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just a small thing but when opp. player is injured your player kicks ball out of play but when they take throw in they go straight for goal shouldnt be too hard for them to fix this should it
just a small thing but when opp. player is injured your player kicks ball out of play but when they take throw in they go straight for goal shouldnt be too hard for them to fix this should it
I would love to be able to talk a player who is declared for a nation out of it. People do change their minds irl whereas if a player is declared there is no way he will change on the game. I think if you are a good enough manager or you have good enough plans you should be able to convince people, I know some will still say no but I'm sure some would change.
Also talking players back into playing after they have retired.
I'd like the ability to set/save roles to individual players in order to avoid changing them everytime I make a change in my starting line-up and tactics.
The below thread explains further.
I would like to see historic staff data of a club for the purpose of comparisons. The game is very detailed in showing you an individual managers data but in terms of a club I would like to see:
current manager/days in charge/confidence of board/confidence of fans
previous managers/days in charge/reputation (going down in a list format)
I cannot find this information. It is easy to find a clubs current manager but not historic. FM is all about detail and realism. I think its important. There should be a lot more comparisons made in the game.
For example, with Newcastle every manager is compared to Kevin Keegan or Bobby Robson due to their relative success and style of football or with Chelsea everyone is compared to the special one. In real life people are already speculating on the successor of Alex Ferguson without casting doubts on his current reign. There should be more of this in the game.
Thoughts welcome...
Last edited by mr.agrundy; 16-02-2010 at 10:41.
1. More realistic friendly/cup scores - Every time a non-league side comes up against a Premiership side, the score is usually about 11-0.
2. Less first half goals - In my game, most goals seem to come in the first half.
Those results are because the computer always plays the full strength team. In fact, Wengers teams should be programmed to play the youth players, as that's what he does in cup matches, like league and fa cup.
And it's common for managers to play their youth in the early stages of cup games against lower opposition.
But it never happens in the game.
*posted elsewhere on forum, but this is the offical thread so... *
I had an idea before where I reached 100 years of age.
I had accumulated a good wealth. I would have loved the option to Retire, then be presented a bunch of clubs within my wealth that I could acquire.
Then when I start as a new manager within the same game that I could manage this club, the club would have a new chairman (aka me) and they would be wealthy. I still get to manage the club but the chairman would be my prior self before retiring.
I think that would be good. Better than getting to 100 years of age, which is silly.
As a manager you should be retiring around the 70 year mark.
You could then keep on going with acquiring clubs as a new manager every 40 seasons or so.
I think that would give you a reason to keep on playing in the same game over many generations.
An idea on a little weather implementation.
I play in the classic pitch view (my computer, sadly, cannot run your 3d engine -- one day), and I think it would be a nice and easy feature to add a small icon in one of the corners with the weather. Maybe a little icon showing the rain (which could change throughout the match), as well as wind and temperature. Sometimes, I forget to look at the information screen (for a whole match sometimes) to see how I should adjust my playing.
Also, some messages in the commentary box about the rain or snow bottling the play would be nice. All in all, I'd like to see the weather play a more present role in the match.
As a manger you have the ability to retire whenever you wish, what I'd like to see is that whenever you retire, you can use any money you have earnt throughout your career to start your own academy similar to the Glenn Hoddle Academy in Spain.
The whole thing would be funded out of your own pocket, maybe a finacial director could be appointed to sort out seasonal sponsorship to help with the running costs. Then by hiring coaches to work at the club with you, you can train a number of youth players that are currently without a club and wasting away.
They can earn match experience by arranging friendlies with pro clubs during the pre-season and then during the season, you could arrange friendlies with reserve/youth teams. Also there could be a sort of exhibition game/tournament (around the time when players are on holiday) where you can showcase your players to clubs.
If players impress then they can either be bought for a small fee, to help recoup some of the seasonal costs or be approached for free with some kind of incentives (percentage of next sale etc).
The reputation of the academy can be determined by your reputation as a manager combined with the reputation of your coaching staff. For example a 'regional' academy is likely to only generate interest from local clubs, a 'worldwide' academy is like to draw attention from the biggest teams.
I have always fancied the idea of my own academy after seeing Glenn Hoddle Academy. Above is just a general idea of how it could work, it may need filling out a bit to make it worthwhile. It also gives some use to the career earnings. If at any time you run out of money for your academy, it could be shut down and you're forced back into management or to quit completely.
What do people think?
It's called Football Manager, not Football Academy Manager.
* Retire from a club having earnt £10m (for aguments sake).
* Start your own academy "Forename Surname Academy"
* Invest in training facilities (Basic worth £?m, Adequate worth £?m etc)
* Approach coaching staff (Annual salary quoted by the weekly salary for guidance)
* Approach scouts to look for unattached players showing potential
* Appoach playing staff (Maximum 32 lets say, all under a certain age)
* Set up training schedules
* Arrange friendlies
* Interact with players (develop skills such as "Shoot with power")
* Arrange exhibition day
* Negotiate transfers for players
* Upgrade facilities (if budget permits)
* Approach more staff
* Approach the next wave of talent
Besides, you'd still be managing, but there'd be no expectations as such. The focus would be on the players as opposed to results.
Last edited by Timothij; 17-02-2010 at 12:33.
Probably a bad idea but could we save players instructions when we tweak instructions so I don't have to tweak every game when I swap a playmaker for a pacey player (I use classic).
Hi there,
I had an idea for a feature for FM2011. Playing reports. You'd send a scout to a match and he would come back with the player's preferred playing style, type of pass, etc.
I was watching a match between Barcelona and Betis to scout a player and I was wondering it would be nice to ask your assistant manager and/or scout to watch the game with you. Also, I'd like to see a feature that allowed the ass man to make a report during the match about a certain player. That way you would be able to have a report about his playing style
For example, you could have two drop down menus (one for each team) with the players on the pitch. Then you could choose one of them to scout.
What do you think?
My idea is better, I think. You retire, buy a club you can afford. Adds a new manager, the clubs wealth depending on the amount you pay for club and the remainder.
Start life as new manager at a club that has investment. You then continue on as a new manager, but the Chairman of the club has your name there from your previous game.
The ability to view all of one players goal for a given season or possibly his career? How amazing would that be to see a regens goals all played back to you?
Id like to be able to drag whatever from tactic screeen to match view, like mentallity d-line time wasting so i can quickly fiddle w/e em w/o having to leave that screen
could we no have a feature where we take over the career of an existing manager? For example choose to play as Arsene Wenger etc...
i'd like to be able to place players anywhere on the pitch in the tactics/formation screen. btw some real life teams (Donny Rovers) have no discernible formation - even the rovers players say so. the way it works is the manager just sets out a vague defensive shape which they stick to but everyone has license to attack and responsibility to cover spaces behind forward-moving players. This is an amazing system and having seen it in action i want nothing more than to re-create it and while it may be impossible to implement on FM i would love to see it if it is even remotely possible
Last edited by CMdan44; 18-02-2010 at 14:00.
It's called Football Manager, not Possessed Football Manager.
I'm not against the idea. I just don't see the point.
to be honest it's not something i'd be depressed about not having, it just seems a bit $h!t that i can't play as myself and at my own age (19) and i thought this would be a different solution since SI prolly won't change the age altering thing.
