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Chelsea SC-BL Diva Shoe Chair - BlueItem # HN-CHEL331
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- Modern accent chair in solid blue fabric
- Ultra-soft polyester-blend is filled with 1.5-density foam
- Frames are made of engineered wood
- Made in the USA
- Dimensions: 21L x 37W x 41H inches
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Chelsea SC-BL Diva Shoe Chair - Blue
Make your living space unique with the Chelsea SC-BL Diva Shoe Chair - Blue. Influenced by high-fashion styling, it's designed to resemble a large stiletto-heeled shoe, in a cool color, which can add that zing to any room setting. As its frame is constructed with hard engineered wood, it's durable and sturdy. Its polyester-blend fabric upholstery and 1.5-density foam cushioning ensure you experience maximum seating comfort. Use this attractive made-in-the-USA chair to enrich you


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The Fire Starter Sessions
A Soulful + Practical Guide to Creating Success on Your Own Terms
(If any tax is payable it will be calculated and shown at checkout.)
Preview (read now) Add to my own site Give this ebook to a friend Add to my wishlist Author's page Publisher's page
moreThe Fire Starter Sessions is an apathy-kicking, integrity-infusing guide to defining success on your own terms.
As the creator of DanielleLaPorte.com--deemed "the best place online for kick-ass spirituality," Danielle LaPorte's straight-talk life-and-livelihood sermons have been read by over one million people. Bold but empathetic, she reframes popular self-help and success concepts:
: Life balance is a myth, and the pursuit of it is causing us more stress then the craving for balance itself.
: Being well-rounded is over-rated. When you focus on developing your true strengths, you enter your mastery zone.
: Screw your principles (they might be holding you back).
: We have ambition backwards. Getting clear on how you want to feel in your life + work is more important than setting goals. It's the most potent form of clarity that you can have, and it's what leads to true fulfillment. less
Potter/TenSpeed/Harmony; April 2012
Download in secure EPUB
Title: The Fire Starter Sessions
Author: Danielle LaPorte
Download in secure EPUB
Title: The Fire Starter Sessions
Author: Danielle LaPorte
Buy, download and read The Fire Starter Sessions (eBook) by Danielle LaPorte today!
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Getting to Yes 2011 US$ 12.99 240 pages
The 4 Disciplines of Execution 2012 US$ 19.99 256 pages
The Smartest Guys in the Room 2013 US$ 13.99 480 pages
Outliers 2008 US$ 9.99
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subset: commoncrawl


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From deer calls, duck calls and turkey calls to elk calls and goose calls, this selection of game calls has everything you need to attract game and have a successful hunt. These game calls are often design to be compatible with pockets, hooks and lanyards, making it easier to carry them around. Before setting off on your next hunt, look through these game calls to find the right one for your purposes.
If you're looking to push game in a particular direction, these predator calls can help get the job done. All predator calls in this selection are compact and easy to throw into a backpack, sling or accessory pocket. Explore this selection of coyote sounds, owl hooters and other predator calls to find the right one for your next hunt.
While most calls can be generated simply by blowing air through the call itself, electronic calls are also available for special situations. These game and predator calls can carry over the background noise of the outdoors and help ensure that whatever you're hunting hears them loud and clear. Look through this selection to find devices that have huge libraries of sounds, the ability to play multiple calls at once and other adjustments to help ensure success.


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Indigenous News: Youth sue U.S. government over climate change
"This lawsuit is made necessary by the at-best schizophrenic, if not suicidal, nature of U.S. climate and energy policy."
Today in history: LBJ's "Great Society" is launched
On this date in 1964, a nearly $1 billion anti-poverty measure was signed into law by President Lyndon B. Johnson.
Military families and top brass support Iran nuclear deal
"It takes courage to deal with an adversarial country in a peaceful manner, and to instead focus on what joins us together than what tears us apart."
Immigration: Trump trumps the truth
Trump's purpose is demagogic, to toss red meat to the most extreme reactionary sections of the Republican Party base while spreading the poison of xenophobic racism around.
After 54 years, U.S. raises flag in Cuba
A jubilant flag-raising at the reopened U.S. Embassy in Havana is giving way to serious talk about the road ahead in improving relations between the U.S. and Cuba.
Today in civil rights history: James Meredith graduates from Ole Miss
Twice denied admission, he filed suit in the U.S. District Court for the Southern District of Mississippi, alleging that the university had rejected him only because of his race.
Black Cat Appreciation Day: the perfect time to adopt
"Black cats are still the least likely to be adopted, and they need people to give them a chance."
Protest against prosecutor's charges in year-old Ferguson arrests
The News Guild denounced the St. Louis County prosecutor's criminal charges against the two reporters who were arrested a year ago during the protests against Michael Brown's death.
Chris Christie's tunnel tango
What happened to the money after the New Jersey governor killed a new commuter rail tunnel five years ago?
Over forty percent of U.S. children live in poverty
Any family that can't pay for its basic expenses is a family living in poverty.


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-Re: Clients and partition leaders
This is a good idea. There are actually two ways to implement this:
1. A RESTFUL interface, as Jun mentions. This might make more sense
since if you don't mind the overhead of sending all the data twice
then you probably won't mind the overhead of HTTP.
2. Re-route misdirected requests in the brokers.
To effectively implement re-routing of requests requires a
non-blocking request router. Otherwise you end up blocking a thread
just waiting on the request. This might be okay (maybe just double the
number of threads) but isn't ideal. Our producer doesn't currently do
this kind of request pipelining, so a naive implementation that just
sent a produce request if the request wasn't local wouldn't quite do
it. The later strategy could be implemented much better when we have a
non-blocking producer.
On Wed, Feb 13, 2013 at 7:08 AM, David Arthur <[EMAIL PROTECTED]> wrote:


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Screen Print
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- Forbes
- The New York Times
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- Times Online


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Fall in love with post-war gardens all over again. Go to the Huntington's web site and discover--or rediscover--the garden photos of Maynard L. Parker a Los Angeles–based architectural and garden photographer who shot for many of the nation's premiere home design publications, becoming famous for his contributions to House Beautiful. At left is a photo of the Hillsborough, CA, outdoor living space at the Michaelson residence designed by Thomas Church. The archive is loaded with images you'll want to spedn hours poring through.
The leading outdoor design magazine!
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Thank You for your kind words. I didn't mean to imply that Wayne H and Steve B bought their at the time 50 million shares. Most of them were their "cut" when the then privately owned Swisher merged with the shell corporation Coolbrands. Coolbrands had two things that Swisher wanted. Around 80 million in cash and a public listing albeit on the Toronto Stock Exchange. My point although maybe not articulate was that at one point those shares worth north of 500 million and now are worth about 1% of that. They are out a bundle. One point though that wasn't at the time commonly known about those shares Wayne and Steve obtained. According to the S1 filled when the merger was announced both Wayne and Steve had lent out of their own pockets monies to run the down in the dumps Swisher. When that deal with CB closed they could have retired the debts by just dipping into CB's cash. They didn't. Instead they exchanged their debt for Swisher equity in the new company. That said to me that just maybe there was hope this new entity would have legs since they really were putting their own funds up on the table. Unfortunately as we now know their whole business plan of building a national market by buying up willy nilly dozens and dozens of mom and pop outfits with one big one tossed in for good measure(Choice) wasn't viable and the whole thing collapsed in a heap. They never could get it to work and never could get their own internal accounting of all of this to work either. Thus the why of where we are now.
By the way everyone here should read that clawback provision. This really is a gun at all of our heads. Very unusual as well in this kind of deal. You usually see this sort of thing a Bernie Madoff type situations. The only way to avoid it is to get out of the common altogether before they move to delist at which point you are stuck.
Clawback? As if what has happened isn't enough? BTW Left-I doubt Steve Berrard will launch a proxy fight here. There just isn't enough on the table to make it worth it to him. The more I read through the proxy the more disheartening it becomes. The shareholders really are being told to expect nothing.
Just came upon this nugget from the proxy.
Our stockholders may be liable to our creditors for part or all of the amount received from us in our liquidating distributions if reserves are inadequate.
If the Dissolution becomes effective, we may establish a contingency reserve designed to satisfy any additional claims and obligations that may arise. Any contingency reserve may not be adequate to cover all of our claims and obligations. Under the DGCL, if we fail to create an adequate contingency reserve for payment of our claims and obligations during the three-year period after we file the Certificate of Dissolution with the Delaware Secretary of State, each stockholder could be held liable for payment to our creditors of the lesser of (i) such stockholder's pro rata share of amounts owed to creditors in excess of the contingency reserve and (ii) the amounts previously received by such stockholder in dissolution from us and from any liquidating trust or trusts. Accordingly, in such event, a stockholder could be required to return part or all of the distributions previously made to such stockholder, and a stockholder could receive nothing from us under the Plan of Dissolution. Moreover, if a stockholder has paid taxes on amounts previously received, a repayment of all or a portion of such amount could result in a situation in which a stockholder may incur a net tax cost if the repayment of the amount previously distributed does not cause a commensurate reduction in taxes payable in an amount equal to the amount of the taxes paid on amounts previously distributed.
Not that easy however to buy 50% plus one left. Two individuals own 30% between them. Add to that what is held by current board members and assorted hangers on and you are mighty close to that 50%
What I find surprising is the common. Its held up nicely even after release of the proxy. I wonder if the consequences have sunk in. There isn't a whole lot in there that says the common is even worth what it is trading at now. They do everything they can to tell us not to get our hopes up on any kind of distribution.
They had before the rss 50 million shares between them.
