text:
co-locationA server, usually a Web server, that is located at a dedicated facility designed with resources which include a secured cage or cabinet, regulated power, dedicated Internet connection, security and support.
These co-location facilities offer the customer a secure place to physically house their hardware and equipment as opposed to locating it in their offices or warehouse where the potential for fire, theft or vandalism is much greater.
Most co-location facilities offer high-security, including cameras, fire detection and extinguishing devices, multiple connection feeds, filtered power, backup power generators and other items to ensure high-availability which is mandatory for all Web-based, virtual businesses.
Co-location sites are being erected at various points around the world to provide services to the rapidly expanding Web hosting and e-commerce marketplace.
The term co-location is also known as colo.
The future remains, well, cloudy. But either way: Amazon, look out. Microsoft is gaining fast. Read More »Hype Versus Action in the Developer's World
Often times technologies start as hype but with time become adopted. As a developer or technologist, it is worth reading the hype and knowing the... Read More »Microsoft Hyper-V Network Virtualization Q&A
The top 5 Hyper-V questions with answers provided by Nirmal Sharma, a MCSEx3, MCITP and Microsoft MVP in Directory Services. Read More »
Webopedia Polls: Is iPhone 6 or iWatch on your list? Read More »How to Create a Desktop Shortcut to a Website
This Webopedia guide will show you how to create a desktop shortcut to a website using Firefox, Chrome or Internet Explorer (IE). Read More »Flash Data Storage Vendor Trends
Although it is almost impossible to keep up with the pace of ongoing product releases, here are three recent highlights in the flash data storage... Read More »
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The Bellingham Festival of Music is one of America's premier virtuoso orchestra festivals. Each summer the Festival returns to Bellingham, Washington to perform a repertoire of the finest symphonic music. Members of the orchestra all hold artistically prestigious positions elsewhere, and many of them are principal players in major North American symphony orchestras. The Festival also features world famous guest artists and young rising stars.
You Can Help Promote Music Education in Whatcom County
Contributions to the Festival of Music Outreach Fund are encouraged and may be made directly to the Whatcom Community Foundation.
You may donate to the Festival via our Paypal account. Just click the button below.
This festival is supported in part by an award from the
National Endowment for the Arts

subset: commoncrawl


text:
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Missouri Earns "Average" GradeSt. Louis, Missouri, November 13, 2012
(St. Louis, November 13, 2012)... For the second year in a row, Missouri has received a "C" on the March of Dimes Premature Birth Report Card. Each year, March of Dimes grades all 50 states, Washington DC and Puerto Rico by comparing the rates of preterm birth to the March of Dimes 2020 goal of 9.6 percent. Missouri's preterm rate improved in 2011, but not enough to change its grade. The state came in at 11.6 percent, which is down .5 from the 2010 rate of 12.1 percent.
"We're proud that our state's preterm birth rate is improving, thanks to the work of March of Dimes and our partners. Missouri's progress means that more babies are being born healthy, excess health care costs are being reduced, and families are being spared the heartache of having a baby born too soon," said Mary Elizabeth Grimes, State Director of the Missouri Chapter of March of Dimes.
Missouri is part of a national trend toward improved preterm birth rates. In fact, 40 states, including Missouri, saw improvement in preterm birth rates between 2010 and 2011. Since 2006, Missouri's preterm birth rate has dropped from 12.8 percent to 11.6 percent.
Grades are based on comparing each state's and the nation's 2011 preliminary preterm birth rates with the March of Dimes 2020 goal of 9.6 percent of all live births.
According to Trina Ragain, State Director of Program Services, Advocacy and Government Affairs, "We will continue to work together to improve access to health care, help women quit smoking and, through our Healthy Babies Are Worth the Wait consumer education campaign, encourage women and health care providers to avoid scheduling a delivery before 39 weeks of pregnancy unless medically necessary."
Preterm birth, birth before 37 completed weeks of pregnancy, is a serious health problem that costs the United States more than $26 billion annually, according to the Institute of Medicine. It is the leading cause of newborn death and babies who survive an early birth often face the risk of lifetime health challenges, such as breathing problems, cerebral palsy, intellectual disabilities and others. Even babies born just a few weeks early have higher rates of hospitalization and illness than full-term infants. At least 39 weeks of pregnancy are important to a baby's health because many important organs, including the brain and lungs, are not completely developed until then.
Although, the U.S. preterm birth rate improved, it again earned a "C" on the Report Card. The nation's preterm birth rate peaked in 2006 at 12.8, after rising steadily for more than two decades. It then dropped to 11.7 in 2011, the lowest in a decade.
Missouri Report Card
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Jimmy Clausen had a new piece of equipment at practice on Tuesday--a dark visor--shielding his eyes from the view of media members.
As we reported on Newscenter 16 at 11 on Monday night, Clausen is believed to have a black eye after being involved in an altercation outside of CJ's Pub in Downtown South Bend following Saturday night's game against UConn.
Clausen was with family members, teammates and families of teammates that night.
Reportedly, he left the bar with his date and then returned when they learned she forgot her purse. That's when words were exchanged with a man who had been in the bar. A fight ensued as Clausen suffered facial injuries.
Two sources say that Clausen was "sucker punched."
There are also reports that the alleged assailant is a former student at Notre Dame.
As expected the situation was the first question at Charlie Weis' press conference Tuesday afternoon, but Weis did not answer the question--declaring the press conference was about the 'Stanford game' and that he was there to answer questions about Stanford.
Clausen will not be available to the media on Wednesday as he usually is. Notre Dame sent word hours after Weis' press conference that players will not be available to interviews this week.


text:
All News
Clandestine Gamescom Presentation
We met with Logic Artists at Gamescom and talked about Clandestine and Expeditions: Conquistador
» Continue reading the article...
MMORPG General News
In Defense of the Subscription-Based MMO
Aubrielle provides arguments why it is good to have subscription based MMOs amongst the multitude of F2P MMOs.
» Read the article
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Wednesday - September 17, 2014
Elder Scrolls Online - Update 4 Released
ZeniMax Online has released Update #4 for Elder Scrolls Online. I also have a new video of the Dragonstar Arena introduced in the new patch.
Update 4 is now available on both the North American and European megaserver, and there's a ton to see in it! The roads to Upper Craglorn are open, and new quests, delves, and the conclusion of the Celestial storyline are all waiting for your group to explore. Visit Dragonstar and prepare to take on the Scaled Court and their new monstrosities.
A new Trial, Sanctum Ophidia, is open. In it, you'll take the fight right to the heart of the Scaled Court, battling the deadliest among their ranks, including the Celestial Serpent itself. Vanquish it, and you and your allies will enjoy great renown—and great loot.
Let's not forget the Dragonstar Arena! This entirely new type of challenge is designed for four Veteran players, and will put your skills to the test. Can you survive waves of dangerous enemies and hazardous conditions to prove yourself a champion? With ten arenas in both Normal and Veteran Mode, there's plenty of blood sport just waiting for the brave.
Of course, there's much more in Update 4: a new crafting trait, expanded delves, improvements to grouping during quests, and tons of fixes. Make sure to read the full patch notes, and enjoy the update!
Information aboutElder Scrolls Online
SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released
Borderlands - Multiplayer Update Released
Borderlands finally got a new patch to use Steam instead of GameSpy.
Borderlands has been updated with Steamworks multiplayer! If you have a physical DVD of the game, don't forget you can get the Steamworks version by running the "Granting Tool" in the "Tools" section of Steam.
For more information on this process, or for help getting your copy of Borderlands onto Steam: refer to - http://support.2k.com/hc/en-us/articles/202552173--PC-Borderlands-GameSpy-Shutdown-and-Conversion-Tool
Information aboutBorderlands
SP/MP: Single + MP
Setting: Post-apoc
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released
Tuesday - September 16, 2014
Dead State - Beta Patch #1 Released
Double Bear released the first patch for the new Dead State Beta, and posted a new update with more information on the kickstarter page.
Beta Patch #1 Released
Hi everyone! I hope you've been enjoying playing the Beta. We're super grateful for all the feedback and bug reports that have been pouring in - you guys are totally awesome! You also did a fantastic job working together to identify potential causes of a couple major bugs, which helped us track them down and resolve them a lot quicker.
This first update addresses the biggest issues you guys reported, fixes various miscellaneous issues, tweaks balance, and extends a couple of features.
Information aboutDead State
SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development
RPGWatch - After Reset Interview
Last week I had the chance to interview Mr. Nixon of Black Cloud Studios. I asked the community to send questions, and some of you responded. So lets get started.
CouchPotato: Thanks for agreeing to do the interview Mr. Nixon, and congratulations on getting funded. To start can you give us some information about yourself, and your company Black Cloud Studios?
