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Game Patch Downloads @ MoFunZone.com
World of Warcraft 1.12.0 Patch:
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Game Publisher:
Blizzard Entertainment
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World of Warcraft by Blizzard - US/AU retail v1.12.0 full patch This US/AU English patch is only to be used with the US and Australian English language version of World of Warcraft! This is the v1.12.0 patch for the US/AU English retail version of World of Warcraft. This is available as an alternative download to the World of Warcraft auto-patcher and is only good for the US and Australian English retail clients of World of Warcraft. This patch will not work with any version of the game outside of the US/AU English client. Changes in v1.12.0: ------------------ Drums of War Cross-Realm Battlegrounds * For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers! World PvP * The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field! General * Threat Reduction Effects This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously. * Haste and Slow effects Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish. * The deserter debuff will now continue to expire even while you are offline. * Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill. * Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will no longer persist through zoning or logging out due to technical issues. This feature is anticipated to be activated once more with the expansion. Druids * Barkskin: The tooltip has been changed to 25% due to the haste effect change. * Cat Form: This form now has an innate threat reduction component. * Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The Beast in Black Rock Spire. In addition, Ferocious Bite now increases in potency with greater attack power. * Furor: This talent now works correctly with Cat Form again. * Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form. * Rip: Lesser potency Rips will no longer overwrite greater potency ones. * Fixed a bug where the incorrect sound was being played by the Claw attack. Hunters * Spirit Bond: This ability will now be correctly reapplied when you resurrect in a battleground and your pet is polymorphed or otherwise unable to act normally. * Improved Concussive Shot: The effect of this talent will now still be placed on the victim if the hunter is killed before their shot reaches the target. * Growl now correctly initiates combat when used by a pet in passive mode. * The Ferocity talent now correctly applies to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp. * If a hunter has tamed one of the following creature types, they will no longer potentially change colors if resummoned: Son of Hakkar - Red Frenzied Bloodseeker Bat - Brown Deep Stinger - Red Dark Screecher - Gray Cave Creeper - Brown Bloodaxe Worg - Black Scarshield Worg -Brown Mages * Arcane Missiles: It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead. * Arcane Power: It is no longer possible to gain the benefit of this spell and Power Infusion at the same time by careful timing. * Frost Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%. * Ice Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%. * Ignite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target. * Impact: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target. * Frostbite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target. * Polymorph: This spell will now be removed when a player leaves a battleground. This prevents some bugs involving polymorph from occurring. * Evocation will no longer be usable while silenced. * Reduced the number of messages that appear in the combat log when using Combustion. * Winter's Chill: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target. Paladins * Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%. Priests * Mind Control: Due to the haste effect change, the tooltip has been changed to 25%. * Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear. * Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out. Rogues * Due to significant talent changes, Rogues will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced. * Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision). * Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed. * All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing). * Fixed a bug where the Slice and Dice ability wasn't playing an animation. * Lethargy Root has been removed from poison vendors and is now a gray item. * Reduced the number of messages in the combat log when using the Vanish ability. * Fixed a bug that made Combo Points disappear from your target when using Vanish. * Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power. * Garrote: The damage from this ability has been increased. In addition, Garrote now increases in potency with greater attack power. * Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target. * Rupture: Rupture now increases in potency with greater attack power. * Sap: Enemy rogues will now always lose stealth when you Sap them. Shaman * Reincarnation should now display the cooldown timer when used. * Chain Heal - After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals. * Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell. Warlocks * Cripple (Doomguard): Due to haste effect change, the tooltip has been changed to 45%. * Curse of Tongues: This spell will no longer debuff the target if they are immune to the spellcast slowing effect * Enslave Demon: Due to haste effect change, the tooltip has been changed to 40%. * Health Funnel: This spell will now work correctly on low-level enslaved demons. * Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear. * Siphon Life will now properly gain a benefit from Shadow Mastery. * A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies. * Aftermath: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target. * Improved Shadowbolt: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target. * Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect. Warriors * Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types. * Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks. * Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target. * Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced slightly. Items * +30 Spell Damage Enchantment: Fixed a bug with this enchantment which was preventing it from benefiting healing spells. * Blade of Eternal Darkness: The triggered effect from this weapon will no longer occur when the spell being cast has its effect broken by causing damage. * Blazefury Medallion: The triggered effect from this item will no longer break Gouge. * Bonescythe Armor: The Eviscerate bonus will no longer trigger when your Eviscerate does not hit your target. * Darkmoon Card- Twisting Nether: The dialog for this resurrection will now always reappear after the Spirit of Redemption effect has completed. * Earthfury Set: The mana refund effect can now only occur once per Healing Wave spell cast. * Earthshatter Set: The Lightning Shield bonus will now be removed if you lose the set bonus. * Eye of the Dead: Holy Shock now interacts properly with this item. * Ranged Elemental Damage: Our ranged combat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. Hurricane was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, and Verdant Keeper's Aim. * Talisman of Ascendance: This item will no longer trigger from physical damage effects. In addition, if either of the buffs from the item are canceled, they will both be canceled. * Talisman of Ascendance: Holy Shock heals will now trigger the effect from this trinket. * Zandalarian Hero Charm: Item tooltip corrected to match the effect tooltip. * The Items that summon mounts have been changed in their color/quality. Items that summon normal mounts are now blue (superior)items and items that summon swift mounts are now purple (epic) items. * Fixed a bug that allowed you to use items which restored health or mana while you were already full health or mana. * Fixed a bug with the Jom Gabbar trinket which was causing it to trigger a category cooldown for a duration longer than intended. * Wrath of Cenarius: This item will now trigger from Arcane Missiles. * Clarified the tooltips for the Stormshroud armor and Kalimdor's Revenge to explain that they deal Nature damage. * Fixed a bug that caused the Blooddrenched Mask to hide a character's hair. * Warbear leather now stacks to 20. * Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand. * Argent Shoulders no longer require a righteous orb to make. * The cooldown timer on transforming Anathema and Benediction may no longer be circumvented by zoning or logging out. Professions * Engineering: The damage from sapper charges can now be resisted. The overall DPS of the charges should not be significantly altered from what it currently is. * Engineering: Explosive sheep do fire damage instead of physical damage. * Goblin Land Mines and Compact Harvest Reapers will no longer lock out using other engineering devices until the land mine/reaper dies. Harvest Reaper was given a 10 min self cooldown to prevent too many reapers from being summoned at once. Raids and Dungeons * Uldaman Reduced the number of Shadowforge Ambushers that attack after looting the quest chest. Shadowforge Ambushers are no longer elite. The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes). * Zul'Farrak The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 hours. Reduced the damage dealt by the Sul'lithuz Abomination and Sul'lithuz Sandcrawler. Zul'Farrak Dead Heroes are no longer elites. Theka the Martyr will now only remain immune to physical damage for 30 seconds before reverting to normal. Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are significantly weaker. Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies to his aid when aggroed. Weegli Blastfuse now has slightly more hit points. Antu'sul's Warden no longer attempts to knock adventurers into Antu'sul's lair. Sandfury Cretins who engage the party during the pyramid event are no longer able to cast shadow bolt. * Maraudon Noxxious Scions will no longer spawn when you cleanse Celebrian Vines. * Ahn'Qiraj Lieutenant General Andronov's Aura of Command should no longer generate threat. This will hopefully prevent him from pulling aggro on the entire wave, leading to his untimely death. Hive'Zara Hatchlings can now swim. Egg Explosion will no longer burn charges from spells such as Lightning Shield. It should no longer be possible for Emperor Vek'lor and Vek'nilash to Unbalancing Strike or Arcane Burst immediately after a teleport. User Interface * V key functionality has been improved in several ways. V key now shows summoned monsters (such as the gargoyles in Stratholme.) V key now shows both monsters and player enemies. V now shows enemies only (no longer shows friendly targets.) Shift-V now shows friendly targets only, not enemies (with a new bindable hotkey.) Control-V shows both friendly targets and enemy targets (with a new bindable hotkey.) * New floating combat text has been added to the game with a number of options. You can see when you take damage, when you are healed and how much, when you acquire and lose auras and much more. You can turn on the new options in the newly revised options screen. * There is now an option to turn on the display of your own name above your head. You can find the option in the interface options screen. * The Need Before Greed and Group Loot countdown timers will now have a 3 minute countdown when there is a bind on acquire item on the corpse. This should allow a bit more time in making a decision to roll for an item. * Automatic Quest Tracking has been added to the game and is turned on by default. Any time you advance a quest by advancing one of the requirements, the quest information will appear on your screen for 5 minutes before fading. You can turn this option off from the options screen. * The options screen has be redone and expanded due to space required for additional options. Also the location of various options has been changed in the options screen. They should make more sense now, though they will not be in quite the place you remember them being. * There is now a confirmation dialogue when you attempt to disband your guild. * When you destroy a superior quality (blue) or better item, you will get a dialogue that has you confirm deletion of that item. * Raid Pullout frames are now created on demand and will not take up any memory if you are not using them. * The player inspect range has been increased to 10 yards. * New API Functions Add-ons can send hidden chat messages to players in the party, raid or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID" |"GUILD"|"BATTLEGROUND"). When players receive these messages, a new event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters to SendAddonMessage(), and arg4 being the name of the player that sent it. The combined length of "prefix" and "message" must be less than or equal to 254 bytes. Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid(). Bug Fixes * Fixed a bug that caused some non-combat pets to be referred to as Minions instead of Pets. Mini Diablo however has escaped this fate and will continue to be referred to as a Minion. * Fixed a bug that was causing Ice Block to trigger a 5 minute cooldown on the Gnomish Cloaking Device. * Summon Dreadsteed no longer briefly puts you into combat. * Chain-targeted abilities cast by creatures no longer hit stealthed or invisible players. * Will of the Forsaken is no longer gray on the action bar while you are charmed. * Fixed a bug where large amounts of damage could go negative. * Non-combat pets are no longer affected by environmental damage. * The dressing room window will remain open and functional while zoning. * Fixed a bug allowing linked combat groups to be split when pathing fails. * Soul Link will persist across instance boundaries. * Item bonuses, buffs, and enchants will no longer be lost when swapping an equipped item with another equipped item. * Stats will no longer fluctuate when putting points into stat improving talents. * Devouring Plague will continue to heal the caster after the target is Mind Controlled. * Using /assist on a Mind Controlled target works properly now. * Recasting Feed Pet while using Feed Pet will reset the duration of the cast. * Activating passive pet abilities while targeting an opposite faction player will no longer aggro neutral town guards. * If a Hunter is unflagged for PvP, an enemy faction rogue won't be able to disarm his trap. * Fixed a bug causing the floating combat text from a killing blow to be delayed until another unit is attacked. * Text with a scroll bar should no longer get clipped while in windowed mode. * Heals from spells such as Frenzied Regeneration will no longer close the loot window. * Casting a spell while a loot window containing a disenchantment is open will autoloot the item. * Pet spells can now be toggled in the pet spell book. * Grand Widow Faerlina's Rain of Fire no longer damages players outside the area of effect. * Players can no longer drop from combat by repeatedly placing their pet into passive mode. World Environment * Cities Neutral guards are now able to see through the rogue Vanish ability. * Silithus Tortured Druids and Sentinels will now call only one Hive'Ashi drone on death. Mac * Added support for controlling iTunes from within World of Warcraft. You can bind a set of keys for play/pause, next track, back track and volume up and down. Changes in v1.11.2: ------------------ General * Fixed an issue where players were still being disconnected in 1.11.0 when trying to log back in within 20 seconds of a client crash. * Fixed an issue where it was possible to place special bags inside one another. * Applied a fix where players reported that they are sometimes unable to resurrect at their corpse. * Fixed a graphical error where when viewing a character from a second computer, a player who had his weapons sheathed did not appear to have any weapons on his side or back. * Fixed an issue where a player received a fatigue bar after a disconnection occurred during a flight path over deep water. * The Looking For Group channel is now defaulted off. Players will need to join the channel to access it. (/join LFG) * Fixed an issue where temporary weapon enhancements such as poisons would not persist after zoning or logging. Druids * The tool tip for the talent Omen of Clarity now reflects its new duration of 10 minutes. * Fixed an issue where players with the Heart of the Wild talent were losing health each time they shifted to Bear Form or Dire Bear Form. * Fixed an issue where players with the Furor talent were not staying in combat mode when shifting to bear form and were losing the extra rage generated. Hunters * Players are no longer able to animate emotes while using Feign Death. Paladins * Seal of Righteousness will now benefit properly from wizard oil and other effects which give bonus damage against specific creature types. * Fixed a bug where sometimes casting a spell immediately after a swing would prevent Seal of Command from triggering. Priests * Fixed an error where Priests in Spirit of Redemption form did not benefit from plus to healing items. * Touch of Weakness will now work again when you have Power Word:Shield active on yourself. Warriors * Fixed an issue where the Improved Charge talent was incorrectly increasing the amount of rage generated by Charge. Items * Fixed an issue where the Undead female's ears clipped through the item "Polar Helmet." * Fixed several graphical anomalies with a female Troll wearing Dreadnaught armor. * Fixed an issue where the trinket "Spectral Essence" was not working inside of the castle in Caer Darrow. This was preventing players from seeing Magistrate Marduke and starting the quests he gives. Professions * Fixed an error that if you try to create a Soul Shard bag while you have one equipped the materials used for the creation of the bag are consumed and the bag is placed in the inventory queue. Raids and Dungeons * Fixed an error where Necro Knight Guardians in Naxxramas were sometimes causing players to crash when they cast their Blink ability. Battlegrounds * Fixed an area within Warsong Gulch where a person could get stuck and was no longer targetable. * Fixed an issue where sometimes a queued player can't enter a new battleground. User Interface * Using /chatwho for the Looking for Group channel should no longer disconnect players from the server. * Fixed an issue where the Guild Recruitment channel option could not be enabled. * Fixed an issue where the use of "Show Target of Target" feature on a friendly target overlapped the fifth buff, making it difficult to see. * Fixed an error where player colored debuff icons were not displaying their correct color. * Fixed an error where negative effects were not causing party player portraits to pulse the effect color as indicated in the 1.11.0 patch notes. Mac * Fixed a bug in 3D sound positioning that would occur in various situations, such as leveling up or standing above a body of water. Changes in v1.11.1: ------------------ General * Fixed a soft lock that some players were experiencing within the game or while logging in. Changes in v1.11.0 (web-only notes) ------------------ General * The Looking For Group channel is now global. * Escape Artist now displays a message in the combat log when it fails. PvP * Significant changes to the battleground Deserter debuff. The debuff should no longer be applied to characters incorrectly. Druid * The Omen of Clarity talent now lasts 10 minutes. The tooltip does not yet correctly reflect the new longer duration, and will be updated in a future patch. Mage * Evocation - Cool down reduced to 8 minutes. * Pyroblast - Cool down removed. Shaman * Frostbrand and Flametongue weapon buffs are benefited by +spell damage. Changes in v1.11.0: ------------------ Shadow of the Necropolis Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King's servants prepare their assault. The Scourge marches again... Naxxramas is the new 40-man raid dungeon that will present even the most experienced and powerful players with an epic challenge. General * The cost to unlearn talents will now decay over time. This cost will be reduced by a rate of 5 gold per month to a minimum of 10 gold. * Logging back in after a disconnect from the server has been greatly improved, and players should now rarely receive the message "A character with that name already exists." * Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will persist through zoning or logging out. * Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. In addition, Intimidating Shout now follows that player versus non-player distinction, while previously it did not. * Periodic Healing: Spells which do periodic healing will now have their strength determined at the moment they are cast. Changing the amount of bonus healing you have during the duration of the periodic spell will have no impact on how much it heals for. * Reflection: Effects which cause reflection will no longer reflect triggered effects separately from their base effects (e.g. Impact, Improved Shadow Bolt, Aftermath, etc.) * Spell and Item Auras with Charges: These auras will now correctly remember their number of charges when you enter or leave an instance, change continents, or log out. * All controlled units will now be titled based on the creature type. All beasts will be referred to as Pets, for example (no matter how they are controlled). Previously, there were several inconsistencies. * Beneficial spells and abilities that target multiple units will no longer consume resources (i.e. mana, rage etc...) if they fail to affect anyone. * Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer land if target cannot be seen by the caster due to stealth or invisibility. * Character model transparency has been modified to fix an issue where PC's would appear to have a large hole in their model (be on the lookout!). * Optimization code known as "M2Faster" is now enabled by default. M2Faster can improve performance in crowded scenes when "Vertex Animation Shaders" is turned on. This function can be turned off by setting M2Faster to "0" in the config.wtg. o Reduces the unique number of vertex shader permutations that we will choose to use in rendering o Sorts the drawing of items in the scene a little differently to reduce the number of times we re-program the vertex shader hardware. PVP * In an effort to keep their armies better outfitted the Horde and Alliance have both taken it upon themselves to update their available rewards. o An updated set of armor rewards have been added to vendors for Honor ranks 7, 8, and 10. o The armor rewards for Honor ranks 12 and 13 have been increased in level and stat point allocation. o New rank 14 weapons have been added! In order to give casters the same diversity of selection that melee currently enjoy we have added new caster items that are available to be purchased by Grand Marshals and High Warlords. Battlegrounds * Alterac Valley o Most of the NPC guard units have been removed. o Players now drop more quest items. o Creatures that remain in Alterac Valley have had their hit points reduced. o The buff that is periodically cast by each faction's Captain has been changed to a flat 20% hit point buff. o Upgrading troops through armor scrap turn-ins will also now result in your team's General enabling a periodic buff to your melee and spell damage. * This buff scales from 10% at the Seasoned unit level, 20% at the Veteran unit level, and 30% at the Champion unit level. * Warsong Gulch - Epic leggings have been added to the Warsong Outrider and Silverwing Sentinel supply officers for all armor types. These items require Exalted status with their respective reputations. Druids * Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead. * Nature's Grace: You will no longer consume this effect when casting a spell which was made instant by Nature's Swiftness. * Swiftmend: This new talent has been added to the Druid Restoration tree, replacing Innervate as the 31 point ultimate talent. It consumes a Rejuvenation or Regrowth aura to produce an instant heal. * Enrage: Tooltip edited to clarify functionality. Hunters * Counterattack (Survival Talent) - All ranks of this talent will now share the same cooldown. * Scorpid Poison: Duration slightly lengthened. * Changed the way hunter pet family armor bonuses and penalties are applied to allow the exact value from the Natural Armor talent to be applied correctly. This may result in a very slight loss of armor to some pets (less than a third of a percent). * Improved Scorpid Sting: The aura from this Sting will now be removed (as intended) when a different Sting aura is placed on the victim. Mages * Due to significant talent changes, mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced. * New ability added - Winter's Chill. * Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used. * Evocation - Is now available to all mages (via trainer), starting at level 20. * Conjure Food now has a new rank (Rank 7) available in Stratholme. * Frost Ward now has a new rank (Rank 5) available as item loot in dungeons. * Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by Mana Shield. * Dampen Magic - Damage and healing reduction increased on ranks 3 through 5. * Amplify Magic - Damage and healing bonus increased on ranks 2 through 4. * Counterspell - Fixed a bug that made Counterspell unresistable. * Improved Scorch - Duration of Fire Vulnerability increased to 30 seconds. * Blast Wave: The bonus this spell receives from effects that increase spell damage has been increased. * Cold Snap: This talent will now always clear the cooldown for Frost Ward, even if the cooldown was triggered by casting Fire Ward. * Cone of Cold: The bonus this spell receives from effects that increase spell damage has been increased. * Fire Ward: The amount of damage absorbed by this ward was increased substantially on all ranks. * Frost Ward: The amount of damage absorbed by this ward was increased substantially on all ranks. * Arcane Power: This ability will no longer stack with Power Infusion. If you gain both at the same time, Arcane Power will take precedence. * Added a new level 60 quest available from Archmage Xylem in Azshara for mages. * Fire Ruby now has a sell value and can be disenchanted. Paladins * Benediction: This talent will no longer incorrectly provide a double discount to Seal of Justice. * Blessing of Light: It is no longer possible for a target to appear to have multiple ranks of Blessing of Light. These multiple auras had no beneficial effect, merely causing confusion. Problems with targeting the spell when the caster has Blessing of Light effect on them have also been fixed. * Divine Favor: It is no longer possible to cast this immediately after a healing spell and "retroactively" make it a critical hit. * Illumination: When several critical effect healing spells are cast very quickly, you will now receive the correct mana refund for each one. * Judgement of Command: Now consumes a charge of the Zandalarian Hero Charm. In addition, when this spell is resisted it will no longer erroneously still do damage. * Judgement of Righteousness: Now consumes a charge of the Zandalarian Hero Charm. * Seal of Command: Clarified tooltip. * Vengeance: Seal of Command critical hits can now trigger this ability. * Vindication: This effect will no longer be absorbed by Grounding Totem. Priests * Lightwell - Casting time reduced. Lightwell object increased in size to make it easier to click; relative click radius decreased slightly. * Mind Control: If you cast Power Word: Shield while Mind Controlling a target, the Recently Shielded aura will now appear on the correct target instead of yourself. * Spirit of Redemption: This spell has a number of fixes: Spirit of Redemption form now has casting animations. Priests prematurely leaving battlegrounds with this aura on will now receive the Deserter debuff (as intended); Priests in Spirit of Redemption form at the completion of a battleground will have the aura removed without dying; It will now work correctly with the Darkmoon Card Twisting Nether item, resurrecting you after Spirit of Redemption has run its course; If you should die underwater the Spirit of Redemption will no longer have a breath bar appear; the Warlock Drain Soul spell will terminate producing 1 shard when the Priest switches to Spirit of Redemption form; You will no longer have to wait 30 seconds for graveyard resurrection upon your first death while using Spirit of Redemption. * Vampiric Embrace: This ability will no longer heal for damage caused when the target had no life remaining. * Shadowguard: This Troll Priest racial spell now works with Vampiric Embrace, Blackout, and Shadow Weaving. In addition, the damage from Shadowguard will now consume charges of the Zandalarian Hero Charm's Unstable Power aura. The range on Shadowguard has been extended to hit anyone within vision range. Rogues * Detect Traps is now a passive skill. * Pick Pocket: This ability will no longer trigger effects on your target. * Slice and Dice: This ability will no longer play its sound effect twice. * Vanish: Canceling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well. * Hemorrhage: Your damage over time effects will no longer consume charges of Hemorrhage. Warlocks * Shadow Ward now has a new rank (Rank 4) available as item loot in dungeons. The amount of damage absorbed by this ward was increased substantially on all ranks. * Soul Link: If your pet is banished, Soul Link will stop functioning until Banish wears off. In addition, Soul Link's tooltip has been clarified to indicate it only works with your imp, voidwalker, succubus, or felhunter. * Curse of Agony: The damage from this spell will now continue even if the caster dies or leaves the area. * Emberstorm: This talent will now correctly increase the damage the Warlock takes from Hellfire. * Hellfire: Aftermath can now be triggered by this spell. * Improved Shadow Bolt: Periodic damage spells and non-damaging spells will no longer consume charges of Shadow Vulnerability. * Shadowburn: If you cast Drain Soul while this aura is on the victim, you will no longer receive two soul shards upon the victim's death. Shaman * Due to significant talent changes, Shaman will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced. * Anticipation: Now increases chance to dodge by 1-5%. * Following durations have been increased - Disease Cleansing Totem, Fire Resistance Totem, Flametongue Totem, Frost Resistance Totem, Grace of Air Totem - Ranks 1 and 2 increased, Nature Resistance Totem, Poison Cleansing Totem, Stoneskin Totem, Strength of Earth Totem - Ranks 1 through 4 increased, Tremor Totem, Windfury Totem, Windwall Totem. * The following mana costs have been reduced - Searing Totem, Mana Spring Totem, Healing Stream Totem, Rockbiter, Frostbrand, Flametongue and Windfury. * Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained with these two weapons will now be retained if you decide to unspend this talent point and return to it later. * Flame Shock - Damage over time portion of all ranks slightly increased. Mana cost of ranks 3 through 5 decreased. * Improved Reincarnation (Restoration Talent) - Fixed a bug where rank 1 of this talent was not decreasing the cooldown properly. * Elemental Fury: Tooltip now indicates it increases the critical damage for Searing Totem, Magma Totem, and Fire Nova Totem. * Fire Nova Totem: This totem now receives increased healing from effects that increase the Shaman's spell damage. * Grounding Totem: This totem will no longer reflect the Mage talent Combustion back onto the Mage. * Healing Stream Totem: This totem now receives increased healing from effects that increase the Shaman's healing. * Lightning Bolt: Mana cost reduced approximately 17%. * Lightning Shield: Some battleground power-up effects were consuming charges of Lightning Shield. They no longer cause charges to be consumed. The range on Lightning Shield has been extended to hit anyone within vision range. * Magma Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage. * Searing Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage. Warriors * Improved Bloodrage talent changed to generate additional rage when the ability is used. * Improved Revenge ranks evened out, resulting in an additional 5% for the final rank. Chance to stun at each rank changed to 15/30/45%. * Bloodrage - Fixed a bug that caused Bloodrage to cost twice the intended health. * Flurry: The tooltip for this talent has been adjusted to indicate it only works on normal melee swings. * Shield Slam: This ability has received a redesign. It now costs 20 rage to use and the damage it does is modified by your shield block value. However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously. * Sweeping Strikes: This spell has a number of fixes: When used in conjunction with Execute and the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage; If the ability you are using does not deal damage, it will not use a charge of Sweeping Strikes; The extra attack it generates when used with Whirlwind now has the correct damage range; The additional attacks generated by this ability will now properly take into account the armor of the second target. Items * Key rings have been added to the game. o Level 1-39 = 4 slots o Level 40-49 = 8 slots o Level 50-60 = 12 slots * Permanent Dungeon Keys o Key to Searing Gorge o Workshop Key o The Scarlet Key o Shadowforge Key o Key to the City o Skeleton Key o Prison Cell Key o Crescent Key * Stack sizes have been updated: o Stacks of 20 o Leather (Light, Medium, etc.) o Cured Hides (Light, Medium, etc.) o Shards (Small Brilliant, etc.) o Enchanting Dusts (Strange, Illusion, etc.) o Flash Powder o Rogue Poisons (Instant, Crippling, etc.) o Rogue Poison Reagents (Essence of Pain, Deathweed, etc.) o Stacks of 10 o Hides (Light, Medium, etc.) * We have re-evaluated the mechanics of consumable items in the game and concluded that these should work in a more intuitive manner. As such, most items that can not be equipped with right click abilities have been streamlined into one of three categories. Using an item of a particular category will trigger a shared cooldown among all other items in the same category. The categories break down as follows with category cooldowns as listed. o Potions 2 minutes: This includes items such as Health Potion, Mana Potion, Invisibility Potion and Mighty Rage Potion. o Aggressive 1 minute: This includes items such as explosives, Really Sticky Glue and Discombobulator Ray. o Non-Aggresive 2 minutes: This includes items such as Healthstone, Night Dragon's Breath, Whipper Root Tuber and Target Dummy. * Many items that can be equipped have had their cooldown category removed and will be controlled exclusively by the item's self cooldown. For example, the Gnomish Mind Control Cap should no longer trigger the cooldown of the Talisman of Arathor. * We have re-evaluated the class specific quest rewards for both Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the effort required to attain them we have upgraded the superior items to epic quality. * Updated the set bonus tool tip for The Elements and The Five Thunders set to better explain it's function * Antenna of Invigoration's damage type has been changed to Nature, it was never intended to do physical damage. It will also now properly display it's firing animation. * Slave Master Blackheart will now drop loot appropriate of a rare NPC. * The binding on Amulet of the Redeemed and Shroud of Arcane Mastery have both now been changed to the intended Bind on Acquire. * The Gnomish Mind Control Cap may now only be used on targets that are not in combat. * Deathdealer's Spaulders were unintentionally given higher stats than they should have had for an item of their level, this has been corrected. * Uther's Strength is now properly flagged as Bind of Equip. * The Tome of Divine Right has it's mana regen function changed to the intended On Equip instead of On Use. * Perdiot Circles have been properly renamed to Peridot Circles * Low level boars/wolves drop boar meat and wolf meat much more frequently now to facilitate cooking * A number of items have had their stacking limits increased including leather, enchanting dust/shards and rogue poisons/reagents among others. * Ashwood seeds can now be placed in herb bags. * All food/drink can be eaten while silenced. Previously some food/drink could not be consumed when under the effect of a silence. * The Mantle of the Timbermaw will now make the correct inventory sounds. * The Spirit of Zandalar will no longer persist through death. * Ancient Hakkari Manslayer: This item will no longer trigger erroneously on the strike which kills the target. * Badge of the Swarmguard: The Insight of the Quiraji aura no longer displays any duration. It is removed when The Badge of the Swarmguard aura is removed. * Black Grasp of the Destroyer: Losing targeting on your enemy will no longer prevent you from gaining the mana when this item triggers its effect. * Blade of Eternal Darkness: This item can now correctly trigger its effect from any harmful spell. * Bloodfang Set Bonus: The damage effect from the 8-piece bonus on this set will no longer trigger on (and break) Gouge. * Bonfires: This stationary fires will no longer create two messages in the combat log each time they deal damage. * Clutch of Foresight: This item now functions when the user is silenced. * Darkmoon Fair Card Twisting Nether: If you are Soulstoned, Soulstone will now always take priority over Twisting Nether's effect. * Earthfury Set: When Healing Wave chains to additional targets from this set bonus, it will no longer pick uninjured targets. * Darkmoon Fair Card Blue Dragon: This item will no longer trigger from using any ability which does not cost mana. * Enigma Set: The Enigma's Answer effect will no longer trigger from items. * Health Regen Every 5 Seconds: Items with this bonus have been fixed so that the health regeneration occurs during combat again. * Holy Mightstone: The spell damage bonus from this item will no longer increase the melee damage done against undead. The attack power bonus will still function as intended. * Hurricane: This weapon was not dealing the listed frost damage. That listed frost damage has been replaced with a chance to trigger a damaging frost effect. * Implements of Unspoken Names: This set bonus had an error that made it not properly affect base damage from pets. That error has been corrected. * Primal Hakkari Tokens: These items from Zul'Gurub now identify which classes can use them in their item descriptions. * Rejuvenation Potions: Any type of potion or consumable that grants mana and healing will no longer be consumable unless either your health or your mana are below maximum. * Robes of Insight: This item's effect will no longer lose charges when casting spells that have no mana cost. * Rune of the Dawn: This trinket will no longer have any effect on melee damage done to undead. * Scarab Brooch: Holy Nova and healing from Holy Shock will now properly trigger this item's ability. * Shadowstrike: The cooldown on transforming this item is now always 60 seconds. * Stormshroud Set: The Lightning effect from this set will no longer break your Gouge. * Temporary Spell Damage Auras: (eg. Unstable Power, Power Infusion, etc.) All of the items which grant temporary spell damage bonuses are now correctly set not to trigger off items, and to trigger off any appropriate spell the player knows. * The Elements Set: This set bonus will no longer trigger from tradeskills. * The Five Thunders Set: This set bonus will no longer trigger from tradeskills. * The Ten Storms Set: The Lighting Shield bonus placed on other players will function correctly again. In addition, it will no longer be possible to gain more than one Lightning Shield effect from this set bonus anymore. * Totem of Life: Effect increased. * Thunderstrike: The cooldown on transforming this item is now always 60 seconds. * Trappings of The Unseen Path: This set bonus had an error that made it not properly affect base damage from pets. That error has been corrected. * Troll's Blood Potions: These potions have been fixed that so that the health regeneration occurs during combat again. * Ultra-Flash Shadow Reflector: This item can now reflect the damage caused by the Troll Priest racial spell Shadowguard. * Zandalarian Hero Charm: The damage and healing on this item have been reduced by 30%. Instead of granting 35 damage and 70 healing per charge, it now grants 25 damage and 50 healing per charge. Several Paladin spells, Starshards, and Lightning Shield were not consuming charges of this trinket. All those spells have been fixed. In addition, totems which now benefit from increased damage and healing will also consume charges (Healing Stream Totem, Searing Totem, Magma Totem, and Fire Nova Totem) * Eating and Drinking: You will no longer fall through a chair you are sitting in if you eat or drink. Professions * Fishing o Schools of Fish have been spotted off the coast of Azshara o Swarms of Eels have been spotted off the shores of Feralas, Tanaris, Azshara and southern Stranglethorn. o Bloated Fish will no longer be found in wreckage * Tailoring o Dreamweave Circlet is now a Superior quality item o Four new nature resist cloth armor recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation. * Leatherworking o Three new nature resist leather armor recipes have been added to the ghost leatherworker of Silithus for those with high Cenarion Circle reputation. * Blacksmithing o A number of weapons made with Fiery and Lava cores have had their material requirements reduced. Black Amnesty, Blackfury, Ebon Hand, Blackguard, Nightfall are the affected weapons. o The Dark Iron Bracers and Fiery Chain Girdle have had the materials required to make them reduced significantly. o The Ebon Hand has had its attack speed decreased somewhat. o The axesmith weapon Nightfall effect has been changed from -60 resistance to +15% spell damage taken. Also its speed has been decreased somewhat. o Three new nature resist plate recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation. * Mining o Smelting Bronze, Silver and Iron will give increases to mining skill for somewhat longer than they used to. * Enchanting o The two-handed agility Enchanting recipe now provides a green glow on those weapons. * Alchemy o The Gift of Arthas now uses the elixir cooldown rather than the potion cooldown. * Engineering o Grenades and Mortars now are set to use the "Controlled Stun" mechanic so using grenades in conjunction with other stuns (such as Hammer of Justice) may give you diminishing returns. o The