on the run from the people who murdered his parents. Alek and Dylan become best friends even though Alek doesn't know that Dylan is actually a girl. They've been to Istanbul and are heading to Japan at the beginning of Goliath. Alek has several mechanics and his fencing instructor/his father's best friend with him. Deryn has made herself useful to the lady boffin on the Leviathan and routinely walks the scientists pet thylacine, Tazza. Deryn is also sort of friends with Newkirk, another midshipman, but mostly their friendship is made up of them ragging on one another which I have been told, is the basis of male friendship. (Who knew, right?!) At of the beginning of Goliath, we KNOW that Count Volger, Alek's fencing instructor, knows that Dylan is female but we are unsure of who else might have figured it out. (Besides the girl from Istanbul who kissed Dylan in Behemoth knowing that he was a she.) As WWI has broken out after Alek's parents' murder, Alek is determined to change the war in some positive way.
Alek and Deryn are on the last leg of their round-the-world quest to end World War I, reclaim Alek's throne as prince of Austria, and finally fall in love. The first two objectives are complicated by the fact that their ship, the Leviathan, continues to detour farther away from the heart of the war (and crown). And the love thing would be a lot easier if Alek knew Deryn was a girl. (She has to pose as a boy in order to serve in the British Air Service.) And if they weren't technically enemies.
The tension thickens as the Leviathan steams toward New York City with a homicidal lunatic on board: secrets suddenly unravel, characters reappear, and nothing is at it seems in this thunderous conclusion to Scott Westerfeld's brilliant trilogy
Now, my thoughts on Goliath:
Let's start with the cover. It's really nice. I love the colors and that you get a really clear picture of the two of them together. There is so much detail in the cover, all the gears and the flying creature behind them. Really pretty. I LOVED this book. Loved it. There is only one thing about the book that irked me and I can't exactly say what it was because I want you all to feel the same way I felt when I first read it. But basically, someone that I thought knew about Deryn/Dylan did not and it bothered me that someone so smart had not figured it out. That's all I'm saying. That being said, the book was still amazing! I got what I wanted (kissing/romance) and my husband got what he wanted (insight into Westerfeld's re-working of World War 1 and action/adventure). I was worried going into this book that Alek would muck it all up because he's male and he's a teenager. BUT Alek actually handled it really well. I was really quite proud of him for handling the reveal so well. He does get mad that he trusted her and she lied but he thinks it all through and does the right thing. Yeah for Alek!! It just shows how much he has matured over the 3 books. Bovril was also great in this book. He always has funny little lines that have you laughing out loud as you read. The count was alright in this book too. He has been my least favorite character up to this point because he has been well, stupid. He's trying to protect his best friend's son the way that he couldn't protect his friend. I get that. But I also think that he should have learned from Franz and Sophie. I'm sure that if you could resurrect them and ask, they'd do it all over again. Love makes the unbearable bearable and I think that they would want Alek to have what they did whether he is their heir or not. But maybe I think that because I'm a woman and a hopeless romantic. Anyway, in the end, Volger ends up being decent and supporting Alek in his choices. Which is great. It really made me like Volger at a point when I was annoyed at Dr. Barlow. Overall, Goliath was an amazing ending to the series and I was sad to see it end. I read this one in one night, straight through because I just could not put it down. I'd recommend this one to readers over 12 as there are scenes of fighting and descriptions of injuries. There is little to no sexual material- kissing is the worst you'll see. I think that the Leviathan series are a great way to get into steampunk!
I really hope you'll go and PREORDER Goliath or ADD IT TO YOUR GOODREADS. You can always find out more about Scott Westerfeld and his books on his blog and by following him on Twitter. If you haven't read the Leviathan books, shame on you! You should run- not walk- to go buy or borrow them right now. I think you'll be glad that you did. If you'd rather do audiobooks, Alan Cumming reads the Leviathan audiobooks and I LOVE HIM. He has an amazingly yummy accent and he really does a spectacular job reading for Deryn and Alek. As we approach the September 20 release date, there will be at least one more Steampunk Saturday post about Goliath and the Leviathan Series so stay tuned for that... I may even do a giveaway.
Goliath gets 5 Fairies because clankers have heart!

