text:
once yeah ... so well worth doing
How about releasing a larger version of the database/features for those with an ipad/tablet?
They can handle the load, and you could have a staggered pricing structure to compliment each game-size.
27mb is fine for a smartphone app, but those of us with tablets can handle something closer to the real thing.
Just had another one today - my guy got sent off for a professional foul (penalty awarded)
made a laugh as they missed the pen too
this/ is hinting at the same sort of idea. Instead of doing it for tablets/phones, why not do it on spec by spec? :P
Hi All,
New member but long-time reader.
I've been a fan of the series since 93/94 and love the ios version. I remember playing the magnificent 01/02 version to death and am delighted that the
ios version resembles that so closely.
Quick thing really but I'd love the 'cup' trophies that I've won to be listed individually rather than just as cups (currently it seems that the community shield is lumped in with the champions league, which doesn't seem quite right to me).
It would kinda be nice to have a club history and modern history option like cm 01/02 had but I guess this might be tricky due to memory constraints. A modern history under the player's management would be a decent addition though - surely that data exists somewhere in the game already.
Lastly, is it possible to get the players to make runs like in cm 01/02? I remember those runs were basically dotted lines with an arrow at the end.
Keep up the great work Marc et al - easily the best iphone app out there!!!!
How about the ability to see how our player is playing (Ie, 'with confidence' or 'nervous') and let us talk to them at halftime/before/after games to pump them up or calm them down.
First of all, terrific game, beautifully executed - thank you Marc and team at SI.
Additions to the game
1) May I add my vote for player comparison please? Side by side on screen would be perfectly adequate for me
2) Reserve team - like many here I would love for my reserve team to be competing and managed by me. Together with control of my academy (who does/does not get promoted). Perhaps you could make it an unlockable? Linked to achievement in terms of successful youth development?
1) Player Ratings - as Rafa, I'd like to see more on the defensive players' contribution to team success in the season history. And particularly for the GK, it would be good to see detail on shots saved etc. Even the match summary is not very clear for the GK - an individual set of criteria for GK performance would be great in the match stats summary
While on GKs would be lovely to see them less harshly rated for goals conceded too. My GK recently played a stormer according to the 2D display with several great saves including a pen. Then in 80th minute 2nd pen against us - goal - GK rating after this? 6 Yet DC who conceded the pen comes away with an 8.
2) Manager Ratings - would love to see these improved too please. Not the points for trophies - the algorithm for this seems quite nicely done - but the rating for Domestic Bias, Youth and so on. I kept a screenshot of a recent England match in my game - 9 of my players were in the starting 11, 12 of them played in the match, 4 more of them on the subs bench, all the England goals came from my players. England have won their last 3 matches 6-0, 4-0, 3-0 with similar levels of contribution from my club's players. My Domestic Bias rating? 9 Enough said I think :-)
... you've created a fluid, elegant game here guys to keep my comments in the right context. So above all keep it lean and mean - thank you :-)
Saving Mid Game would be great
Why so you can restart if you blow a lead ?
http://Vibe.Community - Football Manager Mobile Discussions, Downloads, Help and Guides.
ha ha
No I always end up getting to my stop on the trip to work mid-game so have to have the game paused and on in the backgrouind for the entire day
Other games allow saves mid game (International Cricket Captain & iOOTP)
I locked my iPod for 5 minutes to talk to someone - came back in and it had restart
Not much but could Neymar want to stay at snatos more? He's pledged his future in real life, yet in this game he always rejectstheir contract offers and you can sign him on a free.
"How predictable, boring and easy is the regen system after a few seasons? Very! The system is so obvious even the inclusion of beards to them wouldn't give them some depth! It needs a total revamp." - A FMH player
Many fans of the FMH series have questioned the regeneration system for players since it has been cracked many can identify a player easily and the attributes have made it somewhat easier to snap up players for cheaper than before who are young and obviously gifted. This makes the game quite simple to master even when in the lower regions due to players often regenerating at empty clubs (the lowest division promoted clubs).
I believe there is an answer or two in order to combat the system that may be easy to implement, however could work really well.
Randomise dates:
Most know 2 months after a player retires another one will appear, so a simple change of putting it between 0-24 months then players randomly appear over the time in order to prevent a massive influx during August.
Everyone knows the main thing is positions in order to tell a players' regen but is there a way to stop it? Of course! Having a base position such as Beckham (M R/C) turning into a MR then having competent in M L/C in order to give variety. A bit of randomness and having the player based around one or two positions instead of his whole set would do wonders for the system.
Personally I believe there are two things to this section - nationality of the player and where they appear.
Firstly, nationality of a player does change but I believe it doesn't do it enough - even if it is adding a second nationality to the player such as English/Irish from English. This along with the one above may help identifying players harder to do.
Another gripe for me is that English players only appear in English clubs where as we know players like Patrick Van Aanholt (Dutch) have appeared at Chelsea in real life so why can they not do this in game? I will leave you to draw your on conclusion on this one.
Again there are two problems with this - overpowering attributes and predictability.
Overpowering attributes at a young age can give you an unfair advantage if you scout and utilise it correctly. Players to the standard of Messi and Ronaldo can be picked up at 18 for a measly £250k where as the AI isn't smart enough to do this due to the club's they often play for. There's a few ways to combat this in my opinion with one being capping CA at a certain age for regens with a degree of randomisation but a bias towards the lower-middle section (say 0-130 and 40-70 is common).
The other option is of course to link CA/PA with club size, obviously there's a few exceptions as in real life but at the moment it is highly unrealistic for Dover to produce Champions League standard players consistently so limiting them according to their reputation would help vastly improve this section of the game.
The other main concern I have is predictability as if you see an Italian player with pace in SC it is Del Piero, it is too obvious! Now I am not saying randomise every attribute totally as then you can have a striker who's not a striker by attributes and that will be silly. What I propose though is keeping certain attributes marked such as randomising certain attributes but giving a bias so for a striker shooting is always high and then if they're given strength their favoured position is a TM, certain bias' but allowing randomisation will combat the obvious predictability the system is currently giving the game while allowing it to be realistic.
On a deeper issue it could allow trends in the market that may not be meant but will improve the game a lot - lots of DLPs for example lead to a passing game throughout the world for a decade or so.
What do you think about the regen system? Post below!
http://Vibe.Community - Football Manager Mobile Discussions, Downloads, Help and Guides.
RE: What do you think about the regen system? Post below!
I have played FMH since it first appeared on the iOS and I have never (knowingly) found a Beckham regen or a Del Piero regen. I still don't know how to.
Whether this is the same thing or not, I don't know. I find signing young talented players to be really easy to do. Every so often, I will go to the player search filter. I will select a position in 'Customise' and then select a range of key attributes starting from as high as 20 to as low as 13. Quite often I will find a player who plays in the lower leagues that has a range of attributes that are considerably high for someone of his age and level (as I'm typing this, I'm now starting to think that I've been signing regens and not just realising it). I've found some quality youngsters who obviously improve with age. When I first started doing this, I found it to be a great way of finding talent at cheap, cheap prices. However, I now find this to be a tactic that slightly ruins the game.
For example, in my current career, I am manager of VV Venlo, a small club in the Dutch league. A day before the summer transfer window shuts, Sporting Lisbon offer 5.5M for one of my midfielders. Now this midfield is one of my best players but he isn't irreplaceable and is worth 2.2M. I gladly accept knowing the board will be happy that I have made such a big profit. However, I need to bring in cover and only have a day to do so. I follow the steps as detailed above and I find (without the need of my scouts) a quality midfielder who is 19, has ten green numbers, with the rest being blue. I offer 200K to guarantee his services (he was worth a lot less than that) and as soon as he is signed, his value shoots up to 3.5M. A great find!
The problem is signing players in this way makes playing the game easy. To build a quality team, or replace star players, I can easily rely on finding young talent at cheap prices. My scouts become redundant and as soon as a club comes in with a big money offer, I know that I can accept without worry as I know I'll find a cheap alternative that will do just a good job.
Last edited by Lillywhite Dean; 03-05-2012 at 22:22.
Cheers for the response guys.
Dean - They are regens if their history starts after 2011-12 with some starting in that season too. I agree about it becoming too easy, hopefully my pitched system gets noticed by SI and it is intergrated in some way.
Tyler - I totally agree, what do you think about my system? I don't think the newgen system would be viable on the current devices though (iOS and Android), even more so on Android due to fragmentation.
http://Vibe.Community - Football Manager Mobile Discussions, Downloads, Help and Guides.
I agree - Regens are not necessary for the game and overpowered youngsters are easy to find.
I personally would love to see a trimmed down version of the game available to play, essentially like having different levels, with a quick option and the normal game the way it is now. I have bought every version from '04 through '11 but it just seems that there is just to much for the more casual gamer. When I saw the additions to '12 it just seemed to be getting even bigger and I had to end the streak. Don't get me wrong though, I love the game and while I don't mind the heavy in depth game, every now and then I would like the option of just being able to play a "dumbed down" (for lack of a better term) version. One where I don't have to have a press conference after every game, I don't want to allocate individual training for each player in the squad, I don't want to have to look at every players individual attributes to find out which type of role I should give him or how I should talk to him before, during, after and between games. Essentially, I don't want it to take me 3-4 hours to set up the team and play friendlies before I can start the season. I know I can just skip most of this stuff but I also know that by doing that it will mean the team doesn't perform quite as well and that is what I would like to change. An option to remove some of the more tedious, "chore-like" tasks without affecting the performance of the team would be great.
I suppose you are talking about the PC version???
My suggestions to improve the regen system:
Some background
At the moment in FMH all players which are generated are "regens". This means the player has all of his stats based off a previous, retired player. Unfortunately this adds a layer of predictability to the game and removes some of the fun. For this reason the game should include newgens not regens.
However, with the small amount of processing power in a handheld device then it would be very clunky to generate stats for every single new player in the game, this would slow things down too much.
The solution
It's quite simple, as in Dr. Who the computer made everyone identical to save space, the game does not need stats for players that are not used or interacted with.
A newly generates player needs no stats, they are not being interacted with at all by anyone. It should not be until they're stats are first interacted with that they are generated, for instance when involved in a match (most players will not go straight into the team).
When a newgen is created it gets added onto a queue of starless players. These players can then be ranked on importance, which would be based off some polynomial judging they're reputation, player reputation, etc. to judge where in the queue they are added (quicksort is, as the name suggests, a fairly fast algorithm, with newgens you are unlikely to have a dataset too big to slow down the algorithm).
Then, as the game notices spare processing time, where it is not expected to do anything, for instance the player is looking at the news, then it will take the top player off the queue and generate stats for that player.
This should hopefully be a fast method of generating player stats, the main issue being in the importance vector taking up extra RAM, but the amount saved by players with no stats should displace this fact.
tl;dr newgens are nais.
A message will display to advise if a first team squad player refuses to be retrained in a new position
.... No message is shown if a reserve player refuses this new position though
Can this be amended please
These may have already been suggested, but I would like a dark theme.
The reason for this being that the darker the screen image is, the lower amount of battery power consumed. This is particularly noticeable on AMOLED devices such as the Galaxy SII - upon which a black pixel means that it is completely OFF, and dark pixels are just that: dark, and therefore less power consuming.
This should help handheld users alike to squeeze some extra performance out of their batteries whilst playing FMHi 2013.
Also, a feature where you can choose to add extra leagues in the event that you only chose one or two whilst setting up the game. This would mirror the system on FM where you pick the league and it will then load at Christmas time. (Extra leagues such as MLS, Ukraine, Russia would be amazing too!)
I really think that there should be a first team, reserve team (who actually play in reserve leagues) and an under 21 team as i went out and bought about 40 regens and then i had no space in my squad left for more experienced players. Most of my regens were about 19 or 20 so they would have fit in it. Making reserve leagues means that you wouldn't have to send out all your players on loan. I also think that when the club expands the stadium there should be something more than just a bigger number on the general info page. Like you could gain money from every home game and expanding the stadium would gain more revenue.
