text:
Electronic Rulemaking:
Efforts to Facilitate Public Participation Can Be Improved
GAO-03-901: Published: Sep 17, 2003. Publicly Released: Oct 17, 2003.
Additional Materials:
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(202) 512-6082
Office of Public Affairs
(202) 512-4800
Information technology can greatly facilitate the public's ability to comment on proposed rules that affect them. The E-Government Act of 2002 made the Office of Management and Budget (OMB) responsible for overseeing electronic government initiatives. We examined the extent to which agency-specific Web sites and the new governmentwide Regulations.gov Web site permit the public to electronically (1) identify proposed rules that are open for comment, (2) comment on proposed rules, and (3) access regulatory supporting materials (e.g., economic analyses) and the comments of others.
The Web sites for the Environmental Protection Agency (EPA), the lead agency for the administration's electronic rulemaking initiative, and the Department of Transportation (DOT) each identified only about 20 percent of the agencies' proposed rules that were published from February 2003 through April 2003 and that were open for comment on May 1, 2003. However, a Web site for an agency within DOT identified most of the department's other rules. Neither the EPA nor the DOT systems were originally designed to include rules originating outside of the agencies' headquarters offices. The Department of Agriculture's Web site did not identify open proposed rules, but Web sites for agencies within the department collectively identified almost all of the rules. The Regulations.gov Web site identified nearly all of these agencies' open proposed rules, but its design sometimes made finding the rules difficult. Regulations.gov allowed the public to provide electronic comments (e-comments) on about 91 percent of the 411 proposed rules that were published during this 3-month period. In contrast, the rulemaking agencies provided for e-comments in only about 66 percent of the rules. Some agencies (e.g., EPA) did not provide for e-comments in most of their proposed rules. Where agencies permitted e-comments, the methods provided varied. Only 2 of the 411 proposed rules mentioned Regulations.gov as a commenting option. Perhaps, as a result, few comments were submitted via Regulations.gov during this period. Some agencies permitted the public to access regulatory supporting materials for some of their proposed rules. Although Regulations.gov did not permit access to these materials, EPA officials said such access would be available when the second module of the electronic rulemaking initiative is fully implemented (by the end of 2005).
Recommendations for Executive Action
Status: Closed - Implemented
Comments: The Office of Management and Budget (OMB) issued a memorandum to the President's Management Council dated March 1, 2004. In the memorandum, OMB asked agencies to take steps to encourage public use of www.regulations.gov. The first step was to include a link to www.regulations.gov on their websites. The second step was to include in the preamble to any regulatory action a reference directing the public to www.regulations.gov. Agencies were asked to ensure these steps were taken by March 31, 2004. Instructions related to the second step were attached to the memorandum.
Recommendation: The Director of the Office of Management and Budget should issue guidance to the rulemaking agencies on ways to improve the electronic commenting process for proposed rules. Specifically, the guidance should instruct the agencies to (1) provide a link to Regulations.gov on their Web sites to allow users to identify proposed rules open for comment, and (2) note in the preambles of their proposed rules the availability of Regulations.gov as an electronic commenting option.
Agency Affected: Executive Office of the President: Office of Management and Budget
Status: Closed - Implemented
Comments: In his response to our report, the Administrator for the Office of Information and Regulatory Affairs (OIRA) noted that OIRA would "work with the Office of the Federal Register and the E-Rulemaking team to follow through with these recommendations." An email from the Director of Legal Affairs and Policy Staff for the Office of the Federal Register (dated December 8, 2003) confirmed that the change was made and that it was made in response to GAO's recommendations. "Many of these things were stuck in the pipeline until validated in your report."
Recommendation: The Director of OMB should make changes to Regulations.gov to improve its capabilities. Specifically, Regulations.gov should allow users to identify all proposed rules open for comment within a cabinet department, and should list rules using the titles as they appear in the Federal Register.
Agency Affected: Executive Office of the President: Office of Management and Budget
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The developer says it will auction seized properties within 2 weeks.
May 13, 2010 8:49 by Rasha Reslan
Buyers who have defaulted on payments for Dubai Marina residences may soon have their property seized, as Emaar Properties has begun targeting delinquent payers, Zawya reported Thursday.
Emaar, the country's biggest developer, said delinquent owners have 2 weeks before foreclosures will be auctioned at the Dubai Land Department, the report added.
The delinquency notices are reportedly sent through Dubai's Land Department which has governmental authority to enforce foreclosures. Property seizures are facilitated through a new law that allows developers to repossess properties customers with late payments, Zaway reported.

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Early Advanced Classics To Moderns (Vol. 47)
Original Piano Music Of Three Centuries
- Instrument:
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Piano/Keyboard - SMP Level 9 (Advanced)
Original Piano Music Of Three Centuries. Edited by Denes Agay. Music Sales America. Baroque, Classical Period, Impressionistic and 20th Century. Collection. With fingerings (does not include words to the songs). 160 pages. Music Sales America #AM41674. Published by Music Sales America (HL.14009782).
Item Number: HL.14009782
ISBN 0825640474. With fingerings (does not include words to the songs). Baroque, Classical Period, Impressionistic and 20th Century. 9x12 inches.
A large selection of piano literature, from the baroque to the modern, is presented in a variety of forms, colors, and expressions. Included are pieces affording the student a greater opportunity to attain technical and pianistic effectiveness.
This title has selections that range in difficulty from SMP Level 6-9.
About SMP Level 9 (Advanced)
All types of major, minor, diminished, and augmented chords spanning more than an octave. Extensive scale passages.
- Prelude From Suite No. 5 Composed by Henry Purcell, C Major
- La Linotte Effarouchee Composed by Francois Couperin, D Major
- La Bandoline Composed by Francois Couperin, A Minor
- Sonata L. 104 Composed by Domenico Scarlatti, C Major
- Sonata L. 90 Composed by Domenico Scarlatti, G Major
- L'Egyptienne Composed by Jean-Philippe Rameau, G Minor
- Sinfonia 7 Composed by Johann Sebastian Bach, E Minor
- Praeludium & Fuga 21 From 'The Well-Tempered Clavier, Book 1', Composed by Johann Sebastian Bach, Bb Major
- Rondeaux From 'Partita #2', Composed by Johann Sebastian Bach, C Minor
- Echo From 'French Overture', Composed by Johann Sebastian Bach, B Minor
- Fantasia Composed by Georg Philipp Telemann, A Minor
- Gigue From 'Suite No. 4', Composed by George Frideric Handel, E Minor
- Air and Variations From 'Suite No. 1 Book 2', Composed by George Frideric Handel, Bb Major
- Ouverture From 'Suite in G Minor', Composed by George Frideric Handel, G Minor
- Allegro Assai From 'Sonata In D Minor', Composed by Carl Philipp Emanuel Bach, D Minor
- Presto From 'Sonata No. 40', Composed by Franz Joseph Haydn, G Major
- Tempo Di Menuetto Finale from 'Sonata No. 22', Composed by Franz Joseph Haydn, E Major
- Two German Dances Composed by Ludwig Van Beethoven, G Major, C Major
- Bagatelle Composed by Ludwig Van Beethoven, C Minor
- Sonata K. 312 Composed by Wolfgang Amadeus Mozart,Wolfgang Amadeus Mozart, G Minor
- Andante con Variazioni From 'Sonata #12, Op. 26', Composed by Ludwig Van Beethoven, Ab Major
- Two Landler Composed by Franz Schubert, A Major, D Major
- Impromptu Op. 142, No. 2, Composed by Franz Schubert, Ab Major
- Fantasie K. 397 Composed by Wolfgang Amadeus Mozart,Wolfgang Amadeus Mozart, D Minor
- Moment Musical Op. 94, No. 5, Composed by Franz Schubert, F Minor
- Song without Words Op. 102, No. 4, Composed by Felix Bartholdy Mendelssohn, G Minor
- Fantasy Piece Op. 111, No. 3, Composed by Robert Schumann, C Minor
- Friendly Landscape From 'Waldscenen' Op. 82, No. 5, Composed by Robert Schumann, Bb Major
- Romanze From 'Faschingsschwank aus Wien' Op. 26, No. 2, Composed by Robert Schumann, G Minor
- The Elf Op. 127, No. 17, Composed by Robert Schumann, Ab Major
- Waltz Op. 70, No. 2, Composed by Frederic Chopin, F Minor
- Nocturne Op. 32, No. 1, Composed by Frederic Chopin, B Major
