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This is down to the overall management IMO as despite the best efforts of the staff it still falls short, and has done for some time. I apologise if it seems I'm blaming the ones on this board, and I hope others realise too that although they often deliver a frustrating message, it's unlikely they are responsible for that policy or attitude.
I would agree with your statement for many companies but SI wouldn't be one of them.
Paul & Ov created CM, created SI, grown over the years, had spells away from the game but are both heavily involved in making FM (Paul codes the ME for instance) while Miles despite not being a coder shows a genuine passion for the game in interviews etc.
isnt there a total redo (looks wise) every 4 releases ? when was the last time the look of it changed ? is it due for a redo (the look) ?
I don't see any issue personally.
This is a bona fide, money-making company (which helps if they want to have a paid staff). They need to produce a product at regular intervals or they will not make the money they need to stay solvent. They make the product and we as consumers decide whether or not to purchase it; if a lot of people purchase their product then the company will continue to produce more products, if not then... I sure most of you get the point. Simple supply and demand; they just don't have the capital to pay devs to support one version of the game for more than a specific period of time. (though I'd love if this was some kind of social service)
I'd say that with it being difficult to participate in discussions is probably more to do with how the forums are set up not really a call to change how the game is released.
I do agree it can be confusing in the forums when they are talking about versions of the game but even then most topics are often started stating what version of the game it's about by putting it in the topic title.
I think there are many worse companies, but I still remember the violent conduct issues in 07, which it took only a matter of minutes to notice and should never have got through testing. For me something just isn't quite right and it feels very rushed.
They put the price up the year after that and the release date seemed to be getting later and later each year which seemed to confirm to me they were struggling. If they put a solid game together and relased it early september I'd be much more interested as it's so convenient to run as a background app while I get on with other things.
It probably didn't get through Testing.
It might have got through Production, though.
It's a flawed argument. Without a game every year SI wont make enough money to keep producing more games. Even with a 2 year release cycle there would still be bugs as a game of this depth is just to massive not to have it's problems regardless of how long they have to work on it. SI aren't perfect but they are one of the most involved developers in the community surrounding the game and do everything they can to solve issues people are having.
So many posters give off the vibe that they think SI is just trying to screw them over. Do you really think SI want to make a game with bugs in it? They do all they can to produce top class games every year and I for one believe they deliver. Every year there are minor bugs and I can say I've never come across an 'game breaking' issues people seem to claim. Even the biggest of bugs over the years have had ways of getting around them.
Stop QQuing.. you pay 30 punds every year to play the best football manager game there is.. and you whine about it? give me a break.
Its a business closely tied to (another business) of football that conveniently occurs annually and hence changes annually and leads to annual excitement over the new season which handily helps to drive sales of a game such as this.
It would be pretty daft of them not go along with this, they do after all have bills to pay and I'm sure if you worked out your price per hour of play (easy if you have steam version) you'll find its really cheap compared to almost any other mostly single player game and certainly other activities like getting drunk
I've just skimmed through the thread so forgive me if this has already been said but on the bugs issue a release every two years wouldn't get rid of the bugs at all. If you want evidence of this well the last version of Championship Manager had that 2 year gap and was the buggiest piece of crap I've ever had installed on a computer (and yes I'm including Fallout: New Vegas in that). The problem is that you can all whine and say that they can take the hit etc but Si have a contract with SEGA that says a new version of FM is to be released each year and that isn't going to change at all.
Last edited by themadsheep2001; 16-08-2011 at 17:21.
All industries provide goods and services that aren't perfect, my car got recalled for a "bug" a couple of weeks ago and it got "patched". In the games industry if we waited for a "perfect" piece of software nothing would ever get released.
2 I didn't say, you said it was an excuse.
3 'Milked' was used in the OP, and I thought he over-egged it somewhat.
4 I didn't buy FM11, I didn't like certain features and decided against it.
I love most of FM10 and look forward to loving the next version I deem fit to buy. I will not refrain from posting my opinions about aspects of the game I think aren't good enough just to appease the sensibilities of people who may take offence on behalf of someone else!
I know that a lot of this has already been said (I half-skimmed some of page 2), but there seems to be a common misconception prevailing...
If FM was released only every 2 or 3 years, they would add more new features. They would not spend 3 years putting in 800 new features and testing them to perfection, because it would just slow progress too much. Instead, you would suddenly have 2,400 new features unveiled on the unsuspecting users, none of which have been mass-tested, and they would undoubtedly confuse the users - it's like buying an entirely original game every time.
Plus, there would be no income during those two/three years of development (as already stated, free updates are available), while I sincerely doubt that the incremental release would have the necessary double/treble sales figures. Hence, you would need to reduce the number of people working on the game to cut costs. Plus, where do you stand with licencing? I'd imagine it's a damn sight harder to secure rights if you're only will to pay in occasional years?
Last edited by themadsheep2001; 16-08-2011 at 18:22.
Looking at the feature list for FM12 it seems every even year is mostly about making small, evolutionary changes while the more major news come the odd years. So you get basically a new sequel every two years anyway...
i would say being able to add any nation at any time is a pretty major change considering the way the game has worked for the past 15 years.
The play anywhere feature is a massive revolution, to pass it off as a small addition is ridiculous.
You know, sometimes the little features are the one that gives more fun to some people. I remember in FM2010 (even year) the feature about the nets moving with the ball (in FM2009 the nets look more like some wood boards), to me was such a joy to see, that i start viewing the games in 3D.
So, that feature... for me... it was a big feature. for you, and perhaps many people, its just a small feature. It's all very subjective. I dont think we should separate all the new feature in big and small. I believe that the whole that makes the evolution of the game. I find very narrow to considerer something like: FM2009-> 3D feature game, FM2010-> zzzzzzzz zzzzzzzzzz, FM2011-> agents feature game, etc etc
in all those games, in every year... hundreds of new features were implemented, allowing that FM2010 is completely diferent then FM2009, FM2011 completely diferent from FM2010.
But thats my opinion, and for this reason i buy the game every year: i can find in every new edition reasons (features) to buy the game.
If you dont find... then buying the game every 2 years (or 3 years) its perhaps the better choice.
What is an expansion price, compared to a full game price?
I paid more for WoW: Cataclysm than I did for FM11. Or the same amount, worst ways. And that's an expansion pack.
The difference between how CM did it and FM does it is basically semantics. CM4 and CM03/04 cost the same price in a shop. The only difference was that CM2, 3 and 4, as opposed to the xx/yy's in between, had an all new look, and major behind the scenes overhauls. FM is now modular enough that this no longer needs to happen, a new look can be thrown out as a skin, and there's really no need to rip out the bulk of the engine and start again, as each individual module can be remade and thrown in as the years go by.
I don't know if it has been said but after reading the first post I felt compeled to go straight to replying.
One word FIFA!!!!!!!!!!!
You pay the same price every year for what slightly better graphics and new player additions. Oh, and this year Rooneys new hair line
To the OP - you can just wait and buy the game in February when a patch is realeased, if it bothers you that much.
I'd say to play the demo first and see if you enjoy the new features. If you don't, I'm sure there will be a database update by someone for FM11.
Certainly no reason for them to stop releasing the game every year.
I think you have the opinion that they make the new features the year before they are implemented into the game, and are rushed in.
I don't think that's the case. I reckon work started on the Agents after FM09, and still not in FM10 but released in FM11, for example.
I'm sure a lot of years, work, dedication, long hours, lost boy-/girlfriends, pastries, coffee, stress, screaming matches, love, hate, friendships and other things have all been involved in making the new feature.
And it's not done in 9 months, I'm sure other things have been made in 9 months by the FM crew. But certainly, I don't think any new features are added willy nilly.
I would be dissappointed if SI stopped doing it every year. I think A game of football manager has for me about 9 months of playability before I start to need a new version. The new features although the game is quite similar still the new changes make enough difference for me to want to play it all over again. I think i'd have 2 years off playing fm if it was done in 3 year stints. All games do it, its not milking it, its refreshing it and making it exciting again.
OK, throwing my hat into the ring on this one as I created a similar thread last year.
I have no issue with annual games, if the improvements warrant it. The fact is, getting into bed with SEGA has meant a push to be more profitable and more frequent with releases regardless of performance increase.
It's a very modern and business-like approach but it's certainly not in keeping with the aesthetic that people back in the CM days fell in love with.
I have always maintained that releases of ANY software should be point/version release driven rather than deadline driven. Developers have been ignored more on this front and forced to deliver to a deadline rather than a qualitative approach.
In short, FM2012 - I won't be buying it, but might ask for it as a gift....the fact is the areas of improvement, whilst vast, are of such a granular level to not impact the majority of game players, which sadly, doesn't reflect the hardcore gamers anymore.
I just wish people were less greedy and focused on quick wins now (even though not in the past) and more focused on quality.
There is only one answer to that....and unfortunately it's SEGA & Greed
How do you know any of that to be true? That is just what you think.
The business model of any business is to make a profit.
I guarantee you that new features you see in the game are not done in 9 month periods, but rather worked on for several versions and implemented when ready.
I don't agree with this "Sega & Greed" I think that's a load of nonsense.
Sega have far many more games and the profits from FM are probably only a very small fraction of what they make globally.
To support my argument (or at least one side of it) - TV Show cancellations show that improvement, story and quality reach a plateau which is directly comparable to the gaming industry. (see Duke Nukem Forever for an example) - the issue is the gaming industry has a slightly skewed trend of purchasing in the market...one day it will pop.
Sega don't pull SI's strings, the most they can do is nudge them a bit. You'll be surprised to hear this, but Sega does things SI's way, not vice versa. They know how important SI are to them.
The game is still made by the fans, for the fans, the feedback on these forums go a long way towards the development of the next game, they pay close attention to what is said on here and the devs get involved in debates about their features, there isnt another game out there i know of with as much direct interaction with the game dev's, i could be wrong on that but someone would have to point it out to me.
At least SI's updates are free, i worked out last night, in order for me to play COD black opps to its fullest, it has cost me over £100 after buying the game and the 4 updates i have had to pay for, thankfully SI dont go down this path.
I wouldnt say in anyway the quality of FM has gone downhill in recent years, completely the opposite, the product for me has gotten better each year, which brings us to the age old arugment, who is correct? You say they should re-think their releasing strategy, someone like myself see's no issue at all with yearly releases and have had no problem with any version of the game released, which one of us is wrong?
I like a new game every year. Something to look forward to as the new season comes around.
Apart from via testing I've seen very little that's indicated that forum feedback is a large contributor towards FM progression.
I love how this argument keeps popping up every year. FM will be released every year till the day Sega goes bankrupt or the world blows up, whichever comes first. I'm not going to bother reading 3 pages because it's the same arguments every year.
1) CM didn't stop making the game one year because the game sucked (well that's part of the reason), it was lack of sales. Now why would SI risk losing an entire year of sales and future customers to their competitor in FIFA Manager?
2) Every single sports video game on earth has annual releases, and they're ALL a little more polish and a roster update. If you don't like how FM is released every year, don't buy a single sports video game.
3) It's not greed, it's the fact that Sega need money to survive, SI need money to survive. Sega and SI need money to be able to produce more games. Sega and SI need the money to pay employees. Miles and Co. need the money to feed their families.
4) Yes, FM has a deadline. In a matter of fact, we've have to deal with deadlines since we started school. Unfortunately we have to rush things sometimes to meet deadlines, whether at school, at work. We aren't perfect, so expecting us to make something that is perfect is absurd. Sorry, FM won't be bug-free.
5) SI do care. They will help you if you ask. They're honest about some bugs not fixed after the 3rd patch. They will fix your saves if it's fixable. EA don't care about you. They only care about your money. They will ban you online for saying truthful things about their company. They don't care about cheaters, as long as they make their money, you can do whatever the feck you want. They delete threads on forums that criticize EA.
6) SI has 60 something employees. Tens of millions buy the game. Of course not all bugs are going to be found out. It'll take 20 years to test out 10 million different partitions. Yes, they didn't fix the minimum release clause bug in Spain and Brazil, but it's not the end of the world. Yes, you might not be able to get that 18 year old youngster from Spain on cheap, but you're going to have to deal with it whether you like it or not.
