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Poirier, Graham and Mantha Are Telus Three Stars
Gatineau forward Emile Poirier, Chicoutimi netminder Dominic Graham, and Val-d'Or forward Anthony Mantha are the Telus three stars of the week for the week ending December 1st, 2013.
Poirier began the week with two goals, one assist, and the first star of the game honors as Gatineau skated to a 6-3 win over Baie-Comeau. He followed that up with one goal in the 3-2 loss to Shawinigan on Saturday, and ended it with four assists in the 5-4 shootout win over Blainville-Boisbriand on Sunday.
Graham began the week with 28 saves and the second star of the game award in the 5-2 win over Quebec on Wednesday. He added another 29 more and the third star of the game honors as the Sagueneens skated past Rimouski 3-1 on Friday.
Mantha scored once in the 5-3 win over Saint John on Friday. He found the back of the net once; while assisting on one more as the Foreurs defeated Moncton 6-2 on Saturday, and finished with the hat trick and the first star of the game award in the Foreurs' 6-1 clobbering of Acadie-Bathurst on Sunday.
Hall Welcomes Four New Members
On Monday the League announced that players Gerard Gallant; Jean-Luc Phaneuf; and Patrice Brisebois along with official Normand Caisse; will be inducted into the QMJHL Hall of Fame on Wednesday, April 22nd, 2014 at the Hyatt Regency Hotel in downtown Montreal.
Three players and one official will be honoured. "We will recognize four important figures in our history during the evening" said the commissioner. "We will have the pleasure of celebrating the careers of Gerard Gallant, Jean-Luc Phaneuf, Normand Caisse and Patrice Brisebois. I would like to thank the members of the QMJHL Hall of Fame – presented by RDS, selection committee: Michel Côté (president), Denis Baillargé, Michel Gagnon, Albert Ladouceur, Bertrand Raymond and Marc Lachapelle for their excellent and continuous contribution to this precious institution."
The president of the selection committee, Michel Côté, also added: "There are so many worthy candidates, that choosing is always very difficult. However, we rigorously analysed each candidate and believe that we have made the right choices. All four individuals had excellent careers in the Quebec Major Junior Hockey League and fully deserve this honour. We are looking forward to inducting them into the Hall of Fame."
Here is a brief overview of their careers:
The Sherbrooke Castors drafted Gallant in the 10th round in 1980; and it paid off big time as the 5' 11" left winger from Summerside, PEI found the back of the net 41 times, while lending a helping hand on 60 more in 108 games.
In three seasons with the Castors; St. Jean Beavers; and Verdun Juniors Gallant scored 132 goals and added 192 assists for 324 points and added 706 penalty minutes. He also had 90 points in the post season; putting him fifth behind Jacques Jr Locas (153), Mario Lemieux (98), Jacques Richard (97) and Claude Verret (94).Gallant is the only player in League history to win the President's Cup four times—twice as a player with Sherbrooke in 1982 and 1983 where him and Pat LaFontaine led the League in playoff scoring with 35 and 33 points respectively; and twice as a head coach with the Saint John Sea Dogs in 2011 and again in 2012. The team won the Memorial Cup in 2011.
In 1983 Gallant had 14 goals along with 86 PIM.
He still holds several records in the QMJHL, including the "three goals scored the fastest by the same player in a playoff game ", done in an historic two minutes and four seconds on March 23, 1983, leading the Verdun Junior to a 6-3 victory over the Trois-Rivières Draveur.
In 2009-10, he made a comeback in the QMJHL, this time as head coach of the Saint John Sea Dogs (New Brunswick). The team won three consecutive regular season titles, a first in the history of the League. In addition, Gallant's team won the grand final of the playoffs in 2011 and 2012, after losing in the final round against Moncton at its first attempt in 2010. In 2011, the Sea Dogs won the Memorial Cup as Gallant could count on a talented brigade including Jonathan Huberdeau, Stanislav Galiev, Jacob DeSerres, Jonathan Beaulieu and Simon Després.
Gallant's 0.791 win percentage is the best in League history; and he has won the Ron Lapointe Trophy given to the best coach in the QMJHL in both 2010 and 2011.
Detroit drafted Gallant in the sixth round of the NHL Entry Draft in 1981; and he played in the Motor City for nine seasons after honing his skills with the AHL's Adirondack Red Wings from 1983-84 to 1984-85.
Along with Steve Yzerman, Bob Probert and Coach Jacques Demers, he helped revive the franchise that was experiencing difficult times before his arrival. In 4 consecutive seasons, from 1986-87 to 1989-90, he scored at least 30 goals, including a career-high of 93 points with 39 goals in 1988-89. He ended his NHL playing career with the Tampa Bay Lightningwith a grand total of 480 points in 615 regular season games. Gallant is currently the Montreal Canadiens' assistant coach.
Phaneuf played with the Montreal Juniors from 1972-1975 and was drafted by Detroit in the seventh round of the NHL Entry Draft in 1975 and in the eighth round of the 1975 WHA Draft by the Toronto Toros.
He scored 104 goals and added 193 assists in 187 regular season games and added nine goals and 12 assists in 17 post season contests. His best season was the 1974-75 one where he was the team captain and scored 51 goals while adding 100 helpers. On November 14th, 1974 in a 19-3 win over Chicoutimi Phaneuf scored three goals and added five assists. The franchise is now the Rouyn-Noranda Huskies; and that record still stands. That season he also won the award for the most sportsman like player; and in three QMJHL seasons only had 28 penalty minutes.
For two seasons in the QMJHL, he made up half of a dynamic duo with Normand Dupont in the uniforms of the Montreal Junior. On many occasions, they both entertained the crowds at the Montreal Forum with their spectacular play making.
He played two seasons with the Toros and decided to become a medical doctor at the end of his second season and is still a doctor in Montreal today.
Caisse began his officiating career as a linesman in 1969 before becoming a referee in 1973. He was an official for 12 seasons.
He officiated 291 regular and playoff games from 1969-1970 to 1980-81. During this era games were a lot tougher to work as on ice brawls were quite common; and fans criticized officials quite rudely often throwing things at them on the ice.
He was highly respected throughout his career. The league executives, including president and founder Robert LeBel praised him highly, and gave him the most important games over which to preside.
In 1976 he officiated the most games on ice with 46; which was a record for most games for a season with 39 regular season games in addition to seven post season contests.
He officiated two Memorial Cup games in 1979.
Caisse officiated at the 1976 and 1979 World Junior Hockey Championships; and officiated the Russia-Sweden final in 1979.
For 28 years, he served as director of elementary schools in Longueuil. He also became involved in local politics for more than a decade, having served as a councillor for the City of Longueuil from 1994 to 2009.
Brisebois was drafted by Laval in the third round of the 1987 QMJHL Entry Draft and by Montreal in the second round of the 1989 NHL Entry Draft.
The defenseman played for the Laval Titan from 1987-88 to 1990-91 where he scored 65 goals and added 193 assists in 208 regular season games and added 21 more goals and added 43 assists in 50 post season contests. On December 4,1989 he scored one goal and assisted on seven more in a 12-0 win over Granby. He completed the 1989-90 season with a personal career-high of 88 points in 56 games.
Brisebois won the President's Cup twice with Laval in 1989 and 1990 and made it to final with Drummondville in 191 before they lost to Chicoutimi. During Brisebois' time with the Titan the team was very successful in the post season as they also had Martin Lapointe, Donald Audette, Denis Chalifoux, Gino Odjick, to name a few. Brisebois had 22 points in the 1989 playoffs and followed that up with 16 more in 1990. In 1991 the Titan traded him to Drummondville where he became the "quarterback" of the team and had his best playoffs with 24 points in only 14 games.
He is one of the few players to have participated in the Memorial Cup on three occasions; scoring no less than 12 points in 13 games in total. Drummondville made the final in 1991 but lost to the Spokane Chiefs; but Brisebois was named the tournament all-star team.
In 1991 he was named the QMJHL and CHL Defenseman of the Year.
Brisebois played for Canada twice at the World Junior Hockey Championships and won gold both times.
After spending a season in the AHL with the Fredericton Canadiens he played in the NHL for 18 seasons from 1990-2009 with Montreal and Colorado. He reached the 1000th game point in his last year.
Brisebois began his NHL career with Montreal in 1990-91 and was there for 13 seasons winning the Stanley Cup in 1993. At the end of the 2003-04 season he went to Colorado where he stayed for two seasons from 2005-06 to 2006-07 before returning to the Canadiens for his final two years from 2007-08 to 2008-09.
In 1009 NHL regular season contests he has 98 goals to go along with 322 assists and nine goals and 23 helpers in 98 post season contests. Brisebois had his best season in 2005-06 when he scored 38 points in 80 games.
Three QMJHL Teams Make CHL Top 10
When the Canadian Hockey League announced the top 10 on Wednesday three QMJHL teams made the top 10.
Blainville-Boisbriand remained at number one; Halifax moved up three spots to fifth; and Baie-Comeau remained at seventh.
Gatineau was an honorable mention.
BMO CHL Top 10 Rankings – Week 11
1. Blainville-Boisbriand Armada (20-3-3-0)
2. Erie Otters (20-4-1-0)
3. Kelowna Rockets (17-3-0-2)
4. Guelph Storm (19-4-2-1)
5. Halifax Mooseheads (21-8-0-0)
6. Everett Silvertips (19-4-4-0)
7. Baie-Comeau Drakkar (18-5-1-3)
8. Portland Winterhawks (18-5-2-1)
9. Sault Ste. Marie Greyhounds (17-5-0-2)
10. Oshawa Generals (19-6-0-1)
Honourable Mention: Gatineau Olympiques (19-9-0-0); London Knights (17-5-1-1); Medicine Hat Tigers (17-6-3-0)
QMJHLers To Play At World Under 18
When Hockey Canada announced the rosters for Team Atlantic and Team Quebec for the World U17 Hockey Challenge 18 QMJHL players made the cut.
Not surprising Quebec leads the way with 18; while Team Atlantic has eight.
The tournament will take place from December 29th, 2013-January 4th, 2014 in Cape Breton, NS.
30 Callum Booth G L 6'2" 196 05/21/97 Montreal, QC Québec (LHJMQ)
31 Olivier Tremblay G L 5'10" 176 08/20/97 Saguenay, QC Jonquière (LHMAAAQ)
2 David Henley D L 6'4" 195 03/13/97 Val-d'Or, QC Val-d'Or (LHJMQ)
3 Olivier Galipeau D L 6'1" 198 05/22/97 Montreal, QC Val-d'Or (LHJMQ)
4 Simon Bourque D L 5'11" 174 01/12/97 Longueuil, QC Rimouski (LHJMQ)
5 Guillaume Brisebois D L 6'1" 160 07/21/97 St-Hilaire, QC Acadie-Bathurst (LHJMQ)
6 Nicolas Meloche D R 6'2" 194 07/18/97 Rosemère, QC Baie-Comeau (LHJMQ)
7 Jérémy Roy D R 6'0" 182 05/14/97 Richelieu, QC Sherbrooke (LHJMQ)
8 Bradley Lalonde D R 6'0" 180 08/01/97 Ste-Anne-de-Bellevue, QC Cape Breton (LHJMQ)
9 Jason Bell D L 6'1" 185 04/26/97 Montreal, QC Cape Breton (LHJMQ)
10 Nicolas Roy F R 6'4" 190 02/05/97 Amos, QC Chicoutimi (LHJMQ)
11 James Phelan F L 5'10" 171 02/18/97 Laval, QC Shawinigan (LHJMQ)
12 Anthony Beauvillier F L 5'9" 168 06/08/97 Sorel, QC Shawinigan (LHJMQ)
14 Julien Gauthier F R 6'3" 220 10/15/97 Pointe-aux-Trembles, QC Val-d'Or (LHJMQ)
15 Alex Dostie F L 5'9" 159 04/13/97 Drummondville, QC Gatineau (LHJMQ)
16 Jérémy Bouchard F L 5'7" 185 02/09/97 Châteauguay, QC Chicoutimi (LHJMQ)
17 Maxime Fortier F R 5'10" 167 12/15/97 Lachine, QC Lac St-Louis (LHMAAAQ)
18 Pascal Aquin F L 6'0" 158 07/03/97 Repentigny, QC Collège Esther-Blondin (LHMAAAQ)
19 Brandon Gignac F L 5'10" 159 11/07/97 Repentigny, QC Shawinigan (LHJMQ)
20 Matthew Boucher F L 5'8" 166 12/17/97 Quebec City, QC Séminaire St-François (LHMAAAQ)
21 Alexandre Fortin F L 5'11" 151 02/25/97 Blainville, QC Collège Esther-Blondin (LHMAAAQ)
22 Samuel Blier F L 5'11" 162 06/13/97 Plessisville, QC Trois-Rivière
1 Blade Mann-Dixon G L 5'7" 148 04/29/97 Antigonish, NSValley (MHL)
31 Frederic Foulem G L 6'1" 161 07/15/97 Dieppe, NB Stanstead College (Cdn. Prep)
2 Adam Holwell D L 6'0" 182 03/08/97 St. John's, NL Moncton (LHJMQ)
3 Luc Deschênes D R 5'11" 197 02/05/97 Fredericton, NB Victoriaville (LHJMQ)
4 Cameron Lee D L 5'10" 165 02/18/97 Ferguson's Cove, NS Northwood School (U.S. Prep)
5 Philippe Myers D R 6'3" 185 01/25/97 Dieppe, NB Rouyn-Noranda (LHJMQ)
6 Andrew Picco D R 6'4" 220 04/02/97 Marystown, NL Rimouski (LHJMQ)
7 Will Thompson D R 6'0" 180 07/02/97 Fredericton, NB Saint John (LHJMQ)
8 Nicholas Welsh D R 5'10" 176 07/05/97 Halifax, NS Shawinigan (LHJMQ)
9 Mitchell Balmas F L 6'0" 165 03/19/98 Sydney, NS Cape Breton (NSMMHL)
10 Lane Cormier F L 6'1" 193 02/11/97 Hopewell, NS Pictou County (NSMMHL)
11 William Bower F R 5'11" 165 11/07/97 Saint John, NB Woodstock (MHL)
12 Jesse Hamer F R 5'10" 176 01/23/97 Herring Cove, NS Newbridge Academy (NSMMHL)
14 Jean-Michel LeBlanc F R 6'1" 160 01/29/97 Saint John, NB Saint John (NBPEIMMHL)
15 Alexandre Jacob F L 5'6" 136 02/20/97 Dieppe, NB Moncton (NBPEIMMHL)
16 Nathan Noel F R 5'11" 170 06/21/97 St. John's, NL Saint John (LHJMQ)
17 Layton Parsons F L 5'11" 195 09/22/97 Cole Harbour, NS Bridgewater (MHL)
18 Campbell Pickard F L 6'2" 180 06/26/97 Halifax, NS Bridgewater (MHL)
19 Riley Scott F R 6'0" 167 09/29/97 Bathurst, NB Miramichi (NBPEIMMHL)
20 Francis Theriault F L 5'9" 160 01/13/97 Paquetville, NB Campbellton (MHL)
21 Colby Tower F R 5'9" 168 02/12/97 Troy, NS Valley (MHL)
22 Kyle Ward F L 5'11" 170 12/29/97 Sackville, NB Moncton (NBPEIMMHL)
Sea Dogs Raise More Than Two Thousand Dollars For The Empty Stocking Fund
On Friday the Saint John Sea Dogs announced that they have made a sizable donation to The Empty Stocking Fund thanks to the team's annual Bingo Night at Harbour Station.
The Sea Dogs raised $2,048.20 from fans, who received bingo cards in exchange for donations to the Empty Stocking Fund, as they entered the arena for Friday's game versus the Val-d'Or Foreurs
Bingo numbers were shown on the centre-ice scoreboard throughout the game until five winners were declared.
The Saint John Sea Dogs would like to thank The Empty Stocking Fund and the Telegraph-Journal for their assistance in coordinating Bingo Night.
The Sea Dogs are proud supporters of The Empty Stocking Fund.
Games This Week
The week began with two games on Wednesday.
Oliver Cooper and Jurji Repe scored for Saint John; while Daniel Sprong and Spenser Cobbold did the same for Charlottetown as the Sea Dogs nipped the Islanders 3-2 in a shootout. Spencer Smallman and Nathan Noel scored for the winners in the shootout; while Sprong did the same for the losers.
Sebastien Sylvestre and Janne Puhakka scored twice each for Chicoutimi; while William Gignac added a single as the Sagueneens skated to a 5-2 win over Quebec. Fabrcie Herzog and Adam Erne found the back of the net for the Remparts.
The lone Thursday game went to a shootout as Acadie-Bathurst edged Rouyn-Noranda 4-3. Scoring for the Titan were Christophe Boivin both in regulation and the shootout; while Adam Chapman and Scott Oke also scored in regulation; and Adam Stevens scored in the shootout. Dillon Fournier; Jean-Sebastien Dea; and Maxime St-Cyr scored for the Huskies.
Seven games took place on Friday.
Raphael Corriveau scored three times; while Cameron Darcy had a singles as Cape Breton edged Halifax 4-3. Jonathan Drouin, Max Lindsay, and Luca Ciampini scored for Halifax.
Maxime St-Cyr scored twice; and Jean-Sebastien Dea, Marcus Power, and Julien Mantel had singles as Rouyn-Noranda skated to a 5-2 win over Charlottetown. Alexandre Goulet scored both the Islanders' goals.
Guillaume Gelinas, Antohony Mantha, Nicolas Aube-Kubel, and Anthony Beauregard found the back of the net for Val-'d'Or in their 5-3 win over Saint John. Matthew Highmore, Mackenzie Brown, and Kelly Bent had the Sea Dogs' markers.
Jean-Francois Plante scored 3:08 into overtime as Sherbrooke edged Victoriaville 3-2. Nathan Glass and Alexandre Sills had the regulation goals for the Phoenix; while Matthew Boudreau and Gabriel Gagne socred for the Tigres.
Frederick Gaudreau scored 2:24 into the extra frame as Drummondville nipped Blainville-Boisbriand 3-2. Guillaume Gauthier and Olivier Caouette scored in regulation for the Voltigeurs; while the Armada's goals came from Frederic Bergeron and Philippe Sanchez.
Gatineau got two goals each from Emile Poirier and Martin Reway; while Alex Dostie and Taylor Bruke had singles as the Olympiques doubled Baie-Comeau 6-3. Bokondji Imama, Denis Gorbunov, and Valentin Zykov scored for the Drakkar.
Sebastein Sylvestre, William Gignac, and Nicolas Roy had the Chicoutimi goals as the Sagueneens beat Rimouski 3-1. Dominic Beauchemin scored for the Oceanic.
Ten teams took to the ice on Saturday.
Guillaume Gelinas had a pair; while Mantha, Louick Marcotte, Samuel Henley, and Aube-Kubel scored for Val-d'Or in their 6-2 win over Moncton. Conor Garland and JC Campagna scored for Moncton.
Dea had a pair; while Dillon Fournier, Mathieu Lemay, and Jason Fuchs had singles as Rouyn-Noranda skated to a 5-3 win over Saint John. Nathan Noel, Noah Zilbert, and Oliver Cooper had the goals for the Sea Dogs.
Emil Aronsson, Sanche, Danick Martel, and Daniel Walcott scored for Blainville-Boisbriand as the Armada doubled Baie-Comeau 4-2. Nicholas Meloche and Zykov added the Drakkar markers.
Gaudreau had a pair; while Christophe Lalancette, Guillaume Gauthier, Nikolas Brouillard, and Jerome Verrier had singles as Drummondville skated to a 6-4 win over Sherbrooke. Nathan Glass, Dominic Talbot-Tassi, Jason Houde, and Jean-Francois Plante had the goals for the Phoenix.
Francis Beauvillier had a pair including the game winner with 49 seconds left in the second period as Shawinigan edged Gatineau 3-2. Alexandre Grand-Maison had the other Cataractes' goal; while Poirier and Vincent Dunn scored for the Olympiques.
Action finished with eight games on Sunday.
Val-d'Or got a hat trick from Mantha; and singles from Louick Marcotte, Samuel Henley, and Pierre-Maxime Poudrier in their 6-1 win over Acadie-Bathrust. Christophe Boivin had the lone Titan marker.
Maxim Lazarev had a pair; while Kyle Farrell, Charles-Eric Legare, Cameron Darcy, and Julien Pelletier had singles as Cape Breton doubled Charlottetown 6-3. Julien Leduc, Alexandre Goulet, and Yan Pavel Laplante scored for the Islanders.
Campagna and Christophe Lalonde scored for Moncton in their 2-0 win over Halifax.
Fabrice Herzog scored the game winner 3:02 into overtime as Quebec edged Rimouski 3-2. Herzog also scored in regulation along with Marc-Olivier Groleau; while Anthony Deluca and Frederik Gauthier replied for Rimouski.
Alexandre Chenier-Allard and Jonathan Bourcier scored in the shootout for Gatineau; while Taylor Burke had a pair; and Vaclav Karabacek and Reway had singles as the Olympiques got past Blainville-Boisbriand 5-4. Samuel Hodhod, Marc-Oliver Roy, Danick Martel, and Daniel Walcott had singles for the Oceanic.
Matthew Boudens had a pair; while Joey Ratelle had a single as Drummondville shut out Shawinigan 3-0.
Nicholas Halagian and Gabriel Verplaest had singles as Baie-Comeau nipped Sherbrooke 2-1.
Victoriaville got goals from Lukas Pozgay, Gabriel Gagne, and Anthony Beaulieu in their 3-1 win over Chicoutimi. Janne Puhakka scored for the Sagueneens.
The Leaders
Blainville-Boisbriand is still the top team in both the Telus West division and overall standings with their 21-3-4-1 record and 47 points. Telus East leaders Baie-Comeau are second with their 19-7-1-3 record and 42 points; while Halifax has taken over the lead in the Telus Maritimes Division with 42 points (21-10-0-0).
Mantha has the most points in the League with 22 goals and 27 assists in 17 games played; while Halifax's Jonathan Drouin is second as he has found the net on 15 occasions and lent a helping hand on 32 more in the 21 games that he has played in. Rouyn-Noranda's Marcus Power rounds out the top three as he has scored 15 times while assisting on 31 more more in the 29 games that he has skated in.
Between the pipes Blainville-Boisbriands' Etienne Marcoux has an 12-3-3-0 record with a 2.41 GAA, and 0.902 SAV% to lead all goalies; while Moncton's Alex Dubeau (13-15-0-2 2.57 GAA, 0.915 SAV%) is second; and Halifax's Zachary Fucale is third as he has won 17 games while losing seven with no overtime ties and no shootouts loss; a goals against average of 2.62, and 0.899 SAV%.


