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Further to this, I'd like my scout's/coach's assessment of my own players to grow over time. So if my staff's original PA assessment is, say, 165 but the player's hidden PA is actually 175, after a year or two of getting to know the player really well my staff will give an assessment closer to the real (hidden) PA of 175. Likewise, if I aggressively scout a player or team my staff's assessments will be closer to their hidden PA.
Given how sometimes the relationship between a manager and assistant goes beyond simply being 2 positions at a club, but also with the assistant being a long-term right-hand man to the manager (Clough/Taylor for one, also Eriksson/Grip), maybe there should be an option to be able to hire (and change as you move up the ranks) an ass man for yourself as opposed to just for whetever club you're at. Obviously you'd want to get better ones as you move up the ranks in career games/challenges and maybe the ass man himself would want to move on hismself after a while but otherwise he'd follow you around jobs.
Sorry if this has been posted. I'm at work and can't really look through pages and pages of posts
When selecting Feeder Clubs, you actually get a better choice than 5 clubs. I'd like to be able to select the region (rather than type of feeder club), that the club comes from.
In my last game, I had 2 clubs from Belgium, 2 from Romania, 1 from Ireland, 1 from Scotland and around 4 from England.
At the end of the season, the board cancels one of the deals then only offers me another club from that country once I ask for another one.
Also, whenever I get the option of choosing the type of feeder club i want, I always get response saying feeder club could not be found. Surely I shouldn't have to wait 6 months to wait to apply for a new one.
Anyway in summary
1) Ability to select Feeder club from a specific region
2) To be able to apply for another feeder club straight away if one can't be found at first attempt and not have to wait 6 months.
Get rid of gray players appearing if you run out of players in a position - replace with 'Emergency Academy Promotion' or similar.
One thing that would be interesting to have is say a note, PPM or assistant feedback on players that struggle when playing @ home or more commonly playing away (Not the John Terry or Ashley Cole kind of playing away either ).
Say a striker tends to score the majority of their goals at home but is useless away from home, ala Robinho @ Man City.
It would be interesting to see this developed in game, as it is a fairly common occurance irl....
I would like to see a future version that doesnt need a patch. Maybe get it right before it goes to disk.
I'd like to see improved match analysis tool!
There is much room for improvement. It would be nice to see where your players were positioned on average over the match, where they made runs with the ball, where they missed uncontested headers where they scored headers when challenged...
It would also be awesome to see average of these things over 5 matches half/whole season...
The match analysis tool was announced like major change, new introduction in 2010 and peaple are largely disappointed with it and use it rarely.
A time machine option to take you back 10-20 years. I dont think there have ever been so few ''world class'' players as there are today.
The one thing that's missing for me in FM 2010 is the ability to set specific player instructions for several players at once. For example, like when I can highlight several players and tell them all to rest without doing this for each one individually, I'd like to be able to set "Closing Down" to every forward and midfielder in one go.
A very minor addition, but I'd like to see more reaction animations from players. Arms outstretched in a WTF pose when given a straight red, hands in head when missed an easy chance (the commentary can recognise them), a few more goal celebrations, e.t.c.
I'd like to see substituion icons in timeline below 3D match. It's easy to miss them now.
Also, very nice addition would be possibility to subscribe to results of teams from selected country in continental competitions.
1) introduction of nickname for players and for staff (el kun, wonder boy, the special one and so on...); it could be cool if it's created also a generator of random nicknames also for the regens
2) editor more flexible, possibility to edit every rule for the various leagues WITHOUT CREATE A NEW LEAGUE, BUT JUST EDITING AN EXISTING ONE, possibility to create also international competitions
3) possibility with the editor to create real fan representative (now they're random) and fan groups (like Delije, Vikings, Brigate Rossonere...) with relative hardcore fan percentage and possibility of problems with hooligan behaviours
4) possibility to be at the same time chairman and manager of the team (who doesn't like this option can play just as manager)
5) more tactics available in the editor to be assigned to the managers and coaches; for instance in Italy many coaches play with 4-3-1-2 (3 CM and 1 OM) but in the game is possible only to assign to coaches 4-3-1-2 (RW-CM-LW and 1 OM) or 4-1-2-1-2 (DM, 2 CM and 1 OM)
6) introduction of new characteristics of the players, it should be included the ATTITUDE of the player, if we consider for example two central defenders like Cannavaro and Nesta we should have that Cannavaro is the kind of central defender who likes to anticipate the forward, while Nesta is more attending the forward; the same for defensive midfielders like Mamadou Sissoko and Vieira, the first is always pressing, the second is waiting for the opponent; this natural attitude of the players should be seriously taken in account by the manager when he/she designs new tactics and give instructions to the players
7) change the concept of playmaker that now is in the game, now is the typical offensive midfielder that receive the ball and tries killer balls, but in reality there can be 1-2 players for each team that were real playmakers of their teams, starting the action from the defense or the midfield and often they played in different positions (Sammer was a sweeper, Baresi a central defender, Redondo a defensive midfielder...)
8) a more deep control of tactics, with every aspect under control, the definition of particular
schemes and movements of players
9) a total control of trainings, with the possibility to define the assignments for every day of the week, to practice some particular scheme or special situations such as corners, free kicks...
10) refinement of the interaction with media
11) a game more fast when are selected several leagues and/or are used DDT, trying to use at 100% the modern hardware (i.e. the newests OS, processors, RAM...)
I would like the ability to have another press conference option where you get to type in a full response ... i know theres the part where you can add comments but it's limited and less realistic
In 3D mode, a touchline view, like you were actually in the dugout (ground level with the players) would be brilliant.
re make the training system from the very start and give auto option to rest players day after a game. (rest players shold realy rest)
The ability to interact with the team capatain and ask his advice on team morale and happiness.
The one thing that I would like to see in FM is to get of a feeling of accomplishment after winning leagues and cups. Right now it is kind of anticlimactic to have won the Champions League and then only getting a news message from the board talking about focusing on future challenges or something like that. Why not have something like a trophy room in the history of the club and on your own history. Just having a screen with some simple pictures or cg images of the trophies won by you or the club your working would be a nice addition.
Maybe also have a news message along the lines of hundreds of thousands flock to the centre of 'city name' to see 'club name' lift the 'competition name' trohphy.
I would like to be able to set a different direct freekick taker to my indirect freekick taker, so that I can have my striker take the direct shots on goal, but have him in the box for the indirect or wide freekicks.
To help with team talks:
Could there be an option to hire a sports psychologist? This person could advise along the lines of "Robinho is very ambitious and looking complacent. He needs to be told that you're angry with his performance to raise his game for the second half" Or maybe if you have a sports psychologist on the books you get a little circle next to your team talk which is green for a positive effect, yellow for neutral and red for negative. Or if this level of feedback is too in depth then he only feeds back on the 3-4 most undermotivated players in the team.
This is a good summary but in fact I like that kind of game.Originally Posted by tigerhgrrrrrr
FM10 seems to be a "develop the players you have / the next crop of regens into a team of Pele's, meanwhile make your inherited donkeys unbeatable by micro-tactic managing"
I had the most spell of success in fm2008 where I just had to buy decent players and coaches; play 4-4-2 or 4-2-3-1 narrow with NO PLAYER INSTRUCTIONS and all sliders at middle.
After 2-4 seasons you will win ALL with Aston Villa, Fiorentina, Villarreal or similar teams.
On the other hand FM2010 is a bit too complicated.
Player instructions need to deffer even when you just substitute in min 75. They need to get the best out of your player, make him work for the team, fit your tactics, gel...
Effects of team gelling, foreign language, different football style, complacency, personality are overrated and exaggerated. In real life we know from papers that it affects big clubs, and that they are blamed for underachieving but this does not mean you need to be psychologist to manage a football club, and that a player 2 or more years already in the club disrupts the dressing room atmosphere just to harm his manager personally. I mean people payed over 1.5 mil a year must be more professional than that in real life.
Some things are missing - like better board interaction. Benitez must be able to say come one I just need 65 grand to cover sign on feel for this exciting prospect. He will serve you well even when I'm gone.
Effects of training are unclear, as are the effects of tutoring, loaning and so on...
There is just not enough guidance and tips in game, you need forums to learn to play it...
Press interaction is a big nonsense. It is important in real life but its effects on players and handling it is just poorly simulated in FM2010.
Player interaction is poor and totally scarce. It is lacking choices. All you can do is fine, promote, give new contract, give a press release and recommend preferred move/signing. COME ON - managers in real football spend over 4 hours 6 days a week 11 month a year with their players. They talk, they fight, they lough, the hug and they swear at each other...
As far as 1.3 goes it is an improvement and manager 2010 was not a finished game without it. One shameful exception is the corner flaw. But 1.3 is worth trying for any disillusioned players.
In future it would be nice to see FM grow into easier to learn game, that has tendency to simulate reality. It becoming an arcade game would be a disaster.
Last edited by Konfuchie; 16-03-2010 at 12:36.
