text:
maybe its cause Cardiff are Welsh so they got around it?
Might not even of happened
maybe its cause Cardiff are Welsh so they got around it?
Might not even of happened
A.C. Milan should have Milan lab in the game. The lab has done a lot, and has allowed a lot of Milan players to play well into their 30's.
Another idea...
Should be some option to ask players to take a wage cut, like when a club gets relegated and has alot of players on a high wage contract (Newcaslte) should be some sort of option to ask the team or just individual players to take a cut
Which leads me to thinking, does anybody from SI actually read this thread or what?
this is a personal request but other people might like this suggestion.
i often play FM with my brother and obviously we put our names in when creating our manager profiles so our surnames are the same, as we are brothers. And i would like it if there is an option in FM to say that you are brothers and then in the news when you are going to play each other the press can build the match up by saying that "brother a is facing brother b in what should be an exciting match. This is the first time the insert surname brothers have faced each other and they will both like to get the upper hand in there first encounter. The match could be an open ended affair which could be set to be the most thrilling match of the season etc etc"
It would be a nice touch and will add another angle in the game. Alot of you might think that is unimportant but from my point of view i would like to see it in FM.
I would like to see more realistic compensation for staff, especially managers. Not sure why it's capped at £1million, but it would be nice to see the board bartering with the other club, as they do in real life.
I agree with the loaning players back option. I'd also like to see an option to loan a player to an affiliate until he has both enough days, and has decided whether to take the wp or not. It's frustrating to be able to loan player x for two seasons to a Belgian (say) affiliate, only for him not to want to go back for the third and final season.
I'd like AI managers to get the point about transfers, two major bugbears here. a) Managers will keep saying how good they think a player is, and make numerous bids, even when you state you don't want to sell. B) to know that an asking price is exactly that, so not offer £20million under it (regardless of how extortionate it may seem!).
San Siro IS Giuseppe Meazza
i would like to see loads more options in the pre match conferences like there is with the opposing manager interaction or no press conferences at all. the current one is boring. hands up who doesnt actually attend conferences any more \o/
realistic transfers too, who thinks they could get sakho for less than £25+ clauses up to £43 total irl? my guess, everyone!
Just an idea but people say that they struggle to feel immersed in the game world. How about within the game having a kind of virtual newspaper where you say click the page to see the next one and this could cover Good new talent/transfer rumors/Takeovers/Country performances/ Manager moves ect. It would be similar to the news screen but could have other things in it such as more news about regens so we can familiarize ourselves with the unknown players.
Just an idea
Edit: Of course i realize the programming problems with this so maybe do not make it daily but weekly or monthly with all the news and football related news.
A faster and more user friendly UI, a la FM '07 and a bigger 2D match display.
No activation
No activation
No activation
Then I can actually play and enjoy the £28 game. Otherwise, from 08...
1.Not having to pay £20 mill for a £6 mill player.
2.Not so many injuries
3.No ridiculous transfers, i.e Arsenal signing Mutu for £24 million or Man Utd signing Steve Sidwell or Giles Barnes...
Another thing is more playable countries (especially African)
I've always assumed real life accuracy and the sheer size of the game have been big selling points for the series. So to that end:
- More playable leagues.
Particularly, as has been said before, in Africa - plenty of options there with Egypt, Nigeria, Ghana, Tunisia, Algeria, Cameroon, Ivory Coast; CONCACAF, such as a couple from Central America, plus I'd say Jamaica and another Caribbean one; the more obscure UEFA nations - Cyprus, Malta, Faeroes etc (if you can justify Wales, you can justify Cyprus); some of the better leagues from the AFC - Saudi Arabia, Iran, Qatar, and if possible Japan; and perhaps even one or two OFC leagues.
- Independent competition evolution within the game.
Mostly to do with international tournaments, but also for domestic football. Eg, European Championships/MLS expanding further, relegation/promotion rule changes, leagues changing size, number of substitutes, home-grown rules etc. Obviously SI can't release a patch for every real-life change that goes on, but if the game and the tournaments within it evolve independently it won't be an issue.
- More depth in non-league/amateur football AND/OR league creator tool.
I can't be the only person who buys this game every year wishing that I could go a few steps further down. For example in England I'd like to see as far down as Step 4 or even 5 playable (although Step 5 would mean an extra 23 leagues). I always start at the very bottom and for me at least this would add a whole new dimension to the game. Plus the LLMs would be all over it.
- Non-FIFA football!
Not to a ridiculous level, but at least an acknowledgment of the NFB would be good. This is more of a frivolity than an actual enhancement of the gaming experience. It would almost certainly not affect the game in any tangible way, so I could probably live without it. Still, it'd be nice.
- Better press interaction.
Okay, this one is probably in the pipeline anyway. But I can't be the only person sick of having the same journalist ask me the same question five or six times in a row, or asked about my plans to sign the same 17-year-old Chilean goalkeeper I've never heard of ten press conferences running. A greater variety of questions and conversation threads are needed as well, otherwise this feature grows rapidly tedious.
Well that's my say anyway.
I fully agree with more leagues. When you already have most of the top tier of a league for a country for continental competition purposes, why not just include the top tier as a league? I think I've found that this is true for Lithuania, Morocco, Egypt, as well as many other African countries. I would also like to see Trinidad and Tobago's top tier included as IIRC their clubs are often big players in the CONCACAF club competitions.
EDIT: Also, being able to get hired to manage a squad other than the senior squad. It would be cool to be able to manage the younger or reserve squads, and for national teams would give reason to include tournaments such as the Mediterranean Games.
Last edited by wilcoxchar; 18-06-2009 at 03:53.
I would like to see you as international manager able to go to the Nations Federation and ask them to spend more money on youth development in that country and the more they spend the better players that come through over a 5 year period. Which would bring more world class players from differnt nations into the game.
Hovering over the red INJ tab on the team page pops up the time he is expected to be out
Hovering over the WNT tab on a player pops up the clubs that are interested
(so you dont have to do an extra click to find these things out)
well hello guys.
i've an idea.
for examples i've lot of memeber of my staff they are directors etc. so it could be nice if i need to buy a player ask to them what i need for example if i need an goalkeeper i will ask to my staff technical staff about a goalkeeper , they will take time to think some options and then they will tell me in a window : ok we found this player , u can choose on this 1 , 2 , 3 , ....etc player.
it can be very nice and easy to find players and buiy it and also it could be more interesting to have a good members staff of my team. what do u think? sorry for my poor english but i wish u will understand what i mean.
Gilbert ( Italy)
Can we have FM on the blackberry please!? The Storm in particular.
How about the option to adjust wage boundaries? If I'm trying to sign a player for a club who doesn't want to come, I'd love to be able to adjust the maximum wage I could offer to a key player, obviously staying within the wage budget cap. Would be interesting to see Lionel Messi at Manchester City earning £300,000 p/w (I can currently only offer £145k p/w!)
Also, perhaps the different taxation levels having an effect on player decisions? (Apologies if it does already), but players are set to lose 50% of their wages through tax... more likely to move to Spain than England if they're interested in money.
Which leads me on to a player tendancy screen. it would be nice to visually see whether a player is more interested in money/first team football, as it could affect what you offer someone.
Finally, a list of how the assistant rates every position. I know we have assistant feedback, but it would be nice if we could see a list of the order that the assistant rates each player in each position, rather than having to look at an individual's report.
Hope that all makes sense!
You should be able to select languages that you speak. In real life, I'm English, so I select my nationality as that. However, I also speak French to an advanced level and know a fair amount of German. Can we have an option at the "New User.." screen to reflect this?
I'm managing Villemomble (a lower league French team) and I remember at the start of the game, there worries about my lack of French in the media. And no, my 2nd nationality is not French, so I'm not selecting that option.
Also is there a feedback topic/sub-forum for this thread where admins comment?
(Finally, sacking the current Arsenal researcher would be awesome - they've been overrated for years.)
Last edited by jamsmasher; 20-06-2009 at 14:18. Reason: Arsenal comment
Again, I havent read the 45 or so pages recently, so apologies for any duplication here..!
Im going to repeat the transfer thing - a club's finances should dictate how much they should be able to hold out for moneywise. I just bought Miralem Pjanic from Lyon, but they wouldnt budge for anything less than £110m. Would Lyon ever hold out for more than £40m for a good midfielder? Realistic negotiation too- anytime i try to negotiate, I end up in a stalemate where they ask for more than they originally negotiated. GAH!!
A stat called goalscoaring instinct for Kris Boyd. (so that FM doesnt have to pretend the rest of his stats should be high)
Reaction to transfers: the fans should be outraged and demand the money is outlaid on more quality talent.
Also, players loyalties seem a tad high. Messi always retires at Barca, Ronaldo at Man Utd, Kaka at Milan, etc etc. Maybe player finances (and player career earnings!) should be included. For example: Beckham doesnt need the money anymore, so why care about staying in yankland?
Clubs/boards should be reactive: The year is 2012, SAF retires and Man Utd finish 5th. Do the yanks throw in the towel and resign their plaything to an eternity of mediocrity? No! They react to it! They inject a massive .. umm.. injection of cash and completely rip up the squad. Oust the underachievers, buy new players. No more finding the same Man Utd team in the year 2017 as in 2008 trying to eek out their careers' twilights in 8th place in the premiership.
