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This section introduces you to areas of the Oracle Application Express user interface. It also shows you how to install the sample objects to use with this guide.
Before you begin, log in to either the host demo environment or your local instance of Oracle Application Express. For instructions, see "Accessing Your Development Environment".
This section contains the following topics:
When you log in to Oracle Application Express, the Workspace home page appears.
Take a few minutes to explore the product. The following three large icons appear in the center of the page:
Application Builder. Use Application Builder to assemble an HTML interface (or application) on top of database objects such as tables and procedures. Most exercises in this guide use Application Builder.
SQL Workshop. Use the SQL Workshop to access tools to view and manage database objects. Click SQL Workshop to access the following database tools:
Object Browser. View, create, modify, browse, and drop database objects. Use the PL/SQL editor to edit and compile packages, procedures, functions, and triggers while taking advantage of error reporting.
SQL Commands. Run SQL commands and anonymous PL/SQL, scripts, and saved queries.
SQL Scripts. Create, edit, view, run, and delete script files. You can also upload and download scripts from your local file system.
Query Builder. Search and filter database objects, select objects and columns, create relationships between objects, view formatted query results, and save queries with little or no SQL knowledge, using Query Builder's graphical user interface.
Utilities. Import and export data from the database, generate DDL, view object reports, restore dropped database objects, and perform other tasks.
Note that your workspace and username appear in the lower left corner.
An Administration list appears on the right side of the Workspace home page. Use the links to administer your application development environment.
If you have administrator or developer privileges, these links appear:
Administration. Click this link to view a list of administrative tasks. If you are a developer, you have limited access to these features.
Change Password. Click this link to open a popup window where you can change your workspace password.
About Application Express. Click this link to see version and configuration information for both Oracle Application Express and your database.
About the Migrations Link
Use the Migrations link to migrate a Microsoft Access application and generate an Oracle Application Express application from the retrieved objects.
About the Workspace Schemas List
The Workspace Schemas list displays the database schemas that are associated with, and therefore accessible to, this workspace.
The Links list contains links to resources to expand your knowledge of Oracle Application Express.
Oracle Technology Network opens the Oracle Application Express section of Oracle Technology Network. Use this page to access additional information and resources about using Oracle Application Express.
Tip:Use this link to check for newer versions of Oracle Application Express, to download packaged applications you can use with Oracle Application Express, and to take advantage of sample code to accelerate your development process. For more information, see "Next Steps".
Discussion Forum opens the Oracle Application Express Discussion Forum. This is an excellent resource for research and finding answers to questions or answering questions from other users.
User's Guide opens an HTML-based online Help system. You can also access online Help by clicking the Help link in the upper right corner of any page in Oracle Application Express.
You use the Application Builder component of Oracle Application Express to build your application. Through wizards or your direct input, you can assemble an HTML interface (or application) on top of database objects such as tables and procedures. Each application is a collection of linked pages using tabs, buttons, or hypertext links.
A page is the basic building block of an application. Pages also contain user interface elements such as tabs, lists, buttons, items, and regions. To see the definition of each page belonging to your application, you use the Page Definition page.
The Page Definition contains three main areas:
Page Rendering lists user interface controls and logic that are executed when a page is rendered. Page rendering is the process of generating a page from the database.
Page Processing lists logic controls (such as computations and processes) that are evaluated and executed when the page is processed.
Shared Components lists components used by the current page that can also be referenced by other pages within your application.
In Oracle Application Express, users log in to a workspace. You can think of each workspace as a shared work area that separates your objects, data, and applications into a virtual private database.
Before performing any tasks in this guide, you must create the appropriate sample objects within your workspace. These sample objects are copies of the objects that are typically installed in two schemas:
Human Resources (HR)
The HR schema contains information about the employees and the facilities where they work. Each employee has an identification number, email address, job identification code, salary, and manager. Employees are assigned to a department, and each department is associated with one location that has a full address, including the street name, postal code, city, state or province, and country code.
Order Entry (OE)
The OE schema tracks product inventories and sales of a company's products, including the product identification number, the product name, the associated associates product category, product descriptions, the weight group (for shipping purposes), the warranty periods, the suppliers, the availability status, and a minimum price.
To create the objects locally in your workspace, import the OEHR Sample Objects application.
This section contains the following topics:
Tip:In order to successfully import the objects associated with the OEHR Sample Objects application, your Oracle database must include Oracle Spatial. If your database instance does not include Oracle Spatial, you can install it using Database Configuration Assistant. To learn more, see the Oracle Application Express Installation Guide for your operating environment.
To import the OEHR Sample Objects application, you must download it from the Oracle Technology Network (OTN).
To download the OEHR Sample Objects application from OTN:
In your Web browser, go to:
Click Packaged Applications.
Click OEHR Sample Objects.
Download and save the
oehr_sample_objects.zip file to your computer.
Unzip and extract the
oehr_sample_objects_installer.sql file:
Microsoft Windows - Double-click the
oehr_sample_objects.zip file
UNIX or Linux - Enter the following command:
$ unzip oehr_sample_objects.zip
After you download and unzip the OEHR Sample Objects application, import it into Oracle Application Express. During the import process, specify installation of both the application and the supporting objects. Installing the application creates the objects and sample data needed to complete the exercises in this guide.
To import and install the OEHR Sample Objects application:
Log in to Oracle Application Express.
For instructions, see "Logging In to the Hosted Demo Environment" or "Logging In to Your Local Instance".
On the Workspace home page, click Application Builder.
The Application Builder home page appears.
Click the Import button.
For Specify File, specify the following:
Import file - Click Browse and navigate to the
oehr_sample_objects_installer.sql file.
File Type - Select Application, Page, or Component Export.
File Character Set - Select the correct character set.
Click Next.
Next, you must install the imported file.
To install an imported file, click Next.
The Install Application Wizard appears.
In the Install Application Wizard, specify the following:
Parsing Schema - Select the schema you created when you set up your development environment.
Build Status - Select Run and Build Application.
Install As Application - Select Auto Assign New Application ID.
Click Install.
For Install Supporting Objects, select Yes and click Next.
Confirm your selections by clicking Install.
After the installation is completed, click the Home breadcrumb link at the top of the page.
The Application Builder home page appears.
If you experience problems installing the OEHR Sample Objects application, verify the available space in your workspace. If you do not have enough space, request additional storage space.
If you are a workspace administrator, you can:
Determine if you have enough storage space. See "Viewing the Workspace Overview Report" in Oracle Application Express Administration Guide.
Request additional storage space. See "Requesting Additional Storage" in Oracle Application Express Administration Guide.
Deleting the OEHR Sample Objects application and deinstalling the supporting objects completely removes all associated objects and sample data.
To delete the OEHR Sample Objects application:
Log in to Oracle Application Express.
On the Workspace home page, click Application Builder.
The Application Builder home page appears.
Click the OEHR Sample Objects icon.
On the Tasks list, click Delete this Application.
The Deinstall page appears.
To remove all associated objects and sample data, select Remove Application Definition and Deinstall Supporting Objects.
Click Deinstall.
If you are using a locally installed instance of Oracle Application Express release 184.108.40.206 or later (not a hosted demo environment such as
http://apex.oracle.com) and have the HR schema installed, you can perform the exercises in this guide directly against the HR schema.
To do so, you must associate the HR schema with your workspace instead of performing the steps described in "Importing the OEHR Sample Objects".
Note:The table names in the HR schema do not include the
OEHR prefix (
EMPLOYEES versus
OEHR_EMPLOYEES). Because this guide outlines all the steps using the OEHR schema, you must adjust your selections and code accordingly.
Also, note that other users may be using the HR schema. Therefore, the objects or data within the objects may differ from that shown in this guide.
Review the objects you just created by going to Object Browser. Object Browser enables you to browse, create, and edit objects in your database.
To view the objects:
On the Workspace home page, click SQL Workshop.
Click Object Browser.
Object Browser appears.
Object Browser is divided into two sections:
Object Selection pane displays on the left side of the Object Browser page and lists database objects of a selected type within the current schema.
Detail pane displays to the right of the page and displays detailed information about a selected object.
From the list in the Object Selection pane on the left, select Tables.
The Detail pane lists the tables in your current schema.
In the Object Selection pane, click OEHR_EMPLOYEES from the list.
The Detail pane shows details about the table.
Click the Data tab at the top of the Details pane.
The data in the
OEHR_EMPLOYEES table appears. Note that other tabs show additional details about the object you select.
To search for an object name, enter a case-insensitive term in the Search field.
To view all objects, leave the Search field blank.
See also:"Managing Database Objects with Object Browser" in Oracle Application Express SQL Workshop and Utilities Guide
This section describes Oracle Application Express, its architecture, and the environment for using the product. It also introduces you to concepts and terms used in this guide when discussing Oracle Application Express.
This section contains the following topics:
Oracle Application Express is a rapid Web application development tool for the Oracle database. Using only a Web browser and limited programming experience, you can develop professional applications that are both fast and secure. Thanks to built-in features such as user interface themes, navigational controls, form handlers, and flexible reports, Oracle Application Express accelerates the application development process.
From the end user's perspective, the deployed applications require only a browser and access to an Oracle database running Application Express.
Note:This guide describes only a subset of Application Express functionality. For a complete list of features, see "What is Application Express?" in Oracle Application Express Application Builder User's Guide.
Oracle Application Express installs with your Oracle database and is comprised of data in tables and PL/SQL code.
Whether you run the Oracle Application Express development environment or an application you built using Oracle Application Express, the process is the same. Your browser sends a URL request that is translated into the appropriate Oracle Application Express PL/SQL call. After the database processes the PL/SQL, the results are relayed back to your browser as HTML. This cycle happens each time you request or submit a page.
The application session state is managed in the database tables within Oracle Application Express. It does not use a dedicated database connection. Instead, each request is made through a separate database session, consuming minimal CPU resources.
About Oracle HTTP Server (Apache) and the Embedded PL/SQL Gateway
The version of Oracle Database you use determines how the URL is translated:
Versions before Oracle Database 11.1 require Oracle HTTP Server (Apache) with
mod_plsql. The following illustration shows that architecture.