a remade motivation system..plays too big a part in this game and far too hard to get it right. i just think its completely unrealistic the amount of effort you have to put in just to get these idiots to actually play properly, theyre completely unable to self motivate and have to hear EXACTLY what they want for them to even do something resembling football... -_- other than that ****ed up area of the game, i think the tactical systems goin in the rght direction
I got some suggestrions as well but i did not read all the 56 pages of this thread, so some of them might be mentioned already:
- add an option to pause on minor injuries during matches
- add customizeable rules for the first team selection
- add one extra shortlist where only players are being put in that had been marked by me (the shortlist gets spammed with all kinds of players right now and i have to clear it very often)
- add an option to delete scout reports older than x months OR at least adjust (or delete) the player rating every 6 month
- add a filterrule to sort players by the estimated transfersum
- easier PPM-training-selection (highlight those PPM's that might be learned by a player)
- when selecting many players and some of them are not scoutable i can't give scoutingorders in the rightclickmenu, instead i have to find the appropriate player and remove him from my selection which might take some time; why not have the rightclickmenu appear and only apply it to those players scoutable
- add an option to share scoutingorders on multiple players equally between all available scouts (let's say i want to get a report on 20 players for the next day, right now i have to select the first 4, oder scout #1 to report on them, select the next, give orders to scout #2 and so forth)
from looking at the hidden attributes of players with a PA of 180 + on Genie Scout it seems that there are very few that have poor values for Pressure, Ambition etc, So I think that regens with very high PA should be the same, obviously not all of them but the majority at least.
There is one addition I would like to see and it relates to transfers and a player's profile at a club you are managing. When you set a player's transfer status ther are two option to either set a player to "Transfer Listed" or "No Option Set". In older verions of FM and it's predecessoprs there was a third option to set a player to "Not for sale". This option should be re-instated.
A few things come to mind:
1. Dynamic league reputation. Maybe the problem is that right now leagues are rated on a 20 point scale. If they're rated on a 100 point scale its easier to capture subtle changes in league quality.
2. I think it would be cool to be able to start a new game before the beginning of the transfer window.
3. I would like to have the option to sign a player but then immediately loan him back to his original club for a season or two.
4. Player interactions could be fleshed out a bit more.
1. Incremental save button and hotkey. What I mean with this is, when you go to save your game, there should be a save option which automatically creates a new save with a higher number on the end. So if my save is called 'MySave' when I use the button it will create a new save file called 'MySave01', then 'MySave02' etc. I should also be able to set this up as a hotkey.
2. When the news item appears about your scout finding x amount of players, there should be a report link for each player embedded in the news item. The way it is now, I have to click the players name then click report.
Neither are a big deal but both would save lots of clicks.
I would like to see a player roll around in agony from blocking a shot with his face or his tackle. in 3d match engine of course
I'd like to be able to use Keyboard Shortcuts to select my teams.
I have 3 or 4 teams setup,
First Team
Second Team
It would be nice to press CTRL 1 or CTRL 2 to select the teams I've made.
I've asked many times for Keyboard Shortcuts to be added to the game. I'd much prefer to have full control over all functions in the game using Keyboard Shortcuts.
(I know there are some Keyboard Shortcuts you can edit)
1. In game calender (Personal Secretary) to set up reminders to change training schedules, cancel non-preset rest periods, Trial End Dates or Short Period Loan End Dates. At the moment I have to remember certain things. If I could just have a reminder come up on the chosen game date it would stop me missing certain things.
2. Ability to assert authority over unruly players who refuse to follow your wishes, eg. learning new moves or going on loan.
3. Random sponsorship conditions. i.e required to to tour certain country or sign x number of players from certain country (Everton's previous shirt sponsor deal required them to take two chinese players into their squad for a certain contract period)
I want FM to partner EA for Fifa
Well, I just think I may have an interesting suggestion regarding the tactical system (of the next FM possibly). At the moment I am able to tell eg. my ML and MR to swap their positions during the game. An interesting idea would be to enable the player to set some 2 or 3 entire tactical systems and to swap the whole systems during the game. I know it is partially possible as I can save and load tactics, but it's still in the tactical menu, not the game screen, and finally I can't do it with the same effectiveness as it is with swaping players' positions (the somehow do it themselves). The examle of this is: I play with the asymetric 4-2-3-1 system. I have a DMC, an MCL, an MR, a AML, an AMRC and an SC and I would like to tell my players to, for example, change the system a few times in the match so that the AML becomes an ML, the MR an AMR etc. This would be a subtle change but would make my team much more unpredictable. It would be realistic too (managers do prepare different types of their teams' tactical systems). What do you think of this?
It's been mentioned before, but it's worth saying again. When a manger leaves a club, whether he's sacked or he resigns, he is often (or always) put on the of disfavored personnel and I've never been able to go back to that club in future seasons. This happens in real life with some frequency. Here's just one example, but look through most clubs' histories and you will see this with frequency. Please change this in 2011?
The ability to sue, or be sued.
This happens in real life football, and I think clubs should be able to take each other to court based on what they believe to be illegal player transfers etc.
Also, clubs/managers should be able to take each other to court. Like with Curbishley and West Ham to do with the sacking and such. Would make it more realistic.
On a completely different matter, I think it would be fun for the manager, coaches and physio(s) to be seen in the dugout as well as the subs. In general there could be various entertaining/realistic dugout possibilities - players warming up, managers leaping up and down hysterically bellowing at the players or complaining to the fourth official and so on. You could even have managers sent to the stands.....
Whether the manager/coach/physio figures were male or female would be determined by their game gender, of course!
May i ask something because i am new to this forum? are the wishlists here ever read by the developers? are the ideas you all guys have going to be taken into consideration?
I'd like to have a Tactics Sandbox. A non-game and non-friendlies place to try different tactics (formations, shouts, etc). I'd also like to have more coach/asst. manager feedback in this sandbox about what tactics are working, what tactics aren't, suggestions about formations and about which players should play together, and etc. I know this doesn't exist in "real" life, but I equate it to drills "real" managers would run in practices and also to the hours and hours of game footage "real" managers can watch in order to figure out their tactics.
I think a sandbox is a great idea.
I'd also like the assistant manager to point out that players are under a certain fitness level before proceeding to a game?
At the moment you can go to a game with players in Orange Injury Mode to the pitch, where you might want to change them.
Sometimes, you can erroneously hit the space bar too many times and the game proceeds.
Just a little thing, don't let the team selection go ahead if players are under "90%" fitness, for example.
Of course you could change this if you don't have any players over 90%.
I would like to see the scouting knowledge of the scouts go back as it used to be. Don't see the point a scout get the knowledge bar (of a country) full just to disappear in less then a season.
The ability to buy someone, but loan them straight back to the club, i.e over Work Permit issues. E.G Tottenham buying Kyle Walker from Sheffield United and loaning him straight back.
When a team is interested in one of your players, and you offer a deal for one of their players, who is of less value then the player they're interested in, and you offer a P/EX deal, they dont come back with a negotiation of £10m plus the player.
Bayern Munich are interested in Maxwell.
I offer the Maxwell in P/Ex for Holger Badstuber.
They then dont come back with a ridiculous negotiation.
Last edited by Suggy33; 18-03-2010 at 17:46.
I reckon this has already been mentioned but its the one thing really lacking in the game imo:
Asking a player to focus specifically on one/two attributes in training instead of a whole category. This could work just like ppms, and the longer a player is focusing on a particular attribute the more it goes up, in addition to any gains he would get to it normally.
I'd like to be able to tell other managers directly where to go when they state an interest in one of my players
"Alan Shearer declares interest in Sheff Wed's Pereira"
"Sheff Wed's manager tells Alan Shearer to jump off something high-up"
Also, before a major international tournament, there should be more options in preparing your squad. For example, say I am about to take England to the 2010 World Cup; there should be a couple of weeks before the tournament where I can arrange a friendly on any day (like the pre-season for clubs); so for example I could tour a continent, for example playing African clubs away prior to the tournament so my players get used to the climate. You should be able to set your own training schedules (I don't see why national teams have coaches...) and choose where your team's base is; and maybe even setting a "discipline" level; so how much freedom your players get. So you be like Capello and thoroughly restrict them, and perhaps risk your players getting upset and homesick, or go all Steve "Shmoke and a pancake" McLaren on them and let them have freedom, but risk a lack of concentration, or even a Flintoff-style pedalo incident.
What about when you're ban from the touchline by the FA for something such as critisizing a ref, or when you appeal against a red card for a player, you should be able to make a case against the bans, rather than it just being randomly generated
[QUOTE=Red Owl;5012605]I'd like to be able to tell other managers directly where to go when they state an interest in one of my players
"Alan Shearer declares interest in Sheff Wed's Pereira"
"Sheff Wed's manager tells Alan Shearer to jump off something high-up"