Media coverage for more things is a must.
And lastly the ability to choose either more leagues to be able to manage in or choosing a continent (unlikely because of the database)
Hi - implementing reserve leagues is unlikely to happen as it would eat up a load of extra memory (something that's in short supply on handheld devices) for a relatively small amount of benefit. Even though the game doesn't show stats for players in your reserve team, it does simulate them playing reserve-level football and they will develop accordingly. Of course, sending them on loan to somewhere where they'll play in the first team will be a lot more effective - but that would still be the case no matter how many reserve or youth leagues the game could contain.
Here is a simple and easy change you can make. Well not a change really..... Anyways, PLEASE PLEASE PLEASE LET US MANAGE GERMANY NATIONAL TEAM!!! ALSO, BEING ABLE TO OFFESR CONTRACTS OR DO ANYTHING TO MAKE THOSE GREYED OUT, FAKE, SOMETHIMES A REPLACEMENT PLAYERS TO BECOME REAL!!! THOSE THINGS WOULD BE AWESOME!!!! Thanks.
Echoing some of the comments above, I'd really like to see some half time team talk option added some recognition via news/media if you win a major game against a rival team. I'd also like to suggest a minor UI update in the team selection screen so that if you click on a player it automatically allocates the next available open slot for the player in addition to the dragging and dropping or moving to the second screen. e.g I have an empty team, the first player i select should become the GK, then DL, DR, DC, etc.
I have two suggestions:
1. Postpone Matches, when too many players are on international duty.
Last Season i had to play 4 Matches with 15 Players on international duty, one of the matches was the Copa Libertadores final.
2. More different Names
I play in Season 2027 and started to coach Atletico Mineiro. Out of my 23 players 15 have the names de Souza, da Silva or dos Santos.
Choosing captain and vice captain.
Adding to all the comments about improved media news items, I'd like more stories about shock results or happenings. Cup shocks, big teams missing out on Champs League, top international teams failing to qualify for tournaments or going out at group stages. Would all be good for immersion.
2012 is great! The only things id really like are changes to the regen system.
The posts above on this by dec and co are awesome. Newgens would be ideal, but anything to make them less predictable would be great.
How about randomly swapping sides? So a mrc could become a mlc, randomly of course. My brain is tiny however so im sure you guys can think of better options.
The other thing is just more flavour. E.g. Ive had players score 70+ goals a season, which people would go crazy about in real life but it doesnt get any reaction in game.
Manager contracts - This is so that it can be harder/easier to get fired depending on your wage and years remaining, and would work similar to the PC way
More detailed finance - In real life the club accounts are released yearly so the manager does see what money has been spent on what and what income has come in, so a summary of the years finances in the finances section that's updated when you start a new season would show us whether we are making a loss/profit so we have a greater idea of what we can spend to not risk the clubs future, as just saying 'Rich' doesn't really give us an idea
I would like to see:
Better contract negotiations - bit more in depth with add ons - bonuses etc also between clubs too
Also the ability to do a deal prior to a particular transfer window even if you don't technically have cash in the back at that time. At the beginning of a season you will normally get a transfer budget and often in Jan window a little extra, so you should be able to make bids and do deals regardless of how much is in the bank at the time.
What about squad numbers?! I quite like giving the numbers out and new players getting their new number when they join....
How about more specific player interactions.
What I mean is, when giving positive or negative feedback, have a third drop-down with different things to comment on.
Things like attitude, loyalty, training, performance.
Hello everybody,
I am new here and first of all I want to say that I love playing FMH 2012 on my ipod touch and Ipad! I think it's a good game and with the help of FMH vibe it becomes better and better (things like editor etc). But what I really miss in FMH is that I can''t watch the game. I think Football is about winning but the most important thing is how. Did we deserved it or was it a lucky win? Of course you can check the fact like posession etc, but I want to know how my central midfielder is passing and how my striker was scoring that important goal. Of course, it's not the computer version and I understand that, but are there other ways to get more information about the performance of your team?
Maybe we can have a better match play or the assistent manager can write a report after the game how your team performed. Did they play good, did the play with the wings or was my '10' in a good shape today? I hope you guys understand my point. I like winning, but I want to enjoy my team playing. Does anyone have some ideas for this problem?
Hope to hear from you guys! (and sorry for my English, it wasn't my best subject here in Holland haha)
Ha I still remember Marc vaughan's technique being 1 in my IOS 2011 version(hints and tips section). If there was a 'player interaction' action button for loaned in players in the IOS version, it would be great. Also, I am in the year 2038 and 2033 in my Fmh 2011 and 2012 IOS respectively. I've players who've been with me thru like, thick n thin but they dun hv the club they're playin for listed as their favoured club although they've won like, 3 world player of the year awards n something like tat. If u could fix this issue for FMH 2013 for the IOS version, it would be GREAAAT!
I'd like to be able to search for players by nationality. Similar to how it works on the PSP version. Only a small thing, by it shouldn't be too hard to implement.
Please oh please add more leagues Marc!
I've been begging for this since day one. I'm not asking for every single league in the world but at least 5+ more nations.
Best ones to add would be the Russian (Zenit, CSKA,Spartak, Anzhi, etc), Romanian (UCL champs Steaua Bucharest in 1986 - still a good league despite falling in rank in the last couple years, used to be in the top 5 or 6 European leagues for a long time; CFR Cluj, Vaslui, Dinamo, Rapid, Otelul, U Craiova), Ukrainian (Shakhtar (Europa League champs a few years back), Dynamo Kyiv, Metalist, etc), Serbian (Partizan Belgrade, Red Star (UCL Champs back in the day as well), etc), MLS (LA Galaxy, NY Red Bulls, Toronto FC, Whitecaps,etc), Danish (Kobenhavn, OB, Brondby, etc) and Argentinian leagues (River Plate, Boca Juniors, Newell, etc). I know SI don't have the J-League license so I won't even bother with that, but it would have been a nice addition as well. If you don't think you can fit these leagues in the current game then I think it'd be a good idea getting rid of less important and smaller leagues (ex. Welsh league, A-league etc) or at least adding some kind of editor (in-game or just a computer file) like the PSP or PC versions.
Moving on from the leagues, the less important requests follow:
1. Dynamic reputation (for leagues)
2. Tactics are good enough as it is , maybe just a few minor tweaks. I noticed that you have to save a tactic after changing it manually for it to stay in place.
If you could just make your own tactic without having to save (or it automatically saving in the background) that would be nice. Just a thought.
3. More player, staff, press, and fan interactions. ex. having an option in the settings so that people can decide whether or not to have press conferences in their save game (before and after matches). Just answering simple questions and having bar charts showing how much your fan base approves of you and other stats based on your answers (similar to what CM 2010 was like - I disliked the game but they had some good ideas I hope SI will implement). Also maybe a little more player interaction but that's up to you guys. Need to be able to hire staff, that would be a fantastic addition, maybe not have a huge database of staff but at least being able to sign some.
4. New layout, with a main screen with inbox, team management etc , everything a little different from previous games so it doesn't seem as repetitive. like something fresh every month in the game as well, some surprises.
5. Finally, some more challenges and other great ideas to make the game more interesting in new ways
Last edited by Hagibest; 26-06-2012 at 21:18.
The leagues mentioned are more popular and stronger leagues than others currently in the game (ex. Welsh, A-League, Belgian), not the top 5 but decent leagues. They'd definitely attract loads more customers; leagues are extremely important, if not THE most important, aspect of the game for most people. If you can't manage your favourite clubs what's the point? It's just not the same feeling. I got bored after a month of managing teams in the leagues available. If I was able to control my favourite club and manage in other fun leagues I wouldn't get so bored and I'd probably be playing constantly.
And I know that last sentence was stupid, I didn't know what else to add. :P
When I remember the rest of my detailed ideas I'll post them here.
Last edited by Hagibest; 27-06-2012 at 01:48.
The leagues such as Wales are probably added not because of stature but as they have high sales in the region an offer a new challenge.
http://Vibe.Community - Football Manager Mobile Discussions, Downloads, Help and Guides.
Also I think adding the leagues mentioned would generate even more sales, there are a lot of FM lovers in other areas of Europe and the world who would like to see their favourites leagues from the PC version available on the handheld version. Not to mention even players from other countries would surely love to manage in those leagues as they are still popular and fun to play, more so than the Welsh Prem or A-League if you ask me (and many other people)... it's only fair that they are included. The addition of these leagues would benefit all parties.
If SI think it adding more than, say, three leagues to the game will make the game take up too much space, then I have a couple solutions to that. For example, they could sell a more expensive version of the same app (with more leagues etc) so people who want the extra leagues and have the space can download it (you could call it FMH 2013 + [Plus]). Or have some way of editing the database files to create the leagues, clubs, and players ourselves; although I fear that won't be possible as we'd probably need the source code, unless it's an in-game editor of some sort.
EDIT: referring back to Dec's post, I should also emphasize that even though there may be a lot of Welsh FM fans, only 3 million people live in Wales. In comparison, Romania (just one of the countries I mentioned) has a population of over 22 million people, and I know for a fact that there are many FM players there since I've been there and have family there. I'm sure that by adding a few more of the leagues mentioned, FMH sales in countries such as Russia, Romania, Argentina, Denmark, Serbia, Ukraine, US/Canada (MLS) would increase dramatically and easily surpass sales in countries such as Wales... the US/Canada is sort of an exception but I'm sure it would still be at least a slight boost in sales there if the MLS was added. The biggest with that though is the league structure, it would be difficult to implement in FMH, but I would like to see it added if possible. But it's not as high up on my (and other fans') wishlist as the bigger and more fun leagues suggested.
Honestly though, someone please give me one good reason SI should not add more leagues (excluding the 'space problem' as there are work-arounds for that ex. read the previous paragraph). It would only attract more customers and make previous buyers, such as me, even happier with the game; all parties would be pleased.
Last edited by Hagibest; 27-06-2012 at 17:45.
3 million people live in Wales but I can bet a lot more percentage wise follow football (then add on GB following) than in Romania who actually buy the game. I don't know about piracy in Romania but if it is like Russia then I can bet it is high in piracy, so while people may play it they won't be making a profit off it. I would imagine from Australia there are a lot of sales as that is a nationality I see a lot throughout the various FM and FMH forums including my own, so while it may not be an interest to you it has more merit than Romania that to be honest a general football fan may not be intrested in. It'd have to be done to target at Romania (which may have high piracy.) Then you have to consider licenses, why would they add it in if it isn't going to bring a greater profit? Pointless paying for not many people to play it and it not to boost profits a significant amount.
http://Vibe.Community - Football Manager Mobile Discussions, Downloads, Help and Guides.
I still don't understand how the Welsh leagues (not the big clubs from welsh playing the English leagues, but the actual Welsh league that has like a 0.1 UEFA coefficient lol) boosts SI's profits significantly, is it really that popular even with fans outside of Wales? I mean people could at least get a challenge from playing in Romania while still managing a higher-level club by , for example, trying to bring the glory days back to clubs such as Steaua, and the rest of the leagues I suggested. and even at their worst point in football history the Liga I is a million classes above the Welsh league... I mean, Man City signed their backup keeper (Pantilimon - second best keeper at City after Hart) from a second division club in Romania, and that's one of many examples. I know it's not at its peak right now but Romanian football along with Russian, Ukrainian, etc should really be considered for the next edition of FMH. I already addressed the issue of space so what's wrong with having the additional leagues..:P
EDIT: I found a few statistics on software piracy rates, I'm sure they're accurate as the source they listed is the BSA (Business Software Alliance)
Armenia has the highest rate with 93%, the lowest is the US with 20%, and Romania is at about 68%... better than Russia and Serbia at least. And anyway, I'm sure there are a lot of expats or people with parents from different nationalities living in countries with low piracy rates such as the US, Canada, and the UK, who would love to play with these leagues (ex. my dad is originally from Romania and I support a club there, and I want to manage them on FMH). Even general players would find them interesting, since they are not the top 5 but not crap leagues either... To get the point just expand the database and leagues as much as possible, and if the size of the database becomes an issue just follow one of my suggestions, such as creating a more expensive "plus" app. Also you can only pick four different leagues as manageable per career anyway. And adding an editor is another possibility, but I'm not sure on how SI could implement that just yet. I don't expect Marc to reply yet due tothe fact that he isn't allowed to reveal any info on the next edition of FMH yet, but I want more feedback from everyone else. I know we're all going to disagree on certain things and I understand there are a few obstacles (ex. licenses*, etc) but I still hope most of our ideas will be implemented. I hope no one takes anything I said about the Welsh leagues and A-League personally, I just feel that there should be a more even/fair and larger distribution, and that both Android and iOS platforms could easily support a larger database, even at the expense of space (don't forget about the my 'FM Plus' idea though ).
