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New York
GoAhead Solutions Jobs in New York
1 GoAhead Solutions jobs in New York found on Monster.Jobs 1 to 1 of 1
Location: NYC (midtown) Duration: Full time position The Information Security Specialist will be responsible for scheduling and visiting our clients and business managers to perform desktop and/or laptop security assessments. The Information Security Specialist will perform a security assessment of the target computing system and provide immediate feedback to the business manager or client with ...
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Cricket Ultra Smooth Power Comb
Cricket Ultra Smooth Power Comb provides stronger direction even with large sub-sections.
- Reduces frizz
- Helps add shine and smoothness
- Flexibility and sizing provides stronger direction even with large sub-sections
- A necessity for moving, controlling and elevation heavy, thick, coarse hair.
Folica stands behind the authenticity of everything we sell. Since 1998, Folica has made it our mission to provide you with an outstanding selection of hair and beauty products at highly competitive prices.
Share your hair know-how - be the first to rate and review this product.
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subset: commoncrawl


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You've probably seen video from cameras mounted on police car dashboards. Now in one South Florida city officers may soon be armed with cameras on their bodies. 7s Carmel Cafiero has our special assignment report Cop Cams.
WSVN -- You are looking at the latest weapon in the fight against crime for one South Florida police department.
It has no firepower and cannot disarm a suspect, but it can provide ammunition in revealing the truth after encounters between police and the public.
Officer in another city: "Can you put the knife down for me?"
The Hallandale Beach Police Department is considering a plan that would equip 60 officers with body cameras.
Officers have been testing the cameras since October and the chief says they've warmed to the technology.
Chief Dwayne Flournoy: "Understandably, there was some hesitation. But as we continued to deploy, we began to have requests to wear them.
The cameras attach to an officer's lapel or sunglasses and capture audio and video of what the officer is seeing and experiencing.
The chief says research shows fewer cases of officers using force and fewer complaints against officers in agencies that have used the cameras.
Chief Dwayne Flournoy: "Historically, it seems there is a correlation with the deployment of this technology in departments, that in those two categories they've seen significant reductions."
Capt. Stuart Shook: "The battery pack, the camera, and then the wire to run the battery to the camera."
7News rode along with Captain Stuart Shook as he wore one of the cameras.
Capt. Stuart Shook: "How you doing maam? I'm Captain Shook from the Hallandale Beach Police Department. The reason why I'm stopping you, you went west on a right hand turn only."
It was rolling during this traffic stop and during the arrest of a man police say had two active warrants both every day events for law enforcement officers.
This Youtube video shows what can happen when every day police work takes a violent turn.
Despite all the shooting no one died and the entire incident was caught by the camera a Daytona Beach police officer was wearing.
Hallandale Beach would be the first in South Florida to use body cameras, but not everyone is a fan. The Vice Mayor says there's privacy concerns to consider.
Vice Mayor Alexander Lewy: "With the idea that a police officer is going to respond to a 911 call with a camera on their shoulder might make some people even more hesitant to dial 911, and more crimes can go unreported."
Commissioner Michele Lazarow, who proposed the use of cameras says they could save the city money when it comes to fighting lawsuits.
Commissioner Michele Lazarow: "One of the successes of this program says that there are going to be less frivolous complaints, and that's going to help our officers. I believe that people are going to behave differently, or better even, when they know they are being videotaped."
There are lots of decisions to be made before these "Cop Cams" hit the streets. If approved, the cost would be close to $100,000 for the first year but the images they capture could be priceless.
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It's confirmed: Fumito Ueda has left Sony
Following a series of rumors that Ico creator Fumito Ueda has left his position at Sony, Gamasutra can confirm that the esteemed creator is no longer an employee at the company.
In a statement received by Gamasutra on Monday, Sony confirmed that while the creator is no longer working as an employee, he is finishing the upcoming The Last Guardian on a contract basis, and is "committed to completing" the project.
Ueda had a sweet gig at Sony. It seemed like he had the keys to Team Ico, which included a lot of creative control, huge budgets and all the time in the world to work on each project.
But no more. It will definitely be interesting to see where Ueda goes from here. Will he work on smaller, more personal projects (as was hinted at), or might he find another patron in a huge corporation that will allow his creativity free reign, free from market force pressures that guide the development of many games with millions of dollars invested?
(Source: gamasutra.com)


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In the hands of a vengeful dad in 'Prisoners' ★★ ★
Column | Sep 19, 2013 | 7:05 AM
In the hands of a vengeful dad in 'Prisoners' ★★ ★
Column | Sep 19, 2013 | 7:05 AM
The Oscars telecast's rocky road
Column | Feb 25, 2013 | 5:07 AM
'True Grit's' academy debut: Guess who didn't get any applause?
Story | Dec 10, 2010 | 4:32 PM
There's nothing like going to the motion picture academy's Samuel Goldwyn Theater to see a big awards season film, as I did last night to catch the fancy-dress opening of the Coen brothers' "True Grit." Tiptoeing into the theater, with...
Film review: 'True Grit'
Story | Dec 22, 2010 | 4:34 PM
For the first two-thirds of their careers, the producing/directing/writing team of Ethan and Joel Coen stuck to original screenplays. (More or less: âO Brother, Where Art Thou?â claims to be based on âThe Odyssey,â but isn't. â


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Welcome, skip to the content.
Official site for Melbourne, Victoria, Australia
Dates: 3 Jan 2015 (dates to be confirmed)
Address: Torquay Front Beach, The Esplanade, Torquay, Victoria 3228
Phone: 03 5261 2755 | Fax: 03 5261 2755
Web: danger1000.com.au
The Danger 1000 Ocean Swim at Point Danger (Torquay Front Beach) has become one of the biggest and most popular open water swims in Victoria.This event is run by the Jan Juc Surf Life Saving Club at the very calm, protected and picturesque location that the locals fondly refer to as "Cosy Corner". This idyllic setting is protected by Point Danger. The distance of the triangular course is 1000 metres, hence the name Danger 1000. Around 2000 competitors are expected to compete in the event with ages ranging from 12 to 75 years.The event provides a great day for spectators by virtue of the triangular course with the start and finish being almost in the same place. The natural amphitheatre of the grass slopes over looking the course allows excellent viewing of the whole event. A line of mature Norfolk pines allows plenty of shade and it is a great location for a race day picnic. Torquay is an easy drive of a little over an hour from Melbourne and plenty of free parking at the event is available. Permanent buoys define the approximate course year round for those wishing to train. Prizes are awarded to 12 age group categories for men and women, as well as spot prizes being awarded throughout the day. Each competitor receives and event bag including a T-shirt, swim cap and other goodies.
Content: Jan Juc Surf Lifesaving Club
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Wis. police fatally shoot armed man
By Tom Held
MILWAUKEE, Wisc. - Two Cudahy police officers shot and killed a 42-year-old man early Wednesday while investigating a sexual assault in an upper flat near Sheridan Park.
Milwaukee County Sheriff David Clarke said the man, a suspect in the assault, advanced toward the officers with a knife when they confronted him in the apartment. He was pronounced dead at the scene at about 2:20 a.m.
Full story: ...
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text: Comments on: Veterans Affairs Secretary Eric Shinseki says agency is open and accountable, then clams up Back to the article » By Mark Flatten | March 13, 2014 | 12:00 am Openness and accountability are important to maintain the public's trust in the Department of Veterans Affairs, Secretary Eric Shinseki told a congressional committee Thursday. But then he refused to answer reporters' questions about whether top administrators were disciplined for preventable patient deaths at veterans' hospitals. "Transparency is an important aspect of our being able to... Web URL: http://washingtonexaminer.com/article/2545659 Share this article on Facebook or Twitter Print this article


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Social networking is good for your career
Time spent on social networks can be an incredible investment in your professional development – and not just because it can help you find your next job. For the work you're doing today, it can lead to increased job security, growth in compensation and lots of new opportunities.
Why is that?
I think the best articulation of this that I've read in some time comes from Chuck Frey's ebook Up Your Impact: 52 Innovative Strategies to Add Value to Your Work
Note: If social networking is good for your career, social networking augmented by a Little Bird subscription is great; where the writers below talk about finding great information, here at Little Bird we believe that one step better is finding great people who will share great information in the future. Find them now and you'll be among the first to find key information resources in the future.
First the set-up, from early in the book. I think this is a great way to approach work: to focus on adding value.
"Success has always been about contribution and service, about doing more than you're paid to do, and outgrowing your current position and circumstances. It's about having a system for creative problem solving and noticing new opportunities, which are all around us but aren't usually obvious."
Then, later in the book, Frey writes specifically about the role of social networks and forums, in a section titled Participate in the flows of knowledge in your profession or industry.
There he advises professionals interested in increasing their workplace impact to do the following. "Get involved in discussion forums and other online gathering places where your professional peers are sharing ideas and asking questions. These 'edge networks' – as John Seeley Brown, John Hagel III and Lang Davidson describes them in their excellent book, The Power of Pull: How Small Moves, Smartly Made, Can Set Big Things in Motion – are where some of the very best ideas and insights lie.
"This is becoming necessary because of the rapidly diminishing life span of knowledge and by accelerating advances in technology, medicine and other disciplines. Practitioners in any field need to be able to talk to each other and share the latest solutions and knowledge. 'To succeed now, we have to continually refresh our stocks of knowledge by participating in relevant 'flows' of knowledge—interactions that create knowledge or transfer it across individuals. These flows occur in any social, fluid environment that allows firms and individuals to get better faster by working with others.'"
