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300 of 309 people found the following review helpful
5.0 out of 5 stars One of the BEST DS Puzzle Titles Ever
This is not a game for children. Do not buy this title for your ten-year-old; the "Mature" ESRB rating on the package is very accurate. The storyline is very heavy in expletives (up to and including the f-bomb) and periodic sexual innuendo.
I first found out about this game about two months ago while reading a synopsis on Amazon. As the title implies, nine...
Published on December 1, 2010 by Stacy
24 of 37 people found the following review helpful
3.0 out of 5 stars Great story but sloppy presentation
As many other reviewers have said, this game has a really good story. It has interesting characters, several plot twists, and a unique premise. Where this game falls flat in its face is the gameplay department.
Since this game is like 90% text, you should note that the text on this game moves painfully slow. The dialogue is on the top screen, while the...
Published on April 17, 2011 by Amazon Customer
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300 of 309 people found the following review helpful
5.0 out of 5 stars One of the BEST DS Puzzle Titles Ever,
Stacy "Amazon Junkie" (South Dakota) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: 9 Hours, 9 Persons, 9 Doors (Video Game)
This is not a game for children. Do not buy this title for your ten-year-old; the "Mature" ESRB rating on the package is very accurate. The storyline is very heavy in expletives (up to and including the f-bomb) and periodic sexual innuendo.
I first found out about this game about two months ago while reading a synopsis on Amazon. As the title implies, nine people have nine hours to escape from a sinking ship. They were put there by a maniacal person named Zero, who kidnapped them from all over the world to participate in "The Nonary Game", a life-or-death challenge that will thrust the nine kidnapped people into a world of puzzles.
The best comparison that I can draw to this game is a mash-up of PC classics Zork and Phantasmagoria. If you are not old enough to understand this reference, I offer another: Saw (the movies) meets Professor Layton. What Aksys has done is create a visual novel; you must solve puzzle elements in order to progress the storyline. If you ever played the classic point-and-click adventures on the PC (Myst, Phantasmagoria, Zork, & etc.), then it is fairly intuitive (and obvious) that they can be reincarnated on the DS. The touch-screen interface is a perfect way to introduce this style of mystery/puzzle games to a new gaming generation.
Nine Hours, Nine Person, Nine Doors (lets call it 999 for short) excels in intuitive gameplay. The concept is fairly simple: the game is divided into two sections: narrative and escape puzzles. For each puzzle, your character (Junpei) will be placed into an area, comprised of a room or a series of rooms, and he must find items and solve puzzles in order to open the door and escape.
Now the title and the game itself does indicate that you have only 9 hours to escape. This is true, but the gameplay is very forgiving. Time does advance, but it is "suspended" while you are working to solve each escape puzzle. In addition, you are able to repeatedly attempt to solve each puzzle without fear of locking yourself out or dying. Solving the puzzles themselves is fun without being overly complex. Do not take this to mean that the game is easy; it isn't, not by any stretch of the imagination. The game's producer, Aksys, has done a masterful job in balancing how you have to find items and how you solve the puzzles. Granted the puzzles themselves can be somewhat math-heavy (two key concepts are a digital root and the hexadecimal system), but the game is generous about allowing mistakes to occur and even provides a calculator to help those who may not be as adept at mental math.
Now, here is the caveat [minor spoiler]. 999 is a game that requires more than one playthrough in order to find out everything about the storyline. You may think this sounds like a cheap gimmick, and I assure you that it is not. Each playthrough gives you the opportunity to try different things (choose a different door to go through, choose different party members for each door, and so forth), and subsequently, each character will reveal slightly more about themselves and their past. Thrown in for even more mystery is the seemingly random interjection of history: the Titanic, glycerin crystallization, a priestess of Amun-Ra, and more. Aksys makes each playthrough easier by allowing you to "fast forward" through dialogue that you have already read. In addition, whenever a choice menu appears, previous selections are greyed-out so that you can easily remember the last action you took at that point in your previous playthrough.
The only complaint that I have to this system is that you cannot "fast forward" through puzzles that you have previously solved. Since the narrative part of the game can be rather text-heavy, the option to speed through it is much appreciated; however, I would infinitely prefer not having to repeat the "prologue" puzzle in the 3rd class cabin over-and-over. If I had to open that danged red suitcase one more time, I would've gone looney. Fortunately, if you need to walk away from the game, you are permitted to save at any point. In addition, after you beat the game for the first time, you can access each escape puzzle in the main menu and re-enact the escape if you wish to hone your skills.
In order to access every puzzle room, it is necessary to play the game at least more than once. Also, to get the "best" ending, you have to complete a specific "bad" ending first. Finding the "best" ending is at best a crap shoot, as there is no readily obvious way to find it without trial-and-error or consulting a game guide. The best ending, though, is worth it. In addition, each of the "bad" endings reveals a little bit more of the history of each character and can help you solve loose ends that may not be resolved in the "best" ending.
This is where 999 excels. The story is not forced. You will actually delight in reading the text and learning a little bit more about each character. Thrown in is a lot of humor (many of it adult); there were a lot of interactions with the characters that had me laughing so hard that I was wiping away tears. The author of the story is amazing, and it was truly a joy to play through the game several times (I completed it four different times, I still have two endings to watch) and learn a little bit more each time.
In addition to having one of the best "true" endings of any puzzle game that I have played to date, the mystery and motives of everyone involved will lead to a rousing debate between members of the gaming community for a while to come. Personally, I have inserted myself into a board discussion on the Gamefaqs website, trading theories with other 999 players as to the purpose of a specific character as well as a secondary storyline within the game. I will not specify anything here, as I do not want to spoil the surprise for anyone, but suffice it to say I am very pleased that a game has had me thinking about it ever since I beat it.
Graphics & Sound
This game is one of the better games for the DS. While the narrative itself is text, each character has a unique design and the backgrounds are very appropriate for an early 20th century ship. There are only a handful of animations within the game (usually limited to puzzle-solving), but they are well done. The backgrounds are detailed, but not overly cluttered as to make it difficult to find items for a puzzle. Overall, the graphics are a 10/10.
The sound is good, nothing over-the-top, and does help to set the mood for the game. I usually play my games with the sound turned off, but while I did have it on, I found it appropriate to the atmosphere without being too cloying. It would have been nice to hear some voiceacting (reading about a character screaming, usually described in great detail, would have been more realistic), but the lack of it does not really detract from the game. The narrative itself is written with great detail, to the point that the desription of a dead body almost made me nauseous. That said, where the sound falls short the narrative itself picks it up. A solid 8/10.
If you are a puzzle fanatic and love a good mystery, buy this game. The puzzles are fun without being overly complex, the story is extremely well done, and the game is a pure joy to play. I can find little fault in it. If you are sensitive to expletives, it may try your patience, but by-and-large, I did not find them to be overwrought. For the most part, the bawdy language did fit the action and situations presented, so I was able to forgive it.
As stated at the beginning of this review, this game is NOT for children. While it would be lovely to give to a child to solve the puzzles (nothing like some mental exercise), the storyline, some of the graphics, and the language would not be appropriate. The game is very heavily peppered with the f-bomb, s***, b***h, and a few more. While there is nothing overtly sexual within the game, a few campy jokes do allude to some pretty erotic stuff, although it is tastefully done and I found myself chuckling.
999 is perfectly balanced with comedy, a compelling storyline, a great soundtrack, and deep characters that will stay in your heart for a long time. If you are looking for a fun puzzle game that is truly a gem, this title is for you. This game should be one of the games of the year.
55 of 61 people found the following review helpful
5.0 out of 5 stars 9 Hours, 9 Persons, 9 Doors - Possbily one of the greatest DS games ever!,
= Fun:5.0 out of 5 stars
This review is from: 9 Hours, 9 Persons, 9 Doors (Video Game)
I've played some mystery/puzzle games before but this one REALLY take the cake. Out of all the M rated games so far released, (this being the 11th M rated game out for the DS system) this is really hard to put down once you started playing.
The game itself is a mixture of a graphical novel and a "escape the room"/solve puzzles. So if you hate reading, puzzles, or math in general, I would stay away from the game. However, if you enjoy complex puzzles, memorable characters, great story lines I would definitely pick this game up.
What make this game even better is once you "finished" the game, you can play back through the game and have a completely different ending. Which really adds onto the replay value of this game and no two endings are the same!
I would like to warn parents though, this game is rated by ESRB as M for Mature for a reason. There is blood (tons of blood and a very detailed description of said blood), drug reference, strong language (and when I mean strong language, STRONG LANGUAGE! Not just the f-word is being thrown around), suggestive themes, and of course, violence.
