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Partner: UNT Libraries
Department: Department of Biological Sciences
Degree Discipline: Environmental Science
Collection: UNT Theses and Dissertations
Adaptive Advantages of Carotenoid Pigments in Alpine and Subalpine Copepod Responses to Polycyclic Aromatic Hydrocarbon Induced Phototoxicity
Date: May 2010
Creator: Kovach, Matthew James
Description: Alpine zooplankton are exposed to a variety of stressors in their natural environment including ultraviolet radiation. Physiological coping mechanisms such as the accumulation of photoprotective compounds provide these zooplankton protection from many of these stressors. Elevated levels of carotenoid compounds such as astaxanthin have been shown to help zooplankton survive longer when exposed to ultraviolet radiation presumably due to the strong antioxidant properties of carotenoid compounds. This antioxidant capacity is important because it may ameliorate natural and anthropogenic stressor-induced oxidative stress. While previous researchers have shown carotenoid compounds impart increased resistance to ultraviolet radiation in populations of zooplankton, little work has focused on the toxicological implications of PAH induced phototoxicity on zooplankton containing high levels of carotenoid compounds. This thesis discusses research studying the role that carotenoid compounds play in reducing PAH induced phototoxicity. By sampling different lakes at elevations ranging from 9,500' to 12,700' in the front range of the Colorado Rocky Mountains, copepod populations containing different levels of carotenoid compounds were obtained. These populations were then challenged with fluoranthene and ultraviolet radiation. Results discussed include differences in survival and levels of lipid peroxidation among populations exhibiting different levels of carotenoid compounds, and the toxicological and ecological implications of ...
Contributing Partner: UNT Libraries
Analysis and Development of Post Secondary Curriculum on Sustainability
Date: May 2000
Creator: White, Miki Machell
Description: This thesis examines existing curricula at colleges and universities about sustainability and uses results to develop an introductory post secondary course curriculum. The proposed course is organized around three major elements - - science, philosophy, and economics - - all integral to understanding sustainability. Materials needed to teach the proposed 3-semester hour course including syllabus, teaching modules, transparencies, handouts, and exams were developed. Suggestions on how to teach a one-semester hour course on sustainability and a workshop on sustainability are also presented. The following research and curriculum development was a project established and funded by the Texas Energy Office, Renewable Resources and Sustainability Program.
Contributing Partner: UNT Libraries
Analysis of the One-Horned Rhinoceros (Rhinoceros Unicornis) Habitat in the Royal Chitwan National Park, Nepal.
Date: December 2005
Creator: Thapa, Vivek
Description: This study analyzes the remaining suitable habitat of the one-horned rhinoceros, Rhinoceros unicornis, in Royal Chitwan National Park of Nepal. An April 2003 Landsat image was classified into eight land cover types: wetland, sand, water, mixed forest, sal forest, agriculture, settlement, and grassland. This image was converted into habitat suitability maps using cover, food, and water. The rhinoceros prefers grassland habitat with oxbow lakes and closed canopy during the monsoon season. Nominal values of five parameters were used to create a map of habitat suitability index. The map was categorized into four habitat classes: highly unsuitable, unsuitable, moderately suitable habitat, and suitable. Landscape metrics, patch metrics and class metrics associated with habitat were determined through the use of FRAGSTATS.
Contributing Partner: UNT Libraries
Assessing Outcomes of a Recycling Education and Service Program within an Elementary School
Date: August 2005
Creator: Cunningham-Scott, Carey Beth
Description: During the spring 2004 a pilot school recycling program was implemented within Robert E. Lee Elementary. The primary goal of the program was to determine how recycling education in the school would affect curbside recycling rates within the surrounding community. The program was a cooperative effort between the University of North Texas, City of Denton Solid Waste Department and Keep Denton Beautiful. Throughout the first months of the study during the spring 2004, an increase in curbside recycling within the Robert E. Lee Elementary attendance zone was observed, with a dramatic decrease in participation over the summer and a rapid increase once again during the second full semester of the study. In a survey conducted with 3rd and 5th grade students at the pilot project school, most students expressed positive attitudes about recycling. Students whose survey responses indicated a high level of knowledge about what could be recycled were 37% more likely to claim to recycle regularly, than those students that scored low on the knowledge portion of the survey. Although the total amount of waste generation (recyclable and non-recyclable) at Robert E. Lee Elementary did not decrease during the study, the campus was able to divert recyclable material from ...
Contributing Partner: UNT Libraries
Assessing the Spatial and Temporal Distribution of MTBE and BTEX Compounds in Lake Lewisville, Texas February 1999 - February 2000
Date: August 2000
Creator: Lee, Anne W.
Description: The spatial and temporal distribution of Methyl Tertiary-Butyl Ether (MTBE) and BTEX (Benzene, Toluene, Ethylbenzene, Xylenes) compounds were assessed in a multipurpose reservoir, Lake Lewisville, Texas between February 1999 and February 2000. Concentrations of MTBE ranged from 0.0 - 16.7 mg/L. Levels of MTBE in the lake were related to watercraft. BTEX concentrations were never detected above 2.0 mg/L during the sampling period. Finished drinking water from Denton and the Upper Trinity Regional Water District (UTRWD) Treatment Plants were also tested for MTBE and BTEX. MTBE and BTEX were not detected in UTRWD water samples. Denton's finished water samples never exceeded 2.2 mg/L for MTBE and BTEX was not detected except for one replicate of 1.1 mg/L toluene.
Contributing Partner: UNT Libraries
An Assessment of Storm Water Toxicity from the Dallas/Fort Worth Metroplex and Denton, Texas
Date: August 1995
Creator: Keating, Paul Redmond
Description: With the advent of national storm water regulations, municipalities with populations greater than 100,000 are required to obtain National Pollutant Discharge Elimination System Permits (NPDES) for storm water discharges. In addition to the sampling required for the permit process, the City of Fort Worth contracted with the University of North Texas' Institute of Applied Sciences to conduct acute toxicity testing using Pimephales prcmelas and Ceriodaphnia dubia on storm water samples received from the Dallas/Fort Worth Metroplex. A Toxicity Identification Evaluation (TIE) was performed on four samples that exhibited acute toxicity to C. dubia. High levels of metals as well as diazinon were some of the probable toxicants found.
Contributing Partner: UNT Libraries
An Assessment of the Use of Seeding, Mowing, and Burning in the Restoration of an Oldfield to Tallgrass Prairie in Lewisville, Texas
Date: August 1999
Creator: Windhager, Steven
Description: An examination of the effectiveness of seeding, burning, and mowing in the reestablishment of tallgrass prairie species on overgrazed and abandoned pastureland. The study site is a 20 acre tract on U.S. Corps of Engineers land below Lake Lewisville in Denton County, Texas. The site was partitioned into thirty-nine 40 by 40 meter plots with seeding (carried out in 1996) and management treatment (burning, mowing, and no maintenance carried out in 1998) randomly applied following a two level design. For each plot, nine stratified-random 0.1 m2 subplots were examined and shoot counts for each species recorded. The effects of the treatments on individual species and species richness were analyzed with a two-way ANOVA followed by a SNK multiple range test, both on ranked data. Community level analysis was conducted with both a MANOVA on ranked data and a Canonical Correspondence Analysis on raw data. Results indicate that seeding positively affected species richness, particularly when combined with either burning or mowing in the early spring. Mowing also significantly increased species richness in areas that were not seeded, while burning negatively affected species richness on unseeded plots. Treatments significantly affected community composition with treatments having the most clear effect on spring and ...
Contributing Partner: UNT Libraries
A Behavioral Model for Detection of Acute Stress in Bivalves
Date: May 1998
Creator: Allen, H. Joel
Description: A behavioral model for acute responses in bivalves, was developed using time series analysis for use in a real-time biomonitoring unit. Stressed bivalves closed their shell and waited for the stressful conditions to pass. Baseline data showed that group behavior of fifteen bivalves was periodic, however, individuals behaved independently. Group behavior did not change over a period of 20 minutes more than 30 percent, however, following toxic exposures the group behavior changed by more than 30 percent within 20 minutes. Behavior was mathematically modeled using autoregression to compare current and past behavior. A logical alarm applied to the behavior model determined when organisms were stressed. The ability to disseminate data collected in real time via the Internet was demonstrated.
Contributing Partner: UNT Libraries
Bioaccumulation of Triclocarban, Triclosan, and Methyl-triclosan in a North Texas Wastewater Treatment Plant Receiving Stream and Effects of Triclosan on Algal Lipid Synthesis.
Date: August 2007
Creator: Coogan, Melinda Ann
Description: Triclosan (TCS) and triclocarban (TCC), widely used antimicrobial agents found in numerous consumer products, are incompletely removed by wastewater treatment plant (WWTP) processing. Methyl-triclosan (M-TCS) is a more lipophilic metabolite of its parent compound, TCS. The focus of this study was to quantify bioaccumulation factors (BAFs) for TCS, M-TCS, and TCC in Pecan creek, the receiving stream for the City of Denton, Texas WWTP by using field samples mostly composed of the alga Cladophora sp. and the caged snail Helisoma trivolvis as test species. Additionally, TCS effects on E. coli and Arabidopsis have been shown to reduce fatty acid biosynthesis and total lipid content by inhibiting the trans-2 enoyl- ACP reductase. The lipid synthesis pathway effects of TCS on field samples of Cladophora spp. were also investigated in this study by using [2-14C]acetate radiolabeling procedures. Preliminary results indicate high TCS concentrations are toxic to lipid biosynthesis and reduce [2-14C]acetate incorporation into total lipids. These results have led to the concern that chronic exposure of algae in receiving streams to environmentally relevant TCS concentrations might affect their nutrient value. If consumer growth is limited, trophic cascade strength may be affected and serve to limit population growth and reproduction of herbivores in ...
Contributing Partner: UNT Libraries
Bioavailability and toxicity of 2,4,6-trinitrotoluene in sediment.
Date: May 2004
Creator: Conder, Jason M.
Description: TNT (2,4,6-trinitrotoluene) is a persistent contaminant at many military installations and poses a threat to aquatic ecosystems. Data from environmental fate and toxicity studies with TNT revealed that sediment toxicity test procedures required modification to accurately assess sediment TNT toxicity. Key modifications included aging TNT-spiked sediments 8-14 d, basing lethal dose on measured sediment concentrations of the molar sum of TNT and its main nitroaromatic (NA) transformation products (SNA), basing sublethal dose on average sediment SNA concentrations obtained from integration of sediment SNA transformation models, avoiding overlying water exchanges, and minimizing toxicity test durations. Solid phase microextraction fibers (SPMEs) were investigated as a biomimetic chemical measure of toxicity and bioavailability. Both organism and SPME concentrations provided measures of lethal dose independent of exposure scenario (TNT-spiked sediment or TNT-spiked water) for Tubifex tubifex. Among all benthic organisms tested (Chironomus tentans, Ceriodaphnia dubia, T. tubifex) and matrixes, median lethal dose (LC50) estimates based on SPME and organism concentrations ranged from 12.6 to 55.3 mmol SNA/ml polyacrylate and 83.4 to 172.3 nmol SNA/g tissue, ww, respectively. For Tubifex, LC50s (95% CI) based on SNA concentrations in sediment and SPMEs were 223 (209-238) nmol SNA/g, dw and 27.8 (26.0-29.8) mmol SNA/ml, respectively. Reproductive effects ...
Contributing Partner: UNT Libraries


