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Deadlands Reloaded: The Last Sons
Keith (. T. A.
[Featured Reviewer]
Date Added: 09/14/2013 13:55:54
This review originally appeared at http://rptroll.blogspot.com/2012/07/review-last-sons-deadlan-
Pinnacle continues their release of Deadlands' plot point campaigns with Last Sons, adventures in War's domain. The story picks up with The Flood left off taking your posse into the Disputed Territories of Oklahoma, Kansas, Colorado, and the Sioux Nation.
For those those of you not up to speed on the Deadlands setting, below is a little alternate history.
Come the Reckoning
Monsters once roamed and Magic was commonplace on the Earth until the North American Shamans sacrificed themselves to ensure humanity was safe from the evil spirits inhabiting the spirit realm they called the Hunting Grounds. The Old Ones, as the shamans were called, sealed the Hunting Grounds keeping the spirits, both good and bad, separated from the physical world. This left the Native Americans at a disadvantage when the technologically superior Europeans arrived to colonize the western hemisphere.
We all know the history. Some settlers preferred to take the land they wanted rather than look for another plot. The fact that land was inhabited by the natives was a problem solved with enough bullets and gunpowder. Several tribes were completely wiped out as the Europeans and their African slaves moved west.
One such tribe was the Susquehanna. A young, talented shaman named Raven saw his tribe wiped out by a band of white men. His hate for the white man never cooled. Raven found other natives and preached war and retribution against the white man and his evil ways. He drew others to his cause that lost their tribes to the white man's expansion. They called themselves the Last Sons and moved Heaven and Earth (literally) in search of revenge.
The Last Sons passed into the Hunting Grounds and undid the Old Ones spiritual barrier. The spirits, both good and bad, were free to roam the Earth once more. The most powerful evil spirits, called the Reckoners, took on the form and function of the Four Horsemen of the Apocalypse and sought to turn Earth into a mirror image of their home, the Deadlands.
To accomplish this task, the Reckoners spread fear across the world. The power from that emotion allows them to Terrorform sections of the physical realm into Deadlands. Once enough has been Terrorformed, they can walk the Earth and collect the fear personally.
On July 3rd, 1863 the Battle of Gettysburg was in full swing. The Last Sons emerged from the Hunting Grounds victorious and the spirits were released from their bonds. General Lee lost the battle, as he did in our history, except the dead rose from the battlefield covering his retreat. The Reckoners, especially War, knew a continued Civil War was in their best interests and so they kept either side from a decisive victory. In the world of Deadlands, USA and CSA exists with an uneasy ceasefire with large swaths of the Americas remaining as 'Disupted Territories'. This is War's Domain.
Return to the Old Ways
Once the spirits were released, the Native Americans had access to their nature spirits again. Shamanistic magic flowed granting the Indians powerful weapons to use against those who would take their land. They congregated in two areas.
The Sioux Nation formed to the North in the Dakotas after the Battle of Washington in 1872. Since the Union had other troubles, they decided to let the Sioux have their territory and entered into the Deadwood Creek Treaty. No one tribe or chief could unite all the Sioux so the Wicasa Yatapickas, or tribal council was formed. There are four Wicasas appointed by the tribes to speak for the Sioux Nation.
The Wicasas insisted their people keep to the old ways foregoing the white man's technology. There are many who consider this insane and believe the Nation needs guns and other technology to survive in the white man's world but they don't say this loud or often unless they want to be expelled.
The Coyote Confederation formed in Oklahoma under the mysterious, hooded war chief known only as Coyote. The Confederation consists of multiple tribes and is generally on good terms with the CSA. The Old Ways aren't as popular in the Confederation since some of the tribes still war upon one another.
The Disputed Territory
Kansas, Colorado, and the part of Oklahoma that's not part of the Coyote Confederation make up the Disputed Territory. After the Civil War ended, both USA and CSA agreed to withdraw troops from those areas until the populace decided which country to join.
Bloody Kansas had an active guerrilla war even before the Civil War started with Confederate "Border Ruffians" from Missouri fought Unionist Jayhawkers for the hearts and minds of the Kansas settlers before the war to get the state to side with either the North or South. Far too often this battle turned into an actual shooting war between the two groups. That pattern continues during the Last Sons' plot point campaign. Dodge City is the primary local in Bloody Kansas.
Colorado is a little different. They don't really see the need to join either side and can take care of their own business, thank you. Both nations claim Colorado as their state but neither is in much of a position to do anything about. Things would be pretty calm if not for the Great Rail Wars.
Denver is the center point to many destinations and at least four separate rail lines are attempting to make their way out to the Ghost Rock mines in California. Colorado lies right in the path.
Another Big Piece to a Big Setting
Last Sons is another gargantuan volume in the Deadlands setting. Much like The Flood, it takes one of the Reckoner's Domains and sets the characters against the plots and plans of that Reckoner. In this case it's War.
Since you're in War's Domain, you need to understand that peace and understanding aren't the norm. As the Marshal, you'll have to force conflicts a bit more than usual. That Persuasion roll just might be a little harder in the Disputed Territories or the Indian Nations.
Also intolerance is everywhere. Whether you're a white man in the Indian Nations or a Johnny Reb in a Union controlled area, you'd better expect folks of different persuasions to be unfriendly. Likewise the Disputed Territories are ground zero for the Great Rail Wars. Expect the Rail Barons heavy hands everywhere.
Whereas The Flood covered new ground for the Chinese martial artists, Last Sons covers the Native Americans. Your campaign will be greatly assisted if at least one of your characters is either an Indian or sympathetic to their cause. To that end, the book gives you several options for Indian characters and lots of information about the various Indian tribes found throughout America in the 1880s. You have your choice of the following archetypes.
Berdache - you're a male but dress in women's clothing and are usually an artisan.
Chief - you're the leader of a village or tribe. You'll have the Noble hindrance.
Priest - you're a caretaker of your people and holy relics and places
Medicine Man - like a priest but your specialty is courting favors from spirits and embarking on vision quests to solve problems.
Scout - you're fast, stealthy, and wise in the ways of survival. Your skills are in high demand just about everywhere in the Weird West.
War Leader - Part Shaman and part Warrior you specialize in the spirit magic of battlefield victory.
The Hunting Grounds are another large part of this work. Last Sons gives full stats for the spirit critters you'll likely encounter along with setting rules particular to the dimension. Much like the Christian concept of Heaven and Hell, the World Tree can be pleasant or downright dangerous depending on where you go.
There's another large section on the Union and Confederate Secret Service (Agents and Texas Rangers) including large sections containing new equipment. Getting that equipment is free but it's far from easy and is often greatly depending on Rank.
The Plot Point Campaign
There are 9 plot points to the Last Sons' campaign and, much like The Flood, Last Sons is a BIG story. It helps to have Legendary characters at the end for the last big battle but not to worry. If you're starting out with a Novice posse there are plenty of Savage Tales to help with their advancement before the end.
As mentioned before, many of the principle characters, both good and bad, are Indians so you'll need to coax your posse into adopting a kindly attitude toward the Red Man. If not they're in for problems. Of course, nothing says the the journey to the land of tolerance can't be part of the posse's adventure.
The only odd thing to the plot point is the epilogue. While you're told you don't need to run it, it's in there and seems a little odd. The players participate in the end of Rail War II which is important to the setting but a little out of place in the overall adventure. If your posse made it through The Flood, you'll find the Rail War adventure eerily familiar.
By the Numbers
Last Sons has the following attributes for those of you just judge a product's worth by size of its content.
337 Pages filled with
More information about American Indian tribes, territory, and equipment than you ever wanted to know
1 New Hindrance
7 New Edges
1 New Power (and a very important one at that)
9 Point Campaign
36 Savage Tales
21 Strange Locals
15 Corporeal Nasties
21 Spirits (both good and bad)
5 new Human encounter types
9 Servants of War
31 Notable Folks
That's a lot of content!
If you want to play an epic campaign, Last Sons is the book for you. You'll also want to pick it up if you place an Indian or Secret Service character in Deadlands. The Savage Tales can be used in any Deadlands campaign if you're not interested in the Last Sons Plot Point.
[5 of 5 Stars!]
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Deadlands: Toxic Tunes Soundtrack
Keith (. T. A.
[Featured Reviewer]
Date Added: 09/14/2013 13:50:35
This really isn't my cup of tea but it might be for others. Overall I'm neutral on the product. I think you can tell by the price drop others are as well. If you like western-rock then this might be for you.
[3 of 5 Stars!]
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Wendigo Tales: Weird Wars: With Utmost Dispatch
Keith (. T. A.
[Featured Reviewer]
Date Added: 09/07/2013 18:22:27
A perfectly timed release to begin breathing life into Weird War Rome. Pinnacle just finished their Kickstarter for Weird War Rome. For those of us lucky few already reading our WWR sourcebook, this adds some wonderful flavor and experience in the new setting. This adventure story begins in Cilicia with two close friends arguing over one planning on deserting. You discover quickly the story is filled with latin that draws you in as you (begin?) to build your Roman era vocabulary. While fear of fustuarium (being beaten to death) is present, it's not what is ultimately thrust upon the contubernium (eight legionaries that share a tent) sent to find their missing tent mate. The climax introduces a mysterious new band of legionaries bent on discovering and destroying the weird creatures that inhabit WWR. A fast read that should help any aspiring War Master better flavor their WWR adventures. Well Done! Strength & Honor!
