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CarbonRevenge's blog
on 12.11.2012
Casuals Are Killing Devs Creativity
Disclaimer: No images for this blog due to the ranting nature.
Casuals. Oh yes, casuals. Jim Sterling recently covered casuals in his recent Jimquisition and i'm here to bring in another argument into the mix of things because while the whole difficulty curve argument works a little bit, there's much worse consequences out of letting the everyday gamer choose what will succeed and what will fail. This is why my main point isn't about the difficulty curve that most developers are leaning towards but the fact that most developers are not changing the formula of their trademark series which is in the end giving us the same bland game year after year.
Why am I fearing the lack of change in a games formula? It means creative games go to the wayside and bland boring rehashes get tons of sequels. There's a certain dilemma in the industry which has allowed Indie devs to pick up where the AAA developers are only developing to get most of the casuals and not trying their best to change the experience up. That effects everyone because i'm sure alot of different series can change up alot if the developers really tried to do that without trying to make it overly accessible.
My prime example of this most definitely has to be the wide array of SpunkGargleWeeWee games or First Person Shooters which is a genre which is heavily saturated with more or less the same thing. This excludes Metro 2033 and Borderlands due to their unique gameplay nature and the fact that it doesn't follow the few billion dollar franchises like Call of Duty which has become the best example of something that should never continue to keep selling or we risk a stagnation in creativity.
Why is a stagnation in new ideas bad? This means that developers will not try to reinvent something which is old to become new. The Indie scene has definitely gotten the AAA devs to really try a tiny bit more but it's not enough to make a major impact on the game development scene as a whole. The stagnation will eventually rot up the industry to the point where one or two games will definitely dominate said genre for a majority of people and those few who play an odd game will become rare and harder to find than a casual.
The worst part of all of this is that the best companies are starting to fall. The ones with the most creative dev teams is falling and my best example of that is THQ. Without THQ, we wouldn't have some of the best gaming series which are not typical than any other game in said genre. They are a company which while trying to do something new, is also failing to make a profit. Casuals have effected the market so much that it's risking handing over our favorite IPs to the worst companies in existence such as EA, Ubisoft, or Activision-Blizzard. If we start to lose the good games for the bland then we all deserve what is coming if we don't question if the developers are really going for something new or not.
My question to the readers is what can be done to keep developers on their feet who contribute more to the industry than let the least creative ones thrive? Is there a way we can fix our problem or is another crash inevitable where even more of the gaming market could potentially be eaten up by foreign competitors? Would it eventually give a monopoly to one or two companies? Those are my questions. I ask you to answer them.
on 12.04.2012
2012: My Gaming Moments Rock, Yours Need Work
2012 was a pretty eventful year for me as a gamer. I got a nice new rig which is pretty mid range for what it is but it can handle the different things that I throw at it. This has allowed me to get back into my back log and get rid of a few games that I have never truly have had an opportunity to play or experience. Some are in Alphas still and others are full blown AAA releases but each has been a good moment in time. So, shall we begin? I say we do.
The first gaming moment of this year would definitely have to be me barging through Skyrim with my character who oddly has had problems here and there. My journey through the beautiful world started due to me being in the wrong place at the wrong time which got me caught with Ulfric Stormcloak. I was on enemy lines and I probably shouldn't have been there but I didn't care. I got caught by my fellow Imperials. I promise that I didn't mean to be caught in the Empires way. My clone did it. I mean it.
My best moment even after being taken prisoner had in Skyrim definitely had to be that joyous moment when I beat Alduin. It's not that he was a hard person to beat but because he was an antagonist who has tried really hard to remain immortal for as long as he possibly can being that he's a dragon. You know, dragons, the things that breathe fire and sing songs to children. It's not to say that they don't do that when they're attacking places like Whiterun. It's safe to say that I have fought many a-dragons and that i'm the Dovahkiin. Got it, home boy/girl/it/thing?
My other gaming moment has to be going through Most Wanted and Carbon again. Both games bring back some pretty good memories of a time when Electronic Arts actually made fairly good games that whilst being yearly iterations, they also improved each time. Most Wanted brought back those moments of really stressful pursuits where no one man is the best at dodging cops because even if you know the routine, it's never that easy. It's always hard to see the future when it comes to racing games and I still fail at recovering from my screw ups a majority of the time.
Most Wanted has the blacklist to be thankful for as the original game has that ability to make you irritated at the main antagonist because you have a beautifully fast ride and then it gets taken right from under you because someone doesn't understand fair play. Carbon just had that moment where I understood that i'm doing someone elses work and i'm not going to do that because i'm more qualified to run the city than Darius is. I'm also not some super rich punk like he is either which adds onto my undying hatred for him.
My third gaming moment is an indie game which isn't even near release but it still has kept my attention due to the developer. I'm a big Wolfire Games fan due to their unique style of games that they make that aren't traditional. I'm listing Overgrowth Alpha as that interesting game that isn't really a game yet due to how it's still an Alpha plus the fact there isn't no actual story just yet. It's still runs like a charm in high 1080p and allows me to be a beast beast while I try to take out other animals which are out to get me. The uniqueness of the game and how it plays is why it is well deserved as my top gaming moment as I have never enjoyed something that much which has no HUD.
My last gaming moment has to be Metro 2033. I'm late to the game and I understand that but it's one of those games I can't put down. The feeling of the Dark Ones constantly around the corner, feeling like I might die any moment, and that every last bit of ammo counts as you can't just spray in pray as that is about as useful as hitting the enemy with a pencil. Pencils aren't super effective against mutants. I'd know. I tried it once. I don't recommend you do or else you're going to be chased through a post apocalyptic Moscow and it'll feel like you're doing your own version of the Olympics.
The above is all my gaming moments that I feel is really worthy of writing about. Each moment within' itself is unique because they all offer unique experiences in one way or another. None of these moments are similar at all as I always want something that isn't what a traditional AAA publisher feels like milking to death. They'll always be unique moments and will expand into next year as alot of these games still need to be completed or the developer needs to get the game physically complete. I'll give them time though. Now let me go back to my games...
on 11.22.2012
A Need For Speed Retrospective: Underground to Carbon (Part 2)
Most Wanted and Carbon. Two games that are polar opposites in terms of gameplay. One has you do milestone, and the other has you do just enough to conquer territories before you face a boss. They all are unique in that respect but each are also very fun in their own right too. Most Wanted with its use of the police to accrue a bounty so you can face your next Blacklist member and the other with its ability to stress when you're in a canyon as every screw up will make your opponent one step closer to overtaking you.
Lets begin with Most Wanted.
Most Wanted has to be one of the most unique games that came out of the 2nd generation of Need For Speed games. You are a driver who has just arrived into Rockport with a sexy BMW M3 which can beat pretty much any car on the street. This car alone makes you think you can challenge Razor who is Blacklist #15 and he thinks he's the toughest guy on the block despite being #15. You know...the lowest on the Blacklist...
You get to race him after doing some races to earn respect. He finale allows you to but when you do it doesn't end too well. Halfway through the race Mia alerts you that your car is leaking gasoline and that it's best to end the race fast but it's too late as your engine seizes up and you're done. Done. What happened? Razor played unfairly and Rockport PD comes in to take you to jail. Razor uses your BMW M3 to rise up through the rankings to #1 while you're stuck in jail making sure not to drop the soap.
You finale get out with small change and one new friend named Mia. She helps you out to get a new ride and a safehouse. She alerts you of what lays ahead and that you must take on the first Blacklister before you're able to get going at your attempt to get back Razor for playing unfairly by sabotaging your ride, stealing it in a sense, and going up to the top of the Blacklist because of the loser that he is.
My favorite things about those paragraphs alone is that it describes your journey from the start of the game. You're the coolest guy who has the sexiest car which then just taken right from under you. It's amazing because it's not like Underground 2 where you test drive Samanthas ride for a small portion of the tutorial of the game. It's not to say that it wasn't fun but it really didn't make you feel like you knew what you were doing.
I have to admit that the milestones and bounty has to be the best part. It's requirements like getting 3 infractions in a pursuit or ending it within' 4 minutes. Something that tests your ability to get the cops off your tail whilst also trying to gain enough of a bounty which allows you to progress through the game. This means that certain pursuits will just have to be as long as you can make them so that you can attain enough of a bounty to get the requirement for the next Blacklist member which you're going to take down.
The game looks good too. Compared to Carbon, Most Wanted does definitely have a much brighter environment. The rain is much more obvious when it is raining, the roads look beautiful no matter what, and the lighting changes like if you're under a tunnel and come out then you have to deal with the glare from the sun thus adding some unique style to the game. It's really fun to play because of that and surely makes for some interesting views from around the local Rockport area.
There's alot I could say about Most Wanted with its music being as good as any other game in the series. I have to move on though and cover Carbon or else this could go on forever as my biggest blog to date.
Carbon picks up where you left off in Rockport where Cross is after you. You got that sexy car of yours back but it turns out that you only got far enough to make it to Palmont where he causes you to wreck your car in a part of the road where it is under construction. Bye bye, my lovely BMW M3. Cross comes up to say hi to you but your old "friend" Darius shows up. He greets you for coming back in town but he himself has a plan for you.
My personal opinion is that Darius has to be the most methodical of enemies in the Need For Speed series. Underground has some of these guys who think they're really fast and tough when really they're not(Razor as an example) but Darius is this charismatic rich guy who plays you like a fiddle. You don't excatly know what is in store since you begin again as the guy who has to start from scratch and get a new car before being able to conquer all three districts of Palmont before taking the fourth from Darius due to him setting you up to fall.
The gameplay in the game isn't too bad either. I mentioned at the start that Carbon adds this stressful element in the gameplay. This comes out mostly in canyon races when you're going against a boss as you for sure never know the true outcome. Yes, you'll get enough points on your trek down the canyon but never really overtake unless you have the power to but that's a challenge. It's once your opponent is behind you is when you get this feeling that every screw up will cost you time going down the canyon when you have to deal with points going down every second of the journey.
That's not as bad as the pursuits which most of the time happen the same as in Most Wanted when you're in races that aren't taking place in canyons. These cops are aggressive depending on the heat level of your car like in Most Wanted and make it a little hard to do a circuit or sprint when they're trying to get you to pull over. It's that element of you have to deal with the other racers as you hold your top position as well as the cops who are making it rather difficult to get to the finish line in one piece without a screw up.
These are just some of the things I remember about both games and I feel they're really fun in their own way. Most Wanted will always be a fantastic game due to how everything plays out and Carbon will always have a better antagonist than Razor ever was but they're still fun. It's best I finish here so that I can eat some Thanksgiving food and possibly play some Most Wanted again. It may be an older game but it doesn't need to be released in 2012 for me to love it.
on 11.18.2012
My Top 5 Favorite Machinimas
Machinima has to be my favorite piece of visual media. It's that feeling that you're seeing a film be made not in real life but in the gaming world. Machinima is not simply written out like a film as it can be a music video or a bunch of random stuff put together in a week. It's just an idea that is formulated in a game that you love. A game you play but get to see in a different light. Machinima is a form of expression for those gamers at heart and that's why i'm showing you my top 5.
So we shall begin with top 5th favorite Machinima.
100 Ways To Kill Yourself In GMOD by Djy1991
This was one of the earliest Machinimas that I watched back in the good ol' days of Youtube. Having heard of GMOD at that time and I think I also might have signed up for Steam back when it was 2 years old and getting most of its issues sorted out. I didn't play it but I did dream of playing it. This video kept me amused as a young child when i'd watch this a good few times just to get a chuckle outa my day. Who wouldn't with this video?
Civil Protection by Ross Scott
Ross Scott. Yes, that Ross Scott. The man who has created Inside Freemans Mind which is the funniest interpretation of what Gordon is thinking. Civil Protection has to be the second Machinima that I have ever stumbled upon. It got me inspired as well to learn about it. I thank you for that, Mr. Scott.
Red Vs. Blue: Caboose by Roosterteeth
Red Vs. Blue is a series I watched from when they were in Blood Gulch in Halo all the way up to Halo 3. These guys had me rolling when I watched them with Caboose becoming my all time favorite Roosterteeth creation from that series. I'm partial to Caboose and that is what i'll admit because he says some of most out of the ball park comments which are really funny. He's a lovable moron and that's a character which i'll always remember.
Inside Freemans Mind by Ross Scott
I wouldn't link Civil Protection without linking Inside Freemans Mind. Just hearing the voice of Ross Scott brings me giggles. I think that also may be why i'm so blunt is because I have watched this series too damn much. That I am sorry for but I am not seriously sorry. I haven't excatly kept up with this series but I probably should again. It's funny, right?
Idiots Of GMOD 2 by Djy1991
This video deserves one of the top spots because it is one of the greatest GMOD Machinimas I ever laid my eyes one with pure randomness. There is well over 20 different GMOD actors which makes this an ambitious project. This also is really fantastic because it's by one of my favorite GMOD directors. Well, he's like my #1 director for GMOD. Just watch the video.
War Of The Servers by Lite Fuse Films
Old school GMOD. One of those earlier films which I actually watched. This really got me to make my Steam account at the time because this filmed caused me to become so so obsessed. Yes, I had mentioned earlier that I had made it also earlier with a push by Ross Scott but this really pushed me to become obsessed. This is a deep reinterpretation of H.G Wells War Of The Worlds and damn is it good.
So, that is it. All my top favorites that I feel like the world should see. They all are somewhat organized or random depending on the director with it mostly being dominated by Djy1991 and Ross Scott but that should be expected. I gave Lite Fuse Films the top spot because it was more ambitious than Djy1991s video and it was a much lengthier project in terms of Machinima.
I still hope you enjoy watching these videos. Each one of them deserves a watch. I hope you enjoy losing around 3 to 4 hours of your life. It's worth it. I promise. <3
on 11.13.2012
A Little About Me: The Narcissistic Gamer
Disclaimer: I am a very blunt person. If that wasn't obvious enough.
This is one of my all time favorite games. I'll never forget it.
I'm the new guy on the block. I know. There's not too much known about me atm but i'm here to fix that by enlightening you on who I am and why games matter the most to me. For starters, i'm an 18 year old adult male who lives in a state that swings. I hope you enjoy figuring out what state i'm in but it shouldn't be too hard. It really isn't. My name is also Matt so you can call me it if you wish. I'd prefer it over my username.
Let me just say that I have been a gamer since I was young. I would say that it has had a major impact on my life as I didn't exactly have a social life when I was younger due to how people treated me when I was younger. Games helped me get through the rougher parts and always have been there for me in one for or another. I'd also list movies in that category as well. Both major influences on how I grew up. I wasn't normal after all and i'm still quirky in some ways which has made me unique in some aspects and worse in others.
I should really begin now with why games were influential to me. Back in 1st grade, I didn't have really any friends to name. I was one of those kids who was alone for a majority of my free time in the playground. I understood that I wasn't liked it any form but I survived. I survived because at the time games were around me. Games let me leave the reality that everyone hated me. It rewarded me when others would taunt me or take away something I loved. It allowed me to understand the benefits of trying to get something and being able to get it. I might not have had much to strive for but I was still in my adolescent then.
You wonder what I played? My Nintendo 64. That thing became my best friend because at the time I didn't have someone to talk to who was like minded as me. I didn't talk to my N64 if you were wondering but you know...it could have been that way. I played lots of different games. Some of the games I played was Rocket: Robot On Wheels which made me love games that were puzzles and had me always on my feet. The other games I played was traditional platformers like Mario 64 which was the most played game. I smiled whenever I hit that menu with Marios face which I could manipulate. I think I fell in love with Mario alot then as well as the actor himself, Charles Martinet, who I am a big fan of.
I own these books still. They haven't been touched since Jr. High but I still have them.
Being someone who plays games, I didn't get much respect from any or much of my peers. I had always been the type who enjoyed the lore of games and the gameplay was an added bonus in most cases. Being in 5-6th grade at the time, I only had a small group of friends who would ever acknowledge me as a person. A person and a gamer. We talked games. We only ever talked games. I don't believe we ever diverged off games except on a few occasions. That was my life then and only one friend ever came out as the one who i'd still talk to now and quite honestly in the future if life allows it.
Jr. High hit and I was as big of a gamer as ever. I was just obsessed. I didn't really know too many games at the time but I played quite a few games. The games that were on my play list was San Andreas, Vice City, Halo, Halo 2, CoD3, and many more. I had my own table with a group of friends but that eventually diverged to just me and my friend being the odd ones out. At that lunch, i'd always bring in my Halo book and we'd discuss the lore of the game. We'd discuss Master Chiefs successes and some of the best tactical ship strategy that i've ever read. This was a majority of my year but I read those books just so we could discuss the lore. Lore is my favorite and Halo made me love it.
High School thereafter hit. My freshmen year. My first two years of my high school career were questionable. I played games alot then as well but I didn't have my best friend by my side to talk to. I had friends that I was starting to like and we were Nintendo nerds at heart. We brought our DSs in and played Pokemon. We discussed movies and games and whatever we could find relevant. This was another questionable moment in time as what was said at our little table is for another day. Or another dimension.
This was my life for a year. My computer. It allowed me to understand who I am as a person while dealing with the real world.
My Junior year hit and I hit the time where I lacked actual access to my favorite past time for over a year. I still had access but not in the form I wanted to. I was stuck strictly to 3DS games at the time as I bought one around Christmas time when 3D Land released. Internet? I only had the 3DS. That year I spent my time browsing the interwebz on a 3DS. Beast right? Destructoid and RPS became two of the sites I frequented during that period where I couldn't play many games. I was limited. I didn't dislike it though as it allowed me to understand myself and get back with Nintendo for another go.
I didn't regain access as a PC gamer until I had the chance to work to the bone for it. I had to raise the money over the summer by working for roughly a month and a half at a job which had me on overtime a good 1/3 of the time I worked. I worked 2nd shift so I got paid slightly more on top of my typical hourly rate. This allowed me to save up money in my checking till I could afford a rig worthy of my favorite past time. Gaming and some other stuff you won't find out about till in the future. I returned back as a PC gamer and was finale able to say that I could do what I had longed to do for a year. Play games.
I had a backlog which mostly consisted of Saints Row: The Third and Skyrim. There was a few others but those were my main two. I still haven't beaten The Third though i'm roughly 80-85% complete with that and have completed a full run through Skyrim. One of the smaller titles i'm still playing is an older Ubisoft release which I played alot when I played my 360 which was Rainbow Six Vegas 2. This could be accounted for me loving tactical gameplay and Tom Clancy. I read his books. That might have influenced me too.
There's alot more about me I could say but i'll make top 10-15 things about me that I didn't list here. There's alot and I don't feel I have the energy to type it all out in one go especially since Youtube is up and I have yet to finish watching a video by my favorite gaming commentator. So I shall end it here and hope you enjoyed the read about me.
on 11.07.2012
A Need For Speed Retrospective: Underground to Carbon (Part 1)
Need For Speed. One of those series that has had an identity crisis for the last few years and has has an iteration every year for the past 10 or more years. I, however, have only stuck with the 2nd generation NFS games as I grew up playing it. I haven't played anything past Carbon and anything before Underground. I've just been strictly stuck on those games from Underground, to Most Wanted, and all the way to Carbon. A fantastic set of games that shows the experience has evolved to the point of perfect execution followed thereafter Carbon when the game series takes a turn for the worst.
I have to say that I am totally biased towards all these games as they all made my childhood. I honestly have to say that each one has been played more than once in my life. That's how dedicated I am to this older series of games. This also has to be the only time i've ever loved EA which we all know nowadays just has problems producing quality in a timely manner.
Underground is where we are starting. The first Need For Speed that I have ever played. I remember as a child playing this game with the most determination I have ever had for a racing game. Underground brought out that love of speed and that feeling of making my own car in my own design. The car that would boast performance but also cosmetic design that would fit my personality. That's where I loved the game the most.
I think I enjoyed the fact where I could select races and rise from the ranks. I started out purely as an underdog who would slowly rise up from the ranks even though I just got out of the airport in Bayview trying to make a name for myself. I understood my goal was to make Bayview my turf as well as show that I was a match to be messed with as I progressed. I really got that. That's perhaps why I was so interested in the series. The feeling of accomplishment.
This was made, of course, through the fact that each mode brought upon a challenge that I remember clearly. That feeling of having to control some high tier cars and get them through drifting competitions by making sure that I had enough understeer to perform my turns and not lose it too much that i'd lose my streak. Drifting was probably my second least favorite event then but was mostly followed by the drag racing mode which took first. Drag racing takes first because you have to clutch correctly or else you risked being passed by your opponent. This on top of launching off the line at the correct speed without jeopardizing your start. This irritated me because I had to do it over so many times at certain points in the game.
Circuits and sprints would become my favorite because of the AI. The AI in the series has been questionable at certain points and mostly my gripe sticks with Carbon and not Underground on the evil rubber banding AI. Underground still had some seriously fun AI to raise against as they always brought to me that challenge which made sure that if I wrecked, it's best I get going or else i'll be passed before I can even get past 100. Those modes brought me some stress due to the races but have endlessly amused me when I was a child.
I know I should talk more about the music and the sort but we all know it was great music for such a game. However, I have to move on though to Underground 2 as it blew my mind away the moment I got it. I don't know about you but I never really thought free roam would be so awesome but it was. It was really awesome. My favorite part about it was finding the shops in all of the city. The specific neon glow coming from each building that I could enter always had me going happy. That along with freely going around the area without any strict limitations except when I had to race. That's understandable though as being boxed in onto where to go is needed or else you risk screwing up by going off course.
The added bonuses I can remember about Underground 2 was car customization. I know it was a factor in the game as it required excessive style by pimping out your ride so that it's worthy enough to get the undying attention of your opponents. This was on top of the fact that after a certain point in time you would have to do magazine shoots with your sexy ride. The best part? Showing off that sexy interior with a model on the foreground. Models? Psst. My ride was the star of every magazine from the the point of where I was just a rookie to a street legend. My cars WERE style.
It's time I end the nostalgic ride with some moments of me going back on some of the moments or specific things I remember from Underground to Underground 2. I know it's sad that such golden days have been forgotten by such a series that at a time defined Need For Speed but those times are long past. We all can however remember the series by playing them over and over again and just let those good times roll.
on 10.25.2012
Journalist Integrity: The PR Nightmare
That's obviously not product placement. Not one bit.
This is an image which has caused a massive storm of chaos
following the firing of Robert Florence from Eurogamer
(CinemaBlend) showing Geoff Keighly sitting beside a table with Doritos and Mountain Dew as well as a poster with Halo with both of those brands plastered right on it. That image begs to the question of where the line of advertising a brand as a journalist by blatantly showing the association with the company and not questioning the fact that you have some sort of influence on the consumer due to that.
This whole ordeal has Robert Florence exposing that certain journalists feel that it's fine by quoting two people who feel as though it is perfectly reasonable for you to accept gifts from companies that make the games you are going to review in the not so distant future. Lauren Wainwright has exposed herself to gamers everywhere by simply saying this on her Twitter.
""Urm... Trion were giving away PS3s to journalists at the GMAs. Not sure why that's a bad thing?"
"Lara header, two TR pix in the gallery and a very subtle TR background. #obsessed @tombraider pic.twitter.com/VOWDSavZ"
Having to say that this is what got him fired. Two direct quotes from her Twitter account due as he was trying to prove a point. Her response was not only to go to EuroGamer and threaten libel against him for something which Lauren publicly stated on the thing we call the internet. This has brought into question her integrity as she has also listed Square-Enix as one of her employers being that she is freelance. And freelance doesn't mean that you are allowed to mindlessly praise an unreleased game just because you work for the company. That's a bias by association and therefore is worthy of being called out. And every bet if flack is well deserved.
(Picture posted below of the original page prior to the edit).
Look at that integrity. Heavily praising a game that isn't even released and you list the company as your employer. Gold!
The thing that concerns me the most is that his article was amended due to MCV(Who employs Wainwright) in which her boss, Micheal French,
had some fantastic words to say
(Twitter) such as "You're a bad guy now if you defend your team. Video games!" Yep, you're a bad person alright if you defend another bad person and then randomly spout the two words that define what you should be impartial to when writing about but nope.
This is one of those times when you wonder what site you should trust for your impartial news and what people within' that site to believe who has some of the greatest integrity. I know Destructoid has a past history with Lauren Wainwright and I hope that those whom have been around her in the past have some decency to admit that she might have proven that game journalism needs alot of work before gamers can take most journalists seriously. Product placement doesn't help and neither does associations with other companies due to your status. You need to be impartial at all times and say what you as a game and not as a fan should be saying to your audience.
What you say will always have an influence whether it is directly or indirectly. It could be as simple as a phrase to wearing a Call of Duty shirt. Everything you say, wear, and do will always have an impact. It doesn't matter what medium. Journalism is journalism. It's best you get it right.
on 10.22.2012
Review: Rollercoaster Tycoon 3D
Disclaimer: I am late for my review due to Atari shipping on the day of release to all retailers. Y U NO SHIP AHEAD OF TIME, ATARI?
Rollercoaster Tycoon 3D (3DS)
Developer: n-space
Publisher: Atari
Released: October 16th, 2012
The Rollercoaster Tycoon series has a big place in my heart. It's probably because I grew up playing the series and every time I played it I was always amused for hours on end trying to make my park as fantastic as humanly possible. I don't think i've ever hated any RCT game and all of them have made me want to see more and play more. I don't know if I will ever hate such a good franchise but this can always change.
This is the newest iteration following Rollercoaster Tycoon 3 and is also the first handheld release for this series. A handheld release for this franchise isn't bad as everyone has always wanted a handheld sandbox game for their consoles. It was only a matter of time before it became reality. It's just trying to figure out what had to be simplified for such a release and what elements stay true to the series as a whole. Will this latest iteration live up to the sandbox expectations of such a creative franchise or forever be forgotten?
"You have to walk before you can crawl."-Chappy, the old guy who your father puts on you who gives the worst advice ever.
So where to begin? Lets start with the gameplay in contrast to the last release RCT3 and see where we head. Gameplay in RCT 3D has the options of allowing you to place rides all the way from junior rides to coasters with your placement of the rides being the only limit and the fact that everything has to make some sort of sense. Even if the ride physics don't exactly make that much sense. Which I am probably going to cover now.
Ride physics are a joke. A joke in contrast to any of the previous installments. Coaster going up a hill where you think it should lose some of the momentum it already has? Haha. Who's kidding? No coasters seem to lose the momentum especially on a straight up incline where it should lose most if not all as the speed should have drastically decreased but it didn't. It just kept barging through and i'm not talking like a real life coaster like Top Thrill Dragster. No, this thing could go on more than forever.
I should probably mention the main story about how it guides you through the basics of a running a park. It shows you how to place paths, build an crappy coaster, and quite honestly hire people because you don't know how to do that on your own. Chappy, your dads go-to-guy-for-all-things-coasters has found it in his best interest to teach you how to run a park. Chappy finds it best to give you advice on things he should probably never give advise on. If holes in your shoes letting your feet breathe is any sign of him being homeless then we have a problem.
Coaster Creator is the Thrillville but not Thrillville side of RCT. Being that Thrillville was a Frontier creation, you think Atari would learn to at least do some element of it right. You can create coasters but you cannot actually save the coaster in any single form. Not that I could tell and not that it would let me. Not like you can name any single thing anyway. So why should I save this ungodly Inverted Coaster? Not like anyone with a brain would ride it anyway.
Graphics of this game are fairly average for a 3DS title. The 3D is pretty well fine but it doesn't add to much in terms of game play. I mean you can obviously see that rendering is not exactly one of the things this game has going for it. Specifically mentioning peeps and how if you go even a little bit away into the sky from the peeps then they suddenly disappear. People in your park? Not anymore! Best you zoom back into even see if your ride even has any riders. The peeps are probably the most highly detailed part of this game and that is saying something.
The menu on the other hand looked like someone went onto Adobe Illustrator, made a rectangular box, put a gradient inside the fill layer, and added some text inside of it to make it look like a menu. Seriously, it looks like the menu took all of 5 minutes to do. The budget seemed to consist of no actual aesthetic navigation as it alone is abyssal. I'd say more but that's enough.
Sound is the next one and this is probably the only soothing part because the music is pretty good and the ambient sound of ride goers might be the only redeeming quality of this title. It's, of all things, no Kid Icarus if we're playing Compare Nintendo To Atari with Atari thinking 12 months of development is good enough for such a well known title. But the sound quality is fine and I might just launch it to hear peeps just for the fun of it.
My final judgment:
Oh lawd. You think Atari wouldn't let us gamers down but with them leaving the console market due to their "Lets try and crash the market mentality" with crappy games then they sure keep producing them even if n-space was the developer. Who seriously thought a year of development time was enough? Why? This title deserves like 3. It might have been polished enough to the point where it might actually seem enjoyable. But it just seems tedious and has so many problems. Outright, I give this game a 1 out of 5. The music/ambient scenery sounds might be all it has going for it.
I, as a gamer who has played the RCT series since RCT 1, feels like my favorite game has been shamed. I should not have expected much from Atari. However, expecting anything good from them could have honestly been a stretch.
on 10.12.2012
Indie Games: The New "New" Innovation
Disclaimer: Rosters don't count as innovative. Nor does a minor engine update. An overhaul is innovation and so is a completely new gaming experience altogether.
Indie games have hit the market hard by picking up where major developers/publishers like Activision with their Call of Duty series and EA with their sports brands have constantly lacked the time to innovate the market. Where has the actual innovation come from? Studios with bigger risks but also smaller in size. Indies. Indies are picking up where the big behemoth has forgotten its place. Why innovate when people buy the same thing over and over again? That's how big companies compare to small ones that struggle for cash and are lucky at times to make enough to survive.
I would say that major AAA publishers are bad for not taking risks but it just means they're too comfortable. I understand there's some publishers who take risk such as games like Sleeping Dogs and Dishonored proving that there exists a market for innovative new games. No one likes to have the same experience multiple times unless you play a series that hasn't tried hard enough to innovate whilst perpetuating that we need more.
Now if we compare AAAs to a smaller studio like Wolfire Games who i'm biased to say I love. They're a studio who has been helping other smaller studios like themselves get recognition for their games easier by their Humble Bundles. David Rosen and his team has proven that they can make unique games with specific engines for their titles and take all the development time to make it well worth playing. Receiver is a gun game where once you're dead then you're dead. Lagaru and its soon to be sequel proves that animal combat is awesome while having a deep and interesting story to make us love some of their characters.
What did Rosen innovate? Trying to be different with his studios games by making their own engines like for Overgrowth which while it may still be in the Alpha stages is proving to have a better engine than most AAA games and Receiver which shows that people care about realism in gun games other than simply pressing the reload button and dealing with recoil. He is one of the many example of unique innovation in the indie game industry. Mojang has proven that you don't need a story to sell a game, just the experience. The same could be said for Dear Esther. It's that you don't need extreme HD graphics to make a game sell. You also need that experience.
If we were to compare a vast majority of bajillion dollar development releases to a smaller Indie who has spent sweat and tears on their game while a bigger studio spends the work force of over 200-300 making the game as streamlined as possible without much regard for the experience. Who innovates the most? The bigger or smaller studio? Is a smaller studio release more emotional due to it being developed by a less than 100 team? Are big teams really necessary to make a game get complete within a 2-4 year deadline? You tell me. We're all gamers but i'm only ever just one.
on 10.11.2012
Free 2 Play: EA Is One Guilty Party Wrecker
Disclaimer: Jim Sterling didn't endorse this article. Yet.
Free 2 Play gaming has become such a massive trend in the game industry for the past couple of years. Being defined by games such as Company of Heroes Online, All Points Bulletin, and many others. You can play any game without any financial risk but be stopped in your tracks if you don't cough up enough money to allow your level cap to rise and keep enough stat bonuses so that you can sustain your characters. But is it really worth paying $50 for a brand new character or a piece of clothing?
I can understand that certain games do not find ways to cap your level at a certain point nor actually add stuff that imbalances the game thus OPing paid weapons. Major publishers/developers are starting to get into the market with a vast majority of those games failing to be able to compete. A prime example would be the debacle that was The Old Republic by our favorite company Electronic Arts whom is a shining example of Free 2 Play gone wrong. That isn't there first incident though of trying to ruin the Free 2 Play market.
EA has been pushing Free 2 Play as Ubisoft has been pushing Free 2 Play with the idea being that they'll be able to make a fair profit but the former has been proven to not understand Free 2 Play while the latter hasn't exactly shown any proof that is incompetent. Though we shouldn't give Ubisoft the benefit of the doubt as they don't exactly have a track record that has proven to be clean as a whistle when it comes to consumer relations.
Games like Battlefield: Heroes, Play 4 Free, Need For Speed: World, SW: TOR and soon to be Command & Conquer are some of the few games that are examples of bad Free 2 Play. I know i'm specifically naming Electronic Arts games but you have to agree that there happens to exist many problems with their F2P model. The items they charge you for are overpriced and really OPed to the point that you might as well just hand over your wallet because advancement in any single game requires alot of money before you might actually be able to enjoy it as you'll constantly be dealing with paid players using really powerful stuff compared to what a free player has.
I'm not directly saying they are the only guilty party but they aren't the most innocent either. Gamers are also guilty for failing to try to stop what failed model has existed on the front and encouraging developers like EA to shortcut the development of games and micro transaction everything and anything in their games. It gives reasons for smaller companies to do the same and not try the best to produce a quality release in order to cash in on a brand. And we keep allowing it. When is it that we will finale give money to people who strive for quality to make money and not money in order to sacrifice quality? Why is it that EA is the best example of the worst in the F2P market? Are they perhaps to blame for our problems? Why is it that we let it continue to persist? And will the market eventually equalize to a point where EA itself has extended too far and tried too little?
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About CarbonRevenge
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since 8:06 PM on 09.16.2012
I'm am a dedicated PC gamer who believes that everyone deserves to hear the facts. I have beta tested multiple games in the past and have been known to outright tell developers what needs to be done to make it tolerable of a game. That's why it's beta right?
Nonetheless, gaming has been a hobby for me since I was a wee little lad. My favorite console of all time would be the SNES(even if I only ever played it a few times) with the N64 following that then the Gamecube. Nothing will ever compare to those consoles. Ever.
You know enough. The personals can be found out if you get to know me.
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Mass Effect: Paragon Lost
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text: From Getty Images. Hickey, Hildebrand Form Group to Put Payday Loan Interest Cap on Ballot By Todd Epp November 26, 2014 A conservative state legislator who's also a minister is teaming up with a liberal former Obama campaign honcho who owns a restaurant to take aim at the state's payday loan industry. Read More|Comment Category: Articles, View Point University Tags: 2016 Election, Payday Lending, Steve Hickey, Steve Hildebrand Send to a friend! Share on Facebook Share on Twitter Pin it! Reddit This! Share on Tumblr!