I actually wouldn't mind hearing from Wayne on what he thought went wrong here. Wayne had that track record going back decades and it was his name that lit up the common back in 2010-2011. His reputation was well earned until Swisher came along.
Actually not all that unbelievable left. Whatever you think of Wayne H and Steve B . they have lost a bundle here since 2011. At one point they had 5 million shares between them worth upwards of 500 million. Today? 5 million worth almost 99% less. They will try to grab whatever crumbs are left.
One other thing I neglected to mention from the proxy. They also say that after the deal closes the end of this year but before they vote on a dissolution they may move to have the SEC cancel their registration and delist. That saves money and they will want that obviously. If they do go that route the public shareholders really are in a bind. They wont even be able to sell whatever shares they have and will have to wait for a distribution that may or may not come and could be as far out as 2019 according to the filing.
In glancing at this a bit further they also make clear that none of the anticipated expenses going forward that will come from that 40 million include any possible liabilities and/or penalties from the still ongoing SEC investigation of their business practices as well as law suits still outstanding from various parties with grievances of their own.
They have filed a preliminary proxy at the SEC. Over 100 pages and at the moment I don't have the time to start reading it but a quick perusal tells us the following. They intend at some point(anywhere from 1 to 3 years)to file a certificate of dissolution. As for the distribution they make it clear that this will be at the "sole discretion" of the BOD and will be substantially less than the amount of the original deal with Ecolab. At the most it wont be more than $1.38 and that is in 2019. Given the uncertainties of the business after the deal closes it given the fact they make it clear they and they alone determine the final payout I don't think we should assume we will get much of anything.
BTW-Its still unclear just what liabilities are going to be left by Ecolab for the Swisher shareholders to pickup. The 40 million deal calls for them to buy most of the assets and "current liabilities" but not much of anything else. So if by that the shareholders are being stuck will the short and long term debt and pension liabilities plus the cost of running a shell corporation from 2016 on until they dissolve (including salaries of the officers) we could wind up with nada.
Here are a couple of more questions to ponder left. They are forgotten but hardly gone and that is Wayne H and Steve B. They still own around 28% of the issued and outstanding shares. Where do they stand on this? If they are onboard then their shares along with the management pretty much makes this a done deal. And that 17.5 million shares outstanding is not the critical figure when trying to figure out how much might be available to the rest of us after the liabilities are paid off. The critical figure are fully diluted shares outstanding. That figure would include things like stock options and/or warrants granted to themselves. And they could always vote to reset the strike prices so in theory they could cash in that way as they go out the door. If they did that we the public shareholders might see very very little. That assumes management would go that route.
Left- I appreciate your sentiments here especially since I am still a shareholder(through Coolbrands) but seriously Ecolabs didn't really need to do anything let alone pony up 40 million. The second quarter results just released Monday were the death knell of the company. Swisher has never shown it can earn a cent and has been burning cash to the tune of a million a month for years but at least had the cash to burn, Quarter two was "times up" At the end of the quarter they were down to 1.7 million in cash. About a 6 week supply. Their sale of the Canadian assets just announced bought them barely enough to get them to September. The game was over and they knew it. If Ecolab wanted to wait Swisher would have been in BR and they then could have grabbed the assets for pennies on the dollar. Book value means little when you are dealing inside a Federal court. At this point it is still hard to tell from that P & S just whither the shareholders in this agreement although I admit I havnt read all 80 or so pages. Is Swisher just going to issue a small stipend to the shareholders after the deal closes and they pay off the liabilities left behind as per the terms of this agreement or do they intend like Coolbrands to remain a publicly traded shell corporation with a small amount of post deal cash and a market listing albeit BB waiting to see if they can conjure up another deal.
A quick listen to the cc and they are saying nothing about the Ecolab deal. Said the filing should be today and that would fill in the blanks. As a former Coolbrands shareholder this all sounds so so familiar. Coolbrands eventually sold off everything and then spent about 5 years as a publicly traded shell corporation before its next deal came along. That deal was Swisher. That reference to adjustments may mean writedowns of assets.
Well we already have had $6.00/share as a prediction as well. You have to look closely at what this offer really is. It is not an offer to buy Swisher for 40 million. It is an offer to buy certain of their assets for 40 million. So what is being left behind? Well they mention certain of the debt. What about the accounts payable? And the other liabilities? If those are going to be paid from the 40 million just how much will be left for the 17.5 million shares outstanding? Ecolab is nobodys fool. They don't do markups. When the actual deal is posted we will then see whether there is another shoe in here left to fall.


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Join Japanese candy crazed Skylar and the slowest guy I have ever met Xander on their adventure of boy love. That's if Xander doesn't screw it up first. Xander: Hey! Me: It's true. Anyway, join in on homophobic Jason, Skylar's best bud Akuma, his girlfriend Hanna, the cuddly little puppy-like boy Ryan, Drake the porn-obsessed dude and Jack! Who's just a plain idiot :D Jack: Offended! Everyone: Good! Skylar: Where's that metal bat....
alienbae a year ago
@NinjaTacoKiller Ikr I'm gonna go looking for that shinigami cloke and the ears
alienbae a year ago
love this ¤ I mean half cosplaying as zero ¤ Japanese candy ¤ epicness
NinjaTacoKiller 2 years ago
this chapter seriously made me jealous, with all them awsome outfits and awsome candy and awsome hair! And I gamers club!!!I love it. and that bad touch song happens to be one of my favorites.
ConstantlyMyself 2 years ago
I am so much like Skyler you don't even know...... (from what I've read) Except that I am a lesbian....
xJavanutx 3 years ago
OMG POCKY!!!!!!!!!!!!!!!!!!!!! I've only had chocolate and strawberry flavor :( I MUST TRY THEM ALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
twentyfourblueroses 4 years ago
<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 I love it can you tell(hint look up^.^)


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Do you know the risk factors for breast cancer? Do you know how to prevent it and why early detection is so important? October is a great month to get the answers to those questions so you can help protect all the wonderful women in your life from this terrible disease.
By the time you read this, the industry will be coding, processing and receiving reimbursement based on the ICD-10 coding methodology. After the years of preparation and planning, we'll finally be able to evaluate our efforts and determine where additional work may be needed. It is anticipated that in the first several weeks and months additional issues will be identified such as the need for focused coding and documentation education or that system remediation and software upgrades didn't function as originally anticipated.
Flu, a highly contagious disease, is preventable by getting a flu shot or nasal vaccine every year. Unfortunately, more than half of all Americans cling to myths about flu and flu shots to avoid being vaccinated. Let's look at the facts about flu.
Protecting Your Information at HealthCare.gov
Why get the flu when you don't have to?
Our new Privacy Manager puts privacy choices at your fingertips
Primary care makes strides in improving quality and costs
Welcome to ICD-10
Home | Careers | Contact
Us | Glossary | Privacy | Accessibility
Copyright © 2015. Arkansas Foundation for Medical Care, Inc. All Rights Reserved.


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With the HealthCare.gov site rebooted after a month of repairs, officials at the Centers for Medicare and Medicaid Services are being increasingly forthcoming with reporters about traffic to the site.
Details of the site's poor performance at its Oct. 1 launch were revealed by officials in often-contentious congressional hearings and in documents requested from contractors under the threat of subpoena. With the site now on firmer footing, CMS is more than happy to volunteer the substantial uptick in traffic, with numbers being offered in near-real time on daily press calls.
More than 950,000 users visited HealthCare.gov on Dec 3, according to CMS spokesperson Julie Bataille. Between midnight and 1 p.m. on Dec. 4, the site had 310,000 visits. These new usage levels represent an 80 percent increase from a week earlier. A new comparison-shopping feature that allows users to compare plans and benefits in detail before logging in or creating an account has drawn 790,000 users since the evening of Dec. 1, making it the third-most popular page on the site.
CMS is still being stingy with one piece of information -- the error rates occurring in transmissions of enrollment data to health insurance carriers. These "834 forms" are still the cause of major headaches at insurance companies, and there remains the challenge of sorting through errors that persist in records for any of the approximately 126,000 users who enrolled in plans via the Federally Facilitated Exchanges in October and November.
Bataille said that developers at contractor Quality Software Services Inc., which is leading the repair effort, believe that "the majority of issues causing inaccuracies previously have been resolved."
However, she declined multiple requests from reporters on a conference call to quantify the number of people affected by 834 errors, and whether errors continue to affect enrollees who came to the site since Nov. 30. Press reports indicate that almost 30,000 users were able to sign up for insurance on Dec. 1 and Dec. 2 alone -- a massive increase over previous enrollment levels. However, the bigger numbers could lead to big problems on the insurance-carrier side if the 834 errors persist, as many in the insurance industry suggest.
Posted by Adam Mazmanian on Dec 05, 2013 at 10:49 AM
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Meet 100 women and men who are doing great things in federal IT.
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The outgoing speaker helped push forward data and transparency measures that have opened up the House of Representatives to the American people.
The Census Bureau announced plans to fold in new technology and third party data into its 2020 population count, but questions remain about the viability of the Bureau's enterprise IT.
A technology roadmap can help agencies reap the benefits FITARA has to offer. Here are the four stages of a successful effort.
In the newest Federal Employee Viewpoint Survey, feds show they're feeling better than they have over the past few years – but there's still room for improvement, especially in mission-critical IT.
The General Services Administration's Enterprise Infrastructure Solutions contract will anchor the agency's NS 2020 telecommunications strategy.
House and Senate both approve a measure to maintain funding at fiscal 2015 levels through Dec. 11.
The aviation regulator missed a Congressional deadline to develop rules of the sky-ways for drones.
