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Jefferson County sheriff
Arrested: Ronald W. Martin, 29, 174 B Nessley St., Empire, disorderly conduct and public intoxication, Saturday.
Arrested: Shane Wilson, 25, 2516 Sunset Blvd., Steubenville, menacing, Saturday.
Assault: A Steubenville man said a man came out of a wooded area near county Road 60 in Springfield early Saturday and struck him in the face with a baseball bat. The man was treated at Trinity Medical Center West for facial contusions and a fracture to the eye socket.
Theft: A handgun, two magazine clips, chop saw, air mattress, two chain saws and hunting boots were taken from a cabin on county Road 28 some time last week.
Theft: Cash and coins were taken from a safe and canister at a home on Overlook Drive in Island Creek Township between Wednesday and Friday.
Arrested: David L. Dameron, 27, 20 North Byron Drive, Wintersville, failure to appear, Friday.
Arrested: Jade R. Davis, 18, 813 Market St., Steubenville, domestic violence, Friday.
Arrested: Justin R. Geary, 32, 13 North Byron Drive, Wintersville, violation of protective order, Friday.
Arrested: Jonaka Wallace, 18, 328 Hill Ave., Steubenville, felonious assault, Friday.
Arrested: Joseph L. Miller, 37, 622 Pine St., Steubenville, failure to appear, Friday.
Arrested: Walter Richards, 60, 1900 Orchard St., Steubenville, domestic violence, Saturday.
Arrested: Theresa L. Black, 52, 733 Rosswell Ave., Steubenville, domestic violence, Saturday.
Ohio State Highway Patrol
Arrested: Jessica L. Johns, 30, Bridgeport, Ohio, drug paraphernalia, Friday.
Arrested: David L. Fry, 47, of Empire, domestic violence, public intoxication and disorderly conduct, Saturday.


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Please note tube size on this style:
Toho size 8/0 beads are packaged in 1-1/2" rectangular flip-top tubes, with approximately 12 grams per tube.
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subset: commoncrawl


text:
Imagine this, you are driving down the road and suddenly someone cuts you off.
You get angry, but according to personal injury attorney Debra Broz, you shouldn't react.
"Don't make gestures toward them, don't get angry, don't start blowing your horn. A lot of times things like that are just mistakes on somebody's part so you have to have i guess a little bit of empathy I guess for everybody on the road," Broz says.
In any road rage situation police always suggest to call 911.
Broz has some suggestions if you and other driver happen to pull over.
"They need to not get out of the car because they don't want to look like what's going to be aggressive behavior in exchange for what's going on," she says.
Kentucky self defense laws explain that approaching someone's car in this situation is not illegal, but could lead to a deadly situation.
"When you are going to pull a gun on someone you have to be prepared and understand that you may have to use it," says Kentucky conceal carry instructor Deborah Williams.
Williams explains this to students the first minute of every class.
Before 2006, Kentuckians were required to retreat in a deadly situation where someone was threatening them.
When the Castle Law was passed, it became legal for residents to use a deadly weapon if they felt they were in a life-threatening situation.
Williams was a co-writer on the Castle Law.
"You could meet deadly force with deadly force. You could not use it for example, with someone calling you names or someone that is just saying they are going to do something as far as beating you up, hitting you in the face or anything like that, you couldn't necessarily use deadly force," Williams says.
The law says the person has the right to retreat from deadly situation, but has the option to use deadly force.
The Kentucky Castle Law also permits a person to use deadly force in cases of rape.


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Ok, imagine having a finite line segment from point (a) to point (b) in $R^2$ . I'm not familiar with mathematical terminology of this kind, but let me state that the line we began with is the geometric interpretation of $A^1$. The geometric interpretation of $A^2$ is a square with sides $A^1$. We could go on by saying that $ A^3$ is a cube with edge length $ A^{1}$ again.
I wonder what the geometric interpration of $ \sqrt[2]{A}=A^{1/2}$ would look like. Is it a (straight) line? Is it constructible? Of course, we could extend this question by asking ourselves what $A^{k} $ would look like, in which $k \in \mathbb{R}$ or even $\mathbb{C}$ . When $k>2$, $A^k$ probably isn't constructible anymore on a sheet of paper, but one can still think about how these constructions of $A$ would 'look like'.
Thanks in advance,
Max Muller
P.S. I realize I ask more than one question now, which is an indictation I don't know a lot about this (yet) and I'd like to know more about this subject. Should this be a community wiki? Feel free to modify the Tags, I don't know how to classify this question exactly.


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Trust and taxes It's likely Gov. Dannel P. Malloy will propose, and get, an extension of a "temporary" tax on electrical generators to help balance the 2013-14 budget. The tax, which is targeted to raise nearly $71 million this fiscal year, is supposed to sunset June 30. Two other taxes — a 30 percent ceiling on a tax credit for insurance companies, and a surcharge on corporate income taxes — may also survive into the next fiscal year. Meanwhile, yet another longtime Connecticut company, Turner & Seymour Manufacturing Co. in Torrington, is Dixie bound, at a cost of two dozen jobs. Company President Paul Ayoub said it's "no longer competitive to make our product in the Northeast." It's a familiar song. "Any place outside of Connecticut is low-cost," Pratt & Whitney Chief Financial Officer Gregory Hayes said in 2010, as his company was moving operations and jobs to Georgia and East Asia. Will Gov. Malloy and legislative Democrats ever come to the realization that spending taxpayers' money extravagantly, raising taxes and fees, and reneging on promises of "temporary" taxation, are transforming Connecticut in ways that are uniformly bad?
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| Perea, E., Sandvik Materials Technology , Singapore
Better materials can provide optimal equipment service life, reduce maintenance, mitigate contamination by corrosion products and minimize heat loss due to fouling.
[stainless steel]
[heat exchanger]
[construction materials]
Unseen corrosion plays a major role in the operational
efficiency of process plants. In refining and petrochemical processes, greater
demands are placed on construction materials for key processing
equipment. The ability to withstand corrosion at elevated
temperatures requires special consideration, especially for
material selection throughout the plant. New guidelines improve
choosing corrosion-resistant materials for heat exchangers.
Better materials can provide optimal equipment service life,
reduce maintenance, mitigate contamination
by corrosion products and minimize heat loss due to
In refineries and process plants, greater operating demands
are required on the construction materials used in
capital equipment. The ability to withstand corrosion at
elevated temperatures involves special consideration for
materials and metallurgy to be used throughout the plant. It is
not just to the materials suitability in the process,
but, more importantly, it is the materials ability to
resist corrosion and perform efficiently and effectively. A
well-considered material selection process will provide for
optimal equipment service life, reduce maintenance spending and
conserve energy.
Refineries now handle high-sulfur-content crude oils. The
utilization rates are higher and are geared to find more yield
per barrel of oil processed. The need for corrosion-resistant
materials is vital to eliminate equipment failure and unit
downtime. Throughout the refining process, non-hydrocarbon compounds and additives can
build up within process streams and can be the root cause for
extensive corrosion problems.
Buildup of such deposits, in or on the tubes of heat
exchangers, can be sourced from the process side due to
tenacious hydrocarbons, process slurries, or even ammonium
chloride deposits in the crude unit overhead condensers.
Equally important, contaminants can be sourced from cooling
water, which may contain sand or sediment. Such sediments can
build up due to low flowrates in horizontally mounted heat
exchangers. All can have a detrimental effect on a refinerys efficiency and heat
transfer needs.
Applying corrosion-resistant materials not only eliminates
unscheduled plant shutdowns, but it also reduces the risks from
costly lost production and expensive emergency maintenance and repair. Attention
should also be given to the formation of crevice corrosion
beneath such deposits at temperatures below the critical
pitting temperature (CPT) of the material.
Carbon steel (CS) is extremely
vulnerable to corrosion, and austenitic stainless steel (SS),
widely used in heat-exchanger tubing, can become susceptible to
stress corrosion cracking (SCC), particularly in
chloride-bearing environments.
Research shows that these materials are highly susceptible
to corrosion at the elevated operating temperatures found in
refineries. Gradually, the industry is recognizing the
advantages of duplex SS. It can offer the optimum combination
of corrosion resistance, mechanical properties and excellent
fabrication capabilities. The cumulative benefit of such an
approach is genuine cost advantages. Link this with its
compatibility with other alloys during the fabrication process
and duplex SS is an ideal material, not only for new equipment
but also for the retubing of existing heat exchangers,
replacing CS and even austenitic SS.
For example, new lean duplex SS can offer high strength with
a yield strength twice that of ASTM 316L, along with low
thermal expansion, very good weldability and
physical properties that provide design advantages, as well as
ease of fabrication and toughness.1 It can offer
technical benefits and design advantages of the material,
together with the cost advantages over conventional SS and
Chemical composition. Due to low nickel
(Ni) content, lean duplex SS has a two-phase microstructure
with approximately 50% ferrite.1 A high 23% chromium
(Cr), compensating for the absence of molybdenum (Mo), can
provide high resistance to corrosion, as listed in
Table 1. The nitrogen content further
increases the materials strength, improving weldability
and pitting corrosion resistance.
The impact strength of the material at various temperatures,
in both welded and unwelded conditions, is illustrated in
Fig. 1.
Its toughness throughout the temperature range makes it far
more suitable than CS, which normally has ductile to brittle
transitions in the range 0°C to 80°C (32°F to
Low thermal expansion. It is the low
thermal expansion of duplex SS that offers significant design
advantages. As shown in Fig. 2, it is much
lower than austenitic SS and very close to that of CS. When
used in tubular heat exchangers, whether a new build or to
replace existing CS tubes, the low thermal expansion of the
duplex SS is a favorable option to use with other alloys.
Corrosion resistance. Even in acid solutions,
the lean duplex SS has better resistance to corrosion than ASTM
304L, owing to its very high Cr content. In fact, it is even
better than ASTM 316L in most acid environments. This is demonstrated
by the isocorrosion curves, as shown in Fig.
3. This figure illustrates the corrosion rate in
formic acid of just 0.1 mm/yr (4 mpy).
Again, the high Cr content of the material also offers good
resistance to general corrosion, pitting and crevice corrosion,
exceeding that of austenitic grades, as shown in Fig.
3. Duplex SS offers excellent resistance to SCC in
aqueous solutions. The lean duplex SS is suitable for use in
temperatures around 140°C (284°F) without risk of SCC.
By comparison, ASTM 304L and ASTM 316L should only be used in
operating temperatures below 60°C (140°F), as shown in
Fig. 4.
For many projects, cost is the primary
priority. However, the ability of a material to fully meet the
application requirements is likewise a major consideration for
plant efficiency.
Strength of the material is a significant
factor. For example, selecting a duplex grade, such as
a lean duplex SS, despite a higher price per kg, can prove to
be the most economical solution.1 This is because
the wall thickness of the tubes subjected to internal pressure
or tensile loads is directly related to the material strength.
As thinner wall tubes can be specified, the cost of the duplex
material can be around 35% lower. This should be compared to
the cost of tubes of other material grades, which would require
a thicker wall to achieve the same strength, as summarized in
Table 3. There are also associated savings to
be achieved on transport, installation, welding, etc., when
specifying the lighter thinner walled duplex grade tubes. For
many applications, the material offers economical solutions
because of the high corrosion resistance, especially to SCC.
The use of computerized life cycle cost calculations, using all
relevant data, including maintenance, investment costs,
service life, inflation, etc., can clearly demonstrate the
savings that are possible.
Within refineries, along with hydrocarbons, there are
chlorides, ammonia compounds, hydrogen sulfides, carbon dioxide, various acids and
water. Such mixtures can result in the premature failure of
many construction materials, such as
copper-based alloys to steels, as well as different types of
austenitic SS, due to corrosion. In such environments, duplex SS can provide
excellent resistance to corrosion attack as recorded in
extensive laboratory testing as well as in successful
documented installations in process plants and refineries
worldwide. The ease of fabrication, cost savings and the
durability of duplex SS can offer significant advantages not
only for new equipment, but also when retubing existing heat
exchangers. HP
1 Lean duplex SS, such as Sandvik SAF 2304,
offers high strength with a yield strength twice that of ASTM
316L. Sandvik and Sandvik SAF 2304 are trademarks owned by
Sandvik Intellectual Property AB.
All comments are subject to editorial review.
All fields are compulsory.
Justin Chen
Good article, I have come across more severe conditions such as CO2,H2S,Chlorides,Elemental Sulfur in the gas well pad.
pranab basu
Very useful.
Sign-up for the Free Daily HP Enewsletter!
A searchable database of project activity in the global hydrocarbon processing industry
Engineers and designers are highly skilled individuals. Forcing them to enter design changes using tables, forms and spreadsheets is unproductive and uneconomical, and it increases the likelihood of human error—this is the way that most instrumentation software systems currently work. For too long, software vendors have denied engineers and designers the simple practicality of a graphical visual engineering interface with "drag and drop" capability and inbuilt intelligence, ensuring changes are automatically replicated into all the associated data and databases.
Is 2016 the peak for US gasoline demand?
Too soon to tell
July 2016


