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Going to a formal event can be tiring since you cannot just go inside once you arrive. You still have to look for a space to park your car in. That way, it will be safe. It is the reason why event valet parking in West Bloomfield should be availed. Valets are people who take care of everything once you arrive and you must take note of all the benefits you get from availing their services. Others are still not aware of this but it shall be the time for them to be so. You must know what you will be getting from it.
First is saving the time. Arrivals can be stressful. It requires you to set everything prior to going in so no mess would occur during the event. But with the aid of valets, you may be able to attend the whole thing on time and not worry about your vehicle at all. That is the job of such professionals.
They usually take your keys and coats. Especially the latter, it is heavy and you might only need one for the weather. So, you must leave it to them so they can store it in the car. This alone proves that you will not be having any problem. It actually relieves your stress and would give peace of mind.
After getting the keys, they would surely seek for a space. That way, they get to park your car with no time being wasted. Doing it on your own might only bring tons of issues especially if there is no space. At least, that is one thing you do not have to worry about. You can always trust them in this.
They are also responsible and would handle the vehicle with proper care. Of course, they have been trained to do this so their guests would not be disappointed. It affects the name of the place if they commit some mistakes. Things like this should always be considered for it can really offer help.
With this, you will have the chance to focus more on the event and not worry about anything. Some tend to leave their minds in their cars and that can be a reason why they can never focus. This very occasion may be significant so you shall pay attention. Otherwise, things would go wrong here.
Cost will never be that of a problem. Others would see it as such because they believe all services are expensive. It should not be generalized. If you need it, you must go for it. It actually offers more than what you pay for. Never listen to what others say. Just do this and ask them if there is a need.
Everything is safe. Since they are a part of the hotel or the venue, they make sure their names will not be tainted. So, they offer safety to the vehicles and the things that are inside.
Search for one and book ahead. There are tons of them online. At least, you can read them once you arrive.

subset: commoncrawl


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Examples of available technologies
Issues to be agreed upon in IPR exploitation agreements
To build products or services based on research results generated at the University, a company is required to invest resources and expertise in the productisation of the results. Terms for the exploitation of the research results are agreed upon case by case. Typical subjects of an IPR exploitation agreement include invention, patent application, patent, software, prototype and expertise. In the first stage of negotiation, a tool called a term sheet is used to chart the mutual needs.
Examples of technologies available for licensing:
Smart pin takes gym training to the 21st century!
We are looking for a business partner interested in the commercialisation of the smart pin as part of applications in gym training and rehabilitation. The smart pin for a weight stack unit includes a patented (EP2040807) method, system and prototype of a device for measuring athletic performance carried out with a weight stack unit. The core of the system is the smart pin, which is used to select the amount of stack units, and hence the weight of the unit. The smart pin is capable of recognising the force focused on the stack and can deliver that information to the other intelligent parts of the system for further analysis. The smart pin enables
- automatic follow-up of a strength exercise
- guidance and feedback during exercise
- strength testing
- planning of a personalised training programme
An efficient method for producing phage therapy agents against columnaris in fish farming
Intensive farming systems connected to human food production are the major users of antibiotics today. Because the use of antibiotics in food production is under threat due to the high amount of environmental leakage, alternative ways to treat bacterial diseases are needed. Infections caused by Flavobacterium columnare are a significant problem for freshwater aquaculture around the world.
Our research group showed the efficiency of bacteriophage therapy against F. columnare infections in laboratory settings. One characteristic of this phage, and others from the same type of host, is that the production of phage in large quantities using the conventional phage production methods based on liquid cultures is not possible. Researchers at the University have developed an improved, economically competitive method for the production and quantification of these phages. The method is based on liquid cultures and has a phage yield many thousands of times larger than the conventional method, thereby enabling cost effective production on a large scale. We are looking for a business partner interested in commercialising this method of phage production for phage therapy in aquaculture.
VisGuard is a tool for managing vehicle driver security factors and route selection
The tool is based on several driver- and situation-specific factors, which are used to assess the driver's need to focus his or her sight and attention back to the driving environment before possible risks are realised. For more information, go to VisGuard.com.
We are looking for business partners to commercialise this method in their own business area or potentially in a new one.


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Links & Local Attractions
Here are some links for the Derbyshire Peak District to help you get the most out of your Peak Cottage Holidays. There are countless visitor attractions in the area covering stately homes, arts, crafts, music, gardens, theme parks, market towns, local history, beautiful walks, food, performing arts, drinks and shopping for antiques, the list goes on.
Welcome to the Derbyshire and the Peak District Guide for 2015 showing you what attractions to see and what activities to do, to make your stay a memorable one. Derbyshire's bustling market towns, villages, hills, dales and rivers, offer majestic scenery, and a rich variety of customs that date back from time immemorial.
Peakwalking - The Peak District has walking for everyone, ranging from strolls along gentle limestone dales with their crystal clear rivers to airy walks along the unique gritstone 'edges' with their wonderful views. At the northern end, expeditions onto forbidding high heather moorland are possible. It's a great place to be, whatever the weather!
Peak District View - Guide to the Peak District National Park, Derbyshire and the surrounding countryside.
Peakdistrictcycleways - Cycling in Derbyshire, the Peak District, cycleways and trails, cycle hire, accommodation and much more.
The official tourist board of the Peak District and Derbyshire. Things to do, where to stay, about the area, events and festivals. The most comprehensive guide available.
Blue John Cavern contains the unique Fluorspar only found in Castleton. Guided tours are available showing the how mining was undertaken.
Buxton Opera House is a historic building in the heart of the Peak District and is one of Britain's leading receiving theatres, presenting around 450 performances each year including dance, comedy, children's shows, drama, musical concerts, pantomime and opera as well as a lively Fringe Theatre and Community and Education Programme.
Chatsworth House Stately home, is set in the heart of the Peak District in Derbyshire. There is always something new to see and do in the house, gardens, farmyard, adventure playground and garden centre. Experience a taste of Chatsworth in their shops, resturants, and award winning farm shop or explore the beautiful 1000 acres of parkland.
Crich Tramway village for a great day out. Nestling high up in the heart of Derbyshire overlooking the famous Derwent Valley and open almost throughout the year. Crich Tramway Village is a lovingly restored period village that is also home to the National Tramway Museum and its world renowned activities.
Derwent valley mills stretching 15 miles down the river valley from Matlock Bath to Derby. The World Heritage Site contains a fascinating series of historic mill complexes, including some of the world's first 'modern' factories.
Haddon hall is a fortified medieval manor house dating from the 12th Century and is home of Lord and Lady Edward Manners, whose family have owned it since 1567. Described by Simon Jenkins in "1000 Best Houses" as "the most perfect house to survive from the middle ages". Set in the heart of the beautiful Peak District National Park, the house and grounds have played host to no less than three versions of "Jane Eyre". Screen credits also include "Elizabeth", "Pride & Prejudice" and "The Other Boleyn Girl".
Hardwick Hall dominates the surrounding area and is a magnificent statement to the wealth and authority of its builder, Bess of Hardwick. Designed by Robert Smythson, the house is remarkable for being almost unchanged since Bess lived here. It gives a rare insight into the formality of courtly life of the Elizabethan age. The new Hall was designed deliberately to symbolise Bess' wealth and status and pushed the boundaries of architectural design. Hardwick offers visitors a year round experience, from colourful herbaceous borders and prize winning vegetables, that are used in the restaurant, to the picturesque circular parkland walks and plenty of family friendly activities.
Since first opening its gates to visitors in 1780 the Heights of Abraham has become one of the Peak District's most popular destinations. Originally the Heights of Abraham was only accessible to those few visitors who could scale the steep slopes of Masson Hill. In 1984 Britain's first alpine style cable car transport system was installed. Rising from the valley floor, the observation cars transport you in comfort and safety, allowing stunning views of the Derwent Valley and surrounding Peak District. Situated on the site of historic lead mining, the Heights of Abraham originally opened as a Regency style 'Savage Garden'. Today the paths still follow many of the original routes around the 60 acres of Woodland hillside. Now, 200 years on, the planting scheme has matured, providing homes for a range of birds and wildlife.


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Elizabeth Wirth Music Building Tanna Schulich Hall, 527 rue Sherbrooke Ouest, Montreal, QC, H3A 1E3, CA
$18 / $12
Concert presented as part of the Musical Chairs Chamber Music Festival.
String Quartet in G minor, Op. 10 by Claude Debussy (1862-1918)
Ensemble from the Queensland Conservatorium (Australia): Eliza Scott (violin), Rebekah Hall (violin), Kate Worley (viola) and Julian Sharp (cello).
Trio in D minor, Op. 3 by Alexander Zemlinsky (1871-1942)
Ensemble from the Sibelius Academy (Finland): Helmi Malmgren (clarinet), Sirja Nironen (cello) and Fanny Söderström (piano).
Box Office: Tickets are available online or through our Box Office (in person or by phone: 514-398-4547) between 12:00pm and 6:00pm (555 Sherbrooke Street West).


