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The Heroic Heights and Broken Depths of Blues and Bullets
Memories play out in firefights, and bitterness literally falls out of the sky like debris hurled by an emotional hurricane.
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Combating Life's Rot With Burning Cards And Dice In 'Armello'Seeking control is not the solution to the human condition but is part of the problem.
Loving Your Enemies in Metal Gear Solid VMetal Gear Solid V affords players the rare opportunity to bleed for their enemies.
Podcast #50: Dropsy's Jay Tholen: "To Get Close to God"Dropsy develper Jay Tholen predicts the critical reception to his game, talks about his charismatic church upbringing, and explores the value of hugs.
Everybody's Gone to the Rapture: The Final RevealWhat is truly destroyed in the apocalypse? Falsehood.
"Simple, Primal Fears": An Interview with David Chen of NarcosisWe chatted with David Chen, one of the developers of the upcoming Narcosis, a game that has been described as "slow meditation on what it must be like to slowly die alone."
In Whispering Willows, The Spiritual is a Means to an EndWhispering Willows' brand of spirituality is pragmatic, not existential.
Podcast #49: Abuse, Doom, and Quake's Dave Taylor: "I Don't Make a Great Cog"For the programmer of Doom and Quake, the weight of responsibility is a heavy yoke to bear.
Appreciating Effort of KynWhile Daniel wasn't particularly impressed with Kyn as a game, he was deeply impressed by the game's creation.
Podcast #48: Ghost Recon and Rainbow Six's Jay Posey: "Perfectionism Will Poison You"Jay Posey on the challenges of imparting faith and self-sufficiency to his children.
Let the Nostalgia Die: C.S. Lewis and the Final Fantasy VII RemakeStop chasing that feeling, and you'll open yourself up to so much more.
Submerged: Hope in the RuinsI wanted something light and relaxing. I wasn't prepared for how hopeless the game would make me feel.
An Interview with Matt Gilgenbach on 'Devastated Dreams'Indie developer Matt Gilgenbach sits down with GameChurch's Jonathan Clauson to talk about 'Devastated Dreams', a follow up to 'Neverending Nightmares'.
Podcast #47: Her Story's Sam Barlow: "Somewhat Spiritual"The creator of Her Story on the challenges of raising children in the west, the value of experiencing different cultures, and the vast beauty of the universe.
Learning Patience from The SwindleBy refusing players the instant gratification they are accustomed to, The Swindle reminds them of the value of patience.
"Impacting Players Emotionally": an Interview with Arnie Jorgensen of Banner Saga 2"If we tell a good story and make people feel something because of that story, then we have done our job."
Podcast #46: Cannon Brawl's Theresa Duringer: "There Is a Trade-Off"For developer Theresa Duringer, atheism is an inescapable reality. And sorry kids, but we have some bad news about Santa Claus, too.
On Satoru Iwata And Rebelling Against TraditionSatoru Iwata leaves behind not only a legacy of innovation, but of rebelling against a culture of tradition to follow his passion for videogames.
Invisible, Inc: The Maddening Beauty of Small DetailsI'm bad at details, and this game just kills me.
The Illusive Nature of Truth in Her StoryWhose story is it? Why do I have more questions than answers? Why am I okay with that?
Link to the Past: Pangs of Loneliness in Legend of ZeldaPlaying Majora's Mask, I felt less alone in being alone.
Game Over: Should We Measure Games by their Usefulness?Christian leaders are speaking out against games, saying they are a waste of time and resources, Daniel Motley says those leaders aren't taking games seriously enough.
Apple Reinstating Historical Confederate Flag On iOSApple has removed all games that feature the Confederate Flag for being "mean spirited." Gamers have cried censorship against the iOS platform holder.
Podcast #45: Sunset Developer, Tale of Tales: "That's Not Independence"The creators behind artistic landmarks The Path, The Graveyard, and more speak about life, belief, and why they're stepping away from videogames.
Sunset: The Lost Art of DifferenceSunset is like no other game I've played. How can that be a bad thing?
Looking Through The Mirror Of 'Deus Ex: Mankind Divided's Mechanical ApartheidDeus Ex: Mankind Divided is a game that has been described as a thinking man's game by Audio Director Steve Szczepkowski. While it can certainly be played as a straight forward shooter or stealth game, beneath the polygons and ...
The Other Side of E3 HypeDespite all the bombast and hype, April-Lyn found this year's E3 to be a community engendering experience.
Jesus Loves E3 – Day 3 – PodcastIn our final E3 Podcast we crown "The Game Jesus Loves the Most of E3 2015"
Jesus Loves E3 – Day 2 – PodcastDrew and Jonathan argue about Japanese architecture, the nostalgia of Mario games, whether or not Deus Ex: Mankind Divided will handle the subject of Apartheid with the grace and nuance it deserves.
One Nation Under 'Dog': 3 Perspectives on 'Dog' from Fallout 4Our writers weigh in on the winner of E3: Dog.
Mystery and Wonder in The Last GuardianFumito Ueda has given us game worlds full of unnamed oppression that the game refuses to explain in its entirety.
Jesus Loves E3 – Day 1 – PodcastIf Jesus went to E3, what would he go "Whoo!" for? Drew Dixon and Jonathan Clauson discuss.
Hopeless Wanderings in The WitcherWho can save this world rich with despair, if not me?
Podcast #44: Mark of the Ninja's Chris Dahlen: "A Soft Sell on the Faith Side"The writer of Mark of the Ninja on church, faith, and nostalgia for a videogame community of the past.
Splatoon: "A Cheery Alternative to the Grim Worlds We Game In"Kevin Schut shares how, despite being unskilled at shooters, he and his daughters have had a blast playing Splatoon together.
Spike Lee Movies Will Now Include NBA 2K16 Career ModeSpike Lee's resume does not include work on many videogames. The director of films like Do The Right Thing, Inside Job and his more recent 25th Hour will be adding NBA 2K16 to his list of directing credits as he is taking...
Playing Predictable Games and Hoping for a New World"Maybe my desire to play Borderlands 2 is rooted in a callous desire to ignore or overlook real world injustice. Then again, maybe it reflects a desire for a better world . . ."
Podcast #43: The "Survivor" Council, with Scott NicholsYep, it's still on the air after all these years.
Embracing Responsibility and Texting Lonely Astronauts in LifelinesLifeline is a creative and compelling new iOS game that let's you text back and forth with an imperiled Astronaut.
Podcast #42: The Novelist's Kent Hudson: "A Glimpse of Yourself"Drew and Kent talk about designing for meaningful decision making in games and the future of both AAA and independent game development.
Destiny Introduces Exclusive Hub for Elite PlayersBungie is giving the elite of PvP event, Trials of Osiris, access to the exclusive Lighthouse on Mercury for winning a flawless victory.
Podcast #41: The Hotline Miami Council, with Brendan KeoghClick here to download. The Gamechurch Podcast is dedicated to having open and honest conversations about games, life, and belief hosted by our editor-in-chief, Drew Dixon and managing editor, Richard Clark. It's the Game...
The Insanity Plea: Batman and the Roots of EvilWhat is insanity, and does Batman have it?
Podcast #40: Freshman Year's Nina Freeman: "Can't Deal with Your Honesty"For Nina Freeman, games are about personal honesty, and Aaron Sorkin can just deal with it.
Love Thy Game DeveloperA common sense plea to gamers to financially support the developers whose games we enjoy.
Podcast #39: The Quorum – Reckoning with Mortal Kombat featuring Stu HorvathIntroducing the Gamechurch Quorum, in which game critics from various spiritual and philosophical perspectives discuss controversial videogame-related issues in a safe space with open minds.
A Short History of Christian VideogamesChristopher Hutton traces the movements of some of the first distinctively Christian videogame studios, their impact on the industry, and their influence upon current Christian developers and game studios.
#38: Arch Mage Rises' Thomas Henshell "Pursue Your Calling""This week Drew talks to Thomas Henshell, developer of the forthcoming Arch Mage Rises about doing what you love, the story of the Bible, and the unique challenges of designing games from a Christian perspective."
A New Kind of TableTabletop Simulator provides a rare digital board game experiences that encourages openness and even allows for failure in a compelling way.
Podcast #37: Crackdown & Sunset Overdrive's Justin Robey: "Afraid of Where I Was"This week we talk to Justin Robey, Senior Producer of Sunset Overdrive, Ryse: Son of Rome and Crackdown, to talk about his experience as a Christian and what makes a church feel "alive."
Assassin's Creed and the Quest for MeaningHas the Assassin's Creed series lost its footing or is the series still grappling with important questions about religion, power, and the search for meaning?
Podcast #36: Catechresis' Cameron Kunzelman "You Make an Arbitrary Choice"Click here to download. The Gamechurch Podcast is dedicated to having open and honest conversations about games, life, and belief hosted by our editor-in-chief, Drew Dixon and managing editor, Richard Clark. "This week, D...
"I Don't Really Know How to Be a Good Parent": Reflections on Shelter 2Mothering lynx cubs in Shelter 2 makes M. Joshua Cauller less scared to become a dad.
Podcast #35: Consensual Torture Simulator's Merritt Kopas: "Now There's This Big Hole"Merritt Kopas on Videogames for Humans, sex, consent, and the void that comes with abandoning beliefs.
The Lonely Walk of Fragile Dreams: Farewell Ruins of the MoonFragile Dreams: Farewell Ruins of the Moon challenges players to acknowledge the spirits that inhabit its somber world and in turn, those that inhabit our own.
Podcast #34: Dispatches from the 2015 Game Developers ConventionGuest hosts talk GDC!
Podcast #33: Anodyne's Sean Hogan: "If It Happens, It Happens"For Sean Hogan, fear of death is a regular part of life.
Citizens of Earth: Punching at Politics with Soft BlowsThe creators at Eden Industries have made political caricature fun.
Podcast #32: Anodyne's Joni Kittaka: "There's No Magical Switch"For Joni Kittaka, adulthood didn't bring the religious revelation they expected.
Alienation and Accessibility in The LadyMPR's The Lady, a game about mental illness, is an intentionally alienating and isolating experience.
Peter Molenuex's Dreams Have Turned to NightmaresPeter Molyneux is entering a self-imposed exile from speaking to the press or being the focal voice for his projects.
Podcast #31: Journey's Chris Bell: "Let Me In, Buddy"Chris Bell on Journey, strangers, relationships, and life's ultimate questions.
Infinity Blade and the Struggle for RedemptionAJ Hollandsworth sorts out the confusing yet powerful narrative of power, abuse, redemption, and forgiveness in the Infinity Blade series.
Podcast #30: Tengami's Jennifer Scheidereit "Dancing Through the World"We spoke to Tengami developer Jennifer Schneidereit about the risks inherent to making games that promote self reflection and the importance of dancing to yourself.
Love, Games, and CooperationIn light of Valentines Day, Amy Knepper shares five co-op games that have strengthened her marriage.
Out There Ω: The Vicious CycleBeware the sad carousel.
Podcast #29: BaraBariBall's Richard Terrell: "An Active Dialog with Myself"We speak to one half of the dev team behind Bara Bari Ball.
The AcademyJoin us from June 12th - 14th as we discuss video games, nerd culture, and Jesus.
Podcast #28: Citizens of Earth's Ryan Vandendyck: "The Person I Want to Be"Ryan Vandendyck on Christian games, being a perfectionist, and losing a parent.
Dragon Age Inquisition's Messiah and the Great Purpose of GodAJ Hollandsworth explores Dragon Age Inquisition's Christ Figure and the greater purposes of its terrifying god.
Podcast #27: Octodad's Devon Scott-Tunkin: "A Positive Nihilist"For Devon Scott-Tunkin, having control is beside the point.
Other Places Looks Back On a Year of Digital SpacesOther Places, a video series by Andy Kelly, is a testament to the world-building and art direction of contemporary video games.
'Hotline Miami 2' Developer Wants Australian Gamers to Pirate CopiesDeveloper Jonatan Söderström of 'Hotline Miami 2' has told Australian gamers that he is okay with 'Hotline Miami 2' being pirated if it doesn't get a rating.
Podcast #26: Bastion & Transistor's Greg Kasavin: "A Matter of Perspective"We speak to Supergiant Games writer and developer, Greg Kasavin, about his varied religious upbringing.
Far Cry 4: Finding Ourselves in The Open WorldIn Far Cry 4, you are what you kill, take, steal, ignore, ride, discover, etc.
Podcast #25: Desert Golfing's Justin Smith: "Never Explain Your Jokes"Justin Smith doesn't believe much of anything, but is very excited about his tea being ready.
Stealing Pixels: Glamorous Thievery in The Marvelous Miss TakeKevin Schut wrestles with how much fun he's been having stealing paintings.
Why Does Creative Destructions Have So Much 'Hatred'?Valve's handling of Hatred has catapulted a game about wanton killing to celebrity status.
The New York Review of Video Games: A Literary Journal of Games CriticismChris Suellentrop of the New York Times has created The New York Review of Games: a multimedia journal featuring a wide range of vibrant games writing and criticism.
Podcast #24: How We Chose the Ten 2014 Games Jesus Loves – Part 2The gamechurch writers argue about videogames, TO THE DEATH (not really to the death).
Ten 2014 Games that Jesus Loves (And Why)Behold, here are ten videogames from 2014 that Jesus would appreciate.
Podcast #23: How We Chose the Ten 2014 Games Jesus Loves – Part 1"End of the year lists are a ridiculous notion already, but the list of Games Jesus Loves is simultaneously the most and least ridiculous list possible."
Podcast #22: The Binding of Isaac's Edmund McMillen: "To Feel Like a Monster"For the developer of The Binding of Isaac and Super Meat Boy, the defining characteristic of his faith is the mystery of death.
Winning isn't Everything: Once Upon a Time and Collaborative StorytellingOnce Upon a Time asks players to consider whether they value the story they are weaving collaboratively more than winning the game.
Podcast #21: The Talos Principle's Jonas Kyratzes: "I was Richard Dawkins at 16"Jonas talks about his time as a militant atheist and his slow softening process over time.
Petition Persuades Target and K-mart Australia To Pull GTA V From ShelvesAn online petition has persuaded Target in Australia to pull GTA V from store shelves. The petition cited violence against women, specifically sex workers.
This War of Mine: WWJD in the Midst of Hell on Earth?Could we survive this wartime siege acting as Jesus might?
Podcast #20: Space Monsters: An Audio Documentary About Six Friends, Neptune's Pride, and Utter BetrayalIn space, no one can hear you being stabbed in the back.
Play Games and Help Fight Ebola" . . . videogame and board game charity events are a pretty common occurrence these days. What's less common is that the charity event ties directly into the gameplay.
Sandboxes in Cardboard Boxes"Sandbox adventures are no longer limited to video game consoles . . ."
The Game Awards For 2014 Announces NomineesGeoff Keighly took to Twitch to announce the nominees for The Game Awards 2014 which will be broadcast live on YouTube December 5, 2014.
