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I would like a way of uploading goals you've scored from the game to the net.
i think that i would be fine to see the press conference of the oponent (they will play in attack or defense? They will made some changes in tactics?). In this way we can antecipate better the game and make some alterations in our tactic according to the press conference of our oponent
ps: sorry for my mistakes in english =P
Want to see the option for a club manager to recommend his player/s for the Under 21s Under 19s or the full national team of whatever country he plays for. If that player, of course, warrants such a recommendation through his displays? That would be a good one to have in FM10. Also, that the bookies odds for a club at the begnning of a season is not connected to the history of the club but rather, how the club has performed, throughout the week, month, season.
These odds would go up or down regularly - depending on how a team is doing during the season. I think that would be a realistic thing to add too. Also, more in-depth team talks at half time and full time. The option to bollock a player, or team, in more ways then we can at present if they are not performing to the standards we expect. More in-depth press reports, with not so much of the same thing being repeated over and over. Also players from other clubs, the option for them to admire players - or managers - from other teams during the season. I have not seen this in any incarnation of FM to date. I have seen where they admire their own team mates, but not other players from other clubs {apart from the club/s they have been transferred from.}
Last edited by themadhatter43; 30-06-2009 at 12:11.
I think FM09 is the best yet, in terms of realism and where the game is heading.
As always though tweaks are needed.
I rarely post on this forum but I have some spare time at work so have decided to have a butchers. Haven't read the whole thread so apologies if some of my suggestions have already been mentioned.
- Media - tweakments are a must. The media play a massive part in our game today and it simply isn't reflected enough in Football Manager. We should be able to approach the media rather than them just approach us. This could be to talk out about a current players attitude, or his failure to make the international squad etc etc.
- Player interaction - again, tweakments are a must. We still can't really speak to our players. We can't talk to them when they're unsettled as we should be able to, or talk to them if they wish to move. We should now be able to hold a set of discussions trying to resolve an issue.
- More off field coverage - By this I mean players and fans conduct off the field. Players are always in the limelight and it would be good to see this included in the game. You may have a bit of a jack the lad that is constantly out on the town that needs bringing down a peg or two. You can build relationships and a stature. You could be seen as somewhat of an easy touch or a tough disciplinarian and it all depends on the attitudes/mentality of the players and indeed yourself in regards to how they react. With fans it would add more realism if in "tense" games incidents occured which led to the club possibly getting fined due to crowd disturbances. Wouldn't add to your gaming experience, but would add to the realism of the game.
- Attendances - This is something that really grates me. The attendances simply aren't realistic enough. I have taken Bristol Rovers to the Championship and we're on the brink of the Premiership yet we're still only getting 9,000 a game, despite the stadium being increased to around 18,000. First game of the season should always draw a big crowd, and attendances should be reflected in terms of how your team is doing. We should also be able to approach the media to call on fans support which could lead to a positive or negative effect.
- Discussions with other managers - We should be able to hold conversations with other managers. Build proper relationships and perhaps help each other out where required. In football managers always do each other favours here and there and this isn't reflected in the game. I know FM09 currently has the "feels we could become friends" stuff but it's too basic and pretty much means sod all to be honest.
- Board interaction/fans opinion - Remains very patchy and annoying and totally unrealistic and is one of the more annoying things the game has to offer. I know in todays footballing world success is demanded here and now, but I think it's far fetched somewhat in FM. The mood of supporters after certain games is ridiculous. Getting a battling 0-0 draw away at a top side and your fans come away feeling "okay" makes no sense whatsoever. There needs to be more realism here and understanding. The board interaction as it is just may not aswell be there it's that bad. The board play a massive role in football today but it isn't even slightly reflected in FM09.
- Training - There needs to be more work done here. Certain drills to perhaps get the players doing. It's far too simplistic and easy in it's current structure.
- Interviews with players - Something that should be included at least once a week in the game with a local newspaper as you do in real life. Thoughts on how the season is progressing, thoughts on the boss and team-mates etc etc.
- Organising trips away - Had a torrid three or four weeks? Got a two week break before your next fixture? How's about having the option to approach the board to ask whether you could take the players away for a few days either abroad or somewhere in England (country you're playing). Team morale bonding session. Could work or could make things worse depending on personalities of the players?
These are the things that I've thought of today pretty much off the top of my head. Like I say apologies if already mentioned and apologies if it comes across as if I'm moaning. I love FM09 but would love to help in anyway I can to make it even better.
Keep up the great work guys.
I still feel that this is the area that, with proper development, could really take FM to the next level of immersion (not a 3D match engine). At the moment, FM, like all management games, makes you feel like you are in charge of a bunch of machines. Occasionally, they are tempremental machines, but machines nonetheless.
You also feel as if you are some kind of demigod figure, because opposition managers, the media, and the fans don't really seem interested in interacting with you. They just pop up on occasion to ask you some random questions.
There needs to be more dynamism in the way media and managers react that needs to change during the course of the season. I've said it before, and I'll say it again. If I am tipped to be a mid-table team, but I'm challenging for the title by the mid-way point of the season, the media, opposition managers, fans, and everyone involved should change their reactions to reflect this. If an opposition team, not tipped to challenge, but 2nd and only 2 points behind after 30 games, is playing against you as a title-challenger, the media, players and opposition managers do not react that it is a key game. They should.
I think the basic structure is fine; depending on your rating/prediction the media and other managers have a pre-determined way of interacting with you. However, this should be dynamic as the fortunes of the various teams ebb and flows.
As for the second point, we definately need more options to interact with our players as individuals and as a team. If the team is winning matches, but I am not happy with the level of performance (say, lots of scrappy 1-0 wins against teams we should be beating comfortably), at the moment, I cannot criticise the players without lots of cries of "unjust, unjust!". I should be able to criticise.
I should also be able to pick out individual players and notify them of various things; need to work harder, he'll get his chance soon - at the moment, these aspects are in the game, but they are often reactionary, whereby the player needs to be acting up first before the manager can respond. I feel it should be open to the manager to pre-empt some of this by constantly being 'in touch' with his players.
Anyway, this doesn't seem to be a focus on FM10 (again) so I continue to talk about it and wait in hope for FM11.
What about this?
After leaving a club, or even at the end of a season, you could be approached to do an 'exclusive one-off interview'. There could be lots of in-depth questions, for which you have to give interesting in-depth answers. Whilst this could be a good money spinner, your answers could result in controversy and friction with managers/players.
A similar idea:
Probably mostly for smaller clubs:
A TV channel asks to do a behind the scenes documentry at your club. Again, a potential money spinner, that would also the public's exposure to your club, resulting in more fans. Although, it could lead to tactics being leaked, players giving controversial interviews or general friction and meddling.
What do ya think?
Is the webster law implemented in the game?
I don't remember any 28 years old breaking their current contracts...
Please make 2D team shirt come back in team information panel. The 3D shirts looks wierd.
- Pay money to existing loans. (Example: Loan for 20mil till 2012, but your saldo/balance is 40mil, you can pay more per month so the date will end quicker or pay everything at once)
- Loan money from banks | Like Real Madrid | (Loan money from banks with the previous year balance)
- A Chairman option after quiting as manager, you can buy a club with your earned money in your career. Also upgrade the clubs training/stadion or w/e with your earned money, or give some for transfers.
Also you can deside who will be the manager and when you fire them.
10 Mil earned in my managing career
IFK Gotenborg is worth 10 Mil, you can buy the club for 51% (ownership) 5.1 Mil - so you got 4.9 Mil for upgrades/transfers w/e
Also you must be able to sell the club again and make money out of it.
I'd like to see something like this included in the game, sure it's purely cosmetic and isn't going to change anything but currently when a player leaves you get a message in your inbox saying "Player X signs for Team Y for £Z" I think maybe just an option on that email to praise the departing player or possibly take a cheap shot at the departing player would work.
For example I signed a 17 year old AMC on a free 5 seasons ago and he's gradually improved and become an important part of my first team however much like a certain Mr C.Ronaldo, he decided he wanted to leave and I offloaded him this summer for £2.5m. So I get the message telling me he's signed for whatever club and I decide as a last tribute I'll tell the press what a good player he is and instead of him being pleased with his glowing report from his former manager he throws it back in my face saying he doesn't care what I think and is more worried about his manager.
As I say it doesn't achieve anything (except maybe improving your relationship with the player) but I think it'd just be a nice touch and of course there could be the flip side where you say he was nothing but trouble and you're glad to see the back of him.
Last edited by Whoopy D; 04-07-2009 at 00:16.
I want to know does someone from SI sift through all these ideas or was this thread just created to prevent clutter
Non-FIFA teams and tournaments!!
i wish indonesia have a license club and national team
Voice commands!
So I could go into the tactic screen and say something like "Left back, normal tackling" to change the tackling setting, instead of having to click through.
I'd also like the UI to become 3D, I'm not sure how though
Probably be a bit of hard work but when they have the news item about the weeks action in the league maybe have like a Match of the Day type thing where it can show the highlights from all the games? Just be something fun to have in the game
Get rid of An Ex International why not just have a name for the ex international?!?!?!!!
Not getting removed from clubs favoured personal just because you've left as lots of managers are still liked at their former clubs for what they've done
Having Sepp Blatter and Platini moan about the money in the Prem when Real Madrid spend over 200mil on 3/4 players :P
I hope there will be enough 7-star technique coaches, at least as much as 7-star coaches in other areas
I think both the game itself and data editor mistakenly read the database. They confuse "coaching technique" with "technique"(an attribute no longer used since FM2009).
A manager in most continental clubs only have the right to advise but not decide in transfer. He should tell the board what kind of players he want. Then the board will response him with a list of players. The manager can suggest one or two players in that list. But only direct of football or chairman will be able to make a final decision.
A successful manager may be promoted into the board. Then he will have more rights or authority in the club.
I think Lii is on to something... I'd like to be promoted to the board or whatnot. Or, if I've earned enough money, I'd like to be able to buy a small club, appoint myself chairman and manager and go from there. That would open all the chairman aspects (new grounds, seat prices, sponsor negotiations, etc.) to editing/decisions, as well. I think that would be hugely fun.
I'd like the jerseys on the 3-D match engine to change if I create a new jersey for my team. I'd also like to be able to pick the keeper jersey colors.
I'd love some in-game way to edit jersey numbers of other teams. No editing of attributes or anything, just jersey numbers. It's incredibly annoying to see Cristiano Ronaldo play for AC Milan and wear jersey number 82.
But, and this is most important, since I like playing the US leagues, I want to see full schedules for all of the USL leagues (that is, USL-1 and USL-2). All the teams are in the game but they don't play full schedules. That's hugely annoying, esp. when I'm in charge of the Canadian national team and a bunch of players are unfit because their teams don't play any games except friendlies. Also, the trading system needs to be worked out (perhaps hire an American or Canadian consultant to help you out with the finer points, SI... I'll work for relatively cheap ;-) ). I think it's crucial that all of those teams get full schedules if SI wants to appeal to the entire US/Canadian fanbase.
Also, someone pointed out above that it would be great to edit everything: I agree, esp. since MLS in the US is expanding. I should be able to add the teams as I go or change the teams if I so desire. Just a thought.
I'd like the option to have a head scout to arrange scouting throught the world, Most clubs have them.
Also like to speak to potential singings before they sign to say what we expect from them and why they should come to us.
These both happen in real life so surley they should be implemented in a game that tries to be as life like as possible.
1/ When looking at your squad, be able to click into the first players attributes, then use the down arrow to go to the next player in that position automatically without having to go in and out of each players attributes screen..I know you can compare, but sometimes you just want to quickly scoll through...I know you can sort by atribute...but I mean the graphical display, nice seeing quick comaqrison without having to go and choose who you are compaering.
2/ When searching your shortlist and knowing your budget is 10 MILL why not mutliple offer players...IE from the table selct more than one player in the shortlist and give the same offer to multiple players that you want.
3/Change the boring set media comments.....add a bit of character....I am sure the same questions are not asked each week.
4/ Get team feedback - why not have the players have an opinion...if your playing the wrong style for your team...and it affects how well you play....perhaps the team captian can say "hay listen - we all think we would be better with 5 in the Midfield"
5/Frustration level - no good finding out a player is unhappy all of a sudden... a good manager will pick this up in real life and act as it happens why not have a meter so you can see "Potential affected performance" and if it isnt 100% then you know there is something amis.
6/ Make set plays for free kicks....how cool would that be...use the tactics screen to do this.....shoose how to do a fancy set play....or have predefined ones but only accessable if players skill level allows.
7/ Be able to rest players easily, I know you can advertise that your going to rest someone....but its not good for their morale...so why not be able to selct 4 or 5 players and say..."need you guys fresh for the next game"