text:
What options do I have to get to Valencia Airport early in the morning (to catch a flight with departure at 6:30) other than the expensive taxi?
On a weekday, you could take the metro if getting there ~1 h 10 min before the flight is enough for you. (Personally I'd most likely choose this option if, as usual, travelling with just hand luggage.)
According to Metrovalencia's official route planner, the first train (line 3) from city centre (Xàtiva station) leaves at 04:59 and reaches the airport (Aeroport; last stop of the line) at 05:20.
However, on Saturdays the first metro departure is 05:37 (reaching airport 05:58), and on Sundays 06:57 (-> 07:18), so you'd have to look at other options. A taxi wouldn't be that bad, IMHO, as they are relatively cheap in Spain, and as Mark pointed out, the distance isn't huge.
The bus from Túria station departs every 30 minutes and takes about 30-40 minutes. Subway goes directly from the town centre and links the Airport to the main train station, Estación del Norte (beside Xàtiva metro stop), running every 8 minutes and taking about 20 minutes.
A taxi ride from the Calle de La Paz (which is in the heart of the historic city centre) to the airport and covering a distance of approximately 11km costs around €10 potentially with an 'airport supplement' of around €4. The tariffs are on display in the taxi in Valencian, Spanish and English but are difficult to see. The same journey back from Calle de La Paz to the airport half the price! These fees are accurate as of August 2008.
However, I'm uncertain what time the buses and subways start, however your hotel/hostel could help you out there.


text:
That code actually says
has_identity, but the underscore is obscured by the background of the OP's username in Chrome.
Image is from this answer, if anyone wants to see it in action.
That code actually says
Image is from this answer, if anyone wants to see it in action.
It looks like this is no longer an issue. Since this post was opened, comments have been refactored and there have been a number of CSS changes to the site (all over the place). I'm not able to reproduce this. This doesn't mean it wasn't really an issue at some point, just that I can't find it anymore.
The basic cause of this problem is insufficient
Unfortunately, determining just how much line height is "sufficient" is not as easy as it looks, since it varies a lot based on browser, OS, available fonts, user settings and zoom level. Things are particularly confusing for monospace text like the in-line code in the example comment, since browsers like to apply all kinds of font size hacks in an effort to "make it look better", but they all do it differently.
Thus, it's nearly impossible to avoid this issue completely (or at least, if it's possible at all, it would take a better CSS hacker than I am to do it). As far as I know, about the best we could do — assuming we don't want to increase the line spacing in comments to ludicrous levels — would be to increase the line height a bit, scale down the font size for code in comments a little and hope that these changes together will reduce the likelihood of this happening.
Of course, if anyone knows a better solution, I'd very much like to hear it.
Edit: I did find a workaround for this problem (on SO, where else?), although it's not a pure CSS fix.
The basic trick is wrapping the text inside the inline element with a non-transparent background in a
Thus, to apply the fix in this case would seem to require something like the following:
I've tried this by hand using Firebug, and it works: the text floats above the backgrounds no matter how much I reduce the line height. Here's a screenshot of the example comment linked from the question, manually tweaked and restyled to demonstrate the fix:
(Note that I also deliberately increased the font size and reduced the line height for the demo to make the lines of text overlap badly. Without those changes, the
Edit: A limited version of this fix is now included in the Stack Overflow Unofficial Patch v1.2. It only adds
I just came across this issue as well.
I noticed that in comments, a user's link can sometimes overlap with the user's text. This happens when the comment is more than one line, and when the text has characters that go below the base line of the text. I originally noticed this because the comment was indicating a variable named
A few examples
source: If statements with comparison SSE in C
I then looked at Meta and noticed that the issue is here too (the first simple instance I found was with the bottom of a
source: Impossible audio Recaptchas makes Stack Overflow site inaccessible
I remember that recently there were some changes made to the
Simply make this change:
Previously it was
Working Example
Here is an example of the fix working with question linked by OP:


text:
I just commented on a question that I think would solve this posters problem. But I didn't post it as an answer. I feared it would be down-voted like crazy by the purists, those who like to give solid, succinct answers or NO answers. As it uses a "hacky" like XXS approach. I don't know how to answer questions of these types without being attacked. Maybe I'm not giving the community enough credit, but how does a development renegade succeed in the SO world?
What is meta?
- Any Stack Exchange user can ask a question
- The community provides support, votes on ideas, and reports bugs
- Your voice helps shape the way Stack Exchange operates
I once met a priest who made the comment, "Once I became an author, I pretty much had to stop caring about what people thought of me. There will always be someone to criticize."
The fact of the matter is there when we write, there we go before the world. If we are timid, if we shy from this task, then wisdom falls silent and knowledge gleaned becomes useless.
I admit, there have been times when this has caused loss of reputation, but as much fun as reputation is,
And you know what? If you spend enough time on the SE network, there will be times where you'll have the thought, "Why did I say that? WHY???". Sometimes you won't even be able to remove the post (see previous link), but that happens.
And then, there are times when you will be convinced that you have said something the right way. There will be times where you will start seeing downvotes and you'll say, "No. I am convinced that this is the right way to handle this problem, and I don't care."
And, when discouraged, I suggest taking solace in the wisdom which has come before.
I sympathise and apologise; I also like to answer with a way for people to answer their own questions or some guidance on areas to investigate. Granted, sometimes it is just viable to add it as a comment, I've had it recently where I commented on a possible path, and it fixed the problem and the user let me re-post it as an answer.
This is sadly not the norm though.
My idea is that down-voters should be encouraged to be constructive in their downvoting, so that contributes like ourselves and future readers can learn and develop.
I do believe that others would say 'in the spirit of stackoverflow': just post your answer and don't worry about downvoting; don't take it personally. Sadly, it's hard not too sometimes. vOv