50 of 58 people found the following review helpful
5.0 out of 5 stars It'll take 9 hours to escape, but it'll take one minute to make you play this game till the end!!,
= Fun:5.0 out of 5 stars
This review is from: 9 Hours, 9 Persons, 9 Doors (Video Game)
9 Hours to escape
9 People caught in this mad game of numbers
9 Doors that will determine their very fates within a ship
These people are put into a game known as the "Nonary Game" where they must escape within 9 hours from a crazed person only known as "Zero" and make it out alive.
This game is very. very interesting. The moment I put this game into my DSi and played for the first 10 minutes, I was sucked into these people's lives that hang in the balance. The first few minutes put you in a room with the main character, Junpei, where he must escape from a room being filled with water, and FAST!! This game uses the whole point and click system where you look around a room and use your stylus to tap on objects to find clues and items that will help you escape from different situations in the ship.
**Some spoilers**
My favorite part in this game is not only the puzzles, but the dialog. The narration isn't bland like some other games. But, is literally made like you're reading a book. When you're stuck in the water-filling room with Junpei, the narration is very, very thorough and very detailed. Some parts will tell you about the description of the room to the restlessness of the characters to (I'm not kidding you) the full description of a body after it was blown up. It's not, "the body was blown up into a million pieces", but rather tells you something like, "the blood splatter was all around the room and chunks of the flesh where strewn around the room" blah blah blah. I'm not kidding, this is how detailed the narration is.
**End spoilers**
If there's anything else I like about the game, it's the 9 characters you encounter and must escape with.
Ace, Snake, Santa, Lotus, Junpei (the main character who doesn't have a codename), June, Seven, Clover, and the 9th Man. Each have a past that connects them all together and Junpei must find out why they are all connected so that they can escape from the ship.
If I were to say whether to buy this game or not, I would say, "buy the damn game already". This game might be a sleeper title, and is already one of my favorite games for the DS. The story is good, the characters are all intriguing, the puzzles are all there to make you think, and the short amount of time that you have makes it so that you have to rush the puzzles.
So, 5 stars to this game, story, gameplay, and all others.
Just to note: this game has a long of history in it, from the Titanic, to real people that changed the very world to chemistry. So, if you're not into reading a lot, don't buy it, but you are missing out on a great game!!!!
16 of 18 people found the following review helpful
5.0 out of 5 stars Wow!!,
kamom (ny) - See all my reviews
= Fun:5.0 out of 5 stars
Verified Purchase(What's this?)
This review is from: 9 Hours, 9 Persons, 9 Doors (Video Game)
I almost didn't buy this game. Reviews sounded good, but I didn't like the price. I almost missed out. I would have paid double for this game. Highly addicitive, great puzzles, captivating story - I literally couldn't put it down. I have completed 4 of the 6 endings and will be going back to hit the other 2 soon! Definitely for mature audiences. Lots of reading, but it is very interesting. If you like suspense, novels, and puzzles, then this game is perfect for you!
8 of 9 people found the following review helpful
4.0 out of 5 stars A Good But Flawed Game...,
= Fun:3.0 out of 5 stars
This review is from: 9 Hours, 9 Persons, 9 Doors (Video Game)
I'm a big point-and-click adventure game fan, so I was naturally interested when I heard about this game. It had awesomely positive reviews, so it seemed like a winner! Unfortunately, I was busy with other games in my backlog so I didn't get around to playing 999 until now. So, does it hold up to my high expectations? Let's find out!
Graphics (score 8/10): The art style of this game is best described as "anime-inspired" without being over the top about it. It also seems very familiar to me, and I think I know why: it reminds me very much of the art style in the Persona games. I don't know if they are actually related or not though... As for the animation, there's some fully animated cutscenes here and there, but for the most part, there's just static images paired with text. The characters are also 2-D and they do move their eyes and mouths occasionally, but compared to a game like Phoenix Wright, it feels like there's far less movement. It also feels like there are less static images in general compared to other games in the genre. Limited budget perhaps? Oh well.
Music (score 7/10): No voice acting, but there IS some sound effects and some music. It's pretty understated music. There's just enough of it to be background noise, but it doesn't really stand out as much as I'd like. That being said, I can't really say the music is bad, it's just a bit bland and unnoticeable. That's really all I can say for this section.
Characters (score 9/10): There are eight major characters that you spend the majority of the game with, all of them with cool codenames (everyone decides to use codenames instead of their real names when they meet in case that psycho who kidnapped them is listening in - more on that in the story section). I'm not going to go through everyone, but you play as a young man named Junpei (who is just your average college student). He's pretty likable and it's obvious he's supposed to represent a sort of "everyman" character for the player to relate to. Even though the game is pretty short (it takes about 10 hours to get through one playthrough), it does a very good job of making you feel like these characters are real people through the use of very little actual knowledge about each of them. That's a hard thing to do and I'm truly impressed. Plus, even if you don't necessarily like all of these people, you at least empathize with them and their plight. That, too, is rather impressive. This would've gotten a full 10 points out of me except for one ending of the game that features a character acting like a complete psycho when it was rather out of character to do so (I'm not going to say who, but it so stunned me that I couldn't like her after that no matter what).
Story (score 9/10): In a genre that's absolutely saturated with games themed around being a detective/investigator of some type, 999's story is a really refreshing change of pace. Don't get me wrong, I love detective-style adventure games, but it's really nice to see something new - and it's a horror-themed game no less (the only other horror-themed adventure game I can think of on DS is Theresia)! 999's premise is that your main character, Junpei, has been kidnapped by a mysterious (aren't they always?) psychopath who's trapped him and some other random people on a sinking ship and is literally going to kill everyone if they can't solve his/her puzzles and escape. Sounds intriguing, huh? Well, the story is pretty good. I do have a bit of a complaint, though. I'm sure you've heard the old phrase "show, don't tell"? This game has a bad habit of doing to opposite. Rather than show you something, it just has long bits of text to exposit it. So, for example, instead of showing Junpei's face reacting with fear, it'll just have text saying "Junpei reacted with fear". I suppose it's related to the limited animation (see graphics section above), but I've certainly seen this sort of thing handled better elsewhere (namely in Phoenix Wright and just about every other adventure game on DS ever...). In fact, if you are the sort of person who hates long cutscenes, then this game may have you huddled in a corner, begging for the sweet release of death... I thought this wouldn't bother me; I mean, I played through all three games in the Xenosaga series (an RPG notorious for its long cutscenes), but it started to grate on me after awhile (I clocked one round of scenes as lasting at least 1 � hours!). When you have to hit the X button or tap the screen after every few sentences, the scenes get tedious really fast. It's especially annoying when you're fast-forwarding through stuff you've already seen before (on previous playthroughs, more on that in the gameplay section) and you just wish you could press one button and skip it entirely. I will say one thing, though, the multiple endings ALL add some value and enjoyment to the story (once again, more on that in the gameplay section). Well, anyway, if long cutscenes don't bother you, then I can safely say you'll enjoy the story immensely like I did since it's quite good!
Gameplay (score 7/10): This is a bit of a catch-all category for me. Games in the point-and-click adventure genre can have the best stories and most compelling gameplay ever, but usually they don't have much replay value. I mean, if you're like me, you'll want to replay them eventually just to re-experience the story, but most of them don't have anything past that. Well, 999 has very kindly tried to fix this problem by giving us multiple endings! In fact, you really can't get the good ending without replaying the game. Now before you start moaning about the tedium, the game let's you fast forward through dialogue you've already been through so it doesn't feel like such a slog fest. I do sorely wish though that you could skip the entire scene by just pressing a button once instead of having to hold down a button to fast forward. Oh well. The really cool thing is that each ending (even the bad ones) is that they all add something to your knowledge about the story/characters and don't feel like a waste of time. All I can say is that I appreciate the developer's attempt to add some replay value to this game when it's in a genre that often lacks it. As for the actual gameplay, all the controls work well enough, and it's just what you'd expect for an adventure game; there's (long) scenes, then there's times where you wander around to explore various rooms, and there's puzzles to solve. It's pretty standard stuff. The puzzles themselves aren't too bad, but some of them are kinda tricky, especially if you don't understand math concepts like hexadecimals and magic squares and stuff too well (like me - sigh). This is a very math-centered game. Other than that, there's not much to say!
