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I'd like to see the ability to transfer FM 2012 saves onto Fm 2013. Will this happen? No. But it would be nice.
I'd like to see the ability to transfer FM 2012 saves onto Fm 2013. Will this happen? No. But it would be nice.
I love Football Manager games and i play them since CM Italy 90's game. As i think the graphics engine is too poor for now i still play this game with "commentary only" and that's where i think the game needs to improve, the in game commentary with much more variety of comments. The rest i think the game is going the right way, just don't give too much time to those kids who would like this game to become "The Sims Football Manager" or "Football Manager Car Park Tycoon", keep the game simple and addicted as it was since the first one. Cheers.
Please please please, put records on the game, national and world records. Only a smallish ask but would make it great breaking transfer records and others also the press could pick up on this in the press conference. Also I really think that off field troubles would add more realism players getting drunk and arrested and again having the press pick up on this. Also i like the kit idea a new kit should be able to be picked as teams in real life do this a lot.
National, continental, world records, etc. would be a fantastic addition!
Dunno about off-field troubles. While I agree it'd add more realism, I'm not sure it's the kind of realism that I'd want to see in the game. Maybe if it was kept to small stuff like, as you say, drunk & disorderly in a nightclub or coming in for training still drunk/hungover. What I would like to see more of is player unhappiness and the like to give player's more personality - players refusing to train or even refusing to play; it would make player management a bit more critical and affect team performance to a greater extent. Currently, even the unhappiest of players can be brought round without too much issue.
I like most of your ideas that you put up here, but I want to add one thing to International call-ups for German players.
Ive played a few times now where I have German players valued above $40M and yet they dont get called-up, because
German national team keeps calling-up virtual players. It gets a little frustrating, because you see other players get called-up
and their skills just shoot up after few national appearances and yet my German players miss out on that. Even if they
end-up qualifying to play for another nation they never seem to get picked...
Improve the 3D match engine. Its very poor compared to todays gaming standards
I agree, there aren't many games out there of this nature, however if there was decent competition im sure we would see the FM team increase and it'd be unlikely that we'd see very basic improvements year after year, as we have since FM10. It's a shame, the FM team are obviously working hard but the lack of major improvements makes me wonder whether im actually correct in my assessment
Last edited by rbnrbn; 24-03-2012 at 15:34.
FM has always been and never tried to be anything else than a management game.
As has been pointed out graphics are far from being an important part of the game but despite this they have been consistently improved each version.
If you are someone who judges FM on the quality of its graphics then I would say you don't "get" what FM is.
I would like to have more options with affiliated clubs, making sure players you loan them get a game etc
I think there should be an option to personally scout a player for you club. Arranging a pre-season friendly is the only option to scout player until this edition, i want it to be expanded.
Or alternatively we can request scout for highlights for a match in which the particular player is playing.
A small change, but I'd quite like to see the portraits of re-gen players expanded to include the collar and top of the shirt for the club they're currently playing for - would make them a bit more than disembodied heads and add a little more feel to the game. Not a change I'd be heartbroken over if it wasn't included, mind, just a small thing that would add more flavour to the game, IMO
I'd like to be able to focus your youth system on a specific playing style and extend this to the type of players your club produces.
Barcelona for example produce players who pass the ball on the floor all the time, and keep it short and simple. So creating an academy like La Macia, where you can direct a specific playing style would be great. Therefore you could produce regens that can all play simple passes, or who have a higher rating on technical skills like dribbling, passing and positioning rather than pure physical attributes. Similarly, you could go the other direction and specifically produce players who are more suited to a direct game. Don't really know how they would do this, but it would give greater team building potential to the game
For me I want to see a profile for referees and stadiums,
for example for referees you could rate them on vision, harshness, stamina and some other attributes, this would make it necessary to remove real referees from the game for legal issues but for me that would be no great loss,
For stadium you could give a proper profile with attributes like, capacity, atmosphere, crowd support, home/away seats, condition
I don't think there is much of a need to focus on the youth systems further but a more realistic relationship between clubs and youth systems would be fantastic
Also instead of having words I would prefer a more quantitative look to some of the answers you give in press conferences and other things, as sometimes its hard to convey the answer you want to give or you feel limited by the available answers so you go for the one which is closest.
A more realistic and progressive AI would improve the game as I do agree in the latter years it becomes too easy, Maybe you could make different game difficulties, Easy, Medium, REAL or something to meet the needs of all players although I don't know how easy this would be to bring it out across the whole game
Match Engine -- way too many own goals. Yesterday in a game Cavani scored 5 goals, but was only credited for 3 because two of them were tipped by the keeper and bounced off the post, so they were chalked up as "own goals" by the keeper. I think this is important because goal-scoring improves a player's market value, so he should be credited for goals like that.
Transfers -- bidding wars. When a player becomes available, the AI has a price in mind that they want -- and then they just accept all bids above that price. It would make more sense for the selling club to leverage buying clubs against each other to drive up the price.
more ways to get rid of deadwood players:
- be able to offer paying partial X% player's wages until year ____ when transferring them out
- be able to offer paying 100% player's wages for X years when transferring them out, etc
why not let the player decide afterwards? just kind of a yes/no option? sounds easy to me.
Some very good suggestions on here, a very small addition which would be good would be a breakdown of how a player has scored his goals.
I really would enjoy the possibility to add the languages you actually speak, as I speak five foreign languages in real life, but cannot add this feature in my in-game alter ego... I think it would add a bit of depth to your in-game life.
Would quite like to be able to put in other manager stats, such as Ambition, Determination, Adaptability, etc. Or does the game automatically calculate these depending on your performances?
AI managers have stats for, attacking, deffending, JPA, JPC, determination, Level of discipline, etc etc etc
And us, human managers, only have 8 stats, and some of them really dont make any sence to me, like domestic player bios.
I want stats like the others managers, i want to look at my profile and see if i'm better then Mourinho or Alex Fergusson.
For example, at the start of a career, we could have all our stats at 10 (or even a inferior value), and then, depending on our performance this stats would rise or fall.
I think those stats determine only how he will do his job. In our case (human managers) would be exactly the opposite, meaning that the stats will be determined by how you are managing the club.
For comparing yourself against AI managers, you have the Hall of Fame.
And, if you're let's say Newcastle and win the PL title in the first year, would you say that you're better than Sir Alex? Because the attributes won't go up that much in only a year and he will still beat you at this.
I have the same thoughts for the bolded part, but for me that another thing are not the stats
ability to change kits before start of the match. please add this and im happy!
I like the U-18/17/15/10 thing, it gives more realism. And the Youth Facilities building in the world.
I liked also about to play a fm12 save in a future fm13, as any save versions.
But what I'd like to become a chairman during the game or start a save that way. Because sometimes I like playing for certain club so much I'd like to manager it like a chairman, have total control, as on as off the field.
About the 3d I'd more animations, for dribbles, and goal celebrations. I saw the new goal celebrations on FM12 and I liked them, I found funny and could have more of them, and creative.
In Tactical, there are some things in CM 2010 could be used, for example beyond arrows for movements with the ball, you can set arrows pointing for who/where a play can pass, mainly (ex you can invent a triangulation pass with the strikers and the AM always to try breaking the defense).
In Trainning, I would like a 3D version. You could make some kind of trainnings and see how that player is reacting at that trainning. It would give u more confidence to make your formation, putting a player in good moment. And depeding how the player reacts, it could influence their moral, and of course, improve their habilities. Also: the Free Kick widget is better than FM one. You can put the players in any place on area and create a set piece step-by-step, having many variations.
SI won't do it for god knows what reason, but the game needs much improved board interaction, especially in regards to facilities and staff numbers. I'd hoped by now they'd have included a mode where you can completely control this aspect of the game.
I'd like the following to make the game more challenging / realistic
AI Squad building / tactics improvements
Make signing players (particularly good players) a real battle. Remember a game called The Double in the 80's - when you went for a player to sign or buy other clubs made it a real battle to sign them because there were often up to 5 or 6 clubs putting in good bids for the player making it tough to get them and a real achievement when you did sign them. Its a bit ridiculous atm when you go for a good player in the free list or transfer list and there is no other club making bids - way to easy and unrealistic. I think there should be bidding wars for these players (like in The Double).
The quality of player on the Free List is way too high maybe and there are too many players on the Free List - too easy to get good players for nothing with no effort involved. Added to the fact there is no "battle" for these players makes it way too easy to acquire them.
On the insta-result theme - I don't quite feel instant-result is necessary, however, we often have a bar at the bottom with events that happened during a match, and what the "time" is at. If a player could simply click on a time in the match - let's say 70 minutes, it could pop up asking if you want to go to that time in the match, and if you click yes, and you initiate it say 10 minutes in, it would play from 10-minutes to 70 instantly, and only stop early if there were any injuries, or red cards requiring action.
So say you click 70, but a player gets injured at 35 minutes on your team, it stops, you can make your subsitution, then you have to click again to go to 70 minutes (logic being, you might want to see what impact your sub had). You could make it fully customiseable, so like have an option for it to stop when a goal is scored, or even for minor injuries not requiring action. Or just go on.
Since the assistant manager taking credit for holiday matches came in - it has dissuaded me a bit from the game, I like the long-term, I don't have time to play every single match or even the majority of them on my own - nor do I want to. I enjoy playing out the more important, cruicial matches, but speeding through the less cruical ones.
Please give me the possibillity to turn off all the media junk i have to answer all the time. It's boring and annoying. And fewer clicks please, i think when i have to get out of any player chat etc. i have to click 3 times, again annoying. Otherwise i'm ok . FM12 have been one of the better ones in the series.
Make some requests to the board before sign a contract extension, like more money to spend or improve the field or atract more fans... could be a good idea.
One I would absolutely love to see is a Dugout Camera. If you're a manager you stand in the dugout, you're not watching it on TV. Would be great to get a real manager's perspective IMO.
Also, I just don't feel that much of an achievement when I win a trophy. Surely it wouldn't be difficult to set up some sort of Trophy Presentation after the final/league winning game. Would be far more realistic than players just trudging off the pitch.
Those are more graphics issues which I know are secondary to the other issues that are on the game such as AI but they have already been discussed at length and I'd say I have nothing to add with regards to them.
Some sort of ceremony for cup wins would definitely be nice. Or at least fans on the pitch, players waving scarves and hugging, that sort of thing.
That's a load of great ideas, will be fantastic if si implemented a half of then, at least ehehehhe
I'm not buying the new game if it doesn't utilize more than 1 cpu core. The performance gains would be great and it isn't the 90s.
No game uses more than 2 gigs ram.
Also i thought the game utilize more than 1 cpu core.
The game doesn't need more micromanagement stuff.Just keep it simple and make it as bugless as possible.
However the stats thing on human managers is very interesting and should be added.
WoW is a MMO with 10 gigs plus of hdd space.
FM is a 2 gig single player game (or 2-3 if network). Why would it need more RAM?
RAM is basically hdd only Temporary and much faster.
RAM can also be used for caching purposes, speeding up the game.