Mr. Nixon: Thank you, Kevin, and thank RPGWatch for being interested and for giving us an opportunity to talk about our game.
Mostly I'm a common RPG gamer like many others who are reading our interview right now. 3 years ago, as a former Dungeon Master, I began to work on the After Reset setting as a hobby, spending my own savings on elaborating it as a realistic post-apocalyptic word. When the core of the setting was complete with hard sci-fi details, I began to hire free-lance artists and musicians so that they could begin animating my vision. Then there were modelers, programmers, video editors etc. By the time of Fall of 2013, when I decided to put After Reset RPG on Steam Greenlight just for fun, I had a permanent group of free-lancers who I had been working with for a long time. After the surprising success on Steam Greenlight, they formed the core of Black Cloud Studios.
Information aboutAfter Reset
SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development
Wasteland 2 - Video Preview @ Eurogamer
Eurogamer has new video preview of the final build of Wasteland 2.
Playing the final release version of Wasteland 2, due out 19th September 2014. How is it different from the beta? Eurogamer writers Wesley Yin-Poole and Bertie Purchese talk you through it.
Information aboutWasteland 2
SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released
Steam - More Weekly Steam Sales
Here are a few more Steam sales this week each one has a certain time limit so hurry.
Deus Ex: Game of the Year Edition -75%
Deus Ex: Invisible War -75%
Deus Ex: The Fall -75%
Deus Ex: Human Revolution: Director's Cut -75%
Starpoint Gemini -75%
Starpoint Gemini 2 -40%
Information aboutSteam
Pillars of Eternity - Sensuki's Suggestions
A member by the name of Sensuki on the Obsidian forums has taken it upon himself to submit some new changes for Pillars of Eternity, and from the replies it has worked.
Greetings, all. Today we're going to talk about the Attribute system in Pillars of Eternity. Traditionally, CRPGs have suffered from certain issues with character attributes that PoE's Lead Designer, Josh Sawyer, believes detract from the character creation and gameplay experience – namely, the problem of certain classes being pigeonholed into pumping certain attributes to function properly, and the existence of dump stats. To that end, the attribute system in Pillars of Eternity is designed with a few fundamental design goals in mind:
- All attributes should be useful (in some way) for every class.
- No dump stats – that is, no stat should be overwhelmingly better or worse than the others.
These design goals aim to fix some systemic problems with the traditional D&D-based attribute systems. These design goals are admirable and worthwhile, and we believe that if realized, they will make Pillars of Eternity a richer and more rewarding experience. Unfortunately, the current attribute system fails to meet these goals. In particular, Perception and Resolve are simultaneously not useful for all classes/character archetypes, and are also very widely considered to be dump stats in most cases. However, this can be fixed. I (Sensuki) came up with a solution about two weeks ago and after many days consulting with Matt516 on the mathematical, logical, and balance issues with this solution, we have produced this paper.
Information aboutPillars of Eternity
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Runemaster - Preview @ Worldsfactory
I found a new hands-on preview ths week for Runemaster at Worldsfactory.
In development by Paradox Development Studio (you may know them for strategy classics like Europa Universalis, Hearts of Iron and Crusader Kings) and coming out on both PC & PS4, Runemaster could become a surprise hit when it releases later this year. Your gender may be tied to your class, but don't expect to play the same game twice with Runemaster.
Information aboutRunemaster
SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Hellraid - New Stream Tomorrow
Techland announced they will be hosting a new Live stream of Hellraid tomorrow on Twitch at 1:00 pm EDT. Here's the information from the website.
New Incarnation of Hellraid to be Streamed Live Tomorrow
Don your best armors and sharpen your swords! Today Techland announced a new live stream for its upcoming FPP hack'n'slash title Hellraid. For the first time ever, the game will be shown publicly after its transition to Chrome Engine 6 – Techland's proprietary next-gen engine that also fuels the much anticipated Dying Light. The stream will begin tomorrow, on September 16th, at 10:00 AM PDT.
Information aboutHellraid
SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development
Worlds of Magic - First Impression @ Space Sector
Space Sector's Keith Turner posted a new preview of the Early Access version of Worlds of Magic that gives his first impression of the game.
I spent a few hours with Worlds of Magic this weekend in order to provide some brief first impressions to those who may be wondering about the state of the game as it stands "right now". It is important to keep in mind that the "right now" status of a freshly launched Early Access game is elusive, and daily updates and changes can resolve or create issues that ultimately lead to a different experience than I have had.
Worlds of Magic, more than any other title I've played in recent years, feels like a game from my past. More specifically, it has a very similar feel to Microprose's classic, Master of Magic. This should come as no surprise, given their stated goal to be a true spiritual successor. While bringing this beloved game back to life is in many ways a positive thing, this reunion isn't without its negatives. In some aspects, I think this is by design, but in others, I am almost certain it is because the game is still in a late alpha stage. I'll be comparing Worlds of Magic and Master of Magic a lot, for reasons that will soon become very obvious, so I'll be using the abbreviations WoM and MoM respectively throughout this impressions piece.
Worlds of Magic does a great job at recreating the Master of Magic sorcerer lord creation system. Aside from the graphical enhancements and UI changes, the system is almost identical. When creating a custom lord, you will select a portrait from one of the existing lords, as you do in MoM. You will then divide a set number of points between your desired skills, called disciplines in WoM, and your spell spheres. You then proceed to select your starting spells dependent on the points you spent in each spell sphere. While all of this sounds mechanically identical to MoM, there are some key differences primarily having to do with how magic is designed.
Information aboutWorlds of Magic
SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Hartacon Tactics - Summer 2014 Trailer
Hartacon Tactics has a new Summer 2014 Trailer released this week.
Hartacon is an online RPG game developed with XNA that allows players to challenge each other in online battles. Battles take place in 2D isometric maps with 4-angles view and zoom. A player can create one or more parties of characters of different classes, each with peculiar stats, skills and weapons. By winning battles, parties gain Upgrade Points (UPs), used to recruit new characters and buy equipments, while individual characters gain Growth Points (GPs), used to learn new skills and increase stats. The battle system is tactical, turn-based, and features traditional RPG elements such as elements and altered states. Players can play against each other or team up in alliances.
Information aboutHartacon Tactics
SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Ken Rolston - Joins Hinterland Games
Gamasutra has news that veteran RPG designer Ken Rolston has joined Hinterland Games to help with some new games. Lets hope it's not more MMO RPGs.
Ken Rolston, previously known as the lead designer on The Elder Scrolls titles Morrowind and Oblivion, has joined Hinterland Games, the team behind survival game The Long Dark.
Rolston is a 25 year industry veteran, whose credits extend beyond his work in the video game sphere, to pen and paper RPGs such as Paranoia and RuneQuest.
Shadow Realms - New Preview/Interview Video
GamerHub TV has a new Preview/ Interview video with Bioware about Shadow Realms, and it also includes some new gameplay footage.
BioWare details its new 4 vs 1 online story-driven action RPG in this exclusive interview from the Electronic Arts booth at PAX Prime in Seattle.
Information aboutShadow Realms
SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development
Battle Brothers - Mercenarys & Greenlight
Overhype Studios next update for Battle Brothers on Steam has more infomation on mercenary contracts, and talks about the game on Steam Greenlight.
It's been one week now since we launched on Greenlight, and what a ride it's been! We're now at 63% on the way to the top 100. Not too shabby for one week, but still a long way to go before being greenlit.
Thank you all for your support so far! Only with your help can we get the game on Steam, which would allow us to work on it full-time and make progress much faster. If you know others who might be interested in Battle Brothers, please do share the link!
So, that's that. For now, let us take a look at contracts, which in Battle Brothers work much like quests do in other RPGs, and how they shape the game.
Information aboutBattle Brothers
SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
The Tale of Three - New Action-Adventure Game
The Tale of Three is a new Action-Adventure Game from a developer called gameDNA studio. They also have a webpage on Seam Greenlight that has more information.
The Tale of Three will be an action-adventure game with some RPG elements, but we won't hold your hand throughout the story. There will be a lot to discover but nothing will be given on a plate. We focus on a maximum immersion and high level of difficulty like in the old-school games.
Welcome to our crowdfunding campaign for The Tale of Three, which is a third-person perspective video game with three playable characters whose fates get tangled up with each other.
If you haven't already seen the trailer, don't wait anymore – you must see it! The video contains actual in-game footage from the pre-alpha version. We realize that it looks pretty raw without some assets, textures, or parts of gameplay but keep in mind that it's the beginning of the development and in the end it will look much better.
Our goal is to create a game that will allow you to take part in an epic adventure with unforgettable characters in the mysterious world. We hope that it will stand out by its original gameplay and high level of difficulty – like in old good games, but with a modern twist.