Overall (score 8/10): NOTE this score is not an average; it's my subjective overall score. Well, this is an interesting game... As for my expectations, I'm surprised that people gave this game such high scores. I mean, I've seen tons of professional reviewers giving this game perfect scores when games like Ghost Trick got good, but less awesome, reviews. If I were to be completely honest, I'd have to say that I enjoyed Ghost Trick a great deal more than this game because the whole experience (from storytelling to gameplay) just felt more polished to me. That doesn't mean that 999 is a bad game; quite the contrary - it's got a great story and great characterizations. I've heard that the developers are releasing a sequel to this game on the 3DS. If they manage to balance out the length of the cutscenes vs. actual gameplay while still maintaining the same story and character standards, then I'm sure it'll turn out fantastic. Even if they don't improve on anything, I'm still looking forward to playing that game. I'm sure it'll still be a great experience!
2 of 2 people found the following review helpful
5.0 out of 5 stars Once you start, it's impossible to put down!,
Simon Gifford (St. Albans, UK) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: 9 Hours, 9 Persons, 9 Doors (Video Game)
I'm a big fan of mystery and adventure games like Phoenix Wright and the Professor Layton series, and have to say even stacked against these, this has turned out to be truly one of the best written games I've ever played. I say "game" but it's more akin to a "visual novel" with puzzle mini-games.
To get an idea of what's in store, just imagine if Lost was written or directed by Wes Craven, or you mashed up Saw with a Choose Your Own Adventure book, but in actuality that is only the tip of the iceberg for this game. You play as Junpei, a normal college student who, for no apparent reason, finds himself trapped with 8 strangers, on a ship that is about to sink and forced to play a twisted life or death game called "The Nonary Game". In order to escape, you must solve puzzles (involving maths or logic for example) within the locked rooms of the ship.
At first glance, the characters may appear to be simple animé stereotypes - a large mountain man, an eye candy woman in an exotic dancer outfit, and a pink haired schoolgirl type, but as you play more and more to discover the mystery, you begin to uncover their personalities and they really do seem believable and like real people. I grew to care for them as if they were my friends.
How you react to certain characters genuinely affects the story if you, for example, go through a different door or team up with other people.
The graphics in the game may seem basic with not much actual animation of characters (though each of them is very well drawn) but there is much more detail in the background so they work well, and much of the games' tension and atmosphere is accomplished through the use of text and sound. The soundtrack is fantastic, with (among other things) splendid creepy moments achieved with simple piano cues. Whatever you do, try not to play this at night.
I was really moved (I won't spoil anything for you, but in fact at some points I was crying) and also piqued by genuine fear in other places. The descriptions in this game are very detailed and graphic with some strong language so, with good reason the game has a US Mature rating (and would probably get at least a 15 rating in the UK). I'm not a prude but the imagery (for example of a dead body) and what it feels like, is so on the button I often felt queasy. The salty language used by some of the group and their reactions, seemed realistic to me however, given the terrifying situation these characters were in.
Also, if you don't like reading this may not be the game for you, as there is a great amount of text and I mean a LOT. But it's so well written and localised sometimes I thought it could make good material for a movie or actual paper novel. What we have here is not just amazing "game" writing but material that deserves to be compared with other media in my opinion.
Despite the darkness there is also humour and some jokes in this game which was genuinely funny and some things your companions say made me laugh too. The writing does a superb job of conveying how the characters feel, at times highlighting their sense of dread, confusion and helplessness and we are at one with them, so often you too will be thinking to yourself "What are we doing here?! Just what the hell is going on?!"
The game also excels for me because you really need to complete it multiple times in order to learn more and truly understand everything in the story. When I had completed it once I couldn't wait to start it again. This makes the game have excellent replay value.
But with this comes a drawback (unfortunately), which is that I sometimes found it annoying having to play through the puzzles that I'd already done before when replaying, even if I can speed through the text. This also had the effect of making the urgency in the game (which is very well done otherwise) feel uneven at times.
The puzzle mechanic is wrapped up with some pretty complex ideas (for starters, actual historical events, scientific theory) in a genuinely moving and engrossing story that blew my mind. Seriously, few games if ever have made me think as deeply as this about the overall mythology and enigma of the events taking place, and what I've been involved in. In fact it's not just a game, but an experience. One which I was honestly pleased to have had, but was also very upset when it was finally over.
I loved it so much, I didn't want it to end.
I really would recommend this game to any lovers of mysteries. Its' incredible, compelling storyline, often challenging puzzles, humour, many scenes of emotion and pathos, and profound characters make it a treat to play. I really hope more games like this will be released on the DS and other systems.
2 of 2 people found the following review helpful
4.0 out of 5 stars Replayability is great and frustrating,
= Fun:4.0 out of 5 stars
This review is from: 9 Hours, 9 Persons, 9 Doors (Video Game)
"999" managed to keep me hooked through multiple playthroughs - with different endings each time, you can't help but want to go through it just "one-more-time" to learn more about the back story and who the culprit is. If you are an anime/manga fan, then you'll notice plenty of cliches in the story and dialogue, but it is still an extremely interesting story. Very adult themes makes this definitely not for kids - it deserves the Mature rating.
The only reason I gave this a 4-star rating rather than 5-star was because after the first playthrough, you can fast forward through dialogue you've already seen by pushing right on the D-pad, but you can't skip it entirely so you sit there holding down the button until you get to a new part of the story. Also, you always replay the puzzles (no skipping), which can be annoying when you've already solved it in previous playthroughs.
2 of 2 people found the following review helpful
4.0 out of 5 stars Dressed to the 9's,
= Fun:4.0 out of 5 stars
Verified Purchase(What's this?)
This review is from: 9 Hours, 9 Persons, 9 Doors (Video Game)
To put it simply, this game is wonderful. There are minor points of frustration to be sure, but overall, 999 delivers.
First of all, the writing and story are spectacular. And the character development is nearly unparalleled in today's games. 999 serves up a deep, gritty, and rich narrative that absorbs you into another world.
The gameplay element, comprised of various puzzles, while not the strong suit of the title, are fairly engaging as well. They are usually a welcome pace breaker. However, they can be tedious at times, especially when completing them for the third or fourth time.
This brings up my final point. The game has 6 (not 9) endings, so multiple playthroughs are required to see them all. After the first playthrough the game grants a "fast-forward" feature to blow past things already read, but it does not allow you to skip puzzles. This is a little annoying, but again, it is a minor complaint.
All in all, 999 is a gem that deserves to be played. And its "true" ending is definitely worth the multiple playthroughs necessary to reach it. So get it now before it's really hard to find!
2 of 2 people found the following review helpful
5.0 out of 5 stars Yep Pretty Awesome,
Alexia "Alexia" (Colorado) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: 9 Hours, 9 Persons, 9 Doors (Video Game)
I'd give this game a 9.9999/10, and would definitely recommend it!
Game Play
Difficulty is good
You can skip parts you've already read
No way to change text speed (such as slow, normal, fast)(excluding skipping)
Can get a bit repetitive trying choices over and over again.
Overall, really good game. I stayed up hours doing first route. If you don't like tons of text, you might not want to try this, but again, the story is really good. It's a Visual Novel-ish type of DS game, and if you liked Hotel Dusk 215, Umineko No Naku Koro Ni, Higurashi No Naku Koro Ni, Trace Memory, etc. You would probably like this game. (And vice versa.)
((Also, cool watch. Don't expect it being easy to read the instructions/putting it on though, if you get it.))
I dunno what else I can write that others haven't so yeah.
2 of 2 people found the following review helpful
5.0 out of 5 stars Most engrossing game I have played in years,
MRH "some guy" (Seattle, WA) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: 9 Hours, 9 Persons, 9 Doors (Video Game)
This game is one of the most well written videogames I have every had the pleasure of playing.
+Absolutely breathtaking story and script
+Puzzles are fun and typically clover and intuitive
+Multiple endings depending on choices
+Did I mention the dialogue sequences are so well written that you will enjoy reading as much as playing the puzzles?
+Beautiful art style
+Sound and Music are perfectly fitting, never overwhelming and always added to the experience
-In order to get every ending you have replay the game and so you have to replay puzzles over and over again to obtain the endings
-No options to speed up text for faster readers (except upon second play throughs in which you can fast forward scenes you have already seen)
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9 Hours, 9 Persons, 9 Doors by Aksys (Nintendo DS)
$19.99 $19.87
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For those who want a variety of exciting activities during the day, but don't want to "rough it," we are now offering our Virgin Islands Inn to Inn Tour. This is a multi-sport tour: featuring hiking, kayaking, mountain biking and snorkeling during the day, while staying in charming hotels and inns at night. The following is a sample itinerary of our tour. Please note, however, that it is only a sample itinerary. We try our best to follow this route, but wind and weather, as well as hotel availability, can sometimes cause us to change our schedule.
