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WeAreNewcastle1053 posted a topic in ConceptsBasically what happens when the likes of Mortis Ghost and Claude Higgins get their hands on Fire Emblem Fates. So this is a fangame, done in RPG Maker XP, so it will not have the same mechanics as Fire Emblem Fates. In fact, it will have very similar mechanics to OFF by Mortis Ghost (along with its own fangames, including UNKNOWN). But it is based off Fire Emblem Fates and pretty well 99% of the content is Fire Emblem Fates, even if portrayed differently (e.g. not the official resources). Okay so what happens is there is a Revelation timeline, created over a Conquest timeline but then Conquest tries to take over (hence the creepypasta-esque name Conquest.exe) and a huge struggle ensues. Like UNKNOWN, there will be multiple endings, based on the player's actions and the methods to get them will be secret (meaning the game itself won't give you hints, you'll have to find out for yourself or ask others how to get all the endings). It's going to be incredibly dark and stuff. It centres around the Avatar and her (headcanon) married family - Ryoma, Kana and Shiro and their determination to keep the timeline stable and protect it from characters from the Conquest timeline (but of course the other characters from the Rev. timeline will be assisting). Then along comes a Puppeteer... The Puppeteer decides to help the Rev!Characters out (if you don't want to help them out, then don't play at all, it's that simple) but evil ensues. So yeah, take care out there, my friends, and- YXZvaWQgc2VwcHVrdQ==
Rezzy Tries to Ironman FE Fates: Conquest
Rezzy posted a topic in Let's Play/StreamsWell, today I got some rare free time, and decided to try playing Fates again after about a year hiatus. I thought I'd limit myself by trying an Ironman run. The Rules: 1: We will be playing on Lunatic/Classic 2: We will not reset if a unit dies. If my Corrin dies, I reserve the right to try again, or this might be a very short run. 3: No DLC grinding for XP or gold. Grinding supports in castle battles is okay. 4: I will limit myself to one "bought" skill per unit 5: No Bond units will be used, but "Captured" units are okay. 6: We will be starting after the route split. 7: Children paralogs will be played, if available, and children units are okay to use. 8: I will be skipping over most of the story for this LP, since it's more about seeing how well badly I do. 9: To make things interesting, I will let the audience pick who my Corrin will wed in holy matrimony. 10: If I forgot any rules, I reserve the right to add more rules. I've already married Jakob and Kaze in past playthroughs, so I prefer to try someone different, but we'll see how it goes. If the top choice dies before we can consummate the marriage, I'll try to pick the next top available choice. If anyone wants to visit my castle during this glorious campaign, my address is 05107-66614-62592-54117. Feedback and comments are always welcome! For Marriages and Stuff Summary as of Page 24
[RELEASE] Fates: Conquest Story Overhaul Patch
AgahnimD posted a topic in Fan ProjectsFire Emblem Fates: Good Guy Garon Edition TRAILER & RECORDED CHAPTERS HERE HEAD HERE FOR THE LATEST PATCH AND UPDATE NOTES: MAIN THREAD To use this modification you will need to either have CFW and Luma3DS installed, or another method to modify the game's core files. Information: Chapter Videos: Overview of Changes (Mild Spoilers Within): Download (Updated 1/02/18): Installation: (via Luma LayeredFS) Special Thanks: SecretiveCactus for their Fire Emblem Conversation Editor thane98 for their Fire Emblem Fate's Editor DeathChaos25 for their Fates ROM Hacking General Thread
The Lunatic Club [Fates]
Jedi posted a topic in Fire Emblem FatesWhen Awakening came out there was a thread devoted to discussing the many facets of Awakenings Lunatic and Lunatic+ modes, I figured we could do something like that for Fates 3 routes, so here we are, although I'm not quite doing Lunatic myself yet on either of the games I have, I do intend to sometime shortly down the line. I hope we can have some nice discussion on strats, useful ideas and possibilities, be it for no grind, grind and other types of runs.
I was considering running either a Dark mage, master ninja, mechanist, paladin, archer, cavalier, dread fighter or one of the knight(?) classes. I really have no idea; first file was a priestess with magic boon and luck or skill bane, it was decent as a support. For ref; female Corrin here!
Conquest Laslow Solo
twistedxgrace posted a topic in Fire Emblem FatesLaslow is my favorite Fire Emblem character, and I've been inspired to a solo run of Conquest with him (paired up with his S rank partner my avatar of course), as soon as you recruit him in chapter 12. I have only beaten Conquest normally on normal mode, but I am willing to try hard; I refuse to do lunatic. I will give Laslow every permanent stat-boosting item I can give him, and maybe use tonics in battle if necessary. Here are things I need to consider and could use suggestions on before I begin. What class should Laslow be in? I'm willing to use heart, partner, and friendship seals. What class should my avatar be in? What should my avatar's boon and bane be? At what level should I promote Laslow? I appreciate the help.
Bridging the Sky
Damosel posted a topic in Written WorksHinoka survived the war and wrestles with guilt as much as her duties as Hoshido's Queen. Every day is a battle despite the supposed 'peace' and when the chance to strike at Nohr's heart arises, she gives into temptation. Will the cycle of suffering continue, or can it be broken? Bridging The Sky ✦ a Hinoka/Marx fanfic Game: Fire Emblem Fates (post-Conquest) Rating: Teen+ Character(s): Hinoka, Sakura, Marx (most cast mentioned) Tag(s): survivor's guilt, PTSD, hurt/comfort, politics, seduction, enemies to lovers, bittersweet ending, worldbuilding, and whump chapter 1 ✦ "Swallowing Sundown" chapter 2 ✦ "Stars Burning Underwater" chapter 3 ✦ "Dreaming Mortals and Gods Alike" chapter 4 ✦ "Woman of a Thousand Summers Yep, I started another multi-chapter fic. I'm trying to keep it on the shorter end, but there's some canon plotholes I'm itching to fill.
fates The Worst Part of Fates
DB4D posted a topic in Fire Emblem FatesChapter 20 can go die in a ditch somewhere in FE hell
Fire Emblem Fates Orchestral Suite
Audistory posted a topic in Written WorksI wanted to share this 3-part orchestral suite I wrote with those that might be interested. Each movement features a different game (I. Birthright, II. Conquest, III. Revelation) and totals to around 27 minutes of orchestrated and arranged Fire Emblem music. Had a blast making these over the course of this last year, and hopefully you all will enjoy them as much as I do. Given that, I appreciate comments as they are a good source of motivation and if you like my stuff, feel free to follow me! I plan to keep releasing Fire Emblem orchestral music over time (as well as a bunch of other Nintendo arrangements) :D
Is Conquest Lunatic Fun?
ChickenWings posted a topic in Fire Emblem FatesI really enjoy FE:A Lunatic, so I'm wondering if Conquest Lunatic would be too.
New to this forum, looking how to restore uncut content
Elessar posted a topic in IntroductionsHi, I am new to this forum aso please be kind. My first Fire emblem was path of radiance which I hold very dear to my heart, also I have been playing recently the mobile game but I have been wanting to play Fates. I am about to play FE fates "conquest" for the first time and I wanted to know if it's possible to restore some of it's cut content such as swimsuits, skin ship etc.. Dialogue its not really necessary since it seems more trouble than it's worth. I was also thinking that perhaps it would be easier for me to just purchase a japanese version and look for an english patch? "I have seen many youtube videos of people playing it that way" In short I have no idea about hacking 3ds n stuff. What would be the easiest approach for this? Again thank you for your time.
Conquest Captured Units Database
anniec8711 posted a topic in Fire Emblem FatesHappy Belated Christmas Everyone! I am creating a database of captured generic units in FE Fates Conquest that I can use for future playthroughs (maybe an all captured/generics run in the future). Unlike Birthright and Revelations, generic units in Conquest can possess skills outside their base class set. Despite the having smaller skill pools then your regular army, these captured units come with boosted bases stats on Hard/Lunatic modes and increased weapon ranks in their promoted classes, which eliminates the dreaded E-rank weapon grind. Some of them might end up being some of the best units in your army (e.g. Haitaka, Kumagera, Rallyman). So far I have captured 25 units and I am on Chapter 22 of Conquest Hard Mode. Here is what I have so far: Units will be listed using the following format: Chapter XX - Mode - Name (if unique boss), Class w/ Skills upon capture Chapter 09 - Hard - Haitaka, Spear Fighter w/ Rally Defense, Strong Riposte Chapter 13 - Hard - Wyvern Rider w/ Quick Draw Chapter 13 - Hard - Diviner w/ Malefic Aura Chapter 14 - Hard - Kumagera, Oni Chieftain w/ Darting Blow, Certain Blow, Counter Magic Chapter 14 - Hard - Archer w/ Poison Strike Chapter 16 - Hard - Sorcerer w/ Inspiration Chapter 16 - Hard - Hero w/ Armored Blow Chapter 16 - Hard - Adventurer w/ Seal Strength Chapter 17 - Hard - Samurai w/ Quick Draw, Locktouch Chapter 17 - Hard - Shrine Maiden w/ Locktouch Chapter 17 - Hard - Master Ninja w/ Movement +1, Locktouch, Poison Strike Chapter 18 - Hard - Bow Knight w/ Quick Draw Chapter 18 - Hard - General w/ Warding Blow, Wary Fighter Chapter 20 - Hard - Great Master w/ Seal Speed Chapter 20 - Hard - Priestess w/ Lunge Chapter 20 - Hard - Spear Master w/ Renewal Chapter 20 - Hard - Falcon Knight w/ Armored Blow (For Paralogues, class and stats of enemies depend on your progress in the game at the time you start the paralogue. I completed all these chapters before I started Chapter 18, so these enemies will be in their base class) Paralogue 16 - Hard - Fighter w/ Certain Blow Paralogue 16 - Hard - Cavalier w/ Trample Paralogue 16 - Hard - Gazak, Fighter w/ Pavise, Certain Blow, Good Fortune Paralogue 20 - Hard - Wyvern Rider w/ Darting Blow Paralogue 20 - Hard - Senno, Apothecary w/ Lucky 7, Seal Magic, Potent Potion Paralogue 21 - Hard - Outlaw w/ Poison Stike Paralogue 21 - Hard - Zhara, Mercenary w/ Coutermagic, Pass, Sol Paralogue 22 - Hard - Knight w/ Inspiration, Wary Fighter, Armored Blow Feel free to help me by contributing units that you have captured using the specified format. I will update my list as I progress further into the game. Happy Hunting.
