text:
Casablanca 7988D Matte Black 53" or 45" 5 Blade Indoor / Outdoor Ceiling Fan - Multiple Blade and Light Kit Options
Offer Ends
We still have product details, accessories, replacement parts and reviews below, scroll down to see them!
Technical Specs
|Installation Guide
|Blade Pitch
|Blade Span
|45, 53
|CFM (High)
|Controller Included
|Energy Star
|Light Kit Included
|Number of Blades
|Suggested Room Fit
|UL Listed
|UL Rating
|Wet Location
|Watts Per Bulb
Casablanca Lanai Indoor / Outdoor Ceiling Fan
Casablanca takes originality and elegance outdoors with the UL Wet-rated Lanai. With blade holders highlighted by a tropical inspired shell design, the Lanai adds warmth and casual comfort to decks, patios, sunrooms, and verandahs.
Casablanca Lanai Features:
- Direct Drive(tm) motor / Lifetime Motor Warranty
- 53" or 45" blade span / 16 degree blade pitch
- Includes - Standard 3" downrod
- Includes - 3-Speed Pullchain
- Optional - Three-speed Adapt Touch Remote Control with full-range light dimming and wall plate bracket (W-52)
- All-Weather blades sold separately
- ETL Rated for Wet locations / Use only Wet-rated light fixtures in Wet locations
- Stainless steel hardware
- Moisture-resistant motor
- Low Ceiling Adapter (LCA) is not compatible when used in Wet locations
Additional Casablanca Links
Our SKU: Lanai
This product is listed under the following manufacturer number(s):
- Matte Black*
- Navajo White*
- Restoration Bronze*
- Rustic Iron*
- Snow White*
- Washed Bronze*
*Denotes a finish or option that has been discontinued
7 Questions from the Community
The Casablanca Lanai only has the option of all-weather blades.
all weather blades are sold separately but does this fan come with a standard blade set?
A. The Casablanca Lanai only has the option of all-weather blades.
You are correct. The Casablanca Lanai 53" or 45" 5 Blade Indoor / Outdoor Ceiling Fan measures 45" with the 16" blades.
Is the 16" all weather fan blade used tomake the 45" blade span on the Lanai?
A. You are correct. The Casablanca Lanai 53" or 45" 5 Blade Indoor / Outdoor Ceiling Fan measures 45" with the 16" blades.
The Casablanca Lanai will work with 2 pull chains.
will this light kit work with casablanca model with 2 pull chains?
A. The Casablanca Lanai will work with 2 pull chains.
The Casablanca Lanai has a maximum length of down rods at 117".
what is the maximum length of down rod available
A. The Casablanca Lanai has a maximum length of down rods at 117".
The KG2L light kit will work with the Casablanca Lanai fan.
What light kits work with this fan?
A. The KG2L light kit will work with the Casablanca Lanai fan.
Unfortunately, no. We have the 24" and 36" downrods.
is a 30" down rod available for this fan?
A. Unfortunately, no. We have the 24" and 36" downrods.
The look is slightly different. Functionally they are both the same.
Is the Casablanca Lanai the same as the Casablanca Capistrano
The look is slightly different. Functionally they are both the same.
Casablanca Indoor / Outdoor Collection
Warranty Info
With a newly simplified and enhanced Warranty Policy and an improved and expanded Service Center network,Casablanca Fan Company now offers the most comprehensive warranty and service programs in the fan business! Refer to the 2007 Product Warranty Chart on page 2 to see which of the following warranty provisions apply to specific fan models. Please note that high ceiling installations no longer are excluded from warranty. Casablanca's goal is guaranteed satisfaction in our long-term relationships with both consumers and dealers!
120-Day In-Home Warranty Where available, Casablanca provides FREE In-Home Service for a period of 120 days from the date of purchase or installation of all Casablanca brand fans, including Performance and Cosmopolitan Collection models! Rather than returning the product to the dealer, consumers who need assistance with the installation or operation of their fans are encouraged to call Casablanca's toll-free Consumer Affairs hotline at 1-888-227-2178. Within the first 120 days: Casablanca will send a field representative to repair or replace the part(s) deemed to be defective from the factory. Most Service Center contracts cover up to a 30-mile radius from their place of business. (Casablanca will not cover repairs caused by improper installation.) After 120 days, the consumer will be charged for the service call and labor. Casablanca will pay for all defective parts through the duration of the parts warranty. NOTE: The consumer must provide a copy of the Proof of Purchase at the time of service. Service Centers are required to submit a Proof of Purchase with each warranty claim. If no In-Home Service is available: The consumer may send an in-warranty fan to Casablanca Factory Service in Pomona, Calif., for repair, now with freight prepaid. The fan must be packaged properly and include a copy of the Proof of Purchase. The fan will be repaired and returned to the consumer at no charge, freight prepaid. 30-Day Over-the Counter Exchange Consumers can return a defective product to the dealer who sold the product within 30 days of the purchase or installation. Under Casablanca's updated, less complicated policy, the dealer will be issued credit provided that the following conditions are met:
• Consumer must present serial number, Proof of Purchase, or proof of installation documenting that the product was purchased or installed within 30 days.• Product returned to Casablanca must be accompanied by an RGA form authorized by the Casablanca sales representative.
• Product must be returned complete. If parts are missing, credit will be issued less the amount of the missing parts.
• Merchandise cannot be damaged due to improper packaging.
• Product must be returned freight-prepaid, and a freight bill must be submitted.
• Unauthorized returns of non-defective or unused products will be subject to a 25% restocking fee.
Lifetime Motor Warranty + One-Year Parts/Electronics Warranty Casablanca brand fans, including all UL Damp and Wet rated models, now include a Lifetime Motor Warranty, ensuring performance for generations. In addition, all fans include a one-year warranty on finish, component parts, accessories, and electronics.


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I have two servers, 188.8.131.52 and 22.214.171.124, that were connected across a LAN. They are the components of a DMZ where 126.96.36.199 is the wen server and 184.108.40.206 the application server. 18.104.22.168 is running Ubuntu 11.04 while 220.127.116.11 is running Ubuntu 11.10. I had to restart 22.214.171.124 because Unity froze up. (I have since replaced it with Gnome.) Ever since I started it up again, I cannot get connectivity with 184.108.40.206. When I try
ping 184.108.40.206
I get
PING 18.104.22.168 (126.96.36.199) 56(84) bytes of data.
That is, it just hangs. I get the same result if I try
ping 184.108.40.206
on 220.127.116.11.
I had been saving my iptables in iptables.save but now I see that that fie is of zero size for some reason although I had a lot of rules in the IPtable. I tried to fix the problem with
sudo iptables -A OUTPUT -s 126.96.36.199 -j ACCEPT
sudo iptables -A OUTPUT -d 126.96.36.199 -j ACCEPT
sudo iptables -A INPUT -s 22.214.171.124 -j ACCEPT
sudo iptables -A INPUT -d 184.108.40.206 -j ACCEPT
but it has no effect. How do I fix it?

subset: commoncrawl


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Fog is blamed for an accident near highways 2 and 43 Dec. 3 one mile west of Palmyra.
A 2002 Ford Taurus driven by Joann M. Brockhoff, 81, of Syracuse struck the trailer on a 2005 Kenworth dump truck driven by Patrick R. Griepenstroh, 63, of Syracuse.
The dump truck was turning from Highway 2 on to Highway 43 when it was struck by the westbound Taurus.
Sheriff's deputies say dense fog contributed to the accident at 7:50 a.m. Fog also made it difficult for traffic control as deputies attempted to prevent further collisions of westbound traffic.
Injuries to Brockhoff were reported.
Location, ST | website.com


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What is the position with saying selichos (end of Elul and Aseres Ymei Teshuva) with a minyan that starts straight after maariv at say 10:30 or 11pm?
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Most of the poskim said you can't say slichot before midnight. Harav Moshe Feinstein said that it's possible in she'at hadchak - if it's very very hard to say them after midnight.
You can see more details in Hebrew here.
For more discussion, including a proper interpretation of Igros Moshe, see:
Besides nicely summarizing R. Moshe's view (which I corrected in a comment to the answer above), he also quotes the view of R. Ovadya that perhaps if one cannot say it past midnight, it should be said instead before mincha.
And here: http://jewishworker.blogspot.com/2005/09/when-is-proper-time-to-say-selichos.html
R. Willig expresses a preference for reciting them after mincha if after midnight is not possible.
Rav Ovadia says that not only is it forbidden, but if you find yourself in a place that is doing it, it is forbidden to say amen and you should leave the place, especially if they want to count on you for the minian.


