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I would like to see some new options in the FM Editor:
- Create new competition (League/Cup)
- To make editable the promtion/relegation-settings
I would like to see some new options in the FM Editor:
- Create new competition (League/Cup)
- To make editable the promtion/relegation-settings
i would like hugely improved media and player interaction and bookings for timewasting
I'd like to be able to set up my team defensively on set pieces. If not as a mini tactic screen, then atleast give me the option to stick a man to mark free space such as at the near post area. So many corners are put in that area and strikers just run onto it and score.
I'd love a feature to help find the next big player while they are young.
like being able to send your scouts to watch reserve and under 18 leagues, as for as far as i know you cannot send them out to do this at tjhe moment.
also love an option to offer to loan player back to club when you buy him to help to get player if club doesn't want to sell him as they might need him.
love to see computer run clubs inproving there stadiams and and training as they get promoted of have funds avalible to spend on this.
as this will stop computer teams being in top divisions and having very low crowds of training and youth set up's.
i know there are a few spelling mistakes but non of us are perfect lol.
- Make it easier to loan out youngsters - say I loan out players A and B. Loads of clubs go and bid for them - both A and B choose club C. Unfortunately, I'm in the Premiership so I can only loan one of A or B to C, so suddenly one of A or B's transfer fails, forcing me to do it all over again. A matrix (grid) of transfers would be nice with automated cancelling of impossible transfers would work.
- Also, more loan roles. For example, key player, first team, rotation, backup, rather than just first team and rotation (there's a large difference!). I could also use my scouts to give their opinion:
"Scout A thinks Leeds United is lying - Player B would be lucky to warm the bench at Leeds United."
"Scout A thinks that Player C would be the first-choice AM R and second-choice AM L, and would be a backup AM C."
"Scout A thinks while Player D is more likely to play at Team E, Team F has better training facilities and Scout A thinks it could be better off there."
- More players-on-loan interaction:
"Player A is unhappy at Team B as he has only started 2 games in 3 months. He hopes you will recall him soon or talk to the manager of Team B."
"Player A has fallen out with the manager of Team C. Your assistant manager notes that the manager of Team C is a disciplinarian and will unlikely forgive Player A and suggests a recall or a word."
I would like to see more transfer wars for a player eg Chelsea, Man Utd, Barcelona for Sergio Aguero.
Also, I would like to see year round transfer rumours, such as the current Ronaldo saga.
Finally, if it was possible, how about the fans representative gives feedback from the club's forum on possible transfers?
I'm liking these ideas - let's just hope that the best get implemented
The 9 division's of Serie D in Italy, purely selfish because since being able to play the Italian leagues, i have played as Andria Bat(Fidelis Andria)and they have just got relegated to Serie D.
Some other things i would love to be able to have is a narrow defence but a wider midfield, so basically have different width sliders for defence, midfield and attack, specific intructions for my full backs to overlap, at the moment its hit or miss to get that to work.
General expanse of tactic options really.
Agree with theseOriginally posted by Columnarius:
Better Scouting Control
- Restore the option to specify how long (including forever) you want your scout to perform the assignment.
- Show the constraints of the assignment so I know if I specified < 18 year olds, etc.
- Give me the option to restrict reports to players who are better (5 star?), as good (4 star?) or worse (3 or lower) than my current team/player. I don't want to have to hear about all the guys I shouldn't sign.
Make free kick and corner settings player based
There is very little about a player happening to be playing right wing or in at center back that makes me choose him as to "stand on near post" or "lurk outside the area". It is his skills in certain things, that dictates that.
Give me a way to list players from 1 - x that I prefer in more positions during corner and free kicks. I want to Rooney to always lurk outside the area, regardless of whether he is playing striker or left wing or wherever.
agreeOriginally posted by Columnarius:
Improving the Loaning out of Players
Increase the likelihood that another team will ask to take one of your players you've listed for Loan.
Currently you have to click "offer for loan" a lot of the time, and even then it doesn't always work. This is despite me knowing there are plenty of teams out there who could use the player being listed.
Allow me to set things like % of salary, can or cannot play in cup matches as a flag, not just when I offer the player up for loan.
If I set the player as listed for loan, with 0% salary payed by the club who takes him, then I expect that 100% of the time, SOME team(s) could use him and that team(s) should make offers.
Finally, give me updates during the time he is on loan about how he is progressing. I know about the option to get reports from matches, but that just tells me how he played in a single match. I want to know, "player x is gaining experience and enjoying it" or "player x is frustrated and not getting many chances".
Tell the story of his loan experience as it happens, not just when he returns to the club.
And if I take a player on loan from another team, I'd like to see input from that team's manager. "I want you to play him more!" or "I'm trilled with his development, why dont' you take player y also?" etc. etc.
Maybe not drunk, but turns up late for training etc. Minor fights/players squaring up etc, players surrounding the ref would all be useful if at all possibleOriginally posted by RazingerZ:
one simple... misconduct!!
Drunk players, fights..etc
due legal issues, okay only on "generated players"
maybe? just a suggestion..
This would be good, especially if you could have his condition increasing when warming up, up to his "peak" condition for the day. This would then show the difference between a planned substitution and an enforced one due to injury, when a player may not have had time to warm up so will have a relatively low condition.Originally posted by kevinM182:
Just a little novelty thing which i thinkd be enjoyable is that before you substitute a player on, you could tell him to go warm up:P
dunno why i want it, just seems kinda fun
Just a little thing that I've noticed since comin back to FM08 from FML, the little dots next to a player on the tactics screen, showing how suited they are to that postion, green for natural, red for useless etc. That I think would make a difference for me
What I would like most to see is:
1) A 'never get fired' option. Some of us play sports management sims because we want to manage a particular team. We like to build a team at our own pace, and find more enjoyment in watching/building player careers than worrying about 'getting fired' and having all our work wasted.
2) More African leagues. This is loooong overdue. The research is there. It's way past time to have this game become truly worldwide and inclusive by having more African leagues.
I would like to be able to interact with national team managers. Like asking them why my player wasn't called up despite his good form or whatever
Could we please have injury time goals denoted as, e.g., 45+3 or 90+5. It is not unusual to see more than one goal in injury time and for future reference it would be nice to be able to reconstruct the exact sequence of events just by glancing at the scoreline.
This would be good, especially if you could have his condition increasing when warming up, up to his "peak" condition for the day. This would then show the difference between a planned substitution and an enforced one due to injury, when a player may not have had time to warm up so will have a relatively low condition.Originally posted by Ihsaan:
quote:Originally posted by kevinM182:
Just a little novelty thing which i thinkd be enjoyable is that before you substitute a player on, you could tell him to go warm up:P
dunno why i want it, just seems kinda fun
I already created a thread about this..
I would like the Complain about a ref option as you get punished when you complain about a ref (fines,etc) but when your correct only thing you get is a fa keep silent and your left feeling dissapointed.
Also i would like to make comments about players for international
Club Managers:-
recommend that players are ready for international duty and should be given a chance
Things like if they don't improve at club level they will not be picked for international or they must get first team games for their clubs.
i would like to see a new feature in reporting clubs to fifa for taping up players etc
Maybe this has been mentioned, but I would like to see more realistic board interference. It drives me crazy that the board will sell off players without getting any input from me, especially when I've been rejecting offer after offer for the player.
It gets ridiculous. Currently playing as Celtic, we are the 5th richest team in the world. During the January transfer window, I was $1.4 million per week UNDER my payroll budget and had $87 million left in my transfer budget. We weren't exactly hurting financially. What does my board do? Take an offer of $3.8 million for my 19 year old midfielder even though I purchased him for $5.3 million only the year before. Considering I've been their manager for 8 years and have gotten them in this great financial position, you'd think they would ask me before thinking an offer too good to turn down. Might have found out I had planned to insert said midfielder in the first team next season and thought him a future star for the team. Ridiculous.
I'd like in tactics to be able to save instructions to a player rather than a position. Also the ability to scout a group of players rather than clicking on each individually would help.
These are the little things, bigger overhauls are needed in other areas I believe but I'll leave that for now.
I'd like to see the modern status (0-100).
Other things were already said! =]
- board takeovers/board unrest make them more frequent and hae effect on the players.
- greater interaction with the players, especially at big clubs, it would make managing them not so easy, having to tiptoe around star players so they dont get tearful.
- a better news system, maybe one that reflects real life you get lots of news about the top league in a national news section, rather than the news on your own league.
Complete re-vamp of Transfer system
Have it more like it is in real life with the manager giving the team a list of player he wants and then the board going out and getting them, giving you a price and asking if you still want him. Major part of football missing and a chance to replace probably the worst part of the game.