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DAY 3: After breakfast, we will climb into our kayaks and paddle to Great Thatch, an uninhabited cay in the British Virgin Islands. The snorkeling here is fantastic, and the sandy beach where we have lunch is spectacular. We will then head to West End, Tortola where we will clear customs before heading to our accommodations in Cane Garden Bay, The Ole Works Inn. Cane Garden Bay is one of the most beautiful bays on Tortola, and the inn there is fully equipped with all amenities, and is only a stone's throw from the beach. There we will have a fun-filled evening with a barbecue dinner and dancing to a local fungi band.
DAY 4: We will take a shuttle to the top of Sage Mountain where we will spend the day hiking in the National Park. We'll have a picnic lunch at the highest point in all of the Virgin Islands, before returning to our hotel in Cane Garden Bay.
DAY 5: Paddle from West End, Tortola to Jost Van Dyke where we will stay at the Sandcastle in White Bay. Sandcastle consists of six cottages on the beach, a beach bar, and restaurant. After lunch we will spend the afternoon relaxing in the hammocks or snorkeling in the bay before dinner at the world renowned Foxy's.
DAY 6: We'll hike to the "Bubbly Pool," a natural jacuzzi at the water's edge on the eastern end of Jost Van Dyke. After our hike, we'll stop and have lunch at Taboo before returning to our hotel.
DAY 7: Kayak from White Bay, Jost Van Dyke back to St. John. Along the way, we will stop at Henley Cay, one of the uninhabited offshore cays in the Virgin Islands National Park. We'll snorkel here and have a picnic lunch before returning to Cruz Bay around 2:00 or 3:00pm.
- length of trip: 7 days/ 6 nights
- accomodations: hotels
- included: all lodging, meals, equipment, customs fees, etc.
- departs from: St. John, USVI
Please click here for our schedule of Inn-to-Inn trip dates and prices.
Click below for more information ...
Arawak Expeditions, Inc.
P.O. Box 853 Cruz Bay
St. John, USVI 00831
1 (800) 238-8687
1 (340) 693-8312
Email: firstname.lastname@example.com

subset: commoncrawl


text:
6 1/2' LED Blossom Tree
Item # WX2-223531
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This item is shipped directly from the factory. To see the expected shipping date, please add to your Shopping Cart. Sorry, no express shipping available. We are unable to ship factory direct items to Alaska, Hawaii, Puerto Rico or APO or FPO addresses.
- Details & Specs
Let this 6 1 / 2 ' LED Blossom Tree take root in your home or yard!
For something fun, different and distinct! 6 1/ 2 ' Decorative Tree "blossoms" with 240 glowing LED lights in your choice of Warm White, Pink, Blue or Cool White. Indoor / outdoor use. 19' cord. 24V AC adapter.
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text:
Wednesday, October 6, 2010
Today in the rain.
26 comments:
I love those snuggly moments! Of course we never like to see our kiddos suffer, but I secretly love it when they're sick and they need me to snuggle them. As long as they're not puking. That I can do without.ReplyDelete
Aww sweet Janie, sweet Julie, so glad you chose to rest. You are a good Mama friend.ReplyDelete
I noticed the cute quilt even before you began talking about it. The baby is adorable. So sad she's sick.ReplyDelete
what a touching and beautiful post. it is poetic. you really need to write a book.ReplyDelete
Is it bad that I secretly wish mine would get sick too? They just never snuggle! :(ReplyDelete
Sweet Janey. Love the pout. That will come in handy when she wants a car someday.
i love snuggling with Kenzie.ReplyDelete
So I know how much you must have enjoyed that. And with the rain outside cuddled under a beautiful quilt... even better.
Awwww....sweet baby girl - perfect words to describe everything you fell. And listen to me - as a mom with one off to college, who has unfinished quilts galore....there will be time. Savor the baby right now, and the finished quilt :)ReplyDelete
It's so true isn't it...would we trade the cuddly baby for time to finish the quilt?? Nope :)ReplyDelete
Being present...mind, body and soul...is a choice. A GOOD one.
What a sweet moment. I love the snuggles with my little ones. I hope she feels better soon.ReplyDelete
i think she just secretly wanted to sleep on that super comfy couch and watch tv ...she's one smart chick!ReplyDelete
I secretly love when my girls are sick because they are all busy busy normally and so cuddly when they are sick! I hope Janie feels better soon!ReplyDelete
Before I scrolled down to read that you made that quilt, I thought to myself "that is a beautiful quilt" :)ReplyDelete
I am such a novice sewer/quilter. I too have a quilt waiting to be finished. I started a cute little baby quilt but I have yet to finish it. I'm in good company at least!
Your girls are adorable; especially Janey! She has got to be the cutest baby EVER! I hope she feels better soon.
Kind Regards,
A+ on the conquerring attitudeReplyDelete
A+ on the beautiful quilt
A+ on being there as her mommy
This is so sweet and awesome. (the cuddle part but not the sick part =/ I went to MOP'S today and it was on this same thing about enjoying our children and what we have now and thankful for god giving us these little angel's he made for us. And that he is still molding and building them for us. Just like he is still doing the same with us. And that with being a mom we always strive to be the "perfect all around mom/wife" but won't ever get there because no one is perfect. And threw all the crazy pull your hair out moments and days with school/work/kids and all these things that go wrong, get broken or lost. We have to stop and realize those are just things and remember what really matters our children/family/husbands and Jesus. I really learned a lot today in MOP'S. I'm glad I went and can't wait until we meet up again. Snugly moments with our babies sick or not are the best! I hope Janey feels better and Elodie n Amerie love yo gabba gabba too! What kid doesnt? It's what I call baby/toddler crack, so addicting but has good lessons on it too! :) Julie your an awesome wife and mom and you will get Janey's quilt done just in the right moment in time! I'm glad your getting rain over there because over here in upstate, ny we have been getting rain off n on for like 2 weeks! its depressing! lol Esp. Since Elodie's party is Saturday! =/ crazy crazy! bebe's grow too fast! Enjoy your cuddly love! Karin Marie:)ReplyDelete
i love this. the snuggly baby, the cozy quilt, and the mama who chose to enjoy THIS moment of grace & goodness. "whatever you do, do it all to the glory of God." snuggling babies, without guilt or discontent, included :)ReplyDelete
She looks so sweet all cozied into that pretty quilt. My little guy loves Yo Gabba Gabba too. It must be that age range, because that is the only show that will put him into a trance. And, yes, sometimes I use that to my advantage. Hope you have a great day, and don't be down on yourself. You're a busy mama.ReplyDelete
precious!!! your mama's heart AND baby Janie!!- Oh! and your quilt too!ReplyDelete
Those are such special moments. hard to see them not feeling well, but a cuddly day is always so sweet.ReplyDelete
I think thats the hardest part is just enjoying and being. I always feel like there are so many other things I need to be doing. But really, its ok if I don't get the floor mopped {again!}. Its just going to get dirty anywas ;)ReplyDelete
The return of "bald baby"!!!ReplyDelete
except she's not so bald anymore.
i hope happy baby is back to her happy self soon. yo gabba gabba always helps. but only when it's paired with snuggles from her momma.ReplyDelete
Oh my word. That bottom lip. She's just yummy. Yesterday was a perfect day for snuggling. We even put the fireplace on, curled up in a blanket and watched a Christmas movie. I think it's a rule that you have to do that when it's raining and anywhere under 70 degrees. :) Hope the baby's feeling better today!ReplyDelete
I read this post today on Andrea Sher's blog and thought immediately of you and your lack of crafting:ReplyDelete
She has such beautiful eyes!! What a sweety cheeky! Get well soon baby girl :)ReplyDelete
Oh those moments... the key is to savor and thank Him. Not criticize and find all the fault we can in ourselves.ReplyDelete
Sweet baby, beautiful quilt, blessed mom.
so much cuteness
I just love her!


text:
Courtesy of Fox
Ashley Parker of the New York Times is reporting that Romney has bowed out of a potential debate on March 1st in Atlanta, Georgia - Newt Gingrich's home state. Subsequently the debate has been cancelled. The Times relays the Romney campaign's official position:
"Governor Romney will be spending a lot of time campaigning in Georgia and Ohio ahead of Super Tuesday," wrote Andrea Saul, a campaign spokeswoman. "With eight other states voting on March 6, we will be campaigning in other parts of the country and unable to schedule the CNN Georgia debate. We have participated in 20 debates, including eight from CNN."
