text:
- Publisher: Abbey Games
- Release Date: May 16, 2013
User Score
Mixed or average reviews- based on 193 Ratings
User score distribution:
Positive: 144 out of 193
Mixed: 24 out of 193
Negative: 25 out of 193
Review this game
Jul 7, 2014Although it does suffer from a lack of content it succeeds in being what it is. A relaxing, well designed and simple game for a cheap price.
You can't really complain.
Jun 22, 2014It's just a bad game. There is no game-play. In my opinion, you spend a bit of time understand it and after that is just boring. On the positive, the game has nice art work which was the reason I bought it in the first place. I definitely regret buying it..
Apr 30, 2014Strategy? I don't think so.
This game boils down to memorizing nonsensical synergies and watching grass grow.
LITERALLY watching grass grow. It takes at least 40 minutes to get the ball rolling. All you have to do in this game is place resources in a way they can synergize with each other.
There isn't a single element of strategy in this game other than planning which achievements you want to farm.
The strategy tag in this game completely fraudulent. Don't get this game even from a bundle.… Expand
Apr 28, 2014I am a personal fan of most god games, and reus is up there with the best of them. Its gameplay is simple yet rewarding and advancing your villages through eras is fun. I recommend the game on the basis that it isn't the best game ever but for the price, whether on sale or not, you cant go far wrong with this standard good game.
Feb 3, 2014I love this game, I love everything about it, its colors, its gameplay, its menu, the concept... everything. For those of you looking for that indie gem that will captivate you for hours, this is it.
Jan 12, 2014Reus is such a well-designed game! There are three tutorials which go by quickly, teach you everything you need to know about the game without being heavy handed, and are quite fun. Then you're launched into the real game. At first, you can only play 30-minute sessions, but as you play, you unlock the ability to play 60-minute, then 120-minute sessions. Even after the tutorials, there are loads of things to unlock (which you unlock by trying different styles of play) and tons of things to learn. The game is very good about encouraging experimentation. Even the tutorials will say things like, "Experiment with X," so you learn without losing any sense of exploration or control.
The in-game achievements each correspond to a Steam achievement, and they all encourage different play styles. One might be, "End an era with only one village," and another might be, "End the game with six co-existant villages." If you get both of these achievements, you have played two very different games.
It's hard to explain what makes the game so fun. However, I know half the fun is in learning the game for yourself, so I won't try to spoil that for you. If you're looking for a short-ish game with infinite replay value, Reus is for you.… Expand
Jan 9, 2014A very enjoyable puzzle/god game. It manages to blend casual atmosphere and a surprising degree of strategy together seamlessly, while still remaining fun to play. The look and feel of the game is lovely. Reus manages to be both a challenging and relaxing experience simultaneously, and I recommend it highly.
Jan 7, 2014People who say this is a god game are incorrect. I bought this hoping for a 'god game' instead its a puzzle game with some very limited design elements. It has a polished cartoon look that makes it appealing to look at, but the gameplay comes up a bit short. You control several giants who can change the landscape to help out the local population, creating more food/science/gold. The difficulty comes in combining land enhancements so they create the maximum benefit. Its mildly interesting but not very entertaining and makes you feel more like a servant than a god.… Expand
Dec 22, 2013When I first got the game, I thought it was going to be an average sandbox god-game. As I played it for four hours, I realized it was much more a puzzle game. You can't observe humanity very well because they don't evolve differently. The different "civilizations" that appear in the game are all the same and build the same bland, generic structures.
Overall, this game lost my interest extremely fast and I haven't touched it since I bought it.… Expand
Dec 8, 2013I'm not going to refute the claims this game made. It's a God game, in as such that you quite literally play as 4 gods who make the earth and control fate indirectly. It's fairly well polished I suppose; the game mechanics are fairly functional and there aren't any notable glitches.
It's just... this feels like a free flash game I'd find on a website that promotes hobbyist game developers. I might be missing the point here, but the game just isn't very good. Specifically one of the core design mechanics hinges on finding the right combination of features to overcome certain situations so that you can unlock an achievement, but with a time limit forcing you to focus on a small number of achievements, you're forced to play through the exact same scenario. I could forgive this 2-3 times, but there's no way I'm going to play literally the same level 50 times and not feel peeved. Casual and grinding don't blend well for me.
Perhaps I could whine a bit when the timer feature caused one of my gods to fall asleep in the middle of a battle, where I had to wait quite a while for the god to get killed by what really was a situation. I see an analogy to basketball, when the clock runs out and the game is over, except your opponent gets to play on the court another minute and score points. It's too much of a fluid mechanic in the game for me to call it a bug, so I'm just going to call it bad design.
I probably went into this entirely the wrong way. I expected a PC game to, well, have a little more depth I suppose. If I had bought this for my cell phone, I suppose I'd be a little less upset. If you're looking for a far more casual gaming experience, then you'll be fine. But if you're expecting a shiny version of Populous or even the simulator parts of Act Raisers, look elsewhere.… Expand
Nov 19, 2013"Hmmm... another city, colony, or civilization management simulator..." this was the first thought about Reus. Well, that thought turned out to be wrong. I was skeptical at first, but soon enough Reus turned out to be one hell of a pleasant surprise!
While the game might look simplistic, childish or even shallow, because of the colorful visuals and the concept of giants ruling the world, I promise you this is not the case. Being a Civilization series veteran, I'm used to deep and complex games. While Reus might not compare with Civilization 5 or other games on that subject, it definitely provides a sophisticated enough mechanism to keep people like me interested, at least so far.
The idea in the game is to contribute to the development of the colonies by supplying resources and improvements, mainly plants, animals and minerals of different sorts. But in order to unlock the better, more advanced resources and improvements (called "aspects" in-game), you must explore and use the more basic options, or you can't progress and reach the advanced stuff. Needless to say, I guess, that the more advanced your giants are, the bigger and more prosperous colonies they can sustain, support and control. ...yes, control. Sometimes a colony gets greedy and arrogant and attacks your giants, and needs a good kick in the ass. In some cases it's even necessary to destroy a colony, if it looks hopeless.
Also, the humans in the colonies will try and develop projects of different sorts, and you're supposed to help them meet the required criteria (if you want that project to succeed). The trick is to choose the optimal combination of resources to supply to the colony, factoring in the resource's position, its level, and the level of synergy it might or might not have with other resources nearby, plus the project's criteria, of course. So far, most projects need specific amounts of either food, wealth or technology or any combination of them. Some projects, though, will also require one or more unusual conditions, such as winning a war with another colony or having another colony completely destroyed (either by going to war or by "divine intervention").
There are more aspects to the game, some of which I don't fully understand myself yet, but I promise to update if I feel l learn something important enough. For one, you have time limits, both for the "Era" type of game (what I've been playing so far) and for the projects. Obviously, it complicates things.
Anyway, to summarize this this game is way more complex and rewarding than it seems, or at least more than it seemed to me at first. If you like strategy and colony management, get it, definitely worth it!… Expand
Oct 26, 2013Interesting god game. Unfortunately, it looses its interest very quickly for one reason: the planet is always the same at the beginning of each game. After a few games you just don't see the point playing again.
Oct 8, 2013Reus is part puzzle, part God game. It combines a very nice aesthetic with good gameplay and a good learning curve, though at a certain point the difficulty ramps up and I've found myself stuck.
This game has a lot of depth. You start with four giants and need to manage their abilities to develop cities on your planet. These cities grow depending on the resources you provide give the people fruits, and farming communities will develop. Give them animals and hunting or luxury communities will spring up. If you give the people too many resources at once, they get greedy and might attack nearby settlements or even the gods.
The real fun of Reus comes as you begin to understand some 'ecosystem' intricacies and how they relate to the great projects your settlements begin to develop. Some settlement's great projects even demand the destruction of another settlement, so you have to manage both resources and your people's happiness, while making sure that once a town is destroyed the group that did it won't go on a rampage.
Once these projects are completed you'll get an ambassador that unlocks certain abilities in your gods. Completing a farming project means you get a forest ambassador, for example, which grants benefits to each of the four giants. It's your choice on which giants get which ambassadors, and these choices determine which of the later, larger projects you can complete some require a lot of swamp ambassadors, while others require a few desert, etc.
Reus is difficult, but rewarding. You 'win' by getting in-game achievements based on how many resources your people have in production. It's intuitive enough to get you through the first settings (30- 60-minute worlds), but in longer games you need to be active and constantly improve and expand the resources around the settlements.
The drawbacks are games can be very difficult at the later stages, and it forces the player to really focus on one achievement. When the game is set to last 120 minutes this can get pretty frustrating. Still, the music and graphics are done well, as is the gameplay itself, so it rarely feels like a slog.
I've put in 35 hours so far and paid $10 for it on sale, and I'd be happy paying the full $20 for it. Well worth the price.… Expand
Oct 4, 2013Honestly, it's a great game for what it is--just don't go in with super high expectations along the lines of 'best god game of all time'. It's an indie game at a cheap price, so don't assume any significant depth like Black & White or Spore. However, it's a fun god-game with a fairly good amount of replay value. Trying to get the unlocks and advancing your villages is satisfying and gives you a sense of purpose. I've already spent many hours trying out different combinations of plants, animals, and minerals with the different gods.