That's why i said MMO(Massively multiplayer online game). I know Hdd space isn't really connected to Ram, BUT the players are already ''pre-spaced'' to HDD so there is no need to use more than 2 gigs of RAM at a time.Basically the only good more RAM will do is faster game when using faces megapacks and playing season 10++.
Anyway, away from the RAM argument and back onto features discussion!
I'd like to see managers able to offer a greater option of negative comments about players. Most of the choices on offer are a bit vanilla and tame, and as has been so evident this season, sometimes managers get as unhappy with players as the players get with managers. I'd like to see a response option of "If that's how he's going to be, then his career at this club is over!" Currently, most manager response to player and news conversations are either Denial or Pacify choices, I'd like to see some more aggressive options!
Also a minor thing compared to some of the ideas that have been suggested here, the back button which brings you back (new thing) to the previous screen you were on rather than the search screen for example. At the moment you can search for players, go through their various tabs to get an idea and then have to back, back, back, back (well you get the idea) all the way back to the search screen...
The AI needs to be overhauled for the club transfer strategies.
The match engine definitely needs some overhaul.
The possibility to repay debts if the club has the means to do so.
Re the agents, and contracts in general, I'd like to go back to the days when they told you why they didn't want to negotiate with you at all. Used to be they'd say either that they were very happy at their current club, or they'd only recently joined their current club, or that your club just didn't have a big enough reputation for them to be interested in talking to you. Now it's just a flat "We're not interested, sod off" no matter the reason, which seems like a backwards step. Sure, your scouts sometimes tell you in their reports that the player, for example, would prefer to continue his development at his current club, but it seems daft that an agent wouldn't give you a reason for not entering negotiations.
a game like fm can always benefit from much more than 2 Gb of ram if utilised .. the sheer amount of data being processed at any one time means that it could easily benefit from a larger amount of ram.. the only reason its not being utilised is for compatibility issues with the majority of people with pc's still only having 2Gb of ram or less and SI catering to that majority
In practice: Windows 7 64-bit has a 16 GB/192 GB limit (source) depending on the version.
Last edited by x42bn6; 04-04-2012 at 12:07.
Now that FM is available only with Steam, these statistics have even more weight, so stop fooling yourselves about people's hardware. SI are dancing around the issue because it is hard to do and hard to market in the new game - "a 1000 of new features" sits better, but things like new camera angles just don't cut it anymore for me.
And no, the game doesn't utilize more than one core where it matters - processing players. It's been discussed several times on these forums.
Last edited by asdpoo; 05-04-2012 at 14:08.
I like many of the other ideas but I think that training needs to be improved as pros spend most of their time training. You should have more things to do like setting different kinds of sessions or have players do fitness tests (beep test for example) and skill teams. You should get accurate detailed reports on how well players are performing and how hard they are working from your AM. These things should match performance especially how hard they have worked in training.
I really think FM should include the option for a separate shortlist for staff only. Currently, FM only gives the user the ability to add players to shortlist, but when you're
searching for staff, it gets a tad annoying that you have to use a separate tool (such as pen & paper) just to draw up a shortlist of staff you would like to hire.
Another reason for this is simply that you may not be fully decided on who you want to hire, and you wish to explore other avenues first.
Lots of people mentioning job interviews in various ideas forums. Its a great idea but would have to be implemented in a way where there wasn't 1 set of right answers, presumably by the board/chairmen having differing hidden attributes that meant they were looking for different things in a manager, such as instant success, preference to blood youngsters etc
Unrelated to that, bring back the days of always being able to at least offer players a contract, even if they have no interest - not all, but a lot of players will be swayed to join anyone if the money's right. Samuel Eto'o, anybody?
FM13: Things that need to be fixed (or added).
#1 The add/remove league problem needs sorting out. If it can't be fixed, remove it as its a game killer.
#2 AI squad building & transfer policy needs to move away from a reputation & CA system and more toward an attribute and player type based system.
#3 High reputation AI clubs fielding weak teams in cups, especially cup finals! This needs a serious looking at.
#4 Optional fog of war. Either an option to remove visible attributes, or an option for gradual revelation of attributes via scouting needs to be implemented for the growing number of people wanting a greater challenge from the game (this combined with #2 will negate the need for skill levels!).
#5 Improved AI defending in the ME. Its so easy to exploit, either knowingly or unknowingly via the TC.
#6 A total rewrite of the morale system and its effect on player decision making in matches. This is Football Manager, not Player Morale Manager!
There are many things I would love to see implemented/improved
1. This idea is one I thought of just the other day and I haven't really thought it through fully but seems a decent idea so I will offer it up for debate - manager stats - when starting a new game with a new manager when you pick past experience you should be able to fill in your stats in man management, training level, determination etc etc say have x amount of points depending on which past experience was chosen and those stats increase with in-game experience (winning trophies, successfully subduing a trouble maker in the squad etc)
2. Training - I would like the option to setup schedules to automatically assign players to it. for example I create schedules for GK, full-back, CB, winger, DM, CM, AM, TS and FS so I would like to be able to set positions that get assigned (IE a DL going automatically to full back rather than the generic "defenders" schedule). if you have a D/M L and both positions are set at 20 then the coach could have the final say or when you sign a player in the news section you could have a training drop-down box with all the schedules he would be eligible for so you can choose the one that you feel would suit him best.
3. Press conference- make every question and answer accountable for. many times I have praised a player only for the press to focus on my player of the year vote and the player appears unaffected. Or you press something you didn't meant to and realise you are gonna upset a player only to be "saved" by another news item.
4. Reports (scout and coach) should include what they feel a player could be trained in. ie a player could have good stats in CB and good stats in DR and I would like the coaches (maybe scouts too) to suggest positions a player could be trained in to make them more versatile. Rather than getting "you have been playing x player as a DR and he isn't fully trained in it I recommend training him in this position" every once in a while in backroom advice.
5. Matchday - I would like the option to simulate a game, sometimes on meaningless games (say finish mid-table with 7 games left with nothing to play for) I would like to simulate a game rather than just holidaying over and over.
6. Assign a head of youth development - He is in charge of the youth team he selects the youth team and collaborates with the manager on who should and shouldn't be given pro terms. You could also add an option to leave youth training to the youth development coach or do it yourself you could also dictate how you want them training. fancy football - more likely to get lightweight, quick and skillfull players. mixed - get players of average build/pace/skill (think jack of all trades master of none) or direct - more likely to be strong, slow, and consider 2 touches of the ball "skill"
7. Create youth GK and fitness coaches - would make training and youth development more diverse.
8. Split youth and first/reserve team coaching and training - get rid of the "general" coach have either first team or youth coaches, I cannot see how a coach can coach the first team and the youth team full time and at the same time without clocking up some serious hours.
9.Scouting needs a major overhaul. Here's what I think needs to change:
---1. Scouting knowledge - I don't like the 100% country knowledge - I refuse to believe that one person knows every single player in England - I feel this would be more suited to being a player/club specific rating or at least a divisional one. That way it becomes more realistic. For example, I am a Mansfield Town fan and before this season started we took applications for a new manager. Ronnie Moore applied and came in for an interview and stated that our player of the season and a player who managed to get into the leagues team of the year, despite the team finishing 13th, was a good right-back. The player in question is a striker who has converted to a winger and barely tracked back. This is a man who did no research before the interview. This shows that Ronnie Moore does not have 100% knowledge of England. Also the 100% knowledge implies that Alex Ferguson knows everything about Rainworth Miner's Welfare I would wager he doesn't even know the club exists never mind knowing all the players.
---2. I would like to know if any scouts are attending games. Scouts are not hard to find at a game, one was watching 2 MTFC players in the Wrexham game, I know this because he sat in front of me and I could see what he was writing and he was scouting for Millwall (either that or he is a Millwall fan)
---3a. Assignments - Why is it so difficult to tell a scout I want players who can either improve my team or develop into a player who can play in a higher league than the one I'm in? I always get recommended players who are decent in the league I am in but can develop into a good/top player in the league I am in. If I was in a relegation battle or a respectable position then fair enough but when the task is to gain/challenge promotion then it is rather unnecessary. I would rather not see them in the assignment window.
---3b. Assignments - I would like to be able to tell a scout what I am after rather than letting him search for everyone then filter out what I want. For example I'd like to be able to say "I want a left-back who can not only play in my team now but develop into a top player for the next division up (and higher if applicable" then in the reports section show me a rating of how a player fits in my search criteria (ie 3 stars for perfect match, 5 stars for able to develop 3 divisions higher or could play in the division higher, or 1 star for can play now but can develop into a good player in the league above) or "find me a striker who is better than what I already have" or "find me a youth who can develop into a player capable of playing 2 divisions higher"
---4. Make us able to assign a head of scouting - He is in charge of the scouts, you tell him what you want to find and he dishes out the assignment to the best scout capable of doing it. He could tell you, in backroom advice, what scouting measure he recommends, ie while scouting for a youth in a reserve game he came across a player who could add something to your first team and he recommends scouting him for another game.
10. Have a private chat with potential transfers - I'd like to be able to talk to players before accepting a contract, tell them my ambitions for the club see if I can get them to buy into my "philosophy" instead of contacting them and saying
me:"Hello, how much do you want in wages?"
player:"this much"
me:"ok, here's your contract"
me:"see you in training tomorrow"
using this you could convince a player to join you by offering conversation options like "you aren't getting a game at
I can give you games"
11. Able to do deals with players - say a player wants a new deal (can work for wanting first team football too) you can issue them challenges or targets to earn that dea you can say "get 20 goals and promotion and you can have a new deal" or " you keep 15 clean sheets and you can have a new deal" etc etc. The same works for first team football "average 1 assist a game for the next 3 reserve games and you will get your chance" or "I'll put you on the bench and when you get on the pitch impress me!"
12. Board room
12a. limit to 6 requests at a time (from any available) as the whole 1 item from each category is a bit silly in my opinion.
12b. Staff numbers - change it so instead of having 5 coaches 7 scouts and 3 physios, you can employ 15 staff members. This can be split into what the manager wants so they could have 1 scout 1 physio, 6 coaches and 7 youth coaches or maybe they don't like developing their own players but would rather buy ready made ones so it could be 2 physios, 7 coaches and 6 scouts
12c. I personally feel the best thing to do would be to get a staff wage budget, you can sign who you want inside this budget, make it so we can subtract from player wage budget and/or transfer budget should we need more staff. Let's be honest playing as Mansfield Town you cannot scout anywhere but Uk and Ireland for a long time yet you can talk to the board and get 7 scouts. If it was up to me I would rather have 3 scouts and employ 4 more coaches.
This is one heck of a post so I will leave it at that for now but if they could be implemented then the FM game would be more realistic than it has ever been.
Edit: Before anyone asks for it, the links to the files needed can be found in this thread
Last edited by Erimus1876; 02-05-2012 at 10:04. Reason: Fxed broken link
I really think FM should include the option for a separate shortlist for staff only. Currently, FM only gives the user the ability to add players to shortlist, but when you're
searching for staff, it gets a tad annoying that you have to use a separate tool (such as pen & paper) just to draw up a shortlist of staff you would like to hire.