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Be a part of a unique online community that connects post production professionals and film academics worldwide.
You'll have access to personalize your news feed, access to Live Post Talks and much more. Contribute to the community by posting interesting post production content.
February 23, 2013, 5:14 pm
This episode we have our OSCAR special, with Woody Richman and Tyler walk, the editors of the Academy Award Nominated film How To Survive a Plague.
November 27, 2012, 8:38 am
Put together by Enriched Books and Art of the Guillotine, here's the history of Editing Technology.
July 12, 2012, 12:36 pm
Around 2010, while preparing for a 31-city tour with Clay Blackmore and my business partner Jeff Medford, I discovered Tiffen Dfx post-production filters. To be honest, at first impression, I wasn't drawn to this system — I was pretty obsessed with Apple's Color, and doing color correction right inside Adobe Premiere.
January 18, 2012, 3:00 pm
As an interesting note, it was conveniently blocked by FOX just as the internet is on blackout strike today in solidarity against SOPA. American friends, please be aware that if SOPA passes, videos like this where I attempt to teach about film editing in a fun way will not be available anymore, even if I am in compliance with the Fair Use clause— in fact, I could be shut down, fined, and/or jailed without due process. If you like the internet and the ability to find information freely and easily, please educate yourself about this bill, and do whatever you can to stop it from passing!
January 4, 2012, 1:19 pm
First EDL of the new year up! Marx brothers, see? nyaah!
December 14, 2011, 4:44 pm
Have a video version of my very first Christmas blog, the best edited Moments of Despair in a Christmas film!
December 5, 2011, 11:22 am
BlackMagic design showcased the UltraStudio 3D back at NAB this year. I have been excited to get my hands on of these for some time. I waited patiently and finally, I got one and I have been testing the BlackMagic Design's UltraStudio 3D over the past few weeks.
November 30, 2011, 11:29 am
Check out this week's EDL, featuring the top 5 edited scenes with steam engines!
November 16, 2011, 1:28 pm
I know I've covered this one in the past, but with the new video format I feel like I can really do some of previous written blogs justice. This one especially!
November 15, 2011, 10:47 am
This week I test out the durability of the ioSafe hard drive. It's fire proof and water proof. I wanted to find out how water proof it is, so I flooded the drive. Check out the video below to see if it still works after the flooding.
Gordon sits down with the Sound Design team (Just nominated for an Oscar) for A Quiet Place. Ethan Van der Ryn and Erik Aadah ...
Gordon sits down with Wyatt Smith to discuss the editing of Mary Poppins Returns and the challenges the film presented him in ...
Gordon sits down with Chayse Irvin to discuss his approach to shooting BlacKkKlansman and his theories about cinematography.
Choose what Post News gets sent directly to your E-Mail, daily or weekly.
Get your post news on your favourite Apple device, when you want it where you want it.
Get your post news on your favourite Android device with the AOTG Android App.


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Decorative And Edible Brassica Plants
Brassica plants are part of the mustard family. There are over 30 species, both wild and cultivated. Not only are brassica edible, often these plants are planted for their decorative value as well. Brassica plants have much to recommend them for human consumption. Most are very dense and fibrous and provide a great deal of dietary fiber, which aids digestion and reduces the risk of a variety of intestinal ailments. These plants also tend to be very rich in vitamins and minerals. The specific nutrients provided vary from species to species, but members of the genus are generally high in beneficial substances and low in calories. This makes them excellent additions to a healthy diet. These plants grow best in the cooler winter months when temperatures are around 10-20C degrees. They are capable of coping with frosts now and again. Broccoli is adaptable in most climates but achieves best results in the cooler temperatures.
In the garden, they appreciate an open sunny position that has some protection from the wind. Strong winds can damage the stalks; they become top heavy, as they grow bigger. As these plants grow, mound the soil up around the stalks to encourage root growth and support them from winds or disturbances. All these plants like a well-prepared soil bed containing plenty of manure or a fertilizer applied before planting out. As they grow, apply some nitrogenous fertilizers as a side dressing. You may prefer to use a liquid fertilizer dressing instead and feed every two or three weeks depending on the instructions of the manufacturer.edible plants, plants pictures, brassica plants, outdoor plants, plants images, .


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Temperature for December 1955
In December 1955 the average high temperature in San Antonio, TX was 66.6°F, and this was 0.6°F warmer than the average of 66.0°F. The hottest day in December 1955 was 25 December when the temperature reached 90.0°F. Overnight the average temperature in December is 42.4°F and in 1955 the average overnight temperature was 0.3°F warmer at 42.6°F.


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Athens, known as one of the oldest cities in the world and as the cradle of western civilisation, is a destination that is culturally rich with subtle touches of modern flare. In its recent history, Greece has struggled due to several factors, but is now bouncing back with its relentless fighting spirit. Supporting the local economy provides another reason to justify the long overdue vacation you've been meaning to take. Along with this, Athens boasts beautiful, translucent waters which makes it the perfect destination for every sailor.
After you rent a boat and spend the ideal day sailing, uncover the gastronomical treasures of Athens. While preserving their long-standing recipes with local ingredients, restaurants in the area have been able to find the perfect mix between tradition and creativity. In this city of the Attica region, you will have no problem finding a world renowned restaurant specialising in both the local and international cuisine.
Carrying the motif of the city is the exceptional nightlife that exists throughout the historic streets. The rising popularity of the nightlife in Athens is partly due to the abundance of rooftop bars with master mixologists overlooking historical sights, like the Acropolis. If this is your first time in Greece, be sure to take the traditional route and have an ouzo or a raki, the most popular drinks of the locals.
Once you have taken in the beauty, history and sights of Athens, there are several destinations to choose from that are easy to navigate to. Sail to one of the neighboring cities to admire their views and own distinct stories. Hydra will stun you with the abundance of marble, make your way to Poros for a romantic getaway, or get lost in Aegina with its neoclassical buildings and relaxing beaches.
Renting a boat in Athens will provide a memorable experience and will give you the opportunity to visit the neighboring regions. Explore popular destinations in Greece and near the Attica region:
At SamBoat, we offer several types of boats for rent in Athens; motorboats, sailboats, RIB's, catamarans, and luxury yachts. Choose a boat with or without skipper and take advantage of what the great city of Athens can offer.
from 440€ 352€ /day
With guide
8 pers.
3 cabins
from 200€ 160€ /day
With or without skipper
10 pers.
4 cabins
from 125€ /day
With or without skipper
8 pers.
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With or without skipper
10 pers.
4 cabins


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Getting Duplication in 4 Easy Steps/
Recently I listened to a CD that reminded me again that many people are trying to get everything done by themselves. They talk about duplicating. They talk about building a team. They talk about how important it is to have duplication.
The sad fact is that most do not and will not be able to duplicate themselves UNTIL they stop doing everything for everyone. Or, they put in place a very simple duplicable system.
By our very natures as leaders, we want it to grow and go NOW. We know we can make it happen so we just start to out work it. More time and more results but it's all about our work ethic and not about finding others.
First of all, make sure that you have in place a system that ANYONE can duplicate. We teach showing a video to someone showing the plan because it is so easy to duplicate. We teach going to the events since ANYONE can show up. We teach Showing the Opportunity, STP, 2 - 3 a week - every week regardless if a prospect says yes or no. We teach listening to a CD everyday so we keep ourselves motivated and educated. We teach using your own product basically because it just makes sense.
That's a simple system.
I believe most people do want to duplicate but oftentimes we make the process so complicated they just don't know what to do.
There are some steps that will help but prior to using these steps, make sure that the people that you want to duplicate you really are wanting to duplicate you. Not everyone really wants to duplicate or even build the business. They may just want to use the product.
By following these steps with everyone on your team you'll quickly discover the people that want to duplicate.
It's about duplication. It's about other people following the same pattern.
The 4 easy steps boil down to just simple steps: Tell, Show, Watch and Go! Let's say you want to have more duplication on people showing the opportunity by themselves. Let's walk through it quickly:
1. Tell:
Teach them your STP process with a very simple outline. Tell them what you are going to do on an appointment, what is going to happen, what they would be watching and what order you are going to do the presentation.
2. Show
Actually, go with them on their first TWO appointments and do the entire presentation yourself with them being totally quiet. All you want them to do is observe.
3. Watch
On the Third appointment, have them do the first half of the presentation and you do the second half (that way you can clean up any thing that was messed up). On the fourth appointment let them do the entire appointment. You can evaluate later on the way home but you keep quiet during this one.
4. Go
Go downline, go wide or go to another new person and repeat the steps. Just go! If you have trained them properly, they should be fine. I usually will be available for 3 ways or followups but not for showing the plan. They know what to do and it's time for them to go and do it!
It's not easy leaving them. It's not easy moving on. You want to help but the problem is that if you are doing everything for them, why do they need to learn? I have had to pull back on several occasions when I realized that the group was relying on me to do everything. Just disappear! Go.
Tell, Show, Watch and Go!


