text:
1967 Plymouth Valiant Suspension Resto Buildup - It's We Hacked, Beat, And Melted, Alive! - Project Valiant Effort!Written by on March 1, 2003 And What Did We End Up With?
Totally Floored
Eight months ago we introduced our Valiant project car. We tried to come up with a catchy name, like Cheap Thrills (too cheesy) or Valiant Attempt (did we fail?) In the end, we decided on Valiant Effort (even if we screwed up, it was a valiant effort). The premise behind this undertaking was to build an inexpensive, overlooked mode of transportation that even high-school students-or anybody on a limited budget with a willingness to do a little work-could accomplish alone. A lot of late nights were spent in the garage with the grinder and welder, making things fit, but it was an enjoyable task. There were times when the kids went to the garage with me, and I must admit that should happen more often.
Of course, we could have sent the Valiant to a competent body or restoration shop and built a fantastic ride. The problem, however, is that most people can't afford to take that route (I know I can't). With that in mind, we wanted to build a car the way everybody else does-with our own sweat and bloody knuckles. We initially wanted to keep the budget at $4,000 or less. Did we make it? Well, almost. Now we'll give you a breakdown of the parts we used and the cost of our work.
Engine Swapping 101
In August 2001 we let you know how to change your ride from a world-famous Slant Six engine to a V8. This swap took us a little over a week. Again, that included weekends as well as nights after work. The plus is that it can be accomplished in any home garage. Hey, we did it, so we know you can. Parts for this swap were the initial engine purchase, Schumacher Creative Services motor mounts, the U.S. Radiator, a used bellhousing and tranny, the Holley carb, headers, and a different driveshaft from a donor car.
For the exhaust we chose Hedman Hedders. We also installed one of their X-pipes.
Engine (Buddy's Stash)
Mounts (Schumacher Creative Services)
Radiator (U.S. Radiator)
Used bellhousing (Buddy's Stash)
Driveshaft (Buddy's Stash)
Tranny (Buddy's Stash)
Headers (Hedman Hedders)
Carburetor (Holley)
While we were at it, we rebuilt the rear suspension with new spring bushings and shocks.
Disc Brake Kit (Master Power Brakes)
Rear springs (Springs 'n' Things)
Torsion bars (Mancini Racing)
14-inch Rallye wheels (Buddy's Stash)
Freebies Tires (Firestone)
Shocks (Summit Racing)
$26.95 x 4
The Cost
|1 '67 Valiant
|1 Set floors
|1 Salvage yard engine
|and rearend
|1 650 cfm HP Holley carb
|1 Set headers
|1 Set motor mounts
|1 Radiator
|1 Used bellhousing
|1 Driveshaft
|1 Used tranny
|Power Trax unit and gears
|Steel for frame connectors
|Disc brake kit
|Rear springs
|Torsion bars
|14-inch Rallye wheels
Costs were tallied at the time the parts were acquired. We do not guarantee that they have not changed since then. - Legal disclaimer to keep our butts out of trouble.
Well, we blew it; we are 717 big ones over the budget. I know, it usually happens this way, but it would have been nice to stay under the line. (Note to self-maybe Dulcich won't mind if I don't pay him this month). There's no doubt that we could have built this car for under $4,000, but we would have had to skimp and compromise in places where we didn't want to. The bottom line is this: It's a good idea to have a budget and to try to stay within it. I have yet to build a car without underestimating the cost. I bet I'm not alone, am I?
More Photos From This Article View Slideshow
In the July '01 issue, we gave you a look at how we replaced the rusted floors in the Valiant with the help of Year One. The time required for the job depends on the condition of the floors and how detailed you wish to be. It took us a week. As with you guys, that included nights after work and sometimes the weekend.The finished floors took a little work, but being able to keep our feet inside the car was worth it.
Floors (Year One)
$284.00After the bearings were inspected on our junkyard engine and the freeze plugs pulled so the water passages could be flushed, we covered it in a fresh shade of orange paint. Next we installed the aluminum intake that came with the engine, as well as the new Holley carb.Making an 8 3/4 a Perfect 10
Building a rearend can get expensive if you have to buy a complete Sure Grip unit. In September 2002, we contacted National Drivetrain and got a Power-Trax unit and a set of 3.91 gears. We did the install ourselves (to save money) and showed you how to do it without specialized tools.A Sure Grip is an expensive purchase. We had an open rear, and with the help of National Drivetrain, we built a "locker" style rearend.This was an easy install, and our open rear benefited from the Power-Trax unit. The 8 3/4 Rear (Buddy's Stash) came with the engine Power-Trax unit and gears (National Drivetrain) $510.00
After a couple of months out of the garage, Valiant Effort returned in February with a disc brake and suspension upgrade. Master Power Brakes, Just Suspensions, Springs 'n' Things, Firestone Tires, and Mancini Racing all had the parts we needed. The brakes and suspension were a time-consuming job, but worth the effort.We all think of increasing horsepower, but let's not forget-if you get moving, eventually you have to stop. The old drum brakes on the front of the Valiant weren't going to cut it.Traction Action
Any unibody-style car will have a problem with body flex, especially if an engine is installed to increase performance. In our October '02 issue, we installed the rearend we built in September and described how we made our own subframe connectors.If you can, install a pair of subframe connectors. They make a world of difference. Frame connectors (Local welding shop) $12.50So, what's next for the Valiant? We plan to keep fixing 'er up like any good enthusiast would. Money is a big factor when it comes to building cars; the family will get tired of bologna sandwiches pretty soon (but Reaser has promised to bring a poke of squirrels on his next trip to Florida). Eventually we want a respectable ride that we won't be ashamed to drive anywhere . . . yeah, like we are now.


text:
The man accused of shooting a Marion County sheriff's deputy has pleaded not guilty.
49-year-old Dewayne Shipp is charged with murdering a police officer and being a convicted felon in possession of a handgun.
Shipp is accused of shooting 31-year-old Anthony Rakes during a traffic stop last month.
After shooting Rakes, police say Shipp then shot himself in the leg.
He is currently being held at the state reformatory in La Grange.
His trial has been set for September 23, and the prosecutor says this could be a death penalty case.

