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Nb: infants must be under the age of 2 and
children must be under the age of 12 at the time of
Chalet "Bredius", 3 storeys, built in 2009, surrounded by meadows. Below Montana, in the district of Miraval, outside the resort, 3 km from the centre of Montana, in a quiet, sunny position. Lawn. Private: table tennis, terrace (65 m2), garden furniture, barbecue. In the house: central heating system, washing machine, tumble dryer. In Winter: please take snow chains, 4x4 car recommended in winter. Single garage. Bus stop "Pradouvan" 300 m. Skisport facilities 2.4 km. Balcony 1st: south. Balcony ground floor: south and East. 4-room chalet 200 m2 on 3 levels, comfortable and modern furnishings: open large living/dining room with open-hearth fireplace, cable TV, flat screen, CD-player and hi-fi system. Exit to the terrace, south facing position and west facing position. Kitchen-/living room (oven, dishwasher, 4 ceramic glass hob hotplates, microwave, freezer, electric coffee machine). Sep. WC. On the lower ground floor: 1 room with 2 beds and shower/WC. Upper floor: 1 large room with sloping ceilings with 2 beds. Exit to the balcony, south facing position. 1 room with sloping ceilings with 2 beds. Bidet, bath/shower/WC. Balcony, south facing position balcony, south facing position and, east facing position terrace, south facing position and west facing position, lawn. Terrace furniture. Marvellous panoramic view of the mountains and the valley. Facilities: washing machine, dryer, hair dryer. Internet (WiFi, free). Garage, height 210 cm. Please note: non-smoking house. the bathroon on the upper floor is very big and with sloping ceiling. Double sinks. Shower and bath tub separate.
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Someone once said- "Imitation is the highest form of flattery!" Bon Giovi are without doubt, one of the best tribute bands on the circuit today. Over a decade of hard work, dedication and hundreds of UK and world-wide gigs behind them, this band are surely the best Tribute to Bon Jovi around!
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Venue Facts
Venue: Eastbourne Bandstand
Website: eastbournebandstand.co.uk
Phone: 01323 410611
→ Eastbourne 10 min walk

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Ref : Watch G0A36223
Piaget Polo watch, 40 mm. Case in 18K white gold set with 38 brilliant-cut diamonds (approx. 1.1 ct). Dial with hour markers in 18K white gold. Bracelet in 18K white gold. Manufacture Piaget 504P self-winding mechanical movement with seconds and date.
Metal: White gold
Metal weight (gr): 166
Strap type: Gold
Strap buckle: Folding clasp
Wrist size: 186 mm (max), 141 mm (min)
Case shape: Round
Case diameter: 40 mm
Case thickness: 9.1 mm
Dial colour: Silvered
Index: Batons, Arabic numerals
Waterproofness: 03 ATM
Movement: Self-winding mechanical
Precious stones: Diamond
The Piaget Polo watch has held its own as the company's iconic model decade after decade thanks to an exceptionally strong design. With its perfectly integrated case and bracelet, and its surfaces marked out by gadroons and the contrast between alternating satin-brushed and polished finishes, it has an eminent and distinguished profile that is instantly recognisable. This modernised model keeps all the vintage charm that made it an icon of the jet set right from its very first appearance. Today's all-gold models have been slightly enlarged, and their carefully redesigned contours ensure greater comfort. The ideal choice for a touch of informality in a world of elegance. The 40 mm diameter version includes a self-winding watch movement featuring a large date window. This model is in white gold with diamonds set into the bezel.
504P movement
The 504P movement incarnates the second generation of Piaget self-winding movements. Sturdy and reliable, it is equipped with an oscillating weight that features an openworked centre and a balance stop. Elegant and refined, this movement features a central seconds indication as well as a large date indication visible at 6 o'clock. The circular Côtes de Genève, the circular-grained mainplate, the bevelled bridges and the blued screws round off this exceptional movement, recalling the aesthetic codes cherished by the Swiss watchmaking brand.
Shape: Round
Functions: Date at 6 o'clock, Seconds, Hours, Minutes
Power reserve (in hours): Approx. 42
Frequency (vph): 21,600
Frequency (Hz): 3
Diameter (lines): 11.00
Diameter (mm): 24.6
Number of jewels: 26
Thickness (mm): 3.5
Number of components: 211
Finishing: Bevelled bridges, Circular-grained mainplate, Circular Côtes de Genève, Blued screws
Manufacture Piaget 504P self-winding mechanical movement with seconds and date.


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(expectant mothers, children travelling alone, passengers in need of medical assistance, etc.)
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Check all airport details, including lounge, ticketing office & transport info.
For 600 years, Vienna was the capital of the Habsburg Dynasty, that ruled a large part of Europe. The pomp and splendour of that time has been preserved.
Most of Vienna's sights are situated within the Ringstrasse, a wide ring road of about 4 kilometres, that encircles the centre of the city. The Hofburg, the imperial palace of the Habsburgs, is worth a visit. Schönbrunn Palace, the magnificent St. Stephen's Cathedral and the Votive Church are undeniably architectural gems. We also advise you to take a walk round the Ring. You will be amazed by magnificent mansions, the State Opera and the large number of museums.
Outside the centre of Vienna, there is also the magnificent Belvedère Palace and the famous Prater Park, an amusement park with the well-known Vienna Ferris Wheel, which is one of the biggest Ferris wheels in Europe. To take a break from all that sightseeing, you can relax in a typical wine cellar or traditional coffee house.


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Firehouse Dog
Action/Adventure, Family, Comedy
Rex, Hollywood's top-grossing canine, is known for his extreme athletic abilities and diva-like demeanor. His perks package, rivaling that of any A-list celebrity, includes Kobe beef, a poodle harem, and a diamond collar. Rex's luck--and Hollywood high life--runs out while shooting a commercial. An aerial stunt goes awry, leading Rex's handlers to presume he's dead. But Rex is merely lost--alone, filthy and unrecognizable in an unfamiliar city. Chased by animal control, he takes refuge in grubby abandoned lofts, a far cry from his former luxurious lifestyle. Shane Fahey, a bright but rebellious 12-year-old, has exasperated his father Connor for the umpteenth time. A single parent and captain of the rundown inner city fire station known as Dogpatch, Connor is charged with inspiring the sad-sack company: veteran and firehouse cook Joe Musto, the super-fit and strong-willed mother hen Pepita "Pep" Clemente (Mayte Garcia), the exhausted family-man Lionel Bradford, and the calendar-worthy rookie Terence Kahn. The team is still coping with the recent loss of their former captain, Connor's brother. Shane is also troubled by his uncle's death, and he's been acting out by ditching school.