Got a suggestion for the transfer window as well. When big clubs want to buy players from me and they ask me how much I want, I ask much higher than the value price because I think they are worth lots of money.Originally posted by Daneil:
Complete re-vamp of Transfer system
Have it more like it is in real life with the manager giving the team a list of player he wants and then the board going out and getting them, giving you a price and asking if you still want him. Major part of football missing and a chance to replace probably the worst part of the game.
Most of all the others reject their bid then. I want to have the ability to sell my star players for twice as much as they are worth but this simply doesn't work. But when I want to buy players then I really have to make a big offer. This seems unfair i guess. And this isn't realistic as well!
1.I'd like to see a finance screen that shows you projected future balances, income, expenditure, etc, so I can work out whether signing a new player will mean the club will be making a loss each month o if it could survive.
Obviously it cant be totally accurate as it depends on league success, cup runs, etc, but could always have a 'worst case scenario', 'average scenario' and 'best case scenario' to allow you to make a judgement on whether its a good idea to sign someone financially.
2.With regards feeder clubs, sometimes you can choose a commercial link feeder club. However, tihs gives little detail as to what sort of benefits this gives your club, only that you have to pay a few million a season to keep the clubs linked. It would be nice to have abit more information as to the benefits for these.
#2 - sure.Originally posted by russ the womble:
1.I'd like to see a finance screen that shows you projected future balances, income, expenditure, etc, so I can work out whether signing a new player will mean the club will be making a loss each month o if it could survive.
Obviously it cant be totally accurate as it depends on league success, cup runs, etc, but could always have a 'worst case scenario', 'average scenario' and 'best case scenario' to allow you to make a judgement on whether its a good idea to sign someone financially.
2.With regards feeder clubs, sometimes you can choose a commercial link feeder club. However, tihs gives little detail as to what sort of benefits this gives your club, only that you have to pay a few million a season to keep the clubs linked. It would be nice to have abit more information as to the benefits for these.
#1 - I'm not sure a manager (unless a part-time one-man-show) would do that though. The nearest realistic option would be for the board to strongly recommend you not sign Player X due to projected effects on future balance-sheets.
Actually, I like that last point made right there ^
Seriously, the assman gives a recommendation when you're negotiating to sign a player based on coaching/ability factors; your Kenyon-type suit could chip in with a recommendation based on the club's business plan. That would probably be better than the fans' representative telling you after the event that the fans feel you spent too much on Magnus McMuppet.
Havent read whole thread so not sure if any of these have been sed but i think:
1. If you are playing a "hot seat" game with 2-4 players and you all have a match at the same time, maybe you should have a split screen with the matches being played simultanisly instead of match 1 then match 2 etc.
2. Also like the idea of offering a player on loan in part of a deal e.g United to buy Aaron Ramsey for 5 mil. and loan him back to Cardiff for 12 months.
3. Also with all the talk of the Premier League damaging the England international team, i think that if you are playing in say for; the EPL or the La liga you have to pay more money for the home grown talent.
Hope you all agree, please comment.
I don't know if it has been mentioned before, but I want more lowest league playable. maybe you can add english lowest league than BSS/BSN and lowest italian than Serie C2.
more lowest
more lowest
i have posted my ideas in :
would love to see your approve please
secondly, what about add new step for signing player .. like, when a player agreed personal terms, then the club physio give their report in the players fitness if he have problem with injuries or not ( why the scouts saying that ? ) .. if he passed the medical, then the manager can decide to sign the player or cancel it.
I'd like to see functionality to "Choose A Photo" for a player. I.e. you right click the silhouette (or the god-awful generated-face model) on a player profile and browse for a photo on your system. If there could be cropping/resizing options (maybe not FMs forte, but not hard to do) that would be even better. Having real photos of players REALLY help the immersion during long games.
I do this at the moment but have to screw with xml files, put them in the right directory, yadda yadda yadda which is a real pain for a squad of 30.
I'd like to see an overhaul of the transfer system. It seems impossible to get a good deal when trying to exchange a player.
I don't like how players price tags inflate after the first season.
Far too many players with a value of £30m need bids of £100+m for the club to accept, and to make matters worse, the AI buys players at "value" price whilst when I buy a player I have to pay over the odds, most times doubling the advertised value.
A loan back option in the transfer would also be ideal.
Physical attributes for 30+ players fall too rapidly, some players reach 33 and are in single digits, even their technical attributes slump too much it puts you off having older players which is a wrong message. The serious decline in players over 30 is distasteful.
Just to add, I'd like to see the decline in players due to age, be less extreme.
I would like to see:
The ability to save "Opposition instructions" - it is extremely frustrating having to set the same instructions game after game...
Players over 30 declining at a slower pace - it's too drastiv atm.
Transfer system is not very accurate. Players from South America etc can become very expensive, sometimes it's impossible to sign a quality player that is not world class for under 20million pounds. It is very hard to get rid of decent players in your squad, even at extremely knocked down prices. prices that smaller clubs would jump at in real life.
a loan back option would be very good with transfers.
For tactics, when I assign a player to mark Torres, he should stay marking Torres.
I don't care if Torres and Crouch swapped positions, keep marking Torres!
Also, When I set individual tactics, the tactic should apply for the player, not the position.
C.Ronaldo and Park Ji Sung will not play the same way even if they play the same position.
To be honest, I think asking me what I thought of ref decisions are completely stupid. Offside I can still understand, but fouls?Originally posted by Columnarius:
Make Comments about games more interesting
"Shocking", "My team are upset", "These things happen", etc. etc.
I think there is about a 85-95% chance that when you comment negatively, the "FA upset at you" counter will increment and if it is = to some amount (3?) -> you serve a touchline ban.
This could be improved. As far as I can tell, Managers in real life make comments to try to influence referees in future games. Why not add that (both an influence on that specific ref, and refs in general).
How am I suppose to tell if one circle fouled another circle? Unless if SI manages to somehow give me an indication of what actually happened, asking me what I think is just highlight its weakness
I'd like to see a 'quick tactics change' when you are in a match.
For example i'd like to have perhaps 4 different pre-set tactics which I could switch between by clicking a button without going into the tactics screen.
For example in the last 10 minutes of a game I may wish to go defensive or start time wasting so I would just like to click my defensive pre-set button instead of going into the tactics screen to load it.
The buttons could just be on the left hand side under the other information on there.
two things for me,if you dont spend all your transfer budget it gets carried over to the next season and instead of asking board for extra transfer funds approach them with a single player you feel the squad needs.
I want the Arsenal researcher to be fired and someone brought in who does not think they are unbeatable supermen.
They've won the Champions League four times in a row in my last save...
-Job interviews. In theory, people can't complain if they don't get a job now because it's their own fault.
-Get rid of the little confidence bugs.
-On Player Instructions have a Set to All option. e.g, set all players to show to weaker foot.
-I can't understand sometimes why a player takes centre on their own and the opposition get possession straight away!
-What selecting languages you can speak at the start of the game. This could in theory make it easier to get abroad jobs in said country.
-Being able to add favourite teams and favourite personnel as you go with a maximum for each, so you manage them as you go.
Thats all I can think of at the moment. Thanks for reading
actually arsene wenger had a massive contribution to the design of the new arsenal stadium and training facilitiesOriginally posted by ScottMcUK:
Another idea for the game might be to make squad numbers more important. Remember when Beckham moved to Real and there was the big thing about the wingers shirt number as it belonged to Raul. PLayers should ask for their favourite numbers and get shirty (excuse the pun) if you don't give it to them.
Very True.Second season with United,City want £50mil for Michael Johnson(valued at around £8mil)and also want £80 mil+10% for Micah Richards (valued at £17mil.Hes a good player but no Ronaldo)Originally posted by Sevag:
I'd like to see an overhaul of the transfer system. It seems impossible to get a good deal when trying to exchange a player.
I don't like how players price tags inflate after the first season.
Far too many players with a value of £30m need bids of £100+m for the club to accept, and to make matters worse, the AI buys players at "value" price whilst when I buy a player I have to pay over the odds, most times doubling the advertised value.
A loan back option in the transfer would also be ideal.
Physical attributes for 30+ players fall too rapidly, some players reach 33 and are in single digits, even their technical attributes slump too much it puts you off having older players which is a wrong message. The serious decline in players over 30 is distasteful.
Teams will promote to a division only from a division right below it. Correct?
It means that if someone has only selected the EPR, Leeds will never be promoted to the Premiership. The same is with, say Caserta (I quite have the liking for them after I recently managed them to Seria A glory), who IRL have been relegated from the Italian Serie D - in FM 09 you would never see them in the lowest playable division at any point.
How about expanding the pool of possible eventually manageable clubs by introducing league tables (perhaps calculated only at the end of each season) for non selected playable divisions and a couple of non playable lower divisions? Maybe even league tables are not needed. Only lists of which clubs are on what levels and knowledge of which teams have been promoted/relegated between the different levels.