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hi!my real name is froso! i amfron poland and greece! i live in greece! and i am very happy that i find wattpad! i love reading books! now i want to find out if i have skills in writing my stories! i think about a story know! and it will be called behind the perfection!!!!!!!!!!! about a girl who all beleive that she is perfect!but behind the mask she is depressed and she feelsvery lonely!!!!!!!!!!!!! i will soon start to write! it will be a normal story about a normal girl!!!!!!!!!!!! i love you guys!!!!!! keep writing all of you!!!!!!!!!!!!!! your stories are amazing !!!!!!!!!!!!! <3
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Next, you'll be asked to connect with Twitter. Rest assured, we will never send a tweet from your account
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Great leadership and eBay story. Congrats @Tallboy6: eBay is back! http://t.co/FDQeoMOL
Repetition changes behavior, thus eBay built PayPal. Starbucks may turn @square into a consumer company
Out negotiated. Interesting story. Thx for share @jdh. Headphones: Beat By Dre: The Exclusive Inside Story
Limited Edition Gilt Groupe Starbucks Cards sold on Gilt for $450 yesterday now selling for $1,000 on eBay!
eBay enabled PP to become what it did. Disagree w this story!: Exactly How Screwed Is PayPal? (Hint: Very)
See what's Trending Now for @dcstalder


