text: Welcome to the first Black\White research thread! This thread's purpose is to consolidate new information on the moves, abilities and items in Black and White. Hopefully this will also cut down on the spread of misinformation as well. If you feel you've been skipped over for credit, don't be afraid to speak up! PM or VM with what you think I missed, and I'll fix it or explain why I didn't post it (usually because someone beat you to a discovery). RNG Research is here starting with this post. If that wasn't enough, perhaps this warning from Synre will make it clearer. Useful resources (NOTE -- the B&W information listed in these should not be considered confirmed until tested here): List of new level-up moves with tentative names and descriptions Veekun's list of game mechanic changes Smogon's Damage Calc Move Priority UNTESTED The order that other ability based immunities activate (LightningRod, Storm Drain, Hyper Cutter, Clear Body, Insomnia, Etc.) when using a multi-target attack Old Moves\Abilities\Items\etc. N/A New Moves\Abilities\Items N/A Unreleased Dream World Abilities (low priority) N/A Rotation Battles N/A Low Priority Questions Generally these are situations that would almost never happen in battles, but are here to make sure our simulators are as close to 100% accuracy as possible N/A -------------------------------------------------- Confirmed New Experience Formula synopsis (poccil) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Whenever a Pokémon defeats another Pokémon in an internal battle, each Pokémon that participated in the battle against it gains Exp. Points (or experience points). The number of Exp. Points a Pokémon gains this way is based on a formula shown below. Each multiplication and division given is rounded down unless noted otherwise. Exp. Points = (sqrt(X)*(X*X))*Z/(sqrt(Y)*(Y*Y))+1 where: X = opponent's level + opponent's level + 10 Y = opponent's level + participant's level + 10 Z = (opponent's base experience * opponent's level / 5), rounded down. If this is a Trainer battle, Z is multiplied by 1.5 and rounded down. Then, if at least one Pokémon in the player's party is holding Exp. Share, Z is halved and rounded up. Z is then divided evenly, rounded down, among all participants, and again among all Pokémon in the player's party holding Exp. Share. (Thus a Pokémon can earn more Exp. Points both by being a participant and by holding Exp. Share.) "sqrt(N)" means "the square root of N". The result of the square root function is not rounded and is accurate to the nearest 1/4096. If a Pokémon has a different 32-bit Trainer ID and/or OT name from the player's, the experience it earns is multiplied by 1.5, or if it also comes from a different language version from the player's, by 6963/4096, and rounded to the nearest whole number. If the Pokémon is holding Lucky Egg, the experience it earns is multiplied by 1.5 and rounded to the nearest whole number. If the player received the "Exp. Point Power" from another player, and that power is active, the experience the Pokemon earns is multiplied by the following ratios and rounded down: Power ↓: 50/100; Power ↓↓: 66/100; Power ↓↓↓: 80/100; Power ↑: 120/100; Power ↑↑: 150/100; Power ↑↑↑, Power S, Power MAX: 200/100. Confirmed 5th gen Breeding synopsis(kaphotics) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide 40% chance to inherit DW if female parent has it 50% chance for everstone to work 3 different IVs ALWAYS inherited Equal chance for any IV to be inherited Equal chance for any parent to pass IV Confirmed Base Expierence Yield synopsis(CPU) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide First Pokémon in evolution: 4/20 (1/5) of BST, rounded to the nearest whole number Second or Only Pokémon in evolution: 7/20 of BST, rounded to the nearest whole number Third or Legendary Pokémon in evolution: 9/20 of BST, rounded to the nearest whole number Phione counts as a legendary as far as this goes. There are a few exceptions, though, most of which have to do with Abilities (but not all): -the Unova starters have a yield of 28, the lowest in the game, since you fight two of them in the very beginning -Archen and Archeops would have yields of 80 and 198 if they followed the formula. Instead, they have 71 (equivalent to Tirtouga) and 177 (much closer to Carracosta, equivalent to 505) -Volcarona is counted as a third stage as far as its yield goes (Larvesta is still counted as a first stage) -Slaking has a BST of 560 as far as this calculation goes because of Truant. -Happiny, Chansey, Blissey, and Audino use 8 for the denominator instead of 20 in their experience yields: 4/8 (1/2), 7/8, 9/8. (This seems to be approximate, as 7/8 for both Chansey and Audino don't exactly give the proper yields) And a few other notes: -The rounding is as follows: <.5, round down; > or equal to .5, round up. -Cascoon and Dustox appear to have the wrong Experience Yields; it looks like Game Freak counted them as first and second stage Pokémon instead of second and third, as their yields are lower than Silcoon's and Beautifly's. -Regigigas's yield is what it would be for any Legendary with a 670 BST, despite Slow Start. Confirmed Breeding a Dream World female parent with any male parent (but not vice versa) has a chance of giving the offspring its respective Dream World Ability. It does not appear that Ditto is considered the female parent for this purpose. (Maverick Hunter, 0mastar\The Shadow Knight, Kaphotics) Confirmed The wing items add 1 EV, even past the 100 EV vitamin limit, making it possible to fully EV L100 Pokemon (like the TRU Arceus), even if very inefficiently. (MauriiDS) Confirmed Transform no longer copies the target's catch rate(Pikiwyn) Confirmed EV's are now added after each battle instead of each level. Also works on lvl 100 pokemon (Dream Boat Nixon) Confirmed Abilities calculated for Gen3/Gen4 Pokemon will not change if evolved in Gen 5. (Kaphotics) Confirmed Random WiFi battles do not allow Giratina period, but Rotom formes are allowed. (pokeluver1990) Confirmed The gender, nature and ability of an egg are no longer set when the Day-Care Man is holding an egg. (Kazo) Confirmed Acid Weather is no longer activated the same way. It's likely no longer present in Black/White at all. (Philip7086, The_Chaser) Confirmed If a Choice item holder runs out of PP for the move they are locked into, and an Elixir\Leppa Berry\etc. is used to restore its PP, they will be allowed to select a new move. (Aminar) Changes to old moves\items\abilities: These only include changes to mechanics. Numerical changes like "Fire Spin is now 35 power" are not listed. Confirmed Substitute synopsis:(Jaxx, Ayeeelin) Moves that are completely blocked by Substitute (Move your mouse to reveal the content) Moves that are completely blocked by Substitute (open) Moves that are completely blocked by Substitute (close) After you Bestow Block Captivate Charm Confuse Ray Cotton Spore Dark Void Entrainment Fake Tears FeatherDance Flash Flatter Gastro Acid Glare GrassWhistle Growl Guard Split Heal Pulse Hypnosis Kinesis Leech Seed Leer Lock-On Lovely Kiss Mean Look Metal Sound Mind Reader Nightmare Pain Split Poison Gas PoisonPowder Power Split Psycho Shift Quash Sand-Attack Scary Face Screech Simple Beam Sing Sky Drop Sleep Powder SmokeScreen Soak Spider Web Spore String Shot Stun Spore Supersonic Swagger Sweet Kiss Sweet Scent Switcheroo Tail Whip Teeter Dance Telekinesis Thunder Wave Tickle Toxic Transform Trick Will-O-Wisp Worry Seed Yawn Moves that are unaffected by Substitute (Move your mouse to reveal the content) Moves that are unaffected by Substitute (open) Moves that are unaffected by Substitute (close) Absorb Acid Armor Acrobatics Acupressure Aerial Ace Aeroblast Agility Air Cutter Ally Switch Amnesia AncientPower Aqua Jet Aqua Ring Aqua Tail Arm Thrust Aromatherapy Assist Assurance Attack Order Attract Aura Sphere Automize Avalanche Barrage Barrier Baton Pass Beat Up Belly Drum Bide Blast Burn Bonemerang Bone Rush Brave Bird Brick Break Brine Bulk Up Bullet Punch Bullet Seed Calm Mind Camouflage Charge Charge Beam Chip Away Close Combat Coil Counter Comet Punch Conversion Conversion 2 Copycat Cosmic Power Cotton Guard Crabhammer Cross Chop Crush Grip Curse Cut Defend Order Defense Curl Destiny Bond Detect Dig Disable Dive Doom Desire Double-Edge Double Hit Double Kick DoubleSlap Double Team Draco Meteor Dragon Claw Dragon Dance Dragon Pulse Dragon Rage Drain Punch Dream Eater Drill Peck Drill Run Duel Chop Earthquake Echoed Voice Egg Bomb Electro Ball Embargo Encore Endeavor Endure Eruption Explosion ExtremeSpeed Facade Faint Attack False Swipe Feint Fiery Dance Final Gambit Fire Pledge Flail Flame Burst Flame Charge Fly Focus Energy Focus Punch Follow Me Foresight Foul Play Frenzy Plant Frost Breath Frustration Fury Attack Fury Cutter Fury Swipes Fusion Bolt Fusion Flare Future Sight Gear Grind Giga Drain Giga Impact Grass Knot Grass Pledge Gravity Growth Grudge Guard Swap Gust Gyro Ball Hail Hammer Arm Harden Haze Head Charge Head Smash Heal Block Heal Bell Healing Wish Heal Order Heart Swap Heat Crash Heavy Slam Helping Hand Hex Hidden Power Hi Jump Kick Hone Claws Horn Attack Horn Leech Howl Hydro Cannon Hydro Pump Hyper Beam Hyper Voice Ice Ball Ice Shard Icicle Spear Imprison Ingrain Iron Defense Judgement Jump Kick Karate Chop Last Resort Leaf Blade Leaf Storm Leech Life Light Screen Low Kick Lucky Chant Lunar Dance Mach Punch Magical Leaf Mirror Coat Magic Room Magnet Bomb Magnet Rise Magnitude Meditate Me First Mega Drain Megahorn Mega Kick Mega Punch Metal Burst Metal Claw Meteor Mash Metronome Milk Drink Mimic Minimize Miracle Eye Mirror Coat Mirror Move Mist Moonlight Morning Sun Mud Sport Nasty Plot Natural Gift Nature Power Night Shade Night Slash Odor Sleuth Ominous Wind Outrage Overheat Payback Pay Day Peck Perish Song Petal Dance Pin Missile Pound Power Gem Power Swap Power Trick Power Whip Present Protect Psych Up Psycho Boost Psycho Cut Psyshock Psystrike Psywave Punishment Pursuit Quick Attack Quick Guard Quiver Dance Rage Rage Powder Rain Dance Rapid Spin Razor Leaf Razor Wind Recover Recycle Reflect Reflect Type Refresh Rest Retaliate Return Revenge Reversal Roar Roar of Time Rock Blast Rock Polish Rock Throw Rock Wrecker Role Play Rollout Roost Round Sacred Sword Safeguard Sandstorm Scratch Secret Sword Seed Bomb Seismic Toss Selfdestruct Shadow Claw Shadow Force Shadow Punch Shadow Sneak Sharpen Shell Smash Shift Gear Shock Wave Silver Wind Sketch Skill Swap Skull Bash Sky Uppercut Slack Off Slam Slash Sleep Talk Snatch Snore Softboiled SolarBeam SonicBoom Spacial Rend Spike Cannon Spikes Spite Spit Up Splash Stealth Rock Steel Wing Stockpile Stone Edge Stored Power Storm Throw Strength Submission Substitute Sucker Punch Sunny Day Super Fang Superpower Surf Swallow Swift Swords Dance Synchronoise Synthesis Tackle Tail Glow Tail Slap Tailwind Take Down Taunt Techno Blast Teleport Thrash Torment Toxic Spikes Trick Room Triple Kick Trump Card Uproar U-turn Vacuum Wave V-create Venoshock ViceGrip Vine Whip Vital Throw Volt Switch Water Gun Water Pledge Water Sport Water Spout Weather Ball Whirlwind Wide Guard Wild Charge Wing Attack Wish Withdraw Wonder Room Wood Hammer Work Up Wring Out X-Scissor Moves that are partially blocked by Substitute (Move your mouse to reveal the content) Moves that are partially blocked by Substitute (open) Moves that are partially blocked by Substitute (close) Acid Acid Spray Air Slash Astonish Aurora Beam Bind Bite Blaze Kick Blizzard Blue Flare Body Slam Bolt Strike Bone Club Bounce Bubble BubbleBeam Bug Bite Bug Buzz Bulldoze Chatter Circle Throw Clamp Clear Smog Confusion Constrict Covet Cross Poison Crunch Crush Claw Dark Pulse Defog Discharge Dizzy Punch DragonBreath Dragon Rush Dragon Tail DynamicPunch Earth Power Electroweb Ember Energy Ball Extrasensory Fake Out Fire Blast Fire Fang Fire Punch Fire Spin Fissure Flamethrower Flame Wheel Flare Blitz Flash Cannon Fling Focus Blast Force Palm Freeze Shock Glaciate Guillotine Gunk Shot Headbutt Heart Stamp Heat Wave Horn Drill