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Join Date: Jan 2013
Posts: 78
Logical Puzzles
There were some early "reviews" of Disney Infinity wondering if Disney really could pull off a logic system for a 3D gaming environment that would actually be usable by a kid in elementary school. The YouTube previews now being released for the Toy Box reveal that yes, they could, and did . Since the last post took an odd tangent into the classic storytelling of text adventures, let's compare and contrast a few points (aside from the obviously amazing graphics). In an old text adventure, there was typically one and only one instance of any item. Often a requested action resulted in one or more of the following outputs:
- Find a new item (add)
- Transform one item into another (change)
- Lose an existing item (delete)
- Issue a message (describe)
Implementation was simple because all of the items were pre-initialized at the start of the game. An "add" could simply be an item taken out of some void location and placed into the player-character's spot. A "delete" could send an item to the void, and a "change" merely swapped one item in and the other out.
With Disney Infinity, in most cases, messages are completely unnecessary, since you can see & hear what has occurred (possible exception previously noted: NPC conversations). The item manipulation however is going to be really interesting. With Disney Infinity, there can be lots of instances of the same item (e.g. four ESPN goals for a 4-player soccer game). Mostly that's a great thing. Sometimes that's a tricky thing. Can the outcome of object interaction create a new instance of an item? Can multiple instances be dynamically created? Can a change be applicable to ANY or ALL instances of a given item, rather than a specific one? Can an instance of an item be dynamically removed? These aren't questions about the process of Toy Box editing, but rather the outputs of a Toy Box game that is subsequently played. Would everything reset when the game was done? One of the trickier outputs, ironically, may be the dynamic creation of an item. What if the game designer wanted to program all kinds of interactions on a given item instance, yet didn't want that instance to exist at the start of the game? You might have a magic portal that appears at the end of a puzzle or an NPC that appears in a puff of smoke. There are these pixie dust animations of objects appearing out of nowhere in some of the trailers - can they be programmed into a Toy Box game? It's somewhat of a Chicken & the Egg problem. Perhaps, like in old text adventures, there will be an option to "hide the egg", after all the interactions have been coded into it, then have it "appear" at the appropriate time?
Open Source Treasure Maps
Although this may be completely unnecessary regarding functionality, is anyone else wondering if all of these 3D GUI-driven Toy Box alterations could boil down into crisp programming scripts, where each type of item is its own object-oriented class, with its own corresponding set of methods? In the interest of education, it would be another way to show computer programming fundamentals. In the interest of sharing game design ideas, in some cases a concise script might be easier to explain concepts and possibilities. That wouldn't imply folks would opt for typing a bunch of script with a game controller but it could be useful for viewing, making minor adjustments, and be a viable alternative on the PC. Just wondering.
"If you can dream it, you can do it." - Walt Disney
Last edited by goofyspaceranger; 04-15-2013 at 08:25 PM.
Join Date: Jan 2013
Posts: 78
Why Schools Need Game Design Clubs
Have you ever watched any TED videos (the "Ideas worth spreading", not the feature film with the stuffed animal)? They comprise a wide variety of short informative videos on all kinds of topics. There are at least two in particular that are relevant to the topic of coding in schools.
<soap box on>
The first is by Mitch Resnick of the MIT Media Lab: "Let's teach kids to code". With several examples of kids using MIT's Scratch software, he shows what kids are capable of creating and how games make it entertaining for them to do it. He makes the analogy of reading & writing, suggesting that the tech savvy kids today understand how to "read" technology yet not how to "write" it. They don't typically have the tools or the initiative to create technology, to innovate. And they should. He also points out that you don't need to grow up to be a professional computer programmer for coding to be useful. He mentions the value in collaboration, in creativity, and in design. Exactly.
Another TED talk is by Ken Robinson who says "schools kill creativity". Ironically he contrasts the emphasis of Math in school curriculums with that of Dance. And while it's certainly true that the Arts tend to suffer first from tightening school budgets, if you ask a Math teacher at any grade level, you'd still probably hear that there is too much standardized testing, too much "teaching to the test", and too little time for teaching fundamentals in sufficient depth, too little time for follow-on creative problem-solving. Rote learning is a problem that needs some problem-solving of its own.
<soap box off>
If coding was going to be introduced in a school, starting a club is a whole lot better than starting a class. First, a club sounds fun. Kids are more likely to actually dive in if something sounds fun. You don't need standardized testing. You don't need to convince some educational authority that the activity represents a core discipline vs. selling a product (when essentially, you actually are selling a product at the same time, just not in the form of textbooks like everyone else). Formal programming classes in languages like Java certainly have their place in high school to give kids a formal structure, but clubs can be started earlier, faster, and can produce a whole different set of outputs.
Incidentally, Disney Infinity has several advantages in being the product of choice for such a club. The characters are iconic. The collectibles are cool. The Toy Box editor has clean, simple controls that are usable at a very young age. But arguably the biggest advantage is the library of all the avatars and the supporting structures that it provides. Kids are less comfortable making a visual game when the resulting graphics don't look cool enough. The Toy Box has lots of building blocks to make lots of creativity possible, but a kid doesn't need to be a professional artist to create something that really does look professional.
"If you can dream it, you can do it." - Walt Disney
Last edited by goofyspaceranger; 04-16-2013 at 05:39 AM.
Join Date: Jan 2013
Posts: 78
3D Demographics
Consider three dimensions of marketing demographics for Disney: age, gender, and ethnicity. The brand excels at all three. Disney animations tell stories that apply to all kinds of age ranges, that increasingly include strong roles for girls and boys, and the variety of Disney princesses alone shows their interest to include all ethnic backgrounds. All three of these dimensions should help in promoting Disney Infinity with regard to the characters and the stories from which they originate. The other side of the coin is the gaming. How do demographics play into the creative possibilities of the Toy Box? Provided they keep making good choices in the Play Sets and the figures, the latter two dimensions are well covered. At the risk of grossly oversimplifying some complex marketing points, I think it will mostly be about the age.
Apparently early Toy Box testing has focused on the 6-12 year-old age range, and that makes perfect sense. That's likely to be the core group, and it's vital for the editor & logic system to work well for them. There may be a fair number of 30/40-somethings who tag along too: for moms & dads, even aunts & uncles, these 6-12 year-olds will provide a great excuse to spend time with the gaming. Some of the best toys and video games purchased "by the dads, for the kids" are as much for the dads in the first place . Grandparents may be part of the demographic too, especially if Friendship Circles are supported. Grandparents today did not have personal computers when they were kids. But there's probably no greater pull for them to become a little tech savvy than the chance to connect with their grandchildren, whether they live across the country or just across the street. Since it's a family-friendly game, with collectibles, it's possible that every member of a family (if not an extended family) will have at least one figure that is theirs. The kids of course would have many. Maybe some of the marketing could promote this - the new "family boardgame night", where you collectively design the game board, if not the games themselves.
Nintendo Typo?
Incidentally, has anyone else noticed that both the Wii and Wii U versions of Disney Infinity are advertised on the Nintendo site as supporting four players? How is that possible with only two figure spots on the base? Two bases? That would be awesome news if it's actually true (hopefully the second base could be sold separately from the traditional Starter Pack - ouch). Recall that there was an unexpected success when the Wii first came out, in that PS3 and Xbox 360 owners purchased the Wii system as a second console due to its unique experience. One could totally see a Toy Box game design happening on an Xbox 360, then being transferred to a Wii system through the Disney Infinity Cloud despite the weaker graphics capabilities, just to have four-player games. It could drive Wii U sales on its own for the HD variety. Imagine Toy Box-created Disney Infinity variants of Mario Kart, Super Mario Brothers, and Super Smash Bros, let alone Mario Party, all four-player. Worth repeating: that would be awesome news.
Teenage Toy Boxers
Returning to the demographic discussion, teenagers across the world will very likely determine whether Disney Infinity is a big success or a HUGE success. They are also likely to look at this gaming platform considerably differently than the rest of us. They may be too young to see the tribute in video gaming, and may be thinking that they are too old for Disney toys. And they are so connected. They have Facebook, Twitter, Tumblr, Instagram, Snapchat, ... the list goes on. They are accustomed to digital experiences being instantaneously shared. They will demand a Disney Infinity Cloud like no other age group. And of course they will want to play the games on their phones. They may occasionally go for the multi-player console game, they may even be convinced that it's cool to transform a console into a game design editor. Winning over teenagers will definitely entail the mobile support. The Disney Infinity Team hasn't released much information yet about the mobile side. I'm hoping there will be a free app off iTunes and Google Play that will essentially be a Disney Infinity app player, where the game files are separately downloaded off the Cloud. That way Disney can control the prerequisite Play Sets within any given game based on the player account. Friendship Circles could work for apps too. You maintain the big-TV screen for game designing via video game controllers, and keep the association of the collectible figures. Some of the interfacing designs might be different, and you might have some PC/Mac support to tether your phone for testing, but it would make for a good combo. Game Design Clubs could start up either way for teens, but they would be much cooler with a mobile element, especially when trying to extend these clubs past middle schools into high schools.
Magic Cabinet Aside
Briefly circling back to park showcasing and retro cabinets, with all the discussion of consoles and smartphones, one might ask the question of how retro arcade cabinets have relevance. Because they're timeless. Because a park investment needs to last. It needs to endure both physically and emotionally. For the wider audience, Disney Infinity can easily be promoted as a tribute to gaming and these arcade boxes are largely where it all started. They would be purposely retro, so they would never go obsolete. The quality of the graphics would be much better than an old arcade machine, and the games could change over time. Game design contests at home that are showcased at the parks become an attraction "by the kids, for the kids". There's also a polarizing element to MagicBand technology, and this would bring in a new element of fun to the tech. It would all be part of the immersion. It would all be part of the magic.
"If you can dream it, you can do it." - Walt Disney
Last edited by goofyspaceranger; 04-21-2013 at 01:24 PM.