I'd like to see a list of top 20 or so transfers within the game, and the acknolwedgement of the world transfer fee etc.
I think it would be a nice touch
- I'm not sure how far this is already implemented in the game, (I believe not at all) but I'd love to see individual managers have a greater bearing on a player's performance and abilities. Currently, a high rated CA/PA player well whatever team he plays in, and an average CA/PA player will do alright at every team he plays for. But IRL, the performance levels of some individual players can be changed dramatically under different managers. E.G. Mourinho got his player sat porto to really play above their level of natural ability to win the European Cup. Managers like Brian Clough and Bobby Robson who got their players playing for the shirt and pride of the football club. I'd like to see a good manager (in game) who could get a player with an average CA/PA to play above himself to the level of a top player. Perhaps allow a variable CA/PA flucution depending on how talented a manager is at man-management for example. Give a real personal touch to add to the slightly less than cosmetic "Favoured Person".
- Better tranfer system. I just sold Carles Coto to Arsenal for £19.25 million upfront + £24 million in clauses + Vandenborre and Ben Foster AND have the transfer go through next year. I'm not really complaining, but it is a tad unrealistic.
- Greater scope for adding my own favoured clubs (I don't have just one!)/personnel and disliked clubs/people (like certain referees).
- Also, a realistic Arsenal researcher would be nice.
Oh yes, and less reliance on club reputation for things such as the number of coaches I can hire, with the possibility of that number cg=hanging as my FINANCES improve.
Reduce the obscene high amount of Injuries, throughout the franchise of FM injuries have occurred. It's ridiculous and completely un-realistic. And, it's extremely frustrating.
I would just like to underline my above post; I assume that SI main goal is to creat FM as realistic as possible, and truly give the player the feeling of controlling his/her dream team.
Add a feature; physio, and training coaches can give a "head-up" warning if he is feeling pain, that could result in a injury.
and btw. The ratio of injuries at the beginning of a season is utter ridiculous.
Having now actually played some FM08 having only bought it a few weeks ago, a few things I would like to see going forward:
1) Media/Player Interactions:
This is still far, far too simplistic for the way in which the media is used in the modern game, and it hasn't improved since FM07. I still see this area as being the feature that could take FM to a whole new level of interaction and immersion.
There should be press conferences post-match (all EPL games now have post-match press conferences), and the options for responding should vary depending on the outcome, the prediction, and the nature of the performance.
Media predictions should be dynmaic and change during the season as it unfolds. Man Utd may start as favourites, but if it's December, they've lost 9 times and are 8th in the table, I shouldn't be discussing how they are a title threat; when Newcastle, unfancied at the start of the season, are now only 2 points behind.
There should be more options to interact with players; I would like a feature something akin to a half-year report and an end-of-year report for every player from me (the manager). This would allows me to say to an underperforming player "did ok, but must do better next season", or to a developing star "you'll get more chances in the first team next year" or "you did excellent this term, well done" and things like that.
2) Transfer system:
I don't think that prices are too over-inflated in the game, especially since there is a lot of buying of players under long-term contracts, which would be very costly (which is why you don't see as much of it IRL anymore).
The main problem is definately with the negotiation aspect; the AI is pretty clueless. Firstly, it doesn't compromise and tends to always just keep on increasing its demands. Secondly, it is duped far too easily by clauses; some of the clauses I see people set up for their transfers are outrageous.
3) Minor Interface Stuff:
There are a few areas where the interface could be tidied up a little -
Scouting: I really do need a feature to delete some of those old reports after a while. Additionally, why do my scouts keep on reporting players ranked at 3 stars to me? A feature to limit inbox reports to players ranked above a certain level would be nice.
Tactics: what happened to individual 'focus passing' instructions?
I agree that individual instructions should perhaps be separated from personal instructions and team instructions - this could potentially create another tab, but if they can be saved, it allows for much greater flexibility in changing tactics, and would reduce time spent fiddling with instructions during games.
Otherwise, I'm happy to accept new features as they come from SI, the game is still excellent, and out of the existing crop, only media/player interactions appears to have room for massive improvement for me.
i'd like to see increased non league competitions for players to join. eg - unibond
Would allow us a more interesting experience if we have Whitby Town in the premiership WITHOUT using editor. Would like to see stadium features like capacity, food stalls, clubshop and commercial one like programme prices and merchandise pricing able to be changed by the gamer. would help smaller teams get more revenue
I was thinking why don't we add a new type of staff - the agent?
It would make negotiating and everything much more realistic so not every player is looking for the same thing.
We could also have a new set of stats to go with each, for example whether he cares about money that much.
Say 1 agent could have 10 or 20 players contracted to him and you would have to go through him to get the player.
I'd like my players to act like professional atheletes and not grade schoolers. As things stand, if I lose 3-0 on the road to a team I should have beaten but most of my players form was 6 or 7, I can't tell my team that I am disappointed without suffering a morale drop. My best option is usually to say that I'm pleased. Of course, I'm not pleased and I would suspect that telling that to a real player in that situation would make them think me crazy. I ought to be able to tell my players to do better next time even after a road game. A real manager would and his players would agree that they had a bad game not have a hissy fit about it.
A few minor things that i think would improve the game for me and hopefully a few others
1, On the manager stats screen as well as having trophies and leagues won, i would like how many promotions and relegations you have had as a manager.
2, When loaning a player and the loan has finished be able to send a little report back to the manager saying how well that player has performed over the course of the loan. Also when loaning a player get the reports back on your players, and at any one time ask the manager how he is performing.
What about the option of,at the beginning of the summer, declaring who your number one transfer target is (like Inter with Lampard and Real with Ronaldo).
This could allow fans to give reaction, and the chairman to say things like he agrees with you and will do all he can to help you sign him.
On the other hand the fans could disagree with the manager's choice or the chairman could say that he is out of your financial reach and he will not give extra funds (the longer/better you have been with a club,the higher the probability of the chairman helping you aquiring this player).
This might possibly give the target a few weeks to think over the option or instantly declare his interest (or lack of it) in signing for you.
More detailed international managment
More detailed news, not jsut the same thing over and over again
More freedom on where to place your players on tactics screen.
Make the game engine more reallistic. It seems that teams always score at the same time and nearly the same place. Its stupid when I go on a 10 game winning streak and go against a bottom feeder in the league and there strikers play like gods. Even after I restarted beacuse I was angry they still beat me everytime. My tactics were fine...even the ones I changed too have given me success but this is just stupid.
- Better Transfer market. I can never seem to sell decent plyers for a decent price. Greatly inflated prices on other players. Riise jsut sold for 19m to Zaragoza. Then im expected to accept a 11m bid for Van der vaart.
-Better interation with players. Tell them when they play bad and why they arent in the team. Tell otehrs that they are essensial in the team and you dont want them to leave.
-Better youth system. I have yet to find the next world class player on the game. Prehaps the option to open up academies all over the world, you choose the place, and you train them from there.
-Better scout system. Real life chelsea have 50+ scouts around the world, why am i only allowed 8? And an option for the assistant manager to maybe manage them or to filter their findings for you.
-The ability to have a private life and to spend/save wages. So that maybe after 10 years in the game at the top flight you can buy a lower league club be chairman/manager.
-different CAs/PAs for Technique, Mental,...
-values of negative PAs should change !!!
eg: PA -10 can be 170-200
better: 180-200
-trainings should change (more extended)
-easier to sell players
-just take all the good things of fifa manager
- SPEED UP the game !!!
simulation time is too long
- also easier (and cheaper) to buy players
- not toooooo much injuries !!!
- BETTER STAFF, 99% of staff in fm08 is bullshitstaff...
i would like to see a part on the management were you could complain about a tackle in a match which didnt have any action taken to it and your player got injured! you should be able to say you want action to be taken like a 3 game ban or something!!
Also appealing to the fa so it works every so often never seen it work myself!!
Board interaction should be improved must be improved!!
More options on player interactoin!
Transfer talk like the bbc gossip bit a whole part just like that!
Maybe a monthly magazine which has manager of the month signings player interviews tables of leagues which you have chosen! 50 best players out side the premership! things like that!
News storys about big players being put on the transfer list etc.
my ideas I'd like in the game:-
1) There is no tactical and technical help available that gives useful and detailed explanations as to where you are making mistakes. The assistant manager should have this feature, having him suggest a formation and some key instructions pre-match would be nice and then a post match report on the game with the reasons why you won/lost highlighted in simple and definitive terms.