Hurricane Hyper Fang Ice Beam Ice Burn Ice Fang Ice Punch Icicle Crash Icy Wind Incinerate Inferno Iron Head Iron Tail Knock Off Lava Plume Leaf Tornado Lick Low Sweep Luster Purge Magma Storm Memento Mirror Shot Mist Ball Mud Bomb Muddy Water Mud Shot Mud-Slap Needle Arm Night Daze Octazooka Pluck Poison Fang Poison Jab Poison Sting Poison Tail Powder Snow Psybeam Psychic Razor Shell Relic Song Rock Climb Rock Slide Rock Smash Rock Tomb Rolling Kick Sacred Fire Sand Tomb Scald Searing Shot Secret Power Seed Flare Shadow Ball Sheer Cold Signal Beam Sky Attack Sludge Sludge Bomb Sludge Wave Smack Down SmellingSalt Smog Snarl Spark Steamroller Stomp Struggle Bug Thief Thunder Thunderbolt Thunder Fang ThunderPunch ThunderShock Tri Attack Twineedle Twister Volt Tackle Wake-Up Slap Waterfall Water Pulse Whirlpool Wrap Zap Cannon Zen Headbutt B/W end of turn effects (MeroMero) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide 1.0 weather ends 2.0 Sandstorm damage, Hail damage, Rain Dish, Dry Skin, Ice Body 3.0 Future Sight, Doom Desire 4.0 Wish 5.0 Fire Pledge + Grass Pledge damage 5.1 Shed Skin, Hydration, Healer 5.2 Leftovers, Black Sludge 6.0 Aqua Ring 7.0 Ingrain 8.0 Leech Seed 9.0 (bad) poison damage, burn damage, Nightmare, Poison Heal 10.0 Curse (from a Ghost-type) 11.0 Bind, Wrap, Fire Spin, Clamp, Whirlpool, Sand Tomb, Magma Storm 12.0 Taunt ends 13.0 Encore ends 14.0 Disable ends, Cursed Body ends 15.0 Magnet Rise ends 16.0 Telekinesis ends 17.0 Heal Block ends 18.0 Embargo ends 19.0 Yawn 20.0 Perish Song 21.0 Reflect ends 21.1 Light Screen ends 21.2 Safeguard ends 21.3 Mist ends 21.4 Tailwind ends 21.5 Lucky Chant ends 21.6 Water Pledge + Fire Pledge ends, Fire Pledge + Grass Pledge ends, Grass Pledge + Water Pledge ends 22.0 Gravity ends 23.0 Trick Room ends 24.0 Wonder Room ends 25.0 Magic Room ends 26.0 Uproar message 26.1 Speed Boost, Bad Dreams, Harvest, Moody 26.2 Toxic Orb activation, Flame Orb activation, Sticky Barb 27.0 Zen Mode 28.0 Pokémon is switched in (if previous Pokémon fainted) 28.1 Healing Wish, Lunar Dance 28.2 Spikes, Toxic Spikes, Stealth Rock (hurt in the order they are first used) Confirmed Fire Fang no longer hits through Wonder Guard even if it is not a super-effective attack. (mien) Confirmed Camouflage now changes the user's type to Ground in Wi-Fi battles(TheMaskedNitpicker) Confirmed Trick Room under it's effect a pokemon with at least 1809 speed will always move first (mien, Death Phenomeno) Confirmed Mirror Move now allows you to select a target. If the last move the target used was copyable by Mirror Move (regardless of who the move targeted), then the Mirror Move user will attempt to use the move on the target of Mirror Move. If the copied move isn't a move that allows you to select a target, it targets opponents within range or all Pokemon within range as normal. If the target's last move was not copyable by Mirror Move, Mirror Move fails.Even if the target of Mirror Move loses a turn due to flinching (and presumably confusion, paralysis, etc.), Mirror Move will attempt to copy the last move it successfully used . Mirror Move can now copy Trick Room(TheMaskedNitpicker, 2#) Confirmed A pure Flying type using Roost now become Normal type for the rest of the turn instead of ???-type. (reaverz, mien) Confirmed Fling no longer reveals the flung held item when used on Protect (Team Rocket Elite) Confirmed Feint now hits a Pokemon even if it doesn't use Protect\Detect, and still nullfies them. Ignores the effect of Wide Guard and Quick Guard on opponent's side if opponent is an opposing Pokemon of the user. If this attack is successful, attacks by non-users this round are not prevented by the opponent's Protect or Detect effect, and, if opponent is an opposing Pokemon of the user, they are not prevented by the Wide Guard or Quick Guard effect on the opponent's side. Does not hit through Endure. (TwilightMystery, dbolt, Sixonesix, The Masked Nitpicker, 2# ,MB Espeon, poccil) Confirmed Focus Punch's "charging" message now shows up after the opponent switches a Pokemon, not before. (Death Phenomeno) Confirmed Skill Swap now shows which abilities are swapped in battle. (MeroMero) Confirmed Iron Ball's holder receives neutral damage from Ground moves if it is part Flying type regardless of the pokemon's other type (Death Phenomeno, Team Rocket Elite) Confirmed Magic Guard no longer prevents the Pokemon from becoming fully paralyzed. It also no longer prevents the Pokemon from being poisoned by Toxic Spikes. (Neintales, OmegaDonut) Confirmed Rough Skin\Iron Barbs\Rocky Helmet synopsis:(Setsuna, The_Chaser, 2#, The_Chaser, jumpluff , Setsuna, Colonel_M, poccil) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Moves whose side effects fail if the user immediately faints as a result of this recoil: Dragon Tail\Circle Throw Rapid Spin Bug Bite\Pluck SmellingSalt/Wake-Up Slap Moves whose side effects do not fail if the user immediately faints as a result of this recoil: Fire Punch and other moves that inflict a status condition Fake Out and other moves' flinching side effect Drain Punch and other draining moves Confirmed Synchronize now afflicts the attacker with Toxic poison instead of regular poison, if the Synchronize Pokemon is poisoned by Toxic\Poison Fang. (Team Rocket Elite) Confirmed Nature Power becomes Earthquake in Wi-Fi battles. (Philip7086, Setsuna) Confirmed Anger Point no longer activates with Substitute up(Blackroija) Confirmed Secret Power has a 30% chance of inflicting an accuracy drop in Wi-Fi battles. (Philip7086, Setsuna) Confirmed Beat Up's base power varies from 5 to 23. When Beat Up is used, for every hit, the actual Attack stat of the initial Beat Up user and the actual Defense stat of the defending Pokémon is used with the formula being = 5 + (Base Attack of Attacker / 10). However, if the user's Attack is boosted through the use of an ability, move or item, all Beat Up hits will be boosted. (mien, Peterko) Confirmed The trapping effect of moves with Ingrain as asole exception can no longer be Baton Passed,(imgty, mien) Confirmed Multi-turn moves such as Outrage no longer lose 1 PP on subsequent turns against a Pokemon with Pressure. (Philip7086, Setsuna) Confirmed Payback no longer deals double damage if the target is switching out, but still deals double damage so long as the target moves first, even if it isn't attacking. (Team Rocket Elite, Setsuna, The_Chaser) Confirmed Color Change now only activates on the last hit of a multi-hit attack. (Jiggy) Confirmed Fling synopsis: (Jiggy, MeroMero) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide 10 Base Power: Code: Air Balloon Red Card Aiming Mark 20 Base Power: Code: Pretty Wing Health Wing Muscle Wing Resist Wing Genius Wing Clever Wing Swift Wing 30 Base Power: Code: Prism Scale Float Stone Binding Band Absorb Bulb Cell Battery Eject Button Poké Toy BalmMushroom Big Nugget Pearl String Comet Shard Pass Orb Relic Copper Relic Silver Relic Gold Relic Vase Relic Band Relic Statue Relic Crown Sweet Heart Casteliacone 40 Base Power: Code: Eviolite 60 Base Power: Code: Rocky Helmet 70 Base Power: Code: Douse Drive Shock Drive Burn Drive Chill Drive 100 Base Power: Code: Cover Fossil Plume Fossil Confirmed Heal Bell now cures Pokemon with Soundproof. (MeroMero) Confirmed Assist cannot call up Dragon Tail and presumably Circle Throw. It is unknown what other new moves cannot be called by Assist. (Borkano) Confirmed Intimidate now activates if the previous Pokemon used U-turn to switch out and break an opposing Substitute. ((Philip7086, Setsuna) Confirmed Hi Jump Kick and Jump Kick's recoil damage upon missing is now equal to 1/2 of the user's max HP. (MeroMero. Team Rocket Elite) Confirmed Brick Break no longer breaks Reflect\Light Screen if the target is immune to it. (MeroMero) Confirmed Me First now triggers Sucker Punch. Sorry, skarm. (Philip7086, The_Chaser) Confirmed Heal Block now prevents leftovers recovery (Death Phenomeno) Confirmed Magic Coat now reflects Whirlwind, Roar, Disable, Spite, Spikes, Foresight, Encore, Torment, Taunt, Odor Sleuth, Miracle Eye, Embargo, Heal Block, Toxic Spikes, Defog, and Stealth Rock (jumpluff, Philip7086) Confirmed Sleep Talk no longer fails after the first use if the user is holding a Choice item. (MeroMero) Confirmed If a Trick user holding a Choice item swaps with another Pokemon holding a Choice item, they are not locked into Trick the turn immediately after. (Death Phenomeno) Confirmed Sleep counters now reset to their original number if the sleeping Pokemon is switched out. (MeroMero) Confirmed Explosion and Selfdestruct no longer halves the Defense of the targets, making them effectively 250\200 power instead of 500\400. (MeroMero) Confirmed Lunar Dance no longer forces an immediate switch to another Pokemon; if the opponent\other Pokemon on the field still have to make their move, they will do so and then the turn will end. (Death Phenomeno) Confirmed Aromatherapy (and likely Heal Bell) now lists every Pokemon that was healed, and what status condition was cured. (Death Phenomeno) Confirmed Acupressure now hits targets behind a Substitute, Jumpman16 will be so happy. (pikaachi) Confirmed Giratina-O is still immune to having its Griseous Orb removed during battle. (Mien) Confirmed Griseous Orb can now be held by any Pokemon, and Tricked between any Pokemon during battle except for Giratina, on whom it fails. (Mien) Confirmed Air Lock and Cloud Nine now give an activation notification upon entering battle. (Seriin) Confirmed Storm Drain now give immunity to Water attacks as well as a SpAttk boost upon being hit with a Water move. (jumpluff) Confirmed Lightningrod now grants immunity to Electric attacks, including Thunder Wave, as well as a SpAttk boost upon being hit with an Electric move. Ground-types with Lightningrod do not get a SpAttk boost from being hit with an Electric attack; type immunity takes precedence. (howabe) Confirmed Sturdy: Always lets a Pokemon at full health to survive any hit with 1 HP, even if the ability has been activated before. If a Pokemon has both Focus Sash and Sturdy, Sturdy activates first. (howabe) Confirmed Multi-hit Move Synopsis: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Multi-hit moves now break through Focus Sash and Sturdy. If the first hit would not be an OHKO, Focus Sash\Sturdy never trigger. If the first hit would have been an OHKO, Focus Sash and Sturdy would trigger, but subsequent hits would KO the Pokemon. (OmegaDonut, oneballjay, Philip7086, jumpluff) Multi-hit moves are treated as separate attacks, triggering some abilities multiple times. This includes recoil from Rough Skin\Iron Barbs\Rocky Helmet, Weak Armor activation. However, if the ability makes the target immune to the attack, such as with Bullet Seed against Sap Sipper, the ability only activates once. (Philip7086 #1, #2, #3 with The_Chaser) However, for the purposes of Life Orb and the Metronome item multi-hit moves are treated as a single attack. (Philip7086, The_Chaser) Confirmed Snatch steals Conversion, Wish, Recycle, Imprison, Healing Wish, Power Trick, Lucky Chant, Aqua Ring, Magnet Rise, and Lunar Dance (Philip7086, jumpluff #1, #2, #3) Confirmed Tail Glow now raises the user's SpAtk exactly three levels. (TwilightMystery, iruchii, MeroMero) Confirmed Doom Desire's damage is no longer typeless. and type resistance\immunities apply only to the Pokemon it hits. It can get STAB and it calculates damage using the SpDef of the target when it hits. Future Sight and Doom Desire cannot be queued up against the same target simultaneously. Can be boosted by Gems which activate the turn Doom Desire does damage. The Spatt is calculated when it hits (TwilightMystery, Chileno4Live, dbolt, mien, Deaga) Confirmed Encore now lasts exactly 3 turns. Encore now causes the target to only be able to select the move it last successfully used, no matter how many turns ago that was.It now allows the target to choose a target each turn when using the encored move (TwilightMystery, iruchii, TheMaskedNitpicker) Confirmed Taunt now lasts