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Jeff Fecke is a freelance writer who has covered local and national politics for much of the past decade. Jeff has written on a variety of topics, with a focus on women's rights and social justice. Jeff is also the author of the fantasy novel "The Valkyrie's Tale." Jeff is divorced, and shares custody of his daughter. He lives in Lakeville, Minnesota. Follow Jeff on twitter: @jkfecke
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Update on ShirinShirin is one of Relief International Microfinance Iraq programs' successful clients who have been featured on Kiva before. With the support of Kiva lenders, she is making small but significant improvements to her sewing and tailoring business.
Shirin continues doing great work from her home-based sewing business. Using her previous loan, which she has successfully repaid, she was able to purchase a new sewing machine with an old stand and a chair. While in the past, she was working on a small machine mounted on a small wooden stool that she had to sit next to on the floor and bend over while working, she is now able to work in a more comfortable position. She is now able to work more hours and satisfy more customers with her services.
To make further improvements to her small business, she is now taking a new loan of 2,400 USD. She would like to make her work area a better and nicer place for her work. As an example, she imagines some nice small furniture items to better store her work materials and orders, which currently line the floor in small bags. She would also like to buy some nice good quality fabrics and raw materials to work with, making it easier for her to create quality products for her customers, and help support her family.
Based on the political and social challenges of lending in Iraq, personally identifiable information about this borrower has been altered for their protection. RI-Iraq appreciates Kiva lenders' consideration of these challenges and encourages lenders to continue their support for Iraqi borrowers.
Previous Loan DetailsShirin is 38 years old. She is a married Iraqi woman and a mother of two children. With limited career options due to cultural restrictions and domestic constraints, Shirin is one of many woman who are working from home, using her sewing skills to generate some income and participate in meeti... More from Shirin's previous loan »
Additional Information
About Relief International IraqRelief International (RI) is a non-profit non-sectarian organization with a multifaceted approach to working in post-conflict, vulnerable and transitional countries. As part of its core mission to bridge emergency relief with long-term development though sustainable, enterprise-oriented solutions, RI directs a broad microfinance portfolio in the Middle East and South Asia. In Iraq, RI microfinance has been providing access to capital for micro, small and medium enterprises since 2006. When lending through RI, there are several points to consider:
1. RI-Iraq offers loans that are customized for borrowers in Iraq, a predominantly Muslim country. A key principle of Islam is the prohibition of charging interest on a loan. This prohibition is based on the belief that money is only a medium of exchange and has no value in itself. In order to offer loans in a manner consistent with borrowers' values, RI-Iraq charges 0% interest on this loan. However, RI-Iraq does charge a servicing fee to cover its costs. The loan amount you see listed on Kiva includes both the principal loan and the loan servicing fees. As with all Kiva loans, you should expect to have your funds returned to you according to this loan's repayment schedule. For more information on lending in the Muslim world, please click here.
2. Because of on-going security concerns, due diligence on RI-Iraq was conducted remotely, rather than in-person as is typical with most Kiva Field Partners. RI-Iraq does, however, meet all of the other minimum criteria required by Kiva's full due diligence.
3. One of the challenges of lending to entrepreneurs in Iraq is the increased chance of difficulty transferring funds between the United States, where Kiva is based, and Iraq. While Kiva has been able to send and receive funds to and from Iraq in the past, there is a chance that we may encounter problems doing so in the future. This could result in difficulty repaying loan funds to lenders, even if individual borrowers have paid back their loans. As a lender to borrowers in Iraq, you would be taking on this additional risk.
Concurrent and Successive Loans
Our Field Partners often work with borrowers over a series of loans as the borrowers build credit, take out bigger loans, and expand their businesses. In order to make it easier for our Field Partners to post loans for borrowers who have been listed on Kiva before, we allow them to post successive and concurrent loans for their Kiva borrowers. This means that our Field Partners are able to post a borrower's second, third, etc., loan on Kiva without having to re-enter all of the borrower's information.
This borrower has been listed on Kiva before, so you'll see an updated loan description, as well as excerpts of the original descriptions from earlier loans. Most borrowers take out loans consecutively, meaning that they receive a second loan after having repaid the first. However, sometimes our Field Partners give out concurrent loans, allowing borrowers to take out one primary loan and a secondary "add-on" loan along with it. These "add-on" loans are typically smaller than the borrower's primary loan and serve a different purpose. Because Field Partners can now post loans as successive and concurrent loans, you will be able to track borrower progress over time and see the various ways a borrower is working with our Field Partners through funds from Kiva's lenders.
About Iraq
0View loans »
US Dollars
Success!! The loan was 100% repaid
- Repayment Term
- 14 months (Additional Information)
- Repayment Schedule
- Monthly
- Pre-Disbursed:
- Dec 18, 2012
- Listed
- Dec 19, 2012
- Currency Exchange Loss:
- Ended:
- Jan 17, 2014