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Cited: Wendy C. Notarantonio, 35, 105 Park Ave., Weirton, failure to stop in assured clear distance ahead; and Charles Allan, 66, 2312 county Road 23, Bloomingdale, marked lanes.
Break-in: Rear door to house in the 1200 block of Ridge Avenue kicked open and interior ransacked between Friday and Saturday. A printer/fax machine, jewelry and hedge trimmer reported taken.
Arrested: Kenneth C. Artman, 58, no fixed address, petit theft warrant and possession of marijuana and criminal trespass, Saturday.
Arrested: Jolene D. Goffoli, 25, 1505 Pennsylvania Ave., petit theft and possession of heroin, Saturday.
Arrested: Tammy L. Simmons, 46, 1441 township Road 163, Rayland, failure to appear warrant out of municipal court, Saturday.
Fake money: Counterfeit bills passed to food delivery person in the 900 block of Sherman Avenue, Sunday.
Arrested: Jeremy A. Bartrug, 30, 76345 Miric Ridge Road, Adena, possession of heroin, possession of drug abuse instrument and possession of drug paraphernalia, Sunday.
Jefferson County
Cited: John P. Kimble Jr., 42, Brunswick, speeding; and Joshua D. Thompson, 22, 303 Ohio St., Brilliant, speeding.
Attempted break-in: Owner of Briarwood Bar, Pottery Addition, reported seeing two men in dark clothing attempt to enter the building through the oven ventilation system early today. The men took off running. A deputy found tools near the ventilation system.
Theft: Jewelry taken from home in the 200 block of Forestview Drive, Wintersville, between Oct. 10 and Oct. 17. A sliding door to the home was reported opened.
Theft: Two ATVs and a trailer were reported taken from yard on county Road 28, Mingo Junction, Sunday.
Theft: Compound bow and backpack containing hunting related items taken from shed in the 800 block of Bantam Ridge Road, Wintersville, between Wednesday and Saturday.


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I'm not sure how to ask this question, since I'm not in the field. Say you're a network admin and you leave your job. How does the new guy know where to start?
It depends on the size of the network, number of users, number of nodes (computers, servers, printers, etc.) and the size of your IT staff, among other things.
It also depends on your goal. Are you documenting the network for training and maintenance purposes, insurance/loss prevention, etc?
Personally, I document my networks in such a way that I know I can derive any missing information based on what is documented. From a practical stance, there is a point of diminishing returns when your documentation gets too granular.
A good rule of thumb I use is that there should be documentation in a known location that is thorough enough that if I get hit by a bus tonight, another administrator can keep the core network running while he/she fills in the missing pieces over the next few days/weeks.
Here is an overview of what I think is most important about one of my networks. For the record this is a Windows-only shop with about 100 users and 5 offices.
If there was anything strange about a setup or workflow that would not be immediately obvious to a new administrator, I would write a short "brief" about it as well.
I find it's best to incorporate all of the following:
Additional notes about diagrams... Geographic distribution is an easy way to segment, but you also need logical views based on installation function. Also, label like crazy, making full use of typefaces and colors.
The most effective and thorough way to start this process is to build it from a disaster recovery scenario - e.g. the building went up in flames and all we have are the offsite backups. What will we need to buy first, and how will it need to be configured?
Kyle already gave great details, but I find that the DR approach helps me to take things one piece at a time.
Kyle's answer is great advice. At a bare minimum though, you could probably get away with listing out:
Where I work - we faced the same problem when I first started here. As the number of servers and services increases, you find more and more out-of-date documentation, and with that comes the inevitable attitude for staff to not trust documentation, at least technical documentation on server names, server groups, networks, etc.
We started developing an open-source project called hotwire to address this...
By combining the inventory system with the build system, we've ensures that what is in the database is consistent with what's in our data centers, because we now have to enter the data into the inventory first in order to be able to build the servers.
A client program (funcwire) is then installed on all servers (as part of the build process) which then dynamically keeps an eye on the server hardware as reported by python-dmidecode, and what's in the inventory, so if anything changes, the admins will know immediately.
We've then integrated our wiki system so that each server, rack, project, hardware model etc in hotwire links directly to the appropriate wiki page.
We've hence "documented" our servers/network/etc using hotwire + a wiki (we use confluence here, but any decent wiki will do). (Note however that once the servers are built - hotwire does not modify them in any way - ongoing management is done via cfengine).
I use MikroTik Dude to map things out automatically, this is an awesome application considering it is free. It can also monitor current status. Dude Webpage
Generally you have a few different levels of detail similar to abstractions in software design documentation. You also document general device practices/procedures/configuration. Administrative passwords as applicable.
In an ideal situation, almost everything the next person may need is easily accessible and documented between your guideline and procedure documents + network layout diagrams.
The guideline and procedure documents should, in my opinion, be centralized wherever all of the IT docs are, and the network diagrams may have their own folder structure for multiple locations.
In the case of many satellite sites like a walmart/targer/home depot you would have a generic document for all the branch offices, and then some detailed whole corporation documents of main office interconnections and then you could dive down into office LAN documents.
Approach documenting a network as a developer approaches developing a system...
Key Takeaway: approach documentation as a 'system'; it must provide value from day 1 and it carries with it an inherent responsibility to maintain it.
At our site, we use several systems to document our own and customer networks. We tried and failed with a lot of techniques/tools wich didn't scale, but now we are quite set with the following:
If one deals with lots of IP networks, phpIP could be a suitable IPAM solution.
For some more tutorials on how/what to document, there's networkdocumentation.com.
For some good examples, see ratemynetworkdiagram.com. e.g. This one is pretty good, and this one is awesome ;).
Kyle Noland and other posters have covered a great deal on how to document. We are working on creating a standard web-based software(hosted internally by you) that makes it easier for network and system administrators to document their network.
We have following aspects covered in the software as of this writing(Apr 2012):
You can read more here and we would appreciate your feedback.
It usually isn't documented, but if you are being kind, you usually do it in a program like Visio or an open source equivalent. The most important information is what equipment is connected to what, and the passwords for any management console. The rest can usually be divined.
In my previous career as an IT Manager, my documentation binder included a Visio diagram of all the devices, a list of the IP address range allocations, all the product keys for Windows/Office/Acrobat, instructions on what needs to be installed on new computers with step-by-step instructions how, complete hardware inventory down to the component level, and last but not least the emergency phone number list: ISP tech support, router manufacturer tech support, etc.
As mentioned, it depends on a number of factors...
My goal was to have sufficient documentation that I could (conceptually, at least) hand it all to a co-worker and say "see you in 3 weeks," and know that all the important details were there.
I never managed to do it completely, but I aimed to document all major routine processes - how servers were set up, how and what was monitored, account setup and removal, backup, etc.
I'll suggest http://opennetadmin.com. It does many of the things people have suggested in other comments.
Map and document your network may be a good way to transfer the necessary information. MS Visio is a diagram tool, but it is static and you have to spend a lot of time on it. I found NetBrain is an ideal network diagram tool to do this. It can document the network instantly and the documentation can be export to Visio or Word. I can customize the contents that I want while documenting my network. The customized contents include:
You can try to document your network on the website.
I use tools like Microsoft Visio or WhatsUp Gold to map out the network topology if that helps.
MS Visio is a good way to document a network, but it's not a free solution. Gliffy is a nice product if you're looking to keep your costs low.
Typical network diagrams show how information flows through your devices (and usually out to the Internet). So, you should have information in your diagram about where your computers, printers, WAPs, IP phones (if applicable), switches, and routers are located and how they are connected. IP addresses may also be included with the name of your device. This is helpful if you want to glance at your diagram for information on the fly.
NodeSystems is exactly that - a Network Documentation tool. As a nice side effect, it will create an interactive diagram for you.
Check out the online demo: http://www.nodesystems.org/demo/
protected by sysadmin1138♦ Jul 11 '12 at 1:33
Thank you for your interest in this question.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
Would you like to answer one of these unanswered questions instead?


text:
In Diigo, we can highlight text and add a sticky note to that highlighted text.
I cannot find a way to change the highlight's color after adding a sticky note to it.
Is there a solution to this?
Please share.
[Update] I've tested and on Firefox we can change it; on Chrome we cannot.


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The setup: two fans facing each other, distance around 1m. Both are turned on. In between them, place a simple paper plane and according to this video, it will fly.
Is this really true? If yes, what is the physics behind it?
The fan that is blowing from behind seems to run at less RPM.


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I'm planning on building an add-in using ArcPy, but some of the functionality I need is only available in 10.1. I want to distribute this add-in and was wondering if making it 10.1 only would limit adoption. So would like to know what percentage of ArcGIS users are using version 10.1 already?
No one else seems prepared to take a stab at this one so I'll "upgrade" my Comment to be an Answer.
It's really hard to say but I think it would be in the range of 50-70% for Desktop (Server would be lower than Desktop because its installation is recommended first).
I target 10.1 for anything I am doing, and if it also applies to 10.0 (which it almost always does) then I consider it a bonus.
One way to derive some semi useful stats may be to use the Stack Exchange API (like Bill Dollins did for a different purpose) to graph the change in ratio of arcgis-10.1 to arcgis-10.0 tags over time. More questions should roughly indicate more use.


text:
Top 10 Amusement Park Attractions
10 of 11
River Battle (Dollywood, Pigeon Forge, TN)
River Battle isn't just a water-based ride that sweeps you along the currents of a rushing river. Each seat is equipped with a powerful squirt gun, which players can aim at over 100 targets, passersby, and each other! This ride is a blast - literally.
Next: More popular galleries