Join Date: Jan 2013
Posts: 78
Multiplayer Mixup
Ack. Misread the Nintendo description. It was referring to the 4-player co-op, which is cool in its own right, but a local 4-player option for Wii or Wii U would have been cool too. That may seem strange coming from this little brainstorming blog, given the emphasis on clouds, leaderboards, wiki worlds, friendship circles, and user-generated content. But collaboration tech is largely created out of necessity. Whether it's gaming entertainment or "real-world" work, it's about connecting those who would otherwise feel disconnected. You can never completely replace the "face-to-face" experience. That's a big part of Nintendo's success; they focus on that experience. Plus they have a set of iconic family-friendly characters of their own. When you actually have four players in the same room enjoying the experience together, it's multiplicatively more fun. Disney will be competing against the platform that has enjoyed that for years. The Wii might not be able to handle that much processing anyway - but the Wii U might. Maybe next release
Landmark Decision
The big question still remains - how will user registration work? Will there be just one user account per Disney Infinity Base, or might there be many, where each Player Account is tied to one or more Disney Infinity Figures? The latter would drive action figure sales, user-generated content, leaderboards, the works. It would facilitate clubs, camps, and mobile apps. But there would be one small catch. If a particular toy's memory, an action figure's progress, is completely independent of what Disney Infinity Base it plays on (and whatever Landmark piece is available for that base), then it would be possible to circumvent the separate purchase of a Play Set. For example, Bobby purchases the Mater action figure and brings him over to a friend's house. His friend Jake has the Cars Play Set, complete with Landmark token. Bobby unlocks everything possible for Mater on his Player Account. Bobby returns home, and without ever purchasing the Cars Play Set, can use Mater in his Toy Box with all the associated unlockables.
Personally, I must admit that the Landmark pieces have always seemed extraneous. It makes perfect sense for the toys of a given Play Set to stick to that Play Set for themed quests and unlocking Toy Box tools. But why couldn't any separately purchased figure just go to the respective Play Set? It's a fun gimmick to denote the mode of the Disney Infinity session, but the vast majority of the time spent on Disney Infinity will be in the Toy Box anyway. That said, the price of a Play Set is roughly the cost of the two toys that come with it, and at least one is a main character. How many Cars fans would go without Lightning McQueen? So it's a minor trade-off. Figure-based Player Accounts would be better received, and would arguably make Disney a lot more money. The "landmark decision" probably needs to be made very soon. Hopefully it's in favor of the players
"If you can dream it, you can do it." - Walt Disney
Join Date: Jan 2013
Posts: 78
When A Game Lacks Depth (On Purpose)
Quick review of an earlier post: 2D unlockables would be great for designing illustrated stories, perhaps even endless quest stories. This would promote more storytelling, and the more figures and Play Sets you collected, the larger the variety of items you'd have to tell the story. What if the 2D unlockables could also be used for making traditional video games? Remember the popularity of "Paper Mario" when it came out for the Gamecube? After all the ongoing emphasis on high-performance, 3D-rendered video games, it presented a fresh style in 2D, a turn-based RPG no less, that was extremely popular. The Wii sequel was very popular too. What if a Toy Box world could be chosen up-front to be 2D or 3D, whether or not you were telling a story, designing a video game, or both? As you designed portals to move a character into a different world, that character could morph back and forth between two and three dimensions according to the world he or she was entering. These "paper-like" 2D characters, structures, & props, could have their own set of physics built into them, unique to the 2D worlds. Anticipating mobile support, some apps might have a better look and feel with 2D, given the smaller real estate of a smartphone's screen. This would ironically add more depth (!) at least, to the collective, creative, anything-goes nature of game design in Disney Infinity. They could actually follow through on that Facebook April Fool's joke: "Disney Infinity supports Paper"
"I've Got No Strings..."
On the flip side, (and simpler in the short term), imagine how these 3D avatars might be used to design endless quest stories. They could be treated like puppets. There could be an option to hide health meters and a separate button to cause a toy to collapse. The players could agree ahead of time how each scene is going to go and act it out. There could be a recording button to toggle on and off. Multiple camera angles could be used (perhaps even after the scene was "recorded"). The Disney Infinity Base already allows you to pop the figures in and out on the fly. A variety of scenes could be pieced together to form a storyline that involved lots of different characters. The movie could be seamless, and ported to YouTube, or quest questions could connect them together, determining which scene went next. If the designer used that "mad lib" approach to characters & props, he or she could be the next contest winner to a virtual refurb at a corresponding Endless Quest Adventure at Epcot .
Portal Possibilities
On a side-note, for "Once Upon A Time" fans, perhaps this TV series mash-up could get some nods of its own in Disney Infinity. There appears to be a need for portals. Whether it's to simply jump between separate worlds to explore, to connect a series of games, or to advance to subsequent levels of a single game, the player-characters will need a visual means to move from point A to point B. What about beanstalks, magic wells, whirlpools, or the Mad Hatter's Hat? And while they're at it (side-note to the side-note ), what about a purple smoke animation? If some logic gizmo can be used to cause an object to appear or disappear, that sparkling pixie dust would be great for the good magic... how about some purple smoke for the curses?
"If you can dream it, you can do it." - Walt Disney
Last edited by goofyspaceranger; 04-22-2013 at 07:16 PM.
Join Date: Jan 2013
Posts: 78
Brainstorm Brewing
Some brainstorms begin as a slow, drizzly rain. Others are torrential downpours. And some come with a thunderclap or two. Yesterday it struck me. Not sure why it took this long. There's a certain Disney character that would be perfect to symbolize Disney Infinity showcasing at the parks. It wouldn't be a mouse, or a space ranger, or even a pair of gadget-building boys. It would be a dragon. Not a red dragon. A purple one. Unlike his Skylanders counterpart, he has no breath weapon, as he is not restricted to a single platformer. He only has and only needs his imagination! Figment. He's perfect. He could be the one and only toy of Disney Infinity that belongs to no Play Set. He would live in the Toy Box. He might come with readily-available "unlockables", and he might not. He wouldn't need them. Park enthusiasts wouldn't care. He would fly off the shelves.
A brainstorm needs to come to Epcot, specifically, to "Journey Into Imagination with Figment". Its refurb is overdue anyway. Bring back the Dreamfinder. Bring back his crazy contraption and his timeless tune. It's time to catch some Disney Infinity dreams amidst a brainstorm. How do you create something in a 5 minute ride you may ask. You probably couldn't design much of a game, true, or even an endless quest story. But you could design a really cool postcard. Consider your favorite Omnimovers - the ones from Buzz Lightyear's Space Ranger Spin, Toy Story Midway Mania!, the Doom Buggies from the Haunted Mansion, and the newer ones in Spaceship Earth. They're the interactive ones. There needs to be more interaction at Figment's attraction - guests don't get to use their imagination that much (yet). If they can put Disney Infinity into a mobile device, and they can put a kiosk onto an Omnimover, then it follows that they can put Disney Infinity on a 2-person Omnimover. Make the back of the vehicle a green screen, and take the guests' picture at the beginning of the ride instead of the end. Use MagicBands to include their names. Guests choose their avatars. As they're dreamily journeying along, they look over to the side where widescreen "sky walls" depict their chosen avatars in virtual Omnimovers journeying alongside them. Figment flies about (and sometimes "into" the kiosk) as the Dreamweaver pulls in unlockables for the postcard design according to the avatars' Play Sets. When the ride is done, they have a great photo souvenir. If they want a re-do, they go enjoy the ride again . And with the return of the Dreamfinder, maybe he could be added to Disney Infinity as well (perhaps there could be two Toy Box only characters - it would be fun to design games with both of them).
Incidentally, has everyone seen the Disney Attractions+ option that was added to the PhotoPass system last year? It's essentially one flat price for all of the fun photos you get from the thrill rides throughout the parks (I've been waiting for them to do that for years). Figment's journey might not be an E-ticket attraction, but Disney Infinity family photos would fit right in here. And DisneyPhotoPass.com does have a mobile site . You could design your postcard, download it to your phone, and either email or post it online.
Imagine how Epcot could be transformed by Disney Infinity. Recap:
- Disney Infinity Imagineers Academy for game design, hosted by Phineas & Ferb
- Wilderness Explorer's Choose Your Own Adventure for storytelling, hosted by Russell
- Figment's Brainstorm for card design, hosted by Figment & the Dreamfinder
- Magic Cabinet showcasing at Innoventions, with themed cabinets by Soarin' (hang glider racing), Test Track (Tron classics), China Pavilion (Mahjong), & Mission: Space (Mars Lander)
- Sum Of All Thrills "refurb" with Disney Infinity Play Set theming, perhaps Infinity Cloud log-in & contest-winner coaster options
There's a brainstorm of infinite possibilities brewing, and I don't think it's a figment of my imagination!
"If you can dream it, you can do it." - Walt Disney
Last edited by goofyspaceranger; 04-29-2013 at 05:38 AM.
Join Date: Jan 2013
Posts: 78
Jedi Training Not Just For Young Padawans Anymore?
With the discussion of Star Wars Lands from WDW surveys, it's somewhat surprising that there are no recent references to an old rumor of expanding the Jedi Training Academy from the closed "Sounds Dangerous" attraction. Admittedly, I only found it recently myself. Bringing this academy indoors would allow for better light & sound controls, and the rumor includes an animatronic, lightsaber-wielding Yoda (!) If the attraction is meant to include adults as well, Yoda could be heard mumbling, "He is too old. Yes, too old to begin the training." The big question is - how do you train a relatively large group of park guests to swing around a glowing stick, indoors? What if that question was turned around and became part of the attraction? What if the Jedi Council has need to accelerate Padawan training due to some new threat from the Sith and are discussing with Yoda how to go about this? They could even give the attraction's location a nod and say "Sounds dangerous" along with the never-gets-old tag line of "I've got a bad feeling about this" . They could resolve to use a simulation tool developed by the Rebel Alliance, retrofit for Jedi training (removing crude weapons such as blasters). To Yoda's initial consternation, he could discover that the program is a collection of virtual toys, to emphasize its safety protocols. The program of course is named "Disney Infinity". Can you imagine an animatronic Yoda using the phrase "To Infinity & Beyond"? Now take the earlier post in this blog regarding DisneyQuest's saber simulation, refurbed with Oculus Rift goggles and wireless lightsaber wiimote-like controls, and place them here (dream up something different for DisneyQuest of course). As with the Stitch's Greater Escape!! post, determine how many guests you can have linked together in each group. As with the double-agent angle there, you might even allow for guests to turn over to the dark side with the attraction. You could also have the simulation world redesigned as a contest for Disney Infinity, and mention this with the attraction itself: "Designed by the Padawans for the Padawans". Post results on MyMagic+ Leaderboards. It could be a fully immersive Star Wars experience. It would promote Disney Infinity while providing a unique experience to enjoy at the parks.