8/ Substitute with explanation.......if you drag a player.....why not tell him why...this would happen in real life surely......IE you dragged a guy that wasnt gettting stuck in with tackles even though you told him to.....why not tell him so he knows to do it.....could be a good double edged sword.
9/ Individual player marking should be set from the Oppositon tactics screen...use a drop down for each opposition player....IE where you choose "close down always" why not use "man marked by x"
10/ Allow player captains to have interviews with the press.......find out what they think of the way you are currently playing.
Am enjoying this game so very much .........Taken Leeds to currently second place in Premiership in 3 seasons.....2 x promotions but looks like I wont win the league this season...but look out next season
- The possibility to offer multiple players for loan at once. Like a tickbox or something.
- A "reject all" button for unsuitable offers. I.e. when I want to loan out a player and only get "backup for the first team" offers.
- Even better, setting the player status, so you will only get loan offers from teams for which he would be a first team player
- Setting additional clauses to a players transfer status. I will only sell my youngsters with a % of the next sale, but at the moment I have to manually change every offer I get, to include that.
- When a match goes to penalties: being able to sort players by their penalty taking skill
- In player interactions: Criticize your players for unnecessary yellow/red cards.
Better Interaction.
- More interaction with players not at the club (IE. Talking about transfering him and what your club has to offer)
- Better negotiating with other clubs over transfers (There is next to none atm!)
- Press conferences are extremely repetetive (Improve greatly or delete)
- Match day communication is weak. (IE. I want to tell a sub "get on and get me a goal son!"
love the idea of maybe having a chairman option... but my idea is too maybe have friendlies played in places like asia etc i.e the barclays asia cup wher 3 premier league teams are going there to play but u can apply to use any stadium you want and you have option to pay so much of the ticket income towards the team whos stadium you may be using.... and my final idea is maybe to only get offered under 18's teams jobs or reserves when u start unemployed in a career as you are starting to see it alot more in real life and u would feel more realistic as you would have to prove yourself with youngsters first then when you get top job you woulc already know the younger players therefore your team would become more youthful...
Being able to list a player for loan but have the AI understand that you DON'T want to sell him and you WILL NOT accept a loan to buy deal. It's really frustrating when you want to loan out a player and all the interested teams come in with loan to buy offers.
this is just a request really for future games but can you make approaches for my coaches as requiring attention (red light) in my inbox as i have the timeout option switched on and i always miss approaches for them and end up losing them. especially in international breaks. i even miss them sometimes and ended up 1 season without 4 coaches leaving 4 training boxes unfilled lol and yes my team crashed and burned. my fault i know but i think it would be a useful addition, along with all my other suggestion :P
A quick sim for league/cup/europe cups matches pleaseeeee.
It`s a must in all football games, some leagues are very long.
I would like the option of when a tournament comes up you are asked do you want to scout the tournament and which scout would you like to send and i would like to do this for all touranments please
please fm2010 or fm 2011 out in august and use downloads to generate money for yourselves. So if you charge every in advance or every month
I find the t.v live games unrealistic. If I finish 2nd in the prem, surely my games against the champions should both be on t.v for the following season? Minor issue, but should be sorted, the games I get on t.v are not against teams at my level, which would happen IRL.
I dont agree with the buy a club option dont see the need for it. Could have more influence once you have been at a club for a long time though, like when Wenger helped design the emirates!! I think working under a director of football especially at a club like Madrid, or when you first take a job would be a good addition, the relationship with the director of football would be interesting, maybe you dont get on but you have won the league every year, you could demand to be in control of different aspects like Benitez did and get rid of him when sorting a new contract, or he could be a legend of the club and what he says goes and you find yourself as more head coach then manager!
Boardroom interaction is a must as well, Instead of board updates how about board meetings could work similar to press conf. (which also needs a lot of work.) set long term goals are a must, if your a club like Coventry your aim should be over amount of time, we want to build each year and aim for promotion in three seasons. Something like that, or Chelsea where the aim is more about the Champions league then maybe the League. Dependant on chairman, club history etc
Which leads onto Chairman Personality, (didnt they have some stats on old Fm's?) Mental stats such as patience, understanding of the game, business skills things like that! Bringing them back would be good, and they should affect the game more, twenty seasons in with P'boro and Real Madrid have only had two managers!!! Shocking never happen in real life! Presidential elections in Spain as well should reflect on the game, a new chairman might replace you with a bigger name as part of his manifesto or might have promised a player!
Overall 09 was wicked I think these are just little things which would add to it I think.
In a non game play improvement, I play with just commentary no sound etc so maybe if you could buy the game with just them options which would make it faster! Like different packages, basic this would be just commentary, Standard 2D or premium which would be the full shabang!![/COLOR]
-----> One Idea
--> Training Camps
In the pre-season you should be able to arrange training camps where you can go to a location and hard slog training. Most clubs do this like NUFC who are at a training camp at Ireland. This means you get allot more concentrated training. This could be a request in board room.
I think the degree of control you have regarding signings should vary significantly at different clubs; it should also be something you could negotiate on signing your contract at a club, or refusing to go there. For example Wenger at Arsenal has complete control over signings, Pellegrini at Madrid, Ancelotti at Milan etc have/had none.
The higher your reputation the more a club like Real would be prepared to allow you a say and so on. I think it would add a lot to the game, having to manage and integrate a chairman's signings; it would also allow the game and your role in it to be drastically different the greater your level of success and repututation.
Not sure if this has been said already but i couldnt be bothered to look through all 46 pages, i think it would be a good idea to be able to tell a player when you sign him where you will be playing him, for example: if i have no right wingers but alot of strikers but i find a striker who is rated 5 stars as a right winger. When i sign him instead of half my strikers getting upset and complaining about it, it would be nice to tell them he wont be playing as a striker.
What do you think?
Would like more regens that can use more than just their right foot
Would like more historical Data stored. No need to get overboards, but it shouldn´t be that big a deal to display how many goals a player scored in a certain competition like the Champions League of the Eurocup, overall number for his career somehwere and maybe an added line in the history below the league line (sth like International Games) .
All I will ask for is for National team managers contracts ...
Also if you allow the media interviews to only be used for star signings, Accepting a new managerial job or big games like derbys, cup finals or european games ...
I know that's not much to ask for and this would make the game that much better for little work
My idea, sorry if already mentioned.
When you go to opposition instructions at start of the game, the bottom box telling you who to put to weaker foot, closing down, hard tackling etc, I'd like a option to automatically do what he reccomends, as its annoying having to re-set them every game.
Nice idea Steven Torres it would stop loads of players in a different position getting upset when there place is in no danger
I've no idea if this has already been posted (given the large number of posts, it's unlikely not having come up, so in that case, I'm supporting it - also, damn thread search), but what I would like to see in future installments of the game is league and nation reputation changing the same way club rep does...in such a way that becoming the best club in the world from a small nation also means every player dreams of playing for you
The club can earn lots of money from the friendlies or tours in Asia and North America. That is, when you, the manager of a top team in europe, arrange a tour to Asia or NA, you are able to ask for appearance fee. The bad thing is your player's training performance will be down during the trips.
- What about loan exchanges? When you're buying a player you'll have the option to offer a play on loan, kinda like there were rumors Barça would Loan Keirrison in a part of the deal to get Villa/Bruno Alves. Or you could also be able to make a Júlio Baptista/Reyes thing Real and Arsenal did a few years ago.
- Young players could have someone they look up to (some older player that is in the first team squad, or maybe even someone from another club), so their stats will grow to be more like the stats of their idol (for example: if young player look up to "player x" that has a high passing attribute, then he would focus on improving his passing more, so he can be more like his idol). Just don't make it too gay, just a small note on the player personal information thing saying "player x is a player Y wannabe" (or however you wish). And you can't choose who he should look up to, as it would work differently to player tutoring.
- Please, fix AI manager player selection, and also their use of subs. I won't say improve transfer market as i know it's something you guys are working on every year, but at least fix AI clubs buying players for huge amount of money and then not playing them, and to make things worse sometimes (in most cases maybe) they somehow manage to sell them after 6 months or so for a even higher fee that they have paid for the player, eventhough the guy was barely playing.
- And finally, slightly more injuries and slightly more chance of a player getting medium term injuries (2-3 months) and long term injuries (+5 months)
When manage Man Utd or other big clubs, you'll find that after 10 years or even sooner, your club have enough money to buy every good player you want. That's just impossible in the real world.
Ok, probably most of that has been mentioned before but...
1) More dynamic managers "market". Contracts are just not working well enough, as managers tend to get sacked ONLY in case they fail miserably, while in real life the managerial turnover is much more lively, almost chaotic.
Sir Alex Ferguson and his 20+ years run at ManU is the EXCEPTION, but in FM it looks like it's the rule. Especially mid-table and lower divison teams change managers very often. And even Top Dogs do change managers.
Moreso, the human player isn't really given any reason to reject the default renewal... Instead the board could just decide it's time for a change, despite winning left and right every year.
2) The value system and the transfers market need some tweaking. Clubs asking for £80 millions for Modic or Vela is total exaggeration, while other equally good players will leave on Bosman's Rule, or for < £10M.
2b) "Old Geezers Bias" has to stop. Top Clubs will rarely splash out big money on a 29/31 years older.
2c) No more Random Compulsive Shopping by Top Clubs. With very few exceptions, a club which already has 3 quality strikers will invest money in order to sign two more £15M stikers... who will inevitably sold for small change when unhappy, just a few months later
3) More "homecoming market". A player who's been abroad for a while should be more keen to come back home, especially if he's being sold as "surplus" and he basically failed to establish himself in a bigger league. Instead they end up in random places like Sofia, Tel-Aviv etc.
4) What about real-time in-game interaction with players? Oh, and it shouldn't take 5 minutes and the ball out of play to tell the team "all out attack" or "stop shooting from 40 yards out"...
5) Better scouting
6) Less emphasis on CA/PA, especially for non-players. A 20 judging potential scout should be great at that, regardless of his CA stat...
Sacking frequency should be realistic for AI managers, not for human managers. That would be simple enough
I would like to see with free kicks/corners/long throw the ability to actually place where u want the player to be instead of challenge gk near post etc
same with defensive set peices
- Coach Training level suggestions, if I'm training too much/ too little a player I'd like to see suggestions from my 19 skill coach, maybe make them more accurate if the skill is high enough?
- Getting scout reports from your own players. ussually the Judge Ability, and Judge potential is higher from my scouts, but I can't find any way to ask him what does he thinks of my player.
- being able to design my own set pieces, or at least more positions (front left/right side left/right) if I'm shooting from the front of the goal, I want to select someone that can shoot, but from one side, or when is too far, I want to select someone that can cross
I'd like to see the managers' patrolling the touch line, getting upset or exhorting their players onwards etc
I'd also like to be able to edit the way a player looks in the game, I know its a really small point, but in my game as Milan i'm sure Dida is white!
The ability to say what your ambitions are by the end of your contract as well as your seasonal ambitions. i.e. "Manager X has just been awarded a four year contract on £22,500 a week. He has said that, by then, he hopes to be competing for a champions league spot"
Also, anyone ever got a stadium upgrade that they're disappointed with? You should be able to chat to the board about it -
We have a budget of £125m for this. Do you want:
a) a 50,000 seater with no capacity for expansion
b) a 40,000 seater with 60,000 potential
Or "for every £10m you generate in transfers by the xth of June, we will be happy to add £5m to the stadium budget"
Or "Bank Balance: £30m, Stadium Budget: £60-110m, Loan required: £30-80m"
Where you could allocate money away from the transfer budget for a bigger stadium, where you could ask for a bigger loan for a bigger stadium if your ambitions are high.
Of course with the option to pay off the loan quickly when you achieve your staggering heights of financial glory.
Too much?
Some players are not happy if you don't play him in an important match. (Tevez in CL final) You need to have a talk with them before the match.
I'd love to be able to interact with players the way you do with managers.
I don't know if anybody mentioned it as I'm not a regular here, but I believe it would be fundamental for the football manager and it's series, to input scripts into the game, but I'm aware it would be very hard to implement, and it would be pretty basic at the beggining.
Scripts are basic commands for players, or the team as a whole, like "Do's and Don'ts" etc. They are almost the same as the command instructions in computer programing, basing on key words like "OR, AND, IF" etc. It is either a command for 1 player, or a command for several players, that are all connected to this one situation. "Scripts" can be interpreted as giving a complex functions to the players that occure only when couple or even more conditions are met. Obviously that cannot be made easily by the bars, checkboxes etc. because it affects directly other areas of the game.
For example, if I have 2 very offensive fullbacks and I don't want ever, for both of them to go forward, I will make a script stating, that "player A never goes forward WHEN player B goes forward".
Or by stating probability I can make a script that says "player A CAN go forward VERY OFTEN WHEN player B goes forward".
