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16 Real Old-Timey Photographs That Will Give you Nightmares
As we have explored before, taking old-timey photos out of context is a recipe for awesomeness. But there is a dark side, too.
Some of what passed for everyday life 75 or 100 years ago would send you running screaming in the other direction today. And when those scenes are captured on grainy old-school film, you get the stuff of nightmares.
#16. Religion Used to Be So Badass
José Ortiz Echagüe, Vintage Photography
The only "music" that could rightly accompany this scene is toneless human screaming.
We mean no offense to any particular faith here, but if you were standing in this spot taking this photo, you would fully expect to be human sacrificed within the hour. Everything from the costumes to the spooky mountain temple setting screams "ancient murder cult."
This was actually taken in Spain in 1940, and this is a procession of people repenting their sins in a ritual for Semana Santa, celebrated the week before Easter. We would stop and point out how religion used to be so much more badass than it is now, but they still do it today.
#15. So Creepy You Don't Notice the Skates ...
It's a testament to the creator of this 1910 Halloween costume that she still manages to look terrifying despite the fact that she's apparently about to hit up the local roller dome. She's ready for whatever the night brings, whether it's taking a tight inside turn to beat the man that challenged her to a race or cracking that man's skull open and feasting on its rich, gooey innards.
#14. The Last Thing He Heard Was a Whisper in His Ear
Steven Kasher Gallery
We'd have less crime if modern cops looked this dapper.
This would appear to be a certain policeman's "last known photo" before his skin was found pinned to the wall of a torture dungeon.
It's true that had you been at this anti-Vietnam War demonstration when the photo was taken, you would have seen a protester mocking an authority figure. But the passing of time has given this scene historical perspective, and a modern audience can see it for what it really is: a crazy guy in a scary as fuck pig mask, his unhinged eyes boring into our souls.
#13. Inside This Thing Is Nothing But a Skull
Science and Invention 1925, via A Great Disorder
Replace that oxygen tank with a nitrous tank and you'd have the ultimate cure for finals blues.
For some reason, putting this bulbous terror mask on a guy calmly sitting at a writing desk makes it worse than if it were chasing you through a dark alley. If you ever see the above in real life, it's playing on a video screen while the disembodied voice explains the exact nature of the torture machine you're strapped to.
In reality this is the Isolator, a 1925 invention intended to block absolutely all external stimuli, and also to make you look like a bad guy from BioShock. It shuts out all sound, oxygen is piped in through a tank and the eyes have slits so you can only see one line of text at a time, making it the perfect productivity tool for people who want to terrify their coworkers into never interacting with them.
#12. Sometimes a Costume's Simplicity Is What Makes It Scary
Holy shit. Every little thing in this picture is just off somehow, just enough to be nightmarish, from that fucked up jack-o'-lantern to the horrifying twist on the "holes in a sheet" ghost costume.
In 1905, pretty much all Halloween costumes were homemade, and we don't doubt that the effect here was more the result of laziness than intentional horror. But you could give us six months to try to think up a way to make a sheet and a pair of scissors into something scary, and we couldn't beat that.
#11. Sexual Assault in 3 ... 2 ...
Museum Ludwig Köln
His eyes say "Yes" but his hands say "I'm hiding a small knife."
Proving that it's the man that makes the costume, if you took this exact same outfit and put it on a little girl it'd probably be adorable. But put it on that guy, in those tights, with that leering facial expression? Your face is about to be on a fucking milk carton.
Supposedly this 1865 photo of a half-man/half-insect monster is representative of the early stages of the bohemian movement. What else could it possibly be?
#10. You Should See the Snow Fort He Manned
University of Oregon Libraries
There are no side pictures available, but we're sure that's a crotch bulge.
Back in 1902 they didn't settle for building snowmen. They built snowtitans, the kind that looked like they'd come alive at night and squish people for fun. And then they added a pedophile mustache. And stood in front of it in terrifying Men in Black silhouettes with their demented dwarf.
#9. The Silence of the Lambs: 1938 Edition
Here we have a photo by Raoul Ubac, and we're actually a little shocked to find that's a mannequin head instead of a real one. Or at least that's what he claimed. Either way, it was apparently a law in the early 20th century that if you were a European with a camera you weren't allowed to take photos unless they were glimpses into the mouth of insanity.


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Gerald Eskenazi
Recent and archived news articles by Gerald Eskenazi of The New York Times.
Recalling a Time When Gordie Howe and His Sons Were the Power
At 45, Gordie Howe left retirement to have the chance to play with his two sons in the World Hockey Association.
June 12, 2016, Sunday
Witness to Islanders' Chaotic Birth
The Islanders' first home was really Peterborough, Ontario, and, in a way, the author was present at their creation.
April 12, 2015, Sunday
Tracing a Seasoned Rivalry to Its Birth at Nassau Coliseum
The old building, which the Islanders will leave after this season, served as an incubator for their spirited battles with the Rangers.
March 10, 2015, Tuesday
Filing by Computer: A Pillow Helped
A longtime sports journalist reminisces about the day in 1974 when he first lugged a 15-pound computer he called "the blue monster" to file a story from the road.
June 3, 2014, Tuesday
When the Clowns Came In, the Rangers Moved Out
It could be worse, Rangers fans. Remember when the Blueshirts had to leave Madison Square Garden during the playoffs when the circus came to town?
May 10, 2014, Saturday
Tom Gola, a Philadelphia Basketball Legend, Dies at 81
Gola, still the Division I record-holder in career rebounds, led La Salle to the National Invitation Tournament title in 1952 and the N.C.A.A. title in 1954 before helping the Philadelphia Warriors to the N.B.A. title in 1956.
January 28, 2014, Tuesday
Calling Signals for the Jets? Call a Doctor, Too
It's hard to be a Jets fan. It's even harder being a Jets quarterback. Yet that is the position that defines the Jets because of one towering figure, Joe Namath.
September 8, 2013, Sunday
Once They Stopped Laughing, Things Got Serious Fast
Canada's hockey pride nearly proved costly against a mysterious Soviet team in the 1972 Summit Series.
September 2, 2012, Sunday
Grandchildren Arrive. A Medusa's Head of Wires Soon Follows.
"I get bamboozled and frazzled by my grandchildren when they visit: Invariably, they have messed up my computer, my iPad, my iPhone and my iPod."
July 3, 2012, Tuesday
In Chile, Rodeo Rules the Land
Chilean rodeo, with major competitions from September through April, is based on the practical, real-life work that cowboys have to cull a steer from the herd.
July 1, 2012, Sunday
Rss Feeds On Gerald Eskenazi
Subscribe to an RSS feed on this topic. What is RSS?

subset: commoncrawl


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Peanut Free Recipes
Of the listed recipes, very few to none of these are a good replacement for a PB&J, which most parents use when they need a nutritious, cold, and shelf-stable lunch that can be fixed quickly. Sunbutter or soybutter are good substitutes, although many kids are allergic to them, too.
Shelf-stable pork products like dried pepperoni are a good, if fatty, alternative. Bacon, fried crisp, is also shelf-stable and quick if you make a large batch at the beginning of the week. BLTs, deconstructed so they can be assembled when you eat, are a good option.
Beans are another great source of protein, although they aren't as shelf-stable as PB (so you should pack them with a cold pack. Try edamame, Japanese-bar style.
If you have access to a cold pack, hard-boiled eggs can be made up to a week in advance, and just need salt.
Michele Hays @QuipsTravails
— Anonymous
09/11/2012 - 8:50am


