text:
I've been running Night's Black Agents, a Gumshoe game, for nearly a year now, and other Gumshoe games (Fear Itself, TimeWatch, Trail of Cthulhu) for longer. I've become familiar with the system, how it works and how to make stuff up on the fly. It's now my 'go to' system.
Total Party Kill
Ideas, Content and Discussions on table-top role-play gaming, game design and derision of live-action role-play. World of Darkness / Gumshoe / Star Wars / D&D / Other games. Comments are welcome
Wednesday, April 16, 2014
So, what does that stat do again / Coming back to World of Darkness
I've been running Night's Black Agents, a Gumshoe game, for nearly a year now, and other Gumshoe games (Fear Itself, TimeWatch, Trail of Cthulhu) for longer. I've become familiar with the system, how it works and how to make stuff up on the fly. It's now my 'go to' system.
Saturday, February 15, 2014
The Walking Dead / Fear Itself - A Gumshoe Hack
Sunday, January 26, 2014
Hypothetically Speaking / How to kill a man with a time machine
|So, you've created a wormhole
Saturday, January 25, 2014
Meet the team / Ready to play Esoterrorists 2nd Ed characters
One of my Christmas presents was the new second edition of The Esoterrorists by Robin D. Laws.
I'd already got the 1st edition (reviewed here), which I got after having a look at Trail of Cthulhu.
The second edition polishes the rules up a little, now that Gumshoe has been used to power a subsequent seven games (including the forthcoming TimeWatch and Gaean Reach), adds more detail to the Ordo Veritis and Esoterrorist organisations, has an expanded bestiary and includes an alternate setting - Station Duty.
It's still very affordable, and great for quick play at short notice.
Which brings me to the official point of this post - Recently a member of the Pelgrane Press Google+ community put out a call for some ready to play PCs for an Esoterrorists 2e game.
I, not having too much work that I wanted to avoid doing, knocked some up.
If you would like to use them, then they're here:
Esoterrorist 2e Characters
Wednesday, January 22, 2014
What have prehistoric butterflies done for us recently, anyway? / TimeWatch
|TimeWatch main rules
One of the Gumshoe games that I have been playing has been TimeWatch, written by Kevin Kulp.
It's not out yet, I've been taking part in the playtest cycle for the game, running it for my weekly group and laughing my ass off.
Now it's gone to Kickstarter, and I have broken my KS virginity on this book. I even paid $40 for the privilege.
I don't regret it.
I feel more of a man now. Like I can look other men in the eye...
You can go on the Kickstarter page and see why the author and publisher think you should back TimeWatch... In fact, do that. Watch the video and read the updates and consider the cost.
Now, let's talk about cool shit.
|Ezeru - Shapeshifting mutant psychic
radioactive cockroaches from a false future
I like cool shit. Love it, in fact. And this game has so much cool shit in it that ... um... look, I'm not going to dive deeper into this metaphor. You'll thank me for it.
Instead I'll put this into context... I, as a teenager and as a 30+ year old 'adult' have spent actual hours discussing the temporal paradox resulting from the Terminator movie.
How can Skynet possibly think that ganking Sarah Connor is a good idea? If John Connor isn't born, then a there will be no resistance so Skynet won't need to send a Terminator back in time, so John Connor will be born...
Then Terminator 2: Judgement Day introduces the fact that Cyberdyne Systems used tech from the T-800 to create hardware that would later be used to create Skynet, meaning that Skynet propagated itself.
Any game featuring time travel is going to have this problem - players or NPCs change history, a paradox results and people start getting shirty just because they've ceased to exist or are now their own father.
|A TimeWatch agent activates an Autochron
by Andy Mason
- Ignore it, like Dr Who normally does and like Terminator did
- Have history slowly assert its new form by deleting people like Marty McFly in Back to the Future
- Have people go a bit mad as their memories change, like Bruce Willis in 12 Monkeys
- Go completely the other way and revel in the possible chaos like in the Futurama episode Roswell That Ends Well - become your own grandfather, blow shit up and screw with people
To do this it gives you three pertinent stats:
- Chronal Stability - How real and stable you are. If this dips below zero you start remembering alternative histories or fading into nothing
- Reality Anchor - The ability to focus yourself and others on 'reality' and restore lost Chronal Stability
- Paradox Prevention - A technical skill that allows you to mitigate paradox through cunning and knowledge.
|A TimeWatch team - a gunslinger, a neanderthal, a Mongol princess,
a psychic Sophosaur and a 22nd Century space pilot
Therefore you can play just about anything, and the rules support them.
My players chose:
- A Wild West Gunslinger
- A sentient cyborg T-Rex (Prof. Doctor Thaddeus Rex M.D.)
- A Viking
- DB Cooper, posing as a legit TW agent
- An evolved, sentient mathematical algorithm housed in an artificial robot body
- A 1930's wise guy
In the first session, in prohibition era Chicago, one of the players opted to use time travel to move all other cars out of a street two minutes before they arrived 'in game time' to ensure that they got the best parking spot outside of a speakeasy. Later on in that session another player teleported to five minutes ago and just outside the back entrance to the speak easy so that he could catch the bad guy by surprise as she made good on her getaway sticks.
As soon as you introduce time travel into a game you force everyone participating to think in an additional dimension, and that makes for some weird and unusual fun.
What would be the repercussions of going back and stopping the villain from killing that small child just now? Maybe they were 'supposed' to die...
Maybe there's a whole moral quandary to work through before you kill an infant Hitler.
Maybe you should fund the book and find out.
Sunday, January 19, 2014
Night's Black Agents / Tap That
I continue to enjoy Double Tap, the Night's Black Agents expansion from +Pelgrane Press Ltd
By 'enjoy' I mean 'be continually inspired and engaged by'
It is one hell of a book.
The first half (90 pages) is player facing, and expands on the wide range on cool things that players can do, use or blow up.
The book would be worth the cover price alone for this section.
The second half (30 pages) is director facing, and offers a range of pre-made people, places and perils (OK, monsters) as well as story ideas and tips.
I would probably have paid money just to get 30 pages of quality this high.
If you play Night's Black Agents, I urge you to get this book. There is not a wasted word or filler paragraph in its 120 page count.
Excellent work +Kenneth Hite, +Will Hindmarch, +Kevin Kulp, +Christian Lindke, +Gareth Ryder-Hanrahan, +John Adamus, James Palmer, Will Plant and Rob Wieland.
Please keep producing work of this calibre and then take my money.
Saturday, October 19, 2013
Mage Noire
Let's skip the brain trust explanation and get right into it.
You used to be normal. Now you're not.
You used to have a normal life. Now it's anything but.
One day you had this dream, an I right, about signing your name somewhere and all of a sudden your brain is tied to this other place where the scales are tipped in favour of mad crap and if you pull on the strings, you can make crazy stuff happen as well.
And then sometimes you pull hard and the string breaks and you fall on your ass. Or something falls on you. That smarts, yeah.
Maybe you joined one of them nutty secret societies with handshakes that fry your brain or stop your heart dead, or maybe you didn't. Your business anyhow.
Where we are now is that we could both kill each other with a word, and none of these chumps would even know it. Hell, everyone of these guys could be a corpse already, and the world just ain't cottoned on yet. You coulda done it. You probably didn't. Maybe I did.
But here you are. In my place. And I know who you are.
Your move, kid.
Saturday, August 31, 2013
Allow your darlings to be murdered / Knowing when to let an NPC go
There's a decision that shapes a GM, one that separates the men from the boys, the wheat from the chaff, the good from the bad.
You've put in time and effort creating a Non-Player Character for your game. You've not just statted them, you've woven them into the very fabric of your game world. They have a name, a back story, concerns, interests, a personality, goals, hopes and fears.
This is a recurring antagonist. A nemesis. Someone who your players love to lock horns with, who they curse in the day and ally with in darkest need.
Then the players just kill them. Usually in a summary fashion that in no way hints to the greatness of this character.
What do you do? Let the character die? Move on? Start again?
Or snatch them from the jaws of death, resurrect them off screen or retcon their survival?
This is the test.
I recently had to make this decision, twice, in my weekly Night's Black Agents game.
I created the first actual vampire the players were to meet, who was supposed to thrash them within an inch of their lives before dying himself or fleeing or driving them off.
They pretty much cut his head off in the first round of combat with him, dropping him instantly.
OK. That's fine. He has healing powers and is supposed to be hard to kill and fucking scary. Fair enough. Let them have their victory.
Their surveillance cameras picked him up walking around and killing Mafia henchmen with his bare hands some ten, fifteen minutes later. That put the wind up them.
The next time they meet him, some four sessions later, they were sufficiently wary of his recuperative abilities to nuke the site from orbit. They wheeled a bomb disposal robot, packed to the rafters with C4, into the building he was in and remotely detonated it.
I spent the next week agonising over what to do.
He was a vampire with supernatural speed, reflexes, resilience and healing. Of anyone could have survived, it would be him.
But that would be a spit in the face to the players. They'd put everything they had into making sure that they killed this guy dead. It would be unsatisfying to deprive them off that kill.
But what about the narrative function that the NPC was supposed to serve? And what about all the effort I put into building him?
Let me tell you a story.
Back in the late 90s I played in a Vampire: the Dark Ages game. I was playing a 7th Gen Brujah based on the Crusader Tancred de Hautville, who was a lot of a bastard. One of the other players was a 7th Gen Tremere who specialised in the Thaumaturgical Path of Fear. This becomes important shortly.
For some reason we were fighting a horde of flesh eating zombies in a tunnel network beneath London. It turned out that the source of all of these
Undead was a Celestial Chorus mage (don't ask me why, I still don't know to this day). He told us to stop killing the zombies, or he'd have to stop us.
So we attacked.
Our tried and tested tactic was for the Tremere to use the Path of Fear, which reduced the targets dice pools by a sizable amount, often preventing them from acting, and then the rest of us would beat the shit out of them.
So, the Tremere used Path of Fear and rolled well, reducing the Mage's dice pool by 9 dice. This pretty much guaranteed his death. The rest of us surged forward.
At this point the Storyteller starts panicking and tells us that the Mage is teleporting out of the tunnels.
Well, this is patently impossible, not unless the Mage has an Arête score of 10 (Arête is the measure of a Mage's magical might. A score of 3 let's you throw fireballs. A score of 10 literally makes you an actual God), which is highly improbable.
But the Storyteller informs us that, yes, the Mage is a God and can create a fully functioning universe in 6 days or less.
He rolls his one dice, gets a success and has the Mage escape.
Fucking atrocious!
To this day I find this deeply unsatisfying. I'm getting that empty, gnawing, hollow feeling in my stomach just thinking about it.
If only I could roll back time and punch the storyteller in the gut and shout "how d'ya like them apples?!"
Back to Night's Black Agents...
Should the vampire escape?
They found his severed arm in the rubble of the building, and the rest of him stuck in a collapsed bolt hole in the cellar.
Their play paid off. They get the rewards. My NPC gets to be interrogated, and if they're sloppy he may escape (sans arm). He'll probably die. That's fine.
Sunday, August 25, 2013
Horror tropes / Cabin in the Woods and Fear Itself
Once again I'm late to the party - I watched Cabin in the Woods for the first time last night.
The thing that makes it an enjoyable film, in my opinion, is the clear love of standard horror movie tropes throughout. My wife and I were both delighted by the gas station in the beginning and it's treasure trove of creepy genre signposts: fish hooks, bear traps, animal skins, pickled creatures, hunting goods etc. I wondered aloud if they'd modeled the cabin on the one from Evil Dead. The scene where the victims choose the transgression for which they'll be punished is wonderful, as is Fran Krantz' line "I'm drawing a line in the sand, no one is reading any fucking Latin!"
The part that tied the film up to Fear Itself, for me, is the statement of specific roles within the genre:
The Whore / slut
The Scholar / egghead
The Warrior / jock
The Fool / burnout
The Virgin / good girl
Fear Itself uses these stereotypes to define character roles within the game with much the same effect as in Cabin...
The overall plot of Cabin is a nice fit with the classic Fear Itself Ocean Game setting: a mysterious and incredibly powerful consciousness horrifically manipulates reality around unsuspecting stereotypes for their own amusement and benefit / a mysterious and technologically advanced organisation manipulates unsuspecting teens into falling into stereotypical roles and controls the environment around them for their own amusement and benefit.
You could run a straight Cabin in the Woods game using Fear Itself with zero effort or adaptation, and you could overlay the Mystery Men and their Ocean Game onto Cabin with only a few tweaks.
Saturday, August 17, 2013
Games of Future Past / Planning my next game
I'm running a successful campaign at the moment, which obviously means that I'm thinking about what I want to run next.
I've been toying with a few plot ideas and potential settings for different games for awhile now, and suddenly have hope that I'll be able to run them.
I'm probably getting a bit giddy...
The games are:
Trail of Cthulhu
The first Gumshoe game I bought, and a work of beautiful genius. It successfully evokes multiple interpretations of Lovecraft's work, from the pulp two fisted tales of dark adventure to the doomed and weak minded soul not long for this world with the tenacious and fearful academic somewhere in between.
I have an idea for a game that draws upon The Mountains of Madness and Call of Cthulhu for mood and theme and a real life lost Arctic expedition for setting. I've already started mentally mapping out this idea. It's a strong contender.
Originally released as Aeon and soon to be re-released under that name, Trinity is the game from the Aeon Trilogy that I have played the least and have the most books for.
I think I ran a short one shot game for two players back in 2001/2.
It's a game that deserves another crack of the whip - a mix of epic sci-fi, space opera, cyberpunk, post apocalyptic wasteland, Starship Troopers, intrigue and horror. You can set the equalisers to any level you want just by varying the locations and organisations involved.
I'd run a vanilla Aeon Trinity game with a mix of investigation, combat and political manoeuvring.
Hunter: the Vigil
I think of all the World of Darkness games, H:tV has the broadest appeal. Used to playing the monsters in the other games? Have fun playing the other side for once. Never played a WoD game before? Here's a no nonsense gateway to the setting. Not sure about playing a monster? Play a legit human instead.
I was running a nWoD cops game when Hunter: the Vigil announced, and it quickly became apparent that I was running a proto hunter game.
When I finally got it I ran a short introductory story arc for my gaming group, then promptly got my wife pregnant again so had to scale back my gaming for awhile.
I've still got a load of unused ideas that I'd like to try out, and my wife bought me the Compacts & Conspiracies splatbook for my birthday, so it's fresh in my mind.
Ars Magica
My first gaming love. The second game I ever played, the first game I ran. Over the years I've built up and lost a sizable ArM library. I had about 20+ books for 2nd, 3rd and 4th edition, some of which are probably worth a bit of money now, and stupidly gave them all away to charity when the 5th edition came out. To make matters worse, 5th edition wasn't what I wanted it to be, and I gave up on it.
A few years and a bit of perspective later I realised that I wasn't giving it a chance. Different doesn't mean bad. And it couldn't be as much of a disappointment as Dungeons & Dragons 4th edition.
So I'd like to run Ars Magica again.
Changeling: the Lost
Look, this game is fucking brilliant. Really. It's the most well rounded game that White Wolf has ever produced. It's beautiful, horrific, terrifying, paranoid, innocent, brave, redemptive and compelling. It's everything good about folk tales and myths and everything good about modern horror.
It's the best Slender Man pictures meets Pan's Labyrinth meets The Evil Dead.
As I see it, Changeling: the Lost is a game about self discovery and personal agency - freed slaves learning that they can do anything they want, and trying to work out what that actually is, whilst fighting to preserve that freedom.
Mage: the Awakening/Mage Noir
It's hard to get a grip on Mage: the Awakening, to definitively say "this is what the game is about", especially when compared to its predecessor, Mage: the Ascension.
In Ascension it was explicit within the setting that you were caught up in an ideological, metaphysical war with clearly defined sides and an achievable goal. Awakening lacks this direction and forces the players to determine what they want to do and who they have to fight to do it.
The rules are great though. They allow the player characters to bend reality to their will and do a truly impressive range of miracle working.
If running Mage: the Awakening I'd use the Mage Noir setting and play in post war America, late 40s to early 50s, with the players hunting down magical artifacts like an arcane Maltese Falcon.
Every now and then I have an urge to run a good old fashioned high fantasy dungeon bash.
So far I've primarily used Pathfinder to run Goblin games, because Goblins are ace. The Goblin games I've run so far have been independent of each other but set in the same game world, so the events of the first game (slaughtering a farmer and his family, burning their house down and eating the livestock) informed the second (humans try to drive the Goblins out of the area, Goblins retaliate by setting fire to what they think is a religious monument but is in fact a signal beacon) and the second will inform the third (possible war due to the sudden amassing of an army after an invasion has been signaled).
In every game, though, the players have basically been looking for food and tribal status.