Agency heads, acquisition officers and even CIOs don't need to be hard-core techies. FCW's four-part look at the expertise that's really required to make federal IT run.
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Another case of setting the bait saying it's free but when it comes to the point it's not free to actually do what it promises. Just another sleazy and deceptive vendor
It crashed my site. I've spend many hours trying to debug and ended up this plugin causing the problem.
Protection is very good, but since it is loaded with more and more functions every update, it's slowly growing into a heavyweight plugin that uses over 3MB of memory for every pageload.
If you have a simple blog with a handful of pageviews, this works great. But if you have a site with more than 2 million pageviews, it's becoming a real problem.
3MB RAM usage is too high and it slows down our site.
Developers: please focus (more) on optimization and memory consumption.
Great security tools, proactive and reactive, in this plugin. It's more of an app than a plugin. Very much worth the install.
It's not allowing me to get the API it's demanding, nor giving me a good explanation of how to solve the problem.
"Sucuri: Something went wrong with an API call (register_site action): SSL certificate problem: self signed certificate in certificate chain"
You must log in to submit a review. You can also log in or register using the form near the top of this page.


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Originally posted on Holdout Sports | Last updated 2/13/13
CHICAGO - MAY 22: Brent Seabrook #7 of the Chicago Blackhawks skates with the puck against the Detroit Red Wings during Game Three of the Western Conference Championship Round of the 2009 Stanley Cup Playoffs on May 22, 2009 at the United Center in Chicago, Illinois. The Blackhawks won 4-3 in overtime. (Photo by Jim Prisching/Getty Images)
Chicago Blackhawks defenseman Brent Seabrook accidentally scored an own goal during the second period of Tuesday night's NHL game at the United Center against the Anaheim Ducks. It happened in the second period as Seabrook was blocking a pass sent through the goal crease from Ducks center Ryan Getzlaf to his teammate Corey Perry. Unfortunately, Seabrook knocked the puck past goalie Corey Crawford into his own net, looking almost as if he did it on purpose. The end result was Getzlaf getting credit for scoring a Ducks goal, and the Ducks won the game in a 3-2 shootout. Video via NHL.com. H/T Puck Daddy. Visit us at holdoutsports.com and follow us on Twitter @HoldoutSports.
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Adds high shine; smoothes frizz and fly-aways Lightweight, oil-free serum repels moisture to protect against humidity Does not build up on hair Controlled dispensing bottle
I have color-treated hair, so it is often very dry. This serum adds moisture and an amazing glossiness to my hair, so it looks healthy! It gives an amazing shine without looking oily. I use it daily! The bottle is tiny, but a little goes a long way. I guarantee you, this little bottle will last you at least a year. It's an amazing deal with amazing results.
I love this stuff! It's not to heavy and not to light! Made my hair shiny and silky.. it also tamed my baby frizzies.. I fell in love with this and will definetly be using it again and again!


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Gowanus Canal Balloon Photography Aerials, Winter 2011, Part 1
This is a selection of aerials taken during a 22 January 2011 test of balloon photography by a team of arctic explorers and cryptozoologists from the Gowanus Canal Conservancy, Proteus Gowanus and the Parsons New School. This will be part of an ongoing effort to capture the poetry and seasons of the Gowanus Canal, and record the various improvements brought about by the Superfund Remediation team and the New York City Department of Environmental Protection's water quality infrastructure upgrades. The photography will focus on creating high quality planning bases for community driven efforts to improve the watershed. The total Balloon photography expedition budget was less than $100, with generous support from the Gowanus Dredgers and Liberty Industrial Gases & Welding Supply.
Normally getting the camera to take pictures once up in the air involves just putting a rubber band over the "take picture" button. But the Gowanus merits fancy grade: loading a script on the camera to take pictures every 5 seconds. Success ! John, Hans and Leif watch the revised balloon camera take off on the edges of the Gowanus Canal, opposite the offices of Friends and Residents of the Greater Gowanus (FROGG) and the Foro Marble Stone Yard Grassroots Mapping: Aerial Photography of the Gowanus Canal using Balloons Photographing the 4th Street Basin, next to the home of the future Whole Foods community park, with the 3rd Ave Bridge, Al Madinah Muslim School and the American Can Factory artists center in the background. Photo by Harry Zernicke Photo by Eymund Diegel Photo by Michael Weiss, Brooklyn Eagle Photo by Michael Weiss, Brooklyn Eagle Thanks to canoes lent by the Gowanus Dredgers, a local canoe club, the balloon can be taken to the center of the Canal, to get pictures of its edges. Here Hans is breaking the ice to clear a path for the Arctic Expedition. The Arctic Gowanus Balloon Team (l. to r., top row) John Donnelly, Gina Wirth, Eymund Diegel, Leif Percifield, Ray Cha (l. to r. , bottom row) Liz Barry, Mike Weiss, Jennifer Hudon, Hans Hesselein, Carlos Alvarez Photo by Eymund Diegel The camera's mission is to create a four season record of the new Gowanus Canal Conservancy's bio-swale and rain garden, designed to reduce water pollution to the Canal as part of New York City's Green Infrastructure initiative. Swaying gently in the bone freezing winds, thanks to the addition of a drag inducing tail of duct tape and mylar survival blankets, the Arctic Gowanus Balloon is ready to create art, or at the very least, UFO sitings. Launch Site As well, the Balloon Photography project wants to explore the usefulness of creating high resolution aerial photographs to create a record of the Gowanus Canal as it goes through a Superfund pollution cleanup process. Photo by Eymund Diegel This involves reconfiguring the balloons into a "kite" formation, to provide the correct aerodynamics for navigating the treacherous freezing winds. This involves the two key ingredients of science: team work and sticky tape. Photo by Eymund Diegel Photo by Harry Zernicke The camera is housed in a cut in half plastic bottle, with stabilizer fins, and connected to the balloon kite with very high tech string and rubber bands. The camera is an old Canon PowerShot SD850 IS at 8 megapixels. The first "balloon" style design flops - it's too windy. Here Carlos from the New School is retrieving Plan A from the roof of the Marmurstein Bus Depot. The team will now redesign for windy conditions. Photo by Michael Weiss, Brooklyn Eagle The 75 $ worth of gas was donated by upward thinking Liberty Industrial Gases & Welding Supply, with half a tank being sufficient to provide the buoyancy for a small digital camera, purchased off Craig's List for $80. Photo by Eymund Diegel Photo by Eymund Diegel Photo by Harry Zernicke Photo by Eymund Diegel Leif intends to test a new GPS and angle measurement device on the balloon camera, and needs an extra chip part. The balloon, or rather taped together mylar survival blankets costing $1.50, has been inflated with helium gas. Photo by Eymund Diegel The Office of Emergency Management has issued a warning for this coldest day of the year. But here, Liz Barry is phoning not for hot coffee, but rather the breakfast of balloon champions: microchips from Radioshack. This 1853 Daumier print of Nadar, a pioneer of Balloon Photography entitled "Raising Photography to the Level of Art" captures the spirit of exploration of a team from the Parsons New School and the Gowanus Canal Conservancy as they attempt to record the landscape improvements along the Canal and better understand the Gowanus Superfund site. The images shown are samples of the technique before images are georeferenced together. Local teachers wanting to try out aerial photography to map their own backyards can get instructions at http://grassrootsmapping.org/ Ecology & Art - Third Street Bridge at Gowanus Canal - 22 Jan. 2011 View of combined social ecology patterns and botanical survival ecology patterns at the "Whole Foodâ€? site. Art Graffiti has been painted on the inside wall not visible by passing traffic, but targeted to viewers on the F & G elevated subway line a quarter mile away. Balloon Photography can simulate sight lines from proposed buildings, and map the spatial thinking of teenagers. At the base of the fence is the typical vegetation adapted to edge and crack ecologies of the Gowanus Industrial Basin, where the constant land use changes of the open lots favor plants adapted to getting water and nutrients in the thin cracks between the more stable steel and concrete edges of property lines. As the digital cameras used with the balloons are typically older models purchased from Craig's List, their slower shutter speeds result in blur as the wind swings the camera sideways, as in this picture. Better cameras can be used to solve this problem, but you have to be willing to lose them should the balloon string snap. Movement Patterns & Energy Efficiency - Bus Depot, end of 2nd Ave & Canal - 22 Jan. 2011 View of animal track patterns on Gowanus warehouse roofs. Feral cats and dogs, as well as raccoons and opossums have now adapted to the local industrial habitats. Even green parrots have been seen in the area, surviving winters by building their nests around the warmth of electrical transformers. One of the new energy efficiency programs being promoted by the Gowanus Canal Community Development Corporation (GCCDC), the Living City Block program, will examine ways to reduce the urban micro-climate impacts of badly insulated ware house roofs. Winter balloon mapping can capture the different thermal efficiencies of such buildings by capturing the different snow melting rates on roofs, such as in the two buildings above. Remediation - Gowanus