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I was told by someone that I should start with Python and then, once I'm fluent in Python, the rest of the languages will be learned quickly. Is there any truth to this?
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closed as primarily opinion-based by Ixrec, MichaelT, gnat, durron597, Snowman May 16 '15 at 16:41
Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise.If this question can be reworded to fit the rules in the help center, please edit the question.
All programming language are concrete implementation of some of the abstract ideas in computing. As you learn a language, you start appreciating the abstract ideas better. This usually makes it easy for you to also appreciate the concrete implementation of those ideas in other languages. This makes it easy to grasp and learn newer languages. The better grasp of abstract principles, the easier it is to grasp it's concrete implementation.
[Edit: See the comments below]
The basic concepts are going to be the same, regardless of language so long as it belongs to the same paradigm. Things like looping, branching, data types and such for procedural and object oriented, for example.
Some languages have very similar syntax - such as the C type family of languages which includes C++, Java, C# and javascript to name a few. With these, if you know one, you can easily read another (the basic constructs, at least).
From there on it is normally a matter of syntax, but mastering a language requires time and diving into details - lots of things are very subtly different.
What will not be easy is to learn a programming language from a different paradigm - procedural, object oriented, functional and imperative are all very different paradigms and understanding each takes a long time. This is mostly due to the very different kind of thinking you need in order to be effective in each paradigm.
It depends on the language and paradigm. The core concepts of a paradigm (procedural, object-oriented, functional, logic) are usually consistent across languages. They might provide different features or have different syntax, but understanding how to think and design in a given paradigm will help you significantly when learning other languages within that paradigm.
However, when you cross paradigms, that's where it becomes more of a struggle. Thinking functionally is very different than thinking procedurally which is very different than thinking with aspects. This is especially true if you have been working on one paradigm and try to approach problems with the same mindset.
I would say the answer is mostly no.
To be more specific, after learning one language, you mostly know that language. Learning the second language is almost more difficult for many people, because the first language has set fairly specific expectations. Looking around shows lots of evidence of this sort of situation -- just for one example, lots of attempts at implementing BASIC-style strings in virtually every other language around (this seems to finally be diminishing to a degree -- but I think it's primarily because BASIC has become less popular, so there's a greater variety among the first languages people learn).
Learning the new syntax of the second language is often fairly quick and easy -- but that's often (usually?) followed by a rather protracted period of attempting to use the second language as basically a variant of the first language, with little changed except the syntax. It frequently takes quite a while to really accept that second language as itself instead of a variant of the first.
After you've managed to do that, it starts to become substantially easier to learn new languages. I suspect most of us still tend to think in terms of previous languages for a while when first learning a new one, but I think most people are at least a lot more likely to be aware of that tendency, so they're actively attempting to learn the new language on its own terms; in the case of the second language there's frequently a tendency toward actively resisting it, and thinking of virtually every difference as obviously wrong.
Looking at it from a slightly different angle, for many people it initially seems like learning the second language is easier -- but getting to the point of using that language well often takes a lot more time and effort than they realize or admit (even to themselves). Most of us have to go through that process a few times before we can get past the individual trees and see the forest. I should also add that from what I've seen, this is also a point at which more people are likely to get stuck and never really accept that second language on its own terms -- many people seem to need to "learn" a half dozen or more languages before they can really "let go" of the first, and really start to accept other languages. Others never seem to achieve this at all.
It's a very tricky subject. In a lot of ways, once you know one language, other similar languages become easier to learn. Especially understanding program design, algorithm use, and other higher level topics in one language. It's the programming fundamentals and just doing programming that make it easier to learn another language, not that you've specifically learned one language.
However on the flip side, sometimes it can make it harder, unless you agree to forget all the fine details. Example: If you already know C, then you learn C++ you may continue using C-idiomatic runtime functions like
Acquiring a minimum proficiency in a new language becomes easier the more languages you already know. Becoming an expert programmer in a new language becomes easier the more languages you are already an expert in, but it's still a lot of work and it's tempting to think that you don't need to do it.
My first language was Basic and my second was Fortran (yes, really). Fortran felt like it came much easier than Basic, but I wasn't a very good programmer in either language. My third language was Scheme, which was quite dissimilar in some ways but I still had a leg up on others who were learning Scheme as their first language.
I wouldn't put it that way.
What I would say is that the effort required to learn a new language goes down for each additional language you learn.
After you've learned the 8th one, the 9th one is easy.
I don't think so. Or better, it depends on the language.
My first language was PHP 4, and that was very, very bad for the development of my programming skills.
PHP has classes (since PHP 4), and you can write good PHP, but it is often used as a lazy language to do some old-school procedural programming, and it's endowed with
Languages like PHP, Python and Ruby are very useful when you need to develop something fast and easy. You can setup, for example, a simple web control panel within some hours.
I strongly recommend you to start with a statically typed language (C#, Java or C++), you'll save years of hassle and you will learn the basics of the modern approach to software programming. Then, you can use dynamic typed languages to make stuff fast.
Easier, maybe. However not "easy", at least not the languages you tagged (C and C++).
Not for me.
It's obviously always easier once you get the hang of one language. But I wouldn't really go as far as calling it really easy.
There are various types of languages. I know C#, Java, C/C++, Python, Ruby, Perl, PHP, Javascript, Bash, MSIL/CIL and some other funny languages like Expect.
I'm still apprehensive about giving Factor or even Haskell a try. I think I'll still feel quite incompetent for at least a month of working with them.
See, it's not really that syntax that is the problem. It's usually the different philosophy that sprang the language that's most difficult to get used to. After that, there's the standard library, which always feels like playing with another kid's toys.
You know you know a language quite well enough when you feel at home with it. That is, you can appreciate its advantages and disadvantages objectively in relation to other languages that you already know well.
It helps to understand what it is that you will be learning as you learn a language. Other then the syntax. I have tried to indicate how long it take to learn the different concepts. As that will give you the best idea of what part of learning a new language are easy and difficult.
I break it up into the main problem solving tools, the literal build blocks of programming. At its lowest level you will always find these three things are what is used to solve problems. Sequence, selection, and repetition. These are probably the easiest parts of a language to learn and carry across languages quite easily. These concepts can be taught in a few hours or days. They are least likely to change between versions.
Sequence is about the order in which you do things. Like opening the box before trying to empty it. First concept you learn, not always apparent, because it can seam so obvious. Your BODMAS rules you learn in maths applies here. Brackets of Division, multiplication, addition subtraction. Which lay out the order of precedence in evaluating mathematical expressions.
Selection is about making decisions. If the box is full then empty it. If the box is empty the move it to one side. In programming an example of these is the "if" statement.
Repetition is exactly that. With the 20 boxes empty them and place them to one side. These are your loop structures. Like
Out side of that you start to look at different ways to abstract your code. Abstraction, is just the techniques people developed to mange code and make it reusable. Object orientation being one of the most prominent forms of abstraction. The concept can be explained quite quickly, but it takes some times a little longer to really grasp and understand. It will take quite a bit of practice to get good at understanding of how to structure lager programs. This will probably take a few weeks to really make sense. There may be small change between version and maybe new additions and best practices to follow. This is also where a lot of languages can differ quite a lot in how they do things.
Lastly the most difficult, or rather time consuming part of learning a language is learning the API. This takes months or years. It is also the part of a language most likely to change between versions. The best programmers don't reinvent the wheel, they use the code already created buy other programmers. The use the API. Each API, is unique to its language, and some languages have different APIs for different operating systems. This is where the programming languages vary the most. Yes they all have a way to connect to a database, but the way they do it can be very different between languages.
It is also the part of learning a language that can be quite difficult to learn for people who have never programmed before. Lots of technical jargon and technological concepts some times need to be learnt at the same time to be able to use an API. For instance if you want to connect to a server, you would have to learn what all the different error codes that a server can out put. For instance connecting to a database server you might get a database not found error. You would need to understand why you got that error and how to fix it.
Final Thoughts
I have learnt, java, pascal, object pascal, visual basic, some c and cpp, php, bash, javascript, and recently python. I have also taught visual basic. I would also recommend python as a starting language because you can get started right away. It is very talkative and will tell you when you have done some thing wrong. In a nice way that you can fix it. It is very simple to start working with, especially using the interactive command line. There is very little extra stuff you have to learn before you get started in python compared to learning some thing like javascript (html, dom, web servers)or cpp (file structure, main, compilation). In python you can learn the basics of the sequence, selection, repetition with out try to understand obscure error messages (cpp).
The other thing that might be useful here, is to lower your expectations. You are not going to write the next hit iPhone app in your first week. You probably won't even write a gui application for a few months. I am not say you can't or shouldn't try. But don't get disappointed if it takes you a while to get where you had imagined programming would get you. Python has some really good free resources on the internet that you can get going right away.
I know a lot of people are going to give me a hard time about this. The other good language to learn for first timers is visual basic. It is easy to get access to as most people have office installed on their comptuers, and you can use it immediately in excel. You can have a very useful code in a mater of hours with out having to worry about lots of details. All you have to do is look at the code the macros produce and read the help to learn how to program in excel. I would still recommend python over visual basic as you can use python in open office.
Other wise if you really want to understand how complex, and versatile, and useful programming can be learn C. There is a reason most of the core components of an operating system are written in C. It is because you can really do any thing you like with it. You will take a long time to master it. Especially when it comes to using the 1000s of API that people have written. Also has lots of good free resources to help you learn on the internet.
The point of say learn C, is that you can't really know how easy or difficult some thing is until you try. I measure difficulty with time, as you have seen me use though out this post. Nothing is impossible it just takes time.
Learning syntax and basic structures such as loops will probably become easier the more you learn them. However, if you learn poor programming practices while trying to pick up a language, then even though you might be able to write something in another language faster, the code written in the new language will likely suffer from the same problems, even if the syntax is correct.
Syntax for new languages can always be looked up in reference manuals or guides; what's more important is that your core understanding of the fundamentals is correct.
(Imperative) languages (like Python, C and C++) share some common ideas and principles. So when you learned them in one language, you will recognize them in other languages as well, despite differences in syntax. However, languages are different because of different concepts. It is easier to express some ideas in one language than the others. Also you have to be aware of differences in meaning behind seemingly similar syntaxes/idioms.
So it is easier to learn the second, third, ... language, but not easy. But to become a programmer you have to start with a first one.
You have not clarified your objectives for learning programming, so this answer is general.
In programming details mater, so each language has its learning curve. It is true though that there are basic concepts that are more or less the same in nature such as decions, loops, variables, ...etc. The syntax for those may differ but the general concept remains the same.
Learning a language at basic depth given that you have some software development knowledge is not usually a problem. Learning a language to be proficient in and do professional work is difficult because of many factors:
1-No one good book, you need to search and try
2-OO concepts are usually not the same across languages and are hard to master because of (1)
3-Database access can be done in variety of ways and may require learning frameworks other than just the language (e.g. ORMs, and SQL)
I guess that learning professional programming for a person with average IQ is not trivial.
I am probably going against the grain here for me the answer is a qualified NO.
To be more precise its harder to learn a bad language after you have learned a good one!
There are various ways to define "bad language" and perhaps the term is too strong but I am basing this on my own recent experience of a small project where (because it was the only API exposed by the underlying software) we needed to write a reasonably complex parser and loader in Visual Basic -- which I had up till this point managed avoid except for a few spreadsheet macros.
I have done similar projects for other meta data tools and implemented them reasonably quickly in Java,Groovy and Lua.
It took twice as long in VB, it took twice as long to debug and the end result was only just sufficient and horribly slow.
The "pure"ish OO languages have consistent syntax, useful libraries with consistent naming standards so you send most of your time thinking about the problem at hand rather than struggling with trivial tasks like string manipulation.
I can quite happily code up Java just using a text editor like vim, although, eclipse is useful for dealing with the more complex libraries. VB absolutely requires Visual Studio to do any coding at all.
I mean no disrespect to those who spend their lives coding VB and know all the tricks and hidden features, but, it is a ridiculously inconsistent and bizarre language.
Absolutely. Especially if technical or analytical thinking does not come naturally to you. I would say that learning a programming language is very similar for most languages. And, some languages are very similar, such as C# and Java.
In addition, many of the processes are the same for all languages: break the problem down into pieces, find best practices and common patterns, etc.
Once you train your brain to use one language, others are much easier to understand. And, you become much better at the process of learning as well. You learn how to find and leverage resources (like Stack Overflow and Google).
How about an analogy?
Learning to program is like learning a foreign language. You might reasonably divide programming up into two foreign languages--procedural and functional.
However, within these groupings a new language it's far more like learning a new dialect than learning a truly new language.
For someone well versed in programming concepts, learning to write code in any langauage should be reasonably easy.
Fundamentally, learning to program is about turning real world processes into logical statements. Translating logical statements into a specific language is comparatively easy.
When you learn your first language, you're also learning how to program. Hopefully by the time you learn your second language you already know how to program, so you should have a much easier time. With each language you learn, you understand a bit more about programming in general, so things only get easier.
All that said, most languages are associated with frameworks, which consist of libraries and other tools a programmer can use to be more efficient at their job. As a c# (.NET) programmer, I am quite profficient in writing code in Java (this is no big claim - the languages are almost identical), but since I have little practice with the Java libraries I'm going to be a lot more productive working in c# than Java. I'm also proficient with VB.NET, but since my fingers have had more practice punching out c# code (and because there's actually less typing involved), I'm more productive with c#.
I think once you know two or three languages, learning other languages is easier. I think the second language you learn may be just about as hard as the first, though that really depends on the language.
Once you are fully proficient in a couple of different languages, knowing another is pretty easy. I know C, Java, FORTRAN, Tcl and Python very well. Last week I needed to do some C# programming and I just started coding. Learning the language was a no-op, the only hard part is knowing what functions live in what libraries.
When dealing with certain languages, for example C++, you'll come to deal with just about everything that you'll encounter, in whole or in part, most other modern languages commonly used in the business world.
However that's not the case if you start with a language like Python, where you don't have to deal with a compiler, static typing, memory manipulation etc.
IMO anyone who wants to become a programmer in the modern business world should spend some time acquiring a reasonable level of proficiency in C++, regardless of what else they're involved with. It's a rite of passage of sorts - not unlike calculus or statistics for an engineering education - it gives you a context for everything else you'll do.
So many nerds all in the same place.... sniff it's beautiful.
Base level common denominator for most programming languages is.... our pals... our friends... good ol' conditional statements.... .... the IF's OR's and ElSE's. You can most certainly learn this principles in the Python world. You would be suprised how many scenarios and programming equations are solved by a combination of these simple principles.
Complementing .. .. what about if you get in a project that uses OO? and you came from a background of procedural programming? It will be so hard to learn new concepts (not impossible), but sure it will take some time to get in the new concepts. For example, my first language was C (compiled), after that, I have learned Java (Compiled), JSP(Interpreted after the compilation), PHP (Interpreted), Perl and so on.. there are so many differences between languages.. but logic is always logic, whatever language you are applying. Know the logic and learn a language to apply that logic.