Among the inspirations we have to mention fables and tales from our childhood like those by the Brothers Grimm, Hans Christian Andersen, Charles Perrault, and many, many others. When it comes to games, we take pattern from Hype: The Time Quest (it's quite old but still charming), the Gothic series, Fable: The Lost Chapters, The Witcher series, and Dark Souls.
So what we want to achieve is to create something that will make us feel the same magic we felt when our mothers and fathers read us stories in childhood, and then when we played games as teenagers. Sometimes contemporary productions look pretty but finishing them no longer makes such pleasure like in the old ones. We would like to return to the roots, drawn from the DNA of classics and make for you something that you will want to play again.
Information aboutIndiegogo
JA:Flashback - Early Access Impression
Gabriel Mejia posted a short Early Access impression for Jagged Alliance Flashback on Two Dash Stash. Unlike the other previews he says Full Control is making progress.
Currently, the game is available through Steam's Early Access program is still a ways away from an official release. Nonetheless, the Early Access build of the game is playable, without any game breaking bugs or issues, and shows that the team at Full Control is making steady progress on the game. Of course, with some minor bugs, a spartan UI, and missing assets the game is far from perfect, that being said, combat, which was my main focus, was enjoyable and fun.
Information aboutJA:Flashback
SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development
Shadow of Mordor - Live Action Trailer
Seems a new live action trailer for Middle-Earth: Shadow of Mordor was released today.
Information aboutMiddle-Earth: Shadow of Mordor
SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development
Path of Exile - 1.2.2b Patch Released
Grinding Gear Games posted news on the Path of Exile forums that path 1.2.2b is now available for download. Here is the short post with the news, and more links.
1.2.2b PatchWe're deploying a 1.2.2b patch to fix a few issues with today's 1.2.2 deploy. Thanks for your patience! One feature that people are enjoying in today's patch is the ability to unleash pets in your hideout. We've seen some pretty awesome hideouts with large collections of pets so far. Someone purchased over 100 Wetas! If you haven't checked out the three new skill effects in 1.2.2, they're over here.
The bows and wands affected by the problem in the first few minutes of 1.2.2 have been restored in remove-only stash tabs.
Information aboutPath of Exile
SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released
Monday - September 15, 2014
Original Sin - The Wait Is Over Update
Larian Studios latest kickstarter update for Divinity: Original Sin has information the promised companion patch is now available. Here are the details.
The wait is over: Two new companions have landed in Cyseal!
We may have been a bit quiet over the past two months, but you'll be happy to hear we've spent the time not only recovering from launch, but also preparing improvements and new content for Divinity: Original Sin. We figured: how better to break the silence than with an exciting update chock full of much-asked-after features?
Today, we're launching a content-heavy update to D:OS players, featuring two totally new companions, each ready (if you play your cards right) to help save Rivellon. Also included in the newest update is a big quality-of-life improvement and another coat of polish.
Below, Swen discusses more about the added content, as well as future updates and what the team's been up to since our last update (hint: Divinity: Original Sin isn't the only game we're working on!).
Information aboutOriginal Sin
SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released
Feargus Urquhart - Interview #4 @ Matt Chat
Matt Chat posted the fourth video interview with Feargus Urquhart the CEO of Obsidian Entertainment, and he talks about KOTOR II, NWN II, FO:NV.
Feargus is back one final time (for now!) to chat about Obsidian. We talk about the behind-the-scenes drama with these titles before getting into Dwarves, a game based on Snow White that was cancelled after a year of production. We wrap up with a discussion of being a boss, and how to reject somebody's ideas without making an enemy.
Information aboutObsidian Entertainment
Graywalkers - Kickstarter Update
Dreamlords Digital has posted news the kickstarter relaunch of Graywalkers: Purgatory will be on September 24. So fingers crossed it doesn't get delayed once again.
Hello everyone. We will be submitting our page to Kickstarter this weekend to get it approved. It normally takes 2-3 days for approval. Assuming there are no issues with the page and it gets approved, our target launch will be on September 24.
Information aboutGraywalkers
SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development
Dragon - Early Access FAQ Posted
Red Level Games posted a FAQ on Steam about Early Access for Dragon.
Release Questions
1. Early Access Release Date: September 19, 2014.
2. Early Access Price: $17.99
3. Early Access Launch Week Price: $14.99
4. Estimated Retail Release: Summer or Fall 2015.
5. Platforms: PC, Mac, Linux. Mac and Linux versions may be released after PC.
6. Consoles: If we are successful we would love to release on consoles.
7. Distributors: Steam Storefront. We are also considering the Humble Store, Gamer's Gate, Good Ol' Game, Greenman Gaming, and IndieGameStand.
Game Questions
What is Dragon: The Game?
Dragon: The Game ("Dragon") is an open-world action RPG, where you will play as a living, fire-breathing dragon! A dragon will be able to:
- Explore and hunt over a vast fantasy world.
- Eat, grow, and gain power; customizing your dragon's traits and abilities along the way.
- Establish lairs, claim territory, and amass untold hordes.
- Battle other dragons and fantastic creatures.
- Topple buildings, raze villages, and torch forests on destructible worlds.
- Impact the world's economy and development through your actions.
- Interact with villagers, kingdoms, and other mighty creatures. Will you be a benevolent guardian or a ruthless tyrant?
- Create a legacy. Your dragon's descendants will inherit powers and traits from their parent.
Will the game support multi-player?
Dragon will support multi-player through Photon.
Will dragons be able to use magic?
Yes, though magic will not be included in the initial Early Access version of the game. We want to determine what magic system will best complement the other features of the game, so we feel it is best to implement in later stages of development.
What does treasure do for my dragon?
Gold and other wealth will increase your dragon's dominance and influence in the world and will be worked into several game mechanics. Collecting rare items, artwork, and other loot will be a significant part of the game and will reveal the lore of the world in addition to providing benefits to your dragon.
Will Dragon be crowd-funded?
We will pursue crowd funding for Dragon based on the community's response to the Early Access.
Information aboutDragon
SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development
Battle Brothers - Questions & Answers Update
Overhype Studios has a new update on Steam with more Questions & Answers.
Frequently Asked Questions - and Answers
As time flies by a lot of interesting and important questions regarding Battle Brothers pop up. We want to take the time to answer some important ones. If you have any more questions just ask in the comments or start a discussion!
Q: Is the game a sandbox or does it have a linear progression with a beginning and end?
A. Battle Brothers will have a completely open world which doesn't restrict the player to go anywhere based on story progress, but only on being able to survive. Concerning progression, the game will have a beginning and an end given by the general setting, loosely framed within a narrative related to one of several "greater evils". There'll also be several milestones along the way, though they don't necessarily have to be completed in linear sequence or at all. We won't have forced and repetitive story missions that conflict with our open world gameplay or get in the way of replayability. However, the ultimate goal of every campaign will be to destroy the source behind the "greater evil" and stop the invasion. At some point the player will have to face the enemy or see the land get swept away.
Information aboutBattle Brothers
SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Seven Dragon Saga - Interview @ Combo Breaker
Combo Breaker posted a new interview with Tactical Simulations Interactive president David Klein, and provided a translation for English readers.
So read the google document since I can't post a preview of it.
Source: RPG Codex
Information aboutSeven Dragon Saga
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Sienna Storm - Interview & Kickstarter Update
Digital Knights the Street espionage PC game failed to get to funded, and only managed to earn $17,049 of the asking $179,000 goal.
They have one last update to read.
To all units: retreat and regroup. We gonna win next time
To our dear Sienna Storm backers,
It is with saddened hearts that we officially announce the "dissolution" of our current Kickstarter project. We appreciate all the constructive feedback you have given us, and we thank you from the bottom of our hearts that you have stuck with us to this very moment.
Your support and feedback is valuable to us and it will be the key to the complete development of Sienna Storm. We want to share this game with you all, so we will look into different reasonable opportunities and probably even relaunch on Kickstarter at a later time.
Please stay tuned, like us on Facebook or follow us on Twitter so that you will be the first to know all of the updates and news on Sienna Storm!
The developers also did a follow-up interview with Redbull.
It's been a learning lesson for the team, but they're not too disheartened, and will consider other options before turning to publishers, the old-fashioned way.
"We haven't approached any publishers yet, because our priority is to keep the rights within Digital Knights and build a strong Sienna Storm brand," Filipov tells Red Bull. "But we're open to any business discussions a publisher or a strategic partner would like to have, because there might be proposals that let us stay independent and grow."
"Trust us when we say that we will be back and Sienna Storm will be a success!" In other words, the developers at Digital Knights haven't played the last card in their hands just yet. Not by a long shot.