I like this a put up or shut up response "Make a bid or shut up because all your doing is printing newspapers" or "Alan Shearer offered me anyone on his team for this player" That could unsettle their whole team I'd like to hope.
Then they can respond in the press or actually make a bid.
would me nice to get a report during game from your physio on injured players with a +.
for example...
player gets injured but can still play, and physio tells me pulled his hamstring, but can keep playing ,but may increase further injury....etc...
A free moving camera that we can grab and drag
I also hate when I'm a big club and it doesn't let you add more than one feeder team per year, even if you cancel em.
Also would love just all round more user input...mainly press conferences and opposition instructions, and team talks. Also would love them to expand on the current in game controls for the managers...like a celebrate like a loony instruction. But more seriously the ability to shout at players individual instructions if you see a problem. Would also love to be able to wind up other managers, e.g. Wenger and Curbishley etc etc
And one more thing (for right now) would be the choice of travel expenses as a real world choice. I.E. choose do you want to go down night before, fancy hotel etc etc and how does this impact budgets. This would be especially fun at lower league clubs to see how much you can strip costs down by.
I would also like to see mid season training camps added w/a positive impact on fatigue. seems like IRL a lot of clubs go to La Manga or Portugal for a midweek break in the middle of the year, would like to see that added.
Plus playing national teams on a tour for extra $$ obviously, but United have done it for years.
Surely some of these may have been suggested already. Still, here goes:
- For lack of a better name, I'll call this floating slider adjustments. To explain with an example, say I want to set my team tempo two notches above the standard setting given my tactics. So, when I change my tactics (via shouts or whatever), the new team tempo increases or decreases as well, remaining two notches above the standard for the new tactics.
- Furthermore, I want some of the adjustments to be "programmable", so that player instructions adjust automatically according to the player in a certain position. For example, I want to tell the computer to automatically reduce my AMC's long shots one notch if his long shot attribute is below 15.
- A better way to set up set piece instructions. Assigning roles according to attributes as opposed to positions would be a start.
Put the Match of the Day team on the game and other journalists so you can be interviewed on match of the day and then you can read what Linekar, Lawrenson and Hanson all said about you on the program
The main think is to make the match engine as good as an can be, so that the way a team really plays is reflected in game. It's weird seeing Vallancienne FC ping it around like Arsenal.
But apart from the match engine stuff;
Training-The ability to try our different formations/partnerships/tactics in training. If you take over a club in pre-season who you don't know much about IRL, then the friendlies are often not enough to see what is best for the team. With training, you'd be able to see how things work between two defenders for instance, or strikers. I don't want to spend hours on daily training, but just to have a little more immersion and feedback from it other than the arrows pointing up/down/forward etc, and a monthly ass man feedback which is usless.
Also, the option to give players more varied training during the week-i.e;Mon they do set pieces/tactics/ball control, on tuesday they do strength/aerobic/defending and so on. Obviously we'd choose and decide what is best for the players, considering upcoming matches etc, but as it is i don't believe the game woul react to us, the player, doing this in the game as it is. It needs to be a simple format ansd have direct consequences for the upcoming games. If we need to shut out a team who are far superior, we mostly train tactics/set pieces/fitness in the previous days. also, automatically give players wo played the day off after a match, and allow us the option to incease that day, and rest the others who didn't play.
And of course, sort the transfers out please!!! But mostly the match engines bugs, and make the player interaction more dynamic and organic
you should be able to back world cup bids just like the england 2018 world cup bid and choose the staduims
Also another thought, your u18's manager should actually provide a stat/page of info about each youth teamer. This could/should include:
1) How ready they are to handle physical demands of first team football
2) Ready to make step up to reserve's or lower league first team
3) Technical proficiency (e.g. a lot of Arsenal's team may be technically and skill wise ready but physically nowhere near)
4) Better comparison to current players/targets - i.e. at current rate of progress will be ready for first team in x amount of years/games/never ready etc
5) More adaptable and focussed training to work on targeted areas for youth team. i.e. if not yet physically ready then put in more time to weight lifting etc
6) Ability for youth team manager to be able to devise more individualistic training schedules
7) I've posted before about shifting excess budgets around (mainly to pay off loans that cripple the club), i would like to be able to plough x % of transfer budget to youth development. This seems more realistic, especially the teams like Crewe, West Ham and the like who are doing this and continue to. It really is a business model and much more like real life.
I don't think these are too unreasonable and would love to see them added.
Also have a question: where did these laws come from regarding u18 players at certain countries being unable to move till 18? It doesn't seem like this happens all that much.
Would also love to be able to build academies etc abroad ... not that realistic but seems best way to replicate way Wenger has an affinity for the young Africans.
Also feel like Asia is still an untapped resource for players...i send scouts to china and out of 1.3 billion people there are never any talented youngsters...seems somewhat unrealistic. not even talking about with say Yankchester United, but even with Wigan, or Crystal Palace
Keep up good work on FM 2011
Dear God! Just make the team able to STOP THE DAMN BAD RESULTS STREAK. I got sacked in at least 3 saves after overachieving for multiple seasons. Just get unlucky with the draw and get 4 tough opponents in a row and you are screwed.
Mainly, just when the chairman accepts a bid over your head, they should request a selling on clause AT ALL TIMES!
I would like this simple request. When I send more than one scout to scout a competition, I don't want them to watch the same game and come back with the same recommendations.
At present you can make as many tactical changes during the course of a match as you like. You can change the formation ten or more times if you wish swapping player positions and changing their individual instructions each time.
In reality once the match has started managers are reduced to shouting instructions from the technical area and because of this their instructions have to be short to the point and basic.
At half time managers have only fifteen minutes to make any changes they want to the shape and style of the teams play and give words of advice and encouragement.
These constraints on a managers ability to influence his team once theyre playing are not adequately reflected in the game.
My suggestion is three fold firstly a revamp of training so formations mentalities marking schemes; tempos etc all have to be learnt in training. I.e. If you want to use two formations during a season you need to train the team for them. You can devote equal time to both but neither will get the maximum benefit. If on the other hand you devote all your training to 4-4-2 then the team will be very proficient in that formation but will suffer a significant penalty if you choose to go 3-3-4 when chasing a match.
Like wise marking do you train zonerly or man marking and do you train intensively on the marking system at the expense of other tactical options the offside trap, counter attacking etc.
My second idea is to limit the changes that can be made during a match to touch line shouts only and to restrict the tactical changes that can be achieved via them to less then the full tactical screen can accomplish. During the game you can shout at your back line to push up but not specify exactly how high the line should be.
My last suggestion is that the fifteen minute half time interval limits how much a manager can do and the game should reflect this by making every tactical change or individual team talk use up an allocation of time. I feel that would introduce a new tactical decision to the game do you spend time telling the full backs to close down higher up the pitch or do you put your arm around the nervous young keeper making his début and try and give him some confidence
I'd like to be able to unlock "Classic matches". So for example, the Stanley Matthews FA Cup final.
You could view it like a saved match, but it's FM representing a real life match in its simulator.
FM to fix the awards thingy at the end of a season. It's just stupid to be honest. Norwich manager wins Manager of the Year for taking Norwich, 5-1 favourites to win the title and predicted first to win the title. Me, guides predicted 24th team to second and I don't even get in the top three, but Notts County's manager, who comes sixth and was predicted 7th, does. Then, in my Ton Pentre Career, finish my first season (started unemployed, got first job at start of second season) 5th when predicted 17th and guide the team to both the Loosemores League Cup Final and Welsh Cup Final, George Shaw who took over in late December 10 points clear at the top wins Manager of they year for winning the title and guiding them to one final (they are already in the League Cup Final) with 1 game to go.
Player awards are even worse: my centre back who has been in every team of the month (with the exception of April, where he only played one game) and has the highest average rating for a defender doesn't make team of the season. He isn't even shortlisted for player of the season. I just don't understand. :S
Like the classic matches idea, there should be at least one for every professional club in the major footballing nations with a couple of others but that may take a few years. I'd take around just ten, as long as a Leeds game (preferably the FA Cup Centenary Final) is in it.
my wish for the new fm would be to implement a set piece creator using the 3d match engine!!!
how i think it should work would be as normal you have the player settings on left like near post flick etc, and on the right you have the 3d view with a little play/reherse button of some sorts so you can fiddle around with different player settings to see what gets you scoring!!
the amount of people on the forums asking how to setup corners or free kicks is crazy there should be a way of tinkering and having a visual view of how your settings work..
(all be it yes it wont work against every team but thats football)