Got it for 5 bucks on a steam sale and I don't regret it for a second.… Expand
Sep 18, 2013Meh. I was hoping for something more like Populous. This is okay, but has far too much micromanagement as far as combing resources and what not goes which is a shame because the concept is otherwise a good one.
Aug 8, 2013One of the worst games I've ever played. Awful lack of direction, mixed with low quality game-play, and generally boring atmosphere makes for a terrible game. It is at best annoying. would never play again. Spoiler: It's awful.
Aug 2, 2013Ciekawy, prosty pomysł na rozgrywkę. Grało mi się przyjemnie, szkoda że tylko przez jakieś 2 godziny.Potem totalnie nie wiedziałem co w tej grze robić. Gra miała trafiony pomysł. Rzadko widzi się "strategie" w grafice 2D. Pochwalam takie pomysły, Reus jednak był bardziej testem, niż wielką grą. Pokazał że takie pomysły w przyszłości mogą być trafne, sam jednak okazał się dość słaby. Ma za mało pomysłów w sobie, jak już mówiłem po pewnym czasie gry, brak w tej grze większej możliwości robienia czegoś więcej. Brak tu kampanii, osiągnięć, mamy tu tylko zwykły wolny tryb, i to jest po prostu za mało. Do tego tutorial jest wykonany dość słabo, a sam potencjał 4 "bogów" można było wykorzystać lepiej. Moja ocena 6/10… Expand
Jul 30, 2013A fun game and interesting concept. The campaign mode needs a bit of work, but it is an easy "no commitment" game that you can hop in and out of playing.
Jul 28, 2013Saw this during the Steam Sale and said "WTF is this." Rolled the dice and was massively impressed. Basically, you play the part of the planet. You're totally barren and unable to sustain life. You control 4 different giants who all have different abilities. Your goal is to make the world liveable and grow the cities as big as you can (racking up the city and world score). Every city will produce a semi random special work with certain requirements. Upon completion, you get an ambassador to upgrade your giants skills/unlock new abilities. This is the real key to the game as higher level project require much more resources which cannot be obtained without upgrading resources (which start out locked and are unlocked by completing various achievements).
The challenge kicks in late in the game from the greed mechanic. When a city has more than 20 of any unused resource (threshold can be raised/lowered by various things like projects, awe, and danger) they gain greed. Too much greed and they'll start attacking other cities and even your giants. Late game they will start work on projects that give cities up to 500 unused resources (bigger gap faster greed accumulation). Losing a city can massively set back your score and cost you valuable achievements. The game is a balancing act of managing multiple cities and their needs while striving for ambassadors without letting the humans kill each other.
My one complaint comes from the 2 hour game mode (needed to unlock a lot of the high end achievements/resources). If you're really striving for absurd scores to get the best resources unlocked quickly, you spend a ton of time pausing and issuing orders to ensure you're maximizing building in the time limit. This can easily result in 4-5 games that I honestly found far less fun than the 30 & 60 min game modes.… Expand
Jul 24, 2013I enjoyed this game, bought it off Steam, gameplay is great but the biggest problem: it REALLY likes to go slow. You can't get to secondary stage or whatever if you play the tutorial, which is laggy.
Pros: Good gameplay, great strategies, and good cartoony graphics.
Cons: lag, crash, slowing down
Jul 24, 2013The learning curve in Reus is nice and smooth since the basic mechanics are quite simple (and nicely explained in the tutorials) but they also scale up really well. You might be a little underwhelmed at first, but by the time you're managing three villages at the same time, trying to figure out the most effective synergies of elements, it gets quite complex and engrossing. The real strength of the game are the combinations of challenges: this village needs X food and Y tech using at least three plants, but you also want to avoid minerals to unlock a new gameplay element, and so on. It's really fun and surprisingly addictive.… Expand
Jul 23, 2013Reus is a sim game where you control four giants capable of terraforming the planet to make it a place where human villages can thrive. But, if you give them too much, they may turn against each other or against you. Each time you play, your progress will allow you to build bigger, better things the next time around.
I love these types of sim games, and I've had a ton of fun with Reus. I love trying to figure out the best way to give my village as much food as possible so they can build the next upgrade in the small amount of space they have. There are many ways to go about playing, and lots of viable strategies. Greed can make the game tough at times, though, because some of the villages will gain greed without provocation and start burning other villages down, which gets annoying at times.
The graphics are simple and colorful, and they do their job well. The sound and music are fine. The game controls fairly well. My biggest criticism against this game is that the tech tree is pretty complex, and there's no way to pull up a map of it inside the game.
If you like sim games or slower-paced strategy games, Reus is definitely worth buying.… Expand
Jul 20, 2013If you want a casual game that has a very simple to grasp but a bit harder to master concept, then I would recommend Reus. Different game modes provide you with hours of fun. Era mode, which was my favorite, provides you with set goals to progress your game within certain time limit. That's what I liked about this game. You're given certain overall goals with certain limits and aspects to the game. It's up to you to achieve those goals which makes it a fun challenge to complete while watching your favorite tv series.… Expand
Jul 20, 2013Looking at the size of the game you wouldn't expect much, but once you try it, it gets you hooked for a while. It's basicaly a landscape managing game, where you use four different giants with different abilities to change the landscape and help the inhabitants finish their quests. It also encourages replays since you are asked to unlock new achievements every time you start a new game and with unlocking those, you unlock some new game modes and challenges. A sweet little game for passing time.… Expand
Jun 27, 2013I'll start of by saying that I love god games, I indeed do. And I was waiting in anticipation for this game, however It just didn't have the same feeling for me that I wanted.
- The thing I love about god games is that I am able to essentially do whatever I want in the form of being a god.
- I could create trees, pick up my followers and throw them around, cast meteors, terraform the land
- But I am personally not a fan of this type of game, I see i t more of a number crunching game without a real goal in mind
- in From Dust I had a set goal of protecting my city as well as optional missions and so on and so forth however I just lack the direction that I needed and wanted
- The game turned too technical for me and took the enjoyment out of it for me.
6/10 because is still a good game but not to my tastes.… Expand
Jun 13, 2013Reus is a great idea crippled by it's interface.
This game has a lot going for it. The idea is sound you are the God of a planet who holds sway over four golems that live on the surface. Using the power of the golems, you can change the face of the planet and encourage or destroy the growth of life.
In terms of mechanics, the game is all about synergy placing various objects next to each other to boost their performance. Do a good job, and humans will arrive. From time to time, if your humans get too greedy, they will go to war. You then have to decide whether to let it play out or strike them all down with a biblical horror-show.
In terms of pros, it's fun watching your golems do their thing. The game offers up little challenges every now and then to encourage the development of your golems. Terra-forming was fun and the design of the game would be good for teaching kids about nature.
In terms of cons, the interface is horrible. You are constantly clicking on golems trying to figure out what is unlocked and what is not unlocked because each game is only 30 minutes long and each new game resets all the golems. There are many missed opportunities specifically in the water biomes in terms of what you can and can't build.
The game to play would be Reus 2 this game but with a bunch of enhancements and a whole new interface that allows the user to quickly find spells, creatures, synergies, and events. Until that game arrives, this one for me is a pass.… Expand
Jun 8, 2013Reus is really not a "god game" in the conventional sense. It's more like a real-time puzzle-oriented city builder I guess that's a mouthful, though). The mechanics in the game are pretty well-fleshed-out, and you're sometimes expected to make fairly heavy choices (for example, whether or not to annihilate a civilization to appease another for the sake of "progress," or whether or not to burn militaristic villages to the ground because you were careless or had unfavorably favorable building bonuses dropped on you). However, the game remains fairly cartoony and ultimately a bit shallow, as far as narrative goes. I would've loved to see the devs delve deeper into some of the issues they bring out through mechanics and very limited "story," but this isn't done. The narrative, thus, is ineffective and left by the wayside but that's okay, because it's a casual game with a casual-game pricetag. It's a fun game with enough content to probably get you through a few hours before peaking. For the developer, this game is a diving board, and insofar as creating a fun game and interest in the devs' future work, I can't wait to see what comes next, "god game" or not, and I'm glad they're not going to be just another phone game developer.… Expand
Jun 8, 2013It's a number crunching game. Don't like Civilization without combat? Then this one will feel like repetitive work. Otherwise give it a shot. It's at least an original approach.
May 29, 2013The game definitely has potential to be a great game but all is being restricted by resources, area, and versatility. If you're used to real time strategy games, then the learning curve of this game would be much less and you'd pick up after the first play, other than that, it would take an average player about 3-4 plays to get used to the timing and the amount of tasks you can perform within that frame.
With regards to graphics, it is a controversial topic in my opinion, it possesses a nice and refreshing design. Music and sound effects gives a light mood and suitable to the game's intentions.
With why I gave the game a 5, it is stated in the beginning of this review; needs more options and area of play. Having an achievement system to encourage more replay isn't a good motivational aspect to unlock certain elements of the game and feels like a chore (like grinding in an mmorpg). After you've understood what the game is about, you'll wonder if there's anything else to it, only to realize that you've done the same thing over and over again.