text:
Middle Stone Age
- This article is about the term as applied to African prehistory. See Mesolithic for the "middle" period of the Stone Age in general. See Middle Paleolithic for the "middle" part of the "Old Stone Age".
The Middle Stone Age (or MSA) was a period of African prehistory between the Early Stone Age and the Later Stone Age. It is generally considered to have begun around 280,000 years ago and ended around 50-25,000 years ago.[1] The beginnings of particular MSA stone tools have their origins as far back as 550-500,000 years ago and as such some researchers consider this to be the beginnings of the MSA.[2] It was once considered roughly equivalent to the European Middle Paleolithic,[3] but recent discoveries of evidence for art and symbolic culture in the MSA have forced a reassessment of this idea.[4] The MSA is associated with both anatomically modern humans (Homo sapiens) as well as archaic Homo sapiens, sometimes referred to as Homo helmei. Early physical evidence comes from the Gademotta Formation in Ethiopia, The Kapthurin Formation in Kenya and Kathu Pan in South Africa.[2]
Middle Stone Age artifacts[edit]
There is today widespread agreement among archaeologists that the world's first art and symbolic culture dates to the southern African Middle Stone Age. Some of the most striking artifacts, including engraved pieces of red ochre, were manufactured at Blombos Cave in South Africa 70 ka. Pierced and ochred Nassarius shell beads were also recovered from Blombos, with even earlier examples (Middle Stone Age, Aterian) from the Taforalt Caves. Arrows and hide working tools have been found at Sibudu Cave[5] as evidence of making weapons with compound heat treated gluing technology.[6]
The stone tool technology in use during the Middle Stone Age shows a mosaic of techniques. The Levallois prepared core technology (also widely used by Neanderthals during the European Middle Palaeolithic) is seen at many sites throughout the period.[7] However, the use of blades (associated mainly with the Upper Palaeolithic in Europe) is seen at many sites as well.[1] It may have been used from the transition from the Early Stone Age to the Middle Stone Age onwards.[8] Finally, during the later part of the Middle Stone Age, microlithic technologies, aimed at producing replaceable components of composite hafted tools is seen from at least 70 ka at sites such as Pinnacle Point and Diepkloof Rock Shelter in South Africa.[9][10]
Early development[edit]
During the Acheulian to MSA transition the Middle Awash valley of Ethiopia and the Central Rift Valley of Kenya constituted a major center for behavioural innovation.[11] It is likely that the large terrestrial mammal biomass of these regions supported substantial human populations with subsistence and manufacturing patterns similar to those of ethnographically known forager. Early blades have been documented as far back as 550-500,000 years in the Kapthurin Formation in Kenya and Kathu Pan in South Africa.[2] Backed pieces from the Twin Rivers and Kalambo Falls sites in Zambia dated at sometime between 300 and 140,000 years indicate a suite of new behaviours [2][12] and Barham [13] believes that syntactic language was one behavioural aspect that allowed these MSA people to settle in the tropical forests of the Congo. A high level of technical competence is also indicated for the c. 280 ka blades recovered from the Kapthurin Formation, Kenya.[14]
Human change and replacement[edit]
By c. 80 – 50 ka MSA humans spread out of Africa to Asia, Australia and Europe,[15] perhaps only in small numbers initially,[16] but by c. 30 ka they had replaced Neanderthals and Homo erectus. Based on the measurement of a large number of human skulls a recent study supports a central/southern African origin for Homo sapiens as this region shows the highest intra-population diversity in phenotypic measurements. Genetic data supports this conclusion.[17]
Behaviour and cognitive innovation[edit]
The development of modern behaviour in the MSA is likely to have been a vast and complex series of events that developed in a mosaic way.[18] Some have argued for discontinuity such as Richard G. Klein,[19] while other such as McBrearty and Brooks have argued that cognitive advances can be detected in the MSA and that the origin of our species is linked with the appearance of Middle Stone Age technology at 250-300 ka.[1]
Complex cognition[edit]
A series of innovations have been documented by 170-160,000 years ago at the site of Pinnacle Point 13B on the southern Cape coast of South Africa.[20] This includes the oldest confirmed evidence for the utilisation of ochre and marine resources in the form of shellfish exploitation for food. Based on his analysis of the MSA bovid assemblage at Klasies, Milo (1998) reports MSA people were formidable hunters and that their social behaviour patterns approached those of modern humans. Deacon [21] maintains that the management of plant food resources through deliberate burning of the veld to encourage the growth of plants with corms or tubers in the southern Cape during the Howiesons Poort (c. 70 - 55 ka) is indicative of modern behaviour. A family basis to foraging groups, colour symbolism and the reciprocal exchange of artefacts and the formal organization of living space are, he suggests, further evidence for modernity in the MSA.
Lyn Wadley has argued that the complexity of the skill needed to process the heat-treated compound glue (gum and red ochre) used to haft spears would seem to argue for continuity between modern human cognition and that of humans 70,000 BP at Sibudu Cave[6] · .[22]
Evidence for language[edit]
Ochre is reported from some early MSA sites, for example at Kapthurin and Twin Rivers, and is common after c. 100 ka.[23] Barham [24] argues that even if some of this ochre was used in a symbolic, colour related role then this abstraction could not have worked without language. Ochre, he suggests, could be one proxy for trying to find the emergence of language.
Formal bone tools are frequently associated with modern behaviour by archaeologists.[25] Sophisticated bone harpoons manufactured at Katanda, West Africa at c. 90 ka[26] and bone tools from Blombos Cave dated at c. 77 ka[27] may then also serve as examples of material culture associated with modern language.
Many authors have speculated that at the core of this symbolic explosion, and in tandem, was the development of syntactic language that evolved through a highly specialized social learning system[28] providing the means for semantically unbounded discourse.[29] Syntax would have played a key role in this process and its full adoption could have been a crucial element of the symbolic behavioural package in the MSA.[30]
Brain change[edit]
Although the advent of anatomical physical modernity cannot confidently be linked with palaeoneurological change,[31] it does seem probable that hominid brains evolved through the same selection processes as other body parts.[32] Genes that promoted a capacity for symbolism may have been selected suggesting the foundations for symbolic culture may well be grounded in biology but behaviour that was mediated by symbolism may have only come later, even though this physical capacity was already in place much earlier. Skoyles and Sagan for example argues that human brain expansion by increasing the prefrontal cortex would have created a brain capable of symbolizing its previously nonsymbolic cognition, and that this process, slow to begin with, increasingly accelerated during the last 100,000 years.[33] Symbolically mediated behaviour may have feedback upon this process by creating greater ability to manufacture symbolic artifacts and social networks that were organized upon them.
Pattern of change[edit]
Artifact technology during the Middle Stone Age shows a pattern of innovation followed by disappearance. This occurs to technology such as the manufacture of shell beads,[34] arrows and hide working tools including needles[5] and gluing technology.[6] This has been suggested to question the classic out of Africa scenario in which increasing complexity accumulated during the Middle Stone Age. Instead, it has been argued that such technological innovations "appear, disappear and re-appear in a way that best fits a scenario in which historical contingencies and environmental rather than cognitive changes are seen as main drivers"[5]p. 1577..
- Blombos Cave, South Africa
