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Fox Sports Daybreak 6:00 AM - 9:00 AM
On Air Now.
On Air Now.
There has been some recent takes on Heisman winner Johnny Manziel and his off-the-field activities. Last week, the Texas A&M qua...Read More »
The pursuit of the Cy Young in Motown. Max Scherzer has been incredible so far this year. Scherzer has the most wins and strikeout...Read More »
So how many people does it take in a town to turn out a great NFL players? Just about 71,000. Now after looking around the web I f...Read More »
So maybe it was nerves cause she was warming up and throwing strikes. When it came time for the pitch this is what happened!Read More »
It's the end of an era. The NCAA will no longer allow Electronic Arts, Inc., to use its name or any other trademarks in future video...Read More »
I don't know why but I found this preposterously funny last night. Everyone smiling, tipping their cap, waving to the fans. Not Cl...Read More »
The Minnesota Twins 2013 season has been yet another disappointment for the franchise as they appear to be on their way to a third ...Read More »
For all of those who thought that when Tiger found Ms. Vonn that his streak would be broken, the streak of NO MAJORS, was just naive...Read More »


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Attachment support
Is there support for attachment in the new Couchbase Server 2.0.
How do i attach and access the attachments to the document.
I have tried to find in the documentation but could not find it, although I have a feeling I have seen it somewhere.
Sorry Sam, attachments are not currently supported with Couchbase Server.
Very large objects would somewhat undo the advantage of a very low latency lookup from the memory caching layer.
That said, we've got a long roadmap of compatibility and feature improvements in store for Couchbase Server...this is just the beginning.
Thanks for the reply. It is always good to know what is available and what is not. Could you please clarify whether the attachments feature is part of the roadmap for implementation or is it going to be totally removed.
Could you suggest a possible solution pattern to this issue, on how to approach the attachments. I could possibly mixin a disk based attachment with reference stored in the document. Is there an implementation reference in place for such.
Concept of attachments was also useful to keep the previous history of a document record.
It's definitely on the roadmap as far as I know, but even when we do support attachments, that might not be the best use of your RAM (providing very low latency lookups, etc).
As a possible solution, you could keep attachments in a separate store (NFS mount, Couchbase Single Server, etc) and use the Couchbase Server to simply store the metadata that points to where the larger "attachment" is.
Attachments are particularly useful for keeping track of old versions, but there are other ways of doing that as well (keeping each one as a separate document for example and maintaining a linked-list throughout them).
Hope that helps...
I know that this post is quite old ... but still:
If someone searches for a similar solution, you should definitively take a look at cbfs (https://github.com/couchbaselabs/cbfs)

subset: commoncrawl


text:
Halo (series)
The current logo of the franchise.
Bungie (2001–2010)
Ensemble Studios (2009)
343 Industries (2011–present)
Gearbox Software (2003)
Westlake Interactive (2003)
Pi Studios (2007)
Microsoft Studios (2007)
Vanguard Entertainment (2013)
DLC and Support
Certain Affinity
Saber Interactive
Robot Entertainment
Microsoft Studios
Microsoft Windows
Mac OS X
Xbox 360
Windows Phone
Xbox One
|Platform of origin
|First release
|Halo: Combat Evolved
November 15, 2001
|Latest release
|Halo: Spartan Assault (Windows 8 Platform, Xbox 360, Xbox One, PC (Via Steam)
April 4, 2014
|Official website
|Halo Waypoint
Halo is a top-selling military science fiction first-person shooter video game franchise developed by Bungie and now managed and developed by 343 Industries, a subsidiary of Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant. The Covenant, led by their religious leaders called the Prophets, worship an ancient civilization known as the Forerunners, who perished in combat with the parasitic Flood. The central focus of the franchise builds off the experiences of Master Chief John-117, one of a group of supersoldiers codenamed Spartans, and his artificial intelligence (AI) companion, Cortana. Other characters, such as Noble Six from Halo Reach, are also introduced in the series. The term "Halo" refers to the Halo rings: large, habitable structures that were created by the Forerunners to destroy all sentient life. They are similar to the Orbitals in Iain M Banks' Culture novels, and author Larry Niven's Ringworld concept.[1][2]
The games in the series have been praised as being among the best first-person shooters on a video game console, and are considered the Xbox's "killer app".[3] This has led to the term "Halo killer" being used to describe console games that aspire, or are considered, to be better than Halo.[4] Fueled by the success of Halo: Combat Evolved, and immense marketing campaigns from publisher Microsoft, its sequels went on to break various sales records. Halo 3 sold more than US$170 million worth of copies in the first twenty-four hours of release, breaking the record set by Halo 2 three years prior.[5][6] Halo: Reach, in turn, broke the record set by Halo 3, selling US$200 million worth of copies on its first day of release.[7] Continuing the trend, Halo 4 broke Halo: Reach's record on its opening day by grossing US$220 million. The games have sold over 50 million copies worldwide, with the games alone grossing almost $3.4 billion.[8][9]
Strong sales of the games led to the franchise's expansion to other media; there are multiple bestselling novels, graphic novels, and other licensed products. Halo Wars took the franchise into new video game genre territory, as it is a real-time strategy game, while the rest of the games in the series are first-person shooters. Beyond the original trilogy, Bungie developed the expansion Halo 3: ODST, and a prequel, Halo: Reach, their last project for the franchise. A high-definition remake of the first game entitled Halo: Combat Evolved Anniversary was released on November 15, 2011, exactly ten years after the release of the original. A new installment in a second series of games, Halo 4, was released on November 6, 2012.
The cultural impact of the Halo series has been compared by writer Brian Bendis to that of Star Wars.[10] The collective group of fans of the series is referred to as the "Halo Nation".[11][12]
- 1 Setting and plot
- 2 Game series
- 3 Development
- 4 Music
- 5 Adaptations
- 6 Reception and critical response
- 7 Cultural impact
- 8 References
- 9 External links
Setting and plot[edit]
In the distant past, a powerful race called the Forerunners fought an alien parasite known as the Flood. The Flood, which spread through infestation of sentient life, overran much of the Milky Way Galaxy. One of the races affected was humanity, who came into conflict with the Forerunners. Exhausted by their war and after having explored all other options, the Forerunners conceived a weapon of last resort to combat the Flood. Using an installation known as the Ark, they built large ring-shaped megastructures known as Halos. The Halo Array, when activated, would destroy all sentient life in the galaxy—depriving the Flood of their food, which samples of the lost lifeforms would be reseeded. Delaying as long as they could, the Forerunners activated the rings and disappeared.[12] Tens of thousands of years later, in the 26th century, humanity—under the auspices of the United Nations Space Command, or UNSC—colonize many worlds thanks to the development of faster-than-light "slipspace" travel. Tensions escalate between the older and more stable "Inner Colonies" and the remote "Outer Colonies", leading to civil war. The UNSC creates an elite group of enhanced supersoldiers, known as Spartans, to suppress the rebellion covertly.[13] In the year 2525, human worlds come under attack by a theocratic alliance of alien races known as the Covenant. The Covenant leadership declares humanity heretics and an affront to their gods—the Forerunners—and begins a holy war of genocide. The Covenant's superior technology and numbers prove decisive advantages; though effective, the Spartans are too few in number to turn the tide of battle in humanity's favor.
In 2552, the Covenant arrive at the planet Reach, the UNSC's last major stronghold beyond Earth, and launch an invasion of the planet. The last Spartans and UNSC military are unable to stop the Covenant from bombarding the planet. Following directives to avoid leading the Covenant to Earth, Cortana, the AI aboard the fleeing UNSC ship Pillar of Autumn, selects random coordinates that lead the ship to a Halo installation. The Covenant follow, damaging the Autumn and leading its crew to wage a guerrilla war on the ring's surface. The Covenant accidentally release Flood imprisoned on the ring; in order to nullify the threat, the ring's AI caretaker, 343 Guilty Spark, enlists the help of the Spartan John-117, or Master Chief, in activating Halo. Cortana reveals that Halo's activation would mean their own destruction. Master Chief and Cortana instead detonate Autumn's engines, destroying Halo and preventing the escape of the Flood. They return to Earth with a few other human survivors, warning of an impending Covenant attack. The Covenant, unaware of the destructive nature of the rings, attempt to fire another ring, Installation 05, in order to fulfill their religious prophecy.[14] and to do so launch an attack on Earth. Helping the Chief to defend the Earth are Sergeant Avery Johnson and Commander Miranda Keyes. One race in the Covenant, the Elites, learn the truth about the rings and join forces with humanity in order to stop the firing of the ring. Though they are successful, the unexpected shutdown of the installation triggers a fail-safe protocol, priming all the rings for firing from the Ark.[15] The Covenant High Prophet of Truth and the remaining loyalist Covenant uncover a portal to the Ark on Earth. A battle rages on Earth between human forces, the Covenant, and a Flood-infected army. Eventually, the Covenant is repulsed and flees through a slipspace portal, and the Flood is purged from Earth, resulting in the devastation of much of Africa.
