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NikSG's blog
on 10.29.2011
Difficult Difficulty Selection
As a kid, I would (and still do) get very excited after a game purchase, tearing off the plastic wrap and pouring through the manual as soon as I got in the car for the ride home. Before I even put the cartridge (and later, the disc) in the slot, I would know intimate details about the game's characters, settings, and controls. I couldn't wait to get home and start playing, but there is one thing that almost always got in the way - the difficulty selection screen.
Especially true for games where you go in not knowing anything about how they play, this can stop an eager player dead in their tracks. Games that present just 'Easy, Normal, Hard' are being lazy and straight up wrong. For giving you only three options, it's actually a lot of choice. Most games today are sufficiently complicated that this three option menu is far from ideal for representing the actual difficulty. What abilities or attributes are you losing by selecting 'Hard'? Do the levels change significantly, as in
Mega Man 10
? Do the enemies get improved, more intelligent A.I.? There are countless such aspects that make a modern game difficult.
An example of what not to do. Might as well have no description at all, if you provide no information other than the glaringly obvious.
I think of myself as a pretty skilled gamer. When presented with this option, I almost always choose hard. However, this can backfire severely in some situations. In most games, like the
Resident Evil
series for one, 'harder' means you die extremely fast and enemies are tough to kill, while ammo is scarce. As said, there are a lot of factors at work here that directly affect gameplay. Why limit the player to three options, when each option affects so many things? One should be able to pick and choose these factors individually, which would not be too hard to implement as they are able to be changed already (just as a group). There could even be presets, such as 'survival-horror', 'glass cannon' etc that would have these options set to a configuration that would make sense for the mode name.
For the examples above, the 'survival-horror' difficulty type could reduce ammo, make enemies stronger and the player weaker, while 'glass cannon' might move such sliders to have it so the player is extremely weak but able to dish out above average damage. Of course, 'custom' could also be an option letting the players fiddle with the sliders in a way that they would enjoy the game the most. Personally, I am not a huge fan of running low on ammo no matter what game I am playing - to the extent that I will sometimes not use a weapon in fear of wasting its precious ammo, only to complete the game and realize I never fired it once. I would set the sliders that would give me the most ammo, but lower my health to the minimum. That is the kind of challenge I prefer, and this mode of difficulty selection would allow players to truly play the game how they want to play it. The player can increase the challenge where it is fun for them, without being forced into something they might not want to change.
Ghost Recon: Sniper Elite had the right idea, letting the player see exactly what elements are being tuned.
Even a few sentences explicitly stating what the three main options of Easy / Normal / Hard do is a good step which many games are taking. I have been replaying
Half Life 2
recently, and noticed exactly that in the menu.
is also interesting in the way it handles difficulty, in that one is able to change it at any point in the game. I think this is great, but at a cost - if you are stuck, you can lower the difficulty and make a section easier to complete. Alternatively, you can increase the difficulty later as you get a better handle on the mechanics. However, with a method like this the player might forget it exists, especially if it is the case of moving up to a harder difficulty. A player might breeze through the game, having selected the easiest difficulty to begin with, and then feel less satisfied after completion having forgotten to ramp it up as they got better at the game. With all the statistics tracking in games these days, I don't think it would too hard to have the difficulty fluctuate based on performance (headshots, completion time, damage taken etc). I believe some games do this already, even. I know in the
Devil May Cry
series, there was a point where I died many times, and the game asked me if I wanted to switch to an easier mode having sensed my frustration.
In the end, it's up to the player to decide what they find difficult, or how they feel like tackling a game. Presenting more (customizable) options to the player is never a bad thing in my opinion, as long as there are simple defaults for those who care not for such things. More control over the game environment equals a higher maximum enjoyment a player is able to get out of the game. Everyone has slightly different opinions on what is enjoyable, and also what is challenging, and such a system could accommodate that. A criticism I can think of is the worry the player will move all the sliders to make it 'ultra easy' mode, but I feel it is already easy enough to do that. My guess is, most players don't, because the right amount of challenge is really one of the largest contributing factors to why people play games in the first place -
on 10.21.2011
Isaac's Journal
Isaac's Journal
Entry 1.
I don't know how much time has passed. There is no sign of light above me, indicating the opening I used to escape my mother...The air down here is very still. Finding an exit might be difficult, if that is still my goal. There is something smeared across the floor in this room, what looks like directions or a map, but on closer inspection it appears to be gibberish. Did I write this? Perhaps I have always been here. I am starting to forget.
Entry 2.
With no way to tell time, it is impossible to say how long it took me to go through the first door. At least my sense of direction remains intact, which tells me I am heading south. There is fecal matter much too large to belong to the four grubs crawling around, which is slightly unsettling. What worries me even more, though, is the fact I can not smell it. This tells me I have been here for so long I am accustomed to such smells...
Entry 3.
The horrific thing in the middle of the next room hadn't seen me, although missing eyes, logic dictates that I would be safe. Not here. Somehow I know it is watching me, and when I inevitably free it from its rotten prison it will come after me. I have no choice - the exits are sealed. Confrontation is the only way forward. I am terrified, but the creature looks vaguely familiar. I can't quite place it, but it is akin to looking into a hellish funhouse mirror. Crying ever harder with each minute, I prepare to face the nightmarish abomination head on.
Entry 4.
I am getting stronger, although I now know this is no nightmare. Pain is very real in this place - even the flies are a menace to be feared, one having bitten a solid portion off my left ear. I managed to drown it, the bite causing a surge of tears which doomed the fly before it could lay eggs under my skin. I've been rewarded by a room of respite, along with a familiar surface artifact emerging from the ground. It is the first thing I have felt I could safely touch, and while empowering me with confidence, it still felt as cold and metallic as the golden door giving off a false warm glow.
Entry 5.
There seems to be no escape this way, so I have started to dig my out. Most of the obstructions are solid rock, and I have but one explosive, my only choice is to go straight through the grotesque piles of waste. I have hit a wall on all tries. I did manage to find some strength behind one pile, but my moment of happiness gave way to a cruel realization - The stronger I am, the longer I am here. I have not pressed on yet, this dark thought has occupied my mind for quite some time now. The shadow of death is closer. And brighter.
Entry 6.
A hideous creature has confined me in with it. Larger than anything I have so far seen, there appears to be no way out of this room other than the way I came in. Having searched everywhere for an exit, I keep my distance, studying this fly infested horror's habits. It seems to be in the habit of destroying me. Deep down, I have found I have still have the will to live. I better move quickly, this seems to be the source of the monstrous flies riddling all these rooms. Soon, I might not have space to stand in if it keeps up this pace. Escape will have to be a second priority to ending this things reign of this awful place. End it I shall...but how?
Entry 7.
Remembering the artifact I had picked up gave me a glimmer of hope. How could I use it in my favour? It looked incredibly dangerous, I was worried about harming myself, but figured that would be more merciful than death at the abominations twisted, relentless onslaught. Focusing all my energy, I felt the object gather more power around it. I managed to stop crying even, if only for a few seconds, while it unleashed a massive burst of energy right into my enemy. It was so bright, perhaps the brightest thing I had seen, my eyes now are only beginning to readjust to the gloomy unlit basement. Just a couple of stray flies to clean up now, and I can begin to think of how to get out of this place with no doors leading anywhere but into the same rooms I have already traversed.
Final Entry.