subset: commoncrawl


text:
locum tenens opportunity
JOB #438846 Internal Medicine JOB IN Georgia
Internal Medicine JOB IN Georgia
Top Pay for LEAD ROLE permanent Hospitalist very close to Atlanta Georgia ASAP
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800-980-2385 Toll Free
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Website: www.harrismedical.com
Email: firstname.lastname@example.com


text:
Fate brings two people who live in the same condo together on a typical afternoon. Ozawa (26) has just broken up with her boyfriend of five years and was in the process of trying to rebuild her life when she meets Oyamada who lives a couple floors below her. He is somewhat of a loner although he does have a few friends and his room is cluttered with all the random stuff that his impulse shopper brother sends him. Ozawa takes an interest with all the things in his room and the two start a friendship that slowly turns into something more.
Source: MU
1 votes
Gosh, I love this manga! It's wonderful because it's sort of plain, but quirky at the same time. I recommend this manga to anyone who is tired of overly dramatic romance plotlines. This is a simple, feel-good, cute and most importantly realistic story about two adults meeting and falling in love. You'll definitely fall in love with the male and female leads and how they overcome their... read more
So while looking for alcohol related manga's like Bartender, a random person on a chat introduced me to Bonnouji. This may not have been about alcohol but I still fell in love with it. It's a very simple story about a man and woman falling in love. There is nothing really over the top, no harems for Oyamada to pick from, no really large conflicts or supernatural intervention. After all the anime and... read more
Author & Artist


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Space! Space! Glorious space!
Do you have a dog that would really appreciate a good off lead run in our completely fenced field?
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If so you can rent our field in Deeping St James near Peterborough, by the hour to do just that.
For details and to book please message us on 07709 319 612.


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Judy Seltzer, director of the Reno County Health Department, said the woman's death was reported to the Kansas Department of Health and Environment on Monday and laboratory tests returned Thursday confirmed she was infected with the H1N1 virus.
The woman's identity was not released, but KDHE said she had an underlying health condition that placed her at greater risk for severe complications from influenza.
"We think it is" Reno County's first H1N1 death, Seltzer said. "But we're not sure. Some deaths may not have been captured right away."
The woman is the 17th person to die from H1N1 influenza in Kansas this year. However, a KDHE statement said the actual number of H1N1 deaths is suspected to be greater because lab tests to confirm H1N1 are not conducted in most cases.
According to KDHE's most recent statistical report, 195 people died from influenza or pneumonia in Kansas between Sept. 26 and Oct. 31.
The Reno County Health Department is offering H1N1 vaccinations to certain target groups from 9 a.m. to 4 p.m. today at 209 W. Second Ave. Afternoon appointments are still available.
Call 694-2900 to schedule appointments for pregnant women, children aged six months through 4 years, anyone who lives in the same house as an infant six months or younger, or day care providers for children six months and younger.


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New arts program helps dementia patients and spouses. We are going to spend money on our cultural infrastructure, museums, cultural centres and performance halls, as part of an unprecedented ten-12 months, 20 billion-dollar funding in social infrastructure. After a careful evaluate, eight songs were selected as finalists, aired on the state's public radio and television networks, and posted on the Vermont Arts Council's World Large Website.
After I first heard artist Rick Lowe utter the assertion above, I felt the urge to pump my fists within the air, while screaming SURE! The Council made a 3-year commitment to increased grant funding for arts-built-in studying. Additionally, we invest in Midwestern creative capital, partnerships, and group engagement.
We also try to increase the capacity and sources of neighborhood-based mostly arts organizations. Austin Symphony BATS – Annual membership is $125 for a single individual and $220 per couple, but gets you premiere seating to 4 reveals, behind-the-scenes access and interactions with the conductor and performers.
By residencies, fellowships and the Joyce Awards, the Joyce Foundation supports commissioning new works by artists of shade. We search proposals and tasks that assist inventive applications, build boards and strengthen fiscal experience and strategic planning.
Get updates on our work in Tradition and other packages. We put money into Midwest inventive capital with grants to arts organizations that help artists of color in a wide range of ways and through our Joyce Awards program. Supporters of public arts funding point, however, to a host of instructional and financial benefits, like tourism, which can be typically fostered by the projects they finance.


