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All these Public Records Requests are upsetting the Colonel
Filed under Open Records
3 responses to "All these Public Records Requests are upsetting the Colonel"
I feel I'm on base again, I haven't ever seen so many flags, there on web sights along our street on fliers. Maybe that's why the city manager lost his last job, turning the city into his headquarters.
Now the walking trail around charles daniels park has his writing's all over it. Welcome to Randy town. I really think he's not left the post or maybe he has left the post and that's the problem. Will the new mayor please relieve him of duty. We would like our city back.
Folks, when you cut through all of the chaff, when you brush aside the partisanship and when you go beyond the war of ideals, when you get past the bickering and enmity between left and right, east and west, pro-property tax/no-property tax crowds, the place you arrive at is the land of citizen rights, laws, ordinances, resolutions, regulations and policy. Each and every law, ordinance, resolution, regulation and policy is supposed to be developed and enforced for the "common good" of the people. Our government is supposed to serve and protect the citizenry. Government and all those who are employed by it are servants of the people. Anyone entering into public life needs to accept that they are entering into a life of service to others or they have no business in that field. Anyone endowed with the power to enact laws, pass ordinances and resolutions, and enact or adopt public policy should, before passing or turning down any item before them, ask themselves this question; "will this serve the greater good for the people"? Such is the issue with open records.
Open records give the citizens an opportunity to lift the lid on government operations and see what is going on inside. We need to be able to take a look at what they are doing and what they are working on in order to determine if government is going in the right direction or not. Ray Justice once said in a commission meeting; "most citizens, if their toilet flushes, figure government must be working okay." That made me so angry! But then I realized that the reason it made me angry was because he was so right. I was asleep at the wheel as a citizen! I was numb-mindedly allowing government to do whatever it wanted. Another saying kept haunting me and that was the saying; "if you aren't going to do anything to change something, you have no right to complain about it"! Now, I suppose Ray was probably only repeating what he heard one of his puppeteers say, but that only means that they were right and he was smart enough to repeat it. I don't think our government is working "okay", and I know that unless I do something about it I have no right to complain.
There is a pervasive and systemic issue within America that needs to be turned on its head…we have allowed things to get turned topsy-turvy. Government believes it is in charge of the people! Government, that nebulous term that describes the organizations, institutions, people, policies, sets of laws, layers of bureaucracy, and branches that orchestrate daily life in America, has developed the collective posture that "we" are there for "its" good pleasure! Think I am wrong? Go ahead, test me. Go to city hall and start making public records requests, but make no mention of "why" you are asking for the information or "what" you intend to do with it. Ask for copies of the finances. Ask to look at the personnel records of the city manager. Ask to see the e-mail transmissions between Linda Elam and the other Commissioners (Remember, those e-mail transmissions are likely to be ILLEGAL). If you were to test me on this you would soon find that I am right. You have a legal right to access those records, but yet you will find yourself being attacked for asking for them. You see, their job is simply to give you the information, not analyze "why" you want the information or "what" you are going to do with it…but that isn't how they see it. Mr. Robertson made the statement to me; "Mr. Huber, since I have been city manager you have asked for 10 public records requests and there is no record of you ever having asked for a record before I came here (only because records of records requests were not kept before he came here), and we think we know why". "AND WE THINK WE KNOW WHY"! "and WE think we know WHY"! Who is "WE", and why are you even worried about "WHY" I am looking? If "WE" haven't done anything wrong, "WE" don't have anything to worry about, do "WE"? Don't miss it here…wait for it…pay close attention…here it is…"WHY DOES Mr. ROBERTSON FEEL THAT IT IS OKAY TO EVEN ENGAGE IN SUCH DIALOG WITH ME?"!!! WHO WORKS FOR WHOM IN THIS SITUATION? IMAGINE HOW MR. ROBERTSON WOULD REACT IF HE HAD A CLERK TREAT HIM THE SAME WAY. I can see it now; Mr. Robertson asks for a record from a clerk working for the city and the clerk responds; "Mr. Robertson, since you came to work for this city you have asked me for 10 records, but before you came here I can't remember ever being asked for a record, and I think I know why". The clerk would be on the George Washington Program (A part of history) immediately. But isn't that exactly how Mr. Robertson is treating me? Shouldn't he be on the George Washington Program as well?
You might ask, "why is it so important that we have access to public records"? While that would be a good question, one in which I will answer here, the first question that should be asked is, "why aren't you asking the question, 'why aren't they following the law regarding public records?'. You and I have a fundamental right to view and obtain public records. The legislature just spent a lot of time on the topic of public records, enacted a new law, and developed the office of open records so that you and I could have better access to public records. Mr. Robertson believes the opposite! He believes their motives were to make it harder to obtain public records! I am not just saying that, I am telling you what he indicated to me during a phone conversation! He believes the new law and the recent developments were put in place to make it MORE difficult for us to look in on government operations!
So, why is it important to have access to public records? Because without the ability to oversee what government is doing, they can get away with just about anything. I have seen first hand how tremendously difficult it is to bring public officials to justice. Once they have done something illegal, it is extremely difficult, if not impossible, to put the genie back in the proverbial box. Nobody wants to touch it! So, unless we have an opportunity to block their actions, either by public pressure or through legal action, they can get away with just about anything. The only real chance that they will be brought to justice is if they step on the tail fins of bigger fish or if they are causing bigger fish to be put in peril. However, unless they draw the ire of bigger fish, they are pretty safe. In fact, the bigger fish love it when the guppies violate the law because they can use it to hold over the guppies' heads later on down the political stream!
There isn't anyone at City Hall that is going to step up and let us know what is going on down there, the powers that be at City Hall will fire anyone who gets in their way. We need to be proactive and observant of what is happening at City Hall. We need to be on guard and look out for ourselves because God knows they only look out for themselves.
I will sum up the reason we need access to public records in the words of the immortal Barney Fife. Because we need to "nip it in the bud".
Chapter 3 scene 1
Colonel Randy Pinoche stands pounding on Acme Hollow-man door. I can't take this any more! My nose is soooo sore. He pushes open the door, and there Acme Hollow-man stands stirring potions into a big smoky pot. Alligator tears, that's what we need, more alligator tears, murmuring as he throws them in the pot. He looks up, "Not so loud Colonel, you have to be quiet, because everyone around here thinks you're a real boy".
The Colonel cracks his wooden knuckles and speaks; "we need to prepare for the incoming commission", (the changing of the guard as some might say). "We will need more flags, more mirrors, more plaques, and some sharper shears for the new sheep. And yes, Jelly Johnson needs more guards at the city gates". "I thought I changed those locks!" Acme Hollow-man shouts. "NO! NO"! Colonel Pinoche speaks out;" it's the truth, that's what's trying to get out".
Marty Kill's hands shot straight up as the Colonel's nose hits his back. "Put your hands down, it's just me," he says. "Where's Aimless Rookie, Gary Brando and inspector Gary Gadget? We need all the troops for a special meeting. Listen up! We need to start taking more credit for the things we haven't done, the roads, the schools the building inspections, and those fire code inspections, right Marty? And don't forget if we spin all our gold to protect the peasants from fire, we won't get that lifetime membership at the Y. So wake up people".
"Now, where is that Army tank I ordered from Acme? It's going to look real nice in front of city hall. Maybe that'll keep those peons from the secret files. And finally, be very, very careful of all the pits we've been digging that we don't fall in ourselves. How's that brew coming along Hollow-man? I've been a puppet a pauper a pirate a poet, a pawn and a king, Oh how I love to sing"!
To be continued


