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Hello Wiihacks,
My name is MushokuHakai (Trent in Real Life), I am 21 years of age and currently Jobless. My fiancee is the one who is working at the moment and I decided to mod the Wii I got her to insure that the games she likes will not get damaged and break because of her Siblings.. So here I am, willing to learn and help the others here.
Honestly I was a little scared after I followed a Youtube guide and heard that this was taboo here lol.. I then (Without creating this Introduction Thread) created a help me thread and learned that Thankfully and I mean THANKFULLY.. I actually still somehow managed to follow the first part of the Soft mod ANY Wii Guide. This means I should be able to continue doing it correctly and not get the misses PO'ed at me xD Haha..
I honestly don't know what else to really post but I'd like to state when I learn the correct ways of doing this and if I don't brick my wii.... I'll happily give back to the community and help out in return. I am not the best reader and that is a downfall of mine which is why I panicked and tried using Youtube instead of these guides but I am going to read them as many times as needed. I have a Learning Disability (LD) which makes it harder to read but not impossible, I have a hard time retaining what I read... so please if I get a little annoying... Please forgive me lol.
What I have Currently:
Black Wii
Laptop and Desktop
SD Card 900mbs
USB Flashdrives 2 8gigs 1 32 gig
External USB Hard drive 1.5 TB (which I hope one day to use for my wii game library)
Anyways I thank everyone who has already helped me and the people in the future who are going to help me. I am so glad I found Wiihacks and the supportive/kind people here. This community is amazing and I am thankful to have stumbled into it, Thanks.
If you have any questions, feel free to ask them (if that is alright here)!
Welcome To
You Have Just Joined The Best Site For Your Wii Needs.
Here are The Forum Rules
Please read them and Do your best to follow them.
Now, let's get that Wii Modded.Below you will find the best Soft Mod Tutorial around.Follow it to a "T" and you will have everything running smoothly.
Here is the The Best Softmod guide around
MauiFrog's SoftMod Any Wii Guide
Yes! This guide is for all Wii's.
Here is The basic's about what you will be doing and what you will need to know, please read this as it will prove to be useful.
This is Bluphant's
Basic Introduction To Wii Hacking
Remember we have alot of material that can help you out,so please have a look at these Tutorials & Guides.
Here is a link to other useful Tutorials and Guides.
Recomended Faq's
Backing up your games can be done two ways.1.) Through your Usb Loaders. 2.)Through you computer using The Wii Game manager.
To Backup your games This program Will Be needed.
Peire's Wii Game Manager Guide
Please be aware that newer Wii's Do not play back up disc from the disc drive. Your only option will be to load from the Usb port.Usb Loading is recommeded as you will not have any lag and if your lazy like me,you won't have to get up to change the Disc.
Before you go out and spend money on a HDD for your Wii,make sure that it is on the Compatibility list.This will save you time and money.
For Compatibility For Hdd Please refer to the link below.
Favs Usb Compatibility List
Formatting your Hard drive is not hard.Read this Guide a couple of times and then proceed to format.You will be pleased with the out come.I recommend the fat32 guide ,because you have your HBC/Emulators run from your HDD and your Usb Loaders With out the need of having two partition's.
Now your need a way to Format you hard drive.I recommend Pob3008 Fat32 Guide.
Pob3008 Fat32 Guide
Now those games that give you problems loading like MW3, we have a Guide for that. This guide should get those troublesome games working.Please ask question's in that thread if you are unable to get them up and running.Somebody will get to your post as soon as possible.
For those Troublesome games,have a look Here.
Bmarlo's Ultimate List Of troublesome Games & Solutions
Blackscreens and Freezes can be caused by a number of things, Please take a look at the link below first before posting your problem as it might have already been asked and answered.
For Blackscreens & Freezes.Please refer to the link below.
Playerkp420 Blackscreens & Freezes-Causes And Solutions
Problem with music games? Not a problem.Look here.
Peire's The Ultimate Guide To Music And Dance Games
For Modchip User's Please Look Here.
Wii Modchips
More Useful Guides
ShadowSonic2 Ultimate WiiHacks Index
Ithian's WiiHacks Guides:The Auther Index
Bmarlo's Multi Mod Manager Guide
Bmarlo's Free Signature Giveaway 2.0
Thank You For Joining,
Donation's Are always Appreciated and it helps to keep Wiihacks.com up and running.


text:
FalstaffMon, December 9, 2013 - 7:30 PMMetropolitan Opera in New York , NY
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Strictly For Kids A - Mainstream Explorer 1 Preschool Corner Wave Loft w/ Beige Carpeting, Steps on Left, 94''h, 52''h platform
Product Description
Strictly For Kids Mainstream Explorer 1 Preschool Corner Wave Loft with Beige Carpeting, Steps on Left. This exciting loft is an elegant, dramatic addition to the learning environment. The design supports a full dramatic play set, computer table, science area or other activity center below and a quiet, soft, reading area above. The upper level includes a solid Birch panel on the left end, a Birch panel with a built in book display and a mirrored Birch panel on the back. The front includes Steps with 1-solid Birch panel with a lower handrail and 1-Birch panel with Lexan windows. The upper front includes 1-extra wide window panel with shutters. The right end includes an upper bubble panel with a shutter ring around the perimeter. The lower level is open to allow for maximum visibility while extending the activity area. Both the shutter & the shutter style ring include #4806 Illawarra Brush (red) laminate. (Contact us for a custom laminate color). Very rugged construction of solid maple, Baltic Birch plywood, clear unbreakable Lexan Windows, 3-Coats of marine grade finish and beige carpeting on the deck and steps. It is designed for placement in the back/left corner of a room, with excellent visibility throughout. Measures 7'3'' wide x 9' deep x 94'' high, 52''h platform, 49''h head clearance. Assembles easily within approximately 60 to 90 minutes. Includes 1-Allen wrench, 1-Allen bit, LocTite and hardware. Required tools include 1-cordless drill (optional), 1-standard screwdriver, 1-ratchet with a 7/16'' socket, and 1-Crescent wrench. Lifetime Warranty.
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Mainstream Quality features mainly Baltic Birch plywood. Solid maple on the legs of many products such as tables and lofts are used. There are no pressboard, fiberboard, pegboard, corrugated plastic, masonite or inferior, low grade materials. Joints are attached using dado, glue and clamps to ensure wood bonding, joint stability and durability. Furniture brads, screws, bolts and/or dowels are used to ensure safety and durability. All corners are masterfully sanded and rounded. At least 3 coats of Ultra Gloss finish is used - hand sanded between coats. This results in thick, luxurious, extremely tough and scratch resistant surface. The Mainstream is backed by the best-in-the-business Out of the Box Lifetime Guarantee.
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Strictly For Kids is located in Tacoma, WA. It employs a cadre of master woodworkers who consult with teachers and other child specialists in designing child-centric, developmentally-appropriate, and exceptionally-safe classroom furniture and playground equipment.


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This came up in a discussion with a friend, and I found myself hard-pressed to think up an any good arguments. What benefits do weak typing confer?
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The problem with this kind of discussion is simply that the terms "weak typing" and "strong typing" are undefined, unlike for example the terms "static typing", "dynamic typing", "explicit typing", "implicit typing", "duck typing", "structural typing" or "nominal typing". Heck, even the terms "manifest typing" and "latent typing", which are still open areas of research and discussion are probably better defined.
So, until your friend provides a definition of the term "weak typing" that is stable enough to serve as the basis of a discussion, it doesn't even make sense to answer this question.
Unfortunately, apart from Nick's answer, nobody of the answerers bothered to provide their definition either, and you can see the confusion that generates in some of the comments. It's hard to tell, since nobody actually provides their definitions, but I think I count at least three different ones, just on this very page.
Some of the more commonly used definitions are (and yes, I know that pretty much none of them makes any sense, but those are the definitions I've seen people actually use):
The three definitions that seem to be used most widely, however, are
Unless everybody agrees on a definition of what "weak typing" even is, it doesn't even make sense to think about what its advantages might be. Advantages of what? Even worse, if there is no definition at all, then everybody can just shift their definitions to fit their arguments, and every discussion is pretty much guaranteed to devolve into a flamewar.
I myself have personally changed my own definition several times over the years and have now reached the point where I don't even consider the terms useful any more. I also used to think that weak typing (in its various definitions) has a place in shell scripting, but whenever I have to solve the same problem in Bash and PowerShell, I am painfully reminded how wrong I was.
Remember there are two major concepts that are commonly confused:
Dynamic typing
The advantages here are often dismissed as just for "new" programmers, but can also be convenient for any programmer:
Less code in any case where you'd otherwise have to cast or assign a new value:
Loose or weak typing
Both definitions are from http://en.wikipedia.org/wiki/Type_system. It said it better than I could.
The main argument for weak typing is one of performance. (this is to answer the OPs question as stated). There's a lot of good discussion about dynamic vs. static, implicit vs. explicit. etc.
C is the most famous weakly typed language, and it does not perform any run time checking or compile time checking of the variables type. In essence you can cast a
C programming is pretty close to the way you would do things with assembly, so there are times where you only care about an address. It's not uncommon to cast or pass a
While run-time type checking doesn't have an extraordinary bit of overhead, there are times when it is just enough to cause a critical section to be too slow. I'm thinking mostly about embedded programming and real time systems in this case.
That said, in most cases having a strong type system that is either compile time checked or runtime checked helps more often than it hurts.
Weak typing is typically easier for newbies to grasp, for instance in things like excel,javascript and vbscript. You also trade some development speed for potential errors.
Good article on the subject: Strong typing vs Strong testing
How much does it cost for a month to hire average developer? Probably around $2000-$10000 /month.
State of the art server = $50-$100/month. So who cares if the code will run slower when you will be able to write much more in much less time?
Strong typing is incompatible with rapid changes and tight schedules.
