text:
Let $f\colon \mathbb{C}\to \mathbb{C}$ be a nonconstant entire function.
Is it true that there exists $\bar{f}\colon S^2\to S^2$ with $\bar{f}|_\mathbb{C}=f$?
Let $f\colon \mathbb{C}\to \mathbb{C}$ be a nonconstant entire function.
Is it true that there exists $\bar{f}\colon S^2\to S^2$ with $\bar{f}|_\mathbb{C}=f$?
Proposition. Let $f:\mathbb{C}\to\mathbb{C}$ be an entire function. The following are equivalent:
Proof. Let us assume that $f$ is non-constant (otherwise all statements are true); then by Liouville's Theorem, $f$ is unbounded.
The equivalence of the first three statements is easy. Indeed, as $f$ is unbounded, $f$ extending continuously to $\infty$ is equivalent to $\lim_{z\to\infty} f(z)=\infty$, which in turn is equivalent to $f$ being a proper map.
If $f$ is a non-constant polynomial, then clearly again $\lim_{z\to\infty} f(z)=\infty$, so 4. implies 1. To prove that 1. implies 4., assume 1. and observe that the set of zeros of $f$ is a discrete and closed subset of $S^2$, so this set is finite. Let $g$ be a polynomial with the same zeros (and same multiplicities) as $f$ and consider the function $h:=f/g$. It is not difficult to show that the function $h$ is constant, and hence $f$ is a polynomial.
(Alternatively, if you know about Laurent series, just observe the relationship between the Laurent series of $f(1/z)$ around zero and the Taylor series that represents $f$ in the complex plane. So the singularity of the former function is non-essential if and only if the Taylor series is finite; i.e., if and only if $f$ is a polynomial.) $\blacksquare$
No, the function $\exp$, for example has an essential singularity at $\infty$ and has no holomorphic extension. The same is true for the simple function $f(z) = z$ which has a pole of first order at $\infty$ and so on. Basically, the behavior of $f(z)$ at $\infty$ is the same than the behavior of $f(1/z)$ at zero.