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I'd disagree, it takes some people a while to do a season, and personally i wouldn't like more stuff to do.
I'd disagree, it takes some people a while to do a season, and personally i wouldn't like more stuff to do.
well ok forget the season time one. but i would like more control with training. training on all fm games as far as i can remember has always been pretty muych the same. all u can do is select a training schedule for a player or rest them. i would like more tbh
I think we're all agreed on the media needing overhauling, however I would like to see the following tweak.
When there is a major international championship (World or European) I'd like to see a media item like this.
"You have been invited by a national TV station to comment on the Group Stage/Second Round/Quarter Final (etc) clash between x and y. Will you accept?
It'd be like scouting a match as you'd have to watch it then say what you thought at the end.
Perhaps along the same lines, if you scout a game, you get interviewed as to why you were there (I was running the rule over future transfer targets/opposition/just out for a game)
There are so many things i would like to see :P
- More influence and an expansion with team talks and maybe ingame shouting during the game.
- Shouting tactical hints to your players in the match or motivate them. Now players get nervous or complacent and we as managers just sit there en be pretty
- For the true realists an option to turn off the player and staff search option so the only way to get players and staff is the hard way
- A way to pay exact amounts and not only 25k or 50k but for LLM every penny counts.
- That you can tell a young player he is bought for the future. Now they get cranky after half a season, dont want to go on loan and the board describes him as a terrible buy
- Make it known to your own board you wont extend your contract. Now they just keep offering you a new contract. even when you decided to join another one :P
- More options in player communication like 'Start performing or ill drop you' 'Get your act together'
- More training options. Now you get a report once a month. I want more details about the training. Who made progress and who was picking the daisies on the pitch. Give us more to work with.
- Team talks for subs
- A way to tell possible new signings what your intentions are. For examble 'We want to build a team around you the next few years' That way Robinho signed for City
I'm a fan of including lower leagues into the game, right down to Step 6. I know there are issues on number of leagues and research and such, but I wouldn't even mind if my local club (Redhill - in the Sussex County League) didn't even have correct player names, it'd just be really nice to be able to take over as manager there and see how far I can take them (Maybe even reach the FA Cup 1st round!!)
As for too many leagues, I also wouldn't mind getting rid of half the leagues currently available, I NEVER start a game in any country other than England and sometimes another UK country.
How about releasing an "Upgrade" or separate disc for the rest of the pyramid?
would like to be able to play as a club and have a friendly with an national side or their youth squad ect.
would like a piece of news regarding the champs leaugh uefa cup finals ect.
sort out the confidance issue regarding the cups when you play a reserve side ect and the fans are mad when a player for the future doesnt get a game.
would like to get to vote for a player of the year ect.
- A good transfer AI (this is a MUST!)
- Intuitive tactics interface
- Better player and press interaction
- Better team talks
Hey all
I know its a bit early and we wont hear anything official from SI yet but i think its about time to start discussing. What do people think we need for FM2010? What needs to be tweaked? What needs to be added? What could SI spring as the one/two stunning new features they tend to add each year (3D last year for example)?
My thoughts so far (will add more over the next few hours/days/weeks but keep suggesting):
3D engine - was a really good start but it still has a long way to go, hopefully this will be stepped up this year
Press conferences - didnt quite come off, for me, i tend not to use them. I hope this could be improved. More variety would certainly be nice.
Assistant Managers - nice ideas but again didnt really come off in 09, would love to see this feature expanded (partly because i find 09 much much harder than previous games and its nice to have a balance between difficulty and potential for success through hard work)
League/World View - Not quite sure what can be done about this, but I've noticed that unless you want to spend hours trawling through match reports or worse still watching every game in every league, you have a very sketchy view of what's going on outside your team, and more still outside your league - perhaps more reports on who is playing really well, who perhaps is underperforming, big things that are going on in the world of footy? (e.g. this season IRL - the surprise performances of Aston Villa who did so well for the first half of the season and the players who did well there, Stoke City's overachieving etc.). Also could be good for teams lower in a league who are looking to buy new players, perhaps from the league below (e.g. Beattie for Stoke this season IRL...).
Any thoughts from anyone?
Overhaul the media aspect of the game. Introduce better questions or scrap it completely. Simply being able to say thats not something i particularly agree with to a comment you want to answer much more extensively is something that really bothers me in press conferences.
Would be good if you could ask the players at your club more questions about there mood. Example , keane goal drought you can say dont worry mate you wwill score soon etcc. If a player is left out of the international squad you can go on record and criticise the decision or say that if he keeps playing well he will get it. If a player has interest from other clubs you should be able t sit down in a meeting wiith him and say do you want to go? or i wont stop you oving in the hnext transfer window but please stick it out til then etc.....
All these media aspects should be able to effect morale just like current ones.
Confidence still not quite right needs improving
Next point is about interest. Alot of my games i end up getting most of my team wanted by other clubs and then about 100 bids come in every trannsfer window . Its too much in my opinion. Furthermore if you stop a transfer by getting the player to secure a new deal. then that coontract should mean alot more than just preventing the player from wanting to leave in that transfer window. One example of this is when i offered corluka a new 4 year big contract he was happy in january then wanted to leve in june.
In general something needs to be done about players wanting out too much. Especialially when they are at a successful club anyway. Perhaps the balance of player ambition is a bit iffy at times i do not know the cause personally, but tweeked it would be better.
Training is an area ive always wanted to see overhauled. Ithink that it should be more difficult to do right but offer great reards when done so. I think that we should be able to use a mouse and pointers or slide players about on a 2d pitch to simulate set pieces if u see what i mean. I want to be able to tell king to play a screen on the defender on the penalty spot freeeing up space where he came from for woodgate to swivvle into.
I think that tactically the game is very very good. That is not to say it could be better. Am unsure whether or not i miss the side arrows as it did help with narrow formations off the ball and wide on. This is something that does hapen in football but it cannot be replicated on the game. Setting wide , to me only effects the amount of goals you score or conceed not the shape of your team.
Id love some commentary and better stadium sounds. (dreaming)
Id like to see more goals from corners and set pieces
Dont like the way the computer always gets one more chance to attack late on but that is good i guess coz otherwise id win too many matches
Oh also when you get a great result away from home in say the chmps league then you go home play a similar style but maybe have two up top and give fullbacks more freedom you somehow lose 5-0 . Crazyness
Last edited by FmGeenieScout; 26-05-2009 at 16:04.
Hello Everybody,
After many years on this forum of just 'viewing from the sidelines' I have finally plucked up the courage to make one little suggestion for future versions of FM that may improve the gameplay experience somewhat. I would like to see a review of the way that every action you take, no matter how trivial, requires confirmation.
I hope that you know what I mean? For instance when you want to add a player to your shortlist or make a new contract offer to one of your coaches. It's like when you confirm to your mum that maybe yes you would like sugar on your cornflakes today, and she asks you earnestly 'are you absolutely sure about that?', like whatever your decision is may have some Earth-altering effect. I feel that is all just a little over the top and that the following are three alternatives that might improve this aspect of the UI:
* Remove the confirm prompts completely and replace them with an "Undo" option for any time you make a screw-up (only where the action can be 'undone' of course !).
* Include a 'Configure Confirmations' screen in Preferences where the player can decide which of all the actions he/she wants to have to confirm and which he/she doesn't, e.g. maybe you feel that you don't want to have to confirm everytime that you want to extend the time a player remains on your shortlist so you would untick this option, but maybe you do want to have to confirm every time you make an offer to buy a player so you would leave that option ticked. This way you can customize the game to 'flow' more how you want it to.
* A combination of the two: customization of the confirm options with the 'undo' option for hastily made or erroneous button-clicks. For what it's worth this would be my personal choice if I had any say in the matter which of course I don't so hardly worth mentioning then really was it?! ahem.
Anyway that's my tuppence worth: not in any way connected with the actual gameplay, but I hope that it would help players enjoy the game just a little bit more in the future.
Ricky (geddit? )
Good call there, that would save me a lot of time IMO. I'd go for the "UNDO" option rather than a complicated routine of confirming some things but not others.
Last edited by GreyedOutMan; 26-05-2009 at 16:25.
From what I've seen, the refs dont play advantage. This should definately be changed.
az - they're not supposed to IRL any more - creates too much controversy. So its a question of whether the refs should be realistic or stick to regulations (as they don't in real life...plenty of refs still do it (sensibly) even though they're not supposed to)
1- extra team-talks for the players you sub in.
2- ability to change your 2nd,3rd jersey color/style
I would like to see the board get more involved like when i ask for the stadium to be expanded they say i cant because of the council...nut they wont build a stadium for me..i am richest club in world(Real Madrid) i have loads of money but they don't build me a new stadium. also it could be a good idea to have players ego's come into play, like a player getting to big headed so a fight occurs at training.. something like that. also players leaving clubs on free transfers even though it says there happy at the club. speaking of which young players leaving on the cheap when there gunna be highly rated ina few years. thats about it
Expanding on the point of telling a new player you mean to build the team around him, I'd like for you to be able to - providing your board trust you enough - ask the board to perhaps take out a loan to provide funds for a big signing. You could say that you mean to mould the team around him and it is crucial you can afford him. Would be a great touch if you're a mid table side
1) better use of assistant manager, e.g. reports to you every week saying how training is going, general morale of the team, tactical suggestions etc basically to have a better relationship with your assistant like in real life.
2) to make the board more intelligent e.g. when you ask to expand the stadium and they expand it by 45 seats, bit of a joke really and also when they say the council wont allow planning permission then they take out a loan and build a new one etc
3) for the board to be more involved with transfers e.g. you have to communicate with the CEO to go and negoiate a transfer with a players agent and you send him a wishlist. this is exactly what happens in real life. Plus for the chairman to buy players without your permission every now and then like Abramovich did with Shevchenko, SI did do this is Champ Man but have taken the feature away but i would like it to come back!
4) to have a 3d stadium option for expanding the stadium so you can see what it looks like and maybe have the option to choose what stands to put it, this could be a brilliant new feature that is a lot of fun!
5) the board are aloud to take out a loan for a new player to make sure you get him and not another club
6) being able to talk to a player you hope to sign to tell him what your plans are for the club and where he fits in with those plans
7) an overhaul of press conferences as they are completely useless and very annoying and also repetitive
8) being able to communicate with players better and more options to do so not just 5 options to tell them they are playing bad or good
9) the whole business aspect of the game sucks, football is not just about football anymore, its a business and needs to be ran properly therefore a revamp on the business/finances section needs to be done
10) the ability to design new kits or have a say in a new kit design
I've just thought of something. Don't know if it has been mentioned already, but I would like to see some sort of graphic of players on last yellow in the submit team and match preview screens. I know you get it in the pre-match preview (before submitting the team) but a yellow card beside a players jersey would be nice.
how bout the referee not wearing the same kit as the team playing and since when do football league referees wear blue kits.
how bout players not walking through the nets, advertising boards and through the stands like they don't exist!!!
also how bout stretchers taking the players off
delays for kick off due to crowd congestion on big match days
an attendance higher than 13000 for a league 2 playoff final
how many away fans attended the game
rain during the game
more finances available when teams win promotion to the premier league i.e. when i won promotion with reading a top half finish got me 4 million to spend
Simple idea:
Basically, sums up any statistics of note. Could be placed anywhere but I think it would be good if it appeared while the game is processing (rather like the 'hints') and also on the news screen or somewhere by the inbox.
Could include the following examples of team stats:
St. Albans City have won 23 points out of the last 36
... not won at home for 3 games
... not scored away for 2 games
... only have one win in 6
... have not won for 5 games
etc. etc. etc.
Then for players, it could be the following examples:
Paul Hakim has the best strike rate in the team this season, with a strike rate of 0.53.
Ben Martin has played the most amount of minutes for the Saints so far this season, playing for a total of 1890 minutes.
Jonathan Hunt has converted 2 out of 2 penalties this season so far.
Gary Cohen has picked up the most amount of yellow cards, having been booked 4 times so far this season.
Then perhaps even a miscellaneous rolling summary too, with information such as:
St. Albans have used a total of 30 players in the league so far this season.
The Saints have kept 3 clean sheets so far at home this season.
The highest attendance at Clarence Park so far this season was 623 against Chelmsford City.
The lowest attendance at CP so far this season was 373 against Thurrock.
The average attendance this season so far is 482.
A total of 5,305 fans have attended games at CP this season.
Even an overall league version might be good, with information such as:
Any hat-tricks scored so far that season. Or penalties, missed penalties, own goals etc.
The number of games won by one goal or some such obscure but interesting stat.
Average attendances.
Recent sequences by other teams in the division.
My other idea is for:
Essentially, a graph split up into segments for each half and showing when during the game goals are being scored, conceded or both.
If it was possible perhaps to include a stat such as this in the game that would be rather good and could also feed into the rolling stats summary with information such as:
St. Albans have scored most of their goals just after half-time this season.
St. Albans have a habit of conceding goals just before half-time so far this season.
Just thought I would throw these ideas out there. All of this would just add a bit of colour to the game and provide something interesting to read whilst processing. It would mean that some of these interesting or obscure statistics were available in clear English without the user having to make an effort to find that particular stat out. It might provide some moments of amusement that the user might have otherwise missed.
So, in other words, an accessible rolling summary which translates interesting statistics about your team, players, league &etc. into English as an interesting fact to read.
Last edited by crouchaldinho; 26-05-2009 at 22:21.
Little addition to player interaction: Option to negotiate about the player's future in team. I suppose in IRL it happens quite often that the player and the manager sit down and talk about the future. This could be in a way where you make "road maps" together with the player. You tell him that "You have 3 years left in your contract. In the following season I'm going to loan you out, then if all goes well, you're going to be a backup to first team, and on the third year you're going to be a first team regular."
* The crowd sound should be different depending on the level of the game. If you play with an obscure team in a lower league game it should be eerily quiet. The top games should be incredibly noisy.
* More songs, drums and other fan sounds
* If the away team scores a goal it should become quiet, and some booing and catcalls
In Depth Training
More training options instead of those sliders
This is an enormous thread so if someone from SI Games is still reading this far then well done!
I think massively-multiplayer games would be a great addition, in the mould of OOTP Baseball. Instead of having to arrange lots of people to be online at the same time, you all do your team lineups, transfer offers etc offline, then send in your updated files by a certain deadline and the league commissioner sims ahead the next week/few days or whatever is agreed.
Obviously this would need a few changes to the format, e.g. games would only played on Saturday / Wednesday, and each 'Continue' takes you from Sat to Wed without pausing for manager interaction in between. Assistant Manager would have to control matches, but you could leave in-depth instructions for him, for example "If losing after 80 minutes change to All-Out Attack".