Isnt it a bit strange that in pursuit of "realism" they will let me (who as you may have guessed isn't Ferguson, Wenger or Guardiola) take charge of Man U, Arsenal, Barcelona but only so long as i dont be my real age, wtf? :confused: If the criteria for managing a top team is "must be over thirty, or at least pretend to be" i'll apply to man u when fergie retires and pretend i'm 45.
so i jus thought this would be a solution to that and it'd just be a good feature that no-one else has.
You don't really see other teams hiring 19 year old managers.
So for this reason perhaps it would be a good idea to include the option to embody another manager.
Then perhaps, as you're 19, that in 10 years time you could come into the game and let Wenger have his body back, still being in charge at Arsenal, while you start off at whatever club you like.
This has "Ghost" or "Being John Malkovich" eerie feeling about it though
the thing id like to see most is, being able to adjust ticket prices (or at least suggest it to the board) because when you manage a league 2 side it would help the players out if they playing infront of more fans. and 1 other thing would be if you could recommend any club on the game to be affiliated with rather than have 4rubbish teams like we do at the moment. or at least suggest a country from which a club could be picked from.
I would like that we could add at the beggining of the game our Favoured Personnel, what languages do we speak, more Favoured Clubs.
Fluctuating favoured clubs and favoured personnel for ourselves. For example, we can choose if, after a few years, we decide we want our star striker to be on our favoured personnel list. Or, after spending five years at a club, we want them as one of our favoured clubs.
- What the first post on this page linked to - great idea .
- More interaction. For instace, being able to come out to the media and say you thought the ref's performance in the last match was shocking.
- Testemonials, like Eugene Tyson said.
- Being able to be a interim/caretaker manager (like Joe Kinnear at Newcastle last year)
- Friendlies to be played at a neutral ground, for instance Chelsea vs. Inter in America
- The ability to set up training camps during a period of time when your team doesn't play for a couple of weeks, or a week, or during the post/pre-season.
- Many more, but I can't think of the top of my head, wehn I don, I'll edit the post.
Last edited by MillwallLion08; 21-02-2010 at 13:51.
sorry if already mentioned ( i tried a search) but surely like monthly contracts or pay as you play contracts would be a great addition especially for lower league clubs. It is happening all the time in todays game and would a good addition.
If you go to a match to see someone play, then he actually plays (i always get national managers at my games, they always get it right)
The ability to groom someone as a replacement (when you move on/retire) as Man Utd are doing with Moyes (imo) and Graham recommended Wenger to Arsenal
The ability to select no international management (can you already do this?) - i don't want to manage a nation with my club
Bargaining with other teams - Make an agreement with [team name] that i can sign Fellaini and then not contend with them for Defour
Team interaction concerning future transfers - too often i sign in South Americans who have not developed their stats in 2/3 years... i want a say in this.... as well as saying that i don't want [player name] cup tied when i sign him
A clause in the loans - you must play [player name] 10 times by Jan or you send him back
Realistic loan comments - [team name] think that this player would be a valuable member of the first team, scout reports signal that he is turning out for their reserves (Valuable member of the first team huh!!!!!)
Here's a thought: inter-game friendlies.
Arrange friendly matches between your teams in 2 different save games
eg. you have a Celtic game in 2011 and a Blackburn game in 2013 (both teams full of new players and regens)
In the Celtic game you arrange a friendly match with '2013 Blackburn', this match only appears in the game in which it was arranged (so if Celtic arranged it it would appear in the Celtic savegame, but not the Blackburn one. Things like injuries etc would only stay in the Celtic game, too)
I love the fact that this thread has over 5000 responses, and 51 pages of replies - one of the most active threads in the GD. The OP has a grand total of 16 posts
I know it gets mentioned ALL THE TIME but the main thing I want to see added to the game is dynamic league reputations.
It should be a feature of a long term game, and who knows? In 100 years Serbia, Wales and India could be the top leagues in the world! :P
Would make large games spanning many seasons far more interesting. SI could maybe create a tickbox at the start screen for those who want static reps where Spain, England and Italy remain top dogs.
I guess what I would like to see in FM11 is more interaction with the media, your peers and your players and subsequently more consequences from that interaction.
Don't know if it's already been mentioned but I'd like to see updated odds as a league or cup progresses.
Eg. Start of the season odds for the Premier League: Man Utd 2/1, Chelsea 2/1, Arsenal 4/1, Man City 5/1 etc. These odds would then fluctuate as the season progresses. It would be interesting to see who the bookies think are going to win the league as your teams' form goes up and down.
I'm sorry if I worded this poorly
I think a good addition may be players recomending to play in a differernt role . for example:
'Sergio Aguero has said he thinks he is being wasted in a forward role and would like to play deeper off the striker'
'Joa moutinho believes he does not play best in the Att role of midfeild that he has been playing of late , and would prefer to play deeper in the middle'
What do we think?
Loan Back Clause
When you buy a player from a lower league team, particularly a youngster, including a clause in the contract that you will loan said player back to that club for the rest of the season (or perhaps more) would be an excellent and realistic. Teams do this regularly in real life and it would really make sense to add it.
The selling team would thereby be more willing to sell as they are securing a fee for the player; the player continues to get first team action; and the buying club have secured their future asset.
I'll only buy the next version if there is drastic changes to the user interface and the 3d match engine.
I find the user interface cumbersome and not at all intuitive.
For instance, offering contracts to players and staff - completely ridiculous going through about 3 screens for each player and staff member, whom all seem to run out of contracts at the same time all the time.
And better ways to keep staff. I've gone through hiring staff and having them poached by other clubs.
I constantly have coaches that say "They want to join the club" and then 6 months later they want to join other clubs, sometimes I don't even get a chance to try and keep them.
I'm spending way too much time hiring coaches. Only for them to leave 6 months later. Then 6 months after that they want to join again.
For the life of me I cannot figure out why when watching the match you can't select a player to sub them on the pitch, without having to go to other screens.
Just select a player(s), right click (cmd click on Mac) you're given a contextual menu and you can:
Sub Player
Request More long shots
Push Higher Up
Shorter/Longer Passing
**basically any command you can give in the player via the other screen, or set up a shortcut of tactics for different players.
I know there are shortcuts in the Drop Down menu for Quick Tactics, but it isn't good enough, and I find it slow and cumbersome to use. It's not implemented properly.
It's absolutely ridiculous how many screens you have to go through to do simple tasks.
Especially offering contracts. Why can't there be a screen on contracts expiring for your team - check boxes beside players contracts you want to offer new contracts to.
Check boxes to loan players, transfer players etc.
Just go to "Loan Players" select a bunch of players via a check box. Drop down boxes for fees. Then drop down box for rejections - like reject offers requesting future fees. Only accept "Valuable first team player".
Just one screen - with your players and options to send them on lona - then select "Loan Players" when done.
I hate loaning players because I get about 50 news messages for 5 players, and I have to go through each of them looking for
Future Fee, and
Cover for first team
And rejecting these offers or altering. Why can't I have a button that says "Remove Future Fee", or a negotiation button that when clicked gives me options to:
Remove Future Fee
Request Valuable First Team player
All on one screen.
It does my head in to go through 50 news items removing Future Fee from loan offers.
Has per my rant above:
This screenshot shows the amount of contextual menus you have to through to transfer list a player
Why not just have that all listed under Transfer & Contracts in one context menu.