Alone again. There is not even a corpse left to remind me something once had some sort of semblance of life. A hatch in the floor has appeared, although its destination is engulfed in pure blackness. Tossing a rock and listening for the impact has failed, the only sound coming from the opening is a faint wail that oscillates between impossible pitches. All other options exhausted, it seems to get up and out I must travel even deeper. It is hard to believe there is anything below where I am now, yet something tells me I am only scratching the surface. Here I leave my journal, before it gets lost in the darkness, but if you are reading it it's probably too late for you as well. You will do well to remember you were not the first, and most likely not the last. I have left you some idols of strength, drink the contents of these heart-shaped containers and you may feel your strength slowly return. With no rope or other means of a slow descent, I have chosen to jump into the abyss in hope that it will lead me to a better place. I wish the same thing for you as well, should you choose to follow my path.
on 10.18.2011
Binding of Isaac playthrough video
I've been really enjoying The Binding of Isaac, as are lots of you I'm sure. There is hardly anything bad I can think to say about the game, especially at it's price of 5 bucks (or 6 with the soundtrack which I suggest). I have been having such a great time with it, and because I love Destructoid so very much, I decided to do my first ever playthrough video for you guys in light of the fact that the game is such a great candidate for such a video. If you are on the fence about buying the game, or don't really know what it is about, or even just want to check out a fellow DToid-er playing and talking about it, I hope you'll enjoy. This is the only place I'll be posting about this [ ie DTOID EXCLUSIVE :O ] but really, this was pretty fun having never done anything like this before.
Check it! Out, that is:
(can't embed, right? Or am I just fail?)
on 09.18.2011
Relaxation: Thinking Differently
Relaxing for me is thinking differently.
Relaxing can be done many ways, one thing that is relaxing to someone could be a source of annoyance to another, but it's all done for the same purpose. Unwinding, de-stressing, taking your mind off things, relaxing is taking where you were just a second ago and putting yourself somewhere new. Watching a movie, playing a game, reading a good book can all (metaphorically) take you to different places, where you can enjoy a new world's rules and sights for a while and forgetting about your own for a while. Playing games like
("of course I can walk on those light beams. I just can't shoot past the blue energy fields") teach you how a new environment works, with it's own laws and constraints. The upside here is the new environments are usually rich, varied, and entertaining; they stimulate your imagination.
Lots of things to see, lots of things to do
Quick! Run! He's talking about immersion! Absolutely. Exploring the Capital Wasteland in
after classes for the day is great way to relax. I'm the kind of gamer that really gets 'sucked in' to certain games, usually more open ones with a rich world to explore. I can have some fun, feel accomplished, and in the end feel pretty relaxed. Even when attacked or stumbling into a trap and trying to escape, the panic is 'safe' panic, and doesn't stress me out at all (except in most of the Silent Hill series and Creepers in Minecraft). There are exceptions but I find most games are great for releasing stress and relaxing.
What I like about video games, is that unlike any other medium, you really are directly involved. You aren't just watching a character think his way through a situation, you are the character and you have to do the thinking. The
games are a perfect example of this. You no longer have to think about bills or work or whatever it is that's weighing on your mind. For a while, you have to think about how to teleport cubes across chasms, where to paint walls (and what color) to reach floating doors, funneling laserbeams through dimensions unknown to press buttons. In most people's daily lives, they don't have to think about things like these (if you do, I'd like a job doing what you do please). Playing a lot of games, though, I am used to thinking in different ways and can unwind looking back and figuring out a test chamber, whereas 'non-gamers' may get stressed at the mechanics or constantly worry about controls and handling character. The more comfortable you are with the mechanics/game world, the more relaxing the actual gameplay can become, you can focus purely on working out solutions. It's like math (using your brain in creative or new ways to arrive at solutions), if math was about shooting digital space soldiers in their uncanny-valley faces.
Shootin' the breeze...err, Pyro.
Team Fortress 2
is another great example. At its most basic, you are choosing which weapons to go shoot others playing the game with and then doing so. Without getting into the ridiculous 'game violence is bad' thing, that alone is relaxing on one level for a lot of people (just look at how many play COD). Then, going deeper, each class has its own distinct personality and with that, a set of dialogue. Together on the extremely well designed maps, it really gives a sense of fighting on a battlefield with other unique personalities. The context sensitive nature of the lines really adds to the experience, random unique dialog lines spoken in situations I can only guess at (streaks, close calls etc). Each time that happens, it's usually right after I have pulled off some sort of nice move, and it's almost a reward that brings even more personality into the game. From the scout's patronizing laugh when you pull of a nice kill, to the giant laser guns on top of the BLU bases, everything is 'believable' in the context of its own world - a place I can go to where I can relax and build some sentry guns.
I could talk
for a while, but it's not the only game or type of game I find relaxing. There have been quite a few games especially in recent years that seem to put the focus on tranquility. Games like Flotilla, a minimalist space combat simulator with a soundtrack of classical piano, the ever-popular Flower, the upcoming Journey and the simpler games such as Fl0w put an emphasis on peacefulness even if you are doing something as chaotic as blowing up space ships. Just like how people choose different genres of movies to watch based on their mood, so too do I choose between types of games (subdued, frantic) depending on how I feel like unwinding. Most days of the week last school year, I could come home after classes and find my housemates on the couches playing Halo. It was great to relax and maybe have a beer or three while blasting bad guys (there was even a daily achievement which was called "Blastin' and Relaxin' ") before getting down to some homework. Getting these quick rounds in was a great way to take my mind off things temporarily, but on busier days where I'd be in the library or a lab all day, coming home and playing some
couldn't have felt better. After all, for me relaxing isn't about not thinking, but rather thinking in different and challenging ways, which is why I am and will always be a gamer.
on 07.07.2011
Front Page'd!
Very happy with where my blogging is taking me so far, I have always wanted to be on the front page of Destructoid!
Since the post has disappeared from my personal blog, I figured I would just put a link to it so people could still get to it through my profile.
Thanks everyone who commented and enjoyed!!
on 07.06.2011
Adventures in saving
Hey all, my name's Nik (or, Telephis on dtoid) and this is my first foray into the world of blogging. I know, I am ashamed enough without you berating me. Been a Destructoid reader and...commentor for quite a while now (love it here) but never really fleshed out my profile or explored other things such as the C-Blogs. This is my attempt to start fixing that! Enough of this intro, I now humbly present my first blog post, which is all about Saving and Save Files in games.
Autosaves are not so much a nuisance in PC gaming, where a quick hit of F6 will save when you want, but in consoles and certain restrictive pc games the game usually dictate when and where you do your saving. Sometimes this can be a brutally implemented system, with save points strewn out so thin you could be playing hours over and over again. I'm sure you have all played games where you have made hours of progress only to die from a cheap shot and having to repeat whole sections over. Even if saving is done automatically every 10 seconds, there is almost always the ver real possibility that it will save milliseconds before a death. In the original Red Faction, I remember getting all the way to the final bit of the game and being so excited to finish it, having thoroughly enjoyed it until that point. The point where, in my infinite wisdom, I had only one save file going and saved it at 5hp right before getting mowed down. I couldn't believe the game had actually let me do that to myself.
The trouble is having save points that are not too far apart to be frustrating, but not too close together to make the game super easy. Seeing a grenade being that has hurled at your feet roll menacingly towards you like the time bomb of death that it is supposed to be, does not provide much more of a reaction than "I'll run away! Damn, it got me. Better try again". Halo was the first game I felt was trying to do something different with saves, to fix these problems. It has save points at specific locations, not too far apart but pretty much at every major event or checkpoint. My revelation came about when I died right after a checkpoint. Loading...see enemy...dead. Loading, see enemy, dead. Loading...etc. I watched in horror as thought I would have to do the whole level over, when on the 5th or 6th load, I came back to...the previous checkpoint!
Shouldn't...have just....saved....!
It was outstanding. Even the previous checkpoint wasn't too far away, and this time I was careful to avoid the same grim fate. Before, when I saw a grenade, then 'Game Saved' pop up in the corner of the screen, that situation would be terrifying. Being stuck in an endless loop for hours, trying to find different angles to jump away so you retain a sliver of your health is not fun (for long). My problems were solved, it seemed, for now I could travel through time. I then got to thinking that I could recreate load-deaths on my own, and wondered what that effect would be like if I were the cause of death, instead of an enemy. I pulled out the scientific method and ran for the nearest cliff upon spawn, plummeting to my demise. After doing this several times immediately after rezzing, my hypothesis proved to be true - I time travelled back to the previous save...where I did the same thing. I never tested how far back I could go, but the knowledge came in handy as I played through the rest of the game. At a part where I need some rockets, but ditched the launcher a while back? Time travel. Out of ammo or took the wrong / harder route? Time travel. Bored? Time travel. Backtracking autosaves solve problems and are fun in themselves, if you find things like that fun, which I clearly do because I am weird like that.