I appreciate SI have tried to address this with FM Live, but for me the addiction to FM has always been the realism, so I'm not really interested in creating FC Polar Bear with Ronaldo & Messi up front and playing a bunch of friendlies against other randoms. Playing in a league where all 92 English league teams are human-controlled would be great fun. SI could make a bit of money by hosting the leagues themselves and charging each manager as they do with FM Live.
tweak the options when if i chose to go on holiday if i was testing a tactic.you only get the option to choose "current" tactic.which kind of comes unstuck if i'm playing an attacking tactic at home and a more controlled one away.
Not have to reputation of players decrease so drastically, or even at all, as they get older. David Beckham is a classic case in point; his rep drops to a meagre Continental just a few months into the game.
* Attributes should be from 0-100 for a better scope between lousy and brilliant players
* If you hover over an attribute with the pointer, you should get a tooltip explaining the attribute
* If you hover over an increase/decrease in attribute, you should get an explanation why the value has changed, and the exact numerical value
Ugh, if I see another person asking for the ability to design kits or buy houses I'm going to puke. Seriously though, this is football manager, not sims: sports manager or anything like that.
Yep, still reading...
Just a random idea...
At a World Cup or European Championships etc. you should be able to be invited to a TV show like MOTD then have questions put to you like the press conference way! What you think?
Right, this is going to be a mighty long posts, so prepare yourselves. I'm going to divide this post into several sections, so I will start off with the less important and gradually build by way up to the suggestions I feel would make the biggest impact.
Section I:
Club Customisation
Yeh, so, clubs in real life have agreements with different sponsors and businesses to bring in money for things like kits and facilities. Well, I think it'd be a cool idea to be able to agree different deals with different companies so that we could change our income. As a result, we'd be able to decide how much goes into different areas of the club. I'm not sure it'd work really well, and I'm positive I haven't made myself clear, but I think it could work well as a minor adjustment to the club and its funding.
Secondly, club kits. Once every 5 – 10 years, the club is going to need a slight adjustment to the kits, and, as the manager, I feel the board would take the managers creativity and artwork very seriously. J Anyway, designing club kits or adjusting them slightly would probably make more money, due to fans wanting new kits and such.
Section II:
Press Conferences
Just a short one. More questions in press conferences and a bigger variety of coice of words for questions. I don't want Bill Chamberlain from BBC news saying exactly what Bob Samsy from the News of the World said last week about a different match. It minorly ruins the continutity of press conferences and you get the feel you're In a time warp every time you go to one. Personally, I see press conferences as one of the most fun parts of the games, and I feel this is the only addition it needs.
Section III:
Player Interaction
Currently, there is only a limited amount of things you can say to a player. These things range from "I hate your recent performances" to "Are you sure you're not a reincarnation of Jesus? Because that's how you're playing". I want to say more things, like, "Play well or you're dropped", or "Make sure you do well next game". Things like that. It adds more deph to the game.
Next, I think you shouldn't have to say things in front of the press about a player. Sir Alex Ferguson doesn't go to a press conference and say, "Rio, I am very disappointed with your recent performances". Ferguson would speak with the player privately. But, and I think this was a feature on FM Handheld, you should have the option of saying it in public or in private. This would affect the impact of what you say.
Section IV:
Manager Profile Screen
I take my manager profile very seriously, indeed I do. But I don't want it to vary much from other managers. I want to select different people as my favoured personnel, I want to have the opportunity to do that. I also want to be able to put my full name on the manager profile screen, rather than just my first and second name. It's these tiny things that make your profile more accurate.
Secondly, a new addition to the manager profile screen I feel would work well. A rivalry section, where rivals and people the manager isn't fond of are listed. As a result, they would be seen bickering via press conferences and such.
Section V:
Youth Setup Interaction
In what could turn out to be absolutely useless or unbelieveably useful, I want to be able to interact with the very young talent, the players under the age of 14. There has been no interaction with that side of the game. I want to be able to attend a game between the local junior teams. Eg; the Whitby Boys U12 squad vs the Shaunby Boys U12 squad. This means we can gurantee future prospects and bring them into the youth setup. We could also assign scouts to go to such matches.
Section VI:
Reserves and U18 Management
It's something I'd really, really love. The opportunity to manage the Reserves and U18's of a club, rather than manage the first team, too. Eg; say you are unemployed. The manager of a low-profile club may approach you to lead the U18's to glory. If you have a better reputation, a higher-ranked club may ask you to become their Reserves coach or something like that. That way, we could build our way up through the clubs managing ladder. Of course, we could still be offered the role of manager, but also coach of U18's and Reserves.
Section VII:
Not much to suggest, really, except a few things for Player Instructions and something to do with forward runs. So, first off, for Players Instructions, I think we should be able to tell our players how wide they should play. Eg; if we want to bring our wingers inwards and put our central midfielders to the sides.
Now for Forward Runs. If I remember rightly, in FM08 you could make players run to certain areas, which was removed in FM09 for forward, mixed and backward runs. I don't think this new idea was very good. I much preferred the prospect of central midfielders running back diagonally, or wingers running into the center. It added more depth and control to the tactics.
Well, thanks for reading. Got to go massage my hands now that they're old and crippled. SI, please consider my suggestions carefully, because I've thought really hard about them. Thanks.
I would like to have a facility to highlight players in my squad.
For example; I have a load of youth players I want to play every now and again, and a load of old and past it players just in my squad to make up the numbers. It would be nice to highlight all the youth players in one colour, and the old players in another, this way I can see at a glance who I want to play. The facility could be used for many other reasons, I just feel that I would use it for that reason. (ie: when a player is on loan/trial etc he is a different colour, I would like a few extra colours that I could specify players being to highlight them to me).
Hope that makes sense, would love to see it. Yes I know you might argue I could just check the ages/stats/info or simply remember the name, it'd just be nice to do it at a glance. (Especially in a foreign league with similar player names and many regens.)
Like others have said, its really annoying when an 18 yr old wants a lot of first time action even when the player starting in his position is a lot better than him (Kroos, Sniejder). And, again like others have said, in the Spanish Super Cup, the board and fans should be fine if I play my 2nd team.
When setting Manager Experience, you have limited options with daft outcomes.
EG: If I select the past experience of a Professional Footballer, I could be anything from Steve Bruce to Mickey Lewis and FM will always give me a reputation of 6000. And an Ex-England International could be anything from Alan Shearer to Anthony Gardner.
It'd be nice to have your own player history (with multiple clubs) at a level of your choosing and the ability to choose your own manager reputation to suit the game you want to play.
Attributes must stay between 1 and 20, 100 would be chaos like Champ Man 5 - don't do it SI!
i must say i would love the whole manage a u18/ reserve side to get your reputation up.
but the thing is on fm09 reputation plays a massive part ie stoke and hull ALWAYS go down so obviosly you cannot judge how good a side will be but looking at their players etc could help. also it would be good to see things like boardroom arguments which affect your team ie hicks vs gillet or ashley wise and lambias vs kevin keegan
If you have been at the club long enough and the Board likes you, I think it would be great if they valued your input for a manager replacement once you decide to leave the club as manager.
Taking the backroom staff with you seems very good feature, not revolutionary but will fix having to getting a whole new backroom staff roster every move. I also think should be part of the contract negotiations so like basically when I get moved to a new club I try to cancel contracts of all the dead wood but some of them get blocked because of too much money to pay. So in orignial contract negotiations:
Sign for this much.
Sign for this long.
Take backroom staff yes/no.
How much budget you get.
Expectations now, 3 years, 10 years.
Key players the club wants you to get or if they want to be stingy with money.
What about it? Am I being ********?
this is just a thought, but why not have the board messing with team affairs like telling you to play a certain player or certain formation (which has supposedly happened at qpr), and you can either roll over and oblige or you can give the board an ultimatum to stop messing with team affairs which can end in several outcomes, they back down or they fire you etc etc
For international management: As it is now, there´s players who "sees no benefit" in gaining a 2:nd nationality. I´d like to see a feature under "Player interaction" where you can ask those players to gain that second nationality so you can add them to the national team.
For example: I have this really great uncapped swiss goalie in a MLS-team that would fit perfect in my Team USA, unfortunaly he "sees no benefit" to get that american passport.
i would like it, that when you sign youth players, the fans dont moan cause they havent played... so when signing a player potentially an option to stipulate when you expect him to properly make his 1st team, or an option to say "youth team player" etc... also the option to tell the fans/chairman that you will be playing a weak/youth team in certain games/cups etc...
probably has already been mentioned tbh...
NEW SCOUTING SYSTEM... Its probably been mentioned but heres my take...
Big clubs have scouts all over the world, bringing in youth to their academies, some how this could be a good feature, although I dont know how. Also when scouts bring back reports, have an option with, "this youngster might be a good investment to sell in a few years....
I think a small and maybe interesting idea would be to have a farewell match for retiring players, that were legends at the club, so you could organize a friendly just like the one there was for Bergkamp where Ajax played against Arsenal..
I would like to see some kind of fan response when selling a fan favorite, icon or legend. I mean if I took over Chelsea and sold Terry and Lampard I don't think the fans would be too happy with me no matter how many wonderkids I bring in. I would like to see them rake me in the press and demand my head.
Signing good players affects the confidence level of the board and fans, selling good players should too.
I am sure if that there would be all kinds of downfall if someone tries to sell/release players like Maldini or Raul out of their clubs, for example.That should be better represented in FM somehow.
i think that if you had the option to request training camps to be built around the world e.g. you went in the board room tab and requested a new training camp to be built and the board came back and gave you a list of countries and you reccoment what country. like how you do with feeder clubs. this would then mean the whole scouting knowledge feature will have even more of a positive effectand it will help the whole scouting system and mean that youth will have more of a chance on the game.
* Official logos for each club in the game (not just the big ones)
* Nicknames for clubs mentioned in club info, example. Halmstads BK = HBK
* A red spot on a map indicates the geographical position of the club
* Graphical representation of the club stadium. Let´s make for example 20 different 3D-models for stadium from the tiny to the biggest in the world, and let these models represents the stadia for the clubs in the game. It would feel like more of an accomplishment if you manage to expand your tiny village stadium with 200 seats into a sprawling complex later on if we could actually see it!
Voice commentary!!! Performed by Andy Gray or any old person hired to read out the text! Now that would be revolutionary!
Would put SI right up there with Infinity Award, Rockstar...for ground breaking achievements.
Graphical Display of the club trophy cabinet at the end of each year.
Like other graphical aspects of the game (logo-packs, face-packs etc...) their could be the option to also create fan-made 'trophy-packs' to further enhance the displaying silverware.
Include other awards too with graphics such as golden boot of the year, Ballon d'Or' etc...
The transfer/contract page and system could do with a face lift.
A lot of wording throughout the game need's sharpening from team-talks to manager interactions.
'Kick over tea trolley' would maybe feel a bit more real then just clicking on 'Show anger at team'.
Manager interaction : A bit of Mourinho mischief, Ferguson mind-games, Rafa's 'fact' rants...wheres the wit and sense of humor!
At key stages of the season instead of just 'Title Race Hot's Up' how about an actual analysis of the season to that point? would make every season seem that much different.
Last edited by Bryna robson; 02-06-2009 at 17:42.
I don't know if it's been mentioned but here's my big wish for FM10:
Tempo, width, time wasting & defensive line should be located directly on the match screen, so you can change them on short notice, without going into the team instructions in the tactics section. Also, team passing, team mentality and team closing down (team instructions) should be relative to the individual settings you've already given your players; if your FCd has got a mentality of 10 and your FCa has got 14, and you move team mentality two notches above normal, they should have mentalities of 12 & 16 respectively!
These small changes would help the tactics interface becoming a more pleasant experience. They way it's now, changing tactics takes really many clicks if you havent created multiple tactics beforehand.
This should be a fairly easy implemented change, that really makes the tactics (arguably the most important part of the game) easier to control. I'm not after making the game any easier in itself, only making it more accessible and user friendly.
Last edited by ottey_swe; 02-06-2009 at 19:13.
The CM series used to have commentary - i believe it was Clive Tyldesley? - but it just gets too repetitive. One thing i would like to see is a more realstic player ratings system. Currently, the performance of your players seems to be too much based on previous performances - i know its only one factor but it seems too important. And yet the match engine has it so that a striker who has a stinker and is playing at, say, 5.4 until the 90th minute when he scores a penalty, often ends up with something like 7.6 which means he gets a boost for the next few games despite having had a total shocker. Needs looking at.
But yeah, the commentary is very unlikely to return any time soon - it just gets repetitive.
Oh and Ottey swe, that's BRILLIANT! I have been fiddling a lot lately with the sliders and it does take a lot of time. In-game sliders and, in particular, the relative team settings, would make the actual games SO much easier!
But yeah, the commentary is very unlikely to return any time soon - it just gets repetitive.
I was hoping it would sound like listening to a match on the radio or the commentary live on matches.
Last edited by Bryna robson; 02-06-2009 at 20:45.
Hi all, this is my first post in the wishlist so be gentle But seriously, im up for any feedback, be it criticism or praise, let me know what you think
This is the original thread
So here is my idea:
As you are all aware, there was much speculation of what team Alex Ferguson would pick to play against Hull in the last game of the season, Ferguson picked a capable side, but left out a few key players, now as we know, Villa beat Newcastle, but what if Newcastle beat Villa, and Hull beat this weaker United site, imagine the stick that Ferguson would get from all of the Newcastle fans, and it is very likely, that Newcastle boss Shearer would criticize Ferguson for his tactics.
I played with Millwall this year on FM, and won promotion with 6 games to go, one of my remaining games include Leeds away, but since i was still in the FA Cup, i wanted to rest all of my first 11. Leeds needed to win to keep their promotion chase alive, so when i fielded all of my youth team, Leeds not surprisingly ran out winners 3-1. Southend could do nothing about this, as they slipped down to third. Leeds eventually won promotion, by winning all of their remaining games. Now, southend also won all of their remaining games, so if i would of picked my strongest 11 (No boasting) i would of beaten or at least held leeds to a draw, this would of gave Southend promotion. The southend boss couldnt criticise my tactics, as this feature is not in the game. I would love to see this feature in the game, where managers, along with already being able to praise and criticise managers via the manager interaction link, be able to criticise managers tactics/squad selection for their previous game.
What do you think?
Updated odds.
My team is now on top of the leagues, unbeaten for last 13 games, winning 10 of it. And media prediction in information screen keep saying i will finish 9th. They even already doomed me on the ninth before transfer windows ends And my opponent alway get fav odds, eventhough i almost always win comfortably.
If only the bookies are as stupid as the AI.
- More leagues. Preferably lots of African ones and some of the more obscure European ones.
- Quicker regeneration of players in leagues that don't start with any (i.e. in unplayable leagues).
- Complete overhaul of player regeneration, with new crops of more balanced players better reflecting their real-life counterparts.
The ability to buy clubs with your earnt money! After a successful managerial career, you could retire and become chairman of a club you could afford to buy, and then appoint a manager or manage yourself.. This would of course make you unsaccable, and you would be in total control of the club..
