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Continuing Education Blog
PNCA offers evening and weekend classes for adults and young people. For adults we offer courses in art, craft, and design, as well as professional development classes. For children we have Saturday classes during the school year and week-long camps during the summer. In addition to our regular teen classes, we also offer immersive summer Pre-College Studios. Our blog below gives you an idea of some of the goings on, and you can see our full course catalogue online here.
Contemporary Fiber Art
Kim Lakin has been teaching with PNCA Continuing Education four years. For the first time, we are excited to offer a class on Contemporary Fiber Art, a great passion of Kim's. A professional artist, her work uses fiber in many different contexts.
Can you talk about what drew you to creating fiber art?
I was always interested in fibers, textiles, whatever you want to call it. Whether it was the crinkly fabric of my grandmothers dance dresses or the fine wool of my mother's suits, I like fabric because it is tactile. I was a lousy sewer as a student in home ec classes and never thought I would become a sewer of any kind! Fiber art is cool because it combines the hands-on construction techniques with the fine arts form. I like the combination.
What can students expect to make in the class?
We will be making a series of samples utilizing different construction techniques. We will be hand and machine sewing and using fusibles. We will use different fabrics to see how they work with different manipulations. Students will have a sample book to take with them at the end and one small finished piece.
What are you working on right now?
I just received an Artist-in-Residence award from Recology. Myself and four other artists will be making art from stuff gleaned from the transfer station (dump) in NE Portland. We have 5 months to make art that is 99% recylced materials. We will be having a showing of our work in the September at Disjecta. I am really excited to be doing this. It is proving very challenging for a number of reasons. I look forward to sharing my experiences with the class, Who knows what I might bring to class for us to work with!
What are good resources for people interested in learning more about Contemporary Fiber Art?
I strongly recommend joining Surface Design Association. Their journal is excellent. They always include cutting-edge fiber art. Also, there are several recent good books about fiber arts. PNCA has a good selection in the library. I am very impressed with the new Japanese fiber artists and encourage people to "google" them online. They are doing some amazing work.
Design + Social Media
Digital communications strategies and their transformative impact on design and marketing practices continue to provide a key focus of our program for creative professionals. I am pleased that our workshops and courses have been taught by industry leaders and have also engaged voices from Portland's most innovative agencies and studios. Jessica Williams, a Social Media Strategist at the NORTH Social Lab, visited a recent session of our Digital Marketing class as a guest presenter where she spoke about evidence-based, best practices for social media marketing. Jessica also shared with us her insights into the dynamics of the creative workforce.
What advice would you offer to someone embarking on a career in communication and marketing?
I would say to explore job titles from job sites, agency websites, and company websites to see what is out there besides the "typical" job titles you see and hear about throughout school. It is also possible to create your own job title. Take the skills and things that you love and find a way to best communicate that to your audience or future employers.
What do you see as special opportunities or characteristics of Portland's creative industry?
Portland is unique in that it is a small big city. Portland offers many opportunities to mingle and learn from top influencers in the industry (and often for free). The start-up market is huge here too, giving creative people in all aspects of the industry to utilize their skills in many different ways, and with many different people.
What keeps you motivated and engaged?
Working in the digital and social sphere of the industry, things are changing and improving everyday. Learning, alongside of working, keeps me motivated to stay ahead of the curve, and captivates my attention even after the workday is done.
At the NORTH Social Lab, Jessica Williams provides thorough and specific analytics to develop content strategies and to increase engagement for clients' social channels. You can reach Jessica at jwilliams [at] north [dot] com.
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Scholastic Art Awards - 2013
It's that time again! Work from this year's Portland Metro Scholastic Art Awards is on view at PNCA. Individual Gold Key winning artwork can be found in the commons of PNCA's Main Campus building. There is so much to see in this astounding exhibition. Here are a few of the works currently on display that have caught our eye in Continuing Education.
The exhibition runs from February 3rd through February 22nd, 2013. If you plan to check out the work while it is up you should set aside a good chunk of time. There is a great deal of work on display and the caliber is such that you will want to spend some time really looking at everything.
Hot Air Balloons!
This week the Art Explorers class started on their hot air balloon project! This is going to be a sculpture project with several phases, the first of which is using papier-mâché over regular balloons to make a hard surface for the students to paint on. Now… I know what you're thinking… isn't the 4 to 6 class a little young to be doing a papier mâché project. No way! This is a great age to integrate soft, flexible sculpture material into a child's art curriculum. Was it messy… yes. But, the mess will be worth it once our students are finished!
One thing that our instructor did to make sure everything went smoothly in class was to ensure there was an adult at each table. In the picture above you can see our Teaching Intern, Elizabeth, helping prep materials and assisting a student with their project. We also had our new Program Assistant, John, on hand to help! If you would like to see more images of our stellar Art Explorers making some amazing hot air balloons this week, you can do so by visiting our flickr site.
Winter 2013 Classes!
That's right! We are up and running for the new year. We had our first session of the Winter term on Saturday. There are so many lovely projects already in the works, and we are only just getting started. The Program has 4 classes running, including Art Explorers (4-6), Drawing Studio (7-8), Art + Storytelling: Puppets (9-11), and Creativity Labs: Design Studio. Here is a look at our first day.
Yeah, Saturday… It was awesome! As always, stay tuned for kid art and PNCA Youth Program goodness over the next 8-weeks. Click the jump for more images of our first day! —>
Drawing a Foundation
Drawing is foundational to a fine arts education in our program, and our instructors excel in practicing and teaching drawing as a means of apprehending and representing scenes from observation as well as from imagination. Hayley Barker, Anna Fidler, Harriet Fishman, Nathan Goldstein, Jef Gunn, Kurt Hollomon, Lynn Kitagawa, Paul Missal and Jerry Sumpter make up what sure is one of the finest group of artists and teachers of drawing and painting in the country. Their convictions and expertise have affirmed drawing as a critical perceptual and procedural skill, especially in the age of digital reproduction of art, and informed the launch of our Endorsement program in Drawing earlier this year.
During our ongoing discussions about the place and value of drawing in our program, Nathan Goldstein declared emphatically: "Every work of art is, in a way, an essay. We simply cannot say everything about a subject. What we choose to include and exclude tells the viewer how we understand our world. And how we draw tells the viewer how well we see and understand our world. Rudolf Arnheim, the great psychologist, was correct when he pointed out that 'an inability to draw is to some extent an inability to see.' Our ability as teachers of Art should be based on our ability to teach the student how to see, and a large part of seeing has to do with drawing."
I know our teachers are doing just that. Our participants' responses and evaluations are overwhelmingly positive. When recently visiting one of our drawing classrooms, a class participant discretely shared with me: "This class was transformative for me. I have studied art for many years, but the instruction here was different than anything I had experienced elsewhere."
And just to be sure that I am not simply referring to the important skill of naturalistic representation, but to individual perception and creative expression, I quote again Nathan Goldstein: "Drawing also plays a vital role in abstract, and even non-objective imagery. It is no accident that two of the twentieth century's most gifted artists, Matisse and Picasso, drew so well. They were well trained in drawing and it shows. A knowledge of drawing informs and influences the judgments in even the most abstract works. A well-trained artist can visit an exhibition of abstract and non-objective art and point out those artists who can draw and those who cannot. The works by artists who understand drawing are invariably better."
When you are considering your personal and artistic growth, accord drawing its appropriate place and remember that you find an outstanding and committed group of artists and educators at PNCA to enrich and deepen your creative path and practice.
Arnheim, Rudolf. Art and Visual Perception: A Psychology of the Creative Eye. 50th ed. Berkeley, CA: University of California Press, 2004. (ISBN 0520243838)
Goldstein, Nathan. The Art of Responsive Drawing. 6th ed. Upper Saddle River, NJ: Pearson/Prentice Hall, 2006. (ISBN 0131945610)
—. Figure Drawing: The Structure, Anatomy, and Expressive Design of Human Form. 7th ed. Upper Saddle River, NJ: Prentice Hall, 2010. (ISBN 0136031919)
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Creativity Labs: Design Studio (12-14)
Amy Steel is teaching Creativity Labs: Design Studio for the second time. Amy spent some time talking about the class and what to expect in this iteration.
Can you talk about how you conceived this class and what your students accomplish.
This class was based on a college class I taught a few years ago. Last year the students did a lot of really fun projects including designing skate decks. I think the most rewarding project was where we partnered with the humane society and students designed posters for animals that needed homes.
What tools will you be using in the class?
We used hand techniques like drawing, painting, cutting, and pasting. We also used the computer lab. The students learned basic photoshop techniques to create wall paper and poster designs.
Why do you like working with this age group?
This age group knows that they are interested in art and they sign up for this class because its something they are passionate and enthusiastic about. Someone in the class last year had met the artist Shepard Fairy which was one of the artists we were learning about in class and was able to to share that story with the class. Its really exciting when students connect what they are learning to their personal lives. Its exciting to discuss notions of design with youth. From billboards to candy wrappers design is something that teens encounter everyday its and I enjoy having thoughtful discussions with teens about how they might look at everyday objects more critically or from an artistic point of view.
What are some of your favorite projects from past offerings of the class?
The students made Adopt an Animal posters from the Oregon Humane Society website for animals that needed a home. This was based on Shepard Fairy's adopt a dog series. We actually partnered with the humane society to do this. I think it was rewarding for the students to engage a meaningful project that was for a social cause. We also designed skateboard decks which was a fun hands on project for the students.
Creativity Labs: Design Studio (12-14) starts January 26. To learn more about this class and our entire Winter Schedule visit Ce-Reggie.
Online Portfolio Class
Online Portfolio has become one of our most popular workshops. Emphasizing quality content in a condensed time frame allows students to make big steps forward in creating their site. We spent a bit of time chatting with instructor Sarah Moon about the class.
Can you talk about how you conceived this class and what your students accomplish.
I developed the digital portfolio class after teaching PNCA's Web Design Tools course. I had a number of students who enrolled in that course because they needed a personal website, but had little interest in learning web design as a profession. They simply needed to have a professional web presence. It seemed silly to me that people were taking an intense, eight-week course just to create a simple site for themselves.
So, I created the online portfolio class to serve the needs of people who want to create a high-quality, easy-to-maintain website for themselves without having to learn the ins and outs of web languages like HTML and CSS.
This course, like the Web Tools class, is a bit different than most web classes in that we also focus on creating and structuring quality content. This includes writing a strong, distinctive "about" statement, selecting quality work and considering dynamic content such as a blog or newsfeed. We also talk about using your online portfolio as a nexus for your online presence.
Why is a digital portfolio important?
A digital portfolio is critical for anyone who wants a professional web presence. I love social media, but it is absolutely not a replacement for an online space which you control. With a professional site, you control the look, the content and the presentation. More importantly, you own your content. There are numerous stories of businesses utilizing Facebook, for example, for their primarily web presence only to have their page taken down because they're unknowingly violated the company's ever-changing terms of service. When that happens, the online relationship with customers or clients is eliminated and it's tough to rebuild after that.
There's also something intangible that goes along with having a professional-looking online portfolio or website. If you're a visual artist, it encourages you to consistently document and archive your work and can help you feel more like a "real" artist or designer. I've had students say at the end of my digital portfolio class, "I had no idea I'd produced so much work!"
Additionally, these days most professional contacts (galleries, clients, even graduate schools) expect to see a web presence. They want to take your business card and look at your portfolio on their own time, rather than sit with you and go through a printed portfolio.
Why do you use Squarespace for the class?
I used to use Wordpress for this course, but I discovered that since many people come into the course with zero technical skills, they struggled with the interface and we spent more time than I'd like just getting comfortable with the platform. Frankly, I want my portfolio students to be spending the bulk of their time creating an attractive site with quality content—not fighting a technology learning curve.
As a result, I spent a lot of time researching and testing a slew of content management systems and was incredibly impressed with Squarespace. Squarespace puts content first, which is critical for someone in the arts, design or other creative fields, because ultimately, it's all about the content.
Not only can a student create an attractive, functional website with no coding knowledge, they have access to 24/7 technical support for the same cost as a no-frills Wordpress webhosting package. They've recently released a new version of the platform featuring what's called "Layout Engine" and I'm excited to see what my students will create with such a robust design platform. Squarespace really is one of the best-kept secrets in web creation.
Online Portfolio runs December 10-19. To learn more about this class and our entire Schedule visit Ce-Reggie.
The Best of 2012
This last year has been an exceptional one for the Youth Program. There have been kid art exhibitions, Fall Festivals, giant crayons, murals, and so much art making it almost boggles the mind. To mark yet another great year in the history of our Youth Program, we have created an album of sorts to look back on all that our instructors and students have accomplished over the last 12 months. Here's a look at a few moments from the past year that we love.
Pretty great, yeah! If you would like to see more moments from 2012, visit our Best of 2012 set on our flickr site! Well… the last years has been super… but I have a feeling 2013 will be even better!
Youth Program Fall Festival - This Saturday!
Woohoo! It's almost here! Our Youth Program Fall Festival is this Saturday, the 17th, and we couldn't be more excited! We hosted something similar to this last March in celebration of our Portland Perspectives Exhibition, and we hope to make these types of events a regular thing.
DATE: Saturday, November 17th, 2012
TIME: 11:30am – 1:30pm
LOCATION: PNCA Commons,
1241 NW Johnson St.
Remember! This is a free event that you can share with your friends and family. Enjoy refreshments and a complimentary catered lunch generously provided by Noodles & Company. Plus you can participate in so many fun activities this Saturday, including:
Making larger than life drawings!
Hand crafting your own holiday cards and stickers!
Drawing pictures with your family!
Screen Printing a t-shirt!
Face Painting!
Again, we hope you choose to join us for this fun, family friendly event. It is going to be fantastic! See you there!
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I am looking for some guidance on a good method to allow the user to set the search scope using radio buttons instead of selecting a scope from the scope pull-down. I am using the SmallSearchInputBox.
One method I thought of was to hide the scopes pull-down with CSS and use the radio buttons to set the pull-down value. Is there a simpler way to do this?