Chief, Arbiter, Elites, Johnson, Keyes, and U.N.S.C. troops follow Truth through the portal, joined by 343 Guilty Spark, who aids the Chief as he has no function to fulfill after the destruction of his ringworld. During the ensuing battle between humans, Covenant, and the Flood on the Ark, Johnson is captured by Truth to activate the Halo rings. Keyes tries to intervene, but is killed. Master Chief and the Arbiter, aided by the Flood, kill Truth and rescue Johnson. After finding out that the Ark is constructing a replacement for Guilty Spark's Halo installation, Master Chief decides to fire the unstable Halo, destroying both the Flood and the Ark. After finding out about their plan, Guilty Spark kills Johnson and tries to kill Master Chief, but Master Chief destroys Guilty Spark and activates the Halo. Master Chief and the Arbiter escape on the UNSC frigate Forward Unto Dawn, but the slipspace portal closes with Master Chief's half trapped in space. After a memorial service on Earth for the victims of the Human-Covenant war, the Arbiter and his Elite brethren depart for their home planet. The rear half of Forward Unto Dawn floats in deep space. Cortana activates a distress beacon and the Chief goes into hibernation.
Four years later, the Chief and Cortana awake to find they are being attacked by a Covenant splinter group. Caught in an artificial gravity well, they are pulled into the artificial Forerunner planet of Requiem, along with the UNSC ship Infinity.[16][17] Master Chief, fighting Covenant and AI soldiers called Prometheans, unwittingly releases a hostile Forerunner warrior called the Didact. While seeking a way to combat the Didact, Cortana reveals that she is becoming rampant, a state in AIs when their knowledge base becomes too large and they gradually go insane. Master Chief is eventually contacted by a Forerunner consciousness called the Librarian (The Didact's Wife), who tells him about the Didact: during the crisis with the Flood, the Didact tried to use a device called the Composer to transform humanity into creatures like the Prometheans. He did this because he needed extra soldiers in the war. His own race then imprisoned him along with Forerunner soldiers and humans he had already converted. The Composer was hidden. After the Didact leaves Requiem and retrieves the Composer, Master Chief pursues him to Earth, with Master Chief and Cortana working together to destroy the Composer. Master Chief succeeds, but Cortana sacrifices herself to save him from the resultant explosion. Master Chief is later found floating among the rubble, and taken back to Infinity.
Game series[edit]
Original trilogy[edit]
The games of the main Halo trilogy were developed by Bungie, and are first-person shooters in which the player experiences most action from the protagonist's perspective.[18] The first title in the series is the Xbox version of Halo: Combat Evolved, released on November 15, 2001.[19] The game was initially intended to be released for Mac OS, until Microsoft's purchase of Bungie in 2000 led to the game becoming an Xbox launch title and platform exclusive.[20][21] Halo: Combat Evolved introduced many gameplay and plot themes common to the whole trilogy. Players battle various aliens on foot and in vehicles to complete objectives, while attempting to uncover the secrets of the eponymous Halo. One concept introduced in Halo: Combat Evolved, is limiting the number of weapons players could carry to two, forcing them to carefully select their preferred armament.[22] Players fight with ranged and melee attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of Halo",[23] which has remained fundamentally unchanged throughout the trilogy. In Halo: Combat Evolved, the player's health is measured in both hit points and a continually recharging energy shield.[24] A Windows and Mac OS X port was later developed by Gearbox Software, and released on September 30 and November 11, 2003 respectively.[25][26] A stand-alone expansion, entitled Halo: Custom Edition, was released as a Windows exclusive, and allowed players to create custom content for the game.
Its sequel, Halo 2 was released on the Xbox on November 9, 2004 and later for Windows Vista on May 17, 2007. For the first time, the game was released in two different editions: a standard edition with just the game disc and traditional Xbox packaging; and the Collector's Edition with a specially designed aluminum case, along with an additional bonus DVD, extra booklet, and slightly different user manual. Halo 2 introduced new gameplay elements, chief among them the ability to hold and fire two weapons simultaneously, known as "dual wielding".[27] Unlike its predecessor, Halo 2 fully supported online multiplayer via Xbox Live. The game uses "matchmaking" to facilitate joining online matches by grouping players looking for certain types of games.[27] This was a change from the more traditional "server list" approach, which was used to find matches in online games at this time. Upon release, Halo 2 became the game played by the most people on the Xbox Live service that week; it retained this title for over two years — the longest streak any game has held the spot.[28]
Halo 3 is the final game in the main Halo trilogy, ending the story arc begun in Halo: Combat Evolved.[29] The game was released on the Xbox 360 on September 25, 2007.[30] It adds to the series new vehicles, new weapons, and a class of items called equipment.[31] The game also includes a limited map-editing tool, known as the Forge, which allows players to insert game objects, such as weapons and crates, into existing multiplayer map geometry.[32] Players can also save a recording of their gameplay sessions, and view them as video, from any angle.[33]
At E3 2014, Microsoft and 343 Industries announced Halo: The Master Chief Collection, set to be released November 11, 2014. The collection will be on an all-in-one disc for Xbox One that includes the full campaigns and multiplayer for Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4.
Reclaimer Saga[edit]
Following Bungie's split from Microsoft, 343 Industries – a studio established by Microsoft in 2009 – took the helm of the Halo franchise.[34][35][36] 343 had already co-developed the Halo Legends animated series and had overseen production of Halo Reach and Halo: Combat Evolved Anniversary.[37] The next game in the series, Halo 4, was announced at E3 2011 as the first entry in what would be a new series of Halo games, also known as the "Reclaimer trilogy".[38][39] The game included many staples of previous games, such as new or redesigned weapon types,[40] an improved map-editing tool[41] and expanded multiplayer options and maps.[42] Halo 4 was released worldwide on November 6, 2012,[43] achieving record sales for the franchise.[44] In a new addition to the series, a story-driven multiplayer campaign entitled Spartan Ops was released over the weeks following Halo 4's release, telling what happened after the end of the main game.[45]
At E3 2013, Microsoft announced a new, then untitled addition to the Halo series, along with a trailer appearing to depict a post-Halo 4 Master Chief wearing a cloak.[46] The upcoming Halo game is confirmed to be only on the Xbox One, and claimed to run at 60 frames per second. After E3, Microsoft Studios corporate vice president Phil Spencer said that the "Reclaimer Trilogy" had been expanded into a longer series of games, saying they "[didn't] want to limit the Reclaimer story within a trilogy".[47] Spencer also clarified in an interview with IGN that while the next-gen game was not Halo 5, it was a "legitimate" entry in the game series rather than a spin-off. On May 16, 2014, Microsoft confirmed that the next Halo game will be titled Halo 5: Guardians.[48]
The success of the main Halo trilogy spurred the creation of spin-off games. Halo Wars is a real-time strategy game developed by Ensemble Studios for the Xbox 360. Set in the year 2531, the game takes place 21 years prior to the events of Halo: Combat Evolved. Much effort was spent on developing a control scheme that was simple and intuitive, unlike other console strategy games.[49] The game was announced at X06, and released in February and March 2009.
