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Made out of durable 15oz canvas, this pouch will keep your laptop safe and free of scratches, bumps, and dings. In case of a spill, the fully lined interior is easy to clean. Pouch is padded front to back for ultimate protection. Velcro closure makes for ease of accessibility. Leather trim gives this laptop pouch a classic and professional look. Guaranteed for life. Made in USA.
Technical Specifications
Item No. T-107 Canvas Laptop Pouch
- Dimensions: 17.5W x 12H x 2D (inches)
- Construction: 15 oz canvas, Velcro closure, fully lined, padded top, front, and back, leather trim
Craftsmanship and Guarantee
All of our handmade packs and bags are built to last in Duluth, Minnesota, USA. Our factory, where we have been building our products since 1911, is home to an extremely talented group of sewers, riveters, and leather craftspeople. Each piece of Duluth Pack gear is painstakingly built by hand with the attention and detail that only a true artisan can provide. We stand behind our work and are proud to offer a lifetime warranty covering all craftsmanship and hardware we use in the construction of our products. Craftsmanship includes our sewing and riveting. Hardware includes all zippers, buckles, D-rings, snaps, and any other parts utilized in the manufacturing of our bags. If at anytime during the life of your Duluth Pack product you have problems in these areas, return the product and it will be repaired free of charge. If the product cannot be repaired due to a defect in craftsmanship or faulty hardware, we will be happy to replace the item at Duluth Pack's discretion. While your Duluth Pack item is designed to provide you with many years of use, Duluth Pack is not responsible for common wear and tear or misuse of your product and is therefore not covered by our warranty. Of course, damages not covered under warranty can usually be repaired at a minimal cost. We sincerely value your patronage and will always do our absolute best to go the extra mile to ensure that you are happy with every Duluth Pack purchase.
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I bought this to fit in my Sparky backpack and it's a perfect fit. Quality and craftsmanship are outstanding. Plus, it's made in the USA!!
Posted on 10/22/2009 by Colorado Joe
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- Rating
Does the job that it's intended to do. The velcro has worn on it; however I'm sure if I sent it in for repair it would be taken care of, right now it's not a huge issue.
Posted on 3/15/2008 by Him
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[Learn - The How To series from Adobe] [lynda.com presents] [the following is an excerpt from the training tutorial at lynda.com - Muse Essential Training with James Fritz] If you plan on creating buttons with multiple states in Muse, it can be tedious to get them working just right. Rather than spend your time in Muse tweaking the appearance of each state, it is possible to use properly prepared Photoshop files to streamline your button-making experience. Let's go to the home page, and on the home page if I select Upcoming Events, you'll notice that I have the states Normal, Rollover, and Mouse Down. While I did create this inside Muse, I could replicate this experience inside Photoshop if necessary. In fact, sometimes it's easier to do this in Photoshop because you have access to more graphic effects. Let's jump over to Photoshop and take a look at a file. I have psd_button open right now, and you'll notice that it has 4 different layers: Normal, Over, Down, and Active. Your layers don't have to have these exact names, but it makes it easier to manage. You'll notice as I turn each layer off, I'll be able to see the underlying layer. For now, I'm going to leave all of them on. Let's go back into Muse and try placing this file. Back inside Muse, if I try to place this the normal way by going to File, Place or Command or Control D, I'm going to browse to that particular file. We'll grab psd_button. And in the Image Import Options, I can bring a composite of everything or just a particular layer, although once it's in here, each state is exactly the same. What I want to do is map each layer in Photoshop to a particular state inside Muse. So placing a PSD file normally isn't the route that we want to go. I'm going to delete this and go back to the File menu. This time instead of going to File, Place, I'm going to go to File, Place Photoshop Button. I could also use the keyboard shortcut Command B on the Mac or Control B on the PC. You'll notice as I'm looking for this image, everything is grayed out except for PSD files. That's because this technique will only work with PSD files. I'll select psd_button and press Select. This time in the Photoshop Import Options dialog, it looks a little different. I have 4 different states to choose from-- the Normal, Rollover, Down, and Active state-- and I can choose which Photoshop layer I want to appear in that particular state. Because I had all 4 layers set up in the correct order in Photoshop, I really don't have to change anything here. But if I wanted to, I could override their appearance in this dialog box. But for now, I'm going to keep it the way that it is. I'll press OK, and with my loaded cursor I'll click and put it on the page. After lining it up, you'll notice that in my States panel all of the states are properly mapped. We have Normal, Rollover, Mouse Down, and Active. Let's go into Preview mode and make sure it works. Excellent. Back in Design mode, there's a couple other changes I want you to be aware of. If I change my mind and I'd like to use a different layer from the PSD file for this particular state, there really is no way around it outside of deleting this image and then re-importing it again. However, there are a few other changes that I can do. One operation that you can do is go to the Assets panel. In the Assets panel, browse and find that image. I'll open up the Assets panel so you can see this a little larger. You'll notice that the PSD button is linked 4 times--1 for each state. If I wanted to, I could relink one of these images to a different image. So let's try this. I'm going to select psd_button for the overstate, right click, and choose Relink. Now I'm going to choose bird-watching. You'll notice that that state's image was swapped out. If I go back into Preview mode, you'll notice that the rollover is working as expected. What's happening here is the background image of the frame is being swapped out from the PSD button to the image of the bird. Even though you will be using PSD files, you won't end up using them in your final export. In fact, Muse is smart enough to automatically convert your place PSD files into JPEGs as needed. However, it is still a good idea to make your PSD buttons 72 dpi and crop them to the smallest size possible.
Importing a Photoshop Button
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In this movie, James Fritz shows how to add and edit a layered Photoshop file to create a button with dynamic states in Muse.
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Elliott won the 5th District seat on the county board of supervisors by defeating Tracy Planning Commissioner Rhodesia Ransom in the Nov. 6 election. He has completed two years of a four-year term and must resign his council position before accepting his new office, according to state election law.
California election code states that the City Council must appoint a replacement, or call an election to determine a replacement, within 60 days of the vacancy.
Tracy Assistant City Clerk Carole Fleischmann said there are a few scenarios that could result if the City Council chooses to appoint Elliott's replacement.
A council member was most recently appointed in 2006, when then-councilman Brent Ives was elected mayor of Tracy — a position to which he was reelected Nov. 6, running unopposed.
In 2006, the council solicited applications from residents and conducted interviews before choosing Steve Abercrombie from a field of 10 applicants. Abercrombie did not appear on the ballot that year, but he was elected to the council in 2008 and chose not to seek re-election this year.
Fleischmann said the council could employ a similar system this year, or it could decide to appoint the person who received the third-most votes in this year's race for two council seats.
That would be Ray Morelos, who finished behind council newcomer Nancy Young and incumbent Michael Maciel, who won a second term.
According to Assistant City Attorney Bill Sartor, any vote concerning an appointment would be taken in open session, though a subcommittee of two council members could meet outside a public session to interview candidates, he said.
If the council lets voters decide during a special election, it's still unclear when that would be held, Fleischmann said. The city clerk's office is responsible for scheduling such an election within the 60-day window created when Elliott officially resigns.
She estimated the cost to the city would be $5 per registered voter, and with about 33,000 registered voters in Tracy, Fleischmann's estimate means a cost of about $165,000. However, Austin Erdman, San Joaquin County Registrar of Voters, said Tuesday, Nov. 13, that the cost could reach $250,000.
The timing of Elliott's resignation could influence who decides the city's course of action.
Fleischmann expects that Maciel, Young and Ives will be sworn into their offices during the Dec. 4 council meeting.
If Elliott resigned after that date, Young would join Maciel, Ives and Councilman Robert Rickman in casting votes regarding any appointment or election.
Elliott did not immediately respond to a request for comment regarding this story.
• Contact Jon Mendelson at 830-4231 or email@example.com.


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The man held onto his wallet and called police. An officer arrived 10 minutes later and saw the group in the shopping center.
Police didn't treat the incident as a crime, but did arrest one of the teens on a warrant for a previous charge of marijuana possession and resisting police.
Tracy police received 145 calls Wednesday, Jan. 16. The following is a sample of those reports.
1:01 p.m.: A woman told police that a man threatened her with a knife on 12th Street after she admonished him for littering. Police found the 19-year-old man at Tracy Public Library at Eaton Avenue and Holly Drive arrested him.
