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Where Aren't They Now? 13 Overlooked Deaths of 2010
Apparently, big-time celebrities consider dying to be just so 2009, because after a year of star-studded celebrity passings, 2010 saw only a few big names leave the mortal coil.
And while the Gary Colemans and the Corey Haims hogged the posthumous limelight, we think there were a few others who deserve a little recognition as well, Cracked-style.
#13. Jan. 4 -- The World's Luckiest (or Unluckiest) Man
Tsutomu Yamaguchi, survivor of both the Hiroshima and Nagasaki nuclear attacks of 1945
Stomach cancer
The legacy:
During World War II, Yamaguchi lived in Nagasaki, but he just happened to be in Hiroshima for business on Aug. 6, 1945. After surviving the attack with just a few burns on his upper body, Yamaguchi, along with two co-workers, hightailed it back home to the safety of ... Nagasaki.
Two days later he reported back to work, just in time for the second bomb to hit.
"You have got to be shitting me."
Not only did he survive both atomic explosions without serious injury, but his wife and son made it through unharmed as well. Needless to say, he spent the rest of his life loudly claiming to be a Highlander (or campaigning against nuclear weapons ... we forget which).
#12. Jan. 11 -- The World's Strongest Man
Joe Rollino, Coney Island Strongman
Hit by a minivan
The legacy:
Clocking in at a nuggety 5-foot-5, Rollino once moved 3,200 pounds with his back, bent nails with his mouth and coins with his hands, and lifted 450 pounds with his teeth. In other words, there wasn't a part of his body that couldn't manipulate matter with brute force.
During WWII, he used his strength to carry four wounded men at a time off the battlefield. And he didn't die of organ failure or a heart attack like most 104-year-olds -- it took a whole minivan to knock Rollino out of the land of the living. But that's OK, because the word on the street was that Rollino was eager to finally meet Death face to face so he could drag him around the underworld with his pinky toe.
#11. Apr. 9 -- The Munchkin Coroner
Meinhardt Frank Raabe, one of the last surviving cast members of The Wizard of Oz
Heart attack
The legacy:
As memorable as the Munchkin coroner was in The Wizard of Oz, Raabe really only got 13 fleeting seconds of screen time (declaring the Wicked Witch of the East to be deceased), and his few lines were dubbed over by another actor altogether. But don't go crying for old Meinhardt, because he not only ended up surviving just about everyone else from the movie but also went on to serve as a pilot during World War II, enjoy a 50-year marriage with his sweetheart and get cast as the Oscar Mayer spokesman. And yes, that meant he got to ride around in that sweet Wienermobile. Jealous?
Meinhardt Raabe: Not only is he merely dead, he's really most sincerely dead.
#10. May 9 -- The Inventor of the Bazooka
Edward Uhl, inventor of the most hilariously named weapon ever conceived
Heart failure
The legacy:
Edward Uhl, like most young men in the 1940s, had a problem: How in blazes was he supposed to rocket-launch a grenade toward Nazi tanks without blowing his own face off? Luckily, also like most men in the 1940s, Uhl enjoyed the national pastime of walking past junk piles filled with scrap metal. And it was on one such constitutional that he came across the answer to all his grenade-launching problems: a tube. Uhl figured out that a shoulder-mounted tube could launch a bomb without injuring the launcher. And then he exclaimed, "Ba-ZOOOOO-ka!" And the rest is history.
#9. June 3 -- The Original GILF
Rue McClanahan, the slutty one from The Golden Girls
The legacy:
The man-crazed Blanche Devereaux on The Golden Girls was one of the first mainstream portrayals of older citizens as sexual beings. This could have been a step toward respect for the dignity and sensuality of people at all stages in life. Instead, we got granny porn. Thank you for being a friend, Rue.
#8. July 1 -- Cinderella
Ilene Woods, the voice of Cinderella
Causes related to Alzheimer's disease
The legacy:
To really appreciate what Ilene Woods brought to the Disney princess franchise, have a listen to her predecessor, the voice of Snow White:
It's like listening to Edith Bunker mate with Emo Philips and then sing about it as operatically as possible. Now check out an 18-year-old Ilene Woods:
Her honey-smooth voice is dripping with sex. And with Woods as the star, Cinderella became Disney's first hit in 13 years, which provided the cash flow to keep the studio in business. Are we saying you can thank Woods for the empire that would later produce Miley Cyrus? Yes. Yes we are.
#7. July 12 -- A Splendid American
Harvey Pekar, underground comic book writer, perpetual curmudgeon and Letterman irritant
Accidental overdose of antidepressants
The legacy:
A lifelong resident of Cleveland, Ohio (see cause of death), Pekar developed a friendship with legendary underground comic creator R. Crumb, which lead to the creation of Pekar's comic book series American Splendor. This lead to multiple television appearances, publication of several collected editions of his work and ultimately a 2001 movie adaptation of his life in which he was played by Paul Giamatti.
And did we mention that Pekar couldn't actually draw? That someone else was doing all the artwork for him? Or that in spite of getting praised as a modern-day Chekhov, he kept his job as a file clerk in a VA hospital until retiring at 62? Kinda makes our unwillingness to work before 10 a.m. or past 3 p.m. look pretty lame, huh?


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I'm looking for a way to have a script running on my desktop that will check a certain webpage for changes every
x seconds, and if a change is made, it gives me an alert. I understand that with high-end websites, some changes will be made almost constantly, but what I'm looking for monitoring now is a bare-bones HTML page that I'm waiting for a link to show up on. Is there a way to do this?
Edit: Would it be a command to download the html and store it, and then a recurring download-and-check command?

subset: commoncrawl


text:
A vacuum is space that contains no matter. Outer space is a vacuum, more or less. We can create artificial vacuums here on earth. The strange thing about a vacuum is that sound cannot travel through it. So, if something big out in space explodes, in a supernova, you can see it, but you will never hear it. If you're in space, and a bomb goes off near you, you may feel the heat wash over you, but you won't hear it.
The reason that sound can't travel in a vacuum is that there aren't any particles to carry the wave. Sound waves are longitudinal waves that must have a medium to travel through. They cannot transfer energy from particle to particle because they are spaced too far apart, and the energy cannot jump from particle to particle.
Whenever you see a movie that takes place in space, listen to see if they're following this law of physics. Much of the time, if there's an explosion, they add sound effects, when in reality it'd be silent. Take the newer Star Trek movie, for example. When people are pulled out into space after part of the ship was destroyed, everything was silent. That is how it should be. Next time you're watching a space movie, listen intently to your sub and speakers, and see if the filmmakers got it right.


