text:
When creating a savegame with fictional players, FM should create a new world full of newgens, instead of not so well disguised regens. It completely spoils the fun for me of playing with fictional players the fact that all the players are just a replica of the original players with a different name, sometimes country and age.
Saw this one earlier, but thought it warranted repeating - being able to cancel a substitution between hitting "Confirm" and the switch taking place. Injuries sustained, or goals scored/conceded in that little waiting period might totally change your mind about the sub you're about to make.
Also - one game recently I had 2 players go off with serious injuries (red) and 2 more received mild injuries (yellow). I HATE to play on with an injured player, since it always seems to result in a lay-off, so I subbed the first, but couldn't do anything about the second. Of course, he was then out for a few weeks. We should be able to withdraw even a mildly injured player and play on with 10 men if necessary.
Will we have the ability to loan a player with the option to buy? It seems like a popular thing to do these days IRL and it should be reflected in the game.
However, sounds are a very important component of a game simulation, but seems to be severely under-rated in the FM community. Ideally, I would like the sounds to be similar to EA's FIFA series. When I listen to the game and close my eyes, I'm starting to get the feeling that I'm in the game. My biggest criticism towards FM is that there's no feel to the game - In terms of preparing for the match and being in the middle of the match, a BSP fixture doesn't feel any different from the CL final. Realistic sounds would go a long way to fix that problem, at least in terms of crowd noise levels.
As it's been noted, the sounds need to be set-up in three ways:
1. crowd levels (50k vs. 25k vs. 5k vs. 500)
2. Cultural reactions: Although chants don't have to be club-specific, they should note a difference between English crowds vs. French crowds vs. Italian crowds vs. Brazilian crowds vs. American crowds, etc. Again, this is something that EA's FIFA games does fairly well.
3. Better reaction to in-game events. Booing/whistling, applause should all be tied to goals, cards, injuries, etc.
I know Miles has said this is low priority for them at the moment, but if they want to push the visual realism of the game with the 3D match engine, they should also consider pushing the audio realism with equal importance. I will not rest until this gets addressed.
I'd like to see more options on the manager's personal life, maybe options like go and play golf with the team, dating, children. something like being able to buy houses near the ground, or investing in the team. I'd like to be able to take money loans out aswell, maybe ask board for permission to get a loan?
-Finances - Would like to be able to be kept up to date with merchandise sales in the news screen once a month like which numbers and names are selling the best and what countries shirts are selling in so you can arrange tours in the countries you are not yet selling in to break into new markets, for example a news item could read Man Utd shirts have sold out across certain states in north America today after a sucessful pre season tour which saw United beat certain teams(team name) with certain players (player name) catching the eye of supporters in the states, also you could have certain players shirt sales go up after say getting the highest average rating in a season or after the world cup or a euro tournement or champions league or even locally after a good cup run for lower league teams their shirt sales go up in their area gaining more supporters.
-Press- Would like press conferences when you sign players to basically state your intentions of what purpose you think the player signed will have at the club for example if he will be in the reserves for a while untill he adjusts to the style and culture of football in your country or if he will be straight into the first team and you will be expecting performances as soon as possible.
Last edited by Celts1888; 13-09-2009 at 15:09.
I would like to see an option that blocks any form of save game editing whilst playing a network game.
I'm sick to death of playing network games with people only to find out they have been bumping up their player stats with a save game editor. Totally ruins the game and creates an environment of suspicion.
I would also like to see the password protect system properly implemented so the host can't log in and check out what tactic you are using etc. As things stand, whatever password you put in can be overridden by typing in "sportsinteractive". What the hell is he point in that??
I would like it if you can view the graphs in the finances section by year/season. Currently the graphs are based on month but I would like the option to switch this to a view by season.
The only indication you currently have of how finances are changing by season is the last two columns in the table which show 'this season' and 'last season', however I don't think this is particularly helpful as you are comparing a partially completed season with a fully completed season.
Reposting my topic from GD here as I didn't know of this thread. Thanks CrashOverrride for reminding me.
With the current European requirement and soon-to-be English requirement for home-grown players, can we incorporate a new search key for home-grown players? It could be like
Search key:
'Home-grown status' is
> Trained at club (for inclusion of own players)
> Trained at current nation
> Within
days (for 'nation' players)
We can also include the status (already 'club' or 'nation'; days to 'home-grown') under the same section as 'days to gain nationality'.
It would be much easier to search for specific players to meet the quota then.
I think this thread should be closed and restarted again, as there are too many pages to read, some of the features here will be in fm 2010, and most of the features here should be already in the fm feature list..
Why not to have some few short videos of the players playing football ( camera on him mostly ) and to confirm the decision to buy him, as many manager are doing in real.
Videos which will show clearly his main performances and confirm the scout's report.
For me, you don't need to see the stats ( can remain hidden ) , scout report and few videos will be more realistic to decide to buy.
I don't know if this has been mentioned yet but I would like to see my youngsters more willing to go out on loan. I get very fed up when they reject loan deals with my affiliated clubs when they would benefit them greatly because if in real life the manager says you should go out on loan to this club, I don't think they would say no over and over again.
Also you should be able to recommend a certain team to go on loan to if they are considering several at once.
posted this in another 3d,maybe it fits better here..
i was thinking..why is not possible training someone for single stats?you know,if you train defence you should improve tackling,marking etc..
but,let's say i've got a strong regen with 20 tackling and 5 marking (and,sadly,this often happens)..i should be able to say him "learn marking!" and leave alone tackling..
so,if i've understood how it works,the sum of all attributes should depend from the CA..and if i'm correct,here's my suggestion..do larger sliders,and do a slider for all the training stats in the game..
this is my suggestion,making an easy and semplified example..i've got John Smith,16 years old,striker,who has 20 in heading,19 in finalizing,passing,great (over 16) mental attributes..but he has 7 in speed,8 in acceleration and 5 in elevation.
consider only this stats as existing,it should go like this:
finalizing------from 1 to 50 set to 5
heading-------from 1 to 50 set to 5
passing-------from 1 to 50 set to 10
speed---------from 1 to 50 set to 40
acceleration--from 1 to 50 set to 40
elevation------from 1 to 50 set to 45
considering maybe that from 1-20 it's a light training,from 21 to 40 is a medium and 41-50 is hard..circa as it's now..then,the sum of ALL the sliders should give to us the general weight of the training..and i think it would be cooler (and needed) if my coaches could tell me how this kind of work ratio impacts on the player..considering i have one coach for specific training area,should go like this:
pavel nedved thinks that 5/50 in finalizing could slowly decrease john smith's strenght in this area
johan neskeens thinks that 10/50 in passing could very slowly decrease john smith's strenght in this area
valter di salvo thinks that 45/50 in elevation could fastly increase john smith's streght in this area
valter di salvo thinks that 40/50 in acceleration could have no real effect for john smith
and so on..obviously,the best the coaches the best the advices would be.so a list of seven star coaches could really give you perfectly an overall idea of the quantity and quality your team is..
and also it is obvious that mental attributes (determination,i think) will affect the work ratio..in my example,the same schedule could be very hard for john smith if he has 6 in determination,could be hard if he has 14 and could be medium if he has 18..
hope my bad english won't affect the reading and comprehension..
Have a lot of ideas, been a long-time player of the game since the 97/98 edition... I will start off by stating some of the basic features I want that I think are realistic additions for the next version.
As it stands long-term games are impossible, there is no sense that you have left your touch as a manager etc.
-Add more scales to reputation, so you can see your player's ability rise and be recognised, you can judge his progress and performances accordingly. Regional, National, Continental, World Class are not enough... There should be at least 10 different types of reputation.
-Don't know if this has been implimented, but get 'experience points' as player by playing in major competitions, particularly the Champions League, World Cup, European Championship. That way, signing an experienced centre-back who is ageing but has played a lot in the CL will be good for a club, let's say, which qualifies for CL first time ever and needs players with experience from continental competitions. Otherwise, let playing in such competitions increase key mental attributes such as composure, decisions etc.
-Each club should have two extra labels under 'Information' that should be something along the likes of 'Media Pressure' and 'Supporter Expectations'. Therefore, in Greek Superleague, the top 3 big teams will have very high media pressure, whilst 6-7 clubs will have 'low' or 'minimal' and this should be reflected in the exposure you get by media (the WHOLE media system is currently useless)... For example, as manager of a lower league Greek 1st Division Club, few of your games would be televised and watched by football fans... Every time you play the 'big 3 teams' maybe you can have a news item with some indication of how your team was perceived to have played...
Olympiacos' fans praised Levadiakos on online forums and discussions for their counter-attacking ability. They were particularly impressed by Player x's runs with the ball.
Journalists commented after the Panathinaikos - Levadiakos game about the away team's disciplined defensive play, leaving few gaps for opponent attacks.