- Klasies River Caves, South Africa
- Sibudu Cave, South Africa
- Diepkloof Rock Shelter, South Africa
- Pinnacle Point, South Africa
- Mumba Cave, Tanzania
- Mumbwa Caves, Zambia
See also[edit]
- ^ a b c McBrearty S, Brooks A. (2000). The revolution that wasn't: A new interpretation of the origin of modern human behaviour. Journal of Human Evolution, 39:453-563. doi:10.1006/jhev.2000.0435
- ^ a b c d Herries 2011
- ^ Biological origins of modern humans
- ^ Watts 1999, 2002, 2009.
- ^ a b c Backwell L, d'Errico F, Wadley L.(2008). Middle Stone Age bone tools from the Howiesons Poort layers, Sibudu Cave, South Africa. Journal of Archaeological Science, 35:1566-1580. doi:10.1016/j.jas.2007.11.006
- ^ a b c Wadley L, Hodgskiss T, Grant M. (2009). Implications for complex cognition from the hafting of tools with compound adhesives in the Middle Stone Age, South Africa. Proc Natl Acad Sci U S A. 106:9590–9594 doi:10.1073/pnas.0900957106 PMID 19433786
- ^ Shea, J. (2011) Homo sapiens is as Homo sapiens was. Current Anthropology, 52:1-35. doi:10.1086/658067
- ^ Porat N, Chazan M, Grün R, Aubert M, Eisenman V, Horwitz LK. (2010). New radiometric ages for the Fauresmith industry from Kathu Pan, southern Africa: Implications for the Earlier to Middle Stone Age transition. Journal of Archaeological Science, 39:453-563. doi:10.1016/j.jas.2009.09.038
- ^ Rigaud J-P, Texier P-J, Parkington J, Poggenpoel C. (206). Le mobilier Stillbay et Howiesons Poort de l'abri Diepkloof. La chronologie du Middle Stone Age sud-africain et ses implications. Comptes Rendus Palevol, 5:839-849. doi:10.1016/j.crpv.2006.02.003,
- ^ Brown K, Marean CW, Jacobs Z, Schoville BJ, Oestmo S, Fisher EC, Bernatchez J, Karkanas P, Matthews T. (2012). An early and enduring advanced technology originating 71,000 years ago in South Africa. Nature, 491:590-593. doi:10.1038/nature11660
- ^ Brooks 2006
- ^ Barham 2002a
- ^ 2001:70
- ^ Deino and McBrearty, 2002
- ^ Mellars 2006
- ^ Manica et al. 2007
- ^ Manica et al. 2007:346
- ^ cf. Chase and Dibble 1990; Foley and Lahr 1997, 2003; Gibson 1996; Renfrew 1996; Deacon 2001; Henshilwood and Marean 2003
- ^ Klein, R. G., (2000). Archaeology and the evolution of human behavior. Evolutionary Anthropology 9: 17-36.
- ^ Marean et al 2007
- ^ 2001:6
- ^ Wynn T. (2009). Hafted spears and the archaeology of mind.Proc Natl Acad Sci U S A. 106:9544–9545 PMID 19506246
- ^ Watts, I. (2002). Ochre in the Middle Stone Age of southern Africa: ritualized display or hide preservative? South African Archaeological Bulletin 57: 64-74.
- ^ Barham, L. S. (2002). Systematic pigment use in the Middle Pleistocene of south central Africa. Current Anthropology 31(1): 181–190.
- ^ e.g. Klein 2000; Henshilwood et al. 2001b
- ^ Yellen et al. 1995; Brooks et al. 1995
- ^ Henshilwood et al. 2001b
- ^ Richerson and Boyd 1998
- ^ Rappaport 1999
- ^ Bickerton 2003
- ^ Holloway 1996
- ^ Gabora 2001
- ^ Skoyles JR. Sagan D. (2002) Up from Dragons: The evolution of intelligence. McGraw-Hill.
- ^ d'Errico F, Vanhaeren M, Wadley L. (2008). Possible shell beads from the Middle Stone Age layers of Sibudu Cave, South Africa. Journal of Archaeological Science, 35: 2675-2685. doi:10.1016/j.jas.2008.04.023
- Herries, A.I.R. 2011. A chronological perspective on the Acheulian and its transition to the Middle Stone Age in southern Africa: the question of the Fauresmith. International Journal of Evolutionary Biology, 961401, doi:10.4061/2011/961401.
- Marean, C.W., Bar-Matthews, M, Bernatchez, J., Fisher, E., Goldberg, P., Herries, A.I.R., Jacobs, Z., Jerardino, A., Karkanas, P.., Minichillo, T., Nilssen, P.J., Thompson, E., Watts, I., Williams, H.W., 2007. Early Human use of marine resources and pigment in South Africa during the Middle Pleistocene. Nature. 449, 905-908.
- Barham, L. S. (2001). Central Africa and the emergence of regional identity in the Middle Pleistocene, in L. S. Barham and K. Robson-Brown (eds.), Human Roots: Africa and Asia in the Middle Pleistocene. Bristol: Western Academic and Specialist Press, 65-80.
- Barham. L. S. (2002a) Backed tools in Middle Pleistocene central Africa and their evolutionary significance. Journal of Human Evolution 43: 585–603.
- Bickerton, D. (2003). Symbol and structure: A comprehensive framework for language evolution, in M. H. Christiansen and S. Kirby (eds.), Language evolution. Oxford: Oxford University Press, 77–93.
- Brooks, A. S. (2006). Recent perspectives on the Middle Stone Age of Africa. Paper presented at the African Genesis Symposium on Hominid Evolution in Africa: Johannesburg.
- Chase, P. G. and Dibble, H. L. (1990). On the emergence of modern humans. Current Anthropology 31(1): 58-59.
- Deacon, H. J. (2001). Modern human emergence: an African archaeological perspective, in P. V. Tobias, M. A. Raath, J. Maggi-Cecchi, and G. A. Doyle (eds.), Humanity from African naissance to coming millennia-Colloquia in human biology and palaeoanthropology. Florence: Florence University Press, 217–226.
- Deino, A.L. and McBrearty, S. (2002). 40Ar/39Ar dating of the Kapthurin Formation, Baringo, Kenya. Journal of Human Evolution 42: 185–210.
- Foley, R. and Lahr, M. (1997). Mode 3 technologies and the evolution of modern humans. Cambridge Archaeological Journal 1: 3-36.
- Foley, R. and Lahr, M. (2003). On stony ground: lithic technology, human evolution and the emergence of culture. Evolutionary Anthropology 12: 109-122.
- Gabora, L. (2001). Cognitive mechanisms underlying the origin and evolution of culture. Ph. D thesis. Center Leo Apostel For interdisciplinary Studies, Vrije Universiteit Brussels, Brussels, Belgium.
- Gibson, K. R. (1996). The biocultural human brain, seasonal migrations, and the emergence of the Upper Palaeolithic, in P. Mellars and K. R. Gibson (eds.), Modeling the early human mind. Cambridge: McDonald Institute Monographs, 33-48.
- Henshilwood, C. S. and Marean, C. W. (2003). The origin of modern human behaviour: A review and critique of models and test implications. Current Anthropology 44(5): 627-651.
- Henshilwood, C. S., d'Errico, F., Marean, C., Milo, R., and Yates, R. (2001b). An early bone tool industry from the Middle Stone Age at Blombos Cave, South Africa: implications for the origins of modern human behaviour, symbolism and language. Journal of Human Evolution 41: 631-678.
- Holloway, R. (1996). Evolution of the human brain, in A. Lock and C. R. Peters (eds.), Handbook of human symbolic evolution. Oxford: Clarendon Press.
- Manica, A., Amos, W., Balloux, F., Hanihara, T. (2007). The effect of ancient population bottlenecks on human phenotypic variation. Nature 448:346-348.
- McDougall, I., Brown, F. H. and Fleagle, J. G. (2005). Stratigraphic placement and age of modern humans from Kibish, Ethiopia. Nature 433: 733-6.
- Milo, R. G. (1998). Evidence for hominid predation at Klasies River Mouth, South Africa, and its implications for the behavior of early modern humans. Journal of Archaeological Science 25: 99-133.
- Watts, I. (1999). The origin of symbolic culture. In R. Dunbar, C. Knight and C. Power (eds), The Evolution of Culture. Edinburgh: Edinburgh University Press, pp. 113–46.
- Watts, I. (2002). Ochre in the Middle Stone Age of southern Africa: Ritualised display or hide preservative? South African Archaeological Bulletin 57: 15-30.
- Watts, I. 2009. Red ochre, body painting, and language: interpreting the Blombos ochre. In R. Botha and C. Knight (eds), The Cradle of Language. Oxford: Oxford University Press, pp. 62–92.
- Rappaport, R. A. (1999). Ritual and Religion in the Making of Humanity. Cambridge: Cambridge University Press.
- Renfrew, C. (1996). The sapient behaviour paradox: how to test for potential?, in K. Gibson and P. Mellars (eds.), Modeling the early human mind. Cambridge: McDonald Institute Monographs, 11-14.
- Richerson, P. and Boyd, R. (1998). The Pleistocene and the origins of human culture: built for speed. Paper presented at the 5th Biannual Symposium on the Science of Behaviour: Behaviour, Evolution and Culture. University of Guadalajara, Mexico.
- White, T. D., Asfaw, B., Degusta, D., Gilbert, H., Richards, G. D., Suwa, G., and Clark Howell, F. (2003). Pleistocene Homo sapiens from Middle Awash, Ethiopia. Nature 423: 742 –7.
- Wurz, S., le Roux, N. J., Gardner, S., and Deacon, H. J. (2003). Discriminating between the end products of the earlier Middle Stone Age sub-stages at Klasies River using biplot methodology. Journal of Archaeological Science 30: 1107–1126.