What's clear is how little upside for Romney in further debates with his Republican foes. Gingrich thrives in debates, and as their number and frequency has diminished, so has his standing in the polls. The Romney campaign can plausibly say that they've done enough of these, and that they'd rather be holding rallies in the states that are coming up for a vote.
Would the media be able to keep a straight face reporting that Gingrich thinks Romney is "ducking" these debates?
I don't think so.
Now is the time in the campaign where money and organization really counts. Instead of the hand to hand combat of debates, the campaign becomes an air-war. Who can buy enough ads? Who can run get out the vote operations in multiple states at once? Certainly Romney can.
Paul and Santorum have some ability in these areas, having saved money wisely. But Gingrich does not have that ability.
Unless one of these candidates can beat Romney in several states on Super Tuesday (March 6), Romney has no incentive to do another debate.
He has won already.


text:
- Summary: The setting is Neo-Paris, 2084. Personal memories are now digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what seems to be a logical progression of the explosive growth of social networks at the turn of the 21st century. The citizens have acquiesced to this surveillance society in exchange for the comfort only smart technology can provide. This memory economy transfers immense power over society to just a few people. Remember Me is a third-person action adventure in which players assume the role of Nilin, a former elite memory hunter with the ability to infiltrate people's minds and steal or even alter their memories. The authorities, fearful of her knowledge and powers arrested Nilin and wiped her memory clean. After her escape from prison, Nilin embarks on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.… Expand
- Developer: DONTNOD Entertainment
- Genre(s): Action Adventure
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
Positive: 18 out of 37
Mixed: 19 out of 37
Negative: 0 out of 37
Jun 2, 2013As the credits roll on this 11 hour journey, I'm pleasantly surprised to see such a great title come out of a brand new studio. The team at DONTNOD Entertainment have brought something unique to the table, giving us not only beautiful graphics and incredible sound, but also a new combat approach wrapped around a very engaging storyline.
Sep 4, 2013Moments like convincing a police officer to commit suicide because you made him think he murdered his girlfriend prove that Remember Me belongs in the top league of video games. Too bad that Dontnod does not fully capitalize on these moments by limiting your options when remixing memories. [July 2013, p.86]
Jun 26, 2013The least interesting bits make up the bulk. Still, Remember Me's world is hard to forget. [Aug 2013, p.63]
Jun 3, 2013Remember Me is a good game, with several good ideas, but unfortunately these ideas have little ambition.
Jun 14, 2013Remember Me aims high but sadly falls well shy of the intended goal.
Jun 3, 2013As it stands, Remember Me is a series of mediocre gameplay ideas stapled to a pretty, hollow shell.
Score distribution:
Positive: 70 out of 96
Mixed: 17 out of 96
Negative: 9 out of 96
Oct 27, 201310 because is art
10 because is cyberpunk
10 because of the lights and darkness and rain
10 because of graffiti everywhere
10 because of the innovations in gameplay
10 because we have to support indy games
Interactive movie from a great director!
You need to exprerience it… Expand
Jul 4, 2013Most under rated game in a LOOOOOOOONG time... It is very disappointing to see so many people hating on a game that at least tries to innovate. How many AAA new IPs do you expect to see if you treat the ones that do come out like this?… Expand
Oct 23, 2013The game truly is amazing. The graphics look like next generation. The character is very interesting and immediately draws the player into the game. The backgrounds are amazing and playing the memory parts are fun as well. The control can be frustrating, but there really is nothing like his game. It's gameplay is based on combos and jumping as well as climbing. The game is a lot of fun and gamers will enjoy it. The game story is like Inception, THX-1138, and the game Mirror's Edge as far as jumping and climbing with lots of combo action. I highly recommend this title. The price has dropped significantly.… Expand
Nov 21, 2013The game has solid graphics, good sound and voice acting, and a fresh setting. The futuristic version of Paris looks at times stunning, however, there are al lot of similar hallways and rooms you encounter during your journey which dampen the overall looks. The story is interesting with a couple of twists and the memory-remixing sections are pretty cool. The combat and its combo-creating idea is not bad, but it is not perfectly executed. The enemies require too much hits to take down and the animations are not as smooth as for example in Assassin's Creed. Nevertheless, this is a very good game which should be played by anyone who is looking for a new experience apart from all the modern shooters and action games.… Expand
Jun 5, 2013An underrated game, DontNod Entertainment has created a beautifully crafted sci fi adventure. The detail to this world is mezmorizing. While the combat can get repetitive, I enjoyed the unique craft your own combo system and special powers. Its an astonishing accomplishment that such a game can arise from a first time developer with no previous triple A games under their belt. Everything about the game is solid...not amazing, but gets the job done so it doesnt infere with unraveling the story which is the focus of the game. Remember Me works very well as a cinematic gameplay experience. The platforming, puzzles, and combat fit nicely into the game. The main attractions of this game no doubt though are the amazing environments crafted within this sci fi world. Remember me is a game that gets better and better as it progresses, with the combat becoming more fun as you unlock new powers. While the story didn't blow me away, going through it certainly was fun. I would recommend this game to anyone who enjoys a linear cinematic story-driven gameplay experience!… Expand
Sep 5, 2014This game is so controversial. It promises much at the beginning, the atmosphere and the environment is great, but the gameplay -including memory manipulation- is brutally linear and the fighting system is awkward. Only buy it on a very cheap discount price.… Expand
Apr 5, 2014Remember Me brings in a a lot of new and innovative ideas, but unfortunately those new concepts and ideas take up about 5% of the actual gameplay. The majority of your time spend playing this game will be spent in one of two modes. Either you will be leaping from ledge to ledge for 45 minutes like Prince of Persia without any action scenes, or you will be in the action scenes, in which case you will be spending 45 minutes fighting using what essentially feels like the Batman combat system, only before it was ever beta tested and ironed out.
The shining, unique, and engaging parts of this game are so few and far between that it becomes a chore to muscle through all of the other experiences of the game, most of which you have seen a better version done elsewhere.
It's all really another rather unimpressive installment in the Square Enix name.… Expand
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text:
- Dyed All Hues
- Los Angeles, CA
- United States
Thinker and Experimenter,
This conversation is closed.
What is the proper steps to shifting someones paradigm of something very concrete and pertinent to them?
I'm wonder if the person I am currently thinking of will allow me to shift their paradigm by introducting them to a larger spectrum of ideas.
I feel sometimes these big shifts could potentially break ties between people as I have experienced in the past.
Does one risk it or is there a systematical way to delivering paradigm shifting/shattering information?
Closing Statement from Dyed All Hues
Thank You all for bearing with my question.
It may have been difficult to understand my purpose at times, but I assure you that after this thoughtful conversation that I will allow the subject to be placed in the compartment of "for future use, but not right now" subjects. =)
I really hope that this has helped you as much as it has helped me think more about the functionality of Pardigms. =)
Thanks for participating and openly sharing your ideas. May many more instances allow us to conversate. =D
Showing single comment thread. View the full conversation.
Apr 20 2012: I do not believe there is any one method that iwill allow a paradigm shift as all people are different and respond to different stimuli based on their value system. I think that someone has to be open to changing thought patterns and is does take a long time to shift those patterns. What reason would you have to want to make a shift in the first place. People learn and grow and people come into our lives to help us learn and grow and sometimes those relationships end when we have both learned what we need to. It is sometimes healthy to end those relationships in order for both parties to continue their personal growth as well as To potentially change their thought patterns. You cannot make people change they have to want to change.
Apr 21 2012: I think we all have those urges to change someone's thought patterns when those thought patterns are destructive to that person or to others but it is an exercise in futility unless the person is open to change. There are some people that are never open to looking within themselves and are oblivious to anything outside of themselves.
Showing single comment thread. View the full conversation.


text:
Administrator2: Hello and welcome to the Politics Chat!
Administrator2: Welcome chatters, and welcome Andrew and Don!
Andrew Malcolm: Hi, everybody. Welcome to Top of the Ticket's chat. New Hampshire is over and that state's p[opulation is reduced by half by 6 this morning as the pols move on to the West. Anybody got any questions?
Clare: So what are we to make of New Hampshire? And Iowa! Do these states matter anymore?
Hawaii resident: Thank God for the Good Sense of New Hampshire voters. Obama may be running on a "I'm for change" platform, but here in Hawaii his background is all "the good ole boy Democrat politics" network, just look at his high school and go on from there. I say it is time for women to have a chance running things for a change. From my experience they do a great job.