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Louth CC Second XI completed a long-awaited victory in emphatic style when they made the short trip to Keelby on Saturday.
Captain Steve Wright won the toss and batted and a mixture of poor bowling and aggressive strokeplay from Garlick, in particular, got Louth off to a fast start with 50 on the board inside six overs.
The first wicket fell on 68 when Garlick was caught at mid-wicket for a better than a-run-a-ball 41, including four sixes.
The wicket brought about a mini collapse as West, Cearnes and then the captain (27) all fell within six overs to leave the Wolves on 84-4 after 18 overs.
Sam Marshall and Reggie Koen dug in to take the momentum away from the Keelby bowlers, and played more expansively with Koen hitting regular boundaries.
They put on 101 for the fifth wicket, with Koen reaching his 50, before an unlucky dismissal ended Marshall's innings for 39.
Alex Bell followed, but Bailey Wright (13) supported Koen for the final 11 overs.
With Koen given much of the strike, he continued to dominate the Keelby attack and brought up a brilliant century in the final over with his third maximum to add to 12 fours to finish unbeaten on 105 as Louth posted a huge 252-6.
Luke Ford and Sam Marshall opened the bowling with Marshall making an early breakthrough when Bevis was caught by star fielder Dean Wright (21-1).
A change of ends saw Ford and spinner Bailey Wright working in tandem to restrict the run rate, and Gorbutt played one stroke too many as he became the first of Wright's four wickets.
Ford bowled Chauhan with a beauty to leave Keelby on 79-3 at the drinks break, and when Wright dismissed Phillips, the wickets began to tumble.
Patrick Byrne came on to take an impressive 4 for 5, including the prize wicket of opener Waters whose 60 was the only knock of real note from Keelby who were bowled out 131 from 38 overs.
The Seconds earned a much-needed 20 points and return to London Road on Saturday for the visit of Caistor.
Thanks to club sponsors Kenwick Park and matchball sponsors Louth Volks World.

subset: commoncrawl


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Posted on : 26-08-2011 | By : CJPFMamma | In : Canada, Deadbeat Dads
I am a single mother and a small business owner. I was forced to make something out of nothing due to the position my son's "deadbeat dad" left us in while I was still pregnant. Not only did he bail on me financially, he also left a woman with a heart condition alone to have her first baby. I was a high-risk pregnancy, he put me through an unforseen amount of stress, I had silent & minor heart attacks, TWO heart surgeries before the age of 25 and yet remained strong and healthy enough to give birth to a perfect angel who is in his second year of life and is an absolute genius, learning grade two level education and just the sweetest little individual. Not only this my son's "sperm donor" demand an insane amount of me, he also actually stole money from me shortly before I gave birth. Given his nature, I have been frightened to have his influence become thrust upon my son since my son has literally been given the life of every child's dreams. I would not trade my son's innocence, purity and perfection in terms of emotional stability and well-being for ANY AMOUNT; NO "pay cheque" is worth my son's future, CJPF is priceless! However, to be able to afford the required level of education for my very intelligent child I NEED HELP. I simply do not wish for CJPF's natural gifts and intellect to go to waste due to his "father's" selfishness!!! I have done my very best, and a grand job indeed, I will usurp as many grants as I possibly can, work with tuition financing and take on even more clients (even though I literally work 24/7 already) just to ensure this man's negative being is NEVER anywhere near CJPF though I just wish there was another way!


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- 4986525 mls id
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- Status: Active
LAKE VERMILION AREA here are two 37+ acre parcels that are heavily wooded and ready for you to build your Northwoods home or cabin. The first parcel has frontage on Levander Road with a small creek running thru this land with Highway 21 crossing the south east corner. The second has frontage on Highway 21 and Lehto Road with a driveway in place leading to a pasture area that would make a great building site. The total acreage is 74.88 acres! Electric runs along all roads.
- Site Link
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Listing Agent: Betsy Clark
Updated: 22nd May, 2019 11:30 PM.
Tbd Levander Road Embarrass Twp, MN
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This page is dedicated to aspiring players that want to get better at Guilty Gear. We have gathered and produced some of the best material out there.
Page is still work-in-progress.
Guilty Gear Crash Course
Videos. Beginner level.
"Novril, in association with his small Chemical Lovers team, recently released the first video in a new series of tutorials designed to help players get into the world of Guilty Gear Xrd -SIGN-. Since this is the first episode, the topics touched upon are ground-level basic, but that's the point. As the video points out–and as we all know–getting into fighting games as something more than a method of whiling away the hours with random button slapping can be a daunting task."
[catlist name="crash_course" orderby="title" order="asc" numberposts="-1″]
Airdash Academy
Videos. Beginner level.
"The series that will teach you how to approach and play airdash centric fighting games."
[catlist name="airdash_academy" orderby="title" order="asc" numberposts="-1″]
Machaboo on GG-fundamentals!
Text. Intermediate level.
Are you already a seasoned fighting game player? Do you feel like you want learn from the best? Shinjin from Guilty Gear Sweden translated, structured and interpreted Machaboo's japanese tutorial videos into text form. Read the text in its entirety here:
Nage on regaining motivation!
Text. Intermediate level.
A translated blog post about when @nage_pink's spirit broke and how he bounced back.


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About ChizuruFTW
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- Birthday 05/31/1988
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gaming, martial arts, bowling, camping, fishing, playing guitar/steel guitar, Vocaloid, anime/manga
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Nitroplus Blasterz: Heroines Infinite Duel
ChizuruFTW replied to ivanchu77's topic in Misc Fighter Centrali never use it. i agree with you in that using the vanish guard and countering has always been more favorable to me than using the counter assault. if i do use it, its likely by accident
thats not exactly true. while i most likely couldn't do it now given how damn rusty i am from not playing in over a year, i could easily (originally) get up into the 8000-10,000 range WITHOUT using her desperation ender. you don't need to use her oki to go into it you can go into it off of her strong since it knocks the opponent away far enough, you can go into it off of her over head since it's knockdown is long enough even if they quick recover, you CAN use a partner assist but i would only do that if i were desperate. i'm not saying that Chizuru's desperation is godly, but i disagree that it's trash. that spot is reserved for Rhiannon. it's merely a desperation that you HAVE to know what your doing or ya its going to be a waste of meter. when i can go into a basic string, then jump forward to keep it going into the corner, overhead them, hit them back into the corner, overhead them again, then slash and dash them 4 times and end with her desperation finisher from mid field i would think that would be worth 3 meter, and thats if i just want to go that route. again, though i realize it's not godly, but even my cousin who's very experienced with games such as BlazBlue, Arcana Hearts, Guilty Gear, UNIEL etc. thinks it's not a bad art in the very least.
see i disagree with eh_sama's statement that Chizuru's desperation as terrible. why is her desperation terrible but Ruili's in Nitro+ not? they're essentially the same mechanic. they both put them into a powered up mode. sure, if you don't know what your doing there's not point in using it, but i've won many matches, both against new players (this mostly happens just because i WANT to use it and i'm just fooling around) and experienced players with it. sure, you could argue that for 3 guages, she doesn't get a lot of time in her demon mode given the cost, but that's why you don't just use in a "Leroy Jenkins!" fashion. i would say the benefit of (provided you can avoid taking a hit) recovering at least 25% life, unlimited chain ability, combo extension, godly pressure for those who know how to utilize her well, super move power up and extensions, an added arial super, and an unavoidable (though blockable finisher) are worth it. what does Ruili get? combo extension (i believe), super move leniency, decreased recovery (i believe), and better chaining and thats about it. yet she's considered good but chizuru's is trash. the only thing i can possibly see her being considered better is because she can use partners where as Chizuru can't. also as a side note for lark, Manaka can perform her double jump whenever she wants to. it doesn't have to be immediately. however, i think if you do certain moves it does take this away.
Nitroplus Blasterz: Heroines Infinite Duel
ChizuruFTW replied to ivanchu77's topic in Misc Fighter Centrali'm really disliking what they did with Ouka's crouching Strong. i mean i DO like how she can go back and forth with it now, but considering you now have to hold the button down, you can no longer use her thrusters to escape if they block it to go into other things as a back-up plan and the distance that she can move back isn't enough to get out of range from characters like Ignis and Sabre since it takes a slight amount of time before she actually starts to move back.
Nitroplus Blasterz: Heroines Infinite Duel
ChizuruFTW replied to ivanchu77's topic in Misc Fighter Centrali got a question, i've decided recently to switch my main from Mora to Ouka, and i can't figure out the use of her strong version of her thrusters. i've figured out that her weak puts her back to neutral and allows her to get herself just above the enemy to avoid (most) counter attacks off a block, but i can't see any use for the strong except for maybe crossover which honestly hasn't worked very well for me. is there any help i can get on that?
Nitroplus Blasterz: Heroines Infinite Duel
ChizuruFTW replied to ivanchu77's topic in Misc Fighter Centrali've fiddled with Homura for a while the other day and the BS she can pull with Dragon and Angelica is retarded. she can go into a 15-16000 damage combo about 10 different ways from almost any start up and the way to go about it isn't all that complicated either. if you need help learning Homura a friend of mine plays her and i specialize in combo making so if your looking to figure out your first few legitimate high damage combo's i could probably figure something out for you. i figured these out for my friend when he asked me to figure out a 10,000+ damage, 2 guage or less combo. so we both could give you at least basic instruction on how to play her but since i've only really messed with her to figure combos out it would be my friend who would be the one who'd really be able to tell you her ups and downs
sogo's ok but he's predictable in a lot of his moves. especially with his manaka.
this was definitely a fun tournament. i couldn't really care about winning, just didn't want to embarrass myself during a live stream. i accomplished that so i'm happy with the result. but seriously eh? you REALLY had to tarnish my perfect record i had going on there didn't you xD.
i've never been able to crossover with her arial special. no matter which one i use, even if i'm slightly behind them they'll still block it., also @ eh_sama, i'm really sorry for copping out after just two matches tonight. i really wanted to have more, but due to that "incident" and those controller issues i told you about it wasn't possible. i really would have liked to have more since i haven't seen you for a long time and your one of those players that really keep me in shape. hope to see you again in the near future and hopefully can go at it for more then just two rounds this time.
ya that one i knew. i was just kinda putting a character to it. Chizuru doesn't really have one does she? she's just random across the board when it comes to trying to find a "name of reference" to her moves isn't she. although Aqua's really the only one i play, hence my limited knowledge on all the terms, hell i can't even get used to the 2C 5A 6B etc. stuff, i am kinda interested in that nitro plus game. i only know Sabre from the Fate series so i'd probably use her but i kinda like that one chick with the hammer who reminds me of the character Blanc from of my favorite RPG Hyperdimension Neptunia. can't remember her name though.
ahhh i see. thanks for the info. i guess you could call Konomi's or Arawns uppercut/jumping slash specials Shiryuken (or w/e Ryu's uppercut move is called) since they're pretty much the same. i dunno lol.
just out of curiosity, why does everyone refer to her charge super as "God Press"? is it due to certain properties it has or just because of its ability to act as a great punish tool? Aqua is the only fighter i play so i'm not familiar with a lot of the terms.
where ya been Sima? i miss playing your Multi, it's really the only one that really gives me a challenge anymore. Neppies i can beat the crap out of 90% of the time (same with his Chizuru) except for the odd time i screw up or i'm having an off day (we all have those) but you actually make me sweat and work my ass off for my wins (remember our last tournament you were in you bent me over and spanked me xD). hoping to see ya again sometime and hope you had fun at your big get together.
that sucks dude. but honestly (where i'm from) at a 1.30 a L who the hell wants to drive?? half your damn pay cheque goes to your gas alone
well, thankfully i've been seizure free for going on 4 years. 3 of my 8 siblings (4 biological, 4 adopted) have seizures, though my brother hasn't had one since he was 10 so he would be considered cured. my sister hasn't had one for about as long as i have. my seizures are caused by over exertion, and my sisters are caused by stress. so the bad thing is if i DO have one she usually has one shortly after as mine cause it highly stress her out, which is understandable. the funny thing is that although although my siezures are caused by over exertion, i'm an avid martial artist (just got my blue stripe in tae kwon do actually) and the instructors in my class sometimes work us HARD. so i am taking a bit of a risk with that one i'll admit. but hey i do need exercise. i'm on an incredibly high dose for my medication so thats probably why it doesn't affect me to much and i always make sure to sit down after our warm up or if our drills get to strenuous to get my breathing and heart rate back into a normal rhythm, so i do take all necessary precautions.