materials used in sapper charges have become less stable and now on occasion sapper charges will only affect the user lighting them on fire for a period of time. o A player is now much more likely to break out of the The Reckless Charge effect of the Rocket Helmet early. This is to maintain consistency with all other effects that take control away from a player (Sheep, Stun, Hibernate, etc...). This change only affects players, there is no change in using it against monsters. o When a Paladin is replaced by their Evil Twin due to transporter malfunction, they can no longer revert to their normal self using divine shield. o Tranquil Mechanical Yetis are no longer unique. Quests * Light's Hope Chapel has been revamped and is now a fully functional quest hub. o A new mailbox has been added. o The chapel is now flagged as an inn. o A guard system is in place. o New vendors have been added. * Dozens of new quests have been added to Light's Hope. * A new LEGENDARY item quest has been added! Casters rejoice (and druids too)! * Aurel Goldleaf at Cenarion Hold in Silithus has a new quest. * New quests available in Zul'Gurub and Light's Hope Chapel for head and leg resistance enchantments. * Several new tradeskill quests have been added to assist players in obtaining frost resistance armor and items. * Dire Maul Librams may now drop in any wing. * Blood of the Black Dragon Champion is now a multi-drop quest item. Everyone on their respective faction's quest will be able to loot the blood. Reputations * Cenarion Circle o A new quest is available at Cenarion Hold for players who wish to turn in Combat, Logistics and Tactical Badges for reputation. o Encrypted Twilight Texts now stack to 250 o Combat Missions from the Field Duty questline in Silithus are now received in batches of four (all hitting the same hive) o Envelopes for all Field Duty Assignments are now non-unique o Unsigned Field Duty Papers now need to be "prepared" by players by right-clicking on them. This action has a 3-minute cooldown. o Completing the Field Duty quest has a reputation reward once again. * Bloodsail Buccaneers o New repeatable "turn-in" quests have been added to each of the goblin cities as a vehicle to raise the player's faction with them (while decreasing the player's Bloodsail Buccaneer faction) * Hydraxian Waterlords o New revered option for Hydraxian Waterlords faction allows players to receive a non-consumable version of Aqual Quintessence Raids and Dungeons * Release timers have been be removed from instances. This includes dungeons, battlegrounds, and raid instances. * Instituted an anti-exploit measure on certain encounters (almost entirely raid bosses). These encounters will prevent people from zoning into the instance while that encounter is engaged. If you attempt to zone into the instance while that encounter is engaged, you will be resurrected at the outside entrance. We will be making adjustments to the entrances to Molten Core and Blackwing Lair to accommodate this change. Combat resurrections, soulstones, reincarnate, etc. will still work fine. This is primarily to combat graveyard rushing in instances. * Zul'Gurub o Class specific armor quests given by the Zandalarian trolls of Yojamba Isle no longer require Bijous or coins for completion. Armor quests now only require a Primal Hakkari piece and appropriate faction with Zandalar. o Class specific enchantments given by Zanza the Restless no longer require Arcanum (Librams) from Dire Maul. The requirements have been changed to items found within Zul'Gurub. Speak with Zanza the Restless for more information. o The various clan speakers (Bloodscalp Speaker, Sandfury Speaker, etc) have had their hit points reduced considerably. o Zandalarian Armor Replacement - Due to the changes made to the armor rewards from the Paragons of Power quests, the trolls of Yojamba Isle will now offer to replace pieces of armor that have been lost or deleted. o After careful consideration we have decided to add an additional loot table to the High Priests of Zul'Gurub. Players should now see two items in addition to the tokens when slaying these bosses. o When Hakkar gains the Berserk effect, Hakkar will now emote that he is berserk instead of emoting that he is enraged. * Ruins of Ahn'Qiraj o Ossirian the Unscarred - There is a new crystal that will be visible before the encounter begins. Players can use this crystal just like any other crystal in the encounter, but it cannot come back up during the encounter. o Ruins of Ahn'Qiraj Class Set Reward Replacement - Due to the changes made to the rewards from the Ruins of Ahn'Qiraj class set quests, players can obtain replacements for lost or deleted quest rewards from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra in Cenarion Hold. o The hitpoints of every creature in the General Rajaxx encounter has been lowered. o Damage of General Rajaxx has been lowered. o The wait time between waves in this encounter has been shortened. * Princess Huhuran's Acid Spit can no longer be redirected by Grounding Totems. * Arygos in the Temple of Ahn'Qiraj will now offer to teleport players to the following places given the following conditions have been met: o If the Twin Emperors have been defeated, Arygos will teleport players to their lair. o If Ouro has been defeated, Arygos will teleport players to the chamber where the dragons are being held prisoner. o Arygos will not teleport players that are in combat. * Emeriss, Lethon, Taerar, Ysondre - Some of their abilities will be less predictable than before * Tinkerer Gizlock can now throw Flash Bombs * The Gordok Inner Door Key will now properly be destroyed if you are ever outside the instance and alive. User Interface * If the master looter assigns a unique item to a player that already has that item, or any item to a player whose inventory is full, he will get an error message and be able to reassign the loot * Text that a raid leader sends to chat will now be displayed in a different color and will have the [Raid Leader] label. * There is now a new raid warning chat channel available to raid leaders and assistants. Text that is sent to this channel will appear in the center of the screen for all players in the raid. The channel is called Raid Warning and text can be sent to it with "/rw" * Raid leaders now have a Ready Check button on their raid interface. This can also be sent with /readycheck from the chat line. A Ready Check sends an "Are you ready?" window with Yes/No buttons to all players in the raid. The raid leader will get feedback in 30 seconds on all the players who were not ready or who did not respond. * Players now have a Raid Info button on their raid interface that functions the same way /raidinfo worked before. This function will display a pane showing all of the raid instances that a player is saved to, rather than displaying it to the chat window. * Players in a party may now select an option that allows them to reset all currently open instances. o You only get the reset all instances option if you are a party leader. o The UI option appears if you are a party leader, you have one or more instances open, and you are not currently in an instance. o The UI option is a right-click option off of your own portrait (like party loot options). o You get a warning dialogue when you select this option asking if you really want to reset all instances. o If you select reset all instances, all non-raid instances will be reset to their starting condition. * Auction Search Results. o It should say "Searching for Items" when it is still seeking results. o It should only say "No Items Found" when it has completed a search and not gotten any hits from your criteria. * The Repair all button on NPC's that repair will now repair all of the items that you are carrying whether you have them equipped or not. * Parties and Raids now can mark targets for their party/raid in the gamefield. A party leader or raid leader/assistant can right-click the portrait of their target to select a symbol to associate with that target. All players in the party/raid will see the selected symbol over the head of the target as well as on the portrait of that target. * Players can now turn on the "Target of Target" in the Raid and Party section of the interface options. When this is turned on, anytime a player is in a party or raid, it will show the portrait and health of whatever your current target has targeted. You can click on that portrait to target that thing directly or if you have the spell glove up you can cast spells on the target of target without targeting it directly. * Bags that you are carrying now have a brown background when opened and bags that are in your bank have a gray background when opened. This will allow a player to more easily tell the difference between a bag they are carrying and one that is in their bank. * When reputation increases from one level to the next (Friendly to Honored for instance) that text will be displayed to the chat log instead of to the combat log. * The Group Loot/Need before Greed dialogue will now show a golden dragon border around Bind on Pickup items. * The party leader can now reset a dungeon instance from the interface. If the party has recently been inside an instance but is now outside of the instance, the party leader will have a right-click option from their own portrait (where you select the loot UI preference) that is "Reset all Instances". If this is selected all non raid instances will be reset for the party. * Players now automatically have Keyrings. When a player first acquires a key, they will automatically acquire a keyring that can only hold permanent dungeon keys. The size of the keyring will increase as the player goes up in level up to 12 key slots at level 60. * Additional action bars now have range indicators on them. If a button in one of a players additional action bars has a range component, it will display a red dot when a target is out of range. * You can now target a player by clicking their name from the chat log and selecting the "Target" option. * Spells that have a lasting effect on a player and have charges such as the Shaman's Lightning Shield spell will now display how many charges are left on spell icon. * The icons of negative effects on that appear on the player now have a color to indicate their type. Curses are purple, disease is yellow, poison is green and magic is blue. In addition when a party member is struck by one of these four types of negative effects, their portrait will pulse the appropriate color for 30 seconds or until the effect is removed. * Using B at the bank will now toggle open/closed all of your bags and all of your bank bags. * When you are at the bank and your open bags would start to overlap with your bank pane, your bags will scale down to a smaller size so you can access all of your bags and the bank at the same time. * Many new Tips of the Day have been added. * The interface event processing has been optimized while zoning. * Your interface windows are no longer closed when you zone. * You can now bind the mousewheel to button actions. * You can now rebind the screenshot action, though the print screen button cannot be reassigned * When you kill a creature, the combat log will report "You have slain !" * Reloading the UI requires user input. World Environment * New flight points can be found at Ratchet and Marshall's Refuge, Un'Goro Crater. * Flight paths added between: o Morgan's Vigil - Lakeshire o Revantusk Village - Light's Hope Chapel o Aerie Peak - Chillwind Point o Stonetalon Peak - Nijel's Point o Cenarion Hold - Feathermoon Stronghold o Cenarion Hold - Camp Mojache o Cenarion Hold - Un'Goro Crater o Gadgetzan - Un'Goro Crater o Crossroads - Ratchet o Theramore - Ratchet o Ratchet - Talendris Point o Moonglade - Talonbranch o Splintertree - Valormok o Hammerfall - Revantusk Village o Camp Mojache - Freewind Post * Several flight paths adjusted for smoother transitions on linked flights. * Hive'Ashi Workers, Hive'Zora Tunnelers and Hive'Regal Burrowers have ben set to much quicker respawn times. * Lord Skwol, Prince Skaldrenox, Baron Kazum and High Marshal Whirlaxis in Silithus have had their balance reviewed. They should be much closer in difficulty to one another and are tuned for a 20 person raid group. * Buru the Gorger's Creeping Plague has been slightly reduced * Creatures that enrage at low health will no longer be enraged after combat. * The group pulls before General Drakkisath once again have linked agro. * Fixed several typographical errors in various guard directions. * A few more civilians, who previously assisted guards, no longer do so. * Incendosaur should now be giving the correct amount of experience when killed. * Blackwater Deckhands no longer respawn instantly. * Plague Swine now can be skinned. * The plague trap crate in Stratholme will now correctly show up as trapped when using detect trap. * Skeletal Shadowcasters in Razorfen Downs no longer drop loot. * Emperor Dagran Thaurissan will once again use his Avatar of Flame ability. * The Goblin Craftsman's Melt Ore ability will be properly modified by Amplify and Dampen Magic. * Slaughterhouse Protectors can no longer be feared. Mac * "Maximized Windowed Mode" on a multiple display setup now leaves extra displays available for desktop use. * In windowed mode, the window position and size is now saved on exit. * Command-clicking the zoom button in windowed mode will now toggle amongst a few standard sizes. * The desktop is no longer displayed when switching between full-screen resolutions. * Cinematic support on 10.4.x systems has been revised to use CoreVideo for playback. * Fixed a bug that could disrupt window sizes of other apps and desktop icons when switching in and out of fullscreen mode. * Keyboard event processing has been improved and is less likely to drop keystrokes. * The config.wtf variable "screenshotFormat" allows the user to choose "png", "jpeg", or "tga" (Targa) format for screen shots. * Fixed an issue in WoW where pasting in multi-line text from the clipboard would result in one long line of text in the text view. * Fixed an issue where international characters were not being copied and pasted correctly in some situations. * Conditional support for future OpenGL performance enhancements in OS X. * Fixed a bug which could cause improper on-screen positioning of game scene when using a mod such as CTWorldFrame, in conjunction with fullscreen effects such as the glow & death effects. Bug Fixes * You no longer take durability damage if you die from a player-cast debuff after zoning. * You get a failure message if you fail to dispel debuffs on yourself. * If Heroic Strike or Raptor Strike fails, your combat swing will do normal damage. * Fixed cursor tooltip positioning in widescreen video modes. * You will be removed from combat when Bloodrage ends, unless you are engaged with the enemy. * The range for resurrection is the same whether the target player has released or not. * The Warlock Succubus will no longer auto-cast Seduction on a creature with damage over time effects on them. * Warlock minions are now properly labeled as minions when logging in. * Pets can no longer agro creatures in rooms above or below them. * Mind Vision now cancels when the target is not visible. * Shapeshifted Druids now maintain proper voice over. * Spell charges are properly retained after zoning. * Heals from the priest's Vampiric Embrace will no longer keep the priest in combat. * Right-clicking on a lower rank Lightwell while a higher rank Lightwell Renew is on will no longer expend a charge. * Ghost icons now appear appropriately in Raid UI pullouts. * Friendly creatures' pets no longer occasionally attack a player's pet. * Area-of-effect spells will no longer occasionally damage creatures with which you are not at war. * The Warriors's ability Execute now dims properly when the target is dead. * If a Hunter dies just as a pet is tamed, the pet won't lose its innate abilities. * The Rogue's ability Distract now works properly against other players. * Fixed a bug that caused abilities to lock up after being feared, charmed, or polymorphed. * Other players will properly see the changes when you toggle the Show Helm or Show Cloak option. * Fixed a bug where characters were able to exceed 100% of their normal mana regeneration while casting. UI Scripting * Frame XML Change - There is a new "clampToScreen" attribute, which will prevent the frame from being dragged off the screen. * Button XML Changes o The button implementation has been changed from three fontstrings to a single fontstring with three font objects. This is more efficient, uses less memory, and reduces the complexity of defining a button. To support this, the existing NormalText, HighlightText, and DisabledText elements have been deprecated (though they will still work in 1.11 for backwards compatibility), and new elements ButtonText, NormalFont, HighlightFont, and DisabledFont are defined to replace them. * New API Functions o SetCursor() can now be passed a 32x32 texture filename, as well as a cursor mode, or nil to reset the cursor. o GetAddOnMetadata("addon", "field") - returns the value of the following fields in the addon TOC file: Title, Notes, Author, Version, and any field starting with X- * Region Script Object - Region is the base object type for all frames, textures and fontstrings. Region is also the type of object returned by the new Frame:GetTitleRegion() method. Region:GetObjectType() returns "Region", and Region:IsObjectType("type") returns true if "type" is "Region". o All regions have the following member functions: o type = Region:GetObjectType() o isType = Region:IsObjectType("type") o name = Region:GetName() o frame = Region:GetParent() o Region:SetParent(frame) o x,y = Region:GetCenter() o x = Region:GetLeft() o x = Region:GetRight() o y = Region:GetTop() o y = Region:GetBottom() o width = Region:GetWidth() o Region:SetWidth(width) o height = Region:GetHeight() o Region:SetHeight(height) o numPoints = Region:GetNumPoints() o "point",relativeObject,"relativePoint",xOfs,yOfs = Region:GetPoint(index) o Region:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [, offsetX, offsetY]) o Region:SetAllPoints(LayoutFrame) o Region:ClearAllPoints() * New Texture Methods o ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = Texture:GetTexCoord() o isDesaturated = Texture:IsDesaturated() * New FontString Methods - nonSpaceWrap = FontString:CanNonSpaceWrap() * New Frame Methods o Frame:RegisterAllEvents() - For debugging purposes only! o enabled = Frame:IsKeyboardEnabled() o enabled = Frame:IsMouseEnabled() o enabled = Frame:IsMouseWheelEnabled() o region = Frame:CreateTitleRegion() o region = Frame:GetTitleRegion() o Frame:SetHitRectInsets(left, right, top, bottom) o left, right, top, bottom = Frame:GetHitRectInsets() o minWidth, minHeight = Frame:GetMinResize() o maxWidth, maxHeight = Frame:GetMaxResize() o backdropTable = Frame:GetBackdrop(backdropTable) - backdropTable will be filled in and returned. o r, g, b, a = Frame:GetBackdropColor() o r, g, b, a = Frame:GetBackdropBorderColor() o Frame:SetClampedToScreen(clamped) o clamped = Frame:IsClampedToScreen() * New Button Methods o Button:SetFontString(fontstring) o texture = Button:GetNormalTexture() o texture = Button:GetPushedTexture() o texture = Button:GetDisabledTexture() o texture = Button:GetHighlightTexture() o r, g, b, a = Button:GetTextColor() o r, g, b, a = Button:GetDisabledTextColor() o r, g, b, a = Button:GetHighlightTextColor() o Button:SetPushedTextOffset(x, y) o x, y = Button:GetPushedTextOffset() * New CheckButton Methods o texture = CheckButton:GetCheckedTexture() o texture = CheckButton:GetDisabledCheckedTexture() * New EditBox Methods o EditBox:SetAutoFocus(isAutofocus) o isAutofocus = EditBox:IsAutoFocus() o EditBox:SetMultiLine(isMultiline) o isMultiline = EditBox:IsMultiLine() o EditBox:SetNumeric(isNumeric) o isNumeric = EditBox:IsNumeric() o EditBox:SetPassword(isPassword) o isPassword = EditBox:IsPassword() o EditBox:SetBlinkSpeed(speed) o speed = EditBox:GetBlinkSpeed() o bytes = EditBox:GetMaxBytes() o letters = EditBox:GetMaxLetters() o l, r, t, b = EditBox:GetTextInsets() * New MessageFrame Methods o MessageFrame:SetInsertMode("TOP" or "BOTTOM") o mode = MessageFrame:GetInsertMode() o MessageFrame:SetFading(fading) o fading = MessageFrame:GetFading() o MessageFrame:SetTimeVisible(seconds) o seconds = MessageFrame:GetTimeVisible() o MessageFrame:SetFadeDuration(seconds) o seconds = MessageFrame:GetFadeDuration() o MessageFrame:Clear() * New ScrollingMessageFrame Methods - isAtTop = ScrollingMessageFrame:AtTop() * New SimpleHTML Methods - format = SimpleHTML:GetHyperlinkFormat() * New Model Methods o filename = Model:GetModel() o r, g, b, a = Model:GetFogColor() o value = Model:GetFogNear() o value = Model:GetFogFar() o enabled, omni, dirX,dirY,dirZ, ambIntensity[,ambR,ambG,ambB], dirIntensity[,dirR,dirG,dirB] = Model:GetLight() * New Slider Methods - texture = Slider:GetThumbTexture() * New ColorSelect Methods o ColorSelect:SetColorWheelTexture(texture or nil) o ColorSelect:SetColorValueTexture(texture or nil) o ColorSelect:SetColorValueThumbTexture(texture or "texture" or nil) o texture = ColorSelect:GetColorWheelTexture() o texture = ColorSelect:GetColorWheelThumbTexture() o texture = ColorSelect:GetColorValueTexture() o texture = ColorSelect:GetColorValueThumbTexture() * New Minimap Methods o MiniMap:SetArrowModel("file") o MiniMap:SetPlayerModel("file") Changes in v1.10.2: ------------------ General * Guild Recruitment channel functionality has been improved to be turned off for players already in guilds, and turned on for players not in guilds by default. * Fixed a bug which caused players to drop from combat after destroying a totem. * Fixed a soft-lock bug that occurred under certain conditions when players were near ships, zeppelins, elevators, and the Deeprun Tram. Mages * Arcane Power: This aura will no longer stack with Power Infusion. If you use it, Arcane Power's aura will replace Power Infusion's aura. * Ignite should now proc correctly when landing a critical strike with a fire spell. Paladins * Holy Shock will now be guaranteed to crit when used offensively while Divine Favor is active. * Eye for an Eye will now properly produce its damage effect on the attacking caster. Priests * Inner Fire: Rank 3 will no longer have charges consumed when Power Word: Shield is active. * Power Infusion: This aura will no longer stack with Arcane Power. If you attempt to cast it on someone with Arcane Power, the spell will fail. * Starshards: Ranks 1 and 2 inadvertently received too much bonus from spell damage, while Rank 7 received no bonus from spell damage. Each of those ranks are now fixed to receive the correct bonus. Rogues * Fixed a bug which prevented Vanish from working properly under certain conditions. * Seal Fate will now correctly provide a bonus combat point upon landing a critical strike. Warlocks * Improved Shadow Bolt will now proc properly after landing a critical strike with Shadow Bolt. Warriors * Rage generated from Unbridled Wrath and Shield Specialization will now display properly in the combat log. Mac * Fixed a client crash caused by weather effects when running OS 10.3.9. World Environment * Players should no longer become dismounted while riding through certain areas of the Undercity. * Fixed a number of clipping issues and awkward turns discovered throughout various chained flight paths. * Certain creatures in Eastern Plaguelands weren't providing reputation gain with the Argent Dawn. This has been fixed. Changes in v1.10.1: ------------------ Druids * Nature's Grace will now correctly trigger after every spell critical strike. * Fixed a bug that occasionally prevented the Omen of Clarity talent from casting. Paladins * Fixed a bug that occasionally prevented the Seal of Command talent from casting. Warriors * Fixed a bug where the Deep Wounds talent did not trigger "on next melee" attacks when the player had initial aggro. Items * Thick Obsidian Breastplate: The effect from this item will now properly trigger from the Warlock "Death Coil" spell. * Jagged Obsidian Shield is now Bind on Equip. Professions * Blacksmithing: Titanic Leggings Pattern will now drop slightly less frequently. User Interface * Fixed a bug that crashed the client when players in Moonkin, Noggenfogger, Gordok Ogre Suit, Hallow's End form/costume attempted to create a guild tabard. * Fixed a bug that could crash the client when switching between windowed and full screen mode, involving third-party UI using DXT textures in .BLP files. * Fixed a bug that caused an increase in UI Addon memory usage. Memory usage has been reduced to previous levels. * Fixed a bug that could potentially crash the client when certain friend list notifications were received. * In Simple Chat mode, the chat window and combat log should now again be in alignment. * Fixed a bug that caused the combat log window to interfere with side action bars when opening large windows. * The raid window will now properly come into focus on top of the raid group pullout. * The rest bonus indicator will now properly appear when a faction is shown on the experience bar. * Fixed a bug that was causing an error message to appear when opening the Alterac Valley battle map. * Food, drink, and mount icons placed on action bars are now properly grayed out when the player is in combat. World Environment * The Prophet Skeram is now properly affected by "Curse of Tongues" and "Mind-Numbing Poison." * Fixed a bug that occasionally permitted players to mount in indoor areas. * Fixed a bug that did not properly discount subsequent legs on chained flight paths according to reputation level. Bug Fixes * Fixed a bug that could potentially crash the client during a login attempt if the available realm list changed around the same time. * Fixed a bug that could potentially crash the client when certain combinations of models and lighting were in effect. Changes in v1.10.0: ------------------ New High-Level Armor Sets! Adventurers of Azeroth can now quest to upgrade their previous Rare-quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge! Weather! Weather has been introduced in the following areas around Azeroth: o Elwynn Forest o Tirisfal Glades o Dun Morogh o Darkshore o Alterac Mountains o Stranglethorn Vale o Feralas o Un'Goro Crater o Tanaris o Winterspring o Ahn'Qiraj We will be adding more weather to the world as time progresses; this is simply the beginning! High-Level Instance Changes Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten. Quest Experience to Gold Conversion at Level 60 Previously, quest experience was wasted if one completed a quest at level 60. In this patch, any quests done at maximum level will have their experience reward converted to a healthy amount of gold, thus adding additional incentive to completing those quests in your log once you hit 60. New Final Destination Flight Paths! If you're making several jumps to get to your destination, you will now be able to choose that flight path from your initial Flight Master. The costs will remain the same, but you no longer need to manually click on each path. The UI has also been improved significantly. General * All spells/abilities that remove existing effects (e.g. Dispel Magic, Cleanse, Remove Curse etc...) will now verify that there is an effect that can be removed before casting. * You will no longer lose your current target when affected by a crowd control spell (e.g. Fear, Polymorph etc...). * Various tooltips updated. * Pets no longer modify your reputation if you kill them. * You no longer teleport to your flight destination when hit by snowballs. * Passive damage effects like Oil of Immolation will cause creatures to attack when they are hit. * Turning off the At-War flag will no longer stop neutral guards from attacking you. * Trying to spoof item links will disconnect you. * Fixed error message when attempting to start melee combat while unable to attack. * Channelled spells are cancelled when a rogue vanishes. * Channelled spells are cancelled when you zone. * Damage over time spells are no longer affected by changes in equipment after the cast. * You are no longer kept in combat while on auto-attack at long range. * Area effect spells and abilities will no longer consider totems as valid targets. * Charm spells on charmed creatures are no longer available to the players that charm them. * Fixed a bug which could cause lava flows to be improperly rendered or invisible. * Traps can now be detected in the same way stealthed units can be detected. * Stealth and Invisibility effects will now be canceled at the beginning of an action (spellcast, ability use etc...), rather than at the completion of the action. * Reputation will no longer be gained if a pet kills a monster without aid. * Added support for widescreen video resolutions. PvP & Battlegrounds * Alterac Valley o Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value. These are items like Documents from Boomstick Imports, Worn Running Shoes, etc. o Players in Alterac Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions. o Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction. Reputation will no longer be split up among the entire raid group. o Tower Banners in Alterac Valley can no longer be used through walls. o Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures. * Arathi Basin o The Horde can no longer bypass the gate before the match officially begins. * The reputation gain in Warsong Gulch and Arathi Basin has been significantly increased. * Several Civilian NPCs that would assist the guards in attacking players no longer do so. Druids * Healing Touch - Mana cost on all ranks reduced approximately 9%. * Ravage - Can no longer be dodged, parried, or blocked. * Cure Poison - Can no longer be cast while in Moonkin form. * Gift of the Wild - Range and area of effect increased. * Rip - Is now properly considered a Bleed effect. * All shapeshift forms can now use equipped items. * Nature's Swiftness - Now makes Rebirth and Soothe Animal spells instant cast. * Bear Form and Dire Bear Form - It is no longer possible at very low health to die when shifting out of these forms. * Pounce - This ability will no longer apply its bleed effect when the attack misses or is dodged. * Some creature Mana Drain spells were previously able to mana drain druids in forms that do not display mana. That has been fixed. * Previously, shifting into an animal form granted a one-second immunity to roots and snares. That has been changed to dispelling roots and snares. * A new level 52 druid quest that takes place in Un'Goro crater has been added. Hunters * Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage. * Aimed Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage. * Improved Aspect of the Hawk - The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay. * Hunter's Mark - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list. * Claw and Bite - Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously. * Bestial Wrath - No longer generates threat for the Hunter. * New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Charge. * The special turtle ability Shell Shield has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes. * Freezing Traps are now affected by diminishing returns. * Pet Frenzy - This effect will now trigger off any kind of critical hit by the pet. * Fixed problem where a tamed pet would be lost if the hunter died as the tame completed. * Distract no longer rotates hunters who have feigned death. * Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this. Mages * Improved Frost Ward - This ability now functions properly again. * Improved Fire Ward - This ability now functions properly again. * Detect Magic - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list. * Ignite - This talent will now only trigger off fire damage generated by mage spells. In addition, when a fire spell is reflected back at the caster, the caster will now correctly receive the Ignite damage. * Arcane Brilliance - Range and area of effect increased. * Impact - When a fire spell is reflected back at the caster, the caster will now correctly receive the Impact effect. Paladins * Blessing of Light - Different ranks of this spell were stacking without causing additional effect. It was never intended for them to be able to stack, so they can no longer stack. * Judgement of Justice - This judgement will now always hit. * Righteous Fury - Righteous Fury will now always generate the correct amount of additional threat on all holy damage. There were some abilities, such as Retribution Aura, where this did not work correctly. * Holy Shock - This ability now works with Divine Favor and Illumination. * Holy Shield - Mana cost reduced approximately 15%. The effect now has a small bonus coefficient from spell damage items and effects. * Eye for an Eye - This talent can now trigger while you are mounted. * Blessing of Sacrifice - This Blessing can no longer be used to prevent the death of a target that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom). * Seal of Command - Will now be able to proc when the Paladin is silenced. * Improved Seal of Righteousness - Tooltip updated to reflect actual functionality. This talent increases Seal of Righteousness and Judgement of Righteousness by 3-15%. * Lay on Hands - Range increased. * Divine Intervention - Range increased. * Holy Shield - Tooltip updated to reflect that damage caused by Holy Shield causes 20% additional threat. This has been active since 1.9, but was undocumented. * All Greater Blessings now have increased range. * Holy Shock - Mana cost reduced. * Most creatures that were previously immune to Scorpid Sting are now also immune to the Paladin Talent Vindication. * Fixed problem where occasionaly repeated casts of Consecration will not deal damage. * If a paladin avoids damage with Divine Shield, Eye for an Eye will not react. * Fixed stacking of paladin auras so they overlap, but only the best aura in a given category is in effect. Priests * Due to significant talent changes, Priests will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced. * All racial priest spell replacements have had their training costs reduced. * Prayer of Fortitude - Range and area of effect increased. * Holy Fire - Is now available to all priests, starting at level 20. * Mind Soothe - Is now instant cast. * Shadowform - Now reduces all physical damage taken (melee and ranged), as the tooltip suggests. * Feedback (Human) - Redesigned. The priest surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage. * Elune's Grace (Night Elf) - Now also increases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown. * Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented. * Inner Fire - Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased. * Desperate Prayer (Dwarf/Human) - Cooldown reduced. * Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially. * Hex of Weakness (Troll) - Now also applies a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially. * Starshards (Night Elf) - This spell now works like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second duration. Damage increased approximately 17%. * Lesser Heal - Mana cost dropped approximately 9%. * Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items. * Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items. * Vampiric Embrace - Damage resisted by the target will no longer be counted as damage caused for the purposes of the healing from this ability. * Power Word: Shield - This spell will now get a small bonus from items and effects which increase your healing. * Holy Nova - Self cooldown on this spell removed. Mana cost increased. * Devouring Plague - No longer keeps players in combat for its duration. Rogues * Slice and Dice - This ability can no longer be blocked, dodged, or parried, and cannot miss. If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations. * Sap - Lightning Shield will no longer break Stealth when the Sap is resisted. * Remorseless Attacks - This ability will no longer trigger off killing creatures that do not award experience, or players that do not award honor. * Distract - This ability will no longer trigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth). * Blade Flurry - The additional attacks generated by this ability will now properly take into account the armor of the second target. * Blind - Now considered a ranged attack. It can no longer be dodged or parried. * Creatures will no longer get one hit on a rogue before cheap shot takes effect. Shaman * Lightning Shield - Bonfires and other environmental damage sources will no longer consume charges of the Lightning Shield. Warsong Gulch power-ups will also no longer consume the charges. * Grounding Totem - This totem will no longer absorb the procs from: Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of Shahram, and Bonereaver's Edge. Tooltip updated to be more clear. * Flurry - Your haste will now last only the intended next 3 swings. * Healing Wave - Mana cost on all ranks reduced approximately 9%. * Shaman can now use equipped items while in Ghost Wolf form. * Shaman will no longer stop falling when they use a Sentry Totem. Warlocks * Curse of Agony - The damage over time component of this curse will now only trigger periodic triggerable procs. * Shadowburn - The debuff which produces the soul shard upon death is now visble to the player and has a 5 sec duration. The Warlock will no longer sometimes receive two soul shards upon the victim's death. Targets which do not grant experience or honor will no longer produce shards. * Rain of Fire - This ability will correctly trigger Pyroclasm again. * Master Demonologist - Pets that were crowd controlled at the moment of summon prevented you from receiving the buff from this talent. That has been fixed. * Curse of Doom - This curse can no longer be cast on players who are under the control of a creature. * Shadowburn - This spell will no longer apply its debuff to the creature when the spell is resisted. Targets which do not grant experience or honor will no longer produce shards. * Curse of Weakness - Mana cost decreased substantially. * Curse of Recklessness - Mana cost decreased. * Creatures immune to fear are now also properly immune to the fear effect of Death Coil. * Suffering (Voidwalker) - Radius increased, tooltip updated. * Death Coil - The horrify component no longer affects undead creatures (they've seen it all before.) * Siphon Life - No longer keeps players in combat for its duration. * Improved Shadow Bolt - When a fire spell is reflected back at the caster, the caster will now correctly receive the Shadow Vulnerability effect. Warriors * Execute - This ability will now work with Sweeping Strikes again. If the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage. * Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack. * Flurry - Ranks 1 through 4 of this talent will now activate correctly again. * Retaliation - This ability will now function correctly at full melee range. * Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets. * Flurry - Your haste will now last only the intended next 3 swings. * Sweeping Strikes - The additional attacks generated by this ability will now properly take into account the armor of the second target. Items * Relics have been introduced to the game. These are class specific items for Druids, Paladins, and Shaman which can be equipped in the ranged slot. Currently there are a handful for each class which can be found scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you enjoy the first round of available relics and we will continue to add more in future patches. * Many items in Blackrock Depths, Stratholme, Scholomance, and Blackrock Spire have been re-evaluated and adjusted to make them more appealing. In addition several new items have been added to all of these instances. * The following item sets have had their set bonuses adjusted: Valor, Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart, Beaststalker, and Elements. * The locations of some of the waist, wrist, and hand slot pieces of the dungeon armor sets have been moved from their old creatures, including the Lightforge Gauntlets and the Magister's Boots. Additional creature types can also drop many of the previously difficult to obtain armor pieces. * All of the hand slot items in the dungeon armor sets are now bind on equip. The Belt of Valor is also now bind on equip. * Death's Head Vestment and Wolfrunner Shoes now have stats more appropriate for cloth wearers. * The value of Health per 5 seconds items was re-evaluated and has been changed to be the same as Mana per 5 items. As a result most items that restore Health per 5 seconds will see an increase in effectiveness. * Biznicks 247x127 Accurascope now only affects ranged attacks, and Elemental Sharpening Stones no longer will affect ranged weaponry. The schematic for the Accurascope will now drop once again in the Molten Core. * Item use can no longer trigger the effect on the Five Thunders set or the Darkmoon Card: Blue Dragon trinket. * The On Use ability on the Blade of Eternal Darkness has been changed to an On Equip triggered effect with a chance to occur on any damage spell. * The Netherwind Regalia Set's instant cast spell bonus will no longer be consumed if the mage is not facing his or her target. In addition, the instant cast bonus will not be consumed if Presence of Mind is active; only Presence of Mind's effect will be consumed. * The Lightning Shield bonus on the Ten Storms set will now work the same way as all other Lightning Shield auras, including increased damage from bonus spell damage effects. * The tooltip on Thunderfury has been clarified to indicate that only the primary target will receive the slowing effect. In addition, the two effects have been broken down into two different debuffs to prevent incorrect information from appearing in the debuff tooltip for secondary targets (previously secondary targets were told they were slowed when they were not actually slowed). * Wrath of Cenarius will now trigger off all damaging spells. * The charges from the Zandalarian Hero Charm will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case. * The Panther Hide Bag from High Priestess Arlokk will no longer take the place of other items. Instead, this item will now sometimes drop in addition to the normal loot. * The following items were found to be more powerful than intended and have been tuned to be more in line with their level: Satyr's Bow, Inventor's Focal Sword, and Scepter of the Unholy. * Green Whelp Armor no longer affects targets above level 50 and the sleep duration was reduced to 10 seconds. * Many Recipes now have different icons. Recipe icons should correspond with the item color; a