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Admission is a 2013 American romantic comedy-drama film directed by Paul Weitz and starring Tina Fey and Paul Rudd. The film was released in the United States and Canada on March 22, 2013. It is an adaptation of a novel by Jean Hanff Korelitz, also called Admission.
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Health Effects of Early-Life Exposure to Urban Pollutants in Minority Children
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A molecular epidemiologic study of African American and Hispanic mothers and newborns to investigate the role of common urban pollutants on procarcinogenic and developmental damage.
|Study Type:
|Study Design:
|Observational Model: Cohort
Time Perspective: Prospective
|Official Title:
|Health Effects of Early-Life Exposure to Urban Pollutants in Minority Children
- Neurobehavioral development [ Time Frame: 1 to 12 years ] [ Designated as safety issue: No ]
- Asthma [ Time Frame: 2-12 years ] [ Designated as safety issue: No ]
Biospecimen Retention: Samples With DNA
We collected maternal urine during the third trimester of pregnancy, maternal blood at delivery, umbilical cord blood, meconium, blood and urine from the child at ages 24, 36, and 60 months.
|Study Start Date:
|August 1997
|Study Completion Date:
|May 2013
|Primary Completion Date:
|May 2013 (Final data collection date for primary outcome measure)
The major objective of the proposed research is to study the impact of early-life exposures to common urban pollutants on neurobehavioral development and asthma in a sample of children living in three low-income, minority communities of New York City (Central Harlem, Washington Heights and the South Bronx). Using a molecular epidemiologic approach with monitoring, biomarkers, and clinical assessments at serial time points, we will extend our study of African-American and Latina urban mothers and children in order to follow the cohort through child age 11 years to assess the longer-term impact of exposures on child health and developmental outcomes.
|Ages Eligible for Study:
|18 Years to 35 Years
|Genders Eligible for Study:
|Accepts Healthy Volunteers:
|Sampling Method:
|Non-Probability Sample
The present study enrolled 727 African American and Latino (Dominican) mothers and their children. The African American and Latino (Dominican) women were initially enrolled into the parent CCCEH study during pregnancy. Caucasian women are not included because a central purpose of the research is to evaluate health outcomes in a high risk, minority population.
Enrollment eligibility was restricted to nonsmoking pregnant women 18-35 years of age who self-identified as either African American or Dominican and who had resided in northern Manhattan or the South Bronx in New York City for at least 1 year before pregnancy. Women were excluded if they used illicit drugs, had diabetes, hypertension, or known HIV, or had their first prenatal visit after the 20th week of pregnancy.
Please refer to this study by its ClinicalTrials.gov identifier: NCT00043498
|United States, New York
|Columbia University, 722 W 168th St, 12th Floor
|New York, New York, United States, 10032
|Principal Investigator:
|Frederica P Perera, DrPH, PhD
|Columbia University
No publications provided
|Responsible Party:
|National Institute of Environmental Health Sciences (NIEHS)
|ClinicalTrials.gov Identifier:
|NCT00043498 History of Changes
|Other Study ID Numbers:
|Study First Received:
|August 9, 2002
|Last Updated:
|October 14, 2014
|Health Authority:
|United States: Federal Government
Keywords provided by National Institute of Environmental Health Sciences (NIEHS):
ClinicalTrials.gov processed this record on October 08, 2015