[5 of 5 Stars!]
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Wendigo Tales: Weird Wars: Without Fear
David H.
Verified Purchaser
Date Added: 08/21/2013 13:06:41
I have been a fan of Shane Hensley since the late 90's and have always enjoyed his work. This latest story is action packed, and evocative of the harsh environment in which it's set. The story arc is short, but completes well while leaving room for more adventures by Magnus Bos.
Well Done.
[4 of 5 Stars!]
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Deadlands Noir: Memories of Yesterday
Megan R.
[Featured Reviewer]
Date Added: 07/29/2013 09:04:09
This is a good atmospheric story set in the world of Deadlands Noir, sounding a bit like how Sky Masterston might if caught in this alternate reality. Plenty of twists and turns, with some interesting characters, locations and even plot ideas that will be easy to mine out and retool for use in your own game.
Disappointlingly, however, you are left to do all the mining for yourself - even the main characters have not been statted up. It's just a short story - a GOOD short story, I hasten to add. You will have to put in all the work to turn it into anything that is useful from a gaming standpoint - but the characters and the situation will spawn a fair few ideas, and the atmosphere is pretty much what you will be seeking to create around the table with your Deadlands Noir players.
[4 of 5 Stars!]
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Deadlands Noir: Memories of Yesterday
Alexander L.
[Featured Reviewer]
Date Added: 07/29/2013 08:36:12
Originally posted at: http://diehardgamefan.com/2013/07/29/book-review-deadlands-n-
Memories of Yesterday is the third "dime novel" (short story) released for the Deadlands Noir setting. The first two, Tenement Men and Blood and Roses, were released in February. I loved them, as they were fun little pieces of fiction and really helped set the tone for this new Deadlands setting. My only problem was the four dollar price tag, as you were getting less than two dozen pages of story in a day and age where you can get full novels for the same cost digitally. Still, they were great reads, and I'd heartily recommend them to anyone curious about Deadlands Noir or even people who don't play tabletop RPGS but are looking for a good two fisted pulp short story.
Memories of Yesterday is a very different story. It's not as spooky as previous stories, but it also ratchets up both the action side of pulp and highlights the prominent voodoo aspects of New Orleans – which is a must for Deadlands Noir, and it's great to see that focus here. Your main character is Mac, a veteran of the Great War, who, like a lot of veterans that came home from that, is no longer right in the head. In Mac's case, he appears to have been in a state of catatonia and/or shellshock when the story starts off. However, as it progresses, we learn the real reason for his mental state, and it's both unexpected and very fitting for the Deadland setting.
Mac is brought back to the real world by the help of two people, O'Leary and Halloran. In exchange for restoring his mind, Halloran asks for his help against the Red Sect, a voodoo cult/gang who are running rackets against Halloran's Teamster Union. Halloran doesn't want to pay protection money and he feels that Mac, being an obvious muscle man and war veteran, could help him out in getting the Red Sect to back off, and he's right.
What follows in a ton of revelations across the board. In Memories of Yesterday, nothing is what it seems – not O'Leary, not Halloran, not the Red Sect and certainly not Mac. There are double crosses, subterfuge and mystical mayhem as soon as the basic story hook is laid out. There's a great fight scene in the story posing as a false climax, which I appreciated on multiple levels. However, just when you think the story is wrapping up, it hits you with more surprises and conflict. The story ends on a melancholic downer, but it does leave enough of an opening for a potential sequel. So instead of, "Rocks fall; everyone dies", it's more "Rocks fall; one guy lives but not in any state a sane person would call living."
So far, the dime novels of Deadlands Noir have been fantastic, and I keep hoping for more, or, with luck, perhaps even an anthology of these once enough have been penned. I think Memories of Yesterday is slightly weaker than the first two stories, but it balances things out with a slightly lower price tag, albeit it one still higher than I think should be the sweet spot for these short stories to really sell. If you enjoyed the previous Dime Novels, or Deadlands Noir at all, than DEFINITELY grab this. It's short and you'll whip through the tale in under fifteen minutes, but it was a great read while it lasted. Again, these are a great way to test the waters and see if Deadlands Noir is for you. Hell, I'm not really a fan of The Wild West or Hell on Earth, but I adore Deadlands Noir. I realize $2.99 is a bit pricey for a PDF, when you can get full adventures or even a comic book for the same cost, but the Dime Novels ARE great, so if you have the money to burn, I strongly recommend picking this up.
[4 of 5 Stars!]
Savage Worlds Sci Fi World Builder Toolkit
Roger N.
Verified Purchaser
Date Added: 07/14/2013 14:12:29
OK let me start by saying i came into the Savage Worlds game perhaps a little later than many other gamers. I have to say though since i did ive never looked back ! Great game, simple to play, run and teach. The Science Fiction World Builder toolkit is a fine addition to the game. It gives the GM everything they need pretty much to establish and build their own sand box Savage Sci-Fi game. Strongly recommend this book to anybody looking to use Savage Worlds for a sci-fi game.
[5 of 5 Stars!]
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Deadlands Noir Companion
Roger L.
[Featured Reviewer]
Date Added: 07/03/2013 07:28:44
Mit dem Deadlands Noir Companion soll das Setting sowohl zeitlich als auch räumlich erweitert werden. Wir verraten euch, was euch in dieser Erweiterung erwartet.
Bereits zu Ende der Kickstarterkampagne angekündigt wurde der Deadlands Noir Companion nur wenige Monate nach dem Grundregelwerk veröffentlicht. Der 200 Seiten starke Band lockt mit vier neuen Städten, in denen die Ermittler dem Schrecken der Abrechner die Stirn bieten können. Das besondere dieses Bandes ist, dass jede Stadt von einem anderen Autor geschrieben wurde und hier praktisch ein achthändig geschriebenes Werk vorliegt. Die Unterschiede äußern sich zum Teil in einer unterschiedlichen Einteilung der Kapitel oder dem Aufbau der gesamten Plot-Point Kampagne, sind aber nahe genug beieinander um sich als stimmiges Ganzes zu präsentieren.
Das Layout des Companions, der uns als PDF-Datei vorliegt, orientiert sich am Deadlands Noir Grundregelwerk. Eine optische Zusammengehörigkeit oder neudeutsch das Corporate Design ist vollständig übernommen. Die Gestaltung des 207 Seiten starken Bandes wird immer noch durch ein helles Grau dominiert, dass durch den dezenten Einsatz von Farben aufgelockert wird. Neben den an jeder größeren Überschrift vorkommenden Blutflecken wird das Layout durch professionelle schwarz-weiß Illustrationen aufgelockert. Bei diesen Abbildung fällt besonders ins Auge, dass immer bestimmte Elemente, jedoch nie die eigentlichen Akteure farbig dargestellt werden. Da wäre zum Beispiel der in schwarz-weiß gehaltene Penner, der vor einem großen Gebäude mit rot erleuchteten Fenstern steht. Oder die wilde Verfolgungsjagd, in der nur das Blaulicht der Polizeiautos einen Farbakzent setzt. Das buchstäbliche farblose Umfeld fängt den Geist des Settings wunderbar ein. Wie auch im Grundregelwerk gibt es bei der Leserlichkeit nichts zu meckern: Starke Kontraste, lesbare Schriftarten und die klare Trennung von Inhalten strukturieren den Text augenfreundlich. Bei den Seitenleisten hat man allerdings das Gefühl, dass hier etwas experimentiert wurde: Das Layout dieser Informationen ist leider nicht einheitlich, nicht mal in den einzelnen Abschnitten des Bandes. Die aus dem Grundregelwerk bekannten Filmstreifen sind zwar immer noch vorherrschend, aber es werden auch unterschiedliche papierartige Hintergründe eingesetzt. Das ist nicht wirklich störend, fällt aber definitiv ins Auge.
Insgesamt liefert Pinnacle Entertainment wieder ein hervorragendes Werk ab: Tippfehler fielen keine auf und die gesamte Aufmachung wirkt professionell und aus einem Guss. Die Grafiken unterstützen den Text, ohne ihn unnötig zu überlagern. Als kleines Bonbon wurde die Datei in Layern aufgebaut. Möchte ich meine Datei also ohne den Tinte fressenden Hintergrund auszudrucken, ist das kein Problem – im Bedarfsfall können sogar sämtliche Grafiken ausgeblendet werden. So muss ein aktueller Rollenspielband aussehen!
Anders als in vielen anderen Settingerweiterungen werden im Deadlands Noir Companion nicht nur neue Regeln und Schauplätze beschrieben. Das Besondere an diesem Band ist, dass jede vorgestellte Stadt auch gleichzeitig in einer anderen zeitlichen Periode spielt. Leider bedeutet dies aber auch, dass der Inhalt für New Orleans Kampagnen eher dünn ausfällt: Viele der vorgestellten Charaktere und Monster sind ortsgebunden und nur selten kann ein Bösewicht ohne weiteres nach New Orleans verpflanzt werden. So bleiben für Charaktere in New Orleans lediglich die zwei "neuen" mystischen Hintergründe des Gesegneten und des Sykers. Diese sind zwar aus den Geschwistersettings entnommen, aber immerhin auf das Setting angepasst worden.
