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Statements from excom nominees Erin Barnes, Baird Straughan, Bonnie Bick, Ron Henry, and Brigitte Fortin
Erin Barnes
Although ensuring a clean and healthy environment has long been a focus of my personal activism and professional aspirations, I am fairly new to active involvement with the Sierra Club at the group level. It was just about a year ago that I met Laurel Imlay, on a mission to find someone to start a legal committee. As a newly minted lawyer and dedicated environmentalist, this sounded like the perfect challengeplus, who could resist Laurels energy and enthusiasm? I certainly couldnt. One year later, we have a small but strengthening legal committee ready to assist our Maryland chapter.
While continuing to expand the size, scope, and effectiveness of the legal committee will remain a priority, I would appreciate the opportunity to expand my focus and serve the Sierra Club as a member of the executive committee. I am interested in a wide variety of policy matterssuch as protecting our watersheds and wilderness areas, transit, smart growth and green building, and global warmingand would be willing and eager to work on any or all of them.
One particular project I would like to take on is increasing the number of active members, tapping into the tremendous increase in activist energy weve seen during this election season. Now that the election season has ended, we can harness that energy and redirect it so that more are involved in solving the serious problems we face. And, of course, my foremost goal for this legislative session is passing the Global Warming Solutions Act!
Baird Straughan
Ive been a Sierra Club member since 1990, active first overseas with grassroots campaigns in Bolivia and Honduras while connected with the Sierra Club International Committee. Since 1996 I was active with the Montgomery County Group, and served as newsletter editor and later as chair. We did much good work in those years, in the battle against the ICC, for smart growth, sound watershed policy, and political campaigning at the county level. My biggest accomplishment was recruiting a new set of leaders (among them Betsy Johnson and Ed Merrifield), who went on to lead the group and the chapter. At bottom, the Sierra Club is made up of its leaders, and Maryland has provided some of the best.
Leadership development (and child development!) drew me away from club activities for eight years, while I was an active father and also Associate Director of the Institute for Conservation Leadership. During that time I created and managed programs in volunteer management, fundraising, nonprofit management, board development, and
my special passion
advocacy campaigns. The skills I learned with the Club were put to good use.
Im now eager to reengage with the other executive committee members. In particular, Id like to focus on making sure that we work well as a board, with vigorous debate but without vitriol. Id like to help ensure that we manage the chapters limited resources well, and Id like to offer Maryland groups workshops and opportunities to develop their own leaders, so that our chapter grows in its effectiveness, and the clubs mission of citizen-based environmentalism continues.
Bonnie Bick
Bonnie Bick is a citizen activist working to protect and preserve forests which in turn protect the water quality that humans, and in fact all life, depend. She believes that all citizens have a responsibility to help save their local watersheds, and that this responsibility is an essential part of the Chesapeake Bay Agreement. She is an advocate of the use of ecological economics, conservation biology and water quality monitoring as guides for environmental activists. She is an activist for land preservation in sensitive watersheds and has spent many years working to preserve Chapman Forest, which she continues to work to protect. She is deeply involved in Sierra Clubs effort to protect Mattawoman Creek, which has been deemed by state fisheries scientists to have close to ideal conditions
in the northern Bay, perhaps unattainable in other systems. Mattawoman Creek is threatened by the proposal of Charles Countys extension of its Cross County Connector highway that would urbanize the watershed, and so much of her efforts have been focused on stopping that highway construction. She advocates Smarter Growth especially looking to a wiser public transportation approach as the key to protecting the watershed.
Ron Henry
Candidate for excom (at large), accomplishments and goals:
Although I have been an environmental advocate for many years I did not formally join Sierra Club until 2001 and became a Life Member in 2006.
I have served in Sierra Club as the Harford County representative on the Greater Baltimore Group Executive Committee. Commensurately, I continue to be active in a local Harford County conservation group known as Friends of Harford (FOH) as a board member and liaison with Sierra Club.
In July of 2004 I accepted the Chair of GBSC and have been active with many issues in the GBSC purview. Those include supporting the Greater Dundalk Alliance (a coalition of community groups) in their opposition to a proposed LNG terminal on the Sparrows Point Peninsula that engendered an anti-dredging lawsuit and an environmental justice class action lawsuit to redress extreme long-term health issues to the economically disadvantaged populace of the Greater Sparrows Point Peninsula.
I have also worked actively with environmental groups such as CCAN, CBF, LCV, Environment Maryland and others. I fully believe that all environmental groups must work together where we have common issues in order to better achieve those common objectives. Together we will win separately we will fail! We dont have the numbers, resources or available time otherwise! But, I also believe that we must pursue our own Sierra Club issues separately, regardless, if a common agreement cannot be met.
I am a practicing Native American that believes in conservation because this environment that we call Mother Earth has been too long abused. There are many factors that have contributed to our environmental dilemmas. They all must be addressed if we are going to pass this planet over to our future generations in a corrected condition that will sustain them. It is an onerous but not impossible task. One of our main purposes is to be good stewards of this Mother Earth and it is we adults who must show the way so that our children will have the example to follow.
As a practicing Native American I believe in the principle of Walking In Balance which means keeping a balance among the physical, mental, emotional and spiritual aspects of our lives. In particular, I believe that the spiritual aspect is the one that has been missing in our environmental endeavors; it must be brought back into balance so that we can achieve the environmental corrections needed.
In summary, I have served as Harford County representative on the Greater Baltimore Excom for seven years, GB Group Excom Chair for four years, Chapter Conscom member four years, Chapter Vice-Chair one year and Chapter Chair for one year. I look forward to serving the chapter as an at-large delegate.
Brigitte Fortin
I am running for the position of at-large member of the executive committee of the Maryland Chapter of the Sierra Club.
I have been an active member for the last three years, and my sense of commitment has only increased over that time. I am an organizer at heart, and believe that bottom-up, grassroots change, while sometimes slow, is the surest way to effect lasting change.
I have been a membership and program chair with the Howard County Group over the last two years, and this has given me a better sense of how the Club operates and its preferred approach to working on environmental issues. I would like to expand this approach a bit by re-introducing the concept of nature as sacred into our work.
I am currently enrolled in a graduate program in Environmental Studies, with an emphasis in Writing and Communications through Green Mountain College in Poultney, Vermont. I think that some of our best work as environmentalists remains either unknown or ill-perceived by the general public, so there is much that good writing and communications can do to advance our cause. My thesis will focus on spirit and nature since I believe the time has come for all strands of the green movement to acknowledge that we love the land for more than the resources extracted from it - whether they be food, water, air or coal. Work that upholds the sacred aspects of nature magnifies and honors the worthy legacy of John Muir, our founder.
Thank you for your consideration, and I look forward to learning, growth and change!


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By Philip Scranton

Many expected it would end badly, but hardly like this. By early summer 1932, about 20,000 men, many of them war-era veterans, and a sprinkling of women and children had occupied makeshift quarters in Washington's Anacostia Flats neighborhood and several unused federal buildings nearby.

Facing mass unemployment, they urged Congress to authorize early payment of a World War I bonus due in 1945, an expenditure of $2.4 billion that Time magazine called "printing-press money."

Commanded by "natural born leader" Walter Waters of Portland, Oregon, the Bonus Expeditionary Force showed tight discipline. "Seven thousand of them paraded one evening in quiet order up Pennsylvania Avenue," Time reported.

Washington Police Superintendent Pelham Glassford, a onetime army brigadier, proved to be a major supporter of the protesters, helping secure supplies and keeping the peace by brokering disputes. President Herbert Hoover, believing the whole movement was a Communist revolt, reportedly considered firing Glassford.