Cast: Josh Hutcherson, Bruce Greenwood, Bill Nunn, Steven Culp, Dash Mihok
Produced by: Mike Werb, Michael Colleary
Directed by: Todd Holland
Written by: Mike Werb, Claire-Dee Lim, Michael Colleary
Running time: 1hr 51min
Opens: Apr 04, 2007 Nationwide
|Theaters for Today
Pick a day
on this day.


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Looking to add a little extra horsepower and torque to your Jeep or are you looking for stock replacement? Maybe you're just looking to add a little rumble coming from the tail pipe. Either way you want it, we have a most excellent selection of exhaust systems. We have aluminized mandrel bent exhaust systems all the way to stainless steel exhaust systems for your Jeep. Your Jeep has been there for you through off-road adventure, why not make sure that your Jeep gets all the power it can get for your next trip. We also carry a variety of catalytic converters, mufflers, sensors, gaskets and other Jeep exhaust parts to finish any exhaust job.
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Less than a week before the spotlight is on Melbourne for the 2013 Formula 1® Rolex Australian Grand Prix, the Swisse F1 Two-Seater revved up residents of Shepparton and the Goulburn Valley by putting on an exhilarating display along High St and at the Shepparton Showgrounds.
The Australian Grand Prix Corporation in conjunction with Greater Shepparton City Council coordinated the activities, with V8 Supercars driver Cam McConville the trusted man behind the wheel of the Swisse F1 Two-Seater.
Australian Grand Prix Corporation CEO, Andrew Westacott, was delighted to share Formula One with regional Victoria.
"This time next week, the eyes of the world will be on Melbourne to watch the Australian Grand Prix. We always receive great support from regional Victorian cities like Shepparton, so we are thrilled to share some of the excitement and bring this exciting display to town," said Westacott.
"There is a massive appetite for motorsport in Shepparton and the Goulburn Valley region, and as a show of our gratitude we are pleased we could put on a show with the Swisse F1 Two-Seater to say thanks to local residents for their ongoing support."
Mayor of Greater Shepparton, Cr Jenny Houlihan, who experienced the adrenalin of Formula One first hand as a passenger in the Swisse F1 Two-Seater said it was a thrilling experience.
"It was exhilarating and exciting and what made it even better was that it was in my home town of Shepparton," Cr Houlihan said.


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text: Retention With assistance from various offices around campus, our Advising team coordinates retention programs and resources at Le Moyne College. In addition to many enhancements to existing programs, such as re-envisioning of the Heading to the Heights orientation program and the expansion of learning communities, the programs identified below are new to our institution. Dolphins Care: In November 2011, more than two dozen faculty, administrators, and staff "met the students where they are" and walked through the first-year residence halls to engage first-years students in conversation about their transition to College ad available resources. Students enjoyed this opportunity to see others in "their space" and were delighted by the small gifts they received. While a second round of Dolphins Care was planned for April 1, the event was unfortunately cancelled. Dolphins Discover: We offered a new two-day program for first-year students in January 2012 as a way to bring some first-year students back to campus early. This program, aimed at answering "If I knew then what I know now", gathered students for small group conversations, a workshop series with topics such as What do faculty expect from me, the Big Juggling Act: How can I do it all, Is my major the right fit, and What's beyond the classroom walls for me? (getting involved, working on campus, study abroad, internships, service). In addition, students also participated in directed conversation with a faculty, administrators, and upper-division students and in intentional reflection and visioning exercises by crafting their personal "My College Plan" drafts. Early Alert Sytem Exchange (EASE): Now in its 4th year, Le Moyne's Early Alert program provides the Le Moyne community with a confidential and easy way to identify students in need of additional support. The Acdemic Alert tool allows faculty and academic advisors to submit online referrals for student who may exhibit risk facotrs that may limit their ability to be successful at Le Moyne. Such factors may include academic challenges, excessive absences, major life events causing overwhelming stress, unmet emotional or medical needs, or lack of a support structure. New in Fall 2011, Le Moyne administrators and staff are also able to use the online referral system to identify students of concern for reasons such as overwhelming stress, unmet emotional or medical needs, lack of a support structure, or academic challenges. In addition, the system also captures students with multiple deficiencies or those who are not following academic probation guidelines. For more information click on this link. Summer Opportunity for Academic Recovery (SOAR): During Summer 2012, almost two dozen students who had completed fewer credits than they attempted during their first-year or were not on track for graduation due to major change had the opportunity to apply for our inaugural SOAR program. Participates of the program were given a grant to reduce the cost of a three credit summer class, received free housing during their SOAR session if needed, participated in weekly luncheon programs on a variety of topics, such as The Importance of Getting Involved, Faculty Expectations and Strategies for Success, Is my major the right fit for me, and What to do when difficulties arise. In addition, students met regularly with a Summer Mentor who helped them reflect on their first year at Le Moyne and began planning their collegiate future through use of "My College Plan".


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Ragga Twins are a jungle group from Hackney, England, composed of London UNITY sound system veteran MCs Deman Rockers and Flinty Badman (real names David and Trevor Destouche). Socialist Worker referred to them as "one of the most influential acts to emerge from the rave scene". In 2008, Soul Jazz Records issued a compilation album of their early 1990s recordings entitled Ragga Twins Step Out, whilst the same year the Twins lent their vocals to the Backdraft single, "Rock the Mic". Most recently they have been featured on Mason and the Fraudsters 2010 UK Funky track - U Appear.