I'd love to see the ability to directly influence ur club's commercial impact on a region. For example a "reputation scroll bar" per country or area. Sign a Korean superstar and your reputation in Asia skyrockets. Play and win a friendly tournament in America, and your shirt sales over in the US rocket. Sign an Argentinian wonderboy, and schoolkids in Buenos Aires buy your shirts. They say Real Madrid make 1/3rd of their income through commerce. I'd love to see that integrate into FM.
Play beautiful attacking football, people will want to watch you. More money & more bums on seats?
Make ultimatums mean something. Been sacked every time.
The ability to ask for a new stadium, instead of just an expansion. If they say no, the ability to negotiate: "Well how much money do we need to raise for a 70,000 seater? We already have £200m in the bank..."
The ability to save money without paying outrageous shareholder cash.
The ability to pay off debt - I'd love to pay off 30 year loans early.
The ability to evolve a rivalry. Its no fun when you take a small team to the top and they have no derby matches in the premiership.
The ability of a league to evolve- I've been in the SPL with rangers for years. 3 champions league slots, 3 uefa cup slots and i've won the champions league once, as well as the uefa cup once. Still hardly any quality players will come to me or any of my compatriots. Perhaps the Scottish game as a whole should have evolved to compensate for this. Bigger TV deals, better players coming through the youth system, etc.
Finally, the potential for a manager to become a club legend. A statue? Of moi? Yes, right over there by the fountain please. Fantastic. Thanks.
An increase in grass roots investment. You could decide how much you want your club to scour the fields of yorkshire, the streets of london or the pubs in glasgow for 13-14 year old prodigies.
Probably already been mentioned 45 pages is too much to read but I'd like to see the bosman system refined so tht if you sign a player on a bosman you can offer to pay out his conract or a nominal fee to sign the player there and then or clubs to accept much lower offers with players with 2-3 months left on their contract etc.. the way it happens IRL.
Leagues evolving would be a good one and i think they should be able to decline as well like when Serie A was the top league to be before going through a slump would add to realisim.
Maybe on the past meetings screens don't just include the results maybe have top goalscorer, dangerman (Player with best average rating) just little stats like that.
News items on when players have got 50 and 100 caps for their country and when they beat the record for appearences and goalscorer. Also maybe the press commenting on records like my current Chelsea game i haven't lost at Home in all 3 seasons i've done.
Spot on in my opinion, sir. It's so annoying when your bank balance is like 100M and still there's that old 5M loan that's still got 10 years to run..
Also, I don't see the any reason to build a new 55,000 stadium when your last stadium was 48,000.. Only if the old stadium was REALLY old or maybe had running tracks around it..
Last edited by ottey_swe; 20-06-2009 at 21:07.
How about transparent boxes in match view of match stats, motivation or whatever SI? they get in the way and if you have more than 1 or 2 boxes then you cant watch highlights without having to remove the box or move it around the screen usually making you miss goals an stuff. they can be transparent until you hover your mouse over them and then they can become opaque.
also how about a new feature every 2 years where there is a europe vs rest of the world match, to be played in the off season. you have to get invited to manage one of the teams for a one off match, you dont get a choice who to manage your lucky just to be invited in the first place and it will give people the oportunity to manage players they may never get to manage otherwise, like if you're man u your not likely to ever have the chance to manage torres or gerrard of liverpool but you will if you get picked to manage the european team.
just a novelty idea but i think a good one
sorry if these have been mentioned but i havent read the other 44 pages
I know there are probably 000's of these types of posts but a basic search didn't find any so thought i'd start my own in the vague hope that the guys who implement new things / refine old things might see these posts and consider them.
I have split them up into areas more for ease of reading than anything; some are quite in depth - I have just had a two week holiday so plenty of time to sit in the sun with a lap-top and a few beers to put thought into what I think would make FM a little bit better for the 2010 edition
Histories - Players
This is probably more of a cosmetic change however it is one element of FM that has irritated me for many versions; once you have played more than a few seasons player histories start to look like an absolute mess. How about presenting the information using separate tabs for different information; something like:
> A main screen as there is now for the physical stats games, goals, assists etc however with the removal of some information and only having one visible line per parent club per season (using a grouping function similar to Excel); time spent on loan at clubs or in B Teams is hidden unless the user selects the button to display all
Where a season has more than one line a cross hatch appears to the side allowing the user to click and expand the data; the totals at the bottom of the screen are for all lines both hidden and visible while I would suggest a colour code for lines of data not relating to the parent club.
In my opinion this makes for a far cleaner screen and the information is easier to view however to please everyone Id suggest having a memory based filter that allows the user to decide both whether the default is all open or all closed and what they consider career stats i.e. to me career stats are League, Cup, and Europe etc to others it might just be League.
> A Transfers Screen (similar to one of the tabs on the achievements page) to identify where and when a player moved on i.e. the date, from, to, how much (with formatting like 24,000,000 to allow all monetary values to be used) plus a highlight of the games, goals, assists, average rating etc for the selling club
> A Loan Screen (similar to the Transfers tab) to show performance for other clubs similar i.e. the season, the parent and loaning club, the duration (season-long, 3 months etc) and the games, goals, assists, av. rating etc during their stay
> An Achievements tab - an evolving article style section (similar to the club histories) maybe something like:
Player X is a 27 year old English Right Winger, capped 37 times by his country he made his debut against Romania as an 18 year old since which he has scored twice.
He is currently playing for Liverpool following a £4,750,000 move from Wolverhampton Wanderers in July 2012; in total Player X has made 276 appearances, scoring 42 goals during spells at Liverpool, Wolverhampton Wanderers, Carlisle (Loan) and Wrexham (Loan.)
In a glittering career to date Player X has won numerous trophies including the Barclays Premiership (twice Liverpool), the Uefa Cup, the FA Cup (three times Liverpool), the Carling Cup and the Coca-Cola Championship (Wolverhampton Wanderers). Player X has also received several personal awards including being named player of the season for his club three times (Wolverhampton Wanderers (twice), Wrexham) and was the PFA Player of the year for the season 2014-2015
> A Competitions won tab (possibly mirroring the current style of competition histories for clubs)
> An Awards won tab (again maybe mirroring the current competition histories for clubs)
Histories - Managers
Similarly to Player Histories I believe the Manager Histories would benefit from an overhaul; how about introducing something akin to the following:
> The current Profile Screen showing all the basic information such as stats, wage, reputation etc
> An Achievements tab - an evolving Article style section (ala player achievements record)
Manager X is a 37 year old Englishman currently in charge of Arsenal where he has been in the hotseat for six seasons. During his time in North London he has steered the club to the Barclays Premiership Title (three times), The Champions League Trophy (twice) as well as delivering success in the FA Cup (four times), Carling Cup (twice) and Community Shield; he is widely regarded as the most successful manager in the clubs history boasting a record of 170 wins, 90 draws and 45 losses in his 305 games in charge
Arsenal is Manager Xs third club following stints at Celtic and Leeds; in total he has been in the managers dug out 560 times and aside from his success with Arsenal he has lifted the Scottish Premier League Trophy (twice), the Uefa Cup (twice), the Scottish Cup, the FA Cup, the Carling Cup (twice), and the Coca-Cola Championship Trophy.
Manager X is considered by many to be a fairly frugal manager spending just £56m in his 11 years as a manager; his record purchase came in 2014 when he splashed out £35m to bring Sergio Aguero to the Emirates from At. Madrid. During the same period Manager X has generated £72m in player sales with the largest fee coming from Robin Van Persies departure to Inter Milan for £15m in 2015. In total Manager X has overseen the purchase of 26 players, sold 37 and released 14.
> A Competitions won tab (possibly mirroring the style of competition histories for clubs)
> An Awards won tab (again maybe mirroring the competition histories for clubs)
> A Records Tab (similar to the one for clubs) to display stats like games managed, won, drawn, lost ; Record Purchase, Record Sale, Sequences, Youngest/Oldest Player fielded etc I would imagine this would be split to show both current club and all-time.
> A History Screen similar to player histories to show the managers record over time i.e.
Histories - Clubs
Akin to the Players and Manager Histories it would be nice to see the Achievements article regularly updated and available rather than just being something that is displayed when a human manager takes over. In addition how about:
> The Records tab but minus the Player of the season element (unless its changed to Player of the Season Most times Won) because it just doesnt fit there in my opinion
> The Competitions tab to keep everyone happy can you include a filter (with memory) to allow users to customise what competitions are included? One bugbear of mine is that If you manager a team up through the divisions with any success your Reserve and U18 teams end up in lots of different divisions and their success takes over the screen; I ultimately stopped entering teams into Reserve and U18 leagues purely to stop this!
> A Managers History tab rather than landmarks a table that shows the managers in order of being in charge with their associated records (games, goals for and against, wins, loses, draws etc)
> A Hall of Fame tab similar to the actual Hall of Fame but for managers of the specific club
Histories Other Considerations
> Every user will want to see different information - from Player History (whether the main stats screen includes just league games or all competitions) to Club Histories (which competitions are shown) so why not make these screens customisable by adding memory based filters (where you only indicate your preference once and the game remembers)? The added benefit of this would be stopping the current situation where players end up with a season of 0s when transferred having played in Europe or for their country but not in the league.