2) You are playing against AI that is consistently TOO GOOD at reading the game and knows exactly what to do to counter your tactics. Its that simple I believe, so you are always fighting an uphill battle from day one as there are no ( to my knowledge) varying levels of AI management competencies. I should expect a tough, tactical game when going up against Alex Ferguson for example, therefore need to be on my top technical form and be aware that he will punish any technical weaknesses in my team. Whereas going up against the likes of Kevin Keegan or Steve McLaren the AI should be tweaked so that it doesnât necessarily react or counter my tactics because technically these managers are less likely to exploit my tactics, or even counter them if changed mid-game. If anything the AI should be more prone for these managers to make tactical gaffs.
As is the situation now , there does appear to be any deviation in quality of mangers and you are just as likely to get hammered tactically by the manager of a lower league team as you are a Premiership team, simply because the AI manager ALWAYS knows the âcorrectâ tactic to use, and Itâs only the quality of their players that is the variable on how successful these tactics are â or so it seems to me.
I'd like a more in-depth transfer system including Agents, and a more "realistic" price range when buying players, the sums that you have to pay sometimes are really over-the-top
Fans tweaking. i.e you're managing a team like F.C. Copenhagen, and you've reached the CL Group stage, you end up in group with Real Madrid, Roma and Sporting lissbon.
If you then lose to Real Madrid at their home stadion, the fans become angry and the board awell. Thats not realistic in my eyes, indeed, teams have high-ambitions, but it has to be realistic..
Maybe not drunk, but turns up late for training etc. Minor fights/players squaring up etc, players surrounding the ref would all be useful if at all possibleOriginally posted by pelicanstuff:
quote:Originally posted by RazingerZ:
one simple... misconduct!!
Drunk players, fights..etc
due legal issues, okay only on "generated players"
maybe? just a suggestion..
Support for goalscoring goalkeepers!
I know there is only really a handful that take pens or FKs, but it's only one field, surely it can be displayed so I can see how many Rogerio Ceni scores as I play!
easy being able to add in the pregame editor squad status and transfer status, find it so annoying that i have to use fmm to add people to the transfer list/take off and change squad status, other than that keep up the good work SI
Caretaker manager should be in the game e.g. whilst your unemployed you could be offerd a caretaker role untill they find the sutible person but if you work out good you could stand a chance to getting the job
An option to have a stored tactic for when I go done to 10 men, it would be easier to just order the switch with one click rather than having to adjust positions & sliders while the game continues.
If you have a player for sale, and you offer him to a bunch of clubs.
The clubs make various bids, and you're charmen accepts the offers quoting "the offer was to good to refuse" - in my case, i was United. Had evra for sale. Had offered him to clubs for £20 mill.
Clubs offered amounts in the region of £12 mill.
chairmen accepted. I was no where near in money problem, i had £35 mill as my saldo.
Here comes the wish(es):
Warn that if the charmen does the same, you will resign.
Request full control of all transfers and demand the chairmen keeps his nose out of any affairs regarding transfers.
An option where you can contact a players agent stating that you are interested. And you wish the agent informs the players club that you are interested. And the agent can give you detailed information on player that you can use in the forseen future as to signing the player, if the club does not wanna sell.
I would like to see ALL leagues of the world playable and this includes ALL football clubs on the planet! That will be the ultimate achievement of SI and could become a reality in 10 or 20 years time!
Yeah, I play Wigan and got them to CL first season - they should have been delighted and they seemed to be. But they were disappointed when I could only draw against Barca and Juventus.Originally posted by Illdisposed:
Fans tweaking. i.e you're managing a team like F.C. Copenhagen, and you've reached the CL Group stage, you end up in group with Real Madrid, Roma and Sporting lissbon.
If you then lose to Real Madrid at their home stadion, the fans become angry and the board awell. Thats not realistic in my eyes, indeed, teams have high-ambitions, but it has to be realistic..
In fm09 i would like to see a feature where you can set targets for players to keep them motivated through the season. For example , set a striker a target of 20 goals then they could stay happy if they are on track with their target and unhappy if they are way behind. The only problem with this is that i could see it being a unneeded excuse for a player to become unhappy
Another 'dynamic factor' I would like considered:
Media predictions, fan expectations, and also pre-match odds should be changed to reflect the squad that I actually put out on the pitch. I'm sick of the fans being completely disapointed in the fact that my youth team, with an average age of 20 lost on penalities to a full-strength Premier League team after holding them to a 2-2 draw after extra time.
Also, if my team is crippled by injuries and/or suspensions and we're playing a crunch match against a strong opponent, I should not still be favourites, because clearly half of my first-choice team is missing!
The dynamic changes to the game as they flow would help realism a lot and help to smooth out some of those problems with the new confidence system...
is it possible the new version fm09 to be playable in linux?(ubuntu 8.04 ?)
I think I remember SI saying in the past they won't do it as it would be too difficult and time consuming to justify it. Don't take my word os gospel though as I could be confusing it with something else.Originally posted by bobirinis66:
is it possible the new version fm09 to be playable in linux?(ubuntu 8.04 ?)
I would like for the game to go into the arcade sense again, and become easier for the common gamers, I would also like for the game to not feel work like, it's probably just me but I miss the supposed easy feeling of si games previous
I would like a new stat :
I want to know if my player scores with the right foot, the left foot or with the head.
more varied (reporter) comments within match engine. No only 'technical' comments but also ones with a little humor etc.
Of course I've meant not only...Originally posted by hawk666:
more varied (reporter) comments within match engine. No only 'technical' comments but also ones with a little humor etc.
i would like to see getting job offers from clubs in europe if doing well managing in england etc introduced if it would be possible to do
1) Backroom Staff Training
Scouts, assistant managers and coaches are able to grow consistently throughout the game. However the manager has little hold onto how they are able to grow, except by putting them into their jobs (i.e. to increase their attacking coaching, put them in attacking), and by winning leagues and competitions. I found out that my coaches grew better in defense coaching because throughout the league there are little conceded goals. However this is too tough to train a backroom staff, and there ought to be better hold and assessment for backroom staff. Plus, potential good staff is impossible to find without an editor. Because you wouldn't know that the staff has 200 potential, whereas for players scouts/coaches could give star ratings on them, giving an idea how good he is. This is rather flawed and I do hope in the next 09 football manager it is improved.
Suggestion: Mentoring is a good idea. If only top managers/coaches could offer to mentor younger coaches, and their stats grow likewise, this would be fantastic.
2) Backroom Staff Searching
Much have been given to search for players, but to search for a good staff, I had to traverse the whole search list on good staff, instead of people giving me good recommendations of reputable staff and seeing their stats. Although admittingly there is lesser emphasis on backroom staff, I do like how Man United's David Gill commending their scouts for the good work they did, credited to them in conjuction to their recent Double. What happens is that through that kind of recognition, other clubs or people know they are good scouts. This is certainly lacking in here.
And of course, again I emphasize, potential coaches are impossible to find; you wouldn't know how good they are without an editor. With lacking of search options for backroom staff, I really hope this is one of the priorities to be improved. I spent hours going through country coaches to look for good staff, and it is not helpful.
3) Players cannot play well beyond their positions
Let me explain: I found out that Cristiano Ronaldo in the game cannot really score goals. To me, this is not a stats/attribute problem. This is just how the game works: You put Ronaldo as a Winger, and generally a Winger goes up the flank, crosses the ball in and let the forwards/strikers continue with a finish. Now, because Ronaldo was programmed to be a Winger, thats what he does, and he does it well, but if all he does is generally crossing the ball and letting the forwards continue, no wonder there are no goals, but more assists to his name. However, in the real world, he scores, and scores well. Hence, my point is, his flair attribute don't really work too well; he's stuck as a Winger. Unless we put him as a striker, obviously the goals come in. In Man Utd, he scores more than Rooney even when he is a Winger and Rooney's a forward/striker.
I haven't really tried free role hence this is about all I can say. In addition, I acknowledge that there are exceptions, when I put van Persie as a Winger, he goes up to the centre and finishes from the corner of box well. And the commentator would say "Ohhh.. what a goal. Pure inspiration from the van Persie." However its only that one or two times in a season. And that cannot be when Ronaldo is Footballer of the Year.
Hence, I do hope there are improvements on the game engine at this aspect.
4) League growth
We can grow a player, we can grow a club, but if we are stuck in a lousy league, we never go beyond our league. In reality, this is impossible.
Asian football is becoming increasing popular; of course, not in Europe, but its growing. In the game, the reputation for a league is set. Hence, when Real Madrid wins the Spanish League, they have a world-wide reputation. However, when Liverpool wins the EPL, they get a continental reputation generally(only European Champions Cup drives the English Clubs into world-wide status generally).