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What are your hopes for patch 10.3?
I personally hope that the Match Engine bugs will be fixed . . .
What are your hopes for patch 10.3?
I personally hope that the Match Engine bugs will be fixed . . .
* I hope I'll finally be able to score a free-kick. Or even concede one would be a novelty. I haven't scored or conceded a direct free-kick in four seasons.
* A fix to make tactics that utilise width to be more viable.
* A feature that allows you to pre-configure OI with one click of a button, rather than manually going through every player every game.
* Fix defending
* Fix set pieces
* Decrease accuracy for crosses
* Make it harder to get past players with the ball
* Add some physical play in to the match engine
* Decrease effect of team talks or maybe remove them completely
* Make it possible to play unique style of football, now it looks all the same everytime. Tactics either work or don't work...
= always been to much to ask.
Last edited by El Payaso; 19-01-2010 at 14:19.
Defending to be fixed, and in turn this should see the super goalie when one on one removed.
Most of things already said added in more headed goals from inside the box.
Not just the simple corner headers or cross to back post.
Some graphics introduced to the 3d match engine which show players using flair and technique.
ME has to be sorted or go back to an older version ME
improve defending
*Stop the 70 yard pass who always finds the lone striker
*Fix the Opposition Set Pieces
*Fix the referee decisions (offside is the worst, some strange penalties in the 90+x, x>4 minute) and the assumption that the referee is always right
*Fix the press conferences (we are always in bad mood, or equivocal, or something bad, never a class act)
*Fix/Delete the Backroom advice. If you try to fix it, please add a button to follow exactly what the ass man/coach says, because one notch could make a real difference.
*Fix the newgen/regen system. If you're a top notch Youth Academy, you need to produce some goods, not always crap (cf. Sporting CP, Ajax, Manchester... these guys buy the youth to get a good youth team, they don't appear initially there, 7 seasons and the likes of Watford or Ebbsfleet produced MORE good players than these guys... of course I bought them, but...)
*Fix the need of coaches to swap teams more faster than i change my underwear (well, I play half a season in 24 hours and they change clubs twice so...)
*Fix the already known bugs in the transfer system.
Well, that's about it. It's a bit weird how is it possible to have so many bugs at this point. Maybe it's me, but it would be wise to launch games with a 2 year span. Maybe it's a good thing to have only a Football Manager 2012 and get a year off to fix everything and get a good solid basis.
I might not have any chance with this one but I wish the bloody delays could get fixed which Ive heard people mention. ie. sometimes in tactics screen people have said theres a delay when clicking a player to set roles, and this one I sometimes experience is when hitting continue theres a 3-4 second delay Hope it can get sorted hopefully and i agree with most of above posts fix ideas
1. Stop the 30 yard wonder goal crap thats still totally negating any attempt at sensible tactics.
2. Fix it so that when you leave a club you don't lose icon/legend/favoured status and the chairman can 'wish you well' instead of hating you forever.
3. Fix defending generally, including the split DC nonsense.
4. Drastically reduce the impact team talks, media comments and morale have on the playing ability of your players. Give us back the match engine and stop non-football related (and entirely boring, repetative and intentionally confusing) crud dictating everything.
5. Start planning serious additions and improvements to the career experience in FM11.
6. Get the UI lag on match days fixed once and for all, the game is still unplayable for 10-20 seconds at a time.
1. I want Snow in England in Winter, I haven't seen it since the first season!
2. As Les Girondins No.2 Stated
3. More goals from Set Pieces.
TBH patch 3 is usualy SI's fortee 9.3 and 8.3 were the bets versions of their respective games imo.
Stop my game from freezing everytime i click on a player.
then i will be happy.
I hope SI includ £1 million with 10.3
On topic, I'm agreeing with Thrustking56. The 3rd patch is usually the best of recent versions.
I don't know tbf.
I'm perfectly happy with the game. The only thing that could be improved is the media interation for FM11
My bet is just shoddy coding. I get a delay of about 4 seconds when clicking the tactics tab... on an overclocked Core i7, loads of RAM using an Intel Extreme SSD. Crazy. Can often get the same delay when clicking on a player in the tactics screen (on the represented pitch/tactics board).
2) I'd love to see someone update the crowd cut-outs to at least 1991 standards.
3) Personal pet hate is very poor quality opposition playing like Brazil when you've a slightly dejected team thanks to saying the wrong thing at the wrong time. No doubt its my fault ;-)
4) Media is comical - the interviews are handled so poorly they are currently a waste of time. I don't trust the Ass Man to deal with them.
5) Maybe we could get rid of the occasional 30second waiting periods for a player to take a throw in or perform some other mundane action.
Actually, I'd like the 'losing to lesser clubs because of over-confidence' to disappear or be toned down!
-Domestic Player Bias
-Newgen Issues
-Less crashes/editor fixes
-General Match Engine Fixes
-Tweak the Transfer System
- I would love to score a free kick, as i also never score these
- fix wall positioning as i have conceded a couple free kicks...
(imagine this in your head) The free kick is from the left hand side, so the wall should be covering the left hand side of the goal (from the takers perception). So now a right footer takes the free kick curling it towards the left. The ball is low and does not go over the wall but to left hand side of the wall. How does it go in???
-Definietely more headed goals, as i still with Dzeko up front have not scored one
- Please increase crossing accuarcy not decrease
- Make it wingers dribble past full backs not all this slowing down and going around nonsense
- Too many corners , because of wingers finding space on the wing and slowing down for them to just kick straight at the full back. Why?
I hope that attackers who are through on goal can shoot other places than directly at the keepers head/chest.
I also hope that occasionally a cross will be low.
I would like....
1) Linesmen to point the flag the right way for throw-ins etc. (its annoying)
2) Players to stop asking for a offside call on EVERY SINGLE GOAL
3) Players to stop looking like there having seizures when there taking a throw-in
To be continued...(been sucked in by the Utd vs City game)
I'd like a very trivial improvement in 10.3
A tunnel,you know that tunnel the manager ushers a player down when he's been sent off,trivial i know,but i still want one
Would like some more options with the editor, even if small, just to make stuff a bit easier, and be able to make mass changes simply. If FMRTE can have a mass edit button surely the FM editor could do it?
Never noticed a lack of scoring or conceding freekicks.
I would like the AI transfer intelligence improved. I don't want to see world class players at 33 sitting in the reserves transfer listed and nobody wanting them.
More transfer activity.
Possibly make it harder to score or defenders better. Which ever. Defenders better.
I would like to see players following orders more often instead of doing what they like all the time.
I'd like defending to be improved, as there's too many chances being created at present, which results in the superkeeper complaints.
I feel the ME in the 1st patch was better than the current one.
1. More teamtalks, or at least make the effect/use of the current ones a little less vague. Also, when a player is performing bad, there is no team talk I have ever done that has made him perform better. 4.0 at halftime, 4.0 at fulltime -- no difference.
2. Stop big clubs from buying players they never would in real life. I just saw Barcelona buy a 26 year-old Senegalese striker for 3k, the player does not have a single stat above 11. Seriously, this player would find it tough getting into an English League Two side.
3. Something I would REALLY love to have implemented, would be the option to filter out any bids for my players that are not straight up cash.
I agree with most of the points above, too.
Diminish the effects of team talks and Tactics. Make it more fun and keeping the chellenge in it this starts with:
- Transfer System. To be honest personally this one should be scrapped and the old brought back. If other teams can really improve their teams and really use those players they buy (i have seen Man Utd hiring a 28 year old player and being the entire season in the reserves) for being set it can come to be challenge without the megalomaniac use of tactics.
- AI management. This is related to transfer systems, put the Ai hire the players that they to improve and use them in their teams. This would go along way of challenge for short term and long term saves.
Now Press Conference remove all influence or influence is insignificant in press Conferences and remove them all together in FM11 and go back to one question with five answer choice. I would suggest to remove them altogether in the 3rd patch but it can be a lot work for SI, specially in this period that they are starting to plan FM11.
Note: Bring back the arrows it help more set up what the player moved where, then the current one.
Last edited by grade; 19-01-2010 at 22:46.
lower the effects of team talks and fix the one on one situation and stop froing between one extreme and the other.
Backroom advice? I don't allways listen to the ass man. I am buying a player for the future, and he is telling me to cancel the transfer. Or, I have to praise a player of me to rise his motivation, and when I look at the statistic he had: 7,6; 6,9; 6,8; 7,1; 6,9. I made it one time, and found by the player: he doesn't need to do much effort to get rewarded. No thanks. No more Ass Man.
I agree on the defense, they are stupid in some situation. I have sometimes the issuse, a DMC is watching the ball, and he stays there because a DC is running on the ball to clear it. But, the DMC is 3m from the ball and the DC 6m. I don't get it?
Press conference is boring. Allways the same question. Find something new. I was asked for 5 time will I let Kwedi go home for a month (he has a bad adaptability), and 5 time I said he has to find an other solution.
Transfers: some clubs are buying players they don't need. Milan bought 2 players (29 and 31 age old) that are in reserve team, and 2 in the first team with only 3-5 game played. Why? Why spending the money on nothing. The other clubs are doing the same. Just buying players that they don't need. And when they buy it, they let him sit in the reserves or on the banch.
free kicks. I managed to score only one free kick from 30m, but the free kicks by box-line are complete missed. The AI is doing well. Have scored 4 free kicks until now.
and better ME, because like somebody says, the team talks are to much important. You can't change the way in the game so much. In 10.1 I got a come back from 0:2 to a 4:2. In this one, that is impossible. I got only a 2:2 in the last minute
i hope that the international u20 management problem is solved brian eastwick is the u20 manager not bloddy peter white stupid SI
stop squad numbers being changed like star footballers change cars - players dont change for no reason!
yellow cards for time wasting
for my tactics to actually work, because replicating a wenger style doesnt seem to work and i am for once really losing motivation now
Apologies if this has already been asked somewhere. Just acquired the boxed version and a quick question about installing the patch. Will the latest one give me the updates of the earlier patch or will I need to download and install each of them?
Defending MUST be fixed. There is always a pass that will happen to hit a player RIGHT in the centre of the box, that player will just turn around and score. It gets very annoying especially when you have 4 + 1 DM defending...Its one thing for a player to work around my defender because I can believe that..but when you have 2 players with 16 positioning and 17 concentration to be letting that happen!
I thought those slight delays were just my comp being too old, but if it's happening with people who have crazy i7 rigs, then it does seem to sound like a wider issue than I previously expected. The fact that it never happened in FM09 is what annoys me the most, but granted there's a lot of differences between the two anyway. Just wish it was looked into during testing before the game was released.
I had now a funny situation, and it remember me on my last save, where I had it too, please remove this:
My player gets injuried, green cross 50% condition. I let him play to get him to normal condition, and see if he can run. 7 minutes later, he gets one more time injuried, and this time his condition went to 73% and rised up to 79% hahahahaha how can it be, that a player who is injuried, get one more time injuried and after the second injurie he feels better hehe
And from the last save, I had the same situation, but this time my player got a injurie, green cross, I wait for 15 minutes to see what will happen with his condition, and 10 minutes after his first injurie he got another injurie, but this time his condition grow up to 83% and the green cross dissapear
And one more thing, please give yellow cards to the tackling when my player is runnign towards the box. It is very bad to watch my player having a big opportunity, and the opposite defender brings him down, and it is just a yellow. In some situation I am asking me if that would be a red, and not just a foul. Of course, there are situation where they get yellow (my beliefe it would be better a red card, because he wasn't the last defender, but the second, but the last defender was on the opposite side) but this situation are very small number. The most part are just free kicks, where I am screaming to the refree and sending him to some place
would enjoy my game a lot better if they fixed it so you can play a 4-4-2 fair enough people have got good ones but anything i tried on fm 09 really didnt work on here
the defending would be a nice thing to get fixed
transfers have gone a bit daft on this patch
and i dont know if its a problem but i simmed 3 season in and the only 2 teams that were rich in the english prem were spurs and they had plenty of debt and city who were worth only 150 million, had been winning all sorts and hadnt really bought anyone but they were in more debt than when they started
also how many chances there are i never have a quiet game or even game i will have about 30 shots 20 on target 7 ccc then super keeper and stupid 1 v 1 problem make sure you only score 1 of these chances but the other team will go and score a stunner with a average player
also players stats make them realistic rooneys look average same as essien just some players with stats that make them look ok but play world class
1. Fix domestic player bias
2. Fix defense
3. Fix feeder club bugs
4. Fix Negative Ratings
*Fix Sell player out so difficult.(Ai will loan every time and Low values for buy)
*Fix Man utd. finish in middle league table ! (I play man city 2 season,them get 5 or 6 in league table) <
*Fix Liverpool so superb team (them get 2nd in league table in my game 2 season !)
Hey all i have the same ol same ol problem like u all. Im Man Utd, berbatov is my targetman, rooney advanced forward. 2 wingers - nani - ludovic giuly. in the past 3 games we have managed to get an average of 9 clear cut chances. OK i can see us missing perhaps 5, 6, BUT 9?! Ok also, il add that we had an average of 13 shots on target, around 22 the total. NOW TBH, the stats are ridiculous man. It simply doesent work like that out there. Im far from happy with this game, really far from happy. Il be honest, at times i wanna smash my laptop wen im winning 1-0, then OMFG WIGAN star kikin fonseca, gets wigans 3rd shot of the game, their 1st clear cut chance - IN THE DAMN net. Yeah, thats realistic to the T.
if you lisen to the new podcast feed .. si say that patch 10.3 will manily be just a data update
forget the match engine no changes will be made to it in 10.3
Personally I find the match engine in the latest patch to be pretty good. If SI could fix the issues related to superkeepers/idiotic forwards we'd be all set! Some more accuracy for FKs and long shots could also be appreciated as this has been decreased a bit too much since patch 10.2
Now for the real problems, IMO, that should be fixed in the future:
*AI transfer intelligence is MIA. If the AI is keen enough to counter my tactics, to make bids for players the INSTANT I've introduced them into a shortlist and to find players that I could normally never be found at the beginning of the game (i.e. not enough knowledge of a particular area of the globe for those players TO EVER come up in a search) than why can't the same AI make some decent transfer dealings? Here's a few examples:
1. Playing outside of Europe's top leagues in 4 out of 5 seasons the biggest transfer of the season was a player being SOLD OFF. This is disturbing, because the players coming in were ATROCIOUSLY bad! One time I saw a team buy a regen defender, 19 or so, with all technical stats below 10 (excepting long throws) and dire physical and mental stats. I took the liberty of checking out his PA since the AI paid a whopping 6.5 MILLION EUROS (out of their 7 million euro budget) for this player and I found out his CA was 70 something while his PA was 170. Obviously this player will NEVER reach that PA but the AI wasted ALL of its transfer budget, had to sell off some players shortly after, and generally did a horrible piece of business... again, and again, and again...
2. Why are my reserve players never being offered? 32 year old Ronaldinho wants to join Braga and they won't offer even 1 million euros for his services! Come on!
3. Top tier AI teams are disastrous at transferring players in the near future. Especially when playing games that don't have a huge player count or many top leagues loaded up.
*No more press conferences. PLEASE! They are horrendous, they suck, they will NEVER amount to anything outside of a small annoyence. However, if they MUST stay, please make them shorter! I once went through 40 questions in a press conference related to new players!