exactly 3 turns. (TwilightMystery, iruchii) Confirmed Growth now raises the user's Attack and SpAttk. If the weather is Sun, Growth raises Attack and SpAttk two stages each. (TwilightMystery, iruchii, NeVeR, AlphaSpade) Confirmed Tailwind now lasts 4 turns. (flash_mc) Confirmed Minimize now raises the user's evasion by two levels. (TwilightMystery, dbolt) (TwilightMystery, dbolt) Confirmed Wish no longer heals 50% of the recipient's HP. Wish now heals the recipient by 50% of the user's max HP, rounded up. (If Shedinja uses Wish, it restores 1 HP.) (fisdunction, Moo, mien) Confirmed Trapping moves that deal damage (Fire Spin, Sand Tomb, etc.) now last 4-5 turns. (TwilightMystery, Mien.) Confirmed Life Orb now damages you if you hit a Substitute. (AlphaSpade, Mien.) Confirmed Uproar now lasts exactly 3 turns. (TwilightMystery, Philip7086, Setsuna) Confirmed Multi-hit moves now have 33.3% chance to hit either 2 or 3 times and 16.6% to hit either 4 or 5 times Confirmed Leaf Guard now prevents the holder from using Rest during sunny weather (Jiggy) Confirmed Klutz now prevents the use of Fling (Team Rocket Elite) Confirmed Pickpocket: the Pokemon immediately steals an item from an attacker using a contact move even if the attacker is behind a substitute. Does not work if the Pickpocket Pokemon is holding an item, has a Substitute, or faints from the attack. (Blue Ditto, mien) Confirmed Arceus' immunity to item removal is now limited to the Plates alone, any other item can be removed. (mien) Confirmed Arceus can now use Trick if it's not holding a plate. (mien) Confirmed Simple now doubles the stat changes instead of doubling the effects. When a stat boost is Batton Passed to a pokemon with Simple said boost will not be doubled(TheMaskedNitpicker, poccil) Confirmed If your opponent or ally uses a consumable item, Pickup will give the Pokemon the item used, provided they are not holding an item at the end of the turn. If multiple Pickup Pokemon are in play, the fastest will pick up a copy of the used Berry, and may or may not use it immediately. (Jibaku, Slipperjeans, Ryanide. dbolt, Niched, 2#) items that can and can't be obtained from Pickup (Move your mouse to reveal the content) items that can and can't be obtained from Pickup (open) items that can and can't be obtained from Pickup (close) Air Balloon - doesn't work Absorb Bulb - works Elemental Gems - works Eject Button - doesn't work Focus Sash - works Mental Herb - works Power Herb - works Cell Battery - works Red Card - works White Herb - works Berries - works It also works with everything else thats thrown with Fling. (tested with Sharp Beak, Water Stone, Icy Rock, Escape Rope, Air Balloon, Eject Button) Confirmed Stench gives the Pokemon's damaging attacks a chance to flinch, even ones with an existing side effect. Does not stack with King's Rock or Razor Fang. Each hit of a multi-hit move has its own flinch rate with Stench. The flinch rate seems to be approximately 10%. (Unholy, OmegaDonut, #2, #3, mien, #2, poccil) Tentative Mental Herb synopsis(GreySong, Supremedirt, Niched, 2#, mien) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Removes: Attract Taunt Encore Torment Disable Cursed Body does not remove: Confusion Mean Look Locked-in moves Roar Curse Destiny Bond Tentative Transform appears to copy the form of the target Pokémon. (tested with Giratina-O and Arceus, tentative pending more tests) (Jibaku, 2) New moves\items\abilities: Confirmed List of abilities prevented by Mold Breaker, Turboblaze, and Teravolt (poccil) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Battle Armor, Big Pecks, Clear Body, Contrary, Damp (both the Selfdestruct/Explosion effect and the Aftermath effect), Dry Skin (both the boosted power and absorbing Water attacks), Filter, Flash Fire, Flower Gift (both the Attack and Defense boosts), Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightningrod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious, Own Tempo, Sand Veil, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Telepathy, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. Confirmed Moody raises a random stat 2 stages and lowers another one 1 stage, at the end of each turn. This includes Accuracy and Evasion. Does not raise\lower the same stat in a single turn. Moody will not attempt to raise or lower a stat which is already at +6 or -6, respectively. (symphonyx64, MauriiDS, #2) Confirmed Power Split works as normal even if the user or opponent has Clear Body, Hyper Cutter, or White Smoke: Power Split affects "stats" ("User's Attack stat and opponent's Attack stat..."), while those three Abilities affect "stat stages." (poccil) Confirmed Scald will thaw out the user if the user is frozen. Confirmed Soak changes the type of the target to Water, does not fail if the Target is already a pure Water type. Does not work against a Pokemon with Multitype. Does get pulled in by Storm Drain and is absorbed by Water Absorb. (Setsuna, Philip7086, poccil, TheMaskedNitpicker, MB Espeon) Confirmed Autotomize's weight reduction cannot be baton passed (Sixonesix, mattj) Confirmed Analytic boosts the power of moves by 30% if the user moves last (Sixonesix, mattj) Confirmed Simple Beam changes the target's ability to Simple. Does not work against a Pokemon with Truant. (TheGuyWhoIsSitting) Confirmed V-Create lowers the user's Defense, SpDef, and Speed in addition to dealing damage to opponents. (SupremeDirt) Confirmed Float Stone halves the weight of the holder; stacks with Light Metal. (MeroMero) Confirmed Stored Power's base power is 20 + 20 * each stage of stat boost, including the the doubling of boosts by Simple. Does still increase in power against pokemon with Unaware. Stats with negatives do not affect its power. Its maximum power is 860. (OmegaDonut, mien, 2#, MeroMero) Confirmed Magic Bounce acts like permanent Magic Coat. Does not bounce back attacks if the user uses Protect, or if the attacker has Mold Breaker\Teravolt\Turboblaze. Does not bounce back effects of abilities such as Intimidate, or attacks that bounced off the opponent's Magic Bounce. Bounced off attacks can still activate the target's ability (howabe, mien, Death Phenomeno) Confirmed Final Gambit KOs the user and deals damage equal to the amount of HP the user had before using the move. However, the user will not faint if Life Gamble fails to affect the target, whether due to a miss, Protect, or type immunity. Focus Sash or Sturdy can prevent the target from being KO'd by this move. (iruchii, MeroMero, SupremeDirt) Confirmed Telekinesis makes any move against the target hit with 100% accuracy, barring OHKO moves, for 3 turns (including the turn used). During that time the target becomes immune to Ground attacks, but works even on Flying-types or Pokemon with Levitate. Gravity nullifies all effects of Telekinesis. This effect is overriden by Ingrain and Iron Ball. (Sixonesix, Team Rocket Elite, poccil) Confirmed Binding Band increases the end-of-turn damage of Wrap, Bind, Fire Spin, Magma Storm, etc. from 1\16 to 1\8 of the target's total HP. (Philip7086, Setsuna) Confirmed Heal Pulse heals a single non-user target for 50% of their health, so in singles will heal the opponent. (Squid Ninja) Confirmed Harvest has 50% chance of restoring a used berry at the end of the turn. If conditions for berry use are met the berry will be immediately used, however, and not be restored again in the same round. Does not restore Berry Juice. Will always activate in sunlight. If a Pokemon uses its berry, does not regain the berry from Harvest, switches out, and then switches back in, the game still 'remembers' that the Pokemon had that berry and can regenerate it by Harvest, can regenerate its berry back on the switch(mien, CyzirVisheen, #2, #3, sb879, Pidge, poccil, Shadowfist) Confirmed Psyshock deals physical damage but substitutes the user's Special Attack in the damage formula instead of their Attack. Is reflected by Mirror Coat and has it's damage halved by Light Screen(Team Rocket Elite, mien) Confirmed Cursed Body gives the Pokemon a 30% chance of Disabling an attack that hits it. Works even for non-contact moves or moves that faint it. Does not stop any multi-hit attack in progress (Team Rocket Elite, poccil) Confirmed Sacred Sword and Chip Away bypasses stat boosts to Defense and Evasion caused by stat-raising move (like Minimize and Barrier), but not Reflect, abilities, or items. (Philip7086, Setsuna, Peterko, DRWS) Confirmed Sand Force increases the power of Rock, Steel, and Ground moves by 30% during Sandstorm. Also grants immunity to Sandstorm damage. (mien) Confirmed Mummy changes the ability of any other opposing Pokemon that makes physical contact with its user to Mummy itself. The opposing Pokemon's ability returns to normal when switched out. Works even against Truant, Slow Start (even removing Slow Start's stat drops), Mold Breaker, Turboblaze, and Teravolt; does not work against Wonder Guard or Multitype. Will overwrite Moxie before it activates. Does not activate when the pokemon with Mummy has substitute up (Galactic Tomahawk, Setsuna, R.B.G., #2, timetwister, SupremeDirt, Team Rocket Elite, poccil) Confirmed Power\Guard Split: the user averages their original Attack and SpAttk (Power Split) or Defense and SpDef (Guard Split) stats with the target's. Stat boosts are not factored into this. Any stat boosts are applied afterwards, to the averaged stats. The split stats are retained even if one Pokemon switches out, until both Pokemon switch out. The effects cannot be Baton Passed (Team Rocket Elite, mien, poccil) Confirmed After You causes the target to move next in the turn order, even if the target is using a negative priority move such as Trick Room. (CyzirVisheen) Confirmed Acrobatics's power doubles if user is not holding an item. If the user is holding a Flying Gem, it will be consumed first, and Acrobatics will get the no-item boost in addition to the Flying Gem boost. (Team Rocket Elite, #2) Confirmed Sky Drop: user grabs the target and flies up, preventing them from making a move. Drops the target on the second turn, dealing damage. Damage is not dealt if the target is a Flying Type or has the ability Levitate. Does damage under the effects of Telekinesis and Magnet Rise. Smack Down allows Sky Drop to hit a levitating user but does no damage to flying types. Sky Drop fails entirely if the target has a Substitute up. Sky Drop fails when used on your ally. Can be hit by Thunder, Gale and No Guard. In Doubles or Triples, if one of your pokémon uses Sky Drop first, and then the other uses Gravity while the other pokémon are in the semi-invulnerable stage, Gravity will stop Sky Drop and take the targed and the user of Sky Drop down, but the target can't move until the Sky Drop user faints or switches out. (SupremeDirt, 2#, MINSC, Levitate contradicted by Team Rocket Elite, Niched, Death Phenomeno, MB Espeon) Confirmed Foul Play substitutes the target's Attack stat (including regular stat boost) instead of the user's in the damage formula. Does not get an Attack boost from items the target is holding, but if the user is holding an Attack-boosting item such as Choice Band, or has the damage-halving effect of Burn, this is factored into the damage. (MINSC, Team Rocket Elite, #2) Confirmed Cotton Guard raises the user's Defense +3 stages. (dbolt) Confirmed Smack Down: The target loses their Ground immunity, whether it was from the Flying-type or Levitate. The immunity is not lost if the attack hits a Substitute, or if the target used Roost previously. Does not prevent the target from using moves like Fly, Bounce, or Roost. Can hit targets using Fly or Bounce. (MauriiDS, OmegaDonut, CPU, Shadowfist) Confirmed Quash: The user makes the target go last in the turn order. Will succeed as long as the user acts before the target. (Philip7086, jumpluff) Confirmed Red Card: one-time use item that forces the Pokemon attacking the holder to immediately switch out, unless holder is KO'd by the attack. Ingrain and Suction Cups prevent its effect. The other player is not allowed