green-glowing scroll is a green recipe, and a blue-glowing scroll is a blue recipe, for example. As a reminder, white recipes can be purchased from a vendor somewhere in the world, so players should not pay too much for them at the Auction House. * The Phantom Blade's effect will now prevent players from trying to become stealthed or invisible. * The Luffa and Talisman of Ephemeral Power now have sell prices. * The Crystal Force, Crystal Ward, and Oil of Immolation effects now have effect tooltips. * The Royal Sceptre of Vek'lor has the proper spell hit chance instead of melee hit chance. * The damage dealt by Demonic Rune and Dark Rune will no longer be affected by the user's increased spell damage items. * The target of the Demon Forged Breastplate's effect no longer has to be in front of the wearer. * The spell hit effect on the Felheart Robes is now properly listed as an On Equip effect. * The Augural Shroud and Spidertank Oilrag now have stats more appropriate for cloth wearers. * The Skeletal Guardian and Skeletal Berserker now drop loot appropriate to their non-elite status. * Flavor items from the Stratholme postbox are now listed as poor quality. * The Black Diamond and Pristine Black Diamond now stack to 20, the same as other gems. * The tooltip of the Seeping Willow's effect has been reworded for clarity. * The Chromatic Boots and Boots of the Fallen Hero have had their stats adjusted. * The duration of the Fetish of the Sand Reaver's effect has been increased, but the effect lowered. * Many trinkets will now trigger a cooldown equal to the duration of their effects that will prevent simultaneous use of more than one of these trinkets. The Trinkets affected include the Zandalarian Hero Charm, Zandalarian Hero Badge, Zandalarian Hero Medallion, and most all the other Trinkets available from Zul'Gurub, Earthstrike, the Talisman of Ephemeral Power, and the level 50 class quest trinkets such as the Devilsaur Eye. * Rumsey Rum gained from fishing is no longer soulbound. * The Innkeeper in Everlook now sells Winter Kimchi. * The drop rate for Essence of Air has been increased. * The Diablo Stone now has a unique icon. * Fixed typos in the names of Last Month's Mutton and Last Year's Mutton. * The Expose Weakness effect of the Hunter's Dragonstalker set can no longer be resisted as a magical spell. * The Dawn Treaders, Timbermaw Brawlers and Might of the Timbermaw now make sounds when moved in your inventory. * The Zulian Stone Axe has the proper inventory icon again. * Clarified the Hand of Justice and Force of Will tooltips to better describe their functionalities. * The Bonereaver's Edge's triggered effect has been changed. Instead of lowering your victim's armor, it will cause you to ignore a portion of your victim's armor. Its triggering rate was substantially increased as well as the magnitude of the effect. In addition, the item now has 16 stamina. * Players will no longer be stuck in zoomed vision if they zone while using the Ornate Spyglass. * Abyssal Cloth Pants were missing their Spell Critical bonus; this has been corrected. Professions * Players that unlearn Engineering or Leatherworking may now respecialize if they decide to relearn the professions. * Blacksmithing o The Statues in Ahn'Qiraj now drop chunks of obsidian that can be crafted by blacksmiths in to various types of armor. The Recipes come from both Cenarion Circle vendors as well as drops and other sources. o The materials required to make the Gloves of the Dawn have been reduced. o New high level World Drop epic recipes have been added for Hammersmiths, Swordsmiths and Armorsmiths. * Engineering o The Alarm-o-Bot now pulses its detection every 7 seconds rather than every 30 seconds. o Fused Wiring now stacks to 5. o Rocket Clusters now require Solid Blasting Powder and Large Rocket Clusters require Dense Blasting Powder. o Target Dummies now have a much shorter duration, but have significantly more health. They also have a general 3 minute cooldown on their use. o The Goblin Mortar's maximum range has been increased from 20 yards to 40 yards. * Tailoring o Mooncloth Bag recipe only requires a single mooncloth to make. o Tailors can now make bags with up to 24 slots that can only hold enchanting materials or herbs. The recipes can mostly be found on vendors that sell enchanting materials or on vendors in Silithus. * Enchanting o A new enchanting recipe that adds +25 Agility to two-handed weapons has been added to the Timbermaw Furbolgs that requires Friendly reputation. o Enchant Gloves - Healing only requires a single Righteous Orb. * Leatherworking o Many of the beast bosses in the game will now be skinnable for significantly more leather. o There is now a fourth item in the Stormshroud Armor set: Stormshroud Gloves. o The recipe for the Heavy Scorpid Vest is no longer soulbound. o The Dreamscale Breastplate is now Bind on Equip. o Red Dragonscales drop significantly more often off the dragonkin in the Wetlands. o Golden Mantle of the Dawn no longer requires Righteous Orbs. o The Dreamscale Breastplate only requires 6 Dreamscales instead of 12 to make. * Alchemy o There is now an Elixir of Greater Firepower recipe in the world. The Dark Iron Dwarves of the Searing Gorge hold the secret. Quests * The Hexxer's Head is no longer a requirement for the Collection of Heads quest in Zul'Gurub. * Realms that have Ahn'Qiraj open have access to a new questline at Cenarion Hold. * The Deathly Usher in the Blasted Lands will now transport a whole group up to the Rise of the Defiler as long as one person is on the quest 'You Are Rakh'likh, Demon.' * Fragments for the quest Uncovering the Past in the Wetlands are now easier to find. * Magma Elementals in the Searing Gorge can now drop the Heart of Flame quest item. * Dire Maul library book quests are no longer repeatable. * Drop frequencies for Tactical Task Briefing V and Logistics Task Briefing XI have been improved considerably. These were needed for the Mark of Cenarius and the Mark of Remulos, their drop rates are now comparable to the other task briefings. Raids & Dungeons * The Four Green Dragons will now spawn as originally intended. They should all now spawn at the same time everytime. * Ruins of Ahn'Qiraj o Ayamiss the Hunter now flies down from the air much earlier. o Lieutenant General Andorov will now offer supplies if kept alive through the battle. o Certain monsters have had their hitpoints reduced. o Qiraji Scorpions and Qiraji Scarabs now yield a small amount of experience. * Temple of Ahn'Qiraj o The Plague effect from Anubisath Defenders and Anubisath Sentinel's is no longer amplified by +damage gear. o Spawn of Fankriss will now enrage if not dealt with in a timely manner. o Fixed a bug that was causing Battleguard Sartura's low-health enrage to have very little effect. o Removed the stacking acid from the Flesh Tentacles in the C'thun encounter. o Digestive Acid now increases its effect over time during the C'thun encounter. o Fixed a bug that could allow for the Digestive Acid debuff to be removed. o Lowered the amount of knockback dealt by Giant Tentacles. o Tentacles should no longer spawn on players who have just been knocked back by a previous tentacle. * Molten Core o You no longer charge into the lava when charging Ragnaros. * Dire Maul o Magister Kalendris has been moved in to the middle of the hall. o Guard Slip'kik's patrol path has been altered. o Tendris Warpwood will now call upon any protectors still alive to aid him. * Blackrock Spire o Some monsters were removed to reduce the time it takes to run the dungeon. o Mother's Milk off Mother Smolderweb will now only affect players. o Spire Spiderlings now have fewer hitpoints. * Blackrock Depths o Lord Roccor is no longer a rare spawn. His patrol path was altered accordingly. o Pick lock and Seaforium now work on the Shadowforge Gates Mechanism. o The difficulty of the Lord Incendius and Ambassador Flamelash encounters has been increased. o Marshal Windsor will now open the door to the supply room during the escort 'Jail Break,' instead of walking through it. * Stratholme o Some of the undead that invade the Scarlet Bastion after Balnazaar's death have been removed to make exiting faster. o Added new crates to Stratholme that only hold Stratholme Holy Water. The old crates still exist. * Scholomance o Skin of Shadow now has a chance to drop from creatures in the Scholomance. * Zul'Farrak o The summoned zombies will now attack any player in the instance after their grave has been disturbed. User Interface * The Reputation UI has gotten a significant overhaul: o You can now click on a faction in the reputation pane to get additional details/options. o You can display one of your reputations on your main display where your experience bar currently displays. If you are not level 60 it displays two thin bars - experience and reputation. o You can mark any of your factions as "Inactive". These factions will be moved to the bottom of your reputation pane in a callout that is closed by default. * Your experience bar will no longer display when you are level 60. The primary benefit of this relates to the improvements to the Reputation systems. * Shift-R will now reply to the last person that you sent a tell to rather than the last person who sent a tell to you. * Purchasing Bank Slots now has a confirmation dialogue to prevent accidental purchase. * All Set bonuses for a set now display even if you do not have all the required items for that set. The set bonuses that you do not have yet display in gray and also show in parenthesis the number of pieces of the set required for that bonus. * You can now mouseover items in your mailbox and get item mouseover information without opening the mail. * The raid option to "Show Castable Buffs" should now work correctly. * If a /who search brings up few enough names that those names are displayed to the chat interface, those names will be right clickable for invite/whisper purposes. * Fixed a bug that would prevent health and mana display in group or raid from updating properly. * Fixed problem where character specific macros could be overwritten by account-wide macros. * You are no longer able to modify the Blizzard XML and Lua files. * Addons and macros may not call or hook functions that initiate movement. * Addons can no longer use RegisterForSave(). * SpellStopCasting() requires input to work, like spell casting does. * Toggling autocast for pet actions requires input to work, like commanding your pet does. * New API Functions o frame = CreateFrame("frameType" [,"name"] [, parent]) -- Dynamically create a new frame of the specified type o font = CreateFont("name") -- Dynamically create a font object o num = GetNumFrames() -- Get the current number of frames created o nextFrame = EnumerateFrames(currentFrame) -- Get the Frame which follows currentFrame (in internal order, use currentFrame=nil for the first one) o seterrorhandler(errfunc) -- Sets a new script error handler (a function taking error message as its argument) o errfunc = geterrorhandler() o version, buildnum, builddate = GetBuildInfo() o MouselookStart() o MouselookStop() o mouselook = IsMouselooking() * New Object Methods (inherited by all fonts, frames, textures and fontstrings) o type = Object:GetObjectType() o isType = Object:IsObjectType("type") * New Font Object o name = Font:GetName() o a = Font:GetAlpha() o Font:SetAlpha(a) o font = Font:GetFontObject() -- Get the 'parent' of the Font. o Font:SetFontObject(font or nil) -- Set the 'parent' of the Font. o Font:CopyFontObject(font) -- Set this Font's attributes to be the same as those of font. o fontFile, fontHeight, flags = Font:GetFont() o wasFound = Font:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if specified font was valid, and nil if it was not (the change will not occur). o r,g,b,a = Font:GetTextColor() o Font:SetTextColor(r, g, b [, a]) o r,g,b,a = Font:GetShadowColor() o Font:SetShadowColor(r, g, b [, a]) o x,y = Font:GetShadowOffset() o Font:SetShadowOffset(x, y) o Font:SetSpacing(spacing) o spacing = Font:GetSpacing() o Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT") o justifyh = Font:GetJustifyH() o Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM") o justifyv = Font:GetJustifyV() * New LayoutFrame Methods (inherited by all frames, textures and fontstrings) o x,y = LayoutFrame:GetCenter() o x = LayoutFrame:GetLeft() o x = LayoutFrame:GetRight() o y = LayoutFrame:GetTop() o y = LayoutFrame:GetBottom() o width = LayoutFrame:GetWidth() o LayoutFrame:SetWidth(width) o height = LayoutFrame:GetHeight() o LayoutFrame:SetHeight(height) o numPoints = LayoutFrame:GetNumPoints() o "point",relativeObject,"relativePoint",xOfs,yOfs = LayoutFrame:GetPoint(index) o LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [, offsetX, offsetY]) o LayoutFrame:SetAllPoints(LayoutFrame) o LayoutFrame:ClearAllPoints() * New Texture Methods o parent = Texture:GetParent() o Texture:SetParent(parent or "parent") o layer = Texture:GetDrawLayer() o Texture:SetDrawLayer("layer") o blendMode = Texture:GetBlendMode() o Texture:SetBlendMode("blendMode") -- blendMode is one of "DISABLE", "BLEND", "ALPHAKEY", "ADD", "MOD" o r,g,b,a = Texture:GetVertexColor() o isFound = Texture:SetTexture("path") -- Now returns 1 if the path was found, nil if not. * New FontString Methods o parent = FontString:GetParent() o FontString:SetParent(parent or "parent") o layer = FontString:GetDrawLayer() o FontString:SetDrawLayer("layer") o font = FontString:GetFontObject() o FontString:SetFontObject(font or nil) o fontFile, fontHeight, flags = FontString:GetFont() o wasFound = FontString:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if specified font was valid, and nil if it was not (the change will not occur). o a = FontString:GetAlpha() o r,g,b,a = FontString:GetTextColor() o FontString:SetTextColor(r, g, b [, a]) o r,g,b,a = FontString:GetShadowColor() o FontString:SetShadowColor(r, g, b [, a]) o x,y = FontString:GetShadowOffset() o FontString:SetShadowOffset(x, y) o spacing = FontString:GetSpacing() o FontString:SetSpacing(spacing) o justifyh = Font:GetJustifyH() o FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT") o justfiyv = FontString:GetJustifyV() o FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM") * New methods for all Frames o texture = Frame:CreateTexture(["name"] [,"layer"]) -- Create a new Texture object as a child of a frame. o fontstring = Frame:CreateFontString(["name"] [,"layer"]) -- Create a new FontString object as a child of a frame. o numRegions = Frame:GetNumRegions() -- Return the number of regions (Textures/FontStrings) attached to a frame. o a, b, c, ... = Frame:GetRegions() -- Return the regions attached to a frame. * New methods for MessageFrames, ScrollingMessageFrames, and EditBoxes o font = Frame:GetFontObject() o Frame:SetFontObject(font or nil) o fontFile, fontHeight, flags = Frame:GetFont() o wasFound = Frame:SetFont("fontFile", fontHeight [, flags]) -- Returns true if specified font was valid, and nil if it was not (the change will not occur). o r,g,b,a = Frame:GetTextColor() o Frame:SetTextColor(r, g, b [, a]) o r,g,b,a = Frame:GetShadowColor() o Frame:SetShadowColor(r, g, b [, a]) o x,y = Frame:GetShadowOffset() o Frame:SetShadowOffset(x, y) o spacing = Frame:GetSpacing() o Frame:SetSpacing(spacing) o justifyh = Font:GetJustifyH() o Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT") o justfiyv = Frame:GetJustifyV() o Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM") * New SimpleHTML Methods ("header" is "H1" "H2" or "H3") o font = SimpleHTML:GetFontObject(["header"]) o SimpleHTML:SetFontObject(["header",] font or nil) o fontFile, fontHeight, flags = SimpleHTML:GetFont(["header"]) o wasFound = SimpleHTML:SetFont(["header",] "fontFile", fontHeight [, flags]) -- Returns true if specified font was valid, and nil if it was not (the change will not occur). o r,g,b,a = SimpleHTML:GetTextColor(["header"]) o SimpleHTML:SetTextColor(["header",] r, g, b [, a]) o r,g,b,a = SimpleHTML:GetShadowColor(["header"]) o SimpleHTML:SetShadowColor(["header",] r, g, b [, a]) o x,y = SimpleHTML:GetShadowOffset(["header"]) o SimpleHTML:SetShadowOffset(["header",] x, y) o spacing = SimpleHTML:GetSpacing(["header"]) o SimpleHTML:SetSpacing(["header",] spacing) o justifyh = SimpleHTML:GetJustifyH(["header"]) o SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT") o justfiyv = SimpleHTML:GetJustifyV(["header"]) o SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM") * New Button Methods o font = Button:GetTextFontObject() o Button:SetTextFontObject(font or nil) o font = Button:GetDisabledFontObject() o Button:SetDisabledFontObject(font or nil) o font = Button:GetHighlightFontObject() o Button:SetHighlightFontObject(font or nil) o Button:SetNormalTexture("texturePath" or TextureObject) -- Added Texture Object option. o Button:SetPushedTexture("texturePath" or TextureObject) -- Added Texture Object option. o Button:SetDisabledTexture("texturePath" or TextureObject) -- Added Texture Object option. o Button:SetHighlightTexture("texturePath" or TextureObject) -- Added Texture Object option. * New Slider Methods o orientation = Slider:GetOrientation() -- Return slider orientation o Slider:SetOrientation("orientation") -- Set slider orientation ("HORIZONTAL","VERTICAL") * New StatusBar Methods o orientation = StatusBar:GetOrientation() -- Return bar orientation o StatusBar:SetOrientation("orientation") -- Set bar orientation ("HORIZONTAL","VERTICAL") o filename = StatusBar:GetStatusBarTexture() o r, g, b, a = StatusBar:GetStatusBarColor() * New ScrollingMessageFrame Methods o ScrollingMessageFrame:SetFading(isFading) -- Renamed from ScrollingMessageFrame:EnableFading() o isFading = ScrollingMessageFrame:GetFading() o duration = ScrollingMessageFrame:GetFadeDuration() -- Get time it takes for lines to fade once they start fading. o visTime = ScrollingMessageFrame:GetTimeVisible() -- Get time it takes before a line starts fading. * New Minimap Methods o Minimap:SetMaskTexture("file") -- Set the texture for the minimap mask o Minimap:SetIconTexture("file") -- Set the texture for the minimap POI icons o Minimap:SetBlipTexture("file") -- Set the texture for the minimap tracking blips World Environment * New flight paths have been added between: o Ironforge and Light's Hope Chapel o Stonetalon Peak and Astranaar o Talendris Point and Everlook o Theramore and Talendris Point o Sepulcher and Tarren Mill * Stable master added to Grom'gol. * Arcane Aberrations will no longer attack hunters who cast Flare nearby. * Incendosaurs in the Searing Gorge should now spawn much faster. * Riding Instructors Velma Warnam and Xar'Ti will now let Tauren know in advance that they cannot be taught to ride Skeletal Mounts and Raptors. Mac * Fixed a bug which could cause the sky to be improperly rendered when the UI overlay was shut off in full screen. * Improved the Mac sound engine to handle "multiple simultaneous buff" events without excessive audible distortion, such as the Warchief's Blessing in Orgrimmar. * Fixed a bug which could cause doodads in the Dwarven District to be incorrectly fogged. * Fixed a bug which could cause terrain to be improperly rendered if "Enable All Shader Effects" was on but "Terrain Highlights" was off. * Fixed a bug which would sometimes cause a selection circle under a character to be drawn as a double image. * Improved smoothness of mouse input for camera turns ("mouselook"). Changes in v1.9.4: ----------------- General * A new Guild Recruitment channel has been added. This channel will be on by default. * Fixed a bug that could cause players to appear to be porting around in a small area. Changes in v1.9.3: ----------------- Love is in the Air! Are you looking for love? All of Azeroth soon will be! As winter draws to a close the races are starting to seek that special someone. Be on the lookout for amorous individuals! Put on that special perfume or cologne, express your love, and receive gifts in return! Prepare yourself... love will soon be in the air! Mac * Added native support for Intel-powered Macs such as the iMac (Core Duo) and MacBook Pro. World of Warcraft is now a Universal Application. Be advised that the minimum supported MacOS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older revisions of MacOS X. Battlegrounds * The default graveyards in Alterac Valley for each side were moved further up the tunnels away from the battlegroud exit. This should prevent accidentally leaving the battleground. * The chokepoint building leading to the towers in the Horde base in Alterac Valley will no longer dismount players. Paladin * Eye for an Eye - This talent will now still do damage when the paladin is stunned. In addition, if the critical hit kills the paladin, damage will still be dealt to the spellcaster. * Greater Blessing of Sanctuary - Paladins with Righteous Fury will now generate extra threat correctly when this Blessing procs. Rogue * Deadly Poison V - The charges were inadvertently not increased with the new rank of the ability. Increased from 105 to 120 charges. * Slice and Dice - This ability should no longer miss. Warrior * Shield Block - This aura will now correctly be removed when the charges are all consumed. However, it is still possible when fighting multiple opponents to get extra blocks due to technical restrictions. Items * Arcanist Gloves were not receiving the intended spell damage bonus; this has been corrected. * The Stamina and Intellect on Kezan's Unstoppable Taint were inadvertently flipped; this has been corrected. * The Enigma's Answer and Stormcaller's Wrath effects now have tooltips. * The mana regeneration effect from food no longer causes threat. * Quicksand Waders are now Bind on Pickup. * The Panther Hide Sack is now Superior Quality. * The Slime-coated Leggings now have their proper nature resistance. * Prophetic Aura, Mageblood Potion, Wizard Oils, and the Mana Regeneration bracer enchant no longer generate threat for the wearer, and should also provide the increased mana regeneration on normal ticks instead of every 5 seconds. * The Ancient Hakkari Manslayer has the proper icon again. Professions * The Engineering schematic for the Tranquil Mechanical Yeti now requires a Cured Rugged Hide rather than Ice Thistle E'ko so that both Horde and Alliance Engineers can make the recipe. * Stormshroud Gloves are now Bind on Equip. Quests & Reputation * Grammar fixed for gossip associated with the quest "Trial of the Sea Lion" in Moonglade. * Fixed a bug with the quest "Glyphed Oaken Branch" that was having the quest become available sooner than it should have. * The reputation modifier of Squire Leoren Mal'derath has been reduced. * The at-war flag is now turned off any time a player crosses a threshold increasing their reputation. * Zandalar Tribe reputation rewards for killing mobs in Zul'Gurub have been increased. * Winterfall Spirit Beads and Deadwood Headdress Feathers now stack in quantities of 250. Raid & Dungeons * Various bugs have been rectified in the Ahn'Qiraj dungeons. * Molten Core o It should now be very difficult to remain out of combat while fighting the bosses in Molten Core. * Zul'Gurub o A small number of spawns have been removed from Zul'Gurub to allow for a slightly faster clearing time. o Increased cooldown on Poison Bolt Volley of High Priestess Mar'li. o Slightly reduced the melee damage of High Priestess Mar'li. o The vengance effect gained by the death of the raptor Ohgan during the Bloodlord Mandokir fight has been increased in power. o Reduced the overall damage of High Priest Thekal. o Slowed the rate at which the panthers spawn during the High Priestess Arlokk fight. o Hakkar: + Melee damage reduced. + Cause Insanity should now correctly target Hakkar's current target, rather than closest. + Cause Insanity will no longer remove all threat gained. + Reduced the damage dealt by Poisonous Blood Siphon. + Increased cooldown on Blood Siphon. + Gained an Enrage ability after 10 minutes in combat. + No longer has the Slow ability. + Corrupted Blood now deals direct damage with a following damage over time effect and no longer spreads to others in the raid. + Fixed a bug that was causing Corrupted Blood to target the current target rather than the intended random target. o Increased duration of Poisonous Cloud emitted by Sons of Hakkar. o Shades of Jin'do are now considered Undead. * Slightly increased the movement of Lethon's Spirit Shades. * Reduced the duration of Lethon's Draw Spirit from 7 seconds to 5 seconds. * Fixed a bug that would cause Lethon's Draw Spirit to spawn two spirits per person instead of one. * King Gordok can no longer be seperated from Cho'Rush the Observer in Dire Maul. World Environment * Royal Dreadguards, Undercity Guardians, and Ironforge Guards will now detect enemy players at the same distance as the other cities' guards. * Fixed a bug that would cause you to dismount in certain areas within the Undercity. Changes in v1.9.2: ----------------- General * Characters should no longer appear to "pop" around terrain. Movement should be smoother once again. Changes in v1.9.1: ----------------- General * Various disconnection issues have been fixed. PvP & Battlegrounds * You should no longer be able to cast Divine Intervention on a flag carrier in Warsong Gulch. Druid * Heart of the Wild - Previously, when shifting to Bear Form or Dire Bear Form, this talent would cause your current health to increase by the same amount as your max health. Now it will cause your percentage of max health to be the same before and after the shift, as well as shifting back to humanoid form. As a result, shifting in and out of these forms will no longer cause an increase in current health. * Druids with the Symbol of Unending Energy will now be properly awarded 30 energy if their finishing move is dodged, parried, blocked, or missed. * Feral Charge - Should no longer desync characters from the server when charging from land to water. Priest * Mind Control - Now functions properly. Previously, the person who was charmed did not appear to be moving on their screen or any other local clients. Warrior * Charge - Should no longer desync characters from the server when charging from land to water. Items * Elixir of Poison Resistance now removes up to 4 poison effects up to level 60. The immunity effect has been removed. * The Winter Veil Disguise Kit now has a short casting time and can only be used when not in combat. Quests & Reputation * Chapter 2 of the Twilight Lexicon for the quest "The Twilight Lexicon" should again drop from the appropriate NPC. * The "Field Duty" quest for Alliance should now work properly. User Interface * Using the search feature "Usable Items" no longer causes all pages on the auction house after the first to appear blank. * The warning regarding Full realms should now only appear if you do not have characters on said realm. * Various errors occurring during use of the default user interface have been fixed. * The /split command has been disabled. Changes in v1.9.0: ----------------- The Gates of Ahn'Qiraj The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn'Qiraj, they will discover revelations of the Silithid infestation and their shadowy masters, the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm. ***During the public test of Ahn'Qiraj, the world event to open the gates will be accelerated to allow testing of the dungeon content.*** Linked Auction Houses Players will now be able to buy and sell goods with greater effectiveness using the Linked Auction House system. Auction Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the same pool of Horde player-created auctions, and Alliance players will find the same to be true when visiting Ironforge, Stormwind City, and Darnassus Auction Houses. This system has been expanded to support the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay will all be linked for players of both factions to access. In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind. Multiple Battlegrounds Queues Players will be able to enter multiple battleground queues. No longer must you make the hard decision of which queue to join -- when queued for all three, you can join the first one available or hold out for that particular battleground which you've really got your heart set on. Soul Shard Bags Tailors now can make soul bags to hold soul shards. The smallest is a 20-slot bag, the recipe for which can be purchased in Gadgetzan. The recipe for a larger bag can be found in Scholomance, and one for an even larger bag can be found in Molten Core. In the main UI, these soul bags will display how many shards they contain. So long as the soul bags have room, any soul shards a warlock creates will automatically go into the bag. Raid Calendar System The raid-lockout system has undergone a significant change. The new system will have all instances reset at a certain server time, regardless of when you were actually saved to the instance. The reset schedule is as follows: . Molten Core: Every 7 Days, resetting during weekly maintenance. . Blackwing Lair: Every 7 Days, resetting during weekly maintenance . Onyxia: Every 5 Days . Zul'Gurub: Every 3 Days . Temple of Ahn'Qiraj (40-man): Every 7 Days, resetting during weekly maintenance . Ruins of Ahn'Qiraj (20-man): Every 3 Days . All resets will occur during off-hours, when the least amount of raids are active. Important Note for Mac OS X Users The minimum supported Mac OS X revision for WoW will be changed in a post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are running 10.3.5 - 10.3.8 and need to get the free update, you can use Software Update or you can click here for the direct download. This change will make it easier for us to release future updates to the game, for example to support upcoming Mac models based on Intel processors. General * All Disorient effects have been renamed Incapacitate effects. This includes Gouge, Sap, etc. * All Confusion effects have been renamed Disorient effects. This includes Blind, Scatter Shot, etc. * Food and Drink are now in separate categories, so you can only have one food effect and one drink effect on you at a time. The only effect should be that foods that used to stack with each other (you could have two food effects on you at once) no longer will stack. * On-next-swing abilities will no longer cause multiple weapon procs on a single swing. PvP * Several civilian NPCs, who previously would assist non-civilians, will no longer do so. Druids * Bear and Dire Bear form - Effects that lower armor will now lower armor by a percentage of the druid's full armor, rather than just base (caster form) armor. However, Enrage will still only remove 75% of base armor. * Omen of Clarity - Special attacks will no longer consume their own clearcasting state. All melee attacks will now be able to trigger the clearcasting state. * Nature's Grasp - This spell can now trigger from special melee attacks. It will no longer be possible to cast Entangling Roots at no mana cost immediately after Nature's Grasp procs. * Nature's Grace - The Nature's Grace buff will now appear on the player upon completion of casting, before the travel time of the spell. So, Wrath crits will now benefit the casting time of the next spell cast. * Insect Swarm - New icon. * Improved Starfire - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.). * Omen of Clarity - This spell now works correctly with Bash, Rip, Ferocious Bite, and Demoralizing Roar, granting a decrease in the cost of the ability. Ferocious Bite will still use the entire energy bar to generate additional damage. Hunters * Arcane Shot - This spell can no longer trigger twice in one shot off of the Paladin's Judgement of Wisdom. * Aspect of the Pack and Aspect of the Cheetah - Periodic damage will no longer trigger the Dazed effect. * Aspect of the Wild - Radius increased. Tooltip updated to display radius. * Improved Concussive Shot - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.). * Tame Beast - The hunter will now turn to face the target during the taming process. * Bestial Wrath - Damage bonus reduced, duration increased. * Unleashed Fury - Damage bonus increased. * Pet Changes o Turtles can now eat raw and cooked fish. o Turtles can now learn Shell Shield, allowing them to reduces all damage taken by 50% for 10 sec. o Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind Serpent family and will know Lightning Breath (Rank 6). o Boars can now learn Charge, an ability that allows them to charge to an enemy, immobilize that enemy for 1 second, and add a large amount of Attack Power to the boar's next attack. o Gorillas can now learn Thunderstomp, an ability that causes high threat area Nature damage. Mages * Impact - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.). * Netherwind Regalia - The 8-piece set bonus will now proc immediately upon completion of casting the spell, before travel time on the spell. This will allow the proc to affect the next spell cast as intended. * Arcane Concentration - Blizzard will now be able to gain a Clearcasting state from this talent. * Blast Wave - Will now show spell data in the talent page. Paladins * Due to significant talent changes, all Paladins' talent points will be refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced. * Paladins can now learn Greater Blessings for the following spells: o Blessing of Might o Blessing of Wisdom o Blessing of Kings o Blessing of Sanctuary o Blessing of Salvation Greater Blessings will cast the associated blessing on all raid members that share the same class as the target. For example, if you cast Greater Blessing of Might on a warrior in your raid, all warriors in the raid party will receive Blessing of Might from you. Additionally, Greater Blessings have an increased duration of 15 minutes. These blessings require twice as much mana as the single target version, as well as a reagent. Paladins can purchase these new Greater Blessing spells from their class trainers. * Seal of Fury - The seal and judgement have been removed and replaced with a new self-buff, Righteous Fury, which will increase threat from holy damage. * Seals and Judgements - Added or increased damage per level so that these spells keep pace between replacements. * Judgements - Judgements that place a debuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted. * Seal of Righteousness - Now does holy damage on every swing. It can now proc correctly as well. The Judgement effect has been renamed "Judgement of Righteousness" to differentiate it from the Seal damage in the combat log. * Judgement of the Crusader - The holy damage bonus has been decreased as part of rebalancing paladin damage (which is still increased overall). * Seal of Command - The proc will occur more often, but will only do 70% of weapon-swing damage. * Judgement of Command - Instead of placing a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 30% of the total damage. The damage on this Judgement was increased significantly. * Judgement of Wisdom - Arcane Shot will no longer cause this to proc twice on one shot. Channeling spells can now trigger this proc as well. * Vengeance - Special ability critical hits can now trigger Vengeance. * Judgement of Righteousness - The damage of this judgement was increased significantly. This judgement can now trigger procs. * Holy Shock - Now heals friendly targets and damages enemy targets. Mana cost reduced. Bonus from spell damage and healing items increased. * All Seals and Judgements have had their bonus coefficient from plus spell damage re-evaluated. Some holy damage effects had no coefficient before and now have a coefficient. * Vengeance - Clarified the tooltip to indicate procs will not trigger Vengeance. * Summon Warhorse - Mana cost reduced. * Summon Charger - Mana cost reduced. * Consecration - No longer displays a debuff icon on targets in the area of effect. * Updated Aura tooltips to be more clear (include radius, fix grammatical errors etc...). * Judgement - Range increased, cooldown decreased, mana cost decreased. Using Judgement will now initiate melee combat. * Exorcism - Now usable on Demon targets in addition to Undead targets. * Holy Wrath - Now usable on Demon targets in addition to Undead targets. * Seal of Justice - Mana cost slightly increased. The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...). * Seal of Righteousness - Damage bonus from +Holy damage items increased, mana cost slightly increased. * Seal of Command - Damage bonus from +Holy damage items increased. * Seal of the Crusader - Mana cost slightly increased. * Seal of Fury - Removed and replaced with Righteous Fury. * Seal of Light - Mana cost slightly increased. * Seal of Wisdom - Mana cost slightly increased. * Seal of Command - Mana cost slightly increased. * Hammer of Wrath - Missile speed of the flying hammer increased. * Divine Protection, Divine Shield and Blessing of Protection - Targets of these spells will now receive the "Recently Shielded" effect, preventing another of these three spells from being applied to that target for one minute. * New Spell: Righteous Fury (level 16) - Increases the threat generated by the Paladin's Holy attacks by 100%. Lasts 30 minutes. * Blessing of Sanctuary - Now causes Holy damage to the attacker when the blessed target blocks an attack in addition to the current effect. Priests * Martyrdom - This talent will now trigger on melee special abilities as well as on melee swings. The tooltip has been clarified to indicate this ability only works on melee strikes. * Mind Blast - Threat raised on ranks 7, 8, and 9. Incorrect data had been entered in those spells, resulting in less threat generated than designed. * Blackout - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...). Rogues * Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...). Shaman * Lightning Shield - This spell will now proc when the shaman is struck by elemental attacks. * Stormstrike - Earthbind and Stoneclaw totems will no longer use up charges of Stormstrike. * New Spell - Tranquil Air Totem. Creates a totem that reduces the threat caused by nearby party members by 20%. Warlocks * Searing Pain - Increased damage on all ranks of Searing Pain. * Infernal and Doomguard - Increased armor 10% and damage 30% on both pets. * Soul Link - This spell can no longer be partially dispelled off the warlock. In addition, Soul Link can no longer be used on non-demon pets. * Hellfire - Victims of Hellfire are now able to resist properly. Warlocks continue (as designed) to be unable to resist their own damage. * Curse of Shadow and Curse of the Elements - These curses can no longer cause resistance to become negative. To compensate, both curses now increases the damage taken from the appropriate schools by a percentage. * Summon Felsteed - Mana cost reduced. * Summon Dreadsteed - Mana cost reduced. * Pyroclasm - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...). Warriors * Execute - Improved Execute and other discounts to the Execute ability will now correctly convert the resulting extra rage into damage. * Retaliation - This ability will no longer lose charges when the attacker is behind the warrior. * Sword Specialization - Special attacks now properly trigger the chance to gain an extra attack. * Sweeping Strikes - Whirlwind and Retaliation will now correctly consume the charges from Sweeping Strikes. * Bloodthirst - The damage component has been increased to 45% of attack power. * Enrage - The talent will now grant 5/10/15/20/25% extra damage when enraged, instead of 8/16/24/33/40%. * Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...). * Improved Revenge - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...). Racial Traits * Troll Racial Abilities Troll Berserking o Is now triggered off any critical hit on you, including spells and ranged attacks. o Melee/ranged haste bonus and duration reduced. o Now adds spell damage in addition to the haste bonus. o Berserking now ability requires a small amount of mana, rage, or energy (depending on your class) to activate. Throwing Mastery o Trolls now also receive a bonus to Bow weapons in addition to Throwing weapons. * Orc Racial Abilities Blood Fury o Now applies a healing effectiveness debuff on the user instead of the attack power penalty. The healing debuff is applied immediately upon using the ability. Hardiness o Resistance is now applied to just Stun mechanics. * Gnome Racial Abilities Escape Artist o Casting time lowered. * Dwarven Racial Abilities Stoneform o No longer snares the user. o Armor bonus increased. o Duration lowered. Items * All of the Tier 2 Class Armor sets have been updated with new art. * The following weapons and shields have been updated with new art : Perdition's Blade, Obsidian Edged Blade, Gutgore Ripper, Core Hound Tooth, Aurastone Hammer, Drillborer Disk, Staff of Dominance. * Many of the pieces from the Tier 2 Armor sets have received updated statistics. The armor sets with the most extensive changes include the Netherwind, Nemesis, and Judgement sets. Other sets received fewer revisions, or none at all. * Slimes have been latching on to more valuable items and they will now be dropping better loot than they used to, including coin drops and special bags. * Drop rates of Darkmoon Cards 2-8 (Portals 2-8, etc..) have been reduced. Ace drop rates have been increased. * The drop rate of Shadowcat Hides has been increased. * The Lifestealing enchantment now does shadow damage rather than fire damage. * Manna Biscuits now have two separate spell effects so they stack correctly with other food and water. * Well Fed buffs from special foods will no longer stack with each other. * The enchanter-made wands are now correctly flagged as Bind on Equip. * Silithus air elementals have a slightly increased chance of dropping essence of air * Stormshroud Shoulders have been fixed to be a superior item and have had the stamina on them slightly increased as well. * Whistle of the Black War Raptor was changed to Bind on Acquire. * The Runed Stygian Belt is no longer Unique. * Bandages will now appears as "Consumable" in the auction house. * Jadeanar humanoids and demons in Felwood and Winterfall Furbolgs in Winterspring can now drop Runecloth. * Winterfall Furbolgs will not drop Winterfall Firewater as often. * The Seal of Wrynn, Nogg's Gold Ring, and Talvash's Gold Ring have been improved to be superior items. * All Giants in Azshara now drop cash and items appropriate for an elite creature. * The attack speed slowing effect from Thunderfury has been reduced to 20%, and no longer stacks with other such effects such as Thunderclap. * The Reckless Charge ability of the Goblin Rocket Helmet and Horned Viking Helmet is now considered a disorient instead of a sleep effect. * Flamewaker Legplates and Sash of Whispered Secrets improved to have the proper stats of an epic item. * Broken Silithid Chitin is