With Oracle Database 11.1 or later or Oracle Database 10g Express Edition, you can remove Oracle HTTP Server (Apache) from the architecture and replace it with the embedded PL/SQL gateway. The following illustration shows the architecture using the embedded PL/SQL gateway.
The embedded PL/SQL gateway provides Oracle Database with a Web server and also the necessary infrastructure to create dynamic applications. The embedded PL/SQL gateway runs in the XML DB HTTP server in the Oracle database and includes the core features of
mod_plsql, but does not require the Oracle HTTP Server powered by Apache. Inclusion of the embedded PL/SQL gateway simplifies the architecture and eliminates the middle tier.
About the Application Express Engine
The Application Express engine renders and processes pages. It also performs these tasks:
Session state management
Authentication services
Authorization services
Page flow control
Validations processing
Oracle Application Express enables a single Oracle database to become a shared workgroup database service. Multiple users can access it using a Web browser without installing additional software.
The area where you develop applications is called a workspace. A workspace is a virtual private database that enables multiple users to work within the same Oracle Application Express installation while keeping their objects, data, and applications private.
In a typical development environment, you might create a single workspace for all your developers to share. However, you can also create dedicated workspaces for specific developers or projects. Creating a dedicated workspace limits access to the workspace objects to only those users associated with the workspace.
The following illustration shows the relationship among users and developers, workspaces, and database schemas.
When you create a workspace, you associate it with a new or existing schema. A schema is a logical container for database objects such as tables, views, and stored procedures. A single schema can be associated with one or more workspaces.
When setting up Application Express users at a large organization, you assign roles and privileges to specific users. The roles within Oracle Application Express include the following:
Workspace administrators are users who perform administrator tasks specific to a workspace such as managing user accounts, monitoring workspace activity, and viewing log files. For this guide, you are acting as the workspace administrator when setting up the development environment.
Developers are users who create and edit applications. Developers can have their own workspace or share a workspace.
End users have no development privileges. You define end users so that they can access applications that do not use an external authentication scheme.
Oracle Application Express administrators are superusers that manage an entire hosted instance using the Application Express Administration Services application.
The following illustration shows multiple users with various roles accessing the Oracle Application Express development environment, Application Express Administration Services, and the published applications.
For this guide, you must have the privileges usually associated with three roles: Application Express Administrator, Workspace Administrator, and Developer. The following illustration shows an Oracle Application Express instance with a single user.
In "Building Your Application", you create a simple Human Resources (HR) application for a fictitious company called AnyCo Corp. The application manages departmental and employee information stored in the department and employees tables that you create. The tutorial shows you how to build the application, modify it, and then preview it.
This section describes basic information about deploying your Oracle Application Express application. It also shows you how to create end users and to determine the URL of your application.
This section contains the following topics:
After building your application in your development environment, you need deploy it so that end users can begin using it. Deploying involves the following steps:
Collect your supporting object definitions (CREATE object statements, sample data, images, files, and so on). Review the Database Dependencies report to determine which supporting objects to move. See "Viewing Application Reports" in Oracle Application Express Application Builder User's Guide.
Define your supporting objects. This includes the object definitions you collected in the previous step and other supporting objects, such as messages and prerequisites.
Export the application with its supporting objects.
Import and install the exported files.
Using Oracle Application Express greatly simplifies the deployment process. It enables you to migrate the application definition, associated files, and all supporting objects in just a few steps.
See also:"Deploying an Application" in Oracle Application Express Application Builder User's Guide.
After moving your application to a production environment, you must now create user accounts within Oracle Application Express for all your end users.
To create end user accounts:
Navigate to the Workspace home page.
From the Administration links list on the right, click Manage Application Express Users.
Under the Tasks list on the right, click the Create End User link.
The Create User page appears.
Under Account Control:
Set Account Availability - Select Unlocked.
Require Change of Password On First Use - Select No if you do not want to force this user to change his or her password at first log in.
Under User Identification, enter the appropriate information:
User Name - Enter a user name for this end user.
Password and Confirm Password - Enter a case-sensitive password for this account.
Email Address - Enter the valid email address for this end user.
Accessible Schemas (null for all) - Leave this blank to allow the end user to access all applications in the workspace, or enter a colon-delimited list of schemas to restrict the end user's access.
If a user does not have access to the schema that an application is built on, the user cannot access the application.
Default Schema - Accept the default value, that is, the schema you set up for this guide.
User is a developer - Accept the default, No.
User is a workspace administrator - Accept the default, No.
Selecting No limits the user to only accessing and using the application, not modifying the application itself.
Under User Groups, you can select a user group.
You can use groups to restrict access to various parts of an application. Groups are primarily useful when using Application Express Authentication.
Under Additional Attributes, you can enter additional user information.
Click Create User or Create and Create Another.
See also:"Managing Application Express Users" in Oracle Application Express Administration Guide
After deploying your application, you must now publish its URL so end users know how to access it.
To determine the URL:
Log in to Oracle Application Express on the production environment.
Select the application.
On the Application home page, position the mouse over the Run Application icon.
Note the URL that displays in the status bar at the bottom of the page.
For example:
apex.oracle.com is the URL of the server.
pls is the indicator to use the
apex is the database access descriptor (DAD) name. The DAD describes how Oracle HTTP Server connects to the database server so that it can fulfill an HTTP request. The default value is
f?p= is a prefix used by Oracle Application Express.
11563 is the application being called.
1 is the page within the application to be displayed.
3397731373043366363 is the session number, which is unique for every user's access to the application. Do not include session numbers as a part of the URL communicated to end users.
To run this example application, you would go to this URL:
See also:"Deploying an Application" in Oracle Application Express Application Builder User's Guide


text:
User Reviews & Ratings - Junel FE 1.5/30 (28) Oral
Read user comments about the side effects, benefits, and effectiveness of Junel FE 1.5/30 (28) Oral.
Overall User Ratings106 Total User Reviews
User Reviews
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User Reviews
Reviewer: jjmec, 19-24 Female on Treatment for 1 to less than 2 years (Patient)
Ease of Use
I absolutely love this pill. I have been taking it for a about year now and will continue to use it. My acne has disappeared, I have not gained any weight, and my period is light and predictable.
Reviewer: 19-24 Female on Treatment for less than 1 month
Ease of Use
I had taken Microgestin for a couple years, but when they stopped manufacturing it, my doctor switched me to Junel. Within a few days of starting Junel, I started noticing that I felt slightly nauseous and very anxious whenever I was in a public place or driving my car. It got to the point where I couldn't focus in my classes, and I had an anxiety attack while driving to a practice. I asked my ... Show Full Comment
found this review helpful.
Was this review helpful? Yes | No
Ease of Use
I have been taking Junel Fe 1.5 for little over a year now and just now deciding to stop the pill and try another one due to some side effects that won't seem to go away. I constantly feel bloated, have severe migraines, and my period is so light that I barely bleed at all (mainly just brown discharge). Although the heaviness of my period varies from month to month. Another main reason why I a ... Show Full Comment
found this review helpful.
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Reviewer: Stilettos, 25-34 Female on Treatment for 1 to 6 months (Patient)
Ease of Use
Been taking this for a few months now, totally regulated my periods, no breakthrough bleeding. Did slow weight loss but I haven't gained anything.