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My request is simple, not sure if mentioned before in this thread but i'd like the option back to fine players for unprofessional behaviour for speaking to the press out of term(it was in 09 before the updates) I'd also like to fine a player for no reason at all. I need these options.
Also, press conferences tend to get repetitive really fast... Better, more varied questions and much better answers please. Incidentally, while were on the topic, why is there no news items on whats said in press conferences? When playing a network game, it'd be nice to see what your rivals/friends say in their press conferences. Otherwise it's pretty pointless.
Last one, please increase the team talk options.... I hate "For the Fans!"... it's ridiculous... and there's no way anyone in real life would say that for the majority of matches (as recommended by assistants...) The other options are exactly that great either... a wider range of feelings and comments would be nice.
Last edited by FabioB; 16-11-2009 at 00:25.
I think it would be good if the European away games were made a little bit more realistic.
Currently, its as though you fly out your whole squad to foreign countries (your 1st team, reserves and U18 squads!), so just the before the match you can choose from any players you like. It should be made more realistic so you have to chose your squad for the away European match approx 3 days before the match (depends on how far away the opposition are), so you have to choose your squad 3 days before the match, then just before the match you select the actual team. the Squad size you can take out would be set at a limit of say 20 players.
Just emotion, like some threads talked.
I want the option of being able to fine players for no reason at all! This would be a great feature. I remember that this was implemented in the old CM days.
I guess it would be possible to highlight CL and EL spots on league tables in some color. In lower leagues automatic promotion and playoff spots are highlighted, but for some reason top leagues don't have this.
It'd be nice to make it a lot easier for players & managers to work their way up the Icons and Legends list easier, I can't seem to get past Favoured Personnel even if my player has broken the club's all-time scoring record, won the Premier League golden boot and finished 3rd in world player of the year.
Also, just a small thing but it'd be nice to have named Derby matches in news items, so when Arsenal and Spurs play each other the news item says "Fans optimistic ahead of North London Derby" "Fans ecstatic with North London Derby win" etc.
When a player requests a transfer or gets annoyed with transfer speculation, I think you should be able to tell him that this club is on the verge of something special and we will be winning things in a couple of years.
But yes, I would like to see all-time stats lists. For clubs & nations you could have the all-time top 25 appearances/goalscorers. So you could break into these tables
For leagues you could probably extend it to more. And you could do the top socrers in each countries domestic leagues, as a lot of players score in several tiers as they move clubs and get promotion etc.
You could also do World Records, like the Hall of Fame for all-time top goalscorers and all-time top appearance makers in the history of the game.
Also, I would like a history page of all the clubs previous managers, and their Win/Draw/Loss and win % ratios, then it can be added to as the game goes on.
Last edited by MIR17; 16-11-2009 at 14:37.
I'm really liking mightymind's idea that we should be able to pick what moments are considered key.
Backwards compatible savegames so you can continue your old savegame on the new FM!
Here's the thread discussing that:
useful advisor that only points out the new features. Many people don't know team-talking subs
Keep Robert Enke in the game as a coach have his description say "With his daughter".
I would like the ability to set the target man supply options to "not X".
For instance, Rooney has Heading = 10, so I don't want the players to play it to his head as the chances are he'll lose out to a centre back. But I want his supply to vary so "Mixed" is the only option. I would like to have a "Mixed but not to head" option.
If either the winner of the runner up to the FA cup isn't top 4 in the league they qualify for EL. If the winner of the League Cup isn't in the top four they qualify for EL.
1st-4th definitely get CL, 5-6 definitely get EL, but 7-8th only get EL depending on the domestic cups.
I would like to see the ability to take the millions, I've earned from coaching and purchase a team. I'd see becoming an owner/coach which would remove having to beg the board to do things like upgrade the stadium, pitch, and training facilities. In this mode, you could still coach and do the things you normally do but without fear of firing or restrictions (besides $). Perhaps if you wanted, you could even hire a head coach and only be an Owner.
I would like half time entertainment, for example music playing while fiddle with tactics. If I am Man City Oasis, if Bristol City the Wurzels
training revamp, instead of stupid sliders!!! also youth academies would be a nice addition.
A downloadable manual.
The FA and gameworld to be 'dynamic'.
Perhaps one season the TV money for your league might drop or raise unexpectedly. Perhaps the FA react to a poor world cup showing by increasing the number of English players required in your team/squad or perhaps they decide to set a wage cap.
Basically they exist and react to your game, making decisions and changing things. The football world is never static and I doubt that in 10 years time Sky will still be paying £x for TV rights.
I'd also like the ability to grab stats from the game and export them as XML - this would allow those so inclined to display them elsewhere if they wanted or just keep them outside of the game for their own use. Like lunchtime at work for example, when trying to workout who to play in which formation or position.
the player attributes to be accurate like real life. and man city to stop dominating when in real life theyr crap
'Ask assistant' button for player roles.
I would like new additions such as Managers being able to do what fergie did like pick up the player from the airport or u know pay for his flights and do the ronaldo presentation in the stadium for big players lol might sound crazy but this kind thing should make the player come to you just adds fun to the game .
I would also like the feature of inviting transfer targets to your matches + take them around the stadium or meet players before signing them - of course you should ask permission from the players clubs
For Players - Should go nightclub parties, Casino , u know bring a modern days life of a football to the game . papparazi should capture pictures of players in town during transfers like buying houses or learning the language to fuel romours . or even landing at the airport and also when alex caught the bus to go stamford bridge :P
I want to be able to add manager picture back again if it gets lost!
1) Career stat leaders for clubs and leagues. Not just THE Leader but a Top10 or Top 50.
2) motivational shouts during a game. Kind of like pre, mid and postgame comments just shouted in game. tactical shouts are nice (though a tad bit unrealistic really, influence you have should be more limited) but how about giving your favourite lazy bum an earfull or tell a young kid to just settle down.
Now rolling save is only available on automatic save. I would like to see it being available on manual save also.
Players to develop preferred squad numbers (i.e. Player X has worn no. 15 for the last 9 years at Club A, so when Club B signs him he wants to wear no. 15 again). Also, maybe regens having a (sensible) preferred number.
I'd like to be able to ask the board to allow me a larger backroom staff.
I agree with the post above about Target Man Supply. At times you want the ball played to feet or for the striker to run onto (if he's small but pacy), or to the head or feet if the striker has no pace, so it would be nice to be able to specify 2 out of 3, or not a particular type etc.
I pay a lot of attention to U20s World Cup and similar tournaments and it's pretty disappointing when most of the teams are full of gray players. That makes easy for the nations that you're playing to dominate those tournaments.
Sometimes, you have really bad newgens from a nation full of gray players and they're called. Then you see awful players in teams like Italy.
My suggestion: generate players for the teams participating in this kind of competitions. This improves diversity, giving an international scene less the-countries-that-you-have-activated centric.
Wingers actually being able to cut in, not like on fm10 where you set-up an inside forward yet he doesn't cut inside always passes the ball back.
Could someone tell me if it will be fixed in the next patch?
Under Manager Statistics, it would be nice to have an "Average Player Spend" stat. That is all
Coaching badges is a good idea-you should have option when starting a new game when editing manager profile of what badges you have at the start of a new game. so people who want to play as the 'big' clubs have the option to start will all the Uefa badges necessary to manage in the top divisions and european competitions. You can start with no badges if you want to progress through lower leagues.Older players could earn first badges in their final years as players(such as carragher)- it would certainly add to the realism.
I'd like to suggest a quick start or scenario editor. In the manual it always says how SI'd provide quick starts occasionally, but that has never happened as long as I've been around. With something like this in place, players could edit their own scenario saves, and finally get to participate in a World Cup tournament with the exact team and player roster as it's happening in the real world. And the number of challenges would be more hands-on for the player to create, from saves mimicing real-life football scenarios as well as fictional ones. An entire community could develop from this, keeping Football Manager more up to date than ever before. This time of the year again and it's Chelski and United battling it out for the league title? Why not sign up and participate with all real-world data put into place?
Also, a sim mode - so that you could load a quick save / scanario without actually entering as a player, and just watch the action unfold. Same for a competition that is put into the game - without actually having to start a game and an entire database. Ever wanted to know how this year's World Cup might pan out in Sports Interactive Wonderland? A La Liga season? Why, load up Football Manager, select the competition or scenario and enjoy the fireworks. As a secondary effect, you're likely to have a good means of promotion for the game's database here.
The latter idea came about when I was reading a 2006ish article about how the outcome of the FIFA WC 2006 was predicted using both FIFA 06 and Football Manager 06. Since the officials were involved in this, I was wondering how Miles and the lads are able to set this all up. More power to the people, I say.
Having played some games now with FM10 i have to say the Transfersystem is still a bit off. Normally i turn off transferbudgets during the first window so in the summer only some loans and free transfers are made.
But then when the calender hits january you see ridiculous amounts being spent by the top clubs in Europe. Ok, that can happen.
However, there are too many good players being transfered during the winter and comparing that to real life, that never happens. In what world would Arsenal sell Cesc in the middle of the season for 50 million euros? Or Bayern that sells Ribery for 40 - 50 million. If im correct there has never been a january transfer that has ben over 20 million euros. So why do clubs like Real and Man City spend over 200 million in the winter?
My idea around this is simple. Let clubs be more macho so they just refuse bids on their top players, saying come back in the summer to the big teams. In my opinion clubs are too friendly to one another in the winter. They should be harder to negotiate with during the winter trying to keep their squads together. Now managers dont seem to care what happens to their players and sell em despite having a good season with their star players.
Another thing. After the 6 or was it 5 years of FM? non playing players still get transfered for ridiculous amounts. Giovanni Dos Santos always gets sold voor over 40 million euros, despite having played a handfull of matches for Tottenham. It seems to me the AI reads the PA and CA of a player, but dont look at reputation.
If a player doesnt play that often his reputation and therefore his market value should drop significantly instead of growing. Ive seen transfers of 50 million and more with players who didnt play more then 10 matches for a squad over 2 whole seasons. But the player had a PA of 190, so according to the editor its a world class player to be.
Maybe SI should rewrite the transfer system again, making Reputation the biggest factor instead of the CA and PA. A 19 year old Serbian player with a PA of 180+ who hasnt played one single senior or youth international match has no reputation what so ever and could never be sold for 20 million or more, thats just plain bs.
Therefore the PA should be left out of consideration with transfers.
I have a player recently recovered from injury. His condition is 87%. As suggested in in-game tips I want to bring him on as a substitute to rebuild fitness. In selection detals game says the players is 'Tired'. But that and 87% condition are not very descriptive. I'd rather have it say 'Fit for 10 mins', 'Fit for 30 mins' etc. in selection details instead of or near 'Tired'.
I would like to see streakers introduced to the game.
Commentary (in typical, not quite explained, FM fashion):
"Paul Walker places the ball"
"Paul Walker confidently begins his run up"
"She enters the field of play"
"She's not wearing any clothes!"
"It looks like the ball isn't the only thing bouncing today!!"
"He reaches into his pocket"
"And shows Paul Walker the yellow card"
I wish a feature where I can edit the game file, incluiding clubs, leagues, cups, league systems, etc.
I read about about someone who won 12 straight wins with team a who were predicted to be 9th. Is it because of the manager's reputation? If so I suggest another variable called short-term reputation (invisible or not) which won't affect world reputation but will allow you to win MOTM prize on occasions like that.
51 pages means this might have been suggested before so apologies if it has but two things, both to do with training.
First, I'd like an option to ask my assman how training went. ATM you can only get reports of who trained well and badly once a month. I'd like to be able to ask him for that day and get good feedback "A Player stayed late to practise his free kicks", "B Player has really improved at corner taking" etc. This also has the added benefit of your assman adding you to his favoured personnel because you're asking his opinion. While I'm on the subject, there could be other reports (that you have to ask for, not that just appear) from the assman who could keep you up to date on players "Young Player is really developing well. I'd suggest some substitute appearances to see what he can really do" etc.