the over thing i think needs to be done is defensive throw in setups, with the likes of the rory delap throw becoming more common you should be able to setup players the same way you can defensive free kicks/corners it just needs to be in the game...
Am I the only one who thinks the analysis screens obscure more than they clarify? That would be an area to fix.
Some simple suggestions for the editor mode:
When you are creating a new player:
- while choosing what his skin and hair colours are, there should be a little picture of what you guy will look like using the 3d engine.
- you should be able to add photos for people. If there's a licensing issue over some players, why not make it so you can only add pictures for players you've created?
- when you are editing the attributes of players, you should be able to get a little description of what each ones entails. I find too many of them too vague, for example I assumed that a Temperament of 20 would result in a volatile player, but actually that would be a temperament of 1.
i also think more realistic if more agent involvement were added.
Also ability to criticize players for speaking out in media etc
Possibly need to add image rights to contracts, e.g. Cristiano Ronaldo
My wishlist is pretty straightforward:
1. More options for player interaction, being able to take the team out for parties, restaurants, etc to improve squad morale. Also being able to hold squad meetings when reports appear in the press about a player being upset about lack of discipline, etc
2. a set piece editor and improved training - the feedback from the current training doesn't really say enough. for example, the ass man report tells me that a player has dropped in pace, but goes into no more detail. In my game I have a number of older players where this kind of drop is to be expected - it would be nice if the report reflected that, somethng like:
"player x has dropped in his pace this month, but given his age is still training as well as can be expected"
3. rather than having the board tell me I am allowed x coaches and y scouts, give me a staff wage budget and let me decide what kind of staff i want to employ.
4. training camps - one of the few features i like in fifa manager is being able to send the players off to training camps for a couple of weeks.
5. When a player is red carded and the post match action message is opened, a button to opena detailed view of the incident before deciding whether to appeal the decision, impose a fine, etc. Also a note on the screen saying "this player has had x red cards and y yellow cards this season, the last incident being ..." showing the last match prior to this incident where he was carded by the ref.
6. A calendar where I can actually make a note of things that are coming in the future, like where a scout report states ".. approach the player on a precontract in 6 months". It would be good to be able to set a reminder for that date.
sorry if this has already been suggested but how about an option to learn a language throughout any part of your career. By doing so it can help boost morale of foreign players with the same nationality as what you have learnt and help with going to clubs in the countries nationality you have learnt (and stop getting asked that stupid question in press conferences about you not having the knowledge of the language).
3 things i want to see in FM11 are.
1.Assistant learns how to give team talks when i holiday.
2.Linesman flagging the correct way.
3A tunnel (i want a tunnel
I posted some points regarding:
Team Clauses, Player Scout Reports, Fixtures, Facility Page, International Teams, B Teams & Youth International Teams (U21 & U19), Interim Manager, Achievement Page, Advances player instructions, Trainings, Finances and Transfers.
But imagine learning a new language by playing FM? That would be great.
(I understood that you meant that it comes up as a stat that you speak a language)
how about ground-share like what Inter and AC Milan do ?
Okay, so I was thinking this after watching my Villarreal team dominate possession and pour 30 shots onto the Levante goal, 20 of which were from long range.
Now I appreciate that this can be a tactical problem, but I play a 4-2-3-1 with 3 AMC's and my 2 MC's, despite being on long shots rarely, and not having any long-shot PPM's just fire it at goal from 30 yards, without even looking for a pass. I find that my tactic works well most of the time, with them hardly shooting, but if they're playing poorly anyway they result to being selfish.
This is one example but there will be many other variants, but basically I'd like to see some sort of developed player-interaction where the manager can effectively say: 'you're not doing what I told you' - you can tell him to do things more or less, or they'll be dropped, or rested until they learn to do it in matches properly. I suppose it's a bit of a furthering of the PPM function, but one that's slightly less rigid and may add some more depth.
Latest scores in return matches - they should include aggregate scores also, and maybe team that is leading on aggregates atm could be hzighlighted in another color.
I'd like to see a box for automatically changing yellow carded players tackling to medium/soft.
Also at the moment if a short term injury happens to a defender another player eg midfielder doesn't drop back to cover that hole. I guess this is more a bug than a change.
I've been thinking about something that would be quite fun (IMO) when the problem with removing you from Legends/Icons/Favoured Personnel gets sorted, it may have been thought of before so I apologise if this is a repetition.
Basically, we always see that when you get promoted or sign a good new player one of the Legends of your team comes out and gives an opinion on it. Well, I'd like to see that implemented with you if you're a Legend or whatever. So if your old team signs a new player or gets promoted, the media come to you for an opinion and you say "Tremendous achievement" or "I could've done it" or "With the money they have it was always expected", etc.
Just a thought.
Nut up or Shut up.
Someone alluded to this higher up the page, and I would have to agree. I spent a whole summer with my attacking midfielder transfer listed by request, valued at £19.5m, 12 months after I'd bought him for £20.5m. Every news report where he said he wanted to leave was finished by "Barcelona are rumoured to be interested". He issued a 'come and get me plea' to Barcelona, I offered him to Barca for £20.5m, and the only offer I got was a cheeky loan bid from Galatasary.
I want to either be able to point out to him that no-one wants him, or tell Barcelona that they should come and make a bid now, not drag it out over the whole summer. I had a similar thing with another player, where Inter declared interest in him for about a year, seriously unsettling him. At no point, did they ever even enquire about him. Something along the lines of "Make an offer, or stop talking about him", rather than just issuing a hands off warning every time.
Depending on Results
Picture the season. There are two games left in the season, and I am two points off top, but with a far superior goal difference. After going 2-0 up after 10 minutes in my game, I have no interest whatsoever. The team who is top though, is still 0-0. When all I have to rely on is the latest scores section pointing this out, its incredibly tense.
Could I not have one of the following?
:: I send a scout or coach to the other game, and he has a box (similar to assistants feedback) letting me know how the other game is going. (Just roughly, ie, does anyone look like scoring?)
:: More feedback from the commentary, ie, mentioning that the top side are all over their opponents.
Something I have wanted for a while.
A new stat based around key passes, a "potential assist" if you like. This would be on the selection screen along with Goals Scored/Assists/Yellow/Red Cards etc.
Basically this stat would be telling you how effective your players are at creating goal scoring opportunities, without relying on your crap strikers putting the ball in the net.
eg You play a game in which
Attempts on Goal 10
On target 5
Clear cut Chances 4
You may have only scored one goal in this game, but 4 clear cut chances were created, 2 by player A (who also gets an assist), 1 by player B and 1 by player C
At the end of the game the stats (that end up on player histories) for player A would read
assists 1
Potential assists 2
I'll shut up now....
I feel that there should be a 'pat on the shoulder' type of option in player interaction. For example, a player beefs off to the media about something and then makes an apology. Under some circumstances it might be a good thing to have an option which would help to mend fences with him.
Small, and easy to implement:
I would love to search players for their natural position.
If i want a winger, i dont want an AMC with accomplished RW etc.
So at the Search Players for Position.
There is:
- Is
- Is not
I would love to see:
- Is natural...
Can see what players that don't want to take a penalty during a shootout
1. when an opponent is booked or has an injury, I'd like the ability to tell my players to go right at him.
2. when hovering over the goal/card icons at the bottom of the 3d match screen it should tell me who got the card etc.
3. be able to tell my players not to kick the ball out when someone is injured
4. have an option so players booked automatically go to easy tackling.
5. be able to change dead ball takers on the fly
6. when negotiating a bid, I should be able to tell the other team to pay me when exchanging players if my player's value is greater.
7. be able to offer a player to a specific team
8. offer money to teams to take my players on loan.
I want to see an improved scouting for FM 2011:
A list where you specify what you are looking for on the market, say a cheap full back with experience from any national team, and a striker with experience from the Premier Leauge that might be interested to sign for your team in the Championship. Then all your scouts and coaches may recommend players that fits the criterias on that list.
I'm tired, so apologies if my english does not make sense today.
Before you decide on which club to manage it would be useful if you could have some basic financial information. For example, it would help to avoid choosing a club where the only thing you can do is to get rid of players at the start of the season in order to reduce the wages to within the budget laid down by the Board. While some people may enjoy such a challenge, not everybody does and it can be an irritating waste of time having to start all over again.
Regarding the commentary:
1) The start of the second half of the match. We have the kick off of the first half and restarts so why not the second half?
2) Goals scored during the match:
are now ahead 2-0". "Nearly half time and are trailing 1-0" etc etc
How about a fixture comparison function? Pretty much in the same vain as they show on MOTD comparing the run in top/bottom clubs have. Naturally there'd need to be a limit (most I have seen on MOTD is 6) and would be helpful to have a filter on it to allow you to include/exclude different competitions i.e. you only want to see their remaining league fixtures or actually the other games that might help/hinder you oppenents (or you I guess)