Obviously player A and player B can be anybody, it don't have to be fullbacks. In 4-3-3 it can be 2 side players, say left fullback, and left side midfielder. With script like that, I can order midfielder to under no circumstances go forward, when fullback is rushing forward. This way I make sure my left side is covered. On the other hand I limit my offensive options, but isn't it what manager is? OUR decisions, and WE make our game?
Other similar example? I have 3 midfielders in 4-3-3 formation. My deffensive midfielder is actualy very good at going forward, and have great offensive characteristics. I want him to rush forward often, but I don't want to limit my side midfielders to stay back all the time. I want to make a script stating that "If player A(DM) goes forward, EITHER player B OR C ALWAYS stays back".
Other example. Wingers switching position. I can make a script stating they switch positions, and player B takes players A instructions, but not reverse.
Other example. "When team A plays 4-3-3, play tactic A". "When team A plays 4-3-1-2, play tactic B". This way I don't have to switch tactics all along, everything is done automaticly and very dynamic.
How do I see it implemented? I have a screen with Scripts developing. I have a list of positions in my tactic, positions in a tactic of opposition, I have querry operetors OR, AND, IF, NOT etc. and I have key instructions, like "Going forward", "Shoting on goal", "Passing the ball" (later on passing short, direct, long), "switching position" etc. When making a script I just drag the proper boxes in the right order thus making a script, and voil la. With every passing year, only the list of key instructions would change/grown.
With this kind of scripts we would be able to tell our players do almost anything(with time) and make the game even more unique in terms of every person playing the game.
I think it would push the series incredibly forward, but like I've said. It would be very hard to implement, but they say they didn't built Rome in a day, and with the series coming back every year it can be easily enhanced starting from some basic options, and there is enormous pottential with this area.
Last edited by lukair; 12-07-2009 at 09:05.
Would like FM2010 to be a games for windows game and have online achievements
Would be cool.
FM Live-style manager RPG parameters.
Let your manager learn skills over time. Reputation then dictates the number of starting skills you can pick. This helps you 'build' a manager with more character and creates a better bond.
I would like to have some kind of random factor when it comes to scouting in the game. To me it's just too easy to grab the super players in the game, because the AI isn't anywhere near to being competitive enough in the transfer market.. In real life you see clubs making awful lot of bad transfers, even by clubs that have a massive scouting network working all over the world. In the game I rarely make a mistake when it comes to transfers, just get a player with the key attributes for the position, and for the most part you'll do pretty well. Or even better.
Perhaps the attribute masking feature could be extended a bit, so that you cannot see any exact attributes outside your league, and when you scout the players you'd see their attributes in estimates (how accurate depending on the scout's level of skill and the amount of time spent following the player). For example the scouted profile could have "shooting 14-18", and then after the scout has followed the player for a longer period, it would narrow down to 15-16. Obviously shooting is one of the easier attributes to measure, I think mental ones should take a longer time, and shouldn't be as exact as technical ones. If you don't like it and want exact attributes you could just switch the feature off and keep using the filters..
I haven't exactly thought it all out, perhaps there is a better way.. but I really feel something like this would make signing players quite a bit more exciting and challenging than it currently is.
Last edited by ledi; 13-07-2009 at 00:27.
I'd love some control over pre-season. I want to be able to take my squad for a hardcore training break to Majorca while doing a tour of spain or something like that. I think pre-season is just 6 friendlies and then back into the action whereas it needs to be so much more.
Ok bear with me for these ideas.
Long term ambitions
Was a feature in 08, there were problems, but it had potential, needs to be brought back for FM10. I was Nice manager in FM08 and had a 2 year plan to qualify for Europe. The first year I finished midtable and the board were unhappy with my progress, and it said so on my board confidence page.
The 2nd year I won the league, but my contract expired and they didn't offer me a new deal :confused:, because they were still unhappy with the previous season's performance. If they were so unhappy they could have sacked me. Why let me stay, exceed all expectations then not renew my contract? That was frustrating.
More transfer clauses
As IRL there should be more transfer clauses to implement when signing a player. Teams can accept that there other ways to negotiate the transfer of a player without having to up the fee. You should have the option of sending the player back on loan for the rest of the season. If I'm Arsenal manager and want to sign Bolton's star striker and they're 18th, but right in the thick of the relegation battle they won't want to sell. His value is £7mil, but normally they would ask for £13mil. As it is January they wouldn't want to sell would they? So they probably ask for £20mil IRL. I as Arsenal manager should be able to offer £10mil to sign him, but say that he spends the rest of the season on loan at Bolton so they are not disrupted, but the fee is reduced as well to make up for him not joining my Arsenal team straight away. This works for both teams. I can pay less, see the player get first team football which he may not get straight away, while Bolton still get a decent fee, while they keep their star player during this important time and have more time to line up a replacement.
Another clause would be being able to sign a player, but instead of upping the fee I would like to offer the selling team one of my players out on loan to them for the season as opposed to have to sell him. I may not want to sell my player, but say I want to sign Bolton's striker immediately I could say I will pay them £12mil plus loan them Bendtner on loan for the rest of the season. This would benefit both teams again.
Taking out loans
IRL clubs take out loans, and I don't see this happen enough in the game. If I've been Blackburn manager for 5 seasons and done a decent job (kept them up, achieved midtable status constantly, won the F.A Cup once) the board should back me more so than when I first joined. I should be able to request they take out a £20mil loan to fund new signings as it is the only way I will be able to take the cub forward. This may happen if the club isn't rich already and needs extra funds. Of course it could go wrong financially, but then if I fail to live up to the promise of achieving greater success the club can then sack me. At the moment you can only negotiate within the club's limits. But iirc Leeds took out loans in the hope of paying them off with ECL qualification. It backfired, but you should have the chance in the game.
It is too easy to make money in the game at the moment, it makes it unchallenging so I would certainly like to see a stronger monopoly at the top. It is too easy to break into the top 4 in the EPL, so perhaps emphasize the difficulty of attracting top players and raising finances, thus increasing the need to take out loans.
here's hoping these features can be implemented.
Take this from FML... customizable filters for every menu. In his most recent FML podcast, Miles mentioned that feature in FML has had positive response and is used frequently.
1) A system to set an individual players instructions (eg mentality, closing down etc) to within a predertimined distance of the team setting, So that when you reduce or raise the team slider, the individuals setting will automatically rise or fall by the same value ie he remains 3 clicks above the team value, etc.
2)A quicker, easier and less carpeltunnel enducing method of setting OI, for example being able to set closing down always for all MC, or show all wide players onto their weaker foot without having to set every players instruction individually. ps It would also be nice if my instructions automatically passed onto the oppo's substitute, if he is a "like-for-like" change.
I've always wanted to have a separate shortlist for staff, so you can:
1. Keep an eye out for staff that require high compensation, so you wait until they have less time on their contract.
2. Keep an eye out for good coaches who leave a club and are available on a free appointment.
3. Have replacements lined up for any of your staff that inform you that they will be retiring at the end of the season / year
4. Be notified when other clubs offer your targets a job.
Basically, the same shortlist as the player one but with staff
send assistant to play match, but use your tactics and team selection.
usually i only play the first few matches of the season. when i'm satisfied with my tactics, i always go for one-day-holidays just before every match until the next transfer window.
it feels more like im playing "director of football 2009" ;-] but i like it that way
More talking in the press why a manager leaved, maybe a press conferens or what so ever. But let the press speculate why a manager left or gor fired.
Assistant Team reports. Unless it is Mike Phelan being a tool, these need a lot of work.
For instance, my left winger, Giovinco, scored 15goals, 18 assissts, Young Player of the Year. At the start of the second season, again it was insisted that Park be played on the left wing position and also commented the fact that he was a weak link and it is unlikely that "Reserve Player Name" here will be able to cover. Apart from the fact Giovico isn't mentioned anywhere, he doesn't take into account Nani or Tosic either. This happens all the time with mine and it's pain to get an accurate squad description.
Also, when talking to Media, there needs to be far more options when replying. And also, where they get their "Rumour has it, you plan to sign Chinese goalkeeper "Insert Name Here" who is dreadful and you've never heard of him before is beyond me.
Regards with the match engine, it really really annoys me that when playing against weaker opposition with a top 4 team, even after getting about 18 shots on target, the opposing goalkeeper turns into some kind of brick wall and let's nothing past him, even though he's conceded about 30 goals in 15 games prior.
Last edited by Sobriquet.; 16-07-2009 at 01:11.
Couple of ideas.
Let us bid for more than one person at a time, id like to be able to snap up a couple of youngsters from the same team for a set price instead of having to do separate bids for both of them.
I would like to leave my club on a high every now and again, it annoys me when i spend years bringing a club from the lower leagues and get them into the prem or camp and once i leave for a foreign club all of a sudden i am the enemy.
probably already mentioned.
add training camps
every or most clubs do them it add realism but they should also give your squad something back such as better harmony or improved fitness.
or during the season if you have a few weeks break in schedule you should be able to take the squad away for a bonding session
improve the training because as of right now its pretty much non existent to me and i feel like it does nothing to the outcome of the results.
multiple bids for players for a set price, im sick and tired of bidding and negotiating for 2 or 3 different players.one transfer fee for the lot of them.
i would like takeover bids to take place even if the chairman does not want to leave and also when tycoons take over they are very very rich like the Manchester City owners so you are able to spend money like they are at the moment
Fergie said he knew Gabriel Obertan was injured when Man Utd signed him. So we should be able to sign a player even if he's in injury. We should be given a chance to make a decision: if his injury is very serious, like van Nisterooy, we'll give him up; otherwise, like Obertan, we'll sign him.
Being able to control which youth players sign for the club. Constantly I see rubbish regens brought into the club without being given a say on who is good enough. Should be able to reject some without having to pay them off tbh
I would also like to see AI teams host pre-season cups tbh. It just doesn't happen in the game, when there are plenty IRL. Also, easier to attract top teams for these cups.
Sorry if this has already been said, but is it possible to code the league of ireland clubs to accept friendlies during there season like they do in real life. For example shamrock rovers playing real madrid, finn harps playing ipswich, leeds playing shels etc etc
This could be impossible,but sure i'l say it anyway. Regen faces are just that...regens. However of the millions that play FM,who wouldn't want their face to be in it!? So lets say everyone interested sends a simple face pic of themselves to SI. All put into one huge database. Totally randomly,a face is put to a random facegen.Your next regen could be your next door neighbour's face whom you never knew played FM. Obviously i'm not sure the realism of this,but Man,it would be nice to put a (real) face to a name!
Players who played for national team matches in the summer need more holidays or they will not be doing well in the following season.
When you make a note to remind you something in the futrue, the game should stop at 0:00 of that day. But in FM09, the game's still going on and you may find that notice in your mailbox several days later.
If this was included as an option, I would probably buy the game again. Without I unfortunately won't - I don't have the time nor inclination to spend hours on tactics or watching 'highlights', but still want to enjoy the rest of the scope of this game: scouting, squad building, etc.
Tax should play a more important role than that in previous FMs. Britain, Germany, and Italy have a much higher tax rate than Spain. So if your club's wage is like 50m a year, you'll need to pay government another 50m.
Also, I think the transfer income is also taxable. But in the game, if you sell CR for 80m, you'll get 80m exactly.
Myself and my friend were having a discussion about players stats on FM and me came up with an idea about getting rid of the player stats completely. So with the stats gone, they would be replaced with player traits specifying their strengths and weaknesses like the same format of the scout report but with more detail. But you would only get to view these traits after scouting the targeted player and with more scouting, the more knowledge you gain about the player.
This would also bring the notepad feature into play. When you go to the match to watch the player you can make notes during the match and compare with the scouts assessment of the player then you can come to a true judgement how good or bad the player is.
This would in my opinion give the game more of a realistic feel and gives a bigger emphasis on scouting. As we all know Sir Alex doesn't go to matches and says " he would be a good signing as his crossing stat is 18 and so on " lol But if your just the casual gamer who doesn't worry about scouting, tactics etc then it could be a turn on/turn off feauture that could be used for your choice.
I welcome all opinions and criticisms so feel free to post them :-)
Just a very simple one, a master tick which activates or de-activates all of the invidividual player instructions for a given catagory, making it far easier to switch between global and individual instructions. This would save time on clicking every single tick in order for the players to follow the team instructions for say passing style.
Not really, you'd just be forced to trust more on your scouts and coaching staff reports.
I have no idea whether these suggestions have already been mentioned, but here goes anyway:
1) Clubs should be able to arrange friendlies with countries. Man U just played Malaysia, and Liverpool is going to play Thailand and Singapore. For lesser developed countries, the national team holds more importance than the club teams, and to see the national team take on the world's biggest clubs would be a major attraction (and hence money spinner).
2) While it is possible for clubs to arrange friendly cup tournaments in the game, what about cups organised by leagues or some other party. Example would be the Barclays Asia Cup, organised by the Premier League. Maybe towards the end of the season, clubs would be asked if they would like to take part, with a sum of money for winning. (I believe Portsmouth got 1 million pounds for winning the 2007 cup in Hong Kong)