Basically, having a system where clicking one of four/five response options and having it affect your squad is not a good system to have as FM doesn't have the technology I believe to adapt its effects in a realistic way. Rather, SI Games should focus on making us immerse in the gameworld more by showing us more details from our current game...
Example again:
-Levadiakos midfielder Player Y has been listed as one of top 5 wingers in the Greek League by a former Greece international.
-Levadiakos centre-back duo is being heralded as one of top 3 in the Greek League according to a national sports newspaper article today.
-Olympiacos fans jeered the players after their 0-0 home draw to Kavala.
-Olympiacos fans jeered the players & the manager after their second consecutive draw, 1-1 away to AEK.
-Many Panathinaikos fans are upset that manager Y continues to not offer Sotiris Ninis a chance to play regular first-team football. Given the current midfielders available, many supporters believe Ninis has what it takes to cement a place in the first-team, as a player of his technique and flair is sorely lacking.
My main gripe is how hard it is to loan your youngsters out to other clubs for experience. One example I had this German regen striker who was pretty good, he was 17 and was already capped at senior level. I tried offering him out to clubs multiple times with a pay 0% of players wages deal, no offers at all. I have a lot of unfulfilled young talent wasting away due to this, I can only give so many youngsters a chance in the first team
It would be a good addition to be able to see who´s unhappy with his training schedule and who´s not in the Full Player Status. It can be a little frustrating to browse through each and every player to see if he´s happy with the training or not.
Also when an opponent's player, say full-back, picks up a yellow card there could be OI-instructions for your winger to always try to go past him in an attempt to get him sent-off. Might have been mentioned before though..
Last edited by sheriffpatgarrett; 20-09-2009 at 09:18.
Im not sure if this has already been mentioned, but i would love to see the option to let a player talk to another club before you have agreed a price for them. I often have the problem of big teams offering low amounts for my best players. That way you can let the disgruntled player get on with contract negotiations whilst you negotiate a price with the club. it happens all the time in real life so i dont understand why it isnt in the game
View Poll Results: What you wanted first to be improved in FM2010 before announcement ?
This poll will close on 08-10-2009 at 14:07
3D view 14.29%
match engine 13.10%
media improvements 14.29%
player/staff/board interactivity 19.05%
training system 9.52%
transfert improvement 8.33%
data editor 7.14%
match analysis 3.57%
press conferences 7.14%
others 3.57%
Please continue vote to have an idea about your expectation :
A nice addition would be if player morale could drop or increase when a signing after the transfer window has closed. If a world-class signing has been made maybe some players would be ´excited´ that Player X is joining the club. Looking forward to playing with Player X. Worried that Player X will steal all attention, etc, etc.
The possibility to comment a tactic.
I mean when I have to save/load a tactic I have tons of 4-3-3 or 4-4-2 with just team name and a date as description. It will be useful to have a comment/description box the user can fill. In the tactic screen or in the load/save tactic pop-up screen doesn't bother.
A little logic (and more "life") in manager transfers.
If I buy a player with future transfer at the end of the season and in the meanwhile I change team, it's not deserve of the manager that come next.
And I'd like to have the possibilty to agree to go to another team at the end of the season (in FM it's done bad, most of the time the chairman wants your head...) and to begin to do player transfers for that team before 1st July (which is totally illogic)
And I don't like how hidden mental stats (personality) appears.
If a player is "quite determined" I can see it in the determination stat.
If a player si "quite ambitious" and I want to know if he's professional or not, I can't find it, why? It's not logic, I'm the manager who trains it every day and I don't know if he's professional or not...
Last edited by Da_Funk; 22-09-2009 at 08:24.
How about a CA & PA Star rating for Ass Man Coaches Physios and Scouts?
It's not logic that a scout comes to me and says "I don't know if that player is fast or not" after he played 90 minutes and ran 10km, or he tells me "oh that's a wonderkid, dribbling 20 etc..." on 30th July.
The difference between scouts is in giving the right values to players, not in giving it or not giving it. Someone can sold me Kuranyi as the best target man of the world, someone can say that Owen is an ex-player that doesn't run anymore, someone can tell me that Buffon is the best gk of the world but in penalties is crap.
I mean: if ask to some of you something about Luis Fabiano and Anelka we'll have different point of view, this is how it should be in scouting.
And why not start thinking of having some specialist-role scouts or a kind of head scout?
Reposting my topic from GD here as I didn't know of this thread. see http://community.sigames.com/showthr...50#post3916650
Hi all Manager fans,
Been playing for many years now - since 93 actually and i like the way the game has developed. Media, finances etc. Some guys just want to load a standard tactic and put the game on auto pilot. But most of us want more and S.I Games are letting us dive more and more into the "real manager world" season after season. Great. The more detailes the better. We like to personalyze our teams and the way we play. Who hasnt tried to copy Wengers pass and move tactic from real life Prem or The Barca romantic atacking game mentality...? It looks like in FM10 my demands are being fulfilled. However I want more...
Here a couple of suggestions for improvements;
1. know(09) you have 3 choices of comments to another manager as a taunt/friendly acktion. Eighther negative, neutral or positive. This no matter if you are world class or a complete newbie.
Why not have a skill based "war of words" in the media like Fergie, Wenger and Benitez - not to forget Mourinho in the jolly good days of Chelskiy.
Remember the game Monkey island(1) where the outcome of a swordfight duel was destined by the trashtalk you gave the opponent and if the opponent was left with no answer due to him being a rookie trash talker. You could easely adapt this to FM...
If you start as a rookie manager and played 3 seasons getting involved with media battles with rival managers througout the seasons and you being "promoted" to continental manager... you would over the seasons have adapted more and more manager comments and the best responses. Say you where Gillingham and where tho face Man U. in the cup one year - you could trash talk Ferguson(get crushed) but then have adapted his verbal media talents. Pick up outbursts who will leave opponents players nailbiting and playing nervously if low mental attributes.
Above also allowes another profile rating(ex. Club/player loyalty etc.): You could name it media handling... Mourinho: 20 - Mark Stimson: 3
2. Experience is needed in the higher leagues as managers. My suggestion are that the more experienced you get in the game the more knowledge you pick up - Hence the more options being available(tactics/media). Starting as a rookie with coaching license step 1 with a number of tactical formations available example: 4-4-2, 4-3-3, 4-4-1-1 etc.. as you get more experienced you could get better and better licences and receive more and more options available.
Of course not all are willing to progress from "the bottom/beginning" as a Rookie manager - They will have the oppertunity to choose "Past experience" as in FM09 example international footballer - unlocking continental manager reputation and thus more options. Maybe also adding the choice Manager legend - enabling the full package.
I really hope you guys out there can forgive my foreign English writing. I am from Denmark and doesnt really want to go throug gramma and stuff. I think you understand.
Hope to receive some feedback...
Best regards
Anders Bech Jensen
Aka - Assi BechAnovic
** Assi BechAnovic are my Manager alter ego - A Serbian Manager from Zagreb taking on Manager challenges around the globe. Bad English speaking, arrogant, agressive, cannot sign Montenegro players(like the Bilbao/Basque rule) etc... A real Jerk but in a game like this it's kind of cool to unleash your inner *******.... **
I would quite like it if a download is made available, and if you buy it, it makes the game up to date in terms of which division clubs are in, which club players are playing for etc.
E.G. Someone buys fm 2010, and in 2011, wants to keep the features of 2010, but update all the divisions and clubs, so basically everything is not a year old. They would buy the download, wheras at the moment, if you want all the recent transfers, you would have to buy the next available game.
A few small tweaks here:
1. When viewing the player career history, rather than just seeing his league appearances, goals, assists etc. I would like to be able to see all his competitive appearances, goals, assists etc. Would it be possible to have a 'View' button in the top right hand corner (like the one on the 'Form' screen), where I can select one from a list of options which might say 'All competitive/League/F.A. Cup*/League Cup*/EURO Cup/Champions League/All domestic cup combined/Continental combined' please?
2. A source of frustration to me at the moment is the "auto-assign coaches" button. As you know, each area of coaching requires a combination of specific attributes (i.e. Defending needs high ratings in Defending and Tactical coaching). I get very annoyed when I sign a new coach, and auto-assign his coaching responsibilities, only to find that because he's also good at fitness training, he's now helping out my two Fitness Coaches, and not doing any defensive coaching.
Therefore, I would like to see the option to sign a coach as a defensive/attacking/technique coach (as I already can for Goalkeeping and Fitness). Possibly then use the "auto-assign" button to distribute the general coaches around the other areas of coaching as required.