text:
Electronic Fuel Injection Upgrade - A Six-Pack Of EFIWritten by on November 1, 2008 Contributors: Bruce Bridges Combining Multiple-Induction With Modern Fuel Injection
When most of our Mopars were built, a carburetor adorned the intake manifold, handling the mixing of fuel and air and keeping the proper ratio of each under most driving conditions. If your car was an economy model, it came with a one- or two-barrel carburetor; if it was a performance model, it came equipped with a four-barrel, or maybe even multiple carburetors if equipped with a Hemi, special 340 Six-Pack, or 440 Six-Pack engine. Though it has long been debated as to the actual performance gains multiple carburetors can provide, it's generally accepted that multiple carburetors offer slightly more power in a street-driven application, but at the expense of drivability and reliability. Fuel injection was offered by some manufacturers during the musclecar era, but the fuel-injection systems of the time were crude, prone to vapor lock, and even more untrustworthy than most carburetors.
Though multiple carburetor induction of the '60s and early '70s was admittedly somewhat unreliable, the engineers at Chrysler figured out a way to make it better. By using three relatively simple two-barrel carburetors, they could tune the engine for daily driving using the center carb, then actuate the two outboard carbs when maximum power was needed for the best of both worlds. The Chrysler Six-Pack setup was actually very drivable, offered relatively good economy if you kept your foot off the floor, and great power once all six barrels were opened up. Basic Holley two-barrel carbs were used for simplicity, and the outer carbs were vacuum-actuated units that didn't even have metering blocks for jet changes. While this system improved overall reliability and worked well on a stock engine, if you wanted to modify your engine, having no jets to change in the outer carbs made it difficult to tune the engine once modifications were made. For this reason, many Six-Pack setups were removed once a car was modified and replaced by a single four-barrel.
Regardless of how multiple carburetors actually perform, the appeal of opening the hood at a cruise night and showing off dual four-barrels, or a trio of two-barrels, is enough to negate the drivability and reliability issues of these systems for some enthusiasts.
We admit that an open hood with multiple carbs adorning the engine does turn heads, but can that same look be achieved without sacrificing reliability? Thanks to Bruce Bridges and the team at F&B Performance Engineered Products (F&B), the answer will soon be yes. F&B is-and always has been-a Mopar company. Starting out by modifying and porting 5.2 and 5.9 Magnum throttle bodies for extra performance, F&B has grown their business and now manufactures their own billet throttle bodies for Chrysler applications. F&B throttle bodies are designed to maximize airflow and inlet velocity, while at the same time requiring minimum effort to install. Since their designs have much larger inlet areas than factory throttle bodies, tapered flow paths for maximum ram effect, and are compatible with factory air intake systems, they are a great choice for adding fuel injection to your classic Mopar. Since much of their initial work involved the Mopar 52mm two-barrel throttle bodies, and since a Six-Pack setup works well with carburetors and looks cool, Bruce decided to look into the feasibility of Six-Pack electronic fuel injection.
Adding electronic fuel injection to a classic Mopar is not a walk in the park, but it's also not as difficult as you may think. Since fuel-injection systems need much higher fuel pressure than carburetors to function properly, the car's fuel system must be upgraded. Also, a computer must be installed in the car to control the fuel-injection system, and that computer requires information from a variety of additional sensors that must be installed as well. While this may seem too complex for the average enthusiast, it's really not. F&B has made the task far easier by designing a well thought-out fuel-injection system that includes everything necessary to install a Six-Pack EFI system on your car. Their kits offer quality components and don't require too many modifications to work properly on your older Mopar. Since gas is more than four bucks a gallon at the time of this writing and not expected to get any cheaper, we think adding EFI to our older cars is a great way to boost economy, while not sacrificing performance.
Combining the reliability of fuel injection with the look and performance of a Six-Pack just makes sense. We decided to follow along as F&B installed their prototype Six-Pack EFI kit on their latest project: a '72 Plymouth Barracuda. This Barracuda has been in Bruce's family since his grandmother bought it new and has clocked some 324,000 miles over the years. The engine is a 318 that was rebuilt several years ago with an overbore, new 9:1 hypereutectic pistons, a mild cam, and a little head work.
Seeing how easy it is to install the Six-Pack EFI system certainly convinced us of the viability of this package. With kits soon to be available for the B, RB, LA, and Magnum engines, we wouldn't be surprised to see more cars at the cruises, shows, and races we attend sporting a Six-Pack of EFI.
More Photos From This Article View Slideshow
Using a reproduction big-block fuel pickup/sending unit, a Walbro fuel pump was added. This pump will be located in the fuel tank, helping cool it, and will easily support the 300 or so horsepower this engine will produce.After cutting 3 inches from the pickup, the fuel pump was held in place with a high-pressure fuel line and clamps, and an additional 3/8-inch tube was welded to the pickup for return fuel. The pump wires were then routed through the original 5/16-inch return provision in the pickup and sealed with gasoline proof epoxy.Now the entire fuel pump/pickup assembly was re-inserted into the factory tank without any further modifications.Factory steel fuel lines could be corroded from the inside, so they shouldn't be used for a high-pressure, fuel-injection conversion. Bruce used high-pressure nylon lines for this installation. The nylon lines are easy to route, and easy to connect and disconnect, making them perfect for this application. Bruce used braided Kevlar/Fiberglass insulation over the fuel line in areas that will be near the exhaust.With the fuel system in place, the electronics could be mounted. F&B used a Bigstuff3 EFI computer, mounting it behind the glovebox atop the heater box. The 1.25-inch-diameter electrical cable was then fed into the engine bay through an enlarged vacuum line grommet in the firewall.The power wires for the EFI computer were connected directly to the battery. Since EFI requires significantly more electrical current to operate, Bruce recommends upgrading to an 80-amp alternator as well.Sequential multi-port injection requires a crankshaft position sensor to signal the injection events and timing. Instead of trying to modify the factory electronic ignition, F&B used an MSD 6AL electronic ignition and magnetic crank trigger.
The magnetic pickup was mounted on the driver side of the engine, and the crank trigger wheel was sandwiched with a spacer between the balancer and crank pulleys.With the fuel system, ignition, and computer installed, the intake manifold was removed to make room for the Six-Pack intake. The engine wiring harness has a ton of wires, but don't worry, they only plug in one way.The F&B Six-Pack EFI utilizes their billet midsize 44mm throttle bodies mounted to a modified factory style Six-Pack intake manifold. The intake gasket should be replaced with a gasket that has the exhaust crossover blocked since the fuel injection won't need intake heat to work properly.Throttle linkage is mechanical, uses the car's original throttle cable, and progressively opens the outboard throttle bodies just like the Six-Pack carbs did.With the manifold in place, the wiring harness was routed to the sensors and fuel injectors; care should be taken not to route wires near the exhaust or pinch points.Pressure and return fuel lines were routed and installed. Fuel injection typically operates at around 40 psi, so high-pressure lines are mandatory.A fuel-pressure gauge was mounted under the dash, and the electric sending unit was mounted in one fuel rail.Clearance for the upper radiator hose was tight, but there was room for a factory hose and thermostat housing.
With everything hooked up, the fuel system was pressurized to check for leaks by turning the ignition to the accessory position. If no leaks are found, the procedure for adjusting the throttle position sensor can be accomplished.Using an inexpensive laptop computer, the EFI instructions walk you through the setup. After setting and adjusting the TPS, the laptop can also be used to change ignition timing curves.To utilize an original or reproduction Six-Pack air cleaner with this system, F&B provides three billet adaptors and gaskets with their kit.Since this Barracuda has air conditioning, the air-cleaner base had to be notched for clearance. This won't affect the seal of the air cleaner at all and won't be noticeable once the air cleaner is installed.With the fuel-injection system tested and buttoned up, it was time to turn the key. As long as everything is connected properly, the car should fire up. Additional tuning is then required with the car running.A chassis dyno would be ideal for tuning the system, but as Bruce shows, tuning can also be accomplished by driving the car around and making changes on the laptop. With a few slow laps around the neighborhood, the system was tuned for proper air/fuel ratios at all rpm, and throttle flat-spots were eliminated.


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text: Heard of "Just the Way You Are" or "Grenade"? Bruno Mars is the genius singer/songwriter behind these songs and so many more. Already nominated for seven Grammy awards, he's won for Best Male Pop Vocal Performance for "Just the Way You Are." This young man was born in Hawaii of Filipino and Puerto Rican descent and I love his Afro! He performed at an early age and was very influenced by Michael Jackson and Elvis Presley. I'm so happy to do a tutorial on this young artist already in the high ranks of music.


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Kids' Nike There's Me Tee Shirt
This shirt is designed for the little girl who has got spunk and who is not afraid to give a little bit of attitude every once and a while. The Nike "There's Me" tee screams its bold statement behind the college-like sporty font lettering and vibrant color schemes. A little humor and fun never hurt anyone.
Besides style and cute graphics, this tee is also equipped with superb comfort. It is made of 100% cotton for an ultra-soft feel and it has a crew neck with interior taping, so her neck won't feel irritated when it rubs against it.


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I finally bought a bottle of a'bunadh, after having it in the bar so many times, and I'm really disappointed. All I can smell while drinking it is burnt matches. I have a bottle from batch #32.
Has anyone else had this problem, or am I imagining it? Or is this batch significantly different than others?


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FORT HOOD (January 28, 2013)--A ceremony will be held Thursday to recognize blood donors, supporting units and volunteers.
Those who have donated to the Armed Services Blood Program for 60 years will be honored in the ceremony.
The ceremony, which comes during National Blood Donor Month, will be held from 11 a.m. until 1 p.m. in Robertson Blood Center on 761st Tank Battalion Avenue.


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here here! I would note that Kaufman's criticisms could just as easily be redirected at the Russians for their flexibility-pyrotechnics.
Post readers will be in for a long haul if Mr. B is going to be held responsible for every mixed bill of abstract dances Kaufman's not happy about.
Is this Balanchine? Or just 21st Century artistic gymnastics trending throughout ballet?


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Wendy Nielsen
I am a native Montanan, married to a native Montanan with two daughters. We have lived in Cut Bank for 19 years, both of our children have been honor students at Cut Bank High School. Our eldest, Autumn is a junior at UNLV. Amber is a junior at Cut Bank High. Bob is working for Run Energy at the Glacier Wind Farm.