Another reason for this is simply that you may not be fully decided on who you want to hire, and you wish to explore other avenues first.
I use the note option and keep a list of potential coaches there. A lot of times your potential replacements in case of departure make for some pretty good candidates...
I suggested this for Fm2012 in the '11 suggestion thread.Board Long-Term Expectations - Instead of just what they want this season, board should have expectations over next few years, such as lower league clubs expecting eventual top-flight action, or top-flight clubs expecting to be title-challengers w/in five years. Tied to this, clubs with faith in their manager might be prepared to offer dangerous, potentially ruinously large wage and transfer budgets based on long-term expectations (as many ambitious/desperate club boards do) - currently boards are too often very short-sighted. (JPChenet)
I actually don't want the board to set the targets. Because it'll be unrealistic (and we know SI usually don't iron out the kinks for a while). If anything I'd like it to be that you could set the first season's expectations and then tell the board your 'five year plan'.
I'd like options such as: "Get a minimum of one promotion/challenge for current league" / "Raise the youth profile of the club" etc.
Also, tied in with this I'd like this feature:
Board 'personality'
Manchester United's board for example, is not going to fire Ferguson if he has a few years of no trophies. In fact, I get the feeling that with United, they let Ferguson determine the future goals of the club. Ditto Arsenal.
So I'd like to see a varying 'personality' that the board and club would have. For example, some would be happy with the team focusing on youth products, others would set goals and woe beside you and the Ai if you don't meet them (Chelsea/Man City), others will give you a 'bare' minimum goal for each season (for example United and Arsenal would have a bare minimum of getting into Europe) but are happy to leave you to decide whats best for the team as a whole and follow your lead.
This would allow us to pick a club that has the right attitude for us as players. It could also have an effect on the game by having managers view some jobs as a 'poison chalice' of sorts. It would also be fab if that culture evolves over the years if the manager remains.
And finally, it would actually feel like I've done something in FM. It's a bit "meh" that despite outperforming expectations for years at a single club the board doesn't really seem to value me much outside of "here's your money, win this or that, or else'. =/
When you accept or reject bids for a player, you get to give a reason why. I'd like to see similar options when declining job offers
I'd be lying if I told you I had read everything, so forgive me if some of my suggestions have come up. But these are things I really would like to see in FM13
- The ability to interact with Club Managers when you are in-charge of an International Team (It used to be an option but has since disappeared)
- The option to explain (in a press conference) why you resigned from a club straight after leaving (without taking over at another club). Ultimately the ability to call for a press conference (which could be turned down depending on your status as a manager).
- The option to ask international players to move clubs to get more football (once again used to be an option, but has since disappeared)
- The ability to manage club Reserves or Junior squads (without having to deal with the first team)
- Press Conferences - to be more "clever" by realising when players are key or not.
e.g. Left back gets injured, player playing in CD gets tipped to replace him and then the question is asked "Can he put pressure on the injured player" despite having played constantly at centre back.
- The ability to "sit down" with a team after a very poor performance, to ask them what went wrong. Similar to having a team talk, but based on one match.
Match Engine:
- Players run away from a ball that is about to go out, they must stop running away from the ball, and rather walk towards it or slow down so that when it is out they can pick it up.
- Throw-Ins - I'd love to see players take short throw-in's when I/you tell them to play it short. Instead its as if you've left it on mixed.
- When under a touchline ban, the assistant manager changes some of the player positions so they are not playing the way you expect them to play. Mainly the center back, midfielders and strikers.
Player Interaction:
- When a player scores two goals and I praise him privately for it, he shouldn't tell me he thinks he didn't play that well, he scored two goals. (Does not always happen, but could be a bug)
- The ability to tell a player that if you receive a bid of X amount, then he'll be allowed to talk to another club. This should stop players complaining when you reject a bid that is insulting. The player should however know that if you say to him you'll only accept 10mil or more, when he is only worth 1mil max, that you have no intention of selling him and then might complain depending on his loyalty/professionalism...
Player/Manager Interactions:
- If a Manager turns down an contract offer and players like him they will: Approach the Manager and either ask him to stay or
- If a Manager renew's his contract and the players have him as favoured personal then they will either (I have seen this happen, although the player doesn't "like" me)
> Praise the Club or
> Praise the Manager for accepting the new terms
- When you approach a player and they meet you in "your office" they come at you aggressively, yet they have a "Balanced" personality and his "Aggressive" stat is average like 11. What makes them come at you angrily, he's a key player and really has no reason to approach me in that manner, if it was real life he'd be dropped and most likely sold.
Board Interaction:
The Ability to ask the board for more Youth Coaches, and not just coaches in general. (if it is in the game I am yet to find it).
1) International management is in need of far-reaching improvements in a multitude of areas, and that's one feature that could do with being included.
2) Nice idea - as it is, the game just seems to accept that you've left and then stop caring about it. Would be nice if you could say why you left, maybe offer a parting shot at the board, or say that you want a break, feel you've achieved all you can, etc., etc.
3) Another part of international management that needs working on *Thumb*
4) Like how you can manage international U21 and U19 squads? Could be interesting. Not to everyone's tastes, but would add more variety and a degree of realism if you had the option to first prove yourself as a Youth or Reserves coach before making the step up to full management. Sure, can always just select the club you want when you start a new game, but if you fancy starting off unemployed and having to prove yourself then it makes sense to start off in a more junior position before anyone decent will give you the reins.
5) More team meeting options are definitely needed. Currently you can only talk about form and season expectations, and not always at times that seem logical (like, you know, the start of the season, which rarely seems to be an option). Mentioned in a previous post that you should be able to talk to your team about picking up too many cards, and I'd like to see team meetings expanded to include a variety of option such as, as you suggest, performance in a single match as well as overall form.
Match Engine:
1) Not really noticed this so can't comment
2) A player's likelihood to stick to your tactics is tied into how much creative freedom you allow and (I think) their professionalism, creativity, and maybe a coupla other stats. Adel Taraabt, for instance, never strikes me as a player who pays much attention to what his manager says, and who plays his own game; while someone like Michael Dawson is more likely to stick to their manager's instructions.
3) Never received a touchline ban *Halo* so, again, can't comment. Is this maybe tied into your holiday settings, like whether you have "Use my tactics" ticked? Just a thought.
Player Interaction:
1) This is apparently a balancing issue with player reactions and has been logged - see here
2) Definitely agreed - gets on my nerves when players whine about a bid being rejected when it's a pitiful amount that's not even their market value and they're a first-teamer.
Player/Manager Interactions:
1) Yes, would be nice to feel loved when you've been successful with a club. Having a news item indicating the fans are pleading the board to offer a better contract to ensure you stay would be a nice touch, too.
2) Agreed - seems to be in but as you say the player that praises the announcement seems to be random; unless it's linked to their love for the club rather than their love for the manager?
3) Player reactions to tones has been highlighted and (I believe) logged as an area in need of ongoing tweaking and balancing. Though, personally, I get a chuckle whenever a player "aggressively" agrees with me, like he's saying "Yeah, I will tutor [Youth Player], you ****!!"
Board Interaction:
1) Definitely. And likewise for First Team Coaches, Goalkeeping Coaches, etc. I tend to find myself having to sign coaches I don't need just to get up to the advised limit for Youth/First/whatever just so that I can ask for a higher coach limit in the hope of being able to sign one goalkeeping coach (for example). Net effect is that the club ends up paying the wages of half a dozen coaches they don't need when all I want is one particular coach.
Thanks for the swift and detailed response...
Match Engine:
3) Never received a touchline ban *Halo* so, again, can't comment. Is this maybe tied into your holiday settings, like whether you have "Use my tactics" ticked? Just a thought.
Not sure, but its unlikely because you select everything up to the start of the game, as soon as you leave the tactic screen and it shows the line-ups you'll notice the change in line-ups
Player/Manager Interactions:
3) Player reactions to tones has been highlighted and (I believe) logged as an area in need of ongoing tweaking and balancing. Though, personally, I get a chuckle whenever a player "aggressively" agrees with me, like he's saying "Yeah, I will tutor [Youth Player], you ****!!"
haha I laughed quite hard at that, never looked at it that way...
Glad you like some of my idea's , hope SI read this thread as well as the Wishlist thread as well, this thread certainly has a lot more detail than other threads.
I'd like an option on the calander that when clicked brings up a list of all fixtures being played that day. For those of us who like scouting in 3d or just generally like watching games in other leagues & nations, this would save lots of clicks, and time.
I love the 2012 game; I think its the best version yet however for me there are a few minor tweaks that would really improve the game. I am not going to touch on the ME or Transfer System as I am sure SI are looking at these and I am certain its not as simple as just "changing" it!
Player Interaction around contracts - (again ignoring that there is probably a lot that could be improved here) for me there are two situations I have experienced that grate:
> Post "agent demanded contract talks" in the inevitable "concerned" talk there needs to be an option to say the following (and combinations of the following) I have talked to your agent but we are too far away at the moment; the club has a budget we have to keep to; I would be more than happy to resume talks - the ball is in yours and your agent's court; your agent is asking for too much of a fee i.e. twice your loyalty bonus
On this topic by the way there are often rounds of contract talks (look at Pogba and Welbeck at united for example.) I know the "rounds" are kind of done within the negotiation but perhaps there should be additional rounds if no resolution can be found
> When a player is unhappy i.e. post criticism/team talks etc - there needs to be the option to ask them whether they can really believe their performance (or that of the team) was good enough. for example I had a game where we narrowly beat bradford in a carling cup game and I said it was a let off. Ferdinand and Fletcher were both unhappy. My only option was to say I'd work on it rather than saying guys the performance wasn't good enough - I am pretty sure professional players would have accepted that!
Combine news items - I get sick and tired of having 30 messages about who might win player of the year - why not simply have 1 message on the topic saying x, manager said this and 12 other managers have agreed. However other managers have backed y, z and a player..." In addition the ones where the player "is looking for a way out." comes up far toom much for my liking
Build on the summary page - I hate the player history pages as their become a mess however I love the summary page for players and the "seasonal stats". Can you please add to this:
> Include assists in the games/goals columns (and clean sheets for GK's)
> Create a "club stats" version to cover their time at the club they are at
> Create a "Career Stats" version to cover their career
This way I can never have to look at the player history page which (lets face it) is unlikely to get cleaned up any time soon (though I do have ideas on how they could if interested.)
Add agent speculation for managers - In my game managers declare interest which in RL I see agents do but not very often the manager. At worst they don't deny the speculation which feels more realistic
Integrate the "respond to comments" into the press conferences (especilly if you don't respond to them.) Its important to have the questions on occasion outside of press conferences but not the second before you go into one.
Look into manager's comments on likely outcomes for a teams season. I had the situation where I had played 3 games compared to the top teams' 6 and therefore was in about 6th. Bearing in mind I had won the league the last two seasons it felt really strange to have mid-league team state that they are going to show my team how far from a title challenger we are...? And if a club is languishing shouldn't the comments be about surprise at the position, certainty that they will turn the corner (think when Liverpool were bottom of the league for a while a couple of seasons back and every report stated that they couldn't possibly continue to stay that low in the table!)