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Translation of evidence-based Assistive Technologies into stroke rehabilitation: users' perceptions of the barriers and opportunities
- Equal contributors
1 Faculty of Health Sciences, University of Southampton, Southampton, UK
2 Electronics and Computer Sciences, Faculty of Physical & Applied Sciences, University of Southampton, Southampton, UK
3 School of Health and Social Care, Bournemouth University, Bournemouth, UK
4 School of Design, Engineering and Computing, Bournemouth University, Bournemouth, UK
5 Clinical Science and Engineering, Salisbury NHS Foundation Trust, Salisbury, UK
BMC Health Services Research 2014, 14:124 doi:10.1186/1472-6963-14-124Published: 12 March 2014
Assistive Technologies (ATs), defined as "electrical or mechanical devices designed to help people recover movement", demonstrate clinical benefits in upper limb stroke rehabilitation; however translation into clinical practice is poor. Uptake is dependent on a complex relationship between all stakeholders. Our aim was to understand patients', carers' (P&Cs) and healthcare professionals' (HCPs) experience and views of upper limb rehabilitation and ATs, to identify barriers and opportunities critical to the effective translation of ATs into clinical practice. This work was conducted in the UK, which has a state funded healthcare system, but the findings have relevance to all healthcare systems.
Two structurally comparable questionnaires, one for P&Cs and one for HCPs, were designed, piloted and completed anonymously. Wide distribution of the questionnaires provided data from HCPs with experience of stroke rehabilitation and P&Cs who had experience of stroke. Questionnaires were designed based on themes identified from four focus groups held with HCPs and P&Cs and piloted with a sample of HCPs (N = 24) and P&Cs (N = 8). Eight of whom (four HCPs and four P&Cs) had been involved in the development.
292 HCPs and 123 P&Cs questionnaires were analysed. 120 (41%) of HCP and 79 (64%) of P&C respondents had never used ATs. Most views were common to both groups, citing lack of information and access to ATs as the main reasons for not using them. Both HCPs (N = 53 [34%]) and P&C (N = 21 [47%]) cited Functional Electrical Stimulation (FES) as the most frequently used AT. Research evidence was rated by HCPs as the most important factor in the design of an ideal technology, yet ATs they used or prescribed were not supported by research evidence. P&Cs rated ease of set-up and comfort more highly.
Key barriers to translation of ATs into clinical practice are lack of knowledge, education, awareness and access. Perceptions about arm rehabilitation post-stroke are similar between HCPs and P&Cs. Based on our findings, improvements in AT design, pragmatic clinical evaluation, better knowledge and awareness and improvement in provision of services will contribute to better and cost-effective upper limb stroke rehabilitation.