Reviewer: suki, 19-24 Female on Treatment for 1 to less than 2 years (Patient)
Ease of Use
This is my first BC pill I ever started and after seeing all these reviews, I have no idea why it's the total opposite of what I've been experiencing. I always take it at 10pm and the morning after I took my first pill, I felt a bit nauseous, but after I took some advil, it went away, and I haven't experienced any bad side effects ever since. Sometimes my breasts do get tender before p ... Show Full Comment
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subset: commoncrawl


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text: %%Please note: Entries regarding Mega Man NT Warrior should be placed on the YMMV page for the show & manga. Not here.* AlternateCharacterInterpretation: ** Where Anetta's WellIntentionedExtremist eco-enthusiasm ends and where Wily's (and [=PlantMan's=]) brainwashing begins is... unclear. Also, is [=PlantMan=] loyal first to Anetta or to Wily? In Battle Chip Challenge, he remains with her after Anetta has abandoned the WWW.** Is Raika a jerk who only cares about orders, or a soldier who honestly cares about his companions?** Is Chaud an elitist jerk who is ruthless in his orders? Or is he just putting up the act to appear tough in front of his father?* AmericansHateTingle: [=BubbleMan=].exe. Being an annoying {{Gonk}} (though others find him UglyCute) and ThatOneBoss surely does that.* AntiClimaxBoss: The [[FinalBoss Life Virus]] at the end of the first game. Despite getting hyped at as Wily's ultimate weapon, it proves a pushover (the first game being the easiest in the series), with a predictable set of attacks and it's health is low enough that it's possible to kill it in a single turn.* SugarWiki/AwesomeMusic: The music in general stays fairly high-quality throughout the series. Some examples of particularly awesome music, however:** ''[=BN2=]''[='s=] theme for the final real-world area, Kotobuki as well as [[http://www.youtube.com/watch?v=CK_fxyItuqk "You Can't Go Back"]]*** The Gospel Area, WWW Area, Hero (similar to the main theme), Main, and Final Boss themes.** ''[=BN3=]''[='s=] [[http://www.youtube.com/watch?v=65LTNuGwMR0 N1 Grand Prix battle music,]] as well as the [=BGM=] for the studio stage and the [[http://www.youtube.com/watch?v=omEsjHATsVM final boss theme.]]*** The song that plays in the Navi Customizer is also an EarWorm.** ''[=BN4=]' [[http://www.youtube.com/watch?v=_scfDCQaN88 "Save Our Planet"]] [[http://www.youtube.com/watch?v=6IygeyTZuTQ "Battle Pressure "]] [[http://www.youtube.com/watch?v=R0GLuDuiSzU "Battle with myself "]]** ''[=BN6=]'' has a few epic ones, including the [[http://www.youtube.com/watch?v=LjZm9ZHVejM boss battle]] theme and the [=BGMs=] for most of the gimmick stages.** If it's the final area and you're jacked in, this applies as well. Notable is ''[=BN6=]''[='s=] [[http://www.youtube.com/watch?v=lPCODXS75bE "Two of Braves".]]** [[http://www.youtube.com/watch?v=bylo5iC6kkY Star Man's Stage]] from ''Network Transmission''.*** And [[https://www.youtube.com/watch?v=Rt01YBiWmhA Fire Man's theme]], Blazing Internet.** Enjoy the [[https://www.youtube.com/playlist?list=PLD23E728E86FE005C whole selection of remixed music]] from the DS version of ''Battle Network 5''.* BigLippedAlligatorMoment: The series is generally filled with these, especially the job requests, but [[http://www.mythrilmoth.net/misc/mmbn2-whiskey.gif the airplane rap-off is the most infamous moment of all.]]** In ''Network Transmission'' when [[spoiler:the Professor reveals himself after Zero's defeat]], the whole Cyberworld [=MegaMan=], [=ProtoMan=] and [[spoiler:Zero]] are standing in ''inexplicably starts shaking''. This shaking is never mentioned again.** ''Battle Network 4'' is filled with these. Although you could blame how the scenario system works as to why nobody ever seems to comment on most of the stuff, it doesn't change the fact that there was some seriously weird stuff going on.*** This is because, to save on programming, characters ignore events unless they are directly affected (i.e. it occurs in their immediate location).** If you look at the series as the continuous story it is supposed to be, the entirety of ''Battle Network 4'' is a massive BLAM. The game ends with a meteor about to destroy the planet, and it's resolved by everyone on the planet cheering for Lan and [=MegaMan=]. In ''[=BN5=]'', none of this is ever mentioned, although Team Colonel offers a small nod to its predecessor, with the trophies from the three tournaments that took place are on top of Lan's bookshelves.* BreatherBoss: ** [=NumberMan=] in the first game, the fact that he never moves insures that almost all of your attacks will be able to hit him. ** [=AirMan=]. He is the only boss in the second game who did not have an annoying gimmick. Kind of ironic since [[VideoGame/MegamanClassic his Robot Master counterpart]] is ThatOneBoss.** [=FreezeMan=] from the same game. The fact that he's an aqua Navi standing on ice panels causes him to take quadruple damage from any electric attacks, so two [=ToadMan=] or [=ThunderMan=] chips should be enough to take him down. What's more, since electric attacks causes enemies to be paralyzed rather than flinch, you can immediately hit him again. * BrokenBase: ** The fanbase is decidedly split between those who think the second and third games are crown jewels, and those who think of the sixth game as such. ** Then there's the infamous debate about whether version-exclusive contents are totally fair or blatantly favors one game but not the other, the most notable example being the Souls and Crosses in the second half of the series. Though this gets less flak nowadays with some wanting to mess around with their preferred options in battle. ** The inclusion of EX viruses in ''4'' and ''5''. Some fans might enjoy the extra challenge, others are annoyed by how they end up in an "extra effort same wage" situation. (EX viruses have higher hitpoints and damage output from their vanilla counterparts but gives out the same chip) V2 and V3 viruses (and their chips) are off-limits until post-game, which makes the players somewhat underpowered, especially in ''4''. [[ArsonMurderAndJaywalking Their palettes are kind of ugly too.]]** The [[ArtEvolution graphics overhaul]] for the second half of the series divided the fans over which art style is better. Although this is mainly caused by [=BN4=]'s overall poor reception and the graphics actually slightly improved in ''5'' and ''6''. * CompleteMonster: [[Monster/MegaMan TV Tropes has a specific page for the whole franchise]].* CrackPairing: Serenade and Slur. [[PurelyAestheticGender Gender]] [[ViewerGenderConfusion debates aside]], these two are often paired together despite never met at all (Serenade in the manga and [=BN3=], Slur in the anime). Although this is probably because both of them are elite-tier and [[LesYay feminine]] Navis so they are often shipped together like rivals. Some fans even slipped Bass into the pairing and make those two fighting for his affection as well. * DemonicSpiders: Late game viruses tend to involve filling your Navi's half of the arena with area-consuming attacks and harmful panel types, which are meant to throw you into the paths of ''other'' virus attacks.** ''Battle Network 3'' has the Scuttlest viruses in the Secret Area (they also appear in the WWW Area in the second game). They start combat with a BattleAura that requires a single hit dealing 100 (or 200, for the stronger ones) damage or more to take down, come in groups of three, and have homing attacks that deal 200 damage apiece. To make things worse, you ''will'' encounter one that can hit the [[ElementalRockPaperScissors elemental weakness]] of the style you are currently using, and they come in groups of 2-3. What sets them apart in the third game are the random holy panels dotting both fields, doubling their defensive abilities if you're unlucky.** Cloudies spring into the air and spit out a cloud that zooms to Mega's current spot and floats up and down, barring Mega from that column. When combined with Swordys, they are the stuff of nightmares, as Swordies movie incredibly fast and have long-ranged swords swipes (and in the first game, ''fighter-range'', too). If a Cloudy cuts off access to Mega's back column, he'll be caught almost permanently in range of Swordy attacks.** Swordies get [[{{Nerf}} kicked a fair bit down the totem pole]] in later games (though they're still not to be taken lightly). Also, in ''4'', the [=UnderNet=] is infested with ''actual spiders'' that invade your area, not only forcing you to dance around (you have a [[AwesomeButImpractical Slasher]], right?) and put you in the line of fire of everything else, but also covering your section with sticky webs that will catch and hold you for a few seconds, which will spell death in the worst sections.** Dominerds can be this when accompained by other viruses, especially in Battle Network 5's liberation missions, where you have to fight a time limit to clear the enemies. Some high-level Dominerds pack Geddon-chips, which will crack all field panels. They won't suffer from this. You will.** 4 has ''Demonic Bosses''. Once you find the V2 ghost of a boss you've faced during the game, he becomes a random encounter in the area you found his ghost in... at the ''Omega'' level (that's ''V4'' for those of you keeping score at home -- they skip V3 entirely). This leads to ridiculous potential encounters, such as [=GutsMan=] Omega during a player's first ever run-through of the Den Tournament, which would be a nightmare for new players.** Puffballs and their palette-swapped upgrades ''Goofballs'' are masked Wood viruses that slowly approach Mega's boundary. When they reach the edge of their field, they hold their masks out one panel and flood all adjacent panels with poison gas. On top of that, they can use Panel Grab to slowly encroach further into Mega's territory. If you think that you can hang back out of reach and just shoot at them from afar, be warned: those masks double as shields that will render most projectiles useless.** Shadow viruses are almost literally demonic (their upgrades are the Red Devil and Blue Demon). These things float idly around their territory for a few moments, glaring, and then suddenly they fly to a panel adjacent to Mega, completely ignoring boundary restrictions. While that may only sound mildly annoying, what makes them truly fearsome is the fact that they're NighInvulnerable. They're immune to all damage except for sword-based attacks, having their own special variety of defense. Later game virus-gauntlets love to stuff these guys in to create chokepoints for players not using swords.** Their successors are the Navi Blacks and Shadows (Shadow-variants of Normal and Heel Navis from the fourth game), which appear in Black Earth -- basically, it's a dungeon filled with mini-bosses that are immune to almost all damage. Also, the Nightmare viruses from the sixth game behave very similarly to the original Shadows, though they occupy panels in addition to their attacks, reducing Mega's dodging options.[[note]]Trivia: The shadow-type viruses are succeeded by the Black Hole viruses in the Star Force series, which have no real connection to swords or bladed weapons (though they retain this weakness) and instead alternate between draining HP and firing projectiles.[[/note]]** Megalian ([[SuddenNameChange or Heady in 6]]). These are ''the'' classic Battle Network demonic spider, viruses that are cloaked ''in auras'' and warp around their field a few times before launching their heads at Mega to bludgeon him with. Higher levels of Megalians have tougher auras and farther reach.** Protectos in the second game and Numbers in the third are defensive puzzle-viruses in the BonusDungeon of each game that will ''punish'' you if you fail to solve them properly (hitting the wrong Number even with the Mega Buster will result in that Number using ''ERR+DEL'', which strikes Mega with a lightning bolt that deals ''[[OneHitKill 1000 Elec damage]]''). Protectos even have you ''on a timer'' -- you must destroy them before they hit 0 or catch a massive explosion with your face.