> If a player hasnt made his debut then they shouldnt qualify for a seasons history; given that players come into the game between 14-16 and sometimes dont make debuts (even in cup games) until 17/18 that can be 3-4 seasons of 0s. Obviously once they make a competitive appearance they should have season stats
Interaction Press Conferences
I really like the concept of Press Conferences; I know this iteration has been fairly limited and quite annoyingly repetitive but SI should be applauded for bringing in yet another realistic element of a Football Managers life. To improve it though I would suggest the following:
> Add Requests for Interviews to the mix; all clubs (big or small) will regularly be requested of to provide information to the Press/Broadcasters about Transfer Speculation; Matches (past or future); Player Performances etc. An interesting option to also add would be the ability to decline interviews (i.e. you are so annoyed at a performance, or you are Sir Alex and refuse to speak to the BBC) which could obviously have short or long-term impacts on the reporting about you and the club.
> Include greater interaction with local media - if the EDP and Norwich City are a reliable benchmark news about the club is a daily occurrence; whether its transfer gossip, performance related, match previews/reviews or off field activities the club (not always the manager) must be asked to comment or invited for interview regularly. Aside from being asked to comment on statements made by a multitude of sources (board members, playing staff, ex-players, supporters etc) the relationship built with local journalists often has a big impact during difficult times do they like you enough to cut you some slack or are they leading the calls for you to go?
> Increase the number of Press Conferences IRL a manager will have to meet the media before each and every game. Also in line with trying to make these as realistic as possible try to increase the amount of conversation in PCs. I appreciate that it might be tricky to have the AI pick up on sayings, words or phrases but IRL a manager wouldnt get away with 1 line answers so why can Human Managers on FM?
> Include interaction with the media manager do you prefer formal Q&A sessions or a less formal discussion over coffee and are there journalists who have burned you and are banned from the club? Also how about introducing the ability to instruct players / the media manager to not allow conversations with the media (within team settings?) or specify questions you wont take during a particular conference i.e. likely line-ups, tactical approach etc
> A not uncommon plea but can there be a greater depth of questions (or at least an increased way of asking them) and a larger variety of responses? Also can you include questions related to club performance; I have never been questioned about my club over performing itself (bar the can you keep the run going question) and it would be nice to have lines of enquiry (possibly most prevalent to local media bar the biggest clubs) about whether you can build/improve on last year, whether you feel a big level of investment is required to build/improve on last year and so on.
> Journalists bringing up comments made by other managers within PCs; if you ever have a positive conversation or a slanging match with a rival manager its never mentioned in PCs bar the randomly asked question about getting the better of x manager in mind games.
> Ive seen this on other posts and totally agree that there should be a PC when a manager leaves a club (irrespective of whether its being sacked, moving on or just resigning though this would obviously alter the question set!) to ask thoughts and opinions about the club, the previous chairman, ambitions for the future, players and or staff youd like to work with again etc
> Better AI for the first PC after appointment at a new club; obviously this would be time and experience led but I have never understood why I get asked about my tactical approach, whether I like to be hands on or not etc after several seasons in the game. At the very least these should be tailored to be questioning whether a move up/down is likely to affect a previous approach. In addition there should be more questions about the state of the club, what success this season would look like (more relevant for mid-season appointments) and the scale of the job ahead of you etc
> Player Rumours should be worked on; I totally understand on the true vs. wildcard player links but it often becomes an irritatingly repeated process; I believe the following would help improve this aspect of the PC:
a) Computer AI to understand the type of players a manager buys; I often only buy younger players to mould into a long-term team ala Mr Wenger yet the computer links me with 33 year olds Id never look at in a million years and not even under the vision of needing more experienced hands to help shape my youthful side.
b) Include within the supporters spokesperson screen a section for specific player (or type i.e. a RB) the fans believe the club needs which could then be used by journalists in PCs
c) Include slightly more generic questions asking the manager to detail the types of players he feels he needs rather than always having specific targets in mind.
> Manager Rumours should also be worked on; journalists should at least comment on speculation linking you to other jobs however a nice addition would be journalists probing your ambitions i.e. youve been with X club for 6 seasons where do you see yourself in 5 years etc; Ive lost count of the times I see similar questions asked of managers who have to be careful to balance their desire to manage at the top level but remain loyal to the club they are with
> Discussions around players contracts i.e. Player X has been put up for sale because they wont sign a contract and you cant afford to let them leave for Free It is a regular occurrence that the manager tells supporters that they have offered the best contract they can and thereby laying the departure on the player (and maybe the Chairman) rather than himself
> Often there is mentions former players (often for too many seasons after they leave) but I have never encountered any fever about me taking my new club to play my old one which would be a nice addition
> Include questions linked to history i.e. five years ago Club X were languishing in the lower leagues but today you are gearing up for an FA Cup Final having finished 4th in the Premier League etc
> Make changes to current questions There are currently several sets of questions that dont make much sense:
a) Player rumours during non-window press conferences unless the player is non contract or possible for a short-term loan then its a non-starter
b) Manager relationships - as a new manager (or encountering someone for the first time) I would have no relationship so at the very least there should be an option to praise them, advise you are looking forward to meeting them etc until youve opposed them a few times, engaged in banter with them etc
c) Questions about team strengthening after spending a lot of money at the very least this should be linked to your transfers to date and be modified to mention the money youve spent and question how quickly the players are likely to gel?
d) Questions about back-to-back competition wins stops at two if you are about to win it for the third, fourth, fifth time the question should reflect that i.e. no team has ever won the competition four times in a row etc
e) Praising another manager should NOT demoralise the players its just unrealistic, managers often talk glowingly about other clubs, managers, players etc and its by no means a negative towards their club its just conciliatory.
f) If a player moved on a considerable time ago there should be an option to highlight the length of time that has passed i.e. we have all moved on or it was a long time ago etc
One other consideration is has SI ever considered asking a national and local sports writer to consult on this section of the game like they did with former players (tactics)?
Interaction Other forms
SI has clearly developed a platform for decent interaction through Press Conferences and I would love to see this rolled out across other facets of the game:
> Board / Chairman interaction
a) Pre-season preparations including:
- Discussions around expected performance in all competitions entered which depending on the chairmans style and or the managers experience / reputation this may or may not end in agreement!
- Budgets required for the season based on the season expectations, previous season performances and the improvements the manager feels necessary (i.e. we are strong defensively but need a quality striker)
- Discussions around how the club is doing against long-term targets
b) Post-season discussions including:
- Performance against each competition mitigating failure in one with an over performance in another, excusing failure (reminding the chairman that as a championship side it was unfortunate to draw one of the Top 4 teams in the country in an early round and should not be seen as a catastrophe) or holding your hands up saying you were disappointed also but that really is football!
- Concerns i.e. certain player performances, player/manager comments which reflected badly on the club
- Early indications on what the manager feels is needed to improve next year whether that be budget for players, stadia / training ground improvements or more staff for certain roles these could lead to potential promises from the chairman to do what is needed and should be linked back to when pre-season chats occur obviously promises made and kept/not kept would have an impact on the chairman / manager relationship!
- Chairman demands for cuts/improvements i.e. reduce the wage bill by X or raise any cash you need by selling
c) Monthly catch-ups should replace the current board update:
- Go through each of the current sections in turn i.e. players (ability to defend the player who only ever makes sub appearances), signings (Player X is 17 and brought for the future so stop being disappointed that I signed him!) matches etc
- Opportunity to lambast the chairman for selling your star player, demand all of the funds / downsize the seasons expectations etc therefore keeping your annoyance private not public
- Request additional funds for a specific person i.e. (Mr Chairman Player X would cost £12m, our scouts highly recommend him and I reckon we need him to achieve our expectations this season PLEASE can I have the addition £3m to capture him?!?!) or merely ask for more cash generally with the Transfer Window approaching
- Discuss your future in detail following speculation that other clubs would be interested in you as their next manager i.e. I am happy here unless X club or a member of the Top 4 come calling
- Discuss the aftermath of a Chairman rejecting the advances of a club i.e. are you happy, okay with it, disappointed or angry?
d) On ad-hoc occasions i.e.
- Briefly discuss your future in light of speculation of jobs i.e. I want to explore it or have no interest in the role
- Lambast (privately) the Chairman for turning down a clubs approach to speak to you without discussing it or for selling your best player
- Ask the Chairman for more cash for a specific player ala monthly catch-ups but perhaps in light of another club making an approach for said player
- If in discussions with another club (and your current club wants you to stay) there should be discussions about what it would take to keep you etc or the offer/promise of a new contract at the very least a plea to stay on
e) Other Chairman / Boards i.e.
- when negotiating the opportunity to move to another club there should be interaction with the clubs chairman to discuss expectations, player budgets, long-term aspirations of the club and so on all of which would come into your decision making process. Also negotiating for X, Y and Z of your current staff to be brought to the club with you
- Quietly advising them youd like to join them if they can agree with your Chairman to let you go while keeping mum about it to the press (not necessarily the most loyal thing to do but I am certain it happens IRL!)