3. A tiny GUI tweak here I guess. When viewing either the 'Best XI' screens or the 'Team-talk feedback' screen, it is possible to sort the players depending on their total appearances, goals or average rating (Best XI screen) or reaction (Team Talk feedback screen). However it is then impossible to go back to having them sorted in the GK, DR, DL, DC, DC, MR, ML, MC, MC, ST, ST order (using a 4-4-2 as the example). I'd like to be able to sort them back this way please.
or something different?
I was wondering instead, why not to put in the AI of the players, by default, to bring the Opponents to weaker foot and having eventually to say different?
At the moment we have Squad Staus, Salary, Contract Length and Bonuses. Each of which by default show what the player wants.
I propose there should be further drop-down filters for new areas (and again each of this will by default show what the player wants).
So, for instance, there could be a drop-down filter for "Preferred Playing Position", and the options could be:
* No preference
* Any Accomplished
* Any Competent
* Specific Position
Also, if the squad status is set as hot prospect or youngster then there could be a drop-down filter called "Expected Progression into 1st Team", and the options could be:
* Within a year
* 1-2 years
* 3-4 years
* 4 + years
I hope this makes sense, I'm pretty sure drop-down filters could be designed for most non-financial issues that occur during transfer talks. They key to this will be making sure it's all in one screen (i.e. the current 'contract offer' screen, which should be renamed to 'player negotiation').
What abut the possibility of seeing which teams are interested in you as a manager? Just like with players, but for managers.
I have a simple idea, why not have an area in your manager profile where you can select a new language to learn? So you can learn the language before you get to the country you want to manage in.
This could also have a knock on effect if you are linked to a job aboard. It could make the fans hate you and may speed up your exit out of the club or it could put you in a better posistion to by players from that nation as you can speak their language and they won't have as much difficulty adjusting to life in a new country.
Any thoughts?
An idea from something I´ve just experienced. In the Championship with Southport and Portsmouth came in for my star striker bidding £7.5m and the board accepted (his reputation was continental so I guess it was time for him to leave anyway...). I don´t mind. However the board also accepted a bid for my playmaker and still wants me to achieve a top half finish. These two players are and have been instrumental for the team for 4-5 years and there is no way I can replace them. Would it be a good idea to see the board lower their "league-finish-demands"? Afterall I didn´t decide myself to sell them, they did, and I shouldn´t be forced to take the cosequences.
ultimatum in response to board auto-accepting an offer.
I think they way it is now FM is pretty much the best it can get. I'd also like lots of interaction and the ability to do something else than managing numbers and stats but even as it is the game might be too complex for its own good. I can't say I'm as experienced a player as some here but in 5 years of playing FM I'm still shocked when I find out some minuet stat or some other small detail has a massive impact on gameplay.
Still I think two things need addressing immediately:
- The finances in the game are just simply poor. You have virtually no control over them. You can either not spend the transfer budget, wait for the board to give you the ability of setting up commercial links or keeping the wage bill down. As I've mentioned in another topic this is simply poor. When you buy players worth MILLIONS of euros after many seasons in the game it just seems logical to me that if you're playing a LL club you should be able to at least adjust ticket prices. I also think you should be given a choice of sponsorship and a better feedback on what exactly you can do to get better sponsorships. The changes shouldn't be massive but still they should exist in order to give you better control over finances.
- Adaptive league standards are A MUST! I just don't get it why this has been so long delayed. If a league ends up sending 4 clubs in ECC competitions why is the league standard still 12 or 14? This is the primary concern. Implementing some decent way of advancing the living standards in countries would also be important. India for example is a 3rd world (or developing) country in the game... and it stays that way for 40 years!
IRL managers have virtually no control over finances. There's not a single manager alive who sets the ticket prices for his club or decides who the sponsors are.
If anything, the game gives you too much control (if you want to compare with real life) as not many mangers are personally involved in transfer negotiations and contracts for new players. Similarly, if a real life club wanted to set up a commercial link with a club I seriously doubt the manager would get final choice of the club, I actually doubt whether he'd have any say in it whatsoever.
So I guess it would be a matter of improving finances in the game more than making it more interactive for the user.
Here's an idea. Why not bloody stick this. Then you'd get far more ideas because people would find it and if anyone from SI needs ideas they can just look in here. Otherwise this thread is pointless because nobody will pay any real attention to this.
Scouting suggestions :
The excellent scout ( to be defined ) will give you in 2 weeks ( to be defined ) :
- the full scout report
- the real stats
A worst scout will give you in 2 weeks :
- a small report
- hidden attributes
A bad scout will give you after 2 weeks more ( 2nd trip ) :
- a full report
- hidden stats
A bad scout will give you after 2 weeks more ( 3rd trip ) :
- a full report
- real stats
A normal scout will give you after 4 weeks ( 1 trip ) :
- a full report
- real stats
So the risk exists :
-you wait and another club buy the player
- you buy the player after 1 trip and you will get or no surprises ( attributes appears )
This is my idea to make it simple and keep the attributes as it is right now !
I think that the wishlist could be better organised. It should maybe be a list that only someone from SI or Sega are allowed to edit, with a basic sentence and a link to a thread that discusses the topic in more detail. For example.
* Being able to give better options in contract negotiations (buying players) ---- (Link to thread here)
* Ideas for game atmosphere/fan behaviour ---- (Link to thread here).
* Ideas for more info in manager profile ---- (Link to thread here)
When someone creates a thread with a suggestion, someone from SI adds it to the list, and posts a link to that thread so that you can discuss ideas on it.
That way we wouldn't have to weed through hundreds of pages going back to early 2008 to see if it's been mentioned/discussed before. It would also stop clutter in the thread and jumping from one idea to the next.
Any thoughts?
Wishlist - Reserves - simple one this
1. I would like ability to pick a reserve team, to ensure the players I want to develop/get match fitness get a game without having to manage the reserve team during the game.
2. On FM08 if you make first teamers "available for reserves" but then manage the reserves yourself, these players aren't available - you have to transfer them to the reserve squad which may affect morale - seems to be a mistake - hopefully fixed in 09 / 10.
One minor bug in commentary on 08 (which was also in 06) - if a player fouls an opponent it often says that the player who commited the foul was obstructed - again hopefully now fixed.
looking forward to 2010 which I have just ordered
Why are you talking about FM08?
Anyway if the Wishlist was stickied it would give it even more publicity. I completely ignore the top of the page tbh and just scroll down to the threads so I'd forgotten about that link at the top. The wishlist definitely needs to be more structured to make it far easier to navigate and draw ideas from. At the moment it's just a random jumble of ideas which I suspect SI just ignore because they can't be bothered sifting through it. This thread is just to make SI seem as though they take on board the fan's views. They might do but only when there are massive threads that are given much support and publicity.
I think the solution for keeping the same principe of attributes ( to keep the fun of course ) will be considering that :
- a scout ( any one ) will have the complete infos and attributes after many scouting times ( 3-5 )
- each trip for scouting should take a long period ( 2-3 weeks ) in order to increase the stress ans patience pb.
- each report will increase the report and make appear slowly some attributes ( randomly or no ? )
- the best is the scout, the more attributes will appear quickly and better will be the report.
- and to add a small summary video of few matches of the player where the camera should be on him ( to judge by yourself )
- at the end of scoutings, the attributes should appear as it is now with full report.
In this way, the scout is usefull, and you get more stress, more realism, with the same fun.
My philosophy is : if you have a good scout you will get quickly want the player is real ( than you decide to buy or not ) , a worst one will get the same infos, but it will take more time ( wait more or take the risk by seeing yourself the video and some uncomplete infos. )
Waiting for your suggestions for this please.
See this web site : sorry it's in french but imagine this in Fm training :
- tactical exercices ( left of the site )
- technical exercices ( left of the site )
- phisical excerces ( left of the site )
Almost 200 types of diffrent exercices for a real manager to create.
Imagine that you can create your own excercice among 200 of them !!!
A full data base of 200 or more different exercices to choose and plan 10 of them every week in function of what you want and the next match and your philosophy of training?
Miles, Is it a dream or can be realised in a game in the future ?
Yes, the current system is based on this, but if you want a specific train on "dribble" or on "taking space" etc.., you are blocked.
A full database of all the training in the world in FM ( maybe 500 I don't know exactly ) , and than you choose what you want "exactly" for a specific player in a very specific "micro-area".
It will be total different than other game and you do what you want ( it's SI philosophy ).
Originally Posted by Shottaz
Nice idea in principle but the current system (vague as it is) encompasses this anyway.
For example.
Intensive shooting training would mean 6 of the 10 sessions are shooting related. I like training the way it is.
Now, I'm not sure if anyone has already suggested these things, but here goes anyway;
The ability to talk to subs to motivate them before bringing them on (at times other than halftime) would be great, far too often you've made sure your lads are up for the game through the general team talks and you bring a sub on who doesn't quite care. If you could motivate him with a 'you can make the difference' or 'have faith' before you bring him on during the 75th minute it would be good.