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Father's Day is hard for me since I lost my dad a couple years back. Maybe it is you for you too... I think that it really helps to share what you loved about your dad.
Thanks for sharing... We are going to be sharing some of your stories. ~ Scott
So March Madness is in full swing, and soon we will know what college men's baskeball team wins the National championship.
Kelli and I have put together a bracket, and the KLOVE listener with the best bracket can win a KLOVE Prize pack. It's FREE to play, but there are only 400 slots available. If you would like to play here is a link to sign up! You may have to sign up at CBS Sports before you can join the bracket, it's free to sign up.
The password for the bracket is march.
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$35.00$0.10 / ml
Please note: Due to packaging updates, the image shown may temporarily appear different from the product received.
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From my spirit to yours, Namaste - Phillip B.
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|Water, Honey, Sodium Laureth Sulfate, Cocamidopropyl Betaine, Disodium Laureth Sulfosuccinate, Hydrolyzed Milk Protein, Cocamide MEA, Glycerin, Polyquaternium 7, Glycol Stearate, Elettaria Cardamomum (Cardamon) Oil (Cardamom Oil), Cinnamomum Cassia (Cinnamon) Leaf Oil (Cinnamon Oil), Camellia Olefifera (Green Tea) Extract (Black Tea), Zingiber Officinale (Ginger) Root (Ginger Root Oil), Myristica Fragrans (Nutmeg Kernel Oil), Piper Nigrum (Black Pepper Seed Oil), DMDM Hydantoin, Methylparaben, Caramel, Sodium Chloride (Salt), Disodium EDTA, Citric Acid
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I bought a tiny bottle of the Chai Latte Body Wash just to try it. Oh my God! It has become my favorite body wash. And you are talking to someone who loves beauty products. I have tried (and I do like) the following: Crabtree and Evelyn Lavender, Lush Back to Breakfast, Origins Ginger Burst Body Wash, Dr. Bronner's Peppermint Soap., Clarins, Chanel and a host of others. Don't get me wrong, I love these products and will continue to use them. However, if someone said I had to bring only one body wash with me on a desert island--for good---it would be Philip B's Chai Latte Body Wash. It is a delicious, sensual, fragrant explosion that you will look forward to using everyday. I love it. Enough said.
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Inspired by an old question by Kevin Lin and the communal translation of an answer by Laurent Fargues, I am proposing a communal effort to translate from Russian to English Drinfeld's famous 1988 letter to Schechtman: typeset and in the handwritten original.
I am starting a blank, communal answer below in which to whip up the translation. Thanks in advance for any contributions!


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May 19, 2014
4943 alloy is the first aluminum filler metal developed in the U.S., designed for use in wrought commercial applications, and registered with the Aluminum Association in over 50 years. It was designed primarily to provide a consistently high-strength alternative to filler metal 4043 while maintaining various advantages of 4043. The most interesting and comprehensive series of third-party tests were conducted by NASA at the Goddard Space Flight Center for the James Webb Space Telescope project.
June 30, 2009
The first step in learning about welding aluminum is learning about the various alloys themselves (cast and wrought)—the digits used in the aluminum designation system, the properties of the various alloys, and the considerations in matching a filler metal to a base material.
May 15, 2009
Choosing the best filler metal for aluminum welding involves takinginto account the operating conditions of the finished weldedcomponent as well as six important variables that can affect theoperating condition.
July 10, 2007
To ensure quality welds, it is important to have a quality weld inspection program in place. In order to do so, a company must understand how to evaluate weld characteristics, determine weld quality, and have a welding inspector capable of performing a number of different testing methods.
June 12, 2003
A welder's primary concern in any kind of work is ensuring his weld is sound. For this reason, it's important for an inspector examining the weld to be able to spot a variety of weld discontinuities, including:Porosity.Incomplete fusion.Incomplete joint penetration.Unacceptable weld...
May 16, 2002
Welding codes and standards exist for a reason. They provide a framework for welders and shop managers to keep quality a top priority in their work.
February 14, 2002
This article outlines the differences in radiographic and ultrasonic weld inspection, the two most common methods if nondestructive testing. It gives an overview of both methods, including how they are used.
January 24, 2002
Many aspects of welded component design and fabrication are governed by documents known as codes and standards.
December 13, 2001
This article outlines the differences in radiographic and ultrasonic weld inspection, the two most common methods if nondestructive testing. It gives an overview of both methods, including how they are used.


text:
This highly interactive program will address the concept "justice gap", learn strategies for answering the hard questions about sexual assault, and we will explore the language of sexual assault: how we talk about and write about this crime.
© 2016 National Sexual Violence Resource Center – Founded by the Pennsylvania Coalition Against Rape
This site is supported by Grant/ Cooperative Agreement No. 1UF2CE002359-03 from the Centers for Disease Control and Prevention. Its contents are solely the responsibility of the authors and do not necessarily represent the official views of the Centers for Disease Control and Prevention.


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I believe that there is no common theory for finding roots of polynomial sum. In my case I have $$P_{n}(x)+AQ_{n}(x)$$. I am wondering how roots of this sum depend on $A$?
If they are complex polynomials or can be treated as such, then you could apply Rouche's theorem, where the location of the zeros is determined by the dominant polynomial within the sum. ("Walk the dog on the leash")
Possibly related: you could use the Wronskian to determine the values of A that make $P_n(x)$ and $Q_n(x)$ linearly independent.
Your question is related to Mason's theorem. There are a few papers which explore this specifically
Though in general you won't have a closed-form expression for the roots of your polynomials, it's possible to write down perturbation series for roots of a polynomial in a single variable in terms of the coefficients. These are basically the Puiseux series mentioned in this question.
This paper by Bernd Sturmfels (MR) sketches out the "global picture" of such series, though it's fairly complicated and I personally am not clear on whether there's a simple algorithm to decide which is the proper choice of series that will converge. See also the article "Algebraic equations and hypergeometric series" by M Passare, A Tsikh in the book: The Legacy of Niels Henrik Abel (MR).
What I've just written is probably a little unclear so I'll describe the simplest example. Suppose you'd like to write down a series for the roots of $a_2x^2+a_1x+a_0=0$. There are a pair of series which converges when $\left|\frac{a_1^2}{4a_0a_2}\right|<1$ and a pair which converges when $\left|\frac{a_1^2}{4a_0a_2}\right|>1$, and you can derive the first pair of series by treating $a_1x$ as a perturbation to the equation $a_2x^2+a_0=0$ and you can derive one of the second pair of series by treating $a_2x^2$ as a perturbation to $a_1x+a_0=0$ and the other by treating $a_0$ as a perturbation to the equation $a_2x^2+a_1x=0$.
By plugging in the coefficients of $P_n(x)+AQ_n(x)$ into the appropriate series I just described and looking at the leading order terms as functions of $A$, you will be able to derive the scaling of the corrections to the roots of $P_n(x)$.
Apologies for the rather unexplicit answer, but this is just at the limit of what I understand.


text:
Black plastic paddle and locking ring with lever seal and knurled cap nut. On/Off for lights; blowers and aerators. Depth behind panel: 1-3/8". Requires 7/16" to 1/2" installation hole. MAX 15 amp 12 Volt.
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Dreamweaver CS5 All-in-One For Dummies
840 pages
May 2010
Table of Contents
Author Information
Book I: Getting Started.
Chapter 1: Cruising Around the Dreamweaver CS5 Workspace.
Chapter 2: Planning and Designing Your Site.
Chapter 3: Creating and Managing Sites.
Book II Mastering the Basics.
Chapter 1: Creating Documents.
Chapter 2: Working with Text.
Chapter 3: Inserting Graphics.
Chapter 4: Making Links with Text and Images.
Chapter 5: Adding Flash, Movies, Sound, and More.
Chapter 6: Organizing Data with Tables.
Chapter 7: Building Fabulous Forms.
Book III: Working Like the Pros.
Chapter 1: Looking Good with Cascading Style Sheets (CSS).
Chapter 2: Building Sites with Templates.
Chapter 3: Using Library Items and Server-Side Includes.
Chapter 4: Creating Code Snippets and History Panel Commands.
Chapter 5: Integrating Dreamweaver with Fireworks.
Chapter 6: Dreamweaver Cross-Application Integration.
Book IV: Energizing Your Site.
Chapter 1: Working with Layers.
Chapter 2: Jazzing Up Pages with JavaScript Behaviors and Spry Widgets.
Chapter 3: Designing Pages with Frames.
Chapter 4: Making Your Pages XHTML-Compliant.
Book V: Publishing Your Site.
Chapter 1: Using Reports to Test Your Site before Publishing.
Chapter 2: Keeping Your Code Clean.
Chapter 3: Preparing to Publish Your Files Online.
Chapter 4: Publishing Your Web Pages Online.
Book VI: Working Collaboratively.
Chapter 1: Working Effi ciently with a Team.
Chapter 2: Setting Up and Connecting to a Contribute Site.
Chapter 3: Managing a Contribute Site.
Chapter 4: Collaborating Online with InContext Editing.
Book VII: Building Web Applications.
Chapter 1: Preparing to Build Web Applications.
Chapter 2: Confi guring MySQL Database Connections for PHP.
Chapter 3: Confi guring ASP Database Connections.
Chapter 4: Confi guring ASP.NET Database Connections.
Chapter 5: Confi guring JSP Database Connections.
Chapter 6: Confi guring ColdFusion Database Connections.
Chapter 7: Dealing with Database Problems and Other Gotchas.
Book VIII: Making Pages Dynamic.
Chapter 1: Preparing Dynamic Content Sources.
Chapter 2: Using Dynamic Content in Your Web Pages.
Chapter 3: Previewing and Testing Your Dynamic Pages.
Chapter 4: Building Dynamic Forms.
Chapter 5: Advanced Dynamic Data Presentation.
Book IX: Developing Applications Rapidly.
Chapter 1: Building Master and Detail Pages.
Chapter 2: Creating Search and Results Pages.
Chapter 3: Building Record Insert Pages and Restricting Site Access.
Chapter 4: Developing Record Update and Delete Pages.