subset: commoncrawl


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I'm a beginner learning PHP. I need a server and MySQL.
Is there an app in Ubuntu that I can download? I think I have installed something with PHP5 Server-side something. But when I clicked to use the app, it vanished. Where did it go?
One suggestion (there are other options):
First install synaptic package manager (sort of a pro version of software center):
Webserver / php
Then open synaptic and install apache web server and php5. If you select "libapache2-mod-php5" it should pull in the necessary apache server and other things. Note, if you type "php5" in the quick search there is a lot of php5 related packages some of these may be needed as you go along, and you can just install them later.
Install a database (my personal preference is postgresql but mysql is probably easier to get started with as it doesn't have the same level of security settings involved, I would strongly advice, though that you transition to postgres at a time when it feels convenient, it's more standards compliant and therefore your work and experience will generally be more broadly applicable, and the documentation is far better.). Select "php5-mysql" + "mysql-server" or "php5-pgsql" + "postgresql".
For mysql: during installation you will be asked a password for your mysql root account (it can be a bit confusing at times) this root/password is what you normally will give to php-apps you will be building and it's the password you'll give to phpmyadmin during installation also.
Database administration
Install phpmyadmin - a php-based administrator for mysql (or if you go with postgres, pgadmin3).
Coding editor
Finally install a suitable php editor or a full blown ide. As for editors I have no specific suggestion (just use the text editor you're comfortable with) but for ide I'll suggest netbeans (found in synaptic).
When this is done, your webroot will be /var/www/. This is where you put your php-files.
You can check that apache is running by going to http\://localhost/ where you should see the message
It works!
You can use Xammp Server. Or install local LAMP Server on Local Host.
There are a number of guides around for setting up LAMP[1]. A quick search turns up these ones which take you through it step by step:
Good luck!
[1] - Linux Apache MySQL PHP/Perl.
There are many web servers you can use. I prefer the apache web server. install it by typing this in a terminal.
If you don't like terminal then just search for apache in the USC.
then add your html files to


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I have just received my NN3MKII, for setting I was going thru list of Camera Settings for Nodal Ninja on select Nikon Cameras I have found Nikon D-300 with some lenses, But the lens which I going to use is not in the list. I am have Nikon D-300 with Nikkor 12-24mm wide zoom, and Nikkor 24-120mm Hence pl. let me know which lens setting I should follow from the list or I have to find out my self.
Thank & regards
Pune, India