This, can be outrightly unfair, and it has repercussions even into international management. I currently manage Czech Republic. Now, Czech Republic has players with potential, but not every one of them are in big leagues; some players are growing in Czech clubs. Now, Czech clubs don't have better training facilities and coaches than EPL clubs generally. The growth of a prospective player is limited to how the club trains them generally. In short, the player's growth can be hindered by a lack of good training, because the club is lousy. And thus, many of them dont even reach half their potential points even when they are 24 years old. This is serious, because Czech clubs are stuck, my international team is stuck with potentially good players but lousy because of lack of opportunities. So once Rosicky and Petr Cech is gone, Czech national team is over.
What do I do? Buy every propspective young players from Czech and train them myself. So my Arsenal team contains the whole of Czech national team. See how the whole situation is flawed?
I hope SI would encourage league growth in FM 09. Granted, it may seem unrealistic for a club, that a human manage, be the catalyst and the force to grow an entire league. However in EPL that is not so; Liverpool and Man Utd made history playing into European Champions Cup and EPL's ratings soared a few decades ago. And if a human managed club is beating the AI clubs, it would be realistic if when the AIs buy better players, to compete with the human, thus increasing the quality of the teams in that league.
And of course, prize money. Please let the prize money grow if possible. Leagues that have little prize money can only do so much; realisticly with inflation prize money is bound to grow within years.
Hence, my suggestion: let the leagues have an opportunity to grow. Countries as well if possible, some countries are stuck as developing.
Suggestion: How to grow? When a club beats European Champions' Cup, or continental cups, the whole league has its reputation raised. Realistic isn't it, if a Scottish Club wins European Champions' Cup. And if the runners-up are from the same country, please let the league grow its reputation and stature. Reach a certain point in reputation, grow in prize money.
Not so important suggestions
5) Improve the interface to allow user-friendliness, and even encourage girls to play.
We know there are girl fans. However after playing this game, I wouldn't recommend any girl to play unless they like technical-heavy stuff.
Okay, its unfair to put a suggestion like that. Because SI has been trying to do this over years, and some smart aleck have to come up with this suggestion. Granted, thats why its under not so important suggestion. So I only suggest, start looking at Nintendo Wii and maybe some inspiration could come up.
FM live is doing a good job for not allowing players just to wait for the match day simulation. FM live is able to make them chat as well.
If you are able to encourage girls to play this game, my hats off to you!
6) Change the name from Football Manager 09 to Football Manager-Director 09.
The idea is, if the human plays till old age, and if he has good records, a favourite of the club and experienced, let the club offer promotion to Director.
Now, Ferguson nearly got this role as mentor to Man Utd because David Gill wants his services. Its only that Ferguson is faithful to what he says hence when he retires he will have a clean break from Man Utd. Hence, this is certainly not impossible.
How I got this idea: I was messing around the data editor and, I saw that the Chairman has attributes and potential points even as players. However, real-time editors cannot edit that. How do they control the game? Well, Directors and Chairman has this attribute "Resources", and my hunch is that with this attribute, feeder club qualities are found and listed down to the human player. No wonder Arsenal don't have good feeder clubs, because the chairman has weak resource attributes. There are other attributes that influences the game, but this thread is not about that.
So, it is just possible to have the player become the Director, or Chairman. Plus, if you had good earnings as a manager in the Club, and as rich as Roman Abramovich, you can seriously be a suger daddy to the club. That's how we use our pay as a manager. Fun isn't it? Sack your managers. Scold them. If club's money is down, you get turned out by the other board members. Get paid through the managers' efforts when he helps you bring lots of money; through dividends. Manager requests to upgrade stadium, you can say yes, no, or how many seats. Wow, a whole new frontier of football management.
This is alot of work, but, if its possible, well, its certainly revolutionising.
What I'd like to see is ass. manager input when loaning out a youngster. If I have the choice, I'd send my youngster to a club which sees him as a "valuable" player because that'll usually means more playing time.
But sometimes, all the offers are from clubs that see him as "cover" player. Usually I'll put in the "call back" clause in case that he doesn't get playing time I'll call him back and just keep him in my reserves or something.
Now, I'll keep doing this trick no matter what. But it'd be great if my ass. manager could help me figure out the best place to send my youngster. Comments such as:
"He feels youngster X has a good chance of getting first team football at this club"
"He doesn't feel youngster X has a good chance of getting first team football at this club"
or, even with more details
"He feels player X will significantly benefit from this loan. This club has very good training facilities and will likely to give youngster X first team football"
Loans Central screen - instead of manually checking how your loaned out players from A,reserves and youth team are doing, it would be really great to have this screen, where we could check at a glance their performances. Also, it would be good to have an option to ask your assistant manager or scout about their opinion on loaned out players in general.
One more thing - I would like to see Human Manager status - list of all added/retired managers in current game. This would prevent cheating in some FM challenges.
Here are my humble requests for the upcoming FM 2009:
- In game AI is now really acceptable at least, in its peak. But out of pitch AI, such as the rival teams' transfer decisions to challenge human player in the long run still needs improving. Big teams like Barcelone happily sit on â¬300M cash ready in their vaults but take no significant action to keep up in squad strength if for instance human player getting his 5th league championship and reaching 5th consecutive CL final etc. AI teams suck at improving young talents too.
- Fixed club reputation (or whatever it really is, when clubs' reputations are limited by a certain level related to the divison they are in) simply kills the long-run playability in some leagues (for example, Turkey). Even if there will be a limit, that should not be as sticky as it is right now. The limit should be altered with a certain rate should the teams in a certain leagues achieve considerable continental success.
- The biggest annoyance I can see aout the 2d pitch is that too much shots get deflected off the defenders. This is due to both the abysmally poor decisions from the attackers (most of the time all they ever do is wait until a defender closes their shot or cross channel even if they have a really good opportunity to take a shot or cross. They tend to fancy their scoring chances too much too, when they have no room to shot instead of passing or running past the defenders). And the defending players are in fact like 4 feet wide cylinders rather than human beings with two thin legs. I mean when a defender can position himself between the attacker and the goal, the shot hits him almost 100%, yes sometimes the shot deflects off him towards where the shot was intended to go. But it always hits the defender. The situation is same for crosses too.
- Regen problem is voiced by many people, how they reach certain levels of ability too late, how they start to decline too early etc. I agree with this situation but the biggest problem with the regens is about these 3 attributes: PACE, ACCELERATION and AGILITY. Since these 3 can only increase till the player hits 20, or maybe 21; when combined with the really slow increasing rate of attributes and much too low original ability levels when these regens are spawned, when a certain date is reached where the majority of the players are now regens, the general pace level of the good players in the whole world becomes around 10-12. This really really needs to be looked into.
One of the many reasons of with the pace development problem is this: Ability rise is transformed into attribute rises. OK, no problem with that. AFAIK ability mainly increases with two things: natural development (throughout the age) and competitive match exercise. This makes a really suitable pattern for technical and tactical attribute development of the players but I cannot say it's the same for physical attributes. Physical attributes (the ones other than stamina, which is also can be related to match exercise) should have their own potential/actual ability levels virtually independent of the mach exercise the young players get. What I'm trying to say that, the reason for a somewhat talented winger turning out to be a slow player must not be him getting not enough competitive match experience/ability rise in his youth. A lot of young and high potential players get doomed with verly low pace attributes just because the AI cannot deal with youth development, as they do not get match exercise before they turn 21.
We really do not need any more fancy "new features", I reckon that we got enough already when crucial aspects like I tried to state above continue to stay far, far from ideal.
My wishes :
- Brazilian league should have too league stats rows. One for State league and the other one for Serie A.
- In player stats there should be played minutes.
- In goalkeeper stats there should be save% and goals allowed average.
- I would like to see more detailed season preview before new season. Something like biggest tranfers, key players and some other stuff for every team. Also there should be preseason rankings and a league table prediction.
- I would like to see maps, it would be nice if you can check from the map, where your next away game will be played.
i can recall, that once upon a time, you could "design" your own tactic..
the pitch was divided into 16 squares, and there were 2 options, one with posession, and one without.
i loved it, that i could decide where my players should be on the pitch. it was absolutely brilliant, because i felt that this really boosted the realism. you had total control of player positionong, which i found qiute nice.
other then that im tired of the ai demanding unreasonable sums, for players only worth perhaps 30-40 % of the bid, which is accepted
One thing that I have always been frustrated with in FM is when you buy a (normally young) foreign player who doesn't qualify for a work permit. When he is away in Belgium or wherever, he starts getting called up to his national team and based on that should actually qualify for a work permit.
BUT FM only allows work permit applications when you sign the player, not when he is already contracted to the club. In real life, this is the ideal situation, for example, Man Utd bought Manucho and loaned him to Panathinaikos for 6 months, and now that he qualifies for a work permit, they are re-applying. He doesn't have to spend 3/4 years playing in Greece in order to get EU-citizenship and only then return... This is quite a basic requirement for the game, and I'm surprised that it has never been looked at...
help new coaches with potential to get there coaching badges! and the same with pro's going into coaching!