text:
vi, if you issue the command
:sp, the screen splits into two "views", allowing you to edit more than one file from the same terminal.
Along those same lines, is there a way to have multiple shells open in the same terminal?
Along those same lines, is there a way to have multiple shells open in the same terminal?
You can do it in
Note: After splitting, you need to go into the new region and start a new session via ctrla then c before you can use that area.
EDIT, basic screen usage:
As mentioned in the comments, besides screen, another good terminal multiplexer is tmux. You can refer to the manual for a complete description and command reference. Some basic operations to get started are:
You can achieve more complex layouts by splitting panes. You can also have multiple windows with panes and switch between them.
If you want a program that just splits a terminal¹, there's splitvt. There are programs that split a terminal and do a lot of other stuff besides, such as Screen, Tmux, Emacs, …
Apart from the excellent suggestions on Screen and Tmux if you are using some sort of window manager you may be interested in Terminator you can split horizontally or vertically fashions, plus tabs and more... here's a list of features taken from the author's web site:
Have a look to the screenshots on the project site.
Most important you can combine Terminator with Screen/Tmux.
Try Vertical Split for GNU Screen
This patch provides a vertical split feature for current releases of GNU Screen. The feature is designed to function in the same manner as screen's existing split command, but dividing the regions vertically instead of horizontally. Both forms of splits can be used together in any combination/quantity/order desired. Something similar is slated to appear in GNU Screen 4.1 soon, and is already available in CVS per this mailing list thread (and has been included in the Debian and Ubuntu screen packages starting with 4.0.3-10). Also, a recent project named ScreenWM is designed specifically to work with a vsplit-patched screen (check it out!).
Konsole for KDE has a built in function: Ctrl+(
Use terminator.
Should be available via your favourite package manager, if you use a mainstream distribution.
It is the only terminal multiplexer where copy-pasting works properly from within panes in your window.

subset: commoncrawl


text:
Sunday, 31 July 2016
of the following
Add Criteria
Search for:
To use the topic search start typing the name of the
person, company or sector you wish to search for and
after a few letters a range of automatic suggestions
will be displayed.
Please select up to 5 search items at most.
Paul Hodkinson
Buyout firms' new financing tactic looks good – but only on paper
David Wighton
Luxembourg has the financial firepower to benefit from Brexit
FN Women in Finance Briefing: Forging the path to diversity
07 Jul 2016
Brexodus: The best EU havens for UK exiles
04 Jul 2016


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In Settlers of Catan, how do you overcome bad initial settlement placement? In a lot of games of Catan I've played, initial settlement placement seems to really make or break the game for a player. Are there any good strategies for overcoming a weak starting placement?
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I think the main thing you need to do is correctly identify your strengths and weaknesses, and don't try to force a strategy you're not set up for. If you don't have abundant brick and wood, don't even bother going for Longest Road.
Even the worst placement will have some resources they are rich in. Try to get a port that capitalizes on your resources, and make the necessary trades with other players to get the resources you're poor in.
If you're rich in...
Brick or Wood -- try for longest road and build plenty of settlements
Of course even with all of this, sometimes the dice just won't drop your way :)
If your initial placement is bad, hopefully you can still build a little.
The first couple road placements are critical. By then you should be able to figure out which commodities are in short supply this game. Either because they haven't been rolled yet, or they're sitting on a 3 and an 11.
Use your first two roads to build for that scare resource, claim it, and then see who will overtrade you for it!
If you find you're often badly placed, initially, it may be that you're either making errors there, or misjudging where other players are going to place their initial settlements. It's easy to pick your optimal placement when in a four player game you place fourth-fifth, and you can usually figure where the fourth player to play will go when you place third-sixth. If you go first you usually grab one of the two best producing junctions, and should aim for brick and wood since if you have those two with your first settlement, if your options are limited when it gets back to you at least you're able to move, and other players are often hungry for brick and wood early in the game, meaning you're the trading king. Going second-seventh is often the toughest slot, since the first player to go typically grabs the best brick and wood combination (assuming there is one), and there often isn't another good brick and wood combo on the table. Then, of course, by the time it gets back to you pickings tend to be slim.
Still and all, given the good advice people have offered, above, you really shouldn't run into setup situations too often at the beginning of the game that seriously handicap you. One of the three main lines of play should be open to you. It's unusual to be stuck with setups where all you get are ore, sheep, and brick; or wheat, sheep, and wood; those triumvirates that leave you unable to move, unable to build, and unable to pick up development cards. Avoid those scenarios if you possibly can, since you're absolutely dependent on the tender mercies of other traders to bail you out and let you progress. Even so, if that's the best situation available to you, you may need to try to build to the nearest 2:1 port of a resource you're rich in, just to get the flexibility that'll get you back in the game.
Diplomacy. During the mid game, constantly point out how badly you are doing, encouraging others to trade with you in preference to other players - even offering you better deals. This can allow you to develop a couple of settlements and get back in the game while the others are playing stop-the-leader.
Initial placement is critical, but once you've seen the layout, you can devise a strategy that will get you something. One of the big goals you should be going for is number diversity, so that you're always getting something.
When there is a valuable resource(the average amount of pips for each resource is 11.6) that has less than 10 pips, and there is no red hex corresponding to that resource, and there is only a 4 pip for that resource(ie there is only a 9,3, and 12 hex for wheat, then try to claim the 9 and block other people from it) and don't trade with people for that resource unless it's 3:1(and usually if you want to trade 3:1 they have a harbor, else usually at least 4:1). So if you don't have that resource as initial placement, you should try to get a port and trade what you have(for example you have 2 cities and they correspond to a 8 and a 9 for sheep, get a sheep port) with the bank.
I made up something I haven't really tested thoroughly, but if you have enough tiles you could build a complete hidden map(tiles upsidedown) underneath your visible map and and have a player pay a wood and ore to make a shovel to dig for new ground beneath the "bad" tile and wait one round with a blank tile.)
It's an addition, you may or may not like, but hey.
(We usually remove the 2's and 12's and you're able to revise one of the numbers drawn so the gamble is more to the strategy than lady fortune smiling upon you.)
In my experience, it's almost impossible to work yourself out of last place in this game. There's often a struggle between the top two players, but if you're a few turns in and somebody has badly blocked your expansion, I think you're doomed.


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September 9, 6:00 p.m.-8 p.m.
John D. Windham Civic Center, 146 Express Blvd. Center,TX.
RSVP for church group seating
Gospel singing sensations Grounded from Mt. Enterprise will open for the award winning pianist Gordon Mote ( for the Gaither Vocal Band).
This event is free and is an opportunity to show our appreciation for the support we receive from the many local churches. Shelby County Chidren's Advocacy Center.
Contact Denise Merriman at 936.590.9864 or visit www.shelbycountycac.com for more information.
Gordon Mote Concert
September 9, 6:00 p.m.-8 p.m.


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I believe that the Metz 54 doesn't have a PC cable, and I'm looking for the cheapest option. The T2i doesn't have this built in does it?
Here's some information regarding optical slaves from Syl Arena.
The Metz 54 MZ-4 uses the "SCA" module system — there's swappable bases which you change depending on camera system. For Canon, you probably have the SCA 3102 dedicated TTL module.
What you need, though, is the simple SCA 301 standard ISO foot, which has a sync port. This costs about $12.50, and you use it in combination with this cable or similar, which is PC male to 2.5mm sub-mini.
With this approach, you'd still need an adapter with a PC sync port on the camera's hotshoe, as none of the Canon Rebel line has PC sync ports. (There goes another $12.)
I don't know what connectors the Mets 54 has, but there are some options that will work with any flash:
Both products I linked to are meant as an example, they are just the first options that came up in an eBay search, I don't own and never used any of them (but I have used similar radio triggers with my T2i and a flash with no PC sync post).