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As an industry, we need to be smarter about how buildings consume and produce energy.
Our process at SmithGroupJJR is always based on a client's unique needs. Our efforts reveal design solutions that respond to the specific architectural challenges of each and every project.
@SGJJRWork Hi SGJJR, Here's a free classroom app. Could you give it a try? http://t.co/LkdHw4r5kK http://t.co/JFgenMl61w
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#PRSASF blog Senior Marketing Coordinator San Francisco - SmithGroupJJR is an international idea-oriented design f... http://t.co/AY47yJ46Sr
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#CONSTRUCT CSI Certified professionals ADD VALUE to Project delivery @csimetro @CSIConstruction @ChicagoCSI @SmithGroupJJR
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#CONSTRUCT #S06 ...the location the Owner chose at the base of the building @KaitlinSolomon3 @csimetro @ChicagoCSI @SmithGroupJJR
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#CONSTRUCT #F06 Cape Canaveral Cladding panel @KaitlinSolomon3 @csimetro @ChicagoCSI @SmithGroupJJR http://t.co/GSQJkae31Z
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Check out new #Transparency resource #HPD_Library How are you making #materialsmatter ? &preparing for #LEED v4? http://t.co/uEnDTWCGxP
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We love the green roof on the Library of Congress by @SmithGroupJJR! See more in this roundup: http://t.co/a5WTiyR9Wq http://t.co/hkMzQrDl1v
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Quietly but quickly, the Balans' chain has been taking over London with its simple, winning formula: quality food at unbeatable prices - available morning, noon and night.
Specialties at the brasserie-style restaurant include eggs benedict and American pancakes, steaks, seafood, salads and the pièce de résistance, the Balans Burger. Wine starts at £3.95 by the glass, cocktails at £6.95.