In a July 2008 interview with MTV, Microsoft's head of Xbox business, Don Mattrick, stated that Bungie was working on a new Halo game for Microsoft, independent of other Halo projects. An announcement of the new Halo project was expected at the 2008 E3 game exposition, which Bungie stated "has been building for several months", but was delayed by their publisher Microsoft.[50] The Halo announcement was to be part of Microsoft's 150-minute E3 presentation, and was cut to trim the presentation down to 90 minutes; Microsoft stated it wanted to give the game its own dedicated event.[51] After the release of an ambiguous teaser trailer on September 25,[52] the project was revealed as Halo 3: Recon, later changed to Halo 3: ODST. Set between the events of Halo 2 and Halo 3, players take control of elite human soldiers called Orbital Drop Shock Troopers (ODST). The game was released on September 22, 2009.
Announced at E3 2009, Halo: Reach is a prequel to the main trilogy and Bungie's last Halo game. Players control Noble Six, a "Hyper Lethal Vector" who is one of the members of the Spartan squad "Noble Team" as they defend Reach against the Covenant. The ending of the game leads directly into the events of Combat Evolved. The game was released on September 14, 2010.
Alternate reality games were used to promote the release of the games in the main trilogy. The Cortana Letters, a series of cryptic email messages, were circulated by Bungie prior to Halo: Combat Evolved's release.[53] I Love Bees was used to promote the release of Halo 2. The game revolved around a website created by 42 Entertainment, commissioned by Microsoft and endorsed by Bungie. Over the course of the game, audio clips were released that eventually formed a complete five-hour story set on Earth between Halo and Halo 2.[54][55] Similarly, Iris was used as a viral marketing campaign for the release of Halo 3.[56] It featured five web servers containing various media files related to the Halo universe.
Spin-off titles were planned for release on handheld systems, but did not progress far in development. Rumors of a handheld Halo title for the Game Boy Advance surfaced in 2004. Bungie denied the rumors and commented that such a project between Microsoft and Nintendo would be "very unlikely".[57] At a Las Vegas consumer technology convention in January 2005, rumors spread about a version of Halo for the handheld Gizmondo system. Bungie denied the rumors stating they were not making a game for the system.[58] A former Gizmondo employee later revealed development only extended to basic story and game structure concepts to obtain funding from investors.[59] In 2006, a concept video for Microsoft's portable Ultra-Mobile PC featured footage of Halo and caused speculation for a handheld title. Microsoft later stated the footage was for demonstration purposes only; Halo was included because it was a Microsoft-owned property.[60] In January 2007, IGN editor-in-chief Matt Casamassina claimed he played a version of Halo for the Nintendo DS.[61] He later demonstrated on-camera, in-game footage of an early-development style version of Halo DS.[62] The demonstrated work featured dual-wielding and a version of the Halo 2 map Zanzibar.[61] On October 5, 2007, Bungie employee Brian Jarrard explained the Halo DS demo was in fact an unsolicited pitch that was never taken on.[63]
In 2006, Microsoft announced an episodic video game to be developed by film director Peter Jackson's Wingnut Interactive.[64] The game, dubbed Halo: Chronicles, was confirmed to be in development in 2007,[65] and by 2008 was still hiring for positions on the development team.[66] Jackson told game blog Joystiq in July 2009 that the project was no longer in development.[67][68] Jackson's manager Ken Kamins explained that the project was cancelled as part of budget cuts tied to job layoffs in January 2009.[69]
Before the company was shuttered after producing Halo Wars, Ensemble Studios had been working on a Halo-themed massively multiplayer online game, often referred to as Titan Project, or just Titan. The project was cancelled internally in 2007–2008, without a formal announcement from Microsoft.[70][71]
Elements from the Halo universe have also appeared in other games. A Halo-based character, SPARTAN Nicole-458, appeared in Dead or Alive 4, a product of the collaboration between Tecmo's Team Ninja and Microsoft's Bungie Studios.[72] The Halo theme tune was also available DLC for Guitar Hero III: Legends of Rock.[73]
Bungie games[edit]
Bungie (formerly Bungie Software Products Corporation) is a game development company started in 1991 by Alex Seropian. Seropian partnered with programmer Jason Jones to market and release Jones' game Minotaur: The Labyrinths of Crete. Focusing on the Macintosh game market because it was smaller and easier to compete, Bungie became the biggest Mac developer with games including the shooters Pathways Into Darkness and Marathon. What became Halo was originally code-named Monkey Nuts and Blam!,[74] and took place on a hollowed-out world called Solipsis.[75] The planet eventually became a ringworld, and an artist suggested the name "Halo", which became the game's title.[76]
The first Halo game was announced on July 21, 1999, during the Macworld Conference & Expo.[77] It was originally planned to be a real-time strategy game for the Mac and Windows operating systems, but later changed into a third-person action game.[20][77][78] On June 19, 2000, Microsoft acquired Bungie Studios and Halo: Combat Evolved became a launch title for the Xbox video game console.[21] After receiving Xbox development kits, Bungie Studios rewrote the game's engine, heavily altered its presentation, and turned it into a first-person shooter. Though the first Halo was meant to include an online multiplayer mode, it was excluded because Xbox Live was not yet available.[79]
Halo was not intended to be the Xbox's flagship game due to internal concerns and gaming press criticism, but Microsoft VP of game publishing Ed Fries did not act on these concerns. The Xbox's marketing heavily featured Halo, whose green color palette meshed with the console's design scheme.[80]
The success of the game led to a sequel, Halo 2, which was announced on August 8, 2002 at the Microsoft's New York X02 press event.[81] It featured improved graphics, new weapons, and a multiplayer mode on Xbox Live.[82][83] Halo 3 was announced at the 2006 Electronic Entertainment Expo.[84] The initial conception for the third game was done before Halo 2 was released in 2004.[85] It utilized a proprietary, in-house graphics engine, and employed advanced graphics technologies.[86][87]
They created two more Halo games before becoming independent as part of their deal with Microsoft: a side story Halo 3: ODST and a prequel Halo: Reach in 2009 and 2010 respectively.
343 Industries[edit]
Following the release of Halo 3, Bungie announced it was splitting off from Microsoft and becoming an independent limited liability company. While Bungie remained involved in the Halo series by developing games such as ODST and Reach, the rights to Halo remain with Microsoft. To oversee everything Halo, Microsoft created an internal division, 343 Industries,[88] serving as "stewards" for the franchise.[89] Frank O'Connor, formerly a Bungie employee,[90] now serves as 343's creative director.[88]
In announcing the formation of 343 Industries, Microsoft also announced that Xbox Live would be home to a central hub for Halo content called Halo Waypoint.[91] Waypoint is accessed from the Xbox 360 Dashboard and offers players access to multimedia content in addition to tracking their Halo game "career". O'Connor described Waypoint as intended to be the prime destination for Halo.[92]
The company's first new game, Halo 4, was released on November 6, 2012, to generally positive reviews.