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NYC Marathon returns to big crowds
Mutai, Jeptoo of Kenya win titles
Not a subscriber? You can purchase a single-day subscription for only $0.75 to read this and access all of our content and our E-Edition. CLICK HERE purchase a single day subscription.
Become an electronic subscriber to the Republican-American for only $8 a month. CLICK HERE.


text:
The default GCC package available in the Fedora 16 repositories is
gcc-4.6. I need to install
gcc-4.5 on my system.
I downloaded the packages from the kijo repository, but when I try to install them it shows that a newer
libstdc++4.6 is installed. If I try to uninstall
libstdc++4.6 it tries to uninstall the system itself! (Almost every package in the system). And it would not allow me install
libstdc++4.5 along with
Is there a easy way that I can install
gcc-4.5 on my system?


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A combination of strong and soft. Used mostly in basketball, to describe someone espicially dominating in brute force, but nimble on his feet at the same time.
Derived from the DMV
Derived from the DMV
They don't get anymore stroft than Blake Griffin!
автор: sean1999 18 февраля 2011
Trending Now


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January 21, 2013
Constantia makes New York Times list
Constantia, the birthplace of the South African wine industry, has been named as one of the 46 Places to Go in 2013 by the New York Times. The newspaper reports that with its award-winning vineyards, hotels and restaurants, the grande dame of Cape Town's suburbs is serene and ideal for some R&R – and only 20 minutes' drive from the city centre.
The exclusive suburb came in at number 23 on the list, beating such destinations as Puerto Rico, Bangkok, Ireland and Paris.
The historical suburb of Constantia, on the lower slopes of Table Mountain, is home to eight vineyards: Groot Constantia, High Constantia, Constantia Uitsig, Steenberg Vineyards, Klein Constantia, Buitenverwachting, Constantia Glen and Eagle's Nest Wines, which make up the Constantia Wine Route.
There are numerous luxury hotels, including the Alphen Boutique Hotel, award-winning restaurants and spas in the valley.
The New York Times lists Rio de Janeiro is the number one place to go this year, "because the whole world will be there in 2014" for the FIFA World Cup.
Book a tour with Gourmet Wine Tours, stay at the Steenberg Hotel or take a trip to the iconic Groot Constantia estate to experience the beauty and heritage Constantia has to offer.


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Miss TDP-Handdrawn Round Three - 09-01-2009, 10:13 PM
Welcome to the first ever Miss TDP competition! Before continuing to the theme for round three, we ask that all members read the following rules and procedures if they are competing.
Due to a drop out, there was no voting elimination for the last round, but there will be in the next round. The following members are still competing in this competition and are the only ones allowed to post here:
THIS IS NOT A DISCUSSION THREAD NOR THE PLACE TO SUBMIT DOLLMAKER ENTRIES! Before you post here, I suggest you stop. All non-entry posts will be deleted. If you have questions, direct them to Silver_Wolf_Kitty. If you want to discuss the contest, the official Miss TDP clique(found here) is suggested.
1. Character. When entering Miss TDP, you need to enter with one character and stay with it the entire time. This means that your dolls hair, eye, and skin colour must remain the same throughout, unless otherwise stated in the round theme.
2. Base. You must use the same base set throughout, so pick one with a variety of poses. This base should also be medium in size for handdrawn dollers (comparable in size to the "Moe" bases here: DHF : Doll on the Hill Factory). Dollmaker users should use the shuni style base.
3. Theft. No stealing the work of another. This applies to both handdrawn and dollmaker participants, so do not submit a doll that someone else made or, for handdrawn dollers, mix and match pieces of completed dolls that are not your own. All work should be original and failure to comply will result in disqualification.
4. Props. Props and backgrounds are encouraged, but should not be massive. We will ask too large of entries to reduce their size, so be reasonable.
5. Transparency. We ask that all dolls have transparent background and is a GIF file. If you dont know how to do this, see the following thread: How to Make Backgrounds Transparent
6. Forbidden. Sexually explicit, nudity(artistic nudity must be okayed first by Silver_Wolf_Kitty), or overly bloody dolls are forbidden. Entering one could result in disqualification.
7. Theme. Every doll should relate to the theme. While we encourage creativity, failure to keep with the theme can get you eliminated automatically that round.
8. Judges. No one is allowed to use friendship or promises to sway a judges decision. Threats, bribery, and attempts to interfere or discover the judges decisions in anyway will result in disqualification. Arguing with the judges can result in an automatic elimination.
9. Competing. You can only submit one entry for each cometition, so choose wisely. The rules are being changed to allow crossover, but we ask that handdrawn dollers stick to the dollmakers if they are inclined to compete in that arena.
10. Animation. Animation is forbidden in the competition. We understand that many users like glitter, blinking, etc, but it takes away from the creativity and creates an unequal playing field for those who cant animate.
The audition round procedures are no longer in place, these are the procedures that will be followed in the future.
1. Participants enter a doll every two weeks in the set thread. They may enter it sooner, however further edits are not allowed after the doll is entered. No matter what, the two weeks are a guaranteed time slot(unless all entries are received before it).
2. Any participants who fail to meet this deadline will be eliminated. Deadlines are not being extended for anyone, so do not ask. Special extensions may be asked in the event of a long trip or medical/family emergency, but you must contact Silver_Wolf_Kitty immediately if this occurs.
3. After two weeks, the judges will then provide critique on each entry and select a bottom two for the round.
4. Several days are given for voting on who should stay. Voting will be a public affair, but you shouldnt worry about hurting feelings. All you have to do is post in the voting thread with the name of the participant who you think should stay in the competition. You may provide an explanation, but that is up to you.
5. Votes are counted and the bottom participant is eliminated, then the next round begins.
The theme for round three is "Jewel Fairies". This means that competitors need to select a jewel color(such as Ruby Red, Emerald Green, Sapphire Blue, etc) and use it for their entire doll. The fairy should be in entirely that color, with the exception being one piece of black or white clothing or accessory and metal palettes(which should be using sparingly). Competitors are not permitted to change their character's skin, hair, or eye colors in this round.
When your doll is ready, we ask participants to post their handdrawn doll in this thread. Round three will close the evening of September 15th! After that, the judges will submit their critiques and then public voting of the bottom two for the round will begin.
Q: Does the doll need to be a fairy?
A: Yes, the doll does need to be a fairy.
Q: Are mixed color jewels(Ex: Ametrine) and decorative gemstones(Ex: Lace Agate) allowed?
A: Yes, all jewels and gemstones are allowed, within reason. They shouldn't be more than 2 or 3 different colors, that defeats the purpose of the theme.
Are you looking for a place to discuss the Miss TDP Competition? Try the Official Miss TDP Clique!
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Sun Protection Compact Foundation SPF Case
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Mirrored case for the Pureness Matifying Compact Oil-Free refill with separate sponge compartment.
Available at Madison Avenue and Beverly Hills.
Available at Madison Avenue and Beverly Hills.
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Which of the many different scales that a model could be built at should you use?
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What LEGO wheels would look like the three types used on the JPL Mars Rovers?
I would like to build the three types of JPL Mars rovers (Sojourner, MER and MSL) with the right size ratio relative to each other. For that, finding the right wheels would be the hardest thing. I ...
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Is there a standard scale for building "minifig scale" creations?
I've seen many impressive models built to "minifig scale" (e.g. the enormous USS Harry S. Truman aircraft carrier), but is there a standard (or at least widely adopted) scale e.g. 1:60 that these ...