7) SI don't release new features till they have tested it and it's ready to be in the next game. Things like board confidence, 3D match view, DLR, and 'Manage Anywhere, Anytime' took a few years to develop. But yes there will be bugs in the first year that feature is released.
In short, if you don't want to buy it every year, don't. It's not like you're forced to.
The differences that SI make every year between the games are little, bearing in mind we are paying for a full game. The expansion pack system would be a good choice IMO.
Established franchises can release turd for years on end and the general gaming public will still buy it and give it rave reviews, only a tiny percentage want the bar raised, the rest are sheep who would play farmville if it had a football.
is it nice up there on your pedestal?
Also there is the well known culture production bug. Set city to producing culture and queue something up behind it the turn the culture borders are due to expand and you get the hammers of the culture counted twice (with settlers and workers counting double). And here is a worse bug based off it.
Or how about the cheese culture win. Turn off espionage, get writing tech, turn on the espionage slider, cottage everything you don't need to feed your 3 legendaries. Post a sub-1000a.d. win in the HOF over at CFC. This one works on the fact that the espionage slider is not removed when espionage is, it is just recoded to give culture. No AI is even remotely capable of realising this and doesn't act accordingly.
Last edited by Brian Shanahan; 07-09-2011 at 00:39.
I know it will sell, and sell well, regardless of improvements. Fans miss years and then come back, others are after that one little change that's been made and that one off payment each year isn't a bank breaker. It's the integrity of the game I worry about.
When I was playing CM back in the day and we got games like CM Italia, and CM Deutsche etc....seeing those nice new boxes with COMPLETELY different leagues was just beautiful. We're beyond those simple times now though...the game has evolved, and for the better in my opinion. But even evolution needs time to take stock and have a rethink before something radical happens.
Look, the fact is we all love the game (either in it's former guises of current) and we all want it sustained...I just want to see a little more thought into the future of the game rather than year to year (and yes, I know that the ideas the devs have stretch beyond the 12 month cycle!)
Hope you understand where I'm coming from!
Warrant the price tag of about €30 a year? Hardly bank breaking?
What improvements that were added do you think don't warrant the "price tag"?
Why are you concerned about the integrity of the game? What's wrong with it as it is? Again, if you don't like the new features for FM12 then don't buy it. I think there are updated databases floating about.
Do you think evolution ever stops? Evolution never takes time to take stock and have a rethink. That point you made about evolution makes no sense.
Do you not think they are putting thought into the game? Do you think that the new features that are introduced were only started working on 12 months ago? I would not say so. I'd say a lot of features we see in FM12 will have started work 24 or even 36 months ago.
Do you think the programmers just wander into work and go "ok what will add to the game today?"
Did you know that there are over 800 improvements to Football Manager 2012?
Let me ask you this, with so many improvements to the game, do you think it's right to hold off for 24 months to release the game every 2 years? Because by that rate they'd have 1600 improvements, possibly more.
With all the new improvements there are nuances that cause some bugs within the game. And the FM team work tirelessly throughout the FM12 year to fix these bugs that have crept up in the 800+ improvements and to fix them. Not only that. But they are then working on another 800+ improvements for the game.
Do you really think it's worth waiting 2 years for new improvements?
For the €30 or €40 whatever it is. You get 800+ improvements, plus a team from SI working over the next 12 months to polish off the updates, fix bugs etc.
Last edited by Smurf; 07-09-2011 at 07:41.
Is amazed at how much people value £25
Probably spent more than most on FM over the years with an annual purchase since CM2 (including FML from start to finish) and struggle to find ANYTHING that offers anywhere near this value for money out any of my purchases over a similar time frame
Would even pay a similar amount each year for a date upgrade
I used to buy games for the PS3 and I'd finish them in a week, never to pick them up again. At twice the price of FM.
I think I play FM at least 3 or 4 times a week - for at least 4 or 5 hours lol. It's great value for money.
It's not a narrrow minded view, or a naive one, it's a Utopian one...which, as many will say, isn't perhaps realistic.
I concede however that £30 isn't a lot to pay each year.....but that's a standalone expenditure. I'm not making a standalone argument.
I can see that my argument isn't going to be strengthened by my constant dilution of it on this thread so I'll leave it there.
Suffice to say that £30quid isn't a bad price for FM. Annual releases aren't always a bad thing. Improvements are always welcome, and last but absolutely not least, SI do a great job of developing the product.
The caveats to the above are, respectively, depending on the product, if they are warranted, if the are indeed improvements, and if they keep their core market at heart.
That is all.
Actually what really got me was this idea of some sort of "greed" by Sega or SI, and it's not the first time I've seen postings like that, and it just irks me.
For one thing, they have improved contract negotiations, by allowing lockable areas. That is an improvement over last years model that was frustrating to use. The agent will go back and look for other ways to get that cash, or they might accept it as is. There was no bug in the Contract Negotiations, per se, it was just awkward. And they improved it.
I don't for one moment believe it was as simple as adding a "lock" icon beside the contract negotiation.
And that goes for the other 799+ improvements.
And as for the remarks relating to the improvements. How many honestly are improvements, i.e. make the original concept better, and how many are fixes for badly implemented concepts in the first place? This again could well be attributed to development deadlines.
(yes, I know a bit about development deadlines myself)
Well I don't know if this appeases you or not, but FM12 will have twice as many fixes/updates that FM11 had.
I see this as a massive change.
As I say they could make updates for FM13 (which lets say would be 800 again) then release those into FM14 (lets say another 800) so now they have 1600 fixes/updates and who knows what havoc that could play. I'm sure they are up the walls already making patches for FM to fix bugs that crept in during production.
It doesn't make sense to double the workload on fixing bugs and potentially messing up a lot of things on 2 year releases.
I feel they need a yearly release.
Things you can do If you can't afford £30 a year
A. Don't buy the game
B. Get a better job
C. (if your too young to work) Get your parents to get a better jobs
I'd like to think that the timeline given to FM releases was based on the need to heavily control and thoroughly test the additions in FM....I'm not entirely sold on that though due to the already mentioned thriving development that goes on in the background in terms of updates for releases not even announced yet.
To be completely honest each new version adds a lot of new nice features that make the game more immersive because the developers have real passion for football.
So a new version every year for me is deal.
Ge lost please.
After reading through 1 and a half out of 3 pages I decided I had to post.
Firstly, and most importantly - the OP's original point, and topic title, is farcical at the very least. How can you say a game that costs £25 flat rate - providing hundreds of hours of gameplay at such a low cost in comparison to other games on the market - is somehow "milking" consumers? Absolutely ludicrous.
Take COD for example, you want milking, what do you call £50 for the game and then £10 for map updates every few months - that's milking.
Secondly, as a lot of people have said, this topic comes up every so often - and the fact that you are having to now obviously shows that it interests a very small minority of the community. It wouldn't be viable to release a game every few years and be able to afford to make the dramatic changes that you clearly envisage. Like the announcement had mentioned in the post about FM12, there have been over 800 changes made since FM11 no matter how big, or small. Fact is - the vast majority are happy, and trying to stir up a fuss over a non-issue is just pointless.
As someone said on the first page, if you'd rather have a gap between the games, don't buy FM12, get the transfer update for FM11 then buy FM13 when it comes out. As for me, I've already pre-ordered my copy of FM12, as have many others.
First of all i agree that you don't have to buy the game year after year , from the last games i only own 2007 and 2010 and i don't plan to buy the next instalment either.
I don't want to upset the dedicated players and i do understand their feelings since i am a purist in the genres i prefer but the direction development has taken made the game far less fun and from what i read about the latest game for many people it isn't fun at all .
Keeping the game in simulation level makes it uninteresting for casual gamers , i am not talking about instant success but being the better team and not winning sucks and no it isn't acceptable to happen even a single time because it defeats the purpose of gaming , you are worst you lose you are better you win or teams are equal so you have a draw , anything else outside this line is frustrating .
I can go in specific issues but it will make the post too long , in general it is a slow complicated game where you can fail for no obvious reason ; i am also playing Aurora a deep , complicated , spreadsheet 4X game where failure is the norm but SI should know that this kind of games will never make it to the big market because people do not have the time or the will to invest in specially when the game throws you into a chaos of information .
I guess there is a choice to be done: fans or casuals , although i am a casual in FM i 'd say go for the fans cause there is no way you can satisfy both.
SI/Sega would make more money each year buy selling a new FM each year?
It isn't about losing it is that victory is not guaranteed every time i am the best team and in any case fast and easy is the way of the future , as i posted i generally support developers making games for their fun base and not for the general crowd but it will be manly enough to put a sticker on the box saying casual gamers don't bother.
For as long as there is any chance not to win games like this at least 5-0 (i am the red team) i won't buy.
You expected to win that game 5-0?? There are games like that happen in every league in the world every week and yet you want a piece of software were you are guaranteed a win producing those stats. If FM worked liked that it would be rubbish!
The match in question went one of two ways:
A) Chelsea scored first then sat back defending their lead playing on the counter, you equalised and probably finished the match stronger but couldn't get a winner or
B) You scored first couldn't find a second to close the match out and Chelsea nicked a goal.
SI made a choice years ago that they wanted to go in the simulation direction rather than arcade. No doubt some fans will be/are happy with this direction while others aren't, you can't please everyone.
If you are a casual user and you don't want to/can't put the time in on FM then there is nothing wrong with that. It doesn't make FM a bad game its just not for you.
i can only get to play the game for a few hours each day, and im only in 2016-2017 season and i buy the new version every year and think its worth it, although if fm 12 starts crashing like fm 11 did for me for months on end il be rethinking buying it every year.
The game crashing constantly is not the makers of FM fault. It's your computer. Get your computer sorted out.
Oh, and for those of you who are decrying the fact that FM does not pander to the "casual" market, look at what's happened with the release of Civ 5. They dumbed down that game a lot for the casuals and apart from a few players who either can't see the faults or who are interested in seeing how far they can break the game they've lost the majority of their established fanbase and gained a few short-term sales (if even that) from casuals who'll play it once and then get rid of it. Signs are beyond that they've decided to go with the "crappy game on facebook, imitating farmville" route, that all creatively bankrupt studios go with.
Last edited by Brian Shanahan; 08-09-2011 at 19:55.
It's just a game like any other game. I'm not that into playing WOW, but I know others who are and spend a fortune on it playing online.
It's just a game. It costs a measly £25 a year. Get over it.
I wish FIFA and PES would stop milking their product. And I sure do hope that Apple stop bringing out a new device every 12 months!!! Grrr gets on my nerves makes me so angry !
As if FM is breaking the bank for anyone?
The discussion has gone astray a little bit, but the point is SI can sell a new version every year and they will do it as long as they can. It's business. These kinds of threads appear every year because people take FM far too seriously and hope the company would lay low for a few years just so they can make a perfect game for their fans. That's deluded.
But then again comparing two different styles of games, I was showing an example of a franchise noted for developing indepth complex games which don't pander to the bottom of the market going for that same bottom of the market and getting badly burnt by it. While Civ 5 did very strong, sales tailed off very quickly because a) the game was badly designed, b) the game was badly broken, c) the developers instead of trying to fix the game, used the patches to nerf successful strategies, d) it demanded top of the line (or better) computers to run, despite being visually a lot worse than it's predecessor, which came out with a FM like strategy of being playable on out-of-date rigs. My arguement was that when you ignore your current customers in the hope of gaining new ones, you'll a) lose your current base, and b) you'll probably not pick up new ones (who's going to buy a game based on the premise "we've dumbed it down for you!")
From SI's perspective.... this is one of the most stupid ideas ever. The amount of money generated from releasing a new game every year is huge.
From a consumers view point .... compared to console games, FM is exceptionally cheap. Plus it is always nice to have a new game and Si always add new features.
I reckon the way to go in the future is a new released game every few years, with paid-for addons between releases that you can buy with special "FM bucks" that you have to pay real money for. With FM bucks you can pay for updates to specific leagues, or every single league for a special price, pay for new widgets in the match engine, and new options in player negotiations. Imagine how much money they'll earn.
Actually, that's what FMO should have been.
You'll earn very little - the SI fan base wouldn't stand for that.