to decide what Pokemon is switched in next, even if the move they used is U-Turn\Volt Switch. Knock Off will remove the item before it can activate. When Dragon Tail/Circle Throw is used they will take precedence over Red Card (Sixonesix, #2, Death Phenomeno, poccil) Confirmed Eject Button: one-time use item that forces holder to immediately switch out, even if it hasn't made a move yet. Trapping moves, Ingrain and Suction Cups do not prevent its effect. The player is allowed to decide what Pokemon is switched in next. (Sixonesix) Confirmed Round: doubles to 120 power if another ally used it first the same round in a Double\Triple Battle. Furthermore, all the Pokemon will use Round immediately after the fastest Pokemon to use Round, regardless of their Speed. (MINSC) Confirmed Defeatist halves the Pokemon's Attack AND SpAttk when their HP is below 50%. (Colonel M) Confirmed Infiltrator allows the Pokemon to bypass the target's Reflect, Light Screen, Mist and Safeguard. Does not allow Pokemon to bypass Protect, Detect, Lucky Chant, Wide Guard, Endure, Substitute, or anything else not listed. (Setsuna, Philip7086, MB Espeon) Confirmed Friend Guard reduces damage done to a teammate by 25% but does not reduce damage done of the user. (outofdashdwz, 2#, Niched) Confirmed Echoed Voice is initially 40 power; but if used at least once a round will increase by 40 power on consecutive rounds, maxing out at 200 power. (MINSC) Confirmed Healer works only in Double\Triple battles, and has a 30% chance every turn of healing an ally of status conditions if they are directly adjacent to the Pokemon on the field. (Philip7086, The_Chaser) Confirmed Incinerate destroys any berry the target is holding. If the target is weak to Fire and holding an Occa Berry, it will activate and halve Incinerate's damage. (Does not do the same for Enigma Berries.) (Philip7086, The_Chaser, #2) Confirmed Dragon Tail\Circle Throw deals damage and forces the target to switch out (if the target's team has anybody left to switch to). Can be selected by Sleep Talk. The target is not forced out if they have a Substitute up, or if the user faints from recoil due to Rocky Helmet\Life Orb\etc. (Jibaku, mien, Theorymon) Confirmed Air Balloon grants the holder immunity to Ground moves and Spikes\Toxic Spikes until hit by another damaging move. Allows the holder to switch out from Arena Trap. Pops even if the holder has a Substitute up. Stealth Rock/Pain Split does not pop it. Gives a message telling both sides that a Pokemon is holding one. The ground immunity is nullfied under the effects of Gravity(dbolt, 2#, MauriiDS, AlphaSpade, symphonyx64,(Sixonesix, mattj, mien) Confirmed Entrainment changes the target's ability to that of the user. Works against even Slow Start and Wonder Guard, does not work against Truant. (Mien) Confirmed Weak Armor lowers Defense but raises Speed one stage when hit by a move. It actives for every hit of a multi-hit move. (dbolt) Confirmed Genesect holding a drive is immune to item removal (mien) Confirmed Wonder Skin changes the accuracy of non-damaging attacks against its bearer to 50% (before other accuracy-modifying effects). Does not reduce the chance of a status effect occurring as a damaging move's side effect (like Thunder's paralysis)(Slipperjeans, mien, Ultimario, poccil) Confirmed Wide Guard\Quick Guard run off the same success counter as Protect\Detect\Endure. (Sixonesix) Confirmed Illusion allows Zoroark\Zorua to appear to be the last Pokemon in the party, right down to the nickname and PokeBall, but NOT the level. The illusion fades when Zoroark\Zorua (but not a Substitute) is hit by a damaging attack, not when hit by indirect damage such as entry hazards or Sandstorm or when hit by Destiny Bond. The last Pokemon in the party may change during battle, however, and the Illusion will change accordingly. Causes Trace\Transform\Imposter to fail if the illusion is active. Entrainment, Simple Beam, Gastro Acid, and Worry Seed all work as normal against a Pokemon whose Illusion Ability is active. For all four moves, the Illusion effect stops when the Pokemon loses the Illusion Ability or when its ability stops working (with Gastro Acid). Reflect Type ignores Illusion and turns the user in the target's real typing. (Slipperjeans, SupremeDirt, Squid Ninja, Cerozero, MeroMero, Setsuna, jumpluff, aziki, Death Phenomeno, poccil, MB Espeon) Confirmed Eviolite grants a 1.5x boost to Defense and SpDef of any not-fully-evolved Pokemon holding it. (Wichu) Confirmed Regenerator heals the Pokemon 1/3 of its maximum HP upon switching out. (dbolt) Confirmed Moxie gives the Pokemon a +1 boost to Attack only when its direct damage attacks KO a Pokemon, even its own partner in a Double\Triple battle. The boost occurs after all damage is dealt. (iruchii, Costa) Confirmed Hurricane has its accuracy boosted to 100% in rain and reduced to 50% in Sun; its accuracy remains 70% in all other weather. Its accuracy in rain is Swift=like, bypassing accuracy drops and evasion boosts. (mien, #2, #3) Confirmed Ring Target: The holder loses its type immunities as long as it is holding it. It does not lose type immunities granted by abilities such as Levitate.(KYKE, iruchii) Confirmed Rage Powder effect end's once the user switches out (mien) Confirmed Telepathy protects against allies' direct-damaging attacks, even if that attack is a single-target attack aimed directly at it. (Slipperjeans) Confirmed Defiant raises Attack two levels when hit by a stat-lowering move or ability such as Intimidate. If multiple stats are dropped, there is a +2 boost for each stat dropped. Does not apply to self-inflicted stat drops like those from Close Combat. Defiant will always activate before White Herb. Does not activate if you're targeted by your ally. (Slipperjeans, MeroMero) Confirmed Wide Guard does not Block Clear Smog, Haze or Perish Song, but it does block ally multitarget attacks (like Earthquake). Wide Guard's effect remains even after the user has fainted. (Team Rocket Elite, 2#, mien, poccil) Confirmed Sheer Force gives a 1.3x boost to moves that have a chance related secondary effect(including 100%) when they hit, but prevents that effect from occurring. Also stops Life Orb recoil from occurring for moves that gain the Sheer Force boost, but still gives the Life Orb boost. Does not apply to moves that have been given the flinch secondary effect by King's Rock. It also disables Shell Bell's healing and your opponent's Red Card and Eject Button. Does not negate the side effect of items thrown with Fling. Moves with a dual secondary effect like the Elemental fangs do not get a double boost in power. (Slipperjeans Afti, El Sargento, mien, 2#, Team Rocket Elite, Pidge, SMZ ) Confirmed Zen Mode only activates when Darmanitan has less then 50% of its max HP at the end of the turn. When the pokemon loses this ability it will revert back to its normal form (mien) Confirmed Magic Room when it's effect begins any choiced pokemon can switch moves normally. However, when Magic Room ends, it is again choice locked to the original move that it used before trick room. Pluck, Bug Bite and Trick work normally under Magic Room. Natural Gift and Fling fail. Magic Room ends when it's used while still in effect (Niched, poccil) Confirmed Fusion Flame/Fusion Bolt have their power doubled if one is used right after the other, the boost only applies to the one used last. The pokemon do not need to hit each other to get the boost. (Jibaku) Confirmed Rocky Helmet: Each contact hit against a Pokemon holding a Rocky Helmet deals 1\6 of the attacker's total HP to the attacker, stacks with Iron Barbs. (MauriiDS, jumpluff, Philip7086) Confirmed Iron Barbs: Each contact hit against an Iron Barbs Pokemon deals 1\8 of the attacker's total HP to the attacker, stacks with Rocky Helmet. (MauriiDS, jumpluff, Philip7086) Confirmed Victory Star gives moves of the Pokemon and its allies a 10% accuracy boost to all moves. The accuracy doesn't cap to 100 after each multiplier, but only after all accuracy multipliers have applied. The boost is cumulative if two or more Victini are on the same side (Mien, poccil, 2# ) Confirmed Overcoat protects the Pokemon from damaging weather effects; does not protect against additional boosts from weather (such as Rain's boost to Water moves). (Mien) Confirmed Sap Sipper grants immunity to all Grass-moves, both damaging and non-damaging, and raises Attack one stage when hit by such. The immunity extends even to Sleep Powder, Stun Spore, Cotton Spore, Worry Seed, Leech Seed, and Grasswhistle, but not Aromatherapy(dbolt #1, #2) Confirmed Clear Smog's effect does not work through a substitute or against a target who is immune(Sixonesix) Confirmed Hex, normally 50 power, is boosted to 100 power against a target with Burn, Freeze, Paralysis, Sleep, and Poison. (jumpluff, Philip7086) Confirmed Wide Guard protects all of your Pokemon (including the user) from attacks that can target multiple Pokemon. It does not protect against single-target attacks. This works in single battles as well as double and triple battles.(iruchii) Confirmed If Volt Switch hits a target with a type or ability that grants it immunity to Electric attacks, the user does not switch out afterward. (Jonathan, 2) Confirmed Heavy Slam has 40, 60, 80, 100, and 120 BP, increasing against lighter targets. Is also based on user's weight, so it's not solely a reverse Grass Knot\Low Kick. (Mien, Peterko #1 #2) Heavy Slam mechanics (Move your mouse to reveal the content) Heavy Slam mechanics (open) Heavy Slam mechanics (close) A) 120 base power, if target´s weight is lower or equal to 1/5 (20%) of user´s weight B) 100 base power, if target´s weight is greater than 1/5 (20%) of user´s weight and lower or equal to 1/4 (25%) of user´s weight C) 80 base power, if target´s weight is greater than 1/4 (25%) of user´s weight and lower or equal to 1/2 (33.3%) of user´s weight D) 60 base power, if target´s weight is greater than 1/3 (33.3%) of user´s weight and lower or equal to 1/2 of user´s weight (50%) E) 40 base power, if target´s weight is greater than 1/2 (50%) of user´s weight Confirmed Frost Breath and Storm Throw will result in a critical hit every time. (Philip7086, The_Chaser) Confirmed Shell Smash drops the user's Defense and SpDef by one level each and raises Attack, SpAtk, and Speed by two levels each (iruchii, SupremeDirt) Confirmed Quash will make a neutral priority move go after Trick Room (Sixonesix) Confirmed Quick Guard does not protect against moves that have been given positive priority by Prankster. (The_Chaser, jumpluff) Confirmed Electro Ball has 60, 80, 120, and 150 BP, increasing for users with higher Speed and targets with lower Speed. (Mien., 2) Electro Ball mechanics (Move your mouse to reveal the content) Electro Ball mechanics (open) Electro Ball mechanics (close) A) 150 base power, if target´s speed is lower or equal to 1/4 (25%) of user´s speed B) 120 base power, if target´s speed is greater than 1/4 (25%) of user´s speed and lower or equal to 1/3 (33%) of user´s speed C) 80 base power, if target´s speed is greater than 1/3 (33%) of user´s speed and lower or equal to 1/2 (50%) of user´s speed D) 60 base power, if target´s speed is greater than 1/2 (50%) of user´s speed Confirmed Prankster: Moves that do not deal direct damage (i.e. not classified as physical or special) have their priority increased by one level. Works with Copycat. Despite being priority these moves are not blocked by Quick Guard(Futility, iruchii, Philip7086, The_Chaser, 2#, Niched, CPU) (Very minor priority to test, but does it work on Me First?) Confirmed Elemental Gems give a one-time 1.5x boost to damaging attacks of the same type as the gem. Gives an activation message when used up. Does not work with Fling. All hits of a multi-hit move such as Icicle Spear are boosted, but not multi-turn moves such as Outrage. Thief will not steal items the same turn a Dark Jewel is comnsumed. Activates when using Counter, Mirror Coat or Metal Burst but does not do any additional damage. (Seriin, sixonesix, mien, 2#, Niched, El Sargento, poccil, OmegaDonut) Confirmed Poison Touch grants the Pokemon the ability to cause (normal) poison with its contact moves. The chance of causing poison is 30% even if the contact move already has a side effect. In the Japanese version of the game the rate appears to be 20% (mien, 2#, poccil, 2#) Confirmed Sand Rush prevents the holder from taking damage during Sandstorm weather (in addition to doubling its Speed). (Badgerzftw) Confirmed Wonder Room swaps the Defense and SpDef stats of all pokemon on the field for 5 turns, does not swap Defense or SpDef boosts. Wonder Room ends when used while it's still active.