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Yet another set of quiet days. We headed in the right direction to skip construction traffic. Also, after some looking we managed to find a spot to stop for Southern Food (family here always goes for chains, this time I wanted to actually have some so we stopped BEFORE hand). Mary's Southern Kitchen, I think was the name. Very good, and very happy we stopped, also managed to get a lunch for the next day out of it (thanks to the amount of food).
USA - Alabama
... I felt like I had stepped back in time. There were no other houses, cars or people in sight only lots of lovely animals. The dog Deuce and goat came up to the verandah to greet us and Freddie was immediately entertained...thank God! The donkeys, horses, goats and sheep all came to the fence to be fed every evening. It was so nice to see the kids enjoy really simple things such as feeding the animals. Freddie I think could even make a good farmer! We decided to check out ...
Heading to the Coast
... was time to stop for lunch in Gulf Shores Ala. Great pictures, shrimp salad and an ice cold beer. I only had 80 miles or so to Bayou La Batre, Ala. With the sun shining, I headed north to 98 west again to then Scenic 98.
All of a sudden a wind blast hit from the north. It was so strong I pulled off at a Shell Station.. Limbs from trees were down and towns people from around the area ...
Sweet Home Alabama
... accurately to over 20 miles. Needless to say, it was a heavy hitter.
It is a self-guided tour and they had a visitor tour guide (a paper with info on it, not a real live tour guide) that you could take to help you navigate the various areas of the ship. The tour has three sections, red, green and yellow, which covered different sections of the ship. The first was below decks at the stern of the ship, the second was below decks at the forward part of ...
Bellingrath Gardens for the Third time !
... as well).
Here's a few links to get more information about the gardens and the man named Bellingrath.
http://bellingrath.org/gardens-home/mus eum-home/
Apparently, Coca-Cola was a good business to be ...


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SANDY VICTIMS NEED COATS, HATS, GLOVES. The Greensboro College men's lacrosse team is spearheading an effort to collect coats, hats, gloves, and other items to help the Long Island victims of Hurricane Sandy. You may bring your donated items to the football game tomorrow (Sat, 11/10) between Greensboro College and LaGrange (1:00 p.m. @ Grimsley HS) and receive free admission. The Blackhawks will also collect these items tomorrow (Saturday) from 9:30 a.m. to 11:00 a.m. at Bagley Field and deliver them to the Greensboro College football game. Let's help out those in need! For more information, please contact GC Lacrosse Coach Dan Cetrone at 336-253-5379 or by email at email@example.com.
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Originally posted by Gentill Abdulla
Originally posted by Son of Will
reply to post by Gentill Abdulla
Perhaps you could explain to me how singularities are supposed to exist? They are supposed to have infinite density, correct? But this is not the same as "stretching to infinity", as the latter represents an actual number with a real value. Infinity itself is not a number.
If the density is actually infinity, then my brain just explodes trying to comprehend what that means for the local environment. What would happen to the fundamental forces, what would the geometry be, etc.
Exactly the mind cannot comprehend infinity.


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San Francisco, CA, US // Mountain View, CA, US The Twilio platform enables companies to integrate communications directly into their applications via simple cloud APIs and with on-demand global reach. Twilio is therefore challenged with abstracting away a world of complexity so9/21/2015 San Francisco, CA Save This Job
San Francisco, CA, US // Mountain View, CA, US The Twilio platform enables companies to integrate communications directly into their applications via simple cloud APIs and with on-demand global reach. Twilio is therefore challenged with abstracting away a world of complexity so9/21/2015 San Francisco, CA Save This Job
MuleSoft maintains an extremely high level of satisfaction across our customer base. We also take great pride in our operational efficiency, and the effectiveness of the self-service tools and documentation we provide to our customers.To continue providing this level of service10/9/2015 San Francisco, CA Save This Job
Tracking Code 1956 Job Description Come join us and change the world?s relationship with energy, forever. Be a part of a passionate, collaborative and innovative culture at Silver Spring. We create technology platforms that empower networks to perform brilliantly. Connecting10/5/2015 Redwood City, CA Save This Job
San Francisco, CA, US // Mountain View, CA, US Twilio?s platform enables businesses to seamlessly integrate modern communications into their applications. From Uber?s anonymous driver communications, to AirBnB?s host identity verification, to eHarmony's connecting matches over9/21/2015 San Francisco, CA Save This Job
San Francisco, CA, US Twilio is growing and we are looking for a skilled software engineer to join our cloud platform team, and to help build services and tools to support our globally distributed multi-cloud infrastructure. About the job We are looking for someone who is9/21/2015 San Francisco, CA Save This Job
DEPARTMENT Information Services CITY Los Angeles, CA TYPE Full-Time What you?ll do The Principal Interactive Developer - Web role requires a qualified, career-oriented individual. They will work, often in a leadership capacity, on problems of diverse scope requiring both8/9/2015 Los Angeles, CA Save This Job
Job Description Position Summary The Senior Front-end Developer is responsible for design and maintenance of UI designs for Connecture?s sales and service automation product suite. This role demands a high percentage of hands-on development, UX design skill, and general9/8/2015 Los Angeles, CA Save This Job
SalesForce Developer LegalZoom.com is seeking a SalesForce Developer to join our team. The Salesforce Developer will be part of a team responsible for building multiple enterprise custom SalesForce applications as well as maintaining the current implementation. These10/9/2015 Austin, TX Save This Job
Job Description: Our ideal candidate must have solid experience developing large-scale high-traffic web-based applications. We-re looking for a self-motivated, innovative problem solver who makes the things happen. Experience is important but equally valuable is the ability to9/12/2015 Reston, VA Save This Job
Requisition Number:654 Job Title:Senior Java Developer Area of Interest:Application Services Position Type:Full Time - Permanent Shift: Location:Remote Employees-Client Site City:Jacksonville State / Province:Florida Requirements:See Job Description Job Description: One of a team8/16/2015 Jacksonville, FL Save This Job
About Bullhorn We build applications that put the world to work. Headquartered in Boston with offices in London, Sydney, St. Louis, and Vancouver, Bullhorn is the global leader in recruiting software. Our love of technology, appreciation for customers, and respect for each other9/23/2015 St. Louis, MO Save This Job
Chicago, IL Full Time Technology Experienced SHARE Snapsheet is a mobile enterprise startup that is disrupting the outdated auto insurance claims settlements process and turning a $120B market on it's head. Our Challenge: We work in an industry that is widely outdated9/9/2015 Chicago, IL Save This Job
Summary The Development Support Engineer serves a vital role in the success of customer who desire to integrate with, embed, or extend the Pentaho tools. The position provides developer-to-developer support to answer source code level questions, to assist customers troubleshoot9/9/2015 Orlando, FL Save This Job
DEPARTMENT Engineering CITY Los Angeles, CA TYPE Full-Time What you?ll do As an Android User Interface Developer, you will work as a front-end developer and collaborate with a team of engineers and designers to bring product ideas to life. Must be able to work creatively,9/8/2015 Los Angeles, CA Save This Job
Date Posted6/24/2015 Job TypeContract Full-Time Position Id22367 Job Description The SAS Quant Developer is responsible for the engineering and development of optimized, enterprise quality, risk and analytic software written in SAS as a member of an IT team developing an9/7/2015 Pasadena, CA Save This Job
Full-Stack Developer: With interest in workflow and collaboration tools Engineering - San Mateo, California We are seeking a full stack developer with awareness and appreciation for all technologies related to the web. We value a keen excitement for the potential and the9/5/2015 San Mateo, CA Save This Job
Peak 10 provides IT infrastructure solutions that ensure the 24/7/365 availability and security of our customers? critical data and applications. Customer-centric and cost-competitive, Peak 10 IT infrastructure solutions are designed to scale and adapt to customers? changing9/2/2015 Charlotte, NC Save This Job
Report to Title: Chief Technology Officer Department: Information Technology Job Type: Full Time Exempt/Non-Exempt: Exempt Date Open: Sep 26 2014 Office Location: Atlanta, GA Job Description: We are currently seeking a PHP/Drupal Developer. The ideal candidate will have 38/30/2015 Atlanta, GA Save This Job
Location:Alexandria, Virginia Job Code:234 Description Qualifications Required Must hold a Bachelor?s degree with course work in a related discipline, + 8 years of IT experience that includes: web technology services including custom and COTS applications and 3rd party8/30/2015 Alexandria, VA Save This Job