text:
That Which Connects Them All
- Date: to
- Speakers: Bruce Johnson
- 637 views
Right click "Save as…"
Now that you're thinking multi-platform, it's time to think about how you're going to store data and share data across your apps. Or maybe you're building some functionality that you want more apps to use, not just the ones that you're developing. Well that functionality and that data has to go somewhere. In this session you'll see how the Cloud satisfies this, plus many other app needs.
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The game is too easy.
The difficulty is about right.
The game is too hard.
Therefore, my only "conspiracy theory" is that perhaps SI want the game to be all things to all people. Easy to play for the younger players but looking the part for more experienced players. The problem is that looking the part is not sufficient. An old Glasgow saying of "mutton dressed as lamb" comes to mind.
Thank for your anwser
I think AI learns sometimes your tactic (for example, in quarter finals second lag, Valencia use a very high pressing because my goalkeeper usually pass shortly to my defenders, i was forced to use long passes, I was very surprised by that, during many times i never have problems with that)
I remember studying the coaches of FM 2007, this was my theory :
Current Ability (200) coach's overall average
Potential Ability (200) maximum overall average that can be achieved by the coach
Current Reputation (200)
Home Reputation (200) it must always be bigger than the world reputation
World reputation (200)
Management :
Man Management (100) ability to manage a group correctly with status squad
Motivating (100) ability to ensure that the players give one's best, ability to use moral and motivation function before, during and after a game.
Determination (100) ability to be regular in his effectiveness
Tactical Knowledge (100) ability to make the good decision (similar to decision attribute for players) like choose offside or not, target man, when must use time wasting, etc.
Flexibility (20) tendancy to change tactic, tendancy to change his tendancies to adapt his tactic to his squad
Level of Discipline (20) ability to change a status squad player without he becomes angry
Immixtion (20) ability to ???
Mind Games, psychology (20) ability to use the criticism of players function
Sitting back (20) tendancy to be patient and change tactic in real time, more the rating is high, more he gives orders and change his tactic during a game.
Patience (20) tendancy to change the status squad of a player. More his rating is poor, more he will change the status squad of his players.
Resources (20) ability to keep influence on his players in time. More his rating is high, more he will stay longer in his club.
Squad Building :
Buying Players (20) ability to build a balanced squad
Judging Player Ability (20) ability to evaluate the current ability rating.
Judging Player Potential (20) ability to evaluate the potential ability rating.
Business sense (20) tendancy to spend a lot of money without taking into account tendancies of the market (if the rating is unless 10) or negociate the best price as possible (if the rating is more than 10)
Use of squad :
Squad Rotation (20) tendancy to change players each match
Use of subs (20) tendancy ?
Working with Youngsters (20) tendancy to use young players even if they're currently poor
Training :
Hardness of training (workload) (20) tendancy to increase the intensity of the training (more it's high, more his players will be injured)
Technique (20) tendancy to make training more technical (+10) or more physical (-10)
field players (100) ???
goalkeepers (100) ???
Coaching Mental (20) ability
Coaching Tactical (20) ability
Coaching Attacking (20) ability
Coaching Defending (20) ability
Coaching Fitness (20) ability
Coaching Technical (20) ability
Kine (20) ability
Tactic (/20) :
Attacking (mentality in FM) tendancy to take offensives risks (+10) or choose defensive mentality (-10)
Free roles (Creative freedom) tendancy to give freedom to his players
Directness (passing style) tendancy to make long passes for a more direct football (+10) or little passes for keep possession (-10)
Tempo (tempo) tendancy to take a low tempo (-10) or quick tempo (+10)
Widht (width) tendancy to use the wings (+10) or use a little space (-10)
Marking : tendancy to chose an individual marking.(-10 means zonal marking, +10 individual marking)
Pressing (20) tendancy to use pressing
Depth (20) tendancy
Offside (defensive line) tendancy to play high (+10) or deep (-10)
Use of Playmaker (20) tendancy to use a playmaker
Flamboyancy (20) tendancy to take risks even if he leads he score ???
Conclusion for some AI coaches during a party :
José Mourinho (Chelsea)
Mentality (normal) +3
Creative Freedom (high) +4
Passing style (normal) 0
Tempo (normal) 0
Width (very large) +9
Pressing (high) +7
Marking (individual) +1
Offside (no) +2
Depth (counter attack) +7
Use of playmaker (yes) +7
Rafa Benitez (Barcelona)
Mentality (normal) 0
Creative Freedom (rarely) -3
Passing style (normal) +1
Tempo (normal) +3
Width (large) +5
Pressing (low) -1
Marking (zonal marking) -7
Play offside (no) -5
Depth (counter attack) +7
Use of playmaker (yes) +8
Franck Rijkaard (Valencia)
Mentality (offensive) +6
Creative Freedom (high) +6
Passing style (short) -5
Tempo (quick) +4
Width (large) +8
Pressing (high) +5
Marking (zonal marking) -4
Play offside (no) -1
Depth (normal) -1
Use of playmaker (yes) +7
Fatih Terim (Inter)
Mentality (offensive) +7
Creative Freedom (high) +4
Passing style (direct) +5
Tempo (normal) -2
Width (large) -1
Pressing (very high) +9
Marking (zonal marking) 10
Play offside (no) -1
Depth (possession) -4
Use of playmaker (yes) +10
Javier Aguirre (Fiorentina)
Mentality (normal) +1
Creative Freedom (often) +5
Passing style (normal) +4
Tempo (normal) +3
Width (close) -7
Pressing (normal) -1
Marking (Marking individual) +6
Play offside (no) 0
Depth (counter attack) +7
Use of playmaker (yes) +4
Felix Magath (Manchester Utd)
Mentality (offensive) +5
Creative Freedom (normal) +2
Passing style (normal) +3
Tempo (quick) +5
Width (close) -7
Pressing (high) +6
Marking (zonal marking) -2
Play offside (no) -2
Depth (normal) +1
Use of playmaker (yes) +4
Sinisa Mihajlovic (Werder Bremen)
Mentality (normal) -3
Creative Freedom (high) +5
Passing style (normal) +2
Tempo (quick) +6
Width (close) -3
Pressing (bas) -4
Marking (Marking indiv) +2
Play offside (no) -3
Depth (counter attack) +5
Use of playmaker (yes) +5
But I never tested serioulsy like you, maybe i was totally wrong
Last edited by speedas; 04-11-2011 at 15:21.
It was always possible to play the game "the easy way". The backbone of the game did not change drastically over the years, experienced players will have an advantage. But people are mixing two different things into this thread:
FM in general is to easy AND FM2012 is specifically to easy.
The first can't be changed in a patch, it would need an overhaul of the game, the second one could be an issue that could be fixed.
Speedas - wow! You need to get out more!
1) FM is too easy in general
2) FM12 specifically is made easier than FM11 and before
There has always been a case for 1), this is always raised. I dont think there is a specific case for 2)
But the first issue isnt one that can be fixed with a click of the finger.
In the past I have found FM to be just about right in terms of difficulty/challenge/fun mix.
This year is different in the sense that I don't need to input much (if anything) into the game in order to have a successful team.
Perhaps there is an overall issue to be looked at in terms of the series, but this is the first time I have experienced it to such an extent.
Agreed - a change won't be possible overnight, but it does need looking at by those at SI.
Please, dont read my posts, because im not so good in english, maybe its hard for your brain. I wish i can tell you in my language in personal what i think about your posts and what i think about people who dont think with their heads.
Now tell me this, you was looking my threads, there are 4 or 5of them. In 2 threads i was really happy and i was telling how FM is great and what things can change to make it even better. But you pull out just one thread where i said that its not normal that defender scores 20 goals per season( and i was right). So please tell me, whats your reasons to make me look bad?
If you missed point of this thread, its Q about is this game easy or not. Its not some personal arguing. If you have something against me, write me private m. And i can tell you there what i think about you 2.
Last edited by Matej; 04-11-2011 at 15:08.
It has exacerbated the perspective that the AI hasnt been improving at the same rate at other parts of the game. For some (i include myself in this) it has always been the case, for other this (perhaps like you) it has been made more obvious. This is just my view though
But we definitely agree it must be looked at for the game to progress, and I'm sure it is.
Agreement reached in this thread - that must be a first.
When you start a new game, what kind of preparation are you doing? Do you setup tactic, training? Do you hire your own staff go with the staff already at the club? Did you arrange additional friendly matches? In all of those things could be something that makes FM2012 easier for you than FM2011 was.
I will always have my tactic and training. Ill buy best players i can find. Ill give my best to win the game with no cheats. Ill always play with what games offers me. But that doesnt mean it must be so easy.
Rant over!
In saying that, I'm off to conduct some tests!!!
I voted "about right" as I can't say the game is easy in the half season I played so far. Although I get the feeling FM in general (not just FM12) might need a slight increase in difficulty. I find that attracting above average players for the league you're in is quite easy in the first season. As a result the game got very easy in the second season once you had your above average team together, and promotion was very much on the cards allthough pre-season odds expected a relegation struggle. For one, I've never once been sacked due to bad results (only when I applied to other jobs too often) and have never been relegated (only when I stepped in when a team was heading for relegation already).
The lack of difficulty bothers me less than the lack of interest from clubs with slightly higher, similar or lower reputation than the club with which one is reasonably successfull. In 16 seasons of FM11 I've never once been approached by a club spontaneously, only by applying or showing interest in jobs did I get job-offers. I hope this is works out better in FM12. When I'm overachieving with a norwegian 3rd level club I'd expect interest from other clubs of similar or slightly higher stature, like swedish or danish 3rd or second level clubs. Note: interest from ambitious clubs with lower rep would be realistic also. Take the extreme example of Notts County signing Sven Goran Ericsson a couple of years ago. I've never once been approached by a lower rep club I didnt apply to as long as I play FM, which goes back to the CM-days.
Last edited by ommerson; 07-11-2011 at 08:56.
Can we stop the backbiting and can we stop quoting numbers as proof of something when at best they're an unreliable indicator and at worst are plain fiction.
If I may, I know you can't draw conclusions on the poll, but there are two things that are striking:
1: the procentage numbers have been stagnate for a number of days now
2: the gap between easy and hard procentage is quite large
Anyway, this isn't going to be controversial so I'm not expecting much of a response to my post, but I'd just like to contribute by saying how much I enjoy FM every year, despite not being that successful unless I manage a pretty good team. I always try and be successful managing Wolves but struggle each year, and often give up trying! This year, I have just finished my first season and finished 14th and reached the League Cup semi-final... the most successful season I've had with Wolves in many years.
I wouldn't say this version is 'too easy' (but it may be too early for me to say). I am just happy that the tactics, press conferences and team talks I used didn't ruin team morale and performance (despite the decisions I made appearing to be obvious). I feel that this in itself is a step in the right direction.
Am i the only one that actually find FM2012 harder than FM2011?
I play CM/FM since 1994, and this is the harder FM that i ever play!
Im playing with Benfica, as i always play in every FM, and with the same tactic i create last year for FM2011.
Last year, with this tactic i won every portuguese league and 8 champions league in a 11 year save. This year i'm struggling to win and performe well in the portuguese league, and in my last champions league game lost 5-0 away at Real Madrid.
So, for me, this FM is harder! The other option is that i've gonna stupid since last year!
I think the consensus is that there might be certain circumstances when the game is remarkably easy from the outset, it's certainly not a case of everybody finding it easier.
That possibility is being investigated.
I personally do not believe in the bold bit - this forum is full of SI defenders and so is this thread. Contrary to popular belief, not everyone signs up on this forum to complain.
Sure, the OP hasn't approached it from a way that is mathematically optimal from a study design perspective, but then again, it's not like it is easy to do so anyway, partly down to the fact that the main blocking factor is the fact that it is restricted to this forum.
I personally don't see anything terribly wrong with the OP's statement - he presents observation 1, and observation 2, and asks people to vote away.
SI aren't going to commission a proper survey for this. We simply have to do with what we have. A volunteering survey has its flaws, but do you have a better idea?
Volunteering surveys do have their uses in the sense that they are useful for gathering information and they are quick-and-dirty to perform. They are not completely discredited because they suffer from one form of selection bias, otherwise stratified random surveys would be discredited too.
This poll isn't aiming for public acceptance - it's here to roughly gauge a community and to point out a possible perceived issue in the software. I think it has succeeded in showing that a possibly-vocal portion of the customer base finds the game easy and in the absence of any further information a rough 30% seems like a rough ballpark figure.
In addition, the same reasoning could be applied to a theoretical poll of the following:
boring? (500 voters)
Yes (99%)
No (1%)
Claiming self-selection bias on this poll would look fairly silly. Sure, it might not be the greatest scientific survey of the century, but it quite easily gets the point across to SI.
The question doesn't aim to show that the proportion of "too easy" is greater than "too hard" - it aims to show to SI that there is a perceived "easiness" issue with the game.
The question is whether this has succeeded or not. I think it has. As a software designer myself, if I saw a poll (even if badly-designed) like this, I would figure out how to fix this problem.
There is no way SI are going to commission a formal survey for this or indeed, for many things - arguably, it is going to be impossible to get a proper survey done. As a result, these polls are going to be the best we have got.
The OP's post is reasonable and his question is relatively neutral. The options are unambiguous.
There really is little wrong with such a poll except for the self-selection bias, but then again, it is difficult to see how anyone can make a more robust survey.
In addition, you need to get it out of your head that volunteering samples have no use whatsoever - opportunitistic sampling always has its uses, although it should never be done as the sole method of any sensible survey without a solid justification. Differences in this poll are interpreted in an order of magnitude while in scientific studies a tenth of a percentage can mean a lot.
If we cannot use volunteering samples to gauge the forum's opinion, how can we ever report a bug that suffers from subjectivity to SI?
And yes, Kriss join us m8. i can feel you have undestanding for our problems.
Erimus1876, this looks interesting indeed. I'm going to test out your database now.
Would you consider opening a separate thread for discussing this? I think the discussion could get a bit lost among the comments in this one, and it seems to warrant its own thread.
(My apologies if there's a separate thread already and I've missed it...)
on a very very small scale, i made tactical attribute changes to pep, and barca (to make them more barca-like) and certainly against the AI they have improved and are more barca like (not played against them, so cant comment vs human player). So hopefully his hugely expanded test will do the same
Ok I've moved the data and information to the editors forum and will post updates on there from now on. Thanks for taking the time to test it yourself
Here's the link to the new thread...
I would stress that it's evidently only so in certain circumstances and that could make it easier or harder to pinpoint potential issues.
I won't be joining your cause to make it harder by editing as I play in a way which means it's plenty hard enough for me as it is, but I will watch your progress with interest.
If your project becomes viable perhaps the guy who builds FMRTE could make it a preset in there or something, assuming it does bulk editing.
The difficulty is definitely not right imo. fwiw I haven't read the thread.
For example I've seen a user by the name of Hershie take a small Cyprian side he added into the game finishing top of Champions league groups and beating the likes of Real Madrid just 3 years in and he's admitted the game is little challenge whatsoever to how he wanted, I couldn't believe how he'd been able to get that far so quickly, he would have had little money to work with before he got to the champions league and he's already defeating the likes of Real and going far within the competition, which obviously means more money raking in and the game just becoming a breeze.
I've seen it all over these forums, small teams challenging for big competitions in tiny spaces of time, it should be a challenge to get there, I'm not talking about 15-20 years, it's just when you can take a Championship to Champions League contenders in just a few years you know the game is too easy.
I've noticed it myself in my saves as well and I don't like it.
Last edited by ArsenalFan7; 05-11-2011 at 01:18.
Regarding changing the tendencies of AI managers in the database:
These are tendencies NOT abilities, as I am sure you are aware. Changing them will simply affect the way these managers set up their team, but maybe not as dramatically as you think. Eg depth of 15 doesnt mean they will always set up a depth of 15 tactically, but it does mean it will probably average around that over a season depending on opposition etc.
I cant imagine such changes will affect difficulty unless the changes are making these teams' tactics significantly more of less effective.
Hi Paul, changing the AI managers tactical attributes in the editor is just a short-term solution, because these managers will be replaced evantually by poorer and poorer newgen managers.
Is it possible to improve the newgen staff at least in an upcoming patch?
What about changing a team's 'tactical attributes' Paul? Will this have any significant effect in how they set up?
Not really, no. Their manager decides that. The team tactical attributes are more for who they hire I believe.
Thank you Paul for your answer. Maybe you can inform the persons who are responsible for newgen staff to take a better look at this area of the game?
If its been properly discussed in the bugs forum then they will be aware of it.
It's been discussed a lot in this thread. http://community.sigames.com/showthr...ules-the-world
There were some changes in FM 2011 patch 11.2, but those were the last ones i think.
Can the thread be moved to the bugs forum?
If it's required i will simulate a game 50 years or so in the future, and compare the existing staff with the managers at the beginning of the game, to prove my point.
No probs, I moved it there.
Thanks Paul for helping the community.
btw, is there perhaps any chance that a flaggable hardcore option will be introduced with the first patch ? Maybe as a beta would be great.
I think there will be some tweaking of morale in a forthcoming update ( I hate the word patch I don't think it's relevant any more all software updates itself ) and also managers with low world reputation will find life harder when communicating with bigger name players.
I haven't had the chance to get my teeth into the game yet, but I just wonder how many if the "too easy" brigade have managed to take a Scots Divison 3 team to the Champions League?
hopefully save game compatible too
Uploaded with ImageShack.us
These two screenshots show my total domination with Napoli in the first season. I used tactics with four defenders, MC, ML, MR, AMC, AMC and FC, control, fluid and work the ball into box. I shuffled the team from match to match, sometimes playing with 5-6 newly bought players (which are not world class players btw) and they played like they knew each other for a long time as you can see by the results.
I easily won all of my away matches that are supposed to be hard, like Palermo, Lazio, Fiorentina or whatever, which implies to me that the home ground advantage doesn't even exist, or maybe I'm too blind to notice it.
I want a challenge that suits the team that I choose. Napoli might have a good squad but this is really too easy. I didn't break a sweat to achieve 10 points advantage, in front of great teams like Juve, Inter, Milan... I didn't try to beat them in derbies, but I did so very easily. I used the simple technique called "choose & play".
Now I beg you Sports Interactive, please do something to make the game experience worth the money I paid.
Last edited by Casual; 05-11-2011 at 11:24.
I am breezing through the lower leagues with Bradford, but I expect that I need a few seasons in Premier League to get into Champions League and then win it. If I manage to go straight up and win it first season in PL, then I would have to conclude that the game is too easy.
I did that with Southampton in FM10 but that is two years ago - the AI should have improved enough to keep pace with the human managers in that time. If it hasn't, that isn't good enough.
So far, many aspects of FM has been improved in FM12 and that is good of course. The AI is by far the most important aspect and it seems to have stagnated a bit the last years. It seem to me like the AI managers and board room members aren't using the tools at their (and our) disposal and thus are at a huge disadvantage. My minimum expectation is that the best managers in the real life world are good managers in the game. They are not.
No human manager should be -better- at man management, motivation and player development than Sir Alex Ferguson, and no human manager should be better than Mourinho at tactics. That must be the goal for SI's programmers.
I thought the game was very easy judging by how I was flying through teams with my Serie C2B side.
Then I started a Panathinaikos save, and literally got smashed in the league. I started a new one, and got smashed again (using downloaded tactics)
Very interested in finding out what factors really come into play to decide whether your team performs or not. My players were on high morale.
Whereas with Milazzo, I signed no one, had poor morale, and smashed everyone up to Serie B.
Casual, are you able to upload your save?
i guess i just suck, because i've managed to buy players like neymar, diarra, khedira, and a few other quality players with liverpool and i've won the league once in 5 years.... well i'm in my 5th year now. i might win it this year, as i've got a 6 point lead in the january window. 1 fa cup, 1 champions league. overall yeah, that would be fantastic.. but it's nowhere near the success you guys are gloating about... and i'm not just sitting here hitting continue and and watching tv... just really makes me wonder.... especially with how many people have ticked "The difficulty is about right."
Last edited by jase19; 05-11-2011 at 15:04.
I have downloaded a set of tactics that I used in FM11, will not sign anybody in my first season and see what happens...
Might not get to far through the game this week, but I am interested to see if what you ask is possible.
I have used these tactics before and know how they performed in last years game - and anyway, whatever tactics I use I shouldn't be able to get Clyde into the Champions League at all really should I?
and with clyde, i guess it depends how long you play. in 4-5 years, obviously not. but it is possible to build up a lower league team, people have done it before, in every fm.
in that 2075 thread, the AI got barnet to the premiership... they're predicted to be 24th in L2 in 2011/12 season, and they've been a constant bs/l2 club... so you never know
Last edited by jase19; 05-11-2011 at 15:37.
Agreed - and I am a fully paid up member of the "too easy brigade"!!!
I simply want to see what I can do with very little input into the game other than a set of tactics.
Just won a friendly 2-0!!! Things are looking up...
http://community.sigames.com/showthr...siness-of-FM12) which really do appear to indicate that they do. Worth a look, honestly.
To be honest, I think what Erismus experienced is pure coincidence, nothing more. First time he tried with Barnet, he started the season good, and he kept being good. Then with the modified DB he started a new season, this time he had a bad start, and kept being bad.
Anyway, I'm going back to using the original unedited DB without modified TA's and hope I finally get a save going where the easiness feature/bug/quirk doesn't kick in from the off
Last edited by Erimus1876; 05-11-2011 at 22:28.
The funniest thing I managed to achieve so far was in my (previous) Rangers save, where I played every player out of position and went on a 3 match unbeaten run!
I had Kirk Broadfoot (DR/C) in goal, with my 2nd choice Keeper Neil Alexander at right back, 41 year old David Weir up front and every other player coloured red in the positional ability section.
First game I drew 1-1 with Inverness away, game 2 won 3-2 against Dundee in the Scottish Cup (David Weir scored 2 as a striker and covered the most ground on the pitch at 41 years old!!!), and in the third game I beat Hearts 2-0 (again a brace from David Weir and a man of the match performance as a striker!!!)
At this point I laughed out loud - particularly at David Weir's spectacular 2nd goal in the Hearts match. Anyone who has seen David Weir hit a shot will understand why I laughed!
The funny thing was that after the Hearts match (in the league), I then had them in the following match in the League Cup Final. I played that match using my first eleven all in their correct positions, but only won by a single goal to nil!!!
Conclusion - you can play all players out of position and still win some matches. Quite funny really.
Try it yourselves - play everyone out of position and see what happens.
Deleted the game already :o or I would be glad to. I will try and repeat a similar feat and post what I achieve!
What is the best way of posting screenshots? I am a screenie virgin!:o
Morale/form seem to be unfortunately the most effective thing in your matches in my experience. When you have a very high morale, try putting your worst line ups in your team, play your guys out of position, etc., if you play against a team with a low morale, you will still win. The only time you will lose will be when you finally face a team that has a winning streak and high morale just like you. This game is all about long streaks right now. Hopefully what PaulC tweaked will help to cut those streaks shorter and we will have a more realistic game.
If Abysmal is 10 and Superb 100, a win + a successful praise/post-match team talk will give at least +10 "morale points" to a player. Speculating further, 100 morale equals 100% of CA, so OK morale = 50% efficiency, much like condition and match fitness. I really do think that morale is that essential but I expect SI to refute this.
This is of course in layman's terms but what I believe needs to be done is to reduce that +10 "bonus" to +1 instead, for all teams, and the same with "penalties" for losses and other negative experiences. It should be impossible to maintain Very Good and Superb morale for more than a few weeks tops, and those should only be available when the team has won a trophy or crushed a fierce rival or something like that - special events... not by saying "well done lads" or "you have been in good form lately, keep it up!".
But yes, having Superb Morale seems to....
- Render Teamtalks useless - unless you deliberately use them to **** your players off to get a better challenge (but according to SI, TT's have little effect anyway!).
- Negate the need to make your own tacics and devise your own strategies - default ones will destroy the opposition more often or not if morale is high.
- Superb morale with a bunch of crap players predicted to be relegated will see them go on amazing unbeaten runs, and be title challengers if you keep it superb long enough. So why bother with the transfer market?
- And there's pretty much no need to use match prep. if morale is high, its effect again seems negligible.
In all the easy saves I payed I basically skipped all of the above and still massivly overachieved.. because morale was maintained (by long winning streaks, few losses) right from the kick off.
Basically one feature that is too easy to get to its highest state of superb, and keep it there, renders almost every other managerial feature moot in FM12.
I agree that the 'shelf life' of the extremes of morale is too long, and this is being toned down for an update.
I also feel that "settling in" of new players is not so important like before if you bring in 5-6 new faces and try to rush them to play all together in the first 11- you'll end up losing games. The home ground advantage also seems to be trivial and it certainly shouldn't since it's always been one of the most important factors in football.
If you try to tone up these factors along with decreasing the team talk effect, maybe we'll get somewhere...
Unless its already like this, maybe the amount of morale gained from beating a team much worse than yourself should be lowered too. Similarly if you lose 0-4 away to Man City in the cup as a lower league team, it shouldn't destroy morale either since it was expected.
Last edited by Erimus1876; 06-11-2011 at 09:28.
Too easy!
this is not my save.. I saw in other forum but they don't complain.. strange..
I started a new game unemployed with 'automatic' experience, and in November accepted Darlington offer.. I never switch any tactic and now i have 5 wins in 5 games only pressing continue..