(Slipperjeans, Sixonesix, poccil) Confirmed Meloetta's Step form will revert back to Voice form when you switch out or use Relic Song again. (MauriiDS) Confirmed Ally Switch allows a user on one side of the field to swap places with the Pokémon on the opposite side. Mechanics here: (sixonesix, Philip7086, Setsuna) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide - Priority = +1 - Game automatically selects target for you because there is only one option, detailed below - Changes positions with the ally on the far side in a triple battle - Will never change positions with the ally in the middle of a triple battle - Will fail if the user is in the middle in a triple battle - Changes positions with the ally in a double battle - Will fail if the user is the last remaining Pokemon - Will always fail in a single battle - Does not trigger Pursuit Tentative Fire\Grass\Water Pledge, when used right after another in a Doubles or Triples battle, creates a field effect that lasts for 4 turns. The combination cannot be performed in Singles or Rotation matches, since there you cannot use two moves in a single turn. (MINSC, Setsuna, The_Chaser, TwilightMystery, poccil) Specific Pledge Combinations & Further Info (Move your mouse to reveal the content) Specific Pledge Combinations & Further Info (open) Specific Pledge Combinations & Further Info (close) It does not matter what order the moves are performed in. Grass + Fire Pledge -> None-fire opponents are damaged for 1/8 of their total HP at the end of the turn. Fire + Water Pledge -> Doubles the chance of a move's side effect occurring. Does not stack with Serene Grace. Water + Grass Pledge -> Speed of all opponents is reduced by 50%. If two Pledge moves form a combo, their power will double. Both moves will target the Pokemon that the slower Pledge user is attacking, even if the faster Pledge user chose a completely different target. Tentative Flame Burst deals a small amount of typeless damage (about 1/16 of max HP) to the target's adjacent allies in a double/triple battle. This damage is not blocked by Flash Fire, and is blocked by Magic Guard even if the user has Mold Breaker. If a Pokemon uses Protect, it is subject to the collateral damage from a Flame Burst that hits an adjacent ally. If a Pokemon used Destiny Bond on its last turn and gets knocked out by collateral damage from Flame Burst that hits an adjacent ally, it will not take the Flame Burst user down with it (MauriiDS, Coram_Boy, jumpluff, poccil, TheMaskedNitpicker) Tentative Cell Battery: When affected by a damaging Electric attack the holder gets a one-time Attack boost. Does not work with a Pokemon with Volt Absorb or Motor Drive. (sixonesix, #2, Niched) Tentative Synchronoise: only hits Pokemon of the same type as user, cannot hit far-away targets. Listed as tentative because we don't know why this move sucks so much. (sixonesix) Confirmed Multiscale reduced damage from attacks by 0.5x if at full health. Only affects the first hit of a multi-hit attack. (Slipperjeans, Mien., Poccil) Dream World-exclusive abilities (LOW PRIORITY) Confirmed Contrary: All stat change effects are reversed; a stat-lowering move used against the Pokemon will actually raise the respective stat, and a move used by the user (such as Leaf Storm) that lowers the users stats will actually raise them. (howabe) Confirmed Light Metal halves the weight of the Pokemon but does not alter damage from weight-based moves any other way. (Mien) Confirmed Toxic Boost\Flare Boost raise Attack\SpAttk 1.5x, respectively, when the Pokemon is poisoned\burned. Does not prevent damage from these conditions (Slipperjeans, Mien. #2) Confirmed Rattle raises the Pokemon's Speed one stage when hit by a Dark, Ghost, or Bug attack, types associated with common fears. Multi-hit moves (Beat Up and Twineedle) grant a Speed boost for each hit. (MauriiDS) Triple Battles Confirmed Helping Hand's boost stack when it's used twice on the same pokemon in one turn(Sixonesix) Confirmed Wish when used while someone else uses Move" or "Side Change" to replace the Wish user, without recalling anyone, the Pokemon standing in the spot where the Wish user was when it used Wish will receive the healing benefit(TheMaskedNitPicker, poccil) Confirmed Follow Me\Rage Powder only draw away opponents' moves if they can physically reach the user. It will draw away moves that can hit non-adjacent targets, but if they are out of range of moves that only hit adjacent targets, it will not attract them. (Setsuna, Philip7086) Confirmed Magic Bounce can reflect entry hazards even if both Pokémon in question are on the opposite corners in a Triple Battle.(Death Phenomeno) Confirmed Plus/Minus gives a 50% Spattk boost to all allies with the ability Plus or Minus. The boosts do not stack if all 3 pokemon have one of these abilities in a Triple battle(Sixonesix) Confirmed Perish Song's counter freezes temporarily while a pokemon is inactive. The counter will continue decreasing at the end of each turn the pokemon is active (Sixonesix) Confirmed The following moves can hit non-adjacent targets in Triple Battles: Gust, Wing Attack, Fly, Peck, Drill Peck, Sky Attack, Aeroblast, Perish Song, Aerial Ace, Bounce, Water Pulse, Pluck, Aura Sphere, Dark Pulse, Air Slash, Dragon Pulse, Brave Bird, Chatter, Heal Pulse, Sky Drop, Acrobatics, and Hurricane. (TwilightMystery, 420, seriin) Confirmed Moves that hit both\all Pokemon in doubles only hit adjacent targets in Triples, unless one of the above listed exceptions. Confirmed Mechanics for shifting Pokémon positions: (sixonesix, Squid Ninja, Team Rocket Elite) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide "Move" mechanics: - An option available only to Pokemon on the left and right sides of a triple battle - Allows the user to change places with the Pokemon in the center - Priority = 0 (meaning "move" is done when the Pokemon would normally attack) - Even if a Pokemon is the last remaining, it can still move - If a Pokemon targets an opponent but is moved out of range before it can attack, the move will fail - Encore does not prevent the usage of the Move function "Reset Move" mechanics: - Done automatically in triple battles when each team's final Pokemon happen to be on opposite sides, as shown: [X][0][0] [0][0][X] (X represents the remaining Pokemon) - Puts both Pokemon in the center position - Only occurs at the very end of turn and only if each side has 1 Pokemon left on opposite sides of the field - Does not occur if each side's final Pokemon is close enough to deal damage without having to use long-range attacks Note: Ingrain does not affect any form of movement Confirmed Multi-Target Attack message Order synopsis (Team Rocket Elite, Virizion) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Check for Immunity (or Levitate) on the Ally side, position 1, then position 3. Then check Opponent side, position 1, then 2, then 3, Check for Wide Guard in same way Check for Protect Check for Telepathy (and possibly other abilities) Check for misses Deal Damage to Allies Check for Fainted Allies Deal Damage to Opponents Check for Fainted Opponents The Super Effective message is displayed before the Not Very Effective message. It displays the name of the Pokemon in the message (eg. It's Super Effective against ________!) If multiple are hit by a super effective attack, it will say both names in one message (eg. It's Super Effective against ______ and _____!). Same for multiple Not Very Effectives. The first name listed is the Pokemon at a lower Position number (1 -> 2 -> 3) The Critical hit message is displayed, it will say both names in one message (eg. Critical Hit on the foe's ______ and _____!) -Attack failure message order, the ones listed first will show up over others if more than one apply (eg. Flying Type Pokemon uses Protect, Opponent uses Earthquake, message will say that you are immune to the attack): Immunity (by Type and at least by Levitate) Wide Guard (and probably Fast Guard as well) Protect Telepathy (probably by some other abilities here as well) Misses Rotation Battles Confirmed Rotation and switching do not share the same priority level with rotating always happening second to switching. Since Rotation happens second Pursuit's priority does not activate(Jaxx, 2#) Confirmed Pokémon that are rotated out are not "switched" out; they retain all buffs, status conditions, etc. as if they remained in battle. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Confirmed Fake out can still be used succesfully if the user was shifts out every previous turn(MB Espeon) Confirmed Rotating a Pokemon out does not removes its buffs\debuffs, ability changes, Leech Seed, etc. (Philip7086, Setsuna) Confirmed Each Pokemon has their own Protect\Detect\Endure\Wide Guard\Quick Guard counter. It does not reset upon being rotated off the field. (Philip7086, jumpluff) Confirmed Choice item holders remain locked in their move even after being rotated out. (Philip7086, jumpluff) Confirmed Pursuit does not "chase down" a Pokemon that has been rotated out, presumably doesn't do double damage either. (0mastar) Confirmed Natural Cure does not activate upon rotating a Pokemon out. (How about Regenerator?) (Philip7086, Setsuna) Confirmed Entry hazards (Stealth Rock, Spikes, Toxic Spikes) do not damage Pokemon for rotating around on the grid. They only damage Pokemon who are switched out from inside their Pokeball. (Philip7086, The_Chaser) Confirmed All abilities that are only triggered upon a Pokemon entering the battle do not activate if said Pokemon is merely rotated in. This includes Intimidate, weather abilities, etc. However, if you switch the Pokemon in from your party, its ability will activate. (Philip7086, Setsuna) Confirmed The game remembers status counters for Toxic and Sleep. In other words, if you take one turn of Toxic damage (6.25%) then rotate out, the next time you rotate in, you will take increased Toxic damage (12.5%) instead of starting back at 6.25% again. Your Sleep count also gets saved, instead of being reset like it does upon switching out, if you rotate out your total slept turns is still counted. (Philip7086, Setsuna) Confirmed If a Pokemon's type is changed, it will remain changed even if the Pokemon is rotated out. The only way to get rid of a typing change is to use another move that changes its typing, or withdraw the Pokemon into its Pokeball. (Philip7086, Setsuna) Confirmed The game remembers each Pokemon's last move before rotating out, and Encore will force said Pokemon to use their last move if they are rotated back into a faster Encore. (Philip7086, Setsuna) Confirmed The effects of Encore, Taunt, etc. get carried with the Pokemon when they are rotated out. In other words, if you are Taunted and you rotate out, the next time you get rotated in, Taunt will still be in effect. Same with Encore, etc. (Philip7086, Setsuna) Confirmed Intimidate: Affects only the opposing active Pokemon, not all three opponents on the field, and is only activated once while the Pokemon is on the field. (skarm, Afti) Confirmed Shadow Tag does not prevent a Pokemon from rotating about, only from withdrawing into a Pokeball. (Philip7086, The_Chaser, MB Espeon) Confirmed The Slow Start counter remains constant for an inactive Pokemon. It won't activate before you switch the pokemon in(Philip7086, Niched) Confirmed Weather abilities do not activate unless the Pokemon is the first