Cultural influences[edit]
In 2006, in acknowledgement of the "wealth of influences adopted by the Bungie team", a list of Bungie employees' favorite science fiction material was published on the company's website.[93] The developers acknowledged that the Halo series' use of ring-shaped megastructures followed on from concepts featured in Larry Niven's Ringworld and Iain M. Banks' Culture series (of which Consider Phlebas[94] and Excession[93] were said to be particularly influential). In a retrospective article in Edge, Bungie's Jaime Griesemer commented, "The influence of something like Ringworld isn't necessarily in the design—it's in that feeling of being somewhere else. That sense of scale and an epic story going on out there."[94] Griesemer also explained, "One of the main sources of inspiration was Armor [by John Steakley], in which a soldier has to constantly re-live the same war over and over again. That sense of hopelessness, a relentless battle, was influential."[94] The Flood were influenced by the assimilating alien species in Christopher Rowley's The Vang;[94] it has also been speculated that the Master Chief's name "John 117" may have been a reference to a character named Jon 6725416 in Rowley's Starhammer,[95] or to the John Spartan character of Demolition Man.[96] An IGN article exploring the literary influences present in the Halo franchise commented on similarities between Halo and Orson Scott Card's Ender's Game: aspects of the SPARTAN Project and the design of the Covenant Drones are perceived as reminiscent of the super soldier program and Buggers found in the novel.[95] Bungie has also acknowledged James Cameron's film Aliens as a strong cinematic influence.[97]
A report written by Roger Travis and published by The Escapist compares Halo with the Latin epic Aeneid, written by classical Roman poet Virgil. Travis posits similarities between the plots of both works and compares the characters present in them, with the Flood and Covenant taking the role performed by the Carthaginians, and the Master Chief's role in the series to that of Aeneas.[98]
Seven Halo soundtracks have been released. The Halo Original Soundtrack contains most of Combat Evolved's music. Due to the varying nature of gameplay, the music present was designed to use the game's dynamic audio playback engine. The engine allows for the mood, theme, and duration of music played to change according to gameplay.[99] To afford a more enjoyable listening experience, O'Donnell rearranged portions of the music of Halo into standalone suites, which follow the narrative course of the game. The soundtrack also contains music not used in the game, including a variation on the Halo theme that was first played at Halo's debut at Macworld 1999.[100]
For Halo 2's soundtrack, producer Nile Rodgers and O'Donnell decided to split the music into two separate volumes. The first, Volume One, was released on November 9, 2004 and contained all the themes as well as the "inspired-by" music present in the game (featuring Steve Vai, Incubus, Hoobastank, and Breaking Benjamin). The second release, Volume 2, contained the rest of the music, much of which was incomplete or not included in the first soundtrack, as the first soundtrack was shipped before the game was released.[101] Halo 2, unlike its predecessor, was mixed to take full advantage of Dolby 5.1 Digital Surround Sound.[102]
The soundtrack for Halo 3 was released on November 20, 2007. O'Donnell noted he wanted to bring back the themes from the original game in order to help tie together the end of the trilogy.[103] The tracks are presented, similarly to the previous soundtrack for Halo 2,[101] in a suite form. Unlike previous soundtracks, where much of the music had been synthesized on computer, the soundtrack for Halo 3 was recorded using a 60-piece orchestra, along with a 24-voice chorus.[104] The final soundtrack was recorded by the Northwest Sinfonia at Studio X in Seattle, Washington.[105] The soundtracks were bundled and released as a box set in December 2008.[106] A soundtrack for Halo 3: ODST was released alongside the game and included many of the tracks from the game.[107]
For Halo Wars, the task of creating the game's music fell to Stephen Rippy. Rippy listened to O'Donnell's soundtracks for inspiration and incorporated the Halo theme into parts of his arrangements. In addition to synthesized and orchestral components, the composer focused on the choir and piano as essential elements, feeling these were important in creating the "Halo sound".[108] Rather than use the Northwest Sinfonia, Rippy travelled to Prague and recorded with the FILMharmonic Orchestra before returning to the United States to complete the music. A standalone compact disc and digital download retail version of the soundtrack was announced in January 2009 for release on February 17.[109]
The music of Halo 4 was composed by Neil Davidge. The Halo 4 Original Soundtrack was released on October 22, 2012, followed by a two-disc Special Edition on November 6.
The Halo franchise includes various types of merchandise and adaptations outside of the video games. This includes bestselling novels, graphic novels, and other licensed products, from action figures to a packaging tie-in with Mountain Dew. Numerous action figures and vehicles based on Halo have been produced. Joyride Studios created Halo and Halo 2 action figures, while Halo 3 poseable and collectible action figures, aimed at collectors, were produced by McFarlane Toys and became some of the top-selling action figures of 2007 and 2008.[110] MEGA Blocks partnered with Microsoft to produce Halo Wars-themed toys.[111]
There have been numerous printed adaptations based on the Halo canon established by the video games. Larry Niven (author of Ringworld) was originally approached to write a Halo novelization, but declined due to unfamiliarity with the subject matter.[112] The first novel was Halo: The Fall of Reach, a prequel to Halo: Combat Evolved. It was written by Eric Nylund in seven weeks, and published in October 2001.[113] William C. Dietz wrote an adaptation of Halo: Combat Evolved called Halo: The Flood, which was released in 2003.[114] Eric Nylund returned to write the third novel, Halo: First Strike, which takes place between Halo: Combat Evolved and Halo 2, and was published in December 2003. Nylund also wrote the fourth adaptation, Halo: Ghosts of Onyx, which was published on October 31, 2006.[115] Bungie employee Joseph Staten wrote the fifth book, Halo: Contact Harvest, which was released on October 30, 2007, while Tobias S. Buckell produced the sixth, Halo: The Cole Protocol, published in November 2008. Bungie considers the Halo novels as additions to the Halo canon.[116]
A collection of Halo short stories, Halo: Evolutions, was simultaneously released in print and audiobook formats in November 2009. Evolutions includes original material by Nylund, Buckell, Karen Traviss and contributions from Bungie.[117] Tor re-released the first three Halo novels with new content and cover art.[118] Science fiction author Greg Bear wrote a trilogy of books focusing on the Forerunners, called The Forerunner Saga. The first book, entitled Halo: Cryptum, was released in January 2011,[119] followed by Primordium in January 2012 and Silentium on March 19, 2013.[120] Karen Traviss wrote the Kilo-Five trilogy, which takes place after the events of Halo 3 and Halo: Ghosts of Onyx.[121] The first book, Halo: Glasslands, came out October 2011, followed by Halo: The Thursday War on October 2, 2012, and Halo: Mortal Dictata in January 21, 2014.
The Halo universe was first adapted into the graphic novel format in 2006, with the release of the Halo Graphic Novel, a collection of four short stories.[122] It was written and illustrated by graphic novelists Lee Hammock, Jay Faerber, Tsutomu Nihei, Brett Lewis, Simon Bisley, Ed Lee and Jean Giraud. At the 2007 New York Comic Con, Marvel Comics announced they would be working on an ongoing Halo series with Brian Michael Bendis and Alex Maleev. The limited series, titled Halo: Uprising, bridges the gap between the events of Halo 2 and Halo 3;[10] initially planned to conclude shortly before the release of Halo 3, the constant delays led to the final issue being published April 2009.[123]
Marvel announced at the 2009 Comic Con that two new comics, a five-part series written by Peter David and a second series written by Fred Van Lente, would appear the coming summer and winter.[124] David's series, Halo: Helljumper, is set prior to Halo: Combat Evolved and focuses on the elite Orbital Drop Shock Troopers. The five-part series was published between July and November 2009.[125] Lente's series, originally titled Spartan Black, revolves around a black ops team of Spartan supersoldiers assigned to the UNSC Office of Naval Intelligence.[126] The rebranded comic, Halo: Blood Line, debuted in December 2009.[127] A comic-retelling of the novel Halo: The Fall of Reach was the most recent comic series entitled: Halo: Fall of Reach. Fall of Reach was split into three mini-stories: Boot Camp, Covenant, and Invasion.
Unproduced feature (2005–07)[edit]
In 2005, Columbia Pictures president Peter Schlessel began working outside the studio system to produce a Halo filmic adaptation. Alex Garland wrote the first script,[128] which was then pitched to studios by couriers dressed as Master Chief. Microsoft's terms required $10 million against 15 percent of gross; most studios passed, citing the lack of risk for Microsoft compared to their large share of potential profits. 20th Century Fox and Universal Studios decided to partner to produce the film, paying Microsoft $5 million to option the film and 10 percent of grosses.[129] Peter Jackson was slated to be the executive producer,[130] with Neill Blomkamp as director. Before Blomkamp signed on, Guillermo del Toro was in negotiations to direct.[131]
D. B. Weiss and Josh Olson rewrote Garland's script during 2006.[132] The crew stopped and resumed preproduction of the film several times.[133] Later that year, 20th Century Fox threatened to pull out of the project, leading Universal to issue an ultimatum to Jackson and Schlessel: either cut their large "first-dollar" deals, or the project was ended. Both refused, and the project stalled.[129]
Blomkamp declared the project dead in late 2007,[134] but Jackson replied that the film would still be made.[135] Blomkamp and Jackson collaborated on District 9, but the director told /Film that he was no longer considering working on a Halo film if the opportunity arose,[136] saying that after working on the film for five months before the project's collapse it would be difficult to return. The rights for the film have since reverted to Microsoft.[137]
Forward Unto Dawn (2012)[edit]
Halo 4: Forward Unto Dawn is a live-action film and miniseries set in the Halo universe. Although shot as a feature-length film, Forward Unto Dawn was originally released as a webseries consisting of five roughly 15-minute episodes, the first of which was released on October 5, 2012, with the last episode released on November 2, 2012. The series' plot, occurring in the early days of the Human-Covenant War circa 2526, revolves around Thomas Lasky, a young cadet at Corbulo Academy of Military Science, and how John-117 inspired him to eventually become a leader. Lasky is also a prominent character in Halo 4 as a commander on the UNSC Infinity. The name of the series, aside from being a reference to the UNSC frigate Forward Unto Dawn, is given new significance in the series as part a running motif based around a poem. The series was known as Sleeper during pre-production. The film cut was released on Blu-ray and DVD on December 4, 2012.