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Becky Cavaliere is in her sixth year with the 49ers after serving as the Tutor Coordinator/Athletic Academic Counselor for Football at Memphis for four years. She was previously at Virginia Tech as the freshman Football Advisor and Indiana State as the Assistant Coordinator for Academics.
Cavaliere works with Men's Basketball, Men's Tennis, Women's Tennis and Men's Track & Field/Cross Country.
Cavaliere earned her master's in social psychology of sport from Southern Illinois in 1998 and her undergraduate degree in psychology from Austin Peay in 1996, where she was also a member of the cross country and track and field teams.
At Charlotte, Cavaliere has also advised baseball, men's soccer, women's soccer, women's cross country/track and field and served as Tutor Coordinator.
She currently resides in Charlotte with her husband, Rich.
|Interim Advisor / GOLD Coordinator
|Alma Mater:
|Austin Peay
|Graduating Year:
|6 Years

subset: commoncrawl


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Saturday, February 13, 2010
How To: Clean Your Sink With Lemons
Posted by Sarah @ Ordinary Days at 3:30 PM
Labels: how to
6 comments:
- Rachel said...
Seriously, awesome.
- February 13, 2010
- Mommy, I'm Home said...
I'll have to try this...
- February 13, 2010
- designHER Momma said...
this is really fantastic.
- February 13, 2010
- Kork said...
Well rats! I wish I'd seen this BEFORE I did my grocery shopping...wonder if it would work on the shower floor? I'll have to grab a couple lemons when I'm back to being able to scrub my little shower on my hands and knees...
- February 18, 2010
um, what do you do with the other "saved" half?
how long does it keep?
- June 10, 2012
- Sarah @ Ordinary Days said...
Thanks for the question!
I save the other half to clean my sink the next time, which is usually within the next 2 days. It'll keep for a few days uncovered on the counter and even longer if kept in a container in the fridge.
- June 11, 2012
Subscribe to: Post Comments (Atom)


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Ultimately, I want to find out which word in the English dictionary contains the most subwords that are at least three letters. I wrote this algorithm, but it's too slow to be useful. Wondering ways I can optimize it
def subWords(word):
return set((word[0:i] for i in range(2, len(word)+1))) #returns all subWords of length 2 or greater
def checkDict(wordList, dictList):
return set((word for word in wordList if word in dictList))
def main():
dictList = [i.strip() for i in open('wordlist.txt').readlines()]
allwords = list()
maximum = (0, list())
for dictWords in dictList:
for i in range (len(dictWords)):
for a in checkDict(subWords(dictWords[i: len(dictWords) + 1]), dictList):
if len(allwords) > maximum[0]:
maximum = (len(allwords), allwords)
print maximum
allwords = list()
print maximum


text:
The study of art history explores how societies and individuals have used the visual arts to convey the ideas and values that were important to them.
In addition to artists and their work, art historians study the interpretation of visual material and how it changes over time. The program is accredited by the National Association of Schools of Art and Design (NASAD). A minor in art history is also available.
The curriculum offers students a broad-based knowledge of the visual arts from a global perspective while learning historical, cultural, and theoretical approaches to works of art. At the intermediate level, majors take specialized courses focusing on a historical period, geographical region, or conceptual theme that allow for in-depth study of a topic.
Students completing a degree in art history can pursue a variety of career paths including:
The discipline emphasizes the transferable skills of critical thinking, written, and oral communication that are the foundations of any profession.
Examining the roles of visual media from diverse cultures and historical periods offers students an understanding of context and a global outlook that are necessary in our changing world. Art history students:
"More than just a better understanding of art history, this program has given me excellent researching and writing skills as well as taught me to be more inquisitive and analytical in my everyday endeavors."
View all Academic Programs offered by Grand Valley State University


text:
Top Definition
A man pretending to be a woman. This usage is taken from the 1960's movie "Beyond the Valley of the Dolls". Z-man was a character in the film. At the end of the movie Z-man turned out to be a woman!
"Z-man is really a woman!" Quote from the movie Beyond the Valley of the Dolls.
作者 Randy Bonjour 2006年7月08日
Trending Now
bald headed steriod freak, always talking about pussy and not getting any...constantly referring to chicks that want a little something he likes to call....the Dick!
You know you didn't fuck her, stop lying, you are such a Z-man!
作者 scuba 2004年1月24日
Everybody wants to be a Z-Man, but not everyone is.
作者 Zuodi 2003年12月04日