text:
I was hoping to use a JTabbedPane with an instance of RSyntaxTextArea (along with some other stuff) in each tab, as a way to support editing of multiple files. However, it looks like quite a few things are static, so that (for example) all instances would use the same actions in their context menus. (I'm using those actions in some buttons as well.) I tried a few simple experiments, and it does indeed seem that there are problems.
Has anyone managed to use multiple instances? Is there some way of doing so that I may have overlooked?

subset: commoncrawl


text:
Depending on what you read, 7 to 15% of the general population has some form of colour blindness. That's a significant amount of people. Do you try to account for this in your map designs? If so, how? Do you handle digital map design differently from hardcopy? Any indispensable resources?
One of my clients is colour blind, and when I make maps for him, I use vischeck.com to check my work. You can upload your own image, and it will return a processed version of it that shows what it will look like to colour blind folks.
It has options for various types of colour blindness, and is pretty educational to boot.
The large majority of the work I do is for a very limited audience, so no, I do not usually account for colorblindness. If you do need to accommodate colorblindness, color brewer has a "colorblind safe" option that is helpful.
This is a very good topic.... and there is software out there for cartographers.
Color Oracle is a colorblindness simulator for Window, Mac and Linux
The system-wide menu quickly converts your art into a palette that simulates what colorblind people see.
Covers different aspects of colorblindness
Deuteranopia, protanopia and tritanopia.
"Designing maps for the colour-vision impaired" [PDF]
I am slightly red-green colourblind (in that I can still see red and green fine, but have difficulty with say a red and green line next to each other). Does make it a bit easier for me to make maps for people that are red-green colourblind.
In addition to color brewer and vischeck mentioned above, the GIMP has colourblind filters built in so you can adjust images as part of post processing. Photoshop has the same kinds of filters if you have access.
Lastly the ESRI Mapping centre has a set of styles for download that include a colour set suitable for colour deficiency.
Hope that helps!
Gretchen Peterson has written a few books/booklets on GIS cartography that could be useful resources.
She also references the website:
Fairly old question, but as I'm horribly colourblind myself, I'll throw in my 2¢...
A quick and dirty method is to print the map out in greyscale. If you can't tell the difference between two shades (and they're similarish colours on the coloured map), then I (and, I assume, other colourblind users) may not be able to distinguish between them on the coloured map.
A new feature in the current versions of QGIS (introduced in 2.4) was a preview test for different types of colour blindness.
This blog article from earlier in the year explores it a little.
A new about Ordnance Survey work about color blind maps http://www.wired.co.uk/news/archive/2011-05/11/ordnance-survey-cvd-maps
we were exploring this topic and produced a draft document (link below) which maybe of use...I would appreciate any feedback you have to improve this document
As requested here are the main tips...a lot of them are also listed in other peoples responses.
Tips for making maps for colour-blind people
Some more general resources for online work are the W3C's Web Accessibility Initiative, an implementation of a Contrast Analyzer, and The Shaw Trust's Web Accessibility Services.
I found the colarhexa.com website useful in identifying how a user would experience a colour you pick.
To use it just select or search for a colour by name, hex code, rgb, etc. and then use the blindness simulator link (or just scroll to bottom of page), example for green.
If you know the hex code, just embed straight to the url like so: http://www.colorhexa.com/00ff00#blindness-simulator
There is a good article in Cartographic Perspectives:
There is quite a lot of theoretical considerations and practical tips. It utilizes Color Oracle tool mentioned by GeorgeC.
User colorbrewer from http://colorbrewer2.org/. They have options to choose colorblind safe images.