Canal Conservancy Salt Lot Bio-Swale, 2nd Ave & Gowanus Canal - 22 Jan. 2011 The Poetry of Rain - Gowanus Canal Conservancy Rain Garden, end of 2nd Ave & Canal - 22 Jan. 2011 The expression "salting the earth" refers to the ritual of spreading salt on conquered cities to symbolize a curse on their re-inhabitation. Along the Gowanus Canal, salt is considered routine urban management, despite it's environmental impacts. With urbanization, the Hudson River salt front has moved further north, affecting fish ecologies, and the hardening of urban areas via roads and concrete backyards results in routine flooding and sewer backups. But there is hope. The Gowanus Canal Conservancy, in conjunction with New York City's commitment to more sustainable landscape management, has obtained permission from the City to test strip planting to reduce pollutant runoffs, seen on the left of the above picture, along the Canal's City 2nd Ave. Salt Lot. Despite its ecological impacts, there is a stark beauty in the industrial processes and the routines of the City along the Gowanus Canal. This poem from Walt Whitman's 1868 observation on Brooklyn ecology "The Patient Spider", (in Leaves of Grass) seems appropriate to both the balloon technology of the image, and it's subject - reestablishing a web of livable green spaces around the Canal: "A noiseless, patient spider, I mark'd, where, on a little promontory, it stood, isolated; Mark'd how, to explore the vacant, vast surrounding, It launch'd forth filament, filament, filament, out of itself; Ever unreeling them—ever tirelessly speeding them. And you, O my Soul, where you stand, Surrounded, surrounded, in measureless oceans of space, Ceaselessly musing, venturing, throwing,—seeking the spheres, to connect them; Till the bridge you will need, be form'd—till the ductile anchor hold; Till the gossamer thread you fling, catch somewhere, O my Soul." Analysis - 3rd Ave Bridge & Gowanus Canal 4th Street Basin- 22 Jan. 2011 One of the key advantages of balloon cameras, is that it photographs can be taken at lower altitudes with the resolutions necessary for capturing subtle shadow details. In this picture of the frozen 4th Street Basin, we note that the water in the colder shadows under the bridge is NOT frozen. Why? This basin used to continue under the bridge, and has been slowly and illegally filled over the last years. The distinct outflow patterns coming from the buried section may be from A) road salt from the bridge (which has a concrete rim, so unlikely) B) Unmapped (and unpermitted) drain connections from industrial buildings discharging into the now buried canal basin C) a remnant of Vechte's Brook and it's original spring, whose course prompted the original configuration of the 4th Street Basin in the 1847 Douglass Drainage Plan for the Gowanus marshes.. Whatever the answer, the image creates the question. The Shadows of the Past - 3rd St Bridge SE Lot & Gowanus Canal 4th Street Basin- 22 Jan. 2011 In the wheat fields now covering the ruins of the old Roman empire, it is said that at sunset, you can see the shadows of old buildings in the different colors of the rippling wheat. This is because the old foundations affect the water available to the wheat, which grows shorter. The ghosts of the past are captured in the body of the living. In the above former coal and construction materials lot, we note the oddity of snow everywhere, except on a slight slope with some trees. Why no snow? And why are the biggest trees growing there ? Chronological overlays of the past industrial uses of the site may provide an answer. We can also note the potential usefulness of balloon mapping for post-occupancy analysis, should this canal waterfront area get redeveloped as a green trail. The human footprints, one set recent, the other already windblown, give clues to the natural paths people follow along the Canal now, and as new parks are laid out, what shortcuts they will take. What makes a Legend? - Gowanus Canal 4th Street Basin Entrance - 22 January 2011 An article in the January 27, 1851 edition of the Brooklyn Eagle reports this: "The Merman who was captured in Gowanus Bay last summer and found to be a man who lived on the beach and had become a fish by being continually in and about the water, has now nearly returned to his pristine form..." Officially the Gowanus Balloon Project's goals were to record the Gowanus Canal Conservancy's new landscaping, and to test the usefulness of Grassroots photography in searching for unnoticed clues about the Canal's history. But with a Proteus archivist onboard, there was also a secret agenda: Cryptozoology. This is the art of looking for the small grains of truth in local legends, in particular the many stories of mutated creatures living among the 350 million gallons of raw sewage that pour into the Canal every year. The floatables from these Combined Sewage Overflow (CSO) discharges are clearly visible to the right of the canoe as it approaches one of the suspected aquatic habitats of these legendary creatures. The Gowanus Water Monster - Gowanus Canal 4th Street Basin Entrance - 22 January 2011 The above aerial shows the dramatic final moments, as the Arctic Gowanus Balloon Expedition canoe disappears under the ice, pulled down by a school of Gowanus Mermen, now grown to monstrous proportions by a century long diet of urban sewage nutrients and Coney Island whitefish. The Balloon Camera does not lie. Well maybe it does. In aerial photo interpretation, it is important that viewers continuously re-examine assumptions about the story a picture tells. The above may only be a sunken barge, and the monster just pollution. It is hoped that the Community Mapping aerial photo samples presented here will encourage local teachers and students to try the techniques themselves. These pictures were made possible by a tank of helium gas donated by Liberty Industrial Gases and Welding Supply, canoes from the Gowanus Dredgers, the Gowanus Canal Conservancy and innovative thinking from the Parsons / New School Urban Studies program and Jeffrey Warren at Grassroots Mapping. 1924 2004 1951 2010 What do we do next ? 1974 2011 Individual photos from the Balloon Camera flight are now georeferenced, one by one to create a continuous photo mosaic of the Canal Gowanus Canal 4th Street Basin Aerial Record Av Pro 4th uer ll S tS Sm 4th t Pl Do ug wS t las St sS t rk Ste rlin 1s tS St 2n Sa cke t dS St t Un ion l tt S t St ton St Mill 6th St St Pl co 9th Pl on Denton's (Yellow) Tidal Mill Pond Av e 5th tS t sid en tS t Ca rro St Vechte's Brook C Buried Basin ll S t Vechte's Canal rfi eld Pl Spring Av e 8 dS Av e 3r mi I 27 lto nP l St Ha th S Smi 5th 10 th Base Map: 1766 Bernard Ratzer Map of the Gowanus Marshes, with 2006 New York City DOITT Digital Base Map Overlays 13 th 11 th St firstname.lastname@example.com, February 2011 100 meters t 7th St t St 6th 7th Po lh ow G e Av an ton mil us Ha Ga 8th 250 feet St t 12 th PHOTOS ? The photos keep a record of Canal developments, such as the Gowanus Canal Conservancy's new rain garden. WHAT DO WE DO WITH THE BALLOON St 4 S l nt W De 1s Pre St re tre St ek Cen St 3r Alle y ley net 3rd BALLOON LAUNCH SITE Al Gar t dA ve Cou ting Lin hi St dA ve rt S Hun l gP tw ell dS t son 2n 2n Den Nel tP Pl net t Pl 5th Pa ec t Pl Pl gra t t en De Bo nd S 3rd Pl sid Ho yt S 2nd ith St rro sp Pre Gr eg ory Ca th St in the They will be be georeferenced to get cheap high resolution details of Canal study sites. For example, the January 2011 test flight shows intriguing melted ice patterns 14 th St under the 3rd Street Bridge. Could they be caused by A) Salting of the bridge (bridge has concrete rim, probably not) B) Illegal drain connections shade of the 4th Street Basin 15 th section of the Canal C) A historical spring that is recorded to have fed now buried Vechte's Brook ? via the now buried St


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so now there are two of this thread?
What types of games do you plan on playing? The i3 will do a lot (50%+) better in MMOs, Starcraft 2, ARMA, Civ V, modded minecraft, PC exclusives basically. The 6300 will do a bit (10%) better in Crysis 3, BF4, and that's about it. Most games will be a wash but anything with a ton of units on screen or extremely demanding physics will do better on the i3. If you mostly plan on playing console ports I wouldn't bother.
Wait, you're thinking about switching because you think "nobody likes AMD"? the things people will do to fit in. amd will be more than enough for your lowest settings
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Gaias Retaliation ORPG v1.2B (7)
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Gaias Retaliation ORPG v1.2B (7)
Created by
Todeszwiebel, teh.fellow, muzzel
; Uploaded by:
18:11, 17th Sep 2009
Last Updated:
22:50, 30th Sep 2015
Role Playing Game / RPG
Medieval / Warcraft
Map Size:
Playable Map Size:
Suggested Players:
The Frozen Throne
Rating by users:
4.94 (125 votes)
(Hover and click)
v1.2B(7) is downwards compatible to v1.2A(13).
Note: to import codes of v1.2A(13) or older, use -comp instead of -load!
Only codes of 1.2A(13) are currently supported by the "-comp" command. If you have older codes, load and save them in 1.2A(13) to convert them into the new format!
CHANGELOG (v1.2B (7)):
- Level 42 bears will now cast 'Claw Strike' properly
- Improved Mob repositioning algorithm
- Fixed a couple of bugs with arena battles (alliance states and auto-revival)
- re-added buff art to symbol of fury
- extension package music playback volume slightly reduced
- guardian angel can no longer be cast on enemies
- Dazing trap will now work properly
- Implemented one of the new 1.2C boss battles for balance testing
--> use "-test" chat command to teleport your character to the testing area
--> boss battle will drop no loot or rewards; this is only for playtesting the boss balancing
--> super SPOILERific! Use with discretion and ask players in your session before using this command
CHANGELOG (v1.2B (6)):
- Timers on buffs now get properly initialized (Should fix permanent buff bug; please report if it still happens!)
- Fixed inconsistency on sound file creation (Should fix desyncs on turning in quests; please report if that still happens!)
