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Universal Emblem Earbuds and Portable Speaker SetOriginal Price:$24.99 Current Price: $17.98Stereo earbuds—complete with extra covers and storage case—are paired with a compact, hamburger-style speaker for a portable sound system that can go just about anywhere you do. Earbuds have a frequency range of 20HZ to 40KHZ with a 10MM speaker and 40" cord. Speaker supports any device with a 3.5 mm audio jack and provides a power output of 1W THD <=7%. Rechargeable speaker comes with a 30" USB charging cable. Turn the speaker to unlock/lock. Earbud case is approximately 3½" diameter and speaker stands 2" tall when unlocked. Speaker and case are accented with a Universal Emblem logo. Learn More
Tiger Cub Wallet$9.99Made of bright orange Cordura nylon, this youth sized wallet is sturdy enough to really take a beating. With a zippered billfold pocket, separate coin pocket, photo/card holders, three large pockets for other things, and secure Velcro® closure. Machine washable Learn More
The Summit® Oval Sticker$4.99Intriguing design is sure to start conversations when displayed on your vehicle, home or office window. Oval decal features the geographical coordinates that identify the "SBR" or Summit Bechtel Reserve™ - BSA's newest High Adventure Base in West Virginia. Learn More
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|£10.99 & FREE Delivery in the UK on orders over £20. Details
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|Disc: 1
|1. Intro
|2. Power to the People
|3. Unicorn
|4. Never Say Never
|5. We Are Not Alone
|6. What's the News
|7. Summer Dem
|8. Buffalo
|9. Rock This Road
|10. Sneakin' Toronto
See all 13 tracks on this disc
|Disc: 2
|1. Galactical
|2. What A Difference Your Love Makes
|3. Daddy Makes Boom Boom
|4. Never Say Never
|5. House Scene
|6. Back 2 The Wild - Jaxx Extended Mix
|7. Mermaid of Salinas - Boris Brejcha Remix
|8. Moments In Dub
|9. Wherever You Go
|10. Back 2 The Wild - Korean Version
See all 12 tracks on this disc
I am a long time Basement Jaxx fan and Junto has not disappointed. I think I've listened to it everyday since I purchased (well over a month ago). Favourite tracks change weekly.Published 10 months ago by Jess
Stunning joyful collection of songs. A rebirth, cannot be faulted.Published 12 months ago by Papalamour
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Book your room at The Inn at Briarwood
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Get an overview of this hotelHotel in Jackson with free breakfast and outdoor pool
Situated in Jackson, this hotel is within 6 mi (10 km) of Mississippi Agriculture and Forestry Museum, Mississippi Veterans Memorial Stadium, and Mississippi Children's Museum. Riverside Park and Mississippi Museum of Natural Science are also within 6 mi (10 km).
Hotel Features
Along with an outdoor pool, this hotel has a business center and dry cleaning. Free buffet breakfast and free self parking are also provided. Additionally, a 24-hour front desk, express check-in, and express check-out are onsite.
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All 119 rooms provide premium bedding, coffee makers, and cable TV. Other amenities available to guests include free newspapers, hair dryers, and safes.Information missing or incorrect? Tell us!
Hotel Amenities
Hotel Amenities
This hotel offers access to a business center. A complimentary breakfast is offered. This Jackson hotel also offers an outdoor pool, dry cleaning/laundry services, and express check-in. Onsite self parking is complimentary.
- 24-hour front desk
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- Number of floors - 4
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- Total number of rooms - 119
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Truckee Donner Lodge
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June 5th - Virginia City
... br> everything but we did have a great time.
First we went to a wild west show. That
was half an hour long and hilarious. I (Maria) was pulled up to join
in, not my favourite thing to be centre of attention but I shot
someone with a pistol and they lived so that's good!
There were candy stores filled with
taffy which we tried a few different kinds of. I think maple bacon
was my favourite flavour. We also took a tour into a mine. The ...
... We ended up missing our trail and added an extra mile and a half back tracking but eventually made it back to the car. To our dismay the weather had turned from sunny to overcast and sprinkling so our afternoon at the beach was in jeopardy, to add insult to injury our arrival at the car included a $72 parking ticket adorning the windshield. Apparently they did not appreciate us moving the log a few feet to the left, oops. There were a few spots of ...