6:39 p.m.: Police went to 21st and Deborah streets after someone reported a naked man in the street. A neighbor told police that he had been standing there for three hours before he took off his clothes. Police noted that he would not respond to officers' commands, and just stared into the sky. Officers called an ambulance for him.
• This column includes a sample of items as reported in the Tracy Police Department dispatcher's daily log. Additional information is based on reports from officers and other law enforcement agencies. To report information anonymously about a crime: Crime Stoppers, 831-6847.


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Paget's disease is a problem of
abnormal bone growth. The bone tissue breaks down too fast, so the body speeds up the
rebuilding process. But the new bone is often weak and brittle. Most people don't have symptoms, but some have bone pain and deformed or broken bones. Paget's disease may be treated with medicines.
Last Revised:
February 25, 2013
Healthwise Staff
Medical Review:
Anne C. Poinier, MD - Internal Medicine & Jennifer Hone, MD - Endocrinology, Diabetes and Metabolism
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Disclaimer: The information on this website is for general informational purposes only and SHOULD NOT be relied upon as a substitute for sound professional medical advice, evaluation or care from your physician or other qualified health care provider.


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Queerty is better as a member
Everyone looks bored and pouty.
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Meet The Adorable Boyfriend Duo That Dresses CFDA Icon Of The Year Rihanna
PHOTOS: Vintage Fashion Ads From The 1980s
PHOTOS: Uptown, Downtown and Upside Down at the New York Boylesque Festival
PHOTOS: Gay Cowboys Lasso The American West
PHOTOS: Idina Menzel Back on Broadway in If/Then


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Your search "liérganes" resulted in translation missing: en, common, article
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Colorful Transformations: Part One Don't you love it when the whole world shifts into new perspectives? Perhaps it's the moment you realize the grass isn't always greener on the other side, or that secondly when it's like someone has flicked a switch and life suddenly appears completely fresh again. Well ladies and gentlemen, we are nearly ready to unveil a new Lomographic surprise which will have this magical impact on your photographic life!
Lomography x Warp Records Presents the Flying Lotus Rumble Lomography UK is thrilled to announce its partnership with one of the most influential electronic labels around, Warp Records, to give you the chance to win a copy of the brand new Flying Lotus album "You're Dead!" and a La Sardina camera to match. More details after the jump.
Lomography Embassy Store - Prague The Lomography Embassy Store of Prague is the place to be for all the Lomographers from all over the world! If you live in Prague, or even if you are just travelling around and need to buy some new Lomographic accessories, come and stop by to say hi!
More of this weeks popular entries
- My First Lomo Affair: Priyotrilaksono and the LC-Wide
- Our Surprise LC-A 120 Photo Discovery – Dopic's Fantastic Japan Snapshots
- supermegahomers is our LomoHome of the Day!
- Photo of the Day by wolfinthewoods
- Lomography x Shutter Clothing: 'Move in Town' Competition ends in 29 days
- Bring Lomography Closer To You! Promote LomoLove In Your Neighborhood
- Show Off Your Slides with this DIY Slidelight
- Photo of the Day by andrejrusskovskij
- Snap Up This Incredible Invention: Introducing The Brand New Lomochrome Turquoise Film!
- René Burri Dies at 81
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- C/O Berlin Moves to Amerika Haus, Grand Opening slated for October starts in 8 days
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I saw a rainbow, it was this big….
Hello,I'm Don Ramesh and I'm originally from Sri Lanka. My passion for food making started very lately in life. I spend my childhood watching anything to do with cooking on television and collecting recipes and reading cooking books. My artistic background lent itself perfectly create anything. Things I post here beyond the limit ►► ART • Photography • Food & Drink • •Space • LOL • Humour • Girls • Black and White • GIFS • Colourful Pics •


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HOME Fad Treasures Gear Fad Treasures Accessories Fad Treasures Accessories Jewelry (19 items) Product ID: 414830
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Put a twist on your neck-wear with this Chipped Shell choker necklace featuring extenders for a custom fit!
- 3" extender for a custom fit
- Lobster claw closure
- Puka chip beading
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Replacement lid and locking lever for the clamp used to secure the seat belt to your bebe recline car seat.
If the base of your seatbelt clamp is damaged or has come away from your car seat, please contact us to get repaired.
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Plush Tuff Solid 2x3 feet
On Sale Now $15.26 / piece Was:
The Plush Tuff Olefin Solid mat offers outstanding absorption and durability with a bold, solid color carpet.
This Product Ships UPS Ground, FedEx Ground and/or Freight.
Please review our shipping disclaimer.
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Daniel Oss finished eighth in Sunday's final stage of the Tour of Austria, capping a week that saw the BMC Racing Team win three straight stages and earn two runner-up placings.
Strong Team Working Well
Assistant Director Jackson Stewart said if there was a disappointment among the successes, it was not getting a higher overall placing for Mathias Frank, who suffered in the opening two days from stomach issues and the effects of a crash at the Swiss national championships. After Norwegian road champion Thor Hushovd and Daniel Oss went 1-2 on Stage 3, Frank soloed to victories on mountain-top finishes on Stages 4 and 5 and Italian time trial champion Marco Pinotti was runner-up in Saturday's Stage 7 individual time trial. "I knew Mathias was on really great form coming in, having led the Tour de Suisse for nearly the whole race," Stewart said. "But we had two hard days to start the race where he had to be right on point and that just wasn't the case. But it was impressive of him to come back and win stages and really good to see such a strong team working well around him." Omar Bertazzo (Androni Giocattoli) won the final stage that ended in a bunch sprint and Riccardo Zoidl (Team Gourmetfein-Simplon) took the overall.


text: Car Show PP-SATKIT Satellite radio kit for select Car Show and Rosen navigation receivers Zoom Front More Photos Photos Videos Does it work with my system? Item #: 135PPSATKT Review Summary 1 person says DISCONTINUED This item is no longer available to purchase. Contact us for other options Call Email Original price $124.99 Shop all Satellite Radio for Your Car Shop all Satellite Radio for Your Car x By buying this product you'll earn up to 125 Rewards points. When you sign up for a Crutchfield account, you'll be enrolled in Crutchfield Rewards. You'll earn one point for every dollar you spend on gear from us. You can turn your points into Rewards Cards that you can use toward future purchases. You can sign up for an account now, or after you complete your purchase (you'll get credit for the points either way). Sign up for a Crutchfield account Overview Details Customer Reviews Articles & Videos Accessories Our take on the Car Show PP-SATKIT by Dominic Devito You love your Car Show or Rosen navigation receiver, but something's missing during your drive the convenience and selection of satellite radio. The handy Car Show PP-SATKIT package lets you add Sirius Satellite Radio to your compatible Car Show or Rosen navigation receiver. The package includes a SiriusConnect SC-C1 tuner and the Car Show PP1010 adapter. Plug the adapter into the back of your receiver and connect it to the hideaway SC-C1 tuner and antenna. Once you've subscribed to the service, you'll enjoy the unparalleled variety of satellite radio programming. The adapter sends song text to the receiver's display, and lets you browse Sirius channels by using the stereo's touchscreen controls. Note: A subscription to Sirius is also required. Satellite radio service is available only within the lower 48 states not available in Hawaii or U.S. territories. Limited service is available in Alaska. See more info on this item Highlights:package includes SiriusConnect SC-C1 tuner and PP1010 adaptercompatible with select Car Show and Rosen navigation receiversallows you to control Sirius Satellite Radio with your car stereowarranty: 1 yearOur 60-day money-back guarantee Hands-on research from the Crutchfield Labs (what are the Labs?) Features and specs chart | What's in the box? | In-depth notes Features and Specs General Service Sirius Compatible Brand CarShow Display Lines None Channel