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Thursday, November 08, 2001Johnson City, Tenn. -- The East Tennessee State men's basketball team played a preseason exhibition game against the Charleston Bombers, an AAU team from West Virginia, Thursday night at Brooks Gym. Former ETSU basketball player and 1992 graduate Greg Dennis currently plays for Charleston. The defending Southern Conference champions defeated the Bombers 97-83. The game was close from the beginning but ETSU began to take control with eight minutes left in the first half. The Buc defense forced Charleston into making some offensive mistakes. With 7:36 left until halftime, freshman guard Keeton Brooks steals the ball from Charleston's Wayne Casey which leads to a layup by sophomore forward Jerald Fields. Next play Fields gets the steal from Dennis and Brooks connects with his own layup to bring the score 35-19 in ETSU's favor. In the first half, the Bucs shot 46% from the field, 43% from three-point range, and 80% from the free throw line. Charleston shot just 28% from the field, 22% from behind the arc and had a 72% free throw percentage. Several Buccaneers were in double digits by the end of the first half. Fields had 11 points and a steal. Brooks had 10 points and hit every shot he took in the first half. Freshman guard Tiras Wade had 11 points by halftime. The beginning of the second half would see ETSU's lead shrink. Charleston would take advantage of two quick fouls on senior guard Cliff Decoster with Dennis and Casey hitting their free throws to start off the half. The Bombers were able to get within one point of the Bucs when Thomas Orcutt hit a three-pointer. Freshman guard James Anthony hit his own three. After that, the closest the Bombers would get is within 13 points of the defending SoCon champions. ETSU's leading scorer from last season, Dimeco Childress, finished the game with 13 points, a perfect 7-7 from the free throw line and was credited with three assists. Fields ended the game with 11 points, hit five of seven field goals, pulled down seven defensive rebounds, blocked two shots and had two steals. The freshmen stepped up and showed the ETSU basketball fans that they are ready to play on this level. Brooks finished the night with 14 points, hit five of six shots, went 1-1 from the three-point line, and was perfect (3-3) from the free throw line. Wade had 13 points, was 4-6 from the free throw line, pulled down seven rebounds and had two steals on the night. The Buccaneers begin the regular season at home against Guilford at 7:30 p.m. on Nov. 16th in Brooks Gym.
|Copyright ©2015 East Tennessee State Athletics. All Rights Reserved.


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In this issue:
Almost four years ago, Highland Baptist Church, in Louisville, KY, began an alternative service, first to attract those in the community who don't normally attend church on Sunday. Today, the same service (known as Friday Church) now ministers to persons in Louisville who are recovering from either drug or alcohol addiction.
"The Power of Higher Powers," The cover story from the Summer 2008 edition of Schizophrenia Digest, details ways in which the faith community continues to make inroads with the medical community. Psychiatrists are becoming more open and aware of using faith and spirituality as tools to help people in recovery from mental illness. "In many cases, religious beliefs appear to be associated with lower levels of hopelessness and with less depression" the article states. Persistence of parishioners calling out to faith organizations results in programs like the Faith and Fellowship program in Chicago, Illinois, that began in 1979 and continues to thrive today.
Thanks to the late Thelma Gordon, a parishioner then living with schizophrenia, and Connie Rakitan, director, the program serves not as a support group about mental illness, but about a common journey in faith.
The groups consist of 10 to 15 adults of all faiths; each has approximately equal numbers of members with a mental illness and volunteers from local churches. They meet semi-weekly as partners in prayer and socialization.
Included in the article are efforts by people like Chris Summerville of Manitoba, Canada, to educate the public about treating the whole person and not just the illness. He has made it his life mission to educate the public about the "forgotten dimension" and away from the perception that mental illness can only be helped in just two aspects of mind and body. "In Canada, Aboriginal people have taught us that if you want to talk to us about mental health, then talk to us about the mind, body, and spirit connection. The Eurocentric, biomedical model has proven to be deficient because of its exclusive emphasis just on biochemistry."
Thirty young Muslim men and women in Dearborn, Michigan, calling their group 30/30—30 Muslims met for 30 days—planned an agenda around helping teens in their community deal with drug and alcohol addiction and mental illness, and teaching those on the outside about their faith.
Their aim is to establish mentoring and counseling programs for high school students, offer leadership retreats for young adults, and develop brochures that explain Muslim practices.
In addition, 30/30 will offer an online forum and a hotline, as issues surrounding treatment can be trickier in a culture that uses shame to deter socially unacceptable behavior. This is especially important, as there are no community service programs focusing on youth and led by young adults from a Muslim perspective. For the full story, click here.
The Congregational Resouce Guide offers an annotated bibliography of over 60 books, videos and organizations specifically relevant to use in faith communities.
NAMI Indianapolis has been doing educational outreach to clergy and congregations for seven years. Their program is called Faith Communities Education Project or FaithCEP. You can learn more about FaithCEP online.
Improving access for the disabled and educating the public will improve accessibility for and improve relations within congregations.
"Church leadership needs to be educated about what mental illness is and what it is not," he said. "When all else fails in our society probably the last refuge for the mentally ill will be our churches and synagogues," said John Richards of NAMI Savannah.
"We have quite a few members that stand out as examples of being able to go into recovery as a result of the support of church leaders and a congregation," he said. "The basic structure is there."
Read more about what churches are doing to reach out to disabled from the Savannah Morning News."


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The Chicago media seems pretty intent on deciding whather Ryan Dempster was listening in to trade conversations about him or not. Was Dempster really listening in like Jay Leno in a broom closet as Ned Colletti outlined the reasons why he wasn't interested in parting with more than a bag of balls for Dempster's services? Or was there really a misuderstanding of Theo's words that indicated just that?
Does it matter?
That is the question nobody seems to be asking, and for all I care, it's the only question worth asking.
Paul Sullivan will tell you that it matters:
The serious breach of ethics figures to affect the relationship between the two organizations, which had been on good terms until now.
Oh no! We might not be able to get low-balled by the Dodgers anymore! What horrible things the Dodgers must be calling Theo and Jed. What are they saying, Paul?
Well, it doesn't have any quotes from anyone on the Dodgers except Ted Lilly expressing a minimal amount of regret that he won't get to see Ryan's Harry Caray impression this year and showing some confusion over exactly how many years it has been since the Cubs won a Championship. So Paul says that the Dodgers are upset, or that they "figure to be" upset.
Then the Cubs started backtracking and began telling anyone with a press pass that Dempster was in the Cubs offices but not right in the same office when the phone call was made.
The Cubs' position is that Epstein's remarks were "misinterpreted," leading to the Dodgers' angry reaction. The Cubs said Sunday they put Dempster on the phone to Colletti before the trade deadline, maintaining that was what Epstein was referring to Wednesday.
OK, so maybe Dempster listened in and maybe he didn't. I'd like to know more about this angry reaction. Any good morsels from the Dodgers?
Colletti could not be reached for comment.
Damning evidence, for sure. The Dodgers are so pissed they're giving the media the silent treatment as well.