** Fishy2s are this, specifically for the fire-traps they leave in your area after they zoom past that eat up one of your rows for a few seconds. You could make an argument for Fishy3s (which are essentially hyper-Fishies), but they usually show up with other Fishy viruses, and multiple Fishy viruses tend to actually negate one another's effectiveness by serving as obstacles that their fellows can't pass through, and a Fishy that can't fly is a pointless Fishy. On the other hand, you can get seriously unlucky and they will all safely launch, and woe unto you if you fight Fishy2s on a Grass Stage.** The [[BreadEggsBreadedEggs Null, Void, and Null&Void]] viruses in the second game, each with a respectable amount of HP, regenerative abilities, and the ability to summon a pair of whirlpool-traps that take 200-HP bites out of Mega's health.** Lavagons will have a homing fire-breath attack that will leave a burning firetrap on the panels it hits. Their upgrades (the Bluegon and Yellowgon) will use similar attacks (ice-breath and lightning strikes, both homing), and these last two only appear during the SS and SSS license tests. The Yellowgon is accompanied by a pair of Hard Head 3s that will punch holes in your field, further harassing you and threatening to get you boxed in.** In the sixth game, there's the Mech virus family. They're main gimmick is to release a thunder-ball type attack into your field like the Billy viruses, but if it hits you, it'll immediately take a 100-health ''bite'' out of Mega with its swords. If you think it'll be easy to dodge the ball-lightning, think again, because they usually appear (especially in the Graveyard) with Element-Dragons (whose attacks take up two columns at a time) and Fighter-planes (who pepper your entire area with bullets).* DieForOurShip: ** Poor, poor Mayl is the target of the HetIsEw part of the fandom usually called the "Pink Fiend" by the yaoi shippers. In fact, even on the hetero pairings she gets some heat for hogging and having a monopoly on Lan (some say at least the Yaoi has variety), partly because of the lack of female characters around his age in the games. This results in Lan being paired with other girls who he barely had any serious contact with in the series by people who are tired of the Lan/Mayl pairing. Some other alternatives are [[NiceGirl Sal]]/Lan, [[AnimeChineseGirl Jasmine]]/Lan, [[SpoiledSweet Princess Pride]]/Lan, and even some [[HelloNurse Anetta]]/Lan. The latter three call upon [[Anime/MegaManNTWarrior the anime mythos]], since that's where Jasmine, Mayl and their respective Navis are love rivals, where Pride/Lan pairing originates and also where Anetta isn't ''crazy''.** Same with Jasmine around Mayl/Lan shippers.** As a rule don't mention Chaud/Mayl around the above pairing.** For the yaoi side, Chaud/Lan vs Raika/Lan vs Chaud/Raika, and lets not forget about the Navi/Operator pairings (Lan/Forte, Lan/Protoman). This get even more complex with the dark Navis, for example, Dark Megaman/Lan or Megaman/Lan.* EnsembleDarkhorse: ** There's a very good reason Mr. Match has been in five out of six games. Heat Man also makes an appreciated return in Battle Network 6.** Higsby HAS appeared more often than the majority of the supporting cast.** Princess Pride (in no small part to her AdaptationalHeroism self from NT Warrior). Her personality change in the fifth game helps too.** Bass. ''Holy freakin' crap'' Bass. He might very well be the most popular Navi in the entire series.** Punk.exe isn't especially popular among the fanbase (having almost no characterization), but his existence is an expression of Keiji Inafune's love of the classic Mega Man Killer (who actually ''was'' a darkhorse from the original series).*** Other Navis, such as [=ProtoMan=], Colonel, [=SearchMan=], and [=TomahawkMan=], are straighter examples.* {{Fanon}}: There are several individual canons in three sets of media for the series: the games, the anime, and at least two manga series (though only one was published in America). Some fans mix details from all three, such as [[spoiler: Mega Man being Lan's brother]] in the anime or manga timelines when neither adaptation officially adopts that plot point.** In the anime, Roll has an increasingly blatant crush on Mega, who is ObliviousToLove (much like his operator). Some fans believe that [=MegaMan=] knows of Roll's crush. Some of their stories portray him as being so lovestruck that he is willing to do anything for her sometimes at the cost of Lan. She's also depicted using the [[EvilIsSexy evil chip from the anime on herself]] intentionally and shamelessly flirt with the other Navis to make [=MegaMan=] jealous for [[ObliviousToLove not responding to her affections]]. This occasionally overlaps with Roll joining a villainous group, presumably because her {{expy}} [[VideoGame/MegaManStarForce Harp Note]] did the same thing in ''Star Force 2'', [[SuperDickery albeit for different reasons]]. ** There are also plenty of fanfics that portray Mayl as desperately wanting any form of love from Lan to the point of tricking him into giving her affection or leaving him for another man; the disturbing part is that they are still 10 in some of these stories.** In the anime, there is a debate about the Cross Fusion members being Net Savers. They are only referred to as "the cross fusion members" at the end of Beast where they are simply referred to as that and nowhere does it imply that they are Net Savers like Lan, Chaud, and Raika. In fact, it's implied that the Cross Fusion team don't even carry Synchro Chips with them normally[[note]]In Beast, Zoan Gutsman attacks Dingo and Mayl and the two did nothing but dodge him while Lan, Chaud, and Laika fought[[/note]]. It is also popular to call them the Special Forces in some fan works even though they are never referred as that in the anime.** Some fan works portray Raika and Chaud as being much tougher on Lan than in the canon to the point of bullying him. [[NeverLiveItDown Mind you, Raika introduced himself in Red Sun by punching Lan in the stomach]] while Chaud showed very little respect towards Lan in the first game.** Also the infamous link between Lan and Mega Man. In canon the details are quite vague, outside "if one dies, they both die". In some fan works it can work as anything from telepathic communication to feeling each other's senses to even merging their bodies.** Also in some fan works using the Japanese names there is the issue of attaching honorifics to an operator's name. Some people treat it as a personal pet name, such as Rockman calling Netto Netto-kun and getting jealous if any other navi used "-kun" when referring to him. Honorifics are simply a form of respect in Japanese and are used when talking to other people.* FanPreferredCouple: Tying into {{Fanon}} above, NT Warrior informs a lot of Battle Network shipping (like, say, Chaud/Yai). But since that's NT Warrior material, the details are on that YMMV page.* FanonDiscontinuity: Some people cut off the entire second half of the series in their minds, though most people only behave as though the fourth game never happened (the fifth game certainly behaves as though Red Sun never happened, as Lan and Raika treat each other as new faces).* FandomSpecificPlot: Many fanfics will mix details from [[VideoGame/MegaManBattleNetwork one version of the series]] and put it in [[Anime/MegaManNTWarrior others]].** Also there are plenty of Mega Man/Rockman-becomes-human-again stories where once he comes alive, Lan is completely forgotten and replaced with Hub.** True love stories where Mega Man and Roll try to set up Lan and Mayl together.** On the other side there are plenty of Mayl/Chaud stories where Mayl is tired of waiting for Lan to notice her and all she wants is a relationship. This also usually happens with crossover characters as well.** Betrayal fics where the government decides Lan and Mega Man are to powerful and try to separate them, imprison them, or delete Mega Man. That this was the basis of an arc in the Anime/MegaManNTWarrior manga helps.** There are plenty of alternatives where Mega Man tells Lan that he is his brother.** AU stories where Hub/Saito is still alive.** Or if Lan/Netto died and Hub/Saito was still alive.** There are a few divorce stories that feature Lan/Netto's parents splitting up and Lan/Netto trying to cope with it.** Some stories will have Knightman [[SamusIsAGirl a girl underneath the armor]] for Lan/Pride fics. ([=WoodMan=] has been declared female in at least one fanfic, though not tied in to any Lan x Sal shipping).** Bass and Serenade shipping fics aren't unheard of, most of which treat Serenade as a female.* FauxSymbolism: Serenade is supposed to be a perfect being, incorporating aspects of both genders (hence the androgynous appearance), and has attacks named like "Saint's Light".** Bass, by comparison, is darkness-based like you wouldn't believe. Wants to kill humanity, wields Dark Power from the instant of its discovery, etc.* FranchiseKiller: ''Battle Network 4'' had extremely high sales thanks to ''Battle Network 3'' and lots of hype from Anime/MegaManNTWarrior, but its poor reception by critics and fans effectively kicked off the franchise's decline. [=MMBN5=] saw a 33% cut in sales, and they were forced to end the series with 6. The attempt to force a continuation resulted in VideoGame/MegaManStarForce, which lasted only three games. VideoGame/MegaManZero, Battle Network's sister series concluded after four games, and ZX never had a third. Capcom infamously cancelled development for several new Mega Man properties (including Legends 3), and the most recent Mega Man franchise, ''VideoGame/RockmanXover'', was only released on the iOS, and has also begun to close up shop. Nowadays, Capcom uses VideoGame/StreetFighter for its flagship series. This series' example is interesting in that Battle Network had actually ''already concluded''. Battle Network 4 was the start of a PostScriptSeason.* GameBreaker: Some powerful Battle Chips, [[LimitBreak Program Advances]], and Abilities:** The first game gives us the Guts Shoot PA, in which [=GutsMan=] hurls Mega at an enemy for 500 Damage, which can be created from three easily collectable Battle Chips and does so much damage that even the game's final BonusBoss will lose literally half of his HP to it. Battle Network 2 and 3 {{Nerf}}ed this to 400 and 300 damage, respectably. In the second game, you might get lucky (incredibly lucky) with the Special Chip Trader and pull down a [=GutsMan=] *, which will combine with a Guard * and a Dasher * to fit this in any folder.** The second game introduces the Gater (Gate Magic) PA, which is officially ''legendary'' for how broken it is, and the game essentially drops its pieces in your lap (one optional boss battle and a few netdealer purchases will get you the ingredients). Gater summons [=GateMan=], who launches a total of nine battlefield objects (wrecking balls, Anti-Damage dolls, rocks, etc.) across the arena for 100 damage--before modifiers--each (these hone in directly on enemies, like Boss Navis--do the math yourself). This attack is so powerful that most competitive players banned it from use. And [=GateMan=] * can be pulled down (once in a blue moon) from the Special Chip Trader, meaning this can ''also'' be spliced into any folder.** Folder Back Giga Chip from ''Battle Network 3 Blue'' is possibly the single most broken chip in the entire series. Using the chip completely returns all of your chips to your folder, ''including Folder Back itself''. All of those awesome chips you already used? You can use them again in the same battle! And again. And ''again''. It doesn't take a whole lot of imagination to realize just how mind-blowingly overpowered this is.