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Join Date: Sep 2008
Location: Ireland
Posts: 66
[WIP] Vice City Online (VCO) merges with State Of Liberty (SOL)
So, what's happenin'?
Vice City Online:
In the month of April (2010, of course), ReGeX and I discussed the possibilities of adding a new flair to the project. What ReGeX had in mind, I could not have been prepared. After researching a well-known GTA modder by the name of X-Seti, it was clear that he too was going through the developers' blues. For those of you who do not know who X-Seti is, he is the founder and lead-developer of the GTA: State Of Liberty (SOL) modification. SOL had problems, lots of problems. ReGeX envisioned many resolutions to the technical and personnel problems facing SOL. Why not combine VCO with SOL? Why not bring X-Seti on to the team? It could not have happened with better timing. X-Seti, working alone, was ready to call it quits and move on to other projects. However, once ReGeX and he spoke, they struck a deal they both could not refuse.
State Of Liberty:
SOL is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. It is no secret that SOL has faced many brick-walls down through the years. Using the Vice City engine, there are issues with the radar being redundant, extreme waterlogging, FPS lag, among other problems with the integration of the maps. Truth is, it is not a one-man job. X-Seti is the man behind the models and the mapping, where he has concentrated most of his efforts down through the years. He also has extensive experience in reverse-engineering. ReGeX is Computer Science graduate who has been programming since he stopped wetting the bed. With a fresh set of eyes, ReGeX has been able to find solutions to many of the technical problems SOL had been facing, leaving X-Seti to concentrate on the modelling guilt-free while lending ReGeX a hand from time to time.
What's changed?:
Oh, wouldn't you like to know!? Alright, so down to brass tacks. The evolution of the modification has been nothing short of majestic. Water levels, hacked, fixed. Radar, hacked, fixed. FPS lag, re-modelling and draw-distance optimization, work-in-progress. I could go on all day about how the modification has evolved, but I really do not want to reveal the real juicy features that have been completed and are still at the conception stage. I know, it blows, right? Suck it up! All will be revealed in time...
You mentioned combining VCO and SOL, so what's the deal, yo?:
That is correct. Vice City Online was in a sweet place before SOL merged with it. Within a week or so, ReGeX gave X-Seti and I the first alpha build of State Of Liberty...wait for it...Online (SOL-O). Preserving the new VCO RC2 alpha features, it was a treat to say the least! One of my favorite VCO RC2 features was the new synchronization system that was developed in November 2009 (which was thrown out last week in place of a completely, and yet another revolutionary, synchronization system - *snore*).
Ah now, all this State Of Liberty tomfoolery, can we not just have a Vice City online multi-player?:
Hey, why not!? The State Of Liberty project is going to consist of three games.
- State Of Liberty single player (as originally dreamed up by X-Seti)
- State Of Liberty Online
- Vice City Online
The only difference between the third item on the list and what you thought was being developed before is that the RC2 version designation is being dropped for something more appropriate, which is yet to be decided. Development of the online aspect of SOL runs parallel to creating VCO, as promised, for the good folks that want to keep it simple.
Is development going to take forever, are we ever going to get to play it?:
Why not? I cannot speak for the single player aspects of the game, but at the rate that SOL-O is progressing, we are thinking along the lines of 2011. Anything more exact than that cannot be determined at present, but it is unlikely to be in the Spring time.
So you guys have been farting around and playing SOL-O since April and you leave it until now to tell us? Seriously, show us a teaser or something!:
We are way ahead of you. I have created a very quick montage of some plain ol' driving around the SOL-O map. Note that what you are about to see in this footage is a tad deprecated now, since these montage elements were taken closer to April and I have not taken any recent videos (I know, I will get on that ASAP). We might have a better video for you nearer to Christmas time. We are a small team and it is quite hard to churn these out with everything going on, busy busy busy! Right, so here it is. Enjoy!
Watch in HD: http://www.youtube.com/watch?v=f1tr8uG5sac&fmt=22
What do we need to do?:
Nothing! All pertinent services at vicecityonline.com have been ported over to gtasolonline.com, with those respective services automatically re-directing you to the correct address. Our forum is up and running and has not changed much; apart from having a new theme and some extra boards to post in. The main site is a bit incomplete. There is an all-new Wiki and Bug Tracker, also incomplete. Bear with us, though. We will fix it all up for you very soon!
Website: http://www.gtasolonline.com
Forum: http://forum.gtasolonline.com
Facebook: http://www.facebook.com/pages/GTA-St...14619601915911
Last edited by DECEiFER; 11-05-2010 at 10:31 AM..
KFC ftw
Join Date: Nov 2004
Posts: 319
What's the differences between the original VCO and VC-MP? I'm interested in this project only so far up to being back in GTA 3's Liberty City...
Scharkey -- [KFC]-ScharK
Craic Head
Join Date: Sep 2008
Location: Ireland
Posts: 66
Here's the radar as it is today:
The top part is missing simply because ReGeX is still working on completing the radar, but in-game it's all there! The missing area is called Liberty Main or Mainland Liberty, the biggest urban landmass on the map.
Besides the Liberty City (GTA: III) portion of the map, there has been no addition of the newly created tunnels on the radar. Tunnels exist at the moment from Liberty City to Liberty Main, and they're quite long. Tunnels linking the current tunnel infrastructure with Vice City and San Andreas are in development, thus catering for the whole map.
The remaining missing portions include a bridge from Las Venturas to Liberty Main South, a road to Vice City to Red County, the two bridges from Liberty Main to Liberty City and the El Train in Vice City (yes, the one from Portland, is on the main island these days). Additions to the map are very much possible and things could expand even further before the release, there is a ton-load of room left.
Screen Shots
I have taken the liberty (no pun intended) to capture a ton of screen shots. We're in the process of coding our own video and screen shot gallery on the SOL-O site, so for now, please check out the snaps on Facebook (available to non-members of Facebook, too)!
Craic Head
Join Date: Sep 2008
Location: Ireland
Posts: 66
It's finally here! The new media gallery is ready to go. Soon there will be YouTube videos accessible from it, but for now, we stuck with images. The gallery is dynamic, and thus, team members can upload photos with ease and have them available for public viewing very quickly!
We've stacked up the images that I posted on Facebook last week and uploaded them. Now you can see them in full-resolution! A few images of the evolution of the SOL-O radar/map are also up. More images will be added...soon!
Check it:
The gallery can also be accessed from the "Media" button on button rack of the main website.
Craic Head
Join Date: Sep 2008
Location: Ireland
Posts: 66
It's here, as promised! We have kept the project's momentum going with our first-ever SOL-O development video edition.
This edition focuses on one main core multi-player feature; synchronization.
The main area demonstrated is vehicles, showcasing motion (velocity, movement and turning/rotation), damage, and color.
Ever since the merge with State Of Liberty, the motion-wise vehicle synchronization has been completely redone, employing new methods to accommodate not only smooth actions, but also extreme circumstances. Accuracy has been our newest concern, so that's been preserved too, as demonstrated by some tests (skidding, barrel rolls) that are showcased in this video.
With color synchronization, the full spectrum of RGB can be used to color your car (both primary and secondary car color parameters), and further than that, you can set the vehicle's alpha (transparency) - something that has never been accomplished in Vice City before! A simple function in Lua can be used to set all these parameters.
Our vehicle damage synchronization is precision-grade, with each individual panel, door, tyre and light having its own configurable damage status. In addition to manually setting the component states, they are automatically synchronized. Some damage statuses include in-tact, dented, removed/turned on or off, popped, and swinging open.
This video was filmed on November 17, 2010. At no point in the video was the filmer driving.
Filmed and edited by DECEiFER.
Last edited by DECEiFER; 11-20-2010 at 09:13 PM..
Craic Head
Join Date: Sep 2008
Location: Ireland
Posts: 66
State Of Liberty Online IRC Channel - Now Open!
Hello folks,
The IRC channel is now open for business.
We have the Mibbit client embedded on the main website:
Or, if you prefer to use your own IRC client, you can connect as follows:
Server: irc.gtasolonline.com
Port: 7070
Channel: #gtasolonline
Happy chatting!
Craic Head
Join Date: Sep 2008
Location: Ireland
Posts: 66
GTA: State Of Liberty Online (SOL-O) - First Alpha Test Video - Weapon Synchronization
This video is a quick showcasing of one of our early weapon synchronization alpha tests and represents a build-up to the second development video, which will be released soon. Weapon accuracy will have increased even further by then, in part due to the test session shown in this video.
The accuracy-based flaws in this video have been ironed out since then, and we look forward to showing you all the progress to-date in the next development video. Stay tuned!
This video was filmed on January 15th, 2011.
Craic Head
Join Date: Sep 2008
Location: Ireland
Posts: 66
GTA: State Of Liberty Online (SOL-O) - Second Development Video - Bike and Weapon Synchronization
We are pleased to announce the second SOL-O development video edition.
This edition, in line with the last one, focuses on synchronization.
Motorcycle synchronization is demonstrated in this video, a key vehicle type that was omitted from the first development video due to the system not being completed. Using a similar system as for cars, you can see that bikes are silky smooth. We further demonstrated this by showcasing wheelies and stoppies.
Weapon synchronization is must. Enabling the players' ability deathmatch like any other commercial online game has always been a goal for SOL-O. While the system has a way to go before it can be considered done, we showcased progress done to-date. Working in tandem with the new player synchronization system that has recently been implemented (also a work-in-progress), we have even today managed to surpass many other GTA multi-player modification in terms of weapon accuracy.
Last but not least, there is a small (big) surprise shown. We won't go into detail about it here, but let's just say it's a feature that has never been accomplished with the Vice City engine before now. Watch the video the whole way through, and we promise that you will not be disappointed!
This video was filmed on February 5, 2011. At no point in the video was the filmer driving.
Intro motion graphics by Demo-Graphics.
Filmed and edited by DECEiFER.
KFC ftw
Join Date: Nov 2004
Posts: 319
I lol'd at the swimming part, that was gold! Nice to see it was implemented. The weapon sync is what has me most curious and it looked pretty good if not better than VC-MP. Driving sync looked great as well (just wish you had less of it in the video and more shooting).
Scharkey -- [KFC]-ScharK
Craic Head
Join Date: Sep 2008
Location: Ireland
Posts: 66
The weapon sync will evolve more over time. We did some comparisons with MTA:SA, which we believe is the best completed multi-player mod for GTA at the moment, and we found that our sync was mostly on par with it, and in some cases, more accurate than it. We're aiming high on this one (no pun intended).
I suppose we always stick a lot of driving scenes into the videos, mainly because we just love driving through the vast map. It's still a novelty for us, despite having the option to do so whenever we desire since April 2010! I will try to resist the urge in future videos and showcase everything more evenly.
SOL-O Swim-Off
The SOL-O Swim-Off is here! We've put our new work-in-progress swimming engine up against the only "swimming" modification that existed for Vice City up to now, called the 'No Sink Mod.'
Watch in HD: http://www.youtube.com/watch?v=HvEjI3lZGUA&hd=1
Last edited by DECEiFER; 02-11-2011 at 02:37 PM.. Reason: auto-merged double post
VCO Developer
Join Date: May 2008
Location: Florida, US
Posts: 52
We admire your ability to have patience with us while we juggled our life issues over the past few months. Although we understand that people might have lost interest along the way, or might have given up hope that we would ever complete the project, we can now safely guarantee that opening up the team to applications is a fundamental first step to get this project back on track. Over the past couple weeks, particularly, we have worked hard to complete our development of the application and the development websites, maximizing the functionality available to you as a team member. We will not reveal this functionality to you, for if accepted, you will have a first-hand look. Being a member of the team is nothing short of spectacular. We have always intended to open up the team at some point; however, it was delayed due to complications.
By having more members on the team, the project will finally be operating at a faster pace, allowing us to release more videos quicker, to disclose updates on a regular basis opposed to a few per month, and most importantly, to make the development of the builds and maps more progressive, and more stable quicker. The team is, thus, a community effort, which requires strength in numbers to most efficiently produce as close to a perfect product as we can get.
So, at this point, you must be wondering what our current goals, as a project, are. Most recently, we have made it our best effort to completely refine our code and maps. Over the past couple of weeks, the internal core for our builds has started the journey of being completely revamped. Additionally, we have ceased the addition of new areas to the map, in favor of refining and repairing bugs that have existed since the beginning of the merge, up to the present. Obviously, you can expect that much has changed since the merge, as it has. The map has grown tremendously more complex in size and in detail (illustrated by various screenshots and the radar images), and the core for the multi-player and the additional game features have improved (indicated by the development videos and the disclosure of swimming).
By applying to the team, every member is encouraged to help us thoroughly test the current map and multi-player builds for bugs. As with every project out there, the debugging process is the most intrusive and time-consuming. Having a large team to distribute the debugging process will make the project as a whole more stable, which is the goal of all software. After all, who would want to play SOL-O if it constantly crashed, as in the past with GTA:SOL 51.9 and VC-O?
Most importantly, being a part of the team will allow you to be at a one-on-one level with the development progress, opposed to waiting for weekly updates. Of course with everything, there is a catch. To guarantee the best chance of being accepted on the team, you must make your application shine. What does this mean? We are looking for dedicated and experienced members, opposed to those off the street. Make yourself unique and important when you apply. To guarantee success, we need successful members. Its that simple.
Another question you might have is how many members we are planning to recruit on the team. Well, our answer is that we dont really have an exact answer. The amount of initial members that we are looking for is 15-20 people, who will ideally be dedicated to beta testing and quality assurance. This number will be adjusted as necessary. Keep in mind that we look at applications in the order that we receive them.
So, what are you waiting for? Are you ready to become a member of this project? Details outlining the application can be found at:
The details regarding the application process itself are also outlined on that page. We are ready to have you join us. Good luck!
.:: Visit Vice City Online's GTAGaming Page Today! ::.
Registered User
Join Date: May 2008
Posts: 4
Second SOL-O Alpha Test Video
We are pleased to announce the Second SOL-O Alpha Test Video.
This video focuses on melee and player damage state synchronizations. They are now both comparable to fighting pedestrians in single-player mode, but are implemented in a multi-player environment.
For more information, please read our new http://blog.gtastateofliberty.com/?p=13.
Watch in HD: http://www.youtube.com/watch?v=BzecyEnJbhU&hd=1
GTA: SOL Public Awareness and Promotions
Craic Head
Join Date: Sep 2008
Location: Ireland
Posts: 66
Announcing "GTA: Vice City Online (VC-O) 1.0"
Watch in HD: http://www.youtube.com/watch?v=6vScmsb_-1Y&hd=1
This video showcases Vice City Online 1.0 with similar functionality as RC1, however in a much more evolved and reliable state.
We decided to embrace our nostalgia and replicate the scenes from the old "Vice City Online - RC1 Promotional Video," which coincidentally was released on January 1, 2009 - exactly three years ago!
Re-uploaded in HD:
More details on our website at http://www.gtastateofliberty.com and our blog.
Last edited by DECEiFER; 01-02-2012 at 02:15 PM..
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enVista unveils Facility Design Build Practice
January 22, 2013 - MMH Editorial
enVista (Booth 3681) unveiled its Facility Design Build practice today. enVista has spent the last two years building a premier Facility Design Build services team and has successfully completed projects for a dozen leading retailers and distributors including: ECCO, Dansko, Horizon Hobby, and Pet Supplies Plus. T
enVista's Facility Design Build services support the organization's "Consult, Implement, Operate" (CIO) approach by creating a single point of responsibility from supply chain strategy to beneficial use. The design build business unit will deliver over eight large-scale projects in 2013 with forecasted revenue of $50M.
enVista president and CEO Jim Barnes said, "We took a different approach when we developed this business unit. We spent the last two years proving out the business model. It starts with exceptional talent that is focused on 100% client satisfaction. We are not a material handling equipment vendor who takes orders. Our goal is to implement solutions that create economic value for our clients. Unlike many material handling systems integrators, our livelihood is not dependent on how much conveyor we install. We will not build a solution that we did not design. We take accountability from concept, detailed engineering, installation and acceptance. Our design build capabilities complement the 150 supply chain and IT consultants that we have. We are truly driving value and reducing waste in our clients supply chains."
Mike Kasperski, managing partner of Supply Chain Services at enVista said, "There are very few firms that can develop an IT application road map strategy for a retailer and then build a retail centric distribution center to support the strategy. The power in our solution offering is that we understand inventory optimization and product flow; therefore, we are truly optimizing supply chains from source to consumption."
ProMat 2013 is scheduled to be held January 21-24, 2013 in Chicago's McCormick Place South. The tradeshow will showcase the latest manufacturing, distribution and supply chain solutions in the material handling and logistics industry. Modern's complete ProMat 2013 coverage.