- Appassionato Composed by Franz Liszt, F# Major
- Two Waltzes Op. 39, Nos. 1 & 2, Composed by Johannes Brahms, B Major, E Major
- Intermezzo Op. 118, No. 2, Composed by Johannes Brahms, A Major
- Valse-Scherzo Op. 59, No. 2, Composed by Peter Ilyich Tchaikovsky, A Major
- Conversation Piece Op. 85, No. 11, Composed by Antonin Dvorak, F Major
- Humoreske Op. 61, No. 2, Composed by Edvard Grieg, G# Minor
- Scherzino From 'Pictures At An Exhibition', Composed by Modest Petrovich Mussorgsky, F Major
- Once Upon A Time Op. 44, No. 3, Composed by Max Reger, E Minor
- Scotch Poem Op. 31, No. 2, Composed by Edward MacDowell, F Minor
- Prelude Op. 11, No. 16, Composed by Alexander Scriabin, Bb Minor
- Album Leaf Op. 2, No. 4, Composed by Bedrich Smetana, E Minor
- Spanish Dance 'Minueto' From 'Danzas Espanolas', Op. 5, Composed by Enrique Granados, G Major
- Postludium From 'Winterreigen' Op. 13, Composed by Ernst Von Dohnanyi, C Major
- Claire de lune From 'Suite Bergamasque', Composed by Claude Debussy, Db Major
- First Arabesque Composed by Claude Debussy, E Major
- Menuet From 'Sonatine', Composed by Maurice Ravel, Db Major
- Gavotte Op. 32, No. 3, Composed by Sergei Prokofiev, F# Minor
- Fantastic Dance #3 Composed by Dmitri Shostakovich, C Major
- Armenian Dance Composed by Aram Ilyich Khachaturian, G Minor
- See-Saw From 'Seven Sketches' Op. 9, Composed by Bela Bartok
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Sample Letter to Legislators Concerning Supplements Available
March 25, 2002
A member of The Horse's Editorial Advisory Board has offered this sample letter for horse owners and members of the horse industry who oppose the impending crackdown on animal nutritional supplements. (See
Supplements Facing Federal Regulation, Ban
March 21, 2002
There are some regulatory rumblings that could change the way all of us feed and take care of our horses every day. Unless the Food and Drug Administration (FDA) has approved an ingredient for use in an animal feed or supplement product, it is... Read More
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March 21, 2002
The following is an in-depth explanation of the supplement regulation issue. For a condensed version, visit
New Deworming Drugs and Distribution
March 21, 2002
Three new deworming products and a shift in distribution of the popular Zimecterin and Equimectrin dewormers are offering horse owners new options in deworming their horses. The popular dewormer Zimecterin, developed and manufactured by Merial... Read More
Gary L. Carpenter Named Executive Director of the AQHF
March 21, 2002
The American Quarter Horse Association (AQHA) announced March 19 that Gary Carpenter will join the organization as Executive Director of the American Quarter Horse Foundation (AQHF). Carpenter, who will bring more than 20 years of service and... Read More
White Line Disease Concerns: Letter To The Editor
March 20, 2002
Until about three years ago, I had never heard the term "White Line Disease" [WLD]. I'm sure our horses had it but it was never enough of a problem to even hang a name on it. I had noticed that certain horses, where they should have had a nice white ... Read More
Prolonged Use of Bute Detrimental to Joint Cartilage
March 18, 2002
Chronic use of phenylbutazone, or Bute, in horses with joint problems could be causing more problems than it's preventing. A recent study has shown that Bute and other non-steroidal anti-inflammatory medications (NSAIDS) might be detrimental to... Read More
Therapeutic Medications in the Spotlight Once Again
March 15, 2002
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March 13, 2002
Randall L. Levings, DVM, was recently selected as the director of the United States Department of Agriculture (USDA) Animal and Plant Health Inspection Service's (APHIS) National Veterinary Services Laboratories (NVSL), according to a USDA... Read More
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March 13, 2002
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Racetrack Vets Could Form Own Organization
March 12, 2002
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First National Equine Identification Symposium to be Held
March 12, 2002
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March 11, 2002
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March 11, 2002
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March 08, 2002
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March 06, 2002
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AAEP Joins AQHA Alliance
March 06, 2002
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A:The back does need to be removed to insert the picture. the back is not visible.


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Review: Grim Fandango
Jan 26
// Steven Hansen
Grim Fandango (PS Vita [Reviewed], PC, PS4) Developer: Double Fine Publisher: Double FineReleased: January 27, 2015 MSRP: $14.99 Manny Calavera is a grim reaper, which in this art deco Land of the Dead means he's a travel agent, sending dead souls to their final resting place through a variety of fine travel options. Most prized is the Number Nine, an express train reserved for those who've led sterling lives. Manny isn't one of them, which is why he's working off his sins as a reaper, but a string of bum, low-commission clients has him treading water in this literal limbo. I've never felt more emotionally connected to a videogame character than when Manny picks up a ceremonial Day of the Dead baguette and sticks the whole thing in his inner jacket pocket. And then another. And then another. And then another. Dios mio. Why is it letting me pick up infinite bread. I need boundaries. Surely all these breads aren't going to show up as individual inventory items I'll have to scroll through--oh, they do. Fine. I made my bread and I'm going to rye in it. I love bread--okay, I knead to stop with the bread. Grim Fandango is so playful, though, it gets me into a good mood. This is a world of travel-agent skeletons, giant cat races, and biting birds that comes off so comfortable you almost wonder why anyone is making miles towards the afterlife. Of course, it's an easier stay for the enterprising Calavera than the poor souls trekking for years on a walking stick. Then again, it's all about the journey. Grim Fandango is stuffed with sharp dialogue and you're encouraged to go through all the options, a bit of quick unlearning needed if you've been on a "he will remember that" diet of choice-heavy adventure games. Nothing feels throwaway, though. It's gags, pertinent information, or, more likely, a mix of both. The economy is impressive. Ancillary characters will reappear over the lengthy journey and it feels like seeing an old friend. It is not massive in the open-world, "you can walk to those mountains" sense, but it manages to feel both full and intimate, like a warm dinner in small, friend-filled kitchen. Tony Plana deserves enormous credit for voicing Manny and making even repeated item description lines feel natural. About the only thing in Grim Fandango that isn't bleached-bone smooth is its puzzles, which are bound to trip you up eventually. For me it was a mix of my failed lateral thinking (stupidity) and the means of interaction. On the Vita, point-and-click with the touch screen works best in puzzle-solving situations, though I still ran about mostly with traditional controls. One puzzle had me using my scythe and in doing so with the X button, Manny just kept waving it around in the generally correct area. Clicking on what must have been a slightly different spot with the touch controls and opening the UI allowed me to progress. Wildly tapping until the UI pops up is also the best way to take stock of what you can interact with in an area, rather than relying on button clicks and Manny's neck craning towards objects of interest. PS4 users might face an added challenge sans touch controls. On the technical side, I did experience a couple crashes on Vita and one instance of Manny getting locked in place that necessitated a restart, so remember to save often. Figuring out how you're supposed to interact with something probably falls somewhere in between stupidity and means of interaction. Having to replace an item you might have picked up before essentially combining it--without any sort of traditional inventory screen and "combine" option--broke my brain a bit. Luckily the game is 17 years old and you can do a little cheating if your conscience can take it. The comedic beats Grim Fandango hits in the opening cinematic alone are delightful. Reminds you how rare "funny" is in games. Some adventure game puzzle logic and Glottis' chunky orange polygons aside, it doesn't feel dated. It's well-written, rich, heartfelt, funny, and I'm glad as heck it's readily available for everyone to play. [This review is based on a retail copy of the game provided by the developer.]
Spooky scary skeletons send shivers down my spine
Grim Fandango didn't need a remaster as much as it needed a re-release. Many, myself included, have found it difficult to track down a copy to play. We've had an entire digital catalog--GOG.com--devoted to getting good, old g...