The House passed the bonus bill, but the Senate overwhelmingly defeated it, 62 to 18, and Congress pledged to provide $100,000 for the marchers' transportation home.

While Waters trekked to New York soliciting food donations, an actual Communist, John Pace, denounced Waters's "dictatorship," Time reported. When a thousand conservative veterans threatened Pace, Glassford moved in, loudly supporting Pace's right to free speech and defusing the confrontation. Equally important, few of the veterans took up the offer for a free trip home.

Their cause may have been lost, but the Bonus Army kept marching around Congress, pledging "to stay until 1945." Firebrand retired Marine General Smedley Butler delivered an invective-filled address on July 19.

"You have as much right to lobby here as the United States Steel Corporation," he said. "You hear folks calling you fellows tramps, but they didn't call you that in '17 and '18."

Two days later, federal authorities ordered the Bonus Army to vacate public lands and buildings before Aug. 4. Under city rules, federal marshals enforced such orders.

Men began leaving. Yet at 9 p.m. on July 28, well before the deadline and following several daytime clashes, military forces headed by General Douglas MacArthur surrounded the main camp at Anacostia, "wheeled their tanks into position, unlimbered their gas bombs and gave the thousands of veterans there 30 minutes in which to evacuate," the New York Times reported.

Chaos ensued, and soon veterans and others fled from tear gas, soldiers wielding fixed bayonets and mounted horsemen "striking those within reach with the flat of their blades." Meanwhile, the camps were set alight, burning brightly well past midnight.

The New York Times reported that Hoover had ordered the eviction, shifting control from city police and federal marshals to the army. Crushed, the marchers straggled home, and the nation's press enthusiastically condemned them, even as a few voices, including Time, argued that the administration's actions had shamed the nation.

And so it had. Four people were killed in the eviction. Although Hoover claimed that fewer than half the Bonus Army men were veterans, the Veterans Administration put the figure at 94 percent. War Secretary Patrick Hurley charged that "Reds" had provoked the battles, but Washington officials released every Red suspect for lack of evidence.

(Philip Scranton is a Board of Governors professor of the history of industry and technology at the University of Rutgers, Camden, and the editor-in-chief of Enterprise and Society. He writes "This Week in the Great Depression" for the Echoes blog. The opinions expressed are his own.)

Read more from Echoes, Bloomberg View's economic history blog.

To contact the writer of this blog post: Philip Scranton at email@example.com.

To contact the editor responsible for this blog post: Kirsten Salyer at email@example.com.

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Originally published in Interiors & Sources
SALEM, N.J.—In a move that broadens its U.S. manufacturing base and global reach, Mannington Mills recently announced that it has acquired Amtico International, a manufacturer of luxury vinyl flooring products.
"The acquisition of Amtico is an extremely exciting development for Mannington, as it not only brings a world class organization into the Mannington family, but also expands the company's global market reach as well as the scope of its domestic manufacturing capabilities," says Russell Grizzle, president and CEO of Mannington Mills, Inc. "Amtico has long been recognized as the design, innovation, and performance leader in the luxury vinyl category. Its commitment to quality, customer service, sustainability and delivering exceptional value to the market fits seamlessly with Mannington's core values."
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Grizzle also said that Amtico, based in Coventry, England, also with facilities based in Atlanta, Ga., will maintain its brand identity and become a Mannington subsidiary, and that operations at all Amtico locations will continue. No other terms of the acquisition were disclosed.
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Introduction to Conic Sections - Problem 2 711 views
As with any system of equations, there are a variety of solving methods for a system of conics: substitution, elimination, graphing are most common. Here we use elimination to solve a system with an ellipse and a hyperbola. Be extremely careful with + - square roots in order to keep all solutions. In this case, we draw a sketch to show how we could expect 4 solutions.
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Artists Club names scholarship winners
The Port Clinton Artist's Club has donated $600 in art scholarships in 2012.
Ilene Hamilton, from Terra State Community College, received $300 and is a second-year student. She won Best of Show in the school's recent art show.
Port Clinton High School students from art teacher Cheryl Knapp's classes have also been chosen for scholarships. First place of $100 went to Katrina Lindsley; second place, $75, went to Taylor Gray; third, $50, went to Kayleigh Householder; and three prizes for honorable mention, $25 each, went to Eryn Binder, Teri Metcalf and Cameron Albright.


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text: Aspasia, I think I love you!! This has really cleared up my confusion. It's not actually the coifa that is embroidered, but the hood that goes over it!! This is a beautiful outfit that you have created and thank you for being so generous for sharing it with us all. Do you mind if I e-mail you privately to pick your brains some more? Madilayn ________________________________ "When I'm old, I don't want them to say of me, "She's so charming." I want them to say, "Be careful, I think she's armed." -G. Stoddart ________________________________ From: Aspasia Moonwind <aspasia_moonwind at hotmail.com> To: Ansteorra Embroidery <h-needlework at lists.ansteorra.org> Sent: Friday, 14 August, 2009 4:33:32 AM Subject: Re: [HNW] 15th Century Spanish Embroidery I have pictures and examples of a coifa on www.myspace/1aspasia. I made one with a hood over it for my 1490 Spanish gown. I wrote a blog on it while working on it. The Spanish coifa often had a "tail" for a braid. I got mine from the Hispanic Costume Book, pictures from the book are included for documentation. I also used pomegranants on the hood. Aspasia __________________________________________________________________________________ Find local businesses and services in your area with Yahoo!7 Local. Get started: http://local.yahoo.com.au -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.ansteorra.org/pipermail/h-needlework-ansteorra.org/attachments/20090814/31a30e19/attachment.htm>