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Today is hand-in day. I hope my journey from my starting point to my game Final Stretch is clear. I have definitely learnt a lot along the way.
Making and recording my presentation in advance was extremely useful and I will continue to do this.
I do all my work digitally and I record it and my thoughts in my blog. I have done what Adam said and didn't repeat myself for the sake of it in my sketchbook but going forward I will make a point of putting something different in my sketchbook at the end of each week even if it's just about a reflection I've had as a result of a lecture or reading an article and has nothing to do with my game.
My journey through Phase 1 to Phase 4 and my final game idea can be tracked through my weekly blog.
My endless runner game idea started with research into Artificial Intelligence and now it has come full circle where I have to consider artificial intelligence within my game.
My starting point was Artificial Intelligence which highlighted innovations in health. I then went on to develop the idea of Luke as a dying 20 year old being helped by AI genie. This further developed to Luke travelling around the world showing his deterioration, similar to Passage ageing and finally I ended up with a more comedic game idea focusing on escaping doctors and nurses and then working through the levels to tick off Luke's bucket list.
Along the way you will see that I had many game ideas where I spent some time researching backgrounds, characters, narrative, themes etc and whilst I didn't take them forward I learnt a lot – I have to be realistic about what one person can achieve on their own, I have to be resilient with feedback, ask others for help, and adapt quickly to make changes. Most of all I need to remember that I can do it!
Today I am going to review the draft schedule in my games proposal document to make sure that my week by week tasks are realistic and achievable.
I am also going to check that my blog is complete.
Today I got some feedback from Adam. He said my game idea sounded fine, that the class liked it and that my presentation was well received. He also said my games proposal looked good but that I could flesh out the critical analysis section to include academic approaches and how people get hooked on games (if the there is any out there) so that I don't make any assumptions about endless runner games and also to see how long themes might be so that I could incorporate that in my game. He said I didn't have to do the research by Friday but that I should know what I am going to look at. I have found some studies and I will take another look at those to make sure that they are appropriate. He also recommended Nir Eyal's book, Hooked, How to Build Habi-Forming Products which I have ordered on Amazon.
Adam confirmed that for my assignment, my journey through the development of my game idea should be clear and show that I have reflected on feedback, mistakes, research etc.
I also got some feedback from classmates. As a result, I will change the movement and I will also look at changing my game so that it doesn't have levels but has themes as part of the run. For example, skiing will be a winter theme and New York will be a summer theme.
I have looked at Crossy Road and Steppy Pants because they are endless runner games with themes.
Crossy Road – https://www.youtube.com/watch?v=Out73NMtuMY
The colours and style of Crossy Road work well for all age groups.
Steppy Pants has a similar style and similar colour scheme – https://www.youtube.com/watch?v=If2uJuMAYe8
All the work I did on the Little Big Planet clip was in vain – it wouldn't play on my presentation. I'm going to have to revert to the old slide.
Being away on holiday has been quite stressful for getting my work done despite all my preparation and planning. However, it has given me more time to think things through in a more relaxed space and also to write down my ideas.
I got up early and spent some time checking my games proposal notes to make sure I was including everything in my presentation.
I have decided to change the slide on my Unique Selling Point because I don't think it really gives a feel for why my game is different to all the other endless runner games. But that slide has made me think about why I want to make the game. Trying to effectively communicate why I want to make the game is proving to be challenging. Reflecting back to the very first lecture with Adam this year, he said to think "I can do that". But also, I have to consider what it is I want to do in the first place, or as Alan Watts put it "What do I desire?/If money were no Object". Adam said to think about how do I make a difference to others and this has come up when I have been thinking about my game idea and pulling together the proposal document.
I am heading into my second and final semester in university. I want to get a 2:1 and perhaps the best way to do this is to pick a "popular" game. But I want to stretch myself, take myself out of my comfort zone and learn to code some more. When I spoke to Sean Bender, CEO of Phoenix Labs, he said to not to focus on the money but to focus on making an entertaining game, so that's what I'm going to do (if Adam likes my game idea!).
At the end of Phase 1 and 2, I focused on Artificial Intelligence as a starting point. My three game ideas all had a theme of helping others and I remember having a conversation with Andy about the player finishing the game and having positive energy and a desire to make a difference to the world. More than a few iterations later, I find myself with a game idea that doesn't have a theme of helping others but I think it will make people think about making the most of their life and leave them feeling positive.
This brings me back to my USP slide and the job on hand! Adam thought my games ideas were overly complicated and that a AAA team would have difficulty delivering them so I tried to simplify my final game idea. I have been concerned that my game would end up being boring as a result. On reflection, I want to make sure that the design of the game is so good that you want to keep on playing it.
My USP is that Final Stretch is a well-designed game that is fun to play. You will enjoy playing the game because the upgrades and bonuses will be challenging but not impossible to get and will help you achieve longer runs consistently. You will be hooked and I am going to research how to make this happen. (See Critical Analysis Section under Games Proposal document).
I have finished my Games Proposal document and revised my presentation and sent them to Adam on Slack to show the class tomorrow.
I looked at my presentation with fresh eyes and I have decided to make some changes. I don't think there will be time to watch the whole video on Little Big Planet coding, nor would it be the best use of class time to listen to the small talk from the developer, so I have edited the clip to make it shorter and I will make redo the slide.
Fortunately for me Rhian asked about the critical analysis section of the GDD and followed this up by expressing what I was thinking – I'm still not clear. Once it was clarified I set to work trying to put down on paper what was running through my head in a bit more detail than I had expressed in the presentation.
For my game to be successful, the player needs to get a little further down the track each time. Ideally, this needs to be through upgrades and bonuses so I need to figure this aspect out very early on in development. Since coin collection is the key mechanic I need to make sure that it works well.
This is going to take careful planning and is going to be the most challenging part of the game because it is the make or break aspect of the game.
I'm aiming to make a free to play game (or a token amount say 69p) where you have to play the game consistently over time to get an upgrade. There will be an option to purchase coins and upgrades to progress more quickly but you won't need to purchase to enjoy the game. The game will have incremental improvements and
my upgrades will help players achieve longer runs consistently and won't be very hard to get so you will enjoy the game and be motivated to keep playing.
Most companies try a range of monetisation techniques for free-to-play games. The endless runner genre provides hours of entertainment for players and can still provide income for the developers and games companies through the merits of a good game design. It's a bit like when Netflix automatically runs to the next episode and you're sucked in to watching it – with a good endless runner game you can't resist just one more go.
It's getting annoying that games are called free-to-play but in fact they are anything but free to play. That's why I'm considering a small charge so players and parents of young kids buying games know exactly what they are buying.
I will definitely not be using microtransactions as a way to make money from my game.
The modified table below is 15 design patterns specific to endless games and their relevance based on a study by CAO, D. (2016) Game Design Patterns in Endless Mobile Minigames, Master Thesis, Malmo University. Available from https://muep.mau.se/bitstream/handle/2043/21375/DavidCao_GameDesignPatternsInEmm_2016.pdf?sequence=2
I will make sure that my game has all the essential elements listed below and I will continue to research throughout the development of my game.
|Endless mode
|Infinite gameplay, no winning state, one level
|Quick progressive difficulty
|Elevation of difficulty, short-liveliness, difficulty limit
|Random level generation
|Progressive addition of level pieces, difficulty of level pieces
|Main character, inter- action through physics
|Not a necessity
|Score system
|Point system, high score
|Impediment, avoidance, dynamic/static
|Supporting object
|Helps player, dynamic/static, platform
|Not a necessity
|Simple control
|No complex controls, taps/swipes/tilt
|Not a necessity
|Power ups and specials
|Facilitates gameplay for short period
|Not a necessity
|Collected while playing, usage in store, ex- change with items
|Not a necessity
|Specific mission while playing, earn extra coins
|Not a necessity
|Character selection
|Visuals of protagonist
|Not a necessity
|Mini tutorial
|Instructions, graphical/textual
|Not a necessity
|Comparison of high- score, global/local
|Not a necessity
|Buy items/characters, real money/virtual currency
|Not a necessity
Supporting my reflective Journal
Microtransactions are something that I want to research further and I am going to make this the subject matter of my Reflective Journal. Games companies have introduced "loot boxes" which encourages you to spend money to unlock favourite characters or other in-game rewards. This is on top of the price for the game which is around £50 so games companies are double dipping. Normally you could complete the game entirely without spending any money or if you did spend money it would be just for skins or character customisation for mainly aesthetic purposes.
When Star Wars Battlefront 11 was released a member of Reddit posted a comment that he had to spend $80 to unlock Darth Vader. In response to EA's claim that you could unlock popular characters by playing the game and that you didn't have to pay, members of Reddit compiled a spreadsheet that showed it would take 40 hours to unlock a single popular character so they clearly designed the game to get people to spend money.
Another issue is that you don't necessarily get anything when you pay your money. Baseball card example.
Far worse than the fact that gamers are being exploited, are the charges that microtransactions are a form of gambling and target the vulnerable.
So, what are microtransactions?
Defined by en.oxforddictionaries.com as "A very small financial transaction conducted online" and further 'analysts believe the company would earn a lot from pay-as-you-go microtransactions'
'the game derives all of its revenue from microtransactions'
They have been around since at least 2010 but with the increase in smartphones and as a result mobile apps, game companies realised there was a shift and they couldn't charge the same money for an app as they did for a game and microtransactions took off.
I intend to examine the relationship between manipulative nature of microtransactions and gambling and the lack of regulation for gaming companies when all other sources of online gambling is highly regulated.
There is also an argument that microtransactions target the vulnerable and exploit their weakness, the young or the people with an addictive personality.
"With advancements in machine learning and artificial intelligence, it may become possible that one day publishers can tailor in-game purchases. Like customizing microtransactions to your gaming abilities and price sensitivity to encourage more spending". Intelligent Economist. This takes me right back to my starting point for this game.
There are a lot of studies, articles and posts about the psychology of microtransactions including:
International Journal of Internet Science, 2015, The Hidden Cost of Microtransactions: Buying In-Game Advantages in Online Games Decreases a Player's Status
Laurijsen, D.W.J., Tilburg University, Running head: MICROTRANSACTIONS AND PLAYER SATISFACTION.
The Troubling Psychology of Pay-to-Loot Systems http://www.ign.com/articles/2017/04/24/the-troubling-psychology-of-pay-to-loot-systems
Activision Patents Matchmaking That Encourages Players to Buy Microtransactions
The Physiology of Gaming
Park Associates, Trends in Digital Gaming: Free-to-play, Social, and Mobile Games
Eira A. EkreThe Whales of Microtransactions, and the Elephant in the Room
Microtransactions: the scourge of the industry
I looked at my presentation with fresh eyes and I have decided to make some changes. I don't think there will be time to watch the whole video on Little Big Planet coding, nor would it be the best use of class time to listen to the small talk from the developer, so I have made the clip shorter by and I will make a different slide.
I found an articles online advising me that I could get competitor information for free.
I decided that the three games I wanted information on were Jetpack, Joyrider, Dead Ahead and Knightmare Tower and if possible Little Big Planet. According to the article it's very easy to access free data. After spending a lot of time on this turned out not to be the case. To access Google Adworks you have to have a business, a google account and provide credit card details.
I did however manage to find the audience research below with App Annie by opening a free account with them.
Dead Ahead
Jetpack Joyride
Knightmare Tower
I reviewed my presentation and recorded the slides. I have found recording what I wanted to say to the slides in advance to be much better than trying to speak concisely on the day of the presentation. It also kept me focused on the time and not over running. From now on this is what I am going to do when I have a presentation.
I spent some of this morning working on my Writing to Publication Assignment which is 95% finished. I'm going to look at it with fresh eyes later.
Pulling together the presentation is more time consuming than I thought it would be. I need it to be a short version of the games design document but it needs to sell the game.
I also need to find some interesting repetitive music that is royalty free for my game. Most of the music is too slow for an endless runner game.
Example of some that I have looked at.
I have made the presentation but now I have to add the images and the music. I used the technique that Adam taught us about finding different words to express what we are thinking to simplify things.
I'm feeling the pressure today. My parents booked a ski holiday the week of the presentation not realising that I couldn't just fit my work in when I was away. I'm missing a key session.
I contacted Adam on slack to let him know that I would send my presentation in advance to him and and the class. He has suggested that I record my presentation in advance and send a youtube link which he will play for the session. It's obviously not going to be as useful as being in the session but at least I can get feedback. I'm not going to let anyone book me on any holidays until June!
It's a tight deadline but luckily I planned my work knowing I would miss a week. Recording the presentation in advance might even help me be concise and cut out anything that's not relevant. A silver lining?
I am focusing on my Games Proposal and presentation today. This should help me fill in any gaps when it comes to the game. I find it difficult to focus because I keep coming up with new ideas and I have to remember that I am not working for a company with unlimited resources and that I will have to make the game myself. My goal is to complete the games proposal this week.
I also have to balance my time because I also have to complete my Writing to Publication assignment.
I worked on different vehicles for variety for the New York street level. You will be able to jump over some of them but others you will have to move out of the way.
I have changed the layout of the background so that the game play is clearer.
This is a mock-up of the hospital level but it also shows the art style that I am going for. Not everything is the right proportion at the moment I am going to continue to work on that.
I was originally going to have the stamina bar in the top left hand corner but then I realized it looked clustered and blocked most of the background, you would also have to keep looking up. Stamina is something you would look at more frequently so I moved it above Luke's head so the player wouldn't have to lose focus by looking to the corner, you can see the stamina clearly as you play. This doesn't apply to the coin icon because you can see the coins on the map and once you have collected them you know you have them.
Looking at this image I think I will change the background by moving the doors closer to the ground (they look like they're levitating!) and to make it easier to see the timer. If I had put the doors lower down on the floor it would have meant there was more room for the timer and the stamina bar so it was a happy accident that I realized that it would make more sense to move the stamina bar. Also, in this level Luke should be wearing hospital clothes and have a bag with his escape clothes in it. I will make sprite sheets for this.
I intend to animate all these characters and levels.
I'm working on my GGD and presentation. It's interesting to articulate how my ideas have developed, for example, I chose an Endless Runner game because I thought it would fit well with my story. It's also interesting how other games subconsciously spring to mind. I know that I need to be mindful that my game look uniform across the levels and I don't switch art styles.
I have some concerns about both my game proposal and also when I come to making my game specifically;
My main concerns for the proposal
Simplifying it enough that it's doable but not boring
How to differentiate my game (USP) how to express this?
That I meet my personal objectives
My main concerns for the game
Coding for specific levels like skiing and skydiving
Making sure the movement works which is key for coin collection
Having enough levels of the right length (research to support my decision)
I worked on Luke's bucket list. In addition to obvious places like the busy streets of New York and skiing in Austria I researched other iconic places that may be of interest to players by looking at Lonely Planets Ultimate Travelist which ranks the best 500 places on the planet.
I added the Temples of Angkor in Cambodia, The Great Barrier Reef in Australia, Machu Picchu in Peru, The Great Wall of China, Petra in Jordan, British Museum in London and Salar de Uyuni in Bolivia.