"The authors contend that knowledge is growing too fast for executives to learn using conventional means, such as books, college courses and seminars. Social media channels and online discussion forums are quickly becoming hotbeds where people who share a common domain expertise can debate and discuss the latest trends in their area of shared interest.
"Participating in these groups also increases the odds of serendipity – coming across a key nugget of knowledge or information that has the potential to transform your career or your organization. Participating in these groups is a potent way to add value to your job, bringing promising ideas back from the edge to your company for discussion and consideration. Your reputation as a thought leader could be greatly enhanced by being the person who explores these fringe areas and presents potential opportunities to your company's senior management."
What's the value of enhancing your reputation as a thought leader and presents potential opportunities to your company's senior management? (Or, if you are senior management, finding them yourselves?) Frey argues that in a world of post-industrial corporate downsizing, it's important to raise yourself above the level of interchangeable worker and make yourself a uniquely valuable contributor in the workplace. That will have a big impact on your job security. I believe that a big increase in the value that flows through you in the workplace is the best way to gain responsibilities, compensation and appreciation, too.
Here's how another good article puts it, The Future of You, in the Harvard Business Review, by Tomas Chamorro-Premuzic.
"Whether you are self-employed or employed by others, whether you work in a big business or own a small business, your career success depends on your ability to offer something new: new solutions for existing problems; new services and products; new ideas; etc. Everything that isn't new is old, and if you are doing old you are stuck in the past. In the age entrepreneurship, the future of you is new, and your value depends on your ability to do things differently. As the great Alan Kay pointed out, 'a change in perspective is worth 80 IQ points.'
"Hyperconnectivity is about being a signal in the sea of data and making and shaping the waves of social knowledge.
We are all online, but what matters is being a relevant connector. Hyperconnectivity is not about being online 24/7; it's about optimizing the online experience for others…
"The world's knowledge is too large to be stored anywhere; Wikipedia and Google aren't enough; the Library of Congress isn't enough. Hyperconnectors point us in the right direction. Anybody can upload a video on YouTube or tweet, but only a few can direct us to the videos or tweets we want to see.
"The most important form of knowledge today is knowing where to find stuff. In fact, the ability to find stuff is now almost as important as the ability to create stuff. Hyperconnectors are the creative of the digital era because in the age of information overload, where everybody creates online content, effectively curating content is what really matters."
How did I find these important pieces of content above, in order to share them with you? The Future of You piece was in HBR, which is a well-known great source of information. But there are more sources of value online than any individual person knows and Little Bird can help you find them. Chuck Frey, the author of the book containing the first excerpt here, is a mind mapping expert – in fact he's the mind mapping expert followed on Twitter by more other mind mapping experts than anyone else. I ran a Little Bird report on Mind Mapping a few days ago, and then looked up the top 20 people in the report over on Google+. There's great content there – and I made the Circle I created public, thus sharing not one item of value but a whole stream of valuable items in the future. Feel free to follow all those people there too.
We here at Little Bird hope that 2013 will be a great time for you to find all kinds of valuable nuggets of information and actionable opportunities that will help increase your workplace value and fulfillment! Please let us know if there's any way we can help you in that work.


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Bijoux News
Style: brings you the hautest news from around the world.
Watch that Screen
The relationship between film and horology is not limited to just strategic product placements in blockbuster movies. Rolex's Mentor and Protégé Arts Initiative pairs upcoming talents with established masters. Glashütte Original's sponsorship of "Made in Germany — Perspektive Fellowship" supports emerging German filmmakers with a fellowship. Watch brands are truly embracing the silver screen in more ways than one. The latest to join the foray? IWC has partnered up with the Tribeca Film Festival as its Official 'Festival-Time' Partner while and Girard-Perregaux is a founding supporter of Los Angeles' soon-to-be-open Academy Museum of Motion Pictures.
(Continued): Star Sense


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Android: Netrunner
Monolithic megacorps and individualistic netrunners collide in a dystopian future. Set in the gritty, cyberpunk future of Android, Android: Netrunner is a two-player Living Card Game™ that rewards skill, strategy, and just the right amount of calculated risk.
In a world where corporations can scan the human mind and interface it directly with electronic data, more data moves every second than was ever processed in the first five-thousand years of written language. The network is omnipresent, the crux of modern human civilization, and while visionary corporations seek to secure their most valuable data on the network, the elite hackers known as netrunners seek to steal it.
This asymmetrical card game resurrects the mechanics of the original Netrunner, designed by Richard Garfield, and updates them to increase clarity and promote a more dynamic play environment.
The Android: Netrunner Core Set features 252 cards, including seven unique identity cards.
As a former Magic The Gathering player, I knew I could trust Richard Garfield with his new deck building game, but I wasn't expecting such phenomenal experience. If you never felt the tension of hacking/being hacked before, Android Netrunner is here to show you that internet is, in fact, serious business.
One of the players will be assuming the role of a Runner (a hacker) and the other will be a Corporation (a company that holds important information). There are 3 different decks of runners and 4 of corporations, which gives this game great replay value.
The objective of the game is to achieve and "perform" one specific type of card: the "Agendas". Agendas are like really important information located in the Corp's Research and Development Server (aka the corporation's deck). Following the same concept, the corp. player's hand is also a server, as well as his discard pile.
The runner must access all these servers by spending one of his actions in order to steal the agenda cards. Each agenda has a specific value, and whoever score 7 Agenda points first wins the game.
Sounds simple right? Well actually the Corporation can create new servers by placing cards faced down on the table, this cards can be agendas or traps, so if the runner try to access these new servers, he may score points or suffer the consequences of encountering a trap. So expect A LOT of bluffing when playing Android Netrunner! Really cool mechanic!
Also, the Corp. may install defenses in its servers, preventing the runner to a gain access of the cards or even tracking him down and punishing him. And the runner of course may install programs, hardware, software and everything he can that may disable the Corp's defenses.
The quality of the components are marvelous! Even the box feels prettier than other games I own! I know this is the quality expected from Fantasy Flight Games, but everything in this game was really well made. Congratulations to everyone involved!
Bottom line is… the theme of Android Netrunner is brilliant! It makes you really feel as a hacker or some big fat corporation struggling to keep its servers secured! Every gamer should play this game and feel this experience.
If you are not familiar with deck-building games, don't worry! All decks in the base game come ready to play! Also, Fantasy Flight Games has an AWESOME tutorial video on its website, teaching every step of the game! The manual itself is pretty good too!
So, the only reason I didn't give my first 10 grade ever to this game is because it is a 2 player game only, and I wish there was a variant for 4 or more players. That's the only reason! I loved this game and I thought I wouldn't play deck building games so soon. But this one is a "must play".
- Original mechanics
- Incredible theme
- Challenging
- Good mixture of strategy and bluffing
- Excellent components
- Good replay value
- It's a 2 players game only
In a world… where money and power rule, net warriors look to take down the governing forces suppressing their lifestyles, general wellness and ruining their overall day. Hack the planet, boot up or shut up! Sorry, Hackers the movie gets stuck in my head whenever I think of this game. If it could have been be a board game or card game this would likely be it. Though much as I enjoyed what is pretty much an awful movie this is far far from an awful game!!
Set in the Android universe, Netrunner seeks to give the players a chance to either score agendas or steal them away by playing from the perspective of the corporations trying to set forth their agendas or from that of the runner attempting to sabotage their servers and steal those very agendas so they just can't happen.
As one of of the four corporations it is your job to protect your servers with ice and upgrades, while advancing your agendas and trying to stop the netrunner from getting at them. As one of the three types of netrunner you are trying to build a rig full of icebreakers, hardware and resources good enough to break on through and ****** them away before they can be scored. Both sides need to balance their income in order to purchase gear for the runner, or rez things for the corp and keep the other from getting to that almighty 7 agenda points to win the game.
With the massive amount of data packs this game already has out and the others still to come there is a lot of value and replay here. In my opinion if you are a fan of deck builders and LCGs at all this is a no brainer to get. One of my fave games of all time.
Final thoughts:
Great two player game with a totally different experience on either side leaves this one having a lot of legs. Thematics that just work with the mechanics so seamlessly that one really couldn't go without the other here. A different coat of paint/theme just wouldn't be the same at all.
What I like: There are such a vast array of cards even just out of the core set that it makes for lots of fun once you start fine tuning and trying out new strategies.
What I dislike: The terminology, while thematic and all, does make it a little difficult for teaching new players and honestly some old players to the hobby as well with things being different on both sides, ie: Discard Pile = Heap for Runner or Archives for Corp. But that is only a minor gripe
Who it's ultimately for: Fans of Cyber-punk, Richard Garfield, card drafting, CCG/LCGs and anyone with a soul.. just kidding, everyone knows corp players have no soul, right? RIGHT?!!
Who it's ultimately not for: Non LCG/CCG fans, people who need to have every card in existence (okay, maybe it's okay for them too but can get costly, though no where near as bad as CCG's) and those looking for group games… this is two-player only folks.
Upon its initial release in 1996 by Wizards of the Coast, the gaming press lauded Netrunner as a brilliant, innovative, highly interactive, cerebral, and rewarding card game. Unfortunately, its only expansion took a full year to be released, by which time the game's momentum had died out. Now, Fantasy Flight has brought it back from the dead, and it's even better than it was before.