Information aboutSienna Storm
SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development
Gamasutra - Branching Conversation Systems
Gamasutra has two interesting articles about Branching Conversation Systems from Alexander Freed. You can read the first article by clicking the following link.
Video games are bad at handling conversations. Video games are especially bad at handling interactive conversations. There's a reason most classic games are remembered for their gameplay or atmosphere rather than their dialogue: talking isn't a strength of the medium.
But dialogue is a powerful and versatile storytelling tool–it characterizes, it builds relationships, it turns subtext into text, it gives rhythm and pacing to scenes, it creates an "index" of key words and phrases to a narrative, it brings drama into quiet moments… and so on. Foregoing dialogue altogether enormously limits the kinds of stories a video game can tell. So we've been using it from almost the beginning, despite our better judgment.
Basic non-interactive dialogue is easy. Screens of text or lines of voiceover are simple to deliver. Yet this approach inevitably turns the Player (the person behind the screen, as opposed to the in-game Player character) into a passive consumer of content.
The second part of his post can be read here.
So you've decided that a branching conversation system is the best choice for your game. You've got the writing and programming expertise to make it work, and the budget to support implementation and testing. But how will your system really function? You know your high-level goals, but it's time to refine.
In this post, we'll discuss some of the largest design decisions you'll need to make before writing begins.
InSomnia - Forums Up in Test Mode
Studio MONO's latest update for InSomnia brings news the official forum are now up.
InSomnia Forum UP in Test ModeHello to all of our backers and followers!
We have some very news today: Our forum is finally up, in test mode but you can already use it! Registration is open for everybody; the forums themselves are set to read-only for unregistered guests, while posting is open for everybody with an account.
We also ask you to acquaintance yourself with the rules - they're short, seriously, give them a glance. Also, please keep in mind that the forums are basically in a beta. Pretty much everything can change, expand or, on the contrary, get deleted. If you have any ideas or thoughts about the structure of the the forum - give us a notice! There's a special topic ready for your suggestions.
The forum is available here: http://www.insomnia-project.com/forum-3/
In other news, we've began to actively collaborate with those fans who wanted to help InSomnia professionally - 3D modellers, artists, composers and others. We've collected quite an amount of interesting, quality content, which we'll start compiling and showing off for everyone who's interested - and all of this content will make it's way into the game! That's it for today! See you on the forums!
Information aboutInSomnia
SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development
Dungeons & Dragons - News Roundup
Retro Gaming Mag has a new retrospective article about the AD&D License for Heroes of the Lance. I know a few you still play the older games so it might interest a few of you.
Admit it, you knew this was coming. Maybe not today, maybe not next week, but you knew, at some point, I was going to dig into the hog waller. If that's what you've been waiting for, retro gaming fans, then today's your lucky day. Rejoice. Clap your hands. Give the ol' banjo a tune-up. Because today I dipped my hands into the muck, and I came up holding the royal, diamond-encrusted, jellyfish-immortal turd of all turds in the Nintendo Entertainment System's library: Advanced Dungeons & Dragons: Heroes of the Lance. Do you have any idea how much I hate myself just for writing that last sentence?
Also I found a new interview on RPGamer with Jeremy Crawford about his work on the Dungeons & Dragons 5th Edition and Blue Rose.
A legion of reporters, speaking in perfect unison: Two years ago, Mike Mearls stood up at the Gen-Con address and said, "We're going to give D&D back to the players." There was a huge playtest. Give us a sense of the scope of the playtest.
JC: The playtest, as far as we know, is the largest playtest any tabletop game has ever had—not just any roleplaying game, any tabletop game, period. We've had over 175,000 playtesters over the course of two years. As you can see, if you've looked at the playtest packets over the past two years, there has been a tremendous amount of evolution, even from the final packet to what you see in the starter set and the Player's Handbook.
In addition to that large body of playtesters in the public playtest, we had a group of playtesters that we called our alpha playtesters. They signed a non-disclosure agreement, and they were seeing information that the public was not. That was over 100 groups, each group of five to six people, so that was on top of the public playtest. They were often giving us very rapid feedback on material that we would revise, sometimes every other week. They were champs. We would sometimes revise a whole section of the game, send it out, and say, "We want feedback from you in two weeks," and they did it.
What this meant for us was creating processes that we never had before. We always incorporated playtesting into our work, but we had never incorporated it to this scale. The person who really took point on processing this insane amount of feedback was Peter Lee.
Peter Lee is one of the designers of the board game Lords of Waterdeep, and he was the guy who was taking line after line after line of feedback and sifting through every line of it. I like to bring that up because sometimes there's skepticism: "Did Wizards go through this?" Yes, actually, we did. It required a person working nearly fulltime for several months, just on this, but it was worth it. It bore all sort of fruit for the game because it helped ensure that we really were listening to the thousands of people who love D&D. It also highlighted for us at times things that we thought we were going to need to change, but it turned out we didn't. There were things we weren't sure were going to work, but everybody loved it. There were other times where we confident. "Oh, this is absolutely a thing that should be in the new game," but the playtesters showed us otherwise. It was a very fruitful and dynamic process over the two years.
Information aboutDungeons & Dragons
Kai Rosenkranz - Risen Rewards Update
Kai Rosenkran's is now offering a Risen fan Teir for anyone who wants want to help support his funded kickstarter album. So here are the details of the new baker teir.
RISEN FAN« Reward Tier now open!
This is just a quick update to inform you that the RISEN FAN reward tier is now available. As announced previously (watch video), it contains the following for $196:
- An exclusive RISEN t-shirt designed by myself
- A pamphlet with sheet music for RISEN 1
- A piece of RPG underwear
- A Journey Home picnic blanket
- A Journey Home special GIFT BOX with some surprises and an autograph card
- A Journey Home sheet music book
- A Journey Home t-shirt
- The Journey Home deluxe album on audio CD
- Your appearance (name & picture) in Hero Backers video
- A "Thank You" tweet / Facebook posting to your accounts
- All downloads (album, sheet music, medley, "thank you" card)
All physical rewards have been revealed and the vinyl edition is announced as a stretch goal, so here's the final overview.
Information aboutKickstarter
Rampant Games - Opinion On Voice Acting
The Rampant Coyote talks about his opinion on voice acting in games, and talks about why his Frayed Knight games don't have voiceovers.
Talking to someone at Comic Con last weekend, they recommended fully voiced dialog for my game because they hate to read when playing a game, but they will listen to somebody talk to them "all day." I mentioned that for me, I'm kind of the opposite. Maybe for the first couple of lines – especially if it's a major bit of character-revelation or a significant plot development – I'll listen all the way through. But most of the time, I'll read through the line of dialog, and then interrupt the voice-over in mid-sentence to jump to the next part. Voice is just too slow.
I love the idea of bringing the Baldur's Gate style back into vogue – where the first line or paragraph was voiced in any particular scene, so you get the flavor of the character. But in talking to some modern players, they aren't so keen on that. In short – players don't want to read when they are playing a game. (I suspect some of them don't like to read, period, but that's another story.) I do get that. I find myself in the same boat. When playing a game, certain parts of your brain are active, and get into a rhythm. Going into text-reading mode completely breaks that flow, and engages different parts of your brain. At least, that's how it feels. It breaks the flow of things. And while gaming is primarily visual, we can be interpret audio information and communication in a way that's less disruptive then stuff we have to process visually.
So I dunno. Maybe I'm out there on the fringe, wanting a return to the Baldur's Gate style "samples" in hopes of getting the best of both worlds. Maybe I'm really out to lunch on this. Maybe I'm too far from the "mainstream." I dunno.
Information aboutRampant Games
Liege - Post-Funding Update #29
John Rhee of Coda Games has released a new post-funding development update for his funded RPG Liege, and it includes a new video to watch also.
Apologies to those of you who were looking forward to the alpha release with this update- I decided it'd be better to take some more time to polish things up a bit rather than disappointing with a rushed build. Things are taking longer than planned, but we're getting a lot done and hopefully you like what you see so far!
Information aboutLiege
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Sunday - September 14, 2014
Dragon Age: Inquisition - Skyhold Interview
Bioware posted the first part of a new interview about the Skyhold in DA:I.
Last week, Dragon Age fans were introduced to Skyhold—the Inquisition's base of operations—through an article from our friends at Game Informer. Following the article, we caught up with Dragon Age: Inquisition producer Cameron Lee to ask a few follow-up questions.
In part 1 of this interview series, Cameron discusses what Skyhold is used for, what players can do to customize it, who you can interact with there, and more!
[DRAGON AGE]: Can you give us a quick recap on what exactly Skyhold is?
[CAMERON LEE]: Skyhold is a huge fortress and the seat of your power as the leader of the Inquisition. From there, you decide the fate of nations, direct your agents throughout Thedas, pass judgment on your enemies, and decide how you will personally take action against the Elder One.