You should get on the web sometimes :) SQL, JS, PHP, XML, HTML, perl... all weak typing.
Besides... checking the typing, freeing objects, etc? That's monkey coding - and to be honest you need that only on the clientside, when you write some big app used by thousands of people. Otherwise... let the compiler do this for you. And you can always code some very small part in C when you need speed...
protected by gnat Jan 2 '15 at 15:31
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GROESBECK (November 14, 2012)--Just minutes after the resident left for work Wednesday morning a travel trailer in Groesbeck went up in flames.
Firefighters from Groesbeck and Mexia were sent just after 8 a.m. to a trailer park at 815 Gala Street where neighbors reported smoke coming from a travel trailer.
Mexia Fire Chief Clayton Shivers said when the first units arrived they found the front portion of the travel trailer engulfed in flames.
He said by the time the fire was out the travel trailer was a total loss, more than 50-percent destroyed.
Shivers said reports from neighbors indicated the resident of the trailer had left for work just a few minutes before they noticed the fire.


text:
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This might sound a little bit silly, but I'm 17 and I've never built a LEGO toy, so I was looking for a first one, to see what it's about. What sets would you recommend I should look at, that are complex enough for someone my age not to get bored? I wouldn't really get an NXT, because I don't want to program a robot, I just want to build something, and I think an Arduino would be cheaper and more complex. Bionicle and Architecture seem interesting, but Technic looks like the most complex of them all. So... what sets should I look at?
You're probably the only one who can answer that question, but here are a few thoughts anyway.
If you're interested in mechanic complexity and how machines work, Technic is indeed a good way to go. And as you hint, it can evolve into robotics, whether with a NXT or with anything else you fancy.
If you're after building complexity, I wouldn't recommend the architecture sets. The few I build weren't very challenging, and I find their price a bit on the heavy side. The bigger ones (21005 - Fallingwater or 21010 - Robie House may be more challenging, though.
However, sets with a high number of parts will usually mean the build is more complex. For example, 10214 - Tower Bridge has 4287 parts, and if you compare its price with the 2276-parts Architecture Robie House, you'll find it much more interesting.
Similarly, the various modular buildings also have high parts counts and are fun to build and display afterwards; plus, they go well together when you get the chance to have more than one.
As an aside, notice the "display" aspect I mention is important too - what do you want to do with the set you'll end up buying? If you're after replay value (creating new things constantly, the Creator theme has great sets with good play value, which are reasonably priced.
On the other hand, if you're concerned about your set keeping some value, or if you're a fan, license sets may be a good choice, especially Star Wars which also has some very big and complex sets.
Last, keep in mind LEGO also give age ranges for its sets. They're estimates, but a set marked 16+ is likely to be more challenging to you, so you'll want to look for these. You can easily browse the sets by age on the online LEGO shop, and even set limits for price and number of parts.
In any case, whatever you end up buying, don't hesitate to come back and share your own experience.
It's an interesting question.
As Joubarc stated there are multiple approaches here. But from my personal experience I would recommend a graduated approach into the Lego Technic.
You should start with the sets on this page to see it you can find any kind of interest and to ensure you are not simply discouraged by the Lego Technic models.
If you enjoyed the simplest models at least a bit, you shouldn't stop until you have built the most challenging ones. The reward in completing and discovering them is way higher. To me the most enjoyable model was the 8880 Super Car replaced by the more modern 8070 Super Car. Although the new 9397 Logging Truck seems to beat it when it comes to complexity and functions.
But first you should try some simpler and yet enjoyable models. I know people who like the racing cars more than anything else. I like anything with good and interesting parts/mechanisms. If you like the construction vehicles more than the cars you will find a few good sets. The 8043 Motorized Excavator being the coolest construction themed set for me.
Architecture set - White House. This is the first lego I ever built (got as a gift from wife). Loved it. Right amount of pieces, right amount of time - ~3-4 hours. Enjoyable time well spent. Recently disassembled with help of a brick tool, packaged it up and sent it to my brother so he could enjoy as well - he was a lego kid, I missed out on that when I was a kid.


text: Here it is guys, the moment you have all been waiting for. The big surprise is a tutorial on "how to draw chibi Mordecai", step by step. I can't believe that no one has ever asked me to make a lesson on these two figures from one of the funniest shows on TV today. Chibi Mordecai is not going to be all that hard to replicate and finish. Since he is super-duper small, and cute, drawing Mordecai in this form is going to be a snap. I hope you are happy with my surprise; I worked hard on this idea, so enjoy learning to "draw chibi Mordecai". Like I always say, I shall return because I still have that last lesson to submit. Adios mi amigos, and peace out!


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Blog Archives
ALCS 2012: Can I get a replay?
I know I've been giving Robinson Cano a hard time since the playoffs began, but the umpires seem to really hate him this post season.
Whew – those are some terrible calls, and Cano was involved in both them. Coincidence? Perhaps. More to the point, I love that MLB moved aggressively to add the second wild card team but just can't seem to adapt instant replay, which is even funnier because they moved fast on something they should have moved slowly on and they can't seem to move fast enough on something with the word 'instant' in it's name. It boggles the mind. They have the tools, they have the technology… but they'll be fucked if they're going to use it.


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Something I have just noticed actually. Talk about an incentive to win games.
Interesting, never seen a league before where prize money is paid out for winning each individual game - the Turkish game must have progressed in recent years because in my save in 2015 the prize money for a win is only £238k
Our last transfers of the Summer window
Transfer(s) - In
Ibrahim San - £5m - Home grown and well worth it. A very solid looking full back.
Transfer(s) - Out
Had to be sold in all honesty. A very good player, but approaching 30 and on high wages. It was the right decision.
awesome that you moved to galatasaray. Never seen anyone doing a journyman career with that team.
Great prize money! Will definitely pay for more than a fw players depending on how far you're able to go.
SRL88's Career - February 2029 - England
World Cup Qualifiers
Two good performances give us maximum points from our two games. We were really on song and were heading for top spot in the group but with moments remaining, the Czech's grabbed themselves two goals to hang onto top spot.
With the fixtures remaining, I fully expect us to have to go through the play-off's.
Last edited by SRL88; 16-05-2012 at 22:38.
Nice earner that league.
SRL88's Career - September 2029 - Galatasaray SK
Super Lig
I really couldnt have asked for a better start to life at Galatasaray really. We started the season with a fine 2-1 win over the leagu holders and our biggest rivals Fenerbache got us off to a fantastic start. We then put in a fantastic display against Trabzonspor to win 3-1. Ths was followed up by a fine 5-1 win and then probably one of the best wins of my career. We went down to 10 men against Dardanelspor when the score was 0-0 before falling behind. What followed was amazing. We came from a goal down to score a wonderful 4-1 win with 10 men. A comfortable 3-0 win followed before we were made to battle for a 1-1 draw, but this was still an excellent start to the season.
September 2029 - Continued
Champions League
So gutting. We were just say the better team, but we conceded with literally the last kick of the game. Still, 5 games to go so I am still confident.
Last edited by SRL88; 13-05-2012 at 22:13.
Truely deserved. Excellent opening month from our captain.
You got a bit of prize money already.
And good Korean striker you got from his performances in the league and in Europe.
So that's why Galatasaray always end up one of the richest clubs in the game...
Could you post a former winner of turkish league pic? :P
Great start to the campaign
Lol looks about right fener gala fener winning the league over and over again.
and woah kim sang woo got some awesome mental and physical skills.
Sang Woo looks amazing attribute wise.
And hopefully Fenerbahce doesn't win another title in a long time.
SRL88's Career - October 2029 - England
World Cup Qualifying
A little frustrating but there wasnt much that we really could have done as the Czech Republic won both of their games. Sadly for us, we will have to settle for the Play-Off's.
World Cup Play-Off Draw
Could have been worse.....a lot worse in fact. Im really pleased that we avoided Spain and Holland and I think we should be more than able to dispatch Serbia.
Last edited by SRL88; 14-05-2012 at 21:31.
Wow you should be really happy with Serbia. Denmark, Holland and Spain would be the worse teams to play against.
But who knows maybe Serbia is a good team in 2029. Good luck
Great start in Galatasaray. Not so good with England, but I guess playing Serbia is not that bad.
World Cup qualification is always difficult no matter who you are. Qualifying by playoffs still get you in
Well, at least you avoided Spain and Holland. Great start to life with Galatasaray, Sang-Woo looks class!
Serbia should be managable.
SRL88's Career - October 2029 - Galatasaray SK
Super Lig
The most possible perfect month for us which got off to a great start with a 3-0 win over my former side Kirklarelispor. We followed this up with two fine 2-0 wins away from home before dispatching BUGSAS at home to go through the entire month having won every game without conceding with the gap at the top being 6pts.
October 2029 - Continued
Champions League
Well with three games remaining we still have a chance of qualification. We beat German side OH 2-1 at home before a trip to Germany. I wasnt expecting anything from a game against a side who had won the league 13 seasons in a row and have also been in the Champions League Final for 6 of the last 7 seasons.
Our remaining fixtures are now Bayern (h), Rangers (h) and OH (a). Rangers face OH (h), Us (a), Bayern (h) and OH have Rangers (a), Bayern (a) and Us (h).
Last edited by SRL88; 15-05-2012 at 21:12.
Fantastic start in Galatasaray. KUTGW!
Im on another mission to make this club's facilities amongst the best in the world .
Great start to the campaign so far!
Wow at thats champions league groupe. Looks like anyone will be able to go trough
I think you might be a bit better than the rest of the teams in the league
Woah!! Now I have a decision. Forget about budgets etc, but this is the one German club I want to manage and it is one of my targets to manage them in my career. I have really grown to love this club over the last few years in real life so I really have a tough decision on my hands.