Why not put the Coach rating in Stars beside "Coach Reports" - a few measily stars so I don't have to select coach reports to see how many stars the player has?
Why do I need another screen to create notes? Why can't I just select a player and have a notes section on the Player Stats screen. Why do I have to go through so many Windows to get to a certain point, something as trivial as creating notes.
Each club to have a young player of the year.
Research facilities that improve physical development and improves recovers from injuries. Like Milan Lab and Benfica L.O.R.D. in Real life. That would be a good addition to the game.
I personaly would like to bring the Football manager feel back to the game in the future and get rid of this Xbox feel ASAP.
would it be possible for a national team coach to choose the stadium on which to play?many countries play their home games on more than one stadium!they have a number of stadiums from which they choose!could this be implemented in fm considering the stadium are already in the game?this is best for managers because they can select the stadium that works best with their tactic!
I like the idea in principle, but sometimes I will play someone out of position somewhat in order to make my formation work. I think I'd need the option to be able do a Cloughie... "We'll have a sitdown, and see what you think we should do, and then we'll decide I was right."
Nothing major, probably not even listed in the Biography as a major achievement, but each club does tend to do a young player. Also, I don't know whether this is too much, but quite often regions will have their own awards, for example, there is a North-East Writers award - generally given to a Middlesbrough, Newcastle or Sunderland player (or sometimes Darlo or Pools)
Or is that just too many awards?
More International Interaction
I liked the idea above of talking someone out of international retirement, maybe promise to include him in future squads, and if you drop him for anything other than injury, he retires again.
I seem to remember on an old FM (or maybe even CM), you could tip your own players for international call-ups. Maybe include this in press conferences - say you think so-and-so could be pushing for a call-up, or maybe you don't think he's ready yet.
And, when one of your players is dropped from the international team, I could say that I think they'll miss him, or that they do have a lot of good players, or that I'm pleased that he'll stay injury-free for us. You could even further it to have a go at an international manager if one of your players does get injured in an international friendly.
Maybe even ask me who I think will win the World Cup? I'm asked who I think will win footballer of the year often enough. After the tournament, I would like my scouts to write a report as well summarising who did well (perhaps surprisingly), and whether they think I should take a closer look at anyone.
Financial planning.
I'd like to be able to put money aside for things like training ground redevelopment, rather than waiting for the board to tell me I've accumulated enough money to do it immediately.
For instance (how I'd like to see it happen - new bits in bold):
> I want to upgrade my training ground. I ask the board to do this for me.
> The baord say I can't do it, the club can't afford it. They tell me it will cost £2.5m
> I sell a player for £4m. I wish to sign a couple of cheap players, but also want to put £500,000 aside for the new training ground. I can do this in a similar way to the current Budget Adjustment slider. (Perhaps this money can only come out of my transfer budget, or something similar).
> Once the target of £2.5m has been reached, I can ask again/tell the board to build the new training complex for me.
Perhaps the board could offer me a range of upgrades to choose from: Good training ground/excellent training ground/world-leading training ground, and a matching set of budgets to choose from.
Perhaps I could opt for different features. A new gym costs £500,000. Improved physio/medical facilities cost £750,000. Six new pitches cost £200,000. I could opt for all and get a minor 'bulk buying discount', with the combined cost coming in at £1.3m (instead of the £1.45m the individual parts add up to)
[Obviously, I'm plucking figures out of the air in these examples]
More occasional training updates.
When a player is not in the first team, I can tell them that if they apply themselves in training, I'll give them a chance. In these situations, I wouldn't mind one of my coaches shouting up (in backroom advice maybe?) that he's looking sharp in training.
First off, I wouldn't want this every week, or it'll be annoying. Just an occasional thing of say, Your coach AB thinks John Smith has really applied himself well in training this week. He has looked very sharp. AB recommends giving him some match time. Or it could go the other way, Your coach AB thinks Jonny O'Smith has looked tired in training this week. He recommends you give the player a rest this weekend.
Make the 2D and 3D ME into two separate things.
What I'm saying is not making two different MEs, but making one available and the other not working.
Let me clarify. If I choose to uptick the 3D only the 2D only show up. The same would happen when i check the box that activates the 3D, the 2D should disappear. It would create much less confusion.
Drop the box that show the key moment please it occupies space and it is pretty much pointless.
Also for the love of all that is good, drop the team talks and opposition instructions when I choose for Ass. Manager. This is stupid, pointless and makes me feel the game is incomplete. If I choose for my Ass. manager to hendle them why I'm being force to see them?
Bring back automatic stop of match time when making subs. At least make it an option in the preferences.
^ how hard is it to press pause or space?
One features that i keep waiting For FM to have is interaction with the referee. Just wanna follow how everytime Sir Alex will rant at the ref. Although now we can only complain when there is unallowed goal, it will be better if we can interact with the ref himself. Like mind - games , lol
I'd like a little "REPLAY" button next to the match time bar. When you hit it it automatically replays the last 5 seconds gameplay in slow motion.
I know you can set it to do it for goals which is great, but the highlights are often way too long or not actual highlights. Basically it would be just like quickfire slow motion replays you see on TV for fouls, near misses, offside calls, etc.
I would like two extra camera options:
1. Train the camera on a player of your choice by simply clicking on them
2. Have a wide-angle 3rd person camera view which rotates with the player's direction of motion or is fixed towards wherever the ball is
I would find these camera options very valuable as I sometimes attend games while scouting and frankly I only care about the performance of the player I'm looking at buying.
I would like the following:
to delegate arranging friendlies better e.g get me 7 games for 1st team 4 for 2nd team and a pre-season tour of Scotland
to be able to identify players i wish to offload and then instruct an agent to broker the deals and just come back to me with for the final yes or no on the move
more flexibility to initiate comments at press conf e.g I believe my player "joe.Bloggs" should be in England squad
In Lower leagues game to be more realistic e.g replicating the massive short term turnover of players, players signing 1 month contracts etc
I'd like it so that using the game's own editor you can edit the database before starting a game to set a club to have a takeover "in the future".
With opposition instructions, and show onto foot: a useful option would be 'show outside' or 'show inside' for wide players.
Right now, for instance, I'm playing against Real Madrid and I'd like to try and show Ronaldo (AML) and Kaka (AMR) outside, because I know they've got a pair of midgets in the box. So I click to show Ronaldo on to his left and Kaka on to his right - but when they swap flanks every now and again, I'm actually encouraging them inside.
Last edited by RT--; 26-02-2010 at 17:57.
Originally posted here: http://community.sigames.com/showthread.php?t=191953
Occassionally parts of FM, really make you step back into reality, as they don't seem integrated with the rest of the game.
For example, when you are rumoured to be up for a job.
Unless you're actively looking for somewhere to go, you're probably not aware of that job even becoming available - all of a sudden the media want to you to make a statement and if you might be interested, you need to quickly work out if you might have any kind of chance and then decide how to respond. Unless they then offer you the job, you don't hear any more about it.
It's completely disconnected from the rest of the experience, but did give me a new idea.
My suggestion would be: for example when a job becomes insecure, or clubs start sniffing around a manager with the intention of poaching him, in real life the club will start to explore its options. This could be implemented in such a way that your agent comes to you and says "Wycombe want to know if you're interested in so and so opportunity if their current manager leaves". It could be expanded that you could ask your agent to look for clubs and he could tout your services, which might then prompt more sackings because a club thinks it could attract you. You could use it, when you can see that it's going to be very difficult to take your current club any further, without massive time consolodating, to progress your career whilst its at a peak.