Later, Gordo pipes in to rally to Sullivan's cause:
But, according to sources, Dodgers officials remained chapped Sunday at the suggestion Dempster — whose consent was required to trade him — was allowed to listen to at least parts of those conversations. And Cubs' efforts to reach out to general manager Ned Colletti over the weekend did little to thaw what could become a frosty relationship with a team that might be a fit for a Matt Garza trade in a few months.
So now there are sources. It doesn't say what type of sources they are. Sources within the Dodger organization itself? Sources who clean the Dodgers' offices and sometime hear private conversations? Sources who are drinking buddies with Ned Coletti who caught an earful from Ned after his third scotch and soda? Maybe they are sources that are completely fabricated. It's hard to say, though I have "sources" that tell me that it is complete bullshit. Prove me wrong.
Obviously we aren't going learn anything from the Chicago side on this.
I haven't seen a single national baseball writer mention a word about the Dodgers being pissed at the Cubs. This isn't like if it was the Pittsburgh Pirates or the Kansas City Royals being pissed, we're talking about the Los Angeles freakin' Dodgers. A baseball team in the #2 media market in the country is pissed at a team from the #3 media market in the country and nobody is reporting anything about it outside of Chicago, and the Chicago reports are nebulous at best.
I asked a couple of Dodger bloggers I know on Twitter if they have heard anything about the Dodgers being pissed at the Cubs.
Mike Petriello, of Mike Scioscia's Tragic Illness (which is one of the best sports blog names ever):
about the Dempster thing? Lots of conflicting reports. I doubt it leads to anything.
Eric Stephen, of True Blue LA:
I haven't really heard anything re: Dempster
They seem pretty worked up about it. Clearly this is a huge story in Los Angeles. It's all anybody can talk about.
Meanwhile Ryan Dempster is telling reporters he never heard nothin' about no trade negotiations with the Dodgers:
"I never was listening to the Dodgers and Cubs negotiate this deal," Dempster said. "I was in the other room, and they wanted me there to be informed and also be able to talk about other teams that may come up. They came to me with a couple of other teams, but there was never any deal they had set up. When they came to me eventually with the Yankees and Texas, and it appeared we weren't going to get anything done with the Dodgers, I told them to go ahead.
"At about a half-hour before the deadline, they put me on the phone with Ned Colletti. We had a conversation and it was apparent at that time that regardless of how hard all sides worked, that they weren't going to get a deal done. I told him I definitely wanted to come to the Dodgers, and that I'd be interested in signing an extension, and I told him I wasn't just saying that to try to get the deal done. At that point, we just said goodbye and wished each other well."
This doesn't mean much of anything since Dempster could just be spinning the same story as Theo and Jed to cover up the tracks, but you have to ask yourself why he would bother. He may be trying to get back on the good side of Theo and Jed by getting their backs after he pretty much submarined his own trade value by refusing to believe the Dodgers were never really an option and backing the Cubs into a corner. It's possible, but it's flimsy.
So maybe the Dodgers are pissed, maybe they aren't. Maybe Dempster was listening and maybe he wasn't. Nothing I've seen indicates that it matters in the slightest. If the Cubs ever actually have a piece that the Dodgers want, I'm sure Ned Colletti will muster up the willpower to work a deal with Theo and Jed. At this point, the Cubs don't have anything the Dodgers want. They barely even wanted Dempster. They don't care about Soriano, and Garza is a moot point since he'd never clear waivers and his health is now a serious question. If the Cubs suddenly had an inclination to trade them Anthony Rizzo to fill their gaping hole at first base, I think Ned would listen to whatever Jed & Theo have to say. Until then, who cares?
Bruce Levine went on the Afternoon Saloon show on ESPN 1000 in Chicago and discussed what Dempster heard and when he heard it. He re-iterated Dempster's account that said he was in the offices, but not right in the same office as the phone call and then spoke directly with Collettti to convince him no Dodgers deal was happening.
I think it was Harry Teinowitz then asked if the Dodgers believe that story now and Bruce indicated that the Dodgers "were relieved" to hear Dempster's version and do believe it.
So Levine implied that they may have indeed been upset, but now they aren't. Crisis averted.


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Hang tight!
Recipe by Cyndi
"Slow cooking is not a very traditional, but way less messy for these sweet and sour pork chops. It is an easy cold weather meal with some rice and crispy egg rolls, fried noodles, or fried wontons on the side."
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1 large
onion, cut into 1-inch cubes
1 large
carrot, peeled and diced
2 stalks
celery, cut into 1/2 inch pieces
1 small
green bell pepper, cut into 1 inch pieces
1 (4 ounce) jar
whole mushrooms, drained
1 cup
canned diced pineapple in juice, drain juice and reserve
2 1/2 pounds
large boneless pork chops or cubed pork loin
1 cup
reserved pineapple juice from the can
2 tablespoons
sherry wine
2 tablespoons
apple cider vinegar
2 tablespoons
low-sodium soy sauce
1 teaspoon
2 tablespoons
brown sugar
1/4 teaspoon
ground white pepper
1/4 teaspoon
minced fresh ginger root
1/4 teaspoon
mustard powder
1/4 teaspoon
minced garlic
1 pinch
salt and ground black pepper to taste
2 dashes
hot pepper sauce, or to taste
1 (6 ounce) can
tomato paste
I am the original poster of the recipe. The sweetness and sourness depends on the kind of pineapple and kind of vinegar used. Please add more sugar or vinegar to taste just before serving. Also, really lean pork cooks very quickly, so check at half time if you've scaled down the recipe. Thanks.
This was pretty tasty, my wife liked it so I'll be trying it again.Hint,don't cook the pork chops whole,cube them.
39 Ratings
I used RED and ORANGE bell peppers; and they came out so juicy and sweet that my kids ate them like they were candy! I also BRINED the pork chops with kosher salt, sugar and water overnight before slow-cooking them. My family and guests said that these were the BEST PORK CHOPS they ever had!!! Fantastic recipe, Poookie.
Very good recipe. The pork chops were very tender and the vegatables and pinapple that was cooked with the chops were flavorful and unique. Will use this recipe again.
The pork tasted great, it did not make a great sauce, but you need to cook it in all that for the pork to be so good. I made another thicker sweet & sour sauce from this website to go over it and rice. Great starter, just needs better sauce!!