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Unless you've spent some time studying local guide books, you're unlike to realise that the gardens on the west of the High Weald are in many ways a family; developed in parallel, using species tracked down by the same plant hunters, and many connected through the Loder family.
High Beeches is the original home of the Loder family. Colonel Giles Loder, who was the father of Edmund and Gerald Loder, was a passionate plant collector from the age of 22.
Sir Edmund Loder married Marion Hubbard, purchasing Leonardslee from his parents-in-law in 1889 when he began extensive development of the gardens. His younger brother, Gerald Loder, later Lord Wakehurst, began the development of Wakehurst gardens around 1902.
Nymans was made famous by the bold and innovative Messel family, who began their more radical landscaping in 1895. Their creativity was galvanised by friendships and rivalries with local gardening luminaries such as the Loder family and the Stephenson Clarkes.
Colonel Stephenson R Clarke purchased Borde Hill in 1892 and the garden developed alongside his interest. He was primarily a collector rather than a designer and emphasis was given to wild species rather than cultivars.
The Messels and Stephenson Clarkes developed their gardens simultaneously using the same plant hunters (including Harold Comber, son of James Comber the head gardener at Nymans) and therefore Nymans and Borde Hill can almost be viewed as sister gardens.
Visit the Sussex Gardens Trust website


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My client is looking for a Lead Front - End Developer for their redevelopment programme, their new MIS solution will run on Amazon Web Service (AWS). The solution will make use of a 3-tier architecture with clear separation of user front end, application layer and data layer.
Required Experience
- Minimum 5 years of front end web development
- Detailed knowledge of JavaScript frameworks (e.g. AngularJS, Express.js, Node.js, React)
- Excellent CSS and HTML skills
- Experience of setting web design and development standards (eg accessibility, security, responsive design)
- Experience of designing large scale web solutions, microservices and service oriented architectures
- Strong communication skills
- Mentoring and knowledge sharing with others
Desirable Experience
- Experience of working with containerization technologies (e.g. Docker, Kubernetes)
- Exposure to wider AWS technologies (e.g. API Gateway, Lambda, CodeCommit, CodeDeploy)
- Experience of creating enterprise-grade Java applications
- Experience of working with web service technologies
Start date: ASAP
Rate: £500 per day
Location: Glasgow
Duration: 6 months
Please send over CV if you have all the required experience.
To find out more about Real please visit www.realstaffing.com
Real Staffing, a trading division of SThree Partnership LLP is acting as an Employment Business in relation to this vacancy| Registered office | 1st Floor, 75 King William Street, London, EC4N 7BE, United Kingdom | Partnership Number | OC387148 England and Wales


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You do not need to price your goods or services in bitcoin. You place a dollar, or a peso, or a euro price on your goods – because that is how your customers value them. Bitcoin isn't a replacement for the currency of your country – it is a clever and easy way to transmit funds. For a merchant to accept bitcoin, the merchant needs to be sure that the bitcoin received can quickly and easily be withdrawn as local currency.
DC POS gives you the ability to choose a wallet provider that has the most convenient banking arrangements for you, the merchant. Several of our wallet providers offer an intra-day, dollar for dollar hedging service so that if you charge 3 dollars, or pesos, or baht for your goods, that amount is credited to your bank account in your nominated currency. With DC POS merchants can choose to never "hold" bitcoin, and avoid currency rate fluctuations. Put simply – sell for a dollar, receive a dollar. Bitcoin is just the quick, efficient, cost effective messenger for the transmission of your money.
DC POS also allows you to keep bitcoin if you wish to do so. More and more businesses are discovering that paying for their business inputs with bitcoin makes perfect sense – especially if you are sourcing goods internationally and are faced with exorbitant FOREX fees and exploitative rates of exchange.