Secondly, I'd like to be able to nominate myself to take part in training, be more "hands on" with the players and "see" for myself (with a long report for each player training maybe) which players are doing what I ask.
Abitlity to create with the editor international tournaments, but could be do also by new patch I hope!
Rehash your manager achievements and history as well. It has improved over time, but for one (and it's a small gripe) I don't want to see in my competition history...."won in xxxxx Cup 1st Round...won in xxxxx Cup 2nd Round"...and so on for each year. Just how far I got in each competition or final league position for each season would be great because after a few seasons on a career game the feature becomes clogged with irrelevant fluff to the point of becoming pointless trying to track your history.
I'd like to see the press conferences developed as well as they do get tedious after a while (same old questions/same old responses) or have a media-handling attribute for your Assistant Manager because in the past my Assistants have (like my current one! ) dropped me in it, so 'send assistant' isn't really an option for me and I don't want to sack my Assistant just because he's a numpty in front of the press, but nor do I want to do the same old 30-40 press conferences every season.
...but then again there's probably a few managers irl who get bored of the same old questions from the press pack.
A quick guide to each league and competition around the world would be nice. EU-players, home grown rules, dates, promotion and relegation playoffs etc etc.
I dabbled at the MLS, not knowing much about football in the US and just sat there looking at all the...uh...idiosyncrasies in rules of that league and was completely stumped.
I don't want to watch a video on You Tube on how to use the Editor for example because it's totally impractical to watch and fiddle with the editor at the same time?? Or rely on people online to make their own FAQ's and instructions.
Id like the ability to invite retired players and former legends to friendly matches to boost morale, see off a player who is retiring etc.
I would also like to see player presentations visually, even on the field. (On rare occasions for world class players)
Fans surrounding the pitch, and also running on when you win a league title.
I would also like to see cup/trophy presentations after you win a league/cup.
Surely it can't be that hard to see your players line up for a photo after a cup win, see some confetti, and see them do a lap of honor. Come on, make the game fun!
I really hate seeing my players just walk off after winning a title, makes you feel as though it wasn't that fun to play it or win it.
I'd like to see more in depth Manager Reputations. If, after 10 seasons of playing, I had developed many young starts into world-class talent, I'd like acknowledgement. Maybe a new rating introduced to the list of "Tactical consistency, financial handling... Youth development". That way, if a number of Europe's top teams are bidding for a young star, he'd look at my awesome Youth Development stat, and that would help sway him towards my team.
I'd also like to be able to set my players targets. I.E. Ashley Young will get a 20% contract increase if he finishes the season with 15 assists.
Like suggested team talk how about suggested subs
This is impossible for me to read so I'll put some I'd like, sorry if their mentioned a lot.
Liked to have more places in tactics for players on the pitch, not just vertical which I know can be done with mentality but horizontal
too. I hate the fact that u cant have for instance 2 mcs and spread them horizontaly as far as you wish without tweaking the width for the whole team.
Like to have separate tactical placements for with and without the ball, for instance to be able to make defense with 3 amcs and offense with 1 am, aml and amr.
To have tactical instructions in the player profile, position screen in profile would be good for this. You wouldn't have to tweak your tactics every time u change players or make a sub in the match.
To have control on how each player receives the ball being targetman or not.
To have my assistant arranging friendlies for the reserves and youth.
To have stats drop or raise more dramatically sometimes. Like 30 ability for a wunderkind in just a month on rear occasions. I think this happens IRL.
There is more surely. I mentioned them on the forum but nobody seems to like or care or whatever. Im sure that others thought of these. In fact I had these ideas for long time and mentioned them 5 or more years ago. I've lost my login, before you ask.
Last edited by Erik7; 28-11-2009 at 22:38.
Just a few random ideas ive thought of. Most have probably been said before:
-----> I'd like for the press conferences to respond more to what is going on in your game. Some examples from my game are:
I'm moving to a new stadium at the start of the next season. When it came to my last home game of the season there was no mention of this in either the pre/post match conferences. That last game of the season also ended up being the league decider also, winner takes all, but again there was mention of this in the conferences.
At the start of the new season both the pre/post match conferences didnt mention it was my first game in a new stadium.
These are all things that would get huge coverage if they happen IRL.
-----> Also it might be a nice touch if in cup finals, the spectators were spread equally - ie: my fans get half the stadium, the other team get the other half. At the moment if you are the "away" team in a final, you get the least amount of supports in the stadium.
-----> Perhaps also when you are playing a Fierce rival there is a few rows of seats empty between your fans the opposition for security reasons etc. Maybe police/stewards could be visible in the stadium.
-----> Mexican waves might be a cool touch to see flying around the stadium in certain circumstances.
-----> Streakers would be a funny addition
Alot of these are visual/cosmetic but in a game that already has so many of "the little things" that make it stand apart from the rest i dont think thats a bad thing.
Would be great to have 3 mode sliders. The 2 we have and the third one that you can manualy change and still be prone to shouts.
With the new possibility of bringing low-level English competitions to FM, I'd love to see some improvements around low-level competition based on playing Super Bladesman's great file (mainly dealing with finances):
- Have a lower ticket price floor than $14.80
- Allow a club, once relegated, to 'go amateur' from semi-pro (haven't seen this yet)
- Allow payers to 'pay to play' in the lower levels (this is rampant in the US lower levels, not sure as much so across the pond)
- Give lower level clubs a rich owner that pumps a few thousand dollars in every year since he sees the club as a worthwhile hobby. (Instead of requiring leagues & cups to need $$ prizes so all the clubs stay solvent)
- Ability for random players to move into the city/ask to play or the ability to hold tryouts (maybe the reaction to the tryouts are based on your reputation or the money you choose to spend to advertise it?)
- More lower-level trial days
- No press conferences for very low-level leagues - except for big events
- Better description of player's future quality (seems to just stop at level 10 and never says 'would be good regional first div striker', for example)
I'm sure I'll have more than this - this is just my first impression.
Also, a general thought that always annoys me about soccer games... why can we not change substitutions once they are decided upon? Frequently, I make a sub choice but someone gets injured or takes a small knock, and I'd like to change the sub. There has to be a better way to make subs.
Last edited by nedlug81; 30-11-2009 at 03:15.
I just want a good newgen system that doesn't cripple the long term game by giving players absurdly low values in attributes often ones vital to their position.
Im sick of guiding teams up the leagues only to have to abandon the game because after nine seasons all the young talent has ridicules deficiencies that would IRL see them playing in the blue square south.
I think FM don't need much more, for me it would only need to have some "fixed" issues so it could got more real, i would say some of them:
1. The way B teams are managed by non-human managers - Is strange to see like 50 players in Barcelona A team, when only 25 can be registered, the other 25 never play for the team and are not included in B team so they can play. B and C teams work like reserve teams in the game, and the is not what happens IRL
2. To many offers for young avarage players - Is strange to have Man Utd, Chelsea, Barcelona and many other big clubs interested in too much young mediocre players when this teams i typed sell all their possible star players to other clubs. Seems like the other team players are always better then ours... and also a bit unreal to have bits for player that never played, never proved they are good, players that have 16 and 17 years old. I'm not saying it don't happen, but in FM is a bit too much...
Taking Barcelona again has example, all their potential youth stars are sold in the first season, Assulin, Thiago, Jonathan, etc etc
2. Youth system - There is no big options in here, we can't control it...
Last edited by BAD-RELIGION; 30-11-2009 at 14:55.
In Italy we do not have reserve team, so it would be better to have Primavera and Berretti (i.e. UNDER 20) instead of reserve team and UNDER 18 or UNDER 16 instead of youth team. In my opinion it would be cool if regens would start from 12yo, this could be easy if every team has an additional under 14 team.
I've been thinking that it would be nice to have a visual representation of where your players are set up to be for corners, as opposed to just having it in writing. Should be fairly easy to put in and would make life slightly easier when setting up set pieces. Also, on the same subject, I would love to be able to set corners up to either one of two or three options. At the moment you have to say, for example, left corners near post, right corners far post or just mixed. Why can't I say either near or far post but none of the other options?
1) The opponent instructions changed to individual players - for example asking a CF to close down and harry the opponents CBs rather than ask him to close down all over the pitch. So you with have the player having their roles, duties and oppo instructions individually chosen.
2) The advanced menu for players taken away - we have too much control over them. If a player is wasting possession due to long shots even with a poor stat this must be addressed during training via the interaction menu and the development of their game.
3) Preparation just as important as tactics on the day - for example if you normally play 4-4-2 but chose to play 5-4-1 for an away game @ Chelsea this should be walked through in training.
Well in my wishlist i'd like to see the stadiums have tunnels how do the players leave the pitch,climb over the roof
Criticizing/influencing referee decisions before, during and after matches.
Much more depth in making comments regarding rival managers and rival players.
A trophy, medals, plaques...gallery graphics display page of your achievements with a club.
Temporarily flashing colours in the background every time you win a cup or title (just like every time there is a goal scored in the commentary text bar).
Human players manager staff profile stats in depth and displayed just like the AI managers have.
I want the wideplay option in classic tactics.
I want global team mentality, passing and creative freedom in the new tactics.
i'm sorry if i sound a bit n00b here, but it's my first post, so go easy on me x3 i'm also sorry if this is in the wrong section (although, after an extensive search, i cant seem to find an appropriate place for it), but...
i'd like to have the option to mass-sign players on trial. i often manage lower league teams, with no hope of scouting anyone (the expenses are too much. yes, really!), so i have to bring them to the club on a week's trial, inspect their stats, and then sign 'em or kick 'em out. the new version helps a little with this (with the 'do not show this message again?' tick box), but it should be easy to implement a 'highlight 20 players > right click > offer trial to selected players > 1 week' feature, rather like adding/removing players from the shortlist and scouting players en-masse is now.
(i'm not sure if there's a download on the forums somewhere for a tool like that already, but i've not seen it - link me!)
also, you could do something like the 'england trials day' message that pops up, but for your club. i.e. you could "put an advert in the national paper" or something, and then players would show up to the club on a specific day set by you, and show their skills in the hope of winning a contract. some players might enjoy the day and the look of your club/training facilities, some might not, which would increase/decrease the likelihood they sign with you
i also really liked the sound of this guy's idea:
sign players from a club, with an agreement to loan them back to the same club for a couple of years / 6 months / until they find a replacement (like manchester united did with adem ljajic(?) and his transfer from partizan)
agree to buy the player out of next year's transfer budget when signing them on loan. (and if this isnt carried out, relations with the player, his club and his manager would decrease, etc (kinda like a 'future fee', but because you've spent all your money for the season, it's out of next year's budget))
ask how likely it is for you to be able to sign a player to the manager
ask if he'll cut you a deal on a player who's in the reserves doing nothing
ask if you could get someone for free with a 50% sell-on clause
ask if he has anyone he'd be willing to let you have for free to 'reduce the wage costs of his club' / 'help you out at the problem (left back) position' / 'just for lols'.
if he can recommend someone from his squad that might be interested in joining your club (transfer/freebie/loan)
players, once signed, coming to you and requesting to be loaned out to gain some first team experience (like all good young players would if they were going to be / are dwelling in your reserves ('fabian delph' comes to mind from last year's version - how many people signed him, then threw him into the reserves for a few years, and he didnt reach his potential because of it..? he'd have atleast asked to be loaned out IRL)).
also, a bit more consistency in asking managers how much they want for a player. quite often they'll ask for 500k, for example, then you ask to pay as 250k upfront and 250k over 12 months, to which they reply '500k and 250k over 12 months'..... you then propose the original price to them (500k upfront), and they reject it, or ask for more money, etc. if you offended them, or make media comments about the player, then i could understand the increase in price / decrease in willingness to negotiate (like moyes with lescott's transfer to city), but at the moment, it varies considerably for no conceivable reason. added to this, one of the managers could say "i've noticed a huge improvement in his training recently / he played incredible last game / we're struggling for options in his position due to the recent injury to (player name). as a result, i do not wish to sell him now" (but please, dont make it like this for every single player when i'm trying to sign them... lol)