Halo: Nightfall (2014)[edit]
On April 3, 2014, it was announced that Ridley Scott and his production company Scott Free Productions were working on a Halo digital feature alongside with 343 Industries and Xbox Entertainment Studios; Scott will executive produce with David W. Zucker and Sergio Mimica-Gezzan set to direct. The feature is expected to follow the same format as Machinima's Halo 4: Forward Unto Dawn and is set for release in 2014.[138] On June 9, 2014, it was announced at E3 2014 that the feature titled "Halo: Nightfall" will be included with Halo: The Master Chief Collection in November 2014. The feature introduces a new character to the franchise, Agent Jameson Locke, played by the actor Mike Colter, Nighfall is considered to be his origin story.[139] Locke, is the other spartan on the released artwork of Halo Guardians, and is set to play a large role in the video game series.[140] On July 24, 2014, 343 Studios released the first trailer[141] of Halo: Nightfall, including real footage of the series.
On May 21, 2013, 343 Industries announced that a live-action television series of Halo would be produced with Steven Spielberg serving as executive producer. Neill Blomkamp is rumored to direct the pilot for the series.[142] The series will premiere in fall 2015 on the American premium cable network Showtime.[143]
Microsoft announced at Comic-Con 2009 that it was overseeing production of a series of seven short anime films, together called Halo Legends. Financed by 343 Industries, the animation was created by five Japanese production houses: Bones, Casio Entertainment, Production I.G., Studio 4°C, and Toei Animation. Shinji Aramaki, creator and director of Appleseed and Appleseed Ex Machina, served as the project's creative director. Warner Bros. distributed Legends on DVD and Blu-ray in February 2010.[88][144] Six of the stories are officially part of the Halo canon, with the seventh, made by Toei, intended to be a parody of the universe.[145]
Reception and critical response[edit]
|Halo: Combat Evolved
|(Xbox) 95.54%[146]
|(Xbox) 97[149]
|Halo 2
|(Xbox) 94.57%[152]
|(Xbox) 95[154]
|Halo 3
|Halo Wars
|Halo 3: ODST
|Halo: Reach
|Halo 4
The Halo franchise has been highly successful commercially and critically. During the two months following Halo: Combat Evolved's release, it sold alongside more than fifty percent of Xbox consoles[166] and sold a million units by April 2002.[167] Halo 2's sales generated US$125 million on its premiere day, making it the fastest selling United States media product in history up to that time.[168][169] Combined with Halo's sales, the two games sold 14.8 million units before Halo 3's release.[170]
GameSpot reported 4.2 million units of Halo 3 were in retail outlets on September 24, 2007, a day before official release—a world record volume.[171][172] Halo 3 broke the previous record for the highest grossing opening day in entertainment history, making US$170 million in its first twenty-four hours.[172][173] Worldwide, sales exceeded US$300 million the first week, helping to more than double the sales of the Xbox 360 when compared with the weekly average before the Halo 3 launch.[170][174] At the end of 2007, Halo 2 and Halo: Combat Evolved were the number one and two best-selling Xbox titles, respectively, and Halo 3 was the best-selling Xbox 360 title.[175] Halo Wars was the best-selling RTS console game, selling more than one million units.[176] The Halo series went on to sell more than 27 million copies by August 2009,[177] and more than 34 million copies by May 2010.[178][179] Tor Books reported that sales of all franchise materials are greater than $1.7 billion,[118] and Bungie's games before Reach accounted for $1.5 billion in sales.[180] The soundtracks to Halo 2, Halo 3, ODST and Reach all appeared on the Billboard 200 charts for at least one week.[181] By May 2011, total gross of Halo merchandise was $2 billion, with 40 million copies of the games sold.[182] The total amount climbed to $2.3 billion in July 2011,[183] and $2.8 billion in January 2012.[184]
The Halo adaptations have been successful as well. Many of the novels have appeared on Publisher Weekly's bestseller charts and the Halo Graphic Novel sold more than 100,000 copies, a "rare hit" for the games-to-comics genre.[185] Ghosts of Onyx, Contact Harvest, The Cole Protocol and the first volume of Cryptum appeared on The New York Times bestseller lists,[114][186][187][188][189][190] and The Cole Protocol also opened 50th overall on USA Today's bestsellers list.[191] Tor's first three novels sold more than one million copies by April 2009.[192]
Overall, the Halo series has been very well received by critics. Halo: Combat Evolved has received numerous Game of the Year awards.[193][194] In March 2007, IGN listed it as the top Xbox game of all time, while readers ranked it the fourteenth best game ever on "IGN Readers' Choice 2006 – The Top 100 Games Ever".[195][196] Conversely, GameSpy ranked Halo: Combat Evolved tenth on its list of "Top 25 Most Overrated Games of All Time", citing repetitive level design and the lack of an online multiplayer mode.[197] Halo 2 also received numerous awards,[198] with IGN listing it as the number two top Xbox game of all time in March 2007.[195] From its initial release on the Xbox in November 2004 until the launch of Gears of War on the Xbox 360 in November 2006 – two years later – Halo 2 was the most popular video game on Xbox Live.[199] Halo 3 was nominated for and won multiple awards; it won Time magazine's "Game of the Year" and IGN chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007.[200][201][202] Most publications called the multiplayer aspect one of the best features; IGN said the multiplayer map lineup was the strongest of the series, and GameSpy added that the multiplayer offering will greatly please "Halo veterans".[203][204] Complaints focused on the game's plot. The New York Times said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing.[205][206] The series' music and audio has received enthusiastic response from game reviewers.[204][207][208]
Cultural impact[edit]
The main trilogy, particularly its protagonist, has been declared iconic and a symbol of today's videogames; a wax replica of the Master Chief was made by Madame Tussauds in Las Vegas, where Pete Wentz compared the character to notable characters from previous generations like Spider-Man, Frodo, and Luke Skywalker.[209] The Escapist author Roger Travis compared Halo's story to Virgil's Aeneid, saying the religious and political struggle described in the games relates to the modern epic tradition.[98] GamesTM stated Halo: Combat Evolved "changed videogame combat forever", and Halo 2 showcased Xbox Live as a tool for communities.[18] GameDaily noted Halo 2's launch was "easily comparable to the biggest in other sectors of the entertainment industry", marking the first time a video game launch has become a major cultural event in America.[210] Time magazine included the franchise in the "2005 Time 100", highlighting that in the first ten weeks after the release of Halo 2, players spent 91 million combined hours playing the game online.[211] A The New York Times report noted the success of Halo 3 was critical for Microsoft, persuading consumers to buy the Xbox 360 console which was experiencing waning sales compared with the Nintendo Wii, as well as helping restore the console's image. On September 25, 2007, the release date for Halo 3, Microsoft's shares rose 1.7% based on sales expectations for the game.[212] Halo has been described as a series that "has reinvented a genre that didn't know it needed to be reinvented", with aspects of the main trilogy being duplicated in other FPS games multiple times.[213]
Variety called Halo "the equivalent of Star Wars".[214]
As a highly popular video game series with a large and active fan base, the Halo trilogy has given rise to an array of video productions in an emerging entertainment medium, machinima.[215] Virtually all machinima footage based around the Halo games is taken from the multiplayer modes of the main trilogy games. Most productions are set outside Halo canon, while others are based on fan fiction closely relating to the official story. Halo 3 includes a saved film function that allows camera angles not possible in previous games, and other features that simplify production. The game has become one of the most popular tools for generating machinima, and Microsoft updated its user license agreement to allow noncommercial distribution of such films.[216]
A notable machinima production is the comedy series Red vs. Blue created by Rooster Teeth Productions. It has achieved an unparalleled level of success in Halo machinima in specific, and machinima in general; it is credited with bringing attention to the genre.[172][217] Red vs. Blue generated annual revenues of US$200,000, and special promotional episodes were commissioned by Bungie.[172] The first series, "The Blood Gulch Chronicles", ended on June 28, 2007, after 100 regular episodes and numerous promotional videos.[218] Subsequent series include the The Recollection, the second series which contains more dramatic elements than its comedic predecessor,[219] and Project Freelancer, the most recent series. Other machinima series include Fire Team Charlie, The Codex, and the in-game interview show This Spartan Life.