Obviously there would be a risk/reward strategy in terms of the more you are being enquired about, or your getting your agent to tout your services, the more risk the press get wind of it and which could be linked to the current effects of declaring interest in a job or expanded, to make it more likely the board will agree to a request, or give you a new contract etc, and you could therefore have a sort of "semi-ultimatum", where you deliberately "leak" the information to try and get the board to do something for you in return for your loyalty.
It would also allow us more fine control over where we might take our careers. Your favorite club are already more likely to hire you, but in this way you could have subtle influence over being more likely to get a job in Italy, or more likely to get the Barcelona job than the Madrid one.
Going further, I'm sure the scope could be expanded further to staff recruitment and player recruitment, to give the more real world flavour of the "legal tapping" up we see today in transfers, or to express players wishes, to go to or avoid certain leages and clubs.
I'd like to see more detail in the history (goals, assists etc) of a player, by this i mean a tab for european competion, for domestic cups, international cups. And like in the previous history between clubs a table of the top scorers in the history of the fixture ?
1.Director of Football.There is a huge thread read it SI!
2.Better Training.Not time consuming but rational and more interactive.
3.Scout networks.IRL you cant say to a scout to go to Brazil alone and just find random players.You have to have big network for that.
Also force the AI to use scouts and find players by form not CA/PA like now.The AI buys wonder kids without they play a game at their old club.
4.Manager stats-Some RPG elements not to make the game RPG but some stats like training effect or tactic knowledge for us the managers.
5.Make an ultimatum work sometimes or remove it from the game.
6.Be able to train tactics and formations during the training with the team.
7.The psychos should have more input in the game for exp better medical team and facilities the more a player can play at top level exp. Milan.
8.Room for tactical innovations in the wizard for exp playing AML with terquarista pre set sliders.
Anyone remember LMA manager? when you used to build a new stadium?
You got to choose the look of the stadium and each stand if you wish. I think it would be a nice addition.
I would love to make it even more realistic...mainly with transfers. I like the trend where big clubs (Manchester United mainly) in pursuing a young player will include the smaller club keeping the youngster for a period of time (usually for that season) on loan
I'd like a feature that means the FA can take action against referee's who make too many bad decisions. Like if you were denied a penalty.. or a goal was offside, you can complain against the ref and if it carries on and your claims are corrent, the FA take action and ban him. Do referee's come through youth systems on the games? Have never noticed...
I like this idea. I realise it's not overly realistic, but like FML, I enjoy the stadium building, as it gives you the option to make a unique stadium...Anyone remember LMA manager? when you used to build a new stadium?
You got to choose the look of the stadium and each stand if you wish. I think it would be a nice addition
This is one thing I thought about when sorting out ym tactics yesterday which is a tactic's board for set pieces.
This would pretty much just be a picture of the penalty area and then various shapes for all the players, and then you can right click on them and then move them to where you want them to run from and where to.
Feedback will be appreciated and I may change post to incorporate any possible ideas.
I'm sorry if this has been posted before but I would like to relationships between fellow managers and players developed a bit more rather than just a comment if you like him or not, which I think is a little vague. I'm thinking mainly in the area of recommending players. You could possibly approach the manager of a national team with the idea of looking to develop a working relationship where they would not necessarily work as a scout but every now and again alert you to the presence of an emerging talent. For example, a relationship could be forged with the national manager of Ivory Coast, who could then based on that relationship recommend a 17-year old home-based player to come to the club for a trial with a view of a transfer. Another take on this is also being able to recommend players to other managers or affiliated teams that you may not want to sign but you think would be good for another team. This could then lead to friendships and afilliates. Also relationships with players who then move into coaching / management could also lead to a similar thing.
What i'd like in future version is the capacity to really mould your managerial personality, and for the personalities of other club managers to be inline with how we see them in the media. I have no idea how, but at the moment it's quite generic.
Also i was thinking today about being able to choose your managerial history with better accuracy. ~For instance, we are given options that can determine our standing in the game. So instead of being a newbie manager taking over Real Madrid which is not realistic, you have to choose an club that relates to your standing in the game.
You can choose, before the game starts, to be a complete newbie at managment yet perhaps be a well known coach/ass manager in the industry already, and so this limits the types of jobs you can go after- Man utd would not employ you, but Preston might. Or you can choose to be a internationally famous megastar manager like Jose, who has won in Europe and lot's of titles- Thus, Manchester Utd most definatley would employ you, and the players at the club would respond accordingly, and it'd be easier to attract players. It would never explicitly state your history, but you can assume you managed a major clubs or clubs somewhere in europe, although these are never disclosed. There should be various options like these to choose from, and therefore you can start creating who you want to be in the managment game. Perhaps a journeyman option, where you have managed in many different leagues but never settled, or a promisng young english manager option and so on....
People may say this takes the challenge out of the game, but really we should have the choice. If someone wants to be a Mourinho, then that is there choice and would not make the game easier per se. If someone wants a challenge then choose a lowly option and see which clubs will have you and then build your reputation if you can.
Plus greater and more organic interaction with other managers, so in a way you can play mind games etc, and obviously better press interaction, which agaian is generic at this stage of FM evolution!
Last edited by Roman Chevalier; 28-02-2010 at 20:59.
Firstly - I want the game to stop auto continuing when a players min fee is met and when teams offer a contract to a player whose contract is expiring. I want to be able to counter offer. It should not auto continue.
I don't like the current setup of when contracts are expiring. You're told about 3 or 4 of your main players, but unless you check into that other screen about contracts expiring you could miss 2 or 3 other players that don't show up when the Ass Man says "The highest profile players are ...."
Even the layout of this other contract screen is messy and confusing at times. And it's such a long-winded way of offering contracts.
It should be way simpler to offer contracts to multiple players that expiring. It comes up with tick boxes beside each player you want to renew.
Tick the players, continue, then go through each contract negotiation window.
I'd prefer something like the following:
6 months prior to expiration Assistanat Manager requests that the player come into the office to discuss contract.
That way you get each player turning up for contract negotiations, and you're given a screen with:
"Tevez arrives at your office to discuss contract. Tevez has scored 25 times season and features regularly, he's had a 85% shot/goal accuracy and has good form".
Contract offer below
"Wonderkid Ulche Usman has arrived in your office to discuss contract, at 17 he's played 12 first team games and subbed 5 times, average rating of 7.10. Assistant Manager recommends that no wage increase should be offered but a bonus for matches played and performance related bonuses would be best at this time. Assistant Manager notices that Usman has a release clause of 1.2m but is currently valued at 2m and recommends that the release fee should be increased to 10m to deter other teams"
Contract offer below
"Youth player Graham Stack arrives to discuss contract. Graham has struggled to make it in the reserves, he's played 10 times season and only managed a rating of 5.0. Graham has a youth rating of **(silver) and the Assistant Manager does not recommend you offer a new contract"
Contract offer below
And so on.
Ok I got a bit wordy with the description from the ass man.
But I think it would seriously improve the game play.
*I've explained more and opened a discussion here http://community.sigames.com/showthread.php?t=192878
Last edited by Smurf; 01-03-2010 at 12:50.