Offer coaching roles to legends when they announce retirement (and make them more likely to join the staff) - I had Ryan Giggs announce his retirement at the end of the season and while he then got his coaching profile his agent wouldn't discuss a new contract (I wanted at least player coach and then coach,) I had filled my quota (had to release a coach to get him in) and then he rejected the contract offer. IRL Man Utd just added Scholes to the youth coaching set up - I cannot see the board having rejected that!
Manager Points. I still can't for the life of me understand why not every competition gets added to the points tally. In England only the FA Cup, and league count, the two euro competitions count but the super cup, world club championship etc don't. Even if they only carry small points they should be included as should lower league achievements. I know they are included in the histories but I think they should be in Hall of Fame too - even if they are consigned to "Minor Cups and Minor Leagues etc."
Despite the new "summaries" I have suggested adding to in the previous post this is my idea about changing the GUI on the player history / achievements screens and below are my suggestions for change:
1) For a start can histories be career histories - defaulted to all comps (international, continental and domestic) as opposed to simply domestic league. I understand from the forums that its league because of backdating the history but I am sure most wouldn't care if its slightly out???
And if people do mind.....Perhaps with a filter like on the team sheet allowing users to configure the view they want? When any media talks about appearances over a career they talk about all comps i.e. Gerrard playing over 50 games for club and country in one season; clearly non competitive matches don't count and media messages can be taken from any of the stats, league, international, continental or total depending on their nature.
2) Can we have 1 line per season per contracted club(defaulted to a closed view) where loans or appearences for B teams etc are appended under a drop down (similar to grouping on Excel) i.e
Example: ( - represents a new column)
Season - Club - Competition - Stats
2008-09 - Arsenal - Premiership - x - x - x
2007-08 - Arsenal - Premiership - x - x - x
+ 2007-08 - Leeds - Championship - x - x - x
In the default view you'd only see the Arsenal stats as thats the club contracted to whereas in the fully opened view (clicking on the + or a button for "open all") you'd see all the stats as now - over a longer FM game this would make for a far cleaner and viewable screen especially for young players who are likely to be sent out on loan on more than one occasion. In terms of the data structure (i.e. in the editor) half of this exists; the data is set to order the lines' appearance so to my simplistic brain this would require another column for "layer" i.e. 1= parent club, 2= Loan/Bteam etc. Then the data would order base on layer and club order...
Obviously where a player transfers permanently during a season you'd have two teams shown in the same season and the same process would occur with that team also; the totals at the bottom would be for the total of all the items shown and hidden
4) Achievements - For managers can this be limited to competitions won or career bests - i.e a manager taking their club further than they ever had (personally or team history) or "for the 10th season running" etc would be noteworthy in that screen (maybe added at the end of the competition run rather than after each round) as opposed to recording that Sir Alex guided his team through to the 4th round of the Carling Cup each season.
5) Transfers - can there be a separate tab for these rather than having them on the career screen? Perhaps similar to manager histories of club from, to, time spent and then fee? (on a data note can this be currency and right justified and formatted £12,000,000 etc to allow for the spurious 640,000 and 325,000 etc - this might allow for the transfer systems to have a broader allowance of figures rather than jumping to 250k increments after 5m? Again if there is a mixed view can SI include currancy, decimal points, and format into the preferences list?
Date - From - To - Fee (£) - Playing Records
01.07.2010 - West Brom - Liverpool - £12,000,000 - X - X - X - X
31.01.2009 - Arsenal - West Brom - £8,500,000 - X - X - X - X
01.08.2007 - Crystal Palace - Arsenal - £5,000,000 - X - X - X - X
01.07.2005 - Portsmouth - Crystal Palace - £600,000 - X - X - X - X
31.08.2004 - Cork City - Portsmouth - £25,000 - X - X - X - X
Getting rid of U18s & Reserve successes from the Club Competition History Page
This also goes for old competitions that no longer really matter (i.e. division south from the 70's) I am sure some people like these on there so perhaps a dynamic pick list (like the filter on the team sheet (First XI, Reserves etc) allowing the user to untick those they don't wish to see?
The main thing for me would be no steamworks. It won't happen though and thus I won't be purchasing FM13.
A specific thing I would like to see in press conferences is the option to say "What the hell are you talking about??" when the media make a blatantly idiotic or incorrect statement. Just had my Netherlands squad selection criticised in a press conference as being "inexperienced" - the squad averages 33 caps per player and has just two uncapped players in it. On what planet does that equate to "inexperienced"? In the same conference, I was asked about my dropping of Huntelaar and what it would take for him to earn his place in the squad again - he's injured and at 68% fitness, and that's the only reason he's not been included. So, in both those examples, and in countless others over the seasons, it would be nice to disagree with the press's assumption, rather than only being able to respond as if their statement is correct. I'd still like the press to make mistakes, because I think that's accurate enough (you only have to read the sports pages of The Sun or The Daily Mail to see how often they get it wrong!) but only if we can, like real managers, disagree with the assertions and assumptions they make.
On an unrelated note, I'm betting nobody is going to read this post from start to finish xD
I manage almost solely Rangers and i can hold on to my top players relatively easily, now and again i might have to tell them i am the boss and the club will increase in reputation to match their own expectations but other than that the only time i end up losing players against my will is if the chairman bites someones hand off.
For example in 2015 i started getting 10m+ bids for a few of my youngsters, almost all of whom are still in my 2019/20 squad and now attracting 25m+ bids. I cannot even remember the last time one of them complained about me turning down bids for them.
Update: End of season 4 and I had to sell Alderweireld in the end. Anita moans about two or three times a season but each time I'm able to persuade him that he's happy here.
Last edited by Matt_Ray; 14-05-2012 at 13:31.
Some sort of update for the multi player option would be nice. Since 2008 50% of my play time is over a network with friend(s) and the system has not changed in that time and really needs an update. Its slow and to do any actions they have to be done twice or more. With the experience that SI have gained with FM Live some sort of tweak for FM13 would be nice.
I want to see realistic transfer campaigns. I am playing FM 12.2.2 with ALL playable leagues and 300k players. I am now in season 2012/2013, August 2012 to be precise. Now I wanted to see how things are going in Ukraine. I looked at Dynamo Kyiv and Shakhtar Donetsk. NO TRANSFERS IN ever! Shakhtar is a major "Brazilian talent lover". This looks ridiculous - no buyed players for three transfer windows by Ukrainian top teams!
Related to the subscription summary items, I'd be especially keen on that for the transfer news you get when a transfer window opens. With most of the European leagues (or at least most of the major ones) starting their transfer windows on the same date, if you're subscribed to a few leagues you end up getting 40+ items for transfer news every time. Would be so much tidier and more user-friendly if you just had one item per league, like "Serie A Transfer Summary" and then all of the items compiled into that one news bulletin instead of a separate one for every single transfer of note in that league.
Harking back to the various comments on youth team improvement, I'd like to see an improvement in the quality of players coming through at a human manager's youth team. Maybe it's just my experience, but in the few dozen seasons I've played of FM2012 I can count on one hand the number of youth player regens that have joined my club who've had the potential to one day be in the first team. Not saying every club should get half a dozen every season, but the overall quality of youth trial candidates coming into human manager clubs looks like it needs putting up a notch.
This is particularly glaring in my current game, where I'm in charge of Ajax - just ending season number four, and in the three batches of youth players I've had, a mere two have been worth keeping. At Ajax. A club that manages to produce, almost without fail, three or four internationals every season. But no, I'm getting a dozen or so players, maybe two or three of whom will one day grace the first team at Sparta Rotterdam or Go Ahead Eagles, and the rest of whom should retire before they even start and go back to school. And I'm not just basing my opinion of their potential on what my Assistant tells me, I also check with both FMRTE and FM Scout, and all three assessments agree on the matter. Currently sitting here reloading my game the day before the regens come in (having saved my initial batch separately - just reloading as an experiment) and after a dozen reloads I've had two potential first-teamers, three or four potential backup players, and about a hundred who will never be good enough to even play in the Jupiler League (Dutch 2nd division). I would have thought that each season Ajax would be getting at least 1-2 first-teamers, 3-4 squad/backup players, and the rest a mixture ranging from first-team in a smaller Eredivise side to barely good enough for the Jupiler League.
Remember when Ajax won the Champions League in 1995 with luminaries such as Edgar Davids, Patrick Kluivert, Frank and Ronald de Boer, Clarence Seedorf, and Michael Reiziger? All of whom were graduates of the Ajax youth academy and came through within a couple of seasons of each other. Granted, this was the golden generation of Ajax and exceptional even by the club's high standards but they still produced half a dozen future world-class players in two seasons, and even in relatively barren spells Ajax still turn out a couple of fresh new internationals-to-be every single season. Point is... I'm not saying that they should churn out a handful of wonderkids every season, but even in a bad year they should have one or two players who will end up in the first team. As it is, if I get one I consider that to be a good year!
I'm also finding the variety in nationality to be a bit limited. It doesn't apply to most clubs, but in my Ajax game I supposedly have clubs from China, South Africa, the USA, Belgium, and Japan feeding me youth players, and in these dozen or so reloads I've had one Canadian, three Belgians, and one American - the rest have all been Dutch. I would expect with that many feeders clubs (they're all marked as sending youth players on loan) that I should be getting a handful of foreign players coming through each time, but most batches of youth players I get none at all, and on the rare occasions when I get a non-Dutch youth player, it'll be just the one.
This, clearly, is not a "game-breaking" bug or any such excessive exaggeration, and for the majority of clubs the youth income seems to be more or less okay. But more needs to be done to reflect that some clubs are truly exceptional when it comes to youth talent - as a manager of a club like Ajax, I should not spend every season seeing my rivals at PSV, Feyenoord, and Sparta Rotterdam get two or three future internationals each when I'm lucky to get just one. I mean, I have the highest possible score in both Youth Academy and Youth Recruitment, and I have five feeder clubs sending youth players over... if that's not enough to get decent youth players then WTF is??
End of rant
Oh, and before anyone tells me that I should scout for youth instead of being lazy and relying on my own regens, I do scout for youth and I operate a very far-reaching youth recruitment policy, to the extent that my Ajax 2 side have won the Dutch cup twice (without any direct intervention by me). Just saying that I shouldn't have to rely entirely on youth players I've brought in myself :P
And if anyone's interested I have started keeping screenshots of the youth candidates on each reload; should probably have done that from the start rather than 20 loads in but ah well.
The only things I would add to the game were
1 - have the away fans segregated form the home fans like with stewards or a fence between them.
2 - have the manager and coaches etc shown in the dugout aswell as players, with the manager coming out onto the technical noe and then.
3 - let us change the names of new stadiums whether it's the club we are managing or not.
4 - better crowd animation and have them doing better singing
5 - have the correct trophy presented on the pitch when you win one, like the fa cup etc
6 - and I think this one is a must, change the non-player contract bit in the editor as it would be nice to have a manager in waiting once the current manager has left his contract, like the Pep Guardiola thing at barcelona.
At the end of the season, i'd like to have a sit down with the president/board to discuss offseason plans, lay out transfer targets, budgets, player futures etc. I find it strange that they'd just give you money without askng a bit about what you intend to do with it, that's given the unlikely scenario of you being in sole control over transfers anyway (at least at a continental club)
I'd like the ability to click on players and then to be able to click on the pitch where you want them to go, or if you want to switch two players around you click on both of them while holding a button like ctrl.
This obviously would add a lot more to match day and could be it more important to actually concentrate of the matches themselves.
What do you guys think?
Fix player search's speed. I would pay twice as much if they did this alone.