The pricing of the game is about $10 some people might say it's worth the content, some would say not. As for me, it feels like a mobile game that can be found free or priced below $5 like some users have mentioned. At first I gave this game a 6/10, after another 3 hours of playing to come to my final conclusion, I'm moving it down to 5/10. I'm kind of sad that it offers so little.… Expand
May 27, 2013Since this game wants to classify itself as a god game, I'm going to judge it by the standards of previous god games I've played. I've seen a lot of people try saying it is not a god game, but a puzzle game. Every game is a puzzle of sorts if you think about it. You're always trying to figure out the best combination to maximize completing the end goal. The fact of the matter you play as a god controlling giants, so it's a god game. Enough of my rant though, onto the review!
Graphics: I won't lie to you I'm a sucker for simple graphics. There is beauty in simplicity and this game does what it sets out to do very well. They are easy on the eyes and very well done. I don't feel every game needs HD life like graphics to be amazing. It boils down to personal preference, and you can easily see screen shots on Steam, and judge for yourself.
Audio: Well there's not much there really, I honestly can't even recall if there was music so it must not be there or be very lacking. The effects audio is nice but extremely basic.
Gameplay: I found the gameplay very nice. Your goal is terraforming the earth into four different biomes (ocean, swamp, desert, and forests). You then place resources (plants, animals, and minerals) down onto the land which provide food, money, or technology points attracting settlers to the land. The giants have abilities to replace or morph existing tiles to change up the amount or type of resource given. As you progress the villagers will start to build projects, that upon completion they will provide you with an ambassador that will allow you to unlock a new ability for one of the giants depending upon the village type (the type of village is determined from the three biomes). If you overload the village with too much resources of a single type at once they will become greedy going to war with neighboring villages, and even eventually becoming bold enough to attack the giants. You can distract the villages from become violent with certain resource types adding danger to the village. At which point you must beat down or totally destroy the village. The true challenge of the game comes from the time limits referred to as eras. When you first start you have a time limit of thirty minutes to complete the challenges (they stack from game to game). After you complete so many of the challenges you unlock the next era expanding the time to an hour per game. There are three eras with a max time of an hour and half. As you unlock more challenges they even unlock new resource types.
Review: I really enjoy this game it is challenging and yet still pretty relaxing. It isn't free of any problems though. I found when trying to complete specific challenges that the game play kind of got slow and turned into a waiting game of the villages expanding their border so they could get new resources. I also am not a very big fan of the fact that the giants powers reset after every era. It increases the challenge aspect, but its aggravating at the same time because it slows and hinders advancing the villages when starting a new era. Also the game itself in the god game genre is very simplistic. When I hear god game I automatically expect a very complex and deep game, such a Black & White. While not perfect by any means that game was complex. So if you're looking for complexity you may find it lacking. The game itself is great if you want a short time limit challenge. I find it a nice break from my other games to try and knock out another era. It is not a game I could find myself getting lost in which is something I look for in my god games. For ten dollars though it is an easy purchase and you get what you pay for.
Score breakdown/summary:
Graphics: 10/10 There is beautify in simplicity and its executed very well.
Audio: 6/10 The audio is very simplistic and there is no music. Good music would have really increased the value.
Gameplay: 9/10 smooth no noticeable glitches. Simple with an appropriate level of complexity for what is presented.
Review's Critique: 6/10 It's a nice game for the price, but it is not what I'd imagine as an ideal god game, and completing some of the challenges is sort of tedious and slow going.
Final Score: 7.75… Expand
May 26, 2013I never saw entire trailer-after first seconds I had to buy it. Melancholic gameplay and polished audiovideo make atmosphere for wine nights. Game is very simple with few mechanics which are hard to find for first.
May 26, 2013An entertaining god game. I played 22 hours, over one week, playing the game and got all the way to the third level of challenges. The early mix of creation and evolution of the villages is very rewarding. The first level of challenges are easy and the second level of challenges are fun to achieve. I feel that the third level of challenges are just tedious to get to. That's when I stopped playing. It is definitely worth 9 CAD. The game shows a good amount of potential, so I'm looking forward to a sequel.… Expand
May 26, 2013I just love the art-style of this game, the Giants and the world (when you zoom in) look very nice, when i was playing the game for a while i learned that it has much more depth then i tought at first. terraforming the planet with your Giants makes it an god/puzzle/management game, the purpose of the game is finding the optimal combination of resources to put in a certain area. The different "level's" are just a time-limit (at first 30 min), within this time you have to achieve as many goals as possible, this is my only concern with te game in normally don't like time driven games but after playing Reus for a few ours i certainally gonna play this game much more.
I think Reus is one of indy games with the most value for your money, only €10 to get hours of gameplay!… Expand
May 24, 2013The art style is nice and the idea behind the game is cool, but the developers made some stupid decisions that devalue the overall experience: - The giants move too slowly. - The music is boring and unremarkable. Good music in a game of this type is a must. - The free-play mode has barred features that can only be unlocked by playing the campaign. - The campaign is nothing more than free-play mode with a 30 minute time limit.
- Achievements (most of them) are tied to the campaign and can't be unlocked in free-play mode.
Overall, even if you like the game, there's not much to do or see after only a few hours of gameplay.… Expand
May 24, 2013i would consider myself a lazy person so i rarely write reviews but when it comes to this game i think the developers deserve it. i just can't understand why on earth there are some guys giving this game a 1/10 rating, coming up with lousy arguments (to shallow, no content)
as a ux-designer i have my very own little issues with this game (zooming is itchy, time-speed-up is missing etc.) but all in all this is a absolute remarkable game (especially considering it's abby game's first)
the art style (despite or even because "just 2D") fits nicely and is unique on can feel the love that has gone into it. game mechanics are good and it's NOT a game you dismiss after 30 mins of playing (and boy i own a lot of these ...)
i especially like the fact that you are never in direct control of any human or what they are going to do next (maybe even go crazy an go out for a god-hunt silly little ignorants :)
for me this a really nice metaphor on real life, and anyone complaining that therefore "this is not a true god game": i dare you to show me where the heck (any) god has directly intervened ever.
normally i would give it a 9/10 (just because of the interface issues) but the +1 is for all the flame-reviews which i think this game has not deserved.… Expand
May 23, 2013I don't know why people are hating on this game. This is one of the best games I've ever played. It's new, refreshing, and it is a really good break from the generic FPS that gets cranked out yearly. People are complaining that it's not a God game, but a puzzle game. It is a combination of both genres. Although it is more a puzzle game, you can slack off and go make your own cities, even though they build themselves, anyway, you can get them to go to war, get really advance technology, be a trading city, etc. Now I'm going to talk about the actual puzzles themselves. They really aren't that hard in the beginning, but as you progress through the game, the time limits get shorter, and the puzzles get harder. I really don't want to spoil much more, but you really should buy this game, I mean it's only like $9 or $10.… Expand
May 22, 2013A deceptively simple looking god game. Capable of being as simplistic or in-depth as you want to play. There are plenty of challenges/achievements to pursue for unlocks that enhance the game. The music is nice, but very short and not as varied, graphics are simple but fitting to the game play/style.
Two main complaints would be the lack of ability to control time(lots of waiting in the later stages of the game) and the inability to effect construction without being severely penalized. Extra content/environments, and a little tweaking of the giants' abilities would serve this game well. But overall a fun experience, especially for the price.… Expand
May 22, 2013This game is arguably a strategy/puzzle game. The "god" aspect of the game comes from you using four giants to manipulate a world to try and help cities of people accomplish their goals creating buildings which require a certain amount of resources being available to them. The challenge comes by requiring you to use your giants (whose abilities synergise) to make enough resources available in a limited amount of space and time. This requires planning in placement, and planning in deciding which of your giants get additional abilities upgraded along the way to meet these criteria. Additionally, if you grow your cities too fast, then the inhabitants will become greedy and start trying to destroy neighbouring cities, which usually runs against your objectives. The gameplay is simple to pick up but takes time to learn and master. It may appear superficial and shallow at the beginning but the complexity really starts to stack up as you progress through the game.
The presentation of this game through the art and music is admittedly what drew me into this game and I think that it delivers in this area. The music is laid back and calming (unless cities are trying to destroy each other) and the art style I believe is well suited for what the game is trying to do. Through the art and game mechanics, the game did engage me on an emotional level a lot more than I was expecting it to, however this is something subjective to me and may not hold true for other players.
The overall sense I got from the game is that the devs genuinely cared about this project and put a lot of effort and soul into it.
TLDR: A well presented game with original and enjoyable strategy/puzzle mechanics (simple to learn and hard to master) and an art-style that engaged me as a player.… Expand
May 22, 2013Maybe it's my fault for presuming this game would be better than it actually is. It was sold to me as a god game where I get to build a world, watch the inhabitants interact and develop while being able to make minor tweaks. The problem is, all of this is true, but there's not enough of it. You can make the sea, the mountains, forests and swamps but that's it. The inhabitants interactions is only war, and the upgrading of certain features in the game is complicated. I feel as though this is a beta test of what could potentially be a really great game, it does need further development, and simplifying before it is worth spending any money.
It would have got a 4 rating but the graphics were quite pleasant.… Expand
May 21, 2013Afraid it would be shallow and bore soon like many other indie games Abbey Games managed to make a challenging and addictive god game that kept me up into the night.