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La Mer
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eSyndiCat.com Site and Forums Questions
All the questions related to our user forums or esyndicat.com website only. No eSyndiCat Software questions please. If you do not have access to our Pro area though you have purchased our software please post here. If you do not get any newsletters from these threads, please post here. Shorter - have questions about this place or our website - ask here.
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Search Results for: "Marketplace Fairness Act"
June 17, 2013
Cyber Weekend Customers Come Ready to Buy
Even if you don't sell products geared toward the Black Friday-Cyber Monday crowd, you need to have your ecommerce site in top shape ahead of the holiday rush.
In this video taken at IRCE 2013, Ian MacDonald of Party Supplies Delivered …More...
June 11, 2013
Listrak's Ross Kramer at IRCE 2013
Ross Kramer, CEO of Listrak, sits down with Multichannel Merchant senior content manager Tim Parry, at IRCE 2013 and talks about how his clients are feeling as they get ready for Holiday 2013.
Kramer also shares how social media and email marketing …More...
May 7, 2013
Senate Approves Internet Sales Tax
The Senate has approved the long-anticipated internet sales tax proposal, which would require shoppers to pay sales tax for most of their online purchases, in a 69 to 27 vote. The legislation is now heading to the House of Representatives for a …More...
January 15, 2013
Lundgren Says States Will Benefit from Online Sales Taxes
Macy's president and CEO Terry Lundgren says he doesn't know when it will happen or how. But ultimately, he believes every consumer – and ecommerce merchant – will have to pay an online sales tax.
"The states are in such (financial) …
December 20, 2012
10 Steps to Beef Up Your Tax Approach
Just in case you were too busy last summer, let's recap: as early as winter 2013, you might have to charge sales tax on every item you sell online.
First, some history, for years retailers have taken advantage of a …
October 31, 2012
Sales and Use Tax Issue Has Potential to Get Messy
For the first time since the Supreme Court's landmark decision in in Quill Corp. v. North Dakota nearly a generation ago, there is significant momentum in Congress for legislation that may remove the constitutional obstacle to requiring remote merchants …More...
October 9, 2012
Online Sales Tax Will Create Ecommerce Chaos
Follow US! @MCMerchant Multichannel Merchant Multichannel Merchant Multichannel Merchant O+F Operations and Fulfillment
Steve DelBianco, executive director of NetChoice, said there is "big momentum" for federal legislation that would allow states to require online retailers to collect sales tax – …
December 8, 2011
Amazon Encouraging Mobile Shopping In-Store
The warning signs about confident consumers shopping on Amazon while browsing your store's merchandise have been evident, and now the ecommerce giant is encouraging smartphone owners to do so. As an added incentive, Amazon is giving customers using Price Check …More...
November 22, 2011
RILA Survey: Holiday Shoppers Want to Pay Sales Tax
One-third of consumers plan on starting their holiday shopping during the long weekend after Thanksgiving, and one in four plans to get started on Black Friday, according to a survey commissioned by the Retail Industry Leaders Association.
Twenty one percent …
July 27, 2011
Will Amazon Win CA Tax Referendum?
Amazon.com is going all out to counteract new laws that require out-of-state online retailers to collect state and local sales taxes. The ecommerce giant filed a petition earlier this month for a referendum with the California attorney general's office, …More...


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Looking at sitcoms like The Big Bang Theory, How I Met Your Mother and other ones, up-to what extent do they reflect the culture of America? Is it good to make a statement about other countries' culture after watching these serials?
First of all, a sitcom is about one thing, being funny. In order to be funny, sitcoms sometimes play off of stereotypes about cultures. Stereotypes should never be used by one culture to judge another culture.
An excerpt from the wikipage on the subject:
The only thing you should really get out of a sitcom is a chuckle or two. If you aren't getting that, what is the purpose of watching it in the first place. They are definitely not a place to judge another country or culture.
The complex answer is yes and no. Sitcoms are "situation comedies" and therefore require a comedic value to situations. Let's be clear, the average person doesn't have 23 comedic situations per year. There may be that many or more misunderstandings, but most misunderstandings in romantic relations (let's skip politics) can be corrected before it escalates to the nature of sitcoms. Sitcoms often place a timetable based on someone not "coming clean"/clarifying what happened. Americans generally admit mistakes that they recognize in their actions and wish to correct them.


text:
We're leaning toward homebirth and we're interviewing midwives. What questions should we ask her? What factors matter?
And you can't forget the business end of things...
This seems like an excellent resource for you:
Questions to Ask Before Hiring a MidWife
Questions like:
Also, I think it's important that you and your wife be able to clearly and concisely discuss your own personal "birth plan" for lack of a better word. Some people want their midwife/doctor to be much more hands-on, and some people want their midwife/doctor to be more hands-off. One question I don't see on the list that I would want to know if I were hiring a midwife is Under what circumstances would she recommend a hospital birth rather than a homebirth? That way if, say, your baby is breech you won't be blind-sided when your midwife suddenly recommends a hospital birth. It can be very difficult emotionally when you have this idea of a birth plan that suddenly and unexpectedly gets changed due to circumstances beyond your control, so knowing her policies on high-risk pregnancies, emergency c-sections, and other unexpected events during pregnancy can lay the foundation for the "what-ifs". She can also be a great resource for parenting, Lamaze, and breastfeeding classes and support groups so don't forget to ask about that!
Congratulations to you both!


text:
Ten Effective No-Equipment Exercises to Help You Live Paleo
Burpees combine a squat, a plank, and a vertical leap.
The burpee is a staple movement. You can find this exercise in just about every fitness trainer's toolbox in some form or another. It's a great way to get a full-body workout in just a couple of short, swift movements, and it's a great cardiovascular workout to boot. Try to do ten of these guys without breathing super heavy afterward.
1. Begin in a standing position.
2. Drop into a squat position with your hands on the ground.
3. Extend your feet back in one quick motion to assume the plank position.
4. Return to the squat position in one quick motion.
5. Jump straight in the air as high as you can.


text:
Man falsely accused of murder at 14 to get $1.1 million
By ED WHITE Associated Press
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text:
If water is heaten up to ridicilously high temperatures, is it possible for the atoms in the molecules to lose their bonds?
And if it is possible, isn't this some kind of chain-reaction?
Like you heat up water --> steam, keep heating it, then wamm you get 1 oxygen and 2 hydrogen atoms, and at that temperature they most likely will self combust creating more heat to make more steam turn into oxygen & hydrogen etc.
Extra question: If you got 1 mole oxygen and 2 mole hydrogen in a container, will it turn into 1 mole water? Or does the pressure matter? Or does the temperature matter?


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Enter your zip code for product availability and pickup options at your nearest store or select a store by state.
Composting in the kitchen is easy with our Bamboo Compost Pail. It features a removable liner that is dishwasher-safe. A set of charcoal filters in the vented lid help contain odors. It features a generous 1 gallon capacity.
Enter your zip code for product availability and pickup options at your nearest store or select a store by state.
Bamboo is a group of woody perennial evergreen plants of the grass family. Some of its members are giant bamboo, forming by far the largest members of the grass family. Bamboo is the fastest growing woody plant in the world: up to three to four feet a day. This accelerated growth rate allows bamboo to be harvested in three to five years, far more often than the 10 to 20 year harvest cycle of most softwoods. Unlike the environmental damage caused by the deforestation of trees, proper harvesting of bamboo leaves the root system intact, creating little or no topsoil disruption. This renewable, sustainable resource produces 35% more oxygen than its equivalent in trees while reducing carbon dioxide gas that is blamed for global warming. With the tensile strength of steel, it's the strongest growing woody plant in the world.


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It's one of a parent's greatest fears, thinking your child could be harmed or in some way violated by a stranger.
Earlier this week, a mother says she and her child were the victims of a very disturbing act, as a strange man outside a daycare facility allegedly fondled himself while looking at her young child.
After the mother picked her child up from the WKU off-campus childcare center on Bryant Way, and headed towards the back of the building where she was parked, she says she saw someone who didn't belong there.
A strange man was allegedly standing at the back window, looking through the cracks of the blinds, at the children inside.
The mother says he was exposed and fondling himself. She says she stopped and made eye contact with the man, but wasn't prepared for what came next.
She says she got the impression he was going to run off, but instead, he turned and looked at her daughter, and "finished his business." After that, the man allegedly took off running.
Bowling Green Police are investigating this alleged incident, but as long as this man is still out there, the victim urges neighborhood parents to be more watchful of their children.
The Police Report on file states the victim says she located the suspect on the Kentucky State Police Sex Offender Registry, and also states she is sure that the suspect is the same person she saw at the daycare center.
Police are investigating the matter, if you know anything about this alleged incident, you are urged to call the Bowling Green Police at 393-4000.