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Statistics don't always tell the whole story, but when the Greenback girls' tennis team hit the road at 5:30 a.m. for the always-tough Garden City Invitational, they began piling up the stats that would culminate with #1.
Here are a few numbers to crunch: 275 miles traveled; 17 hours door-to-door; 14 schools; 10 hours on the courts; 120 total matches (19 for Pratt); 50 team points; 1 Greenback team championship.
Still relishing the surprise outcome, Pratt High coach Larry Kahmeyer said, "I've got to say that winning the team championship never entered my mind when we left Pratt in the rain and darkness Saturday morning. I'd set a goal of a top-five finish, but as the day unfolded, the girls…all of them…played some amazing tennis to secure the "Gold Buffalo" championship medals. It was a very satisfying win and, if ever there was a team effort, this was it. It required the best effort from every player."
As the smoke cleared, Pratt and Maize South were tied at 50 points apiece, but because Pratt defeated Maize South two out of three head-to-head matches, the Greenbacks claimed the top spot. Great Bend was 3rd with 48, followed by Garden City White (39), Meade (33), Hays (31), Ulysses (25), Dodge City and Colby (24), Scott City (10), Cimarron (20), Wichita West (19), Liberal (17), and Garden City Brown (12).
Both of Pratt single's players faced some tough competition, but finished exactly where they were seeded.
At the #1 singles spot, Jade Hoover earned the 5th seed and went 4-2 to earn 10 critical points. Defeating Colby 8-3 in the first round, Hoover fell in the second to Meade's 4th seed in an 8-7 (7-3) tiebreaker. On the backside, Hoover went on to defeat Cimarron 8-1 and Scott City 8-0. Facing a strong three-seed player from Great Bend, Hoover played great tennis but fell 8-1. In the match for 5th, Hoover again faced Colby and this time cruised to an easier 8-0 for 5th, matching her seed.
Ellie Brehm secured the third seed based on a decent record and, like Hoover, matched her seed in the final standings. Defeating Garden City Brown 8-2 and Liberal 8-2, Brehm faced the second seed from Maize South. Giving some of her best effort of the season, Brehm lost 8-2, then recovered to win out the consolation bracket defeating Hays 8-4 and Garden City White 8-1. For her effort, Brehm earned 12 of Pratt's total points.
The doubles teams were spotless, each winning all four matches and earning 14 points each for the #1 finishes.
Seeded third at the #1 position, partners Lauren McClain and Dani Williams exceeded expectations and won out to pocket gold. The victims included Garden City Brown 8-0, Meade 2-0, injury default, Maize South 8-4, and Garden City White 8-5 for the championship.
Page 2 of 2 - Allicia Hall and Elee Hampton, also seeded third, claimed the top spot in similar fashion, defeating Garden City Brown 8-2, Scott City 8-0, Garden City White 8-1, and Maize South 8-6.
The Maize South victory, while the most challenging on the day, was also the most satisfying as it avenged an earlier loss to the same team.
"I can't say enough about how well the girls played," said Kahmeyer. "They won 16 of 19 matches and it took every one to wrap up first. We avenged two previous losses to Maize South and all the girls matched or exceeded their seeds. Every girl played their best tennis of the season and I couldn't be happier with how they worked together as a team. I'm most pleased with their gutsy effort; the first place finish is just the icing on top."
Location, ST | website.com


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Skin and Bone (Mass Market Paperbound)
Homicide detective Kate Farrer took a four-month leave from the force when the stress of the job threatened to crush her. Now she's back, at a crime scene as brutal as any she's ever witnessed. The charred corpse of a young woman, burned beyond recognition, smolders on a bed near a bag full of baby items. An autopsy reveals that the victim had recently given birth. Yet no child has been found.
Teaming up with a new partner, Oliver Parke, Kate struggles to hold her own demons at bay—while also pursuing leads in the seemingly unrelated affair of a missing teenager who was keeping secrets that may have cost her her life. But as disturbing clues begin linking their two investigations—and another unspeakably cruel murder secures the knot—Kate and Oliver realize with horror that a desperate killer's next victim might be the most innocent one of all.
About the Author
Kathryn Fox is a medical practitioner with a special interest in forensic medicine. Her bestselling debut novel, Malicious Intent, received international acclaim and was awarded the Davitt Award for adult fiction. Kathryn currently lives in Sydney, Australia.
Praise For…
"Readers of Australian writer Kathryn Fox's latest novel will find suspense not only in her tight plotting but also in the rapport between her main character, homicide detective Kate Farrer, her new partner, Oliver Parke, and their relationships to the gruesome crimes they're investigating."
-Milwaukee Journal Sentinel
"Fox strews just enough clues to keep readers guessing, then twists the plot assuredly."
-Publishers Weekly
"If you like captivating, edge-of-your-seat, suspenseful reads, then look no further than Skin and Bone, by Kathryn Fox."
"If you're looking for something to satisfy that mystery-loving sense in your body, you couldn't do much better than this wonderful read. Go for it."