*If required - maybe the leagues don't have to be official, or do SI still have to pay to even create the leagues without official logos and club names? I'm not sure how the license and all that work. :P
Last edited by Hagibest; 27-06-2012 at 20:58.
It's all very well wanting to add new leagues to the game but essentially what you will get is the same gaming experiencing as before - only with Romanian sounding names. The focus should be on improving what is already in place to enhace the overall gaming experience. Once that has been acheieved, then you can think about adding new leagues.
With the A League, the competition is entirely different to what most European leagues are used to. I only found this out when I played the A League for the first time and I couldn't get over the fact that despite coming top of the league with x amount of points clear over 2nd place, I had to compete in a mini play-off stage to determine who would win the championship. It adds a totally different dimension to the game which enhances the overall experience. That's why I'm happy for leagues such as the A League to be included in the game.
If say SI decided to add another couple of leagues to the game, it would be well received by everyone but essentially what you will get is people playing the new Romanian league exactly in the same way as they do the Premier League. That offers little to the overall game experience.
Anyway, for a handheld title, the choice of 12 leagues is pretty impressive.
Again, I agree, I was just a bit over-dramatic for not being able to play in the Romanian (and other) leagues. I also haven't played in the A-League before, but I'll probably try it now. Btw your reasoning also backs up the addition of the MLS as its structure is similar to the A-League's, there are separate divisions, play-offs, and none of the clubs can get relegated.With the A League, the competition is entirely different to what most European leagues are used to. I only found this out when I played the A League for the first time and I couldn't get over the fact that despite coming top of the league with x amount of points clear over 2nd place, I had to compete in a mini play-off stage to determine who would win the championship. It adds a totally different dimension to the game which enhances the overall experience. That's why I'm happy for leagues such as the A League to be included in the game.
If say SI decided to add another couple of leagues to the game, it would be well received by everyone but essentially what you will get is people playing the new Romanian league exactly in the same way as they do the Premier League. That offers little to the overall game experience.
I suppose 12 leagues is good for handheld but I think it could definitely handle a few more, or even an editor. But as you said, if necessary I will wait for the more important additions to be done before more leagues are added. I , and I'm sure many others, would be so happy though if at least one or two more leagues were added for FMH 2013
can't wait to see what SI have in mind in terms of the gameplay itself
EDIT: I forgot to mention that the Romanian leagues and domestic cups do have slight differences from leagues such as the Premier League, in terms of structure. For example, the second league is two separate groups/divisions (A and B) and the clubs who finish in the top 2 spots in both are promoted. Also a couple of the Liga I (first division) clubs have their reserve teams playing in the second divisons. Think Spain have something similar though :P
Last edited by Hagibest; 28-06-2012 at 16:15.
Not to be rude but is this:
"but I think it could definitely handle a few more, or even an editor. "
Founded on any logic or just your "I use the game, I use my device, this is what I assume can be done though I don't know technical specs or games development well"? I know that may seem a tad harsh but I think it is unfair for you to say to SI what their game can handle, even more so if you have no knowledge of such a thing.
http://Vibe.Community - Football Manager Mobile Discussions, Downloads, Help and Guides.
Honestly mate you shouldn't assume things either. I just said I was pretty sure that it could run well considering a bunch of different factors from my own experiences and common sense. Honestly I'd like someone from SI to post and tell me that they can't add two or three more leagues without "ruining" the game or make it very difficult to run smoothly...
Last edited by Hagibest; 28-06-2012 at 17:50.
I never said it'd be ruining the game I want new leagues but it isn't for us to dictate.
That is fair enough but I I never said you DIDN'T have knowledge, I just said you didn't understand development as well as SI which is probably true; Marc has been doing it for years to be fair. You may have worked with databases (which is impressive) but I would imagine the sheer scale of adding some leagues you proposed would be great due to having to add new teams, a lot of new players and other information is and as players have about 35 attributes each and each team has on average 25 players (20*35 = 700) that is a lot of data to process. This data may not run on the older models of Android/iOS and I know SI aim for it to run fast on every device available, this will mean potentially LESS sales for this reason and with the likes of Romania having probably little to no sales currently I doubt it would justify taking out sales they already have for a very big risk in my opinion.
Well done for getting into Toronto by the way .
http://Vibe.Community - Football Manager Mobile Discussions, Downloads, Help and Guides.
Not going to speculate right now as to whether any more leagues will be added or not, this is something that a number of factors would go into deciding (including licensing considerations).
And my apologies, I read your post too fast and let my emotions get the best of me :P. All SI staff have much more experience and are knowledgeable in those areas than I am, I don't doubt that. I hope to one day be at their level
Concerning the number of database/leagues, I agree the more there are, the longer it will take the game to load and probably be slower (like CM 2010 on iOS - huge database but took a while to load up). And although I'm not sure, I'm guessing that it could be okay if the database was a little larger. Also I was hoping that even though it would take a while to download the game with a larger database, take up more space, and probably take longer to load up, once you create a save you can only load a few of the leagues anyway and only the best players from other leagues will show up. Not sure about that but it's just something to think about :P of course SI are the ones who know everything on the subject and make the decisions, I'm sure they will know what to do and have probably already made decision of features etc appropriately. And yes some areas will have much less sales but I hope some day SI will dip their toes in the water and give it a shot :P like I said before I think if they added leagues like Romania's and Russia's , much of the sales would be from expats or descendants of expats in other countries. I know I would buy it (I buy FM every year anyway, but I'd be even happier with my purchase if it happened). I also know there are lots of European immigrants in the UK, North America, and Australia. But as you said before, there are good reasons SI may be hesitant in adding these leagues for several reasons, but I can still dream, can't I?
Thanks mate, I'm really excited I wish you luck with your endeavours as well, you might get a job at SI one day considering what you've already done with FMHVibe and all. You're going placesWell done for getting into Toronto by the way
I think it'd be fun to watch the draw take place for cup competitions eg watching the FA Cup draw
Hello guys,
I just have a small question for the devs.
Is there any chance that we may get the option to add custom skins to FMH on the iOS in a future version?
I think that would be really cool.
It might be possible in the future - but no decision has been made in this regard for FMH2013.
if you have a WVGA (800x480) resolution Android device then Dec has released a custom skin for that on FMHVibe - see:
Last edited by Alari Naylor; 30-06-2012 at 15:23.
I believe SI's goal is to make them as fun as possible (obviously) with loads of features & a wide range of players and leagues in the database while keeping it simple, fast, and make the interface/layout easy to use. No matter which ideas they decide to implement for this next edition of FMH, I'm sure it will be great. And even if your idea wasn't executed into the game, maybe it will be considered more seriously in future editions of the game.
As usual I strayed way off-topic lol but I'm done now
I have a few ideas, which I'm not sure have been previously suggested or not:
1) Ability to Arrange Friendly matches for the first and reserve teams.
2) Matchday income.
3) more Player search filters like Nationality, League. Also, current filters allow searches for wages and value from 0 to a certain number, for e.g. 0-10k wages, 0-20M value etc. This could be changed to have upper and lower limits, instead of everything included from 0.
4) A "Training Workload" meter (like on the PC version), which allows to see how much training load a specific player can handle.
5) Custom training schedules/More training schedules, 8-10 should be enough.
6) More commentary, right now there are just 1-2 commentary instances in an entire half sometimes.
I had more yesterday, but they'll come back to me in time...
I'd rather scouts to Assistant Managers...
I'm not sure if this has been asked yet, but will FMH2013 be released on PSVita?
I think the main feature that I would like to see is an improvement in tactics; it's been the main one I've looked out for since the beginning. With the growth in popularity of football writers like Jonathan Wilson and Michael Cox the lack of options in FMH is frustrating. Even something along the lines of CM2 with the ability to set runs in addition to a bit more flexibility in player positions would be great.
Last edited by Medion; 04-07-2012 at 15:31.
If you select more leagues and national logo patch jotgetgo hope a little rest. Like there was no hope custom_icons PSP. there's a difficult patch custom_icons
Full list of players:
Samuele Longo
Rafal Wolski
Ezequiel Cirigliano
Robert Beric
Igor Lichnovsky
Daniel Bessa
Lucas Ocampos
Evgen Konoplyanka
Davy Klaassen
Joonas Jokinen
Darko Velkovski
Marius Alexe
Andriy Yarmolenko
Etien Velikonja
Arkadiusz Piech
Joel Pohjanpalo
Daniel Villalva
Mariusz Stepinski
Darko Lazovic
Martin Milec
Ángelo Henríquez
Dino Spehar
Rajko Rep
Leonel Galeano
Arkadiusz Milik
Necip Uysal
Momchil Tsvetanov
Stefanos Kapino
Hugo Nervo
David Babunski
Javier Aquino
Nikola Ninkovic
Szymon Pawlowski
Erick Torres
George Tucudean
Denys Garmash
Facundo Ferreyra
Marko Scepovic
Ladislav Krejci
That's 40 players. I think SI can easily add them to db Fingers crossed
Last edited by Dr.Football1; 10-07-2012 at 01:03.
We'l keep them under consideration, but there are game balancing and technical reasons why we may not be able to add all of them.
Some (Ferreyra, Erick Torres, Lazovic, Yarmalenko for example) are already present in certain situations I believe (depending which leagues you have loaded).
If you're considering names to add to the game then you will need to add mine. I played five-a-side football last night and scored a wonder chip against a keeper in a regulation sized five-a-side goal. Tekkers!
So on the basis of that goal, my technique, my flair, my shooting and my decision making needs to be 20. I'm a lot slower these days so best put my pace at 8 but passing has increased to 17 as I now distribute the ball a lot more - rather than having to run with it (so dribbling is at 5).
As I'm feeling a lot of pain today with various aches and bruises - my fitness should be a 2 and I'm probably a bit too injury prone.
Having read all that back, I think I've described myself as a late 90s version of Chris Waddle (but without the dribbling skills).
Lilywhite I think either you should be snapped up on the spot ... or alternatively you're probably not going to be scouting for our database any time soon (I reckon my highest technical attribute is probably a 4 for passing ).
BTW,Aras Ozbiliz should have nationality Armenian (1 cap/1 goal). In FMH PSP he's only Turkish.
One more player for You to add
Adam Gyurcso
Club: Videoton (Hungary)
Position: winger,forward
Date of birth: 06/03/1991(21 years old)
Nationality: Hungarian
Strengths: pace,acceleration,dribbling,flair,crossing
Weaknesses: heading,defensive contribution
Similair player(s): Eduardo Salvio
Potential CA/PA: 141/172
Potential high atts in FMH: dribbling,pace,crossing
Description: Already a star of Hungarian League. Scored in his debut for Hungary National team.
when is fm 13 been released
Request number 1: Please add another notch to the hundred and more requests for a player-to-player comparison util.
Request number 2: I'm pretty new to this game, have just purchased the Android FMH 2012 (playing on WildfireS), and found the help/tutorial for new players is pretty sucky! If you have no experience of FM at all trying to workout how the tactics work properly (especially if you start with a low skilled team that can't do much) is a nightmare. I'd love a (slighty!?!) more involved new player tutorial please. And yes I know you can prowl the forums for tips but there's a lot of a non-specific advice there and with all the different versions playing slightly differently it's a pain sifting through the important stuff.
Oh and also once the game has been started, getting the help back again without having to restart another new game would be nice.
Last edited by rimaur; 12-07-2012 at 09:01.
Asmir Suljic
Club: FK Sarajevo (Bosnia and Herzegovina)
Position: winger
Date of birth: 11/09/1991(20 years old)
Nationality: Bosnian
Strengths: pace,acceleration,dribbling,flair,crossing
Weaknesses: heading,defensive contribution,strength
Similair player(s): Ryan Giggs
Potential CA/PA: 138/168
Potential high atts in FMH: dribbling,pace,crossing
Description: Young winger with fantastic pace. Already a star of Bosnian Premijer Liga.
Dr Football - please post players into a seperate thread, those are not 'features' ... thats research and not the intent of this thread at all.
Is it possible to change the team where the young regens start in FMH2013, because almost every regen no matter what nationality is starting in fiorentina, everton and few other clubs.
Could there be a change wich makes (almost) every regen start in a random club within their own country?
I have noticed that if you have a player from an unusual country (DR Congo, Sierra leone, etc) they don't get called up to play for their national team, but their international matches keep getting up (my player from DR Congo has never been called up to play for DR Congo but he still has played 15 caps)
Is there a fix for this as well?
(the game probably doesn't communicate this clearly enough although you should get a message about the relevant competitions final being played - sorry for any confusion)