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Senior Associate Interview
I applied through an employee referral. The process took 2 weeks. I interviewed at Digitas (Detroit, MI) in July 2007.
Very thorough. I spoke with recruiter who stayed in contact with me throughout the process. I interviewed with several individuals. Recruiter kept me posted on competitors and timing of decision. People all seemed very smart and I really wanted to work there. After initial phone screening I spoke with the person I would report to in person and 2 other people in person on that same day. The office was very cool; looked like a typical ad agency complete with foosball table and video games. Final interview was by phone and informal offer came by phone followed by formal offer in email then fed ex hard copy of same promised offer.
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- What are your expectations of your employer with relation to your homelife (I don't remember how it was worded but it had to do with the work/life balance) Answer Question
Very upfront about my expectations and the offer exceeded my request. I advise others to be honest.
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Senior Associate InterviewAccepted OfferPositive ExperienceAverage Interview
The process took 2 weeks. I interviewed at Digitas in November 2007.
the interview process was fine, it was in depth enough without being too much. there was no room to negotiate the offer (so i was told) however, it was a large pay raise so i was fine with it.
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When league unbeaten St. Raphael Academy takes the court Friday night at La Salle, the Saints will do so minus their star playmaker.
For the time being, senior point guard Charles Correa is out with a broken right hand. HeŌĆÖs presently sporting a cast, one that according to veteran head coach Tom ŌĆ£SaarŌĆØ Sorrentine has a target removal date for the middle of the month. If everything checks out, Correa will then be fitted for a plastic splint that protects the ring and pinky finger.
PROVIDENCE ŌĆö The sudden closing of the privately-operated Sawyer School has left almost 300 students in limbo, but state education officials say they are trying to arrange help.
According to several news sources, the post-secondary trade and technical school located at 550 Hartford Ave. in Providence was closed as of Tuesday. Some students told the media they had arrived for classes and found the building shuttered while others said they had received a brief notice telling them classes had been ŌĆ£permanently suspended.ŌĆØ


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Old Spice takes Grand Effie
8 June 2011
NEW YORK: Old Spice, Procter & Gamble's personal care brand, won the Grand Effie at the 2011 North America Effie Awards for "
The Man Your Man Could Smell Like
" campaign.
The winning paper and case studies and creative from this year's North American Effies can be accessed by Warc subscribers
The irreverent and wildly popular Old Spice campaign was developed by Wieden+Kennedy. Paine PR and Landor were the contributing partners to the campaign, which also took Gold Awards in the media innovation and beauty product and services categories.
Carl Johnson, a co-founder of Anomaly and an Effie Worldwide board member, praised the campaign as fusing traditional marketing values and original thinking.
He said: "The Grand Effie winner is a game-changing campaign that combined the best of what has always mattered - strategy and creativity - with the best of what now matters - innovation and responsiveness."
"It's a role model campaign with outstanding results."
follow-up initiative
letting consumers ask Mustafa questions via sites like Facebook and Twitter, which involved the filming of 180 clips by way of reply, also scooped two Gold Awards.
Wieden+Kennedy scored a total of four Golds on the night, a tally matched by BBDO - which was lauded for work representing clients such as Starbucks.
Other Gold-winning campaigns include Wal-Mart and the Martin Agency's "
Smack Talk Campaign
", as well as Southwest Airlines and GSD&M Idea City's "
Grab Your Bag
Further clients and agencies carrying off Golds were Kraft and Digitas for "
Real Women of Philadelphia
", alongside Mini Cooper's "
Mini versus Porsche Challenge
", produced by Butler, Shine Stern and Partners.
Snickers, part of the Mars portfolio, claimed a Gold thanks to a campaign based around the theme "
You're Not You When You're Hungry
The Snickers campaign was also recognised by a Gold Global Effie Award, which rewards successful campaigns that ran in at least four countries and two or more regions.
IBM Corporation's "
", spearheaded by Ogilvy & Mather USA and Mindshare/Neo USA, received a Silver Global Effie Award.
Elsewhere at last night's event, Matt Seiler, chairman of Effie Worldwide's board of directors and chief executive, Mediabrands, announced the inaugural Effie Effectiveness Index will be revealed in Cannes on June 23, 2011.
The Index, produced in partnership with Warc, will identify and rank the marketing communications industry's most effective agencies, advertisers and brands by analysing finalist and winner data from Effie competitions worldwide.
Data sourced from North American Effies; additional content by Warc staff
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Building fx files with maven
I'm working on a system that uses a javafx-based GUI.
Does anyone have any idea how to get the fx files to build using maven? The only thing missing from the jar file that maven builds is the classes in the FX file. Right now I'm able to build the entire system using Netbeans, but that's not entirely advantageous to our development environment.
I'm moving to invoke the FX classes using a java proxy.
Any other pointers?
If you want to interpret them at runtime then just move them into the src/main/resources folder.
If you want to compile them then you might want to use the ant-run plugin and execute the javafxc from within a self-made build script...