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After 16 years, 534 docs to get DACP benefits in J'khand
Last month, medical officers held a three-day agitation over the demand.ranchi Updated: Oct 10, 2016 15:45 IST
Hindustan Times
The Jharkhand government finally cleared the decks for extending the benefits of Dynamic Assured Career Progression (DACP) scheme to 534 medical officers of the state, ending 16-year-long wait.
Under the scheme, doctors will get salary increments every
four year.
Director in-chief of the state health services Dr Praveen Chandra on Sunday said government had directed the department to provide the DACP benefit to the medical officers as soon as possible.
"Notification in this regard will be issued within 10 days. Doctors whose papers are cleared will first get the benefit. Others will get it on completion of their paper works," Dr Chandra said.
However, the doctors and teachers from the medical education cadres working at the Patliputra Medical College Hospital (PMCH) and the Mahatma Gandhi Medical College Hospital (MGMCH) will have to wait till finalisation of their 'Service Rules' to get the benefit.
But Dr Chandra said they too would soon get the benefit as their "Service Rules" were being finalised.
Interestingly, some selected teachers and doctors of the Rajendra Institute of Medical Science (RIMS), Ranchi were given the DACP benefits in 2013 while their counterparts from the PMCH and the MGMCH were denied the same.
Benefit under the DACP scheme has been one of the major demands of the state's medical officers since the creation of the state in 2000. After much-delay, the state government in 2013 had extended the benefit to a select group of 350 doctors and medical teachers, while ignoring the case of 534 others. Since then, medical officers from the state's general health cadre have been on the agitation path demanding the benefit.
Only last month, medical officers held a three-day agitation over the demand.
In another major policy decision, the government also decided to promote medical officers with post graduate (PG) diploma degree, posted at the state's rural health centres, as "specialist doctors."
The health department has directed civil surgeons in all the 24 districts to submit a list of such officers who could be promoted.
Besides, department also revised contentious 12-hour ( 9am to 9pm) OPD duty shift of the doctors, reducing it to 9 hours (9am to 6pm). On the suggestion of the Jharkhand Health Service Association (JHSA), the government further decided to divide the shift between two doctors with one attending the OPD from 9am to 3pm while another from 3pm to 6pm.
First Published: Oct 10, 2016 15:44 IST


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The Christmas Window's
Information Pa
We are family owned business and have been in the Christmas
business for over thirty years. We are now making our line of
fine products available worldwide.
Our business is based in the U.S. Territory of Guam. Most
orders are processed and shipped the same day unless on
weekends or holidays. Shipping time from Guam to most U.S.
Destinations in about 7 days. All orders are sent USPS
Priority Mail.
International orders are sent First Class mail unless other
arrangements are requested via email. First Class shipping
time to most international destinations is about 14 days.
We take pride in the exceptional craftsmanship of all our
If, for any reason you are not absolutely satisfied we will
refund your purchase (minus any shipping and insurance
costs). All items must be returned within 5 (five) days of
receipt in its' original condition and returned via
USPS priority airmail. Please email us at
firstname.lastname@example.com prior to returning your purchase.
It has always been our goal to offer high quality products at
very reasonable prices. If you have any questions or need
more information please feel free to send us an email at
All hand-crafted items may very slightly due to the originality of
the sewer.
Fabrics may vary slightly due to availability.
We recommend dry cleaning your felt purchase or spot clean
with a diluted mild detergent. If possible store each item
individually in a plastic bag or place tissue between each item
so sequins do not catch. If folding a tree skirt place tissue
between the folds.
Christmas and baby quilts are all machine washable (gentle)
using a mild detergent (absolutely no bleach). Tumble dry on
low heat setting.
With the proper care your purchase will be kept in a condition
to be handed down for generations.
Thank you, The Christmas Window Family


