text:
Germano gets a start Justin time for the Phillies
July 21 2007
Former Padre Adam Eaton got the start and the win for the Phillies last night as they beat former Phil Justin Germano and the Padres. Eaton pitched out of a huge mess in the third inning and the pen turned in 3 1/3 innings that were solid enough. Utley and Howard paced the Phillies' offense, going 4-for-8 and driving in three runs.
The Phillies beat the San Diego Padres last night, winning 7-3 to improve to 48-48 on the season.
Eaton got the start for the Phillies and went 5 2/3 innings, allowing two runs on seven hits and three walks. Three of the hits went for extra-bases, all doubles. He struck out six.
Eaton struck out Brian Giles to start the first, but Milton Bradley followed and hit a ball to left that bounced once and cleared the fence for a ground-rule double. Adrian Gonzalez flew to center for the second out. Eaton's 2-2 pitch to Mike Cameron was in the dirt and bounced away from Barajas. Bradley went to third. Barajas made a strong throw to Helms that beat Bradley, but Helms' tag was high. Eaton walked Cameron, putting men on first and third for Khalil Greene. With Greene behind in the count 1-2, Cameron took off for second before Eaton had delivered his pitch. Eaton ran towards Cameron, who stopped between first and second, and Bradley came home. Eaton threw home and Bradley was tagged out without a slide to end the inning.
Greene started the second with a double and moved to third on a ground out by Michael Barrett. Russell Branyan singled into center, scoring Greene to tie the game at 1-1. Geoff Blum flew to left and the pitcher Justin Germano struck out to end the inning
In the third, the Padres put their first two men on with a walk by Giles and a single by Bradley that moved Giles to third. Gonzalez was next and he blooped a ball just inside the line behind third. Giles scored to put San Diego up 2-1. Burrell, Helms, Rollins and the third base umpire all ran towards the ball. Burrell fielded and threw to nobody in particular at third base as Utley, Eaton, Bradley and the second base umpire all converged at once. Burrell's throw was right on target -- Utley caught it on a run about ankle high as Eaton and the umpire collided and Bradley slid in safely. Gonzalez was safe at second with a double. Eaton, who wound up underneath the second base umpire, was shaken up but stayed in the game. Eaton got behind Cameron 3-0 and Condrey started to warm in the pen. In what may have been the pitch of the game, Cameron swung at the 3-0 pitch and flew to shallow right. It wasn't deep enough to score Bradley. And all of the sudden Eaton snapped out of his funk. He struck out Greene on a check swing and Barrett on a swinging swing to end the inning, leaving both runners stranded. Huge spot in the game for Eaton as he prevents further damage with men on second and third and nobody out.
Eaton threw a 1-2-3 fourth.
In the fifth he walked the leadoff man Giles, who went to second on a two-out single by Cameron. Eaton struck out Greene for the third out.
Blum singled with two outs in the sixth and switch-hitter Jose Cruz, Jr pinch-hit for the pitcher Cla Meredith. JC Romero came in to pitch to Cruz, Jr and walked him. Giles was next and Romero walked him as well. It loaded the bases with two outs for Bradley, and Romero got him to ground to short to end the inning with the Phils up 4-2.
Romero has now walked 22 in 26 1/3 innings on the season.
Madson started the seventh up 6-2 and walked Cameron with one out. Greene followed with a single that moved Cameron to second, but Madson struck out both Barrett and Branyan to leave the runners stranded.
Zagurski started the eighth and walked Blum to start the inning. He struck out Kouzmanoff for the first out before Giles sent Blum to third with a single. Bradley walked to load the bases with one out. Zagurski stayed in to pitch to the lefty Gonzalez and got him on a fly ball to left that scored Blum and made the score 7-3. Alfonseca came in and got Cameron to fly to left to end the inning.
Alfonseca returned for the ninth and Barrett reached on a one-out single. Termel Sledge pinch-hit for pitcher Kevin Cameron and lined to first for the second out before Barrett moved to second on defensive indifference with Blum at the plate. Blum moved Barrett to third with an infield single, but Alfonseca got Kouzmanoff on a ground ball to short to end the game.
Five walks in 3 1/3 innings for the pen.
The Phillies' lineup against righty Justin Germano went (1) Rollins (2) Victorino (3) Utley (4) Howard (5) Rowand (6) Burrell (7) Helms (8) Barajas. Helms starts at third against the righty with Dobbs slumping. Barajas behind the plate after re-joining the team on Thursday after the birth of his sixth child.
Victorino singled with one out in the first and stole second with Utley at the plate. Utley went down swinging for the second out. Howard was next and he laced a single into right-center. Victorino scored easily and the Phils led 1-0. Rowand grounded to third to set the Phillies down.
The Phils went 1-2-3 in the second and again in the third.
Utley started the fourth with a walk and moved to second on a single by Howard. Rowand hit a bloop behind short that Greene got his glove on but couldn't catch. It went as a double for Roward, Utley scored and Howard went to third with the game tied at 2-2. Burrell grounded to short for the second out, Howard scored to put the Phils up 3-2. Helms struck out for the second out, but San Diego walked Barajas intentionally to pitch to Eaton with two down and men on first and second. I don't like that play if it works, but it didn't in this case. Eaton singled to center, Rowand scored and Barajas went to second with the Phils up 4-2. Rollins popped to short for the third out.
The Phillies went 1-2-3 in the fifth.
Burrell walked with one out in the sixth and went to second when Helms followed with a single. Barajas hit into a double-play to end the frame.
Coste started the seventh, pinch-hitting for Romero, and singled to center. Rollins followed and lined out to center for the first out. Victorino followed with a ground ball to second and Coste was forced at second for the second out with Victorino safe at first. Utley followed with a home run that put the Phils up 6-2. Howard walked and Rowand lined to right for the third out.
Burrell led off the eighth with a walk and Bourn ran for him at first. Helms followed with a single that moved Bourn to second before Barajas flew to right for the first out. Nunez hit for Madson and struck out. Rollins was next and he singled to center, Bourn scored to put the Phils up 7-2 and Helms went to second. Victorino struck out to set the Phillies down.
Utley doubled to start the ninth, but Howard struck out behind him and Rowand grounded to short. Utley moved to third on Rowand's ground out. The Padres intentionally walked Michael Bourn and Alfonseca hit for himself with runners on first and third, two outs and the Phils up by four. Alfonseca grounded to second for the third out.
What the Phillies didn't do in the ninth was pinch-hit Dobbs against the righty Kevin Cameron and let Gordon pitch the bottom of the inning with at least a four-run lead. I assume that the Padres would have called on Royce Ring to pitch to Dobbs, anyway, but you have to wonder how much confidence the Phils have in Flash at this point. I think the answer may be not much -- if it's none they should give his roster spot to someone else.
Rollins was 1-for-5 with a single and an RBI. 1-for-his-las-14 with no walks.
Victorino 1-for-5 with a double. He's 2-for-his-last-13 with one walk.
Utley was 2-for-4 with a double, his 17th home run and two RBI. He's 17-for-his-last-37 with seven doubles and two home runs.
Howard was 2-for-4 with a walk and an RBI.
Rowand was 1-for-5 with a double and an RBI.
Burrell was 0-for-2 with two walks and an RBI. 415/537/756 in July.
Helms was 2-for-4 in a rare start against a righty. Dobbs and Helms have both been struggling -- the Phillies need one of them.
Barajas was 0-for-3 with a walk and left four men on base.
Jamie Moyer (7-8, 4.99) faces lefty David Wells (5-5, 4.15) tonight. Moyer got bombed in LA on Monday, allowing ten runs in 5 1/3 innings. Over his last three starts he's 0-3 with a 10.06 ERA, having allowed 27 hits, including four home runs, in 17 innings. He made a start against the Padres at Petco last season while pitching for the Mariners and got the win, holding San Diego to two runs on four hits over seven innings. Wells is 2-0 with a 2.30 ERA in his last three starts. Opponents are hitting .303 against him on the season but he's walked just 26 in 102 innings.