In "Android Netrunner", players take on the goal of either a large, shadowy megacorporation from FFG's cyberpunk "Android" universe, or a computer hacker trying to take them down. This is the first brilliant part of the game: the Corporation and the Runner are different decks, and they play completely differently past the most basic game structures — there's only one card type that works the same for the Runner and Corporation. The Corporation is big and playing defense, installing agendas on remote servers and trying to advance them enough to complete them, and putting protective ICE around them to keep the Runner out. Most everything the Corporation plays is face-down until activated, making ability to bluff and provoke your opponent into traps very important. The Runner uses programs and hardware to hack into the Corporation's servers (and not just ones where Agendas are installed — you can hack into the Corp's hand, deck, or discard pile!), trying to break past the ICE and get access to the Agendas to steal them. Nothing they play is facedown, but they have more flexibility with their abilities and the initiative of choosing when to attack.
The game ends when someone scores 7 Agenda points, either by the corporation keeping them protected long enough to advance and score them, or the Runner successfully getting in to steal them. That's right, the game is so asymmetrical, the Runner's deck doesn't even contain its own means to win the game. Playing the Corp requires ability to plan, and ability to bluff — once the Runner starts a run, you won't be able to use anything in your hand, just things you have in play. You need to set traps for your opponent and keep them away from your valuable Agendas. The Runner needs to be able to read the Corp to avoid traps and ambushes, and properly manage risk and reward to get access to their Agendas without overextending yourself or taking too much damage.
The core gameplay is incredibly flexible and makes every decision meaningful — instead of having a bunch of defined phases wherein you draw cards, recover resources, play as many cards as you can afford, then attack, turns are made up of four "clicks". Each click is used to draw a card, gain 1 credit from the bank, play a card, make a run, advance an Agenda, or activate one of your in-play cards that use up clicks (as well as a few other actions that are more specific, like getting rid of "tags" or using them to destroy the Runner's resources.) The Corp's first click for the turn is always used to draw a card, so they only get 3 clicks to spend, but other than that your turns are wide open. Card drawing is not the bottleneck it is in other games; players can draw 4 cards per turn if they want without using any dedicated draw cards. It's an amazing, fluid system that manages to keep players feeling like they always have options, and keeps every credit and card valuable.
Android: Netrunner actually improves on the classic 1996 Netrunner in several notable areas, to boot. There are now factions for both Corp and Runner, and factions have different specialties and weaknesses to focus on, rather than every card being playable in every deck for the appropriate side. Corp factions are four different megacorporations the player can represent: Jinteki has the best ambushes and deals net damage to the Runner, Haas-Bioroid uses recursion and ICE that is staggeringly powerful but includes built-in ways to bypass it, NBN is unparalleled at tracing the Runner to "tag" them and use that information to screw with them by destroying resources/closing bank accounts/et cetera, and Weyland Consortium is big, ugly, has tons of money, and no sense of ethics whatsoever. Runner "factions" are more like philosophies: Shapers are in it to prove their skill and creativity, and have some of the best custom hardware and icebreakers; Criminals are in it to enrich themselves and get the most money and several tricks to gain easier access, and Anarchs just want to watch the world burn and focus on Viruses that weaken the Corp's ability to fight back. Every faction has a character or corp card with a special ability and deckbuilding restrictions on it; in the core set, every deck must have a minimum of 45 cards and a maximum of 15 "dots" of out-of-faction cards; faction-aligned cards have one to five dots in the corner indicating how easy they are to splash into other decks. This gives players ability to customize, but still keeps them roughly sticking to their faction of choice.
The only problems with the game are very, very minor. There's an ambiguity in the rulebook about if the Corp's fixed card draw counts as an action or not (which is relevant a few times given that certain things can be used after actions but not before them), the special names given to the Runner's hand and discard pile ("grip" and "heap") are silly, and there's one Corp card, Scorched Earth, that kind of forces Runners to always play as if their opponent had it in hand because it will kill them immediately if they leave themselves open. And… that's pretty much it. Everything else about the game is pure genius from top to bottom and a shining example of everything a card game can and should be. Buy it. You won't regret it.
Overview: Android: Netrunner is a Living Card Game for two players depicting a cyber-battle between a mega corporation and a shrewd hacker set in a dark future.
Gameplay: The corporation player wins by scoring seven points worth of "agenda" cards. He must use resources to "advance" them before the runner can steal them from him. The runner's deck contains no agendas. He wins by stealing seven points worth of agenda cards directly from the "corp". This can be achieved by making successful "runs" on the corp's "servers", including his draw deck, discard pile and even his hand. The corp also loses if they can no longer draw a card from their deck. The runner can lose if he is forced to discard more cards than he has in his hand.
To protect his agendas, the corp plays defensive cards, called "Ice", face down in a line in front of his servers. These create obstacles which stop the runner or cause damage to his hand or cards in play when he encounters them. In turn, the runner can play "icebreakers" which allow him to spend "credits" to cancel the effects of the Ice. The corp can also play cards that can be advanced and appear to be agendas but are actually dangerous traps set to harm the runner.
Each player, on his turn, has a limited number of actions to take. They include drawing cards, playing cards, gaining credits, advancing cards (corp) and making runs (runner). The player is free to choose which ones he performs and in what order. What ensues is a race involving action and economy management that includes careful timing and bluffing.
Players can custom build their own decks, selecting cards that fit their preferred strategies. The game offers four different corporations and three runner factions each offering a unique play style. Factions can be combined, but is limited by an "influence" system. This assigns a cost to individual cards when used out of their primary faction and caps the amount that can be incorporated. The base game provides 252 cards to explore deck-building but new cards will be introduced gradually over the year through mini-expansions called "data packs".
- Every card has its own illustration depicting an element from the game's cyberpunk setting.
- Replay value is incredibly high with all the customization offered by LCG format.
- Open but limited choices combined with the corp's deceptive card placements create an anxious race between players.
- Gameplay is fast and two-game matches can be completed in 90 – 120 minutes.
- The game utilizes cyberpunk jargon to name many game elements, building theme but confusing new players and raising the learning curve.
- While not as bad as a traditional trading card game, the monthly expansions can squeeze a game budget maybe too often.
Historical Figure/ Fictional Character I'd Most Like to Play Against: William Gibson
Android: Netrunner is a brilliant card game requiring critical timing and bluffing. It successfully achieves what its designer Richard Garfield intended it to be: "With Magic, often the cards played you. In Netrunner, I wanted a game where you played the cards."
I was hugely into trading card games as a kid. Pokemon, YuGiOh, Magic: The Gathering, and a myriad of others that never really took off, I was into all of them. But as I grew older, as I started to understand more the concept of money, I felt like I was being wasteful. How much money had I spent on all those booster packs looking for one card and getting a bunch of copies of cards I already had? How many did I throw away in my ignorant youth?
Now, I'm not disparaging those that still enjoy those games. Money means different things to different people, and if someone finds joy in TCGs, no harm done to me. But if you are like me, and you want something to scratch that TCG itch without the large monetary investment, I highly recommend Android: Netrunner.
Unlike most TCGs, Netrunner plays asymmetrically. One player takes the role of the Corporation, a financial organization with its own unique ideals and agendas. Their opponent is the Runner–the easiest way to describe this person is as a criminal hacker. Both sides have roughly the same goals: the Corporation must advance its Agendas, and the Runner must steal them from the Corp. As soon as one player reaches seven Agenda points, they win and the game is over. In order to achieve this goal, the Runner installs Programs, Hardware, Resources, and Events which help them break through the Corp's defensive firewalls, known as ICE, to reach and access their servers and rob them of their Agendas. Besides ICE, the Corp also can make use of Assets, Upgrades, and Operations in order to protect their Agendas or kill ("flatline") the Runner.
In many ways, Netrunner plays very similarly to most other TCGs. Players can use one of the starter decks provided in the Core Set (there are seven), but are also encouraged to build their own custom decks and come up with their own strategies. With the rise of tournaments, this introduced a meta element to deckbuilding that many TCG players will also find familiar. For someone with a history with card games, it'll be pretty easy to get into.
However, Netrunner also stands out in many ways from standard TCGs. What drew me to it were primarily two things: its asymmetricality and its Living Card Game structure. Technically, all you will ever need to play is one Core Set. If you want more cards, Fantasy Flight Games–the publisher–releases a Data Pack once a month, each containing a fixed set of 60 cards. So all you need to do then is see what cards are in which Data Pack, decide what Pack fits your needs best, and get that Pack. I personally appreciate this structure a lot more as I don't have a lot of money to spend on card games, and don't want to be burdened with a bunch of cards I don't want.
The other aspect is its asymmetrical structure. The Corp and the Runner play in very different ways, which makes for way more deckbuilding fun and a huge variety of strategies. This structure also strengthens the thematic element of the game. Netrunner is super tied into cyberpunk and sci-fi lore, with tons of references to ideas familiar to fans of those genres. The flavor text and the way so many cards play is hugely satisfying to me as someone who really likes a strong theme tying together everything in a game. It's incredibly fun and easy to get into the role of the rebel, underground Runner trying to take down a corrupt Corporation, or in the mindset of a multi-billion dollar Corp trying to spread its ideologies and get rid of those pesky hackers, even if it means killing them.