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The components that I'm using are restricting me from selling the application. Any ideas how to still make a profit from it? I've seen some freeware apps which set your homepage to some site, I guess they get paid for that.
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There are a few ways. If it's Web-enabled, you can put ads into the app that will generate revenue for you. Or you could put a PayPal link on your site and ask for donations. Or you could (probably) pay for a commercial license for the components and then be able to sell the program.
In short, not really aside from potential advertising and / or begging for donations via paypal and the like. Things such as setting the user's homepage without permission and installing various crap on their system in return for revenue annoys users no end and would most likely categorise your software as malware!
My advice? Use it to create a good impression. Give away a good piece of software for free and users will thank you for it and sometimes check to see if you've got any more stuff available. It's also great to put on a CV if you've got a well used, decent free application.
If you're looking to make lots of hard cash from this though I'm afraid you're most likely out of luck. If you really wanted to go down this road you should've looked at the components you were using before launching ahead!
Well, there's probably a large number of ways to make money from something free. The first things that pop up in my head are consulting for the product (not applicable to every product), or using the product to get your name out there so that you get hired to do something else (think of the product as an example of your work).
If you really want to get paid badly enough there are borderline and sleezy ways to do so (adding someone's toolbar to your installer is borderline. Actively changing the user's home page is sleezy). Doing these things will get you some money now (though I hesitate to think it will be much money), but it will give you a reputation as someone who'd do anything for a buck. Make sure that's a rep you want before you go down that road.
I do have to ask though: given that you know you can't charge for the app, and given that money seems to be your primary motivator in this matter, why write it at all? If getting paid is what really matters for you, then you should focus on doing something that you can really get paid for.
If you don't like corporate life (and I can understand that), then you probably need to either find a different project, or a base library set that lets you do what you want. Heck, perhaps writing a new base set of libraries that's less encumbered is a project worth your time.
In 2003 we started this site that sold guides for games like Everquest and World of Warcraft. We had authors, an editing process, and a decent product.
One of our partners made this plugin for WoW that would help you sell all your uneeded inventory in a more-intelligent-than-usual way, and he gave it away through our site.
Apparently this was something people needed, because according to Analytics, that plugin made us something like 20k over a 6 month period and we didn't even do anything at all to push it. Kind of unbelievable.
So here's my point in a nutshell: software can be the best kind of content, and great content brings a special quality of traffic that converts at a higher rate than usual.
Also... People have done really well by asking for donations. The Dwarf Fortress guy publishes his donations each month and it's usually around $2,000.
It depends. If you purely want to make a living from it then it's not a good path to follow. However, if you wanted to make enough money to cover hosting costs etc, your best bet is to use PayPal's Donation button. That way you can slowly receive donations for your work.