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Black Hills Gold 10K Onyx Earrings
Item # WX2-223334
- Google+
This item is shipped directly from the factory. To see the expected shipping date, please add to your Shopping Cart. Sorry, no express shipping available. We are unable to ship factory direct items to Alaska, Hawaii, Puerto Rico or APO or FPO addresses.
- Details & Specs
Black Hills Gold 10K Onyx Earrings. Genuine Black Hills beauty, from the hills of South Dakota to you!
Smooth, gorgeous jet-black onyx gems take center stage, set within genuine 10K yellow gold! 12K rose and green-colored grape leaves, the hallmark of the Black Hills design tradition, complete the look. Each piece is crafted right here in the Black Hills of South Dakota, USA, by skilled craftsmen for a lifetime of beauty. Satin diamond-cut finish, earring nut style closure.
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subset: commoncrawl


text:
6600-6698 Woods Parkway has a Walk Score of 51 out of 100. This location is Somewhat Walkable so some errands can be accomplished on foot.
This location is in Dundalk. Nearby parks include Fairway Park, Saint Helena Park and Dundalk Heritage Park.
Nearby schools include Dundalk High School, Dundalk Elementary School and Holabird Middle School.
The closest grocery stores are Parker Vanilla Products, Rock-Tenn Co and Mars Super Markets Inc.
Nearby coffee shops include Scoops Cafe and Dunkin' Donuts. Nearby restaurants include Donnas Tavern, McDonald's and Andy's Breakfast & Lunch.


text:
After I got back from doing a short in Ireland, last September, the Kinefinity KineRAW S35, I ordered back in May of 2013, arrived on my doorstep.
I was interested in this camera because:
I was looking for an S35 format camera;
That captures CinemaDNG;
The Kinefinity cameras also record compressed CineForm raw as a bonus (I love CineForm raw);
That has all the ins and outs like a cinema camera and that feels like a camera;
Dan Hudgins worked on the colour profiles of this camera.
I appreciate of course the reasonable price tag of the kit and it sooths my appetite for lesser known, almost underground, cinematic cameras - you know what I mean.
Without much testing the camera we almost immediately put it to work by using it on a remake of a Reservoir Dogs scene for the celebration of the 40th anniversary of the film festival here in Ghent.
Click the CC button to have subtitles in English.
The camera performed without any mentionable issue and was really straight forward to use. We captured this in CineForm raw.
If you're interested in this camera, I urge you to follow @SasquatchMovie - twitterfeed of UK production company THESEFOURWALLS (@T4WPs) - about the feature comedy they are currently filming on the S35 in the Lake District.
And you can of course rent it from RawCinemaShop.


text:
Tharp Hall is located at the heart of campus on the Pedestrian Mall. Residents enjoy close proximity to classroom buildings, the Deacon Jones Dining Hall, and the Paul Conn Student Union. Four students occupy a two-bedroom suite with a shared bathroom. The bathrooms include a toilet and a combination bathtub-shower. Each bedroom has two extra-long twin beds, two desks with chairs, two to three closets, and a sink/vanity. Each floor of this three-story building has its own coin/card-operated laundry facility and a TV lounge area complete with furniture, a television, and a community kitchen. The community kitchens are equipped with a refrigerator, a microwave, and a stove/oven. A unique feature of Tharp Hall is that it is connected by a hallway to Nora Chambers and Simmons Hall.
"I became an RD because I am passionate about living alongside college women as they pursue their goals and discover who they are. It is my hope that students will live authentically and responsibly in community. My favorite part about working with students is seeing how the everyday moments teach them more about life, God and loving others."
A Season of Becoming – 1 John 3:2
Tharp is committed to serving other women in the local community. This year we partnered with New Hope Pregnancy Care Center, an organization that offers resources and support to women experiencing unplanned pregnancy. We serve once a month at New Hope, bringing in and organizing donations and putting together informational packets. It has been a beautiful and humbling experience to work with this Christ-centered service organization.
1120 N Ocoee Street
Cleveland, TN 37320-3450


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text:
(defmacro comment "Ignores body, yields nil" {:added "1.0"} [& body])
it doesn't 100% ignore the body. If your comment has a map in it, for example, and that map isn't 100% correct it will fail to compile in some environments. I found that using Light Table. I am certain it would fail on other platforms that won't know to exclude it before parsing.
Example: (comment here is some TeX: \frac{\sum_{m=1}{m}x{m}}{x{s}} )
That will produce an error.


text:
"Something tells me I shoulda stood in bed."
April 30, 2009 - Jennifer Brookens
An old Bugs Bunny cartoon in which that wascaly wabbit climbs out of his rabbit hole half-asleep one morning and somehow ends up on Mars comes to mind for me when I think of how this week has gone. The cartoon segment ends up with Bugs somehow crashed head-first into the ground saying, "Something tells me I shoulda stood in bed." (So, thanks to YouTube, I managed to track down the exact cartoon in question.)
You start out on a Monday, ready to do what you do, and it seems every weird cosmic force is aimed at your direction. People who you haven't thought of for months or years suddenly pop up, ready for battle. An error by Big Business strangles your day-to-day finances. Everyone is hitting the panic button over the swine/h1n1/North American / "sensationalist sounding name here" Flu. And let's not forget this Charlie Brown cloud that seems to be content hanging over Fairmont for the past 5 days.
But I'm still standing. Or at least I was, until I sprained my ankle just standing still this morning. Now that takes true skill or true stupidity. I'm not sure which category I fall into just yet.
Where is that fast-forward button to Memorial Day weekend, already?! Or at least let me find a Bugs Bunny marathon on one of the cartoon channels for the weekend with my leg propped up on a bunch of pillows.
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Wednesday, 02 January 2013 10:50
Notice is hereby given that original Letters Testamentary for the Estate of ROBERT WILLIAM LEIDNER, JR. a/k/a ROBERT WILLIAM LEIDNER a/k/a ROBERT W. LEIDNER, Deceased, were issued on October 30, 2012, in Cause No. P-35,160, pending in the Probate Court of Hidalgo County, Texas, to: WILLIAM L. LEIDNER.
Read more: November 9, 2012 - Notice to Creditors William Leidner