active Pokemon on the field or fully switched in (from off the field). Does not activate even if rotated in. (SupremeDirt) Confirmed Plus, Minus, and Flower Gift do not give their respective boosts when the Pokemon is inactive. Presumably the same applies to Victory Star and the like. (Philip7086, The_Chaser) Confirmed Moves that target multiple Pokemon such as Earthquake, Surf, and Discharge do not damage any Pokemon except the one Pokemon who is active on your opponent's grid at the time. (Philip7086, The_Chaser) Confirmed You cannot rotate to a Pokemon and switch it out on the same turn. You can only switch a Pokemon out if it is currently active. (Philip7086, The_Chaser) Confirmed Other constantly present abilities like Pressure only get announced if you lead with the Pokemon, or switch them in from inside a Pokeball. If you rotate one of these Pokemon in, the game will not announce the ability, but its effect will still be active (you will still lose 2 PP if you attack a Pressure Pokemon, etc.). (Philip7086, Setsuna) Confirmed Pokemon do not receive status damage while they are inactive. (Philip7086, Setsuna) Confirmed The active Pokemon cannot Baton Pass\U-turn\Volt Switch to an inactive Pokemon on the field, only Pokemon in their Pokeballs. (jumpluff, Philip7086) Confirmed If both sides rotate at the same time, the side with the faster Pokemon rotates first. (Philip7086, jumpluff) Tentative It appears to be that the act of Rotating is considered a free action. We tried a few things to damage an opponent before rotating out, but none worked. This includes priority moves like Fake Out, Ice Shard, etc., and Pursuit as well. This has very cool competitive implications, seeing as a Pokemon also cannot be damaged by entry hazards -- you can keep an important Pokemon alive no matter what if you want, until it's the last Pokemon! (Philip7086, Setsuna) Tentative Rotation occurs before any moves are made. Unknown if there are any exceptions. (Coram_Boy) Rumors\Theories proven false: Busted IV system has been changed (PokeGen programmer) Busted Thunder Wave can now hit Ground-type Pokemon and Pokemon with Lightningrod or Motor Drive. (KYKE) Busted Hail boosts Defense of Ice-types and boosts power of Ice moves 1.5x (stellar) Busted Air Lock and Cloud Nine "erase" existing weather. (Seriin) Busted Defog clears entry hazards (Stealth Rock, Spikes, etc.) on both sides of the field (Slipperjeans) Busted Stealth Rock stacks, also fuck you cookie (jumpluff) Busted Ring Target allows holder to hit type immunities (stellar) Busted Torment now prevents a repeated move from working the same turn Torment is used, shame on me. (howabe, TheMaskedNitpicker) Busted Hyper Beam\Giga Impact allow the user to switch out the turn after use. (iruchii) Busted Justified grants immunity to Dark damaging attacks. (dbolt) Busted Rest lasts three turns now (MeroMero, but I'm sure someone else pointed this out days prior so if you posted it first speak up!) Busted Type-resistance berries work even if the holder is not weak to the respective attack. (Philip7086, The_Chaser) Busted Toxic Spikes hit Pokemon with Levitate. (TheShadowKnight) Busted Arceus doesn't change color if given a Plate to change its type. (Lady Bug) Busted Swimming Goggles exists, and raises holder's SpAttk and puts non-Water types to sleep. Busted Light Metal increases the speed of the Pokémon. (Setsuna, The_Chaser) Busted The Douse\Burn\etc. Drives boost the power of moves of that type. (mien) Busted Rotom-Fan having both Flying-type and Levitate grants it immunity to Gravity, Knock Down, Iron Ball, etc. (MeroMero) Busted Glaciate lowers speed by 2 stages and has a chance to freeze. (SupremeDirt) Busted 4th gen movesets cannot be used in online battles(Jibaku) Busted Synchronize's in-game effects give the "reverse" nature if the Synchronizer is holding a Twistedspoon. (OmegaDonut) Busted Oblivious still only blocks Attract; it was not upgraded like Mental Herb. (OmegaDonut) No changes, but posting for record-keeping Confirmed Anticipation does not and never did alert the player to the presence of Explosion or Selfdestruct. Smogon's description of Anticipation is evidently incorrect. (Youkai Enslaver, poccil) Confirmed Levitate has no effect on whether a Pokemon has a "crashing" animation onto the field; both Levitate and Heatproof Bronzong appear to be floating. (Philip7086, Setsuna) Confirmed Using U-turn\Volt Switch to switch from one Pokemon to another knowing the same move and holding a Choice item no longer locks it into that move. [Apparently this was fixed all the way back in Platinum] (dbolt) Confirmed When a Steel\Poison\Fire's type is changed to something that makes them vulnerable to poison\burn respectively, the status remains when they switch out and regain their typing. [Has behaved this way since 3rd gen] (Philip7086, Setsuna) Confirmed Light Clay does not extend the duration of Safeguard or Lucky Chant. :( (Mien.) Confirmed Iron Barbs\Rough Skin\Rocky Helmet deal damage directly to the attacker, bypassing a Substitute. (Philip7086, jumpluff) Confirmed Gyro Ball uses the same power formula as last generation. (mien) Confirmed The initial hit of a multi-hit uses up a type-resistance berry (if applicable), then the remaining hits are at full power. (iruchii) Confirmed Unaware does not ignore stat boosts stemming from abilities, such as Sand Rush's speed doubling. (Philip7086, jumpluff) Confirmed Aftermath does not change the power of Explosion. (MauriiDS) Confirmed Transform\Imposter does not copy stat boosts from items such as Choice Scarf, only regular stat boosts. (Cerozero) Confirmed Odor Sleuth\Foresight does not break Illusion. (CyzirVisheen) Confirmed Intimidate does not activate if the Pokemon faints to entry hazards upon switching in. (Philip7086, Setsuna) Confirmed Knock Off: if it deals enough damage to be an OHKO, it will still trigger a Focus Sash. (mien) Confirmed Reckless's boost to recoil moves is still only 20%, and does not increase the recoil. (mien) Confirmed Solid Rock still reduces damage from super-effective moves by 25%. (CPU) Confirmed Multi-turn moves such as Outrage still do not use up additional PP on subsequent turns. (Philip7086, Setsuna) Confirmed Berry Juice still heals 20 HP when the Pokemon goes under 50% health. (Colonel M) Confirmed Focus Sash does not protect a Pokemon from being KO'd by Destiny Bond. (MeroMero) Confirmed Illuminate does not appear to have any in-battle effect. (mien) Confirmed Shell Bell activates even for Endeavor. (OmegaDonut) Confirmed If a Pokemon steals a Life Orb with Thief\Covet, it will receive Life Orb recoil afterwards. (El Sargento) Confirmed Punishment's power formula is still 60 + 20 * each stat boost the target has. Caps at 200 Power. (mien) Confirmed Fling still has 130 power when flinging an Iron Ball, and most likely the same for other items as well. (mien) Confirmed Trick/Switcheroo can still be used with Klutz. (El Sargento) Confirmed The defrost rate of Freeze status is still 20%. (mien) Confirmed Each hit of a multi-hit move still has it's own flinch rate with King's Rock. (mien) Confirmed Pressure does not drain PP if it doesn't directly target the Pressure pokemon (mien) Confirmed Focus Sash does not prevent the pokemon to be KO'd by (scripted) recoil. (mien) Confirmed White Herb still works the same way like it did in D/P (Team Rocked Elite) Confirmed Haze and Perish Song are still affected by all pokemon's Pressure except the user's (mien) Confirmed Magic Coat still only protects the user, not both partners. (mien) Confirmed Hidden Power can activate type-exclusive abilities (dbolt) Confirmed Confusion still lasts 2 to 5 turns (mien) Confirmed Shed Shell does not allow the holder to switch out from Lock-in moves (mien) Confirmed Run Away still does not allow the pokemon to switch out from Mean Look or any other Trapping effect. (mien) Confirmed Oblivious does not remove any effect outside Infatuation (sb879) Confirmed No Guard still allows OHKO moves to hit 100% of the time both ways(infernape-5) Confirmed Technician does not boost the power of an itemless Acrobatics or any other move that has been boosted under a certain condition(poccil, Blackhawk11) Confirmed Attract will always fail when used by a genderless pokemon(MegaMewtwo, TheMaskedNitpicker) Confirmed Grudge's effects lasts until its user takes its turn again(poccil) Confirmed Trace when facing a opponent with an untraceable ability, it will activate when an opponent with a traceable ability enters the field instead.(Death Phenomeno) Confirmed A weather inducing ability activates immediatly upon switching in (Symphonix64,Lizardman) Confirmed Reflect does not reduce the Brick Breaks damage if the target has substitute up (Symphonix64,Lizardman) Confirmed Entry hazards still do damage prior any ability when switching in (Pikiwyn) Confirmed Falling asleep during the effect of Yawn doesn't end the effect of Yawn (MB espeon, poccil) Confirmed Synchronize attempts to inflict the status on the Psycho Shifter before Psycho Shift cures the user of its status (Missingno. Master) Confirmed Poison Heal does not lose nor gain HP while under the effect of Heal Block (poccil) Confirmed Big Root increases the HP gained by draining moves but does not boost the damage. Does not increase the HP gain from Regenerator. (SMZ) Confirmed Memento does not faint the user if the move misses. However will still cause the user to faint when it fails to drop the targets Attack and Special Attack by 2 Stages. (Chinese Dood, poccil)


text:
- 22 Resorts
- Consistent Snow
- Diverse destinations
- Resorts open before those of many other states
- Home to Vail, Beaver Creek, Copper Mountain
Formigal in Spain has reported the first snow of the season on their ski mountain's slopes. Full Article
17th August 2012
Snowfalls of up to 80cm (nearly three feet) have been reported by ski resorts in the Alps and Pyrenees over the past 48 hours. Full Article
17th August 2012
The Pyrenees has been spared the worse of the cold snap further north and has been receiving significant new snowfall daily all week. Full Article
17th August 2012
Sierra Nevada currently has 35 kilometres of open terrain and 100cm of snow on the upper slopes. Full Article
8th December 2011
The 2011 Ski Resort Report names Bulgaria as this winter's bargain ski destination. Full Article
23rd October 2011
Formigal has built a new boardercross slope, expanded the terrain park, as well as opened a new restaurant, bar, and nightclub. Full Article
28th February 2011
Nissan's Fresh Tracks experience offers the chance to hit the slopes before anyone else. Full Article
7th February 2011
See in the new year with skiing, fine dining, concerts, fireworks and more in the mountains. Full Article
8th December 2010
The Pyrenees features large ski areas with modern lift systems, well-groomed slopes, and authentic mountain villages. Full Article
26th November 2010
UK skiers can bag free ski passes in Formigal when booking ski holidays through Crystal, Neilson, Thomson, Igluski.com or Ifyouski.com. Full Article
25th January 2010
Formigal has expanded its winter facilities with two new slopeside restaurants and a traditional sleigh ride. Full Article
25th January 2010
The New Year brought fresh snow to the Pyrenean ski resorts of Andorra, Spain, and France. Full Article
11th January 2010
Formigal is offering free rentals and lift tickets for children as part of an ongoing list of incentives and discounts for families aiming to ski Spain this winter. Full Article
19th October 2009
The Spanish ski resorts are - like many of their North American colleagues - in snow conservation mode as lack of new snow and rainy conditions has abraded their base levels. Full Article
7th March 2007
After a slow start to the winter ski season, Spanish resorts are rebounding. Recent snowfall and creative piste maintenance have kept Spanish areas in the game, and additional storms are forecast. Full Article
15th February 2007
Get snow reports, weather, forecasts, news and ski conditions for your favorite ski resorts.