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Josh Thompson
Josh Thompson Donates Hair to Locks of Love
New Artist Additions Complete 2014 Country Jam Lineup
Josh Thompson Cuts Off His Ponytail
Josh Thompson is a new man with a new look!
Josh Thompson Announces New Album, 'Turn It Up'
Josh Thompson is rolling forward with a new album called 'Tun It Up.' In a video from the Spotify studios in New York City, Thompson expressed his excitement to get new music into the hands of the fans this spring, saying, "I finally have another record coming out. On April 1 and it's no fooling."
A Cold Beer WIth His Name On It For Josh Thompson On His Birthday [VIDEO]
Josh Thompson Interview [March 28th]
Josh Thompson Shaken Up Following Tour Bus Accident
Josh Thompson and his entourage are a bit shaken up following a startling bus accident on Sunday morning (Sept. 9).
Josh Thompson's New 'Comin' Around' Video Tells the Story of His Life
Josh Thompson says he went through over a dozen different treatments for the music video accompaniment to his new song 'Comin' Around' and picked the strangest one deliberately. The clip, which was just released, is a simple production, with little flash or sizzle. The singer says he relates to that.


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Found December 27, 2012 on Crystal Ball Run:
PLAYERS: Lane Kiffin, Leonard Williams
TEAMS: USC Trojans, Georgia Tech Yellow Jackets
TEAMS: USC Trojans, Georgia Tech Yellow Jackets
Lane Kiffin donning a sombrero. Like a strip-club line item on an expense report, it was one of those beautiful, iconic images that have come to define bowl season. Hours later, it all came crashing down. Whatever goodwill the Trojans had built up on their holiday trip to the Sun Bowl courtesy of Kiffin's hat dance was gone in the span of 90 minutes. Must be #Hyundai #Sunbowl time...Here at #SunlandPark for Sheriff's Posse dinner as Old & Ugly rocks. #USC #GaTech twitter.com/dukekeith/stat… — Duke Keith (@dukekeith) December 27, 2012 An hour and a half of a half-empty "Sheriff's Posse" shindig. An hour and a half of legendary El Paso house band Old & Ugly jamming for a sparsely crowded event center. An hour and a half of Georgia Tech Yellow Jackets eating in near silence. Bad form #USC. Hour late for Sheriff's Posse Dinner. #GaTech coach Paul Johnson took team & left. Can't blame him. twitter.com/dukekeith/stat… — Duke Keith (@dukekeith) December 27, 2012 An hour and a half of Paul Johnson fuming. Well, at least USC's players are enjoying themselves: Out here in El Paso. ****** city but glad I can enjoy this moment wit the USC family — Leonard Williams (@LWtrojan94) December 27, 2012 On the bright side, if the Trojans were disappointed with their bowl invitation this year, they probably won't be invited back any time soon.
Original Story: http://www.bloguin.com/crystalballrun...
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Kiffin apologizes for Sun Bowl etiquette breach
Report: Lane Kiffin, USC Stand Up Paul Johnson, Georgia Tech at Sun Bowl Dinner
Lane Kiffin Dons Sombrero in El Paso to Celebrate Trojans' Appearance in Sun Bowl (Photo)
VIDEO: Lane Kiffin, 12-28-12
USC a no show at Sun Bowl dinner
Photo: Lane Kiffin wears giant sombrero
VIDEO: Lane Kiffin, 12-17-12
Leonard Williams, USC lineman, calls El Paso Sh*tty on Twitter
VIDEO: Sun Bowl Press Conference
USC quarterback Matt Barkley officially out for bowl game
Matt Barkley won't play in bowl game
Lane Kiffin has announced that quarterback Matt Barkley's storied career with the Trojans is over as he will not be playing in the Sun Bowl due to an injured shoulder.
Game Day Goulash: Aaron Murray, Lane Kiffin , bowls, and more.
Sullied golden boy Matt Barkley will be shelved when USC plays Georgia Tech in the Sun Bowl
Barkley's USC career is over
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Ambitious Toddler Causes Brief Lockdown on White House Lawn
The Secret Service declined to question him.
Skip to content, or skip to search.
Skip to content, or skip to search.
The Secret Service declined to question him.
They've still got it.
Meet Whisper, the secret-sharing juggernaut that is taking over teenage confessionals.
Hijinks in seventeen countries.
This time it's closer to home.
The Washington Post briefly screwed up its own breaking news.
Accidentally, with a shotgun.
Not an occupational hazard we would have predicted.
"The Secret Service is mourning the loss of a valued colleague," said the agency.
Including the childhood tales the world is clamoring for.
In his defense, he was high at the time.
Smells like trouble.
The man also made threats about explosives in his apartment.
This will be more exciting when it ends up on Law & Order.
These date back to 2003.
He's not impressed by anonymous sources.
What happens when the "Secret Circus" comes to town doesn't always stay there.
The accident occurred in Bed-Stuy.
It was a wild ride.


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OAK BEACH, N.Y. (PIX11)—The search continues for Shannan Gilbert, a woman who went missing near Oak Beach on Long Island 18 months ago.
Now, there are some possible new clues in her disappearance.
Cops say the 24-year-old from Jersey City was working as a prostitute when she disappeared on May 1, 2010. She was last seen at a client's home in Oak Beach.
Police were looking for Gilbert last December when they began to discover a total of 10 bodies along Ocean Parkway.
At first, officials suspected there were several serial killers, but recently said they believe one person is responsible for all 10 deaths. Police also said they believe Gilbert's case is unrelated.
For the past two days, police have been searching the Oak Beach area using cadaver dogs, and they've also sent dive team officers in the water.


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Celebrity news reports that DEMI LOVATO has warned her "haters" on Twitter to "watch the f*ck out!"
Whoa. Things have gotten serious!
The blue-haired pop star, who's leaving X Factor, has just had it with her haters!
After recently calling out Miley Cyrus's friend Cheyne Thomas for mocking her history of drug abuse, Demi is blasting her critics, who have nothing better to do but to criticize her singing career, weight and basically anything else they can think of.
Lovato said in her first tweet:
"Haters can only bother you if you aren't doing anything to prove them wrong. I can't sing? I'm singing on the treadmill and practicing my a** off. You think I'm fat? I'm already in the gym!!!!! You think I'm irrelevant? WATCH THA F*** OUT.. 2014 I'm GOING IN with my music and touring!!!!!!! Nobody's gonna stop my grind….. LET'S DO THIS LOVATICS!!!!!! #PUMPED."
She added:
"It's not about looking in shape, it's about being emotionally and physically in shape from the INSIDE out.. #ScrewNewYearsImStartingNOW"
Lovato has her eyes on the prize next year:
"2014 = health, fitness, strength & MUSIC."
We do believe that you are beautiful inside and out Demi! It's about time that these "haters" realize that all these hating won't do them any good.
Photo By PR Photos
We'd love to hear your comment but please don't spam, we reserve the right to delete anything which is inappropriate


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Kyi River
From Wikipedia, the free encyclopedia
|This article may be expanded with text translated from the corresponding article in the German Wikipedia. (May 2013)
Click [show] on the right to read important instructions before translating.
The Kyi river (Tibetan: སྐྱིད་ཆུ་, Wylie: sKyid chu) alias Lhasa river is a northern tributary of the Yarlung Tsangpo in Tibet.
Coordinates: 29°20′27″N 90°45′38″E / 29.34083°N 90.76056°E
|This Tibet location article is a stub. You can help Wikipedia by expanding it.