Truckee Style
... parties at the Moon Dunes, karaoke at the T Club (Mike absolutely killed What's Up bringing the house down), discing, Kaitlyn going to Reno for a Wally run, delicious breakfast at Marty's downtown Truckee, checking out the waterfalls and Vikingsholm in Emerald Bay, more discing, a lot of drinks at the house, a trip to Tahoe Mountain Brewing for a sour day, pier hangout at Donner Lake, spending the worst beach day ever at the dog ...
Four Wheelin' Free Wheelin and feeling 20 again!
... San Francisco, he was raised and mentored by his uncle. Life was a personal challenge for him, including robbing a savings and loan just " to see if I could do it ". He spent 8 years of a 15 year sentence in the state pen for armed robbery, which only hardened his survival skills as a small man, but he never backed down from a confrontation, although he quickly learned that a tempered response could deflate a situation just as well as a knee to ...
More than one night somewhere is a luxury!
... of the list of activities on the whole trip. I had hoped to recapture the glory on another trail ride. It was still a nice time but fell a little flat. You can't beat the scenery of Durango...even with the high Sierra's...and our guide last year was the tops... Regardless...and aside from my incredibly sore...saddle parts...we had a nice time and were thankful for the opportunity. God's country...Our country, ...


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Tuesday, September 21, 2010
10 comments
"People, people who need people, are the luckiest people in the world."... Read more
Tuesday, September 21, 2010
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I was stretching on the living room floor this morning, getting ready to take my morning walk, when sudden;y there was this very cold feeling in the pit of my stomach. I believe in popular parlance it's called "fear." Conventional wisdom tells u... Read more
Monday, September 20, 2010
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I guess I should be grateful that i have enough activity in my life to keep me from getting bored. The wedding is now officially in the books and I woke up this morning realizing it is only five days until I run in my first official 5K.
I ... Read more
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2... Read more
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Off to the Wedding... Read more
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Dear John;
Don�t misunderstand me. I love the Spark Goodies, the emoticons and those amazing computer generated images that create a cool picture. But it�s not what I am here for. I am here to learn, to change my life style and to be health... Read more
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Available on You Tube @ http://www.youtube.com/watch?v=QwsB9x54wk0... Read more
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In thirteen days I run my first official 5K. That's the one where you pay money and get a cool tee shirt. I have largely trained for this on my own. I am running three times a week, with my runs being 1.5 miles, 2.0 miles and 3.1 miles. I feel g... Read more
Saturday, September 11, 2010
11 comments
Sometimes it is not pretty and sometimes it is not fun but it always gets results
Available on Youtube @ http://www.youtube.com/watch?v=59WdbMMHsLQ... Read more
Friday, September 10, 2010
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2... Read more
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Availible on YouTube @
http://www.youtube.com/watch?v=YcedLPQ5d4c... Read more
Sunday, September 05, 2010
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There is that old adage that says if "You fail to plan, then plan to fail." Sometimes, even when you do plan this thing called reality gets in your way and just messes up your entire universe.
I was scheduled to run today. Today is my long ... Read more


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All materials on Kansas Memory are made available for noncommercial educational and research purposes only. It is the patron's responsibility to request and obtain permission from both the image and copyright owner(s) to use materials.
To obtain permission or to purchase a reproduction, please contact the KSHS Reference Desk at 785-272-8681, ext. 117 or firstname.lastname@example.com. See the Copyright and Permission FAQ for more information.
These two black and white photographs show horse racing at the Kansas Free Fair in Topeka, Kansas.