text:
Consider $N=4$ super-symmetric gauge theory in 4 dimensions with gauge group $G$. As is explained in the beginning of the paper of Kapustin and Witten on geometric Langlands, this theory has 3 different topological twists. One was studied a lot during the 1990's and leads mathematically to Donaldson theory, another one was studied by Kapustin and Witten (and mathematically it is related to geometric Langlands). My question is this: has anyone studied the 3rd twist? Is it possible to say anything about the corresponding topological field theory?
The Kapustin-Witten paper
says (on page 17) that two of the three twists are related to Donaldson theory:
By Vafa-Witten, I mean
The least studied twist among the three was studied by Neil Marcus
but I am not sure whether everyone in that field thinks that the paper is right.
Some details of the third twist can be found in section 6 of this thesis http://arXiv.org/pdf/hep-th/9907123v2. The BPS equations correspond to a non-abelian version of the monopole equations considered by Witten in http://arXiv.org/pdf/hep-th/9411102v1. Some aspects of this topological field theory were considered in http://arXiv.org/pdf/hep-th/9504010v1, generalising the analysis in http://arXiv.org/pdf/hep-th/9411102v1 to the non-abelian case.
In each of the three topological twists of $N=4$ supersymmetric Yang--Mills in 4d, the set of bosonic fields contains a gauge field and two real scalars (just as in the twist of $N=2$ supersymmetric Yang--Mills that gives Donaldson--Witten theory). In the respective twists, the remaining four bosonic degrees of freedom in the $N=4$ supermultiplet assemble into either (i) a scalar and a self-dual two-form, (ii) a one-form, (iii) two chiral spinors. (Of course, all fields are valued in the adjoint representation of the gauge group.) Twist (i) gives the Vafa--Witten theory of http://arXiv.org/pdf/hep-th/9408074. Twist (ii) is the one first noted by Yamron in Phys. Lett. B213 (1988) 325-330, considered by Marcus in http://arxiv.org/pdf/hep-th/9506002v1, and more recently by Kapustin and Witten in the context of geometric Langlands. Twist (iii) is the one mentioned in the paragraph above.
On a compact Kähler four-manifold $X$ with $b_2^+ (X) > 1$, I believe that the close analogy between twists (i), (iii) and Donaldson--Witten theory relies on a vanishing theorem similar to that used in section 3 of http://arxiv.org/pdf/hep-th/9411102 in the abelian case of twist (iii). The implication being that all solutions of the BPS equations resulting from twists (i) and (iii) correspond to instantons on $X$ (with the four twisted scalars equal to zero).
Twist (ii) is a bit more subtle in the sense that it actually gives rise to a family of topological field theories, with each member labelled by a point on ${\mathbb{CP}}^1$. This is so because, up to an irrelevant overall scale, one can define a topological BRST operator from any complex linear combination of the two scalar supercharges which survive this twist. To quote Witten; "there are no trivial equivalences among this family of topological field theories, only interesting equivalences that come from dualities". In certain special cases, solutions of the BPS equations can be thought of as flat complexified connections of the gauge bundle (e.g. as in http://arxiv.org/pdf/hep-th/9506002v1) rather than instantons.


text:
I'm looking for a few freeware alternatives to Dreamweaver that I can use in my Mac that runs on OS X Lion. Shoot the best free, website development applications you know?
closed as primarily opinion-based by bmike♦ Mar 2 '14 at 16:31
Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise.If this question can be reworded to fit the rules in the help center, please edit the question.
If it's a tool that you like and already own, but it's not supported by Mac, then you may try to make it work under OSX using Parallels or wine. Some people made different Dreamweaver versions to work on wine (on linux), so you may try to install wine on Mac and then install Dreamweaver in this case.
Easiest and most user friendly editor I've found so far is Fraise. It is small and nice, there's no 'workspaces' like in Eclipse and key-combinations like in Eclipse and Vim. It just stays out of your way and allows to edit HTML (there is preview window for it), CSS, and a lot of other file formats. I haven't seen yet any possibility of code-completion, but is it a big deal?
Ironically you may need to build it from source (but it's very and fast if you know how to use git and Xcode)
There are also at least 2 tools based on Eclipse that you can use for web development:
It incluses tools for JavaScript developers creating Web applications, including a JavaScript IDE, tools for JavaScript, HTML, CSS, and XML.
As alternative you can install any other eclipse but make sure that it contains Web Tools or install them in eclipse of your choice:
As already noted, this question is a bit vague. So I don't know if you want a WYSIWYG editor or not. So, I'll mention Panic's Coda.
It's a great code editor that supports syntax highlighting and (and my personal favorite) auto fill. It will automatically fill in as you type:
vim or MacVim
Vi is already installed on your machine, and you can get to it by using the Terminal (in /Applications/Utilities/Terminal.app) and typing
MacVim gives you a few extra features:
MacVim supports multiple windows with tabbed editing and a host of other features such as:
This question is a bit vague — it depends on how you use Dreamweaver. Which Dreamweaver features are important to you? Which ones do you not need?
If you don't use the WYSIWYG editor (you shouldn't!) and you're just looking for a great IDE / code editor, then Sublime Text 3 might be of interest. It's currently in beta and free (although you can pay to register if you want). It's highly customizable, too.
You should look at 'Aptana Studio', currently at Version 3, which is the best free Web-Development Plattform. It's based on the Eclipse Framework, so it's probably not everybodys taste. I think it's a bit sluggish, which is why i bought 'Coda'.
Best WYSIWYG alternative to Dreamweaver for OS X is Kompozer.
Now that Adobe is going cloud only for their software I don't want to spend $200 a year for Dreamweaver. I've found Kompozer to open, change, save my current websites without a problem. Sometimes it is faster for me to make changes via WYSIWYG than by code, sometimes by code.
If what you want is the bells and whistles (graphcal user interface, buttons for everything, project templates with finished page layouts etc) there are alternatives to DW. Personally I can't stand DW because I feel like I loose control over many aspects of the development process, so I usually stick to the mentioned editor "Sublime Text" as it has a large community and plugins for doing all sorts of development, both web based and other.
It takes a couple of hours to get comfortable with, and all the configuration happens in text files using JSON, but it is really worth the money as you can use the same license (even synchronize preferences) between Windows, Linux and Mac machines you may have.
If you want pre-made templates and stuff you can take a look at Rapid Weaver
It has some really cool features that makes web design a piece of pie.
There's also CodeKit. It's new and I'm not overly familiar with its capabilities, but thought I should include it for completeness.


text:
Faculty Recruitment
The Rockefeller University seeks exceptional, interactive and creative scientists to join its faculty. We invite applications from outstanding candidates for tenure-track positions.
The University provides strong support for the research work of its faculty. The positions offer competitive salary, benefits and start-up funds, renovated laboratory space, access to numerous state-of-the art core facilities and extensive opportunities for collaboration both within the University and with neighboring institutions.
Applying for a Faculty Position
Applications should be submitted electronically through our Online Application System at http://oas.rockefeller.edu. Applicants should follow the online application procedure which includes submitting the following:
- Curriculum Vitae with a publications list
- Statement of Research with a two-page description of significant research accomplishments and a two-page description of future research plans (four pages maximum)
- Relevant publications (optional, maximum of three)
- Contact information for a minimum of three references
If you have questions regarding submitting an application, please contact our Administrator at email@example.com.
Our laboratory-based organizational structure fosters interdisciplinary research and we encourage applications in the following areas.
- Chemical and Structural Biology (including but not limited to Chemistry, broadly defined, applied to understanding biological processes; Structural Biology and Enzymology)
- Genetics and Genomics (including but not limited to Studies of Humans, Animals, Plants, Unicellular Organisms and Communities of Organisms)
- Immunology, Virology and Microbiology (including but not limited to Cellular Immunology, Cellular Microbiology, Microbial Pathogenesis, Microbial Physiology, Molecular Immunology, Parasitology, Tumor Immunology, Vaccine Development and Virology)
- Medical Sciences, Systems Physiology and Human Genetics (including but not limited to Mechanisms of Disease, Novel Therapeutics and Preventative Interventions)
- Molecular and Cell Biology (including but not limited to Gene Expression, RNA Biology, Cell Cycle and Cancer Biology, Chromosome Biology and Signal Transduction)
- Neurosciences and Behavior (including but not limited to Molecular and Cellular Neuroscience, Neurological Disorders, Systems Neuroscience, Neurophysiology and Biophysics)
- Organismal Biology and Evolution (including but not limited to Vertebrate, Invertebrate and Plant Physiology, and Population Biology)
- Physical, Mathematical and Computational Biology (including but not limited to Bioinformatics, Computational Neuroscience, Networks, System Biology, Synthetic Systems and Experimental Physics)
- Stem Cells, Development, Regeneration and Aging (including but not limited to Stem Cell Biology, Developmental Biology and Aging)


text:
Postpartum Depression: Not for Women Only
In This Article:
Postpartum depression in men
Baby Doctor
If your depression persists for more than a couple of months, you may find it worthwhile to seek professional help.
Feeling depressed? Wishing that you could share in the joy of having a new baby, but you're feeling left cold for some reason? You're not alone. More than half of new fathers experience their own version of postpartum depression. Fortunately, the depression of new fathers, like that of new mothers, usually passes relatively quickly.
Although you have ample reason to feel happy and exhilarated, you probably have plenty of good reasons to feel depressed, too. The following sections address some of the most common causes of depression for new fathers.
Changing Roles
Having a baby changes relationships within the whole family. You may find it difficult to adjust to these changes. For one thing, you probably won't make love with your partner as often as you did before having the baby. Even worse, you will both no longer have as much energy to invest in each other physically, emotionally, spiritually, and intellectually.
With all the dramatic changes that your tiny new tenant has wrought in your household, you may wonder, "Where do I fit in?" With no clear sense of purpose in your home, you may suddenly feel like an observer of events that seem outside your control. If so, then stop sitting on the sidelines. You may be able to shake a good deal of your depression by taking action. Define your role more clearly by participating as an equal partner.
If you're out of the house working most of the day, try to assume more than your share of caregiving when you get home. Especially if your partner works outside the home, too, you should increase your share of child care and other parenting responsibilities. Help out with household chores, too. Recognize that your partner has a full-time job even if she's "only" with the baby all day. Do some cleaning and cooking and diapering and work your way out of depression.
More on: Postpartum
excerpted from:
Excerpted from The Complete Idiot's Guide to Bringing Up Baby © 1997 by Kevin Osborn. All rights reserved including the right of reproduction in whole or in part in any form. Used by arrangement with Alpha Books, a member of Penguin Group (USA) Inc.
To order this book visit the Idiot's Guide web site or call 1-800-253-6476.