subset: commoncrawl


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5 Lost TV Pilots That Will Make You Question Your Sanity
Not every TV show gets to be E.R. Most don't even get to be Homeboys in Outer Space, a program that failed quickly despite having a clever title that explained who it was about and where they were. Dozens of pilot episodes get produced each year, and only a tiny handful are ever broadcast. Sometimes it's because network executives are talentless morons, and sometimes it's because the shows are impossibly and hilariously shitty.
Here's a few from that second group.
#5. The Orson Welles Show (1978)
Orson Welles is best known for Citizen Kane and the notorious War of the Worlds radio adaptation, but this show comes from a time in his career when he was more likely to be drunkenly flubbing his way through a commercial for Paul Masson champagne than crafting a legendary piece of entertainment. A frequent guest of Johnny Carson, Dick Cavett and others, Orson decided to take a shot at the format himself. The results are mesmerizing.
When the lumbering freak-show giant turns to the camera and croaks, "Welcome to the launching party," you can't help but feel like a deranged carny has just pulled the lever on a ride that will be your last. And the guest list takes the late-70s strangeness even further. First up, none other than Burt Reynolds, oozer of visible slime. Somehow, the two men failed to not wear the exact same clothes.
To be fair, the 70s gave two choices for fashion: flared jeans or the softcore porn look.
Mr. Welles abandoned the standard "softball questions and anecdotes" format for an audience Q&A. This allowed for the kind of uncomfortable moments you don't often get on network television. Most notably, an African-American man asks Burt whether he considers himself a star or a superstar, and gets the response, "Only a black man would ask that question." An inexplicably racist(?) non-sequitur which is met with guffaws from our madman of a host.
"I'd better laugh too, otherwise it'll look like black people have no sense of humor!"
The weirdness keeps on coming with his next guests: Jim Henson and Frank Oz, accompanied by Kermit, Fozzie and Sam the Eagle. Instead of doing fun, harmless, Muppet-related interview questions, Welles turns a conversation with a frog puppet into a desperate defense of why he's now doing television, "the one theater [he's] never really worked in." He's Orson Welles, and he invited Jim Henson onto his show so he could defend himself to a puppet. Is that clear to everyone? That's a thing that happened. The 70s were weird.
He used to be a legitimate actor. Kermit we mean, not Orson Welles.
The final guest is Angie Dickinson, star of hit series Police Woman and a minor sex symbol of the time. You can imagine the show's producer planning the segment. "OK, so we'll trot Angie out for some questions about the show, throw in some mild flirtatious innuendo and call it a day? No, Orson? You'd rather have her do some magic? Well she's not known for that, but ... OK, that could be fun and sexy too, maybe she wears a sparkly little dress and you cut her in half- what's that? Strap yourself into a throne with a blindfold? So you can narrate an ominous game of Russian Roulette that will haunt the kids who tuned in to see Kermit for the remainder of their natural lives? Well, you're the genius!"
His dates typically ended this way, too.
#4. The Adventures of Superpup (1958)
"Look, up in the air! It's a bird! It's a plane! No, it's ... um ... it appears to be a small man with a giant, unblinking dog head and a Superman costume. Get the kids inside, dear, and bring me my rifle."
This ain't no Krypto the Superdog.
By 1958, the successful Adventures of Superman series was nearing the end of its run. Producer Whitney Ellsworth, who seems to have borrowed his name from an old-timey gold prospector, realized there might still be some stories and/or money left in them thar hills. Somehow, that realization led to this.
This scene alone set dog actors back 50 years.
The creators spared every expense, starting with the sets, which were the exact same sets used for the Superman show. Next, they hired a cast made up almost entirely of little people, and gave them oversized dog-face helmets to wear. Now, sure, we expect the special effects of the past to look silly by today's standards. But it's hard to imagine a time anywhere in history when children would not have been horrified by these motionless, dead-eyed monstrosities. Well, "motionless" is a bit of an exaggeration:The mouth flaps do stutter open and close randomly when characters speak. However, do not make the assumption that the performers inside got the privilege of speaking their own dialogue. That task fell to other actors on set, who recorded their speech off-stage in real time while cameras recorded the so-called action. This technique gives the show an even more stilted, disconnected-from-reality feel.
Of course, real dogs drive automatics.
The characters of Superman's world were assigned new dog-appropriate names. Clark Kent became "Bark Bent," tough-as-nails newspaper editor Perry White was now "Terry Bite" and the iconic Lois Lane was naturally re-dubbed ... "Pamela Poodle." Because finding a name that resembled hers at all (like, say, Doris Dane) was less important than reminding everyone that poodles are the girl dogs. Jimmy Olsen's role was filled by a nameless, cheeky mouse living in Bark Bent's desk, obviously.
A piece of advice that the show's creators should have taken to heart.
The episode's story centers on the escape of Professor Sheepdip and his plan to destroy the Daily Bugle building with the help of his idiot henchman, Wolfingham. If you're wondering whether the name "Professor Sheepdip" is a play on the moniker of any famous Superman villain, then you haven't been paying enough attention. That question becomes less important when you see Professor Sheepdip test his new invention: a liquid that explodes with the force of a nuclear bomb.
You're never going to grow up, kids!
Yes, a mere 13 years after the bombing of Hiroshima and Nagasaki, the creative team behind The Adventures of Superpup felt it appropriate to show their whimsical villain setting off a mushroom-cloud explosion. And where is our hero in all of this? Alarmingly absent for the most part. Superpup doesn't even appear until more than halfway into the episode; prior to that we just get Bark Bent whining to his desk-mouse about how he doesn't know what to do. Which is odd, because he is well aware of the villains' last known location, and could totally fly there and get them. After all, the opening sequence informs us that he's "able to fly around the world faster than you can say Superpup!" Of course, it's hard to imagine why anyone would say, "Superpup," except perhaps in the sentence, "What is this awful Superpup pilot you've produced -- no of course we can't show it on television."
#3. Archie (1964)
By 1964, the comic book world of Riverdale high-schoolers Archie, Jughead, Betty had been around for over 20 years, and was well-established in the popular consciousness. So, obviously, the time was right for television to get all of it completely wrong with a creepy, half-baked sitcom!
"... and the rights to this show are SOLD to the scary man-child in the front row!"
Remember how in the comics Archie would ignore Betty and Veronica so he could come on to the school secretary in a really slimy fashion? No? You don't? Well, to hell with your stupid treasured childhood memories! Television's take on Archie was that of a scheming, slick fellow with palpable levels of smarm, like Eddie Haskell, except ... no. The sexual tension is a little too real and aggressive for the wholesome 1960s teen sitcom backdrop -- it gives the show an unsettling, date-rapey feel. If this Archie were operating in today's world, he'd make a coke-fueled sex tape with Betty, Veronica and Moose, then sell it to Vivid for a tidy profit.
"Of course you'll get 20 percent if you get Jughead involved."
The strangest piece of this sweaty pie is the characterization of Principal Weatherbee. A full four minutes of the pilot episode is devoted to him, sitting alone in his office, having an argument with his own disembodied voice. Yes, the well-meaning Weatherbee of the comics is reborn as a depressed schizophrenic! He opens the show alternating between questioning his own life's worth and openly acknowledging his disturbing obsession with Archie. Despite all this, his internal monologue reassures him, "Here you are, a successful, important man. A high school principal with 800 young minds to mold." Weatherbee's response? A defeated "... Yeah." But it must be funny, because the laugh-track eats it up! As the episode unfolds we learn that Weatherbee is involved in his own love triangle, featuring aging-and-desperate teacher Miss Grundy and his own secretary. Yes, the same secretary that Archie wants to bang. These are the depraved, twisted scenarios that erotic fan fiction are made of. So, in that sense at least, Archie was well ahead of its time!
Principal Weatherbee prays for just one day that he doesn't feel like pulling the trigger.