Andrew Malcolm: Well, I think so, not because they're all that big or important or even representative of the broader US. But because simplky they're first. The first chance for folks to actually start voting and stop reading what we speculate on.
Madison: What do the results of the NH primary mean for Obama and Romney in the upcoming primaries?
Don Frederick: hawaii resident: that's an interesting observation about his roots in Hawaii. It's something that bears looking into, by us and others. The more intense vetting is coming, believe me. BTW, i would love for Hawaii to get into the early primary mix.
Clare: I'm kind of excited about the unsettled quality of the election. I like it that both parties have a bit of a race here this time around.
Andrew Malcolm: Well, for Obama it's something of a wakeup call, the grassfire that everybody thought was starting got stopped for the moment. And the US saw Hillary get a little success after some humility-generating days., Americans voters love that. So they're both in the game and move to Mich. For Romney it makes his home stateof Mich much more impt. He's got to win there or he's got very serious trouble pr wise, not money, but pr wise. He was supposed to win the first two and he's second.
Andrew Malcolm: For Rudy this is all great and maybe we can talk about that some more
Don Frederick: Clare: well, as a political journalist, junkie and sports fan, i'm right with ya on that point. The GOP race is especially fascinating, because it has not been a party used to such turmoil.
Clare: Do you think the new primary schedule is a good or bad thing?
Don Frederick: It's terrible. I was struck over the weekend bhy a comment Diane Sawyer made -- we have, BY FAR, the lengthiest process in the world for selecting a leader. I happened to be on the 6 a.m. flight out of Manchester this morning and it was full of Hillary's brain trust (blogged on). And they were absolutely beat. And this intense period is just starting.
Andrew Malcolm: Clare--There's good and not so good about the crammed schedule. The primaries are a testing operiod for candidates and a learning and evaluating period for voters. NH and Iowa folks see them up close. Other states less so. So I thinku need some time for more people to see more candidates react to the questions and stresses. If it all happens in 6 weeks, that seems like a very long time if you're in a campaign but it's not for public learning.
Madison: While Rudy is on solid ground when speaking about the threat of terrorism, he does seem less informed other issues of international trade and economics. How can he surpass the Republican front runners?
Andrew Malcolm: The other thing Clare is that the pre-primary campaign has gotten too long. Remember Bill Clinton announced his campaign in Oct of 91, 13 months ahead of the 92 election. This year we had announcements 10 months before that. Too long in my mind.
Don Frederick: Clare: Andy talks about 6 weeks, but its now almost been a year since Hillary and Obama announced. In a way, it seems like we now have shadow governments operating -- foreign countries are eying the various contenders, wondering who will be the two nominess, and then who will be president. That can't help but undercut what the existing administration is up to ... which doesn't sem like a good thing to me, regardless of which party is in office. Also, the roles played by New Hamp and Iowa evolved by happenstance ... but know they treat themselves as a sacred part of the process. It seems off kiltre, to me.
Live chat with Andrew Malcolm and Don Frederick
Transcript: Times political journalists Andrew Malcolm and Don Frederick answered readers' questions about the New Hampshire primary in a live chat January 9.
We've upgraded our reader commenting system. Learn more about the new features.
The Baltimore Sun encourages civil dialogue related to our stories; you must register and log-in to our site in order to participate. We reserve the right to remove any user and to delete comments that violate our Terms of Service. By commenting, you agree to these terms. Please flag inappropriate comments.


text:
Honeymark product review
I was able to do a review for Honeymark. This company makes the highest quality Manuka Honey products available. Honeymark products have great benefits including:
-Made with active Manuka honey fron New Zealand
-Paraben Free
-Produced using all-natural ingredients
-Free of artificail coloring
-Free of synthetic fragrances
-Free of genetically modified organisms
-Free of mineral oils
-Free of artificial preservatives
-Cruelty free, no animal testing!
I tried the Manuka Honey, it is much thicker than your average honey and has a flowery fragrance to it. This honey is great for diabetics and is very heatlhy. The taste is different, It wasn't bad but I prefer regular honey better. Overall a great product.
My favorite product that i reviewed was the manuka honey liquid hand soap. I have never tried a soap product with honey in it and I loved this, it left my hands feeling really soft.
I was also able to review this manuka beeswax candle, I am a person that is always buying candles and I constantly have them lit so this was a great little bonus.
Product rating: 6/10
customer service rating: 6/10


text:
Monday Night is Family Night
Kids Eat Free
Kids 12 & under eat free with purchase of parents meal
Fat Boys BBQ - Georgetown, KY
502-867-1031 - firstname.lastname@example.com
Fat Boys BBQ, seven minutes north of the Scott County Court House on Highway 25, (aka Cincinnati Road) offers great Georgetown Kentucky BBQ and good ole home cooking from 7:00 AM - 9:00 PM, Monday through Saturday & 7:00 AM - 6:00 PM on Sundays.
We also do Kentucky Party Catering, Delivery, and To Go orders
If you're coming from elsewhere, take exit 129 on I-75, go west over the hill to the T intersection at the end of Cherry Blossom Way. We're just off to the left a yard or two.
Just look for the Fat Boys BBQ Flying PIg!
Or the Fat Boys BBQ Smoker Barn!


text:
On Friday 24th June my second architecture book '70/80/90 Iconic Australian Houses' (published by Murdoch Books) is shipped to China to be printed, ready for sale in October. It has been a long time in the coming - two and a half years to be precise - but feels worth all the effort. Since I stepped aside as editor of Inside Out magazine this time last year (after 10 years) the book has been a great creative outlet. The architects and home owners that said yes to be included in the book make it truly special. The first book '50/60/70 Iconic Australian Houses' published in 2007 continues to be steady seller confirming the interest Australians have in this field.
As Group Editorial Director of News Magazines we are in the throws of taking our successful print brands into the digital space and so I thought it high time I had a tumblr. I hope you like what you see. Karen


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Together We Can
Addictions and Mental Health Ontario represents the addictions and mental health sector in Ontario. Our Members are community-governed, not-for-profit organizations that provide a full continuum of services and supports to help individuals in Ontario facing mental health and addiction issues. We work with our Members to address system issues and service barriers to build a mental health and addiction system responsive to the needs of individuals and their challenges.
Help is Available
Addictions and Mental Health Ontario Announces Gail Czukar as the CEO
August 7, 2014 - On behalf of the Board of Directors of Addictions and Mental Health Ontario, I am pleased to announce that Gail Czukar has accepted the position as our new CEO. Gail will begin in this role on September 29, 2014.
Click here for more...
Addictions and Mental Health Ontario in Action
Provincial budget commitments to mental health and addictions welcome
(Tuesday, July 14, 2014) – Canadian Mental Health Association (CMHA), Ontario and Addictions and Mental Health Ontario (AMHO) are pleased with the provincial government's budget commitments on issues that affect people living with mental health and addictions problems.
Click here for more...
Recovery Awareness Month - September 2014
In October of 2006, the first Recovery Awareness Campaign led by a small group of dedicated Addictions Ontario members was held. The purpose of this campaign is to promote the fact that recovery is possible and happens every day with the assistance of the addiction & mental health treatment system.
Click here for more...
Addictions and Mental Health Ontario proposes government plan for investment in supportive housing
Toronto - A new report from Addictions and Mental Health Ontario calls on the Ontario government to adopt a seven year plan of investment in supportive housing as the most cost-effective way to help people recovering from mental health and addictions challenges.
Click here for more...
Supportive Housing Campaign: 2014 MPP Information Kit
Addictions and Mental Health Ontario calls on the Ontario government to show commitment and leadership by investing in supportive housing as a key stepping stone so that people with mental health and addiction challenges can thrive, enjoy good health and wellbeing and participate in our communities.
In an effort to assist interested Organizations in conveying this Supportive Housing Ask, we have attached:
The Supportive Housing Campaign: 2014 MPP Information Kit
Click here for more...
Upcoming Events
September 2014


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Poorly Lit Kitchens & Making Any Space Brighter
Although it might be easy to say, just add a pendant or two, different style of living spaces have a different set of problems. The poor lighting that plagues a loft space won't be the same as a space with all recessed can lighting. Check out our tips on making your space (no matter what it looks like) a little bit lighter and brighter.
When renting, don't forget that changing out an overhead lighting source isn't out of the question. It seems like something that is laborious if you aren't planning on staying, but it can make all the difference in the world when it comes to your mood and attitude in a space. Lighting does magical things!