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Juggling a busy schedule can make it difficult to prepare healthy family meals, especially during the week. As a mom of three and a registered dietitian, I understand that struggle all too well. Over the years I have developed a weekly meal prep routine, and it has been a lifesaver. I recently wrote The Healthy Meal Prep Cookbook to share my tips and tricks for getting food on the table fast. The biggest secret is a dedicated meal prep day.
For many people, Sunday makes the most sense, but any day of the week will work. Meal prepping will probably take a few hours, depending on how efficient you are. To save time, plan your meals and go shopping the day before if possible. Using your slow cooker is also smart, especially if you're short on time. Pop the ingredients in the slow cooker before heading out, and voilà, your meal will be done when you walk in the door.
For the first few weeks, start slowly. Perhaps only make lunches or dinners for the week so you can get a feel of the timing and work involved. I started with lunches because I found myself dropping at least $10 a day at work and wanted to save money. If you tend to order pizza or go to the drive-through on certain nights of the week, then meal prep for those nights during the first few weeks.
Here is what a sample meal prep day looks like, but what you do depends on the dishes being made. As always, adjust the following to make it your own:
Be the first to comment!


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St. John's Lutheran Church and School
650 N Kingston St
Caledonia, MN 55921
Phone: 507-725-3228
Contact Us
Beliefs and Teachings
We believe the Bible is God's Word, and we cannot add to it or subtract from it. God gave the human writers the exact words he wanted them to write in the original languages.
God is revealed as Father, Son, and Holy Spirit – three persons, but only one God. Each has divine names and does things only God can do. God is eternal, all-powerful, all-knowing, and present everywhere.
God gave us his Law to keep all people in bounds (curb), to show each his sins (mirror), and for the Christian to know how to live to please God (guide). God gave his Gospel for all people to show us our Savior in Jesus alone.
God gave us Ten Commandments to obey perfectly every day of our lives. He wants us to honor and worship him above everything else, to use his name as he wants it used, to honor and obey his Word by listening to it, learning it, and living by it. He also commands us to honor the authority he has established and his gifts of life, marriage, possessions, and a good name. He commands we have pure thoughts. When we disobey, we deserve God's punishment and only He can save us.
God created the world and everything in it in 6, 24-hour days. He still preserves and protects his creation. I ought to thank, praise, serve, and obey him for all his goodness to me.
Jesus is fully God and fully human. He must be God to be perfect and sinless and he must be human to die as our Substitute. He is anointed as our Prophet, Priest, and King. He alone is the ransom price paid to the Father to redeem all sinners. In his humiliation he allowed himself to be punished in our place and in his exaltation he resumed the full use of the power and glory he has as God. He will return as Judge of the living and dead on the Last Day.
The Holy Spirit uses the Word and Sacraments to bring people to faith and keep them in faith. We cannot choose to believe; that is God's work alone. Through faith the Spirit motivates me to do good things to thank God for all he has done for me. God wants us to join with others who share our public teaching and practice of faith – we can worship and commune together, pray together, do mission work together, and operate religious schools together. Jesus died for all people, but those who reject him will be punished in hell forever. All people will rise on the Last Day; all who believe have eternal life in heaven.
God has given his Church two sacraments: Baptism and Holy Communion. Baptism is for all people and washes away sin. It reminds me to put off the Old Adam each day and live for the One who saved me. Communion is for those who have been instructed and publicly confess the faith shared by other members of the congregation. The Bible teaches about the Real Presence – Jesus' body and blood present with the bread and wine for us to eat and drink. If I am living in a public, un-repented sin, I am not truly prepared to receive communion.
God gives all believers The Keys. When someone confesses a sin, we forgive as God already has. If they do not repent, we do not offer God's forgiveness. When someone sins against us, we should go to them on a personal level. If nothing is resolved, a few other witnesses may be brought into the discussion. If there is no God-pleasing resolution, the matter is brought before the congregation. The Keys are used in a public way by the pastor – a man who is able to teach who has been trained and who has a Call from the congregation.
God has given all believers the right and privilege to pray to him. It is an act of worship in which believers talk to God from the heart. God has promised to hear and answer every prayer, but he never promised all prayers would be answered the way we want it to be done. We pray because He is in charge, not us. We can pray at any time and in any place and we can pray out loud or unspoken, from the heart.
We are happy to serve individuals and families with God's Word. You are welcome at worship, but if you are not a member, we do ask that you refrain from communion. If you would appreciate membership in the congregation, we will make those arrangements.