I dont know if the game allows you and its just my bad luck, but it happens in real life all the time. I want to be able to buy a youngster and loan them out immediatly rather than waiting to the next transfer window because although teams are interested they 'dont see it as a viable option'
With the news of the great Guus Hiddink managing Turkey from August and also being allowed by Turkey to manage Ivory Coast in the World Cup, I wonder if this will be allowed in future Football Manager versions.
Also a later start to a international management contract ... will that also be added to future FM versions ? what do you all think about boths options ??
1. I'd like to be able to arange my squad how I want it. I'm a little anal and it irks me to have a dc/dm who I play in midfield down with the defenders.
2. More hoop la de da. I want more accolades for winning, like interviews about winning teams first champs league or league etc.
3. More fuss when legendary managers like fergie retire instead of him just dissapearing.
4. More effort when I'm a club legend and am winding down my contract to try and make me stay.
5. A setup much like a clubs competion history of all comps I've won whith which team and dates etc.
6. NOT JUST LEAGUE GOALS to be added up on player history. And on club history a total for all goals scored by a player.
7. I'd like to be able to jig my resources. I don't want 50 coaches and 18 scouts! I and most others would obviously want more scouts.
That's all for now.
Something that has been missing for a long long time is stating a reason why you have resigned from clubs. For example on FM2009 I won the Champion's League twice with Rangers using a team I'd largely built from newgens (it was 2018) but I was finding it hard to keep them in Glasgow and they were getting upset when I turned down transfers and it was undermining the team. So I resigned because I didn't think I could take the team any further. I'd like to have had the opportunity to state this, rather than just resigning out of the blue and dissapearing as it looked like in the game. It should have some kind of effect upon your popularity at the club aswell, as it looks a lot better than a random resignation.
No idea whether this has been posted, but I've had this idea for some time now.
Instead of all this buying a club/academy stuff with your career earnings, why can't you invest this money you have back into your own club - for example as payment for a loan fee, or a signing on fee for a big-name player. This happened in real life at Birmingham, where David Sullivan paid for Christian Benitez's loan fee shortly before leaving the club as chairman.
Could be particularly useful in the lower leagues.
when it comes to a world cup year id love to be able to record a world cup song
In the "Playing History" section of a players profile details on all games played in (including Cup, Continental and International games be displayed. It has annoyed me for years that after the current year all stats for players other than league appearances disapear from their profile. It may not be possible to have thenm show on one screen, but an option to switch between league/cup/international games would be one option to consider.
One other would be that if you want to cut multiple personnel (be it players or staff) by terminating their contract or by mutual termination you have the option to do so by selecting all of the players/staff and doing it in one click rather than by having to do it one player/coach/scout/physio at a time.
When I started my current game I made a lot of changes to the backroom staff and it took a long time just to work through all of them to offer a mutual termination to each and every effected coach/physio/scout.
I would like to be able to choose to use transfer budget and/or profits to reduce club debt in chunks. I would rather do that than have pots of cash sat in transfer budget that i can't /don't need to spend
If I had a FM wish...
I would wish I could customize the number of coaches in the active database when I start a new game. I can load players from all over the world's many leagues through a custom database, but I'm stuck with the same domestic coaches from the active leagues. What about a "load all staff from top leagues" button? Or load "all staff from national teams"? Or "load all staff with continental reputation"?
This is lousy because I want to be able to grow my club's scouting knowledge for the entire world by adding coaches from various countries with various knowledge, but the coaches active in the game are limited. 500 Danish coaches, but not a single one with North American scouting knowledge. Or Southeast Asian. I can scout there and I can custom load players from those countries, but not coaches.
1) Option to allow or not "B team" manager to contract / buy new players;
2) Another player search option similar to "EU nationality", but called "Do not count as foreign". As in Spain African players are not considered foreigners, this option would help a lot;
Make the ground rules apply ie a club with 400seats shouldn't be allowed in the epl without having to start building/ground sharing etc. This creates a bug where you can sell more season tickets than seats allowed for the game
Scrap the 5 star scouting reports. It's woefully unhelpfull. In it's place I would like to be given numbers based on the hidden PA. So, for example, if a player has a hidden PA of 180 a scout would tell me the player's potential is between 170-190. And this range would be dictated by the scouts ability. A scout with a 20 for judging player potential would give you a range 10 on either side of the actual number. A scout with a 15 would give you a range 20 on either side. And so on. This number could also be adjusted up or down depending on the scout's knowledge of the player's country.
I'd also like to have a CA total at the bottom of the Attributes screen. Obviously, if I just added up all the attributes I would have the total. But that's too much work. I like to keep tabs on the player's CA to track their progress. If a player's CA increases 10 or more every six month period, their training is working. If it increases less than 5, I probably need to tinker with how he trains. I know you can use the attributes graph to track progress, but a single number is easier to check on.
Another thing I'd like is to have staff tell me why a players attributes suddenly take a nose dive. I get it when a player is old, but when an uninjured player in his prime suddenly has all red arrows on his attributes screen I would like to know why...at least a hint!
The ability to put scouts, coaches etc into a shortlist as well!!
I've mentioned this before previous versions. It's difficult to remember a shedload of names. When you place an advert and get up to excellent response it becomes difficult remembering which of them are any good so you have to look through them all again.
The fact you still can't utterly baffles me.
Here are some ideas of mine, dunno if already being said, no time to read all these suggestions
- Keep some kind of history for the tutoring part (I do it in notes now manually). Otherwise you keep forgetting which mentor you already appointed to a certain youngster.
- Same for learning new moves. If he has failed on something you get a message he has failed. But no mention on WHAT he has failed. Would be good to mention this since it has no use to keep trying him to learn a certain move.
That was it for now.
Thanks for reading SI.
I'd like the ability to field weakened teams in the last games of the season and not have it affect confidence if we lose badly.
Example: You win the league with games to spare. You decide instead of risking your best players in meaningless games, you field the reserves. Have a team-talk included along the lines of "Playing for a final place". Players with high motivation will play blinders to try and get in the cup final 11. Also, draw criticism from managers or become friendly with ones, like losing to a team that goes on to stay up, or losing to a team and another qualifying for the CL/EL or playoffs depending on which league.
if there is a vicous foul have questions about it in the press confernce and have a paper deliverd to you every da with all the news and organise team outings to build the confidence before the new season
Plenty of ideas in this thread.
Most importantly for me is sorting out these bugs. Improve the 3D match engine and make it more realistic.
Few things:
buy a player but loan back to club till end of current season as clause.
Ability to pay off debt early/in chunks
Able to organize fan days
More choice w/club improvements - i,e, choose do you want to expand ground, well by how much etc...upgrade training ground or build new one, if stadium can't be expanded have the board explore option of new one more frequently etc
more agent involvement.
Youth team/players development easier and can see benefits etc
love fm just tweaks to improve
1. make an exception for board limits regarding staff when it is a current player that becomes a non player.
I hate it when a player I have had for years retires a becomes a coach etc, but I can't give him a job because of board restrictions. This is not realistic in my opinion because many times ex payers and retiring players are having jobs created for them at their clubs
2. Allow the ability to see how international / loan managers play your players. For example i have a striker that can't score for love nor money yet every time he plays international football he scores at least twice - i would like to know if his int. manager plays him as a deep lying / advanced / poacher etc ....