This is just stupid.
ThunderKeybladeMaster posted a topic in Fire Emblem FatesSeriously, Sakura being the final boss of Conquest is just very fucking lame. (I don't own this image, don't sue me.)
Which side is more moral to you: Hoshido or Nohr?
Erik-a posted a topic in Fire Emblem FatesI personally think that Hoshido is more moral in values, in my opinion, because of how they want peace. That's just my view of it.
FE14 Conquest Sword Only Run
Zonotsage posted a topic in Let's Play/StreamsSo I decided to spice things up a bit and do a sword only run of conquest on lunatic, hard is significantly easier for this run which is why opted for this. I will make somewhat of a mini guide as I go through the run, as of writing this I am on chapter 18. Please feel free to give feedback and share your experience as I am by no means an expert at the game. Rules: No DLC (Path bonuses are okay) All attacking units must use swords (guard stance w/ a non sword wielding class is okay, as well as the use of healers and Azura with no weapons) No use of online features (castles battles, bonuses, etc...) Run begins on chapter 6 Throughout my trial runs there are a few things that I found make the run easier. First is that Male Corrin is the way to go as Felicia's personal skill and demoiselle makes chapter 7 much easier Having speed as Corrin's boon and the talent of samurai are very useful (personally I would not reclass Corrin until he gets Draconic Hex) USE FELICIA!!! She is probably the best unit for most of the run, so reclass her to a Hero in Chapter 8 ASAP Use your dread scrolls! It is very difficult to do this run without them on lunatic, I have yet to come up with a way to beat chapter 10 without using them So onto the chapters Chapter 6: Embrace The Dark This chapter is fairly straight forward. Have Camilla activate the dragon vein then move Xander to her right. Then pair Felicia with Elise and move her above Xander then separate them , now he gets the bonus of Lily's poise, Rose's Thorns and Demoiselle Kill Ryoma with Xander, do not worry about the other as Ryoma will only attack Xander Use Corrin and Xander to take care of Takumi and Hinoka Use Xander to kill Yukimura and you are done Chapter 7: A Dragon's Decree Things to do before starting: make a staff/weapon store; get path bonuses; use boots (optional); sell iron dagger, buy at least one vulnerary if you used the one form the tutorial chapters This chapter is pretty much a race to kill as many faceless per turn as possible. Having a speed oriented Corrin is very useful here as it allows him to reliably double the faceless, making this chapter way easier. Also resist the urge to make Felicia a dreadfighter, you will regret it later on. Pair up Felicia and Corrin and move them to the left. Separate them so that Corrin is able to be hit by both Faceless Pair them back up and move Corrin towards the forrest so that he can be hit by all the Faceless except for the guard stance ones and use a vulnerary Elise and Silas should arrive on turn 3. Pair them up and then separate them below the northern most woods tile. Move Corrin in place to be hit by the guard stance Faceless, the others should have be one rounded. Move Corrin as far back as possible while still being able to be hit by the last faceless and separate him from Felicia. Have Silas finish of the faceless that attacked him. Pair up Arthur and Effie and move them as close to Silas as possible. Move Arthur towards the bridge and them move Corrin next to him to block the path. Have Felicia heal Corrin and then move Silas behind the blockade. Have Elise heal Silas. Have Silas transfer Effie to him and move Arthur as far back as possible. Heal Corrin with Felicia. At this point Corrin and Silas should be blocking the bridge in a staggered pattern with Felicia behind Corrin and Elise behind Silas. Kill the seal speed faceless with Corrin and the other with Silas, do not break position though. Heal as needed Kill the last faceless with Silas and move Felicia and Corrin back so that he is next to Silas. Enjoy your one turn of no fighting and top off Corrin's and Silas' health From this point just defend and heal top of their health, do not initiate battle with the boss faceless until he can be reliably one shot More to come later~
Conquest Sword Only Run
Zonotsage posted a topic in Fire Emblem FatesSo I decided to spice things up a bit and do a sword only run of conquest on lunatic, hard is significantly easier for this run which is why opted for this. I will make somewhat of a mini guide as I go through the run, as of writing this I am on chapter 18. Please feel free to give feedback and share your experience as I am by no means an expert at the game. Rules: No DLC (Path bonuses are okay) All attacking units must use swords (guard stance w/ a non sword wielding class is okay, as well as the use of healers and Azura with no weapons) No use of online features (castles battles, bonuses, etc...) Run begins on chapter 6 Throughout my trial runs there are a few things that I found make the run easier. First is that Male Corrin is the way to go as Felicia's personal skill and demoiselle makes chapter 7 much easier Having speed as Corrin's boon and the talent of samurai are very useful (personally I would not reclass Corrin until he gets Draconic Hex) USE FELICIA!!! She is probably the best unit for most of the run, so reclass her to a Hero in Chapter 8 ASAP Use your dread scrolls! It is very difficult to do this run without them on lunatic, I have yet to come up with a way to beat chapter 10 without using them So onto the chapters Chapter 6: Embrace The Dark This chapter is fairly straight forward. Have Camilla activate the dragon vein then move Xander to her right. Then pair Felicia with Elise and move her above Xander then separate them , now he gets the bonus of Lily's poise, Rose's Thorns and Demoiselle Kill Ryoma with Xander, do not worry about the other as Ryoma will only attack Xander Use Corrin and Xander to take care of Takumi and Hinoka Use Xander to kill Yukimura and you are done Chapter 7: A Dragon's Decree Things to do before starting: make a staff/weapon store; get path bonuses; use boots (optional); sell iron dagger, buy at least one vulnerary if you used the one form the tutorial chapters This chapter is pretty much a race to kill as many faceless per turn as possible. Having a speed oriented Corrin is very useful here as it allows him to reliably double the faceless, making this chapter way easier. Also resist the urge to make Felicia a dreadfighter, you will regret it later on. Pair up Felicia and Corrin and move them to the left. Separate them so that Corrin is able to be hit by both Faceless Pair them back up and move Corrin towards the forrest so that he can be hit by all the Faceless except for the guard stance ones and use a vulnerary Elise and Silas should arrive on turn 3. Pair them up and then separate them below the northern most woods tile. Move Corrin in place to be hit by the guard stance Faceless, the others should have be one rounded. Move Corrin as far back as possible while still being able to be hit by the last faceless and separate him from Felicia. Have Silas finish of the faceless that attacked him. Pair up Arthur and Effie and move them as close to Silas as possible. Move Arthur towards the bridge and them move Corrin next to him to block the path. Have Felicia heal Corrin and then move Silas behind the blockade. Have Elise heal Silas. Have Silas transfer Effie to him and move Arthur as far back as possible. Heal Corrin with Felicia. At this point Corrin and Silas should be blocking the bridge in a staggered pattern with Felicia behind Corrin and Elise behind Silas. Kill the seal speed faceless with Corrin and the other with Silas, do not break position though. Heal as needed Kill the last faceless with Silas and move Felicia and Corrin back so that he is next to Silas. Enjoy your one turn of no fighting and top off Corrin's and Silas' health From this point just defend and heal top of their health, do not initiate battle with the boss faceless until he can be reliably one shot More to come later~
Are there any grinding options on Conquest?
Erik-a posted a topic in Fire Emblem FatesI already know (and did) the Before Awakening DLC, but are there many other options out of there? I had a lot of random encounters available to me on Birthright, but since I don't have as many grinding options on Conquest, how else do I gain experience other than the going through the main story?
How to beat Conquest chapter 10 on Normal mode?
Erik-a posted a topic in Fire Emblem FatesI'm becoming so frustrated with this chapter that I had to take a break from Conquest for a little while. I don't know how I'm supposed to beat this, does anyone have any tips?
fire emblem fates Anyone have a Beruka with Lancefaire?
StarGod8448 posted a topic in Fire Emblem FatesSo I've been looking everywhere for a Beruka with Lancefaire and I was wondering if anyone can put their castle address with one because It dawned on me how hard it is to just find lancefaire on a Beruka. Just need that one skill for her wyvern lord form.
Transferring DLC to new cartridge
AzureAkita posted a topic in Fire Emblem FatesHello! This is my first post to this site! Ok, so I'm not the best at explaining things but here goes...the holiday season is upon us in the US, and I wanted to give my best bud my physical copy of Fire Emblem Fates: Birthright (since he always watches me play it) so that I could buy Fire Emblem Fates: Conquest for myself (since I kinda regret not picking that first, for irl reasons). I already bought Conquest and Revelation as DLC for the Birthright cartridge. Is there a way I could put them both on an SD card and give that and Birthright to him so that he'll have all 3 versions on his 2DS? Or will he be forced to rebuy them (if he wanted to play the other routes) and I can just give him an eShop gift card with it instead? I really hope I explained that clearly, really super sorry if I didn't! ALSO, since I'll be getting a physical copy of Conquest, is it posible I can still retain my DLC of Revelation on my 3DS if its still on the SD card, or will I be forced to rebuy that too? Again, sorry if I missed any details or said something confusing! Feel free to ask me to clarify any points, and thank you for taking the time to read and help me!
Whos Playing as of 12/22/2017?