Never Alone: A Story That Must Be ToldIt is difficult not to walk away from Never Alone feeling enriched by it.
Podcast #19: Fallout 3 & Skyrim Programmer, Brett DouvilleBrett Douville on secular humanism, Star Trek's view of humanity, and leaving the AAA space.
Podcast #18: Spec Ops: The Line's Lead Writer, Walt Williams"Writing is my spirituality."
That Dragon Cancer Kickstarter Campaign LaunchesThat Dragon Cancer Kickstarter campaign launches today to help tell the story of Ryan and Amy Green's son Joel and his 4 year fight with brain cancer.
Press E To: A Response To Advanced Warfare's Funeral Scene"Press E To" is "probably a more meaningful representation of grief than the funeral sequence in Advanced Warfare."
Podcast #17: Idle Thumbs & Firewatch's Chris Remo: "Bought In, Yet Skeptical"Why Chris Remo appreciates religion, but can't accept it himself.
Sunset Overdrive And Selective Content FiltersSunset Overdrive's selective content filters don't really change the overall experience of the game.
Enhancing the Core: How Digital Board Games are Changing Our ExperienceTwo tabletop games exhibit exciting new ways the digital space is changing the hobby.
"There's No Boundaries": An Interview with Nina FreemanNina Freeman on her upcoming project, and the highs and lows of making extremely personal video games.
Podcast #16 — Pippin Barr: "Going Through the Motions"Pippin Barr doesn't believe in much, but he's very interested in belief.
Beauty and Loss in Child of LightChild of Light reminds us that the ability to share beauty is a powerful tool for lessening the sting of death and loss.
Podcast #15: Thralled's Miguel Oliveira: "No God Helping Me"The developer of Thralled on why he plays GTA 5, doesn't believe in God, and loves his neighbor.
Shadow of Mordor: My Love Affair with VengeanceRichard Clark indulges his violent side in a game that's less about exploring a world than it is about demolishing it.
Podcast #14: Stickets' (iOS) Harry Lee: "A Burden That Was Light"Harry Lee talks with us Desert Golf and rediscovering his Christian faith.
The Sting of Death in The Long DarkIn immersive sandbox survival game The Long Dark, death is inescapable.
IndieCade Report: Reflection and Inspiration in Walden, A GameTracey Fullerton, lead desinger of Walden, A Game, hopes to inspire players to reflect on the meaning of life in an upcoming game based on Henry David Thoreau's classic work.
IndieCade Report: Why Reality MattersAn IndieCade panel poses an important question: "What do our games literally do in life?"
New and Ancient MechanicsModern board games are learning from and building upon the mechanics of ancient games and calling us to be more mindful of the past.
IndieCade Report: Mountain Designer David O'Reilly on the Darkness in Us All"Darkness is in every human being."
IndieCade Report: Alaskan Native Spirituality in Never AloneUpper One Games have created a game true to the spiritual beliefs of the Alaskan Native storytellers.
Gamechurch Podcast #13: Far Cry 3/Child of Light Writer Jeffrey YohalemThe writer of Far Cry 3 and Child of Light explains his intentions and praises the Kim Kardashian iPhone game.
Neverending Nightmares: The Light of the Cross in the Midst of DarknessNeverending Nightmares presses into its theme of entering another's nightmares for the sake of their healing.
Hironobu Sakaguchi on Mobile Game DesignMistwalker is trying something new with their "Download Starter" promotion. The idea is that the more people download the game, the more content will be released for the game.
Gamechurch Podcast #12: Redshirt's Mitu Khandaker-Kokoris & Triggers in GamesMitu Khandaker-Kokoris shares why she still has hope in humanity.
My God, Why Have You Forsaken Me? – An Interview with Neverending Nightmare's Matt GilgenbachWe recently chatted with Matt Gilgenbach about the beliefs that motivate his work as well as the hope that can found in the oppressive experience that is Neverending Nightmares.
Let's Play: This War of MineThis War of Mine sheds light on the group of people war games too often ignore.
Destined for CommunityWhile Jonathan finds Destiny's story rather bland, his experience with the game has been surprisingly enriching.
Gamechurch Podcast #11: Escape Goat 2's Randy O'ConnorRandy O'Conner talks with us about the relationship between faith and works, Catholicism, and meaningful mechanics.
The Search for Avian Answers in Hatoful BoyfriendI decided to see if any of these avian high school students could successfully woo me.
Gamechurch Podcast #10: Bioshock Creator, Ken LevineKen Levine talks with Gamechurch about religion, Bioshock, and religion in Bioshock.
Cooperative Storytelling in Dead of WinterIn the first of a new column on table top gaming, Joel Wentz explores the cooperative storytelling experience of Dead of Winter.
Notch Leaves Mojang With Fame, Fortune and Everything That Goes With It". . . some people have become so invested and possessive of their own version of gifts like Minecraft, that they vilify the very creator who graciously shared his creation with them."
Gamechurch Podcast #9: Game Critic Brendan Keogh and Subversive GamesBrendan Keogh talks to Drew and Rich about his evolving personal beliefs and subversive games.
When Games Are Too Much: My Date with DestinyIt's only day 3 and our editor-in-chief is already overwhelmed by Destiny.
GamerHate: The Darkness at the Heart of a MovementApril-Lyn Caouette's rude awakening.
GameChurch Podcast #8: Special PAX Prime EditionThis week we chatted about the community that can be found at the Penny Arcade Expo and the most life-affirming and spiritual games of the show.
Gamechurch Podcast #7: Videogame Journalist Patrick Stafford & the State of Christian GamesWe talked to Patrick Stafford about the state of Christian Games.
Forever Alone at GenconWe sent our managing editor to Gencon. He came back with nothing but a sad story.
Gamechurch Podcast #6: Hyper Light Drifter's Teddy Diefenbach – Trapped in the CommentsTeddy Diefenbach is Trapped in the Comments!
Indie Developer Puppy Games Tells Customers, "You are worthless to us.""To put it bluntly: sales screw your fans,"
Playing as Oppressed and Oppressor in UnrestUnrest gives players a unique view into the lives of the disenfranchised by putting players at the helm of both the oppressed and their oppressors.
'Metal Gear' Remake Featuring David Hayter Canned by Konami"Talks seem to have come to a halt and the publisher has given the shutdown notice to fans."
Gamechurch Podcast #5 with Gone Home's Steve Gaynor: Mystery and Science, Rogue Legacy, Japanese GamesSteve Gaynors talks Jesus & Gone Home, Mystery & Science, Rogue Legacy, and Japanese Games.
Mice and Mystics: The Risky Blessing of Long, Narrative GameplayThe most enduring stories actually bridge the gaps between generations.
Square Enix Announces New IP 'Life Is Strange' With Developer DontnodSquare Enix is testing the waters with a different kind of female protagonist.
Valiant Hearts: You Will Love Your Enemy (No Matter What)In real life, love is risky. In Valiant Hearts, it's just part of the game.
Gamechurch Podcast #4: Cara Ellison, Art of Losing, Attack of the Game Snatchers, Game AddictionCara Ellison takes some time out from her embedded journalism to talk about asking hard questions about God, the art of losing, and more.
Irony Interactive Seeks Kickstarter Funding For RTS 'Slave Driver'Irony interactive seeking $15,000 in funding for their "old school RTS" Slave Driver which calls upon players to build their armies with slave labor.
Gamechurch Podcast #3: Five Out of Ten Magazine's Alan WilliamsonAlan Williamson joins us to discuss his own personal beliefs, the Mario/Sonic rivalry, the value of the Wii U's brand of childlike play, and the appeal of the World Cup and FIFA's soccer videogame.
"We Don't Necessarily Need Religion": An Interview with Cara EllisonGame designer and critic, Cara Ellison, recently started traveling around the world talking to some of its most creative people. Our interview covered sexual ethics, the religious imagery of Sacrilege, and her own spiritual upb...
Martin O'Donnell Termination Suit Settled With Bungie For $95,000Officially closing the book on a relationship that has spanned over 14 years, Marin O'Donnell's termination suit against Harold Ryan, CEO of Bungie has been settled of court.
Gamechurch Podcast #2: Brainy Gamer's Michael AbbottMichael Abbott joins us to discuss his Buddhist meditation, Nuclear Throne, the Destiny Beta, and Earthbound.
Moments of Peace in Nuclear ThroneRichard Clark found peace in the midst of a fight for his cartoon avatar's life -- several times in fact.
'Modern Combat 5: Blackout' Cracked By Gameloft Contest Winner"No good deed goes unpunished" is a lesson hard learned by Gameloft today as Modern Combat 5: Blackout has been cracked and uploaded to torrent sites across the web. Modern Combat 5: Blackout is the sixth entry into...
The Gamechurch Podcast #1: Unwinnable's Stu HorvathStu Horvath joins the Gamechurch editors to discuss The Wolf Among Us, Virtual Reality, and The Secret World.
A Story About My Uncle's Peter Pan Syndrome"We treat the games we play as conceptually being for other people – in this case, children. But what if we (the gaming elite) are really the only ones playing them?"
We Believed That We Would WinFor Drew Dixon, the World Cup was evidence that belief changes everything.
Shigeru Miyamoto on Creative Immaturity in Video Games"It will be up to gamers to show publishers that the maturity is something that is desired."
Playing as Jesus in SMITEA new MOBA game lets players play as various deities. Mike Perna shares how he'd feel if the game let him play as Jesus.
Pride and Power at E3While the most powerful players in the videogame industry flex their might at E3, we must be wary of coveting their power. Our managing editor, Richard Clark, suggests a better way.
Colonization in Europa Universalis IVA little virtual colonization never hurt anyone . . . . Kevin Schut argues for a more thoughtful approach to strategy games and videogames in general.
"I Can Just Change My Beliefs": An Interview with Antichamber Developer, Alexander BruceWe had the opportunity to chat with Bruce about his curious perspective and determination to create a game of substance.
Redefining Management in "To Build a Better Mousetrap"How a game about work caused April-Lyn Caouette to rethink corporate structure.
Community Manager Josh Olin Fired Due to Offensive TweetTurtle Rock Studios' Josh Olin was fired after an offensive tweet about Donald Sterling.
Illustrations of Intimacy in TransistorTransistor's greatest achievement maybe the nuanced manner in which it depicts personal intimacy.
The Wolf Among Us: Telltale's Modern-Day ParableI could easily continue to insulate myself from the brokenness of the world were it not for parables like "The Wolf Among Us".
'Journey' Developer Thatgamecompany Raises $7 Million For 'Emotionally Engaging' Game"Thatgamecompany has secured $7 Million in funding for their next project which is said to be an "emotionally engaging" experience . . ."
Feeling Foreign in Fract OSCJosh's experience with Fract OSC reminded him that understanding often comes from community.
"I'm Not Interested In Fun": An Interview with Pippin BarrWe sat down with Pippin Barr to discuss game mechanics, fun, and meaninglessness.
Drakengard 3 Director Taro Yoko Discusses Killing In Video GamesToro Yoko, the director of Drakengard 3, gave a surprisingly candid interview regarding his struggle to find meaning for killing in video games.
Chrono Chronicles Part 4: Growing PainsIn our fourth entry in our play through Chrono Trigger, we commemorate Frog's transformation, debate the merits of CT's teen characters, and empathize with their teen angst.
"A Healthy Relationship": An Interview with Tengami Developer, Jennifer SchneidereitIs it possible to make a popular game that isn't meant to be addictive? According to Jennifer Schneidereit, it is, and we must.
Earthbound and the Virtuous Uses of NostalgiaIs it possible for a game to expose our deepest longings? Playing Earthbound found Harrison longing to be a part of something bigger than himself.
How Child of Light Exposed Darkness in MeIn attempting to understand the dream world of Child of Light, our managing editor found the darkness in his own heart exposed.
Marquez, Vamp, and Me: Metal Gear Solid and the SupernaturalRecent games that have embraced magical realism within their narratives have Marquez to thank for the inspiration.
"Try to Perceive Life": An Interview with Kentucky Route Zero Developers Jake Elliot and Tamas KemenczyOur editor-in-chief recently had the privilege of chatting with Kemenczy and Elliot about what motivates them, their creative process, and religion in games.
The Stories We Tell TogetherGuest writer Joel Wentz explores two board games that uniquely invite players to influence their narratives.
Ether One and Real World HorrorEther One isn't a scary game, its an appropriately confusing game about dementia and that might actually be more terrifying.
The Search for God in the Game Industry: GDC Day 3, Virtual Reality is HereIs virtual reality the next great evolution of videogames, or is it a specter of a dystopia to come? Our editors experienced VR first hand, and lived to talk about it.
Walking Dead: A House Divided – The Value of Oft-Overlooked VoicesClementine serves as a reminder to give voice, opportunities, and power to those who are often underestimated.
Chrono Chronicles Part 3: Naivety and Daddy Issues"So far Marle, Lucca, and Crono are reacting in ways that are completely foreign to me - they seem to have no fear, no anxiety, no real sense of consequences or despair. Will this change? Or will they simply keep up the sunny o...
Just Like a Good Neighbor: Strange Friendship in Animal CrossingSteven Sukkau got invested in the world of Animal Crossing. Maybe a little too invested?
The Search for God in the Game Industry: GDC Day 2Reflecting on their second day at GDC, our editors talk about the affect of free-to-play monetization strategies, emotional indie games, and Lost Levels (the GDC unconference).
Do We Need Tengami's Rest?"When I look back at the stress-addled games of today, I can't help but wonder if Tengami is just what we need: a game about rest."
Chrono Chronicles Part 2: Nostalgia, Gender, and ViolenceWe played the first two quests of Chrono Trigger and find ourselves waxing nostalgic and scratching our heads in equal measure.
The Chrono Chronicles: Part 1Three Gamechurch writers embark on a journey through Chrono Trigger.
Your Cheatin' HearthstoneLife isn't fair. Why should Hearthstone be any different?
Examining Escapism in Broken AgeBroken Age examines important questions about videogame's potential foibles.
The Problem with Poverty in ThiefThe problem with Thief is that no one cares.
Jazzpunk: A Playful Response to Heavy Stuff"Jazzpunk's mix of a Cold War setting with endless comedic relief represents something we absolutely need: laughter."
Octodad's Fragile HeartPlaying Octodad reminded Richard Clark of his own weaknesses as a husband.
"The Struggle for Balance": An Interview with Kent Hudson, creator of The NovelistWe spoke to Kent Hudson, who, before stepping out of AAA development to create The Novelist, worked on games like Bioshock 2 and Deus Ex: Invisible War. We chatted about his beliefs, his goals for his work, and the struggle to ...
Redshirt: All's Fair in Love and FacebookApril-Lyn Caouette played Redshirt, and to her horror, found herself playing Facebook in the exact same way.
The Powerless Play Goes OnApples most recent ad campaign rings hollow given the wounds it has inflicted on games with messages.