Again this is realistic as in real life you could either just ask the player or speak to te manager - which i'm sure happens all the time.
Really hope SI reads this threads and uses some ideas ..
The one that I have had for quite a while is something that amazes me to have not been implied ...
The choice of being able to pick free-kick takers with a sort of zoning ...
Sort of like the old from CM With/With out ball you could pick free kick takers on certain areas on the field, I don't want my Cardozo who is great at firing in free kicks to be taking my free kicks that are on the sidelines when he can head good ...
Really amazed that you cannot do this and sure hope SI see this and get my idea and use it !


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subset: commoncrawl


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How do I fix the computer after a forced shutdown while running
I was trying to download Ubuntu via
wubi.exe, but the screensaver came on and the mouse and the keyboard didn't work. So, I turned my laptop off without any thinking by mistake.
Then, my computer says that it can't find a operating system, so it wouldn't turn on.
How do I restore it to Windows XP?


text:
[…] mais au train où allaient les choses […]
I couldn't find the different pieces of this as expressions or idioms or anything. I can't seem to parse any meaning out of it.
I couldn't find the different pieces of this as expressions or idioms or anything. I can't seem to parse any meaning out of it.
To me, just saying this way doesn't give the temporal meaning of the idiom.
To understand it fully, one must see that this idiom is related to the meaning of the word train which is (in french) synonym of allure, rythme, cadence, vitesse (see III. in the CNRTL definition).
There are many idioms with this very meaning of pace, speed or maybe rate, like aller bon train (= to go quite fast), or aller à un train d'enfer (= to go extremely fast).
...could be translated to
But the nature of the pace (fast or slow) is implicitly deducted from the context. It could just also be :
... meaning ...
It means if things keep going on this way, or according to larousse.com
And to the TLF
It may¹ convey a meaning of pace, too. As in if things keep on at this pace, but I think that it is not that important, for instance both could be glosed si ça continue comme ça.
Even if according to someone from my dear LIMSI it should be du train dont vont les choses
1. Merci, Romain.
See other answers for more detail, but the quick answer is that the English equivalent is "At this rate...", or "At the rate things are/were going..."
D'après le Robert, parmi les différents sens et emplois de train, pour ce qui concerne le déroulement d'une action :


text:
It's a camp-out on the concrete Sunday night at Kyle Field as Texas A&M students are gearing up for Monday morning's ticket pull for the football game against Florida.
Students are fired up for the first ever Aggie football game in the Southeastern Conference.
Students we spoke with can't wait for the new traditions to begin in the SEC and dozens were camping out despite a school policy change meaning students camping out won't necessarily get the best seats.
It looks like a camp-out you'd see out in the country but it's right at the heart of Texas A&M.
"I just came for the fun of it because this is what you do," said Texas A&M Sophomore Hillary Brindell.
Brindell's group set their tent up Saturday night to be some of the first people to get football tickets Monday morning for a fish camp group of more than 150 people.
"I did sudoko earlier and then people are bringing up a Wii people have a TV over there and they plugged in you can just plug in with the extension cord and we're bringing up Nintendo 64," Brindell said.
From box fans to tents these Aggies came prepared. Now the only thing they are really missing is portable A/C as it's felt as hot as 103 degrees.
Texas A&M Junior J.P. Daly and his friends brought supplies to beat the heat.
"It's really hot out here it's awesome at night though it's good experience all the camps come out," Daly said.
Even the Aggie women's soccer team stopped by dropping off pizza for the football fans.
But this year camping out won't mean better seats.
"The system started messing up so they are going back to just random assortment of seating so it really doesn't matter like groups. It's just I guess it's just for the fun of it now," said Kathy Quigley, a Texas A&M Sophomore.
Senior Jacob Woelmer is disappointed his group won't be camping out.
"Well with the new rules they're not giving priority seats to campers so they pretty much said there's no point in camping," said Woelmer.
But looking forward to the SEC leaving the Longhorns and Big 12 rivalries behind.
"It's new everything lose all the old but you know gotta happen sometime," said Michael Kasbarian, a Texas A&M Junior.
This year 128 more sports pass seats were set aside for students.
Texas A&M has the largest student allotment of any college with 30,284 seats set aside.
The box office opens Monday at 7 A.M.
We're told camping out will only bring better seats for people pulling group tickets on the third deck.
Season tickets for general admission sold out in March, while student sports passes sold out almost two weeks ago.


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Home › Building Directory › Hudson 192
Hudson 192
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700 West 192nd Street
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New York, NY 10040
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Washington Heights
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For more information on this building, contact:
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text:
Edit, Cut, Copy, Paste, and Suggest on Your iPhone
Magnify those errors.
A neat trick when manually correcting text is to hold your finger against the screen to bring up the magnifying glass shown. Use it to position the pointer to the spot where you need to make the correction.


text:
5 Technologies That Prove We've Caught Up With Star Wars
Since the day the first Star Wars movie was released, fans have been donning bathrobes and making lightsaber noises with their mouths while swinging broom-handles around their kitchens. We all desperately want it to be real, and a large part of that desire comes from all the bitchin' technology -- the land-speeders, blaster rifles, lightsabers and force fields -- that we first saw in those movies. And it turns out, that science is no exception to fandom: They've been working 'round the clock to bring Star Wars tech to life, and they're actually succeeding ...
#5. Holograms
Everyone in the Star Wars universe communicated exclusively through the use of holograms, because apparently nobody ever needed to take a call on the toilet over in a galaxy far, far away. Now, 30 years later, we too have achieved that technology: In February of 2011, Manchester Airport launched two holograms to remind people about what is and is not permitted on a flight. Travelers were just plain not listening to the real attendants, observing the signs or reading the instructional pamphlets. So the higher-ups opted to shock passersby into attention by randomly deploying technology everybody thought was impossible, all just to ask them to throw away their nail clippers (even though you can buy them inside the goddamn gate). The holograms are actually recreations of two real-life airport employees, who also happen to work in the same area as the holograms. And that really drives home the fact that nobody truly thought this thing through:
Manchester Airport: Where "customer service" means "soulless robot ghost."
Speaking theoretically of course, what would your first instinct be upon encountering a hologram? You'd punch it in the face, right? Don't front -- you'd wave your arms right through its head while giggling like a child. We all would, and that's fine. But what about the next time you encounter that identical airline attendant? There you are, gesturing to your incredulous wife who just thinks you've been into the whiskey again when you tell her that holograms have been talking to you. So you take a riotous, carefree swing to prove to her it's not real, and BAM! You're in a black hood on the evening news with the words "Bare handed terror attack" flashing beneath you. Don't think you'll be fooled by a hologram? They're plenty convincing, by all reports: According to Julie Capper and John Walsh, the actual employees the holograms are based on, people frequently hand their passports to the holograms (who are even stationed at desks, to make them more natural) before realizing they've been duped. Now, consider that the success at Manchester Airport has been so great that other major airports in the U.K. have also begun using holograms of their employees, and it's no great leap to assume that drunken assaults are about to ... snicker ... take off in airports!
If that pissed you off, feel free to take a swing at the hologram.