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20 Feb 2013 6:12 AM #1
List "forgets" its items when scrolling
I found that, when adding a docked item to a list and scrolling until the docked item it is out of view, that item can't be found anymore by ComponentQuery.
Here's a test case:
Open your console and you'll see that the container reference is found at the beginning, and is lost once it's out of the view bounds.
20 Feb 2013 11:49 AM #2
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The link you posted is the default code for the fiddle.
If you are using ST 2.1.0+ then the list supports an infinite data set. The way it does this is manages the rows and reuses them. So when you scroll you will only have say 10 rows even if you have 10,000 records in the store.
This isn't a bug, it's expected behavior.Mitchell Simoens @LikelyMitch
Sencha Inc, Senior Software Engineer
Check out my GitHub, lots of nice things for Ext JS 4 and Sencha Touch 2
Think my support is good? Get more personalized support via a support subscription. https://www.sencha.com/store/
Need more help with your app? Hire Sencha Services firstname.lastname@example.com
Want to learn Sencha Touch 2? Check out Sencha Touch in Action that is in print!
When posting code, please use BBCode's CODE tags.
21 Feb 2013 12:21 AM #3
Here's the right url for the fiddle:
The lost item it's not a store record, it's a manually added component.
Is it still expected behavior?
Note: looks like SenchaFiddle is having some issues at the moment. If the code doesn't run, copy and paste in a new fiddle.
28 Feb 2013 1:45 AM #4
I'm bumping this up since it's been closed without even waiting for me to provide the correct test case.
18 Apr 2013 11:03 PM #5
Hi Tegola,
Have you resolve this problem, I also met this problem, items just revert when scrolling.
15 May 2013 12:33 AM #6
Hello, sorry for the delay. I'm sorry I can't test it right now, I'll let you know once I do!
15 May 2013 12:43 AM #7
It's OK, I just update sencha touch from 2.1 to 2.2 and the problem disappeared~ anyway, thank you all the same.