subset: commoncrawl


text:
It's dark, about 5:30 a.m. The air is frigid and icy, with a cutting breeze knifing off the water. Movement for a while is sluggish and achy. For more than 60 students, members of the Smith crew team, this is the best time of the day—up before dawn, out on the Connecticut River, watching the sunrise, breathing the cold, rowing in unison, all before breakfast. What is it about crew that gets under the skin of team members and becomes a primary part of their Smith lives?
When Maggie Kurkoski '12, working as a research assistant for Scott Bradbury, professor of classical languages and literatures, dug through the storage cabinets in the Caverno Room in Neilson Library, she came across a box, likely untouched in decades, filled with ancient Roman coins. Her curiosity piqued, she set to work analyzing, cataloguing and preparing the coins for display. Kurkoski's exhibition, "Portable Rome: Exploring and Exhibiting Ancient Coins," is the capstone project for her museums concentration.
Laura D'Andrea Tyson '69 was the first woman to head the National Economic Council from 1993 to 1995, during the administration of President Bill Clinton. She is now the S.K. and Angela Chan Professor of Global Management at the Haas School of Business at the University of California, Berkeley, and is a member of President Obama's Council on Jobs and Competitiveness. Tyson was also the first female dean of the London Business School from 2002 to 2006. She is an economic columnist for BusinessWeek magazine and writes regularly about domestic and international economic policy issues in the Washington Post, the New York Times, and other internationally syndicated newspapers and magazines.
In addition to being editor of the arts and literature quarterly, the Hudson Review, Paula Deitz '59 is a writer and cultural critic in the fields of art, architecture, design, and landscape design. She is a frequent contributor to the New York Times, Architectural Review, and Gardens Illustrated. She is the author of "Of Gardens: Selected Essays," which is a collection of her writings on gardens from around the world, and their intellectual, historical, and aesthetic significance.
Amy Ellis Nutt '77 a staff writer at the Star-Ledger in Newark, NJ, for 13 years, won the 2011 Pulitzer Prize for her feature series "The Wreck of the Lady Mary," about the 2009 sinking of a fishing boat off the New Jersey coast that killed six of the seven crew members aboard. An English major at Smith, Nutt also holds graduate degrees from MIT and the Columbia University Graduate School of Journalism, where she is a part-time adjunct instructor. In 2004-2005 she was a Nieman Fellow at Harvard University. Her 2008 series "The Accidental Artist" won a Sigma Delta Chi award from the Society of Professional Journalists. She is also the author of "Shadows Bright as Glass: The Remarkable Story of One Man's Journey from Brain Trauma to Artistic Triumph."
Kerianne Panos '98, who speaks seven languages, is president of Boston-based MCML Consulting Services, an international educational organization she founded after working in Japan for a number of years. MCML works with international students and business professionals, offering mentorship and coaching to assist with adapting to life in the United States. She has also worked with the Boston Red Sox as an Asian-language specialist. From 2002 to 2005, Panos directed the Japanese government's communications program for the International Thermonuclear Experimental Reactor project. Working in six different languages, she briefed government officials on the project's status and oversaw translation of materials sent to national governments. At Smith, she majored in East Asian studies and holds a graduate degree from the London School of Oriental and African Studies.
Susan Spoehrer Elliott '58 talks about her 50-plus years in the technology industry. After graduation, she became one of the first female programmers at IBM, and later founded the technology firm of SSE, recognized globally for its work in application development, education, and network infrastructure.
John Gibson, senior lecturer, art department
John Gibson teaches a brief lesson on seeing, thinking and drawing. He moves from how we perceive differences among objects toward a strategy of recognizing commonalities. He illustrates this new way of seeing with an analysis of Table, Guitar and Bottle, by Pablo Picasso, which is in the permanent collection of the Smith College Museum of Art.
Part of the Scholars in Studio video series


text:
Possible Duplicate:
Which Trinkets are available in Wrath of the Lamb?
I just found this strange thing called Tick in Cellar level. Its stay on player head but it also shown to the top-left side of the screen. What's its purpose (I died next room without being able to see any effects)?


text:
Library Policies
Student Resources
Resources for Class Projects
Social Studies Classes
Civil Rights Research Paper
Graphic Novel Projects
English Classes
Book Trailer Video Project
International Business Research Project
Poetry Contest
Teacher Resources
Art Department
Business Department
Business Classes
Business Resources
Drama Department
ELD Department
English Department
Industrial Technology Department
Living Skills Department
Math Department
Music Department
Physical Education Department
General Information
PE Resources
Specific Unit Information
California State Content Standards for Physical Education
Science Department
Social Studies Department
Special Education Department
World Language Department
World Language Classes
Student Center for Success
Academics Home
CHS Staff 2014-2015
© 2015-2016 Cupertino High School10100 Finch Avenue, Cupertino, CA 95014
408-366-7300 Phone | 408-255-8466 Fax
408-522-2200 Phone | 408-245-5325 Fax
Powered by School Loop
Contact School Loop
Cupertino High School | Fremont High School | Homestead High School | Lynbrook High School | Monta Vista High School | Adult & Community Ed
The Fremont Union High School District Board of Trustees is committed to equal opportunity for all individuals. The District prohibits discrimination, harassment, intimidation, and bullying based on actual or perceived ancestry, age, color, disability, gender, gender identity, gender expression, nationality, race or ethnicity, religion, sex, sexual orientation or association with a person or a group with one or more of these perceived or actual characteristics. The Board shall promote programs ensuring that discriminatory practices are eliminated in all acts related to school activity or school attendance within a school under the jurisdiction of the superintendent of the school district.
The District require that school personnel take immediate steps to intervene when it is safe to do so and when he or she witnesses an act of discrimination, harassment, intimidation, or bullying.


text:
Theft: Air conditioning unit taken from office in the 500 block of North Fourth Street, Monday.
Cited: Todd Stefko, no age listed, 3243 Sunset Blvd., suspended license; Lacey J. Mansfield, 29, Apartment 4, 175 county Road 28, Steubenville, expired license; and Kelly N. Kennedy, 29, 3963 Fernwood Road, Wintersville, stop sign.
Arrested: Eric T. Jones, 21, Apartment 416, 730 N. Seventh St., assault warrant, today.
Jefferson County sheriff
Cited: Bonnie L. Kempton, 55, 154 Watson St., Dillonvale, speeding; Anita M. Gray, 59, 73761 Gilbert St., Rayland, speeding; Robert H. Pettweiler, 38, Magnolia, speeding; Valerie L. Gubanez, 26, 342 Canton Road, Wintersville, speeding; and Marc P. Hauck, 29, 152 Mellwood Drive, Toronto, speeding.
Arrested: Christopher Dorsey, 32, East Liverpool, assault warrant out of East Liverpool Municipal Court, Sunday.
Break-in: House door kicked open in the 1300 block of Sinclair Avenue, Steubenville, and coins and Xbox and games taken between Saturday and Sunday.
Theft: About $600 taken from residence on Island Creek Township Road 381, Steubenville, Sunday.
Ohio State Highway Patrol
Arrested: William Withers, 29, 2721 Sunset Blvd, Steubenville, failure to appear warrant out of Steubenville Municipal Court, Sunday.
Arrested: Thomas Bradley, 23, 1192 Two Ridge Road, Wintersville, failure to appear warrants out of Wintersville county court and Steubenville Municipal Court, Monday.
Arrested: George Jackson, 48, 415 Ingle St., Weirton, possession of drugs, operating vehicle under the influence and left of center, Monday.


text:
Dari Persian Phase 2, Unit 16-20
Learn to Speak and Understand Dari Persian with Pimsleur Language Programs
- This Edition: MP3
- Lessons: 5
- Availability: In Stock: Available for immediate download
List Price: $21.95
Free Audio Lesson
Learn a new language while commuting, while cleaning the house, or working out. Like millions before you, discover the power of the scientifically sequenced and portable Pimsleur Method.
Includes 5 lessons (150 minutes) as MP3 download
Dari, also called "Dari Persian," "Eastern Persian," or "Afghan Persian," is one of the two official languages of Afghanistan, the other being Pashto. Dari, however, is the standard language used in the government and in the media, and is the native tongue of about 50% of the population. It's one of three major Persian dialects, although there are many minor ones. Pimsleur's Dari courses teach the official form, "Kabuli Dari."
The Pimsleur® Method is scientifically proven to be your fastest route to near-native fluency. Modern Dari Persian Phase 2, Units16-20 build on material taught in prior units. Each lesson provides 30 minutes of spoken language practice, with an introductory conversation, and new vocabulary and structures. Detailed instructions enable you to understand and participate in the conversation. Each lesson contains practice for vocabulary introduced in previous lessons. The emphasis is on pronunciation and comprehension, and on learning to speak Dari.
Need Help?
Call us with questions
(800) 831-5497