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If you feel so strongly then provide Paul with PKM's of your games, he has been asking for these all along so he can check his ideas against save games.
The game is too easy.
The difficulty is about right.
The game is too hard.
If you feel so strongly then provide Paul with PKM's of your games, he has been asking for these all along so he can check his ideas against save games.
When I am leading German 3rd with no excessive effort and the simplest tactics possible with the worst possible team in the league and semi-pro footabller manager profile, I don't need anyone to tell me that this is not the highest possible difficulty level - it simply isn't. It is like taking Swansea and winning Premierleague in Season 1 - how is that close to reality? Isn't realism what we love(d) about FM?
Exactly!!! And it doesn't matter if what you're trying are self-imposed handicaps or playing the game 'normally'.... default tactics, no default tactics, MP no MP, training no training... etc. Its the same story. You hit the nail on the head.
It feels the game is permanently stuck on win mode and some of us have to find ways to find lose mode, or at least inconsistant mode. Thats not bragging, thats the sad truth.
FM 11 was quite the opposite in my experience.
My first two saves on FM12 have resulted in me being sacked both times, I'm finding it quite difficult so far.:o
I no longer play the game until it is fixed. I don't understand what is the fun keeping winning with no challenge at all! And SI seems to be "happy" with those 64 % and do nothing to improve
There appears to be an issue with CERTAIN peoples games starting off to well and becoming easy, its not a problem every single person in every single game experience, hence why it has not already been sorted. Its very complicated to find an issue that only occurs under certain circumstances, especailly if you dont know the exact circumstances.
And what do you mean by certain people - the game is the same for everyone. The AI and match engine are the same for everyone, the tactics code is the same for everyone, the morale is the same for everyone. How many games should I start to find one that is challenging 5-6? Where's the fun? I thought every time you start with the worst team in a country it would be hard...
Keyzer - I might try that and see, but I didn't buy the game for that you know? 30 pounds to keep testing the game, I thought this was SI's job?
A minority will always be a minority, when compare to a majority!
TBH, the idea of difficulty level needs to be scrapped, its not like Fifa where you control what every player does, it would be to complicated to have difficulty level in managing a team on FM and thus I also think it would create more problems in terms of what we find out before SI even notice
On a sidenote, for all the people saying we are minority - I worked at Airbus last year - Customer Services division - if 30% of airlines having bought our aircraft came back saying we have sold them rubbish aircraft, I'd try to help them, not ignore them - they might not come back you know?
"No it's not!" - are you saying my morale code is different from yours? Is this a joke?
The way I'm seeing this whole issue is SI really don't have a clue on where the problem is but are doing their best in the circumstances, and will try to appease everyone.
Those of us who know 100% for sure that FM12 is far far easier than previous versions can't pinpoint the problem either. All we can do is talk about our experiences, maybe run a few limited tests since none of us have the time or resources available to us like SI do, and thats about it.
Its pointless trying to convince anyone whose currently playing FM12 and enjoying the challenge that there's a problem. Most won't believe it until they see it themselves, and the rest won't even care. Thats fine and totally understandable.
Adding skill levels will never work because they are subjective. Whats perceived as hard for one, will be quite easy for someone else, and vice-versa. Other ways have to be found to up the difficulty level for some, while leaving the rest to play their games unaffected. Maybe more options in the editor could be one way to do that in future FM's. For now though, the 30% who are dissapointed will just have suck it up or go back to FM11. Pity Steam don't issue refunds, but we all live and learn. Next year I'll be waiting for 13.3 before making a decision (hopefully I won't still be playing '11 with SI having solved the problem with '12 by then).
Yes, but the code is the same and obviously this code in FM12 is set up far too easy - what do I have to do to upset them, I've not managed to do it by now(5 seasons playing, including the demo).
Last edited by alexyfoot; 11-11-2011 at 17:46.
I can never get my head around difficulty levels on manager games. Only experienced it once on the fifa manager demo and just seemed odd to me. I wouldn't be in favour of them.
Im not trying to convince anyone. In fact i trully believe in everyone that says the game its too easy. What all of you must understand is that this "ease" is not an issue to everybody:
a) because some people actually find the game hard
b) because they like a easy game, simple as that
What i dont like, is been called stupid because i find FM2012 hard.
I dont agree with your sayin that others are complete i. or mentally ill. Maybe they just not so good managers or new players.
Like in any other forums, we are not all the same. Some people here have lower IQ ofc. , but tellin them they are mentally ill is to harsh. I know you said those things because you are upset, but calm down now m8 and try to help us with your informations etc.
P.s. If someone say to you that Napoli is great club, just ignore them. THey obv. didnt read you was great with Wolfsburg and Darmstadt. I just wonder since when is easy to win 2 serie a in a row + final of champ league with Napoly? i guess Inter, Milan, Roma and Juve are not good clubs anymore.
Last edited by Matej; 11-11-2011 at 17:59.
Matej - you are right. It is a bit harsh, what I meant is either they aren't very smart or they are new to the game. I really doubt anyone with brains of the experienced players will struggle on FM12.
Last edited by alexyfoot; 11-11-2011 at 17:52.
FWIW i'm finding the game a lil tougher than v11. I can't do with 12 that i could with 11 and take my small team through consecutive season's finishing first, and advancing No... I'm struggling lol which is fine. Seems the learning curve in v12 is a bit steep in comparison.
I didn't have a computer 14 years ago, that is why I didn't play it earlier
1. SI don't want to do it to keep the newbies happy.
2. SI can't make AI smart enough to provide a challenge for the typical experienced player.
You can choose an option yourself, I wouldn't bet on 2. as I have no doubt SI developers are smart people.
So if it was option 1. then the game could be made harder - so why not have three options for players with different game experience, how does the concept of simulation change that fact? I keep seeing this argument but it isn't a good argument in my opinion.
...regarding club choice...I took an avarege club and a crappy club on top of the top club - same results, obviously this isn't enough to make a difference. And with so many people saying the same thing, I don't think anyone should deny this issue.
Last edited by alexyfoot; 11-11-2011 at 18:18.
alexyfoot- read 832 post in this thread and look link there from Erimus1876 in this thread. Others ofc can read that 2. THats what we wont and you can support that in wishlist thread.
By the way I'm not talking about those on both sides who've took part in this thread, I think everyone knows on here that the issue isn't simply a case of who or where you manage.
See my idea about a shift in emphasis away from SI created skill levels and over to player made ones.
Something along these lines is the only way the masses would accept skill levels because they're nicely hidden away, totally optional, and don't ruin Timmy Mourniho's fantastic achievement fantasy of taking [insert non-league team here] to Champions league glory in 6 seasons, because he did it on the "easy setting".
We have to be given the tools to up the difficulty ourselves, and not just by imposing stuff like LLM rules or using an attribute hiding skin.
Anyway, took a look at the other thread you suggested. Something along the lines is what I am on about - I don't really care if it is the editor or the actual game settings. If you can manage the AI's ability to pick tactics, make transfers and play matches that would be enough for me to enjoy playing FM with my favorite clubs and not have to resort to the fun of taking Darmstadt to German champions in 5 years time.
I really hope SI pay attention to that thread and agree with Erasmus' suggestions. Was there any response from SI members as I can't be bothered to scroll through 76 pages
I am pretty sure I said it twice already. If they can't do it, can they please let us know so that I can forget playing FM from now on? I am aware this is a possible reason, but they should let us know, not just ignore such an important game-related discussion. Mind you they sold A LOT of games this year, if they spent less on stupid advertising on TV and more on game development, maybe that would be a solution. Every fan of the game knows when the game is released, we don't need to be reminded every 2 hours on Sky Sports 1.
I just want an answer on whether it can be done and whether they will try doing it - I know it is a lot but 30 quid for a game I can't enjoy is a lot, too.
well your new here so you wouldnt know but they have said they will avoid the difficulty settings as much as possible, thats not to say in the future maybe, but for now they work on the game rather than spend time adding difficulty levels. It may be a case of they cant do it as much as they dont want to do it, there are so many variables in FM, i think adding difficulty levels would be very very hard and probably more trouble than they are really worth.
OK, so I and I don't know how many die-hard fans are not worth their effort? If after a discussion this long, they still refuse to go the right way, it says only one to me - we don't care about you. If it literary can't be done, they must say why it can't be and I haven't seen an answer like that. I can say for sure I am not buying any more FM games until this issue is addressed.
btw, do you have a link to a thread where they have hinted they wouldn't do anything about the issue? I know they are against it but I have not seen it in writing yet, I am just curious.
Kriss you are not being pedantic maybe priggish; a minority does not have to be below 50% and visa versa for majority
Its not like that, listen, they make the game for everyone, so called hardcore fans, so called casual fans, everyone. They cannot just focus all of their efforts to appease one group of us, thats not good business and it will not make a better FM. Die hard fans alone will not keep SI in business, they have to make sure the game appeals to as many people as possible. At the same time it is very important they listen to all groups of players, which they do, devs are posting in this thread and engaging in discussion about it all, more than you will get from most developers.
You suggest the game has become easier than Fm04, i would suggest in the 8 years that have passed since that game you have become a lot better at FM, never mind better at football management or anything, better at understanding how FM works. There is little SI can do about that. You stated off by saying those who find the game hard are idiots or mentally ill i think was your turn of phrase, without really thinking about those new to the game, those with less experience than you, and those who perhaps dont understand football that well, you make the game too hard and you lose all of their custom very quickly. Old FM's were not that hard, they really werent, otherwise a lot of us would not have played this game so long, you dont play a game for as long as i have done if its too difficult to enjoy and to succeed at, btw i have played FM for about 15 years, and i do not find it any easier than FM12, that is an honest answer.
Sure i will easily say there is still a lot of scope for improving FM especially long terms games, but i dont for one second think SI are ignoring people who play the game like me or only concentrating on one group of players.
Its fantastic you are so pasionate about FM and im sure SI love the fact they have fans so vocal and engaging about their game, but if you do feel this strongly then why not try and help, so far there is nothing you have posted in this thread that would give Paul or Riz or any dev, any sort of indication as to why your finding the game too easy, you have the ability to help improve what you feel are the games weak points, again most developers dont really care or let you engage to this level, so put it to good use, upload games, upload PKM's engage in proper discussion, that is why this thread is still open, its proving useful for the best part, with good discussion, add too it.
Well, If anyone wants PKM's from my totally unrealistic Darmstadt season, I am happy to share them. I deleted my previous save in frustration, but I am still playing this one so I can generate the PKMs. As to why the issue appears - I have no idea. I guess if you get the tactics right once and then don't change anything, then you keep winning and as you win, the morale goes up and you win even more - no effort at all for the player. I wish I knew why it is so easy, but if the developers don't know (that is what they say, whether it's true I don't know) how am I supposed to know?
I never said don't pay attention to the masses of new players as I do realize SI gets a lot of $$$ from them, but the only reason they buy the game that much is people that have played the game for ages tell them how great it is and how much we love it. If we start saying the opposite, do you think there will be so many new players buying the game. I just want the needs of both type of players to be addressed, if it is impossible we must be told, otherwise it isn't very fair on SI's part.
Anyway, when I finish a couple of seasons on my current save and the situation stays the same, I will upload match reports.
Regarding, the previous version vs 12 version - I will give you FIFA as an example again (I am a fan of PES generally but FIFA made some good improvements recently, that is why I am giving them as an example) - FIFA was simple and easy in the beginning - you add power to your shot and you score. To tackle the issue they added manual controls, goalkeeper skill, etc to add to the game difficuty for experienced players as someone that has played FIFA '98 wouldn't enjoy FIFA 12 if it was as challenging as 98. That is why it evolved into a more cahllenging game. FM is the opposite - even if, in the best case scenario you say CM 01 was as harf as FM12 (which I still think is easier), then it means SI hasn't done anything to make the game harder for experienced players who know the ins and outs of the game. So why EA can do it and SI can't (I know there is the issue of company size, but FM does generate a lot of salesrecently so they should have resources)?
Last edited by alexyfoot; 11-11-2011 at 19:41.
Tbh, a comment to contradict my last post is that some guy recently posted in the Bayern thread and has claimed that he is shocked with the results himself after beating Real Madrid 5-1. When I see those sort of results I do worry to be truthful
Again you have to realise that your one side of one side of an argument, i am also a long term FMer who doesnt find the game too easy, as are others who have posted in this thread, if it was as simple as all long term FMers then SI would be able to work from that, but its not, its a select group of people, from both sides, both new and long term gamers, hence why this is proving to be such an issue for SI, it appears to be effected circumstantially rather than code specific. They will adjust things when they are happy with the changes they have made, Paul has already stated that, anything that can be done to help him with this decision can only be a good thing.
FTP detals:
Pretty frustrated. Just had a full season with Liverpool, not much budget, couldnt sell off some of the crap that were already bought for this season while every other club was happily buying this or that new player. Had difficulty from the start, came 6th, won the FA Cup, got fired. Completely and totally unrealistic that liverpool would fire their manager first season after not doing that badly really. Sure 6th isnt impressive at all, but FA cup win and having to suffer Carrol and Downing for instance, I think I did good. Beyond annoying.
I'm actually finding the game to be much more difficult than FM11. Player morale seems much more volatile (I've seen a "Spirited" player go from Superb to Poor morale over the course of a match we won where he earned an 8.2 rating and I used Calm "Have Faith" at the half) and even "Superb" morale players seem to start "playing nervously" at the drop of a hat even if you use gentle team talks when playing against smaller teams.
Last edited by The Hand of God; 11-11-2011 at 22:21.