[DA]: Does Skyhold's appearance change over the course of the game?
[CL]: As you progress, you'll notice some parts of Skyhold expanding and becoming more detailed. Murals may be painted, and trophies collected and mysterious artifacts researched by your Inquisition followers. All of this and more has a physical impact on Skyhold.
[DA]: What areas of Skyhold can players customize?
[CL]: Skyhold can be customized to reflect what sort of Inquisition you're leading. You choose what to do with major parts of the castle such as towers and the courtyard as well as decorations like statues, windows, drapes, furniture, and even the heraldry your Inquisition forces will take into the world.
Information aboutDragon Age: Inquisition
SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Dragon - Interview @ IndieGames
IndieGames interviewed Erik Johnson of Red Level Games a few questions about his Dragon focused ARPG I posted about yesterday in case you missed it.
Let us get one thing out of the way first... Will we really get to play as fully grown dragons in Dragon?
Yes -- no false advertising on that front. And not just any dragon, your dragon. We want the game to contain a really robust character creator, and for players to have a variety of branching options as their dragon gains experience and evolves (through various means such as completing quests, eating, sleeping, and so on). A fledgling version of the character creator will be in by Early Access next week, and it might still be possible for us to release it ahead of the 19th -- which would give those interested a chance to customize a bit ahead of jumping into the first public Alpha build.
And, in a nutshell, how will the game play?
Similar to an action RPG, but you're a dragon as opposed to a humanoid protagonist -- meaning you can fly. We haven't taken that portion of it lightly either. A few of us on the team spent a good amount of our time on the road this summer, attending conferences (including PAX Prime, Dragonflight and Denver Comic Con) to build awareness as well as get feedback from attendees on the game's concept and our flight and combat mechanics. I remember worrying that without the RPG layer in at the time, people would see it as a lackluster tech demo. Instead, we had trouble getting folks to give up their seats for the next in line. They wanted to explore all corners of the world by air, and it became clear that many of those who tried the game found flying around the small biome we created for the demo to be its own special experience. I'm not sure how to describe it, maybe relaxing? Cathartic? Regardless, it allowed them to cut loose as a dragon and we know that's the crux of it all.
Another one of our top priorities is to have the initial co-op/multiplayer layer in for our Early Access Launch next week, as we're aiming to develop content that will specifically cater to various PvE and PvP bits as we move toward official launch. We'll be relying on early adopting players to help us test out these new features as we introduce them, along with other aspects of the game like mod tools.
Information aboutDragon
SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development


text:
|Chapter 4: The Confidential Reasons for the Appearance of Śrī Caitanya Mahāprabhu
Bhaktivedanta VedaBase: Śrī Caitanya Caritāmṛta Ādi 4.251
paraspara veṇu-gīte haraye cetana
mora bhrame tamālere kare ālińgana
paraspara — against each other; veṇu-gīte — the singing of the bamboo; haraye — attracts; cetana — consciousness; mora — of Me; bhrame — in mistake; tamālere — a black tree known as tamāla; kare — She does; ālińgana — embracing.
"The flutelike murmur of the bamboos rubbing against one another steals Rādhārāṇī's consciousness, for She thinks it to be the sound of My flute. And She embraces a tamāla tree, mistaking it for Me.
<<< >>>
Copyright © The Bhaktivedanta Book Trust International, Inc.
His Divine Grace A. C. Bhaktivedanta Swami Prabhupāda, Founder Ācārya of the International Society for Krishna Consciousness


text:
Local theaters in the Santa Cruz area.
Find out about New releases, Movie Times, Reviews, and Previews in our Santa Cruz film section >
Movie Times click here.
Find out about New releases, Movie Times, Reviews, and Previews in our Santa Cruz film section >
Movie Times click here.
As the long days turn to twilight and the sun sets to the west the Santa Cruz nights light up with something for everyone. Whether you are looking for cool jazz, rock 'n' roll or some acoustic guitar you'll find it here. Locals and travelers join together to celebrate great food, cool drinks and night beats. See Santa Cruz Area NightLife A-Z
Also see our area featured > calendar>
Aptos Farmers' Market At Cabrillo College
Downtown Santa Cruz Farmers' Market
Live Oak Farmers' Market
Westside Farmers' Market
Scotts Valley Farmers' Market
B&B's &
Spas in Santa Cruz County
Whether you live here or are visiting the hiking and running trail options are amazing and some of the most beautiful in the world. Explore the local hills, redwoods, beaches and more. Explore our list of great hiking spots, leave your comments and submit your favorite hikes.
Note: There are some pending park closures due to the CA state budget - contact the Dept. of Parks and Recreation to confirm park hours and availability.
City of Santa Cruz >
Santa Cruz Department of Parks & Recreation >
Seascape Golf Course
Located so close to the ocean that you can hear the waves crash. You can have both 18- and 9-hole courses over 6,000 yards, situated between cypress tress. SGC also has an on-site Nike Golf learning center. Price range: $23-$72 depending on day and time.
610 Clubhouse Drive, Aptos, 688-3213.
Art Galleries


text:
Wool and Liberty Teddy Bear
In my mind's eye, the perfect teddy bear is based on my own childhood toy, aptly named "Teddy." He would sit with his arms outstretched, all round and cuddly in his midsection. Sadly, he was lost in a move, but his ideal form has stuck in my head.
To tackle my own version of dearly departed Teddy I knew I had to use felted wool because it's soft and rich and sews like a dream. Wool's natural elasticity smooths the edges of curves and kindly forgives little imperfections. And to make my bear extra special I finished off his ears, nose, paw pads, and tail with some sweet Liberty of London Tana Lawn. Get all this, plus thread, buttons and stuffing, with our Materials for the Wool and Liberty Teddy Bear Kit!
Usually, I am intimidated by 3-D sewing. It seems so complicated and advanced, but I've found that if I work slowly and methodically, it is totally doable. If you have sewn a garment or any other intermediate project, I'd say you're ready for this project! For me, all of the detailed work was easily worth it because this sweet little bear looks and feels just like my old pal, Teddy! --Molly
To make one bear you'll need A Wool and Liberty Teddy Bear Kit which contains...
- A 27 X 19-inch piece of Dorr Mill Wool Yardage in Natural
- A fat 1/8th of Liberty of London Tana Lawn in Edenham brown/ aqua
- 6 oz of poly stuffing
- 2 buttons for the eyes
- Gutermann 100% cotton thread in color 1040
You will also need...
- A Wool and Liberty Teddy Bear Template, printed and cut out. It is available for free download here.
Before you start you will need to felt the wool by washing it in hot, rinsing it in cold, drying it for 20 minutes, and then pressing it flat.
Finished Measurements:
9.5 inches high
6.5 inches wide including legs
5.5 inches wide without legs
All seam allowances in this project are 1/4-inch unless otherwise noted.
Sewing the Head
Cut out the following pieces from the Head Pieces page of the template:
From the Felted Wool,
- 1 Top Head
- 2 Back Heads
- 2 Side Heads
- 2 Ears from
From the Tana Lawn,
- 1 Nose
- 2 Ears
You do not need to transfer the markings from the templates to the cut pieces, but keep the templates nearby so you can reference which edge is which.
Pin and sew the tops of both Side Head pieces to opposite sides of the Top Head piece. Stop sewing 1/4 inch before the nose edge.
With the right sides still facing, pin and sew the mouth edge of the Side Head pieces together, stopping 1/4-inch before the nose. This is the Front Head section now.
With right sides together, sew a Liberty Ear to a Felted Wool Ear, leaving the bottom straight edge unsewn.
Pin and sew the two Back Head pieces together along their back edges.
With right sides facing, align the Nose piece along the nose edges of the Front Head. The unsewn 1/4-inch sections should make it so you can lay the Nose down flat.
Pin the Nose's curved edge to the top of the nose edge. Starting 1/4 inch from the edge, sew the top of the Nose to the Front Head, stopping 1/4 inch from the end.
Pin and sew the next side of the Nose in this manner, starting and stopping 1/4 inch before and after the edges.
Repeat for the final Nose side.
Turn the Front Head right side out and make sure the Nose is neatly sewn into the muzzle.
Trim the seam allowances on the Ears to 1/8 inch and turn them right side out.
Create a little 1/4-inch pleat through both the Tana Lawn and the Felted Wool at the bottom open edge of the ears and pin it in place.
Sew the bottom edge closed with a 1/8-inch seam allowance, just to keep the pleat in place.
With right sides together, pin the Back Head pieces to the Front Head, sandwiching the Ears in between the two layers. The inside corner of the Ears should align with the seam of the Top and Side Head piece, and the Tana Lawn sides should face towards the Front Head.
Sew these pieces together, leaving the neck edge unsewn.