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What Must a Good Pair of Cycling Shoes Do?
Casual bicycle riders can wear almost any type of sneakers on their feet. Serious bicyclists need to invest in proper cycling shoes though to make sure that bike rides are as enjoyable and productive as possible. Cycling shoes can do many different things, and you will see a positive change in your riding ability as soon as you purchase your shoes. You can buy cycling shoes online in Malaysia here, or visit your local cycling shop to look at the different options that are available to you. You should learn what cycling shoes must do before you purchase a pair though.
Cycling Shoes and Good Energy Transfer
Good energy transfer refers to the way that your feet move energy from your feet and legs to the pedals of your bicycle. Good energy transfer means increased speed and efficiency. Cycling shoes provide this with rigid soles that do not bend or flex when force is pressed down on the shoe. The rigid soles are also thin so you can get a good feel of where your foot is placed on the pedal. Good cycling shoes are not meant to be comfortable when you walk. This means that the best ones will make your feet feel stiff.
Footwear and Great Ventilation
Cycling shoes need to offer great ventilation to your feet. This helps to allow moisture to evaporate so your feet do not slip as your ride. Also, ventilated footwear allows for good heat regulation so that your body as a whole does not become overheated. Shoes made from nylon with slits, openings or vents are best. Also, low-cut cycling shoes cover less of the foot to reduce sweating and friction concerns.
Clipless Cycling Shoes for Solid Pedaling
Serious riders know that clipless cycling shoes offer the best efficiency while riding. These shoes have cleats of holes that allow the shoe to snap into place across the top of the pedals. Clipless shoes mean that your feet will not slip, slide or move off the pedals. Also, the shoes allow for better momentum, speed and power because all energy transfers directly to the pedals to keep them moving. Clipless shoes are best for distance and road riders who spend long periods of time cycling. Clipless shoes can easily be released by flexing the ankle backward of the bicycle pedal.
Good Fitting Shoes
Cycling shoes absolutely need to feel comfortable as soon as they are purchased. The rigid soles will not bend or flex in time, and this means that you will not have the opportunity to wear in your shoes. You may need to purchase your cycling shoes one-half size bigger than usual to make sure that there is enough room to wiggle your toes. Try on cycling shoes with light socks and walk around to make sure that toes are not pinched. You want to also feel for pressure and friction placed on the heels of your feet. Your shoes should have tight velcro straps or zippers to secure them to your feet. Laces are considered a hazard when you are cycling.