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- BSO Case Number: BS12-10-02010
- PIO Number: 12-10-24
- Date: October 21, 2012
- Time: 11:36 p.m.
- Place of Occurrence: Northbound Federal Highway just north of I-595
- Jurisdiction: Fort Lauderdale
- Fabian Anthony Johnson, 32, 10/22/80, male, 410 S.W. 68 Ave., Apt. 319, Plantation (DECEASED)
- Lindsay D. Ramrattan, 24, female, Lauderhill
Description of Incident:
A Plantation man died Sunday night when he was ejected from the vehicle he was driving during a rollover crash in Fort Lauderdale.
Broward Sheriff's Office traffic homicide detectives said at approximately 11:30 p.m. Fabian Johnson, 32, of Plantation, was driving a 2011 Kia Soul northbound on Federal Highway when, for unknown reasons, he lost control of the vehicle and veered off the road to the left. The Kia Soul continued traveling sideways into the grassy median that separates the north and southbound lanes of Federal Highway causing the vehicle to roll repeatedly. That's when Johnson, who was not wearing a seatbelt, was ejected from the Kia. The Kia came to final rest in the southbound lanes of Federal Highway with Johnson pinned beneath.
Johnson was pronounced dead at the scene. Broward Sheriff Fire Rescue transported his three passengers to Broward Health Medical Center. They suffered non-life threatening injuries.
BSO investigators said Lindsay Ramrattan, 24, of Lauderhill, was headed south on Federal Highway when the 2002 BMW convertible she was driving was struck by debris from the Kia. Neither Ramrattan nor her three passengers were injured.
INVESTIGATORS: THI Dets. R. Miller and C. De Jesus, Regional Traffic Unit
THIS REPORT BY: Veda Coleman-Wright/PIO Fort Lauderdale October 22, 2012 1150
Posted At: 10/22/2012 11:50 AM
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If N>2, it is well known that if two invertible NxN matrices A and B have the same determinants of any 2x2 corresponding submatrices, then A=B or A=-B.
Given then all these 2x2 determinants of an invertible matrix A, is there an "explicit" way to recover/write down A?
If N=3 it is easy, as you can get the determinant of A (up to the sign) and all its cofactors, so you can obtain the inverse matrix of A or -A, but when N>3?
If N>2, it is well known that if two invertible NxN matrices A and B have the same determinants of any 2x2 corresponding submatrices, then A=B or A=-B.
By "corresponding submatrices" I presume you mean those $2\times2$ minors obtained by deleting $n-2$ colums and $n-2$ rows, where these columns and rows have the same $n-2$ indices. Once you've calculated the determinants of these submatrices you recover the action of $A$ on the exterior square $\Lambda^2 V$.
Now the following paper: "An algorithm for recognising the exterior square of a matrix" by Catherine Greenhill explains how to then obtain the original matrix $A$. Here's the relevant quote:
The paper can be downloaded here.
One needs to be slightly careful here, because the exterior square does not quite determine the matrix $X$ uniquely. Here is another quote from the paper:
So if the rank is at least three (which it is, since you are assuming invertibility), then we are pretty much done. I'm guessing that the situation where the rank is $\leq 2$ would be easy enough to resolve but in any case that's outside the scope of the question...


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5 Materials That Will Make The World as We Know It Obsolete
#2. Near-Invincible (and Invisible) Soldiers
Ever since the first warrior realized that if he wore thicker skins than the other guy his chances of coming out the winner improved significantly, mankind has had only one dream: to be able to kill others with impunity.
They're getting close. Researchers working for DARPA and several universities have been coming up with a wide array of materials that will allow our soldiers to walk around invisible, absorb grenade blasts like Iron Man or simply laugh off gunshots.
Holy Shit! With What?
Sheer Thickening Fluids, Carbon Nanotubes, Biosteel and Metamaterials
The U.S. military has developed a liquid-filled material intended to be both lightweight and bulletproof. The substance is a non-Newtonian fluid called a "sheer thickening fluid," or dilatant. It's a liquid when you're walking around, but when struck with an impact (like say, from a bullet) it hardens into a bulletproof plate in a microsecond.
Meanwhile, remember when we said earlier that clothes made from carbon nanotubes would be nearly indestructible? Well, Cambridge University is putting their money on fabric made out of the stuff, figuring down the road you could replace the current bulky, hot body armor with a T-shirt that bullets bounce off of. What could be better than that?
OK, we'll tell you; how about bending the fucking bullets around you, Matrix-style? Oh, and also, you're invisible.
Yeah, welcome to the deeply weird world of metamaterials. These are materials that, due to their unique structure, can theoretically bend any type of wave in the electromagnetic spectrum. The same shit that has already given us a prototype invisibility cloak. Researchers say metamaterials could eventually be used to divert matter the same way the invisibility cloak redirects light waves (feel free to read researcher Shuang Zhang's paper on the matter). At that point pretty much anybody who wears it is a wizard.
How Will it Change the World?
The U.S. military is already testing their non-Newtonian liquid body armor. With the invisibility and matter-bending stuff, clearly the goals is that decades from now each U.S. Marine will be an invisible death-dealing poltergeist.
#1. A Star Trek-Style Replicator and Gadgets that Transform
Have you ever wished you could print an object with your computer? Maybe it was after a long night of World Of Warcraft and Red Bull and you suddenly wished you had a battle axe you could use on the head of your neighbor's dog who won't stop barking at the sky?
Sure, you've probably heard tales of crude rapid prototyping machines they have now, that can download instructions and quickly manufacture plastic parts. But we're not talking about that. Those are huge, multi-million dollar machines, and only make object molds out of resin.
We're talking about a gadget that makes other gadgets on the fly. Oh, and those gadgets can transform into other gadgets.
Like this, only useful.
Holy Shit! With What?
Programmable Matter.
Did you go see that movie Virtuosity? Russell Crowe as a cybernetic serial killer? Denzel Washington as Denzel Washington? OK, do you remember the commercials for the movie at least?
The idea was that a serial killing computer program (?) had slipped the surly bonds of the computer to become an android in the real world. The android was made up of a self replicating material that used glass to rebuild itself.
As incredibly retarded as everything we typed up there is, the "programmable matter" part at least is based in reality. Or soon will be.
Intel recently teased the world by demonstrating how the matter would work. It is made up of tiny glass spheres with the ability to process like a microchip. They're also photovoltaic, meaning that each sphere would also be a solar cell. They would be able to take any instructions you sent from a computer and make themselves into that device. No jokes about this one, just holy shit.
How Will it Change the World?
The demonstration video up there shows them using early versions of the stuff like putty, making solid models that shift and morph in real-time from a pool of the raw material.
So it's really a question of how advanced they can make the material itself, which would just involve shrinking the "beads" that are the building blocks of the matter to smaller and smaller sizes. After that, it's just a question of how quickly they can scale it up, from a cell phone that transforms into a Bluetooth headset to, well, a T-1000 killbot.
See? Like we said. Baby steps.
Find more from David at Hubpages and Associated Content.
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As emphasized by Penrose many years ago, cosmology can only make sense if the world started in a state of exceptionally low entropy. The low entropy starting point is the ultimate reason that the universe has an arrow of time, without which the second law would not make sense. However, there is no universally accepted explanation of how the universe got into such a special state. Are there some observations that would really tell us that the early universe was with small entropy? Is this claim really consistent with our theories?
Entropy is known to be strictly increasing (in the precise sense of a positive local energy production) due to the many dissipative processes in Nature. This is probably the most thoroughly verified fact in physics.
As a consequence, the total entropy of the universe (if this term can indeed be well-defined, which is somewhat questionable) must have been much lower in the past, as in an isolated system (and the universe is by definition isolated), the total entropy increases, too.
This is independent of but consistent with current cosmological models.
On the other hand, the question why this is so is difficult to answer, Possibly the quesion is moot, as the total entropy in the universe could also be infinite, in which case it was always infinite.
The 2nd thermodynamic law is invalid when we add gravitation to an homogeneous infinite (*) ensemble of particles at rest (with temperature 0ºK).
Why ?
Think of a regular crystal where all particles are equally spaced and then one particle moves away from its initial position forming a hole.
In the real universe such holes are called VOIDS and galaxies are formed in the intersection of the voids.
In my answer to PSE-anti-gravity-in-an-infinite-lattice-of-point-masses I show the equations of the gravitational field and graphics, under this scenario.
I got downvoted there, and I expect the same now, without argumentation, typical of believers that accept no evidence on contrary to their beliefs.
(*) because the gravitational field grows at c speed it can be only 'large enough' .
See the paper "We know why coffee cools"
For an enormously detailed but still very readable answer to this question, see Sean Carroll's book "From Eternity to Here". It's all about this subject. Carroll also has a couple of lectures up at ted.com that give the highlights.
As we look out into space, we're effectively looking back in time. When we see something 10 billion light years away, we're seeing light that left it 10 billion years ago. So by looking at objects different distances away, we can see how the universe has changed with time. There's also the cosmic microwave background radiation, which gives us the most direct information about the state of the very early universe.


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I have Ubuntu 10.10 and after few updates the boot menu lists many kernel versions. How do I remove older versions?
I think it's a good idea to keep at least two different versions though. However, I think this advice used to be more useful some time ago, because it seems the kernel gets more and more stable (I experience far less trouble than I used to), but maybe I'm lucky.
I just wanted say that don't remove the other installed kernels, you may need one of them one day. It actually happened to me, I had to update my ubuntu, and it installed a new kernel version after that. reboot choosing the new kernel, it crashs! (I guess the my VGA driver wasn't compatible with the new kernel version or something like that). Any way I rebooted choosing the old kernel, and it start working fine.
My point is leave at least one that is working besides the newly installed one, you may gonna need it one day.
I'm adding a little to Tshepang:s answer.
Since you can use uname -r and grep -v to remove the current kernel from the list.