- Fixed Symbol of Fury sometimes not properly applying
- Fixed a bug with ogre boss battle shield
- Re-enslaving a unit will not make Psionic Resonance buff disappear any longer
- Fixed level 35 Sorcerer cooldown talents
- Level 45 Psion draining timber talent now only applies to the mana drain effect and not the stat gain, as originally intended
CHANGELOG (v1.2B (5)):
- Added support for the newly released extension pack version 1.1
- Added support for new voiceovers to the game (and extension pack)
- Psionic Blade stat bonuses reduced
- Fixed a bug with stat bonuses (or reductions) through talents or abilities stacking on proc attacks
- Fixed a bug with Twisting Metal dealing incorrect damage if used as combat opener
- Redesigned Distracting weapon to deal threat depending on the number of remaining charges
- Fixed a couple of pathing blockers on the Foothills mountain ramp; it should now be easier to cross with pets
- Fixed Dazing Trap
- Fixed mob AI not randomizing targets for certain spells
- Fixed additional delay when casting certain channeled spells
- Individual Town Portals now have a 60 second cooldown
- Fixed Guardian Angel being castable on enemies
- Syncing process at game start is now automaticly disabled for 5 or 6 player games, to avoid massive delay
- Fixed various issues with the Talk scripting, which should hopefully prevent crashes now
- Laros van Garen & his minions are now immune to Enslave
- You will no longer receive level-difference based bonuses when attacking training dummies
- Stashes now have a small sight radius to make them visible in fog of war
- Fixed a bug that sometimes caused potions to drop in a bulk
- The anvil in the Lumberjack encampment finished his vacation in a parallel dimension
- Twisting Metal can now target air units
- Psionic Blade now appears properly on first load if the blade was placed in a lower item slot than the weapon
- Fixed Psionic Blade: Crucify
- Psionic Resonance now gets cleansed when an enslaved unit dies
- Respeccing talents will now also reset Psionic Blade charges
- Incinerate will no longer hit friendly targets
- Bladefury can no longer be stolen via Psionic Blade, as it requires an offhand weapon
- Fixed some bugs with the buff system, which will hopefully resolve several issues with persitent buffs
- Psion Levitate attack can now hit air units
- Imbue armor now also reflects absorbed damage
- 20% shield block effect now works properly on Mystics and Hexblades
- Enslave now has a hotkey (B)
- Dispel can now properly target enemy units
- Levitate is now a true modal and can be activated and deactivated regardless of combat state
- Levitation spellcasts will now play the intended animation
- Bosses won't try to reposition themselves if blocked by other mobs anymore to avoid exploitation
- Fixed a bug with players sometimes not leaving combat correctly
- Fixed blood splats of Mystics... no more poison in your veins, folks ;)
- Enemy units will now immediately continue attacking their main target after finishing any spellcasts (instead of attacking randomly)
- Fixed armor value of Ring of the Troll Magi
- Draining timber damage boost increased by 50%
- Mark of the Vampire is now correctly healing Lady Varimetraz
- "Dust to Dust" ability removed from the Blazing Flame (as it bugged up the AI and was made redundant after resistance changes)
- Fixed starting mana of Blazing Flame manifestations
- Crawlings Plague spawns on Gargoyle will no longer spawn inside the mountain walls or in the valley
- Placed two additional Mountain Ursas in the Mountain area to make farming them a bit easier
- Added a new toggle option: Enable/Disable auto engagement of the hero
- Moved the missile spawning point of levitate attacks a bit higher
- Corrected damage on Twisting Metal tooltip
- Changed Mind Lash to always jump to the closest nearby valid target, instead of a random target
- Reduced Mana cost of "Bursting Touch" to 5
- Enslave will now by default allow enslavement of same level creatures
- New Psion level 50 talent: 'Imbue Armor' effect extended to nearby allies aswell
CHANGELOG (v1.2B (4)):
- *hotfix* Added new voice acting files
- *hotfix* wrong ability mapping for Psionic Blade fixed
- *hotfix* dungeon units can not longer be enslaved
- Again, fixed a bug that let the Mystic go invulnerable after completing the class change quest (this time for real)
- Buffs and debuffs now get properly removed on death
- Mytargas gate now is properly shown as opened
- Fixed a couple of bugs with the Mystic class change dungeon patrols
- Fixed hotkeys in Psionic Blade stolen ability tooltips
- Bard Songs can no longer be stolen by Psionic Blade (due to lack of instrument)
- Quest rewards will now properly vanish if not picked up and show their item model properly
CHANGELOG (v1.2B (3)):
- *hotfix* Fixed a bug that rendered a Mystic sometimes invulnerable after class change quest
- Fixed a bug that caused the game to desynchronize when some players used the extension package
- Fixed a bug that allowed mystics to advance beyond level 25
- Fixed a camera pan globally applying to all players on mystic class change quest
- Jolting Strikes now only immobilizes on first hit; immobilize duration reduced to 3 seconds (1.5 seconds on bosses)
- Twisting Metal stun now only lasts 1.5 seconds on bosses (similar to how backstab works)
- Dying during the Mystic class change quest will no longer cause a gold penalty
- Levitate will now last for 3 additional seconds when combat ends, to allow re-engaging enemies before the effect ends
- Levitate evasion bonus reduced to 30%
- Swapped 'Blurred Motions' and 'Stealth' Hotkeys to fix hotkey localization issue
CHANGELOG (v1.2B (2)):
- Fixed a bug that caused the game to desync if one player had the extension module installed and another had not
CHANGELOG (v1.2B (1)):
Implemented support for Extension Package:
New basic character class: Mystic
- All relativistic stats (Crit chance, crit damage, spell crit damage and evasion) will now be affected by the level difference between the combatants
--> Level ups will no longer weaken the character, as the formulaes in stat tooltips now only apply to same-level enemies.
- Fixed a bug that caused 3rd person camera to jerk when rotating the view too long
- Bard Songs will now properly vanish if the Bard unequips his instrument
- Fixed monk level 50 anti-crit talent not working on normal attacks
- Reduced damage and health of Crawling Plague spawns of the Gargoyle
- Fixed a bug with cooldown reducing talents on Berserker and Crusader not functioning properly
- Fixed a bug that caused crafted and quest items not to show the proper item model when dropped on the ground from the bag
- Creep reset will now also cleanse any buff or debuff from the resetting creep
- 'Blurred Motions' will now instantly clean all debuffs from the caster (including stun effects), however, will not reduce threat any longer (to remove redundancy with 'Into the Shades')
- 'Stone Skin' will now also remove all immobilizing effects from the caster
- 'Ensnare' will no longer prevent enemy units from casting spells or cancel spellcasting
- Changed the icon of all passive abilities to non-borderized icons
- Changed two buildings in Mytargas to new designs to save map space
- Fixed a bug that caused Coup De Grace critical bonus not to work under certain conditions
- Town Portal scrolls have been removed from the game; instead, characters can now teleport directly via the hero command card
CHANGELOG (v1.2A (13)):
- Gold income from killing is now divided by the number of players (and mercs) in range; however, you will now always gain at least 1 gold
- Fixed a bug with blurred motions causing the game to crash
- Fixed a bug with the soldiers of Mytargas escort quest not following correctly on first attempt
- fixed head attachment point of rangers
- Fixed a typo in Linen Hood Recipe
- Fixed a bug with Flaming Arrow +duration Talent
- Fixed Eternal Strings attack speed bonus
- Gravestones can now be selected via the idle-worker button
- Fixed a typo in Cold Death recipe
- Fixed 'Stone Skin' cooldown talent
- Fixed a bug that caused some talents not to reset properly when unlearning talents
- chance to drop outdoor scrolls on low level bosses increased
- chance to drop dungeon scrolls on D1 bosses increased
- chance to drop Ogre boss scrolls increased
- shifted weights on Ogre boss treasure drops more towards items (instead of demon heart)
- adjusted a lot of drop weights for rare, common and boss materials to make lowlevel crafting easier
- completing the first kill quest now rewards a white armor
- corrected some faulty stats on the hero selector units
- Fixed a bug with the Dispel Magic AoE-talent
- Fixed a rounding error that caused mercenaries to slowly lose HP when repeatedly equipping items
CHANGELOG (v1.2A (12)):
- Fixed a bug with water globes
- Reduced mana gain per level of all classes by 20%
- Rebalanced of health and mana scores of all classes
CHANGELOG (v1.2A (11)):
- The disappeared anvil in lumberjack camp finished its travel through space and time
- Fixed a bug that made items of same level as character not load properly in hero inventory
- Rebalanced stat gains for Ranger, Berserker, Sorcerer, Necromancer and Monk
- Base attack speed of Assassin, Bard and Monk increased by 33%
- Fixed a bug with the tier 4 druid talent not applying the correct mana bonus to the spirit
- Water Elemental is no longer affected by Magician tier 4 talent
- Fixed haste of spirits
- Fixed two bugs with Hunter talents for attack speed and ArP not applying correctly
- 'Beast Fury' can now be used on mechanical units
- Fixed a bug with Assassin stealth movement speed talent
- Fixed incorrect vendor value of "Sparkling jewel"
- Fixed a bug with certain talents modifying abilities not applying when relearning the ability
- Fixed a tooltip inconsistency with level 25 squire talents
- By popular demand: changed attack and stop icon back to its default icons
- Removed the command card from backpacks, as it is no longer used
CHANGELOG (v1.2A (10)):
- Fixed a bug with the talent reset dialog
- Fixed a bug with the threat system that caused creeps to follow units endlessly on certain conditions
- Talent Archive now also shows the description of not selected talents on the viewed tier (greyed out)
- Fixed a bug with 8th tier cooldown talent on Berserker applying extra mana
- Fixed a bug with 7th tier crit talent on Berserker not working
- Fixed some typos in talent descriptions
- Fixed several bugs with pet stats not applying values correctly
- Changed tier 8 Sorcerer Talent (Lightning Charge now always hits an additional enemy for 50% damage)
CHANGELOG (v1.2A (9)):
- As new variables have been asigned to the Save/load, codes from 1.2A(8) version MUST be imported to 1.2A(9) by using the -comp command instead of -load
- 1.2A(9) is
compatible to the beta releases of 1.2A(9). Loading from beta releases might result in invalid codes. Please import only codes from 1.2A(8)!