text:
Corporate Memberships
Access a world of resources with Corporate Membership
Corporate members receive the necessary tools for success because AOCS is THE source for information for the oils and fats industry. Realize the advantage.
Corporate Members provide critical support to the Society while demonstrating their commitment to the fats and oils industry. AOCS provides the infrastructure that connects businesses and professionals globally over issues and products related to our diverse membership. Together we facilitate the development of the products and technologies of the future. Partner for a strong future.
You can choose from four levels of Corporate Membership—each structured to maximize benefits. Discover the level that suits your company best, or contact us to customize a Corporate Membership to meet your specific needs. Achieve business excellence.
All corporate members also receive:
- Free Section and Division Memberships
- Discounts on AOCS Press products and LPP programs
- Free use of the AOCS Corporate logo
- Free airmail delivery of Inform
- Three exhibit bonus points for the AOCS Annual Meeting & Expo
- Free online corporate listing
- Listing/promotion in Inform and the Annual Meeting Program Guide
Membership is based on a calendar year and quoted in U.S. dollars.

subset: commoncrawl


text:
The wealthy should give less to charity and invest more of their money in start-ups, said Scott McNealy, the former CEO of Sun Microsystems. » Read More
Billionaire Warren Buffett's son Peter recently sparked a huge debate over the role of philanthropy with an op-ed he published. A look at the arguments that continue to rage on days later.
In what it calls a "cautionary tale for wealthy investors," The Wall Street Journal reports on the destruction of a $135 million dollar hospital endowment created by a couple who were early investors with Warren Buffett.
Billionaires Bill Gates and Warren Buffett said limits on charitable deductions could hurt giving—but only among the lesser rich.
Can the ability to be an entrepreneur or an economic disrupter be taught? Ronald Perelman is betting that it can with a $100 million pledge to the Columbia Business School.
Berkshire Hathaway billionaire Charles Munger is giving a $110 million in stock to the University of Michigan — the largest donation in its history — for a graduate student residence hall.
A lawsuit has prompted the historic parish to offer an estimate of the value of its assets: more than $2 billion.
Cosmetics tycoon Leonard Lauder has promised New York's Metropolitan Museum of Art his long-sought collection of Picassos and other works.
The problem, some argue, is the inability of non-profits to find new ways to engage the rich in problem solving.
When it comes to philanthropy, wealthy Americans lead the world, but a new survey suggests they could give more.
Giving in the United States grew by a scant two percent in 2012, the slowest since the depths of the financial crisis in 2009.
World-renowned chef Alain Ducasse is hosting a black-tie, $850-a-plate dinner in New York next month for 240 elite guests, who will be asked to bring their own wine.
One study says that the "cliff" deal will not, in fact, reduce the giving of the wealthy. It's likely to increase it.
Before you go out and buy a mansion and a yacht, here is some smarter advice on what you should do if you win the $425 million Powerball.
Many nonprofits rely on the fourth quarter for a substantial portion of their yearly income. So far, the year has been really hard.
New IRS data show that those making between $1.5 million and $2 million pay the highest average tax rates in the country.
Nowhere is the impact of foreign riches more noticeable than at Lamborghini Miami, one of the nation's largest sellers of super-cars.
A Ferrari F12 Berlinetta sold for $1.125 million over the weekend, with the proceeds going to Hurricane Sandy charity.
If the charitable deduction is capped or cut, some say, the United States will lose billions of dollars in charitable donations. But there is little hard data to support the claim.
Companies have given millions to the Sandy cause. But so far, big charity checks from the rich remain scarce.
The Star Wars creator's wealth will soar to more than $5.2 billion after Disney purchases Lucasfilms.