Now, some people think the game favors either the Corp or Runner. Personally, I don't think that's the case. I've played as both sides, and find it's largely the strategy I use and the amount of bluffing and mind games I take advantage of, with a small dash of luck on top, that determines who wins. I've gotten tons of enjoyment out of both kinds of decks, ****, even when I'm losing. It's a solid, well balanced game that doesn't get old even after marathon sessions. With tons of different internal factions, it feels like there's an endless amount of analyzing and strategizing to be done, and if you're into that, Android: Netrunner is an obvious choice.
I wasn't able to play Netrunner when it came out in the nineties, so I could miss the opportunity to play it now that Fantasy Flight republishes it.
The Living Card Format makes it more appealing to those who don't like or will not spend tons of money for a collectible card game anymore (I used to, for Magic and others). It also means that with every expansion you'll get all the copies of the cards you need.
There are monthly expansions, called Data Packs, with 20 new cards for every faction, and the so called Deluxe Expansions coming out every 6 months or so, which include cards for 2 of the game's factions plus some neutrals.
The main difference with the old game would probably be the introduction of 7 different factions. Being an asymmetric game, there's 3 Runner factions and 4 Corporations.
Since it is an asymmetric game, you will have to learn and come to understand two very different play styles. The rulebook, however, is well made and that helps a lot.
Despite it being a Fantasy Flight LCG game, unlike others of its kind, the rules don't need much in the way of further clarifications. A Game of Thrones, for example, is nowadays a nightmare to learn for a new player, with all the entries in the relative FAQ.
So how does the game play?
Well, imagine you're a Runner, an hacker of a dystopic future, not necessarily fighting for what's right, but still roaming the net with the precise intent of attacking the Corporation's strongholds.
To do that you'll need cunning and bravery, to force the Corp's hand into a direction of your choosing. You'll need experience and knowledge, because when facing the unknown they'll be your main weapons. Finally, you'll need a strategy, and that can only be devised by you.
Will it be the Runner, or will it be the Corp to shape the match?
Remember: in Android: Netrunner the cards may form the game, but don't really decide the match. Players truly make the difference. It's your actions, you choices, your strategy that will get you a victory.
Android: Netrunner is a revival of the mid-90s CCG Netrunner, originally designed by Magic: the Gathering creator Richard Garfield. This incarnation has been liscensed by Fantasy Flight from Wizards of the Coast and is a part of their Living Card Game (LCG) line of products. The game throws players into a dystopian, cyberpunk setting (think a heavy helping of Neuromancer with a dash of Snow Crash liberally sprinkled in) with one player representing a Runner (i.e. hacker) and the other playing as a megacorporation defending its servers. Gameplay is asymmetrical with both players pursuing the same basic objective (gaining 7 agenda points) through drastically different methods.
The initial setup can be quite lengthy. As with most every Fantasy Flight LCG, there are some tokens to be punched out and such, but the majority of the initial setup time comes from the rulebook. The rulebook is pretty heft compared to most other card games, largely due to the asymmetrical nature of the game. This means that you're largely learning two different sets of rules for one game: one set for the runner and nother set for the corp. The rule book discusses many of the rules well, but the FAQ on Fantasy Flight's website is pretty necessary to fill in some of the gaps, which was frustrating initially. I would suggest watching a video tutorial to help the rules make sense more easily. The tutorial on FF's website is about 20 minutes, but isn't as helpful as some YouTube video walkthroughs, many of which clock in near 45 minutes. At any rate, there is a somewhat significant time investment prior to the first game if you're self-teaching.
After that, it's just a matter of shuffling decks. Once you have the hang of it, you can either continue playing the precon decks or, particularly with the addition of expansions, invest a potentially significant amount of time into a deep deckbuilding system.
Much like M:tG, Netrunner can be a complicated game to explain in all of its nuances, so I won't attempt that in this review. Instead, I'll just stick to the basics. One side is the Corp player, who attempts to advance "agendas" in order to score points while protecting their servers with ICE (intrusion countermeasure electronics, for those not hip to the cyberpunk vernacular) in order to keep the Runner from stealing the agendas for him/herself before they can be scored. There are four different Corps to choose from, and each plays significantly differently from the rest, from Haas-Bioroid's beefy security programs to Jinteki's deceptions and ambushes to NBN's and Weyland's significantly different approaches to the "tag and bag" style of play. The wide range of mechanics and emphases will accommodate most play styles in some way right out of the box and can be expanded in many directions with additional expansions.
Each turn, the Corp player draws a card and gets three "clicks" to use for taking actions. There are many actions available, including gaining a credit or drawing a card, playing "Operations" (which give some one-time effect upon resolving) by using a click and paying the appropriate number of credits as printed on the card, or "installing" cards by playing them facedown on the table in columns called "servers." Cards that can be installed include ICE, Agendas, Assets, and Upgrades. A server can have an unlimited number of pieces of ICE protecting it and an unlimited number of upgrades, but only one asset or agenda behind the server's ICE. As long as they are face down, Corp cards are inactive and grant no effects. In order to turn them faceup, the player must "rez" them by paying credits equal to the card's "rez cost" printed in the corner. When turned faceup, assets generally provide some sort of resource benefits, upgrades (obviously) modify the cards in that server somehow, and ICE protects a server. Agendas are the exception to the rule, and though placed facedown, they can't be rezed like other cards. Instead, Corp players can use a click and a credit to "advance" an agenda. Once it has the number of advancement tokens on it equal to or greater than the number printed on it, it can be scored, netting the Corp player a certain number of "agenda points," which are used to win the game.
There are other cards that are advanceable, though, including assets, which gives the impression to the runner that this server contains an agenda. Some of these assets are even "ambushes" that cause damage or other negative effects when the runner accesses them. These ambushes (and some other card effects) often cause damage to the runner. There are three types of damage in the game: net damage, meat damage, and brain damage. Net and meat damage both cause the runner to discard a number of cards equal to the damage taken. They only differ in effects that can prevent one and not the other, and in the flavor of the damage source (net damage is, thematically, damage dealt by the Corp's security systems while the Runner is jacked into their system, while meat damage is physical damage cause by real-world retaliation, such as sending goons to break the runner's legs or something similar). Brain damage requires the discarding of cards, as well, but it also reduces the Runner's maximum hand size by one for the rest of the game.
The Corp player wins by scoring at least seven agenda points or "flatlining" the runner (i.e. making them discard more cards than they have or reducing their hand size to below zero). As you can see, the Corp player is generally focused on building up defenses, managing resources, and bluffing the runner.
There are only three Runner factions (Anarchs, Criminals, and Shapers), but there is just as much variety available as with the four Corporate factions. The Runner, unlike the Corp, doesn't get to automatically draw a card each turn, but they get four clicks per turn, instead of the Corp's three. Runners can use clicks to draw cards, gain credits, play "events" (the runner equivalent of "operations"), and install cards. The Runner installs all cards faceup and has to pay the install cost in credits in addition to the click. Runner cards include Resources (generally generating credits or allowing card draws), programs (most commonly ICEbreakers, used to, ahem, break through ICE), and hardware (allowing more programs to be installed or boosting their effectiveness, generally). The Runner can also "make a run" on any of the corporation's servers. If the server has ICE protecting it, the Corp can rez it and force the Runner to interact with it. The Runner uses ICEbreakers to interact with ICE, but only if the breaker's strength is equal or greater than the ICE's strength. Most ICE has multiple "subroutines" that the breaker must break in order to prevent them from triggering. This is done by triggering abilities on the breaker that generally cost credits to trigger, though some have alternative costs, such as clicks. If a Runner makes it through all ICE protecting a server without triggering an "end the run" subroutine, they get to access the cards within the server. If they access an agenda, they steal it and claim the agenda points for themselves. If it isn't an agenda, they may have the option to pay a certain number of credits to make the Corp player discard the card, though some cards to not offer this opportunity.
The Runner wins the game by stealing at least seven agenda points or if the Corp player must draw a card from his/her deck but has no cards left to draw. The Runner primarily focuses on managing resources, building up strong ICEbreakers, and reading their opponent.
The deckbuilding is satisfying and somewhat different from card games that rely on an M:tG-style resource matching to play cards. Since all cards are played with clicks and credits, the faction-specific cards all have an "influence value" between 1 and 5. Depending on the identity you choose, your deck has a maximum of out-of-faction influence (most identities have a max of 15). This makes it easier to splash cards from another faction without worrying about being unable to pay to play them.
Learning Curve
There is a somewhat significant learning curve for the initial game for each side. There is a lot of terminology to get a handle on, which can be confusing to people who aren't cyberpunk fans or are new to gaming. It doesn't help that the same components for the Corp and Runner have different names. For instance, the Runner's hand is called the "grip," while the Corp's hand is "HQ." The player's decks are the "stack" and "R&D," respectively. The names are all highly thematic and make sense within that theme, but can seem unnecessarily complicated to some people.
The asymmetrical nature of the game also increases the time it takes to learn, since the rules are fairly different for each side. It's similar to learning two separate but related games at once, which can be overwhelming or confusing for some people, as well.
Beyond those concerns, it's simply a matter of learning the timing structure and when a player has priority to play abilities, which will simply take a few playthroughs. The priority system is relatively simple, though, which certainly helps speed this up. All told, within a couple of games, you should have the basics down, and from there it's a matter of figuring out the optimal card interactions and how to read/bluff your opponent.