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My late father criticized me when I moved out of the neighborhood where he and my late stepmother lived. "That building probably has graffiti on the walls," Dad grumbled. Yet the rent in the new place was way less expensive than the rent I had been paying. My dad and stepmother could afford to pay the high price of living in one of the most expensive neighborhoods in Chicago. They relished rubbing elbows with the well-heeled. I had grown tired of dealing with the area's elitist climate, and I wanted to live in an area with real people. I found a neighborhood where people leaned out of their windows to wave to their friends. Kids giggled as they ran down the street in packs to get to their next adventure. Mom-and-pop stores were the norm.When my late youngest sister heard about my move, she declared, "Well, I prefer to live with my heritage!" We had grown up in predominately Black neighborhoods, and the multi-ethnic area to where I moved was unacceptable in her view. I had ended up living in Dad's home after a falling out with my mother, while my sister opted to live with our paternal grandparents. There were few people of color in Dad's neighborhood, and I became another rare Black face. My grandparents lived in the low-end of the 'hood, surrounded by all the negative issues that often were the top of the ten o'clock news. However, several years later, weary of having to deal with what we derisively referred to as the "ghetto, housing projects mentality," my sister moved into my neighborhood.
No city neighborhood is perfect. The usual crimes took place on top of racial and cultural clashes due to the changing makeup of the area. Most long-term residents didn't break and run. Instead, they welcomed the fact the area was increasingly resembling the United Nations. Their willingness to stay put helped keep the area stable and kept much of the social decay at bay.One day, the neighborhood was declared to be "hot" by real estate developers. The changes gradually seeped in. My sister and I were strolling by a building that was popular due to its castle-like architecture. A new owner had bought the place and cleared out all of the tenants. A sign announced that condominiums were now available at some astronomical prices. "Who do they think can afford to live there?" my sister snapped. That building stayed empty for a long time.But soon, other buildings were flipped over to condo status at an alarming rate. Area residents fought against the spreading gentrification. I attended several meetings and protests as well. But the real estate developers and local politicians had more power on their side. The upscale boutiques, trendy bars and restaurants, and other corporate businesses that allegedly better represented the new image of the neighborhood set up shop.People began to disappear. I noticed that a lot of families in the church I attended had left. Many were multi-generational families that had been priced out of the neighborhood. The area had been known as one of the main spots in the city where immigrants first landed in order to make new lives for themselves. Now the immigrants were being discouraged from having a presence. The organizations that advocated for that population as well as for other marginalized groups in the area were branded by the real estate developers as meddlers standing in the way of "progress". Message boards and blogs on social media were filled with the rants of the new condo owners, most of whom openly wished that the "others" would get out of "their" neighborhood. When I asked if they honestly believed the area would be better if there were only White people living there, I couldn't get a real answer. I was blasted with suspicion concerning my motives for continuing to live in a location where my type wasn't being welcomed anymore, not only due to my race but also the fact that I wasn't making a six-figure income.
I still live there, but I wonder how long. The modest income I used to earn had begun to show strain when gentrification caused apartment rentals to go sky high. Being laid off from a full-time job right before the market crashed in '08, and having to accept fewer hours and less pay since that time has put me in a position of struggling to hang on. The building my late younger sister used to live in is now a condo building. She made less money than I did, and she would not have been able to buy if she was still there. I don't see people hanging out of their windows to greet their friends anymore. The kids have gone, as they had to leave when their parents could no longer afford to be in the area. The mom-and-pop businesses have expired along with everything else that made the neighborhood unique. We're left with this so-called progress that has shut most of us out.


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Finding a painting that matches your décor and personal taste can be a daunting task, especially if you are on a tight budget.
You might look for pictures, paintings and prints on websites like eBay and Craiglist but still, it is highly likely that you won't find that breathtaking piece you have pictured in your mind.
Even if you are unable to paint like the masters, it is simple to create a masterpiece of your own to specifically tie in with you décor. If you simply choose the right materials, apply a little colour theory and one or two tricks and set yourself an afternoon to paint, you will create a masterpiece and have a whole lot of fun along the way.
Painting Equipment
Unless you are a serious artist, you do not want to spend a fortune on equipment. You will need at least one paint brush of medium size; an artist's canvas, already prepared; a couple of cups of water (Don't use your best china) and a plate to mix colours on (Again, not your best china).
Painting Colours
The easiest medium for a beginner is acrylic and you really only need the primary three colours – Red, Blue and Yellow. You may also want to get black and white, if you feel you will use them. The beauty of using primary colours is that you can mix any other colours from them. Using varying quantities of each allows you to get all sorts of tonal variations. For example, Yellow and blue make green – add more blue and the green becomes darker and cooler – add more yellow and the green is brighter and warmer.
Acrylics are great for beginners because they are water-soluble and dry very quickly. You can get the texture of oils by using them straight out of the tube or the texture of water colours by thinning them with water. For this project, you are going to use them straight out of the tube.
Painting Canvas
Start by regarding your canvas. Do you want it to stand as a landscape or as a portrait? Once this is decided, decide on a basic pattern. If you have little artistic ability, cheat. Using a pencil, draw geometric shapes onto the canvas (Use a ruler if need be) or repeating patterns. Draw a bunch of circles or boxes. Trace everyday objects, apply masking tape even use a stencil – this is your masterpiece.
Now, choose your colours. It is important to choose colours that do work together. For your initial project, only mix two of the primary colours and use various intensities of this mixture to create your pattern. Practise on some scrap until you have the colours you want. Do not add black or white into this mix as the opacity of these paints can dull your picture. When you start painting, paint in clear, firm strokes. Let the section of paint dry before you paint over it or your colours will muddy. Once you are satisfied with the result, allow it to dry. Once dry, add highlights of white or outlines of black (some prefer using a black marking pen before instead of paint.) Leave to dry and hang.


text:
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