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Gamecock Club to hold Fan Fest at Marriott on Wednesday night
Published: Tuesday, April 23, 2013 at 10:51 p.m.
Last Modified: Tuesday, April 23, 2013 at 10:51 p.m.
The Gamecock Club will hold Fan Fest at 5:30 this evening at the Spartanburg Marriott. Football coach Steve Spurrer and men's basketball coach Frank Martin will be the featured speakers, along with other USC head coaches. There will be a Gamecock Bounce House, Football Quarterback Challenge, Field Goal Kick and Baseball Smash for kids. In addition, Spurrier will sign souvenir footballs celebrating the 2012 record-setting season for $89.99. Admission to the event is $5 (cash only). There also will be live music.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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Daytrip: McLaughlin Vineyards
A little wine, a little walking, a litte video
Its location in Sandy Hook near the Housatonic River and Lake Zoar as well as its proximity to state forest land make for an exciting family outing with activities accessible to all ages.
Open year round, the vineyard, a family-owned winery whose 160 acres border the Housatonic River, produces about 2,500 cases annually.
The $7 per person tastings are offered any time during business hours and include all McLaughlin wines and a free tasting glass. Groups of more than 10 people are welcome but reservations are needed. Some of the grapes that are grown on the property are merlot, cabernet franc, chardonnay, vidal, cayuga and aurore. The white and red wines here (Vista Muse, Chardonnay, Snow Goose, Red Fox and Vista Reposa) range from $16 to $20 per bottle and are made from grapes grown onsite blended with some from Long Island, "to maintain the natural flavor of the region," says manager Dee Dee Morlock.
Guests are welcome to picnic on the lovely grounds (there's a patio area with wine-cask tables and plenty of open space in the wooded setting) while enjoying the McLaughlin wines they've purchased. The country store adjoining the tasting room sells locally made chocolates, cheeses and a variety of crackers, snacks and accompaniments.
The winery also offers monthly classes on wine education.
Two miles of the 10.7-mile Al's Trail in Newtown (www.alstrail.org) run along the Shepaug Dam and Housatonic River on McLaughlin land. Named for the vineyard that encircles it, the McLaughlin Vineyards segment, which was built by owner Bruce McLaughlin, features the Shepaug dam and outflow area where bald eagles fish in the winter as well as a beaver colony. Entrance to the trail is just past the vines, so guests can park onsite and walk right from the property.
The complete Al's Trail winds through state forest, a state park, town forests, open space and private property. Among the sights along the trail are eagle roosting areas, a vineyard, abandoned gold and feldspar mines, rock cliffs and a trout stream. The Al's Trail website provides details about each segment's difficulty, hiking time and distance as well as parking information and maps.
The country store is well-stocked with many local products. Bowls by Newtown wood turner Michael Agius, ornaments from Woodbury Pewter, maple syrup tapped from the vineyard's own trees (guests can take a tractor ride out to the sugar maples to collect sap and bring it to the sugar shack to learn how syrup is made), honey specially harvested for McLaughlin and, of course, bottles of wine, are all for sale inside the charming country store. The owners support local artists (some of whom come out and set up their easels amid the vines), whose paintings are on display and for sale here.
A huge grassy lawn is the perfect venue for special events, such as Newtown's vintage baseball team (www.vbbnewtown.com), which plays there during the summer months. The Sandy Hooks play according to rules from the 1800s and wear period uniforms. "It's like our own field of dreams," says Morlock.
Shakesperience Productions will take over the lawn this evening for the troupe's final stop on its Vintage Shakesperience Tour 2012. A pre-show discussion with artistic director Emily Mattina will take place at 3 p.m. today, followed by a performance of "Richard III" at 4 p.m. Tickets can be purchased at the door or at Shakesperience prior to the event. Go to www.shakesperienceproductions.org for more information.
There is also a bald eagle sanctuary on the property, with viewing across the river in Southbury. "Late December is the best time for viewing — the colder and the earlier the better," says Morlock. "Then you can warm up with a wine tasting after watching the eagles." For more details, go to www.shepaugeagles.info.
On Sundays, the vineyard offers music in the afternoon. The series runs through the end of October and is open to all ages, since kids can take advantage of the large field. Tickets can be purchased on the McLaughlin Vineyards website (www.mclaughlinvineyards.com). Upcoming acts include R&B by Danny D., jazz from Boplicity, Cinnamon Sky and Judson Jazz. A harvest weekend is planned for September 29 and 30, and Liz and the Crickstones and Eclipse are scheduled to appear.
There is a good selection of restaurants in Sandy Hook. Figs Wood Fired Bistro (105 Church Hill Road) was voted best hidden gem in Connecticut 2012 by "Connecticut" magazine. The seasonal American menu includes fresh salads, brick-oven pizza, sandwiches, small plates and entrees ranging from filet mignon to sea bass. Stone River Grille (1 Glen Road) is perfect for families and offers lunch, dinner, Sunday brunch and a kids' menu as well as live music. The Villa (4 Riverside Road) serves pizza and traditional Italian favorites.
McLaughlin Vineyards, 14 Albert's Hill Road, is open Wednesday and Thursday, 11 a.m. to 5 p.m., Friday, Saturday and Sunday 11 a.m.. to 5:30 p.m. Closed Monday and Tuesday. Take I-84 West to Exit 10. Take a left at the end of the ramp. Take next left onto Walnut Tree Hill. Follow for about two miles until you come to a grass island. Bear left onto Albert's Hill Road. Entrance is 100 yards on the right. Follow long gravel entrance to the winery.
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- Daytrip: Highland, N.Y.
- Help with planning last-minute vacations
- For a smooth, fun family vacation, plan, plan, plan
- U.S a patchwork of potato chip varieties
- Frugal fun
- Daytrip: Rhode Island
- Hey, endurance ride chance of lifetime
- Virtual currency comes with real threats
- Nostalgia waits in Woodstock
- Daytrip: McLaughlin Vineyards


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Elton John's Greatest Hits: Elton John: MP3 Downloads for $3.99
A nice selection of Elton John's best. Let's face it, he's got too many for a one disc greatest hits, but it's a great start. If you didn't download this last May when 'zom had it discounted, catch it now before the price goes back up.
1. Your Song
2. Daniel
3. Honky Cat
4. Goodbye Yellow Brick Road
5. Saturday Night's Alright (For Fighting)
6. Rocket Man (I Think It's Going To Be A Long Long Time)
7. Bennie And The Jets
8. Candle In The Wind
9. Don't Let The Sun Go Down On Me
10. Border Song
11. Crocodile Rock
2 Comments add a comment
I have this on vinyl, cassette, and CD. Might as well get the mp3!
I remember when rock was young...
No "Tiny Dancer"?


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Hi guys,
Could please somebody of you with an NN3 measure the distance of the CP to the lower rail setting as i did with the NN5. I have chosen to set the cp-2 vertical to 60mm on the lower rail and the reading of the vertical rail is 73=13mm.
This means that we have to add 13 mm to (H) of the camera body in the data base wiki.panotools.org/Entrance_pupil_database for a lower rail setting with an NN5.
I suppose the distance is less with an NN3.
Thx in advance


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text: Professor John C. Coffee Jr. and several alumni were selected as members of New York State's Task Force on Commercial Litigation in the 21st Century. The group devised recommendations for improving the flow and quality of complex commercial litigation in New York courts. The task force, which included Roberta A. Kaplan '91, Ronald C. Minkoff '80, Clifford G. Tsan '03, and Lecturer-in-Law Jeremy R. Feinberg '95, was comprised of current and retired judges, commercial litigators, academics, and business leaders.


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I recently purchased a Turtle Beaches Headset but it is one of those cheaper pair of Turtle Beaches (under $100). I can currently hear game and chat volume clearly out of my headset but I also realized that game volume also comes out of my TV. Since I like to turn up the volume when I play and I have roommates, whom I don't want to disturb, is there a way for the game volume to only come only out of my headset?
How do I make the game volume (not just voice/chat volume) come ONLY out of my headset and not my TV itself?
There is no way to alter this in the Xbox settings, but you could always just turn the TV volume all the way down, or on mute. It shouldn't affect the headset (assuming the headset is the one connected to the controller).


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I've been going about trying not to kill the 'civilians', e.g. the troopers and such. I like using the riot prod as one shock will knock 'em unconscious. I figured great, I'm not killing anyone, and they're out of the way.
However, on a lot of occasions when I knock people unconscious the game seems to react like they're dead. e.g.:
When I knocked JoJo unconscious as he was about to kill the Rentons, they talked as if they'd never have to deal with him again, and JC confirmed JoJo was dead.
When I told someone I wanted to use 'necessary force', he said oh whatever, but when I bought tranquilizer darts from him he said "so much for 'necessary force' eh?" implying I would be killing people.
Also the Unconscious people never get up! And if I shoot unconscious bodies in the face they don't become 'dead'.
So is there a difference or might I just as well be shooting people?


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Tegan Gregg Ellis, newborn son of Zack and Lona Ellis, died Monday, June 24, 2013, at Pratt Regional Medical Center. Funeral service is at 10 a.m. Monday, July 1, at the South Central High School Gymnasium in Coldwater.
Hatfield-Prusa Funeral Home, Coldwater, is in charge of arrangements.
Location, ST | website.com


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A Full Glass
Over the past nine years, Share Our Wine Foundation's vino auction has given more than $1 million to local children's charities—thanks to the oenophiles who come together to savor sweet nectar for a good cause. And the latest showing was no different: Some 400 wine-lovers filled Segerstrom Center to sample generous pours and bid on top bottles. The silent and live auctions featured palatable picks from the guests' personal collections and helped generate funds for four beneficiaries—Cystinosis Research Foundation, Festival of Children, Orangewood and The Shea Center—making the event a tasty testament to the organization's continued success. –Photos by John Hibma and Kendall Photography