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Beautiful blonde, Ahryan Astyn, has fun showing off her shaved pussy, tight ass, and big boobs while out for a walk with Rachel Aziani!
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The Flyers' free agent frenzy has continued today with the signings of veteran right wing Jody Shelley and veteran defenseman Sean O'Donnell.
Shelley, 34, agreed to a three-year deal worth $3.3 million, while O'Donnell agreed to a one-year deal worth $1 million.
Shelley is a 6-foot-3, 225-pound checking-line winger who will replace Arron Asham and could make Dan Carcillo expendable.
O'Donnell, 38, is a stay-at-home defenseman willing to drop the gloves and will be a solid sixth defenseman on a unit that includes former Ducks teammate Chris Pronger, Matt Carle, Kimmo Timonen, Braydon Coburn and newly acquired Andrej Meszaros.
About the AuthorDave Isaac joined the Courier-Post in April 2012 after covering the Flyers for the past three seasons. He graduated from Temple University with a degree in Broadcast Journalism.
Follow Dave on Twitter @davegisaac.
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A.N.T. Farm
30 minutes
Chyna Sparks, a musical prodigy, gets into a gifted program called Advanced Natural Talents at the local high school. Along with her fellow 'ANTs' she must navigate the halls of a new school of older kids who're not particularly fond of grade-skipping newbies.
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Grundy tries to surprise the ANTs by dressing up as Santa Claus, but things take a turn when the backup computer locks the kids in the school.
Chyna and the ANTs face a crisis when defects with the zPhone cause customer issues.
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Jennifer Aldana added it to Disney shows
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Amy Hathaway added it to Disney Channel
10 shows
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Professional Services
Company Overview of Human Capital Source, Inc.
Executive Profile
Jac Fitz-Enz Ph.D.
Founder, Human Capital Source, Inc.
|Total Calculated Compensation
|This person is connected to 4 Board Members in 4 different organizations across 5 different industries.
See Board Relationships
Dr. Jac Fitz-Enz, Ph.D. founded Human Capital Source, Inc., in 2003. Dr. Fitz-Enz serves as the Chief Executive Officer of Human Capital Source. He developing a national strategic performance measurement and benchmarking system in Russia. Dr. Fitz-Enz is working for Monster Worldwide. In 1977, he founded the Saratoga Institute in Santa Clara, Calif., after holding human resource positions at several major technology and financial services companies. In 2002, he retired ...
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8321 Pinotage CourtPhone: 408-223-7750
San Jose, California 95135
United States
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University of Southern California
University of Notre Dame
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Where defendants have moved for summary judgment on a complaint brought by a former employee, the motion must be allowed except as to a breach of contract claim.Read More »
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Labor – Union president – Paid time off
Where the city of Worcester refused to allow a union president paid time off to conduct union business and required that he use vacation or personal time to do so, the city violated Section 10(a)(5) and, derivatively, Section 10(a)(1) of G.L.c. 150E by doing so without giving the union prior notice of this decision and an opportunity to bargain to resolution or impasse.Read More »
Labor – Overtime
Where a union filed a grievance on behalf of a bargaining unit member who missed out on an overtime opportunity, the grievance must be denied on the ground that the member was not intentionally skipped.
Tagged with: overtimeRead More »
Arbitration – Foreman – Assignment
Where a union filed a grievance on behalf of a bargaining unit member for denial of an overtime opportunity when the city of Worcester assigned no foreman to the Ballard Street Christmas tree collection site in 2009, the grievance is not arbitrable.Read More »
Employment – Disparate treatment
Where the respondent West Bridgewater Police Department offered pretextual reasons for treating a female complainant employee differently than male employees, the department and its chief must be held liable under G.L.c. 151B for the complainant's emotional distress damages ($35,000) plus counsel fees ($6,078.67).Read More »
Education – Tenure – Arbitration
Where an arbitrator found a state college professor entitled to reinstatement and to a tenure review, that decision was advisory and not binding.
Tagged with: Arbitration TenureRead More »
Fraud – False Claims Act – Pharmacy
Where a qui tam action has been brought under the False Claims Act, the defendants' motion to dismiss counts I, III and V through XI must be allowed because of the plaintiff's failure to plead fraud with particularity.
Tagged with: False Claims ActRead More »
Employment – Discrimination – Disability – Physical examination
Where a respondent employer revoked a conditional offer of permanent employment following a physical examination that revealed the complainant employee to be blind in his left eye, the employer must be held liable for disability discrimination, as the employer has not substantiated its assertion that the complainant's disability disqualified him from essential job functions.Read More »
Employment – Discrimination – Pregnancy
Where a hearing officer ruled in favor of a complainant employee claiming sex/pregnancy discrimination, the complainant should be awarded counsel fees but not in the full amount requested.
Tagged with: PregnancyRead More »
Employment – Discrimination – University
Where a complainant associate professor has charged a respondent university with discrimination on the basis of race/color and age, the complaint must be dismissed because the complainant is unable to show that the basis set forth by the university for the pay disparity between the complainant and other faculty members is pretextual.Read More »


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BMI View: We currently forecast 2.6% real growth in Israel's construction industry in 2015, following an estimated contraction of 0.4% in 2014. Our forecast is supported by low base effects and a recovery in gross fixed capital formation (GFCF). We maintain our medium-to-long term favourable view of Israel's construction market and we forecast an average growth rate of 2.3% between 2016 and 2024.
Key developments in Israel's infrastructure sector:
Our Country Risk team expects growth in gross fixed capital formation (GFCF) to accelerate by 3.1% in 2015 as result of low base effects following a sharp decline in 2014, estimated at -1.5%. In terms of GDP real growth, our Country Risk team forecasts a more solid 3.1% in 2015, from 1.6% in 2014.
Israel's infrastructure project pipeline is relatively well diversified. We identify strong potential in the transport infrastructure sector, particularly airports and railways.
We are also seeing significant developments in the renewables segment of the energy sector. This became evident as Megalim Solar Power Limited achieved financial closure for the USD1.1bn construction contract of a solar thermal power plant in June 2014. The plant forms part of the 270MW Ashalim project, which consists of two CSP parks and one photovoltaic facility in Ashalim, in the Negev Desert.
In addition, the discoveries of significant reserves of natural gas in offshore Israel will enable the country to achieve a high degree of energy independence. We expect a large amount of construction of natural gas-fired power plants in the coming years as production of natural gas is ramped up. Israel's Tamar field has 254 billion cubic metres (bcm) in reserves slated for domestic consumption.
We are less optimistic about the residential building sector as it faces numerous obstacles, namely limited and state-controlled land supply, and excessive red tape and bureaucracy. Government efforts to address Israel's housing shortages have been largely insufficient and we see little scope for this to improve.
A downside risk to our forecast is Israel's failure to make progress in peace talks with the Palestinians which will leave the country ever more internationally isolated over the coming years, deterring private investment which is much-needed in the infrastructure sector.


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Metropolitan Formalwear at SEARS
Located in Centreville, Metropolitan Formalwear at SEARS has all types of Cummerbunds to complete your formal look, with special prices for Little Boy Styles.
Occasions House of Bridal
Occasions House of Bridal is the premier men's clothier in Centreville that offers its vast collection of designer Cummerbunds and Big and Tall Styles at the best rates.
Sensational Creations
Look smart on your wedding day with professionally designed Accessories at bargain prices from the pros at Sensational Creations, who are known to be a groom's best friend.
Elite Elegant Events
The tux experts at Elite Elegant Events are knowledgeable in all things formalwear, including Vests and Non-Traditional Styles.


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D3Publisher adapts their second Cartoon Network series following last year's 3DS/DS release "Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!"
Posted 4/9/13 3:00 pm EST by Charles Webb in 3DS / DS, News
D3Publisher adapts their second Cartoon Network series following last year's 3DS/DS release "Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!"
Posted 4/8/13 2:10 pm EST by Don Hatfield in 3DS / DS
With "Pokémon X" and "Pokémon Y" launching later this year, we expected there would be quite few teases along the way. Now, The Pokémon Company is at it again, revealing a new mysterious Pokémon that bears a striking resemblance to a legendary Pokémon from the game's early years.
Posted 4/6/13 2:02 pm EST by Charles Webb in 3DS / DS, News
The massive crossover 3DS strategy RPG "Project X Zone" is coming to North America on June 25th.
Posted 4/4/13 5:03 pm EST by Don Hatfield in 3DS / DS
Nintendo and iam8bit have joined forces to create a functional, life-size replica of the Poltergust 5000, the ghost obliterating vacuum cleaner used by the world's second favorite plumber in "Luigi's Mansion Dark Moon" for Nintendo 3DS.
Posted 3/30/13 1:07 pm EST by Jason Cipriano in 3DS / DS, Reviews
No matter how you look at it, "Luigi's Mansion" was an anomaly, especially for a company like Nintendo. From creating a spooky game, to having it star the lesser-known Mario brother, there were a lot of things that were different about it, yet it still managed to make its way into the launch line-up for the GameCube back in 2001. Having sold 2.5 million copies over the life of the console, Nintendo's experiment with giving Luigi his own game certainly seemed to work out, but it still took 12 years for the man in green to get a sequel. "Luigi's Mansion: Dark Moon" is the much anticipated follow-up to Luigi's first, and only, starring role, and much to our hero's dismay, he's heading back to the haunted mansions to bust some more ghosts.
Read More...
Posted 3/29/13 2:10 pm EST by Jason Cipriano in 3DS / DS, Reviews
Rhythm games just aren't as big as they were a few years ago. The genre peaked with "Guitar Hero" and "Rock Band" saturation, and, as such, now has somewhat of a stigma attached to it. However, that doesn't mean that the right rhythm games can't still be fun. Game Freak, the company best known for working on the Pokémon franchise, are stepping away from their pocket monsters for the first time in a long while to release a 3DS eShop game, "HarmoKnight," that pulls a lot of its inspiration from rhythm games.
Read More...