text:
Quality CareFind out why Mayo Clinic is the right place for your health care. Make an appointment.
Meet the StaffFind a directory of doctors and departments at all Mayo Clinic campuses. Visit now.
Research and Clinical TrialsSee how Mayo Clinic research and clinical trials advance the science of medicine and improve patient care. Explore now.
Visit Our SchoolsEducators at Mayo Clinic train tomorrow's leaders to deliver compassionate, high-value, safe patient care. Choose a degree.
Professional ServicesExplore Mayo Clinic's many resources and see jobs available for medical professionals. Get updates.
Give to Mayo ClinicHelp set a new world standard in care for people everywhere. Give now.
Mayo Clinic offers appointments in Arizona, Florida and Minnesota and at Mayo Clinic Health System locations.
Subscribe to Housecall
Our general interest e-newsletter keeps you up to date on a wide variety of health topics.
Endometriosis (en-doe-me-tree-O-sis) is an often painful disorder in which tissue that normally lines the inside of your uterus — the endometrium — grows outside your uterus (endometrial implant). Endometriosis most commonly involves your ovaries, bowel or the tissue lining your pelvis. Rarely, endometrial tissue may spread beyond your pelvic region.
In endometriosis, displaced endometrial tissue continues to act as it normally would — it thickens, breaks down and bleeds with each menstrual cycle. Because this displaced tissue has no way to exit your body, it becomes trapped. When endometriosis involves the ovaries, cysts called endometriomas may form. Surrounding tissue can become irritated, eventually developing scar tissue and adhesions — abnormal tissue that binds organs together.
Endometriosis can cause pain — sometimes severe — especially during your period. Fertility problems also may develop. Fortunately, effective treatments are available.
Mayo Clinic does not endorse companies or products. Advertising revenue supports our not for profit mission.
Check out these best-sellers and special offers on books and newsletters from Mayo Clinic.
Any use of this site constitutes your agreement to the Terms and Conditions and Privacy Policy linked below.
A single copy of these materials may be reprinted for noncommercial personal use only. "Mayo," "Mayo Clinic," "MayoClinic.org," "Mayo Clinic Healthy Living," and the triple-shield Mayo Clinic logo are trademarks of Mayo Foundation for Medical Education and Research.
We comply with the HONcode standard for trustworthy health information: verify here.


text:
Members of Texas A&M University's Corps of Cadets and the entire Aggie Family continue to cope with the loss of two corps members who died Sunday (March 3) as the result of a car accident on U.S. 290 near Houston.
Amy Pacheco and Miguel Hernandez, both 18-year-old freshmen who were members of Company B-1, died when a car being driven the wrong way on the highway hit them head-on, authorities said. Francisco Campos, 18, a member of Company F-1, was the only survivor of the accident. He remains hospitalized in Houston.
Corps officials say there have been many requests for information on where to send donations to the families of Cadets Pacheco and Hernandez to help defray funeral costs. For links to sites set up to receive donations, go to http://corps.tamu.edu/Texas-AM-Corps-of-Cadets-News/pacheco-and-hernandez-family-donations.html. Both families say they greatly appreciate the kindness that has been shown them by the Aggie Family. The families have joined members of the Corps of Cadets in expressing gratitude for the many expressions of sympathy and support.
Services have been set for Cadet Pacheco. A prayer service is planned Friday (March 8) at 6:30 p.m. at Bethel Tabernacle, 1020 FM 1960 East in Houston, and burial services are planned for Saturday (March 9) at 1 p.m. also at Bethel Tabernacle.
Funeral services for Cadet Hernandez are pending.


text:
The 7 Dumbest Things Ever Done by Airport Security
If there's one holiday ritual we all know and hate, it's that yearly trip to the airport, where the friendly security man awaits with his X-ray machine, his metal detector and possibly a well-lubed rubber glove.
While none of us want to spend the holidays involved in a terrorist incident (unless you're living in the Die Hard universe), you have to admit that sometimes security gets a little out of hand. And then there are horror stories like...
#7. Terrorist Breasts Safely Disarmed with Pliers
Just Another Day In Line:
Mandi Hamlin was just trying to grab a flight from Lubbock, TX. She made it through the main security scanners and her various metal piercings hadn't set off any alarms. Then she was wanded by a female TSA employee and discovered that, without her knowledge, her breasts had joined Al Qaeda.
Apparently figuring that the metal nipple rings were there to disguise some kind of implanted boob lasers, Hamlin was forced to remove both of her piercings.
One came out with no problem, but the other had to be removed using pliers. This was done behind a screen, while (according to Hamlin) male agents stood nearby laughing at her.
Here's what the Transportation Security Administration had to say for itself:
"TSA supports the thoroughness of the officers involved as they were acting to protect the passengers and crews of the flights departing Lubbock that day... In the future, TSA will inform passengers that they have the option to resolve the alarm through a visual inspection of the article in lieu of removing the item in question."
We suppose the visual inspection beats the hands on approach. Though it's just a matter of time until Al Qaeda develops some kind of poisonous nanodarts that can fire out from those piercings and kill everyone on board. Or at least that's what keeps happening in that dream we dare not tell the therapist about.
Where will you be when tits strike back?
To Make Things Worse...
Before the Hamlin incident, the TSA saw fit to feel up dozens of women, forcing them to take off their shirts in public while a female TSA agent felt all around the bra. Don't worry, ladies, after enough complaints rolled in the TSA promised to exclude your boobs from the pat-down.
Unless the metal detector goes off...
#6. All Men Named David Nelson are Terrorists
Just Another Day In Line:
You probably know that all airline passenger lists are compared against a no-fly list, which the TSA didn't even want to admit existed at one time. The problem is that, as it turns out, sometimes more than one person in the world shares the same name.
So, you can imagine the chaos that erupted when a "David Nelson" somehow wound up on the list. That name isn't exactly as distinctive as, say, Flavor Flav, so the result was many, many David Nelsons getting pulled out of line every single time they flew (including one David Nelson who got called out by security four times on one trip).
It doesn't help that the process to get your name removed from the watch list takes at least a month and a half, and the ACLU had to sue to even get that. In a nice touch of irony, one of the lawyers who was working for the ACLU was named...David Nelson.
To Make Things Worse...
An easier way to get off the no-fly list is to just change your name, as one Canadian man did. Yes, the entire no-fly list is founded on the idea that terrorists are stupid enough to fly using their own names.
#5. The Cutest Little Terrorist Ever!
Just Another Day In Line:
Now, of course the whole "block every flyer with the same name" thing doesn't apply to the obvious cases. Like they're not pulling little David Nelson babies out of the line or anything, right?
Yep, TSA employees pulled Matthew Gardner out of the line because somebody with that name showed up on a federal Most Wanted list.
Matthew is five.
Agents searched the belongings of both Matthew and his mom. When the mother went to comfort the upset child, she was told to back away. Because, you know, it totally says right here on the screen he like shot six dudes at a bank in Reno.
But, hey, we've heard of little kid suicide bombers before, right? It could happen. And really, can you ever be too careful?
To Make Things Worse...
Yes, yes you can. For instance, if you not only stop an infant in line, but you stop an infant from flying because, again, he shows up on the no-fly list.
"Sorry, but you're gonna have to leave that with us."
Parents have gotten repeatedly held up (or missed flights completely) waiting to get passports and other documentation faxed in to prove their one-year-old wasn't a little terrorist mastermind.
#4. "All We Need to Take the Plane is a Butter Knife. And the Pilot."
Just Another Day In Line:
Anybody protecting our safety on airlines obviously isn't going to let somebody bring a knife on board. And, of course, the TSA plays things safe by confiscating thousands of Swiss Army knives and others that could make damn fine weapons in the hand of a trained nutjob.
We're not going to complain about that, are we?
Well, there's the case of Patrick Smith, who got stopped with a butter knife. A butter knife from the plane. It was one of the knives they give you with your in-flight meal.
Like this dangerous piece of murder.
But what was this crazy man doing trying to sneak airplane issued silverware through security anyway? Why couldn't he have just waited to get one with his meal, like a normal person?
Well, the airline issued it to him. Because he works for them. As a pilot. And all of this happened while he was standing there in full pilot uniform.
Wrap your mind around that. If this man was a terrorist and intended to fly a plane into a building, he doesn't need a knife to get into the cockpit. They pay him to sit there.
To Make Things Worse...
With such stringent standards, they catch every dangerous knife, right? Well, there was somebody who got through a security checkpoint with a four-inch knife blade after getting his apparently far more dangerous pudding confiscated.
As for all those knives they do confiscate, you might be wondering what happens to them. After all, some of these knives are cherished possessions of the owners, or beloved heirlooms! So, of course, there's a process to get them back. They call it eBay.


text:
Conference rooms and offices
Meeting rooms equipped with LCD TVs and video tape recorders are available for hire in the VIP-lounge of the airport (tel: (495) 967 8462 or 797 4797). The rooms can accommodate between 10 and 20 people. More extensive meeting facilities are available at the nearby Domodedovo Airhotel (tel: (495) 795 3868; www.airhotel.ru).


text:
If a human inbreeds with a relative, how distant does the relative have to be before the homozygosity in the child is no higher than if the mate were randomly chosen from the global population?
The easiest and most simplistic way to look at it is to assume that the amount of genetic material halves each generation. On average, humans are about 0.1% to 0.15% different from each other, so in order to get that you'd need around $1/2^{10}=0.0976\%$ and $1/2^9=0.1953\%$. The exponent numbers $2^9$ and $2^{10}$ are 512 and 1024, respectively.
Armatus' Dawkins bit is almost word-for-word what he actually said:
Dawkins was ball-parking that a bit, although he was really talking only about a specific gene. The inbreeding coefficient is properly defined as:
Which takes care of some of the fudging. With that in mind, though, within eight generations the odds are less than even you even share any genetic material with an ancestor/offspring. That's actually a mathematical analysis (with plenty of assumptions!) from the mid-80s but it's an interesting read: you can look up values for certain relations going back a bit. The answer will vary depending on the background "average" you care about. Europeans, for example, are particularly closely related.
Indeed, "
In "The Selfish Gene" Dawkins claims a relatedness factor of 1/128 to be pretty much the same as the baseline chance for the rest of the population to have the same gene, so that would be a third cousin. (Or your great great great great great grandparents, though an incestuous relationship with them is quite unlikely I think.)
I'm not sure where he got that from though.