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Recently while reading John 5 with my wife's family, we had a discussion about whether the pool of Bethesda really had healing powers. Some said the story is written as if the pool really could heal:
For an angel went down at a certain season into the pool, and troubled the water: whosoever then first after the troubling of the water stepped in was made whole of whatsoever disease he had. (John 5:4)
Others said that perhaps John was just telling a story and the supposed healing powers of the pool made for great juxtaposition.
I have a hard time believing a spring could have healing powers, and especially only after an angel made some ripples. But I guess some people still believe in healing mineral springs.
Did the pool of Bethesda really have healing powers?


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Solid Pitching Propels Trojans to Sweep over CokerMarch 1, 2014
ANDERSON, S.C. – Using just two pitchers for the afternoon, Anderson University baseball completed the series sweep over South Atlantic Conference newcomer, Coker, with a 6-3 win in the opening game, followed by a 5-4 victory in the final game to clinch the winning weekend Saturday afternoon at Anderson Memorial Stadium.
With the back-to-back victories, the Trojans are currently riding a four-game winning streak after pulling out a marathon win over North Greenville, 22-12, on Thursday night and followed with a 9-5 win over the Cobras on Friday. The wins propel AU up the SAC standings as four teams currently carry three conference losses, but sit at the top of the league, which includes the Trojans at 6-3.
"This (sweep) was exactly what this team needed," Anderson head coach Joe Miller said. "We have been playing hard these past few weeks and we ended up on the wrong side of the scoreboard. It feels good to get these wins over a good team."
The wins were highlighted by two stellar pitching performances from starters Thomas Goodman and Landon Beck. Goodman started the first game on the hill and recorded his fourth career complete game, striking out eight Coker hitters and walked none. The senior gave up three runs and faced just 34 batters for the game, earning his second win on the year.
Beck continued the trend of strong performances by Trojan starters, recording his second complete game for the 2014 campaign, tossing seven innings and striking out 10. For his three starts this season, Beck has posted double digit strikeouts in each appearance, while holding the conference lead in punch-outs with 40 for the year. Beck is averaging an impressive 14.40 strikeouts per game, which also leads the league.
Anderson missed tallying double figure hits for the fourth straight game by one in the seven-inning series finale as the Trojans combined for 33 hits and an astounding .371 average for the series. Senior left fielder Nathan Galliford provided the spark for the weekend, banging out a home run in each game of the series. After putting a pitch over the left-field wall on Friday, Galliford knocked two balls over the center-field fence on Saturday, including the eventual game-winner to put AU up 5-4 in the second game of the day.
Currently, Galliford leads the SAC in round-trippers with seven as five players are tied for second-place in the category with four.
After extending his hitting streak to 15 games with three hits in the first game of the day, sophomore first baseman Steven Cooper came up empty in the hits column in game two, snapping the team's longest hitting streak. In the opening contest, the sophomore went 3-for-4 with two runs scored and an RBI. For the season, Cooper is hitting .333 and ranks second in the SAC in doubles with nine.
Cooper trails only to teammate Paul Como who has totaled 10 doubles for the year, as the senior outfielder added three doubles during the series and is currently riding a seven-game hitting streak. In the first game of the day, Como finished 3-for-4 with two RBI and a run scored.
Despite not recording a hit in the opening contest, senior Jonathan Zalud went 2-for-3 in the nightcap with a double and a run scored. For the year, Zalud is hitting .395 with a .553 slugging percentage.
Middle infielder Brett Cash tallied three hits on the afternoon, extending his hitting streak to seven games, while sophomore catcher LJ Newman posted a perfect 2-for-2 performance in the second game.
In the first game, both teams struggled offensively though the first three innings, combining for just three hits. Anderson broke the scoreless trend by plating three runs in the fourth, highlighted by a two-RBI single by Como. Sophomore Garrett Bernardo followed Como with a single up the middle, which plated Como to extend the AU lead.
Galliford homered in the fifth inning to put the game out of reach, despite two late runs by Coker in the eighth inning. The victory clinched Anderson's second conference series win after grabbing two-of-three from Carson-Newman earlier this season.
AU grabbed three runs in the second inning of the nightcap, as all three runs were unearned due to a costly Coker error. Following the three-run inning, Coker answered to even the score at 3-3 with three runs in the top-half of the third inning.
After the Cobras took the lead at 4-3 in the top-half of the fifth, Galliford provided the game-clinching home run to would give Anderson the series sweep.
AU returns to action when it heads to Fluor Field, home of the Single-A affiliate Greenville Drive, to take on Southern Wesleyan. First pitch is set for 5 p.m.