"The World is Stranger Than We Can Possibly Imagine": An Interview With Ian Dallas of The Unfinished SwanWe spoke to Ian Dallas, creative director of The Unfinished Swan, about what most motivates him and how strange the world we live in can be.
The Banner Saga: Leadership's Great Moral BurdenThe Banner Saga asks you to be a leader, but it's hard to lead a people you don't know.
"Everything Exists. Nothing is Impossible": An Interview with Tale of Tales' Auriea Harvey and Michaël SamynTale of Tales' games force players out of their comfort zones and into a mindset that confronts difficult issues in surprising ways. Our managing editor chatted with them about their unique religious perspective and how it infl...
Death and Mourning in Continue?9876543210Continue?9876453120 confronts players with the confusing nature of death and invites them to "mourn with those who mourn."
A Call For Writers: What GameChurch.com Is and Isn'tWe want you to write for us. Here's what you need to know.
Face Value in StarboundStarbound doesn't conform to our preconceived notions.
The Offense of Forgiveness in Metro: Last LightForgiveness requires offense. Metro: Last Light illustrates this by immersing you into a horrific landscape and doing its best to offend you.
Almost Done: A Videogame ParableThe disturbing tales we take for granted.
The Gamer's Dressing RoomThe human body is awkward, gross, and weak. Videogames rarely recognize this. Mark Filipowich examines why that is and how they might do better.
False Start: I Gave Football Videogames a Chance, and it SuckedApril-Lyn Caouette provides us with some embedded reporting from deep within the heart of a football videogame.
Beatbuddy: Tale of the Boring, Misguided StereotypesAccording to Patrick Gann, Beatbuddy is ruined by its insistence on using tired gender stereotypes.
You Can't Have It All: The NovelistThe Novelist reveals the invisible compromises we make every day between the people we love and the dreams we harbor.
The Advent of Accessibility2013 may have been the year of accessibility, but videogames still have a long way to go before their potential will be widely realized.
State of Decay: The Cost of Caring LeadershipState of Decay took M. Joshua Cauller to a place of deep caring and concern for people who lived in his computer.
Things in Gaming that Jesus HatesWe genuinely think that there are many videogames Jesus would appreciate, but as we reflect on the last year, it's important to be mindful of the things in gaming culture that Jesus probably wouldn't be too happy about.
Ten 2013 Games that Jesus Loves (And Why)Behold, here are ten games from the last year that Jesus would appreciate.
Listen: How We Determined the Ten 2013 Games Jesus LovesListen in as we agonize over what games Jesus would love.
Sex as Play in Luxuria SuperbiaApril discovered she was playing Luxuria Superbia wrong, revealing misplaced attitudes about sex.
Steam Sales, Humble Bundles, and The Welcome Respite of AdventPokemon lied to you. You don't, actually, have to buy them all.
Forced: The Joy of InterdependenceJosh experienced the value of leaning on his friends while playing Forced.
The Human GenerationHow the Last Generation of Videogame Consoles Changed Gaming Forever
Why We PlayGreatness is about more than action and adrenaline. Fortunately, so are videogames.
Death is Final: Understanding Suicide in IrritumIrritum gives us a glimpse into the world of those who suffer from depression by reminding us that suicide is horrible and death is final.
"Games Should Have Messages": An Interview with Spaceteam's Henry SmithWe chat with Henry Smith, creator of Spaceteam, about the social elements of the game, the current state of the App Store, and spirituality.
"They Have To Know You Care About Them": An Interview with Dropsy's Jay TholenJay Tholen cares first and shares Jesus later.
Fear of Loathing in Democracy 3Richard Clark played the latest version of Democracy, and found himself having a personal crisis in the midst of a national crisis.
"You Have to Deceive Yourself": Gamechurch Interviews The Stanley Parable Developer, Davey WredonWe talked to the creator of The Stanley Parable, about his own personal beliefs and how they play out in The Stanley Parable.
Eldritch: A Gracious DescentEldritch is the rare game that is both heart-stoppingly merciless and lovingly gracious at the same time.
Beyond: Two Souls and the Illusion of InfluenceBeyond: Two Souls "experimental" storytelling doesn't respect the important choices it presents players.
Defining Dissonance in Sleeping Dogs"Sleeping Dogs does one better than Grand Theft Auto 5 by purposefully employing ludonarrative dissonance to expose our lust for violence."
The Stanley Parable About Worldview FormationThe Stanley Parable is confusing, fascinating, and mysterious. It's a parable about how we process and interpret the world.
Grand Theft Auto 5 is a Bad GameDrew Dixon played Grand Theft Auto 5 and didn't like it. Is that okay?
5 Spiritual Experiences I Had At IndieCade 2013There's something distinctly spiritual about Indiecade. Luke Larsen explains.
The Struggle for Control in Naya's QuestNaya's Quest helpfully challenged April's love for control.
Diablo 3 is a Spiritual Game Missing One Key Component: GodDiablo 3 uses spiritual components to clarify the high stakes of its narrative, but where is the Creator?
The Best and Worst of Human Nature in GodusPeter Molyneux's new game looks to shed light on human nature.
How Mirrormoon EP Gives the Player Dominion Over CreationMirrorMoon EP is the rare game that respects the player's intelligence.
What I Learned about Parenting from Shelter, a Game About BadgersM. Joshua Caller played Shelter and discovered he would make a horrible single-mom who is also a Badger.
Welcome to the Neighborhood: An Amateur Plays DivekickDivekick opened Jordan's eyes to the joy of fighting games.
"You Must Understand Them First": Gamechurch Interviews "Hate Plus" Developer Christine Love"If you are to love your neighbor, you must understand them first."
Memento Mori: How a Flash Game Reminds Us of Our MortalitySteven Sukkau delves headfirst into that inhuman reality we all fear the most: internet comments. Then he learns about death.
Hate Plus: The Foolish Man Built His House Upon Hate"What we can't do, long-term, is define ourselves merely by what we're against. We as people cannot continue forward if we cannot learn to love and trust."
Brothers: It is Not Good to Be AloneBrothers is a beautifully understated and unique platformer about the value of relationships.
In "Papers, Please," Empathy and Morality Collides With Desperation and ObligationSometimes, winning feels like selling out in the worst way.
A Game That *Might* Make You a Better ChristianOur editors played A Game For Good Christians and share how uncomfortable it made them as well as the lessons they learned playing.
Penny Arcade and the Terrifying Burden of Free SpeechPatrick Stafford looks at the Penny Arcade "Dickwolves" controversy and asks us to consider the responsibility that our freedom of speech entails.
Reforming the Conquistador in Gone HomeJosh tried to play Gone Home the same way he plays most every first person game but something changed in him as he played.
"Everything Ripples Out": Gamechurch Interviews "Redshirt" Developer Mitu KhandakerRedshirt, "a social networking simulator" is the first of its kind. Our Managing Editor chats with the game's developer about her core beliefs and ideas.
All For Naught: The Cost of Redemption in The Last of UsAyk Iano explores the cost of redemption in The Last of Us.
"Not Spiritual at All": An Interview With Gone Home's Steve GaynorOur editor-in-chief sat down with one of the creators of Gone Home to talk about videogames, religion, and what motivates him.
It's For the Children: Rogue Legacy and the Persistent Problem of GreedDoes playing for our posterity make us less greedy?
A Game About Cancer, A Game About HopeI will never forget the first time I played That Dragon Cancer, I was in the lobby of the Marriot Hotel in downtown San Francisco, surrounded by other game developers and journalists and yet I could not keep from weeping as I c...
Elitism: The Selfish, Destructive Heart of Gaming CultureAre you a real gamer? Isn't it fascinating that one single question can conjure up a range of emotions, from skepticism to apology? We long to be a part of something bigger than oneself, but we also stoop to a level of se...
The Complexity of Faith in Final Fantasy TacticsGuest writer Mark Filipowich argues that Final Fantasy Tactics: The War of the Lions presents a complex, robust, and refreshing on faith--one that is genuinely rare in the world of videogames.
Phil Fish and Our Shameful Tendency to Destroy"I just need to shoot something." That's what I told my friend the other day as I loaded up some random first-person shooter I'd purchased during the Steam sale. It's very rare that I'm actively looking for opportunities to sho...
Space Monsters: An Audio Documentary About Six Friends, Neptune's Pride, and Utter BetrayalThis is the true story of how six fellow writers and friends systematically betrayed one another over several weeks because of a relentless drive to control the galaxy. Neptune's Pride 2: Triton is a unique beast, a "real-time ...
Teenagers, Unfairness, and Developing Character in 400 DaysThe following contains spoilers for Russel's story in The Walking Dead: 400 Days and choices made in Season One. As someone who works with teenagers, I've heard many of them say "this isn't fair." Up until recently,...
Like Risk, But Preachy: Narco Guerra is an Insightful But Limited Look at the Mexican Drug WarNarco Guerra plays like Risk, though the map is contained to Mexico, and territories are divided up into provinces. It reveals that the war on drugs can't be won through force, adding nuance to complicated issues by subve...
It Was Either Him or Us: Videogames and Their Stunted ImaginationsIs lethal force ever justified? The argument over whether it's ever okay for a representative of Jesus to take a life has a long and storied history. In the United States in particular, our Churches are still pretty divid...
Dropsy: A Remarkably Hopeful Adventure Game About RejectionUpdate: The old Dropsy is dead. Long live Dropsy! Here's the new Kickstarter. My deepest fear is being alone. I love being around people, probably more than they love being around me. I'm often self-conscious and wo...
Managing Morality in Remember MeRemember Me lets players "play God" by manipulating the memories of others. Jonathan Clauson investigates the lessons learned playing with such mechanics.
It Just Feels Wrong: How Videogames' Lack of Logic Bleeds Into the Real WorldThe gun goes off. My captor's head snaps backward with a spray of digital blood. Lara scrambles to her feet, desperately distancing herself from the man now coughing and sputtering on the ground. The game closes up on the man's...
Doing Violence Justice: Five Harrowing Moments in Hotline MiamiWhen Hotline Miami first debuted, almost no one seemed to know what to do with it. Some critics remarked that it was the coolest they had ever felt while playing a videogame, while others called it a "murder sim." ...
Why Do We Hate Dragon Age II So Much?Perhaps we hate Dragon Age II because it hits too close to home?
Semi-Sacred Priesthood in Bar OasisThere are aspects of most vocations that one might consider "sacred," that bring elements of our relationship with God to bear on our relationships with others. Teachers, doctors, artists, social workers, men and women in milit...
Revelations Live – Episode 8 – Side Quest[ions]Revelations Live is great when we jump in front of the camera to talk about what WE want to talk about, but just imagine how much better it would be if we talked about what YOU want to talk about. Well we did imagine that. And ...
Shedding My Old Self in The SwapperThe rescue crew will be here any moment now, but I am not looking forward to their arrival. They will want my swapper. I can't let them have it. I won't let them have it. It's best if I start at the beginning. The first thing I...
Dear Videogames: Sorry but I Can't Take You SeriouslyAre games at a narrative impasse? How can we take game stories seriously when the majority of what we do in them is violent?
The Impossible Hunt for PerfectionIan found himself a little too invested in Playstation Trophies and is forced to deal with the reality of imperfection.
You Are What You Play: Why The Console Wars Matter Too MuchGenesis does what Nintendon't. What does Genesis do exactly? Edginess. Symbolized by the now absurd buzzword, "blast-processing," Sega managed to convince its potential user base that Nintendo was a kid's toy while the Genesis ...
Revelations Live: Episode 4 – Xbox One SpecialThis week on Revelations Live, Jordan Ekeroth brought on Drew Dixon to talk about the flurry of excitement, controversy, and unanswered questions surrounding the Xbox One. They talked about the device's used-games policy, it's ...
So Your Kid is a Gamer?Are you concerned that your kid might be a "gamer"? Our editor-in-chief shares some parenting tips on how to love your kid despite their annoying hobby.
Created Spaces: A Skeptic Plays ProteusDavid left the Christian church a few years ago and strangely after playing Proteus he has a better understanding of those he has distanced himself from.
Vesper.5: Straining Toward The FutureWarning: vague spoilers for Vesper.5 ahead. The days I hated Vesper.5 were best. It meant the game was accomplishing what it set out to do. On these days, I chuckled at the severe limitation of moving a single space per game se...
Curiosity and Chaos in Don't StarveJosh finds his "Christian" morals being put to the test the further he falls down the rabbit hole that is Don't Starve.
Love in a Cold Universe: A Review of Year Walk"Year Walk is a game about love. Love that survives the most damning winter and the most uncaring cold."
Why Games Need GraceWhy make a game, of all things, about suffering and heartbreak? Developer of That Dragon, Cancer, Ryan Green, explains.
The Gospel and Games JournalismDo Christianity and videogames have anything to do with each other? Patrick Stafford says they do and shares how we might sincerely make the connection.
"Guiding Lights": An Interview with Far Cry 3 Writer, Jeffrey Yohalem"Our Managing Editor, Richard Clark caught up with Yohalem at the Game Developers Conference in San Francisco ... talked about religion, humanitarianism and Yohalem's relationship with his father."
Write for Gamechurch!GameChurch.com exists to explore the spiritual, philosophical, and ethical side of videogames. We're looking for writers who want to help us accomplish that goal. What do games say, if anything about the world around us? ...
Revelations: Bioshock Infinite Special EditionEvery week in Revelations, Jordan Ekeroth sets about to unveil the top seven links of the past week, dealing with the convergence of videogames and issues like morality, religion, and the meaning of life. This week is a compila...
Virtual Gun Control: The Best Amendment"The Best Amendment wants the player to question whether violence is any good at quelling violence."
Safe Space: An Open Letter to Apple About Keeping Out the Riff Raff"Men, women and children playing games from your store are searching for escape, but they're finding themselves face to face with.. ugh.. statements. Can we do something about this?"