text:
1. robertlangman (if you don't mind) - I'm on every day and one season every two weeks will be easy.
1. robertlangman (if you don't mind) - I'm on every day and one season every two weeks will be easy.
I'm presuming this is for the CSE Euros? I have no problem with you being on as long as you do your seasons. I'm gonna be doing a club world championship version to test drive the whole thing so do you want to be on that list too? Anyone that finishes all games that they are eligible for will be considered and the two finalists will be guaranteed a place in the European Championships if they want it.
Hmm I'm stuck in a rut at the moment, I want to run a betting sign up but I don't want anyone to think I'm copying arkitekt88 although I will be making it as different from the netting shop as you can considering the fact that there isn't that many changes you can make as far as the betting is concerned so I pm'ed him a week ago to ensure he was alright with me doing a betting sign up, the problem is that he hasn't responded in over a week, any opinions? Should I just start it or should I wait for a response?
I suppose you can keep waiting for 2 to 3 weeks, then maybe run it. I kinda did something like that for the FM08 A New World...I kinda took it over.
For those of you that are interested My Strictly French Football sign up has just started sign up now!
But I don't want to take over the betting shop, mine should be a whole different idea :/
I know the sign up of an offline premiership where everyone tells the person hosting it what tactics to use, and players to sign and such has been done before, but there is none currently running and I feel it's a good sign up to run. What does anyone else think about me possibly doing this as a sign up?
personally hate the look of those things, seem extremely time consuming and hard to take part in/run. Thought the European Championship one was good because it was fairly short term, but doing it for '38 weeks' for 20 teams would be extremely difficult to run imo.
I reckon you'll get 20 people to sign up for it though.
So basically one person hosts a match and then other forumers make the decisions? Tactics, transfers, training etc.?
EDIT: Like Paul said, you could have trouble witht he amount it could take to make one small decision etc.
yeah roberto, that's it exactly. That's a good point Paul, not sure what I could do though to make it less time consuming and easier to run though, any suggestions?
I just wouldn't recommend running it tbh without meaning to sound dismissive.
yeah I probably won't. Will cost to much work and time to run.
Will be posted my 'idea' next week most probably, once I have carried out some tests (which start tonight)
Also, if anyone reading this is interesting in taking part in a 'Racing simulation game' like F1/AI on a website called 'batracer' or if you have batracer and haven't already joined the CSE/OTF clan on the website, please pm me,
Have been working through my sign up quite quickly Probably won't have it up till next weekend mind
I wonder when WW will post his new sign up idea, he did say it would come today
yeah ive been looking forward to it
Below is my idea of what to do for my FM09 sign up. It has been written in the style of the opening post of the sign up.
WWs tribute to a commentators curse of an OOTP style dragons den adventure within Eurovision land, not forgetting the old create a player and play for a small country addage
Hello everyone and welcome to my FM09 sign up, which as you may be able to tell from the concise title is a spin off of Peter Kays show on reality TV shows, only for CSE sign ups.
The Background
Thanks to a generous donation from a mystery Russian businessman, a new national team competition has been set up in aid of helping 8 lesser nations within Europe. He has provided each nation selected £1bn to spend on developing football in their country. Due to his contacts within FIFA & UEFA, he has also struck a deal whereby domestic clubs from these nations will now play their football in the lower leagues of larger European nations, so for example San Marino will now be joined by other San Marinese clubs in the Italian C2 league structure.
The end result of this investment by the anonymous Russian, is that these nations will now compete not just to make the major international finals, but also against each other in a new Friendly Competition, called the Eurovision Paper Plate Cup. Teams will play each nation in a league based series of friendly matches over the space of 2 seasons to decide who is crowned the winner. Prize money will be given depending on where nations finish in this league, with the money being able to be spent on developing those nations clubs in the hope of developing new wonderkids of the future. His ultimate aim is to turn these nations all into worldbeaters in international football.
So how does the sign up work
However, I hear you say how does this link all back in to the signing up process, well each of the 8 teams will be made up of 5 members of the forum and will be split into 3 levels:
Level 1: The gaffer This person will actively play the OOTP style role, being the manager of their nation and submitting tactics to myself for when their nation plays games. All games will be controlled by their Assman, under the proviso of setting team selection and tactics. Therefore the manager of each nation will also create an assman during the sign up period. (Credit to bamble and wisla for the previous incarnations of this style of sign up)
Level 2: The Players As leaving the nations as they currently are would make this sign up pretty difficult for any managers to qualify for major championships, each side will given 3 star 18 year old players: A striker, a midfielder and a defender. Each person who signs up will create a player for their designated position and I will track their fortunes throughout the sign up. Managers will be forced to select these players for national team matches whenever it is physically possible to do so. These players will have a PA = -10 and a CA = 90.
Level 3: The Chief Executive of the National FA To add a bit of extra spice to sign up, one person from each team will be given the role of Chief Executive of the National FA. This person will be given the task of spending each nations bounty of £1bn at the start of the game, between schemes such as setting training & youth facilities at their clubs, improving the importance of football in their country, establishing youth academys and improving the reputation of their domestic clubs etc. They will also decide on how to spend the prize money given to each country after each Eurovision Paper Plate Cup Tournament.
The Chief Executive will also be able to spend money on either developing another young starlet for their national side (create a player) or will be able to spend money on buying an existing uncapped player on the FM database to play for their country.
However, the money given to them wont allow them to do make everything excellent from the start, so this player will need to be quite tactical in setting up a good infrastructure for the manager to work with.
Nations to be used:
* Andorra
* Azerbaijan
* Faroe Islands
* Kazakhstan
* Liechtenstein
* Luxembourg
* Malta
* San Marino
To add a bit of mystery to the sign up, initially when players sign up, their national team and managers will be unknown. Once everyone has signed up, I will then perform a draw whereby each set of players on a team will be given a country, a national chief executive and a manager.
The most important people in this sign up are the managers as they have the greatest control over how your national team will ultimately fare. Therefore, to ensure that this sign up runs smoothly, I will be contacting regulars of the forum to see if they will be interested in taking part as a manager.
I hope that is fairly comprehensive and understandable. The greater details will obviously be made available when the thread is started, but that won't be for a few more weeks yet. The reserve list for existing members of my sign up will start in the next few days.
Sounds pretty awesome
looks very complicated but also very interesting WW
Sounds awesome!
very good WW. Hope i could be a cheif executive as i don't think i'm good enough to be an actual manager
I'm interested. Can I reserve a place for when it opens to people who weren't in your old sign up?
Sounds great WW, should be very interesting.
lol, its a lot easier than it may initially look.
Basically it's 3 games in one:
- 8 people are playing an OOTP style game like wisla and Bamble have done in the past
- 8 people are doing a 'fantasy football nation creation' task
- The rest are creating a player and following their nation.
Hopefully that's what I've written above, but in 3 lines!
I'd also prefer to be an executive, not too good at tactics tbh.
If I had a choice, I'd go for being a player.
didnt notice the reserved places for his old sign up before so i'll probably only be able to get in as a player. Still a brilliant idea
I never post in here, but I would definitely like a spot in WW's sign-up when it is opened up to the forum.
Reading through WW's idea I sort of experienced this - :confused:
Sounds like a great idea, think I'd prefer to be a player or chief executive, I suck at managing.
That's pretty ambitious WW, but sounds great
I'll be a player WW. Sounds like a cool idea.
Sounds like a great idea WW, would love to be involved.
Should be truly awsome. I prey to god, i manage to sign-up, and even better, ANDORRA!!!!!!
I think the Chief Executive idea sounds brilliant, would love to be involved.
Sounds awesome! Can't wait! Very ambitious sign-up you have there WW!
Right, so I was thinking about what sign-up I might run for this years version and despite having a few idea's there was nothing that I really thought would grab people's attention.
So I went for something that has been attempted multiple times before and even won the award for best failed sign-up at the CSE Forum Awards and basically I wanted peoples opinion on me resurrecting it once again before I got started.
For this year I though I would bring back the "It Could Be You.......who's crap" sign-up.
Thoughts please.
It will all depend on the enthusiasm and effort of the host. I'm confident that you'd be passionate enough to peform it well.
Thanks canvey!!
One thing I forgot to mention that I wanted people's opinions on is any sort of scoring system, at the moment I have 3 options:
1. A league style structure practically the same as WW's Eurovision (with his permission of course)
2. One league table that simply records career appearances, goals etc and we'll see who has the most at the end
3. No scoring system
Any other ideas are also welcome
the 'it could be you thats crap' sign up has the potential to be one of the better sign ups on the boards, they just need a committed host. Hopefully you are that person Whoopy D
After finding inspiration from CSE's current BATracer A1GP game, I had a fantastic idea for a new sign up.
The Idea in principal is:
- Players sign up as a Striker for any Nation they like
- They will have a set CA/PA
- The only differences between players will be their Nationality and the different cosmetic parts you choose
There is another twist. The players don't score 'points' on International games. As this would give an advantage to people that pick the 'bigger nations'. Instead they score points on how they do club-wise. They will score more points for making appearances in the top flight/champions league, than they would in the Blue Square North and the FA Trophy.
The Point system will be explained more at a later stage.
I've had an idea for a signup/challenge. It basically stemed from Nep's youth project when I saw Ridley's had a youth project with the same name as one of mine. It would basically involve everyone creating the same player, with the same attributes,PA etc, then see who can make him have the best career.
I've opened a thread to gauge people's reactions. Link
I had a potentially fairly interesting idea, also slightly derived from Nep's thread, and partly from Robert's premiership draft proposal.
Basically, it would involve 'talent spotting' of regens, probably those coming through at top clubs. I thought it might be interesting to see who can spot raw talent based on players stats at 15/16. It could probably be pitched an agent based competition, with performance judged based on wages and transfer fees earned by the player. I guess you would have to add a new batch of regens each season to keep it interesting, but the issue then would be that before long you'd be tracking quite a lot of players and it would get tricky. You could add in options to trade players and so on to keep it lively.
But in any case, I have neither the game, and more importantly, the time for such a thing so unless anyone's interested in borrowing it, it goes no further than this ramble
The Concept
Once a year (on a set date e.g. 15th June) the top league of one nation will be chosen. I would then post the league table for last season and give out the level of youth facilities for all clubs. Then on a draft basis the agents (participants in the sign-up) will be able to chose the club they would like to scout out for talent. The player who is last in the sign-up will be first to choose, the second-last would get second pick and so forth. I would then post a screenie of all the players that came through the youth ranks that year and the agent has to pick the player he thinks has the most potential.
The agent will receive 20% of all wages and extra fees + 10% of all transfer fees involving his player. There could also be bonuses for international appearances but I havent really thought of a concrete value or amount. Whoever has the most money at the end of the sign-up wins!
As a new player is selceted ever year, results will could constantly chanege as real talents are picked out by some. I would also like to load up leagues from different continents so that we could have the scenario of lets say a player from Hong Kong making it to Europe and the agent that spotted him really profiting from it against other agents whose players are stuck in Asia.
Number of Participants
10-20 people would probably be a range that is most suitable, it has to be relatively low, as the further game goes, the more effort it would take to update the sign up.
Leagues Loaded
Quite a few, preferably at least one per continent apart from the big leagues in Europe, ideally I d like to load up every league available, ideas on that would be welcome. Also, would it be crucial for the game to be run in full detail level? If not, it is way more likely I d be able to load up more leagues.