Date: Between 1960 and 1969
Item Number: 220504
Call Number: FK2.S5 T.65 F. 1960c *12-*13
KSHS Identifier: DaRT ID: 220504
Agriculture - Livestock - Horses
Built Environment - Function - Recreation and Culture - Fair
Collections - Photograph
Community Life - Events and Celebrations - Fairs
Community Life - Recreation and Sports - Sports - Racing (dog and horse)
Date - 1960s
Objects and Artifacts - Communication Artifacts - Documentary Artifact - Photograph
Places - Cities and towns - Topeka
Places - Counties - Shawnee
Type of Material - Photographs


text: AdChoices Cookie Consent Terms of Use Privacy Policy Hide VIDEO Entertainment and Celebrities Art Of Being A DJ Video Art Of Being A DJ Video Is Art Of Being A DJ Dead? AskMen Editors May 23, 2012 Share Tweet 0 Shares Veteran DJ and music producer VICE would argue that it is not. We headed over to Lavo in NYC to have a chat with the 20 year veteran about the state of the industry. How has technology changed the role of the DJ, and is it possible to still become famous without first becoming a producer? Art Appreciation Music uk music Music Videos Comments Show Comments More Like This Entertainment News Trending News: Rihanna's NSFW Video Is The Only Thing Guys Are Talking About Today Read More Music This Awesome St. Patrick's Day Playlist Is Better Than The Lousy Folk Music You Were Going To Listen To Read More Trending This Guy's Christmas Lights Pretty Much Make Him One Of The Worst Neighbors Ever Read More Recommended Five Brand New Songs Every Guy Should Be Using As The Soundtrack To His Weekend Read More Trending This Is Probably The Biggest Music Video That's Ever Been Made Read More Entertainment and Celebrities These EDM Superstars Are Hilarious Oddballs. And We Love It. Read More Around the Web Special Features


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I've just finished only the second area of Undertale and I find myself with a profound feeling of wonder, accomplishment, awe, and just raw emotion along with some truly worthwhile chuckles. I've only clear what is essentially the second dungeon, the first real dungeon after the requisite tutorial dungeon where the training wheels are still on and I'm still riding an emotional high that drives me to talk about Undertale now while the emotions are still fresh on me.
This will not be outright spoilers, but I will talk about the impact of specific story moments, pretty much the first two dungeons, like I said. So pretty much, if you haven't played Undertale, this will spoil you. However, if you've played Undertale up to the second major boss fight, I'd love to talk shop, book club style. So yeah, nevermind what I said about it not being outright spoilers. They're just spoilers past this point.
Undertale was already reviewed by bbain this week but I hadn't even read that review until just now. Unlike a lot of games, I went into it completely blind but was enticed by the absolute saturation of social media presence it had, especially in the let's play department. Asides from feeling like I had to get in on the ground floor on this experience, I only knew one other thing that intrigued me a great deal: the trailer for the game made it obvious that a part of the battle experience was a sort of bullet hell mini-game. I also knew of the mercy mechanic since the sales pitch was, "The RPG where you don't have to kill anyone!"
My experience however, was probably that of 90% of people first playing the game, and I'm sad to believe that that means most start out killing poor Toriel. The game does a mild job of teaching you how to get monsters to back down and how you spare them but ultimately, many games grow up on RPGs believing in only one thing: kill that which blocks your path.Oh sure, it's easy on the random encounters because the method to getting them to back down is more transparent and even the mid-boss ghost drops clues on prodding him to move out of the way peacefully. But Toriel was different. The game had taught me talk to monsters, observe their change in behavior, and spare them. Yes, a froggit cryptically told me that sometimes, there will be moments where I must try being merciful despite no clear indication that your choice to yield peacefully to a monster has any effect, but like I said it was cryptic, at least so much more so while being reinforced by 20 years of RPG experience. So I try weakening Toriel a few times to see if I get her to yield eventually. But later on during the second area, a book reveals something about the fight option: that the monsters are inherently weaker than humans due to humans being made of real flesh and blood and monsters being composed of unstable magic. The more malicious the intent to kill is from the human, the more powerful their attacks ultimately become against monsters. This explains why eventually after doing steady damage to Toriel, you suddenly at one point perform overkill on her.
Yes, Toriel's death was sad. She clearly strains herself in pain while still trying to put on a brave face and be happy for you, the child, the protagonist. And when Toriel dies, her physical form fades away, and to really drive home the feeling of anguish you should be feeling (you monster) her soul, in the same shape as a heart as you, breaks.
Yes, Toriel's death was sad. But I didn't restart from one death. I was still in RPG mode. That Toriel's death might have been a sacrifice for the greater good. But then Flowey returns to taunt me and rubs it in my face about how I didn't even try to spare Toriel.