Still, choosing your own savepoint on your own terms (and having multiple slots!) is my preference. Valve games come to mind in this respect, having their own invisible autosave checkpoints in case you are afraid of your F keys while retaining the ability to save and load anywhere. However, this approach certainly does have drawbacks. It can make things way too easy, for one. I feel this way whenever I save ROM states - I can just rewind time and try that missed jump until I make it. No real threat or challenge is presented when every mistake can be corrected with no real consequence. Death is the real motivator in most games, not because death is scary, but because it wastes time. Time spent looking at a death screen, loading the gamestate back up, getting to the point of death from a checkpoint a couple of minutes away. Take that time away, the player is no longer afraid to die, and something of value is lost, namely pressure. Braid did something new with this, focusing on time lost instead of death as a punishment, but that is a whole other discussion.
Not enough save slots when you are super paranoid about the consequences of your nested decisions.
Until single player games do something like MMO's, where you really can't go back, a choice is a choice, the current save systems don't led themselves to true panic when there are bullets flying at your face. A lot of interest has been around 'permanent death' runs, which I find most intriguing, where the player is on the honour system and if they die in the game, they have to die in real life. Joshin', they just have to delete all their saves and start from scratch. It is an interesting concept, actually being pretty logical. If it weren't for mario cementing the concept of extra lives into all videogames ever, it might even be the norm. Well, probably not, but maybe included as an official option in some. Having more dire consequences for death other than going back a save is quite literally a game-changer: being more cautious and conservative in situations where you might normally just run in or make decisions without really thinking. This can reach frustrating levels, of course, on par with save points being hours apart, but at least with perma-death runs, it could be a choice rather than poor design. Consequences for death should be factored in when choosing Easy, Medium, Hard from the difficulty menu, which is something I will write about in my next entry.
Thanks for reading!
-telephis (@nik_SG)
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About NikSG
One of us
since 10:46 AM on 10.01.2009
Hey. My name is Nik, and I love gaming. Been doing it since I can remember and probably even before that. I play lots of TF2, feel free (really!) to add me to Steam (the best thing since the SNES controller) and on twitter.
8Tracks profile:
Twitter: @Nik_SG
You can also e-mail me at [nik.sga at gmail.com]
Now playing:
Team Fortress 2
Alan Wake
Might and Magic: Clash of Heroes
More Team Fortress 2
Marvel vs Capcom 3 (I suck, but it's my first fighting game, so yeah.)
All-time Favourites:
Super Mario World
Diddy Kong Racing
Cool Spot
Taz in Escape from Mars
Super Mario RPG
Legend of Zelda: Ocarina of Time
Ico and Shadow of the Colossus
I could go on but I won't.
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Since 2000, five female chief justices have been appointed in Africa, in countries as diverse as Ghana, Nigeria, Gambia, Malawi and Zambia. Each of these appointments was a 'first' in terms of the gender of the chief justice. At the same time, women are being appointed in record numbers as…
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Theoretically, the right to privacy is an individual's right to space away from the public gaze to make life choices that are best for her or him, regardless of the beliefs of the majority. Yet the right to privacy in the United States has proven problematic for both political theorists and…
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The Privileges or Immunities Clause of the Fourteenth Amendment is arguably the most historically important clause of the most significant part of the US Constitution. Designed to be a central guarantor of civil rights and civil liberties following Reconstruction, this clause could have been at the…
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Stay up-to-date on the GREAT COLORS of autumn with WASR's FALL FOLIAGE REPORTS. Taking a stroll into the woods.. walk a back road, go hiking down an old path, or take your bike down one of the great recreational trails to immerse yourself in color. No matter which option you choose, the crisp, fresh autumn air and the brilliant color will invigorate your senses!
For state FOLIAGE REPORTS listen to WASR or visit www.WASR.net. This year our website features a direct link to the NH STATE FOLIAGE CALENDAR and also to the OFFICIAL NH FOLIAGE REPORTS.
UPDATE: COLUMBUS WEEKEND... What a beautiful time to visit the Lakes Region, Columbus Weekend, and the color is popping just about everywhere you look. Lots of bold, vivid reds and bright oranges. One of our veteran leaf-peeper's is reporting that this year is proving to be another banner year for foliage in this area, with the seasonal sights so pretty and pleasing all around. For scenic Routes follow Route 28 in and around Alton, it might take you a while though, because the foliage is so pretty you can stop every few hundred yards for a photo opp. Consider seeing the sights along Route 113 on your way to Tamworth, a patchwork of color is washing over the countryside. If you're in Tamworth, head southwest and stop in at the Sandwich Fair...a Columbus Day Weekend tradition! Make sure to click on the Official NH Foilage Report link on WASR.net (above) to see reports for other areas of the state.
The featured photo was taken by local photographer Matt Fassett. CLICK on it twice to see an enlarged photo on your screen. Matt has an incredible collection of NH SCENIC PHOTOGRAPHY for sale. You can call him at 393-7336 or see some of his work by clicking this Fassett Photography link.
PHOTO TIPS FOR FOLIAGE: If you're looking to capture the colors of the season, here are some good photo tips.....
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In recent months www.WASR.net has received over a half-million hits. WASR 1420am is the area's #1 TALK RADIO station. Listeners from all over Central NH are listening... and our advertisers get results!
By making www.WASR.net your homepage, you'll get the following…
WASR's popular COMMUNITY CALENDAR… the area's most comprehensive listing of local events. It's our way of serving the community, providing a way to find out what is going on today...or even months from now. The listings include community concerts, town events, church dinners, recreational activities, movie showings, library happenings and other events as submitted to WASR from local organizations.
WASR's COMMUNITY CALENDAR is made available to small local organizations, non profit groups, schools and municipal departments needing publicity for their events. Requests should be submitted at least 10 days in advance for broadcast preparation. Click the following link and follow the information under SUBMIT an EVENT.
Summer in the Lakes Region is all about the activities on and around the lakes. Whether it's recreating, participating in events, attending a function or just relaxing and listening to some good music. There is a lot happening THIS WEEK: ... all around the lake! click here
• Concerts & Music Events
• Fairs, Shows, and Celebrations
• Local Triathlons and Sporting Events
• Special Events at area Museums
This year WASR's Community Calendar has an expanded listing of FREE SUMMER CONCERTS. You'll find details and times of what's happening all week … all summer … all around Lake Winnipesaukee. We want you to enjoy your summer! WASR's COMMUNITY CALENDER… ONLINE is your best source for all this information.
COMMUNITY CALENDAR - WEEKDAYS is featured on WASR 1420AM as part of the MORNING REPORT and numerous times all day long. On the WEEKENDS Community Calendar briefs are broadcast.
WASR's popular COMMUNITY CALENDAR is the area's most comprehensive listing of local events. It's our way of serving the community, providing a way to find out what is going on today...
Listen to Michael Savage weeknights on WASR. The SAVAGE NATION show represents the host's popularity and tremendous growth in listenership. The SAVAGE NATION is one of the TOP TALK SHOWS in America! WASR is proud to be selected as a radio station to air this program. Savage Nation airs WEEKNIGHTS from 7PM to 10PM.
Michael Savage's incisive thoughts on politics are augmented by his Defense of American Culture, the Middle Class,Traditional Values and Freedom of Speech. His famous "news, views and reviews" continues to inform and entertain millions of loyal and new listeners nationwide. Savage is the author of 28 books, including six New York Times bestsellers. He was awarded the coveted Freedom of Speech Award by Talkers Magazine and earned his Ph.D. from the University of California at Berkeley. Listen to Michael Savage each weeknight on WASR 1420AM
On WEEKENDS... "WASR lets the music do the talking" with WEEKEND OLDIES!
Tune to WASR 1420am from Friday midnight to Sunday midnight as we pay tribute to one of the best radio staions ever, WMEX ...and the the best music ever...Oldies from the 60's, 70's and 80's. Those were the years so many of us found music at its very best.