ScotchTapeMafia posted a topic in Fire Emblem FatesHello everyone! I was just wondering how many still prefer Fates over Echoes, or how many of you at least play Fates on a regular basis. I used to be an avid player- but not once have I had an active friends list on my 3ds (i have one registered friend), let alone a decent group of people actively visiting my castle and exchanging recources with me on Fates in particular. Keep in mind having people on your friends list allows you to see them separately from other fates players by choosing to visit their castle via friends list. I will give my friend code as well as my castle address. (Maybe you only need my friend code) After you add me, feel free to post yours here so everyone else on this post can exchange info! Friend Code (add this and see if it puts my castle in your friends tab): 3025-0593-7620 If that doesnt allow you to see my castle for some reason, heres my castle address: 09990-39058-67245-10383 It would also be nice if we could try to create as many bond units as possible. Also, i started a new conquest save and im on ch. 8. However, im no newbie at FE. Feel free to add!
How do I get Pink Haired Soleil??
Kitorias posted a topic in Fire Emblem FatesI really want canon haired Soleil but I have no clue who to pair her up with to get pink hair besides the female avatar but I don't think I'll enjoy playing through Conquest/Revelations with a pink haired Kamui. pls help
How can Corrin be improved as a character?
Duster posted a topic in Fire Emblem FatesI'm pretty sure everyone in this forum knows that Corrin is a lacklustre protagonist. This was disappointing as when i first saw the fates trailers, they fleshed him/her (your preference) out as pretty bad-ass (class wise and story wise). So, what changes do we need to make to Corrin to make him a semi-competent lord?
Useful Units to Kidnap on Conquest/Hard
Dr. G posted a topic in Fire Emblem FatesHello everyone. I am new to the forums. I have looked around the forums for a little while now and finally decided to join. I have previously played and beaten Fates: Conquest on Normal/Casual because I valued my sanity enough to not play it on a harder difficulty. I am playing an on again, off again file on Hard/Classic. I am going to avoid using DLC, but I would like advice on which units are good ones to Kidnap. I know there are other threads that people have used in the past for advice on this game, but if you have more advice, feel free to add. However, primarily I am just wondering what are some good units to Kidnap to use for my army's benefit. For reference's sake, I am currently on Chapter 10, and I have captured Haitaka. Thanks, and I look forward to talking with you all in the future.
Fates: Best in Class (per game)
Mandokarla posted a topic in Fire Emblem FatesSo having beaten Conquest Hard (too scared right now to try Conquest Lunatic) and just about finished with Revelations Hard, I was wondering what you guys think of the various classes/archetypes and which characters are "best in class". As in, which of the three base ninjas is the best, which of the casters (mages and diviners) is the best, and so on. I am thinking purely in their base classes and promotions, and for the story mode. So I guess the rules for this discussion are as follows: - No DLC classes or characters. - No Corrin. - No consideration of Partner/Friendship / Heart seals (because at that point you can create a monster of any character given enough gold). - Join times \ availability are important, but that cannot be the main staple of your argument for or against a unit. For example, Revelations Odin joins late, at the point where your main party is promoted, and is a pain to grind up into use -- but his damage/utility results are subpar at best without some interesting reclassing using seals, which breaks the rule above (I do love Swordmaster!Odin, but that doesn't adhere to this ruleset). Arguments can be on a game-by-game basis. I don't want to talk about healers, because there's a lot of them, and it is very route dependent. For example, Conquest Elise is Jesus Christ in pigtails on a horse. Revelations Elise is an adorable benchwarmer, and eventually Odin's bedwarmer. Not going to talk about the beast units because the Kids are just straight up better because they get access to a parent's skill. The Wolves are better than the foxes IMO though, because of bulk. EDITS: 10/11/17: Mozu moved to lances (we all make her an archer and think of her that way, but she does technically need a heart seal to be usable, so I can't break my own rules, can I? I'll leave her description though, still kinda works. Some minor clarification edits 10/11/17: I FORGOT KIRAGI I'M SORRY. Also, some shifting in the Archer rankings. 10/13/17: I forgot more people. Such a bloated cast. Adding Percy, Anna, Izana. Will add Rhajat, Fuga, and Scarlet after reasoning for their placement is provided (I've never used them). I suppose I'll start with my personal ranking, which will probably change as the discussion develops: Mages 1.) Ophelia -- Conquest is a specialist-oriented game, meaning you want someone to do their one job super well. Ophelia consistently turns into a glass cannon that can one-round or one-shot many units with her personal tome. In Conquest, where your only other mage option really worth talking about is Leo (Mage!Odin just never performs for me, sadly), this makes her very valuable. Odin's early join allows for her birth relatively early on in the game when compared to other kids (with the exception of F!Corrin Dwyer and Effie!Percy). In Revelations, she is harder to get by a decently large margin, but the work required to build a support between Odin and someone else is, in my opinion, worth it. 2.) Leo -- Leo being #2 and not #1 is going to trigger people, because in Conquest he joins at a good time, with good bases (needs a speedwing, that's it) and is mounted. There, the key requirements for a strong unit. Oh, and also a powerful personal tome with a situationally useful effect (Final battle vs. Iago comes to mind, with Leo dueling the room full of Sorcerers). So why do I put him this low? Well, its because his damage output is just not high enough for endgame without heart sealing him into a sorcerer (which would then make him quite powerful indeed, I've tried it). Leo not being #1 is purely opinion. Strictly speaking, Leo is probably a better choice for #1, but I value Ophelia's damage highly. He does take a penalty from his late join time in Revelations, but it really isn't that late, so it's nbd. 3.) Hayato -- He's got acceptable bases and good growths in Revelations, so he can make a quality Onmyoji. I think his potential outscales that of the other options, though I admittedly haven't done a ton of digging for that comparison -- and I haven't played Birthright. I don't have a lot else to say here, I found myself not using him in my Revelations run despite his nice early join time and the lack of real mages at that point in the game. 4.) Orochi -- She can hit hard, with a good magic stat, but she's slow. Oh dear god is she slow. If you can't double, that's a major problem. Her personal is also functionally worthless, as there's no reason to really capture units in any of the games except MAYBE Haitaka in Conquest for the Rally Defense pre-Ch.10. 5.) Izana -- He is a strong replacement unit. He is a decently strong, but not exceptional, Onmyoji, with a personal skill that makes ALL units within 2 tiles of him take 2 less damage. If properly positioned, this can be helpful, if not properly positioned, this can be a detriment. You get him in by getting the bath house to max level IIRC, which takes awhile, and is a waste of DVP for a lot of the game. So he's good, but any of the above mages are just flat out better (except maybe Orochi, because of how many levels she would already have). 6.) Nyx -- She has higher dps potential than Orochi, in my experience, but she at no point avoids getting one shot by a physical unit -- even some mages can ORKO her, and that frailty is really bad for me personally as a player (I have a tendency to miss 83+% hit chances. A lot. It's a curse I swear). Ophelia above is not much bulkier, but she does a fair amount more damage and has a strong personal weapon, so I forgave her for that. 7.) Odin -- I'm sorry Odin, I love you, but you are just a middling mage at best. You are at your peak magic performance when Nos-tanking, and that isn't even as strong a tactic in Fates. A forged and named Mjolnir tome can potentially patch up your offensive problems, and your skill ensures a lot of Vengance procs (which doesn't matter, as Nos can't use offensive skills, so no synergy), but you just aren't a stellar mage. You are leagues better as another class, but we cannot consider this, because of my rules. You make a decent Dark Knight I suppose, but unless you're Corrin or Leo, Dark Knight just isn't a great class. Ninjas 1.) Kagero -- Based purely on my experience in Revelations, Kagero joins at a decent time, and only a level or two behind, so getting her to be in line with the rest of the team requires practically no effort. She has the highest strength growth of the ninjas, and her speed is equally high (70%/70%), both of those being higher than Saizo's, and her speed only being 15% lower, which doesn't affect much. She joins only three chapters after Kaze, and has a much higher potential for damage. While yes, ninjas are primarily debuffers, being able to have the strength to reliably kill things is incredible for a ninja. As a master ninja she won't proc Lethality much, but it's useless ass Lethality so who cares. She abuses Shurikenfaire to do even more damage (my kagero is currently doing roughly 30+ x2 to everything she initiates against that isn't another Master Ninja), and in the more even pairup against enemy Ninjas, her personal skill functions like a situational counter that also mirrors the debuffs. This allows Kagero to win just about every 1v1 (and a lot of 1v2, if paired up) Ninja duel in Revelations. She's also hot as fuck, so I can't in good conscience leave that out. 2.) Kaze -- In every route of the game, you get Kaze early. He's one of your first locktouch units (except for Niles), he's fast, so he can kill weaker enemies in the earlygame to scale up his level to stay somewhat relevant, and his natural Ninja kit allows you to easily set up kills for other units that need exp. His personal skill has saved me a few times, but you can't rightly rely on it (unless you have Kaze support Midori -- then you might be safe). However, as the game progresses he simply stops doing damage -- especially in Conquest, where you can't really get good shuriken for him (No Barb or Sting shuriken, those are the big-uns to make him useful). As a master ninja in conquest, he can be a BOON to you with a Hunter's Knife during the Furry Genocide, but after that he just can't hold his own. He's also made of wet tissue paper, so oneshots happen if an archer looks at him wrong. 3.) Saizo / Asugi -- His best growth is 80% in skill. Ninjas don't have issues hitting things, and lethality frankly is a trash skill that isn't worth using, if given the option to replace (which you wont, no heart seals, remember?). Every one of his other growths are average at best, and fall severely lacking behind the other two ninjas in the stats Ninjas need to be effective. Combine that with a personal skill that is literally only a positive in scrub-casual (phoenix) mode, and Saizo is the weakest ninja of the bunch. Again, we aren't considering seal usage here, even though I've heard he might be a decent Samurai. Asugi's base growths are similar to Saizos, but they might be able to be patched up with a good parent. I'm not sure. Cavaliers 1. ) Xander -- Siegfried is an amazing weapon, Xander always comes into the game with excellent bases, and in a class that can be both a damage class and a physical tank class (especially post-Defender). Good movement is obvious as a Paladin, and he is just a solid unit that most players agree is a very powerful and necessary unit for higher-difficulty runs. I don't need to say much more. 2.) Siegbert is a mini-Xander sans Siegfried. His personal makes him a decent pair-up bot, but his stats are respectable upon recruitment, and he makes a solid Great Knight (a class I'm not particularly fond of, but his stats are good). His effectiveness is depended on his mother to an extent, however. 