"If you can dream it, you can do it." - Walt Disney
Last edited by goofyspaceranger; 05-04-2013 at 05:32 PM.
Join Date: Jan 2013
Posts: 78
Disney Infinity Racing in Cars Land
With the success of Cars Land at Disney's California Adventure, many are certainly hoping to see it arrive at Hollywood Studios. For both locations, as noted in an earlier post, it would be great to see some sit-down racer cabinets for 4-player-or-more synched Cars racing games. Having a steering wheel, optional stick shift, and pedals, would bring more retro arcade feel while making it a different experience from playing the Cars Play Set at home. Track design is likely to be one of the more intuitive creative aspects to Disney Infinity, so all of the virtual race tracks could be contest-winning designs by kids. There could be the option for traditional racing as well as the armed-spy-car battle racing. Guest racers could choose whichever car they wanted, but without Play Set crossover - Cars Land has such great theming, you want the video gaming to fit in too. This virtual racer souvenir shop combo could feature all of those Cars figures along with the regular assortment of T-shirts, pins, and actual toy cars with moving wheels .
Magic of 3D Disney Animation
The Magic of Disney Animation focuses on the wonderful history of Disney's 2D animation. But what about Pixar? Why isn't there a short film documentary on how 3D technology changed the nature of animation, while still focusing on the story (ever see The Pixar Story)? What if there was even a 3D modeling class? The 2D drawing class is a lot of fun. And of course there are time constraints. But it would fit so well with this area of this park. As Disney animation is officially moving away from 2D, perhaps this area of the park could get a corresponding refurb. There are so many, young & old, who love all the Pixar films for the fantastic visuals that accompany the great stories, yet have NO IDEA on the fundamentals of 3D graphics. If they did, they would marvel more. This isn't a Disney Infinity idea per se, but it would be fun to see there. And it would be fun to see the making of Disney Infinity as well, with the inclusion of the inspiring kid videos.
Hollywood Studios Recap:
- Cars Land with Disney Infinity racing
- Muppet Vision 3D refurb, with muppets wearing VR goggles & Disney Infinity avatars in a Bunsen & Beaker tech accident
- Jedi Training Academy expansion, with actual VR goggles and VR lightsaber dueling after animatronic Yoda show
- Souvenir shop gaming for Star Tours, Toy Story Midway Mania!, & Muppet Vision 3D
- Sorcerers of Disney Infinity - both an arcade game & collectible card game, with park-exclusive Sorcerer Mickey figure & Yen Sid hat Power Discs
- Magic of Disney Animation inclusion of 3D
While Epcot would be the center of Disney Infinity immersion in the parks, there are great ways for Hollywood Studios to include it too. Only Disney amusement parks could attempt something like this. Disney Infinity provides a unique tech-related entertainment opportunity, where the attractions and the merchandising complement each other, and kids are credited with providing much of the content.
"If you can dream it, you can do it." - Walt Disney
Last edited by goofyspaceranger; 04-29-2013 at 05:43 AM.
Join Date: Jan 2013
Posts: 78
Would You Hit A Jedi With Glasses?
The leap from a game design session or a retro arcade cabinet to a VR goggles attraction is a big one, especially when the queue is so long . Oculus Rift goggles would clearly be lighter and less cumbersome than the VR equipment currently used at DisneyQuest, but they would still take some time to put on. Whether you're receiving instruction from a Jedi Master or witnessing an alien escape attempt, how do you transition from the animatronic "pre-show" to the VR game without delay? Obviously you don't. But if the setting of the VR gaming is sealed off from the pre-show, maybe it doesn't matter. Maybe if you're led to one of several VR rooms which are subsequently closed off, then the next wave of park guests can begin the next pre-show. If the assisting cast members are dressed like Jedi (or Galactic Federation representatives in the case of Stitch), the preparation would become part of the attraction. You wouldn't want to use an Omnimover on a VR attraction; it's typically built for a pair and you're likely to bonk goggles, lightsaber-motes, or blasters before you're through. More importantly, you don't need to move in a VR attraction. That's done virtually anyway. That's part of what would make this kind of attraction cool, and it would also make good use of actual space in designing multiple VR rooms to the one pre-show. When the game is over, you would take off your goggles, the exit doors would open on the opposite side, and you would walk out. Realistically, you probably wouldn't get queues to move as quickly as those of Star Tours for example, but the time could be manageable. And it would be worthwhile to have such a completely different "dark-ride" attraction. Side-note: the Oculus Rift goggles are reported to fit around most glasses.
Avoiding Obsolete Tech: Unique Away From It
On the flip side, should VR equipment eventually become mainstream, there could be the concern that the investment of VR park attractions would be wasted as the novelty wore off. However there's something to be said for the immersion qualities of an animatronic, lights & sounds, MagicBand identification of name, resort home, & score, with costumed cast members, and enjoying the whole experience in a large group. Plus, if computing power behind the attractions was "refurbed" to handle it, the size of the group acting together in a given world instance of Disney Infinity could be a big differentiator as well. Even if there would eventually be VR goggles and a Disney Infinity system in every home (and really, would that be considered bad news?), these park attractions would still be unique and would still be a lot of fun.
"If you can dream it, you can do it." - Walt Disney
Last edited by goofyspaceranger; 04-30-2013 at 05:43 AM.
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Nickels & Dimes
Has anyone seen the paperback "Disney Infinity: Infinite Possibilities" advertised for pre-order at Barnes & Noble and Amazon? I am so confused. Here we've seen hints of in-game "Mastery" tutorials for various aspects of game design. That's fun. The Disney Infinity Team has promoted the value of each and every collectible figure, whether it's gameplay, different Toy Box unlockables, or both. That's fun. Power Discs are to be purchased "blind" and are meant for trading. That's fun. This entire product line is being promoted as a platform of play, with a logic system simple enough for kids to design their own games. There's great potential for both gaming & learning here, and to expand on the Disney Infinity universe with whatever Play Sets and corresponding figures that the Disney Infinity team decides. There's the possibility of bringing this entirely new entertainment element to all of the Disney parks and have these two divisions of the company complement each other. There's already at least one fan site built online, ready to post all kinds of design ideas and walkthroughs. They'll probably post a YouTube Play Set walkthrough for every single figure, and detailed instructions in constructing every category of game. Meanwhile, "official instructions are sold separately". In paperback. Not an ebook option, not even a PDF? What about staged Play Set delivery? Will this hardcopy instruction manual be obsolete in a month? The book's price has already dropped to be under $4. It's less than a packet of Power Discs. It's understood that it's optional. But still, why risk that damage in perception? Disney Infinity may see hundreds of thousands of families spend a couple hundred dollars apiece on this platform by Christmas this year alone. And arguably the ultimate success of this entire endeavor relies on user-generated content. In the business of software, the programmers are always the most expensive piece of the equation. This platform provides an actual learning experience for kids, that's fun, which will produce content, for free! Why wouldn't they want to facilitate that in any way possible? Why wouldn't all supplementary gaming ideas be posted online, on a website, in an ebook, in a supplementary app, wherever, for free?
The Software Pirate and the Bashful Dwarf
A pirate sits upon a hill, gazing upon a small treasure chest. At the base of this hill, a finely crafted portal has been constructed, with a set of bright red rails winding around the hill and through the portal, descending down into the darkness like some dimly lit roller coaster. In fact there are carts here, and some children have already climbed in to enjoy this E-ticket attraction. But some have not. Some think they're too old to enjoy this ride. Others have been told by their parents that the ride is not worth the time & money. Neither perception is reality, but no one has told them any different. The pirate seems to take no notice, still focused on his small treasure chest. He's actually not a pirate at all. He merely holds that perception to some. He owns all of these lands, and has sold tools to the children and has promised them great rewards, to those who create some special treasure for him using the raw materials to which he's granted them access. The pirate seems mollified, for this small treasure chest in his hands already presents more gains than he has seen from this section of his land in a long time. A Dwarf has wandered by, his interest piqued by the look of the rails, by the infinite possibilities that he imagines past the open portal. He is Happy for the children to get this chance to begin to learn this trade, so early, and in such a fun way. He is Grumpy and Sad for the children who might not get the chance, for his name changes with his mood (he is not Sneezy for this treasure trove is nothing to sneeze at). He wonders however who else understands where the greatest treasures can be found. The Bashful Dwarf looks up to the pirate and respectfully asks, "Captain, don't you know that you're sitting on a gold mine?"