Would just save having to click onto each team in turn to see who they have to play (and in the most cases forgetting and having to re-check!)
I thought I should put this here too:
I think these are the first areas that need work.
The player positions need to be completely re-done. I like having the players' ability to play in different positions rated as 'natural', 'accomplished', etc., but I think every player should have at least 'ineffectual' in every position on the field. Those light green, dark green, orange, yellow circles on tactics screen should exist at each position on the field for each player, and they should be calculated simply from the players' attributes. And depending on how a player's attributes will develop and shape when he gets older, the colors of those circles should change, in accordance with the training system of course.
Which brings me to the other area that needs to be reworked, and preferebly simplified: There should be templates ready for each positions training, and we should just simply assign each player to the training regime we want. So, lets say I have an 18 year old player who is naturaly a CB, but he is accomplished in DR (again, calculated from his attributes). If I want him to develop as a fullback more, then all I have to do should be to assign him to fullback training schedule, and with time his attributes should start shaping him more into a fullback, e.g. his tackling, dribbling, crossing attributes should gain points), and after some time the game should turn his dark green circle in right back position into a light green one, making him 'natural' there.
I really really hate the fact that just because a player doesn't have any color circle at a position he can't play in that position. For example I have a AM C newgen whose attributes actually fit better to a winger. But he has no circle on AM R, so I start re-training him in that position, and after months when finally a green circle appears there his attributes take a hit. Then if I stop training him in that position, that green circle turns into orange, yellow, and disappears eventually. This current system is just plain terrible, no offense.
Like I said, what needs to be done is, and it is very simple, when a newgen is created, the game should assign 1 natural position to him, and calculate the colors of those circles for all the other positions on the soccer field, and they should be calculated from the players' attributes, including also the versatility attribute in the calculation.
Last edited by Nick Habershon; 31-03-2010 at 12:44.
Hmmm, ok. I've been giving it some thought and after finding myself re-trawling through the tactics guides again after a break from the game I've come up with the idea of a 'tutorial mode'. It wouldn't be mandatory, but rather than a little box popping up to tell you what does what I believe this would be an excellent way to introduce tactics etc to players old and new and so I give you...
The Football Manager Coaching Badge System
When the user starts a new game, they can choose whether they'd like to study Coaching Badges or not - or, if they've previously completed them, they're already assumed to have gained them.
These badges would take place in the period shortly before pre-Season and would combine a talk through of how tactics affect games and highlight, with examples, all the options available to a player. They would also be interactive and maybe even include an exam at the end - to show you were paying attention. This would allow the player 'risk free' time to play around and experiment with the match engine and learn the very basics of the game at least in an 'encouraging' environment.
There would be different ranks dealing with differing levels of tactical subtlety but would be an immersive way of drawing the player in to the game and making them feel as though they're learning as they go. It wouldn't need to be a massive section of the game, maybe 10 mins per badge, 3/4 badges, each one just finessing what's been learnt previously.
Just a thought anyway.
I have just been overhauling my scouts (first "end of season" and therefore a chance to rebuild the background staff) and a couple of things occur to me:
1) at big clubs you can have over 20 scouts which means 20 news items - quite a lot - and if you're like me you'll end up skipping through them unless you need players. I am fairly sure this has been suggested somewhere but can SI introduce a chief scout? His roles would be to
> Compile the reports into a single report (which could be delivered at the backroom staff meetings) split down into recommendations for "First Team Players", "Squad Back-ups", "Hot Prospects" etc and include comparisons against players of that ilk in your own squad. i.e. rather than comparing a squad player recommendation with the star striker it compares him to someone who already fits that bill (or did and has now left?)
> Take on the responsibility for recruiting staff to scout areas - within the interaction you could outline where the club should be scouting (plus he could recommend new areas as the club grows) and then is responsible for ensuring the club has the best staff for that role/area
2) Within the current way of scouting there is no way to review what they are scouting. You can see where but not the filters (i.e. he is scouting europe for U18's etc.) Is there a way that this simple addition could be included?
3) You cannot ammend scout searches i.e. you want them to continue to scout Europe but change the filter to U20's - I know its not a huge issue to stop their existing search and start another but in doing that you lose the reports which is a pain
Just a few ideas! ;-)
I'd also love to see the option of loaning out a new signing and also the option of including a loanee in a tranfer deal, for example if I were Man Utd and wanted to buy Marek Hamsik from Napoli i could have the option of loaning out out of my youngsters as part of the deal. Almost like part exchange only with a loanee?
The role of Chief Scout would be a good addition, too.
Also more interaction with players, tell them what you expect of them as individuals at the start of the season, I'd love to be able to tell my young keeper he'll be back up but play all the cup games and a hand full of league games or my aging centre forward he will become a bit part player / impact sub. And also regarding training, I'd like to specify to my striker i'd like to see him work more on his heading or my keeper to work on his kicking.
I, also, am amazed that there isn't an option to differeniated between free kick takers, i want my winger with crossing of 19 taking free kicks from crossing positions and my striker with 18 for free kicks and PPM of 'Hits Free Kicks With Power' taking them from 25-30 yards out. It would be nice to have them both stand over the free kick and then let them choose between themselves, so one could act as a decoy- leaving the defending team wondering whether 'player x' is going to hit it or 'player y' is going to cross it.
Another thing I'd like to see is during a game when a player takes a knock and get's a green cross over his head, you can click on him and it'll tell you what kind of injury it is. Is it a facial injury which will need stitches or is a pulled hamstring which ideally would result in me bringing him off to stop it getting worse, or if i'm desperate I could leave him on but run the risk of making the injury worse. At the moment there is no way to tell whether it's a bruised head or a thigh strain.
Also PPMs for Keepers, maybe like 'stays on goal line' or 'prefers to punch' or if he's a sweeper keeper then something like 'likes to sweep up behind his defence'. (I'm sure someone else could think of some more suitable PPMs)
And one more thing, it would be good to see fans reaction to a takeover / ownership, do they bend over and take it like Liverpool and Man City or do they protest like United fans? With takeovers more and more common and some clubs having to operate with a heavy debt it would be nice to see fans reactions, do they stay away, do season ticket sales drop, if prices increase- what's their reaction, do they get angry at any refinancing, do they call for the owners to step down ultimately having a big say on the way things are run?
I think difficulty levels should be in.
However, I do not think they should have any effect on the match engine at all - it would be hard to code, lead to bugs and plain wouldn't work. However, they could be in without changing any in game calculation - just get the game to hold users hands a bit more.
For example: You are in match and the assistent comes up with advice relating to us losing the ball too often due to poor short passing, and the user should play more direct.
Very easy - the message comes up as (say we are man utd vs chelsea): 'Our passsing has been poor today. In particular, we have misplaced far too many short passes, especially from our centre-backs. To solve this you should play a longer, more direct passing game, making sure our centre-backs are told to quickly clear the ball upfield.'
Easy: 'Our passsing has been poor today. In particular, we have misplaced far too many short passes. To solve this you should play a longer, more direct passing game'.
Normal: 'Our passsing has been poor today. In particular, we have misplaced far too many short passes.'
Hard 'Our passsing has been poor today.'
Very Hard: Assman advice disabled.
This could be implemented in many areas of the game, from choosing your club, to making your tactics, signing staff, picking your team, transfer negotiations, and many others. On very easy, you will be practiclly told what to do, good for those who know little about football and need lots of help at the start. On very hard, you will get no advice at all - it is all down to your judgement. One other key point - on the easier difficulties, the game should help you get a very good assman (maybe even a perfect one on v.easy) so that he won't give you nonsence advice, even if you are in the BSS/N.
I mean just had two levels:
Normal or easy - the level is for the casual gamer that want to play a few hours without much micromanaging and have fun
So You Think Your Manager? - This is a hard level for hard core gamers, where you micromanage and so on.
Very interesting concept. Food for thoughtThe Football Manager Coaching Badge System
When the user starts a new game, they can choose whether they'd like to study Coaching Badges or not - or, if they've previously completed them, they're already assumed to have gained them.
These badges would take place in the period shortly before pre-Season and would combine a talk through of how tactics affect games and highlight, with examples, all the options available to a player. They would also be interactive and maybe even include an exam at the end - to show you were paying attention. This would allow the player 'risk free' time to play around and experiment with the match engine and learn the very basics of the game at least in an 'encouraging' environment.
There would be different ranks dealing with differing levels of tactical subtlety but would be an immersive way of drawing the player in to the game and making them feel as though they're learning as they go. It wouldn't need to be a massive section of the game, maybe 10 mins per badge, 3/4 badges, each one just finessing what's been learnt previously.
Just a thought anyway.