And to people saying this can already be done in fifa manager or some other game, I want to do it with the real game, FM.
Updating manager profile screen, more than anything.
I want to have the option to choose people as my Favoured Personnel, Favoured Clubs if I have been there for a while, etc.
Though it's probably been mentioned about 50 times already, RYMAN LEAGUE!!!! So I can manage the Magic Wands to Football League GLORY!!
I think that the tactics interface could be improved. For the setpieces, I propose that you have the 2D-pitch and could manually place out the players where you want them to be in relation to the setpiece-taker. Also, you could with this interface give more detailed instructions to your setpiece-taker. For example, if freekicks are near penalty area, you want your freekick-taker to try to get it into the net. From a more distant angle, you could instruct him to aim a pass/cross to a player of your choice.
This interface could also be used when choosing man-marking. You have the two formations against each other on a 2D-pitch and could then click directly on the pitch on the opposing player you want to man-mark.
Be able to shout stuff to the pitch while the game is on, would be great if you could do that, will come in handy
No need new features. Improves the existing one
a) Make the 3D match look better
b) Scouting and assistant report can improved
c ) Don't ask same question in press conference. The tactical approach should only been ask at the start of the seasons. Look at the team goals and conceded at the end of the seasons whether they follow the tactic they told at the start
How about FM introduce a feature whereby instead of player pictures you can get a graphical version of the back of their shirt? Surely it would be a good way for users to avoid downloading facepacks, and it would be better than a plain screen. It would surely be pretty easy to implement, and would mean i didn't have to get rid of Jordan Tabor from Chelsea on a free to avoid seeing his monstrous face! It would also mean that you don't go through your squad and see players in barcelona shirts etc when your playing in the premiership...
Would be a good idea for players who don't have faces, but the ones who do, I think people would rather see there faces.
yeah, i agree, but it would be good if there was some sort of alternative i think, and i don't think it would be too sophisticated to create.
How about the option to go on a course to learn a new language? say for example I have been managing my whole career in england but decide that I want to go manage in france it would be good to be able to have an option to go on a course to learn french (or what ever language you require) you could have the media ask you a question about it matchday or a rumour appear that 'x' has been taking french lessons fueling reports he is primed to take over at 'french club with either no manager or underpressure manager', lots of ways you could go with it as well.
Imo its the little things that make a difference, my only other suggestion is that the media interaction is expanded, instead of 5 answers have say 7 options.
I would like input from my coaches on training schedules.
At the moment there is a lot of luck/trial and error to find a balanced schedule, I think if coaches could tell you what would work better it could make the training side of the game a lot less frustrating.
Apologies if this has been suggested already, there is a massive amount of posts here and I simply don't have time to read all of them, but after skimming, I think these suggestions might be worthwhile:
I would love it if there were interviews with magazines and/or other media. It would really add depth to the media side of the game, that isn't there in Press Conferences. For instance if you are playing as a League One team, and you are building a team which is progressing nicely, perhaps a magazine might be interested in interviewing you etc. Similarly if your managing a big club, obviously you will be asked to do more interviews. It would be a nice feature if you were to get paid for such media appearances.
Similarly I think there should be the aim of broadening the depth of questions posed in press conferences. It can be a little tedious answering the same questions.
I'll post more when I think of them. I was just playing and I thought that maybe these additions to the media might make a little difference
Anyone know when we can expect the start of the announcements for the new game, and what will be in it?
This has probably been said, but i think it is is an essential feature.
I would love to interact with a potential signing at the contract stage - especially when 10 other clubs want the same player. Managing Luton, I constantly lose out to bigger teams when trying to buy or loan players. It would basically work like the press conferences, and we would tell the player where he would fit into the team (key player, rotation, bench-warmer, future star etc) why he should join us (challenging for promotion, european qualification for top tier, etc).
IRL many players would be happy to be a regular for a lesser team, rather than backup to a big team
Here in Greece, the former coach of AEK Giorgos Donis came out and said after he was fired 1/3 into the season that he had an impossible task, as he started the pre-season with a different squad than he ended it off with. Essentially what happened was that all the transfers of players in and out took place late, so 7 players he started off the campaign with were sold, and were replaced gradually taking up time all the way until the end of August.
Olympiacos was also late in making its key signings, and it probably cost them their lack of qualification to the Champions League group stages for the first time in 13 years.
If you observe now, squads want to make their key signings as early as possible, so the new signings can be part of the ENTIRE pre-season campaign, where a coach works on tactics, gets to know players etc. Thus, I would like somehow for managers who are astute and make their signings immediately upon the end of the season, before the next season starts, to have some sort of advantage, since technically they would have spent their entire pre-season with the squad, rather than have players come and go in between... Pre-season needs to be given a bigger emphasis and there should be some sort of added tactical bonus you can do during that period, where you watch the training and criticise players, offer them suggestions to change their playing styles etc.
I've been playing the cm/fm series since cm2-3 and I have to say I like how the game has developed since then. I think the including of the 3D match engine was a good thing, although I still stick to 2D classic.
Sub team-talks
1. As previously mentioned I'd like the ability to give instructions (team talks) to players being subbed and brought onto the pitch, like during half-time talks.
"Make available for reserve team"-option
2. I don't know if it's been mentioned before, or If I'm the only one struggling with it, but after installing the 9.0.3 patch, I suddenly lost the "Make available for reserves" option when right clicking my players. I remember it was an option with: Make available for reserves: 1) until match-fit
2) for 1 week
3) for 2 weeks
I'd also like a 4th option for players I'd like to have ready for a certain 1st team match, say I want Ronaldinho to be match fit to my match against Barcalona, then with that option you force the reserve coach to use him. Taking control of the reserve team takes too much time.
Now the only way to define which players will be set for the reserve team is through the newspost on the matchday of the reserves, which is extremely annoying.
Having a huge squad and only 18 selected players (11 field+7subs) means I have to first select my match lineup. Then press "Make selected players unavailable for reserve match" and "Make substitutes unavailable for reserve match." I also press "make all unselected players available for reserves."
Then I have to give the people in my A squad which I don't want to play either A or B squad match selections and go to the newspost again and press "make selected players unavailable for reserve match."
Some people might think "why not just let the players you're not gonna use in your first team match play your reserve match?" - Well, sometimes players are recovering from an injury (orange inj icon) and I want them to fully heal before being matched. Aswell as during tight match schedules I want several options on each position if injuries were to occur to key players.
Your own managerial stats
3. They just don't make any sense. I want to be able to compare myself to other managers. Financial control and club/player lojalty could still be there, but I want stats as other managers have. F.ex you could have working with youngsters read off your youth team and your youngsters/younger players. If they like you, the stats would be high. Social attributes, motivating and disciplin linked to how the team responds to team talks and comments to the media, tactical how your tactics work with the players etc.
And the other ratings from how well gk's and defending is from the training improvements of your players.
This way I feel it would be more interesting and easier to read off how you perform and where you could improve, when comparing yourself to rival managers.
Able to pick favorite players/clubs/staff during games
4. While players and staff bond and connect with eachother during the seasons, I think you as a manager should be able to make players and staff on the "Good relationship" tab.
Inspect contract offered to players waiting for transfer completion
5. During the start of the game I often find myself offering contracts to many players at the same time, and re-assuring yourself that you didn't offer a player a rediculous amount of money for sign on fee f.ex, could help out. Not a big issue just for overall feel of control.
I know theres more ideas I've thought of before but forgotten, but Its late and I'm getting ready for work so I'll have to edit/make a new post with the rest of my ideas.
If anyone bothered reading through please comment on the ideas, if I'm twisted or If I'm onto something.
Thanks for a great game
In light of the recent debates of Messi vs. Ronaldo etc etc, it got me thinking about how players are rated potentially in FM. The fact that if a player gets faster, it impacts on his ability to improve technically is pretty unrealistic. What if all players had 3 potential ability numbers, one for technical, one for mental and one for physical? That would allow for greater freedom with player creation.
I know the work to re-evaluate every player in the game would be colossal, I just wanted to see what other people thought of this.
I only play FM 06, so maybe this has been changed by now...
Can SI please obtain license from UEFA to use the actual names and logos of the tournaments? We should have "Champions League" and "UEFA Cup" instead of some invented "Champions Cup" ans "Euro Cup"...
If SI get license, maybe they can use the actual logos and that cool CL-intro with the impressive title song?
Last edited by Danielos; 08-06-2009 at 06:08.
Too much cost for something that the fans can made for their own.
Also, the list of attributes are definietly a staggering and bewildering thing to overcome for a newcomer to the game, and SI definietly has made little effort to help.
My suggestion:
If you click on an attribute (for player or staff) in their profile, you will get a new screen, which contains:
* A picture with a simple graphical representation of the attribute (for instance, a player tackling for the "tackling"-attribute)
* An in-depth description of the attribute and its role in the game
* A classification of the attribute (based on the training categories already used in the game), for instance "composure" should be classed as "Mental, Attacking"
* An advice for which type of players or positions this attribute is essential for
Also, on the squad screen you should be able to pick out whatever stats you like and also summarize them borth horizontally and vertically. I might just want to pick my penalty-takers and sort out the attributes essential for this. Then I may want to summarize the stats for each player in these attributes to get an overall score. The vertical score would be useful for example to see how good your entire squad is at "stamina". You could then get an overall score for the entire squad, making it easier to see what your team must improve upon.
Also, in the training screen, it would be nice if the assistant manager had some advice on what your players should train on.
For example, you pick out your Attacking Midfielder, and your Assistant Manager will say something like:
"Player X has a lot of talent, and may develop into a potential playmaker. I suggest we focus on training tactics and ball control on this player"
another thing that i think needs to change is board takeovers, there too brief! a new feature should be brought in where some members of the board buy more and more shares in preperation for a takeover e.g. arsenal's situation atm. this would then give you extra funds and a realistic approach to how board members take over a football club. they take their time waiting for the right moment. plus another feature should be that every now and then shareholders put in money to help the club progress an example would be at sunderland with Short putting in an extra £50m to help with transfers. i think therefore adding this little feature to the game would add abit more realism. i know that there is a feature that when your bank balance is below a certain point then the chairman steps in and puts in £xm to bolster it but this is only for teams like man city. im saying that board members should be more active in board takeovers or just helping the club progress.
Ok this is what i want to see. A screen of shots display like this :http://sports.espn.go.com/nba/shotch...meId=290607013.
Is it possible? So we can know if our team is taking too many long shots.
well, i'd like to see on new features of the game the possibility to be a player (with the possibility to be a coach/manager in the future), a simply coach (only turned to the tactics and training and including youth teams coach), a sporting director (only turned to the financial strategy of the team) and the both two that is what actually happens. it could be like a career that starts as player only having games and training sessions and answering questions to improve the mental atributtes. next, with the experience and graduations, the player could become a coach/sporting director/manager by choose.
the chairman/sporting director could also buy players by himself without consentiment of manager/couch having questions of press to warm up the relationship between them. (not my idea, but i liked)
it could also have a way to spend the money earned (on family or buing a team in case of earn too much money). (idem)
in case of the frame, tactics and market transfeers i've seen ideas that liked, but i don't have a based idea for that.
There are some great ideas on this thread however a lot fo them seem to be edging towards the fifa manager style, the whole reason I love Fm is because it isnt like Fifa manager.
I would love to see;
1 - youth camps all over the world like chelsea are doing in india now,
2 - more youth leagues maybe just under 16s and under 14s so you can watch players progress.
3 - Press conferences need more questions, i cant be bothered answering the same questions week in week out.
4 - When joining a new club being able to bring your backroom staff and setting short term and long term targets.
5 - Bring back board choices in players, i.e clubs will give you extra money for a big name signing and chairman bringing players in like at hearts.
6 - Players are happy to go on loan even if you have just bought them, especially if they are young players.
7 - Not have to be at a club for years to choose the type of feeder club you want.
8 - Tell players your view on their performances in private rather than blabbing to the papers.
On a side note I always wanted a game for the whole of the premier league, you start in 1992 and the players generate as they did in the real world. how cool would it be playing a couple years then being able to buy a 17 year old shearer for peanuts. Imagine the players you could manage at your favourite clubs, trying to keep cantona from retiring. the players would start at the clubs they originally did.
Just one off of the the top of my head. Players going through a scoring drought just happen to find their form against your team. Has happened 11 times this season to my team. Some of the players were going through as much as 10 hours of not scoring only to find the net against my team. The best one was Theo Walcott who hadn't scored in 13 hours, but no problems scoring 4 against me in the CL final. Perhaps this kind of thing should be toned down a bit, just a thought.
Last edited by Dirty_ACE; 12-06-2009 at 07:54.
Any comments from the developers on this thread will be golden.
to be able to watch a player on his own in a game. Say if you go to attend a game to get a look at a player to buy or just to watch, to be able to have the camera fixed on him
Put news back in our 'inbox' instead of seperating it -i never know whats happening with the football world now cause of this
What an option to watch a match on TV, instead of getting that "Manager X was seen in stadium Y" message.
Use of agents for the manager and players. As a manager you can instruct your agent to look to secure deals for your favoured clubs or having to deal with agents of players for tapping up.
I haven't read all 40 odd pages so forgive me if I've repeated any suggestions here.
I think that the whole personality thing is a really good feature of the game and would ultimately like to see that expanded meaning that your actions can have long standing effects on what you can do in the game.
I'd like to see myself appearing as favored member of staff after taking the likes of Bristol Rovers to the Premier League - and possibly for this to be reflected with a rival side, such as Bristol City, hating me.
Much in the same way as modern managers take their coaching team with them when changing clubs I'd like to be able to do the same. This could provide opportunities to strengthen and weaken relationships with other members of staff. Similarly you could give your blessing to assistants taking over and your old club or taking a higher position elsewhere.
On a smaller note it would be nice to know how much compensation was paid for me when I take over elsewhere.
As far as transfers go, I can understand the complexities involved may stand in the way but offering players on loan as part of an overall transfer fee, ad similarly joint player deals would be a good idea.
On the loan side of things though I think a lot more could be done in actively encouraging players to go out to club X. At the moment it seems a bit strange that a decent player in my reserves consistently refuses to go on loan to a Championship side.
Oh, and sending/exchanging coaches to and from feeder clubs could be an option to help staff progress. Sending a 1st team coach out to Spain could give him knowledge of the Spanish game and maybe increase his technical coaching stats.
Similarly it could be an idea to share scouting information with your primary feeder club and help draw their attention to better players etc.