"If you can dream it, you can do it." - Walt Disney
Join Date: Jan 2013
Posts: 78
May The Fourth Be With You
That phrase never gets old. Despite several Star Wars ideas posted in this blog already, today warrants another (or at least, a slight variant). With regard to Star Tours (as well as Buzz Lightyear's Space Ranger Spin and Toy Story Midway Mania! for that matter), there's a possible snag in introducing a Disney Infinity Arcade Game in a nearby Souvenir Shop: what if it's too similar to the original attraction? With Star Tours at least, the attraction is not a shooter, and the spacecraft has a lot of seats. Considering the idea of racer cabinets for Cars Land, a similar overall cabinet structure could be used for Star Wars dogfighting. The cabinets could similarly be linked together in sets of four or more. Each player could choose their pilot and their ship. The cabinets could support synched co-op play as well as a free-for-all combat. The cabinets would have a flight sim joystick rather than a wheel of course, providing a similar retro feel that would be unique for the parks. Plus there's the opportunity to try out "Mouse Geared" Mickey & friends to promote more park exclusive purchases. There's a lot of excitement behind the rumors of a larger Star Wars footprint in Hollywood Studios. These dogfighter cabinets could help with that immersion. And like all the other cabinet variations, there's the option of distributing them to all of the resort arcades, and DisneyQuest too. Earlier posts had proposed showcasing the seemingly-inevitable Star Wars Play Set at DisneyQuest. Second thought: it fits even better at Hollywood Studios. Will it really happen? "Difficult to see, always in motion is the future"
"If you can dream it, you can do it." - Walt Disney
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Wow...4 pages, mostly from the same person. It's like one giant blog post...
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"If you can dream it, you can do it." - Walt Disney
Join Date: Jan 2013
Posts: 78
Toon Hero
For those following GeekDad's YouTube reports on Disney Infinity, who has happened to see the recent review of the Toon Hero iPad app? This is very similar to what I suggested back in early February regarding Cutscenes and pop-up books (and later YouTube movies, "Paper-style" arcade games, and photo souvenir backgrounds designed off an Omnimover - which would not be nearly as crazy as it sounds). Kids would love this. Parents would love this. It's creative. It could encourage reading & writing. Or, like Toon Hero, it could support voice-overs (or both). Within Disney Infinity, your backgrounds & props would be unlocked from Play Sets and your characters from your figures. Disclaimer: no affiliation with Toon Hero's "Trigger Happy" company either. It just makes sense. The more functionality that a figure unlocks, the more value can be seen in each purchase. And if the platform is open, the possibilities are truly infinite!
Toon Sidekick
Similar title, very different topic: the sidekick. If you've ever witnessed a gamer vs. gamer competition for any given video game, it can be intense, and rather entertaining. If you've ever witnessed a non-gamer vs. non-gamer competition, it can also be entertaining accompanied by hilarious laughter by said players. If you've ever witnessed a gamer vs. non-gamer competition, the results are not usually pretty. Possibilities include:
- Non-gamer is completely beaten and can be rather dejected
- Gamer fakes a draw or defeat, non-gamer realizes this, and still feels dejected
- Gamer fakes a draw or defeat, non-gamer is none the wiser, gamer has mixed emotions
- Non-gamer actually wins. Gamer considers whether particular game is too random, or re-evaluates "non-gamer" status
Enter the co-op game. This is what makes the Lego video games so great. It's not just the Lego versions of the famous film characters & settings. It's not just the funny way how the Legos fall apart and re-assemble automatically. It's the co-op. There's no pressure. A gamer can enjoy a game with a non-gamer very easily. They're friends. They want to enjoy the experience together. It widens the gaming demographic. This is part of what make "New" Super Mario Brothers for the Wii one of the best Nintendo offerings out there (and I'm sure the same can be said of the newer Wii U version). Disney Infinity is clearly tapping into this co-op idea with regard to world creation - but will its game design system enable co-op games to be developed?
Toon Villain
Another similar title, another different topic: the game villain, the boss (and for that matter, the minions, too). The demos on "free play" within Disney Infinity look very cool. It's a short hop to a 2-player, or even 3-player or 4-player competition, whether it's a traditional Cars race, kart race, obstacle course, sword fight, or multi-goal game of soccer. There are no NPCs. The "creative movements", the "creative actions" are all done by players. Before one can consider designing a 2-player co-op game, how is Disney Infinity's logic system going to work with a single-player game? How will NPC minions & bosses react? Will there be built-in movement guides based on the surrounding terrain? Would the actions be different for different characters? Circling back to the nature of "Toon Hero", could the game designer trace the triggered movements of any given NPC? Might there be priorities of reactions when different triggers conflict? Side-note: it's great to see Randy Boggs added to the list of Monsters figures. Every Play Set, at a minimum, should include a Hero, a Sidekick, a Princess, and a Villain. "Princess" is not mutually exclusive with any of the three other titles, and could serve as a "Queen" in a Play Set card suit, as previously posted. But every Play Set needs a villain, especially for anything-goes mashups like Party/Boardgames, Kart racing, Multi-player battling, etc. Sometimes kids like to play with the toys with the "black hats" instead of those with the "white hats", just for the contrast. Every hero needs a nemesis.
Random Thoughts
Within the Disney Infinity Toy Box, hopefully there's a randomizer tool. Elements of randomness are often the deciding factor in edging out another player in the high score of a one-player game. Should a minion's movement upon hitting some barrier be random in turning left, right, backwards, or even up or down? How about the movement of some prop? As an ongoing game timer ticks down, should a random Play Set boost appear in one of a dozen different places at some specific (or random) interval of seconds? In the case of a multi-player game, could that Play Set boost automatically be chosen among the Play Sets represented by those players, and in rare cases, be a wild-card Infinity boost? Hopefully a given trigger can be used for a combination of game actions, and combined with a game timer there could be a complex pattern that seems random. But if kids are going to be truly able to design one-player games to be showcased at the parks, they need a little randomness - kids' fun should always include a little chaos .
"If you can dream it, you can do it." - Walt Disney
Last edited by goofyspaceranger; 05-06-2013 at 07:54 PM.
Join Date: Jan 2013
Posts: 78
Making Infinity Epic
No, this is not another post on social media, the teenage demographic, and the explosive impact of a Disney Infinity Cloud - that's been sufficiently covered in earlier posts, at least for now (except for a quick side-note that a certain Omnimover proposal could mention said cloud while a certain purple dragon flies through a brainstorm, just for fun ). This post is a Play Set request for Epic Mickey. It's not for the magic paintbrush, although that might be an interesting visual substitute for the Toy Box's magic wand, and it would be very interesting to see if the anything-goes creation & destruction of objects would work inside of a structured game. The request is mostly because of the story. Whatever gameplay issues there may be with the camera, we need to give Warren Spector credit for creating some great visuals and telling a great video game story. Plus, he incorporated Oswald, who comes with a story of his own, a great tribute to Walt Disney's perseverance and the backstory of Mickey Mouse. The sequel to Epic Mickey didn't quite pan out. Another go via Disney Infinity would be excellent, because it's a platform and the gameplay mechanics (including the camera) have already been worked out. The Shadow Blot presents a great villain, and both the Beetleworx and the Slobbers would make good minions. Ortensia the cat would be Oswald's princess, and Gremlin Gus could be the Sidekick. Mickey would not be included; although he's the main character of the Epic Mickey game (and responsible for much of the conflict), he was a visitor to this world (just as he could theoretically be a visitor to any Disney Infinity Play Set). Play Set questing would be with these other characters. The Wasteland would lend itself well to park immersion, as it is purported to be the creation of sorcerer Yen Sid, and depicts a lot of park locations in a bizarre style; with this Play Set you could unlock variants of these locations almost like a "hardened" Power Disc skin. You could create a Toy Box world with "mirror" structures of both styles. In Epic Mickey's storyline the Mad Doctor has created a bunch of semi-functional animatronics of Mickey's friends. That could be one of the best features of this Play Set. If the Disney Infinity Team would entertain figure variations like Topiaries and 2D Toons, what about Animatronics? What if the Wasteland Play Set unlocked a Mad Doctor gadget to create a Wasteland-style Animatronic of any owned figure in the Toy Box? That would be fun. One of the better Tower of Defense games out there is PopCap's Plants vs. Zombies. What if Disney Infinity offered Topiaries vs. 'Tronics (or if you prefer, Steampunks vs. Eco-Friendlies)? What if players wanted to actually "gear up" either way, maybe in a 2v2 game? What if they played animatronics in some gear-themed puzzle game? What if kids wanted to use the animatronics to tell a story like Kingdom Keepers? Animatronic versions of Disney Infinity figures could open up a lot of fun possibilities, both for games and for stories.
"If you can dream it, you can do it." - Walt Disney
Last edited by goofyspaceranger; 05-08-2013 at 07:22 PM.
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South Carolina ETV
Charleston Showcases Art Investment Fair
Thursday - November 01, 2012 at 07:52 am
We regularly feature a financial planning or investment topic on this show, but rarely has the subject come up of investing in art. Our next guest says her non-profit institution is about to hold it's first ever event featuring the opportunity for both seasoned and new collectors to invest in art.
Mike Switzer interviews Angela Mack, Executive Director and Chief Curator of the Gibbes Museum of Art in Charleston which has partnered with the Charleston Fine Art Dealers Association (CFADA) for the Fine Arts Weekend and the Art on Paper Fair from November 2nd through 4th.
PODCAST HELP - If you can't view the flash player, click here to open the mp3 file OR subscribe to the podcast feed.


text:
I missed the first two periods of Monday night's Thrashers game in Toronto…the Divine Mrs. R and I attended the monthly JROTC Booster Club meeting, seeing how we are members and all and we go to support our tax-exemption cadet. I was planning on missing the third period as well…on purpose… and watch it on the replay without knowledge of the outcome. But I did that last Thursday when the Islanders were in town…and stayed up until the wee hours of the morning witnessing that debacle.
After the first period, however, I did sneak a peek at the score on my PDA…the one Smoothie's girlfriend teases me about because it has a stylus…and saw it was 0-0 at the break. "Good", I thought to myself. "I haven't missed much".
We hung around after the meeting for just a few minutes to get some questioned answered regarding our cadet tax-exemption, did some social "blah-blahs"…then made our way home. Upon arrival, I unloaded a few Christmas presents from the car that had been purchased earlier in the day, clicked on the TV…looked at the score…
Five to zip Leafs? Are you freakin' kidding me? The 8-13-7 Maple Leafs…the 2-7-3 at home Maple Leafs…are putting that kinda beat-down on the Thrashers?
Uh-huh…yup they were.