text:
Trojans Clinch Berth into SAC Tournament with 80-57 Win Over TusculumFebruary 27, 2014
ANDERSON, S.C. – As sharpshooter Emily Willoughby made her Senior Night a memorable one with 12 points and five rebounds, Anderson University women's basketball earned a berth into next week's Food Lion South Atlantic Conference Tournament with an 80-57 victory over Tusculum Wednesday evening at the Abney Athletic Center.
Willoughby converted on two 3-pointers, finishing 5-of-11 from the floor as she was one of four Trojans to score in double figures, marking the third straight game AU has totaled four players in double digits. Making her final regular season appearance in the Black and Gold at the Abney Center, Willoughby surpassed former Trojan standout Regina McCoy for 11th-place on the program's all-time 3-pointers made list with 109.
Willoughby drew even with junior Jasmine Franklin with 12 points on the night, as the tandem followed sophomore Katie Davis, who dropped in a team-high 14 points on 6-of-12 shooting. Davis also corralled eight rebounds, earning the start after coming off the bench in AU's last six contests.
"I was really proud of our effort tonight," Anderson head coach Jimmy Garrity said. "We beat a good Tusculum team that has won three-in-a-row and seven of its last nine games. I was really happy for Emily. For her to have one of her better all-around games on senior night was impressive. She has meant so much to our program over the last four years and I know her teammates wanted to send her out with a win."
Junior Lesley Woods polished off the game with 11 points, including a 3-of-7 performance from behind the 3-point line. With her second 3-pointer of the evening, Woods passed Mikala Fogle-Wilson for seventh all-time on the 3-pointers made list with 142 for her career.
The Trojans out-rebounded the visitors, 47-44, headlined by guard Sierra Simpson's 10 boards. The double digit rebounding total marks the second time this season Simpson has pulled down 10 or more boards, missing her season-high total of 11 by one. Offensively, the 5-foot-6 junior dished out six assists.
Despite the advantage on the boards, Tusculum's Kristen McMillion posted a game-high 17 rebounds, with eight coming on the offensive side of the ball. As a team, the Pioneers grabbed 17 offensive rebounds, compared to AU's 15. With the 17 offensive boards, TC recorded just eight second chance points for the contest.
Tusculum's Nequoiah Anderson scored 20 points to lead all scorers, playing in all 40 minutes. The Tusculum guard was 5-of-16 from the field, but a perfect 8-for-8 from the free throw line, as the Pioneers were 16-for-18 (88.9 percent) from the line on the night.
With its success from the line, TC shot just 29.7 percent (19-for-64) from the floor, as Maelyn Cutshaw and Shynese Whitener followed Nequoiah Anderson with 12 points apiece. The Pioneers were just 3-of-20 (15 percent) from beyond the arc.
After Whitener scored the opening points of the contest, the Trojans answered with seven unanswered points, beginning with Woods' first trey of the contest. AU maintained a single digit advantage until the 8:57 mark when Woods knocked in another 3-pointer, bringing the score to 20-10.
Once the Trojans took their largest lead of the first half at 30-15 when Woods connected on her final 3-pointer of the game, Tusculum began to inch back into the game, closing the gap to eight points when Nequoiah Anderson chipped in a pair of free throws with 13 seconds remaining in the opening period.
After Nequoiah Anderson recorded a steal on the next possession, Monroe fouled the guard during her attempt to try to beat the buzzer with the final shot. With 0.3 seconds left on the clock, Anderson connected on two free throws to send the game into halftime, 34-28.
Tusculum jumped out the gate to begin the second half, going on an 8-0 to begin the half, forcing the Trojan attack to regroup. Willoughby snapped the Pioneer scoring streak with a lay-in to even the score at 36-36.
The Willoughby lay-in drove the momentum back to the home side as the Trojans put together a 16-2 run following the senior's bucket. In the span, Willoughby scored seven of the 16 points, including a 3-pointer from the wing for her final trey of the evening.
"Going into halftime, I was really concerned with keeping Tusculum off the offensive boards and off the free throw line," Garrity said. "I addressed that in the locker room at the half and I thought we did a much better job in the second half."
The Trojans continued to add to their lead, taking a 21-point advantage with 6:50 left when Davis scored a lay-in while being fouled by Whitener in the process, giving Davis the attempt for the traditional three-point play. Despite missing the free throw, the Pioneers scored just 13 points in the final six-and-a-half minutes as AU took its largest lead of the contest of 25 when sophomore Madison Floyd knocked in a corner 3-pointer to seal the much-needed conference win.
The Trojans depth shined throughout the evening, outscoring the Tusculum bench, 36-5. Following Franklin's 12 bench points, fellow substitute, freshman Heather Jankowy, added eight points, while freshman Alexis Dillard notched seven points and nine rebounds.
With the win, the Trojans sit in a three-way tie for fifth-place in the league standings, joining Newberry and Carson-Newman with identical 11-10 SAC records. The lowest possible seed Anderson could receive in the conference tournament is the seventh position, sitting two games ahead of Coker, which is slotted in the final eighth spot.
With a possible home quarterfinal matchup in the SAC Tournament on the line, Anderson heads to Queens for its regular season finale on Saturday. Tip-off from the newly built Curry Arena is set for 6 p.m.


text:
6 Feb 2007 10:51 AM #1
Re-render BasicDialog with different content
I may be missing something but it seems like the BasicDialog's constructor-style initialization is not very conducive to re-rendering with a different DOM source.
I'd like to pop up a BasicDialog with a loading indicator in the body area until an AJAX request returns a snipet of HTML to be used as the new contents of the BasicDialog (via DomTemplate). It looks like I'm going to have to recreate a portion of the BasicDialog constructor code to accomplish this.
Is there a better way?
6 Feb 2007 11:03 AM #2
Couldn't you just reset the value of the innerHTML of the dialog box to the HTML you received after loading has complete. For example
getEl('dialog-center').dom.innerHTML = "text presented to user"
6 Feb 2007 11:17 AM #3
That doesn't help with the header or footer. Also, I may want it to auto-tab the new content, etc.
I may put in a request that the various bits of logic are encapsulated within methods so they can be called individually. For example if there was:
render : function(el) { // Render the passed in el }
6 Feb 2007 11:50 AM #4
what I've been using for a while for the creation of dynamic BasicDialog is the autoCreate config parameter like so:
basicDialog = new YAHOO.ext.BasicDialog("", { autoCreate:true, modal:true, width:600, height:300, shadow:true, resizable: false, proxyDrag: false, shim:true, title:'myTitle' });
getEl(basicDialog.body.id); getEl(basicDialog.header.id); getEl(basicDialog.footer.id);
6 Feb 2007 12:03 PM #5
Thank you for the response but it's still doesn't quite hit the mark that I'm trying to hit.
I understand that I can hook in and directly manipulate the DOM but wouldn't it be nice if we could simply redraw the BasicDialog using the same exact logic that Jack does without having to copy/paste the logic ourselves or destroy/recreate the BasicDialog?
6 Feb 2007 12:06 PM #6
I'd like to be able to do something like this:
var dlg = new BasicDialog('myEl', myCfg); dlg.show();
var tpl = new YAHOO.ext.Template('...some html...'); dlg.redraw(tpl);
6 Feb 2007 12:37 PM #7Originally Posted by kalebwalton
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text:
Aggie signee Tobi Oyedeji, who never got to suit up for Texas A&M, continues to touch lives four years after his tragic passing.
Click here for the original story.
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text:
There are many reasons why funding would change for an ESA student year to year.
The most common changes are related to age and grade; Pre-School and Kindergarten students are only funded for half the amount that 1st -12th graders are funded. Also, 1st -3rd grades only receive a slight bump in funding. Lastly, a change in their IEP or MET's eligibilty could also impact funding positively or negatively.
Posted in: ESA Renewal