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As an attorney with EDF's California Climate and Smart Power teams, Larissa assists with litigation and regulatory proceedings.
Kritee helps the Office of Chief Scientist defend the Clean Air Act and Mercury standards, reduce agricultural greenhouse gas emissions in India and Vietnam and examine models that determine nitrous oxide emissions in agriculture.
Jake Kritzer, a senior scientist with EDF, works on marine protected areas, habitat conservation and other science and policy issues
In his nearly 30 years as head of Environmental Defense Fund, Fred has overseen the growth of EDF from a small nonprofit with a budget of $3 million to a recognized worldwide leader in the environmental movement.
Jessica Landman, based in Washington, is a senior project director for EDF's Oceans program.
Jorge is the senior partnerships coordinator for EDF's California Climate and Energy Team. He is also a member of the Board of Directors of Voces Verdes, and a former graduate fellow with the Congressional Hispanic Caucus Institute, and the California Latino Caucus Institute.
Jim leads Environmental Defense Fund's U.S. Climate and Energy Program.
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charades. handsome husband-in-residence @neilhimself writes the best ones. he claims he likes writing them better than playing the game itself. you don't say.
(via neil-gaiman)
charades. handsome husband-in-residence @neilhimself writes the best ones. he claims he likes writing them better than playing the game itself. you don't say.
(via neil-gaiman)
Bad Day - R.E.M.
So, you know when you're shaving your legs at the bathroom sink, and you mindlessly grab the hair mousse instead of the shave mousse, and then hours later you have hives on your legs? Yeah, me neither…. *scratch* *scratch*
The Lumineers - "Hey, Ho"
Wow. I'm a bit ashamed that it's been so long since I've written anything.
I'm very busy this term, but I'm surprisingly happy nonetheless. I'm teaching this term, and working to finish up my current project. I've also begun interviewing for tt positions for the fall. I gave a really awesome colloquium in my home department last week, and I'm feeling more confident in my professional abilities than I have in a long time. I'm hopeful that I will find a position for September.
My personal life, while not 'full,' is still satisfying. I'm still not on the dating scene, but I'm comfortable with that decision. I spend more time with my friends, and I've come to enjoy my alone time too. I spent the holidays with my sister and her family, and I've been suffering from a bit of homesickness ever since. It's not crippling, just bittersweet. I love the work I am doing, and I love my friends, but I really do miss my family. I would like to move closer to family in the fall if I can.
For now, things are good. I feel like I am living in flux, but I'm happy. I'm hoping things will solidify in the next few months so I can start to make plans for the future.
Gin Wigmore - Black Sheep
The last month or so is a blur. Obviously some things stick out (such as the 5 powerless days post-Sandy) but I've been keeping myself pretty busy at work and socially. I've been catching up on work I let slide post-surgery, and now I'm catching up on a week of campus closure and sending out job applications as well. I've also been working on nurturing more of a personal life for myself. I didn't realize how much of my down time I spent with C, and how much I front-loaded it all on weekends and worked late on weekdays until I was single again.I have work to do in that department, but recognizing the imbalance is the first step. So far so good.
I booked my plane ticket for a Christmas trip to see family last week, so although the next few weeks will be hectic I at least have something to look forward to.
Bruce Springsteen - Dancing in the Dark
Sooooo, Sandy happened. I haven't had power since Monday night and the power company says it may be Sunday before I have power at home. I'm seriously considering sleeping in my office on campus, which has power. And the internetz. Obviously. It's like a great big nerdy refugee camp of physicists around here.
I've also warned my adviser that he may find cats in our lab/office space over the weekend if my apartment power stays off much longer and the temperature keeps dropping. I've respectfully asked him not to leave any radioactive sources lying around in boxes, just in case.
Tonight C emailed me and asked me if I would meet him for tea this weekend.
I declined.
And then I opened a bottle of 18 year old scotch and eyed my bathtub longingly. (No baths until 6 weeks post-op.)
I'm hurt, angry, and I still love him too much to see him. I don't trust him, and I don't trust myself around him. He behaved so badly, and I don't forgive him. And I know if I see him I might. And then I would never forgive myself.
So. Scotchy scotch scotch. And then bed.


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You can think of the body control module (BCM) of your vehicle like the central nervous system in your body. The nervous system controls coordination in the human body by transmitting signals. Meanwhile, the control module regulates the operation and coordination between the different parts of the car also by using signals of some sort. The various electronic parts of your vehicle are actually controlled by a module-from your car lights to the simple door locks; each part has a module that controls it. In today's automotive setups, these modules are already operating under a single assembly-they are now controlled by the body control module. It may seem like the module performs a very complex function, and in a way it does, what with all the numerous devices that it operates. However, it makes its function simple by working with a wide range of input and output devices. Input devices refer to components that feed data into the module (such as sensors and variable resistors) to help the module determine its response. Meanwhile, output devices are those that the module utilizes to produce its response to the input sent to it. These parts could include relays and solenoids that turn devices on and off or move them.The body control module makes everything simpler in the operation of your car's electronic devices. However, while this offers a wide range of benefits over the previous setup, it also poses a new set of problems. When the BCM malfunctions, this will have a negative effect on the operation of the various parts that the module controls. You might notice the intermittent operation of such components as the power windows, door locks, and your auto lights. In certain instances, these parts may even refuse to operate at all. If you notice any of these signs and you find no problem in the components that make them up, one possible culprit behind the problem is the body control module. Replace the module at once and restore the operation of the various electronic parts of your car. Here at Auto Parts Warehouse, you'll find top-quality modules for different vehicle makes and models, all of which sourced from leading auto parts manufacturers in the industry. Just browse our catalog to find the module that's compatible with your auto, or use our site's part finder feature to narrow down your search. And if you need help, just get in touch with our agents for assistance.
Date Published: July 30,2014
Dos and Don'ts in Choosing the Right Body Control Module
Just like the human body, your car is made up of numerous interconnected systems that work together to let it function effectively. In the center of all these systems is your body control module (BCM). Acting as the brain of your car, this part controls numerous automotive technologies, from your power windows down to your energy distributors. This is how important your BCM is to your car. So if you need to replace your car's central control system, be sure you know the dos and don'ts of shopping for a new body control module.
- Know your car's needs. Does your car have automatic central locking and power windows? Then you would need a Central control unit for lighting, access, radio remote control, comfort and power. But if you car has needs to electronically control its speed and power, it is best to purchase a more integrated BCM system.
- Research the brand of BCM you're planning to buy. Since the BCM is made out of separate modules under one component, you have to make sure that each part is properly measured and ensured to work properly with the rest of car. To do this, you have to make sure that the brand is known for its technical know-how on automotive electronics.
- Compare the prices and warranties of an OEM replacement part and a refurbished BCM. There is no real way to know which of the two are of better quality. So as a precaution know the replacement cost for each option. Although refurbished parts are relatively cheaper, costs could eventually add up. This usually happens when rebuilding the part is more expensive than a new OEM module.
- Don't rely too much on the quality of hardware of the BCM. Since it is a computer system fitted to your car, you must also check on the kind of software it has. Ask your dealer to test the functions of the product before hand to ensure that it is working according to specifications.
- Don't purchase second-hand or aftermarket products. Your body control module is a very sensitive network of modules and therefore you have to know what it's been through. In fact you have to ensure that it hasn't been through anything and that it is brand new to ensure it works perfectly with the rest of your car.
- Don't limit yourself to buying parts from your local dealer. Although it is recommended to buy OEM parts instead of aftermarket products, your dealers are not the only ones who have them. Shopping online is also a good option. You have wider variety of choices and you can easily quote prices from different brands. You can also read reviews from people who have purchased the product themselves.
Date Published: July 30,2014
Body Control Module Installation for DIYers
Do your interior lights keep flashing? Are your door locks malfunctioning? If you've gone through all the diagnostic flowcharts and you still don't know what's wrong with your car, then a trip to your body control module is a must. Since replacing this part is fairly easy, a lot of DIYers disregard proper procedures when handling their body control modules. Don't be one of them! Here's a step-by-step guide to ensure proper installation of your new body control module.
Difficulty level: Easy to moderate
Tools you'll need:
- Screwdriver
- Body control module replacement
- Wrench
- Ratchet and socket set
Step 1: Preparing your car
Before working on anything electrical in your car, be sure to disconnect the negative cable from the battery. Use a wrench or ratchet to remove the cable.
Step 2: Locating your body control module (BCM)
The body control module is usually located behind your car's glove box or under the center console. If you can't find it there, you can refer to your car's factory service manual. To get access to your body control module, take out your glove box or center console and remove the screws and bolts holding it in place.
Step 3: Removing your BCM
Disconnect your body control module from the base. Start with pulling out the bolts that holds in place. You will also see a connector clip somewhere around the module. Using a bit of force, pull the connector firmly to complete release the module.
Step 4: Installing your new body control module
Install the new body control module in place. Reattach the connector and tightly secure it with the bolts from step 4.
Step 5: Finishing touches
Reassemble your glove box or center console.
Step 6: Testing the body control module
Now that you've completely installed your new body control module, you can reconnect the negative cable to your body. Start your engine to check if everything is working perfectly.


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Home / Ideas
Recent Stories
The boots worked either way
Be aware of the tensions in your life and the awareness can be an ally.
Challenging the surveillance state
First Unitarian Church of Los Angeles is suing the National Security Agency.
All are welcome, to a point
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Seminary 3.0
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We've bottled everything from water to religion.
Spiritual innovators: Into the beyond
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I don't 'believe in' the Seven Principles
I don't think of them as beliefs at all.
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A week with the UU College of Social Justice and the Mouvman Peyizan Papay.
Go on a Unitarian Universalist pilgrimage
We may not have shrines, but Unitarian Universalists visit the scenes of our tradition's great stories.