text:
Welcome to the official website of Canadian-born, Rio de Janeiro-based musician and educator Vanessa Rodrigues. Here you can find info about upcoming shows, listen to and purchase her jazz organ recordings, check out her popular series of Salsa piano instructional videos, and more …
"Canadian keyboardist Vanessa Rodrigues is largely responsible for the re-popularization of the jazz organ scene in Rio!"
Santo Scenarium
Rio de Janeiro, Brazil
Salsa Instructional eBook!!
Vanessa's much-anticipated Salsa piano instructional eBook has arrived!!
'The Gringo's E-Guide to Salsa Piano' features:
- a step-by-step walk-through of 7 must-know classic montunos
- an in-depth breakdown of rhythmic and harmonic variations of said classic montunos.
- rhythm exercises for coordination, independence and understanding the clave.
- detailed scores of all exercises and montunos.
- over 40 accompanying video examples.
Click here for more information >>
Scores and text are easy to read; important points, notes and tips in a vibrant and punchy, decidedly Latin color scheme are featured throughout.
Download 'The Gringo's E-Guide to Salsa Piano' Now!! >>
You can now buy the "The Gringo's E-Guide to Salsa Piano" eBook and accompanying video examples for just $12.99 US through the secure site below:
The Gringo's E-Guide to Salsa Piano $12.99:
***NEW: Play-along tracks!!***
Now you can practice every montuno in The Gringo's E-Guide to Salsa Piano with this set of play-along Mp3s for only $4.49!
Also available
PDF-only version, video not included , for $9.99:
Click here to purchase PDF-only version>>
Buckaloose: Live at Upstairs
Read a review of "Buckaloose: Live at Upstairs" along with several other albums by Montreal artists, by Peter Hum of the Ottawa Citizen.


text:
Rolex Rankings #5
Rolex Rankings #94
Will Stacy Lewis defend her 2012 title?
Will Shanshan Feng defend her title?
Ernst's victory another big step in her career
The Social Scene for September, 2014
Eun-Hee Ji and Katherine Hull has the Volvik Shots of the Day during the first round at the Wegmans LPGA Championship.


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Clap-Clap that's great news!
great news, but still doubt we'll see anything before 4.3 or 4.2.5
Good guys, How about unlock, I dont understand why this ***** apple fighting with unlockers, i do understand jailbreak but why unlockers. FUK Aplle
i'm confused... i have an iphone 4 on 4.2.1 that's untethered jailbroken and unlocked. i used a combination of pwnage tool, redsn0w, and unltrasn0w.
i'm guessing this is for people with new iphone 4s with the new baseband?
Apple will stop caring about unlock, once they stop selling the device, ie iPhone 2g and 3g.
Thanks guys
Also I would just check@P0sixninja on twitterTo see if GreenPois0n is updated if GreenPois0n.com won't look any different.
Post tutorial, youtube video, anything
how to bypass baseband check? i patched my hosts file so itunes points to saurik's server instead of apple.


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Halo H750RTD010 6" 25W Line Voltage LED Remodel Non-IC Housing with Dimimng Control Wiring
Brand: Halo Model: H750RTD010 Condition: New
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About this Product
Purchase 1 piece, and earn 1 Westside Dollar
Specifications and Features :
Note: LED Module and trim are required and are sold separately.
• Voltage: 120V
• Wattage: Rated for 25W Maximum with Halo 1200 Series
• LED Module Connection (sold separately): modules simply install with a plug-in 120V line voltage wiring connector(UL and CSA Listed Luminaire Disconnect). This nonscrew-base connection preserves the high efficacy rating and prevents use of low efficacy incandescent sources.
• Compatible Trims (sold separately): Halo 494 Series Trims and Halo 493 Series Trims
• Dimming: The housing is pre-wired with two low voltage DC control wires - color coded violet and gray - for connection to 0-10V DC low voltage dimming controls. The Halo LED module
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EMMETT, Idaho (AP) - Police in southwestern Idaho say a texting teen driving at about 50 mph failed to negotiate a curve with a suggested speed of 30 mph and hit a power pole.
The Idaho Press-Tribune reports (http://bit.ly/XeIHdT) the 17-year-old from Emmett was treated for injuries at the scene and released.
Idaho State Police say the Ford pickup left the road at about 10 p.m. Saturday and flipped onto its top into some trees off Vanderdasson Road in Emmett.
Police say the teenager was wearing a seatbelt and that air bags in the vehicle deployed. Police cited the teen for reckless driving.
(Copyright 2013 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.)