text:
I need to run a command with administrative privileges. Someone said I should run a command as root. How do I do this?
The main two commandline possibilities are:
Running a shell command as root
sudo (preferred when not running a graphical display)
This is the preferred method on most systems, including Ubuntu, Linux Mint, (arguably) Debian, and others. If you don't know a separate root password, use this method.
Sudo requires that you type your own password. (The purpose is to limit the damage if you leave your keyboard unattended and unlocked, and also to ensure that you really wish to run that command and it wasn't e.g. a typo.) It is often configured to not ask again for a few minutes so you can run several
If you need to run several commands as root, prefix each of them with
Instead of
For more information, see the sudo website, or type
The command to run must be passed using the
To run multiple commands as root, it is more convenient to start an interactive shell.
On some systems, you need to be in group number 0 (called
Logging in as root
If there is a root password set and you are in possession of it, you can simply type
Single User Mode
Single user mode, or run-level 1, also gives you root privileges. This is intended primarily for emergency maintenance situations where booting into a multi-user run-level is not possible. You can boot into single user mode by passing
You can also get to single user mode by using the telinit command:
On many systems booting into single user mode will give the user access to a root shell without prompting for a password. Notably,
Other programs
Calife lets you run commands as another user by typing your own password, if authorized. It is similar to the much more widespread sudo (see above). Calife is more light-weight than sudo but also less configurable.
Op lets you run commands as another user, including root. This not a full-blown tool to run arbitrary commands: you type
Super lets you run commands as another user, including root. The command must have been allowed by the system administrator.
Running a graphical command as root
See also Wikipedia.
PolicyKit (preferred when using GNOME)
Simply prefix your desired command with the command
KdeSu, KdeSudo (preferred when using KDE)
and enter the root password, or type
and enter your password (if authorized to run
Other programsKtsuss
Ktsuss ("keep the su simple, stupid") is a graphical version of su.Beesu
Beesu is a graphical front-end to the su command that has replaced Gksu in Red Hat-based operating systems. It has been developed mainly for RHEL and Fedora.
Obsolete methods
gksu and
and enter the root password, or type
and enter your password (if authorized to run
Manually via one of the shell-based methods
Use one of the methods in the "running a shell command as root section". You will need to ensure that neither the
Overall, this is a bad idea, mostly because graphical applications will read and write configuration files as root, and when you try to use those applications again as your normal user, those applications won't have permission to read their own configurations.
Editing a file as root
In either case, you will be prompted for the
Since the question was not Linux specific, here's how you achieve the same goal in Solaris 9+ (or Trusted Solaris 8):
Solaris, since version 9, has included a suite of tools affectionately referred to as RBAC, or Role Based Access Control.
The gist of RBAC is that through the granting of Authorizations and Rights, to Users and/or Role, or the granting of Roles to Users, you can create incredibly fine grained models for who can run what with which privileges.
Essentially, you identify authorization in /etc/security/auth_attr, then grant them to users or roles in /etc/user_attr.
You define profiles in /etc/security/prof_attr. You then associate commands with those profiles in /etc/security/exec_attr, followed by assigning those profiles to users in the /etc/user_attr file.
Once those things are done, you actually run
The nice thing about RBAC is that there are no additional privileges granted to the command itself, or the user, only to the combination of user + command. So it's safer than making a binary +s, or just using sudo to make a user be able to execute pretty much anything. (I know that you can lock down sudo, but in my experience most people don't)
Another advantage of RBAC is that you can make root a role account, and assign that role to users who are able to become root with the 'su' command and the root password. The root user will also be able to log in in Single User Mode, which is better (in my opinion) than the Linux model where you can disable the root password
Ben Rockwood has a great blog post on RBAC that can be read at Using RBAC on (Open)Solaris.
Or you can give some commands a superpower. I'm talking about special permissions in which commands are executed with the permission of owner.
Get the path of command by
P.S. - SUID and SGID bits should be given with care. They can make your system insecure.
protected by Gilles May 1 '11 at 12:28
Thank you for your interest in this question.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
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text:
Several years ago, analysts estimated that about 0.5% of all flatwork concrete was integrally colored, suggesting that one out of every 200 trucks loaded each day could head to a decorative project.
Some suggest shipments to decorative concrete projects since then have quadrupled to perhaps a whopping 2%. Sales of integrally colored concrete are growing while plain gray concrete sales are flat.
Constraining integrally colored's growth has been producers' concern for profit margins. Many managers have avoided promoting colored concrete, citing cost concerns rising from more attention to slump control, slower batching times, increased ingredient inventory, and difficult customer billing. These lead to the fear that there's another gamble with every color job—winning job acceptance and, thus, payment from the owner.
Fortunately in the last five years, these constraints have lessened. Managers have instituted better batching procedures that minimize mix variation and lower QC labor costs. Pigment suppliers have enhanced their dosage equipment, enabling an automated dispensing. Bulk delivery systems have eased pigment inventory concerns. And there appears to be help in solving any back-office problems.
Integrating batching with mixing
Even now, producers wanting to batch integrally colored concrete have had to self-devise a system that integrates pigment batching with mixing. At many operations, batch rooms had two operating systems that only shared the electrical power. While there has been an effort to coordinate dispensing procedures of pigments and admixtures, the final constraint has been the paperwork.
Engineers from Command Alkon, of Birmingham, Ala., invited engineers from several partners to help remove this roadblock. Their focus on streamlining the color batching process has been on coordinating the order entry and batching procedures.
Last year, they approached several pigment dispensing equipment manufacturers to establish a TCP/IP address protocol that enables clear data transfer between the batch control system and the pigment mixing equipment. "This is an important effort for us to help streamline the batching process," says Lenny Morris, Command Alkon's manager of special projects.
The result, says David Wiggins, a product support engineer from Command Alkon, has been a new feature that can quickly improve a plant's efficiency.
"Our customers want to eliminate extra steps in their colored concrete order fulfillment effort," Wiggins says. "The new batching software interface minimizes the costly mistakes that can occur when producing, scheduling delivery, and billing integrally colored concrete."
Command Alkon software designers have created a protocol that allows for the order information for both colored and gray concrete to enter the system together. The data then is bundled throughout the billing process.


text:
Hi, every one. Do you know about Proxy and IP
Proxy and IP
Server placed between a user's machine and the Internet. It can act as a firewall to provide protection and as a cache area to speed up Web page display.IP
Internet Protocol. A packet-based protocol for delivering data across networks.
Thanks for your answer. Could you tell me the way which Proxy work?
And Does a modem have address?
and Does Switch have address?
Many thanks
And Does a modem have address?
and Does Switch have address?
Many thanks
Originally Posted by clockingCould you tell me the way which Proxy work?
It's between User and ISP? Can we change it? where does address of internet card write? I do not understand what does address of Internet card based on?
Internet card? I think its Network Interface card... That has a MAC address (The physical address of your network interface card). As far as i know, a modem has no address other than your phone address, But the modem gives your computer an IP address that it gets from your ISP, and a layer 3 switch does have an address if you specify one for it. The MAC address is given to your network card by the manufacturer and you can not change it, but, you can spoof it. You can change your proxy server by telling your computer to use the address of a proxy server that is open for anonymous use. go and Google Proxy server list.


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I am the owner of SOHO Motorsports and we are in the process of designing a turbo system for a vehicle that is in our shop and I wanted to ask an important question before we begin building this turbo system on this vehicle. Does this patent (patent # US6745568) include every single turbo system that requires the removal of the existing muffler on a vehicle? Please let me know as we would like to know before we begin building this turbo system.
I see a key aspect of the claims as the turbocharger is attached to the exhaust system to sit at a point lower than the existing oil flow and a regulated oiling system is therefore used. One thing you might do is look at the 9 patent documents cited on the front page of this patent. They were all things looked at by the examiner when deciding if these claims were new. Generally speaking, anything taught in any of those documents is not covered by the claims of this patent. And you could do your own quick search in google patents for "turbo charger method remove muffler".
Claim 1 recites:
This looks narrower and somewhat different than every single turbo system that requires the removal of the existing muffler on a vehicle, would you agree? There are a couple other independent claims, though.


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Oregon Mall Shooter Used Stolen AR-15 Rifle
CLACKAMAS, Ore.—The man who opened fire in a mall in this Portland suburb Tuesday was a 22-year-old who used an AR-15 assault rifle he stole from an acquaintance, police said.
The alleged gunman, Jacob Tyler Roberts of Portland, killed two people and injured one before police found him dead of an apparent self-inflicted gunshot wound, said Clackamas County Sheriff Craig Roberts.
The gunman didn't appear to know his victims and apparently shot randomly in the mall crowded with Christmas shoppers, pausing only when his gun jammed after several rounds, Sheriff Roberts said. He was able to start shooting again, the sheriff said, adding that without the malfunction there might have been many more victims.
Authorities identified the two killed as Cindy Ann Yuille, a 54-year-old resident of northeast Portland, and Steven Mathew Forsyth, 45, of West Linn, Ore. Mr. Forsyth was a merchant at the mall, Ms. Yuille a shopper.
A spokeswoman for Oregon Health and Science University Hospital identified the injured victim as Kristina Shevchenko, a juvenile whose age wasn't released. Ms. Shevchenko was in stable condition at the hospital, she said.Ms. Shevchenko was awake Wednesday and talking to her family, said Laszlo Kiraly, a surgeon at the OHSU trauma center who operated on her. She suffered a gunshot wound to her chest, a collapsed lung and a significant loss of blood, Dr. Kiraly said, adding that he removed bullet fragments during surgery. Dr. Kiraly said he was "optimistic for her full recovery." Ms. Shevchenko is expected to remain hospitalized for about a week, he said.
Mr. Roberts, who graduated in 2008 from Oregon City High School, was "a soft-spoken and polite young man who was often eager to be helpful," the school said in a statement.
Mr. Roberts earlier attended schools in Portland and the North Clackamas School District, spending most of his high-school years at Milwaukie High School before transferring to Oregon City for his senior year, said Joe Krumm, director of community and government affairs for the North Clackamas district. Mr. Roberts was an average student whose school records contain "no evidence of discipline issues," according to Mr. Krumm.
The shooting "is devastating to this community. It's a gut punch," Mr. Krumm said.
Mr. Roberts allegedly drove to the Clackamas Town Center, entered through a Macy's store and opened fire in the food court, wearing a hockey mask, Sheriff Roberts said. After his gun jammed, he fled, running down a hallway, Sheriff Roberts said.
In addition to the gun's jamming, the mall's lockdown procedure and the rapid police response helped prevent more deaths, Sheriff Roberts said. A "large number of police officers arrived in the scene very rapidly, curtailing the suspect's ability to move around the mall," he said.
Police from a nearby transit center arrived on the scene about a minute after the first 911 call, the sheriff's office said. Within minutes, four SWAT teams responded and sought the shooter, Sheriff Roberts said. The teams then canvassed the 1.4-million-square-foot mall, where an estimated 10,000 people were shopping.
Families of the two people killed released statements on Wednesday.
"Cindy was everybody's friend. She was a wonderful person who was very caring and put others first," Ms. Yuille's family said.
Mr. Forsyth's family said: "Steve was one of the most passionate people with a true entrepreneurial spirit that drove him to start his business, Coastoms. He had a great sense of humor and zest for life."
Write to Joel Millman at email@example.com and Steven D. Jones at firstname.lastname@example.com


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I have a very complex search query to write that will touch many tables, have conditions and joins. For efficiency reasons, I am strongly considering creating a "cache table" where I would maybe once a day compute most of the work so that when a user wants to do a search, it would be faster.
However this cache table could easily have 10 to 50 million rows. Is this bad? Is this worth it? Will I gain in efficiency? What are things that I should keep an eye for?
We use InnoDB.