3.) Sophie -- Silas' kid outshines him by default, especially with a good mother. She has a fun personal skill and can grow into a solid Paladin come lategame. She's a decent choice to pair up with Siegbert actually. Again, effectiveness may be hindered or buffed by her mother. 4.) Peri -- Peri is a mixed bag for me. On one hand, she has decent growths in strength and speed (60+% at base and with either promotion). On the other hand, she is frail. 35% defense growth frail. In Revelations, you get her too late for her to be worth training. In Conquest however, she could be worth training, as she comes into the game early on, at the same time as Laslow, and at a decent level with usable bases. Her personal skill is weird and slightly un-intuitive to make use of, as it gives her +4 to all offensive stats after initiating combat and killing the target. But only for one turn, meaning that to USE that stat boost you either need to dance her (which may be worth it, depends on scenario), or put her in a position where she can use those buffs in enemy phase, while counterattacking. Let me remind you, 35% defense growth, and base 10 in both defense and res in Conquest upon recruitment. She can counterattack mages fine (55% res growth), but if she's counterattacking on enemy phase, she is probably in melee, and Bloodthirst doesn't give her any defensive buff. So she's clunky to use to maximum potential. 5.) Silas -- He's good earlygame, and should be benched in the midgame, because he is painfully average in every way, and his personal skill encourages risking a reset-by-Corrin-death. Lean on him for as little time as possible. In Revelations, he's hot garbage with a late join time. In Conquest, he's mediocre at best but you get him early. Use him for his kid and move on with your life. 6.) Gunter -- It's Gunter. I need say no more. Swordfighters (Mercenaries and Samurai) 1.) Ryoma -- He has a personal 1-2 range weapon that gives him +4 str. This weapon pushes Ryoma into a power tier with Xander, though perhaps less reliable because of Swordmasters' reliance on dodging for survivability. Vantage is a skill I like a lot, and paired with Ryoma's high skill and Astra can lead to some clutch 1vMany scenarios -- but don't rely on these, please? His stats and growths are above average, and in Revelations he joins even before Xander and Leo IIRC, so you have more time to abuse him if you should so desire. There isn't a ton to say here. 2.) Soleil -- With a non-mage mother Soleil can be a very solid unit. As both a Bow Knight and a Hero she can perform as a solid offensive threat with her base 60% strength growth, though her defenses aren't amazing. An argument could be made for placing Laslow here instead because he is slightly bulkier, and therefore can more effectively use Strong Riposte, but Soleil is a reliable unit with a strong personal skill. Her personal benefits from having a bulky female unit support her (In my runs I've supported Soleil with GK!Sophie), and that can effectively patch up her defensive problems. 3.) Laslow -- Laslow is a (Marginally) bulkier Soleil, and his high skill, strength, and luck let him be a reliable, if not exceptional, player phase and enemy phase unit (if given a 1-2 range weapon). All of his pros are generic Merc/Hero pros, aside from his unique personal skill. His personal rallies +1 speed and +1 strength, which may not seem like much, but can make a distinct impact on a chapter. If you promote him into a Bow Knight he also picks up Rally Skill, so he can (by still following these rules) become a semi-respectable rallybot, which is never a bad thing. He is a solid unit all around. 4.) DISCLAIMER -- In my Revelations runs I have not ever found much effective use out of the samurai retainers, and therefore I don't have much of a good idea for how good they are. They just never seem to pull their weight, especially fucking weak ass revelations Hana. So I'm going to assume at least one of them (Probably Hinata's kid, kids are usually better) falls in here. 5.) Selena -- Selena is a slightly weaker, but noticably faster, Mercenary that comes into the game just a couple chapters before Laslow, in a chapter that has many axe users that she can just kill for easy experience. She, much like Laslow, won't become a stand-out combat unit in the lategame, but she can, like Laslow, be a reliable pick with a good pair up, however her personal skill provides disincentive for pairing up, as it is solely a situational crit for the attack stance -- a situation in which her supported ally's crit doesn't kill the enemy, which doesn't happen often. She's decent, but second rate. 6.) If they werent in #4, they go here. Fliers 1.) Camilla -- Joins early in both playable routes, has excellent bases and actually okay growths, she has flier utility, and is just generally strong. Malig Knight is not the optimal class for her, Wyvern Lord is, but that takes a Heart Seal so I won't consider it. She as a Malig Knight still has strong speed and strength, allowing her to scale into the lategame as a damage threat without babying (or even dedicated use). Her magic stat is just bad, so its not worth trying to use her as a flying magic threat -- so unless you're one of those people who burns a ton of spirit dust on her, she will be a physical threat pretty much exclusively. That said, she is a strong flyer and can ORKO most of the other characters in the game without much effort. She also gives some nice physical attributes to her kid, some good strength and some good defense. Excellent unit. 2.) Caeldori -- Cordelia, because we all know the best pairing is the Selena!Subaki pairing for story reasons, is a quite solid flying unit, and frankly the only flyer besides Camilla that that I found good use out of. Hinoka was good, but fell flat. Her personal evens out power imbalances to an extent, she has good stats, and a good parent can double down on that. She is a solid flying unit that is worth using useless Subaki for. 3.) Hinoka -- Her personal skill is really nice, but other than that she just never works out statwise in my Revelations. I might just be unlucky, but I don't have much to say. Remember, I have not played Birthright. 4.) Shigure -- Shigure can either be quite powerful or totally useless depending on his father. If he gets some rally skills passed down to him, and then promotes into a Sky Knight, he can double down on his personal skill, which is a rally that does small heals. This is usefull, but rarely lifesaving. It is just easy sustain. Like other pegasus riders, he will not hit super hard, but he will usually double, and his utility as a flier makes him usable by default. His combat effectiveness is reliant upon his father, and his best non-Corrin father is Kaze by far, giving him a 53%/65% strength/speed growths, which can make him deadly indeed. 5.) Reina -- Reina is a powerful midgame pre-promote in Revelations with a mini-Lifetaker personal skill (which I am a fan of). Her stats are decent, and she will serve as that strong flyer until you can get actually decent fliers trained up. A big weakness of hers is her total lack of supports with non-Corrin units, which limits her pair-up potential for stat bonuses. She is your midgame crutch unit if you need it, and I say that's okay. She will be effective for awhile, but she stops being useful lategame. 6.) Percy (tentative ranking) -- Percy has always been hit or miss with me. I usually get access to his paralogue (which is the child chapter that actually gives me the most trouble for some reason) pretty early because it's easy to pair off Effie and Arthur and then forget the dad exists. Percy is another wyvern rider, with decent growths and really high skill and luck. But he has never seemed to work out well enough for me to justify filling a slot on my team with him. I'm interested in other opinions here, potentially in what mother is better off for him. I've tried a few different ones, but Percy just never works out. 7.) Beruka -- Tankier Camilla(?). Without the lovely breasts. Her personal skill frankly doesn't matter, dealing +4 damage to helpless units makes little difference when those units are healers or archers 9 times out of 10 -- the latter of which you probably wont double, and therefore shouldn't be hitting. She's decent pair up fodder, gives good defense to kids, but she's overshadowed by just about every other flier. 8.) Subaki -- Subaki doesn't do damage. At all. He's hot garbage and literally exists to help bring Caeldori into existence. I hate this unit. Fighters / Savages These are just kinda...bad. Across the board. I don't use them for similar reasons as a certain Berserker-triggered user that will probably show up here ( <3 ). Doesn't help that Arthur is abysmal, Charlotte is bad, I didn't use Rinkah and I just don't have an opinion on where they fall relative to eachother. I'm interested in what you guys have to say on this one. Knights 1.) Benny -- Benny is a min-maxed tank, make his ass a General for wary fighter, and watch him just not take damage from anything that isn't a mage. His strength is decent, his defense is excellent, his res actually could be worse, and that's fine. I personally don't find myself using this entire class of units in the endgame, just because of low movement. 2.) Effie -- She is Benny, but with earlier Conquest join time, and respectably higher damage output. In Conquest, she's better because of availability and damage, but Revelations Benny is better across the board, so why use her there? 3.) Ignatious -- He's like Benny, but a child unit, and therefore potentially really good or gimped. It's hard for me to rank this class of characters, because they all do the same kind of thing, with slight variation. Lancers 1.) Oboro -- Comes early, comes strong, her base classes have some excellent skills, and her personal skill is only situationally effective in Revelations, but that's okay. Lances in general are pretty damn strong in Fates as a whole, and she can abuse that. She's your best candidate for the Waterwheel come lategame, and can be both a debuffer, a frontliner (if not a tank, per se) and a damage threat. 2.) Shiro -- Child unit, child of Ryoma. Potentially stronger than Oboro, but I haven't personally used him, so I'm not sure. Again, this is a category i'm interested in discussion about -- for learning purposes. 3.) Mozu -- She has a lot of levels to get stats in, and as Conquest's only potential Sniper, she has a lot of value. Her stats will lead her to out damage Takumi in the late game, she is only #2 and not #1 because of the amount of effort it takes to level this little girl up. She can scale up super hard, and can be decent, but I find that she isn't worth the grind required. That exp could go towards other units. But all of this is moot because she needs that heart seal to do literally anything. Archers 1.) Takumi -- His stats are only slightly above average at best, but he is #1 because the Fujin Yumi is just...strong. His availability is excellent, his usability is similarly so, and he can scale into the lategame because he gets carried by the Fujin Yumi. 2.) Kiragi -- He's a better Takumi without the Fujin Yumi by default, and give him a strong mother like Camilla and he can make for a super powerful Kinshi knight. His personal skill is designed around enemy phase, which isn't a great thing for any archer unit, but it can be helpful if you want him to duel Ninjas with WTA. His good stats and strong weapon options in Revelations make him quite powerful, and is worth a slot on your team. Come endgame, he might be more powerful than Takumi (especially if you make him a Sniper instead). 