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6 Elaborate Science Experiments Done Just for the Hell of It
Science has found that monkeys will pay to watch monkey porn, as we mentioned in another article. But upon reading about those experiments (which involved filming monkey porn, training monkeys to watch it and then working out a complex system of compensation), some of you immediately had a rather important question: "What scientist was even wondering about that in the first place?"
This is when you realize that a huge amount of the scientific research done in the world seems to be based entirely on shits and giggles. For instance, there have been studies on ...
#6. "Will a Male Turkey Fuck a Severed Head on a Stick?"
Back in the '60s, poultry specialists observed that male turkeys seemed to only be attracted to the faces of females. (When have you ever seen a turkey stare at another turkey's ass? Never.) So clearly it was time to find out just how far into Crazytown they could take the idea. "Oh, you like faces, Mr. Turkey? Well let's see you mate with this!"
Via Carbaugh, B., Schein, M., & Hale, E. (1962). Animal Behavior
"Well, I'm not really in the mood for mating, but I could use a little head."
Yes, that would be a real, severed female turkey head. On a stick.
In 1965, Pennsylvania State University researchers Martin Schein and Edgar Hale started the experiment reasonably enough by presenting male turkeys with a model of a female turkey. The living turkeys got their sex on, because they're just turkeys, and at the sight of a turkey-shaped object they were like "Close enough for my feathered boner!" The researchers then severed the feet, tail and wings from the model, and the oblivious turkeys kept on doing their thing.
Is anyone else imagining a deep Barry White voice making turkey sounds? "Blblblblblblblb!"
The researchers kept removing sections of the turkey until all they were left with was the head of the model. That didn't discourage the males one bit -- just the fake head was enough. That was all probably good data, and helpful to farmers and such who are looking for the best way to breed turkeys. And then the scientists were like "Well, we've come this far. Let's go put a real turkey head on a stick and see if we can get a male turkey to fuck it."
They did, and then they watched as the males frantically humped the severed heads of their lovers. All while at least one scientist in the room tried desperately to hide his erection.
"Fifty bucks says he fucks this, too."
#5. "Can You Make a Tortoise Yawn by Yawning in Front of It?"
Try something for us: yawn. Now watch how every friend or stranger nearby will also yawn. This baffling phenomenon isn't unique to humans (go try it on your dog), and scientists have long wondered why it happens. And at some point, scientists looked at a tortoise and said, "We must find out if it yawns when other tortoises do, for the good of mankind."
The problem was that they first needed to train a tortoise to yawn on command so they could see if the others around it followed suit. So Dr. Anna Wilkinson from the University of Lincoln in the U.K. spent six months teaching a red-footed tortoise to yawn, and at no point in that span did any of her friends stage some kind of an intervention.
Via Kidztimez.com
She later taught a fish to swim and a giraffe to eat leaves.
We know you're wondering how in the possible hell she was able to teach the tortoise to do anything, but the process is basic behavioral conditioning. If you're looking to do this yourself, like say you just lost your job or whatever, just place a red piece of cardboard in front of your tortoise and continuously watch him or her. Every time your tortoise opens its mouth or does something resembling a yawn, feed it a piece of lettuce. Over the months and months you've spent staring at your tortoise, in dead silence, waiting for him to yawn as the clock behind you quietly ticks away the seconds of your life, the tortoise will eventually learn to yawn in response to the cardboard, without the lettuce. You have won.
And at the end of it, they put their yawning reptile in with the others and not a goddamned thing happened. It turns out that no, tortoises don't yawn just because another tortoise is doing it.
Via BBC
The field of Tortoise Psychology was rocked to its very core.
The study suggests that contagious yawning isn't the result of a pre-wired neural ("fixed action") pattern that fires whenever higher animals see other members of their group yawn, but rather requires a social cognition that lower-order creatures (like tortoises) lack. If true, it could provide a small but compelling new insight into the way we understand animal (including human) cognition.
Wilkinson also notes that any new understanding about reptile social behavior makes it easier to conserve endangered species. But you'd have to back up this claim with some solid evidence, most likely the kind that involves putting funny hats on animals while you shove them in neural imaging machines.
"Shhh. I'm doing cancer research."
#4. "What Does a Monkey's Voice Sound Like on Helium?"
There are two types of people in the world: people who would, given the chance, make monkeys swallow helium to hear what funny sounds they make, and people who lack any sense of wonder and joy. Put us in the same room with a helium balloon, and we're going to suck on that thing to hear ourselves talk like Donald Duck. The only thing stopping us from making our pets do it is that it's incredibly difficult to get a Rottweiler to suck on a balloon. This is why we have scientists.
"Note to self: The red one goes in its butthole."
In other words, when primatologist Takeshi Nishimura of Kyoto University in Japan placed a gibbon in a helium-filled chamber in order to study the sounds she produced, he did the most comprehensible thing any Japanese person has ever done. The result? The helium changed the gibbon's voice from the generic whine of a ghost puppy you've beaten one too many times to the generic whine of a baby you haven't quite beaten enough:
OK, maybe this wasn't just for the hell of it. Nishimura and his associates were trying to figure out the mechanism by which gibbons make their noises (it appears that gibbons consciously control their vocal system, much like humans do, except that they specialize in singing rather than speech). Great. Now stick a lion in there to see if it makes it sound like a house cat. Do it! Do it now!


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Lucipo -- Lucifer Poetics Group
Mailing list for the Lucifer Poetics group, an affiliation of people interested in contemporary poetry with an emphasis on avant-garde, post-avant, innovative, and experimental poetry.We discuss and share information about contemporary poetry and…
Tags: Archives, Literature, North Carolina, Poetry
Nourish International
Nourish International is a student organization based at the University of North Carolina at Chapel Hill. Nourish International (NI) sets up fundraising business enterprises to finance and implement sustainable food sources for communities in dire…
Alliance Francaise de Raleigh-Durham-Chapel Hill
Organization that encourages and develops the knowledge of the French language and culture and that fosters cultural, intellectual, artistic and friendly exchanges between the French-speaking world and the local community.
Tags: French, Language, North Carolina
Jewish Sparks
Jewish Sparks is an educational site which contains lectures and talks from Jewish Scholars and leaders. Part of its collection includes material from the Carolina Center for Jewish Studies.
Carolina Soul
Discography of soul 45s from North and South Carolina.
Triangle NC IAF
Triangle NC IAF is a broad based, interfaith and ecumenical organization that uses the model of leadership development and community organizing of the IAF (Industrial Areas Foundation). Please visit the multimedia Durham CAN website - a member of…
Excavating Occaneechi Town
Electronic monograph (published by UNC Press) that describes the history and archaeology of Occaneechi Town, an Indian village near present-day Hillsborough, North Carolina, that was visited by explorer John Lawson in 1702.
Textile Heritage Museum
The Textile Heritage Museum is located in the Company Store and Office Building in the Glencoe Mill Village. The building was purchased for the museum in February 2004 and is an ongoing restoration project as well as a museum highlighting the textile…
UNC Ice Hockey Sports Club
Ice Hockey Sports Club Team at the University of North Carolina - Chapel Hill
Mental Health Association in Durham County
The Mental Health Association in Durham County (MHA/Durham) is a volunteer-run organization which was established in April of 2002 with support from the Mental Health Association in North Carolina (MHA/NC). MHA/Durham is committed to the following…


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A trio of fashion events championed local design, beginning with cocktails and couture at the Omni hotel featuring 22-year-old Jonathan Blake's fall-winter collection. A-list guests including Carolyn Farb and Lee and Faith Majors looked on as the showcase highlighted nearly 50 looks—coats, gowns and more in materials like silk and suede—and utilized not one but two runways.
And Amir Taghi, just 17, unveiled his second collection at a Champagne reception at his family's Tanglewood home. The Episcopal High student proudly showed off nearly 20 frocks for fans like fellow H-Town designer David Peck.
Meanwhile, at the fifth annual Product Runway, hosted by the International Interior Design Association at the Bayou Music Center, architects and interior designers crafted couture garments from industry materials like vinyl and carpet. This year's pieces took their inspiration from animated films' wonder and whimsy.
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N +27º 46' 13.94" / W -15º 32' 33.00"
Tel: (34) 928 774090Fax: (34) 928 774091
Check-in after 14:00h
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Neoclassical in style, these rooms have a warm decor with walls decorated in soft tones, blue and white fabrics in the upholstery, and a fresh and relaxed atmosphere. The rooms are equipped with every detail.
Quiet rooms with mountain views. These rooms have a balcony and measure approximately 27 m2.


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One can increase their Military Ability by attending the Military Academy. The higher your MA the longer it takes to increase it. How does attending the Academy work in conjunction with the timing sequence/orders?
For instance, during Week 1 could I do both courting a mistress and attend the Academy? Or can I only do one or the other?
The main reason why I am confused is because attending the Academy is not listed in the activities in the time sequence section.