> Player Interaction
a) Ability to quietly discuss any manner of topics such as contracts, performances in games/training, discipline, reaction to dressing room antics etc in private rather than only ever being able to speak through the press; of course some conversations might leak through the players agent when a player is unhappy. In order to achieve this you could specify the topic(s) you want to speak about prior to the meeting which could dictate the conversation pieces
b) Contract discussions should be included so that its not all about the cash; having the ability to understand a players feel for the club, their ambitions, happiness, how content they are with how regularly they play etc would be more realistic while being able to discuss the fact that your wage structure wont allow you to give them the
c) Target Player conversations; IRL players will come and look around a club and there is discussion about players ambitions, motivations etc before contracts are discussed I have known of a few times when managers decide not to proceed after looking into the whites of their eyes! In addition the Manager has to sell the club and his/its ambitions for both the season and the longer-term to even get to contract negotiations.
d) Pre-Season chats I quite often keep a players squad status the same for several years and it often strikes me that IRL a player would have ad-hoc chats with their manager about playing (first point) but also ahead of a new season a player is likely to go to their manager enquiring about the likelihood of them playing more next season (ala Phil Neville being allowed to leave Man Utd when Fergie told him hed still be a bit part player!) As such it would be a good addition (both player forced and manager option) to have season-ahead focussed conversations (especially with young players who you want to go out on loan)
e) Conversations with players being moved on:
- Transfer-Listed players - explaining why is both realistic and fair! However in addition there are times when you put a player up for sale because they refused to sign a new contract and could walk for free this should be distinguishable!
- Players who will not be offered new contracts Its a seasonal event that a certain number of players (young and old) will be allowed to leave on a free; most times you know who they are ahead of time and it would be good to not only tell them ahead of time so that they are more accepting of job offers made to them but also have the option (should you want to) of touting them around to try and find them a new club
- Transfer-Listed by Request players It would be good to be able to advise them of the minimum youll accept for them, your expectations of them while they are still your player or even try to convince them to stay (by understanding their reasons for wanting to leave) the outcome to this conversation would help you decide how quickly (if at all) the player is shifted (i.e. if they are likely to give less than 100% or be a bad influence of the team morale)
f) Conversations with Younger Players while the majority of their day to day training may fall under youth coaches and the academy (if the club has one) there needs to be interaction with the manager around topics like:
- What they need to do to earn a professional contract
- Role Models / Tuition that would be good for them
- Skills etc you'd like them to learn and why
- Your desire to send them on loan and the level you want them to gain experience of (i.e. lower leagues to toughen them up) which would hopefully make them more accepting of loan offers from lower-league clubs
- Providing inspiration i.e. that if they work hard they could earn a first XI spot
> Staff Interaction
a) All Staff
- Future Aspirations i.e. it would be good to be able to understand how happy your staff are in their current roles i.e. a youth coach who wants to be more involved with the First XI or an Assistant Manager hankering to have a shot at management themselves
- Contracts ala players it would be good to discuss other things rather than just cash with your staff
- Former staff If you leave a club it would be good to be able to encourage your former staff i.e. your ex-Assistant Manager to come with you
- Mutual Terminations If you take over a club and want to go in a different direction or bring your old staff in with you it would be realistic to tell the current staff that as you offer to show them the door.
b) Assistant Manager
- Discuss training in more depth the current training report means little; using interaction would allow the AM to highlight repeat positive/negative reports and allow the manager to ask for specific reports
- It would be good to have the ability to ask the AM to compile reports over a series of weeks about specific player(s) i.e. a young starlet you are thinking of including in the first XI and discussing the reports in detail
- Conversations to provide feedback about games i.e. player performances (linked to the AM section in the game itself) or player reactions to team talks etc
c) Academy Chief (NEW Staff Member)
- Discuss new players in the academy (pre-season re-gens) in depth highlighting strengths, weaknesses etc
- Regular conversations about progress of youngsters including AC requests for Player X to be given some First XI exposure etc
- Updates on starlet acquisition how he/she is doing with the budget assigned to them and the progress of any players purchased
- Discussions about youngsters approaching the end of their contracts i.e. do they merit a professional contract or should they be released etc
d) Coaches
- Ad-hoc player requests could be provided in more detail i.e. going through the standard sections (best position, other positions, strengths, weaknesses etc) it would be good to be able to probe these in more depth Player X maybe the 6th best striker but hes 17, how close is he to the 3rd best who is currently on the bench, would he benefit from a loan spell and if so what level etc
e) Chief Scout (NEW Staff Member)
- The CS could compile the plethora of scout reports into one meeting where you could go through by region, by position etc
- Scout assignments could be both generated and discussed/reviewed by the CS i.e. the manager identifies the areas of scouting that they want covered; the CS (can be) responsible for ensuring enough staff of the right calibre are employed to achieve the manager's wishes
- The CS could bring to the managers attention players who should be given a closer look allowing the manager to ask for a more detailed report from the CS ala Man Utd where if a scout recommends a player then Martin Fergusson will be sent to review him before Sir Alex sees the player himself
- The ability to ask the CS to compile a list of recommended players (i.e. a quick striker between 24-28 who would encounter no Work-Permit problems and is available for a maximum of £Xm) saving you time searching manually through the thousands of players who might fit those requirements.
- CS to compile a list of any players that Agents have suggested we look at that he/she feels are worth exploring
f) Physios
- Updates on long-term player injuries i.e. Player X should be able to resume light training in 4 weeks and could possibly be available for selection by X Date
- Questioning the risk associated with putting a player returning from injury (Orange Inj) on the bench / into the team is it a risk, how big a risk?
Obviously there is a lot of interaction so it would be helpful (and more likely to please the masses) if there was a setting (maybe within team settings) to determine the level of interaction i.e.
Assistant Manager After every game PLUS the first Monday of each month
Physio (Named) After every game PLUS the first Wednesday of each month
Chief Scout The first Monday of each month
Academy Chief The first Tuesday of each month
Coaches (other) No regular meeting
Scouts (other) No regular meeting
Similar to the suggestion around player interaction the filter might also include the topics you want to discuss i.e. with the AM you might chose to discuss just the previous and forthcoming game after each match whereas in the monthly meetings you might choose to go over player performances, training etc
g) Agent Interaction
- Ad-hoc conversations with agents trying to encourage you to make a move for their player and the ability to farm them off to your CS for consideration during your next catch-up
- Ability to approach the players agent quietly to gauge their likely interest i.e. very interested, maybe if the offer was right, youve got to be kidding! Like transfers there should be an option to request privacy however sometimes it will leak to the media; under these circumstances it would be good to be able to say you were interested but you are no longer i.e. burning the agent who couldnt keep conversations private
Other Changes
> Transfers, Loans and Scouting
a) Beyond a slight tweak of the prices offered for your players, expected for their players I dont have any major requests for change (though I am certain others will have very valid requests); the two things I would like to see changed are:
- The monetary element - to allow greater flexibility in offers i.e. over 250k it goes up in 25k increments (which for most clubs below large championship standard is a considerable sum) while above 1m the increments raise to 100k, above 5m its 250k and above 20 its 500k. My suggestion would be to bring back the horizontal money bar from Champ 93!
- If a transfer fee is £19.45m record it as such dont round up to 19.5m
b) Can you please tweak players likelihood to go out on loan; it appears to work fine if you are a club that was originally established as big i.e. Man Utd however if you raise the profile of a smaller club i.e. Norwich hardly any of your players will agree to go on loan to Championship clubs and you can forget them going to one of your smaller feeder clubs linked to the ability to interact with them and encourage the little brats to go on loan for their own good this would be a good change
c) In conjunction with the ability to have your Chief Scout manage your scouting requests it would be good to have the option within scout search settings to ask them to search for certain levels of current ability or potential ability i.e. have the scouts look for players who wouldnt necessarily get into your team now but might in 2-3 years, players who would act as back-up to your star striker, a player to replace your first choice goalkeeper next season etc
d) Can you add the ability to edit a search that is in progress rather than having to stop it and re-start it with the changes made
> Match-Day
a) Another request I have seen and totally agree with is adding a Physio report alongside the Assistant Manager report to advise you how serious those little knocks are
b) Team Talks could do with improving; the current suite of responses are very limited ; is it possible to add interaction within them i.e. incorporate some of the tactical elements into conversation or specifically tell a player why he has done well/badly
c) Can you include the ability to differentiate between halves in team talks? Often your players will have a fantastic first half and a lousy second half but your only option is to say well done; ideally youd say great first half but play like you did second half and youll be dropped!
d) Players already admonish managers after games (occasionally) therefore can you include dressing room bust ups i.e. a player disagreeing with either the overall team talk or individual comments?
e) I used to love the old stadium backgrounds (and still download the packs that soon become available) but it would be awesome if the stadiums in the game could resemble the actual stadiums rather than being a generic representation of a stadium size? surely the shape can't be copy-written??? Also can the graphics be improved on the current stadiums?
f) Commentary I have never believed FM needs official commentators but that it could make awesome use of the improvements in voice technology that simply reads the words off of a page ala word processing packages?
g) Without getting too much into the realms of flashy graphics can the pitch view incorporate players lifting trophies etc at the end of a cup run?
> Staff & Jobs
a) Can you include attributes for shooting and set pieces rather than uses having to work out the combinations of mental and technique to get a coach that can achieve more than 3 stars below top team standards?
b) Can you include some new staff positions:
- Chief Scout most clubs have one (with just the number of scouts under them that differ) and their role could include being the conduit through which scouting is managed (either fully by them or by the manager specifying instructions), compiling the various reports into one either by region, country or position, being the person sent out to provide a final check on a target before the manager gets involves
- Academy Chief Although I do manage the training of youth players I dont believe all managers would; what seems more realistic is that clubs with academies have a manager responsible for bringing on young talent. Bigger clubs (or smaller ones choosing to forego other luxuries in favour of a stream of youth players) could employ an Academy Chief to devise and manage the training of the prospects under their charge; in addition it would be good to be able to apportion a budget to them to identify and procure the services of youngsters into the clubs academy i.e. U15s?