The Toronto Maple Leafs came out of the locker room after the first break and commenced to score on the Thrashers early and often…starting at the 2:49 mark with Lee Stempniak's seventh of the season. They didn't get done wearing out Ondrej Pavelec and the Thrashers until Alexei Ponikarovsky netted two just before the second intermission…his first with 96 seconds remaining before the break, the second one with just 68 seconds left. In between Matt Stajan and Mikhail Grabovski scored for Toronto as well.
After stopping all ten shots he faced in the first period, Opie got beat five time on twelve shots in the second. He gave way to Hedberg for the final 20 minutes and Moose was able to turn away six shots as Bryan Little and Marty Reasoner performed a small bit of cosmetic surgery on the scoreboard with a pair of goals 35 seconds apart. Little's coming while Stajan was serving time in the box for a tripping penalty.
Cosmetic surgery or not…losing like that to the Leafs is still ugly. Butt ugly.
In a way…I'm glad I missed the aesthetically-challenged second period. I'm happier still that I didn't opt to watch it happen at around 0-dark-thirty.
December 8th, 2009
1:50 pm
HAINSEY, POPOVIC, and ARMSTRONG looked like crap last night!!! Time to dump these clowns along with SLATER and WHITE and get some players WHO WANT TO TRY!!!
December 8th, 2009
1:51 pm
Brendan; nice observations & thanks for the "welcome". Maybe we'll agree-to-disagree about #20; maybe it's me; each year one Thrasher seems to crawl up under my skin like a chigger(Tamer, Hnlicka, DeVries, Exelby; now it's #20. Oh, well).
Essentially; I concur with the Burke "model"; I assume most readers here do as well?
I guess that's partially our problem.
Let's look at(realistically) how the Thrash stack up in the Burke model:
Netminding: Um, not so much(though I'm certainly willing to give Pavs some more development time).
Top 6 winger: Kovalchuk, Max, Kane, Pevs.
Antro? On the cusp.
Kozlov? Not any more.
Little? Not this year.
White? Um, no.
Top 4 blueliner: Bogo, Kubina.
Hainsey? On the cusp.
Enstrom? Maybe, just maybe, possibly barely..
Looks to me like we're about 2 wingers, 2 d-men & 1 goalie short. Doesn't mean I can't/don't appreciate a work in progress; hope it just means I won't watch this through rose-colored glasses.
December 8th, 2009
2:08 pm
"I want him to be the reason Atlanta puts a SC champion banner at Philips. But what I want him to do and what he actually does are two different things."
Roll over, Beethoven…I mean, Don Waddell. We have yet another genius who knows how to run a hockey franchise. Never lacking in this department. Makes you wonder why indeed the team does not win SC Division every year.
December 8th, 2009
2:17 pm
The Leafs beat us up badly along the boards. Other teams are going to see that if you force our first and second lines to scrap for the puck along the boards that we can be pushed around. Not sure what the answer is, but when teams start playing for a playoff spot, we aren't going to ready for the physical play. Horrible effort in that second period.
December 8th, 2009
2:21 pm
Herr Anderson muss Mark Popovic in den Pressekasten zurzeit stellen!
Er spielt wie Scheiße!
December 8th, 2009
2:27 pm
Although this idea will probably be met with disdain, I'd like to trade Armstrong for a good prospect. Even though Armstrong is a fun guy, he doesn't have very good wheels or great hands
I'd prefer to have Colin Stuart back over Armstrong. Stuart has good wheels as well as a proclivity for scoring short handed goals and digging pucks out of the corners.
December 8th, 2009
2:31 pm
Thank goodness I'm lying on a beach sippin' a beer here in SW Fla rather than trying to figure out what the hell is wrong with this team. Obviously the team's bad habits and poor attention to detail is catching up to them. In the NHL, coaches WILL figure out a way to beat you unless you stay ahead of the curve.
But right now, coaching doesn't seem to be the problem. It is the lack of effort, passion and thus the lack of execution that is killing us. I was at the game vs Fla and I saw some good things and while I was frustrated by the lack of scoring, I felt they would have a chance to come back if they found that extra gear in the third.
As for last nite, who knows? We can only hope it was a bad or off nite for a team that is going thru the motions during a long season. But regardless, JA would be wise to mix things up now. They have stuck to their guns since the DET game and it is getting us very little but stale efforts and scoring slumps.
Time to move someone onto Kovy's line that will protect against his lousy D. As much as White has struggled, he is still a better skater than Antro and when playing well, a very effective 2-way player. I'm growing tired of the lazy passes by the Russian Roulette (how apt a name?) Line in the high slot and near the blueline.
At least LWR tries to get the puck deep, they just have a hard time keeping it there. But the key is match-ups. If you get a guy on each line who is willing to fore-check, then the ice might start to open up again.
For that reason, it is time to bring back the Koz-Pevs-Army line and promote Kaner to the 1st line while Kovy "rests" a couple of games. He IS NOT bigger than the team and if he is draggin a$$ then it's time to give him more time to heal and think. I would like to see the following to get out of this slump (lines are not in any particular order, going by potential chemistry of combos):
Kozzy – Pevs – Army
Kane/Kovy – White – Antro (he's not a true C and this will get him shooting the puck as well)
Lits/Kane – Reasy – Max
Greek gods
And while we're at it let's sit Hainsey a couple games and let Schubie play with Z-Bo on the 2nd pairing. Go with Salmela and Boris on the 3rd and pound the crap out of the other team at our blueline rather than theirs. Till the team is playing as one unit again, might be time for some trapping of our own to turn this around.
December 8th, 2009
2:47 pm
The Thrashers have been figured out.
Teams are exploiting their greatest weakness and that is the play in their own end. Teams are now heavily forechecking the Thrashers along the half-wall to keep the puck tied-up and themselves on the attack. This is because the Thrashers top-line especially tries to spread themselves out looking for the Hail Mary break-out instead of playing tight and supporting one another. The top-line and the Captain in particular have been absolutely horrible on D lately. They turn it over or cause one, can't get it out of their own zone, and as a result never get to go on the attack. IF and when they do, they are again looking for a miracle pass instead of shooting. Teams are going to let them do that all day long.
The best all-around line in the past several games has been the Little White Russian Line followed closely by the hard working fourth line. Kane, Peverly, and Armstrong don't look real bad but teams are paying more attention to them now and shutting them down they certainly look better than the top-line on the break-out. The top-line's play in a word, inexcusable.
I have trouble placing blame on the D-men and goalies when they are getting very little support from the forwards. Anderson better get Kovy playing a more responsible game in his own end or the Thrashers are not going to be playing Spring Time hockey. Minus 1 is un-good for a player with his top of the world skills and is not in any way leading by example.
December 8th, 2009
2:59 pm
I agree with everyone about everything. Stendec, supper's on the table, come home.
December 8th, 2009
3:00 pm
Thanks Midfield for no answernig my (well your own) question. I'm not DW and don't care to be. But If I were him, while I smoke out Kovy, I'd resign both Kubina and Max to longer term deals. And at this point, as a fan, I honestly don't care whether Kovy is resigned. If he really wanted to play in Atlanta next season he would have come to the table with his terms and DW would have fulfilled them and all this would be behind us. But alas, Kovy Contract Talks '09 continue on for another day all while the Thrashers play games of brillance and then play games that even a pee-wee hockey player would be ashamed of.
December 8th, 2009
3:10 pm
Bill, would u mind freeing my essay from purgatory? As u can imagine, I don't plan on posting much from the beach!
December 8th, 2009
3:18 pm
Christoph Schubert
I agree.
December 8th, 2009
3:19 pm
Some good points WM. I'm fairly certain Opie was none to happy to allow 5 goals on 12 shots over a 20 minute period. Agreed, if he wants to be a number 1, then play like it. I'll say it again, he's a kid and even if you don't like it WM, kids have UPS & DOWNS, especially goalies. It's a fact. To completely blame him for the train wreck that occured last night is ignorant. He had a bad game, a lot of Thrashers did.
My point about 1 game is this…we can all cry the sky is falling or take a realistic look at this team. One game, the Thrashers aren't the most talented team in the league, the east or even in their own division. They must play full tilt every single game. At this point they don't. Wipe it, didn't get 2 points, it's also only December 8th.
December 8th, 2009
3:34 pm
Toronto's style is to put alotta pressure on the defense and opposing forwards whenever they have the puck in the team's zone. Not sure every team is going to change their style to accomodate our team weaknesses becuase the weakness ahs been there all year.
Also, Colby, more than any other player has done nothing this year. Not a good year (UFA year) to lay an egg. At least hit somebody and drop the gloves.
December 8th, 2009
4:05 pm
anybody think it might be time to try Antro out as a right wing and have peverly and center antro and kovy
December 8th, 2009
4:46 pm
Oh, snap! Smoothie just got told! Sounds like you're in deep crap, dude.
December 8th, 2009
5:10 pm
My $.02USD: that's 3 bad games in a row. I know they won against FL in the SO, but I thought they played pretty badly.
Waddell should probably trade Armstrong. I don't think he wants to play here, and he probably still has some value.
December 8th, 2009
5:14 pm
The Thrashers play when they damn well please. You don't like it? GFY
December 8th, 2009
5:16 pm
Ah, R. Stroz beat me to it on the "trade Armstrong" comment.
December 8th, 2009
5:24 pm
Well let's see, we need a SPARK… We are in a shacky position, we could rebound or sprial downward…
Answer… Now is the time for a BIG trade…
Let's try this one, Another team floundering is Anaheim, Let's see they have Getzlaf, he would be nice to have nere, maybe Ryan too, lets see…
Little, Slater, Boris, Nathan O, and say Brett Sterling for him.
He is an impact player for a team who needs another, he is tough and
plays a tough game.
Or maybe O'Sullivan & Penner from Edmonton, for the same group, and throw White as well and meybe Armstrong.
It is time to replace some parts of the tean and change NOW.
But will worthless waddell do what needs to be done, doubtful !