WASR is pleased to bring to the airwaves the music that made the Boston-area station WMEX, a legend in its day. When you listen to our weekend broadcasts you'll hear only the best of those golden decades. Let the music bring back fond memories of days gone by.
So join WASR EVERY WEEKEND ... all weekend long as we pay tribute to WMEX and the best oldies music ever!
When the weekend's over, stay tuned to WASR for the best Talk Radio, 24/7. WASR 1420am... "We're the TALK around the Lake. "As a reminder...
July 18, 2015: As reported, the Social Security Administration is currently developing a program to strip the Second Amendment Rights of over four million Americans currently receiving SSA benefits through a "representative payee." Not only would this amount to the largest gun grab in American history, but according to the published report, would take place without any due process protections for recipients, amounting to a nullification of Second Amendment rights for millions of Americans who don't pose a threat to themselves or anyone else.
This new program appears to have been instigated by the SSA in response to a memorandum issued by Obama in January of 2013 which directed all federal agency executives to "improve the availability of records to the National Instant Criminal Background Check System (NICS)." This memorandum required all agency heads to submit to the Department of Justice (DOJ) a plan for "sharing all relevant Federal records" for submission to the NICS.
Evidently, Obama's SSA bureaucrats read "all relevant Federal records" to mean all Social Security recipients who have a "representative payee" assigned to their accounts to help them manage their payments and receipts. Obviously, many individuals swept up in this egregious case of bureaucratic over-reach would not otherwise be prohibited from owning, possessing, or acquiring firearms under federal law.
New Hampshire's new HANDS FREE MOBILE DEVICE LAW is in effect (as of July 1st). You need to be aware of this new law to avoid expensive penalties for violations and to be a safer driver. One of the best places to learn about this new law is the NH Driving Towards Zero website, who's goal is to minimize traffic accidents and deaths. Below are some of the key points from their website. You should be aware of these points, as well as some of the related facts. Following this information WASR provides you a link to the full law from the state of NH.
Now through Sunday June 21st... it's the 92nd Anniversary of Motorcycle Week in New Hampshire. Motorcycling is more popular than ever…and with it comes the thunder of thousands of bikes and activities of all kinds, especially in and around the Lakes Region.
While the races were what the event was all about in the past, now there are a vast number of activities and events all around…even for non-riders. For many, the week is now about camaraderie and just getting together with fellow motorcyclists to socialize and ride.
The week is full of events including the Biker Build-Off / Motorcycle Displays & Demos / Charity Rides and Group Rides / Band Concerts and Music / Fireworks at the Weirs on Wednesday / and of course, the Races! If you don't want to miss any of the activities, or are just curious about all the events...For the 2015 BIKE WEEK EVENT SCHEDULE - CLICK HERE!
For more information
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Home | News | Events | Programs | Contact Us
Copyright 2010 WASR, The Winnipesaukee Network Inc.


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Product Details
Toyota Tacoma 6' Bed 2010, Bed Mat by Dee Zee®. Protect your pickup's bed floor and prevent items from sliding around with the Dee Zee's cushioning rubber Bed Mat. High quality, thick rubber is extremely resistant to tears, cracking, fading, and degradation even when exposed to oil-based contaminants or UV rays. Cutouts for wheel well locations are customized. 3-year warranty.
Notes: Can Be Trimmed to Fit 5' Bed.
- Thick .375" (9.5 millimeter) black rubber construction
- Rubber cleats on underside secure the mat in place and facilitate drainage
- Grippy rubber surface prevents objects from sliding around in bed area
- Rubber compound is extremely dense and difficult to tear or cut
- Mat is flexible and will not corrode or crack in the most extreme of temperatures
- Resists degrading on contact with fuel, oil spills and ultraviolet rays
- Contours around rear wheel well locations are customized to your vehicle – some trimming may be required for short bed applications
- Prevents foot slippage while walking on wet bed surfaces
- Tailgate protector mat is sold separately
- Proudly manufactured in the United States
- 3-year manufacturer warranty
If you carry heavy objects, sharp-edged debris, branches, and other equipment in your pickup truck regularly, it doesn't take much to leave scratches and gouges in your bed's factory paint. Even if all items are placed gently in position and tied down, all it takes is one panic stop to create chaos behind you as things shift around and leave their mark. And maybe that loud thump behind you is the one item you forgot to tie down sliding forward to leave a dent in the front wall of your bed. Dee Zee provides a solution to the woes of sliding cargo and slippery wet bed floors with the rubber Bed Mat. Unlike permanent bed liners which are difficult to install or costly to have sprayed on, the Bed Mat requires no permanent attachment to your vehicle. Simply unroll it and adjust it into position, then built-in rubber cleats on the bottom surface grip it in place. You'll find it fits easily because Dee Zee has shaped the Bed Mat to match the rear wheel well locations of your exact make and model, although minor trimming near the tailgate may be needed on some short wheelbase models.
Not only will the Bed Mat save the floor of your truck's cargo area from dents, scratches and the elements, the rubber mat itself will remain intact and continue to look good while it serves you for years into the future. A thick layer of dense rubber has been blended to be extremely resistant to cuts, abrasions, and gouges, and its construction can also stand up to the elements, ultraviolet rays, and even spilled oil or gasoline without degrading. Dee Zee proudly manufactures Bed Mats in the United States and to ensure your satisfaction, it is backed with a 3-year warranty.68.12Brand: Dee Zee Part Number: DZ86964 UPC: 019023869648 This part is compatible with 11 vehicle(s)
Since 1977, Iowa-based Dee Zee® has sought to create products and accessories for trucks and SUVs with class-leading levels of style, quality, and longevity. Their success and growth in the marketplace has always been fueled by listening to what customers want, then building the things competitors did not offer. Dee Zee believes being environmentally aware is extremely important and views efficient manufacturing to minimize pollution and waste as a corporate responsibility. That philosophy goes hand in hand with fundamental beliefs that a product which effectively resists corrosion represents a better value for the customer – giving it a longer useful lifespan instead of becoming more junk in a landfill. CARiD is proud to offer the Dee Zee product you've seen on this page as well as the company's complete lineup of running boards, grille guards, tool boxes, bed protectors, mud flaps, liquid transfer tanks, cargo carriers, and much more.Product Reviews (20)
Every Customer can leave a review about our service and the product that was purchased. In order to leave your review for your new product, please follow the link in the email you receive after completing your purchase. You can rate appearance, ease of installation, price/value and product quality.Dee Zee® - Bed MatAverage Rating: 4.8 of 5APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYShow Next 10 All Dee Zee Reviews(5)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYGood Company /?ustomer Service Is Great!2005 Toyota Tacoma | Posted by George | (Merritt Island, FL)
Great products.Was this review helpful for you? YesNoShare this review:(4.3)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYDee Zee® - Bed Mat2005 Toyota Tacoma | Posted by Dean | (Paradise, CA)
Bed mat of very good quality and appearance. Was not designed to fit 2015 Toyota Tacoma bed as advertised. Significant cutting and fitting required where mat meets cab to allow mat to fit snugly.Was this review helpful for you? YesNoShare this review:(4.5)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYThe Dee Zee Bed Mat Works Great.2014 Toyota Tacoma | Posted by Don | (Paradise, CA)
I've had one of these bed mats in all my trucks, as soon as I get a new one. And I've had at least half a dozen or so, maybe more. I love the fact that when you put something in the back of the truck, it stays right where you put it. None of this sliding about all over the place, slamming up against the box, so you can never reach it when you need to get it out. I don't know how people get along without them. It's a great product.Was this review helpful for you? YesNoShare this review:(5)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYGood Quality, Perfect Fit2005 Toyota Tacoma | Posted by Leo | (Dawsonville, GA)
The mat for my Toyota Tacoma arrived within a week of placing the order. The mat took less than 2 minutes to install and it fit perfectly in the bed with openings for my tie downs matched exactly. It looks good and should be able to protect my bed for years to come.Was this review helpful for you? YesNoShare this review:(4.8)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYGreat Fit2005 Toyota Tacoma | Posted by Lincoln | (Lynchburg, VA)
Fit very well! Heavy duty. Fast shipping.Was this review helpful for you? YesNoShare this review:(5)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYBed Mat2006 Toyota Tacoma | Posted by Julian | (Rancho Cucamonga, CA)
Dee Zee Mat is quality made and fits great on Toyota Tacoma. Install is very easy just roll out custom fit.Was this review helpful for you? YesNoShare this review:(5)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYDee Zee Bed Mat Awesome2005 Toyota Tacoma | Posted by Pennie | (Lakehurst, NJ)
Awesome mat I didn't even have to trim it.Was this review helpful for you? YesNoShare this review:(5)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYDeep Zee Bed Mat2005 Toyota Tacoma | Posted by Christophe | (Ventura, CA)
I bought this mat for my Toyota Tacoma 2015 double cab 6 ft bed. The fit was perfect ,I just had to roll it down the bed truck. I had nothing to cut to adjust the fit. It really stays flat and most of it it is none slippery and I mean it, from grocery bags plastic bin, it stays where you put it. The same mat from Cabelas will cost you on special $90+($12+$18 shipping) $18 is extra shipping because of the weight! Total $120. From CARiD my cost OTD was $61.00 that's 1/2 off. Customer service was top notch they even give you the straight line of the person who took my order in case if you need to call back. I had a question about the product and called back it was the same guy who took the order. I ordered the mat on a Friday and it arrived the the next week on Thursday. I received email confirmation of my order in a minute after I placed my order. I will definitely contact this company for future products. Thanks Christophe.LWas this review helpful for you? YesNoShare this review:(4.3)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYDeeZee Bed Mat2012 Toyota Tacoma | Posted by Deana | (Huntington Beach, CA)
This mat is exactly what I wanted. Great quality. Fits perfectly.Was this review helpful for you? YesNoShare this review:(5)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYDee Zee Bed Mat2005 Toyota Tacoma | Posted by Michael | (San Jose, CA)
Prompt service. Great product quality.Was this review helpful for you? YesNoShare this review:
Product Reviews (20)
Product Reviews (20)
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You will never pay more with CARiD! Not only will we match prices from any competitor's website or other reputable source, we will continue to honor that promise for up to one year after your purchase.