text:
OFNA Thick Starter Wheel
This is a replacement OFNA Thick Starter Wheel, and is intended for use with the OFNA line of Mini-Start Starter Boxes (OFN10252, OFN10254).
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By Erin Letson in New Events on Tuesday 15 June 2010
Canadian artists Janet Cardiff and George Bures Miller have brought their experimental art to the masses with an installation housed in a salvaged, thirty-foot Chinese junk ship in Toronto's Trinity Bellwoods Park.
Read more
By Zolton in Cool Travel on Friday 19 June 2009
I visited Toronto for the first time a couple of weekends back to check out the Luminato Festival and explore the city itself, which is being promoted as a more socially progressive and cultural alternative to other Canadian hotspots such as Montreal and Vancouver. And for good reason. Toronto is a fascinating place on many levels: from the architecture in the city center, which seamlessly combines the ornate majesty of pre-1940 buildings with the glistening facades of more contemporary designs; to the long, straight roads which defines movement though the city and contains an assortment of hidden gems; to the overall cleanliness of the streets and the overwhelming sense that a bustling creative community is doing all it can to foster the careers of others around them. It was an eye-opening experience. I left the city with a feeling that Toronto is very much on the rise, casting aside its wintry persona and thriving on the back of what is clearly a dynamic and exciting creative scene. Photos by Alison Zavos
Read more (1 comment)
By Zolton in New Events on Thursday 4 June 2009
I'm heading up to Toronto on the weekend to take in the events around the annual Luminato festival, which is now in its third year as a ten-day celebration of the arts — filling Toronto's stages, streets, and public spaces with theatre, dance, classical and contemporary music, film, literature, visual arts, and design. It'll be an interesting few days, especially given that part of the experience of attending Luminato is to have 'accidental encounters with art'. Hmmm, hmmm. The event is designed to showcase Toronto's thriving downtown area which is driving the city's ongoing cultural renaissance.
Share your favourite cultural finds with the Lost At E Minor community and become famous in the process. Well, kinda.
by Rachel Oakley
by Inigo del Castillo
© 2015 Lost at E Minor | Image Attribution | Privacy Policy


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"Our deal with Deerfield provides a high level of flexibility and uniquely addresses the challenges that pre-commercial biotech companies face in a challenging capital markets environment," said Frank Karbe, chief financial officer of Exelixis. "Most notably, it provides guaranteed access to capital and a high degree of control as to when and to what degree we draw and repay funds, thereby substantially increasing our ability to manage our cost of capital and minimize dilution."
Conference Call and Webcast
Exelixis management will discuss the Deerfield arrangement during a conference call beginning at 5:00 a.m. PT/8:00 a.m. ET Thursday, June 5. To listen to a webcast of the discussion, visit the Event Calendar page under Investors at http://www.exelixis.com. An archive of the webcast will be available until 7:00 a.m. PT/10:00 a.m. ET on July 5, 2008. Access numbers for this replay are 1-888-286-8010 (domestic) and 1-617-801-6888 (international); the replay passcode number is 33494166.
About Exelixis
Exelixis, Inc. is a development-stage biotechnology company dedicated
to the discovery and development of novel small molecule therapeutics for
the treatment of cancer and other serious diseases. The company is
leveraging its fully integrated drug discovery platform to fuel the growth
of its development pipeline, which is primarily focused on cancer.
Currently, Exelixis' broad product pipeline includes investigational
compounds in phase 2 and phase 1 clinical development. Exelixis has
established strategic corporate alliances with major pharmaceutical and
biotechnology companies, including GlaxoSmit
|SOURCE Exelixis, Inc.
Copyright©2008 PR Newswire.
All rights reserved


text:
Jacqueline Hoang Nguyen's project,The Making of an Archive, invites newcomers and families of newcomers to Canada post-1967 to digitize their photographic documents and share their personal histories. These scanned documents together with their corresponding narratives will eventually be made public via […]
Programming Committee's Picks!
Reel Asian Co-presents Free Screening of Akira
Reel Asian's 2014 Press Launch
Behind-The-Scenes of the Volunteer Recruitment Video
Reel Asian is Hiring!
TRANSPORTATION COORDINATOR The Toronto Reel Asian International Film Festival (Reel Asian) is Canada's largest pan-Asian film festival showcasing films and videos by South, East and Southeast Asian artists from Canada, US and around the world. This year Reel Asian celebrates […]


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Last Activity: February 5th, 2014 10:12 PM
About Me
- About Eryes
- Biography
- I'm twenty-four and just started getting into Pokemon.
- Interests
- Nature, reading about nature, love scary creatures like spiders and snakes, listening to music is a must for me, I like to write a lot but nothing ever gets finished.
- Location
- Washington State
- Gender
- Female ♀
- Occupation
- Nothing
- Nature
- Quiet
- Favorite Pokémon
- I have this thing for fire types, because I'm a Sagittarius.
All times are UTC -8. The time now is 8:50 AM.


text: I actually love T-grain films, for certain applications. I mostly shoot traditional film, Foma and Ilford these days, but they don't perform as well as Acros for some situations, or even as well as TMX or TMY. I love Ilford Delta films in 135 for creamy smooth 8x10 prints. My only complaint, the longer than hell fix times to clear the purple haze. I believe the longer film stays wet, the greater the chance to damage the emulsion, so I like to get the film through processing as quickly as possibly.


text:
Tamla Globe T-Shirt (Men's Black)
Motown's original label in its later, most famous design, the awesome "World" logo, the home of Smokey, Marvin, Stevie and so many more.
I think we can go ahead and call this the ultimate revolution shirt. It sports some of, or all of the the iconic revolution icons
It's symbolism and symbols and logos. And, it's all sandwiched between a simple slogan, "Take Care." It's a 2 color print on a charcoal, heathered tee.Added 6 Years Ago from Big Cartel
WWII Poster that has become popular with the commoners.Tags: t-shirts, home, art, modern, interior design, vintage, posters, home decor, shirtsAdded 7 Years Ago from Tradingphrases