subset: commoncrawl


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Demo Derby: PlayStation Underground: Volume 3 Issue 3
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You can now filter search results with text. Example: "person: john" will search only person pages for "john".
This odd Wii U collaboration plays like a guided tour of The Legend of Zelda's most iconic locations and characters. The price of admission? Playing a bunch of Dynasty Warriors.
Destiny is a beautiful but hollow experience with most of the pieces you'd expect from a great multiplayer shooter. It just can't find a way to fit them all together.
Whatever steps forward NHL 15 has taken in visual presentation hardly make up for the alarming gutting of many of the series' best features.
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A bomb is an explosive device.
Cars go places. Hopefully fast.
One of the most important inventions in the history of mankind, wheels are used in an infinite number of applications, being one of the most recognizable the use in vehicles.
Considered one of the most frequent and controversial implements of destruction in video games and real life, guns are devices that fire projectiles with explosive force.
Machine guns, generally, are heavier weapons with a rapid rate of fire. To quote the Quake manual, they "eat ammo like popcorn."
Known outside of the United States as a football, this item is used to play soccer, the most popular sport in the world.
Helicopters are flying vehicles, typically with a single large main rotor to maintain lift with a tail rotor to counter rotation induced by this main rotor. They are useful in air to ground combat as well as for quickly inserting and recovering infantry close to the front line.
A large rock that sometimes falls from the sky.
An explosive is any weapon or device designed to cause an explosion, whether it be a frag grenade, TNT, or a nuclear bomb.
The bread and butter of any self respecting archer, the bow is a stereotypical ranged weapon of olden times and fantasy settings.
A round generally rubber object used to support and transport motor vehicles. Also used as throwing objects in certain fighting games.
Doors are a common object in most video games, as well as the keys and objects needed to open them. From role playing to shooters, doors are an important component of many games.
A knife is a commonly seen object in video games. Usually used for close quarters combat, or as a cutting tool.
Spikes are dangerous and often deadly obstacles that can line the floor, walls, or ceiling of any given room or passageway. They are an extremely common form of environmental hazard, particularly in side-scrolling games.
The Original artillery, and first naval weapon. Cannon's fire massive Iron cannon balls using gun powder and a match to set off the charge in the barrel send the ball at the enemy.
Engines appear in nearly every game with a machine on them. With an infinite number of varieties, they will always be a part of modern culture.
A grenade is an explosive device traditionally thrown by hand, but may also be propelled by a rifle or launcher.
A soft, usually round fruit that goes from green to red as it ripens. Some uses are eating them raw, making them into ketchup, or throwing rotten ones at entertainers who do poorly.
This term can refer to both a visible shot onscreen in a shooter, or a round that has been fired from or currently loaded into a weapon.
The Plasma Gun launches plasma by using controlled magnetic fields. Plasma weaponry is used throughout the Imperium despite the possibility of the weapon overheating and killing the plasma gunner.
Vessel for transportation through water.
A tank is generally a heavily armoured and armed, tracked vehicle designed to be at the front of a combined forces attack.
An airplane is a heavier-than-air craft whose lift is generated by airflow over the wings creating a strong pressure difference. In video games, airplanes are used for travel and as a type of weaponry.
Just like in the real world, a Safe is a very solid, secure box that has uses a number combination as a key. In sci-fi games, these can often also be hacked open using either a passive skill or a tool that the player has collected.
A newspaper is a written publication that is distributed to the general public. A newspaper often contains news, information and advertising.
Paper is a thin material made of plant fibres, used to write or print upon. In terms of Rock, Paper, Scissors; it defeats rock, but is defeated by scissors.
A homing missile is a missile that locks on to and follows its target. Homing missiles are featured in lots of games, from old school to new school.
Underwater Vessel that first appeared in the late 1800's.
A barrel is a hollow cylindrical container, traditionally made of wood staves and bound with iron hoops. In video games, it is used in many ways to fill up a level or even be used in one. They also may explode. Use caution when around barrels.
Some games have readable books. Come and quench your thirst for knowledge.
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The Challenge:
The art at Art Series Hotels is not for stealing. But this Summer (Australian Summer,) we're shifting the goalposts and hiding a Banksy in one of our Hotels for you to steal. The $15,000 masterpiece is one of just a handful of signed and authenticated Banksy's available in Australia. Find it, as it does the rounds of our hotels, and it could be yours…
The Bounty:
'No Ball Games' is part of a series of historical note. In 2007 a group of bandits removed a section of a wall with an angle grinder because Banksy had stenciled around the 'No Ball Games' sign on it. The wall was later found on eBay for sale for £20,000 . The lengths some people go to… Art has a history of theft and heist, one which Melbourne features in. In 1986 Picasso's Weeping Woman was stolen from the National Gallery of Victoria and held for ransom. It was later found in a locker at Spencer Street Station – ransom unpaid.
Banksy, being Banksy has also done the reverse, and has actually snuck his work into famous galleries to hang alongside more traditional curated art. Now it's your turn. We want to see if you can steal Banksy. We highly recommend against an angle grinder, but you will need plenty of guile and cunning. Find the art and try and steal it. If you don't get caught it's yours to keep. If you do get caught then back up on the wall it goes. Book a stay at Art Series Hotels between December 15, 2011 and January 15, 2012 and try to steal the artwork, follow us on Twitter and Facebook for hints on its whereabouts, and let the games begin.
14 Dec 2011 / 8 notes