*Backroom advice. Ass man: Dude, praise this player! Dude, we suck against big teams! Dude, we suck against small teams! Dude transfer this 38 year old Finnish dude who wants 30k per week and 3 million euros sign-on fee! Either fix it or drop it! It does nothing but confuses newcomers.
*Scouting should be reverted back to FM 2009. I've never scouted a 3.5 star regen in my entire career, although some of them had a PA of 180-200! (top teams only)
Sorry for being so long-winded. Still a great game though!
Perfect the regen system. When I holiday to 2030, the top teams in the world and their top players should be believable. Sure there will be the odd striker with no finishing who's just so good he makes up for it elsewhere, but 6 jumping on the best CB in world football is silly.
Manager knowledge. After managing in a given country, the manager (human as well as AI) should gain knowledge of that country at the same rate as he learns the language, and gradually lose knowledge in countries from which he does not receive subscriptions.
An Eglish manager in Brazil at the start of his career may have 100% knowledge of England and 0% of Brazil, and does not speak Portuguese.
In 10 years, if he is subscribed to the English cups and leagues, his knowledge of England would not have deteriorated, but aside from learning Portuguese, he should also have 100% knowledge of Brazil. If he does not subscribe to English cups and leagues, his knowledge of England should have fallen to around 50%, while his knowledge of Brazil should have still gone to 100%. After all, when managing in a country you don't just grasp the language!
i want to see a red card from a goalkeeper
I think this thread should be changed to 'Patch 10.3. Optimistic hopes'
A patch will fix a few general bugs, it will include the January transfers etc etc - but the radical game changes some of you are stating simply won't happen in a patch.
I do agree with some of them though, it's just I simply won't expect anything like this in a standard patch.
I'd also like to see some further improvements with defending. I'd like my CB's to mark properly as at the moment i concede lots of goals with the opposing striker waltzing right between them.
My players hitting the vast majority of 1 on 1 chances straight at the keeper also needs sorting out.
I've been buying FM since it was CM 99/00 and frankly, i think FM10 is one of the worst iterations they've ever released.
If FM11 is anything like FM10, i will not be buying it.
Wow, quite a lot of replies here . . .
I agree with most things u guys have discussed, especially about the ME, stupid strikers and the free kicks.
Still a good game, though
I'd personally like some ammendmants to defending. It's improved a fair bit since the 10.2 patch but I am still noticing some very annoying erorrs. For example: marking. I tell my centre backs to mark the strikers but when the ball comes towards them they are no where near them. Never mind the fact that gap between my two centre backs is so wide both strikers can actually run through no problem. For the record, my width setting is set to narrow. The gap really should not be so big.
Yesterday I conceded a goal and the defending was laughable. The ball was crossed in to a striker on the edge of the six-yard box, and my two centre backs pushed up away from the striker (who was actually positioned between the two of them) as soon as he got the ball. I do not play with an offside trap, and actually play quite deep so I don't know why they were pushing up. And my goalkeeper also moved towards one corner of the goal for no reason, completely exposing the other corner. Inevitably, the striker scored an easy goal.
I would love if this was sorted out, provided that is a problem with the game and not some tactical thing that I'm missing.
the trasfer system should be improved big time, but that's for a new fm. some wicked contract clauses would be cool.
for this patch i hope for a review of some portuguese players (ruben micael, david luiz) and i think that the number of world class regens should be decreased. i see a lot of 15 year-olds that are worth €1M
Personally a thread for ideas for FM11 and then once the game is released that thread was closed and another was open called ideas for FM12 and so on. And they should be sticky thread and only be normal thread once the game was released or goes into production or something.
However the point is there are features that their importance needs to tone down and others should be removed like Press Conferences and other be a choice like Subs in continuous time or time just stops (like is all games until FM08).
And others things.
Totally agree.Most of my game is tactic,and I dont care too much about transfer market.
I am trying to scout the opponent,adjust tactics for every game,defense stile,player marking,I dont know what else could do.And again,almost every single game I someone scores the same way,as JEinchy said.
I just really want them to fix regens.
Tactics I can work around. But there are just too many regens created with weird attributes
Yes, regens are one of my biggest pet peeves on this game. The grouping of certain stats in relation to a player's position is really odd sometimes. I've seen centre backs who cannot and strikers with high stats in tackling and marking. Additionally, I think over 50% of all regens have serious problems with the Off The Ball and Positioning stats. Very rarely do I find one with a stat above 10. I signed a centre back with 5 in Positioning, but 17 in Corners.
I don't want a new bloody patch!! I'm tired of having to learn or get new tactics every couple of months!
I have finally found a tactic that's worked for me and now it is resigned to the bloody dustbin.
How about a patch that doesn't drastically change everything in the ME so that non exploitation tactics still actually work??
Having finally bought FM2010 last week, I now feel able to comment. There are some nice graphical touches such as full stadiums, and you can play some lovely football at times.
But, there are significant problems, moreso than the final version of FM09. They actually make it less easy to play currently than FM09, which I may have to go back to.
Fortunately, I remember many versions of FM having problems that were sorted by the final patch, so I am quite hopeful. I would like to see in 10.03.
1) The ridiculous defending bug fixed, which sees opposition strikers routinely waltz between two centre backs to get a shot on goal. It totally breaks the realism and is one of the worst bugs I have seen.
2) Silly AI transfer valuations. As always, opposition clubs bid peanuts for my best youth players, yet want many multiples of their values for their own players.
3) This frustration is exacerbated by incorrect sale valuations from scout reports. I scouted a youth player, my scout came back that club would likely sell for around 600k, I bid 750k and its refused. Its just annoying.
4) Still on scouts, the star ratings. How exactly do you get 5 stars? I have Sergio Aguero rated at 4. I know they are rated against the league, but it would be much better to be rated against your team. As it stands, there is no variation we can use to tell players apart, I have yet to see a 4.5 star or better player! Or better still, let us have two star ratings, one against the club and the other against the league, so we can tell.
5) Too many red cards, I pick up 1 every 3 games. This is more than the AI - I concede less free kicks and my team is not that aggressive! Admittedly though, I havent played many games yet, so maybe its just me and my tactics.
6) Some headed goals from crosses. Wingers never seem to beat a fullback and cross for a headed goal. In fact, the wingers (just like in 09) seem to wait for the full back to get back so it can hit it against them. Again, maybe its just me, but all goals seem to look the same.
7) Can we have an option to turn off press conferences? I know they are realistic, but at the moment its very much a chore. You dont pick answers you would say in real life, all you can do is say what will upset the squad the least. Its so tedious.
8) Free kicks are very rarely scored.
9) Some optimisation of the match engine so it is less jerky and smoother would be hugely appreciated, and just some in general - the delays in clicks on selecting roles is a pain.
Last edited by Robsabbaggio; 20-01-2010 at 16:01.
Yeah same as everyone else pretty much i can't play the game anymore right now.
I'd improve wide play with full backs getting forward more often.
Defensive play is pretty shocking. Man marking doesn't work in midfield for me me they don't man mark they just stand in front of the defence and chase the ball like a bunch of buffoons.
I dunno i am just so frustrated it seems no matter what i do its always the same tactic in the end of someone punts it up stiker gets one on one and hits it straight at the keeper.
I have 2 strikers who are incredibly good at heading, and my strategy was to use them for that, then have my quick AMC (4.5 star Aguero. I wonder why yours is only 4?) do some damage in the middle. Doesn't work. Since one of the original 2 has average finishing, he can never score, because crosses are always blocked.
The scouting system takes some getting used to. The reason why Aguero is 4 in his save and 4.5 in yours is because your league and team aren't the same. It's all relative.
If someone says, "Can we get rid of press conferences?" one more time I am going to beat up an old lady. Is it just me who has a "Send assistant" button or what?
The stars are given relative to your clubs standing, and the other players on your team and in your league. So Ronaldo on a CCC team would be rated 5 stars, but on a top team in the world, he might not get a full score (no one would, probably).
I'm sure there is a methodology underpinning the star ratings, but its seems semi-ridiculous when the likes of Messi dont have 5 stars!
So patch 10.3 is coming out around mid february?
add Jo to Galatasaray already
funny thing when Jo was my first transfer to Galatasaray in Fm2010 and posted with my very first tactic on here.
heh he may be not coming tho... there are just rumours
I totally agree with decreasing the effects of team talks and press conferences.
It is crazy that a manager can say 1 wrong thing in the press, leading to everyone playing badly.
It also works heavily in my favour as well, which is sooooo unrealistic. I can pinpoint players with poor determination and poor professionalism through interactions, and lower my opposing teams morale.
In reality, I feel a lot of players ignore the media. I remember seeing a documentary of a player who turned actor and he said there was only one thing that was similar and that was that you learn to ignore critism from the media or you just wont survive.
It feels to me that the whole media in FM2010 is based around the "armchair" fan and not based on real life motivation. As far as I can tell, most players ignore the media, are actually more professional than we are lead to believe and on most part - its the managers who enter these media battles and usually its because of referees.
Tactics are also extreemly erratic - it seems centralised tactics do better than wide ones. (ie no wingers as to with wingers AMR/AML etc)
I would also like SI to diminish the effects of slightly "incorrect" tactics.
It is amazing how 1-2 notches of a slider can do to a teams performance. Is that really THAT realistic?
To me its strange how my whole team is playing poorly, and I make 1-2 changes in mentality and closing down and suddenly the entire side is playing like Barcelona.
It's like a real life manager says "Hey
I want you to play 15% less attacking, and increase your closing down by about 5%" to his team who is down 1-0 and then suddenly, they go on to win 3-1.
It is just incredible.
The game has become so complex (it loosk simple, but it really is not.) and the attempts to make it meaningful via the new tactics setup has only made things worse.
Also the tactics design as a whole is poor. Most people do not know that if they change a team setting, it does not over-ride individual player settings.
You cant help but think that the whole tactics design is just a mess.
Last edited by Ezequiel_Lavezzi; 20-01-2010 at 18:03.
Oooo, I have thought of one. Remove home bias for cup ties played at neutral venues, such as semi-finals and finals.
the offside has to be fixed. i can appreciate the opposition playing the offside trap but surely my strikers cannot be so thick to be caught offside 5 or more times per game, missing valuable chances.
I really really really hope they will remove the vast number of lame african players being loaded in the game database. In Croatian database for example you have 5000 players in small database of which at least 1000 or more are african. That bugs me a lot, though it used to be worse before the new patch. I don't know how it's with other databases, but hope it will be fixed.
Personally I want Liverpool to find form in patch 10.3
For me it would be better defending, better player off the ball movement, team playing styles.
Thats all for 10.3, as I know they wont be able to improve the players' decision making,passing,off the ball movement and many other things.
However a tip for SI for next year's edition would be to DRASTICALLY improve the off the ball movement, only then will the football and tactics feel much better.
Make the regen distribution less random.
No more Super Keepers.
make the press conference ralistic. Please, it can't be so annoying with allways the same question. And if you make one bad move, you are losing. Look, if I want to tell the media we are loser, we will look to defend, we have no chances in the match, why can't I talk to my team and say I wanted the opposition feels that they have an easy match. Guys, we are winning it. We will surprose them. But what I get? My team is dissapointing with my press conference. Was I talking to my team or to my opponent and the world? Believe me, it is never equal what a manager say in the press and the words to the team. The job of a manager is to divert the atention from his team, to let the players be cool and have no pressure. But when you try to get this in this game, you only get dissapointing word from your players stupid.
I like to watch other matches. I allways look at the calender and attend the derbys and some matches. But, this should rise my managing skills. I mean, the knowledge about tactics and stil. Because I am watching how the opposition is playing, and learn from it. And it would be nice to get some press question about the match. To tell the media how you saw the game. If you was right, it could rise your points as a manager, and your popularity. Because, I still don't get it why the commentary allways say that I am in the stands to watch the match.
Right then I have a few so bare with me!
1 - Main priority should be the ease of playing through balls only to find the Superkeeper.
2 - AI Transfer Intelligence and training & youth development
3 - OI should be easier to do on mass, instead of clicking through every bloody profile. Suferosa had an awesome tool in FM09 and it made the whole issue so much easier and fun.
4 - Teamtalks and media by the Ass Man should be good. I dont want to take charge of every interview or TT so if my Ass Man has 20 motivation, mind games etc then he should be bloody good. Ass Man should just be better in general IMO.
5 - I think more explanation of the whole game and how it works would be a good start. Touchline shouts are a good idea but I dont have a clue on what they actually change. Im left to guess or find it out myself, now im pretty sure that doesnt happen IRL! I always thought 'hassle' would increase closing down but it infact man marks which is something I really dont want.
6 - I dont understand why any lower league teams wouldnt want my youth players on free loans! No English team wanted to loan Jose Baxter when i offered him!?!
7 - Sendings off in general but it goes both ways! If the last man commits a foul then he should be sent off. On the other end my players are getting straight reds even though they arent aggressive, dirty, hard tackling etc and its different players all over the pitch! Iv had 5 in my last 6 games FFS
8 - Scout ratings arent great and should be improved somehow and you should maybe be able to scout for certain player roles, rather than doing it manually?
Got better over the years but not enough...
Affiliates helped this a bit but not enough, especially because in some countries the affiliates system is kinda flawed.
I'd also like to have dynamic league rep but that would be kinda hard in a patch.
Like most people have said - the transfer system in 10.2 is ridiculous, like Barcelona paying £10m for 30 year old Harry Kewell etc. This needs sorting out for sure in 10.3.
Offside rules need a bit of tinkering. Right back scored a fluke and a striker was *offside* when he wasn't even interfering. Pfft.
Regen system - my game seems on the verge of dieing with no decent players...
If you respond no, and the player isn't on your shortlist, and you don't interact with him in any way, they should never ask you again.
They may ask you once more if you have some interaction with the player, if you respond no again, they never ask again.
A small annoyance, but an easy fix. I should not be asked about Barnetta (or any other random player) four or five times for no reason at all, especially if I respond with an emphatic NO on every occasion.
My hope is it doesnt make my tactics completly useless. I have been using basically the same tactics for 10 seasons now and liking the results. Even though they are always goal fests I'm quite enjoying it. I like all the 4-3s.
Players learning languages. I have had a Brazilian keeper who has known he will be transferred to my club in Spain for 2 years. Yet, he has refused to learn a word of Spanish.
He hasn't lived there at all, but rather has known he will be in 2 years. If I were going to move to Spain in 2 years for certain, I would at least try to learn some basic Spanish...
My hope is that there will be no bugs that will have to be left over untill FM2011.
Like the corner routine bug on last years FM. I just hope after the last patch the game can be fully enjoyable, without having to wait for FM2011 because something is not right with FM10 10.3.
I hope for no pause just before your team is drawn in a cup, completely ruining the suspense.
Also, if you are a goal up late on, the opposition are awarded a corner and there are a few seconds of commentary delay, you know it's a goal.