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Man I have looked at literally dozens of what seem to be identical questions...and none of those solutions is working.
My code isn't very complicated--I'm creating a DIV on-the-fly, associating an id with it, giving it a height and then adding the DOM element:
S = document.createElement('div');
var pageHeight = getVpHeight();
$('#viewbg').css('height', pageHeight + 'px');
When I put an alert(pageHeight) after the getVpHeight function call, it has the correct height (full document height, not just window size) but the div ALWAYS defaults to the original css styles defined in the stylesheet, ignoring any new number.
I've tried changing the height after the DOM is created but it does the same thing. I also tried the jQuery (window).resize function and that did nothing.
Am I missing something? Is there a jQuery/CSS wizard who can spot what is going on?


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I can't seem to find any information on what happens to my image licensing when I upload them to imgur.
Is there any way to place my images under a certain license there?
From the TOS, this would seem to suggest that nothing happens to your licensing.
To answer the other part of your question, AFAIK, there is now way to associate any particularly licensing information to an image hosted on imgur. IANAL, but it sure seems like this should mean that nobody has any rights to your image, other then what is needed to view it while it is hosted on imgur. It seems to me that you could link to the image from a blog or something and spell out any particular rights or license that you wish to use for use beyond viewing on imgur.
From the New TOS, everything you upload "belongs" to them:


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Before I contemplate deleting my Facebook account, I'd like to export my social graph (a.k.a. contacts).
What are the steps and/or recommended tools for this?
Before I contemplate deleting my Facebook account, I'd like to export my social graph (a.k.a. contacts).
What are the steps and/or recommended tools for this?
There is an easyer way! And yes, I tried Soocial and Plaxo wich did not work as I likes and you can check out how I set it up on my blog.
If you go to http://memotoo.com and setup an account you can have your Facebook contacts synced using one of the provided applications to that service. They will then sync their server with Google and you get all of your contacts :)
I also have it syncing in contacts from Plaxo, Soocial and LinkedIn along with a plethera of other sites and apps.
I don't believe this is possible.
There are facebook apps to allow you to export your friends names, without the e-mails. some promise to give you the connection with gmail if you will give them your gmail password, I wouldn't do it if I where you.
Also, see this thread.
If you're a programmer, you can use the API to get easy access to most of the information from your social graph. Notably missing were email addresses, the last time I looked.
Backupify is your friend!
I found this to be a very handy tool for getting a backup of most of my online social data. It did a good job of collecting most of my FB data, but you will need to follow the linked work arounds to maximize the data you export:
And the main limitation for the free account is that you "only" get to use one account per service (ie. if you want to back up 2 Twitter accounts you need to upgrade)
So now you shouldn't have to think twice about deleting you FB account! :)