i think the reason there isn't much discussion about it being normal is because the vast majority of us are just playing without having an issue. just like my post and a few others showing normal results and being completely ignored by people. *shrug*
the point isnt about these one off results that ppl are mentioning,YES,they do happen in real life.....the point is the game is too easy by far by doing little or nothing at all even with the smaller clubs.
ive been playing these games since the original on the amiga many years ago as well as every other football manager type game there has been,and do you know back then when i was much younger the 1st test i would do was to do absolutely nothing with the team,tactics etc and press continue for the first few weeks.my theory back then was if i won most of my matches the game would be binned,and obviously if i kept losing,which you should do by rights,its a game worth playing.may of been childish back then but you know what?? its a valid theory for me in this years FM12....and although i havent binned it as such,it has been uninstalled and FM11 put back on.
My point is that difficulty should be based on what you want to achieve, and how easy it will be for the club you choose to get those results. Want an easy game, pick Manchester United and try to win the Premier League. Want a hard game, pick Sunderland and try to win the Champions League. Want a really hard game, pick Droylsden and try to get to the top of the English football pyramid. All of these options can - and should - be made harder, but not by putting artificial modifiers on the AI's performance vs human performance, but by removing exploits, and enabling the AI to make decisions that lead to more relative success - which is the sort of thing they're working on, and I'm really thrilled to see the response by SI on these issues, they are all incremental changes but hopefully they will combine to make the experience more challenging.
Last edited by hugo_rune; 12-11-2011 at 08:08. Reason: there wasn't really a point, I added one :)
To add my two pennies I am finding fm12 fairly tough but engaging, currently top of the champ with Norwich after 2 seasons in mid table with Donny. I hate the idea of difficulty levels because I feel any discussion would have to involve saying what level you are on, not to mention bugs and stuff
There would undoubtably be loads of knock on effects no matter how you adjusted ' difficulty'
the vast majority of games have difficulty levels so why not any FM games...and dont be giving me its more complex than other games blah blah blah!!!
i dont see the problem why people would have a problem with it....if you think the difficulty now is ok...well just select the default/normal difficulty....simple.
I keep on not seeing while roughly 95-100% of world games have difficulty levels while FM seems to treat them as Kryptonite.
Is there a radioactive contamination involved ?
I'm not worried about one off results - they can happen.
It's unnatural levels of consistency that we need to focus on. The Palermo save on the FTP would be useful.....
I won the serie A with Palermo in the first season at FM11 too, soo if that's the only case, then it's nothing new. We all know that with an above average squad, and good tactics, you can win the league, except from Spain where it should take a little while longer since Barcelona tend to "not lose" points
I think the main problems are the moral levels (and keep high), too many goals on human team, no need to change the tactics, you win easily without change a tactic.. i think this is quite obvious
you can't - noone can
because AI is damn hard to write; those chess programs know every single last possibility of every move
but in FM or TW or Civ or Gal Civ or SotS or w/e that's impossible
So yeah, SI can't write challenging AI - that's not peculiar to 12, that's been the case for years
My save in 11 with saints, when we eventually made it into the prem I saw players I'd cast off in the championship years before (like elliot grandin) in the first teams of Tottenham, Everton and Villa. The standard of prem teams was barely higher than championship, with only Arsenal and City having any real quality we made the Euro Cup in our second season and the CL in the thrird, while Chelsea tried to keep their despicable team together with a couple of decent players and Man U signed players I would have avoided for tens of millions - but still remained in CL spots for years, because the league was crap
What I'm saying is that signing the wrong players and playing them the wrong way is nothing new, and it won't be fixed in the forseeable
So the only way for players like you to have a challenging game is to play against resource favored AI - which you can do now by opening up the editor and giving every other team in the world ten times their annual income every year - if you're so desperate for difficulty levels, go now and do this and you'll see plain as day why nobody wants the damn things, because this is how they always turn out in the end
Just finished my first season with darmstadt (won the league using "spacebar" tactics of not doing anything on my 31 gameday - 81 pts from 31 games....then decided to go on holiday so that I don't waste my time - my assistant did "great" - 5 points from 7 games!). So, going on holiday provides realistic results for the worst team in the league, but if it is me pressing the spacebar then I keep winning...just great.
Paul - if it was isolated case, we wouldn't have 1000 posts in 2-3 weeks after game release. Why do you keep denying an obvious problem. You can have my season 1 save with Darmstadt, if someone is willing to look at it I will upload it. I'd love to hear a reasonable explanation of why I became a champion without doing anything with 1 of the relegation candidates
Btw, I can't think of many games with difficulty settings that have to resort to resource control to make the game harder...I'd give you a few examples like Medieval Total War, Need For Speed Shift, CoD MW, FIFA12 - all different type of games, where if you play on hard the AI seems smarter than you and you tend to find the game challenging. None of them use resource control to adjust difficulty, it is simply a change in AI. As far as I am aware SI is the only one to refuse doing so.
Last edited by alexyfoot; 12-11-2011 at 10:44.
I'm not denying or confirming anything I'm simply trying to investigate.
Pls upload the save to our FTP and I will look at it. If you have any save from earlier in the season pls upload that too :-)
One thing you - and others - don't seem to understand is that Football Manager isn't just a game, it's a simulation. A good simulation will never have difficulty levels, particularly where you are competing against other entities in the simulation, in this case, clubs.
I might add, the biggest issue with "fixing" the AI clubs by giving them bonus resources (and maybe other advantages, such as a percentage attribute boosts) - which is what you guys are asking for by asking for difficulty levels, as that is the only way that difficulty levels ever work in practice - is that it papers over other issues in the game, such as exploits and AI poor decision making. Those latter issues are what should be fixed, as much as possible, and then the difficulty issue looks after itself.
Last edited by hugo_rune; 12-11-2011 at 10:57.
Paul, I am uploading the file called Darmstadt.fm (Darmstadt_TooEasy.fm is corrupt, please delete it) ... I will go on just to test how it goes in Second Division. If the game continues to do crazy stuff like my Season 1, I will upload some more later.
Last edited by alexyfoot; 12-11-2011 at 11:12.
I sympathise with the people that are saying the game is tooe asy though. I have stated this for both FM10 and FM11, where I found myself on lengthy runs without putting any effort in. I was expecting the same to be true for FM12 but it hasn't so far come to pass. I will say that I found the difficulty dropped most in the second season in past experience, so perhaps I'lls ee some lengthy runs in my second season as Kettering manager, especially now I find myself in either the Blue Square North or the South.
So yeah, ofc you find FM easy - you play it too much
I had this game 'War on Terror' at uni and won every game, because I was the only guy who played it regularily - I'd take it to different groups once a month, so by the end of the year I'd played it 20 times and the most anyone else had played it was thrice - guess what, I found it boring after that because I always won and noone else knew what they were doing
My advice? Buy SotS ][ and Gal Civ II and don't come back to FM for five years so that the game you find is nothing like the game you know, otherwise you're never gonna find it challenging again - because you are a human being with an incredible brain designed to adapt and respond and out-wit it's environment and there's no way SI or anyone can move things faster than you can keep up
It seems everyone around here thinks SI simply can't improve the AI. I really struggle to believe that - I am sure if they put effort in it, the AI can be improved significantly.
In regards to your suggestion - I play Cities XL, too, it is far more challenging simulation for example so it compensates for FM when I play both on the same day
If I actually enjoyed these 120 hrs, I wouldn't feel ripped off...trouble is 50% of that was frustration you know...
Maybe, some might say, I just cracked that winning formula, but I don't think I did anything special.
I suppose I'm not overly qualified to put forth my view in this thread because I'm not suffering the same problems, but I can sympathise with people's predicament.
SI are taking it seriously, as best as they can, so I also think there is a place for people that may doubt the autheticity of claims to sit back and say 'okay explain yourself', and accept that rather than argue.
There is one other thing I wanted to add before I disappear. I think games in general have gotten easier, and not just FM. One of the more common arguments is that we are just better than computers and we can analyse and improve more readily than they can. I'm sure we also have much more ability to recall what works particularly well with a given situation, where as a computer will work within a set of guidelines, or code, to make its choices. That means we will step outside guidelines that the computer can not.
People say that SI should just improve AI, but it's often not as simple as that. If AI was vastly improvable then there'd be a lot more games out there that are hard to crack.
I get some lengthy enjoyment from games such as Europa Universalis 2 and Tropico 4, and at times I struggle to get going, but there always comes a point when I'm finding I'm not really stretched.
They do say practice makes perfect.
I'm not a Computer Sciences graduate, or anything like it, by the way. But I do play a lot of games. Too many, some might say.
This is going to be skewed towards the game being too easy as the average user here is not the average buyer.
There's a big article in today's 'Times' magazine about World of Warcraft: probably the game which has been played for what used to be called man hours but should probably be called 'person hours' today than any other. That keeps the player's interest by moving them from area to area: once you've mastered one environment there's no point staying there and you're forced into a different one with different animations to fight and different resources to collect. But essentially you're still doing the same thing whether you're level one or eighty: killing things by pressing the F keys in the right order and by the time you reach a basic level of competence you'll have the hotkeys set up for how you play.
I suppose the reason WoW manages to retain players for so long is the collaborative aspect. I think any single player game has a finite amount of hours before it's exhausted.
The relevance of that to FM is I don't think it's realistic to expect to play Chelsea for hundreds of hours and still find it difficult. You reach a point where as a human player where you say either, "I've finished" or you make life more difficult for yourself and instead of Chelsea pick Kidderminster Harriers and try to make them champions of Europe . And once you've made Kidderminster Harriers Champion's League winners it really is time to find another hobby.
Last edited by Graham206; 12-11-2011 at 12:41.
Selling players is still frustrating. Trying to get rid of Carroll in Liverpool, he costs 35mill, but even when I lower it to 5mill only small clubs respond saying they cant afford his wages. Seriously this isnt even realistic at best.
I've sold many in-form players or "actually good" players for quite a lot of money, many times. Carrol is just overrated, and clubs thankfully understand that he is overrated. Looking at his performances after he left Newcastle, I wouldn't pay more than 5 million and of course no big club will want him after he failed misearbly at Liverpool (the level of failure is in correlation with the amount of money paid imho). And he just isn't goodd or consistent enough for big teams. He is earning pretty high right now and of course he will want to maintain that amount of wages at the very least, if he shall sign for a smaller club so I think the game is totally realistic about selling players. You probably aren't even playing him or he's just playing with an average rating of 7 or sth..
I agree with some posters. I think we are adapting and learning the game far faster than the AI can. Our brain is truly incredible. We have played FM for almost a decade, and we know the game inside out. So we can't blame the AI though i'm sure SI will continue improving it, as with all other games' AI developers. But no way can a AI ever defeat a human brain. Especially when we've been playing the game for more than 10 over years, with little improvements to the AI.
So enjoy the game by self-imposing restrictions.
I dont think comparing whatever dislike you have for the player or the team in the real league should impact what happens in the game. There have been many many players over the years who other teams have bought from clubs who didnt do well, and they definitely cost more then 5million. You dont need the big teams to buy the players. There are plenty more who would happily go for someone of Carrols style of player as they have in the past, West Ham, Wigan, etc. In my game noone is even humouring the idea of it, so his wages arent coming into the conversation. I'm also trying to sell him in July. He hasnt played a game for me at all, so his performance level is also not in the discussion.
Fact is there is zero reason why I shouldnt be able to sell him for 5million. None.
For example, you see AI teams that cant sell players. For example, Man City and Chelsea have lots of players in the reserve team (in my save game) that they cant sell because they have such a huge wage.
It's normal... and very real
Could AI Match Preperation be the cause of easy games in FM12?
Here's a screenshot of Man Utd's match prepartion screen on FMRTE after 38 league games on FM12 (Man Utd are an AI club).
Look how terrible their tactical familiarity is on their primary formation. Look how hardly any familiarity has been trained in their secondary and tertiary tactics!
Now compare this to Man Utd after a 38 league game season on FM11 I just ran...
On the FM11 game all three tactics have been trained to the standard you would expect them to be after 38 games!
I checked other teams using FMRTE on FM12 too. After the first season some have fully trained their primary tactic as expected, but have no training on their secondary and tertiary tactics. Most AI teams are as bad as Man Utd's primary tactic!
On FM11 THIS IS NOT THE CASE. Most AI teams are fully trained on ALL three tactics by the 38 game mark.
Unless FMRTE for FM12 has a bugged Tactical screen and is displaying false data, could this be the cause of the easy games some people are having in FM12?
I've just watched the last match of a 46 game season against an AI team whose tactical training is very poor compared to my maxed out ones, infact they only had 1 tactic trained at all - no backups. They were 1-10 favorites on to beat me! They played garbage, they didn't have a clue. I won 4-1 at their place without breaking sweat. I took a look at thier tactical attributes after the match on FMRTE and saw they were pathetic compared to my fully trained tactics.
Is this why they were a push over, like 90% of the other AI teams I've played in six or seven FM12 saves I've tried so far?
Please look at this SI and comment, thanks.
Spotters badge for that one Erimus! If that is correct that's one huge mess this game is in
Seems easier than the previous versions to me. Started with Gladbach, am 2nd in January with one defeat, best defense in the league and I've only signed a few backups. I'm hooked since 08, can't say I've been exceptional with crap teams before (not too shabby either), so a 12-3-0 league start in this save really is out of the ordinary
For what it's worth - I put a moderate amount of time into setting up tactics.
Here's Barcelona, the best AI team in the whole game.
Just about fully trained their primary tactic by the end of season 1, but haven't even bothered with tactic #2 or #3 by the looks of it. I wonder how poor tactically they were at the beginning of the season, or even the half way point.
No wonder people are knocking them out of the CL with teams like Napoli and Rangers.