The Toronto TV guys said the deal is done with #17…. But wondered why no signing. One guy said this, "He is waiting to see if the team commits to winning or not." Gee have we heard this before ??????????????
December 8th, 2009
5:25 pm
In the last three games 4 GF and 10 GA… UNGOOD !
December 8th, 2009
5:32 pm
If I asked really nice suppose Calgary would send the Flames back for the Thrashers? Did not think so! Sigh. Suppose Kapitan Ilya Kovalchuk will be in a Calgary uniform next season? Certainly appears he has gone into Maryann Hossa mode this season. No broken fingernails until he reaches his next destination. I do wish him well. Really. No hate on for him like everyone knows who. Suppose the Flames can reach double figures in goals? Possible. ++STENDEC++
December 8th, 2009
5:41 pm
Challenged my own call. Threw red bag. I have reviewed the tape. In fairness to Pavs I can only truly regard three of the five second period goals as marshamallows. However, considering the final score, they were more than enough to ensure defeat. Moose deserves plaudits even though the Loafs did skate at third speed in final period after the victory was locked up. Nothing wrong with that! Like taking a knee in football to run clock out. ++STENDEC++
December 8th, 2009
6:13 pm
mr. mike, please post more often, if you can. If Colby Armstrong gets moved at the trade deadline for a prospect, or a draft pick, or both, I won't cry about it. Even if Army walks out the door for nothing in free agency, which isn't exactly an ideal situation, I'll let it slide. Likewise, if Army winds up back here next season, I won't have an aneurysm. Atlanta always needs an inexpensive depth forward. But I suspect that Colby wants to be some team's Top Six forward and he may not get that chance here in Atlanta, with roster spots occupied by Kane, Kovalchuk, Peverley, Max/Kozlov, White, and Little. In this respect, I don't blame Armstrong for seeing what the market will bear for his services. It can be said that every player is playing for their next contract. I do think that GM's will pursue Colby Armstrong in free agency. How much they're willing to pay for him may be another matter. If Colby actually wants to remain in Atlanta, I'm sure Waddell can write another 1-year deal, or even a 2-year deal, appealing enough for Mr. Armstrong. I certainly won't boo the guy if he leaves. He was TRADED here, honored his contract, and even AGREED to sign his RFA contract with us. He put up 20 goals last season. That's not so horrible. He's struggling this year. But there are still plenty of games left. And really, Colby Armstrong doesn't get paid to fill the net with pucks. The organization really looks to Kovalchuk, Peverley, Little and Antropov, along with Max, White, Kane and Kozlov for that. Colby's more of a role player, who is capable of chipping in where he can. But you won't hear me saying, "C'mon Waddell. Get that contract signing pen out!! Colby might walk for nothing!!" I'll save those comments for Kovalchuk's deal, if not reached, on or about January 24, 2010.
December 8th, 2009
6:18 pm
I'm for trading Armstrong to Detroit for Landon Ferraro if Detroit is willing to part with Ferraro.
December 8th, 2009
8:32 pm
Nobody else will sign until Kovy signs. The other Thrashers are looking for a commitment too. I think their recent efforts may reflect the mood of many of our bloggers when it comes to the future of the franchise.
If the deal is done, get him signed. If not, get it done soon!
December 8th, 2009
9:46 pm
I want to target the Chicago Blackhawks, since they will surely have cap issues. But they'll survive this season. The time to pounce on Chicago will be at the draft. Think about it. They just inked Kane, Toews, and Duncan Keith to longterm contracts. Add that to Hossa's 12 year deal, and Brian "Soupy" Campbell's ridiculous deal, plus Huet, and that's a lot of payroll tied up in very few players. So, I am interested in Cam Barker. I like Seabrook. If Chicago looks to shop Campbell, I'd bet they look at us. We did try very hard to land Campbell in free agency. He's overpaid without question. With what, five years left on his deal? Waddell would probably try to send some salary the other way. Players like Schubert, Popovic, Thorburn, and Salmela are expendable as sweeteners. It's fun to speculate with no basis of reality.
December 8th, 2009
9:49 pm
R.Stoz, I miss Colin Stuart, too. Not that he ever set the world on fire. But I'd rather have him in the organization than not. Where the heck is the guy these days? Toronto, then Calgary, now ???
December 9th, 2009
12:56 am
My beer tasting was completely ruined by that game, and like the beer being gone ,so is the game…so bring on the Flamers. We might just get bowed up enough to win.
December 10th, 2009
8:36 am
Hey Daculafan, one more game before you start to worry or was the Calgary game enough to open your eyes ? KK aka"Kaptain Kovalchuk's" effort against Bourque was pathetic. If Kotton Kandy had taken the body on Bourque then the other point man could have had a chance to retrieve the puck. Instead KK tried to dash over to the bench and jump off the ice so his +- wouldn't take another hit. He didn't even put enough effort into that and got hit with a minus anyway.
Kotton Kandy is a joke, DW needs to trade him off and get some people with some self respect.
On the Armstrong goal I think it could just have easily have been off the D mans skate. Probably should be Peverly's goal. Speaking of Peverly I think he would be a better 'franchise player' than Kotton Kandy.


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Dress Vent
Side Note: I love the way I look, I'm a plus size beauty and I think I look great.
My best friend and I went to my house on Saturday so I can try on my dress and have some girl time. Well when I put my dress and looked in the mirror I looked great (as all ways). My mom didn't like my dress that much but I don't really care because I love my dress. My besties took some pictures of me and that was it.
Well when I got home, I looked at the pictures and I HATE them. I know what I have to do to feel better about how I look in my dress. I just can't look at a picture of me in dress right now. So I'm sorry I can't post a picture of me in dress. I just can't (yep I'm crying right now)
I hate it even more because my FI can't make me feel better. like he can't look at the picture or me in my dress and say "Oh baby you look beautiful" sometimes I need that, and sadly I needed that on Saturday.
Sorry for the long vent and crying and not showing my dress.


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- Running
- Cycling
- Triathlon
- Fitness
- Race Results
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About This Activity
We're sorry, but this activity is over. The last meeting was Monday, October 14, 2013.
Children will learn various fun stunts and tumbling skills. This class involves fun activities which help to build strength and flexibility, as well as self confidence. (RAC Membership Required)
You must have a current RAC Membership to enroll in this program. You may purchase one online under membership. Failure to purchase a membership will result in immediate withdrawl from the activity.Activity
Tumbling Level 1 (Ages 7-12) - Fall #1511Price
Standard charge: $35.00Type
ClassesMeeting dates
From September 9, 2013 to October 14, 2013
Each Monday from 4:10pm to 4:50pm
4:10pm to 4:50pmActivity Category
Youth ProgramsStatus
8 openings remainingAges
At least 7 but less than 13Gender
RAC North Gym at Rogers Activity CenterInstructor
Recreation StaffSeason
Fall 2013Term
Organizer Info
Rogers Activity Center
Map & Direction
Monday, September 9, 2013 @ 4:10 PM (CDT)
Rogers Activity Center 315 W. Olive St. Rogers, AR 72756Get Directions


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Danny posted here about April Nielsen//NetRatings data reflecting that Google had crossed the 50% threshold in search market share. I want to point to another part of the release, which jumped out at me: the Internet driving people to local retailers ("big boxes" in this case).
All of the top five shopping queries according to Nielsen are ultimately local:
1. ?home depot?
2. ?walmart?
3. ?target?
4. ?sears?
5. ?best buy?
These are people who likely have done their research and are now looking for physical/local stores to buy what it is they want. This is striking because as much as the Internet is fueling the growth of e-commerce, it's driving offline shopping behavior. While this may be somewhat ?counterintuitive? for many people, this is the dominant shopping paradigm for the foreseeable future: online shopping, offline buying.
I've written a bit more about this on my blog.
The Original Search Marketing Event is Back!
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DKNY Urban Graffiti 4-piece Tidbit Plate Set by Lenox
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- Made by Lenox
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Computer Pet Bed Orange Paisley, 13% off now featured on Fab.
You can stop rubbing your eyes. That photo does indeed show an old iMac as a pet bed. In a Silicone Valley-inspired venture, Atomic Attic has upcycled this G3 iMac Computer into a modern sleep spot—even using the original speakers as braces to prevent the bed from rocking. Designed for the techno-cool kitty or small pooch, it features a fluffy cushion with a removable slipcover.


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Book your room at Palm Mountain Resort and Spa
Double Room, 2 Double Beds, Courtyard AreaMax Occupancy: 4 guests (up to 3 children, 1 infant)
Standard Room, 1 Double BedMax Occupancy: 4 guests (up to 3 children, 1 infant)
Standard Room, 1 King Bed, Courtyard AreaMax Occupancy: 4 guests (up to 3 children, 1 infant)
Palm Springs spa hotel with a full-service spa
Downtown charm
Situated in the heart of Palm Springs, this resort is adjacent to Palm Canyon Drive, the city's main cultural and shopping thoroughfare, and across the street from the Fabulous Follies.
Recreation getaway
The Palm Mountain Resort & Spa offers a heated outdoor pool, a spa tub, and health club privileges at a nearby wellness center. The on-site Botanical Benefits Day Spa Salon provides massage and beauty services.
Southwestern style
Guestrooms at Palm Mountain are designed with heavily textured walls, ceramic tile entries, and Berber carpet. Amenities include compact refrigerators, microwaves, coffee/tea makers, and irons with boards.Information missing or incorrect? Tell us!
Palm Mountain Resort and Spa
At your hotel
This downtown Palm Springs resort and spa is one block from the famous Palm Canyon Drive. A casino, a museum, galleries, shops, restaurants, and the Fabulous Follies are all within easy walking distance.
The property features mountain and garden views, and is landscaped with soaring palm trees and local plants. Resort amenities include a day spa salon and a spa tub. A large sundeck lined with native shrubs and flowers borders the heated outdoor pool. Complimentary wireless Internet access is available in public areas.