Et Tu, Levine?: Bioshock Infinite's Tortured Relationship With ReligionSPOILER WARNING: We are about to spoil Bioshock Infinite and its ending. We advise not reading this until you have finished the game yourself. No, seriously. Stop reading. You have been warned. Bioshock Infinite involves religi...
Revelations: Cancer, Violence, and SalvationThis week's Revelations covers violence in BioShock Infinite, Kenya's pioneer game developers, and Salvation in Dear Esther.
"Seeking the Face of God": An Interview With Cart Life's Richard HofmeierGamechurch spoke to the creator of Cart Life about religion, spirituality and the way his beliefs affect his work.
Three Weeks in Eden: Fighting for Life in MiasmataJosh got lost, sick, dehydrated, and scared over the course of three digital weeks in the harrowing world of Miasmata.
Spec Ops: The Line Writer On Making Violence Matter"When they see him they don't see a soldier. They see a force of nature. They see death."
#1ReasonWhy Game Church Stands with Brenda Romero"panels like 1ReasonToBe ... give us the opportunity to acknowledge our biases, confront them, and overcome them."
An Exclusive Look at "That Dragon, Cancer": A Confrontation With Anguish and Faith"That Dragon, Cancer is a confrontation with extreme empathy, a startling and heartbreaking experience that puts the player in the mindset of a father whose son, Joel, is dying of cancer."
The Player as Artist in Kentucky Route ZeroJake Elliot spoke Tuesday morning at GDC, chronicling the process of attempting to design mystery into the episodic adventure game whose first episode recently released, titled "Designing Mystery in Kentucky Route Zero....
All This Week: Gamechurch at The Game Developer's Conference"We hope that our experience at GDC will be an interesting barometer for the industry and maybe even open your eyes to the spiritual side of a medium that you hadn't seen before."
Revelations: Religion, Loneliness, and Virtual Misdeeds've been out scouting the lands of gaming, far and wide. I've kept my ear to the ground. I've read the winds and the clear night skies. At long last, I've returned, Revelations in hand, ready to share this bounty of games-relat...
Depression Quest: Confronting My Father's StruggleSteven Sukkau played Depression Quest out of curiosity, and found himself empathizing with his misunderstood father.
Revelations: Honoring Feminism, Mormonism, God, and GamesYes, there is an article in here about the Sim City debacle, BUT we promise there are other good ones too!
Forgiving the Unforgivable Sins of SimCityMaybe it's time for a little perspective.
Street Fighter SchadenfreudeZach is worried that he takes a little too much pleasure in the defeat of his online foes.
Let's Admit It: Addiction is Not an AssetAddiction is not a cool thing. So why are we praising games for their addictive qualities?
We Wrote These Love Letters to Videogames For Some ReasonYou know how it is. Sometimes you just love a work of art or an inanimate object or a means of amusement so much that you want to write a gushing letter to it. This does not actually happen but we are having Love Letters week h...
I Can't Quit You: A Letter to Game ViolenceJosh likes to play violent videogames, he even thinks they're fun sometimes though he kinda feels guilty for that.
It's Complicated: A Love Letter to VideogamesOur Editor in Chief writes a letter to videogames attempting to define their relationship.
Growing Apart: A Love Letter to First Person ShooterJordan write to tell First Person Shooter than he loves him but things have changed.
Revelations: Games about Gods, Empathy, and Finding AnswersHot links! Hot links! Get 'em here! Welcome to Revelations, where every week I'm dishing up seven hot links, stuffed with videogames and the deeper things of life. Games about gods What do two "god games" show us about what the...
Knytt Underground: The Simultaneous Walk of the Faithful and FaithlessThe developer of Knytt Underground, Nicklas Nygren casts himself as the arbitrator between those who believe in an impending apocalypse and those who think of it as a pile of religious nonsense. He inserts himself into Knytt Un...
Kentucky Route Zero: A Nostalgia for Past Aesthetic GiantsKentucky Route Zero is all about history. Art history included.
Stupid Simplicity: Assassin's Creed III's Blissfully Ignorant FailureSometimes, nuance and historical accuracy are sacrificed at the altar of "fun". We're better than this.
Revelations: Playing Too Much and Too Littleelcome to Revelations, the only videogame link list that promises to make you more spiritual, or your money back! Being spiritual doesn't mean being spooky and superstitious, it means being engaged in reality in a meaningful wa...
The Truth Will Set You FreeTate Steinlage explores the freedom that confession brings in The Walking Dead
Moral Choices: A Question of Right, Wrong, and WhyWe're growing more and more accustomed to moral choices in games - but where does that morality come from?
Revelations: Guns, Empathy, and ShallownessJordan Ekeroth is all like "hey here are some things."
In the fl0w of Evolution and Creation". . . games such as these can serve to broaden our understanding of what an act of creation might be; no longer a snap-of-the-finger Sunday School magic trick, creation is a radiant and wonderful act. "
Myst and the Art of CreationDevelopers are often praised for giving players the tools with which to manipulate their worlds. By giving such power to the user, they open the door to new worlds of both creation (new maps and levels) and destruction (hacks, ...
The Revelation of Proteus: A New Heaven and A New EarthEd Key & David Kanaga's Proteus inspires a vision of the world to come.
Digital Dominion: Making Order of ChaosGames often play into our the human desire to make order out of chaos. Does this process of exercising dominion reveal even deeper human longings?
Out of Nothing: The Trouble with Playing as CreatorThe word "okami" translates as "great god" in Japanese. The title refers to the player character "Amaterasu," in Hideki Kamiya's Okami. According to the other gods in the game she is a ...
Revelations: The Second Coming of Christian Gamesnew year brings new Revelations! This week we're looking at specific things (like the future of Christian games) and broad things (like the future of the gaming industry itself). We're going to hear about games from some of the...
Embracing the Rabbit Hole in Starseed PilgrimSteven keeps getting lost in Starseed Pilgrim which helped him see what he has lost as an adult.
What A Mutilated Torso Tells Us About OurselvesOnce again, the game industry has let us down. It's the latest in a long line of last straws.
"The Search for God in Knytt Underground": An Interview with Nicklas NygrenA few weeks ago, Nifflas Games released their first console game, Knytt Undergound (PS3 – Playstation Network, PC). While the Knytt name might be new to some, it wasn't new to fans of the series on PC. It was a stra...
You Must Burn: Little Inferno and Smartly Limited ChoicesThere is no Paragon option when it comes to playing Little Inferno. Here's why that's a good thing.
Perspective and the Awkward MirrorPerspective has Josh thinking about how full of himself he is.
Playing at Empathy: Anna Anthropy's Dys4iaSome games have characters we related to. Others ask us to relate to others.
Revelations: Violence, Evil, Consumerism, and Meekness.Richard Clark fills in for Jordan Ekeroth, and just ruins everything.
Salvation is BrokenWe humans often make for lousy saviors.
Can We Have a Civil Discussion about Game Violence?The Sandy Hook Massacre reignited debates about violence in videogames, our editor-in-chief pleads for a ceasefire to the knee-jerk reactions to this debate.
Beautiful Power FantasiesJosh is growing weary of videogame power fantasies and finding himself drawn to games that empower people in a more positive way.
Ten 2012 Games Jesus Loves (And Why)Behold, here are ten games from the last year that are worth playing for all the right reasons.
Human Dignity and the Bottom Line: Sweatshop"Sweatshop shines in a sea of edutainment games that are not particularly fun to play by offering players mechanics that are challenging both strategically and ethically."
The Sting of Death: The Walking Dead Episode 5The final episode of Telltale's The Walking Dead explores how death seeks to take everything from us and ask what will be left of us when we are gone?
Revelations: The Revelatory Gift Guide!Jordan Ekeroth recommends some things you can purchase for those special people in your life.
Being Alone Together in Nintendo LandWill the Wii U's asymmetric gaming bring us closer together or merely aid us further in distracting ourselves?
Revelations: A Feast of Game Related Thought StuffsJordan Ekeroth shares a bunch of articles, plus a book!
How a Music Game Made Enya HardcoreAccording to the developers, Empty Clip Studios, Symphony represents the culmination of two different goals: to "feel the intensity and emotions of the song you're playing," and to "entice you to rediscover your own music colle...
Life is Complex, Games are SimpleMatt Why do we do love binary choices in games?
Revelations: Games are Dumb, Powerful, Emotional, and ScaryJordan shares articles on the frustrating aspects of war games as well as their value. Also some helpful articles on Dishonored and XCOM
The Problem With Finding FeathersRich confesses his feather collecting addiction and ends up reflecting on the things he is truly thankful for.
Seeing the Potential in EveryoneM. Joshua Cauller plays Thomas Was Alone and comes away thankful for the diversity and value of all people.
Thanks for the Privileges!Steven Sukkau has a lot to be thankful for, especially the way videogames have been pandering to him for years.
Revelations: Escapism, Curiosity and NightmaresJordan Ekeroth guides you to some of the best writing about Halo, Profanity, and more.
The Boot of LuciferJordan shares lessons learned from a week of murdering people in videogames.
Hotline Miami and My Unclean SpiritDrew Dixon plays a game that puts him through the ringer spiritually, and comes out better because of it.
Facing the Demons in My Mind"You can't kill Slender Man. . . . He's in your mind."
The Demons of PandoraBorderlands 2, when you really think about it, is a sober tail of a group of people haunted by their past.
Revelations: The Growing Pains of Games"There have been some real kerfuffles in the gaming world lately. This week I'm going to fill you in on seven interesting items that you may have missed in the busyness of this past week."
The Elusive Nature of Perfection in the Unfinished Swan"What The Unfinished Swan celebrates is that capacity of being human in which we strive to achieve a creative ideal"
Revelations: When Games Are LifeJordan Ekeroth offers up seven excellent articles about games.
Dishonored: A Host of Options, But None of them GoodLuke Larsen found a myriad of options in Dishonored, but none of them made him feel any better about his cause.
A Shovel is Never Not Useful: Remembrance in The Walking Dead Episode 4The Walking Dead encourages players to consider the Zombies they so often mindlessly slaughter.
Red vs. Blue and the Slacker RevolutionDoes the release of The Best of Red vs Blue confirm that gamers are all slackers or is it a sign that gamers have different values from previous generations?
FTL: Joy in Starting OverOne last explosion marks Luke Larsen's fate as his ship is torn apart. Then another explosion marks his fate again as his ship is torn apart, again.
Revelations: Thinking Through a Blockbuster IndustryJordan Ekeroth loves thinking about stuff. Like videogames. And writing about it.
Mark of the Ninja: The Ninja's ChoiceZachery Oliver reviews the 2D stealth game and quotes an old book (not the Bible).
Gaming For EternityDo videogames have eternal value?
Revelations: Exploring Videogame DarknessJordan Ekeroth rounds off Sin Week with seven articles exploring the depths of our fallen state. And videogames.
The Wages of Sin in The Walking Dead: A Long Way HomeIn The Walking Dead, Steven Sukkau confronts the most disturbing truth about sin: it spreads.
DayZ: It's All Gonna BreakDrew Dixon delves head-first into DayZ and finds himself wanting to come up for air.
Cards Against Humanity: Our Sin in Black and WhiteRichard Clark reviews a card game that crosses all the right lines.
Revelations: Gamification, Game-Induced Death, & Other Unfortunate RealitiesJordan Ekeroth scrounges up pearls from the bottom of a wondrous games-writing type sea thing.
Thirty Flights of Loving, In No Particular Order"The first few times that I played through Thirty Flights of Loving, I wasn't sure what to think. I'm still not sure."
Super Hexagon and the Search for Meaning"We can know as much as he intends us to know now, but we must lay hold of that knowledge with a healthy amount of fear and trembling."
Revelations: Nostalgia, Violence and Hexagons"IS THIS WHAT GETTING OLD FEELS LIKE?"
In Defense of Dating Sims"Hi my name is Jared and I play dating sims."
Out, Damned Pixel!"The more powerful I become, the more fun I am having and the more bloody pixels come oozing from her mandibles. I couldn't look away, and I didn't want to."
Revelations: Monsters, Theology, and Greenlights"You're going to learn a lot about the confluence of videogames and things like religion, morality, and life from a wide range of sources."
Sympathy and Self Loathing in Max Payne 3"Violence brings Payne to life. It's only by engaging in firefights that the flicker actually resolves itself."
Sometimes I Just Want to Run"... perhaps I can take comfort in the fact that these dead people got their just desserts and just keep running."
Revelations: The Hot Buttons"Each week I'm going to wade through a library of videogame writing in order to compile a list of some interesting and insightful thoughts."
10000000 Reasons To Live"There is one big difference that separates 10000000 from most puzzle games, referenced right there in the title. It has an end game."
Exploring Disturbed Childhood in Papo & Yo"... Papo & Yo's imagery reveals the distances that a child might go to escape the fear and the pain of an unstable parent."
"Girlfriend Mode", The Power of Words, and the Trouble with Headlines"But sexism, racism, and other kinds of -isms don't have to be intentional to be present, and it is rarely the speaker who is most impacted by his words."
Gods and Kings and The Greatest Commandment"... leveraging Christianity in the service of political conflict comes more easily when we're disconnected from the individuals whose lives are impacted by that conflict."
Searching for Resonance"In Resonance, the narrative builds in tension as the characters come together."
Horror and Self Deception"Insanity doesn't come from confronting the unknown, but rather from living in fear of it."
The Futility of Violence in NieR"The world of NieR is broken--damned to violence and death. My actions have only contributed to this brokenness."
War is Hell, Thoughtlessness, and Regret" . . . in this moment, I remembered General Sherman's words, 'war is cruelty'--I could not refine it."
Into The Abyss"One could consider Dyad to be a game about the nature of spirituality and our relationship with God - it is, essentially, a simulation of coming face to face with that mystery."
Tony Hawk Pro Skater HD & Simulated Swagger"I experienced the thrill of landing impossible tricks without any real skill and I adopted the rebellious punk world-view without any real conviction."
Final Fantasy's Worlds of Regret"Are the lives we live what we've made of them, or are we simply walking down the path a higher power has laid out before us?"