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Palmer: The reason there is no J street--- because it looked to much like an I at those times. So they omitted it because they didn't want to create confusion.
Ducky: Thank you, Palmer.
- Permalink: The reason there is no J street--- because it looked to much lik...
- Added:
Abby: Ducky.
Ducky: Abby? Ooh, how kind of you to visit.
Abby: Oh, they gave you morphine.
Ducky: Just a drop.
Ducky: Oh, and you need to send for a substitute M.E.- aah, Jordan...?
Jimmy Palmer: Dr. Hampton?
Ducky: Yeah, on my desk you'll find her number while I myself lay here getting much number. (Ducky laughs) Nurse, more anesthetic. And don't spare the horses.
- Permalink: Ducky. Abby? Ooh, how kind of you to visit. Oh, they gave yo...
- Added:


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Posts tagged male privilege
Posts tagged male privilege
A quick excerpt:
"The phrase, handed down by my moral superiors, descends recklessly, like an Obama-sanctioned drone, and aims laserlike at my pinkish-peach complexion, my maleness, and the nerve I displayed in offering an opinion rooted in a personal Weltanschauung."
Yet another time I feel the need to say this is not The Onion.
Some advice to male talking heads on covering reproductive rights…
Of the 146 guests who have come on cable news shows to discuss the decision between Monday and Thursday, 91 were men. MSNBC's Morning Joe has come under fire from Democratic congresswomen for not inviting women, other than show co-host Mika Brzezinski, who disapproved of the Obama administration's initial policy, to appear on the program. And at Politico, Mike Allen's presented the White House's decision-making process as a boys-against-girls fight pitting strategy-minded male advisors against women who were tightly focused on the actual issue at hand: making sure women can get insurance-covered access to contraceptives. And since men in media seem to have so much trouble figuring out how to cover women's health issues, it's time to help them out with some simple advice.
Here's the thing about birth control: It's for people who don't want to become pregnant, nor be responsible for getting someone pregnant. However, hormonal birth control has other applications besides preventing pregnancy. It's used to treat many health conditions.
All in all, this is pretty good advice for covering this issue and not sounding like a total chauvinist tool. I'm getting sick of the moralistic lecturing that I see on both liberal and conservative outlets. My brain has been playing this gif on a loop:
Why? Because restricting access to contraception in any way makes the above more likely. Also, Griswold v. Connecticut (1965) - you might restrict it, but you'll never ban it. This assault on contraceptive coverage is one more piece of the war on those who'd like control of their bodies and the decision to bear a child.
Note to Catholic bishops - while you worry about hormonal birth control maybe preventing some maybe-not Catholic children being born, children who were already born died of starvation and preventable disease.
(Source: cognitivedissonance)
This is quite possibly one of the most brilliant summaries of the inherent privilege enjoyed by white, cisgendered, heterosexual, middle-class, American men ever in the history of all things.
"American Tune" by Andrew Jackson Jihad
I am white
And I've got everything I need
No one clutches their purse when they're in a room alone with me
And I can drive through any neighborhood I please
At any hour and the police don't do a thing.
So if I see a penny on the ground,
I leave it alone or fucking flip it.
I'm a straight white male in America.
I've got all the luck I need.
I'm a guy
Getting paid more than a girl with a degree
And I can walk down the street at night and no one wants to rape me.
And I can get a girl pregnant and just as easily flee.
Just like my straight, white male dad did to me.
So if I see a penny on the ground,
I leave it alone or fucking flip it.
I'm a straight white male in America.
I've got all the luck I need.
I've got a pile of broken mirrors and I'm walking under ladders.
And I'll spill a ton of salt, because to me that doesn't matter.
Cos my skin and my gender and my orientation
Are the best things to have when you live in this nation.
I recommend it highly.
So if I see a penny on the ground,
I leave it alone or fucking flip it.
I'm a straight white male in America.
I've got all the luck I need.
Shit's gonna work out for me.
I'm a straight white male in America.
I've got all the luck I need.


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While I'm not a vegan, and I have in the past been an advocate for organic dairy products, I eat less and less dairy all the time. I think it's important to experiment with your diet and see what works best. But more and more questions about dairy have come into light recently.
Americans consume more cow's milk and its products per person than most populations in the world. So Americans should have wonderfully strong bones right? Unfortunately not. A recent study showed that American women aged 50 and older have one of the highest rates of hip fractures in the world.
- T. Colin Campbell, The China Study
I wrote last week about using soy as a substitute for dairy and lots of people asked me about almond milk. Almond milk is really starting to catch on and I've long been a fan of it.
When push comes to shove, how healthy is almond milk?


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Once again I have to internet connection as well as at my dad's. I have no idea why its keeps happening in my area (Orleans-ON).I TEKSAVVY but since I'm not home they can't help me, I did mention that I unplugged the modem from the power and i have even plugged the modem directly to the computer.That sucks
Is your modem able to sync up to the network? Go to 192.168.100.1 and than post your signal stats here.
I'm also on the St-Laurent POI and I've noticed that I've gone from 8 channel bonding down to 5. DCM476 with the proper firmware. Getting lots of DHCP and ranging messages.Doesn't seem to be affecting speed or ping. When I rebooted the modem, it acquired 8 channel bonding again. I'm too lazy to go downstairs to reboot it again.Seems to be a very recent development. The DMC476 has been very reliable for the 6 weeks or so that I've had it...
Same here Orleans internet seems down. This is getting very annoying now.
I am in Orleans,ON and once again finding no service this morning
The worst part is when you call Teksavvy they are clueless about everything. Yes no internet in Orleans is becoming more and more often.
There seems to be connectivity through the modem, but DHCP DISCOVER is going unanswered. I'm seeing DHCP Offers and ACKs for everyone else, just not me.
Appears to be a DHCP server issue, DHCP DISCOVERs are going out but are not being replied to.I'm seeing DHCP ACKs and OFFERs from other clients, so it's not a modem connectivity issue.
Well I'm going to try and call Teksavvy and see whats up. I wish someone from Teksavvy would post here as they've done before.
be ready to wait.. as I'm currently doing.
Please let me know, I can't call because I'm at work, they will need to be at home to troubleshoot.What makes it even worst is that my parents house and mine only have MagicJack and since there is no internet well then there is no phone. IT IS VERY ANOYING
ANY UPDATE one when it will go back up?It is still down in Orleans for me and my parents
Same here Orleans internet seems down. This is getting very annoying now.EDIT: Just saying for me in Orleans my service is back. Suggest to anyone to power off your modem for approx 5 mins and power it back. That's what my wife did, for the 3rd time today and success.