*** As if that weren't enough, your regular chip is always included in the new spread of chips that you get upon using Folder Back. Do you have a powerful combo with your regular chip that you can always use on the first turn? Good, because now you can also use it every time you activate Folder Back.** The Undershirt program in the third game, formerly a difficult to acquire chip in 2, allows you to survive any attack with a LastChanceHitPoint as long as you have more than 1 HP. While in Wood style, you slowly regain HP while standing on grass panels. By using the battlechip to turn all panels into grass, you can become almost invincible, unless your opponent can remove the grass tiles.* GermansLoveDavidHasselhoff: Forte/Bass is more popular in the American fandom.* GoddamnedBats: Viruses in the later areas of the game (especially the more maze-like ones) will constantly distract you from any task you happen to currently engaged in (e.g. running from the monsters in Netopia Castle network) and will take up far more of your time than they deserve to by rights. The viruses in the later portions of the Undernet and any post-game BonusDungeon are so nasty they ascend right to DemonicSpiders.** Hard Heads are almost constantly shielded viruses that un-shield only temporarily to launch a cannonball that will punch a hole in your field. At higher levels, they can box you in if you aren't careful.* GoddamnedBoss: ** [=ToadMan=] in the second game is made difficult through his incredibly obnoxious attack pattern. You will constantly have to dodge the tadpole torpedoes fired by his lily pads, often dodging the paralyzing song note that Toad will fire at you (which can shift rows to home in on you), and if ToadMan catches you in his row, he'll spring over to his other lily pad, two rows above or below him, requiring you to chase him.** [=SnakeMan=] (also in the second game) ''loves'' to hide in his pot if anyone ever enters his row, defending himself from damage and wasting everybody's time, and he moves so fast that any non-instantaneous attacks would just be wasted. That he hangs out in the back row behind a column of holes is icing on the cake.** [=ThunderMan=] (second game [[RunningGag once again]]) has an obnoxious attack pattern. His main threat are the three clouds, which are moving, impassible obstacles that can box you in, and they will also fire paralyzing lightning balls at Mega. His other attacks require Mega to constantly be on the move (lightning balls fired down each row by the clouds and individual lightning strikes), which make it difficult to keep track of the clouds' movement pattern. The clouds themselves can actually crush Mega if they catch him in his back row, but they will do 0 damage and give him MercyInvincibility at the cost of his Busting Level.** [=QuickMan=] (hey, look, second game!) also counts, primarily because he'll FlashStep all over his field and he enjoys shielding abilities that are hard to anticipate and will eat up your Battle Chips like mad. (Other Navis who employ shielding, like Drill and [=ProtoMan=], are usually saved for the final chapters of the game, while Quick is only the second boss). ** [[DirtyCoward BubbleMan]] from 3. He constantly hides from your attacks behind a rock and a constant stream of bubble traps. Oh, and his V3 random encounter will only appear when you're at critical health.** [=DarkMan=] in the third game deploys a series of bats through Mega's field that require constant dodging back and forth to avoid damage. These are a distraction from his ElementalRockPaperScissors nightmare -- he has 3 out of 4 elements under his control, and an attack (usually an area-consuming one, like the Killer's Eye ray or the two-row snowflake) will trigger every time you cross his path, which is what the BATS are for.** [=ShadeMan=] always has some obnoxious damage-mitigating trick in the fourth game. In his first two plotline fights, he [[PlotArmor can't take any damage at all]] without Dark Chips, but special consideration must go to his Omega version random-encounter, after the Boktai sidequest. He ''can'' take damage, but if you hit him ''too hard'', he'll split into four red bats that slowly retreat from the field, three of which are illusory. If you want to beat him quickly, you must figure out which one of the bats is really him and continue to pile on the attacks (and his HP counter disappears during this too)...but it's only ''safe'' to hit him while he's in the lowest row of the field, since you want to protect the Green Mystery Data[[note]]There's a version-specific Giga Chip inside, and the only other way to find it is by picking a fight with [=LaserMan=] Omega[[/note]] in the upper corner of his field (which the [=ShadeMan=]-bat will destroy if he connects with it). ''Have fun''.* GoodBadBugs: This is actually a ''gameplay mechanic''. The introduction of the Navi Customizer in the third game allowed players to customize [=MegaMan=] to endow him with various abilities, but if you broke any of the rules of customization, [=MegaMan=] would glitch, possibly damaging himself or even the network. Some of the bugs are unambiguously negative (misplacing an [=HP+=] program will cause Mega to lose health in battle), but some of them have [[NotTheIntendedUse unintended combat applications]] that players exploit anyway.** Bugging the Humour program in the latter half of the series causes [=MegaMan's=] "mood" to change at random, allowing the player to semi-reliably deal x2 damage because it was on full sync or anger for a few seconds. Also useful is the bug that causes the charged shot to create Rock Cubes, which can be airshot or punched into enemies for 200 damage.** ''Battle Network 3'''s Bug Style [[InvokedTrope is entirely about this]]: you unlock it by deliberately glitching Mega before sending him into battle, it endows you with a positive ''and'' a negative bug at the start of each fight, and as you level it up, it gives you the Bug Stop program (which ignores Navi Customizer bugs so you can have a little more freedom when you customize Mega) and the Dark License program (which allows you to use certain Giga Chips without opening a Dark Hole in the field first).** An actual coding mess-up happens in the [=ProtoMan=] tournament fight at Blue Moon. His AI insists on doing almost nothing but spamming Fighter Sword, but only from the center-right row. An Area Steal makes him entirely useless in combat.* GrowingTheBeard: It did so steadily between the first and second game and the second and third, the latter of which is widely regarded as the best game in the Battle Network series for its solid plot, stronger characterization, TearJerker moments, and battle improvements. The series was then hit with the inverse of this trope in the fourth game, which was hastily put together in an attempt to cash in on the popularity of the third game. While the series regrew it in 5 and 6, the shock from the mediocrity of the previous game led to the franchise's fall from public icon to cult classic.* HarsherInHindsight: A scene in ''3'' where [[LittlestCancerPatient Mamoru]] nearly dies from complications during a WWW malware attack on the hospital around the time he was scheduled for an operation becomes more sinister when you realize that it is theoretically possible to break into a hospital's intranet and tamper with the vital equipment hooked into its network via their embedded systems. ** [[http://arstechnica.com/security/2014/01/is-your-refrigerator-really-part-of-a-massive-spam-sending-botnet/ Real World blackhats have built a botnet out of a massive number of "Smart" appliances]] in a fashion very similar to some of the malware rampages of WWW and Gospel. Yikes.* HilariousInHindsight: ** [=PharaohMan=] attacks with sarcophagi that emit rays of light. [[WebVideo/YuGiOhTheAbridgedSeries Ancient Egyptian Laser Beams]].** In ''3'', all BBS posts made by Undernetters are [[ImageBoards anonymous]].** Bridging this and HarsherInHindsight, over the course of the early 200x years, malware attacks have increased in frequency and become more high-profile. Between Flame, Stuxnet, and the spam attacks made against Spamhaus that threatened to knock out an entire major router node, it's clear that the ''Battle Network'' series is eeriely prophetic about cyber warfare.*** In a fashion straight out of the games, now blackhats can hijack control of your Internet-connected [[http://arstechnica.com/security/2013/08/philips-hue-lights-malware-hack/ smart-lights]], [[http://www.bbc.co.uk/news/technology-23693460 IP cameras]], [[http://www.bbc.co.uk/news/technology-23575249 smart toilets]] and [[http://www.spacefoundation.org/programs/space-certification/certified-products/space-technology/internet-controlled-intelligent ovens]] and tamper with them!* ItsTheSameSoItSucks: Go ahead. Say you're glad they're keeping the old graphics and Internet in the ''[=BN1=]'' remake around fans. Although this is because the original Internet was very ugly looking and difficult to navigate, which may be mitigated by the map function revealed in the preview.* LawfulStupid: [=Duo.EXE=] may fit this alignment in this series, seeing how he wants to destroy the whole planet, for not fitting his standards of morality. Some of Duo�s dialogue even suggest, that he destroys any planet, with even the smallest hint of malice, but thankfully it's a bit ambiguous. He definitely fits the Lawful Stupid alignment in the [[Anime/MegaManNTWarrior Anime]] through, possibly even falling into LawfulEvil, as the first planet he destroyed, [[spoiler: [[TurnedAgainstTheirMasters was]] [[WhereIWasBornAndRazed his]] [[MoralEventHorizon own]]]]. This seems especially ruthless from him, as nothing shown [[spoiler: his creators]] as really malevolent in any way. Even worse, [[spoiler: he was originally just a program designed to distribute cybernetic technology, and internet through space, so him being a self-appointed judge of whole worlds]], makes Duo seem like a maniac with a [[AGodAmI God complex]], most probably being responsible for much more death and destruction, than any of the species he judged guilty, and exterminated.* MemeticMutation: "[[EarlyInstallmentWeirdness You want summa]] [[GettingCrapPastTheRadar DIS whiskey?]]"* MisBlamed: A [[http://lparchive.org/Mega-Man-Battle-Network/Update%2006/ Let's Play]] of [=MMBN1=] criticized some players for not knowing what is a Program Advance (P.A.) because they didn't talk to {{NPC}}s who mention it all the time. The problem is that it's not that they didn't know about ''what'' it is, [[GuideDangIt they actually didn't know]] ''[[GuideDangIt which]]'' [[GuideDangIt Battle Chip combinations form what kind of P.A. at the first place.]][[note]]Though there are some rare exceptions.[[/note]] To make matters worse some P.A.s might get carried over to the next game but require different chips such as [=PoisonPharaoh=], [=2XHero=] and [=MasterStyle=]. It's like the ''VideoGame/HarvestMoon'' recipes, except that nobody is talking about the required chip combinations in the games, and you cannot bribe {{NPC}}s with gifts if you want them.* {{Narm}}: Duo's Anger Impact move, which has him projecting a giant pink angry face as a laser beam of some sorts. It looks silly, especially in contrast to his default super-stoic expression.* NightmareFuel: Now has [[NightmareFuel.MegaManBattleNetwork its own page]].* {{Padding}}: ** The Waterworks. You go through the stage and then defeat a MiniBoss. Okay that seems all good...until you realize that now the water is actually ''poison'' so you have to go ''all the way back to the Sci Lab'' and ''all the way through the stage AGAIN'' to fix it. This is probably the worst offender of ''Battle Network'' padding.** The Castle stage in the second game could also be bad, but a lot of it can be avoidable if you just run out of the way of the zombies.