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You Can Shop At Amazon and Help Support Emergency-Preps.com Without It Costing You One Thin Dime - Click Here to Learn How!
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I remember the paranoia of the 60's.
It is my understanding that Civil Defence Shelters were abandoned when certain elements within the U.S. government fell for the line that Civil Defence was destabilizing and provocative. The Russian propaganda ministry must have garnered a ton of medals for that coup.
I'm trying to figure out if that thing under the calendar is a grinder or an air-raid siren.
Where I was brought up, homes with a "fallout shelter" commanded a premium long after that sort of shelter fell out of style elsewhere.Because, even though nuclear war might not be likely, tornadoes were very likely. And those shelters made very comfortable tornado shelters.
The grinder is a manual air pump, and the thing under it is a canister filter.
Started by Bill Quick
Families and Prepping
Started by Drang
General Discussions
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Shelter From the Storms


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The 7 Most Unintentionally Hilarious G.I. Joe Characters
#3. Metal-Head
Metal-Head is the heavy metal virtuoso/anti-tank specialist/autistic member of Destro's Iron Grenadier squad with a sophisticated weapon guidance system integrated directly into his childlike brain.
Firing is voice-activated, which seems pretty cool until you realize that it means Metal-Head walks around the battlefield yelling "Bang!" like a fucking lunatic. Metal-Head also claimed to be the head of security forces for Cobra, although it was just a lie to impress his grandmother.
Most Telling Quote from File Card:
"He tests his visual acquisition sensors by locking onto the mashed potatoes as they are passed from one end to the other. He calculates wind deflection by observing how the steam rises off the meat loaf!"
"Metal-Head also enjoys skiing with the jet-set on the slopes of New Hampshire, where he is known for cutting off other skiers, shooting at chair lifts and being just plain mean!"
Either way, he's like a five-year-old evil genius with a robotic murder suit.
Pathetic Weapon of Choice:
Metal-Head is a walking weapon, which sounds pretty cool until you see from his picture up there that the moment he launches those rockets off his back his uncovered head will turn into skull-shaped charcoal briquette.
Crowning Moment (of Ignominy):
Metal-Head existed mostly to provide comic relief as his weapons adorably misfired like Data in The Goonies, but he had a few moments to shine, including shilling Cobra's "No-Zone" sunscreen on TV as part of an elaborate plot wherein Cobra would destroy the ozone layer and create a massive worldwide demand for their product (he was likely a prominent figure in the planning of this brilliant scheme as well).
Also, Metal-Head invented "rap-metal" years before bands like Korn, and can be seen here destroying some random building in New York City with the sheer power of rock.
Sadly, his "metal" sounds more like a cross between Jem and Captain Caveman than anything else.
#2. Deep-Six
Malcolm Willoughby, a.k.a. Deep-Six, is the Joes' deep sea diver and pilot of the S.H.A.R.C., a one-man flying submarine. Deep-Six is also in charge of other sea-type vehicles like the Joes' hovercraft and freighter, and in general prefers to be alone in cold, dark places with his Game Boy Advance. He doesn't really like the other Joes and can barely even remember their names, but he is a tough fighter and can totally hold his breath for like, six minutes or something before bursting a blood vessel.
Most Telling Quote from File Card:
"He has recently given up bottle cap collecting and crossword puzzles to devote his off-duty hours to recording and studying whale songs." Also, he plays Magic: The Gathering. By himself.
Pathetic Weapon of Choice:
A dolphin. Deep-Six usually hangs out in the ocean alone, but he managed to make a friend in the form of a highly trained dolphin named Finback, who according to G.I. Joe lore helps him "penetrate Cobra's deep sea obstacles." We're not sure exactly what that means, but we'd like to imagine Deep-Six riding atop FinBack, dodging orange road cones and jumping through flaming hoops along the ocean floor.
Crowning Moment (of Ignominy):
Deep-Six attempted to destroy an underwater Cobra bunker in the Gulf of Mexico, but found that his torpedoes were too weak and called in a full-scale bombing run. Unbeknownst to the Joes, this was actually part of a plan by the nefarious Cobra scientist Dr. Appel to aggravate a fault line and create Cobra Island. Cobra then used the island as a base of operations for renewed terrorist activity. Shamed, Deep-Six returned to his underwater fortress of solitude to blast Slipknot records and compose a melodramatic blog entry.
#1. S.A.W.-Viper/Overkill
S.A.W.-Viper carries a giant belt fed machine gun and has the distinction amongst Cobra troops as the soldier with the most Joe kills ever (four), after executing the captive Doc, Thunder, Crankcase and Heavy Metal. It should be noted that S.A.W.-Viper, despite being armed with a weapon that can fire 1,000 rounds per minute, somehow only managed to kill four people before he was overpowered (presumably he asked those four if they would please stand very close together before he opened fire).
Most Telling Quote from File Card:
"You won't even know I've shot at you until you hear the sonic boom from the bullet whipping past your ear!" Yep. You won't know he's shooting at you until he fucking misses.
Pathetic Weapon of Choice:
S.A.W.-Viper's weapon makes sense in his role as the Cobra's heavy machine gunner, and it carries some cool modifications like "cryogenic cooling," a sound suppressor and a flash inhibitor. This would allow him to pick off a flea at 800 yards with one shot, if it weren't for the fact that S.A.W.-Viper couldn't hit a battleship with an elementary school. Basically he has a light machine gun that stealthily misses every one of its targets.
Crowning Moment (of Ignominy):
After killing the four Joes, S.A.W.-Viper was on the verge of capture when he convinced Duke that he couldn't be arrested because he was "out of their jurisdiction." Somehow this ruse worked (evidently Duke's brain has a "cryogenic cooling" modification) and S.A.W.-Viper returned to a warm reception at Cobra-occupied Benzheen.
Quick! We need a name for a country! What are you looking at right now?
The Joes' Ninja Force quite literally crashed the party to avenge their fallen comrades, critically injuring S.A.W.-Viper which led to his eventual rebirth as the cyborg, Overkill. Shortly thereafter, Overkill was shot in the face alongside Cesspool (see Cesspool, above) by Tomax during a prison break. At least he got to have a party first.
For more Joe goodness, check out The 20 Stupidest GI Joe Vehicles Ever and the G.I. Joe Topic Page.
And visit Cracked.com's Top Picks to get to know the Internet, because knowing is half the battle (the other half is dick jokes and boobs).