text:
Two Bowling Green residents were arrested yesterday afternoon in an undercover drug buy.
34-year-old Shaquetta M. Boards and 34-year-old Allen D. Greene were taken into custody following an investigation and undercover drug purchase of hydrocodone tablets.
The Warren County Drug Task Force says Boards was seen leaving the Medco Nursing Facility to sell the pills to Greene.
Boards was followed back to Medco and arrested.
Police also found additional tablets and a prescription legend drug belonging to a Medco patient on boards who also had 1155 dollars in cash on her.
Greene was arrested at Nashville Road and Dishman Lane around 1:30 yesterday afternoon.
Both were booked into the Warren County Regional Jail.


text:
Ricardo Clark helped Houston to a 2-0 win over D.C. United on Saturday night to get the defending Eastern Conference champion off to a flying start in the 2013 season.
Clark won his side a penalty in the first half but Brad Davis couldn't convert and the match would go to the break level.
Houston finally got on the board in the 80th minute from a corner, but it was United defender James Riley who got the final touch, heading into his own net while trying to stop Clark from getting on the end of Davis' service.
Clark rounded out the scoring just before full time, finishing off a flowing and somewhat fortunate move off a throw by hammering home a close-range shot after being set up by Warren Creavalle.


text:
Made a trip out into the Arizona desert and did some work.
Made a trip out into the Arizona desert and did some work.
what gear did you use?
We listen. We try harder.
Comfortable setup and smooth operation on the NN5 - it works well in the heat. Had to leave the desert early so only got a couple panos in - the temps reached about 100+F (38C) at 10am and the camera and tripod was getting hot to the touch - not to mention me
Using gear under extreme temps calls for special attention. I shot some desert stuff last year - 115F (46C) - you MUST keep everything in the shade (covers, umbrellas and hats) and limit direct sun exposure to a little as possible. The D700 is suggested not to use above 104F (40C).
Dang - hard to fool a keen eyeOriginally Posted by Aussie Ninja
Really did have a hawk flying overhead - just wasn't in the pano shot. Didn't do too bad a job in adding it though right? Here's another shot of the hawk:
Using Pano2qtvr - I'll tweak it a bit - I find it annoying as well.