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The median income of older persons in 2006 was $23,500 for
males and $13,603 for females. Median money income (after
adjusting for inflation) of all households headed by older people rose by 3.4%
from 2005 to 2006. Households containing families headed by persons 65+
reported a median income in 2006 of $39,649 ($41,091 for non-Hispanic Whites,
$30,775 for African-Americans, $43,035 for Asians, and $29,385 for Hispanics).
About one of every twelve (7.9%) family households with an elderly householder
had incomes less than $15,000 and 53.2% had incomes of $35,000 or more (Figure
For all older persons reporting income in 2006 (34.8
million), 23.2% reported less than $10,000. Only
32.5% reported $25,000 or more. The median income reported was $17,045.
The major sources of income as reported by
older persons in 2005 were Social Security (reported by 89% of older persons),
income from assets (reported by 55%), private pensions (reported by 29%),
government employee pensions (reported by 14%), and earnings (reported by 24%).
In 2005, Social Security benefits accounted for 37% of the aggregate income of
the older population. The bulk of the remainder consisted of earnings
(28%), asset income (13%), and pensions (19%). Social Security constituted 90%
or more of the income received by 34% of beneficiaries (22% of married couples
and 42% of non-married beneficiaries).
(Based on data from Current Population Survey, Annual
Social and Economic Supplement, "Income, Poverty, and Health Insurance Coverage
in the United States: 2006" P60-233, issued August, 2007 by the U.S. Bureau of
the Census, related Census detailed tables on the Census Bureau website, and
from Fast Facts and Figures About Social Security, 2007 Social Security
to Previous | Main | Next
AoA - Statistics - A Profile of Older Americans
2007 - Poverty
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Open Community Tools
Explore the innovation of open source solutions available from IBM and see the power and flexibility of an open community development environment.
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Explore the innovation of open source solutions available from IBM and see the power and flexibility of an open community development environment.
Knoppix 7.4.1 Updated with New Linux Kernel and Multiple Fixes – Gallery
Knoppix 7.4.1, a bootable Live CD/DVD made up from the most popular and useful free and open source applications, backed up by automatic hardware detection and support for a large number of hardware devices, has been released and is now available for download.
Hackable $39 Allwinner A20 SBC packs HDMI and GbE
The $39 hackable "pcDuino3Nano" SBC runs Android or Ubuntu on a dual-core Allwinner A20 SoC, and offers GbE, HDMI, and 3x USB, plus Arduino-style expansion. It appears we have a new price/performance standout in the open source single board computer game. Longmont, Colorado based LinkSprite Technologies, which hosts the open source project for Allwinner-based pcDuino SBCs, has just announced a $39 board with a set of features that would typically go for about $60. The pcDuino3Nano offers the same dual-core, 1GHz Cortex-A7 system-on-chip and all the other features of the $77 pcDuino3 SBC except for the LVDS interface, I2S stereo digital audio output, and built-in WiFi. It also adds a second USB 2.0 host port, and upgrades the LAN interface from 10/100 to 10/100/1000 Ethernet.
New Video Series Teaches Kids About Linux
Growing up in rural Utah, brothers Jared and JR Neilsen spent their free time recording videos that starred a cast of homemade puppets. As adults they've reconvened to create their own web series,Hello World, which aims to teach kids about computer science. The latest segment in the series, "Superusers: The Legendary GNU/Linux Show," is focused on teaching Linux fundamentals. Puppets Adelie the penguin and Aramis the gnu lead kids on operating system adventures to teach topics such as how to use commands, write basic shell scripts, and find a file or directory. "We wanted to do something creative and fun, merging the adventures of our youth with our current interests in computer science," Jared Neilsen said, via email. "It's a pastiche of things we love: puppets, surreal British comedy, philosophy, music, superhero cartoons, and Linux, of course."
Google's Chrome Strategy Heads in New Directions, Draws Linux Comparisons
Google's Chrome browser and Chrome OS operating system are grabbing headlines this week for several reasons. As Susan reported here, Matt Hartley said recently, 'Anyone who believes Google isn't making a play for desktop users isn't paying attention.' Hartley favors putting Linux in front of a lot of potential Chrome OS users, and says "I consider ChromeOS to be a forked operating system that uses the Linux kernel under the hood."
Content available under CC-BY-SA
© by original authors
Powered by CentOS 6.5 (GNU/Linux), Varnish, and Drupal 6


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2145 Key Wallace Dr
Hunting at Blackwater
Blackwater National Wildlife Refuge (NWR) is one of more than 550 national wildlife refuges in the United States. The primary objective of a national wildlife refuge is to provide habitat for the conservation and protection of wildlife. The harvest of surplus animals is one tool used to manage wildlife populations. Carefully managed hunts maintain wildlife populations at a level compatible with the environment, provide wholesome recreational opportunities, and permit the use of a valuable, renewable resource.
The Refuge provides habitat for an endangered species, the Delmarva Peninsula fox squirrel. Federal and State laws prohibit any activity that might harm endangered or threatened plants and animals. We believe that these hunts can be conducted without harming Delmarva Peninsula fox squirrels and have taken certain precautions to ensure their safety.
REMEMBER! Your hunt permit authorizes you to take specified game only. Harming or needlessly disturbing any other wildlife is a violation of Refuge regulations and is cause for prosecution.
Blackwater NWR provides hunting opportunities for turkey, deer and waterfowl.
Deer Hunting
The refuge offers archery, quota and non-quota muzzleloader, and quota and non-quota shotgun hunts as well as special disabled and youth hunt opportunities for both white-tailed deer and sika deer.
Hunting at Blackwater is on a first come, first serve basis. There is no standby.
2014-2015 Hunting Forms and Applications
Turkey Hunting
Each spring the refuge offers turkey hunting on designated Tuesdays and Saturdays within the State season. Hunters can use any weapon approved for state turkey hunts. The refuge also offers a special one day youth turkey hunt.
Waterfowl Hunting
*Federal Duck Stamp Reminder for Waterfowl Hunters*
Blackwater NWR provides waterfowl hunting opportunities at several designated hunt sites on the refuge. Waterfowl hunting is permitted on dates specified by the Refuge during the State waterfowl season. All sites are accessible by boat only.
Access Photos
Important: For more information about any of the hunts offered at Blackwater NWR, or to request a hunt packet containing hunting regulations, maps, and applications, please contact Hunt Coordinator Allen Johnston at 410-228-5018.
If you're interested in learning about Duck Stamps, visit our Duck Stamps page for more information.