text:
Secrecy rules in Connecticut
A wise and compassionate government errs on the side of disclosure; of keeping the public informed and letting the chips fall where they may. A government that reflexively recoils from releasing data the public wants or needs may harm the people it claims to represent — but in the long run, it harms itself by surrendering credibility. Eventually, people start believing government is hiding its own lawlessness, rather than defending anyone's privacy or following the letter of the law.
As Connecticut columnist Kevin Rennie described on his blog, Daily Ructions, the legislature is twisting itself into knots in its quest to stem the flow of data on the federal probe of former Speaker Chris Donovan, D-Meriden, and possibly others in and around the legislature. Mr. Rennie, a Republican former state senator and representative, noted legislative bureaucrats "have gone to extraordinary lengths to keep information from taxpayers about the actions they are taking to protect the interests of their agencies and themselves at significant public expense. "
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subset: commoncrawl


text:
The truth is boring. What should I tell people about my wrist?
it's in a brace right now.
nothing monumental. typing strain or tendinitis. (it's being addressed, i assure you!)
but here's the thing: people keep asking, "duck! what happened to your wrist?" and i don't have an interesting story to share.
i mean, "repetitive motion injury?" apart from the potential euphemism, it's not very exciting.
i need your help coming up with something juicier, Deals.Woot. a few cover stories i've considered thus far:
-Punkin Chunkin practice gone awry
-leapt in front of a bullet intended for a bald eagle
-mud wrestling with Brooklyn Decker
-land shark chess-boxing
what do you think, friends?
56 Answers answer
Any time I hear of a wrist injury, I think of what happened to Colbert.
Since "I was a talk show host and slipped on my stage and launched an international campaign to bring awareness to wrist violence in Hollywood" isn't necessarily "believable", you could just say that you were breakdancing and literally broke something.
you're just prepping for the robotic replacement
You were saving a child trapt under a car.
Ro Sham Bo injury. If they ask further, "someone brought real scissors, blood everywhere".
Training for the professional bowler's tour.
Wearing it until people get used to seeing it on you, then when you add the Assasin's Creed blade and your victims will never see it coming.
Hiding a weird growth under your wrist that started just after a bite from an oddly colored spider.
you blocked Chuck Norris' roundhouse kick. you are the one the prophecy has spoken of.
Injured while pushing the button on the TV remote to change the channel every time something political came on.
When I was on crutches, after stepping off the curb while mowing the lawn and spraining my ankle (truly lame, not to mention embarrassing), my standard reply was:
"Sports-related injury. I came in second in the international puppy-kicking competition. You shoulda seen the guy that got first place!"
The looks of horror, disbelief and disgust...
Or you could try:
"Repetitive Motion Injury - slapping people who ask me stupid questions!"
You had a disagreement with a man who just told you that he is your real father.
Repetitive injury from flinging too many monkeys?
Drunkenly getting into a lance competition with someone at a Renn Fair. Your gaunlet fell off and they lanced you straight through the wrist. It broke off in there and had to be pulled out. The EMT had a heart attack while removing it before taking you to the hospital, causing it to splinter, coming two millimeters away from hitting a critical artery.
Hand fishing (or "noodling") for flat head catfish.
"You know how they always say to keep your hands inside the bus at all times? LISTEN!!!"
There is no Fight Club
@scmtim: i'm digging the "ro sham bo" suggestion. it resonates with me.
@bsmith1: oooo another contender.
The vulcan death grip is harder to master than I anticipated....
You were working on your obsession in life, expanding your collection of Pember Ducks!
Rosie got a little too excited last night!
You fought the law and the law won.
And that's why you always leave a note!
competitive cake fisting injury.
Underground arm wrestling. Possibly the arcade machine.
@scmtim: it resonates with me as well
You have a one month subscription to {insert pron site name here} and you were trying to get your moneys worth.
I am sorry.. I seriously thought hard and the only thing my brain would produce is self love related euphemisms.
That probably says something about me as a person.
You took an arrow to the wrist?
Somebody insulted you, and you slapped him so hard you sprained your wrist?
Trying to perfect a new air guitar move.
EDIT: Been baking too many cakes.
Nothing. You were just looking for a conversation starter. Seems to be working too.
Moonlighting as a tattoo artist finally took its toll. Probably shouldn't have done that 24 hour straight tattooing fundraiser.
Sniper rifle blew up while you were holding it.
You are planning on going out for Halloween as one of The Three Stooges and you hurt your wrist practicing their signature moves.
people, this thread is a cornucopia of clever cover stories! i can't wait to impress my peers and charm the fellas!
It's just they're terribly comfortable, I think everyone will be wearing them in the future.
-Jarred honey is expensive, but totally worth the price. Believe me.
-Reputable tattoo artists are expensive, but totally worth the price. Believe me.
-Sure, Fearless Felix is pretty brave, but could he fall off a ladder and sprain his wrist?
Tragic masturbation accident, the same way I explain dents on my rental cars.
You were saving a baby seal from the jaws of a polar bear and got nicked by the bear's teeth!
You punched a mummy.
You should see the other guy's wrist!
porn injury while filming a 3 some.
@pemberducky: too much fapping
You were snow skiing in the Italian Alps with George Clooney and the papparazzi were chasing you....
Two words: Gangnam Style.
no one has brought up mud wrestling with Brooklyn Decker? must've been a rough Tues for folks.
I would just stick w/ the truth.
a few years back i broke my leg in a stupid, no fun way, that people still laugh at when they hear what happened. I could have come up w/ all sorts of stories, but just stuck to the real deal.
Summer 1999 - while trying to maintain a social life with HS friends before they went off to college and also working 3rd shift, (so pretty much burning the candle @ both ends untill i would crash for 12+hrs) one afternoon i was awoken by a phone call (no answering machine back then, folks refused to buy one..) had left phone across room on charger. so i get up and kinda dash for the phone to answer it, not realizing my right leg was asleep. 2-3 paces in i just hear a snap, then intense pain, and i'm lying naked on the floor, no one home. some how reached the phone, tried calling mom's office, already on her way home (didn't yet have a cell), get ahold of my uncle, and he gets to the house just as mom is pulling in the drive...
I some how managed to slip on a pair of undies from the hamper, so i'd be somewhat decent when help arrived, now my mother and uncle have to some how get all 300 Lbs of me more dressed, and up the stairs out of out basement, then get me to the hospital. luckily, since i had been asleep for 15 hrs before the incident, it had been long enough since i had eaten they could take me into surgery asap.
I had snapped both bones in my right leg just above the ankle. Still have the hardware in that leg. (2 screws on one side, plate and 5 screws on the other) If it ever gives me trouble, and has to come out, i'll be back on Crutches/short term disability for a couple months while the bone fills in holes.
Mumble something incoherent, and say that you don't want to talk about it.
@scmtim: I thought Ro Sham Bo was trading kicks to the nertz. Imagine my confusion over the scissors.
Anyway, here's one:
You were helping your vet birth a foal, and the little bugger bit you while still in the womb. (take a mental picture of that one)
Here's another:
Never hand feed a wolverine
These are fabulous answers! I hope you feel better soon, @pemberducky !
I wish I had thought of asking here when my daughter broke her wrist. She would've loved these! She actually fell while waiting in line for the beam in gymnastics class. Onto a padded floor. She just told people she fell during gymnastics, not mentioning the whole part where she was in line, not on any equipment.
@j5 i'm seeing an episode of "dirty jobs" in there somewhere.
@jeeperwoot: We are doing it for our own safety. I think our brains would turn to mush at the thought of Ducky vs Decker!