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Mary PoppinsThu, May 9, 2013 - 8:00 PMOrpheum Theater San Francisco in San Francisco, CA
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DiDio & Lee Says DC Will Take the Time to Do "Watchmen"/Rebirth Story 'Right'
Comic Books
Showing results 89-125 of 125
The Sinister Six takes a step closer toward forming in the second season of Disney XD's "Ultimate Spider-Man" cartoon as the Rhino makes his debut this Saturday, facing off with Spidey and Power Man.
In advance of Season 2 of Marvel's "Ultimate Spider-Man" cartoon, Steve Seagle and Joe Kelly explain the ins and outs of making Spidey funny, the brand-new Sinister Six and moving forward with "Avengers Assemble."
Drake Bell, the voice of Spider-Man on Disney XD's "Ultimate Spider-Man," and Supervising Producer Cort Lane discuss Spidey's Season 2 exploits, celebrity voices from the Marvel films, the Sinister Six and more!
With the debut of Season 2 just days away, Disney XD and Marvel Animation have released a clip from "Ultimate Spider-Man," hinting at the series' debut of the Lizard. The new season debuts January 21 at 7PM.
Marvel Entertainmentâs Jeph Loeb reveals the studio will follow the release of "Iron Man: Rise of Technovore" with an animated direct-to-DVD movie featuring Black Widow and the Punisher.
Marvel and Disney XD have released the first official trailer for Season 2 of the "Ultimate Spider-Man" animated series and touts the series' return with a prime time debut on Jan. 21.
Marvel Animation's "Ultimate Spider-Man" swings back into the Disney XD lineup Monday, Jan. 21 with a special one-hour Season 2 premiere before returning to its regular Sunday-morning time slot.
During the Marvel Television panel Saturday at New York Comic Con, Marvel Animation Studios debuted trailers for the direct-to-DVD animated movies "Iron Man & Hulk: Heroes United" and "Iron Man: Rise of Technovore."
Marvel Animation will expand into direct-to-DVD movies in April with "Iron Man & Hulk: Heroes United," which sees Tony Stark and Bruce Banner team up to fight the classic Hulk villain Zzzax.
Marvel's Head of Television Jeph Loeb discusses the origins of "Hulk: Agents of S.M.A.S.H.," the reason for the transition from "Earth's Mightiest Heroes" to "Avengers Assemble" and more.
In anticipation of its Jeph Loeb-hosted panel at CCI on Saturday, Marvel Animation and Disney XD have released a clip from an upcoming episode of "Ultimate Spider-Man" featuring Loki and the Amazing Spider-Ham!
Veteran voice actor and longtime Wolverine star brings his unique growl to Marvel's "Ultimate Spider-Man" series as Steve Blum tells CBR what it was like to mix it up with Brian Michael Bendis and Nick Fury.
According to an interview with "Heroes" alum Adrian Pasdar, actress Eliza Dushku has nabbed the role of She-Hulk in Marvel Animation's "Hulk & The Agents of S.M.A.S.H."
Marvel's new "Ultimate Spider-Man" animated series premiered at WonderCon 2012 and CBR staffer Steve Sunu weighs in with his thoughts and impressions of the highly-anticipated show's debut episode.
Jeph Loeb stopped by CBR TV to discuss the "Ultimate Spider-Man" cartoon, tease future Marvel Animation projects, explain the challenge of dovetailing "Avengers: X-Sanction" directly into "AvX" and more.
Marvel has revealed details and designs for "Ultimate Spider-Man's" Power Man, who joins the wall-crawler on his animated adventures premiering April 1 on Disney XD.
Marvel has revealed new details on White Tiger, the newest in "Ultimate Spider-Man's" amazing friends to join the wall-crawler for his animated adventures.
Marvel reveals background details for Iron Fist, the first of "Ultimate Spider-Man's" quartet of amazing friends due to join Spidey in the animated series April 1.
Marvel Comics is promoting the debut of "Ultimate Spider-Man" on Disney XD with a "screen capture comic" to be released on Free Comic Book Day, May 5, 2012.
Disney XD and Marvel have released a video clip and screengrabs from this weekend's episode of "The Avengers: Earth's Mightiest Heroes," part three of the current Kang the Conqueror epic.
Marvel and Disney XD have released several screenshots from this week's episode of "Avengers: Earth's Mightiest Heroes" featuring the super team taking on Kang the Conqueror. The episode airs Sunday at 10AM.
Disney XD has released a video clip promoting this week's episode of "Earth's Mightiest Heroes: The Avengers" which features the Leader and his plan to take the heroes down with some Gamma-powered help.
This week's episode of "The Avengers: Earth's Mightiest Heroes" introduces the Black Panther to the Disney XD show's animated universe. T'Challa makes his debut November 17 at 8:30 PM.
This week, "Avengers: Earth's Mightiest Heroes" introduces Wonder Man and MODOC to the Disney XD animated universe. The episode airs Wednesday night at 8:30 PM.
Disney XD and Marvel Entertainment have released a promotional clip for the first appearance of Captain America on the next episode of "The Avengers: Earthâs Mightiest Heroes," airing Wednesday, November 3.
Disney XD and Marvel Animation have released the following television spot advertising "The Avengers: Earth's Mightiest Heroes," the new animated series starring Thor, Captain America, Iron Man, Hulk and more.
During Kid's Day at New York Comic Con, Marvel Television head Jeph Loeb showed episodes and talked about the new seasons of "The Super Hero Squad Show" and "Iron Man: Armored Adventures."
The "Iron Man" anime doesn't premiere on G4 until next summer, but fans were treated to a glimpse, as well as other Marvel anime efforts at the New York Comic Con, and CBR News has all the details.
Comic-Con International hosted the world premiere of Marvel Studios' animated series "The Avengers: Earth's Mightiest Heroes" in a panel which also announced an upcoming "Ultimate Spider-Man" cartoon.
Marvel Animation has released the first full trailer for "Avengers: Earth's Mightiest Heroes," the new animated series featuring Hulk, Captain America, Thor and more debuting on Disney XD in Fall 2010.
Joe Quesada and others spoke to fans at C2E2 about Marvel's upcoming animated plans including the new "The Avengers: Earth's Mightiest Heroes" and a second season of "The Superhero Squad Show."
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The 7 Most Terrifyingly Huge Things in the History of Nature
We may be the undisputed kings of the food chain, but when it comes to being pant-soilingly huge, we come up a bit short. We can hang out with tiny dogs and house cats until we feel like the T-Rex of our home -- but in the back of our mind, we know. Nature has produced terrifyingly huge and horrific organisms that could kill us without noticing, either by stepping on us, accidentally swallowing us the way we might swallow a fly or simply stopping our heart with sheer terror.
#7. A Crab as Big as Your Car
They say a picture is worth a thousand words.
Via Wikimedia Commons
In this case, almost all of them are some variation of AHHHHHHHHHHHHHHHHHHHH!
Japanese spider crabs, in what we can only assume is a cruel joke from God, possess all the most terrifying qualities of each of its namesakes. Lets just make a list, shall we? From spiders it has:
- Long spindly legs to help it creep through your nightmares.
- A terrifyingly disproportionate body just to freak you out.
- The ability to trigger the primal arachnophobe inside us all.
Via NHM
And from crabs it has:
- A hammer-proof body.
- Claws perfectly shaped for attacking soft human limbs.
- Years of pent up anger from seeing its family served with lemon butter.
These things can grow to sizes of just under 13 feet, or if you prefer, the size of a family car.
Via BBC
"For me? Awww, Tim Burton -- you shouldn't have!"
Luckily though they are only found in Japan and even then you have to go pretty deep underwater to find one. If you ever do venture that deep, you're on the crabs' home turf, but at least you could prepare properly -- those underwater flamethrower modifications are bound to work. And then you've got crab legs for the rest of the year, baby!
Via Dailymail
#6. The Prehistoric Whale With 14-Inch Teeth
For being the biggest animals in the ocean, whales are usually nothing more than floating islands, filter-feeding on tiny shrimp. But set your time machine back far enough, and you'll find the waters full of insanity:
Via destylou-historia
That thing could eat humans by the handful like popcorn.
Yep, Moby Dick had nothing on Livyatan Melvilli. If you haven't guessed, this thing was named after Herman Melville, and a giant sea monster from the Bible.
Via Dino Rider
That's not the whole animal. That's just its freaking skull.
This thing was the same size and shape of a modern sperm whale (that is, four times as long as the largest great white sharks), with a head built like a battering ram and a tail as big as a small car. Only with one major difference: while the sperm whale's mouth is built for gently swallowing animals with no skeleton, Livyatan had teeth up to 14-inches long.
Via Dino Rider
Those are individual teeth. Holy. Shit.
What could a katana-toothed sperm whale eat, though? Whatever the hell it wanted to.
Via Dino Rider
Artist's rendition of evolution just flipping the hell out.
The Livyatan lived in a time when the ocean's whale species were growing larger and diversifying, which means Moby Monster feasted mainly on other whales. It was a hypercarnivore, which means it got 70 percent of its sustenance from meat, which puts it in the same category as big cats, eagles and sharks. Though we prefer to think "hypercarnivore" means it hunted like Gary Busey with a pound of stimulants and a mouthful of steak knives.
Via Discover Magazine
Honestly, it doesn't even need the teeth. It could just swallow you like a pill.
It shared the same oceans as another giant thank-God-for-extinction-events horror, the Megalodon. So if you decide to go swimming during your time travel adventure, your fate will either be "eaten by giant shark" or "eaten by murderous sperm whale," and in both cases, it'd probably happen because the monster accidentally devoured you while trying to eat the comparatively smaller creature that was in the process of eating you.
#5. The Dinosaur that Makes Other Dinosaurs Look Like Lap Dogs
Picture the biggest of the dinosaurs in Jurassic Park (specifically, the Brachiosaurus, aka the gigantic dinosaur with the long neck). Now let's use it to give you some sense of scale as to just how huge the Amphicoelias Fragillimus was. Here's Dr. Ian Malcolm, naked, standing next to a Brachiosaurus ...
Via Matt Martyniuk
Yeah, that's pretty big.
... which was apparently just this bigger dinosaur's pet:
Via Matt Martyniuk
Never mind.
This giant was the single largest land-based life form -- never mind dinosaur -- on record.
Via Ultrazionale
The femur alone is estimated to be bigger than a grown man.
Although paleontologists have nothing to work with other than a drawing of one bone from this monster, it was large enough to give us a rough idea of the obscene size of it. Do you remember this scene from King Kong?
Via Moviemobsters.com
The one where Kong's fully erect penis crushes that woman?
Amphicoelias Fragillimus was not only taller than King Kong or that 'rex, it was tall enough to have walked over them. This beast was big enough to have eaten you out of a six-story window. It stretched roughly 30-feet longer than Godzilla was tall, which according to Homeland Security, registers it as a class-G movie monster.
Via Blameitonthevoices.com
Dude was taller than a Rancor with King Kong on its shoulders.
#4. The Thousand-Pound Cat
Via Hkandy
But why are we looking to the distant past and Japan for monstrous creatures that can bite you in half? They didn't all go extinct, you know. Some of them are just being invented. Like the liger.
A liger, as Napoleon Dynamite fans know, is what happens when a lion and a tiger end up in the same cage and they make the ultimate choice. When the offspring stands on its hind legs, it's twice as tall as a man:
Via Pawsonline
And considers women on stepladders to be "meat-fruit."
Ligers are like the Blade of the big cat world; they possess all of the strengths of both parent animals and have none of their weaknesses. And "big cat" is an understatement: It's a half-ton, 12-foot-long snarling mass of muscle capable of fitting your entire screaming head in its mouth. Oh, and it moves as fast as your car goes on the highway.
That's right; it's reportedly capable of running 60 miles per hour. Can you run that fast? Just imagine being hit by half a ton traveling at that speed, then remember it has this attached to the end.
Via Virgin Media
Not pictured: screaming.
Via Dailymail
Which is Roman for, "OH MY DEAR GOD, IT'S GOT MY LEG!"
Look at the scale there. Compare the lady's head with the liger's mouth.
Via Telegraph
Hercules happened as a result of a lion and tiger getting their freak on because scientists accidentally let them breed (sure ... "accidentally"). In just three short years Hercules already massively outgrew both of his parents, presumably right before eating them.


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"Empty legs," the so-called repositioning flights that have no passengers, represent a growing marketplace of bargain charter opportunities, and it's easy to see why. Many charter flights carry only crew because the aircraft is on its way to pick up travelers or going somewhere empty after dropping them off.
Business Jet Traveler » December 2009
December 1, 2009
December 1, 2009
TOM BUFFENBARGER heads the powerful International Machinists union, which has more than 90,000 members who work in the aerospace industry. He says he'll be watching President Obama's State of the Union address in January, and is hoping to hear an eight-word phrase he says is long overdue: "Business aviation is vital to America's economic recovery."
December 1, 2009
ON A PROMO FOR DISCOVERY HD THEATER'S Chasing Classic Cars, host Wayne Carini tells viewers, "I chase cars," his wry expression suggesting he has heard the one about the dog that chases cars but can't figure out why when it catches one. Unlike the dog, Carini has a shrewd nose for which cars to chase and knows exactly what to do with one when he runs it to ground.
December 1, 2009
The 2010 Vancouver Winter Olypmics countdown is on. Opening ceremonies take place on February 12, when tens of thousands of Olympic athletes, coaches, officials and organizers will be joined by hundreds of thousands of spectators at the BC Place Stadium in downtown Vancouver and the Whistler Blackcomb ski resort.
December 1, 2009
Since the Wright brothers' first flight, major improvements in safety have resulted primarily from technological advances. The reduction in accidents over time has paralleled improved airplane and wing design and engine-propulsion technology, the introduction of traffic collision avoidance systems, terrain warning indicators and other innovative equipment.
December 1, 2009
-Susan Friedenberg, president, Corporate Flight Attendant TrainingSource: The New York Times
December 1, 2009
PLANNING TO FLY to British Columbia in Canada for the 2010 Winter Olympics? The games start with a ceremony at Vancouver's 60,000-seat BC Place on February 12.
December 1, 2009
One of the most unusual hotels anywhere exists for only part of the year.
December 1, 2009
Business aviation would be nowhere if it weren't for the pioneers who jump-started aeronautical development in the first part of the last century. The Wright Brothers, Charles Lindbergh and the early air racers who squeezed every ounce of available technology into what were then state-of-the-art airplanes all deserve much credit.
December 1, 2009
When French Business Jet maker Dassault wanted a working model of its Falcon 7X flagship trijet to grace the lobby of its headquarters near Paris, it approached Francis Laurens, then an engineer employed by the company.
""Corporate executives should be your core business…You need [salespeople who are] comfortable with the kind of boardroom leaders that see Lear Jet as a tool, not a frivolous extravagance for movie stars and their pets. "
-Advertising executive Pete Campbell to a Lear Jet executive on the penultimate episode of TV's Mad Men series, set in 1970
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