now marked as a poor item. * Albino Crocscale Boots now has the appropriate geometry attached. * Darkshore Grouper now has an appropriate sound when moved in your inventory. * The effect of the Freezing Band is now considered a Freeze effect. * The Force Reactive Disk's and Cloak of Fire's effects will no longer gain a benefit from effects that increase spell damage. * The Insightful Hood and Southsea Head Bucket will now cover hair properly. * The proc ability of the Halberd of Smiting can no longer cause another proc. * The Glimmering Mithril Insignia will no longer make a player immune to Death Coil. * The Goblin Mortar's stun effect now has a description. * Six Demon Bag tooltip changed to note that the target must be in front of the caster. * The Fiery War Axe is now in fact, Fiery. * The Abyssal Plate Gauntlets are now Bind on Equip. * Items with the Frost Blast ability will now deal the correct damage listed. * Gauntlets of Shining Light is now spelled correctly. * The Pure Elementium Band now has a sell price. * The Mendicant's Slippers now have the proper amount of stamina for the level of the item. * Arcanist's Bindings had more resistances than proper for the item, and these were removed. * Alcor's Sunrazor is now Bind on Equip. * Transforming Thunderstrike and Shadowstrike will no longer consume additional copies of the item that might be in the inventory. * Added a note to the tooltip for the Healing and Mana Draughts available in Alterac Valley that informs the player they are only usable in Alterac Valley. * Incorrect amounts of abilities such as Attack Power, Increased Fire Damage, or Increased Healing Damage were being applied to all random item property world drops. Two handed weapons such as Staves had much lower amounts of these abilities, while ranged and one handed weapons had too much. All further drops of these items will have the correct amounts, but previously dropped items will not be affected by this change. * The Shardtooth Meat quest item can no longer be fed to a Hunter pet. * Blue Dragon Card - This trinket will no longer proc from non-combat abilities. * Shield Spikes - Shield Spike damage will no longer occur on ranged blocks. * Halberd of Smiting - This weapon will no longer proc multiple time off one swing. Professions * An Alchemy recipe to Transmute Heart of Fire into three Elemental Fires has been added at the Friendly level of the Thorium Brotherhood. * Epic items that are level 51 and above will now disenchant into a Nexus Crystal. Also items that normally disenchant into Large Brilliant Shards have a very small chance of disenchanting into a Nexus Crystal. New more powerful enchanting recipes that require these Crystals can be found in the new Ahn'Qiraj content. * Enchanters can now turn some of their dusts and shards into magical oils. These oils when applied to weapons add a temporary bonus to magical damage or mana regeneration that stacks with permanent enchantments. The lower levels of these recipes are found on normal enchanting vendors. The higher level versions are found on special vendors and are rewards for high Zandalar faction. * The Enchanting Trainer in Cenarion Hold in Silithus sells some of both new types of enchanting formulae. * Schools of fish have appeared around the world that can be fished from a few times before being fished out. These schools tend to contain valuable fish types such as Oily Blackmouth or Firefin Snapper. In some places, wreckage can be fished from for even better rewards. * The cooking trainers around the world sell the recipe for Sagefish and Greater Sagefish. These two fish types can be found in schools in inland areas and provide health and mana regeneration as well as additional mana regeneration for 15 minutes after eating. * Engineers with skill 250 or greater, who have completed Umi Rumplesnicker's 'Are We There Yeti?' quest line, should seek her out again in Everlook. Quests & Reputation * The Timbermaw Furbolgs have received a faction revamp! o The Timbermaw Furbolg faction is now named "Timbermaw Hold." o Certain named Deadwood and Winterfall Furbolgs are now giving more positive Timbermaw Hold faction when killed. o Old quests have been revised, and several new quests involving the Timbermaw Furbolgs have been added. * Reputation caps for killing monsters now happen at the end of a level, rather than in the middle of it. For example: if reputation gains for killing a monster were previously capped at the middle of the range for Friendly on a monster, then they are now capped at the end of Friendly. * Reputation is now its own category in the chat window; you can change the color of reputation gains and losses as reported in chat without it affecting other miscellaneous information. * All Alliance versions of the quest "Heeding the Call" now give uniform reputation increases. * Warlock quests that teach imp summoning now all uniformly award reputation increases for respective racial factions. * Spells now may have a casting requirement of current reputation with a faction. * All versions of the quests "A Donation of Wool," "A Donation of Silk," and "A Donation of Mageweave" have had the level of the quest raised so that higher level characters performing them will be able to receive the full reputation gain. The minimum level requirement for the quests have not changed, though the amount of XP gained when completing any of these quests will be different than from before. Mageweave will continue to give more XP than Silk, and Silk more XP than Wool. * The Alliance version of the quest "Centaur Bounty" now gives Stormwind faction for completion. * The Horde version of the quest "Centaur Bounty" now gives the same amount of XP as the Alliance version (which means it was increased). * The quest "Zaeldarr the Outcast" now gives an Argent Dawn reputation increase upon completion. * A bug with the reputation system has been fixed that was preventing some awards to Horde and Alliance factions from being shared properly amongst all member factions of the team. * The quest "Ledger from Tanaris" now gives a reputation reward for Gadgetzan upon completion. * The quest "Supplies for Nethergarde" now has an additional reward of increased Stormwind reputation. * Fixed typos in both quest versions of "All Along the Watchtower". * Fixed typos in both quest versions of "Lessons Anew". * A kobold has been moved away from Piznik so that it won't keep evading in the quest "Gerenzo's Orders". * Fixed typos in the quest "Signets of the Zandalar". * Fixed typos in the quest "Rotten Eggs". * The cleansed plants of Felwood have been modified: o There is no longer a gossip option to interact with them; simply right click on the plant to receive your buff or fruits. o The amount of items you get from plants has been adjusted. o A corrupted whipper root plant was bugged to require one fewer plant salves than intended to be cleansed; it's now fixed to require the salves just like the other whipper roots. * Fixed two bugs where Pratt McGrubben in Feathermoon Stronghold was not offering to re-teach Wild Leather Shoulders and where he was not properly teaching Wild Leather Leggings. * Fixed typos in both quest versions of "Power over Poison". * The level of the quest "Piercing the Veil" has been increased from 3 to 4, bringing it in line with similar quests. * Sayge's Dark Fortune of Damage buff now only increases damage from a randomly determined range of 1-10%. * A coin reward has been added to the quest "Worth Its Weight in Gold". * Vahlarriel in the second part of the quest series "Vahlarriel's Search" now has something to say when returning with the pendant. * The level for the quest "Parts for Kravel" has been raised to bring it in line with the other quests of the Kravel series. * You now need fewer Scorpashi Venoms to complete the second quest of the "Reagents for Reclaimers Inc." quest series. * Baron Revilgaz now should be a little more vociferous. * Fixed a bug with the Horde Hallow's End quest "Ruined Kegs" that allowed the Alliance to interact with the keg. * Hallow's End Pumpkin Treats should no longer be on the same timer as combat-oriented potions. Really. * Xabraxxis' Demon Bag will now last slightly longer in the world once he is killed (3 minutes, up from 2). * The reward for the quest "An Audience with the King" " Seal of Wrynn - has been improved. * The reward for the quest "Gnome Improvement" " Talvash's Gold Ring " has been improved. XP and reputation rewards for the quest have also been increased. * The reward for the quest "Nogg's Ring Redo;" "Nogg's Gold Ring" has been improved. XP and reputation rewards for the quest have also been increased. * The Horde Quest "Material Assistance" should no longer auto-launch an incorrect (deprecated) quest. * The quest "Galen's Escape" now gives an additional coin reward upon completion, as well as an increase of reputation amongst the player's factional team. Raids & Dungeons * Noxxion in Maraudon now has the correct immunities. * Noxxion is now social and will bring friends if pulled past other creatures. * Abyssal Templars are no longer marked as Humanoid. * Twilight Stonecallers in Silithus should now aggro properly. * Gordok Reavers and Warlocks now have a slightly larger radius for detection and "call for help." * Drop rate of Dark Runes in Scholomance has been reduced. * The Altar of the Deeps in Blackfathom Deeps will now give players the Blessing of the Deeps. * The abomination event in Stratholme was been reworked with new technology to insure there are no more premature resets. User Interface * The Guild UI has been significantly improved. Now when you click on a guild member, it will open up a side panel with all the information about that member including their note and officer's note. * There is now a Guild Info panel for each guild. That panel allows a guild to enter long term information and messages about the guild that is too long for the message of the day. The guildmaster can use the guild control panel to determine who has access to change the text in this panel. * Options have been added that allow raiders to not display their base party UI when the Raid UI is up. Also, you can choose to only display effects on players that you can dispel or ones you can cast. This is all in the interface options pane. * A "tip of the day" feature has been added to loading screens within the game. * Under Video Options there is now a slider to control the detail of spell effects. Lower settings can help to improve performance. * Auction buyers/sellers will now receive a detailed invoice of the transaction. * The casting bar has been brightened back up, it was appearing darker than intended due to a bug. * A new option has been added to Interface options, "Sticky Targeting". When this is turned on, you will not deselect your current target when you click on empty space. * A new interface option, "Detailed Loot Information" has been added that defaults to 'on.' If you turn it off you will only see the roll and Need/Greed option of the player who won the item rather than information for every player. * Open bags that are in your bank will now have a bluish background to them to allow easy differentiation between inventory bags and bank bags. * The Friends List and Guild UI will now display when a person is AFK. * It is now possible to use the dressing room UI to model items that are being rolled for in the Group Lood/Need Before Greed Popup window. * Add-ons, Macros and Keybindings can now be saved on a per character basis, so you can have different characters load different add-ons/macros/keybindings. * The Ignore command will now ignore emotes. * The Interface Options Pane has been split up into a normal panel and an advanced panel. * In the initial loading screen there will be a tip displayed. This can be turned off from the interface options menu. * Any time an item is distributed using the "Master Looter" system and the item is quality epic or above there will be a confirmation dialogue to confirm that the item is going to the correct person. * Key bindings can now be saved either globally or on a per character basis. * Add-ons can now be saved either globally or on a per character basis. * In addition to the set of macros shared by all characters, each character gets an additional 18 macros available to them. * Added the ability to link enchanting recipes in chat. * Optimized UI event handling in raid situations. * Optimized UI layout engine to improve loading times. * The game will no longer accidentally load UI files that are dropped loose into the top level installation directory. * The EquipCursorItem() script function uses slot numbers consistent with the rest of the inventory functions. Any macros which use this function should be updated by adding one to the slot number used currently. * New TOC entry for dynamically loadable add-ons: ## LoadWith: Addon1, Addon2, etc. - Indicates that your add-on should be automatically loaded after ANY of the add-ons specified on the LoadWith line are loaded. * The 8th return value from GetItemInfo() is no longer be localized, instead is one of a number of INVTYPE_* tokens. * A new 9th return value from GetItemInfo() is the inventory icon for the item. * debugprofilestop() will now return sub-milisecond (floating point) values. * Added Texture:GetTexture() which returns the filename (without extension) of the file for the texture. * Added FontString:SetNonSpaceWrap(true|false) * Added Frame:GetFrameType() which returns the type of a frame. * Added Frame:IsFrameType("typeName") which returns true if the frame is of type typeName, or a subtype of typeName. * New 8-param form of Texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy) * Parent frame scales are cumulative instead of overrides. * Textures and FontStrings now have IsVisible() and IsShown() functions with the same semantics as the frame functions of the same name. * Added Button:SetFont(), which works like the equivalent FontString function. * Added ScrollingMessageFrame:SetFont(), which works like the equivalent FontString function. * Special honor awards show up in the combat log. * Druids can preview different weapons in the dressing room while in moonkin form. * The Disgusting Oozeling will share its disgusting aura with you even while you are PvP enabled. * Emotes show up in the chat log file. * Combat messages no longer show up in the chat log file. * Resurrection spells will return pets to life with the appropriate amount of health and mana. * Talent improvements to buffs will persist across instance boundaries and logging out. World Environment * Elven NPCs in Scholomance will now animate properly. * Players should no longer be able to walk on steep terrain. * Players should no longer be able to move slowly through some locked doors and gates. * Nida Winterhoof in Thunder Bluff now sells Flowers for the sensitive Horde player. * The Short John Mithril's chest in Stranglethorn Arena will now display an effect when it is being opened so its harder to open the chest unnoticed. * Night Elf food vendors have changed their supplies slightly. * Chests in Maraudon have been disabled for good. * In Wetlands, Bluegill Murlocs will now be more plentiful and several other Bluegill camps have been thinned. * All mount sounds, when standing still and pressing spacebar are now all in place. * Tauren males now use their off-hand attacks animation. * The Zeppelin's propeller from Under City should now animate properly. * Flight Paths o New flight paths added between Ironforge and Chillwind Point. Also, between Chillwind Point and Light's Hope Chapel. o Fixed a problem with the flight paths between The Crossroads in The Barrens and Zoram'gar Outpost in Ashenvale. o Fixed the flight over Yojamba Isle from Booty Bay in Stranglethorn to Sentinel Hill in Westfall. Bug Fixes * Fixed a bug that caused Crimson Templar to be doing much more damage with it's fireball attack than intended. * Fixed a bug that could cause Guard Slip'kik to move while trapped in ice. * Fixed a bug that caused Azure Templar, Earthen Templar, and Hoary Templar to be resistant to Fire. * Fixed a bug that would cause Time Lapse to cause hate reduction even if the target resisted the effect. * Fixed a bug that allowed pets to be targeted by "Wild Polymorph" during the Nefarian encounter. Changes in v1.8.0: ----------------- Disturbance at the Great Trees Something is amiss in the Emerald Dream. Immense dragons with the shimmering emerald scales of the Green Dragonflight have been sighted guarding the portals at the Great Trees... but these once-noble creatures crawl with a new, strange menace, not the peace for which Ysera is known. Bring many allies should you dare to confront them; their powers are formidable and they will not hesitate to crush any who draw near. The Stirring of the Silithid The arid sands of Silithus are shifting. Something is awakening beyond the wall to the south... Aid the Druids of the Cenarion Circle as they delve into the mysteries of the desert. Seek answers behind the Twilight Hammer's presence. Discover more about the alien creatures known as the Silithid as you explore their hives. Many new endeavors await the high-level adventurer! Hallow's End When the decorations of Hallow's End light up Azeroth's cities, you know there's mischief afoot! Seek special vendors in Orgrimmar or Ironforge and get your hands on treats! Aid a sick orphan in a little trick-or-treating! Deathcaller Yanka, attending the Forsaken's Wickerman Festival, and Sergeant Hartman of Southshore are seeking your aid in keeping the enemy out of their holiday affairs -- are you up to the challenge? General * Instant Attacks The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table: + Two-handed weapons: 3.3 + Daggers: 1.7 + All other one-handed weapons: 2.4 As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons. This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons. Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower. * The cost per point of durability to repair plate, chain, and leather items has been reduced to be equal to the cost of repairing cloth items of the same quality. * You can now repurchase up to 12 items that you have sold to a vendor. There is now a buyback tab on all merchants that you can select to repurchase the last 12 items you sold since you last logged in. When your character leaves the game or zones to a different area, this list of items will be cleared, so if you have accidentally sold something, don?t wait to buy it back. Buy it back immediately. * Perception (Human Racial) is now usable while stealthed. * Guardians and pets in aggressive mode no longer attack civilians. * There is now a spell effect when you increase your reputation to a new level. * Channeled spells that are cancelled by movement can no longer be cast while moving. * Pets no longer break off attacks when their target is affected by Warlock Fear. * The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated. PvP * Honor System o The percentage of players that may reach ranks 6 through 14 has been increased. o Lower-level players should advance in the Honor System more quickly than they had previously (although this change does not affect the highest ranks they can achieve). * Battlegrounds o Each Battleground has an individual turn-in quest associated with its related victory/loss condition. Upon completion of a Battleground, the winning side will be awarded three Marks of Honor while the losing side will be awarded one Mark of Honor. Three Marks of Honor may be turned in to the associated questgiver for Honor Points and faction increase. Should players complete this turn-in quest, they will find that the bonus Honor Points for completion are twice that of normal turn-in conditions (individual). o Players of levels 10 - 19 will now be able to participate in the battle for Warsong Gulch. o Alterac Valley has received an overhaul: + In order to keep teams in Alterac Valley more numerically balanced, players will now enter Alterac Valley on a one-for-one basis (i.e. if there are 30 players in the battleground for each side with 10 players in the Alliance queue and 2 players in the Horde queue, only two players from each team will be added, bringing the total to 32 per side). + The minimum number of players required to start a battle in Alterac Valley has been lowered to 20 (the maximum is still 40). + Points for completing the map and winning have been slightly decreased. + Graveyards and graveyard capture points are now at different locations. The banners players must interact with in order to capture a graveyard have been distanced from each other somewhat in order to alleviate "graveyard zerging" and make graveyards more meaningful to both defense and offense. + Several terrain changes were made to fix some geometry exploits as well as to adjust for the new graveyard mechanic. + Iceblood Graveyard has been fortified. + The Frostwolf Relief Hut now has appropriate guards. + A great avalanche has closed off both the eastern and western segments of Alterac Valley. This has displaced the Syndicate, the Wildpaw Gnolls, and many of the Winterax Trolls. + Due to the avalanche, Korrak the Bloodrager and a small band of surviving Trolls have made the Snowfall Graveyard their new home. Players will find that Snowfall is now under Korrak's control and they must defeat Korrak and his Troll guards if they wish to take Snowfall. + The quests Korrak the Bloodrager (Alliance), Korrak the Everliving (Alliance), The Legend of Korrak (Horde), and The Return of Korrak (Horde) have been removed from the game. The rewards for the initial quest involving Korrak have been moved and can be acquired by completing the quest associated with winning a match in Alterac Valley. We realize that some players may have had the Korrak quest and never completed it. These players may have already completed the quest for killing the General and thus might not be able to benefit from the rewards from the previous quest line. We have opted to add an extra quest step at the end of the General kill quests to reward players that fall under such conditions. + A new item has been added as one of the reward choices for the quests Hero of the Stormpike and Hero of the Frostwolf. + NPC difficulty has been scaled down. All NPCs have had their power reduced by 15-30%. + There is now a portcullis at the end of each of the entrance tunnels inside Alterac Valley. They will rise two minutes into the battle. * The PvP Tier2 Alliance and Horde Cloth armor sets have new updated textures. * Hunter traps no longer affect opposing players when the hunter is not flagged for PvP. Druids * Due to significant talent changes, talent points for Druids have been refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced. * Hurricane - No longer a talent. Now available to all Druids at level 40. Damage and Mana cost increased on all ranks. Spell is now cast on a targeted area up to 30 yards away and affected by Nature?s Reach. Multiple Druids casting Hurricane will no longer stack the slowdown effect. Radius of effect decreased slightly. * Remove Curse - Updated tooltip to reflect that it's usable on friendly targets only. * Shapeshifting - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting. * Swipe - Self cooldown removed. * Tranquility - Cooldown reduced to 5 minutes. Mana cost reduced by 25%. * Cat Form - The attack power bonus from the base cat form will now calculate correctly on zoning or logging in. Hunters * Counterattack - Now properly sets its cooldown. * Throw - Use of this ability will no longer cause a global cooldown with all other abilities. * Auto-shot is now cancelled when you die. * Added Lightning Breath pet ability for Wind Serpents. This ability instantly hits a single target for Nature damage at medium range. Mages * Arcane Missiles - Should now properly report the correct "out of range" indicator on the action bar. Paladins * Judgement of Light and Judgement of Wisdom will now benefit players that are immune to Holy effects (e.g. Divine Shield). Priests * Psychic Scream - Updated tooltip to reflect that damage caused to the feared target may break the effect. Included radius in tooltip. * Devouring Plague (Undead) - Will now properly consume the Inner Focus effect when cast. * Shadowguard (Troll) - Tooltip updated to reflect actual functionality. * Elune's Grace (Night Elf) - New icon. Rogues * Vanish - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when vanishing. * Parry - Minimum level to train this ability has been lowered to 12. * Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended. * Throw - Use of this ability will now only cause a cooldown with Shoot abilities. * Ambush - Now uses normalized attack power. * Backstab - Now uses normalized attack power. * Riposte - Now properly sets its cooldown. * Sinister Strike - Now uses normalized attack power. Shaman * Lightning Shield - Tooltip updated to reflect actual functionality. * Ghost Wolf - Will now correctly have its cast time reduced by Nature's Swiftness. Warlocks * Death Coil - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished. * Corruption - Duration reduced and damage per tick increased. Total damage over duration approximately identical. * Curse of Agony - Duration reduced to 24 seconds and damage per tick increased. Total damage over duration approximately identical. * Conflagrate - Conflagrate will now correctly remove Immolate rank 4 from its victim when cast. * Bane - Now reduces casting time of the Soul Fire spell in addition to Immolate and Shadow Bolt. * Intensity - Now reduces chance to be interrupted during cast time of Rain of Fire, Hellfire and Soul Fire spells. * Pyroclasm - Now gives a chance to stun when Rain of Fire, Hellfire, and Soul Fire spells damage the target. * Soul Link - Percentage of damage split with pet has been reduced. * Soul Link - Is now a spell cast on your pet that gives an aura to both you and the pet. This aura increases all damage caused by you and your pet by 3% and splits 30% of all damage taken by the caster to the pet. The aura will last as long as the pet is active, and the pet must be the target of a dispel effect in order to dispel this ability. * Summon Felhunter - Has a new, unique sound effect. * Lesser Invisibility (Succubus) - Tooltip updated to reflect actual functionality. * Fixed a bug that would cause the Master Demonologist buff to be removed if the pet was banished. Warriors * Concussion Blow - Will now initiate combat when used. * Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended. * Throw - Use of this ability will now only cause a cooldown with Shoot abilities. * Mortal Strike - Now uses normalized attack power. * Overpower - Now uses normalized attack power. * Whirlwind - Now uses normalized attack power. * Warriors can immediately Intercept after using trinkets to remove immobilizing effects. * Camera angles when using Charge should be improved. Items * Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding. * The 5-piece set bonus for the Warrior's Wrath set now works with Whirlwind. * The 5-piece set bonus for the Druid's Stormrage set now properly displays the reduction in casting time. * The Cenarion Druid set bonus that improves Thorns damage now properly works when Thorns is cast on other players. * Anathema, Benediction, Thunderstrike, and Shadowstrike will now remember the enchantments and durability data they possessed when they transform. * The ability to transform Rhok'delar and Lok'delar has been removed, but you can talk to Vartrus the Ancient to receive the item you currently don't possess. * The Drape of Benediction had the statistics and effects of a Superior quality item, but was an Epic item. The item has been improved to have the proper Epic stats. * The effect of the Admiral's Hat has been changed. You can now click the Admiral's Hat to provide yourself with an aura that gives you and your nearby party members a stamina increase. Taking the hat off will remove the effect. The Headmaster's Charge item has also been changed in a similar manner. * The Thunderfury effect's spell damage will no longer be increased by other item effects. * Shard of the Flame and Shard of the Scale are now unique. * The Resurgence Rod now heals more health over time. * The Puncture Armor ability found on the Rivenspike, Bashguuder, Digmaster 5000, and Vibroblade will no longer stack with Faerie Fire. * Chromatic Gauntlets no longer has a listed Holy Resistance bonus, since there is no actual Holy Resistance. * Ring of Binding and Blade of Eternal Darkness now have appropriate minimum levels. * Demonic Rune has been changed to a Good (green) item so it will display the bind on pickup dialogue when looted. * Invulnerability will no longer protect you from a Demonic Rune. * Deviate Fish changed to appear in the Trade Goods section of the Auction House. * Jadefire Pants texture fixed. * The icon for Flash Powder has been changed. * Shredder Operating Manual pages will no longer drop for the Alliance. * Gurubashi Helm now properly hides long hair. * The Sheen of Zanza has a tooltip typo fixed. Professions * There are now alchemy labs that are needed by alchemists to make flasks inside of Blackwing Lair. * There is now Silithid armor that can be made by leatherworkers. The recipes require Cenarion Circle faction to learn. * Additional Tailoring and Blacksmithing recipes can be found in encoded messages found on the members of the Twilight's Hammer in Silithus. * Two additional pieces of Dragonscale Leatherworking were added to the Dragonscale Leatherworking Trainer. * A Dragonscale Recipe has been added that requires killing the great Green Dragons. * The Blue, Green, and Black Dragonscale Leatherworking Armor pieces are now parts of sets and have set bonuses so they should be significantly more desirable. * Green Dragonscale Armor has slightly reduced spirit and now has a stamina component. * Ironfeather Armor set bonus has been improved. * Leatherworking item Murloc Scale Belt improved. * Leatherworking pattern for Black Whelp Tunic added to vendor in Redridge Mountains. * All Wild Leather patterns for Leatherworking are now bind on acquire. * All Wild Leather patterns for Leatherworking no longer have cash value with vendors. * Enchanter-made wands are now Good (green) quality and have had their damage increased. * The minimum level for the Artisan First Aid, Artisan Fishing, and Artisan Cooking quest lines has been lowered to 35. * Water Breathing potions will no longer be overwritten by Shaman and Warlock Water Breathing spells if the potion has a longer duration. * The Pet Healing effect of the Robe of the Void has been improved. * Expert Alchemy requires 125 skill now instead of 100 skill. * Free Action Potion text changed to clearly indicate that the potion is not retroactive. No actual change was made other than the text. * Gnomish Mind Control Cap - Is now subject to diminishing returns in the Charm category. * Blindweed has been increased in size, making it easier to see. Quests * Added level 50 class quests for the Warrior, Shaman, Paladin, and Warlock. Trainers in the major cities will let you know where to start your quest. * A few new quests have been added in Tanaris. Head over to Steamwheedle Port to see if you can help out. * The Rin'ji's Secret quest line now has an ending and reward. If you previously finished the Rin'ji's Secret quest out of The Hinterlands, speak with Oran Snakewrithe in the Magic Quarter of the Undercity and select the Oran's Gratitude quest. * The following repeatable quests have had their levels increased to 55: Morrowgrain to Darnassus, Morrowgrain to Feathermoon Stronghold, and Morrowgrain to Thunder Bluff. The net result of this change is that level 56+ characters will notice an increased amount of reputation when turning in Morrowgrain. * The Thistlewood Axe will no longer be an available option as a quest reward for the Webwood Venom quest. * The level 30 Mage class quest rewards are now Superior (blue) quality. Raids and Dungeons * Azuregos is now properly resistant to Frost damage. * Zul'Gurub o Reduced the damage of the Mad Servant's fireball o Reduced the number of mad voidwalkers that are summoned from the death of a Mad Servant from three to two. o High Priestess Mar'li will now despawn her summoned spiders when she returns from combat. o Slowed the rate at which High Priestess Arlokk's panthers spawn o Fixed a bug that would prevent High Priestess Jeklik from summoning Frenzied Bloodseeker Bats. o Fixed a bug that would allow Hakkar's Corrupted Blood ability to target pets. * Blackwing Lair o Razorgore now has the ability to summon players to him if he cannot reach them for a time. o If you are in front of Chromaggus and can hit him with spells, his breath attack will hit you. o There is no longer a one-hour time restriction on the Vaelastraz the Corrupt encounter in Blackwing Lair. o Fixed erratic taunt behavior for Ebonroc, Firemaw, and Flamegor. o Fixed a bug that was causing Broodlord Lashlayer to do less damage than intended with his Mortal Strike. o Fixed a bug that caused the debuff "Burning Adrenaline" to be removed if enough other debuffs were applied to the target. * Molten Core o You now receive Core Leather when you skin Magmadar. User Interface * To speed up game loading and reduce memory usage, several portions of the UI have been converted to add-ons. These are completely transparent to the player, but custom add-ons may need to be updated. * You can now search for random suffixes such as "of the Monkey" in the Auction House. * Items that are in your action bar and are equipped will now display a green border around them so it's easy to tell which of your action bar items are equipped and therefore usable. * The Reputation tab will now display on mouseover exactly how many reputation points you need to attain the next reputation level with that faction. * When you gain reputation, the combat log message will now display the numeric value of how much reputation you gained as well as the previous relative message. * There is now an option in the interface window to put a translucent pane behind the portraits and health/mana of other party members for easier visibility. * When you place an auction up on the Auction House, the auctions tab now displays your minimum bid and buyout price even if there are no bids on the item. * Players should no longer miss loot rolling messages when they're outside of the immediate area. World Environment * Latency upon entering crowded areas, such as Ironforge and Orgrimmar, should be substantially reduced. * The flight paths in Silithus have been moved from Valor's Rest to the new Cenarion Hold. Characters that previously discovered the Valor's Rest flight path will be treated as having discovered the Cenarion Hold flight path. * A neutral graveyard has been added to Silithus at Cenarion Hold. With the addition of this graveyard, characters dying in Silithus will be sent to whichever graveyard they are closer to when they die: Valor's Rest or Cenarion Hold. * Flamekin Imps (Ragers, Spitters and Sprites) in the Burning Steppes now drop Elemental Fire. * A new weapon merchant who can also repair durability damage on items has moved in to Talonbranch Glade in Felwood. * The Silithus area map has been modified and its scale has changed. * Tyr's Hand now has the proper outdoor elite monster respawn time. * Hearthglen now has the proper outdoor elite respawn time. * A Graveyard has been added to Duskwood at Ravenhill Cemetery. * A flight path has been added between Stormwind and Morgan's Vigil. * Modifications were made to several areas of Azeroth so that the undiscovered areas of the map are revealed easier. * The Woodpaw Hills sub-area of Feralas now properly grants discovery experience when you enter it for the first time. * Brackenwall Village now has an arrow on the minimap that points to it when you get within range. * Sayge?s buffs at the Darkmoon Faire are now exclusive to one another. * Due to popular demand the general goods vendor in Undercity now sells Morning Glory Dew. * All graveyards that needed adjustment were changed so that a character's spirit comes into the world facing toward the Spirit Healer. * Fixed a bug that caused people to fall out of Blackwing Lair during the Nefarian fight. Macs * Enhanced the WoW Error Reporter to be able to intercept some types of errors that were not being handled in 1.7.x. * Eliminated the "r>=0, r=NaN" assertion frequently seen when utilizing third party UI add-ons. Bug Fixes * Fixed bug where your pet would be both in and out of combat simultaneously when you were dismounted by pursuing creatures. * You no longer become stuck and unable to loot if you try to open clams and chests while you are a ghost. * Fixed bug where players would get stuck in the falling animation if they cast an instant-cast spell while jumping. * Fixed a missile bug that could cause crashes in large battles such as Molten Core, Blackwing Lair, and Arathi Basin. * Fixed a bug with Win9x where if you started in Windowed mode, the cursor would be stuck and could only be moved from side to side. Changes in v1.7.0: ----------------- Zul'Gurub Hidden within the jungles of Stranglethorn, an ancient Troll city full of peril has been uncovered. Do you have what it takes to delve into its mysteries with a band of hardy explorers? There's only one way to find out! Zul'Gurub is a high-level, 20-man raid instance with 120 new rare and epic items to uncover. Adventure awaits! Arathi Basin Join the League of Arathor or the Forsaken Defilers as they battle for the precious resources stockpiled within the latest Battleground, Arathi Basin! Pitting 15 members of each faction against each other, the race is on to be the first to 2000 resources, capturing strategic landmarks around the Basin to increase your team's gain and cripple the enemy. With an all-new set of reputation-based rewards, there's never been a better time to join the war! Stranglethorn Fishing Extravaganza The Stranglethorn Fishing Extravaganza is a grand new event set along the coasts of Stranglethorn Vale. Early on the appointed day, friendly neighborhood goblins will visit Ironforge and Orgrimmar to inform aspiring anglers of the grand tournament and give instructions. At the appropriate time, the shout will ring out across Stranglethorn to bait your hooks and cast your lines! General * The debuff limit has been increased to 16 (from 8). In addition, the client will now display all 16 debuffs. * Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else. * Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now cancel combat mode by clearing your current target. In addition, the UI will have a gold border when the possessed unit is actively in combat mode with the target. * Several stun spells and abilities that were previously unresistable can now be resisted as was always intended. * Damage absorption no longer protects against falling, drowning, or fatigue damage. * The targeting circles for area effect spells will no longer be cancelled when the caster moves. * Absorbed and resisted environmental damage is now shown in the combat log. * If an attack deals non-physical damage, the type of damage is now reported in the combat log. * Fixed bug where you could kill someone in a duel with spell reflection. * Auras and shapeshift forms can be cancelled while you are fleeing or confused. * Fixed bug where you couldn't right click to attack a hunter who is feigning death. * You can no longer unequip weapons while they are disarmed. * Debuffs and area effect spells now use their actual cast level rather than effective cast level for calculating periodic resistance. * Escape Artist works with Frost Nova and Frost Trap again. * Damage absorption is now applied before damage splitting effects. * Casting spells on your pets and summons will no longer cause guards in neutral towns to attack you. * Fixed a bug where mana was being regenerated while channelling spells that use mana. * Fixed a bug where the Dazed ability used by creatures when attacking targets from behind was countered/dispelled by some spells (e.g. Blessing of Freedom). * Fixed a bug where area of effect periodic damage spells were being resisted more frequently than they should have been when casting lower level ranks of the spell (affected spells were Blizzard, Consecration, Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley). * Effects that make players immune to physical will no longer be immune to the "Recently Bandaged" effect from First Aid. * Made general improvements to the camera. * You are no longer able to kill players in duels with reflected DoT spells * Escape Artist works with Frost Nova and Frost Trap. * When you swap weapons in combat, you start your swing again, instead of continuing your last swing. * Fixed bug where self-inflicted damage, like Poisonous Blood, wouldn't break stealth. * When an attribute increasing effect (e.g. Arcane Intellect) is refreshed on a target, it will no longer reset the target's health or mana and then increase the total. * Spells and effects that reduce attack speed will no longer stack with each other. Some spells this change effects include Thunderclap, Frost Armor, the Doomguard's Cripple spell, the Icy Chill enchantment, and Hurricane. * Players who have died can now view the contents of their bags and view menus (ie the character sheet, quest log, etc). This change also applies to Hunters that are using Feign Death. * Pets now switch to a new target if possible when their current target is polymorphed. * Meeting Stones o A number of miscellaneous improvements have been made that should allow for better group forming when using the meeting stones. o You will no longer be kicked from the meeting stone queue when a player declines a group invite or when inviting someone that is already in a group. o You will now be informed that you have left the meeting stone queue when the group leader logs out. o Tanks and Healers will now be immediately added to the group by the meeting stone when they are the 5th member of the group. o You can now be added to a group by the meeting stone when that group contains characters that have disconnected. PvP * Battlegrounds o Battleground "holidays" have been added to Warsong Gulch, Alterac Valley and Arathi Basin. Holidays occur during most weekends, starting on Thursday night at midnight and continuing until Tuesday morning. During a holiday, emmissaries from that Battleground will be found in the major cities, and honor/faction rewards for performing objectives in that battleground are increased. o Warsong Gulch and Arathi Basin will now be level-banded as follows: 20-29, 30-39, 40-49, 50-59, 60 o System Messages have been added to Warsong Gulch to replace the heralds. o Battleground queue functionality has been improved to eliminate certain