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During the week of July 7-12, a group of 18 people from Mill Creek Baptist Church traveled to Huntington, Ind., on a mission trip. The group relieved New Life Baptist Church from their evening meal food ministry, giving the workers a break for the week. They prepared meals and served up to 80 people each evening. Also, they completed various construction projects at New Life Baptist Church. The group ranged from age 8 to almost 80.
The largest traveling display of relics in the world will be at St. Christopher Church in Radcliff at 7 p.m., Aug. 2.
There will be approximately 150 relics including those of St. Maria Goretti, St. Therese of Lisieux (the "Little Flower"). St. Francis of Assisi, St. Anthony of Padua, St. Thomas Aquinas and St. Faustina Kowaiska. The supreme highlight is one of the largest certified relics of the True Cross in the world, and a piece of the Veil of Our Lady.
K. Richard Holladay was appointed Senior Pastor of Radcliff United Methodist Church at the Kentucky United Methodist Annual Conference session held in Covington, June 10-13. He comes from his previous appointment at Greenville United Methodist Church in Greenville. The Rev. Holladay lived in Louisville, where he graduated from Butler High School.
Vine Grove Christian Church held their vacation Bible school from June 4-8. This year the them was "Sky: Everything is possible with God!" Each night the children engaged in songs, Bible stories, craft time, recreation and snacks. Each evening culminated with the children watching "Chatter the Chipmunk" and his story about trusting in God.
Each nigh the children brought an offering that was designated for White Mills Camp. Also, canned goods were brought in that would be donated to Helping Hand of Hope in Radcliff.
NASHVILLE, Tenn. (AP) — Four months ago, two African-American pastors stood in a hallway of the Southern Baptist Convention's Nashville headquarters looking at a row of white faces.
On May 26, Archbishop Joseph E. Kurtz, D.D. will ordain Stuart Benjamin Priddyof Elizabethtown to the diocesan priesthood for the Roman Catholic Archdiocese of Louisville at 11 a.m. at the Cathedral of the Assumption, 433 S. Fifth Street.
As part of the Maundy Thursday Service, the women of Radcliff Presbyterian Church presented a dramatic narration of the unique view of the early Christian Community. Each participant gave a voice to one of the wives, sisters and mothers of the disciples. Their narratives looked back over the year since Jesus' crucifixion and resurrection. They each shared some of their dreams, hopes, joys and lessons learned, as well as some of their frustrations and fears as their husbands left their families to follow this unknown preacher, Jesus.
A Hart County minister has been nominated to serve on the Southern Baptist Convention Executive Committee.
In a list of hundreds of recommendations for various roles, the 2012 SBC Committee on Nominations selected John E. Smith, pastor of Munfordville Baptist Church, for its top decision-making body.
Smith replaces Scott F. Kilgore of Bowling Green, who declined to serve a second term. If approved, Smith's term would continue until 2016.
Recently the United Methodist Women at Upton UMC invited Linda Funk, board chairperson for Warm Blessings Soup Kitchen, to be the guest speaker at their monthly fellowship meeting. Funk explained the meal program provided by Warm Blessings which serves a hot meal weeknights to an average of 50 or more persons in need of this service, and offered suggestions on how the church could support the program.
Copyright © 2016
The News-Enterprise is your source for local news, sports, events and information in Elizabethtown, KY, Hardin County and the surrounding area.


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I've noticed bread purchased from the local baker always has a very fine crumb. How is this achieved??
A couple of things will help give you smaller holes:
For even finer texture, part way through the second rise, you can press it out again, and let it start a third rise (but not to double).
Also, adding some whole wheat or rye flour will give a denser crumb. With different flavor, too, of course.
Dough for a sandwich loaf would be portioned into three balls and worked til taut, lined up snuggly in pan and proofed to only half of its rising capacity then baked with a lid on to further compact the crumb.
My experience is that the drier your bread dough is, the finer the crumb and smaller the holes. Try using slightly less liquid or slightly more flour.


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Refiners increasingly depend on rail cars to bring in the oil being produced in increasing quantities throughout the US and Canada. Innovations in drilling techniques have allowed oil companies to cull oil from shale formations faster than pipeline companies can connect the wells to market.
By BEN LEFEBVRE
The use of rail cars to transport crude oil in the US
reached a record in 2012 and continues to rise, the Association
of American Railroads said Thursday.
Refiners increasingly depend on rail cars to bring in the
oil being produced in increasing quantities throughout the US
and Canada. Innovations in drilling techniques have allowed oil
companies to cull oil from shale formations in South Texas,
North Dakota and elsewhere faster than pipeline companies have
been able to connect the wells to market.
A record 233,811 carloads of crude oil traversed the US in
2012, up from 65,751 carloads the year before, the association
said. In January, crude oil and fuel shipments via rail
averaged 13,043 carloads a week, up 54% from the 2012 weekly
average, the association added.
"There's never been a year when they've been 250% plus up,"
said Kevin Sterling, analyst at BB&T Capital Markets. "The
tank car manufacturers, they're building tank cars as fast as
the orders come in."
In Canada, rail shipments of crude oil and finished fuel
reached an average of 6,838 carloads in January, up 35% from
the 2012 average.
Rail shipments of oil will continue to rise as PBF Energy,
Phillips 66 and other refiners increase their demand for oil
from West Canada, Cushing, Okla., West Texas and the Bakken
shale formation in North Dakota, analysts have said.
Kinder Morgan Energy Partners said Thursday its
joint-venture project KW Express would build a
210,000 bpd crude-by-rail project on the Houston Ship Channel,
a major conduit for oil coming to the Houston refining belt.
The use of rail cars is also expanding further to the east
coast, where PBF runs two refineries that had been dependent on
more expensive imported oil.
"We're convinced this is a very, very long-term trend," PBF
chairman Tom O'Malley said of railcar-oil delivery during a
call with investors.
Dow Jones Newswires
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Engineers and designers are highly skilled individuals. Forcing them to enter design changes using tables, forms and spreadsheets is unproductive and uneconomical, and it increases the likelihood of human error—this is the way that most instrumentation software systems currently work. For too long, software vendors have denied engineers and designers the simple practicality of a graphical visual engineering interface with "drag and drop" capability and inbuilt intelligence, ensuring changes are automatically replicated into all the associated data and databases.
Is 2016 the peak for US gasoline demand?
Too soon to tell
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Let $2\leq d_1 < d_2,...,d_l < n$ be all the proper nontrivial divisors of $n$. I like to understand how much these divisors deviates from each other. Here are two questions in this regard:
(1) What is the maximum of the set $\{d_i/d_{i-1}: 1\leq i \leq l\}$. Say it $M$.
Assume that you know the prime factorization of $n (= p_1^{\alpha_1}..p_r^{\alpha_r})$. Can I have a formula in terms of $p_i$'s and $\alpha_i$'s. One of the crude upper bound can be $p_r$ but this is really bad if $n$ has many distinct prime factors.
(2) Instead of maximum, the average may be more interesting and useful. So can we estimate the mean and variance,
$\mu = (1/l)\sum_{i=1}^{l}{d_i/d_{i-1}}$ and $\sigma^2 = (1/l)\sum_{i=1}^{l}{(d_i/d_{i-1}-\mu)^2}$


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During the first two months of the fourth quarter, US refinery crude-input volumes decreased by 77,000 bpd compared to the third quarter, driven primarily by the continued shutdown of the Richmond, California refinery crude unit. International refinery crude-input volumes increased 9,000 bpd.
Chevron experienced a sharp decline in downstream refining margins during the 2012
fourth quarter, the US-based energy major said on
In an interim earnings update, the company said that for the
full fourth quarter, US and international refining margins decreased
significantly compared with the third quarter.
"Downstream earnings in the fourth quarter are also expected to
be higher, largely reflecting a positive swing in timing
effects, despite a sharp decline in industry refining margins," Chevron wrote in
the update.
During the first two months of the fourth quarter, Chevron
reported that US refinery crude-input volumes
decreased by 77,000 bpd compared with the third quarter,
driven primarily by the continued shutdown of the fire-stricken
refinery crude unit
in Richmond, California.
A return to normal operations at the Pascagoula, Mississippi
refinery post Hurricane Isaac partly offset the decrease,
according to the company.
Meanwhile, international refinery crude-input volumes
increased 9,000 bpd compared with the third quarter.
For specific margin figures, the full update for both
downstream and upstream can be read in the news release at
Chevron's website.
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bashar a
plasae see infronation and hand book about California refinery crude unit.thank you Eng . Bashar a jassim
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A searchable database of project activity in the global hydrocarbon processing industry
Engineers and designers are highly skilled individuals. Forcing them to enter design changes using tables, forms and spreadsheets is unproductive and uneconomical, and it increases the likelihood of human error—this is the way that most instrumentation software systems currently work. For too long, software vendors have denied engineers and designers the simple practicality of a graphical visual engineering interface with "drag and drop" capability and inbuilt intelligence, ensuring changes are automatically replicated into all the associated data and databases.
Is 2016 the peak for US gasoline demand?
Too soon to tell
July 2016