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Recorded top-seven finishes in five of the six fall tournaments ... took sixth place at the season-opening Rutherford Intercollegiate with a three-round total of 220, which included a final round 69 ... had a career-best second place finish at the Wolf Run Intercollegiate with a 54-hole score of 214 (73-70-71) ... took third at the Wolverine Intercollegiate with a 208 total with rounds of 69, 69 and 70 ... finished seventh at the Windon Memorial Classic with a three-round score of 213 (69-71-73) ... matched his career-best finish, placing second at the Austin Peay Intercollegiate ... had a career-best 54-hole total of 205 at the Austin Peay Intercollegiate ... the 205 is the fifth-best all-time at Missouri ... matched his career-low round with a 67 in the second round of the Austin Peay Intercollegiate ... closed the fall with an 18th-place showing at the East Tennessee Intercollegiate ... had an 18-hole stroke average of 71.11 for the fall season ... won the 2008 Missouri State Open, crushing the field.
Played in all 13 tournaments of the 2007-08 season ... best finish of the fall season was seventh at the Sycuan Collegiate ... carded two rounds of 70 during the fall ... opened the spring season with a 67 in the opening round of the GADO/North Texas Classic, tying his career best ... finished fifth at the GADO/North Texas Classic with a three-round total of 212 ...had three top-10 finishes in 2007-08, including a ninth-place showing at the UMB Bank-Mizzou Tiger Intercollegiate ... had a stroke average of 74.24 for the year.
Played in all six fall tournaments ... finished a career-high fourth at the Wolverine Intercollegiate with a three-round total of 211, breaking his previous record finish of 215... shot a career-best 67 in the second round ... finished 12th at the U.S. Intercollegiate, shooting a 54-hole total of 213 (72-70-71) helping the Tigers to an eighth-place finish in the tournament ... carded a 235 to finish 47th at the Big 12 Championships ... had a 76.31 average for 18 holes on the year ... earned first time honors as an Academic All-Conference player.
Played in 11 tournaments in his freshman year at Mizzou ... finished 12th at the Missouri Intercollegiate ... shot a season-best 68 in the final round of the Missouri Bluffs Intercollegiate, finishing with a 215 three-round total ... played in all of MU's Spring 2006 tournaments, including the NCAA Central Regional ... shot a 69 in the opening round of the Louisiana Classics Intercollegiate, finishing 17th in the tournament as he matched his season best with a 215 score for the three rounds ... carded rounds of 72-75-79 at the Big 12 Championships, finishing 34th ... had a three-round score of 221 in the Linger Longer Invitational to place in a tie fore 23rd place ... shot a 234 in the NCAA Central Regional.
Was a two-time all-state performer at Jefferson County ... Patriots won state title his senior year ... best finish at state individually was fourth.
Son of Larry and Donna Malnati ... was a four-year member of the Honor Roll, and graduated sixth in his class.
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San Diego destination experts for meetings. Framed by 70 miles of coastline, San Diego features an impressive array of meeting and event venues.
381 followers
These categories are free for everyone to enter, simply by tweeting a nomination. Choose one of the Official Categories below or make your own Community Category.
The Shorty Industry Awards recognize the best campaigns and social media leaders of 2013. Entries for the Shorty Industry Awards are now closed. Visit the Shorty Industry Awards Site.
The Shorty Awards honor the best of social media. Millions of people participate in The Shortys to recognize individuals and organizations producing great content on Twitter, Facebook, Tumblr, YouTube, Foursquare and the rest of the social web. The 6th annual ceremony will be held in New York City and livestreamed on the web on April 7, 2014.


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Put the pork chop down. Back away from the bacon. Let lay that loin. According to a recent study by Consumer Reports, most pork in grocery stores is contaminated with yersinia enterocolitica, "a lesser-known food-borne pathogen." How much contaminated pork did they find?
I hope you're sitting down.
Consumer Reports found that 69 percent of the pork it bought was tainted. That is not okay.
The CDC says more than 100,000 people are sickened by yersinia enterocolitica each year, but that for every case diagnosed, more than 120 are not. What does this pesky pathogen do to us? Symptoms include fever, cramps, and bloody diarrhea. Ouch.
What's scary is how pervasive the contamination is. Consumer Reports tested 148 pork chops and 50 ground pork samples from around the U.S. and discovered that 69 percent tested positive for yersinia and 11 percent for enterococcus, "which can indicate fecal contamination that can lead to urinary-tract infections." Salmonella was found in 4 percent of samples and listeria was present in 3 percent.
The good news for us is that most of this pork can be made safe by cooking it properly -- pork should be cooked to 145 degrees, and ground pork to 160 degrees. (And that bit about the bacon earlier, bacon is totally fine. I just like alliteration.)
It is worrisome, knowing how much bacteria is floating around in our food supply. Between contaminated peanut butter, salmonella-laden spinach, and now pork, it's a wonder there's anything left to eat. I'd suggest we all just curl up with some Twinkies, but we all know what happened to those. But in all seriousness, our food producers really need to be held accountable for the way they handle food, and make sure their facilities are clean and that our meat isn't winding up on store shelves full of harmful bacterial.
Does this make you less likely to eat pork?
Image via ugod/Flickr
cook it.
OK, here it is. Raw meat comes from animals, which are always dirty. Animals live outside. Animals poop! Raw meat is not supposed to be sterile. It is not a ready to eat food, like peanut butter. Peanut butter is cooked in a factory to kill bacteria - pork is not. You suggest that the problem is unclean facilities, but the raw pork will always have some amount of bacteria. You are silly to think otherwise.
Pork is delicious! I'm making my mouth water right now! If people learned how to cook, they wouldn't get the runs...
I don't eat much pork anyways and what meat I do cook I use a thermometer. I REALLY don't see how this one study you could theorize that basically all pork is contaminated, that's just a stupid assumption. SMH.
I always cook my pork well, not worried


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The Lenbachhaus gallery in Munich houses paintings and sculptures from classical modernism and the present day.
The original house was built in the 19th century for the 'painter prince' Franz von Lenbach. The gallery's collection of works by the Blue Rider artist group of Wassily Kandinsky, Gabriele Münter, Franz Marc, August Macke and Paul Klee is famed around the world. Masterpieces of 19th century painting and an extensive collection of international contemporary art are on display in the converted artist house and the new extension.
Opening times:
winter: Tuesday-Sunday 10am-6pm, Monday closed; summer: Tuesday-Sunday 10am-8pm, Monday closed
Pievienojiet šeit savu favorītu. Saglabājiet, sakārtojiet, izdrukājiet un dalieties ar Jūsu izvēli un izplānojiet visu Jūsu Vācijas ceļojumu.
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Here's a full length HD version of this video :D [Also remmove spaaces] ==> b i t . d o / nXsT
Red heads were born to be spanked -- and fucked hard. This guy can spank but she needs to be fucked too!
his he going to fucker her or beat her to death..


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My Reviews (1 review)
Ain't Nature Grand!
Post your Comments or Review
This page has been viewed 37 times this month, and 1804 times total.
Ain't Nature Grand!Ain't Nature Grand! (1931) - Looney Tunes Theatrical Cartoon Series
This page has been viewed 37 times this month, and 1804 times total.
- Looney Tunes Theatrical Cartoon Series
- A Hugh Harman-Rudolf Ising Production, Vitaphone Pictures
- Distributed by: Warner Bros.
- Cartoon Characters: Bosko.
Originally Released in Feb of 1931 (Estimate).
- Black & White
- Running Time: 6:51 minutes.
- Buy This On DVD
Cartoon Comments:
A Retread of Bosko's Past!
Posted: February 10, 2010
-- Once again he's dancing through the woods...
By constiffs
In this second Looney Tunes adventure from 1931, Bosko dances through the woods and turns even the most mundance objects into musical instruments. Reminiscent of Congo Jazz, this forgettable short does have some interesting bizzareties with Bosko pouncing on a naughty tree child. "Ain't that cute?!"
1 of 7 people found this comment useful


text:
ORLANDO, Fla. (AP) — Florida's statewide prosecutor told a jury Thursday that a Jacksonville lawyer "gamed" the legal system by helping create a network of gambling centers throughout Florida, but the defense said Kelly Mathis did nothing more than provide legal advice.
Mathis built up the network of casinos by claiming they were businesses where customers could buy Internet time, when in reality most customers played slot machine games on computers and didn't use the Internet, said statewide prosecutor Nicholas Cox during opening statements in Mathis' criminal trial.
Very little of the $300 million that the Allied Veterans affiliates earned from the Internet cafes went to veterans, Cox said.
"This is about Kelly Mathis gaming the system," Cox said. "He's a lawyer and he gamed the legal system."
Mathis is pleading not guilty to more than 150 charges, including possession of slot machines, keeping gambling houses and other charges. He claims he only gave legal advice and did nothing wrong. Mathis and other lawyers at his law firm reached the same conclusions as officials in the Department of Agriculture as to the legality of the Internet cafes, said his attorney Mitchell Stone.
"Everything they did is consistent with legal work," Stone told jurors during opening statements. "It doesn't make him anything other than a lawyer hired to do the job."
The arrest of Mathis and 56 other people in March prompted the Florida Legislature to ban the storefront Internet cafes and led to the resignation of former Lt. Gov. Jennifer Carroll, who had worked as a consultant for Allied Veterans. She has denied wrongdoing and wasn't charged.
The trial could last up to six weeks.