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In this tightly packed Northeast city where developers pounce first on any available lot, two young architects found a rare ground-up opportunity.written by: Virginia Gardinerphotos by: Roger Davies07.01.09
Home Schooled
The house at 157 Congress Run in the Cincinnati suburb of Wyoming was a fine little place, a sturdy 1940s brick Cape with trim, boxy rooms and an undulating yard punctuated with old trees. In...written by: Georgina Gustinphotos by: Chad Holder01.16.09
Bringing It All Back Home
Relying on local materials, local craftsmen, and the land her family has farmed for over two centuries, a New Yorker rediscovers her Midwestern roots.written by: William Lambphotos by: Kyoko Hamada02.08.10
Xeros Effect
Matthew Trzebiatowski matched an extreme aesthetic to an extreme climate, but his sustainable moves took a gentler approach.written by: Chris Rubinphotos by: Gregg Segal01.19.09
Urban Usonian
It might have seemed like an oxymoron to Frank Lloyd Wright, but it's a reality in this Boston photographer's flat, designed to fit into a preexisting 1,500-square-foot space.written by: Sam Grawephotos by: Kent Dayton08.03.09


text:
|Hunter building his daily paper towel fort.
In 1959 my grandparents started their own business Tax Wise Inc. My grandmother worked with her children in tow playing under the desks. When I was a child I frequented many days playing in the office as she worked. I never thought my children would ever play in the same walls except when I got my return done by my lovely granny.
(Sorry about the pictures. They are off my phone)
After having Lorelei our daycare situation had fallen through. We looked, but we couldn't find a daycare that would be appropriate for both our children. We had been trying to be financially ready for me to become a stay at home mom, but we weren't quite as debt free as we wanted. Can someone say School Loans!
I needed a part time job, but I couldn't afford daycare at the same time. I was talking about my problem with my grandma one day while I had taken the kids to her house to play.
|Nanny Deb showing the kids her old hideout as a kid.
She said come work for me and bring them with you. I was a bit nervous about the idea, but excited to be a mom and leave my job where at times I had been working 80 hours a week.
During Tax season I worked in the evenings and Hunter got to hang out with Daddy and I just brought Lorelei along 10 to 15 hours a week.
The true test was when tax season was over and I had to work during the day with BOTH kiddos for 10 to 15 hours a week.
I have been blessed. My son actually gets excited when I tell him we are going to Gamma's office. He will grab his backpack and throw in his "office supplies" for the day.I think Lorelei does as well she just isn't as vocal about it. : ) Hunter and Lorelei are the little prince and princess of the office. Everyone greets them with excitement when we arrive.
Nanny Deb brings a rotation of her sons no longer used toys for the kids to play with. Right now Lorelei's favorite is the bouncing tigger.
I brought a stash of toys and have them crammed in every nook and cranny of my desk so if there is a moment of boredom, Viola a new activity on hand.
Of course there is a plethura of office supplies to be creative with.
Not to mention all the family and like family who love my kids as much as I do.Of course it helps that Hunter can play pbskids.org on a free computer. (That thing is a lifesaver at times.)
I am so blessed to have this opportunity. Even though I feel guilty some days or other days focusing on work isn't always the easiest our life is so much happier and more fulfilling.
Thank you Grandma!


text:
when you get pissed off at a cat and make mittens out of it
bob:what are those mittens made out of
jon:bitch thease are kitten mittens everyone needs a pair
jon:bitch thease are kitten mittens everyone needs a pair
by mike gallo August 15, 2006
Trending Now
Top Definition
What kittens love to wear when it's cold. From the latin phrase kittano mittono.
Mr Boots the kittycat wears his kitten kittens when it's cold.
by l0rd_hex January 11, 2004
Mittens for little tiny kittens when it gets cold in the out-of-doors.
The cutest crap ever!!
by Julia June 22, 2004
A condom.
'you'd better put on a kitten mitten, if you want that pussy'
by Zach 'Tay Tay' July 13, 2008
A mitten in which women find arousing when place on the clitorial part of the sexual reproductive system.
Wow. What a mitten.
by max juan January 03, 2005


text:
I was reading about how to get multiple workspaces in the mutter version of Unity, however since Compiz is replacing Mutter how do I go about adding and removing workspaces in Compiz version of Unity?
15.04 and later
On later versions of Ubuntu Workspaces are in the Workspace switcher. The number of desktops can be modified by installing the CompizConfig Settings Manager and changing the numbers listed under "General Options > Desktop Size".
13.04 -14.10
Workspaces are by default disabled on a new install of Ubuntu v13.04.
You can toggle workspaces on/off as well as defining the number of workspaces through unity-tweak-tool
The number of workspaces can be safely set without using CCSM through MyUnity
Move the slide-bars to change the number of horizontal & vertical workspaces
for example 4x1
11.10 and below
Using CCSM
This works on Ubuntu 12.04 LTS as well, but it is easier and safer to use MyUnity instead.
The options for the number of workspaces can be found in
Using MyUnity
MyUnity can be used also in 11.10 and below, with additional steps.
In a terminal, use
MyUnity has been removed from the quantal repositories pending a rewrite. It may make a reappearance at a later date.
Until then, the number of workspaces can be changed using one of four methods:
method 1
If you love the terminal you can achieve the above via:
method 2
method 3
IMPORTANT NOTE: you must have used method one or two previously for dconf-editor to show the keys to change.
The reason for this is because
First install
Then press ALT+F2 and type
Press Enter or click on the icon shown.
This then opens the application:
Navigate down the tree to
You could also use the newly created quicklist from me, which can be found here:
You can open a terminal and set as you want.
With this command you set the number of horizontal viewports (at this example I am changing it to "3"):
And with this you set the number of vertical viewports (at this example I am changing it to "4"):
In Ubuntu 14.04 CLI:
Actually, you can change desktops without using either ccsm or MyUnity. I have a script to add o remove rows and columns, but you can create a simple alias to set either one.
For example to set the number of columns, enter this at a bash prompt:
For the number of rows, use vsize instead of hsize.
I originally got the script from this askubuntu article, about adding the options as quicklists to the unity launcher, but it works as a script in any menu, or as a bash function or alias.
You could try with
ccsm (CompizConfig Settings Manager)
Open a terminal and run:
enter your password and enter y when asked.
Now press ALT and F2 together, type
When CompizConfig Settings Manager appears, select Desktop Wall.
MyUnity With MyUnity you can set the number of desktops, but nothing more.
Open a terminal and run:
enter your password and enter y when asked.
Now press ALT and F2 together, type
When MyUnity appears, select desktop. Change H Desktop for horizontal desktops and V Desktop for vertical desktops.
I used CompizConfig Settings Manager (CCSM). Open CCSM, select
You can adjust the number and the layout of the workspaces by using the
Using this method does not appear to change the settings mentioned above in gconf editor.
protected by jokerdino♦ Apr 28 '13 at 16:35
Thank you for your interest in this question.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
Would you like to answer one of these unanswered questions instead?


text:
Charles Bridge International Hostel is located on one of the most beautiful city islands of the world and in the most romantic part of Prague.You will be staying in a beautiful historical building from 16th century.
Cheap rooms and comfortable apartments in the historical gallery building directly in downtown area of Prague, nearby Hilton...
Florenc 41 Hostel Prague offers you accommodation near historical centre of the city Prague.
B&B The Bridge is situated in a historical, ancient house recently reconstructed respecting the original structure.
The pleasant and cosy Sofia Hotel is situated directly in the centre of the city...
Apartments with two rooms, kitchen and bathroom, each one for 1-5 people, in the very centre of Karlovy Vary
Aparthotel Na Bělidle*** is situated in quiet street only 100 meters from popular entertainment and shopping centre Nový Andel
Each apartment has extra bedroom, a living room, a bathroom with WC. Each room has a coffee-machine, a toaster, a fridge, a mini bar.
We offer comfortable, homey rooms including an apartment with kitchen, terrace, grill and outdoor seating.
Accomodation: spacious rooms with bathroom (shower or bathtub) with toilet, telephone, TV/SAT, minibar, wireless internet access, safe
Select your destination in Czech Republic. Browse thousands of listings for accommodations, adventures, tours and travel services.