text:
She has a heal spell that is single use unless it is memorized. Her mage book screen is grey so I can't manipulate it. Is she just worthless or am I doing something wrong?
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It's been a long time, but I believe in Baldur's Gate there's a distinction between "Mage Spells" (which are in the mage book) and "Priest Spells" which are in the Priest scroll.
Have you checked her Priest scroll?

subset: commoncrawl


text:
Walking Kitchen Tour
Around the Sound in Port Townsend, WA
Settled in 1851, Port Townsend was originally named "Port Townshend", by George Vancouver, for his friend the Marquis of Townshend. Found to be a safe harbor, the community thrived on fishing and shipping. Many of its original Victorian homes and beautiful early 1900's buildings remain. And Port Townsend has become a destination for romantic weekend getaways.


text: Thank you for visiting the Waters Edge Marine online showroom! We carry a wide range of boats consisting of Ski Boats, Speed Boats, Pontoon Boats, and Fishing Boats as well as Yamaha and Mercury Marine Motors and engine parts. We have a large inventory of new boats and models, and are also interested in trading for your pre-owned boat if you are looking for an upgrade! If we don't have the boat you are looking for, contact us - and we'll do whatever we can to assist you!


text:
R. Kelly takes the stage at Planet Hollywood May 25, during Memorial Day Weekend. Also to perform with Kelly is R&B artist Ashanti and rap artist, 2 Chainz. Kelly is considered one of the most successful R&B male artists of all time, selling more than 38.5 million records in the United States and more than 54 million worldwide. To date, the award-winning artist released 10 studio albums.
R. Kelly
Planet Hollywood Resort and Casino, Las Vegas, NV
Sat, May 25, 2013 07:00 PM
Details: R. Kelly, 2 Chainz, Ashanti
R. Kelly Bio
In an era of declining songwriting skills and auto tune crooning R. Kelly embodies the best traditions of American music as a vocalist, songwriter and producer. He uses classic materials to create music as contemporary as Siri's iPhone voice. Despite selling millions of recordings and writing classic songs for himself and many others, this Chicago based singer-songwriter continues to push his art forward with Write Me Back, a dynamic twelve song collection that is part of his extraordinary 2012 — The Year of the R.
Along with his remarkable new album, R. Kelly is publishing his first memoir, Soulacoaster: The Diary of Me, and signed with the IFC Channel to add chapters to his innovative hip hop opera Trapped in the Closet, which was an early 21st century cultural phenomenon.
Write Me Back continues the homage to classic soul/R&B that distinguished 2010's critically acclaimed Love Letter. But where that album celebrates the music of the '50s and '60s, this has a wider collection of musical inspirations, going to sounds that echo Ray Charles, while evoking the passionate magic of Teddy Pendergrass, Barry White and Michael Jackson among many others. The content and the title of this new recording were definitely inspired by the triumph of the previous album.
The songs on Write Me Back do not simply pay homage to older styles, but evoke a myriad of influences at the same time and in the process create something pleasing and new. "I have many directions I still wanna go in musically," he says of where he is creatively. "This just happened to be a direction I choose for now because the first album did so well people started asking me if I was gonna be doing any other songs like that.. Through those questions I found a second wind of inspiration in the area of doing the classic R&B type of songs."
The tasty array of musical influences R. Kelly transforms and reinvents ranges through the history of classic soul. "Love Is," "Share My Love" and "Lady Sunday" evoke the lush, danceable sound of Philadelphia. "Feeling Single" and "Believe That It's So" effortlessly mash up echoes of Bill Withers and Stevie Wonder. "All Rounds On Me" has a blues feel that Ray Charles would envy, while "Fool For You" has that classic Motown Sound. "Green Light" will make fans of the Isley Brothers happy, while "Party Jumpin'" captures the seriously fun late night spirit of a live Sam Cooke show. Both "When A Man Lies" and "Believe In Me" are powerhouse songs poised to join the canon of R. Kelly standards.
In an era where hip hop has overshadowed R&B as mainstream music R. Kelly has reinforced his credentials as "the R in R&B." He speaks candidly about the state of that venerable music culture and his role as a keeper of the flame. "I don't mean to sound bold but I speak the truth, especially when I speak about R&B music," he says humbly. "R&B has, in some ways been abandoned and it's being used in areas when people see fit to maybe put a hook on a rap song to blow up a rap song. Now, I don't knock that hustle, but if we're gonna respect R&B when it comes to rap, then it deserves to stand on its own as well."
Alongside his new album, R. Kelly explores yet another outlet for his creative hand with the release of his memoir Soulacoaster: The Diary of Me published by SmileyBooks, an imprint owned by noted broadcaster and publisher Tavis Smiley. R's first book has allowed the singer-songwriter to define himself and dig deep into his life story.
"When you become a celebrity and a legend in the field that you're in, everybody thinks they know you and people form opinions about you without really knowing who you are," he observes. "Nobody really knows you until they know the things you've been through. The only way to do that was to tell my story. In life there are two sides to every story, but unfortunately in my case there are about forty different sides to the story."
The singer makes a big distinction between R. Kelly the star and Robert Kelly the human being. "They already know who R. Kelly is. They know R. Kelly performs and they know he's written and produced hit songs for himself and other people. But I felt it was time they met Robert, the mama's boy, Robert the brother, Robert the father and most of all Robert the person." Between Write Me Back and Soulacoaster: The Diary of Me, the stage has been set for the expression of new and unexpected dimensions of R. Kelly's intimate, compelling, and soul-filled artistry.
Ashanti Bio
Ashanti Shequoiya Douglas (born October 13, 1980) is an American recording artist, record producer and actress who rose to fame in the early 2000s. Ashanti is most famous for her eponymous debut album, which featured the hit song "Foolish", and sold over 503,000 copies in its first week of release throughout the U.S. in April 2002. The album set a Soundscan record as the biggest opening week sales for a new female artist, outselling debuts by Alicia Keys and Lauryn Hill. In the same week, she became the first female performer to simultaneously hold the top two places on the Billboard Hot 100 singles chart with "Foolish", and "What's Luv?" (with Fat Joe). Ashanti broke records again by having three top ten songs, "Foolish," "What's Luv?" and "Always on Time", on the Billboard Hot 100 charts in the same week, being the first woman to accomplish this feat and being second only to the Beatles. In 2003, the self-titled debut album won Ashanti her first Grammy Award for Best Contemporary R&B album. As of 2008, she has sold more than 27 million albums worldwide. Ashanti ended the decade (2000–09) as the third top new R&B artist behind Alicia Keys and Beyonce Knowles. She also ended the decade at number 38 on the Top Artist of the Decade list. As of 2010, Ashanti is listed in the 20 Best Selling Music Singles Since 1990 in History[citation needed]. She ranked #17, with Foolish selling more than 7.4 million copies in the U.S.[citation needed]
Ashanti sang background vocals for Jennifer Lopez on "I'm Real (Murder Remix)" and wrote and sang background on the song "Ain't It Funny (Murder Remix)" sung by Jennifer Lopez, both reaching number one on Billboard Hot 100 , which was also in the top 10 charts at the same time as "Foolish", "Always on Time" (with Ja Rule), and "What's Luv" (with Fat Joe). Later that year, she was acclaimed as the "Princess Of Hip-Hop & R&B" by her label and capped off her successful debut by winning eight Billboard awards and two American Music Awards. Within seven years of Ashanti's career, she has scored 16 top 40 hits on the Hot 100. Ashanti has endorsed numerous products including Gap, Herbal Essences and Mudd Jeans.
Ashanti cites Janet Jackson, Prince, Madonna, Tupac Shakur, Tamia, Mary J. Blige, Ella Fitzgerald, Peggy Lee, Yolanda Adams, Toni Braxton, Luther Vandross, The Beatles, The Clark Sisters, Smokey Robinson, Donna Summer, and Blue Magic as her musical influences. Praised as a gifted songwriter by her peers and critics alike, Ashanti has written/co-written the bulk of all her music. She is currently working on her own publishing company entitled Written Entertainment. She released her fourth studio album entitled The Declaration on June 3, 2008 and is currently in the studio working on her fifth. She also performed the charity tune "Just Stand Up" alongside 14 other female singers for the "Stand Up to Cancer" live television special which helped raise $100 million dollars for cancer research.
2 Chainz Bio
With a reputation for one-upping the competition by arriving via helicopter at rooftop listening parties for his own T.R.U. (The Real University) imprint, and the kind of grandiose ambition that a rapper from southside Atlanta needs to chase down the American Dream, 2Chainz officially launches his solo career as the newest signing to Def Jam Recordings. 2Chainz was brought to the label through Sha Money XL, Senior Vice President of A&R, Island Def Jam Music Group.
"We are proud to welcome 2 Chainz to the Def Jam tradition and family of artists," said Island Def Jam President & COO Steve Bartels. "We have a tremendous amount of respect for the incredible buzz 2 Chainz has built, and it's our job to nurture and protect that. 2 Chainz has a credibility and flavor that is uniquely suited to the Def Jam lifestyle and brand. We look forward to great success together."
The signing was celebrated with a performance at downtown New York hotspot S.O.B.'s, billed as 2Chainz' first N.Y. concert. "2Chainz is a veteran who chooses being catchy over being cool," raved the New York Times the next morning. "He's an inadvertent humorist, and awe and wonderment often sneak into his verses, as if he's still surprised by every blessing his new success affords him. You hear it on his recent work with Rick Ross ('Party Heart') and Young Jeezy ('SupaFreak'), among others."
Currently mining digital downloads in the millions for T.R.U. REALigion, his latest indie mixtape sensation (released November 2011), 2Chainz is winning new fans every hour. His 'hit' tracks – signatures that include "Riot," "Boo" featuring Yo Gotti, and the Drumma Boy-produced smash single "Spend It," have helped establish a new sphere of influence for the lanky, outspoken rapper.
"I think the world is catching up to me," he reflects in a rare moment of calm, in an otherwise hectic life. "I've always been confident in what I do and had the respect of the people."
2Chainz is a product of the competitive Atlanta scene that spawned his first group, the duo Playaz Circle (in which he was known as Tity Boi). They made their mark back in '07 with the rap-R&B-pop crossover hit "Duffle Bag Boy" featuring Lil' Wayne on the hook, on the DTP (Disturbing Tha Peace)/Def Jam label. College Park native Tity Boi was a lifelong friend of Chris Bridges, aka DTP CEO/Def Jam recording artist Ludacris. But the time would come when 2Chainz would fly from the DTP nest to make it on his own.
His first step toward independence was the 2007 mixtape, Me Against The World. Proving that he could stand on his own, he vowed to "turn up" in 2009. He did exactly that with the double-disc mixtape All Ice On Me, followed by his two-part Trapavelli series. Both had cameos from the likes of fellow underground kings Bun B and Gucci Mane, as well as his 2009 street hit "Stupid" and the surprise 2010 radio smash "Boo."
Proving that he could write street anthems with crossover appeal, he capitalized on his notoriety with the back-to-back mixtape releases of Codeine Withdrawal in 2010, and Codeine Cowboy in 2011. (The graphic 25-minute Codeine Cowboy documentary film has logged over 276,000 YouTube views to date: http://www.youtube.com/watch?v=b3Lvc9eYMOE). By now, the 2Chainz buzz had reached a fever pitch with the likes of Busta Rhymes, Young Jeezy and Pusha T jumping at the chance to join what he likes to call his "campaign."
"It's The Real University, Two Gun Gang, Street Executives," 2Chainz recently told XXL. "It's not DTP no more. I'm actually behind [Ludacris], he's still my homie. I just took another route as far as running my own company and bossing up. But on the other hand, I'm still working with him. He has an album coming out this year, as well. Matter of fact, we are label mates, now, which is crazy. So, yeah, that'll be cool. I'm looking forward to that."