Looking at photos of these destinations, I think that the colour is going to be an important aspect of the environment, for example, Petra is sunny with orange/brown/red hues and Salar de Uyuni is mainly blue and white colours.
The cartoon like game environment is coming together in my head.
I continued to work in Illustrator creating versions of Luke's character to give me an idea of what he could look like. I also started to generate my first car idea for the streets of New York.
I worked in Illustrator making obstacles for the level when Luke escapes from hospital so that in my presentation will give an idea of what they would look like in the game. I created doors, puddles of waters, a hospital bed and a drip
I worked in Illustrator to create images for my game which I will code in the second semester. I also made some sprite sheets of the stamina bar.
I redesigned more doctor/nurse characters
Rubber hose animation for characters.
I have revised the plot so that it doesn't centre on Luke ageing and is more focused on doctors and nurses chasing him.
Luke makes a bucket list of places to go and things to do. I will have an image on the screen with Luke and a piece of paper headed bucket list.
Luke decides to sneak out of the hospital. The doctors and nurses realise he gone and lock down the hospital so that he can't leave. This level will include alarms when Luke is running and obstacles like gurneys and drips in his way and doors closing around him to portray that there is no way out. When something hits him it slows him down and you get visual feedback e.g. animation. At the end of the level a shutter will come down to prevent Luke leaving and Luke just about slides under the door but in his haste drops his bucket list. The list then becomes the tool for the doctors and nurses to figure out where he is going and also acts as the level selection.
There will be an animation of the doctors and nurses huddling around the list which will then fade to black to reveal the title of the game. Working title 'Final stretch'.
I will create assets, concept art, sound effects, animations of all of the above using Adobe Illustrator and Unity.
Each level will have a different perspective. For example, when Luke is in the New York level, the view and game mechanics will be horizontal. Insert image.
When he is skiing, the view will be vertical at an angle to mirror what it's like to go down a slope. Insert image
When Luke is skydiving, the view will be completely vertical as he is falling down.
I would like to be able to move Luke through different planes for example, if Luke is running down the middle and there is an obstacle in his way, he will be able to move right or left to avoid it and be a different side of a screen.
My idea is to use the doctors and nurses as adversaries. In the game they will attempt to stop Luke by using firing "weapons" at him as he skis'/runs/paraglides etc. My intention is to make the weapons fun, for example, instead of a net being thrown over Luke a big plaster will be thrown over him to slow him down. Other ideas include a grenade that is a pill (image) a syringe, defibrillators etc.
I need to keep all assets and animation separate, for example, the hospital will assets and animation will be in one place and the New York assets and animation will be saved somewhere else.
Today in class I discussed my game idea with James. One of my personal goals this year is to improve my coding skills and this is the area of main concern for me when creating my game. James confirmed that my idea was good and I should think about incorporating the doctors and nurses and how Luke doesn't want to stay in a hospital waiting to die. I thought of ways that the doctors would try to capture Luke after finding his bucket list to keep him bed bound.
I made this in Adobe Illustrator as a prototype of Luke's bucket list.
I need more visuals and more mood boards i.e. style tiles (website)
I looked at the style of art that I would like to create and I found games like Bendy and the ink machine. After realising that my 2D fighter was going to be harder and more complicated to make than I thought, I decided to go forward with doing my endless runner idea because it was more visible and I can make concept designs and after getting the go ahead I would focus on making my 2D designs into 3D models and create computer generated environments.
Games that I researched today were passage game, top endless runners, Canabalt, every day the same dream, minit, dead ahead, Knightmare Tower, Jetpack Joyride, passage.
When talking to Adam about my narrative and game mechanic idea being an endless runner he told me that showing a narrative inside the endless runner would be difficult and that using cutscenes to display narrative in the endless runner would take away focus. I asked if I still needed to follow the theme of having AI in my game or could I just focus on the message I wanted to send in the game and Adam said yes I could as long as the game works.
New Idea: Always forward/ Forward Always (still carries the same message)
My new idea is still an endless runner and the focus of the game is still about living life, making the most of the time you have left and to be selfless. In the game you still play as a boy named Luke who loves to be fit and active after an AI has diagnosed him to have a rare incurable disease that none of the doctors could figure out. The AI tells Luke to live his life to the full so he travels the world exploring. In each level Luke's condition gets worse, starting off in the second level with a limp, then crutches, then a wheel chair, then a wheeler bed etc but Luke never gives up until the end of the game where the player can't move him any further. I'm also considering a twist at the end when the AI has become smarter and gathered more data which enable it to come up with a cure.
This way I think I can show the narrative and the important message of living your life to the full and that we should all make the most out of the time we have left.
Time Constraint: selfless acts of helping others but by doing this will give you less time to complete the level.
Level environments: Levels have different weather types/hazards and Luke condition will effect how you go through the level.
I went through solo work finalising my ideas.
29.11.17 Phase 3 completion
Everyone presented their games and went through what they wanted to create and what style it would be in narrative, mechanically, character etc.
My games ideas are in my presentation but to summarise I had 3 game ideas.
The first idea is a 2D point and click narrative game around discrimination.
The second idea is a 2D fighting game about a boy who is being bullied and can access his memories to possitively change how he deals with it.
The third idea is an endless runner game about an AI genie granting a dying boy wishes.
Feedback from the class was that the first game idea, point and click, should have multiple choices in the direction of the narrative and expressive emotional dialogue boxes. They said that it would be very difficult to make.
My second idea (which was my favourite) was badly received because it was perceived to be a Disney game which would also need a Disney AAA team to make and therefore impractical.
The feedback for the third game idea was that it wasn't fleshed out enough.
Adam said that my ideas were overly complicated and that I had to simplify them since I was the only person creating the game and not part of an AAA team.
My task for the next phase to simplify one idea and present it to the class. I also have to produce a games proposal document to support the game and sell the idea in January.
Today in class we looked at resource management by testing a board game out created by James and creating rules to add to the experience.
I also finished my rotoscoping on Illustrator
I experimented with colour on Photoshop trying to mimic Disney backgrounds.
Focusing on my anti-bullying game idea I wanted my environment to be dark and scary. I looked up the Lion King with Scar, Sleeping Beauty etc.
I have recreated an image to depict my style
In class I worked on my rotoscoping. I got Tom to take a video of me in fighting positions. I took screenshots of the video traced over them in Adobe Illustrator. I will use it as a prototype to show during my presentation. This isn't going to be the style I use for my game but I just wanted to experiment on how I could make it work. I used black and white for simplicity and I'm not using myself as a character because I want a more cartoon like art style.
Today with James we spent the entire morning working on our own game ideas and he was available for advice if we needed it. I focused on developing State Machines and working on my art styles research.
I am beginning to focus on a 2D fighting game with an anti- bullying theme. I got the idea of rotoscoping because I'm not great at drawing bodies.
Reading Week
My one-to-one with Adam was very helpful because he looked through all my work and told me to focus on figuring out the mechanics of my three games and gathering images that would help me create the art style for my games.
Instead of Adam's lecture, I had a one-to-one with Andy who I hadn't seen since first year when he taught me about the mechanics of games and why they're important. During our conversation I showed him the ideas I had generated to do with AI leaning towards being more narrative driven.
Andy gave me good advice about avoiding the cliches of story telling and looking up authors like Phillip K Dick and William Gibson and TV shows and movies like Electric Dreams and Blade Runner. We talked over different concepts of story telling and whether or not I could do an interactive, video, animated story.
I looked up Phillip K Dick later and discovered that he is a sci-fi writer and that he wrote the book that the original Blade Runner movie was based on. It was called Do Androids dream of Electric Sheep. The book theme's included empathy, real vs. unreal, mind control etc. all good themes for games.
William Gibson coined the phrase "cyberspace" and he is credited with "renovating" science fiction.
I went to see Blade Runner 2049 and I liked the neon lights, the dark atmospheric colours and serious tone so I'll consider this in my game.
Today I redesigned and organised my WordPress to make it easier to navigate.
I also looked at Pinterest for inspiration and started gathering more images about AI and thinking about my three game ideas during Phase 3. The topics that keep coming up in my head are emotions i.e. compassion, anger, sorrow etc and helping people. I also keep thinking of my game as a 2D side scroller where the design for the characters and background keep changing throughout the game starting with pixels art and then changing from there.
I want my game to be narrative driven and to focus on what it means to be human. In the afternoon we went over genetic code algorithms where we watched AI play a level on Super Mario on its own. It failed and got stuck repeatedly during the level on enemies and obstacles in the game i.e. pit falls, pipes etc. After endless test speed up in the video the AI was eventually able to get through most of the level without fail.
We then experimented with movement algorithms where we directed people in our class on where to move.
3.11.17 Phase 2 completion
I handed in Version 1 of my project proposal document. I also presented the main findings from my research into Artificial Intelligence.
The feedback from my class was that AI was a huge area and I had covered a lot. They said that I need to narrow it down a bit to focus my game ideas. The area of AI is huge and there is a lot of debate and controversy at the moment and I was trying to inform and reflect that in my presentation but I agree that it's a lot to take in.
One to one feedback with James
In James lesson today we all had a one to one with him just talking about our game idea and what ideas we had taken from our research. Talking to James was helpful. We talked about how I could make a game about AI helping people and making lives better. I wanted people to think about how to be more positive and get more from life after they finished playing the game.
I started to develop my game ideas with this in mind.
Adam gave us some paragraphs to analyse which were overcomplicated. We then went over phrases and analysed what each word meant on its own, for example, 'enhance' i.e. increase, upgrade, pyramid, value etc. He said in a lot of briefs, people use terms and phrases to sound more intellectual but that if we break down the words we can find more meanings which can help us generate more ideas through this different meanings and connotations.
We then went through what was expected for next Friday because that will be the end of Phase 2 of looking at our chosen idea path.
In James lesson we went through class dependency and why it's important using class structure/ architecture diagrams. We talked about how similar classes depended on each other like Power Up and Power Move because the mechanics in each of the classes rely on each other to work properly. James also said that when working on code it's important to communicate because someone might be coding a class system that can help yours.
Later we went on to learn about the Markov chain: transition matrix and probable market and how they work together. We worked in teams to figure out the equations and it was fun learning about statistics and seeing how the marketing world worked and how important percentages and understanding the market is.
This morning we all came in and uploaded our presentations onto a folder on a computer and then gave our presentation to the group. Everyone had interesting and unique ideas to show ranging from space architecture, spirituality, animals, mythology, nature, alternative timelines and existentialism. We had 8 minutes to present our four ideas and everyone had very interesting ideas and did really well. My ideas were, natural disasters, health/fitness, AI and new technology.
Adam set up this conversation area where we could write notes and advice for the people presenting and vote for what ideas we liked the most.
The feedback I got was very useful. For natural disasters the class said that it would be hard to make a game about natural disaster in a fun way especially because there is a lot of natural disasters in the world at the moment, hurricanes etc, and a game might just be too insensitive. The class thought that it would be hard to figure out how to make a game trying to predict new technology and it might be overtaken quite quickly. The class thought that health/fitness might be an area to make an educational game for children and the whole area of AI was cool, what was happening and the moral dilemmas. It was suggested that the two area that more scope and possibilities for fun and interesting game were Health and AI. Taking on board their feedback and the fact that evermore was more enthusiastic about my AI starting point, I'm going to do further research into this topics for Phase 2.
Today in James lesson we learned about the structure of code and class systems. We went through each step by doing one action, line by line, define words/variables, table of variables, look through all functions/make functions table and to see what already exists that could help you solve functions.
Learning these steps helped understanding how to blueprint a class system much easier.
In the afternoon we went over mono behaviour classes and player attributes. The mono behaviour class system was more easy to understand because it was simply coding and making actions/inputs for stuff like jumping and running. What was complicated was matries which was to do with a matrix being a vector of a real vector (A0, A1, A2, A3.)
We went over addition, subtraction, scalar multiplication and matrix transportation which after a few group exercises and attempts I was able to manage.
Today we went over systems and simulations.
Today in class we studied what a Truth table, Control flows and Probability tress are and also played Street Dice which made for a very entertaining lesson.
Learning about specific variables and statements was interesting like PQ being: and, or/both, exclusive. We used examples like brown hair both being true or brown hair hair with blue eyes one being false which thanks to the table made things easier to understand.
After that we designed our own code and talked about onto Fundamental control forms which went over actions being true or false and what happens if parameters are meet.
We then looked at probability trees and played street dice testing the theory of what we would get more of move or stay when we rolled the dice.
I looked through the brief and the documentation to remind myself of what to focus on during Phase 1 which is the next 3 weeks. Thinking about the good start/bad start tutorial I need to create an action plan of what I will research for example, case studies and journals. I also need to plan my time well so that I can complete my Writing to Publication assignment.
3rd Year Launch: 06.10.17
We were given our brief today for Year 3. To inspire us we worked in pairs writing up ideas about what springs to mind when we think of the words happy, sad, angry etc. The exercise was creative and fun because after we wrote our ideas down, we all went through what ideas were the strongest within each emotion that might translate well into a game.
Rhys and I were partners and after brain storming we found the most interesting topics and the strongest ideas for a game are Natural Disasters, New Products (future technology), Culture (evolution) and Social Parties (time periods). The next three weeks are research weeks where each of us will come up with ideas for a game, research them in detail until we know more about our subjects and then whittle them down to four starting points to present to the class to move forward with. Adam gave us some advice from the previous third year students, with was reassuring and helpful. He also told us that some of our ideas may not necessarily make good games but that it was the learning process and our development that counted.
Back from Summer: 02.10.17
Today in class we went over what we have learnt throughout our 3 years of study and brushed up on some the things we may have forgotten because during the next few weeks we will be going over variables, functions, memory and return types, game architecture, object orientation, building worlds and designing code.
James also said that we would have 1 to 1 sessions if we needed help with coding or our work which was excellent and reassuring news. We went over variables and functions today trying to make our own code for inside a game i.e running, flying etc.
In the afternoon we learned about Linear Congruential Generation (seed value), Factorials and Binomial Coefficients (combinations), Percentile Mechanic (skills) and Binomial Distribution (probability).
Linear Congruential Generation was interesting and got easier once you got used to the maths which is not my strongest skill. It's been a while since I've done maths but seeing the remainder as a random number and having to do a value from a physical event like the amount of cards in a deck was enjoyable.
I found Percentile Mechanic to be most enjoyable because it reminded me of all the key mechanics in open world games like Elder Scrolls: Skyrim and Fall Out because it had to do with class skill systems which make a huge impact in gaming story and online.
Binomial Distribution was just about probability which still does play an important part in gaming i.e facing off against an opponent far stronger than you or making a shot from a distance or against an enemy whose heavily fortified.