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5 Ways Hi-Tech Retailers Are Secretly Screwing You
As we have recently pointed out, there are a million little ways retailers can screw you on what you buy. But maybe nowhere is this more common than in the world of high-tech gadgets, where the customers are always going to be a little more ignorant of what they're buying. So it opens up whole new realms of dickishness, like ...
#5. Forcing You to Toss Perfectly Good (and Expensive) Printer Ink
So, you're printing off your homework assignment/office report/ransom note/whatever, when your printer runs out of black ink. Well, time to drop (if you're lucky) $24 on a new cartridge.
We just buy a new printer whenever the old one runs dry.
If you ask one of the printer manufacturers why its ink costs more than fine wine, they'll tell you it's because a lot goes into those cartridges other than ink (though that doesn't answer why it can afford to include a cartridge with the printer, but not a USB cable). And the manufacturers are right -- a lot of the printing mechanism is right there in the cartridge.
Not to mention the kill switches they have to put into them to force you to throw them away before they're actually empty.
Let's hope this technique doesn't spread to the automotive industry.
Wait, What?
Yes, it turns out that many of the ink cartridges made by HP and Lexmark have switches in them that make the cartridges fail after a certain period of time, whether they're empty or not. This isn't just some crazy conspiracy theory, either. HP's senior "ink scientist" (yes, that's actually his real title), Nils Miller, admitted to this during an interview.
Don't be fooled by adorable babies zooming down curiously empty roads.
According to Miller, the reason for this is that most newer printers have "integrated plumbing" that could get clogged by "expired ink." If consumers want to avoid this, ahem, "feature," Miller suggests that they buy printers with an "integrated ink cartridge," as they don't have the kill switches. A little easier said than done, considering that HP doesn't list which printers do and don't have "integrated ink cartridges."
So why not just put the easily cloggable plumbing inside the cartridge? That way, instead of having to waste our money on temperamental cartridges, we could just toss the ones that get clogged. The printer companies decided they'd rather sacrifice our money so that they can "put more ink in the cartridge." More ink that you likely won't be able to use. This actually works out OK for an office, where they do tons of printing and will run out of ink long before it "expires." But the tens of millions of home users who aren't printing out lengthy manifestos every day are forced to toss countless perfectly good ink cartridges if we don't use them fast enough.
Follow Ted's lead -- use a typewriter.
It Gets Worse ...
The natural thought is to say, "Well, screw them, then. I'll just refill my cartridge or get a generic one that won't suffer from this defect." Yeah, you can't do that, either. The supplies for printers (such as ink cartridges) make for 90 percent of their profit, and the printer companies aren't willing to let that go quite so easily. Those chips that the printer companies (including HP, Lexmark, Canon and Epson) install on their cartridges also limit the use of aftermarket cartridges.
HP disables certain features on aftermarket ink, while Lexmark blocks it outright. One remanufacturer, Static Control, attempted to make a cartridge that mimicked the use of the "smart chip" that Lexmark puts on its ink, and was subsequently sued by Lexmark for violating the Digital Millennium Copyright Act.
Then they probably burned down their headquarters
#4. Premium Cables
The douchebaggery involved in the new high-definition formats is so expansive that we could write an entire book on it. What we're focusing on, however, is the cables themselves. Pop quiz: What is the difference between this Monster brand HDMI cable and this Ampac brand HDMI cable?
If you answered anything except "not a damn thing," you'd be wrong. There is no reason whatsoever for the Monster cable to cost $13 a foot while the Ampac cable costs $1.67 a foot.
It turns out the Monster cables are lubricated in rare pixie bile.
Wait, What?
"Now, hold on, Cracked," you're probably saying, "surely there has to be some reason that Monster brand cables cost almost 800 percent more than the $10 Walmart cables, right?"
That depends on who you ask. According to Monster, its cables cost more because they "require advanced design and construction and strict quality control standards." But the Canadian Broadcasting Corp.'s consumer affairs show Marketplace got a production engineer to test them out, and there was no difference at all. But, OK, that's Canada -- maybe that was metric picture quality or something. Well, no, Cnet has also given its endorsement for buying the cheap HDMI cables.
Basically, buy cables the same way you buy vodka.
HDMI is a purely digital signal, so there is no degradation. The picture either works perfectly or it doesn't work at all. If you're getting any signal, you're getting 100 percent of the signal. If the guy at Best Buy tells you otherwise, he is lying right to your face and trying to rob you.
It Gets Worse ...
So, $90 is quite a bit to spend on an HDMI cable, especially when you can get them for $4, but it's still just a fraction of what the customer probably spent on his setup. So they're just skimming a little off the top, right? Enter AudioQuest, a company that makes HDMI cables that literally cost more than many TVs. Six feet of cable for $700. More than a hundred bucks a foot.
Enough for seven good massages or two great ones.
That's not a pricing glitch or a typo, either. AudioQuest has a price sheet on its website, and it's 40 pages of overpriced copper. Nowhere on the website does the company even address the fact that for what you pay for its cables, you could buy a 32-inch TV.
It does, on the other hand, have a link to a USB cable press release on its Facebook page with the comment, "Our new Indulgence USB cables may change your mind about 'just ones and zeros.' " This ignores the fact that USB transfers digital data, not analog audio or video, and quite literally is "just ones and zeros."
#3. Same Product, Different Prices
Retailers have a problem in the Internet age: Clearly, it's cheaper to sell things online -- there's no store to build or maintain and no sales staff to pay. That's why online-only retailers such as Amazon or NewEgg can beat everyone else's prices.
That, and dark witchcraft.
But then you have chains such as Best Buy and Walmart that have online operations and physical stores. So that raises the question of how they can price their online goods at "online goods" prices to compete while still charging full price in the physical stores. That's a delicate operation when the website is so closely tied to the actual store -- on the site, you can find store locations and even find out how many of that item that store has on the shelf. It's not like they're set up as separate operations.
And, since many customers will do their price-comparison work online and then simply drive down the block to the store rather than wait for shipping, you wind up with a lot of annoyed people who find out upon arrival that the price advertised on the Web is not the same as what they're seeing on the shelf.
Clearly, the solution is to just openly lie to them.
They give out badges for bullshitting?
Wait, What?
In 2007, Best Buy was caught, a number of times, using an internal website that looked virtually identical to the public-facing website ... with the difference being that it showed higher prices. So the real website, Bestbuy.com, would show an item as being on sale. The customer would drive to the store, where the item would be listed at the higher regular price on the shelf. When the customer mentioned the website price to the employee, the employee would prove them wrong by pulling up the fake website on their computer. Then they could say, "See? You're mistaken. Looks like the sale has ended."
"Also, fuck you in your stupid customer face."
Best Buy even confirmed the existence of these decoy pages, but it insisted that it had no intention of misleading customers. Maybe "misleading" isn't the right word for it, how about "deceiving," "misdirecting" or just flat out "lying"?
Best Buy was eventually sued by the Connecticut attorney general's office and finally settled in December 2010. That didn't stop the company from using the kiosks during the investigation, however.
Walmart has never been accused of using a fake website, but it does offer items online for less than in store. Keep in mind that this is a chain that offers to "price-match" any competitor's lowest price, but if a customer shows the company their own online advertised price, they won't "price-match" itself. One customer just said, fine, I'll order the item online for "in-store pickup" -- the item the store clearly had stocked on the shelf. He was told that he'd have to wait two weeks to pick it up.
"These blue vests interrupt the human capacity for empathy."
It Gets Worse ...
As bad as that is, Amazon has to take the prize for douchiest price-discrepancy scheme. Back in 2000, it launched what it called a "price test." Amazon would analyze your previous purchases and start charging you what it thought you would be willing to pay, not what the item was actually priced at. Customers discovered that if they cleared their cookies, they'd often find the same item available for less than it was offered for when they were signed in.
After outrage from customers, Amazon apologized and said it would never do price tests again, presumably unless it could figure out a way to not get caught.


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Gilbert/Northwestern rolls over Stafford, 42-22
John Lippincott threw for 114 yards and four touchdowns to lead Gilbert/Northwestern over Stafford, 42-22, Saturday in Pequot Conference action in Winsted.
Tony Ortiz had touchdown receptions of 22 and 43 yards, and rushed for 184 yards and two touchdowns (46 and 58 yards) for the Yellowjackets (6-3). Ortiz also led Gilbert/Northwestern with 65 yards receiving.
John Ambrozaitis caught touchdowns receptions of 8 and 28 yards.
North Branford 49, Lewis Mills 0: Dale Hausman led North Branford with three touchdowns at Muzzy Field in Bristol.
Hausman had rushing scores of 1 and 8 yards, and caught a 5-yard scoring strike from Brandan Basil.
Basil connected with Joe DeLucia and Chris Caron for touchdowns from 7 yards and 1 yard, respectively. DeLucia added two 12-yard interception returns for scores for the Thunderbirds (9-0).
Griffin Hayes led the Spartans (0-9) with an interception return of 56 yards.
Ellington 46, Housatonic/ Wamogo 0: Joe Leslie threw three touchdowns and rushed for three more for Ellington.
Leslie connected with Neal Janiga (2 yards) and Brendan Coverdill twice (41 yards and 24 yards).
Leslie also had rushing scores of 60, 24 and 5 yards for the Knights (8-1).
Matt Perotti rushed for a team-high 33 yards for the Mountaineers (0-9), while Anthony Zucco had 10 yards receiving and 10 yards rushing.
State Open: Cheshire's Taylor Deubel of Cheshire led area swimmers with a sixth-place finish in the 100-yard breaststroke with a time of 1:07.71 on Saturday at the State Open at Yale.
The Rams placed seventh with 199 points. Darien took home the title with 548 points.
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Truth be told, and the folks at Von Zipper will tell you, they have the hots for mother nature, huggin' trees on a daily basis. The Von Zipper Elmore S.I.N. Sunglasses are a part of Von Zippers Shift Into Neutral line, a line of sunglasses made from environmentally friendly and sustainable oil derived from the castor bean. The oil is a non-toxic, renewable resource that can be used to create frames with the same strength and flexibility as traditional sunglasses. These glasses will also come in a cotton bag and minimal packaging. This is Von Zippers way of leaving the campsite better then they found it. The Elmore's are available in black satin. VZ logo at each temple.
- 100% UV protection
- Base 8 spherical lens
- Environmentally friendly
- Impact resistant polycarbonate lens
- Stainless steel optical hinges


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I'm not sure if it is possible, but if it is, how can I find all the files related to a software? For example, is there anyway to find all files that gedit needs and uses to work?
Does such command/techniques gather files like
/usr/share/gtksourceview-3.0/styles/oblivion.xml which is not dedicated only to a certain software or owned by a different one?