This is now the Head.
Turn the Head right side out and make sure that the ears are sewn on straight and that you like how everything looks.
Put the Head aside for now.
Sewing the Legs
Cut out the following pieces from the Leg Pieces page of the template:
From the Felted Wool,
- 4 Legs. Transfer the "gap" marking onto two of these pieces.
From the Tana Lawn,
- 2 Foot Pads.
Pin the Leg pieces together in pairs of one marked piece and one unmarked piece.
Starting 1/4 inch from the bottom edge of the Leg, sew the pieces together along the perimeter except for the flat bottom edge and the gap section. Stop sewing 1/4 inch before the bottom.
Open up the unsewn bottom edge of the Leg. With right sides together, arrange the Foot Pad so that its pointed heel is facing the back of the Leg and the rounded toe is facing the front. Pin one half of the Foot Pad to one half of the bottom edge of the Leg and sew them together.
Repeat for the second half of the Foot Pad, then go over the seam to make sure there are no gaps and that the curved angle of the toe is smooth.
Turn the Leg right side out.
Repeat for the second Leg.
Stuff the Legs through the gaps, making sure the Legs feel firm and full. Sew each gap closed with a blind stitch.
Put the Legs aside for now.
Sewing the Arms
From the Arm Pieces page of the template cut:
From the Felted Wool,
- 2 Outside Arms
- 2 Inside Arms
From the Tana Lawn,
- 2 Paw Pads, that face opposite directions, from the Tana Lawn. To make sure that they face opposite directions cut one with the Tana Lawn's right side facing up and one with its wrong side facing up.
You do not need to transfer the markings from the templates to the cut pieces, but keep the templates nearby so you can reference which edge is which.
With right sides facing, pin the Paw Pads to the Inside Arms along their straight edges, making sure to align the top edges with the top edges and the bottom edges with the bottom edges.
Sew these pieces together and then press them flat. They should be mirror images of one another.
With right sides together, pin the Arm Insides to the Arm Outsides and sew them together leaving the straight sides unsewn.
Turn the Arms right side out and stuff them so that most of the stuffing is towards the Paw Pads and there is no stuffing poking though the unsewn edges.
Keeping the wrong sides together sew the final edges together with a 1/8-inch seam allowance.
Put the Arms aside for now.
Sewing the Body
From the Body Pieces page of the template cut:
From the Felted Wool,
- 4 Body pieces. Transfer the arm and gap markings onto one of these pieces and just the arm markings to another Body piece.
From the Tana Lawn,
- Two Tail pieces that face opposite directions.
With right sides facing, sew the Tail pieces together along their curved edges, leaving the straight side unsewn.
Turn the Tail right side out and stuff it lightly. With wrong sides facing sew it closed along the unsewn straight edge with a 1/8-inch seam allowance.
Pin the Body piece with the gap and arm markings to the Body piece with just the arm makings along their back sides, marked sides facing out. Sandwich the Tail between the layers just below the bottom gap marking.
Sew these two Body pieces together, leaving the gap unsewn and sewing in the Tail in the process. This is the Back Body
Pin and sew the other two Body pieces together along the tummy side.
This is the Front Body.
With right sides facing, pin the Front Body to the Back Body along their side and bottom edges, leaving only the neck section unpinned.
Unpin the area between the marked arm sections. Put the Arms inside the Body, aligning the Arms' raw edges with the Body's and making sure the Paw Pads face towards the Front Body. The arms should slope downwards towards bottom of the Body.
Pin the Arms into place. Starting 1/4 inch from the neck opening, sew all around the Body, stopping 1/4 inch before the opposite neck opening.
Turn the Body right side out through the back gap.
Attaching the Head
With the Body inside out and Front side up and the Head right side out, face up and upside down, slip the Head into the neck opening of the Body.
Carefully matching up the edges, pin the neck edge of the Head to the neck edge of the Body.
Using a backstitch, hand sew the Head to the Body around the circumference of the neck. Go around twice to make it super secure.
Turn the piece right side out through the gap at the back of the body.
Stuff the Body and Head very firmly and sew the gap closed with a blind stitch.
Attaching the Legs
Pin the Legs to the bottom left and right sides of the stuffed Body. Make sure that the bear can sit on its own.
Using a blind stitch, hand sew the Legs into place where they make contact with the body. Go around this area twice to make sure the Legs are on very securely.
Sewing on the Eyes
Sew a button into place along the top seam of the front of the head. Here's how:
Leaving a long tail at the beginning, stitch the button just as if you were sewing it onto a garment. Once you've sewn through a few times, tie the two thread ends into a knot behind the button. Then hide both ends inside the stuffing of the bear.
Repeat for the second button and you're all done!
37 Responses to Wool and Liberty Teddy Bear
absolutely precious. Molly's design is amazing.
Adorable and such a wonderful tutorial! Thanks!
I love the teddy bear! I will make it in wool and pink fabric, and stuf it with wool. Like I did with a doll I made a week ago.
This is adorable. Do you have any suggestions for a substitute for the felted wool? Many of the children I know have sensitive skin.
This is an excellent tutorial! I may actually try this sewing project for my niece
I also completed your chevron baby blanket about two weeks ago for her, as well.
Awesome website!
very good craftsmanship and congratulate you for the very detailed explanation, is just what I needed and I wanted to make myself a bear for my kids.
Such a gorgeous teddy bear!! I have been looking for a pattern like this for so long, and I am in *love* with this design – how clever to include bits and pieces of Liberty lawn fabric. So classic and chic!! I'm tempted to get the teddy bear kit, but think I might go ahead and order the larger pieces of felt wool and Liberty lawn, because I know I'll be making more than one of these in the near future!!!
If I were to order the supplies separately – do you mind telling me what size buttons you used for the eyes? I'd like to order my supplies all at once, and love the color you chose for the eyes!! Thanks for your help!!!
I can't wait to get started on this project – just in time for my new niece to arrive at the end of the summer!! Thank you all – again – for another beautiful pattern.
This is so sweet! The Liberty tana lawn used for the nose, paws, ears, makes it extraordinarily charming! I will definitely make one for my own to keep^^ Thanks for sharing!
He's so cute. How about jointed legs for this little Teddy? I'll be making him this weekend with some grey felt I have in my stash. Thank you for sharing your pattern.
He's beautiful! I especially love the fabric for his little paws.
Hi Molly, thanks again for another wonderful project!!! This Teddy is gorgeous and so sweet it's asking to be hugged! Sorry to hear about the original Teddy, though. Looking forward to your next project!
Adorable. I can wait to try to make this.
Hi Dixie-
You could use any lightweight woven fabric you like to make this! You could even make it all out of Liberty!
Thanks for your question!
Hi Anna-
Jointed legs would be great! Just keep in mind you need to use very strong thread for joints on a stuffed animal.
Thank you!
Hi Amanda-
The buttons are size 15.
Thank you!
I love this bear! Btw…could you make a bunny pattern? I can just see the floppy ears with the Liberty lining. Once again, well done.
Hi Anne-
We already have a floppy eared bunny actually! He doesn't have Liberty Ears in the example but you could easily use it instead of the pink wool.
Thanks for writing in!
Thanks for this gorgeous project.
This will be a loved addition for my collection.
This is the year of bears and bunnies…..both of your patterns bring back such lovely memories that I will make them and pass them on…I love the felted wool you use..
Beautiful Bear, Molly.
Your tutorial is exceptional too.
Thanks for creating this.
It will make a perfect baby shower gift for my soon to be born nephew.
That is one adorable bear. I just read through the pattern and didn't see when to stuff the head. Did I miss that? I can't imagine that you stuff it before inserting it into the body. Great idea to use those pops of print for the accents.
Hi Barbara-
You stuff the body and the head at the same time, after you've sewn on the head. I have changed that section of the pattern to make it a little more clear.
Thanks for writing in and please let us know if you have any more questions!
This bear is such a BEAUTY, Thanks for the wonderful pattern and the inspirational tutorial. I see making a lot of Teddy's in my future.
Ok Purlbee geniuses LOVE the bunny tutorial and LOVE the teddy tutorial, and would LOVE to see an elephant ?:) maybe someday?
Thank you again for all your work creating these beautiful timeless creations:)
really love it! i need to do my own
Superbe ours, merci beaucoup pour ce tuto trs bien fait.
The teddy is beautiful, and I'm having a blast making it, even though my handsewing skills are far from being good. Thanks a lot!
I'm making this as a gift for a newborn, and I wonder whether buttons are appropriate for babies. Do you know a technique to embroider the eyes maybe?
Hi Anne-
I totally understand your concern. If you want to be extra super safe, to use polyester or silk thread to sew on the eyes. Those threads are very strong and if you sew the eyes on securely I can't see it being a problem.