That really got me. Flowey, for all his appearance as an asshole flower, really shook me by the shoulders and forced me to realize this destructive way of thinking I had from years of playing 'the good guy' in RPGs and killing 'the bad guys'. So I restarted the game, thinking I could try a new run. And for those of you who have not tried replaying the game despite getting to my point and maybe further, the game once again shocked me. It actively told me that my mistakes didn't simply vanish. It knew, and it will always know.
On my second playthrough of the Ruins, things were queer. Characters seemed to remark on a feeling of deja vu. Not only did I pass through all the puzzles knowing already how to finish them but people acted as if they felt like they've gone through the song and dance before. While figuring out Toriel's fight on my second playthrough, trying to talk results with a remark of, "You remember seeing Toriel die before, but bringing that up now would be awkward."
Even after sparing Toriel from death, on my second meeting with Flowey, he still manages to push my face into the mud. He knew I had restarted. He knew I had killed Toriel before and that I spared her now. And he realizes that I, as he main character possess the same power as him: the power to save, and in actuality the power to change fate.
From then on, I found resolve to really look at the characters I meet as people inhabiting this space, rather than someone who is outright good or outright bad.The real star of this story were the skeleton brothers, sans and Papyrus. Sans, the goofy slacker and his try hard, dorkier brother Papyrus, both named after the fonts that boldly talk in. At every turn I meet them, they continue to reinforce the lesson I've learned, that the characters in this story are more than just black and white representations of morality. Papyrus should be the bad guy since he's motivated to capture a human so that he can join the Royal Guard. But ultimately the goofball repeatedly fails to intimidate anyone and even takes a liking to you. I particularly loved it when I came to his complicated sliding puzzle, and instead of continuing on like I usually would have, I decided to hear the wacky, almost Rube Goldberg-esque directions to his crazy puzzle again, and it turns out I was rewarded for my outside-the-box thinking with a revelation that the directions were even confusing him, to the point where he mixed up the colored traps, forgot some of them, and outright gave up on explaining his dastardly puzzle and opted to just leave the instructions on the ground before leaving and trusting you to read them and do the puzzle yourself (it doesn't even work!).
During the second boss fight, I had completely come around to the idea of always sparing at least major encounters due to how much I was having in figuring out the monsters up to this point in order to get them to yield. More importantly, by the time I reach Papyrus when he decides to get serious and try capturing me, I just liked the lovable bonehead too much. I decided I'd just have to dodge his so called infamous blue attack in order to stay true to these ideals I'd just realized were important to me. Showing mercy is more than just being a pacifist in Undertale. You meet and get to know the monsters inhabiting the underground and see who they truly are but ultimately your friendship is tested when a monster decides that your presence as a human is an anomaly in their life. Just how far will you go in order to preserve a friendship? For me, I grew to absolutely love Papyrus, for all it seems that he'd be better off not joining some royal guard. I didn't want to hurt this lughead who didn't even kill me when he decided his surekill death contraption was much too cliche for me to die by.
Through all his boney attacks, blue attacks, and the unexpected Pomeranian who carried away one of his attacks, I still wasn't going to kill him. And even if he killed me, I wouldn't be sad about it. I would stick to my ideals. Yes, I'd be restarting but even Flowey told me that there would be monsters who will come at me with 100% killing intent and that he was waiting for my to try and try again from my save point until I got frustrated and let my ideals cave. He literally said that, as if talking directly to me. But Undertale is a special game about realizing where you've come in life, how you make decisions, and ultimately after putting my thoughts down, a game about how far you will go to stick to your morals. This isn't just some paragon or renegade choice, where I get results but go about it as a nice guy or as a dick. This is either being someone who can live with murder, in a world that knows I've killed someone, or sticking to me ideals as a person, and never killing so long as the option to make it out alive myself is present. No matter how I'm tested, I won't kill a friend.
Or a really hilarious skeleton.
(Note: the music is really good too)read
I considered talking about this months ago when Monster Hunter X was first announced, but I figured someone would bring it up eventually. It's been months and not a peep asides from your usual quips of uninterest like with most things that are somewhat niche. Like of course people will talk about Mario or Destiny but even after Monster Hunter 4 Ultimate's relatively successful entry, nobody really gives it any buzz. Monster Hunter has always been doomed to some sort of eternal obscurity and "I've never really gotten into this" kind of business but even though Monster Hunter X isn't considered a big, numbered entry to the series, the new mechanics look to be a big departure on how you play the game. Even if it is running off the MH4U engine, it's going to be bring some excitement to the series that isn't characteristic to usual MH shenanigans.