Here's a few tips to keep in mind when trying to figure out what lighting is best for your own space:
• Stuck With Recessed Cans? Can lighting isn't all bad, but rarely does it provide adequate light in our kitchen spaces. You can easily attach an adapter light which screws in where the bulb would and gives you the look of a pendant light. You can replace the entire fixture, but for those of us that rent, that's rarely on our to-do list!
• Have Super High Ceilings? Our last loft had 20' ceilings (and then some) and even though we had a great deal of lighting on the ceiling throughout the entire space, when it comes right down to it, the kitchen needs a little bit of extra oompf. Being able to chop an onion is one thing, but being able to do it without cutting your fingers is another. More industrial options are always available, but weOther kitchens might require something more industrial in nature, open loft spaces with high ceilings usually use a spot or track lighting to get the job done, but 9/10 no matter how much lighting you have you'll need some form of task lighting over your immediate work spaces. Oh, and when all else fails, paint everything white!
• Have A Ceiling Fan? Although ceiling fans are a necessity in many parts of the country, they don't always offer the best light. A simple change out can be switching the shades that cover the bulbs. Often times frosted of cloudy glass covers block more light than they release. Check your local hardware store or big box retailer for inexpensive options. You can also try adding one large shade to allow for maximum light in your workspace. Here's an example!
• Pendants Not Cutting It? If you like the pendant look but haven't had great results, try switching it out. Shades made from glass will always release more light in general, but ones with metallic or white on the inside of the shade are also known for their light bouncing properties. You can also make a nice cluster of several pendants at different height if there just physically needs to be more lighting in the area (as opposed to brighter).
• Do Your Counters Feel A Little Dark? By this point in time, none of us are strangers to under-cabinet lighting. As technology advances there's more and more options for making the space we do most of our kitchen work in, lighter, brighter and all around more enjoyable. There's also the option of utilizing small countertop lamps. We have one in our kitchen and we swear it just sets the mood for cooking. Here's a few great ideas on how to incorporate them.
Do you have a lighting style we didn't cover above? Let us know in the comments below!
(Image: Jesse's Tuned In Space)
18 Comments
I just added a little lamp in my kitchen and it really makes a nice overall feeling, mood especially at night; little warm glow when you don't want all (7) recessed ceiling lights on.
I changed out the light fixture in the dining room of my old apartment: hideous 1970s dark brass switched out for a second-hand chandelier. I switched them out again when I moved. Granted, my landlady almost had a heart attack when she saw that I had desecrated the sanctity of her building...
I love the look of a lamp in the kitchen.....a sweet and delicious addition. I'll be moving a lamp to the kitchen tonight!
Is it way too nerdy that the first thing I noticed about that picture is "gas stove in front of window=major code violation!"? I pored over the NKBA guidelines when I was designing my kitchen and gas stove near a window was a major no-no.
But that is not the topic at hand :) The lighting suggestions here are good ones... and now that I'm a homeowner, I've realized that it really isn't that hard (or that expensive, necessarily) to add or replace light fixtures. So if it's a place you'll be renting for a while and you can get the okay from the landlord, it might be worth the modest investment. We even bought vintage fixtures and rewired them, using $5-worth of parts from Lowes. One of those things that seems way more daunting than it necessarily is.
Huh, those screw-in pendant lights are pretty neat ideas.
Cable lights work great in my kitchen. It is galley style and I replaced the one small ceiling light with cable lights that stretch the length of the kitchen and have 6 lights that I can position to light the countertops and appliances well. http://www.flickr.com/photos/orngcatstudio/4003142455/in/set-72157622442111747/
I took down my pathetic pendant lights and installed some serious lighting - explosion-proof lights by Crouse Hinds.
krunkinator - we have to admit, we have a rather small... ok big crush on your lighting!
I've got that big, dumb fluorescent strip in my kitchen that makes everything look yellow. It's awful. Any tips to cancel out that funky cast?
What do these people think when designing rentals? Boob lights, tacky brass, cable jacks 5 feet from an outlet. Wow.
ehalvey - The first step is changing the bulb. They make fluorescent bulbs intended for places like artist studios that are a better take on "natural light." After that, you can switch out the cover (if there is one) with a clear piece of plastic instead of something that might be frosted. The bulbs will make the biggest difference though!
We have a LOW ceiling (so hanging lights would smack us in the head) that is made of large, exposed wood beams and plaster (things like this are what make me question our love affair with a 17th century building!). Finding lighting that works - functional and not super ugly - has been a challenge. Recessed is not going to work, not enough counter space for a lamp, track lights? independent spot lights? So far, there's a flourescent tube light hidden above the cabinet on one side and a hall light.
We had the landlord take out the flourescent light strip that we hated and he replaced it with a simple pendant light which was also not bright enough. Finally he tried a three-way directional halogen which was also rubbish so we put the pendant back in and put in a 150watt bulb. It's just about ok if you don't stand in your own light. I think I need to find some task lights but the re-wiring could be a stopping point.
a bit OT but I love that there is a dresser in the kitchen!
Hannala - You should send us in a picture! We love helping, but I think we're gonna need a snapshot on this one!
Thanks for the tip, sarahrae!
Love the dresser!
I love that dresser as well! So much charm to it! Where is it from? I really need a new one for my bedroom. Was going to get one from Ikea but would prefer one with more character to it


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"You will burn through this novel…non-stop and totally rapt. It's an airtight cinch."—Examiner.com
Judge Daniel Brennan is only days away from achieving a seat on the Second Circuit Court of Appeals bench when he's brutally stabbed to death in his garage. An army of media and law enforcement descend on the case, and thousands of tips pour in from the public. When one tip leads New Jersey policeman Luke Somers to Steven Gallagher, things quickly go wrong—even though Luke is instantly glorified for solving the case.
"Rosenfelt has earned his crime-novelist pedigree."
—Entertainment Weekly
But to one man, Luke is no hero. Chris Gallagher raised his brother, Steven, almost single-handedly and, certain that Steven is innocent, he won't rest until he sets the record straight. Thanks to Luke's newfound fame, he's an easy man to find, and Chris quickly makes it clear that Luke's own brother will die if Luke refuses to help clear Steven's name. So begins Luke's desperate attempt to find another suspect—any other suspect—in Judge Brennan's death. But Luke's investigation might open the door to powerful forces even more dangerous than Chris Gallagher…
"Perfectly controlled suspense."—Kirkus Reviews
Praise for
"The tension is palpable, and the pages fly by in this riveting stand-alone thriller…The voice here is every bit as engaging as in the Carpenter novels, with enough humor to lighten the story without diminishing the suspense. And the ending is a real shocker. Sure to appeal to fans of Harlan Coben and Robert Crais."—Booklist
"As usual, there is plenty of irony, humor, suspense, and affection here…Rosenfelt is, indeed, one of a kind; you will burn through this novel—like all his others—non-stop and totally rapt. It's an airtight cinch."—Examiner.com
"Perfectly controlled suspense."—Kirkus Reviews
"Keep[s] you on the edge of your seat."—Criminal Element
"A full-blown suspense chiller."—Publishers Weekly
"Rosenfelt has crafted another terrific thriller that will keep the reader up late at night."—Huffington Post
"Warmhearted, satisfyingly inventive and almost too clever for its own good. Why isn't Rosenfelt a household name like Michael Connelly and Jeffery Deaver?"—Kirkus Reviews
"An absolutely irresistible hook… No one who picks up this greased-lightning account will rest till its finished." —Kirkus Reviews (starred review)
"Outstanding...Anyone who enjoyed Dennis Lehane's Shutter Island will love this thriller." —Library Journal (starred review)
"Excellent. All will marvel at the way Rosenfelt builds suspense."—Publishers Weekly (starred review)
"Dynamite…Sly humor, breathless pacing, and terrific plot twists keep the pages spinning toward the showdown."—Publishers Weekly (starred review)
"Rosenfelt's Andy Carpenter novels are known for their breezy storytelling and humor...This one eschews humor to focus on the actions of ordinary people faced with extraordinary trials. It also employs a whiplash plot turn…an engaging suspense tale." —Booklist
"A terrific plot and a gripping narrative." —The Toronto Sun
"I am raving about this book…a page-turning thriller."—Deadly Pleasure
Don't Tell a Soul
"Stellar… Rosenfelt keeps the plot hopping and popping as he reveals a complex frame-up of major proportions with profound political ramifications both terrifying and enlightening."
—Publishers Weekly (starred review)
"This fast-paced and brightly written tale spins along…Don't Tell a Soul is a humdinger."