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Call(877 )PARKING727-5464
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Police looking for wood stove thiefApril 07,2014Staff Report
Vermont State Police are looking for a man who broke into a home in Rupert and stole a wood stove.
Police said sometime between 3 p.m. Friday and 1:30 p.m. Saturday someone went through a window of a garage and entered a residence on Mill Road and stole a Lakewood wood stove. Police said the stove had a beaver emblazoned on the door.
Also, given the size of the stove, police said, it is likely more than one person was involved in the theft.
Anyone with information is asked to call state police at 442-5421.MORE IN This Just In
Vermont State Police responded to a report of a bicycle accident on Route 4 in Killington... Full Story
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Leander is an almost unknown name with great potential as a possible alternative to the overused Alexander. In Greek legend, Leander was the powerful figure who swam across the Hellespont every night to visit his beloved Hero, a priestess of Venus.
Leander is currently a Top 40 name in Norway; Leandro is the attractive Spanish form, and Leandre is popular in France--it appears in three Moliere plays.
Leander Sydnor was the name of one of the younger police detectives on The Wire.
Lists containing Leander:
- Three-Syllable Baby Names
- Mythological Baby Names for Boys
- Saints' Names For Boys
- 100+ Classic Boys' Names — below the Top 1000


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Steve Tzirlin
User Stats
Profile Images
User Bio
A film and TV producer with a first look deal at 20th Century Fox, currently developing projects including Ruin, a feature film based on Wes Ball's animated short - vimeo.com/38591304 and Abe, feature adaption of Rob Mclellan short film set up at MGM- vimeo.com/64114843 and R'ha, a feature adaption of Kaleb Lechowski's short film being produced with Rick McCallum (Star Wars 1-3)- vimeo.com/57148705
Previously helped to launch and served as co-head of the Fox Writers Studio, an incubator program in which established feature writers collaborate to develop projects for 20th Century Fox. Prior to that, spent 6 years working with George Lucas and Rick McCallum to develop Lucasfilm's film and television projects, including the live-action Star Wars TV series, Star Wars: The Clone Wars, and Red Tails, along with video games and animated features.
Looking for new and experienced filmmakers with interesting shorts that could be brought to the studios and developed as feature films, TV shows, or Web series. Also looking to form collaborative relationships with filmmakers on new projects. Please contact me at firstname.lastname@example.com if you'd like to recommend a short film you've seen or worked on.
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Advertising Agency: TRY, Oslo, Norway
Photography Studio: Sigve Aspelund, Oslo
Creative Director: Petter and Thorbjørn
Art Director: Lars-Kristian Harveg
Designer: Thomas Bråten
Copywriter:Jonas Grønnern
Photographer: Sigve Aspelund
7 comments
Anonymous AuthorNov 14, 2010 - 23:34
This Rorschach test makes me think of sex.
Write a wise saying and your name will live forever – Anonymous.
BohedNov 22, 2010 - 5:25
Professional Graphic Design Studio/Blog
doesnt make me think of sex...
Professional Graphic Design Studio/Blog
BlickeDeelerJul 18, 2014 - 3:26
Great idea ... looks a little bit like "Read between the lines ..."