- Talents now accessable from the hero command card
- changed the way talents work to a select-one-of-three choices instead of talent lines
- a new talent point will now be granted every 5 levels starting with level 10
- added "talent archive" to view learned talents
- featuring several house redesigns from SonofJay in the starting area (more to come in the next releases!)
- Changed the visual appearance of all armors; instead of attachment models, all characters will now change their skin depending on the armor equipped; the current selection of skins is still very limited, but will be vastly extended over the next releases (skins made by Daenar7)
- Outfitter NPC added to all major quest hubs; allows to change hair color and to switch helmet sfx on and off
- Fixed the camera messing up when repicking while 3rd person camera is active
- Fixed a bug causing the backstab ability to disappear with bladedancer level 3
- Fixed a bug that prevented players from picking up 'Healing Salve' and 'HUnter's Net'
- Fixed tooltip errors of many items
- Changed behaviour of enemies to attack the pet first when the "attack" command is used on a group of enemies
- Pet damage reduction rules changed: If a pet or minion is first in threat, it will now take normal damage from deadly boss spells
- Multishot AoE buffer range slightly increased to allow it to hit larger enemies at maximum spell range
- Collapsed Golems will now spawn with a small random displacement, to make them easier to target
- Fixed a bug with Tenets of Guidance level 3, subtracting wrong amounts of Mana on casts
- Fixed a bug with the 'Mind Twist' ability from Mind Breaker staff
- All non-trivial heals (those that display green numbers) can now have a critical effect based on your crit chance
- Critical heals are affected by spell critical damage score with a base value of 150%
- Attack speed awarded from agility is now calculated in the same way as spell haste (but can not be negative)
- Str, Agi, Int, Constitution and Wisdom skills have been replaced by new skills
- Potions are now no longer affected by skills; healing potions now heal a larger amount of hitpoints
- Due to the changes to skills, heroes now gain additional life and mana as they level up
- Imported music has been removed, as I felt the compression was too high and audio fragments destroyed the feeling the music was trying to deliver ... I will probably upload a custom MPQ with a complete new soundtrack for Gaias in the future
- Dice rolling, Pet behvaiour, music and quickbar toggle, such as the PvP command are now accessable through the hero command card
- Automatic respawning now requires a confirmation for revival
- Greatly reduced spell cost for advanced class spells to make respecc less punishing
- Detonating Bones will now only deal 50% damage to skeletons instead of destroying them; duration of debuff reduced, cooldown increased
- Blood Magic Level 4 talent of Necromancer changed
- Changed Parry to block 15% of attacks by 50% of damage instead of 10% of attacks for 150 damage
- Increased level gains for STR, AGI, INT scores by 50% to compensate the overall reduction of power through the changes to the skill system
- Base scores have been affected by this aswell and should combat progressing power creep occuring at max levels
- A mercenaries' guild executive now also resides in the Lumberjack Encampment
- deaths below level 10 no longer cause gold loss
- added several training dummies to the military plaza in Mytargas
- Halved stat gain for crit, crit damage, spell crit damage and evasion from main stats
- Changed calculation formula for spell casting time from spell haste: 100% haste = half casting time. 200% haste = 1/3 casting time, etc.
- Due to the removal of the skill system, the 'Shadow Seal' quest has been removed from the game; The Shade does no longer drop the Shadow Seal
- Shadow Seal quest replaced with a new level 24 quest; characters that have the shadow seal quest completed will also have this quest marked as completed
- Ranger pets now no longer change their appearance. Instead, the appearance can now be selected at level 25
CHANGELOG (v1.2A (8)):
- Fixed Gargoyle Tornado AoE damage, reduced Gargoyle standard attack damage
- Tornados will now lock on the closest unit around the Gargoyle when summoned
- Using the rune hammer on the gargoyle statue will now have a slight cooldown (to prevent double-spawning)
- Killing Laros van Garen will only complete the tattered document quest for nearby players
- Hill Giant now properly drops the druid bow "Heritage of the Nymph"
- Fixed a bug where the Gargoyle had no steal table in ground form
- Fixed "Broadsword of Parrying" item model
- Fixed incorrect tooltip for "Woodcutter's hatchet"
- Fixed "Horn of Insight" aura
- Fixed attachment model of "Snowdrift"
- Fixed stats of "Seal of Defensive Chants"
- Fixed stats of "Rigid Hide"
- Crippling Curse can now be cast on mechanical units
- Fixed various tooltip typos
- Fixed stats of "Prayer Beads"
- Fixed stats of "Vestment of Wilderness"
- Fixed a bug with the talent system causing incorrect ability behaviour for many instant cast abilities
- shaman merc will now correctly use nature's blessing when the life of a friendly target falls below 35%
- Fixed a bug that made the servant of nature disappear after reaching a certain sum of stats
- Fixed wrong tooltip for celestial zeal
- Curse of the Vampire will now be displayed in the status monitor
- Fixed a bug with haste rating modifiers for on minions
- Issueing attack orders to pets now renders the caster in-combat
- Minions and Mercenaries will not try to evade lethal AoE effects anymore
- Instead, minions and mercenaries will now be immune to the damage component of such spells (stuns and other effects will still be applied)
- Fixed a bug with the missile system
- Collision check with all player controlled units disabled; enemies are now able to walk through heroes regardless of available pathing
- Collision size of almost all units increased; this should improve pathing and prevent getting knocked out of the pathable terrain
- Implemented a new internal item registry
- Implemented a new internal spell registry
- Mind Focus casts of 'Heal' now have reduced animation duration
- Items now display the actual attachment model when dropped on the ground
- Cooldown reset talents will not affect items anymore*
*if an item cooldown is active when the cooldown reset is triggered, the cooldown clock art on this particular item will be restarted. However, the remaining cooldown time is unchanged, so this is just a graphical issue and does not affect gameplay.
CHANGELOG (v1.2A (7)):
- Seal of defensive chants is now a blue item as intended
- Coated arrows now grant the correct stats
- Chain of the Beast now grants the correct stats
- Serpent Staff now also grants 35HP
- Added the missing misc items to boss droptables
- Fixed battle and victory theme sometimes not playing correctly
CHANGELOG (v1.2A (6)):
- Gargoyle Tornados now move around properly
- Fixed a bug that Tattered Document did not properly drop
- Fixed a bug with water elemental sometimes displaying bugged buffs in status monitor
- Fixed a tooltip typo for Lizardscale Armor and Shroud of the Faithful
- Doubled Heal value for Gazrow Steamwrench
- roll command now displays all text written after roll aswell
CHANGELOG (v1.2A (5)):
- Fixed a bug preventing the boar quest net and healing salve from being picked up
- Fixed a bug with spellweave robes granting 10AP instead of 10armor
- Fixed sfx of Pure Sapphire and Meteor Fragment
- Fixed a bug with Frost Bomb sfx sometimes not disappearing correctly
- Fixed AP of merciless bludgeon
- Fixed Berserker Talent Fury Level 4 sometimes not hitting a third target
- Attack damage of Gazrow Steamwrench, Gargoyle and Crawling Plague increased
- Armor of Gargoyle (Stone Form) and Gazrow Steamwrench increased
- Life of Gazrow Steamwrench and Gargoyle increased
CHANGELOG (v1.2A (4)):
- Increased range of Gazrow Steamwrench Flamethrower to make it harder to outrange it
- Fixed a typo for tooltip of Broadsword of Parrying
- 'Harpune' ability renamed to 'Harpoon'
- Greatly reduced 'Boulder' AoE range and decreased damage dealt by 20%
- All Shields now also block 20% of all frontal physical damage (applied before armor rating rules)
- Fixed Agi on Bracers of the Spiderling
- Fixed a major leak with the stat multiboard
CHANGELOG (v1.2A (3)):
- Chestguard of the Gladiator and Viking Armor now have the proper model displayed
- save command will now provide the savecode without lines inbetween, as longer codes exceed the Warcraft III chat length limit
- load command accepts both codes with and without lines inbetween
- Fixed a bug that caused Talent and Skill reset dialogs to not work properly
- Fixed a bug with Hill Giant not dropping any items
- Changed AI behaviour of pets at Gazrow Steamwrench encounter
- Changed AI behaviour of pets when fighting kobolds
- Kobold pathing size reduced to 8 to allow AI to perform better
- Blessed Bandana and Reinforced Plate now apply the correct stats
- Pathing at Bridge near Casimir improved
- Pathing at several critical places throughout the mountains improved to make it harder to get stuck in walls
- Incinerate can now be used on mechanical enemies
- Fixed Buff monitor icon of Fire Shield
CHANGELOG (v1.2A (2)):
- Explore a whole new area located at the south-eastern part of the map
- Hundreds of new items, dozens of quests and new boss challenges
- You can now display secondary stats by clicking on the minimize button on the threatmeter controls
- Implementation of Status effects Monitor: several buffs and debuffs will now be displayed along with a timer below the threat meter
- Use -comp instead of load to import codes of older versions into v1.2A
- Changed the skin of Ranger and Cleric heroes
- Some quests in the fjords and farmland area will now have item rewards
- Dying through PvP will not cause a gold penalty anymore
- Fixed a bug with Leadership level 2 actually reducing the threat generated of crucify instead of increasing it
- Removed annoying sound from venomous blade proccs
- Fixed a bug with music not playing correctly in certain situations
- Fixed threat generation of "Demoralizing Shout"
- Fixed a typo in stat tooltip
- Reworked several quest texts and dialogues (Special Thanks to Vestra for this amazing job!)