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LowRezJam 2014 challenged game developers to create games in tiny playfields of 32x32 pixels or less. Some entries worth playing: Lands of Lorez, Pocket Venture, The Wish, Low-Rez-Dungeon, Origin, Cmd & Kill, Shogun Assassin, The Pyramid Gate, 1024 Dread, Guns, Beats and Dragons, and LowRez Runner. [via bb]
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Hey Community,
How are you all? I hope everything is fine with everyone of you
I thought I could ask if someone has played, or is still playing, my track
Skip to content
I disagreeeie wrote:I only drove the first 3 checkpoints. Might drive more later, but:
The route should be much clearer. From cp 3 I found cp 5,6,7 (through different routes) before I found cp 4. Mind you I played without the mod properly loaded (black instead of transparent roof), when I got the mod loaded, this was easier, but I can only assume that most people would play this map without the transparency and quit after 3 cps. Your track shouldn't really depend on a mod. (even with a mod, invisible roofs should be avoided because they don't look natural.)
I also got the sense that you've focused too much on the detail. e.g. the scenery looks really good, but the flow of the track could be improved. There are a lot of ways one could easily try driving outside the route (driving up the dirty hills, one would miss a lot of cps).
If you really want to be more noticed and get feedback, you'll need to advertise yourself. By posting this thread you've done that somewhat wrong (seems too desperate), although I might understand your situation. Another way is to be active on servers and perhaps ask a nice admin/operator/moderator/... if they want to test a new track, and having them add it to a server.
btw nobody cares about Mediatracker.
regards, eie
Golo wrote:just make clear that its not too open
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Hunter House provides room to settle into
Newlyweds Dan Vincent and Shayley Jestin-Vincent didn't have a move from monthly rent to mortgage payments on their to-do list for at least another year.
But after the couple spent a Saturday afternoon exploring the sales centre and show homes at a nearby townhome and stacked bungalow development, their timetable changed.
Vincent and Jestin-Vincent had been renting in Silverado and quickly became fans of the southwest Calgary community. Around the corner, they found Hunter House by StreetSide Developments.
"We loved Silverado, so we decided to go for it," says Jestin-Vincent, admitting the move to buy their first home was a "spur of the moment decision."
Hunter House is a 92-unit development on Silverado Plains Park. Its stacked bungalows start from the low $500,000s and the townhomes started from the low $400,000s. Both prices include GST.
One of the units offered at Hunter House is a finalist in this year's Canadian Home Builders' Association Calgary region SAM (Sales and Marketing) Awards competition in the category for Best Town Homes $360,000s and over.
Stacked bungalows range from 1,406 to 1,670 square feet while townhomes measure 1,486 to 1,509 square feet.
"Our buyers here, even our younger buyers, I think they are looking for something that they are going to be staying in for typically a longer period of time than a lot of other smaller product," says area manager Karen Payne.
Vincent and Jestin-Vincent went with the development's A2 floor plan, which is a 1,486-square-foot townhome featuring a two-car garage.
"That was an easy sell," says Jestin-Vincent of the garage's appeal. "Sometimes you can get a double-car garage but it's tandem — we were really happy with a side-by-side garage." She adds, having a driveway with the garage was another plus.
For Jestin-Vincent, it meant more elbow room between the units.
"It makes everything just a little bit more open so the townhouse behind us isn't blocking the light to the bottom floors," she adds. "Plus, there's extra parking for your guests so that was really nice for us, too."
The couple's consideration of guests didn't end there. Vincent and Jestin-Vincent like to host and wanted the main level of their floor plan to fit those needs.
With their Hunter House townhome, their dinner parties have the space they need, says Jestin-Vincent.
"There are no walls except for the four surrounding," Jestin-Vincent notes. "Having that nice open space, everything flows really well through there. We love that."
Along with space, the townhome gets a steady dose sunshine. Jestin-Vincent says the windows in their home are large.
"I was worried, because we're not an outside unit that without having windows on the side of the house that it would be darker inside — but it's surprisingly bright," adds Jestin-Vincent.
Townhomes at Hunter House have laminate flooring in the great room and kitchen. These kitchens boast a full-height backsplash, granite or quartz counters and stainless steel appliances. The cabinets have 42-inch uppers with soft-close doors and come in four options including lacquered and stained finishes.
Vincent and Jestin-Vincent both work for the City of Calgary at an office downtown. The morning commute works out to about a 25 to 30 minute drive, says Jestin-Vincent, adding "it's not bad." She says during low-traffic parts of the day, downtown to Silverado is about 20 minutes.
But picking Silverado was more than about the drive to work. Jestin-Vincent says it's family-friendly.
"It's walking distance to Shawnessy where you have the Walmart and the movie theatre and all-that and it's maybe a 20 minute walk, if that," says Jestin-Vincent. "Plus, you've got everything there. you've got the doctor, dentist, hair dresser, grocery store. A ton of stuff right there."
The area has been a draw for buyers, says Payne, adding the proximity to shops and services is important.
"There's a lot of green space, walking paths, parks right around us and we are a stone's throw from Spruce Meadows," says Payne.
PROJECT: Hunter House.
BUILDER: StreetSide Developments.
DEVELOPER: Qualico.
PRICES: Prices start from the low $400,000s.
DIRECTIONS: The sales centre is located at 220 Silverado Plains S.W. To get there, take Marquis of Lorne Trail toward Bragg Creek and merge on to Stoney Trail. Then exit to Sheriff King Street and turn right on Silverado Plains.
HOURS: The sales centre is open 1 to 7 p.m. Monday through Thursday and noon to 5 p.m. on Fridays and weekends.