Reus' recipe is daring and innovative; Black & White god creatures, the Settler's supply chain system and FarmVille's farming. Put them in a blender, mix until little is left of those original ingredients and you'll find this low budget shake will be delicious.… Expand
May 21, 2013This is a game you keep playing even if you alreaddy "completed" it. You can allways set your self a new challenge and this is how I hope "Godus" will feel like playing.
Highly recomend even if you are not the biggest fan of God-simulations. This is worth playing.
I love the style and gameplay mecanism, but it NEEDS a bigger Planet and more time for the difrent eras
May 21, 2013Reus is something very fresh not only because it's trying to revive the godgame genre but also because it unites so much more genres.
It has parts of Puzzle, Sandbox, Strategy but also Godgame. The graphics were (according to the developer) inspired by Indie-Hit The Binding of Isaac and the music is selfcomposed just for this game and you can really hear that. The sound fits and it improves the atmosphere you have when trying to control these "punny humans" with your neary allmighty giants.… Expand
May 21, 2013Simple puzzle game, no more. The game is very shallow and not a god game at all if you care to look beyond the empty promises put forth by the developers. Would have given it more points if they would have just advertised it as a simple puzzle game ($1,99 maybe?), right now I just feel ripped off.
May 21, 2013This is a game that dares to be different. Did it pan out? Yes, very much so! It defines itself as a "god-game", but it's not quite like conventional god games. Where in black and white you could still directly interact with the real world, Reus offers no such option. All interactions with the world are done through controlling your giants (The "Reuzen"). Some people react negatively to this difference, but it's actually quite refreshing. This game is not a high action game, but more one of careful planning and discovery. If that's not your thing, this game is not for you.
It's quite clear that a *lot* of time was spent on this by a talented game designer. The mechanics are not quite anything I've come across and are consistent with each other (which, in the era of minigames is a rarity).
All that being said; The graphics are decent, with an excellent distinctive style. The game does feel as if it could work better on a Tablet, but with the current price tag (Low for a PC game, but high for a tablet game) I can understand the decision.
The only problem that I have with the game is that a lot of the options are locked in the first playtroughs of the game. This forces you to play the game over and over again, with only little changes every playtrough. I'd much rather see all the options being open at the start and letting users find all the options by themselves (and there are a *lot* of options!)… Expand
May 20, 2013I've seen few games where you get to be god... This is one of the rare games you get to be a god, It also has some puzzle elements to it which are nice. The game is good if you are patient, But it should be on a mobile device instead of the PC. The game is falling a bit short on things that it could do like adding more giants, more land, more types of people and more options to do things. If they where going to make a second game for the PC They most likely should make it 3D that way it feels more like a game that would be on the PC... But really the only thing I didn't like is the damned desert people, they are crazy greedy and attack everything!… Expand
May 20, 2013Reus is not really a God-game, despite being advertised as such. You control up to four avatars that each have their own abilities; one can create oceans, another mountains, yet another one forests and the last one can create swamps. They also have abilities that allow you to "plant" resources in each zone.
When you start a new game you play the "planet" and get to move the avatars around, first creating water and then laying out forests, swamps and deserts using a combination of the aforementioned avatars. Once these zones are laid out, you place resources which will eventually draw the attention of human settlers When they have settled, you will have to micro-manage their resources and look for combinations that give the highest yield all the while not creating excesses or else the humans will go to war with one another.
The resource management is by far the most important part of this game and you can unlock new ways of combining and creating resources as you unlock achievements through playing.
The graphics and sounds are suitable to the type of game they have created, nothing special. On par with high quality Flash games, in fact.
The zooming in and out is annoying as there only seem to be two levels which either means you're zoomed all the way in or all the way out, It would have been better if the game was just fixed at a level somewhere inbetween.
I found the game to require a lot of reading and my gripe with Reus is that it's more about learning every possible combination of resources than it is about actually terraforming your own planet with mighty creatures. As Granoid put it, Reus is not a God-game but a puzzle game. With resource management.… Expand
May 20, 2013i give this game a 5.
55 visuals and artwork.
05 gameplay.
Seriously, this game has not any gameplay at all. I really mean it, nothing at all. After 30 minutes you have nothing to do anymore, and seeing the settlements expand is not fun at all. Buy Black & white instead.
Anyway the visuals are really good, i praise the graphic behind it.
May 20, 2013Bought into the hype, stopped playing after 30 min. I was excited by the dev blog videos on youtube and the positive reviews on this and other sites... turns out there is literally no content beyond what the short videos show. I guess the high scores here on metacritic were all posted by fanboys/friends of the developers. Really, 10/10 for this game? Is it the best game in existence? Just a big scam if you ask me, I'm gonna see if I can get Visa to refund the purchase.… Expand
May 20, 2013Really nice game, at first i was a bit sceptical about its depth, but after playing some time i still can't get enough of it. There is always something else to unlock and the later developments are quite challenging.
May 20, 2013Reus isn't a god game, it's a puzzle game. There is no freedom to design and manipulate a world, simply a collection of tiny villages that you have to fit limited numbers of resources into and learn the synergies. The graphics are terrible, really poor for a PC game they look like a cheap tablet game or a Flash game! To make matters worse the performance is atrocious. I have a high end gaming PC and yet Reus starts to get choppy and unresponsive with only 2-3 villages on a planet. At least Reus is cheap, but not cheap enough in my opinion.… Expand
May 19, 2013A load of fun, and really calls to my inner child with the giants. :D It feels almost like a dream I might have had. The gameplay is actually quite difficult and i find myself thinking about methods and tricks to get higher prosperity. As you continue to understand the game more and more, it becomes more rewarding. Love it. Stylish, and casual yet rewarding in a way that a brainless game like Bejeweled, peggle, or Zuma cannot approach.… Expand
May 19, 2013Reus is a true gem of a game. You play as the god of a planet and effectively terriform this world with the help of 4 adorably calm guardians who each take on the aspect of nature. As you do so mankind settles and you and your guardians try to help mankind florish. The mechanics of terraforming are streamlined and sophisticated making it a joy to engage with. However the beauty of the game is in its styling. Calming music, gentle guardians and the act of growing nature settle you deeply into the role of caretaker of this planet, offering a uniquely soothing gameplay. I'm a big fan.… Expand
May 19, 2013This game is a great deal for $9.99. Because the game limits what you can do in the first age, it feels kind of limited. However, once you start unlocking the upgrades, it becoming a lot more obvious the crazy amount of depth there is here. I am looking forward to more from this company.
May 19, 2013A really fun god game that is quite polished out of the "box" (it is a digital game) which is nice to see as so many games (especially AAA titles) come broken and need lots of fixing. This game is reasonably easy to pick up and hard to master which I like a lot. it has many aspects to it and picks up on the god genre which has not been developed much. For 10 dollars you are going to get more fun and a lot more play time than most of the 60 dollar "AAA" titles out there. It seems like for the people who want to keep it simple they can and for the people who want to go more in depth and unlock everything there is enough content to keep most of us going for a while. The devs also said that if they game is popular enough (thus allowing them to work on the game more) they will be adding more to it so I really hope people take the plunge and play this awesome 10 dollar game. It is so crazy how it seems lately that 10 dollar indie games just wipe the floor with 60 dollar "AAA" games.
tl;dr Fun, polished indie game that gives depth and great bang for the buck buy it and have tons of fun!… Expand
May 18, 2013Although 2D and cartoony this title literally reinvents genre of god games. Heart and vision of its authors shines courageously through it. That's what I appreciate the most in ANY game.
May 18, 2013Very good god game! When you start playing, this might look like a simple game: however, Reus has a lot of strategy and depth in it. Makes you want to experiment with the symbioses and transmutations. The art is great and has lots of details the little people and animals are very cute. It's only $9,99 so I recommend to pick it up and try for yourself!
May 18, 2013Would rank 3nd in my funnest indie game played after Minecraft then Don't Starve, Reus, a game where you can control giants to terraform [shape] the planet and help civilisation build up things. You have a 30 minute timer where you can unlock 60 minutes and 120 minutes to gain achievements! There is also a freeplay mode where you can play forever except you won't unlock new achievements. All in all I would recommend this game to all is at is very fun to play.… Expand
May 17, 2013A really nice polished god games. Were you control four giants and have to help the humans out and sometimes destroy them. The graphic and music has a casual feeling to it, which is not a bad thing, since it fit's the game very well. The game-play starts out small, but just you wait. When you get farther into the game the difficulty will scale as well since new options are added and there are more things you will have to control and keep an eye on. And it's just 10$.… Expand
May 17, 2013If you like god games, this is a rare gem. Its casual looks might make you think it's gameplay is equally casual. It's not. Reus sports tremendous depth and will keep you glued to the screen for hours on end. To top all that: it's just 10 bucks! No-brainer.