text:
In the movie's Wikipedia article, there is a French poster of the movie, which says "Le Discours d'un Roi". This is interesting to me because the French title uses the indefinite article "un" to refer to the king, which in my view makes more sense because he's just a king and from the title alone it's not obvious which king we are talking about.
Is it more appropriate that the English title use the definite article? Is it because the king is British?


text:
Getting started using your PC #1
Location:Bluffton Branch
Date & Time:Wednesday, February 13, 2013 - 2:00pm – 4:00pm
Learn the basic functions of the Windows operating system. Learn how to navigate through the menu "trees", how to start up, log off, shut down, and how to open, close and save files. Students must attend both sessions.
Registration is Required.


text:
Filter your data
To easily see and analyze data in a spreadsheet, use filters. Filters let you hide data that you don't need to see. You'll still be able to see all your data when you turn the filter off.
Filters vs. filter views
Both filters and filter views help you analyze a set of data in a spreadsheet.
Basic filters can be useful if:
- You want everyone viewing your spreadsheet to see a specific filter when they open it.
- You want your data to stay sorted after using the filter.
Filter views can be useful if:
- You want to save multiple views.
- You want to name your view.
- You want others to be able to view the data differently. Since filter views need to be turned on by each person viewing a spreadsheet, each person can view a different filter view at the same time.
- You want to share different filters with people. You can send different filter view links to different people so everyone will see the most relevant information for them.
- You want to make a copy or create another view with similar rules.
- You don't have edit access to a spreadsheet and still want to filter or sort. In this case, a temporary filter view will be created.
Note: You can import and export filters, but not filter views.
Use filters in a spreadsheet
To temporarily hide data in a spreadsheet, add a filter.
Note: When you add a filter, anyone with access to your spreadsheet will see the filter too. Anyone with permission to edit your spreadsheet will be able to change the filter.Filter your data
To filter your data:
- Open a spreadsheet in Google Sheets.
- Select a range of cells.
- Go to the "Data" menu and select Filter. You can also go to the toolbar and click the filter icon .
- To see filtering options, click the down arrow to the right of the filter .
- Filter by condition: Choose from a list of conditions or write your own. For example, if the cell is empty, if data is less than a certain number, or if the text contains a certain letter or phrase.
- Filter by value: Uncheck any data points that you want to hide and click OK. If you want to choose all data points, click Select all. You can also uncheck all data points, by clicking Clear.
- Search: Search for data points by typing in the search box. For example, typing "P" will shorten your list to just the names that start with P.
- To turn the filter off, go to the "Data" menu and select Turn off filter. You can also click the filter icon.
Note: Only one filter is allowed per spreadsheet so that people don't overwrite each other's data. If you want more than one filter on a sheet, use filter views. When you turn off and delete the filter, you'll see all of your data but anything you've sorted will stay sorted.
You can sort data even if you have a filter turned on. When you sort your data, only the data in the filtered range will be sorted. You'll see a green border around the cells in the filtered range.
To sort your data, click the arrow and choose Sort A → Z or Sort Z → A.
Create, name, and save a filter view
Use a filter view when:
- You want to save your filter and use it later.
- You don't want to disrupt others' view of the data.
- You want to share a link to a specific filter with others.
- You can't edit a spreadsheet, but you want to filter or sort data.
A filter view is like saving a filter so you can use it again. To create and save a filter view:
- Open a spreadsheet in Google Sheets.
- Go to the "Data" menu and hover over "Filter views."
- Select Create new filter view. You can also click the down arrow to the right of the filter and select Create new filter view.
- Using the down arrows in the column headers, sort and filter the data.
- To close your filter view, click the X in the top right. Your filter view is automatically saved.
To delete or duplicate a filter view, click the gear icon in the top right corner of the filter view and choose Delete or Duplicate.
To rename a filter view:
- Open a spreadsheet in Google Sheets.
- Go to the "Data" menu and hover over "Filter views."
- Select a filter view.
- Click the filter view name in the top left of the black bar and type the new name.
- Press Enter.
To view an existing filter view:
- Open a spreadsheet in Google Sheets.
- Go to the "Data" menu and hover over "Filter views."
- Select a filter view.
- Your filter will be applied to the spreadsheet. To turn off the filter view, click the X in the top right.
To save a filter as a filter view:
- Open a spreadsheet in Google Sheets.
- Go to the "Data" menu and hover over "Filter views."
- Select Save as filter view. You can also click the down arrow to the right of the filter and select Save as filter view.
If you have permission to view a spreadsheet but not edit it, you can still use filter views:
- Apply existing filter views by clicking the "Data" menu and hovering over "Filter views."
- Create a temporary filter view that only you can use. Because you don't have "edit" access to the spreadsheet, the filter view won't be saved.
Only users with permission to edit a spreadsheet can create filter views that anyone viewing the spreadsheet can use.
Mary is a Docs & Drive expert and author of this help page. Leave her feedback below about the page.