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Societies are becoming more and more cashless. Money is less something we can touch and keep in our pockets, but rather just bits and bytes floating around in cyberspace. In addition, the retailers' approach to payments has changed.
Payment is not just a necessary phase to enable sales, but an important part of the customer experience. Developing convenient and safe payment methods is currently a top priority for many retailers, banks, and other industry players. For consumers, this development means new, safe, and convenient payment methods that make their lives easier.
In-store mobile payments have increased from last year, as new payment options have become available. About half of Nordic consumers have used their mobile phone to pay for a product or service in a store. Nearly two-fifths of those have used a contactless payment app, 33 percent a tap-and-pay solution offered by their bank, and 18 percent PayPal. However, the impact of recently launched apps such as Apple Pay and other mobile wallets is yet to be fully rolled out. For mobile payments online and in-store, 7 percent have used Apple Pay, Android Pay (Google Pay), or Samsung Pay.
A security issue
Mobile payment is a fast and convenient payment method, but some resistance towards it still exists. Nearly half of mobile users do not see any benefits from using in-store mobile payments, especially as contactless debit and credit cards are already common use. Both are equally easy tap and go solutions, but credit and debit cards are more traditional and may seem more reliable. Another reason for not using mobile payment is a persistent perception of poor security: About a quarter of the Nordic consumers do not think mobile payments are secure enough.
78% of Nordic consumers who have used their phone to purchase a product or service normally use a credit or debit card
67% of Danes have used a contactless payment app for in-store purchases


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Videos from Momentum events
Momentum presents Sweet Lovin' with DJs Tony Moran and Nando at the Belasco Basement in downtown LA on Valentine's Night 2015.
View the official trailer for DOWN THE RABBIT HOLE 2: TRIBAL BITCH IN WONDERLAND with DJ PAULO & DJ Big Kid at The Belasco in downtown LA on Sunday Dec. 28th. A part of AN ENCHANTED WEEKEND brought to you by 360haus, Ray & Dante and Justin David.
View the official trailer for ONE FROZEN NIGHT with DJ ARON & DJ TRISTAN JAXX at 333 Live in downtown LA on Saturday Dec. 27th. A part of AN ENCHANTED WEEKEND brought to you by 360haus, Ray & Dante and Justin David.
Check out the fantastic and WICKED trailer for Momentum's ONE WICKED PARTY with DJ Alain Jackinsky and DJ Shane Stiel coming this Saturday, Nov 29th to our new venue 333 LIVE in Downtown Los Angeles! Thanksgiving Saturday will have you defying gravity.
Promo trailer for Saturday, August 30th, 2014 LEGION meets HUSTLE & FLOW 2
Official highlights from Momentum's Marvelous event on April 12, 2014 with Oscar G and DJ Alexander
Official highlights from Momentum's Marvelous event on April 12, 2014 with Oscar G and DJ Alexander
The Super-Powered trailer for Momentum's MARVELOUS night of heroes and villains on April 12th, 2014 with house legend OSCAR G (Murk) plus DJ ALEXANDER at the New Circus in Los Angeles.
Official video highlights from Momentum's Get Lucky event with Morabito and Mike Cruz at the New Circus on St. Patrick's Saturday 3/15/14.
The Pirate Dancers on stage at Momentum's "Get Lucky" pirate-themed St. Patrick's Day event March 15, 2014 at the New Circus in Los Angeles with the incredible EXTREME LASER Light Show!
Experience the Laser Heaven that astonishes everyone at MOMENTUM's events in Los Angeles! The incredible extreme laser light show has to be seen to be believed! This was taken at the March 15th Momentum party at the New Circus.
Watch the amazing trailer for GET LUCKY and join us on an epic swashbuckling adventure in search of pirate BOOTY on Saturday March 15th with Morabito and DJ Mike Cruz!
Official highlights from Momentum's A Night at the Moulin Rouge event at Belasco on Feb 15, 2014 with DJs Danny Verde and Paul Coals


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There is a difference between a belief and things you just didn't know. It's easy to believe, for instance, that whites face as much discrimination as people of color, but only if you are completely ignorant of the unemployment rates of blacks versus whites, the fact that of the Fortune 500 CEOs only five are black, or the fact that of the 43 men who have been president 42.5 of them have been white.
In other words, you can form an opinion in a bubble, and for the first couple of decades of our lives we all do. However, eventually you are going to venture out into the world and find that what you thought was an informed opinion was actually just a tiny thought based on little data and your feelings. Many, many, many of your opinions will turn out to be uninformed or just flat out wrong. No, the fact that you believed it doesn't make it any more valid or worthwhile, and nobody owes your viewpoint any respect simply because it is yours.
You can be wrong or ignorant. It will happen. Reality does not care about your feelings. Education does not exist to persecute you. The misinformed are not an ethnic minority being oppressed. What's that? Planned Parenthood is chopping up dead babies and selling them for phat cash? No, that's not what actually happened. No, it's not your opinion. You're just wrong.
–Jef Rouner on objectivity.


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text:
Only edited my original post a couple of days ago when I updated the list, so just to confirm these are all the latest details for the game.
Team Name: The Dog and Duck
Your manager name: Steve
Assistant manager (any staff member in the DB): Rene Meulensteen
Stadium: The Goldstone Ground
Foreground and background colours (home): Normal red and white
Foreground and background colours (away): White and black
Iker Casillas
Stipe Pletikosa
Antonis Voulgaris
Lilian Thuram
John Terry
Martin Laursen
Mario Yepes
Matias Lequi
William Gallas
Mark Iuliano
Santiago Hernan Solari
Felice Piccolo
Gaizka Zabala Mendieta
Jens Jeremies
Mark van Bommel
Damiano Tommasi
Esteban Cambiasso
Mehmet Scholl
Arjen Robben
Robert Pires
Oskitz Estefania
Shinji Ono
Fernando Morientes
Mark Viduka
David Trezeguet
Dennis Bergkamp
Ignacio Arteaga
Jose Antonio Guayre
Fausto Rossini
Joao Paiva
Available: £13.95m
Last edited by AMC; 08-10-18 at 08:40 PM. Reason: Updating finances
Only edited my original post a couple of days ago when I updated the list, so just to confirm these are all the latest details for the game.
Well, after running a quick test, we came third, which is pretty good. However, I'm not quite sure how much I should trust data from a season where Antigua and Barbuda reached the World Cup Second Round...
Sorry for getting to this so late - computer issues and just started a new job.
Unhappy players:
I think only Bergkamp and Raul really need attention - the rest should clear up on their own.
Fut Players:
Pletikosa - Backup
Solari - Rotation
Guti - Rotation
Morientes - First Team
Viduka - Rotation
Rossini - Rotation
Other Squad Status Changes:
Ono - Hot Prospect
Lequi - Rotation
Scholl - Rotation
Geovanni - Backup
Terry - Rotation
New Contracts:
Bergkamp (going to be tough - he might be yours in a few months anyway AMC)
Oh, and trunky, I used a variety of tactics for other players. No idea what people would actually choose, just seeing how mine fared against a few others. I'll probably lose heavily once we actually start.
Couple of updates needed:
Arteaga > Backup
Cambiasso and Joao Paiva to long term deals
Fine Marcos 2 weeks wages for unprofessional behaviour
Offered them contracts but they aren't interested, no players will become expired anyway as I'll change them each season in the editor. Other stuff done too.
Updated OP with £11m prize money, converted finances from "spent" to "available".
Your finances should read £7.95m mate as you've a £10m fine for getting a strike mate.
Updated finances for prize money / strike fine.
You'd already took the £10m in fines off mate, so it was just your prize money you need to add on.
Oh, thought the third one would've counted for it too. In that case will update again.
The third strike is you being sacked, there is no monetary penalty.
£5m fine for failure to submit a team for Apr Season 3, I've updated your finances to show this (balance now £13.95m).