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I'm having a nasty problem with the Sound Menu on my Ubuntu 10.10 Installation.
What happens is that the sound control icon is blocked, and I can't control the master volume.
If I try to get to the Sound Preferences I get a little Pop-Up Window saying:
Waiting for Sound System to respond...
Don't know what to do... apart of that, sound works great.


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KILLEEN (January 10, 2013)--Central Texas College offered veterans a free college prep seminar Thursday.
Military students and veterans were invited out to the Mayborn Planetarium to learn about research methods, discovering their learning style, writing tools and campus support organizations.
The seminar was held from 8 a.m. until 5 p.m.


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I'm talking about a tone that is clearly saturated, yet without sounding dirty. Imagine a 'creamy' sound, but make it more 'liquid' (!!!) [ref: Popular names for particular guitar tones ]
I'll give some specific examples:
Journey - I'll Be Alright Without You (solo - 3'7"): http://www.youtube.com/watch?v=r-ROVm31Mvs&t=3m7s
Flavio Venturini - Espanhola (Live) (solo - 3'13"): http://www.youtube.com/watch?v=19LVTxHDQxw&t=3m13s
Johnny DeMarco - Roland JC-120 Demo (5'20"): http://www.youtube.com/watch?v=hRQJgZVxRX0&t=5m20s
Like I said, it seems to me like a just slightly broken up cleanish tone with some reverb. I'm not sure about EQ settings, exact gain/drive settings or other effects/guitar specifics though.
Edit: I'd like to clarify that I meant "edgy" as in "incisive", "the opposite of blunt", not as in "similar to U2's guitarist 'The Edge'".