3.) Nina -- She's Niles but with more magic focus. I haven't personally had her be incredible ever, but she can put in work with a Shining Bow and provides excellent staff utility. Her personal benefits from you having two dudes paired up nearby, and that isn't a hard thing to do. Her biggest flaw for me has always been her abysmal defense. She is super frail, and that can make her a liability. That said, I think my experiences with her have resulted from me making really bad decisions regarding her mother, and I have been told by others that with an actually good mom she becomes a very nice adventurer or bow knight that can replace Niles on Conquest or be a solid unit in Revelations. 4a.) Setsuna -- She's either #4 or #5 depending on which Shura you are looking at, but she can become another Mozu, with just a little less effectiveness. Her personal is kinda just...bad. It's not useful, so she gets not unique combat edge. 4b.) Shura -- In Conquest he's a decent Adventurer that you will usually kill for free Boots. In Revelations he's a super powerful prepromote that you can get pretty damn early. You can bench him until chapter 20, then pick him up and he will put in work. He does decent damage, and he comes with staff utility. His personal lets him debuff 1 range units, which is situationally quite nice. He's solid. 4c.) Anna -- Anna will be a better archer for you than Shura outside of Revelations. her personal is a fun little quirk that nets you some spare cash, but she won't be doing a lot of damage until she promotes to Adventurer to make good use out of her magic stat with a Shining Bow and staff utility. Shining Bow Anna can hold her own, but her biggest weakness is her physical frailty, so don't misposition her. Her recruitment chapter is...interesting. I have problems with trying to do it early (as in pre-CQ ch.10), but if you can do it, it's pretty decent. 6.) Midori -- She can be a money-generator for you, or a decently powerful unit as a Merchant. Mechanist is also an option for her, and her stats are decent enough to facilitate both option, but as a merchant she gets the capability to generate gold, and then throw it at people for bonus damage. She has some powerful sets that abuse heart seals and the like, but she's a solid unit with just her base promotion options. Her personal makes her generate gold so much more often, it's really nice, especially in college-debt-poor Conquest. But, she doesn't kill as efficiently as others, and as such is somewhat gimmicky. 7.) Niles -- He's great earlygame in Conquest, unusable in Revelations, and he will never be a superstar or even a reliable lategame unit. You use him into the midgame, then you should either not need him or replace him with Nina. I'm really interested in what you guys have to say :)


text:
An Angry Canada Responds To Trump's Lumber Tariff… And What It Means For The Economy
After last night's announcement of ~20% tariffs on softwood lumber imported from Canada, Prime Minister Justin Trudeau lashed out at the Trump administration saying the U.S. could suffer from a "thickening" border as trade tensions between the two countries escalated, sending the Canadian currency to a 14 month low.
As a reminder, the United States announced it would impose preliminary anti-subsidy duties averaging 20 percent on imports of Canadian softwood lumber, Commerce Secretary Wilbur Ross said on Monday, escalating a long-running trade dispute between the two neighbors. The move, which affects some $5.66 billion worth of imports of the construction material, sets a tense tone as the two countries and Mexico prepare to renegotiate the 23-year-old North American Free Trade Agreement.
Speaking to a technology company in Ontario, Trudeau said he would defend the national interest: "standing up for Canada's interests is what my job is, whether it's softwood or software," Trudeau said, prompting applause and cheers.
"You cannot thicken this border without hurting people on both sides of it. Any two countries are going to have issues that will be irritants to the relationship and, quite frankly, having a good constructive working relationship allows us to work through those irritants."
Elsewhere, Canada's Natural Resources Minister Jim Carr said the U.S. move to set tariffs on softwood lumber shipments are an "unfair and unwarranted trade action." Speaking to reproters in Ottawa, Carr said that Canada is looking at an aid package for lumber industry and workers which could up to $300 million, and added that a court challenge of duties is possible, and that Canada has won all of those cases in the past.
Carr also said free trade is in the best interest of both nations: "There are irritants in the trading relationship, they aren't new."
Canada's Liberal Party leader says the two countries are economically interconnected, but it's not a one-way relationship. He said that millions of U.S. jobs depend on smooth flow of goods, services and people back and forth across the border. The Prime Minister also vowed to stand up for Canadian interests after Trump's decision sent the Canadian dollar to a 14-month low.
Yet while the currency fell, shares in Canadian lumber companies rose as the level of the new tariffs came in at the low end of what investors were expecting. Shares in West Fraser Timber, which would pay the highest duty rate of the affected companies, rose 5.6 percent to C$59.50 and the Canfor stock gained 3.5 percent to C$18.82. The average 20 percent anti-subsidy duties announced late on Monday compared to a 20-30 percent range expected by RBC equity analysts.
As Reuters adds, softwood lumber joins dairy as a key target for U.S. President Donald Trump, who tweeted a new attack on Canada's supply management system for dairy on Tuesday. Last week the president called Canada's dairy protections "unfair." "Canada has made business for our dairy farmers in Wisconsin and other border states very difficult. We will not stand for this. Watch!" Trump tweeted Tuesday morning.
* * *
So what does Trump's announcement mean for the Canadian economy? Here is a summary of the key takeaways from a BofA note on the escalating trade war between the US and Canada.
- Trade uncertainty back to the forefront after US announced preliminary duties on Canadian softwood lumber exports.
- The announcement on tariffs was accompanied by negative comments regarding NAFTA, which may herald NAFTA renegotiation.
- Downside risks to growth intensify as higher tariffs lower exports and higher uncertainty delays investment.
And the details:
Trade uncertainty back to the forefront
US wants to renegotiate NAFTA
The US is likely to open the North America Free Trade Agreement (NAFTA) for renegotiation and is willing to use tariffs to contest what it considers unfair trade. This has been our long standing view, but we got clear evidence that the US will be very active on the trade front after Wilbur Ross, US commerce secretary, announced on April 24th the imposition of preliminary duties of almost 20% against Canadian softwood lumber exports. Ross said that the US is using countervailing duties after it was "not able to achieve a fair result" through negotiation with Canada. He said that Canada benefits from a provision in NAFTA that allows Canada to supersede US sovereignty.
Downside risks to Canadian growth
The imposition of countervailing tariffs along with the comments on NAFTA increases uncertainty regarding trade policies for the North America region, which will likely delay investment. Although we believe that Canada is not the main target of US anti-trade policies, it is certainly very exposed to US trade. Higher tariffs will have a negative impact on production in the Canadian lumber industry (Lumber exports are almost 1% of Canadian GDP). Growth in Canada has been surprising to the upside, in line with our more constructive view of the economy. But the likely renegotiation of NAFTA and an active US trade policy put downside risks on our 2.3% GDP growth expectation for 2017.
Renegotiation of NAFTA is positive, but…
We expect the US to send a notification to open NAFTA for renegotiation soon. That will open a 90 day window for countries to prepare. Any renegotiation is likely to be lengthy, going well into 2018. And an institutional renegotiation of NAFTA has a good chance of ending with an updated agreement that benefits the region by incorporating new sectors into the treaty (e.g., energy, ecommerce). Consider the TPP blueprint that the staffs of the three countries involved had already agreed on as a starting point. But in the meantime uncertainty will likely be high as countries take different postures or even actions such as the impositions of tariffs to improve their leverage. The risk is that it all ends in a trade war, although the strength of the value chains in North America makes the latter an unlikely scenario, in our view.
Back to dovish BoC
The increase on trade uncertainty will be highlighted by the BoC, which will support our strategists' view of a weaker CAD, in our view.

subset: commoncrawl


text:
On an evening which marked the 10th anniversary of the famous (or infamous depending on your perspective) "Katrina game," the Atlanta Falcons ruined the New Orleans Saints celebration with a 45-32 victory.
That game 10 years ago marked the return of the Saints to their home venue of the Superdome following the events of the 2005 Hurricane Katrina that wreaked havoc on the city of New Orleans and forced the local team to play their home games in San Antonio, Texas for the remainder of that season. The Saints won that 2006 game 23-3 on Monday Night Football, ushering in a brand new era for Saints football under head coach Sean Payton and Drew Brees.
However last night's contest in the Superdome would prove to be entirely about the Falcons with a strong offensive outing and a dominant performance from the team's pair of running backs.
Quarterback Matt Ryan led the way with 240 yards passing and two touchdowns, while completing 20 of 30 passes.
Running back Devonta Freeman led the team with 152 yards on the ground on 14 carries, nearly matching his career high of 153 yards from last year's Washington Redskins win. Fellow runner Tevin Coleman added another 42 yards on 12 carries with three touchdowns on the night. Ryan even contributed with 23 rushing yards on five carries.
In the air both Freeman and Coleman also were the team's leaders with starting wide receivers Julio Jones and Mohamed Sanu nursing injuries. Freeman led the team with five receptions for 55 yards and a touchdown. Coleman had three catches for 47 yards. Sanu led receivers with three grabs for 31 yards, while tight end Jacob Tamme also had a trio of receptions for 28 yards. Justin Hardy scored Ryan's other touchdown, finishing the night with two catches for 26 yards.
Kicker Matt Bryant took it easy on the night due to the offensive explosion with just one made field-goal attempt from 21 yards in the fourth quarter. Punter Matt Bosher also saw limited action with a pair of punts for an average of 45 yards and both being placed inside the 20-yard line. Eric Weems returned two kickoffs for an average of 27 yards.