We liked this quite a bit. It would have been a 5 star recipe for us if the sweet and sour flavor would have infused into the pork more. I would imagine that marinating the pork in the sauce overnight would help, but that would have defeated the purpose of a quick and easy meal for me! Also I cubed my chops into about 1" cubes. I think I'll make them smaller next time. I did make a few changes to the recipe. Some due to lack of ingredients on hand, and others due to flavor. I didn't have any carrots or celery, so I just omitted them. I will add them when I make this again. I also left out the sherry wine for the same reason, though the sauce was great as-is, so I don't think I'll add it in the future. The biggest change I did was subbing a 8 oz. can of tomato sauce for the tomato paste. I compensated for the extra liquid by adding quite a bit more cornstarch. I added 1 tbsp. to the original sauce instead of the 1 tsp. that was called for, and then about 1/2 hour before it was done, I added an additional 2 tbsp. (which I mixed with some of the sauce before adding)to get it to a nice and thick consistancy. I also think that if I would have used the tomato paste, we would not have liked the sauce as much. It had a good balance of flavor using the tomato sauce, and I think we would have thought the paste would make it to "tomato-ey". As for flavor changes, I upped the garlic to 1 tsp. and the same with the minced ginger. Thanks for the recipe. It was nice to have
Pookie - this is outstanding. I'm very behind on my reviews but try to keep up with some of the current threads and I want you to know I have suggested this already about 5 or 6 times.
I agree with the previous reviewer..cube the pork. Otherwise this is definitely a do again!
* Percent Daily Values are based on a 2,000 calorie diet.
Slow Cooker Sweet and Sour Pork Chops
Serving Size: 1/4 of a recipe
Servings Per Recipe: 4
Amount Per Serving
** Calories: 496
** Calories from Fat: 174
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Recognizing what Artek calls "the alphabet of living," the abc Collection puts the textile patterns of its co-founders center stage. Alvar Aalto created this light, architectural Siena fabric design in 1954, intending for it to be used freely in an array of different projects. For the first time, the company has adapted it into more than 20 everyday objects, including this plywood trivet.
Based in Finland, Artek is one of the most innovative contributors to modern design. Its products continue to build on the heritage of its iconic co-founder, Alvar Aalto.
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You can get off Wellesley Subway station, which is one station south from the main Bloor-Yonge hub! Then you walk east to Church Street, and
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With the news that a remake of "Ben Hur" is in the works, we thought we would come up with a list of movies that should never be remade. We focused on films from 1970 through the end of 2010. So here are our "99 hands off flicks."


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Read more: http://www.nydailynews.com/news/national/jill-kelley-asks-diplomatic-protection-article-1.1201783#ixzz2CE2OAYgLTampa socialite Jill Kelley, a key figure in the Petraeus-Broadwell affair, called the cops at least three times on Sunday and Monday to complain about press outside her home
and even tried to invoke diplomatic protection though she is neither a diplomat nor a member of the military.
Jill Kelley, whose complaint of jealous emails from Petraeus ex-mistress Paula Broadwell led to the discovery of the ex-CIA directors affair, made at least three calls to the non-emergency number to complain about press outside her home. Kelley, 37, told the dispatcher that her home was under threat from trespassers trying to push through the door.


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My end of the world song.....
My end of the world song.....
"Politics is the Art of Looking for Trouble, Finding it Everywhere, Diagnosing it Incorrectly, and Applying the Wrong Remedies"
****, is the world ending tonight at midnight? I thought it was tommorow.
Only my dumbass would mix up the days to the end of humanity. Loaded up on booze i was saving for tommorow, trying to decide if i should start power drinking tonight instead.
Terrorist attack count against the Anything Goes Thread: 4
The space shot occurs at the beginning, and it's spectacular. The whole beginning is this sort of surreal montage of the exoplanet gliding through space intercut with weird slow motion shots on Earth that look like they're from dreams -- all set to Wagner -- concluding in what Marvin the Martian would call an "Earth shattering kaboom" (shown from space, which is why I don't think Von Trier showed it at the end). That's really the clip I wanted to show but couldn't find it.
Despite it being sort of a strange movie I'll admit it's stuck with me. The Wagner piece that's all over the movie is from Tristan and Isolde (from the scene where Isolde dies, I think, which would make sense because the love Tristan has for Isolde is like the love we have for life, or at least our mourning at the thought of losing life). I found that piece of music particularly mesmerizing and it's something I've listened to frequently since then.
The movie is showing often for anyone who has DirectTV. The next showing is at 2:20 tomorrow on channel 552, in fact... which means you can record it and watch it right about the time the world is ending for extra meta-reality points. As a bonus the movie also features Kirsten Dunst's absolutely cracking tits in several scenes, which is a good way to get your mind of her snaggle tooth... and the end of the world.
The version I tivoed originally cut out from weather interference about five minutes from the end (to my disbelief and fury) but I was able to find a fairly good quality streaming copy on the internet. I might be able to dig that up if anyone's interested.
Last edited by TheWalrus; 12-21-2012 at 12:58 AM.
Oh, and boobs, **** yeah!
OK Bitches....LAST DAY GOING OUT OF LIFE EVENT. Only here on earth. If i don't see ya on the other side, it's because you ******* are all burning in Hell, and i'm sipping Crown and Coke with Jesus, laughing at everyone swimming in the lake of fire....
Fat, drunk and stupid is no way to go through life
Anyone need some relaxation techniques for Armageddon?
My favorite End of The Universe movie rules ALL ass


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The Smurfs 2
Britney Spears 'Ooh La La' Video Is A Commercial For 'The Smurfs 2'
"Check this out, this is the best part right here!" Spears says right before she gets zapped into the film.
Britney Spears Announces New Song 'Ooh La La'
The wait for new music from Britney Spears is over. The pop star just revealed that she'll be releasing a new track titled "Ooh La La," which will be featured in The Smurfs 2 movie. […]


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The Wizard® Magnetic 96 DNA Plant System is designed for manual or automated 96-well purification of DNA from plant leaf and seed tissue. We developed an automated protocol using this system and Thermo Labsystems' Kingfisher® Magnetic Particle Processor. Here we describe the results of DNA purification from leaf tissue of the five crops mandated by the International Crops Research Institute for the Semi-Arid Tropics (ICRISAT), Andhra Pradesh, India.
Promega Notes 83, 30–32.