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Phone: 239.334.1102 • TTD/TTY: 239.335.1512
Our Mission: To ensure that each student achieves his/her highest personal potential
Our Vision: To be a world-class school system
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Welcome to the School District's programs for families with young preschool children!
Our Vision:
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To build a strong foundation for school readiness so each child reaches his/her highest potential
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IDSi provides regulatory and crisis management software for Governments and Companies. Market leading complete solution for compliance and emergency planning to meet SARA Title III, EPCRA called the TIER II MANAGER. NIMS and ICS compliance solution called the Incident Collaborator.
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The SeaDarQ radar system is used on vessels or on land to detect and track oil spill. The system can also process radar images to extract hydrographic, oceanographic and environmental information from sea surface.
Express Technology Inc.
Express Technology is legally LP Systems Inc. dba Express Technology. The company was formed in 1995 and began by developing quality software to the petroleum marketing industry.Our petroleum software became popular among several gas marketing companies, plants and transporters. Applications for the petroleum industry soon led to the release of maintenance management ...
Implico Group
As an international consulting and software company with some 200 employees, Implico supports numerous companies in optimizing their business processes. Founded in 1983, the company is headquartered in Hamburg, Germany, and has subsidiaries in Malaysia, Switzerland, Romania and the US.By choosing to specialize in specific branches of the process industry, Implico has ...
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Our company is leading in the development of software for MSDS creation and management, Labeling, TremCards, and Internal Plant Instructions. We provide easy to use solutions from single workstations up to worldwide corporate networks. DR Software`s ChemGes EB suite is on the market since 1989. This comprehensive software product combines health, safety and transportation ...
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Year Of The Fish - DUPLICATE-725c
Year of the Fish is a rotoscoped/animated independent feature film written and directed by David Kaplan, based on a ninth century Chinese variant of the fairy tale Cinderella, set in a massage parlor in modern-day New Yorkââ?¬â?¢s Chinatown.The film stars actress Tsai Chin (The Joy Luck Club), Randall Duk Kim (The Matrix Reloaded), Ken Leung (Rush Hour), and introduces An Nguyen as Ye Xian. It is narrated by a magical carp. The film was executive produced by Janet Yang (Joy Luck Club) and produced by Rocco Caruso (Judy Berlin). Kaplanââ?¬â?¢s screenplay was developed at the Sundance Screenwriters and Directors Labs and was the recipient of a 2005 Annenberg Fellowship. Year of the Fish had its world premiere at the 2007 Sundance Film Festival.The film was shot entirely on location in New York Cityââ?¬â?¢s Chinatown using live actors and then animated in post-production via ââ?¬Å?rotoscopingââ?¬ï¿½ ââ?¬â?? the process of tracing over live-action footage to create an animation; in this case, a painterly, watercolor effect.
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All photos taken by me, mostly with an IPhone
Visit my other blog: theleaffalls
New Forest
The British like to queue II
For more prove click here :)
"You can't cross the sea merely by standing and staring at the water."
— Rabindranath Tagore
H. M. Victory (Who is telling the story?)
"I feel red too"
"I'll meet you at the pier. I am the one with the flowers"
"I want to go"


text: It's a dove-grey gown with pearls on the square neckline and sleeve cuffs, and an embroidered red rose in the center just below the neck. Pure polyester. Catrin Susan wrote: > >I'd have to check with Susan the Curious, but last I > >heard my first garb was still in use as loaner garb. > >Polyester never dies. > > Catrin, which was it? Meryn is my deputy who is the Gold Key and we are in > the process of relocating most of the loaner garb over to her. There are > some facinating things in there. > > Susan the Curious > Susan-the-Curious at swbell.net > > _______________________________________________ > Northkeep mailing list > Northkeep at ansteorra.org > http://www.ansteorra.org/mailman/listinfo/northkeep