On a similar note we should also be able to talk to players during breaks of the game (eg when the players come to the sidelines for a drink) to try and motivate them (relax and play your game) and/or give them specific instructions (tell MC to play through balls to AML if opposing DR is a fool). This would be useful especially in the first half because you don't necessarily want to make a change before halftime, but if you have a player who isn't performing you get stuck into a bit of a corner, maybe it would be better to try and lift the player's spirits and give them a chance.
I feel the training should make more of a difference to a player's ability and their style of play - especially in the development of young players. This would allow you to breed specific types of players (eg creative DMC who scores long shots) as well as work on players who might be brilliant at some things but severely deficient at others (eg a 16 yr old winger with 17 for technique but 8 for pace)
If the opposition instructions could be automated somehow (ie you have an opposition instructions page with your general tactics which stays constant and then you can add one or two things during each game) because add opp. instructions every game is pretty tedious.
The last thing on my mind would be some way to load a save game from fm2009 in fm2010, this would allow you to keep going with a team that you built from the ground up with all of the new features in fm2010. I can imagine that there are difficulties with the new and old databases but maybe some sort of system where you use the database in the save game while updating any major personnel changes that are present in the fm2010 database. I just finished building my team with Napoli, I'd like to enjoy it haha.
Also, big up the new tactics system, especially the way you can give players specific roles like trequartista or box to box and stuff like that. I just hope that it makes a big difference in the way that they actually play.
"team talk" when bringing on a sub
Just imagine that in function of your club training facilities and budget, your board asks you in the beginning of the season to choose among the database of 500 training exercices 20-30 of them to apply for the half season. It would be great to be abble to do that !
After January, the board can ask you to update your choice according to your performance.
This is my dream !!!
SI members, please take this idea !!!
One new feature I'd really like to see is the option to mutally terminate a contract of a player who in January signs with another club as his contracts up in June.
I often have one or two players rotting in the reserves, who then get picked up in January by foreign clubs because they can offer them contracts. Once a contract is signed, all the player contract options disappear so I have to continue to pay that player for another six months even though he's leaving at the end of the season and is just rotting away in my reserve team.
Given he will probably have rejected mutual termination (I always offer) prior to spending months in my reserves, I'm sure if given the option again after signing for a new team he would agree to mutally terminate his contract.
I'd like Directors of Football to have more of a role, as they do IRL now.
Sometimes, your chairman can appoint one who he chooses. In this instance, the chairman will outline what the DoF is responsible for. As a new(ish) manager, you can like it or lump it.
Or, if you are established at a club, he can give you a list of names and you can choose one. Here, the role of the DoF is to be negotiated with the chairman.
Or, you should be able to request one. If you have been at a club and done well for a while, you should be able to specify who. In this case, you yourself outline what you want a DoF for (eg: u18 player recruitment, training facilities overhall, overall transfer control, negotiate new contracts with existing players etc).
Think this would add a good realistic dimension to the game
the editor should not show potential ability, only current ability. showing potential ability ruins the experience for me, as i can´t not look players up in the editor. it´s too important to not know, but it ruins the mystery and fun.
We can earn lots of money in the game but there is no way to spend it , how about an option to buy a club or be director of football ?
At least you can say: make an option to hide some stats you decide when you're in the editor!
So Director of Football is your chief, you're not his chief.
DoF choose the manager, it's not the manager that choose DoF!
Giving a more active role to DoF means having less freedom as a manager and since I read of people angry because "chairman accepted a bid for a player"...it's not easy. Sure you can ask more interaction (seen as something like backroom mettings in FM10)
As the backroom advice monthly meeting , why not to have a monthly meeting with the board to speak in detail about the performance, the expectations, the goal, the financial goal, the advice, and next actions plan for coorective actions.
a specific "fans web site" where all the subjectives news, crticizing, polls, in order to have more attention to their subjective views, and expectations.
Why not a complete pre-season meeting with the board in order to fix the new goal of the season, the budgets, investments, the next 3 years expectations, manager contract, etc... Everyting with more details and interaction.
more talks with players whenever you want with plenty of choices ( performance, integration, training, ambiance, motivation, etc... ) and of course with intelligent interaction.
I bought this Irineu player from lower division into Perugia, made him the top scorer there. The Player then listed as favoured personnel of the team and he listed me as his ONLY favourite personnel.
Then, after 8 seasons, I move to Spain to Atletico Madrid. Then Lady luck don't smile on Irineu anymore. He literally rot in bench, well, he even barely made the bench, because i think Rafa Benitez my successor don't really like him. To make thing worse, no club even interested in buying him. No club unless Atletico Madrid, the club managed by his mentor.
Offered higher salary, key role, and guess what ? He simply reject. That is extremely unrealistic. TBH, I don't think how SI can fix this.
I think a good idea for player/media interaction would be a player getting in trouble off the pitch and the manager either supporting the player or condoning his actions to the media, and behind closed doors try and help the player or ship him out of the club.
Just think of David Bentley drink driving or the Paul Merson drug addiction and alcoholism these would be great features to add, and would help towards man management stats.
i don't like the fact fan calls in if u beat the weaker teams 2-0, 3-0 and say its a poor win, In real life, its not possible to trash every weak 5-0, 6-0 there are times with a small win or even draw. Hope SI can sort that out.
I don't know if this has been mentioned before but the assistant managers recommendation when you offer a contract to a player should reflect his knowledge. As it is now, your assistant manager has knowledge of all players in the whole wide world since he can make a recommendation, which is unrealistic. It would be more realistic if the assistant manager tells you that he doesn't know anything about this player and can't make a recommendation.
Please, Please, Please make international management more involved to offset boredom between matches
Firstly I'm sorry I don't have the time to read all 49 pages, so this may have been posted before.
I'd like to be able to have the Assistant Manager know what postion I want to play any player in. For example;
In my Colo Colo game I have a player who is a natural defender, but has the stats to be a midfield dynamo. He is only accomplished at playing there however. In the assistants team report he constantly lists this player as one of my top two centrebacks when I've never played him there and have 4 other players for that role instead.
It would be a good way of making the Player/Assistant/Coaching staff interaction better if you could specify where you feel a certain player will play.
I know it's not really necessary; but how about a music player being integrated into the game; and synergised with in-game events.
For example; if our team scores a goal, you could set it up with a playlist for songs like 'Thunderstruck'; and have a different playlist to choose from if we concede; are up by a fair way; or in the backgrounds browsing around.
Again, I know it's not a necessary feature for the game, I just think it would be pretty neat.
An idea that might be possible to implement is the personality of a manager. This could help human managers out during matches maybe. By checking a manager´s profile, you could get a grip on what he is like both on and off match. This could be split into categories maybe.
Often makes double substitutions
Makes early substitutions
Plays long-ball football
Plays possession football
Likes one of his forwards to drop deep
Likes to adjust his tactics to opponent´s tactics
etc etc...
Might have been mentioned before though
Last edited by sheriffpatgarrett; 10-10-2009 at 08:29.
id like a casino where you could go and play poker against other managers
Has probably been on the list before, but for future versions it would be nice to see players (high-profile?) demand (internal or external) new signings to improve the squad. This could unsettle players if you fail to bring in new players or upper their morale if you succeed. If you do manage to get in new high-profile players players could try and perform better in training and during matches in order to keep their place in the team.
This might actually already be in the game but not as far as I know.
I only play Football Manager 2006, so this might already have been inplemented, but I would like:
In the player info-screens there should be added if the player is any of the below mentioned things:
* Captain (or vice-captain)
* Playmaker
* Target-player
* Penalty-taker (or listed as potential taker)
* Freekick-taker (or potential)
* Corner-taker (or potential)
* Throw in-taker (or potential)
Im loving the fact that SI do look at what we think should be implemented (even if some of them are a little crazy) and I really hope that FM2011 continues to push on in the right direction as FM2010 looks immense.
Here's my own personal list of priorities for FM 2011:
1. Major overhaul of news and media with professional mini articles & headlines (sections separated by your club news, your league news, your nation news, & international news)
2. Improve Domestic & International Management Interaction: Domestic managers could recommend/criticise selection of a player for the national team, and International managers could ask if they think player X could do a job for the national side.
3. Include the ability of pay off club loans / debts with transfer funds.
4. Dynamic League Reputations
5. Dynamic Manager Career Reputation (that spans your whole career across several clubs)
6. Improving the bench during matches - Should be about time we see a manager and coaching staff on the bench, where the manager becomes animated when you perform a touchline shout. We should also see fourth officials with boards and animated subs.