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One of the important contributions which Slavoj Žižek has made to contemporary philosophy is his reconceptualization of the category of truth. For decades, there have been two irreconcilable positions regarding this category (and which unsurprisingly line up with the analytic/continental divide): those who hold to the classical correspondence theory of truth, and those who hold to a relativist/perspectival position (usually connected to postmodernism). The former is quite familiar, even commonsensical: truth is a property of statements (by a subject) in relation to (objective) reality, namely whereby they accurately represent it. (In line with this, knowledge is usually defined as justified true belief, where a belief is basically a statement, such that knowledge is not simply true statements but statements whose truth is justified by some argument.) The latter is no less familiar, at least in the academic domain of theory: the truth of a statement is understood to be inseparable from its context, that is, the set of conditions (the "discourse" or "dispositif" or even the "episteme", even though in Foucault these are not the same) which is the background that allows the statement to be meaningful (the point being that this process of becoming-meaningful precedes that of becoming-true). Žižek occupies a third position with regards to these two, defining a notion of truth which on the one hand avoids the subject/object dualism of the former position while not abandoning truth to the relativism of the latter. We can understand this as a dialectical triad: if the perspectival position is an abstract negation of correspondence, then Žižek's connection of truth with the Lacanian category of the Real serves as a determinate negation. First, we have objective reality and a multitude of subjective positions which can be true or false; second, we have only this panopoly of subjective positions, insofar as objective reality is inseparable from them (i.e. insofar as such a notion of objective reality is an example of the "metaphysics of presence"); finally, we have the re-definition of truth as connected with that position which can account for this very multiplicity, with that Real antagonism which generates this multiplicity in the first place. Žižek's classic example is class struggle: we have a multiplicity of positions on this fact which structures our economy (reactionary, conservative, liberal, social democrat, marxist, anarchist, etc.), but only one of these positions (for him, marxist, for us, "communist" in a broader and yet more esoteric sense beyond the marxist/anarchist feud) is true, insofar as it can (here, through [a specifically "intersectional"] class analysis) account for the range of possible positions we encounter.
Archive for postmodernism
Real TruthPosted in Actions with tags correspondence, Foucault, Lacan, postmodernism, truth, Žižek on 2013/10/01 by las Pétroleuses
Vicissitudes of ValuePosted in Speculation with tags barter, Capital, capitalism, economics, Graeber, Hegel, Jameson, labor, Mandel, marginalism, marketing, Marx, marxism, myth, Nietzsche, postmodernism, spectacle, value on 2013/09/20 by las Pétroleuses
One of the more controversial constellations of concepts dropped in our lap by the Leftist tradition is Marx's labor theory of value. On the one hand, in his own context, his views were entirely uncontroversial: when Marx was writing, the idea that value was a product of human labor was simply assumed across the political spectrum, and this had been the case for at least a century. On the other hand, we are looking back on this time from one after the "marginalist revolution" (among other things), and so there is a weird coloring which Marx's analysis takes on: for those on the right, that enlightened condescension we all know so well, and on the left, that odd combination of nostalgic reverence ("if only we still lived in a time where value was such a simple conundrum…") and embarrassed occlusion (not to mention those who obstinately defend Marx against all). Here, I'm going to focus on how Marx's conception of value is stricto sensu idealist; in later posts I'll address how this problem does not weaken, but in some cases actually strengthens other arguments of his (including, but not limited to, the infamous "law of the tendency of the rate of profit to fall"). This post is the first in a series which shall try to illustrate how, far from being outdated, the analyses Marx puts forth in Vol. I of Capital provide the tools for a robust understanding of our contemporary economic situation–how, as Ernest Mandel put it in his introduction to Vol. I, "Marx is much more an economist of the twentieth [or twenty-first] century than of the nineteenth." (p. 12)