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Hopes & Dreams
Six MBA students from the class of 2011 talk with Hawaii Business about the most important things they learned, career plans and big audacious goals
(page 1 of 2)
Photos: Rae Huo
Click here to read Extended Version.
Steve Petranik, editor of Hawaii Business
Yu-Hsuan "Anthia" Chen, 25
Born: Taiwan
MBA: HPU, marketing
Plans after graduation:
Start career in Hawaii, then return to Taiwan to help father's business
Maria Goto, 26
Born: Honolulu
MBA: UH, general
Plans after graduation:
Work for N&K CPAs
Kandice Johns, 29
Born: Wailuku, Maui
MBA: UH, general
Plans after graduation:
Possibly work for Ulupono Initiative
Ngoc Nguyen, 28
Born: Hanoi, Vietnam
MBA: UH, entrepreneurship
Plans after graduation:
Work in Hawaii for a few years before returning to Vietnam
Josiah Nishita, 25
Born: Wailuku, Maui
MBA: UH, entrepreneurship
Plans after graduation:
Work in Hawaii
Emre Tuncbilek, 30
Born: Isparta, Turkey
MBA: HPU, marketing
Plans after graduation:
Join Hawaii's business community
Petranik: Why did you seek an MBA?
Nguyen: They ask that question during our interview process. I was four years into my career and I felt there was still much more that I hadn't learned from my job, which I loved. I thought that if I go back to school using the experience from my job I could understand more.
Goto: I wanted to get the credits for a CPA license and I decided to go through the MBA program rather than the master's in accountancy, because I wanted to expand my knowledge in management and to have broader technical knowledge and explore changing careers if something interested me. I wanted to market myself better and be a more valuable employee.
My background was in psychology, so that was a vastly different
Johns: It stemmed from my work experience, which, after college, was in nonprofits specific to HIV and AIDS, and from the frustrations I experienced seeing a lack of capacity within nonprofits and a need for more business skills. I also want to further the impact I make in the community by incorporating my skills and leadership into a corporate social-responsibility role on the for-profit side or in nonprofits.
Tuncbilek: If, five years ago, somebody had told me I was going to leave the workforce, spend all my savings on a master's program, I would have laughed, because I am a very practical person. I learn by doing, I don't learn from books. As I advanced my career, the more I realized the difference between management and leadership, and I really wanted to get international experience and to get more leadership skills. I'm really happy to be here and getting my MBA degree.
Chen: A master's degree was always on my life list. I wanted to finish all the education I could possibly have at the beginning of my life. That's why, after I graduated from college with a finance degree, I entered the MBA program right away.
Petranik: What are the most important things you've learned?
Johns: For me, some of the most important things, and the most challenging, are the financial and accounting skills. My background was in psychology, so that was a vastly different experience, but I definitely see a need for those skills to run a successful business. Another important thing is marketing, to be able to understand what a strong role that plays regardless of the business you're in. Lastly, sustainability is something we've been focusing on lately and that is what I was already passionate about. It was also good to learn what other students and faculty are interested in.
Goto: The greatest thing I learned is teamwork. It was a challenge working with different personalities. Everyone in the program has different work ethics and different priorities at any given time. Even though the work always gets done, you have some team members who are procrastinators or want to get things done early, and so balancing that was a challenge. My work experience was with a small public accounting firm and I worked pretty independently. It was rewarding to recognize other people for their different skill sets even if they're not like you.
Petranik: Did you pick the teams?
(In teamwork,) you have to learn to deal with different
Goto: They were assigned, because when you're working, you can't pick who you work with. You have to learn to deal with different personalities and respect each individual, and learn to perform well with what you're given.
Nguyen: One of the main things I learned was to manage my time between school full time, a part-time internship and having a family with a 3-year-old. I didn't know that I could do what I was able to do. With the help of my family, I worked hard during the week and, on the weekend, I was able to spend time with my family. No homework. That was a very rewarding experience.
Chen: The most valuable thing I learned was practical experience. Our professors brought all kinds of local businesses into our classroom, made us appreciate their problems, and we helped make business plans and marketing plans for them.
Tuncbilek: My first and second years were very different for me. The first year was all about validating my work experience with the formal education, because I learned important perspectives about business. In practical work, you usually have to ignore the theory. The second year, it was more about understanding the creative part of marketing, because, throughout my life, I always worked on the analytical side of things. I have a computer-engineering education and I have a business-administration undergrad degree. Now I'm majoring in e-marketing and strategic marketing. It opened up a side of my brain that I never used before.
Do you like what you read? Subscribe to Hawaii Business Magazine »
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text:
Personalized Dancing Bride and Groom Cake Topper Style 9209
Personalize It Free!
Final sale. This item cannot be exchanged or returned.
This item is available online only. *
This couple is wrapped in a romantic embrace of dance. The Bride's pretty pony tail, simple dress and rhinestone shoes give this cake topper a lovely modernized twist on a classic pose.
Features and Facts:
customers bought with this dress
Personalized Dancing Bride and Groom Cake Topper Style 9209 1 2
Love this Topper! I had bought this topper the week before my wedding (i know, completely last minute) and was praying it would arrive by the friday. It came in tuesday--two days before the expected delivery date. It was perfect, the colors were spot on, and the shoe color was the perfect touch. I would buy this all over again! August 10, 2014
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*Color & Style representation may vary by monitor. Not responsible for typographical or pictorial errors. Product availability varies by store and online. Some in-store purchases require special order and markdown styles cannot be special ordered. Contact your local store for details.


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Haven't you heard? Heartland has teamed up with Prodigy Camp to offer one student a scholarship to the 2011 summer session July 26-August 1.
We have cash prizes, festival screening opportunities and the coolest scholarship possibility imaginable. All you have to do is submit your High School Film Competition film by April 15, 2011.
About Prodigy Camp
This film camp is a place for the world's top promising teen filmmakers to develop every aspect of their craft. In one intensive week, they will be taught the secrets to make a great film: screenwriting, directing and cinematography, and they will apply that knowledge, shooting and editing their own scene.
Students stay at the film camp supervised, and nothing but top flight award-winning filmmakers, including Oscar and Emmy winners, teach there. Students work on films most of the day, campfires and storytelling with filmmakers at night.
Every summer our film camp accepts 20 students, ages 12 to 18. Camp is held at a private retreat in the great Pacific Northwest for six days.
Submit your short film, 10 minutes or less, with the theme courage to the Heartland High School Film Competition by May 1, 2011 and be considered for this amazing opportunity. It's too good to pass up! We can't wait to see what amazing stories you have to tell.


text:
Metro says most of the network issues that brought down phone lines, websites, Metro Transit Police assistance and platform displays have been restored.
The outages occurred Thursday afternoon.
Rail safety and critical systems were not impacted and all trains were operating on all lines, according to a press release issued by Metro.
According to Metro, their Operations Control Center is able to communicate with all trains and all stations.
WTTG FOX 5 & myfoxdc5151 Wisconsin Ave. NWWashington, DC 20016Main Number: (202) 244-5151Newsroom: (202) email@example.com


text:
RICHMOND, VA—Police are searching for a gunman after a double shooting in Gilpin Court late Monday night.
It happened on Chamberlayne Parkway just after 9:45 p.m. Monday.
Both victims suffered non-life threatening injuries.
No suspect information has been released at this time.
If you have any information about what happened, you're asked to call crime stoppers at 780-1000.
Stay with 8Nwes for updates.
Copyright 2013 by Young Broadcasting of Richmond
301 Arboretum Place, Richmond VA, 23236
Telephone: 804.330.8888
Fax: 804.330.8881
Email: email@example.com


text:
Definition of deer in English:
deerLine breaks: deer
Pronunciation: /dɪə /
noun (plural same)
A hoofed grazing or browsing animal, with branched bony antlers that are shed annually and typically borne only by the male.
- Family Cervidae: several genera and many species
More example sentences
- The land around the ranch is a protected wintering area for elk, deer and bighorn sheep.
- Looping back around, I got a closer look at the ears and realised that it was probably a muntjac deer.
- Police said it was standard advice to cover the head of an injured deer or other animal to help reduce its stress.
Old English dēor, also originally denoting any quadruped, used in the (now archaic) phrase small deer meaning 'small creatures collectively'; of Germanic origin; related to Dutch dier, German Tier.
Definition of deer in:
- The US English dictionary
- The English Synonyms
- The US English Synonyms
Get more from Oxford Dictionaries
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Word of the day dinkum
Pronunciation: ˈdɪŋkəm
(of an article or person) genuine, honest, true


text:
Share your comments
Don't pick on me : help for kids to stand up to & deal with bullies
Green, Susan.
Adult Nonfiction BF637.B85 G74 2010
Green, Susan.
Adult Nonfiction BF637.B85 G74 2010
Summary: "37 simple, fun activities to teach kids to: deal with teasing, name-calling & cyberbullying; cope with feeling left out ; get help when necessary"--P. [1] of cover.
Be the first to add a comment! Share your thoughts about this title. Would you recommend it? Why or why not?
Question about returns, requests or other account details?
Add a Comment
|Submission Guidelines