Der Aufbau des Bandes ist durchaus schlüssig: Neben den einleitenden Worten, den neuen Settingregeln und einer kurzen Lektion in Sachen geschichtlicher Entwicklung in den USA bzw. CSA von 1913 bis 1956 werden auf jeweils vierzig bis fünfzig Seiten die Städte Chicago (1927), Shan Fan (1939), City of Lost Angels (1946) und die City of Gloom (1950) vorgestellt. Jeder Abschnitt beginnt mit einer groben Beschreibung der aktuellen Situation der Stadt sowie eines kurzen geschichtlichen Einblicks. In diesen Kapiteln wird der Leser an die wichtigsten Macher und laufenden Entwicklungen herangeführt. Anschließend folgt jeweils eine Karte der Stadt und eine grobe Beschreibung der Stadtviertel und wichtiger Orte. Selbstverständlich wird hier auch auf die kommenden Savage Tales verwiesen, sofern diese sich im jeweiligen Gebiet befinden. Der eigentliche Schatz der Kapitel sind die Savage Tales und die Plot-Point Kampagnen, die individuell für jede Stadt zusammengestellt wurden. Die Palette deckt hier einen Großteil klassischer Noir Geschichten wie z.B. Entführung, Raub oder Mord in unterschiedlichen Inkarnationen ab. Genauso wie die in diesem Kapitel enthaltenen Plot-Point Kampagnen wurden die Savage Tales bestens auf den Ort der Handlung zugeschrieben.
Die Kampagnen sind teilweise etwas geradlinig geworden. Hier und da wird sehr stark auf Railroading gesetzt um die Story voranzutreiben. Im Großen und Ganzen ist aber jede Kampagne eine spannende Ergänzung und hält für die Spieler die eine oder andere hässliche Überrauschung bereit. Der thematische Einschlag ist hier noch deutlicher als in den kurzen Savage Tales: Während man in Chicago zum Beispiel einem Gangster-Plot nachjagt, hat man es in der City of Gloom mit einer stark steampunk-lastigen Geschichte zu tun. Durch diese starke Aufteilung in unterschiedliche Genres bietet dieser Band eine unheimliche Vielfalt an Tonalität und Geschichte, ohne dabei zu viel zu wollen. Ein Wermutstropfen ist natürlich, dass die Charaktere wahrscheinlich nicht sämtliche Geschichten begonnen bei New Orleans über die neuen Städte erleben wird, sondern dass jede Kampagne für eine frische Gruppe von Ermittlern ausgelegt ist. Auf diese Weise schafft es der Companion aber auch, die Spieler immer wieder mit neuen Nuancen und Ideen im Noir Setting zu begeistern.
Die Exotik hält sich dabei aber noch in Grenzen. Es werden zwar stets neue Elemente eingeführt, das komplette Setting fühlt sich aber immer noch nach Noir an, ohne aufgesetzt zu wirken. Dies setzt sich auch in den Monsterbeschreibungen fort, die jedes Kapitel beenden. Ein globales Bestiarium mit Schrecken, die sich praktisch in jeder Stadt finden lassen hätte das Buch noch zusätzlich bereichert, fehlt allerdings komplett.
Der Deadlands Noir Companion erweitert Deadlands Noir um zahlreiche neue Schauplätze. Jede Stadt erhielt in ungefähr soviel Raum, wie New Orleans im Grundregelwerk zur Verfügung stand. Besitzer des Companions können sich frei eine der ausgearbeiteten Städte nehmen und erhalten ausreichend Informationen um direkt in die Geschichte stürzen zu können. Die Qualität der Savage Tales befindet sich auf hohem Niveau, einen kompletten Totalausfall gibt praktisch nicht. Die eine oder andere Geschichte hätte aber noch etwas weniger geradlinig ausfallen können. Mit den Plot-Point Kampagnen kann der Companion aber auf jeden Fall wieder punkten. Die auf den Handlungsort zugeschnittene Story hat das Potential ein unheimlich dichtes Szenario zu zeichnen, das Spieler wie auch Spielleiter in ihrer einzigartigen Stadt gefangen hält. Das ist auf der anderen Seite aber auch ein kleiner Nachteil, da Monster und Geschichten kaum in einer anderer Stadt als Schauplatz zu leiten sind. Der Companion bietet eine Menge neuer Informationen und spannender Geschichten. Diese sind gleichmäßig auf die neu vorgestellten Städte verteilt, so dass der tatsächliche Nutzen für eine einzelne Kampagne eher gering ist.
Gruppen, die New Orleans bespielen schauen praktisch vollständig in die Röhre, in jeder anderen Stadt angesiedelte Kampagnen können immerhin ein Viertel der im Companion angebotenen Informationen direkt nutzen. Die Zeitreise von Chicago bis hin zur City of Gloom ist eine nette Abwechslung zu anderen Begleitbänden, jedoch ist der tatsächliche Nutzen eher gering. Natürlich wird sich das Setting durch die historischen Ereignisse verändern, dies ist im Spiel aber leider nicht zu spüren. Es erfolgt zum Beispiel keine Anpassung der Ausrüstung oder Technologie, was in einem Zeitraum von über vierzig Jahren realistisch wäre. Ein generelles Problem des Companions ist außerdem, dass nur wenige Themen bis in die Tiefe behandelt werden. Die meisten Savage Tales bestehen aus maximal einer halben Seite, in der der komplette Plot erklärt wird. Weiterführende Details wie Charakter- oder Ortsbeschreibungen sind entweder nur sehr rudimentär oder gar nicht vorhanden. Die Verantwortung für diese Details liegen vollständig beim Spielleiter, der aus diesem Grund auch – wie in den Deadlands Settings allgemein üblich – über einige Erfahrung verfügen sollte.
Mit diesem Werk hat Pinnacle Entertainment eine solide Erweiterung zu Deadlands Noir zustande gebracht. Die beschriebenen Städte und ihre Bewohner sind glaubhaft und in düsterem Noir-Stil gezeichnet. Der Inhalt sowie die Gestaltung des Buches weiß zu überzeugen. Der Preis ist aber für ein unterstützendes Produkt sehr hoch und trübt die Freude über dieses Buch merklich. Nichtsdestotrotz kann für Fans der Reihe mit genug Spielleitererfahrung eine Kaufempfehlung ausgesprochen werden
Unsere Bewertung
Erscheinungsbild: 5/5 Hervorragend!
Inhalt: 3/5 Vier neue Städte für Deadlands: Noir mit eigenem Flair und noch zwei neue mystische Hintergründe obendrauf.
Preis-/Leistungsverhältnis: 3.5/5 Saubere Präsentation, viel Inhalt, aber leider immer nur in Teilen verwendbar
Gesamt: 4/5
[4 of 5 Stars!]
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Savage Worlds Fantasy Character Generator Toolkit
colin t.
Verified Purchaser
Date Added: 06/21/2013 14:00:58
Picked this up as I'm very new to Savage Worlds and the one time i ran a game it was without understanding the need for playing cards.
So having been listening to the Knights of Reignsborough podcast got me interested in superhero gaming and I picked up the fantasy companion since I've been taking a few steps away from dungeons and dragons and this is one of many I've been looking at.
This toolkit is the first I've bought and I've been using it to get a handle on character generation, although its intended to be used instead of normal character generation I've been using it to provide a starting point for creating characters, I believe its well worth the price and I recommend it to anyone who like me is new to Savage Worlds and looking for a bit of inspiration for creating characters and even ideas for scenarios.
Give it a try you won't regret it!
[4 of 5 Stars!]
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Savage Worlds GM Screen Inserts
Stephane G.
Verified Purchaser
Date Added: 06/14/2013 22:50:10
Cool illustrations no matter what setting your using. The pages with the tables are clear & concise, thus avoiding the need to look it up in the rulebook. If the players can see the combat options, then they may be more inclined to use them in game.
[4 of 5 Stars!]
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Deadlands Noir: The Old Absinthe House Blues
Cedric C.
[Featured Reviewer]
Date Added: 06/13/2013 23:09:38
The Old Absinthe House Blues isn't a bad adventure. But after the Red Harvest adventure of the core book, I found OAHB to have less noir and be less intertwined with the New Orleans of Deadlands: Noir. Particularly with the investigation and bayou locals, it felt like something close to a Call of Cthulhu adventure, without the highly thematic mythos.
The adventure is also more linear than I'd like. The adventure breaks down into three acts: investigation in New Orleans, convincing the locals in the bayous, and a climactic fight against some thugs some high cornfields. But the investigation requires the players to follow a particular path, and the bayous has an encounter with an undefeatable creature. A game master may have to rewrite the adventure to add more flexibility.
On the plus side, the adventure is adaptable. Because it's not deeply connected to the Deadlands: Noir version of New Orleans, and the focus is roleplaying over mechanics, new players (and even game master) can get into the adventure without knowing much of Deadlands: Noir New Orleans, nor must they use the Savage Worlds game system. The adventure has also been designed to allow other adventures, such as personal scenarios, to be played between OAHB acts. Since the adventure starts in New Orleans, the gamemaster can easily introduce OAHB elements into the New Orleans-based Red Harvest adventure of the core book.