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Innovation was the name of the game at Philadelphia magazine's first-ever ThinkFest, held on November 30 and December 1, 2012 at The Rittenhouse Hotel. A keynote conversation with restaurant visionary Stephen Starr kicked off the two-day event. The region's brightest minds convened for discussions centered around the future of Philadelphia, covering topics such as technology, science, art, and Philly's food scene. The conversation doesn't just stop here—keep it going! #ThinkFest. Presented by Philadelphia magazine and Beneficial Bank. Sponsored by Subaru and Drexel University's LeBow College of Business. Hosted by The Rittenhouse Hotel. Photography by Jessica Vermeer Hawkes.
On November 19th, 2012, Be Well Philly's first-ever Health Hero Challenge was celebrated at Davio's Northern Italian Steakhouse. Philadelphia magazine and presenting sponsor UnitedHealthcare recognized the 16 local champions for their inspirational work promoting health and wellness through the region. Beth DuPree, MD, Director of the Breast Health Program at Holy Redeemer Health System was crowned the winning Health Hero! Photography by Zoey Sless-Kitain.
On October 27, 2012, more than 400 of the community's most respected names in the healthcare, corporate and philanthropic arenas united to empower the fight against breast cancer at the 11th Annual Komen Philadelphia Pink Tie Ball. An additional 200 young professionals joined the fun and fundraising for the After Party, celebrating the masquerade season late into the night. Together, both groups raised approximately $1/2 million to support the Komen Philadelphia Affiliate's life-saving work in fifteen counties. Photography by Dan Z. Johnson, Dr. Kurt Bomze and Howard Kanowitz, Esq.
On October 25th, 2012, hundreds gathered at Lincoln Financial Field for an exciting evening of premium spirits tastings. Guests conversed with master distillers and industry representatives, enjoyed cuisine from the area's best restaurants, and purchased their favorite spirits at the on-site PA Wine & Spirits Store. An exclusive tasting granted VIPs early access and a behind-the-scenes stadium tour. A raffle featuring one-of-a-kind prizes raised a record amount for SafeHome Philadelphia. Photography by Nell Hoving and Andre Rucker.
On October 30th, 2012, Philadelphia's most stylish men and women enjoyed an evening of exquisite jewelry, cocktails, hors d'oeuvres, and entertainment at the new showroom of distinguished jeweler Craiger Drake Designs on 1701 Walnut Street. Photography by Nell Hoving.
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March 25, 2013-The 2012 Kanza Bowl Champion Emporia State football team will open the 2013 season with a pair of Thursday night games as the new schedule was released today. The Hornets will play five of their ten games at home on Jones Field at Welch Stadium.
Emporia State will open the season on Thursday, September 5 at Ft. Hays State. The home team has won the last seven meetings between the Hornets and Tigers.
The home opener will be on Thursday, September 12 against Neb.-Kearney. It will be the first time the Lopers have played in Welch Stadium since October 6, 1990.
The Hornets will travel to Central Oklahoma in week three. Emporia State won 17-7 in their last trip to Edmond during coach Garin Higgins first season in 2007.
Northeastern State will make their first trip to Emporia since the 1990 season when they take on the Hornets in Welch Stadium on September 28.
Emporia State will play at Lincoln on October 5 in Jefferson City, Mo. The Hornets have won both meetings with the Blue Tigers since Lincoln rejoined the MIAA as football playing school in 2011.
The Hornets will celebrate Homecoming on October 12 against Southwest Baptist on the MIAA Network. It will be the seventh time in the last four years Emporia State will be featured on the regional television network and the fourth time Welch Stadium has hosted a television game since 2010. Emporia State has won eight straight games against the Bearcats including Homecoming wins in 2002 and 2003.
Week seven will see the Hornets making their first trip to St. Charles, Mo. to take on Lindenwood. Emporia State shut out the Lions in their first meeting last season.
With Truman leaving the MIAA, Emporia State was left with an open date on October 26 that was not able to be filled.
The Hornets final road game of the regular season will be at Missouri Western on November 2 in St. Joseph, Mo. The two were selected for the MIAA Network Game of the Week and moved to a Thursday night last season.
Emporia State will begin a two game home stand to end the season on November 9 against Northwest Missouri. It will be the first trip to Welch Stadium for the Bearcats since 2009 after a three year run of meeting in Maryville,Mo.
The Turnpike Tussle will be the final game of the regular season as Washburn travels to Emporia on November 16. The rivalry between the Hornets and Ichabods is the most played active series in Division II history. The Hornets won 55-23 last season to take a 52-51-6 lead in the overall series.
The Hornets resume spring practice on Monday, March 25 and will continue through the spring game on April 20 on Jones Field at Welch Stadium. Practices on Wednesdays and Fridays are being held at 6:30 a.m. with Monday practices at 7:15 p.m.
Emporia State was 10-2 last season, with a 9-2 conference record to finish in second in the MIAA. The Hornets will return 11 starters next season including four players that started at least five games on the offensive line.
ESU Football 2013 Schedule
Thur. Sept. 5 at Fort Hays State Hays, KS 7:00 p.m.
Thur. Sept. 12 Neb.-Kearney Emporia, KS 6:00 p.m.
Sat. Sept 21 at Central Oklahoma Edmond, OK TBA
Sat. Sept. 28 Northeastern State Emporia, KS 1:00 p.m.
Sat. Oct. 5 at Lincoln Jefferson City, MO 2:00 p.m.
Sat. Oct. 12 Southwest Baptist Emporia, KS 2:30 p.m.
Sat. Oct. 19 at Lindenwood St. Charles, MO 1:30 p.m.
Sat. Oct. 26 Open
Sat. Nov. 2 at Missouri Western St. Joseph, MO 1:30 p.m.
Sat. Nov. 9 Northwest Missouri Emporia, KS 1:00 p.m.
Sat. Nov. 16 Washburn Emporia, KS 1:00 p.m.
ESU Football 2013 Spring Practice Remaining Schedule
Mon. Mar. 25 Practice 3 7:15 p.m.
Wed. Mar. 27 Practice 4 6:30 a.m.
Fri. Mar. 29 Practice 5 6:30 a.m.
Mon. Apr. 1 Practice 6 7:15 p.m.
Wed. Apr. 3 Practice 7 6:30 a.m.
Fri. Apr. 5 Practice 8 6:30 a.m.
Sun. Apr. 7 Practice 9 (Scrimmage) 3:00 p.m.
Mon. Apr. 8 Practice 10 7:15 p.m.
Wed. Apr. 10 Practice 11 6:30 a.m.
Fri. Apr. 12 Practice 12 6:30 a.m.
Wed. Apr. 17 Practice 13 6:30 a.m.
Fri. Apr. 19 Practice 14 6:30 a.m.
Sat. Apr. 20 Spring Game 5:00 p.m.


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Dr. Wallach mentions during his monologue that 7 of the 8 suspected terrorists in the Scotland and London terrorist attempts are doctors. Doc also discusses a recent study that links loss of the sense of smell and Alzheimer's disease.
Pearls of Wisdoms
Doug Winfrey and Dr. Wallach discuss a new epidemic of stress and repetitive motion injuries that are occuring from people using hand-held devices. Doc asserts that with the proper nutrition these injuries can be avoided.
- Thomas has questions regarding spondylosis and osteoarthritis.
- Martha asks Dr. Wallach about nutritional ways of dealing with gout.
- Jimmy (email) asks about Sjogren's syndrome.
- Thelma's sister has a chronic cough triggered by stress.


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The 7 Creepiest Real-Life Robots
#3. Actroid
The Actroid was designed to serve as a receptionist and an information booth attendant. She has an intensive AI geared towards question-and-answer sessions and resembles an attractive go-go dancer from outer space because, you know, she was designed by a Japanese guy.
She's primarily used for Japanese science and robotics conventions, and knows over 40,000 phrases in each of four different languages. She can respond 2,000 different ways to an infinite variety of questions which, because she's mostly at science and robotics conventions, have thus far only consisted of "Are you anatomically correct?" "Will you have sex with me?" "Can you have sex with people?" and finally "What about just handjobs?"
Why It's So, So Creepy
The Actroid is fairly tame on the creepy scale ... just as long as she remains immobile. She kind of resembles a high-end wax figurine of a big-boned Caucasian transvestite utterly failing to pass as a cute Asian girl, and that's not so bad. Nothing we wouldn't see on a typical business lunch with our fellow Cracked employees, anyway. It's when she starts moving that you get both barrels of the Uncanny Shotgun:
The disturbingly fluid movements punctuated by the jarring stops, the bizarre, puppet-like posturing and a facial expression that says, "I'm a hip, young, urban professional that hungers for the lives of your babies," creep us out exponentially.
And that's all before she starts rapping. Yes, apparently, she raps. Because everybody knows that sudden, unexpected free-styling in casual social situations is a surefire way to set even the most anxious soul at ease.
We honestly don't know what could possibly make us more uncomfortable than an Asian girl poorly rapping in response to an innocent question, but Japan does: An Asian tranny robot that looks like it want to eat human children in response to an innocent question.
WD-2 is a shape-shifting "Face-Bot" meant to simulate the subtle intricacies and nuances of human facial expressions. It operates under the theory that there are 17 key points of mobility in the human face, and that by lending greater versatility to these points, a robot can perfectly mimic the ever-changing expressions of the human face without appearing unnatural or disconcerting. The robot provokes a more human level of interaction by "driving a motorized shaft into the face and twisting at the desired point to create a convincing emotional response."
One can only hope, desperately, that they mean the shaft is driven into the robot's face, and not yours.
Why It's So, So Creepy
Watching a convincing mock-up of a human face shift bone structure, shape and size rapidly totally puts us at ease. It looks like there are dozens of small creatures burrowing just beneath its skin, and it couldn't be happier about it!
In addition to its unsettlingly convincing facial expressions, the WD-2 also features cold, dead eye-sockets, a sickly, inhuman paleness, and just a bit of a knowing smirk. For other examples of things sporting these features, please see every supernatural villain ever created:
But it actually gets worse from here! You see, the WD-2 not only mimics facial expressions, it also mimics specific faces. There is a 3-D scanner and projector located in the rear of the machine that copies the texture, skin tone and even hair style of people watching it. This data is then projected onto the face up front, which has since reconfigured itself to match the overall shape of your head.
After this process, the robot can then match your every movement on the fly--while speaking, laughing, yelling--anything. To put it more succinctly:
The CB2 is another project developed by the human-hating Professor Ishiguro at the Science and Technology Department of Japan's Osaka University. It's a 4-foot-tall, 100-pound baby with the physical and intellectual abilities of a 2-year-old. It was built with cameras for sight, microphones and speakers for speech and hearing, and over 200 tactile sensors to simulate a sense of touch and feeling. It was designed to ... facilitate human understanding ... of ... no, come on, what the fuck could this thing possibly be designed for?
There are zero practical uses, and the only thing it can teach you is acute horror. This robot was designed to say only one thing: Fuck you rest of the civilized world, love Japan.
Why It's So, So Creepy
It's a giant baby with the power of a robot.
Every single letter of that sentence is horrific. It looks like you defrosted a frozen infant in the microwave and then forgot about it for a few days. It has disproportionately giant, black eyes, like a shark. It has gray, baggy skin that hangs flaccidly from its bulging form, like a decomposing corpse.
It speaks in a cooing, infantile voice, asking you for love and attention and thanks to its advanced tactile, audio and visual sensors, it can stumble across the room after you if you don't respond. And here's Professor Ishiguro's research assistant, poking it in the Goddamn face again.
Listen, kid, we know you're probably an unpaid intern just trying to get some kicks out of an otherwise shitty situation, but could you just stop provoking the terrifying robots?
These things are built to respond to outside stimuli, and you do nothing but piss them off all day. If you don't heed our advice right quick, you may find yourself standing in a darkened lab, the other assistants having long since left for the day. The fluorescent lights in the hallway spill a wan illumination across the tile floors. You've forgotten your keys--again. You've been particularly absent minded lately. A blue light shines in the darkness. Ah, you've even forgotten to shut off the robots! You start towards the light, making your way by feel in the pale dusk of the dim office, but the light is gone. Or no ... it's just off to the left now. You locked the robots in the supply cage, didn't you? The light is closer now. You make out a form in the darkness, small and indistinct.
"Daddy," it coos. "Love me!"
Oh, it's just the CB2. You must've left the latch open. You really need to start getting more sleep.
"CB2, deactivate." Your voice seems unusually flat in this empty room.
"Daddy, love me!" It takes another staggering step forward.
"CB2 ... deactivate!" What's going on? Is the voice recognition software failing?
"Daddy ... LOVE ME!" The steps are quickening now, you turn to back away but another silhouette blocks the door behind you.
"Who's there? Oh! Professor, thank God! I think something's wrong with the CB2! Professor? Profe--"
"Oh no! No! This ... this can't be happening!"
"Stay back! Please, stay back! NO! NOOOOO! NOOOOOOOOOOOOOOOOO!!!"
"A-ow ... ow, hey! Fuck! Ah, ow, stop! Stop, ow, quit ... QUIT POKING MY FACE!"
You can find more of Robert's stuff at IFightRobots.com.
If you liked that, check out Robert's look at five less-creepy robots that are nevertheless total assholes. Or enjoy his guest column from his blog I Fight Robots (noticing a man vs. machine theme in Robert's work?) that takes you through 5 Reasons GTA IV Is The Worst Great Game Ever Made.