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The game is too easy.
The difficulty is about right.
The game is too hard.
wwfan explained it : you score easily from corners, therefore the AI tries harder to score, switching to a tactic they aren't used to (bug in Match Prep), and it impacts their morale (bug on morale). It also leaves you with more easy scoring occasions.
To me, this is a perfectly valid analysis. User team doesn't score a lot from corners or IFK, they score too often.
I'm just looking at the conversion ratios. They are hugely biased in favour of users and set piece conversion is unarguably the core culprit. I am pretty certain this will knock on to other chances being converted more easily as the AI is forced to open up against a solid strategy.
From my experience the AI also scores very easily from set pieces, just to make sure, people that leave their routine on default and corner delivery on mixed aren't affected by this? Only the people that set corners to near or far post?
And for what it's worth i'm not one of those that are finding it too easy.
If not and you do concede lots from corners, it might be that the same players who score goals also give a defensive advantage for set pieces as well, which would make a lot of sense.
Yeah to be honest what your describing makes sense. It doesnt appear the AI properly learns 3 tactics like we do, and by the conversion rate it seems the human controlled team scores more than it should from set pieces, which in turn means the AI has to come out and attack more than they would normally, changing to unfamiliar tactics and leaving themselves more open, which in turn leads to high scoring games and what appears to be easy wins for the human user.
Not an easy one to track down, but this could definitely go a long way to explaining the issues experienced by some users.
I can't argue against the conversion ratios you're seeing, I'm just wondering as to why they're so high in the first place when the AI should be using the same set piece routines as human users who don't tweak the defaults. Aren't the motivational aspects as well as the match prep issue perhaps a bit more influential here than you seem to think?
I have corners and mixed and the only thing i tweak is the number of people that go back so i don't get caught in the counter.
Corners were the same on 11.3 though, and people find it harder than FM11?
And i hope that i don't sound too annoying with all these questions, thanks for all your time in trying to claryify this issue.
Ultimately, these questions can only be answered after Paul looks into it in more detail.
So you're saying the AI routines aren't the default set piece creator ones?
I still don't think this is the problem. In my first season with Darmstadt I had 72 goals - 10 of those from Defenders (2 by a FB). Goals from corners was 13. Considering how little goals are scored from DFK and IDFK, I thing it is a good ratio of goals from open play and goals from set pieces. Mind you I am No. 6 by goals from Corners, obviously the AI teams score this way too. Goals scored to goals conceded from corner was 17-5. My overall GD was 72-34. The ratio is obviously a bit higher for corners, but this simply isn't the only factor in making the game too easy. It may be a contributing factor - just like the lack of match prep for Tcts 2 and 3, no doubt about that, but certainly it is not the sole issue. I still believe it is the AI "dumbness" in managing tactics, transfers and team morale (for some reason I have noticed most teams have a crappy morale before they play against me, whereas mine is always great), that makes the game far too easy.
Mind you I don't use the bug of crossing at far post, in this case the ratio would be far worse and my career even more pointless.
topic has been diverted to the corner bug thingy. now back to how to make the game more difficult and AI match prep being low.
What ME changes were made between FM11 and FM12 to cause an issue only raised in FM12?
What I don't understand in this context is why user Teams have such a big advantage over AI when the main Bugs are in the Match Engine. Shouldn't the Match Engine Calculate the same bugs on both sides. As far as I thought, the match engine doesn't differ between a user coached Team und an AI Match.
If this is true, why is the AI not scoring as much goals on corners as the User Team does? Espacially when the user only uses the standart settings for set pieces. I agree that their are too many goals form corners. But my results are the same for me and the AI as far as I watched it.
But I am stronger in scoring normal goals. Maybe the AI reacts not right if they are behind?
Or the morals thing is calculated different for AI and humans.....that would mean, that the AI-Calculation doesn't work the same way as the one for human teams und this would be a reason for the easy going, but a real bad sign for the whole game.
In earlyer versions of the game, the game was to easy after a few years. This is the only time, that it is to easy right in the first season without using common tactics or secret players. So their has to be something that holds the AI down. Maybe a Bug, maybe purpose by SI, which is bad calculated. A hope further patches will help, because I really like the additions in the last two versions, which i'd not bought.
I hope this thread goes to show people how difficult it is finding some bugs in this game, its taken weeks, from various members and more than a few save games to get to the bottom of this, people need to give the testing team a break sometimes!!
Actually there are some that go above 0.15 from the higher ranked ones a couple that go to 0.10 from the relegation battlers - that is normal, this is the variotion in the finishing skills of the players from better and crappy clubs.
Last edited by alexyfoot; 14-11-2011 at 10:53.
Anyway, it just shows that the set pieces(corners specially) could really use some work, probably something that won't happen in FM12 lifetime unfortunately.
Ok, I've decided to run a test on MP.
I start with Lazio, no transfer allowed, predicted 8th, no transfers, 4-4-2 standard tactic.
For each simulation and for every match I've removed bans, injuries and I'll inspire every team in Serie A.
In #1 sim I'll simply click 'Continue' button.
In #2 sim I'll adjust MP for AI teams.
You can fix the AI MP with fmrte (a massive job if you do it for all AI teams in your save game), but the pay off won't be worth the man-hours you put into it. Only an SI patch is feasible imho.
Last edited by Erimus1876; 14-11-2011 at 11:00.
While i was reading this last posts in this thread, played a CL game against Napoli (i'm playing with Benfica).
Lost the game 2-0.
First goal, came from a set-piece!
Second goal, came from a corner taken at the first post!
Took a nap, just woke up. Reading a few posts that are skeptical of wwfan's conclusion. It has been pointed out all along that not everyone is experiencing this problem. There was one key point in my analysis that is being overlooked by the skeptics, so can I ask you to check one simple thing: the player with the ridiculously high corner-scoring shots/goals ratio (a DC) has a very high Strength attribute. My other DC also had a ratio that was too high but not on the same scale, and he has less Strength. So, check the defender who has the highest shot/goal ratio - what is his STRENGTH (and Jumping and Heading)? If these attributes typically outweigh the opposition, wwfan has hot the nail on the head, whereas if you can show that the player in question's attributes are mediocre, other factors must play a bigger part.
Answers, please!
Patch is the only way really (no pressure SI )
Yeah to be honest guys i would be a bit wary of massive edits to your game using FMRTE. I would be wary of any knock on effects that could come from changing too many things at once. FMRTE is great, but at the end its not SI supported and we dont really know what could be messed up with huge mass editing of the game using it. Hopefully now we seem to have gotten to the bottom of this a patch from SI will be forthcoming soon enough
phnompenhandy - 1 of my DCs has 5/26 conversion ratio for the season: STR 10, HEA 12, JMP 11.
Took a team from mid table - their best DC is 4/10: STR 8, HEA 14, JMP 14.
Someone from another mid-tabled - best DC is 3/12: STR 12, HEA 14, JMP 16.
What I do see is that my DC's get quite a bit more ATTEMPTS despite me not even trying to go for the tactics at the back post - I think I had mixed crossing from both sides.
Otherwise, pretty much what I'd expect to see tbh. I still don't see it as THE problem in FM12...
1. You max out MP for Team A. Play the game, more even contest.
2. You max out the MP for Team B, which you play after Team A. Play the game, even contest. And so on.
However, when you play Team B, Team A is going to play Team C; Team A has max MP; Team C doesn't. Therefore, all the AI v AI fixtures in your league (and cup games) are going to be imbalanced, although gradually this will reduce as you play more teams.
Therefore, it's not a real solution; only a thorough fix in a patch followed by starting a new savegame can really do it.
What I've seen so far in my save where I manage Real and Barca, there are far too many games where I end with 20+ shots on goal. The most I had was with Real where I had 40 shots and they had 3. I only won 2-0. With Barca I scored 6 goals from corners and free kicks, with Real I scored only 1 goal. Both in 5 competetive matches.
For me there are two big problems with teams that play against me. Both home and awey AI teams play very defensivly. The first problem is poor defending which ME related thing. My players come into position to shoot just too easily, it's not what you would expect against park the bus tatctics. There is no team defending, with 2 or 3 players closing down on attacker. It's just too easy to win when you have 20+ shots per game.
The second issue is that there are no real counter attack threats from AI teams. What's strange and it is related to the poor defensive mechanisms I mentioned, is that AI teams are far more capable of controlling posession than being dangerous from counter attacks. Witha Barca I play 433 and with Real 4231 so there are 3 and 4 players that don't come back to help in defense (another issue), and the AI seems uncapable of punishing that.
Imo these 2 things might well contribute to easy wins once you're being a favourite to win or playing with big clubs.
I THINK that does support wwfan's conclusion. You players have average attributes. The conversion rate of your DC is high, but at less that 20% not ridiculous. My DC with outstanding attributes was getting 48%.