At around 30 pages, it can be printed on the laser printer without changing the toner. However, I would recommend playing out the core book adventure first, and seeing what other Deadlands: Noir adventures come out later.
[3 of 5 Stars!]
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Deadlands Reloaded: Grim Prairie Trails
Sean F.
[Featured Reviewer]
Date Added: 06/10/2013 18:26:44
SEAN'S PICK OF THE DAY: Deadlands fans still wanting to wander the Old Weird West will be happy about this one. New monsters, classic creatures and archetypes, and lots of adventures.
[5 of 5 Stars!]
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Deadlands Noir
Cedric C.
[Featured Reviewer]
Date Added: 05/30/2013 23:52:19
Alexander L. has written a fantastic review of Deadlands Noir, so, instead of assuming you're incapable of reading his review, I'll some additional comments to add to it.
Do you need Deadlands: Reloaded?
No, but you should be familiar with the Deadlands setting. But, since Deadlands: Noir takes place in the Depression, certainly none of the characters will care about some history lesson from a century ago. They're too busy trying to find a dime for their next meal. The Deadlands weirdness works well as the underbelly of the city, so players unfamiliar with Deadlands can easily play player characters who are discovering things they shouldn't know.
Do you need Savage Worlds?
You should. About a third of the book includes Deadlands: Noir rules for Savage Worlds, stats for important NPCs in its New Orleans setting and a bestiary of Deadlands critters you don't want to tussle with.
The Savage Worlds RPG and miniatures skirmish game system support cinematic gaming very well. The Deluxe PDF edition is ten dollars and really can be used for more roleplaying games by itself. The earlier Explorer's Edition can be found hardcopy for ten dollars or less at the OLGS. You can also get the Savage Worlds: Test Drive edition free on DriveThruRPG or the Pinnacle games site. You're welcome.
Of course, with this being Noir, your players will be investigating and roleplaying more than hacking and looting. So, if your players are obstinate, adapting Deadlands: Noir to your system of choice isn't impossible.
Is this game only for Deadlands players?
No. This game could have been equally called Noir: Deadlands. Deadlands gives the game a unique flavor, but can be suited for your playing group's taste. Investigative Call of Cthulhu players will also enjoy this game, as Deadlands: Noir supports adventures where something spooky lies underneath the story.
In fact, most character types have changed, and some eliminated entirely. Blessed, sykers, and martial artists are rare so will be covered in the Deadlands Noir: Companion. Indian shamans exist, but not in the urban landscape of Deadlands Noir. Mad scientists evolved into patent scientists. Hucksters were hunted down, with those remaning becoming Grifters. Voodoo, however, has risin in New Orleands, allowing players to play shamanistic characters. And the Harrowed are still there. Savage Worlds supports designing characters based on skills, not classes, so players always have the option of playing their favorite noir character idea.
What if I don't want to run premade adventures or don't want to set Deadlands: Noir in New Orleands?
Okay, maybe this book won't work out too well for you. There *is* a two-page mystery generator you can use to create your own adventures. But about a fifth of the book is dedicated to a seven-adventure campaign, with the shorter mini-adventures usable between these adventures. New Orleands (and its corrupt factions) is the only city covered in this book. See the Deadlands: Noir Companinion for additional cities.
Web Support
As of this writing, the Deadlands: Noir KickStarter is still shipping dead tree versions of its books, so it's not too surprising that the only support are some premade characters and a character sheet. The premade characters are definitely worth looking at. Deadlands: Noir mentions miniatures and printable and purchasable maps of the adventures in the PDF, but I couldn't find mention of them on the website.
PDF Format
One irritation I have with PDFs is that many of them make a PDF of the book, and that's that. IMO, Since PDFs have an unlimited page count, and material that couldn't be included in the dead tree version because of printing costs should be included. Also, PDFs allow printing of individual pages. The artwork includes mug shots of NPCs. So Pinnacle could have included NPC picture profile handouts for the GM to print and cut out for the players to see whom they were dealing with. Also, since Savage Worlds supports miniatures gaming and they have the full-body art of the beasties, I would have liked to see paper miniatures included with the PDF.
Conversely, a 145 page grey-color intensive coffee-table PDF is not something you want to print out. No printer-friendly version is included. Entries for NPCs and beasts have widows and orphans (ie. a one-page entry for a beast will start at the bottom of one page and go to the other side). Artwork that looks purdy in the electronic coffee table book consumes ink and toner when you have to print out the page it's one.
[5 of 5 Stars!]
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Savage Worlds Deluxe
Cedric C.
[Featured Reviewer]
Date Added: 05/29/2013 23:20:14
Savage Worlds is a generic cinematic simulationist RPG, with miniature skirmish rules. Savage Worlds Deluxe: Explorer's is the newest edition, providing an update to the third printing of Savage Worlds Explorer's Edition. Savage Worlds is published by Pinnacle Entertainment, with settings Evernight, 50 Fathoms, Necessary Evil, Rippers, Low Life, Deadlands: Reloaded, Tour of Darkness, Necropolis, and Weird War II. Just under fifty companies have been licensed to create product for the Savage World game system.
The Rules
Each character has attributes and skills, collectively called traits. Traits are represented by a type of die, such as d8. Whenever a character performs a Trait Test, they roll the appropriate Trait die, add modifiers, and try to reach a Target Number, typically a 4. If two characters are in a conflict, they each make an opposed Trait Test, with whoever rolled the higher number winning out. A character also has a Race, Derived Statistics, Edges and Hinderances (advantages and disadvantages), and Gear. Additional rules allow cooperative rolls for characters, and group rolls, for Extras.
Sounds typical, right? Well, Savage Worlds adds a number of cinematic rules to the standard "skill roll vs. target number" mechanic. Aces allow "exploding dice", where an additional die roll is added if a die's highest number has been rolled. For every 4 points above the Target Number the hero achieves a Raise for the roll, for additional effects, such as additional damage. Every hero roll includes a d6 Wild Die, whose results can be used in lieu of their regular die roll. Bennies are "plot points", allowing a Trait reroll, and taking the better of the two. And so on.
Initiative is a slightly gimmicky deck of playing cards, with each hero and his allies, or GM group of whatever being dealt a card. Highest rank goes first. Jokers, however provide a temporary bonus and allow the hero to go at any time during the round. A Hold allows a hero to wait on another character's action, and interrupt with a successful Agility contested roll. Player Characters can either Move their Pace of 6 inches, or Run an additional 1d6 inches, with a -2 Trait test penalty.
A Melee Attack is simply an opposed roll of Fighting Skill vs. Parry. Ranged Attacks are a Shooting Trait Test, with Target Numbers of 4 for short range, -2 modifier for Medium Range, and -4 modifier for Long Range. Additional rules allow multiple targets. Melee Damage is the character's Strength die and weapon's damage die. Ranged Damage is the weapon's damage die. Damage dice can also Ace (explode). Total damage is compared to the defender's Toughness, and can have raises.
You've probably seen that crunch before, but the next cinematic mechanic is damage. No abstract hit points here! Characters are either Shaken, Wounded, Incapaciated, or Dead. If the damage roll was successful, the target is Shaken, but each raise causes a Wound. If the character was just an Extra (such as a minion), he's out of the combat. Each wound means a -1 on Trait Tests, and three wounds means Incapacitated. Keep a benny around to soak damage: make a successful Vigor roll to shake off those wounds! Or spend a benny to automatically stop being Shaken. Additional rules cover situations such as Aiming, Area Affect Attacks, Breaking Things, Called Shots, Hazards, etc. Tests of Will is a great cinematic mechanic, in which heroes can Intimidate the bad guys, or Taunt the behemoth.
Dramatic Tasks have their own mechanic. A standard Dramatic Task requires five actions (rounds) and five successes. Dramatic Tasks are typically difficult (-2 Trait modifier), but other characters can cooperate. Just don't draw a Club for your action, or the GM will inflict a -2 Complication, with disasterous results!
Horror and mythos game masters will like the Fright Table. The Fear mechanic is a Spirit attribute trait check. A horrific scene can cause a character to be Shaken. Something from the mythos will have worse effects! Both can result on a roll on the Fright Table, ranging from a useful Adrenaline Surge, to a Charisma-penalizing streak of white hair, to a heart attack!
Additional rules include Interludes (breaks between adventures), Mass Battles (eg. Mars invades Earth), Social Conflict, and Vehicles.
An entire chapter is dedicated towards Powers (magic, psionics, super powers, weird science) using a power point system, and detailing specific powers. Another chapter is Game Mastering advice. The Bestiary chapter has both Abilities (similar to Edges and Hinderances) for creatures, and sample beasts. The book ends with several unconnected "One Page Adventures" designed for a single session of climactic play, plus some templates for area effects.