Look at this magnificence!
The reason I'm super interested in MHX is that the game is being created with a philosophy of empowering hunter to fight with more flashy moves and give each hunter more individuality and uniqueness in the way they hunter. Usually people who don't get into MH have trouble adapting to it's rigid and methodical combat system like how attacks have very specific cancellable frames and that players are expected to cancel animations at all. Currently, most weapons offer just one or two general strategies to utilizing them as explored by the community. For lances, people learn to guard lance or evade lance but for something like the great sword, there's generally only one way to use it, especially in terms of armor skills such as requisite skills like focus and quick sheath.
So there are now four styles you can adopt to hunt with: guild, aerial, bushido, and striker, along with new super moves or hunter arts that offer unique things from a highly damaging strike to creating passive healing zones. Personally, my weapons of choices are the dual blades and great sword. Even the guild style, which brings back the traditional movesets veteran hunters are used to, will offer some slight changes and buffs such as the new double back hop for bow users. The striker style offers three total possible hunter arts to equip, compared to guild's two and the one of the last two. Striker overall simplifies the combat hunters have learned from most modern Monster Hunter games in exchange for a diverse selection in hunter arts plus some more straightforward combat. Using great sword as an example, you can no longer use the super charged slash in combos, but charge speed for its primary charge is much faster. Charging for different moves is overall faster but combos are less complex. In all honesty though, I'm most excited to try aerial and bushido.
Take to the skies!
Aerial takes the concepts of verticality that MH4U brought forth and expands on it. Rather than limiting jump attacks to cliffs and the insect glaive's pole vault, aerial hunters trade their traditional evade for a tiny flip jump. While aerial hunters can still jump off cliffs for air attacks, performing a flip jump onto just about anything, from monsters to other hunters, results in a springboard kick that gives hunters ridiculous airtime and control to perform an expanded aerial moveset. I'm really excited by the aerial style because it offers a unique kind of high risk, high reward combat with a unique payoff of working towards a mount and knockdown. Of course, with more airborne moves available to all weapons, monsters have an overall higher tolerance to mounting than before.
Since aerial style replaces your normal evade with a slower flip, aerial hunters are more at risk in trying to evade damage normally, which in most cases involves reading the monster's cues and dodging to the left or right. Aerial style can't avoid side-to-side as well, but aerial style allows hunters to springboard over monsters instead for a more unconventional evasion while allowing for a simultaneous offensive at the same time. The strange thing is, to balance this unconventional mobility, many of the more powerful and important options for a given weapon is locked to being an airborne action in an altered form. For example, something as basic as the great sword's charge attack cannot be done on the ground but must instead be done in the air. Of course, the charge time is dramatically faster to compensate for the limited time you're airborne, but using a combat style in which your only viable way of avoiding damage is to charge straight at the monster sounds exciting! Plus who doesn't love the adrenaline rush of coming from up above and crashing down with a giant sword, a heavy hammer, or a flurry of swinging blades?
For me personally, as a dual blades lover, it's been shown that dual blades being used with aerial style are extremely flashy and offensive, featuring a shimmering storm of spiraling swings both on the way up and on the down.
Wait until the perfect moment
Bushido on the other hand is the answer to all evasion lovers' prayers everywhere. As it's been described so far, performing a perfect evade (or a perfect guard for the lances), allows the hunter to completely avoid an attack and deliver a powerful counterattack. Firstly, as long as your timing for a perfect evade is accurate, you won't need to devote points towards the actual evasion skill, which is a great in providing a place for my diversity in armor builds. Secondly, like the aerial style, certain core aspects of a weapon are removed from the normal moveset, instead being locked to after performing a perfect evade. The long sword for example cannot perform it's signature round slash to upgrade its spirit gauge normally but instead can only perform the spirit finisher after a perfect evade, though this will be balanced with less spirit energy being needed to perform the necessary spirit combo.
Many of my current armor sets include an evasion skill of some sort, at least +2 but +3 wherever possible simply because it's rewarding to avoid monster attacks by the skin of your teeth and continually attacking. But getting evasion +3 is a steep commitment in terms of armor selection plus the evasion skill doesn't even work well with dual blades since it uses an entirely different evasion animation compared to the usual dive. But as trailers show, it's entirely normal to perform perfect evades while using dual blades in demon mode, which is an entirely different evade animation which normally poses a problem in integration with the normal evasion skill.