Or, if you'd rather, you can certainly embroider them. I embroidered the eyes of my Soft Woolen Bunny recently. You can see that project here: http://www.purlbee.com/the-purl-bee/2013/2/17/mollys-sketchbook-soft-woolen-bunny.html
Good luck with the project!
So, so sweet. Looks like he is just waiting to be hugged (or she is waiting to be hugged). Your work is fabulous and your tutorial is so well done and easy to follow. Thanks for your time in putting this all together. Can wait to see more of your designs.
Thank you for this little guy! I just finished stitching one up for my nephew who is due late next month.
I have a question about the template. When I put the top of head sides and side head sides together, the pieces at the bottom read "nose" on the top of head and "neck" on the side head. What ended up happening is that my nose is formed from one part nose, two parts neck.
I forged forward because I couldn't figure out another way to sew it up without leaving it this way. The result is that the neck is that the head proportions don't look like the ones in your picture.
What did I doing wrong?
Hi Lauren-
Would you mind sending me a photo of the head/ neck area so I can see what happened? My email is Molly AT purlsoho DOT com
Thank you!
I would like to make these for my children, each with a unique Liberty print, but the same body wool felt. Would you tell me how much wool to purchase to make 3, and also if you could, recommend a few Liberty prints that come in 3 or more colorways?
Thanks so much, I am looking forward to putting these under our Christmas tree this year!
Hi Kalle-
What a lovely idea! I would get 1 yard of the wool. Here are some Liberty ideas. (I would get 1/4 yard of each of the Libertys):
In the seasonal prints I think "Ninataylor" or "Annabel" would be great: http://www.purlsoho.com/purl/products/item/7486-Liberty-of-London-Tana-Lawn-Seasonal
Or in the classic prints, the "Edenham" (which is what I used for the pictured bear) also comes in a few great color ways as does "Mirabelle", "Pepper", and "Betsy": http://www.purlsoho.com/purl/products/item/1695-Liberty-of-London-Tana-Lawn-Classics
If you have a chance we'd love to see a picture of the finished bears! Maybe you could post them on our Facebook page when you're done? https://www.facebook.com/pages/Purlsohocom/58035888021
Thank you!
Hi there! Love your tutorials! Made the wool felt bunny for my baby girl when she was born and she's loved it ever since. Having another baby on the way and am totally thinking of trying my hand at this teddy.. will you be doing a puppy dog tutorial by any chance?
Hi Moira-
No plans for a puppy at the moment but we'll keep that in mind for the future!
Thank you for sharing this pattern and tutorial! I have made one of these bears now for each of my kids and they are such a special keepsake. Thanks again!
Just finished making this little guy for our baby girl that's due in just over a week. Pattern was great, and the bear turned out wonderful! Thank you so so much!!


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when i try to upload files with actuall Firefox (26.0) i get an error:
An AJAX HTTP request terminated abnormally.
Debugging information follows.
Path: /file/ajax/upload/und/form-Fi4v2a1DnUZtcpzu81ar1FjJTo6Wffju8vmd1a77TiM
StatusText: n/a
ResponseText: 413 - Request Entity Too Large
ReadyState: undefined
It says "413 - Request Entity Too Large" but it does not work with a few kbyte .py-script nor with an <300kbyte .png-file.
I guess there is a server problem.
Did you try to upload your files in chrome browser? If you tried to upload that in chrome and you get same result then server was the problem.
I am having the same issue with a script that is 64k. I have tried chrome and firefox on both Linux and Win7 with no luck. I am not using an http proxy. Any suggestions?
I can confirm, I am having the same problem when trying to upload anything as script, zip, image, on firefox or chromium.
Seems to be working now...
Upload is not working again...


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Price Change Notification: Please note that due to operational reasons, the price of this trip is now higher than the price published in the G Adventures 2014 brochure.
Party across Europe, explore historic cities and museums, discover medieval towns straight from a fairytale, embrace a variety of cultures, sample regional wines and delicacies.
Ah, a relaxing week's vacation in Old Europa. What could be finer? Don't ask anyone who's taken this trip! Our 8-day odyssey across five countries is a blur of beauty, culture and adventure from start to finish, with loads of optional activities to pick and choose from. From the varied architectural wonders of Prague to the nightclubs of Amsterdam and Berlin to romantic Bruges and classic London, this trip contains more European awesomeness per minute than should be permissible by law. (We won't tell if you won't.)
Please note that most Yolo accommodation in Europe is multi-share. For more info, see our Trip Details.
Arrive at any time.
Spend the morning exploring Prague before travelling to Berlin. Take an included bike tour around Berlin. Explore the city's many attractions during free time such as the Berlin Wall, Brandenburg Gate and the Checkpoint Charlie Museum.
Sightseeing hop on, hop off canal boat tour. Free time to stroll the canals, visit Anne Frank's house or the Van Gogh Museum, or check out the city's infamous Red Light District.
Orientation walk and free time to explore Bruges—options include a brewery tour, canal boat trip and cycling around the historic centre. Transfer to London for a final night out with the group.
Depart at any time.
Find dates, prices, and more trip options.Book Now


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Academic Rigor
Dorm Life
Food and Dining
Bang for the buck
Clubs and Activities
Campus Safety
Great Teachers (only one crazy teacher yet haha) and in addition to great courses I have had many so many life changes experiences I really couldn't explain in this box
To find more tips for prospective students, what to do for fun and whether this school is great for a particular type of student read the 162 reviews for The University of North Carolina at Greensboro
Curious about something that isn't answered here? Feel free to ask The University of North Carolina at Greensboro a question
UNCG is very diverse. They have excellent professors from all over the country. Many styles of learning that fit every student.Read More
I attended the SOAR session a few weeks ago, and while I already liked the school, I fell in love <3 The campus is beautiful and everyone seems to fit right in and are soooo friendly! Plus, they have the degree I want and are so helpful in the journey!Read More
The Great University of North Carolina Greensboro, is the best school ever! They have many tools and resources to help you succeed, failing is not an option. Study time or party time there's always something to do.Read More
This university is very interactive with their students. It is a multicultural school that gives the university a great look for bringing in any student who wants to learn. UNCG understands the needs of the students and has a very safe environment to make you feel like your right at home.Read More
So many opportunities that you can participate in. Many resources to help you out. Great professors that want their students to do well.Read More
UNC Greensboro is an amazing school to attend for diversity. The inclusion of multi-racial and ethnic backgrounds makes obtaining an education here more worthwhile. It is absolutely a great place to learn, grow, and challenge yourself.Read More
UNCG is a phenomenal school. From academics, to campus life, UNCG provides the best out there for it's students. I chose this college as my top choice, and I do not regret it one bit.Read More
There's a lot of opportunities at this school, you just have to seek them out. If you work hard and don't slack, you'll do well. Most professors are really nice and willing to work with you so long as you demonstrate that you're actually trying.Read More
UNCG is a very nice school. The campus is huge and everyone pretty much keeps to themselves here. I'm sure you will enjoy this beautiful campus!Read More
I love UNCG. The atmosphere is so positive and diverse. There are plenty of opportunities for you to learn about other cultures, while receiving your degree.Read More


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Harvest Moon Celebration
Join the Solar Living Institute on September 6
The SLI is combining the mystery and magic of the moon with our focus on sustainable living. The Harvest Moon is the full moon closest to the autumnal equinox and is associated with our wisdom and intuition. Let's celebrate together while getting to know more about what SLI does and how you can make a difference by joining us in our activities. There is no better place to find inspiration, kindred spirits and natural beauty than at the Solar Living Center.
SLI Open House & Harvest Moon Celebration is a one-day event filled with hands-on educational workshops, inspirational speakers, live music, performers, eco-conscious vendors, kid's activities, organic food, and many other festivities. Because of the impact that past events have had on the site, this event replaces SolFest.
We want those who appreciate the great outdoors to enjoy the beauty of the Solar Living Center while learning more about the SLI and sustainable living. We're particularly eager to open our beautiful site and ponds to locals who may not have yet been exposed to what we have to offer. We invite all previous SolFest attendees, and new participants to join us for a day filled with family activities, music, food, educational tours and workshops. Spend the day with us! You'll go home inspired.
Billy Parish: Founder and President of Mosaic, a market place for clean energy investing
Stephen Decater: Founder and operator of Live Power Community Farm
John Trudell: A Native American activist, musician, actor, poet, philosopher, speaker whose international following reflects the universal language of his work and message.
PERFORMERS: Alex de Grassi: Acoustic guitar, and other local musicians
KIDS ZONE: Dr. Solar's Good Time, Sunshine, Traveling Medicine Show, face painting, treasure hunt and other kid friendly fun will please all ages.