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UWFox Hosts 'College Preview Night'
[This page is preserved for historical and reference purposes only. The information contained on it may no longer be current.]
The University of Wisconsin-Fox Valley is hosting a special "College Preview Night" on Thursday, December 6, from 6:00 p.m. to 7:30 p.m. The session is targeted at high school students, parents of high school students, and prospective adult students. The session is being held in the campus' Communication Arts Center.
Those attending will get information about college life in general, the UWFox admission process and academic programs that are available to college students. In addition, a panel of current UWFox students and faculty members will share their thoughts and perspectives about college life, and what incoming college students can expect when they begin their own collegiate experience..
Other activities scheduled for UWFox's "College Preview Night" include a welcoming presentation, an optional tour of the campus and a question and answer session with members of the UWFox Student Services staff.
Pre-registration for the "College Preview Night" is requested. More information can be obtained and pre-registration and can be done by calling 920-832-2620 or by emailing email@example.com.
Posted 12/4/2012


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Dow Breaks 14,000 For First Time Since 2007
Happy days are (or might be) here again: The Dow Jones industrial average closed above 14,000 Friday, marking the first time the stock market measure has broken that barrier at close since October 2007.
The average closed at 14,009.79. That's up more than 149 points, or about 1.1 percent for the day. The closing comes hours after the release of a new monthly unemployment report that indicated jobs grew at a faster rate late last year than previously estimated.
"The primary driver is not the 157,000 new jobs (created in January), but the positive revisions to the months of November and December," Darrell Cronk, regional chief investment officer at Wells Fargo Private Bank, told MarketWatch.com.
"Psychologically, it's a monumental number," Daniel Morgan, senior portfolio manager at Synovus Trust, told The Wall Street Journal. "It happened quicker than a lot of people thought it might, based on what's going on with the economy and the political climate."
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Pryankster (Talk | contribs)
(→Volunteer Setup & Teardown Sign-up)
(→Confirmed Performers)
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* [http://thedullrichards.bandcamp.com/ Dull Richards] - Bluegrass
* [http://thedullrichards.bandcamp.com/ Dull Richards] - Bluegrass
* [https://soundcloud.com/groggy-arsten Mock Church] - Experimental Blues
* [https://soundcloud.com/groggy-arsten Mock Church] - Experimental Blues
* [http://www.reverbnation.com/rockthemajors/song/7643148-got-mine The Majors] - Garage Rock
* [http://www.reverbnation.com/rockthemajors/song/7643148-got-mine The Majors] - Garage Rock
* [http://carlbeatrice.com Carl & Beatrice] - Cabaret
* [http://carlbeatrice.com Carl & Beatrice] - Cabaret
Revision as of 06:38, 30 July 2013
|Because Your _____ Needs a ______
DATE: Saturday, 10-August-2013
Confirmed Performers
- Free Reed Vibrating Society - Music in Motion
- Pinched Nerve - Resurrection of lo-fi, psychedelic punk on a Casiotone.
- Dull Richards - Bluegrass
- Mock Church - Experimental Blues
- Pet the Tiger - Improvised Acoustic Collective
- The Majors - Garage Rock
- Carl & Beatrice - Cabaret
- Noisejam Orchestra - Electro-acoustic Soundscapes
- DJ Nobody
- Eloisa Bravo - Standup Comic
- Brian Fields - Standup Comic
- David Gborie - Standup Comic
- Joe Lasqo - Visual Synthesis & The Sounds of the Big Bang (sped up 100 sextillion times into the audible range)
- Fruit Helmet - Fretless, Hawaiian Noise
- Jeremy Hatch - Acoustic Folk, Country and Blues
Admission, Food, and Booze
- This is an All-Ages event, which anyone may attend.
- We will strive to provide Vegan, Gluten-Free food options.
- Alcohol will not be sold by Noisebridge, and you will take responsibility for anything alcoholic you bring into the space.
Tables and Demonstrations
Please add your own table demonstration, and invite your friends! Your table should be setup and ready to go at 4pm.
|Table or Demonstration Reserved
|Name of provider
|Email of provider
|James Sundquist
|sundquistjames AT gmaiL
|Dana and (add your name!)
|#fencing demonstration, discussion, kit and score box hacking
|Caroline and... you?
|Modular Synthesis Hands-on Learning[1]
|Your email
|Your Table or Demonstration
|Your name
|Your email
Live Stream
Will be livestreaming performances and such from the space. For more info or to help contact l00nie-crew via User:thex
Volunteer Setup & Teardown Sign-up
Help with Friday Evening Clean(Fri), Morning Setup (11am-2pm), Teardown (11:00pm-Late) and/or Sunday Morning Clean (Sun) between Friday, August 9th, and the morning of August 11th. Please add your name to this list if you can commit to helping, and indicate if you are committing to Friday Evening Clean, Morning Setup, Teardown, Sunday, or all for the complete event.
List of Volunteers
|Your Name
|Pre-Cleaning (12pm), Setup (3pm), or Teardown (10pm)
|All, except Sunday
|sundquistjames AT gmail
|Setup and running crew
|pryankster AT gmail
|Your name
|What you're volunteering for
|Your email
What Else Do We Need?
Help with the following
- Event promotion! Contact your friends and enemies. Link to this page. Paste around the Facebook invite[2].
- Help with setup and teardown
- Food
- Find a Henna artist
- People to design custom stickers on the lasercutter
- A kissing booth
- Someone to take amazing photographs of the event as it is happening. Know anyone????
General Things You Can Do
- Add your own table (at no cost) to promote your interests throughout the event.
- Volunteer for space security, general cleanup, setup and teardown.
To get involved, add yourself to this page
Ask questions by quickly registering and posting to Noisebridge-discuss


text: Everytime I see The Dark Knight, I am surprised looking at the make up of Harvey Dent (Two Face). What kind of technology is used in such make ups and how are they done? The make up was really scary. Especially the way his eyeball and jaw is showed! Here is a picture for a quick recap:


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Airport facilities
Money and communications:
There is a full service bank, ATMs, bureau de change facilities in a number of locations and a post office. Wireless Internet is available at various locations throughout the airport.
Eating and drinking:
There is a variety of restaurants, bars, fast-food outlets and cafés.
There are numerous shops, including duty-free shops in each terminal.
Trolleys are available at all terminals. There are lost property desks staffed by the Chicago Police Department on the upper levels of all terminals.
Other facilities:
There is a medical centre, AED units (defibrillators), baby-change facilities, a play area and a 24-hour interfaith chapel.


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Most of the time, I stay up late until midnight and do things that I want to complete. However, I get 7-8 hours of sleep a day.
My normal weekday routine is as follows: Wake up at 8am and go to work. Come back home for lunch at 12:30, take a 15-30 min. nap (not always, but makes my afternoon work go more smoothly), eat lunch, and then go back to work. (It is easy for me to eat lunch first and then nap, but I have heart burn and when I woke up I don't feel good.) Then I get back home at 5pm, take a 15 min. nap (I don't do that if I am not tired), eat dinner, and then stay until midnight to do some personal projects and assignments (3-4 hrs).
I heard that instead of staying late at night, it might be better to go to sleep early and woke up early in the morning (4-5) and do my personal projects.
Does the effect differ from person to person or is there a scientifically proven assumption that waking up early in the morning has an effect? How about the effect of doing physical exercises? Since I get tired after exercises, I don't exercise if I do have things to do later.


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Regatta Crib Skirt
- Overview
The littlest sailors can drop anchor for a good night's rest on these supersoft sheets. Colorful sailboats race across a sea of pure cotton percale as wide-winged seagulls fly past. Bright and colorful, the patchwork quilt is surrounded by a border of ocean blue with waves of texture created by stitched detailing. A little racing boat zips across a bed of thick stripes on the coordinating sham.
- Crib sheet is 200-thread-count cotton percale with an Easy-Care finish.
- Quilt is pure cotton percale with cotton batting.
- Quilt reverses to yarn-dyed navy and white pinstripe.
- Pleated crib skirt is a yarn-dyed pinstripe pieced with a navy border.
- Nursery set includes fitted crib sheet, toddler quilt and crib skirt.
- Images provided (left) show bumper's distinct interior and exterior patterns; always fasten securely with exterior facing outward.
- Machine wash.
- Imported.
- Dimensions & Care
- View our nursery bedding safety tips.
- Made of 100% cotton percale. A percale weave is noticeably denser and wears well over time.
- Our Easy-Care finish ensures that the crib sheet emerges smooth from the dryer.
- Pottery Barn fitted crib sheets have elastic around the top and bottom only rather than around the entire edge, a feature that makes our sheets safer for your baby.
- Four-sided skirt fits around the entire crib and is tailored with split corners for easy placement around posts.
Toddler Quilt
- 36 x 50"
Fitted Crib Sheet
- 26 x 53"; fits mattresses up to 8" high
Crib Skirt
- 28 x 52"; 16" drop
- Machine wash in warm water; gentle cycle.
- Use only nonchlorine bleach, if needed.
- Tumble dry on low heat.
- Warm iron as needed.
- Shipping & Return Info
This is a general shipping item.
View Our Shipping Information
Return Policy
At Pottery Barn Kids, we take great pride in the quality and craftsmanship of our products. Attention to design, materials, safety and construction is our priority. We carefully inspect your order prior to shipment; upon receipt, please inspect your purchase and notify us of any damage. We will arrange for a prompt replacement. If, within 7 days for Quick Ship upholstery and 30 days for all other products, you are dissatisfied for any reason, you may return your purchase for a refund of the merchandise value.
If your return for Merchandise Credit Cards is greater than $10,000, we will issue $10,000 in Merchandise Credit Cards to you that day, and then mail additional Merchandise Credit Card(s) for the amount in excess of $10,000 to you.
We cannot accept returns on monogrammed, personalized, special-order items, or on items damaged through normal wear and tear. We also cannot accept returns of final-sale items, which are identified by a price that ends in $0.99.
For returns of items purchased from your Pottery Barn Kids registry, we will gladly provide a refund or exchange for the merchandise within 90 days of your event or within 90 days of purchase, whichever date is later.
For assistance, please contact Customer Service at 800.993.4923, 7 days a week, 5:00 a.m. - 9:00 p.m. PST.
International Returns: Online returns are available only for items that were shipped to the United States. If you would like to return items that were shipped outside the US, please see International Returns and Exceptions.