7. Continue improving 3D Cosmetics: Stadium seating to be club colours, fans to wear home and away shirts of both clubs, and include tunnels for players to enter and leave the pitch. Also could we include floodlights for the stadia? If Im really being cheeky than maybe including small figures around the pitch such as stewards, paramedics, match photographers, cameramen and ball boys (who return the ball to the players) could be a nice little addition
8. Match sound overhaul where crowd animations are linked to sound effects, chants, horns, tannoys, clapping, booing, whistling, drums etc.
9. Include a pre-season expectations meeting with squad where you can set individual player targets such as a striker to bag 20 goals or a goalkeeper to keep 10 clean sheets this season, where unrealistic targets could uspet player morale, or meet them and expect the offer of a new contract? An end of season meeting could address specific issues, tell players their leaving the club or praise individuals who performed well.
10. Physios and Fitness coaches should play a more crucial role in the game and you could include the ability to request player medicals when signing a player or trialist, and you could also be presented with fitness test results upon the return to pre-season training and prior to matches.
Last edited by Beckford14; 11-10-2009 at 16:44.
I don´t really know how it works to be honest, but if a staff member retires from his employer before his contract ends, shouldn´t the club in question be compensated somehow. Maybe this is something that can be introduced in future versions, if correct. Not the highest priority of course...
In no order of importance, these are the changes/alterations I'd like to Football Manager. I might cover the changes that have been polished up for FM2010.
1. User Profile - It would be more relevant if the stats were the same as other Managers thus allowing a comparison and giving it real reason to exist. I'd also like it to be more specific, it seems a tad sparse.
2. 3D Match View - Whilst I love the incorporation of this feature (despite being a user since the Championship Manager commentary-only days), my only criticism would be the camera angle(s). Manager's tend to view the match from the stands or dugout. An angle that would depict it from a manager angle would add realism, of course without over doing it since that type of view can be limited. But for the purpose of realism, a kind of angle that at least suggests we're present and watching the match as opposed to feeling like a Manager watching the game from various camera angles. Maintain the current views, and add on a realistic one.
3. Press Conference - I'm sure this was mentioned often, but they're really tedious with the exat same questions occuring. I love the idea, it just needs a bit of work. Perhaps when technology has improved to a far greater level, it would be great if our personal messages were somehow more relevant allowing the computer to comprehend certain sentences. I've only noticed it recognising some foul language, which is a start I guess.
Also for Network play, the other opponent really should see what I've typed in the press conference, otherwise what's the point?
4. Tactical Sliders - It just doesn't seem realistic to slide the bar to such a specific point to tell the players what to do, so specifically. I'd much prefer it to be simplified, I can't imagine Alex Ferguson telling Valencia to "Be creative, but not too creative that you're lacking substance, but still near the end of the slider bar, so you're quite creative but not THAT creative."
5. License for Premiership and Turkish Super Lig Please
6. Nationality/Ethnic Origin - When I pick to countries, rather than one of them being assigned as my nationality and the other merely becoming "Knowledge" of the country. It would be great if I could be from two nationalities, half English half Italian etc. The knowledge can be determined by nationality, British etc.
Also, please include Turkish/Cypriot...only Cypriot is included which refers to Greek/Cypriots.
Well those are my personal suggestions!
1. I think thats a good idea but not really a priority imo, it would be nice to see but there would still be little point to it.
2. Not really bothered with that as i mainly use the 2D view but i can see that being a feature that other users would love.
3. Press conference's are being worked on for 2010, and you can actually see what other managers said in their press conferences by going to the media tab under their history.
4. Thats being worked on as well, as has already been announced 2010 will feature a tactical wizard that will make it more realistic to set up tactics as well as keeping the sliders for anyone thats used to that.
5. You mean to have the badges and players faces? Downlaod them for free, obtaining these licenses will cause a price rise in the cost of the game.
6. One nationality is your main and the second is listed as other nationality.
What october??? still thought it was september damn night shfts lol
As the individual attributes are existing, collective attributes should exists in order to evaluate tem collective performance ( short passes, off-side, speed, long passes, palcement with and witout ball, movements defense-middle, movement middle-attack etc... ).
So you can adapt your tactic and training according to the collective performance.
Many pepole are not seing 3D view, so it's important for those to evaluate the collective performance. Those collective attributes should changes of course more often than individual attributes, as it will depend on training and the tactic of each match, and their real performances on the pitch.
What you think ?
please see this excellent idea of one of the member :
collective attributes ideas ( how to link tactics and training )
2. I'm sure a lot of people do use the 3D match view, so as you said, it would be a nice feature for us.
3. Cool, I'm glad they've worked on the Press Conference. However, I don't want to have to browse to the Media tab under History, I'd like it to appear in News.
It would really be great, if FM could register and identify some universal phrases that we'd type, which would expand it's limitations with clicking the options.
4. Again, I'm glad they've worked on the tactics too. Keeping the previous style is a bit of a mixed blessing, whilst I'm so used to it and it would be wise to keep it for the people that would rather stick to it, I also like the notion of having one default style accustomed to the game. But that's just my personal view.
5. Oh right, wasn't aware you could download them for free. Where do I download them?
6. Yes, but it would be nice if there wer two flags situated on the profile. Why does a person have to have a "main" nationality.
And please include Turkish/Cypriot as a Nationality.
1. agree. remove it, or make it worth looking at.
2. agree. I feel the game in later years have taken a turn, making you more of a God than a mere football manager. the game is far too detailed in certain areas.
3. it needs fixing, but as you've said - everyone knows it. they're working on it.
4. definitely. the sliders are over the top. it just further enhances my feeling of being more like some kind of God than a mere football manager. a more oral communication method is much preferred. but this is also something they're working on. I just hope the new approaches are far superior of these sliders.
5. agree. the more the merrier. however, licenses cost money. and if money can be saved and invested in more important game engine things - that's to prefer.
6. I'm not following... what?
I'd like to see players commenting to the media much more, revealing what they think of you, comparing you to previous manager, or if you were the previous manager, comparing the current regime to yours. Also it would be good if players issued more come and get me pleas etc
I'd also like to be able to ban players from training if they criticised me in public, and let them rot
I would love to have a feature where you can invest in youth academies outside the country where you are manager. And when you gets new youth players every season, some of them are from those academies which you have invested in. It would be fun if we can buy coaches and put them in the academies too.
what I really like to do is make myself as a player. only... whenever I change clubs as a manager, I need to user a trainer of some kind to transfer the player as well. thus what I really would like to see is: PLAYING MANAGERS. //pause for applaud.
One thing that I believe is missing is a reason for a player wanting a move away. Currently I haven´t seen a player who wants to move clubs because he thinks the league he plays in isn´t big enough. I mean he could switch from one club to another club because it is bigger, but how about a player wanting a move away from let´s say Borussia Dortmund to either Spain or England (eg. (could be away from any league with 3rd or 4th place reputation or lower) because he wants to player in one of the biggest leagues.
Not saying Germany is a poor league, it´s probably better than Italy soon (if not already!).
Hope suggestion it´s understandable..
I concur with your comment on point 4, there's far too much freedom. If managers were so precise with their players on how creative or how direct they should play...then those players must have a pretty tough time matching those exact expectations.
Regarding point 5, I wasn't aware that we were able to download badges and player pictures thus the licenses for the game are fine.
And again, include "Turkish/Cypriot"!...and there should be an option of choosing British rather than English as my second nationality. I'm British but of Turkish/Cypriot ethnic descent, why must I choose English as my second nationality. Union Jack would be more appropriate me thinks?
Last edited by Emjay; 13-10-2009 at 15:23.
I think the job advert system for staff need to be overhauled. How about if you could actually make your own job advert by choosing from several menu options.
For example:
* Prefered age, nationality and language skills
* Minimum experience and/or reputation
* Suggested wage limit
* Skill requirements (minimum) and desired skills
I think it would be much more interesting if you had more options to expand your training and administrative facilities and also were able to choose how to rebuild your stadium or build a new one with the costs for every single thing shown. That would be bloody cool
The biggest feature for me would be to continue playing a saved game from the previous release. Ever since short people calling me "Dad" started appearing in my house, I just haven't been able to get through the game much before the next year's shiny model appears.
I realize that the new version may store stats or come with new categories of data that the old version won't have, and things might need to be fudged when converting the save game, but that's better than never getting anywhere in the darn game.
While we're at it, in general, features that help one to play through the game faster would be useful.
Thanks, and especially thanks for making the game available through Steam.


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CECELIA HANLEY / Courier & Press Strawberries, blueberries and raspberries mixed with lemon juice and sugar top chocolate melted and spread on top of toasted sourdough bread.
CECELIA HANLEY / Courier & Press Audience members approach the stage at the Live it Up! exposition to get a taste of the Dark Chocolate Berry Toasts Courier & Press Magazine Editor Cheryl Martin, right, prepared as a Cooking 101 demonstration at The Centre on Jan. 12.