text:
The psychic readings of Edgar Cayce are filled with references to gemstones, crystals, and precious metals, often recommended for their vibratory nature. These "stones" seem to share universal qualities while others have a more individual, almost personal nature. The readings suggest that they can be used for healing and strength, to raise ones vibration when connecting with the higher self, for stabilizing mental health, to increase psychic abilities, and even as the power source for a nation. Working with stones may also have harmful results—from amplification of a negative personality trait to the destruction of a civilization.
Part 1 of this blog will review the most common gemstones recommended and their suggested uses. Part 2 will look at metals and provide information on how to choose the right stone. Part 3 will review the Atlantean Tuaoi Stone, which was said by the readings to be the source of energy in Atlantis until it was used for destructive purposes.
According to the readings, each stone has a unique spirit, vibration and "fire" that has the power to "bring that which fires the imagination of those who are very selfish or it may bring peace to the wearer." (3657-1) This reading goes on to explain that the vibration can be determined by how the stone was formed: "The diamond is selfish in its very nature, while you will find that the pearl is a natural consequence of irritation?and it will bring either peace or irritation to the wearer as will the diamond…"
What kind of world will this future be? We would imagine that it would be one where we would all be aware of our relationship to the whole. No one would go hungry, no one would be without shelter, and no one would be without opportunities for education or medical care. A time when the planet would be respected and treated with loving care. A time when the advances of science would be used to encourage a feeling of oneness throughout humanity. Science would view the basic stuff of the universe to be consciousness and put paramount importance on how our thoughts affect each other.
"Hence the colors that will influence the developing years…will be blue and yellow, or shades and tones of these particular colors; with the opal and pearl being those minerals that will attract and influence the entity. For, there will be…periods…when stones or jewelry will be of particular interest to the entity." (Edgar Cayce Reading 314-1)
"Hence the opal…with the moonstone, should be stones about the body or entity oft. Wear the fire opal as a locket about the neck. This would be well. Not upon the hands nor upon the wrists, but about the neck."Wear…the pearl with moonstone…as rings or amulets or anklets; but never those upon the neck or in the ears?rather upon the extremities; for they will make for the bringing out?in the experiences of those the entity meets." (Edgar Cayce Reading 1406-1)
The most frequently mentioned gemstone is lapis, including the forms lapis lazuli, lapis linguis, and lapis ligurius. Lapis is generally an azure blue or a deep-blue opaque stone, but it may have a green, violet, or even red tint, making recognition more challenging. Many early cultures, including Egyptian, Chinese, Tibetan, and Persian, have references to lapis lazuli. A number of artifacts from Ancient Egypt verify its use. The material known as lapis lazuli today is a silicate of sodium and aluminum with only trace amounts of copper. Since the readings indicate that lapis, or lapis lazuli, was composed of copper, it is difficult to know if it is the same gemstone.
The readings clearly identify lapis linguis as azurite, which can be used for "greater mental and spiritual development" (Edgar Cayce Reading 559-7) and "strength to the body" (691-1). It was recommended as an aid to meditation and a "helpful influence towards making…decisions in dealing with mental attributes." (Edgar Cayce Reading 1058-1) Lapis ligurius, most likely malachite, is described as a green stone with "crystallization of copper" with a "protective influence" (Edgar Cayce Reading 1931-1) over the individual.
The pearl and ruby were both suggested for eight individuals, making them the next most popular gemstones in the readings.
The pearl was to be worn "close to the body; not as an ornament, but rather as that which gives strength to the body." (Edgar Cayce Reading 3374-1)The pearl "should be worn upon the body, or against the flesh" for "its vibrations are healing, as well as creative…" ( Edgar Cayce Reading 951-4) It was suggested as an omen and an expression of the ideal and used for "keeping the even temperament, yea the temper itself." ( Edgar Cayce Reading 2533-1)
The ruby was to be worn "on hand or body" to "develop greater abilities for concentration." (Edgar Cayce Reading 531-3) Mr. Cayce stressed that it should be used as a crutch or steppingstone. The vibrations of a diamond and ruby could keep the "vibrations of the body in better attune with infinity and not with the purely mental or material things of life." (Edgar Cayce Reading 5322-1) The inner influence of the ruby was "valor and the strength." (1144-2)
Part 2 will look at metals in the readings and information on how to choose the right stone. You can learn more about gemstones from the Circulating File "Gemstones" available in the online Member-Only section of our website. A popular book by A.R.E. Press is Edgar Cayce's Guide to Gemstones, Minerals, Metals, and More by author Shelley Kaehr, PhD, available at ARECatalog.com.
Edgar Cayce's A.R.E. blog offers opinion pieces from contributors with a wide variety of backgrounds. These opinions are valued and create points of discussion. Opinions expressed in our blog may not necessarily represent the opinion of A.R.E.


text:
November Give-a-way!!!!!!!!!
Alycia Cove is the winner of our November Giveaway...
Congrats Alycia!!!
Brown and White Polka Dot Laptop Bags
* Microfiber Construction
* Fully Lined
* Zip Top Closure
* Detachable Long Strap
* Outside Pocket with Velcro Closure
* 1 Inside Large Open Pocket
* 2 Inside Mesh Pockets
* Velcro Straps for Laptop Security
* Business Card Pocket
* 3 Pen Loops
* Additional Back Zip Pocket with a Divider
* 1 Velcro Back Pocket *Rubber Feet on Bottom
* 13" Tall x 16" Wide x 3" Deep
This Laptop is Big Enough for a 15" Laptop Computer
1st Mandatory Entry must be completed before you can qualify for additional entries.
All extra entries who don't do the mandatory entry will be deleted.
MANDATORY 1st entry- Please look around our store and let us know with a comment on our Blog November Giveaway page what item you like best.
Extra Entries....
1 Extra Entry if you follow Chic Monkey Boutique on
1 Extra Entry per daily tweet that links to http://www.thechicmonkey.com/
1 Extra Entry if you become a friend of Chic Monkey Boutique on
1 Extra Entry per comment on
2 Extra Entry if you follow Chic Monkey's Blog
5 Extra Entries if you add Chic Monkey Boutiques Banner on your website or blog. (Make sure it's linked to our website)
5 Extra Entries per blog linking to http://www.thechicmonkey.com/
10 Extra Entries for every purchase made at Chic Monkey Boutique (let us know when you buy, if you entered our giveaway so we can give you the 10 points credit)
NOTE: To let us know what you have done for points, Just use the comments section of our Chic Monkey Blog to let us know what you have done so we can give you the appropriate entry points.
Giveaway will end on November 30th at 12:00am. Winner will be chosen at random by random.org. Winner will have 48 hours to contact us via e-mail to claim their prize. Must be 18 years or older to enter.


text:
DonationSet Donation Amount
Donations are always welcome. Our efforts are solely supported by our membership. We appreciate any contributions that can be made to support our efforts. All donations are tax deductible.
For those who would like to mail a check, please mail to: Catholic League 450 Seventh Avenue New York, New York 10123


text:
In very deep temperate forest (5+ days out), what dangers can endanger the life(s) of a group of several fit individuals.
locked by Russell Steen♦ Mar 29 at 16:51
This question's answers are a collaborative effort: if you see something that can be improved, just edit the answer to improve it! No additional answers can be added here
I think a list of dangers is potentially useful, but not a "single answer" question so I'm going to make this a CW -- Add your stuff here:
I think the most likely is actually hypothermia. All it takes is being a little unprepared and getting caught in wet and windy conditions a little above freezing. If you don't deal with that right away, things just deteriorate and then dealing with it properly gets less and less likely until you're unable to deal with anything at all.
I'd say number 2 is getting lost and not being smart about it. Actually nobody dies of getting lost. The most likely cause of death resulting from getting lost is again hypothermia. You said temperate woods, so it sounds like finding water isn't too hard, and you can go much longer without food.
Next is probably physical accident. Stuff happens no matter how careful or prepared you are. Most of the stories you hear of people falling to their death sound like stupidity is the underlying cause with falling only the means. Yes prepared and experienced people doing the right things can still break a ankle or leg, which then prevents them from getting to a planned shelter or something, and that can be life threatening. However, that is actually quite rare.
Most of the other things in the wiki answer are not serious concerns. Yes, they can all happen, but are either exceedingly rare or easily preventable.


text:
Supplements & Treats
Our great selection of equine supplements and treats can help you support your horse's overall well-being. Target specific areas with equine supplements formulated for joint, hoof, skin & coat, digestion and many more. Additionally, our selection of horse treats will ensure your horse always has a tasty reward, while salt licks and vaccines will help aid in your horse's health. Keep your horse in top form with quality equine supplements and treats from Dover Saddlery's extensive selection of horse health supplies.