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An investment of S$3 million is being pumped into tuberculosis (TB) research by A*STAR's Singapore Immunology Network (SIgN), bioindustrial group Institut Mrieux and its in vitro diagnostics company bioMrieux. The project, which involves setting up a joint laboratory in Biopolis, Singapore aims to investigate and identify novel biomarkers that could allow early identification of individuals at risk of TB disease development and disease reactivation. This could lead to better diagnosis and treatment for the highly contagious disease.
At the shared lab, researchers from SIgN and bioMrieux will study the immune cells in the blood of infected individuals without active TB, and compare them with those in individuals with active TB, as well as non-infected healthy controls. Any change in gene expression and behaviour of the immune cells will then be analysed to identify biomarkers associated with TB infection and/or TB re-activation. This information would be especially pertinent to clinicians and researchers as current tests cannot reliably detect if the individual is at risk of developing the disease. In addition, the identification of predictive biomarkers will also help clinicians accurately assess patients' responses to TB treatment and deal appropriately with those who have developed drug resistance to Mycobacterium tuberculosis, the bacterium responsible for causing TB. This will lead to early and accurate assessment of the effectiveness of treatment in TB patients.
One of the lead researchers involved in the collaboration is Prof Paola Castagnoli, Scientific Director of SIgN. Said Prof Castagnoli, "The risk of developing active TB is higher in persons with weak immune systems, especially in those infected with HIV, and young children under the age of five. There is an urgent need to understand and find new ways to eradicate the disease through prediction, early detection and effective treatment and this timely collaboration seeks
|Contact: Yunshi Wang
Agency for Science, Technology and Research (A*STAR), Singapore