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Otello; Rigoletto; Macbeth review
Coliseum; Royal Opera House; Barbican theatre, London
ENOs new Otello sidesteps an old problem, while the ethnic tension is viscerally felt in an African Macbeth
When Laurence Olivier played Othello he studied the mannerisms of Sammy Davis Jr to give the noble Moor what he called negritude. Not everyone was impressed. Those days are long gone. In a spirit of liberal optimism we might hope that we can sidestep the question of Othellos colour or race entirely. Yet it indelibly shapes text and action, whether in Shakespeare or in the shorn libretto version for Verdis penultimate opera nearly 300 years later.
Our own multicultural times may be closer to the Venetian-Ottoman melting pot of the play, but our sensibilities are entirely different. The issue, with all its unanswerable variables, is as alive as ever. Verdi, significantly, does not give his Moor any distinctive stylistic music to sing to set him apart (as Mozart or Rossini did with their exotics). Yet he codenamed the work Chocolate or African, which gives pause for thought.Continue reading...
Bach Cantatas: Recreation for the Soul review in the best traditions of period playing
Magdalena Consort/Harvey, Elin Manahan Thomas, Daniel Taylor, James Gilchrist
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Buoyant and agile in performance, small in scale and steeped in the best traditions of period playing putting musicality over scholarship the Magdalena Consort was founded in 2008 by bass/director Peter Harvey. He and his musicians have grown up with the pioneering work of the Monteverdi Choir and John Eliot Gardiner, many having worked with him. The Magdalenas are the next generation, heading out alone. if you dont know them, try this brilliant disc. The three cantatas here the earliest surviving BWV 150, Nach dir, Herr, verlanget mich; BWV 78, Jesu, der du meine Seele and BWV 147, Herz und Mund und Tat und Leben are linked by numerical and musical symbolism, acrostics and similar devices so often explored by Bach. On the other hand, just listening is reward enough.Continue reading...
Rameau: The Complete Works for Solo Harpsichord review nicely sonorous
Ketil Haugsand
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Rameaus gloriously varied keyboard suites, combining traditional dances with fantastic character pieces such as the famous La poule, have received welcome attention in this anniversary year, with Stephen Gutmans complete traversal on piano and Mahan Estafani on harpsichord to come. Norways Ketil Haugsand is little known here: he is a Leonhardt pupil who sometimes sounds a touch severe in this ebullient music. The great Les Cyclopes is too deadpan, but in the E minor suite he suddenly blossoms with a flexible Gigue en rondeau and a chirpy Rappel des oiseaux. Haugsand plays a Flemish-style instrument that he built, not as rich as Trevor Pinnocks harpsichord from Edinburgh or Christophe Roussets historic French sound, but nicely sonorous.Continue reading...
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text:
While You Were Sleeping
The Pregnancy Dreams No One Warned Me About
Before I got pregnant, I heard about the dreams. Expectant friends would describe nightmares during which their babies came out looking like Pee Wee Herman or one of those flying monkeys from The Wizard of Oz. One mom I know had a recurring dream where she would take her baby out mid-pregnancy, realize he wasn't fully formed yet, then frantically attempt to put him back in again. The dream ended with her carrying her fetus around in her shirt and hoping no one noticed.
I haven't had any of those weird baby dreams yet. What have recently come as a surprise to me, however, are the husband dreams.
I should start by saying that in real life my husband is an angel. He is loving and faithful and kind, he does more than his fair share of housework, and he's been running around the corner to satisfy my 10 p.m. ice cream cravings since long before we even thought about having a baby.
But in my dream life, my husband has been a real louse lately. It all started with the dream where I began noticing photos of him scattered throughout all my favorite catalogs. When I asked whether he had embarked on a new career as a clothing model, he replied, "Yes, and it's none of your business."
Then there was the string of dreams where he kept leaving me—to tour the country with a newgrass band ("we probably won't be back in time for the delivery"); to scuba dive the Great Barrier Reef ("we can Skype once a month, okay?"); to run away with a woman from his office, with a woman from his hometown, with a woman from down the street. The worst part is when the dream cuts back to me, at home and unsuspecting. Inevitably I'm sitting on the couch in sweats, eating ice cream and watching Supernanny.
Have you ever heard that Ben Folds song, "Trusted"? The one where he says of the girl, "She's gonna be pissed when she wakes up, for terrible things I did to her in her dreams?" Well it seems I've become that girl. I kick my husband awake in the middle of the night and berate him for his latest infraction: "How could you? I am carrying your child!" And each time, all he can do is sigh and tell me, "Katie, I didn't do that."
But I've decided to take control of the situation. Now, whenever my dream husband does something truly awful, and I wake up with that I'm-gonna-kick-him-awake-and-give-him-a-piece-of-my-mind feeling, I'm going to resist. Instead I will think about how lucky we are—me and this baby, that is. I'll remind myself that instead of modeling J. Crew's spring line, this father-to-be is snapping belly shots; that instead of going on tour, he's already picking out silly lullabies on his guitar; that instead of scuba diving a thousand miles away, he's planning to fit one of these over our bathtub faucet; and that instead of running away, he is happily devoted to us, ice cream and Supernanny addictions notwithstanding.


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Southbank abstractions, exploiting the abstract qualities of Brutalist architecture found in London, using my own photographs as reference images. White pencil on black card.
High as a Kite (by Chris Saulit)
Leicester Engineering Building / James Stirling / 1959-63
(via scavengedluxury)
Source: dipity.com
Yona Friedman, La Ville Spatiale
physics brah
Runway in Jagel , Germany .
"Urban Residences for a High-Density Society"
Kuniaki Suda, Hiroshi Toyomura, and Yoshiyuki Haruta, 1967
the Frank House / Case Study House #25, by Edward Killingsworth, 1962 (via Esoteric Survey: Killingsworth / CSH 25)
Amancio Williams, Project for a Concert Hall, Buenos Aires, Argentina, 1942
Page 1 of 57
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We created Pandora to put the Music Genome Project directly in your hands
It's a new kind of radio –
stations that play only music you like
Frontier Ruckus
The band recorded a six-song EP in 2006 entitled I Am the Water You Are Pumping, which was self-released. Five of those songs appeared again in 2008 on the band's first full-length album, The Orion Songbook, which was released on Quite Scientific Records and named for Orion Township, a Metro Detroit suburb. Eisman left the band around the time of the album's release and was replaced on bass by Burch. The following year, Frontier Ruckus released The Orion Songbook as a double vinyl on Lower Peninsula Records with Way Upstate & the Crippled Summer, Pt. 1, another six-song EP, appearing as the fourth side. That same year the band was signed to Ramseur Records, a North Carolina-based label, specializing in folk and roots music.
Frontier Ruckus became a four-member band in 2010 -- as they prepared for the release of their second full-length album, Deadmalls & Nightfalls -- when Burch left. She was replaced on bass by Brian Barnes for touring purposes, but the band has yet to officially add a new bassist. ~ Chris Berggren, Rovi


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Catchings gets WNBA's top-defender award
Sheryl Swoopes signs with Seattle Storm
WNBA: San Antonio 79, Houston 63
Report: Sheryl Swoopes admits to being gay
WNBA: Sacramento 74, Houston 65
WNBA: Sacramento 73, Houston 69
WNBA: Los Angeles 55, Houston 50
Sheryl Denise Swoopes (born March 25, 1971) is an American professional basketball player who played most recently for the Seattle Storm in the WNBA. She was the first player to be signed in the WNBA when it was created. She has won three Olympic Gold Medals and is a three-time WNBA MVP. Frequently referred to as the "female Michael Jordan," Swoopes is famous for both her offensive and defensive skills. In 2005, she averaged 18.6 points, 85% free throws, 4.3 assists, 2.65 steals and 37.1 minutes playing time per game. Swoopes is considered "one of the greatest collegiate players of all time".
Born in Brownfield, Texas, Swoopes was raised by her mother Louise Swoopes, and played basketball with her three older brothers. She began competing at age seven, in a local children's league called Little Dribblers. Coached under Dickie Faught and Kathey Granger, Swoopes was a member and junior on the 1988 Texas State Championship team.
Initially recruited by the University of Texas, Swoopes left the school shortly after her arrival without playing a game, and enrolled at South Plains College. After playing at South Plains for two years, Swoopes transferred to Texas Tech.