- 24-hour front desk
- Total number of rooms - 119
- Number of floors - 3
- Dry cleaning/laundry service
- Airport transportation (complimentary)
- Elevator/lift
- Fireplace in lobby
- Full-service spa
- Golf course on site
- Room service
- One meeting room
- Health club
- Laundry facilities
- Spa treatment room(s)
- Multilingual staff
- Porter/bellhop
- Safe-deposit box at front desk
- Free self parking
- Spa tub
- Outdoor pool
- Use of nearby fitness center (complimentary)
- Free Wi-Fi
Stay connected
Available in some public areas: Free Wi-Fi
Park your car
Free self parking
In your room
- Pay movies
- Complimentary newspaper
- Access via exterior corridors
- Ceiling fan
- Free local calls
- Refrigerator
- Microwave
- Daily housekeeping
- In-room massage available
- Complimentary toiletries
- Hair dryer
- Iron/ironing board
- Cable TV service
- Rollaway/extra beds available
- Cribs/infant beds available
- Climate control
- Air conditioning
Eat and drink
The hotel does not serve lunch or dinner, but numerous dining options are within the surrounding area.
Nearby restaurants:
Uptown Grill of Palm Springs
Le Vallauris
The Chop House
The Kaiser Grille
The resort's large outdoor pool, spa tub, and sundeck provide mountain views. The pool area is lined with native shrubbery and flowers.
Tahquitz Creek Golf Course is four miles from the resort. The Golf Resort at Indian Wells is 16.5 miles away. Oasis Waterpark is 3.5 miles away.
The recreational activities listed below are available either on site or near the hotel; fees may apply.
- Golfing nearby
- Cross-country skiing nearby
- Hiking/biking trails nearby
- Golfing on site
The on-site spa has massage/treatment rooms.
- Hot stone massage
- Deep tissue massage
- Swedish massage
- Reflexology
- Sports massage
- Body wraps
- Aromatherapy treatments
- Thalassotherapy treatments
- Massages
- Body treatments
- Facial treatments
To make requests for specific accessibility needs, complete the "Special or Accessibility Requests" section of "Trip Preferences" when you book your hotel.
- Accessible path of travel
- Accessible bathroom
- Roll-in shower
- Accessible parking
- In-room accessibility
- Accessibility equipment for the deaf
- Braille or raised signage
The fine print for Palm Mountain Resort and Spa
When you arrive
Check-in time starts at 4 PM
When you leave
Check-out time is 11 AM
How you can pay
Accepted at this hotel: American Express, Diners Club, Discover, MasterCard, Visa
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
- Resort fee: USD 13.62 per accommodation, per night
- Airport shuttle
- Newspaper
- Faxes
- Self parking
Awards & Affiliations
- This property is affiliated with the International Gay & Lesbian Travel Association (IGLTA) and welcomes lesbian, gay, bisexual, and transgender (LGBT) guests.


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Sterling, Colorado Vacations - Travel guide to Sterling, Colorado accommodations and vacation packages. Visit Sterling, Colorado for getaways and adventure travel. Plan your Sterling, Colorado vacation today.
|Page:1 of 1
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Sterling, Colorado Hotels & Resorts - Conveniently located just off Interstate 76 in Colorado at Exit 125 between Ogallala and Denver, the BEST WESTERN Sundowner offers award-winning customer
Sterling, Colorado Hotels & Resorts - Super 8 is located approximately 12 miles from North Sterling Lake and two miles from Logan County Fairgrounds.
Sterling, Colorado Hotels & Resorts - Ramada Sterling hotel is located off Interstate 76 in the scenic High Plains of Colorado. Whether you are visiting for business or leisure, the thoughtful
Sterling, Colorado Hotels & Resorts - 24 Hour Restaurant On Site Lounge Ample Large Vehicle Parking Exterior And Interior Corridors Seasonal Outdoor Heated Swimming Pool Quiet Courtyard With
Durango, Colorado Dude Ranch - A full service dude ranch in Southwest Colorado, offering delicious home-cooked meals, cozy accommodations, horseback riding, fishing, hiking, children's program, shooting sports, swimming, evening programs, plus more AND the friendliest staff around
Buena Vista, Colorado Rafting Trips - Twice named Colorado Company of the Year! Offering world-class whitewater, scenic horseback rides, zipline tours and downhill mountain biking in the heart of Colorado. Also experience Arizona Rafting on the exciting Salt River near Phoenix!
Nathrop (Centerville), Colorado Rafting Trips - Colorado's 1st Licensed Outfitter 1969 - Whitewater rafting 1-10 day river adventures on 9 rivers,29 canyons, Float Fishing, Multi-sport: Raft, Mtn. Bike, 4x4, Hike. Paddling School. Yoga & Wilderness Music Journeys. Corporate, Family , Group rate
Beaver Creek, Colorado Vacation Rentals - Experience Elk View, a luxury Colorado private home located at 7550' altitude, in the premier Beaver Creek ski resort of the Vail Valley. This spectacular 7,000 + sq. ft. Colorado mountain home is at ...
Thornton, Colorado Dog Sledding - Educational dog sled tours and short rides by daylight, moonlight, headlight. Great for families, groups, couples and individuals. Fall & Winter schedule. Friendly, lovable huskies and a family of mushers await you. Thornton, Waterville, Squam Lake
Manitou Springs, Colorado Bed & Breakfasts - Best of 2012" voted best B&B in Colorado Springs area. Nestled in historic Manitou Springs at the base of Pikes Peak; walk to shops & restaurants. Antique charm with modern luxuries "Like"us


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Congratulations to Nicholas Elmi, winner of Top Chef: New Orleans, the 11th season of Bravo's Emmy-Award winning, hit reality series.
Photo © Matthias Merges
Already looking forward to next year (June 19-21, 2015)? Relive your favorite moments from the culinary world's most sensational weekend in the Rocky Mountains.


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Written by:
Every moment always hollow beneath,
Blap blap blap blap, bullet holes weave;
The body weeps like a river.
Many currents bubble, folding dreams;
There is a fabric that can not be cut.
Quick action blade and coffee stained eyes,
I am lost to the myriad waves
Erasing every moment.
Shrapnel bones and whispered curses
Hollow beneath the echoes of history.


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There are more than 800,000 doctors in the United States, up from a half million only 20 years ago. Each and every one of these professionals face a tidal wave of change whether or not Obamacare passes out of the Congress in the next 90 days.
Right now the country faces an unfolding doctor shortage. According to research surveyed by Slate's Juliet Lapidos, "The demand for doctors will rise to between 1.09 million and 1.17 million by 2020 — many tens of thousands more than we'll actually have."
If the more than three-quarter of a million doctors actually began to demand the sorts of reform that befits the delivery of medical services, they could have an enormous impact on the debate that is beginning in earnest this month.
But thus far, there has been almost no peep from the medical community which will be charged with making the new system that Congress decrees result in patient health. The American Medical Association has been largely quiet, choosing to try and negotiate a separate peace with Montana's Max Baucus, an effort that looks doomed to failure now that even Baucus has declared for a "government option."
Of course, the always vocal minority of left-wing doctors is cheering the march towards the socialization of health care. There is also a split between family practitioners and the specialists, a split that makes almost no sense when one considers they will all be losers under "single-payer."
But the momentum towards the radical restructuring of American medicine, though large, isn't irreversible. What it requires is vocal opposition from across the community of physicians. Waiting for the AMA to lead the battle means defeat. Allowing the GOP to lead assures that the MSM will dismiss the effort and blunt the force of the arguments against collectivization.
Doctors have to self-motivate and self-organize, via practice groups and hospital staffs,, and use the power of sustained, personal appeals to elected members. "I'm a ________, and I see ___ patients a week," the calls to each Congressional office should begin, "and I oppose a government option in health insurance."
"If Congressman/Senator _____ votes for a government option, I will be contributing to and working for their opponent in 2010. If he/she insists on destroying the way I practice medicine, I look forward to helping them into retirement where they can try and find a real job."
"The prospect of hanging concentrates the mind wonderfully," Dr. Johnson noted. Doctors should know that the scaffolding is going up. Whether they are obliged to mount the steps depends largely upon the choices they themselves make in the next two months.
Examiner columnist Hugh Hewitt is a law professor at Chapman University Law School and a nationally syndicated radio talk show host who blogs daily at HughHewitt.com.


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November 11 Friday 17.00 "Forum Cinemas Vingis", 3 hall, Vilnius
November 20 Sunday 12.30 "Forum Cinemas Vingis", 3 hall, Vilnius
17 year old Jon is more than surprised when Edith, the beautiful shopkeeper's daughter, asks for help with a very private sexual matter. Jon agrees to help – maybe because she's blind and just as much an outsider as he is. Jon is blamed for everything that goes wrong in this sleepy little town. Jon's father is the first to remind him of his faults in an attempt to keep Jon from growing up. But there's no stopping puberty and Jon is determined to help Edith on her way.
"I want to tell people that sensitivity and doubt can be positive attributes as well. That it's cool to have something at heart. Skyscraper also reflects my own upbringing and my mixed feelings about being young; to dream about the unknown and the forbidden in a town where almost nothing happens and where the little things become gigantic, like knee high skyscrapers. For me, Skyscraper is a film about being young. But it's just as much a film for the unresolved youth hidden within us all, no matter how old we are", days director Rune Schjøtt.
Berlin Film festival – selected for Generation 14plus programme.
Rune Schjøtt
Rune Schjøtt was born in 1971, Denmark. Attended the scriptwriting course at the National Film School of Denmark. Has worked as a music producer, radio host and writer-director of radio drama for the national broadcaster. Skyscraper is Rune Schjøtt's feature film debut.


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Interacting selectively and non-covalently with any protein or protein complex (a complex of two or more proteins that may include other nonprotein molecules).
Combining with an extracellular or intracellular messenger to initiate a change in cell activity.
Catalysis of the reaction: ATP + ubiquitin + protein lysine = AMP + diphosphate + protein N-ubiquityllysine.
Interacting selectively and non-covalently with zinc (Zn) ions.