#4. Intelligent Droids
Two droids were introduced back in 2009 which closely mimicked both the function and appearance of C3PO and R2D2, our favorite ambiguously gay duo (can you be gay without a gender? C3PO says, "Oh my, yes!"). First up, the 3PO clone, Wakamaru:
Wakamaru is a Japanese-built robot butler: It serves you food, makes calls for you and keeps note of your schedule with friendly reminders. With its built-in phone, Wakamaru can call emergency services if you are in danger or your doctor if you need medical attention. For patients in need of constant care, Wakamauru's eyes can be programmed to transmit everything it sees into an Internet live stream, so that medical staff or family members can keep an eye on you. And though it's not quite a translation bot, Wakumaru is good with languages, just like C3P0: It has the ability to understand commands in virtually any tongue, because it's been programmed with an international dictionary. Now, all we're waiting for is the dang Chinese to finish up work on that prissiness chip, and we're in business.
On to the only mime that anybody has ever loved, R2D2: Replicas of the plucky droid have been on the market for ages, but all they would do is beep, swivel or, at most, tell time. Not so with PaPeRo.
Developed as a "cute" media accessible robot, PaPeRo does the same kind of stuff as R2 -- which is to say: everything. PaPeRo (an acronym for partner-type personal robot) can access your email and read aloud any unread messages. It can also access social-networking sites and keep you abreast of any status updates. And if you're bored, you can ask PaPeRo to dance or play a game with you. PaPeRo also has two webcams in place of eyes so it can establish video chats with other people around the world, it has four microphones to detect and understand voice commands, and its chest is an ultrasound device for navigation (yes, it moves around and everything). Not convinced of its R2-ness? Well, just like R2D2, PaPeRo also understands human beings far beyond simple voice recognition. It's been programmed to detect stress levels in your voice and respond accordingly. If you yell at it, it can ignore you. If you're nice to it, maybe it'll do some work for you. Yes, we've finally done it: We've programmed a robot capable of insolence.
#3. Luke's Binoculars
In Star Wars: A New Hope, Luke hops on to his landspeeder and zooms out to the dessert to chill with a possibly murderous hermit (not the brightest lightsaber in the rack, that guy). But at least he thinks to bring along his special augmented-reality binoculars -- ones that give him enhanced range and detailed feedback about whatever he's looking at. That's one of the more mundane inventions in Star Wars, but it's also one of the most useful in reality. For the past couple years, DARPA has been working on super binoculars that can do everything Luke's could, and more.
And, like Luke's binoculars, they'll mainly be used to locate sand people.
DARPA's proposed binoculars would have dramatically enhanced range, much like Luke's, and they would also relay coordinates and other tactical information back to the soldier using them (again like Luke's). However, DARPA's set, tentatively dubbed Luke's Binoculars (see? We told you they were doing it on purpose), are only the first step in the project: DARPA eventually wants to expand the technology and incorporate it into their bionic eye project, the Argus II. The final goal is to also embed EEG's or brain signal transmitters into the eye, which would be able to not only warn soldiers of potential enemy combatants in their area, but also clue them in to their intentions. And this isn't one of those DARPA projects that's two parts wishing to one part neato drawings; this is actually being constructed. According to their white papers, they plan to get Luke's Binoculars in use within the next three years.
Image via DARPA
We're not sure how they'll remove these once you leave the army
The fun doesn't end at Luke's Binoculars, either. DARPA is developing a whole line of products based on Star Wars, called Luke's Devices, which includes crazy, top-secret stuff like the mysterious Luke Arm, which we couldn't tell you about, or else we'd have to kill you ...


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Boogie Boarder Dies In Santa Cruz WavesUPDATED 11:26 PM PST Jan 26, 2014
James Zenk, 47, of Mountain View became trapped in an area known as the Toilet Bowl.Video Transcript
WE BEGIN TONIGHT WITH NEW DETAILS ON A TRAGIC ACCIDENT ALONG THE SANTA CRUZ COASTLINE FRIDAY. AS HUGE WAVES WERE POUNDING THE AREA, A BOOGIE BOARDER BECAME TRAPPED IN THE WATER, AND DIED. WE'VE LEARNED THE VICTIM WAS FROM MOUNTAIN VIEW... AND THAT FOR A WHILE, RESCUERS THEY WERE IN SERIOUS DANGER AS WELL. HERE'S ACTION NEWS REPORTER TOM MILLER. ### THIS IS THE SPOT... KNOWN AS THE TOILET BOWL...YOU DON'T WANT TO GET STUCK IN... BUT FRIDAY DURING MONSTER SWELLS 47- YEAR-OLD JAMES ZENK OF MOUNTAIN VIEW WAS SUCKED IN HERE WHILE RIDING HIS BOOGIE BOARD. 15:43 Some people were giving him advice like okay you've got to duck 15:46 LUCY MILLER WAS ONE OF FIRST TO CALL 9-1-1 AS THE NIGHTMARE SCENE UNFOLDED. 18:19 I'm sure he suffered injuries from the rocks himself being held under and then the way the current work in that area you get sucked down and held down for a long time 18:27 TWO RESCUE SWIMMERS INITIALLY JUMPED IN TO TRY AND SAVE THE MAN WHILE OTHERS WAITED ON JET SKIS NEARBY. 4:29 Our rescue swimmers suffered bruised, lots of water intake and they were fearing for their lives also, they didn't believe they were going to make it out 4:43 THE TWO BARELY SWAM OUT TO SAFETY BEFORE MORE SWIMMERS WERE SENT IN. 5:54 There was about three feet of foam on top of the water, so as our rescue swimmers and everybody came up for a breath of air they weren't able to get their air 6:01 21:26 I happened to be right there at the toilet bowl so I kind of took out my camera 21:30 PHOTOGRAPHER MARK WOODWARD SNAPPED THESE PHOTOS OF THE RESCUE... FOR HIM INSTICT TOOK OVER AND ONLY LATER DID HE REALIZE WHAT HE'D CAPTURED. 21:36 It was after the fact as I'm walking off that everybody realized that he was unconscious and that it didn't look good for him 21:43 12:54 We're told the waves are significantly smaller today than they were on Friday but even now you can see just how dangerous this spot can be 13:05 WHEN RESCUE SWIMMERS FINALLY PULLED ZENK OUT... IT WAS TOO LATE. NOW WITH MORE BIG WAVES EXPECTED THIS WEEK THE FOCUS IS ON PREVENTING FUTURE ACCIDENTS. 7:55 It's a whole different thing when the waves are big, the undercurrents, rip tides, all that and it's not worth it 8:03. NO TAG OUT TOM MILLER REPORTING FOR US TONIGHT. RESCUE SWIMMERS DO REGULARLY TRAIN IN THE AREA ZENK DIED... HOWEVER NEVER IN CONDITIONS LIKE WE SAW ON FRIDAY BECAUSE IT'S JUST TOO DANGEROUS. ###
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The Aston Maui Kaanapali Villas is set on 11 acres of exotic tropical gardens in the Kaanapali Resort area on one of the finest stretches of Kaanapali Beach. Ideal for active travelers, this condominium resort has one of the most exciting vacation spots in West Maui. Aside for on-site recreation, guests enjoy complimentary shuttle service to Kaanapali's championship golf courses, Whalers Village shopping center and ample dining options.