I have been at Galatasaray for little over 4 months but dont know whether to leave or not already. Im enjoying my time in Turkey, but is Hoffenheim to good for me to turn down or shall I hold out to manage them later on in my career?
If a club close to your heart approaches you, you take it. That offer may not materialise again for a very long time, if at all.
I agree. If it's a club that you aim to manage at some stage in this career, it could be a while before the offer comes up again. Take it
I agree with the others, take the chance while it's there.
For me, 4 months would always be too soon to go.
Really enjoyed catching up on this career and the new chapter at Galatasaray. They are a team close to my heart so my choice would be to stay with them. However, as Daz and Raware say, if you don't take the Hoffenhiem job now, you may never get the chance again...
But if you take the Hoffeinheim job you might not be able to give Galatasaray their best season ever
great career, enjoyed following your progress so far. I say take the Hoffenhiem job.
Reject it. I rejected TFC twice in the same save before to stay at my clubs.
I like GS to the point where I will advise you to stay.
Stay with Galatasaray, build something special with them.
Can you delay it to the end of the season ? Anywayz your doing brilliantly with Galatasaray
Go to Hoffenheim. You've always said in the GPTG thread you wanted it. Go, Go, Go !!!!!!!!!
I was just about to ask if you could delay it until the end of the season. Personally I would stay with Galatasary but I think you would enjoy it more moving to Hoffenheim.
Destination Hoffenheim! Galatasaray will miss you, but you just have to do it. It's a journeyman career, some trips are short, some are longer. Turkey was apparently short one.
I would say Hoffenheim as well If a club dear to your heart comes calling, its kismet.
So I have turned down the opportunity to manage Hoffenheim. In the end I just couldnt do it.
I have been at Galatasaray for less than half a year and I didnt think it was right to leave them in the lurch, even if it was for a club I want to join. I have decided that I will see out the season in Turkey and then make my next decision from there.
Wow Hoffenheim! Gotta go boss, I've got a great save going with Newcastle, but with KK going today it makes me wanna go back to my Liverpool save to save them! If Hoffenheim is your club go for it!
BTW have had a re-read through the thread, saw that Portsmouth had dropped like a stone early on it your save. Any sign of a white knight coming into save them???
Hope staying pays off.
Regarding Pompey, following their relegation to the BSS in 2021/22, they spent a few seasons there, finally getting promoted in 2025/26. This was followed by yet another promotion the following season and they have spent the last 2 seasons in League 2.
SRL88's Career - November 2029 - England
World Cup Qualifying Play-Off's
Without a doubt one of the greatest comebacks in football. We were woeful in the first leg and despite matching Serbia for efforts on goal we were never really in the game. They dominated posession and deserved their win. I honestly dont know what to say about the second leg except wow!!!! A brilliant performance somehow resulted in a 6-0 win as we qualified for the World Cup.
Longstaff Quits England
In what is quite possibly one of the biggest shocks in recent history, Steven Longstaff stepped down as the Manger of the England National Football Team today after guiding the nation to the 2030 FIFA World Cup. In one of the greatest comebacks in football history, England came back from a 4-0 defeat at the hands of Serbia and somehow pulled off an amazing 6-0 win to book their place in Italy next year.
Following the game Longstaff described the moment as one of his greatest achievements in football, but a mere 24 hours later, having qualified for the World Cup, England find themselves without a Manager heading into the biggest tournament in world football. At a press conference yesterday in London, Steven Longstaff said "despite guiding my home nation to the World Cup next year, I have made my feelings known to The FA that I no longer wish to continue as the Manager of the England National Team". The FA have made their feelings known that they werent pleased with the teams failure to automatically qualify for the World Cup, but having qualified via the Play-Off's they were set allow Longstaff the World Cup to prove he was the man for the job.
Longstaff added, "When I resigned as Manager of Liverpool Football Club at the end of last season I said that I wanted to solely focus on one job, but after receiving an offer from Galatasaray and after speaking to my family I realised that I wanted to step back into club management. Now, having qualifed for the World Cup and after facing immense pressure from the fans, the media and also The FA I feel that I am no longer able to continue in my role as England Manager. I feel that I have achieved my original target of qualifying for the World Cup, but that obviously wasnt enough. After acheiving what I have in the game during my managerial career I dont feel that I have anything to prove to anyone, but others clearly feel different. I now want to focus my full attention on the rest of the season in Turkey without any other distractions and I wish whoever my replacement is the best of luck".
Following this statement, Longstaff abruptly left the room and left FA Headquaters for the last time as The FA once again start the process of finding a new Manager.
Have just caught up on your thread again, 6 pages of thrilling reading since I last looked! Congratulations with Liverpool, hope they can continue what is now a tradition for them.
Interesting move back to Turkey, at least you already have a feel for the footballing atmosphere there from previous experience. Completely agree with your Hoffenheim decision, I think uprooting your family again and moving could have detrimental effect and certainly put a strain on your marriage, not to mention moving kids from schools especially one country to another. You expect loyalty from players, why shouldn't they expect loyalty from you
With regards England, you were quite right to speak your mind. Qualification is qualification after all whichever way you look at it. The FA don't deserve your managerial expertise and I feel they may come out with a statement in the near future regretting the way they treated such a bright young manager.
Good luck with the rest of the season, I feel you can make GS a dominant force on the European scene. Looking forward to reading much more.
SRL88's Career - November 2029 - Galatasaray SK
Super Lig
Another unbeaten month for us which see's us remain clear at the top of the table. We started with a frustrating draw away from home. I made numerous changes to accomodate for Eurupe and we werent quite at the races. A solid 2-0 home win followed before a very annoying 2-2 draw against bottom of the table Goztepe. We twice went in from against them only to be pegged back. A late penalty gave them a point. A very nice home win rounded off the month in fine fashion.
November 2029 - Continued
Champions League
Two fantastic win's in Europe see us qualify from the group with a game to spare. We put ourselves well and truely in pole position with a brilliant 4-1 win over Bayern. The decisive game which saw us qualify from the group was a brilliant 5-1 over Rangers.
Last edited by SRL88; 17-05-2012 at 00:00.
That took balls to step down from England as you did, but it was a good decision.
Great read. Only took me 2hours.
A couple of tough job decisions there, but I think it was for the best. I don't think I could leave a club so soon either Still looking great with Galatasaray this season, hopefully the Champions League draw is kind to you!
I hope my Milan side were watching the Serbia game
Hello Ladies & Gentleman
Just to let you all know that tomorrow I am going on holiday for 2 weeks so I wont be able to continue this fantastic save until I get back. I am hoping that, depending on how much I play tonight that I might be able to get a couple more updates on here for you fine people to read. I get back home in the early hours of June 1st so it will be sometime from then on that I will let you know that I am back.
I really hope that I can get a few updates on tonight, but if I dont then you know why. Heck, I might even be unfortunate enough to bump into TomTuck's ugly mug considering we are staying 10mins away from each other. Im sure I will know that guy if I saw him and vise versa.
Oh Well see you tonight and in June.
I'm assuming this is a scouting mission of Europe that you are going on?
Going well in Turkey! Good decision to stay, IMO
Enjoy your holidays! After the English decision, I can understand the need to just get away for a bit. Put the assistant in charge in Turkey and hit the beach
Sad that you left england but well done mate in that great comeback!
SRL88's Career - December 2029 - Galatasaray SK
Super Lig
We enter the winter break in a very comanding position. We managed to fight ourselves to a 3-3 draw against Bucaspor with 10 men which really pleased me. What followed though were two fantastic performances and results. In the two Istanbul Derbies we put in two brilliant displays. An amazing 7-0 win over Besiktas sent us into a big tie against Fenerbahce. Despite falling behind, we didnt allow our heads to drop. We came back to lead 2-1 before being pegged back. However, an injury time goal gave us a massive 3 points as we beat our biggest rivals 3-2.
December 2029 - Continued
Champions League
Thank you Rangers . We done our job in Belgium with a very assured display and a 2-0 win, but Rangers have done us a massive favour. With Bayern failing to win we have managed to top our group. This fantastic achievement has set up a tough, but we very winnable tie against Sampdoria in the First Knockout Round.
Last edited by SRL88; 17-05-2012 at 21:55.
Top of the league in December, well done. Keep it up
Also well done on getting through the group stages of the CL.
Looking good going into your holiday. Sampdoria should be beatable.
Perfect season in the league?
First off,congrats on surpassing Man Utd's title haul and well done on making a brilliant start with Galatasaray.Good turn around with the England-Serbia game and nice to see you leave on your on own terms then getting sacked
Wow, you miss a little, you miss alot! Great end to your long stay at Liverpool - achieving what you set out to do must have been very satisfying.
However, you did your best to knob it up with England, and I feel it was right for you to quit.
Good luck with Galatasary, can't wait for the updates once you're back from your holibobs.
I couldnt have wished for a better start with Galatasaraty to be fair and I am glad I stepped down from the England job because the pressure I felt was high.
Yeah reaching my target was very satisfying and I glad I left on a high. I do miss Chris Ord though.
I nearly screwed things right up with England. I still put it down to the qualifty of the regens on the game because they are pretty crap.
Yes I have posted....but I am not back off my holiday just yet, which means yes, I am using a computer abroad (but with the intention of checking my bank account - I couldnt resist temptation).
I get home late tomorrow night so I will be getting back into the game from then on .
Will you go back to Liverpool if Man U takes the record back?
Im back home now so its time to load up FM .
Just agreed to sign these three on pre-contracts and they will join at the end of the season. They all class as home grown so that will help with the Turkish rules in the league.
Winter break has you in a commanding position! Congrats


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I an wondering if there are non-homeomorphic spaces $X$ and $Y$ such that $X^2$ is homeomorphic to $Y^2$.