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- Amy Robinson
- Cambridge, MA
- United States
EyeWire, MIT, Founder, TEDx Global Music Project
This conversation is closed.
How might gaming and crowd-sourcing change the future of science?
Jane McGonical recently said that people spend about 3 billion hours each week playing online games. A small but growing fraction of this time comes from citizen scientists, people with little or no scientific background who contribute to real research by playing games. Over 1 million people worldwide participate in projects ranging from protein folding (FoldIt) to wildlife species counts (SnapSerengeti from Zooniverse); they identify new objects in space (NASA) and categorize classical works of music (What's the Score from Zooniverse/Oxford). A wave of new projects are changing how the scientific method happens as we know it.
I am Creative Director of one such project called EyeWire, a game to map the brain from Sebastian Seung's Computational Neuroscience Lab at MIT. Together, we're mapping 3D neurons and new networks on a quest to understand how these exquisite cells wire together and process information. Over time, players' collective action trains an advanced artificial intelligence (AI) that will automate image analysis. This AI will help researchers around the world rapidly derive insights from their data. Thus people playing a game today are changing how neuroscientific discoveries will be made in the future. Together, they're pushing the boundaries of knowledge farther, faster.
Such unconventional science inspires me to contemplate the future, socially. If, as Einstein says, "imagination is a preview of life's coming attractions," then we're in for an amazing fusion of scitech and internet games. These tools bring people together for common purpose and build communities around scientific endeavor.
Do you think gaming in science will transform how discoveries are made? Why or why not? What do you think of this approach?
How could we help researchers embrace the idea of crowd-sourcing research? What could scientists learn from the gaming industry?
Finally, are you a citizen scientist? What do you play? Why do you play it?
David Leach
Apr 4 2013: We recently hosted a one-day event on the social power of video games here at the University of Victoria:
- +2
One of the projects featured was "Digital Fishers", which uses gamification and crowd-sourcing to get citizen scientists to watch and annotate 15 second clips of footage from undersea cameras & then help scientists better analyze the data and know which footage to focus on:
Watching the video feed (although not playing the game), a 14-year-old aspiring oceanographer from the Ukraine made a discovery that made headlines from his computer:
http://www.neptunecanada.com/news/news-details.dot?id=37058Apr 1 2013: Systems have been built to harness unused CPU cycles. SETI@home is a classic example where your computer can do valuable computation when it would otherwise be doing nothing. The examples you mention are essentially the same thing except that instead of CPU cycles it is using human mental processing. Gaming is just a way of framing the usage of these resources. So some problems that require applying human sensory processing to huge data sets can be tackled, but not all of science boils down to this. So as a technique it opens up ways to solve problems that we wouldn't otherwise be able to solve just like high speed computing does, but I don't think it will "transform science".
Apr 1 2013: I like the idea of paralleling a CPU to mental processing. One of the taglines of EyeWire is "we need something more powerful than a supercomputer -- you." We rely on humans to make decisions that AI can't. We should call it augmented intelligence.
Certainly not all science can use a gamified, crowd-sourced method; however, I think that an ever increasing range of scientific endeavors can utilize power the crowd approaches to accelerate research. Data analysis is a hurdle almost all researchers face and one that is well-tailored to citizen science.
As researchers become more apt and innovative through crowd sourcing, I think they will come up with ever novel applications and unique usages -- that's why I think it will transform science. If you asked most professors just five years ago how they would involve the general public in their research, most would have said they wouldn't. Today, many still hold that opinion. I think in the future, few will resist this symbiotic form of scientific discovery.
Don Anderson
Apr 2 2013: I'm an old gamer and although I'm not a citizen-scientist, I consider myself a citizen-historian.
- +1
That is to say I'm part of the Ancestry.com crowd-source-community, and it has me going on quest and collaborating with other players. Not only for my own enrichment but also for the good of others, just wish they making it have more a game feel.
I'm both impressed and disappointed by the current selection of crowd-source-games.
The reasons for being impressed in clear, so I'll say where I hope for improvement.
*unlike computers, humans are great at transcribing old documents and yet I don't see it in gaming. We have world-search gaming apps, why not transcription-gaming apps.
*MMORPGs often have mini-games in them and think crowd-sourcing-science games would be great for them.
*The gaming industry employs all types of employee, artist, programmers, actors, script writers, orchestras, conductors, etc. to improve the gaming experience. So I think they would love and pay to work with scientist to add the feeling of being productive and part of something bigger as part of the experience.
*for my android apps search I would love to see "citizen-scientist games" as a category.
Amy Robinson
Apr 2 2013: Love this --> "for my android apps search I would love to see "citizen-scientist games" as a category."
- +1
Karl Meyer
Apr 2 2013: For me, one of the most interesting things about this idea is that it educates people. Since one of the difficulties that a knowledge based society faces is educating its citizens, an idea like this would seem to have great social value.
- +1
I think this is where the benefit to science lies. The more educated people are about science (etc.), the more they will participate in such games, and the more momentum scientific discovery will gather. If important discoveries are made only after a critical mass in a certain body of knowledge causes the prevailing theories to become more and more untenable (see Thomas Kuhn, The Copernican Revolution), I think crowdsourcing (through gaming) will bring us to this point more quickly.
Ideally, science would gain enough momentum to move from paradigm to paradigm quickly enough to acquire a really smooth historical development and a really imaginative and creative scientific atmosphere. I do believe we are getting there.Apr 1 2013: Time wil come that patients are in the position to actually design the needed research THEY think that's needed. As An academic Medical Center we've set up a project for that that has been written about by the Society of Participatory Medicine : http://e-patients.net/archives/2012/12/the-patient-as-partner-in-medical-research-at-radboud-university.html Crowdsourcing idea's, crowdfunding the money for the research and selecting the researchers themselves.
Read more about it on : http://www.linkedin.com/today/post/article/20121204081445-19886490-real-patientdriven-research-crowdfunding-crowdsourcing?trk=mp-edit-rr-posts
Fritzie -
Apr 1 2013: This reminds me at first glance of how universities have long offered students and community the opportunity to be subjects in faculty research through study pools where people can sign up to participate in experiments in behavioral science or health. I can see that the analysis of data from online gaming and other online behaviors might be seen as a natural expansion of that.