So then, hopefully you guys like the idea I "developed" from bermybhoys original ramble
Any feedback or suggestions would be more than welcome!
i have to say that i think it's a great idea. seems pretty original to me, and would be interesting to see who could pick the best players. i'd definately be interested in that.....
that's a really interesting concept of Bermy's idea Corinthiano, however how many players would the agent get in the end, as 20 people each year would eventually take ages for you to do updates on
Corinthiano- cool – I'm glad someone picked up on this. This is largely how I envisaged it. If you went with it that would be great.
I like your idea of using multiple nations; that would add a lot of variety. In terms of the order of draft, after the first year, it could be the ranked on prior year performance. You could also think about using lower league teams sometimes, which would randomize the available quality even more.
For your own sanity I think you need to keep the number of participants down. I would say 10, just to see how it works out (oh, can I claim dibs already?). It occurred to me that the absolute easiest way to do this would be to upload the file each year and let people take a browse, but it would be too easy to cheat. Therefore you'd need to provide screenshots of all of the potential picks. This is where it gets difficult. Even with 10 people, say they have a choice of 3, that's 30 screenshots, every time.
Then you need to consider how often to update, and how much detail to provide. After 5 years, say, you're tracking 50 players. If you're doing the choice of 3 players, plus all the existing players - that already a lot of screenies, and your oldest players are still youngsters – it's still just getting going.
Of course you wouldn't necessarily have to show each player every year, perhaps just every 3 or 4 on a rotational basis, or on request, so people can see how they're developing. The rest of the detail (season stats and earnings) could be done in a table. You'd maybe then just want a narrative to say who got a new contract, news of transfers, and so on.
Anyway, I'm maybe getting bogged down in details here, but I've thought about it all so thought I might as well share it. To me it sounds like it could get very time consuming very quickly which is why I haven't run with it myself – but I'm sure if you're willing to do it, it would be excellent.
Just read Paul's post – good point. Maybe if you ran the picks for say 5 or 10 years, then just let their careers play out? If you were only doing 5, maybe everyone could get 2 or 3 players from different countries a year? If you set a limit from the start, you know the absolute maximum number of players you'll be tracking in the end.
Not sure about full detail. Maybe you could just switch it on for any leagues the players are based in, plus continental competition, if necessary?
Good luck with it
Thanks for the feedback bermybhoy, has made a few things a lot clearer!!
10 does sound like the ideal number now, otherwise updates will be endless!! I have decided to get people to choose players every 2 years. As a player career would last around 20 years, the agents would have a max of 10 to 12 players, which means I d have to update on around 100 players at max, which wouldnt be extremely time consuming in the update format I have in mind.
I would do season updates with short information on how well each player did, if they picked up injuries, won titles, awards or anything else of notice. Like you suggested, I would put all stats into a table.
Uploading all the youth players will be quite an effort, but something that I m willing to do and will be important for the sign-up.
I dont know about lower leagues yet, as some nations top division is pretty much of lower league standard. If you pick players from the Blue Square North for example, you also run a much higher risk of the player retiring very early, whilst players in top divisions can at least drop down a few leagues.
Of course you can claim dibs already bermy, I will only run it when I get the new FM09 in 2 weeks time though.
i'll claim dibs too, if you don't mind
I posted a similar idea at the top of page 14 and have since expanded on it a lot but haven't posted it as i was going to post the thread in a few weeks. However i would be willing to give this up and help you out with yours as i think it would be difficult for me to run this as i do not have a huge amount of time on my hands
I don't think your allowed to start a sign up in here. Try posting it in the main forum but clearly warn people that they will need to post regularly or they will be replaced (unless they have good reason for not posting) and when you get enough people signed up tell people its full, then get Dafuge to close the thread. If you copy all the names and information of people who are signed up into a word document then you'll have it permantly.
Ok, thanks for the info. I have developed an idea of how I ll incentivate people to post so hopefully I wont have a problem.
As I cannot do the sign-up process now (dont want to sign up people now and only start this in a couple of weeks) I am afraid I can only guarantee a place for bermybhoy as he is the creator of the idea. As there will only be 9 extra places it would probably be unfair to allow people to claim places beforehand. I ll give everyone a hint though, it will be up on 12th December
That is a very good idea WW, thanks!
So, if anyone wishes to sign up for the Agents sign up, described a few posts above please PM with the name and nationality of your agent.
I will let everyone know in this thread whe all spots are taken!
Check your inbox corinthiano.
if we've already claimed 'dibs' will we still have to PM you?
Right, I am thinking of doing a new version of a wonderful thread from FM08.
Arsenal all the way to Glory: An Experiment with a New Way of Using Assistant Managers in FM was a cracking thread operated by 'Luke Hearn'.
What was it? Luke started a career as Arsenal and then a few seasons in, he went on the FM boards, with the idea that you (the posters) would be his new assistant managers. There was no need for a sign-up form, or anything like that, It was a free for all discussion on how Luke would handle is team and anyone could put their opinions in at any time. He posted updates after nearly every match, asking the forum questions about new tactics, signing, starting line-ups and even staf hirings.
Why was it stopped? There has never been any word from Luke, he just basically disappeared from the thread and I surely couldn't get this great idea go to waste.
Why are you posting about it? Well I intend to basically do the same thing as Luke, and start a long term career game with you guys as my assistant managers. I may or may not sack my own assistant manager, depending on what you guys think.
What is required? Basically not alot is needed from you. All that I need is some regular posts, idea's and replies to my updates which will basically be after every game and whenever else required. Suggestions on transfers and tactics are also massively appreciated.
What team will be used? More than likely, I won't play as Arsenal, but I will probably open it up to the idea's thread about what team I'll be, and what leagues I will run. Some of my early idea's are:
Manchester City (Take them to the top of the EPL and over their Manchester counterparts.)
Galatasaray (Take them to the top of Turkey and bring them European glory.)
Luton Town (Although I haven't done alot of LLM before, the chance to survive imminent relegation actually appeals to me and then to fire them into the Premiership.
Leeds United (Basically, I'd love to see Leeds in the Premiership again, and more importantly, taken over by someone other than that lunatic known as Ken Bates.
Zenit St Petersberg (They seem like an interesting prospect, given their sucess in Europe and their huge bank account.
Hull City (I have been captivated by Hull's brilliant story and never say die attitude this season and would hate to see them do poorly on FM.
As you can see there, half the clubs I have chosen, have big potential to do well, but have not gone to the next level, while the other Luton and Leeds are much more difficult options, given their lower status. At this stage I'm leaning towards transferring hull into an EPL powerhouse. And the prospect of them just really appeals to me as a whole, however I'm open to all suggestions
When will it start? At the moment, I have got a problem with my disk drive, which should be fixed within a few weeks, but as soon as it has been fixed and if there's enough intrest, I will begin!
Any comments and idea's welcome and highly appreciated
Sounds Great Pluka, Will the decisions be done by majority wins or by what is in your oppinion, the best idea.
Hard to say really. If the majority of the assistants want me to spend 60 million on Stewart Downing but I think it's a much better option to buy Marcelo for 5 million, then I'll probably overule. But in most cases I'd probably go with my trusty assistants.
Not really my cup of tea but it looks like a good idea. One thing though, wasn't a similiar idea shot down in flames quite recently a page or two back?
Anymore advice or comments?
I think you should set a certain time when you play the game so that your assistants know when to be online, otherwise it could get tedious.
It's not really a mid-match come and request help sort of thing, More me playing a game with general guidence and assistance from the forum.
Yes but what I mean is you would get more responses if people knew when you were going to play the save because they'd know when to go on rather than you having possibly 1 person online making the decisions with you.
This idea I had was a few ideas rolled into one.
Basically, I want too see if the AI manager could do what some human managers can do. Take a lower league team to the top flight, and glory. But I also wanted to change every team in Englands youth facilities + training to 20, then holiday until 2014, add myself as England manager, then see what happens with regens, etc.
I'm not sure if I am going to do this but your opinions are welcome.
The second one would be interesting, not so sure about the 1st tbh.
MarkTrevor, the second idea looks good!
Corinthion, I love the agents sign-up idea and check your inbox!
Can't wait for the 12th of December. It's like Christmas all over again.
What is the status of the monthly challenges? Are they going to be started? It was a good idea last time and I'd like to take part in a couple this time.
What is it?
The Patriot Challenge is going to be a challenge where the player aims for MLS and/or International glory. The player will have his choice of an MLS team. The player will then have the option to try and get to a job with a national team all while keeping his original job in the MLS. (Please note, the player will have to win the MLS Championship at least once or finish runner up at least three times to go to the national level)
How do I win?
The player can win by doing one of the following:
- Winning a World Cup
- Winning the MLS 7 times
- Winning the MLS 5 times in a row
And if i lose?
If you somehow are unfortuunate enough to get fired from your job, you'll have to start the challenge over. No Exceptions. Except for you, Chewbacca.
I won't take part at all as I despise the MLS but I know that certain people (nudges rancer) are addicted to it so you could get a couple of people in.
I'd be interested in the MLS one but not right away. I still need to go check out the MLS in 09 actually.
Well i wasn't expecting the biggest crowd so...
(awakes from a deep sleep after being nudged by roberto) AN MLS CHALLENGE!
Count me in! (when I get WWSM09 this month)
Like I said...
Rancer, do you know what you've done? You made me happy.
I'm happy just thinking about this challenge.
My longest championship streak in MLS is 3 years, but I only play in the MLS for 3 years at a time.
You've made me giddy already about the 2009 MLS season.
Maybe you should try to get an american into this as well. Maybe spartans5 or roversawh7...
calm down rancer.
The initial excitement about this challenge has officially passed...
Anyways, Bubba22plus, can't wait to start your challenge.
You've got an unhealthy interest in the MLS rancer It can't be that good. Will you be Toronto?
I've tried MLS management in the past, never really enjoyed it. Something to do with the draft system and salary caps, where I can't actually register all my best players
But good luck to anyone that tries it.
Last edited by Spleen!; 02-12-2008 at 21:26.
Looks like a good challenge Bubba and I may try it.
No promises though
I won back to back titles win FC Dallas on 08. Never really understood the draft system though.
MLS is so confusing.
Rancer, now that you mention it I have to try the MLS challenge, probably as the Red Bulls as I am a New Yorker.
Walcott's I was wondering if I might do your Euro Striker Sign-Up this year since you have your own fantastic sign-up coming up soon. Only because I am itching to track player's progress as well.
That will in no way effect my other sign-up for those concerned.
1) Don't start before I've finished my final season, which you've already intimated.
2) Don't think doing updates for 53 people won't impede on your time or your existing sign up. (It takes min about an hour per update).
3) Are prepared to do it for at least 5 seasons.
If yes to all 3, then by all means go for it and good luck.
1) I won't start until you finish your final season, but may I put the sign-up page up ASAP?
2) I know it will impede my time, but I have enough now and will during December and then during spring semester as well.
3) I am prepared to do this until the players retire and will track their managerial careers as well if they choose.
Is this the Eurovision you're talking about?
Yes it is, Roberto
Reserve me a place then
Alright, thanks Walcott's, and I hope that you would join it.
In light of the positive responses for my challenge, I have decided to give it a try.
If you sign up for the post i that i create soon, i'll give you DOUBLE the offer! Not only will you get a challenge, But a database with a player made for the first 14 to signup! So come on! You've got nothing to lose! Try my challenge.Originally Posted by Billie Mays
in order to get a player created in the challenge database, sign up for one of 14 player spots. some restrictions apply. try today!
That is awesome bubba