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is it machine washable
The quality of this rug is fantastic! The color is a sort of dusty blue which looks lovely in my home office. I'm very pleased with this purchase!...
ITEM#: 13502844Invoke the feel and warmth of a country home with this stunning woolen hand-hooked rug. Meticulously made using a petit point stitches construction, make your favorite space feel right at home. This contemporary area rug in a Moroccan trellis pattern is available in 12 color choices, ranging from neutral to bold, so you are sure to find the perfect choice for your décor. The rug is perfect for an entryway or transitional area in an open floor plan. The rug is also a great choice for bedside, or to add an accent in front of your sofa.
- Primary materials: Wool
- Pile height: 0.50 inches
- Style: Contemporary
- Primary color: Navy, Blue, Grey, Natural, Light Green, grey, tan ,beige/blue, beige/yellow, ivory/turquoise, ivory/green, brown, purple,ivory/bubble gum
- Pattern: Abstract
Tip: We recommend the use of a non-skid pad to keep the rug in place on smooth surfaces.
All rug sizes are approximate. Due to the difference of monitor colors, some rug colors may vary slightly. We try to represent all rug colors accurately. Please refer to the text above for a description of the colors shown in the photo.
|Casual Contemporary Country Formal Novelty Patterned
|Abstract Geometric Oriental Trellis
|Weave Type
|Blue Brown Gold Green Grey Off-White Pink Purple Silver Yellow
|Rug Type
|3 feet 6 inches x 5 feet 6 inches
|Model Number
Customer Reviews
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Falling apart at the seams
This item was an absolute fail. The color looks nothing like the soft beige pictured. It's muddy brown. The carpet had multiple pulls and the threads are barely attached. A step accross it pulls another loose! I would not recommend this at all.Read More
Beautiful area rug!
The quality of this rug is fantastic! The color is a sort of dusty blue which looks lovely in my home office. I'm very pleased with this purchase!Read More
Excellent rug for the price. Totally satisfied!Read More
we put these out on our rental condos - where things can last less than a minute due to traffic and damage from the beach but they are holding up very well. Would have liked thicker, but for the price you cannot beat it.Read More
Absolutely love this. Perfect fit and color was right.Read More
Lovely Transitional Rug
Purchased this rug for the entry of my home and it is quite attractive and of seemingly good quality. I ordered the navy color and it may be a bit brighter than I would have ideally wanted, but by no means outside the realm of a true navy blue. The stripes are an ivory/cream color. It does shed as I've read in many other reviews and I've found vacuuming it with a small handheld vacuum to be the best way to do so due to the variance in pile height. Full disclosure: I'm generally overlooking the shedding annoyance (which hopefully tapers off) because I'm so pleased with the look overall. I even ordered the 6x9 to coordinate in the dining room.Read More
not grey its blue
wanted a grey rug .... Its bllue,,,, why dont you describe it better. so now i have to ship back grey is grey ,,, this is blueRead More
All things said this is a nice looking rug that seems to be of good quality. But don't be fooled. As others have stated this is not a grey rug. The picture makes it look like a dark grey when in fact it's VERY blue in real life. You can see flecks of grey in the wool, but the predominant color is blue. If it wasn't for the hassle of returning such a large item I would have done so. I have been able to make the rug work in my nursery by altering my color scheme. I bought this despite reading other reviews thinking others were probably just being picky. They aren't! This really is blue.Read More
Love the rug but color is off
I love the print on this rug but I am doing a yellow and grey theme and this rug is more dark blue than grey. I even posted a pic of facebook and every person said it is more blue. Debating if its worth it to send backRead More
Product had to be returned
The rug had to be returned because of its quality. It was missing pile in some areas and the cut on the edges was not straight. The color of the rug was also off, we ordered a charcoal but the color looked closer to a blue.Read More
Questions & Answers
Hello ange, this lovely rug is recommended to be spot cleaned or professional cleaned for tougher hard to clean spots. Thank you for shopping with us.
Where is the item made from?
Hello Isagoab, the country of origin is Switzerland. Please let us know if you have additional questions. Thanks for shopping with us.
Hello, how long time the rug takes to arrive in Spain?
Hello Curious, here's more information regarding international shipping: https://help.overstock.com/app/answers/detail/a_id/5739/c/2 - Thank you for shopping with us!
Why did you choose this product?
Looks Nifty.
Cuz, uh, yeah.
Matched the room
Like pattern with home redecorating.
Color, pattern and size exactly what I'm looking for. Price is excellent.
color and size options at a good price
Color, pattern, and material.
for my daughter's house
I do not want this item in blue I want it in brown
it is for a green and blue bedroom and it was the best I could find on the internet. It looks modern and good quality. I hope I'm not disappointed!
color and size
#1 color #2 pattern
Size, color and pattern were exactly what I was looking for!
Love the look and can picture it under my dining table!
Color, size and pattern
All ready have 3 others
In the picture showing all the color options, what color is the 3rd one down on the left? I thought it was blue, but when you click the blue zoomed in photo it's a completely different color.
Hello mes510, we try to represent the colors of our products accurately. Unfortunately, due to the difference in monitor colors we cannot guarantee that the color will match exactly what you see on your screen. Thank you for shopping with us.
Does this rug have a backing? Also, is it scratchy or soft to the touch?
Hello abby, this rug has a cotton canvas backing. We recommend a rug pad to keep it in place on bare floors. Thank you for shopping with us!
What are the colors of the rug labeled slate? In the picture it looks like a pale blue trellis on a beige/tan background. Is that the case?
Hello Sue, unfortunately this item in slate is out of stock. We currently do not have inventory to check, and cannot guarantee the item will be restocked. Thank you for shopping with us.
Is this rug available in Navy?
Hello Freakispie, unfortunately the navy option is out of stock. We currently do not have inventory to check, and cannot guarantee the item will be restocked. Thank you for shopping with us.
Is the 3x5 rug "natural" color the same as the 5x8 "natural" color the ivory with the dark brown lines? or is the 3x5 "natural" color the "tan" shown in the 3x5 picture?
Hello acundall, the natural color is more of an ivory. The tan is darker. Thank you for shopping with us!
For the 3x5 rug, I see the option to order the "natural" color, but don't see a picture representing this color. Is this close to the "tan" color shown?
Hello laj2003, we are sorry for that confusion, the tan is the natural option. Thanks for shopping with us! A.S.
Do you know when the Navy will be back in stock?
Hello Tmbo6, items are restocked as they become available; however we cannot guarantee an item will be restocked. Thank you for shopping with us. tb
Is the blue a true blue or more like an aqua color?
Hello abbybos, the color is more of a light blue with maybe a bit of a grey tone. You can get a good idea of the color in the larger image showing the rug and a blue chair. We hope this helps and thank you for shopping with us.
I don't see the ivory/bubblegum option in the drop down. It's pictured, but is it even offered in this size and color option?
Hello mtgolden, unfortunately, we do not have the ivory/bubblegum in stock. Thank you for shopping with us.
Do you know when the beige/yellow color will be back in stock in the 3'5 x 5'6 size?
Hello ljt555, we appreciate your inquiry. Items are restocked as they become available; however, we can't guarantee if/when an item will be restocked. We recommend checking back with us periodically. We apologize for the inconvenience. We hope this information has been helpful. Thank you for shopping with us. Have a great day!
Where is this rug made ? Why doesn't your cite specify. I've had to ask before on other products; do I have to ask/email on every item ?? IGR
Hello illey2, we appreciate your inquiry and apologize for the inconvenience. Some of our items do state where the the item is made, and we are currently working on adding more information to our product descriptions. This particular rug was made in Switzerland. Please feel free to contact us with any further questions. We hope this information has been helpful. Thank you for shopping with us. Have a great day!
Can this rug be used in a bathroom?
Hello lamoses21, we appreciate your inquiry. This item is made of wool, and thusly, is not recommended to be used in an area that has lot of moisture, as it is not washable. We hope you have found this information helpful. Thank you for shopping with us. Have great day!
No. It will not work well in a bathroom. The rug has a lot of style to it. I definitely recommend under a glass coffee table or entry way.
Will the blue be restocked soon?
Hello and thank you for your interest in the Hand-hooked Alexa Moroccan Trellis Wool Rug (3'6 x 5'6). Unfortunately we can not tell when we will be getting more of a product in or if at all. The manufacturer decides what we get and when so it could be tomorrow and could be in a month. We have no way of knowing. This is something we are working on to better improve it for you customers but for now we do not know. Thank you and have a great day.
Are you going to have the brown and white in the 3x5 size anytime soon?
Thank you for your question and I apologize for the delayed response. Unfortunately, we don't currently offer a brown and white color option in this rug. There is a light green that does look tan-ish and we also offer a natural color; both of those options are currently in stock.
Does overstock.com sell the chaise lounge in the picture? Or know the brand of the chaise?
We do not have the exact same one on our site but here are 3 that might work:14354889, 12597847, 14338006.
I notice that the Navy 3 1/2 by 5 1/2 foot version of this rug is out of stock. Do you have any idea when (or if) it will be available?
Unfortunately, we have no advance knowledge of which items we will have in stock.
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Take the Floor
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Take the Floor
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Wedding Bells At Pride Parade
"It's not just gay marriage, to us it is marriage. Whether it's gay, straight, lesbian, or anything in between, every person should have the right to marry whomever they want and to be happy."
Shipping & Returns
Usually leaves our warehouse in 1-2 business days. *
Standard Return Policy:
Items must be returned in new or unused condition and contain all original materials included with the shipment. More Details
FINAL SALE EXCLUSION: Items marked as FINAL SALE are not returnable unless the problem you experience is the result of our error.
This item cannot be shipped to Alaska or Hawaii. More details
Shipping Information:
Our standard shipping method is ground shipping. We also offer expedited shipping for most items. Your final
shipping cost and estimated delivery timeframe will be available at checkout.
Standard shipping details
Expedited shipping details
* For your protection, all orders are screened for security purposes. If your order is selected for review, our Loss Prevention Team may contact you by phone or email. There may be a two business day delay to process your order.
** Most Oversize orders are delivered within 1-4 weeks. Some orders may take 6 weeks to be delivered.


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SDCC: Robert Downey Jr. and the Case of the Holmes/Watson Love Story
Our partner Cinematical reported that at the press conference for Sherlock Holmes, Robert Downey Jr. said Rachel McAdams called Sherlock Holmes "a love story between Watson and Holmes." Downey explained, "Well, actually what it is ... it's circumstantial homosexuality." So, i


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NFL Week 1 Recap on Overtime: Biggest Surprises and Disappointments
Michael Schottey, Lead NFL writer for Bleacher Report, joined Overtime to recap Week 1 of the NFL season and the Falcons/Saints match-up. He discussed the Falcons Right Tackle position; the young Corner's of Trufant and […]
NFC Update: Teams Averted Catastrophe This Week For First Team Offenses
This week was the final week that starters were likely to appear in the preseason, offering fans one more indiscernible glimpse of what may lie ahead in the ensuing 17 weeks of NFL battle.
NFC Update: NFL Preseason Victories Overshadowed By Key Player Losses
Here's an update on which NFC teams took a step forward this week, and which ones overwhelmed the training staff with a rash of new injuries…
NFC Update: NFL Preseason Is In Full Swing
Teams squared off against one another for the first time this season, often at full speed, and occasionally featuring first team offensive sets.
Fantasy Football: Top 12 Defenses To Draft
Good rule of thumb: Wait on defenses. Here's our top 12 fantasy football defenses to draft.
Computer Simulation Says 49ers Most Likely To Win Super Bowl
The Predictalator created by Prediction Machine simulated the NFL season 50,000 times, says that the 49ers are the most likely team to win.
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This weekend witnessed its first preseason game, and in no time the bid for the Super Bowl will be well under way.
Top 10 Most Anticipated NFL Matchups
There are plenty of matchups to get excited about for the 2013 season, such as the Ravens' season-opening trip to Denver. Here are 10 other games that should be as exciting on the field as they are intriguing on paper.
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Welcome back to another update of the weeks' events. Here's a glimpse at the latest happenings around the NFC…