text:
The 5 Weirdest Things That Influence Your Dreams
It seems like the fantasy worlds we inhabit after we tuck in for the night are pretty much out of our control. One minute you're dreaming about winning the Nobel Prize in physics, and the next minute you're fist-fighting a cybernetic Stephen Hawking. But there is nothing magical about your dreams -- they are a function of your brain's biology, which means that there are actual, physical reasons why in last night's dream your mother transformed into a gorilla instead of, say, a wombat.
Science is just beginning to understand the factors that control your dreams, but what we've discovered so far is weird as hell.
#5. The Earth's Magnetic Field Makes Dreams More Bizarre
If that headline sounds like New Age bullshit to you, like maybe we're going to start talking about how dreams are visions from your spirit's magnetic energy matrix or something, calm down -- as weird as this is, the science behind it is more straightforward than you think. As we have mentioned before, your brain's pineal gland can sense geomagnetic activity. It's not magic -- it's just helping to regulate hormones for your sleep cycle. Some people are sensitive enough to fluctuations in the Earth's magnetism that it creates anxiety and depression (high magnetic activity hurts the output of melatonin, a hormone that helps regulate your mood). Well, it looks like magnetism also controls whether you'll dream that you're merely flying or that you're in a cross-country skiing championship while giant man-roosters try to distract you with naked images of Willem Dafoe, who is also a cat for some reason.
Don't look down. We assure you the penis is regular human size.
After recording his dreams for eight years, psychologist Darren Lipnicki stumbled upon this correlation: low geomagnetic activity means crazier dreams. When the magnetic field was high, his dreams made more sense, but when it died down, he was dreaming tripped-out things. As he describes it, "I was stranded on a foreign coastline with a monkey that spoke English and a woman that suddenly became small, almost doll-sized. Then I was at home."
For his study, Lipnicki devised a five-point scoring system to rate his dreams -- those with a rating of 1 were scenarios that seemed perfectly reasonable, but those that he rated a 5 were all flying toasters and monkey butlers.
Take away the pants and this one goes straight to 4 on sheer principle.
It would make sense if (as Lipnicki suspects) it's all about magnetism and melatonin. After all, people who take melatonin supplements say that they experience crazier dreams. This also leads to the conclusion that weird-ass dreams are the sign of a healthy brain -- your melatonin is doing its job.
#4. Playing Video Games Allows You to Control Your Dreams
If you've ever been in the middle of a dream when you suddenly realized you were dreaming and could actually control what happened, you've experienced a lucid dream. The ability to get into the driver's seat of a dream -- to battle monsters, or hang out with celebrities, or (most importantly) have sex with anyone you can imagine -- is an incredibly popular hobby on the Internet, with whole communities set up to advise each other about how to do it. Well, the answer may be easier than they think: play lots of video games.
"It's called a loophole, bitches."
Video game players report having more lucid dreams than other people, according to a study. The lead researcher, Jayne Gackenbach, has been doing dream research for over a decade and has been able to reproduce the results time and time again -- gamers just have a knack for wresting control of their unconscious mind, which is good news for any gamers who find that they're not getting laid very often in the real world. Or maybe it's terrible news. You decide.
Gackenbach's hypothesis is simply that video games train the mind to take control of a fantasy situation. So when you are asleep and enter a dream state, your brain immediately thinks "Video game!" and you find yourself able to take control of the dreamscape.
That's not all, though -- according to the research, frequent gamers actually have the ability to ward off nightmares. Apparently, the essence of a scary dream is the dreamer's inability to respond to threatening situations like zombie hordes or disappearing pants. But gamers are able to "fight back" in their dreams, which lowers the general threat level. Gamers' nightmares tend to be more violent, but less frightening.
So the good news for gamers is that you don't need to pay a dime to live a new fantasy adventure every night. The bad news is that we're thinking we're about five years away from game publishers figuring out how to charge you for that shit.
"The DRM gives me pretty bad seizures, but those wet dreams are worth it."
#3. Republicans Have More Nightmares Than Democrats
Where your politics fall on the spectrum might have deep implications for the dinner table and the voting booth, but you'd think that we're all pretty much the same when we put our heads down at night, right? It's all having sex with our gym teacher in public while our teeth are falling out.
Well, scientists who look into this kind of thing have done some research on how people's political attitudes affect their dreams, and they found that whether you pressed the button for Mitt or Barack in the last election has profound implications for what your dream worlds look like. For instance, dream researcher Kelly Bulkeley found that conservatives are nearly three times as likely to suffer from nightmares as their left-wing counterparts.
"And now I shall sing every Nickelback song ever recorded. In the style of polka."
During the four-year study, Bulkeley found that nearly half of the dreams described by conservatives were nightmares, compared to only 18 percent of liberal dreams. His own interpretation, which he admits is speculation, is that conservatives are "very attuned to the dangers in the world," whereas liberals tend to be more utopian and optimistic. But either way, this isn't the only study to have found this -- another experiment had some graduate students go through something called the KJP Dream Inventory and found that being more conservative was positively correlated with dreams about falling, being chased, and generally being discontent.
So here's a question for you to discuss among yourselves: Does thinking like a Republican cause you to have more anxiety and scary thoughts, or does having more anxiety and scary thoughts cause you to vote Republican? We don't want to make it sound like a bad thing either way -- you could make the argument that they're just being realistic.
And that the dreams about falling actually represent their love of extreme sports.
So what don't Republicans dream about? Apparently, they have fewer sex dreams. We have no idea what to make of that.


text:
I selected 'hide' for a Facebook event that I did not want to be reminded of, and now I can not even view the even when explicitly trying (it is not listed on the creators page and the page is listed as not found when I click on the link in the original email). How can I unhide the event?
It sounds like the event has been deleted. What's the time frame between hiding the event and trying to view it?
Facebook might also have locked you out of viewing the event, depending on its privacy settings. You could have removed it from "My events" instead of hiding it, by accident.
Edit: The event is probably not public, judging from its behavior.
— Facebook's Help Center (emphasis mine)
I think the only thing you can do is ask the creator to invite you again.


text:
Dashboard Wiring Upgrade - A Dash Of ClassWritten by on June 6, 2011 Updating The Hot Rod Hauler's Dash: Part 2
As part of the update to our Hot Rod Hauler we decided to deep-six the next-to-useless stock gauges (the only one that ever moved was the gas gauge), the aftermarket gauges mounted below the dash that were difficult to see, and the column mounted tach.
We had decided on Dakota Digital instruments and once we saw them in the original cluster, we were glad we did. However when we went to install them we discovered our truck had a pre-existing problem. It seems it's not uncommon for older Ford trucks to have damaged ignition switch plugs and ours was no exception. With age comes a certain amount of corrosion of the connector, which results in increased resistance that manifests itself in the form of heat. In some cases the ignition will get warm to the touch, in many cases it's not unusual for the ignition switch plug to be damaged—such was the case with ours.
To ensure Dakota Digital's instrument panel, the new HGM transmission control, as well as all the other electrical items in the truck operate properly, the wiring has to be in good shape. And that meant we needed a new ignition switch and plug—we got both from LMC Truck (in addition, we added a small fuse panel from Painless Performance to power the added components. See the transmission story in this issue).
With the wiring repaired and the Dakota Digital instrument panel installed it was simply a matter of following their instructions to calibrate them. As their explanation on what to do is clear and concise, there's no reason to repeat it here. However, we will add this: calibrating the speedometer can be done a number of ways, but the simplest and most accurate is to use a GPS.
The new instruments have certainly improved the looks of the dash as did the new instrument panel and glovebox trim from LMC. And having gauges that actually provide information is a treat. All the instruments, including the tach are easy to read. The oil pressure gauge will blink whenever it drops below 10 psi, however, that value is adjustable. Indicator lights for high beam and turn signals are incorporated into the speedometer, and others such as a "cruise engaged", a wait-to-start light for diesel engines, a gear position indicator (requires Dakota Digital sender GSS-1000/2000/50000), brake warning, and check engine can be activated.
Our Hot Rod Hauler is shaping up, but we've still got more to do, so it's back to the shop until next month when we'll have more to report. CCT
More Photos From This Article View Slideshow
The original gauges never really indicated much. The only one that really moved from one extreme to the other was the gas gauge. The column-mounted tach gave way to a new one in the Dakota Digital display.We had to find a spot under to mount the Dakota Digital control box. We decided to mount it under the dash; the screws holding it are hidden by the upholstered foam pad.This is the back of the stock instrument panel; note the angled plug at the bottom. That's where the stock dash panel harness plugged in.A test light (alright, an old clearance light with a couple of leads attached) was used to find the turn signal, high beam and fuel sender wires. They would be cut and attached to the Dakota Digital control unit. The rest of the wires were cut and capped with insulated butt connectors.The wires from the original dash harness and those supplied for the new Dakota Digital senders were connected to the control box. The blue plug at the lower right is for the ribbon cable from the instrument panel.This is the back of the Dakota Digital display; all it takes to connect it is plugging the cable into the control box.The new instrument panel didn't quite fit the opening in the Ford dash.That was cured by cutting a 1/16-inch off the two bottom mounting tabs. Once trimmed, the panel slid in place and was secured with the stock screws.
For the proper operation of the electrical system, we installed a new ignition switch from LMC Truck. They can also supply a new plug to replace damaged originals.While we had the dash apart, we checked a few other things. Over the years, the fuel gauge would only read about ¾ even when full. The problem turned out to be a damaged fuel selector switch. We got a replacement from LMC.This is the plug on the heater and A/C blower motor switch. High resistance in the switch had created enough heat to damage the plug.We ordered a new fan switch from LMC but forgot to order a plug, so we cut the damaged wires and added individual connectors.The fan motor and gas tank switches mount to the heater control assembly. Replacing them made the gas gauge function properly and the fan motor to run noticeably faster.Dakota Digital's instruments require specific senders and cables. This is the oil pressures sender, which has three contacts. The cable includes a sheath over the wires to prevent interference that would result in inaccurate readings.Same with the temperature gauge, a Dakota Digital sender is the only one that will work. Both senders include weather-tight connectors.