text:
It was June when the Globe broke the story alleging that Leslie Cohen Berlowitz, president of the prestigious Cambridge-based American Academy of Arts and Sciences honorary society, had embellished her resume. Records, including academy applications for federal grants, suggest she's been at it for at least a decade, inventing a doctorate from New York University she didn't receive and inflating other aspects of her work experience. On July 31, Berlowitz resigned. Her paper trail is now under investigation by the state attorney general's office.
This, of course, is not the first time an academic powerhouse has been caught padding his or her resume. In 2007, after working as MIT's dean of admissions for nearly three decades, Marilee Jones lost her job after admitting she'd invented three college degrees. In 2012, having falsely claimed to have a PhD from Columbia University, Doug Lynch resigned as a vice dean at the University of Pennsylvania. The day Berlowitz resigned, a Boston Public Schools principal caught plagiarizing on job application materials submitted her resignation, too. There are disgraced executives from major corporations, governmental agencies, and college sports programs. (In 2001, Notre Dame football coach George O'Leary was busted when a journalist uncovered that he hadn't played at the University of New Hampshire. He later admitted that he lied about his master's degree from "NYU-Stony Brook." No such university exists.)


text:
Joe Weisenthal
The global media was watching Italy, because of the significant ramifications on financial markets, which we explained here.
And though it's not clear who is going to be the next Prime Minister of Italy yet, the world's attention turns to a much bigger election, that starts within a matter of days: The election of the next Pope.
And so on my last day here, I figured I'd do some sightseeing and check out what I could of the Vatican.