CECELIA HANLEY / Courier & Press Place a mixture of chopped strawberries, blueberries and raspberries in a bowl with sugar and lemon juice. Mix and chill for at least an hour.
Slice sourdough bread and cut into pieces. Spray with cooking spray to prevent them from sticking to the cookie sheet when lightly toasting the bread.
Place dark chocolate chips on the bread, put in the oven on broil until chips just start to melt. Spread chocolate on the bread and spoon on the berry mixture.
JASON BAILEY / Courier & Press Courier & Press photo editor Cecelia Hanley, left, photographs magazine editor Cheryl Martin as she prepares Melted Dark Chocolate Berry Toasts for a Cooking 101 demonstration at the Live it Up! exposition at The Centre on Jan. 12.

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Join us live live or online as some of the country's most respected wedding experts share their advice, ideas and wisdom with brides-to-be everywhere. We'll touch on the latest trends, fashion, music, honeymoons, planning... If it has anything to do with getting married, we'll be talking about it on Bridal Wave!
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Sep 15, 2009
9 comments:
- Florida Sue said...
Amazing, fabulous photos my friend. Also I am so happy that you had a wonderful weekend. Because you deserve the very best.
- September 15, 2009 at 8:38 PM
- Ebie said...
I find the kilts photo very funny! Nice collection!
- September 15, 2009 at 9:04 PM
- Barb said...
Just added you to the list for the 3 projects in 3 weeks challenge.
Have fun and we'll be waiting to see what you have done on the 29th for ht big reveal post.
barbara jean
- September 15, 2009 at 10:14 PM
- Delwyn said...
Hi Lori
There are some wonderful shots there but my favourite is the last - the duck line....
Happy days
- September 15, 2009 at 11:23 PM
- Riet said...
Wow, all wonderful pictures.Such a good idea. I love the ducks.
Have a nice day
- September 16, 2009 at 2:51 AM
- mbkatc230 said...
What fantastic photos. I think in the day to day rush we forget what an amazing world we live in! Thanks so much for sharing these and the reminder of the beauty around us (well maybe not the kilt shot lol!) Have a great day. Kathy
- September 16, 2009 at 2:56 AM
- Lou said...
Gorgeous photos Lori - where do you keep finding these treasures?
- September 16, 2009 at 3:29 AM
- LV said...
You did a remarkable job on your post today. Very nice and I enjoyed it.
- September 16, 2009 at 7:54 AM
- Mary said...
What a terrific job. My absolute favorite - the kilt shot! Now we know :-) Have a wonderful day.
- September 16, 2009 at 8:43 AM


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Welcome to the ocean playground of the Southeast - palm trees, theme parks, exotic wildlife, and the biggest football game on earth! This is the official poster of historic Super Bowl XVIII - the first Super Bowl played in Tampa, when Marcus Allen dominated the Washington Redskins and led the Raiders to their one and only Los Angeles championship. A vintage original, these posters were originally sold exclusively through NFL gameday publications and on site on gameday, and were a quick sellout. We were lucky enough to obtain a small quantity from a collectibles dealer in South Florida, and are making them available on a first-come, first-served basis. One of the most detailed, and most cheerful, Super Bowl poster designs ever - don't miss your chance to add this one to your collection!
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text: People and Parties Style File - The Queen 20 April 2015 Julia Neel SHE has been at the head of the United Kingdom for over 60 years, and now we take a look back at the amazing fashion history of Queen Elizabeth II. In June 1953, 27-year-old Princess Elizabeth ascended to the throne and became the Queen of England and ruler of much of the free world. She used her wardrobe to convey an image of a stately world leader and was aided - to this end - by two couturiers in particular: Norman Hartnell and Hardy Amies. Hartnell was the designer commissioned to create her coronation and wedding gowns and many of the shimmering satin confections that she wore to glamorous state occasions, while Amies primarily took care of Her Majesty's daytime wardrobe. Over the years, the Queen has become famous for wearing bright, block colours, pearl necklaces, pristine white gloves, headscarves and plaid skirts. Now her style is iconic, with Agyness Deyn naming the Queen as her fashion inspiration and Dolce & Gabbana basing an entire collection around her signature looks.


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Feeling landlocked? Try diving deep.
JGP Dive Adventures of Creston is hosting a free, single-session scuba lesson 2 to 4 p.m. Saturday at Southern Prairie YMCA for anyone interested in learning to scuba dive recreationally or professionally.
Scuba diving is a form of swimming under water for an extended period of time with the assistance of a self-contained underwater breathing apparatus. With a cylinder of compressed air, divers are able to dive deep below the surface to explore aquatic life, caves, shipwrecks and reef systems.
Saturday's free scuba lesson is geared toward introducing prospective scuba students to the sport of scuba diving, the various equipment involved and what to expect when training for an open-water certification.
"People either love it, or they don't," said Grant Plowman, owner of JGP Dive Adventures. "They will know by the end of the lesson."
According to Plowman, you don't have to be a good swimmer to learn scuba.
"Scuba diving is more relaxed and more patient than surface swimming," said Plowman. "It's a lot less involved."
Who can scuba
JGP Diving Adventures offers flexible instruction for groups of two to four students, ages 10 and over and private scuba instruction.
"Lessons are scheduled to meet the needs of the students," said Plowman.
Plowman described the schedule of his students; from busy working adults to children and teens with other extracurricular engagements.
"I have kids, so I understand how busy it can get," said Plowman. "That's why the lessons are tailored to meet the scheduling needs of the students and families. Sometimes we may need to skip a week if they have something going on."
What to bring
Students only need to bring a swimsuit, towel, T-shirt, and tube socks to wear in the water. All other equipment will be provided by JGP Dive Adventures.
"The classes don't require any equipment purchase," said Plowman. "I want students to learn about the equipment first, so that when they do choose to purchase equipment, they know what they are purchasing."
What to expect
For safety, all participants are required to pass a swim test of 225 yards of the students preferred stroke.
"It doesn't have to be a perfect stroke," said Plowman. "They just have to complete the distance. It doesn't matter if its a back stroke, free style, side stroke."
Upon successful completion of the swim test, students will put on the gear provided by Plowman and tour the pool.
"That gives them the opportunity to test it out before they buy in to it," said Plowman.
Sign up for scuba
Those who choose to sign up for scuba after Saturday's trial lesson can expect a combination of studying from a book, pool time, a final test and opportunity to earn an open-waters divers certification.
"The swimming pool work teaches a person to think under water as they do on dry land," said Plowman. "My goal is for the student to learn safely, so that when they go out alone or book a trip with us that they are diving safely."
Lessons consist of book work and 4 to 5, three and a half hour pool sessions.
"That all depends on how quickly the student learns," said Plowman." If they pick up quickly, we can move forward. If they need more time, we can do that, too."
Plowman said the small class sizes allow a more tailored approach to teaching and one-on-one time with students and instructor.
Fees include a deposit of $100 for the training kit, which includes the required book. An additional $175 is due at the end of the fourth week when pool training is complete.
A final, open water training is required to obtain certification. Students have the opportunity to travel to Mermet Springs in southern Illinois where instructors observe students in open water.
The open-water certification trip is $350, which inculdes two-nights lodging, double occupancy, equipment rental, entry fee into the quarry, instruction and certification fee.
"Once finished, students are handed a cert card, which is good for life, anywhere in the world," said Plowman.
Plowman is a certified instructor under the National Association of Underwater Instructors and has been diving since 2005. He has dove coral reefs in the Caribbean, Mexico, and WWII shipwrecks off the coast of North Carolina, as well as several fresh water locations throughout the Midwest.
JGP Dive Adventures was started in 2009 as a travel planning agency. After wanting to further the business, Plowman went back in training and received his instructor certification. JGP Dive Adventures offers full service dive training and travel planning.
Looking forward
Plowman will be arranging a group trip for certified divers to Morehead City, a popular dive spot in North Carolina in August. Morehead City, known as Graveyard of the Atlantic, is famous for a number of WWII whipwrecks, most notably the German submarine U-352.
New in 2013, JGP Dive Adventures is offering couple's discounts. Plowman also stated there is no charge for refreshers, no matter who you have received scuba certification from.
"Our goal is to make sure everyone is safe when diving," said Plowman. "It's the least I can do."


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OLB Login Security FAQ's
What is the One-Time Security Code? I've also heard it called Advanced Authentication, "Step-up" or Out-of-Band Authentication?
These terms all mean the same thing – just different ways of saying it or describing the service. Using recommendations from the FDIC, a stronger, more secure login method was developed. This security protocol looks at every login attempt and runs it through an algorithm of tests. These tests are meant to determine if this attempt meets the same framework as past attempts. If too many things are different, it will require additional, more advanced, means of authentication. The "Out-of-Band" represents that the authentication steps out of the network connections – the Internet Band – and utilizes a totally different connection point to the customer. The process for the review of each login is called Device Profiling.