text:
Let $a = 31$. Consider the set of integers $T = \{a, 8a, 8^{2}a, 8^{3}a, \cdots \}$. Does $T$ contain the integer:
So far I've deduced that if we work mod $9$ that the set $T$ can be reduced to a reduced residue system modulo $9$ by using $8$ as a root. Additionally, because $(a, 9) = (31, 9) = 1$ we can eliminate $a$ from the elements of $T$.
Continuing, remark that $ord_{9}(2) = \phi(9) = 6$ and $ord_{9}(2^{3}) = \frac{6}{3} = 2$. Taking $8^{k} \mod 9$ for $k \in \mathbb{Z^{+}}$ we see that we get the set of reduced residues $\{8, 1\}$. $8$ is an element of this set so $T$ contains $999\ldots 0008$.
That's where I am so far but I have a feeling that I went wrong early on in this one.


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King Abdullah chairs Cabinet session (6/24/13)
June 24, 2013
The Custodian of the Two Holy Mosques King Abdullah bin Abdulaziz chaired the Cabinet session at his palace in Jeddah this afternoon. At the outset of the session, the Cabinet welcomed the royal order issued by the King designating Friday and Saturday to be the weekend for governmental bodies and national institutions. It predicted that the move will improve the Kingdom's position by better aligning its work week with that of other countries.
Next, the Cabinet was briefed on regional and international affairs, including developments in Palestine, Syria and Lebanon. The ministers pointed out the continued aggression carried out by Israeli occupation authorities against the Palestinians, involving land confiscation, settlement building, excavation of holy sites and attempts to Judaize Al-Quds [Jerusalem], and demanded that the international community do its part to stop such attacks.
The Cabinet also denounced the systematic destruction and displacement of the Syrian people and condemned the foreign interference that threatens the unity of Syria and undermines efforts to end the crisis. It highlighted the statements issued after the Group of 8 (G-8) Summit in Northern Ireland and the Ministerial Meeting of the Group of Friends of Syria in Doha in this regard. On Lebanon, the ministers expressed deep concern over the events in the country's south, especially the city of Sidon, and called on all parties to deescalate the situation and end the violence in order to preserve stability and security.
On the domestic front, the Cabinet expressed its appreciation for the efforts and sacrifices made by the Kingdom's security forces to protect the safety of the Saudi people.
Turning to its remaining agenda items, the Cabinet approved the Statute of the Center for the Gulf Cooperation Council (GCC) States for the Management of Emergencies, which was approved by the GCC Ministerial Council at its 121st session; authorized the Minister of Interior to sign a draft arrangement on cooperation in the field of combatting crime with the government of Burkina Faso; and authorized the Minister of Finance to sign two draft agreements to prevent double taxation and tax evasion with Mexico and Albania.