I would like to me able to save certain team/squads that I've made.
With that I'd like to play agaisnt someone else who has saved their squad. This doesnt necessarily have to be over the internet. But I enjoy playing against my friends/family so much in joint user/ network games, it would be nice if we could save our favourite teams and battle it out. I'd love to prove I was the better tactician, or to finally prove I had the better team.
Also, maybe challenges.
E.g. Its Christmas, Derby are bottom, save them from relegation
You're Liverpool boss, 3 nil down at half time in Istanbul, win the Champions League..
Anyone agree ?
Warming Up of Substitutes:
Tell players to warm up, that player will then be up to match pace. Also if it's a striker, then any players on your team on the field that are strikers either get motivated and try to score so they don't get substituted or they become upset and don't try.
Annoying Chairman:
Roman Abramovic loved Shevchenko so he bought him and Mourinho didn't want him. Chairman rarely should be like Abramovic and buy a player for you. If you don't play him your chairman get's annoyed and your confidence summay is affected. Also they should block some transfers as you can buy players for pretty much any price and would also prevent users to create another manager and give free transfers on stars.
Touchline Commandments:
Should be able to give instructions to your players without entering the tactics screen. We see managers all the time giving out instructions to players during the match.
Should be able to create facilities. Like Youth Academies all over the world. The big clubs in real life have academies all over the place and this helps them develop overseas talent.
New Manager:
If we get sacked from our job, the assistant manager should be touted as a favourite to get the job. Many managers recently have been giving tempory roles then offered full time contracts if they do well
league growth/development
I'd like to see a team screen that shows all your players pics... not much functionality in it, I know, but maybe it could be made to have some. Something kinda like:
Where X's are a players pic. Just an idea.
Does the 'Arsenal effect' also count when a human manager is in charge? I've won in my 7 years at Arsenal the PL 7 times en CL 5 times in a row :-)Originally posted by midlothian:
I want the Arsenal researcher to be fired and someone brought in who does not think they are unbeatable supermen.
They've won the Champions League four times in a row in my last save...
I would like to see improvements in the following areas:
As is said here before, the media module needs a revamp. It should be a bit more intelligent, not asking questions with the same intentions before every game, related to the game. But maybe questions related to the history between the two clubs, or players that just came back from injury (will they play or not).
National team management
Which brings me to the following, the national team management although greatly improved, THUMBS UP SI, still could become much more challenging, with a specific training module. How do you prepare a national team for a decision match in the qualifiying phase... And the media around big tournaments should be improved, asking silly questions about the history or rivalry between nations and between managers. But also particualry choices made for certain players in the selection or subs made during the match.
This would make the national team management more fun during big tournaments. Maybe if you're a club trainer, you could be asked what you think of a country's chances, or what is your favourite, and be confronted afterwards with your predictions.
Staff interaction
Another idea might be a bit more interaction with your assistent manager and fitness trainers or physios. Your assistent manager could be consulted for subs or tactical changes during the game, as physio's could give you advice once a player is injured.
The problem here is ofcourse that the game must certainly not getting too much arcade features *UGH*, but that is where the brilliant SI developers team comes in I hope ;-)
A tactic tweak must be implemented differentiating between pre-game tactics and in-game tactics.
For example, if I tell my players from the start I want to play all out attack, they know they have to play for 90 minutes, so they will apply pressure and seek out players in front of them when passing, but not go in with all of their energy. They just search for a quick first goal.
But when I set all out attack in the last 10 mins. with one goal down, I want to see my players give every last bit of energy they have, run forward, try make quick combinations and NOT playing balls in width. But this difference is not in the game IMO. The same goes for defense, passing, tempo etc. It is different if you set certain settings before you send them on field or when the game has started.
That is all, FM 08 is a very, very good game and I've enjoyed every 46 days 13 hours and 37 minutes I played it!
I'm not sure if this has been "wish-listed" before.
In the modern football now-adays we often see managers express their wrath at the referess rulling on the pitch by raging at the 4th official and screaming from the side to the referee. Maybe it could be implemented in the FM09 Release?
ideally it shouldn't be all managers who do this, and not in every game. Mostly Derby matches in the high-profile teams around the world. Or maybe include smaller teams who also are rivals.
Also, in Champions-League if games are tight and it's really important.
I'd also like to see more focus on matches that are very important for the season, i.e Champions League games! Last Play round, and the team fighting for further progression has the focus of the media.
More HIGHLY in-debt detailed media, comments, manager interaction, player interaction.
Maybe like IRL - Press conference ?
- More to come -
Controversial players?
Why not have Joey Bartons and th sorts of players in the game
How about a history screen similar to the club history screen for the manager so you can see in one easy screen what you have won / finished runners up in etc after playing 20+ seasons you kinda forget what you have achieved and is a bit tiresome going through the long winded achievements
Also showing sub appearences in brackets in the player history so you can see straight off games started / came on as sub
I would like to see the option to appoint a head scout somone who you could dictate to the type of players you wanted and he would assign the appropiate scouts and also with the scouts the ability to transfer their knowledge across to new club. I dont mean their regional knowledge but their info on players etc.
I would like to be able to appoint a team doctor or head physio. I recentley went through a spell where seven of my first teamers were injured, now I have know idea why as its the first massive spell of injuries I have had on this career and I just think that a team doctor could give you some advice as to why these players keep getting injured. I dont mean go player by player but actually go to the doctor and ask for an update on the injury situation etc.
I want something I've seen suggested a lot of times - A hands-on assistant manager.
I am absolutely, positively sick of losing game after game with absolutely no explanation at all. The game stops being fun extremely bloody quickly once my players start being dominated for no obvious reason. What would be lovely would be an assistant manager that gave advice, eg "looks like we're being caught by their offside trap", "I don't think we're playing widely enough", etc. It can be optional for the sake of the masochists out there, I'm not bothered, I just want to have some fun with the game I bought.
More media options would be nice, too
I was thinking a nice addition could be coaches that have a small % chance per year to help players gain preferred moves. Perhaps each coach could have a number of preferred moves that they can teach (based on their experience, value).
Most low-level coaches would have 0 and a few would have 1 and have a small chance of passing it on. As they rise toward World Class, they may have more moves they can train and a higher % of passing it on.


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Written In Tears...Animated short ^_^
Showcase your drawings, illustrations, video and media.
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Written In Tears...Animated short ^_^
Hie everyone!
I've only been showcasing my work at various film festivals thus far and recently uploaded my last complete film to YouTube in hopes of a broader audience. This is my 3rd short wholely created in Anime Studio Pro 7 i.e. character + background designs and animation. I'm still very much a learner, but very hands-ony, so I learn by doing (producing) . I hope you like it ^_^ Comments would be much appreciated.
www.youtube.com/watch?gl=US&hl=en-GB&cl ... OHJC1ztees
(I hope it's okay to post a link.Don't really know how to do this here.. )
Re: Written In Tears...Animated short ^_^
Welcome to AN Mhle Nzima! Thank you for posting your video. It's a great film. Very impressed. Good storytelling, I appreciate what you've done.
Here it is for all to experience...
Daily Z
Re: Written In Tears...Animated short ^_^
Thanks so much for the compliment and I'm glad you liked it. I'll make it a point to upload the other few shorts I made earlier. I'm glad that now I can turn to the members here for help and pointers in my current and future projects ^_^ Always get kinda stuck on one turn or another. Thanks again!
Re: Written In Tears...Animated short ^_^
I finally uploaded the COMPLETE version of "Written In Tears" on Vimeo. I hope you all take a look and enjoy the story UNCUT and unedited. Happy holidays friends:
Re: Written In Tears...Animated short ^_^
Here's the embedded video of "Written In Tears"...
Daily Z
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Intervention to Reduce Injection Drug Use
This study has been completed.
University of Colorado, Denver
Information provided by (Responsible Party):
University of Colorado, Denver
ClinicalTrials.gov Identifier:
First received: November 4, 2008
Last updated: December 19, 2014
Last verified: December 2014
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This is a five-year prospective randomized trial comparing two intervention conditions designed to facilitate substance abuse treatment entry and enhance retention in order to reduce the behaviors associated with HIV and HCV risk among injection drug users (IDUs) and to improve client overall functioning. The overall goal of this project is to compare strengths-based case-management (CM) to an enhanced version of CM that uses case managers to facilitate a therapeutic alliance (CM/FTA) among out-of-treatment IDUs in Denver.