Presets 18 Song Memory None Built-in FM Transmitter No Car Kit Brand Specific Home Kit No Changer Jack/Pass-Thru No NavTraffic Compatible No Included Antenna Car Antenna Dimensions and Warranty Width (inches) --- Height (inches) --- Depth (inches) --- Parts Warranty 1 Year Labor Warranty 1 Year Product Research What's in the box? Download owner's manual 10" Sirius satellite tuner adapter cable (with an 8-pin SiriusConnect connector on one end and a proprietary CarShow connector on other end) SiriusConnect vehicle tuner Mini-magnetic antenna with 21' cable using a SMB connector 5' SiriusConnect interface cable with a male 8-pin DIN-connector on each end 4 Mounting screws 2.75" Rubber antenna tail cover with a self-adhesive backing Alcohol wipe Installation Guide Sirius Channel Guide Our Product Research Team At Crutchfield, you'll get detailed, accurate information that's hard to find elsewhere. That's because we have our own in-house Product Research team — they open the box, verify contents, check the owner's manual, and record dimensions, features and specs. We stay on top of new products and technologies to help people make informed choices. Features Overview: The Sirius Satellite Radio Kit (PP-SATKIT) includes a Sirius Satellite Radio adapter interface cable (PP1010) and the SiriusConnect SC-C1 Universal Vehicle Tuner (SC-C1). The Sirius Satellite Radio Kit (PP-SATKIT) connects the included SiriusConnect SC-C1 Universal Vehicle Tuner to your CarShow CS-UN1170-US navigation/multimedia head unit SiriusConnect Universal Vehicle Tuner (SC-C1): The Sirius Satellite Radio Kit (PP-SATKIT) allows you to connect the included SiriuConnect SC-C1 Universal Vehicle Tuner to the CarShow CS-UN1170-US navigation/multimedia head unit. Once connected, you can listen to Sirius Satellite Radio in your vehicle. Note: Requires subscription from Sirius Satellite Radio. Sirius Satellite Radio: Sirius Satellite Radio features more than 120 streams of original programming beamed coast-to-coast, including 65 streams of commercial-free, digital-quality music, and news, talk, sports, entertainment, and children's programming. Note: Satellite radio service is available only within the continental United States. Service is not available in Alaska and Hawaii. Connections: The included Sirius Satellite Radio interface adapter cable plugs into the SAT harness port on back of the CarShow navigation/multimedia head unit. The other end of the interface harness features a proprietary SiriusConnect connector which plugs into the supplied SiriusConnect Satellite Radio Tuner (SC-C1). Review this product Submit a review and then enter to win a $500 rewards card Car Show PP-SATKIT Reviews Average Customer Review: 1 people say: Review this product: Thanks for taking the time to share your experiences about this product. Please be sure to focus your comments on the product itself. Read our Review Guidelines for more information. Review title * Email Your email won't be visible. Please use the email address that is associated with your order. Display name (e.g., JohnD) Your review will be signed using the display name and location * Your location (e.g., Charlottesville, VA) * Your rating Click on a star to rate the overall product on a scale of 1-5 1500 characters left * Your review Attach a YouTube Review Crutchfield Video Review Guidelines Only submit videos that you made or are authorized to use. Do not submit videos that contain music, video or visuals that are copyrighted and belong to someone else. Please see our Review Guidelines for more information. Submit the URL of your YouTube™ video review or product demonstration. e.g., "http://www.youtube.com/v/o79TWHh598U" 500 characters left Pros 500 characters left Cons * Agree to Terms By checking this box you agree your review becomes the property of Crutchfield, that you are over 18 years of age, that you own or have owned this product, and that you are located within the United States or its territories. Please see our Review Guidelines for more information. We reserve the right (but are not obligated to) review all submissions and edit or remove any review in any manner which we deem necessary. Your review should be posted within seven days. Filter by rating: 5 Star: (0) 4 Star: (0) 3 Star: (0) 2 Star: (0) 1 Star: (0) 5 out of 5 CarShow Sienna 11-US Satelite radio kit Written By Freddy, Siver City NM on Sunday, May 05, 2013 Crutchfield Customer Review (What's this?) This item is a true plug and play for the Carshow Sienna 11-US edtiion and other Car show dvd indash brands. it works great. i thought i had lost my satelite radio forever since i removed my factory radio. i got it back with this amazing kit. the only con was that the instructions regarding the 50 dollars rebate was not too clear. you need to contact siriusxm and activate the radio to qualify for the rebate. Pros: true plug and play. a great kit to get your satelite radio back if you've replaced your factory radio. Cons: 50 dollars rebate instruction is not all that transparent Was this review helpful? Yes | No Add accessories for the Car Show PP-SATKIT Add Accessories Add a Warranty The right tools will help keep your installation simple and clean. See all categories & accessories The right tools will help keep your installation simple and clean. Tools Metra Crimp Tool Set Package contains light-duty crimp tool and 20 crimp caps 27 people say Your Price: $9.99 Add to Cart Bojo Trim Panel Tools Set of 6 pry tools helps remove interior and exterior trim and door panels 52 people say Your Price: $24.99 Add to Cart Skewdriver Pro SPK4042 Ratcheting straight and offset screwdriver set with 40 bits (Skewdriver Pro with ratchet handle, pictured) 8 people say Your Price: $49.99 Add to Cart S&G Tool Aid 87650 Door Trim and Panel Removal Tool 68 people say Your Price: $9.99 Add to Cart Bojo Trim Panel Tools Set of 6 pry tools helps remove interior and exterior trim and door panels 2 people say Your Price: $29.99 Add to Cart Why choose SquareTrade? The #1-Rated Protection Plan Thousands of people have reviewed SquareTrade Protection Plans — and made us #1. 5-Day Service Guarantee & Free Shipping We'll repair or replace your item in five business days or less after we've received it, or your plan is free. And, as always, we pay for all shipping. Protection from Normal, Everyday Use Repairing your average mechanical or electrical failure can cost as much as buying a new device. With SquareTrade, you're covered — including parts and labor. Protection from Drops, Spills & You Drop it? Spill on it? Run over it? No worries. We cover accidents caused by you and people you know. 2 Year Protection Plan with Drops & Spills coverage Your Price: $29.99 Add to Cart 3 Year Protection Plan with Drops & Spills coverage Your Price: $39.99 Add to Cart For a more in-depth review and enhanced detailed information on the Car Show PP-SATKIT, please visit the Crutchfield website product page (/ISEO-rccbcspd/p_135PPSATKT/Car-Show-PP-SATKIT.html ). x Sorry, the Car Show PP-SATKIT is no longer available for purchase. Looking for a similar item? Shop Satellite Radio for Your Car Or, you can still... Write a review Purchase product accessories Download product manual Go × Front More Photos


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The Neuron Doctrine, circa 1894
November 1, 2013|
Santiago Ramón y Cajal used a staining technique developed by Camillo Golgi to formulate the idea that the neuron is the basic unit of the nervous system.
November 1, 2013|
Santiago Ramón y Cajal used a staining technique developed by Camillo Golgi to formulate the idea that the neuron is the basic unit of the nervous system.
October 1, 2013|
A scientist's desperate attempts to prove that Mycobacterium leprae causes leprosy landed him on trial, but his insights into the disease's pathology were eventually vindicated.
February 1, 2013|
As cholera first tore through the Europe in the mid-19th century, people tried anything to prevent the deadly disease. Then science stepped in.
June 1, 2012|
Early 20th century cross circulation experiments on dogs paved the way for milestones in human cardiac surgery.
October 1, 2011|
Twenty-five years later, the magazine is still hitting many of the same key discussion points of science.
October 1, 2011|
An early advocate of the sequencing of the human genome reflects on his own predictions from 1986.
September 28, 2011|
How an Italian scientist doing Frankenstein-like experiments on dead frogs discovered that the body is powered by electrical impulses.
June 4, 2011|
As epidemics swept across the United States in the 19th century, the US government recognized the pressing need for a national lab dedicated to the study of infectious disease.
May 25, 2011|
William Helfand began buying medically themed collectibles in the 1950s when he started working for Merck & Co.
April 1, 2011|
Seventeenth-century Tibet witnessed a blossoming of medical knowledge, including a set of 79 paintings, known as tangkas, that interweaved practical medical knowledge with Buddhist traditions and local lore.