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- ^ Eerste trailer Halo: Nightfall
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- ^ Sinclair, Brendan (2010-01-07). "Halo Legends slips to Feb. 16". Gamespot. Retrieved 2010-01-25.
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- ^ "Halo: Combat Evolved Reviews". GameRankings. Retrieved January 22, 2013.
- ^ "Halo: Combat Evolved Reviews". GameRankings. Retrieved January 22, 2013.
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- ^ "Halo: Combat Evolved Reviews". Metacritic. Retrieved November 15, 2011.
- ^ "Halo: Combat Evolved Reviews". Metacritic. Retrieved November 15, 2011.
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- ^ "Halo 2 Reviews". GameRankings. Retrieved March 30, 2013.
- ^ "Halo 2 Reviews". GameRankings. Retrieved November 15, 2011.
- ^ "Halo 2 Reviews". Metacritic. Retrieved November 15, 2011.
- ^ "Halo 2 Reviews". Metacritic. Retrieved November 15, 2011.
- ^ "Halo 3 Reviews". GameRankings. Retrieved January 22, 2013.
- ^ "Halo 3 Reviews". Metacritic. Retrieved November 15, 2011.
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- ^ "Halo Wars Reviews". Metacritic. Retrieved October 20, 2012.
- ^ "Halo 3: ODST Reviews". GameRankings. Retrieved March 30, 2013.
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- ^ "Halo 4 Reviews". Metacritic. Retrieved November 17, 2012.
- ^ Patrizio, Andy (2002-01-08). "Xbox Assault Only Starting". Wired. Retrieved 2006-09-27.
- ^ ""Halo: Combat Evolved" for Xbox Tops 1 Million Mark In Record Time: Xbox System And Games Are Off to Recording-Setting Start in Just Four Months". Microsoft. 2002-04-08. Retrieved 2006-09-01.
- ^ Thorsen, Tor (2004-11-10). "Microsoft raises estimated first-day Halo 2 sales to $124 million-plus". GameSpot. Retrieved 2006-03-15.
- ^ "November 9 – By the Numbers". Official Xbox Magazine (40): 15. January 2005.
- ^ a b Craig Glenday, ed. (2008-03-11). "Review of the Year: 2007 Chart". Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. p. 14. ISBN 978-1-904994-21-3.
- ^ Brendan Sinclair. "Analyst: 4.2M Halo 3s already at retail". GameSpot. Retrieved 2007-09-24.
- ^ a b c d Craig Glenday, ed. (2008-03-11). "Record-Breaking Shooting Games: Halo". Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. pp. 98–99. ISBN 978-1-904994-21-3.
- ^ Blake Snow. "Analyst: Halo 3 shatters retail record; sells $170M in 24 hrs". GamePro. Archived from the original on 2007-10-11. Retrieved 2007-09-26.
- ^ Hillis, Scott (2007-10-04). "Microsoft says "Halo" 1st-week sales were $300 mln". Reuters. Retrieved 2007-10-08.
- ^ Craig Glenday, ed. (2008-03-11). "Hardware: Best-Sellers by Platform". Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. p. 51. ISBN 978-1-904994-21-3.
- ^ Alexander, Leigh (2009-03-19). "Halo Wars Sells 1 Million". Gamasutra. Retrieved 2009-03-19.
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- ^ Beaumont, Claudine (September 13, 2010). "Halo Reach: Thousands expected to queue for midnight release". The Telegraph. Retrieved April 4, 2011.
- ^ Osborne, Eric (2010-04-29). "Non Facete Nobis Calcitrare Vestrum Perinæum". Bungie.net. Retrieved 2010-05-03.
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- ^ GameSpy.com – Gaming's Homepage
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- ^ a b Graziani, Gabe (2007-09-23). "GameSpy Halo 3 Review". GameSpy. Retrieved 2007-09-23.
- ^ Herold, Charles (2007-09-27). "Halo 3 Mimics Halo 2, With Some Improved Graphic". The New York Times. Retrieved 2007-10-03.
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- ^ McNamara, Andy. "Halo 2 review at Game Informer". Game Informer. Archived from the original on January 9, 2006. Retrieved 2007-02-09.
- ^ "Master Chief Invades Madame Tussauds". Microsoft. 2007-09-10. Archived from the original on 2007-09-16. Retrieved 2007-09-21.
- ^ Brightman, James (2004-11-17). "Halo 2's Success A Part of Pop Culture". GameDaily. Archived from the original on 2009-02-20. Retrieved 2007-11-13.
- ^ Grossman, Lev (2005-04-18). "The Halo Trinity: Making Games That Matter". Time. Retrieved 2007-11-13.
- ^ Schiesel, Seth (2007-09-26). "Halo 3 Arrives, Rewarding Gamers, and Microsodt". The New York Times. Retrieved 2007-11-13.
- ^ Beatty, D'Marcus. "Halo Influence on the Gaming Industry". cheatcc.com. Retrieved 2007-11-13.
- ^ Graser, Mark (2010-09-04). "'Halo': the care and feeding of a franchise". Variety. Archived from the original on 2010-10-02. Retrieved 2010-10-02.
- ^ Chong, David (2008-04-15). "Turning video games into movies". Marketplace. American Public Media. Retrieved 2008-05-12.
- ^ Price, Peter (2007-10-16). "Machinima waits to go mainstream". BBC. Retrieved 2009-02-11.
- ^ Thompson, Clive (2005-08-07). "The Xbox Auteurs". The New York Times. Retrieved 2006-01-08.
- ^ Kohler, Chris (June 26, 2007). "Machinima Series Red vs. Blue Ends Tour of Duty". Wired.com. Retrieved June 13, 2011.
- ^ Gallaga, Omar (2007-03-27). "Game Over [Final Edition]". Austin American-Statesman. p. F1.
External links[edit]
|Wikimedia Commons has media related to Halo (video game).
|Wikiquote has quotations related to: Halo
- Halo – official site
- Bungie Studios – official site
- Halopedia – an external wiki


text:
John Thrasher, an influential state senator, was tapped Tuesday as Florida State University's next president. The university's board of trustees voted to hire Thrasher after an all-day meeting, with members saying he was the best choice to secure needed funding and improve FSU's national academic ranking.
"How can we get the funding to be the university we need to be in the absence of someone like John Thrasher?" said board member Ed Burr, who also was chairman of the university's search committee.
"We are ready to explode with more greatness than ever," agreed board member Kathryn Ballard. "It is critical that we secure funds."
Thrasher, an attorney who has both undergraduate and law degrees from FSU, has been a dedicated supporter of the Tallahassee university. He also previously served on FSU's board of trustees.
But his candidacy for FSU's top job ignited protest and complaints, mostly notably from faculty members and students who argued the politician was not qualified to lead...Read more
UCF is getting a jump on the U.S. Drug Enforcement Administration's Prescription Drug Take Back-Day scheduled for this weekend.
The university will hold its own version of the event Wednesday from 10 a.m. to 2 p.m. at the John T. Washington Center Breezeway, a news release says, "to accommodate students' schedules.''
UCF police will store all the turned-in drugs until the DEA's national event on Saturday.
Don't bring needles, but pills, inhalers, liquids and ointments will be accepted. You can even dispose of pet medicines.
The goal is to get old prescription drugs out of medicine cabinets to avoid potential drug abuse.
For more information about the DEA initiative, including other local drop-off sites, visit http://www.deadiversion.usdoj.gov/drug_disposal/takeback/.Read more
More than 100 Central Florida students have been tapped as semi-finalists in the National Merit Scholarship Program. These high school seniors, at public and private high schools, were the highest-scoring on the PSAT, the preliminary version of the SAT used in the competition.
Seminole High School in Sanford had more finalists than any other local school, at 20. Trinitry Preparary School in Winter Park was a close second with 16.
Nationally, there about 16,000 National Merit semifinalists, representing less than 1 percent of all test takers who took the PSAT in the fall of 2013. The PSAT is an early version of the SAT, the standardized national admissions exam. These "academically talented" students can now compete for National Merit scholarships, the organization said.