- +1
Amy Robinson
Apr 1 2013: Right! What if we could layer the interface of a viral, addicting game, like Angry Birds of Fruit Ninja, over scientific data analysis? Game changer :)
- +1
Sean Brother
Apr 1 2013: I think that those who like gaming are a little bit prepared fo to, somehow, face certain challenges of research tasks. It is not always necessarily so, but it helps.
- +1
Sometimes the intensity of a concrete challenge presented by a game, is not different from that shown in a question of a scientific problem.
I'm not a scientist, but a lawyer, but I do love Science.Apr 7 2013: back to the original question "How might gaming and crowd-sourcing change the future of science?"
*It is clear that crowd-source-gaming is expediting to the long "trial and error" process of science.
* The possibilities of crowd-source for the data collection process are great, and adding a gaming aspect to the process could only enhance it.
*in the mental health sciences gaming it become as much a tool for treatment and a tool for research.Apr 7 2013: Instead of an "android apps search for "citizen-scientist games" as a category" I'm now thinking a category for "Productive" gaming would be best, with "for science" being one of the sub-categories.
Unlike other forms of entertainment and storytelling gaming is growing-up, and becoming productive as well as more entertaining.
Music, TV and movies are not only, not becoming productive; they are hurting society by commonly focusing sex and drugs, or about the good old days of drugs and sex. Personally I prefer a productive-workout over a gym or sport workout, for example today I'm doing a land/hardscaping workout.
In productive gaming I see subcategories like;
Mental health – with games for self-esteem, memory, returning vets, mental disabilities, brain exercises, etc.
Physical health – with dance games only being the start of it.
Education – with everything from basic math games to advance science and a large variety of simulation games from city planning to operate an airplane.
Science education, research, simulation, data-collection, gaming has just started, and its future looks great.
Imagine a MMORPG in a Virtual Reality were you operate an undersea robot, and you get points for killing invasive species and helping endanger species or building coral reefs. And if you get to a set level you can control I real life undersea robot.
Games are a lot more than an interactive means of telling a story.Apr 7 2013: If you want to stay with a military theme, instead of citizen-scientists, I thing they are more reservist-scientists. As opposed to the full time scientists that range from privates to navel seals.
Amateur astronomers are not considered citizen-scientist, just because astronomy is a hobby and not a full time carrier.
Personally I think saying gaming/gamers-for-science would be the best term, but i going one better in my next post.Apr 7 2013: Its maybe unrelated but I think that more than anything, Online games allow us to experience a world from a neutral perspective and that perspective is really valuable for looking at modern society.
More related to Citizen science: The next generation of games is Augmented Reality and Virtual Reality, depending on their availability:
Augmented Reality: AR will allow us to layer game property over any activity we do, even science, which means that mundane people might have more incentive to engage in activities such as Bird-watching, Plant-finding or even Geology,
Since I like Birds : Lets take Bird-watching as example, lets say you have an AR application that creates a virtual Pet version of a bird you sighted and photographed and uploaded using your AR glasses, to maintain balance and fun different users will have to sight different birds in the wild to get more pets that exist in 'AR space'.
Virtual Reality: VR + Robotic Fish allows us to explore the oceans like never before and if the technology will have the same availability as Hobby Aircrafts it means that many more people can assist in live ocean research as part of all sorts of games from fetch quests to sighting illegal fishing boats and so on..
(technically I think stuff like that probably exists or can exist already and I just realized this is not exactly Virtual Reality even if it uses the same technology)Apr 6 2013: The Boundary Institute uses online games to do physics research.
"Boundary Institute is a nonprofit scientific research organization dedicated to the advancement of 21st-Century science. We are currently pursuing two major research themes, one concerning the foundations of physics, the other the foundations of mathematics and computer science. "Apr 6 2013: My post seems to have been deleted. Glitch in the system this time? I wasn't given a notification.
http://forum.mind-energy.net/skeptiko-podcast/4974-207-rupert-sheldrake-censored-ted-conference-s-anonymous-scientific-board-podcast-10.html#post146586Apr 6 2013: I'd just like to thank Kate Blake for giving my post a thumbs up. It's too bad TED deleted it without any rational explanation as to what was inappropriate in regards to linking to a website currently using games to gather data.Apr 6 2013: For clarification on my previous comment:
http://forum.mind-energy.net/showthread.php?p=146586#post146586Apr 6 2013: I just posted a relevant comment about an organization using crowd-sourcing and video games to do research. TED deemed that comment inappropriate. Could someone please explain what if inappropriate about that post? Are we not allowed to give specific examples of actual research here?Apr 6 2013: I think crowd-sourcing is going to open up new areas of inquiry that fall through the cracks of what is normally funded though traditional means such as business funding or NSERC grants. It could also be used to make up for short-falls in research dollars due to changes in how government grants are currently being awarded.
In Canada, changes to NSERC (National Science and Engineering Research Council) grant policies give more weight to research proposals that have potential economic benefits. A proposal that already has some funding from industry is more likely to get approved. That means a proposal to find a better method of locating mineral deposits for the mining industry is more likely to be awarded an NSERC grant than a study into environmental remediation being supported by an environmental group. I think crowd-sourcing would be one way to help provide funding for popular areas of research, such as environmental work, that isn't likely to demonstrate the kind of economic payoff NSERC now seems to be demanding of science these days.
Apr 6 2013: I believe it has been long known that 'insight' is independent of 'knowledge'. For scientific game producers, and the scientific community, games are an excellent way to harvest mass 'insight', not only 'for free', but also beyond the confines of the limit of the scientific community's experience and knowledge. Games bring joy, which is an excellent motivator for participation. They also bring a subliminal (sic) desire to 'hit it big'. To 'beat the game'. To be the one who 'discovered the cure'. I think it's similar to a 'lottery winner' mentality. I can go down in history as the one who 'found the cure' without having to go to school and study the discipline in a game. So yes, I think gaming is an excellent way to get cooperation towards scientific efforts.Apr 4 2013: I've looked at Amazon's Mechanical Turk service as a model for achieving the same kind of effect without having to come up with the game play aspect of it. You just need a little money. I think if you can bring compelling game play into doing the same kinds of things, you can potentially engage more people, with more energy, and all at no cost. Well, there is the cost of setting up the game play environment and aligning that with the area of scientific research.