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Law enforcement officers are looking for three missing Topeka children.
Topeka police say the 13-, 12- and 10-year-old children were reported missing late Wednesday from a home in West Topeka.
Police Lt. John Sturgeon says there is no early indication of foul play.
The missing are 13-year-old Stephanie Witten, 5-feet and 95 pounds with brown hair, wearing a white top and blue skirt; 12-year-old Seth Witten, 4-10 and 85 pounds with brown hair and wearing a red shirt and blue jeans; and 10-year-old Michelle Witten, 4-8 tall and 75 pounds with brown hair and a pink shirt.
Location, ST | website.com


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Gardens! Lets see them.
Posted 27 May 2011 - 04:02 PM
Posted 27 May 2011 - 04:29 PM
Posted 31 May 2011 - 11:55 AM
We've got early girl, roma and better boy tomatoes... jalepeno, anaheim and bell peppers...
zuchini and yellow squash...
spring mix lettuce, red and yellow onions, carrots, corn...
and watermellon, cantelope, string beans, cucumber, tomatillos... and on the other side of the yard some potatoes, chives, basil and peas.So far we've got about a hundred tomatoes popping out!
Posted 31 May 2011 - 12:14 PM
Posted 31 May 2011 - 02:02 PM
1.jpg 25.04KB 13 downloads
Posted 31 May 2011 - 03:15 PM
Tomatoes are next. We have nowhere near the numbers of plants we had last year. Last year we had 29 plants of Sausage tomatoes that we made salsa out of. But we wasted allot of them and people don't seem to want to make their own salsas and tomato sauces like we do. I have most of my odd tomato plants spread around the yard in nursery buckets. The reason for the buckets is that I asked a local nursery about their tree pots and what they did with them. They said how many do you want and I ended up with a pickup load of them. So here are some of my tomatoes.One of my bucket plants.
Tomatoes in the silver cages in the raised beds. There are cucumbers in the raised bed in front along with some pole bean and radishes. The bead on the far right also has tomatoes growing in it.
Cherry tomatoes that will grow over the wire arches.
Here are the radishes I spoke of above. I usually find little strips of unused beds to plant them every few weeks as they are a fairly quick growing item.
Here are the cantaloupes and they are a bit beat up by the last hail. We only grow Ambrosia melons because we haven't found any other that are as prolific and sweet as they are. We'll get close to thirty melons per plant.
My artichokes, I wished I had planted them somewhere else but they do well here so I leave them. I've already taken about 10 off of them so far.
Here is a mixed bed of fennel, chives, basil and peppers.
A bell pepper.
Here are some of our potatoes. As I said I have a bunch of tree pots so I grow my potatoes in compost we make from all of the leaves, grass and chicken droppings we accumulate over the course of the seasons. We grow Red, purple and Yukon Gold potatoes this way and we can grow them year round.
Next aren't vegetables but it just said show us your garden. Here are some of out grape vines we grow red flame seedless grapes. Most of them go to the chickens who sneak in and help themselves. Fencing has become more important since the hens have gotten older and our rooster shows them what's good around here. The owl doesn't work so I have to net them when they ripen.
Blue berries are next and we have nine varieties I think maybe ten. Notice the netting here to keep out the blue jays and mocking birds mainly. Starlings were a problem one year but they died off.
Last for now are a few new things I've added this year, thorn-less blackberries and two raspberries. I have six other plants growing in back of my horse stalls. The blackberries are supposed to produce two gallons of berries for each plant the first year. I hope so.
Posted 31 May 2011 - 03:15 PM
Posted 31 May 2011 - 05:31 PM
Some of the cherries before picking.
Today's harvest of cherries.
That same batch of cherries pitted and vacuum sealed ready for freezing with lemon juice and sugar for cherry pies.
One cherry pie worth ready to go.
We try to seal and then freeze any leftovers or things we can't or don't want to use up quickly. Here is one of my most used kitchen tools my chamber vacuum sealer.
Posted 31 May 2011 - 08:55 PM
Posted 31 May 2011 - 09:32 PM
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My mother use to make a drink that her father taught her called: "Liquor de los 40" It is a bottle of vodka or clear alcohol 40 coffee beans40 sugar cubesa sweet orange stabbed 40 times They would then mix it all together and let it soak for 40 daysIt's a good drink just a little too sweet for me personally when strait. However it is nice to mix it into a screwdriver or other libation. Enjoy your cherries!
Alex, I'll try a small batch of cherries like you suggested.Robert, I've had and made the oranges you mentioned as well as watermelon. But that was in my younger days. We had them on float trips too.
Posted 03 June 2011 - 07:06 AM
Posted 03 June 2011 - 05:28 PM
Posted 10 May 2012 - 08:28 AM
Digging the onions I use a digging fork as the roots can be pretty firm and you can damage the onion just yanking them out.
Closeup of a Walla Walla onion growing. Notice how high they sit up on the ground. People often ask if I planted them deep enough and the answer is they just grow like this.
A picture of the Stockton Reds. If you notice they are equally spaced it because I made a planting stick with dowels set at the distance they should be spaced to prevent crowding. It helps keep a straight line too.
Posted 10 May 2012 - 09:00 AM
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Next I layout my pattern and drill thirty of these out. I need to find a use for these.
Here is the barrel after the drilling.
I don't want to fill them completely with soil so I used three 3 gallon plastic planting pots screwed together lip to lip and another to the base of one to take up some of the soil space inside the barrel. Now to start filling and placing the strawberry plants.
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Are there any sources saying that the ערי מקלט were really built? I heard once that it was too hard to built the all the roads to them so they were never actually constructed. I know in Yehoshua cities are designated to be cities of refuge, but were these cities actually built?
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I don't know about the roads, but the Mishna (Makkot 11A) tells us that the mother of the Kohen Gadol would give food and clothing to the accidental murderers in the cities of refuge, so they wouldn't pray for the Kohen Gadol to die.
This certainly indicates that the cities of refuge were operational.
I am assuming that by asking whether or not they were built you mean to ask whether or not they were ever in operation? The actual cities themselves were certainly built. They comprise three cities West of the Jordan (Kedesh, Shechem and Kiriath-arba - Joshua 20:7) and three cities East of the Jordan (Bezer, Ramoth-Gilead and Golan - Deuteronomy 4:43 and Joshua 20:8). Later on, these same cities are listed as Levitical cities (Joshua 21 and 1 Chronicles 6), as foreshadowed in Numbers 35:6.
Some scholars have questioned the historicity of these cities as Levitical cities, but I don't think anybody has ever questioned the operation of the cities of refuge. Since the six of them didn't always all fall within the borders of the land of Israel, dates for their construction and operation vary. If you're interested, John Spencer has an article on this in The Anchor Bible Dictionary, under "Refuge, Cities of" (vol. 5, pp657-658), with a bibliography. That's not a "traditional" source, obviously, and how useful it will be for you depends on your general approach.


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Mervyn Rothstein
Recent and archived news articles by Mervyn Rothstein of The New York Times.
Sid Caesar, Comedian of Comedians From TV's Early Days, Dies at 91
Mr. Caesar was a force of nature who starred on "Your Show of Shows" in the early 1950s and influenced generations of comedians and comedy writers.
February 13, 2014, Thursday
Sid Caesar, Comic Who Blazed TV Trail, Dies at 91
Mr. Caesar was a force of nature who became one of television's first stars in the early 1950s and influenced generations of comedians and comedy writers.
February 13, 2014, Thursday
Louis Simpson, Poet of Everyday Life, Dies at 89
Mr. Simpson won the Pulitzer Prize in 1964 for "At the End of the Open Road," and taught for many years at Berkeley and Stony Brook.
September 18, 2012, Tuesday
Hotel Review: Renew in Honolulu
This boutique hotel's style is Japanese-influenced and New Age, but without attitude or pretension.
February 21, 2010, Sunday
Chip Off the Old Block
Hanging out with Colin Hanks, who opened on Broadway last month in Moisés Kaufman's "33 Variations."
April 19, 2009, Sunday
Old Hand, New Hands
Hanging out with Martha Plimpton, who is starring in "Pal Joey," a revival of the 1940 Rodgers and Hart musical.
February 1, 2009, Sunday
He Relit Broadway: Gerald Schoenfeld Dies at 84
The chairman of the powerful Shubert Organization was one of the most influential figures in American theater.
November 26, 2008, Wednesday
The Circle of Life With Bagels
Maria Balinska's book uses the bagel as a way of viewing Polish-Jewish history.
November 26, 2008, Wednesday
Back Onstage, Grappling With a Classic Storm
In Mandy Patinkin's world there are two tempests: Shakespeare's, in which he stars as Prospero at the Classic Stage Company, and the ever-raging one in his mind.
September 14, 2008, Sunday
Ingmar Bergman, Master Filmmaker, Dies at 89
Widely considered one of history's greatest directors, Ingmar Bergman found bleakness and despair as well as comedy and hope in his indelible explorations of the human condition.
July 31, 2007, Tuesday
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