Grim Fandango
Grim Fandango Remastered will be $15
DRM-free on GOG, good for a formerly disappeared game
Jan 13
// Steven Hansen
Grim Fandango Remastered is available for pre-order on a few digital storefronts ahead of its January 27 release. With that comes pricing, hitherto unknown. The remaster of the classic adventure game will be $15. You ca...
Double Fine
Broken Age to get retail release in Spring 2015
That's (double) fine by me!
Jan 07
// Mike Cosimano
Today, Double Fine and Nordic Games announced a retail version of Broken Age, the Tim Schafer-led adventure game funded through Kickstarter. The boxed copy will launch alongside Broken Age: Act 2 in Spring 2015 for PC, Mac, a...
Broken Age coming to PS4, Vita alongside Act 2 PC release
Early 2015
Dec 10
// Steven Hansen
Rounding out the trend of Double Fine games coming to Sony's consoles just short of Massive Chalice, which you should all be playing, is Broken Age. It began as the Double Fine Adventure Kickstarter that exploded, the first ...
Local multiplayer
I doubt you have 4 controllers, but Gang Beasts is coming to PS4
Fun with physics
Dec 10
// Steven Hansen
Over the weekend, Double Fine announced that the drunkard-on-ice-skates brawler would be making its way to PlayStation 4 next year, the same day it launches on PC (getting out of its current Early Access availability). Gang ...
Oh heck yeah!
Remastered Grim Fandango looks great, out next month
January 27 to PS4, Vita, PC, Mac, Linux
Dec 10
// Steven Hansen
I know a skeleton of people are waiting to play this, what with it being a chore to track down a playable copy of the classic adventure game. And now we get an even more playable, modernized version with nicer textures and s...
Day of the Tentacle
Day of the Tentacle: Special Edition announced
Partnership between Sony and Double Fine
Dec 06
// Chris Carter
Today at Sony's PlayStation Experience event, Double Fine announced a joint collaboration between the two. Day of the Tentacle is coming to the PS4 and Vita in the form of a Special Edition release. As PC fans know this is a pretty huge deal, as it's one of the most beloved adventure games of the 90s and beyond.
Layoffs at Double Fine
Double Fine lays off twelve staff members
Unannounced title canceled when publishing deal falls through
Nov 24
// Rob Morrow
Double Fine Productions confirmed with Games Industry International last Friday that it had to lay off twelve staff members due to a publishing deal falling through on an unannounced title. "One of our unannounced p...
Costume Quest 2
Costume Quest 2 knocks on Xbox's door today
Moseys on over to Wii U tomorrow
Oct 29
// Brett Makedonski
As it turns out, the duration of that Costume Quest 2 timed-exclusive on PlayStation wasn't all that long. Like, one day. But, that's okay because it means that everyone will have it in time for Halloween. That's s...
Costume Quest 2
Treat for Sony fans: PlayStation gets temporary Costume Quest 2 exclusivity
And an exclusive costume
Oct 24
// Brett Makedonski
This ain't no trick -- things are lookin' pretty sweet for PlayStation owners that want to do battle with some Grubbins just in time for Halloween. Sony's announced that it has a temporary console exclusive for Costume ...
Double Fine
Double Fine ceasing development on sci-fi sim Spacebase DF-9
Costing more money than it brings in
Sep 24
// Steven Hansen
Double Fine is ending its development of Spacebase DF-9 with a somewhat sudden final build of the game next month. Double Fine intends to stick around for bug fixes, but many of the game's initially planned features will...
Hack 'n' Slash
Double Fine's Hack 'n' Slash 1.0 has been released on Steam
Now games in Steam Early Access that have actually been finished are numbered in the tens
Sep 10
// Brittany Vincent
Hack 'n' Slash by Double Fine Productions had its beginnings during Amnesia Fortnight 2012, in which it received the most votes of any concept to be made into a full game. Now, it's finally complete, having left Steam Early A...
Gang Beasts
Gang Beasts out on Steam, fight your friends like a drunk on skates
Early Access
Sep 02
// Steven Hansen
Gang Beasts is fun as heck. That's probably why Double Fine picked it up. And now you can pick it up as it's come to Steam on Early Access. I played it for a good while last week. Laughs and cries of exaltation we...
Grim Fandnago: Remaster
Here's Grim Fandango running on PS4
Aiming for 1080p, but keeping the 4:3
Sep 01
// Steven Hansen
Double Fine has the original Grim Fandango running on PS4, with some joystick tweaks so it controls smoother. In the development video, they talk about things they want to address, like the compression, and things they ...
Costume Quest 2 is still cute, trying to be more engaging
Aug 29
// Steven Hansen
[embed]280362:55487:0[/embed] I was starting from the beginning of the game, so the fights may ramp up in intensity, but I was able to make it through the first area on auto-pilot, just using the attack of whichever costume I felt like wearing. Still, I didn't mind the basic JRPG battles, either, as I was taking in the colorful world. Down in the starting bayou, I smacked alligators to retrieve pieces for a clown costume. You can zip around on what I'm pretty sure are Heelys, which someone recently told me still exist. One of the starting enemies had a digital clock in its chest and they were all set to 4:20 (you know, the weed number), though that's going to be changed to 2:30. 2:30. Tooth hurty. The main antagonist is a dentist. At the start of the game, a rip in time brings you to the dentist-ruled, terrifying, authoritarian future. He's collaborating with some evil witch. You're then rocketed back in time to stop him after a cyborg ninja crow teaches you how to fight. Also, there's a Thomas Jefferson costume. Its special move is the Declaration of Destruction. He throws it dramatically at enemies, who will put on reading glasses and look at it closely before it explodes. And Jefferson's out of battle ability, Diplomacy, is great, even though I never used it properly. I was only chastised, "This doesn't seem like the time for diplomacy," which amused me endlessly. You also duel a little, fiddle-playing boy in a devil costume using your goofy clown horn. Costume Quest 2 is just precious.
New costumes, from Thomas Jefferson to a pterodactyl
Costume Quest, like every Double Fine game, is charming. It's a fresh-feeling, low stakes take on the JRPG genre, more Earthbound than Final Fantasy. Though, as Chad put it in his review, it's "RPG Lite," accessible...
I have a feeling Massive Chalice is going to be great
Aug 29
// Steven Hansen
[embed]280358:55485:0[/embed] Massive Chalice is structured like recent wonderful game XCOM: Enemy Unknown. There is the boots on the ground layer, which involves action points, movement restrictions, and killing monsters -- the Cadence -- on an isometric plane. Your troops will be one of several types. The Hunter is basically carrying a personal ballista on their shoulder. The Alchemist has a bladed hook used for melee, but is mainly meant for slinging explosives. The last has a giant battering ram of sorts. What you want to do is escort your gaggle of fighters throughout levels without getting people killed because if they're killed, you don't get to continue to use them (permadeath). Because of the melee focus, there's no cover bonuses, so you'll want to unlearn that XCOM tic. It's all line of sight and numbers. I got through the demo losing one soldier too many (that is, one), which then opens up to the overarching strategy screen, which is where things get interesting. Your goal in Massive Chalice is to make it through 350 years of encroaching Cadence. Your characters will die, eventually. Lineage and generations become key, like Fire Emblem: Awakening was mixed with XCOM, but stretched out. You can advance the chronology in large chunks between significant events (or battles) in the same way you'd run a few days on the world clock in XCOM's mission control. There are a lot of systems at play. You appoint Regents in ten or so kingdoms on the map to stymie Cadence spread and then you give them a partner to continue the bloodline. This detracts from your pool of warriors, however, as Regents can't fight. It's a sort of retirement spot, then, for your best fighter, but you have to weigh considerations like their age, risk of losing them in battle, and their genes. Some characters carry positive characteristics that can be passed down. Some are cursed with things like asthma, which reduces movement if you exhaust both AP in one turn. The accumulated experience points of a Regent and partner can affect the growth of the child. A parent could die of old age before the child grows up. The child would have the same genes, but have a different growth trajectory based on the stats of the replacement Regent. One of the choices you'll make is what to research using the titular chalice. 15 years for improve health. 23 years for a global fertility boost. Adoption is possible too, through later chalice research, and that child can go to same sex or hetero couples. If your two strongest characters are of the same gender, you might want them to raise an adopted child (ages 0-15) to gain 40% experience from each of them during the raising process. Maybe you just appoint a Regency and partner for two characters whose unwanted traits you're trying to weed out of your lineages (asthma is pretty crippling). Muir said it's "like a long form roguelike," in that you can lose the game. You can fail to contain encroaching cadence and have your kingdom slowly devoured. I love it. I liked XCOM for letting you lose. In that sense, it is divergent, replayable. Your starting soldiers are always different, and the soldiers you'll have to use throughout the entire game will inevitably be different as they age and die. Narrative bits come in the form of random events, like choosing whether or not to send Bella Black to retrieve her uncle, The Walrus, who refused to move from his home near encroaching Cadence. I did. It took nine years, but Bella came back stronger. The team is working on cranking these up, including some nastier ones where, "we just come around and spit in your soup, I guess." Massive Chalice does have a more defined narrative, but it's mostly in the endgame, should you survive for that many generations. 350 years. I'm excited to try and get there. I'm excited to fail, and to try again. And I'm always down for playing digital matchmaker (by way of horrible eugenics scientist).