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INDIANAPOLIS (AP) - Longtime Subway pitchman Jared Fogle agreed Wednesday to plead guilty to allegations that he paid for sex acts with minors and received child ...
MIAMI (AP) - Tropical Storm Danny is moving slowly westward, far out over the Atlantic, and could still become a hurricane.
SEOUL, South Korea (AP) - U.S. stocks are lower in early trading after China's main index had its biggest fall since late July.
WASHINGTON (AP) - Two women have passed the Army's Ranger School, becoming the first females to complete the grueling combat training program and earn the ...
WASHINGTON (AP) - The two emails on Hillary Rodham Clinton's private server that an auditor deemed "top secret" include a discussion of a news article ...
WASHINGTON (AP) - Hillary Rodham Clinton's presidential campaign casts her decision to turn over her personal email server to the Justice Department as cooperating with ...
NEW YORK (AP) - U.S. stocks fell sharply on Tuesday, led by declines in energy and materials stocks as commodities prices sank. Prices for oil ...
FERGUSON, Mo. (AP) - Police arrested nearly two dozen people in Ferguson during a protest that stretched into early Tuesday marking the anniversary of the fatal ...
FERGUSON, Mo. (AP) - A suspect who authorities say opened fire on officers in Ferguson, Missouri, on the anniversary of Michael Brown's death was critically ...
JEFFERSON, Ga. (AP) - Sheriff's deputies have arrested six people in a raid on what authorities say was a cockfighting arena operating in someone's backyard near Athens.
NEW YORK (AP) - Paula Deen just lost another business partner.
ATLANTA (AP) - Former U.S. President Jimmy Carter says religious leaders, including those in Christianity and Islam, share the blame for mistreatment of women across the world.
NEW YORK (AP) - U.S. stocks are flipping from gains to losses Friday on mixed economic news.
ATLANTA (AP) - The U.S. Department of Labor has announced that nearly $239,000 in grant funding has been allocated to an Atlanta nonprofit to help veterans with job training, job placement, housing and other services.
WASHINGTON (AP) - The Senate has passed historic immigration legislation offering the hope of American citizenship to millions, while promising a military-style surge to secure the border.
WASHINGTON (AP) - Students preparing to leave high school are faring no better in reading or math than students did four decades ago, the government said in a report Thursday that was certain to renew concerns about U.S. schools.
WASHINGTON (AP) - Interest rates on new student loans are going to double because the Senate does not plan a vote before Monday's deadline.
NEW YORK (AP) - Target Corp. said Thursday that it is ending its relationship with celebrity cook Paula Deen as fallout builds from revelations that the Southern celebrity chef used racial slurs in the past. Diabetes drug maker Novo Nordisk also joined the companies distancing themselves from her.
NEW YORK (AP) - Paula Deen has been dropped by the Food Network and Wal-Mart, but book-buyers are standing by her.
NEW YORK (AP) - Better news on jobs and consumer spending pushed stocks higher early Thursday.
ATLANTA (AP) - Health officials in Georgia are offering free HIV testing.
ATLANTA (AP) - Not only has the nation's high level of C-sections finally stopped rising, but more of the operations are taking place closer to the mother's due date, a new government report found.
ATLANTA (AP) - Georgia Department of Community Health officials say the state's new online enrollment and eligibility portal will be launched Aug. 1.
NEW YORK (AP) - The U.S. economy slowed down, but the stock market went up for a second day in a row on Wednesday.
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Zoe Saldana Strappy Sandals
Zoe Saldana paired her dress with simple yet chic silver ankle-strap sandals.
Zoe Saldana Cocktail Dress
Zoe Saldana went for relaxed sophistication in a grid-patterned knit dress by Maiyet during the VIP sneak peek of go90.
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Mac's Shack
91 Commercial St., Po Box 1768, Wellfleet, MA 02667
2 people saved this
Mac's Shack located in the heart of Wellfleet. Serves the finest coastal cuisine along with a sushi and raw bar. The open, casual atmosphere outside and inside contribute to the warm camaraderie.
Of Note:
- Alcohol: Full Bar
- Meals Served: Dinner
- Amenities: Accessible Facilities
Lowell Celebrates Kerouac
Massachusetts is proud of its literary icons – from Henry James and Emily Dickinson to...
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rika's blog
on 09.22.2010
30 Minutes Playing.. Fallen Earth
A writer I know made the comment about another writer "he can't do a review, because he can't play any new game for longer than 20 minutes!"
So I decided to try a little challenge- gave myself 30 minutes with a game I'd never played, and did a quickie mini review. So here's Fallen Earth.
And got to plug the source of the inspiration of course.. www.slightlyrelevant.com
on 08.08.2010
The Guide to Quakecon Fashion
With Quakecon coming up in less than a week, its time for a little fashion inspiration from last year.
(original image at: http://www.flickr.com/photos/quakecon/3923687448/in/photostream)
The look: Button mail has been a safe and classic choice for convention apparel for years, yet is always being updated with new buttons promoting new products. Its inexpensive, distinctive, and (slightly) protective.
The drawbacks: Some shy away from button mail, feeling its "too youthful". Others feel that button mail's innate decadence reeks of swag greed.
How to rock it: While you can count on many gamer appearing in current button mail, the use of vintage buttons is fresh and chic.
(photo by Drew "Prognar" Campbell Original image at http://www.flickr.com/photos/quakecon/3922704314/in/set-72157622040660734/)
The look: Its a safe bet that when hundreds of gamers descend upon Dallas, some one is going to use avante gaurde hairstyling to stand out from the crowd. Its also a safe bet that some one or another is going to find their look influenced by attempting to win a contest. This young lady pulls off both.
The drawbacks: Vaseline can be very hard to remove from the skin and hair. This look also loses its relevance if imitated by someone who didn't actually just win hardware by sticking their face in Vaseline.
How to rock it: I'm sorry, but theres no way you, personally, are going to stick your head in Vaseline and wind up doing anything that remotely resembles "rocking it." This look was one of the kind and of the moment- attempts to repeat will fall flat.
(photo by Matt "Dreggory" Bradshaw original image at http://www.flickr.com/photos/quakecon/3918186195/in/set-72157622040660734/)
The look: Character costumes are another time-honored choice. When the characters are classic, the costumes are classic. While coordinating outfits with friends can sometimes come off as cheesy, it's also kind of a status symbol. Having friends really helps distinguish you from the quintessential nerdy lonely guy in his mom's basement.
The drawbacks: A character costume ensemble is not an endeavor to be embarked upon lightly. A character should be well known, for full recognition effect, but there's always the risk with common characters that some one else will do it better than you. Attention to quality and detail is a must.
How to rock it: If you're thinking of going the character route, you must commit to it. Don't just throw something together. Its generally wise to choose a character with a similar look to your own, although lines of gender can sometimes successfully be blurred.
(photo by Matt "Dreggory" Bradshaw, original image at http://www.flickr.com/photos/quakecon/3918935262/in/set-72157622040660734/)
The look: A small child, particularly one clad in pink, is the perfect accessory for the hardcore swag seeker. A cuddly child perched on your shoulder is an excellent way to entice those onstage into throwing the loot in your direction, and also helps to extend your t-shirt grabbing range. Don't forget to accessorize your accessories of course- this one pairs blond curly hair and a pink hoodie with a Wolfenstein lanyard.
The drawbacks: Children do require feeding, bathroom breaks, and preferably, bathing. Also, if you do not already have your own, it can be difficult to procure one on short notice.
How to rock it: The child-on-the-shoulder look is perfect for those who actually look like they are capable of caring for a child. The key to pulling this one off is to keep the child looking happy and adorable. A "borrowed" and confused child crying for their mommy does not attract swag, but rather, ass beatings.
(photo by Matt "Dregory" Bradshaw. Original image at http://www.flickr.com/photos/quakecon/3918753628/sizes/z/in/set-72157622040660734/)
The look: Nothing says dark, edgy, and sexy like ninja style. But the ninja look is also quite versatile. Those with dramatic hair can pull off the bandanna-like face mask, while those who have lackluster hair or wish to not be identified can choose the full hood.
The drawbacks: Ninjas must suffer for their vanity. Its hot, obstructs the vision, and ninjas know not the taste of fresh air.
How to rock it: Almost everyone is better looking as a ninja than not. The key to success here is really covering as much of yourself as possible. If we can't see it, there's no WAY we're going to imagine something as bad as the truth.
(photo by Andrew "Jiggaman" Simons original image at http://www.flickr.com/photos/quakecon/3916255415/in/set-72157622040660734/)
The look: As many attendees are painfully aware, the ratio of male to female at gaming conventions can sometimes make it difficult to attract the attention of female attendees. But with a Bawls hat, it is equally easy to stay energized AND surround yourself with women.
The drawbacks: Wearing Bawls on your head can be somewhat inconvenient, as Bawls can, in some cases, be quite heavy. Those with Bawls on their heads are also often subject to a plethora of bawls jokes.
How to rock it: Keep your Bawls fully stocked- you can't really have too much Bawls. Also, it is worthy of note Blue Bawls were the preferred variety in a survey of at least four female Quakecon attendees. Bawls jokes can also work in your favor- be sure to practice a few at home that paint you in a favorable light.
(photo by Jim "Codema" Brown)
The look: A wig is a surefire way to stand out from the crowd, as as with small children, pink is the preferred color. Wigs can be a great look for ladies at cons- they allow a polished and distinctive look, with a smile that says "I can stay up later, and get up later, and still have better hair than you!"
The drawbacks: Sadly, this is a look best left to the ladies. The pink wig loses its effect on (most) men.
How to rock it: The wig is the female version of the ninja costume- easy, versatile, and great for almost anyone. Its also an act of feminine equality- ladies, you know the guys aren't brushing their hair, why should you have to conform to an unfair standard? Put on a brightly colored wig and wear it with pride, knowing that time not spent on hairstyling can be spent fragging.
on 06.02.2010
And when they came for Bayonetta, I ... screw it. I'm speaking up for Bayonetta.
Warning: this blog is rated pg13 on the grounds of containing one f-word spelled out, and an abbreviation for another f-word later.
Last night whilst hanging out on the Internet, I came across a Wordpress blog with an entry I just couldn't help responding to, even though I was Johnny-come-lately to it's comments. It was a rant on the offensiveness of Bayonetta, or perhaps more than that, the offensiveness of being told that Bayonetta is not offensive to women. I wound up writing a small novel in the comment, and when I was done I thought it summed up some opinions I have that get brought to the surface every so often. I decided to tweak it a little to make it a blog not entirely specific to the post it was inspired by, so without further pomp, here is the result, with no pictures, only words. Tons and tons of words.
I just couldn't resist chiming in on this one.. I like Bayonetta. I like the look of her, I like her over the top outfit, I like the over the top-ness of the game. Maybe if I thought the game sucked, I'd judge her more harshly, but as I played the game, even when she dropped cheesy sexy lines, I always felt like it was a little tongue-in-cheek, like she knows all about the wisecracks going to be made about her outfit and she's joking about it too. And she does look pretty busty in some of the promotional art and such, but in game she's kind of a tall thin small boobed woman. Which I must admit, appealed to the part of me that too clearly remembers my B's being constantly compared to my sister's D's in high school. I still think that a sexy female video game character without three miles of cleavage between her flotation devices represents an expanded ideal of beauty in video games.
I think the most offensive thing in female character design is when they are generic love interests or generic eye candy. I don't really have a problem with them being eye candy or love interests as long as they are not generic. Bayonetta is sexy, yeah, she's eye candy. But she's not interchangeable, and she's not a "pleaser" character. After having spent the game with her, my idea of the character was that she chose her look to suit her own personal tastes. Now of course all video game characters are dressed by whole studios full of people, but some female characters really give you the idea that they wore whatever someone told them would make them popular. Bayonetta's look is also not generic- there are several things done with the look that are not staples of the "How to make a Sexy Character" books. Like she's got glasses, but not a librarian look. And her hair is.. I don't even know what that is, but its not typical sex-kitten hair. And her face, in close up cut screens, has a sweet look to it instead of a hard look, which may be a small detail to some people but it struck me every time.
Now, I know that every little point I just made can have an argument made to disprove it, or a point made counter to it that will tell you that my way of seeing it is wrong, and offensive to women, or a dismissal that will tell you that my opinions are void because I am myself making female gamers look worse by holding the opinions I'm voicing. But my main opinion on the matter isn't about having iron clad and statistically provable facts or being able to make everyone agree with me.
I have seen all manner of things get written up in the Internet peanut gallery (or blogoshere, to use a fancy word) as being anti-feminist or a bad representation of women. Everything from video games that feature whole casts of coincidentally small waisted, big boobed women to Fat Princess for featuring a very overweight female. A lot of these write ups are well done. And a lot of them contain points that I agree with. The thing I disagree with is the underlying current that "this thing is a bad representation of women, and therefore reflects badly on all women." Let's break that statement down. "This thing is a bad representation of women"- in a piece based on opinion (and newsflash, EVERYONE'S opinions are skewed by their personal experiences and how they see themselves) this phrase often really translates to "this thing is not how I want to be viewed or represented." Second half of the phrase: "and therefore reflects badly on all women"... Why do we have to take it personally?
I suppose women feel that it reflects badly on them personally because they feel that non-females in the game industry/gaming culture view females within said group as all lumped in together. Do I want people to see me that way? No. I want them to see me as an individual. And I think it's hard to convince others to view members of a group on an individual basis, each by their own merits and faults when the group itself gives the appearance of NOT viewing themselves as individual, without being subject to or held responsible for the actions of all.
As far as the character being designed by a woman, I am not going to say that that certifies that no women will be offended by it. But I don't buy the idea that Bayonetta is an affront to all women. Because I could have designed that character. I've always had some goth leanings, and I've got sketchbooks full of more ridiculous costumes than hers. I understand that a big part of the "fuck you, Bayonetta" point is about the climate overall and that there aren't many examples of diversity in female characters on say, the dressed-like-a-tom-boy or modest and nerdy end of the spectrum. But I think that "liberation" is the presence of choices and options and multiple paths. So we shouldn't lump all sexily dressed characters in together without further consideration. You can't really say "I want liberation and representation without prejudice for this type of woman, but I do not want this other type to exist." Because forbidding representation of one type, even if its a type you despise, is not really what I'm theorizing you want. I think what you want is the representation of the type you identify with. Other people do not necessarily identify with the same type of character you do. Here I am, after all, telling you that I identify with Bayonetta. Now that's a WTF moment, now isn't it?
The one thing the game industry really needs to get about women, if they want to successfully market to that market share, is that WE ARE NOT ALL THE SAME. We each like things that some other women like and things that some men like and things that some men, and some women do not like. We don't all like the same things. You can't answer the "what do girls want?" question because we don't all want the same thing. But if other people are going to understand that and judge us as individuals and not generic members of a group, we are going to have to show some openness amongst ourselves. I'm not saying everybody's got to like Bayonetta. I'm just saying that we are not going to have freedom to be who we want to be (in game) if we try to crucify indiscriminately all things that are not what we want to be.
This is not a call to desist from bashing Bayonetta. (Okay, so it does hurt my feeling when you do, but that's a personal thing that I probably shouldn't admit too much to.) That's not the point I'm really picking to fight for. This is just a call to think about things from a different angle.
Probably alot of people are going to dislike everything I said, but I feel like I owe it to myself to stand up, and raise my hand and own up to my own opinion. I'm female, and I like Bayonetta. I could sit quietly and say nothing about it, but I would still like Bayonetta. I would still hold that opinion. But opinions don't count for much if you're not willing to be judged for them, so here's my opinion. Judge away.
I am not linking up the blog that this was originally a reply to. There are two reasons for that- One, in adjusting this for my blog I veered away from things said in her blog and towards general rants I have seen on others, in some instances. Two, her blog requires comment moderation, and so far she hasn't approved mine. I don't know that she won't approve it, but I don't know that she will. If her blog is, to her, not a place for debate but a platform for her own opinions to the point that she doesn't want my comment shown on her blog, then I don't feel right linking to her blog to bring her to a debate that she didn't consent to.
I played Bayonetta fairly intently; I did two reviews for it for different venues. If anyone wants to read them as a background to my thoughts on the character, they are here.
(PS one was edited not by me, and not edited in the way that I would've done it, but those are the breaks when you're writing for an entity other than yourself)
on 05.29.2010
The Answer is 42. The Question.. has just been discovered.
We've known for awhile that the Ultimate Answer is 42. (If you didn't know this, see me for a required reading list.) Throughout the years there have been many attempts to discover the Ultimate Question to the Ultimate Answer. But this morning, I believe, the Question jumped up and bit us in the ass.
It turns out, that according to The NPD Group's annual study of gaming habits, the Ultimate Question simply asks what the average age of PC gamers (in the US) is. To phrase that clearly, the study reports that the average age of PC gamers is 42. (I could link you to NPD's website, but the joystiq write up that brought it to my attention is more condensed, interesting, and the thing that got me thinking about it, so here's that...
If these numbers are accurate, it seems there may be some rethinking in order. Now, I know that all gamers are not 15 year old boys. I've even suspected at times that those we think of as "minorities" in the gaming world are not properly minorities, but rather people who don't get counted by the unscientific census that is the "obvious" visible presence of gaming- obvious demographics targeted by ads, prevalent cliches in movies and media, and the peanut gallery of commentary on the internet. The average age of gamers in general was 32, which was as expected to me. But PC gamers being ten years older than the average other gamer? That was one of those moments that sort of turns your view of the world around a bit.
Alright. So "average" does not mean "most PC gamers are 42. It means that the ages of all the gamers they sampled were added up and divided by the number of gamers sampled. But it still is a fairly significant number- that means that there was a serious horde of PC gamers older than 42. I suppose I've encountered this before. I personally know people who are 42, or around 42, or older than 42 who play. But I also encounter hordes and hordes of PC gamers who are younger than me. I suppose there were alot more players sitting in invisibility mode than I had estimated.
I think there is something about human nature that wants to believe that most of the people who like what we like are like ourselves. We want to think that while kids game, and Old Grandma Hardcore was an awesome blog, that gaming belongs to "our" generation. I am not specifying an age group here, because I think gamers of every age group have that subconscious desire to see themselves as "the demographic" that powers the industry. Turns out, a lot of us are not, as is often pointed out for some of us by ad campaigns that time and again are targeted at specifically NOT "us".
But still.. the idea of 42 being the average age of PC gamers makes me smile a bit. As a 25 year old who just gets more into gaming with age, I can now fancy myself "young for a gamer." And it gives me a little bit of concrete evidence to back up my hope that, contrary to what negative voices may say, I can still keep enjoying this and enjoying this for years to come and I probably will not, in fact, out grow it. The average age of gamers rising could mean that games are developed for a broader spectrum of interests and intellectual capacities, that there is actually a mature pool of players to form communities despite the often encountered tales of kids in MMOs, that gaming will remain relevant for the rest of my life.
Or it could be reflected in.. absolutely nothing. Because they didn't all just start gaming this year, just for this survey. They've been there, with out much notice being taken of them, for... God knows how long.
on 05.13.2010
Why I signed a contract agreeing not to be mean on the internet...
No, it isn't the trendy new online version of a chastity pledge.
And I know I promised to write about cock measuring next, but this is what I'm thinking about right now.
For the better part of 2009, I was feeling like maybe I had taken a wrong turn in life. The bar industry (working in it) was at least a bit of distraction from my largely inglorious modeling "career", and the modeling was largely something I had picked up because I'd be damned if I'd come all the way to Texas to work retail for less than Illinois minimum wage, which then proceeded to be a long series of indignities interrupted by the glorious high of wild successes just often enough to keep me coming back for more indignities. I spent a fair amount of time thinking that I'd developed the wrong skills, or pursued the wrong interests or thinking that the next person who told me I was pretty was going to get a kick in the balls and a speech about how useless a thing it was.
I think it was the second day of Quakecon that I decided that I really did want to work in the video games industry. Or in a different industry in a niche area pertaining to video games. The worst part of this revelation was that this wasn't the first time I'd decided what I should do with my life, and it came after graduating with a degree in Fashion Design that failed to produce a job; which happened after first being a journalism major and before that an English major; which happened after suddenly deciding in a moment of adrenaline that I wanted to be a journalistic photographer, which happened after devoting my whole high school career to weaseling out of taking math classes on the premise that I was going to art school anyway. Anyway, I wasn't really in a position to act much on the thought, so I didn't. Much.
I knew I didn't have the technical proficiency to do much of anything in game design, and with the loan still out for my first degree, I wouldn't be going back to school. So I took small actions towards applying the attributes I did have towards things related to gaming. I started writing articles for Charisma +2, and when I decided I wanted to write for Busy Gamer, those articles, and, I suspect, my willingness to exploit my looks convinced them to give me a shot. I also did some gaming related photo shoots. Yeah, I know, you're not impressed, and you think that anybody can act like they're into gaming for a photo shoot, and you probably think I'm making myself into some attention whore stereotype that's bad for all of us.. But part of the reason I like those shots, and am proud of them is that those were my concepts, that I came up with, and put together, and found photographers for who were nerds who thought it was as cool as I did. And having pictures that Busy Gamer could use was advantageous too.
Long story short- I had this idea in the back of my head, that somehow I could take talents that I had, and combine them with the dorky enthusiasm I have for video games and somehow turn that into a job. I didn't know how, or what it would lead to, but I had a vague belief that if I took small steps and tried to get noticed in a good way a little bit at a time, something would happen.
And then, something happened.
I won a contest- seriously, I think the only thing I have ever really won- and the prize was THAT job.
XFX makes graphics cards (both ATI and Nvidia) and other PC components. They're known for catering to gamers, and their double warranty, which means you can upgrade your rig and transfer the warranty along with the card to the next owner. Apparently, at the same time that I was reassessing my life, they were formulating a plan to find "XFX Girl 2.0".
I'm going to stop right there. The easy term for what my XFX job is is spokesmodel, but that's not really entirely correct and gives somewhat of an incorrect idea. Some of the duties include:
- Blogging
- Video blogging, or vlogging, if you will..
- Participating in gaming related websites, commenting on posts, ect.
- Event appearances from time to time
- Managing of social media- the XFX Girl facebook, Twitter, ect.
- And yes, there have been photo shoots.
The concept of XFX Girl is deeper than "let's sell product with sex" as well. Yes, there's meant to be some sexiness, and its meant to appeal to guys, but its also meant to be a positive showcase of a female gamer. During the contest we were encouraged to make lots of videos, and we were encouraged to interact with fans on the Facebook page, and we were encouraged to just present ourselves as who we are and how we'd like to be seen. The way i interpreted the line of thought, and the way I still think when I'm deciding how I'm going to present myself is sort of "This is a female gamer, and that's a pretty cool thing to be." I try not to send the message of "I'm sexy because that's the only way to present myself in the gaming community if I want to be accepted." I try to go more for "I'm a total badass and I do what I want, and that makes me sexy." I'm not saying that anyone perceives it that way. I'm just saying that that's what I'm telling myself when I'm on camera. :)
My sharing of this isn't meant as a shameless plug for XFX (although if that's a consequence of it I've got no problem with that) or as a "look at me, I'm so cool!" bragging opportunity. It's just one of those serendipitous things, where everything comes together for you so well, so unexpectedly. It's probably the most direct effect my gaming has ever had on my life, and I wanted to document that merging of gaming and life.
I think its also explains my current life on the internet. Like the title says, its in my contract that I can't be mean on the internet. Not in those words exactly- I think it actually says I won't make "discriminating, offensive, harmful, abusive, or harassing statements." And the money that I get from the contract essentially guarantees that I have the means and the time to hang around the internet talking and being opinionated about things much more than I would have been able to otherwise. :) Its like they've subsidized me being a dork!
At the moment, I've been taking the opportunity to try to document the different aspects of my life coming together with gaming. And weirdly, I've been doing pretty well in other faucets of my life now too. Its sort of like the whole XFX contest made me come out of the closet as a gamer- now I talk about it freely at my job, I have no problem putting it up on the Facebook whereas earlier I wouldn't have because I was trying to maintain some glamorous model illusion, now the photographers and other models I work with often know I'm a nerd, and I'm pretty sure all the cool kids from high school have heard about it now. And I've developed a nice following of other gamers and nerds at the bar, which has resulted in a few good friendships too, my modeling has taken a 180 all of the sudden and I'm getting gigs and now have people working with me who believe in me, finally! And I've had gaming related job offers/writing offers, ect- not all of which i could accept, but still, its nice when it pours.
I don't know what next year will hold, and of course there are no guarantees that I can keep up this momentum, but for now, I'm feeling like the world moves for me.. which is to say, pretty good. So here's my latest XFX Girl vlog if anyone's interested- a juxtaposition of being a nail-painting, interested-in-fashion, shopping girl with being such a dork that I don't mind if people think I'm talking to myself about MMOs.
on 05.04.2010
The Worst Thing That WoW Ever Taught Me
I remember clearly the last few months of my gaming before I started playing World of Warcraft... In those days, the Playstation 2 was my partner in gaming, and the PC was mostly a place to look up guides and walkthroughs when I got stuck. This phase also coincided with the only time I've lived alone in my entire life, for about six months in a tiny apartment in a bunker-like building where anything that was repaired would be promptly vandalized the next day. I shut out the world and spent my time with SSX Tricky or Chrono Cross. Sometimes I would go to Big Lots and buy huge cheap packages of sour candy and instead of fixing myself dinner, I'd eat Sour Punch until my mouth bled and then fall asleep to the music of Chrono Cross with the sticky controller in my hand and Meeka the dachshund curled up on my belly, no doubt trying to build up the courage to snatch some of the candy. In short, I didn't give a shit.
I didn't give a shit if I was a slob or a loser, or if everyone else in my fashion design classes was out doing something, you know, cool. I didn't give a shit that Chrono Cross was a six year old Playstation 1 game, or about anyone else's thoughts on proper eating. I didn't care what anyone thought of what I did, or if no one even thought about what I did.
WoW came into my life as a sort of a consequence of the return of Bravo Company, 2nd Battalion, 130th Infantry. I no longer lived alone, and all of the sudden had a functional social circle actually living near enough to hang out with. And that social circle became quickly consumed with WoW. My newly returned husband became Oldsalty the warrior, and I became Eveyn the holy pally. Salty's brother and his wife played (she was actually the one who started the craze), as did several other guys from their unit, one of whom became our roommate not long after.
Gaming was no longer the sad and pathetic yet enjoyable equivalent of drinking alone for me. There were always three computers on at our place, with me and Salty yelling things back and forth to G the mage in the next room. The Vent channel would be at least half-full of people we knew IRL. We couldn't go out to dinner with out getting into some big debate about gear or who to bring on the next raid. And before I really realized what was happening, our family guild turned out to be kind of good at BC raiding. (Perhaps military training translates to strong raid leadership?) Now we were conquesting things. It was a point of pride to beat a fight when we didn't have the raid comp for the generally accepted strat. We compared our progress to other tiny guilds like ourselves, and eventually had to start comparing ourselves to guilds a bit bigger than us. We never were top of the game, but we were good underdogs. We compared our DPS and our healing meters, we compared gear amongst ourselves, when bigger guilds tried to get us to merge, we kept coming to the conclusion that they would be gaining more than we would in the equation.
Eventually the heyday of Veritas Aequitas came to an end, as do all things. But not before WoW had taught me an awful lesson- "You're not having fun if no one can see you doing it." When VA fell apart, I joined a "real" raiding guild, because nothing else made sense to do. I couldn't go back to the PS2. It just seemed like a faint memory from the dark ages. Such a primitive concept.. playing a game in your living room without anyone KNOWING about it. What good was it to accomplish anything if your rivals and frenemies couldn't see you walking around with the evidence of it dripping off of you?
Playstation 3 at its advent I had passed over. I kind of wanted it, but tried to imagine myself sitting there playing single player games and I couldn't quite imagine spending hundreds of dollars to do it. (I hadn't quite wrapped my head around the concept of Playstation network yet.) I even worked at a video store where I got free game rentals, and I rarely brought a game home. I once tried to recall whatever it was that I had so loved about Playstation 2, only to find that in the time it had sat unused, the PS2 had gotten rather temperamental. I got bored of trying to get it to load a game, and went to play WoW.
I had, in short, become something very far from the core of who I had always been as a gamer. I had become a cock measurer.
And with that I shall pause my tale for the time being. But I don't want the suspense to cause any stress, which of course contributes to many health problems, so rest assured, I do get over my cock measuring phase and re-discover the innocent enjoyment of games. But how that came to be is a story for the next installment.
One of the many screenshots we even put up on Myspace...
on 04.19.2010
The Girlie Revue... it's only softcore news.
The politically correct opinion on females and gaming right now seems to be that it's not a big deal. Everyone now knows that girls who play games exist. "You just got pwned by a girl!" is now passe, and girl gameplay is now so accepted that girls pretend to play games because it makes them sexier.. or so I've been told/accused of.
And yet.. my experiences as of late- starting with a blog blaming Busy Gamer for eating disorders, discussions as I made youtube videos, and most recently in the comments on my unceremonious intro to Destructoid- seems to suggest that there is still a bit of fodder left for discussion on girls, games, and everything. It seems that female involvement in gaming has become accepted, but people still have strong opinions on it, and expectations of what it should be.
The anthropological side of me wants to explore the various manifestations of females in gaming and the responses inspired by it. The smart ass side of me wants to be entertained by these things.
So, without further ado, I present-
The Girlie Revue: A random recap of the random ways people with boobs interact with gaming and the gaming community..
and everything else related to games and girlie-ness that crosses my path. When I said without further ado, I meant "without further ado except for some disclaimers.." and those disclaimers are: (a) I am not condoning, endorsing, condemning, or encouraging anyone to mimic anything that I put into this blog, unless specifically stated. The fun of it is that I want you to commentate on it. and (b) that said, do not mistake this for unbiased journalism, as I'm just throwing in interesting things that i encounter and so its really only a view of my sphere of influence and not the world. Basically, it's only softcore news.
So, here's the good, the bad, the ugly, and the un-categorizable in the world of girls and games:
We've come a long way, Baby-
While other developers are still stuck trying to prove that games aren't just for boys, Blizzard proves that sparkly ponies aren't just for girls anymore. A small price for never having to spend gold on a mount again, a huge step for gender equality.
Do your part at
(Blizzard should really give me something for coming up with a positive spin for this.)
Angels play too!
Gaming Angels does a "Women in Gaming Weekend" interview feature- most recently featuring Megan Sawyer, an environmental artist at Bethsada. Ms. Sawyer can make anything from tires sitting in the dirt to curtains to shrubs, her parents actually encouraged her to go into game art, and she already wins cool points with me for mentioning Space Quest in the interview. Name dropping does work when it comes to Space Quest. Interviewer Yukino also askes her about the process of creating scenery objects, her typical day, and what you can do to move towards a career in environmental art.
The slightly older interview of Marianne Krawcyzk, known for her writing work on God of War, also deserves a mention, mostly because of Ms. Krawcyzk's willingness to give honest and in-depth answers. Since she so kindly allowed me to read about writing the sexy parts of God of War, I shall plug her book.
Interviews here:
A Joystick Tease
Turns out you can't go to Gamecrush and pay-to-play games with girls. I had my eight bucks ready to go.. but when I got to the website, was disappointed to find that due to all the interweb buzz it got, the site was overwhelmed and will be back "soon." Damn it, I so wanted to play games with a girl. Yeah, so maybe you can go out in IRL and befriend a girl and persuade her to play games with you.. but personally, I really like to know straight up whether they're feeling flirty or dirty. That could save me from LOTS of embarrassing misunderstandings!
Maybe this creepy android can play games? Watch the vid here:
Tits or GTFO?
World of Ming's resident girl blogger, Millies, devotes part of her blogspace to an interview with Amelia Talon.. complete with pictures.. complete with barely censored boobs. Commentors debate the merits of everything from her boob size to the level of her toon to the Pokemon toy in the background.
The Notorious Gamettes
Busy Gamer has a new Gamette coming.. her interview/photoshoot page isn't up yet, but it by the time you read this it probably will be. I know it's coming because there's a thumbnail for her on the home page. Her name is Isis, and she has dark hair and red lipstick.
Busy Gamer and the concept of the Gamettes have been criticized before.. but they've also been praised. One thing that the debate doesn't often seem to take into account- the Gamettes are Gamettes because they saw it and wanted to do it and applied. There aren't strict criteria to be met or a highly competitive selection process. And in the photoshoots, the girls represent themselves how ever they wish to. No one is there telling them what to wear (or take off) or who to be, they are in charge of what sort of shoot they do. (I know this because.. I've been featured as a Gamette.) So any criticism of the Gamettes and what they stand for, it could be argued, should be directed at the girls themselves and not the website. Busy Gamer also sets an example of open-mindedness- this Gamette is not your stereotypical choice for a pinup, but out weighs all disadvantages with confidence and the "It" factor:
Put on you nerdiest shirt!
In other news, Olivia Munn pranks an intern at Asylum- he's madly in love with her and excited to interview her, his co-workers ask her to be mean to him. And his co-workers are nice enough to make a video of it.
Watch it:
Also, I think I'm in love with her blog.
And in all seriousness:
AwesomeExMachina just posted a blog telling us about a gamer girl who needs help to get the surgery she needs
Just thought I'd pass it along. The donation site set up by her mother:
And P.S.- I know that "revue" is different than "review". That's why I picked it.
on 04.07.2010
Pictureblog: "Don't Play with my <3" tee shirt
This is how two unrelated interests come together.. I have a habit of making hand-printed t shirts, basically whenever I want a shirt that I haven't seen for sale, I make it. Alot of them are video game/nerd related. This one was originally done because I needed something with a gamer/Valentine's Day theme, so I would say its.. "softcore" gamer nerdy. I just finished making a second version for my friend Fefe. (shh.. don't tell her!) For some reason I never did that much fan art or anything.. my art and my games tend to produce clothing when they get together. It's not quite as dramatic as Mario mushroom pasties, but I can wear it to more occasions. (http://www.destructoid.com/french-artist-making-videogame-themed-pasties-170022.phtml)
As that's already more intro than I wanted to give it, here's the picture..
on 03.29.2010
Things I Saw in Video Games That I Think Could Work For Me IRL
As long as I have been consious of the existance of video games, I have been consious of the idea that people "see something in a videogame and try it in real life" or that kids "think they can do X because they did it in a game." Everytime the general public gets consumed in the debate as to whether a certain act of violence can be attributed to what has been glorified in a video game, I am left alone with my own questions- the most dominant one being something to the effect of, "What? You're telling me that of ALL the things to be seen and experienced in-game, THIS is the one thing he decided to try out?"
With that thought in mind, I give you.. just a few of the things I saw in video games that I think could work for me in real life. (in random order)
1. Going through life with a lolipop constantly hanging out of my mouth and using it for emphasis when I talk, a la Bayonetta. It's got all the coolness benefits of smoking, but without all the annoying problems with political correctness.
2. Using warp zones to skip through the parts I don't like. Although most players try to use warp zones to skip forward, i've actually used this technology to revert to an earlier stage that I didn't get to play thoroughly. After spending my college experience as a very serious and square student, I realized I'd missed some of the secrets in that level. So upon graduation, right when I was about to grow up, buy sensible shoes, and be serious, I just hit the warp and went back to play that part of the game with alot of drinking and staying out all night. Bang zoom. Just like Lost Levels, World 3-1.
3. Bringing a light saber to a fist fight like Darth Vader is Soul Calibur... I never understood what Vader was doing in Soul Calibur anyway, but that's probably a different blog.. if I'm missing something obvious, please point it out to me. But anyway, if something really really unfair is going to happen, you always want to come out on the side that it's in favor of. What happens to people who carry knives? They get shot. What happens to people who bring light sabers to knife fights? They face all threats with a casual quote from one of the masters of our times.. "Nothing much happens."
4. Wearing the same outfit ALL THE TIME. When you've found an outfit that really works for you, why give that up just because of the societal pressure to change clothes every day? I don't care if we are going to do the artic level. These panties make my ass look great, and besides, they match my boots.
5. The Space Quest narrator's sarchastic attitude- scratch that- the Space Quest narrator's whole persona. I don't just think this COULD work for me, I believe that it DOES work for me. (And I disregaurd all opinions to the contrary.) Shopping for peanut butter- I say to myself "You take the jar into custody." When my bartender offers me a new shot to try- "MMMM.. Wild berry!" I don't care if it is made with Absolut Boston. (Okay, so I realize that quote is actually Roger Wilco, but the narrator put him up to it.) Other people become frustrated and angry when car batteries die.. I relish the opportunity to turn the key and confidently announce "Nothing much happens."
6. Opening boxes in your friends' houses and taking what you like- and staying friends. Meh, sorry, this doesn't belong here. I can say with certainty that no matter how many times I try this, it just doesn't work IRL. What a buzzkill.
on 03.24.2010
Why I didn't Write an Intro Blog: An Intro Blog
I have never been a fan of intro blogs. Part of the reason for this is that I hate to stumble upon a blog that's intro seems interesting and promises to contain alot of things that I want to read... only to find that the intro is the only thing for me to read. I realize that is easily a temporary condition, but as you may know, my philosophy on eliminating this temporary condition went over like a lead zepplin on Destructoid.
The other faucet of my general resistance to intro blogs is that, being the random vagabond that I am, I can't say that I'm a hundred percent qualified to predict exactly what direction my blog is going to go in. Now I could pick a direction and stick to it, but that kind of defeats the purpose of having my own blog. I stick to themes and parameters in the writing that I do for other entities.
The main purpose of an intro blog on a video game blog site is, in my opinion, to tell the reader straight up what makes your perspective on games and gaming unique. To tell them why, out of all the voices out there, your voice is special. And by disclosing your special point of view, or your special ability to communicate, or your being special just based on the character you play while writing, your potential readers should gain an idea of who you are and if they should read you.
What makes my perspective on gaming unique:
- First off, let me address the elephant: the fact that I model does make my perspective different from that of other people. Not because you should care what I have to say because my public persona is marketed as "hot". But because what I do influences who I am in the same way that any of you with a unique-for-a-video-gamer-blogger profession are influenced by your job.
My life is the way it is because at some point I made the decision to prioritize modeling. Even down to the job I work when not modeling- I probably never would have been working in a bar despite having my degree had I not wanted the flexibility to pursue modeling. I would not get to do the traveling that I do if I weren't modeling. And the odd schedule that I keep because of the bar working and traveling definately affects what games I play and what games I best succeed at.
Also, the modeling has also quite fortunately and serendipitously aligned with my gaming. Because I happen to be a pretty experienced model who understands professionalism in modeling and also an enthusiastic gamer, I have been booked for a string of gaming related modeling related gigs and had the opportuntiy to work with Yvonna of Charisma Plus 2.. which I can't really do justice to here, and should do an entire blog devoted to her and her vision later. Because of these bookings and my work ethic at them, I have had the opportuntiy to meet and become friends with many gaming industry people who I otherwise would not have met. They in turn have influenced my views and what I've been exposed to. All of this culminated in me getting the XFX Girl gig, which should be a blog in itself, but in short, XFX is a graphics card (and other PC components) company, and my job, while the word spokesmodel is used, is really not simply to lend sexiness to some pictures. It is, among other things, to, yes, lend my sexy, but also to bring attention to both XFX and be an example of a real and unique female gamer by participating in tech discussions, blogging, doing video blogs, comentating on new products and games, ect. The concept goes much deeper than that, but why it affects my gaming perspective is that I will have access to things that I otherwise might not, and events that I otherwise wouldn't be able to attend.
* Functional example of how modeling affects my potential game blogging: I may someday choose to tell the story of being in the gorgeous Virgin Islands on a gig the week of a game release I'd long awaited and feeling desperately jealous of all my friends who I knew were at midnight releases picking up thier copies.
- My sense of humor and tone of writing make my writing unique. But I realize that the quickest way to totally anihilate your sense of humor is to say that you have a sense of humor, so I didn't want to come out and say that. Sarchasim is default to me, both in writing and IRL. I think things are funny for one of two reasons- either because they are really true, or because they are really not true. And they get funnier when I know which reason they are funny because of, but not everyone in the room can figure out which it is.
* Functional example of my theory of funniness: My toon vigorously and shamelessly flirts with the toon of my friend (in jest) as we wait for a raid to begin. His toon rejects her, implying that he is gay. The rest of our raid laughs and throws in thier little comments- many of them thinking it is funny because they know I'm not really interested in him, and they're sure he's not really gay. But its extra funny to me because I know he is gay IRL.
- My love of combining gaming with other things I'm interested in makes my vision different. I like combining things that I'm interested in that other people don't neccesarily think are a good combination. For example, I'm interested in fashion, art, music, and gaming, and I love to combine these things and let the combinations of them be apparent in my life. This could manifest itself in an obsession with the theme from Legend of Dragoon, or in my hobby of making clothing with subtle video game motifs. (My degree is in Fashion Design)
- I don't think that just being a girl is enough to make me a unique voice among gamer bloggers. But I have been particularly interested in female game bloggers for a long time, and so far I haven't found one that has quite my view of sex, girliness, and gaming. I am niether the attention whoring girl who uses gaming as first and foremost a convenient medium to flaunt her sexiness nor am I the totally concientious and often scholarly feminist. I suppose I have stereotypical aspects of both. I'm all about the idea that a woman's ideas and opinions should be judged the same way a man's should be judged- on thier individual merit. Yet, I do love sexiness. Not because I need to throw myself at men to feel significant (I niether do that, nor need to do that) but just because, in the way of the femme fatale stereotype, it just seems to be part of the underlying current of who I am to embrace sex appeal. IRL, I gravitate towards clothing with a fashion sensibility but an edge of sexiness, and I've been getting cast almost exclusively in vamp roles (which I love) since I was 13. In gaming, I hate the use of a female character strictly as a two dimensional, disposable love interest, but I do love Bayonetta's outfit, and it's spontaneous dissappearance during certain moves actually makes sense to me.
- And I'm 25, I've been married since before I was old enough to legally drink, and perhaps someday I'll explore my experiences with gaming and relationships and being young and married without giving up the stuff we enjoy doing and the games we want to play.
In short, (if I really can use the phrase "in short" with a straight face after the copious amount of typing I just did) I did not put all this into an intro blog in the first place because I did not initially want to be judged negatively on the very things that have the power to make my writing worthwhile. And in a sense, I was correct to fear this, because as soon as I made a noob mis-step, many people were quick to try to rip apart everything I had revealed in my about me.
I didn't reveal what I did because I wanted to impress upon you how "great" I am for those things, but because the instructions on the "About Me" box told me to honestly and legitimately tell you about who I am. I cannot entirely hide things that I am or do for fear of being judged, because that would not be honest, and also, a voice without context or background loses it's value. But I had hoped that these things could simply sit alongside my writing, to be noticed upon reading the blogs if the reader felt inclined to, and to be revealed in greater detail piece by piece through out the writing. (My shoe size I threw in for love of randomness, and to be prepard for the remote possibility that anyone ever wants to buy me some boots.)
I do understand now, in a sense, why multiple posts at once are frowned upon. But I hope that at least some of you can appreciate that I was not trying to hog space or attention, but my true intent was to give you a more detailed and multi-dimensional view of myself and my writing straight away, so that I could present myself honestly without the seemingness of trying to attract attention to the wrong things. As it happened, that was not how it was percieved, but it's not the first time I've been wrong about what the best way to do something was, and it's not going to be the end of my world.
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Dahihandi Knock Down Krishna
Zabuza Labs
- May 6, 2015
( 1,820)
Dahihandi is classic INDIAN festival that is celebrated on the occasion of birth of LORD KRISHNA.
The game is to knock down Dahihandi using a slingshot and few rocks!
Features -
(Levels get increasingly difficult. Hint - You can throw the rock on ground and it will bounce back.)
The game is to knock down Dahihandi using a slingshot and few rocks!
To complete a level you have to knock down all dahihandis using your precision skills and logic.
The game features 10 beautiful country specific themes so that you get an experience of celebrating Indian festival all over the world!
Features -
1. 100 engaging levels.
2. Accurate physics
3. Energizing and very apt music. (We suggest you play with full volume)
4. Beautiful country specific background themes.
(Levels get increasingly difficult. Hint - You can throw the rock on ground and it will bounce back.)
We are working hard to bring you tons of awesome features and levels in our next update.
Most addicting game I've ever played. Twice now, I was just gonna play for a little while to pass the time while resting between chores and before I knew it a couple hours had gone by. Almost like eating popcorn, but worse.
Dinabandhu Darjee Very nice game i like it
Very nice Like it
Dont work fr grand neo...
Gud entrainment I like the game and my full family enjoys it
What's New
New -
Changed the graphics
Old -
Added super power. After each 10 levels the power pack gets refilled.
Added levels. Total 100.
Introduced country specific themes.
Stay tuned for more amazing updates.
Angry Birds are back! Play the sequel to the biggest mobile puzzle game EVER!
Angry Birds meets bubble shooter in an all-new and super-addictive puzzler!