The Falcons offense produced 442 total yards, including 217 on the ground. The latter figure marked the most for the team since their season-ending win over the Tampa Bay Buccaneers in 2011. The Falcons were also very efficient in the red zone, converting five of seven trips there into touchdowns. They also were efficient on third downs, converting five of 11 attempts (45 percent) into first downs. The offense wound up scoring on six consecutive positions between the middle of the first quarter until the fourth quarter when they were finally forced to punt.
Defensively the team gave up 474 total yards to the Saints thanks to their efforts to try and mount a comeback, which included 359 yards in the air. The Falcons did allow the Saints to convert four of five red-zone trips into touchdowns and seven of 13 third downs (54 percent) despite forcing a pair of turnovers. The Falcons managed to convert both of those turnovers into points, thanks to a muffed punt and a pick-six by rookie linebacker Deion Jones.
Fellow linebacker Sean Weatherspoon wound up leading the team with 10 tackles, including one for loss. Jones added nine tackles, an interception and two pass breakups in front of his hometown crowd. Cornerback Robert Alford (eight tackles, one pass breakup); safety Ricardo Allen (six tackles); defensive end Vic Beasley (three tackles, one tackle for loss, one quarterback hit); defensive end Dwight Freeney (two tackles, one tackle for loss, one sack); safety Kemal Ishmael (five tackles); safety Keanu Neal (four tackles, one pass breakup); cornerback Brian Poole (six tackles, one tackle for loss, one pass breakup) and cornerback Desmond Trufant (three tackles, one tackle for loss, one sack) also had notable performances on defense.
The game started poorly for the Falcons defense with Saints running back Mark Ingram powering his way to a combined 12 yards on three of the first four plays from scrimmage, including a three-yard win on 3rd-and-2. A few plays later an offsides penalty against defensive tackle Grady Jarrett gave the Saints a new set of downs, allowing them to also cross into Falcons territory. On the next play, Deion Jones shot through a gap to take down Ingram in the backfield for no gain. However Ingram found running room up the middle on the next play on a draw play to gain seven yards to give the Saints another first down. Saints running back Travaris Cadet then beat Jones on a wheel route down the sideline to make a diving 25-yard grab, but was flagged for offensive pass interference for pushing off against Jones' face mask to create separation, nullifying the big gain. Yet the Saints got that yardage back off a flea-flicker on the next play, with wide receiver Brandon Coleman sneaking behind the Falcons secondary for a 28-yard gain. Falcons linebacker Philip Wheeler delivered a shot to Brees after the throw and was flagged for roughing the passer, gifting the Saints another nine yards to put them down at the Falcons eight-yard line. A jet sweep to wide receiver Brandin Cooks gained six yards before tight end Coby Fleener got behind the Falcons defense in the back of the end zone for a two-yard score. Falcons safety Ricardo Allen got sucked up by the Saints' play action in the backfield, leaving Fleener open for an easy score. The Saints took a 7-0 lead to start the game with an 11-play, 75-yard drive that consumed 6:35 of clock.
Weems found room up the middle on the ensuing kickoff return, gaining 42 yards before he was dragged down from behind by safety Vonn Bell to give the Falcons excellent field position to start their drive at their 44-yard line. The first two plays from scrimmage were a pair of runs by Freeman, who delivered a vicious stiff arm to Saints cornerback Sterling Moore to gain seven yards and set up a 3rd-and-1. However Ryan saw pressure on that down, getting sacked behind the combination of Cameron Jordan and Nick Fairley for a seven-yard loss. The Falcons started with a three-and-out. But on Bosher's 42-yard punt, cornerback De'Vante Harris ran into returner Tommylee Lewis. Then Harris tried to return the ball on a bounce and was hit by long snapper Josh Harris, jarring the ball loose before Falcons linebacker LaRoy Reynolds fell on it at the Saints 11-yard line. On first down, Ryan overthrew Julio Jones in the back corner of the end zone. Then on second down, Ryan hit Coelman on a swing pass for a nine-yard gain to get the ball down to the Saints two-yard line. Coleman then bullied his way up the middle for a two-yard score to tie the game 7-7 with 5:21 left in the first quarter after a three-play, scoring drive off the Saints turnover.
The Falcons defense got their act together on the ensuing Saints drive, although they appeared to get away with a neutral-zone infraction on first down when Jarrett seemed to jump offsides, but no flag was thrown. Brees missed on his throw to Cooks, who got tangled up with Robert Alford. Brees' next pass to Ingram in the flat was behind the running back and he couldn't make the adjustment to reel in the catch with Weatherspoon bearing down. On 3rd-and-10, Brees overthrow Cooks down the seam and the Saints had a punt after a three-and-out.
Coleman got two carries to start the next drive, combining for six yards to set up a 3rd-and-4. Ryan hit Mohamed Sanu on a quick out for nine yards to convert before Freeman entered the game and gained nine yards up the middle on his first carry. Tamme turned that into a first down with an eight-yard snag off a play-action rollout on the next play. Two plays later Tamme made another five-yard grab to set up a 3rd-and-2 for the Falcons at the Saints 34-yard line. Coleman's run up the middle was stuffed by linebacker James Laurinaitis for a gain of one yard, compelling the Falcons to go for it on 4th-and-1 with 1:01 left in the first quarter. The Falcons went to Coleman for a toss play and he was able to speed past Saints safety Roman Harper, who dragged him down from behind but not before he was able to reach across for a first down. Harper was also flagged for a horse-collar tackle, gifting the Falcons another 15 yards and setting them up in the red zone at the 17-yard line as the first quarter came to a close. To start the second quarter, Ryan hit Freeman on a swing pass, who ran untouched into the end zone for a 13-yard score thanks to excellent downfield blocking from left tackle Jake Matthews. That pushed Atlanta's lead to 14-7 after an 11-play, 74-yard scoring drive.
Ingram continued to churn his way to yardage with an 11-yard gain followed by a two-yard gain to start the next Saints series. Two plays later on 3rd-and-7, Brees' pass to Fleener was broken up by safety Keanu Neal to force a Saints punt. But on that play, Justin Hardy rolled into the leg of Saints punter Thomas Morstead after nearly blocking the 53-yard kick, gifting the Saints a new set of downs in Falcons territory after the 15-yard roughing the kicker penalty. Jones popped Ingram on a check down over the middle after an eight-yard gain before backup running back Tim Hightower converted on a three-yard gain up the middle. Brees' next pass was batted down at the line by defensive lineman Tyson Jackson. But Ingram found more room on a draw play for 17 yards, before Derrick Shelby and Jonathan Babineaux were able to get pressure up the middle for another batted pass. Brees connected on his next two passes, including a six-yard rollout to Brandon Coleman that converted a 3rd-and-1 and put the ball at the Falcons three-yard line. On the next play, Brees hit Michael Thomas on a quick slant to score from three yards out to tie the game 14-14 with 10:01 left in the first half after a 12-play, 75-yard scoring drive from the Saints.
Coleman gained seven yards on a screen pass to start the ensuing Falcons series. Ryan then threw behind Jones on a quick out for an incompletion to bring about a 3rd-and-3. The Falcons converted when Ryan stepped up in the pocket and stumbled to a four-yard gain. Freeman then found running room off tackle on the next play and managed to juke Saints safety Jairus Byrd hard on the second level to gain 36 yards before being dragged down from behind. That put the ball at the Saints 28-yard line. Freeman then gained another five yards on the next play on a run up the middle. Ryan rolled to his left and looked for Sanu down the field, but the receiver couldn't reel in the high pass and it was nearly intercepted by a nearby Saints defender. Sanu then redeemed himself on a six-yard catch on 3rd-and-5 over the middle to convert on the very next play to put the Falcons once again in the red zone. Freeman avoided a defender in the backfield on the next run to the outside, but was still stopped by Saints defensive end Paul Kruger for a one-yard loss. The Falcons dialed up a screen pass to Sanu, who picked his way for a 16-yard gain to put the ball down at the two-yard line. Ryan tried a fade pass to Jones in the end zone with the pass being well overthrown. But Coleman converted for the score on the next play with a two-yard run up the middle to push the Falcons lead to 21-14 with 5:31 left in the second quarter.
Brees was able to avoid Adrian Clayborn's pressure on first down, but underthrew Cooks on a deep crossing pattern. However Hightower was able to gain 11 yards on a draw play on second down, shaking Allen on the second level. The Saints dialed up a reverse three plays later, but Tommylee Lewis was only barely able to get back to the line of scrimmage for a one-yard gain before Desmond Trufant forced him out of bounds. Weatherspoon then blew up a screen pass to Cadet for a loss of five, bringing about 3rd-and-14 with 2:35 left on the first-half clock. After the two-minute warning, Lewis was able to avoid a couple of Falcons defenders on a shallow crossing pattern, but was eventually dropped after an eight-yard gain to force a Saints punt. The punt was downed at the 12-yard line giving the Falcons 1:51 to try and extend their seven-point lead.
Ryan connected with Freeman on a pair of check downs to start the drive, gaining a combined eight yards. On third down, Ryan heaved a deep pass to Taylor Gabriel, but the diminutive receiver couldn't reel in the leaping grab. But he was successful in drawing a pass interference flag on Saints cornerback Ken Crawley, resulting in a 25-yard gain for the Falcons offense. Then Hardy made a nice grab over the middle for a 22-yard gain before Gabriel made a 14-yard grab on a slant to put the Falcons in field-goal range against the Saints 25-yard line with under a minute to go in the half. Coleman then gained six yards on a screen before the Saints were forced to call a timeout with 47 seconds left on the clock. Saints linebacker Craig Robertson then fell down and Tamme broke open for an easy 15-yard gain before the Saints stopped the clock once more with 35 seconds left. Now at the four-yard line, Ryan dialed up another fade to Jones in the back of the end zone. The receiver made the diving grab, but not before he could get both feet in bounds before Crawley nudged him out of bounds. Ryan then executed a shovel pass to Hardy, who was dropped by Laurinaitis as he was stretching across the goal line. It was initially ruled a three-yard gain stopped a yard shy of the score but the officials reviewed the play and reversed their initial ruling to make it a four-yard score for Hardy. The Falcons now had a 28-14 lead after an eight-play, 94-yard drive that only took 1:23 off the second-quarter clock.