Already in love, already fearing it'll devour my time with an XCOM-like fervor
We've heard little from Massive Chalice in the year and change since its successful crowdfunding campaign that took in over a million dollars following Double Fine's even more successful campaign for Broken Age. Jus...
The Costume Quest 2 PAX Collector's Challenge sounds fun
It wouldn't be PAX without buttons
Aug 26
// Jordan Devore
Midnight City is hosting a Costume Quest 2 'Trick or Treat' Collector's Challenge at PAX Prime later this week and it's going to be worth setting some time aside for if you're looking to score swag. Essentially, you'll need t...
Double Fine picks up goofy multiplayer brawler Gang Beasts
Coming to Steam Early Access next week
Aug 18
// Jordan Devore
Gang Beasts is hardly new at this point, but we've been given another opportunity to talk about it now that it's a part of the Double Fine Presents line. I'll take it. The funny multiplayer brawler will be playable later thi...
Double Fine
Double Fine embarks on new publishing venture
Sounds (double) fine to me
Jul 24
// Brittany Vincent
Double Fine Productions has decided to point its talents in the direction of helping indie game studios with publishing and marketing. In an interview with Tim Schafer, it was revealed that although Double Fine won't be a pub...
Maniac Mansion
Ron Gilbert releases original design document of Maniac Mansion
Meanwhile, I can't contain my excitement
Jul 22
// Brittany Vincent
I absolutely love the SCUMM period of Lucasfilm Games (later LucasArts) development and this document gives insight into the game that started it all. It's interesting to see that although the Edison family stayed much the sa...
Grim Fandango
Grim Fandango is headed back to PC in all its remastered glory
I can't wait to dive back in
Jul 09
// Brittany Vincent
It seems like it should have been a no-brainer, given the game's original success as a PC adventure games, but the remastered version of Grim Fandango has just been confirmed for PC as well. Additionally, it'll be headed ...
Broken Age
You can play Broken Age now on your iPad
Now's the best time to check it out
Jun 12
// Brittany Vincent
Double Fine's latest adventure game Broken Age has made its way to the iPad, and it's just as gorgeous as a mobile game as it was upon its original release. It's split up into two releases, and right now, you can catch Broke...
Grim Fandango remaster
Yes! Grim Fandango remaster for PS4 and Vita!
Jun 09
// Steven Hansen
I always complain about how hard it is to find a copy of Grim Fandango, which I desperately need to play. Well, Grim Fandango is getting a PS4 and Vita exclusive remaster. Of all the remasters, reboots, remakes shown off thus far at E3, this is by far the best. Thanks you based Schafer.
Costume Quest 2 isn't for the hardcore, but it's for the hardcorn
Jun 02
// Brett Makedonski
This time around, the action's set to pick up almost immediately after the original's add-on Grubbins on Ice ended. While the timeline's a bit fuzzy at this point, one thing is evident, and it's that Reynold and Wren are eager to get back to what they love most - Trick or Treatin'. Beyond that, Rice was hesitant to reveal anything about the narrative, giving the frustratingly boilerplate "We're not talking about that yet." The demo took place in the game's first area, a bayou that segues into a French Quarter part of town. It was a sample size that was adequate to show off what it has to offer, and it was all so wonderfully Costume Quest. The bayou had a kid that wanted us to find pieces for a pterodactyl costume. The French Quarter was filled with bustling NPCs that were itching to assign sidequests as jazz music filled the air. Houses by the swamp had doorbells that were begging to be rang -- some occupied by adults that were dishing out candy, others by Grubbins looking to ambush our pint-sized protagonists. Upon being attacked, we got a look at how the combat system has been altered. While Double Fine's touting Costume Quest 2 as having a "deeper and juicier" battle system, don't expect that to translate to increased difficulty. One of the defining traits of Costume Quest that made it so beloved was its accessibility, and that hasn't changed -- it's just gotten tweaked a bit to make things more interesting. One of the biggest moves was lending itself toward making combat more action-oriented. Now, when attacked, a perfectly-timed button press will result in increased defense and a counter-attack. Likewise, when on the offensive, the original had prompts flash on-screen that needed to be executed. Costume Quest 2 utilizes a system reminiscent of Super Mario RPG where coordinating a button press to the exact moment a strike lands will result in extra damage. It's not the most revolutionary of upgrades, but it makes combat feel more involved than ever before. Of the many costumes that are sure to be on display in the full game (which is coming to PC, Xbox One, Xbox 360, PS4, PS3, Wii U, Mac, and Linux), we were only shown three. Two of those were a clown that has some truly bizarre animations, and a superhero. The third was a humorous salute to the unplayable candy corn costume in the first game. This time, you can wear it into battle, but it does absolutely nothing, effectively reducing the team size from three to two. Rice commented that the nod is for players looking for an extra challenge, and those that complete the whole game with the corn costume in the party will unlock an Achievement called "Hardcorn Mode." Truth be told, that feat probably won't be all that difficult to achieve. Even though health doesn't automatically replenish after every fight in this installment, there are water fountains located around each map that fill your party's HP up. When I asked Rice if these would be a pain to get to between encounters, he didn't think so, but that he always wants to try to get one more fight in before retreating to a fountain. However, maybe the most welcomed modification of all has to do with the traversal of the locales. In the original, only the robot was able to zoom around thanks to the use of rollerblades, leading most to play with that costume equipped at all times. Now, rollerblades are always available by default, making getting around much more convenient. That's probably a good thing too, because according to Rice, the maps are going to be bigger and more involved than in Costume Quest. For all the changes that are going into Costume Quest 2, honestly, the biggest takeaway might be that it still feels so much like Costume Quest. That's a revelation that any fan of the original will be elated to hear. And, if you fall into that category, Costume Quest 2 has probably already won your heart and your sweet tooth.
Mo' candy, mo' problems
If there's one thing that the folks at Double Fine aren't known for, it's being pigeon-holed into making the same game. In fact, almost all of its titles are wildly different from one another. From the likes of Brüt...
Day of the Tentacle
Watch Tim Schafer play through Day of the Tentacle after a 10-year lull
Yes, I squeed like a little girl
May 14
// Brittany Vincent
This glorious video before us is a Let's Play of Tim Schafer himself playing Day of the Tentacle. The 40-minute video features Tim narrating a playthrough and sharing little tidbits of information regarding production, voice...
Hack 'N' Slash lets you take revenge on those darn block puzzles
May 12
// Bill Zoeker
I hope the final boss is the Gibson
Max recently sat down with Brandon Dillon of Double Fine, Programmer and Project Lead on Hack 'N' Slash. Brandon walked us through a demonstration of the game, which allows players to manipulate the actual code of the game with the protagonist's USB sword, and we all learn some lessons in critical thinking.