Here is an extract from MR0562824 (81d:54005), Trnková, V. Homeomorphisms of products of spaces. (Russian) Uspekhi Mat. Nauk 34 (1979), no. 6(210), 124–138:
S. Ulam raised the following question in 1933: Is there a space $X$ which has nonhomeomorphic square roots, i.e., $X\cong A\times A\cong B\times B$ for some nonhomeomorphic $A,B$? This problem was solved by R. H. Fox in 1947: he constructed two nonhomeomorphic four-dimensional manifolds $A$ and $B$ such that $A\times A\cong B\times B$.
upd: The reference is Fox, R. H. On a problem of S. Ulam concerning Cartesian products. Fund. Math. 34, (1947). 278–287.
The answer to Ulam's question for 3-manifolds is positive as well, see Glimm, James Two Cartesian products which are Euclidean spaces. Bull. Soc. Math. France 88 1960 131–135.
The answer for 2-polyhedra is negative, see W. Rosicki, "On a problem of S. Ulam concerning Cartesian squares of 2-dimensional polyhedra.", Fund. Math. 127 (1987), no. 2, 101–125. This paper also gives the following elementary example:
Take $A$ to be the disjoint union of the Hilbert cube and $\mathbb{N}$ and $B$ to be the disjoint union of two copies of the HIlbert cube and $\mathbb{N}$. Then both $A^2$ and $B^2$ are homeomorphic to the disjoint union of a countable family of Hilbert cubes and $\mathbb{N}$.
Finally, in this example one can replace the Hilbert cube by any space homeomorphic to its square and not homeomorphic to two copies of itself, e.g., by $\left\{1/n\mid n\in\mathbb{Z}_{>0} \right\}\cup\{0\}$.
Yes. Let $M$ be the Whitehead Manifold, which has the property that $M \not\cong \mathbb{R}^3$, but $M\times\mathbb{R}^3 \cong \mathbb{R}^6$. (In fact $M\times\mathbb{R} \cong \mathbb{R}^4$.) Let $$ X \;=\; \mathbb{R}^3 \:\uplus\: M \:\uplus\: M \:\uplus\: M \:\uplus\: M \:\uplus\: \cdots $$ and $$ Y \;=\; \mathbb{R}^3 \:\uplus\: \mathbb{R}^3 \:\uplus\: M \:\uplus\: M \:\uplus\: M \:\uplus\: \cdots\text{,} $$ where $\uplus$ denotes the disjoint union of topological spaces. Then $X$ and $Y$ are not homeomorphic, but $$ X^2 \;\cong\; Y^2 \;\cong\; (\mathbb{R}^6 \:\uplus\: \mathbb{R}^6 \:\uplus\: \cdots) \:\uplus\: (M^2 \:\uplus\: M^2 \:\uplus\: \cdots). $$


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Miss TDP Handdrawn-Round Six! - 11-22-2009, 06:17 PM
Welcome to the first ever Miss TDP competition! Before continuing to the theme for round six, we ask that all members read the following rules and procedures if they are competing.
The public has decided and we now must say goodbye to competitor Silent_Wolf. Congrats to her for working so hard! The following members are still competing in this competition and are the only ones allowed to post here:
THIS IS NOT A DISCUSSION THREAD NOR THE PLACE TO SUBMIT DOLLMAKER ENTRIES! Before you post here, I suggest you stop. All non-entry posts will be deleted. If you have questions, direct them to Silver_Wolf_Kitty. If you want to discuss the contest, the official Miss TDP clique(found here) is suggested.
1. Character. When entering Miss TDP, you need to enter with one character and stay with it the entire time. This means that your dolls hair, eye, and skin colour must remain the same throughout, unless otherwise stated in the round theme.
2. Base. You must use the same base set throughout, so pick one with a variety of poses. This base should also be medium in size for handdrawn dollers (comparable in size to the "Moe" bases here: DHF : Doll on the Hill Factory). Dollmaker users should use the shuni style base.
3. Theft. No stealing the work of another. This applies to both handdrawn and dollmaker participants, so do not submit a doll that someone else made or, for handdrawn dollers, mix and match pieces of completed dolls that are not your own. All work should be original and failure to comply will result in disqualification.
4. Props. Props and backgrounds are encouraged, but should not be massive. We will ask too large of entries to reduce their size, so be reasonable.
5. Transparency. We ask that all dolls have transparent background and is a GIF file. If you dont know how to do this, see the following thread: How to Make Backgrounds Transparent
6. Forbidden. Sexually explicit, nudity(artistic nudity must be okayed first by Silver_Wolf_Kitty), or overly bloody dolls are forbidden. Entering one could result in disqualification.
7. Theme. Every doll should relate to the theme. While we encourage creativity, failure to keep with the theme can get you eliminated automatically that round.
8. Judges. No one is allowed to use friendship or promises to sway a judges decision. Threats, bribery, and attempts to interfere or discover the judges decisions in anyway will result in disqualification. Arguing with the judges can result in an automatic elimination.
9. Competing. You can only submit one entry for each cometition, so choose wisely. The rules are being changed to allow crossover, but we ask that handdrawn dollers stick to the dollmakers if they are inclined to compete in that arena.
10. Animation. Animation is forbidden in the competition. We understand that many users like glitter, blinking, etc, but it takes away from the creativity and creates an unequal playing field for those who cant animate.
The audition round procedures are no longer in place, these are the procedures that will be followed in the future.
1. Participants enter a doll every two weeks in the set thread. They may enter it sooner, however further edits are not allowed after the doll is entered. No matter what, the two weeks are a guaranteed time slot(unless all entries are received before it).
2. Any participants who fail to meet this deadline will be eliminated. Deadlines are not being extended for anyone, so do not ask. Special extensions may be asked in the event of a long trip or medical/family emergency, but you must contact Silver_Wolf_Kitty immediately if this occurs.
3. After two weeks(or when all dolls are entered), the judges will then provide critique on each entry and select a bottom two for the round.
4. Several days are given for voting on who should stay. Voting will be a public affair, but you shouldnt worry about hurting feelings. All you have to do is post in the voting thread with the name of the participant who you think should stay in the competition. You may provide an explanation, but that is up to you.
5. Votes are counted and the bottom participant is eliminated, then the next round begins.
The theme for round six is "Color Splash". For those who don't know what it is, here are some examples:
Photobucket | color splash Pictures, color splash Images, color splash Photos
What you have to do this round is do a monochromatic doll--with a twist. You are allowed to select one part of the doll to be colored. The rest, including hair, eyes, and skin, must be in black and white! Here is a recommended list of items to include with your doll(not all need to be included, this is simply a guideline for things we would love to see!):
Stripy stockings
Hair band
High heeled shoes
When your doll is ready, we ask participants to post their handdrawn doll in this thread. Round five will close the evening of December 6th! After that, the judges will submit their critiques and then public voting of the bottom two for the round will begin. After that will come the finale!
Av & Sig Credit: Me
Character: Mandy
Items Included: Headband, belt, striped socks, high-heeled shoes, pet, background (don't know it it counts, since it's geometric and not detailed, but I'll mention it anyway. :P).
Base: nicolabear on deviantART
I really liked this round's concept. I love colour-splash art. Hopefully it is okay that I have both the eye and the belt in colour, since they are the same colour and relatively small items.
Hope this doll will get me to the finals! =D
Judges' Critiques
Very nice! The white outline is a nice added detail. I love the cat, and the striped socks and shoes reminds me of the Wicked Witch of the East (which is a good thing for me since I love the Oz! The Wizard of Oz!!) Overall, fanatastic job!
I think this is a really cute doll. You chose a nice colour to use for your splash and it certainly fits well with the black and white. Adding a white border was a smart choice, it certainly helped your doll pop better against the background. In some portions of your doll though your outlining appears chunky, particularly on the chest. I'm not sure if this was intended to be a thicker banding, but if it was, it would've helped to shade it a bit. Also, I think the shading on your more visible glove could've been fixed a bit. Right now, it appears more dithered with nothing in between each color than anything else. A little tweaking and it would be up to your usual level. Regardless, your doll is my favorite this week. It was simple, chic, and you used the splash tastefully.
Character: Ashley
Items Included: Stripy Stockings, Hat, Belt, Background
Base: DHF
Judges' Critiques
Its plain and simple compared to the others, which is very nice, but it is a bit of a disadvantage. The jacket kind of blends into the background, but I can still tell what it is. I like the orange scarf but with everything else being so simple, I think it should have been a bit more extravagent. Overall, it is a very nice job.
I really like your concept of her popping out of this film noir sort of world. Its almost like as she moves more into ours, she would gain more and more color. I think your concept is the most unique in how you took the color splash and applied it to the character as well. I also think using orange was a bold choice since its such an underappreciated color. I think it would've come off a bit better though with a slightly more diversified palette because right now the shades tend to blend together into one. I agree with singer that your jacket tends to blend into the background, which could've been fixed with a slightly lighter shade of gray for the sky. Your skirt's shading is definately off and could've used more work. Overall, way to make me fall in love with your concept!
Character: Gabriel
Items included: Background, Jewelled hairband & Gloves.
Base:GigideMortimer on deviantART
Phew...Finally finished her, I started her really late and only just finished, The Hair, Background & Mask took forever to make but I am really happy with the outcome of the whole doll, I would have liked to change the skin & eye colour to look more like Gabriel's own colour but it wasnt allowed so hopefully she still looks a little like her.
Gabriel is at a Masquerade ball, nobody knows who she is and she is making the most of it.
Standing beside the window she notices Jack a guy she has known for awhile but just hasn't had the courage to ask him out so she decides to play a game with him, she inconspicuously drops her handkerchief on the floor and waits for him to pick it up...he did and the rest of the night I will leave to your Imagination.
Judges' Critiques
I love the mask! Absolutely LOVE it! The hair looks amazing and the dress has so much detail. Must have took you several weeks to complete. The skin doesn't look that great in some parts, like the eye brows and collar bone. Overall, great job!