text: This model is ready for family fun!!! Bunks up front, rear bedroom slide out with queen bed, & Island kitchen. This model is well equipped with these features: Dexter EZ lube axles, exterior shower, Thermal Package Plus(Fully enclosed & heated underbelly), LED lit power awning, solar prep, Back Up camera prep, electric stabilizer jacks, POWER tongue jack, LED interior lighting, large 2 door refrig, Restaurant Style Kitchen Faucet, flush mount glass top stove cover, Bluetooth stereo/DVD player, 18 gallon per hour Gas/Electric/auto ignition water heater, full outside camp kitchen, Chrome PVD wheels, & 15,000 BTU ducted air conditioner Sleeps 9


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"Kusoge" (糞ゲー, or クソゲー) is a Japanese compound word - "kuso", meaning "garbage, crap, shit", and "ge", short for "geemu", the Japanese pronounciation of the word "game". It means, quite literally, "shit game". —HardcoreGaming101
Fighting games have a pretty wild history. Like any genre, the false starts and failed attempts vastly outnumber the games that "made it". Sometimes, those forgotten failures carry bizzare and beautiful ideas with them to the grave. Sometimes, they're trash fires with no redeeming qualities. Either way, if you approach it with the right mindset and protective gloves, diving into the dumpster can yield some...interesting results.
I'm TyroneSama. In December of 2016, I played 25 different shitty fighting games, one for every day until Christmas. A year later, because I am a stupid asshole and I hate myself, I decided to do it again.
I assembled four trusted associates, kusoge experts of the highest caliber: Zari0t, Keegan, Abbock and Sleepmode. They were asked to put together 25 of the most incomprehensibly fucked-up fighting games they could name. No screenshots, no explanations, only names and instructions. I would know nothing about the lineup until I played each game.
I could spend some time introducing these gentlemen to you, reminiscing over the awful games that brought us together, but we've got too much to cover here. Instead, please enjoy the results of this short questionnaire:
Q: What's your favorite normal in a fighting game?
Zari0t: Sakuya 6A.
Keegan: Daimon far st. B. The Button.
Abbock: GNT4 Temari JB
Sleepmode: Rash 5HK in Killer Instinct
Q: What's the most upsetting thing a game has ever put you through?
Zari0t: Sakuya 6A.
Keegan: I've played multiple 3D Sonic games. Don't ask questions you aren't prepared to handle the answers to.
Abbock: The final chapter and ending of Drakengard
Sleepmode: The entirety of Death Cargo
Q: Do you feel the need to apologize?
Zari0t: Absolutely not.
Keegan: Yes, but I refuse to.
Abbock: No. I wouldn't expect forgiveness anyway.
Sleepmode: I am beyond redemption
Christmas is all about the spirit of giving—these four gave me temporary hearing damage, permanent trust issues, and some profoundly bizzare experiences I'll never forget. I asked for garbage, and they delivered in ways I wasn't prepared to handle; I can only hope that my outraged, stupefied disbelief is a suitable gift in return.
Extra special thanks to Freyaday, my partner and sounding board of 6 years, for putting up with me during the month of December. Fighting games are best with buddies, so I dragged him into a handful of these games, and his perspective as a scrublet was just as important as his moral support.
Now let's play some kusoge.
#1: Tekken
Last year, we started the Advent Calendar with Guilty Gear: The First One, and discovered the wonders of Grand Viper infinites and two-round Instant Kills. This year, we started with Tekken: The First One. In a lot of ways, it feels like coming home.
Tekken is one of those games that makes me wonder how fighting games ever got popular. It's like an insect frozen in amber, more of an archaeological artifact than a functioning video game. It's got that very particular Early Fighting Game Feel, where pressing buttons is so stiff and committal that it feels better to do nothing at all—the lack of sidesteps doesn't help. Basic strings require sadistic precison, since there's no input buffer, but that's okay; connect with a launcher or a hopkick and your opponent loses 50% life on the spot. Minimum. Oh, and the cast is even smaller than it looks, since half of the playable characters are clones of the other half.
This game doesn't want to be looked at. The characters barely look human—that much is obvious—but spend a few hours with Tekken and the rest of the package starts to sink in. Nauseating, feverish texture jitter graces the tiled stages, like the ground is shifting under the characters' low-poly feet. The pre-rendered character assets all have these bizzare, animatronic facial features that slide way too far. Every piece of text is drawn with a different banded WordArt gradient. My gaze slowly slid off the screen in protest; keeping it on the game was a physical effort.
If there is any value left in the original Tekken, it's for series historians or esoteric lab-monsters. Everyone else can stay away. You're not missing anything—except the greatest ending cutscene in fighting game history.
Zari0t: It's incredible to me how this ended up being the beginning of one of the most popular fighting game franchises of all time. Like holy shit, it looks SO BAD and it plays even worse. But it was the start of something new, something different, something...3D. It just goes to show that even the biggest of names have the roughest of starts. Long Live The Deathfist.
Sleepmode: Did you know Heihachi's jab links both into itself and his launching df+1,2? Cool game.
#2: Saturday Mornin' Mayhem
Day 2's game is a one-man project, and the man behind it all is Derrick D. Rowell. Before we go any further, I'm going to be honest; nothing I write here can compare to the experience of exploring Rowell's personal site. There's a lot there, and I encourage you to look around, but please at least click the link and look at the first page. I'll be here when you get back.
Derrick Rowell is the only person on the entire planet who could look at the cartoon superhero Underdog, one of the shittiest characters in the history of American broadcast television, and say "Yeah, I'm gonna recreate this guy in MUGEN and he's gonna play like Marvel 2 Storm." That's not a thought that can happen to normal people. It's definitely not a thought that can happen 15 additional times, with both characters replaced Mad-Libs style each time, but somehow the Saturday Mornin' Mayhem cast exists anyway, a place where Captain Caveman and bootleg Sentinel can fight Hercules' Zeus and Duck Dodgers, a towering monument to dogged persistence in the face of reason and good taste.
Anyway, Saturday Mornin' Mayhem is a MUGEN game, because everyone involved in game selection wanted me to fucking die. If aliens came to Earth with knowledge of only mahvel baybee! and Cartoon Network's Boomerang, their first transmission might look a lot like Saturday Mornin' Mayhem: airdashes, superjumps, a 5-bar super meter, and a whole bunch of deafening, barely-recognizable cartoon noises churned through countless layers of compression.
I have a lot of respect for the amount of work that goes into something like this. No matter your level of skill, scripting and spriting a cast of this size isn't easy; it's often a crushing workload even for experienced teams, and for a single developer, completing a project of this scale is seriously impressive. With that said, absolutely everything about this game is offensive to every sense simultaneously. It is hot fucking garbage. It is broken in ways that cannot be fixed by mortal hands. If you love fighting games, I guarantee you will hate Saturday Mornin' Mayhem.
Zari0t: My introduction to the fighting game genre was, not surprisingly, the age-old perfection that is MUGEN EvE - Everything vs Everything. Fat Albert was in it and I had no clue where it was from, but I distinctly remembered the character existing. Fast-forward nearly ten years and, lo and behold, a friend of mine shows me this game. I felt more than obligated to include it into the list. I was actually as blind as AJ was on this one - my only prior exposure to it was that JIYUNA IS
#3: Asuka 120% BURNING Fest Final
Asuka 120% has a long history. Since its birth on Fujitsu's "FM Towns" PC, it's received ten updated rereleases by five different developers, somehow finding its way to the Saturn, PlayStation, and Windows 98. As far as I can tell, BURNING Fest Final is the last of them, with 8 years between it and the original. I found an infinite in my first and only session.
This is a great game for fighting game veterans to play with newbies, because mashing is stronger in Asuka 120% than any other fighting game in human history. Every normal comes out at the speed of light, and if it goes anywhere near another attack, it'll clash and reset both players to neutral—where they can mash out another attack. It's like bishoujo Dragon Ball, plasma-chucking included.
Asuka 120% was a welcome break from the uncontrollable trash fires that came before it. The spritework is solid, movement feels fun, and Keishi Yonao's music is a great example of early CD audio done right, with delicious layered synths and punchy, uptempo drums throughout—though I'm a sucker for the earlier FM versions. The aesthetic might not be for everyone, but it's clearly made with care.
Despite that, Asuka 120% resisted all my attempts to actually understand it. Everything is designed to coax you into churning butter on the input device of your choice, whether it's the meter mechanics, the juggle system, jump arcs and fireball properties...try applying standard fighting game knowledge and everything just slides off, lost in a blur of rapid clashes. "Just run up to your opponent and mash," Asuka whispered in my ear. "It'll be fun. You know it'll be fun. How long has it been since you just slammed your entire hand on all 8 buttons like a fucking gorilla? Don't you miss that?"
I gave in. It was pretty fun.
Keegan: The first version of this game I played was actually not this one, but Asuka 120% Burning FestLimitOver for the Saturn. It seems to feature the same characters and similar systems, apart from lacking the "down" system. The sheer insane pace, miniscule damage, and mad clashing still exists. What doesn't exist, however, is any sort of proper menu; it's entirely just Japanese text on a black background, there's no story or arcade mode, just survival and versus. I don't even remember if it had training. Word on the 'net is that LimitOver, which mostly serves as a balance update for an earlier Saturn release, Burning Fest Limited, was hacked together by the original team after their studio went out of business and then distributed at conventions. Or maybe it's just a fan hack. Kusoge history is tough work, after all.
Freyaday: This is an interesting beast. People who at least somewhat knew what they were doing put heart and soul into this thing, and you can feel it in the end result.
It's just a shame that the end result has about as much competitive value as Mario Party: The Top 100. From a guy who doesn't know shit about fighting games, this is one of the mashiest ever produced, second, perhaps, to the original Street Fighter cabs that wanted you to physically punch the buttons with your fists. There's still something to that; maybe grab a mate and a $socially_approved_drug and laugh your asses off playing the first beta of Dead or Alive Volleyball, but it's not a must-have experience.