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The Snohomish County sheriff's office says better weather brings a bump in crime as thieves prey on those who finally get outside and get careless.
Officials from the sheriff's office say theft is a persistent problem at southwest Snohomish County's Picnic Point. Hiker Evelyn Thompson has seen it first hand.
One day, some years ago, she actually caught a culprit in the act at Meadowdale Beach Park.
"I had some change on a console. That was all it took for him to smash the window," she said.
It seems all these years later, someone's at it again. Broken glass in the very same parking lot is evidence that the crooks are coming back.
Annette Stout noticed the glass when she came back from a hike.
"Who knows where they're hiding or lurking, because once you go down on the trail, it takes 40 minutes to an hour to get back," she said.
Hiker Michael Fuqua takes all his valuables with him as a precaution.
"I don't keep expensive things in my car. It's usually bare," he said.
That's one tip from the sheriff's office. The other is to always keep your car doors locked.
"They post that this stuff kind of happens. It's kind of common sense to take your stuff out of the car," said hiker Zach Johnston.
Sheriff's office officials say both urban trails and more remote ones are being hit. They're asking hikers to call the police if they see anything suspicious.


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How can one prove that the convolution of f \in L^1 and g \in L^p is defined almost everywhere? Here f and g are measurable functions in R^n.
In general what techniques are there for showing some function is defined a.e and where should I look for them in analysis literature.
This came up while I was reading some notes to understand harmonic analysis.


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SAN ANTONIO (August 7, 2013) – San Antonio Rampage General Manager Mike Santos announced today that the club has signed former AHL All-Star Philippe Cornet to an AHL contract.
Cornet, 23, joins the Rampage after having played the majority of the last three seasons for the Oklahoma City Barons. The 6-foot, 196-pound forward tallied 15 goals and 18 assists in 46 games for the Barons last season, along with 23 points (nine goals, 14 assists) for the Stockton Thunder of the ECHL. Cornet led the Barons with 24 goals during the 2010-11 season and earned a spot on the AHL All-Star Team for his efforts. In all, Cornet has tallied 46 goals and 47 assists in 173 games for the Barons in his first three professional seasons (2010-13). Cornet has also recorded four goals and 12 assists in 31 AHL playoff games.
The Val-Senneville, P.Q., native was drafted in the fifth-round (133rd overall) of the 2008 NHL Entry Draft by the Edmonton Oilers and made his NHL debut during the 2011-12 season, tallying one assist in two games for the Oilers. Prior to turning pro, Cornet played four seasons in the QMJHL and recorded a total of 87 goals and 137 assists in 235 games (2006-10).
Season tickets for the 2013-14 Rampage season are on sale now. Guarantee your same seat for every game including the NHL Exhibition Game on Sep. 20 between the Florida Panthers and Dallas Stars by purchasing season tickets. For more information, call (210) 444-5554 or visit sarampage.com.


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Jason Carlson
MBA Internship: Consumer Banking Intern, Citigroup;
Post-MBA: Senior Vice President, Product Program Manager, Networks and Merchant Acquiring at Citigroup, New York
Tell us about your first job post-MBA.
I'm in a division of Citi called Global Network Strategy. We work on getting the best deals possible from Visa and MasterCard. There is a lot of variety in my position; I create presentations for the senior executive team, read and value contracts between networks and our card portfolios, and I've helped value potential deals in negotiation.
How did receiving a Tippie MBA prepare you for your career?
The MBA ends up being a platform that helps you get opportunities that you couldn't have gotten before. I came into school pretty focused on learning as much as I could, but as I started to progress, I put a lot more time into improving interviewing skills and taking on leadership roles. That's when I started really learning the things that are helping me today. Once I got into the program, I was around high caliber people all the time – from faculty, to administration, and the students – and being in that type of environment forces you to get better. The professors were generous with their time and when I got an interview for a position I really wanted, several of the professors sat down with me and put me through mock interviews. Their feedback helped me land the job.
What type of impact did the program have on you socially and academically? What was it like being a part of a small program?
I made a lot of good friends during the program. It may sound silly to say, but looking back one of my favorite experiences from the whole program was playing on a (very, very good) intramural basketball team with my classmates. We had all become pretty close during the program and so our success on the court came as an extension of our chemistry, and the fact that we knew how to get the best out of each other. I got to know almost everyone in my class really well. Throughout the course of the program you end up being in small groups with a lot of people. As you observe and work with different people and learn their skill sets, it helps you later on because you can recognize and identify what people do well more quickly. That's a skill I really think comes from being in a smaller program, and I use it all the time in my current role.
How did the consulting opportunities (BSC) prepare you for future success? Did you feel they were instrumental to your development?
It was good to get an experience where I was managing the work streams of several students. I also liked being in charge of the overall vision of the team's activities. It was actually hard going from that to starting full-time, and being in more of an individual contributor role. When you are making the final decisions and controlling overall strategy, it forces you to put in a lot more time and be much more thorough as you consider potential decisions. BSC leadership was great through the whole semester about meeting with me and having an ongoing dialogue about how to run the team, and how I could get better.
What was the environment like both on and off campus, in and out of the classroom?
Tippie always had a small community feel to me. You get to know all the students and professors early on. We were often working on group projects during the day, and hanging out in the break area. My living situation was good – I had a nice apartment with easy access to the bus headed to campus. It's a very easy-to-arrange living situation.
What were you seeking when you started an MBA, and do you feel that your Tippie MBA helped you achieve it?
I remember saying to someone at the beginning of the program that if I went in knowing exactly what I wanted from an MBA, that it would probably indicate a lack of imagination and an unwillingness to be open to change. Part of why I got my MBA was because I knew that my drive and ambition were very, very strong, yet it was undirected and I didn't know where I was headed. I wanted to be in a program that would help me learn the things I didn't know, and put me on a path to where I would have the tools to accomplish much bigger things as my career progressed.
How did your participation in extra activities enhance your experience or prepare you for success?
The Henry Fund and the consulting project were great experiences. In the Henry Fund I learned a lot about giving pressure-packed presentations where there were going to be hard questions. During the consulting project I developed a lot as a leader. I remember reading Marvin Pomerantz's book and he said that he made it a point to lead every organization he was involved with. In fact, he would reject any board position unless he was running the board. To give a basketball analogy, a good leader "wants the ball", and it's just a mentality you should always take if you really want to develop into a leader.
What do you feel sets Tippie apart and above other similar MBA programs? In short, what makes Tippie special?
I think there's an authenticity to Tippie MBAs. We will outwork almost anyone, and we tend to come with less of a sense of entitlement. Jack Welch mentioned in one of his books that he learned early on that engineers from the mid-west were just as good as engineers from the Ivy League schools. I think the same goes for MBAs. We come from a smaller community, we have worked very hard, we have great relationships with our classmates, and we don't come out of school with $150,000 of student loan debt. I think many of us are in better position to control the destiny of our careers because of the financial flexibility we have. There are many great things about the Tippe MBA program and I wouldn't hesitate to do it all over again.