subset: commoncrawl


text:
"Mommy, you are the greatest!"by Victoria L., 2nd Grade
Shanghai Luwan No.1 Central Elementary School, Shanghai MI
""This is one of my favored drawings that I have completed recently. This is a special drawing that I wanted to dedicate to my mom. She is the best mom in the world to me. I love her very much! I wish all of you will love your mom as I do and know always to say " thank you " to your mother. In this drawing, me and my dad brought a bunch of flower to my mom. She is very happy to receive it. I have put the Chinese character "Le" meaning happniess in the heart and marked on mom's upper arm as well. Wish all the mom happy forever!" Being creative to me is just being yourself and being unique. It's a special way to express the colorful world & inner side of an individual. "


text:
Seriously, I had not noticed e.g. Jeff's edit here had he not also retagged my question.
What is meta?
- Any Stack Exchange user can ask a question
- The community provides support, votes on ideas, and reports bugs
- Your voice helps shape the way Stack Exchange operates
Allow me to try a reasoning on why this (and a sharper e-mail notification) should get implemented.
I believe the internet is so good today because of the excessive amount of information and the great filtering on top of that which fits our specific need at any specific time.
That is what google is to the internet.
Just like what gmail is to emails.
And what a still-non-existent-SEN filter would be to notifications.
Sure, Google is the home to our beloved StackExchange Network, but as I increase my contribution it becomes harder and harder to keep track of it. To the point I can't any longer always find stuff I've participated in.
By keeping a centralized place with all our contribution (which this suggestion helps to add) it does facilitate the process. By having all that data on gmail also helps a lot. It's both a healthy redundancy and a second option to google search.
And, while it doesn't relate to the whole reasoning I presented here, it wouldn't hurt to also get instant notifications there as a bonus! (sorry, I can't help myself to stop insisting on this)
So, is this implemented now? I get a notification for http://meta.stackoverflow.com/posts/7931/revisions,


text:
I've made my application for Ubuntu App Showdown. When I start it from terminal using
quickly run it works well. I've packaged it with
quickly package and installed locally. Unfortunately it does not start. I think it's a problem with linking to css file inside my python code, but I don't know how should I link properly, so it will work after install.
Output from terminal when starting installed app:
michal@michal-Inspiron-530-11:~$ easy-stopwatch
/usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction
Gtk.Window.__init__(self, type=type, **kwds)
(easy-stopwatch:10446): Gtk-CRITICAL **: gtk_css_section_get_file: assertion `section != NULL' failed
(easy-stopwatch:10446): Gtk-CRITICAL **: gtk_css_section_get_end_position: assertion `section != NULL' failed
(easy-stopwatch:10446): Gtk-CRITICAL **: gtk_css_section_get_end_line: assertion `section != NULL' failed
Traceback (most recent call last):
File "/usr/bin/easy-stopwatch", line 33, in <module>
File "/usr/lib/python2.7/dist-packages/easy_stopwatch/__init__.py", line 33, in main
window = EasyStopwatchWindow.EasyStopwatchWindow()
File "/usr/lib/python2.7/dist-packages/easy_stopwatch_lib/Window.py", line 35, in __new__
File "/usr/lib/python2.7/dist-packages/easy_stopwatch/EasyStopwatchWindow.py", line 56, in finish_initializing
File "/usr/lib/python2.7/dist-packages/gi/types.py", line 43, in function
return info.invoke(*args, **kwargs)
gi._glib.GError: <unknown>:1:0: Failed to import: Error opening file: No such file or directory
Part of my python code:
# Styling via CSS file
screen = Gdk.Screen.get_default()
css_provider = Gtk.CssProvider()
style_context = Gtk.StyleContext()
style_context.add_provider_for_screen(screen, css_provider, Gtk.STYLE_PROVIDER_PRIORITY_USER)
After some searching I realized that
quickly package does not make app to install in
/opt but
quickly package --extras does. After installing in
/opt I've edited my python file so the link to css file looks like this:
After that my app works. I'm not sure if I can do that in the code I'd like to submit to Ubuntu App Showdown.


text:
In Search of Family Ties
Why some funds buy firms controlled by founders
Some mutual-fund managers favor stocks that are a family affair.
A number of experienced investors seek successful businesses with significant family ownership or control, believing that no one is going to look out for shareholders' interests more than a company's founders and their progeny.
This all-in-the-family approach is a favorite of international-stock managers in particular. Many European companies, for instance, are family run. Publicly traded family businesses are less common in the U.S., but some well-known examples include Berkshire Hathaway Inc., Wal-Mart Stores Inc. WMT -0.37 % and News Corp., publisher of The Wall Street Journal.
Chuck de Lardemelle, co-manager of the fund, says he typically encounters two types of family-controlled companies. One is where the founder continues to run the operation. The other, which he generally prefers, is where the founder's family sits on the board of directors but has hired professional management.
Family members at the conference table are more likely to protest excessive executive compensation, expensive acquisitions and other questionable moves that a more disinterested board might otherwise approve, says Mr. de Lardemelle. "When families are involved, companies tend to be more conservative financially," he says. "They are looking to compound growth over a generation."
Patient Builders
Research shows that family ownership generally enhances shareholder value. For example, a 2003 study of companies in the Standard & Poor's 500-stock index by finance professors Ronald Anderson and David Reeb determined that family firms run by either a family member or an outside manager are more profitable than nonfamily firms. A related study of Fortune 500 companies supported this conclusion and spotted advantages when a founder stays on as chairman with a hired CEO. This benefit also has been observed in Europe.
Sodexo, SDXAY 1.49 % a global food-services and facilities-management company based in France, is an example where family owners chose a professional for day-to-day management, while founder Pierre Bellon remained chairman. He and several other family members on the board help set a long-term strategy for the company, says Mr. de Lardemelle, whose fund owns Sodexo shares.
As an example of the benefits of family control, he points to Sodexo's move to establish footholds in China and India. The company is prepared to spend many years building profitable businesses in those markets, Mr. de Lardemelle says, whereas most companies would incur the wrath of short-term-minded shareholders well before then.
"If you don't have family and stable shareholders," he says, "it's more difficult to have projects that are five, 10 years in the making."
No Guarantees
Of course, family businesses, like families themselves, can be dysfunctional. "Not every family-controlled business is an attractive investment," says David Marcus, manager of , who has almost two decades of experience investing in family firms.
If he sees a family simply pocketing dividends and maintaining the company's status quo, Mr. Marcus says he steers clear. He wants the founding family either "to create value or have handed management to an outsider."
There are other potential downsides. The risk of a family fortune being destroyed in a feud—and taking down shareholders as well—keeps many investors away.
Family-controlled enterprises also are often collections of companies and pursuits that are too Byzantine for most stock-research firms to decipher. Moreover, outside investors have no control over management, and even basic shareholder voting rights are limited.
As a result, shares of family firms tend to fall below investors' radar and frequently trade at lower valuations than their peers.
In that sense, they're ideal for Mr. Marcus, Mr. de Lardemelle and other bargain hunters who scoop up unloved stocks and tend to hold them over many years.
Mr. Burton is an editor and columnist at MarketWatch in San Francisco. He can be reached at email@example.com.


text:
What were the reasons that the Prohibition in the United States was passed as a constitutional amendment, rather than a normal federal law, or a set of state laws?
Prohibition required a constitutional amendment, because the Federal government does not have the power to regulate intra-state commerce.
The majority of states and many localities had already banned the sale of alcohol. The progressive and women's suffrage movements saw banning alcohol as a way to improve living conditions for women and children and reduce the power of saloon-centric machine politics.
I believe this was to make the local State laws, that were a hodgepodge of enactments on a State level, more uniform and to bring the enforcement into the Federal realm. This was especially easy since the Temperance Movements had become politically powerful in the early 20th Century and in the election of 1917 the pro-Prohibitionists finally had a majority in Congress and moved things along. The actual text is:
Without the Volstead Act though the Amendment was very vague, the Volstead Act was more important as it was the one that set down enforcement of the ban. Note the text says nothing about consumption.
At the time the Constitution WAS seen as the enshrinement of laws, getting an Amendment gave weight to your cause and Federal enforcement. I don't have official sources on this but there are arguments that prior to the use of the Commerce Clause to give Federal enforcement powers an Amendment was the way to get National enforcement. Although looking more at varous sources the most common rationale given for a national-law is the Temperance Movement already had many States enacting Prohibitive Laws, but this would make it Federal and not allow Liquor interests to interfere locally and influence local politicians.
Prohibition existed in many localities around the country prior to the amendment, but the answer to your question seems to be because the powers that wished to enact prohibition had overwhelming public support. So, the group that wanted prohibition did it in part because they could.
To further flesh out some points of MichaelF's answer, prohibition was already starting to take hold around the country. According to Irving Fisher (a professor of economics who testified during congressional hearings on prohibition in April of 1926) in his book Prohibition at its Worst:
Professor Fisher notes that prohibition was essentially forced upon the large cities of the East Coast by the rest of the country. The Anti-Saloon League is cited as a particularly effective organization that saw prohibition through to its ultimate success.
It is also interesting to note, as the Howard McBain (a law professor at Columbia University) did in 1928, the sheer amount of popular support for prohibition:
Interestingly, the Prohibition Amendment invalidated all state and local regulations that dealt with prohibition because the Constitution became the supreme law in this area, and granted police power to the feds to enforce the amendment.
For Further Reading See:
As other answers have mentioned, there were state and local laws that prohibited alcohol before the Constitutional amendment. And there is the obvious fact that a Constitutional amendment is a more permanent measure than a normal law, which would require a more complex measure to overturn. (There may be a parallel to the moves in recent years to enshrine gay marriage bans in state Constitutions; in most cases there were already laws in place, but a Constitutional amendment was thought of a something that might be "more permanent" and wouldn't be overturned easily if a different party came into power.)