text:
This forum is for completed RPG Maker VX games. Please do not post threads about games being made in other engines here.
Star Stealing Prince, Full Game Released
Aug 8 2011, 02:17 PM
Post #41
I do not bite!
Type: Writer
Alignment: True Neutral
Oh! I have some fanart that I wanted to show you guys because it's just so amazing.
Ooh, Snowe's dream. He has killer striped pajamas! If stripes weren't so hard to sprite on tiny sprites, I would so give him striped pajamas.
by feedingwolves.
This is from a friend of mine for my birthday last year I believe. It was an earlier version of Snowe who happened to have darker hair.
by Professor Yoshi
This is a more recent one by the same artist as above. Snowe and Astra! Must be flames around them!
by Professor Yoshi
So cool!
Also, I wanted to let you guys know that even though I'm being quiet, I'm still hard at work. I'd show screenshots, but this particular area I am just about finished with is a bit too spoiler-y. Anyway, I've planned the rest of the game and it fits on one small sheet of paper! I'm almost done! Only about three dungeons to go and a few areas that still need to be mapped, and a sprite and faceset I still need to do. I'm very excited! Thank you all for the support you've shown me thus far, I really appreciate it.
Aug 16 2011, 01:38 AM
Post #42
Type: Spriter
Alignment: Chaotic Neutral
I played the demo, and I have to say that it's well up to the quality I've come to expect from you, Ronove. The music and atmosphere is perfect, and the story made me want more. The scarecrow was delightfully insane and deliciously creepy. Snowe is an engaging character despite not being fleshed out much (yet - I know you too well to believe it will stay that way!).
It's nice to have a heal point inside the dungeon. I really needed it. Does it heal status ailments? I had only just enough antidotes, and I brought 5 of 'em.
I loved that most (all?) of the books in the library were shout-outs. Very cute.
I did have a little bit of non-gushy feedback, so here goes:
The miss rates on the rats is a bit high. It made those battles really drag out, which was a problem because I got hopelessly lost in that cave and ended up fighting a lot of the encounters two or three times.
On that note, a dash option would be nice. Or maybe there is one and I couldn't figure out which key does it. I am a VX game noob, so I don't know if there's a standard key for that sort of thing. So a quick tutorial thingy for us idiots if there is one would be nice.
The dialog when Snowe finds out about the Star Princess seems a bit awkward at times. If you want, I can go back through it and try to figure out which lines, specifically, bothered me.
Is there a lantern? I wasted time going back to town looking for one, but never found it. Maybe that's why I had a hard time finding my way through the dungeon.
Anyway, can't wait for the finished game, and if you need scripting or any other kind of help, feel free to pester me. I'll even install VX.
EDIT: Oh, one more thing. I often lost track of Snowe when he entered a new map - he kind of blends with the warm tones. If you don't want to tone down the maps, maybe a little arrow over his head when he firsts enters a new map, that vanishes when you move?
This post has been edited by Adrasteia: Aug 16 2011, 01:42 AM
Except for the rare boss who changes sides or escapes at the last minute, all fights will be to the death. A single mugger, standing over the bodies of seven of his felled colleagues, will still fight against a team of god-slaying juggernauts until his last breath. Surrender can never be offered, and would presumably be rejected out of hand, anyway.
Aug 16 2011, 01:52 AM
Post #43
I do not bite!
Type: Writer
Alignment: True Neutral
Aww, thank you Adrasteia!
Don't forget the lantern before you go into the caves! If you do miss it, the screen is darker and you'll be missing quite often. Maybe I should have Richard tell you to remember a lantern and that you can find them in the town hall.
Dash can be done if you hold the shift key as you walk. I'm sure there's another key that might do it, but that's the one I use. I am planning to provide a little tutorial in the full game, I just decided not to for the demo. Maybe I should have, hehe.
I'll relook at the scene where he finds out about the Star Princess. I figured it might come across as awkward, so I'll definitely give it a look again and see if I can figure out a better way to say things. Some of the scenes I am a bit worried about coming across as awkward because I'm trying to limit how many scenes where people endlessly talk so I figure that created for some awkward bits.
I'll also see if I can do the last suggestion about an arrow showing over him when he enters a new map. That sounds like a good suggestion actually, so I will definitely give it a try.
Thank you very much for the post and the suggestions.
And! Here's a screenshot of stuff I've been working on:
Oh no! A bad dream. Poor Snowe. He really needs some sleep in this game! Crashing at Relenia's pad after a long day/night! Not that it seems to help! Hiante's not sleeping because he doesn't need to sleep, so he's probably off doing skeleton things.
Aug 16 2011, 02:35 AM
Post #44
Type: Artist
Alignment: True Neutral
Aww, poor Snowe! At least the room looks cozy.
Great job spriting :3
Aug 16 2011, 02:43 AM
Post #45
Type: Spriter
Alignment: Chaotic Neutral
People really do love to sleep on those couches!
Oh, and I must congratulate you on your excellent use of a Lampshade Hanging on You ALL Look Familiar. Bravo!
Except for the rare boss who changes sides or escapes at the last minute, all fights will be to the death. A single mugger, standing over the bodies of seven of his felled colleagues, will still fight against a team of god-slaying juggernauts until his last breath. Surrender can never be offered, and would presumably be rejected out of hand, anyway.
Aug 16 2011, 03:00 AM
Post #46
I do not bite!
Type: Writer
Alignment: True Neutral
Whoo! Excellent uses of tropes! Sabine was just too small for unique people in the castle, so a subplot was born!
Aug 16 2011, 04:52 AM
Post #47
Type: Artist
Alignment: Chaotic Neutral
Okay, I've got to say this. That screenshot - the one where they are all sleeping in the same room?
I CANNOT PICTURE A MORE PERFECT MOMENT IN A GAME. It's just so REAL - I love it so much~! ;A;
(Did I mention I played the demo yet? I think I did. It was awesome, if I didn't say anything yet. xD I'm a big fan~!)
Aug 16 2011, 05:15 PM
Post #48
I do not bite!
Type: Writer
Alignment: True Neutral
Yes you did mention it, Emmy! You have a post in this thread even! I'm really happy that you're stoked about it! I can only hope the whole game can live up to your expectations!
Aug 17 2011, 12:55 PM
Post #49
Mistress of none.
Type: Designer
Alignment: Neutral Good
I'm surprised I haven't commented on this yet. I don't know if it's the sprite style or those lovely screenshots, either way, I was intrigued. I was looking through the other project threads last night, but I was too sleepy to leave a comment here. But you have something special going here, Ronove. And you know what?
Best of luck to you. And I love that art style as well. Really makes your game stand out.
Developer and author of:
Dev blog:
I support:
Aug 17 2011, 04:32 PM
Post #50
Type: Designer
Alignment: Neutral Good
Star Stealing Prince Demo Review
This game in terms of mapping is incredible. I LOVE every single map, it's just so eye candy! I mean every single interior map you've done so well. Absolutely brilliant! There is so much custom visual goodness, I like it very much.
The dialogue is also fantastic. The NPCs have very interesting things to say and the flow of how they're saying it goes really well. I'm loving the sprites, a bit too small for my liking, it might be that I've gotten used to the original RTP characters, but oh well, that's just a very very minor problem. Speaking about small, I find the text so tiny. Sometimes I have to make my head zoom into the screen so I can see it better and then I accidentally press shift and skip it! I don't think the shift button to skip text is necessary as I tend to dash everywhere.
The scenes you have created have been made exceptionally well too. I love the movement, the dialogue... It fits nicely, although, the problem I have with it, is that it's very difficult for me to concentrate and read everything being said when it comes to 'too long' dialogue. The parts such as the dream is done perfectly, with the text box moving from top, to middle, to bottom done in short sentences and use of repetition - That type of thing makes me read. I can't say the same for the too long dialogue though. I hope I explained that well enough.
The music... Is also good!!! The type of style you are portraying works really well with the music. A bit more SE would be nice though, perhaps those balloon effects would go better with them... Maybe? Your music also works well with the scenes which is very important. (Well at least a very important key feature to me - If the music doesn't fit properly, then the story doesn't either...)
The eventing is good. I love little tidbits of original eventing such as how you actually go up the stairs! How you fade out and enter through a door! That type of things certainly deserves to be mentioned and I personally congratulate you for that type of thing. I want to see more original ideas like it, I love it VERY much.
That battle system was the worst part for me. Sometimes when you're stuck in a dark cave, especially at the near beginning of the game, dying of poison, don't know where to go, lost with no antidotes... you certainly feel like turning off the game. Well, I had to turn off the game, because I died and forgot to save. That type of thing can be annoying and well, it's most likely just me, but the battle system wasn't visually appealing enough to me so it was a huge turn off.
So all in all, I think your strong points are mapping, scenes and eventing while you lack more Gameplay abilities in my opinion.
Despite the battle system, I thoroughly enjoyed the game. It's VERY different to most VX games.
You get 7/10 from me! Would be an 8, but Gameplay is very important!
If it gets 8/10 , it's usually a supported project for me. (I know, I'm kind of strict... I don't support anything yet XD)
There is only one appearance issue I found. You are very good in keeping the game clean and avoiding bugs:
This has probably already been reported, but the text box is on the bottom clashing with the HUD when it should be on the top. No biggy.
Aug 17 2011, 05:30 PM
Post #51
I do not bite!
Type: Writer
Alignment: True Neutral
@Luchino-chan: Ah! Thank you! I appreciate it very much! I'm very glad you were intrigued, and again I hope that when finished, it will continue to keep you intrigued until the end.
@LusterMX: Ah the battle bug is one I know happens . I have fixed that because I switched to a different message system--in the full game it doesn't do that any longer. I think the shift key skipping text is tied to that message system, though I will look into that with this new message system and make sure you can't accidentally skip messages. I had no idea it would do that, but again, that has changed. See, I was thinking about making the text bigger (and I still might) but I've come to really like it. If you really find it a problem, I'll do some fiddling--I just like the small compactness and making it bigger messes up how I have my message boxes set up, but if people really do think the text is too small, let me know!
And I'm not changing the battle system's graphics/layouts/visual so people can kindly not complain about that. Balancing I will fix and things will be added to have more strategy (as this is a demo, it doesn't have all the tweaks and functions working yet). Honestly though, I think you guys just seem to attract those spiders! In all of my tests I have never had the problem of running into them so often to nearly die from being poisoned. As I have mentioned previously in this thread, I will tone down the poison and all that kind of stuff. The game still needs to be balanced better and I understand that immensely, however, that is not on my list of things to do at this moment (rather that comes at the END when I have finished making all the dungeons and know how people will progress through the game and thus balance accordingly).
Gameplay doesn't just boil down to battling (it includes puzzles (which admittedly this demo is lacking so no being snarky about that!), exploration, etc.), and if you don't like the battle system because there aren't sprites running around all over the place or whatever you happen to like, well, tough cookies I suppose. I like what I have because of its simplicity (anything else and there is a HIGH chance I would not finish this game). I will fine tune the mechanics of the battles and implement a few more things but the graphics/layout for the battle will remain the same so any more comments on that will fall on deaf ears. And I am a bit sad that dampens your opinion of the game, but what can one do?
Thank you for the review, LusterMX--though I do wonder why would one review a demo? Might as well call it Thoughts on a Demo! I do appreciate you playing and hope when I get the final version released, you will feel compelled to pick it up and perhaps ignore the visually dull battle system.
Also, did you grab the lantern? I noticed in that screenshot Snowe has an icon for blind. No enemies can blind in the cave that I know of. If you don't grab the lantern from the townhall, the caves' enemies are much harder than they should be because Snowe can't see (perhaps this is why you died?)! He even complains if he just had a lantern, he could see in the caves!
This post has been edited by Ronove: Aug 17 2011, 05:48 PM
Aug 19 2011, 06:30 AM
Post #52
Type: Undisclosed
Alignment: Unaligned
Ooooh new screenie! Hmmm I think the shadows (that are sorta like auto shadows) are a bit weird to me. Maybe if you overlaid them the bathtub wouldn't stick out as much... but that might look weird as well because the wall and floor shadows are differen't shades. Other than that its a beautiful map love the colours and scene.
Aug 19 2011, 10:23 AM
Post #53
Type: Artist
Alignment: Unaligned
Just played your demo and I have to say I am impressed. I was really… upset when it ended. It seems like a very interesting story and the graphics are very mellow, cool and well matched.
Keep up the good work.
One thing I noticed though, Rufus and Richard, Richard was called Rufus at some points, like outside by the guards and when Snowe is talking to him before dashing off to rescue the poor damsel in the Eastern Tower.
Keep up the good work; I look forward to the rest.
[ Recruitment ]
A Game by Purple Crystal Studios.
Image is now a project link.
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Aug 19 2011, 01:23 PM
Post #54
I do not bite!
Type: Writer
Alignment: True Neutral
Yeah, Whiterose: I noticed that after I put up the demo. XD Richard has gone through too many name changes (besides, in the original version, I kept calling him Richard by accident!). Besides those two, I think I changed all the Rufuses to Richards. Anyway, in the full game, no mistaken names. Thank you for giving me a heads up.
Thank you feedingwolves! I'll have to redo those shadows then--those aren't autoshadows, they are my poor attempt at shadows. Since I did that, I've gotten better at doing shadows, so I just gotta open up the map again and fix it up. But that can wait until I'm done doing this dungeon I've been working on.
And here's a screenshot of the beginnings of a puzzle I'm working on:
Totally the easy part of it--the next place will have a more complex one! Oh, and this is totally why when I get the full game out, you people should not miss the lantern. You can speed through the Sabine Forest caves, but this one, you can't and you probably don't want to get to the boss when you don't have your lantern, as you will constantly miss it hahaha. Oh, and I noticed my blue lights are off a tile from those glowing mushrooms. :| I'll go change that right now.
This post has been edited by Ronove: Aug 19 2011, 01:23 PM
Aug 19 2011, 02:49 PM
Post #55
Type: Spriter
Alignment: Chaotic Neutral
If you end up far away from the starting town, perhaps other towns should offer lanterns for sale. That way you can still get one without backtracking and only a minor punishment from the game for it.
Except for the rare boss who changes sides or escapes at the last minute, all fights will be to the death. A single mugger, standing over the bodies of seven of his felled colleagues, will still fight against a team of god-slaying juggernauts until his last breath. Surrender can never be offered, and would presumably be rejected out of hand, anyway.
Aug 19 2011, 06:23 PM
Post #56
I do not bite!
Type: Writer
Alignment: True Neutral
Nope, Sabine is the only town you have access to (it's a short game--that island is really small!--and after the second time through Sabine Forest, you have an option to skip it). So if you missed it the first time, it will continue to be there until you pick it up. The poor lantern! Just waiting for someone to pick it up and use it! Hopefully you put it to good use. Besides, before you go to this cave, you're back in Sabine so it's best to re-explore or at least talk to your peeps again.
This post has been edited by Ronove: Aug 19 2011, 06:28 PM
Aug 25 2011, 01:52 AM
Post #57
Type: Undisclosed
Alignment: Unaligned
Heya! Forgot to mention- I found ********. Well hidden my friend, well hidden! And I missed searching the library too- I liked the freebird reference.
This post has been edited by feedingwolves: Aug 26 2011, 05:34 AM
Aug 25 2011, 03:57 AM
Post #58
I do not bite!
Type: Writer
Alignment: True Neutral
D: Don't spoil that it's ******! There goes my foreshadowing! It's now just a blatant hint! (Whee for edits! 8D)
There are SO many references in the library. Freebird reference, Master of the Wind Reference, Melolune and associated Leebles reference, Professor Layton reference, Final Fantasy reference, Twice Upon a Hero reference--in fact, anything that you can't really tie to my game is probably a reference to one thing or another! I had fun doing that, and am glad someone finally mentioned it.
Hmm since I am replying to someone. I really wish I had something to show people.
Here's an event I've been preparing. When I first made the church, I didn't have this scene in mind at all. When I finally came up with the scene, I was very worried I wouldn't have enough room for everyone in town, let alone your team members. Lo and behold, I had enough room. Originally your team members were supposed to be standing, but hey! They got seats anyway. Currently I've been hard at work on a bunch of optional scenes (8 images! Oh my!) so I really really hope when I get this released, you lot will explore a lot.
This post has been edited by Ronove: Aug 26 2011, 02:10 PM
Aug 25 2011, 05:27 PM
Post #59
Type: Spriter
Alignment: Neutral Good
This looks so exciting! Totally looking forward to this~
Aug 25 2011, 06:55 PM
Post #60
Everyday I'm Shufflin'
Type: Artist
Alignment: Chaotic Neutral
I played the demo, and I really enjoyed it!
Great job, keep up the good work
|Lo-Fi Version
|Time is now: 2nd October 2014 - 01:37 PM