and whilst i'm here.... (last point, dont worry.. lol) it'd be perfect to be able to link to players, clubs, staff, etc in the interviews. the interview is a fantastic feature, but seriously lacks depth. it should be extended out to have a huge array of options to select from, all affecting how you (the manager) is seen in the gameworld, by your club, it's fans, your players, the board, other managers, etc..
for example; the media sometimes ask what the recent good run of results is down to. you could highlight one of your staff to a question like this (i.e. "the head coach has been working harder than anyone on the training pitch lately" / "the set piece coach has exceptional skill in training freekick takers" / "the board gave me plenty of money which allowed me to build a quality squad" / "the scouting team found me some amazing free players" / etc), or if you're in the 'mourinho'-mould, link to yourself and your fantastic skill in blending a squad together, and your tactical supremacy.. xD
another example - you're often asked about signing a player on loan permanently after a good performance. you could be able to say "i'll have a word with their manager, *alex ferguson*, and see what i can do" (cue phonecall from sir alex, if he cares.. lol (or perhaps he could be asked in his next interview ahead of the big game with chelsea, and be furious the focus wasnt on his team, etc)), another answer - "*the board* wont give me enough to sign him" - (cue board's reaction to offending them in an interview / acceptance he's a fantastic player and needs to be bought immediately / whatever). obviously, it'd be incredibly difficult to implement these via the 'additional text' feature, but it could be done if the interviewer confirmed what you were trying to say. example:
interviewer: "Loanee James Chester played well in the Conference North game versus Stalybridge. Will you be looking to sign him on a permanent basis now?
"Yes, i'd love to! *additional text* - but (link to player) *James Chester* is requesting too much money, unfortunately"
interviewer: "you mean: 'his wages exceed my budget' / 'he is not worth the wages' / 'he is not willing to lower his wage demands to join the club' / 'his club are asking for too much of a transfer fee' / 'we can neither afford his wages or his transfer budget' / 'manchester united are unlikely to want to part with a player of such calibre' / 'the player will want to play at a higher standard of football' / etc. the options are truly endless, and could all be triggered from the 'but..' in the additional text, in this case.
alternatively, you could scrap the additional text feature, and add in a 'additional key word'. e.g. same question (interviewer: "Loanee James Chester played well in the Conference North game versus Stalybridge. Will you be looking to sign him on a permanent basis now?), and you could click 'YES', and 'confirm' it, or click 'YES', then a drop-down menu with 'WAGES' on it, giving you a bunch of links with answers regarding wages (like stated above), or one with 'FEE', and a dropdown of answers containing 'transfer fee / signing on fee / 'if he was available without a fee' / etc' options.
i hope some of those potential improvement on the game's current features are atleast heard by the game's hierarchy, as i'm sure most players of it would agree that the detail level of those specific areas could be vastly increased. saying that, i would like to point out that these are just minor 'faults' with the game. overall, it's comfortably the best football management game on any platform, and offers serious competition to the likes of 'fifa', 'pro evo', etc on consoles for the title of 'ultimate football game' - quite an achievement in itself! and AFAIK, football manager is vastly improving every single year, so please, keep up the good work!
thanking you in advanced,
Just an idea regarding touchline shouts,maybe add a "Confirm shouts" button.
-->Another thing is to have the chance to start your career as Youth or Reserve team coach and slowly work up the ranks.
-->Also, i realized that for one of the major awards, is it the FIFA Player of the year Award??,,is decided by the number of votes from managers but when we play we do not have the option to vote for the player.
-->Also, can retired players not disappear completely from the game if they do not choose to have remain as staff??instead leave them as "passive" player in the game where he could choose to become a staff later on and you could try to influence him to become a staff
-->And have the option to learn a new language yourself or send ur staff/players to a language course which may not be restricted to just the country's main language(eg. a staff/player in england sent for a italian language class)
-->Hold events which foster friendships among players and staff and the option to treat the club staff and players to a meal or an outing.
-->And one last thing, to have more stats like each clubs All-time top Goalscorers and Appearances, each League Top 20 etc and the player history to have appearances and goals in all competitions and just the league(i know its been said before, just trying to add weight to this idea :o)
not sure if all of this have been posted, just my 2 pence worth
EDIT:just wondering..would SI actually look thru these and implement it in the game??
Last edited by neojy; 05-12-2009 at 13:26.
I think the previous 2 editions of data editor is much more clearer than 2010's one. It's a drawback since SI give up the DirectX full screen mode in 2008.
I'd like to be able to edit club's friendlies. Just like what we can do with national teams.
How about asking people for face pictures and using them contributed ones with regens. Facegen technology is VERY ugly.
An 'apologize to the player' interaction son you can reset his likes/dislikes for you. Or tell me exactly why he likes/dislikes me. Or reduce the affect of likes/dislikes, team-talks, press confs. A player with 195 ca never gets above 7 rating because he hates me and there is officially nothing I can do about it.
I would just like a game that works.
You know, from release instead of having to wait for patchs to fix the game so we are able to play it..... dont think thats too much to ask for do you?
A ME that works, so players follow your instructions, dont make stupid decisions game after game and generally just play football like in real life. I get bored of seeing my defenders waiting for a ball to reach them while an attacker is closing them down from 40 yards for the attacker to claim the ball.
So to sum up, a working game would be nice.
Attribute correlation!!!!
First off all I think that there are 5 or 6 attributes that we don't need, for instance composure is quite the same thing as concentration.
The other thing is just that some attribute cant defer from another like corner/crossing, free kick/long shots, dribbling/technique...
I also think that it would be cool if a manager could determin how good a player is, again for instance, at taking penalties knowing he's finishing and composure (concentration) and some more. I have a bag more of these. If this sound remotely interesting to anyone from SI could you say something so I know that I am not just talking to myself.
I want more attributes like Heading -passing, Heading -shooting, We have different attributes for passing, finishing, crossing; why not this?
Also, Free kick taking -crossing and Free kick taking -shooting.
To Erik7; those attributes you talk about are different and required but this is not really the right place to discuss.
Last edited by Lordarod; 06-12-2009 at 14:11.
I think you kind-a misunderstood my post. I am certainly not saying that free kick is the same thing is long shots. Just saying that player cant have free kick 15 if long shots 5. I think I'll start a topic about this.
Could you please, please, pretty please stop 14-15 years old new/regens from turning up in the national U21-teams? Stop it, or prove to me it happens in real life. Almost all U21 national team in my current game have two or more 14-15 year old players. Insane!
Last edited by whilewolf2; 06-12-2009 at 23:14.
Well I can't agree with you on that.
A small litle something: I'd like to be able to see the current league position of my opponents in my fixture list. Just in brackets after the team name.
If I have my assistant manager controlling my reserves, I would like him to arrange friendlies for them too. I frequently load the French leagues, and they have massive squads at their clubs, but no reserve league. I have no desire to spend ages setting up 40 reserve friendlies, so I would like to be able to set my assistant manager to do this.
- The option to let my assistant do all the Opponent Instructions, which includes giving them when the opponent makes a substitution.
- The option to have a difference between direct free kick takers and indirect free kick takers.
An idea I had for the editor - may have been said already.
The ability to import from and export to Excel would be handy. I'm yet to play a game of FM10 as I'm still editing.....
(I'm creating a ridiculously huge Australian league system - 14 divisions)
Would've loved to be able to populate the editor via the spreadsheet I created.
I would most definitely like to see the 2 billion pound limit on the clubs' value to be increased further, to lets say 1 trillion pounds. In this way, the board would not invest excessive money into the reserve fund. I would also like to see Football Manager 2011 becoming a 64-bit programme.
Given all the issues with 2010 I am waiting for the next patch (and possibly the 3rd) before starting anything new as its far too frustrating at the mo. Dont get me wrong 2010 is a superb game but for me aspects like losing player histories is too annoying.
As a result I have been re-visiting 2009 and thinking about improvements for 2011 (but will refrain from the obvious like making 2011 a 64 bit programme to allow it to make better use of memory, or fixing the other broken bits - i assume they are a given!)
my main bugbear with the game is still histories - mainly player but also club and manager and my suggestions (some repeated) are as follows:
1 - PLEASE add a filter to histories to allow the users to configue what appears. For player histories this is to determine what competitions appear in career history (my opinion is that Europe and International appearences count not just league others may disagree so this would please everyone) while for clubs this would allow you to remove U18 and Reserve success from it if you wanted.
Just a note on filters - can these have memory added to them. I always remove "Cancelled" transfers from the transfer centre but its never remembered between one session and the next. SI has made great leaps with the addition of the customising screens (bugs apart) so can this be addeded?
2 - Multiple tabs for info on player histories. The easiest solution is probably extending the screen customisation to this screen but I would like to see things like transfer amounts and competition names removed from the screen and a separate "Transfer History" screen (akin to the Bio and achievements pages) added. Something simple like a table i.e. Date, From, To, Amount (using the proper formatting for money) with totals at the bottom (which would feed into the bio page.) It would also be good to see another tab which summarised history so date from - to, Apps, Goals, Assists etc (again with the filter to include whatever comps the user wants not just league)
3 - ALL history elements to look (code) at the edit file rather than the master file. Currently some do and some dont. I.e. I have edited games where the actual history screen and the bio clearly look at the file I created however the Achievements screen still looks at the main files which makes for contradictory reading. Other elements in particular media elements also dont seem to read the edit file which again makes for contradictions.
4 - GROUPING Histories. I have asked for this for 4 versions because player histories, in a longer game, look terrible especially when young players go on multiple loans during their learning seasons. All I would like to see is grouping a'la Excel where only parent club stats are shown per season unless the user clicks on the cross for the year which extends all the lines hidden underneath.
Again SI have already moved towards making this possible with the "Order" column in the editor. Add in "Level" with 1 being the parent club and 2 being "Loan or B Team / Youth Team (for some nations i.e. spain)" and the grouping is possible.
Obviously the totals at the bottom would take into consideration everything but looking at it it would be so much clearer and user friendly and I would be more inclined to sending youngsters out on up to 3 months loans rather than only allowing season long loans.
The main thing is I want to not be hated when I leave a club
With Jena, I won two promotions, replete with titles and took them higher than ever, yet I'm hated for resigning!!!
More clarity in press conferences. I signed 8 players, and I got a asked if I would make any changes in my formation. I intend to keep the same basic formation, so I responded with 'no'. Now one of the new signings is unhappy with my comment - I now guess that the question was really about whether or not that specific player was going to feature in my plans (yes). There was no indication that this was about a player at all, the player profile was not displayed - just my own profile and the club logo.
I'd like to be able to ask the board to be able to employ more coaches/scouts/physios
My ideas -
1. Ability to set up a diciplinary model at the start of each season (thus avoiding "feel unfairly treated")
2. Breach of contract clause i.e miss training once = warning, miss a second time = 2 week fine, miss a third time = instant dismisal (or at least the option of)
3. One to one sessions with player after red cards in order to try and temper aggresion or arrange better training to avoid the same mistakes.
4. Ability for player/s to address you with concerns about management style. positive or negative.
Isnt it fun pointing out mistakes.
Something that has annoyed me the game is that when taking over at another club during the season, the board don't adjust what they wish to achieve from the season. For example, I've recently taken the Derby job and was 22nd in the Championship in early December. It is now mid-Feb and I am 15th which leaves me looking fairly safe and as such I am proud of my work. However the board and fans are disappointed as we are not a top half team like expected by them before I took the job, which I find unfair and unrealistic.
What I am suggesting is that it be implemented into the game that the board would adjust their expectations in such situations to something like expecting you to easily avoid relegation and finish mid-table or similar.
Would like to see SI's main focus on improving the match engine.
I'd also suggest that "night time" or "floodlight" effects be introduced where appropriate as this would, in my view, dramatically impove the aesthetic value of those fixtures. It does seem a bit odd to be playing in daylight in a midweek fixture in November!
players getting out the way of passes not intended for them