There isn't much to be said about what's so cool about bushido style. But bushido is a part of a fundamental enjoyment of Monster Hunter: learning monster patterns and cues in order to better fight them when the odds against you never change much, no matter how good your armor and weapons become. It's the culmination of every fan of Monster Hunter's core love: no stats, just skill. Especially when you become G rank, monsters never stop challenging you and it's all about relying on your experience and skill to overcome challenging monsters like Gore Magala, Teostra, or Seregios. And the bushido style is a reflection of this core understanding, rewarding the truly capable and skilled with impressive invincibility and extra powerful attacks. This style is definitely not for newer hunters nor the faint of heart.
The dual blades are the only weapons that perform an active attack while perfect evading. Every other weapon causes the hunter to perform a flashy dive before breaking into a full run in the direction you want to deliver a bushido attack. Dual blades on the other hand causes the hunter to spin through the air while diving, becoming a deadly corkscrew auger that cuts through monsters before engaging in the roadie run. I also find evasion an important skill for gunner since gunners have very little defense, and I expect bushido to be a popular style for gunners. It's worth noting the mystery surrounding how bushido and aerial will limit the move sets of gunner since they have no real combos and just fire projectiles.
All in all, I'm excited for Monster Hunter X because as you can see, this will be the most outrageous Monster Hunter to date. Rather then be locked in cumbersome animations that dictate how you approach the game and work around the limitations MHX will actually be providing a punch of powerful change in how it moves and handles and looks to be the friendliest entry for newcomers to date, and Monster Hunter 4U was fairly lenient already in teaching hunters through the abundant tutorials it provided.
I'm relatively new to hunting, but I've dumped hundreds of hours on MH4U alone, and that was an entry that went easy on bringing newcomers into the fold and brought together so many classic and new elements. MHX looks like a sort of dream team assembling of so many series favorites while ratcheting up the cool factor, which in turn attracts newer hunters and retaining them as well. I'm already excited just to hunt the Lagiacrus, the sea leviathan from MH3, which has been retooled to fight entirely on land like the Ivory Lagi without worrying about the half-baked swimming mechanics. Nargacuga is even coming back, and both mentioned monsters offer really cool weapons to forge. I'm excited for MHX not only for the new it brings but also for all the old glory it brings back like old villages and older monsters. The #MHXfortheWest hashtag is being continually used and I sincerely hope that the November Japanese release date is followed by a western announcement date, or better. Pokemon managed a worldwide release, remember?
Fighting games were a peripheral fixation of mine since I was child. Street Fighter II of course was the only real one I liked asides from Mortal Kombat. But when Street Fighter IV came out (that was fucking 2008 oh my fucking god it's felt longer) I became fully ingratiated with the fighting game community. Say what you want about how one goes about including themselves into a community, I spent classes in college just opening up YouTube and watching subscriptions uploading SFIV footage from channels like Spooky, GAMEacho, and ArcadeInfinity (RIP). I drove an hour to get a taste of Blazblue back when it was still new, Calamity Trigger, and confused as some sort of missing link to Guilty Gear. I went through the previous generation's unnaturally long cycle playing everything from SFIV, to Marvel, to Injustice, and Persona 4 Arena. I've made friendships and broken them in this genre. I should show more appreciation to Virtua Kazama.
But for the past year I've been on the Wii U, which as we all know has a notoriously shallow pool for games. Now the water is filled with herbs and oils, creating a quality experience but nonetheless you're only getting your ankles wet. You'll have fucking awesome ankles but that's it. I've been missing out on Mortal Kombat X, the SFV beta, Killer Instinct, KOFXIV was announced (HA), and who knows what else?
All of these games are not on Wii U and I'm on some serious Smash Bros. fatigue.