Buyer's Guide
I do recommend first downloading from DriveThruRPG the free Free RPG Day Test Drive rules, which come with a modern day horror adventure. The additional mechanics in the Deluxe book can be intimidating, and the Test Drive rules provide an excellent framework for new players and game masters. The pdf download of the Deluxe book does not come with a printer-friendly version, so if you don't plan to bring your iPad or laptop to the game table, also check your OLGS for the hardcopy Deluxe Explorer's Edition, for about $10. The Deluxe Edition has some updates, but the two editions are still compatible, and rules changes are on the Pinnacle website. Pinnacles Entertainment has the Test Drive, additional adventures, and other support for Savage Worlds.
[5 of 5 Stars!]
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12TM: Fear Effects: Savaged edition
Verified Purchaser
Date Added: 05/20/2013 16:14:54
So far the best purchased Ive made on RPGNow!
So useful and full of variety and awesome flavorful options!
Thank you so much for offering this :)
[5 of 5 Stars!]
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Bodum Red 'Bistro' RD10709-294UK 2 slice toaster
Item No.3250020503
Item No.3250020503
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Brighten up your kitchen with some retro flair with this stylish toaster from Bodum. In a stunning shade of red, this chrome plated toaster features an eye-catching textured design with an embossed logo and curvy contours. Featuring a two slice design, this toaster also features a handy defrost feature.
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Nelson Mandela, Anti-Apartheid Hero, Dead at 95
Former South African president turned global icon changed the world with his beliefs.
Nelson Mandela's Legacy
Reactions to the anti-apartheid hero's death pour in from across the world.
Aretha Franklin Remembers Nelson Mandela
Legendary soul singer Aretha Franklin shares her memories of Nelson Mandela with "Nightline."
Nelson Mandela Dead at 95
Anti-Apartheid icon served as South Africa's president after years in prison.
Mandela's Humility and Charm Shined Throughout Life
Imprisoned for 27 years, Nelson Mandela bore the scars of tragedies.
Nine of Mandela's Most Inspirational Quotes
He will be remembered for his many inspirational quotes.
ABC Digital Report: Nelson Mandela 1918-2013
South African Peace Leader Nelson Mandela dies at age 95.
Mandela in His Own Words: Remembering a Global Legacy
Nelson Mandela inspired the world over with passionate speeches of racial equality.
South African Peace Leader Nelson Mandela Dead at Age 95
Mandela was hailed as the icon of the anti-apartheid movement, survived 27 years in prison.
The Life of Nelson Mandela: South African Peace Leader Remembered as Fighter
The voice of his people, Mandela struggled over South Africa's legacy of racial apartheid.
Video Slideshow: The Times of Nelson Mandela
Nelson Mandela became South Africa's first democratically elected president.
Obama: Mandela 'Belongs to the Ages'
Obama met Mandela only once in person, during a meeting in Washington in 2005.
Infighting in the Mandela Family
Dispute and debate among family members regarding how to honor Nelson Mandela.
Nelson Mandela's Impact on Entertainment and Global Media
Several films honored the former South African president as social media exploded with tributes.
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82nd annual La Jolla ocean swim draws record turnout willing to brave shifting current, chilly water and lots of kelp
Point Loma Don't expect elite swimmer Alex Kostich of Los Angeles to don an "Old Guys Rule" T-shirt anytime soon.
At 42, Kostich can still beat the Speedos off his competition.
And he deserved every carbohydrate and calorie in the hot fudge sundae he devoured at the nearby Sammy's Woodfired Pizza after defending his title Sunday afternoon in the 82nd annual La Jolla Rough Water Swim's signature Gatorman event.
Kostich, who said he has swam this race "15 or 16 times, I think," used some furious freestyle stroking at the end of the popular open-water event to beat Tommy Anderson of Jamul by 18 seconds, in one of the closest races in the event's recent history.
The scenic swim, a three-mile up-and-back from La Jolla Cove to Scripps Pier, brought a huge field of 350. A record turnout of more than 2,000 swimmers participated in the event, which also had a 250-yard junior swim for boys and girls 12 and under, one-mile women's and men's masters classics and a one-mile amateur swim for boys and girls 13 to 18.
Kostich, the defending Gatorman champion, used to double up in the masters classic and the Gatorman, but has concentrated on the latter since turning 35, he said.
"I do it for the fun of it and the fitness," Kostich said of competing. "I love the people and the volunteers. It's always great to be out here, a great experience."
Kostich finished Sunday's race in 58 minutes, 30 seconds, or 10 seconds slower than his first-place finish in 2011.
He earned $500 for his win.
Clairemont native Jessica Heim, the first-place women's finisher in last year's Gatorman, defended her title as well, in 1:02:55. (Her time last year was 1:01:08.)
Because she swims competitively for the University of Nevada, Las Vegas, the 2010 Horizon Christian graduate did not get a cash prize, according to race chairman Bill Uncapher.
No money was no big deal for Heim. Though it was only her second Gatorman, Heim said she enjoys being in the ocean versus the pool.
"This kind of race breaks up the monotony of swimming back and forth," said Heim, who swims the mile, 500 meters and 200 meters for UNLV. "For me the race is not about winning, but about going out and having fun. The conditions of the ocean is what makes it fun and different."
Under mostly sunny skies in La Jolla, the annual competition drew those daring to brave the ever-changing current, cold water and kelp, along with some sea lions.
Kostich, Anderson and Eric Mix were close for much of the race heading toward the La Jolla Shores, but Dylan Bunch (third at 59:41) and Deni Cullom (fourth, 1:02:16) caught up and stayed close heading back toward the cove.
"I swam in a curve going out and concave back in, hugging the coastline on the left side," said Kostich, who on Sept. 3 finished in the top 10 for the 20th year in a row at the 2.384-mile Waikiki Roughwater Swim in Hawaii.
On the way back, Anderson and Kostich were close, but Anderson chose to go more toward the right heading toward the beach, leaving Kostich alone with a sea lion that jumped down from a nearby cliff and swam along.
"Alex's stride rate is unbelievable," said Anderson, who attends The Bishop's School, after his fifth Gatorman.
Also proving that age has no limits was 85-year-old Mo Mathews of Hawaii, who competed despite wearing a pacemaker for six years and using a cane on land. Mathews won his age group in the men's masters swim in 40:04.
His last appearance in the La Jolla Rough Water Swim was in 1947.
His toughest opponent Sunday was the green slimy stuff that attached itself to a lot of the swimmers when they exited the water.
"There was a lot of kelp out there," said Mathews, who still works part time as a legal assistant.
"You know, I can't walk, but I feel very comfortable in the water. Today I needed a couple of people to drag my carcass up the beach."


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PepsiCo, Hertz and Phillips 'Green Game-Changers,' WWF Says
Hertz, Phillips, Kingfisher, DONG Energy, BASF and PepsiCo are among the large companies moving toward more sustainable business models and reaping economic rewards, according to a report published today by WWF.
The Green Game-Changers report, produced by Verdantix, shows businesses can grow — and create new markets — while generating net-positive environmental impacts, WWF says.
Companies should reassess the value chain, the report says, and look at their total environmental impacts, both upstream and downstream. The report says PepsiCo and BASF have both had early successes in creating restorative models that have a net-positive impact on the environment.
The report recommends companies monitor emerging models, and says companies like Kingfisher and Hertz have been prompted to move towards business models based on sharing or renting goods and services by companies like Zilok and Zipcar.
It says companies shouldn't stop at sustainable innovation, but should use this to benefit themselves and customers, and cites Phillips and Dong Energy as two firms that are doing this. Philips' B2B Pay Per Lux sells lighting as a service, and the company also recycles existing equipment and installs energy-efficient lighting, which it retains ownership of. The firm pays customer energy bills and recycling costs at the end of the lighting's life, the report says.
Additionally, sustainable business models require buy-in from companies' leadership. The report says Umicore employees credit their business's transformation to a consistent vision from the top of the firm backing increased recycling and "urban mining."
The report also says shifting towards sustainable models cannot be done without collaboration with external partners.
Stay Up-to-Date On Environmental Management, Energy & Sustainability News with EL's Free Daily Newsletter
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casa 2 ulivi,pool,garden,breathtaking sea view
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Description from the manager
Description from the manager
Bedrooms: 3/
Bathrooms: 2/
Sleeps: 6/
Type: Villa
Casa "2 Ulivi" is located only a short walk from the center of the village of Termini, which is the final stretch of the Sorrento Peninsula. From the terrace and the swimming pool there is an amazing view of the sea. This fine home is surrounded with olive and fruit trees. The front end of the house is truly blessed with a breathtaking view of the Isle of Capri, then the islands of Ischia and Procida, followed by the northern tip of the Gulf of Naples stretching all the way to Mount Vesuvius.
The small and nice village of Termini is only 300 meters away and there you will find quaint food shops, bar, bus stop, newsstand; Massa Lubrense center ...Read more
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guido terzuoli
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Additional Location Information
Casa 2 ulivi is in an ideal location for visiting the region towards Sorrento, Pompei and Naples, and the Amalfi Coast.
The small and nice village of Termini is at only 300mts (food shops, bar, bus stop, newspaper); Massa Lubrense centre is at 5kms; Sorrento at 10kms; the Amalfi Coast at 18kms.