Ness, I am unafraid to say that I think your dolling skills have improved the most in this competition. I think everyone expected you to be the underdog, but you continue to take critiques and wow the judges every round with huge improvements. I believe your doll as the strongest story behind it and you included it in all elements of the doll. From the dress to the mask to the handkerchief, you certainly melded the elements in a way that shows just how dangerous of a competitor you are. Using the multicolored mask was a bold move. I think it would've been improved with more shading or larger differences between your shades because right now it tends to all blend together. Also, there's some shading on your dress that is incorrect around the calf area. A mermaid style dress would not have shading around the calf. Rather, the shading mainly comes from the folds, which are mainly concentrated along the flared portion of the dress. You picked a flattering style though(one of my favorites) that does look good with this doll base, it just needed some more work.
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2 1/4" Spring Shackle, Boat Trailer Axle - Seachoice
This item is found in the following Product Families
Seachoice Spring Shackle Plates
Seachoice Spring Shackles 1/4" zinc plated steel. Punched to accept 9/16" splined shackle bolt Model, 5491. 2 per card.
- 1/4" zinc plated steel.
- Punched to accept 9/16" splined shackle bolt Model 5491.
- 2 per card.
- Length: 2-1/4"
- Width:1-1/4"
- Diameter: 1/4"
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(CBS)-- Not only do most mothers of overweight children not recognize that their child is a bit chubby, they think they're at the perfect weight.
PICTURES: Oops! 8 ways parents make kids fat
PICTURES: Obesity-fighting school says no to cupcakes, yes to exercise
A new study, published in the May 2012 issue of Archives of Pediatrics & Adolescent Medicine, revealed that 7 out of 10 mothers were incorrect in judging their toddler's size, with moms of overweight kids judging their child's weight wrong 87 percent of the time. An overwhelming majority mothers with overweight children - 81.7 percent - thought that their kids were at the perfect weight.
This is especially worrisome because children who have excess weight gain before the age of 5 are more likely to have weight problems through their adolescence, potentially leading to obesity-related problems that can have an affect on cognition, learning and behavior.
For the study, researchers worked with 281 mother-toddler pairs. The mothers were recruited from a suburban Special Supplemental Nutrition Program for Women, Infants, and Children (WIC) clinic and an urban pediatric clinic serving predominantly low-income families. A slight majority of the children were male, and 70.8 percent of the participants were African American.
First, the kids were weighed in their clean diapers. Then, the moms were presented with a range of photographs depicting the silhouettes of toddlers at various weights. Mothers who chose pictures that were more than two images away from their child's actual weight were considered to have a wrong answer.
While one-third of the mothers chose the right picture for their toddler's weight, 94 percent of mothers with overweight toddlers picked smaller pictures. Moms with a higher body mass index (BMI) mean were also more likely to pick a wrong size for their child than those who picked the right size.
About 71.4 percent of moms were happy with their child's size and didn't recognize any problems even if their child was overweight. However, 21 percent of mothers of healthy-weight toddlers and 4 percent of mothers of overweight toddlers also wanted their kids to gain more weight.
According to the National Institute of Diabetes and Digestive and Kidney Diseases (part of the National Institute of Health), it is important to support your overweight child emotionally but also help them make better diet choices such as serving more fruits and vegetables and buying fewer soft drinks.


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Spartanburg roots musicians, Sparkletones, team up for concert
Published: Thursday, March 21, 2013 at 3:15 a.m.
Last Modified: Tuesday, March 19, 2013 at 6:32 p.m.
Recently, I posted a review of the Mill Billy Blues CD release concert, which took place March 1 at The Showroom at Hub-Bub. For those not aware, Mill Billy Blues is a group composed of some of Spartanburg's finest roots musicians: Shane Pruitt, Freddie Vanderford, Brandon Turner and Matthew Knights.
The highlight of that concert, I mentioned, was the "surprise" on-stage collaboration between Mill Billy Blues and the Sparkletones.
I concluded the post by mentioning that Mill Billy Blues would perform April 6 at the Chapman Cultural Center. I then added, "Here's hoping that the Sparkletones will once again add a little spark to the proceedings."
Although there was immediately plenty of buzz surrounding the possibility of turning Mill Billy Blues' Chapman Cultural Center gig into a killer co-bill that would also include the Sparkletones, it didn't become official until a week ago.
Sparkle City Mashup, as the concert is being billed, will bring together the Sparkletones and Mill Billy Blues for a truly spectacular music event.
Each band will perform a set of its own before joining forces for the show's finale. When the Sparkletones and Mill Billy Blues played a couple of songs together at The Showroom, it was pure magic. This one promises to be an even greater experience.
"For this show, we want to come together as two Spartanburg bands from different eras and different genres to create something special," Knights said in a news release.
"It's going to be special," added Sparkletones guitarist Howard "Sparky" Childress. "Not exactly sure what it will sound like, but it will definitely sound like Spartanburg."
The Sparkletones, of course, are most famous for their 1957 rockabilly-flavored hit, "Black Slacks." In addition to Childress, the current lineup also includes founding members Wayne Arthur on bass and Jimmy "Sticks" Denton on drums. Randall Lark, whose connection to the band goes back to the early 1960s, recently took over on guitar for founding member Joe Bennett, who has been battling health issues.
In the news release, Childress said of the concert, "You'll get that mill village and red clay blues from Mill Billy Blues; from the Sparkletones, you'll get familiar rock 'n' roll classics of the '50s. Together, we'll give you true American music."
Tickets for Sparkle City Mashup are a steal at only $11 for adults and $6 for students. Proceeds will benefit arts education in Spartanburg. To purchase tickets, call 864-542-2787.
To read more, visit Dan Armonaitis' blog at http://soundobservations.blogs.goupstate.com.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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What is a git topic branch? Does it differ from an ordinary branch in some way? Are there any branches that are not topic branches?
We started with Q&A. Technical documentation is next, and we need your help.
Whether you're a beginner or an experienced developer, you can contribute.
Topic branches are typically lightweight branches that you create locally and that have a name that is meaningful for you. They are where you might do work for a bug fix or feature (they're also called feature branches) that is expected to take some time to complete.
Another type of branch is the "remote branch" or "remote-tracking branch". This type of branch follows the development of somebody else's work and is stored in your own repository. You periodically update this branch (using
I have also seen another kind of branch which is essentially a completely separate tree of files in the same repository. For example, the Git repository itself contains heads named man and html that contain entirely different content from the master branch. I don't know what these types of branches are usually called.
It's not a technical term; it just refers to a branch that was created to implement a specific feature or fix a bug. The "topic" is the reason for the creation of the branch, essentially.
https://github.com/dchelimsky/rspec/wiki/Topic-Branches explains this well.
A "topic" branch is a separate branch that you use when working on a single "topic" (a bug fix, a new feature, or an experimental idea). Working on a topic branch instead of directly on top of "master" is recommended because:
{... visit link ...}
So, for all of these reasons it's recommended to use a topic branch for preparing submissions even for simple contributions like single-commit bugfixes and the like.
This sample also gives examples. Which actually got me to thinking, this is probably what most shops do already. All of the agile projects I've ever been with do. I upvoted th "It's not a technical term" because I feel this hits the nail on the head.
That's probably right for you, but that's about you and the project you're thinking about; it's not determined by Git.
Most version control systems (particularly centralized ones) prescribe or enforce a particular workflow, including what it makes sense to use a branch for. Git ( and to some extent most distributed VCSs) consider that workflow, what branches are used for, when to commit, what different repos are used for, etc. is all chosen by the users and agreements among the users (policies). So Git doesn't enforce these technically.
This is one of the things that made Git hard for me to learn. Oliver Steele explained this from user's view, writing about Commit Policies.


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Education Guide
Did you know we have assembly programs, classroom programs and workshops? All of these are offered on-site at the museum or we can bring the programs to you!
SHOW (Science & History On Wheels) brings everything to you! All materials needed to conduct exciting workshops, assembly programs or discovery classes travel to your location with SHOW.
Download our Education Guide for details and pricing, then choose the program that works best for your needs:
Download our Middle School brochures for both science and history, complete with NC Essential Standards:
Assemblies (up to 100 students)
Our Assembly Programs are educational presentations designed to accommodate audiences up to 100. Presentations are action-pakced and utilize volunteers from the audience. The program length is 45 minutes.
Programs for Preschool Ages
Biology & Life Sciences (School age)
History (School Age)
Physical Sciences (School Age)
Physics (School Age)
Discovery Classes (up to 30 students)
Discovery Classes are designed to provide a personal, hands-on approach to learning. The maximum size per class is 30 students. Due to limited space in the Discovery Classroom, additional adults may be asked to wait outside. The class length is 45 minutes.
Biology & Life Sciences (School Age)
Earth Science (School Age)
History (School Age)
Physical Science (School Age)
Star Lab (School Age)
Science on a Sphere (School Age)
Workshops (School Age)
We are excited to now offer science and history workshops. Workshops are designed to enhance the learning experience by enabling participants to create a detailed project within a longer program time period.
Biology & Life Sciences (School Age)
STEM: Engineering Workshops
Preschool Assembly Programs
Pre-K programs are designed for 3 - 5 years of age and the program length is 30-45 minutes.
Native Americans of the Coastal Plain – Students will learn about Native American life in eastern North Carolina. Topics discussed include diet, hunting, homes, and the social structure of Native American society. We will specifically study the Tuscarora tribe and how their lives were effected by the arrival of European settlers. Students will have the opportunity to handle Native American artifacts from the coastal plain region.
A Pirate's Life for Me - Explore the golden age of piracy as we take a look at life on a ship, weaponry, and learn about navigation techniques of the day using sextants, compasses, and maps. Students will learn about historic pirates of North Carolina.