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Acer Aspire As7551-7422 for $399 + free shipping
Acer Refurbished 17.3" Aspire AS7551-7442 Laptop PC with AMD Phenom II N970 Processor and Windows 7 Home Premium
Model#: AS7551-7422 -RB
I missed out on this and went looking for another and found this one at Wally World. $14 $24 more than the woot sites below but they "SOLD OUT" and this is still in stock!
• This home free item ships free with $45order of Home Free items•Free shipping to store
•AMD Phenom II N970 processor
•4GB memory; 500GB hard drive
•17.3" CineCrystal LED-backlit display
•Webcam, 5-in-1 card reader, Wi-Fi
•Windows 7 Home Premium
Sold out on sellout.woot.com ($385)!.com ($375) see posts below
2 Comments add a comment
Price dropped to $379.
Price is now $418.98.


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7 Planes Perfectly Designed (To Kill The People Flying Them)
#3. The Easily Torched Mitsubishi G4M "Betty"
The Japanese Mitsubishi G4M (yes, that Mitsubishi) was designed to be a quick, light and insanely long-range bomber. With two 1,850-horsepower engines and nearly 3,000 miles of range, the G4M "Betty" was presumably built in case Japan ever decided to declare war on the Moon.
The only problem ...
The Betty owed its impressive range to its huge fuel tanks and the many, many parts removed from its design to lighten its weight. So many pieces were stripped off the Betty to increase its range, it's amazing the thing got off the ground at all. Because they felt they were unnecessary weight, the designers went ahead and removed the standard self-sealing fuel tanks, responsible for making sure the plane didn't blow to smithereens if a bullet punctured it.
Imperial Japan putting its pilots in unnecessary danger? Shocking.
This probably wouldn't have been catastrophic if they hadn't then decided to remove all armor from the plane as well, basically turning the aircraft into a flying flask of explosives that'd ignite at the slightest provocation.
The Americans quickly realized one shot was enough to convert the Betty into a portable fireworks show. It quickly earned the nickname "the One-Shot Lighter."
#2. The Disposable Heinkel He-162 Volksjager
Incredibly inexpensive and quick to build, the He-162, sometimes referred to as the "Salamander," was the fastest first-generation Axis jet ever built. It could theoretically be built by unskilled laborers and was intended to be flown by untrained Hitler Youth as pilots. And should it be damaged or worn out, it was cheap enough to simply throw away.
Much like its pilot.
That had to have inspired confidence in anyone looking down from one of these from several thousand feet in the air.
The only problem ...
If you trained 100 monkeys to build planes and gave them only the instructions "We want our pilots dead, and fast," they still wouldn't have come up with something as artfully stupid as the He-162.
It was the first aircraft made under the "throwaway fighter" concept in which it, after being flown, could be simply thrown away like a used condom. When wartime resources are scarce, cheapness is usually a good thing, but it seems like the Nazis had a "How to Fail" checklist that they followed with unbridled enthusiasm:
1. Have your jet-powered nightmare capable of over 1,700 pounds of thrust assembled by random townsfolk? Check.
2. Have it made of plywood crudely glued together with adhesives that not only didn't work but were actually acidic to the wood? Check.
3. Hilariously rush the design and construction process to guarantee no hope of safety? How about going from the first plan to the first prototype in less than 90 days? Double-check.
Also, the cockpit had a liquor cabinet.
The slightly corrosive, highly terrible glue caused a piece of the nose cone to come off during the first flight. Rather than halt production for even a day to fix this problem, the Nazi engineers, boldly laughing in the faces of safety, logic and even sanity, demanded that production continue. The second test flight began to show the plane's reckless instability and ludicrously difficult controls before a piece of the wing separated from the jet entirely, causing it to lurch into the ground.
While the plan was still to use barely trained Hitler Youth to pilot this jet-fueled death machine, it was like grabbing a group of toddlers from the go-cart track to pilot a fleet of Millennium Falcons while solving Rubik's Cubes: the He-162's controls were too insanely complicated for all but the most experienced pilots.
Now, while we can all admit this would've been the recipe for a truly terrible plane, it just wasn't Nazi terrible. Their solution?
Yes, that's a jet engine intake, and yes, it's right behind the pilot's ejector seat. And with its absurdly low 30 minutes of fuel capacity (Thirty minutes! Unless you're bombing your own base, good luck with that one), that was kind of a big deal. During the He-162's combat debut in April, 1945, 13 of the planes were lost, though only two were the result of enemy attack.
#1. The Flying Bomb Fieseler FI 103R-IV "Reichenberg"
Oh, look! Some neighborhood kids built a pinewood derby car for Boy Scouts, and they made it look like a WWII-era plane? Adorable!
The only problem ...Wait. That's an actual plane? Wow.
The suicidally insane FI 103R "Reichenberg" was proof that the Nazis weren't just bad at designing planes; they just really fucking hated their pilots. The Reichenberg started out as the Fieseler FI 103-V-1, or "the Flying Bomb." The entire concept of the plane was born essentially when a Nazi looked at a projectile missile and asked, "How can we strap one of our own pilots to that thing?"
Nazis weren't big on the whole "valuing human life" thing.
Their answer was to crudely attach a plywood bucket seat into a newly hollowed-out cockpit small enough to house a Chilean miner. The newly piloted bomb launched from a larger aircraft like a Protoss Carrier, then the pilot would steer toward his target until the last possible moment, at which point he'd presumably eject. And if he had somehow survived thus far, the pilot would almost immediately be sucked back into the pulse-jet engine intake, positioned right behind his head.
Flying the Reichenberg was so dangerous that its "volunteers" were required to sign contracts stating they understood it was suicide. All in all, it was estimated that the pilot's chance of survival was less than one percent.
"... Shotgun?"
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Yesterday on my lunch break I was sitting at a picnic table in the shade on a sunny day when I noticed that my nail polish, Zoya FeiFei, had RAINBOWS all over it. I was freaking out, thinking, "this polish is actually holographic! Zoya's never done that before! HOLY CRAP, I better take some pictures or no one is going to believe this!" So I did, with my iPhone:
So I looked around... nothing... then up... and realized I was sitting under a rainbow umbrella much like this one.
So, no, FeiFei is not holographic. It's still beautiful, though! :)


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Choosing professional caregivers for senior family members
Posted at: 10/10/2012 12:46 PM | Updated at: 10/10/2012 12:52 PM
Susan Bruketta of Home Care Assistance of Albuquerque talks about the risks when choosing a caregiver for a senior family member.
Home Care Assistance
(505) 798-0800
This Good Day New Mexico segment may include paid advertising content. It is not affiliated with KOB-TV's News Department.


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I am considering upgrading the Darkmoon fair trinket, but I see that the UI shows only the stats will be upgraded, will the use or proc be upgraded as well?
This site has a list of all potential gear and also shows the gear you currently have equipped on your character.
It also has a feature where you can upgrade gear and it shows the stat changes before and after the upgrade.
In this picture you can see that the Lessons of the Darkmaster Trinket has 847 Expertise and a Use that increases your strength by 4232 for 20 sec.
After upgrading it on the site, it changes to this-
It now has 913 Expertise and the use now increases your strength by 4561 for 20 sec.
This can be done with any piece of gear they have on there lists and is very helpful when trying to figure out what you may want to upgrade next.
Yes it will, it just doesn't show.


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I have this command inside a Bash shell script, the intention of which is to apply a java command, htmlcompressor, to each HTML file found in a directory:
find $DIR -type f -name '*.html' -exec java -jar $BASEDIR/Upload/htmlcompressor-1.5.3.jar --remove-intertag-spaces {} \;
However, while the output at the command line seems to indicate that it is finding each file and doing something with it, it's not actually writing the results to the files.
According to the documentation for htmlcompressor, the usage is this:
Usage: java -jar htmlcompressor.jar [options] [input]
So there's supposed to be an input file at the named at the end, but I thought the
find command took care of that. Seems I'm wrong about that, though.
What can I do to make it actually act on the files I find?


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Just a quick question on terminology...
Reading around the web on SharePoint I see a lot of people refering to "webs", but can't seem to find a description of what that refers to.
Based on the context I see it in I am guessing that it is in reference to sites/subsites somewhere in a Publishing collection, but that's just a guess really.
So.. what are "webs"?