** The Hospital Stage in the third game also comes dangerously close, since you have to use fire chips. Thankfully you can easily get fire chips in the area so that the game doesn't become unwinnable, but you have to run around and hope you attract enough fire viruses to drop one. However, if you have enough Totem chips lying around you won't have to do this, and they're actually quite easy to obtain even before the hospital stage and ''very'' practical. Same with cheap-damage dealing fire chips.** The Internet Fire comes close, too. You have to spend Aqua chips to douse the giant bonfires all over the cyber-world, but this time, there are no water viruses around to help you restock.** The [=BubbleMan=] scenario is definitely this, which may be one reason why he's hated. You have to chase him all the way from Mayl's homepage to the Yoka area, leave and chase down his underlings for the Needle (''three times''), return to Yoka area again, leave and obtain the Press program, return to Yoka area ''once more'' and then wander through the gratuitously large compressed path ''maze'' to find [=BubbleMan's=] dead end. ''Shoot the bastard dead''.* PlayerPunch: The [=FlameMan=] story arc in ''3''. [[spoiler: Not only Lan fell into a HeroicBSOD after being tricked by Mr. Match to burn [=SciLab=], almost killing his father in the process but Lan and Mega's reactions to Mr. Match giving the shady data showed that this could have been avoided at the first place, but [[ButThouMust the plot cannot progress unless you did what Match wanted you to do]]. And this is right after Lan is honored as a hero for foiling Sunayama's schemes in the N1 arc. ]]* PlayTheGameSkipTheStory: The games adhere to bizarre "[[ArtisticLicense Capcom Science]]" and follow a strict plot formula making it really predictable[[note]]Starts with minor terrorism acts, Lan and [=MegaMan=] stopped the villains but they got what they wanted, rinse and repeat (insert [[HeroicBSOD misfortune for Lan]] somewhere in the middle of the story) until the final dungeon, [[SayMyName Hub]] Ex Machina.[[/note]], but the games are actually more notable for the complex and unique gameplay. The fourth game is an exception though due to introducing a slew of {{Scrappy Mechanic}}s and the plot is ridiculous ''even by Battle Network standards'' to be overlooked.* PromotedFanboy: Some of the Custom Navis featured in the game are actually fan submissions for the "create your own Navi" contests held throughout the series. Many are [[BonusBoss extra bosses]] (especially ones owned by Mr. Famous), but several, like [=LaserMan=].exe, [=CosmoMan=].exe, and [=CircusMan=].exe are canon bosses.* PressXToNotDie: In [=PvP=] play, you can counter the other player's time-stopping weapons, even things like the [[PenultimateWeapon V5 Navi Chips]] in ''[=BN3=]'', just by pushing A at the right moment to [[CatchAndReturn call your own ally]]. You have to set up a Battle Chip for this in advance, however.* RescuedFromTheScrappyHeap: Dark Chips are hated in 4 due to their impracticality, but in 5 they can be used for Chaos Unisons, which gives Megaman a [[GameBreaker powerful charge shot]] based from the Dark Chip used for the Chaos Unison without any drawbacks as long as the charge shot is released with a proper timing, which is easy to do [[PauseScumming anyways]].* TheScrappy: ** [=BubbleMan=].EXE, the boss and cause of one of the most obnoxious segments of ''Battle Network 3''. He also loses major points for being integrating DirtyCoward tactics into his boss fight; he has a hole in his field to interrupt your advance, is constantly deploying obstacles that you have to get around, deploys a shield when his health gets low, and his V3 ghost rematch won't fight [=MegaMan=] without the hero being at no more than 25% of his Max HP.** [=CloudMan=] and [=CircusMan=] are as hated as [=BubbleMan=] is. They are obnoxious in bossfights ''and'' cutscenes while getting away with what they usually did due to their ridiculously strong PlotArmor. The latter gets "bonus" points for being a creepy MonsterClown.** Chisao, Dex's little brother, does little but cause problems for other people. In his very first scene, he basically hijacks the subway system by preventing anyone from getting on until they find his big brother for him. While getting kidnapped during the Zoo Incident wasn't technically his fault, it didn't really do much ''for'' him, either. In Dex's storyline from ''Battle Chip Challenge'', he tries to convince Dex that he should replace [=GutsMan=], and in ''Red Sun'', he actively tries to sabotage Lan's ability to compete in a local tournament.** Some fans aren't at all fond of Mayl, Dex, Yai, and their Navis on the grounds that they rarely do anything besides send Lan or Mega on errands and get into trouble. It doesn't help that their passiveness [[spoiler: in 6 allowed WWW to kidnap MegaMan and turned him against Lan.]]** Glyde isn't particularly ''hated'', but he has so little effect on the plot that he's actually considered to be the most worthless character in the games due to being TheUnfought and not having a unique moveset unlike [=GutsMan=] and Roll. He has maybe one or two scenes of CutscenePowerToTheMax in the first two games.* ScrappyMechanic: ** The Press program which allows Mega Man to walk on the tiny paths. The problem is that while on the tiny paths, Mega Man moves much slower and random encounter viruses still show up, which may cause you to forget which direction you were moving in. ** There was also the Energy Change program which is required during the Plant Man and Flame Man scenarios where you have to either use a heat (Plant Man) or aqua (Flame Man) element battle chip so you can burn a plant/extinguish a fire which permanently gets rid of your battle chip. The Flame Man scenario gets bonus points since you have to extinguish ''every single fire'' and it takes place across several different areas on the internet as opposed to Plant Man's scenario where you only had to burn the plants that were in your way and were only confined to the Hospital's computer network. Since switches and portals and free bonus chips were located under specific plants, you could also Save-Scum to conserve your Fire chips. The hospital also had a few viruses you could earn Fire chips from to replenish your stock. The [=FlameMan=] scenario offers you neither consideration.** While Style Changes are not hated, the element is determined by the number of viruses of each element that have been fought, which is incredibly annoying to keep track of, considering how the main game requires you to run through multiple environments while still leveling up the same Style Change. Elec Styles, which have very little raw power, get this the worst. The {{nerf}}s to the Megabuster since the third game don't help matters, since Elec Style is supposed to be the speedy style with an emphasis on continuously stun-locking enemies-which is possible with power-ups but not with the more-limiting Customizer.** ''3'' forces you to keep only one Style Change as opposed to 2 in the previous game, making it harder to adapt to various bosses and harmful environments in the late-game dungeons. ** In ''4'', [[ReplacementScrappy Double Souls/Soul Unisons]] were considered this for replacing Style Changes and the Add function. ** Also in ''4'', Dark Chips embodies all kinds of impracticality. Overpowered chips that appear when Mega Man is "Worried", but upon use, not only do you permanently lose 1 maximum HP after the battle, ''you're restricted from using SP Navi Chips''. Especially bad since you still won't use "dark-type" chips, DS Navi Chips, or Evil Chips like Muramasa or Anubis until you're fully tainted from a lot of Dark Chips. Gets better in 5 where you can use them for the new mechanic [[GameBreaker Chaos Unison]], but [[EasyModeMockery you'll only get DS Navi Chips if you use them in their battles]].** Regarding Navi fights, Bubble Man and Dark Man's beta forms will only show up if Mega Man's health is low and if there is a bug in the navi cust respectively. ** A minor one, but in 3, Dex moves to Netopia late game. As such, you can't jack into his computer or use his shortcut to ACDC Square for some time. ** Forced tutorials at the beginning of every game. Even if you know everything about the Battle Network series, each game will put you through 3 tutorials usually on things you already knew like only using chips that are the same or those that share a code. * SeinfeldIsUnfunny: Just try viewing videos on Website/YouTube of the fifth and six ''Mega Man Battle Network'' games; then try viewing ones of the first. The first game appears ''so'' laggy and bare-bones. (No style changes, no Navi merges...) It's pretty obvious that they were still experimenting. Not to mention, with the amount of FakeLongevity it was hard to get into the first ''Battle Network'' game because of all the tedious backtracking, hideous and convoluted main internet and artificially-lengthened stages.* {{Sequelitis}}: The fourth, fifth, and sixth games. The third game rather coherently ended the Dr. Wily plotline, the Bass plotline, and ended with [[spoiler:[=MegaMan=]'s HeroicSacrifice]]. Following that the series had a [[ArtEvolution major graphical shift]], Style Changes were replaced with Soul Unisons (among numerous other gameplay changes), and Dr. Wily and Bass are somehow still alive. The plots also got quite ''weird'', with the fifth game arguably taking the cake--the BigBad's plan is to link the literal ''[[OurSoulsAreDifferent souls]]'' of everyone on earth via the Internet.* StoryBreakerPower: [[spoiler:You can play with a ''fraction'' of that power with Hub Style in ''2'', the Navicust Program Hub.BAT in ''3''-''5'', and the Gigachip Hub Patch in ''6''. All but the last cut his max HP in half but grant almost every non-HP-increase passive ability at max power.]]* SurprisinglyImprovedSequel: ** Compare ''Battle Network 1'' with the later games, especially ''2'' and ''3'', before CapcomSequelStagnation set in. It's fairly clear they were still getting the hang of things.** The sixth game to the fourth and fifth.*** And for that matter, the fifth to the fourth. ''It has an actually developed plot''.* ThatOneBoss: There's at least one per game.** [=ProtoMan=].EXE is usually one of the most aggravating bosses to fight in most games, if only because he tends to block anything thrown at him with his shield until he comes out to attack, which he does ''very'' quickly, leaving only a small window of opportunity to strike back.** [=DrillMan=].EXE in ''3'', for being nearly impossible to hit without breaking chips, which were either scarce or impractical in the first three games. ** [=BubbleMan=].EXE in ''3''. The continuous spew of damaging bubbles not only blocks your attacks, but also severely hampers your movement and a new one is made the instant you blow one up. Coupled with all the other obstacles thrown on the field and the fact his third version can only be encountered when Mega's at critical health...On the other hand, he's very susceptible to the ''Lightning'' and ''Bolt'' chips, which strike obstacles and radiate damage from them. ''FRY, SUCKA!!''** [=QuickMan=].EXE in ''2''. His attack pattern is very similar to ProtoMan's above. The only saving grace is that it has limited variety in attacks and has low hitpoints, which stems from [=QuickMan=] being an early-game boss.** Bass, being a BonusBoss, is normally exempt from this trope, but [=BassXX=] in Double Team DS is considered ridiculously unfair even by BonusBoss standards, some going so far as to call him a full-blown SNKBoss. He has so much HP it's actually possible to run through ''your entire chip library'' before defeating him!** [=SkullMan=] in the GaidenGame Battle Chip Challenge has a great deal of health, a powerful attack, and has a scarily well-built program deck. His power chip is the Curse Shield, which not only shields him, but has an absurd amount of HP in its own right and it will eat your attacks for breakfast (and every time you hit it, it'll take a bite out of ''you'', too). To add some nasty icing to this awful cake, [=SkullMan=] is often found on a ''poison stage'', which will eat through your health and chips while you struggle to land each attack, hit by individual hit.