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Sacramento's central city is about to turn into one big cocktail party. The fifth annual Midtown Cocktail Week kicks off Sunday, and the following eight days will be filled with special tastings, bartending classes, soirees and more in the name of mixology.
The rise of Midtown Cocktail Week coincides with the emergence of an inspired craft cocktail culture around the country. We're not talking that same ol' Jack and Coke. House-made mixers, seasonal ingredients, artisanal spirits and a reverence for the classics all have helped fuel this cheery renaissance.
Cocktails are emphasizing flavors and complexity like never before. So it's no wonder that so many drinking establishments, from Cure in New Orleans to Sacramento's own Shady Lady and the Golden Bear, also craft food menus that pair well with their drinks.
When it comes to food and cocktail pairings, Shady Lady co-owner Alex Origoni starts with some simple categories. First, he considers whether the drink is "short," or a spirit-forward drink that's served in a smaller cocktail glass, or a "long" drink that's heavier on mixers.
"Then I think if the drink is sour, sweet, bitter or savory," said Origoni. "When pairing cocktails with food, I'm thinking about all these qualities and then go from there."
Whether you're looking for something to snack on during Midtown Cocktail Week, or thinking of hosting a cocktail party at home, here are some cocktail and food pairing ideas. And be sure to check out the accompanying recipes that cover drinks, snacks and more.
Cocktails don't get much more classic than this. The Manhattan mixes whiskey or rye with sweet vermouth and a few dashes of Angostura bitters, garnished with a maraschino cherry.
You'll find plenty of variations of the Manhattan using different spirits, such as dry vermouth instead of sweet vermouth or even anejo tequila for a "Tijuana Manhattan." Whatever the blend, the result makes for a rich and potent drink with sweet overtones.
Food pairing idea No. 1: Bacon-wrapped dates.
The sweetness and smokiness of bacon matches up perfectly with a Manhattan. The bacon-wrapped dates at Shady Lady are stuffed with Point Reyes blue cheese and a marcona almond, which is noted for its sweetness. All of these flavors sweet, savory, salty fit just fine between sips of that Manhattan.
"You've got these big, full flavors that work well overall," said Origoni. "And the Manhattan has some sweetness to pair well with the dates. You always want to match like with like."
Food pairing idea No. 2: Roasted bone marrow.
Bone marrow's become quite the sensation at Sacramento restaurants over the past few years. But pairing this decadently delicious dish with a cocktail? Turns out, bone marrow's a good match for a Manhattan.
Just as with wine and food pairings, the weight of the drink should match the weight of the food. So a big and fatty slather of bone marrow on toasted bread needs a formidable drink for its match. The Shady Lady's take on bone marrow includes an olive tapenade to help cut through the bone marrow's fatty nature and flash-fried parsley for garnish.
"The Manhattan is a spirit-heavy drink, and rich with rich is essentially the overriding principle here," said Origoni.
Smoked mint julep
Ah, nothing like a cool mint julep for relaxing on a scorching Sacramento afternoon or while watching the Kentucky Derby. This classic Southern cocktail combines just a few key ingredients (bourbon, sugar, mint and ice), often served in a silver cup.
Chris Tucker of the Golden Bear adds a twist to the mint julep with smoked ice. Tucker learned about this ice-smoking technique from Laurelhurst Market in Portland. He uses hickory wood chips and a perforated hotel pan to create this icy concoction. The resulting smoked ice is used for cocktails, and it also adds a flavor component that works well with foods.
Food pairing idea: Smoked skirt steak sandwich.
This combination is pretty much a no-brainer. Cocktails with smoked ice also lend themselves well with barbecued meats and other smoked dishes. The key is to make sure both the food and cocktails are balanced with their flavors. Too much smokiness might make your mouth taste like a chimney.
"We do a lot of stuff on the grill and this will also work with chicken and ribs," said Tucker. "I like to think about balanced drinks and balanced foods."
Blueberry shrub with bourbon
Not to be confused with a backyard bush, this kind of shrub is a time-honored way of preserving fruit juices with vinegar and sugar. Add a splash of seltzer or ginger ale to a bit of shrub and you've basically got an old-time soda. Or add some spirits to that shrub and you'll get the makings of a fruity cocktail with a slight acidic bite.
Shrubs have become a favorite mixer on the craft cocktail scene, and are among Tucker's favorite ingredients for creating drinks.
For Midtown Cocktail Week, Tucker's making a blueberry shrub with bourbon that's an ode to summer and fits with the Golden Bear's Southern-style party Aug. 26. This flavorful drink, which is topped with a house-made ginger beer, fits easily with all kinds of foods.
Food pairing idea: Baby back ribs with blackberry barbecue sauce.
This drink and food combo will be dubbed "black and blue" at Golden Bear, with a mouthwatering mix of sweet, smoky and savory flavors. The vinegar in the blueberry shrub cuts through some of the richness of the smoked ribs. The blackberry and blueberry in the cocktail and food is overall about an homage to summer and the South.
"We always like to pair the food with whatever event we have going," said chef Brian Mizner of the Golden Bear.
Courage Cooler
This drink is made seasonally at Shady Lady, when local blackberries are juicy and ripe. Along with this bit of fruit, the Courage Cooler includes bourbon, elderflower liqueur, lemon juice and a little soda, served in a long glass with a garnish of thyme and blackberry. This cocktail is refreshing with juiciness and bit of effervescence, and full of flavors that invite bites of food.
Food pairing idea No. 1: Duck confit tots.
The Shady Lady twists the traditional elementary school snack by stuffing duck confit inside its tater tots, and pairing them with duck cracklings that are similar to chicharrones. Given that blackberry sauce is a traditional accompaniment for duck, the blackberry used in the Courage Cooler makes perfect sense as a pairing. The thyme garnish in the cocktail also doubles as a go-to herb for preparing duck.
Food pairing idea No. 2: Duck mousse crostini.
Once again, the blackberry goes great with both duck and cocktails. While the Shady Lady makes its own duck pâté, this dish is fairly easy to re-create at home using a high quality purchased paté. Add some grilled bread, apricot, radicchio and a few other ingredients and you've got a tasty party snack that'll match well with any blackberry-based cocktail. Down the hatch!
2012 marks an election year and also the fifth annual Midtown Cocktail Week. So this year's celebration of cocktails featuring some of Sacramento's best bartenders will be fashioned like a party time political rally. Dubbed "A Spirited Debate," a variety of central city eateries will transform into "political parties." The Shady Lady will be the Brandy Brigade, Restaurant Thir13en will represent as Liberal Pourers, and Faces will fly the flag as the United Lavender Party, among others.
Starting Sunday, the following eight days will be filled with a string of cocktail parties, special events, classes and a bartending competition with a $1,000 grand prize.
As always, keep a designated driver or a cab phone number handy if you're going to indulge.
Here are some highlights of Midtown Cocktail Week 2012:
A Spirited Debate
Sunday Outdoor kickoff event at 20th and J streets from noon to 4 p.m. $20 advance/ $25 at door.
Tuesday "Super Tuesday" cocktail competition at the Shady Lady from 6 to 10 p.m.
Aug. 23 Italian aperitifs at Hot Italian from 6 to 10 p.m.
Aug. 24 1920s-style "Repeal Prohibition" political rally at Grange Restaurant & Bar from 5 p.m. to midnight.
Aug. 25 Punch prepared by the Sacramento chapter of the United States Bartenders Guild and served at the Governor's Mansion from 6 to 9 p.m.
Aug. 26 Midtown Cocktail Week closing bash with a Southern flair at the Golden Bear.
Information: For a complete lineup of events and cocktail recipes, visit http://midtowncocktailweek.org/
© Copyright The Sacramento Bee. All rights reserved.


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God of Death, Anubis arrives at NWO Denver Airport
- Harlekin
- uploaded: Jun 3, 2010
- Hits: 473
This is an ominous sign if Ive ever seen one! It made me absolutely sick when the female reporter talked about how some people are just so happy that the god of death is there. Yeah its just so great that the Illuminati is planning to praise the God of Death. It is just so awesome that they are mocking our extermination right before out eyes.
DENVER – As if a 30-foot tall blue horse with glowing red eyes wasn't startling enough, travelers at Denver International Airport are now being greeted by a new Behemoth.
On Wednesday, workers erected a 26-foot tall, seven-ton replica of Anubis, the Egyptian god of the dead, adjacent to the main terminal. The statue is here to promote the upcoming King Tut exhibit at the Denver Art Museum.
According to one web site, Anubis is the "jackal-god of mummification," and "assisted in the rites by which a dead man was admitted to the underworld."
While art enthusiasts are excited about the statue, some air travelers aren't sure if they feel more or less secure with Anubis looking in.
"If it's the god of death, I wouldn't exactly be putting it in front of the airport," said passenger Keith Mears.
For Josh Meyers, it wasn't very reassuring either.
"I don't like flying to begin with," he said. "It's kind of weird, especially being at an airport. Bad voodoo."
"Tutankhamun: The Golden King and the Great Pharaohs" opens June 29th at the Denver Art Museum.
5 comments
Eyajwhynsos June 5, 2010 9:44:09 PM CEST
now that u mentioned it, the bit about free publicity especially the god of death at an Airport, does probably a better job of getting attention then say king tut....I'd have to agree on that point, and of course the possiblity that they are just stupid!
Remanuelli June 4, 2010 1:50:45 AM CEST
Illuminati is planning to praise the God of Death.Happy landings
Ghost32 June 4, 2010 12:28:27 AM CEST
Great Post! 5 Stars
Burnarod June 4, 2010 12:11:30 AM CEST
i bet stephen king is already writing a story about it.