text:
I am trying to return the number of reviews for a given page id, I have this so far...
global $wpdb;
$countreviews = $wpdb->get_var($wpdb->prepare("SELECT COUNT(ID) FROM $wpdb->wpcreviews WHERE page_id = ID"));
echo 'Number Of Reviews ' . $countreviews . '';
Its not working and I assume its the end part page_id = ID
How do I change the ending to that it searches the wpcreviews table for items with the current page ID, which is the same as my post id?


text:
Reebok Fuel Techno Women's Running Shoes
Buy Online & Pick Up In-Store
The Reebok Fuel Techno provides an excellent amount cushioning that comes from the innovative, flexible wave sole. Run comfortably with a breathable mesh upper that's stitched just tight enough to give you an ideal amount of support, prevention too much movement inside. Features a traditional lace up design, mixed textile/mesh upper and durable rubber sole.
- Women's Reebok Fuel Techno running shoes with mesh/textile upper, durable rubber sole and flexible wave cushioning.


text:
Building the better unit load
Build a better mousetrap and the world will beat a path to your door. Or, so the saying goes. Marshall White would like to build a better unit load. A professor emeritus at Virginia Tech, White spent years researching how to build a better wooden pallet. Today, he is president of a consulting firm, White and Co. , and focused on what he calls a systems-based approach to unit load design.
Just what is a systems-based approach to unit load design? The short answer, White explains, is an approach that understands that pallets, packaging materials, materials handling systems and transportation equipment don't exist in a vacuum. The design of each of those components affects the performance of the others as a palletized load moves through the supply chain from a factory to a distribution center and on to the end customer for that load.
What's the outcome of a systems-based approach to unit load design? White says it's not just a better overall package, but there's also cost savings to be had. "I can safely say there's between 8% and 18% in avoidable costs that can be saved from a systems-based approach to the unit load," says White.
While saving 8% to 18% on the cost of your unit load may sound like a no-brainer, White has to overcome some headwinds to get his message out. The most important impediment could be that most of those components are purchased in a silo.
"Most companies take a component-based approach to design with three different communities involved," White says. "One is responsible for the packaging. Another is responsible for the pallet, and a third is responsible for the warehouse design and the unit load handling equipment. Each of those groups is under pressure to reduce their costs, and they do that without communicating with the other design community."
The result: The team designing the conveyor system for a new warehouse may increase the spacing between rollers to save on the cost of the system. What they don't realize is that the pallet now needs to be built from more expensive deck boards to carry the weight of the load across a wider span without buckling.
In the long run, it may make more economical sense to the enterprise to install a more expensive conveyor now and save big on pallets, stretch wrap and cartons over the long haul. But as long as conveyors, pallets, stretch wrap and cartons are designed and purchased by different teams, with different bonus incentives, it's hard to get that message across.
"Until we change the business model so that these communities have an incentive to work together, it's very difficult to do because everyone operates in their own very competitive environment," says White. "The owner of the supply chain must provide that forum, and give instruction for those communities to work together."
Getting the most from your stretch wrap
How you apply your stretch wrap is more important than the thickness of the film
New rules for shipping to Canada
If adopted, wood packaging materials must meet ISPM 15 regulations for heat treatment before crossing borders


text:
Building NBCOlympics.com with Silverlight
- Posted: Aug 07, 2008 at 1:37PM
- 64,248 views
- 20 comments
Loading user information from Channel 9
Something went wrong getting user information from Channel 9
Loading user information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Right click "Save as…"
Oops, something didn't work.
I will watch the video later but a question:
the NBC olympics web site silverlight player does not seem to have the option of "ESC for Fullscreen" why not?
Sounds like you are hungry for some full screen content The implmentation of the NBC Silverlight player has a mode called Enhanced, that will take you into a fuller 16:9 screen. We don't go true full screen for a few reasons, one of which we don't want to stretch the video. The resolution you see in most cases is native aspect and size of the source encode - thus it looks super clean, no blocking, etc.
Make sense?
Also in enhanced mode you can do PIP and live commentary - enjoy!
Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation, please create a new thread in our Forums, or Contact Us and let us know.


text:
Cannon Stern Gimbal Mount Track - Cannon Downriggers
Get more from your flush mount rod holders when you used them to mount this 18" track. It fits up to three rod holders and uses locking grooves to prevent accessories from twisting. Choose from a side gunwales or stern mount with 12" tube lengths. Both models utilize a 30° angle and 1-1/2" outer diameter tube.
Add to Cart and enter your Postal Code to determine the shipping charges and estimated delivery date.
Most products and orders leave our warehouse in 1 business day. However, select items may take more processing time. Alaska and Hawaii orders please add 1 additional warehouse processing day.
Standard Shipping Policies


text:
Dilip Godhani
Hi, I'm Dilip Godhani and I am Web developer. I am having strong command on open source technology. Good on Java also. I started my journey in Information technology in 2005. Born and brought up in Bhavnagar (Gujarat, India).When I examine myself and my methods of thought, I come to the conclusion that the gift of fantasy has meant more to me than any talent for abstract, positive thinking. I am very dedicated about my commitment and supportive for legal situations. I have completed my Bachelor in Information Technology from L.D. Engineering College, Gujarat University in year 2009.
So, who is Dilip.... A fun-o-holic guy. Leader Learner A team player And my friends say I am "Reliable" too :) life @ L.D.Engineering It has been a roller coaster in true sense!! It was a bit difficult adjusting with the new environment and understanding the new education system, but it was fun. Living alone without family is always difficult part, had a few early lonely days but gradually I came over it. New friends, new culture and new place... everything caught up with me nicely and then started a totally new phase f my life. Things became more and more interesting after the end of first semester...
- Ahmadabad, India
- dilipgodhani.com
- Member for 4 years, 3 months
- 2 profile views
- Last seen Jun 12 '13 at 4:56
Keeping a low profile.
This user hasn't posted... yet.
Badges (1)
Gold —
Silver —
Bronze 1


text:
Three sections of Nashville Road are about to undergo construction. The one that's set to begin first is from Campbell Lane to the Natcher Parkway.
According to officials at the Transportation Department, they have funds set up for 2005. They are hoping to begin construction there March 15. They will make it a five-lane road, with a center turning lane.
They are also doing a hazard-elimination program from Campbell Lane down to University Boulevard.
Keirsten Jaggers, of the KY Department of Transportation says, "It creates a bottleneck and I think they are looking at once we five lane that other section between Campbell Lane and Natcher Parkway then you're going to have that little segment that just two lanes. So they're trying to do something to take away the bottleneck."
The third section will run from the Natcher Parkway to Dillard Road. That project is slated for construction in 2007.


text:
Reports of Metal Gear Solid V: Ground Zeroes' short length are "false," open-world is expansiveWritten by: / / 2 Comments
Game Informer is a well-respected, well-liked magazine that has a lot of experience covering games in an exclusive capacity, and has in the past worked together with developers and publishers to officially announce some of the biggest games around.
In the most recent edition of Game Informer, the team had a look at the sprawling episodes of Metal Gear Solid V comprising Ground Zeroes and Phantom Pain, the former of which was played through to completion. According to Game Informer, Ground Zeroes took only two hours to finish, and if an outlet as popular as the magazine makes such a claim, I would tend to believe it.
Assistant to project director Hideo Kojima, however, 'Ayako,' has spoken out on Twitter responding to taunts and questions from fans online – here's Ayako:
False article. Don't believe them. "@Official_OnlySP: @Kaizerkunkun Do you have any comment on GZ being only 2-5 hours in length?"
— Ayako (Touchy!) (@Kaizerkunkun) February 5, 2014
and again:
No m8, thats false article.@meniH8: @Kaizerkunkun Do you remember me? 30€ for two hours of gameplay.. It's called a demo. HAHHA Well played.
— Ayako (Touchy!) (@Kaizerkunkun) February 5, 2014
Despite Ayako's claims that the article is false and that we shouldn't believe Game Informer, Kojima's assistant then went on to post that she "[can't] wait to prove the depth and quality of MGSVGZ," and linked to Game Informer's cover story post, which seems somewhat contradictory:
Can't wait to prove the depth and quality of MGSVGZ, the week of March 18th. http://t.co/wXy7Jo4daR
— Ken-ichiro Imaizumi (@Ken1555) February 6, 2014
Hideo Kojima himself, meanwhile, waded into the discussion over the supposed length of Ground Zeroes on Twitter, too, but without confirming or denying how long it may take to complete the game, instead citing its open-world nature:
Dear my Twitter friends,
Please read: pic.twitter.com/liUPH2H3vi
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) February 6, 2014
Since the news broke yesterday, many have tried to justify the game's price by comparing the cost of the downloadable version of Ground Zeroes to other digital games (it'll be available for $20 / £20 digitally on PlayStation 3 and Xbox 360,and $30 / £30 as digital downloads on the new generation consoles), which some might say justifies the reported two hour completion time for the main mission.
Would you have a problem with buying an open-world game where you as the player are tasked with eking out as much time from the available areas, missions and side quests as possible, or are you the kind of player who stays close to the main storyline and would wrap up Ground Zeroes in one sitting?
Tags: hideokojima, konami, metalgearsolid5groundzeroes, metalgearsolidgroundzeroes