Fur, Tails, and Scales – Why do some animals have fur and some have scales? Why do some hop and others crawl? You will learn this and more while interacting with our live animals. It will bring out the animal lover in you.
Animal Encounters - Meet our live animals as we talk about adaptations, different classifications, food, habitats, and more! Beware, it's a hands-on experience!Back to Assemblies
Preschool Discovery Programs
Discovery Classes are designed to provide a personal, hands-on approach to learning. Pre-K programs are designed for 3 - 5 years of age. The maximum size per class is 30 students. Due to limited space in the Discovery Classroom, additional adults may be asked to wait outside. The program length is 30-45 minutes.
Bugs, Bugs, Bugs – Uncover the world of insects. Learn what separates insects from other animals as we look at how they eat, crawl, fly, and more! We will turn one special child into their favorite bug, so watch out!
Bubble Science – Why do bubbles float and pop? Make your own bubble blower and test your bubbles in stations to discover what makes a bubble pop…or not! Only offered at your location through Science & History on Wheels.
Digging in the Dirt: Archaeology and Paleontology – Learn about the past by exploring what is just below the surface. Students will learn the difference between archaeology and paleontology, the importance of context, and will get to examine different types of artifacts and fossils. The program will conclude with a mock dig.
Colors of the Rainbow – What colors do you see around you? Uncover the wonderful world of light and rainbows as we explore primary colors. You will mix and shake your own colors.
Diary of a Worm – Get ready to squirm and crawl into the lives of worms as we use story time to teach about these small creatures and why we need them!
Magnificent Magnets – Stick together with magnets! We will push and pull our way to discover what is attracted or repelled by testing our magnets against different kinds of materials.
Fun with Polymers – Science and chemistry come alive as we mix and learn how reactions occur. Create an icky, gooey polymer to take home with you!
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Assembly Programs for School Ages
Assembly Programs are educational presentations that are designed to accommodate audiences up to 100. Presentations are action-packed and utilize volunteers from the audience. The program length is 45 minutes.
Biology & Life Sciences
Animal Encounters – Meet our live animals as we talk about adaptations, different classifications, food, habitats, and more! Beware, it is a hands-on experience. (Pre-K and up)
Skulls, Skins, and Scat - This is a close up study of wildlife identification. Learn how to identify the skulls, skins, and scat of various NC species of wildlife. This is great Envirothon trianing! (6th to 8th grade)
Insect World – What makes an insect an insect? We will turn a special guest into your favorite six-legged friend to uncover how insects see, fly, eat, and move! (K through 2nd grade)
Reptile Discovery – Discover the world of turtles, lizards, snakes, and more. Find out how they are different from other animals as we discuss their lives through their eyes. (K through 6th grade)
Fossil Forensics - In this class students will learn how paleontologist learn from fossils. Students will be taught how to properly identify various fossils and what these fossils can tell us. Topics include; size, diet, injuries, and more.
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Native Americans of the Coastal Plain – Students will learn about Native American life in eastern North Carolina. Topics discussed include diet, hunting, homes, and the tribal social structure. We will specifically study the Tuscarora tribe and how their lives were effected by the arrival of European settlers. Students will have the opportunity to handle Native American artifacts from the coastal plain region. (Pre-K and up)
A Pirate's Life for Me – Come explore the Golden Age of Piracy as we take a look at life on a ship, weaponry, and use a sextant to navigate the seas from the Carolinas to the Caribbean. Students will learn about historic pirates of North Carolina. (Pre-K and up)
North Carolina Landscape - Compared to other states, North Carolina has a very diverse landscape and culture thanks to three regions that make up our state. Students will learn about the geography and geology of our state and how they play an important role in our culture, economy, and history. (4th grade and up)
North Carolina Agriculture - Historically, agriculture has been one of the driving forces in North Carolina's economy and culture. Students will learn about the various crops that are grown in the eastern part of the state and the impact that agriculture has had on the region economically, socially, and environmentally. (4th grade and up)
North Carolina Folkways - Life in rural North Carolina can be a little bit different than in the big city. IN this program, we will take a look at the cultural significance of rural North Carolina. Topics include folk remedies, art, music, and storytelling. (4th grade and up)
Life in Colonial North Carolina - Explore what life was like for the first North Carolinians. The program will focus on colonial society, clothing, jobs, diet, government, religion, and relationships with Native Americans. (4th grade and up)
Life in the Blue and The Gray – Learn what life was like for soldiers on both sides during the Civil War. Students will get a close up view of uniforms and supplies, while learning about living conditions, food, and how soldiers dealt with the stress of war. (4th grade and up)
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Physical Sciences
Deep Freeze – This is by far the "coolest" program we offer! At -321F, fascinating things begin to happen. Objects bend and shatter when they should not. Volunteers will be called upon to see how different objects react! (3rd through 8th grade)
Pop, Fizz, BOOM! – Come explore how matter changes its form through endothermic and exothermic reactions. We will use volunteers to help make things pop, fizz, and....BOOM!!! (2nd through 8th grade)
Pop, Fizz, TOO! - More chemicals and concoctions! Discussion includes states of matter, density, melting and boiling points, as well as solubility. This is the advanced version of our popular Pop, Fizz, BOOM! program. (3rd through 8th grade)
Watt's Current – An electrifying demonstration awaits you! Observe the power of electricity and learn the history of its use as we explore concepts of static electricity, currents, and magnetism. (4th through 7th grade)
Weather-Or-Not – Warning, this is a "hair-raising" experience as we uncover how weather works. We will travel through the water cycle, investigate clouds, wind, condensation, rainbows, and more! (2nd through 7th grade)
Catch the Wave – Vibrate your mind and light up your senses! We will explore sound and light waves through interactive demonstrations of vibrations, pitch, volume, prisms, reflections, and refractions. (2nd through 6th grade)
Phenomenal Physics – What makes an object move? It is all a matter of physics! We will use Newton's Laws of Physics to explore forces, motion, and gravity. This will be a very "lifting" program for students. (1st through 7th grade)
Discovery Classes
Discovery classes are designed to provide a personal, hands-on approach to learning. The maximum size per class is 30 students. Due to limited space in the Discovery Classroom, additional adults may be asked to wait outside. Some programs will include a take-home project. The program length is 45 minutes.
Biology & Life Sciences
Forensics: Blood typing - Whodunit? – Using deductive reasoning and keen observation skills, students assume the role of crime scene investigators to solve a crime using blood typing (using synthetic blood samples) and track impressions.
Hydroponics – From seeds to weeds, plants are one of the most important living things on Earth! Students will investigate how to grow plants faster, with less disease, and without soil. You will create your own hydroponic system and receive a follow-up lesson to go home with you. (1st through 3rd grade)
Advanced Hydroponics & Hydrology - Includes watersheds, environmental impacts, as well as anthropogenic effects on local systems and the environment. (6th through 8th grade)
Whooo's Food – What did you eat yesterday? Did you catch it? Did you hide to prevent being eaten yourself? In the game of predator and prey, someone has to lose. Investigate the chain reaction of feeding and dissect an owl pellet to see whooo's been eaten! (1st through 8th grade)
Squid Dissection — Students investigate the external and internal anatomy of squid in this introductory dissection. A minimum of 10 students is required and this program is only offered at the Imagination Station. (4th grade and up)
Shark Dissection — Take a close-up look at a dogfish shark as we investigate the external and internal shark anatomy. Students will work in groups of four to dissect a shark specimen. This program is only offered at the Imagination Station. (4th grade and up)
Snake Dissection - Students investigate the external and internal anatomy of a nonvenomous snake. Organs covered: esophagus, trachea, heart, lung, liver, gall bladder, pancreas, spleen, gonads, small and large intestine, kidneys and cloaca. A minimum of 10 students is required and this program is only offered at the Imagination Station. Additional cost of $6 per student. This Discovery class pairs wonderfully with our Reptile Assembly program for a well-rounded workshop. (4th grade and up)Back to Discovery Classes
Earth Science
Earth Rocks – Did you know rocks and minerals have many uses in our daily lives? We will identify the rock cycle as we classify rocks and minerals based on their physical properties. (1st through 8th grade)
Scoop on Soil – Time to get dirty! You will "smush and push" to investigate the physical properties of soil and what kind of soil is found around you every day. Make and take a soil sample back to the classroom! (1st through 8th grade)Back to Discovery Classes
Digging in the Dirt: Archaeology & Paleontology – Learn about the past by exploring what is just below the surface. Students will learn the difference between archaeology and paleontology, the importance of context, and will get to hold different types of artifacts and fossils. The program will conclude with a mock dig. (Pre-K and up)
Looking at History – Using Wilson, N.C. as an example, students will look at historic maps and photographs to see how towns, houses, stores, and transportation have changed since the mid-1900s. A walking tour with a visual scavenger hunt will start at the museum and highlight changes to the town and buildings over time. (4th grade and up) *Only offered at the museum.
Know Your Rights – Using actual desegregation case studies from eastern North Carolina, students will use our courtroom to have a mock civil rights trial. Students will be asked to act as judge, school district administrators, parents, and students in a trial concerning school integration. (7th grade and up)
Spinning and Weaving - Where do our clothes come from? Learn the basics of textile history and production in this hands-on class. Students will learn to weave on the museum's 100 year old loom and on a modern floor loom, and to spin wool with a hand spindle and a spinning wheel. There is a maximum enrollment of 12 students. (4th grade and up)Back to Discovery Classes
Physical Science
Fun with Polymers – Hop on the chemistry "chain" and explore polymers. Hands-on experiments will show how polymers are a very important part of our everyday world. (2nd through 6th grade)
Big Chill – Explore the world of cryogenics during this chilling presentation. Students will watch the nitrogen boil and we will end the program with a sample of a sweet treat! (2nd through 8th grade)
Circuit Time – How does a light bulb work? What does a battery look like inside? Discover the answers as we design and build circuits using components such as wires, batteries, bulbs, and magnets. (4th through 8th grade)
Magnets and Magnetism – We will attract and repel our way through this class as we take a look at electrical charges, electrical discharge, and poles. (1st through 4th grade)
Simple Machines – You use simple machines every day and do not even realize it! Through hands-on demonstration, you will learn how simple machines "lift, crank, and pull" to make our lives easier. (1st through 7th grade)
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Star Lab
The sky is NOT the limit! Discover what is above us in our Planetarium! Maximum size per class is 24 students. Star Lab requires a 25x25 foot space, a ceiling clearance of 14 feet, and electricity.