However, the question is a bit more complicated, because one might argue that -- at the time -- a "normal federal law" couldn't be used. Or, if it were used, it could not achieve the sweeping goals of the temperance movement in truly prohibiting alcohol. Furthermore, a law prohibiting alcohol at that time might have been successfully challenged and overturned by the Supreme Court.
That's the short explanation. To understand the situation in detail, we have to consider the history of Constitutional law in the United States.
The Constitution contains a set of enumerated powers for the federal government. Originally, Congress had no power to pass laws that could not derive directly from one of these powers; any other government powers were granted to the states (as reinforced by the Tenth Amendment). However, the exact limitations on these powers were disputed almost immediately as new legal situations arose. The 19th century saw a number of these enumerated powers become slightly expanded or curtailed in various Supreme Court cases.
Nevertheless, the presumption in the early 20th century was that Congress could not create laws which went beyond those original enumerated powers. The Supreme Court frequently struck down federal laws that could not be related back to the Constitution (perhaps most famously in the string of court decisions that repeatedly invalidated much of Franklin Roosevelt's "New Deal" in the early to mid 1930s on the grounds that the federal government did not have those powers). While the Supreme Court jurisprudence of this era tended to focus on economic freedom issues (the so-called Lochner era), any legislation that took power away from states or individuals could be suspect if it was not in the enumerated powers.
The regulation of "interstate commerce" is contained in the enumerated powers, but it was still largely interpreted as an interstate issue, i.e., the federal government could legally become involved mostly when merchandise or businesses went across state lines. Thus, early attempts at drug restriction by the federal government tended to focus on taxes for items going across state lines, rather than outright bans or detailed regulation.
An interesting case study here is the Harrison Narcotics Tax Act, which was passed in 1914 to regulate opiates and cocaine. The act did not make such drugs illegal, but merely required special registrations and taxes on those who manufactured or distributed them. The tax on physicians and medical use was low, but for non-medical use, the tax was so exorbitant as to effectively prohibit distribution or sale of the drugs. This second tax was challenged in court, where it was claimed that the act was not a tax -- which would be a Constitutionally enumerated power -- but rather a federal infringement of the police power of the states, which of course was its intent if not its literal mechanism. Nevertheless the Supreme Court upheld the act in United States v. Doremus (1919) while reaffirming that the federal government could not usurp the police power of the states. But the Supreme Court did later object to use of the act to arrest doctors who chose to prescribe these drugs without sufficient medical justification, e.g., just to drug addicts. As Justice McReynolds wrote in Linder v. United States (1925), "Obviously direct control of medical practice in the states is beyond the power of the federal government." This shows the kind of complex debates about precisely how far federal power could go, which a Constitutional amendment would avoid at this time.
Another option was for the federal government to pass uniform acts, such as the Uniform State Narcotic Drug Act of 1934. A "uniform act" is a collaborative measure intended to be adopted by individual states to ensure a uniform process governing a particular issue. However, states cannot be forced to adopt such regulations; initially only 9 states adopted this early narcotics act, and a public relations campaign was launched by FDR and others to convince the public of "reefer madness" and thus adopt narcotics legislation.
Since alcohol regulation is not specified in the Constitution, Congress had no explicit power to regulate it. And, as affirmed for example by the Supreme Court in the Matter of Heff (1905):
Nonetheless, Congress was making progress using its enumerated powers leading up to full Prohibition. In the Wilson Act (1890), through its power to regulate the postal system, Congress affirmed states' ability to regulate mailed liquor once it entered a state. Regulation of the postal system and interstate commerce led to further restrictions on imported liquor in "dry" states or communities, including the C.O.D. Act (1909), the Webb-Kenyon Act (1913), and ultimately the Reed Amendment (1917). Many such laws faced challenges in the Supreme Court and were only upheld when justified in a particular enumerated power.
Given that much alcohol was locally brewed or distilled in the early 1900s, regulation of "interstate commerce" would not have been sufficient to prohibit alcohol completely, and a "uniform act" was essentially a state-by-state approach which was already underway.
Thus, a Constitutional amendment was (at that time) the only way to create a nationwide law actually banning alcohol sale and distribution in general.
The Lochner era came to an end with the so-called "Switch in Time that Saved Nine," when Justice Owen Roberts started voting to uphold sweeping federal powers in 1937, thereby creating a 5-4 majority on the Supreme Court that was reluctant to declare legislation unconstitutional on the basis of the enumerated powers. (Whether Roberts's decision had anything to do with FDR's threat to enlarge the Supreme Court and appoint enough new justices to override his opponents is something that historians have long debated. Roberts himself declared that his decision to "switch sides" had nothing to do with FDR's plan.)
In any case, laws regulating controlled substances rapidly followed the 1937 shift, such as the 1938 Federal Food, Drug, and Cosmetic Act and various new laws regulating marijuana, etc. By the early 1940s, there were effectively few restrictions left that constrained the "interstate commerce" clause, which was now interpreted to be able to regulate any economic activity, from commerce only within states to personal goods consumed on one's own property.
Thus, Congress prior to 1937 had only limited powers to regulate manufacture, sale, and transportation of most substances (alcohol included), and mostly resorted to taxation as a remedy. After about 1942 Congress has had basically unlimited power to pass such regulations as long as they do not interfere with specific individual rights. Thus, a sweeping prohibition of alcohol from the 1910s-1930s required a Constitutional amendment, but subsequent prohibition and regulation of various other drugs has been achieved through "normal federal laws."
Federal laws are based on powers granted to the Senate and the House of Representatives that are enumerated in the U.S. Constitution. It took the 18th Amendment to the Constitution for Congress to be empowered to prohibit the production and sale of alcohol.
The resulting federal enabling legislation was known as the Volstead Act.


text:
Say you want to store hot coffee in a container surrounded by a vacuum. To remove all sources of conductive energy loss the container is suspended in the vacuum by a magnetic field and does not have a physical connection to the sides of the vacuum chamber,
My question is would the magnetic field be a path for energy to be conducted out of the suspended container?
Another way to look at this question would be two magnets are suspended in a vacuum with their poles aligned. A heat source is attached to one of the magnets. Would the second magnet show a corresponding increase in temperature, excluding radiated heat transfer?


text:
Organic wine tastings at Fairmont Monte-Carlo
The Fairmont Monte-Carlo is getting involved in Monaco Green Days, holding a wine tasting hosted and with commentary by the hotel's Head Sommelier on Friday July 29 »Read more
Saturday, May 11, 2013
The Fairmont Monte-Carlo is getting involved in Monaco Green Days, holding a wine tasting hosted and with commentary by the hotel's Head Sommelier on Friday July 29 »Read more
Monaco Restaurant Group rides current trends and launches new concept: GRUBERS! »Read more
The Metropole Monte-Carlo is taking part in the Monaco Green Days initiative, offering a selection of "Green" cocktails »Read more
The Monaco Green Days initiative continues on Monday July 25 with electric bike tours of the city and tours of the St Martin Gardens »Read more
Novotel Monte-Carlo will play host to a Mobee stand where visitors can test electric vehicles for free until July 29, 2016 »Read more
Workshops and gifts for children every day until July 31, 2016! »Read more
As part of the Monaco Green Days initiative, tours of the city by electric bike are being offered free of charge »Read more
The 85th Rallye Automobile Monte-Carlo, the first event in the 2017 FIA World Rally Championship, already promises to be a great sporting event, with iconic automakers Citroën and Toyota officially returning to the series to compete alongside Ford, Hyundai and Volkswagen. »Read more
From July 16 to 31, Monaco's Tourist and Convention Authority is launching "Monaco Green Days", an initiative designed to raise awareness about the environment and present to visitors to the Principality the country's assets and the actions it is taking in this area, through visits, workshops, events, tastings and meetings.
As part of the initiative, the Terres méditerranéennes (Mediterranean Lands) association is showcasing two artists committed to sustainable development: Mihaela Stoica, stylist, and Marie-Christine CONSTANTINE, interior designer and illustrator. Clothes, drawings, watercolors and collages will form a dialog at the "u mazaghin" workshop space at 18, rue Grimaldi, from Thursday July 28 to Saturday July 30, 10 am to 7 pm.
In parallel with this double exhibition, creative and recreational workshops for children (aged 5 and up) will be held at Monaco's Exotic Garden.
Program:- Sunday July 17, 3 pm to 4.30 pm, "Interactive games based on a nature theme" with Eve Vernice from Jardin d'Eve. Discover a different side to nature (flowers and fruits).
Fisherman's Table evenings at Meridien Beach PlazaEvery Friday from July 8 to August 19, 2016, head to the Meridien Beach Plaza between 7.30 pm and 11 pm to enjoy the hotel's Fisherman's Table evening.
The New National Museum of Monaco is presenting the work of American artist Duane Hanson at the Villa Paloma from 20 February to 28 August 2016.
The exhibition consists of hyperrealist, life-size sculptures representing working-class Americans and members of society who are often ignored.
Evoking the Pop Art movement of the time, these sculptures transform the banality and insignificance of daily life into visual art.
Open every day
from 10 a.m. to 6 p.m. from 1 October to 31 May
from 11 a.m. to 7 p.m. from 1 June to 30 September
Adults - NMNM ticket (Villa Paloma + Villa Sauber): 6€
Joint ticket for the NMNM / Exotic Garden and Museum of Prehistoric Anthropology: 10€
Admission free every Sunday
Free for young people under 26 years of age, school groups and groups of children, Monegasque nationals, members of the Association of Friends of the NMNM, Members of ICOM and CIMAM, job seekers (with proof) and people with disabilities
565, Fifth Avenue - 23rd Floor
New York, N.Y. 10017
Tel: +1 212 286 33 30
Fax: +1 212 286 98 90
Toll free (USA): (800) 753 9696


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State hoop teams aim for a shot at NCAA tourney
By Ed Daigneault Republican-American
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Travelling with sports equipment
Some sporting equipment is prohibited from your carry-on bags because there is a risk it could injure someone. These items may be packed in your checked baggage. Any sharp objects should be securely wrapped to prevent injury to baggage handlers and security screening officers.
You are not allowed to carry the following sporting items in your carry-on baggage:
- baseball, softball, and cricket bats or similar objects;
- hockey and lacrosse sticks or similar objects;
- billiard, pool or snooker cues;
- ski poles;
- golf clubs;
- ice skates; or
- rock climbing equipment such as pitons, hooks, hammers and bolts.
Each airline operates under its own Conditions of Carriage, which may indicate what you cannot take onboard or pack in your checked baggage. You should check with your airline if you are unsure whether you can take a particular item onboard or pack it in your baggage.
The Civil Aviation Safety Authority also has a list of dangerous goods that are not permitted onboard an aircraft.


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Vendor Internet Portal (VIP)
Fairfax County Government and Fairfax County Public Schools have launched the Fairfax Vendor Internet Portal (VIP). All Vendors are required to register before they can log into the portal and conduct eBusiness with Fairfax County Government (FCG) and Fairfax County Public Schools (FCPS). The Fairfax Vendor Internet Portal (VIP) facilitates electronic procurement and accurate data management.
Functions vendors will be able to perform via the Fairfax VIP:
- Access the portal 24 hours a day, 7 days a week (excluding maintenance periods)
- Manage User and Company data
- Manage NIGP product/commodity codes
- View and respond to solicitations (eBidding) - Available Spring 2015
Not registered? Begin the registration process.
Questions or comments? Contact us.
Already registered? Log on to the Vendor Internet Portal
Please be aware that the Fairfax VIP may be unavailable during regular system maintenance, which occurs every Sunday, 6 p.m. - Midnight. Notice of future system outages, outside of the regular maintenance period, will be posted in the VIP.