text:
Comments about 'Sherry Young: Memorial Day reminds us of the gift of freedom'
- Oldest first
- Newest first
- Most recommended
Login to comment
DeseretNews.com encourages a civil dialogue among its readers. We welcome your thoughtful comments.
— About comments
What You May Have Missed
Most Popular
Across Site
In Family
- Wright Words: What I learned on a trail near...
- Motherhood Matters: 3 keys to a great family...
- Is this TV show a 'game changer for people...
- 4 tips for planning a successful family hike
- Linda & Richard Eyre: Top parenting ideas,...
- Simple cheese and chive baguettes dress up...
- Arianne Brown: A taste of humble pie and ice...
- The Clean Cut: 91-year-old widow chooses...
Most Commented
Across Site
In Family
- LDS family runs a nonalcoholic apple... 7
- Amy Iverson: Showing kids how to make... 6
- Wright Words: What I learned on a trail... 4
- The Clean Cut: 91-year-old widow... 2
- Tiffany Gee Lewis: Lessons from sending... 2
- Motherhood Matters: Don't fix the pains... 2
- Family rallies support for Utah man... 2
- Heart-pounding 'Jason Bourne' makes the... 1


text:
Many musicians use battery-powered "stomp boxes" and wireless microphones. When do you change the batteries? You can't have a device running out of power halfway through the show. Do people put in fresh batteries for each show and give away the half-used ones?
My job involves helping my boss film academic talks and presentations. This involves ensuring that our cameras and wireless mics and whatnot do not die. Our rationale is that the potential cost of having batteries of an unknown age run out during a recording is greater than the cost of just replacing them every time we shoot.
I personally tend to use the mountains of half-used batteries to power my remote controls, alarm clocks, and RC helicopters afterwards.
For anything that can be powered directly (stomp boxes), do that. There are power strips that will lock down your transformer bricks, and also breakout boxes that will provide you directly with a number of DC terminals.
Wireless mic battery packs should be replaced for each performance. Unless you're only performing for a small group of people and the space is intimate enough to offset needing to take time to change a battery pack, you're going to want to avoid that kind of disruption at all costs.
And yes, this means that in, say, a musical production with 15 wireless mics and four performances (plus two dress rehearsals), I'd budget for 60 batteries (Duracell) plus 30 for dress rehearsals (store brand for these). What you do with them afterwards is up to you, just don't chuck them in the trash--find out how to recycle or dispose of them properly if you can't give them away to be used.
When I was performing I used a power adapter for my stomp boxes. There are splitter cables for connecting the stomp boxes out there.
For example:
For floor hardware, use transformers wherever possible.
Just use batteries in mobile kit, and always use brand new batteries for a live gig. Those ones you take out can be used in rehearsals or the studio until they die.
Keep a battery case in your gig bag - for 9v batteries you don't want them discharging against each other or against sensitive kit so a case will hold them safely and insulated from anything else. New batteries stay in their packaging until use. Used batteries stay in the battery case until discharged, then delivered to recycling.


text:
Email to a Friend
Be the first to review this product
Availability: In stock
Double click on above image to view full picture
Use spaces to separate tags. Use single quotes (') for phrases.
Check items to add to the cart or select all
Ed Hardy: Art For Life
Sailor Jerry Collins: American Tattoo Master
Sailor Jerry Tattoo Flash Volume 2
Sailor Jerry's Tattoo Stencils I
Sailor Jerry's Tattoo Stencils II
Dragon Tattoo Design
Sailor Jerry Tattoo Flash Volume 1
You have no items in your shopping cart.


text:
At level 10¹ you can create a Hardcore hero. My friend ask me this and I didn't know how to answer him.
If I level up my barbarian until level 10 and create a hardcore, Can I delete my soft-core barbarian and have an account with hardcore only?
Yes, you can. Just try it out: Create a level 1 hardcore dummy, then try to delete your non-hardcore character. Nothing will stop you from doing so.


text:
Is there any script or application that would add a timestamp to a video (avi or mov)? Does for example mencoder support this function ? I'm using it to join avi files together.
I would be happy for any suggestions.
migrated from photo.stackexchange.com Jan 19 '12 at 20:42
This question came from our site for professional, enthusiast and amateur photographers.
Virtualdub will allow you to do this with the Add Frame Numbers filter (not just frame numbers, as implied by the name).
If you have Compressor installed (comes with the Final Cut 7 Studio) you can burn-in a timecode to a video. You need to setup a preset at the beginning, but then you can make a droplet for further use.
After Effects has a plugin called Timecode (located under the Text category) that you simply apply to any video layer and it outputs a timecode box over the video that can be rendered out. It includes settings to change the text size, color, position as well as the display format of the timecode (SMPTE, frame numbers, and feet/frames for 35mm or 16mm film).
In Windows you can do this with the old standard Moviemaker - at least a basic timestamp anyway.
If you are looking for something with a great deal of accuracy Moviemaker probably won't cope.


text:
Trail Map of Twenty Lakes Loop
A day hike around beautiful lakes in the eastern sierra, just outside the east entrance to Yosemite on Tioga pass.
Back to guide detail
2 votes
Viewed 17,765 times
8.1 miles, Half day
Other Information:
Family Friendly
Dog Friendly
Twenty Lakes Loop is a beautiful hike that starts from the Saddlebag lake (10,000ft) and takes you around some of the most amazing alpine lakes. You get great views of the near by peaks: North Peak and Mt.Conness.
This is an easy hike if you are acclimatized to the altitude. You might feel short of breath if you just arrived and started hiking, since the trail head is at 10,000ft.
The hike is about 8 miles but if you take the water taxi across the saddlebag lake, you can cut down a couple of miles. The tickets for the water taxi are available from the Saddlebag lake store at the trail head. You can also get breakfast/coffee at the store.
The hike seemed to be dog friendly as well.
Do carry enough water (I took around 1-2 litres) and don't forget your camera.
I think the views are best if the hike is done counter clockwise, but even if you chose to do it clockwise, don't forget to look back once in a while, as the most scenic view might be behind you :)
There were a lot of hikers during the weekend. (A weekday may be a less busier).
Saddlebag Lake Resort Parking
This is where the trail starts from. It might be hard to find a parking space on a weekend, but there is a lot of space along the road as well.
You can get breakfast here at the saddlebag lake store. Also if you want to take a water taxi across the saddlebag lake, this is where you buy the tickets. I took the water taxi on the way back. If you plan on coming back via water taxi, buy the tickets from the store before you go on the hike.
I was planning to hike back but ended up taking the water taxi on my way back. Even though I did not buy a ticket before hand, they gave me a ride back and I paid for the ticket at the store after I arrived.
Split in the trail (Stay right)
The trail here splits into two paths. One leads back to the Saddlebag lake (don't take this), the other (the one on the right) takes you to the lakes loop.
Take left after Lake Helen.
The trail splits after you cross Lake Helen. There is a log across a creek that comes out of Lake Helen. You need to cross the creek using the log to stay on the loop and get back to Saddlebag lake. (Proceeding to the right will take you deep into Lundy Canyon.)
See the log in the picture.
Shamrock Lake
This seemed to be a popular place to setup tents for people who were backpacking. I saw at least two tents on one of the rocks.
Steelhead lake
There appears to be another trail down below and I took a detour to see where the trail was leading. I went a few hundred feet and the trail was going up, so I returned back to the original trail (which is on the left side of the picture below).
Greenstone Lake.
Before you cross the Greenstone lake, you need to make a decision whether to take the water taxi back or take the trail on the west bank of the Saddlebag lake.
If you plan to take the trail back, try to go west and find a bridge that crosses the creek.
If you plan to take the water taxi, stay on the route to reach the dock.
Cannot get to the west edge of the saddlebag lake from here.
You might be able to cross the creek if you don't mind getting wet. If you still plan on hiking back to the parking lot, you have to go up along the creek till you find a bridge to cross the creek.
Otherwise, walk a few feet east to see the dock where the water taxi arrives.
Water taxi dock.
This is the dock where you wait for the water taxi. I did not plan on taking the water taxi back, So I did not get a ticket beforehand. But they usually are accommodating and will let you take the taxi back (You have to pay when you arrive at the saddlebag resort).
POIs: numbers |
Download to Phone - free