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text: Exit this survey Newport Visioning Survey Question Title * 1. What are some of Newport's unique resources or attributes? Question Title * 2. What are the two most serious issues currently facing Newport and the surrounding area? a. b. Question Title * 3. What do you think is the perception of local residents towards Newport as a place to work and conduct business? Question Title * 4. As an area resident, please indicate how you would rate Newport on the following factors. Please check Not Sure if you are unsure of your response. Excellent Good Fair Poor Unacceptable Not Sure a. Education Quality a. Education Quality Excellent a. Education Quality Good a. Education Quality Fair a. Education Quality Poor a. Education Quality Unacceptable a. Education Quality Not Sure b. Shopping & Services b. Shopping & Services Excellent b. Shopping & Services Good b. Shopping & Services Fair b. Shopping & Services Poor b. Shopping & Services Unacceptable b. Shopping & Services Not Sure c. Job Opportunities c. Job Opportunities Excellent c. Job Opportunities Good c. Job Opportunities Fair c. Job Opportunities Poor c. Job Opportunities Unacceptable c. Job Opportunities Not Sure d. Economic Growth d. Economic Growth Excellent d. Economic Growth Good d. Economic Growth Fair d. Economic Growth Poor d. Economic Growth Unacceptable d. Economic Growth Not Sure e. Housing Options & Quality e. Housing Options & Quality Excellent e. Housing Options & Quality Good e. Housing Options & Quality Fair e. Housing Options & Quality Poor e. Housing Options & Quality Unacceptable e. Housing Options & Quality Not Sure f. Parks f. Parks Excellent f. Parks Good f. Parks Fair f. Parks Poor f. Parks Unacceptable f. Parks Not Sure g. Recreation g. Recreation Excellent g. Recreation Good g. Recreation Fair g. Recreation Poor g. Recreation Unacceptable g. Recreation Not Sure h. Pool h. Pool Excellent h. Pool Good h. Pool Fair h. Pool Poor h. Pool Unacceptable h. Pool Not Sure i. Health Care i. Health Care Excellent i. Health Care Good i. Health Care Fair i. Health Care Poor i. Health Care Unacceptable i. Health Care Not Sure j. Municipal Services (sewer/water) j. Municipal Services (sewer/water) Excellent j. Municipal Services (sewer/water) Good j. Municipal Services (sewer/water) Fair j. Municipal Services (sewer/water) Poor j. Municipal Services (sewer/water) Unacceptable j. Municipal Services (sewer/water) Not Sure k. Public Safety (fire/police) k. Public Safety (fire/police) Excellent k. Public Safety (fire/police) Good k. Public Safety (fire/police) Fair k. Public Safety (fire/police) Poor k. Public Safety (fire/police) Unacceptable k. Public Safety (fire/police) Not Sure l. Utility Services (electric/gas) l. Utility Services (electric/gas) Excellent l. Utility Services (electric/gas) Good l. Utility Services (electric/gas) Fair l. Utility Services (electric/gas) Poor l. Utility Services (electric/gas) Unacceptable l. Utility Services (electric/gas) Not Sure m. Port Services m. Port Services Excellent m. Port Services Good m. Port Services Fair m. Port Services Poor m. Port Services Unacceptable m. Port Services Not Sure n. Community Arts & Culture n. Community Arts & Culture Excellent n. Community Arts & Culture Good n. Community Arts & Culture Fair n. Community Arts & Culture Poor n. Community Arts & Culture Unacceptable n. Community Arts & Culture Not Sure o. Physical Image & Appearance o. Physical Image & Appearance Excellent o. Physical Image & Appearance Good o. Physical Image & Appearance Fair o. Physical Image & Appearance Poor o. Physical Image & Appearance Unacceptable o. Physical Image & Appearance Not Sure p. Natural Amenities p. Natural Amenities Excellent p. Natural Amenities Good p. Natural Amenities Fair p. Natural Amenities Poor p. Natural Amenities Unacceptable p. Natural Amenities Not Sure q. Roads q. Roads Excellent q. Roads Good q. Roads Fair q. Roads Poor q. Roads Unacceptable q. Roads Not Sure r. Public Transport r. Public Transport Excellent r. Public Transport Good r. Public Transport Fair r. Public Transport Poor r. Public Transport Unacceptable r. Public Transport Not Sure s. Airport s. Airport Excellent s. Airport Good s. Airport Fair s. Airport Poor s. Airport Unacceptable s. Airport Not Sure t. Pedestrian & Bike Paths t. Pedestrian & Bike Paths Excellent t. Pedestrian & Bike Paths Good t. Pedestrian & Bike Paths Fair t. Pedestrian & Bike Paths Poor t. Pedestrian & Bike Paths Unacceptable t. Pedestrian & Bike Paths Not Sure u. Health Care u. Health Care Excellent u. Health Care Good u. Health Care Fair u. Health Care Poor u. Health Care Unacceptable u. Health Care Not Sure v. Library v. Library Excellent v. Library Good v. Library Fair v. Library Poor v. Library Unacceptable v. Library Not Sure w. Senior Services w. Senior Services Excellent w. Senior Services Good w. Senior Services Fair w. Senior Services Poor w. Senior Services Unacceptable w. Senior Services Not Sure Please comment on your reasons for rating any items above as 'poor or unacceptable.' Question Title * 5. Of the following community values and attributes, please check a total of 5 items that you feel are most important to advocate for and encourage in Newport: Employment opportunities are created. Goods and services are available locally. Residents support businesses by shopping locally whenever possible. Local businesses understand their unique niche in the community and strive to serve the local market. Local government encourages local businesses and promotes economic development. Traffic systems are workable and serve both businesses and pedestrians. Transportation/Roads (maintained, developed and improved). Transportation/Airport (maintained, developed and improved). Library Services (maintained, expanded and improved). Recreation Center/Recreational Programming expanded. Pool (maintained, expanded and improved). Child Care Opportunities (expanded and improved). Senior Programs (maintained, expanded and improved). Public services (fire, police) are available and accessible. The working waterfront is active with fishing and recreational tourism. Recreational opportunities are encouraged and supported. Community aesthetics are valued and beautification efforts encouraged. Quality health services are available. Residents support quality education and lifelong learning. Our neighborhoods reflect distinct qualities and unique character. Utility services are well maintained and expanded as needed. Design ordinances for quality development are in place and enforced. Development activity is clustered or concentrated in nodes. Develop parks to their best potential. Please add any other values important to you. Question Title * 6. What improvements or projects within Newport would you like to see in support of the values you've selected in the previous questions? 1. 2. 3. Question Title * 7. What should residents be doing right now to improve the livability of Newport? Question Title * 8. In dealing with future growth, what approach should Newport take? Aggressively Encourage Encourage Be Neutral / Accommodate Actively Discourage Discourage Question Title * 9. As Newport continues to grow and change, what would you like to: a. Keep the same or be sure to protect: b. Change: Question Title * 10. What are Newport's two most important opportunities for future success? a. b. Question Title * 11. Every community wants high quality, family wage jobs. What kinds of specific jobs would you like to see Newport attract? (Ex: manufacturing, professional service, retail, health care, technology, etc. Be as specific as you can. When possible, please name companies, businesses or industries.) Question Title * 12. What would you consider the most important philosophy for Newport to adopt to ensure livability and economic growth? Question Title * 13. As you visualize a successful Newport in the next 10-15 years . . . . a. What does Newport look like? (physical identity or image?) b. What is Newport known for? Question Title * 14. Do you live within the limits of the City of Newport? Yes No If Yes, how long have you lived in Newport? (number of years) Question Title * 15. If you live outside the City of Newport, where do you live? Lincoln County State of Oregon Other (please specify) Question Title * 16. Do you work in the City of Newport? Yes No Question Title * 17. Please check your age: Age 18 and under 19 to 24 years 25 to 44 years 45 to 64 years 65 and over Question Title * 18. Please share any other comments about your vision for the future of Newport below or use a separate page. Done