text:
From Noisebridge
Revision as of 15:41, 25 June 2012 by 184.108.40.206 (Talk)
Ronald Miloh Alexander
I'm aka 'ftoad' or whatever whatever on the Noisebridge irc channel.
or email miloh at froggytoad pünct net
There are some entries by me on the noiseblog
Printing objects at thingiverse and some github hosted scad files
At Noisebridge, I know where things are, and try to know who's around.
- Still around on most Mondays helping people learn to solder
- reprap with your cupcake
- build out: facilities closet.
- still working on boards for noisebridge: noise punk console
- a manifesto of media ideas and conclusions drawn from noisebridge events. Freestreaming.
- evergreen: would evergreen work as a Noisebridge integrated library system (ILS)? I want to be able to find out what we have, and where one is if it's in the space.
- soda fountain for noisebridge soda jerks.
- doorbell-be-gone
- laser projector. pushing a volkdsuino by turning it into a lzr projector. Thanks to the Noisebridge laser order and xek for this!
- Markov bathroom. Our original boring bathroom should be upgraded to a 'Markov' bathroom.
- Porthole. Found a porthole and installed it in the front door.
- kit samples and programming.
- built samples of most kits available at Circuit Hacking Mondays
- make a system available for programming the avr and arduinos with Linux ([quagga])
- document the toolchain process for MS/apple os's as well
- fast 'upcb' (unprinted pcb) construction from scratch, with paper, perfboard, sewing needles, copper clad board, and a dremel.
- solid state bulbs. replace mini 120v incandescants with home made solid state bulbs using 'upcb' above. Lost documentaion! Need to make more.
- Build out
- Ada bathroom. This is kind of finished.
- Lots of plumbing, painting, mudding, sanding tile, electrical, and clean up
- door hanging. Hanging more portals around the space
- Shelves. More user shelves at Noisebridge built from found material
- electronics work benchs. made something like a ~$500 granger bench for $85
- elevator test plan: what the hell is up with our janky elevator? Test it monthly with a friend.
- learning bellows construction for the SEM camera attachment
- Darkroom sink table, plumbing. Built a sink for the darkroom vinyl sink. Lots more to do: sinkcover and faucet hookup
- Electronics or 'EE' area. Adopting the EE afinity area, sorting equipment, and improving organisation[sic].
- $sudo pop Yerba Mate Gingerpop, robo grease, and unicorn pee.
My .vimrc (that I got from Denniscollective). its kind of rubyist, among other things.
SSH PubKey
ssh-dss AAAAB3NzaC1kc3MAAACBAMxdQmWjZNKfhPt31UWHOJGE6u4H+Zf3Tdn1IdUfJUibn80ARR4oYT9x9QAZlKhqJFIoirCJEhvugvHgWjMtr2qY6EJYWXTwSqQ70tckVMynT5E1Ev73EB7ABjutH3yuzFpETfFfLhmb2pxEro2SujAzIfUICgjLe4034RB1JI/JAAAAFQD+bkJRytUo1GFimDTtTAEIeDlGjQAAAIB8f+HXYTxW0IKkwx01M1vdzDblWWXCOC/RURiG6KxBZqeB49DQ8KKSELw50ZcPkJ5bLJMTzFVCg0F7b2MVhPZG3CyimFpVn3XozGLf1rJP2HAxGwMAXqH74xzp8Wea8krN61BleX7zT6pl22Av4tA5K2GeVXwAnNr8RaIBv/IoEAAAAIEAnSXlfBoWTZyLVdjyyMMPHF35w4jr38Szs6X3VfFoBaax81zzH6AfJf3utYGPsYMKHcBSXktu+kxAXIgweD/r0ehQF7KfEmzykWoEnWTq0EvKtv4nRwidgmnsCR3MX/NLCZLKnvfCh8dcrqqN8f/HjW11eBGKg/3rJ2PviH7O9Y0= miloh kumquat
adduser stanza
# adduser --shell /bin/bash --uid 31513 --gecos 'Ronald Miloh Alexander' miloh


text:
The TemptationsSat, October 12, 2013 - 9:00 PMMusic Box at the Borgata in Atlantic City, NJ
We are sorry, the date for this event has already passed. This event took place on 10/12/2013. Click here to view upcoming events for The Temptations.
Still unsure? Check out our user reviews for:
Have a question? Need help? Call us at 800.477.5285


text:
Pope Francis: Without work, human dignity is "wounded"
posted at 11:06 am on March 20, 2014 by Ed Morrissey
We've heard a lot of cheering recently for policies that lower prospects for employment as an end to so-called "job lock" and "wage slavery." If it seems odd to root for reduced opportunity in favor of government subsidies, then this message today from Pope Francis will resonate. In an audience for employees of a steel manufacturer, the Pontiff underscored the connection between employment and human dignity, and urged political leaders to generate policies that expand job creation rather than diminish opportunities — and also attacked hoarding of capital, too:
"It is necessary to reaffirm that employment is necessary for society, for families and for individuals", said the Pope. "Its primary value is the good of the human person, as it allows the individual to be fully realised as such, with his or her attitudes and intellectual, creative and manual capacities. Therefore, it follows that work has not only the economic objective of profit, but above all a purpose that regards man and his dignity. And if there is no work, this dignity is wounded! Indeed, the unemployed and underemployed risk being relegated to the margins of society, becoming victims of social exclusion".
"What can we say, when faced with the very serious problem of unemployment that affects various European countries?", he asked. "It is the consequence of an economic system that is no longer able to create work, because it has placed at its centre the idol of money. Therefore, the various political, social and economic actors are called upon to promote a different approach, based on justice and solidarity, to ensure the possibility of dignified work for all. Work is an asset for all, and must be available to all. Phases of serious difficulties and unemployment must be faced with the tools of creativity and solidarity. The creativity of courageous businesspeople and craftspeople, who look to the future with trust and hope. And solidarity between all the elements of society, who all give something up, adopting a more sober lifestyle, to help those in need".
"This great challenge requires the involvement of the Christian community as a whole", concluded the Pope. "The first challenge is to revive the roots of faith and of our adhesion to Jesus Christ. This is the inspiring principle in the choices of a Christian: faith. Faith moves mountains! Christian faith is able to enrich society through the concrete element of brotherhood it embodies. … Never cease to hope for a better future. Do not let yourselves be trapped in the vortex of pessimism! If everyone does his part, if we all put the human person and his dignity at the centre, and if we consolidate an attitude of solidarity and fraternal sharing, inspired by the Gospel, we can emerge from the swamp of this difficult and burdensome period of economic turmoil".
This is a call on several levels for economic subsidiarity — the devolution of capital into broader use, rather than hoarding by a few, including governments that rely on crony capitalism to strangle opportunity. It challenges policymakers to focus on Main Street instead of Wall Street, to use a slogan of our own times here in the US, but emphasizes that human dignity and self-sufficiency are connected with each other.
We should not cheer Wall Street growing fatter on paper while opportunities dry up thanks to government policies. We should look for ways to reform our regulatory and tax regimes to protect consumers but stop favoring the biggest players in the markets. There is plenty of room in here for people of both political parties to find common ground.
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- Pope Francis: Work Is Necessary For Human Dignity - WebNewsBuzz - Latest news, from technology to lifestyle - socially sharing the news.
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- Pope Francis: Work Is Necessary For Human Dignity – WebRealNews world Breaking News Latest International News
- PowerLinks 03.21.14 | Acton PowerBlog
- Mere Links 03.24.14 - Mere Comments
- FRC Blog » The Social Conservative Review: March 27, 2014
Glad to see the Protestant Work Ethic is gaining traction.
Akzed on March 20, 2014 at 11:21 AM


text:
(CNN) - A new poll is the second this week to indicate most New Jersey voters think Chris Christie deserves re-election next year, and is the second straight to give the Republican governor large leads over his possible Democratic challengers.
According to a Quinnipiac University survey released Wednesday morning, two-thirds of registered voters in New Jersey say Christie deserves to be re-elected in November 2013, with only one in four saying he doesn't deserve a second term in Trenton.
Two days ago a Rutgers-Eagleton poll indicated 59% of New Jersey registered voters supported a second term for Christie, with 32% opposed. That same day, Christie announced he had filed documents to set in motion his re-election bid. The filing of papers allows Christie to set up his campaign, raise re-election funds, and hire staff.
The Quinnipiac poll, the Rutgers-Eagleton survey, and a Fairleigh Dickenson University poll that also released this week all indicated Christie's approval rating and favorable ratings soaring, thanks to his response to superstorm Sandy, which slammed into New Jersey in late October, devastating parts of the state.
The news Monday that Christie will launch a re-election bid was widely expected. Much of the electoral guesswork in New Jersey now focuses on which Democrat will challenge Christie next fall, with much of the speculation centered on two-term Newark Mayor Cory Booker, who's seen as a rising star in the Democratic Party. Newark's Democratic mayor said in mid-November his decision on running for governor has been pushed back because of Sandy.
Others considering bids are state Sen. Richard Codey - who served as governor for 14 months following the November 2004 resignation of then–Gov. Jim McGreevey - as well as State Sen. Barbara Buono and Assembly members Lou Greenwald and John Wisniewski.
According to the Quinnipiac poll, Christie has a 53%-35% lead over Booker in a hypothetical 2013 general election matchup, with larger leads against the other possible Democratic candidates. The Rutgers-Eagleton poll also indicated Christie with large leads over all of his possible Democratic challengers in hypothetical general election matchups.
New Jersey and Virginia are the only two states to hold gubernatorial contests in the year after a presidential election. Because they are the only games in town, they often receive outsized attention.
The Quinnipiac University poll was conducted November 19-25, with 1,664 New Jersey registered voters questioned by telephone. The survey's overall sampling error is plus or minus 2.4 percentage points.