The famous bay of Marina del Cantone (pebble beaches and restaurants) is 9 kms far, Sorrento at 15 Km and Positano at 18 Km
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Beach or lakeside relaxation, Rural retreats, Warm winter getaways
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Nearest airport: napoli, 35 miles
Nearest ferry port: sorrento, 9 miles
Nearest train station: sorrento, 9 miles
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text: Yesterday I drove around LA and stopped at six different stores to price their film. Samys, Bel Air Camera, Simons, Calument, Mel Pierce, and Freestyle. B&H still has the lowest prices out all of these. Freestyle had the best selection (no Acros 100 in 135 though) and most of the other stores had very sparse film offerings. I was told at Bel Air though that Fuji distribution has been very hit-n-miss of late.


text: We're sorry, Winter Woolie Birdie Pin is no longer available Why not try one of these instead? Hen And Chicks Badge Set by Kaela Mills £10.50$22.75€15.53$17.27 Pale Gold Tree Branch Brooch by Charlie Boots £12$26€17.75$19.74 Silver Guardian Angel Keepsake Pin by Tales From The Earth £12.50$27.08€18.49$20.56 Alice In Wonderland Brooch by Literary Emporium £18$39€26.63$29.61 Winter Woolie Birdie Pin by meninafeliz £15$32.50€22.19$24.67 5 customer reviews(5) This item is no longer available free gift wrap £6.95$15.06€10.28$11.43 delivery to United States Receive this item 5-10 working days from dispatch International delivery available we're sorry we're sorry, This item is no longer available buy a gift voucher related categories fashion > women's accessories > corsages jewellery > women's jewellery > pins & brooches by meninafeliz Location: Dorset, GB read seller's profile see seller's complete range more items from this seller Duck Egg Blue Birdie Brooch Pin £14$30.33€20.71$23.03 Flower Birdie Pin £14$30.33€20.71$23.03 Vintage Style Posy Brooch £10$21.67€14.79$16.45 Vintage Style Heart Brooch £10$21.67€14.79$16.45 Vintage Style Blossom Pin £10$21.67€14.79$16.45 Harris Tweed Handmade Fox Brooch £15.95$34.56€23.60$26.24 view all you may also like PRODUCT DETAILS CUSTOMER REVIEWS DELIVERY RETURNS Made in Britain free gift wrap exclusive eco-friendly ask seller a question save for later A quirky and unique little bird to brighten up your winter woollies. This gorgeous little birdie is handmade in our Dorset studio with chunky woolfelt in sky blue. The brooch is stitched by hand and embellished with a sweet little vintage posy on it's wing, twisted wire legs and a pretty floral ribbon tail. Looks great pinned onto a coat, jacket, jumper or cardigan. An original Christmas gift for nature lovers and woman who appreciate quirky, handmade gifts. The brooch comes presented on a handmade gift tag, ready for gift giving. made from: The bird is made with 100% woolfelt in sky blue and chocolate brown. Dark brown coloured copper wire for the legs and a cotton embroidered ribbon for it's tail. There is a silver metal brooch pin attached to the back. dimensions: The bird measures approximately 7cm from beak to tail. product code: 143226 5 customer reviews Wed 13 Feb 2013 No comment supplied. Sat 12 Jan 2013 No comment supplied. Fri 02 Nov 2012 The quality of this item was fantastic - it was also beautifully packaged and made an excellent gift. Thank you. Mon 05 Dec 2011 Beautifully made brooch. Thu 10 Nov 2011 No comment supplied. see all customer reviews hide some customer reviews read about our product rating system ratings guide trusted independent customer feedbackforum excellent bad good poor This product is dispatched to you by meninafeliz. MAINLAND UK order now and receive this item on or before price Free Delivery Monday 12 October FREEFREEFREEFREE Two Day Delivery Thursday 8 October £3.95$8.55€5.84$6.49 NON-MAINLAND UK estimated delivery price Highlands & Islands of Scotland 2-5 working daysfrom dispatch £1.75$3.79€2.58$2.87 Northern Ireland 2-5 working daysfrom dispatch £1.75$3.79€2.58$2.87 INTERNATIONAL DELIVERY estimated delivery price Western Europe 2-5 working daysfrom dispatch £5.00$10.83€7.39$8.22 Rest of Europe 5-10 working daysfrom dispatch £5.00$10.83€7.39$8.22 USA & Canada 5-10 working daysfrom dispatch £6.95$15.06€10.28$11.43 Asia & Australasia 5-10 working daysfrom dispatch £7.25$15.71€10.72$11.92 Rest of the world 5-14 working daysfrom dispatch £7.25$15.71€10.72$11.92 You have 28 days, from receipt of cancellable goods, to notify the seller if you wish to cancel your order or exchange an item. Please note: goods that are personalised, bespoke or made-to-order to your specific requirements, perishable products and personal items sold with a hygiene seal (cosmetics, underwear) in instances where the seal is broken are non-refundable, unless faulty. Read more about our returns policy.Should you choose to return or exchange your order you will need to deliver the item(s) to the UK, where this seller is based. meninafeliz's return policy


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text: Meta Battle Subway PokeBase - Pokemon Q&A Login Register All Activity Questions Unanswered Tags Users Ask a Question Rules Chat WHAT is the strongest move of each type??? 4 votes Like explosion is the strongest normal type moves strongest types asked Dec 16, 2010 by Ike,Lloyd Irving Please log in or register to add a comment. Please log in or register to answer this question. 1 Answer 4 votes Best answer You can see yourself by going to http://pokemondb.net/move/all and choosing a type from the menu, then clicking to sort the column. But I will summarize anyway... NORMAL - Explosion FIRE - V-Create (or Blast Burn for a move more Pokemon can use) WATER - Hydro Cannon ELECTRIC - Lightning Strike (or, Zap Cannon/Thunder/Volt Tackle for more Pokemon) GRASS - Frenzy Plant ICE - Freeze Shock/Ice burn (or Blizzard for more Pokemon) FIGHTING - Focus Punch POISON - Gunk Shot GROUND - Precipice Blades FLYING - Sky Attack PSYCHIC - Psycho Boost BUG - Megahorn ROCK - Rock Wrecker/Head Smash GHOST - Shadow Force DRAGON - Roar of Time DARK - Foul Play STEEL - Doom Desire FAIRY - Light of Ruin Remember these are the most powerful only, not the actual best moves. For example Frenzy Plant stops you from moving the next turn so it's not a good move at all. answered Dec 16, 2010 by Pokemaster edited May 31 by 5th of November THX!!! commented Dec 16, 2010 by Ike,Lloyd Irving I think Eruption is better... or maybe Heat Crash... I think they are better than Blast Burn because the user needs to recharge!!!!!!! commented Aug 9, 2014 by timmykim915 Love foul play, especially when people abuse dragon dance. commented Nov 1, 2014 by kaidthenickl the strongest ground type move is Precipice Blades not earthquake commented May 31 by jzmaster P-Blades wasn't released when this was asked/answered, and I highly doubt Pokemaster keeps ALL of his answers up-to-date. commented May 31 by Grime Time Sheer Cold is the strongest Ice Type move. Horn Drill\Guillotine is the strongest Normal type move. Fissure is the strongest Ground type move. commented Sep 3 by hoduraya Can't argue with that logic. commented Sep 3 by Grime Time Please log in or register to add a comment. Related questions Which Dragon-type pokemon is the strongest what is can be the strongest move? What typing would be the strongest? Is rollout the strongest move? What are the strongest moves of each type (Excluding Signature Moves)? What is the best contest move from each type of contest in Pokemon Sapphire? What is the most optimistic move of each type? What is the strongest starter(statwise and strong attackwise out of all the games? Useful Meta Posts How to change your username How to add a user avatar Why was my post hidden? The points system Question etiquette Flags vs Downvotes Anime FAQ


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Company Overview of HSBC France S.A.
Executive Profile
Pierre Jammes
Co-Head of CCF Branch Networks of UBP & Banque Hervet and Chairman of Union de Banques, HSBC France S.A.
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Pierre Jammes serves as Chairman of Union de Banques and Co-head of CCF branch networks, of UBP and Banque Hervet of Credit Commercial De France Sa.
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103 avenue des Champs-ElyséesPhone: 33 1 40 70 70 40
Paris, Ile-de-France 75419
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Petition to Start New Marijuana Political Party
YORK, Neb. -- Several supporters for the legalization of medical marijuana are traveling across the state to unite people under a new political party.
"It obviously helps children with cerebral palsy with the epilepsy. It's something that is needed," said York supporter Josh Packard.
They stood along the streets of York Sunday afternoon, rallying drivers and passersby to sign their petition to start the Marijuana Party of Nebraska.
"I'm upset. I'm sick of waiting," said petition organizer Mark Elworth Jr. "At my point, I should do everything in my power to get to everybody to let them know that we're serious, and this is just an avenue that I think that's going to stick them right in the gut."
Elworth started the petition back in April when he knew the medical marijuana bill wouldn't be passed through the legislature. He needs 5,500 signatures to create his own party and currently has a little more than 3,000.
"Some people think, 'Oh, he just wants to legalize weed.' No, I'm trying to make our state better. I want young people to stay in our state. I want the money to stay here, and I want our patients to stay here. I want everybody to be healthy," said Elworth. "I don't want people on 10 pills. I want people on one plant, not 10 pills."