- Youth Scout if the club can afford one it could appoint a scout to work alongside the Academy Chief to seek out the best young prospects for the academy as well as identifying those kids already starting to make their first XI appearances
c) Chairmen should play a bigger role in job offers:
- IRL chairmen tend to want to block potential approaches (sometimes discussing it with the manager sometimes not) this would be a good addition to the game
- If a club is rebuffed they dont always walk away (though they do sometimes) and therefore there should be an element of a Chairman negotiating compensation before begrudgingly allowing you to talk to the other club
- The game regularly talks of the board doing their best to keep their manager in light of speculation however they actually dont do anything at the very least the Chairman should try to keep you either through a basic plea, using the media to guilt you or offering a new contract / promises of money to build the club etc
You could use the wishlist the header at the top of page.
There is the link.
A lot of these have been covered already but credit is due to you for spending the time to write it.
Don't know if this has been mentioned already but i'd like to be able to set my team up differently from when i have the ball to when i don't. Nearly every team in the world change shape so why not on the game? I'd also like to be able to decide on how wide my players play. For example i may want my wingers to drift into the middle and then allow the fullbacks to overlap. I think this would add abetter variety of play and make the tactics more in depth. Hope you understand what i mean, found it hard to explain what i mean.
Please improve sound and graphics amd make a proper 3Dmatch engine
I have always been amazed at the black and white views on the editor, some love it others hate it. Personally I think it helps make FM because the key thing is that it allows the player to determine their game and therefore the level of enjoyment they will get out of it. Some use it to cheat, others use it to make their own footballing world, others make the game harder and others just rectify things they believe are mistakes.
Only things I'd like changed to it currently are:
> A help - the original FM editor came with a help doc that allowed users to understand what the variances were, what they meant etc and this was massively useful
> have the game fully look at the DB it creates - of course the majority does however if you edit a player's history the main screen is taken from your edited history but other elements of the game obviously still look back at the original database which causes small but annoying conflicts!
> Bring back the reset all button - one of the old editors allowed you to reset all stats along with setting all stats to 10 for example; on the rare occasions i edit players I quite often set all youngsters to stats of 0 to allow the game to make them up and that button used to make a lot of difference time wise!
> Add a home-grown button to player editing so that you can add youngsters to a team and not have to wait 3 years for them to become your players
> Include the full set of contract option i.e. yearly wage rises etc
Please see about 6 threads down the page, or the link at the evry top of the page.
i think the league evolving idea is great specially for long term games. it would be good to have an option at the start to have league stature changing or not, but it should be realistic, like poland or india shouldnt become the best league in the world.
also the team-talks, add some more options, they have been the same since ive been playing FM.
Keygayleuk, simply brilliant post, you've saved me writing about 80% of the other stuff I'd noted from other posts! The new staff roles would add a lot I think.
And complaining about my 17 year old hot prospect striker is a big bugbear!
Other things (and most of these have already been mentioned, but I think the more they're mentioned the more likely we'll see them in the new game).
1) make transfer money avaible earlier (have missed a lot of FRT because funds aren't available until its too late)
2) foreign training camps
3) a tour squad should be announced (maybe 30 players total?)
1) dietitian, as a supplement to stamina coaching
2) better reporting from physio (slight bruise on arm or hamstring twinge for example. Also more in-match feedback a la ass man.
3) full medical report on player signing (eg, player passed but susceptible to ankle problems, slightly over weight, etc)
4) enable training progress over players career at club (as opposed to last 12 months)
5) explain the difference in costs between treating a player by the physio as opposed to specialist
1) make min release visible on player search screens
2) bring back first option transfers
3) enable buy from- loan back to (or even buy from/loan another player as part of the deal)
4) buy multiple players as part of a package
Player Interaction
1) allow captains feedback post game, or even mid week (the rest of the players are unhappy because x is guarannteed 1st team football, etc)
2) when picking teams (for reserves and 1st team), the option to explain why players were picked/dropped would be useful (blood young players, rest star player for big game, match fitness, etc)
3) on the player interaction screen you should be able to tell a player he's not wanted (if he won't accept a transfer etc) and he'll rot in your reserves if he stays.
4) you should also be able to explain to players why you are sending them to a feeder (experience, w/p, etc)
5) you should be able to have more interaction with players in private.
6) more in-match interaction (psyche up subs coming on, yell instructions from sideline)
7) tv/magazine interviews, more seldom but more in-depth than a press conference
8) short press conference when new players are signed, maybe a weekly conference preseason to discuss new signings/rumours?
1) bring back the videos from agents
2) at the start of each season your chief scout (or an elected scout anyway) should give you a list of all the tournaments for the year, and you should be able to assign scouts to several, non-overlapping tournaments from a single screen. (why can't my best scout be assigned to the Olympics and uefa-19s a the same time, even though they would have to be scouted at the same time?). It's a pain to have to remove a scout from a finished competition and go back an check if there are any new tournaments every month)
1) at the board room you should be able to improve medical and commercial facilities
2) people have mentioned the odd chance of someone being injured in the warm up
3) once you've confirmed a sub, but someon else gets injured/sent off before you're changes have actually been applied (ie before you're subs have hit the pitch) you should be able to cancel them
4) trophey cabinet
5) if you manage the reserves, surely you should get a little kudos if they win the league?
6) a short list for staff, so you can keep an eye on star scouts at other clubs.
7) and some more hype about wonderkids, especially in foreign countries, so they are brought to your attention.
8) finally, when you advertise a job, the applicants should be presented as a shortlist, which you can save, and compare like in the normal staff screens
I know a lot of this is rehashed, but there seems to be a lot of support for some of these on the forum so I thought it might be good just to keep them fresh. And there are one or 2 ideas I would really like to see implemented (I like to think they're original but I'd be surprised if they were!). I'd defeintely like the see the job-applicaant short-list and the grid-view to assign scouts to different tournaments, all from the same screen.
Sorry for the long post, these are all little niggle more than huge issues for me, but if you don't rant...
You can control the ticket price in your home games.
In the option where you choose "real" or "unreal" players, if you choose "unreal" players, you could also have the options to choose any team you want, starting in any league you want(premier, BSN, BSS, etc).
Percentage of the player you want to buy with choice of who gets to play him, with the ability to buy more later!! That, and bring back first options! Sometimes I just want to set the future price and own a players first-option for 2-3 years!
We need more flexibility in the transfer market IMHO...
@ kevgaleuk & michael100 - I like a lot of your ideas, especially about press conferences and more interaction within the club. One other feature I would like to see, kind of related to these, is more discussion around the manager's contract. Over recent times, we've read a lot in the press about managers (e.g. Benitez at Liverpool) wanting assurances about transfer money, transfer targets, improved facilites etc before signing new deals. It would be great if we could make some suggestions/demands during contract talks and have those discussed in the press conferences as well.
Perhaps a more realistic semi-pro league feature could be players missing one or two games because of work commitments.
your link doesn't even work. and the search function is pants. too many loverboys without brains
How a removal of staff limits and the introduced of a salary budget for safe which can be altered like players wage budget
heres a link to my thread
also when a club becomes big (from small) you should be allowed more than 4 feeder clubs! and you should have board interaction so you can eventually get that much needed stadium!
A setting for people who don't want/don't have the time to go so in depth tactically
If I want my Manchester United side to play an attacking 4-4-2 I should expect to win most games, not lose and draw regularly against clubs with far weaker players because of a few misplaced sliders or a bad selection of team talk.
Id like to be able to choose not only 1,5,10,15 and 20 in the filter area! That´s because if I want to get 7 star trainers I need spesific specs on variuos atributes. And I must add that I think it´s a bit to difficult to reach 7 stars!
Beside does thing´s I must say I LOVE FM09!!
Ok new idea, probably will never get read but you never know.
A lot of people dont like the tediousness of the press conferences, understandable really. Yes they are part of a managers job etc, but how about this as an idea.
Manager Mood Setting: You can choose from a set of moods for example, Happy, Delighted, Under Pressure, Angry at last performance etc. Something you would set before and after a game. So this is just one or two clicks. The game then completes the Press Conference for you, just giving you the summary of how it went, and how the team will react.
Obviously it doesn't relate to questions about the transfer speculations and current squad worries, but surely the game knows your shortlist, so could answer for you if you are interested in a player or not. Or allow you to choose how secretive you want to be/ or blatant you want to be.
The new FM09 is mighty impressive, but like many users, I don't think I enjoy the game as much as I did in the CM2 and CM3 days.
I haven't read through all these pages, so sorry if my points have already been mentioned. For one thing, I'm a 22 year old with commitments now, I can't just put in hours and hours into FM/CM like I used to. Anyway what I'm trying to say is, why I don't enjoy the game as much,
- FM09 is great, but overtime I feel its just become far too complicated- I really couldn't give a toss about training my players or press conferences. I find the game alot more time consuming for numerous reasons and some aspects feel like chores.
- The game is a decent pace, but I played CM 01/02 the other day and boy is it lightening fast! I appreciate that its with having faster computers now- but, back then there was a lot less crap to deal with and I could do a season a day no problem, can't do that with FM.