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Sanitation Division
Join Date: Oct 2004
Location: New Jersey, USA
Posts: 12,220
An In-Depth Analysis of GTA IV & Realistic Prospects for the Series' Future
Hey guys, for sometime now I had been planning on typing up this sort of analysis of Grand Theft Auto IV and determining realistic possibilities for what to expect for the future of the GTA series. I'll probably find myself updating this every so often as ideas pop in and out of my head all of the time, so bear with me. I hope you enjoy reading this!
» Introduction - GTA IV's Release
At the time of GTA IV's release, the series' fan base was at its peak. Never before had any game generated so much hype and anticipation. From the die-hard fans to the most casual of gamers, everyone knew April 29th, 2008 would be a landmark day in video game history. And hands down it certainly was!
From a personal perspective, the only thing that actually stopped me from playing the game during the first week post-release was using the bathroom and attending school. It had been three and a half years since the series' last major installation and I, among others, was itching for a fresh GTA experience. The game was like nothing I had ever played before and probably the closest the series would ever be again to matching the revolution in gaming that was Grand Theft Auto III.
So after the initial hype and having finally played GTA IV, what was it that kept the fans hooked in the months following its release?
» "The Weekend Has Arrived" - GTA IV's Pros and Addictive Factors
One of the most significant aspects of the GTA series' move to the next generation of consoles was the technical improvements of the game's fundamentals. Grand Theft Auto IV was and remains to be the most technically realistic experience among its predecessors and other games alike. The game also introduced new features and redefined features present throughout the series' history.
Let's take a look at what GTA IV seemed to do right:
» Feeling Nostalgic? - GTA IV's Cons and Lack of Old Features
While GTA IV was revolutionary for its technological features and capability, many fans of the series eventually grew bored and upset with the game's lack of gameplay features present in the game's predecessors and areas where GTA IV didn't quite deliver as well as it could have.
Let's take a look at what GTA IV seemed to do wrong:
» Looking Ahead - How The Series Needs To Improve For The Future
So what do we want out of GTA in the future? Well firstly, the series' flaws must be identified and patched up before we can even think about completely new ideas. The best way to identify the biggest flaws and shortcomings is by looking at the franchise from a very general standpoint, straying away from detail and specifics. When I do this, what stands out to me is the continued lack of realism. Now some of you may be thinking "What? GTA IV was WAY too realistic!" But I'm not looking at how realistic the physics, car handling and lack of "fun" stuff was. This is my overall view of what the series needs the most. Don't worry, I won't turn this into an "I want this, I want that" sort of topic, I'm only using "I" because I don't see many other fans think like I do about the series. So let me explain myself.
When I say realism, I'm talking about Grand Theft Auto taking place in a truly living, breathing, immersive world. It's been said in a number of interviews with Dan Houser that this is one of Rockstar's everlasting goals for GTA. The problem with such an idea is that it means almost endless possibilities of things to include in the game.
Here's a few things that could contribute to the progressive development of this goal:
TL;DR: It's unrealistic to not allow the player to do something that can realistically be done, despite it's unlikelihood.
To conclude this little section on realism, especially relative to the gore and destructible environments parts, I want to point out that there is no reason to leave such ideas out of a game intentionally only to avoid the condemnation of biased media outlets, religious groups, and politicians (and corrupt lawyers) who claim anyone who creates and/or plays such a game is deprived of morals. The part they never understand is that players are never instructed to do the things that whine about most (eg. sex with hooker, kill and get money back). Such features or gameplay possibilities are included for the sake of making the most realistic game possible.
Ultimately I believe a good goal for the series is to provide the potential for a player to experience what the true impact of their actions would be. Realism is the key to that.
» Additional Thoughts - Realistic (& Unrealistic) Ideas & Desires For The Future Of GTA
Say Rockstar is successful in accomplishing that incredibly realistic world goal previously discussed. Say they have that done for the next GTA. Now it's just a matter of determining what sides fans would like to go with their main dish.
Here's a couple that we may be able to expect (or would be smart to add):
» Conclusion - Who Knows What's Coming?
Rockstar Games is probably already aware of some of the ideas discussed in this topic as well as ideas the fans have been circulating. Rockstar is also probably in the middle of developing the next installment of the GTA franchise as you read this. Some features we long for may be making their debuts and returns in this upcoming game, some may be on reserve for use when the technology supports the idea, and some may not ever happen at all.
Personally, I think it's a bit silly to believe that anyone other than the employees of Rockstar Games can boldly state or imply that they "know" where the next game will be set, when it will be released, what it will be called, etc. Fact is, Rockstar has always and will forever remain to be a very convert developing company. Analysts and self proclaimed online gurus of the series and claim and guess all they want about what they "know" and confidently predict about the succeeding game. But if there's any company you can't analyze and truly figure out, it's Rockstar Games. The best you can do is analyze and decipher what they have already given you in their previous GTA releases. So that is what I have tried to do here. Sure I threw in some opinion and personal ideas, but I did so because I believe I think realistically when it comes to the possibilities of the future of Grand Theft Auto, and not so selfishly in terms of what I would like to see, but what I believe would be most beneficial to the franchise.
Hopefully you've enjoyed reading what I've just spent the last few hours working on. For awhile I knew I would be typing this up and finally got around to it. Keep in mind as I feel it's nearly impossible to get all of my ideas out at once (given they are always going in and out of my head) that this will be updated from time to time as I remember what else to add. Although this initial chunk should be enough for awhile.
Please let me know what you think about some of the ideas that I have expressed here, and hopefully we can keep ourselves busy in discussion with these topics until we get our first bits of information on the next Grand Theft Auto (which hopefully will be soon!).
Thanks for reading!
Loyal Member
Join Date: May 2008
Posts: 775
Very in depth, and I agree with you for the most part. However, I don't think the army and the rhino should return.... for realism sake.
Sanitation Division
Join Date: Oct 2004
Location: New Jersey, USA
Posts: 12,220
I understand exactly how you feel in terms of how realistic it is. I questioned myself about the same thing in the writing. Entire armies never chase one person, especially throughout a populated city. But to be fair, let's consider how realistic it is for one man to go nuts and start killing everyone they see via a number of weapons stored in only his pocket, not weighing him down in the least. If this happened in real life, and this guy appeared to be an unstoppable force, then we may see the authorities turn to the armed forces. So in a way, it's something that could realistically be a solution, though of course such a situation in real life is very unlikely, but that's why it's a video game.
In regards to the return of the Rhino tank, I don't mean the return of other vehicles exploding on contact with a juggernaut of a vehicle. I mean not an APC, that just wasn't the same in TBoGT as the Rhink tank in the previous games. A new Rhino tank would not be indestructible, but it would of course be very heavily armored, and would mount heavily damaging artillery, but you wouldn't see vehicles exploding from a single shot taken at any point on the vehicle. That's where TBoGT's APC got it right, it would do heavy damage to other vehicles, but not exaggerating-ly annihilate them. However, the APC's artillery was not very aesthetically satisfying, some tweaking in the physics of it may help fix that. All in all, a new Rhino tank would have to reserve the threat it posed to anyone standing in its way as it has done previously in the series. With GTA IV's advanced vehicle damage system and physics engine, such a tank could quite aesthetically run right over another vehicle, crushing it relatively flat, rather than exploding on contact.
Realism in terms of gameplay (not in terms of creating a believably alive environment) is difficult to find an appropriate balance for in some video games that are not purely fictitious in their ideology. Hopefully Rockstar will be able to effectively and appropriately decide what would provoke further entertainment with their games and what would just be silly. Remember, while realism seems to be a must in future GTAs, the games also must be a lot of fun, which means potential sacrifice depending on how you view ideas as realistic.
Personally, my thoughts on the return of the army and tanks in GTA remain as they were, but I really appreciate the feedback you provided there so I could further specify my opinions and ideas on that topic.
By the way, I just updated the first post with some new stuff, check it out!
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Join Date: Jul 2007
Location: UK
Posts: 1,619
There was only really two things that bothered me about GTA IV and that was not having as much stuff to do as in previous GTA games. Then I thought of it as a base to start from for the new series, kinda like what GTA III was to Vice City and San Andreas so that kinda changed my perception on that. The second and worst thing about GTA IV was the timed exclusivity deal for the DLC. It sucked to spend all that money on a console and then to find out that the game series that you have loved for years will have exclusive DLC that will never come to your console, because at the time we didn't know if it was ever going to come to PS3. I won't be buying it because I have lost interest in GTA IV and I don't play it any more, but mostly because I don't have much money and I need Red Dead Redemption and I also need Bad Company 2 to combat the evilness of MW2.
Loyal Member
Join Date: Jun 2006
Location: Sunderland, UK
Posts: 959
This is something I've always wanted to see, a spray 'n' pray feature. I wouldn't go out and call it as a fact, but is it safe to assume that the right trigger in shooting isn't really used by itself? For example, you press the left trigger to aim, and then the right trigger to shoot. Yes, you can use the right trigger to fine aim and shoot, but it's difficult to get used to the pressure sensitive thing needed.
Instead of having that, I think it would be best to have an aim from the hip feature where you can be running with your gun and provide a few shots when at close to full speed just to at least keep anyone in front of you at bay. Can also be useful when you steam round a corner and encounter numerous enemies. A few taps of the right trigger keeps them at bay (maybe hitting a few guys) and then you can duck into cover and fine aim your way through.
Sanitation Division
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Location: New Jersey, USA
Posts: 12,220
CJ would be so proud
Join Date: Sep 2006
Location: Americas Favorite Playground ~ SanAndreas
Posts: 2,243
I want some gta magic in a game...although it should not detract from the gta feel of the game.
The "feel" a very subjective thing...not well defined,but when you have spent years playing all the
gta's,we can't put a finger on ithe gta feel,but we know it when we see it....so the Army has the gta feel to it.
Bring on the hordes of Rhinos and cameo glad Troops...other wise I go out side my door and play hard in
the real world.
btw..Slim well done! on your thread
Sanitation Division
Join Date: Oct 2004
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Thanks man, was something I felt I had to do!
Join Date: Mar 2008
Location: Toronto, Canada
Posts: 1,079
@Slim -- I'll be reading this Tomorrow.
Very long but very interesting.
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Sanitation Division
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Tomorrow has come and gone and I remain in a state of anxiety awaiting your feedback!
Join Date: Mar 2008
Location: Toronto, Canada
Posts: 1,079
I'm SORRY Slim for taking like a week to reply to your In-Depth Analysis Thread. I was busy yesterday studying for my Exam that was today.
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Sanitation Division
Join Date: Oct 2004
Location: New Jersey, USA
Posts: 12,220
Thanks for the reply (finally!) zeeshan. And yeah I hope we see multiplayer as awesome as RDR's (appears to be) in the next GTA.
Casual User
Join Date: Mar 2008
Location: Massachusetts
Posts: 2,711
Just skimmed your post Slim, didn't have time to read absolutely everything
But I like what you've got here, I think you've hit all the major points.
I think the animal ecosystem would be interesting (actually something I"m quite excited about exploring in RDR)
granted there won't be too much wildlife in a city there is always birds, dogs, cats, and possibly horses or farm animals at the outskirts of town. I don't see a hunting minigame like RDR making sense in a GTA but it would be cool and add to the feel of the city to see dogs and cats running around or people walking their dogs in the parks. I don't know why animals were never implemented before, possibly they didn't think it was worth the extra work but I think it'd add that extra something to the living city feeling.
The dynamic environmental weapon idea is cool too. Kinda what made Dead Rising interesting was the immense number of random items used as weapons. Also they had some basis for that in GTA IV already. You could pick up random trash and throw it at ppl, why not extend that to any loose object laying around, one button would beat a person with it and another would throw it at the person. Pipes, fence posts, chairs, anything could theoretically work for this.
Maybe I'll come back to this and add more thoughts but I've got class to head off to
Loyal Member
Join Date: Jun 2006
Location: Sunderland, UK
Posts: 959
Wasn't animals always a touchy subject? CoDMW got some criticisms if I remember, and I'm sure R* would feel that on top of killing, killing, shagging, and killing, hurting an animal would just tip the boat.
Sanitation Division
Join Date: Oct 2004
Location: New Jersey, USA
Posts: 12,220
Rockstar has become immune to harsh criticism at this point, they don't care what the media, soccer moms and corrupt lawyers say about their games because regardless of what anyone says, GTA sells extremely well.
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I have an Oracle flat table that grew to just below 800MB. The table was truncated and new records are being inserted. Currently there are <40 records in the table but a
select * takes >30secs.
Could this be because the table is still so big (~800MB) that it is taking so long?
There are no indexes.
I found out from the person that cleared the table that they did a
delete instead of a


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EASTON – Easton voters will head to the polls on Tuesday, April 22, but they won't have a lot of decisions to make.
Of six potential races, just one is contested – the selectman's seat.
Easton residents will decide if they want the incumbent, Todd Gornstein back, or if they want to vote for candidate Carol Nestler.
The Board of Assessors, Board of Health, School Committee and Finance Committee races are all uncontested.
Absentee balloting ends on Thursday, said Easton Town Clerk Jeremy Gillis.
Voting for all precincts is at the Oliver Ames High School on Lothrop Street from 7 a.m. to 8 p.m. on April 22.
For more election information, contact the town clerk's office at 508-230-0530.
Location, ST | website.com