subset: commoncrawl


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- joeboxergirl Follow
carbondale, Illinois
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Flight 370 yellow ribbon campaign
I'm launching a yellow ribbon campaign all around the world. I want everyone out there to remind the government not to give up on you. It seems like there are so many things going on in the world, and no signals from you where you might be. Even though I know they should probably be searching in another direction. I know you've probably been spelling it out for them, but they focused too much in one area and on one thing. Make no mistake about it, we will find you. There are good people in this country who care about others. They'll be the ones who will find you, because they never give up. Not an option. I do know we have other things abreast right now. There's the bring back the girls campaign. Girls have been kidnapped in Nigeria. I will put a pink heart on my yellow ribbon to let them know I think of them and await their safe return. Since, I am super busy focusing on getting you back home and working, I cannot focus on both fully. But I will be praying for both of you. I know the days you are facing are long and tiring. I want you to focus on the things you want to do when you get home. I want to assess what you've been doing and your aspirations for more in the future. I want you to think up a plan of how you plan to get there. Then I want you to draw a map, in your mind, and figure out what steps it will take to get there and how long. Life is what you make it. Decide how you want to make it memorable. In the meantime, I will be right here, thinking of you, and reminding you that every day is another opportunity to thank God for the miracle of another day. ps when you get home, I plan to see some family in North Dakota. It's been awhile since I've seen them. I need a break.
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Profile and contact details for The Swan Inn based in Aylestone Hill, Hereford.
The Swan Inn are listed under:
Food_and_Drink > Pubs_and_Bars
Telephone: 01432 275234
Map: Map showing The Swan Inn, Aylestone Hill
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Went for lunch in Feb 2015, the food was awful did not finish the meal. it is a nice pub shame about... More »
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The Swan Inn is based in Aylestone Hill Hereford. You can view a list of neighbouring businesses by going to the Aylestone Hill page.
If you would like a list of other public houses, bars & inns shops & other retail outlets listings throughout Hereford, please visit the Food and Drink section of this website.


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Reformulated June 2013
Our newly reformulated Nail Polish base works just like our original base. Please note, the ingredient list is slightly different.
Our Suspending Nail Polish is the perfect blank canvas for creating your own custom nail color and have fun making Franken Polish (we've seen that term used all over the internet and just love it!) And because this is a suspending base, your mica and glitter won't sink to the bottom of your bottle. Note: while the base appears to be a milky white to light tan in the bottle it applies clear (unless you've added opaque colorants to it , of course!). We've tested this nail polish base with Bramble Berry's glitters with great results (no other glitters were tested). The suspension base will hold approximately 5 to 7.5% of glitter. This product occasionally may have a yellowish cast, it does not effect the final color of the polish in our tests.
Our nail polish base is 3-free: it does not contain Formaldehyde , Toluene, or DBP
While we haven't tested all of our micas and glitters, here are a few of our favorites:
NOTE: This item will ship Ground Only, regardless of the shipping method you choose at checkout. It cannot ship outside the lower 48 U.S. states or via USPS. The maximum number of containers allowed per box is 5, so if you order more than 160 ounces your order will be shipped in multiple boxes. This product is moderately flammable and has a flashpoint of 24°F, for details on handling procedures please read the MSDS.
Igredients: Botanical Name: Butyl Acetate, Ethyl Acetate, Nitrocellulose, Acetyl Tributyl Citrate, Adipic Acid/Neopentyl Gycol/Trimellitic Anhydride Copolymer, Isopropyl Alcohol, Acrylates Copolymer, Stearalkonium Bentonite, Styrene/Acrylates Copolymer, Polyvinyl Butyral, Benzophenone-1Common Name: Butyl Acetate, Ethyl Acetate, Nitrocellulose, Acetyl Tributyl Citrate, Adipic Acid/Neopentyl Gycol/Trimellitic Anhydride Copolymer, Isopropyl Alcohol, Acrylates Copolymer, Stearalkonium Bentonite, Styrene/Acrylates Copolymer, Polyvinyl Butyral, Benzophenone-1
Tip: Mix up your nail polish bases in glass and never plastic (it will eat away at most plastics).
Click here to view the MSDS
California Residents: Warning: This product contains benzophenone. Dermal contact, inhalation, or ingestion of this chemical is known to the State of California to cause cancer. For information regarding Proposition 65 click here.
Terah from Bramble Berry replies...Hi Cynthia! I'm so glad you like our Suspending Nail Polish Base. This base is not a high shine polish, so your best option for that shiner top, and helping your manicure to last longer, is a glossy top coat. You can add some shimmer to your polish though with a colorant like Super Pearly White Mica or Rose Pearl Mica. I will email you personally to discuss this further.
Reply from Bramble Berry
Hi Victoria! I'm sorry this product wasn't your favorite. Pouring the nail polish base requires a steady hand and some patience because it's very thick! You may try rolling up a piece of paper into a funnel and pouring the base that way. For clean up, rubbing the bottle with a little nail polish remover should help take that residue off. Also, if you are getting a recording it's because we're helping another customer. However, if you leave a voicemail we try to get back to you the same day! I'll be emailing you personally to resolve this!
"Thank you for your prompt response. Bramble Berry has the best customer service of any company I know of. Pass the word!" -Rene
Linda O'Sullivan (also known as Mimi and Boo) creates stunning cold process soap and bath fizzies in the UK. I first came across her soaps on Instagram, via the hashtag #SoapShare. I quickly found myself scrolling through her dreamy Instagram feed, feeling incredibly inspired. All of Linda's creations are elegant and sophisticated. I love how […]
The post How Leaning on Books Improves Product Photography appeared first on Soap Queen.