Last Life shows that death is not the end in a cyber-noir future
May 07
// Bill Zoeker
Max interviews the creator of this dark future
Max sat down with Sam Farmer, the creator of Last Life. Being developed in association with Double Fine, Last Life is a point-and-click adventure game set in a cyber-noir future, where death doesn't always mean the end. Check out the Kickstarter for this game here.
Hack N Slash PAX
I hacked a bush in Double Fine's Hack N Slash
Take that, stupid bush
Apr 14
// Patrick Hancock
With a name like Hack N Slash, it's easy to assume exactly what's in the package and dismiss it. Then people hear it's from Double Fine and expectations immediately change for the better, as they should. Hac...
Double Fine
Double Fine drops a 90s themed Hack 'n' Slash trailer
Coming soon to Steam Early Access
Apr 13
// Chris Carter
Double Fine's Hack 'n' Slash, which is similar to Zelda with a hacking mechanic involved, is looking pretty great so far. Here to help the wait is a new trailer from the developer, which is themed like a 90s commercial ...
Review: Escape Goat 2
Apr 08
// Ben Pack
Escape Goat 2 (PC)Developer: MagicalTimeBeanPublisher: Double FineRelease: March 24, 2014Price: $9.99 Escape Goat is a 2D action puzzle game similar to Lode Runner. In it, you play a goat who must escape a magical castle by solving puzzles and platforming to reach the exit in each level. Why they didn't call it Goat Escape is beyond me, but this works too. As the titular goat, your controls are simple -- just jumping and dashing -- but where the real interesting mechanics come in are with a little mouse buddy you have with you. The castle is set up with a hub world which leads to many smaller worlds, each with their own unique puzzle mechanic changing how your mouse interacts. One of the most important aspects of a good puzzle game is a solid difficulty curve. Great puzzlers like Braid and Picross hook a player early with interesting and easy-to-use mechanics, and then crank up the difficulty by the end so it feels like you, the player, are making real accomplishments. Escape Goat has one of the best curves in recent memory. There is very little in terms of a tutorial, giving players a real sense of discovery and mastery over the controls. And since each of the sub worlds has a different mechanic, every level feels fresh and it never feels like they are overusing any tricks. Aside from the great curve of difficulty, the presentation of the game is great. There is an overarching stained-glass aesthetic to the hub world that's cool, and the artwork of the levels are beautiful. The sound is perhaps one of the best aspects of Escape Goat. Keeping with the castle theme, the effects are very reminiscent of Castlevania in an odd way, but it works. The soundtrack is fantastic too -- the theme is consistent but the music in each of the individual zones are beautiful on their own. Where Escape excels are in the puzzles, but the platforming leaves a lot to be desired. Many levels, especially the later ones, put as much as an emphasis on jumping and traversing as figuring out what you need to do to beat the level. The problem is that the platforming isn't great. I wish the controls on the goat were tighter, which is a sentence I never thought I was going to write. Being able to look at a level and figure out exactly what you have to do to solve it is super fun, but then when you fail to pull off a jump because your goat doesn't behave how you think it would can get very frustrating. Even worse are the wasted runs due to one small mistake -- forcing you to restart the entire puzzle. There really isn't a ton to Escape Goat 2 on the surface. In fact, you can complete the main "story" levels in about 90 minutes. Aside from some of the last stages, these aren't even that challenging -- where the real difficulties come from are the 50+ bonus levels you start to unlock towards the end that really push your knowledge of the game. You can spend easily another few hours on these levels, though many of them are frustrating because they rely just as heavily on platforming as they do on puzzle solving. Escape Goat 2 isn't the best puzzle game of the year. It's not even the best goat game of the year. But for the price, it's worth picking up if you find yourself craving a pleasant-enough puzzler.
This goat's not G.O.A.T.
Escape Goat 2 is not a goat simulator. No, this is another goat game. I know it's confusing. Sometimes two seemingly identical properties come out of nowhere. Armageddon came out two months after Deep Impact, moviegoers...
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Older. Grayer. Wiser. Dick still works. #Ballin
Wow I just want a mic for the PS4...why are they so expensive ;_;
Went to play MGSV, got prompted to download the MGO data; it's not on the PS Store yet. Or maybe it's Kojima-san's way of telling me it's not the real MGO data, but is instead a janitor who once protected me from a puddle of pee and now wears my face.
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Going grey >>>>>>>>>>> Going bald
Recently watched the Cannon Films documentary, by the director of Not Quite Hollywood. Super entertaining, hilarious, and it almost made me want to watch some of the Cannon films. Almost.
CaimDark Reloaded
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able to think
Tip for those who have plasma TVs and are playing MGSV; go into settings and make the weapon icon only appears when you're aiming. I had to buy a new TV because the weapon icon got permanently burned into my plasma.
Any of you cute little butts gonna be at London Comic Con?
You felt your sins crawling on your back... [youtube]https://youtu.be/B2jVbSI9H4o[/youtube]
what was the first game that used crowd motivated you to contribute ?
Mike Martin
Mad Max, Critters and some The life and times of Tim to finish the night. T'was a good day.
I was excited to learn one of my favorite Philip K. Dick novels, The Man in the High Castle, would be receiving its own TV show. After watching the pilot, I'm cautiously optimistic. Looking forward to the rest in November.
I'm going to be honest; this is my new favourite line in anything ever. GOTY 2015 and all that. Also cocks: [img]http://i.imgur.com/jAJl3gf.jpg[/img]
I thought Laura Kate's Destiny piece for Polygon was pretty neat.
Barry Kelly
Bungie have decided Kojima isn't the only one who can do 4th wall breaking shenanigans. Congratulations Destiny players, you're all now The Taken King.
I have (jokingly) wanted a remake/sequel to Geist. And then I went to YouTube to watch a longplay to see it in action again and thought, "nevermind!"
The humblest person I know
I'd been worried that Jim had been losing his sanity with all the Steam sludge he's always attacking. If you've been feeling the same way, good news. His new vid warmed that void and reminded me that I follow him because he had no sanity to start with. ;)
Reading the Star Citizen expose reminded me of the whole Firefall mess last year. [url="http://www.gamefront.com/no-win-situation-the-troubled-history-of-firefall-and-red-5-studios-part-1/"]Found the gamefront article [/url]
I went from listening to the soundtrack of SMT IV, to the soundtrack to Mario Kart 8, Smash 4, Fire Emblem, and now chilling with some Mother 3. All of it was pretty awesome by the way.
Pixie The Fairy
After the 11th, I'm going into cryosleep until SMT IV Final is out. I'm sure Mike, Occams and Strider can manage without me. [img]http://vignette3.wikia.nocookie.net/avp/images/a/a7/Ripley_in_hypersleep.PNG[/img]
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A young, orphaned boy sets out for the big city to find his uncle after a mysterious illness strikes his village. Driven by his determination to survive and his growing social awareness, he finds a way to make an honest living and returns to his village with a truth and understanding his elders have failed to grasp. Beat the Drum is an emotional and timely drama reminding us how one small voice can be the brave start of a colossal change - uniting a village, a township, and even a nation.
Features on the DVD include Behind-the-Scenes, a Theatrical Trailer and a Free Downloadable Cross Curriculum - Discovering South Africa through Journeys in Film™
"Gorgeous, Fantastic... Audiences were Enraptured." --Joe Mader, Hollywood Reporter
"Spectacular...Affecting Human Drama...First Rate!" --Dennis Harvey, Variety
"Beat the Drum is a film with a Big Heart." --Leonard Maltin, Entertainment Tonight
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Shows people with both challenges and strengths in dealing with Aids. Evident that situation in Africa different from America.Published 5 months ago by H. Craven
Very interesting movie that touches on HIV/AIDS in Africa and is touching.Published 10 months ago by C. Abdo
Found item easily on Amazon, item works as expected, good price good item very happy.Published 13 months ago by Stanley R. Smith
this is this best movie. and the video was in good shape when I received it. yippie ya yeah! wowPublished 18 months ago by karen robinson-ferguson
Keeps your attention along with a great storyline ... Had to watch for class and I am glad I did!Published 19 months ago by Allison
This is a really good educational video. Be ready to read some subtitles. The don't last the whole film, but a good portion of it. I would recommend it.Published 20 months ago by Tammy Wiesen


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Ballet Arizona's Annual All Balanchine Tribute
* Additional fees apply. No coupon or promo codes necessary to enjoy the displayed discount price.