Anyway what I want is options, FM09 is a great game and plenty of people love these tons and tons of features that get added and the 3D pitches and the amazing detail and training youth etc- some of us don't care! THey love the basics of hte older games, play with text commentary, the buying and the selling, going through seasons quicky. Anyway what I really want is some options when installing the game, so that perhaps we can have a version of FM, like the older CM's with no 3D pitch, because it would make the game lightening quick again!
Anyway, hope I make some sort of sense.
I'm 40 years old, and I play since CM1.
I just love this game, but I also feel that some improvements make the game too heavy.
But, in the other hand, there will always be people who will love it, and I think we have to respect it.
Just for example, I've never used nor the 2D neither the 3D pitch. I like to play the games only with text bellow and in the fast speed (years of experience allows it!!). I also love to search for players, buy and sell, negotiate. As you said, I don't like to deal with training schedules, too. But I know that there are people who like this.
I think that's why FM is so popular.
For me, I have only one more thing to tell: I love RPG games, adventure games, strategy games, but I become tired after some days of playing these types of games. And thats not happen when I play FM.
FM is the best game ever!!!
I just wish that you make the game a lot more transparent. Right now we're supposed to run tests to find these things out and some of us simply don't have the time or aren't that creative. Also most of the people I know don't visit this site so they are ignorant to a lot of important things.
We need definitive answers on things like:-
- What's the difference between a 5 star coach and a 6 star coach?
- What do we have to do to move into a new stadium? Do certain conditions have to be met or is it blind luck?
- What attributes are useful for scouts? Do adaptability and determination play a role?
- What do physios do? Can a better physio speed up a players recovery or do they simply get a more accurate idea of how long a player is out? Also what other attributes does a physio need besides phys?
I'm sure there are others but I can't think of them right now. You should really add to the tutorial found in the game, maybe add an advanced section. And it's important that you don't go about it in a vague manner.
I'd like the mechanics for turning professional changing. I'm currently managing in Finland as TP-47. They start of in the First Division (2nd tier) and are semi-pro. I got promoted to the top flight after 2 seasons and have now played 5 seasons there (about to start 2015 season). Last year we finished 2nd, and reached the Finnish Cup and League finals. The previous year we finished 4th and won the Cup, and we finished 5th the year before that, narrowly missing out on a place in Europe.
We've also been making a good profit and now have over £2m in the bank. All players are pro, but our status is still semi-pro, which seems to massively affect our reputation as only 2nd tier players will sign for us.
Because of this I can never sign anyone as no one I can sign will improve the side. We're also in Europe now, but that hasn't made a difference in terms of attraction.
Surely a club in our position, competing for the title, healthy bank balance, and playing in Europe are prime candidate to turn pro, but I don't think the board will do it unless we have a lot more money, which seems silly to me. In fact it won't even cost anything extra as all players are already on professional contracts.
Some great ideas, especially from Kevgaleuk. The most important changes for me are:
1. Player Interaction- private discussions ("being called into the office") with players regarding their general happiness, performances, progression etc.
- If a player won't sign a new contract, being able to ask why and seeing if it can be resolved.
- being able to explain to a player why they have been transfer listed. ie; Not gonna be picked, contract runs out soon etc
2. For Agents to have a more active role, it'd be cool to get faxed CV's of players out of contract who are looking for a club. Also, from players who want to move clubs.
I would love to see a Linux version of Football Manager 2009.
More details here: http://help.sega.com/index.php?_m=ti...ticketid=14769
Thank you :-)
I would like a playable game.
I would like a game that is tested so I dont have to wait 6 months to even be able to play the game
I would like a better scripted code so the game is more stable.
But the question is if you have enough competence to fulfill those 3 requests......
made a topic, but didnt gave it a great title, so i'll just post it here
when you want to look into the stats of a player, you'll need to spend some time in it. either by sending a scout, or by offering a trial. i was wondering why the same thing shouldn't apply to your staff : the trainers, fysiotherapy etc. why are their stats avaidable at the start?
for example, a player retires and became a trainer. his stats are shown directly. why not send a scout of your own club (already proven his skill, so you know his stats) to look how he is doing? or offer the new trainer a trial, so that he can prove his skill on your club.
i think this would make assembling your dream staff a bit more satisfying.
Believe that Sega are now working on the FM2010 and thus it could be a good chance to give some feedback to improve the current one~~
- player transfer
1. buy a player by offering not only exchange player, buy back price, friendy exchange but also allow offering player loan & co-own to opponents
2. able to request extension on loan player contract (e.g. extend for one more season)
3. can propose back to buy their player (e.g. Inter wants to buy Deco + Carvalho; while Chelsea proposes back to buy Maicon with $$ + Deco + Carvalho). ==> There would be much more flexibility.
4. in previous version of FM, player's agent would advise "interested clubs" to make an offer to buy the player. i can't see this in FM2009, can we have this feature back?
5. once the player wants to leave, clubs should not stand in high price as before if the clubs decide to sell player
6. in "Offer to Club" options, is it possible to add an option "choose specific clubs" instead of "all human clubs"?
7. like the players nowadays, if they demand to transfer, they should be not only able to absence in training but also having bad performance in match & low physical condition to force us selling them. I know it is much more challenging in handling players but isn't it more realistic? Many players are now doing these kinda things to keep pressure on the clubs' side.
8. i'm not sure if it is real but once my team winning 3-4 seasons consecutively, there is no more interest in my players (those are still below 30) but only those with ages below 23, 24.....
- tactic
1. it would be very good to have an old tactic system back to guide the team in different tactic to attack & defence (in real world the tactic could be very different when attack and defence but now it would only based on forward run, creativity & player attribute to decide where they go). Even if not change to old tactic system, it would be great to not only having team talk but also "preferred move - e.g. put the ball on net; try more killer ball; beat offside trap...etc" for every player during the game at any time!!
2. currently in "swap position", the instruction would not be swapped but only according to the position. in realistic some case it is true that instruction is based on position and only swapping the player. but sometimes you need to swap position with instruction as well (e.g. creativity, run with ball, long shot, crossing....so on) it would be great in next version to have a choice whether swap position including the instruction as well
- team talk
not only at begin, half time and end of match; but also able to talk to player during the substitution (e.g. jump a window to talk to the player after clicking "confirm tactic"). It is essential and realistic to motivate the player when they go to the field
make team talk available before starting penalty shootout
- youth players
i realize that youth players' attributes can highly improved when playing lots of first squad matches but not in reserve or U-20 / U-18 team. however in realistic most of the youth players can improve the attributes alot in lower-level games
(p.s. the training is already in 6-star for all aspect and i mean those youth player are at least be classified as "potential to be good player" by coaches with 19+ in "judging player potential")
- get license of Germany national team
it is a bugs as the condition is always at 100% in the whole tournament. you know stamina is one of the important factor to win especially you are not leading first class national team. it's pretty unfair =)
- match
I saw once when I used Milan to play Euro Champ League that both Inter & Milan would having home game on the same date and same time!! << i wanna attach this as evidence but not sure how to post it here, please feel free to let me know>>
That's all my opinions and feel free to comment =)
I know it is a very long paragraph and so, to those who read this, thanks so much for your time to read this~ =)
Last edited by mkeric; 25-06-2009 at 16:20.
Oops, missed this topic before posting my idea in new thread.....
Anyway, here is the link and hope FM team would take a look at this as well =)
All good suggestions.
1) When i am negotiating a players contract and they want a win bonus, match bonus of say £7k each and i negotiate and lower them less £5k foe each bonus they refuse and want what they want but thats not totally realistic as players negotiate what they want. so improvement on player contract negotiations.
2) When i bid for a comp player the comp asks for more money then he is worth (which is realistic) but when the comp bids less for the same player the comp accepts there offer. that is not realistic and not fair. Improvment in the AI transfer system
manager being able to takeover another club when he retires which i would love to do...or i would love them to take a gamble and put a big twist in it because the past 5 football managers have been all the same apart from odd bits.
takeover-buy out the club
1. The search option should be similar to wikipedia search, meaning if you type "steven gerrard" you would go straight to Steven Gerrard profile, instead of having the choose between the only Steven Gerrard in the game.
2. In the "home stats" "away stats" there should be stated numbers of mistakes/mistakes leading to a goal.
3. Should be a training option to train the weaker foot, similar to training new position. It could be 10% of players whole training.
4. While the press conference is a pretty cool feature, its a bit repititive.
5. There should be a feature for the manager to set up a press conference, i.e. before his resignation, before a buy/sell or to resolve some issues or just to talk about things, biggest managers usually have friendly press conference they have once a week or so.
6. I really dislike how the A.I. is poor at seeing potential in players. How often REALLY good regens get released by their teams or sold for small value. That's something which needs improving.
I've had problems with the comparision feature of the game, that is the "touted as" and "dubbed as" thing. It's a good feature but could be so much better.
First of, there are far too few legends players in that list for some nations (only one Irish player and less than 10 english players of which most are current players) while there are hundreds of legends from Brazils.
Also the comparision is often way off. In my game Nedum Onuoha was touted the next Jamie Carragher. For god sakes, they have nothing in common other than being english defenders.
One of problem behind these problems is how the comparision is done. Its only compared if the players have similar height and have similar description (i.e. Midfield Playmaker or Strong Centre Back). Instead there should be variables, like some attributes, preferred foot, preferred move or even city of birth.