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Criticims of the overall RPG genre is a popular subject, but they still seem to be one of the two primary targets of indie developers as their dream to make (the other being some form of FPS/hybrid). In line with this claim, I am developing my own RPG, Shadowdawn Genesis, and in doing so I have done my fair share of research into the plans of other independent game developers, noticing this shared trend and what it is developers (and players) are expecting from it.
But what is it about the RPG genre that attracts so many fledgling, starry-eyed young gamers to attempt their own? How is it such a hotly contended point of debate among more established industry veterans and critics, when at the end of the day, it is a very niche genre that only has a few breakout titles that pretty much did their best to bury their RPG origins to get that popular? Not to mention, a good, solid RPG that does not rely on some external gimmick to sell is hard to make - requiring a lot more work than possibly any other genre to add assets to and balance well (though many designers these days seem to throw the latter to the winds).
Console RPGs
Often called JRPGs (which in itself has an unfairly negative connotation these days) this genre of game was championed by Nintendo of America with the original Dragon Warrior and Final Fantasy, even going so far as to interjecting now long-forgotten Howard and Nester cameos into the former. Not to be outdone, SEGA also released the original Phantasy Star for its horribly overshadowed Master System. They were simplified, more freeform versions of slower, number intensive PC offerings at the time such as Curse of the Azure Bonds and Ultima: Warriors of Destiny. Not to say they were superior or inferior, but they just had a more streamlined approach to gameplay. Still, not many actually owned PCs at all in the late 80s (I distinctly remember the Commodore 64 being Nintendo's main competition at the time), so to a vast majority, RPGs were a completely new experience, and if not for this easier-to-digest level of entry, they may never have obtained the popularity they do now.
Now, I see post after post calling them out for being stale, for not evolving, for always being the same story and same game over and over again - statements that just simply are not true, often spoken from someone who feels they have "grown up" out of them while focusing on either the lowest common denominator (Final Fantasy) or only finding the offerings made for all ages. But indie devs almost unanimously want to make this kind of game - and not just that, but make it as an homage to the long lost 16-bit era at the perceived peak of its innovation. Though I don't believe for a second that JRPGs stopped evolving and producing superior content at the dawn of 32-bit (look at the excellent Suikoden and Wild Arms series that came out since then, among others like Valkyrie Profile and the Tales games), I believe that the reason this genre is such a popular target is that it "seems" easy to make while having a lot of room to write stories. Tile-based maps with clearly laid out spacing requirements, limited movement, small minimally-animated pixel sprites, and in many cases an almost linear anime-like parallel in combat skills and plot development. It's a well-known game design document polished to a shine, and many tools to make such a game like RPG Maker, it's hard to resist - especially if the dev has no programming skill and just wants to write a cool or funny story. Of course, the genre is so much more than that, and it frustrates me that few want to evolve it from its strengths - relying on the nostalgia and tried-and-true design just to tell a story.
Of course, there are many games that try to innovate tried and true elements of the genre and often end up more niche than normal - but given how often I see people analyze the same things in a "I can't believe no one thought of doing this before" way, makes me realize that not very many people actually try to research other games aside from the most well-known.
PC RPGs
So-called Western RPGs are notable for decades long attempts to recreate their inspired origins as tabletop strategy games. This meant that they were very intricate, number heavy games where positioning and tactics were much more important than (most) console games, but dice rolls were still a fundamental shared aspect of the two. In the end, even the best strategies could fail if luck was against you; this, I feel, is one of the core tenants of RPGs long forgotten - power levelling so loss was impossible started RPGs down a path of no return towards action games with or without confirmation windows (which could be seen as extra button presses to arbitrarily slow things down). In a sense, this approach to playing and making RPGs made Experience Points, which seems to be a definitive element of RPGs by many accounts, an obsolete and unnecessary method to stagger player progress.
For awhile, PC RPGs had a heyday with the marriage of RPG rules and RTS-like controls, which was where I was more interested in them. Not that I like RTSes, but it seemed to be the best way to micromanage parties while still keeping the strategic element in full focus.
Recent trends have shown that PC RPGs are becoming less RPG-like and more true action games (not even necessarily adventure games, depending on how limited exploration is). Of course, some people are satisfied with characters that have multiple lines of character-developing dialog... but we don't need an RPG to do that, contrary to popular belief, which is the crux of the problem. RPGs do not equal story, and story does not equal RPGs - this is just a circumstance of how the genre has evolved over time.
This is not to say I believe RPGs have to be turn-based or anything like that, as I fully endorse true action RPGs (not hack and slashes), but now with people asking for the removal of numbers and rules, and removing "slow" or technical aspects of RPG gameplay that frankly is what MAKES the genre an RPG, it makes me seriously question just what it is these people are expecting? Are people afraid they're going to miss out because they don't want to deal with the systems in place? I mean, when I grew up, if I didn't like how a game played, I just didn't play it - I didn't care how awesome the story was or how cool things looked or how popular it was. You don't see me playing any iteration of Call of Duty, which always looked like a good game, but I just wasn't interested in it - and I wouldn't dare tell anyone what to change so I can selfishly enjoy it while many others are already more than happy with how it is (or was, depending on who I talk to).
So what is it about them?
For a genre that has trouble even settling on its own definitions (the name itself means practically nothing in the grand scheme), I ultimately feel that its the commonly used comic book-like characters and settings that make RPGs such a huge draw to younger indie devs. With vast casts of interwoven characters having superpowers (also known as magic, the Force, and demonic possession depending on the setting), they are a game-based canvas that has gained similar affection and creativity draw I've also seen in the best of aspiring comic artists and writers. Non-RPGs rarely have such character-focus aside from the primary character, but when they do, you'll find fandoms everywhere for them - without the unifying term "RPG" they are just easier to overlook.
JRPGs were literally created as an interactive manga/anime based on Western RPG gameplay at the time, which started pointing me in this line of thought, and Western RPGs followed suit to compete, giving more "character" to their often entirely player-rolled characters of the time. From a newcomer developer perspective, RPGs seem like they would be easy to make - create a list of skills, stagger them appropriately, have a lot of story written, and make a cool character design (or three) with cool weapon names.
The question I have to pose is, do these kinds of games really HAVE to be RPGs?
|Kamruz Moslemi
Part of the draw is nostalgia as these titles were the favourites of many in their youth, part of the cause for a call for change is disappointment in the most popular iterations having embraced some, to western gamers, dazzlingly unpopular conventions.
As to the definition of what makes a JRPG, my personal one is very simple, the offsprings of the Dragon Quest template. You know, a Fight/Magic/Item menu meant for combat, lots of filler battles that can be beat by choosing fight over and over again which are seemingly there only there to level you up and draw out time. Lots of unfocused filler static exposition and a game length in the 50-100 hour mark.
There is the very definition of what most people hate about the JRPG genre right there, and the body of work that continue to fall into that category is and continues to be very densely populated. Add to this the fact that in these types of games static exposition has begun to taken up such an overwhelming lion's share of attention that battle is relegated to a minor role to the point of most developers just giving you the option to make that "choose attack to win" procedure be automatic.
There is the crux of resentment right there, and when so few designers can comprehend how things were allowed to go so wrong they obviously would desire to fix it. Because there was a time when these games were a lot of fun. Now, if people hated them from the start and they evolved to be even more contrary to their tastes then it would be a completely different story.
|Rebecca Phoa
I think that people who want to make RPGs genuinely love them: warts and all.
What the problem is that the powers that be think that RPGs can be everything to everyone which I think is a massive problem. What it does is that it dilutes them and soon these games that used to be able to sit comfortably in their own part of industry are now are trying to compete with the Call of Duties and the Maddens--of course they are going to get lost since these latter titles are clearly more popular with more people.
So the idea is how can we create an RPG that can sell like Call of Duty? Good luck! Bioware thought that Dragon Age 2 could solve the problem, but there is much more polarization over this title than the company cares to admit. It is neither here nor there; an old school rpg trying to act like a modern action game and hitting neither area properly. Not to say that there aren't new converts--there are, but at the expense of what?
The thing about JRPGs is that they are another person's answer to the same question. If wikipedia is to be believed, the Japanese were inspired by Wizardry--an old school WRPG. So obviously, they loved something in these old games that ended up creating the likes of Dragon Warrior and Final Fantasy, which if you listen to the vitriol aren't RPGs.
|Sting Newman
There are two major splits in among rpg 'gamers':
1) People who like old slow western RPG's.
2) People who like JRPG's and action games.
i.e. Tales of symphonia has a battle system that is action oriented and it is _awesome_.
The problem is western RPG's have been fundamentally bad and were designed by AD&D nuts - i.e. by people who are essentially non gamers.
Action gamers are the true 'core gamer'. The problem with many western RPG's is that they PRESENT THEMSELVES AS ACTION GAMES. If you're going to be slow you HAVE to go turn based. The pseudo-hybrids like dragon age cause a rift because THE CAMERA PRESENTS THE GAME LIKE AN ACTION GAME. So it ACTIVATES the "I really wish this was an action game" part of a gamers brain, with only the AD&D tards pining for 'role-playing'. Video game rpgs have always been about the battle and dungeon crawling, never about the 'role-playing'. The roleplaying was always second fiddle (see final fantasy 1 and dragon warrior if you doubt this). For those AD&D nuts who entered gaming on the pc with slow crap combat mechanics (Eye of the beholder, Ultima, Baldurs gate, etc). These are the people who dislike JRPGs and action games (i.e. essentially non gamers) they want D&D recreated on the 'puter screen but those are not what make a good VIDEO GAME.
Many 'oldschool' players who loved the rpg's of the SNES era know that some RPG's have strayed too far from sound interactivity, Final fantasy starting from about FFX onward started stripping out and stripping down items/spells/loot. Many JRPG's dumbed down their battle systems. Final fantasy started to lose me around FF9, I thought FF9 was going to be much more of a testament to FF1, instead of a story about some psychelic space monkey.
Give me a re-imagined FF1 grinding through caves and fearing getting "xxx'd' or "rubbed" out, everytime you met wizards you were like "Oh shit!"
The truth is game developers don't know what many of their more discerning fans want and the masses aren't intelligent enough to know what makes a good RPG... The desire to make RPG's is really about the progressive dumbing down and moving away from classic console RPG mechanics. The lack of exploring and deepening of those mechanics. Instead of today where more and more of everything is being turned into putrified turd and all the money is spent on the bling, VA and the story and the actaul _GAME_ the battle system/items/strategy are stuck in the backseat.
Everyone forgets that games are about being games, I've watched the trend as graphics advanced that games have moved in the direction of being movies or TV shows wrapped in a game engine. While some cinematic elements are great - that's not what I and many other gamers came for, we want a BALANCED GAME where the story/cinema/characters ALSO has good mechanics and depth.
Modern RPG's are spread too thin with mechanics that are not fleshed out at all. This is because of the rise of MMO's, MMO mechanics stop designers from coming up with their own.
Everyone in the industry _has given up_ on their own or older good designs in chase of the $$$.
I've never seen so much sheep like behaviour in the game industry which seriously started gaining momentum around the beginning of the PS2 era... God of war/Devil may cry (pS2) was copied by capcom for its new castlevania. It's like the developers have just said 'I give up we'll clone X' or gotten a message from on high that 'we have to do more 'western games'.