May 17, 2013Bland, boring and uninspired. There are good indie games out there that, while simple, provide a more fun gaming experience than mainstream games ever could. But Reus is certainly not among them. It combines the worst aspects of console mainstream gaming (obligatory tutorials, extreme simplicity, pointless repetition, to name a few) with an amount of depth you would come to expect from a Newgrounds flash game released in 2000. If buying games solely for the reason that they're produced by pretentious indie developers is your thing, then by all means buy Reus. Otherwise, don't bother with this piece of I gave it a 1/10 instead of 0/10 because the soundtrack is good, and some of the graphics are somewhat acceptable. It's an obvious moneygrab though which took the developers a month or two to create, at most. It saddens me that this is what PC gaming has devolved into, but it's the harsh cold reality. For a good laugh, check out the Abbey Games website (or forums), where they actually have the nerve to describe the development of this game as some kind of spiritual journey. In closing, I feel PC gaming is getting worse every year, and Reus is a prime example of why.… Expand
Dec 16, 2013An interesting experiment, Reus is more a puzzle than a god-game. That might turn off some genre aficionados, but doesn't make it a bad game, far from it. If you can appreciate its hidden complexity and peculiar mechanics, Reus will definitely capture you.
Aug 16, 2013But the world simulation isn't particularly deep either, and juggling resources makes you feel more like a manager than a god. [Oct 2013, p.65]
Aug 6, 2013Reus is a math puzzle dressed as a god sim. Do not mistake it for a laid-back economic strategy game - playing Reus is never a relaxing experience. It is too bad that some of the challenges crop up because of the poorly-designed UI.


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Pierre, SD (KELO-AM) Jim Melhaff is one of many, many South Dakotans who have gotten a speeding ticket thanks to those automated traffic cameras on I-29 in Sioux City, Iowa.
He says he feels he was targeted as an out-of-stater.
Melhaff testified Thursday at a state senate committee looking at ways to keep Sioux City from collecting such fines from out-of-staters. Even Governor Daugaard is on board to look at options.
Melhaff drew a laugh from the lawmakers when he said that he wrote 'Sioux City extorts money from out-of-state travelers' on the envelope, but they still cashed his check.

subset: commoncrawl


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How To: Make Sidewalk Chalk Paint
Making this wonderful substance is as easy as 1, 2, 3. Follow along with the pictures above and the descriptions below to experience all the fun we had testing out this project to show you!
Top Row, Left To Right
Bottom Row, Left To Right
We hope you had as much fun flipping through these photos as we did testing things out, it's really a great time and the only real cost is the cornstarch and dye. Look for cornstarch in bulk for extra savings and you can always adjust the amount of dye used to make pastels or brighter hues!
(Images: Sarahrae)
3 Comments
My kids love making this. Its cheep and goes far and comes off easily!
Very neat! I wonder if the old trick of adding dish soap to the 'paint' would make it even more washable?
Note: when it says five drops it means five drops. We did this for our art class and we have green monsters on our drive way!!! They did squirts instead of drops. ages 8-10 knows what a drop is but wow the color was fun. If I do this again I will have the colors ready. We doubled it as 2Tbs wasnt enough for the fun we were having!!!


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A Message from Dr. Jacek Zurada, 2014 Technical Activities Vice President (September)
Representatives from IEEE's societies and councils joined this year's IEEE Sections Congress in Amsterdam, the Netherlands in an effort to inform IEEE section leaders about Technical Activities' (TA) exciting on-going activities and opportunities and increase collaboration with IEEE Member and... Read More
Rakesh Kumar: Drawing From the Past to Improve the Future
As new technologies become increasingly omnipotent in our everyday lives, Rakesh Kumar, IEEE Fellow and former President of the IEEE Solid-States Circuits Society says the IEEE must focus on not only people who create new products, but on those who... Read More
Out of this World Work in the Life Sciences
Have you ever wondered what it's like to conduct biomedical research in microgravity? Every day, teams of engineers, scientists, and medical practitioners are taking on the challenges of working in the unique environments space offers with some amazing results. While... Read More
Exciting Opportunities: Technical Communities Continue to Evolve
As technology continues to advance and evolve at a rapid pace, it can be difficult to keep up with ever-changing emerging subject areas. Despite the challenging and daunting stride at which technology marches forward, it is imperative to stay at... Read More
A Message from Dr. Jacek Zurada, 2014 Technical Activities Vice President (May)
IEEE is becoming increasingly global as evidenced by rapid increases in Society membership in Regions 8, 9, and 10. Our expanding global presence parallels overall globalization trends and reflects the rapid emergence of large and burgeoning national economies. In this... Read More
New IEEE Publication is Electric!
IEEE's newest publication, IEEE Electrification Magazine, is dedicated to all means of electrified transportation, from bicycles to airplanes, and everything in between. Jointly published quarterly by the IEEE Power & Energy Society (PES), IEEE Industry Applications Society (IAS), and IEEE... Read More
The Internet's Not Finished Yet
Last year's revelations about the US government's surveillance of online traffic were a wake-up call to provide better protection of user privacy and confidentiality — including the regular use of end-to-end cryptography at multiple levels in the protocol architecture. Vint... Read More
David Alan Grier: A Voice for Technology
As technologies evolve, David Alan Grier, IEEE Fellow and former President of the IEEE Computer Society, foresees a dramatic change in how the technological community will adapt. In his multiple roles as IEEE volunteer, professor at George Washington University, and... Read More
Video Spotlight: Smart Cities
Roberto Saracco (Chair of IEEE's Future Directions Committee, and EIT ICT Labs Italian Node Director) along with other supporters of Smart Cities initiatives, highlights IEEE's endorsement of a transition toward smart and better cities, and discusses both current and potential... Read More


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Lesley Tinker
Lesley Tinker
Dance Often. Live Well. Laugh and Love. Lesley is a Nia Black Belt, certified Green Belt, Nia 5-Stages trained teacher, and 200-hour Registered Yoga Teacher. She smiles with her whole being when she say that Nia brings out the dancer in all of us. "From the first time, Nia drew me in, bringing me into my body's innate sense of rhythm. Our hearts beat in rhythm, so it is natural that we move in rhythm. But, sometimes we lose touch with our body's way and Nia has the power to bring us back." Lesley brings to Nia 14 years of experience in meditation and Tibetan yoga (Kum Nye). Through Nia, Lesley also fell in love with yoga and became a 200-hour Registered Yoga Teacher through YogaFit®. Her yoga love is flow (Vinyasa) -- breath, a natural element connecting mind, body, awareness. Lesley offers a zestifully fun, graceful, and powerful way of connecting with body, mind, and spirit through Nia. Ahhh! IT FEELS SO GOOD TO MOVE!
My Locations
Fred Hutchinson Cancer Research Center
1100 Fairview Avenue North, Seattle, WA, US
|view this location
My Nia Classes
|1:15pm - 2:15pm
Fred Hutchinson Cancer Research Center
1100 Fairview Avenue North, Seattle, WA, US
|view this class


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Gosh! Never done a blog before, wonder it the readers will enjoy my ramblings. As time progresses new and strange thoughts may emerge but hopefully they will stimulate responses from readers. Just for today let us muse upon the subject of LTE. For those who have been in the mobile business since mobile phones were the size of briefcases and weigned as much as a pile of bricks, the excitement over LTE has an overpowering sense of deja vu. One remembers GSM and more significantly the hype over 3G which lead to some many broken promises and broken dreams. There is something in the corporate mentality of the mobile industry which provokes it run after the next great idea before it has even completed the development and deployment of the last great idea-rather like a man courting a pretty girl who drops her when another prettier girl walks past. After a rocky start 3G is now the main technology of choice for operators and users and is now delivering on its promises. However many operators are still completing their 3G-and more significantly their HSPA upgrades, and are still hoping to monetize their massive investments. Just when a period of calm and consolidation is the order of the day along comes yet another pretty girl LTE with more promises of more bandwidth and higher data speeds. After the pretty girl comes her ugly sister in the form of government who despite her looks has something everyone wants-more spectum. Bring it on cry the operators we desperately need it to handle the flood of data we are currently handling! But at what price? Although no realistic government could expect to collar the amount of money they got for the 3G spectrum in the current global economic climate they will be looking to maximise the return on the new spectrum they are releasing. Well I know that mobile operators are seeing a river of money flowing through their coffers but how deep are their pockets in reality! Tears before bedtime?
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Calvary Independent Baptist Church
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: Dan Long
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Welcome to the website of Calvary Independent Baptist Church of Saltillo, PA. We want to shine a light for those around us to see Jesus. If you see Jesus through this website, then we will have accomplished one of our goals. You can see what the Bible says, listen to expositional preaching from the Bible, find out about salvation through Jesus, all right here on this website. You can also email the Pastor for more information about knowing Jesus, or any questions concerning the Bible and what it teaches. We want to help you know Jesus and love Him more.
Another goal of this website is to provide information about our church fellowship and ministries. You can find information about different events happening at Calvary and connect with fellow believers by joining us during our many opportunities for worship. Look around the website and find out about our children's and youth ministries, our missionaries, our outreaches, and service times. We teach and preach from the King James Version of the Bible and sing using a hymn book. Our doctrinal beliefs can be found on this website as well. As always, if you have any questions feel free to email the Pastor or give him a call.
Are you shining your light as a believer and follower of Jesus? Don't waste your life on the things of this world. Get involved in a local church and serve God with all your might. The church exists to encourage one another as we serve God together and bring glory to God's name. If we at Calvary can help you in your walk with God, then feel free to join us as any time to grow and serve God with us.
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DURHAM, N.H. -- The New Hampshire Department of
Resources and Economic Development and Public Service of New
Hampshire have teamed up with the University of New Hampshire and
Wildcat Sports Properties to host a gameday workshop, Wild for
Innovation, March 5, 2010, beginning at noon.