Also to have some form of talent recognition in there. I found a young winger touted as the next David Beckham, trained him well but he never got past Championship level, yet he stayed as the next David Beckham.
It should be the comparison disappears when its known he'll never get near the talent of the original, or they shouldn't be compared in the first place if he has a really low PA.
What I would like is player tacts and opp. instructions layed out similar to FML
For those who haven't played it, the screen is split into 3 parts. the whole right side is the instructions. The bottom left section is the formation(click on the appropriate dot for the player), the top left is the players attributes,position and foot.
This way I find is easier, there is no need to go into a players profile and back again to tactics.
Just a small idea about international management: When a player is injured and cannot be called up I'm tired of forgetting to re-pick them. I know requesting match reports works, but having a section underneath saying how many times a player has been called up to the squad in the last year or whether he was in the last two squads would be nice to ensure I get everyone I need in the squad.
Somebody elses suggestion but this would be so good!
To be able to watch a player on his own in a game. Say if you go to attend a game to get a look at a player to buy or just to watch, to be able to have the camera fixed on him
League Statistics and Team Statistics should include things like "total number of corners/free kicks/offsides/fouls/penalties/scored penalties/saved penalties/yellow cards/red cards".
I'd also like a "right result" table, showing how things would have panned out if all referee's decisions had been correct. The difference would be smaller on FM than in real life, but it would be a nice addition.
Being able to filter the players history to view all the games, goals and assists he has done in total without having to click on the individual season. It would be great to view the total champions league goals my regen has scored.
I would like stat to see who is the premier leagues, champions league and other leagues top 10 highest scorers ever so I can try and get my regens into that.
1. I think that it is imperative that clubs evolve, as you get situations in which top clubs are mid table sides due to failing to progress with regards to their squads. For example in 2014 Man United are 11th and still playing Scholes, Giggs and Evra, as well as Carrick and Park, all poor players, while Arsenal still play Adebayor, Van Persie, Almunia etc, while you invest in Ronaldo, Rooney or top regens and end up romping your way to a league title. As someone who is computer-illiterate, I have no idea how feasible this may or may not be to implement, but it is one of the key features (in my lowly opinion) that needs to be implemented.
2.The referee not being right all of the time, or 95% of the time. I feel that referees get all the controversial calls correct too often-it'd be nice, albeit perhaps more frustrating at times, if referees got decisions wrong slightly more often.
3.An "anger level" when you criticise the referees. If I'm going to be fined or banned, I want it to be for something more than a mild response-perhaps an option to say, "I feel the referee has cost us the game" which, IRL, noone would be banned for, ranging to, "The referee is a thief" Jose Bosingwa style, for which you would be fined/ banned.
4.I'm not as wound up by the perpetually repetitive press conferences like some people, as they were a new feature, but it is an area that must be improved.
5.Players not taking so many shots with their weaker foot, i.e Michael Owen attempting a lot of 25-30 yard left-foot shots. IRL Owen would instinctively hit a close range tap in left footed, but never (or rarely) hit one from that distance.
Im not going to explain all of my gripes with FM09 simply list them.
- Manchester City have way too much spending power, and attract all the best current generation players, and seem to have a knack of every signing being out of this world.
- AI is too stringest and doesn't negotiate where transfers are concerned. The AI wont pay above £30m for anybody.
- Often AI will not pay £31m but will pay £30m, its too strict, needs to be more flexbile and negotiate more.
- Huge clubs such as Chelsea and Liverpool in extended games, usually around the 2013 mark, will go into administration. Chelsea in my game were actually demoted after going into administration, and then it was a slippery slope, quickly falling out of the league system, with Abramovich still the chairman, quite strange considering he's a billionaire.
- Players being unhappy at the lack of "Managerial Discipline" despite their being no one to discipline.
- Players with amazing statistics seem to do poorly when they play for a human controlled club, particularly the case with regens.
- Human controlled clubs will surge to a 5-0 lead in the first half, and then not score at all in the second, or have the other team mount a comeback.
- Too much of the game time will pass without anything happening. I'll make substitutions in the 80th minute and the game will leap forward too the final whistle, with nothing happening.
Suggestions for FM2010:
- Trophy Room, if FM has the licence for that league already does it then have to get image rights? this would be an excellent feature.
- In-Depth post match interviews.
- Buy Shares in the club with earnings from Managers Wages, or allow you to do something to invest in the club or lower league teams just anything, I've got total career earnings of £15m and its just money sitting there being wasted, I want to do something with it.
- More control over sponsorship deals or agreements
- More indepth meetings with the board members in particular the chairman over issues relating to transfer funds and players.
- Approach chairmen of other club to state interest in player and seek information on whether he is for sale.
- Chairmen of other clubs in a domestic league meet annually to discuss improvements or the situation with referees, any topical issues affecting the game.
- Option to request a fourth official on the touchline assess video replays to assist referee in close penalty and goal line decisions - similar to Howard Webb in Egypt v Brazil Confederations Cup.
- Manager should request the club sign a player and the chairmen will attempt to open dialogue with the targeted club to ensure deal goes through.
- Ability to criticise referees in the game.
- Ability to request to rearrangement of fixtures should International Fixtures clash with Domestic Fixtures.
- Ability to have FA discipline referee should their performance be particularly poor.
- Ability to criticise linesmen, and have their stats recorded for the amount of offsides they give.
- Team talks need to be more flexbile, and selecting the "Wrong" team talk shouldn't result in a defeat or the team playing badly, really annoying when you have world class players.
- Big clubs have to sell their big players for the right money, Ronaldo's £80m transfer to Real Madrid as an example, Kaka £56m to Madrid is another.
- German national team needs to be licencesed.
- Crowd disturbances would be a cool feature, especially at away european games.
- Complain to FIFA should your FA turn down a request.
- FIFA should have more control over the international sector rather than the domestic FA
- Approach the domestic FA and FIFA for specific requests, i.e introduce goal line technology, switch fixture to neutral ground, request games played at more suited stadia with better facilities, cap player wages or pump money into the grass roots.
- Give exclusive interviews to specific media outlets.
- Have a "relationship" with media outlets.
- Media outlets might print a story accusing you of playing a weakened side on purpose, you can refute the allegations and refuse to speak to them again (see alex ferguson and BBC Match of the Day)
- More choice of sponsors in the game, providing greater income.
- Players injuries more varied (Players involved in car crash for example, could be a cool feature)
- Ability to have a private jet purchased for the team to travel abroad in Europe, reducing the level of fatigue in your players.
- During the transfer window clubs offer more players out to other clubs promoting more intense negotations.
- Negotiations need to be more indepth and slightly longer
- Declare interest in player, and have that club report you to FIFA or FA for inappropriate approaches, should you be found guilty, your fined or banned from the touchline.
- Ability to run a Club TV channel, dedicated to your teams football news, and have a level of subscribers giving you increased revenue.
- Arrange open top bus tours on the back of a momentus victory, lifting morale.
- Open stadium for tours on a weekly basis providing more income.
They play fine for me. Maybe you're just not a very good manager.Players with amazing statistics seem to do poorly when they play for a human controlled club, particularly the case with regens.
Must be his tactics
Ok its great that you've taken the time to put a list together constructively but the good ideas in there are going to get lost in amongst all the really bad ones.
Lists of ideas / suggestions / etc belong in the Wishlist thread. Moved.
My first wish is a league creator/editor. Its been mentioned a lot, but I think it would enhance the game a lot. I have a lot of implementation ideas to keep it simple, effective, and not to screw up people's databases, but that is hardly the same as having any clue as how to code it :P
Two smaller ideas which might improve things:
1.) Have AI assign "importance" to each game/tournament. Most notably in International management, the best players available are called up nearly always. In real life, less important friendlies and cups are used to test depth and bloody youngsters, which doesn't really happen in the game. Importance could range from 20 to 1, with 20 meaning that strictly the best players for the game should be picked, and 1 meaning the game is purely for experimental purposes and many uncapped but well performing or young and promising players will be called up.
2.) Another hidden attribute of "Longevity". Higher the longevity, the later in the players career a player will break down (think Sheringham) and the lower the attribute the earlier a player will break down. I realize that some combination of attributes, playing time, form, coaching attributes, and training facilities dictates that now, but its just a thought.
One simple thing to help new players get into the game would be the ability to let the assman come up with a tactic. A check-box saying: "Let the assistant manager control match tactics" would let the assman take care of all the tactics and the player could pick the team (or let the assman do it) and buy players. The assman could also comment on his tactical choice:
"I've chosen a defensive 4-5-1 tactic since we're playing Manchester United away. A defensive midfielder will help cover our defense. You should select a strong forward up front to hold up the ball until our midfield can join the attack. Quick midfielders will be an advantage since we want to hit them on the counter attack".
During a match the player could chose to see the slider settings and how the assman changes them during the match to get an idea of how the sliders works, maybe with additional comments from the assman, like: "I'm changing to an attacking formation since we're one down" and the player would see the mentality (and other settings) change in real time.
bring back the clear debt feature that was on fm07. basically if you have enough money in the bank you can use it to help clear debts. or more like the board uses it to clear some debts.
oh yeah and bring back the fm06 first option feature where you can pay an amount up front where you can set how long you would have first option on the player at the price you set.
real madrid use that in real life, dunno why it was taken away.
Yes IRL, managers have little if any influence on ticket prices.