You can find a list of local winners on Florida's semi-finalist list (see page 3). Keep in mind the high schools are listed by town or city, so check out Orlando but also the smaller places, from Apopka to Kissimmee To...Read more
Amidst growing concerns about testing in Florida's public schools, the Florida PTA, the Duval County School Board and the Florida Education Association today suggested the state hit a pause button and then delay some parts of its complicated, and controversial, school accountability system and review its high-stakes testing plans.
The PTA recommendations -- shared with PTA members across the state -- said Florida should suspend school grades and spend more time planning for its new test.
Florida grades its public schools A-to-F based on student performance on statewide tests. The Florida Comprehensive Assessment Test had been the linchpin in that system but starting in the spring most of FCAT will be replaced by the new Florida Standards Assessment.
The Duval County school district released a resolution its school board likely will adopt next month. It urged Florida not to issue A-to-F school grades next year and not to yet use data from new the tests to help evaluate teachers or to...Read more
An online reading test Florida required for kindergartners and other young students was halted Monday after numerous complaints about technology glitches. The test, FAIR, was the focus of a Gainesville kindergarten teacher's protest earlier this month.
Education Commissioner Pam Stewart told superintendents Monday that the kindergarten-to-2nd-grade version of FAIR would not be available after today. FAIR is a diagnostic test meant to be administered several times a year.
"I'm really happy," said parent Pamela Dimarzio, who has two sons at Columbia Elementary School in east Orange County.
Her first grader was to take FAIR but he had not yet been tested. The test was to be administered one-on-one, meaning the teacher couldn't work with the rest of the class while assessing each student.
"Basically, learning can't happen until all this testing is completed," she said. "It keeps the teachers away from teaching the kids."
FAIR had been in use for a number of years, but a new online...Read more
Orange County schools superintendent Barbara Jenkins on Monday issued a challenge to Broad Prize rival Gwinnett County Public Schools in Georgia.
The two school districts are finalists for the Broad Prize for Urban Education, an annual $1 million award considered the highest recognition for urban school districts. The winning district will get $750 million in scholarships for its Class of 2015. The runner-up will get $250,000 in scholarships.
Flanked by administrators and wearing an orange-colored blouse, Jenkins announced that Orange, should it lose to Gwinnett, would send a crate of Florida oranges to Gwinnett superintendent J. Alvin Wilbanks "in an act of good sportsmanship," she said.
"We suspect that we will be eating our own oranges, because we expect to win," Jenkins told gathered staffers and media.Read more
Orange County Public Schools has made a raise offer that would give most teachers an additional $1,150 in pay.
The offer this month is the first official response to two proposals the Classroom Teachers Association put forward in May.
The May 9 union proposal called for a 1.5 percent across-the-board raise, plus additional increases of up to $1,300, according to a summary prepared by the district. The union proposal dated May 29 upped the ante to request a 3 percent across-the-board raise, additional raises up to $1,000 per teacher and increases in incentives for higher-education degrees. That version would also increase the small supplement given to teachers working in high-poverty schools from $110 to $300.
The district's proposal would include across-the-board raises of $375, a new minimum salary of $38,500, an additional $410 for the 12 percent of teachers rated "effective," and an additional $775 for the 75 percent of teachers rated "highly effective."
The CTA proposal includes an...Read more
The Palm Beach County School Board is to discuss state testing -- and opting out -- at its meeting this afternoon. The board won't make any final decisions, it seems. But its planned discussion is interesting given the Lee County School Board's historic vote two weeks ago to skip state-mandated tests -- a vote that was reversed several days later.
Palm Beach's board, which has discussed the issue previously, is to meet this afternoon at 2 p.m. with opting out on its agenda.
Lee County's decision likely will play into Palm Beach's discussions, the The Palm Beach Post reported.
The Lee County school district continues to talk about the issue, though its board decided not to have its students skip state this school year.
Lee's superintendent told board members yesterday her staff is studying how to lessen the impact of the state's "disruptive" testing requirements, The News-Press reported.
Former Orange County schools superintendent Ron Blocker has hired away respected area superintendent Bill Gordon to help run Florida Virtual School.
Gordon will be the chief operating officer of the school, which offers free elementary, middle and high school courses to Florida residents. The school is based in Orange County.
Gordon had been a rising star in Orange, best known to many as Winter Park High School's principal for 11 years. He also served as principal of Killarney Elementary for three years. After a stint as executive area director for Orange's East Learning Community, he was promoted in 2012. He was the area superintendent over the North Learning Community.
On Tuesday night, board members praised Gordon as well as his replacement, John Wright, who many know as the former principal of Timber Creek High School.
Blocker, who has been serving as interim president of Florida Virtual since March, said that he created the COO position and chose Gordon for it.
"We needed someone...Read more
Another skirmish in the battle over testing in Florida's public schools...An Alachua County kindergarten teacher announced this week she is refusing to give her students FAIR, a diagnostic reading test administered several times a year. She said the computer-based test eats up too much time and provides little information teachers couldn't glean from working with their students.
Susan Bowles, who teaches at a Gainesville elementary school, said she knows she may be fired for her decision but could not continue to do something she felt was so wrong for children. The state requires schools to administer the test to young students and to older ones who are struggling with reading.
"I have cried and cried over this, but in the end, it's not about me," she wrote in a post shared on Facebook through opt-out testing groups. " I feel God wants me to stand up for what is best for children. So, come what may, this is my stance. I WILL NOT ADMINISTER THE FAIR TEST TO MY STUDENTS."
Bowles, 59, has...Read more
The University of Florida is once again the state's top-ranked public university, according to the annual rankings by U.S. News & World Report. The Gainesville school earned a Top 50 spot on the "national universities" list and even a higher place on the "top public schools" list.
The magazine today released the 2015 version of its sometimes criticized but always well read college rankings.
Princeton University was the top-ranked national university, and Williams College was in the #1 spot for national liberal arts colleges, according to the magazine's 30th annual edition.
UF, as in year's past, was Florida's top state performer. It was ranked #48 on the national list, tied with four other schools, including the private University of Miami. The Gators were ranked #14 in the "top public school" list, tied with three other schools.
Florida State University and the University of Central Florida both also could find rankings to tout in the magazine's 30th "best colleges" publication.
But...Read more
Senator Dorothy Hukill, R-Port Orange, said today she will try again in the coming year to make sure Florida students don't leave high school without taking a money management class. Hukill pushed unsuccessfully this year to make a semester-long financial literacy course a graduation requirement.
She said she will file another bill for the 2015 Florida Legislature session, one that would mandate students learn how to manage their money before they get a diploma.
Current law requires financial literacy topics -- including credit, savings and taxes -- be covered in a required semester-long economics course.
But Hukill wants the topics separated, with financial literacy its own class.
"Requiring a personal finance course will prepare our high school students heading to college or entering the work force with the tools and insight they need to be well-equipped to handle their personal finances," she said in a statement today.
That would increase graduation requirements -- and cut down on...Read more


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There's a lot of talk about healthcare these days, but the I-Team has news that will empower you! If you end up in the hospital, the bill you get afterwards can be shocking. Insurance might cover some of it, but for a lot of people, that's not the case. If you've ever wondered how you'll pay a big bill like that, we've got some suggestions. First, check for billing errors. You want to look for obvious overcharges or duplicated charges. It happens more often than you might think, and you can dispute them. Then, visit www.healthcarebluebook.com. It's a guide to pricing that helps you know if what you're being charged is in line with what is being charged at other area hospitals. Once you know what is in your bill and what you should be paying, call the hospital and try to negotiate it down. Many hospitals will do it, but you have to ask. Sometimes, they'll lower the bill if you can pay the total up front. If the hospital thinks insurance is covering your bill, there is a good chance the charges are higher than they would be if it's being paid by an individual. Make sure you talk to the right person, and ask who can help you negotiate down that bill.
Thanks for contacting FOX 5. To reach our newsroom by phone, please call (404) 898-0100.