The Saints now had 28 seconds to make the most of what they could to end the first half before being compelled to kick off to the Falcons to start the second half. Brees missed on a back-shoulder throw to Lewis to start the series before throwing a streaking Fleener over the middle thanks to pressure by Vic Beasley on a stunt. But on third down, Fleener slipped behind Neal and Brees hit him on a deep post for a 32-yard gain. Brees then nearly had Cooks along the sideline, but the ball tipped off his fingers and Allen nearly made a diving interception, but unfortunately the ball hit the turf for an incompletion. Brees then threw behind Fleener on an out pattern to bring about another 3rd-and-10, with Cooks taking the quick throw for four yards to help set up a more makable field goal with three seconds left. Kicker Will Lutz connected on the long 57-yard kick to cut Atlanta's lead to 28-17 with the half coming to a close.
To start the second half, Ryan was able to extend the opening play from scrimmage and flip it to Freeman over the middle, who rumbled for a 26-yard gain to put the ball at the Saints 49-yard line. Ryan then missed Jones over the middle, with Crawley draped all over him to break up the throw. Two plays later on 3rd-and-9, Ryan hit Freeman again downfield for an eight-yard gain to bring about a decision for Falcons head coach Dan Quinn. Quinn opted to go for it on 4th-and-1 at the Saints 40-yard line. On the rollout, Coleman was wide open in the flat and Ryan hit him before the running back sprinted for a 34-yard gain to put the ball down at the Saints six-yard line. The Saints were caught out of position on the next play with Coleman walking into the end zone without any nearby defenders for a six-yard score. Atlanta now sported a 35-17 lead with 12:03 left in the third quarter after a six-play, 75-yard scoring drive.
Brees missed on a throw to Thomas to start the next series thanks to Beasley getting some pressure in his face. Thomas then got behind Brian Poole down the sideline to make a nice adjustment on a 25-yard play to give the Saints a first down two plays later. Two plays later, Brees' next pass was another 25-yard gain thanks to Cadet blowing past Weatherspoon on a wheel route. Coleman then found a soft spot in the Falcons zone coverage for an 11-yard reception to put the ball at the Falcons eight-yard line. Thomas then avoided a tackle from Poole on a quick slant for a six-yard gain. Beasley then blew up a shovel pass tto Ingram, dropping him for a one-yard loss. However Saints fullback John Kuhn powered past Weatherspoon for a three-yard score. The Saints opted for the two-point conversion and Ingram converted on a toss play, cutting the Falcons' lead to 35-25 after a nine-play, 75-yard Saints scoring drive.
Freeman found a cutback lane on first down to gain 21 yards to start the next Falcons series. Two plays later Ryan connected with Gabriel on a deep crosser for 19 yards off play action to put the ball into Saints territory. Off another play-action play, Ryan faced pressure and nearly threw an interception on an errant pass to Aldrick Robinson, with Byrd nearly making the diving grab. Ryan then hit Jones for the first time in the game on a comeback for a 16-yard gain. Coleman then delivered a stiff arm to Crawley before gaining nine yards on the run to the outside to put the Falcons at the Saints 11-yard line. A pair of runs split by Coleman and Freeman got the Falcons five more yards before Ryan opted to keep the ball on a read-option, gaining three yards to set up a 3rd-and-goal from the Saints three-yard line. However Ryan overthrew Tamme in the back of the end zone and the Falcons had to settle for a 21-yard field goal from Matt Bryant to push their lead to 38-25 with 3:03 left in the third quarter.
After a two-yard run by Ingram to start the next Saints possession, Alford got beat on a pair of passes to Lewis and Thomas for a combined 22 yards. However teammate Trufant came off the edge on a corner blitz to get the team's second sack of 2016, dropping Brees for an eight-yard loss. Yet the Saints gained much of that back on an 11-yard gain by Ingram on a draw play. However Fleener was flagged for a holding call, wiping out the gain and pushing the Saints back to a 2nd-and-21 with the third quarter coming to a close. However the Saints were able to convert the ensuing 3rd-and-14 to start the fourth quarter with Ingram gaining 18 yards on a check down. Lewis then got behind Weatherspoon on a deep cross for a 26-yard gain to put the ball down at the Falcons 11-yard line. But Poole jumped an attempted pick route to Thomas, tipping the ball up into the air and Jones snatched it before rumbling 90 yards for a pick-six to stretch Atlanta's lead to 45-25 with 13:37 left in the game.
Thomas beat Alford on a quick slant for a 12-yard gain to start the next series. Brees connected with Fleener on his next two passes for a combined 45 yards, including a 36-yard lob deep over the middle with Jones trailing him in coverage. Ingram broke a series of tackles on a six-yard gain to put the ball down at the Falcons 10-yard line, before converting a 2nd-and-4 with a five-yard run up the middle. Ingram then made the grab on a screen pass while lined up on the outside, scoring from five yards out. That cut the Falcons lead back to two scores after a seven-play, 75-yard drive, with the Saints now down 45-32 with 10 minutes left to go in the game.
On the second play of the ensuing Falcons series, Sterling Moore made a good leaping breakup of a deep throw to Jones down the sideline to bring about a 3rd-and-8. But Ryan was able to win with his legs, stepping up in the pocket to avoid pressure from defensive end Kasim Edebali and gained 18 yards to convert. Two plays later Ryan then threw high to Gabriel on a rollout to his left, with the receiver unable to make the leaping grab with Crawley all over him. The Saints blitzed on the next play, with defensive tackle Nick Fairley dropping Ryan for a sack on 3rd-and-8 to force the first Falcons punt since the first quarter.
Alford nearly snagged an interception on the second play from scrimmage on the ensuing Saints drive, jumping a throw to Ingram. Initially ruled an interception, however upon review it was deemed that the ball hit the turf before Alford could secure it, resulting in an incompletion. The Saints converted the ensuing 3rd-and-1 on a quick throw to Cadet in the flat for a three-yard gain. Brees then threw a dart to Coleman, but Alford was able to trip him up to prevent him from securing the ball for another incompletion. Fleener then beat cornerback C.J. Goodwin for a 24-yard gain on a crossing pattern to put the ball at midfield. Jones nearly had another interception off a deflection on a Brees pass to Fleener three plays later. Two plays later, Thomas made a diving grab on a slant for three yards, failing to convert on 3rd-and-4. The Saints went for it on 4th-and-1 and Brees converted on a sneak for two yards. However on the next play, Dwight Freeney powered past Andrus Peat for a sack, dropping Brees for a nine-yard loss. Poole made a nice open-field tackle in the flat on Cadet for a loss of two yards. Two plays later on 4th-and-21, Brees was forced to step up in the pocket to avoid pressure from Clayborn and was dropped after a seven-yard run. The Falcons took over at their 32-yard line with 2:51 left in the game.
Freeman got the first opportunity to salt away the game, reversing field and gaining 16 yards before sliding down in bounds to keep the clock moving just before the two-minute warning hit. Freeman then found a huge alley off the right side, juked Byrd once more in the open field being dragged down at the Saints four-yard line after a 48-yard gain. Freeman was stuffed up the middle for a loss of one yard before the Falcons opted to kneel down twice to end the game.
The Falcons start the year 2-1 with both victories on the road, aping last season's 2-0 road start. Next week they return home to face fellow NFC South division rival Carolina Panthers. The Falcons have split with the Panthers over the past five seasons since Cam Newton became the latter's starting quarterback with a 5-5 record. However the Falcons have loss five of the last seven in that series. Their most recent outing was a surprising 20-13 home win over a then undefeated Panthers team in Week 16.* That followed two consecutive home losses against the Panthers. The 1-2 Panthers are looking to defend their NFC South crown with their first division win over the season. Since 2011, the Panthers are 2-8 in road games immediately following on the heels of a home loss. The Falcons were 2-1 last year under Quinn in home games immediately following a road win. Since 2008, the Falcons are 15-7 in such contests.


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78 Acres
Smithsburg, MD
From the Farmer cofounders Nick and Jason first met Matt Harsh of 78 Acres four years ago when their produce business was just getting started. Today, we get a whole plethora of produce from Matt, calling him our "unicorn farmer" because of his magic green thumb and strong focus on sustainable agriculture. Because he was one of the very first farmers we partnered with, we've had the pleasure of getting to know Matt and his family personally over the past few years.


text:
Source: waybackwhenmagazine.com – by Nancy J. Reid
Imagine swashbuckling pirates and privateers haunting the Louisiana bayous, moving their contraband, smuggling rum, and burying treasure. Now mix in the spice and music of the Cajun and Creole cultures and jazz it up even more with the glitz and glamour of Mardi Gras. Editors Lisa Smith & Nancy J. Reid experienced this super blend of fun, folklore and fine-living topped off with Southern charm and legendary hospitality, on their visit to Lake Charles during a recent Big Blend Roadtrip.
Not only does Lake Charles boast a pirate history, but during the 1800s the virgin pine, cypress, walnut, hickory and oak forests of the area were discovered, bringing in lumber barons, or "Michigan Men" from the north. Mills sprung up and timber was shipped all over the world. The lumber boom resulted in the eclectic architecture still alive in Lake Charles today. The Charpentier district has more than 40 blocks of turn-of-the-century buildings of mixed styles, including Victorian, Gothic Revival, Bungalow, Colonial Revival and Queen Anne Revival, that show off turrets, towers, carved gables, leaded glass windows, and "gingerbread" trim. We took a carriage ride through Margaret Place Historical District where beautiful bungalow style homes show off columns, overhanging roofs, and lush gardens. Our guide was Adley Cormier of the Calcasieu Historical Preservation Society, whose knowledge of architecture and passion for the history of the area was well matched by the care and love the shown by the owners of these special homes.