- Fixed respawn timer bar not displaying the correct time
- Added a custom skin for ranger and cleric classes
- Emergency multiplier increased to x5
- Ashes to Ashes of The Blazing Flame now got voice feedback
- Removed armor of "The Spirit of Magic"
- Complete remastering of creep placement in low and mid level areas
- Two new creep types on level 7 and 23
- Balancing adjustments made on several creeps in low and mid level areas in level and challenge
- Reduced AP multiplier on npc ability "bash" from x3.5 to x2.5
- "Magic Arrow" now drains Level x 1.5 mana per target and replenishes Level x 0.15 mana per target drained
- Deaths in class change challenges now don't cause loss of gold anymore
- Quests now have a minimum level requirement of quest level minus 5
- quest loot items now only drop if a player is within range that needs it
- PVP mode reset timer reduced to 60 seconds without player interaction
- "Stone Skin" now has a 60 second cooldown (down from 90 seconds)
- "Endurance" talent level 3 reduces cooldown of "Stone Skin" by 20 seconds instead of 50%
- "Ressurection" now has a hotkey (B)
- "Guardian Angel" cooldown reduced to 120s (from 180s)
- Instant cast Soul Strikes caused by 'Mind Focus' will now resume the attack timer earlier
- Increased 'Cold Death' AP bonus by 3
- Increased 'Heartseeker' Agi bonus by 2
- Cost of all vendor spells in Mytargas decreased to 3500 gold
- No more MCs required for Mytargas northern vendor spells
- Head of Vampiress crit bonus reduced to +4%
- Nymphs, Efreets and Skeleton Mages now have their own spellpower instead of a direct link to the owner's spellpower; this allows minion spellpower to be modified by buffs and debuffs
- Spellpower of Nymphs and Efreets: half of owner's spellpower
- Spellpower of Skeleton Mages: one third of owner's spellpower
- Lunar mantle now also grants 5% to all resistances
- Eternal Embrace, Lunar Mantle and Light Imbued Glyph degraded to blue item category; stats remain unchanged
- Price for Eternal Embrace, Lunar Mantle, Mind Breaker, Eternal Strings and Light Imbued Glyph reduced
CHANGELOG (v1.1n(2)):
- Fixed missile art of Sarash
- Fixed a bug with wrong fog settings sometimes displaying snow terrain fog in non-snow terrains
- Fixed a bug with player 6 not having fog effects properly updated
- Changed something about the spellcasting progress bar - hope this fixed the issues with bugged bars
- Fixed users identifier for "Horn of the Sentinel" - NOTE: this might cause 1.1n specific skill scrolls in the backpack to be changed
- Added a pet AoE indicator to Debris spell of Sarash to allow pets to evade the spell
- Added some more pathing blockers at ogre cave entrance to allow for cleaner pet spawning
- Reduced chance to score a critical hit for Gar'Tok to zero, to decrease luck factor on axe throw for low-health characters
- Gar'Tok doesn't use axe throw while in invulnerable state anymore
- 'Body and Mind' now has an 8%/11% chance to procc on attacks (instead of 5%/8%)
CHANGELOG (v1.1n):
- changed the look of the spellcast bar from texttags to an actual interface model
- Fixed a bug with Rejuvenation potions not triggering a cooldown
- Fixed a bug with the Rock Golem and The Protector not using some of their skills
- Fixed a bug that allowed hiring more mercenaries than allowed
- Fixed a bug that sometimes displayed the pet control buttons on new heroes after repicking
- Fixed a bug with Ensnare tooltip displaying the wrong duration
- Fixed a bug that caused the stash to be moved into the arena when agreeing to a team PVP battle
- Added icons to the stat skills
- Fixed a bug that prevented certain attack procs from triggering
- Reduced size of Pack Leader aura sfx
- Fixed tooltips of Frost Cage (the duration was always 20 seconds, not 25 seconds as mentioned in the tooltip)
- Fixed a bug with 'Elemental Magic' Level 2 Talent not having increased duration for Frost Cage
- Fixed a bug that removed attachment models when dropping equipment items from the personal stash
- Fixed a bug that allowed the bag to gain levels by killing player summons
- Fixed 'Pathfinding' Level 2 Talent creating a second ensnare skill
- Doppelgangers now get properly added to the Shades camp group upon creation
- Changed sfx art of Magic Arrow ability
- Fixed a bug that prevented players from attacking freezed allies when wielding procc type weapons
- Fixed a bug with demoralizing shout reducing damage by 15% instead of 10%
- Added a new world boss encounter at the ogre ruins
- Hero resistances are now capped at 75% - this does not mean that certain units or npcs can not have higher resistances!
- Changed Berserker Valor (4) Talent to double the manapool instead of reducing the spell cost [to avoid issues with mutual exclusive talents]
- Plane Shift now also renders the caster invulnerable for 3 seconds
- Changed the calculation formulaes for almost all secondary stats (check the tooltip for more info)
- Added spell critical damage modifier to INT stat
- Added spell haste modifier to AGI stat
- Removed ArP component from 'wristguards of the grove'
- Reduced level requirement of Shade drops down to level 28
- Ashes to Ashes now deals 75% less damage to mercenaries and minions
- Slightly adjusted levels for ogres and D3-creeps and D3-bosses
- Increased life of Lord Andrazzar
- Reduced time between last wave and Lieutenant spawn
CHANGELOG (v1.1M (3)):
- Fixed a serious bug with Lightning Charge
CHANGELOG (v1.1M (2)):
- Mercenaries will now be dismissed when entering class change challenges, performing class changes or repick heroes
- Mercenaries and pets will no longer stop actions to heal when the 'retreat' order is issued
- Fixed a bug with 'Body and Mind' ability causing desyncs
- Fixed a terrain leak in the north of the farmland forest
- Headhunter mercenary will now cast 'Venomous Blade' less frequently
- Fixed a bug with Song spells
- Fixed a bug where stashes got removed from the game when a player died
- Fixed a bug with hp awarding talents
- Guardian Angel can not only be cast on allies
- Fixed a bug that caused bosses to stand idle after casting a spell
- Healing Salve now displays HP gain in green numbers
- 'Dismiss Mercenary' is now at a different position in the hero command card to avoid accidental clicking
- Fixed a bug with lightning charge not having the increased critical range
- Changed appearance of lightning effect when a thunderstorm is active
- Lord Andrazzar, The Shade and The Ancient One spawns will now properly despawn upon killing
- Fixed Lorekeeper level 5 Talent
- Rebalanced mercenaries
- Reduced level of 'The Ancient One'
- More spiders have been placed in the northern farmland forest
- Increased manacost of 'Remedy' by 2, decreased spellpower factor by 1
- XP is now properly capped at level 25 before changing classes
- gold income when killing monsters is reduced by 50% when a mercenary is active
CHANGELOG (v1.1M):
- Switched to Nestharius' Awesome BIGINT library for saving and loading to allow MUCH LARGER savecodes
- Save commands have been changed, as the -savehd command seems to be much more popular, it is now -save, whereas the old save (display string) is now -saveold
- Rescaled almost all humanoid units and npcs to match the environment more than before
- Fixed cam modes have been altered to improve vision
- Free cam angle of attack now changes by a small amount if a high mountain is blocking the sight
- added a system that should greatly improve fps
- added a wall on the corner above the Shade encounter to disallow a ranger shooting at the shade from the other side to its spawn position
- Fixed a bug where picking up an unsaved stackable material will render a saved stack unsaved
- Fixed a bug that prevented other players from loading characters after one player exceeded the 3-load limit per game
- Fixed a bug that sometimes perma-stunned units when hit by the "shockwave" spell (i.e. Lieautenant encounter in D3)
- Fixed a bug that allowed Sergeant Gaspode to be duplicated
- Fixed Divine Fist tooltip appearing green instead of red
- Fixed Divine Fist sometimes remaining on friendly units permanently
- Fixed the duration of water globe soaked debuff
- Fixed a bug with the Coup De Grace ability not having a higher chance to score a critical hit
- Fixed the spawning of Sergeant Deakan encounter
- Pets will no longer retaliate when pet or master are attacked by friendly units
- Fixed a bug where the Nymph sometimes tried to 'heal' dead allies, thus doing nothing in combat
- Removed Divine Resistance and damage (Merged divine and magic damage into the magic damage/resistance type as I felt those two types had too much in common)
- Combat texts are now true local code to make it less likely to reach the 100 tag limit in the game in large battles
- Implemented a new, faster algorythm for adjusting HP and MP on units
- Fixed a minor bug that made picked up potions leave a small yellow dot on the ground
- Fixed a bug that allowed loading a hero before the game actually started
- All enemies will now reset their cooldowns when retreating/leaving combat (This fix was sponsored by: The Blazing Flame Corp.)
- Added a new item stat: spellhaste, a %-modifier reducing the casting/channeling time of spells (channeling spells will have a shorter interval of ticks) - down to a minimum of 0.5 seconds
- all spells that had a cooldown equal to its casting time now have a cooldown of 0.5 seconds to allow for consecutive casting with spell haste
- Layla Silverfish at the market square of Mytargas now sells access to a Personal Stash, which allows to store and save up to 12 more items
- Units can now have negative resistances.
- The CON stat now grants an increasing number of HP per skill level
- The WIS stat now grants only 12 MP per level but also an additional 2% to all resistances per level
- Magic resistances of almost all pets have been reduced a little
- Pets will not take 66% reduced damage from Boss-AOE effects anymore (however, resistance rules still apply normally)
- Pets will now intelligently try to avoid certain Boss-AOE effects to improve their use in battle
- Nymph AI script altered so that Nymphs will only cast 'Cure' on targets with less than 90% health to save mana.