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Red Heeler Pup
• Female • $200
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Member Since: July 2007
Location: Bend, Oregon
miniature Queensland blue Heeler female
• Female • $500
miniature Queensland blue Heeler male
• Male • $400
• Male • $350


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Object Focus: The Bowl / Museum of Contemporary Craft, Portland
March 7 - September 21, 2013
Curated by Namita Gupta Wiggers
The Museum of Contemporary Craft in partnership with Pacific Northwest College of Art (PNCA) opens the second exhibition in its Object Focus series, Object Focus: The Bowl, on March 7, 2013. This two-part exhibition, featuring nearly 200 bowls, focuses attention on the most commonplace of objects, asking us to consider the ubiquitous bowl in new ways. As artist and PNCA professor M.K. Guth has pointed out, the history of the bowl is the history of civilization. Yet because it holds our cereal, our soup, our tea, our spare change, it becomes so familiar as to be overlooked. Through a variety of engaging activities, Object Focus: The Bowl invites the viewer to connect the work on display in the Museum with the bowl in his or her everyday life. The bowls on view range from the functional to the decorative, industrially produced to handmade, and span the globe geographically and culturally.
Pablo Neruda's Ode to Common Things, Andrea Zittel's A-Z Container, and conversations with artists, craftspeople, and designers about how they consider this archetypal form in their own work, inspired the thinking around this exhibition. Deyan Sudjic, Director, Design Museum London, has written in The Language of Things that everyday objects like the table, chair, and lamp have been pulled into the realm of Design to become the Noguchi Table, Eames Chair, and Ingo Maurer Lamp. The bowl, perhaps too commonplace and familiar, has stubbornly refused to be co-opted in this way.
To invite a deeper consideration of the bowl, Object Focus: The Bowl will feature a number of participatory projects in the Museum and in the community, many of which engage the public in collaboration.
In Part One: Reflect + Respond, March 7-August 3, 2013, Director and Chief Curator Namita Gupta Wiggers has kick-started this process by inviting anthropologists, artists, poets, novelists, curators, and more to write 500 words on a bowl of their choosing from the exhibition. This is only the beginning. Throughout the exhibition, the Museum invites viewers to write their own 500-word pieces on the bowl in an effort to gather 50,000 words by August, 2013. 50,000 words is the average length of a novel, according to the popular National Novel Writing Month project. All contributions will be made available online at www.objectfocusbowl.tumblr.com
There will also be a drawing station in the Museum. Students from PNCA's BFA in Illustration program will be contributing works on the bowl, and visitors are invited to contribute drawings to the exhibition as well.
The second part of the exhibition, Part Two: Engage + Use, May 16-September 21, 2013, explores the social role of the bowl through artist projects, performances, a symposium, through contributions by the region's chefs and a project in partnership with Portland restaurants.
Ayumi Horie will create a bowl lending library that will allow visitors to handle handcrafted bowls in the museum and borrow objects to be used at home. For his project, Bowls Around Town, Michael Strand has created traveling trunks that contain a ceramic bowl, digital camera, and recipe book to circulate among some of Portland's communities that come together around mealtimes. Area chefs, cookbook authors, bakers, and candymakers will make bowl selections and offer recipes at the Chefs' Table. In addition, there will be a reprisal of Transference by Andy Paiko and Ethan Rose, as well as a series of performances by Craft Mystery Cult. Finally, there will be a symposium on Craft and Social Practice featuring some of the artists featured in Object Focus: The Bowl, planned in conjunction with Portland State University's Open Engagement Conference.


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Alzheimer's Disease International
Our partners
Established in 1984 with 4 founding members, Alzheimer's Disease International (ADI) is now the umbrella organisation of some 71 Alzheimer associations around the world. ADI's mission is "to improve the quality of life of people with dementia and their families througout the world." ADI holds an annual conference as well as running the Alzheimer University.
Alzheimer's Disease International
64 Great Suffolk Street
Tel: +44 20 79810880
Fax: +44 20 79282357
Email: firstname.lastname@example.com
Website: www.alz.co.uk
ADI aims to "build and strengthen Alzheimer associations and raise awareness about dementia worldwide", explaining that "we work by facilitating the sharing of expertise and resources that exist within our membership. ADI is a forum through which established and emerging Alzheimer associations can learn from one another. Stronger Alzheimer associations are better able to meet the needs of people with dementia and their carers".
Last Updated: mardi 08 septembre 2009


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Featured projects are displayed in these two menus:
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As an absolute rule, commercial sites offering freeware downloads are not allowed. We accept only Free Software sites as regards the definition of the GNU Foundation.
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Le Creuset Signature Cast-Iron Braiser
- Special Offer
- Summary
Inspired by nearly a century of culinary craftsmanship, Le Creuset is proud to present the Signature collection as the next evolution of its enameled cast-iron cookware. Signature seamlessly blends Le Creuset's classic form and feel with the latest ergonomic and functional innovations.
- This braiser with its tight-fitting lid helps food retain moisture and emerge juicy and tender.
- Its dish-like shape and vibrant color make it perfect for serving directly at the table.
- Optimized for steady, even heat, Le Creuset's improved enamel interior resists staining, dulling, and wear and tear.
- Enamel interior's light sand color makes it easy to monitor food while cooking, ensuring less sticking and burning.
- Stabilizers in the newly engineered lid prevent rocking, keeping the lid snugly in place.
- Improved ergonomic, composite knob resists temperatures up to 500°F and provides a sure grip.
- Handles are 45% larger to provide a better grip, even while wearing oven mitts.
- Enameled cast-iron construction boasts superior heat-retention and requires no additional seasoning.
- Dishwasher safe for fast, convenient cleanup.
- 3 1/2-Qt.: 11 1/2" diam., 2 1/2" high; 3 1/2-qt. cap.; 11 lb. 14 oz.
- 5-Qt.: 13" diam., 2 3/4" high; 5-qt. cap.; 14 lb. 12 oz.
- Made in France.
- Use & Care
- Ideal for use on any cooktop, including induction.
- For best results, use low to medium heat on cooktop.
- Oven and broiler safe; phenolic-resin knob is oven safe to 480°F.
- Use wood, plastic or heat-resistant nylon tools to avoid scratching the enamel surface.
- Do not slide pan on stovetop.
- Enamel can chip or crack if dropped or banged on hard surface.
- Allow to cool before washing.
- Dishwasher safe.
- Avoid using steel wool, steel scouring pads, harsh detergents or abrasive cleansers.
- Stubborn food residue and stains can be removed with a nylon scrubbing pad or sponge.
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Return Policy
At Williams-Sonoma, we take great pride in the quality and craftsmanship of our products. Attention to design, materials, safety and construction are our priority. Upon receipt, please inspect your purchase and notify us of any damage; we will arrange for a prompt replacement.
If within 30 days, you are dissatisfied for any reason, you may return your purchase for a refund of the merchandise value. An original receipt or gift receipt is required for all returns and exchanges. Returns with a gift receipt will be refunded in the form of a Merchandise Credit for the amount indicated on the gift receipt. Returns with original receipt will be refunded in the original form of payment, cash and check refunds over $100 will be issued as a company check (may take 14 business days from time of request).
We cannot accept returns on monogrammed, personalized, special-order items, custom upholstery, items shipped direct from the vendor, or on items damaged through normal wear and tear. Final sale items ending in .97 or .99 cannot be returned.
For returns of items purchased from your Williams-Sonoma Gift Registry, we will gladly provide a refund or exchange for the merchandise within 90 days of your event or within 90 days of purchase, whichever date is later. View Full Return Policy.
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This guide gives readers a year's supply of ways to
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The vast majority of people who play games do so with friends and family. Almost 60 percent of frequent game players play with friends, 33 percent play with siblings and about one-quarter play with their spouse and/or parents. This trend will only increase.
The content of greatest concern is graphic in nature. Hand-to-hand combat, shoot 'em up and blood-and-guts are just inappropriate for children and desensitize them to violence.
Regardless of the content, parents need to make an effort to educate themselves about video games so they can model appropriate choices for their children and protect them from the possible ill effects.
In this series, you'll find out:
There are eight major video game categories:
Action games tend to have a large amount of violence due to their fast-paced nature. This is the category that most "M" (mature-rated) games fall under which are inappropriate for children. Some games are milder but may contain suggestive themes. Action games may pit person against person or person against animal/alien. Some examples of such problematic games include Halo, Star Wars: Jedi Knight and Enter the Matrix.