types of "traffic jams" that could prevent instances from starting o Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which they may turn in to Captain Shatterspear or Sentinel Farsong for a faction reward. o Offensive use of damage immunities no longer causes the flag to drop in Warsong Gulch. o In the Battlegrounds, you will now automatically be resurrected by Spirit Healers unless you choose to decline. o A bug that allowed ghost players to pass through the Warsong Gulch starting gate has been fixed. o Alterac Valley now correctly rewards honor for owning graveyards at the end of the game. o Characters that use the Battlemaster to enter a Battleground will now port back to that Battlemaster when they leave the Battleground for any reason. o Fixed range check for removing insignia from players in Battlegrounds. o Fixed a bug that would cause players to stand up when a turnin was made in Alterac Valley. o Players will no longer be able to gain health by repeatedly entering and leaving the effect of a Battle Standard. o Entering a battleground now resets the timer for the AFK flag. This should prevent players being kicked by the AFK timer moments after they enter the Battleground instance. o Using the /who command while in a Battleground instance will now only display players in your instance. o The requirement to purchase special Food and Bandage consumables for Warsong Gulch and Arathi Basin has been lowered; they are now available for use at Friendly and Honored, respectively. * Consecration and other similar spells can no longer be used by non-PvP flagged players to damage PvP flagged enemies. * Racial "Leaders" have been strengthened, and are now worth slightly less honor. * Players may no longer purchase items that require a PvP rank unless they meet the rank requirement at the time of purchase. Druids * Improved Starfire - The stun effect can now be resisted. * Druids should now be able to shapeshift back into caster form while Feared. * Cat Form - The base weapon damage of the form has been increased. * Cat Form - Each point of agility now adds 1 attack power. * Cat Form - Rip's damage per combo point has been increased. * Cat Form - Ferocious Bite's damage per combo point has been increased. In addition, extra energy now converts to damage at a higher rate. * Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second self cooldown. In addition, its duration has been increased to 6 seconds. * Cat Form - Rake's damage has been increased. * Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap). Hunters * Due to significant talent changes, Hunters will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced. * Survival and Beast Master talent trees have undergone major revisions in an effort to give Hunters additional, viable choices when selecting talents. * Deterrence - Will now increase parry chance when using Fist Weapons. * Deflection - Will now increase parry chance when using Fist Weapons. * Improved Concussive Shot - The stun effect can now be resisted. * Trueshot Aura - Attack Power and Ranged Attack Power bonus increased, mana cost decreased, area of effect increased. * Frost Trap - Updated tooltip to reflect duration of the Frost Trap Effect. * Aimed Shot - Fixed tooltip to correctly display shot time. * Auto Shot - Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target. * Scatter Shot - Should now cancel combat mode when used. * Eyes of the Beast - Cast time reduced. * Flare - Fixed the tooltip to accurately reflect the actual radius of the effect. * Ranged Weapon Specialization - Now affects all ranged weapon attacks (e.g. Arcane Shot). * Improved Concussive Shot - Will now have a chance to stun targets that are afflicted with other slowing effects (e.g. Wing Clip). * Hawk Eye and Barrage have swapped locations, and we added 1 more rank to Barrage. * Freezing Trap now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap). * The resist rate for hunter traps is now based on the hunter's skill rather than the level of the trap. * Pet Abilities o Hunters now have the first round of pet customization available. New passive abilities include increased armor, stamina, Fire resistance, Frost resistance, Nature resistance, Shadow resistance, and Arcane resistance. o All Hunter pets have their abilities unlearned. Training points have been fully refunded. (Abilities the Hunter has learned to teach their pets have not been lost. For example, if you have the ability to teach your pets "Claw 3", you will still be able to do so in this patch. However, your pet will have to be taught this ability again by using the Beast Training interface.) o Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold. o Training point costs for all abilities have been rebalanced. You'll now be able to use all your pet's training points with meaningful choices. To help make "hunting" pets more viable in more situations, the Growl ability is now free to all pets. o Hunter pets can now learn a maximum of four active abilities. Active abilities include Claw, Bite, Dash, Dive, Cower, Prowl, Screech, Scorpid Poison, Growl, and Furious Howl. o Bats, owls, and carrion birds can now learn the Screech ability, a fast single-target attack that also lowers the attack power of all enemies within melee range of the pet. o Cats can now learn Stealth. In addition to being unseen, they receive a damage bonus for their first attack coming out of stealth. o Scorpids can now learn Scorpid Poison. The poison deals Nature damage over time and stacks up to five times on a single enemy. o Wolves can now learn Furious Howl. The howl adds a flat amount of damage to all nearby party member's next attack (within 15 yards). * Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target. This will make it much easier to level up a low level pet. Keep in mind that the Hunter must still kill creatures from which he/she will gain experience. * The tooltips for quick Hunter shots have been updated to show them as instant abilities. * Feign death is no longer resisted by players. * Hunters are now able to name their pets while mounted. * Hunter's pets will be smarter about when to use Dash/Dive. * Fixed bug where Aimed Shot wouldn't cancel properly when the target moves out of range. * Fixed a bug where lower level versions of Immolation Trap and Explosive Trap were being resisted more than they should be. Paladins * New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes an enemy for Holy damage. Only usable on a wounded target. * Blessing of Sacrifice no longer shares damage with dead Paladins (You can no longer kill Paladin Ghosts). * Paladins can no longer activate Divine Favor on the previously cast healing spell. * Seal of the Crusader - Fixed a bug that displayed the incorrect amount of attack power increased by ranks 2, 3 and 5 of the spell. Priests * Focused Casting - Mana cost removed. Now no longer triggers the global cooldown on all other spells. * Vampiric Embrace - Now heals 20% of the damage actually caused (including critical hits, buffs etc...) but now only heals when shadow spells cause the damage. * Switching to Shadow Form no longer cancels Holy buffs on a priest. * You can cancel melee combat while mind controlling by clearing the target, like you can normally. * Blackout - Fixed a bug where rank 2 of the talent wasn't giving a chance to stun. Rogues * Riposte - Will now initiate combat when used. * Deflection - Will now increase parry chance when using Fist Weapons. * Mace Specialization - The stun effect can now be resisted. * Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities. * The fire damage from the Blazefury Medallion and the Gutgore Ripper's effect should no longer immediately break Gouge. * Riposte - Fixed a bug where the ability was not usable when a special attack (e.g. Gouge) is parried. Warlocks * Inferno - The stun effect can now be resisted. Tooltip updated to reflect enslave duration after the initial summon. * Spell Lock (Felhunter) - In addition to interrupting spellcasting, it will now silence the target for a short duration. * Benefits received from the old Master Conjuror talent should now be removed on all Warlocks. * Firestone - When a Firestone is equipped, it should no longer interrupt tradeskill creation. * Demonic Sacrifice - All effects gained from sacrificing the pet should no longer be dispellable. * Conflagrate - The Conflagrate spell is now instant cast. The damage and mana cost has been raised on all ranks of the spell. * Fear will now cause creatures to flee immediately, even if they are already moving. * Succubus pets will be smarter about when to use Seduction. * Succubus pets can now autocast Lesser Invisibility. * Fixed a bug where Fear and Curse of Recklessness, when used together, would prevent targets from casting spells. * Fixed a bug where Soul Link and Power Word: Sheild, when used together, would heal the Warlock instead of splitting or absorbing damage. * Demon Armor - The armor increase will now stack together with Scrolls of Protection. * The Improved Drain Mana talent no longer does additional damage from plus damage items. This bonus damage was unintended and was a bug. Warriors * Deflection - Will now increase parry chance when using Fist Weapons. * Retaliation - Will now cause a maximum of 30 retaliatory strikes in 15 seconds. In addition, retaliatory strikes will not be possible while stunned. * Improved Revenge - The stun effect can now be resisted. * Mace Specialization - The stun effect can now be resisted. * Retaliation, Recklessness and Shield Wall will no longer be cancelled if you switch stances while the effect is active. * Shield Slam - Threat caused increased. * Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities. * Sweeping Strikes will now ignore dead targets, and will ignore PvP enabled targets if you are not PvP enabled Items * We have determined that the defense statistic was being applied to items too liberally, causing those items to be stronger than they should have been relative to other items of the same level with different effects. As a result, we have reduced the amount of defense points on all items with bonuses to defense by approximately 33% in order to bring those items in line with other similar items. * Proficiency Bonuses have been added to the game. Some sets of equippable items have been added that will give bonus effects to the player only if they have a specific skill, such as Leatherworking. * With the new ability to train Hunter pets with considerable magical resistance, the amount of pet resistance granted by the set bonuses for the Giantstalker's and Dragonstalker's has been reduced while the pet health granted has been increased. * The Earthfury set bonus that increases the range of totems now works with the Mana Tide Totem. * The Giantstalker's set bonus that increases Volley damage now works properly. * The Lawbringer Paladin Set's Healing Circle effect now only affects your party, but the range of the heal has been increased to 30 yds. * The pants and gloves for the Dreadmist, Magister's and Devout sets have had their Agility removed, and other statistics slightly increased. * The free mana cost buff provided by the Mage's Netherwind armor set is now called "Netherwind Focus" and will be noted in your combat log. * The effect of the Judge's Gavel has been changed to a stun. * Flarecore Gloves now bind when equipped. * Flarecore Leggings and Robe now provide a damage bonus to all spells, not just fire spells. * The duration of the Bonereaver's Edge weapon debuff has been lowered, but the frequency of the effect has been raised. * The Polychromatic Visionwrap is now a cloth item with durability. * The Searing Needle's proc will now do the listed damage of the tooltip. * The Unstoppable Force now has a short duration stun instead of a knockback effect, and the stun will occur less frequently. * Changing stances no longer removes the Orb of Deception effect. * When you have more than one transformation aura (Orb of Deception, Noggenfogger, etc.), the last one applied is the one that is shown. * Several of the Molten Core Epic Weapons have been updated with new weapon glows. * Totems affected by the Earthfury set bonus no longer have their effect flicker when players are outside their normal radius. * Fixed bug preventing several items, such as the Goblin Jumper Cables, from being gift wrapped. * Fixed bug where equipping and unequipping set items and other items with the same bonus as the set bonus could reduce the affected stats twice until logout. * Sayge's Dark Fortune of Resistance now adds +25 to all schools instead of +10%. * PvP reward gloves that grant stealth detection have had the detection reduced somewhat. * There are now items in the game that have a duration on them that is measured in real time. For instance, there are fish that have a four-hour duration; they only last four hours regardless of whether or not the character is logged in. * Alterac Valley Spring Water now has a minimum level of 55. * The Lobotomizer's proc name has been changed to "Brain Damage". * Corrected the art for the Nether-lace Tunic. * The Marshal's Lamellar Legplates now have the proper strength bonus. * The Fire Runed Grimoire and Darkmoon Card: Heroism are now properly considered armor items. * The spirit buff from Bottled Alterac Spring Water should now work for shapeshifted druids. * The Marshal's Silk Gloves now has the Mana Shield improvement effect. * The effect tooltips for The Black Book, Gutgore Ripper, and Natural Alignment Crystal now properly list their duration. * Scout's Blade now properly sheathes at the hip. * A few items in the Alliance PvP Rogue and Druid sets were previously misnamed, this has been corrected. * The Cenarion and Earthfury Vestments now have proper durability values. * The Sergeant Major's Silk Cuffs and First Sergeant's Silk Cuffs now have the same amount of stamina. * The stun from the Tidal Charm trinket no longer breaks when damage is dealt to the stunned target. * The Fade effect on the Stealthblade will no longer trigger the cooldown for the Rogue's Feint ability. * The effect of Black Amnesty will now be noted in the combat log. * Rethban Ore, Black Diamonds, and Pristine Black Diamonds may now be found in the Miscellaneous Junk category of the Auction House. * Blue Wedding Hanbok name changed to reflect the actual color of the dress. * The minimum level 48 Lorekeeper's Ring and Advisor's Ring now properly consider their effects to be passive. * Hair should no longer stick through the Helm of Endless Rage. * Key to the City is now considered Uncommon loot. * The Amulet and Orb of the Darkmoon have had their stats improved and are now Epic (purple). * Fishing poles which provide the same bonuses as lures now get the extra bonus from the lure when it is applied. * Fixed bug where moving enchanted weapons from one hand to the other would remove the equipped enchantment benefit. * Fixed bug where swapping two equipped trinkets would remove one of the trinket's passive effects. * Night Dragon's Breath can now be used while silenced. * Texture for the Dragon's Touch wand corrected. * Bind on Equip Bracers and Belts in Molten Core now drop more often. * Cenarion Helm texture fixed. * Invulnerable Mail changed to a lower duration effect, but your own melee swings will not interrupt the invulnerability. * All item based self heals will no longer be effected by equipment that provides bonuses to healing. This change affects both the Arcanite Champion and the Crusader Enchantment. Pets * You can now modify the auto-cast status of pet spells in the pet spellbook. Professions * New crafted sets have been added that require reagents found only in Zul'Gurub or through the reputation gained from adventuring therein. * Only spells and abilities that target enemy units will cancel the World Enlarger effect. * Black Lotus is no longer soulbound. * Blackfury and Black Amnesty now bind when equipped. * Catseye Goggles have had their stealth detection increased somewhat. * The Mooncloth Robe pattern changed so it displays as white quality instead of blue since it is vendor purchased. * The Effects of Flasks will now persist through death. * Free Action potions can now be dispelled. * Wildvine potions have been improved. * Dreamless Sleep potions now take full effect in 12 seconds instead of 15. * There is now a Horde cooking recipe that uses Tender Crocolisk Meat found at Brackenwall Village. * Dark Iron Boots have been added as Blacksmithing plans that require Exalted reputation with the Thorium Brotherhood. * Timbermaw Reputation Recipes are no longer sold in limited quanities with a restock time. If you have the reputation, you will always be able to buy the recipe. * Significantly more Stranglekelp has started washing ashore to the beaches of the world. * Dark Iron mineral nodes will now sometimes appear in the Burning Steppes and Searing Gorge. * Enchanting an item with an enchantment that will cause the item to become soulbound will now prompt the enchanter with a warning message before the enchantment is cast. * The Gnomish Death Ray now only can be cast if the target is within 20 yards. Previously you could cast this on players outside that range, even though the spell immediately failed. * Cured Rugged hides now stack to 10 instead of 5. Quest * A great number of quests and events added to Zul'Gurub. * A level 50 class quest has been added for the Rogue (Lord Ravenholdt in Ravenholdt Manor), Priest (Greta Mosshoof in Felwood), Mage (Archmage Xylem in Azshara), and Hunter (Ogtinc in Azshara). * Reputation gains given to a player on the Alliance, Horde, or Steamwheedle Cartel factions directly will now cascade down to member factions through the middle of the Exalted reputation level. * The summoning crystals of Andorhal have been removed; as a result, Araj the Summoner will behave like a normal spawn. The respawn time on Araj once he is slain is 10-15 minutes. It should be noted that the spawns surrounding where he holds dominion have been maintained; players seeking to defeat him should not be shy about bringing friends with them. * Araj the Summoner now has increased hit points and does increased melee damage. * Araj the Summoner no longer drops a Corruptor's Scourgestone 100% of the time when killed. * The text for the Horde and Alliance versions of "Araj's Scarab" now reflect the changes done to the Araj encounter. * The text for the Horde and Alliance versions of "Alas, Andorhal" now reflect the changes done to the Araj encounter. * The Argent Dawn quest "The Active Agent" now offers a choice of rewards: Seal of the Dawn and Rune of the Dawn. Both may be used just like an Argent Dawn Commission. * Players seeking to replace their Seal of the Dawn (or get a Rune of the Dawn instead) once they've finished "The Active Agent" quest should speak with Betina Bigglezink in Eastern Plaguelands. * The Seal of the Dawn is now unique, no longer has any cash value, and is no longer disenchantable. * The level 5 quests had the ranged weapon removed from their reward options. This was done to make sure hunters upgrade their melee damage in the levels before obtaining a pet. * Added text to the Test of Endurance quest to indicate you might need to bring some friends along. * The amount of XP and Stormwind reputation has been increased for completing "Hilary's Necklace" quest. * Torek in Ashenvale (the questgiver for Torek's Assault) is now PvP enabling. * Important Blackrock Documents for the Horde quest, "Warlord's Command," no longer despawn. They can still randomly spawn at one of four locations. * Two new quests have been added to Thorium Point in the Searing Gorge for Thorium Brotherhood reputation turnin for players with neutral faction. You will now be able to turn in Iron and Heavy Leather to increase your reputation with the Brotherhood. * "The Darkreaver Menace" quest has had its reward improved; any Shaman who has already completed the quest should speak to Sagorne Creststrider in Orgrimmar to get their new reward. * The Boulderslide Ravine quest in Stonetalon Mountains now more clearly points players to the Boulderslide Ravine. * The original Hakkar quest (the one that involved killing Hakkar's Avatar in the Sunken Temple) has been extended, and now offers a reward. * Completing the initial Magram or Gelkis quest in Desolace now gives appropriate positive and negative reputation gains. * The completion dialogue for the "A Rogue's Deal" quest has been clarified. * All 8 versions of the "A Donation of Runecloth" quest have had their quest text clarified. * Certain mobs and NPCs that erroneously had plus or minus reputation gains on kills for Horde or Alliance have been corrected. * Various quest typos fixed. Raids and Dungeons * Characters will now receive an error when attempting to enter a raid dungeon if the reason they cannot enter is because they are not in a raid group. * Fixed a bug that was preventing Rallying Cry of the Dragon Slayer to fire when Onyxia's head was turned in (assuming a head was not already up). * You can now no longer avoid Onyxia's confuse effect by jumping or moving erratically. * Death Knight Darkreaver in Scholomance shouldn't be so noisy anymore. * The Ogre Tannin Basket in Dire Maul should stick around longer if someone opens it and does not initially loot the tannin from it. * A few Molten Core bosses now drop Fiery or Lava Cores. User Interface * New "Dressing Room" Interface now available! If you control-left click on any item, item reference (vendors, quests) or item link (chat), a UI panel will appear showing your character wearing that item. You can then use the same command (control-left click) on additional items to add to the preview appearance. In addition, the Auction House now has a checkbox in the upper right-hand corner; if checked, any item you click on within the Auction House will automatically be previewed on your character. * Need Before Greed and Group Loot options have been improved. The rolling window that appears when an item of the threshold and above is looted now has three buttons: a Need button (the dice), a Greed button (the coin), and a close button. Any players who select Need will get a chance to roll first for the item, with the high roller winning. If no one selects Need, all characters who selected Greed will then roll, with the highest roll winning the item. If everyone closes the window, the item becomes lootable by anyone in the group. * You can now disable the slow scrolling of text when you are receiving a new quest. * Opening the overhead map will now "ping" your location your map (to make it easier to notice your location when there are many friendlies nearby on the overhead map). * The overhead map now displays a directional icon for your character. * Spell effects that stack multiple times on a character will now display a number in the bottom corner indicating how many times the effect has stacked. For example, if a player has had the Sunder Armor ability used on them three times, the Sunder Armor effect icon will display a 3 in the corner. * A confirmation dialog is now shown when you choose to make an Inn your home. * The tooltip for spells like Seal of the Crusader correctly reflects the benefit of the spell, instead of occasionally being off by one. * Using /random will now send the text to your party or raid wherever they are instead of the local area around the player that used /random. * When in a raid group, the group you are in will now appear above your name next to your portrait. * Mail recipient name completion now works with offline guild members even if you are not showing them in the guild UI. * Guild ranks and player notes are now filtered by the profanity filter. * The temporary mana cost reduction of Burst of Knowledge and similar effects is now reflected in tooltips. * Quest rewards are now linked in chat like other items gained. * You can auto-equip items while in flight by right clicking on them, as you would normally. * You can now use the Escape key to exit out of pop up dialogues. * Fixed bug preventing the Release Spirit dialog from showing if you die while jumping in lava. * Fixed lua error when relinking poor and standard quality items from loot messages. * Consumable items on the action bar will now always show the number remaining, even if there are none in your inventory. * You can create the directory InterfaceIcons, and any 32x32 .blp or .tga files you put in there will be available in the icon list for your macros. * Pet spells in macros are now supported, both using /cast and using CastSpellByName(). * If you omit the rank of a spell in /cast or CastSpellByName(), it will use the highest rank of the spell which you know. * While it will still be possible to override files in Interface/FrameXML, doing so is discouraged (and is likely to become impossible in a future release). Significant API additions are being made to eliminate the need for such direct FrameXML changes. * You will now be able to list .lua files directly in the addon .toc file. * The SetPoint() and SetAllPoints() script functions can take an actual frame instead of a frame name. * TargetNearest* script functions will only work in response to a button click or a key binding, to discourage addons which scan the battlefield for targets. * Addon-specific Saved Variables! o Each addon's saved variables will be saved in the file WTFAccount{accountname}SavedVariables{addonname}.lua, and will only be loaded when the addon is loaded. IMPORTANT: The first time you enter the game with this change, you must make sure all your addons are enabled, or their saved variables will be lost! If you accidentally do this once, you can recover by quitting the game, moving your backup SavedVariables.lua into place and restarting the game with addons enabled. * Addon Loading On Demand! o If you add the following line to your addon's .toc file, it will not be loaded at the normal load time, it will instead be dynamically loaded upon request: ## LoadOnDemand: 1 You can query to see if an addon is loaded by using the new IsAddOnLoaded("addonname") function, and you can load an addon dynamically using the LoadAddOn("addonname") function. This function returns true if the addon is loaded successfully, and can be safely and efficiently called even if the addon is already loaded. For your convenience, the function UIParentLoadAddOn("addonname") is provided which will attempt to load the addon and pop up an error message if it failed to load for any reason. Once an addon is loaded, the ADDON_LOADED event is sent, with arg1 set to the name of the addon. An addon can listen for that event, and when it recieves that event with it's own name, it can safely access its saved variables. An important thing to note is that when an addon is loaded dynamically, it doesn't have access to any of the virtual frame templates that are defined by FrameXML, including font definitions. * New Scripting Functions o debugprofilestart() - starts a timer for profiling during debugging. o millis = debugprofilestop() - return the time in milliseconds since the last call to debugprofilestart() * New UI Element Member Functions o handlerFunction = Frame:GetScript("handler") - (for handlers like "OnShow", "OnEnter", etc) which returns the current event handler for a frame. o Frame:SetScript("handler", function) - sets the action/event handler for a frame (or removes it with a nil function) o Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile", edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32, insets = { left = 0, right = 0, top = 0, bottom = 0 }}) (Note: This is a table argument) o FontString:SetFont("font", size [, "flags"]). o StatusBar:SetStatusBarTexture("file" [, "layer"]) o lines = ScrollingMessageFrame:GetMaxLines() o ScrollingMessageFrame:SetMaxLines(lines) o ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to true) o ScrollingMessageFrame:SetFadeDuration(seconds) o ScrollingMessageFrame:SetTimeVisible(seconds) o ScrollingMessageFrame:Clear() o lines = EditBox:GetHistoryLines() o EditBox:SetHistoryLines(lines) o EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true) o r,g,b,a = FontString:GetTextColor() o Frame:SetParent(nil, or "parent" or parentFrame) o numChildren = Frame:GetNumChildren() o child1, child2, child3, ... = Frame:GetChildren() * Addon Saved Variables o SavedVariables will no longer drop stored numbers to single precision. o Infinite/Nan values no longer cause corrupted SavedVariables.lua file. (Written as nils with comment) * Chat and Combat Logging o The script functions ChatFrameLog() and ToggleCombatLogFileWrite() are obsolete. o Added script function: isLogging=LoggingChat([newState]) (Returns new state (or current state if no argument)) o Added script function: isLogging=LoggingCombat([newState]) (Returns new state (or current state if no argument)) o New slash command /chatlog toggles chat logging (/combatlog toggles combat logging) o The file for the chat log is LogsWoWChatLog.txt and the file for the combat log is LogsWoWCombatLog.txt o Chat and combat log files will be appended to rather than overwritten. o You now receive combat log messages and damage feedback when you are being attacked by creatures you can't see. o If you call a tamed Deepmoss Hatchling, you are no longer notified that you hatched. o Fixed disconnection caused by relinking an item in a different locale than that of your client. o Looted items now always show their names in the appropriate quality color. o You now get combat feedback when you take damage from unseen opponents, like the Unseen in Raven Hill. o Fixed damage display on the character sheet when you have Fury of the Frostwolf or Stormpike's Salvation. World Environment * The Ranazjar Isle sub-area has been added off the northwest coast of Desolace. The Ranazjar Isle puzzle piece now properly pops when you venture there. * Entering the zeppelin towers at Durotar and Grom'gol Base Camp no longer incorrectly flags you as being in the Valley of Strength. * Argent Dawn, Timbermaw, Zandalar and Arathi Basin vendors now show you their entire inventory regardless of current reputation, allowing players to peruse their full range of wares. The items in question now require the appropriate reputation level to make use of them. * Some of the ship and zeppelin paths have been modified. * Gor'tesh and Grol the Destroyer should no longer stay in evade mode indefinitely. * A new inn has been added to the Grom'gol Base Camp in Stranglethorn Vale at the base of the zeppelin tower. * The Champion's Hall and the Hall of Legends have new load screens. * Some Horde quest NPCs were moved to new locations to promote more intuitive quest flow: Storm Shadowhoof who was previously at Bloodvenom Falls in Felwood has been moved to Everlook. Witch Doctor Mau'ari who was previously in Orgrimmar has been moved to Everlook. * Scorpids above level 10 now drop more valuable parts than they did previously. * Rare Felwood creatures should now have loot. * Twilight's Hammer creatures in Silithus can now be pickpocketed. * Zone bound items, such as the Gordok Courtyard Key, will no longer leave your inventory if you are a ghost outside their intended zone. Reviving in a zone outside the item's listed zone binding will still cause the item to disappear, however. * Pelturas Whitemoon's faction has been fixed; the NPC is now properly associated with Darnassus. * Narm Faulk is now a part of the Ironforge Faction. * Hadoken Swiftstrider now has gossip text. * Ferra can now be skinned. * Fixed a typo in Ogunaro Wolfrunner's greeting to those who are not yet friendly with Orgrimmar. * Fixed a typo on a signpost in Western Plaguelands. * Sayge's buffs at the Darkmoon Faire are now exclusive to one another. * Onyxia no longer teleports from point to point while flying. Changes in v1.6.0: ----------------- Blackwing Lair Released! Nefarian's sanctum, Blackwing Lair, can be found at the very height of Blackrock Spire. It is there in the dark recesses of the mountain's peak that Nefarian has begun to unfold the final stages of his plan to destroy Ragnaros once and for all and lead his army to undisputed supremacy over all the races of Azeroth. Blackwing Lair is a max-level, 40-player raid dungeon, with many new encounters and tempting rewards awaiting the intrepid adventurer that dares enter its halls. Darkmoon Faire! A gathering of the exotic from around the world and beyond, Silas Darkmoon has brought together the Darkmoon Faire as a celebration of the wondrous and mysterious found in Azeroth. While the Faire spends most of their time in parts unknown, they do stop from time to time in Mulgore and Elwynn forest. When the faire is on its way barkers will stop by Ogrimmar and Ironforge to announce its arrival. Battlemasters! There is a new way to enter the battleground queues. Battlemasters! Located in each of the cities, right-clicking on a battlemaster will allow your character to enter a battleground queue just like you normally would if you touched that battleground's entrance portal. The functionality is exactly the same, so when it's your character's time to enter the chosen battleground, you will be teleported directly in. Local guards can give you directions on how to find the battlemaster that you're looking for. General - There is a new option upon the login screen. If you click the "Remember Name" checkbox on the left side of the screen, the game will automatically fill in your account name when it starts up. - Will of the Forsaken (Undead Racial) - duration of the lasting immunity effect decreased to 5 seconds. - Cannibalize (Undead Racial) - Regeneration increased to 35% of a character's total health over 10 seconds. - Stoneform (Dwarf Racial) can now be used to cancel self-inflicted poison effects. - Fist Weapons will now have the normal chance to parry that all weapons use. - It will no longer be possible to swap any equipment while stunned. - Pets will now enter passive/follow mode when their masters mount. - The Dazed effect caused by NPCs will now stack with all other movement slowing effects. Note that the movement slowing effects will not stack, but the debuff icons will remain to ensure the full duration of these effects persist. - Damage caused by environmental effects will now cancel stealth (e.g. swimming in lava). - Several creature spells that silenced players are now properly flagged as silence effects, which will allow talents such as Unbreakable Will to provide a higher chance to resist the effects. - Spells that drain mana will now properly report the amount of mana gained in the combat log. - Clarified the error message when no corpses are available for the Cannibalize ability. - Clarified the error message when trying to attack while mounted. - Resurrection spells should now check range properly when used on targets that have released their spirit. - Spell reflection effects have greatly improved visuals and functionality. - Knockback effects are now synchronized with any associated missile impacts. - Special abilities which are parried will correctly activate abilities which are usable after parrying. - Damage shield spells no longer damage you if you use spells that damage both you and your enemies. - Fixed graphical anomalies when using channeled abilities in a group with a grounding totem. - Fixed the duration of Frostbite on pets which are dismissed and then recalled. - Fixed a bug where broken off-hand fist weapons would prevent main-hand dagger abilities from being usable. - Health leech effects no longer give you health while you are a ghost. - You no longer spout profanity when talking about sitting while drunk. - Damage absorption now absorbs damage from mana burn effects like Lava Shield. - If you resurrect after being killed by goblin guards, they will no longer re-attack. - Fixed race condition allowing hunters to control a charmed unit and a pet at the same time. - You no longer stay in combat while guards are assisting you. - Self-resurrection spells show their name on the button in the release spirit dialog. - Self-resurrection spells now have a priority system when more than one can be used. - Blessing of Sacrifice is no longer cancelled when you enter an instance, but will not have any effect unless the caster is in the instance with you. - The PvP flag is no longer cleared when you take a flight, if you have /pvp toggled on. Macintosh - Some optimizations for terrain loading and rendering were added for the Macintosh build. - Enabled multisample support in the video options. - Fixed an issue where inspecting crafted items on other users could potentially show attributes that those items did not have. - Updated the Mac sound code to use memory more efficiently. - Fixed a Mac issue which caused some sounds to become slightly quieter after taking a gryphon ride. PvP - Honor System o There is now a progress bar on the Honor tab of your character window that displays how close you are to your next rank. o The honor screen now displays a bar indicating how far along your current rank you are (Scout, Private, etc). This will let you know whether you are moving towards your next rank or falling back towards your previous rank. from week to week. o There is a new "This Week" section of the Honor tab, which will display PvP accomplishments of the current week. o The "This Session" section of the Honor tab has been changed to "Today", and will now display the entirety of your accomplishments for the day instead of the most recent session. o Honor system reward items with a rank requirement will now require a lifetime "highest rank" of that rank, rather than requiring the character to currently have the required rank. o Players rank 11 or higher can now chat in the WorldDefense channel. o The WorldDefense and LocalDefense channels will now display your rank as well as your name when chatting. o Battleground scoreboards now display the time elapsed in a battleground. - Warsong Gulch o Warsong Gulch has new item rewards at the appropriate faction vendor near the entrances to the zone. These are available starting at Honored faction. o Friendly flag carriers are now displayed on the overhead map in Warsong Gulch. o Both the Warsong Outrider Supply Officer and the Silverwing Sentinel Supply Officer of Warsong Gulch now offer distinct tabards for purchase. Those heroes who are of Exalted status with one of these factions may purchase the tabard for 5 gold (discounts not included). o Players now receive a faction bonus for completing the repeatable Warsong Gulch quests. - Alterac Valley o Each team will now gain additional bonus honor if their towers are not destroyed by the end of the map. The more towers that remained intact, the more honor received. o If you manage to keep your faction's Captain alive for the duration of a battle, you will be granted extra points upon victory. o Several Alterac Valley vendor items are now bind on acquire. o The respawn time for tower guards (assuming the tower has not been destroyed) has been greatly increased. o Korrak the Bloodrager has gained immunities to many different spell and ability effects. o The minimum reputation needed to send a cavalry charge has been reduced to Honored. o Players of Revered or higher reputation may now call offensive air strikes if they have managed to rescue their respective Wing Commanders. o Alterac Valley's guard spawn is now controlled via a more intuitive mechanism. Please check the Officer Supply vendors for your faction to read up on the changes. o Fixed a bug that sometimes prevented the Alliance team from receiving honor for destroying towers. o Fixed a bug that was not awarding Horde credit for owning a mine at the end of a game. - Dispel Magic can no longer be used on players participating in a duel unless the caster is in the duel. - You are considered in combat for the entire duration of a duel. - You can't assist players which are engaged in free-for-all PvP unless you are also in free-for-all PvP. - If you have PvP combat toggled on, it will no longer be cleared when taking a flight. - Hunter traps work properly in duels if the target is flagged for PvP and the hunter is not. - Removing an insignia in PvP no longer marks both players as being in combat. Druids - Shapeshifting will now counteract the slowing effects of frost-based spells (Frostbolt, Frost Shock, Cone of Cold, etc.). - Feral Charge - Targets that are immune to immobilizing effects will no longer be affected by Feral Charge's immobilizing effect. The interrupt will still affect the target. - Shadowmeld (Night Elf Racial) - Now reports the correct error message when attempted in shapeshift form. - Druid shapeshift form buttons are no longer dimmed while under the effects of Polymorph. - Fixed a bug in aquatic form which sometimes prevented the Druid from returning to caster form upon exiting lava. Hunters - Counterattack - Will now cause damage to targets immune to immobilizing effects. - Wing Clip - Will now cause damage to targets immune to immobilizing effects. - Explosive Trap - Fixed a bug where the trap's effects suffered inappropriate damage reduction against high level targets. In addition, damage caused by this trap should no longer kill opponents in duels. - Aspect of the Cheetah/Pack - Non-damaging spells and abilities will no longer cause the dazed effect. In addition, when switching between Pack and Cheetah, you should no longer receive the "A more powerful spell is already active" error message. - Beast Lore - Will no longer flag you for PvP or cause guard retaliation when used on an enemy faction target. Mages - Frostbolt - Targets that are immune to movement slowing effects will no longer be affected by Frostbolt's movement slowing effect. Damage will still be caused. - Frost Nova - Will now cause damage to targets immune to immobilizing effects. - Blast Wave - Will now cause damage to targets immune to immobilizing effects. - Cone of Cold - Targets that are immune to movement slowing effects will no longer be affected by Cone of Cold's movement slowing effect. Damage will still be caused. - Detect Magic - will no longer cause guard retaliation in Goblin towns. - Ignite - Can now be dispelled by any effect that dispels magic effects. - Frost Armor/Ice Armor - Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced. - Arcane Instability - Fixed a bug where rank 3 of this talent was not increasing the periodic damage of various spells by the correct amount (was increasing by 2% and should now properly increase by 3%). Paladins - Blessing of Freedom - Will now counter the movement impairing effects of Frostbolt, Cone of Cold, Frost Shock. It will no longer prevent the damage taken by Frost Nova, Hamstring, Wing Clip, Mind Flay, Counterattack, or Blast Wave or the melee and ranged attack speed slowing effects of Cripple. - Consecration - No longer resets weapon timer when cast. - Improved Seal of Justice - Tooltip updated to be more clear. - Seal of Command - Should now correctly report damage in the overhead display and the combat log. - Summon Charger - New icon. - Fixed a bug where the Paladin did not always die when using the Divine Intervention spell. - Fixed a bug where Seal of Command prevented other On Hit weapon effects from occurring. Priests - Mind Flay - Will now cause damage to targets immune to movement slowing effects. - Shadowform - Changed so all spells except Holy can be cast rather than only Shadow and Discipline spells. Tooltip updated. This fixes several bugs that prevented various actions (creating tradeskill items, mining, summoning a mount, using a hearthstone and many more). - Spirit of Redemption - Tooltip updated to be more clear. - Touch of Weakness - Stronger versions of this effect on enemy targets will no longer be replaced by weaker versions. Rogues - Riposte - Targets immune to disarm effects will now take damage from Riposte. - Disarming an enemy faction hunter's trap will now flag the rogue for PvP. - Ghostly Strike no longer deals damage to you when you use it. - Premeditation - Fixed a bug where the combo points gained using the ability were not properly removed after the duration expired. Also increased range and duration. - Fixed a bug where the energy gained by Relentless Strikes in some cases was increased beyond the value listed in the tooltip. - The UI now properly shows that Preparation does not clear a Cold Blood setup. Shaman - Frost Shock - Targets that are immune to movement slowing effects will no longer be affected by Frost Shock's movement slowing effect. Damage will still be caused. - Reincarnation will no longer be an option on death when a Soulstone effect is active on the Shaman. The Soulstone will be used as the higher priority effect. - Frostbrand Weapon - Targets that are immune to movement slowing effects will no longer be affected by Frostbrand Weapon's movement slowing effect. Damage will still be caused. - Call of Flame - Fixed a bug where the damage bonus did not always increase various totems. - Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets. - The tooltip for Fire Nova Totem now correctly reflects the damage the totems deal. Warlocks - Due to significant talent changes, Warlocks will have all talent points refunded and can be respent. - Cripple (Doomguard) - Targets that are immune to movement slowing effects will no longer be affected by Cripple's movement slowing effect. Melee and ranged attack speed slowing effects will still affect these targets. - Demon Skin/Demon Armor - Now increases health regeneration at all times, as was always intended. Previously, the health regeneration only occurred out of combat. Tooltips updated. - Demonic Sacrifice - The sacrifice effects for the Voidwalker and Felhunter have changed. The Voidwalker will now regenerate 3% of your total health every 4 seconds. The Felhunter will now regenerate 2% of your total mana every 4 seconds. - Demonic Sacrifice now works properly on banished summons. - Summon Dreadsteed - New icon. - Dark Pact - Fixed a bug where the combat log was reporting an incorrect value of mana gained by the caster when there wasn't enough mana to drain from the pet. - Phase Shift (Imp) - While phase shifted, the imp is now targetable but will remain an invalid target for all spells and attacks except self-cast spells. - Improved Healthstone - The increased effect from this talent should now properly apply to other players that use the Warlock's Healthstones. - Ritual of Summoning - Fixed a bug where players could be summoned from outside the same instance as the warlock in some cases. - Unholy Power - No longer requires the Fel Stamina talent. Is now a tier 4 talent and is a prerequisite for the new Master Demonologist talent. - Master Conjuror - Talent replaced with a new talent called Master Demonlogist. - New Talent (Demonology): Master Demonologist - Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effect granted depends on the type of demon summoned. - Unholy Power - No longer requires the Fel Stamina talent. It now requires the Master Demonologist talent. - Ritual of Doom - Should now display the cooldown. Warriors - Due to significant talent changes, Warriors will have all talent points refunded and can be respent. - Hamstring - Will now cause damage to targets immune to movement slowing effects. Movement slowing effect improved. - Improved Hamstring - Design changed. No longer improves the movement slowing effect. It is now a 3 point talent that gives a 5/10/15% chance to immobilize the target for 5 seconds. - Booming Voice - In addition to increasing duration, this talent will now increase the area of effect of Battle Shout and Demoralizing Shout by 10/20/30/40/50%. - Battle Shout - Tooltip updated to display area of effect (in yards). - Demoralizing Shout - Tooltip updated to display area of effect (in yards). - Improved Berserker Rage - No longer increases the duration of the effect. The talent will now generate 5/10 rage when Berserker Rage is used. - Improved Demoralizing Shout - Effectiveness increase from talent increased to 8/16/24/32/40%. - Piercing Howl - No longer has a prerequisite (Improved Demoralizing Shout). - Deathwish - Is now usable while under a Fear effect, which will also remove the Fear effect. - Bloodthirst - Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health. - Concussion Blow - No longer requires purchase of the Improved Revenge talent. - Shield Discipline - Removed and replaced by the new talent Shield Slam. - New Talent: Shield Slam - Slam the target with your shield, causing damage and has a 50% chance to dispel 1 magic effect on the target. Also causes a moderate amount of threat. Requires the purchase of the Concussion Blow talent. - Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes to the amount of threat caused. Items - Sets o Felheart, Cenarion, Giantstalker's and Earthfury item sets now have updated art. The Felheart Skullcap is now also called something more appropriate to the new art. o Grand Marshal and High Warlord PvP Honor rewards have been updated with improved statistics and new unique art. o The Alliance Mail and Horde Leather and Mail Epic PvP Honor reward armor sets have received art updates. o The stealth detection bonus on the Druid PvP set gloves has been changed to work in all forms, including caster form. o The Feral Speed Increase ability of the PvP Reward Druid sets has been temporarily removed in this patch. The ability will be readded to the sets in a future patch. o The set bonus for The Champion's Earthshaker has a revised tooltip to more clearly state that all Shock spells have an increased spell critical chance. o The 8 piece set bonus for Dreadmist will now appropriately affect shadow spells. o The tooltip for the improved feint effectiveness set bonus of the Bloodfang armor set has been corrected to show the actual percentage increase. o When worn by female characters, the Beaststalker's Tunic had a missing texture piece last patch. This has been corrected. o Set items which are broken no longer contribute to set bonus listings in the item tooltips. - The Horde and Alliance PvP Battle Standards may now only be used inside PvP Battlegrounds, but the cooldown has been reduced to 10 minutes. - The Rank 3 Stormpike Insignia now has the correct health regeneration effect. - The Carapace Spine Crossbow, Bloodseeker, and Ancient Bone Bow have had their damage variances altered to be more in line with other crossbows and bows. While the minimum and maximum damage values of the items have changed, the average DPS values of the weapons have not changed. - You can now only have one Flask affecting you at a time. - The Seal of the Dawn trinket now counts as though you were also wearing an Argent Dawn Commission trinket. - The Goblin Sapper Charge can now be used while moving. - Dark Iron Bomb tooltip text and stun effect radius has been corrected to be the appropriate 5 yards. - Librams are now considered to be Books when searching for these items in the Auction House. - The Discombobulator Ray's effect has been changed: it now reduces movement speed to 80% of normal and reduces the target's damage with both spells and melee by 40. The range is now 20 yards. - Snowblind Shoes are now properly marked as an Epic item. - Band of Sulfuras is now unique. - Fireguard Shoulders now have a graphic. - Flask of Forest Mojo can now be sold. - The Bloodseeker crossbow's firing animation has been corrected. - The damage from Smokey's Lighter will now show up appropriately in the combat log. - The water breathing ability of the Hydrocane will now continue to work if the player is shapeshifted. - Both helpful and harmful effects from the Deviate Fish will remain after logging out. - Dark Iron Bracers have been changed to Bind on Equip. - Set bonus for Stormshroud armor improved. It should be more compelling for rogues and druids now. - Winter's Might recipe now displays the correct +7 to spell damage instead of +5. - Fixed a typo in the item tooltip for the Alliance's Rune of Recall. - Several lootable items in Alterac Valley have had their stack limit changed. Professions - Thorium Brotherhood now offers several new recipes. Additionally, several of the old recipes now have different faction requirements. - Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to Timbermaw at Honored Reputation - Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to Argent Dawn at Honored and Revered Reputation. Also new First Aid recipe added to Argent Dawn at Honored. - Lokhtos Darkbargainer in Blackrock Depths now has many additional recipes that can be learned at Honored, Revered and Exalted reputation. Recipes are available for Enchanting, Tailoring, Leatherworking (all three specialty types), Blacksmithing (Armorsmithing, and Weaponsmithing (all three specialty types). Quest - There is now an access quest to gain entry to Blackwing Lair. Happy Hunting! - Shadow Priest Vandis at the Bulwark should now properly buff players who complete any step of the "Return to the Bulwark" quest in Western Plaguelands. - Fixed a typo in the Horde version of the quest "Reclaimed Treasures". - Imps during the Warlock Mount Ritual in Dire Maul will no longer get stuck at their spawn-in portals. - Using the Collectronic Module on frozen rookery eggs for the quest "Egg Collection" will correctly consume them. - Obtaining a set of Thieves' Tools in the quest "Tools of the Trade" no longer flags you for PvP. Raids and Dungeons - Several spawns removed from Scholomance. This should make for a more enjoyable 5 player experience. - Several spawns removed from Stratholme. This should make for a more enjoyable 5 player experience. Also, you will now be able to make additional attempts at Ramstein and/or Baron Rivendare should your initial attempt fail. - The trapped chests in Stratholme will now show up for Detect Traps and can be disarmed. In addition, the number of creatures that come out of the trapped chests has been reduced. - Many creatures in Stratholme have gained Detect Invisibility/Stealth. - The loot tables in Molten Core have been revised slightly. - Characters that die and release in the Molten Core will now receive a minimap corpse marker and arrow that will lead them to the window next to Lothos Riftwaker in Blackrock Mountain. - Phase shifted imps are no longer hit by Magmadar's Lava Bomb. - Damage and resist messages from Magmadar's Lava Bomb shows up in the combat log. - Fixed a bug that was causing the Cache of the Firelord (Majordomo Loot chest), the Chest of the Seven (Blackrock Depths seven dwarves chest) and the Gordok Tribute Chest (Dire Maul) from despawning too soon. - The chance for an Epic quest item dropping from the Majordomo's chest has been increased to 100%. - The Corrupted Forces of Nature in Maraudon will now pursue correctly. - Dire Maul has had several spawn locations changed and a slight increase in population. - Crystal Fang, the rare spawn in Blackrock Spire, will now potentially appear. User Interface - Raid UI has been significantly improved. You can now open the raid UI and drag the name of a class to your gamefield to have a listing of all players of that class be displayed on the game field. Likewise you can drag a group name to your playfield to have the players in that group displayed on your gamefield. In either case the display will show the health, mana and limited buffs or debuffs on each player in the group or class and you can click on a player listed this way to target that player. You can then right-click on the class or group UI element to make some modifications to how the UI displays or to remove the UI element. - If you cycle through targets with the Tab key, manually select a different target using another method, then quickly hit Tab again, your last Tab-selected target will be re-selected and you can continue Tab-selecting where you left off. Clearing your target will restart the Tab selection process. - Items on the action bar now remain there even after they are consumed. - If you shift-click on an item link while you are entering chat text, the item link will now be pasted into your text. - Mail recipient auto-completion will now use names from your guild as well as your friends list. - Hitting Escape will now cancel ranged weapon auto-shots. - The pet UI will now be greyed out while you are mounted to reflect the fact that you can't command your pet. - NPCs which give dishonorable kills have the rank of Civilian and show up with a white title background in the targeting frame. - The effect of damage resistance and vulnerability is now displayed in the combat log. - Combat abilities which are fully blocked show up correctly in the combat log. - Crushing and glancing blows show more information in the combat log. - Damage from poisons and curses now shows up in the UI after the caster has been killed. - Players now receive an error message if they try to join a meeting stone queue and are in a raid or are not the party leader. - TargetUnitsPet() is obsolete and has been removed from the scripting system. - Added UnitInRaid(), TargetLastTarget() and TargetNearestRaidMember() to the scripting system. - The GetPlayerMapPosition() script function will only work for you, your party and raid. - Fixed an issue where chat window positions may not be restored to the correct positions when re-entering the world. - Fixed occasional crash when speech bubbles are enabled around NPCs that talk a lot. - Fixed occasional crash when listing a chat channel with a large numbers of players. - Fixed temporary lockup experienced by spell casting players when they are kicked. World Environment - Flight Paths o Added a Wind Rider Master to Camp Taurajo in The Barrens. o New Horde Flight Paths -- + Camp Taurajo in The Barrens <-> Crossroads in The Barrens + Camp Taurajo in The Barrens <-> Thunder Bluff in Mulgore + Camp Taurajo in The Barrens <-> Freewind Post in Thousand Needles o Fixed several problems with the flight path from Undercity to Hammerfall while passing through the Ruins of Andorhal. o Fixed some problems with the Ironforge to Stormwind flight path. o The Darkshire <-> Booty Bay flight paths no longer fly over the Gurubashi Arena in Stranglethorn Vale, and therefore no longer flag fliers as being in Free-for-All PvP. Also, they should no longer fly through the zeppelins coming in and out of the Grom'gol Base Camp. - Graveyards o Feralas, Durotar, Mulgore, Darnassus, Tirisfal Glades (excluding the Bulwark graveyard), Elwynn Forest & the Eastern Plaguelands have now all been converted over to the new graveyard system. The system will place your character's spirit at the closest allowed graveyard in the zone. For example, an Alliance character dying closer to the new Darnassus graveyard, detailed below, will use that graveyard rather than the one located at Dolanaar. Starting area graveyards are still reserved exclusively for characters of similar faction that die within their confines. For example, the spirit of a Horde character dying right outside of Deathknell will not use Deathknell graveyard, but will instead go to the next closest Tirisfal Glades graveyard. o A Horde-only graveyard has been added in the northern section of Durotar, just to the south of Orgrimmar. In addition to serving northern Durotar, Horde characters dying in Orgrimmar, The Hall of Legends and Ragefire Chasm will use this new graveyard. Alliance characters dying in Durotar will continue to only use the Razor Hill graveyard. o A Horde-only graveyard has been placed at the northern base of Thunder Bluff in Mulgore. Horde characters dying in Thunder Bluff will also use this new graveyard. Alliance characters dying in Mulgore will continue to only use the graveyard at Bloodhoof Village. o An Alliance-only graveyard has been added at the eastern end of Darnassus. Alliance characters dying in Darnassus will use this new graveyard. Horde characters dying on Teldrassil will still only be able to use the graveyard at Dolanaar. o An Alliance-only graveyard has been added just outside of Ironforge, around the side of the mountain. It is only for use by Alliance characters that die inside Ironforge and in the Gates of Ironforge sub-area of Dun Morogh. Horde characters dying therein will continue to only use the Kharanos graveyard. o The Ruins of Lordaeron above Undercity now has a Horde-only graveyard. Horde characters dying inside the Undercity will use this new graveyard. Alliance characters will continue to solely use the Faol's Rest graveyard. o A neutral graveyard has been added at the Eastvale Logging Camp in Elwynn Forest. The graveyard at Goldshire is now for use by the Alliance exclusively. Horde characters dying in Elwynn Forest and its sub-areas, as well as in Stormwind, The Stockade and the Deeprun Tram, will have their spirits travel to the new graveyard at the Eastvale Logging Camp. o A neutral graveyard has been added on the island of Caer Darrow in Western Plaguelands. It will serve characters who die on Caer Darrow and in Scholomance. o A neutral graveyard has been added in the Eastern Plaguelands near the northwestern shore of Blackwood Lake. Characters that die in The Fungal Vale will continue to use the Darrowshire graveyard due to the mountains between it and the new graveyard. Additionally, characters dying in Stratholme will now use the new Blackwood Lake graveyard. o A neutral graveyard has been added in Feralas, just to the southwest of Dire Maul. Characters dying in Dire Maul will use this new graveyard. - Darkmoon Cards have been seen dropping from high level Humanoids around the world. Collect a set of them and bring them to the Darkmoon Faire when it is in town! - The "Human, Theramore" faction is now the "Theramore" faction. This faction is allied with the Alliance and is at war with the Horde. - High Elves now have their own distinct faction - "Silvermoon Remnant". This faction is allied with the Alliance and is at war with the Horde. Not all High Elves are a part of this faction. - Several NPCs around the world are now associated with the proper faction. - Dimetradons in Un'Goro Crater should be found more regularly now. - Fire Elementals in Searing Gorge should be easier to find. - The pair of gryphons guarding the entrance to the Hinterlands have finally decided to stop staring at one another and will now wander around the entrance to the pass. - Rashona Straglash was moved to be with other cloth-centric citizens in Orgrimmar. - Several NPCs that were not marked as Civilians are now correctly labeled. - Dark Strand Cultist and Enforcers are now correctly labeled Humanoid. - Morbent Fel's level was slightly reduced to better fit the level range of Duskwood. - Brinna Valanaar in Azshara now sells higher level arrows. - Hadoken Swiftstrider of Camp Mojache, Feralas and Dinita Stonemantle in Ironforge received promotions; they are now significantly tougher than before. - Certain floating herbs, minerals, and chests should now be more down to earth. - The Barrens should now feel more alive. - Sickly Gazelles now have a sickly look to them. - Jarven Thunderbrew in Kharanos warns players in Common now, and not in Dwarvish. - The Wastewander Scufflaw of Tanaris now spells his own name correctly. - Swift Green Raptor has been renamed to Swift Olive Raptor for clarity. - An icon has been added at the Kalimdor continent map level for Revantusk Village. - Revantusk Village will now have an arrow pointing in its direction on the mini-map when you get close enough to it. - Fixed some typos in Gilnid's text in The Deadmines. - Fixed some typos in Supervisor Raelen's text in Elwynn Forest. Changes in v1.5.1: ----------------- Bug Fixes - Fixed an assertion that was preventing Mac clients from playing in the battlegrounds and causing a memory leak on PCs when they did. - Improved error reporting to give more useful information to development. Changes in v1.5.0: ----------------- ****Battlegrounds arrive!**** - The Warsong Gulch and Alterac Valley battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley entrances may be found east of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac (Alliance). General - Wands - The Shoot Wand ability is now a toggle. While active, it will continue attacking with the equipped wand until cancelled (e.g. moving). Pet speed has been increased when out of combat and following their master. - Berserking (Troll Racial) - Updated tooltip to clarify ability only usable following a melee critical. - Hardiness (Orc Racial) - Fixed a bug that caused many abilities to ignore the additional resistance. - It should no longer be possible to disarm traps created by friendly players. PvP Honor system - Dishonorable kills - gained by killing a trivial Civilian NPC - now has a negative impact on a player's honor. Enough dishonorable kills will reduce a player's rank all the way to zero. - Players may now see an "estimated contribution point value" in the combat log for an honorable kill. Note that this value does not take diminishing returns against the same player into account, and is therefore "estimated". - "Team Contribution Points" has been renamed to "Honor" - Added tooltips to the different elements of the Honor System UI. - Players will see their last week's kill data in the "Last Week" section of the Honor System UI even if they did not achieve the 25 honorable kills required to gain standing or rank. - Fixed a bug where the PvP trinket rewards were not always removing the effects they were designed to remove (e.g. Polymorph, Fear, Stun). - Sitting characters will now stand up immediately after an attack, even if stunned. - Players can no longer swap inventory gear while dueling. - Dueling is now allowed within Everlook. Hunters - Special ability shots (e.g. Aimed Shot, Arcane Shot, Multi-Shot) no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown. - The Hunter Epic quest has had some of its Demonic Corrupters retuned. It should also be noted that Hunters that attempt to bypass the single player portion of the encounter by using another class to do their tasks will fail the quest in a most glorious fashion. - Tranquilizing Shot - Is now properly affected by Efficiency and Hawk Eye talents. - Unleashed Fury - Fixed a bug where the damage increase was lower than stated in the tooltip. It should now increase damage by the listed amount. - Growl - Rank 1 effect improved. - Volley - Damage increased. - Pet speed has been increased when out of combat and following their master. - Spirit Guides in Battlegrounds will now summon/resurrect your current pet when the Hunter is resurrected. - Unstabling dead pets no longer puts players into a degenerate state where their pet only partially exists. Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold. - Fixed a bug where magic shots were missing too frequently when used on a target with Blessing of Protection active. Mages - Mage Armor - Now has a new, unique icon. Paladins - Fixed a bug where a Hunter's magic shots were missing too frequently when used on a target with Blessing of Protection active. Priests - Inner Fire - Now stacks with other effects that increase attack power and armor. - Holy Nova - Cooldown decreased. - Feedback - Casting a higher rank of the spell will now replace an existing, lower level effect. - Unbreakable Will - Fixed a bug that caused many abilities to ignore the additional resistance. Rogues - Riposte - Fixed a bug where the ability was not usable against a disarmed or unarmed target. - Vanish - Should be a lot more responsive when used to avoid incoming attacks. Shaman - Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury Totems had incorrect level caps when cast by higher level shaman. All totems should now be summoned at the level of the caster. - Flametongue Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted. - Windfury Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted. - Fire Resistance Totem - New icon. - Frost Resistance Totem - New icon. - Grounding Totem - Fixed a bug that allowed some area of effect spells to be "grounded" and/or destroy the totem. Warlocks - Improved Drain Mana - Damage caused is now considered Shadow damage and is no longer reduced by armor. - Improved Voidwalker - Now increases all Voidwalker spells (now also including Sacrifice) by 10/20/30%. - Improved Succubus - Now increases Succubus spells by 10/20/30%. - Master Summoner - In addition to decreasing casting time of summoning the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost by 20/40%. - Improved Enslave Demon - In addition to reducing the attack speed and casting speed penalty of enslaved demons, it now reduces the resist chance of Enslave Demon by 2/4/6/8/10%. - Demonic Sacrifice - Is now instant cast. - Improved Firestone - Now also improves the bonus Fire spell damage of Firestones by 15/30%. - Inferno - The summoned Infernal will now be enslaved for 5 minutes before turning on its summoner. - Drain Mana - Targets with no mana will no longer be valid for Drain Mana (Rank 4), making it consistent with all other ranks of the spell. - Improved Drain Mana - Damage caused by this talent is now improved by the Shadow Mastery talent. - Conflagrate - Range increased. - Siphon Life - Is now instant cast, damage increased. - Paranoia - No longer causes threat when cast. - War Stomp (Doomguard) - Now has a maximum of 5 targets. - Pet speed has been increased when out of combat and following their master. - Honorable kills will now generate a Soul Shard when Drain Soul and Shadowburn are used. - Spirit Guides in Battlegrounds will now resurrect your last Imp, Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were the last active pet or the previous pet was killed before the Warlock, an Imp will be summoned. - Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1) was not improved by the talent. The talent will now work properly with all ranks of Curse of Agony. Warriors - Overpower - Fixed a bug where the ability was sometimes blocked. Improved Cleave - Now increases damage bonus by 40/80/120%. - Blood Craze - Talent design changed. It now regenerates 1/2/3% of the warrior's total health over 6 seconds after being the victim of a critical strike. - New Fury Talent: Dual Wield Specialization - Increases damage with the off-hand weapon by 5/10/15/20/25%. Note: the additional damage also increases rage generation significantly. - Iron Will - Fixed a bug that caused many abilities to ignore the additional resistance. - Enrage - Increased the number of charges to 12. Decreased the duration to 12 seconds. The new duration is the limiting factor for slower weapons (e.g. Arcanite Reaper will typically get one less swing), while dual wielding and faster weapons will make better use of all of the charges over the duration of the ability. - Concussion Blow - Changed to an instant, stunning attack and removed the damage portion. - Shield Specialization - In addition to increasing % chance to block, it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage on a successful block. Items - The following item sets have had their statistics, effects, and set bonuses updated: Arcanist, Netherwind, Prophecy, Transcendence, Felheart, Nemesis, Cenarion, Stormrage, Nightslayer, Bloodfang, Giantstalker, Dragonstalker, Earthfury, Ten Storms, Might, Wrath, Lawbringer, and Judgement. - Mature Blue Dragon Sinew and The Eye of Shadow can both now drop off appropriate level demonic and blue dragonkin monsters. It should be noted that both Lord Kazzak and Azuregos will guarantee a drop of the aforementioned items but to get the items from the lesser creatures will be a much rarer occurrence. - Essence of Eranikus now has a poison cloud graphic around it when used. Murloc Scale Belt and Breastplate recipes now are white items instead of green since they are vendor bought. - Gryphon Mail Gauntlets now have a proper inventory icon. - Ogre Toothpick Shooter now uses the proper attack animation. - Distracting Dagger now sheathes properly. - Mountain Giants in Feralas now drop loot more appropriate to their elite status. - The Druid of the Claw quest in Teldrassil will now provide a weapon choice more appropriate for low level Night Elves. - The Dreadmist set now has a bonus for wearing all 8 pieces of the set. - Cutthroat's Loincloth name changed to Cutthroat's Pants. - Ritual Kilt name changed to Ritual Leggings. - Felstriker effect's name changed to Felstriker to reflect the previously patched item name change. - Ogre Pocket Knife, Peacemaker, and Lok'delar, Stave of the Ancient Keepers now sheathe properly. - Dragonbreath Chili's effect visual fixed. - The Oblivion's Touch wand properly shoots now. - Deepstrider Tumors are now a 100% drop off Deepstrider sea giants in Desolace. - New art has been added for Nightslayer, Lawbringer, and Beaststalker's item sets. - The Arcanist Crown has updated art. Professions - New Engineering firework recipe added. - Added leatherworking recipe for mid level blue bracers. - Dragonbreath Chili proc rate has been reduced. - Restorative Elixir name changed to Resorative Potion with potion cooldown timer. Functionality has been changed so it should be more effective as it now dispels one harmful effect every 5 seconds for 30 seconds. - Two new transporter recipes have been added, with one for gnomish and one for goblin engineers. Gnomish engineers can get their recipe from Gadgetzan, Goblin engineers from Everlook. - Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew! - Small Throrium Veins now sometimes will have Emeralds or Diamonds. - Engineering Vendors now sell Blacksmith's Hammers. - Both types of the engineer made Jumper Cables now share a cooldown. It was never intended to allow a player to use jumper cables XL and jumper cables within the same period of time. - Solid Dynamite was inadvertently broken in the 1.4 patch to require harder materials than it should. This has been fixed. - Wicked Leather Bracers Plan is no longer bind on acquire. - Jumper Cables no longer have a chance to break when they fail. - Elemental Flux added to blacksmith vendors. Raids & Dungeons Molten Core - Firesworns that are moved too far away from Garr will now become quite enraged until they move closer to Garr. - The eruptions from the lava in Ragnaros's Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistable. - The maximum range of the Wrath of Ragnaros spell has been increased. - Additional new raid items have been added to the treasure lists for Azuregos, Lord Kazzak, and bosses in Molten Core. - Onyxia - Fixed a bug that was causing Onyxia's Tail sweep to no longer cause knockback. Quests - Searing Gorge has a new quest hub for both Alliance and Horde players called Thorium Point. The supported level ranges are 45-52. Craftsmen will be happy to know that the Thorium Brotherhood has opened up many new opportunities to gain favor amongst their clan (even for level 60 players). - The Hinterlands has a new Horde quest hub known as Revantusk Village, located on the eastern coastline. Horde players level 44-52 are encouraged to visit Revantusk Village and assist the Revantusk with their myriad problems and tasks! - All members of both the Horde and Alliance are reporting low stockpiles of various textile resources! Donations of cloth are now being accepted in the following locations: Darnassus, Stormwind, and Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff for the Horde. Seek out an official Cloth Quartermaster for more information. - Several quests have been added to Feralas for level 45-52 characters. Krueg Skullsplitter has moved from Thousand Needles to a more appropriate location at Camp Mojache in Feralas. - Highlord Demitrian is back! For those players unraveling the mysteries of Thunderaan, you may once more speak with the Highlord. - Dwarven Priests may now undertake the Molten Core discovery quest; "Attunement to the Core." By fixing this bug, we had to open the quest to all players once more. If you have already done the quest, you will not be required to do it again in order to access the Molten Core via the portal. - Highlord Bolvar Fordragon should no longer despawn when "The Great Masquerade" is activated. - Characters on the "A Strange Historian" quest are now correctly prompted to find Chromie in the northwest corner of Andorhal, where she and the ruined inn have been moved to. - The Gordok Courtyard Key and the Gordok Inner Door Key are now zone bound items. These items only exist within the Dire Maul zone instance, and players will lose these keys from their inventory if they leave the zone. Everyone's favorite Alliance quest, "Deep Ocean, Vast Sea" now gives a substantial coin reward in addition to the choice of item. - Rage Scar Yetis in Feralas no longer give the quest item for the "Mark of Quality" quest. - Completing the "Mark of Quality" quest now gives Darnassus and Thunder Bluff faction increase where appropriate. - Merideth Carlson should only hand out her free horse feed now to people who have already completed the quest for it. - The "Unfinished Gordok Business" quest has been fixed to allow certain Human Priests access to it who had difficulty previously. - Sea Elementals and Sea Sprays in Feralas should now be giving out the proper version of Oglethorpe's distress beacon. - The end of the Paladin Epic Mount quest "Grimand's Finest Work" now makes it clearer that Lord Shadowbreaker's acquisition of the Arcanite Barding is only temporary. - Jeziba in the Ruins of Andorhal now faces the correct direction when pointing to his Catalogue of the Wayward. - Fraggar Thundermantle now correctly tells you to return to him, and not his evil, two-eyed twin, Frobe Thundermantle when completing the Skull Rock Clean-up quest. - The Branch of Cenarius no longer drops off of Prince Raze. It now properly only drops off of Geltharis for the quest, The Branch of Cenarius. - Failed quests will now indicate (Failed) in the quest log so it is easier to see them. - Typos fixed in the Paladin Epic Mount quests. User Interface - Innkeepers around the world now have a gossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also these Innkeepers will now have background lore about each of the dungeons. - Levels Required for meeting stones have been increased. The intent is that a group will not receive party members from a meeting stone that don't really have a chance of completing the dungeon. - Meeting Stones have had their rules for what players are grouped with what other players relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than they were previously. - Pets of other party members will now display in the party UI. You can see pet health and harmful effects on the pet. You can turn this functionality on and off in the Interface Options menu. - Players can now target other players in a raid by clicking on their name in the raid window. Additional Raid UI improvements coming soon. - Added visual effects for healing power and spell power enchantments. - Your main action bar now displays the number of the bar that you are currently displaying. - In Master Looter mode, items are no longer opened up for looting by all party members after the round-robin looter closes their loot window. The Loot Master always distributes items over the loot threshold. - Rolling on items while charmed/hexed/etc. now works, as does /random and receiving items from the master looter. - When a player dies in an instance and then uses the spirit healer, the body in the instance now turns to bones. - Players can no longer mail or auction an item that they've just disenchanted. - When a ghost player is resurrected into an instance that has become full, they no longer come to life wherever their ghost happens to be standing. Instead, they get ported to the closest graveyard. - Players must now bind a bind-on-equip bag to put in into a purchased bank bag slot. - Items split from stacks can now be dropped directly into (or onto) bank bags without any mysterious error messages. - Added a "Maximize" windowed video option which will maximize the game window and remove the borders for a fullscreen experience which allows popup windows. - Trying to use a hearthstone, consumable, etc. while logging out now displays a more appropriate message: "Another action is in progress." - The login interface files are now checked to make sure they haven't been tampered with or corrupted. This is to improve account security in public game rooms. - Added the function TargetNearestPartyMember() to the UI scripting system. World Environment - The Thorium Brotherhood faction is now peaceful - players cannot go to war with them. - The Wildhammer Clan in the Hinterlands is now a peaceful faction to the Alliance, meaning Alliance players cannot intentionally declare war on them. A new graveyard has been added near the east coast of the Hinterlands at the Overlook Cliffs. - The two Hinterlands graveyards are now using a system that will ensure that the spirits of dead characters go to the closest graveyard. - Buliwyf Stonehand, the dwarven weapon master in Ironforge, now properly tells you about the weapons that Woo Ping can train you in, instead of talking about himself. He does like going on about his own martial prowess. Krinkle Goodsteel of Gadgetzan submitted a complaint to the local Repairer's Union and has had his ability to repair durability reinstated. - Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols through the kodo mounts. - Added new load screens for Deadmines, Wailing Caverns, Uldaman, Razorfen Downs, and Zul Farrak. - Discovering Valor's Rest now also pops the Southwind Village puzzle piece on the Silithus area map. - Many of the Swift Mounts have gained eye glows and some have had other tweaks made to them to improve their looks. - Additional mithril nodes have been added in Un'Goro crater - Genavie Callow in Undercity is now properly on the Undercity faction. - The Grow effect that Bom'bay in Sen'jin Village would sometimes cast on characters was reduced from 100% to 50% growth. - The Lazy Peons in The Valley of Trials now make a wood chopping sound when they are hacking at the trees. - The Dark Summoners of the Eastern Plaguelands have finally fully materialized and are no longer ghostly in appearance. - In Silverpine Forest on Fenris Island, moved a Rot Hide Plague Weaver's spawn point from inside a tree. - Neeka Bloodscar of Kargath no longer speaks as if she is in the Barrens. Flight Paths New Horde Flight Paths - Valormok in Azshara - Bloodvenom Post in Felwood - Kargath in Badlands - Thorium Point in Searing Gorge - Flame Crest in Burning Steppes - Thorium Point in Searing Gorge - Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands - Undercity - Revantusk Village in Hinterlands New Alliance Flight Paths - Ironforge - Thorium Point in Searing Gorge - Morgan's Vigil in the Burning Steppes - Thorium Point in Searing Gorge - The flight path from Undercity to Kargath no longer clips into the ground just south of Dalaran. Bug Fixes - Fixed bug causing all tailoring recipes to show up as "orange" ----------------------- Patch 1.5 Supplemental Changes General Battlegrounds changes - All friendly players will now show up on the overhead and mini-map while in a battleground (regardless of whether they are grouped). - Players entering a battleground queue now receive a system message informing them that they have successfully entered the queue. - The mini-map icon for the battleground queue will now show the amount of time you have waited. In addition, the "seconds" field of the estimated wait time has been removed. - Spirit Guides may only resurrect a maximum of ten players per "wave". - Going AFK in a battleground will cause that player to be disconnected from the game. Alterac Valley - Enemy NPC lieutenants and commanders now have a team bonus honor value. - Enemy NPC lieutenants and commanders no longer respawn. - Enemy towers are now destroyed rather than captured (a one-time event per tower). The mechanics for destroying a tower are very similar to their previous capture mechanic. - The enemy NPC mine layer no longer respawns when killed. - The respawn time for laying mines has been slowed. - All Alterac Valley quest items (ie: armor scraps) are zone-bound, and will be lost if taken outside the battleground instance. - Korrak's respawn time has been increased to 30 minutes. - NPC's in the entrance tunnels will no longer fight enemy NPCs, only enemy players. - Lok'holar the ice lord and Ivus the forest lord are now friendly to Horde and - Alliance players (respectively), and will therefore no longer affect friendly players with area-of-effect spells. - Sound effects have been added to critical battleground events (ie: a graveyard being assaulted). - Additional items for purchasing have been added to the quartermasters in the entrance tunnels. The types of items you may purchase is based on your reputation with the quartermaster. - The Alliance and Horde NPC captains now periodically shout a "rallying cry", granting a powerful effect to all friendly players in the battleground. Killing the enemy's captain will deny the ability for the enemy to gain a rallying cry. Ivus the Forest Lord now uses a winter Ancient Protector model rather than a Keeper of the Grove model. Warsong Gulch - The duration the flags will remain on the ground before automatically returning has been changed from 2 minutes to 10 seconds. - The Boots of Speed now have a random spawn timer between 2 and 3 minutes, and the effect duration has been lowered to 10 seconds. - Warsong Gulch now has a minimum of 8 players on each side to start a new instance. The maximum is still 10 players. Bug Fixes - It should no longer be possible to "double capture" a single flag in Warsong Gulch (get credit for two flag captures for capturing only one flag). - Fixed a bug in Warsong Gulch where a carried flag would not be captured if the