- XP-drop per level difference to the killed unit has been changed from 100%/80%/60%/40%/20%/0% to 100%/86%/71%/57%/43%/0%.
- XP-curve when killing units has been altered drastically: at the first levels, the change will hardly be noticable but leveling will take much longer on higher levels (8 times slower on level 30)
- outdoor and dungeon bosses such as dungeon mobs now grant more xp than ordinary mobs
- All base classes are now xp-capped at level 25 until class change has been completed
- Quests now have a quest level displayed in front of the quest name - Quests will now only reward XP for heroes up to 5 levels higher than the quest level
- added three new potions to the game: Mana potion (+250), Health potion (+350) and Rejuvenation potion (+250/+350, shared cooldown with Mana potion)
- Unit Level of all bosses in dungeon 3, as well as The Shade and Doppelgangers reduced
- Thaumaturgists Robe fire resistance reduced to 20%
- Added Saphires, Rubies and Emeralds to the droptables of several trashmobs in the farmland area
- Increased chance to find Saphires in Dungeon 2, to allow crafting of items at the level the items are intended for
- Increased chance to find Searing Blood at Dungeon 2 bosses
- Increased chance to find Demon Heart at Dungeon 3 bosses
- Increased chance to find the Shadow Seal at The Shade encounter
- Mana Crystal resource cap increased to 300, to make room for upcoming 1.2 content
- Mana Crystals are now displayed with a proper icon in tooltips
- Food resource replaced by Quest Tokens, which will be part of the upcoming 1.2 content
- one new advanced class ability per class available at The Seer's place
- Talent system implemented; starting with level 30, heroes will get 1 talent point every 4 levels (available for bag command card)
- Gaias Retaliation Part 1 now doesn't grant XP anymore as the xp is level capped before class change anyway; Instead, Gaias Retaliation Part 2 grants additional 1500 XP.
- Mercenary system implemented; if there are less than 5 players in the game, players are allowed to hire mercenaries in Mytargas and Riversdale depending on the number of 'missing' players.
- Lightning Charge now has an improved critical damage modifier of 200% instead of 150%
- Bladefury now ignores armor of the target when used from behind the target
- Steal now has a new requirement: the target must now have lost at least 50% of its max HP
- Steal can now be used during combat; it does no longer require to be stealthed and behind the target to be used
- Feline Reflexes now grants 50% spellhaste in addition to the movement and attack speed bonus. Feline reflexes now also doesn't cancel previous orders anymore when used
- Inspire now consumes 20 Mana and has a cooldown of 160 seconds
- Song spells now have no more cooldown
- Song spells now remain active on the target permanently until the target leaves visibility range from the caster
- Changed Mana cost of 'Berserker Rage' to 10 and 'Heaven's Edge' to 5
- Fire Shield damage increased to x0.2
- 'Soaked' now reduces lightning resistance by 20% instead of increasing lightning damage directly
- 'Eagles Eye', 'Deadly Precision' and 'Energy Drain' passive abilities removed from the game
- 'Divine Protection' is now a Bishop only spell
- 'Demoralizing Shout' is now a Berserker only spell
- Increased max Mana for Nymph summons
- Switched hotkeys for 'Barbed Arrow' and 'Feline reflexes' to avoid hotkey issues with localized game versions
If you experience crashes during the loading process, try set your Texture Quality setting to high. That should fix the problem. I also recommend setting Light Quality to high, or you might encounter graphic bugs inside dungeons.
Years have passed since the poison of Gaia sprung forth from the lands. Corrupted forests, inhospitable to all, have spread across the face of Kurodan, and borders have faded as all fled before the encroachment of the toxic spores. Ankhmaron, the last haven protected by the Grand River, has sent out messengers to gather volunteers for the task of finding a cure to the plague.
In a tavern close to the village Riversdale, a small group of adventurers have gathered, unknowing, that their search will turn out not to be just a race against time ...
teh.fellow aka Playmo:
Terraining, project leading
Zwiebelchen aka Todeszwiebel:
Jass, object data, terraining, project leading
YouTube Movie
Check out our official forums at:
Download the official Gaias Retaliation Extension package at:
Fjords of Ankhmaron( starting area)
Trade route area
Farmland area
The Capital City
Mytargas Port Quarters
The Class Change Mini-Dungeons
Sewers of Mytargas
I know that I didn't add everyone to the Credits I used resources from. I lost track on all the things I imported into the map. If you made something I didn't give credit to, send me a PM please and the name of the resource.
Moderator Comments (
Director's Cut - Highly Recommended
19:48, 28th Feb 2011
Director's Cut!
All 3 (current) map moderators agreed on this one.
It's a unique, high-quality map which certainly deserves a high rating.
This map is approved and works properly.
(7.54 MB, 118059 Downloads)
Double Rainbow, bitches!
Join Date: Sep 2009
Posts: 4,964
Sad ... 44 downloads and not a single feedback.
EDIT: Funny to read this again after over 100.000 downloads and almost 500.000 hits ...
Last edited by Zwiebelchen; 01-26-2015 at
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Join Date: Apr 2008
Posts: 129
Just finished fooling around with it. This is a solid map - the terrain is great, the systems are smoothly implemented, and it does everything well, so far. It falls into many of the standard ORPG traps, i.e. standard classes and boring abilities, but the quality of the rest of it makes up for that.
I'd love to see more, since there's only a bit of terrain at the moment :) 5/5
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Double Rainbow, bitches!
Join Date: Sep 2009
Posts: 4,964
Hmm, I agree that the actual classes and abilities are nothing special, but well, you can't expect some BAM style spells on the first levels ... ^^
But since there will be an "evolving" system, I think we can add some more spice later.
I will, btw, release an updated version today, fixing almost all of the current bugs and implementing some new features (armor point based instead of % based, resistances, new item stats, etc.)
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Join Date: Sep 2007
Posts: 14
I like a lot about this! Excellent environment and game mechanics.
I dislike not having a backpack or some way to carry items that aren't equipped.
XP seems a bit slow, although quests are pretty nice.
Bug found: Giant Crab was found invulnerable after our party died to him. Later found many invulnerable creatures.
Also tavern owner won't allow us to complete the bandit sealed message
Last edited by Triptrippen; 09-21-2009 at
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Join Date: Aug 2009
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Oh my God the terrain... O.o ...It's almost perfect, but why so few playable ground ? You sure need to expand it much more. Keep updating it and this will be a fantastic map. Thanks :)
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Double Rainbow, bitches!
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- new stat system (armor is now point based, not percentage based; new item stats like crit or resistances implemented)
- new magician model
- caster classes will now also have attachment models (however, for now, it's just special shoulder pads. Next version will also include animated cloaks and capes)
- fixed a lot of bugs, optimized source code
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Hey i could help with some of the english text things if u need any helpers?
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light bolt30
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Join Date: Jan 2009
Posts: 2,014
this map seems good from those screenshots lol
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I had a bug , respawned in the middle of the map
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Join Date: Oct 2008
Posts: 103
I played it on weekend...
nice terrain, nice gameplay, we had much fun.
but some bugs,
especially the done quests can be accepted twice in a weird way...
and 1-2 more classes would be fine
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Join Date: Aug 2009
Posts: 67
amm this map looks small.. only 2 grounds? lol... its smaler than alpha
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Double Rainbow, bitches!
Join Date: Sep 2009
Posts: 4,964
Originally Posted by
amm this map looks small.. only 2 grounds? lol... its smaler than alpha
Yeah I know there is few content yet. However, the existing content easily lasts for up to 2 hours. It's just that the map is HUGE (480x480), so it looks small ...
Originally Posted by
I had a bug , respawned in the middle of the map
Yes, I know about that. I am currently trying to fix this, though it's a very annoying bug that I simply can't figure out -_-'
Originally Posted by
I played it on weekend...
nice terrain, nice gameplay, we had much fun.
but some bugs,
especially the done quests can be accepted twice in a weird way...
and 1-2 more classes would be fine
Could you be more precise please? What exactly happened? Did you repick between doing the quests? The quests are stored to the actual hero, not the player. If you repick and select a new hero, you can do all the quests again, of course.
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That blacksmith tells me to buy anything I want, but how do I buy stuff?
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The Blacksmith doesn't sell stuff, the weapon/armor RACKS are -_-' ...
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They told us we would get wet
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Another exciting day at Niagara falls
... in the river provides a unique view of the two world class whitewater rapids. Looking north or upriver the Class 6 Whirlpool Rapids consider unrunnable extremely difficult to successfully maneuver due to steep vertical drops. Down river to the south the Class 5 Devil's Hole Rapids has strong currents big waves, severl boulders and holes plus has a greater potential to hold and flip boats. The dare devils back in the late ...
March-ean-ing on to Niagara
... on the ground floor. The stench of chlorine was lovely, so too were the occupants in Room 109. The fireworks display commenced at 11:00pm. Not sure what the exact issue was, however it was 3:00am and enough was enough. A walk up to reception to alert them of the issue. All seemed to be resolved with the threat of calling police. Needless to say we were a little bleary eyed in the morning. Thankfully the hillbillies moved out the next ...
The Big Day
... and speakers. The hotel staff had finished the arch, the flowers, the bows and the ribbons by then, so Mandy and Lynne set out the candles around the room, and the small candles and unity candle up front to be used in the service.
By the time the mikes and speakers were all sorted, and the musicians briefed, people were already arriving, so Ash and Jess never got to practice, and adjust their levels. Whoops #1. The hotel event staff never checked sound levels on the ...