Wild for Innovation is designed to inspire and strengthen the core of New Hampshire businesses through a daylong program of presentations and classes on innovation, leadership and team building.
The workshop will highlight a variety of innovative happenings on campus to include an overview of EcoLine™, the university's landfill gas-to-energy project that will provide up to 85 percent of the university's energy needs; a tour of the university's newly renovated James Hall; team building exercises; and the Green Launching Pad, a partnership between the state and the university to connect entrepreneurs and private industry with technical, scientific and business faculty and students at UNH and statewide to successfully launch new green businesses.
The $50 registration fee includes a BBQ tailgate party and a ticket to the men's ice hockey game vs. Boston College at 7:30 p.m. For more information or to register go to: http://wildforinnovation.eventbrite.com.


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It has been demonstrated how even with a disciplinary activity as the environment, combat-induced emotional disorders will respond without any excess of psychiatric therapy, without group therapy, other than that afforded in group activities, and without special therapeutic measures. All that was required was to afford the individual reasonable security and understanding, have him accept his illness and give him a measure of insight into its dynamics. This has been accomplished in one comprehensive, intensive interview. Then, time (most men were present at least 3 months), the controlled, stable, adjustable environment, and infrequent follow-up interviews do the rest. The environment must be a stable one and no matter how constructively it is utilized and manipulated, it is fundamental to success that each subject receive a measure of individual treatment. Upon this individual psychotherapy hinges the best utilization of any stable environment which can only be a valuable adjunct.
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I'm going to be blunt. What the hell are people thinking? Are we so concerned with creating "designer babies" that we would chose to abort a child because he's a he???
The staggering number of abortions is bad enough. The fact that 90% of pregnancies where Down Syndrome is detected end in abortion is horrifying. On some visceral level, I can see it. It's fear based. (It's also ridiculous to fear but that's for another blog). I can't believe we are in a place where sex-selective abortions are being debated in Congress. It's disgusting to know that there are plenty of people out there willing to support it's being legal. A constitutional right, by God!! (Of course, those are the same people that think "God" is a lesbian woman).
Think about that for a moment. Let it sink in.
We have become a nation willing to debate an issue that should be common sense. We're talking about a life as if it were a Cabbage Patch Doll. What have we become?


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DEWALDT HEYNS Weathered Hands Chenin Blanc white wine 750ml
- £19.99
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This is a great white wine from Dewaldt Heyns, with a lovely creaminess and balance. The perfect use of oak proves the quality of top South African Chenin.
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Project Runway Recap E:05
Posted Feb 26, 2013, 9:16pm
This week the designers created ensembles for country superstar Miranda Lambert. Spoiler alert: This means a lot of fringe.
File Under: television, Project Runway, Michelle Lesniak Franklin
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FINAL SALE Cotton Sateen Dress with Self Tie Bow Style H1256
Final sale. This item cannot be exchanged or returned.
This item is available online only. *
Tank strap cotton sateen dress with self tie bow in back, t-length skirt.
customers bought with this dress
*Color & Style representation may vary by monitor. Not responsible for typographical or pictorial errors. Product availability varies by store and online. Some in-store purchases require special order and markdown styles cannot be special ordered. Contact your local store for details.


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Scent of the missing : love and partnership with a search-and-rescue dog
Susannah Charleson
Adult Nonfiction SF428.55 .C43 2010
Susannah Charleson
Adult Nonfiction SF428.55 .C43 2010
What other readers are saying about this title:
JulieAnn said:
Great book! If you love dogs or are interested in how Search and Rescue is conducted, you'll enjoy this book. You'll be amazed at the intricacies involved in Search and Rescue and how the dogs and their handlers do the job. And, you'll get a glimpse into one handler's life. Meet the dogs and handlers now.
posted Oct 21, 2010 at 8:57AM
Jennifer L. said:
Do you remember the last time you saw a search and rescue dog during a disaster? Did you know that most of these teams are strictly made up of volunteers who spend years training to do this difficult and dangerous work? Charleson introduces us to this world as she trains her Golden Retriever puppy "Puzzle" to work with Dallas' elite Metro Area Rescue K9 unit. A fascinating enjoyable read full of humor and adventure that any dog lover must read!
posted Feb 4, 2011 at 3:30PM
Lynn M. said:
It was the title that caught my attention. From then on, it was the engaging storytelling of the pilot, turned search and rescue handler. Who knew how much time, effort and cost these people put into an entirely voluntary occupation? This bbok takes you on a unique journey from the meticulous research into finding the right dog to the countless hours of training and testing of both dog and handler. Though not a dog lover, I thoroughly enjoyed this warm, funny, sad and fascinating book.
posted Sep 10, 2012 at 6:29PM
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Majesty Ballroom
The Majesty Ballroom is a local rental space and catering company serving both business and private clients in Montclair, NJ and the surrounding towns within a ten mile radius. Established in 2011, the business has operated as a rental studio/ banquet hall and specializes in full-service catering and event planning for upscale events in the region. The business specializes in event management, event staff, a variety of cuisine for breakfasts, lunches, dinners, and appetizers, alcoholic and non-alcoholic beverage service, floral design, space design and decor, musicians and DJs, event equipment and furniture rentals, and other event services.
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The Majesty Ballroom is a full-service event and meeting management company. We specialize in special events which include bridal showers, weddings, award banquets, corporate holiday parties, and much more.
Another opportunity for growth being pursued is offering Majesty catering and party supplies for events occurring outside of the banquet hall.
If you are looking to get into the Communications Industry, this is the place for you. Great communication skills and taking initiative will lead you to success. We are looking for a self-motivated and enthusiastic individual to help our clients bring their vision to life.
Please e-mail your resume to email@example.com or call (973) 298-0967
ResponsibilitiesGeneral Duties
o Keep a log of tasks completed and the time each task required
o Set weekly and monthly goals and track progress. Re-evaluate if needed.
o Assist in developing written content for speaking engagements
o Write promotional materials, update website and newsletter.
o Writing Press Releases and public announcement
o Create blog content
o Designing and updating flyers and other print materials
o Other duties as assigned
o Candidates should be extremely creative, innovative, detail oriented and organized
o A thorough understanding of all levels of banquet service
We will train the right candidate.
RequirementsMajesty associates work in an environment that demands exceptional performance, yet reaps great rewards...whether it's career opportunities, job enrichment or a supportive working environment. If you are ready for this challenge, then we are ready for you.
o Part Time/Full Time Management Position that requires full flexibility, including the ability to work weekends and holidays and a varied schedule
o A true desire to understand and anticipatethe needs of others in a fast paced environment
o Refined verbal and written communication skills
o Must be proficient in general computer knowledge
* Must possess the following strengths: high energy, entrepreneurial spirit, motivational leader, effective communicator, strong developer and trainer and effective in providing exceptional customer service
Opportunity for pay stipend & full time employment.


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Historically a nation of immigrants, the United States is home to nearly 41 million immigrants, who represent 13 percent of the total population and play a key role in the economic, civic, and cultural life of the country. The research collected here covers many facets of immigration to the United States, by the numbers and how immigrants fare in the country's classrooms and workplaces, the policies and regulations that shape the admission of new immigrants, the enforcement programs and polices in place at U.S. borders and within the interior, and integration policies and efforts taking place in local communities, in states, and at the federal level.
Between 1960 and 2012 the share of Canadians in the U.S. foreign-born population declined from 10 to 2 percent, while the actual number of Canadian immigrants has remained remarkably steady. Using the most up-to-date statistics, this profile examines the Canadian immigrant population by size, age, location, college education, and more.
Central American migrants have long hopped freight trains known as "La Bestia," or the beast, to get through Mexico en route to the United States. While Mexico has been accused of turning a blind eye to this traffic, U.S. outcry over the surge of unaccompanied child migrants has drawn new attention to the use of the trains. This article highlights the journey aboard the trains, the dangers faced by migrants, and responses by the Mexican government and others.
Find relevant MPI resources on the child migration crisis—from research, articles, and public briefings that analyze the trends and policy developments surrounding the recent uptick in migration of unaccompanied minors to data on Central American immigrant populations and country profiles of El Salvador, Guatemala, and Honduras—all in one place. Click here.
Aid to Families with Dependent Children (AFDC): Authorized under the Social Security Act of 1935, AFDC provided financial assistance to families with children who were deprived of support due to the unemployment, death, disability, or absence of at least one parent. AFDC was replaced by PRWORA in 1996.
U.S. lawmakers are preparing to vote on reauthorizing the 1996 legislation that limited immigrant access to federally funded welfare benefits. Audrey Singer, Visiting Fellow at the Brookings Institution, maps out what is at stake for all sides in the debate.
Resolving complex legal, social, and security issues after Sept. 11 will not be easy. But what does immigration have to do with it? Muzaffar Chishti, MPI Senior Policy Analyst, explains.
The Personal Responsibility and Work Opportunity Reconciliation Act (PRWORA) of 1996 dramatically reformed the nation's welfare system. MPI's Amanda Levinson takes a closer look at how these changes affected immigrants.