The enthusiasm of the carpenter-architects that built these early homes lives on in Lake Charles and is celebrated every year with the Annual Palm Sunday Tour of Homes. This year celebrates 100 Years in Margaret Place and as a special treat the interior of nine homes will be open for the Paul Sunday (April 1, 2012) Tour. Vintage cars will also be on display, and a full color program will provide detailed information about each home.
Cattle drives, the Pony Express, a busy seaport, oil, railroads and rice all have a part in the history of Lake Charles. Some of the first families of Louisiana were Creole — a mixture of African-American, Native American Indian, and French, German and Spanish heritage. Some were Cajuns — descendents of French speaking Acadian exiles from Canada and the maritime provinces. During our stay we made it a point to listen to the local radio stations where this unique melting pot of culture comes through in the swamp pop, blues, jazz, Cajun and Zydeco music of the region, featuring fiddles, accordions and washboards. It also comes through in the food–jambalaya, gumbo, crawfish, cracklins and boudin. We had the opportunity to taste some piping hot gumbo at Le' Cafe at L'Auberge Casino Resort, and some addictive cracklins (fried pork rinds) and zesty boudin from Hackett's Cajun Kitchen. Boudin is a favorite finger food of the area, there is even a Boudin Trail. Boudin is a mixture of pork sausage, rice, onion, spices, put into casing-melding Cajun, German and Creole cuisine into a sausage treat that traces its history back to Canada, by way of France. You can order it hot and spicy, mild, smoked, with shrimp–and each chef will have their own set of recipes.
A great way to experience the best of this blended culture is to attend the annual Black Heritage Festival. Celebrating diversity, the festival features Zydeco, Jazz and Gospel performances, as well as displaying African art, serving up Creole & African-American cuisines, and dedicating a Kid Zone just for the kids. You can also visit the exhibit, Art of Africa: Objects from the Collection of Warren Robbins until March 10, 2012, at the Historic City Hall, admission free.
Another way to soak of the remarkable history of this region is to take a walk or drive on the wild side. The Creole Nature Trail All-American Road is a 180 mile natural corridor of one of the most unique wildlife habitats in the world. Home to alligators, birds and waterfowl, fish, mammals, wetlands, marshes, beaches and bayous–this is a must-do during a visit to Lake Charles. We were fortunate to have two guides–Captain Sammie and a handheld GPS Ranger™ provided by the Lake Charles/Southwest Louisiana Convention & Visitors Bureau. This app provides you with directions, history and attraction information.
Captain Sammie is a local wildlife guru that can identify every bird, knows the local history and folklore, knows just where to look for whatever you want to see, and is full of tales and stories of the marshlands. He walked us through the Cameron Prairie National Wildlife Refuge and introduced us to the Cajun "Aiyee, Aiyee!" live-off-the-wetlands lifestyle. The Cajun pirogue, or flat-bottomed boat, is designed to snake through the shallow waters of the marshland and can be easily carried on land. Traditionally it is pushed through the water with a pole… Just like Hank Williams sung in is classic song, Jambalaya…."me gotta go pole the pirogue down the bayou."
Of course, you can't talk about a destination so steeped in French tradition and history without talking about Mardi Gras. Lake Charles, also known as the Festival Capital of Louisiana, has taken Mardi Gras to a who new level. Mardi Gras celebrations in Lake Charles began in 1882, when Momus, King of Mardi Gras, landed his "royal yacht" at the foot of Pujo Street and proceeded through the city in a "chariot." Way back then, about 2,000 residents watched the parade which consisted of eight units, two bands and a horse-drawn fire engine. Now Lake Charles is the only place in the state where the public can see all royal courts from the krewes (organizations or clubs), in full regalia. Throughout the season, all krewes hold balls with music, skits and revelry, several of which are open to the public. The celebrations, unlike that in New Orleans, are family-friendly and the season lasts from early January through late February. Feathers, frocks, block parties, a lighted boat parade, hundreds of krewe floats, king cakes and Cajun cuisine, Zydeco–it all comes together like a good gumbo–one big party. But wait, there's more…
Lake Charles archives it's costumes in the Mardi Gras Museum of Imperial Calcasieu. Since 1998 the museum has grown to six rooms, houses the largest Mardi Gras costume display in the world, has animated narrators, and even a float you can climb. We were accompanied through the museum by A.C. Boudier, a man much dedicated to the tradition of Mardi Gras.
Our guide throughout our entire trip was Kaylen Fletcher of the Lake Charles/Southwest Louisiana Convention & Visitors Bureau. Kaylen's love and pride of her hometown area was apparent and she was the epitome of that Southern hospitality for which the region is so well known.
Legend has it that the infamous pirate Jean Lafitte actually hid his contraband somewhere along the shores of Contraband Bayou, which runs right through the McNeese State University campus and empties into Prien Lake. L'Auberge Casino Resort is located near the mouth of the bayou, as are part of the city docks of the Port of Lake Charles. Since 1957, the city of Lake Charles, has kept its pirate history alive in its annual festival, Contraband Days. Held during the first two weeks of May where pirates rule, the festival features actors portraying Lafitte and his crew, they sail into the Lake Charles, break through the cities' defences, and capture the mayor –and as fitting with any pirate story, the mayor is forced to 'walk the plank'.
Click here for video history of Lake Charles
Lake Charles/Southwest Louisiana Convention & Visitors Bureau
Hackett's Cajun Kitchen
Creole Nature Trail
Cameron Prairie National Wildlife Refuge Visitor Center
Black Heritage Festival & Gallery
Calcasieu Historical Preservation Society
Mardi Gras Museum of Imperial Calcasieu
Historic City Hall Arts & Cultural Center


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Chocolate Runner's
Stir-fry Salad
-Broccoli, 2 Cups
-Mushrooms, 2 Cups
-Carrots, 2
-Onions, 1
-Sugar Snap Peas, 1 Cup
-1 T Soy Sauce
-1/4 cup Olive Oil
-Salt & Pepper to taste
-Optional Veggies: Sweet potatoes, Butternut squash, Green beens, etc.
-Optional other: Brown rice Tofu
All veggies chopped into bite sized pieces prior to cooking
Step-By-Step Directions:
1. Steam Broccoli and Sugar Snap Peas
2. Saute Carrots and mushrooms in 1 T oil for 5 minutes. Add salt and pepper.
3. In a separate pan, saute onions and garlic in 1 T oil for 5 minutes. Add salt and pepper.
4. Add the broccoli and sugar snap peas to the carrots and mushrooms.
5. Add any of the optional veggies that you wish.
6. Add the onions, garlic, remaining oil, and soy souce.
7. Enjoy!
I'm about to go outside for an afternoon run. I'm home from college for the weekend, which is why I was able to make this amazing stir-fry salad this morning! LOL
I also made Lemony Brussel Sprouts
Lemony Brussel Sprouts:
2 cups Brussel Sprouts, Frozen, unthawed
2 Tablespoons Extra Virgin Olive Oil
½ Squeezed Fresh Lemon
½ Teasponn salt
- Preheat oven to 350 degrees
- Layout Brussel Sprouts on a baking sheet
- Pour olive oil, lemon juice, and salt even over the brussel sprouts and spread around
- Bake 30-45 minutes or until browned while turning them every 15 minutes
- Enjoy fresh from the oven!
I got a new turtle named 'Pistachio.' It's nickname is Pizzazz, it is a red-eared turtle, and can live up to 40 years!
Here's the turtle bank that she loves:
Last but not least, Healthy Chocolate Cupcake recipe, COMING SOON!
Have a good weekend!
-Chocolate Coated Runner


text:
Having problems with your PC Desktops ?
Do you have any service manual for the Sony all in one PCV-V210P? I'd like to replace the defective DVD/CD-RW internal drive of the unit.
Answers :
Desktop by anyother name is still MS PC.
\015\012Any over the counter CD DVD CDRW will operate just fine all you need it the softward that comes with it to burn. Everything else is a standard It was different in the early to mid 90s for just the cd players. Not today!
\015\012Any over the counter CD DVD CDRW will operate just fine all you need it the softward that comes with it to burn. Everything else is a standard It was different in the early to mid 90s for just the cd players. Not today!
Repair Help & Product Troubleshooting for PC Desktops
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text:
Fred E. Sommerfeldt
Service: October 29, 2013
Funeral services will be held on Tuesday, October 29, 2013 at 11 a.m. at Immanuel Lutheran Church in Watertown with Rev. Todd Iverson officiating. Relatives and friends may gather at the church from 10 a.m .until the time of the service. Burial will be in the parish cemetery. Memorials to the family or the church would be appreciated. The Hafemeister Funeral Home of Watertown is serving the family. Online condolences may be made at www.hafemeisterfh.com
Fred Ervin Sommerfeldt was born in the Town of Shields on March 9, 1936, the son of Ervin and Margaret (Hammer) Sommerfeldt. On April 27, 1957 he married Janet (Schmitt) at St. Henry Catholic Church in Watertown. He served in the United State Army Reserve. Fred worked as a manager at Hubbleton Feed Mill in the late 1950s and 1960s. He also worked for Waukesha Motors as a machinist for 37 years. Fred loved working on any kind of motor. He was an avid hunter, fisherman and card player.
Fred is survived by his wife, Janet of Watertown; a daughter, Connie (Kerry) Miller of Watertown; a son Scott Sommerfeldt of Watertown; four grandsons, Brad (Tracy) Miller, Kyle Miller, both of Watertown; Mike Sommerfeldt; John Sommerfeldt; two great-grandchildren, Aiden and Olivia Miller; sisters, Jane Blasing of Friendship, Mary (Melvin) Riege of Watertown and a brother John (Marion) Sommerfeldt of Mesa, AZ, as well as other relatives and friends.
He was preceded in death by his parents; a son, Mark Sommerfeldt and a sister, Beverly Roth.


text:
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