text:
Men's Nike Air Max 180 OG Running Shoes
Buy Online & Pick Up In-Store
Logging serious miles on the road or the treadmill calls for the serious impact protection of the Nike Air Max 180 Running Shoes. Featured in the original color scheme, these running shoes are designed to shield your feet from all that pounding. These runners also feature premium ventilation from the engineered mesh upper.
Not only do these running superstars help your feet breathe, they also have a Phylon midsole and Max Air 180 unit in the heel for superior cushioning right where you need it. A rubber waffle outsole rounds out the plush package, offering traction and durability as you rack up the miles.
- UPPER: Lightweight, breathable engineered mesh
- MIDSOLE: Max Air 180 unit and Phylon foam
- OUTSOLE: Rubber with waffle traction pattern


text:
Open House | 4261 Georgia Shore Road
Open House! 4261 Georgia Shore Road, Georgia VT 05478 | $474,900
Sunday, July 1st from 12:00-2:00PM
Lovely Lake Champlain home with 60 feet of owned lakeshore and sandy beach plus dock and 2 moorings. Like new home offering many upgrades including gourmet kitchen with granite island, cherry cabinets and stainless appliances, wet bar in dining room with slider to wrap around deck, beautiful hardwood and ceramic tile floors, 1st floor laundry, master suite with private bath and lots of closet space plus attached screened porch, finished walkout basement features family/rec room, office, full bath and sliding glass doors to patio with hot tub. Perfect getaway for water lovers, enjoy gorgeous sunsets from every room in the house! Minutes to I-89 and just 20 minutes to Burlington.
Directions: I-89 North to Georgia exit 18, left onto Route 7, left onto Polly Hubbard Road, home at intersection of Polly Hubbard and Georgia Shore, see sign.
For further information regarding our Open Houses, please call (802) 488-3488. We hope to see you there!


text:
Our third quilt pattern in the Northwoods Big 'N Easy series features two eagles soaring above the pine trees. Measuring 61" square, Free As An Eagle uses flannel fabrics from the "Out of the Woods" fabric collection designed by Debbie Field. Filled with northwoods themed prints of animals & trees, these flannel fabrics help you to create a warm & wonderful applique quilt that showcases your love of the outdoors. Designed by Debbie Field
Item : GG750


text:
I know some filesystems present themselves through Fuse and I was wondering about the pros and cons to this approach.
I'm not positive if you mean real, on-disk filesystems or any filesystem. I've never seen a normal filesystem use FUSE, although I suppose it's possible; the main benefit of FUSE is it lets you present something to applications (or the user) that looks like a filesystem, but really just calls functions within your application when the user tries to do things like list the files in a directory or create a new file. Plan9 is well known for trying to make everything accessible through the filesystem, and the
For example, here's a screenshot of a (very featureless) FUSE filesystem that gives access to SE site data:
Naturally none of those files actually exist; when
Unix filesystems are traditionally implemented in the kernel. FUSE allows filesystems to be implemented by a user program.
In-kernel filesystems are better suited for main filesystems for programs and data:
FUSE filesystems have other advantages, mostly revolving around their flexibility:
FUSE isn't really a file system per se but code that allows file systems to be implemented as processes instead of kernel modules.
One of the most useful benefit of FUSE is to allow GPL code to "mix" with non GPL one. For example, Gnu/Linux and ZFS http://zfs-fuse.net/ or NTFS-3G on many OSes like OpenSolaris and *BSD http://www.tuxera.com/community/ntfs-3g-download/
The main drawback is the performance impact compared to native (kernel) drivers.


text:
Hybrid View
30 Jan 2013 10:57 AM #1
Unanswered: Lists in a scrollable Container
I'm trying to display two lists stacked vertically in a scrollable container. The lists should display all their items, and the container should scroll if necessary to allow the user to see all of both lists. The lists do not display at all. The container uses a 'vbox' layout and is vertically scrollable. I've tried a number of increasingly desperate approaches. The only thing that displays the lists is giving them a flex, but that is not what I want. Sample code below.
Layout is a constant source of frustration with ST2. The default seems to be to not show something, or set the height or width to zero, unless things are set up just right. I assume that the emphasis on explicit metrics is due to the device displays not being resizeable, but defaulting to 'auto' would be much more useful, at least in development. Part of the frustration is that it would be trivial to do what I want without the framework.
I'll try combining the lists and using grouping, though that's not really what I wanted either.
Ext.application({ name: 'Test', requires: [ 'Ext.data.Store', 'Ext.dataview.List' ], launch: function () { Ext.define('City', { extend: 'Ext.data.Model', config: { fields: [{ name: 'city', type: 'string' }] } }); Ext.create('Ext.data.Store', { storeId: 'CityStore', model: 'City', data: [ { city: 'Topeka' }, { city: 'Buffalo' }, { city: 'Sacramento' }, { city: 'Springfield' }, { city: 'Houston' }, { city: 'Akron' }, { city: 'Toledo' }, { city: 'Frankfort' }, { city: 'Buford' } ] }); Ext.define('State', { extend: 'Ext.data.Model', config: { fields: [{ name: 'state', type: 'string' }] } }); Ext.create('Ext.data.Store', { storeId: 'StateStore', model: 'State', data: [ { state: 'Kansas' }, { state: 'New York' }, { state: 'California' }, { state: 'Ohio' }, { state: 'Texas' }, { state: 'Ohio' }, { state: 'Ohio' }, { state: 'Kentucky' }, { state: 'South Carolina' } ] }); Ext.Viewport.add(Ext.create('Ext.Container', { fullscreen: true, layout: 'hbox', items: [ { xtype: 'container', layout: 'vbox', scrollable: { direction: 'vertical' }, width: '30%', items: [ { xtype: 'list', // flex: 1, itemTpl: '{city}', store: 'CityStore' }, { xtype: 'list', // flex: 1, itemTpl: '{state}', store: 'StateStore' } ] }, { xtype: 'component', width: '70%', html: 'some other stuff' } ] })); } });
1 Feb 2013 8:22 AM #2
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If you are using ST 2.1 then the lists are always going to be individually scrollable but need a height to show so you need the flex. If you want the lists not to be scrollable and only the container you will need to use dataview instead of list but the style will be up to you.Mitchell Simoens @LikelyMitch
Sencha Inc, Senior Software Engineer
Check out my GitHub, lots of nice things for Ext JS 4 and Sencha Touch 2
Think my support is good? Get more personalized support via a support subscription. https://www.sencha.com/store/
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When posting code, please use BBCode's CODE tags.
1 Feb 2013 9:53 AM #3
Thanks for the response. I didn't think to try Dataview. Instead, I went with a single grouped list, which works reasonably well for what I'm trying to do. Since it's a NestedList, I had to do a little work to get grouping to work, but it wasn't too hard.
Layout (the lack thereof) is probably the most common source of frustration for me with ST, especially the fact that it's so easy to not get something laid out at all. I've seen that happen both by getting zero height or width, and by the JS execution thread simply falling off without creating the DOM. I'd rather see a bad layout than none at all if I've gotten something wrong. Also, it seems like defaulting to 'auto' height for anything in a scrollable container would help. In that case, I want the content to drive the sizing.


text: River High School officials stated that the school was placed on lock down for approximately one hour Tuesday morning. Officials didn't state the reason. However, unconfirmed reports through various sources believe that a student brought a gun to school. Said student was subsequently taken into custody. Stay with The Times Leader for the latest information.


text:
On Monday, Feb. 10, Robert E. Cooke, a creator of Head Start, the popular preschool program, passed away. Cooke, who was born in Attleboro (and passed away in Martha's Vineyard), recommended the creation of Head Start in 1965 while working for the Johnson Administration.
Over the last few years, funding for Head Start has been in turmoil, which lead to 2,015 Massachusetts' kids being shut out of the program this last fall.
As Dr. Cooke understood so well, early childhood education is a cost effective, proven way of getting kids a head start at an early age and gives every child a fair shot at success later on.
Studies on these programs indicate that their participants spend less time in jail, more time in school and cost the taxpayers less by needing programs like special education at a lower rate.
Yet some 60,000 children in Massachusetts don't have access. We should honor his legacy by making sure that every child in Massachusetts has access to a high-quality early education.
Jay Epstein
Massachusetts Fair Share
Location, ST | website.com


text:
You are here
The Cloudera Sessions - Denver: Your Inside Track to Big Data
Rethink Data - and rethink what your business can do.
In the morning we'll have a keynote presentation on the future of data management as well as presentations from Cloudera customers. After a catered lunch we invite you to select from three breakout sessions that address how to work with Hadoop from getting started through integration into your complex data infrastructure. We'll wrap up the day with a happy hour where all of our attendees and presenters can network and continue the conversation.
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