- 0
Let me create an imaginary story of the future: When the PlayStation 5 is announced in 2017, we also announce a new weapon to search for new drug therapies to combat disease. The massively multi-user game takes place inside a virtual human body, and it's the crowd of players that take on various roles in a fight against various diseases. You start off as a white blood cell and work your way up to design vaccines. Simulation software pits your vaccine against a virus to see if it works. (That would take a fairly sophisticated model of physics - might require quantum computing.) Other teams could develop antibiotics. Or, teams could develop strengthening agents - all kinds of potential. Will the virtual human survive? If your human survives, you get promoted to level 2 game play where you get reincarnated as a worm and have to work your way up. :)
Comment deleted
Don Anderson
Apr 4 2013: Sorry Robert, but your misunderstanding what science-gaming is all about.
- +1
It is not for teaching the gamers/players; instead the gamers are helping the sciences solve hard problems in a much faster time.
For example with the game foldit http://fold.it/portal/ players with no science background were able to reducing the time for protein folding research from years down to a few months.
Also gaming is not a waste of time, when done right it is a great mental exercise for problem solving and memory along with helping self-esteem. There even some research into it improving vision.
I like to suggest to you, viewing Jane McGonigal TED talk. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
Do you think we should re-purpose the hours spent on sports, books, plays/theaters, music, and time spent at the gym.
Yes gaming can be improved; currently the gaming industry is work to make them healthier, more entraining and productive, in fact dance games have players exercising and the gaming industry currently working hard on addressing morality in games.
Apr 4 2013: Hmmm...Ok, perhaps you are right. I deleted the comments after re-reading the first paragraph. I understood the research to involve people playing electronic games and the researcher would look for patterns in solutions that might have other applications from data collected about their activity. If it is in fact some sort of specific problem solving trial where the best test subjects are gamers, then perhaps some use can come of it.
I am still depressed by the number of people gaming. The three points you made about positive attributes don not change my opinion about the value of the exercise very much, but I'll concede it may not be a total waste of time.
My use of the word re-purposing was aimed at the belief that Ms Robinson's research was making some use of the time people spent gaming as I know it, killing zombies and the like. To answer the question you pose about re-purposing other activities, NO! Each of the activities you mention involves a different life enriching experience. Playing computer games in moderation might also be beneficial, but what I see is an addictive behavior that parasitically reduces the potential for development of children and young adults at the very time when they should be accelerating with hard work and diligence into careers that may offer them a chance to achieve their full potential. Playing the same game over and over to beat an earlier score is a waste in my opinion.
It is good to hear that the gaming industry is taking some steps to change the patterns I see daily in kids and you adults that sit in front of a TV or computer and waste time. It is not healthy nor a productive use of their time.Apr 2 2013: Thanks for this thoughtful comment! I will be compiling some of the best responses for a post on the EyeWire blog, would you mind if I include yours?
Jim Ryan
Apr 2 2013: From my perspective, teaching children to think for themselves, through comparative distinctions, equality through justice, teaching how everything and everyone, depend on everything and everyone else, allowing them the much needed dialog between each other from the first grade, to see the real Age of Enlightenment and prosperity.Apr 1 2013: I'm not sure about the connection between the two, its seems a bit of a stretch to correlate imagination and gaming.
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Emulating what has worked throughout history when it comes to creative inventions, one only has to look at the United States as it has raised the standard of living of the world more than any other country in the history of the world through inventions. Flying machines, electricity, radio, automobiles, cell phones, Al Gore invented the internet, the dna helix, nuclear, man on the moon, and of course the thermos.
The future will be the same as the past the country who most rewards invention will have the most inventions. Where imagination is rewarded not oppressed. Einstein, Tesla, Ford, The Wright Brothers, were some very imaginative dudes that would not have flourished in a socialist regulated country.
Mark O'Neil
Apr 1 2013: Gaming involves problem solving; it requires you to gauge your opponent and to anticipate their next move. Video games are no different then any other game in that they involve a set of players, a set of moves, and a series of payoffs for each outcome. Every game requires each player to imagine how their opponent will act and in turn imagine how to counter that action with a winning strategy.
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The advantage to video games over sports or board games is the ability to record and track data. When presented with a problem, individual gamers will take a variety of approaches to try to win the game. If you can record those different approaches across a variety of people you could gain a significant insight into how people solve problems.
Furthermore if the object of a game was something noble say 'solving world hunger' or 'getting everyone to drive electric cars' and the rules of the game reflected the realities facing those problems, I imagine that gamers would come up a variety of solutions simply by trying to win the game.
Apr 1 2013: Great comment!
FoldIt has an interesting case study here -- they compared their players to software called Rosetta, the best in the world at folding proteins. While initially the software was better, the humans surged ahead when it came to taking shirt tern risks in anticiaption of longer term gains. Meaning that humans would put a protein in a higher energy state (an outcome you do not want) in order to play it into a lower one. Human strategies win in part because they include experimentation and risk taking that the computer is simply not capable of doing.
Apr 1 2013: Say what? Did you just say that pursuing possibilities with near-zero potential for knowledge gain (so assessed by sound programming) can be an advantage in problem solving/winning?Apr 2 2013: Absolutely. A near zero potential includes a slim chance of yielding something great!
'How often have I said to you that when you have eliminated the impossible, whatever remains, however improbable, must be the truth?' - Sherlock HolmesApr 2 2013: Mark
Good point I did not look at it that way.
Do you see my point?
Apr 4 2013: I see it but I don't agree with it..
Political arguments have no place in this conversation; they piggyback on ideas and suggest causality when perhaps they shouldn't.
I hope you'll forgive my brevity but proceeding with any sort of depth could provoke a political debate; such comments would be inappropriate in the context of this forum.Apr 4 2013: You have answered my question. Which is no you do not see my point, clearly indicated by your answer.
Apr 4 2013: Seeing a point from somebody else's perspective and agreeing with it are two entirely different things. Your perspective is that unbridled creativity and ingenuity can only be fostered in a capitalist environment. You've inferred that the efficiency of the rewards distributed by an efficient market serve as the ultimate motivation and that countries that adopt this approach will always have a competitive advantage over other nations.
That's me seeing your point. Now here's me not agreeing with it.
That has nothing to do with crowd sourcing and gaming changing the future of science. Your point seems to be that you can't correlate games with creativity because Capitalism is better than Socialism. Where I'm from we call that the old switcharoo.
I'll happily debate the merits of government regulation with you, specifically in terms of regulating the market, just not in this particular forum.Apr 4 2013: Still missing it. Have a nice day.