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London - Abbey Clancy has admitted that despite being around football all her life, she still doesn't know much about the game.
Clancy, who is a model and a TV personality, is married to Stroke City and England footballer Peter Crouch.
The two married in 2011 and the 26-year-old now lives in Cheshire with Crouch and their baby daughter Sophia Ruby.
"I have no idea what the offside law is… I've had football around me all my life, way before Peter - my brother was accepted into the Liverpool Academy - but I still have no clue about it," the Daily Mail quoted her as saying.
"I was always being dragged to football matches in the freezing cold. The only time I pay attention to football now is when Peter is playing. It's almost surreal to sit in a stadium with 30,000 people singing songs about him," she said.


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♥ 4
→ 17 Aug 12 at 5 pm
→ 17 Aug 12 at 5 pm
Oh no I have lost 0.01% of my followers!!!! I am so upset.
Feel free to go here and click the "unfollow" button at the top if you're offended by me. :)
I never ever mean to offend people, sorry my uneducated and uninformed opinions do that when all I'm asking for is someone to explain themselves to me.
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By now, the anticipation must already be mounting as we wait for the season three premiere of The Walking Dead on October 14, 2012.
To see what's in store for us, take a sneak peek on these season three photos released by AMC.
It offers us a first look on new characters Michonne and The Governor as well as some action shots taken at The Prison.
Just click on each image for a larger resolution:
See the pictures of prison walkers and check out the official trailer as well.


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Dir/Scr: Chor Yuen
Set Design: Chan King-sam
Cast: Elliot Yueh Hua, Ching Li, Hu Chiu,
Ivan Ho, Lydia Shum
1973 / Colour / D Beta / Cantonese / Chi & Eng subtitles / 98min
This film made history. By 1971, all Cantonese films had practically stopped production and Hong Kong Cinema was largely monopolized by Mandarin-speaking films produced by Shaw Brothers. Most Cantonese actors were forced to move into television. It was Chor Yuen, once a prolific director of Cantonese Cinema, who proposed to Shaw Brothers to adapt The House of 72 Tenants , a hugely popular play in Shanghai during the war, for the screen with a mixed cast comprising Shaw's own contracted actors (most of whom spoke Mandarin) and TV artists (from Cantonese Cinema). He also insisted the film be released in (dubbed) Cantonese. The result: a film that broke all previous box office records (including Bruce Lee's) and revived the Cantonese Cinema hereafter. The comedy has its action taking place entirely in a single tenement that contains 72 tenants. Chan King-sam's set is purposely theatrical, but is also flexible enough to allow Chor Yuen's camera to move around its corners and corridors.
Licensed by Celestial Pictures Limited. All rights reserved.
|Cinema, Hong Kong Film Archive
The contents of the programme do not represent the views of the presenter.
The presenter reserves the right to change the programme should unavoidable circumstances make it necessary.


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Sometimes it's the simple solution that's the best. This is true when it comes to staying clear of germs. Proper handwashing is one of the best preventive measures to keep you from getting sick. It can also help control the spread of disease to others.
"Handwashing is a great defense against common germs," says Mary K. Hayden, MD, director of clinical microbiology at Rush Medical Laboratories and associate professor of infectious diseases and pathology at Rush Medical College. "It's great for mechanically removing dirt, live bacteria, their spores and viruses, which is an effective way to avoid disease."
Hayden also recommends using alcohol gels when soap and water aren't available. "Alcohol gels actually kill germs," says Hayden. "The gels get rid of the vast majority of pathogens quickly and have the advantage of not being drying, which can be an issue in the winter. The only disadvantage is that they don't remove all viruses, parasites or bacterial spores the way handwashing with soap and water can."
The Proper Technique
Most people don't think there's a difference between washing your hands thoroughly and just giving them a hurried lather and rinse. In fact, to wash your hands properly, the CDC (Centers for Disease Control and Prevention) recommends:
If you dont have access to soap and running water, you can use an alcohol-based hand gel or wipe.
You should wash your hands:
More Information at Your Fingertips:
Please note: All physicians featured in Discover Rush Online are on the medical faculty of Rush University Medical Center. Some of the physicians featured are in private practice and, as independent practitioners, are not agents or employees of Rush University Medical Center.
If you enjoyed this article and are not already a subscriber, subscribe today to Discover Rush Online. You'll receive health information, breaking medical news and helpful tips for maintaining your health each month via e-mail.


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Pelicans' arena to carry Smoothie King tag
New Orleans, LA, United States (4E Sports) – The New Orleans Arena, home of NBA's Pelicans, officially become the Smoothie King Center following a 10-year deal reportedly worth $40 million Thursday.
There is an option for Smoothie King to renew for an additional 10 years.
Smoothie King is headquartered in Metairie with more than 650 locations in the United States and Asia.
The Pelicans considered offers from two other undisclosed companies, along with Smoothie King. But Pelicans president Dennis Lauscha said Smoothie King won out because it was a local company with aggressive growth plans similar to the franchise's objectives.
"Aside from the branding of the team, besides the practice facility, finding a naming rights partner was key to the long-term financial viability of this franchise in this market. We put it right at the top of the list of things that needed to be accomplished," Lauscha said.
Since it opened in 1999, the home of the Pelicans has been without a corporate name.
Now, only Madison Square Garden, where the New York Knicks play, and the Palace of Auburn Hills, which is home of the Detroit Pistons, remain as NBA arena's without a naming rights deal.
Smoothie King will quickly get worldwide exposure Feb. 16 via the NBA All-Star Star Game to be played at the facility and reach fans in 215 countries and territories.
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text:
GS News - Left 4 Dead 3 on the Horizon?
Valve talks sales figures for the Left 4 Dead series, mentions a 3rd one possible.
Of course there will be a new Left 4 Dead.
They just build hype.
About time. This was an awesome shooter game. With the popularity of Zombies right now I cannot understand why they have not taken advantage of the market place.
how do u download it
Hmmm, I bet they are going to make DLC for it so fans will demand them make the third one. I mean look at Mass Effect 3.
Best coop shooter ever!
Personaly as long as Valve is working on games I'm happy. I could care less of when their games come out but it's good to see we still have developers like Valve making great games no matter how long it takes them.
So... No news whatsoeverl...
Bring that sh*t over to PS3 damit
about time if it is incoming... would love a brand new helping of this franchise. one of the only zombie shooters that really "got it right" imo
@mikul1991 wrong quake 1/2 or duke 3d
@Master_ShakeXXX Do not worry it will definitely be there!
@TheGreyArea Not only one, but I like your comment. This game is great!
@Ortego13 out of interest, what zombie shooters were to your preference? I kinda felt Dead Island fell a little flat. and Rezi pretty much ended up a sci-fi action franchise
@TheGreyArea You know, friend, after reading your last comment I realized that we have lots of things in common. You see, I am not married right now but I have girlfriend, although she does not fond of games but I am working on that and alredy have some progress. And when you mentioned borderlands, especially Zombie island I realise - THAT IS MY BUDDY! Really it is awsome! Moreover I am totally agree with you on l4d title cause I kanda like more to shoot zombies from the distance then to beat them close. Yeah, I forgot also to mention Dead Rising - it was fun, but nothing special (just my opinion though). And it is so interesting talking to you, so please allow me to introduce myself. My name is Oleg. I live in Russia, in Novosibirsk to be certain and I would be glad to have a foreign friend. Please, if you do not mind - could you tell where are you from and yout email - I would like to contact you to share info, just to talk and etc. I am so fond of talking to representatives of other countries. I am interesting in foriegn culture and I have a lot of info of our game projects for instance about STALKER. So, if you do not mind I would be glad to talk to you. And also, if we talk about zombie games could you please tell me your favorite zombie films. Mine are Zombieland and Land of the dead but my favorite is 28 DAYS LATER ( I also think that this film was THE insperation for l4d cause of the zombie style of motion). So I would like to hear from you TheGreyArea. Already waiting for your response! Thank you for your comments!
@Ortego13 I made my wife play as Purna for those very reasons..! Y'see, my reason for being utterly in love with the L4D series, is that L4d + Borderlands, were the games that tipped the balance for me at home, and convinced my other half to buy her own xbox and online account :) I'll wait to see what the reviews are saying about the next dead island, but I'll definitely hit-up a first day purchase on anything l4d orientated. I guess you could include the Zombie Island of Dr Ned expansion in this category... that too was one of the fullest most satisfying add-on's I've ever played. I'd love to see Valve do something with the same left4dead formula though... like, turn it into something insane and switch from Zombies to aliens. Guess we'll have to wait and see huh. good talking to you
@TheGreyArea Great,great,great! Always nice to have a nice conversation! Well, you can probably disagree with me but in my opinion dead island (as I once commented) is one of the most shining examples of zombie shooters. I agree that the plot was relatively good as as for the gameplay it is more then avarage. You see, my favorite character was Purna due to the fact that she is a gun expert and it is more preferable for me to shoot zombies from the distance. My favorite action was to shoot out the head with the shotgun and then to kick zombie with leg - looked kind of cinimatic. L4D is really cool by all aspects. And as for the Res, well, I liked fifth part but the last one is not so promising (at least it is my opinion). And I guess you are right abuot its sci-fi orientation. Actually I will definitely buy dead island riptide I wonder how the action will develop!