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Horse Toys & Treats
Give your horse something fun and special with Dover Saddlery's wide selection of quality toys and treats for horses. Horse toys can help keep your horse content in and out of his stall, while treats for horses are a great way to reward for a job well done. Pick out a selection of surprises for your horse!


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Fancy Pants is one of the best flash games ever.
Is there some way to download it, so that I can play it offline?
Fancy Pants is one of the best flash games ever.
Is there some way to download it, so that I can play it offline?
Right click and "Save As" this direct link to download the game: The link
Usually if you download the .swf file, you can activate it offline; though some games prevent it.
How to download the .swf in Firefox: right-click the page, select "view page info", choose the "media" tag, search for the .swf file and save it with the "save as" button.
Once the .swf file is downloaded, you can open it in your favorite browser (click file->open, or just drag it in) and it should work.
Just a tip/alternative method:
Even if you don't use it on a regular basis, Internet Explorer is the best to get files like videos and flash from websites, because it asks for no extra plug-in or add-on. It stores everything in the "Temporary Internet Files" folder. You can just wait for the game to load in it, and then get it on this location on your computer:
Note: If you ever clean your "temporary internet files", or use pc-boosters like NitroPc or CCleaner, the files might be deleted from the location, and you need to access the file on the net again.


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Product Reviews
Flower Dot Peacock Lamp
Colorful kids' lamp. Fun flower polka dot lampshade. Choose standard lamp base or tripod lamp base. Standard lamp base available in silver. Metal base. UL listed. Wipe clean with a damp cloth. Shade is made in USA. Bulb included. Standard lamp is 21" high; Tripod lamp is 11" high. Exclusively ours. The perfect accent lamp for a child's bedroom or teen bedroom. Add a pop of color with our classic lamp, featuring a sleek metal base and fabric drum shade in turquoise with big flower-shaped polka dots. The Flower Dot Lamp is available in two styles: the tall base stands 21" high, making it the ideal size for a desk or nightstand. The tripod base stands 11" high, for a compact size that's also perfect for a shelf, dresser or other small space. Choose from Silver base or Tripod base. Uses maximum 9-watt compact fluorescent bulb. Includes lamp base and shade.
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March 19, 2010
Dr. Brian L. Schmidt, an oral and maxillofacial surgeon specializing in oral cancer, pain, and genomics, has been named Director of the Bluestone Center for Clinical Research at the NYU College of Dentistry. Dr. Schmidt's appointment, effective July 1, 2010, was announced by Dr. Charles N. Bertolami, the Herman Robert Fox Dean of the NYU College of Dentistry. Dean Bertolami also announced Dr. Schmidt's appointment as a tenured Professor of Oral and Maxillofacial Surgery.
Dr. Schmidt's selection as Director of the Bluestone Center comes after an intensive search following the passing of the center's founding director, Dr. Jonathan Ship, in 2008. The Bluestone Center for Clinical Research is dedicated entirely to the development, implementation, performance, and analysis of clinical research in an environment that combines academic excellence with industry's efficiency and speed. Dr. Schmidt, who holds an MD degree and a PhD in oral biology, as well as a DDS degree, will bring a medically-related focus to the Bluestone Center.
Prior to joining NYU, Dr. Schmidt was at the University of California, San Francisco, as Director of the Oral and Maxillofacial Oncology Fellowship and of the Oral and Maxillofacial Surgery Residency Training Program, and, more recently, as Vice Chair of the Department of Oral and Maxillofacial Surgery.
At UC San Francisco, Dr. Schmidt was responsible for the evaluation and comprehensive surgical management of thousands of patients with head and neck pathology with particular emphasis on oral cancer. His research and clinical programs are closely integrated and his research addresses the challenges he faces in the clinical management of these patients. His primary areas of interest are the identification of diagnostic and predictive oral cancer biomarkers and the etiology of oral cancer pain. He is also engaged with clinical oral cancer research projects.
"This is an exciting appointment," said Dean Bertolami. "Over the past decade, the NYU College of Dentistry has built a reputation for leadership in the areas of oral cancer screening, awareness, early intervention, and basic science research. Now, with the appointment of Dr. Schmidt, we have a strong leader who can advance this oral cancer portfolio to the next level through his ability to deal with symptom management and care of cancer patients."
Because of his background, Dr. Schmidt is also uniquely equipped to develop synergies both within the NYU College of Dentistry oral cancer faculty and beyond. Indeed, Dr. Schmidt's expertise in the area of symptom management perfectly complements the core mission of the NYU College of Nursing, which is part of the College of Dentistry. The NYU College of Nursing is currently seeking to recruit someone with special expertise in symptom management.
Dr. Schmidt's research has been consistently funded by the NIH, including the National Institute of Dental and Craniofacial Research and the National Cancer Institute. Most recently, he was awarded a grant of more than $3.5 million by an anonymous donor to advance his research in his new position at the NYU College of Dentistry.
This Press Release is in the following Topics:
Research, College of Dentistry
Type: Press Release
Press Contact: Christopher James | (212) 998-6876


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Posted when the Bears have a 14-0 lead? Nice.
Thought I'd post this after the game started so paying clients don't rebel,
The Chicago Bears had a much better season than anyone had imagined. The Packers and Vikings were supposed to fight it out for supremacy in the NFC North, but it was the Bears that won. The Seattle Seahawks are now the Cinderella darling of the playoffs. Let's rewind the tale of this team over the last 2 weeks and then before. The Seahawks hosted the St. Louis Rams for what amounted to a playin game in week 17. Noone wanted to touch the Seahawks, with 70% of the public on St. Louis. The Seahawks rose up and beat the Rams rather handily16-6 keeping them out of the endzone. Last week noone wanted any part of this team vs the reigning Superbowl Champion New Orleans Saints, but they rose up to the occasion and beat them 41-36. Now the Seahawks have been anointed the chosen one, as a team that noone wanted to touch is now a public darling with 60% behind them. Are we overlooking th fact this team gave up nearly 500 yards last week? Maybe we are forgetting their last 5 games vs teams with a winning record show them losing by a total of 114 points or 22.8ppg? Oh but they beat the Saints, and beat Chicago in Chicago, therefore they will stay within 10 points here. WRONG! The fact they beat Chicago here, is serving notice to the Bears and they won't be caught off guard. Seattle lost 9 games by 15 points or more, which tops any team in the league, and they are not home anymore! They will get crushed here. This also fits my 18-1 ATS system for the divisional round a well as the 22-6 ATS system. Bears in a blowout.
Posted when the Bears have a 14-0 lead? Nice.
Lord Commander of Walter's Kingsguard
The Frogfather - I'm young, I'm handsome, I'm fast, I'm pretty and can't possibly be beat
THE WALTAHOLICS - "I'm kind of a maverick and just don't give a shoot."
THE ANDREA McNULTY GANGBANG - "You come at the king, you best not miss."
There are no men like me. There's only me.
I may be a woman beater, but I ain't no pussy eater.
Sweeter than a jumper on a gay Ray Allen.
NFC East Champion New York Football Giants
Probably had 2 versions prepared
yes Bears were up 14-0 correct! I made it all up just for the forum
exactly righ I had 2 versions, I have been caught! Had a big writeup repared for the Seahawks too
gave half my clients the eahawks one and half the Bears one, just as Walter says. But I'll tell you what, if anyone can find anywhere a writeup I did picking the Seahawks here, or a client getting the Seahawks from me, I'll pay that person 50,000.00!
So go ahead, find it!
I feel dumb for even participating but just don't reply to this idiot. He's shown that he can go on for pages, ranting about **** when no one is even reading or replying. He's a hack just let him go away.
http://bloochat.com/walterfootball <------------- WF.CHAT HERE
good advice