text:
City Walls - General, York
40 Reviews
40 Reviews
Although the walls do not completely enclose the city centre, most of the walk can be achieved on the walls themselves. You can get a different view of the city by taking on this walk which is about 2-3 miles.
take a walk on the city walls which apparently are dated from the roman period . It goes all the way around the towncentre and is quite a walk, but also a nice view. You can see the cathedral and the old gardens .
The old city walls of York can be walked (where they are still safe of course,) and give wonderful views of the city.
The Romans built the first walls around York and although the walls you can see today were built in Medieval times there is still evidence of the Roman foundations in various places.
Amazing possibility to walk around,above this beautiful city.Great views .You can enter the walls on various,different points.Enjoyed it a lot!!!
Opposite the Tourist Information Office is a little piece of the original Roman wall which was built around 300 BC. It was built by Constantius Chlorus, a Roman emperor who died in the city.
The York Walls encircle part of the city. When visiting the walls one can have nice views of the Minster and the whole town. Remember no to miss Bootham Bar, most important gate.
Walk the wall of York. Jump on anywhere and ....enjoy. The views are beautiful and the wall is very sturdy.
The city walls are huge......they enclose a variety of shops, pubs and restaurants to cater for the tourists.
Take a walk along the remains of the city walls. Views of the old town are splendid. Afterward, go through the Minster.
Photo: The Minster from the City Walls
Get an instant answer from local experts and frequent travelers
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text:
Vigil in Hayward Today, 2:00 p.m.- 4:30 p.m. Nurses Support a Healthy Future for St. Rose Hospital
The Registered Nurses at St. Rose Hospital in Hayward will conduct a candlelight vigil today to protest management's stalling in negotiations for a first contract and refusing to address issues that are fundamental to quality patient care. In December 2012, after several years of mismanagement at St. Rose, the RNs voted to affiliate with the California Nurses Association. Since that time, RNs have actively sought to negotiate a new collective bargaining agreement that preserves some of their existing standards, and also improves them so that RNs can provide the best patient care. —California Nurses Association, 02/06/14 More »