We'll match the price at time of purchase, or refund you the difference if done after the purchase. Either way, we are totally committed to providing you the best online shopping experience.
We're car and truck enthusiasts, just like you! And it's enthusiasts we hire in our Sales and Service Centers. Many of our staff are ASE certified and have spent years in the retail auto business.
We conduct our own in-house training, and we even bring vendors to us for hands-on product training demonstrations. You're getting true expertise when you phone or email us!
With hundreds of vendors, and tens of thousands of components for sale, we put tremendous effort into coordinating our data with our vendors' data in order to guarantee that you get the correct part.
Our huge database is regularly cross-checked to keep it current and optimized. At times, our thoroughness makes our data even more accurate than our suppliers! This rigorous process means that you can always order with confidence.


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How to Fire | 368 SHARES
Technology | 119 SHARES
Grow | 480 SHARES
Lead | 810 SHARES
The Inc. Life | 718 SHARES
Trep Life | 337 SHARES
Inc. 5000 | 5.1k SHARES
Will Yakowicz is a staff writer for Inc. magazine. He has reported from the West Bank and Moscow for Tablet Magazine; covered business, crime, and local politics for The Brooklyn Paper; and was the editor of Park Slope Patch. He lives in Brooklyn, New York.


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The Botany of Desire: A Plant's-Eye View of the Worldby Michael Pollan
Chapter 1
Desire: Sweetness
Plant: The Apple
(Malus domestica)
If you happened to find yourself on the banks of the Ohio River on a particular afternoon in the spring of 1806 — somewhere just to the north of Wheeling, West Virginia, say — you would probably have noticed a strange makeshift craft drifting lazily down the river. At the time, this particular stretch of the Ohio, wide and brown and bounded on both sides by steep shoulders of land thick with oaks and hickories, fairly boiled with river traffic, as a ramshackle armada of keelboats and barges ferried settlers from the comparative civilization of Pennsylvania to the wilderness of the Northwest Territory.
The peculiar craft you'd have caught sight of that afternoon consisted of a pair of hollowed-out logs that had been lashed together to form a rough catamaran, a sort of canoe plus sidecar. In one of the dugouts lounged the figure of a skinny man of about thirty, who may or may not have been wearing a burlap coffee sack for a shirt and a tin pot for a hat. According to the man in Jefferson County who deemed the scene worth recording, the fellow in the canoe appeared to be snoozing without a care in the world, evidently trusting in the river to take him wherever it was he wanted to go. The other hull, his sidecar, was riding low in the water under the weight of a small mountain of seeds that had been carefully blanketed with moss and mud to keep them from drying out in the sun.
The fellow snoozing in the canoe was John Chapman, already well known to people in Ohio by his nickname: Johnny Appleseed. He was on his way to Marietta, where the Muskingum River pokes a big hole into the Ohio's northern bank, pointing straight into the heart of the Northwest Territory. Chapman's plan was to plant a tree nursery along one of that river's as-yet-unsettled tributaries, which drain the fertile, thickly forested hills of central Ohio as far north as Mansfield. In all likelihood, Chapman was coming from Allegheny County in western Pennsylvania, to which he returned each year to collect apple seeds, separating them out from the fragrant mounds of pomace that rose by the back door of every cider mill. A single bushel of apple seeds would have been enough to plant more than three hundred thousand trees; there's no way of telling how many bushels of seed Chapman had in tow that day, but it's safe to say his catamaran was bearing several whole orchards into the wilderness.
The image of John Chapman and his heap of apple seeds riding together down the Ohio has stayed with me since I first came across it a few years ago in an out-of-print biography. The scene, for me, has the resonance of myth'a myth about how plants and people learned to use each other, each doing for the other things they could not do for themselves, in the bargain changing each other and improving their common lot.
Henry David Thoreau once wrote that "it is remarkable how closely the history of the apple tree is connected with that of man," and much of the American chapter of that story can be teased out of Chapman's story. It's the story of how pioneers like him helped domesticate the frontier by seeding it with Old World plants. "Exotics," we're apt to call these species today in disparagement, yet without them the American wilderness might never have become a home. What did the apple get in return? A golden age: untold new varieties and half a world of new habitat.
As an emblem of the marriage between people and plants, the design of Chapman's peculiar craft strikes me as just right, implying as it does a relation of parity and reciprocal exchange between its two passengers. More than most of us do, Chapman seems to have had a knack for looking at the world from the plants' point of view — "pomocentrically," you might say. He understood he was working for the apples as much as they were working for him. Perhaps that's why he sometimes likened himself to a bumblebee, and why he would rig up his boat the way he did. Instead of towing his shipment of seeds behind him, Chapman lashed the two hulls together so they would travel down the river side by side.
We give ourselves altogether too much credit in our dealings with other species. Even the power over nature that domestication supposedly represents is overstated. It takes two to perform that particular dance, after all, and plenty of plants and animals have elected to sit it out. Try as they might, people have never been able to domesticate the oak tree, whose highly nutritious acorns remain far too bitter for humans to eat. Evidently the oak has such a satisfactory arrangement with the squirrel — which obligingly forgets where it has buried every fourth acorn or so (admittedly, the estimate is Beatrix Potter's) — that the tree has never needed to enter into any kind of formal arrangement with us.
The apple has been far more eager to do business with humans, and perhaps nowhere more so than in America. Like generations of other immigrants before and after, the apple has made itself at home here. In fact, the apple did such a convincing job of this that most of us wrongly assume the plant is a native. (Even Ralph Waldo Emerson, who knew a thing or two about natural history, called it "the American fruit.") Yet there is a sense — a biological, not just metaphorical sense — in which this is, or has become, true, for the apple transformed itself when it came to America. Bringing boatloads of seed onto the frontier, Johnny Appleseed had a lot to do with that process, but so did the apple itself. No mere passenger or dependent, the apple is the hero of its own story.