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oh get over yourself that was a rhetorical fucking question and a personal fucking post
also, do your research. i will repost what i said last time this issue came up:
Firstly I will address the "14 guys omg she's such a slut" rumor (I love how slut-shaming is awful bad evil unless it's Taylor Swift then we can slut-shame all we want): First of all, when she was 15, her first relationship lasted for a year (19:05 here) and that was about a year before her career started. Since her career as a musician started at 16 she's had six boyfriends (Joe, Taylor, Jake, John, Conor, and Harry) and I'd say the average lifespan of the relationships is about 3 months. Put that together, that's seven years, six boyfriends, and nine months. Not even a year of her life has been spent with a boyfriend so let's just distill that rumor right there.
Now to address the slut-shaming part. I can definitely see how some of Taylor's lyrics could be interpreted as slut-shaming and I can't blame anyone for assuming they are because they're only not slut-shaming in context. The two songs she gets bashed for the most in that regard are "Better Than Revenge" and "You Belong With Me" —- okay so, the point of Better Than Revenge is not to slut shame and people interpreting the lyrics that way are just wrong. If you listen to the full song without getting on your pedestal and preaching to the crowd you'd realize the message is not "the girl my crush likes is a slut" (as suggested in the comments of the video) but "my boyfriend left me for a girl who's known more for sex than good relationships and I'm angry about it" (like you wouldn't be.) "She took him faster than you could say sabotage" "She's not what you think" I agree the song is over the top and Taylor is pretty angry in it but to be honest unless you've actually been the angry fucked-over ex who got broken up with because your boyfriend likes someone else who isn't who he thinks they are, I would not expect you to identify with or even like the song.
Now "You Belong With Me" is just completely misinterpreted and honestly I think the people who pick at the chorus are just LOOKING for reasons to hate Taylor Swift and I think that's really, really sad. I'm going to interpret each verse the way it was meant to be, my comments in bold:
You're on the phone with your girlfriend ‒ she's upset,
She's going off about something that you said
'Cause she doesn't get your humor like I do.
His girlfriend is upset with him for reasons Taylor thinks are inadequate and Taylor is upset because if he had done whatever his girlfriend is upset about to her, she would have gotten it. Reasonable.
I'm in the room ‒ it's a typical Tuesday night.
I'm listening to the kind of music she doesn't like.
She'll never know your story like I do.
Taylor and His Girlfriend like different music, great. I would interpret the last line to mean Taylor knows him better than His Girlfriend does and Taylor's spiteful about that because he doesn't see that. Also reasonable.
But she wears short skirts
I wear t-shirts
She's cheer captain
And I'm on the bleachers
Dreaming about the day when you wake up and find
That what you're looking for has been here the whole time.
"She wears short skirts, I wear t-shirts" is not meant to slut-shame it is merely meant to compare the two and to further extent, show Taylor's insecurities about the fact that His Girlfriend dresses more feminine and maybe that's why he likes her more. Very reasonable. She's cheer captain (this is probably associated with popularity) and Taylor is on the bleachers. Taylor is a loser, His Girlfriend is popular. Tell me you haven't felt any envy towards the popular girls no matter how nice they may be. She was still in high school when this album get out and even younger when she wrote the song, get over it.
Walking the streets with you and your worn out jeans
I can't help thinking this is how it ought to be.
Laughing on a park bench thinking to myself,
"Hey, isn't this easy?"
"It's so easy to be with you, we're such great friends and I like you and we should be together." Reasonable and a thought anyone who's ever had a crush has probably thought.
And you've got a smile
That could light up this whole town.
I haven't seen it in awhile
Since she brought you down.
This is the part I've been dying to get to. The point isn't "your girlfriend is a slut" it's "your girlfriend visibly brings you down." It isn't "be with me because I'm a special snowflake who isn't a slut like your girlfriend" it's "be with me because I understand you and it's so easy for us to laugh together and I think we'd work and your girlfriend is making you unhappy" and maybe it's out of line for her to say "your girlfriend is making me unhappy" but (and I've been saying this a lot) tell me you've never seen a friend be hurt by their significant other and wanted to tell them so bad. I've been that friend.
You say you're fine ‒ I know you better than that.
Hey, what you doing with a girl like that?
Not "girl who is a slut." "Girl who brings you down."
I think I've made my point.
Another thing whoever wrote that post wrote is that the majority of Taylor's songs are about having a crush on a guy who doesn't like her and hating on the girl he does like.
So I counted and she has 5 songs about unrequited love. In Teardrops on My Guitar there is absolutely no hate on the girl he likes, unless "I'll bet she's beautiful… and she's got everything that I have to live without" counts as hate. (Wishful jealousy maybe, but not hate.)
In Invisible, it's not Taylor hating on the girl her crush likes, it's Taylor wishing he'd realize that in the same way he doesn't see Taylor, she doesn't see him. "She'll never notice how you stop and stare" "She can't see the way your eyes light up when you smile"
And I already talked about You Belong With Me and Better Than Revenge. (Something else to note is she was in high school or just out of high school when all of these songs were released. Forgive her.) (And Speak Now isn't even about an experience of hers. It was written out of observation, as are many of her songs, which she's stated in several interviews.)
Now I'm sick of addressing hate. I'm going to tell you why I absolutely love her.
I love her because she writes songs about finding yourself and bulimia anda boy named Ronan who died of cancer and how who you are isn't defined by mistakes you've made (it's about Kanye West tbh and it's a beautiful song) and Joni Mitchell and her best friends and her mom andBobby/Ethel Kennedy and 9/11 (this song legitimately brings me to tears) and the things Emily and her dad went through. And that's just the beginning when it comes to her songwriting.
She also writes songs about boys who cheat on her. She wrote it in high school and she's harmlessly vindictive and a boy she loved cheated on her in fucking high school, forgive her for not brushing it off. She writes songs aboutboys who have no idea how much she adores them (a couple of these actually, most of which have nothing to do with whoever he's dating and excluding Better Than Revenge, which I already talked about, do not say negative things about them.)
I love her because of the A Hug From Taylor Swift project. I love her becausedo you even realize how cute she is. I love her because of all her perfect little songs. I love her because of the way she handles criticism that goes from constructive to just mean. I love her because of all the dresses she wears.
I love her because she's a beautiful person and it's sad that people can't see that. Read through this whole thing, watch all the things I linked you to, and by all means don't like her because you don't enjoy her music or because she just annoys you or you really just dislike her, but don't give me that "she's not a good person" bullshit because if she's not at least a good person by your standards, they may be too high. And it's okay to have impossibly high standards, it really is, but that's not an excuse for taking a beautiful girl out of context and hating her for untrue reasons and thinking you're better than people who look up to her.
It is ok to dislike her. It's even ok to dislike her with a maybe unreasonable intensity. It's ok if she just rubs you the wrong way and you don't really have any explainable reasons for disliking her. It is not okay to make up reasons, take her out of context and make those into reasons and spread them everywhere and shame people for not feeling how you do. That is unreasonable and hateful and personally I think it's disgusting.
I'm absolutely tired of this "I hate Taylor Swift" train everybody's been getting on lately. It's sickening how easily people on tumblr will hate or love something not because of information they've ever personally looked into but because of a post made by someone as ignorant as them looking to start a trend.
"On the anniversary of Lawrence's death, we need to remember that he was killed just for being who he was. If we forget, this kind of crime could happen again. My parents taught me never to judge others based on whom they love, what color their skin is, or their religion. Why make life miserable for someone when you could be using your energy for good? We don't need to share the same opinions as others, but we need to be respectful. When you hear people making hateful comments, stand up to them. Point out what a waste it is to hate, and you could open their eyes."
That's what I stand for and that's what Taylor Swift stands for and these are all the reasons I love her.
Don't like her all you want. I feel respectfully different but feel how you feel, it's not my business. Just make sure you don't hate her based on things that are not matters of opinion.
"I'm so over it omg you know when you're as famous as Taylor Swift there are always going to be people who don't like you and there are always going to be people who fucking hate you and write things like that about you it just comes along with the gig. It's physically impossible for EVERYONE to like Taylor Swift, but I know for a solid fact that the only god damn reason that screen cap got 130,000 notes is because NOW it's "cool" and "hip" to shit on Taylor Swift on this website and it really doesn't fucking matter lol half the people who reblogged it probably have no clue what BTR is or even what this girl is talking about at all. All they care about is mindlessly hating someone who they clearly know nothing about because someone on tumblr made a vaguely interesting argument against her.
And I mean I've done the same god damn thing okay listen to this I really don't like Pink okay cannot stand her I find her yelling at me on the radio annoying as all fucking hell and all her songs about being a ~~~weird underdog~~ got old in 2005 and I wish she'd act like a god damn grown woman. But one thing I know is that I'M PROBABLY WRONG about 95 percent of what I just said, and any huge superfan or hers could prove me wrong, because REALLY I know nothing about Pink or what she's about because I've never cared to know. I don't actually hate Pink. I hate the idea of Pink that I've created in my own mind (but also I really do hate her voice omg just STOP YELLING AT ME PINK) and the Pink in my mind is a slut-shaming asshole who thinks she's better than 100 percent of the women in Hollywood and smarter than all of us. But then I KNOW that that's ridiculous and I know that there is literally no point in hating someone for reasons that probably aren't valid so my god damn solution to this problem is to give her singles on the radio a chance and if I don't like it I turn it off and move on with my god damn day and I DON'T sit around hating on another woman to make a point about how hating on other women is wrong.
The fact of the fucking matter is that the person who wrote that ridiculous response has absolutely no idea what Taylor Swift is about. I've been listening to Taylor Swift since I was 13 years old so literally the entirety of my teenage years have been spent with Taylor's music. And here's the interesting part - I know that the key to happiness ISN'T a boyfriend. In fact I know that in most cases, the key to unhappiness is a boyfriend. I know that the key to happiness is doing what I fucking want and working hard to get what I want and making my personal goals and dreams come true, and you know who taught me that? TAYLOR SWIFT. Because when I was fifteen Taylor Swift released a song called White Horse that, for those of you who very VERY obviously don't fucking know, is 100 percent about ripping apart the "fairytale" that happens in Love Story. White Horse basically says hey guys you know real life is not a fairytale and these things won't happen to you and no boy is ever going to be every thing you need, so don't stay stuck behind in that small tiny town with nothing going on just because a boy wants you to - no, you go off and leave that god damn town behind and become whoever YOU want to be, and just LET him try and catch you then. And then in Fifteen BLATANTLY "in your life you'll do things greater than dating the boy on the football team" I mean what more do you god damn want? Obviously it doesn't matter what I say because as I said before, these people don't know anything about Taylor and don't care to know anything about her and that's fine with me lol they're the ones missing out." -andthatlittleblackdress