Adventure and role playing games are usually less graphic than action games and typically have an element of surrealism and/or fantasy. Many times these games are combined with a role playing element and allow the character to initiate dialogue. While less intense than action games, they often do include violence. It should be noted that these games tend to be among the most addictive due to the narrative fantasy themes. Examples of this genre are Starfox Adventures, Final Fantasy, Legend of Mana and Billy Hatcher.
Arcade games can be almost anything from the violent Street Fighter to the classic Pacman. This category includes games that cover the entire spectrum of ratings. Many older arcade games have been updated and turned 3-D. Some examples are Pacman, Soul Caliber 2 and Frogger.
Strategy games most often involve tactical movement of troops and/or players. These games may be warfare based or may be as simple as chess. The content of many of these games can be appropriate for children but they tend to be difficult to play. Combat is often slower paced and allows time for strategic thinking. Some examples are Advanced Wars I & II and Chessmaster® 2000.
Simulation games are often aircraft simulations. You get to fly a jet or a helicopter. Most have nothing more to them other than the destruction of enemies; rarely they use excessive language. Some games in this category include Secret Weapons Over Normandy and SimCity.
Driving games are most often racing, but some are also crash derby or mission-based. Players usually get a choice of car and get better and better cars over time. Some of these games are Project Gotham Racing, ATV Offroad Fury, and the highly offensive Grand Theft Auto.
Puzzle games are almost never rated higher than 'E' (for everyone). They all take thinking and logic skills. A common puzzle game is Tetris. Many others are Tetris-like or involve color matching skills. Many games incorporate puzzle aspects but are not true puzzles. Some of the puzzle-incorporating games fall under Action or Role-Playing.
Almost all games sold are rated by the Entertainment System Rating Board (ESRB). "... Ratings are designed to provide accurate and objective information about the content in computer and video games so you can make an informed purchase decision," according to their Web site.
There are two parts to the ESRB rating:
Another factor to consider is the Online Rating Notice. This notice tells players if a game contains user-generated content (for example, chat, maps, and skins), that the "Game Experience May Change During Online Play," and warns consumers that content created online has not been rated by the ESRB.
These ratings were created as guidelines. But parents still need to know which games their children are playing, who their children are playing with online, and how much time is spent doing so.
The following sections describe the ESRB rating symbols and content descriptors. The ESRB Web site* has a great search window, if you have questions about a specific game. You can easily search by title, publisher, rating platform or content.
EARLY CHILDHOOD. Titles rated EC (Early Childhood) have content that may be suitable for ages 3 and older. Contains no material that parents would find inappropriate.
EVERYONE 10+. Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes.
TEEN. Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
ADULTS ONLY. Titles rated AO (Adults Only) have content that should only be played by persons 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity.
RATING PENDING. Titles listed as RP (Rating Pending) have been submitted to the ESRB and are awaiting final rating. (This symbol appears only in advertising prior to a game's release.)
Parents use video games as a babysitter and, therefore, don't interact with their children as often. It is tempting to allow your children to play video games so that you can get chores done or engage in your own pastimes. Parents who have a game console should keep it in a high traffic part of the house rather than a location such as a child's bedroom because it is easy to lose track of how much time has gone by. In fact, it is wise to consider only allowing children to play video games with the family as a group activity.
Children spend more time indoors and do not get enough exercise. Obesity in children is at an all-time high in the United States. Children have more and more reason to stay in doors. After school some children find themselves home alone. Video games keep them from exerting any calorie burning energy. With the advent of live, online gaming the draw toward hours in front of these games is becoming even worse.
Playing the games can take priority over responsibilities at home or school. A good rule is no video games during the school week in order to avoid the mental distraction. In fact, a 2005 study by the Kaiser Family Foundation found that children who play more than one hour of video games per day tend to get poor grades and be less content in life. Surprisingly, no similar tendency was found in those who spend four hours per day watching television.
Children who play games that are mature or violent may act inappropriately at home or school. Parents should carefully monitor what, if any, video games they will allow their children to play since a high percentage reinforce aggressive behavior and violence.
They can be expensive, and children tire of them easily. New games can range from $30 to $50. Used games are more affordable and are usually "gently" used. Kids either conquer or outgrow them quickly. Many video game outlets also sell used games. It is a more affordable choice.
More and more children, especially boys, are becoming addicted to video games. One of the key reasons video games are addictive is the physiological effect. A study at the Hammersmith Hospital in London found that playing games triggers release of dopamine in the brain. Researchers discovered that dopamine production in the brain doubles during video game play. The increase of the psychoactive chemical was roughly the same as when a person is injected with amphetamines. (For more information, see "Hooked! The Addictive Power of Video Games.") Still, parents who limit video game play time to appropriate levels will likely consider the expense per minute of fun much higher than other entertainment alternatives.
A growing number of parents are concerned about the obsession their kids have with video games. Like many parents, we resisted buying video games for our children for some time. But when a friend offered us their old system, we hesitantly accepted — determined to limit the time our kids played so that it remained a small part of a balanced lifestyle.
Before long, however, we noticed our once-active sons being enticed from normal, healthy childhood activities into a digital universe. Board games remained on the shelf. Outdoor activities waned. Even relationships with friends and family changed, dominated by game chatter or conflicts over why they couldn't play "just one more level."
The battle to limit their game time seemed pointless. Before throwing in the towel, however, we decided to check out what research said about video games. Though the American Medical Association doesn't classify it as a formal disorder, more than 20 percent of kids in the United States are considered addicted to computer and video games, which produce physiological reactions in the brain similar to those associated with substance abuse.
Research shows that the chemicals triggered by about 30 minutes of play rival an amphetamine high. Eventually, a process called "habituation" takes over — rewiring the brain and creating a physiological dependence similar to cocaine addiction. In fact, the first detox center for video-game addicts opened in the Netherlands recently.
While most conscientious parents screen games to protect their children from violent and sexual themes, few understand the dynamics causing their sons and daughters to become hooked on "the digital drug." They may have a bad feeling about the influence of video games but can't imagine kids living without it in a culture where every child plays. What's a parent to do?
To start, educate yourself and your children on the research regarding video-game addiction. Then work to avoid these common mistakes:
Mistake No. 1: Starting young. The earlier a child begins playing electronic games, the sooner he or she is exposed to the patterns that lead to addiction. Children who become accustomed to junk food lose their appetite for healthy eating. Similarly, kids also acquire a "taste" for certain kinds of recreation. Those who develop patterns of natural play rather than virtual play are more likely to become well-rounded, happy adolescents. Those who are introduced to the dopamine-inducing high of prolonged video-game play often become bored with any other recreation.
Mistake No. 2: Creating easy access. Four out of five children over 8 years old own a video-game system. The risk of video-game addiction increases dramatically when your child owns a system, because then it is much harder to control the amount of time spent playing. As with any other behavioral addiction, easy access to the object of obsession makes it difficult to avoid pitfalls.
Mistake No. 3: Using video games as a reward. While the benefit of motivating kids to complete school assignments and other tasks may seem like a positive aspect to video-game obsession, the long-term consequences far outweigh any short-term gain. Using video games to motivate kids reinforces the notion that working, reading and learning are necessary evils rather than rewards in themselves. Other motivational rewards — such as an ice-cream date with Dad or an outing with Mom — are more effective and avoid feeding video-game obsession.
Mistake No. 4: Allowing "just one more level." When asked to shut off the video-game system, most children rarely obey without first trying to prolong their play. Invariably they respond with a plea for just one more level or more time to defeat the current villain. As a result, many parents end up allowing their child to spend much more time playing video games than they intended.
As one recovering video-game addict said, "If you say you intend to restrict the amount of time a child spends, you better ask yourself whether you can really do it. Kids are very good at pushing for more time."
Mistake No. 5: Ignoring your gut. Many parents have a bad feeling about the amount of time their child spends playing and talking about video games. They have a nagging sense that allowing so much video-game time may have long-term consequences. But they second-guess the feeling, writing it off as old-fashioned or too strict. Besides, they would rather avoid the inevitable conflict that comes from restricting or removing the game system.
You know your child better than anyone else; trust your gut and intervene to help your child live a fulfilling life.
The video game industry has a self-regulated rating system that, unfortunately, is less than reliable for parents trying to protect their children from offensive content. A recent report by the National Institute on Media and the Family gave the current rating system a grade of B- with regard to accuracy, and a grade of D on enforcement with minors.