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Raging Bull BBQJuly 20, 2014BBQ • Hereford, United States
Great turkey!!
Vacationing parents frequently bring their very young children here. They are mistaken that this is the place for them.
Love the crab soup and crabcakes. Best in Baltimore. Get there early. The bar is the most fun.
There's vomit all over the men's bathroom. Totally disgusting.
Paper bags now :-) It's a good thing.


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It is easy to tell a starter solenoid is going bad because the engine makes no noise when turning the key in the ignition. The solenoid is a device that charges and directs current through the starter, meaning a lack of response requires replacing that part. The solenoid is mostly present only in Ford vehicles.Know More
The starter solenoid directs power through the engine and helps reinforce the charge in a starter component. Insufficient flow of electricity results in a lack of response from the engine, causing no sound or response when users try to start a car or truck. As the solenoid goes bad, drivers notice that there is an increasing reluctance from the engine to turn over. Subsequent tries show the car or truck makes a loud clunking or banging noise but does not start.
The solenoid is a mounted above the starter in a car and pulls charge from the device as energy is channeled through it. A bad starter solenoid does not hold or feed the charge back into a starter and does not allow the engine to run. This also happens when the grounding component of a solenoid is insufficient, causing too much charge to pool in the device and making it unsafe to allow power to continue to flow.Learn more about Car Parts & Maintenance
Numerous problems with a car can cause a key to get stuck in the ignition. A steering lock that needs a slight turn or is broken can cause a key to get stuck. Dirt or lint blocking the ignition opening, a faulty key or a damaged ignition lock cylinder can also cause this problem.Full Answer >
A proven method of removing a stuck car key is to have the driver gently rock the steering wheel back and forth while pulling the key out of the ignition, according to Popular Mechanics magazine. The rocking motion releases pressure on the ignition's locking pin.Full Answer >
To remove a key that is stuck in the ignition, first try to turn the steering wheel while you gently rotate the key. If that does not work, try to push the key in and rotate it away from you. As a last resort, lubricate the key to eliminate buildup.Full Answer >
Commonly, a key does not turn in its ignition if the steering column is jammed or the car is not in park. Other reasons for the car key not turning include the ignition lock cylinder being clogged with dirt, the key being damaged or the ignition being broken, according to Stu's EZ Auto Remotes.Full Answer >


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Reviews - The Riviera Hotel & Holiday Apartments3
14 Burnaby Road, Bournemouth, BH4 8JF
Price From £50.15View Rooms
Customer Reviews
Our reviews are from genuine LateRooms.com customers. We verify that the customer has stayed before leaving a review.
Very Good
90% would recommend it to a friend
Customer service
Food quality
Room quality
I booked a double room but was given a apartment which was fine, Overall satisfied good value for money, bathroom needed refurbishment, disabled would find the steps from apartments too hotel difficult outside area a bit run down
A lovely hotel if a little dated.
Would definitely stay again
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Overall OK
We were fortunate to stay in the Riviera Hotel over the hottest days over Easter and so our break was made even better by the lovely weather.
The hotel is in a quiet residential area conveniently situated a few minutes walk down to the beach (quite steep roads in places) - about a 15-20 minute stroll to the Bournemouth Pier. A bonus is having free parking either in the hotel grounds or in the area. The room was nice- clean and comfortable, with balcony and good views to the sea. Equally the breakfast conservatory had great views of the chine. The hotel had quite good facilities (we used the pool, sauna and jacuzzi plus games room (the latter being a bit tatty and in need of a refurb - not user friendly being a chair storage area either!). The pool etc was a welcome bonus - brilliantly clean and modern changing rooms too - but recommend the hotel changes the mouldy ceiling tiles above the pool and the sauna looked a bit grubby too around the floor. Breakfast provided a very good selection of cereals, fruit, cheeses, yoghurt, croissants etc. The cooked breakfast was OK but not the best we've had - eg burnt toast, undercooked eggs and greasy sausages - however the baked beans were good, as was the friendly service. Overall our stay was reasonable but given the price we paid I'm not sure we'd stay again.
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The Riviera Hotel & Holiday Apartments
Great price, lovely room, loved the pool,very good stay.
Great for families
We have two young boys and are always aware that some places are not overly welcoming of all that comes with this.
However, the Riveria staff were very friendly, approachable and seemingly happy with having children there. We were given a self-contained apartment with two rooms - one for the children. The leisure facilities were great - the pool was a particular hit. Breakfast was leisurely and of great quality. The hotel is brilliantly located near very sandy and beautiful, clean beach. We had a great stay!
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Lovely hotel,excellent food.
The hotel was ideally located for us to take our 8 year old grandson to monkey world and the tank museum.
It was also only a 5 minute walk to the beach. Very friendly and efficient staff who were also family orientated. The family room was very clean and comfortable,although the floor boards did creak a bit. The restaurant staff were attentive and made us feel welcome The quality food was cooked to a very high standard. My grandson also loved the indoor pool.
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so glad we returned
we had stayed at the Riviera many times over the years but had a break and tried other hotels.
so glad we returned this year. As soon as we arrived we felt that wonderful relaxing feeling, knowing it was going to be a great stay. room was fab, had been redecorated / revamped as rooms used to be tired looking before. we had a balcony overlooking the sea. Posh changing area had been added to the pool area, very nice. breakfast as nice as i remembered and staff are so pleasant and make you feel very relaxed. we had booked for two nights but decided to stay an extra and the manager went out of his way to sort this for us. only regret is we have never yet tried the evening meal but at 25£ per head and two adults and a teenager it makes it a pricey evening but i would love to do it next time and enjoy the evening in the bar as thats also very nice. overall the Riviera gets our vote as one of the best hotels bournemouth has to offer :)
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Conveniently located and good value for money
Easy walk down to the beach and great facilities.
Ate in the restaurant, very good food at reasonable price. Service marred by not receiving a wake up call that I had asked for and almost missed a radio interview I was booked in for.
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2 nights stay in February 2015
Approach to the hotel wasn't easy, needing to follow sat nav, felt it was tucked away abit, but within easy reach of the beach.
Staff pleasant on arrival, checked in easily. Room was a little dated. All in all, we had a good weekend away and found the three star hotel a very relaxing atmosphere.
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Great location in Alum Chine and very much a hotel for the more mature clientel
Receptionist was friendly and helpful.
Room was clean and fairly quiet, with a good bathroom and usual facilities etc. Went to bar for a beer and had to find someone to serve me and a few others waiting. 99p for a pint of Fosters on a colourful star stuck to the bar probably tells you all you need to know. Was ok, but not that fussed about staying there again.
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Our exclusive lifestyle hotel experience, designed to fulfill the needs of the discerning business executive and leisure traveler.
Our hotels offer a broad range of function rooms - from elegant boardrooms to banquet halls.
Whether on an epic journey or a weekend getaway, we make every child's stay magical.
These exquisite properties are the perfect vacation oasis for you and your loved ones.
Purchase a gift card or browse through our selection of quality bed linens, pillows and bathrobes or sample our premium teas.
After an invigorating day on the slopes, step into consummate luxury.
Our luxurious golf destinations include breathtaking mountains, stark deserts and warm tropical beaches.
Experience our growing collection of breathtakingly beautiful spas around the world.
View the latest issue of Fairmont Magazine.
Celebrate the beginning of your journey together at one of our landmark wedding resorts.
Enjoy up to 15% off or a FREE night.
From world-renowned Lake Louise festival events to exhilarating weekend retreats, the Fairmont Chateau Lake Louise in Banff National Park provides the perfect experiences in beautiful surroundings. This winter, indulge in great winter festivals such as the Ice Magic Festival or the Lake Louise Pond Hockey Classic. Holidays are best spent exploring the Lake Louise area and indulging in fine accommodation while participating in numerous festive activities. In the Summer, focus your attention to weekend retreats that promote an active lifestyle in the great outdoors. See below for a full listings of events at the Fairmont Chateau Lake Louise.