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Cited: Victoria Neeley, 23, Apartment B-3, 173 Gumps Lane, Wintersville, driving with suspended license, no insurance and leaving the scene of an accident; Michael D. Seevers, 30, 113 May Road, Follansbee, improper lane change; Robert A. Johnanson, 56, Elicott City, Md., speeding; Matthew A. Crossley, 20, 532 Westwood Drive, Steubenville, speeding and open container in a motor vehicle; and Jason Grimm, 34, 322 Meadowbrook Drive, Wintersville, failure to yield.
Cited: Joan Marshall, 76, 500 Buena Vista Blvd., stop sign; Harry L. Hensler, 62, 323 Liberty St., Dillonvale, improper turn; and Marcus S. Hill, 24, 805 township Road 240, Toronto, stop sign.
Ohio State
Highway Patrol
Arrested: Bryant Thompson, 33, 135 Sycamore Ave., Mingo Junction, bench warrant out of Steubenville Municipal Court and driving with suspended license, Monday.
Jefferson County
Charged: Terry L. Strickler, 41, 420 Terri Ave., Steubenville, operating a vehicle under the influence and speeding, today.
Cited: Bruce A. Knight Jr., 37, 581 county Road 19, Mingo Junction, speeding.
Brooke County sheriff
Arrested: Jessica R. Pringle, 26, Beech Bottom, possession of heroin, Sunday.
Arrested: Harold R. Bittinger Jr., 24, Lot 15 Sunview Trailer Court, Follansbee, domestic battery, Sunday.
Arrested: Crystal D. Henderson, 36, 3444 Orchard St., Weirton, driving under the influence, Feb. 17.
Cited: Joseph L. Johnson, 41, 108 Erwin Ave., Follansbee, expired registration, no inspection or proof of insurance.
Theft: A purse containing cash, checks, a phone and keys was taken from an unlocked vehicle in the 800 block of Main Street on Feb. 18.


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I have a heterogeneous system (both MS and *nix) that communicates with CIFS/SMB. How can I ensure proper data encryption at the application layer?
If it is at the "application layer" then it is done by applications, on what applications see, i.e. files. In other words, the applications shall choose a common format for encrypted files. Consider OpenPGP format as a starting point, and GnuPG as an opensource library and command-line utility which knows this format. You still have to decide what kind of security model you wish to enforce; a simple common key shared between the relevant installed applications might be enough, or not, depending on what you are trying to do (encryption is like medecine, it is not a single thing that can be generically applied everywhere; there are details).
If, on the other hand, you would like the applications themselves to be blissfully unaware of any encryption, such that the applications only see a "normal" CIFS/SMB which gets encrypted under the hood, then, by definition, this is not encryption "at the application layer" but at some other, deeper layer. I suggest using a VPN. IPsec is a security protocol which adds VPN-like features to IP, and which many operating systems implement (including Windows, and the non-prehistoric Unix-like). A VPN will be good if your intended security model is about attackers who spy on the communication lines between the involved machines; it will not help in the case of shared files if the machine on which the files are physically hosted is also potentially hostile.
Use Samba 3.3.x+ and set
See: http://www.samba.org/samba/docs/man/manpages-3/smb.conf.5.html
Although you may have figured this out, I was looking for the same information and might have found something a bit more helpful. What you appear to be looking for is "encrypted network transport", and it is available in Samba since version 3.2 (at least).
Sadly, it is bloody hard to find out how to set this up by looking at the docs (even the Samba Wiki does not appear to have info about it), but one way to do it is by using the
This page about SMB transport encryption in Windows may also be helpful.


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Basketball: Lancers overtake Kaynor Tech
FAIRFIELD — Dan Upchurch scored 36 points as the Notre Dame of Fairfield boys basketball team rallied in the fourth quarter to knock off Kaynor Tech, 75-70, at the South-West Conference Tip-Off Tournament on Thursday night.
Kaynor (0-1) was leading by seven points in the fourth quarter before guard Terrance Thompson II, who had a team-high 22 points, was kneed and had to come out with a cramp. He sat out about four minutes, returning with a half-minute to go, and Notre Dame (1-0) surged back in his absence.
Jalen Jennings made a 3-pointer for the Lancers to tie the game with two minutes to play. Earl Coleman stole the inbounds pass, made a basket and was fouled for a three-point play.
Tre-Kel Douglas had 19 points, 11 rebounds, four assists and six steals for the Panthers, while Tre'Von Gibbs scored 15 points, grabbed 18 rebounds, made three assists and blocked five shots. Deandre Gibbs had eight rebounds and three blocks.
Kaynor will play Newtown today at 5:30 p.m. at Notre Dame in the second round of the tournament.
@Quote, name:Girls basketball
Wamogo 44, Gilbert 23: Jess Binkowski paved the way with 13 points, four rebounds, three assists and a steal for Wamogo as it defeated Gilbert in BL action.
Brooke Neller added 10 points, three rebounds and four steals for the Warriors (1-2), and Hannah LaBonne had eight points, seven rebounds, four assists and four steals.
Jenna Lopardo chipped in with nine points and nine rebounds.
Amanda Root led the Yellowjackets (0-3) with nine points.
Sacred Heart Academy 59, Cheshire 52: Lexi Iaonne netted a game-high 25 points for Sacred Heart Academy (2-2) as it narrowly defeated Cheshire in SCC competition in Cheshire.
Missy Bailey led the Rams (2-1) with 19 points, while Sara Como and Lauren Como added 12 and eight, respectively.
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Tubular stainless-steel pannier racks for the BMW F800GS, F700GS, and F650GS-Twin. This pannier rack attaches at existing frame points on the bike and does not require any drilling or cutting to install. Touratech's tough, cross-braced rack system acts like an additional subframe, strengthening the rear of the bike, and in some cases acts like a rear crashbar.
The bright stainless steel finish will never rust and has no coatings that will wear off over time.
Made of 18mm stainless steel tubing and is designed to mount any Zega or Zega Pro pannier with 18mm mounting kits installed. Also makes a great support for soft luggage systems.
For a complete pannier system with two side-bags included, click HERE.


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A Discussion on Wang Shu He Pulse Classic – Part Two
by Leon Hammer
2. "Uneveness" and `Changing Amplitude and Intensity"
The Choppy quality has small `hills" and `valleys" as one rolls one"s finger along the pulse. One commentator mentions that since the `hills" or "bumps" are of differing height, this is the equivalent of a quality I describe as `Changing Intensity or Amplitude", which also varies in height. The argument is, therefore, that Changing Intensity and Amplitude are signs of blood stagnation because like the Choppy quality, there is a variation in height.
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I'm working with a couple of Web Servers behind a Load Balancer and I can enable Sticky Sessions to hold a user to the one specific Web Servers - this will work...
I have been reading about PHP Sessions & MemCache. I must say what I've read is a touch confusing as some pages say its a good idea and others the opposite.
- is it possible to keep php sessions in memcache?
- is it better to use sticky sessions over memcache?
- what are the problems with php sessions in memcache - note: I can get enough cache (amazon so its expandable).


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I find it extremely difficult to memorise all terms - there is no connection to me with them. Is there a good German or English translation for all terms used in Aikido?
Have fun with this list: http://www.ne.jp/asahi/dji/home/aikilex/
The names will depend on your style. For example, oshi taoshi is called both ikkyo and ikajo but refers to the same technique. You should try to get hold of your syllabus in romaji (the Roman alphabet transcript) as this will telly you the minimum you have to learn. The rest is just flavour.
The aiki web and the Aikido FAQ both have a glossary of common terms.
There is also a small reference work called "Aikido Terminology: An essential reference tool in both English and Japanese."
The book has very thorough explanation of the language -- with things grouped usefully, (e.g. "stances", "etiquette", etc). It very clearly explains the words in English and Japanese including pronunciation.


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Cerama Collection by ELK Lighting
Class, style, and sleek sophistication are hallmarks of the Cerma Collection by ELK Lighting. These pendant lights are available with one, three, or six lights on a single fixture. Each item features a nickel finish that's sure to shine in your home. Choose from two different styles of white ceramic shades.
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WEIRTON - More than 100 area high school juniors got a peek into the business world Wednesday thanks to an annual program sponsored by the Weirton Area Chamber of Commerce.
The High School Business Symposium made its return to the Serbian-American Cultural Center, with approximately 120 students representing eight area high schools.
Students took part in a variety of projects throughout the day, with the goal of learning about budgeting, marketing, product development and applying for a job.
Article Photos
PROJECT WORK — Students participating in Wednesday's High School Business Symposium work on a project as part of the day's activities. The event, sponsored by the Weirton Area Chamber of Commerce, provided discussions on budgeting, marketing and job interview skills before asking students to develop, build and market a product. -- Craig Howell
Among the day's activities was a sketch demonstrating three job interviews, including tips on how to be successful in such an endeavor.
Vince Azzarello, senior director of human resources at Mountaineer Casino, Racetrack and Resort, discussed the importance of research and preparation, a job applicant's appearance and conduct.
"It's sometimes those little things that make the difference," he said, encouraging the students to ask their own questions about the job and the business. "You're there interviewing the company just as I'm interviewing you for the job."
Azzarello also cautioned the students about their use of social media, explaining many companies search those sites as part of background checks on job applicants.
"The things you do are on your record permanently," Azzarello said.
A discussion of marketing techniques was provided by Jim Emmerling, owner of EM-Media, who encouraged the students to read and learn as much as they can about as many subjects.
"What we do deals with everything in life," Emmerling said. "You have to be as sharp as you can be in today's world."
Emmerling brought up a variety of marketing techniques, from newspapers, radio and television, to social media, to basic word of mouth.
Carole Scheerbaum, of the West Virginia University Extension Office in Hancock County, discussed the importance of establishing a budget, assigning different types of jobs to the students and guiding them in prioritizing their expenses.
The day culminated with the demonstration of the students' product as part of a hands-on exercise.
Students were from Brooke, Oak Glen, Weir and Weirton Madonna high schools in West Virginia, Steubenville, Catholic Central and Indian Creek in Ohio, and Burgettstown in Pennsylvania.
(Howell can be contacted at firstname.lastname@example.com, and followed via Twitter @CHowellWDT)


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I have wordpress site for a school or college.
My requirement is I need Classes like (from one class to 8th class) and then classes will have courses/subjects(like physics, Maths etc) and then each course has a file to upload.
The teacher will upload the file to a course and then the student will download the file of a course from the front end.
The teacher will add classes, courses to classes and can upload the files to the courses.
The student can only download the files uploaded for a course.
SO Is there any plugin of wordpress to do work for me or I have to write my own?
Any help and suggestion?
Thanks in advance.