carrier was standing on their own flag when it was returned. Changes in v1.4.0: ----------------- Live Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. Additional Patch Changes - The /pvp flag has been changed to a toggle. Now once /pvp is turned on, you will be flagged for PvP until it is turned off. The /pvp flag will remain even after logging out, so please remember to turn off the /pvp flag if you do not wish to engage in PvP. This option is only available to players on Normal and Role Play realms. - Item effects that increase the chance of a critical hit with spells will now work properly with healing spells. - Fixed a bug with Cho'Rush the Observer where he wasn't properly contributing to the tribute loot mechanic in the North wing of Dire Maul. World of Warcraft Client Patch Changes PvP Honor System The Player versus Player Honor System is now active. Players will be able to gain rankings based on their PvP performance, with lucrative rewards for those who distinguish themselves on the field of battle! Read more about the PvP Honor system. Children's Week Children's Week is celebrated in Orgrimmar and Stormwind City at the start of May and lasts for a week. It is a time to give back to the innocents of war: the orphans! Gurubashi Arena event There is now a regular event in Gurubashi Arena in Stranglethorn Vale. Every three hours starting at midnight, a pirate with too much treasure on his hands will drop a chest in the center of the arena. Whoever can open the chest first gets the contents! Of course, the arena is a PvP Free for All area, so there might be other players who are trying to open it first... Elemental invasions! Invasions by elementals at different locations on Kalimdor have reportedly been occurring sporadically every few days. Concerned adventurers should investigate Silithus, Un'Goro Crater, Azshara, and Winterspring to counter these incursions. General - Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Druid Shapeshifting will now cancel Polymorph effects). - Mana regeneration is now disrupted when a spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes. - Level 60 mounts purchased at vendors now have a whole new look. Faster undead mounts already have a different look and so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts, you can exchange it for one with a new look at the mount vendor. - Healing-over-time spells should now be improved by "+Healing" items when cast on other players. - Mind Controlled characters will no longer receive a durability penalty when they die. - When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness. PvP - A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is: o Frost Shock o Entangling Roots o Frost Nova - Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and Orgrimmar (Hall of Legends). Racial Traits - Blood Fury - Now increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45 seconds. - Perception - Increased detection bonus. - Berserking - Is now usable after being the target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases all damage taken by 10% for the duration. Druids - Ravage and Shred now properly increase the attack power contribution by the percent modifier. - Shapeshifting into an animal form will now remove Polymorph effects. - Feral Charge - Fixed a bug where the ability cost 10 rage instead of five as intended. Should now cost five rage. - Entangling Roots - Now subject to diminishing returns in PvP. This is considered an immobilizing effect. Hunters - A new Hunter epic quest series is now in the game and waiting to be found. - Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier. - Highland Striders no longer have Cower (Rank 3) when tamed. - New Pet Ability: Dive - Increases movement speed for a short duration. - New Pet Ability: Dash - Increases movement speed for a short duration. - Freezing Trap - Visual changed. - Track Hidden - Increased stealth detection. - Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects. - Aspect of the Cheetah/Pack - These Aspects will now be canceled when mounted. - Viper Sting - This spell can no longer be used on warrior and rogue targets. In addition, while it can be used on a druid target at any time it will only drain mana when the druid is in caster form. Mages - Amplify Magic and Dampen Magic effects should now replace each other properly. - Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and can be stacked up to 5 times for a total of 10% increased Fire damage. - New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the target's party with brilliance, increasing their Intellect. - Improved Mana Shield - Design changed. Instead of increasing the amount absorbed, it now decreases the mana lost per point of damage taken by 10/20%. - An error message is now displayed if you try to use Blink on boats and zeppelins. - Wand Specialization - Fixed a bug where the damage increase with this talent was higher than the listed amount. - Frost Nova - Now subject to diminishing returns in PvP. This is considered an immobilizing effect. - Pyroblast and Fireball damage over time will now stack together. Paladins - Seal of Wisdom and Seal of Light should now replace each other properly as well as stack properly when used by different paladins. - Paladin Epic Mount quest added. To begin, talk to the paladin trainers Duthroian Rall or Brandur Ironhammer. - Paladins who have completed their Epic Mount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord Grayson Shadowbreaker. - Sanctity Aura - Fixed a bug where the spell/talent was unlearned after logging out if learned before level 40. - Resistance Auras - Paladins should now be able to switch from a resistance aura to any other resistance aura without canceling the current one first. - Improved Seal of Justice - Fixed a bug that caused the talent to have no effect. It will now increase the frequency that the stun effect will land. Priests - A new Priest epic quest series is now in the game and waiting to be found. - Levitate - Duration and mana cost increased. - Touch of Weakness - Should now be affected by the Blackout, Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents. - Starshards - Should now be affected by the Focused Casting, Force of Will, and Silent Resolve talents. - Holy Fire - Should now be affected by the Focused Casting talent. - Mind Flay - Should now be affected by the Focused Casting talent. - Desperate Prayer - Should now be affected by the Holy Specialization talents. - Vampiric Embrace - Active icon tooltip rewritten to be more clear. - Holy Nova - Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily. - Holy Fire - Several changes were made to Holy Fire in an effort to make this a more usable and efficient damage spell. The cast time was reduced from five seconds to four seconds, which reduces the damage caused. Therefore, the damage was increased and more of the spell's potency was shifted into the damage-over-time portion. The duration was also increased and mana cost and cooldown were both decreased. While the direct damage portion was reduced slightly from the previous version, each tick of damage should be unchanged, and the spell now delivers one additional tick of damage. In total, the relative damage and efficiency of the spell has been increased. - Wand Specialization - Fixed a bug where the damage increase with this talent was too high. Rogues - Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected. - Fixed a bug where combo points were not always being applied to the target when using Cheap Shot, Ambush and Garrote. - Vanish - Increased stealth bonus. - Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the attack power contribution by the percent modifier. Our goal is to make the dagger-based Backstab/Ambush build a viable alternative to the sword/mace-based Sinister Strike build. As a side effect, fixing this bug also increased maximum critical Ambush damage beyond our intentions. After considering a variety of balance changes (including reducing the percent modifier or base damage of Ambush, or reducing the Improved Ambush talents) we decided to change the Lethality talent to no longer affect Ambush. This does not counteract the DPS increase from the bug fix as Backstab is the primary source of DPS while Ambush is a source of high, one-time damage and cannot be used as consistent DPS. After all balance changes are considered, here are some details: * (Using a Barman Shanker with 2.0 weapon speed and between 500 and 800 attack power) o Ambush without the Lethality bonus and attack power bug fix (patch 1.4.0) causes between 4-12% more damage than - - - * Ambush with the Lethality bonus and attack power bug (patch 1.3.1). o Backstab (patch 1.4.0) causes between 9-13% more damage than Backstab (1.3.1). - The Kick ability prevents the target from casting spells in the same school when channeled casting is interrupted. - If using Gouge triggers the Stormshroud Armor lightning effect, the Gouge effect will no longer be instantly interrupted. - The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player. - Preparation - Will now clear the cooldown of the Blade Flurry ability. - Riposte - Fixed a bug that prevented the ability from being used when the target had no weapon or was already disarmed. Shaman - Earth Shock - The visual for ranks two through seven has been changed to be consistent with rank one. - Windfury - Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended. - Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is a special quest for them involving a dreaded death knight who dwells in the depths of the Scholomance. - Frost Shock - Now subject to diminishing returns in PvP. This is considered a slowing effect. - Grounding Totem - Should no longer redirect area effect spells or be destroyed by area effects spells. Warlocks - Warlock Epic Mount quest added. To begin, speak with a demon trainer in any of the capital cities: Kurgal, Martha Strain, Spackle Thornberry, or Jubahl Corpseeker. - The Warlock Infernal quest is now available and can be found in Felwood. - The Warlock Ritual of Doom quest is now available and can be found in the Tainted Scar. - The succubus model has been updated. - Paranoia (Felhunter) - Increased stealth detection. - Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns. Warriors - Thunder Clap - Visual and animation changed. Items - The following set items have had their art updated: o Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, all parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor, Dreadmist Mask, Wildheart Cowl and Pauldrons, and Coif of Elements. Other class sets will receive updated art in future patches. - Random world items that had increased healing effects were mislabeled, and the amount of increased healing appeared to be half of what was actually occurring. The amount shown on the item is now an accurate representation of the healing increase. - The Celestial Orb and Robe of the Archmage will no longer trigger the cooldowns of a Mage's mana gems. Mana gems are now on their own unique cooldown category. - Tiny Black Whelping item changed to Dark Whelpling to reflect the name of the creature summoned. - Fixed a typo in the aura description for the Mighty Rage potion. - +Spell damage and +Healing effects have been increased in effectiveness to make them more attractive to players. Effects that increased damage and healing done by all magical spells received the largest increase, especially if the previous amount was small. We also fixed a couple bugs relating to these effects. - Pimgib's Collar is now unique. - Frayed Abomination Stichings are now considered to be uncommon items. - Fordring's Seal has been improved with additional Stamina and Intellect. - Ring of Protection's armor has been lowered, but the ring's Stamina has been increased. - Voodoo Band has been slightly improved. - Underworld Band is no longer unique. - Filling jars of ooze no longer puts you into combat. - The Rod of the Ogre Magi properly sheathes now. - Changed the tooltip of the Bloodfang Hood's effect to properly indicate the duration of the stun. - The Demon Forged Breastplate effect no longer requires channeling. - Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's Neverending Cup modified to more appropriately describe their effects. - The Amberseal Keeper's melee DPS has been reduced, but an additional +Spell Damage effect has been added instead. - Onyxia Hide Backpacks are now 18 slot containers. - Warstrike Shoulder Pads have been improved. - Living Leggings, Breastplate, and Shoulders now have Stamina, but had their Nature Resistance lowered. - Legplates and Legguards of the Chromatic Defier have been improved. - The drop rate of Essence of Undead has been lowered. - The drop rate for Gift of the Wild and Prayer of Fortitude has been considerably increased. - General Drakkisath will now drop 2-4 Blood of the Black Dragon Champion instead of 1. Professions - A significant number of additional engineering devices have been added to the world both as new recipes on vendors and as drops on monsters in the higher level (50+) dungeons and in raids. - Seven new blacksmithing recipes are available to seasoned blacksmiths via a series of turn-in quests. - Three new armorsmithing recipes are available to master armorsmiths. All 3 recipes are gained via quest. - The Turtle Scale gloves recipe has been changed to have a white name rather than green since it can now be purchased at the store. Generally, recipes with white names are store-bought and ones with green or blue (or purple) names are drops from monsters. - Some Blasting Powder icons Changed. - Leatherworkers can now make throwing balls (as a toy). - Ghostweave Belt pattern is no longer bind on acquire. - Randal Worth in Stormwind now only teaches apprentice level leatherworking. - Expert Blacksmithing Trainers will now point you to the appropriate artisan smith when you get a high enough skill. - Bombs now cause a disorient effect when they go off, this was not working correctly previously. - Flame Deflector and Frost Deflector now do an elemental damage absorb rather than a resistance increase. - Minor Recombobulator now restores health and mana as well as removing polymorph effects. - Target Dummies now generate an initial taunt pulse so creatures will attack them for the first 5 seconds after they are dropped. - Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes. - The level of the Mechanical Dragonlings, Battlechicken, and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill, so they will be always useful against enemies. Their damage and health has remained the same. - Requirements to make the Helm of Fire were reduced. Raids & Dungeons - Azuregos now has a new ability - Mark of Frost. A player who is hit with the Mark of Frost will be temporarily frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost is extremely powerful and will persist through death and resurrection. - Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower level than previously. This will provide a much better progression of creature and boss levels in Blackrock Depths. - The Baroness Anastari encounter has been changed. Players who become unpossessed will now have full health, and after the Baroness unpossesses a player there will be a much longer cooldown before she can cast possess again. These changes should make her a more balanced encounter for a 5 man group. - Lava Surgers no longer respawn once you kill Garr. - When Majordomo Executus submits, a chest is spawned next to him. This chest should only spawn the FIRST time he is defeated in a saved instance. If a guild tries him a second or third night, no chest should spawn. - Ragnaros now stays up 2 hours rather than 1 after being summoned. - The Golemagg and Shazzrah encounters in the Molten Core has undergone some changes. - Scholomance Itemization o 20 new Rare items have been added to Scholomance. o Several Uncommon items have been upgraded to Rare quality. o Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item. o Ras Frostwhisper will always drop at least two Rare items. - Stratholme Itemization o 26 new Rare items have been added to Stratholme. o Several Uncommon items have been upgraded to Rare quality. o Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid will now always drop at least one Rare item. - Raid Itemization o Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all received some new items on their loot tables. o Onyxia will once again drop two upper tier class set helms. o Most of the non-class set items that dropped from Molten Core and Onyxia have had their effective levels increased, resulting in higher DPS weapons, and/or better stats and effects. o Players who defeat the Majordomo Executus encounter will now be rewarded with new epic items. This reward will only be granted the first time the encounter is defeated during the 6 day lifespan of a Molten Core instance. o The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill. o World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop random blue items of a level lower than 50. o Prior to this patch, Molten Core boss creatures could drop items from one of two different tiered sets for every character class. The loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players to complete their lower tier class sets. The higher tier class set pieces that once dropped in Molten Core will be found once again in Blackwing Lair, the next raiding zone scheduled for release in a future patch. o Future patches will include even more item rewards for these raid encounters, as well as improvements to the statistics, effects, and set bonuses for both tiers of the raid armor sets. Quests - Party quest share information is now working. If you mouse over a quest that multiple party members have, it will display a mouseover tooltip indicating what nearby party member are on that quest. Also, to the left of the quest name in your quest log it will list a number in parenthesis indicating how many other players in your party have that quest. - Quest givers who have repeatable quests now display with a blue question mark over their head instead of the standard yellow exclamation point/question mark. - The Molten Core discovery quest has had its objective moved from inside the Molten Core to Blackrock Depths. - Lunaclaw's spirit should stay around longer before despawning, and the spirit should simply despawn as oppose to "die". - The description text for both the Horde and Alliance versions of the "Rabine Saturna" quest have been clarified. - The reward text for the "Hive in the Tower" quest has been clarified. - Fixed the Resonite Crystal not spawning in the Stonetalon Quest "Earthen Arise." - Kinelory in Arathi Highlands is now PvP-enabling, so Horde players who attack her will be flagged for PvP. - Quickened Ana'thek the Cruel's (quest target in Stranglethorn) respawn rate. He and his entourage now spawn every 5-8 minutes. - Removed Stormwind Faction reward from the Greenwarden quest line in the Wetlands. - The time Decrepit Guardians stay spawned (they're the mobs trapping the Annals of Darrowshire in Andorhal) increased from 1 minute to 2 minutes. - The elementals in the plaguelands no longer attack the Spectral Defenders. - The "haunting" radius of Pamela's doll pieces in Darrowshire was reduced. You must now be closer to a doll piece before ghosts appear. - Increased the respawn time of Mok'rash in Stranglethorn Vale from 9 hours to 2 hours on average. - Fixed a bug that caused Razzle in Dun Morogh to become non-interactable. - Added text to the Fresh Zhevra Carcass to clarify it's use in the Ishamuhale quest. - Typos in various quests have been corrected. User Interface - Temporary weapon enchantments will now display as buff icons to the right of your normal buff icons. - Recipes you already know will not show up in the auction listing if "Usable Items" is checked. - The mouseover UI in the bottom right corner will no longer overlay the extra action bars if you have them up. - If the subject line is not filled in when you put an item in a piece of mail, it will automatically be filled in with the item being sent. - Mousing over the interface options menu will no longer count as a mouseover on objects underneath the interface window (Thus making it hard to set your chat windows to be fully transparent among other things). World Environment - Andorhal has been overhauled to improve framerate, navigability, and monster spawns. o Repositioned quest spawns in light of new city layout (tower marker indicators, silos, etc.). o Doubled the number of small lockboxes present for the "Counting Out Time" quest. o Araj should now spawn as a result of destroying the crystals in the towers of Andorhal. o Kardris Dreamseeker is now being addressed properly as a female, rather than a male. - There are new load screens for the Stratholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load screens throughout the world have been replaced with new art. Enjoy! - Bloodvenom Post - Crossroads (Horde) no longer flies you through a tree. Sorry for the scrapes and bruises. - Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly displays its name when you enter the cave. - The dragon bones just to the southwest of The Swarming Pillar in Silithus have been named the Bones of Grakkarond. - The levels of the NPCs in Camp Mojache have been raised to be commensurate with their counterparts at Feathermoon Stronghold. - Patrolling scouts that can see through stealth and invisibility have been added to Darnassus, Stormwind City, Undercity and Thunder Bluff. - The range of restock time for Argent Dawn vendors has been widened. - Cairne Bloodhoof is now a little more talkative. - High Priest Rohan is now properly associated with the Ironforge faction. - Grimand Elmore in Stormwind is more talkative. - Town Criers in all the major cities now have basic gossip text. - More references to the fictitious locale of "Chillwind Point" have been squashed in favor of the very real "Chillwind Camp". - Players will no longer get stuck in a location in the Ruins of Eldarath in Azshara. - Fires in Thunder Axe Fortress in Desolace now have proper names. - No longer a tree floating off the ground in the Sishir Canyon area of the Stonetalon Mountains. - There is no longer a floating tree in Westfall above the defias tower. - There are no longer fish flying around above the water line in Silverpine Forest. - Female orcs no longer get stuck in scaffolding in Lost Rigger Cove. - Removed a crate that was clipping through a tent/hut in Coldridge Valley. - Removed the terrain that popped in and out of the crevice in the entrance to Foothold Citadel on Theramore Isle. - Properly named the intact watchtower near Southshore. - The Rainsticks sign in Thunderbluff is no longer floating. - Removed floating object from Nijel's Point in Desolace. - Removed an invisible collision wall located in the Barrens near the Bramblescar area. - Players can no longer kill creatures with ranged attacks while the mobs are unable to damage the player when standing atop the cauldrons in Eastern Plaguelands. - Closed a hole in the world in the Searing Gorge. - There is no longer a hole in the world at Dun Garok. - The minimum level requirement on the Dire Maul meeting stone has been properly assigned. - The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has been properly assigned. - The minimum level requirement on the Blackrock Spire Meeting Stone has been properly assigned. - There is no longer a hole in the world in Raven Hill, Duskwood. - A tree located too far above the ground in Feralas has been "replanted". - The dock on the Forgotten Coast in Feralas is no longer partially floating above the ground. - There is no longer water missing from the pool by the Grimtotems in the Lower Wilds of Feralas. - A rock that was sitting above the ground at the top of one of the falls in Nighthaven has landed. - Players no longer will get stuck in a location at Gurubashi Arena in Stranglethorn Vale. - Major Mana potions buy/sell price slightly increased. - Aggro radius of Bears and Wolves in Silverpine have been reduced. - The Dry times in Ironforge have ended and the Stonefire Tavern in Ironforge now has alcohol again. - Fixed a grammatical error in one of Captain Kromcrush's yells in Dire Maul. - Mizzle the Crafty in Dire Maul shouldn't be so repetitive in proclaiming a new king if the player cycles through gossip too quickly. - Williden Marshal's gossip text has been polished. Macs - The keyboard shortcut to quit the game has been changed to Command-Option-Q to work around an issue with PowerBooks. Bug Fixes - Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill bonuses beyond their normal cap. - Fixed portrait creation while alt-tabbed away from the game. - Fixed sorting items in the auction house by current bid. - Blessing of Sacrifice only transfers the damage dealt, up to the maximum listed in the tooltip. - The "created by" tags are visible again when you inspect someone. - Effects that indicated that they increased damage and healing by all magical spells were actually not improving healing. They now will properly increase healing by the listed the amount. - Extra attacks gained from spells and abilities are applied immediately and do not affect normal combat swing time. - Abilities which do an additional percentage of weapon damage now include attack power as part of the base weapon damage. - Fixed race condition where damage would sometimes be applied after Ice Block or Divine Shield are activated. - Ranged attacks use the target's defense skill instead of target's level to determine chance to hit. - Fixed bug where ranged attackers would run up and engage you in melee combat. - Pets and summons will now go with you if you use a hearthstone or other long range teleport. - Fixed mouse selection bug when opening bags while the auction interface is open. - There is no longer water missing on the shore of Jademir Lake in Oneiros in Feralas. - Fixed a typo in the tooltip for the Field Repair Bot 74A. - Fixed the geometry of the Branchclaw gloves. - Lost Souls will now drop their Wispy Cloaks and Tormented Spirits will drop their Ghostly Bracers every time they die now. - Whistle of the Mottled Red Raptor's buff icon now lists the mount as being a Mottled Red Raptor instead of a Crimson Raptor. - Ancona creature name changed to Ancona Chicken. - The wording of item resistance enchantments has been made more consistent. - Roast Raptor now has an more appropriate inventory sound. Changes in v1.3.0: ----------------- * Players who have completed the Molten Core discovery quest can now port directly to the zone, bypassing Blackrock Depths. * Divine Favor - Fixed a bug that prevented the effect from being removed, allowing all Flash of Light and Holy Light spells to crit for the full duration. * Bind on Pickup items that are of a quality below the default group loot threshold (white/gray) will no longer require confirmation before looting. * Various Bind on Pickup items that were previously of common quality (white) have been changed to green (ie: Corruptor's Scourgestone). * Several of the dungeon and raid armor sets have been updated with their non-placeholder textures. These sets include the Devout, Prophecy, Elements, Arcanist's and Wildheart sets. Future patches will update more dungeon and raid sets. Major Changes Diremaul Diremaul, a new dungeon for players level 56-60, is now open and ready for business. Diremaul is populated by a fierce tribe of ogres and is located in the western region of Feralas. Diremaul will be limited groups of no more than five players each. Click here to read more. New Outdoor Raid Bosses Two new outdoor raid bosses have been introduced to Azeroth. Azuregos, a monstrous blue dragon, has landed in Azshara, while Lord Kazzak the demon can be found in the Tainted Scar of the Blasted Lands. Meeting Stones Meeting Stones are located outside of each dungeon to help players find a group to adventure with in the dungeon. The meeting stone will try to find you a viable five-person group by looking for a tank, a healer, and so on. As time passes and you are unable to find a group, the meeting stone will become less picky about who it groups you with. Dungeon Player Caps All dungeons now have a cap on group size to limit the number of players that may enter the dungeon. It was necessary to add this cap as raiding these dungeons trivialized much of the content. Because of this change we can now look to adding better loot to them during future content patches. With that in mind, the dungeons below now have the following caps: * Onyxia/Molten Core - 40 members * Blackrock Spire - 15 members * Diremaul - 5 members All other dungeons in the game will be capped at 10 members.Several dungeons will be re-examined for balancing in light of thischange. In addition, will have their loot improved significatnly forthe next content patch. General Changes (detailed information for each below) General * Previously, in many cases, a Block, Parry, or Dodge was translated into a "Miss," thus causing confusion over actual miss rates. We've made the following changes in an attempt to be more clear as to what is actually happening in combat: o Block: All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a "Miss." Creatures will no longer be able to Block attacks from behind. o Dodge: Every time a creature Dodges, it will report a Dodge. We will no longer translate a creature's Dodge of a rear attack to a "Miss." o Parry: All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind. * Blocking an ability that takes place on the next swing now blocks the normal amount of damage instead of all of it. * Skill-up rate improved for bows, crossbows, guns, thrown, and wands. * Improved line of sight for large creatures. * In-game mail sent from GMs will now use official Blizzard stationery. * The Drunk effect has been greatly enhanced. * If you resurrect without releasing your spirit, your resurrection timer will decrease normally. * You can no longer accept a warlock summoning while you are in combat. * Increased stun resistance will now also help resist some non-melee based stun spells from creatures. * Mounts now are Horde or Alliance restricted in the tooltip. We do not intend to allow Horde players to ride Alliance vendor-purchased mounts and vice versa. PvP * Numbers and punctuation will not be passed through chat communication to members of the opposing faction. * Spells in PvP now have a slight increase in range and area of effect when targets are moving. This should improve the overall usability of spells and ranged attacks. * Priests can no longer kill players with Shadow Word: Pain and Mind Control in duels. * Certain key NPCs (such as bankers and auctioneers) in the cities and main outposts are now harder to kill. Additionally, when they die, they will respawn more quickly. * Patrolling scouts that can see through stealth and invisibility have been added to both Orgrimmar and Ironforge. * Players under Mind Control pass reputation changes due to kills to the controlling player, and do not receive the reputation changes themselves. * You cannot see your enemies' buffs while you are charmed. * Dueling players can now cast helpful spells on their allies (but not vice versa). Druid * Training costs adjusted. Total training cost was decreased. * Rebirth - Casting time and mana cost reduced; now ignores resurrection timers. * Swiftshifting - Talent changed. When leaving a shapeshift form, the next shapeshift form you take will have a 20%/40%/60% mana cost reduction if used within 6 seconds. * Gift of the Wild - This spell is now cast on the target's party. * Cat Form - DPS increase at levels 40-60. * New Ability (Cat Form): Ferocious Bite (available at level 32) - Finishing move that causes damage per combo point and converts each extra point of energy into additional damage. * New Spell: Barkskin (available at level 44) - The druid's skin becomes as tough as bark. Physical damage taken is reduced. While protected, taking damage will not cause spellcasting delays, but non-instant spells take longer to cast and melee combat is slowed. * New Ability (Bear Form): Frenzied Regeneration (available at level 36) - Converts an amount of rage into health every second for a short duration. Hunter * Training costs adjusted. Total training cost was decreased. * Sandfury Guardians are no longer tameable. * Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players. * Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets. * Distracting Shot - Is now properly improved by the Efficiency and Hawk Eye talents. * You can no longer use Eyes of the Beast to leave a flight path. Mage * Training costs adjusted. Total training cost was decreased. * Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5 seconds w/ Permafrost) and refreshes with each damage tick rather than at the beginning of the spell. In addition, a target that resists the damage will also resist the chill effect. * Blink - Using this spell should no longer cause you to fall through the world. * Blink can now be used to escape more of the stun effects used by creatures in the world. * Blink is no longer useable on boats or zeppelins. * Blast Wave damage radius fixed so damage properly extends to 10 yd. * Dampen Magic - Duration and mana cost increased. Now castable on all raid targets. * Amplify Magic - Duration and mana cost increased. Now castable on all raid targets. * Frost/Ice Armor - Mana cost reduced. * New Spell: Mage Armor (Available at level 34) - Allows for 30% of mana regeneration to function while casting and increases resistance to all magic schools. Does not stack with Frost/Ice Armor. * New Spell: Conjure Water (Rank 7) (Available through quest at level 60). * Arcane Missiles: Fixed a bug where the spell would not function properly against spell-reflecting targets. Paladin * Training costs adjusted. Total training cost was decreased. * Seal of Command - The damage effects can now be resisted instead of dodged, blocked, or parried. * Blessing of Protection - Now castable on all raid targets. * Blessing of Sacrifice - Now castable on all raid targets. * Blessing of Salvation - Now castable on all raid targets. * Divine Intervention - Now castable on all raid targets. Priest * Training costs adjusted. Total training cost was decreased. * Holy Fire - Fixed a bug with the bonus damage gained from +fire damage items. Such items now have a greater effect on this spell. * Prayer of Fortitude - This spell is now cast on the target's party. * Power Word: Shield - Now castable on all raid targets. Rogue * A number of areas in the world now have footlockers in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to Durnholde Keep in Hillsbrad. But if your skill is 250, you might head to Tyr's Hand in Eastern Plaguelands. o Hillsbrad Foothills - Durnholde Keep o Redridge Mountains - Lake Everstill o Ashenvale Forest - Zoram Strand o Stonetalon Mountains - Windshear Crag and Associated Mines o Wetlands - Murloc Camps o Desolace - Sar'theris Strand o Badlands - Angor Fortress o Swamp of Sorrows - Pool of Tears o Searing Gorge - The Slag Pit o Tanaris Desert - Lost Rigger Cove o Azshara - Bay of Storms o Eastern Plaguelands - Tyr's Hand (elite) * Very high-end gems will no longer be acquired from junk boxes or pickpocketing. * Added a visual to Sword Specialization "proc" that will now show up in the combat log as well. Shaman * Training costs adjusted. Total training cost was decreased. * Tremor Totem - Now creates the appropriate looking earth totem; tooltip updated to clarify what effects it counters; radius of effect increased; now pulses more frequently. * Astral Recall - The tooltip now includes the home point the spell will recall you to. * We've changed the spell icon of several totem spells. They should now all be unique. * Searing Totem - Damage slightly increased. * Reincarnation - No longer causes resurrection sickness. Warlock * Improved Drain Mana - Will now report to the combat log all damage caused. * Inferno - The duration the Infernal is enslaved when first summoned has been increased. The area of effect damage caused by the Inferno spell, and all threat generated by it, will now originate from the Infernal. The Infernal will now immediately attack targets within the radius of the spell. * Enslave Demon - Is no longer dispellable. * Curse of Agony - Now benefits from items that increase shadow damage. * Nightfall - Fixed a bug where the Shadow Trance effect was lost without benefit. Previously, the talent had a 3%/4% chance of triggering. It now has a 2%/4% chance of triggering, and the tooltips have been updated to accurately reflect this change. * Ritual of Doom - The death caused at the completion of the ritual no longer causes durability loss. * Firestone - Equipping Firestones will now increase damage caused by fire spells. * Spellstone - Equipping Spellstones will now improve your chance to get a critical strike with spells. * Fear - Mana cost changed to a percentage of base, which results in an increase in cost. * The Shadow Trance buff granted by the Nightfall talent will no longer be used up by a shadowbolt that was in mid-cast. Warrior * Training costs adjusted. Total training cost was slightly increased. * Battle Shout - Rage cost reduced. * Bloodrage - Health cost reduced. * Heroic Strike - Damage increased. * Parry - Moved to level 6. * Thunder Clap - Now causes Physical damage instead of Nature damage; damage increased; duration increased with each new rank. Improved Sunder Armor - Now decreases rage cost by 1/1/1. Improved Thunder Clap - Now decreases rage cost by 1/1/2. * Execute - Full rage is no longer consumed when the ability does not hit. * Overpower - Should now be usable when a special attack is dodged. * Fixed a bug where rage was not being generated when normal melee attacks were parried, dodged, and blocked. * Charge has been improved so it will work through doorways and won't path you through an entire dungeon. * Sweeping Strikes bug fixed. It will hit more reliably and show up in combat log correctly. * Added a visual to Sword Specialization "proc" that will now show up in the combat log as well. Monsters * Ogres in Azeroth have undergone a visual upgrade. * Yeti will no longer flee when at low health. * Mummified Atal'ai will no longer cast Fevered Plague so often. * Some outdoor creatures will now use their Fear abilities less often. * Reduced the number of pirates on the boats in Stranglethorn Vale. * Reduced the number of Syndicate in Strahnbrad. * Reduced the respawn rate of the troggs on the islands in Loch Modan. * Some wildlife that was stationary in Desolace should now be more active. * Mechanical Whelps have been boosted by five levels in order to be effective longer. Their damage has been slightly decreased to compensate for the additional damage that would have occured with the change. * Battle Chicken has had its level boosted by five. * The monster ability Skull Crack now only stuns for two seconds instead of six. * Warbringer Constructs now have less armor than before. Items * The Reactive Mana set bonus effect on the Arcanist set had an incorrect tooltip. The proper chance of the effect triggering is 1%, not 100%. * Restorative Elixir tooltip is now more clear. * Weightstones may now be used on fist Weapons. * Postmaster's Treads now have stats more appropriate for clothwearers. * Crown of the Penitent effect made more appropriate for the quality and level of item. * Bloodlust Epaulets stats improved to the appropriate amount for the item's level and quality. * The effect of the Spirit of Aquamentas and Choker of Enlightenment has changed to a +damage and +healing of all spell schools effect. * Ramstein's Lightning Bolts effect reduced to 200 points of damage and a 10-yard radius. * Magister's Mantle, Robe, Belt, Crown, and Binding changed to include more stamina in lieu of spirit. * Gnomish earrings will no longer appear outside the Bloodlust Helm. * Deathstriker name changed to Felstriker. * The Lion Horn of Stormwind now properly gives AC to members of the party. * Priests can now use scrolls and the Heart of Noxxion while in Shadowform. * The costs of Enriched Manna Biscuits, Blessed Sunfruit, and Blessed Sunfruit Juice have been lowered to 60 silver per stack of five. * The buff effect of Blessed Sunfruit has been changed from Stamina to Strength. * Horn of the Arctic Wolf now correctly summons an arctic wolf (Instead of a light-gray one). * White Bandit Mask is now Uncommon and Bind on Equip. * Fixed a bug that was causing Judgement Sabatons to have two instances of Spirit. * Green Lens item can no longer call Stamina as one of its random properties. Existing Green Lens have not been changed. * Frenzied Striker is now Bind on Equip instead of Bind on Pick Up. * Sorcerer Sphere is no longer Warlock only. * Twilight Orb is no longer Warlock only. * Fixed a bug that was causing Dog Training Gloves to not be Bind on Pick Up. * Fixed a bug that was causing Thrash Blade, Flurry Axe, and Ironfoe to have an additional attack when the effect went off. * Fixed a bug on Gearforge Girdle (awarded by the Felwood quest, A Final Blow) that caused it to have more stats than it should. It no longer has +12 defense. * Shadowcraft Boots now have +21 Agility instead of +21 Intellect. * Fixed a bug with Jungle Remedy that was causing it to be on the non-combat potion timer of three seconds. It is now on the combat potion timer of two minutes. * Fixed a bug with Fist of Stone that caused it to have stats that it shouldn't have. Existing Fist of Stone items have not been changed. * Finkle's Skinner is now Main hand only. * Drop rates of gems have been increased at lower levels and decreased at higher levels. * Fixed a bug that was causing Outrunner's Cord to appear incorrectly on characters. * Fixed a bug that was causing Vosh'gajin's Strand to appear incorrectly on characters. * Fixed a bug that was causing Omokk's Girth Restrainer to appear incorrectly on characters. * Holy spell damage bonuses will no longer appear on random property items. * Silithus has been itemized. * Royal Seal of Alexis no longer drops off of Baron Bloodbane. It is now only obtainable via the quest Ramstein, no longer has a minimum level requirement, and is Bind on Acquire. Existing Royal Seal of Alexis items have not been changed. * 16-slot bags are now set to Uncommon. * Razorlash Root should now restore mana as intended and should no longer apply the first aid debuff. * Re-worded tooltips on Shard of Afrasa and Demon's Blood to better explain their effects. * Changed the tooltip on random property items with the suffixes "of Concentration" and "of Regeneration" to more clearly state their effects. * Lunar Wands that drop should now have random properties. * Hurley Blackbreath's treasure table has been