The last date listed for All Balanchine was Sunday May 3, 2015 / 1:00pm.
Currently at Phoenix Symphony Hall
Classic Romantic and Comedic Ballet Coppélia
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Would have like a live orchestra. Dancers were great!
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The performers were young and beautiful and talented. We enjoyed their performance very much.
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Good deal and good seats.
About the Ticket Supplier: Ballet Arizona
Ballet Arizona is an innovative and provocative professional ballet company that creates, performs, and teaches outstanding classical and contemporary ballet. The company is dedicated to preserving and celebrating classical dance while creating and commissioning new innovative works.


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Company Overview
Pixable, Inc. operates a Web portal that shows and shares photos and visual content from social networks around the world. The company's platform allows users to navigate, access, and aggregate content in the CATEGORIES, such as animals, art and culture, contributors, entertainment, evergreen, life, news, sci-tech, and travel and places. It also provides an application for iOS and android mobile users. The company was founded in 2008 and is based in New York, New York. As of September 28, 2012, Pixable, Inc. operates as a subsidiary of SingTel Digital L!fe Pte. Ltd.
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Pixable announced that Andy Volanakis has joined the company as Chief Operating Officer. In his new role, Andy will report to Founder and CEO Inaki Berenguer and be responsible for global business operations as well as next stage growth objectives of the company. Andy is an established digital business leader with a track record of growth at the intersection of content, marketing and technology. As General Manager of the mobile personalization products business at Sprint, Andy was an early innovator in the mobile content space. As President and COO, and later CEO, Andy led mobile media venture Zingy Inc. from startup phase, to global business with $150 million in annual revenues, to strategic acquisition. Recently he has been an active advisor and investor in emerging areas of digital, most notably mobile cloud and digital content marketing. Andy will be based at the company's SoHo, NYC headquarters.
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Now comes Edmonston with a new cause - one wrapped in an intriguing mystery - and a new corporation in her sights, Mimi's Café. Unlike Linda Evans owners, however, Mimi's appears to be working diligently to right a wrong.
When we met a few years ago, Edmonston mentioned her uncle was Syd Hoff, one of the New Yorker's most prolific cartoonists and the artist who created the children's books "Danny the Dinosaur" and "Sammy the Seal." A couple of months ago, she sent me a note reminding me of that fact and telling me about her latest fight.
Edmonston was sitting in the Mimi's on 17th Street in Tustin one day when she looked up and saw on the wall a striking painting, or rather a print of one. Mimi's are full of art reproductions. But this piece dominated the dining room both by its size - roughly five-feet by 10-feet - and its subject matter: a portly man in long underwear sashaying through a room of well-dressed diners. It was unmistakably Uncle Syd's style. But it bore no signature.
"I was dumbfounded, because I knew in my heart it was my uncle's," she told me as we sat in that same Mimi's over lunch, the painting looming eight feet away.
She loved her Uncle Syd for his kindness, sense of humor and stories about his days in New York. He inspired her own interest in drawing. If a restaurant was displaying his work, great, but she wanted him to get credit.
Edmonston found in her files a 1996 Elle Décor magazine article about a fashionable East Coast home. In the photo layout of the interior, the original painting - or at least what is believed to be the original - can be seen. And on this version the signature is large and clear: "Hoff."
It started coming back to her. She remembered what Uncle Syd had told her about it before he died in 2004. He'd done it in the late '30s for "Café Society," a legendary New York nightclub that featured music by American blacks and yet was open to patrons of all races. Because of this and because of its support of liberal causes in general, it was perhaps the most notorious and celebrated radical club in a radical Greenwich Village. Billie Holiday sang "Strange Fruit" there for the first time.
So this artwork not only had sentimental value, Edmonston felt, but historic value, which was all the more reason to get her uncle credit. She contacted Mimi's headquarters in Tustin. The company told her the print was in 44 of its 116 restaurants across the U.S., including in Yorba Linda, Costa Mesa, Irvine, Fountain Valley, Lake Forest and Anaheim.
Mimi's vice president and attorney Roger Tefft told me the company is happy to grant her first wish. It has struggled with the second. The decorators who acquired the prints several years ago no longer work for Mimi's.
"What I know," Tefft said, "is that the prints in question are reproductions of what Mimi's Cafe thought was a commissioned work, when in fact it was a Syd Hoff original. … To our chagrin, I can't say how it came to be that Mr. Hoff's signature was omitted from the reproductions, or that permission from him was overlooked. … But we are thrilled Mr. Hoff's family has come forward and that we have this opportunity to make things right. … It will involve retrofitting the existing murals with a plaque honoring his memory."
Edmonston is happy but not done. She wants to find the original, learn what happened to it when Café Society closed, how it came to be mass produced, etc. There's some question whether it was even a canvas - she recalls Hoff talking about it as if it were a mural. Which deepens the mystery about how a version of it appeared in Elle Décor. She is trying to contact designer Randolph Duke, whose home was featured in the article. Duke doesn't seem like a guy who would hang anything but originals.
Contact the writer: Mickadeit writes Mon.-Fri. Contact him at 714-796-4994 or email@example.com


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Hi Sed Lex!
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Steps in the evaluation processNotification of receipt of application - These notices provide advice that a DIR licence application has been received by the OGTR and that a RARMP is in preparation.
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For more information about DIR applications, please contact the OGTR. DIR applications are available on request (excluding any information that the Regulator has declared to be, or is under consideration as, Confidential Commercial Information) to anyone that requests a copy (section 54 of the Act). A summary of application and, once prepared, the RARMP for each application is available on this website.
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|Commercial release of canola genetically modified for herbicide tolerance – Pioneer Hi-Bred Australia Pty Ltd
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Typical on the run movie but it was entertaining and featuring a very young and hot Teri Polo!Published 10 months ago by A
Some movies are very predictable but this one is the opposite. You better keep your eyes glued to the tube or you will miss something.Published on September 30, 2009 by Petra


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Top 25 NBA Draft Prospects
NBA Draft Prospects
Though the NBA Draft isn't until June 27, this is the prime time for scouts to begin assembling their boards. Nearing the end of the college season and heading into combines and workouts, much more about these players will come to light through drills and film evaluation. My rankings will obviously differ from the order in which I think these prospects will be drafted, but it will represent which prospects I believe have the brightest NBA futures.
All analysts and writers will have different lists and opinions. I believe the criteria are highly important towards understanding how the lists come to be. This is a list that is based on how successful I think these players will be, balancing both upside and likelihood of their true abilities. This is heavily influenced by my personal opinion, but in some places--especially in the teens--I have taken the words of scouts and analysts over my own.
The most controversial players I have heard discussed are Tim Hardaway Jr. and Tony Mitchell. Though I am not particularly a fan of either, I know all too well that NBA teams love to take chances on players like these. Though I have never really seen them perform anywhere near their alleged ceilings, NBA teams--especially those drafting in the latter half of the first round--can afford to take risks and have had more success developing players.
Without further introduction, here is the list.
Honorable Mentions: Myck Kabongo (PG, Texas, SO), Lorenzo Brown (PG/SG, NC State, JR), Isaiah Canaan (PG, Murray State, SR)
25. Allen Crabbe (SG, California, JR)
Watching this guy play, it's hard not to picture him immediately contributing on a contender. Though he may not be creating his own shot, Crabbe is an elite shooter with an NBA body. Though many will draft for potential, especially near the top of the draft, in the latter half of the first round, a contender will be lucky to scoop up a shooter like Crabbe.
24. DeShaun Thomas (SF/PF, Ohio State, JR)
The only thing holding Thomas out of the top 10 is his position...or lack thereof. Thomas was consistently one of the most impressive players in college basketball this season, dominating with his length and ability to score at will. While scoring numbers were at historic lows and Thomas played for an especially defensive team, he managed to score on a lot of NBA talent in the Big 10 and NCAA Tournament.