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How To Build a Trick DashboardWritten by Douglas Glad on September 7, 2007 Go one step beyond the basic restoration and add eye-popping elements when you build a trick dashboard
'The back of your head is someone else's problem. It's not like you have to stare at it for hours on end or use it for critical gear changes. So you can leave its destiny up to the femme with the buzzin' clippers and call it good. Not so with the dashboard on the street machine. You're gonna stare that thing down on long road trips and need to consult it during gear changes and illicit top-speed testing. It better be right. It better be good.
The dashboard rebuild has come a long way since the standard plastic-polish rubbing and orange-nail-polish-on-the-speed-needle treatment. Steve Strope from Pure Vision Design in Simi Valley, California, has been rethinking the standard, and more recently, Redline Gauge Works in Santa Clarita, California, has come up with a way to swap out analog and geardriven cable systems for sleek new VDO innards. Each has developed a way to completely change the look and feel of the gauge face to any vibe you want; all you have to do is envision it. To that end, we have assembled some cool ideas from these two luminaries and even had Strope work some mojo in the CC/Rambler project dash.
Devcon Plastic Welder
Dupli-Color Silver Metallic
Dupli-Color Instant Chrome
Dupli-Color High Performance Wheel Coating (clear)
Dupli-Color Adhesion Promoter
Krylon Semi-Flat Black
Meguiar's Mirror Glaze Clear Plastic Cleaner
Meguiar's Mirror Glaze Clear Plastic Polish
SEM Self Etching Primer
Auto Meter 2 1/16 fuel/water/oil/volt gauges
Auto Meter 3 3/8 in-dash speedometer
More Photos From This Article View Slideshow
The instrument bezel was stripped bare using a media blaster. Since this part is nearly 40 years old, Strope hit it "half-throttle" in the media cabinet. Just get the paint off, don't melt it. The holes in the bezels that were created by the author were repaired with Devcon Plastic Welder. Squeeze it out of the tube, smear it over the damage, sand it, and prime it.To repair cracks, we used a Dremel to dig a trench for the plastic welder on the backside of the damage. On the front, we filled the crack with adhesion promoter; it's a light primer that helps paint stick to plastics. We dabbed it with a paintbrush to restore the texture.Since the gauges were aftermarket, the back of the panel needed to be modified to fit. The Dremel with a small saw-toothed wheel works best because it doesn't melt the plastic and clog like, say, a head-porting bit.The stock circuit board was a fire hazard on the Rambler, so it was tossed. The factory mounting holes were then repaired, if needed, tapped with a 3/16 bit, and fitted with studs to mount the bracket we were about to build.Using skills he picked up in third grade, Strope used construction paper to build a template before transferring it over to sheetmetal.We created the pattern for the gauges by rubbing a pencil over a sheet of paper that was cut to fit the gauge studs.With the paper transferred to the back of the sheetmetal, the approximate location of the socket was revealed so we could cut an access hole.This is the finished gauge bracket with the access holes, studs, and gauges installed. This is the time to test-fit the bracket in the car. Dash braces, wiring, and ducting are going to get in the way. Make additional cuts before you finish the details.
The blue tape represents the parts of the dash that are to remain black. The entire panel was then painted with Dupli-Color Instant Chrome, dried, and the blue tape was removed. Use clearcoat after the paint dries or it will rub off on your fingers.Other than some small touch-ups, this is the way the dash was reassembled and put in the car. It probably has $20 worth of art supplies tied up in it.We found a photo of an AMC American hood ornament and used the color scheme to develop a plan for the glovebox logo.The glovebox paint job was accomplished using the same reverse masking technique as the main gauge panel. The only difference is that Steve hand-lettered the American insignia with brushes from a hobby shop.The radio was cleaned up with Meguiar's clear plastic polish and cleaner, and the bezel was painted to match the glovebox and dashpanel. Knobs and fobs were touched up with a small detail paintbrush.The final touch was to weld a small bracket to the gauge frame to feed an MSD shift light through what was formerly the cigarette-lighter hole. From the front, it looks inconspicuous.To complete the look, we are going to need to repair the steering column. For a more '60s feel, the shift knob should be switched for one that is all white, and the TCI shifter housing needs to be painted either silver or blue.If you have a stock and/or rare dash, the Redline Gauge Works guys can get it working without resorting to the use of aftermarket gauges like we did. This is a gauge cluster from a '54 truck. The original 6-volt gas gauge was converted to 12 volts, the temp gauge was converted from a capillary tube to electronic, and the ammeter was converted to volts.
This panel from a '69 Dodge Charger demonstrates the use of color and font changes to completely change the feel of a dash. The gauge faces were changed from black to white with a custom royal blue font, and the pointers were painted glowing red orange to make them easier to see. Companies like Redline use laser printers to design any style font in any color you want.


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I remember the first time I looked down the sight of a shotgun and took aim at a target.
It was an old but exceptionally good and clean .410 — a small gauge shotgun ideal for rabbit hunting (my family decried how the 12 gauge ruined a good rabbit or bird with too much shot). My target was an empty tin of Maple Leaf Vienna sausages propped up on a stump.
My father talked behind me, told me how to rest the weapon against my shoulder, how to squeeze the trigger, not jerk it, and line up the sight on the end of the barrel. Truth be told I was a little terrified as I pulled the hammer back ("Never pull the hammer back until you are ready to fire — and always clear the area around your target before and after," he ordered sternly).
I put my fears aside, and found the will to pull the trigger; my nose burned with powder and my ears went dull as the shot blasted off and the pellets managed to knock the can off the stump.
"Good shot, nice job!" my father said patting me on the back, although I could only hear his sentiments muddled through the ringing in my ears.
I was 13 at the time.
There is no doubt the idea of a near-youngster firing a deadly weapon is one that fuels the fear in a great many people in today's world. And you can't blame them, I guess, when we see so much gun violence, and unspeakable tragedies like school shootings and massacres all over the U.S. media.
Still, I will say the very first time I fired a gun I learned two very important things: how to properly and safely use it, and how a gun is something that needs to be respected. But the question is, how soon is too soon to learn such a thing? And who's to say the lessons I learned would be learned by all?
I raise the scenario now because it seems the Newfoundland Federation of Hunters and Anglers is pushing for the legal age for hunting with a gun to be lowered from 16 to 12 — under strict adult supervision — as a means by which to get more young people involved in hunting.
You see, kids today are more likely to be blasting enemies on their PlayStations or X-Box video game consoles (which, if anything, desensitizes one to the reality of an actual weapon) than they are to be picking Vienna sausage cans off stumps.
Maybe that's for the best. Or maybe it's not. But what a great debate it raises.
Newfoundland and Labrador is a place that has always had a connection to the woods and water where hunting and fishing are traditional and continuing parts of everyday life for many people.
Some of my best memories of my childhood are the times I spent in the woods with my father, whether it was cutting wood, picking berries, trouting (I sucked at that...), hunting rabbits with dogs (my father used hunting dogs during a time when snaring was the much preferred method of rabbit-catching in NL) or just having a boil-up.
He showed me how to fire a gun when I was 13, but I was never allowed to take one myself until I was the proper legal age (so please, no derogatory comments about my old man being reckless or unsafe, he was smarter than you are I promise you).
I always used it safely and responsibly, even bringing home the occasional rabbit or grouse.
But I wonder would that be the case for all? Hard to say.
I don't hunt anymore because I don't have much time to spare — and besides, who has the patience to be getting all the registrations and doing all the courses and getting all the documents/cards needed to take a gun into the woods these days? It's hard to get up across the bog with a filing cabinet latched around your back on top of your grub bag.
But I'm nevertheless glad for all the experiences I had in the woods — with or without a gun, because the truth is I enjoyed everything about being in the woods from the quiet to the scenery to the wildlife — because they are part of the overall appreciation I have for this place.
I agree we need to find ways to get young people more interested in doing things that make Newfoundland and Labrador so wonderful and unique, like spending some time in the woods or by the pond or on the water.
I'm sure many will argue that arming a pre-teen isn't necessarily the way to do it. Others will argue that it is and is something we've been doing for generations.
But it definitely raises an interesting debate.
Jamie Baker is the managing editor for The Navigator magazine, www.thenavigatormagazine.com
You can also find us on Facebook: https://www.facebook.com/thenavigatormagazine
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