Substance Abuse
Behavioral: Strengths-based case management
Behavioral: Case management plus facilitated treatment alliance
|Study Type:
|Study Design:
|Allocation: Randomized
Endpoint Classification: Efficacy Study
Intervention Model: Parallel Assignment
Masking: Open Label
Primary Purpose: Treatment
|Official Title:
|Intervention to Reduce Injection Drug Use
Resource links provided by NLM:
MedlinePlus related topics: HIV/AIDSU.S. FDA Resources
Further study details as provided by University of Colorado, Denver:
Primary Outcome Measures:
- Treatment entry and retention [ Time Frame: Baseline, 6 months after baseline, 12 months after baseline ] [ Designated as safety issue: No ]
Secondary Outcome Measures:
- Drug injection and HIV/HCV risk behaviors [ Time Frame: Baseline, 6 months after baseline, 12 months after baseline ] [ Designated as safety issue: No ]
|Study Start Date:
|November 2007
|Study Completion Date:
|February 2013
|Primary Completion Date:
|December 2012 (Final data collection date for primary outcome measure)
|Assigned Interventions
|Experimental: Case Management
Behavioral: Strengths-based case management
Clients will receive counseling and/or referrals for help with nine life domains (life skills, finances, leisure activities, relationships, living arrangements, occupation/education, health, mental health, recovery from substances, legal assistance) for a period of five months after baseline.
|Experimental: Facilitated Treatment Alliance
Behavioral: Case management plus facilitated treatment alliance
Clients will receive counseling and/or referrals for help with nine life domains (life skills, finances, leisure activities, relationships, living arrangements, occupation/education, health, mental health, recovery from substances, legal assistance) for a period of five months after baseline. They will also receive a facilitated treatment alliance, which consists of meetings with methadone counselors to aid in treatment entry.
|Ages Eligible for Study:
|18 Years and older
|Genders Eligible for Study:
|Accepts Healthy Volunteers:
Inclusion Criteria:
- opiate injection at least 3 times a week during the last 6-months
- 18 years of age or older
- no drug abuse treatment in the 30-days prior to the interview
- not transient
- no known reason (e.g. pending jail time) why they will not be available for follow-up interviews
- not involved in Project Safe research activities in the previous 12 months
- willing to meet with an Addiction Research and Treatment Services (methadone clinic) counselor
- eligible to be treated at ARTS
Exclusion Criteria:
- too intoxicated or impaired mentally to voluntarily consent to participate in the project and/or respond to the interview
Contacts and Locations
Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the Contacts provided below. For general information, see Learn About Clinical Studies.
Please refer to this study by its ClinicalTrials.gov identifier: NCT00786630
Please refer to this study by its ClinicalTrials.gov identifier: NCT00786630
|United States, Colorado
|Project Safe
|Denver, Colorado, United States, 80205
Sponsors and Collaborators
University of Colorado, Denver
|Principal Investigator:
|Robert E. Booth, Ph.D.
|University of Colorado, Denver
More Information
No publications provided
Keywords provided by University of Colorado, Denver:
ClinicalTrials.gov processed this record on August 31, 2015
No publications provided
|Responsible Party:
|University of Colorado, Denver
|ClinicalTrials.gov Identifier:
|NCT00786630 History of Changes
|Other Study ID Numbers:
|Study First Received:
|November 4, 2008
|Last Updated:
|December 19, 2014
|Health Authority:
|United States: Institutional Review Board
United States: Federal Government
Keywords provided by University of Colorado, Denver:
Drug treatment entry and retention
Drug injection frequency
HIV risk behaviors
Hepatitis C risk behaviors
ClinicalTrials.gov processed this record on August 31, 2015


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Obama: 'This is Not Class Warfare - It's Math'
Clarification: Below is the text of the president's remarks as delivered, followed by a remarks released before he spoke in the Rose Garden.
Here are the president's remarks as delivered:
Good morning, everybody. Please have a seat.
A week ago today, I sent Congress the American Jobs Act. It's a plan that will lead to new jobs for teachers, for construction workers, for veterans, and for the unemployed. It will cut taxes for every small business owner and virtually every working man and woman in America. And the proposals in this jobs bill are the kinds that have been supported by Democrats and Republicans in the past. So there shouldn't be any reason for Congress to drag its feet. They should pass it right away. I'm ready to sign a bill. I've got the pens all ready.
Now, as I said before, Congress should pass this bill knowing that every proposal is fully paid for. The American Jobs Act will not add to our nation's debt. And today, I'm releasing a plan that details how to pay for the jobs bill while also paying down our debt over time.
And this is important, because the health of our economy depends in part on what we do right now to create the conditions where businesses can hire and middle-class families can feel a basic measure of economic security. But in the long run, our prosperity also depends on our ability to pay down the massive debt we've accumulated over the past decade in a way that allows us to meet our responsibilities to each other and to the future.
During this past decade, profligate spending in Washington, tax cuts for multi-millionaires and billionaires, the cost of two wars, and the recession turned a record surplus into a yawning deficit, and that left us with a big pile of IOUs. If we don't act, that burden will ultimately fall on our children's shoulders. If we don't act, the growing debt will eventually crowd out everything else, preventing us from investing in things like education, or sustaining programs like Medicare
So Washington has to live within its means. The government has to do what families across this country have been doing for years. We have to cut what we can't afford to pay for what really matters. We need to invest in what will promote hiring and economic growth now while still providing the confidence that will come with a plan that reduces our deficits over the long-term.
These principles were at the heart of the deficit framework that I put forward in April. It was an approach to shrink the deficit as a share of the economy, but not to do so so abruptly with spending cuts that would hamper growth or prevent us from helping small businesses and middle-class families get back on their feet.
It was an approach that said we need to go through the budget line-by-line looking for waste, without shortchanging education and basic scientific research and road construction, because those things are essential to our future. And it was an approach that said we shouldn't balance the budget on the backs of the poor and the middle class; that for us to solve this problem, everybody, including the wealthiest Americans and biggest corporations, have to pay their fair share.
Now, during the debt ceiling debate, I had hoped to negotiate a compromise with the Speaker of the House that fulfilled these principles and achieved the $4 trillion in deficit reduction that leaders in both parties have agreed we need -- a grand bargain that would have strengthened our economy, instead of weakened it. Unfortunately, the Speaker walked away from a balanced package. What we agreed to instead wasn't all that grand. But it was a start -- roughly $1 trillion in cuts to domestic spending and defense spending.
Everyone knows we have to do more, and a special joint committee of Congress is assigned to find more deficit reduction. So, today, I'm laying out a set of specific proposals to finish what we started this summer -- proposals that live up to the principles I've talked about from the beginning. It's a plan that reduces our debt by more than $4 trillion, and achieves these savings in a way that is fair -- by asking everybody to do their part so that no one has to bear too much of the burden on their own.
All told, this plan cuts $2 in spending for every dollar in new revenues. In addition to the $1 trillion in spending that we've already cut from the budget, our plan makes additional spending cuts that need to happen if we're to solve this problem. We reform agricultural subsidies -- subsidies that a lot of times pay large farms for crops that they don't grow. We make modest adjustments to federal retirement programs. We reduce by tens of billions of dollars the tax money that goes to Fannie Mae and Freddie Mac. We also ask the largest financial firms -- companies saved by tax dollars during the financial crisis -- to repay the American people for every dime that we spent. And we save an additional $1 trillion as we end the wars in Iraq and Afghanistan.


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The Heretic's Comment: Before sharing my observations concerning the 2012 Stellar Awards, I want to first say congratulations to all the winners and nominees. My comments following are not meant to be disrespectful toward the winners and nominees, but it is more directed to the powers that keep them propped up.
Now that the formalities are out of the way, on this past Saturday, I made up my mind that I was going to force myself to sit down and watch the entire Stellar Awards show no matter how tempted I was to change the channel. And that is what I did. I watched the entire show and even though I had clients that were nominated in certain categories it turned out to be a tortured experience for me.
The entire affair just seemed to be an overproduced, detached and unrealistic attempt to connect christian music to an audience. And I am not talking about the audience in attendance, because it appeared that the entire audience was on the payroll of the producers of the show to make it seem like every performance was full of God's anointing and power.
The problem that I have with the Stellar Awards is that it comes off as one big propaganda tool to keep pushing the same small crop of christian entertainment royalty as the center of the christian musical universe. Keep in mind that the small group of christian musical artists I am referring to are for the most part owned and controlled by the Conglomerates. By the way, my complaints about the Stellar Awards, is essentially the same complaint I have about the Grammy's as well, but I boycotted watching the Grammy's this year.
At any rate, Christian Music is so much more dynamic, powerful and impactful, then the propaganda show we witnessed in this year's Stellar Awards.
The only way to change the old guard protecting the same group of gospel and christian artist who keep being renominated and winning year after year after year is for you and I as listeners and lovers of gospel and christian music to support (truly) support the artist we love even if they don't happen to be a house hold name.
Support Independent Music.