Read More:http://www.nbcneb.com/home/headlines/Petition-to-Start-New-Marijuana-Political-Party-322644782.html
The U.S. Government's Department of Health Finally Admits That Marijuana Kills Cancer
Marijuana Taxes Swell, Not Up In Smoke After All
Not long ago, Colorado had a disappointing first year of tax collections from marijuana. When one projects one figure, perhaps anything less is a letdown, and the first state to legalize recreational marijuana projected a bonanza. The more skimpy actual numbers lead some to sound the alarm that marijuana taxes were going up in smoke. But now, officials say the Colorado marijuana tax revenues are up nearly 100 percent.
The report that the pioneer pot state reaped $44 million in only the first five months of 2015 is a big relief. The same period last year netted the state only $25 million. The healthy uptick in the numbers will mean copious revenues going into public schools, plus many other dollars added to Colorado's general fund. It seems apparent that this comparative gravy train will fuel other states in assessing taxes on the burgeoning business the crop has become.
Colorado is one of four states that have legalized recreational marijuana despite the continuing federal classification of cannabis as a controlled substance. Many more states have legalized medical marijuana, and with a growing number of states looking to add recreational marijuana, there is no question that taxes play a large part. Colorado has its own tax oddities.
Read More:http://www.forbes.com/sites/robertwood/2015/08/21/marijuana-taxes-swell-not-up-in-smoke-after-all/
Russia Will Block Wikipedia If It Doesn't Take Action On Marijuana Page
When it comes to censorship, Russia sounds like a rough place. Last week they were threatening to block Reddit if it didn't proactively block /r/trees to Russian IP addresses, a very popular Reddit subgroup. At first Reddit sounded like it would play hardball, but then eventually gave into Russia's demands. This week news articles have surfaced about Russia threatening to block Wikipedia if it didn't proactively block a cannabis related entry to Russian IP addresses. Per The Independent:
The Russian government has threatened to ban Wikipedia over a page explainingcharas, a hashish type of cannabis.
Roskomnadzor, the Kremlin's internet watchdog, has reportedly written to Wikipedia's administrators saying it will be ban the website in its entirety unless the entry – which basically provides a recipe – is removed.
According to Meduza, which calls itself 'the real Russia Today', Roskomnadzor has issued a statement: "In the event that Wikipedia refuses to comply with the court's ruling, [we] will block the webpage on Russia territory using the registry of illegal information."
According to the article, Russia has even banned memes. As an American that exercises my First Amendment rights everyday, I'm appalled at what the Russian government is doing. Especially since a lot of their focus seems to be shutting down cannabis pages. Cannabis is harmless. Government censorship is not.
Unlicensed Marijuana Stores Grow Like Weeds in LA
LOS ANGELES -- Graffiti-tagged buildings, barricaded doors and iron-barred windows mark nearly every block of Avalon Boulevard as it cuts through the predominantly Hispanic neighborhood of Wilmington, 20 miles south of downtown Los Angeles.
The streets are lined with small mom-and-pop shops - clothing stores, a piñata shop, garages and small, family-owned restaurants - and a clutch of illegal medical marijuana dispensaries, some located within feet of each other.
Other nearby dispensaries are shuttered with signs announcing 'closed,' 'for lease' and 'for rent' - the result of the city's most recent attempts to close the door on L.A.'s robust illegal medical marijuana industry. But when one dispensary closes, it usually opens somewhere else, police say.
Passed by California voters nearly two decades ago, but absent statewide regulation, the legalization of medical marijuana has spawned a vast network of illegal dispensaries and wide disparities over how businesses are monitored across the state- if they are at all.
Read More:http://www.nbcnews.com/news/us-news/unlicensed-marijuana-stores-grow-weeds-la-n412541
Cannabis World Congress And Business Exposition Is Coming To L.A. Next Month
The Cannabis World Congress & Business Exposition (CWCBExpo) is taking place September 16-18, 2015 at the Los Angeles Convention Center in Los Angeles, CA. CWCBExpo in LA is sponsored by the International Cannabis Association (ICA) and will be the leading event on the West Coast providing the latest information, resources and tools for producers, processors, dispensary owners, healthcare professionals, investors, lawyers as well as cannabis entrepreneurs.
Following a successful June educational and trade show forum in New York that had more than 2,000 attendees, CWCBExpo in LA will offer a comprehensive conference program with the best minds in the medical, legal, financial and product development fields. The educational program will provide unmatched insight on what is needed to succeed in this rapidly changing and growing industry including in-depth workshops on September 16th that cover:
- Cannabis Careers and a Job Fair
- Certification in Opening a Cannabis Business
- Investor BootCamp & CannaPitch
- Pre-Certification for Doctors & Nurse Practitioners
In addition, conference sessions on September 17-18, will focus on tracks that will provide the full spectrum of business success including sessions for entrepreneurs, growing and sustaining a cannabis business, insight into what's ahead and what's next for the industry, and direct access to thought leaders and innovators.
Read More:http://www.theweedblog.com/cannabis-world-congress-and-business-exposition-is-coming-to-l-a-next-month/
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Two Former Islanders Prospects Fly Coop
Two former New York Islanders prospects have decided their skills would be better suited overseas after signing to play in Sweden over the course of the past two days. John Persson, 22, played 123 games with the Bridgeport Sound Tigers of the American Hockey League and 10 games with the Islanders in 2013-14, notching one goal on 16 shots in his brief glimpse at NHL life. A native...
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New United CEO pledges to better serve customers, employees on 5-year merger anniversary
New United Airlines CEO Oscar Munoz said in an exclusive interview this week that the airline hasn't lived up to the promises it made five years ago when it merged with Continental Airlines, and he pledged to do better by paying more attention to customers and employees.
Munoz, who became CEO since Sept. 8 amid intense controversy, discussed his plans in broad strokes but offered few specifics during an interview with the Chicago Tribune editorial board.
Also on Sept. 8, United abruptly replaced its former CEO Jeffery Smisek amid a federal investigation into whether the airline gave preferential treatment to a former chairman of the agency that operates the New York-area airports who has political ties to New Jersey Gov. and presidential candidate Chris Christie.
Today — the five-year anniversary of United's merger with Continental Airlines — Munoz said in an open letter in 13 publications that United hasn't "lived up to your expectations," but he promised to "show that we're listening."
The open letter is similar to a letter Munoz emailed to the carrier's frequent flier members on Sept. 15, introducing himself and pledging to do his best to serve customers by focusing on teamwork among the airline's employees. I blogged last month about the letter.
Also today, United launched UnitedAirtime.com, a website where customers and employees can leave feedback that United will respond. It's an effort to show the airline is listening.
Munoz told the Tribune that airline seemed to have forgotten about customers, "and that is at the crux of the problem at United in the last few years."
Munoz, 56, was president of railway giant CSX and head of United's audit committee before being named United CEO. He also has worked for AT&T, Coca-Cola and Pepsi.
Now Munoz leads the second-largest airline in the world after Fort Worth-based American Airlines.
"We recognize the fact that this integration, this merger has not gone as well as it could have," he told the Tribune. Munoz was a United board member during the merger and integration process he now criticizes.
The federal corruption probe only added to United's other struggles, such as labor woes, poor customer service, technology issues and lagging on-time performance. However, like many other airlines, it has posted record profits.
Munoz talked to the Tribune about:
* He thinks United "could want to offer a better product" than its 50-seat regional-jet flights, which are operated by third-party carriers, because they can't accommodate roller luggage in overhead bins.
* He talked about firing corporate consultants and containing costs with help from employees instead.
* He promised "small wins" for loyal customers and employees that don't cost the company much but are meaningful to people. He declined to give examples.
He wouldn't directly address the scandal that ousted Smisek, but said the rabid media attention doesn't appear to be hurting United's brand, customers or employees. Once the details come out, he said people will understand "it wasn't a failure of our entire corporate entity and its ethics and principles. It was an isolated incident."
Federal authorities are investigating United's dealings with the Port Authority of New York and New Jersey, which operates airports in that area. They're looking at whether the airline reinstated a money-losing route from Newark to an airport near the South Carolina vacation home of the agency's then chairman, David Samson, to potentially curry favor with him.
A source confirmed to the Tribune that a federal investigation is looking at a Sept. 13, 2011, dinner meeting at a New York restaurant called Novita where Smisek allegedly lobbied Samson to improve transit connections between Newark and Manhattan and help subsidize a new aircraft maintenance hangar at Newark's airport.
Samson in turn allegedly expressed his dissatisfaction with United's decision to not resume flights from Newark to Columbia, S.C. United added what became known as the "chairman's flight," allegedly so Samson would have a shorter drive to his vacation home. The flight stopped service four days after Samson resigned in April 2014, according to the Tribune.


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The Georgia Ports Authority board approved expenditures of up to $12.6 million for the third phase of Savannah's yard crane electrification and a project to refurbish the concrete wharf at the Port of Brunswick's Mayor's Point Terminal at a meeting Monday.
In a separate action, warehouse workers began a strike Tuesday morning against California Cartage warehouse in Los Angeles.