text:
With No Rings Till The End Of The Year Star Wars saga has new secrets Drew Goddart opened 3 mysteries about Martian MORE ›
Lyrics/song texts are property and copyright of their owners and provided for educational purposes only.
Chotee Lyrics
Chotee Song Lyrics
I was just outa high school in my first band
I married my drummer. our love was grand.
I thought it was forever - 'til death do us part.
then he cheated on me and he broke my heart.
so young, so confused. what was I to do?
I'm so sorry, chotee, but I couldn't keep you.
I hope you can forgive me
my baby, chotee, forgive me
me and him were fighting on the road for two years.
he never loved me anyway. still brings me to tears.
he didn't really want you 'cause he didn't want me.
didn't wanna be a husband, didn't wanna be a daddy.
I hope you can forgive me
my baby chotee, forgive me
(sai ram)
so long, my baby.
[bif: (pointing to her dog)] este es senor nick.
[nick:] como esta usted?
Anywhere But Here Song List
›Anywhere But Here
Pocket Size
›Scream & Shout
21st Century Girls
›Leaving's Not Leaving
LeAnn Rimes
›I Wish
Lisa Loeb
Marie Wilson
Carly Simon / Sally Taylor
›Ice Cream
Sarah McLachlan
Kacy Crowley
›Twisted Road
Patty Griffin
›Strange Wind (Part 2)
›Everything Around Me is Changing
Sinead Lohan
›Come Here
Lili Haydn
Bif Naked
›Score Suite
Danny Elfman