I really think there are two things at work:
1) The talent is difficult to replace / find.
2) Newer talent was raised on garbage games and so emulates that garbage.
It's disturbing because it shows _they don't understand what makes a fun game_.
|Kamruz Moslemi
To play devils advocate, Japanese RPG developers are at the end of the day doing nothing more than giving the Japanese consumers exactly what they desire and demand. Dragon Quest continues to be the least changed, most derivative archetype of the genre and yet it continues to also be immensely popular.
Japanese developers are based out of Japan and so naturally prioritize domestic sentiments above those of the foreign. Despite Final Fantasy VII making the genre chic for a brief period in the overseas market most of the sales and profits continued and continue to be generate in the domestic market, so they need to pay their dues to the bread givers first and foremost.
Despite the wide spread western, often selfish, resentment towards this behaviour of letting their heeds go uncalled, this is really no different than the creators of Western RPG's designing their games with their overwhelmingly western audience foremost in mind. Take a look at the Japanese sales charts for western RPG's and you see how poorly they usually fare there in comparison to the average sales a DQ or FF and then the strategic reasoning behind such a decision begins to make sense.
|Joe Cooper
I'm suspicious of anyone who wants to make a JRPG and also complains about them being "press attack to win". Having played these old games recently there are plenty of interesting decisions in the battles, changing states, etc. That they lack combat maneuvering isn't shallow, it's parsimonious. This - the battle and the equipping and placing materia and whatnot - that is the game. Back in the day, Final Fantasy sequels had stories pulled fresh from their rears with no connection to the previous Final Fantasy because Final Fantasy sequels were sequels to games, not stories.
The stories could enrich them a lot, and make the games super memorable. We all remember FF7 and Chrono Trigger in large part because of the art layered on top.
But one really ought to at least respect the game underneath if they want to make that. There's a million other ways to tell a story if one wants to.
In either case, if one wants to recreate that glory they probably ought to look a bit past the superficialities; the fact that there was a menu battle system, the SNES graphics, etc. and consider that they made games, and enriched them with art and stories that sometimes pushed the limits of what their gizmo could do.
And there was a lot of great music.
|Eric Schwarz
My personal definition of an RPG has less to do with tabletop gaming and more to do with open-ended character development and growth, both with regards to narrative and gameplay. RPGs are unique compared to most other titles in that they are governed by universal systems: both player characters and NPCs have the same stats, the same die rolls, the same classes and skills, etc., and the games that truly exploit those systems for all they're worth end up being the best RPGs. On a mechanical level, an RPG distinguishes itself by allowing players to increase stats and skills in meaningful ways which have an impact upon combat as well as the game world; if there is no consequence, trade-off etc. to the decision, then you're looking at an action game with a little extra flavour customisation. On a narrative level, an RPG should try its best to blend together those character development systems with its world and story, with the player being able to choose from multiple plot resolutions, and take multiple paths to complete objectives, all of which offer up new and interesting play experiences. The absolute best RPGs will find ways to combine mechanical and story elements together (for example, Deus Ex's characters commenting on your stealthy completion of an objective, or Dragon Age tying Blood Magic into significant story events and background lore/world design).
RPGs are attractive for developers because the RPG is one of the few genres where a lot of freedom in design of the world and characters is possible, and fortunately, RPG fans tend to be far more open to new ideas than fans of other genres. RPGs are, on a surface level, memorable for their stories and characters, and I think this is the allure that many developers go for. While good characters and story are important to an RPG, as in any other game, it's actually the underlying mechanics that are important, and how the game is able to capitalise on the universal ruleset that governs its world. It is these rulesets which create the unique, memorable experiences players have in RPGs.
Allow me to explain. I'm going to have to be a bit of a jerk to you, but with good reason.
It's become common over the last decade to reduce the importance in numbers in the RPG genre, under the presumption that they are overly complicated, get "in the way" of role-playing, and represent an artificial barrier to players. We have fewer stats and abilities than we used to, fewer character classes, etc., and generally the numbers we retain have less impact on the game, both in terms of playing and in terms of story. The general rationale for this is, if it's not to simplify development, that reducing the importance of numbers makes a game more accessible and streamlined, and that players don't like to rely on random elements because it's frustrating. I think such statements criminally misunderstand the roles of numbers in RPGs in the first place, and unfortunately, many people who are at the forefront of developing RPGs have been making these misunderstandings on a regular basis over the last decade, and it has been killing RPGs. Judging by your article, I think you have made the exact same misunderstanding.
The whole point of having universal numerical and algorithmic systems governing the world is to provide a consistent ruleset for everything to operate under, in order to allow players to succeed based on the skills of their characters and not based on their own abilities. The numbers exist (or should exist) not because they're "for nerds", but because they provide the player with an efficient, logical and predictable way to understand the game world, so that they can go ahead and make rational decisions within that world. Other genres, like shooters and action titles, don't have to rely on these systems, at least not in an overt way, because they aren't about an abstract representation of the player within the game world (in the form of player character/avatar). A shooter or an action game is centred not around a character who exists independently of the player, but rather, it is centred around a character who exists as a "puppet" for the player, a gateway for the player's raw mechanical skill to take form in the digital space the game provides.
What do we take away from a game like Fallout? Surely, it's got a compelling world, and characters, it's got good writing, and thematically the story has a lot of undertones and parallels which resonate with us even today. This is important, but has nothing to do with Fallout being an RPG; these themes, characters, etc. could have been imparted just as easily in any other game genre. See, what really separates an RPG from other types of games is what unique experiences players take away from them. How did I solve the problems presented to me? What sorts of creative solutions did I find within the open-endedness provided by that universal ruleset? Did I choose to blow up a door, or pick its lock, or steal its key, or find a back way in? Did I go through the game beating everyone I met to a pulp, or did I try to play the diplomat? In the end, how was the world affected by the decisions I made, and how did characters in it respond to me? Fallout isn't a great RPG because of its characters, story and world, it's a great RPG because it provides the player with established rules, and then it lets the player forge his or her own path within those rules. This is what so many RPGs miss these days, and what is lost when we start to talk about how we need to "streamline" things. These rulesets aren't just complexity, they're possibility.
|Darren Tomlyn
The problem with (c)RPG's is very simple - and a symptom of the same problem affecting games in general:
Their application has become confused with their definition.
(To understand the basics of that, I suggest you read my blog - (click my name) - not gotten that far yet, (3 parts), but the foundations are there).
Narrative/plot etc. are part of the application, and have nothing at all to do with the definition of game whatsoever, which many people fail to understand, unfortunately - (though this was the argument that got me involved in all this to begin with).
I could just give you my take on cRPG's - which would be ultimately based upon the contents of my blog so far - but I don't think it would be fair just yet - I'm working my way towards that though - one step at a time. A few people are almost there in understanding it, (such as Eric Schwarz above), but still get tied up at some point by applications.
One of the biggest problems with cRPG's - is that, by linking such things specifically with CHARACTERS - i.e. a specific KIND of 'playing piece' - we're automatically defining them by an application that no longer matters at this level - the media being used. Because of that - the greater definition for the type of game is also being lost - since there is nothing stopping the same thing from existing with, and being applied by cars or spaceships etc.. This is, again, a by-product of the confusion caused by the extra level of abstraction gained by using a computer, therefore technically rendering the description of 'role-playing', in relation to other such games outside of computers, incorrect and inconsistent.
Given the amount of inconsistency surrounding games and cRPG's - it shouldn't be surprising that there are so many problems...
|Lee Brazil
In their earliest form, RPG's were primarily a series of puzzles disguised as combat enmeshed in a coherent context that provided added meaning to the actions of the somewhat persistent named units as those units advanced in potency. This was true for table top and computer based games. Later, both table top games and computer games became much more story and then character focused. It was probably a somewhat inevitable development as the genre evolved out of the hands of the original grognards.
As an aside, what passed for a character early on for table top gaming was pretty minimal. It was basically a name, the idea that the unit was persistent (along with a persistent miniature), an indication of the units level and class, and some sense of its history. Today (except for true grognards), the demands for high quality context (the overall combination of setting/character/story) are substantially higher.
|Matthew Dorry
I enjoyed one or two RPG as a child, such as KoTOR, but I can't stand them at this point. I don't need to go into why I can't stand them, but I can tell you thought I recently had about their relevance. In a nutshell, they're horribly redundant. Companies spend thousands--Even millions--on teams of engineers and designers to represent on a tv/computer screen what can essentially still take place on paper. The experience of an RPG has always been that of giving commands to pokemon with number sheets, so to speak, instead of any raw one-to-one actions wherein the player is the character
|James Gambrell
This thread seems focused on defining RPGs by their statistical combat systems. I'd say that is a really minor aspect of what makes RPGs great games, even going back to early games like FF3.
What really defines the RPG genre is the clever embedding of puzzles inside character, story, and combat elements. The best RPGs blend these elements together in a way that makes you feel like a real character in a real world.
A good RPG requires the player to sit back and think, like a puzzle game, but rather than thinking about some abstract puzzle they have no compelling reason to care about (Professor Layton), they are thinking "How do I optimize my talent points?" (Character) "What sequence of abilities will beat this boss?" (Combat) "How can I locate this person who killed my sister so I can get revenge?" (Story).
When you do this RIGHT, and set it all in a beautiful and interesting world, the player feels like he is really in the world, playing a well defined role (RPG), using his skills and abilities (Character), to advance the story and defeat challenging enemies.
When you do this WRONG, the player feels like he is mindlessly following quest target arrows from point A to point B, mindlessly pressing "attack" over and over, and mindlessly interacting with glowing objects.
Note the operative word, "mindlessly". RPGs are not action games, so they can't challenge the player with button-pressing dexterity. They aren't pure puzzle games either, so they can't rely purely on that either. So you have to deliver some kind of challenge that isn't purely action, and isn't purely puzzle. This is difficult to do because it requires real creativity.
A good example of this is how you can get Minsc out of his cage in the beginning of BG2 by choosing dialog options that get him angry enough that he rips through the bars. This is a little puzzle that plays on your knowledge of Minsc's personality.
The difficulty with doing this today is that the gaming audience is much more diverse than it was in the 90s. Unless your mom can beat it without getting stuck, its too hard. The ONLY solution to this problem is to design the game to be played at multiple levels. Not just harder enemies and easier enemies, but really different play styles. Design one class for people that need handholding, and another class for people that hate handholding. Put in options to add or subtract hints. It is amazing how many AAA games fail to put in these options, but just something as simple as turning off glowing sparkles on quest objectives, or being able to tell the helpful goddess-spirit on your shoulder to STFU (ZELDA!) can yield a huge increase in enjoyment for certain types of players.