1. Check the rating of the game.
2. Read reviews.
By reading reviews, you can know what a game is like and what a game may have in it. If you read reviews, then you can tell whether or not it will appeal to your children. Many reviews also include the opinions of expert gamers who judge whether the game is well made and appropriate for children of younger ages. Sometimes, reviews are biased rather than based on facts. You should always try to find a friend who has video-gaming children.
3. Rent video games, if possible.
You should always follow a try-before-you-buy policy. Whether you rent it from a game rental outlet or play it in the store, try to test a game before you spend good money on it. Some stores will have a customer service representative who can tell you whether a game is appropriate for young children.
4. Play/watch with your child.
It may not always be your first choice in entertainment, but spend some time at least watching your child play a video game. If there is objectionable content, you'll see it for yourself and be able to comment on it.
It was a dynamic air show any boy would love. Displays of cool military equipment. Periodic fly-bys of vintage aircraft and modern jets. The main event, a performance by the Air Force's Thunderbirds flight team, commenced with F-16 fighters taxiing close to the crowd, engines roaring. Enthusiastic oohs and ahhs erupted from everyone — except for one boy, about 12, whose attention remained fixed on his hand-held Game Boy.
"Jason, put that down!" his mother ordered, exasperation rising in her voice. "Look at the jets!"
"Hold on, Mom," he responded, never looking up. "Just let me finish this level."
Just let me finish this level. Does that phrase sound familiar? Do your children seem to spend an inordinate amount of time immersed in video games? Do they get jittery if they haven't played for a while? Does real life take a back seat to screen life?
The scene at the air show is not made up. That boy displayed classic signs of video game addiction. Kurt and Olivia Bruner would recognize the symptoms. Their son Kyle became addicted to what his parents first thought was a harmless activity. As they relate in their book Playstation Nation: Protect Your Child from Video Game Addiction, it started small. They rented video games only as a treat or to keep the kids busy during vacation. Both vetted the games they let Kyle play, careful to avoid occult, violent or sexual content. But they never imagined how the games themselves could dominate a player's life.
"Christian parents understand the issue of morality," Kurt told Plugged In, "just as they don't let their kids go to the raunchy movies. The problem is that most people aren't aware of the addictive nature of these games, so they're letting their kids become enslaved to something thinking that it's harmless."
That's why, in a way, they blame themselves for Kyle's addiction. "We noticed our once-active son being enticed away from normal, healthy childhood activities into a digital universe," they write. "Board games remained on the shelf. Outdoor activities decreased. Even relationships with friends and family were affected, dominated by game chatter or conflict over why he couldn't play 'just one more level.'"
Seeing their son sink ever deeper into his need for video games, the Bruners uncovered numerous studies showing that, for some people, games have the same effect on the brain as habit-forming drugs.
Researchers at London's Hammersmith Hospital found that playing video games floods the player's brain with dopamine, a mood-regulating hormone that induces pleasurable feelings. The scientists likened this hit of dopamine to that observed following intravenous injections of amphetamine or methylphenidate, a drug used to treat ADHD. In fact, children awaiting major surgery who were allowed to play video games before the procedure required less anesthesia to put them under and less pain medicine afterward. So it's reasonable to ask, "Can a person overdose on electronic games?"
South Korea boasts thousands of Internet cafes. One proprietor said, "I've seen people who play games for months, just briefly going home for a change of clothing, taking care of all their eating and sleeping here." That lifestyle isn't just unhealthy; it is potentially dangerous. A 28-year-old Korean man died at one of those cybercafés after nearly 50 straight hours of playing online computer games.
Fortunately, this new form of addiction is being recognized as a legitimate threat. Europe's first detox clinic for video gamers opened in Holland in 2005. Hyke van der Heijden, 28, a graduate of the Amsterdam program, started playing video games 20 years ago. By the time he was in college he was gaming about 14 hours a day and using drugs to play longer. "For me, one joint would never be enough, or five minutes of gaming would never be enough," he said. "I would just keep going until I crashed out."
Studying the research and looking at the way video games had come to dominate young Kyle's life, the Bruners identified seven different hooks1 programmed into games that keep players riveted to the virtual action. Not all seven exist in every game, but the more that are present, the greater the chance of players becoming hooked. They are:
The psychologically addictive elements of video gaming become even more troublesome when you consider that they affect young people precisely at the time when their developing brains are being hardwired for life.
"I observed in Kyle behaviors and agitations that reminded me of pornography, even though morally there was no problem with what he was playing," Kurt said. "But spiritually there was a profound issue of enslavement to something that will never bring satisfaction. These are the childhood and teenage years, when your children are acquiring tastes for what they'll enjoy in life. So there's a dampening of the ability to enjoy music, to enjoy art, to enjoy reading, to enjoy all these other things because their games take precedence over everything."
There are also physical effects of prolonged gaming. Repetitive-motion injuries. Headaches. Nausea. Or worse. The Korean gamer likely died of a heart attack brought on by game-induced hypertension as well as dehydration and exhaustion. While fatalities are rare, physical trauma isn't. TV host Jane Pauley once featured a college student who spoke of routinely playing 30 hours at a time. For the show he was hooked up to medical equipment as he began playing a video game, and within 30 minutes his blood pressure maxed out at 190/144 — significant hypertension — and his pulse rate exceeded 120 beats per minute.
In moderation, some titles can provide a fun diversion for people wired to handle them well. Researchers also point out positive effects that can come from gaming (problem-solving skills, coordination, real-life applications, etc.), particularly if families use multiplayer games to bond with adolescents. The Bruners are quick to stress that not everyone who plays video games will have a hard time putting them down, though they do believe as many as one in three gamers will eventually get hooked. In those homes, "game over" may be the wisest strategy.
"One thing is clear," the Bruners write, aware that there's no one-size-fits-all solution, "the pattern of addiction associated with electronic games is real, and a threat to the well-being of your child. Other families will make choices very different from our own because every child and family dynamic is unique. But choices must be made." Or your family's Grand Canyon vacation may be punctuated by the blips and beeps of a tuned-out teen striving to finish just one more level.
Some people are wired to become addicted to the unique stimuli provided by video games. In their book, Playstation Nation, Kurt and Olivia Bruner provide a checklist of signs parents should watch for.
Does your child …
If your child exhibits some or all of these signs of addiction, or you just want to help prevent them, consider the safeguards for video gameplay provided in this series.
In order to diminish the adverse effects that video games may have on your child, consider the following safeguards:


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Commentary: Eating is just too dangerous
Our food system is broken. It's true. I read it on the Internet.
In fact, there are hundreds – if not thousands – of "experts" on the Internet more than happy to inform you that in this modern age of iPhones and iPads, eating is just too dangerous. Further, you should be aware that the food you're eating is not just killing you and your family it's killing the planet, too.
If you were hoping that 2013 might bring some sanity into the discussion about the safety and sustainability of the food American farmers provide, New York Times columnist - and self-proclaimed foodie - Mark Bittman dispelled such notions with his first column of the New Year.
"Heart disease, cancer, stroke and diabetes kill more than a million people a year – nearly half of all deaths – and diet is a root cause of many of those diseases," Bittman wrote. "And the root of that dangerous diet is our system of hyper-industrial agriculture, the kind that uses 10 times as much energy as it produces."
Wow. That part about agriculture using "10 times as much energy as it produces" without any attribution stopped me dead in my tracks. I guess folks are just supposed to swallow that whopper whole, but Bittman doesn't stop with the criticism.
He says our food system has "been a major contributor to climate change, spawned the obesity crisis, poisoned countless volumes of land and water, wasted energy, tortured billions of animals…I could go on."
There you have it – agriculture is the root of our nation's health and environmental problems. If we believe half of what Bittman claims, those of us who have ever driven a tractor or bucked a bale of hay should feel guilty about contributing to diabetes, heart disease and the melting polar ice caps.
Bittman, however, cares not a whit about whether you or I feel guilty. His objective is to use half-truths, twisted logic and emotionally charged rhetoric to convince gullible Americans that our only source of salvation is to build an organic garden on the balcony of every high-rise in Manhattan, and start eating beef from 5-year-old steers that have been read a bedtime story every night.
Livestock production is one of Bittman's primary targets, as he calls on Americans to "un-invent this food system." Specifically, he calls for a movement to improve the living conditions of livestock.