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I'm a beginning learner and I'm looking for recommendations on a book or site with super-simple to understand French grammar rules. The thing is a lot of sources say stuff like "like an infinitive in English" but my English grammar is weak. I learnt English grammar intuitively so I have no clue about the terminology which makes technical French grammar books confusing. Any tips? Is there a source that explains the English a little bit and then moves on to the French?
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I like french.about.com, but I prefer using a French grammar book. I propose 2 books which I use everyday along with my main Café crème textbook.
C'est tout.
If you want to learn the basic grammatical terminology in English, you can simply type, for instance, infinitive into this very trusted dictionary, and you will thus be able to read a very simple explanation of the term you've been looking for.
Another site which explains, in very accessible terms, words such as infinitive, is this self-titled glossary.
Moving on to French, this online grammatical compendium may be the best starting point for any beginning learner like you.
And, of course, this site, where you will always have a decent explanation for everything else.
You may have a look at http://www.frenchspanishonline.com it is free, there is a tutor to help you, you can drop him a line, many audio files and videos. The grammar part is really easy to understand and a ton of French expressions.
If you need a grammar-based approach without too many phrases such as "personal pronouns" or "infinitive" without reminder of what it is, then try:
Lessons build on each other, and have:
Give it a go. Other sites based on "gamification" are: bussu.com, babbel.com, duolingo.com.
For flashcards I HIGHLY recommend quizlet.com.
Good luck! Learning a language is a long journey :) Enjoy it, don't force yourself!


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Tuesday, September 27, 2011
Canned Pears
11 comments:
- vanyelmoon said...
Ooh they look so good! I wish we had pears here in Florida. I try to only eat local so I get mostly tropical fruit and citrus. Thanks for sharing :)
- September 27, 2011 at 11:01 PM
- curavera said...
Will I be able to preserve any fruit with these steps?
- September 28, 2011 at 9:34 AM
- Miss Siglin said...
What a timely post! I'll be canning pears this weekend, picked from the tree right outside my apt :)
- September 28, 2011 at 12:09 PM
- Rebecca said...
Hello! I'm your newest follower and would love it if you could follow me back :)
- September 29, 2011 at 12:00 AM
- Chris the Juicer said...
I am just getting started with the vegan thing. My mom has been doing it for five years and it cured her rheumatoid arthritis. I am really trying to make a difference in my life with my diet because I am diabetic. I am currently doing a 60 day juice fast where I eat nothing but raw fruits and veggies blended up. I am actually doing somewhat of a documentary on it on my blog. My question for you is what are some tips that you would give to someone that is just starting out on the vegan lifestyle? Recipes you recommend? Good books on it? I just really want to do this right!
- September 29, 2011 at 3:15 AM
- Talisma said...
Thanks for the recipe. I can smell them from here :)
- September 29, 2011 at 4:11 PM
- Tamara said...
Hi there,
I always read your blog but don't know if I've ever commented. I didn't realize you lived in Ontario. Whereabouts? My husband is from Hull, Quebec (just across the bridge from Ottawa). We always eat at The Table when we visit. Do you know it?
- September 29, 2011 at 11:48 PM
- EverydayTastiness said...
thanks for this post! I was just looking how I could can (jar) fruit.
- September 30, 2011 at 12:16 PM
- omgoshimvegan said...
These pears look great. I spent last weekend making jams but have always been a bit nervous to expand my canning experience. I just might have to give these a go. Thanks for the tip.
- October 1, 2011 at 9:53 AM
- CraftyEarthMama said...
Pears are my fav! I hope to do some canning soon, I'm going to try this!
- October 6, 2011 at 7:39 PM
- veggiegrl said...
I can pears every year with my mother, and one thing that is super yummy and much healthier (because there is absolutely no sugar) is to steam the pears and then mill them to make pear sauce. :)
- October 8, 2011 at 11:36 PM