subset: commoncrawl


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Item : IJ1027


text:
Hi there everybody!
We have also an eBay auction for a Sunex Superfisheye lens.
It has been used only for a panoramic workshop held in Lecce, Italy and it is in mint, like new conditions.
It comes with the original packaging, the DSLR Dewarper software and full 5 years warranty. The unit is in the Canon mount.
Just contact me through Panoguide or the eBay mail system for any questions. We ship worldwide.


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Braves prepared for Kershaw this time around
Braves prepared for Kershaw this time around
This time around, Atlanta believes it is better prepared. Before Thursday night, the Braves hadn't faced Kershaw since Sept. 4, 2011. Now, they will see him twice in one week and on three days' rest, something the left-hander has never done before.
"We had a tough task in Game 1. We hadn't faced Kershaw since 2011 and had a few days off, and that's always going to mess up a hitter," said Braves first baseman Freddie Freeman, who had one hit off Kershaw on Thursday.
"So we can take as many positives as can you out of this. Clayton Kershaw, he's probably going to be the Cy Young Award winner. We're going to have a battle every time you face a guy like that."
Thinking he might be a little tired after Thursday's outing, Freeman and the rest of the Braves' lineup will try to take advantage of any early miscues.
"He might be leaving some pitches over the plate," Freeman said. "I don't think you want to be passive against him. We are a very aggressive team. We go down swinging if we're going to go down. We want to go out there and just get after it as quick as we can."
Mark Bowman and Quinn Roberts are reporters for MLB.com. This story was not subject to the approval of Major League Baseball or its clubs.


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fql?q=SELECT friend_count FROM user WHERE uid='id'
I was using the above fql query for getting the count of friends. It has been working for me for quite some time. [Javascript SDK ]
But now it gives the following error message,
{"error":{"message":"(#604) Your statement is not indexable. The WHERE clause must contain an indexable column. Such columns are marked with * in the tables linked from http://developers.facebook.com/docs/reference/fql ", "type":"OAuthException"}}
I tried copying this query and pasting it in graph api explorer tool and it works perfectly fine.
I have checked the FQL reference for user and uid is still an indexable column.
I have checked the blogs for breaking changes, but there are none mentioned regarding fql. Any idea why this is not working anymore ? And any other way to get this working ?


text:
Sheriff to continue town meetings
May 14, 2013
NEW CUMBERLAND – Hancock County Sheriff Ralph A. Fletcher plans to continue interacting with local communities as he meets with residents in the Lawrenceville area this week. On 7 p.m....
It was recently brought up at one of these meetings that the Newell area and surrounding areas have a fleet of 25 officers patrolling our neighborhoods. That sounds like a lot and something to be happy about right? Well think again. The sheriff did tell us he has all of these deputies patrolling. What he did not tell us is this. Though there may be 25 officers including himself and the chief, only 16 work the roads patrolling our streets and neighborhoods. That's four groups of 4 men. Well, they work in shifts SO that means at any given time only 4 or less men are out and about. Now to top this off, the sheriff brought up putting the men in "zones" each officer will be placed in a zone and only patrol that one single area. Wow! Sounds great again right? A lot of coverage for each area? Well think about this. Before (without zones) we had the 4 shifts of four checking each area at least once. Now all day long with zones that number will drastically drop to one officer in your
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MAYBE. That is if he is able to get there. Excluding the city limits officers have about 82 square miles to cover. So about 18 square miles each if one officer has your zone. If they have to cover the cities, its 88 square miles. Feel safe? What about when its their lunch time? Uh oh.. Now we have no one in our zones for at least an hour. I can not help but feel the people of Newell and the surrounding areas have been mislead.I can not help but feel the people of Newell and the surrounding areas have been mislead. Now wait the Sheriff says he's going to help us all out by hiring two new deputies. (Two? Really?) He failed to mention one of the new deputies himself has been arrested TWICE for domestic battery.. I'm feeling safer already.
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HINGHAM, Mass. -- Talbots reported Thursday a narrower-than-expected fiscal fourth-quarter loss, and said it plans to expand its store re-image program to improve traffic. The chain also it expects to close as many as 100 stores over the next two years.
Talbots lost $2.8 million in the quarter ended Jan. 29, compared with a loss of $1.5 million in the year-ago period.
Net sales fell 7.4% to $292.6 million, compared with $315.9 million in the same period last year. Same-store sales dropped 7.3%.
The Talbots said that it plans to renovate about 70 stores by fiscal year-end. It also plans to close 90 to 100 stores and consolidate or down-size another 15 to 20 stores over two years, with a majority of those expected to be completed in 2011.
Additionally, the retailer said it expects to open 20 outlets in 2011.
Trudy Sullivan, Talbots president and CEO, said, "We achieved fourth quarter and full year results that were slightly better than our revised expectations. For the full year, we significantly improved our profitability and considerably deleveraged our balance sheet; however, we remain disappointed in our fourth quarter performance. As we previously reported, our results during the fourth quarter reflected weaker than anticipated customer response to our product, high levels of competitive promotional activity and weather related issues. We believe merchandise styling in our catalog that was pushed too far forward for our core customer, and the initial allocation of product in the early implementation of our store segmentation strategy, were additional factors impacting store traffic. We have already begun to take steps to address these challenges."
For the full year, sales dropped to $1.21 billion from $1.24 billion a year ago. Same-store sales declined 3.4% for the year.