text: Sports Photos: Bears at the Pro Bowl in Hawaii Charles Tillman Tim Jennings Julius Peppers Henry Melton Brandon Marshall Julius Peppers, Charles Tillman, Tim Jennings and Henry Melton will represent the Bears. Brandon Marshall was selected but is injured. MORE: Latest Bears news | Bears photo galleries | 2012 results


text:
The Wikipedia article on (real) Grassmannians gives a simple argument that the Euler characteristic satisfies a recurrence relation $$\chi G_{n,r} = \chi G_{n-1,r-1} + (-1)^r \chi G_{n-1,r}$$. This implies that the euler characteristic is zero if and only if $n$ even and $r$ odd. So $\chi G_{6,3} = 0$, for example. Basic obstruction theory on manifolds tells us that if $\chi M=0$ then there is a non-vanishing vector field on $M$.
Does anyone have any simple, explicit examples of such vector fields? Let's say $G_{n,1}$ for $n$ even does not count. Not to say those aren't interesting examples -- I'd love solutions that simple. But it's not immediately clear how they can be generalized.


text:
I need to convert time in seconds to
HH:MM:SS.mm format. The seconds input is being read from an embedded device, and it is a
double of the format
seconds.millseconds. I tried the following conversion code but it fails:
set cpu_time [function_that_fetches_the_time]
puts "[clock format $cpu_time -format {%H:%M:%S}]"
This fails with the error
expected integer but got "98.92"
thrown from
"ParseFormatArgs {*}$args"
(procedure "::tcl::clock::format" line 6)
I could convert the double to an integer and the above would work, but it'd be nice to have the milliseconds part in the output display too.
Also, what is the clock format specifier for milliseconds?
Seems only converting the
double to an
int doesn't work either. I tried
puts "[clock format [expr int($cpu_time)] -format {%H:%M:%S}]"
and it results in some strange time. For instance, when the embedded device returns
3.53 (and I cast it to a
3) the time printed out is


text:
ST. CLAIRSVILLE - During Wednesday's meeting, the Belmont County commissioners motioned to approve a request from the Belmont County Tourism Council to forward an additional $30,000 from the lodging tax receipts to tourism to be donated to the Morristown Historic Preservation Association to purchase and preserve the historic Black Horse Inn.
The commissioners heard from Doc Householder. director of the Belmont County Tourism Council, and Pamela McCort, vice president of the Morristown Historic Preservation Association, spoke about the benefit to tourism such renovations provide.
"We want to preserve these buildings if we can. Once they're gone, they're gone," Householder said. "We think this is a good investment.
McCort added that the Black Horse Inn is already on the National Register of Historic Places and in the National Register of Historic Districts.
"A restored Black Horse Inn becomes part of the National Road experience here in Belmont County," she said, pointing out other historic sites along the National Road. "It is heritage touring at its finest."
She added that the inn already boasts notoriety in and outside the state. She added that while private individuals have done much to save the building, it must now be taken into a non-profit 501C3 or county or village government.
She also noted an architect's report from 2012 which found the building structurally sound and worth saving. Morristown applied for transportation enhancement program funding last year, but did not receive funding due to the new transportation bill, which took acquisition of historic buildings out of it.
"We believe strongly in the Black Horse," she said. "When people travel the National Road, they stop in Morristown every single summer."
She recounted the local support and pledges which will still be available.
The first stage of the renovation would be the mothballing of the building. They will then actively seek other donors and funding sources to further the work of restoring.
"I believe strongly that it can be the capstone of our experience here," she said. "This is a significant building."
She added thanks to the Tourism Council for its help and support.
"This is truly one of the largest projects we've every done," she said, adding that the project also has possibilities in economic development if the inn can be a site for banquets or cottage industry.
"I consider our historical buildings and our history in Belmont County to be one of our natural resources," said Commissioner Ginny Favede, adding that the investment in such sites also brings related traffic to area businesses with the flow of tourists.
DeFrank can be reached at email@example.com


text:
On the first clear weekend following the flood, nearly two hundred CU-Boulder students joined the Volunteer Resource Center for a September Give-a-Day effort, working to clear debris and mud from in and around flood victims' homes in Boulder.
"Boulder gives so much to CU, and we just want to give back," said one of the students who joined volunteers last Saturday in North Boulder.
At one home where an elderly couple lived, a group of sophomore girls cleared a walkway for the couple to reach their car.
Another group of students helped homeowner and Christmas tree grower, Chris Brown, shovel sticky mud out of his front yard. Brown and his wife, Elizabeth Black, are both artists who have enjoyed co-owning their business, Your Neighborhood Christmas Tree Farm. Luckily, Brown managed to divert water flows and protect the nursery, but a thick sludge lines the front of their yard and some trees in back, he said, didn't fare too well.
Many homes like these are just starting the road to recovery, and volunteer coordinators at CU anticipate the demand for help will last weeks, if not months. Organizers at Boulder Flood Relief stress that recovery in towns like Lyons and Jamestown will take even longer.
Several of the students expressed that it's hard to see all of the devastation throughout the community, but inspiring to see how the CU community has come together.
"It's great to see what kind of students we have at CU," said one of the volunteers. "It's great to see this turnout."


text:
Document Actions
Frank J. Owens
PhD, Physics,University of Connecticut email: email@example.com
MS, Physics, University of Connecticut email@example.com
BS, Physics, Manhattan College,N.Y. phone: 973 625 0545
Professional Experience
1/09 to present, Research Professor, Dept. Physics, Hunter College, CUNY
9/90 to 12/08, Senior Research Physicist, U.S. Army Armament Research Engineering and Development Ctr (ARDEC)
9/89 to 9/90, Visiting Professor, Dept. Physics, Hunter College of the City University of New York.
9/89 to present, Member of Graduate Faculty in Physics, City University of New York 9/85 to 9/89,Chief of Materials Branch, Energetic Materials Division ,ARDEC.
3/82 to 9/85,Chief of the Molecular Properties Section,Energetic Materials Division, ARDEC
10/68 to 3/82, Research Physicist, Energetic Materials Division, ARRADCOM,.
1/78 to 1/79,Graduate Lecturer, Physics (part-time), Fairleigh Dickenson University;
1/77 to 1/79, Lecturer,Physics (part-time), New Jersey Institute of Technology
6/63 to 9/64,Aerospace Scientist,Goddard Space Flight Center, NASA
Sigma Pi Sigma-physics honor society, 1963
Atomic Energy Commission Pre Doctoral fellowship, 1966
Army Research and Development Award, 1982, 1995,1998,1999,2001
Sigma Xi award for research on energetic materials, 1984
Army Science Conference award for best papers 1986,1994
Secretary of Army Fellowship, 1989
Fellow of American Physical Society, 1999
Research Interests
►Fabrication and characterization of polymer and metal composites of carbon nanotubes to improve properties such as thermal and electrical conductivity as well as mechanical strength. Characterization includes Raman spectroscopy, NMR , EPR, electrical measurements, stress-strain and hardness measurements.
►Theoretical calculations of properties of doped carbon nanostructures such as single walled carbon nanotubes and graphene. The object of the work is to predict new behavior such as the possibility that these structures could be magnetic semiconductors.
►Synthesis and characterization of room temperature magnetic semiconductors inorder to combine switching and storage in one material. Magnetic properties are studied by ac susceptibility and ferromagnetic resonance.
►Synthesis and characterization of high temperature superconductors
►Physics and chemistry of the initiation of detonation.
Edited by F.J. Owens, C .P.Poole and H.A. Farach (Academic Press,1979)
VIBRATIONAL SPECTROSCOPY OF PHASE TRANSITIONS Edited by Z. Iqbal and F.J. Owens (Academic Press,1984)
THE NEW SUPERCONDUCTORS, by F.J.Owens & C .P Poole (Plenum Publishing,1996)
ELECTROMAGNETIC ABSORPTION IN COPPER OXIDE SUPERCONDUCTORS, by F.J. Owens and C.P. Poole, (Plenum Publishing,1999)
INTRODUCTION TO NANOTECHNOLOGY by C.P. Poole and F.J. Owens, (John Wiley & Sons 2003)
PHYSICS and CHEMISTRY OF NANOSOLIDS by F.J.Owens and C. P. Poole, (John Wiley& Sons,2008)
Some Recent Papers
Ferromagnetism Tailored Above Room Temperature in Bulk and Thin Films of Mn doped ZnO, P.Sharma, A.Gupta, K.V.Rao, F.J.Owens, R.Ahuja, B. Johansson, G.Gehring, Nature Materials 2, 639 (2003)
Evidence for High Temperature Ferromagnetism in Photolyzed C60, F.J.Owens, Z.Iqbal, L.Belova and K.V.Rao, Phys. Rev. B69, 033403 (2004)
High Temperature Ferromagnetism In Bulk Sintered Gallium Phosphide Doped with Manganese, F.J. Owens, J. Phys. Chem. Solids. 66,793 (2005)
Effect of Nanosizing on Some Properties of One Dimensional Polyacetylene Chains, F.J. Owens, Physica E 25, 404 (2005)
Confocal MicroRaman Observation of Nanometer Thick Oxide Layers on Metal Nanoparticles, F. J. Owens and B. Reddingius, Journal of Nanoscience and Nanotechnology 5,836 (2005))
Characterization of Single Walled Carbon Nanotube-Nitrocellulose Composites, J. Macromolecular Science A, F. J. Owens 42, 1355 (2005)
Electrochemical Nitration of Single Walled Carbon Nanotubes, Y. Wang ,M Mahotra, F. J. Owens and Z. Iqbal, Chem. Phys Letters 407, 68 (2005)
Enhanced Yield Strength in Iron Nanocomposites with in situ Grown Carbon nanotubes, A. Goyal, D. Wiegand ,F.J.Owens and Z.Iqbal, J. Mater. Res. 21,1(2006)
Properties of Composites of Flourinated Single Walled Carbon Nanotubes and Polyacrylonitrile,Mater. Lett 59, 3720 (2005)
Characterization of Single Walled Carbon Nanotube-Polyvinylene Diflouride composites,F.J. Owens, J.R.P Jayakody, and S.G. Greenbaum, CompositeScience and Technology , 66,1280 (2006)
Effect of Nanosizing on Lattice and Magnon Modes of Hematite F.J. Owens, Solid State Communications 138, 95 (2006)
Raman and Mechanical Property Measurements of Single Walled Carbon Nanotube Composites of Polyisobutylene, F.J. Owens, J. Mater. Chem. 16,1 (2006)
Effect of Functionalization and Boron and Nitrogen Substitution on Some properties of Carbon nanotubes, F J. Owens Mater. Lett. 61,1997 (2007)
High Temperature Ferromagnetism in Cu Doped GaP by SQUID Magnetometry and Ferromagnetic Resonance Measurements, A. Gupta, F.J. Owens and K. V. Rao, Phys. Rev. B74, 224449 (2006)
In situ synthetized Iron –multiwalled Carbon nanotube with Enhanced Mechanical properties, A. Goyal, D.A.Wiegand, F.J. Owens and Z. Iqbal, Chem. Phys. Lett 442,365 (2007)
Boron and Nitrogen Doped Single Walled Carbon Nanotubes as Possible Dilute Magnetic Semiconductors, Nano Research Letters 2,447 (2007)
Structural and Ferromagnetic Properties of Cu Doped GaN, B.Seiepel , F.J. Owens et. al. J. Mater Res. 22,1396 (2007)
Characterization and Intrinsic Magnetic properties of Nickel Nanoparicles F.J. Owens and V. Stepanov, Journal of Experimental Nanoscience 3,141 (2008)
Electronic and Magnetic Properties of Armchair and Zigzag Graphene Nanoribbons,. F.J. Owens, J. Chem. Phys.128,19470 (2008)
Effect of Oxidation of Graphene Nanoribbons on Electronic and Magnetic properties, F.J. Owens, Molecular Physics 106, 1441(2008)
Ferromagnetic Resonance of Field Aligned Fe2O3 Nanoparticles ,Evidence of a Phase Transition, Journal of Magnetism and Magnetic Materials 321, 2386 (2009)
NMR and Raman Measurements of Single Walled Carbon Nanotube Composites of Polybutadience G.D. Bennett, Steve G. Greenbaum and F J. Owens ,Journal of Materials Research 24, 2215 (2009)
Room Temperature Ferromagnetism in Cu-doped ZnO Synthesized from CuO and ZnO Nanoparticles ,F.J.Owens, Journal of Magnetism and Magnetic Materials, 321, 3734 (2009)