Zari0t: I unironically want to play this game.
#4: Mortal Kombat - Deadly Alliance
What surprised me most about Mortal Kombat - Deadly Alliance was the way it ended. Until I saw the credits, it hadn't even occurred to me that multiple people could be complicit in its creation—it's just one of those things you never think about. It's been 13 years since the game released. I wonder where the developers of Deadly Alliance are now. I hope they're okay.
There are two versions of Deadly Alliance; one for GBA, and one for PS2. I don't know much about the PS2 version, but from what I know, it would have been a perfect fit for the list. Apparently that would have made too much sense, because I ended up with the GBA version instead, and it's got all the classic hallmarks of the platform:
- 3 to 8 heavily compressed voice lines
- Completely uncontrollable movement
- Input sampling that just doesn't give a fuck
- Flickery, vertigo-inducing fake 3D
- Things that look like infinites, not that I'd ever enlist another human to test
I have almost nothing to say about Deadly Alliance because there's almost no gameplay to comment on. You awkwardly rub against your opponent's blur of incorrectly-scaled pixels, hitting attack buttons in hopes of doing anything that decreases their life bar. No game state is meaningfully distinct from any other. It's plastic fruit in fighting game form, hollow and inedible.
Even the fake single-player content, usually Mortal Kombat's strength, is a tragedy. I fished a palette called "Anime Scorpion" out of The Krypt, rushed to character select to try it out, and discovered it was just normal Scorpion with the saturation slider raised slightly. I got mad. Anime Scorpion was my last hope for finding some value in this nonstop trainwreck, and it somehow had less effort put into it than the rest of the game.
Every remaining physical copy of this game should be collected and jettisoned to space. If an alien civilization comes across what remains, they will know to stay as far away from our solar system as possible. I am done writing about this.
Sleepmode: I once attempted to write a theoretical rebalance of the console version of this game. I kept dropping it and coming back to it, at once frustrated at the ineptitude of its character toolset design and absolutely fascinated with just how... weird it was.
That is until I realised that one of the ways in which this game was different involved crouch jabs being lows, jabs being mids and the entire concept of special mid straight up not existing.
Then I remembered the GBA had a version of MKDA.
The console version of MKDA is completely insane, but its rules can at least be parsed through common fighting game knowledge to a degree. Whatever rules you think apply to this game -- they probably don't. Likely because this game just doesn't have any rules.
Fun fact: there were two versions of this game, with each offering different characters -- this game's counterpart is called Mortal Kombat Tournament Edition. Seems really funny in hindsight.
#5: One Second Galaxy Fight
To talk about One Second Galaxy Fight, we have to talk about Galaxy Fight, which is an entirely different thing.
Galaxy Fight is Sunsoft's first attempt at a fighting game. It's a relic of a time where we, as a society, sort of knew how to make fighting games, but were still trying to figure out which of the implicit rules were optional—things like "DPs should travel primarily upward", "you stop dashing by releasing the stick", or "stages should have corners". Earnest and charming, but undeniably clumsy.
The whole game is centered around dashing. Jumps are slow and floaty, but they carry momentum from a dash, crossing the screen in a single bound. Attacks work the same way, extending the range of ground normals and creating some pretty stupid-looking DPs. Eat a heavy hit, and you'll get knocked back a screen or two before eating dirt—and when you get up, what better way to close the distance than a dash? The concept is neat, but the end result feels a bit clumsy, with disorienting camera logic and some bizzare aerial play. You spend a lot of time soaring past or dashing under your opponents.
The fun starts when you dive into the Neo Geo operator menu—if you're paying attention, you'll notice that the round timer's a little strange. Instead of your typical 30/60/90/off, it lets you choose any number between 1 and 99.
One Second Galaxy Fight is a better simplified fighting game than Fantasy Strike, Divekick, and Señor Footsies combined.
Set the round timer to 1, and the unorthodox movement suddenly transforms, hitting the perfect balance of heavy commitment and high flexibility. Every floaty moonjump becomes a balls-out death gambit, and to catch a backdash before the round ends you've gotta gun it full speed ahead. It's 10 times more fun than the standard game, and while it's probably hilariously broken, I'm keeping my head in the sand on that one.
Somehow, this turned into one of my favorite games of the calendar. Maybe I'll make it a Christmas tradition.
Zari0t: Now THIS I was expecting to get a Real rating. It's incredible what shortening a round timer to such low values can do to a game's pacing. More games should let you do things like these, let the players experiment with everything and just see what it would feel like - who knows, you might just find the next big thing to do at a-cho freeplay days. #FreeBonusKun
Keegan: I'm still thoroughly angry that 90% of G. Done's options in this mode are shut down by Roomi's jumping B. [Author's note: stay free]
#6: Dragon Ball Z 2 Super Battle
Every Kusoge Advent Calendar has to have a shitty Dragon Ball game. It's the rule. Fortunately(?) for us, there's enough of a backlog to cover the next 25 years, and they still haven't stopped making more. They are never going to stop making more.
For the first 20 minutes of this stream, I thought the game was emulating at the wrong speed, or that I'd grazed the fast-forward hotkey by mistake. You can whiff normals 15 times a second, and jumps are so fast that they're practically divekicks. It's like a photo negative of Galaxy Fight, right down to the visuals—going from meticulous spritework to posterized photo backgrounds is a motherfucker of a transition.
The ludicrous speed extends to every aspect of the game...except for projectiles. Super Battle is the only DBZ game I've played where ranged attacks are flat-out garbage. They start up slow and recover even slower, to the point where I suspect most of them are punishable on hit. I'll have to go back later and test, because I never managed to hit the AI with a fireball anyway.
The one worthwhile gimmick I noticed was the flying screen. Certain attacks launch both combatants into the air or slam them back down to the ground, which is a nice DBZ-flavored touch, but air combat is exactly the same as ground combat besides fucking up your crouch. It's kind of weird to see floating characters using grounded jump arcs, but it's honestly no weirder than anything else in Super Battle.
After an exhausting hour of trying to crack the computer, which routinely sat in the corner and flawlessly defended for minutes at a time, I eventually found a loop where they got stuck blocking specials...which deal more damage on block than they do on hit. I'd love to test out the systems with another human player, but knowingly subjecting someone to this game is probably immoral.
Keegan: The choice of the coveted Dragon Ball Z spot on this year's list was a hotly contested one. As it turns out, there have been a LOT of bad Dragon Ball Z fighting games. Other choices for this year included DBZ Ultimate Battle 22, DBZ Hyper Dimension, DBZ Buyuu Retsuden, and Dragonball Evolution (yes, that movie got a game!). But somehow, as soon as I saw those jump arcs, I knew Super Battle was the one.
#7: The King of Fighters WING EX
Flash game. 30 FPS. More input delay than SF5 on a bad TV. And, like seemingly every amateur project to grace my screen in December, unimaginably fucking loud.
Apart from those gripes, though, WING EX is almost a competent fangame—if it didn't feel like wading through molasses to play, it might have even been fun. Sure, there's an Armor Mode install, and you can airwalk by chaining into command normals after a DP, and there's a one-move infinite if you know how to delay rekkas, and you can softlock the game with no obvious source...okay, it's pretty bad, but at least it seems to follow normal fighting game rules 80% of the time. It's obviously technically broken, but the design problems take a little exploration to work out. That's more than I can say for a lot of games on this list.
If nothing else, this game deserves an award for the number of assets it manages to steal. It doesn't stop at ripping from King of Fighters; WING EX borrows sprites from Melty Blood, characters from Street Fighter and Samurai Shodown, sound effects from Guilty Gear, and stage backgrounds from...Umineko: Golden Fantasia? Don't worry, though, they're all sourced in the credits: "Graphics from the Internet."
There's a charming sort of honesty here. The opening title includes an unskippable warning—the standard "If you paid for this, you have been scammed"—but tacks on a little extra disclaimer, reminding everyone that Chun-Li is not from King of Fighters, and imploring them to stop asking about the Samurai Shodown cameo. There's some help text in the menus explaining how to restart the round when the game softlocks, and the fact that exists at all is almost endearing. I dunno, maybe it's a little disingenuous for me to cut this so much slack while lambasting Saturday Mornin' Mayhem, but a little self-awareness and humanity goes a long way. If I'd played this in 2008, middle-school me would have fucking loved it.
Oh, it released in 2014. Okay then.
Sleepmode: This has been a long-running project by Flashwing for a while now, but I'm pretty sure that it's dead (thankfully). I discovered the original versions of KOF WING on those random flash game websites when I was a kid -- in the earlier versions of the game, they forgot to program in invincibility after air resets, so there were mega dumb 5A into whatever corner loops for days. What really drew me to this game (aside from its raw kusoge potential) was the fact that it was the most competently made fighting game made in flash I had ever come across, with a developer that seemed to at least have some basic understanding of the genre.
Then again, you can make K's running sound object visible, and completely shut down the AI just by throwing fireballs like it's vanilla Injustice Deathstroke.
Keegan: Well, it's less broken than at least one official KOF game.
It took me a long time to organize my thoughts after the end of December. Every one of these games, along with the 18 games still to come, is a beautiful cultural katamari, even if the game itself is total garbage. I'll never get tired of wandering through fighting game history, examining the missteps and dead ends, the orphaned oddities buried under the latest Capcom release.
That's after a month to reflect, looking back at December with misty eyes. At the time, a week into the marathon, I was legitimately nervous. The list had been through countless revisions and reorderings, optimized for impact—if this was week one material, worse than almost anything in last year's lineup, what the fuck was coming next?