text:
Kaitlin Goldstein: MIT student falls to her death in India
A student studying at MIT and attending a workshop in India went missing during a run earlier this month. She was recently found at the bottom of a cliff.
Fatal Atlanta stadium fall was accidental, police say
A fatal fall Monday night of a 29-year-old baseball fan from an upper deck of the Atlanta Braves Turner Field stadium was an accident, police said Tuesday.


text:
Man denies causing death by dangerous driving (From thisisoxfordshire)
When It Happens Panel Get involved: send your photos, videos, news & views by texting 'OXFORD NEWS' to 80360 or email
Man denies causing death by dangerous driving
10:30am Tuesday 26th February 2013 in News
A man has denied causing the death of another motorist in a crash.
Christopher Dalton, from Dunstable, Bedfordshire, was charged with causing death by dangerous driving on March 26 last year in Woodstock Road, Kidlington.
The other driver, Paul Penney, died in the John Radcliffe Hospital, Oxford, on April 7.
Dalton pleaded not guilty yesterday at Oxford Crown Court.
He will face trial on July 29 and was released on bail.


text:
It has taken several years of research into manuscripts and sketches to arrive at the performing versions of Eugène Ysaÿe's string trios used in these premiere recordings. The earliest, the trio for two violins and viola, had a long gestation period: it was begun in 1914 but not completed until 1925. The result was a highly complex score lasting almost 40 minutes in which the listener is offered a generous feast of readily attractive melodic invention, though it is Ysaÿe's mastery of counterpoint and polyphonic part writing that proves more interesting.
The work presents an enormous challenge to the performers both in terms of stamina and dexterity, but the Norwegian players perfectly balance the often dense textures as interweaving melodic strands pass, often at high speed, around them.
By comparison, the two works for a conventional string trio from 1927 are quite short, more harmonically adventurous and show tendencies towards the developments of the Second Viennese School.
The group here changes to the viola of Juliet Jopling and, despite the intonation of Tor Johan Bøen's violin not being without blemish, these are able and dedicated interpretations. The sound quality is a little dry but it benefits music that could easily become opaque.
From the June 2010 issue. Subscribe to The Strad or download our digital edition as part of a 30-day free trial.
Prometeo Quartet