As with most Fantasy Flight games, the tokens and counters are nice and thick, and the cards are of a good weight of cardstock and have a nice coating on them. The art is very evocative of the cyberpunk setting, but it is somewhat inconsistent. Some cards are phenomenal, while others seem a little weak. It also doesn't help that the artistic styles of many of the artists vary widely, which keeps the game from establishing a cohesive feeling for the world. This may not be an issue for people who have played the other games set in this shared world (Android and Infiltration), but it kind of bothers me since I haven't played those games. All in all, though, it's a high-quality set of materials.
Overall Judgment/TL;DR Takeaway
I've played a lot of CCGs/LCGs in my time, and Android: Netrunner is the best of them, hands down. The gameplay is deeply strategic, and since it largely depends on bluffing/reading your opponent, simply changing opponents can drastically alter how you play. The variety of factions also keeps things fresh, as there are multiple themes within each one that players can gravitate toward as their playstyle may lead them to. The game is also incredibly well-balanced. While it may sometimes seem like one side is at an advantage, there are almost always ways to bring things back into balance. This really puts the emphasis on player skill rather than one side's or faction's dominance.
It's also worth noting that, while two core sets are recommended as with most LCGs, this game plays better with a single copy than most of the other ones. There are certainly cards that you'll want more than a single copy of down the line, but to start with, you get a lot of variety and decks that run reasonably well, which is more than can be said for a lot of the game's LCG brethren.
In the end, if you even slightly enjoy card games, you should give Android: Netrunner a try. Its bluffing and getting into your opponent's head, all while building your arsenal and managing your funds, makes for a commbination unlike any other game in an often too-familiar genre. If you're a fan of the original Netrunner, you'll notice some differences (most notably the Runner and Corp factions and identities), but it's still the same great game it always was at its core and, if anything, the changes enhance the experience. If you missed out on the original, there's no better time than the present to jack in to a great game.
Is Netrunner all its cracked up to be, I mean how has it locked down the hotness section on Board Game Geek since its release basically never losing a top 3 position? Well I am here to help you make that decision for yourself. First I will give a brief overview of how the game is played, then I will compare it to the other LCGs I have played.
To read the review complete with full sized images go to http://toddsboardgames.blogspot.ca/2013/06/android-netrunner.html
Players take on the roll of either a Corporation or a Hacker (Runner) and their goal is to either advance your own goals/agendas (Corporation) or sabotage corporate plans and steal their valuable information (Runners).
Each turn players get a limited amount of "clicks" which serve as your 'actions' for the turn. There are predetermined actions you can take or playing cards from your hand (Installing Cards) or activating abilities on cards in play requires 'clicks' as well.
The Corporation player must 'install' agendas and place enough advancement counters on them to score the agenda points. In order to stop the Runner from stealing their 'Agendas' the Corporation player must install 'Ice' and 'Upgrades' in order to protect their Assets and Agendas.
The Runner must steal agendas from the Corporation player, this is initiated by 'starting a run'. During a 'run' the hacker will need to bypass the corporate security measures using 'programs' and 'hardware'. If the Runner successfully makes it to the agenda and steals it, the Runner instead scores the agenda points.
Corporations will also play 'Asset' cards to both help them achieve victory faster and mislead the Runner.
The Corporation player will 'install' ice in order to protect their Agendas from being stolen by the Runners.
In order to get past the Corporate defenses and protect themselves the Runners will need to utilize 'Programs' and 'Hardware'.
Program: Icebreaker are the programs Runners will play to combat the Corporation's defences, each Icebreaker is broken
into a subcategory that specializes in breaking certain types of ice.
Now that you have a basic idea of the types of cards I will demonstrate a hypothetical run.
Here are the different types of servers the Runner can hack:
Central Servers:
R&D – corporation card draw pile
HQ – Corporation Player's Hand
Archives – Corporation trash / discard pile
The Corporation player may also have multiple 'Remote Servers' where cards can be installed.
My favourite thing about Netrunner by far is the huge community behind it, you will have no problems finding someone to play with and there are so many extra materials available online, here are some of the ones I found useful:
Complete Tutorial
Solo Variant
Deck Builder
Full Card List & FAQ
Awesome Looking Player Mats
My Thoughts:
There is a lot of terminology and since both players have different rules the learning curve for Netrunner is quite high. That is not to say that it is higher than other LCGs, if I were to rank it in difficulty out of the LCGs I have played, I would say it is the 2nd hardest to learn.
In terms of the LCG matching its universe/theme, I think that Netrunner does better than all of the other LCGs out there. They did a really good job keep the ambiguity of each faction making sure to emphasize that there is no real 'hero', only lesser evils. The Game of Thrones multiplayer does a fantastic job capturing the treachery and backstabbing from the books, but I feel like the 2 player game lacks, so Netrunner has replaced Game of Thrones in this aspect for me.
Until playing Netrunner, the Warhammer Invasion LCG was my go to 2 player competitive game. Although they play totally differently, they both feel very me vs. you and sometimes you need a game like that. Netrunner has replaced Warhammer for me though because the real world is becoming more and more like a science fiction movie each day and if you keep up with the latest technologies and research…cyber crime is already a issue and as someone who is anti corporation in real life, it feels nice to make their plans crumble around them.
Netrunner almost feels like an evolved, better Call of Cthulhu, players compete over the same victory points and try to cripple their opponents enough that scoring the points is easy. I found that CoC had a run away leader problem and Netrunner did not, Netrunner is also just more fun.
Who Would Like Netrunner?
Casual Gamers: I think that LCGs make great games for casual gamers because they leave the option to expand and get more into the game without draining the wallet and more importantly without you burning out from the game itself. The advantage LCGs have with casuals is you can play it right out of the box but you can also make the experience what you want based on who you are playing with. Being able to appeal to different groups and ranges of gamers is important in casual friendly games.
Gamer Gamers: This is where I think Netrunner shines. Because of the deckbuilding component LCGs do really well with Gamer Gamers, there is room to bend the games rules and really make your own strategy. The only thing that hinders Netrunner is its 2 player limit, but tons of choices, additional content, great gameplay, new mechanics and a large following makes Netrunner great for all avid gamers.
While I love truly balanced games, asymmetrical games can be very fun as well (not that they have to be exclusive), and that's what Netrunner is. One player plays a megacorporation trying to score agenda points and/or kill the pesky runner, played by the other player, who is trying to hack into the corporation's servers and cause as much damage as he can while attempting to steal corp agenda. This game is strictly limited to TWO players as a result. The rulebook does a fairly good job of explaining things (one of FFG's better rulebooks I'd say), and includes a helpful flow of play diagram on the back which you will probably want to leave face up the first couple of times you play. The quality of components is high as well; sleeves will likely be required if you care about keeping the cards in good condition, but this is true of most any card game. The tokens are made of very thick cardstock and will keep for a long time. Also, if you like to punch things out, congrats, you're in luck when opening this box! While there are enough baggies included to both sequester all of the tokens, and initially separate the corp/runner cards, you will probably want to invest in something else to store the cards. This is doubly true if you are interested in building different decks. That being said, the box is more than large enough to both accommodate not only the included cards, but also cards you may purchase in the future. You will just probably need to get a little creative as the included cardboard support can probably only hold about double the cards you're initially supplied with (if you removed it you could fit about 5 times that many, but they'd be free to fly around inside).
A quick note: For those unaware what an LCG is, it is a format that Fantasy Flight has chosen to move to for their card games. Instead of booster packs containing a random assortment of cards from an expansion (sorted by rarity that give the cards differing collectible and monetary value), they release new material in 20 card increments, in packs that contain a fixed list of cards, with 3 copies of each (3 being the maximum number of copies you are allowed to include of any one card in a deck). This allows the game to grow and the environment to change without requiring you to spend a fortune to keep up (like with Magic: The Gathering). The expansion packs still have a MSRP of $15, however, so it isn't exactly cheap either.
To return to gameplay: the runner and corporation are governed by similar but differing rules. For example, the corporation can perform 3 actions per turn, but always draws a card each turn. The runner can perform 4 actions but doesn't draw a card unless he uses an action to do so (this is a nice bit of theme attached to an interesting decision – I can totally see a hacker exclaiming 'I don't have time for this!' while staying up all night to complete a run). The runner attempts to access corporation servers which include the corp's hand, draw deck, and discard pile, as well as any additional server they create in order to try to score agenda points or host valuable resources. The corporation guards these servers with ICE, which have a wide range of effects that the runner must use certain installed programs to defeat. What becomes interesting is that while the runner plays their cards face up, the corporation plays their cards face DOWN, so what is on their side of the board is a mystery. The corporation can and often will attempt to bluff the runner into believing one type of card is another, and since running can be expensive, in theory this can force some tough decisions. After playing for some time, in practice many times it can be obvious for the runner what is going on, but that kind of metagame depends some on who you play with and your local scene.
There are three different runner factions, and 4 different corporation factions. They all have a unique feel, and they are all adequately represented in the base set, which gives it a good degree of replayability. I will say that the base decks as they are suggested in the rule book (i.e. including only the cards of one faction and the neutral cards) will result in some matches being completely one sided. You will want to tinker with and substitute some cards (after reading the deckbuilding guide if you are new to this kind of game) in order to improve the quality of the gaming experience. Even after doing so, some of the corporation builds can feel woefully slow, it's frustrating to be a supposed megacorporation and feel like you have absolutely no money! I'd say at this point the metagame highly favors the runner, but if you're just looking for something to play with friends and don't have interest in the game being absolutely balanced, this is definitely worth picking up, even if you don't have any intention of purchasing any of the additional expansions.