February 12-15, 2016Get the family together for some good old fashioned fun at The Fairmont Chateau Lake Louise. Our specially-designed Family Day Weekend programming is aimed at making this a fun-filled family adventure that won't be forgotten!
February 19-21, 2016Combine a great day of skiing or other outdoor activities with yoga sessions and a focus on mindfulness. Retreats also available in April and October.
February 24-28, 2016Playing a neighbourhood game of shinny on backyard rinks, frozen ponds and lakes is a wonderful childhood memory for most Canadians. Each year The Fairmont Chateau Lake Louise celebrates this tradition with the Annual Lake Louise Pond Hockey Tournament.
March 5, 2016If you can walk, you can snowshoe! If you're new to snowshoeing, the 5k course is a scenic, flat route across the lake then back along the shoreline trail. If you need more of a challenge, the 10k course veers off and up into the trees on deep snow and packed trail sections with an elevation gain of 295m.
A full month of activities to make the most of your Spring Break. Full program details will be available shortly along with great rates for accommodation.
March 25-28, 2016Bring the family, grab your friends and have a sweet time indulging at the Chateau this Easter. We're offering special Easter activities that are sure to satisfy the adventurous types as well as those with a sweet tooth.
April 1-3, 2016Find your own peace and calm, while meditating, focusing on mindfulness and practicing yoga while enjoying the outdoors.
April 15-17, 2016Escape to the mountains to find your own peace and calm, while practicing yoga, focusing on mindfulness and enjoying the outdoors with our exclusive Yoga & Mindfulness Retreat package.
May 6-8, 2016Join us as we celebrate the wonderful women in our lives with a special Mother's Day Brunch and events and activities for the whole family. Details coming soon.
May 20-23, 2016Come wave goodbye to ski season and celebrate the blooming of Spring with special family and kid's activities. Details coming soon.
July 1, 2016Show your Canadian pride and celebrate at Lake Louise! Enjoy special kids and family activities suitable for all ages.Details coming soon.
August 1-3, 2016Summer is in full swing. Come out and take advantage of the beautiful summer weather with activities and events for the entire family. Explore our backyard on your own or sign up for our various children and family-oriented activities. Details coming soon.
Sep 5- Oct 12, 2015Fall is the perfect time to explore Lake Louise whether it's by foot, bike, boat or horseback. What better way to witness the huge Larch Trees turn a magnificent golden colour, than by hiking or biking on our world class trails, paddling a canoe on the pristine waters of Lake Louise or horseback riding.
October 9-12, 2015Bring the family and spend Thanksgiving with us. From canoeing on the pristine waters of Lake Louise and hiking along the golden larch trail, to baking Pumpkin Pie and roasting apples over a fire, it's all here at The Fairmont Chateau Lake Louise.
October 16-18, 2015Escape to the mountains to find your own peace and calm, while practicing yoga, focusing on mindfulness and enjoying the outdoors with our exclusive Yoga & Mindfulness Retreat package.
November 4-6, 2015Find your own peace and calm, while meditating, focusing on mindfulness and practicing yoga while enjoying the outdoors.
December 22, 2015 - January 2, 2016Sit back and watch smiles gleaming from loved ones while they enjoy skating on Lake Louise or ski our champagne powder at Lake Louise Ski Resort this Christmas. From skating on the frozen lake to snowshoeing the Great Divide, there are endless winter activities awaiting you next Christmas.
January 15th - 24th, 2016Operated by Banff Lake Louise Tourism. The Fairmont Chateau Lake Louise is proud to host the 22nd annual Lake Louise Ice Magic competition. Internationally recognized professional ice carvers work in teams of two to sculpt towering one-of-a-kind works of art along the shores of Lake Louise.
Tickets for day visitors are $10 per adult and $5 per child and can be purchased online through Banff Lake Louise Tourism. The event is free for guests with accommodation in Lake Louise.
October 4-9, 2015Professionally led Fall photography workshop in the Canadian Rockies with Paul Zizka. Waitlist.
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A federal inspector general is looking into whether the Obama administration used confidential taxpayer information in an effort to attack a political opponent, Koch Industries.
The review was revealed Tuesday by Sen. Charles E. Grassley of Iowa, two weeks after he and a handful of other top Senate Republicans called for the Treasury Department's inspector general for tax issues to look into the matter, saying either administration officials had illegal access to taxpayer information or were inappropriately speculating in public about the company's tax status.
Charles and David Koch, brothers who control the Kansas-based company, are libertarians who have used some of their wealth to fund conservative groups and causes that oppose much of President Obama's agenda. Mr. Obama has singled out the company for criticism in speeches.
In an Aug. 27 briefing with some reporters on calls to restructure the corporate tax code, an unidentified administration official cited Koch Industries, a major privately held energy company, by name, and then seemed to indicate that the company didn't pay any corporate income tax, according to the Wall Street Journal.
"In this country, we have partnerships, we have [S corporations], we have [limited-liability companies], we have a series of entities that do not pay corporate income tax," said the senior administration official, according to press reports. "Some of which are really giant firms - you know, Koch Industries is a multibillion-dollar business."
The Weekly Standard, which first questioned whether the comments crossed a legal line, has reported that the unidentified administration official "appears to have been" Austan Goolsbee, named last month as chairman of the White House Council of Economic Advisers.
A White House official said Tuesday that the administration will not use the Koch example in the future, but that the comment was "not based on any review of tax filings." Other White House officials have told reporters that the information was publicly available, including in testimony to the President's Economic Recovery Advisory Board and on Koch's website.
But an attorney for Koch said in a statement last month that the company does pay corporate income taxes and that information about its structure and tax liability are not publicly available.
Mr. Grassley and his fellow Republicans pointed to that statement in their request for an investigation.
"The statement that Koch is a [nontaxable] pass-through entity implies direct knowledge of Koch's legal and tax status, which would appear to be a violation of Section 6103" of the Internal Revenue Code, the senators wrote. "Alternatively, if the statement was based on speculation, it raises the question of whether the administration speculating about any specific taxpayer's liability is appropriate."
In a reply to Mr. Grassley, Treasury Inspector General J. Russell George said he will review the chain of events.
"As the inspector general charged with ensuring, among other things, the fair implementation of our nation's system of tax administration, … I have ordered the commencement of a review into the matters alleged," he said.
Still, Mr. George said that, since Republicans are in the minority, there are some constraints on what he'll be able to share with the GOP after the review is completed.
Koch has become a target for Democrats in recent months for funding Americans for Prosperity, a conservative lobbying group, among other conservative and libertarian causes. In an August speech, Mr. Obama said Americans for Prosperity was an example of why the country needs to write new campaign-finance rules.
"They don't have to say who exactly the Americans for Prosperity are," Mr. Obama said. "You don't know if it's a foreign-controlled corporation. You don't know if it's a big oil company or a big bank."


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text:
Leopard geckos are distributed across rock deserts and arid grasslands in Afghanistan, northwest India, Pakistan, Iran and Iraq. They spend their days in holes and crevices avoiding the heat of the sun and come out at night to hunt on the ground.Know More
Unlike some other geckos, leopard geckos lack the adhesive lamella necessary to stick to surfaces and climb. Instead, they have small claws at the end of their digits, useful in sandy environments. For this reason, leopard geckos are principally ground-dwelling creatures and rarely climb. In the wild, leopard geckos eat other lizards, spiders, insects and even scorpions, as they are not affected by scorpion venom.Learn more about Lizards
Geckos live on every continent except for Antarctica. They are mostly found in warm climates and live in numerous habitats, such as rain forests, deserts and even on cold mountain slopes.Full Answer >
Leopard geckos live to be 15 to 20 years in captivity on average, although some survive to age 30. Geckos in the wild have a much shorter lifespan due to predators, injury and disease, which can all be avoided in captivity.Full Answer >
Lizards are distributed throughout the world, and as the San Diego Zoo notes, most of them live on the ground. Other common lizard dwelling places are underground burrows (especially in deserts), under rocks, marshy bogs and in trees.Full Answer >
Gecko's have learned to adapt to and live in habitats such as, cold mountain slopes, forests and deserts. Gecko's can be found living in these habitats on almost any continent in the world, with the exception of Antarctica. There are a wide variety of geckos living around the world, with the majority being nocturnal and most active at night.Full Answer >


text:
Mickey's Christmas Carol
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Watch Mickey's Christmas Carol Online
Release:October 20, 1983
RunTime:26 min
IMDB Rating:8.0/10 (5192 votes)
Director:Burny MattinsonActors:Alan Young, Wayne Allwine, Hal Smith, Will Ryan, Eddie Carroll(View All)
Description: Watch Mickey's Christmas Carol full movie online for free directed by Burny Mattinson produced in 1983. Genres are Animation, Family, Fantasy, Short.
Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 13377289 bytes) in /home/star10/public_html/cache-credits/Mickeys_Christmas_Carol_1983.php on line 1


text:
A lawyer for convicted Aspen cocaine dealer Montgomery Chitty has asked for a delay in sentencing to allow Congress to consider a proposed bill that would let judges set sentences below the statutory minimum length for some federal crimes.
The Justice Safety Valve Act of 2013, a bill introduced in the Senate in March by Sen. Patrick Leahy, D-Vt., and Sen. Rand Paul, R-Ky., would allow a court to exercise discretion in sentencing rather than strictly adhere to federal mandatory minimums that apply to some crimes. A similar bill has been introduced in the House.
Chitty, 62, was convicted of conspiracy to distribute cocaine for his involvement in a ring that moved hundreds of kilos of cocaine in Aspen over nearly a decade.
Due to an earlier conviction for smuggling marijuana, Chitty faces 20 years under the mandatory minimum federal guidelines when he is sentenced on Sept. 10.
"Given Mr. Chitty's age and poor health, such a sentence is likely to translate into a life sentence," Chitty's lawyer, Thomas Goodreid, wrote in the motion filed in U.S. District Court in Denver on Tuesday.
As written, the act wouldn't be retroactive. If Chitty is sentenced under the present guidelines and the legislation later becomes law, his prison time won't be reduced, Goodreid said.
Chief U.S. District Judge Marcia Krieger is handling Chitty's case.
At least one of her fellow judges, William Martinez, has granted a motion to continue in a similar cocaine distribution case.
In that case, Andrew Bartholomew faces a mandatory minimum of 10 years.
"There is significant uncertainty surrounding whether the (Act) will become law and, if it does, whether it will apply to Mr. Bartholomew," Martinez wrote in agreeing to delay the April 19 sentencing date to Nov. 14.
But, he added, "the balance of the equities and the interests of justice weigh in favor of continuing the date of defendant's sentence hearing."
Bartholomew can seek a further continuance of the hearing if Congress hasn't taken action on the bill by the sentencing date, Martinez said.
Those who advocate for eliminating mandatory sentencing guidelines argue that they take away a judge's ability to fit the punishment to the crime, and that they contribute to overcrowded prisons.
The move to grant judges more discretion over the sentences got a boost this month when U.S. Attorney General Eric Holder announced the Justice Department will no longer press mandatory minimum sentences against many low-level nonviolent drug crime offenders, said Molly Gill, government affairs counsel for Families against Mandatory Minimums.
Holder's words "are a huge symbolic breakthrough" that should let members of Congress know that Justice Department prosecutors won't condemn them if they vote for the bill, Gill said.
Tom McGhee: 303-954-1671, firstname.lastname@example.com or twitter.com/dpmcghee


text:
S.T.A.L.K.E.R.: Way of the Wolf - Status Update 54 years ago News 9 comments
In this update, we have big news regarding the WotW Dev Team and we celebrate the success of our community activity!
It is my sad duty to inform you, our loyal and dedicated supporters/fans, that development on STALKER: Way of the Wolf is hereby postponed indefinitely.
Due to the inability of our modeler, Joshy, to produce and modify content for the mod thanks to the badly-written and now completely unstable X-Ray Engine modeling plugins, we are unable to continue work on making the mod we the team, and you the people, want. Without modifying existing, and creating new level geometry, the mod would be a hollow shell of what it deserves to be. Because of this, we have decided to discontinue work on the mod.
I know this will come as a shock and a deep disappointment to everyone. Believe me when I say that this is not what we wanted to happen. So much work has been put into the mod so far and it's truly heartbreaking to have to abandon what has become our baby. However disappointed you are, trust that we feel ten times worse, for the disappointment we've caused you, and ourselves.
All is not necessarily lost however - developing Way of the Wolf has been exceedingly educational for me especially, in the use of the SDK/Level Editor and in general modding knowledge. I'm happy to announce that the team will be moving our attentions to a project close to my heart - the creation of Call of Pripyat: Redux v2.0.
Redux v2.0 is going to be bigger and better than ever before. I won't go into specifics in this news post (check out the Redux ModDB Page) but suffice it to say that everything you wanted v1.0 to be will make the cut for v2.0 (stashes + upgrades especially) plus a hell of a lot more. We ask that you stick around and support us in this endeavour as much as you have for WotW.
Once again, we apologize, and thank you for your never-ending support and dedication to the mod. You guys are really amazing.
- Beacon and the WotW Dev Team
In this update, we have big news regarding the WotW Dev Team and we celebrate the success of our community activity!
The fourth WotW status update - this time; development resumes, the problem of bandits is studied, our first Interview is conducted and our Facebook page...
A little news post on the immediate future! Exams are looming, so updates are going to be slow until the end of June!
The third WotW Status Update, featuring recent mod progress, opening of the official forums and the reveal of a new faction!
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Hello! I'm relly intrestings your mode WotW and I want asking you when estimated date relise?I'm hope it will be in this summer.Thanks
Not likely I'm afraid, we still have a lot of work to do! Keep checking back though :)
haha! i passed my exams for 3 weeks ago, but still, i wish u luck to complete the mod, i hardly can't wait for its release
yeah had my exams to. Can't wait for this.... keep going strong wolfie, keep eating those squirrels and you'll get there. Aslong as they don't have much radiation that is...
One more exam people! No screenshot today (no time!) but big news article tomorrow!
Wow, can´t wait ´till tomorow...
Will you be able to find the Marked One as an easter egg? That would be funny.
xD, sorry for the late reply but I will find the marked one and wipe that mark off of him. It really is the thing which gave him that name.
awesome ^^
Too bad Wolf dies in SOC :(
Hes in Clear Sky also, wearing a different suit. Unless Wold is the name of the leader of the group of stalkers Idk lol.
Clear Sky is before SoC remember :)
Since WotW is before even Clear Sky, Wolf is alive and well (as long as you play properly! :P)
August, 2011.
OK. I'm buing a flight to Kiev. I'm gonna pay Wolf a visit in person :)
Wait, Way of the Wolf will take place in two moths? Well, I hope it will be finished 'till that... :D
actually he only die some of the time i have beaten SOC at least 6 time 2/6 times does he actually die in which case is when the person named Smart @$$ Stalker.wikia.com
goes and pushes him into the fire and he burns to death and i have seen this done and he sits in the fire drinking vodka or eating sausage
HMMMM what a way to die don't you think
P.S. sorry for the bad english hated the teachers i had didn't learn were and were not to put periods, comas excepth this one
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The HTC One Max is the third — and largest — member of the 2013 HTC One Family. Announced in mid-October, the Max (codename T6) sports a 5.9-inch display at 1080p but is larger than you might think, thanks to the inclusion of HTC's front-facing BoomSound speakers.
The HTC One Max is the first phone to sport the updated Sense 5.5, atop Android 4.3. The update to HTC's custom user interface includes improvements to the BlinkFeed reader — including the ability to hook into Google+ and add custom sources via RSS feeds. Also new is an updated Gallery app, with more options for Zoes and Video Highlights.
Top HTC One Max Stories
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