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Insurance Claims
There may be occasions where Birmingham City Council could be responsible for causing damage to people's property or even causing bodily injury. In such cases if the Council can be shown to be legally liable it will offer compensation for the effects of its actions.
Generally, if you wish to make a claim against the Council you should write a letter providing details of the incident (eg, nature of the damage/injury, when and where it happened, etc). This letter should then be forwarded to the school, leisure centre or neighbourhood office, etc, concerned.
In cases where you are uncertain as to where to address your correspondence, or should you require any advice or guidance on how to make a claim, please contact the Council's Insurance Office by email at firstname.lastname@example.com or telephone number 0121 303 3288.
- No Additional Information
There is no additional information


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Graduate Performance Diploma in Opera
You are hereHome/ Voice and Opera/ Graduate Performance Diploma in Opera
Key Policies
- Students must earn at least a B- in all courses taken for graduate credit for those courses to count toward the diploma.
- Graduate Performance Diploma students in Opera take up to 9 credits per semester, with additional enrollments in a given semester on a per credit basis.
- Non-native English speakers are evaluated upon matriculation and may be required to take specific English as a Second Language course work as part of their program. Students taking ESL are not permitted to enroll in certain kinds of courses until they have attained appropriate levels of proficiency in English; however, the core courses required in the GPD may be begun on arrival at The Conservatory. GPD students for whom ESL work is required remain in that work until they complete the second semester of intermediate level work with a B- or better.
- Voice and Opera
- Master of Music in Voice Performance
- Master of Music in Opera Performance
- Graduate Performance Diploma in Voice Performance
- Graduate Performance Diploma in Opera
- Bachelor of Music in Voice Performance
- Bachelor of Music in Voice Performance with an Emphasis in Opera
- Master of Music in Vocal Pedagogy (One Year Program)
- Professional Studies Certificate in Voice
- Brass
- Choral Conducting
- Collaborative Piano
- Composition
- Contemporary Music Performance
- Harp
- Music Education
- Orchestral Conducting
- Percussion/Marimba
- Piano
- Strings
- Vocal Pedagogy
- Woodwinds
- Chamber Music
- Ensemble Programs
- Artist Diploma Program
- Professional Studies Certificate
- Faculty
- ProArts Consortium


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XAPFest 2011 Sizzle Reel
- Posted: Sep 07, 2011 at 9:27AM
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- 2 comments
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This summer Microsoft interns were asked to create an application for Windows Phones that integrated the Hawaii services. What they came up with will astound you!
Here's a look at the highlights.
Oops, something didn't work.
Great job!
The winner didn't even use the integrated Hawaii services! Haha!
Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation, please create a new thread in our Forums, or Contact Us and let us know.