* ThatOneLevel: ** It's not particularly hard, to be honest, but you'd have to search hard to find five or more people who enjoyed the carnival levels in ''[=BN4=]''. Brrr... that [[BrownNote music]].** Actually, what about the waterworks level in the first ''BN''? You have a (somewhat) long stage full of slippery ice. It seems like you deleted what was causing the water to get held up but guess what? Now the water is ''purple'' and everyone's poisoned so you have to go through the stage ''all over again''.** For that matter, the Power Plant, also in the first game. While veterans to the series won't mind the lack of post-battle healing (the later games had it as a facet of the system as opposed to a one-time gimmick) there's the fact that you're on a [[TimedMission limited battery life]], have to solve [[GuideDangIt frustratingly vague logic puzzles]], and [[RandomEncounters the random battle rate]] is through the roof. Oh, and did we mention that a large part of the level is an ''invisible maze''?** End Castle in Battle Network 5. [[WhyDidItHaveToBeSnakes Why did it have to be forced]] [[http://www.youtube.com/watch?v=FjfbpAk46VQ minigames?]]** The third quarter of the game makes you navigate the labyrinth that is End Area, which is harder to navigate than the Undernet... Not to mention End Area has 5 areas and two Liberation Missions while Undernet only has 3 and one Liberation Mission...Due to this said portion of the game is spent on lots and lots of backtracking around End Area...let's say after passing that part of the game you will be sick of it.** In the original game's school network, you have to input passcodes to open gates and the answers are given to you (i.e. count the number of chairs in the classroom, that number is the passcode), however, some gates don't give you any clues meaning you have to guess and if you're wrong too many times, the passcode changes. Thankfully, it does tell you whether you're too high or low and if one digit is correct, you're told which digit to change. ** In ''2'', the Freeze Man scenario requires a lot of backtracking between Netopia and the Undernet. ** In ''3'', the World Three guard robots have security claws that will take you to a certain checkpoint if you get caught. While the claws do have patterns, it can be difficult memorizing them and there are times when a security claw overlaps the shadow of another security claw making it easy to get yourself caught. Some are also ridiculously fast giving you only a few seconds (or less) to run past them while others are incredibly slow forcing you to wait until they pass you. ** The [=ProtoMan=] scenario in Battle Network 4 Blue Moon. You have to go on a PixelHunt for a handful of "keys" that will allow Mega to proceed into the depths of the Undernet, fighting GoddamnedBats and DemonicSpiders all the while. The game helps you with vague hints... but it also suffers from a BlindIdiotTranslation, so the hints are sometimes worthless or even harmful.** Network Transmission. [[FrickinLaserBeams The Bank]]. [[ConfusionFu QuickMan.]] [[LetsPlay/RoahmMythril Nightmares 4 Life.]]* TechnologyMarchesOn: Character and chip names are limited to 8 characters. The network must run on DOS at the time.* TheyJustDidntCare: The most common theory held by fans as to ''Operate Shooting Star'''s lack of new content and badly-drawn new mugshots. ''Battle Network 4'' is so sloppily put together and implemented that most people believe this of it, too.* TheyWastedAPerfectlyGoodCharacter: ** Sean, [[spoiler: once-leader of Gospel]]. He only appears once again in the series after Megaman Battle Network 3, as a competitor in Battle Chip Challenge.** Mamoru, [[spoiler: administrator of the Undernet]], and Serenade as well, for that matter, never reappears after the third game.** Zero, the Battle Network incarnation of the franchise's greatest MemeticBadass. At the end of his own game, he decides to go wandering... and never reappears.* TheyWastedAPerfectlyGoodPlot: ** ''Operate Shooting Star'' features a time-traveling villain and a cross over with the sequel series, ''Star Force''... for one scenario that basically amounts to playing tag. Otherwise it's just a port of the first ''Battle Network'' with a handful of new features.** Battle Network has more than a few Navi incarnations of [[VideoGame/MegaManX reploids]] running around. [[spoiler: We could have had Zero make an appearance in Battle Network 6, interacting with Colonel and Iris.]]* WellIntentionedExtremist: ** A few members of Gospel, actually. Namely Princess Pride and Dave (the former was at least upgraded to being part of the main cast in ''5''). ** Many view Annetta as one, see AlternateCharacterInterpretation. * ValuesResonance: Put yourself in Sean's shoes for a moment - There's nobody around you can relate to, you're stuck with cruel relatives (In his case, because his parents died), and the only people who you ''can'' relate to are online. Over ten years after the game was made, this still holds true to ''many'' people across the world. ** One of the series recurring themes? Cyberterrorism. While [[OlderThanTheyThink not invented by this particular series]], this series demonstrates objects being hacked by terrorists and putting people in danger, government databases being hacked by terrorists, remote-controlled weapons going haywire, and crimes being ordered across the world with only the push of a button. In the 2000s, such a concept was still being thought of as fantastical, but in the new tens, people take it much more seriously. * ViewerGenderConfusion: ** Serenade. [[SeriousBusiness Any debate about his/her gender]] has a very high chance of turning into a FlameWar. After several years, WordOfGod finally stated that Serenade is some kind of perfect being that [[NoBiologicalSex transcends our concept of gender]].** In the fifth and the sixth game there is a random fat {{NPC}} that stood out among others (there's usually only one or two of the kind) and can pass off as either a guy or a girl. His/her pink shirt, hair curls and lipstick-like mouth doesn't help either. It was eventually revealed from some dialogues that the fat [=NPC=] is actually a guy. * VillainDecay: [=ShadeMan=]. After being gunned down by a Pile Driver thanks to [[VideoGame/{{Boktai}} Django]], he went down from being an InvincibleVillain that can only be damaged by Dark Chips to a rather easy boss, also demoted to the second Darkloid you face in ''5'' instead of just below [=LaserMan=] in the Nebula ranks. His chip code was changed from X to S in the fifth game (Do note that the chip code X is usually exclusive to ''[[SNKBoss Bass]]'' and other chips related to him).%%* TheWoobie / JerkassWoobie: Sean. Many members of Gospel as well.


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We are a division 2 NCAA school, so we have some great teams on campus. we have a lot of international students that come to play sports, so it is cool seeing different types of styles of playing in the different sports. i feel like our school is mostly athletes, but it is fun.
Teams get involved in doing things with the community such as kids camps, volunteering, free tail gaiting before games, and helping out with the special needs baseball team. there is usually a good fan turn out for most sporting events, more so in the fall and spring sports due to weather. No only do many students enjoy going to games or matches, but are joined by many others from the community.
There is not always a lot of support for athletics, but the fans that do come are very dedicated.
The athletic department is full of hardworking people that have fun while working hard!
We are a Division 2 school. We support all of our athletics programs and we are in the process of completely renovating our entire athletic facilities which are becoming some of the best in the region.
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I'm still not sure what all of the ruckus was about last summer. Well, I guess I better start from the beginning and let you make up your own mind. Continue reading "BIG RUCKUS"
Often on hot summer afternoons and evenings, as I sit comfortably enjoying the coolness of central air conditioning my mind often wanders back to bygone days of my youth. No luxury of central air, only a swamp cooler that might have possibly cooled one room. Back then we thought it was wonderful. Continue reading "SUMMER FRIEND"
An Irish Story for Saint Patrick's Day
It happened in the wee hamlet of Kinsdale, Ireland the home of my very own grandpa, one Liam O'Brien. Continue reading "SCOTCH-HOPPER"
The sun was bright and warm for early March. Much too pretty of a day to be in the local cemetery listening to the minister's final words before Mark McClure was laid to rest.
I looked around at the sad faces and could hear his widow's soft sobs. Funerals were such a sad occasion for families and friends to come together to lament over their memories of the person no longer present. Sadly, it seems to be a necessary ending for all of us.
Then it occurred to me that on my next birthday, I was going to give myself one whing-ding of a birthday party. Continue reading "SECRETS"
October 13, 1915
This was the date of an exciting event in the small west Texas town of Stamford. This was the day the Buffalo Bill Cody Wild West Show came to town. Continue reading "October 13, 1915"
It's that time of the year. It is time for one of our family traditions to begin again. I'm not exactly sure when or how it started but it has been going on for close to forty years. Continue reading "TRADITIONS"
So here I am lying in the MRI machine wondering how something that started out so simple turned out like this. Continue reading "WINTER"
Do I believe in ghost? Well, I am still trying to resolve that issue. Up until about fifteen years ago I would have laughed at such a question, but now I'm not so sure. This is how it happened. Continue reading "DO I BELIEVE?"
Nora unlocked the door, disarmed the security system, and dropped her purse and keys on the hall table. Clutching the carry out bag from a nearby Bar-B-Que Restaurant, she walked toward the kitchen kicking off her high heels before she reached the end of the hallway. She placed the bag on the shiny granite countertop of the center island.
Nora breathed in the scent of her kitchen. There was nothing. Continue reading "THE SWEET SMELL OF HOME"
Three more days and she would turn thirty-four. Amy smiled as she thought about her upcoming birthday. She and Ryan had been married ten years, and each year brought another surprise when it came to the gift she received for her birthday or Christmas. Poor Ryan was at a loss on special occasions when a woman expected a slightly extravagant or sentimental gift. Continue reading "PRACTICAL MAN"


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Ubuntu Forums
The Ubuntu Forum Community
Ubuntu Official Flavours Support
New to Ubuntu
> [all variants] [SOLVED] CyberCafe software for Linux?
View Full Version : [all variants]
[SOLVED] CyberCafe software for Linux?
September 24th, 2008, 05:47 PM
Is there any good CyberCafe software for Linux?
If there is any please let me know :)
Vivaldi Gloria
September 24th, 2008, 07:17 PM
You need to search "kiosk" in these forums. See also this (http://caffeinefueled.com/posts/building-an-internet-kiosk-with-ubuntu).
September 24th, 2008, 08:00 PM
This (http://www.howtoforge.com/wifi_hotspot_setup) might also be useful.
September 24th, 2008, 08:32 PM
There has to be. We have a few cyber cafes using Linux here in Mexico. I have just never stopped to see what they are using. Good luck I have been thinking of the same thing.
September 25th, 2008, 06:25 PM
Thanks guys, found an app called CafePilot, think i will try that.
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Omena Hotel Turku
No prices found through our partners. Please contact the business directly or check some of our recommended alternatives.