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Laboratory Experiment 1: Diffusion and Osmosis for AP Biology
If you feel uncomfortable with this material, take a few moments to review and scan the information about diffusion, osmosis, and cell transport.
- Types of Cells and Organelles for AP Biology
- Cell Membranes and Types of Cell Transport for AP Biology
This experiment is designed to examine the diffusion rate of small particles through selectively permeable membranes—dialysis tubing is the membrane of choice for the experiment.
Basic Setup for Part 1 of the Experiment
In the first part of this experiment, the student places a solution of glucose and starch into a bag of dialysis tubing. This dialysis bag is then placed into a beaker of distilled water. Every experimenter's favorite step follows: the 30-minute wait. After this time, both the bag and the beaker are examined to determine if starch and/or glucose are present.
Results Obtained from Part 1
The bottom line is that glucose leaves the bag, the starch sits still, and water enters the bag. Why do they move in a particular direction? Because of the concentration gradients present at the beginning of the experiment. These two substances move down their concentration gradient from a place of higher concentration to a place of lower concentration. The starch does not move anywhere during all this activity. Why not? Because the starch molecules are too large for the pores of the dialysis bag. The water and glucose molecules are able to move through the bag because of their small size. The rate of diffusion is found to be inversely proportional to size. The smaller you are, the higher the rate of diffusion.
Basic Setup for Part 2 of the Experiment
The second part of the experiment deals with osmosis, the diffusion of water down its concentration gradient. It is important that you know the following three terms. Isotonic solutions have identical solute concentrations. A hypertonic solution has a solute concentration higher than that of a neighboring solution. A hypotonic solution is one that has a lower solute concentration than a neighboring solution.
The bottom line here is that osmosis moves water from hypotonic to hypertonic. In this part of the experiment, six dialysis bags are filled with various concentrations of solute, weighed, and then dropped into a beaker full of distilled water. Once again, good things come to those who wait, and after 30 minutes of waiting, the bags are removed and examined.
Results Obtained from Part 2
The higher the original concentration in the dialysis bag, the more water that moves into the bag during the 30 minutes. The water is driven from a region of lower solute concentration to a region with higher solute concentration (or from high water concentration to low water concentration). If a dialysis bag with a solute concentration of 0.2 M were placed into a beaker having a solute concentration of 0.4 M, the water would flow out of the dialysis bag and into the beaker.
Other Important Concepts from Experiment 1
Another concept covered in this experiment is water potential (ψ)—the force that drives water to move in a given direction. It is important to recognize that solute concentration is only one part of this potential force. Another factor is the pressure potential of the solution. Increased pressure potential translates into increased water movement. Water moves from a region of higher water potential to a region of lower water potential. Water will continue to pass from one region to another until the net water potential difference between the two regions has equilibrated at zero.
In this part of the experiment, each student takes four cut pieces of potato, weighs them, places them into a 250-mL beaker filled with water, and lets them sit overnight. The next day, the potatoes are removed and weighed to determine what changes have occurred. Potatoes placed in distilled water absorbed water. As the solute concentration of the solution in which the potatoes rested overnight is increased, the amount of water that flows out of the potatoes increases as well:
ψ = ψsolute + ψpressure
The last main concept covered in this experiment is plasmolysis—the shriveling of the cytoplasm of a cell in response to loss of water to hypertonic surroundings. This causes the plasma membrane to separate from the cell wall. When a cell is placed into a hypertonic environment, diffusion of water from the cell to that environment will cause this plasmolytic response. Just remember that it can happen when a cell is hypotonic to its surroundings.
- AP Biology Notes
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JavaFX, Sun's Java-based entrant into the hotly contested rich media application space, will make its formal debut on Thursday.
Free components of the platform and plugins for the Eclipse and NetBeans IDEs will be available. Specifically, the company will ship the JavaFX 1.0 platform, featuring the JavaFX Desktop runtime for running JavaFX applications on the desktop and in browsers. An early release of JavaFX Mobile, for deploying JavaFX on mobile devices, will be offered as well.
Also arriving is a general release of the JavaFX Script language, which had been available in a preview version. The language allows designers and developers to use APIs in the 1.0 platform to build applications, said Param Singh, Sun senior director of Java marketing.
[ JavaFX will have to compete with Adobe's Flash Player, which is at version 10, as well as Microsoft's Silverlight, which has already seen a beta 2.0 release ]
"JavaFX Script is most similar to JavaScript, and it has been specifically designed to allow for animation support directly in the language," he said. The scripting language also can connect to multiple data sources, such as JDBC (Java Database Connectivity), a URL, or a Web service.
For mobile applications, developers can use an emulator at this juncture. "Sun has committed to delivering a full release [of JavaFX Mobile] in early-2009, but we are delivering the beta of JavaFX Mobile with the release on December 4 so developers can start testing their applications and prepare for the mobile release," Singh said.
With JavaFX, Sun is eyeing developers using rival platforms and wants to integrate in assets built with Adobe technologies. Along with the JavaFX platform components, Sun will deliver JavaFX Development Environment, featuring plug-ins for both NetBeans and Eclipse, with the Eclipse plug-in allowing Adobe Flex and Laszlo developers to use JavaFX, said Singh. The environment includes a compiler and runtime tools, graphics, media, and Web services. The NetBeans IDE itself is included.
Also arriving is JavaFX Production Suite, featuring plugins to export graphical assets from Adobe Photoshop and Illustrator into JavaFX applications. An SVG converter will be part of the suite, too. Previously codenamed "Project Nile," the suite enables designers using the Adobe products to work with JavaFX developers in building JavaFX applications.
"Designers and developers have long wanted to be able to work [together] seamlessly," he said.
Singh emphasized the Java underpinnings of JavaFX as an advantage. "We think for developers to provide powerful applications that leverage the power of Java, JavaFX is an ideal environment because we provide the deep integration with Java," he said. Developers can build applications for a range of systems, enabled by the ubiquity of Java, he stressed. A JavaFX runtime for deploying applications that run on televisions also is planned.
(JavaFX was introduced publicly at the JavaOne conference in San Francisco in May 2007.)


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Credits & Info
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- Mar 5, 2011 | 5:22 PM EST
- Daily Feature March 6, 2011
Related Stuff
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I've been working on this one for months so I hope you like it!
[EDIT] Wow, Daily Feature! Thanks guys!
[EDIT] Thanks for the frontpage Tom!
It's shell or be shelled on the battlefield as you pummel other players into the earth with a seemingly endless arsenal of weapons launched from your very own mobile tank in this tactical, online multiplayer display of strategy and skill.
A and D - move tank
Arrow Keys - aim
Space - shoot
W and S - change weapon
Please don't forget to rate, and enjoy ShellShock Live :D
Rated 5 / 5 stars August 7, 2012
I play this game everyday now, its a awesome game
Rated 5 / 5 stars August 4, 2012
i am good @ this game yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy yyyyyyeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh h
Rated 5 / 5 stars July 27, 2012
you can find this on armor games
Rated 5 / 5 stars July 18, 2012
this game is T now not E i hate it now
Rated 5 / 5 stars July 17, 2012
it is a good game to play with others


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Reader Comments (Page 1 of 1)
TheHellknight said...
For all the crap I give the old world (leveling in it was never exciting) there was always a certain charm to it that I guess I never noticed until I heard it was going away.
Guess it's true. You don't know what you have until it's gone. You're gonna be missed old world Azeroth. You will be missed.
MightyMuffin said...
@ Natsumi
Means less running around for Alliance to get quests then. Blizzard wouldn't take 30% away and not give us a way to get to level 60 then. So maybe we lost 30% lore-wise, but that just means 30% more for the Alliance to re-take when we push into Horde lands.
For the Alliance!


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Originally Posted by Twitchy
No, you had it right the first time. That vote would confirm he is anything but a baseball expert haha.
haha I thought this too LOL.
That said, he's very legit and breaks a ton of Ranger stories - so it's certainly very possible he got wind of a potential trade with Ricky and JPA.
Had to be done! Go T-Rex
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Tess of the D'Urbervilles
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Alec argues that his meeting with Tess again after so many years was fate, and that it means that they are meant to get back together. Tess still argues against fate, and insists that it's free will, and not fate, that makes the world go round. Of course, once again, her will wasn't consulted in the matter: she couldn't "help" that he saw her again.


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After 8 months of intense work in The Headquarters, rendering in parallel on the very same machine, usd 700 spent on budget, a lot of tea and oatmeal, imaginary friends, lack of sleep and heat, and an unforgettable experience ; I'm releasing online The Chase on February 20, 2012.
The Chase – Release Date: Feb. 20, 2012
3 comments on "The Chase – Release Date: Feb. 20, 2012"
Congratulations buddy, i bet this was one of the best experiences of your life.
Can't wait to see the final result.
i saw it and i was speechless i do 3D myself but i am still learning i guess it takes allot of time before you reach the level you are modeling isn't a problem anymore but texturing lighten and rendering i don't know where to start especially that last thing but after i read everything i understand there is coming a tutorial ?


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Update - Non-Injury collision with road blockage on I-24
Date of News Release: 12/20/2010
Oak Grove, KY. (Christian County) -- Richard J. Miller, age 49 of Knoxville, TN, was operating a 2009 Volvo Tractor-Trailer eastbound on I-24 at approximately the 91 mile-marker. He was hauling steel pipe. Jack Whiteaker, age 64 of Cookeville, TN, was operating a 1995 International Tractor-Trailer eastbound on I-24. He was empty. Mr. Whiteaker was traveling behind Mr. Miller. Mr. Miller experienced a medical emergency and his vehicle came to a stop in the right lane. Mr. Whiteaker attempted to avoid Mr. Miller's vehicle, but was unable to do so. Mr. Whiteaker's vehicle struck the trailer of Mr. Miller's vehicle. The tractor of Mr. Whiteaker's vehicle was blocking both eastbound lanes of travel and the trailer was partially in the median and on the roadway. No injuries were reported. Both lanes were closed for approximately 3 1/2 hours. Trooper Ben Sawyer investigated the crash that occurred on Monday, December 20, 2010 at 9:14 a.m. Trooper Mike Manzanares, Christian County Sheriff's Department, Oak Grove Police Department, Oak Grove Fire Department, Kentucky Environmental Protection Agency, and the Kentucky Transportation Cabinet assisted at the scene.
Original News Release Below:
Date of News Release: 12/20/2010
Oak Grove, KY. (Christian County) -- The Kentucky State Police is currently investigating a collision on Interstate 24 at approximately the 93 mile-marker. On Monday, December 20, 2010, at 9:14 a.m., the Kentucky State Police Post 2 Madisonville received a call in reference to a two-vehicle collision on Interstate 24 at the 93 mile-marker. The collision involves two tractor-trailers. No injuries are reported. At the present time, both eastbound lanes of Interstate 24 are closed due to the collision. State Police and other emergency responders are on the scene. The highway department is in the process of establishing a detour at exit 86. It is not known how long the roadway will be closed. An update will follow when more information is available.