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Trash Stash
Project Name
Trash Stash
Jarrod Hicks email@example.com
Create a trash and utility room behind the kitchen
What Will Be Done
Clean out the room. Remove the existing open framing. Remove the dishwasher and the cabinetry above it. Open up the Kitchen wall behind the dishwasher. Move the water heater further from the entrance to the room. Install organizational hardware for cleaning equipment. Move trash cans into space. Bonus: Install floor sink for cleaning, filling, and emptying mop buckets.
What Areas in the Space Will This Affect
Kitchen and the storage room south of it.
Who Will Be Doing It
Jarrod Hicks and anyone I can convince to help.
Why This Will Be Good
We can relegate all the trash and cleaning equipment to a place more out of sight. And possibly reduce its visual and olfactory presence in the space. A floor sink would make mopping easier, which may lead to it occurring more often. It would also provide a place to keep more hazardous cleaning away from the dishes. The framing material may be useful for other changes.
Why This Will Be Bad
The addition of a floor sink is expensive, and pluming and drainage issues are a risk. The room may need to be reframed if the existing framing is providing some sort of structure.
How Long Will It Take
Unknown, but closure should not be required.
In A Fantastic World, What Extra Budget Would You Like
Money for pluming and the sink will be required. If the room doesn't need additional framing, then the rest of the project is demo and throw out work.
Are There Any Other PFAs This Would Work Well With
The fermentation / Biohacking storage loft.
Are There Any Other PFAs This Would Contradict
Not currently


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I've seen people being attacked by spiders a few times, and it seems like every time I go and save them, someone gets left behind. Can there ever be a happy ending when you meddle with spiders?
No. There are many positive ends for the Spiders quest.
From perusing the game's data files (this event is called
The game data doesn't contain random weights for the events, so I would guess it's 50/50 whether you lose a crew member or gain the reward for sending them in.
Note that even if you have a drone to send in, the rewards are better for risking your crew.
I'd still like to know if it's ever worth sending crew, but I just discovered a "blue" option, which is sending in a Boarding Drone. It seems like the drone has much less to fear from spiders than people do.
On a recent pacifist run on using the Zoltan Cruiser, low on scrap and desperate for fuel and lacking any better options, I tried to save them. And succeeded! got 50 scrap for my trouble, some text about contacting the managers about their spider problem. Didn't lose anyone, either.
It's likely just a fairly low probability of success, although crew composition might factor into it (race, combat experiance, etc)
Yes, there is a positive outcome - it's mostly just down to luck (though I speculate that there are other factors involved, and that some events are more biased towards positive or negative outcomes).
However, there are a few "blue" options that always yeild a positive result when dealing with spiders, including:


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Gaussian mixture models (GMM) can be seen as the probabilistic counterparts of the k-means clustering algorithm. Weighted k-means takes a set of weighted samples and arranges the centroids according to weighted means of the data clusters, where the weights are the weights of the samples. I wonder if there is a GMM-like probabilistic counterpart of weighted k-means.
pKNN+AL (Jain and Kapoor, 2009) is a probabilistic modification of the KNN classifier. Given a set of points $\{x_1, \ldots, x_n\}$ from $\mathbb{R}^d$, labels $\{y_1, \ldots, y_n\}$ from $[1,C]$, and a Mercer kernel $K$, the probability of $x$ belonging to class $c$ is
$$\frac{\frac{1}{n_c} \sum_{\{i : y_i = c\}} K(x, x_i)}{\sum_{t=1}^C \frac{1}{n_t} \sum_{\{i : y_i = c\}} K(x, x_i)}$$
where $n_c$ is the number of $x_i$ that belong to class $c$. It is also an active learning algorithm and comes with a MATLAB implementation.
How about Clara, or even PAM? I think Clara is an interesting mix between k-means and PAM.
Are you looking for a GMM with weighted samples? Please see my answer