Legislative Progress on Department of Homeland Security Proposal... Local/Federal Law Enforcement Cooperation... Continuation of Secret Detentions... Senior Diplomat Asked to Resign... Extension of Temporary Protected Status (TPS)
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"Unique look of chalk on black can be perfect for certain wedding themes. The contrast of color (we chose plum/purple) is stunning and adds dimension to invitation's appearance. Whimsical swirl to font matches the product's design, but it may be harder to some people to read. Prompt delivery was impressive!"
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"I can't not express my ultimate satisfaction and gratitude with the overall result of my order. I ordered a custom "orange" color for the invitation, RSVP card, and an additional card insert called details, which included all the details of my wedding. My entire order was customized from the wording to the color and it worked out perfect. I also ordered the shimmer pearl pocket folds to accommodate the invites and the entire finished product is gorgeous. My designer choose the font color that would compliment the orange color. The overall look surpasses the price. Love it."
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Jordan Preston
13 Sep 2014
Academy match off
01 Sep 2014
Derby County u18s 0...
The Under-18s picked up their first league point of the season with a worthy draw away at Derby County on Saturday.
26 Aug 2014
Bolton u18s 5 Rovers u18s...
Rovers' Under-18s paid the price for a slow start and a slack finish as they were defeated 5-1 by Bolton Wanderers at the weekend.
21 Aug 2014
U21 & U18 fixture...
The Under-18s league match against Bolton Wanderers this Saturday now has an earlier start time.
20 Aug 2014
Everton u18s 1 Rovers...
The Academy lads put the disappointment of their opening day defeat to Manchester City firmly behind them by beating Everton in a friendly match played at Finch Farm on Tuesday.
18 Aug 2014
Kinder: I couldn't be...
Under-21s boss Eric Kinder paid tribute to his young side after their opening day win over Brighton & Hove Albion.
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LSU's strong 2013 recruiting class got a little stronger today as Les Miles and the Tigers received a verbal commitment from Maquedius Bain.
The 4-star defensive tackle from Fort Lauderdale/University School made his announcement this afternoon.
The 6'3" tall, 308 pound lineman had committed to Florida State earlier in the recruiting process, but could not pass up the chance to play for LSU and the Tigers reputation for defensive lineman.
LSU's 2013 recruiting class is ranked number six by Rivals.com.
Watch 9Sports tonight for updates on LSU's newest football member.
Copyright 2013 WAFB. All rights reserved.
Two top 10 teams were upset this week, and to the surprise of few, they were Southern Cal and Georgia.
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Home › Investor Leadership Trip to Ethiopia (September 2008)
Investor Leadership Trip to Ethiopia (September 2008)
During the week of September 22, 2008, a group of investors visited The Hunger Project in Ethiopia.
Such trips are one of the most extraordinary opportunities available for Hunger Project investors. They are able to experience our work on the ground first hand and meet the people who are most affected by hunger and poverty in our world.
Below are some inspiring letters that trip participants shared with Hunger Project staff about their experience in Ethiopia and how it changed their lives:
Read the trip report from THP-Australia Country Director, Cathy Burke


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Institute of Archaeology
Evaluating Archaeology
Examining the value and impact of the heritage sector in the UK
There are growing demands for all parts of the public sector to justify their values and impact, reflecting a trend in public administration towards greater accountability and credibility in the allocation of funding. This pressure has increased since the economic crisis, with governments looking to make drastic budget cuts. The heritage sector is particularly vulnerable in this savage new order due to its poor state of preparedness and the inherent difficulties in ascribing value to heritage resources.
This research network, established for a three-year period in the first instance, aims to intervene in these processes by generating data-driven research that critically examines the value and impact of the heritage sector in the UK. This will lead to the creation of high profile research publications and resources for the heritage sector, as well as strengthening the skills base in qualitative and quantitative social research methods at the Institute. The network's initial activities will focus on the organization of consultation events, focus groups and seminars; these will lead into a second phase of research based on designing, funding and conducting a large-scale national survey of public attitudes towards archaeology and the heritage sector.
While there have been sporadic attempts to provide data to justify or dispute ongoing state funding of archaeology in the UK it is our opinion that the heritage sector is in a poor state to answer this challenge. This weakness stems from two main areas. The first is conceptual: there seems to be little agreement on what heritage and archaeology offers the public, how these benefits can be measured, and how the sector can best communicate them to policy makers and the public. This conceptual problem is best illustrated by the interminable debates surrounding the use of 'economic' measures of value in the heritage sector, and the host of ad hoc schemes which heritage organisations have adopted in recent years to evaluate their own projects and concerns.
The second problem is the absence of consistent and reliable data examining public opinions, wants and needs with regard to the heritage sector. DCMS have carried out its annual Taking Part survey since 2005, but data is spread rather thinly across the department's wide-ranging remit with very little focusing on heritage. While the HLF have produced regular reviews of heritage research data this is principally a monitoring exercise rather than an attempt to instigate problem-oriented research. A more effective dataset would enable researchers to examine and critique a range of alleged impacts and benefits, as well as offering a well of information on the issue of public spending on the heritage sector.
This research network therefore seeks to meet these challenges and in doing so provide valuable theoretical frameworks and data for the archaeology and heritage sector, as well as bringing prestige and an enhanced skills-base to the Institute. The main advantage of such a research objective within an academic department is its ability to ask fundamental questions about the impacts of the heritage sector on the public, and the methods and metrics to measure and demonstrate it, without organisational or political mandates prescribing an approach or hoped-for outcome.
Related outputs
Details of proposed network activities, including seminars, focus groups and consultation events and outputs will be made available in due course. Outputs will be made widely available through open access online publishing. A range of publications in journals across several sectors including archaeology/heritage, museums, cultural policy and cultural economics is envisaged. For example:
- Schadla-Hall, T., G. Moshenska and A. Thornton. 2010. Editorial. Public Archaeology 9(3): 125.
- Moshenska, G. and P. Burtenshaw. 2009. Response: the values of archaeology. Present Pasts 1: 55-6.
- Feedback sessions will also be provided to present the data and research findings to the stakeholders identified in the first stage of research.
- The skills and knowledge of social science research methods may be used as the basis of teaching sessions or training courses for incoming MPhil/PhD students as part of their induction course, as well as constituting a skills-base that staff and students at the Institute of Archaeology can draw upon.
Network Co-ordinator:
Network Members:
- Tim Schadla-Hall
- Chiara Bonacchi
- Paul Burtenshaw
- Victoria Turner
- Amara Thornton
- James Doeser
- Economy
- Heritage
- Public archaeology
- Communication
- Policy
- Britain
Further information:


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Business in brief
Two local business leaders have been appointed as the 2012-13 Robins School of Business executives-in-residence at the University of Richmond. John Sherman Jr., retired vice chairman, CEO and president of the investment advisory firm Scott & Stringfellow, and Bob Piazza, former vice president of human resources and talent manager of science and technology company Danaher Corp., will help Robins School students with professional and career development. The executive-in-residence program began with an endowment by the Manville Foundation for Private Enterprise in 1979 to bring distinguished business leaders to the Robins School. Sherman and Piazza will serve as what Robins Dean Nancy A. Bagranoff calls "super-mentors," available to meet with students and provide guidance in specific professional fields.
Kristine Nolin, assistant professor of chemistry at the University of Richmond, has received a $35,000 grant from Research Corporation for Science Advancement. The two-year Cottrell College Science Award will support Nolin's project, "Rhenium(V)-Oxo Catalyzed Addition Reactions." The research looks at bond-forming reactions that are key to efficient syntheses of organic materials and biologically active compounds. The grant will fund equipment, supplies and two undergraduate student assistants. Nolin has taught at Richmond since 2009.
J. Sargeant Reynolds Community College has been selected as an "Overall Improvement" category winner of the 2012 Council for the Advancement and Support of Education (CASE) Educational Fundraising Awards program, which honors superior fundraising programs across the country. Reynolds received its Overall Improvement Award based on three years of fundraising data. An expert panel of volunteer judges selected winners based on a number of factors including the pattern of growth in total support, evaluation of what contributed to the total support figure, overall breadth in program areas, pattern of growth in each program area, pattern of donor growth among alumni/ae donors and other individual donors, impact of the 12 largest gifts on total support, total support in relation to the alumni/ae base and type of institution.
ToysRUs, Inc. has announced the opening of eight new side-by-side locations and the transformation of 13 existing stores by the end of 2012, including one in Henrico. The location at 11895 W. Broad St. will bring ToysRUs and BabiesRUs together in one store, offering customers a streamlined shopping environment. The company embarked on its integrated store strategy in 2006 with renovations to current stores and began opening side-by-side locations constructed from the ground up in 2007. ToysRUs, Inc. currently operates more than 190 side-by-side stores in the United States.
The National Institutes of Health – National Cancer Institute has awarded John Gupton, professor of chemistry at the University of Richmond, a three-year, $348,572 grant for continuation of cancer-related research on pyrrole-containing substances. The project continues Gupton's previous NIH-funded research that he believes could lead to "a novel and viable clinical candidate for cancer chemotherapy." Working with Gupton will be a postdoctoral research associate and several Richmond undergraduate students. Gupton has taught at Richmond since 1999.