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Vegetarian Recipes for Eggs & Dairy (Slide 1)
(Slide 1 of 16) Start at the beginning | View recipes as list
Recipe: Asparagus-Goat Cheese Soufflés
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Asparagus-Goat Cheese Souff…
Puffy and warm, these asparagus-goat cheese soufflés are the essence of spring. Serve them alongsid…View slide
Fettuccine with Creamy Mush…
Any variety of mushroom will work in this creamy vegetarian pasta sauce, but we particularly like a …View slide
Parmesan Spinach Cakes
If you like spinach-cheese pie, try these simple but elegant-looking little spinach cakes.…View slide
Hot Chile Grilled Cheese
This deconstructed version of a chile relleno turned sandwich packs some heat and an ooey-gooey fill…View slide
Red Onion & Goat Cheese Pan…
The technique for this pancake is similar to that for a Dutch baby or German pancake, but the savory…View slide
Broccoli & Goat Cheese Souffle
This elegant broccoli and goat cheese soufflé will wow your family and friends. Soufflés are surpr…View slide
Pocket Eggs with Soy-Sesame…
In Wuhan, this is a common way of cooking eggs, which were hard to come by during the Chinese Cultur…View slide
Florentine Hash Skillet
Here's a super-quick all-in-one-skillet breakfast to start your day, loaded with hash browns, spin…View slide
Mini Chile Relleno Casseroles
Everyone gets an individual portion with this vegetarian, Tex-Mex mini casserole. A normal-size cass…View slide
Summer Vegetable Crêpes
Crêpes aren't just for dessert—they make a quick and savory weeknight dinner. Here they're filled…View slide
Spanish Tortilla
Don't confuse this with the flour or corn tortillas you use to make wraps. A Spanish tortilla is a p…View slide
Southwestern Tofu Scramble
Cooking crumbled firm tofu in a skillet approximates the fluffy texture of scrambled eggs in this ve…View slide
Eggs Italiano
This sophisticated take on Eggs Benedict swaps a full-flavored, chunky vegetable medley for Canadian…View slide
Asparagus Salad Topped with…
This asparagus salad topped with poached eggs is satisfying yet light, making it a nice option for l…View slide
Brussels Sprout & Potato Hash
This vegetarian Brussels sprout and potato hash recipe is a quick, easy dinner, perfect for a cool f…View slide


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A man with Leavenworth connections has been identified as the person whose body was recovered along the Missouri River in September, according to the Platte County, Mo., Sheriff's Office.
The body of Christopher M. Rielly, 35, was recovered Sept. 12 near Waldron, Mo. A fisherman spotted the body along the shoreline of the river.
The Platte County Sheriff's Office had sought the public's help with identifying the body.
Authorities announced Thursday that Rielly's identity had been confirmed using records of fingerprints.
Sgt. Jerin Almond, public information officer for the Platte County Sheriff's Office, said Rielly apparently was transient but frequently visited the Leavenworth area, and this is the last place he had been seen on a regular basis.
No cause of death has been determined, but Almond said there no were no signs of foul play.
With the identification of Rielly, authorities in Platte County are no longer actively investigating the case, Almond said.
Location, ST | website.com


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Did any achronim write books comparing Arabic to Hebrew?
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Several rishonim draw comparisons between Arabic an Hebrew. But earlier, even the Tannaim used foreign languages to explain difficult Hebrew words. See, for example, Bavli Rosh Hashana 26a (here, the six last lines). The early Hebrew grammarians used Arabic (their native language) in constructing the formal grammar of Hebrew, borrowing the concept of triliteral roots (and of using פעל as the base word for verb patterns) and other ideas from Arabic. Rav Saadia Gaon used Arabic to explicate difficult Hebrew words in his commentaries on Tanakh. For a treatment of this in particular, see Professor R. Steiner's new book on Rasag, "Biblical translation in the making." Also, the Arukh (by Natan b. Yechiel of Rome) frequently compares Aramaic words to Arabic and other languages. However, strictly speaking, no, I don't believe there are any books by a rishon or acharon that are solely on the similarities between Hebrew and Arabic.
I do not know of any Achronim, but some Rishonim (such as Rashi and the Ramban) discuss similarities.
Rabbeinu SaAdiyah Jaon compared the 2 languages in his commentary on Sefer YasSirah. He is a Jaon not an Acharon though.


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"Congratulations to Saint Louis," Charlotte coach Alan Major said. "We weren't quite ourselves today. Saint Louis disrupted us a bit. We didn't take good care of the basketball."
Braswell led the 49ers with his second double-double of the season with 20 points and 10 rebounds. He connected on two three-point field goals in the game. His 20-point performance was his fifth 20-point scoring game of the season and the 14th of his career.
Willie Clayton finished the game with eight points and seven rebounds. Pierria Henry scored seven points, grabbed seven rebounds and dished out five assists.
The 49ers connected on five three-point field goals. Ivan Benkovic and Braswell each knocked down two threes apiece. The 49ers also finished the with a 39-34 advantage on the boards and a 31-22 advantage on bench points.
Saint Louis began the game by scoring nine of the first 13 points over the first four minutes. Saint Louis pushed their lead to 19-10 with 11:36 on the clock.
Then, Braswell and Benkovic knocked down threes cutting Saint Louis's lead to 19-16 with 10:51 on the clock.
Saint Louis went on a 13-0 run over the next two minutes pushing their lead to 32-16 with 8:41 on the clock.
Charlotte answered Saint Louis' run by outscoring Saint Louis 12-4 over the next seven minutes cutting Saint Louis' lead to 36-28 when Henry connected on a jumper in the lane with 1:49 on the clock.
Saint Louis' Jake Barnett knocked down a three from the corner with 1:25 left in the half giving Saint Louis a 39-28 halftime lead.
Saint Louis scored the first basket of the second half pushing their lead to 13 points. Then, the 49ers behind the scoring of Terrence Williams, Braswell and Henry cut Saint Louis' lead to 43-36 when Braswell knocked down a three with 13:03 on the clock.
However, that would be as close as the 49ers would get as Saint Louis scored nine straight points pushing their lead to 52-36 with 9:17 on the clock.
Now, the 49ers will wait until this Sunday evening to find out their postseason fate once the NCAA Tournament and NIT brackets are released.