What is "Device Profiling"?
Device Profiling reviews many different aspects of your login such as information about your PC, the location from where you are logging in and the networks being used to make that connection as well as a system cookie and a Flash Object from a prior session. This allows for a much more secure connection. Changes in the combination of these factors can trigger a risk score that requires additional authentication. If your laptop is stolen and the login information is known by the thief, chances are they will "stepped-up" when they try to log in because the network connection will be different. Without the Out-of-Band calling one of your numbers to get the pass-code, the account is inaccessible.
Why can't I just register my PC?
Registering the PC was a good method but it's no longer the best method. If someone stole your laptop and knew your login information, they were not challenged in any way and could gain access. Criminals are consistently finding new ways to gain access to your personal and financial information, so we are continuing to find ways to stop them and protect your information. Rather than register the device, the new process registers each unique login and looks for abnormalities in that login configuration. This adds many more layers to the security process.
Why not still use the Challenge Questions/Image?
The new process replaced the Passmark or Challenge Questions and Image. They are no longer part of the login process.
The phone numbers listed are not correct / I need to add a phone number?
If the phone numbers listed are not correct or you need one added, you will need to call or visit M&S Bank and, after verifying your identity, we can help by updating your profile. The update is immediate and you will be able to retry the process.
Why am I getting the Advanced Security screen and being asked to do the "step-up" again?
While the initial implementation required the additional authentication for several customers, it probably won't ask you again if all things stay the same. However, there are lots of things that change and can cause the system to ask you to "step-up" and go through the process.
- Traveling – This is probably the most common. As you travel and use different networks, even if using a MyFi personal internet card – the connections may be different enough to prompt the system to want additional authentication.
- Multiple users on the same device. If you log in and out, then your spouse logs in, the system may trigger. However, over time, this should happen less and less as the system learns what is "normal" for that device.
- User logging in from different devices in a relatively short amount of time can trigger the prompt.
- Sometimes a user's browser doesn't encrypt the Device ID correctly and therefore cannot be recognized as a previously used Device. Here are some hints we have found helpful in resolving client-side issues that prevent device from properly registering and resulting in users being stepped on every login:
- Internet Explorer only - Clear cookies; do not check "Preserve Favorite Sites"
- All browsers - Add the institution's website to trusted sites
- All browsers - Delete any flash cookies for the institution's website (This can be accomplished at http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager07.html and scroll through the list to find the institution's website. Highlight and click 'Delete Website').
- Automatic "clean-up" applications can cause the device to appear "new" to the Out-of-Band System.
- Updates to your browser, cleared flash objects and/or dates getting out of synch.
I don't have a landline or cellphone / I use dial-up / I'm on a military base / My line is answered by a live operator / My line is answered by an automated system – what can I do?
By the nature of this being an "out-of-band" process, it steps outside the Internet lines of communication. Therefore, the system does look for a phone number. If you do not have a phone, perhaps a close friend or family member can act as part of your "trusted circle." This means you could have their number added to your profile and thus, when the system asks you to call, you can select that number. That person could be with you at the time you login and when the system calls or texts, you can use that phone to receive/send authentication, or use Instant Messaging or chat. There are also times when a bank representative can aid in the process via email. It's suggested that if you use this method you log out and back in a couple of times to ensure the connection has been made.
For an automated system:
Calls Answered by a Live Operator – With Extensions To address scenarios where a live operator answers the main number, our Online Banking system begins calls to telephone numbers with extensions with the following message, which begins once a voice is detected on the line: Hello. Please transfer this call to extension . This message is followed by the DTMF tones for the extension entered in our system. Customers do not have to confirm the extension. The company's operator would transfer the call at this point. Once the calling system detects a voice after the DTMF tones, the Advanced Login Authentication Sign On message begins to play.
Calls Answered by an Automated System When an automated system, sometimes called an auto-attendant, answers the main number, the system should work, however more time might be needed before the extension can be accepted by the phone system. In that instance, the Advanced Login Authentication may never reach the recipient.
I use a TRAC / GO Phone / SmartTalk / Intellos / Pay-per-use phone – I didn't receive a call or text – why?
In some cases small, regional carriers may not participate in the full national network and thus a text may not come through, or may require you to buy a specific level of service to get access to program type SMS messages, and therefore may not work. If you have text messaging service but did not receive your text, please let us know as adding these smaller carriers can be done, but is a case-by-case situation. However, there should be no issue that would prevent a Voice Advanced Login Authentication process to fail. If you have this happen, please get in touch with us and provide specific information (date, time and phone number) about the event to investigate.
When I log in at the library, I always get "stepped up" – why?
Because this is not your "normal" PC and because so many others are using it – this will not be a "recognized" device and the system will see it as a red flag. The FDIC and FFIEC commission, as well as all Financial Institutions will tell you, It is not recommended to use Public PC's for accessing your personal data. There is no guarantee that the PC you are using has been kept up-to-date on security updates or virus protection so your login information may be at risk if you use this device.
What does the text message look like?
The message is confined to 160 characters and includes text required by the carriers. The standard message says: M&S Bank Messages. The one-time code is [PIN]. Please enter and submit it online. Msg&Data rates may apply/STOP if unexpected/HELP for support.
What does the "STOP" on the text message mean? What happens if I type and send "STOP?"
The STOP messages go to the origin of the test message. It's a complicated process, but generally the Mobile Carriers will only accept messages from a "Short Code" that is certified for the program and they require that the Short Code support STOP messages. So for Advanced Login Authentication SMS Text messages, we have a single Short Code from the vendor that manages this aspect of the Authentication Solution. So the response message is generic to the Short Code and the Advanced Login Authentication Vendor – not M&S Bank. If STOP is typed in, it will not prevent any future calls. The Advanced Login Authentication SMS Text message program is essentially a one-time opt-in. So when you enter your phone number to send the SMS Text message you give the sender permission to send the message. This overrides any previous STOP message response.
I didn't receive the text message – what now?
Since the SMS message carrier network is not as well developed as the voice phone network, there may be gaps in service caused by smaller carriers that do not participate in the full network. There can also be delays in message delivery across any area of the network. If you select SMS text and the message is not received, please try the Voice Phone Call or use another number.


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Professor Alessandra Guariglia, Head of Department - The Department of Economics is committed to research and teaching excellence. Its faculty focuses on experimental, financial, international, environmental, as well as other branches of economics. Most of the courses offered are research-led, and all of them offer a high level of employability and opportunities."
Explore and understand the economic issues affecting political and current affairs.
Taught and research degrees to provide academic excellence and vocational relevance.
A PhD Programme fully accredited by the Economic and Social Research Council.
Nobel Prize winner Professor Al Roth visited the University of Birmingham to give a guest lecture (left) and Tongzhou Lei discussed studying Money Banking and Finance BSc at Birmingham Business School.
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Id rather speak the truth and lose elections than have to lie and buy peoples votes with other peoples money. You cant win on the issues and you know it.
Exactly, if a person didnt contribute to the pie how is it fair they get to determine how it is sliced?
I wish we could just check off which programs we wanted our tax dollars to go to on our tax sheets. If I want all of my money to go to defense it should all go to defense, that way politicians would have to lobby for our money and how they want to spend it, if a program wasnt properly funded then it is obvious the people dont value it enough to fund it and it must be eliminated.


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John L. Grove College of BusinessShippensburg University1871 Old Main DriveGrove 124Shippensburg, PA 17257-2299
Contact Form
Looking for an Internship? There are many different ways of going about your search. We have compiled resources for you to start to locate the type of internship that you may be interested in. Please feel free to visits these websites for ideas and possible opportunities.