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Toronto, ON & Providence, RI, April 20, 2011 – G Adventures, the world's adventure travel leader, announced today that National Geographic Traveler magazine has selected G Adventures' Ghana Untouched as one of its Top Tours of a Lifetime for 2011. National Geographic Traveler lists 50 tours, characterized as most authentic, most innovative, most immersive, best-guided, and most sustainable tours. This is G Adventures' fourth time on this prestigious list.
"This is great recognition of our commitment to innovation in adventure travel," says Ben Stasiuk, Africa Destination Manager. "Our Ghana Untouched tour is a rare opportunity for an immersive cultural engagement, for travelers to explore the traditions and tribes of villages far removed from the developed world with expert guides who do far more than bridge the language G Adventures – they help our travelers connect," Stasiuk says.
On the Ghana Untouched trip travelers spend 6 nights in simple hotels, 4 nights camping, and 2 nights in a beach bungalow. G Adventures' small group tours have permission from local tribes to camp on their lands. Camping close to villages or in nearby rural agricultural areas offers insight into the tribal people and their cultures, and sleeping under the big sky in a 2-person, dome tent adds a truly unforgettable dimension to the authentic travel experience. These tents include padded mattresses, and while sites do not have running water or formal showers, toilets and 'safari showers' – a water bag and hose system with curtains – are available. An efficient use of scarce water, these showers are a welcome luxury following an active day in remote locales. For more information visit http://www.gadventures.com/trips/ghana-untouched/DGGU/2011/.
"Travelling over ground through West Africa's forests, hills, lush tropical areas, beaches, and waterfalls, our groups remain right in the heart of this amazing land," says Stasiuk. "Our travelers learn about the spiritual traditions of the region – voodoo – and gain insight into the once-powerful Ashanti Empire and origins of Africa's mystical animist religions," he adds.
G Adventures' Ghana Untouched trip, which begins at $2,699 (USD), includes: a boat excursion on Volta River Estuary, visits to a bead makers workshop, Tafi Atome Monkey Sanctuary, lmina Castle, Kintampo Waterfalls, Accra craft market, Village of the Gurunsi and Lobi people, a visit with witches, a walking safari in Mole Reserve, hike to Wli waterfalls, a Kakum National Park guided forest and canopy walk, and the Akwasidae Festival in Kumasi, a cultural tradition of the Ashanti people.
The magazine's editors say they have been surfacing the best tours and outfitters for travelers for the last six years, as part of the magazine's mission to propel readers out of their armchairs and into the field. Senior Editor Norie Quintos says that the outfitters selected continue to find new ways travelers can connect with places and people, adding that more and more, it is about human interaction.
As a leader in sustainable tourism G Adventures strives to minimize its impact on the environment, to respect local people and cultures, to offer economic benefit to local businesses and communities, and to provide a memorable experience for travelers while protecting destinations for future generations.
Using small-scale lodging, local transportation, supporting locally owned businesses, and incorporating community-based ecotourism projects into tours are some ways the adventure travel leader works with its community to encourage and develop in a sustainable manner. G Adventures supports and empowers local people to become business partners by including activities, meals, and overnight stays in community enterprises and at the homes of different families in regions it operates tours.
About G Adventures
G Adventures is a world leader in the adventure travel industry offering small group adventures on all seven continents and beyond to more than 100,000 global travellers annually. The award-winning trips, which focus on culture, nature and active travel, are ideal for those with a sense of adventure – people who want to leave the beaten path and authentically immerse themselves in a local culture or environment to experience the real world in a sustainable manner. Demonstrating its ongoing cultural, social and economic commitment to responsible tourism, G Adventures established the Planeterra Foundation, as a way the company and its travellers can give back to the communities visited. For more information, please visit www.gadventures.com and www.planeterra.org.


text:
Heidi Klum Replaces Naomi Watts for Ann Taylor; More People Are Buying Burberry
Also, Christian Louboutin wants showgirls to look good in his shoes.
Skip to content, or skip to search.
Skip to content, or skip to search.
Also, Christian Louboutin wants showgirls to look good in his shoes.
Also, Matthew Settle gives his thoughts on Taylor Momsen's style.
Including exclusive Louboutins, 24-karat-gold-topped cookies, Karl Lagerfeld self-portraits, and more!
Also, Burberry's CEO is a very rich lady.
Good luck walking.
And more expected and unexpected celebrity behavior, in today's gossip roundup.
Good luck getting in, plebeians.
And beer, if you feel really bold.
Also, the department store Harrods just sold for $2.2 billion.
LOFT's fashion director talks about her mix-and-match style and latest DIY attempts as this week's Tastemaker.
She is said to own 6,000 pairs of Loubs.
It's not as kinky as it sounds.
But don't get your hopes up.
We have a preview of the shoes.
Why must spring bring with it white heels?
And lots of other labels heavy.
One of your favorites wants a velveteen rabbit.
He's a pretty special guy.
His words were "brilliant" and "weird but not disagreeable."


text:
GQ Endorses: The New White Suit
Jim Moore and Sean Hotchkiss, GQ Magazine
Photographs by Eric Ray Davidson
I know what you're thinking: Why the hell would I buy a white suit?! Well, for one, it's going to be a sticky summer, and you need a wardrobe boost to help you stay cool. The new white suit isn't a business suit—and it's definitely not the Colonel Sanders or the Saturday Night Fever. The idea is to dress it down, embrace the wrinkles, and let it get a bit dirty. When you treat it that way, you'll be surprised how versatile it becomes: For drinks by the beach, team it with a tee. For an alfresco dinner, ditch the pants and wear the jacket with jeans. Or pair the suit with a strong checked shirt like you see here for every summer wedding. Unlike the bride's dress, this suit won't imply you're a virgin.—Jim Moore
Two rules: Wear a white suit only after Memorial Day, and always pair it with dark shoes to bring it down to earth.
More from GQ Magazine: The GQ Denim Guide
Suit jacket, $198, and pants, $80, by Express. Shirt, $285 by Bespoken. Loafers, $525 by Tod's. Pocket square by Brunello Cucinelli. Belt by Gucci. Watch by Cartier.
Give the Pants a Night Off
Wear the jacket like your blue blazer—with everything. In fact, it helps to pretend it's not white when you're getting dressed. That way, you won't hesitate, whether you're wearing it with jeans and a tie or with chinos and a tee.
Suit jacket, $1,534 (for suit) by Neil Barrett. Shirt, $125 by Naked & Famous Denim. Tie, $120 by Ralph Lauren Purple Label. Jeans, $168 by AG Adriano Goldschmied. Shoes, $640 by Church's. Tie bar by The Tie Bar. Watch by Movado.
A Suit—But Not All Suited Up
Strip the white suit of its costumey feel by pairing it with a tee and sneakers. Just keep the colors neutral—if you start throwing pastel shirts into the mix, you run the risk of veering into Don Johnson territory.
Sports jacket, $1,240, and pants, $440, by Prada. T-shirt, $25 by A|X Armani Exchange. Sneakers, $45 by Vans. Watch by Hermès.
More from GQ Magazine:


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Thank You!!!
The 2014 People's Choice Dancesport has come to an end. Many thanks to everyone involved for taking part in the event and sharing this incredible experience with me.
Results and scoresheets for the 2014 People's Choice Dancesport are now available! CLICK HERE to view them
I look forward to seeing you next year at the 2015 People's Choice Dancesport!!
Bonnie MacKenzie


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Availability: In stock
Only 10 left
A Stunning Ball Point Pen and Mechanical Pencil set from Cross, in Black / Chrome. This makes for the perfect Christmas Gift, Secret Santa and Stocking Filler this season. Presented in a beautiful gift box, this gift is certainly set to impress. Comes with a Lifetime Mechanical Guarantee.


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- * Java — experience with REST and SOA frameworks
- * MS SQL server — working with as well as configuration
- * (preferable) experience building and integrating systems for DoD
- * Experience with single sign-on systems
- * Experience with XML, XPath and related technologies
- * Experience administering Microsoft IIS servers in a secure environment
- * Experience with rule-based systems or business rule engines
- * (helpful) some knowledge of machine learning
- * Front-end — experience with a web framework of some sort — Grails, Spring, JSF, GWT, etc.
- * Javascript / JQuery (optional but helpful)
Public lecture in conjunction with the Science of Complexity: Understanding the Global Financial Crisis symposium:
"The Prime Directive, Sharks, and the Wisdom of Crowds"
Michael Mauboussin,
Chief Investment Strategist of Legg Mason Capital Management
author of Think Twice: Harnessing the…
Having watched almost 20 hours of STRATA and related talks, I propose the following drinking game for STRATA attendees:
- Every time Hadoop is mentioned, take a sip (trust me, you'll go through a bottle in no time)
- Every time the words "web-scale", "tera-scale" or, really, <anything>-scale are mentioned, drink a shot
- For every 1000 cores involved in computation, drink a shot
- For every terabyte per hour, drink a shot
- For every exabyte, finish the bottle.
- Drink a number of shots proportional to the square of the number of big-data technologies employed in a single system. For example: "We run Mahout over data stored in HBase running on a Hadoop cluster, and indexed in SOLR, while computing statistics using Hive"
- Techologies employed = 5
- Shots to be drunk = 25
- If the speaker builds custom, one-off hardware to run big data jobs, offer THEM the bottle. They'll need it.
- If the speaker has designed a custom programming language to do this work, buy them a single-malt in admiration of their bravery. If the language is based on LISP or SmallTalk, ask them who their drug dealer is and whether you can get some of whatever they're smoking.
Instead of posting "this is a test", I'd rather post a nice article about databases.
Yes I know you are really happy with your "persistent" Key Value store. But did anybody notice hstore that comes along Postgresql. I find Postgresql to be a really great RDBMS that has been ignored all the time. It even has some great publisher/subscriber system as well (or LISTEN/NOTIFY in…
(Source: maxpert)
Test test
Drilling deeper into the mechanics of neuro-social machinery…
Words in a large number of languages can be cleanly clustered along a few pricipal axes — good/bad, calm/exited, and open/closed (free/not free).
This hints that there may be a fundamental dimension to evolution of language, something embedded in the hardware of our minds that lies at the very bottom of the whole rich linguistic field.
Altruistic punishment…"means that individuals punish, although the punishment is costly for them and yields no material gain."


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Frustrated at not having the means nor the time to travel overseas, I decided to visit touri…
Hell-O-Ween in Universal Studios, Singapore
It was my first visit to Universal Studios last October during the "Helloween". Universal St…