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UNDATED (WHTC) -- The Michigan State Police were forced to shut down the eastbound lanes of I-96 at M-6 around 3:30 Monday afternoon. At 4:30 P.M., the westbound lanes were also shut down at M-6. MDOT reported multiple accidents all across the area. I-96 was reopened in both directions just before 6 P.M. Multiple accidents involving several 18-wheelers and a number of other vehicles shut down I-94 just before 6 P.M. The accidents happened between Highway 365 and M-40. The Michigan State Police are reporting several injuries.
Story by: Diane E Coston


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Mizzima News reports that Myanmar (also known as Burma) has opened up access to Google again, after blocking it about a week ago. Reportedly Myanmar blocked Google and Gmail/GTalk because they want to control the revenues earned from the state-controlled telephone companies. Myanmar has been known to block web-based email accounts because they want to only allow state-controlled email usage.
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third-helix.com (you could filter for Technical or Unity Tutorials)
I'm a gonna spend some time skimming these.
Posted at 08:55 AM in I heart Unity | Permalink | Comments (0)
You can get the new build at http://energyhookgame.com if you don't already have it. This build has gear customization (adjust the speed of your jets, the parameters of your energy hook, and more); new animations (hold X+Y to get at the third midair trick now); and leaderboards, so you can throw down. For now, you can grab whatever screen name you want, though I will be resetting things later when we get closer to Done.
With the latest release I wanted to not only get every stretch goal to a first draft state but also polish glaring issues - janky animation in particular. (Especially since James Zachary has been doing some work and there's no excuse any more.)
It's taken all week! I started cleaning stuff up on Monday, sweeping up dead leaves, so to speak, and have finally gotten to the point where I can push a release that doesn't suck.
This last glitch that I was cleaning up today was one for the books. The lighting in one of my levels looked really blown out - but only when I played the build, not when I played it in the editor. After much experimentation, I realized that if I went to the level from the front end, it had the problem. After looking at various lighting and camera and graphics settings and wondering what could be bleeding from one level to the next, I got fed up and started deleting objects from the front end, hoping it finally would go away.
The offending object? ParseInit, the object that handles the leaderboard API.
But it wasn't Parse's fault. At some point, I somehow accidentally dragged the front end's directional light into the ParseInit object. Which is persistent. So the directional light was in every level. (It looked a little bad in some of the levels, but was particularly painful in the Misty City.)
I'd also discovered that my lighting and shadow quality had ... drifted. Just didn't look as good as it used to. Maybe I applied some changes to a light prefab, or the camera, or something. Don't know.
All in all, I think Unity could use some way to lock your objects and prevent them from being changed once you have them at a state where you feel they're done. Sort of like taping down knobs on a mixing board - you don't want to accidentally bump them and mess things up just a little, because you might not notice until much later and be at a loss what got messed up.
And, just for giggles, this is the checklist I follow when I'm trying to get a build together:
Release Checklist
Does anything need its lightmaps redone?
Check log and update version number +1. Apply changes to prefab.
Set quality to normal.
Save project & exit Unity (just to be safe.)
If currently using NGUI Easy, delete and switch to NGUI Pro
Build windows
1st & 3rd person modes
registering for leaderboards
mainmenu leaderboards
level coverage
If testing fails, fix & go back to 3
Once testing is solid, add changes. Commit changes
Build linux (universal)
Change Input for Mac: InputMac -> Input
Build & test on Mac (have to build from Windows so we have the lightmaps)
Switch back to Windows OS
Zip separately and share with Humble on Google Drive (this portion takes me hours because of my slow upload speeds - good to do at night)
Wait for them to get in there
Announce to: in-game news page, blog, forum, mailing list, facebook
Posted at 08:51 AM in Energy Hook, I heart Unity, Manager In A Strange Land | Permalink | Comments (2)
I'll be talking at Unite 2013 - August 29th at 5pm. http://unity3d.com/unite/unite2013/schedule
For a sneak preview you can check out this article on using SketchUp and assets from Google Warehouse in Unity. I'll be demonstrating that live and answering questions.
I'll probably be up there for just that day - if you want to hang out sometime that day, get in touch!
Posted at 09:17 AM in I heart Unity | Permalink | Comments (0)
I heard about the Ludum Dare 7drts just a couple days before it happened and said, "Why not?" After checking on Facebook to see if people who are avidly waiting for Energy Hook would be pissed off, asking my wife if she could maybe do a little extra childcare that week, I committed.
What came out at the end?
Orchammer 1944: Nazi elves want to exterminate us Orcs, and we have to fight back with hammers and tanks. A session takes a couple minutes - the whole thing takes a couple hours.
I've done quick games before, but of all the games I've made in a week or less, this is the best.
So what did I learn?
Livestreaming Makes Me Very Productive
I livestreamed most of my work. You'd think it would be a distraction, but livestreaming works even better than Stay Focus'd and Rescue Time at getting me to focus. As long as someone is watching me, or even might watch me, I stop reading e-mail, using social networks, and even put off going to the bathroom. It's the benefits of pair programming without having to spend a second programmer on it. It makes me want to stream my work on Energy Hook much more frequently, and I wonder if it scales - could every member of a larger studio stream at the same time?
"Yes, And..." Gets Things Done
Improv theater has a thing called "Yes, And..." which I learned about from my tabletop RPG playing and these books. The idea is a lot of us have a tendency to shoot down ideas that aren't ours. It's our first reaction. A book on parenting sensitive children that I read even has a name for it: 'bad first reaction' - anytime somebody suggests something the default is to say no. That's my daughter, and me, but thanks to my tabletop RPG playing I'm learning to get over it. I look back at ideas I shot down during my videogame career and ask myself, "Why did I shoot that down? It would have added to the game and in its absence it wasn't like something rushed in to fill the void and make it better."
I did a lot of Yes, And... over the last seven days. I started with an existing RTS framework. The people watching the stream gave many suggestions and feedback and I believe I incorporated most of them - and in particular, Mark Nau gave me the title, and a document on his ideas for the macro game - which I didn't finish to his specs but I feel it turned the game from something I could enjoy for 5-10 minutes into something I could enjoy for 2-3 hours.
I Almost Can't Ask For Feedback Too Early
It's super-tempting to say, "I know this has problems so I'm going to fix them before showing it to people." After all, what's the point? They're just going to point out the problems I know I already have and I'll be like, "Yeah, yeah, I know."
So there's a couple of problems with that logic:
Make A Game ASAP
It was tempting to scope my game so that the first playable isn't ready until day 6 or 7. Instead, again at Mark Nau's advice, the first thing I did after I had the tech up-and-running was make a game out of it by adding some creeps and giving it a win and lose condition. That way I was able to ask for feedback on Day 3.
Do Looks Matter? Why Yes, They Do
I could have made the game with the existing art in the framework and some cubes and spheres and just worked on game mechanics all week, but instead decided I wanted to spend at least a day on art so I'd have something at the end that looked finished rather than prototype-y. I let people vote on my ideas for the look - and the votes were pretty split, with the "Ed Emberley" style winning.
I wasn't totally consistent about it, and ended up with some outlined orthographic 3d pieces mixed with some Ed Emberleyish 2d pieces but pretty happy how it turned out, and want to do an RPG with a similar look in the future - like pixel and voxel art I think a look like this has its own charm, is super-easy to produce, and opens up lots of opportunity for modding and customization - without being tired, like pixel and voxel art. In the future, I'd model the characters in a 3D package instead of using bitmaps.
Also, by choosing a look, the game really started to take shape. Once I knew there'd be Ed Emberlyish humanoids, I knew there'd be orcs. But there were also tanks. Tanks and orcs? Why, it's a WW2 - fantasy mashup. And then Mark suggested the title and I knew what the game was. Though it was a day later that I realized it made more sense for the Elves to be the bad-guys.
And, this is a no-brainer - while I might wish that people could appreciate a game by simply looking at its abstract math, they don't. Going by the 'number of twitter / facebook comments' metric as an index of a game's remarkability, the new look drove a lot more interest in the game.
Google First, Asset Store Second
When looking for plug-ins, code, whatever for Unity, there's a lot of stuff out there that people haven't bothered to put in the asset store. I went straight to the asset store for RTS technology and wouldn't even have found what I ended up using if it wasn't for Twitter. Googling also got me the blood splatter tech I used.
What Went Wrong
I lost most of the first day by starting with a framework that, after getting it up and running and making some progress, I decided I simply didn't like. Though I'm not sure if this is an example of What Went Wrong or if I did the smart thing in abandoning that package and switching to the other one. The only real way to evaluate whether you like some middleware is to work with it for a while; if you have two choices there's something to be said for switching mid-stream just to see what you're missing. Could I have had the foresight to realize that the first package wasn't for me? <shrugs>
In the final analysis, this game is pretty cool for a gamejam but isn't going to set the world on fire, as it is. Which is fine ... expecting every gamejam to produce a Tower of Goo, Receiver, or Canabalt would be silly ... most of us will go our whole lives without a gamejam of that caliber ... (but I can wish, even though I've already been lucky enough to come up with one pretty cool game mechanic in my life.) When I do another game jam, I wonder how I can tap into something deeper, go more creative / innovative, mine that undiscovered country where crazy things like Starseed Pilgrim and Tower of Goo come from - or if it's really a numbers game, where I have to make a lot of shots on goal to finally come up with something truly remarkable.
Posted at 08:35 AM in Free Game, I heart Unity, Manager In A Strange Land | Permalink | Comments (1)
I gave a little talk - mostly just a Q&A - to the Seattle Unity3D User's Group last night.
They didn't record it, but Joseph Stankowicz took notes.
I also learned about the Washington Interactive Network REACTOR program - a program to accelerate small studios making games and apps. They have office space, mentoring, and cool people are involved. If you're an indie in the Seattle area, they could be a big help.
Posted at 12:19 PM in I heart Unity, Kickstarter | Permalink | Comments (0)
This is a great article with great ideas: http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices/ It's also worth coming back to, as your project gets bigger and you get more proficient with Unity, to see if things that didn't make sense before now apply.
The first time you look at it, you may wonder: "50 is an awful lot. Which of these are *really* important?" A thing about Unity is its pretty flexible, so you can be agile about adopting these things. For example, 27 - I'm not doing that yet, probably will have to someday, but when it comes to that a global search and replace should let me fix things up in a couple hours.
Here's the ones I use so far:
6, 7 (usually), 9 (usually), 10, 11, 12 (if you're using other people's assets you can do this with prefabs), 15 (look at prototype textures in the asset store), 16 (well, most things), 19, 26, I'm not doing 27 but probably will have to at some point, I'm not doing 30 but only because I'm the only one working in Unity right now (and I still do it sometimes), 32 (but in a different way, with saveable game state in a MacroState class), 35 (who wouldn't do that, anyway? parallel arrays are so old school), 42, (on a Mac you don't have to do 43), 45 (what you've unlocked so far), 47 (I have a "PrefabLibrary" scene - more on that in a bit).
I'm not doing 36, but I was just bit by some enum problems: supposing you declare a big enum. (I was using one for string localisation.) At first, that seems really nice, because in the Unity inspector gameobjects that expose the enum are human readable. But behind the scenes they still store their values as int, so if you insert something in the middle of the enum it will throw off all your work. For small enums 36 seems like a good option ... for long enums I might want to use strings. (A localisation file is really just a super-long enum, for example, and he does something like it with 39.) Or you can still use enums and make sure when you extend them you only ever add to the end...
37 looks really cool but I haven't tried it yet - my main character class could use it. What I've been doing is giving related parameters the same prefix, like "swing" or "wallrun" or "jump" and alphabetizing them to make them easy to find.
On Specialized Prefabs
I have a lot of triggers that activate challenges. I want them all to look and act the same, but they all trigger different challenges. Sometimes I'd make a change to one, hit Apply to propagate it to all of them, and realize that some variable I didn't want propagated got propagated, like what text it displays or what goody it unlocks.
Concretely, suppose I have two of these things. One unlocks goody 34, the other doesn't unlock anything so I left it in its default of 0. Later I decide these triggers aren't green enough, and I happen to have the scene open with the first one, so I make it more green and hit apply. Now the prefab's default state is to unlock goody 34, and any trigger that hasn't been explicitly specialized will have that 34 value in its unlock variable.
But these things are still pretty simple - so Herman's 33 technique seems like overkill. What I've started doing:
Another Gotcha With Prefabs - Don't Make A Hierarchy Out Of Them
One thing I've liked to do is build, say, a walkway, or a pipe, out of walkway segment or pipe segment prefabs by making each segment a child of the previous segment. This way I can add each segment and just type in the new +x or +z or whatever, it's the same each time. BUT - this is kind of like a nested prefab, which Unity doesn't like, and if the underlying prefab changes, it can cause all of these pieces to lose their parenting information, and I have to rebuild the thing again. So I still sometimes build things this way, but then make sure to unparent them afterwards.
Posted at 04:42 PM in I heart Unity | Permalink | Comments (0)
Normally I don't notice these kinds of things, but maybe I'm leveling up in Artist, because I was wondering why the skybox in my level looked so pixelly and banded. It was actually made up of 1024x1024 source textures, so...why?
Turns out they default to 512 width max, and lose a lot with compression as well. Override For Standalone, 1024 Max Resolution, Format Truecolor. Much better. Still banding but I think I can live with that. But so much memory for a skybox seems extreme even in this day and age. I managed to get the memory usage down some with Texture Type Advanced, Generate Mip Maps off, Format RGB 24 bit. Still seems extreme, but maybe that's just because I'm old. (And 512x512 is probably fine for a skybox that doesn't have tiny stars...)
Posted at 01:01 PM in Energy Hook, I heart Unity, Programmer Art | Permalink | Comments (1)
I had fun playing with perlin noise and shaders to make the various procedural smoke patterns for sixty second shooter and last week brought the same tech over to Energy Hook - but before I did, I looked around the Asset Store to see if there was anything that would do the same effect. There was, but it was all at least $50 or more, and didn't feel like paying it. So I did the work - took me longer than I expected to figure out ShaderLab - and here's the result.
And then I thought, hey, I would have paid $10 for that. So why not put it up on the Asset Store and see if I can sell any?
It's not the most powerful or flexible procedural smoke generator in the Asset Store, but I'm pretty sure it's the cheapest.
Why is the Unity Asset Store so much more pleasant than the Windows 8 Store or the Chrome Web Store? Well, it's curated, so there isn't a lot of utter crap in there. (It's tempting to download every single free asset.) It's sortable by a variety of parameters (such as price.) It's easy on the eyes - partly because it's curated (there aren't infinite results splitting your attention) but partly because the graphic design is better IMO.
Submitting an asset wasn't hard - about as easy as putting an app in the Chrome Web Store - and seemingly much easier than submitting something for the Windows 8 store. And it was accepted on my first try, so yay.
I'll keep you posted how it's selling. Although I doubt one could make a living out of selling stuff in the Unity Asset Store unless it was something crazy popular that almost everybody needs, like nGUI, there's a chance it could provide decent alternative revenue if you're selling stuff that you would have made anyway for your game - then it only has to pay for the effort to get it into the store to make it worthwhile (but mustn't forget to include the opportunity cost...) We'll see.
On the technical side, if you want an effect like this and you're too poor to pay the $10, I'm here for you, since you're a valued reader of my blog. This is where the magic happens, the Cg that I brought over from sixty second shooter:
void main(
float2 in v_TexCoord : TEXCOORD0,
float4 in v_Color:COLOR0,
float4 out Color : COLOR,
uniform sampler2D s_Texture : TEXUNIT0,
uniform float Time,
uniform float Rate,
uniform float2 Scroll,
uniform float4 meshColor
float offset = Time*Rate;
float4 c = tex2D (s_Texture, v_TexCoord + float2(0.25,-0.25) + offset*Scroll.xy);
c = tex2D(s_Texture, c.yx - 8.0*float2(offset*0.71,offset*0.33));
float intensity = c.r + c.g * 0.5 + c.b * 0.25;// + c.a * 0.12;
intensity = intensity * intensity;
Color = intensity * meshColor * v_Color;
The texture it looks up into should be a perlin noise texture with different frequencies of noise in each color channel. It uses the RG channels to then look up into the texture a second time, and then blends that noise together. But it does interesting kaleidoscopic things with normal textures as well. You'll have to wrap that in ShaderLab stuff to get it working in Unity, but it should work more or less as-is in engines that use straight up Cg (like Playstation Mobile.)
Enjoy! If you buy it, feel free to ask questions right here in the comments.
Posted at 02:30 PM in I heart Unity, Programmer Art, Stupid Programming Tricks | Permalink | Comments (1)
There's something about the work of Jordan Grimmer that makes me want to sit down and try to model it in Unity. So, inspired by https://www.facebook.com/photo.php?fb..., I did this:
This shows off some Sketchup modeling, cubemapping, bloom, cloth, atmospheric fog, terrain editing, and some really manky stock waterfalls. I've crammed the three hours down into seven minutes, so you'll probably need to be ninja with the pause button to see how I'm doing some of this stuff.
I love doing this, even though it's disappointing how far from the mark the final product ends up...
...probably better ways to spend my time, like working more directly on Energy Hook, but, hey, I'm practicing my Unity skills and maybe Energy Hook can have a level like this one. Hey, Google employees get 20% discretionary time, right? Maybe this is my 20% discretionary time.
Posted at 09:02 AM in I heart Unity | Permalink | Comments (0)
Cartoony and reflective?
Why not?
Lots of anime and manga have reflections. If they didn't, windows often wouldn't look right.
Making something reflective in Unity is as simple as using one of the Reflective shaders and then adding a cube map. The hard part is finding the cube map. You can take the same skybox you're using and use its textures, but that won't have any of your level's details in it, and also ends up backwards and can have seams if someone's looking closely. (Side note - if someone looks closely at your reflections they can almost always find something wrong with it. Go look at some Borderlands 2 reflections.)
I wanted this building to be shiny (I have a Backer Upgrade for anyone who recognizes where I took that building from, btw)
I tried building a cube out of the textures from the skybox but it was too dark and had seams:
So, shout out to Cubemapper. For $10 it's trivial to create cubemaps.
That reflection is a reflection of the building in the previous shot. You can control how blurry you want it to be by setting the texture resolution.
One thing we did on Spider-Man 2, that I don't think I'll do here, is render a reflection of Spidey when he was crawling on walls. Since you can't crawl on walls in this game I don't think I need to do that - wall-running is fast, and by the time it's over you probably don't notice that you never saw your own reflection.
Posted at 11:46 AM in Energy Hook, I heart Unity | Permalink | Comments (0)