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5 Candies You Hated Getting Every Halloween
Every Halloween the youngsters' thoughts turn to candy. And minor acts of vandalism. But mostly candy.
But there was always a downside to trick or treating, and not just the juvenile diabetes that kicked in a few years later. We're talking about the barely edible candies that got handed out every year, products that thrived at Halloween because it was the one time when the person who bought it wouldn't have to actually eat it.
We're talking about...
#5. Wax Candy
The Main Offenders:
Wax Lips, Wax Fangs
The Good:
Everyone remembers wax lips, and to a lesser extent, wax fangs. They were bright red, shiny and, technically, edible. Like a poor man's collagen, these oily enhancers were the closest many children would ever come to a somewhat presentable face.
The Bad:
It's admirable that the manufacturers didn't attempt to disguise the product with a misleading name or fancy packaging. They came right out and told you, "That's a candle in your mouth, dipshit."
Not to mention the fact that to keep the lips and fangs attached to your face, you were required to bite down (ever so gently) on an extra piece of wax protruding from the inside of the "lips," making speech unintelligible on top of everything else.
Likelihood of Being Physically Injured by the Candy:
This was pretty safe by itself, if you didn't mind shitting a turd-shaped candle the next day. Of course if you were smart enough to abstain from actually eating it, you and your friends probably still wound up passing it from mouth to mouth, spreading colds and maybe even a case of Measles. Or herpes, depending on the crowd you ran with.
We must also consider the danger of being physically attacked by someone else due to the candy. Since it prominently displays itself in the dead-center of your face at all times, you couldn't really hide the fact that you were eating something retarded. Like, say, a mouth-shaped candle.
On the plus side, the wax candy doubles as a mouth guard, which you most likely needed.
#4. Candy Jewelry
The Main Offenders:
Candy necklaces, Ring Pops
The Good:
It's tasty! It's fashionable! It will gain you the respect of your peers, catch the eye of that boy you've been after, and give you a delicious reprieve from the sheer torture that is your adolescence. It's the best of both worlds!
The Bad:
The whole edible clothing/accessory thing is really better in theory than practice. Like those novelty edible panties, you don't put them back on after they're partially eaten.
Not so with the candy necklace, which the little girl (or effeminate boy, we suppose) was sure to put in their mouth, then around their neck, then around their wrist, then on their friend's wrist, then in their friend's mouth. It'd be disgusting even if the candy didn't taste like chalk.
Disease-ridden shit machine.
The Ring Pop is no better, the whole point is to suck on the thing while it's still on your finger. Soon you wound up wearing a sticky glove of red saliva.
Likelihood of Being Physically Injured by the Candy:
Take all of the disease concerns we had about the wax candy and double it, since you've basically got a kid sporting a ring of loogies around his or her neck. Also, Ring Pops always scratched the shit out your finger.
#3. Tobacco-Themed Candy
The Main Offenders:
Candy Cigarettes, Bubble Gum Cigars, Big League Chew
The Good:
Look at you, all grown up! Pretending to use tobacco and emulate the beautiful people like Marilyn Monroe, Pierce Brosnan, and Popeye.
The world has long since pussied-out on the whole "candy carcinogen" thing, but many of us still have fond memories of these from our childhoods. Until we started smoking for real at the age of 12.
The Bad:
Yes you think you look cool, but in reality you're just another poser, kid. That may sound harsh, but if you really thought chewing on the end of a bubble gum cigar would earn you the respect of your friends and strike fear into the hearts of your enemies a la Tony Soprano, you were in for one of those brutal lessons about growing up.
And it kind of looks like a dick.
Not to mention that once again the candy makers, confident that the fun shape would carry sales, didn't bother to inject any kind of flavor into any of these. We said the candy necklaces tasted like chalk? We're not completely sure that candy cigarettes weren't actual sticks of chalk.
Likelihood of Being Physically Injured by the Candy:
Big League Chew and gum cigars were just shaped bubble gum, no harm there. But as for the candy cigarettes ... you know you tried to light that shit.


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Showing 1-7 of 7 items found in Sports & Gaming
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Adventure Quest of the Quad Cities
Adventure Quest of the Quad Cities is the perfect for fun-filled outdoor adventures. This 54-acre facility is located just off 1-80 & I-88 near East Moline IL. Make your reservations today and enjoy zip lines, panning for gems, hay rack rides, and wonderful hiking trails. This facility is also available for parties and corporate team building. An elegantly decorated 8,000 square foot banquet facility with an extensive menu is available. The facility also offers interactive games, inflatables, dunk tanks, water slides, laser tag, and more. Check out these annual fall events that include Pumpkin Festival the last weekend in September and the QC Haunted Forest every Friday & Saturday in October. Call (309) 523-3619 for reservations or more information.
CITY:Port Byron
This 1/4-mile drag racing facility features bracket racing on Saturday nights. An IHRA National event and many other specialty events are held here, including the World Series of Drag Racing.
Join us for bowling -- stay for the fun! Full-service bowling center plus cosmic bowling, leagues and restaurant with daily specials. We can also host birthday parties.
CITY:Mount Carroll
This nine-hole golf course features a pro shop, bar, snack bar and putting green.
This bowling alley features 20 lanes, a pro shop and a lounge.
Built in 1966, this semi-private, 18-hole golf course is situated on extremely hilly terrain, and features a putting green and chipping area.
Emerald Hill Golf and Learning Center
This golf complex features an 18-hole course.
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LibraryThingCatalog your books online
Posted 07 December 2008 - 01:01 PM
This software is so easy. What is great is that you can add tags for subject or even box number if you have to store some of your books in cupboards. And you can easily do global changes of tags if you realize later that certain books should have been given an additional tag.
You can create lists with the cover images and you can manipulate the lists easily.
Here is an example of a LibraryThing library.
LibraryThing is set up so you can engage in book discussion groups etc or block yourself from being part of that aspect of LibraryThing. It is also possible to make your library available for public view or not.
As someone who has at various times created book lists in Word, Excel and Access this is just so much easier and more flexible. There are areas for comments and reviews.
The main thing that slows you down is the handling of the books and getting distracted into rereading bits and savoring the past memories that they conjure up!
Posted 07 December 2008 - 03:19 PM
why does the link take one to the 'summit school of dance' library - is it a sample?
does one just take the already posted data for a given book if one also has a copy?
is there a sample for dvd features too?
Posted 07 December 2008 - 04:08 PM
Here is a link to the site.
You can enter in manually the details of your book or you can download the details (author, title, publisher, language, date of publication etc) from various organizations including the Library of Congress and Amazon. You choose which record you prefer. And you can edit it as well.
Although LibraryThing is not set up for dvds for the automatic download of information you could enter in a dvd manually and add a tag like dvd or ballet dvd. You can have lots of tags so you could have a tag for company, performers etc if you wanted to be able to click on the tag and pull out related items.
I have only started using it so am not an expert but am very happy so far.
To join you need to give them a login and a password only. You can add in an email address if you think you might forget the password.
Posted 07 December 2008 - 04:32 PM
Thank you so much for this link. I really needed it, having around a thousand dance books. My screenname there is "balleticabooks", "balletica" being my usual ballet screenname elsewhere on the net, but having been taken by someone else on LibraryThing a year and a half ago with the listing of a single book who then seems to have abandoned the effort. (It's not the first time a chosen screenname of mine has been locked up by someone on a site who then does not use it -- grr.)
Finally, some order in my life! I can't thank you enough. Now I've got to take photos of most of my books for their cover shots!
edited to add: the count is now over 130 books (that I've entered). It's such a kick to see my books organized online this way. I especially like looking at the covers. I'm fast approaching 200 books, so will be having to take out a year's membership soon.....
Posted 07 December 2008 - 05:43 PM
Posted 07 December 2008 - 07:53 PM
Posted 07 December 2008 - 11:12 PM
I gave GoogleBooks a try, and while good for searching for books, it doesn't come near the ease of use for creating your own library that Librarything does.
I just discovered if you put in the isbn number when you are adding a title, especially for a newer book, it takes you straight to the correct record.
Posted 08 December 2008 - 05:32 AM
I gave GoogleBooks a try, and while good for searching for books, it doesn't come near the ease of use for creating your own library that Librarything does.
I just discovered if you put in the isbn number when you are adding a title, especially for a newer book, it takes you straight to the correct record.
Sounds like there's software out there for all styles of archiving! It might be fun to merge libraries here on BT.
Posted 08 December 2008 - 11:39 AM
Posted 08 December 2008 - 11:53 AM
It should be possible on LibraryThing if you gave all ballet books and dvds the extra tag, "ballet talk library", or something similar.
It might be fun to merge libraries here on BT.
If you go to the search page at LibraryThing and enter the tag dancers into the tag search box this will show you how that works.
The tag "dancers" has been used 248 times by 85 users. There are 200 titles that have been tagged with "dancers". For example: "Vaslav Nijinsky : a leap into madness" by Peter Ostwald has been given the tag "dancers" by two people. However, when you click on the title of the book you see that it is actually in thirteen LibraryThing libraries and has been given one review. Another example is "Mao's Last Dancer" by Cunxin Li has been given the tag "dancers" by four people. But when you click on the title you see that it is in 365 LibraryThing libraries and has been given thirteen reviews.
If you already have a library on LibraryThing you can add tags globally to a group of items in your library. You don't have to add tags individually.
Posted 08 December 2008 - 12:23 PM
Posted 08 December 2008 - 08:07 PM
20, or over 25%, have no matches at all, and they're not all that obscure
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Help support Ballet Alert! and Ballet Talk for Dancers year round by using this search box for your amazon.com purchases. (If it doesn't appear below, your computer's or browser's adblockers may have blocked display):