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Concussions - One Hit Too ManyWritten by on July 12, 2012 Former racer Jeff Vochaska suffers from Post Concussions syndrome. This is his story and we all need to learn from it.
Our industry's approach to safety leads us to believe that serious injuries can be avoided by using the right equipment. That may not be true in every case as we have recently discovered. The following account is a must-read for anyone connected with a race team. It's important because to understand what happened to this one racer can help prevent a similar injury from happening to another. Lack of knowledge is common for some forms of injury because of the similarities of symptoms to other illnesses and because the injury itself is not so common among the general population. Head injuries fall into this category and that's the primary reason for this article and the reason why you need to read, understand, and look around you to see if someone you know might be showing similar symptoms. Our subject racer has had a long and very successful career stretching all the way back to 1976. Jeff Vochaska has won 116 races and numerous track championships over the years up until about two years ago. It was then that an accumulation of mild and not-so-mild concussions led to a condition that has left him unable to function normally.
Jeff called me when I was en route to Myrtle Beach a few days ago and briefly described what he had been going through the past two years. He wanted me to help him educate other racers to the signs and symptoms of concussions that happen as a result of driving a race car—and he had plenty to share. I told him that I would be more than happy to help him and this piece is the result.
I did a series of recorded interviews with Jeff over a week-long period as soon as I got home. I met Jeff some 10 years ago when he worked for a large racing parts distribution company and I distinctly remember talking to him at trade shows many times and noting how vibrant he was. Jeff had more energy than most of us and he exuded both confidence and what I can only call social graces. He basically lived and breathed racing and even a short conversation with him convinced you of that.
We'll not only detail with how his situation began and progressed, but offer some facts associated with this type of injury so that you can be aware, informed, and knowledgeable to the point of being able to recognize the symptoms for yourself and those around you. There may come a time when you might need to quit driving in order to live out your life in a normal way.
The Early YearsWhen Jeff began racing in the Street Stock division, there were no safety rules to speak of. The cars were not required to have rollbars until after you had rolled the car the first time. I repeat: The cars were not required to have rollbars. The seats were stock and the drivers used just the lap belt. I think Jeff told me his helmet was a dime-store helmet probably used for motorcycles.
The track he raced on was at Hartford, a big half-mile track where the cars reached more than 120 mph. This was when the track was asphalt and most of his racing was done on asphalt. "I tried racing dirt a couple of times when they peeled off the asphalt at Hartford and made it dirt. Both times I wrecked horribly," he said.
I asked Jeff if he thought he got concussions way back at that time, and he responded, "Oh yeah." And that was how he started out racing. Since that time, he progressed up through the classes and for the most part over the past 15 years or so, he has raced IMCA-type Asphalt Modifieds, Super Late Models, and Outlaw Late Models at tracks like M40, Kalamazoo, and South Bend Motor Speedways.
This is where it got interesting. I mentioned that probably all of those tracks had concrete walls and the hits were probably hard, and he noted that some, such as M40, had steel guardrails like those used on the side of highways. He thought those were worse than the concrete walls. "Those are actually worse because when you hit them, they suck you in, you don't bounce off," he said.
First Indication of TroubleKnowing that hindsight is much clearer, I asked, looking back, and knowing what you know now, how long ago did you first remember having the symptoms of concussions with your racing? "About 15 years ago I started having the concussion problems but I didn't know what they were."
I have read up on concussions and a Class 3 concussion is when you hit your head and see stars. In the recent case of Junior Seau, the famous football player who committed suicide, he had probably experienced five of those events per game on average.
A Class 1 concussion is when you are rendered unconscious. A Class 2 is somewhere in between. Jeff told me, "Yeah, I'm saying that I guess that I probably had between 60 and 70." I asked him, "Looking back, what caused the concussions? Was it the head hitting the rollbars and the steering wheel? What was the physical makeup of the concussion?" His answer, "Usually, yeah, it was my head hitting the rollbar, but toward the end, I had so much safety equipment that I think a lot of times it was the sudden stop and it was just my brain hitting the inside of the skull."
The last 10 years of his career, Jeff had the best of everything money could buy for safety equipment. He had the head-and-neck restraint, full wraparound seats, lightweight helmet, and more and that didn't seem to stop the concussions. What that leads me to believe is that past a certain point, no amount of gear will offer protection when you have accumulated a certain amount of injury to your brain and surrounding tissue.
What the Doctors Had to SayJeff had a family doctor that he went to see when he started having the problems that we will outline later on and he spent hours and hours researching and he told Jeff that he had so many concussions that it had softened the gel that surrounds the brain and it could no longer protect it from bruising.
It had gotten to the point that it was the brain hitting the inside of the skull that was causing the concussions. Dr. David Liscow was Jeff's physician through this process of figuring out what was wrong with him. Jeff wanted to thank him and to acknowledge his efforts in educating himself and Jeff about this syndrome. This brings up an important subject, how little the medical community in general knows about the head injuries that will be discussed soon.
I asked Jeff what his prognosis was and what his future is going to be like? I was unnerved by his answer. "After Dr. Liscow's studies, I'm looking at 7 to 10 years to regain some sort of a quality of life. I'll never be able to be normal. I spend most of my time sitting here in the living room, I have drapes that block out all of the light, I can't stand bright lights. I can't stand noises. I sit here in the living room in the dark most of the time.
"If I go out, I have to wear ear plugs and sunglasses. I used to be outgoing and happy and now I have a hard time talking to people. I see why these football players commit suicide, because if it wasn't for my children. . .(he pauses for a moment). With the post concussion syndrome, I feel like I have the flu all of the time, except I have no fever. You're sick to your stomach and you have a headache. That's how these concussions feel."
Those are tough words to repeat, but I need to get across what has happened to Jeff and just how serious it is. To describe his condition now, in those details, might move us to be more careful.
How Were the Signs Missed?We could look at Jeff's situation and say now that there were indications that his condition was getting worse and that something needed to be done, but he did visit his doctors early on when the symptoms got worse.
I asked what were the early symptoms of concussion? He said he felt like he had the flu and was sick for several days after a serious wreck. He would go to a family doctor and be told he had a 24- or 48-hour virus and to go home and get rest. Then after a few days, the symptoms would go away and he would feel fine. Nobody knew that the real cause of the sickness was his concussions.
Then later on, there was a more telling symptom. "Early on, you don't really notice the concussions, but one of the early signs that they are affecting you, if I took a hard hit on Friday or Saturday night and I was feeling sick, I would sleep all day Sunday, Sunday night, and all day Monday. That was one of the early signs."
The very early symptoms are feeling sick like the flu, but not having a fever, and the big one is the sleep. Normally, Jeff would always unload and work on the car on Sunday mornings after a weekend of racing. He would then spend time with his family in the afternoon if all went well with the racing and there were no wrecks. But after the concussions, he would forgo any family activity and sleep through for 48 hours or so.
"As it got worse, you'd get the flu like symptoms, you get sick to your stomach, and I guess a little dizziness in the head. Early in my career, I don't think they bothered me at all (the concussions). Then 10 years ago they started bothering me to where I'd have these sleepy days and I'd start calling in sick to work and the doctors were not able to pinpoint what was wrong with me.
"Then they started lasting longer. Originally it was only two or three days, but then it got to the point where I would be sick for a couple of weeks. I then finally got to the point a couple of years ago where the symptoms just never went away.
"The last four or five years, I was trying to find the reason why I was sick and I was wrecking more and more. I was still winning races, but I was winning less and crashing more. I was making all the wrong judgments and with the concussions, I started to lose my eyesight too. That's something else that came with it."
He started wearing glasses thinking it was old age, but thinking about it now, it was due to the continued concussions. Some of these symptoms are hard to identify with concussions.
I asked Jeff if there was a defining moment when things changed. "Yes, I got in a big wreck. I got T-boned at about a hundred miles per hour. I had another wreck a few weeks later where I T-boned another car going full speed. I remember getting out of the car and the safety crew was talking to me, but I couldn't hear them. After that I was always sick." It was then that his doctor told him he had Post Concussion Disorder.
He would try to go to work, but he couldn't work full days. That was in 2010. I asked Jeff, "Do you think you are improving now that it's been two years since you quit?" "No, I am actually getting worse," he said.
Understanding PCS and CTEPSC (Post-Concussion Syndrome) is a set of conditions that occurs after a concussion and CTE (Chronic Traumatic Encephalopathy) is the result of multiple concussions and other forms of head injury. Both can last for weeks or months, and in extreme cases, for years as is Jeff's case.
There is no known treatment for either syndrome. There is treatment for the symptoms of the conditions. Some people eventually get better and some do not. The only prevention is to quit having concussions before the more difficult symptoms appear. Once a certain threshold is reached, there's no turning back. There's no surgery and no medication that will make it go away.
I told Jeff that people might have a hard time making the decision to quit racing because many of the symptoms could be written off as old age or other things. He replied, "You need to realize, you need to value, you do your racing for fun, and if you want to end up. . .I mean, I'm nearly a vegetable now. I have a hard time going to the store. To go to Wal-Mart for me is a major task."
Life After Driving A Race CarFor the benefit of others, I asked Jeff if he had made the decision to quit driving, what would he have done instead? He actually tried to crew chief a car for a few races once the more serious symptoms set in, but was unable to continue.
For others who don't reach the severe stages like Jeff, you can continue to be involved in racing by being a car owner, crew chief, car chief, or anything that involves racing and still have fun with it. If you let things go too long, you will have to stay away for good and that's where Jeff is today.
I hope through these interviews and the presentation of this information, I have educated you to these dangers. This is not meant to say that CTE is a common problem or that everyone who drives will experience the symptoms we mentioned. What this does say is be aware of the possibilities and be on the lookout for the early indicators of concussion problems not only for yourself, but for others around you. It's your job now to educate your doctors to recognize the symptoms of concussion and to help them make appropriate diagnosis and recommendations, including forbidding future driving of race cars.
If you have any questions for Jeff or would like to share a story or just say hi, you can send your message to me and I will forward your thoughts on to Jeff. We were friends before and we will definitely be in touch often. The one thing I came away with that was encouraging was that the more we spoke and interacted, the better he sounded.
The condition does seem to get better with exercise and activity. Recent studies by a group of doctors who specialize in this type of injury has shown a 70-percent success rate for patients who can exercise and elevate their heart rates. Jeff has been going through a routine of walking, swimming and working out. The winter months were the worst because he was not able to get out, but now that summer is here, his symptoms and attitude are improving at a fast rate.
I was so proud of him when he contacted me with the idea of getting this message out to other racers. It's most often the case that people who are in Jeff's condition turn inward and only think about themselves, understandably. But Jeff, through this presentation is reaching out to others so that he might prevent just one person from going through what he has had to endure. And I congratulate him for that. He's truly a good man.
Ten years ago they started bothering me to where I'd have these sleepy days and I'd start calling in sick to work and the doctors weren't able to pinpoint what was wrong with me.
I had another wreck a few weeks later where I T-boned another car going full speed. I remember getting out of the car and the safety crew was talking to me, but I couldn't hear them. After that I was always sick.
More Photos From This Article View Slideshow
Jeff Vochaska won 116 races in his career starting in 1976. During that time, he suffered numerous concussions as a result of racing impacts with concrete and steel walls and other cars. The cumulative effect has caused permanent damage and affected his quality of life in a very negative way. There were telltale signs along the way that could have prevented his present condition if he had been knowledgeable about the symptoms. Our job now is to explain how he got to where he is so that you can make informed decisions about your future as a driver.We usually think of a hit to the front and right front as the most serious of the crash scenarios. It's when talking about basilar skull injuries. But for basic concussions, a hit to any part of the car can cause a concussion in varying degrees.In this example, the driver took a viscous hit to the front, went airborne, and then took another hit when the car slammed to the ground. A car that rolls can induce multiple concussion events, all in the same wreck.Two things stand out about this scene. One is that the car is a stock class car and probably doesn't have expensive safety items installed like a total protection seat, full rollcage, and side bars. The other thing is the metal highway style guardrails serving as outer walls. Jeff tells us that in his opinion, these are the worst for inducing high g-force hits. He describes them as "sucking you in" and stopping the car instead of bouncing off like with a concrete wall.In his long career, Jeff has driven just about every kind of circle track car. His later years had him racing in Super Late Models and Outlaw Supers, like this one shown at Kalamazoo.This multicar crash is unique and probably not all that bad as far as forces because all of the bent sheetmetal absorbed most of the energy. They're not all this easy. The danger here is from intrusion into the driver's compartment, which can cause a lot of injury.This is typical of a Late Model colliding with the outside concrete wall. Depending on the angle of the hit, g-forces upwards of 50 g's can be transmitted to the driver. Up till recently, we only were concerned with the injuries connected with the head being unrestrained. We now know that even with the best safety equipment available, repeated concussion events can accumulate their affect so that the brain and surrounding tissue is less able to offer protection and a permanent condition can result.The frontal hits can be worse for stock class cars. Although the front ends tend to bend and crush up, we see less effective safety equipment used in this type of racing due in part to the costs. An expensive, top quality surround seat can, and probably does, cost more than the entire car.This is Jeff in a T-bone crash that is very similar to one he described to me in the final race of his career. He had all of the best safety equipment money can buy, but by this time, his accumulation of concussions was to the extent that no amount or quality of safety gear would help him. His brain was hitting the inside of his skull with each impact and becoming more and more injured. The only way for him to have prevented his present condition was to have stopped driving a race car.