I want some Mika 3:16
I'm starting to really burn out on Smash's unorthodox fighting mechanics. The mobility mechanics, the air game, the edge game and percent system. I still like playing it thank god because I live for fighting games and matchmaking but my god I'm really missing a fighting game that just takes a step back into the old fashion face-to-face and life bars fighting game. I miss thinking about meter management, I miss executing special moves I find easy and hearing people complain about how they can't do quarter circle forward motions, I miss mechanics built for traditional combos, where getting hit is called hitstun and not hitlag and I can cancel certain footsie moves into special moves. And when I say combos I mean I'm tired of chasing opponents as they directional influence away from my attacks and I'm tired of seeing something being called a combo when the victim simply fell into an attack as a misjudgment on spacing or as part of an elaborate tech trap.
That's not to take away from Smash 4's amazing staying power within its balance and competitive community. I mean that from a context where when Brawl came out it just died a slow, stagnating death on the vine when it came to community. Melee continues to live as the 3rd Strike of Smash Bros. and Smash 4 is kind of like SFIV: it has its fair share of problems but people still enjoy it. I daresay Brawl is like the Street Fighter EX of Smash Bros. but anyways, I'm saying I've been playing a lot of Street Fighter IV and I want to play some Persona 4 Ultimax.
Calling you out Skullomania
Full disclosure, I play a lot of Little Mac on For Glory. So burning out is inevitable as I decide to cram nails through my hands with such ferocity as I am currently. I do like playing Bowser and a few other characters like Ike (wields a club, not a sword), Roy (hello Fsmash), and Ryu (what are inputs?). I suppose I should just cool off a bit with For Fun and goof off or work on some Classic mode runs to earn coins and trophies and round up some trophy collecting. But I salivate at the idea of playing Ken as the most different he's been in any version of Street Fighter, Ryu with his denjin fists, an Charlie with his fucking teleport shenanigans and Genocide Cutters (Rugal fucking called you Nash). I want to give Tremor a go and play as an Earthbender in the Mortal Kombat universe, with its fucking wacky variant system expanding matchups (even if most people just play one version of Sub-Zero apparently and why would anyone play as the version of Kung Jin that uses arrows when you can just beat people with a big stick?). Hell yeah I'd want to play as a Buick-sized Native American named Chief Thunder in Killer Instinct and stomp on insensitive white people (and werewolves, and skeletons, and aliens) or play as a giant golem who can create his own corner combos. All of these examples have unique strategies in using meter, using special traits and powers, and doing actual high-low attacks (holy crap I miss actually worrying about blocking high or low).
To add salt to the wound, I also don't have much a PC gaming presence despite my obviously answer being Steam like Rising Thunder. Though if my laptop can run Skullgirls and KOFXIII (King of Snores XIII), I guess I should try out Yatagarasu. I'm not good at 3rd Strike but its not exactly like 3rd Strike at least. Hell, Yomi is receiving some praise in my circles and that's half card game, half fighting game.
Yes Smash 4 has it's own unique set of mechanics to make it stand out like knocking people off stage, edgeguarding, ledge trumping, tech chasing, pivoting, and meteor smashing people into the disrespect hole. But hopefully you see where my fatigue is coming from. It's honestly just the Wii U complaint about the availability of games and diversity on the platform and repurposed to specifically talk about fighting games.
Now before you call me out on it, yes Pokken Tournament is on the way to attempt to save the day. Ironically I'm not a big fan of Tekken and this might be the first Tekken game I'll take seriously (Pikachu is basically Heihachi by the way). Even though it'll still be comparatively wacky with respect with the form of fighting I miss, it'll still have many of the mechanics I miss in Smash which are in most mainstream fighting games like meter managment, life bars, and it'll even have assists like the faster, team-based fighters. Weavile might be my jam as the speedy, technical type but I'd love to play as Gengar as the tricky type, or even Suicine as a fucking quadrupedal beast looking to hang out in a bipedal fighting party and let's not forget that not only is there's Heihachi reborn as Pikachu but an alternate Pikachu dressed as a luchador who justifies grappling moves by way of grabbing Pokemon with electromagnetic waves.
I'm seriously thirsty for a different fighting experience from Smash but all I have is the Wii U. I don't read frame data spreadsheets but I love counting frames in training mode. I'm not travelling to competitive tournaments but I like getting online to see the dumb shenanigans people will cook up to compensate for lag, lack of skill, or a combination of both. I'm ready for a new experience. That may be par for the course in the context of Wii U ownership but I'm not salty about it. I want some new salt is all.


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