Ocean carriers COSCO and Evergreen Line will end their jointly operated CSX loop between China and Southeast Asia.
The Danish firm's acquisition of UTi is the latest in a string of international mergers in the 3PL industry this year.
The Israeli ocean carrier recently returned to the black, posting adjusted net profits of $23 million in the second quarter of 2015 compared with a net loss of $50 million the previous year.
With more tonnage to be delivered next year, London-based shipping consultant Drewry says "the overhang of excess capacity [in the ocean freight industry] will be even greater than that experienced in 2009."


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Piedmont Natural Gas Block Party returns
Piedmont Natural Gas Block Party returns to Anderson for another season of great local music
Jeff Waters and Carey Jones have one word to describe the upcoming 2014 Block Party season: It's "solid." Gone are the days of questionable sponsorship opportunities and fluctuating venues. Ever since the Block Party first took over for Downtown Sounds back in September 2009, the event has undergone several changes and growing pains, but it seems the event and its organizers have found a sweet spot.
The first Piedmont Natural Gas Block Party of 2014 will take over Carolina Wren Park on April 3 when the T.L. Hanna Jazz Band kicks off the concert series, which will last its usual seven months. Everything from the band line up to the venue setup and vendors are ready to fit comfortably into the Block Party's new location, and the organizers couldn't be happier with how far the event has come in five years.
"We're more excited than we've ever been to start a season," Waters said. "Everything is in place this year more than ever and, honestly, it's an easier sell now for everyone involved."
As Waters has said in the past, a title sponsor has been the event's most elusive piece of the puzzle in the past, but thanks to a successful Block Party last year, Piedmont Natural Gas will return to sponsor the event in 2014. Carolina Beer will once again be the presenting sponsor and one of the event's longest running vendors.
The real question last year was when and if the event would move to Wren Park. Shortly after the park was finished, organizers were allowed to hold the last two Block Party events in the park to test the waters for the upcoming season. They toyed with stage placement and realized they needed to beef up lighting on stage.
However, Jones had nothing but positive things to say about the park. Although he believes Wren Park wasn't built around acoustic considerations, he was "floored" by the way the bands sounded. With sound a non-issue, the organizers had a near-ideal setup that catered to just about everyone by the last night of the 2013 Block Party.
"We wanted to make sure people had options," Jones said. "The stage location allows people to be right in front of it or in a grassy area where they can just sit and listen."
That's not to say the event as a whole hasn't been tweaked compared to last year. Once again, Waters is fleshing out a spring schedule separate from that of summer and fall. Instead of risking opening dates with unknown acts and saving proven acts for later in the schedule, Waters and Jones hope to capitalize on the excitement of the new venue by bringing in the event's most historically successful acts in the first two months in the hopes to have them back in late summer or fall. They also plan on including some new acts, such as Deja Nue, in early June. They expect this will help them maintain momentum throughout the event's seven-month duration.
However, if 2013 taught them anything, it's that the best-laid plans can be foiled by weather, any outdoor event's "X" factor. Last year's Block Party was especially challenging for the organizers; more events were under threat of rain than not, and organizers were forced to cancel eight nights of Block Party due to persistent downpours. According to Jones, the only thing a person can do in that situation is stay positive and hope that history doesn't repeat itself.
"We got into some weird weather last year," Jones said. "I'd like to think that wouldn't happen two years in a row."
Downtown businesses are most likely ready for a drier, more consistent year of Block Party, but all have their eye on how the move to Wren Park will affect their business for good or ill. John Doolittle, owner and operator of Doolittle's on Main Street, perhaps noticed the difference more than most as the event moved directly into his business' backyard during the last two weeks of the 2013 Block Party.
He feels the move will make the event more "focused" and help to bring people downtown, forcing them to find parking they didn't know existed, such as at the West Whitner Parking Garage and the lot behind Doolittle's. While Doolittle was concerned about the noise level at first, once the event started he felt it was adequately contained and actually added to the ambiance of the restaurant's patio area.
"I look forward to seeing how many people it will get downtown this year," Doolittle said. "We've even knocked around the idea of oyster roasts and cocktails on the patio to take advantage of the music and atmosphere."
Jones said the recent push for online and print publicity will get the word out about the move and the upcoming season, and Waters feels the recent harsh winter weather will just get people out in general. Either way, the organizers and the rest of the Main Street Program are expecting record attendance at the first Block Party events of 2014.
"Winter held on as long as it could," Waters said. "People have been cooped up this year more than ever so I think people are just ready to get out of the house. We're glad to provide an event that they can come to."
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Battery Tender Digital Voltage Meter
Designed for use on 12v Flooded, AGM and Gel batteries Display voltage range is 3v to 16v. Quick battery status reading with the green, yellow and red lights.
Requires Battery Tender SAE Quick Disconnect Harness (sold separately).
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NPR Newscast
4min 45sec
October 12, 2012
The Arizona band celebrates the release of its new album, Algiers, with a stop at World Cafe.
<iframe src="http://www.npr.org/player/embed/162803231/162798222" width="100%" height="290" frameborder="0" scrolling="no">
Tori Amos live from (Le) Poisson Rouge.
Ebru Yildiz for NPR
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October 10, 2012
Amos re-imagines her gorgeous and groundbreaking catalog in this exclusive live concert broadcast.
Efterklang performs with Wordless Music Orchestra at the Grace Rainey Rogers Auditorium at The Metropolitan Museum of Art.
Ryan Muir for NPR
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September 28, 2012
The Danish art-rock trio and Wordless Music Orchestra premiere a stunning performance of Piramida.
<iframe src="http://www.npr.org/player/embed/161707154/161919844" width="100%" height="290" frameborder="0" scrolling="no">
September 20, 2012
Hear the Brooklyn psych-pop band perform a full set live from the 9:30 Club in Washington, D.C.
<iframe src="http://www.npr.org/player/embed/161342048/161518598" width="100%" height="290" frameborder="0" scrolling="no">
August 17, 2012
The Baltimore-based duo gave a blistering live performance from the nation's capital.
Band of Horses performs songs from their new album Mirage Rock at World Cafe Live in Philadelphia.
John Bartol/WXPN
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August 17, 2012
Hear the indie rock band's performance from World Cafe Live including songs from their new album.
<iframe src="http://www.npr.org/player/embed/158933434/159006950" width="100%" height="290" frameborder="0" scrolling="no">
August 17, 2012
The band gave a strange, beautiful and entirely memorable performance from the nation's capital.
August 15, 2012
Backed by his Acoustic Group, Lovett ran through decades of hits at Prospect Park in Brooklyn.
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Frankie Rose at Celebrate Brooklyn.
Ryan Muir for NPR
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August 13, 2012
Hear the indie-rock veteran perform material from her two solo albums at Celebrate Brooklyn.
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August 7, 2012
Van Etten completes her transition into a bona fide blood-and-guts rock 'n' roll frontwoman.
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- 79Promote
Stationery Cards
Graphic 33by Mareike Böhmer Graphics
Set of folded stationery cards printed on bright white, smooth card stock to bring your personal artistic style to everyday correspondence. Each card is blank on the inside and includes a soft white, European fold envelope for mailing.
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Staybridge Suites El Paso Airport Area
Información rápida
- Entrada: 3:00 p.m.
- Salida: 11:00 a.m.
- Edad mínima para registrarse: 21
- Parking: Free
- Imprimir folleto
Puntos destacados hotel
- Instalaciones de lavandería autoservicio in situ para el cliente
- Servicio íntegro de limpieza
- Servicio gratuito de internet inalámbrico estándar todos los miembros
- Centro de fitness en el hotel
Opiniones de los huéspedes
Valoración general
The FrontUpon Arrival Desk
23 septiembre 2015
After beginning our , travel journey in the wee hours of the morning from Washington DC, my colleague and I had the pleasure of checking in with Alison at the front desk who couldn't have cared less about how tired we were or otherwise. Realizing that check-in wasn't until 3pm, and believe me, we were reminded of this fact; we still asked if rooms were available. She hit a few keystrokes and told us there were no rooms at the inn. Luckily for us, a lovely woman from the housekeeping staff checked in a few rooms and voila, we were set up with rooms. Again, thanks to the housekeeping staff member. Meanwhile while we are getting checked in, we received no information regarding the nicely appointed rooms with kitchenettes, happy (social) hour in the lounge that takes place Monday-Thursday with snacks mind you. I guess my point is, the front desk staff that day did not offer much customer service nor did we feel welcomed. I would like to point out that the rest of the staff was pretty inviting and friendly.
This is a great opportunity to provide some additional customer service training, especially to the face of your hotel.
Excellent Service
21 septiembre 2015
I had a wonderful experience at this location for being a first visit. The room was clean and the bed was very comfortable. After a long day of running up and down for work, it was nice to know that I was coming back to my little piece of "home." The staff was very helpful and friendly. The breakfast was great and the coffee is available 24/7 for the most part. I will be returning to this location for future business trips to El Paso and would highly recommend it to others.
18 septiembre 2015
We arrived just in time for The Social where the hotel provided free food
Great stay
18 septiembre 2015
It was was nice stay and the hotel was very comfortable, I had no trouble sleeping. I would stay there again if I had to.