FOX 13 / WTVT-TV3213 West Kennedy Blvd.Tampa, Florida 33609Main: (813) 876-1313Newsroom: (813) 870-9630Fax: (813) 871-3135


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Flu seasons are unpredictable in a number of ways. Although epidemics of flu happen every year, the timing, severity, and length of the season varies from one year to another. Information on the 2013-2014 flu season can be found on the CDC website at http://www.cdc.gov/flu/about/season/index.htm.
The "flu prep" web site can be found at http://www.utoledo.edu/fluprep to aid in communication.


text:
6 Healthy Recipes in 35 Minutes or Less
Pages in this Story:
- Healthy Dinner: Asian Spring Rolls
- Healthy Dinner: Ginger Chicken with Rice Noodles
- Easy: Harvest Bran Muffins
- Guilt-Free: Double Chocolate Brownies
- Fast: Cobb Salad Wraps
- Fast: Roast Beef Sandwiches with Horseradish Slaw
Healthy Dinner: Asian Spring Rolls
Start to finish: 30 minutes
Makes: 4 servings
- 8 8-inch round spring-roll wrappers (available in grocery stores)
- 2 cups shredded Bibb lettuce
- 8 ounces fresh or frozen cooked, peeled, and deveined shrimp, coarsely chopped
- 1 cup shredded carrot
- 1/4 cup sliced scallion
- 2 tablespoons chopped fresh cilantro
- 5 tablespoons bottled peanut sauce
- 2 tablespoons seasoned rice vinegar
Fill a shallow dish with warm water. Dip each spring-roll wrapper in water; place between damp paper towels for 10 minutes. In a large bowl, combine lettuce, shrimp, carrot, scallion, cilantro, 2 tablespoons peanut sauce, and 1 tablespoon rice vinegar. Toss.
In a small bowl, stir together the remaining 3 tablespoons peanut sauce and 1 tablespoon rice vinegar; set aside. Place 1/2 cup of the shrimp mixture half an inch from the bottom edge of a wrapper. Fold bottom edge of the wrapper over the filling. Fold sides over and roll up. Repeat with remaining filling and wrappers. Cut each in half; serve with dipping sauce.
Nutrition facts per serving:
207 calories
15g protein
28g carbohydrate
3g fat (1g saturated)
3g fiber
What do you think of this story? Leave a Comment.
I believe when they say spring-roll wrappers they mean rice paper8/15/2012 10:46:58 AM Report Abuse
@JM325: I think you're talking about egg rolls. Those are fried and use a different wrapper. These spring rolls are different. Yes they're eaten raw, but the wrappers should be warmed up by placing them in a dish of warm water (as said in the first paragraph).5/25/2012 06:29:38 PM Report Abuse
Where are the cooking instructions? Most spring rolls are fried. Are these eaten with raw wrappers?2/23/2012 05:24:39 PM Report Abuse
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Changes for 2014-15
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Commercial Delivery Vehicle Parking Policy
Effective 8/15/2009
Individuals parking on campus for commercial pick up or delivery services.
Delivery Vehicle - Any vehicle temporarily parking on campus for a pick up or delivery service that utilizes parking resources for a very limited time (typically less than 15 minutes).
• Delivery vehicles must be clearly marked with company logos.
• A contact name and phone number must be clearly displayed on the dashboard.
Policy Details
Delivery vehicles have the following parking options at WKU:
• They are not required to register with WKU PTS.
• They are granted 15 minute parking in the following areas:
o Commercial/University Service Vehicle spaces
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o Non-reserved parking spaces in any zone.
Requests for special accommodations may be made through the PTS office.
• Deliveries lasting longer than 15 minutes require a parking permit.
• Very large or time consuming deliveries (such as office furniture) must be coordinated through the PTS office prior to the delivery date.
Delivery vehicles are expected to adhere to all University parking policies and regulations. Special attention is called to the following:
• Parking on sidewalks is prohibited.
• Parking in fire lanes or yellow zones is prohibited.
• Obstructing traffic is prohibited.
Delivery vehicles found in violation of University parking policy may be fined or towed at owner's expense.


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Stay & Go Parking at La Quinta Inn & Suites Las Vegas Airport South
Book your hotel stay at the La Quinta Inn & Suites Las Vegas Airport South with our Stay & Go Package and turn your next ordinary trip into a pleasurable journey. We will give you a ride to the McCarran International Airport (LAS) and save you money on airport parking fees. Experience the incredible value of our "Stay & Go" rates at the La Quinta Inn & Suites Las Vegas Airport South. But that's not all. Enjoy a free Bright Side Breakfast® and park here up to 10 days for free!
An additional $10 per week parking fee will apply after the 10th day.
Minimum one night hotel stay is required.
Contact the hotel for shuttle schedule.
This offer is only available at the:
La Quinta Inn & Suites Las Vegas Airport South
Las Vegas Airport South
Las Vegas, NV 89119
Phone: 1-702-492-8900
Reserve this Package today!
* Stay & Go Package services available only to hotel guests that book using the "STAYGO" promotion code. One vehicle per room, per package allowed. Minimum hotel stay required. Maximum length of time a vehicle may remain on the premises is determined by the hotel. Parking for additional days is subject to additional fees. Offer based on availability and subject to blackout dates. Taxes and other fees are not included in the package price. Offer may not be used in conjunction with any other offer, discounted rates, coupons, or during special events. Offer only valid at this hotel and can be discontinued without notice.
Whether you're traveling on business, a leisure getaway, or a family vacation, La Quinta has the right hotel accommodations for you. Take advantage of free Internet access, free breakfast, and comfy beds offered at La Quinta Inns & Suites. You'll find the best rates online, the widest variety of room options, the most reliable hotel info, and more on LQ.com. Thank you for considering La Quinta Inns & Suites for your hotel travel plans!


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UPDATE 4/26/13 @ 11:35 a.m.
HUNTINGTON, W.Va. (WSAZ) -- A man will spend a year on home confinement for the major damage he caused to a bank after he crashed into it.
Andrew Brown, of Chesapeake, crashed into Community Trust Bank at the corner of 10th Street and 3rd Avenue in Huntington in November 2011.
Earlier this year, he pleaded guilty to second offense DUI and driving on a suspended license.
Brown was in court Friday in Huntington for his sentencing.
"I know I made a mistake. I really have learned my lesson. I haven't been drinking on the road, anything like that. I am working now, trying to get this figured out. You won't see me again," Brown said in court.
Judge Al Ferguson sentenced Brown to 12 months of home confinement, and gave him credit for time served.
That is what a bank in Huntington is dealing with after a man crashed his pickup into the building early Wednesday morning.
The truck slammed into the front portion of the Community Trust Bank at the corner of 10th Street and 3rd Avenue, just after midnight, causing considerable damage.
Police arrested the driver, Andrew Brown, 24, of Chesapeake, Ohio, at the scene. He is charged with misdemeanor DUI and leaving the scene of an accident.
Before crashing into the bank, police say he hit a parked vehicle about a block from the bank.
According to the police report, Brown failed a field sobriety test. They said his blood alcohol level was .242.
A passenger in the truck was hurt and taken to a local hospital.
A bank spokesperson says customers need to use the drive-thru until repairs are made. If it is absolutely necessary for a customer to come inside they will let them in through the back door.
It happened just after midnight Wednesday in the 900-block of 3rd Avenue.
The pickup truck crashed into the front portion of the Community Trust Bank.
Police tell WSAZ.com the man driving the truck was intoxicated. He was arrested at the scene.
A woman inside the truck was transported to the hospital.
Investigators believe the pair was fleeing the scene of another crash near Sharky's Pub in Huntington.
Keep clicking on WSAZ.com for the latest information.


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Home » News » Education
Parents of truants have day in court
They were among the first truancy cases to appear before a Rochester District Court judge since the option took effect Jan. 1.
One parent failed to show in court, while two others pleaded not guilty and will return for a trial later next month. They could face a first-time fine of $250, according to officials.
Under the new program, parents of truant students must appear in court, where they choose between going to trial - which could end with a maximum fine of $1,000 - or take four, hour-long classes with their child.
The program is intended to target the most drastic cases of students who fail to go to school.
The worst offender missed more than 65 days of classes in one school year, according to officials.
The city hopes the effort will reduce the majority of the truancy issues and allow officials to focus resources on educating more students, rather than tracking them down.
For more information, visit www.rochesterschools.com.
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