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The E-Book version of "Before You Sign That" is now available for purchase at the following sites:
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Barnes and Noble Nook: http://www.barnesandnoble.com/w/before-you-sign-that-leslie-warren-cross-jr/1030195081?ean=2940013453357&itm=1&usri=before+you+sign+that
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The print version is coming soon. We will keep you posted.
We also have other projects in the works that we will be sharing with you soon!!!


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CHICAGO - When you serve a client well during one of the most difficult times of their lives, its not just helpful for the client, but its also good for your business says Amy Florian, an educator, Schwab Impact speaker and the founder of the Chicago-based loss and grief consulting firm, Corgenius.
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Q & A with Austin
- Why did you choose to attend college at Alice Lloyd?
I chose to attend ALC because of the character-based education I'd heard so much about. I wanted to go to a small school that could provide me with one-on-one attention, and nowhere could pull that off to my standards quite like ALC. I also received the Presidential Scholarship, which, along with the Appalachian Leaders Scholarship that guarantees tuition, allowed me to attend ALC for little to no cost. How could I possibly turn that down?
- What campus activities can students become involved in?
ALC has a big intramurals program that any and all students can participate in. There's also a TON of clubs and organizations that I encourage everyone to get involved with. As president of the Allied Health Club, I encourage all pre-health majors to join! And then, on the weekends or in the evenings, you can take a trip to Hazard, Pikeville, or Prestonsburg (towns that have movie theaters, restaurants, shopping, bowling, etc.), which are only a short distance away.
- Which residence hall do you call home? What's the best aspect of living on campus?
I live in Berger-Auen Hall, the men's residence hall for upperclassmen. Living on campus has caused me to do a lot of growing up. I have the freedom that I've always wanted, and I'm really learning to take care of myself. It's definitely very different from living at home, but I like it a lot!
- Do you feel safe on campus?
That almost seems like a silly question when you're talking about ALC! Of course I feel safe on campus. Pippa Passes is such a small place that its police department is actually located on ALC's campus. What's better is that it's right across the road from the men's dorms. There's rarely any cause for alarm, and the crime rate is virtually non-existent. So, yes, I'm very comfortable saying that I feel safe on campus.
- Do you find it difficult to balance the demands of classes at ALC, your work-study, and extracurricular activities? What advice would you give to a potential or current ALC student about successfully handling all aspects of college life?
Life at ALC is a big adjustment to make from high school. You have to practice good time management skills. Classes are more challenging and you have to study. Along with that, you have to make time to complete your work-study responsibilities, and if you can, there are extracurricular activities to take into account. When you first dive in, it can be overwhelming. It's sometimes difficult to balance everything, but if you keep a schedule or calendar, it's easy to stay organized. And organization is the key to being successful in college!
- In your opinion, what makes Alice Lloyd the best choice for prospective college students?
Like any school, ALC is not for everyone. If you're not prepared to work hard for your education, it's probably not for you. But if you're looking for a school where you can earn a genuine, character-based education at an affordable cost, then Alice Lloyd is a good fit for you!
- What are your goals for life after ALC?
I plan on furthering my education in medical school, preferable at the University of Kentucky. Why UK? My Presidential Scholarship guaranteed me a spot in Caney Cottage (an apartment complex owned by ALC on UK's campus) and will provide me with a substantial stipend for living expenses wherever I go. I certainly can't turn that offer down!


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44 Products found in Prestwold Hall
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Leave Junction 23 of the M1 and follow the A512 into Loughborough. When driving through the town signs, for the A60 and then signs for Prestwold Hall itself.
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Sat Nav? Prestwold Halls's post code is LE12 5SH.
The closest train station to Prestwold Hall is Loughborough.
Based just outside Loughborough in the East Midlands, Prestwold Hall is a great place to test out your driving skills. This driving facility has one of the largest range of driving experiences we offer. The track itself is a 1.8 mile circuit, and there are also 2 rally tracks (one on-track, one on gravel) and an off-road circuit for 4x4 vehicles.
We have deals with all of the major racing tracks in the country but Prestwold Hall is the one with which we have the most products. For example, for Lamborghini alone we have over twenty services for you to choose from. Try out the mighty Gallardo over the Leicestershire race track and test the power of the V10 engine.
Prestwold Hall makes a real effort to make driving experiences fun for all the family, and offers a wide range of junior driving experiences for children and young people. You can choose from a passenger or driver ride and pick from the same top garage of cars that anyone else can, including the Lamborghini Gallardo.
When booking a driving experience please bear in mind that some experiences are only for weekdays. If you think you would prefer to go on a Saturday or Sunday then take a look through our selection of driving experiences that include weekends. This way you won't need to make special arrangements to come during the week, you can enjoy a driving experience in a free weekend instead.


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Hats off to the Secret Life writers for another fabulous week of WTF quotes! We've rounded up the best doozies from episode 21 for your enjoyment (they're pure gold!) –– and feel free to use these bad More »
It's time for your weekly fix of Secret Life! Breathe in the sausagey fumes, munch on some meat lovers' pizza and try to resist the urge to slam your fist through a wall, because this episode is even More »
It's been a long time since I've reviewed an episode of Secret Life and sometimes I forget how bad things have gotten between these so called friends. " Allies " was here to remind me just how screwe More »
The Secret Life of the American Teenager "Allies" Season 4 Episode 21 airs tonight Monday, May 14 (8:00 – 9:00 PM ET/PT), on ABC Family. Episode Synopsis : Amy learns she's doing poorly in summer sc More »
Ever since she accepted Ricky's marriage proposal, Secret Life of the American Teenager's Amy Juergens has been quite the royal beeyotch. But it looks like this former good girl turned bad girl may s More »


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Claire Martin - Witchcraft - O's Place Jazz Magazine
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Claire Martin - Witchcraft - O's Place Jazz Magazine
24 March 2011
O's Place Jazz Magazine
D. Oscar Groomes
Claire has a soft inviting voice that is paired with pianist Richard Rodney Bennett who also sings on some selections. The program includes fourteen jovial tunes. They playfully address "The Best is Yet To Come", "Everybody Today is Turning On" and the title track with a spirit that is very entertaining. In fact the entire set is like a stage show. Space and sound dynamics are excellent on this Linn SACD recording. It is a pleasure to listen to!
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Give us a hotdog, a slice of watermelon, and an epic fireworks show — that's a successful Fourth of July in our book. But, as much as we dig casual, we also love the chance to pull out the linens, line up the silverware, and experiment with our stem-arranging skills. It's America's big day, after all.
Ahead, we found 10 tablescapes to inspire the festive (not stuffy) dinner party. It's about the unexpected details, like succulents mixed with blooms, gold silverware (is it still called "silverware?"), and surprising place mat choices. Whether you're setting a buffet or serving a four-course meal this weekend, your table's going to be seeing some action. Make sure it's up to the task.


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If you can dream it, you can do it. -Walt Disney
Quality is a great business plan. -John Lasseter
Let's make some funny pictures. -Tex Avery
I never considered a difference of opinion in politics, in religion, in philosophy, as cause for withdrawing from a friend. -Howard Zinn
When critics sit in judgment it is hard to tell where justice leaves off and vengeance begins. -Chuck Jones
And what do you benefit if you gain the whole world but lose your own soul? -Jesus
A man should never neglect his family for business. -Walt Disney
What's most important in animation is the emotions and the ideas being portrayed. -Ralph Bakshi
Once you have heard a strange audience burst into laughter at a film you directed, you realize what the word joy is all about. -Chuck Jones
Before enlightenment: chop wood, carry water. After enlightenment: chop wood, carry water. -Buddhist Proverb
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Who saw the double rainbow Sept. 29 over Hollywood?
News and events from around the world
3 posts • Page 1 of 1
Who saw the double rainbow Sept. 29 over Hollywood?
It was awesome! The sunset that day was the most awesome I've probably seen.
Here are some pics at this story.
Re: Who saw the double rainbow Sept. 29 over Hollywood?
Greg, I was in Northridge at the time of the sunset on September 29 and noticed people pointing at the sky in that direction when I left the building I was in.
The rainbow was great I'm sure, but check out these photos by comparison. They're from 3 years ago, just about to the day. I posted them on the old forums. A magnificent double rainbow that covered Burbank. One end, the right side, was anchored directly on the Disney Studio lot, and the other end on the left was about where Cartoon Network is.
Clicking on the images will give you a better view.
Daily Z
Re: Who saw the double rainbow Sept. 29 over Hollywood?
Charles, about 5 years ago I caught a triple rainbow over Los Angeles. Shot it on video. I now realize that whenever it rains in the daytime and the conditions are right to break out the camera. You have to be around late afternoon for things to be just right. Rain, then stop, then sunbursts and the rainbows just pile in.
Someone just told me on Facebook that Jimmy Kimmel is talking about the double rainbow and sunset.
3 posts • Page 1 of 1


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