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Well voyager has left the solar system, that means under the clauses of interstellar law it is no longer in ownership of nasa and the earthlings. What an excuse you have been waiting for 36 years to pick up a perfectly minted gold LP and other goodies! Now no fighting but a record player was not included, you might have to come to earth and say a Hello that we all remember from the parallel point of history to here and now.
Sep 13 2013


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MLS Fines FC Dallas For Bench Behavior
August 30, 2012 6:07 AM
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NEW YORK (AP) - D.C. United coach Ben Olsen was fined an undisclosed amount by Major League Soccer's disciplinary committee on Wednesday for criticizing officials after the team's 1-1 draw against Philadelphia on Aug. 19.
Also, FC Dallas was fined for improper bench behavior after a 2-1 win over Real Salt Lake on Aug. 18.
(© Copyright 2012 The Associated Press. All Rights Reserved. This material may not be published, broadcast, rewritten or redistributed.)
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Riverside Ballroom: Gun Show Calendar
Please direct any questions directly to the gun show promoters. Including questions regarding vendor space, past/previous shows and new show space.
Riverside Ballroom
1560 Main Street
Green Bay, WI 54301
Green Bay, WI 54301
These aren't the shows you're looking for...
No Future Dates Currently Scheduled
|Gun Show Title
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|Green Bay Gun Show
Green Bay, WI


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Avid supplier of beautiful coffee table books on art and design Taschen is about to release Logobook, a comprehensive logo compendium by designer Ludovic Houplain, who besides working with everyone from Audi to Cannes Festival, won an Oscar for his short animation film "Logorama." He created this massive publication (5.5lb, 800+ pages) as a reference guide while working on the movie. Everything is organized alphabetically and features information regarding designers, creation dates, countries and companies. You can pre-order your copy here.
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Mini concrete planter, only big enough for one hyacinth bulb and a bit of moss.
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Concrete planters with hyacinths and tulips.
How about a J5 Concrete Table background tile? Made for the "Make Something Edmonton" website that the table is now on. Check it out here.
Some photos of the pop up shop and show at the Edmonton Design Show at Mike Lam's Design Studio (9911 72 ave). The show runs this week from 9-4. Stop on by and have a look at what people in your city are creating and maybe pick up a unique locally made Christmas present.
Tonight's the night! The Edmonton Design Show is having the opening reception tonight at Mike Lam's design studio (9911 72ave). Come and pick up some christmas presents or just check out what some talented people from Edmonton are creating. The reception runs from 7-11 tonight and the show runs 9-4 from Monday to Friday.
Did I mention there will be treats from Cafe Bicyclette and drinks from Alley Kat?
When your concrete comes out of the mold like this, you never have a good day. Building tables for the Edmonton Design Show and Sale on Saturday. The opening night is Saturday, but the sale runs all week. https://www.facebook.com/events/668205773204071/?ref=2&ref_dashboard_filter=upcoming
Up coming show in time for some holiday shopping. My J5 table will be for sale.
The two different base styles available for the concrete chair.
It's not that heavy. About 30lbs.
Close up of the new feet, finished legs, and cleaned rebar on the concrete chair.
Sanded the legs, rounded a few edges, and installed the tilting adjustable glides. The concrete chair with rebar legs is solid as a rock.
The concrete chair is coming along well. The rebar cross braces make the chair incredibly stiff. Still have to install the tilting adjustable feet, polish and coat the legs, and clean the legs up a bit. But it's getting there!
Organized my hardware into an old fishing tackle box someone was throwing out.


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Beachfront Bargain Hunt
A Couples Search for a Boater's Paradise
Episode HBFBH-211HSee all Episodes
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November 09, 2014
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Rick and Cheryl are seeking a vacation home in the waterfront community of Port Charlotte, Florida. As boating lovers, the key is easy water access. Local real estate agent Jim Benson hopes to help the couple find their ideal destination for less than $350,000. Will this be possible?


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Sarcoma vs. Carcinoma, what's the difference?
Sarcomas happen when cells from the musculoskeletal system (muscles, tendons, ligaments, bones and joints and associated tissues) become malignant. These cancers can also arise from mesenchymal ( a kind of connective tissue) tissue like bone muscle and fat. Sarcomas usually affect younger people and adults.
Most cancers (like around 90% ) are carcinomas. Carcinomas happen when epithelial cells (cells that line the cavities of the body and may form glands) become malignant. Older people tend to get these cancers.
Some info from: http://www.georgetownuniversityhospital.org/body_dept.cfm?id=1155


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Far Cry 3
3rd Person View
First jump off a not so high cliff so that you're able to survive.
|Zuiy Tree on Sat, 08th June 2013 12:53 PM
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Clinton: 'Liberal' PBS Smear
- Everything that is currently wrong with politics -- but, in particular, the way the media allows itself to be handmaiden to and enabler of the polarizers who have learne...
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Into the Deep: America, Whaling & the World Is Definitely a Ric Burns Documentary
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What to Watch Monday, April 27
- 'Chuck' (8PM, NBC) 2nd season finale First of all, like many must-see-TV fans, we're hoping this is just a season, not a series, finale, especially since the episode end...
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What's On Tonight: Big Brother, Back To You, Ballroom Challenge
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What's On Tonight: Old Christine, Heroes, The Riches
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A study of the stock-market crash of 1929 examines its economic and psychological consequences.


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