text:
Sorry, but your web browser is too old to display this page properly.
Please update it to the latest version or switch to a more modern browser,
Google Chrome or
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Internet Explorer 11 (they're all free).
A quaint English pub, The Queen's Head is set in the picturesque market town of Chesham. Serving colourful Thai dishes, this family-run pub uses the finest authentic Thai ingredients. The décor is
traditional, with dark tones and wooden furniture creating a warm, homely atmosphere. Boasting Cask Marque-approved real ales and a choice of 20 single malts, The Queen's Head also features a cosy
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text:
Fast Fiction for Budgie's Birthday.
Title: Stranger and Stranger Word: set Challenger: budgie / @budgie Answered by: @JuniperJungle Length: 200 words exactly She carefully lit the candles and looked down at the table she had painstakingly set, smoothing a barely visible wrinkle. She wanted every little bit of tonight to be perfect, with this in mind she had brought out the best table linen and cutlery, found a perfect cd and...
http://juniper-jungle.livejournal.com/18244.html (Cached)
Published: 5 years, 1 month ago (Thu, 12 Aug 2010 18:23:33 PDT)
Post Pictures:
When visions of sugarplums dance about, making a mess of things, leaving everything sticky.
It's begun. December. The time of year when people I haven't spoken to in six months start asking me about "good" presents, the sort of memorable, interesting, quirky gifts that perpetually win. This year, partially in self defence, partially because there's really no good reason why not, (and I'm certainly not going to write Canada Council Grant Applications for all of you ), I'm going to attempt...
http://porphyre.livejournal.com/847299.html (Cached)
Published: 5 years, 10 months ago (Thu, 03 Dec 2009 09:56:02 PST)
Post Pictures:
Why had I not seen this before?
Needs to be crossed with Piiiiigs Iiiiiin Spaaaaaaaaaace!!!!! (courtesy of budgie_uk )
http://andrewducker.livejournal.com/1790787.html (Cached)
Published: 6 years, 1 month ago (Sat, 29 Aug 2009 00:11:37 PDT)
Post Pictures:
Twelve Years Ago?
Damn, time flies when you're something something: courtesy of budgie_uk .
http://andrewducker.livejournal.com/1770641.html (Cached)
Published: 6 years, 2 months ago (Sun, 09 Aug 2009 13:04:31 PDT)
Post Pictures:
Watch the darkness and the light
from budgie_uk
http://andrewducker.livejournal.com/1749916.html (Cached)
Published: 6 years, 2 months ago (Mon, 13 Jul 2009 14:07:45 PDT)
Post Pictures:
"Amelia Braveheart" (The Fifth and Final part of the Hellfire Consortium)
She was not one for praying, nor for any form of supplication, but as she thought of the fate awaiting herself and Her Ladyship, one word constantly seemed appropriate: Help. Though whether it was help she was seeking, or help she was about to deliver, only time would tell. Images: davecharsley Models: demondaz as the Reverend Jacob Brimstone, giselle_bour ...
http://community.livejournal.com/steamfashion/1771756.html (Cached)
Published: 6 years, 4 months ago (Thu, 21 May 2009 07:28:42 PDT)
"Lady Constance Blackmore" (Part Four of the Hellfire Consortium)
Her lids heavy, she considered those who she knew watched her from behind the curtains. While Amelia was in danger, she could do nothing overt, so she sat, and listened for the slide of leather upon silk, and thought carefully of the order in which they would pay for their audacity. Images: davecharsley Models: demondaz as the Reverend Jacob Brimstone, giselle_bour...
http://community.livejournal.com/steamfashion/1764570.html (Cached)
Published: 6 years, 4 months ago (Tue, 19 May 2009 08:03:07 PDT)
For friends with busted wings
Something budgie_uk mentioned recently got me thinking...and it got me this result:
http://dewline.livejournal.com/249427.html (Cached)
Published: 6 years, 4 months ago (Sun, 17 May 2009 21:40:31 PDT)
"Wrench" (Part Three of the Hellfire Consortium)
The change had happened, she recalled, when she had first seen Amelia and Constance. Only in her thoughts did she refer to them as such. It was the first time she had seen people with anything other than contempt in their eyes for other people. And she loathed that about them. Loathed it, and envied it, in roughly equal proportions. She was not sure what she saw in her own eyes; thankfully...
http://community.livejournal.com/steamfashion/1759956.html (Cached)
Published: 6 years, 4 months ago (Sun, 17 May 2009 10:08:35 PDT)
Draw a sling for a friend....
We're trying something to help a deserving young lad who loves comics... and could do with something to make him feel a bit better right now. Phil Barnett, the 13 year old son of my good friend Lee ( budgie_uk ) Barnett, and the writer of the brilliantly subversive Finland! Finland! Finland! cut his left hand (his writing, and drawing hand) badly a couple of weeks ago, severing a tendon...
http://gothamajp.livejournal.com/389216.html (Cached)
Published: 6 years, 4 months ago (Fri, 15 May 2009 23:33:48 PDT)
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text:
Judge Crosby taken to task for posts on the UG
Dave Meltzer on the April 13 Observer radio show:
"Doug Crosby's in a lot of trouble right now because apparently Doug Crosby went on the Internet and was trolling people on the Internet, you know, and making fun of them and all this, you know as far as they're ripping on him and he's making fun of them and that is conduct unbecoming a judge and I know several of the commissions called him and then UFC called him as well and they told him to, you know, do not be, you know… GET OFF THE INTERNET."
"There's a lot of commissions right now very upset about judges on the Internet. I think that they were very mad at Cecil Peoples when he made that stupid leg kick thing after the Shogun Rua fight with Machida and you know so I think that there's going to be, you know, one of the new rules judging unofficial rule is like you can't do 10-10s even though you're allowed to but everyone knows you really can't and is that you cannot go out there and troll people on the Internet after you know things, I mean… I don't see anything wrong with a judge going out there and explaining, unless he's a fricking moron and explain like well, leg kicks don't count, well that's… then he probably shouldn't be judging, honestly, but I don't see anything wrong with a judge explaining but a judge should absolutely not be out there making fun of people."
Listen to entire radio show...
Compilation (out of context) of remarks made in thread on the UnderGround:
tags: UFC 112 Doug Crosby
Recent Comments »
4/14/10 4:20 PM by Fake Pie
What a pompous, narcissistic, attention-whoring douchebag. And I scored the fight the same way.
4/14/10 4:02 PM by WEEZmatical
Your posting that spot on reference proves we aren't as dumb as he thinks.
4/14/10 3:05 PM by 2JupitersTooMany
4/14/10 2:57 PM by Gnarly219
I could have let this thread die, but I was just on ESPN and they did a breakdown of the Strikeforce Card, I found these gems to be rather funny."The bottom line: If nothing else, Lawal will make this difficult for Mousasi, and his wrestling chops could win him a round or two. Unfortunately, winning a round or two doesn't mean a lot in a five-round fight, unless Douglas Crosby happens to be charged with scoring it. Expect Mousasi to snatch hold of a submission after a rough start in a bout that will once again prove why prospects need to be handled with great care.""Strikeforce lightweight championshipGilbert Melendez versus Shinya AokiThe breakdown: As soon as Frankie Edgar and Douglas Crosby put an end to B.J. Penn's UFC lightweight title reign, the bout between Aoki and Melendez took on a whole new significance."
4/13/10 5:48 PM by EpicBeard
fuck doug crosby
4/13/10 2:53 PM by S0ME0NE_BETTER
...this dude is wierd as fuck, lol. Anyways, i'm also curious how he gave rounds 1-3 to Edgar. Not only that, but how does he argue with Fightmetrics? Its not an oppinion Penn outstruck Edgar, its fact.
4/13/10 1:36 PM by daba
What's up with this guy? He's suppose to be a professional judge and instead he posts on the UG read like someone has an agenda ("howling ghouls in "RVCA" and "Prodigy/Hilo Boy" T-shirts").Would love to see how he gave rounds 1 - 3 to Edgar. Instead he posts a bunch unprofessional garbage and a summation of the fight which is not a fight is scored. I'd love to know how he thought Edgar won the first two rounds when Penn outstruck Edgar and was the aggressor. Was he smoking crack or is the second coming of Tim Donaghy?
4/13/10 1:47 AM by OzLoco
The majority of the "please explain" has been re: scoring Rounds 1 and 2 to Frankie, as opposed to protesting that BJ was robbed.Definitely difficult to score rounds 3 and 4.
4/13/10 1:44 AM by dhughes
[quote]CindyO - How strange for a judge to come on an MMA board and "share" so much. Odd behavior, IMO. Cindy [/quote] But really he didn't share much of anything - just talked in circles. Reminds me of this guy:
4/13/10 1:31 AM by CindyO
How strange for a judge to come on an MMA board and "share" so much. Odd behavior, IMO. Cindy


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Can Technology Improve the Student Experience?
Electronic textbooks save Indiana students $8M
3 Universities Move to Cloud-Based Photo Service
Don't Forget to Stop and Celebrate Successes
Smoothly Transition into School with Google Classroom and Intel-based Chromebooks
The Moment of an Idea
Chief Fusion Menu Board Wall Mount
PixelFLEX LED Screens at LDI 2015
Meet the Panelist: Aetna's Jerilyn Snider


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Remember Me
The group was formed in August 2009 by Sergio Zavala, Javier Muñoz and Erick Rincon. Alberto Presenda joined them six months later. Between 2009 and 2010, the group became known as 3BallMTY(Tribal Monterrey).
In December 2010, they were invited to the Worldtronics festival being held in Germany. It was the first time the group travelled...


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May 9, 2013
Paige Davis
Making the move to a new school for 2013 will be DE Kahil Madden. Come inside to learn more about his move and future. ...More... To continue reading this article you must be a member. Sign Up Now!
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text:
A month full of events commemorating Black History Month at Lewis & Clark Community College continues this week. Many of the events in the series will take place in the Reid Restaurant or Reid Memorial Library on the school's Godfrey campus. The Mike & Brian Duo will be performing their sax and guitar selections today, and there will be a special lecture on Friday.The college's Jared Hennings says the variety of entertainment throughout the month included last week's Spirit of Angela Dance Troupe, featuring an interactive dance performance.
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Set in 30 acres of beautiful grounds beside the river, this mellow stone property provides a quiet retreat, yet is close to the city. The spacious and traditional River Room Restaurant has superb view...More about Oxford Thames Four Pillars Hotel
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Located just a short walk from the town centre, a warm welcome is assured at Quarters. Stylishly decorated bedrooms are well equipped and spacious. A hearty breakfast is served around the communal din...More about Quarters
Extensive grounds and superb gardens surround this Cotswold-stone manor house: the park and Stanton Lake are accessible to guests and provide great walks. Smart, well-maintained bedrooms have been equ...More about Stanton House Hotel
Located in a quiet area of Marlborough, yet just a couple of minutes from the bustle of the main street, this traditional inn provides a friendly welcome and relaxed ambience. Bedrooms vary in size an...More about The Lamb Inn
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