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FORT HOOD (January 18, 2013)--Fort Hood's Tank Destroyer Blvd., between Karamkawa Circle and Comanche Avenue, will close beginning Friday.
The closure will continue through Sunday.
Crews will be repairing a damaged pedestrian bridge.
Click Here to access the online Public Inspection File
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6 Actors Who Play the Exact Same Role in Multiple Movies
#3. Jena Malone Is on the Other Side of the Mirror
Every once in a while, you'll see a shot in a movie that leaves you wondering, "How the hell did they do that?" (the answer is blue screens, probably). Those shots tend to stick in your mind, so the chances of another filmmaker getting away with doing the exact same thing are slim. The chances of them doing it with the exact same actress (albeit 14 years older) are even slimmer, but apparently no one told that to Zack Snyder.
You see, in Robert Zemeckis' 1997 film Contact (which according to the IMDb summary is about "aliens or some shit"), there's a tricky sequence where a girl finds out that something has happened to her dad, and in her panic, the world gets all slow-motiony as she's running for the medicine cabinet. The girl is Jodie Foster's character as a 12-year-old, played by child actress Jena Malone.
Who has a much better agent than Foster, since she's not playing hookers at that age.
The camera follows as Malone runs up the stairs and into the bathroom in one continuous shot, but then this happens:
Turns out the whole thing -- including the part where the camera follows her up the stairs -- was happening inside the bathroom mirror, somehow. You can listen to Robert Zemeckis explain how they did that here (but, yeah, it's "blue screens").
Jump forward 14 years to Zack Snyder's Sucker Punch, which is basically Alice in Wonderland with machine guns (and strippers). The same effect shows up in a scene where two of the leads are having a discussion in front of a series of vanity mirrors. The camera slowly pans around them ...
... eventually crossing over to the other side of the mirror and blowing your mind.
Recognize the woman in the middle? Yep, that's a no-longer-child actress Jena Malone, repeating the same intricate special effect she did when she was a kid. In a movie where she plays a stripper. OK, so maybe her agent isn't so good after all.
Gregg DeGuire / Getty
Snyder was probably trying to draw a visual parallel between his movie and Through the Looking Glass with this shot, or maybe he just thought it looked neat. Whatever the case, he owes a great debt to Zemeckis' Contact, because he also repeated the shot of the main character running in slo-mo for every other scene he's ever shot.
#2. Michael Biehn Repeatedly Gets Owned by an Incapacitated Secondary Character
Michael Biehn is known for playing iconic roles in some amazing movies, many of them directed by James Cameron, who for some reason is fond of having Biehn's characters get bitten on the hand. But at least we can chalk that up to Cameron secretly hating Biehn; what's less explicable is that, for some reason, the actor also has a thing for playing badasses who get taken down by another character who is sick and specifically says he can't go on, in movies by different directors.
He's saved the world from aliens and killer robots, but honestly, his girlfriends did the bulk of the work.
This started in Cameron's 1989 flick The Abyss, in which a team of deep-sea oil drillers led by Ed Harris find themselves dealing with Cold War-era nukes, paranoid Navy SEALs, and underwater aliens. Biehn portrays the leader of the SEAL team, who succumbs to HPNS, flips his shit, and must be taken out by Harris before he nukes the fuck out of the friendly deep-sea aliens. The fight goes about as well as you'd expect a fight between Kyle Reese and Jackson Pollock to go.
But then, just as Harris is about to have his throat slashed by Biehn, his far more formidable buddy Catfish -- last seen shivering from hypothermia and apologizing for being unable to help out -- shows up and dislocates Biehn's smug mustache with a well-placed knuckle sandwich.
Biehn tries to escape in a sub, which, well, doesn't really work out for him very well.
You'd think he would have learned the lesson, but nope: Later, in the Western Tombstone, the same thing happens. This time Biehn portrays psycho badass Johnny Ringo, an enforcer for outlaw gang the Cowboys, who must be taken out by Wyatt Earp (Kurt Russell) before he escapes justice and reproduces, creating more people with the surname "Ringo." Earp knows he's no match for Ringo, but agrees to a duel anyway, because he has no choice.
And then, at the last moment, Earp's far more formidable buddy Doc Holliday (Val Kilmer) -- last seen shivering from fever and apologizing for being unable to help out -- shows up and dislocates Biehn's hairline with a well-placed bullet.
The lesson here is don't grow a mustache if you can't handle it.
#1. Brian Cox Plays a Government Operative Who Created an Amnesiac Badass ... Three Times
Brian Cox is a fantastic character actor, which is what we call someone who plays essentially the same person in every movie. In his case, that person is an operative of a shadowy government agency that is always brought down by an amnesiac super-agent it created. How does an accomplished Shakespearean actor end up becoming Hollywood's go-to guy for such a specific role? No idea, but he's played it in four movies so far (and only two of those belong to the Bourne Identity series).
It all started in 1996 with a film called The Long Kiss Goodnight. In it, Geena Davis is a housewife who was found washed up on a beach, all amnesia-y, eight years prior. One day she discovers that she's an unstoppable killing machine trained by the CIA, and the man who trained her is Dr. Nathan Waldman, played by Brian Cox.
"The first critical spy lesson: Never be on the same continent as sobriety."
It turns out Geena's old CIA bosses are involved in a plot to perpetrate a chemical weapon attack and blame it on terrorists, so she decides to end their shit, and does. Yes, the amnesiac secret weapon comes back to fuck up the shadowy agency that spawned it, which you might also recognize as the plot of the Jason Bourne movies, only with Geena Davis instead of Matt Damon, Samuel L. Jackson instead of Franka Potente ... and Brian Cox instead of Brian Cox.
Brian "Tell Wardrobe I'll Bring My Own Glasses" Cox.
In The Bourne Identity and The Bourne Supremacy, Cox plays Ward Abbott, a CIA man whose black ops group Treadstone was responsible for creating the amnesiac killing machine Jason Bourne. And we know what Bourne is all about: ending them fuckers' shit. Say, where else have we seen this type of character? Hint: Add metal claws and a ridiculous perm, and you've got ...
Yep, Wolverine of the X-Men. As it happens, in X2: X-Men United, Cox portrays General William Stryker, head of the goddamned Weapon X project that creates fucking Wolverine, who of course has amnesia and whose mutant power is murder.
"He never learned the noble art of face painting, so we declared the project a failure."
In all three instances, Cox ends up dying as a result of his involvement in the project. So maybe training someone to kill everything in its path, wiping its memory, and then standing directly in its path isn't the greatest plan after all.
Mike Floorwalker has a website that is just tops.
For more acting quirks, check out 6 Iconic Movie Scenes That Happened by Accident and 5 Amazing Performances From Actors Who Weren't Acting.
If you're pressed for time and just looking for a quick fix, then check out A Video Game Made by the NRA (That Explains A Lot).
And stop by LinkSTORM to see why Nic Cage is never acting.
Do you have an idea in mind that would make a great article? Then sign up RIGHT NOW and pitch your first article today! Do you possess expert skills in image creation and manipulation? Mediocre? Even rudimentary? Are you frightened by MS Paint and simply have a funny idea? You can create an infographic and you could be on the front page of Cracked.com tomorrow!
And don't forget to follow us on Facebook, Twitter, and Tumblr to get sexy, sexy jokes sent straight to your news feed. Are you on Google+? So are we!


text: Entertainment b the site Tv Lust 'The Bachelor,' 'Bachelorette' heroes and villains Every season, "The Bachelor" and "Bachelorette" shows have their share of good guys and bad guys. Here are our all-time faves of each. This photo gallery is featured in these articles: Tv Lust 'The Bachelorette' recap, Boyz II Men and Waitressgate! Tv Lust 'The Bachelorette' season premiere recap, Welcome back, Andi Baltimore Insider 'The Bachelor' holding auditions at Maryland Live! in April


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Looks good until it is installed!
By Omermurat
from Herndon, VA
About Me Avid Cyclist
Comments about Hutchinson Nitro Road Tire:
It is way too tight and very difficult to install. Slipped off the rim after installation. Once they are installed they look good on the bike, however, don't turn true comparing with the rim. Vibrates as you ride at and above 20mph. Cheap for a reason & I guess you get what you pay for... After only one ride I am very disappointed and will replace them as soon as the new pair arrives.
Bottom Line No, I would not recommend this to a friend
Was this review helpful? Yes / No
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Comment on this review
By JustinFront
from Elmira, NY
About Me Competitive Cyclist
Impossible to install, period! Even took to my local bike shop and they couldn't install them. They are way too tight, which is typcial fashion with Hutchinson lately. Went through five tubes trying to mount, will I be re-imbursed for them as well as the tires?! Very angry customer.
Never Again
By evilive
from The Colony, TX
Never again. The tire kept slipping off my front rim. I swapped the front and back and both tires slipped off. I've bee riding for over a year and this ha never happened to me. Spend the extra cash for good tires. These are trash.
By School Bike
from Palmetto Ga.
I use the Nitro Tire to give my Road Bike an appealing look. It also looks very racy upon first appearance, and the small thin size works wonders in riding with balance and speed.
Bottom Line Yes, I would recommend this to a friend
Just ok
By Everett
from Boston Ma
See all my reviews
Good price, BUT....most difficult tire to install ever even after use. One person unable to install without a lot of difficulty, and need to use tire irons which pinched tubes on install. Prone to flats. Had to return as I went through too many tubes. Great that Nahbar stands behind products.Continentals are usually tough to install but these are way worse.
Can't even mount them
By IRideDisappointed
from Houston, TX
About Me Casual/ Recreational
I purchased these because they were cheap and figured I could get as much use out of them as I currently get out of the Gator skins (which usually go flat before they wear out, thank you Houston roads).Way too tight. Tried mounting and pinch-flatted too many tubes. I have changed many many tires, but this is the first time I've had one that was so awful. In addition, i broke 4 of my 6 tire levers, so time to get another set of those when I pick up tubes and a better tire.
Good entry level tire
By Slow poke Jack
from Jefferson, OR
About Me Commuter
For the price and quality you can't beat.
(0 of 3 customers found this review helpful)
By Thomas
from Greenville, South Carilina
Bought these because I needed a cheap tire. Once I opened the box I realized they are whitewall. I am too embarrassed to use them but due to the return fee I won't get any money back for sending them back. I'm hoping to find someone to give them to.
great tires for the money
By steve
from manchester, ct.
on my cycle trainer in my basement
Durable tires
By bklyncyclist
from Brooklyn, NY
Only ridden once. Feels durable but heavy. Guess it goes with the territory. Good for riding city streets on route to training grounds.
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