(xpost from my amazon review)
I'm not really into CCG or LCG. I don't really like the idea of spending and spending and spending money to buy cards to be "better" player. But I do love everything that is somehow connected with cyberpunk theme. As there are very few board games (or RPG or even video games) set in cyberpunk-ish world, I decided to give Netrunner a try.
I don't really care about card trading, deck buidling and playing tournaments. I am what you may call a "casual" card gamer. And I must say that Netrunner is perfect for me. It's assymetrical so depending on which say you choose, you get totally different goals and mechanics. The core set includes 4 corp factions and 3 runners factions, which is enough to have at least a dozen of different gameplays. When you add the possibility of deckbuilding – changing cards, mixing factions – you get a game that has the highest repleyabillity I have ever seen in CCG or LCG. And it's all there in the core set. If you want to continue your hobby and collect expansions – go ahead, but if you don't feel like it – you can still enjoy game after game after game and never get bored.
What I really like about Netrunner is the way the game mechanics fit with all the "fluff". It's not like M:tG "OH BOY I CAST SUPER SPELL AND IT HAS THIS AWESOME EFFECT. IT DOESN'T REALLY MAKE SENSE BUT MAGIC DOESN'T HAVE TO MAKE SENSE". In Netrunner, pretty much every card effect can be explained. When you do Stimhack you get hacking boost but – guess what? – steroids are bad for health and you get a brain damage after that. You want to weaken server's firewall? You use a virus on a piece of ICE protecting it. The runner wasn't careful enought and the corp traced him? Now he is tagged and can lose all of his precious resources (or can even get killed as corporation set fire to his apartment with Scorched Earth). To sum up – Netrunner designers did a great job putting fluff in nearly every game rule.
Last but not least – game looks simply beautiful. If you watch Blade Runner or Ghost in the Shell over and over again, or can't stop playing Deus Ex or System Shock – you will love Netrunner's art and design.
This is an excerpt from a preview I wrote about Netrunner earlier this year. It still sums up some of the finer points of the game.
For the full preview, go to: http://gameshop.com.au/blog/thegamesshopper/2012/06/14/the-return-of-netrunner/
"Netrunner was, is, and will be once more, a fantastic game. The ads all seem to focus on the fact that it is an 'asymmetrical card game,' meaning that each of the two players has a totally different set of cards and options, and this is definitely one of the key selling features of the game. One player takes on the role of a powerful multinational corporation,*bent on advancing its agendas and protecting its secrets. The other player is a lone hacker, a netrunner, one puny figure who stands in the shadow of legions.
Like my favourite war game, War of the Ring, this is a game where one side holds all the power. The corporation sets up the board, creating secretive data forts that can be used to advance their agendas. The runner can try to crack into these forts, but will be opposed by the corporation's defences. The runner's advantage is that they can dart and weave and strike at exposed areas in the corp's network.
Not even the corp's hand is safe, in fact. The runner can attack the corp's hand (thematically referred to as the 'HQ,') their deck (R&D,) or their discard pile (Archives.) The corp, however, can lay traps in any of these targets to cripple, wound, or even kill the runner. Indeed, the life of a renegade hacker is perilously fragile.
The beauty of Netrunner, though, goes beyond the dynamic nature of an asymetrical game or the ingeniously employed theme (no wonder Android took it over – barely a change needs to be made.) Even when it was a true CCG, surrounded by peers that were largely dominated by deck building and tactical purchases, Netrunner has been a game of choices. Each player is given multiple options on their turn that are not exclusively tied to their cards, making a player's skill more important than the hand they drew. Indeed, I've heard whispered rumours of netrunners so talented that they've won games without playing a single card.
Such fairy tales are, of course, best left at the Wyldside club if you want to survive in the harsh, oppressive reality of running."
I come from a background in computers, computer games and card games like MTG and L5R. When I first saw net runner I was turned off because thought that it would be really hard to get into because I don't have any particular interest in the Android universe. The rulebook was too long and the key words were too numerous. It was a bit intimidating but after finally taking that initial dive into the game I am glad that I did. Here is a little about my experience with net runner.
Netrunner does an amazing job of creating a unique experience for the player. Playing as either the corporation or the runner will give you a huge change in play experience. Furthermore, each faction inside of each role also plays differently. For example, I enjoyed my games as Weyland Consortium as I raked in the credits and over ran the runner and likewise I had a great time with the traces found in the NBN deck.
I also really enjoyed the art and layout of the game. My favorite art is on the Jinteki cards with its Japanese art feel complete with samurai looking Ice (neural Katana) and anime feel of the Japanese business man (Zaibatsu Loyalty) and the art on Akihiro Watanabe. The game overall had a great theme that made sense (after tackling the rulebook).
The most compelling thing about Netrunner is the replay value. After my first game I was pleasantly surprised at how eager I was to try again. It really sucked my in and now I am trying to get my own custom deck together. The depth is just right to be elusive enough to intrigue me while be simple enough for the general idea of the game to sink and hook me in rather quickly.
The biggest negative criticism I have though is related to that depth. I feel that it is a bit hard to understand and that explaining the game in simpler terms might appeal to more players for example, the runner has built in mechanics (runs) to search and access any of the corporations' cards. His goal is to access a certain type of card called an agenda. A simple explanation like that could have helped me to get into the game easier. Instead, I spend a few games completely clueless to the basic mechanic of the game because it was clouded by the mountain of rules. I couldn't see the forest for the trees. I think this could possibly be a marketing problem.
Another problem that compounded rules problem is the thematic naming of every part of the card game. Want to discard a card as the corporation? Instead put in in your archive. Want to talk about your opponent's hand? You better learn the difference between HQ and grip. These terms make it a challenge to look up the rules and to decipher them, which admittedly happens a lot even now that I have a fair few number of games under my belt.
Finally, I felt that some of the core decks are a bit underpowered when compared to each other. For example, playing a game against NBN, I didn't mind getting traced because that deck has very little that it can do to a tagged player. Furthermore Weyland Consortium has access to a total of 6 cards that access its identity trait. It feels so underpowered that I might as well be playing some other deck. I guess this can be good because it forces players to change their decks if they want to play seriously, but it can be frustrating for a first time player when they learn that their deck does nearly nothing against an opposing deck.
So in summary here are my main points:
+Unique Experience for each role and even each faction.
+Great art and theme.
+Amazing depth and replay value.
-A little hard to get into at first due to massive amounts of rules.
-Goofy names for common game parts like Archive instead of discard pile.
-Core set decks are mediocre.
Final Thoughts:
If you are looking for a fun game that will give you hours of entertainment, then I recommend Netrunner. Just like the hit series "Lost", you will need to stick in there for the first little bit to get past the set-up stage, but once you do it is amazing. Best of luck and hope to play against YOU soon!
I initially wrote this game off, thinking it was probably a good game, but over-hyped. The wife probably wouldn't enjoy the hacker vs corporation theme anyway. When I got a chance to play a quick game at a mini-convention, I IMMEDIATELY saw the brilliance in the design, and knew I had to have it sooner or later. I convinced the wife and she loves it too.
Every turn has interesting choices that have you on the edge of your seat. The hidden information/bluffing aspect adds an amazing dimension where you can take risks and play mind games. We've had so many laughs and cheers after revealing a well laid trap or clinching a razor thin victory.
The replayability is off the charts. We've only played the base set, and I expect we'll be buying expansions regularly. If you haven't seen this game, I suggest you check out the tutorial videos Fantasy Flight has posted.
Disclaimer for title: I tend to hate card games. I have never played LCG, every CCG I've played bored me to tears, and deck builders just don't do it for me.
I bought into this game partially because the theme interested me, but mainly it was the hype. I've been completely blown away thus far. The first game was rough, but after we finished both of us had an epiphany. The games became more fun and strategic afterwards. It has strategy, economy building, conflict, bluffing, and just a sprinkle of luck to top everything off. I'm so happy I bought into the hype and really hope my group doesn't grow bored of it.
What I like about this game is your involvement is entirely up to you. If you want to buy everything it has to offer and go full throttle you can. If you want to spend very little and casually play that can be done as well. Although it's easy to learn it is complicated enough to make it challenging. I would say the complexity falls exactly in the middle between checkers and chess. One of the cool things about most LCGs is you can buy the core set and begin play, but I find this one can stand alone better than the others. Another great aspect is it is still somewhat new so if you are the type to buy all the expansions you can still do so within a reasonable amount of time and budget. The creators of this LCG are very involved and every expansion has been met with outstanding reviews by reviewers and players alike!!
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17 Great Actors Who Have Never Won Oscars
You'll never believe that all of these undeniably talented actors have never won Academy Awards!
17 Great Actors Who Have Never Won Oscars
You'll never believe that all of these undeniably talented actors have never won Academy Awards!
21 Actors Who Didn't Go To College for Acting
Don't have a BFA or BA in acting? It's not too late for you! Not all successful actors go to school for acting. Some actors like Bradley Cooper, Teri Hatcher, and Dustin Hoffman graduated college with degrees in english or mathematics or science.