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Get your green on! Join us for a century-old tradition; a celebration that pays homage to St. Patrick, the patron saint of engineers. St. Pat's in Rolla is a festival of music, games and off-the-wall activities. The streets are painted green, a royal court is crowned and university students flaunt the creations of homemade wooden shillelaghs; it's a celebration like ... Read More »
Author Archives: visitmospotlightguest
Enjoy the Mud: Obstacle-Course Racing in Missouri
Are you looking for a unique and active experience on your trip to Missouri? Do you want something that will give you bragging rights and stories you will remember for years down the road? A Missouri Obstacle Course Race will provide just the active challenge you are looking for as you explore the Show-Me State. The recent explosion of obstacle-course ... Read More »
Platte City's Special of the Day – Solar Flare Mac and Cheese
With snow on the ground and a chill in the air, signs of spring and warmer temperatures are still few and far between in Platte City. However, there is a place that will rocket you straight to the hottest days in August – Jray's Restaurant – more specifically, owner Jeremy Ray, and his Solar Flare Mac & Cheese! Want to ... Read More »
Winter a Great Time to Plan Your Summer Float Trip
For many outdoor enthusiasts, last summer was rough. Hot temperatures and very little rainfall kept many of us indoors. And while most of the winter season has been mild, the past couple of weeks have been a reminder that "old man winter" is not quite over. So if you find yourself trapped indoors again, take advantage of the opportunity to ... Read More »
Sikeston Readies for Battle of Sandy Ridge Reenactment
Looking for adventure and fun-filled activities? Look no farther than Sikeston, where the Battle of Sandy Ridge Civil War reenactment is set for March 1-3 on the site of the original battle. I've attended the Battle of Sandy Ridge on several occasions and am astounded at the historical knowledge and authenticity the reenactors bring to the event. Soldiers attached to ... Read More »
Plan a Great Event in Missouri
Behind every good event is a knowledgeable planner who is not afraid of detail. From brainstorming new ways to make the traditional trade show seem new, to finding unique destinations for attendees to enjoy post-meeting, planners have a big job to make sure an event appears seamless. Luckily for those planning events in Missouri, there is an impressive base from ... Read More »
Hermann Sites Embrace German Heritage
In the spring of 1838, steamboats carried German immigrants up the Missouri River to a hilly site, which eventually became the city of Hermann, as part of a massive migration that changed the face of Missouri forever. The immigrants were led by George Bayer, a schoolmaster and surveyor. Bayer laid out the town and assigned lots on 11,300 acres; the ... Read More »
Hail to the Chief!
With President's Day fast approaching, why not resolve to learn about former president Harry S. Truman and his many ties to Independence? You might be surprised to discover Truman and his family had more connections throughout this fascinating city than you might imagine. The obvious first choice on your journey of exploration should be the Harry S Truman Home National Historic ... Read More »
Grow Native! Keep Missouri Looking Like Missouri
First Lady Ladybird Johnson once said, "I want Texas to look like Texas, and Vermont to look like Vermont." The first lady, known for her love of flowers and who has a wildflower research center in Texas named for her, would be proud, I think, of Missouri's Grow Native! program, which strives to ensure Missouri looks like Missouri. Missouri is ... Read More »
Central Dairy a Must-Visit in Jefferson City
Tell someone who knows Jefferson City you're planning a visit there and you might be surprised at the most frequently asked question about your trip. Not "Have you taken the tour at the Missouri State Penitentiary?" Not "Think you might ride the Katy Trail?" Not even "Are you going to check out the Capitol?" Nope, it's likely you'll be asked, ... Read More »


text: A Lucky Star | IBDB: The official source for Broadway Information IBDB: The official source for Broadway Information Official Broadway League sites: - sites - broadway.org broadwayleague.com broadwayfanclub.com kidsnightonbroadway.com stagespecs.org tonyawards.com Quick Search For: In This Category: All Show People/Org. Theatre Season The credits for this production have not yet been completed or verified. A Lucky Star Hudson Theatre, (1/18/1910 - circa. 4/1910) First Preview: Total Previews: Opening Date: Jan 18, 1910 Closing Date: Apr 1910 Total Performances: 95 Category: Play, Original Opening Night Credits Production Staff Produced by Charles Frohman Written by Anne Crawford Flexner; Book adapted by C. N. Williamson and A. M. Williamson; Based on "The Motor Chaperon" by C. N. Williamson and A. M. Williamson Cast William CollierRuth HaleM. L. HeckertElizabeth JohnstonEva KelleyEdith KnightRichard MalchienPaula MarrReginald MasonKatherine MulkinsMrs. PikuritzAnna PriceHelen VassarFrank H. WestertonMarjorie WoodWallace WorsleyPhyllis Young © 2001-2015, The Broadway League, All Rights Reserved. (Copyright and Disclaimer)


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- Thomas Keller born (1955)
- Thomas Keller born (1955)
Despite the huge growth of canning craft beer in the industry, beer lovers still want to debate what tastes better: canned b
There's that moment when you try a better beer, a beer that's not your average Coors/Bud/Pabst, and you're hooked. Not everyone may remember exactly where, or when.
Beer is undoubtedly one of America's favorite drinks. It's the perfect thirst-quencher after a hot day in the sun, and the ideal drink to casually sip on Sunday while you're watching the big game.
It's a victory moment for the guys and gals in the craft beer business who are hoping that their dedication to a great beer will pay off.
America is finally starting to see some side effects of the government shutdown in its second week, in an area near and dear to Americans' hearts: beer.


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By Gerry Mak in New Products on Monday 11 April 2011
I can't remember an alcoholic character on Star Trek, but maybe I'm just not nerdy enough. This flask is pretty rad though, perfect for the rowdy, surly ones at the convention.
Read more (3 comments)
Share your favourite cultural finds with the Lost At E Minor community and become famous in the process. Well, kinda.
by Milo Sumner
by Rachel Oakley
by Inigo del Castillo
by Kenny Ong
© 2015 Lost at E Minor | Image Attribution | Privacy Policy


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Looking for a pet but canĺt decide if you want one with an energetic or laid-back personality?
According to Lisa Hill of New Beginnings Animal Rescue, Spencer Ś a 5-month-old, buff-and-white shorthair kitten Ś may be the perfect choice.
ôSpencer is very playful,ö Hill said. ôHe loves the wand toys and mouse toys and things like that. He loves to play with them.
ôFor as playful as Spencer is, he is also very quiet. He likes to curl up on his cat bed, or on the couch with you and watch a movie. So, you almost get the best of both worlds with him.ö
Spencer was found by a Royal Oak resident who could not keep him, so New Beginnings accepted him into their adoption center.
Now, he needs a new home.
ôSpencer would do great on his own, as an only child, or would also do well in a house with other cats, as he is in our nursery here at the adoption center (with other cats),ö Hill said.
All animals available for adoption through New Beginnings have been spayed or neutered and have all their shots. To adopt Spencer, fill out an application online at nbarmichigan.org, or stop by the New Beginnings Adoption Center at 2502 Rochester Road in Royal Oak and meet him in person.
Join New Beginnings for a Meow-loween Party from 4-7 p.m. Saturday, Oct. 26 at the adoption center. Costumes are encouraged.
New Beginnings also has a Birthday Bash and Silent Auction scheduled from 6-10 p.m. Friday, Nov. 1, at Farinaĺs Banquet Center, 2485 Coolidge Road in Berkley. There will be a silent auction, raffles, free hors dĺoeuvres, photo booth, gift,and cash bar. Tickets are $15.
For Adoption Center hours or more information on the events, call 248-543-4070 or email firstname.lastname@example.com.


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Crystal Candlesticks add instant height and drama to any table setting. Create a romantic or glamorous ambiance for any occasion with the elegant candlestick in Villeroy & Boch's My Garden collection.
My Garden Candlestick 8 in
Reg. Price: $80.00Our Price: $39.95Ships in: 3-5 business days
My Garden Candlestick 11 in
Reg. Price: $100.00Our Price: $49.95Ships in: 3-5 business days


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PaperDude VR—the creation of digital design shop Globacore—uses a Kickr bike sensor to send data about speed to an iPad running the app and a Kinect picks up the player's throwing motions. It's not quite as hard as the original Paperboy but looks like it'd be a very fun workout. This probably won't ever be a commercial product but I'd love to try it out.
PaperDude VR [BuzzFeed via Techland]


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Study Abroad Headlines
They're Everywhere!"It was during spring break of this year that I understood what made Kalamazoo College truly unique." So spoke newly-minted alumnus Vageesha Liyana-Gunawardana '15 during his Baccalaureate address this past June. "I was in Colorado visiting a friend whom I … Continue reading
WE Instead of THEYJoe Brockington, Ph.D., associate provost for international programs at Kalamazoo College, died on August 10, 2015. In addition to his post in the Center for International Programs, Brockington also served as professor of German language and literature. [NOTE: The memorial … Continue reading
Kalamazoo College alumni Annie Gough '15 and Eric Silverstein '14 selected as Challenge Detroit FellowsKalamazoo College alumni, Annie Gough '15 and Eric Silverstein '14 have been selected as two of 30 Fellows to participate in Challenge Detroit, an urban revitalization program focused on attracting and retaining talent in Detroit in an effort to spur revitalization. Gough and Silverstein were chosen … Continue reading
Amanda Johnson '17 Earns Boren Scholarship to Study in China during 2015-16 Academic YearKalamazoo College sophomore Amanda Johnson '17 has received a David L. Boren Scholarship to study in China during the 2015-2016 academic year. The $20,000 award will allow her to study Chinese in Beijing and Harbin. Boren Scholarships are funded by … Continue reading
Senior Honored in Speech ContestVageesha Liyana-Gunawardana '15 won the Special Prize in the annual Michigan Japanese Speech Contest, held at the Japanese Consulate in Detroit. Vageesha's speech was titled "The Policeman I Met That Day Does Not Know My Name." According to his Japanese … Continue reading
Study AbroadFor over fifty years, Kalamazoo College has been the gold standard in Study Abroad.
Our programs offer not so much an international "experience" as an international "immersion." Most K students study abroad for six months on average, some longer. They integrate into the local culture and language, often as part of the daily lives of a host family.
Kalamazoo offers eligible students the opportunity to challenge their assumptions about themselves and other cultures in a rigorous experiential education environment. 80% of Kalamazoo College students participate in study abroad programs of varying lengths, academic emphasis, and locations. Kalamazoo College currently sends students to 42 programs in 23 countries on 6 continents.
K students not only study abroad, they also delve deeply into the local culture through Integrative Cultural Research Projects. Students select an activity that is meaningful to them and the local community. At the end of the experience, students write a reflective essay about the significance of their projects.
More InformationCenter for International Programs Web site
Please visit the Center for International Programs for information about study abroad planning, application, policies, calendars and details about Kalamazoo College-sponsored and -approved
programs available to our students. Some of these programs are
also open to students from other institutions wishing to study


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You are using an outdated browser. Please upgrade your browser to improve your ReverbNation experience.
Kyle Van Band combines the rhythm & groove of American music with powerful old school vocals and fun lyrics to create shows that are down to earth but unpredictable, cool and eclectic.
Based in San Diego, the Kyle Van Band weaves unique tapestries of Rock, Cajun, Irish, and Country at each performance that diverse audiences find engaging and refreshing.
Kyle Van Band's Debut, "Live in San Diego, Vol. 1" was released at Christmas, 2008 and sold out in Spring 2009. Order your copy through this website today!