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Lion KingSat, March 2, 2013 - 7:30 PMDetroit Opera House in Detroit, MI
We are sorry, the date for this event has already passed. This event took place on 3/2/2013. Click here to view upcoming events for The Lion King.
Still unsure? Check out our user reviews for:
Have a question? Need help? Call us at 800.477.5285


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Chicago's Funniest Hip-Hop Comedy Crew. Scenes are cut, mixed and transformed by a human beatbox and some of the most acclaimed improvisers in the country.
BEATBOX opens with a freestyle off a single suggestion, features improv comedy scenes, battle raps, scratches, and ends in a ONE NIGHT ONLY rap jam inspired by the world of characters from that show. Named "Chicago's Top 5 Latenight Shows" by the Chicago Tribune and hailed as "Critic's Choice" by the Chicago Reader,
BEATBOX has played festivals and theaters all over North America. New York, North Carolina, Minneapolis, Austin, Philadelphia, and Toronto. Our Cast for NCCAF 2011 features Rene Duquesnoy, Zach Ward, Anthony LeBlanc, Jay Olson, and Rance Rizzutto.


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Alumni & Faculty Publications
Men's IssuesAdd Your Book
Men in Hiding Jon Krug jonkrug.com, 2015 Purchase
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Brothers, Stand Firm: Seven Things Every Man Should Know, Practice, and Invest in the Next Generation Steven W. Bateman Wipf & Stock, 2014 Purchase
Dear Son: A Father's Advice on Being a Man (Christian Theology) David Bruskas Resurgence, 2014 Purchase
Lamborghinis Don't Need Test-Driving: The Benefits For Guys Who Wait Until Marriage For Sex Nigel Kelly CreateSpace Independent Publishing Platform, 2014 Purchase
Fatherly Influence: A Man's Finest Legacy W. Terrance Sutherland WestBowPress, 2013 Purchase
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Manhood Restored: How the Gospel Makes Men Whole Eric Mason B&H Books, 2013 Purchase
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Prayer Warrior Mom: Covering Your Kids with God's Blessings and Protection Marla DeShong Alupoaicei Thomas Nelson, 2013 Purchase
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Kingdom Man: Every Man's Destiny, Every Woman's Dream Anthony T. Evans Tyndale House Publ, 2012 Purchase
Stepping Up: A Call to Courageous Manhood Dennis L. Rainey FamilyLife Publishing, 2011 Purchase
When Good Men Get Angry William R. Perkins Tyndale House Publishers, Inc., 2009 Purchase
A Dad-Sized Challenge: Building a Life-Changing Relationship with Your Son Jeffery B. Kinley Kregel Publications, 2009 Purchase
Where Are All the Brothers?: Straight Answers to Men's Questions about the Church Eric C. Redmond Crossway Books, 2008 Purchase
The Last Men's Book You'll Ever Need David G. Moore B&H Books, 2008 Purchase
What God Does When Men Lead: The Power and Potential of Regular Guys William C. Peel Tyndale House Publishers, Inc., 2008 Purchase
When Young Men Are Tempted: Sexual Purity for Guys in the Real World (Invert) William R. Perkins Zondervan/Youth Specialties, 2007 Purchase
When Good Men Are Tempted William R. Perkins Zondervan, 2007 Purchase
Daddy's Girls, Discover the Wonder of the Father Sue G. Edwards Kregel, 2007 Purchase
Hazards of Being a Man: Overcoming 12 Challenges All Men Face Jeffrey E. Miller Baker Books, 2007
6 Rules Every Man Must Break William R. Perkins Tyndale House Publishers, Inc., 2007 Purchase
Standing Tall: How a Man Can Protect His Family Steven J. Farrar Multnomah Books, 2006 Purchase
King Me: What Every Son Wants and Needs from His Father Steven J. Farrar Moody Publishers, 2006 Purchase
Six Battles Every Man Must Win: . . . and the Ancient Secrets You'll Need to Succeed William R. Perkins Tyndale House Publishers, Inc., 2004 Purchase
Sex Matters: Men Winning the Battle Waylon O. Ward Allison O'Neil Publishing, 2004 Purchase
The Single Dad's Survival Guide: How to Succeed as a One-Man Parenting Team Michael A. Klumpp WaterBrook Press, 2003 Purchase
Dynamic Dads: How to be a hero to your kids Paul E. Pettit Tyndale House Publishers, 2003 Purchase
Point Man: How a Man Can Lead His Family Steven J. Farrar Multnomah Books, 2003 Purchase
Men Are Clams, Women Are Crowbars David E. Clarke Barbour Publishing, 2003 Purchase
Tempered Steel: How God Shaped a Man's Heart Through Adversity Steven J. Farrar Multnomah Books, 2002 Purchase
Dads Walking Faithful, Standing Strong Steven J. Farrar Thomas Nelson, 2001 Purchase
Anchor Man: How a Father Can Anchor His Family in Christ for the Next 100 Years Steven J. Farrar Thomas Nelson, 2000 Purchase
The Majesty of Man : The Dignity of Being Human Ronald B. Allen Kregel, 2000 Purchase
Quiet Whispers from God's Heart for Men Steven J. Farrar Thomas Nelson, 1999 Purchase
Tough Choices: Fifty-Two Challenges Men Face W. Leonard Woods Multnomah Books, 1998 Purchase
Basic Training for a Few Good Men Timothy J. Kimmel Jan Dennis Books, 1997 Purchase
The African American Christian Man : Reclaiming the Village Eddie B. Lane Black Family Press, 1997 Purchase
Man of Honor: Living the Life of Godly Character C. Ray Pritchard Crossway Books, 1996 Purchase
Papa, El Consejero De LA Famiia/Dad, the Family Counselor (Dad, the Family Shepherd Series) (Spanish Edition) David A. Simmons Caribe/Betania Editores, 1996 Purchase
Papa, El Etrenador De LA Familia/Dad the Family Coach (Dad, the Family Shepherd Series) (Spanish Edition) David A. Simmons Editores Caribe/Betania, 1996 Purchase
Superman Syndrome Jack K. Kuhatschek Zondervan Publishing House, 1995
The Mature Man: Becoming a Man of Impact David A. DeWitt Multnomah Books, 1994 Purchase
The Masculine Journey: Understanding the Six Stages of Manhood Robert M. Hicks NAVpress Publishing Group, 1993 Purchase
Man's Problems--God's Answers J. Dwight Pentecost Moody Press, 1982
Men of Understanding: A Project Manual on the Biblical Role of the Husband Andrew B. Seidel , 1976
The books listed here contain the opinions of the authors and may not represent the official position of DTS.


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Votre espace personnel vous permet de gérer vos commandes en ligne, vos informations personnelles, l inscription à la newsletter et actualités Dior
An email has been sent to you.
Only available in boutiques
Striking, elegant and timeless, Dior VIII is reminiscent of the emblematic "Bar" tailored jacket. As if to further accentuate Monsieur Dior's favourite number, its name recalls the date the fashion house was created on 8 October 1946, the name of his first collection named "En Huit" or the 8th arrondissement of Paris where the Dior house was founded on Avenue Montaigne.Find out more
Ø 38 mm
Black ceramic, steel and diamonds
Automatic movement
Swiss made
38 mm black high-tech ceramic and stainless steel case, turning bezel set with diamonds and black ceramic pyramids, anti-reflective sapphire crystal glass, crown set with a black ceramic insert, transparent sapphire crystal case-back.
Water resistance 50 metres.
Black lacquered dial, hand-applied diamond-shaped indexes, indicating "VIII" at 8 o'clock, black flange with luminescent indexes, luminescent faceted hour and minute hands.
Black high-tech ceramic bracelet, pyramid-shaped links, steel unfolding clasp.
Automatic movement
Black lacquered oscillating weight
38-hour power reserve
Functions Hours - Minutes - Seconds
Votre panier d'achats ne sera pas sauvegardé.
Souhaitez vous le finaliser ?


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Jignesh Shah is Principal Software Engineer in Application Integration Engineering, Oracle Corporation. AIE enables integration of ISV products including Oracle with Unified Storage Systems. You can also follow me on my blog http://jkshah.blogspot.com
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Using Microsoft Excel as a Source and a Target in Oracle Data Integrator
By Julien Testut-Oracle on Apr 07, 2010
The posts in this series assume that you have some level of familiarity with ODI. The concepts of Models, Datastores, Logical Schema, Knowledge Modules and Interfaces are used here assuming that you understand them in the context of ODI. If you need more details on these elements, please refer to the ODI Tutorial for a quick introduction, or to the complete ODI documentation for more details.
Recently we saw how to create a create a connection to Microsoft Excel let's now take a look at how we can use Microsoft Excel as a source or a target in ODI interfaces.
Create a Model in Designer
First we need to create a new Model and a datastore for our Microsoft Excel spreadsheet.
In Designer open up the Models view and insert a new Model.
Give a name to your model, I used EXCEL_SRC_CITY.[Read More]