13 Signs You're Ready to Move Out of NYC
The world won't end if you move out of New York City, and neither will your career!
11 Famous Actors and Their First Roles
Everyone has to start somewhere! Find out what roles some of your favorite actors took on to kick off their now great careers.
12 Actors Who Don't Watch Their Own Performances
Not all actors can watch themselves on screen. Are you one of them?
11 Actors Who Got Their Start in Small Roles
Are you only landing bit parts? Take heart! These famous actors started off in small roles and eventually made it big.
12 New Year's Resolutions Actors are Sick of Making
With 2014 quickly approaching, you might want to try making some different resolutions, or just... sticking to the ones you do make!
7 Gifts to Give Your Young Actor This Holiday Season
Stumped on what to get your young actor for the holidays this year? Denise Simon has some suggestions that every young actor will love!
9 Actors With Incredible Singing Voices
You know who's got the acting chops, but do you know who's got the singing skills to boot?
14 Actors Who Have Directed and Acted in Their Own Films
From Ben Affleck to Drew Barrymore, actors just can't help but dive into directing, and cast themselves in their projects!


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Volunteers are needed Sunday from 10am to 1pm at the club. The remodeling is at the point where we need help putting the appliances and kitchen supplies back into their places. We also need to move the tables and chairs off the carpet so we can have it cleaned. Please come down if you can […]
Archive | Club NewsRSS feed for this section
Help Needed Friday Sept 9!September 8, 2011
Volunteers are needed Friday starting at 11am to move things back into the kitchen. Be one of the first to see the new bar! Please stop by if you are available!
Bar and Kitchen Remodeling Project Underway!August 28, 2011
To check on the progress click here.
Help us get ready for the season!August 24, 2011
Volunteers are already making preparations for the upcoming 2011-2012 curling season. Want to join us? Click here to see how you can help.
Leagues Start Oct 27thAugust 7, 2011
Get your team together! Leagues start October 27th. League registration will begin October 1st.
Want to try curling?August 7, 2011
We will be offering learn to curl clinics October 24th, 25th, and 26th starting at 5pm. Check out our about curling section to learn more about the sport of curling. Signup For A Clinic Now!
Duluth Cash Spiel to be included in Great Lakes Curling TourJune 20, 2011
From the press release: "Spearheaded by Pat Berezowski, co‐chair of the Courtesy Freight Superspiel (Thunder Bay, Ontario) and 2010 Olympian John Benton (St. Michael, Minn.), the Great Lakes Curling Tour was organized to enhance and promote reciprocity between the growing numbers of elite curling events in the Great Lakes area. The tour will include eight […]
Congratulations to our 2010-2011 League Champions!April 4, 2011
Sunday 6pm Open Bob Johnson, Skip, Scott Walker, Steve Lasky , George Downs and alts Tim Dillon and Neil Stalker Monday 5pm Open Dean Birman, Skip, Dave Johnson, Eric Nelson, Peter Clark and alts Ross Litman and Sam Perrella Monday 7pm Mixed Sophie Brorson, Skip, Joey Bonfoey, Elizabeth Busche, Ty Vietanen Tuesday 6pm Men's Phil […]
Thank you members!April 3, 2011
Congratulations on an incredible 2010-2011 season. See you next year! The Duluth Curling Club held final matches for the Bagley, Open, Slug Tolo and Lakeside Curling Championships during the 120th annual spring membership meeting on Friday, April 1, 2011. Members elected to the Board of Directors were Linda Christensen, Phil DeVore and Tom Eng. Curlers […]
Ladies Year End Elections and PartyMarch 28, 2011
All ladies of the club, please join us Wednesday March 30th for our annual end of the year party and election. You do not need to be a part of the ladies league to participate. 5:30 social, 6:00 dinner, 6:30 ladies board election, 7:00 broomstacking. We will also have a short meeting and awards. Please […]


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Market Updates
Posted By:
Monday, May 7, 2012
India decision to back down on an excise tax on gold jewellery could revitailze gold demand from India. In March of this year, India announced that it would increase import levies on gold, and impose an excise tax on gold jewellery. The moves caused an uproar in India's jewellery industry and led to a nationwide strike by gold merchants. The government was quick to promise that it would review the measures in May, and with the recent decision to formally remove the excise tax, Indian gold demand is expected to recover.
While there are a multitude of factors impacting the gold market, the size of India's gold market should not be underestimated. The following chart clearly shows India's relative size in the gold market.
It should be noted that China has been rapidly growing as a source of gold demand, and is expected to outpace India in 2012. With the decision to reverse the excise tax however, India could yet maintain its top spot.
It seems unlikely that this change alone will reverse the relative stagnation in precious metal prices since late in the first quarter, but it certainly won't hurt. More important will be the ongoing crisis in Europe, the general state of the global economy, and any decision by global central bankers to further ease monetary policy.
Gainesville Coins is offering the 1 oz Gold PAMP/Credit Suisse gold bar at as low as $24.99 over spot. Gainesville Coins is offering the 100 oz Johnson Matthey Silver Bars at as low as $0.55 over spot.
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provide our readers with features and analysis of the financial markets, and some
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or its completeness, and this information should not be considered investment advice.
Gainesville Coins provides these articles for informational purposes only, and they
do not constitute a recommendation by Gainesville Coins to hold, to purchase, or
to sell any investment.


text:
|Waushara County Health News
|Written by Waushara County Health Department
|Tuesday, August 06, 2013 9:40 AM
What is rabies?
Rabies is a very serious disease that affects the brain and spinal cord of mammals. Cats, dogs, bats, raccoons, coyotes and foxes are mammals, as are people. Rabies is caused by a virus and almost always causes death. It's usually a disease of animals, but it can spread from an infected animal to a person.
To read the rest of this article please subscribe or sign in


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MSN is proud to power the official site of the Delhi Daredevils. Led by batting ace Virender Sehwag, the Daredevils are always looking to give their best on the cricket field.
Eden curator has a dig at Dhoni's 'ugly wicket' remark
"He knows good English. He has the liberty to express his views. But I would only say had the wicket been 'ugly', how is it that the opening batsmen of both sides did well? How is it that Dhoni himself played for so long," septuagenarian Mukherjee told IANS.
Mukherjee said considering the fact that it was a virgin wicket and international matches are not played at Eden Gardens at this time of the year, the 22 yards did behave well.
"I did not see any problem. England bowled very well to take the Indian top order. Problem is one always wants to get the wicket of his choice. If one does not get it, then it's a bad wicket, though facts may be to the contrary," he said.
Batting in the first session, Indian openers Gautam Gambhir and Ajinkya Rahane put on 80 runs following which India lost three wickets in quick succession before Dhoni blazed an unbeaten 75 to pilot India to 271/8.
In reply, England openers skipper Alastair Cook and Craig Kieswetter gave their team a sound start during a rollicking 129 run stand before England lost their way to the Indian spinners and folded for 175 to lose the match and finish on the wrong side of a 5-0 whitewash in the ODI series.
Dhoni, however, expressed his disappointment with the track at the post-match prize distribution ceremony, saying his team was fortunate to score 270-plus runs.
"If you see the wicket, you don't get the same kind of confidence. To some extent, it was a very ugly looking wicket. Once you are not really set, one ball can spin or keep low, the reverse swing the bowlers were getting in the afternoon, it was very difficult to score runs. We are fortunate to score 270-plus runs on a wicket like this."