text:
Producer and singer-songwriter Kenneth "Babyface" Edmonds, whose songs for himself and other artists have sold over 100 million copies worldwide, will get the "best of" treatment next month for his solo work.
"Babyface: A Collection Of His Greatest Hits," is due out on November 14, and in addition to 12 previously-released songs, the LP will also include a pair of new songs. The first single, "Reason For Breathing," was co-written with R&B singer Joe, while Babyface penned and produced the other new cut, "When Men Grow Old."
Other songs slated for the Babyface "best of" include "When Can I See You," "This Is For The Lover In You," featuring L.L. Cool J and Jody Watley, and "Change The World," Edmonds' duet with Eric Clapton from the 1997 "MTV Unplugged" album.
Epic Records will follow-up the release of the "Greatest Hits" album with a DVD anthology containing 13 of Edmonds' music clips, titled "Babyface: A Collection Of Videos," and scheduled to
arrive in stores on December 5.
In related news, Babyface has just inked a new deal with Arista Records, which suggests that the compilation might help fulfill some lingering contractual obligations for Babyface to Epic Records.
The label move will bring together Babyface with his longtime friend and collaborator Antonio "L.A." Reid, the current President and CEO of Arista and with whom Babyface co-founded LaFace Records in 1989.
"The freedom to pursue my musical interests, in whatever directions they may take me, has always been and continues to be extremely important to me," Babyface said in a statement. "L.A. is both an intuitive businessman and a rare executive who understands how to nurture a comfortable and productive environment for the artists he works with, and I have always treasured his sensitivity."