- Healthy Homes
- Urban Farming
- Growing Micro-greens,
- Healthy Eating
- Climate Reality
- Secrets of the Oaks Book Signing
- Solar Training, Solar 101
- Solar Residential Battery Backup -Off- grid
- SLI VIP Reception: 6-7:30 PM. Ticketed event $20/$10 SLI member. This is a fundraising reception with complimentary wine, food and music in the garden. Register here.
- Silent Auction
- Film Screening: "BRINGING IT HOME: Industrial Hemp, Healthy Houses and a Greener Future," with Anna Owen. Film will begin after 8pm around the pond.
- Pie baking contest
- Solar Living Center site tours
Camp Solar - Kid's Summer Camp
Looking for something to entertain the kids this summer?
Get them involved with the 3 day Camp Solar program at the Solar Living Center in Hopland, CA.
Kids, ages 7-11, will experiment with natural building cob material, make "solar cookies" in solar ovens, dig in the organic gardens and more.
Only $150 for 3 days, 9am-3pm each day. Second session: July 22-24, 2014.
Check out the fun from the First Camp Solar Session in June.
Come join in the fun and encourage your kids to grow, sustainably.


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U.S. employers increasingly rely on incentives to drive participation in health programs and to encourage employees and their families to take better care of themselves, according to survey findings from Aon Hewitt.
More hiring has yet to lead to more pay. While U.S. unemployment fell from 10% in October 2009 to 8.3% in August 2012, it has not been enough to boost salary budget increases and, subsequently, employee wages, according to WorldatWork, an association of total rewards professionals.
As the economy begins to improve, employers across the board are finding it more difficult to retain key talent -- employees who are the strongest performers, have high potential or are in critical jobs. That's among the findings revealed by a survey of primarily U.S.-based mid-level to senior-level rewards professionals, as reported in Retention of Key Talent and the Role of Rewards, a report published in June 2012 by WorldatWork, an association of total rewards professionals.
The Equal Employment Opportunity Commission's (EEOC) guidance on criminal background checks in hiring issued in April was necessary to update guidance last issued more than 20 years ago, according to former commission vice chair Leslie Silverman, now a partner at Proskauer Rose LLP in Washington, D.C.
Michaels Stores has announced the establishment of an interim office of the CEO to provide ongoing leadership and continuity for the business in the absence of current CEO John Menzer. Sharing the interim CEO duties will be Lew Klessel, managing director with Bain Capital Partners, and Charles "Chuck" Sonsteby, the company's chief administrative officer and CFO.
Mooresville, N.C.-based Lowe's has appointed Dollar General CEO Richard Dreiling, 58, to the home improvement giant's board of directors.
Dreiling will serve on the board's audit and governance committees. The addition brings Lowe's board of directors to 12 members, 11 of who are independent.
The San Diego chapter of the Society of Human Resource Management (SHRM) has recognized HD Supply Facilities Maintenance.
HD Supply Facilities Maintenance was recently honored with the 2011 Marble Award (First Place) in the large company category of the Workplace Excellence Awards, presented by the San Diego Chapter of the Society of Human Resource Management (SHRM).
After a series of talks, Illinois Tool Works (ITW) has agreed to give Relational Investors, the activist investment firm, an option to appoint its co-founder to ITW's board of directors.
Based in San Diego, Relational Investors typically buys stocks in companies it wants a role in managing, including a seat on the board of directors. Proposals often include change in executive compensation salaries and a boost in shareholder values.
One of the top stories this week was the introduction of Robert Marchbank as CEO of Denver-based ProBuild Holdings. Marchbank is s former executive with Wolseley, where he led European businesses, among other positions.
ProBuild Holdings has announced the appointment of Robert Marchbank, the former CEO of European operations for Wolseley, as its new CEO. Fred Marino, who had filled the role of interim CEO for the past several months, will continue to serve as vice chairman of the company's board of directors.
More jobs than expected were created in December as the national unemployment rate fell to its lowest level since February 2009.
According to the Employment Situation Summary released today by the Bureau of Labor Statistics, nonfarm payroll rose by 200,000 in December, and the unemployment rate declined slightly to 8.5% -- down from a revised 8.7% in November.
Analysts and economists had expected about 150,000 new jobs in December.
York, Pa.-based building products company WOLF renamed and reorganized several divisions amid a slew of new appointments.
The restructuring will result in a reduction in the number of business units from 13 to seven for the company that said it is continuing its transition from a traditional distributor to "an innovative new supply-chain model."
ProBuild Holdings has named Don Riley, the former CIO of Mohawk, as its new executive VP supply chain and technology. In this role, Riley will be responsible for integrating ProBuild's supply chain, information technology and manufacturing organizations, including developing strategies and programs to improve the company's overall operational effectiveness, grow market share and maximize profitability.
ABC Supply, the nation's largest distributor of roofing, has promoted Mike Boggs to director of operations, a newly created position. In his new role, Boggs is responsible for championing, developing and implementing critical operational initiatives, including continued improvement of the company's Customer Service Delivery System (CSDS), inventory management, fleet optimization, outside sales management, response to storms, and the leveraging of technology to enhance internal service quality and customer service.
Central Garden & Pet has announced the promotion of Paul Hibbert to senior VP supply chain. Hibbert will be responsible for all aspects of the company's consolidated supply chain operations, including manufacturing, warehousing, procurement, inventory management and distribution. He reports to Gus Halas, president and CEO of Central Operating Companies.
San Diego-based HD Supply Facilities Maintenance announced the opening of its newest distribution center in Jacksonville, Fla.
The new DC is the 39th in the company's operations network in North America. The company also operates a DC in Lakeland, Fla. HD Supply Facilities Maintenance is a leading distributor of maintenance, repair and operations (MRO) products.
"The location of our newest distribution center will allow us to better service the area," said Anesa Chaibi, president and CEO of HD Supply Facilities Maintenance.
Standard Pacific Homes, the Southern California-based home builder, has announced that CEO Ken Campbell is leaving the company. Campbell will resign from his role as CEO and member of the board of directors on Jan. 1, 2012.
Scott Stowell, the company's president, will now begin to assume day-to-day management of the company, according to a Jan. 12 filing with the Securities and Exchange Commission (SEC). Stowell will receive the title of CEO and will join the board of directors in January.
Sears Holdings announced that former UPS executive Raj Penkar is joining the company as SVP and president of the company's supply chain.
In his new role, Penkar will be accountable for all aspects of the company's supply chain, including logistics, warehousing, inventory management and distribution. Prior to joining Sears, Penkar worked at UPS for 24 years and most recently served as president of UPS' customer solutions division.
Data released by the United States Department of Labor Friday showed the unemployment rate remained unchanged at 9.1% in August.
Employment in construction; trade, transportation and utilities; financial activities; and leisure and hospitality changed little over the month, according to the release.
In August 2010, the unemployment rate stood at 9.6%.
On July 11, Greatwide Logistics Services announced the selection of John P. Tague as its new CEO. Mr. Tague comes to the new position after eight years with United Airlines, where he served as President as well as other senior leadership positions including Chief Operating Officer and Chief Revenue Officer.
The next phase for Home Depot's supply chain transformation is the implementation of a new forecasting and replenishment system within the company's 19 rapid deployment centers (RDCs).
"This new system integrates our store and DC systems and is an important step in improving the throughput and productivity of our overall supply chain," said Ted Decker, the Atlanta-based retailer's senior VP U.S. Retail, speaking at the recent Oppenheimer & Co. Consumer Conference.
"The concept of consistent, incremental improvement applies to just about everything we do," said Ron Beal, the CEO of Memphis, Tenn.-based distributor Orgill.
In that sentence, Beal captured the essence of the distributor's spirit of improvement. There's no single hero, no silver bullet and no rainmaker. Instead, Beal describes an environment of measuring, benchmarking and improving. And the results were impressive in 2010, a difficult year for home products. Orgill posted 2010 sales of $1.179 billion, up 9.3% over $1.079 billion in the prior year.
Members of the 2011 panel discuss strategies for success: Define who you are, become a destination, and follow clear guiding principles.
Shoplifting, employee theft and organized crime have combined to boost retail shrinkage to 1.58%, according to the National Retail Federation (NRF). These preliminary results, compiled from a survey conducted by Dr. Richard Hollinger of the University of Florida, compare with a 1.44% shrinkage rate in 2009.
According to the survey, total retail losses cost retailers $37.1 billion last year, up from $33.5 billion in 2009. NRF's recently released Organized Retail Crime survey found that 95% of retailers have been victims of organized retail crime over the last 12 months.
Atlanta-based Beazer Homes has named Allan Merrill as president and CEO. He has also been elected to the board of directors. Robert (Bob) Salomon has been appointed executive VP and CFO.