text:
Bronchiolitis obliterans (BO) is a severe lung disease that has been identified in workers who make microwave popcorn and, more recently in California, in food flavor manufacturing workers. BO is a rare lung disease characterized by fixed airways obstruction and fibrosis of the bronchioles. This disease can cause permanent impairment or death and has been a growing concern among industry, workers and labor advocates, public health officials, and government agencies.
The main symptoms of flavoring-related lung disease are a persistent cough, shortness of breath when using extra energy (such as walking fast or up a slight hill), and wheezing. The symptoms do not go away in the evenings, on weekends, and on vacations. They can start gradually and get worse over time, or they can suddenly be very severe. A worker may have early disease without any symptoms.
Fixed obstructive lung disease such as BO has been associated with exposure to diacetyl, a butter flavoring ingredient. Animal studies suggest that diacetyl is one cause of airway damage that might result in BO, but other flavoring chemicals may have the potential to cause BO or contribute to airway damage.
Workers in flavoring or food production companies that use diacetyl should see a doctor to make sure that their health is not being affected. Companies that use diacetyl or diacetyl-containing flavorings should have a medical surveillance program to monitor their employees' health to assure they do not develop flavoring-related lung disease. In addition, they should take preventive measures to reduce exposure to diacetyl and other flavoring chemicals. See below for medical guidelines and prevention information.
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Should Schools Allow Cell Phones?
Should schools allow cell phones?
|Absolutely not.
|Yes, but schools should control their use and impose limitations during class time.
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text:
Yellow Anaconda
Eunectes notaeus
About This Animal
SIZE: 12 ft (3.6 m)
RANGE: Northern Argentina, Paraguay, south eastern Bolivia and Brazil
HABITAT: Swamps, marshes, brush covered banks of rivers and streams
DIET: Fish, mammals, birds and caimans
ON EXHIBIT: Rivers of the World in River Journey
The Tennessee Aquarium's yellow anaconda lives with a school of piranhas and peacock bass. Yellow anaconda spend a good deal of time in the water, but they also like to rest in trees.
The yellow anaconda is related to the green anaconda, which is one of the largest snakes in the world, reaching lengths of over thirty feet and a width of more than one foot. The yellow anaconda, like other members of the boa family, is a relatively primitive snake that retains a small and unused pelvic girdle and hind limbs. The "limbs" are visible in both males and females as external spurs on either side of the excretory and reproductive tract. Spurs are larger in males and are used in courtship and mating to stimulate the female. Males are smaller than females.