"Well-cared-for animals will necessarily be more expensive, which means we'll eat fewer of them; that's a win-win," he wrote. "They'll use fewer antibiotics, they'll be produced by more farmers in more places, and they'll eat less commodity grain, which will both reduce environmental damage and allow for more land to be used for high-quality human food like fruits and vegetables."
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Comments (17) Leave a comment
Actually Bitman goal is for the reader to feel guilty or at least hypocritical so that the reader will follow Bitmans advice....regardless of how appropriate it may be.
Greg Henderson is an exceptional writer and thinker! Mark Bittman is a deceitful thug, using lazy thinking and his unfortunate position at the NYT to mislead people and waste their time. He needs a few months working on a farm, we have a labor shortage anyway.....
I would love to find out where we are going to find these people to raise enough food to feed the world in the manner Bitman suggests. I do believe that part of our health issues stems from our diets, but not the healthy, safe food Agriculture producers are providing. It's the choices consumers make. Drinking four Mountain Dews and eating a twenty piece chicken McNugget isn't really a healthy lifestyle choice. A tasty 3 ounce portion of lean beef and a side salad would be a great healthy lifestyle choice, and one of my personal favorites!
The goal for writing the highly emotive stuff that Mr. Bittman writes is to sell the paper it is printed in...that said, the formula is somewhat the same as what this country has been subjected to in dealing with our present fiscal crisis... someone gets labeled the bad guy (right now that is the rich people)..and yes, most farmers/ranchers get thrown in there too...either we are ruining the planet or taking government handouts, or some other nonsense... maybe we should all take the next year off... let's see how the balcony gardens fair...hungry anyone??
Bittman's colleague at the NYTimes and fellow columnist Jane Brody counter-punches with a very well written debunking of popular food myths. It is a column well worth reading, maybe as you are papering the bird cage with Bittman's smarmy zealotry.
A useful tactic in countering idiots like bittman is to universalize the argument and extend it to its natural consequences. Throughout recorded history, whenever top-down morons like bittman have gained control of ag production, the yield has been mass starvation. You can also use the "okay, everyone roll your own" argument. If ag producers are killing you and destroying the planet, and you can't trust washington not to screw it up, your only alternative is to feed yourself. Point isn't to "win" an argument, but to ease confused and concerned consumers away from fear-based reaction and toward objective thinking.
Great article – We are living longer, healthier, more productive lives than any time in modern history. Our choice of food is endless, our plates are full, and our belly's are more than full…and we have time to complain about the scientific advancements that got us here. I wonder if it is guilt or narcissism that drives some of these "antis."
I suggest Mr. Bittman should practice what he preaches. He should use one of NYT balconies to feed his clan. I am betting he does not have the intestinal fortitude nor the smarts to do it. Top
Sydney: Absolutely yes, soft drinks and fast-and-easy junk food cause far more health problems than beef raised on corn in the feedlot. A member of our extended family recently went into a diabetic coma and died after overdosing on high-fructose corn-syrup-sweetened soft drinks that she had become addicted to. You would be surprised how many farmers agree with Mr. Bittman to some extent. We're among those farmers who intend to do our best to raise enough wholesome food to feed the world. We were industrial farmers for many years, starting out with a cow/calf herd and row crops in the mid 1960s. We never fed our cows any corn, but we did ship all of our steers to the Midwest to eat corn and nearly went bust doing it. Our calves were deeply discounted because they were efficient grass cattle and got too fat too fast eating corn. We cattlemen are a hardheaded breed. Ruminant livestock have been thriving on an all-forage diet for about forty centuries or more, yet many of us still cling to the current status quo of feedlot production of beef for sale to the big three packers, even as feeders are losing monumental amounts of money per head. In 2003, we decided to keep our steers at home and market them directly to our neighbors in the surrounding area. We fared better, earning respect from many grateful families. Our biggest hurdle is the dearth of nearby meat processors. Calm cattle with genetics appropriate for grass finishing produce quality beef that is more digestible and better for human health when their diet is mostly or all forage. If they're tough, change genetics. Coupled with exercise, the quality protein, fatty acids, vitamins and minerals in grassfed beef can do wonders for all kinds of health problems.
Shaun, we have had a conversation before, provoked by Troy Marshall's discussion of the Newtown tragedy. Please see my reply to Sydney, who had the good manners and good sense not to call Mr. Bittman an idiot. Even though he may not raise his own food, Mr. Bittman most definitely is not an idiot, nor is he a "top-down moron." If you want the "roll your own" argument (whatever that means) we speak from long experience as farmers who are working from the soil up to produce the kind of food that our customers need and want. The fact that we dropped out of industrial beef production in 2003 was for us initially a matter of survival. Now it is a mission to which we are committing our lifelong experience and knowledge. We certainly are not afraid of starving. To a very large extent, we have always fed ourselves by our own sweat and effort from our land, including a very small acreage of organically grown vegetables, fruits, berries and nut trees, a single dairy cow, and about 140 all grass-fed cows and heifers. We are not Luddites. We use computers and keep performance records on our registered cattle. We have used embryo transfer and are participating in our breed's genomic DNA testing efforts. We raise all natural all grass fed beef that is in such great demand that we can't accommodate all of our customers. To Mr. Hahn whose comment appears below: Our customers are not narcissistic "antis." They include people with health problems ranging from rheumatoid arthritis to terminal cancer, well-informed healthy young people determined to stay fit, and families with small children determined to be sure their kids don't consume growth hormones, steroids, or antibiotic residues in their meat. We are bent on serving them.
I think we as cattlemen and producers of food should realize the perception of what our consumers have. They are "seeing" on tv all the negativity of ag business and food production. So, they are slated towards that from the get go. We have to continue to educate them about what and why we do things. Since the worlds population surpassed the ability to feed itself in 2011, there will always be feed lots and high concentrated animal feeding due to this. However, we can help change that by offering other choices to the consumer like grass fed products. That shows the consumer that we are indeed listening to them and taking steps to be enviromently friendly. We are the stewards of the land and need to act like it. You cannot beat mother nature. We took animals made to thrive on grass diets and forced them into feedlot programs for mass production and efficiency and we need to reconize that fact. We are trying to modify something that does not need it.
Doesn't do any good to print an article in a farm or ranch magazine. Won't get to the folks that need to read it. Same thing for shows or ads on RFD-TV, etc. watched by farmers and ranchers who already know whats good for them.
W.E. - Your Marketing Spiel, defense of Bittman's intellect and Pandering to ill-informed (intentionally and otherwise) customers with tales of the magical healing properties of grass-fed "chemical-free" beef and organic produce are great for your business I'm sure. But please save it for the suckers. And leave off with denigrating others' legitimate, honest and scientifically proven safe production methods, who find your niche' sales pitches disingenous and self-serving. We in the business of serving millions & billions of hungry people have no problem with your bilking a couple hundred foodies with over-priced products they willingly purchase. We do have a problem with the accompanying insinuations that we produce an inferior or harmful product, as compared to yours. That is the dirty, unethical dealing of the used car sales style. It's fairly common knowledge that if your sales model requires running-down the competition, directly or indirectly, you have a Weak or Defective product. Save your morally superior attitude for your brochures and web site.
Can't let those pesky facts ruin a good yarn.
Bittman is neither completely right or completely wrong. We all preach to the choir with well worn rhetorical ruts. The "industry" has a lot of dirty underwear. Bittman is merely pointing it out. The "movement" he advocates helps maintain an alternative to the dominant food system. It enables family farms to find marketing channels that do not require massive capital investment just to stay above water. It's an alternate channel. You should taste the product. You should look at sales data over the last 10 years to see if there are any trends in the marketplace. Small farms embracing different value systems are not a threat, they're an option.