Source: IANS


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Check Complex Availability
Don't even think about renting here.... absolutely horrible. Staff in the office are very unfriendly after you move in. Noisy (and I'm a college kid so I'm down to party but the walls are so thin!) Cockroach problems that I could… Full Review ▶
Living here after divorce with 4 children. We are all happy here. We enjoy the pool and the garden. Full Review ▶
hmm well how can I start? From the rotted out buildings to the large roaches overall a terable experiance.The rent is very high coming in at 3,000 for a furnished apartment.The location is great with many nice close walks but some… Full Review ▶
I was trying to give this place the benefit of the doubt, but it's just not worth the money- go over to Harbor Island or find a townhouse in Hyde Park if you are a professional. The only benefit to this… Full Review ▶
Insulation in the units are terrible. In the month of April our AC already could not keep up with the heat and ran all day. The Maintenance claims the AC is in "perfect working condition". The Noise on the weekend is… Full Review ▶
Just moved in so I'm being very gentle with my review as it could always get better (maybe:( - yes, the train noise it as loud as suggested. It blares very very loudly when it's next to the complex. I was… Full Review ▶
This is a GREAT location; however, for this location, you need to give up MUCH! I would estimate at least 50% of the renters are under 30, and most are UT students. Very loud and noisy, especially on the weekents. If… Full Review ▶
Over the 11 months we have lived at Post Hyde Park Village we have endured several very negative experiences. This is a story of the first one the rest are much worse but I will post those separately. The day we… Full Review ▶
We came to Post Hyde Park due to difficulties in the housing market and the location near SoHo. The apartments were nearly new when we arrived. Since our arrival, the complex has decreased in the quality of services and responsiveness. The… Full Review ▶
I relocated to Tampa and moved into Post back in 09 and recently moved out in April '11. I wasn t familiar w/ the area but the relocation company said Hyde Park was a great area for a young professional. They… Full Review ▶
This is supposed to be a gated community and safe, but it is not. Someone cut through the lock on my bike, and the staff seemed unsympathetic and tried to shoe me out of the office as quickly as possible. I… Full Review ▶
I lived in Post Hyde Park for 2 and half years and I just moved out. I loved living there. The location is awesome, you're in walking distance to all the bars (Macdintions, World of Beer, Dubliner, etc) old hyde park… Full Review ▶
Ok- I have a lot to say about this place. I'm a newlywed and so ready to move from here that I can't stand it. If you are ready to live in party central, then this is your place. I can't… Full Review ▶
We've lived here since May 2009 and for the most part, we have been pleased with the apartments. The location is awesome. You are within walking distance to Hyde Park Village, Bayshore Blvd, and all of the bars and restaurants on… Full Review ▶
still party city if that's what you are looking for tho they sometimes entail flat out bloody fights in parking lot. love to party myself but folks here are rude. bottom line not worth the money given the location is border… Full Review ▶
tenant noise a major problem. moved in not too long ago. staff is nice, maintenance is prompt, grounds are kept neat and well groomed, apartment amenities nice, laundry room never a problem, great location, especially if you're a binge drinker...within a… Full Review ▶
Keep looking. Rent to high for the space and the quality of the apartment. The location is perfect but it is also perfect for noise. The wall are extremely thin and the management office forgets to inform you about the 2… Full Review ▶
I work in Tampa as a consultant while maintaining a home elsewhere. In my 3 years at Post Hyde Park, I have found the location, office and maintenance staff perfect. The cost is also great, but I get a lot for… Full Review ▶
I was convinced to live at Post Hyde Park because of its location and amenities. It was an experience that I will never forget. The location was great, but the product was the worst. The appliances and cabinetry are poor quality… Full Review ▶
Unfortunately, rental space has been constrained in S. Tampa due to all the condo conversions. Post Hyde Park has a quasi monopoly in S. Tampa, and they eagerly exploit it. In every apartment I have ever rented over the past 15… Full Review ▶
I have lived at Post at two different times in my life and have had a great experience both times. When I left to move out of state and rented at different apartment communities, I had horrible experiences from both a… Full Review ▶
Well considering that the rent on my 1BR apartment has managed to go up almost a whopping $300 a month BOTH times my lease has expired, insanity is the only word that comes to mind.
Management is crazy if they expect to… Full Review ▶
Post hydepark apartments is as prime example of paying way to much for what you get. I guess the $200.00 increase in rent is to cover the cost of the few gallans of floor paint the had to purchase to paint… Full Review ▶
Everything here is crappy.... For renting these places at about the same price that you could own I don't know why ANYONE would rent! Everything about the apartments is crappy. The parking sucks, I sometimes have to park 3 buildings away,… Full Review ▶
Beautiful community with the best professional staff! Full Review ▶
If you like being shafted on rent increases then this is your place. IT IS GARUNTEED THAT YOU WILL HAVE A 25% or 30% increase at the end of your lease. 1025$ for a 580 sq ft. apartment? THEY ARE RIPPING… Full Review ▶
As with the previous post, I lived at Post for 3 years and was fairly happy with things. I was surprised to find that the "Hyde Park Cafe" behind the property was actually a late night dance club that often plays… Full Review ▶
I moved to a 2B/2B apartment 10 months ago. I enjoyed living here. The staff is very professional. However yesterday my lease renewal came. If I renew for 12 months, the rent will increase from $1349 to $1685, if it is… Full Review ▶
Moved here approximately six months ago. The rent is pricey, but you definitely get what you pay for. The office is as professional as they come and understands that when you pay premium rent you expect top notch service without hassle.… Full Review ▶
Very nice complex. Management is courteous and quick to respond. Rent is a little expensive, but I guess you pay a premium for the burdensome gates and fitness center. There are also a lot of old people and families in the… Full Review ▶
My Husband and I lived here for 1 year and we loved it very nice,clean apartments..... Rent is a little pricey but well worth the money. Full Review ▶
Overall, this is a well-maintained complex with some very nice touches such as car wash areas, laundry room, exercise room, gardens, beautiful lanscaping, great location, etc.
One major, major problem are the units on the north end of the complex… Full Review ▶
I lived in Post Hyde Park for little over a year and then transferred to another Post Apartment in Atlanta. Post Hyde Park was a fabulous place to live, even for what it cost. The complex is within short walking distance… Full Review ▶
If you move here, request a unit in the back corner, if available, this will make parking much better. Parking might be a problem in the front of the complex.
Well kept landscaping. Everything works in the apartments well. Lots… Full Review ▶
Nearby Apartments
Fox Villas Apartments504 South Albany, Tampa, FL 33606 0 Reviews
Albany Apartments515 South Albany, Tampa, FL 33606 0 Reviews
- 36%
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Martinez makes one change with Pienaar back in starting XI.
Steven Pienaar replaces Leon Osman in Everton's starting line-up at Aston Villa.
The return of the South African comes after his goalscoring cameo as a substitute last weekend and is the Blues' only change from the win over Hull.
It means Roberto Martinez names his regular back four with skipper Phil Jagielka in the centre alongside Sylvain Distin.
Gareth Barry and James McCarthy will patrol the middle of midfield with Ross Barkley just off Romelu Lukaku up front.
Mirallas and Pienaar will operate on the flanks but there is no place for Arouna Kone and Darron Gibson is a long term absentee as he recovers from knee surgery.
John Heitinga is unavailable because of a soft tissue injury.
For Villa, Christian Benteke is handed a start after returning from injury last weekend.
Everton: Howard, Baines, Coleman, Jagielka, Distin, McCarthy, Barry, Barkley, Mirallas, Pienaar, Lukaku. Subs: Joel, Jelavic, Oviedo. Deulofeu, Naismith, Osman, Stones.
Aston Villa: Guzan, Bacuna, Vlaar, Baker, Westwood, Weimann, Luna, Delph, Agbonlahor, Benteke, Tonev. Steer, Clark, El Ahmadi, Helenius, Sylla, Kozak, Lowton.
- Previous Article What The Papers Say - 26 October
- Next Article Gallery: Aston Villa v Everton


text:
|John R. Schermerhorn
|Publish Date:
|October 1, 2012
|List Price:
Add to wish list | Link to this book | Add your own review | Add to bookbag | Sell this book
About This Book:
Title: Management
Book DescriptionThis text is an unbound, binder-ready edition.
We've got you covered for Principles of Management with John Schermerhorn's Management 12th Edition. From new cases and self-assessments to the Fast Company Video Series and Management Weekly Updates, the text and its comprehensive suite of resources promote critical thinking and active learning.
Thoroughly updated while maintaining its trusted, balance of concepts and applications, Management 12th Edition allows you to present the most current material, help students apply theory and show relevance of management concepts in the real world—so your student will succeed in your course and beyond.
Click on this books subject categories to see related titles:
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Book Details Summary: The title of this book is Management and it was written by John R. Schermerhorn. This particular 12th edition is in a Loose-leaf format and is also available in this version as a Mixed media product. This books publish date is October 1, 2012 and it has a suggested retail price of $187.45. It was published by John Wiley & Sons Inc. and has a total of 624 pages in the book. The 10 digit ISBN is 1118397428 and the 13 digit ISBN is 9781118397428. To buy this book at the lowest price, Click Here.


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Here we go.
I've seen much criticism and well……hate over photography and the people who have nice cameras on here.
I would just like to clarify that I do not believe I am a photographer in any way, shape, or form because I own a flashy Canon. Yes, I would like to become a photographer and possibly photojournalist when I graduate, but I don't believe owning an expensive camera at this age makes me anything professional. Notice I used future tense there people. However, I take pictures and post what I enjoy I took on my blog. Everyone has to start somewhere, right? Yes. Most of the pictures since December 2010 on my blog are taken by me. I also understand that real photography takes experience and practice. I've had my Canon Rebel XS for almost 2 months and I have to learn…..well…..a lot about how the camera itself works. I haven't even tapped into a quarter of what it can actually do. I'm learning and I will continue to learn throughout my life how to make the pictures I take, better. I'm discovering it's much more difficult than I had originally realized and I'm excited to advance myself in the world of this profession as I go.
And yes, many people believe they are the shit for owning expensive cameras and their pictures suck and it's annoying and you want to punch them in the face…..blah blah blah. I understand that side as well. And again, I'm not a photographer, nor do I pretend or think I am a photographer for owning a pricey camera. I fantasize about one day being one.
And that's all I have to say about that.
- entertanman reblogged this from brightsidebeemer
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- brightsidebeemer posted this


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#RBCFoundation fast facts – Our total donations for 2012 were $64 million to over 9,000 charitable organizations worldwide
#RBCFoundation fast facts: 1891was the first RBC donation on record - $250 to the Springhill Mine accident relief fund.
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1240-1 E Mabel
P.O. Box 210460
Tel. (520) 626-1244
Fax: (520) 626-5353
Stephanie Arnesen
Accountant, Sr.
Office: (520) 621-5519
Fax: (520) 626-0222
Kathy Marks-McCarty
Accountant Associate
Office: (520) 621-7324
Fax: (520) 626-0222
Payroll, a division of Business Services, is responsible for the timely and accurate reporting and payment of the biweekly payroll for 500+ FM employees through an electronic interface into the University's UAccess system. The payroll staff is available to FM employees for questions regarding payroll issues, whether it be reporting time or questions regarding paychecks.