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TripAdvisor Reviews Omena Hotel Turku
Travel Blogs from Turku
Learning to crawl before I can run
... degree views from there. I took my own food and drinks to tide me over so I wouldn't have to buy the overpriced stuff onboard. There is a small general store and duty free store onboard if you need to make any purchases. I went with Silja Line on the Baltic Princess and have no complaints (but I also have nothing to compare it to).
Baby steps
My first day in Turku the next day provided me with a huge challenge. I was offered a car so ...
Historic Turku's Castle and Cathedral
... were selling fresh produce and flowers in the main square which was the hub of the town where many of the buses congregate.
Hot Long haired men and Cellos = Heaven
... synttarispekta akkelistaan-tata-lahjaa-arvostin-eniten
I haven't yet watched it through as I was there, but you never know I might just be on the video.
The highlights would have been my favourite song, Million Miles Away
At 1hr 8 minutes Apocalyptica come on stage and 1hr 15 minutes Mr Nasty Suicide joins them all for A Million Miles Away... brilliant
I then try and make my way out of the crowd to ...
OK, my puns are bad, so Suomi!
The pun in the title was for Max, if he is even reading, after he called my pun skills 'adept'.
As mentioned in my previous post, Turku marked the start of my couchsurfing experience. I spent two nights staying in the flat of a lovely girl called Minna, who was very nice and accommodating. I also met another lovely guy named Jukka for a drink in the afternoon yesterday, ...
Leaving on a jetplane
Nu �r stunden inne och vi �r redo f�r avf�rd. De sista �rendena har sk�tts idag, bl.a. katas s�ng har hittat ett nytt hem. Hetsigt har det varit och planen �r att ta det lugnt i Gdansk. Det ska typ regna s� e v�l ganska passande.
Nu st�nger vi telefonena.


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Biden showed lack of respectOctober 13,2012Regarding the vice presidential debate, I wish that Joe Biden had considered the example he set for youngsters who might have been watching. The smirking/laughter/interruptions only reflected rudeness and condescension the type of behavior against which educators fight every day.
If he were a student, he would have been sent to a time-out room and made to apologize. Respect was lacking. How would Joe feel if his children had been treated in that manner?
Biden is a better person than that, but he surely didnt show it during the debate.
Fair HavenMORE IN LettersOn Sept. Full StoryA response to the letter of Robin Miller and Joanne Calvi (Rutland Herald letters, Oct. 2). Full StoryI love Fairfield Pond, also known as Dream Lake. Its been our home for 16 years. Full Story
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InterDyn BMI's annual Customer Summit is about making connections and extending the use of Microsoft Dynamics in your organization. (Plus it's free for all InterDyn BMI clients!)
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InterDyn BMI effectively combines traditional Microsoft products with Microsoft Business Solutions software to provide flexible, innovative and fully-integrated solutions.
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As a proud Microsoft Certified partner, we have over 30 years of experience providing technical support and implementing business solutions in a timely, cost-effective manner.
Why BMI InterDyn
"The global reach of Columbus will put InterDyn BMI in an even stronger position to pursue our ambition of creating lifelong relationships with our clients," says John Hendrickson, CEO


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About Zagat Survey, LLC
Known as the "wildly popular" "burgundy bible", Zagat Survey is the world's most trusted source for information about where to eat, drink, stay and play. With more than 300,000 surveyors, Zagat Survey rates and reviews restaurants, hotels, nightlife, movies, music, golf, shopping and a range of other entertainment categories and is lauded as the "most up-to-date", "comprehensive" and "reliable" guide ever published. Zagat content is available to consumers wherever and whenever they need it: in book format, on ZAGAT.com, via the downloadable ZAGAT TO GO for smartphones and on the mobile web with ZAGAT.mobi. For more information, visit ZAGAT.com
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The International Federation of Red Cross and Red Crescent Societies (IFRC) is the world's largest humanitarian organization, with 189 member National Societies. As part of the International Red Cross and Red Crescent Movement, our work is guided by seven fundamental principles; humanity, impartiality, neutrality, independence, voluntary service, unity and universality.
Organizational Context
The Water, sanitation and emergency health unit is part of the Health Department in the Programmes and Operations Division
Job Purpose
- Assess the needs for support in emergency Hygiene Promotion programming within the RCRC Movement and develop a set of recommendations for future capacity development
- Develop a preliminary framework for implementing emergency WASH software, including minimum standards and guidance
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text: Wolverley Camping and Caravanning Club Site (211 reviews) from £7.00 to £11.80 Per person/night Contact Us Book It Images Map Select Section Overview Top site for pubs Top site for fishing Top site for dogs Relax in the heart of the Worcestershire countryside at our campsite near the canal. Gentle walks and cycle rides are top of the to do list from our Wolverley Club campsite. Surrounded by the stunning Worcestershire countryside and with the Staffordshire and Worcestershire canal just 60 metres from site means you really can enjoy life in the slow lane. The Lock Inn adjacent to the canal and a couple of minutes' walk from the campsite provides an excellent resting place to enjoy a pint (or frozen cider) and partake in a spot of gongoozling. There are some lovely walks to be enjoyed along the canal towpath especially as there is Springfields country park near the canal were fishing is available and a great play park for the children. Stop off in Kidderminster and, as well as shops and eateries, you'll find the Severn Valley Railway. Board a steam train and enjoy the 16 mile journey through glorious countryside to Bridgnorth. There are numerous opportunities for family days out from the campsite. Explore 1,000 years of history at Hartlebury Museum near Kidderminster. Bodenham Aboretum and Earth Centre , Wolverley and Arley Aboretum, Arley village are wonderlands of trees and shrubs and for animal lovers the West Midland Safari and Leisure Park, Dudley Zoo and Rays Farm are not to be missed. Back at camp, there' still more to do. There's a playing field for youngsters to let off steam adjacent to the campsite and a large recreation room with table tennis and a pool table keep children occupied in bad weather. There's an excellent dog walk and a good range of facilities including showers, laundry and site shop. WiFi 100% coverage cannot be guaranteed due to rural location, weather conditions and changing flora. These can cause variable signal strength. Hotspots are available. Prices. Eat Local Hodge Hill Farm shop, two miles from Site, sells local meat, bread, vegetable and cheeses. Farmers' Markets are held monthly in Kidderminster and Bewdley. Facilities Wolverley has the following facilities on or around the site. Members' and non-members' caravans welcome Members' and non-members' trailer tents welcome Grass pitch with electric hook-up Difficult access/approach Flushing toilet Washbasins Dedicated accessible facilities Drinking water taps Washing Machines Ice pack freezing Recreation hall Payphone Designated dog walk Club Site Wi-fi Battery charging facilities Members' and non-members' motorhomes welcome Members' and non-members' tents welcome Storage facilities Grass only pitch (no electric) Showers Electric shaver sockets Chemical toilet disposal point Motorhome stop-off Dishwashing facilities Childrens play area Gas cylinders Pets welcome Electric hook-up Grass only pitch for larger tents Reviews Review 1 |2 |53 |Next » Expand review Recommended: yes 5 A very good site, now even better with refurbished toilet and shower block, remade access road... John D (Club Member) stayed Oct 2015 This review is for Wolverley A very good site, now even better with refurbished toilet and shower block, remade access road with removal of speed humps. Really top class facities, good easy access, convenient for Kidderminster with frequent buses or by walking along the towpath. Adjacent is The Lock public house with good food and ale! One minor niggle - no on site glass recycling facility. Towing: Easy Location: Country Suitable For: Families,Older couples,Groups,Active break Friendliness: 5 Cleanliness: 5 Facilities: 5 Expand review Recommended: yes 5 Lovely Welsh Managers, Great Jokes over Rugby at our expense (our D-in-L S. Robert & Elizabeth Pyke (Club Member) stayed Sep 2015 This review is for Wolverley Lovely Welsh Managers, Great Jokes over Rugby at our expense (our D-in-L S.Wales) Houses,Gardens, Churches, Canal cycling for 'ancients' . Too much to detail!!! Location: Town,Country Suitable For: Families,Older couples,Groups,Active break,Peaceful break,Younger couples Friendliness: 5 Cleanliness: 5 Facilities: 5 Expand review Recommended: yes 5 First ever time away in our touring caravan so all new to us. Gordon Hook (Club Member) stayed Sep 2015 This review is for Wolverley First ever time away in our touring caravan so all new to us. Site was easy to find and Site Managers Ian and Jackie could not of been more friendly or welcoming . The site is well kept and the toilets and showers spotless . Took a walk down the canal to kidderminster about 40 min steady pace . Retail site just of the canal with a Sainsburys , The Range , Maplins , Halfords, so that should have most needs covered. Did not venture into the two local pubs so no report sorry. If you needed any help or advice Ian and Jackie spot on . Will measure all other site on this one so they need to be good. Towing: Easy Location: Country Suitable For: Families,Older couples,Peaceful break,Younger couples Friendliness: 5 Cleanliness: 5 Facilities: 5 Expand review Recommended: yes 5 We stayed here for four days arriving the Sunday of the bank holiday weekend. Brendan Hogan (Club Member) stayed Aug 2015 This review is for Wolverley We stayed here for four days arriving the Sunday of the bank holiday weekend. As usual for a UK bank holiday it was pouring down and the site was packed. Children are not really our thing but there was a lovely atmosphere about the whole site with people enjoying the last few days of the school holidays. Monday morning the mass exodus began and I suppose about 80 percent left that day. The facilities are excellent all the staff were great and the location was brilliant too. A two mile walk along the canal brings you into Kidderminster and a two minute walk brings you to The Lock Inn pub. Not massive inside and just decent pub food but we found it fine. We had a lovely time and met some great people, Highly reccomended. Location: Town Suitable For: Families,Older couples,Peaceful break Friendliness: 5 Cleanliness: 5 Facilities: 5 1 |2 |53 |Next » Travel Local Travel Nearest bus stop: 500m from Site entrance Nearest train station: Kidderminster 2.5 miles Get Directions to Wolverley Staying here? Public transport near the site Bike ride? Find cycle routes nearby Sat Nav Download our POI file Safe Directions Print Friendly PDF Widget by Frixo Standard Fees For more information take a look at Pricing explained. Minimum booking periods do apply.