A developmental process that is a deterioration and loss of function over time. Aging includes loss of functions such as resistance to disease, homeostasis, and fertility, as well as wear and tear. Aging includes cellular senescence, but is more inclusive. May precede death (GO:0016265) and may succeed developmental maturation (GO:0021700).
The directed, self-propelled movement of a cellular component without the involvement of an external agent such as a transporter or a pore.
The series of molecular signals generated as a consequence of the presence of unfolded proteins in the endoplasmic reticulum (ER) or other ER-related stress; results in changes in the regulation of transcription and translation.
The chemical reactions and pathways resulting in the breakdown of proteins transported from the endoplasmic reticulum and targeted to cytoplasmic proteasomes for degradation. This process acts on misfolded proteins as well as in the regulated degradation of correctly folded proteins.
The acquisition and processing of information and/or the storage and retrieval of this information over time.
The process of creating protein oligomers, compounds composed of a small number, usually between three and ten, of component monomers; protein oligomers may be composed of different or identical monomers. Oligomers may be formed by the polymerization of a number of monomers or the depolymerization of a large protein polymer.
Addition of multiple ubiquitin groups to a protein, forming a ubiquitin chain.
The cellular process in which a signal is conveyed to trigger a change in the activity or state of a cell. Signal transduction begins with reception of a signal (e.g. a ligand binding to a receptor or receptor activation by a stimulus such as light), or for signal transduction in the absence of ligand, signal-withdrawal or the activity of a constitutively active receptor. Signal transduction ends with regulation of a downstream cellular process, e.g. regulation of transcription or regulation of a metabolic process. Signal transduction covers signaling from receptors located on the surface of the cell and signaling via molecules located within the cell. For signaling between cells, signal transduction is restricted to events at and within the receiving cell.
The chemical reactions and pathways resulting in the breakdown of a protein or peptide by hydrolysis of its peptide bonds, initiated by the covalent attachment of a ubiquitin group, or multiple ubiquitin groups, to the protein.


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501 Grover Rd,
Eau Claire, WI, 54701-0547
Eau Claire, WI, 54701-0547
Tel: (715)836-6630
Grades: 9 - 12 | 123 students
Immanuel Lutheran High School seeks to provide the Christian influence and environment as well as direct religious instruction that will help the students discover and develop their God-given talents and form a God-fearing outlook on life.
We want to graduate young men and women who have learned to know the Lord Jesus as their Redeemer, and who in the course of their high school training have grown to assume their Christian role in a secular society.
Instruction is offered in all the required and standard high school subjects for those who desire a general or pre-college education.
A specific course of study is recommended for those students planning to continue their education in our college department in preparation for the teaching or pastoral ministries.
School Overview
|Religious Affiliation
|Other Lutheran
|Grades Offered
|Grades 9 - 12
Student Body
|Total Students
|123 students
|Student Body Type
|% Students of Color
State avg.: 26%
|Students by Grade
Academics and Faculty
|Total Classroom Teachers
|15 teachers
|Student : Teacher Ratio
National avg.: 13:1
|Admission Deadline
|None / Rolling
Nearby Schools:
All Schools |High Schools High Schools |Elementary Schools Elementary Schools |Preschools Preschools |Public Schools Public Schools
Show me:
- School Location Miles Students Grades
Eau Claire St Mark Lutheran School
3307 State St
Eau Claire , WI , 54701
(715)834-5782(Wisconsin Evangelical Lutheran Synod)0.6 mi | 121 students | Gr. PK-8
Eau ClaireNew Hope Christian School
Eau Claire , WI , 54703
(715)832-2361(Pentecostal)1.6 mi | 12 students | Gr. 2-7
Eau ClaireEau Claire KinderCare
2115 Fairfax Street
Eau Claire , WI , 54701
(715)832-8099Early Childhood / Day Cares2.2 mi | students | Gr. NS-PK
Eau ClaireRegis Middle School
2100 Fenwick Ave
Eau Claire , WI , 54701
(715)830-2272(Roman Catholic)2.3 mi | 180 students | Gr. 6-8
Eau ClaireRegis High School
2100 Fenwick Avenue
Eau Claire , WI , 54701
(715)830-2271(Roman Catholic)2.3 mi | 247 students | Gr. 9-12
School Reviews
Area Statistics
Recent Articles
Updated September 15, 2014
"Because I heard it is a good school." That may well be, but there are some other factors in the private school selection process we need to consider.
Running a small to medium sized private school? Can't afford marketing staff and expensive marketing programs? Read on.
Getting involved with your child's school benefits both you and the school. It's a win-win for all concerned.


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without your permission.
We will send you an email with an invite soon.
The younger you start your family history, the better. I have never presented to an young audience without them...
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William "Shorty" Gray is a 2011 Posthumous Inductee into the HRAASHF. He helped lead the 1956 VIA State Champion Booker T Washington "Fightin Bookers" to an unbeaten and untied season. It was at Maryland State College (now University of Maryland Eastern Shore), as a freshman understudy to the great Johnny Sample, that Gray's accomplishments were a harbinger of performances to come.
In Gray's first two games as a sophomore starter, he took over the rushing leadership in the Central Intercollegiate Athletic Association (CIAA) averaging 13.5 yards per carry. He earned All-CIAA honors for the 1958-1959 season and was a key member of Maryland State's 1959-1960 CIAA Championship team. By the time William "Shorty" Gray wrapped up his collegiate career he was known as William "The Shadow" Gray and as "The Gray Ghost".
Following his senior year at Maryland State, Gray was drafted by the NFL Buffalo Bills but he never discussed contracts with them. Instead, he signed with the Saskatchewan Rough Riders of the Canadian Football League. Gray quickly became one of Saskatchewan's most potent offensive weapons.
With his dazzling style of running and excellent pass catching ability, he was "Mr. Big" of the Roughriders backfield. For the first seven games of the 1963 season, he gained almost 600 yards. 316 of these were rushing yards. Later in the 1963 season, he was felled by a crippling knee injury and never fully regained his ability to run with reckless abandon. He played with Saskatchewan until the 1966-1967 season.
After his Canadian League experience, Gray returned to the States and played for the Orlando Panthers of the Continental Football League, where he was an All-CFL defensive back. Gray ended his playing career with the Norfolk Neptunes as a running/cornerback.
Gray returned to his alma mater in 1973 as an assistant football coach and assumed the responsibilities of the defensive coordinator from 1974 to 1977. He also coached defensive backs at Norfolk State University briefly.
Throughout his career, Gray worked tirelessly to improve the lives of African American youth in his native Hampton Roads region of Virginia. He was a founding member of the Hampton Roads African American Sports Hall of Fame, a nonprofit organization established to encourage youth to pursue personal and collective excellence. In 19930, Gray was elected as its first president.
Gray was inducted into the University of Maryland Eastern Shore Athletic Hall of Fame in 1982.
William "Shorty" Gray passed away on June 23, 2002. He is survived by his wife of 38 years, Shirley Hounshell Gray, daughters Dr. Valerie Turner and Euler Edler, and son William C. Gray.
William Lassiter is a nationally recognized basketball coach and ambassador. During his coaching career at Indian River High School, he won four Regular Season Championships, appeared in eleven Regional Championships, and won one State Championship.
Lassiter began his coaching in the Hampton Roads region at Indian River Junior High School in Chesapeake. From 1974-1977, he won 72% of his junior varsity games and went undefeated during the 1976-1977 season.
In 1978, Lassiter was promoted to Head Boys Basketball Coach at Indian River High School. During the next fifteen years, he compiled an impressive record. Lassiter won four regular season championships and nine of ten District Championships. His 1987 team won the Virginia High School League (VHSL) Basketball Tournament. Lassiter's 1988 team had a 51 game winning streak and lost in the semi-finals of the Virginia State Tournament. His 1988 team also won the Sporting News Shootout Tournament held in St. Louis, MO and the Southwest Missouri State Tournament in Springfield, MO.
Lassiter's record garnered national attention. Consequently, he became a ten year consultant to the Boo Williams Summer League and Traveling Squad and was invited to serve as an Assistant Athletic Director at the Nike ABCD Camp in Princeton, NJ. He also has served as a clinician at the Annual Binghamton Basketball Coaches Clinic. While Lassiter was invited by the U.S. State Department to conduct basketball clinics in Turkey in 1990 and in Togo and Mali in 1991, he had to decline because of unrest in those countries.
Argyle "A.B." Whitfield was a highly accomplished scholastic and collegiate athlete. He enjoyed a distinguished high school career at I.C. Norcom High School in Portsmouth, VA. Whitfield on to become a three sport letterman at Elizabeth City State University.
At ECSU, he was a four-year starter on the Vikings' football team, captain of the wrestling team, and a member of the track and field team. Since he did not wrestle in high school, his excellence in this sport at the collegiate level is a testament to his intelligence and athleticism.
Whitfield set a Central Intercollegiate Athletic Association (CIAA) pass receiving record as a freshman and in 1964, as a senior, broke the then receiving record. He was the first ECSU CIAA heavy weight wrestling champion. Whitfield also was the CIAA discus champion for two years. In his junior year, he earned All-CIAA honors in football, wrestling, and track and field. Whitfield also received All-American recognition in these sports. He was selected as Elizabeth City State's Most Outstanding Athlete in 1964 and 1965.
Upon graduation, Whitfield played professional football with the Montreal Alouettes, Dallas Cowboys, New Orleans Saints, and the Denver Broncos.
A. B. Whitfield has been inducted into the I. C. Norcom High School and Elizabeth City State University Halls of Fame. He was inducted into the CIAA Hall of Fame in 2007.
The Hampton Roads African-American Sports Hall of Fame recognizes African American athletes who were born, spent formative years, or participated in athletics in the Hampton Roads region of Virginia. For more information concerning the November 5, 2011 HRAASHF Induction Banquet, contact Yvette Todd at (757) 404-1755.
Hampton Roads African American Hall of Fame to induct 13, including Mourning
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