23. Tim Hardaway Jr. (SG, Michigan, JR)
Hardaway is a difficult prospect for me to evaluate. After the first half of the first round, all of the prospects will undoubtedly have holes. Hardaway has an idea NBA body, with great length, to be a strong 2-guard in the NBA. However, I show a strong bias towards prospects that have shown flashes of reaching their potential, and I have not seen that from Hardaway. With inconsistent effort and sub-elite shooting, Hardaway will be a project for the team that drafts him.
22. Steven Adams (C, Pittsburgh, FR)
The word project that aptly describes Tim Hardaway doesn't do justice to Adams. The team that drafts Adams will effectively be drafting an international prospect, because there will likely be no returns on a pick of Adams for a few years. While he has the build and athleticism that the NBA wants in its bigs, he lacks any sort of court awareness or ability that would make him playable at this point.
21. Tony Mitchell (SF/PF, North Texas, SO)
Mitchell might have been subtly the hardest player to rank. Coming into the season, there was real hype on Mitchell as a potential lottery pick. However, his 44 percent shooting on the 12-20 Mean Green was underwhelming to say the least. He has the body and likely ability to be a real NBA contributor, but I don't think anyone has really seen it yet. There is definite bust potential with Mitchell, but Mitchell will be worth the risk for a team that can afford the luxury.
20. Jeff Withey (C, Kansas, SR)
Jeff Withey picked the perfect year to enter the NBA. The bias towards skill on the perimeter and defense inside is as strong as ever. The Heat, Thunder, Knicks and others have shown that with perimeter shooters and penetration, there is less need for a post scorer. Withey's ability to defend the rim will make him a highly desirable commodity to a team that already has scorers on the outside.
19. Erick Green (PG, Virginia Tech, SR)
I think I am higher on Green, relative to most NBA experts, than I am on any player in this draft. Erick Green is never going to win any defensive accolades, surely, but he can fill it up from anywhere. Green is not an elite finisher around the rim, but he can shoot and pass at a high level. While he's probably not a starting 1-guard in the NBA if he can't defend, he'll represent a strong third guard who is NBA ready.
18. Gorgui Dieng (C, Louisville, JR)
Though everyone will comment on Dieng's age (23), I believe that shouldn't wildly hurt his value. The comments I made about Withey–-with NBA teams liking interior defense over post scoring--make Dieng an equally valuable commodity. Dieng has a mid-range jumper–-similar to that of a Serge Ibaka--paired with great athleticism.
17. Mason Plumlee (PF/C, Duke, SR)
Plumlee has great athleticism, rebounding ability and experience. Though he's 22, he will still likely be a lottery pick. Some may have him higher than this, but I am skeptical about his ability to score at a high level in the post. I think he is superior to a lot of the defense-only bigs available in this draft, but I don't see him as a potentially elite post option.
16. Dario Saric (SF/PF, Croatia)
I've read mixed things on Saric, but I believe international prospects could rise heavily in this draft. The tape and combines will likely reveal more flaws than qualities in a lot of these college prospects, so the unknowns of this 18-year-old Croatian could be appealing to some teams. He is a highly regarded passer and scorer. He seems to have a higher floor and ceiling than a lot of other prospects in this range.
15. Rody Gobert (C, France)
Gobert is the French Steven Adams. While he is slightly more developed as a player, he is certainly going to be an investment for future returns. At 7-1, with a 7-9 wingspan, he is unbelievably athletic and agile. As replacement level for bigs is so low and the development of international bigs has been relatively consistent, Gobert's stock may recover to the top 10 potential he had earlier in the calendar year.
14. Michael Carter-Williams (PG, Syracuse, SO)
Carter-Williams certainly has the body to play the one in the NBA. He showed elite court vision and passing ability in college. However, many questions still linger. He showed no consistency with his jump shooting, and scouts consistently question his ability to play man-to-man defense after playing in Syracuse's heralded 2-3 zone in college. A team will probably take a shot on Carter-Williams, as his size and court vision will make him at least a strong backup PG. If he improves his jump shot, however, his potential is much greater.
13. Giannis Adetokoubo (SF/PF, Greece)
I am undoubtedly much higher on Adetokoubo than most, but I am optimistic about the unknowns here. His level of competition in Greece, currently, is very low. The talent, according to both what I've seen and what I've read, is very real. Though he is not yet a strong enough shooter to handle the three in the NBA, he's an elite athlete and has the potential to be an absolute star in the NBA. He reminds me a lot of Nic Batum. This draft surely lacks elite talents, and a team could take a chance on a player who has dominated his competition.
12. Shabazz Muhammad (SF, UCLA, FR)
I have personally wavered a lot on Muhammad. His talent is elite and undeniable. When he had the ball in his hands, against underrated Pac-12 competition, Muhammad showed flashes of the elite ability that scouts have touted. The intangible detraction is also very real. After lying about his age and averaging less than one assist per game, critics have a lot to hang their hat on. Though I am sure that he will go ahead of number 12 in the real draft, I am very skeptical. Though there is no doubt that he will be able to score at the NBA level, I have trouble ever picturing him as a cog on an elite team. Will he ever defend and pass well enough to keep a team at a high level? I'm skeptical. I'm not sure if this is a compliment, but I see a lot of Harrison Barnes in Muhammad. Unmatched hype coming out of high school, passable college numbers (but leaving much to be desired overall), and potentially a better role player than star in the NBA.
11. Kelly Olynyk (PF/C, Gonzaga, JR)
Olynyk's style runs in direct contrast to a lot of the other bigs' games in this draft. While many are unpolished, freak athletes, Olynyk is the complete opposite. He is a polished passer and scorer, with a European game, and needs to utilize that skill to compensate for his lack of athleticism. He is more of a win-now piece for a late lottery team. He plays strong defense and is probability a day one starter in the NBA.
10. Kentavious Caldwell-Pope (SF, Georgia, SO)
I think Caldwell-Pope is possibly the most underrated prospect in this draft. Teams are going to struggle to find impact players, but KCP is an immediate impact scorer in the NBA. He can shoot and penetrate well, showing keen improvements from his freshman to sophomore year. Though he may never be an elite 2-guard, as he probably can't defend at a high enough level, he is at least a high-energy scorer in the NBA.
9. CJ McCollum (PG/SG, Lehigh, SR)
McCollum benefits from a little of the Noel effect. After playing so well in his junior year and early in his senior campaign, McCollum suffered a season-ending foot injury. Though he isn't the shooter that Stephen Curry is, his scouting report will look very similar. An elite isolation player and scorer, teams will worry about his ability to play the point and defend at a high enough level. Ultimately, in a weak draft, teams should have a hard time passing up this impact scorer and creator.
8. Cody Zeller (PF/C, Indiana, SO)
Zeller's full-court game and mid-range jumper will make him a top 10 pick, but I worry about his position in the NBA. At 6-11, there will be questions if he has the athleticism and explosiveness to really be a true five in the NBA. I wasn't a fan of how often he disappeared, when he was supposed to be the key cog on arguably the nation's best team. He will be a top 10 pick, but I think his true talent may lay closer to his floor than his ceiling.
7. Anthony Bennett (SF/PF, UNLV, FR)
There was a stretch of time where I would've picked Anthony Bennett to be the number one overall pick. At 6-8, he is probably a stretch-4. He can score inside and out and has super elite athletic ability. He probably can't defend well enough to ever be a three and he's undersized to be a true four, so Bennett will fall a little as teams will fear his true upside. I think that with his athleticism and already realized ability, it's hard to imagine Bennett doesn't pan out to some extent in the NBA.
6. Victor Oladipo (SG/SF, Indiana, JR)
In my opinion, there is no reason Oladipo isn't a Tony Allen type in the NBA. Though it'll take time for him to become the absolutely elite defender that Allen is, Oladipo might have the upside to score more. Showing the ability to penetrate and to score on the perimeter, Oladipo showed the necessary improvements to move way up draft boards this past season. Taking advantage of the publicity Indiana garnered and the star role that Cody Zeller oft-vacated, Oladipo looks NBA ready in all ways.
5. Trey Burke (PG, Michigan, SO)
Burke finds his way into the top five on the board because his floor is relatively high, but NBA teams may be turned off by his relatively low ceiling. Though I don't think anyone is thinking Burke is a budding MVP candidate, his intangibles and court vision make him a strong pick for teams in need of a facilitator rather than a star at the one. I'm not a huge fan of Burke and I don't see him as a pure lottery talent, but given this draft, why not take a guy who comes little risk, doubt or downside?