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The Loeb Boathouse in New York City's beautiful Central Park was the setting for the wedding that united Miss Mindy Lee Morin and Mr. Adrian Stuart Lloyd in an afternoon ceremony on May 3, 2013.
Lloyd - Morin
The service was officiated by Dr. Keith Boyd Senior Pastor of Trinity Baptist Church of New York City. Readings were given by the Bride's mother, Mrs. Mary Morin, and the Groom's mother, Mrs. Susan Poolman.
The Groom's father, Mr. Alan Lloyd, hosted a rehearsal dinner and reception at Sardi's Restaurant in New York's Theater District as well as a post-wedding brunch for friends and family. The Bride is the daughter of Cdr. and Mrs. Craig A. Morin of Houston. The Groom is the son of Mr. Alan Lloyd and Mrs. Susan Poolman, both of Wellingborough, England.
The Bride is the granddaughter of the late Mr. and Mrs. V.R. Morin of Oklahoma City and the late Mr. and Mrs. H.S. "Tex" Newman, also of Oklahoma City. The Bride was given in marriage by her father, Cdr. Craig A. Morin, USNR (ret.). The Bride's Matron of Honor was lifelong friend, Mrs. Angela Key Chapman of Katy, Texas. Mrs. Jennifer Corley Aberg of Arlington, Va., served as a Bridesmaid.
Continue reading this story on the...


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The hopeless movie addict Test
Taxi Driver or Midnight Cowboy? Citizen Kane or Casablanca? What am I talking about? They're movies, and I compulsively watch them.
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My Dearest Angel — 2002
A Virginia Family Chronicle 1895–1947
By Katie Letcher Lyle
Foreword by Elizabeth Forsythe Hailey
She was the daughter of a circuit judge and state senator. He was the youngest son of Virginia's Civil War governor and was a state legislator himself at the age of nineteen. Their courtship and marriage stands as a portrait of a bygone way of life unique to the American South during the first half of the twentieth century. My Dearest Angel is their story, told through their faithful correspondence over the course of their fifty years together.
Piecing together the voluminous letters, their granddaughter, noted author Katie Letcher Lyle, has succeeded in giving us an intimate panorama of the full and oftentimes wrenching lives led by Greenlee and Katie Letcher. Domestic life, family secrets, and visiting luminaries are part of their story. But the abiding appeal of My Dearest Angel is the maturation of a lifelong relationship built on the crest of a changing world.
Katie Letcher Lyle is the author of more than a dozen books. She has taught at Southern Seminary College, Hollins University, Washington and Lee University, and Randolph-Macon Woman's College. She lives with her husband in Lexington, Virginia.
Order · 20% off
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- 380 pages · Index, bibliog., 7 × 10 in.
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This Web site was designed using Web standards.
Learn more about the benefits of standardized design.
Welcome to the Sapulpa Public Schools Parent Portal, the go to source for up to date information about your child and his or her school information accessible 24 hours a day. This secure website will provide you with information about attendance, schedules/classes, grades and so much more. Should you have more than one child attending Sapulpa Public Schools, each child can be linked together in a Single Sign On. We have a link to the Parent Portal below along with a Parent Portal User Guide to get you started.
If you do not have access to the Parent Portal or need a password reset, please contact your child's school for assistance.
Please click here to access the Portal https://sapulpa.powerschool.com
Please click here to access the Parent Portal Parent Guide
Sapulpa Public Schools is very focused and excited about providing your student and our staff with a 21st Century Classroom! Learn more about the changing face of education, what a 21st century student looks like, and the ever changing technological world around them. THE C H R O M E DEPOT - Student Internship SPS Students: Do you like computers and technology? Do you want to learn new skills . . . read more
Sapulpa Public Schools is proud to announce that one of its elementary schools was awarded a $1.52 million school improvement grant by the Oklahoma State Department of Education. Liberty Elementary STEM Academy was approved for this five year United States Department of Education Grant by the Oklahoma State Board of Education at its . . . read more
Sapulpa Public Schools is proud to host the regional GAFE SUMMIT this fall. Join us and the EdTech Team for the Tulsa Summit featuring Google for Education - October 24th-25th, 2015. Find out more about this two-day high-intensity event focusing on deployment, integration and use of Google Apps for . . . read more
Summer 2015 - Spring 2016
Back to School Information here...
Sapulpa vs. Claremore 10/30
Pre-K through 5th grade
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Dr. Thompson has been a leader in siRNA development for several years. Prior to joining Quark, he was Director of Research and Development at Genta, and previously was Director of Biology Research at Ribozyme Pharmaceuticals, which was acquired by Merck after changing its name to Sirna Therapeutics.
About Quark Pharmaceuticals, Inc.
Quark Pharmaceuticals, Inc. is a development-stage pharmaceutical company engaged in discovering and developing novel RNAi-based therapeutics. Quark has a fully integrated drug development platform that spans therapeutic target identification to drug development. Quark's RNAi technology includes novel siRNA structures and chemistry providing Quark with freedom to operate in the siRNA intellectual property arena, as well as the ability for non-invasive delivery of siRNA to other target tissues including the eye, ear, lung, spinal cord and brain.
PF-4523655 (RTP801i-14), currently in Phase II clinical trials, is a synthetic, chemically modified siRNA designed to inhibit the expression of the gene RTP801 discovered by Quark through the gene discovery platform BiFAR. PF-4523655 is licensed to Pfizer. In addition, Quark's current clinical pipeline includes QPI-1002, the first systemically administered siRNA drug in human clinical trials, developed by Quark for the prevention of acute kidney injury (AKI) following major cardiac surgery and of delayed graft function in kidney transplantation. For the structure of these products Quark has licenses from Silence Therapeutics and from Alnylam Pharmaceuticals.
QPI-1007, a siRNA that utilizes a proprietary structure developed by Quark, is being evaluated in advanced IND-enabling preclinical studies as a neuroprotective agent for eye diseases. In addition, Quark has a broad pipeline of siRNA drug candidates based on novel
|SOURCE Quark Pharmaceuticals, Inc.
Copyright©2009 PR Newswire.
All rights reserved


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|High-Speed Consultants
LMC LiveMotionConcept GmbH
LMC is your choice for any high-speed-video production.
Since 1995 we have supervised all international major sporting events.
LMC´s exclusive Broadcast Highspeed Camera System ANTELOPE is powered by Vision Research technology. The specially designed software/hardware package makes it the most flexible Ultra-Slow-Motion system in the market.
Antelope has been used at various World Championships (Soccer, Handball, Red Bull Air Race, Formula One...), Olympics and major sporting events (MotoGP, ATP Tennis, Golf, etc.)
In 2009 and 2010 LMC and the Antelope system were awarded with an Emmy for outstanding technical team remote.
LMC is regulary supplying Highspeed technology for various feature film productions and commercial shoots.
Focusing on LIVE Sports Broadcast as well as commercial and feature film productions we supply:
Tel: +49-6123-79550-0
Fax: +49-6213-79550-22
Werftstrasse 8
Walluf 65395
IRTA srl
RTA srl is a leader in the High-Speed Imaging and Slow Motion Analysis industry in Italy and throughout Europe. We grant you top level High-Definition and High-Speed Cameras, such as Vision Research Phantom cameras, together with unique know-how in the field of High-Speed Imaging and Slow Motion Analysis.
IRTA srl offers technology and know-how useful in technical, research and advertising applications, directly in your company, in Italy and Europe. The new High-Speed Video Recording technique combined with accurate Cinematic Analysis permits you to control the processes and tests in a fully non-intrusive way.
IRTA srl cooperates strictly with Universities, certification laboratories, R&S, and Quality Assurance of companies operating in military, aeronautic, manufacturing, electric, biomedical, electronic, and civil and space fields.
Alessio Bandera, Ph.D.
Digital Video Sud (DVS)
Since 1997, Digital Video Sud (DVS) is the European leading company in TV live super slow-motion & ultra-motion services.
Tel: +33 (0)442 97 26 26


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Skyfall - Grading & Discussion
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January 4 2013, 04:10 AM
Rear Admiral
Location: basking in the warmth of the Fire Caves
Re: Skyfall - Grading & Discussion
Alidar Jarok wrote:
Samurai8472 wrote:
DevilEyes wrote:
It probably has a strong chance of winning the best song.
That will probably go to "Les Miserables"
Everyone's been talking about Anne's rendition of "I dreamed a dream" for months
Isn't the category "Best Original Song"?
Exactly. It's for songs that were written specifically for a film released in the previous year. Songs that were released before, without having anything to do with the film, don't qualify. Songs from previously staged musicals adapted for the screen don't qualify.
Treason, like beauty, is in the eye of the beholder.
my Buffy/Angel rewatch
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I am a geek. I love technology of nearly all types. along time ago I was advised I should find my passion and then find a way to make a living at it; by doing so I would like never really work a day in my life. That has been true ever since. I live and breath computer technology and I am good at it. If that seems like I don't have a life, well that's very subjective isn't it?
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No one is friends with cavalrygeek awww. You should invite your mates to the site, or make new ones.


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- Colors
- Videos
Stay bad ass.
Between the triple-digit lift prices at resorts, skate-stoppers in the streets, and corporations sucking the life out of the industry, someone has to stand up for snowboarding. The Defenders of Awesome FK Snowboard is Capita's valiant act of defiance; with a versatile medium flex and poppy, yet forgiving profile, it's here to help keep shredding rad, whether you're doing it at the park, in the backcountry, or on the streets.
The Hybrid FK profile features mellow camber between the inserts for pop, power, and edge hold, with flat areas outside the bindings and a tiny bit of rocker just before the tip and tail to give it a forgiving feel and improve float in powder. Dual carbon rods running vertically down the board from the nose increase pop and rebound, and the RFC Sustainable core provides a lightweight and lively feel without contributing to the destruction of the rainforest. The sustainably-harvested poplar core also ensures a consistent flex for proper presses and smooth turns.
Special Blend EVO biax glass provides a smooth, consistent flex, and it's bonded with a polyurethane-based resin that's less harmful to factory workers than traditional resins, and it also happens to be stronger too. It has a true twin profile for unrestricted switch trickery, but don't let that keep you from taking this thing into the deep stuff, because it kills it there too. The sintered base is wax-infused to prevent it from drying out, and tough so it can take a beating and keep getting up for more.


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Thank you for all your aswers and opinions.
When I started to think about a TLR the Yashica was the first on the list. But it seems that nice once sell for around 150 euro I started to look also at Autocord and Rolleicord. I did give the Mamiya C a thought and indeed they have a lot to offer but seem to be more bulky and also much heavier.
Concerning the three candidates mentioned - I would ilke to ask about the focusing screens. What I have heard up to now could be complilled into following:
- 124G rather dim
- Autocord - presumably brught, maby not the early models
- Rolleicord - presumbly darker than Autocord.
What is your experience?
Also - not m=being a main concern - how does shooting wide open looks with these cameras? Is it possible to get still some reasonable resolution in focus even at small apertures (up to f4). I mean - at the end to get a strong contrast between in and out of focus areas. Although out of the price range - would a 2.8F rolleiflex fare better in this sense?