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Planète Chocolat
During the demonstration at Planète Chocolat, you will discover the fascinating history of chocolate through the centuries. You will learn the difference between the various types of chocolate and see with your own eyes the different stages of the manufacturing process. You will also get to have a go yourself and will be offered a delicious cup of hot chocolate to round off the demonstration... with chocolates of course! The demonstration can also be combined with a workshop or a city tour.


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Photographers, on the whole, are solitary self absorbed individuals hunting alone, keeping our own counsel and at the end of a busy and often fraught day we retire to our hotel room, order room service and collapse, or at least that was my experience when travelling the world on behalf of The Independent and The Times newspapers.
I set myself some real hard guidelines that would make my life even more difficult as a working news photographer : never to beg, borrow or steal an image. If I failed to get the picture it was me that failed. I would rather not have the picture than trade with another photographer for a 'loan' of a negative to cover my failure. In the trade the practice even has it's own acronym, 'GANS', which stands for 'Gis'A Neg Society' – I presume there is a digital equivalent. Thankfully I didn't fail too often, but when I did I learnt really fast.
Way back in 1988 I worked with the great Don McPhee of The Guardian newspaper. Don, who sadly died far too young earlier this year, was a quiet sensitive man who never made a fuss and always came back with a fine image, often from an oblique point of view. He was very influential in formulating my style. I owe Don a great deal.
Imagine, there I was, standing on a photographers riser waiting for Michael Dukakis the US presidential candidate to board 'The Dukakis/Bentsen Victory Express' from somewhere to nowhere out in the Californian desert. Dripping with kit, a 300mm on a monopod and more toys than your average high street camera store has around my neck and on my shoulders. I had been standing, holding my position for about 3 hours, I was hot and sweaty but had a nice central position for a good clean shot when at the last moment the Dukakis pool of photographers arrived. The largest of them at over 6ft plus a cowboy hat stood right in front of me. I remonstrated with him in my most polite middle class English, more upstairs than downstairs, presuming that TV program had reached these parts of the rural US of A. He ignored me and started to expand, stretching in every way until my view was totally obscured … and then in the strongest 'Mancunian' accent possible I heard a voice say, "Oi, move out of the way, that's my friend your standing in front of and if you upset him you upset me, go on move or …" by this time the guy had packed up sticks and had gone home to mummy… I turned around to find who my saviour was and it turned out to be Don, big smile beaming ear to ear. "I don't think we will have any more bother from him now Brian," he said, and indeed we didn't.
I didn't know that Don was out in the States covering the election and certainly was not aware of him behind me on the riser, but I was certainly pleased to see him.
We spent the day travelling on the 'Presidential Campaign Train' through California, stopping on route for a bit of glad handing. Dukakis was good, waving and making contact with the electorate. At Fresno I followed the candidate hovering on the rim of his security detail with a wide angle lens, probably an 18mm, shooting blind from the hip. I believe Don stayed on board the train shooting out through the windows, same subject matter but very different interpretations.
The journey ended in the early evening and Dukakis came through the train thanking all the assembled press. As it was Halloween I decided to wear a white hood fashioned from the anti macassar on the back of the seat. I cut two holes for my eyes and as the potential leader of the free world passed by I appeared making Ooooooooo ! ghostley noises (can you imagine getting away with that nowadays ?)
Dukakis stopped and put his arm around me and Don made a frame, he then asked, "Hey, who is this guy?" When told I was a Brit photographer (and therefore of no use to him) he disappeared as fast as Road Runner. Oh what fun we had, Don and I were like a couple of naughty schoolboys .
That night we found a hotel and made a call into the local newspaper to ask to use their processing and wire transmission facilities the next morning. No problem.
When Don and I turned up at 6am we found the facilities unmanned, so we rolled up our sleeves and got down to discovering what bath was developer and what was fixer, and how the heck the drum transmitter worked.
Now, back in the UK all the Indy photographers did their own film processing and most of us did our own bromide printing, so I was elected 'Dev and Print boy' for the two of us, and as Don had experience of transmitting images from his Manchester office down to London, he was duly elected 'Wireman'. I deved a test film to check dev strength and temperature which was assertained by putting my index finger into the juice and pronouncing confidently, "feels like about 72 degrees to me."
The deved films were fine and we sorted out breakfast which consisted of lots of bacon, toast and coffee. We were rocking and rolling. But Don was worried about the reaction of the union controlled darkroom and wire room back in the UK where permissions were needed to do anything as radical as dev, print and wire your own pictures. I told him to keep quiet and blame me as a bad influence !
I printed four of Don's edit and a few of mine to transmit. Don was going through my negatives on the light box when he said "Brian, you've got a stunner here … far too good to print and transmit, it will look terrible by the time it's received in London."
Don had found one of my from the hip shots of Dukakis glad handing the crowd – very powerful – of the politician in full flight pushing his hand forward almost into my lens. Don told me to wait untill I got back to the UK and to do a real nice print and use it as a generic 'scene setter' type image for when the paper was to do a major profile on the candidate.
So, the best picture of the day was never sent, on Don's guidance, and he was so right, his experience in what would 'wire' and what wouldn't was invaluable. Pictures with deep shadows and lots of detail were of no use. Simple clean shots were the only images which would work.
We both had decent shows in our respective papers the following day, Don's from the train and mine an overview type shot, but the best frame had to wait a week. When the The Independent published the Dukakis image they ran it across six columns, a half page. It was subsequently picked up by World Press Photo as one of the images of the year.
Don and I worked as a team, both of us highly competitive but both recognising that in the face of adversity, team work does pay off.
Without Don's sensitive eye assessing my shoot maybe one of my best frames ever, would never have seen the light of day.
Thank you Don.
• Don McPhee : Photojournalist whose Guardian images have entered our collective memory, and the slideshow Don McPhee 1945-2007 are on The Guardian website.
• Michael Dukakis was the Democratic Presidential candidate in the 1988 US Presidential Elections. Although at one stage he held a 17 point lead in the opinion polls over his Republican opponent George Bush senior, Dukakis lost the election with 45.6% of the popular vote against Bush's 53.4%. Now aged 73, Dukakis teaches political science at the University of California and at the Northeastern University in Massachusetts.
• Brian Harris covered three US Presidential elections whilst chief photographer on The Independent, a job he held from 1986 to 1999. Remembered (Merrell, 2007) with text by Julie Summers and photographs by Brian Harris celebrates the 90th anniversary of the foundation of the Commonwealth War Graves Commission.