modified. * Rend's treasure table has been modified. * Goraluk Anvilcrack treasure table has been modified. * General Drakkisath treasure table has been modified. * Deathcharger's Reins can now be used by Tauren. * Items that periodically restore health and mana no longer show up in the combat log. * Vanquisher's Sword and Amberglow Talisman, the rewards for the quests Bring the Light (Alliance) and Bring the End (Horde), have been upgraded to be rare instead of uncommon. * Modified Crystal Charge, Crystal Force, Crystal Restore, Crystal Spire, Crystal Ward, and Crystal Yield to be on appropriate cooldown timers. Completing the Crystal Pylon quest to obtain them will now reward five each instead of three. * Mark of the Dragon Lord has had its visual changed to better fit its effect, and the tooltip has been corrected. Professions * A new engineering recipe is available in Blackrock Depths for a repair robot. This robot acts as a repair vendor for 10 minutes and will repair and purchase items for normal cost. This will allow dungeon groups and raids to get items repaired and sold without returning to town. * The Horde version of the tribal leatherworking quest now requires the appropriate amount of leatherworking skill to complete. * The item requirements for the elemental leatherworking quest have been lowered from four of each kind of elemental item to two. * A number of high-end profession reagents were changed to good quality (green) to indicate their value and so that they are distributed properly by group loot (Essences, Orbs of Righteousness, etc.). * All of the creation professions have had one or more dropped recipes added to raid level targets. * Bottomless Bag requires significantly more mooncloth and two core leather to make now. * Invulnerability Potion - Now makes you immune to all physical attacks and damage rather than just damage. * The effects of flasks and elixirs are no longer dispellable. This should make their use more compelling in PvP situations. * Fused Wiring will now drop more often from target dummies. * Quickdraw Quiver now requires cured thick hide (instead of thick hide) as one of its required components. * Crimson Lotus changed to a gray item as it is currently unused by professions. * Green Lens now requires more ingredients to make, but has special effects rather than just stats on it. * Red dragonscales have had their vendor price reduced. * Drop rates of very high-end gems have been somewhat increased on rich thorium veins. * Improvements have been made to many potions: Troll's Blood potions, Stoneshield potions, Magic Resistance potions, Flasks of Power, and Greater Defense potions. * Chimeric Glove recipe is no longer bind on pick up. * There is now a recipe at leatherworking trainers that allows thick leather to be turned into rugged leather. * Turtle Scale Gloves recipe has been added to vendors in Feralas to make completion of the tribal leatherworking quest easier. * You will now catch ocean fish when fishing from Rut'theran village. * The cooking trainer in Dolanaar now sells cooking recipes for several types of fish. * Owls in Teldrassil now drop more eggs than they used to. * A new type of turtle is now found on the beaches of northern Tanaris in the level 42-43 range. They can be skinned for turtle scales. * The Recipes for Robe of the Void, Robe of the Archmage, and Truefaith Vestments are no longer soulbound. * Engineering guns level 40 and above now have attributes on them to bring them in line with the random property guns. * Cooking recipe, Tender Wolf Steak, added to vendors in Aerie Peaks and Gadgetzan. Allows players to cook tender wolf meat. * Horde cooks can now cook up raptor eggs from a recipe found in Gromgol and Hammerfall. * Elixir of Giants duration increased to 60 minutes. * Shadowskin Gloves recipe added so there is a non-rare recipe that requires Shadowcat Hide. * Hot Wolf Ribs now count as meat for purposes of being fed to hunter pets. * Mooncloth recipe moved to a different vendor in Everlook. * Storm Gauntlets fixed so they deliver their lightning damage correctly. * Enchantment for boots that increase speed improved significantly. Raids & Dungeons * "Raid lockout" is fixed. If the leader of your raid group is saved in a different instance than you would otherwise go to, you are added to your leader's instance. * Added /raidinfo command showing remaining time on saved raid instances. Also shows an ID to compare with other players (if you have the same saved ID as them, you will go into the same instance) * Added a chat window message when you are first saved to an instance. * Raid members will show up on the world map. * If you enter an instance in a group, and then leave that group, you will not be able to complete quest objectives until you rejoin the group. * Extended the decay time of boss corpses in dungeons. * Lengthened the respawn time of many of the creatures in Ragefire Chasm, Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and Stratholme. * Molten Core o Added in-game voice for Ragnaros and Majordomo Executus. o Fixed an issue that was causing the first Firelord to stop moving. o Garr will now lose his enrage buff when he leaves combat. o Majordomo Executus will now make the Flamewaker Healers immune to polymorph at the appropriate time, even after failed attempts. o Bringing Flamewaker Healers too far away from Majordomo Executus will now result in the Healers becoming immune to Polymorph. o Line of Sight checks removed from many creature abilities in Molten Core. o Sons of Flame now despawn when everyone wipes. o Ragnaros will reset properly if the raid wipes while submerged. * Onyxia o Onyxia's fireballs will no longer result in a confuse effect (Engulfing Flames). The impact damage of these fireballs has been slightly increased to compensate for the loss of the damage over time. o Onyxia's egg pit will now heat up when she does a strafe breath across the room. o Onyxian Warders now respawn in the hallway while Onyxia is in combat. o Increased the delay before Onyxia will try to tail sweep. o Fixed a bug that could cause Onyxia to occasionally not reset correctly. o Fixed a bug that was causing Onyxia to get stuck under the world o Players no longer leave combat while Onyxia is in flight. o The Onyxia Key quest for the Horde has experienced some changes. o The Test of Skulls for Scryer, Somnus, and Chronalis can now all be obtained simultaneously. The drop rates for black dragonspawn eyes have been increased substantially. * Stratholme o Baroness Anastasi in Stratholme will now leave the possessed target when the target is below 50% health, instead of 30%. She will also cast Possession slightly less often. o Roaming Gargoyles will be set to a 30-minute respawn. o Roaming Shades set to 15-30 minute respawn (previously 5-15). o Patchwork Horrors set to 15-30 minute respawn (previously 6-10). o Overall respawn in the entire dungeon made longer. o Crimson Conjurers will no longer roam in pairs. o Crimson Conjurers can now only have a max of two "pets" at one time. o Changed the way the Gauntlet area works. The Crystals no longer respawn. o The Crystals no longer fire ribbon of souls (this was causing in-combat issues). o Fixed a bug that was causing monsters to leave combat in mid-fight, thus regaining all their health. o Various tweaks made to the Baroness encounter. o Scholomance o Lengthened the overall respawn of the dungeon. o Risen Aberration health and damage reduced. + Reduced the duration of Dark Plague from three minutes to 90 seconds. + Fixed a bug that caused the Cloud of Disease spell, cast by Diseased Ghouls, to do more damage than intended. + Blood of Innocents will now drop off both Doctor Theolen Krastinov (The Butcher) and Jandice Barov for players that have completed the Sarkhoff questline in Scholomance. + Shadow resistance now will be more effective at mitigating the damage from Unholy Aura. + The creature spell, Call of the Grave, has had its damage reduced by half. * Blackrock Spire o Spire Spiders now only summon four Spire Spiderlings instead of five. o Health and damage on these Spire Spiderlings has been reduced. o Crystallize has been reduced from eight seconds to six seconds. o Some Blackrock Spire bosses will now properly display their true level, instead of being considered world bosses (who do not display level). * Blackrock Depths o The doors to the Lyceum will now re-open after Magmus has been killed. o Vault encounter has been toned down slightly. o Mind Flay and Cripple will now work on Blackrock Depths bosses. * Maraudon o Princess Theradras - Boulders thrown will now cause a knockdown as well. She will also be more intelligent about deciding when to use her Dust Field ability. o Noxxion encounter made easier for groups lacking area of effect damage. o Creeping Sludge poison proc has been changed to a pulsing point-blank area of effect short-range damage spell called Poison Shock. * Zul'Farrak o Dead Hero will now always drop an uncommon random item. o Witch Doctor Zum'rah's loot table was improved. o Toned down the Zigguraut event. o Toned down the Antu'sul event. o Fixed stuck NPCs that were causing "in combat" issues. o Scarabs will no longer flee when at low health. * Scarlet Monastery o Doors requiring the Scarlet Key can now also be opened with a Large Seaforium Charge in addition to the lockpick ability. * Gnomeregan o Doors requiring the Workshop Key can now be opened with a Small Seaforium Charge. * Deadmines o The "cannon door" can now be opened with a Small Seaforium Charge in addition to the lockpick ability. Quests * Quests that take you into dungeons are now denoted "Dungeon" in the quest log, and are sorted under the dungeon to which they take you. * Decrepit Guardians in Andorhal were changed to non-elite. * The Heroes of Darrowshire quest in Eastern Plaguelands now gives anexperience reward. * Increased the drop rate of Shadowmaw Claws for Mok'thardin's Enchantment. * Fixed an issue with the Green Hills of Stranglethorn quest. If players destroy one of the chapters, Barnil will now help them relocate it. * The quest, Scarlet Diversions, should now be easier to complete. * Reduced the speed at which the Magrami ghosts are attracted to the Ghost Magnet in the Ghost-o-plasm Round Up quest. Modified quest text to suggest players move away from where they place their magnet. * Princess Poobah now waits for 60 seconds before despawning after the completion of the Message in a Bottle quest. * Fixed pathing on the assassins of the Protect Kanati Greycloud quest,to prevent them from getting stuck. * Arei the Treant is now PvP-enabled. If Horde players attack himwhile Alliance players are escorting him, the Horde players will nowbe flagged for PvP. * The It's Dangerous to Go Alone quest in Un'goro no longer requires a deprecated item to complete. * The health of the Corrupted Saber (escortee in the Corrupted Sabers quest) was increased. * The Scarab Shells quest in Zul'Farrak's item requirement was reduced from nine Uncracked Scarab Shells to five * Zaricotl no longer drops an NYI (Not Yet In) quest item (the Pocked Black Box) for Horde players. * The epic item questline for the turning in of the Beast's hide has had its monetary requirements lowered to 50 gold. * The Molten Core Dark Iron turn-in quests (Favor Amongst the Brotherhood) have had several major changes. Turning in Dark Iron Ore will now result in half of its previous faction reward. However, the turn-in requirements for Fiery Core, Core Leather, and Lava Core have been substantially reduced and their faction rewards quadrupled. * For the Kodo Roundup quest in Desolace, bringing a Tamed Kodo back to Smeed Scrabblescrew now works. * The King of the Foulweald quest event in Ashenvale now has the Enraged Foulwealds spawn as soon as Karang's Banner is placed. * The Zamek's Distraction quest event in Thousand Needles now causes Rizzle to leave his hut (and leave his Indurium Plans behind). * End quest added to Hydraxis quest line, offering players a reward. * The amount of waves players must fight in the Belnistrasz quest eventhas been reduced. * Argent Dawn Valor Tokens, Minion's Scourgestones, Invader's Scourgestones, and Corruptor's Scourgestones now stack in quantities greater than 20. * You may now turn in Thorium Shells in exchange for Thorium Headed Arrows. Both Orgrimmar and Ironforge have a turn-in NPC. * Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for Thistle Tea to those rogues who completed the quest and inadvertently destroyed their recipes. * The Horde version of the quest A Call to Arms: The Plaguelands! should now only be available once after accepting the quest. * The text for the Je'neu and the Earthen Ring quest has been clarified. * The completion point for the The Fragments Within quest should now appear in the mini-map. * The Araj's Scarab quest should now properly reflect that it is an elite difficulty quest. * The WANTED: Murkeep! quest is now sharable. * The duration of Arcane Quickeners has been increased to 30 minutes. * The reward for completing the quest Morrowgrain to Feathermoon Stronghold has been increased to 10 packets of seeds per five morrowgrain. * The Evergreen Pouch as used by Herbalists with a skill of 150+ has been modified. * The chance of getting morrowgrain when the pouch is used has been slightly increased. * The Order Must Be Restored quest now gives a Stormwind reputation boost upon completion. * The Roll the Bones quest has been lowered in level. * There are now more lockboxes available in the Ruins of Andorhal for the Counting Out Time quest. * The Mangled Journal found in Un'Goro Crater now drops for all members of a group. * The Shattered Necklace in Badlands and Uldaman now drops for all members of a group. * The Winterfall Activity quest is now available to players who are at the minimum point of Friendly reputation with the Timbermaw Furbolgs. * Ghede and Jenal in the Un'Goro Soil quest now appear in the mini-map when it is time to talk to them. It is also clearer where they are in the quest text. * Quests marked as Gadgetzan in the header of the quest log should now be displayed as Tanaris. * Typos fixed for many quests. Pets * Pets in defensive mode that respond to attacks will no longer flag their masters for PvP. If the master issues an explicit attack command, the master will be flagged. * You can issue pet commands while you are stunned, fleeing, etc. * Pets and summons no longer get stuck when you get on a boat or zeppelin. * Non-aggressive enemy NPCs no longer attack pets and summons. Faction & Reputation * Felicia Maline in Stormwind is now giving a discount on gryphon rides for players who have Honored or greater reputation with Stormwind. * The Argent Dawn is offering new rewards to heroes who are Revered and Exalted to the Dawn. Speak to a quartermaster of the Argent Dawn for more information! * If a player is under the effects of mind control by another player, then reputation adjustments for killing creatures go to the controlling player. * Larger factions (Horde, Alliance, Steamwheedle Cartel, etc.) now report reputation increases and decreases across the board if so affected. * Rivern Frostwind's death no longer gives reputation adjustments for Horde and Alliance factions. * Winterfall Pathfinders in Winterspring now give Timbermaw reputation adjustments when killed. * The loss of overall reputation when a player loses reputation at the higher tiers of a faction (Friendly, Honored, Revered, Exalted) has been substantially reduced. User Interface * You can now have multiple action bars onscreen at the same time. You can activate the additional action bars through the Interface options menu. * You can now have quest completion criteria for the quests you are currently on display on the game screen as well as in the quest log. If you shift-click on a quest in the quest log, it will display the completion criteria on the main game screen underneath the mini-map. * You will now be able to tell how many other players in your group have the same quest you do. When you are in a group, it will display the number of other players in the group who have the quest in parenthesis to the left of the quest name. If you mouse over the quest name, it will display the names of the other players in the party who have the quest in the bottom right hand corner of the screen. * Chat bubbles have been added to the game. Now when a player or NPC uses a /say or /yell chat command, it is displayed in the game screen by default as a chat bubble as well as in the chat log. It displays above the head of the character talking, but only if you can see the character. This functionality can be turned off should you desire. This functionality also exists for party chat, but is turned off by default. Both options are turned on or off in the "Interface" options window. * The /bug and /suggest commands have been removed from the game.This functionality was mainly for beta test purposes and not intended for our live audience. To submit bug reports, please petition a GM.To make a suggestion about the game, please use the Suggestions forumon the WorldofWarcraft.com website. * Level information is no longer available to the scripting system for dangerously high-level enemies. * Improved client performance with chat filter enabled. * Added /golfclap. * You can no longer change armor sets while your enemies are stunned. * If more than one player ties a loot roll, a random player will receive the loot. * Monster tooltips now display the hostile color in an easier to read shade of red. * Loot sparkles will disappear appropriately after group loot or master loot is distributed. * An option has been added to display the time remaining on your buffs all the time. The option is found in the "Interface" options windowunder "Buff Durations." * If the current round robin looter closes the loot window without looting money, other players may loot the money. * Targeting with the tab key has been fixed so hitting tab will acquire creatures in a cone up to 30 yards in front of you or a circle 10 yards around you. It no longer only hits targets off to your left. * When you are using group loot or need before greed looting systems and are looting a bind on pick up item, the "This item will bind to you" yes/no dialog box pops up after you click the "roll dice" button, but before it accepts your roll. * You can now lock your action bar so spells cannot be dragged out of it while it is locked. This functionality can be assigned to a hotkey toggle in the keybindings UI. * Trading with a player no longer closes his auction interface (you get a busy message). * Added subclasses to recipes in the auction house interface (tailoring, leatherworking, etc...) * A message will be sent to group members if everyone passes on a loot item roll. * An "unbind" button has been added to the key bindings page. * Guild names can no longer have consecutive spaces, or start or end with a space. This prevents confusingly similar guild names such as"My Guild" and "My Guild". * Added a right-click menu to the social pane for whispering and inviting players into groups. * The guild interface remembers whether or not to show offline members between sessions. * If you are holding down the move forward key, and press the move backwards key, you will stop moving. * Increased the quest share distance to 10 yards. * The "|" character will show up in general chat channels. * You will get informative feedback if you try to share a quest with someone who is already on the quest or has completed it. * Added UI to the addon customization screen to specify how much memory is available to the scripting system. * Added the "date" and "time" functions to the UI scripting system. * You will see an error message if you tell your pet to attack a target that it can't find a path to. * If you are sitting and press a turn key, you will stand up and start turning. * Riding Kodos have new icons for when you are mounted. * NPC chat log color changed to light yellow by default instead of gray, which was not very readable. * If you have files in the InterfaceFrameXML folder, they will be moved to InterfaceFrameXML.old after a patch. * After the game is patched, you will be prompted to disable addons that are out of date. * Added IsMovable(), SetMovable(), IsResizable(), SetResizable() member functions to frames in the scripting system. * Added the "pcall" and "xpcall" functions to the UI scripting system. * The .toc file for addons supports a new keyword: "DefaultState," which can be enabled or disabled, and specifies whether or not an addon is enabled or disabled by default when first installed. World Environment * The bridges in northern Stranglethorn Vale are now fixed so they will not dismount you when you ride across them. * The names of many more points of interest have been added to various area maps. * The Ashenvale, Felwood, and Azshara Crater areas are using a new graveyard system that should help to place dead characters at appropriate graveyards. * Fixed several places throughout the world where monsters and profession nodes were spawning underground, floating or inside of objects. * You can now design guild tabards in Ironforge and Thunder Bluff. * Characters dying in the instanced portions of Blackfathom Deeps, Scholomance, Maraudon, Onyxia's Lair, and Ragefire Chasm will now correctly receive a corpse marker in the minimap and see the message letting them know that they need to enter the instance before they will be able to resurrect. * The Argent Dawn base at the southern edge of the Western Plaguelands is now named Chillwind Camp. * Quartermaster Miranda Breechlock in Eastern Plaguelands is now in a more accessible position. * Krinkle Goodsteel in Gadgetzan no longer repairs durability damage. His brother, Wrinkle Goodsteel, and his friend Blizrik Buckshot, who share a nearby shop, are still more than happy to provide their durability repair services. * Reagent Vendors have been added to Feathermoon Stronghold and Camp Mojache in Feralas. * Added a mailbox to the Darnassus Bank. Flight Paths * The following flight times have been reduced: o Auberdine - Talonbranch Glade o Thunder Bluff - Orgrimmar o Theramore (Dustwallow Marsh) - Nijel's Point (Desolace) * The following flight paths have been added: o Gadgetzan - Brackenwall Village o Gadgetzan - Valor's Rest (Silithus) o Gadgetzan - Camp Mojache o Gadgetzan - Crossroads o Orgrimmar - Everlook Bug Fixes * Fixed framerate problem with UI modifications that use overlapping buttons. * Hunter pets immediately gain training points when they level up. * Creatures that are quickly respawning to repopulate an area will often wait a few seconds after they spawn before attacking players. * Fixed bug where Seal Fate and Blood Frenzy were giving two combo points instead of one. * You can no longer disenchant an item while you have the disenchant loot window open for another item, which caused you to lose the original item and its loot. * Fixed bug where Primal Frenzy was giving 10 rage instead of five. * Fixed bug where melee weapon abilities were causing durability damage to ranged weapons. * Fixed a bug where abilities that give extra attacks, like the paladin Reckoning talent, could cause the following swing to take longer than it should. * Fixed a bug where instant melee attacks were not blockable. * Fixed a bug where "On Next Swing" melee attacks (e.g. Heroic Strike) that were blocked were fully blocked instead of having their damage reduced by the block amount. * Fixed a bug where off-hand attacks were being skipped when using "On Next Swing" melee attacks. * Fixed a bug where Ammo Pouch and Quiver bonuses were stacking together. Now only the better bonus should be considered. * Fixed a bug where Quivers and Ammo Pouches were granting a larger haste bonus than intended in some cases. * Items like the Eye of the Beast will correctly increase your spell critical hit chances. * Players will no longer become stuck behind a structure in the Ruins of Eldarath, Azshara. * Players will no longer become stuck near the entrance to an ogre mound in the Mo'Grosh Stronghold in Loch Modan. * Players will no longer become stuck in a steep location in Forest Song, Ashenvale. * Players will no longer fall through the ground in a cave location in Duskwood. * Players will no longer fall through the ground at the Cauldron area of the Searing Gorge. * Players can no longer gain access to Zul'Gurub through Duskwood. * Turning in a guild charter signed by a player who later joins another guild no longer destroys the charter. You get it back and have to get a replacement signature. * Turning in a guild charter with the same name as an existing guild will no longer destroy the charter. You can then rename your charter and turn it in again. * Tab targeting works properly now. * Fixed exploit allowing non-grouped players to remove other players from groups. * Hyperlinks for wrapped items no longer show random property of the wrapped item. * Fixed bug with incorrect minimum bid display when outbid while monitoring your auctions at the auction house. * The auction interface now displays the gold, silver, and copper values for all items, even if those values are zero. This should make it more difficult to "hide" an item that costs several gold among items that only cost several silver, for example. * Items with charges now work properly from the action bar. * Removed unnecessary happiness icon for warlock petsSelf-casting (ALT+action button) when your current target is out of range works properly now. * The quest NPC Khan Jehn no longer becomes confused and unresponsive. * The stove at Sentinel Hill in Westfall can be used for cooking. * Campfires amongst the murloc encampments in Dreadmurk Shore, Dustwallow Marsh can now be used for cooking. * Fixed a problem with the Horde flight path from Light's Hope Chapel in Eastern Plaguelands to the Undercity. * You will now properly receive COD payments and returned mail from those on your ignore list. * Fixed item links from the character inspect window. * Fixed item links from beyond the first page of the loot window. * Fixed a bug allowing a guild master to promote himself to guild master, which incorrectly set the guild master as an officer, leaving the guild without a leader. Changes in v1.2.3: ----------------- No details available. Changes in v1.2.1: ----------------- Happy Holidays! The holidays are here and the citizens of Azeroth are celebrating the occasion with festive decorations and winter time activities. Keep an eye out for some fun and exciting surprises throughout the world! New Dungeon - Maraudon In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen Keeper of the Grove and son of Cenarius. Zaetar rejected his Keeper heritage when he joined with the princess of the chaotic earth elementals, Theradras. Their unholy union gave birth to the misshapen and cursed centaur, who promptly slew their father for his part in their misbegotten creation. Fearful of Cenarius' wrath, the grief-stricken Theradras sequestered her dead lover's body in her secret sanctuary, the Crystal Caverns of Therramok, where she watches over him to this day. Travelers who come to Desolace have little trouble spotting Zaetar's tomb, for the blessing of nature that permeates his being transformed his resting place into a verdant paradise of flora and tranquil pools. Today, this tomb is now trodden by the hooves of Zaetar's children, who have claimed this great cavern as their sacred stronghold Maraudon. Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for business Cloak & Helm Graphics There are now interface options that let you not display your helm and/or cloak on your character. These options will allow a player to wear a cloak or helm, but not have it show up in the game world. The check boxes to control this functionality are in the Options menu under "Interface Options." General Changes (detailed information for each below) General * Players will now receive credit for killing a monster even if they die during battle. * Players will now be able to purchase and train mounts from other races in their faction. However, you will first need to obtain "exalted" reputation status with that race in order to do so. Mounts of the opposing faction are not available for purchase. * A "Looking for Group" channel has been added. Additional improvements in looking for group functionality will be added in future patches. * Daze chance has been reduced in degrees depending on the level of the monster versus the level of the player. Thus, a monster will have a better chance to Daze a player equal in level than it would Dazing a player five levels higher. * If you die in Molten Core, you will now be able to retrieve your corpse at the Blackrock Depths instance line. * Several instance bosses and sub-bosses have had their levels slightly lowered. * Giant Clams in the Vile Reef now drop Blue Pearls. * Spell Reflection no longer reflects abilities. * You can initiate a trade by dropping money onto a player. * You can no longer select targets while under the effects of charm. * Most non-elite creatures in non-instanced areas of the world have had their hit points slightly increased starting from level 20. * Messages in the chat window provide feedback when you are getting drunk or sober. * Skill gain messages will no longer appear for auto-ranking class skills when you gain a level. * Training costs for all classes are in the process of being rebalanced. For this patch, training costs have been adjusted for the Rogue and Warlock classes and we will be making similar adjustments to all classes in the future. Talents * Damage bonus for the Warrior's One-Handed Weapon Specialization (Protection tab) increased to 2% per rank. * Amount of threat generated by Shield Bash when Shield Discipline is active has been increased. * Mortal Strike changed to deal weapon damage + a flat amount (85, 110, 135, 160) instead of percentage-based damage. Additional ranks available on Warrior trainers. * A bug causing the Hurricane talent to not require channeling has been fixed. This spell now correctly requires channeling. Player versus Player * Gurubashi Arena - The arena in Stranglethorn Vale has been changed so that free-for-all PvP will only take place on the floor of the arena, and no longer in the stands or on the entrance ramp. Please keep in mind that on PvP realms, members of the opposite faction can still attack you anywhere in the arena because Stranglethorn Vale is a contested area. * There is now a short countdown before a duel starts. Professions * Fishing for high-level zones has been restored. * Monetary value of fished items sold to vendors has been significantly reduced. * Chances of acquiring green weapons and armor from fishing have been reduced. * Fishing profession now requires a minimum character level, like the other professions do. Any character who already has a fishing profession past the intended level will not be affected. * The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy Runecloth Bandage can be learned by visiting your faction's Artisan First Aid questgiver. * Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have been reduced. * Expert First Aid books moved to a more appropriate vendor for the Horde. New vendor is still within the same general area as the previous one. * Spider Sausage added to cooking trainers. * Negative effect on Fletcher's Gloves has been changed. * Alchemists' Stone effects have been changed. * Gnomish Death Ray ingredients have been changed. * Small Spider Legs drops have been increased to aid night elf cooks. * Embossed Leather Boots are now correctly marked as Soulbound. * Enchant 2H Weapon with Intellect is now correctly giving +3 to Intellect. * Enchanter's Cowl minimum level to use set to 28 instead of 38, as was originally intended. * Decrepit Darkhounds are now skinnable. * Bloodstone Ore was made easier to mine. Items * The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom is now considered physical damage instead of Shadow damage. * Area effect of Piccolo of the Flaming Fire has been reduced. * Common shields sold at the shops have had their levels shifted to provide for a greater variety of choices. * The damage effect from Circle of Flame no longer gets increased by items with fire bonuses. * Area effect on Explosive Rockets has been reduced. * Damage over time effect on Demonshear should no longer be increased by items with Shadow bonuses. * Effects from Stormstout, Trogg Ale, Raptor Punch, and Keg of Thunderbrew Lager no longer stack. * Enriched Manna Biscuit now regenerates mana correctly. * Wolfmane Wristguards are now Uncommon instead of Common. * Lowered stats and armor on the Forcestone Buckler, which is rewarded from the Compendium of the Fallen quest. Existing Forcestone Bucklers have not been modified. * Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey Sings, I get Violent quest have been improved. Additional item reward added to this quest as well. * Heart of the Scale should apply the correct Fire resistance now. * Fixed a bug that caused Wildheart Boots to have duplicate stats. * Loamflake Bracers now have stats. * Effect on Cloak of Flames has been reduced. * Dog Training Gloves are now Uncommon instead of Common. * Murkgill Murlocs in Stranglethorn no longer drop Encrusted Tail Fin. * Fixed texture on Rageclaw Belt to look like a belt instead of pants. * Armor values for some Leather and Mail armor between levels 15 - 36 have been slightly changed to address an error with armor values. Quests * Many Stranglethorn Vale quests had their experience rewards changed to be more in line with the difficulty of the quests. Some Stranglethorn Vale quests were also increased in difficulty, due to increased kill requirements or balance changes to the quest target creatures. The Green Hills of Stranglethorn and Big Game Hunter quests also now reward different items upon completion. * Two new quests added to Desolace involving the Kodo Caravan. * Number of centaur required to kill to unleash Warlord Krom'zar in the Barrens Counterattack! quest has been reduced to 20. * Time limit for the Counterattack! quest has been increased to 20 minutes. * Thazz'ril's Pick is now easier to spot. * Bloodfury quest in Stonetalon Mountains is now marked elite. * Catch of the Day quest in Desolace now requires 2 Bloodfish instead of the previous 5. * New quest rewards added to the Allegiance to the Old Gods quest in Ashenvale. * Wildhunter Cloak reward item from the Ashenvale Hunt quest has been improved. * Vagash in Dun Morogh now properly shows his Elite status. * The Encrusted Tail Fin quest item now only drops off the Saltscale Murlocs in Stranglethorn. * The Bloodfury Ripper's Remains quest item now only drops off the Bloodfury Ripper in Stonetalon Mountain. * The Blueleaf Tubers requirement of the Barrens' Blueleaf Tuber quest was decreased to 6. * Quest text for the Elemental War quest is changed. It no longer implies that a choice of rewards is available. * The Summoning Shadra quest level has been increased from 50 to 55, to reflect the level of Shadra. * Fixed the problem that was causing Mikhail in Menethil Harbor to become inactive after someone failed The Missing Diplomat quest. * Besseleth and Arikara now have statistics appropriate to their status as elite creatures. * Quest monsters for Arachnophobia quest in Stonetalon Mountains now drop the proper required quest item. * Kodo Roundup quest in Desolace has been fixed to give proper quest credit. * Homeward Bound quest in Thousand Needles can no longer be activated by anyone other than the player that is escorting the Non-player Character. * Free at Last quest in Thousand Needles can no longer be activated by anyone other than the player that is escorting the Non-player Character. * Fixed a bug with the Tower of Althalaxx quest line that allowed you to skip the step that leads into Fire Scar Shrine. * Quest related drop items from A Sample of Slime quest and a Batch of Ooze quest have been reduced in value. Druids * Entangling Roots: Rank 4 moved to level 38. * New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the Wild spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.) * Bear Form: Armor bonus increased from 65% to 180%. * Dire Bear Form: Armor bonus increased from 125% to 360%. * Hibernate: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. Hunters * Hunters can no longer sit while under the effects of Feign Death. * Disengage will cause the Hunter's target to immediately check for a new target. * Hunters will no longer show mana while they are under the effects of Feign Death. * Claw: Ranks 3-8 focus costs increased to match ranks 1-2. * Beasts under the effect of Beast Lore will now display whether they are tameable or not. * Pets: Bite and Claw tooltips now list the damage that is dealt when the pet is content. Actual damage is unchanged. * Scare Beast: Beasts now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. Paladins * Sense Undead: No longer available via the trainer; quest reward only. Priests * Power Word: Shield: Now usable on party members only. * New Spell: Prayer of Fortitude (Level 48) - Longer lasting Power Word: Fortitude spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.) * Mind Control: Can no longer be cast on tapped targets. Rogues * Backstab will automatically target the nearest enemy if no target is selected. * Distract is now effective against creatures that are already distracted. * Sap: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. * Training costs adjusted. Total training cost was decreased. * Vanish will now break root and slow effects. Shaman * Earthbind Totem: Added a 15-second cooldown. Warlocks * Warlock demons have a wide selection of names based on the demon type. This only affects new demons; existing demons will keep their names. * Warlocks can no longer kill players in duels. * Death Coil won't give health until it actually hits the target. * Death Coil will only give the amount of health that it actually drained from the target. * Create Soulstone: Reduced the Soul Shard cost from two shards to one shard. * Curse of Shadow: Increased duration from two minutes to five minutes. * Curse of the Elements: Increased duration from two minutes to five minutes. * Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. * Devour Magic (Felhunter): Fixed a bug where the felhunter would be healed every time the spell was used, in addition to the healing gained from successful dispelling. * Tainted Blood (Felhunter): The reactive effect no longer causes threat. * Training costs adjusted. Total training cost was decreased. * Enslave Demon: Can no longer be cast on tapped targets. Warriors * Warriors will now resume attacking after performing a Slam attack. * New Ability: Pummel (Berserker Stance) (Level 38) - Instant attack that causes damage and interrupts spellcasting for a short duration. * Shield Bash: No longer usable in Berserker Stance. * Intercept: Cost reduced from 15 rage to 10 rage, damage reduced accordingly. * Bloodrage: Now generates 10 rage immediately and 10 rage across the duration. * Improved Bloodrage: Now reduces the health cost of Bloodrage by 25% (rank 1) and 50% (rank 2). * Berserker Stance: Now increases critical strike chance by 3% instead of granting 10% melee haste. Extra damage taken reduced from 20% to 10%. Mac * The vertex and pixel shader based graphic options have been reactivated on certain combinations of drivers and GPU hardware. As Apple releases future improvements to drivers we will continue to re-test and re-activate features on a case by case basis. A more detailed list of which driver/hardware combinations are enabled for shader capabilities, along with any known bugs will be posted on the Tech Support forum. Further optimization work on the client is ongoing, and we welcome your feedback at email@example.com. * Added reverb to sound effects when a player is in enclosed spaces. User Interface * The Minimap arrows that point to locations/players/etc. are now easier to see. * Tooltip information on players and monsters in the game has been expanded. * Alternative keyboard types (such as Dvorak) will now work correctly. * Macros that cast spells will show spell feedback (e.g. cooldowns, etc.) on the action bar. * Lua single line comments now work in script blocks embedded in XML files. * There is a new user interface to enable and disable add-ons for the current account, available at the character selection screen. * FontString has a new attribute, "maxLines," which is used to limit the number of lines the FontString will render. * Any text that goes beyond the extents of a FontString will be truncated and replaced with "?" Miscellaneous * When a player breaks the surface of the water going up (i.e. heading out of the water), the camera will move to the above-water position regardless of whether or not the player is holding down the right mouse button. * The visual effect for unlearning talents will happen after you accept the dialog instead of immediately. Bug Fixes * A bug with bandages has been fixed. Previously, only the lowest rank bandage (Linen Bandage) was working correctly in that it brought up a channeling bar and required you to remain still while bandaging. All of the other bandage types (Heavy Linen through Heavy Runecloth) were working incorrectly, but have been fixed to operate the same way that Linen Bandages do. * Cenarion Vindicators no longer summon Forces of Nature as quickly. * Severed Dreamers no longer summon Nightmares as quickly. * Several elite creatures that were missing their elite tags have been fixed. * Will of the Forsaken is no longer grayed out on the action bar while you are fleeing. * The Emerald Dragon Whelp will assist you when summoned. * Aquatic creatures will no longer eventually teleport to you if you harass them from land. * Undead players will no longer be invisible when they first log in after watching the intro cinematic. * Fixed the rotating animations of the crystals in Un'Goro Crater. * Reginald Windsor's yell can be heard during The Great Masquerade. * Kodos in the Barrens will no longer stomp incessantly while in combat. * The Ward of Laze is now summoned at a more appropriate level, instead of level one. * Some elite creatures in outdoor areas of the world had higher than normal experience modifiers, and were corrected to award the proper amount of experience. * Rare creatures in many of the higher level outdoor zones will now use their appropriate combat abilities. * Autoloot has been fixed to work with skinning. * Fixed durability display on vendor buyback items. * Some creatures in the outdoor world had much less armor than intended. This has been corrected. * A bug causing war stomp to not affect some targets within melee range has been fixed.
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