—St. Louis Post-Dispatch
"High-voltage entertainment from an author who plots and writes with verve and wit…Rosenfelt ratchets up tension with the precision of a skilled auto mechanic wielding a torque wrench."
—Booklist (starred)
"Rosenfelt has earned his crime-novelist pedigree."—Entertainment Weekly
"He delivers a fast, inventive stand-alone thriller you'll never put down."—Kirkus Reviews
"[Rosenfelt] has pulled together a cynical political thriller that rings true in this age of terrorism, media hype and Washington scandals…it's an enjoyable tale."—Minneapolis Star Tribune
"Rosenfelt's first stand-alone novel is a riveting thriller that should boost him to best-seller status…Compelling twists and turns, a lightning-fast pace, and breathtaking suspense make this a harrowing ride…The book deserves a wide audience."—Library Journal (starred)
David Rosenfelt


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Will Healthcare Reform Be Fair to Immigrants?
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The author, a medical doctor and writer, learned in an African village the truth behind the alarming worldwide maternal health statistics—when she was asked to treat a patient whose only resource was her mother, frantically urging her to "push." More »
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Obama Comes Through, Reversing Bush Era Repro-rights Restrictions
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We All Deserve Time to Be with Loved Ones
The health needs of those we love can suddenly become a top priority for anyone—even a presidential candidate in the final days of a historic election. Only some political leaders and legislators, however, are willing to give all workers the flexibility they must have during a health emergency. More »
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The View from Stephanie Tubbs Jones' Turf
It's a strange truth that national and international news somehow looks different, up close. So I found it to be upon waking up in Ohio last week, where I happened to be working, the morning following the untimely death of Democratic Congresswoman Stephanie Tubbs Jones, 58, from a massive brain aneurysm. More »


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Breakfast at Apostrophe hotel
What is more important than a restful night and waking up fresh after a poetic night at the Apostrophe hotel ? This is why we bring extra special care to our breakfast.
With our « à la carte » breakfast, you can be sure to order only the things that you really feel like :
• The « Express » breakfast consists in a hot drink 2 mini-viennoiserie, « croissant » or « pain au chocolat » and french bread: 7 €
• With the « Apostrophe » breakfast, you will enjoy a hot drink, viennoiseries, french bread and a fresh-fruit juice : 10 €
• With the « Tonic » breakfast, you can treat yourself to a hot drink, cereals, a yoghurt, fruit salad and a fresh-fruit juice : 13 €
• With the « Village » breakfast, we offer you a hot drink, two eggs, Serrano ham, cheese and bread : 13 €
We put quality first : coffee is a choice between « Nespresso » or americano, our teas come from « Maison Mariage Frères », the most famous Parisian teahouse, our viennoiseries are cooked in the hotel and our fresh fruit juices are made with seasonal fruit (smoothies).
Breakfast is served from 7am til noon (as you can see, the Apostrophe hotel encourages you to remain in bed !) either in your room or downstairs at the lobby. In the Apostrophe rooms categories, a specially designed roll-away table allows you to have the perfect breakfast in bed.


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NBA Power Rankings: Heat, Clippers, Nets, Rockets all with title aspirations
1. Miami Heat - You have to beat the best to be the best, and well, nobody has beaten the best when it counts most for the past two seasons. It could be a three-peat, folks.
2. Los Angeles Clippers – Has Doc Rivers stopped talking about the Celtics yet? Because he's got a pretty good team in L.A., and very high expectations.
3. Brooklyn Nets - Just another quiet offseason in Brooklyn. It's too bad they couldn't go out and get two Hall of Famers to add to an already stacked lineup. Oh, wait.
4. Houston Rockets - Dwight Howard … if you corrupt the Rockets and turn James Harden and Jeremy Lin against each other … we won't be all that surprised.
5. Oklahoma City Thunder - Russell Westbrook's knee injury ended the Thunder's title hopes last postseason, and he'll miss the start of the regular season after arthroscopic surgery on it again on Oct. 1. When he returns, the Thunder will be again be dangerous.
6. Indiana Pacers - Always the forgotten team, the Pacers will once again compete with the best teams in the East. But are they title contenders? Not anymore with Tyler Hansbrough in Toronto.
7. Chicago Bulls - We THINK Derrick Rose is going to be ready for this season. But that could all change if he decides he wants to feel 101-percent. If he does play, look for the Bulls to cause trouble.
8. San Antonio Spurs - The first rule about the Spurs is don't criticize the Spurs. That said, how much longer can Tim Duncan do what he's doing? Asking for a friend.
9. Golden State Warriors - Breaking: Steph Curry just hit another 3-pointer. The Warriors will miss Jarrett Jack (now in Cleveland), but the real question is can Mark Jackson get them to play defense?
10. Memphis Grizzlies – The Griz signed Mike Miller for cheap to help with outside shooting woes, and added big man Kosta Koufos to bulk up an already stacked front court. They'll stay tough out West.
11. Denver Nuggets - No George Karl in Denver this season just doesn't sound right after the way he got his team to play. Note to new coach Brian Shaw: play Kenneth Faried as much as possible.
12. New York Knicks - Andrea Bargnani and Metta World Peace are two big additions, but we can't help but think the Knicks will be the second-best team in New York this season.
13. Atlanta Hawks - Paul Millsap is one of the more underrated, complete forwards in the NBA, and hopefully that shows in the ATL, where the void of Josh Smith may be felt early.
14. Detroit Pistons - Between Andre Drummond, Greg Monroe and Josh Smith, the Pistons are stacked at the forward/center positions. They also now have Brandon Jennings at guard. But points off for Charlie Villanueva.
15. Cleveland Cavaliers - No, they aren't back to the LeBron years, but if the Cavs stay healthy, they'll absolutely be a playoff team. Kyrie Irving, Jarrett Jack, Anderson Varejao, and *gasp* Andrew Bynum will have a big say.
16. New Orleans Pelicans - Pelicans! We like the name change, OK? And we also like Anthony Davis, Jrue Holiday, and Eric Gordon (if he can stay healthy). Make us like you this season, Austin Rivers.
17. Washington Wizards - Give us a fully-healthy John Wall (please, for once!) and the Wizards could make a little noise in the East. Looking at a fringe playoff team.
18. Portland Trailblazers - Damian Lillard looks poised to have a huge sophomore year, and the Blazers lineup is solid overall. That's all we got.
19. Dallas Mavericks - Mark Cuban may want to sit a couple seasons of Shark Tank out and focus on this Mavericks team, who we're pretty sure none of the sharks would make an offer on right now.
20. Los Angeles Lakers - Out of all the ridiculousness that surrounded Dwight Howard with the Lakers, none of it touches injuring a finger while tobogganing at the Great Wall of China. Congrats, Chris Kaman, and welcome back to L.A.!
21. Milwaukee Bucks - It looked like the Bucks had something last season. Now? We'll see. Brandon Jennings and Monta Ellis are replaced by Brandon Knight and O.J. Mayo. At least Larry Sanders will still dominate.
22. Minnesota Timberwolves - We don't expect much out of the T-Wolves, but we'd like to see Kevin Love and Ricky Rubio get some serious minutes together. Also, Love could go on trade block during the season if things go south.
23. Utah Jazz – They got nothing for Al Jefferson's or Paul Millsap's expiring deals last year, and lost them both over this offseason. Cool strategy!
24. Toronto Raptors - Addition by subtraction in dumping Andrea Bargnani on the Knicks (plus they got picks). But where is Toronto going? Talk about an identity crisis.
25. Sacramento Kings - DeMarcus Cousins signed a four-year extension worth a reported $62 million over the offseason. That'll come out to around $40 million after all the "suspended without pay" incidents that should pop up between now and then.
26. Boston Celtics – If Jeff Green can play like a superstar, and Rajon Rondo comes back soon, and Kelly Olynyk wins Rookie of the Year, and, and, and … #denial.
27. Charlotte Bobcats - Hey, the Bobcats made a splash this offseason by inking Al Jefferson to a multi-year deal. Now for the inevitable Michael Jordan 10-day contract.
28. Phoenix Suns – Eric Bledsoe is a nice addition to a Suns team that hopes to not finish dead last in the Western Conference again this year. Good luck with that.
29. Orlando Magic - The Magic will once again go very largely unnoticed around the NBA (and in Orlando), but Victor Oladipo is your Rookie of the Year. You heard it here first.
30. Philadelphia 76ers - The 76ers wouldn't even crack the Top 10 of Metro's NBA D-League Power Rankings.
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