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Roald Dahl: an amazing talented author
1964- This is a picture of Roald Dahl with his wife, Patricia Neal, Daughter, Tessa, 7,
Son Theo, 3. Patricia Neal was heavily pregnant with
Ophelia(future daughter) at this time.
Roald Dahl spent growing up in this cottage with his mother.
Roald in his writing hut. It remains the same now, as before he died.


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What is Dram Shop Liability?
Alcohol can have negative effects on the body. Firstly, those who are under the influence may have compromised physical and mental abilities, and this may put them at risk of traffic accidents. Secondly, they also have the tendency to be violent.
Due to these effects, alcohol intake should be moderated. This is especially true for bars, restaurants, taverns, and other social hosts who serve alcohol to customers and guests.
According to the website of Clawson & Staubes, LLC: Injury Group, alcohol-related accidents involving the service of alcohol to intoxicated persons or minors may be taken to court. This is called dram shop liability, wherein a social host can be held accountable for serving or over-serving alcohol to a customer that has caused injury inside or outside the social host's premises.
Drunk Driving
Drunk driving and violent tendencies come to mind once again. If a person has been served with excessive alcohol, has driven a car home, has triggered an accident, and has injured himself or another person, the social host may be held accountable because of its failure to monitor the intoxication level of the person it is serving.
Violent Tendency
It is a common stereotype that intoxicated people are often involved in bar fights, and there is a reason why such a stereotype exists. This is because those who are under the influence of alcohol really have the tendency to be violent, either inside or outside the social host's premises.
The social host can be held liable in these cases as well, especially if they have overserved a person who already has a reputation of violence.
Many states don't even recognize dram shop liability, because of the simple fact that it is hard to prove that the social host has been negligent in serving alcoholic products and that this negligence is the direct cause of an accident and injury. Also, there are many instances wherein the intoxicated person is really the one at fault, like how he or she is deciding to drive even when under the influence of alcohol.read more
What Are Spinal Cord Injuries?
As of 2016, the National Spinal Cord Injury Statistical Center estimates that there are about 282,000 persons living with spinal cord injuries in America. This averages to approximately 17,000 new cases every year.
A spinal cord injury, also called an SCI, leads to consequences that can greatly impact a person's way of life. Spinal cord injuries are among some of the most serious medical conditions, affecting the body's central nervous system and possibly interrupting some bodily functions that work below the injury site. People living with an SCI have to deal with issues involving their motor, sensory, and automatic abilities, limiting them to a lifestyle that is drastically different from the one they've gotten used to before the accident that caused their condition.
According to the Mayo Clinic, spinal cord injuries typically result from accidents that cause damage to the vertebrae, ligaments or disks of the spinal column, or even the spinal column itself. This damage is commonly due to a sudden and forceful blow to the back that dislocates fractures, or compresses on or more of the spinal column's vertebrae. It could also be due to a penetrative wound that cuts through the spinal cord. Specific situations that could lead to such scenarios include car crashes, physical assault, slip and fall accidents, as well as accidents that occur during contact sports.
The most notable complication caused by spinal cord injuries is paralysis. A person paralyzed due to an SCI could fall into one of the two categories—either they are considered quadriplegic or paraplegic. Quadriplegia refers to paralysis that affects a patient's hands, arms, trunk and pelvic organs, as well as their legs. Meanwhile, paraplegia refers to paralysis to a part or all of the trunk, pelvic organs, and legs.
Whatever the complication SCIs may cause a particular patient, it's clear that having such an injury leads to life-altering consequences. The Tuscon personal injury attorneys of Russo, Russo & Slania, P.C. note that any serious injury can have devastating effects on the lives of victims and their loved ones, but perhaps spinal cord injuries are particularly devastating due to the fact that it can cause severe impairment. As such, people with SCIs should remember that they have legal recourse to pursue action against those responsible for the accident that caused their long-term trauma.read more
Whiplash: Information about a Typical Car Accident Injury
Whiplash is an injury that is commonly suffered by car accident victims. According to the Mayo Clinic, the injury is caused by a forceful and rapid back and forth movement of the neck that often occurs due to rear-end collisions. It is characterized by severe pain and stiffness in the neck, as well as constant headaches. It is also sometimes referred to as neck sprain or neck strain.
The first symptoms whiplash will usually develop within 24 hours following the accident. More symptoms are then felt in the following days. Left untreated, these symptoms also gradually increase in their severity.
The most common symptom is neck pain and stiffness. Usually, the pain worsens anytime the neck is moved. Headaches are also a common characteristic of whiplash, especially if the pain radiates from the base of the skull. Car accident victims suffering from whiplash can also suffer from fatigue, dizziness, as well as tenderness or pain in the shoulders, upper back, and arms. Sometimes, victims can also experience blurred vision, ringing in the ears, and a numbness or tingling feeling in their arms.
Sometimes, whiplash can also lead to symptoms that affect a person's cognitive and psychological health. In particular, it can also cause issues with concentration, difficulty sleeping, irritability, memory lapses, and depression.
Whiplash is one of the most common injuries caused by reckless driving. While it may not be particularly life-threatening, it can keep a person in severe and debilitating pain for a long time. Anyone who have been involved in rear-end collisions experiencing any of the aforementioned symptoms should seek medical treatment right away. Victims suffering from whiplash may require simple over-the-counter drugs or several months of physical therapy. The website of the Milwaukee car accident lawyers at Habush Habush & Rottier says that victims have the legal option to pursue compensation, especially if they need assistance with medical costs.read more
Window Covering Safety: Protecting Children from Strangulation Hazards
Dangerous products can exist everywhere and cause dangerous accidents every day. An example of such is window coverings, which continue to be staple furnishing in millions of American homes. The U.S. Consumer Product Safety Commission (CPSC) has identified them as one of the most common hidden hazard in the home. According to a CPSC Safety Alert, the cords meant to adjust window coverings pose particular risks for young children. The report estimates that children between 7 months to 10 years old die from window cord strangulation every month. These alarming cases have prompted over five million recalls for window coverings with faulty or defective designs.
The CPSC recognizes four types of window coverings that pose the most danger for young children. The first are window coverings that use pull cords. Another hazardous type of window covering is those that have bead chains or nylon cords. Roman shades and roll-up blinds can also be dangerous. All these window coverings leave free-standing loops or long cords that could cause strangulation, especially if they are within a child's reach.
It would be better for parents to opt for cordless window coverings in their homes. They can also follow some safety tips and guidelines prescribed by the CPSC. Avoid placing cribs, beds, chairs, and other furniture near windows with coverings. Second, make sure loose cords are inaccessible by using tension devices that can keep the cords taut.
While parents play an important role from making sure these strangulation hazards are taken care of, product manufacturers also play a crucial part in ensuring the safety of their consumers. Manufacturers can be held accountable for any accidents caused by faulty or defective window coverings through product liability laws.read more