But how about having an option to Ask the board to consider lowering the ticket price for a certain game to have more chance of packing the stadium out.
Lets say you are in the relegation zone, and have a big 6 pointer coming up at home, lets ask the board to lower ticket prices to fill the stadium to get more support behinf the team.
Or have it available as an option in the game, so seasoned players can just turn it off whilst newbies and tactic analysts can turn it on to observe.
I don't know if it's already been mentioned because I CBA to check through such a long thread.
What with a lot of games out nowadays on PC being FULLY customisable, I'd like to see FM go in the same direction, at least when it comes to the data editor. None of this "hardcoded into the game" BS. I want things to be fully customisable. I want to be able to alter the format of a major competition/division and the number of teams that can enter it (especially frustrating that you can't do that if you're trying to create a database based on a past season). I want to be able to get rid of points deductions (very frustrating that you can't do that if you're trying to do a data update for the following season).
I'd also like to see some sort of scenario situation to spice things up a bit. Like a "save club x from relegation when they are 7 points off safety with 5 games to go" type thing, along with other scenarios of course. Adds another dimension to the game.
FULLY customisable set-pieces and tactics would be nice too, similar to what CM appears to be doing, as well as the opportunity to hone them on the training field and to do training matches.
the ability to filter ex players when looking for staff. I want to be able to find players who have become coaches easily.
It has probably been mentioned already but it'd be nice if the AI wasn't so dependent on the CA/PA values, it kind of makes the game feel superficial when you find a good player with low CA and you can't sell him for half the price you can get for a worse player with a higher CA.
Maybe the game should adopt some sort of "rating system" like Genie Scout, I generally don't use scouting programs, I think they ruin the game, but usually after I'm done with a game I check my players in genie scout, and most of the time the time the "Current rating" is VERY accurate. If Genie can do it so can SI.
Can the guys at SI please take a look at how much the game UI can be improved by allowing us to display more information in both the
SQUAD Screen
TACTICS Screen
Opp Instruction (Who wants to click 10 diff times to see the attributes just to find out if you should man mark, close down, or show on hard before every game?)
The following skinning modification from Surferosa has been amazing in making the game a much more fluid experience
I have an idea regarding scouting, which for me is one of the most enjoyable experiences in the game.
Firstly, the ability to snap up players who don't yet have a club; eg 14 year olds playing for local teams miday through the season. It just makes it abit more realistic, having your scouts and about to see who has potential.
Secondly, to filter exactly what to have your scout search for. For example, I want a good, propesctive GK; I will tell myt scout to look in location X for a goalkeeper that is at most 21. THis means my scout comes back with different options for me.
I would like a way of uploading goals you've scored from the game to the net.
i think that i would be fine to see the press conference of the oponent (they will play in attack or defense? They will made some changes in tactics?). In this way we can antecipate better the game and make some alterations in our tactic according to the press conference of our oponent
ps: sorry for my mistakes in english =P
Want to see the option for a club manager to recommend his player/s for the Under 21s Under 19s or the full national team of whatever country he plays for. If that player, of course, warrants such a recommendation through his displays? That would be a good one to have in FM10. Also, that the bookies odds for a club at the begnning of a season is not connected to the history of the club but rather, how the club has performed, throughout the week, month, season.
These odds would go up or down regularly - depending on how a team is doing during the season. I think that would be a realistic thing to add too. Also, more in-depth team talks at half time and full time. The option to bollock a player, or team, in more ways then we can at present if they are not performing to the standards we expect. More in-depth press reports, with not so much of the same thing being repeated over and over. Also players from other clubs, the option for them to admire players - or managers - from other teams during the season. I have not seen this in any incarnation of FM to date. I have seen where they admire their own team mates, but not other players from other clubs {apart from the club/s they have been transferred from.}
Last edited by themadhatter43; 30-06-2009 at 12:11.


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Starting from
Mountain Tower Classic King
What Makes This Room Different
Our Classic Rooms represent Harveys best value, located in our Non-Smoking Mountain Tower with one king bed and just over 360 sq ft. Maximum of 4 occupants per room, additional charges apply for 3rd and 4th occupants. All Harveys rooms offer Valet, Bell, and Concierge service. Dogs allowed in Pet Stay rooms only. This is not a Pet Stay room.
Room Features
Room Amenities
Refrigerator : No
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Decor : Modern
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Workspace : No
Square Footage : 370
Furniture : Fleetwood Fine Furniture
Window Treatments : Drapes
Phone : Yes
Hair Dryer : Yes
In-Mirror TV : No
Bath Products : Gilchrist & Soames
Vanity : No
Makeup Mirror : Yes
Tub/Shower : Yes
Shower Head : American Standard
Robes : No
Iron w/ Board : Yes
Coffee Maker : No
DVD Player : No
iPod Stereo : No
CD Player : No
Alarm Clock : Yes
Television : Yes
Telephone : Yes

subset: commoncrawl


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MPTheHawk - Start Me Up
Start Me Up (5 points)
Have 3 startup projects. You've got a lot on your plate!
Completed Jun 05, 2012 at 8:31 AM UTC-07:00.
Visual Studio Achievements
Earn achievements while you code! With Visual Studio Achievements, you will unlock various achievements based on your activity.


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High-quality steaks and hamburgers weren't involved in the Prime BEEF Challenge April 26 at Luke Air Force Base. Instead, nine teams of 10 Airmen from the 56th Civil Engineer Squadron faced a series of...
Find out where to pick up a print copy of Thunderbolt in the Phoenix area by checking our handy Distribution List.
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Hang tight!
Recipe by deedledeet
"A satisfyingly rich and hearty casserole from the Pennsylvania Dutch country."
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1 pound
ground beef
1 (10.75 ounce) can
condensed tomato soup
1/4 cup
brown sugar
1/8 teaspoon
black pepper
1/4 teaspoon
1 (10.75 ounce) can
condensed cream of chicken soup
1 (12 ounce) package
wide egg noodles
10 slices
American cheese
The first time I made this recipe, I thought it was okay but not one that I would make again. However, it was one that seemed so promising, I decided to tinker with it to make it "mine." First of all, I added a can of diced tomatoes, drained, with diced green peppers and onions, and some grated carrot to the tomato soup and cooked it all with the hamburg. (This will make a lot, so I use the extra to make Spanish rice later on in the week....) I don't care for sliced American cheese particularly, so I used shredded cheddar. I think there is way too much sugar, so I cut that back to a couple of teaspoons (the carrot is a natural sweetner, anyway, so less sugar can be used). When I mixed the cream of chicken soup with the noddles, I also added additional shredded cheddar cheese and sour cream. Voila! We love, love, love this recipe, and it gets served frequently. Wonderful comfort food! Great reheated, too.
I wasn't too impressed with this. I followed the recipe exactly and it was dry. The flavor would have been better if it was moister. Can't think of any way to improve it, maybe add more soup?
151 Ratings
I've been making this recipe for years. I think the brown sugar in the meat mixture makes the dish. It's plain and simple, yet delicious. I do two things differently. One is add a chopped onion to the ground beef while I'm browning it. Two, I also prefer shredded cheddar cheese to the American cheese. Excellent dish!
I have been making this recipe for about 20 years, we grew up with it. except instead of layering it we mix it all together on top the stove, just untill its hot. It cuts your cooking time in half. and we also like corn in it as well. It is so good!!
The first time I made it I followed the recipe exactly an thought it was only okay. The second time I made it, I decreased the amount of brown sugar and used cream of mushroom instead of cream of chicken. It was much better the second time I made it. In fact several have asked for the recipe!
My husband and I both enjoyed this casserole very much! However, where we live I do have to often substitute ingredients. On this recipe, I used a combination of gouda and cheddar cheeses (american and cheddar are both less common here) and I used elbow macaroni noodles instead of egg noodles. I think the egg noodles would have been nicer for casserole appearance, but the flavor was so good. After eating the leftovers the next evening, my husband told me I have to make this again soon! =)
My family didn't like this. The brown sugar make's it taste too sweet. Guess it could be made without the sugar.
When i made this the first time it was a "What do I have I can throw together?" kind of night. I never really follow recipes exactly and that night I made it that night with cream of potato instead of chicken. I also used regular macaroni noodles and most cheese. It was so fantastic my husband took it to work and his coworkers all asked abotu it.
* Percent Daily Values are based on a 2,000 calorie diet.
Amish Casserole
Serving Size: 1/6 of a recipe
Servings Per Recipe: 6
Amount Per Serving
Calories: 630
Calories from Fat: 269
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Favorite taco ingredients turned into a baked casserole.
Everything you love about pizza in a simple casserole.


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Missy Elliott Joins Katy Perry's 'Last Friday Night (T.G.I.F.)'
Missy Elliott may have recently entered her 40s, but rap's seasoned vet proves she still knows how to party like a school kid on a remix of Katy Perry's fun-loving chart-topper, 'Last Friday Night (T.G.I.F.).'
After a spirited "T.G.I.F." chant Missy sets the remix off right rapping, "It's a Friday night now, here we go/ I ain't no stripper, but I


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Slide show: Rick Perry's perfect record at the ballot box
During his 27 years of public office, Gov. Rick Perry has never lost an election – many times sweeping his opponent by more than 1 million votes like did in 1994 in his reelection campaign for the agriculture commissioner post. [Read More]


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