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Facilities Fee: $15 plus Hawaii State General Excise Tax dailyAmenities covered by this fee:• In-room safe• Parking• Local and toll-free calls• Wi-Fi access• Fitness center access• Discounted day spa rates
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I'm exercising GTD for a long time and I've always found it hard to define contexts for my work place. My role is a project manager and I work at the office where I have access to a phone, a computer, the internet at all times. I don't have any next actions to be done on the road. Some of my work I do from home (nothing that must be done only from home).
Due to the nature of my work, I rarely use contexts. The only useful context I have is @Agenda. I use it to maintain agenda lists with people I work with.
I'd be happy to hear ideas for contexts I can use so I can improve my productivity and better utilize my time and enhance my ability to choose the right next actions to work on.


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I would like to know whether there exists an analytic function $f$ on the unit disk such that $$\sup_{|z|<1}|f(z)|(1-|z|^2)<\infty$$ and for every $|a|=1$, $$\limsup_{z\to a}|f(z)(1-z^2)|=\infty.$$
Yes. Let $f$ be univalent, with image in the open right half-plane. Then $f^2$ is also univalent. Applying the standard growth estimate for univalent functions to $f^2$, we conclude that $f$ satisfies your growth condition.
To arrange that $f$ satisfies the second condition, notice that we only need $\limsup|f(z)|=\infty$ at every point of the unit circle (Then your condition easily follows. For the point $1$, you first take a sequence of boundary points tending to $1$, then a sequence tending to each point of this sequence where $f\to\infty$, then a diagonal sequence.).
To ensure that $\limsup|f(z)|=\infty$ at every point, one can use geometric construction of the image. Begin with some disc in the right half-plane. Then dig narrow channels from the circumference to infinity, and continue digging channels from dense sets of boundary points... Or look at the pictures in Collingwood Lohwater, The theory of cluster sets. Or look at the pictures of unbounded normality regions in transcendental dynamics, for example, http://en.wikipedia.org/wiki/Pierre_fatou; according to a theorem of Baker, all these regions have the property that infinity belongs to the impression of every prime end, which exactly means that your mapping function has the required property.


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Medical care access, dental care access, affordable housing, transportation access and mental health access and youth issues lead the list of priorities identified in the 2002 Community Health Needs Assessment for Adams County, coordinated by Healthy Adams County. These priorities guide the work of Healthy Adams County's task forces.
Both Healthy Adams County Coalition and Healthy Community Network are currently working with Holleran, a consulting firm out of Lancaster, to complete health assessments for both York and Adams counties. Results from these health assessments will determine next year's strategic goals for Healthy Adams County.
The Access Committee carried forth with the recommendation by Drexel University to bring a satellite Federally Qualified Health Center to Adams County. The Health Center Sub-Committee choose to partner with Family First Health to open such a health center by January 2009. The center will offer primary medical care to the uninsured and underinsured. The Access Committee also worked with Healthy York Network to develop a similar model for Adams County.
The following is a list of highlights from task forces:
The Adams Coalition to Prevent Teen Pregnancy once again sponsored the Let's Talk programs geared towards young girls and boys who are entering puberty . They also offered a day long workshop regarding internet safety .
Safe Kids Coalition were recipients of a WellSpan Community Health Partnership Grant, which is being used towards their safe infant sleeping campaign. Safe Kids held a Cribs for Kids Event in April to promote the campaign.
The Adams County Breast Cancer Coalition held the following programs: an educational dinner regarding breast health, a women of color program, and held presentations for the girl scouts. They also educated the community about free mammogram funds that are available in Adams County.
The Aging Services Task Force held Fall Fest, which was workshops for the Aging Population and their caregivers
The AIDS Provider's Network sponsored their 4th Annual Conference: Responding to AIDS on March 13th. They also planned their annual Dine Out Night in Adams County where local restaurants donate proceeds from their sales to support the cause.
The Behavioral Health Task Force produced and distributed a mental health directory. Funds to complete this directory were obtained through the Adams County Foundation. Task Force members also conducted the From Crisis to Recovery workshop during the 2nd Annual Adams County Health Summit.
The Breastfeeding Task Force provided displays during World Breastfeeding Week (August 1-7, 2007), Adams County Heritage Festival (September 16, 2007), and at the Bi-National Health Fair (October 21, 2007). During World Breastfeeding Week they also provided information on ACTV, the Gettysburg Times, held a proclamation signing by the Adams County Commissioners, and had other displays at the Adams County Public Library, and workplaces of Task Force members. They worked on a proposal for a PA Department of Health Breastfeeding Awareness and Support Mini-Grant. The Task Force also donated breastfeeding educational materials to Gettysburg Area High School.
The Child Abuse Prevention Task Force, formerly known as the Families First Task Force, was reestablished this year. They're in the process of formulating new goals.
The Children's Health Task Force once again planned an in-service for school nurses on January 21st. The Task Force also created and completed the "Food Habit" survey, which was distributed to families of Adams County Children and Youth Services, and Adams County Head Start.
Faith in Action continued to serve the needs of the elderly in Adams County through their volunteer program.
The Domestic Violence Task Force continued to facilitate stalking training, including cyber-stalking, as well as to facilitate the Stop Grant. They spent time training State police about domestic violence and identifying the primary aggressor. Also, they have been active in reinitiating the Safe Pet Program.
The Latino Services Task Force provided relevant health information to Spanish speaking mothers through interviews, flu shot clinics and multi-phasic screenings. They provided opportunities to help local residents obtain U.S. citizenship through classes, articles, and facilitating a consulate visit. They held an in-service for educators, human services, and community members.
The Physical Fitness Task Force organized Spring Walking Parties in the Fall and the Spring. The Healthy Adams Bicycle Pedestrian Action Coalition continued to work on a feasibility study of a grand history trail to come to Gettysburg , and worked on an inner-loop bicycle trail in Gettysburg. The Task Force also helped to reconstruct the Biser Trail located at the Gettysburg Recreation Park.
The Tobacco Prevention Task Force continued to support the Freedom from Smoking and Smoking Cessation Support Groups. They educated tobacco retailers in Adams County regarding tobacco education and enforcement, as well as the "we card program". Funding was obtained to continue tobacco prevention and cessation programs in Adams County. The group also increased the number of of workplaces and restaurants implementing Clean Indoor Air policies/smoke-free campus policies.
The Youth Providers Resource Network distributed "What's Up After School" and "What's Up This Summer" for parents and youth and they planned the 4th Annual "Light's On After School" program highlighting after school programs in Adams County.
The Housing Task Force completed the Affordable Housing Study through South Central Assembly for Effective Governance, and utilized the recommendations for their future planning. They were successful in advocating for reconvening the Commissioner's Act 137 committee.
The Oral Health Task Force facilitated meetings to determine the future direction of the current dental initiatives and plan for expansion.
This search will provide you with WellSpan Medical Group and Northern Lancaster County (Ephrata) Medical Group primary care physicians and specialists. If we don't have a WellSpan Medical Group physician to meet your criteria, the search will expand to include community physicians who partner with WellSpan Medical Group physicians through the WellSpan Provider Network or provide care to patients on the Medical Staffs of WellSpan's Hospitals.×
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If you already have a relationship with a WellSpan practice, simply log into your account, and go to the Appointment Center section. As you progress through the scheduling process, you will be able to schedule an appointment with any provider or practice that already counts you as a patient. Online scheduling varies by practice/program.×