text:
Home >>> DESTINATIONS LIST >>> East Kalimantan
As a major producer of oil and timber, East Kalimantan at this moment is the most industrially advanced province in Indonesia. Oil, mining and logging bring prosperity to this province. Seasoned travelers might still be able to find adventures in relatively untouched places, and visitors who prefer comfort will find that most of the area here are pretty modernized.
Balikpapan is the gateway to East Kalimantan; Garuda Indonesia Airlines fly from Kuala Lumpur to Balikpapan via Jakarta. Balikpapan can be reached by flight directly form Jakarta, Manado and Surabaya as well as form Tarakan.
Kutai Kingdom emerged in the 4th century. At first Hinduism, from India, dominated this kingdom. Eventually Islam began to influence this place, and Islamic kingdoms began to appear. In the middle of the 19th century, Dutch managed to colonize East Kalimantan with struggles and protests from the locals. In the middle of 20th century, Dutch was replaced by Japanese, and political parties created since Dutch occupation era were banned and disbanded. When Japanese was defeated in the WW2, Dutch tried to make a comeback by creating puppet countries, one of them was located in East Kalimantan. In 1950, the people managed to get rid of the Dutch and entered Kalimantan Province. East Kalimantan became a separate province in 1956.
Sea food is a must here. Most of the places offer halal food due to Islam influence. Various dishes in Chinese style can be enjoyed with reasonable price.
The original inhabitants of Kalimantan, the Orang Gunung or Mountain People. The tribes are collectivelly called Dayak, although this name is not embraced by many tribes-people themselves, who prefer to be known by separate tribal names such as Iban, Funan and Banuaq. Local tribes traditionally live in the communal longhouses called Lamin or Limaq Daru.
Jl. Jenderal Sudirman No 22
No. Tlp (0541) 736850,747241
Fax : (0514) 748895, 736866
Email : email@example.com
Website resmi : disbudpar.kaltimprov.go.id dan www.pariwisatakaltim.com
Copyright © 2014 Ministry of Tourism, Republic of Indonesia. All Rights Reserved


text:
MOUNDSVILLE - It's not a secret the last few seasons haven't been great ones for John Marshall football.
Why not accelerate the learning curve by winning one on a wing and a prayer?
That's what happened inside of two minutes Friday night against Brooke when Noah Martin provided the wing and Alex Whorton answered the prayer as they hooked up on a 76-yard touchdown pass on their way to a 28-27 victory against the Bruins at Monarch Stadium.
Article Photos
Staff Photo
RUNNER — Brooke's Heath Hildreth carries the ball during Friday's 28-27 loss to John Marshall.
''Whorton makes a great play,'' JM coach Rick Goodrich said. ''A little luck, obviously. We'll take it. We've been on the other side of that coin.
''I always say luck is when preparation meets opportunity. The opportunity was there and our kid made it.''
Thirty-seven seconds earlier, Nick Ossman, who rushed for 158 yards on 14 carries, scored his third touchdown - one play after a pass interference call gave Brooke a first down on fourth-and-4 - to give the Bruins a lead at 28-22.
Fact Box
John Marshall 28, Brooke 27
Brooke 7 7 0 13 - 27
John Marshall 8 7 7 7 - 28
J: Safety, Ossman tackled in end zone, 6:10
J: Martin 6 run (kicked blocked), 4:13
B: Ossman 38 run (Kennedy kick), 2:22
B: Munger 70 INT return (Kennedy kick), 11:14
J: Gump 1 run (Campbell kick), 7:45
J: Gump 2 run (Campbell kick), :45.7
B: Ossman 20 run (Kennedy kick), 10:44
B: Ossman 21 run (pass failed), 2:16
J: Whorton 76 pass from Martin (run failed), 1:39
Rushing: Brooke 33-212-3td (Waker 9-8, Ossman 14-158-3td, Loughrie 7-54, Bowland 2-0, Hildreth 1-(8). John Marshall 53-184-3td (Hardesty 22-51, Martin 10-27-2td, Gump 21-106-2td, Team 2-(-4).
Passing: Brooke 9-15-112-2x (Walker 9-14-112-x, Hildreth 0-1-x). John Marshall 7-11-157-td-x (all by Martin).
Receiving: Brooke 9-112 (Cole 1-9, Hildreth 1-12, Staffalino 3-30, Tate 1-42, Ossman 3-19). John Marshall 6-136 (Skryzneki 2-13, Whorton 2-97-td, Hardesty 2-35, Gump 1-12).
First Downs: Brooke 16; John Marshall 15.
Penalties: Brooke 7-63; John Marshall 6-56.
Fumbles: Brooke 3-0; John Marshall 1-1
No problem for the Monarchs, who won a fourth game for the first time since 2007.
''We didn't keep our heads down,'' Whorton said. ''We knew we had a chance. We just had to execute. We're tough, we're mentally tough. Coach Goodrich taught us to be mentally tough.''
It was Whorton keeping his head up that made the difference.
After a 1-yard run by Chase Gump, who had 106 yards on 21 carries, Martin lofted a high floater near midfield. The Bruins' Aaron Walker was under it and looked to be in position to make a play. But the ball glanced off his hands and trickled into Whorton's, who took it the final 47 yards untouched.
''I saw him throwing it high and I was thinking maybe I could get the tip and it just happened to fall into my hands,'' Whorton said. ''I got a hand on it and was able to pull it in.''
It may well be a turning-point type play for John Marshall football.
''That's not our strong point, coming from behind,'' Goodrich said. ''Our offense isn't geared for that. But the kids made a play. Noah threw the ball well enough, and fortunately for us, their kid didn't make a clean play on it. Whorton's a heads-up player and caught it and had enough speed to get to the end zone.''
Brooke's defensive plan was to apply pressure on Martin. It had no safeties in the formation.
''I had no problem with the call there,'' Bruins coach Sean Blumette said. ''I understand why we did it. I agree with why we did it. I think our line got a good push on that. Aaron had great position on the ball. If he gets any more of his hand on the ball, that's an incomplete pass or an interception. It's a game of inches, one way or another. Unfortunately, we came up on the short end of that.''
Brooke still had a chance, as it set up shop with 1:32 left at its 27. The Bruins picked up a key fourth down on a 16-yard hookup from Walker to Joe Staffilino at the JM 41. They got to the 34 - looking to get to the 20 for a Jacob Kennedy field-goal try - when Tanner Runkle picked off a pass inside the 10 to put a cap on it.
Kennedy, a soccer player by day, is relatively new to the football team, but Blumette said he wouldn't have hesitated to call on him if needed.
John Marshall started the scoring with a safety when Ossman was tackled in the end zone, and went up 8-0 on a 6-yard scamper by Martin. That started the back-and-forth that saw Ossman answer with his first score (38 yards) ahead of a 70-yard interception return by Casey Munger. Gump, a sophomore, scored the next two touchdowns on runs of 1 and 2 yards ahead of scoring runs of 20 and 21 yards by Ossman, setting up JM's last-minute dramatics.
Martin 7 of 10 passes for 157 yards and Whorton wound up with two catches for 97 yards for the Monarchs.
Walker completed 9 of 14 passes for 112 yards.


text:
This GBOP leaf from Banaspathy Estate is more robust and heartier than the FOP grade. Processing all the characteristics of tea grown in this region, Assam, which is also traditional Irish breakfast tea, happily takes a drop or two of milk yet stands firm on its own.
*see Tea Caddy for storage option*


text:
Arsenal suffered another defeat ..this time at the Emirates ....losing 2- to Swansea , as two late goals by Michu left Arsene Wenger facing the home fans wrath ...it was clear during and after the game that the fans are growing ever more frustrated by their teams performances , Arsene Wenger was asked about his future with the Gunners and he said .."You make your assessment at the end of the season, as I said many times." We are in this job to turn things around, and I am confident we will [because of] the quality of the players and the spirit we have,".
The game against West Brom will see Arsenal hoping to improve their recent home record ...only 3 wins from 10 Premier League games .
West Brom came unstuck again as they lost 1-0 to Stoke and missed a chance to go third in the table ....it was not the result manager Steve Clarke wanted after the previous game ...a 3-1 defeat by Swansea , he said after the game "We haven't been carried away in the dressing room. We knew there would be bad moments in the season and two defeats in a row are as bad as it has got so far."I have no doubts about the players' character. The first target is still 40 points and we look forward to the next game .