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We are born into a world where good and evil are all mixed together, and told from birth "You are children of this world." We are expected to happily live out this role. But we know something is wrong... we are not meant to be what they say we are. Eventually we can put it into words: we are children of Heaven.
Our salvation begins when we "come out of the closet" and stop trying to fit in as children of the world. We assert our real identity as children of Heaven. It's hard, because the world we live in denies it at every step. We delude ourselves, they say. We are mad. Why can't we just adjust to who we really are? If scorn is all we have to endure, we are lucky... some endure violence. But we push on, because we understand what we are meant to be, what we are at the core, and we will not surrender that, and we cannot go back. And as we go on, as we bring the Kingdom of God more and more into our lives, we finally begin to feel that peace, that sense of rightness, that we have always longed for.
And, if we have much further to go in this spiritual transition, we have God to help us on our way... our counsellor, endocrinologist, and surgeon!
Peace be with you,


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Skandia Investment Group has awarded a £21m mandate in its Skandia UK best ideas fund to Peter Lees of F&C Investments.
Lees, the manager of the F&C Institutional UK equity fund, takes over from Colin Mclean of SVM Asset Management in the UK best ideas line-up. Mclean will still continue to manage a mandate for the fund.
F&C's weighting in the fund stands at 18 per cent.
Lees has nearly 30 years of experience in the sector and is thought to be suited to the Best Ideas format in part based on his previous experience managing a 10-stock mandate. Up until 208 he ran the F&C UK Mid Cap fund.
The UK Best Ideas fund is managed by Lee Freeman-Shor, Ryan Hughes and Francois Zagame.


text:
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Dear Lord, I read so many people with problems worse than mine and I feel so bad for them. Please answer their prayers and protect them from harm and sorrow. I pray for my sick friends who need you, also. It hurts me to see them suffer so much alone.
I need your protection from bad people and bad things. I am having a bad day today. I need you to be with me at all times which I know you are. I need you to put your arms around me and make me feel better. I need you so much, Lord. You are all I have to get me through my heartache and pain.
We all need you Lord Jesus each day. Please help all of us. You are our only hope and salvation from this evil world we have to live in. Be with us all every single day. In your name Jesus we pray. AMEN
Return to 7 Daily Prayers to Get You Through The Week


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I must admit, I was addicted.
It was a humbling moment when I realized that I had been spending the last 10 years addicted to attractions to emotionally unavailable 'avoidant' men.
I thought I had wanted love
But essentially I had been addicted situations that affirmed the feeling that I was NOT loved! So instead of attracting affirming and loving relationships, I was attracting connections that took me straight into a big emotional romantic drama!
The dysfunctional intimacy pattern that I was playing out was the classic 'anxious- avoidant' drama.
The anxious - avoidant drama
You know it well ; you meet, it's amazing you have a great shared connection, then… one of you pulls away to avoid deeper intimacy (avoidant) and the other one freaks out (anxious) and leans out towards the other in his or her efforts to get the feeling of love back.
I guess I am directing this mostly to the anxious types out there, who know what it's like to feel 'the love being withdrawn' and the torrent of unbearable feelings that get activated by this pattern. But this is also for the 'avoidant types' who are shit scared of intimacy and create their own kind of drama to avoid it...
First of all I want to say,
There is nothing wrong with you!
We all have our different dysfunctional intimacy patterns......
Most of us were raised by parents who did not know how to love themselves.
Few of us were modelled healthy examples of balanced self connected, drama free (secure) love. So if you are resonating with this, first of all, give yourself a break, whatever pattern you play out -it's just a pattern, and one that you can learn from and graduate from. (No need to add shame on top of your need for love!)
When these patterns rise up it can be a great opportunity to check out what is really going on and learn more empowering ways to navigate drama-free intimacy.
So why do we do this shit ?
to answer that , lets look at
the Pain bodies
The sad truth is that most of us are driven by unconscious urges to experience or avoid certain painful, but familiar emotions, you could call these our 'pain bodies' (Eckart Tolle speaks to this beautifully).
The experiences and resulting issues we had in our intimate relationships as children tend to come up again in our adult relationships.
These feelings such as a sense of unworthiness, inadequacy, unlovability, resistance and avoidance of intimacy, emptiness, abandonment, neediness are unpleasant to say the least …
But it is almost like some part of ourselves CREATES SITUATIONS THAT TRIGGER THESE FEELINGS AGAIN.
What is going on with that???
Perhaps these situations we are attracting serve to confirm self-believes that we hold dear (I am unworthy of love, I am denied love, i don't need love etc).
Could your romantic drama really be a way to feed your pain bodies and keep the old patterns alive?
A massive shift occurred in me when I realized that when I am pouring my energy into maintaining a romantic relationship drama, I am actually leaning out of connection with myself.
When I am wrapped up in that head fuck, I am not really 'here', in my body, where the love really is....
lets look at Secure love
(a different paradigm completely)
We have all heard it a million times…We have to find the love within before we can receive it...... Guess what, the thing is that that it is actually true.
Most of us were not given a good grounding in the experience of being deeply connected and centered in our own bodies, in a nourishing way (creating this incredibly strong urge to find 'the love' from outside).
So although it is possible to attract someone who embodies secure love, and who can help us to find that within ourselves…
Often we need to do some inner work in order
to be even open to attract this kind of love ( or get over our fear of intimacy if avoidance is your thing)
Note: If we get it from outside before finding our own way IN to this experience there is a possibility that we will not be able to FULLY receive it. We might not be able to recognize or allow these new feelings in. Our pain bodies will probably freak out upon feeling this new frequency, perhaps we get scared and shut down and go back to the familiar and safe patterns of unworthiness.
So what's the solution and the pathway to secure love?
#1 Cultivate a connection to Secure
Love in your body
It's really simple , and it's a discipline; if we have been spending decades cultivating our pain bodies and playing out dysfunctional relating patterns, no doubt it will take time and dedication to create a connection to our 'secure love bodies'.
Essentially it involves spending time creating
a safe space in your own body.
This can be as easy as laying down with one hand on your heart and the other on your belly, and breathing in a deep relaxed way. Try it. Do it everyday! My clients generally report that this simple practice does wonders for them.
#2 Know the difference between
drama and reality
Get to know your familiar patterns. Study yourself, notice when you are 'abandoning yourself' in your efforts to get love from your partner. Be super-duper compassionate with yourself, be quite vigilant too and notice when you are creating/playing out the same old story.
Remember to check back into your love body again (do this over and over again - it's a discipline remember).
#3 Communicate
In the last couple of years I have played out THE biggest romantic drama fantasy situations - yikes!!
BUT I was determined to use what was happening and break the old pattern. So instead of feeling ashamed of how hooked in I was, and hiding it all in the darkest resources of my soul, I tried something new; I let the guy know what was happening. I owned it and let him know what was coming up for me. I shared my exploration with him.
(Ok so there is an art to doing this; if you blurt it all out at once he might run.)
The key to communicating your experience is to make it NOT
about him (cause it isn't) and to consciously own, explore and accept everything that is coming up for you.
#4 Choose something different
If it looks and feels like the same old story…use the opportunity to REFLECT and ask some important questions;
- Do you feel loved/met/nourished/fulfilled in this situation
- How do you WANT TO FEEL?
- How can YOU offer this feeling experience to YOURSELF?
Ultimately, when you begin to approach what is coming up
for you in intimate relationships as an exploration, an opportunity to know yourself, to learn, to transform, and love yourself like never before, everything changes.
How can I help you now!
I have worked with hundreds of men and women to live in their power and embrace their sexuality.
If you are tired of the same old story running through your head, and the same old insecurities and patterns ruling your life …let me take you deeper.
Women's Coaching - Couple's Coaching
Men's Coaching


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My favorite drugstore products of the moment are Bourjois Happy Light Foundation, Happy Light
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Bourjois Happy Light "Luminous & flawless complexion FOUNDATION" in #54 Beige
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I must say, for a drugstore product this concealer is amazing! The coverage is great! It has a thick
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Price: $17