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Coach Profile
Hollie Tirrell
Hollie Tirrell is in her third year at Azusa Pacific serving as an assistant athletic trainer, working primarily with the Cougar men's soccer, women's soccer, and baseball teams.
Before coming to Azusa Pacific, Tirrell spent two years as the head athletic trainer at Santa Monica High School while serving part-time as an assistant athletic trainer at Chaffey College. From 2008-2010, she was a graduate assistant athletic trainer at Portland State University, working primarily with football and women's golf. She also spent four years as the head athletic trainer at Gabrielino High School through a sports medicine outreach program with Fortanasce and Associates Physical Therapy.
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I want to use my local machine as the X server over ssh. But when I try to run ssh -X -v firstname.lastname@example.com to the remote machine, I get the following error:
debug1: Remote: No xauth program; cannot forward with spoofing
How do I fix this problem and use X over ssh?
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What does the term referential transparency mean? I've heard it described as "it means you can replace equals with equals" but this seems like an inadequate explanation.
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The term "referential transparency" comes from analytical philosophy, the branch of philosophy that analyzes natural language constructs, statements and arguments based on the methods of logic and mathematics. In other words, it is the closest subject outside computer science to what we call programming language semantics. The philosopher Quine was responsible for initiating the concept of referential transparency, but it was also implicit in the approaches of Bertrand Russell and Alfred Whitehead.
At its core, "referential transparency" is a very simple and clear idea. The term "referent" is used in analytical philosophy to talk about the thing that an expression refers to. It is roughly the same as what we mean by "meaning" or "denotation" in programming language semantics. Using Andrew Birkett's example (blog post), the term "the capital of Scotland" refers to the city of Edinburgh. That is a straightforward example of a "referent".
A context in a sentence is "referentially transparent" if replacing a term in that context by another term that refers to the same entity doesn't alter the meaning. For example
means the same as
So the context "The Scottish Parliament meets in ..." is a referentially transparent context. We can replace "the capital of Scotland" with "Edinburgh" without altering the meaning. To put another way, the context only cares about what the term refers to and nothing else. That is the sense in which the context is "referentially transparent."
On the other hand, in the sentence,
we can't do such a replacement. If we did, we would get "Edinburgh has been Edinburgh since 1999", which is a nutty thing to say, and doesn't convey the same meaning as the original sentence. So, it would seem that the context "Edinburgh has been ... since 1999" is referentially opaque (the opposite of referentially transparent). It apparently cares about something more than what the term refers to. What is it?
Things such as "the capital of Scotland" are called definite terms and they gave no lean amount of head ache to logicians and philosophers for a long time. Russell and Quine sorted them out saying that they are not actually "referential", i.e., it is a mistake to think that the above examples are used to refer to entities. The right way to understand the above sentence is to say
This sentence cannot be transformed to a nutty one. Problem solved! The point of Quine was to say that natural language is messy, or at least complicated, because it is made to be convenient for practical use, but philosophers and logicians should bring clarity by understanding them in the right way. Referential transparency is a tool to be used for bringing such clarity of meaning.
What does all this have to do with programming? Not very much, actually. As we said, referential transparency is a tool to be used in understanding language, i.e., in assigning meaning. Christopher Strachey, who founded the field of programming language semantics, used it in his study of meaning. His foundational paper "Fundamental concepts in programming languages" is available on the web. It is a beautiful paper and everybody can read and understand it. So, please do so. You will be much enlightened. He introduces the term "referential transparency" in this paragraph:
The use of "in essence" suggests that Strachey is paraphrasing it in order to explain it in simple terms. Functional programmers seem to understand this paragraph in their own way. There are 9 other occurrences of "referential transparency" in the paper, but they don't seem to bother about any of the others. In fact, the whole paper of Strachey is devoted to explaining the meaning of imperative programming languages. But, today, functional programmers claim that imperative programming languages are not referentially transparent. Strachey would be turning in his grave.
We can salvage the situation. We said that natural language is "messy, or at least complicated" because it is made to be convenient for practical use. Programming languages are the same way. They are "messy, or at least complicated" because they are made to be convenient for practical use. That does not mean that they need to confuse us. They just have to be understood the right way, using a meta language that is referentially transparent so that we have clarity of meaning. In the paper I cited, Strachey does exactly that. He explains the meaning of imperative programming languages by breaking them down into elementary concepts, never losing clarity anywhere. An important part of his analysis is to point out that variables in programming languages have two kinds of "values", called l-values and r-values. Before Strachey's paper, this was not understood and confusion reigned supreme. Today, the definition of C mentions it routinely and every C programmer understands the distinction. (Whether the programmers in other languages understand it equally well is hard to say.)
Both Quine and Strachey were concerned with the meaning of language constructions that involve some form of context-dependence. For example, our example "Edinburgh has been the capital of Scotland since 1999" signifies the fact that "capital of Scotland" depends on the time at which it is being considered. Such context-dependence is a reality, both in natural languages and programming languages. Even in functional programming, free and bound variables are to be interpreted with the respect to the context in which they appear in. Context dependence of any kind blocks referential transparency in some way or the other. If you try to understand the meaning of terms without regard to the contexts they depend on, you would again end up with confusion. Quine was concerned with the meaning of modal logic. He held that modal logic was referentially opaque and it should be cleaned up by translating it into a referentially transparent framework (e.g., by regarding necessity as provability). He largely lost this debate. Logicians and philosophers alike found Kripke's possible world semantics to be perfectly adequate. Similar situation also reigns with imperative programming. State-dependence explained by Strachey and store-dependence explained by Reynolds (in a manner similar to Kripke's possible world semantics) are perfectly adequate. Functional programmers don't know much of this research. Their ideas on referential transparency are to be taken with a large grain of salt.
[Additional note: The examples above illustrate that a simple phrase such as "capital of Scotland" has multiple levels of meaning. At one level, we might be talking about the capital at the current time. At another level, we might talking about all possible capitals that Scotland might have had through the course of time. We can "zoom into" a particular context and "zoom out" to span all contexts quite easily in normal practice. The efficiency of natural language makes use of our ability to do so. Imperative programming languages are efficient in very much the same way. We can use a variable x on the right hand side of an assignment (the r-value) to talk about its value in a particular state. Or, we might talk about its l-value which spans all states. Grown-up people are rarely confused by such things. However, they may or may not be able to precisely explain all the layers of meaning inherent in language constructs. All such layers of meaning are not necessarily 'obvious' and it is a matter of science to study them properly. However, the inarticulacy of ordinary people to explain such layered meanings doesn't imply that they are confused about them.]
A separate "postscript" below relates this discussion to the concerns of functional and imperative programming.
Referential transparency, a term commonly used in functional programming, means that given a function and an input value, you will always receive the same output. That is to say there is no external state used in the function.
Here is an example of a referential transparent function:
With a referential transparent function, given an input and a function, you could replace it with a value instead of calling the function. So instead of calling plusOne with a paremter of 5, we could just replace that with 6.
Another good example is mathematics in general. In mathematics given a function and an input value, it will always map to the same output value. f(x) = x + 1. Therefore functions in mathematics are referentially transparent.
This concept is important to researchers because it means that when you have a referentially transparent function, it lends itself to easy automatic parallelization and caching.
Referential transparency is used always in functional languages like Haskell.
In contrast there is the concept of referential opaqueness. This means the opposite. Calling the function may not always produce the same output.
Another example, is a member function in an object oriented programming language. Member functions commonly operate on its member variables and therefore would be referential opaque. Member functions though can of course be referentially transparent.
Yet another example is a function that reads from a text file and prints the output. This external text file could change at any time so the function would be referentially opaque.
[This is a postscript to my answer from March 25, in an effort to bring the discussion closer to the concerns of functional/imperative programming.]
The functional programmers' idea of referential transparency seems to differ from the standard notion in three ways:
For example, the Wikipedia article on referential transparency says, this morning:
This is completely at variance with what the philosophers/logicians say. They say that a context is referential or referentially transparent if an expression in that context can be replaced by another expression that refers to the same thing (a coreferential expression). Who are these philosophers/logicians? They include Frege, Russell, Whitehead, Carnap, Quine, Church and countless others. Each one of them is a towering figure. The combined intellectual power of these logicians is earth-shattering to say the least. All of them are unanimous in the position that referents/denotations exist outside the formal language and expressions within the language can only talk about them. So, all that one can do within the language is to replace one expression by another expression that refers to the same entity. The referents/denotations themselves do not exist within the language. Why do the functional programmers deviate from this well-established tradition?
One might presume that the programming language semanticists might have misled them. But, they didn't.
So, in retrospect, the efforts of Landin and Strachey to simplify the terminology by replacing "reference"/"denotation" with "value" might have been injudicious. As soon as one hears of a "value", there is a temptation to think of an evaluation process that leads to it. It is equally tempting to think of whatever the evaluation produces as the "value", even though it might be quite clear that that is not the denotation. That is what I gather to have happened to the concept of "referential transparency" in the eyes of functional programmers. But the "value" that was being spoken of by the early semanticists is not the result of an evaluation or the output of a function or any such thing. It is the denotation of the term.
Once we understand the so-called "value" of an expression ("reference" or "denotation" in classical philosophers' discourse) as a complex mathematical/conceptual object, all kinds of possibilities open up.
The reluctance of functional programmers to call such languages "referentially transparent" merely implies that they are reluctant to admit such complex mathematical/conceptual objects as "values". On the other hand, they seem perfectly willing to call a state transformer a "value" when it is put in their own favourite syntax and dressed up with a buzz word like "monad". I have to say that they are being entirely inconsistent, even if we grant it to them that their idea of "referential transparency" has some coherence.
A bit of history might throw some light on how these confusions came into being. The period between 1962 to 1967 was a very intensive one for Christopher Strachey. Between 1962-65, he took a part-time job as a research assistant with Maurice Wilkes to design and implement the programming language that came to be known as CPL. This was an imperative programming language but was meant to have powerful functional programming language capabilities as well. Landin, who was an employee of Strachey in his consultancy company, had a huge influence on Strachey's view of programming languages. In the landmark 1965 paper "Next 700 programming languages", Landin unabashedly promotes functional programming languages (calling them denotative languages) and describes imperative programming languages as their "antithesis". In the ensuing discussion, we find Strachey raising doubts on Landin's strong position.
In 1965, Strachey took the position of a Reader at Oxford and seems to have worked essentially full-time on developing a theory of imperatives and jumps. By 1967, he was ready with a theory, which he taught in his course on "Fundamental concepts in programming languages" in a Copenhagen summer school. The lecture notes were supposed to have been published but "unfortunately, because of dilatory editing, the proceedings never materialized; like much of Strachey's work at Oxford, however, the paper had an influential private circulation." (Martin Campbell-Kelly)
The difficulty of obtaining Strachey's writings could have led to the confusions being propagated, with people relying on secondary sources and hearsay. But, now that "Fundamental concepts" is readily available on the web, there is no need to resort to guess work. We should read it and make up our own mind as to what Strachey meant. In particular:
Any talk of "referential transparency" without understanding the distinction between L-values, R-values and other complex objects that populate the imperative programmer's conceptual universe is fundamentally mistaken.
A referentially transparent function is one which only depends on its input.
An expression is referentially transparent if it can be replaced with its value, without changing the algorithm, yielding an algorithm that has the same effects and output on the same input.
A referentially transparent function is one which acts like a mathematical function; given the same inputs, it will always produce the same outputs. It implies that the state passed in is not modified, and that the function has no state of its own.
If you're interested in the etymology (ie. why does this concept have this particular name), have a look at my blog post on the topic. The terminology comes from the philosopher/logician Quine.
For those in need of a concise explanation I will hazard one (but read the disclosure below).
Referential transparency in a programming language promotes equational reasoning -- the more referential transparency you have the easier it is to do equational reasoning. E.g. with a (pseudo) function definition,
f x = x + x,
the ease with which you can (safely) replace f(foo) with foo + foo in the scope of this definition, without having too many constraints on where you can perform this reduction, is a good indication of how much referential transparency your programming language has.
For example if foo were x++ in the C programming sense then you could not perform this reduction safely (which is to say, if you were to perform this reduction you would't end up with the same program that you started with).
In practical programming languages you won't see perfect referential transparency but functional programmers care about it more than most (cf Haskell, where it is a core objective).
(Full disclosure: I am a functional programmer so by the top answer you should take this explanation with a grain of salt.)
In 1 there is a clarity of two languages in question:
In 2, thanks to the closeness of the object and metalanguages, they can be confused.
As a language implementer, I find that I need to constantly remember this distinction.
So Prof. Reddy may I paraphrase you thus :-)
Note that this concept of "meaning" is something that happens in the mind of the observer. Thus, the same "reference" can mean different things to different people. So, for example, we have an Edinburgh disambiguation page in Wikipedia.
A related issue which can show up in the context of programming might be polymorphism.
And perhaps we should have a name for the special case of polymorphism (or perhaps even casting) where for our purposes the differing polymorphic cases are semantically equivalent (as opposed to just being similar. For example, the number 1 -- which might be represented using an integer type, or a complex type or any of a variety of other types -- can be treated polymorphically).
The following answer I hope adds to and qualifies the controversial 1st and 3rd answers.
Let us grant that an expression denotes or refers to
some referent. However, a question is whether these referents can be encoded isomorphically as part of expressions themselves, calling such expressions 'values'. For example, literal number values are a subset of the set of arithmetic expressions, truth values are a subset of the set of boolean expressions, etc. The idea is to evaluate an expression to its value (if it has one). So the word 'value' may refer to a denotation or to a distinguished element of the set of expressions. But if there is an isomorphism (a bijection) between the referent and the value we
can say they are the same thing. (This said, one must be careful to define
the referents and the isomorphism, as proven by the field of denotational
semantics. To put an example mentioned by replies to the 3rd answer, the
algebraic data type definition
Let us write
Let us write
Let us adapt Quine's definition somewhat formally as follows: a context
Leibniz's rule of substituting equals for equals is typically expressed as 'if
Now, if
The problem with contexts such as
For imperative C-like languages we can (roughly) provide semantics to
expressions using the function
I think functional programmers are entitled to use referential transparency in
the sense that they naturally recover


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What is the connection between the Maharal and SHerlock Holmes?
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closed as not a real question by msh210♦ Sep 14 '11 at 4:34
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Basically someone in Europe ripped off the stories and used them as Kosher equivalents for People in Europe to counteract the enlightened books what the Maskilim Where putting out!
Well not a connection, but a sharp distinction: Maharal very much valued knowledge of science; his student worked in the lab of astronomer Tyco Brahe and wrote "Nechmad v'Naim", synthesizing Torah with astronomy; rumor also has it that Maharal himself sat in on Brahe's lectures when the latter visited Prague from his native Copenhagen.
On the other hand, here's Holmes, from A Study in Scarlet:
Maharal banned Azariah deRossi's book Me'or Einayim just as much as Sherlock Holmes did.


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