So, remind me (us) - is your experience that you are finding the game too easy, but are NOT scoring too many goals from set-pieces?
EDIT: just read post #1115. You're saying it is too easy and you speculate that other factors must be playing a bigger part. Fair point!
Last edited by phnompenhandy; 14-11-2011 at 11:23.
What is the best way round this then. Moving your best headers out of the penalty box?
I was just scrolling through my match stats - couldn't help but notice. In most games the long shots ratio is like 6-0 for the opposition as I tend not to shoot from distance as my players are ********. I can't remember seeing many goals scored against me with long shots, which leads me to think that the AI makes its players shoot from distance when they are incapable of doing so and in this way they just waste their chances and possension - can anyone else confirm such an observation?
Example Damrstadt - Chemniz 2:0 (They had 10 shots on goal, 0 on target, 7 Long Shots, wtf?)
Last edited by alexyfoot; 14-11-2011 at 11:40.
There has always been too many corners in FM for me (attacker waiting for defender to bounce the ball off him to corner thing, very annoying). As I said with Barca I scored 6 goals from ifk and corners with Real only 1 (in 5 comp games). In game where I had 40 shots on goal I only had 1 corner. The main issue here is that players too easily run with ball through the middle and being able to shoot with just one player closing him down. In real life you could easily see 3, 4 or even 5 players which would close him down, as a unit.
My experience is that scoring goals and coming into chances is too easy against park the bus tactics. It's boring to watch such games you attack and they pass to each other at the back and then to keeper and again like that. Once I score and AI opens they become more dangerous.
I was during most games from the second half of the season. But I was dominating i nthe first half when I was the underdog most of the time. So no, this is not problem in my case/
For me, a majority of shots against are long shots and they often number around ten or even more, roughly the same amount of shots I tend to have in a game. While the commentator feels that 15 shots vs 15 shots is a close game, the reality is in most cases that the AI was completely chanceless. A common occurence would be me 15 shots, 7 at goal 3 blocked 5 misses, 3 CCC, 0 long shots vs AI 15 shots 2 on target, 3 blocked, 10 misses, 0 CCC, 10 long shots. Ten -hopeless- long shots, from hopeless angles, hopeless range, under pressure and hopelessly wide.
This occurs most often when I am in the lead and they switch to a more attacking tactic which evidently involves ridiculously high attacking mentalities (aka panic attack!) and Often Long Shots. So they shoot whenever they approach my penalty box regardless of the existance or non-existance of better options. There are always better options, as shooting from distance is in a vast majority of cases the wrong decision to make. If I were the manager of a player who shot from distance when he shouldn't have (which is almost always) I would have given him the hairdryer treatment every time - even if he scored.
I'd expect that with a defensive tactic but I am playing 4-4-2 with attacking mentality, with aggressive FB, no DM and not the best couple of DCs. I had a MC with BWM role but he is the worst defensive player imaginable. I seriously don't understand their long range shooting. If I was playing 4-2-3-1, stats that I see would be normal, but not my with tactics.
I think in my game specifically this was more a factor than corners tbh. Obviously, the AI not having back-up tactics from MP would help. I think a combo of that along with something coming from set pieces is what games my games too easy.
I will probably go and check my Napoli save now to check long shots there, but in lower division this should have more effect as players there are incapable of shooting from distance and when they do it causes my team no harm.
BiggusD - exactly what I mean!
Exactly the same thing with Napoli and Wolfsburg where I was masively overachieving, AI has something like 70% of Shots on goal from Long Range in most of the games I beat them to 0. I really hope, I am not the only one with such an issues, as this might be the core
Last edited by alexyfoot; 14-11-2011 at 12:03.
There are a few relevant things discussed in the thread, but you guys have to remember that it is a number of things that have to work in conjunction with another to recreate the 'easy-bug'. Some people are under the impression that something is different in FM12 compared to FM11, I am not totally convinced. Last year we could create the scenario as long as you knew what you were doing. Some of these things were already discussed last year in this thread:
Link: http://community.sigames.com/showthr...s-new-features...
The set-piece/corner reality has always made the game easy as it was too easy to exploit. The only way I got around it was by simply putting a player in every area/category and set the kicker to 'mixed', that way I could ensure that my team was pretty much in the middle of the charts. If SI did leave everything like last season in regards to the ME, but did mess around a little with the set-piece/corner instructions it might explain the difference between FM12 and FM11. This part is a problem that will take an incredible ammount of time to fix.
In regards to the MP, this is what I think kind of had it's influence on the matter: the familiarity aspect. I personally think it should be removed as it basically contradicts the whole Strategy/Shouting aspect. The reason that Erimus couldn't locate anything in his short test is because you cannot see the changes that the AI makes during matches, it might be influenced by things like weather and for sure in regards to the scoreline. So, it doesn't matter if they are fully familiarised with the 1,2 & 3 tactics as the shouts/changes can simply fall out of any of these categories.
Another thing that simply has to be changed is the Counter-Attacking setting, this causes also a few issues. I would personally have it triggered when you take possession in your own half and maybe increase the settings by 5-10 notches during the phase. Maybe have it stop as soon as the opposition has enough players behind a certain area on the pitch, or something. I am not sure this is possible, but would be good to try to make it more realistic...
Last edited by Loversleaper; 14-11-2011 at 12:13.
Would be nice to hear PaulC's opinion on the matter.
Why on earth a player wouldn't shoot if he's allowed to? The real problem is in defensive ME mechanism which allows them to shoot from everywhere. I'm sure if that was sorted, we would witness far less unrealistic efforts...that's why people are reducing long shots.
Last edited by Mitja; 14-11-2011 at 12:23.
This is very useful feedback thanks wwfan et al. I will investigate what we can do to even up set pieces without unbalancing the ME. I expect the human default settings are better than the ones AI use if this is an issue. We may then need to reduce accuracy of delivery of course. I dont know if this explains every case but it will have a big influence on some people's games.
Long shots are normally the last resort unless the player is instructed to do them and is confident. The less options he has the more likely a pot shot.
I will start two seasons with the same team and use the same tactics in both teams but allow long shots in one, and not allow it in the other - I promise some interesting screens! My only worry is what type of club to choose as we are experiencing problems in both higher ranked clubs and lower ranked clubs...
The way MP levels work within a match is that the code can derive the actual levels to apply based on what the team has trained for, so even if they switch to a formation that they have not trained for at all, they can still use partial familiarity derived from the other formations they know via training. This same applies to human and AI teams so there are no differences there.
This! WHy AI is crippled in set pieces?
SO, summa summarum, after 12 pages, this things must be fixed(for now):
1. Corners , set pieces ratio
2. Moral bug
3. Match preparation AI bug ( please fix that, i think its bigger prob then we think. Not to mention its not realictic at all)
4. Too many long shoots from AI, many of them from very bad positions(tnx alexyfoot, BiggusD). AI wastes 2 many balls with no chance 2 score shoots.
Last edited by Matej; 14-11-2011 at 13:09.
If 3. is not big issue, then they can just full 2. and 3rd formation to the maximum, so we dont have to worry about that. Am i right?
Btw, in real life if players never played in some formation, then its BIG issue in team results. We are talking about simulation of football here, right?
Last edited by Matej; 14-11-2011 at 13:40.
Regarding long shots, what do you think of these stats?:
Home team 1 Away team 0
Possession: Home 29% Away 71%
Goal attempts: Home 3 (2 on target) Away 21 (2 on target) [i.e. most of the rest long shots]?
Don't think I need to spell out which match on Saturday these are from; just saying they bear an uncanny resemblance to the match stats that people routinely trot out to rage about the useless ME!!
Oh, and Matej, one player on the winning side played (very well) in a completely unfamiliar role!
While we are at this set piece thing, the AI also seems somewhat vulnerable to counters after an attacking throw-in, might be something worth looking at since they are probably commiting too many people forward.
The AI will most likely set up 1 main tactic, the managers preferred tactic. This will be the main tactic the AI uses for the majority of games, much like we do. I personally set up 3 tactics, but i only really use 1, in 6 season of FM12 i think i have changed 3/4 times. What i do is go with my standard tactic but with minor adjustments, perhaps playing 2 defensive central mids instead of one on support and one attack, or maybe change my full backs from attacking to standard, all depending on the opp and game. I dont change a great deal in the tactics menu, but i do make big use of touchline shouts, so if im playing bigger teams i might drop deeper, stand off, things like that. Now i think, and this is where i could be wrong, from looking at the MP levels of AI teams, the AI is a lot more dynamic with its tactical set up for any one game, it appears it will change tempo width ect on a game to game basis depending on all the factors available, this is why it looks like the AI is not really learning a tactic, it is constantly changing its main tactic to suit each game. The 2nd or 3rd tactics will only be there for extreme situations, much like they are for myself.