text:
Sacred 2: Fallen Angel
TOG Score
Members (av.)
The Good
- Pretty graphics
- Satisfying combat
- Cool loot
- Interesting and huge game-world
The Bad
- Wimpy manual
- Can get repetitive in places
- Main story arc isn't as awesome as it could have been
- Some tricky firewall & server issues with PC multi-player
*Reviewed for PC & 360 By Tony DuLac (TOG Wytefang)*
Like most good sequels, Sacred 2 pulls double-duty, revealing that it has incorporated positive aspects from past iterations while delivering entirely new gameplay ideas. Crafting the perfect follow-up title is definitely no easy task - after all, there's always something that could be tweaked or improved from the original, but the key is in knowing where to stop fiddling and when to let the game become its own unique design. Ascaron Entertainment, Sacred 2's UK-based development team has put together a remarkably enjoyable sequel that neatly captures that "one-more-level" mindset so crucial to action-based role-playing games. Let's take a look at why each version is purchase-worthy and also where Ascaron may have dropped the ball a bit.
Any action/RPG hybrid, such as Diablo 1 & 2 (the true fathers of the genre) or more recently, the under-appreciated Titan Quest, need to score well in three key areas to really succeed in their genre: story/setting, interface (including camera & player character controls, and Inventory/Quest management), and combat. Too often these types of games focus on one element to the detriment of others. Thankfully, Sacred 2, on both platforms, successfully nails the run-up, routine, and the dismount with only a modicum of wobbling along the way.
Perhaps the most obvious observation for long-time Sacred fans is that this game is graphically leaps and bounds ahead of its older brother and any other action/RPG for that matter. The higher resolutions on the PC give it a slight edge over the 360 version but you'll be pleasantly surprised at how attractive the game is on the Xbox even when viewed in Standard-definition. Chalk this up to extremely competent use of colored lighting, detailed outdoor scenery (including wildlife, swaying leaves and grass, footprints in the sand, etc…), and really cool architectural designs. Particularly cool are the weapon special status animations. For example, if a sword is imbued with flame damage it may sport a fiery corona blazing along the blade's shaft. Also, anything worn immediately appears on your character for your viewing pleasure (or chagrin). The game's equivalent of extra abilities or spells, known as "Combat Arts", are wonderfully realized graphically; they're both colorful and unique, offering distinctly different visual cues and animations for each of the game's six character classes – Seraphim (angelic medium-ranged magic and melee specialists), High Elves (haughty wizards), Inquisitors (evil sorcerers), Dryads (tree-hugging ranged warriors), Shadow Warriors (undead close-range fighters), and Temple Guardians (long and short-range robot fighters).
This game is graphically leaps and bounds ahead of its older brotherWhile setting and story won't drag a great game down as quickly as a bad interface, they're still key elements that enhance and refine the overall role-playing experience (limited as it may be in an action-based environment). In this regard, Sacred 2 falls a wee bit flat – particularly for those seeking realistic or clever dialogue and scripting with their adventures. Voice-acting is spotty in some places but great in others while an unfortunate number of quests appear to have drawn their inspiration from the MMORPG template (fetch 10 rat hides, 20 bat wings, etc…). However, for every paint-by-numbers mission, there are an equal amount of creative and somewhat intriguing quests – especially note-worthy are the class-based quests which flesh out character development. The main storyline revolves around the use and abuse of T-Energy, the simplistically named energy that permeates much of Ancaria and while lively enough, didn't feel as interesting as the character-specific quest storylines.
The third and possibly most important pillar of Action/RPG game design is the User Interface. Players spend copious amounts of game-time interacting with their inventories and the game's inhabitants; in order to keep things copacetic, developers need to have a snappy, useful, and feature-filled interface. Sacred 2 offers precisely that, for the most part.
The 360's inventory management screens are definitely clunky at worst and adequate at bestCamera control can be tethered to a player (occasionally causing some wonkiness during battles inside interior locations) or set to Free Mode, allowing you to adjust it on the fly (which helped avoid the aforementioned wonkiness). Inventory management on PC is enhanced by an auto-sort button (both horizontally and vertically) and, perhaps more intriguingly, both versions provide a cash-in now button that allows you to sell loot even when you're nowhere near a Trade Merchant, albeit for a lesser price. This helps alleviate loot angst when your inventory is filling up but you can't be bothered to interrupt your current questing just to make a run back to the nearest Merchant in town. It's a thoughtful feature and one that more games should offer. The interface also allows you to swap between weapons, spell combos (called Combat Arts), Resistances (via RuneStones), Buffs, and Potions, granting more slots as you level-up on the PC version.
The 360 version suffers a bit in this respect as the developers were limited to the button sets rather than an entire keyboard/mouse combo but it still works pretty well. You're can link actions to the X,Y,A, and B buttons, the Gamepad, or an Alternate set of X,Y,A, and B buttons via the shoulder triggers. It's functional but less effective overall and more limited than the PC's excellent interface, which clearly suits this game a bit more naturally. The 360's inventory management screens are definitely clunky at worst and adequate at best.
One troublesome issue for 360 users is that on SDTV resolutions, the text can be rather difficult to discern, leading to no small amount of eye-strain. Of course, running on HDTV settings removes this issue entirely. One disappointment, endemic to both platforms, is the limited manual which isn't quite as thorough as could be expected. It's not a deal-breaker but you'll occasionally wonder why or how something works (an item bonus, potion, or combat modifier, to name a few things) since the manual leaves you to your own devices at times. Most things are clearly explained in-game so it's a fairly rare hassle but it bears mentioning.
Sacred 2 has that rare ability to remind us of fond gaming moments spent with their forefathers while pushing us forward into a fun new futureMultiplayer is provided for both platforms with the trade-off between easy online functionality for 360 users via Xbox Live versus more options available for PC gamers. The 360 version offers co-op both online or in person on the same screen as well as PvP and normal multiplayer modes. The PC version doesn't offer co-op on the same screen but it does offer basically everything else. I did run into some Firewall issues that prevented me from joining a friend on an Open Server (where your character is saved on your own PC) but we were able to hack-n-slash on the Closed Servers (where your character is saved on Ascaron's servers for cheat-prevention purposes). PvP was more of a novelty experience than anything terribly life-changing, though it was nice to see it offered at least, for those who wanted it. For those tough-as-nails players, with a chip on their collective shoulders, there is a Hardcore mode where death is a one-time, permanent affair. Die in Hardcore mode and it's time to roll-up a new character. Not everyone's bag of tea, but again, nice to have the option at least. One other game-design oddity is that player characters, NPCs, and even tombstones, will occasionally break the fourth-wall and address the player him or herself. It's totally tongue in cheek and in keeping with the game's lively sense of humor (which also adds to Sacred 2's fresh feel) but it's a bit off-putting at first for those not expecting it. One final, impressive note, is that the game world is huge and the incredible variety and landscape sprawl really does lend something of an epic feel to your adventuring.
Strong sequels like Sacred 2 have that rare ability to remind us of fond gaming moments spent with their forefathers while pushing us forward into a fun new future. But what really makes Sacred 2 stand successfully as its own game, is how well each of the three key elements of good Action/RPG game design have been catered to and deftly layered into an enjoyably addictive, index finger-exhausting experience. It's a game that already has me asking for a sequel, in fact.
What do you think of Sacred 2: Fallen Angel?
Post a review below!
Popular Sacred 2: Fallen Angel Videos
Videos courtesy of GameTrailers.com
Warning: Invalid argument supplied for foreach() in /home/togprod/public_html/cp/core/core.functions.php(637) : eval()'d code on line 84
See more Sacred 2: Fallen Angel videos at GameTrailers.com »
Member reviews
Thanks Wytefang, I was a huge fan of Diablo 1 & 2 (+ expansion packs) and have recently 'found' Titan Quest (very cheap at the moment), so now I have another two games to look forward to (haven't played any of the Sacred series).
I actually have a Collectors Edition of Sacred 2... ive played it already for a bit...but have too many other demands on my time to give it the time it deserves....so if any togger wants it just lemme know and I will give it away to the highest bidder...and put whatever funds i get from it towards TOG as a donation.
Great review wytefang, I'm looking forward to playing this one just a soon as I can clear the massive backlog of games I already have at the moment (including Sacred 1 sitting unplayed in my Steam account).
I've played the game for about 10 hours or so and while the gameplay seems to have improved from the original, something about the game just seems slow. I like the open world feel of the game where you can go off and do any part of the world at anytime because of the NPCS leveling up with you and not having set level areas. If anyone would like to play sometime let me know I still have it installed.
Well... I have been playing this game for weeks (school is over until Sept) and I am getting to the point where the playing action is becoming tedious. - bad guys are too far apart - my character is too mouthy. but turning his voice off is worse - repetitive equipment drops, too much time spent selling it I could go on and on I finally found a walkthrough on gamepressure.com and a great though non-printable map at labmit.com. I took pictures of sections on my screen and taped them together to get an overall map of the world. Worked well !! Despite all it's quirks it is a good game to pass the time waiting for DIABLO III.
I bought the PC version at release in Australia and was so disappointed with the server lag for online play that i've never gotten to play it. I pop in every month or so to see if it's been fixed but to no avail. I end up with 1000 - 1500ms delay constantly. It's annoying when interacting with objects (click, wait, click, wait, etc) but downright unenjoyable for combat. Personally, I play games to enjoy myself. The lag has been widely reprted by many users. To put this in perspective, I would get around 500ms delay playing Everquest 1 over a dial-up link. In the modern broadband world this sort of lag is reprehensible. I opened a support ticket with the distributer which they simply closed by thelling me there is no problem.
While I understand that every player has gets different opinion / enjoyment from a game title, after reading the above review I am starting to think that we must be talking about a different game. I recently bought this title and I ... well just read the warning I posted in the TOG Console Consortium: http://www.theoldergamers.com/forum/games-talk/255923-sacred-2-how-waste-100-a.html Items I did not mention in that post that I think I should have included: 1) For the XBOX, these graphics are poor. 2) The interface is just awful. (Everything from combat to just speaking to an NOC that is standing to close to another NPC is an exercise in frustration). 3) The pathing of NPC's is comical to down right criminal. 4) The story is ... well I don't even know what the story is about and I have played it! (I get the impression this game was made only for people that played the first game, story wise at least. I can't see anyone coming back for a second helping of this if Sacred 1 played this bad). 5) Repetitive. This game is like one of the songs that never end ... only sung by a 4 year old at the top of their voice ... and only 2 inches from your head. Sorry Wytefang, I do respect your opinion and I am really happy you enjoyed it, but I for one hope there is no sequel!
Awesome graphics, intuitive gameplay and unfortunately a boring grind (PC version 2.43.0 build 1671). I'm sorry Wytefang but I agree with Pure Mongrel (whilst of course respecting your opinion). I played it on Silver difficulty (Gold difficulty is only one life - no respawn) and found it ridiculously easy. It shouldn't be so easy to knock off boss's but only the Carnach Demon killed me and only once. Maybe I levelled up 'goodly' (played as Dryad archer), I don't know if it would be as easy playing the other characters. Found myself running past the multitudes because I just couldn't be bothered dealing with them. Running back and forth across the map to finish quests was painful. I also hated going into a cave/dungeon and then getting a quest to go back into the same cave/dungeon which new characters 'now' inhabit (I know, I know this is a common problem/feature in these types of games). In the end I tended to follow the main quest just to finish the game. The NPC's are just downright dumb and I never found a way to get them to hold back (there is an 'attack common foe' button that didn't seem to work) as they'd rush in to the nearest enemy and usually get creamed. This was particularly frustrating when you had a babysitting mission and your 'baby' was trying (and usually succeeding) to get him/herself killed. I found Sacred 1 to be a better game, but if you really want a better one then get Titan Quest and it's addon pack Immortal Throne. I should mention that I have not played multiplayer as my headset is broken and doesn't sit on my head anymore :-( I do hope you can pardon my experience of the game Wytefang but I don't want to see a sequel.
I appreciate the feedback, Draadnor & Pure Mongrel. It sounds like you just may not really like some of the associated gameplay features of this specific genre. Other than the lag mentioned in one of the posts above (which I've never seen over here), plenty of other games feature the same type of gameplay. One thing that did strike me as odd was when Draadnor said he found it easy. I'm wondering what was different about your play-through?? I had a very tough boss-battle with the Kobold leader, it was intense (the first big boss I tussled with to use one example). Sorry you guys disliked it. :( I felt strongly enough about my experiences on both platforms to wholeheartedly recommend it without too many reservations. Reviews at bigger (more "famous") sites have also commented on the quality of the graphics and my review score (which I always determine before seeing or reading ANYTHING from any other review site or magazine, just to avoid bias) seemed to line up with most reviews. ::: shrug ::: Well each to his or her own, of course! :D
Wytefang, when I said it was easy that was my feeling for the whole game. The earlier fights were harder than the later ones though (I still think it should have scaled better in difficulty as you went along). I played as a Dryad with my main weapon being a bow (of one description or another). I put heaps of points on the Ancient Bark and Sinister Predator buffs (as well as enhancements when they became available). Also quite a few points on Tangled Vine. Usually I could throw a Tangled Vine on any of the bigger bosses or champions and then pepper them from a distance (looked fantastic on the dragons and bigger bosses as it scaled to suit them). Having said that I found I could stand 'toe to talon' with them anyway. Also being a bow person I only ever put points on Dexterity (295 in the end) and lots on the Ranged Weapons skill (69). I also got a complete set of Detheya's Agility armour. Obviously if I'd played as a different character I would have to have considered what their strengths and weaknesses were and potentially had a very different game. Maybe you could say I was just lucky in my choices when customizing my character. I totally agree with you about the quality of the graphics and, once you got used to moving the camera around and zooming in and out, it quite simply looked spectacular. I'm sure that my kids will enjoy it when they get a chance to play it but I can't recommend it to veteran RPG players (I'm sorry Wytefang this isn't intended as an insult to you and I still really appreciate that you've done this review and hope my opinion doesn't dissuade you - or other TOG'rs - from doing more in the future).
I actually have a Collectors Edition of Sacred 2... ive played it already for a bit...but have too many other demands on my time to give it the time it deserves....so if any togger wants it just lemme know and I will give it away to the highest bidder...and put whatever funds i get from it towards TOG as a donation.clothing manufacturer
Bird of Prey ships are fast, manoeuvrable, and most closely resemble Federation Escort ships. 192.168.1.1
Thanks for the great post. I'm a big fan of your writing style 192.168.1.1 192.168.1.1 192.168.1.1 192.168.1.1