text:
How to Buy
Consumer Reviews of Mullican wood floors
Popularity:#12 of 24 brands of wood floors
28% of customers recommend
The opinions expressed in these reviews are the opinions of consumers that submitted reviews to Flooring.net. They do not necessarily represent the opinions of Flooring.net.
Read more about Mullican wood floors
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Date created: 2015-07-13
Name: Delbert Dalton
Date created: 2015-03-05
Name: Lynne Merkel
Date created: 2014-10-02
Name: Bob
Date created: 2014-10-01
Name: M. Leake
Date created: 2014-08-22
Name: Five star
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Name: AC
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Name: sara
Date created: 2014-01-25
Name: Richard Whipple


text:
on Friday's show.....a tribute to one of the greatest Irish playwrights of the 20th century Brian Friel who died today
on Friday's show.....a tribute to one of the greatest Irish playwrights of the 20th century Brian Friel who died today
Daily arts and popular culture show.
Alan Corr of RTE Ten with tonight's Arts and Entertainment News.
Stephen Rea on his role in Sam Shepard's 'A Particle of Dread: Oedipus Variations' at Derry's Playhouse. The play opens on Thursday November 28th and runs until December 7th.
Roe McDermott on the enduring appeal of Stephen King's Carrie ahead of the release of the new film version directed by Brian De Palma.
Sullivan and Gold perform 'Run Faster' live in studio with interview by Seán Rocks.
Evelyn O'Rourke reports on rehearsals for Druid Theatre's new production of Boucicault's 'The Colleen Bawn.' The show opens on December 5th - further informatiojn on www.druid.ie.
Tom Mathews on his latest poetry collection 'No Return Game' which is Published by Dedalus Press.
Stephen Rea on Oedipus Variations at Derry's Playhouse, Roe McDermott on Carrie, Evelyn O'Rourke on Druid's 'The Colleen Bawn' and Tom Mathews on his latest collection of poetry 'No Return Game'.
Presenter: Seán Rocks
If you require a CD copy of this programme please e-mail firstname.lastname@example.com. Transfer fees and terms and conditions apply.
Presenter: Seán Rocks
Tip: You can drag and scroll the programme grid with your mouse


text:
Actress Halle Berry and musician Chaka Khan will be honored at the 2013 BET Honors.
The network announced Thursday that basketball star Lisa Leslie, music executive Clarence Avant and religious leader T.D. Jakes also will be celebrated at the Jan. 12 event in the District at the Warner Theatre. The special will air Feb. 11.
BET Honors highlights blacks performing at top levels in the areas of music, literature, entertainment, education and more.
Maya Angelou was among the honorees at this year's BET Honors. First lady Michelle Obama made the presentation to her.
Actress Gabrielle Union will host the special. Performers will be announced at a later date.
Nintendo's TVii service integrates game console, TV
Nintendo is switching on a television service that transforms the tablet-like controller for its new Wii U game console into a remote that changes the channel on your TV and puts programs from the Internet just a few finger taps away.
The TVii service was to debut in the U.S. and Canada on Thursday. That's a delay from previous plans to have the service available when the game console went on sale in North America on Nov. 18. The TVii service launched in Japan on Dec. 8.
The aim of TVii is to bring order to the hundreds of channels on regular TV and the thousands of shows and movies available through apps from Netflix Inc., Amazon.com Inc., Hulu Plus and Google Inc.'s YouTube.
It's the first time a video game console maker has integrated live TV controls in a device.
Nintendo Co.'s Wii U console has a unique controller — the GamePad — which is covered with joysticks and buttons and boasts a front-facing camera and 6.2-inch touch screen. The GamePad also houses an infrared emitter that "talks" directly to your TV or set-top box.
TVii scans what's available and offers you the option of watching a show, sports event or movie on live TV or through apps that connect to the Internet. By the end of March, Nintendo said, it will integrate TVii with TiVo so that it will be possible to program a TiVo digital video recorder through the game console as well.
If you search for "The Walking Dead," for example, TVii will show you the next time it's on AMC and give you the option of buying previous episodes from Amazon or watching them on Netflix. If the show is currently on, you can change the channel from the GamePad. Users will be able to watch only channels they already get via antenna or through their TV provider, but search results will include all the options available, which could entice some people to upgrade their channel packages. TVii itself is free.
TVii also has a traditional channel guide and will recommend shows you might like based on favorite shows, networks and movies that you enter. Different users can have different profiles, and parental controls are included.
Zac Posen to replace Kors as 'Project Runway' judge