Also going back to an earlier discussion with Loversleeper i didnt reply to, the reason i dont think MP has a great say here is because Erimus was able to win games without changing anything, except using touchline shouts, now consider it takes my team until the 3rd/4th week of the season to become fully accustomed with my main formation, when set to high workload and team blend setting(the best for learning a new formation with a new team), so if you are not touching this and the default settings are no specific workload area and average setting, then it is going to take a lot longer to become familiar with the formation, which would mean come the start of a season the team Erimus was using would not be anywhere near fully familiar with the formation, far from it, and yet he was able to win games without a problem. So that instantly tells me the MP had little say in the outcome of his games.
Saying that, the reasons behind the AI taking so many long shots could be linked to this problem. If we are scoring more than we should from set pieces then it begs to reason that the AI is having to attack more than it really should do to get a goal back, which in turn is leading the AI's attackers to take more risks and long shots in search of that goal, especially if they are behind and your team is on top. Again its a balancing case, you cant just make long shots more accurate or make sure the AI doesnt take them, you need to see why they are taking them, and what can be done to help the AI's players create better chances, but it seems more importantly if they sort out the set pieces a lot of these problems will be felt less, because there will be a more level playing field when it comes to scoring goals.
It would be really hard to convince me that too many corner goals scored by defenders is making this game as easy as some claim it to be. It is a problem, an annoying one but I don't buy it.
As much as I know, it was never hard to win a CL with lower division teams in 10 or 15 years. Or have any other kind of success. Fm was always easy for more experinced players. Why is this years fm easier than 11, I don't know. We know why long term games are easy. From my experience and the way I play the game, I would have a thought about AI tactical ability, tactical system in general and the ME which hugely favours attacking football.
Of course it's not about convincing people. Maybe I should put it together differently, it would all be much easier if english was my first lenguage.
This defenders/tall players scoring too much is a problem of course. It might well contribute to overall feeling of game being easy. Just that I wouldn't expect game to be much harder after that is fixed.
There are many long term problems in ME. One of it is discussed right now, long shots. While human user can easily see that shooting from distance is not working and will find a way to work it out, AI won't.
edit...so not to spam, I don't want to argue. When I finish my experiment, I will share mu conclusions - I might be wrong but I might as well be be right to some extend.
Last edited by alexyfoot; 14-11-2011 at 15:29.
You really need to look at WHY your team is taking a long shot rather than IF they are taking a long shot. But if your perception of what is happening makes you enjoy the game better then no one at all can argue with you
I also wouldnt expect a huge change after they release a patch, what you might notice is your not winning so many of those 1-0 games with a set piece goal, or the opp is not opening up as much against you because of said set piece goal, which in turn will make things a bit more challenging, but i wouldnt expect a game twice as hard as it is now.
There are definitely a lot of things that need worked on the in the long term, especially on the AI side of things, Paul and the other guys will keep working on them tho, rest assured the last thing they want are any more threads with this title!!
When we put all this problems aside, my worry is that FM AI dont impress me.
To be more more clear, this is how my saves look in last few years of FM. In first season just in few games i can feel power of AI teams. Maybe few games i lose 2 goals diffrence and i can feel that AI really punished me for my mistakes. More seasons i play, these games become easier and easier. I usually stop playin when i can see on my fixture list that im winning almost every game, and thats ussually in 3rd or 4th season. I play with Sheff. Wednesday or Everton.
I like games where AI is smart and where i really can say : wow, i must try harder. IN RPG games that happens a lot and thats why i like RPG.
In FM, i dont have feelin im playin against great AI managers, like A. Ferguson, A. Wenger, Ancelotti... They are in the game, but just their names, not their strength. I hope to see more strength of good managers in the future.
@milner: Erimus's posts didn't prove that it isn't the case (as you suggested), if you don't know what you are looking for then you will miss the aspect. The reason Erimus's two tests couldn't possibly show anything as we have absolutely no idea what the AI is doing in terms of Strategies and Shouts in those games. One could assume that the AI could be using settings that they are unfamiliar with even if they have the 3 MP options at full. If I could see the matches that were played I could make an educated guess, though...
I think the difficulty level is about right this year
As an example, I don't understand why moving my wide midfielder (playing as an attacking winger) to the 'winger' position (still playing as an attacking winger) wretches my MP. There should be (and maybe there's, but I don't feel the effects right now) a blending between player position, player role, and so on to determine whether your team masters your tactics.
Ok, it's very easy test.
Italian Serie A, we're at the beginning of the season (9 matches for each team played).
It's October 30th. 10th round.
I am the manager of Cagliari. We are 8th in the league (predicted 10th) and in 10th round we'll play against Genoa (predicted 7th), which is actually 5th.
Probably 35% Cagliari - 30% Draw - 35% Genoa is a good prediction (for what I've seen ingame). In-game odds probabilities are: Cagliari 40% - Draw 28% - Genoa 32 %
Base #1 (MP Brought to 100 for Cagliari, left as it is for Genoa):
Sim #1 Cagliari - Genoa 2-0
Sim #2 Cagliari - Genoa 0-0
Sim #3 Cagliari - Genoa 1-2
Sim #4 Cagliari - Genoa 1-0
Sim #5 Cagliari - Genoa 0-1
Sim #6 Cagliari - Genoa 4-1
Sim #7 Cagliari - Genoa 3-1
Sim #8 Cagliari - Genoa 0-0
Sim #9 Cagliari - Genoa 0-3
Sim #10 Cagliari - Genoa 4-1
Sim #11 Cagliari - Genoa 2-1
Sim #12 Cagliari - Genoa 3-0
Sim #13 Cagliari - Genoa 2-0
Sim #14 Cagliari - Genoa 0-0
Sim #15 Cagliari - Genoa 2-1
Sim #16 Cagliari - Genoa 0-0
Sim #17 Cagliari - Genoa 0-2
Sim #18 Cagliari - Genoa 2-2
Sim #19 Cagliari - Genoa 0-2
Sim #20 Cagliari - Genoa 3-1
Sim #21 Cagliari - Genoa 0-0
Sim #22 Cagliari - Genoa 0-0
Sim #23 Cagliari - Genoa 0-1
Sim #24 Cagliari - Genoa 3-0
Sim #25 Cagliari - Genoa 0-0
Sim #26 Cagliari - Genoa 0-0
Sim #27 Cagliari - Genoa 1-1
Sim #28 Cagliari - Genoa 1-1
Sim #29 Cagliari - Genoa 0-0
Sim #30 Cagliari - Genoa 0-1
It's a 37% Cagliari Wins - 40% Draws - 25% Genoa Wins.
Base #2 (MP Brought to 100 for Cagliari, same thing for Genoa):
Sim #1 Cagliari - Genoa 0-2
Sim #2 Cagliari - Genoa 1-3
Sim #3 Cagliari - Genoa 2-1
Sim #4 Cagliari - Genoa 0-0
Sim #5 Cagliari - Genoa 0-0
Sim #6 Cagliari - Genoa 0-0
Sim #7 Cagliari - Genoa 3-0
Sim #8 Cagliari - Genoa 1-2
Sim #9 Cagliari - Genoa 1-2
Sim #10 Cagliari - Genoa 2-2
Sim #11 Cagliari - Genoa 2-0
Sim #12 Cagliari - Genoa 1-1
Sim #13 Cagliari - Genoa 1-1
Sim #14 Cagliari - Genoa 0-2
Sim #15 Cagliari - Genoa 1-2
Sim #16 Cagliari - Genoa 1-2
Sim #17 Cagliari - Genoa 0-3
Sim #18 Cagliari - Genoa 0-1
Sim #19 Cagliari - Genoa 1-2
Sim #20 Cagliari - Genoa 0-1
Sim #21 Cagliari - Genoa 0-0
Sim #22 Cagliari - Genoa 0-0
Sim #23 Cagliari - Genoa 0-0
Sim #24 Cagliari - Genoa 2-0
Sim #25 Cagliari - Genoa 2-0
Sim #26 Cagliari - Genoa 2-0
Sim #27 Cagliari - Genoa 1-0
Sim #28 Cagliari - Genoa 2-0
Sim #29 Cagliari - Genoa 3-0
Sim #30 Cagliari - Genoa 1-1
It's a 30% Cagliari Wins - 33% Draws - 37% Genoa Wins.
Base #3 (This time I use MP values Cagliari had with Ficcadenti, before I took control of the club and I max out Genoa MP):
Sim #1 Cagliari - Genoa 1-2
Sim #2 Cagliari - Genoa 0-0
Sim #3 Cagliari - Genoa 0-0
Sim #4 Cagliari - Genoa 1-1
Sim #5 Cagliari - Genoa 4-3
Sim #6 Cagliari - Genoa 2-0
Sim #7 Cagliari - Genoa 1-1
Sim #8 Cagliari - Genoa 3-1
Sim #9 Cagliari - Genoa 1-2
Sim #10 Cagliari - Genoa 0-1
Sim #11 Cagliari - Genoa 1-2
Sim #12 Cagliari - Genoa 1-1
Sim #13 Cagliari - Genoa 1-1
Sim #14 Cagliari - Genoa 0-4
Sim #15 Cagliari - Genoa 1-1
Sim #16 Cagliari - Genoa 1-0
Sim #17 Cagliari - Genoa 1-1
Sim #18 Cagliari - Genoa 1-0
Sim #19 Cagliari - Genoa 3-1
Sim #20 Cagliari - Genoa 1-0
Sim #21 Cagliari - Genoa 1-0
Sim #22 Cagliari - Genoa 0-0
Sim #23 Cagliari - Genoa 0-0
Sim #24 Cagliari - Genoa 2-1
Sim #25 Cagliari - Genoa 0-1
Sim #26 Cagliari - Genoa 1-1
Sim #27 Cagliari - Genoa 1-1
Sim #28 Cagliari - Genoa 1-0
Sim #29 Cagliari - Genoa 1-1
Sim #30 Cagliari - Genoa 0-0
It's a 33% Cagliari Wins - 47% Draws - 20% Genoa Wins.
At this point I've no evidence about a strong relation between 2nd and 3rd string MP formation at 0 and results in-game.
I have played Fm for 4 years now and always play as my favourite team Hereford United. This version seems easier I have just got 2 unheard offs in on free transfers and a young centre back from Torquay recommended by my assistant manager. I went ten matches unbeaten, currently second in the league and 3rd round of the cup beckons. Also in JP southern semi final.
On paper a poor side, on grass a poor side, on my laptop world beaters.


text:
Sometimes you may need to delete (maybe because you let your video-camera or TV-capture-device run too long) or maybe to apply a video effect to only a part of a clip. Kdenlive allows you to do so by splitting the original clip.
To split a clip, the normal way is to place the timeline cursor at the splitting point (you can adjust the exact position by playing with the "Next frame" and "Previous frame" buttons in the "Timeline Monitor"). Then press the right mouse button and in the context menu select option Razor Clip. (The razor cuts before the current frame, so the right strip will contain the frame you're standing on.) With this option only the clip in the current track will be split.
You can split all clips at that position selecting the option Razor All Clips in the edit menu.