text:
"Pray for Them!"
from this morning's homily by Pope Francis, commenting on the anointing of David:
But, Father, I have read in a newspaper that a bishop has done such a thing, or a priest who has done this thing.' Oh yes, I read it, too. Tell me, though: do the papers carry news of what great charity so many priests, so many priests in so many parishes of the city and the countryside, perform? Of the great work they do in carrying their people forward? No? This is not news. It is the same as always: a single falling tree makes more noise than a forest that grows. Today, thinking about this anointing of David, it will do us good to think of our brave, holy, good, faithful bishops and priests, and pray for them. We are here today thanks to them.
Prayers as well for the Ursuline Sisters on this feast of Saint Angela Merici!
About the Author
Rev. Robert P. Imbelli, a priest of the Archdiocese of New York, is Associate Professor of Theology Emeritus at Boston College.
8 comments
- All
- Editor Featured
I always liked that, for girls who went to Ursuline schools, their motto "Serviam" really seemed to have meaning for them.
a single falling tree makes more noise than a forest that grows.
So true. He really has a knack for metaphors. Although I'm still a little foggy on this Blessed Imelda person ...
Isn't it precisely because priests and bishops have generally and rightly been held in high esteem that serious lapses by a few of them seem newsworthy and even shocking, just as acts of kindness and charity would seem anomalous in reputed scoundrels? It's deviation from the norm that draws attention. On that basis, a clergyman should be happy that visiting the sick and feeding the hungry do not put him on the front pages.
Father Imbelli: A forest of one.
Needless to say, it's always commendable to pray for God's servants, be they good, bad or mediocre, but church hierarchs have for so long called for such prayers in this very fashion merely to deflect attention from church scandals that doing so seems like a ploy, even coming from Pope Francis. Sad.
I think that's right. And I think the demoralization of very good priests is one more area where the sex abuse scandal has wreaked its destruction on the body of Christ.
It is good to read of Pope Francis's praise and call for prayers for the dedicated priests who have nurtured our lives of faith. I can count many in my own increasingly long journey. But, having read the homily on the Vatian Radio site, I am disappointed that on this feast of St. Angela Merici there was no corresponding praise and call for prayers for the teaching Sisters who have done the same for numbers of us. St. Angela and the centuries-old Ursuline tradition of education surely deserved a sentence or two.
I'm a little late to the occasion, but glad to add to the chorus of praise for the Ursulines. St. Angela was brilliant. She founded the Ursulines originally as a sort of lay institute. The members would live in the world, dress like other women, and would not limit their charitable works to teaching, but do what was needed to help women and girls wherever they discerned a need. Her concept was ahead of its time, and they were soon forced to accept a semi-cloistered rule and a mission focused on education of girls.
Nevertheless, today they work in a variety of ministries, dress as they wish, and do not all llve in convents. And they have begun to accept lay associates in their good work. St. Angela would be pleased, I think.