To those touting the claims of their product and stating as fact that "conventionally produced" food is not safe": where is your peer verfied scientific PROOF of your claims? Then there is the implication that only YOUR type of food production is family raised...'it just ain't so!' About 98% of ALL farms in the USA are family farms! No matter how many members, nor how many non-family folks those farms may employ, they ARE still FAMILY farms! They care as much as you do about the animals, the quality and health of the land, and the flavor and safety of the food they produce. They just don't have the need to make false claims. The foods, especially meats, produced by conventional methods are more inspected and regulated than you seem willing to admit, btw. The world needs more food, better distribution of it, and less hype to make some foods appear less safe than they actually are!!! For the record, my family eats the beef we raise, as do many of conventional beef producers. What we eat, is in fact, possibly less high in quality than the very high quality beef we produce and sell for others to eat because it usually is a young cow two to four years of age that lost a calf at birth. It is more costly to keep that cow in the herd due to having no calf to sell for the year. It is very tasty and healthful, but may be a bit less tender than the younger ones typically processed at age 20 months or less. We get high praise from guests in our home for the beef we serve.
Karl - Defending Bittman with the same gaseous rhetoric you deplore?... "We all preach to the choir?..." "... a lot of dirty underwear?..." What does that mean other than "Bittman is merely pointing it out" that Western agriculture today is ruining the environment and making us all fat and sick? And that "smart people" (like him) would and should only consume local, natural foods (not from a "dominant food system") if possible, and they could afford it? No one objects to honest proposals for alternate business anything, and if that's what you're about, more power and good luck to you and yours. However, if it's "value systems" and "movements" and "small" and "family" and all that Neil Young Farm Aid populism, it is you who are preaching. And it is not to your choir.
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The availability of inexpensive color printers, digital cameras and personal computers have created a new challenge for marketers – How to maintain a high quality brand identity while well meaning employees and agents look for the quickest and least expensive route to create their own personalized marketing pieces.
Successful companies today understand that it is critical to get sales information out to their customers and prospects in a timely manner. Traditionally, companies will assemble kits of preprinted materials combined with a personalized letter or message. To respond as quickly as today's economy dictates, firms rely on an expensive mix of large inventories of preprinted documents and manual labor.
Business is evolving at an extremely fast rate. Unfortunately, many companies' business processes are still manual, paper-based workflows that are as old as the company itself. When asked why there are ten steps in a process, the answer is often "I don't know. It's always been that way".
Government and Corporate requirements often dictate the format and content of messages sent to both customers and prospects. Getting the "green light" to send correspondence is often a time consuming process, delaying the message delivery as well as an additional, hidden cost that customers do not realize they are paying.
Enrollment and Renewal kits pose unique challenges to providers and employers alike. Since there is a short window between the time an employee makes their annual selection and their enrollment materials are due, an efficient composition and production process is critical. Coupled with the fact that most kits are due at the same time of the year, substantial savings can be achieved by those who streamline these workflows.
One of the most important factors in maximizing your productivity is taking advantage of the equipment in your production environment. Today's digital presses offer dynamic paper selection, an almost endless variety of paper sizes, and the ability to interface with finishing equipment that will staple, bind, or mail your documents without additional manual processes.


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On View: Temple Statue of Pawerem, Priest of Bastet
Each morning in the temple, the pharaoh, or a priest playing the role of pharaoh, cared for the image of a god in order to protect it from t...
Hiroshige's One Hundred Famous Views of Edo
Hiroshige's 118 woodblock landscape and genre scenes of mid-nineteenth-century Tokyo, is one of the greatest achievements of Japanese art.
Thomas Eakins painted several works with music-related themes during his career. In Home Scene, his older sister Margaret sits at the piano,...
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Mix your awesomeness with some stylish gear by wearing these Blenders boardies from Billabong to the beach! These trunks feature an eye-catching striped pattern, a back pocket and an embroidered logo patch at the left leg.
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Artwork: Jules de Balincourt, Big Globe Painting, 2012, oil and acrylic on panel, 90" x 96"
If you wanted to find three decades of the evolution of knowledge work encapsulated in a single career, Heidi McCulloch's would be a good one to consider. As a liberal arts graduate, McCulloch started out working in corporate marketing departments and then moved to an advertising agency, becoming an outside service provider to companies like the ones where she'd previously worked. After starting her family, she stepped away from that world and took on an entrepreneurial challenge: restoring and selling a historic inn. She came back to agency work a few years later and rose to vice president by playing specialized roles on global project teams. And now? She's on to new ventures. She is an independent consultant, and in July 2012 she created a "boutique collaborative workspace" in downtown Toronto for people like her. It's an oasis for mobile knowledge workers, who can do their jobs from anywhere but who gravitate to where they can do them best—in the company of other creative people engaged in work that matters to them.
To a career planner, McCulloch's might seem like an erratic path. For us, as longtime observers of workers and their relationship to workplaces, it reflects a progression. In studying the dramatic changes that have taken place since the 1980s, we have discerned three major waves in the "virtualization" of knowledge work. They developed for different reasons, and they are all still moving forward. McCulloch seems to have caught each one.
In this article we describe how each wave came about through a confluence of shifting employee priorities, evolving employer imperatives, and emerging communications and collaboration technologies. With experts projecting that within a few years, more than 1.3 billion people will work virtually—that is, through rich electronic connections from sites of their choosing—it is important to understand the transformation under way.
Remember your first personal computer—bringing it home and booting it up? If you're over 50, you remember that well, because you did it as an adult. You also remember your first forays onto the internet. Did you envision then that you might do white-collar work from home (perhaps even in your pajamas) rather than in an office building? That thought occurred quickly to some people, and they set off the first wave of work-world change.
Wave One: virtual freelancers. Untethered work on a large scale began in the early 1980s, when a "freelance nation" of virtual workers using nascent e-mail networks emerged. The new connectivity allowed an individual who might otherwise have worked inside a company, or at a specialized vendor serving a company, to set up a one-person shop instead. It also enabled marginalized talent—stay-at-home parents, caregivers, retirees, students—to enter the labor market. Services typically provided in this way included graphic design, report writing, translation, and transcription. As companies contracted with virtual freelancers for discrete tasks that weren't reliant on real-time collaboration, both sides gained flexibility.
For many workers, the option to be hired as an independent contractor was a godsend—it meant they no longer had to compromise every other demand of their daytime existence in order to do skilled, well-compensated work. As they set up home offices, they gained control over their work hours, processes, and, best of all, location. Some were able to get work they couldn't have gotten previously because they lacked the formal credentials to make it through full-time hiring screens. As long as their work met quality requirements, it was welcomed, they were paid, and they gained valuable experience.
Organizational managers were happy as well, because this new freelance pool gave them the flexibility to contract for more or less labor as business conditions warranted, without the pain of layoffs or of hiring more talent than they could use on an ongoing basis. Many realized cost savings as they came to require less physical infrastructure and gained access to lower-cost talent outside their region. And the expansion of the talent pool allowed them to be more selective in whom they employed.
As technology continued to evolve, so did virtual freelance work. In 1995 eBay arrived, creating a market infrastructure, secure payment mechanisms, and a governance system in the form of a reputation-rating protocol. It wasn't long before services were being traded on hundreds of similar marketplaces. Elance and oDesk alone have together attracted 2 million registered users and have connected workers with projects to the tune of almost a billion dollars in billings since they were launched, in 1999 and 2003, respectively.


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Showing 1-5 of 5 items found in Events
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Big Bang at Hidden Lake Winery
Dueling piano's. Meal prepared by Winery Chef.
CITY: Aviston
American Indian and Ethnographic Show
Historic artifacts on display.
CITY: Collinsville
Spring Equinox Sunrise Observance at Reconstructed Woodhenge
Meet at the reconstructed Woodhenge to hear an explanation of the discovery, form end function of this post-circle sun calendar. Arrive by 6:45 a.m.
CITY: Collinsville
Arrival at Camp DuBois
Come celebrate the arrival of Lewis and Clark at Camp River Dubois. This annual event commemorates the day William Clark and the men of the detachment arrived at the confluence of the Riviere a Dubois, Mississippi and Missouri Rivers. The event will include members of the detachment portraying military life, re-enactors recreating the civilian population and demonstrators. Site admission is free. For more information, call (618) 251-5811 or go to www.campdubois.com.
CITY: Hartford
Witches Night Out
Sharpen the point on your hat, oil the broom and fluff up the cat, leave the little goblins where they're at and come to Lebanon's scariest shopping event. Restaurants and shops will be open. A fortune teller will be strolling the street. The spooky music and historic buildings provide a haunted backdrop for some wicked good fun. It's a "ghoul's night out." Costumes are encouraged; it's quite a sight to see.
CITY: Lebanon
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