Agents with Cushman and Wakefield Thalhimer recently handled the following lease negotiations: The Healy Group, Ltd. – leased 2,666 square feet in Staples Mill Business Center at 8201-8261 Hermitage Rd.; Sleepy's Mattress – leased an additional 2,200 square feet in their current space and now lease 6,200 square feet in Virginia Center Station at 1070 Virginia Center Pkwy.; Sweet Frog – leased 2,143 square feet in Parham One at 8191 Brook Rd.; Support One, Inc. – leased 2,024 square feet in Interstate Center at 2100 W. Laburnum Ave.; Verizon – renewed its lease of 1,542 square feet in Parham One at 8191 Brook Rd.; and Sistar Seafood – leased 1,287 square feet in Laburnum Square Shopping Center at 4816 S. Laburnum Ave.
University of Richmond's Office of Alumni and Career Services has hired Frank Allen as associate director of career services and also filled two assistant director positions. Anna Todaro and Jesse Wingate will join the office to provide career advising. Allen will counsel students interested in financial careers. He has more than 15 years of business experience, most recently as vice president, real estate investment banking, at SunTrust Robinson Humphrey Inc. Todaro received a master's degree in in higher education and student affairs in 2012 from the University of South Carolina. She will counsel students about careers in social impact, arts management and education. Wingate will focus his advising on careers in the sciences and healthcare. He previously served as assistant director for career services at Dartmouth College.
Glen Allen student to perform at Carnegie Hall
Thanks to a first-place win in The American Protege International Vocal Competition 2014, Glen Allen High School student Matija Tomas will travel to New York City to perform at Carnegie Hall in December.
At the first-place winners recital in Weill Hall, Matija will perform Giacomo Puccini's opera aria, "Chi il bel sogna di doretta." She will perform with other vocalists from around the world and have the opportunity to win other awards and scholarships.
Locally, Thomas has performed with Richmond's renowned Glorious Christmas Nights, Christian Youth Theatre, and WEAG's Urban Gospel Youth Choir. > Read more.
Gayton Baptist Church dedicates new outreach center
The John Rolfe YMCA and Gayton Baptist Church have partnered in an effort to bring greater health and wellness opportunities to the community.
Through this partnership, the John Rolfe Y will run Youth Winter Sports programs, including basketball and indoor soccer, in Gayton's newly renovated $5.5 million outreach center that features a new gymnasium, youth and teen space, social space with café, meeting space and full service commercial kitchen. > Read more.
Henricus Historical Park to host Publick Day Sept. 20
Citizen Staff Reports 09/15/2014
Henricus Historical Park will commemorate its anniversary during Publick Day, a signature annual event that celebrates the establishment of the second successful English settlement in the New World. In September 1611, Sir Thomas Dale, along with soldiers, tradesmen and farmers, ventured from Jamestown to create the Citie of Henricus. Leaders of Henricus developed the first English hospital, chartered the first college in North America, established tobacco as the first cash crop in Virginia, and created a place where Pocahontas lived and met John Rolfe.
Publick Day will take place Saturday, Sept. 20, from 10 a.m. to 5 p.m. Admission is free and parking is $5 per vehicle. > Read more.
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Extras sought for AMC's 'TURN'
Paid extras are being sought to appear in the AMC television series TURN: Washington's Spies, which will begin filming its second season in the Richmond area at the end of September and continue through February.
No experience is required, but producers say that extras must have flexible availability, reliable transportation and a positive attitude.
Arvold Casting is holding an open call on Sunday, Sept. 21 and is seeking men, women and children who are Caucasian, African American and Native American, with thin to average builds and who can realistically portray people living in Revolutionary War times. Long hair is a plus but not a must. > Read more.
Weekend Top 10
TGIF! Celebrate the weekend at Oak Hall Baptist Church's Community Block Party on Saturday. Learn more about ballroom dancing, art and Colonial times. Or take the kids to Generation Z Games for water play or Southern Season to cook up a Disney-theme meal. For all our top picks this weekend, click here! > Read more.
Weekend Top 10
Check out these three B's in Henrico this weekend: books, bluegrass and "Born Yesterday." Other activities to participate in – and feel good about – are the 15th annual James River Regional Cleanup and the 5th annual Richmond Out of the Darkness Community Walk. For all our top picks this weekend, click here! > Read more.
Glen Allen Day scheduled for Saturday
Business in brief
NBC News' Sara James to speak at Tucker HS convocation
Highland Springs HS wins Keep Virginia Beautiful grant
Henrico Police investigating suspicious death
- More News
Print Edition
Sep. 18, 2014Click here to read the print edition.
Extras sought for AMC's 'TURN'
Weekend Top 10
Weekend Top 10
When the cliche stands tall
Weekend Top 10
- More Entertainment
Obituary – Susie Ann Walker
Obituary – Philip "Al" Cebulski
Obituary – Cecelia Davis Stevens
- More Obituaries
Glen Allen student to perform at Carnegie Hall
Gayton Baptist Church dedicates new outreach center
Henricus Historical Park to host Publick Day Sept. 20
- More Community
The Citizen at 13
Peeling off the labels
A messy food fight
- More Opinions
Hermitage to host Monday night football events
Down to the wire
Babe Ruth 13U World Series arrives in Glen Allen
- More Sports
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ClassifiedsREADERS & MUSIC LOVERS. 100 Greatest Novels (audio books) ONLY $99.00 (plus s h.) Includes MP3 Player & Accessories. BONUS: 50 Classical Music Works & Money Back Guarantee. Call Today!… Full text
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CalendarInnsbrook After Hours will present Big Head Todd and the Monsters at 6 p.m. at the Snagajob Innsbrook Pavilion. Gates open at 5 p.m. General admission is $15 to $20.… Full text


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Over one pound of our English Toffee (crunchy, buttery center enrobed in milk chocolate and coated with almonds), Dark English Toffee (it's companion piece but drenched in our semi-sweet chocolate), Mountain Toffee (for the purist, toffee center in milk chocolate but no almonds), and Java Toffee (smooth espresso and crunchy espresso chips highlight this buttery center drenched in milk chocolate).
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Oakley Crankcase Sunglasses
The Oakley Crankcase Sunglasses feature subtly squared lenses and wide earstems to complement your urban style. The lenses are cut from a single toric shield to maintain the original contour. Wear the comfortable, clean looking sunglasses all day with the lightweight O Matter frame. Three-point fit holds the lenses in optical alignment whether you're hitting the city or hitting the slopes. Impact protection meets ANSI Z87.1 standards, and the lens material filters out 100% of UVA/UVB/UVC and blue light up to 400nm.
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Cake stands are such a fun way to liven up a party. Thuy with My Paper Pinwheel shares a fun and easy ombre cake stand tutorial.
I always check out the party-planning section of the craft stores and I was so excited when Michael's came out with this unfinished cake stand that has a million possibilities! I decided to do an ombre affect on this cake stand.
Supplies you will need:
3 Sponge Brushes
3 Colors of your choice
I simply used a ruler and drew two lines with a pencil for my paint color guidelines.
Ombre: Colors fade from dark to light. Oh yea! Love it!
I finished the cake stand base with gold metallic paint, and voila, an adorable cake stand for less than $5.00!
Have fun crafting!
Thanks, Thuy!
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FlyLow Gear Logo Trucker HatView Larger Image
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FlyLow Gear Logo Trucker Hat
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The auto-awesome hat
Claire Smallwood
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- Familiarity: I've put it through the wringer
This hat is comfy!!! I love the color of the Mahogany one as well. I wear it ski touring, out at the farmer's market, and I can tuck all my long hair up into too if I'm cooking at a bbq (I work as a private chef). Plus, I love supporting a great company.


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- Funds
- The Boulder Funds consist of four separate closedend funds that each have a total return investment objective. These Funds are the Boulder Growth & Income Fund, Inc. (BIF), the Boulder Total Return Fund, Inc. (BTF), The Denali Fund Inc. (DNY) and the First Opportunity Fund, Inc. (FOFI). The Boulder Growth & Income Fund, Inc., the Boulder Total Return Fund, Inc. and The Denali Fund Inc. are publically traded on the NYSE. The First Opportunity Fund, Inc. is publically traded in the over-the-counter market.
- Advisers
- The Boulder Funds are managed by a combination of three registered investment advisers. The three advisers are Boulder Investment Advisers, LLC (BIA), Rocky Mountain Advisers, LLC (RMA) and Stewart Investment Advisers (SIA). Brendon Fischer, CFA and Stewart Horejsi each hold various positions with the Advisers, and both serve as the portfolio managers for each of the four Funds.
- Investment Philosophy
- The investment philosophy of the Advisers is simple: Invest in good businesses at attractive valuations for the long-run. To implement this philosophy, the Advisers utilize a disciplined, bottom-up, value driven investment process.
- Recent News
- September 4, 2014 - First Opportunity Fund, Inc. Announces Redemption of Hedge Fund Positions
- June 16, 2014 - Boulder Growth & Income Fund, Inc. Declares Dividend
- June 16, 2014 - Boulder Total Return Fund, Inc. Declares Dividend
- June 16, 2014 - The Denali Fund Inc. Declares Dividend
- Sign-Up for Email Notifications of Stockholder Communications
- Now you can receive timely information about the Boulder Funds quickly and conveniently! With your consent, you will receive an e-mail when stockholder communications are available containing a link to those communications on the Internet. You can review them online, or print them out to read at any time.