Solar Safari – We will take a safari through our universe as we learn about planets, constellations, galaxies, solar systems, and more! This program includes a little bit of everything. (1st through 6th grade)
Greek Mythologies & Constellations – Have you ever connected the stars in the night sky? Learn about different cultures from across the world as we take a look at the constellations and the stories behind them. (3rd through 6th grade)
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Science on a Sphere
Science On a Sphere® (SOS) is a six foot diameter sphere that illustrates earth system science using data from the National Oceanic & Atmospheric Administration (NOAA). SOS can display global storms, track tsunami waves, real-time weather and it can also be made to display planets, moons, and even the sun. The Imagination Station offers four earth system science demonstrations.
Plate Tectonics - Using our Science on a Sphere, students learn about plate tectonics by viewing real-time earthquakes and watching NOAA and NASA programs about historical earthquakes, tsunamis, and volcanoes. We have compiled several plate tectonic data sets, and are willing to modify for special requests, given three days notice. Worksheets are provided for students participation. NOAA data sets include: Paleo Geographic, Earthquakes Real Time, Earthquakes and Eruptions - 1960 - 2010 (with audio), Age of the Seafloor, Age of the Seafloor contour lines, Volcanic Ash Eruption: Iceland, Volcano Eruptions: Causing Tsunamis - through 2010, Japan Earthquake - March 2011, Fukishima Aerosol Dispersion - March 2011, Deep Sea Vents (with audio), Indian Ocean Tsunami 2004 (with audio).
Earth, Moon, and Sun Systems - With SOS, the earth, lunar, and solar systems are made clear and visible. Topics covered include the tides, seasons, phases of the moon, sunspots, solar flares, prominence, and layers of the sun. The program includes hands-on activities for student participation. NOAA data sets include: Satellites: Paths & Positions (with audio), Helium Sun Earth, Moon, Earth at Night, Air Traffic Control with Aurora, The Wanderers (audio program about our solar system), Exoplanets (outside of our solar system), Constellations, Milky Way.
Weather - NOAA's Science on a Sphere is an amazing tool for learning about, discussing, and discerning weather and weather patterns on our globe. Watch real-time satellite weather on the sphere; follow air currents and observe fronts and storms brewing. NOAA and NASA data sets include: Clouds (real time), Cooking Up a Storm (with audio), Day/Night Terminator (with clouds), Extreme Weather, Drought Risk (real time), El Nino and La Nina seasonal impacts, Land Surface Temperature (real time), Lightning Detection - June 2011 - August 2012, Lightning Flash Rate, Precipitable Water (real time), Ocean Surface Winds, Wave Heights - Hurricane Katrina 2005, Wave Heights - Hurricane Sandy 2012.
Air Pollution, Chemistry & Weather - Learn about weather, chemistry, and air pollution on our globe! Watch real-time satellite weather on the sphere as we observe carbon, black carbon,
carbon dioxide, carbon monoxide, sulfates, and nitrogen dioxides; follow air currents and
observe fronts and storms brewing. NOAA and NASA data sets include: Clouds (realtime), ClimateBits: Air Quality, ClimateBits: Fast Carbon, Slow Carbon, ClimateBits: Ozone Layer, Fossil Fuel: CO2 Release 2011-2012, Fukishima Radioactive Aerosol Dispersion Model, Carbon Flux, Black Carbon Carbon Dioxide: One Year: 2012.
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SOAR With Physics – Rocket out of this world! We will start with our Phenomenal Physics program to explain all about Newton's Law of Motion and then move outside for our very own rocket launch! The rocket launch will require space in a field and is weather dependent. This workshop requires 100 participants, is 1 1/2 hours in duration, and is designed for students 1st through 7th grade.
Trebuchets and Physics - It's War – The trebuchet was the ultimate artillery weapon of the Medieval period and early Renaissance. It is a large, unwieldy machine used by armies with a foundation in physics able to lob great weights over castle walls and onto its inhabitants. Students will work in pairs to build their own trebuchet and use physics to create the ultimate war machine. This program requires a minimum of 10 participants and a maximum of 30 participants, lasts two hours in duration, and is designed for students 6th grade and up.
Water Rockets - We will learn basic aeronautics as students design their own water rockets. The playground will become a launch pad as we let our rockets fly! Topics include forces and motion, gravity, friction, mass, Newton's Laws of Mechanics, and potential and kinetic energy. This program will be scaffolded to the grade level of students in attendance.
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Biology & Life Sciences
Forensics: Murder Mystery! – Using deductive reasoning and keen observational skills, students attempt to solve a murder using traditional forensic methods: fingerprinting, hair analysis (use of microscope), tire track impression analysis, blood typing (using synthetic blood), and forensic entomology. Students work in teams to complete an investigative report. Vocabulary covered includes magnetic fingerprinting, impressions, blood typing, hair analysis, entomology, insect life cycle, decomposers, comparative anatomy.Back to Workshops
Becoming a Paleontologist - In this workshop, we will take a deeper look into what paleontologists do. We will discuss the science of paleontology, how fossils are made, and we will examine species of prehistoric life. Students will participate in an activity that teaches how to properly identify fossils, determining the size of a Megalodon shark, and will make a cast fossil of their own.
Digging into Our Past - Take an in depth look into the science of archaeology to discover the human past. Students learn about survey methods, proper documentation, how to identify artifacts, how to date sites, mapping, and the important of context.
Introduction to Genealogy - Where did we come from? Many people ask this question and wonder where their ancestors come from. In this class, we will discuss the many ways to discover family trees. We will cover topics to help searchers get started like Internet sources, courthouse records, archival research, and how to ensure the information is correct.
Advanced Research Skills - Designed for high school students, this workshop will allow participants to get a head start on college level research. Students will learn about various information resources, the differences between primary and secondary sources, and proper citation.
Spinning and Loom Weaving – Everyone will learn to weave on our 100 year old barn loom to make a rag rug while our staff demonstrates how a spinning wheel works. Students will begin their own project on their backstrap loom to go home with them. This program requires 30 participants, is two hours in duration, and is designed for students ages 10 and up. The cost is $300.00. Only offered at the museum.
STEM: Engineering Workshops
$13 per student Field Trip (includes admission to museum)
$310 Science and History on Wheels (Minimum of 10 students; Max of 30)
90-minute classes
Aerospace Engineering - Blast Off: Engine Rockets! Students in 6th - 8th grade will learn about airspeed, nosecones, fins, and Newton's Law of Motion. Students in 9th - 12th grade will learn about all of the above in addition to aircraft trajectory, lift, and velocity. (6th - 12th grades)
Biomedical Engineering - Learn about the fascinating field of biomedical engineering as your team builds models of hearts and/or arms. Students will learn the difference between hydraulic and pneumatic systems. (6th - 12th grades)
Civil Engineering - Students will learn about building codes, structural support, and architectural design. Using this knowledge, they will work together in teams to build support systems. The design level will depend on the grade level of the students. (4th - 12th grades)
Environmental Engineering - Follow the path of a raindrop, learn about watersheds, runoff, and pollution through our Earth system model. Students will apply what they learn to develop a layout for their own town and observe the effects of pollution after a "rain". (6th - 12th grades)
Wind Turbines and Green Energy - Students will learn the meaning and importance of clean
and green energy. They will learn how wind energy is harnessed, as well as its advantages and
disadvantages. Working in groups of three or four, students will design and build their own wind turbines. There will be a final competition measuring wind energy outputs using volt meters.
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text:
I'm trying to use Banshee Remote with my Samsung Galaxy S3, but everytime I try to add a new server, it says
Can't connect to server. Check your settings. There are only two settings:
- IP Adress, which I got from whatismyip.org
- Port, which I got from Banshee (Edit->Preferences->Remote Control->Banshee remote port
Is there anything I can try to do to fix this?