4. Alex Len (C, Maryland, SO)
I think Alex Len has a chance to be a real star in the NBA. With an extremely developed low post game and true touch on his mid-range jumper, Len could be a true low-post scorer. Though somewhat obsolete in the NBA, I'm not sure why a team wouldn't want a guy like this. He definitely has to bulk up to compete and defend down low, but at 20 years old and only two years removed from Ukraine, he is not far away from being a real player in the NBA.
3. Otto Porter (SF, Georgetown, SO)
Otto Porter is maybe the least likely player in the top 10 to make an all-NBA team, and I would still grab him in the top three. He's an NBA ready scorer, defender and leader. There are plenty of NBA teams with strong guard play and general disinterest in bigs (especially the ones in this draft), so Porter should be a top five pick. Though he may never be an explosive scorer at the three, he will undoubtedly be a strong complimentary piece on a very good team. He has much more talent than a prototypical intangible-driven player and is ready to contribute right now.
2. Nerlens Noel (PF/C, Kentucky, FR)
Nerlens Noel very well may be taken first overall in this draft. I happen to think that he is the second best player, but taking him first overall would not bother me. Noel is obviously coming off major reconstructive knee surgery and has little that resembles a groomed offensive game, but his defense, athleticism and advanced passing ability makes him a top two talent in this draft. I believe that Noel could be the first pick in two scenarios. The first, obviously, is that a team could be in such desperate need of a big that his value to them is greatest. Bill Simmons offered up an alternate theory. A team could draft Noel with the assumption that he plays substantially less than 82 games in his rookie year. In that case, the team could position themselves for another high draft pick in the 2014 draft--one that is expected to be much stronger than this. Though I find the concept of a team effectively tanking over 82 games relatively deplorable, it would not be entirely shocking or impossible (especially if Noel is simply not healthy enough to play many games or minutes).
1. Ben McLemore (SG, Kansas, FR)
The biggest criticism I have of McLemore is that he is 20 years old. While his game and body are not fully developed, this kid is already a budding superstar. He should be the cornerstone of a franchise. If you haven't already read his back story, you really should. Leading his family from a young age and a team of seniors at Kansas, this kid is the perfect face for a struggling NBA team. Though he is not quite the overall prospect that Bradley Beal was last year, I believe there are aspects in which he is actually better. His pure athleticism and unreached upside are probably slightly greater than those of Beal, and a team would be getting a star who can get even better. If you read the things that Kansas coach Bill Self has said about McLemore, you'd be hard pressed to not rank him first.
5 Bold Predictions for Hawks' in 2015-16 Season
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Yamana Gold Inc. (YRI.TO) reported fourth quarter earnings of
$0.26 per share versus the Capital IQ consensus of $0.25. Revenues
were $629.5 million, versus the analyst estimate of $673.33
The company reported gold production of 1.02 million ounces and
silver production of 9 million ounces. It also posted record
production of 1.2 million gold equivalent ounces (
), an increase of 9% at cash costs of $230 per GEO.
AUY expects production in 2013 to be in the range of 1.44
million - 1.60 million GEO with a target level of 1.48 million GEO.
This would represent an increase from 2012 production of at least
20%. Production in 2014 is expected to be in the range of 1.60
million - 1.77 million GEO with a long-term sustainable target of
1.75 million GEO, representing an increase by about 33% from 2012
YRI was up 3% to $15.16, trading near year low $12.76.
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Sequestration could impact national parks and monumentsUPDATED 10:44 PM PST Mar 01, 2013
The White House declared that $110 million in cuts could have a major impact on national parks and monuments throughout the country.
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My husband and I often eat in ""hole in the wall"" restaurants when we travel and we like local color, but this restaurant takes the prize for being filthy, with poor service. On a Saturday afternoon, at lunch, we were seated at a table with others- who no manners- spitting chicken bones on the table- eating rice with their hands instead of chopsticks- disgusting habits. Not only that, the bathroom lacked soap so h... view moreLike this review?Yes|Flag AbuseProvided by Citysearch
Dol Ho
808 Pacific Ave,
San Francisco, CA 94133
(415) 392-2828
Business Details
in Business
- Hours:
- Mon - Thu 11:00 am - 11:00 pm, Fri - Sat 11:00 am - 12:00 pm, Sun 11:00 am - 11:00 pm
- Payment method:
- cash, no credit cards
- Neighborhoods:
- Chinatown, Northeast San Francisco
- Categories:
- Chinese Restaurants, Asian Restaurants, Take Out Restaurants, Family Style Restaurants, Restaurants
great rice plates. cheapest there is in chinatown. quick service, but sometimes the meat or ingredients are not fresh.Like this review?Yes|Flag AbuseProvided by Citysearch
Folks, you don't go to Chinatown to have dim sum for ""atmosphere"". If you want good dim sum at a great price, this is the place to be. There is no service (notice most patrons ""regulars"" just go get their own tea or whatever they need), you may have to share a table...but so what? There are basically 3 carts of dim sum that will roll out every 15 minutes or so - the steamed one, the fried ones and the rice one... view moreLike this review?Yes|Flag AbuseProvided by Citysearch
They have the worst dim sum in town. You do get what you pay for. Any other place in Chinatown is better.Like this review?Yes|Flag AbuseProvided by Citysearch
I'm pretty much echoing other reviewers. Yeah, it's run-down, and kinda dirty. All the Chinese people that come here pour tea on their plates/cups/chopsticks and wipe them off.. The lighting is provided by some dusty chandeliers in which most of the bulbs are burnt out. The health inspector website gives it a 60-something percent score. So why come here?\r
Because the dim sum is AWESOME and CHEAP! My g... view more
Dol Ho is not for the faint of heart. The place is a mess. The English skills of the staff and customers are limited at best. It's hard to find parking. However, patrons willing to brave the underbelly of Chinatown and show a little patience will be rewarded with great dim sum at rock bottom prices. If you're having problems communicating with the staff, try to find a sympathetic Cantonese speaker at your table to he... view moreLike this review?Yes|Flag AbuseProvided by Citysearch
The food is good and cheap, no doubt. This is the real stuff, and you can tell the locals love this place. The dining room is small and lacks any athmosphere. Food comes out pretty regularly on carts, but the staff is not the best at explaining what everything is to the unitinitated like me. Not a huge selection of items. If you want good food and super low prices, check it out.Like this review?Yes|Flag AbuseProvided by Citysearch
Three of us went at lunchtime on a Saturday during the Chinese New Year Street Faire. The place was BUSY! Being it was our first time at this place, we didn't know if we should wait in line or just jockey for a table. Don't wait...there is no line! We ended up being invited to share a table with two locals. They made sure we got good service. The dim sum portions were larger than most places & it was good. The ... view moreLike this review?Yes|Flag AbuseProvided by Citysearch
I tried Dol Ho with a group of six. They actually moved a couple who were already seated so that we could be seated quickly. There was a large, though not amazing, selection of dim sum on the carts, so we asked for a few favorites by name; each was delivered steaming from the kitchen. There wasn't much else to the service (we had to ask three times for water), but all the food was excellent -- fresh and hot. Don't ha... view moreLike this review?Yes|Flag AbuseProvided by Citysearch
Don't be put off by the atmosphere. Having eaten here many times over the past 13 years, I can attest that the food is excellent, great value and (if you treat them right) great service! If you go in with attitude, the servers will avoid you. They are way too busy to deal with fussiness. Know what you want, point at it and get it. Let them do their job. Four people can easily eat a great dim sum lunch for under... view moreLike this review?Yes|Flag AbuseProvided by Citysearch


text:
The taste of delicious banana bread with added crisp blueberries throughout.
This great product is delivered fresh & can be frozen up to 6 months - take out when needed.
Claims that Mama Ka'z can make on Banana Bread packaging:
MaMa Ka'z prides themselves in producing a great quality product that can be displayed fresh or placed in the freezer ready for use when required.
Now that is a secret!!