Great Internship and Job finding tips:
1) How to Youtube
guides on various subjects: www.internqube.com/videos.html
2) Career Advice and Personal Development by
Open Colleges Blog: http://blog.opencolleges.edu.au/category/job-hunting/
3) Job Networking Tips: http://www.helpguide.org/life/job_networking_how_to_find_job.htm
Online Resources for Locating Internships:
InternWeb.com http://www.internweb.com/
Internqube websites for locating jobs and
internships: www.internweb.com/
Internship directories and books (listed below)
www.Internships.com Register with your name and email to search over 13,000 internships
www.indeed.com A search engine for jobs and internships that allows job seekers to find positions posted on thousands of company career sites and job boards
Online Job Search Services:
America's Job Bank: www.ajb.dni.us
Career Builder: www.careerbuilder.com
Career Net: www.carrers.org
Equal Opportunity Publications: www.eop.com
Hire Wire: www.hirewire.com
Hot Jobs: www.hotjobs.com
Job Direct: www.jobdirect.com
Job Hunt: www.job-hunt.org
JOBTRAK: www.jobtrak.com
The Monster Board: www.monster.com
Nation Job Bank: www.nationjob.com
National Career Search Center Magazine: www.careermag.com
Yahoo! Classifieds: www.classifieds.yahoo.com
International Internship Websites:
Shippensburg University International Internship assistance: http://www.ship.edu/ISM/Internship_Links/
American Institute of Foreign Study: www.aifs.org
Association for International Practical Training: www.aipt.org
CDS International, Inc.: www.cdsintl.org
Center for Cultural Exchange: www.cci-exchange.com
Center for Interim Programs: www.interimprograms.com
Center for International Educational Exchange: www.ciee.org
International Association of Students in Economics and Commerce: www.aiesec.org
Institute of International Education: www.iie.org
Additional sites of interest:
ISA/ELAP(Studies Abroad and Internships) : www.studiesabroad.com/elap
Wet Feet: www.wetfeet.com
Disney College Program: www.wdwcollegeprogram.com
Internships in Government/Washington, DC:
o https://www.usajobs.gov/StudentsAndGrads
o Washington Internships: http://www.dcinternships.org/
o FBI Honors Internship Program: www.fbijobs.gov/231.asp
o Washington Internship Institute: www.ielnet.org
o Presidential Management Intern Program: www.hhs.gov/ohr/pmi/
o Library of Congress Intern Program: www.loc.gov/hr/employment/index.php
Public/Human Service Internships:
o Habitat for Humanity: www.habitat.org
o Idealist: www.idealist.org
o Volunteers for Peace: www.vfp.org
o AmeriCorps VISTA Program: www.americorps.gov/about/programs/vista.asp
o Internships in Youth Development: www.nassembly.org
o CIRRUS (chemistry): http://cirrus.chem.plu.edu
o Environmental Internships: www.ecojobs.com/environmental-internships.htm
o National Science Foundation: http://www.nsf.gov/home/crssprgm/reu/start.htm
o American Institute of Physics: www.aip.org/careersvc/
Entertainment and Communication:
o WNBC Internship Program: www.tvjobs.com/intern/wnbc.htm
o TVJobs.com: www.tvjobs.com/intern.htm
o www.entertainmentCareers.net
o National Public Radio: http://www.npr.org/about/jobs/intern
o Public Relations Student Society of America: http://www.prssa.org/jobcenter
For more information about how to find Internship and summer housing, visit the link to the Career Services website http://www.udel.edu/CSC/intern.html.
This page is an official publication of Shippensburg University: A member of the Pennsylvania State System of Higher Education.
Shippensburg University - 1871 Old Main Drive - Shippensburg, PA 17257 - (717) 477-7447
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Kane Lions Club showing three generations of Lions from the same family. On the far right is Jim Marconi, patriarch of the group, center is Nick Perry, new Lions Club member and grandson of Jim, and on the left is Geoff Perry, son-in-law of Jim, and father of Nick. Nick was inducted into the club on Feb. 5 following a chili dinner prepared by Mark Battista and Rick Stears.
Kane Daisy and Brownie Troop #26521 visited the Kane Volunteer Fire Department on Feb. 2. First Assistant Chief Tim Lehman discussed fire safety and gave a tour, and Lieutenant on Truck 56 Zack Holt demonstrated how to put on and use the gear necessary to respond to a scene. Seated in the back from left to right are: Alexis Morgan, Kate Parana, Jayna Johnson, Mya Berry, and Paige Lehman; front row, First Assistant Chief Tim Lehman and Kylie Housler.
The Young Women's Christian Association (YWCA) of Bradford began a four-week anti-bullying program Thursday at the Kane Area Community Center. Jill Alane Moore (left), a representative of the YWCA Victims' Resource Center, is presenting the free program for students and their parents. Michelle Palmer (right) is the executive director of the community center. During the four classes, students will be led through activities to help them understand that bullying is not proper conduct. The classes begin at 3:15 p.m. every Thursday in February at the community center.
Ben Walter, a first grader from Mrs. Julie Boyer's class has done what no other first grader has this academic year. He recently achieved AR 100 Club status at the Kane Elementary/ Middle School by reading and enjoying over 100 books and successfully completing computerized comprehension tests. Ben is so exited about his achievement that he is aiming to reach the AR 200 Club. Besides reading books in his favorite series Fly Guy, Ben loves science class and playing his Wii, as well as eating his favorite food, pizza.
These students at the Kane Elementary School have won prizes for completing their "read and respond" homework under the school's "Success For All" (SFA) reading program. The students include, left to right: Kayin Bard, kindergarten; Merry Peterson, first grade; Maggie Johnson, second grade; and Max Bizzak, third grade. Missing from the photo are prize-winners Douglas Graves, fourth grade; and Jeannine Beane, fifth grade. When students complete their SFA homework, they receive a ticket for a chance to win a prize. This month's rewards are gift certificates from Pepe's Pizzeria of Kane.
Kane Area Middle School Students of the Month for January. Front row, from left to right, Mackenzie Edinger, Eric Tudor, and Raychel Keller; back row, from left to right, Christgin Spade, Dana Swartwood, and Raymond Maze.
Jillian Watts, daughter of Jackie and Lowell Watts of Kane, is the first member of the AR 100 Club for the 2012-13 school year. Her accomplishment documents the reading of 100 Accelerated Reader selections and the successful completion of 100 comprehension tests. Jillian especially enjoys her specialty classes at school which include music, physical education, and library visitations. When not reading, she can be found at home eating her favorite spaghetti and sauce or watching her chickens. Jillian is currently a student in Mrs. Pamela Karlene's second grade class.
Students-of-the-Month for December have been selected at the Kane Elementary School. The honored students include, left to right: Jeanine Beane, fifth grade; Emilie Dinger, fourth grade; Andrew Jekielek, third grade; Samantha Tudor, second grade; Jess Stear, first grade; and Addy Zampogna, kindergarten. The students are holding their certificates from the Kane Elks Lodge, which sponsors the student-of-the-month program at the school.
The Kane Area Revitalization Enterprise (K.A.R.E.) was able to raise $5,080.00 with a Ford grant facilitated by Zook Motors of Kane. K.A.R.E., a part of the Kane Area Development Center, held the Drive One for your Community event at their 54 Fraley St. office on Saturday, Oct. 27 in conjunction with various community activities. Test drivers were able to choose from several new Ford vehicles provided by Zook Motors. Each registered test drive earned K.A.R.E. $20 towards community projects. K.A.R.E.
These students are returning members of the National Junior Honor Society at the Kane Middle School. They took part in the Induction Ceremony held Friday at the school. The second-year members of the society include, left to right, seated: Sarah Carlson, Sydney Huntzinger, Marcie Stanisch (vice president), Alaina Barner, Lindsey Greto (secretary), Alyssa Zampogna (historian) and Camryn Cummings (president); standing: Nicholas Grube, Colton Barr, Mike Landries, Zandra Sweeney, Sadie Tunall (treasurer), Maya Huckabone, Laurel West, Joseph Johnson and Olivia Blackmore.


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Browse and search white papers and mission & technology studies received by the Planetary Science Decadal Survey. Click here for basic user instructions.
Title: Ganymede science questions and future exploration
Primary Author: Geoffrey Collins
Secondary Author(s): Claudia J. Alexander, Amy C. Barr, Edward B. Bierhaus, Michael T. Bland, Veronica J. ray, Lorenzo Bruzzone, Emma Bunce, Andrew Coates, John F. Cooper, Frank Crary, Andrew J. Dombard, Gianrico Filacchione, Olivier Grasset, Gary B. Hansen, Amanda R. Hendrix, Charles A. Hibbitts, Terry A. Hurford, Hauke Hussmann, Ralf Jaumann, Ozgur Karatekin, Krishan K. Khurana, Michelle R. Kirchoff, Jean-Pierre Lebreton, Melissa A. McGrath, Jeffrey M. Moore, Robert T. Pappalardo, G. Wesley Patterson, Christina Plainaki, Louise M. Prockter, Kurt Retherford, James H. Roberts, Paul M. Schenk, David A. Senske, Adam P. Showman, Katrin Stephan, Federico Tosi, Roland J. Wagner
Institution: Wheaton College, Massachusetts
Summary: This paper summarizes outstanding science questions about Ganymede and its place in the Jupiter system, and how further exploration would answer these questions.
Panel Selection: Satellites: Galilean satellites, Titan, and the other satellites of the giant planets.
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These documents have been prepared in coordination with the National Academies of Science in support of the National Academies Planetary Science Decadal Survey. These documents are being made available for information purposes only, and any views and opinions expressed herein do not necessarily state or reflect those of NASA, JPL, or the California Institute of Technology.


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