text:
I am in the habit of using the phrase "when you are done." It has been suggested to me that "when you are through" or "when you are finished" would be more desirable. Is any of these incorrect or less desirable than the others?
Sign up
- Anybody can ask a question
- Anybody can answer
- The best answers are voted up and rise to the top
"When you are done cooking" sounds a bit suss compared to "When you are finished cooking", although I can't quite pin down why. "When you are done with cooking." sounds a bit better.
I think this usage of 'through' is quite American, but I'm not certain. It's certainly not common in Australia!
Summed up, "I am done" and "I am finished" and "I am through" are all correct, if used in the appropriate context.
Explaining why:
I've always been brought up to the idea that "done" is used for objects i.e. Cooking is done, or work is done, and "finished" is used for people, i.e. I have finished.
"I am done" implies that you have been worked upon, which obviously is not what you are trying to communicate. Rather, you are trying to say that you have finished doing. It is correct to say "I do", and "I did", but "I am done" is informal. The reason for its popularity and common use is due to its close affinity with "I do" and "I did" and people assume that "I am done" can be used.
"I am through" is sometimes colloquialism; it means that you have completed, and is correctly used in certain cases, as in " I am through the course", but usages like "I am through with you", is derived from "I am through the course", and is informal. It's not standard, but its commonly used. "I am through" is also used informally in cases like "I am through with this job".
I am also Australian and only "I am finished" sounds perfectly natural to me.
"I am done" sounds American but I wouldn't be surprised if some of my younger countrymen now use it.
"I am through" sounds very American and I would be surprised if anyone uses it in Australia. I wonder if this might even be regional or dialectal in America or may once have been considered inferior.
Instead of one of those, you could use upon completion.
All three share the same semantic meaning of "when you are complete". "Done", "through", and "finished" all indicate the same thing and are no less valid.
If this is for a formal communication, perhaps "complete" or "finished" would be preferable, simply due to being perceived as more formal. On occasion a style guide may also enforce which phrase you use as well.
All three are acceptable in American usage, and as far as I know in other English cultures.
I would use "when you have finished" - as to me "I am finished" is used more in the fed up sense.
"When you are through" is derived from the American-ism of being "through" with something. But would more normally imply position or movement, e.g. "Superman flew through the air", "Push the trolley through the shop".
In British-English one is not through with it but "done with it" (informal) or "finished with it" (more proper)
"Done" is considered less correct but is in common usage, I think, again, it may be an earlier American-ism, though I am not sure.
So to conclude; "When you are finished" is the best version, though Americans will also use the other two phrases interchangeably.
EDIT: "When you have finished" would be better again
Cakes are done, people are finished. Also, in proper english usage, "I have finished" is prefered over "I am finished".
So, in informal use, you can say "when you are done" and "when you are finished". But the correct forms are "when you have finished" and "when you are through".
protected by RegDwigнt♦ Aug 2 '12 at 3:19
Thank you for your interest in this question.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
Would you like to answer one of these unanswered questions instead?


text:
Women Who Maintain a Healthy Weight Get 60 Minutes a Day of Moderate Activity, Study Finds
March 23, 2010 -- Weight gain with age is common. But middle-aged women who start out at a healthy weight and get in an hour of moderate activity every day can avoid weight gain, according to a new study.
There is plenty of research on how to lose weight and keep it off, but ''there's very little research on preventing weight gain in the first place," says the study lead author, I-Min Lee, ScD, an associate epidemiologist at Brigham and Women's Hospital and associate professor of medicine at Harvard Medical School in Boston.
So her team addressed that question, trying to pinpoint the amount of physical activity needed to prevent weight gain over time, without calorie restriction, a question that is much debated with little consensus. The study is published in the Journal of the American Medical Association.
Exercise and Weight Control: Study Details
Lee and her colleagues followed more than 34,000 women who had participated in the Women's Health Study. The women's average age at the study start in 1992 was 54.
Women self-reported physical activity and weight at the study start and at years, 3, 6, 8, 10, 12, and 13.
All women ate a normal diet, and there weren't instructions to reduce calories.
The researchers classified the women into three activity groups, depending on the level of activity:
- One group was active less than about 150 minutes a week -- the amount of moderate intensity activity recommended for health benefits (but not necessarily weight control), according to 2008 federal guidelines.
- A second group was active more than 150 minutes a week but less than 420.
- The most active group got in 420 or more minutes a week of moderate activity, or about an hour a day.
The researchers looked at physical activity and weight gain over intervals averaging three years.
Exercise and Weight Control: Study Results
Overall, Lee says, all three groups gained weight over time -- an average of 5.7 pounds.
But the more active the women, the less they gained. ''Compared to women in the most active group, women in the two lesser active groups gained more weight," Lee tells WebMD. ''Compared to the most active women, the two less active groups were more likely to gain 5 pounds over the three-year period. The second most active group was 7% more likely to gain the 5 pounds, and the least active group 11% more likely."