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Info Overview
|Product Name
|Mystery Shoppers Get Paid to Shop & Eat! Elitemysteryshopper.com
|Standard Price
|http://EliteMysteryShopper.co m/CB/index.php
|Our Rating
|Employment & Jobs Job Listings
|Special Offers
|Bonus Available
How's it been selling?It's critical to be fair and thorough when reviewing products, so I make sure my reviews take all my research into consideration. This means ensuring that I take note of precise sales statistics, which I've access to through the vendor's payment processor. This specific payment processor employs something called Gravity to position products on how well they are selling, with each product being given a score between 0 and 1000, or higher. Mystery Shoppers Get Paid to Shop & Eat! Elitemysteryshopper.com has scored 4.42667. I prefer my own ranking system because Gravity can usually get quite confusing simply because scores can be so disproportionate. I've for that reason devised my very own weighted ranking system, which enables you to see clearly which products on this internet web page are leading the pack or are at risk of relegation. My ranking system is weighted and out of 100, which means that anyone will be able to see quickly if a product's a high flyer or a dud. I have scored Mystery Shoppers Get Paid to Shop & Eat! Elitemysteryshopper.com 18.24/100. This is not a great score – compared to the other products on this web site, it has not been selling well at all.
Does it get a lot of returns?Now, I mentioned earlier that I'd guide you through similar products sold by the merchant so you could have a fair chance at seeing which product would possibly suit you the very best. I start this in the shape of the Overall Product owner Refund rate, another rating from the payment processor. So, this time the rating's not just about Mystery Shoppers Get Paid to Shop & Eat! Elitemysteryshopper.com but all the vendor's products. The rating will be between 1 and 5. If you see a product with a score of 1, it means the refund rate's pretty high, which isn't so great. On the other hand, if a product's scored a 5, this means the number of returns have been low, which is great! A score of 3 most probably means the product hasn't been around that long yet, so we might have to wait several weeks until we get more data and a more accurate score. With this score system in mind, Mystery Shoppers Get Paid to Shop & Eat! Elitemysteryshopper.com has been rated at 3. This means that this vendor is performing reasonably well – whilst they have had some returns, this is to be expected, so nothing to be concerned about.
The website's domain – what you need to knowMoving on to the vendor's actual domain, EliteMysteryShopper.com, there are a couple of things worth knowing before making any kind of buying decision about Mystery Shoppers Get Paid to Shop & Eat! Elitemysteryshopper.com. You may ask – how does looking at EliteMysteryShopper.com help me decide if I want to buy Mystery Shoppers Get Paid to Shop & Eat! Elitemysteryshopper.com or not? Well, by checking out how long a site's been in existence, we can get a good idea of how reputable and reliable it is. You certainly want to get an idea about this before you proceed further. You can first look at the number of web pages the site has. Now, it's time for us to look at back-links, which are links from other web-sites back to this one. These are generally handy because they help us work out how much authority a website has in its specific field. This technique is, you might say, kind of similar to how a footballing club chooses its coach – in any case who would choose a beginner; no one. You'd never choose someone that hasn't won any trophies and isn't a specialist. In the case of EliteMysteryShopper.com, it has 680 and an authority score of 51.10/100. This site is alright, not too high and not too low, so you probably don't need to be concerned about its dependability. This is an OK score, as it isn't really that high but it isn't too low either – you probably need to weigh this score up with the rest. Just as you would research a opponent before a big game, it is recommended to look into the domain's registration details, which I've. When it comes to this retailer, we can have a look at their domain registration details. For example, I can tell you that it was registered under Site Central LLC. If you would like more details about this registration, please click the link.
Is the vendor selling other products?Being sport crazy, I've also done some research into all the other items that the merchant's selling. It's always decent to know what else is being sold, so I can tell you that 0 additional product can be found on this product owner's web site. Make sure you have a decent look around at the product because, even though you aren't interested in buying, you'll be able to find out a lot more about the product owner.
Where to BuyI really enjoy hanging out online, whether I'm checking the latest footie scores, reading news articles or even researching multiple product prices. Even so, I know the last thing I've listed, in particular, can drive others crazy and you can wind up spending too much time scouring the internet looking for the very best price. In this instance, however, you simply have one place to go. You won't find this being sold offline or anywhere else on the web in fact. It is just available by visiting EliteMysteryShopper.com. As for other products or promotions from this vendor, don't stress if you can't find purchasing info on the site. It may be that they are only available by hitting a link in an email, so make sure you check your inbox before letting panic set in. As an alternative, give the links above a go and you'll be taken through to the deals or products pages directly.
Special OfferI pointed out at the very start of this rundown, that it's possible for me to obtain a commission in return for you choosing to buy a product after clicking one my links. To level the playing field, I'd for this reason like to give you a special. If this is something that interests you, please don't hesitate to click here.
Product: Mystery Shoppers Get Paid to Shop & Eat! Elitemysteryshopper.comJames Robinson's Google+
Reviewed By: James Robinson
Reviewed on: 2014-02-02
Overall score:
Reviewed By: James Robinson
Reviewed on: 2014-02-02
Overall score:


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9 AM Is Deadline for Our 2016 Million Dollar Bracket Challenge!
There are three more weeks of college basketball games but only one more day to fill out your bracket in our Million Dollar Bracket Challenge.
Make your picks and fill out your bracket before 9 a.m. Thursday for a chance at a million bucks! If you correctly predict 60 or more games, you win $10,000. If you correctly predict every game in the bracket, you win a $1 million!
Additionally, after each round the top local player will received a Buffalo Wild Wings gift card and the top score in the Mid Columbia wins $250 to Buffalo Wild Wings.
Click here to fill out your bracket.