Notes: I am using Banshee 2.4.1 on Ubuntu 12.04 LTS


text: This is a question that's been on my mind for a long time, though I do not want to claim originality for it, since Gkarlives seemed to be asking something similar. Here are the assumptions: You come home from a long day at work and you want to relax. You do not want a broken heart at the end. You do not want to have clinical depression because of a book. (You also do not want to feel like you're choking on sugar. But sugar aside, since usually sugar isn't so bad.) Another necessary assumption, so that this discussion doesn't turn into a mere rant against badly written or badly structured books, is that the books we talk about are generally high-quality (where by quality I mean things like good writing style, existence of a nice plot, character development, etc...). Here is the basic question: What factors make a not entirely happy end truly heartbreaking? Is it ever the case that though a book is wonderfully written and had a strong impact on you, it is so distressing that you wouldn't want to read a book like it again? Or at least, not when you're looking for a nice book to pass an evening after work? Is it ever the case that the book is truly heartbreaking but you would want to read another like it anyway? What distinguishes these two possibilities? I will note here that I have encountered heartbreaking books of both sorts. These question might be very personal and we may or may not find commonalities. I would gladly hear opinions. Some of my opinions: On SciFi: I find that SciFi in general is unbearably tragic, so I rarely read it. I feel I must make a list of works from which I draw this generalization: all of Ray Bradbury, Dying of the Light by George RR Martin, Ender's Game by Orson Scott Card, Dune, Nightfall by Silverberg. I feel that SciFi is the perfect genre in which to portray the failings of human nature, futility, meaninglessness etc. We see people quite like us, who because of technology do not have many of the problems we might have. You dont see SciFi heroes dying in an earthquake in general. Stripping away things like natural cataclysms and a lot of chance, we are left with pure human nature. Thus a level of technology controls for many factors like fate that might make for tragedy in other genres. On fantasy: I feel that fantasy tends to be not at all like that, and it is fantasy that I pick up after work to relax. I will also list some of the fantasy I read: ASOIAF by George RR Martin, all by Robin Hobb, all Rhapsody books by Hayden, WOT by Robert Jordan, everything by Jaqueline Carey, everything by Julliet Marillier, a lot by Guy Gavriel Kay, Lotr and the Silmarillion by Tolkien... Possibilities of what makes a book distressing: Sex and violence: I think that neither the amount of sex and violence nor how graphically they are described has any bearing on how tragic a book is. Kushiel's series has tonns of either of them, but it was not distressing. Dying of the Light didn't really have either, but it was very distressing. I could give many other examples. Writing style: I think this is one of the most important aspects. I think in a lot of fantasy the upsetting effects are buffered by the song-like epic writing style that makes sex and violence aesthetically pleasing. SciFi does not tend to have this style. It is a lot more matter of fact, and thus more depressing. Plot twists: Some things are just upsetting, though it is not at all trivial to list exactly what they are or to determine if there is any commonality between them. I would very much like to hear opinions here. I don't think death or violence in itself distresses me in fantasy or SciFi. I must have become used to it. What seems more distressing to me are things like characters never learning information that they really really should know about, lies about things of import that are never caught, betrayals of people who do not expect it, manipulation of the innocent to vile ends, destruction of the beautiful, apocalypse, futility, yet another illustration of how life is meaningless, a character walking into certain death and dying. Characters?


text:
Simon, The goal of any MPI implementation is to be as fast as possible. Unfortunately there is no "one size fits all" algorithm that works on all networks and given all possible kind of peculiarities that your specific communication scheme may have. That's why there are different algorithms and you are given the option to dynamically select them at run time without the need to recompile the code. I don't think the change of the default algorithm (note that the pairwise algorithm has been there for many years - it is not new, simply the new default one) was introduced in order to piss users off. If you want OMPI to default to the previous algorithm: 1) Add this to the system-wide OMPI configuration file $sysconf/openmpi-mca-params.conf (wher $sysconf would most likely be $PREFIX/etc, where $PREFIX is the OMPI installation directory): coll_tuned_use_dynamic_rules = 1 coll_tuned_alltoallv_algorithm = 1 2) The settings from (1) can be overridden on per user basis by the similar settings from $HOME/.openmpi/mca-params.conf. 3) The settings from (1) and (2) can be overridden on per job basis by exporting MCA parameters as environment variables: export OMPI_MCA_coll_tuned_use_dynamic_rules=1 export OMPI_MCA_coll_tuned_alltoallv_algorithm=1 4) Finally, the settings from (1), (2), and (3) can be overridden on per MPI program launch by supplying appropriate MCA parameters to orterun (a.k.a. mpirun and mpiexec). There is also a largely undocumented feature of the "tuned" collective component where a dynamic rules file can be supplied. In the file a series of cases tell the library which implementation to use based on the communicator and message sizes. No idea if it works with ALLTOALLV. Kind regards, Hristo (sorry for top posting - damn you, Outlook!) -- Hristo Iliev, Ph.D. -- High Performance Computing RWTH Aachen University, Center for Computing and Communication Rechen- und Kommunikationszentrum der RWTH Aachen Seffenter Weg 23, D 52074 Aachen (Germany)-----Original Message----- From: firstname.lastname@example.com [mailto:email@example.com] On Behalf Of Number Cruncher Sent: Wednesday, December 19, 2012 5:31 PM To: Open MPI Users Subject: Re: [OMPI users] MPI_Alltoallv performance regression 1.6.0 to 1.6.1 On 19/12/12 11:08, Paul Kapinos wrote:Did you *really* wanna to dig into code just in order to switch a default communication algorithm?No, I didn't want to, but with a huge change in performance, I'm forced todosomething! And having looked at the different algorithms, I think there'saproblem with the new default whenever message sizes are small enough that connection latency will dominate. We're not all running Infiniband,andhaving to wait for each pairwise exchange to complete before initiating another seems wrong if the latency in waiting for completion dominates the transmission time. E.g. If I have 10 small pairwise exchanges to perform,isn't it better toput all10 outbound messages on the wire, and wait for 10 matching inbound messages, in any order? The new algorithm must wait for first exchange to complete, then second exchange, then third. Unlike before, does it nothaveto wait to acknowledge the matching *zero-sized* request? I don't see why this temporal ordering matters. Thanks for your help, SimonNote there are several ways to set the parameters; --mca on command line is just one of them (suitable for quick online tests). http://www.open-mpi.org/faq/?category=tuning#setting-mca-params We 'tune' our Open MPI by setting environment variables.... Best Paul Kapinos On 12/19/12 11:44, Number Cruncher wrote:Having run some more benchmarks, the new default is *really* bad for our application (2-10x slower), so I've been looking at the source to try and figure out why. It seems that the biggest difference will occur when the all_to_all is actually sparse (e.g. our application); if most N-M process exchanges are zero in size the 1.6 ompi_coll_tuned_alltoallv_intra_basic_linear algorithm will actually only post irecv/isend for non-zero exchanges; any zero-size exchanges are skipped. It then waits once for all requests to complete. In contrast, the new ompi_coll_tuned_alltoallv_intra_pairwise will post the zero-size exchanges for *every* N-M pair, and wait for each pairwise exchange. This is O(comm_size) waits, may of which are zero. I'm not clear what optimizations there are for zero-size isend/irecv, but surely there's a great deal more latency if each pairwise exchange has to be confirmed complete before executing the next? Relatedly, how would I direct OpenMPI to use the older algorithm programmatically? I don't want the user to have to use "--mca" in their "mpiexec". Is there a C API? Thanks, Simon On 16/11/12 10:15, Iliev, Hristo wrote:Hi, Simon, The pairwise algorithm passes messages in a synchronised ring-like fashion with increasing stride, so it works best when independent communication paths could be established between several ports of the network switch/router. Some 1 Gbps Ethernet equipment is not capable of doing so, some is - it depends (usually on the price). This said, not all algorithms perform the same given a specific type of network interconnect. For example, on our fat-tree InfiniBand network the pairwise algorithm performs better. You can switch back to the basic linear algorithm by providing the following MCA parameters: mpiexec --mca coll_tuned_use_dynamic_rules 1 --mca coll_tuned_alltoallv_algorithm 1 ... Algorithm 1 is the basic linear, which used to be the default. Algorithm 2 is the pairwise one. You can also set these values as exported environment variables: export OMPI_MCA_coll_tuned_use_dynamic_rules=1 export OMPI_MCA_coll_tuned_alltoallv_algorithm=1 mpiexec ... You can also put this in $HOME/.openmpi/mcaparams.conf or (to make it have global effect) in $OPAL_PREFIX/etc/openmpi-mca-params.conf: coll_tuned_use_dynamic_rules=1 coll_tuned_alltoallv_algorithm=1 A gratuitous hint: dual-Opteron systems are NUMAs so it makes sense to activate process binding with --bind-to-core if you haven't already did so. It prevents MPI processes from being migrated to other NUMA nodes while running. Kind regards, Hristo -- Hristo Iliev, Ph.D. -- High Performance Computing RWTH Aachen University, Center for Computing and Communication Rechen- und Kommunikationszentrum der RWTH Aachen Seffenter Weg23,D 52074 Aachen (Germany)-----Original Message----- From: firstname.lastname@example.com [mailto:firstname.lastname@example.com] On Behalf Of Number Cruncher Sent: Thursday, November 15, 2012 5:37 PM To: Open MPI Users Subject: [OMPI users] MPI_Alltoallv performance regression 1.6.0 to 1.6.1 I've noticed a very significant (100%) slow down for MPI_Alltoallv callsas ofversion 1.6.1. * This is most noticeable for high-frequency exchanges over 1Gb ethernet where process-to-process message sizes are fairly small (e.g. 100kbyte)andmuch of the exchange matrix is sparse. * 1.6.1 release notes mention "Switch the MPI_ALLTOALLV default algorithm to a pairwise exchange", but I'm not clear what this means or how toswitchback to the old "non-default algorithm". I attach a test program which illustrates the sort of usage in our MPI application. I have run as this as 32 processes on four nodes, over 1Gb ethernet, each node with 2x Opteron 4180 (dual hex-core); rank 0,4,8,.. on node 1, rank 1,5,9, ... on node 2, etc. It constructs an array of integers and a nProcess x nProcess exchangetypicalof part of our application. This is then exchanged several thousand times. Output from "mpicc -O3" runs shown below. My guess is that 1.6.1 is hitting additional latency not present in 1.6.0.I alsoattach a plot showing network throughput on our actual mesh generation application. Nodes cfsc01-04 are running 1.6.0 and finish within 35minutes.Nodes cfsc05-08 are running 1.6.2 (started 10 minutes later) and take overahour to run. There seems to be a much greater network demand in the 1.6.1 version, despite the user-code and input data being identical. Thanks for any help you can give, Simon_______________________________________________ users mailing list email@example.com http://www.open-mpi.org/mailman/listinfo.cgi/users_______________________________________________ users mailing list email@example.com http://www.open-mpi.org/mailman/listinfo.cgi/users
_______________________________________________ users mailing list email@example.com http://www.open-mpi.org/mailman/listinfo.cgi/users