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(Forimmediaterelease.net) Soca News in London confirms that the Carnaval International de Victoria that is staged in Seychelles annually has already made a name for itself beyond the Indian Ocean. Stephen Spark of Soca News writes January 24:
"Just outside Victoria station in London stands a miniature of the House of Commons' clock tower. Nicknamed 'Little Ben,' it's painted black, but it has a silver-painted twin 5,000 miles away that adorns the capital of Seychelles, also called Victoria. Known there as l'Horloge, the ornate monument is the centre point of the town and a useful reference point, though it would take some skill to get lost – Victoria is one of the world's smallest capitals.
"The clock tower is also the focal point for Seychelles' biggest annual celebration: the Carnaval International de Victoria, which takes place this year from 8th to 10th February. The event is only in its third year but it has already made a name for itself far beyond the Indian Ocean and attracted a strong following, who appreciate its easygoing tropical ambience. Perhaps the best accolade came when neighboring Mauritius decided to copy the concept last year for its Flic en Flac Carnival. Imitation – even a pale imitation – is the sincerest form of flattery!
Seychelles Carnival Called, 'The Carnival Of Carnivals'
"Seychelles bills its event as 'the carnival of carnivals,' because it offers a taste of some of the major carnivals and festivals from around the world. From Trinidad, Lima Calbio is back by popular demand – she's probably the best-known soca singer in the Indian Ocean now – the Notting Hill Roadshow Company is sending a selection from London's best mas bands, and a Brazilian delegation is promised too. Those three would be enough to light up any party on the road, but around 20 countries should be taking part, including groups from Belgium – for the first time – Italy, India, China, Indonesia, South Korea, South Africa, Zimbabwe and the French Indian Ocean island of Reunion.
"Notting Hill's masqueraders stole the show last year and won first prize in 2011 too, while Lima wowed the audiences for the stage events, but it was Mason's Travel that deservedly won top local honors in 2012. They'll be taking part again, but the Seychellois have adopted a positively Caribbean spirit of rivalry and competitiveness when it comes to mas. Another local group, JJ Spirit Foundation, has thrown down the gauntlet, with executive director Eddie Charles declaring boldly: 'Take note – JJ Spirit is coming for its first win.'"
Soca News's Indian Ocean correspondent will be on hand to see if Eddie can make good that claim and will be bringing you rest of the action on the road and off it in this distant, but passionate, outpost of the carnival spirit.