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22 February 2011
Posted in NatureWorks
Forest habitats are home to 80 percent of the earth's plants and animals but only cover 30 percent of the planet's surface. National Geographic reported the result of a report that was compiled by the nonprofit organization Conservation International for the United Nations' International Year of Forests. The most threatened areas included have lost 90 percent or more of their original habitats. The following is a sample of some the threatened areas.
- Indo-Burma Region- Spanning two million kilometers of tropical Asia, six new mammal species have been discovered there in the past 12 years but only 6 percent of the region is protected by environmental law.
- New Caledonia- A small set of islands, about the size of New Jersey, located in the very extreme South Pacific, east of Australia, home to five native plant families. Although 22 percent of the land here is protected, 83 percent of the threatened species are not in the protected land.
- Sundaland- About 17,000 islands in the western half of the Indo-Malayan archipelago, this area includes Borneo and Sumatra, two of the world's largest islands. Animals such as tigers, monkeys, and turtles are not safe here due to hunting. Also, two species of the Asian Rhino, almost extinct, are found in this hotspot on the islands of Java and Sumatra.
- The Philippines- Comprised of 7,100 islands in the westernmost Pacific Ocean, the Philippines are known as one of the world's most biologically rich countries. However, conservationists fear that the forests of the Philippines are on the brink of extinction due to logging.
- Madagascar and the Indian Ocean Islands- These islands off the coast of Africa are home to 8 plant, 4 bird, and 5 primate species that live nowhere else in the entire world. A whopping 50 species of lemur also call this forest hotspot home, including the undeniably cute mouse lemur. Although extensive efforts toward conservation are being made, especially on Madagascar itself, poverty and population growth are threatening the environment through activities like logging, mining, and hunting.
Click Here to learn more about other threatened environments and how you can help.


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Call (888) 784-1722 Mon-Sat 8:30-5:00 PST
Thanks for Subscribing!
Use Code: at Checkout!
Hurry! Expires !
When placing your bare root orders, please be aware that AS SOON as the trees/plants are available to ship (Dec. for trees, Jan. for plants), we will begin shipping IMMEDIATELY - no matter where you are located !!!
There are several factors why we must ship immediately:
When your order arrives, you should remove it from the outside elements before nightfall. If you will not be present at the destination when the order will be delivered, you should either ship the order to another location or make sure someone will be there to take care of your order.
While your order is hardy enough to withstand freezing temperatures in its box, you definitely should not leave it outside in sub-zero temperatures for days on end.
AS IMPORTANTLY, you then need to open the box, remove the trees/plants from their plastic bag, store them in a basement, cellar or garage, covering their roots with sand, dirt, sawdust or wood chips (do not use cedar that is toxic to the trees) and keep them moist until you are able to plant them in the ground in Spring.
Excellent used as an ornamental, for summer shade, arbors or leafy walls. There are 2 basic classes of table grapes.
European varieties are classed as having originated from the cultivar Vitis vinifera and have tight skins, wine–like flavors, high heat requirements for ripening, and are the most common grapes grown in California. Use fresh, dried, and for juices or wine. Susceptible to powdery mildew, they require regular dusting or spraying with sulfur or other mildew control.
American varieties are classified as having originated from the cultivar Vitis labrusca and have Concord–like flavor, moderate heat requirements, and are late blooming and resistant to powdery mildew. They tend to grow well on the East Coast of the U.S.
Both classes may grow successfully in very warm sites at lower elevations, require deep, moderately fertile soils and regular pruning for high quality and production. Self–fertile.
Our vines are self–rooted from cuttings, 1–year old plants, no.1 grade with about 8" of top growth. Sold by individual bare–root vine.
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Construction crew begins installation of stadium exterior skin
Anodized aluminum skin will give Dynamo Stadium unique appearance
December 8, 2011
On Wednesday, construction crews began installing the exterior skin of the new Dynamo Stadium. The process is estimated to be complete by mid-February. The installation process for the anodized aluminum exterior has begun in the southwest corner and will continue around the stadium in a clockwise manner.
Hear from Manhattan Construction project manager Matt Doffing about the installation process.
Click here to see updated photos from the interior and exterior of the stadium.


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Office Issues
Successful employment requires that you perform as expected, practice common courtesies, and solve problems as they arise. The office environment functions best when employees are respectful and considerate of each other and the workplace. This ranges from not eating someone's lunch out of the fidge, to avoiding office gossip, to communicating respectfully to co-workers.


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Fort Wayne will be the host of the 2014 State Wars United States Roller Hockey Championships from July 30-August 10, 2014 at the Lutheran Health Ice Sports Center.
The 12-day State Wars championship will bring in close to 300 teams from 28 states with over 10,000 participants, generating an estimated 7,000 room nights and $1.6-$2 million in spending, according to an announcement from Visit Fort Wayne.. State Wars had previously been held in Cincinnati, St. Louis and Chicago.
Booking this tournament continues Visit Fort Wayne and Lutheran Health Ice Sports Center's success in attracting top-flight sporting events to our city. Since 2009, the facility has booked national, regional and state hockey tournaments, plus in-line skating, roller derby and other events that are not hockey due to the facility's multi-purpose abilities.
The non-ice hockey tournaments include the U.S. Figure Pairs Camp, U.S. Arena Curling National Championships, Fort Wayne Curling Club's Bonspiel and Junior-Con Roller Derby Championships.


text: Religious Studies overview faculty program organizations after graduation At Le Moyne College, we believe that exploring life's religious dimensions yields valuable insights into individuals as well as entire cultures. Beyond its often-profound personal impact, religion plays a central role in shaping societies, prompting political action, and influencing the course of history. Examining the nature and function of religion is therefore an essential part of a liberal arts education, helping students develop a richer understanding of men, women, and the world in which they live and work. Church and State class in Italy (on Facebook) Religious Studies Forum (on Facebook) James Cochran Class of 2014 on Being a Religious Studies Major (on YouTube) Professor Jennifer Glancy on "What is the future of the human in the 21st century?" To achieve this goal and to relate religious values and commitment to contemporary culture, each Le Moyne College students is required to take two (2) courses in religious studies as part of the core education requirements of the College. The first of these courses introduces students to some of the major questions addressed by the Catholic theological tradition, as well as to major questions the tradition has addressed throughout history. It may include opportunities for inter-religious dialogue, through, for example, comparative study of those questions in relation to other religious traditions. By grounding theology in human experience, the course may also offer theological perspectives on critical issues in the contemporary world. In the second course, students develop their understanding of the role religion plays in shaping the contours of human experience through the study of one or more religious traditions. These courses may also explore the connections between religion and other communal and/or individual concerns, including but not limited to politics, ethics, psychology and aesthetics. Students are also encouraged to elect additional courses in religious studies beyond those taken to fulfill the core requirement. The department offers major and minor programs of study in the field of Religious Studies. More Resources For information about major requirements and course descriptions, please see the Le Moyne College catalog. For information about the Core Curriculum, please visit the Core webpage. For information about the Integral Honors program, please visit the Honors Program webpage. For information about study abroad and internship opportunities, please visit the Career Advising and Development webpage. For information about student research opportunities at Le Moyne and the annual Student Scholars Day, please visit the Student Research webpage. For information about the Division of Arts & Sciences, please visit the Arts and Sciences homepage.


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Hi guys,
Im working on a mobile game that is 3D version of billiards.
Its played in real three dimensions without gravity. The balls are floating inside a box instead of a flat table. Id be glad for some feedback.
What do you think about this concept?
Here is the teaser:
and some screenshots from mobile version:


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Marion County Jail Visiting Policies
4000 Aumsville Hwy SESalem, OR 97317
Visiting desk phone number: 503-588-8588Visiting is open: Monday - Friday, 8:00 A.M. - 5:00 P.M. Excluding HolidaysYou can view the Visiting Schedule by clicking here.The Visiting Process - GENERAL RULES AND PROCEDURES
· CHECK-IN: Visitors must arrive at the Jail Visiting Lobby during the designated sign-up times listed in the visiting schedule. Visits are 40 minutes in length and are non-contact in nature.
For Marion County Jail Visitors
Clothing worn in this facility must be conservative in nature. Clothing that is unduly suggestive or tight fitting, similar to inmate attire, or creates a security hazard is not allowed.
Clothing must not expose an undue amount of flesh and must not be see through. The body must be covered from 2 inches above the knee cap to the shoulders. Clothing may not expose any cleavage or the back below the shoulder blades. Thighs and mid-section must be covered.
Allowed Clothing for Visitors (including children):
Clothing NOT Allowed for Visitors (including children):
It shall be within the discretionary authority of Marion County Sheriff's Office staff to determine the appropriateness for visitation, of any attire not specifically prohibited by policy.
It shall be within the discretionary authority of Marion County Sheriff's Office staff to determine the appropriateness of the conduct of all visitors and reserves the right to remove visiting privileges temporarily or indefinitely.


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Challenger 110
You're looking for a boot which offers you the perfect balance between comfort and performance and looks like a star? Good. We're proud to introduce the Challenger 110. Features like Adaptive Fit Technology and the Easy Entry shell design will blow your mind.
Level Speed
More Performance Boots


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The Delta LT Zip Neck is designed to work either as a lightweight multi activity midlayer or a warm stand alone baselayer. Made with Polartec 100 Micro Velour small grid to wick moisture, breath and warm effectively under any conditions. The Delta LT Zip features a long centre front zip for easy on/off and good venting, a stand up collar for comfort around the neck and gusseted under arm areas to provide great freedom of movement.
Weight 270g
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