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2011 Mustang Engine - Return Of The 5.0LWritten by on April 1, 2010 Contributors: Ford Motor Company, David Freers The Mustang Gets An All-New V-8 With A Familiar Displacement.
First we have some semantics to get out of the way. The folks at Ford Motor Co. would rather you didn't call their new Mustang V-8 the Coyote-even though the name, which you've no doubt seen plastered all over the Internet as well as in the pages of HOT ROD, originated within the company. Turns out Coyote was only a temporary code name, an alias to protect the engine's identity and critical specs against the inevitable leaks while it was still in development. (The name, selected in an employee contest, is a tribute to Ford hero A.J. Foyt, who called his IndyCars Coyotes.) Now that production is spooling up, the company asserts that henceforth, this engine shall be known as the 5.0L Ti-VCT. Since that name doesn't exactly slide off the tongue, who knows-maybe Coyote will stick.
As its official name indicates, the new engine, which will remain exclusive to the Mustang in the company's current plans, displaces approximately 5.0 liters. The bore is 92.2 mm (3.629 inches) and the stroke 92.7 mm (3.649 inches), which works out to, give or take a decimal, 302 ci-another familiar figure in FoMoCo lore. The bore/stroke ratio is a tiny bit undersquare, you will note. The smallish bore was dictated by the narrow 100mm (3.937-inch) bore spacing the engine shares with the Ford modular engine family. But this engine is not a modular, Ford insists. More than 95 percent of its components are unique. The new 5.0L was designed to be built on the same production tools as the modular, sharing only what Ford calls the manufacturing footprint of the 4.6L V-8. So while the bore centers and deck height are the same as the 4.6L, the 5.0L is an all-new engine in Ford's estimation.
Ford studied a whole slew of V-8 engine configurations-two-valve, three-valve, and four-valve, in various displacements-before settling on a four-valve DOHC layout for the 5.0L. As we hear it, the critical decision was nailed when Todd Brewer, cylinder head technical design expert (his actual title; how'd you like to have expert on your business card?), ran the numbers and demonstrated to Ford management that a four-valve head would hit the design targets. These goals included significantly over 400 hp to match the power ratings of the current Camaro and Challenger, the Mustang's chief competition. In fact, the company says the resulting cylinder head makes better flow numbers than any piece Ford currently has on the shelf, including the 5.0L Cammer head. "In that respect, you could say the engine is Todd's brainchild," a Ford engineer tells HOT ROD.
Another critical element in the engine's performance can be found in those weird initials: Ti-VCT. That alphabet soup is shorthand for twin independent, variable cam timing. The 5.0L employs four cam phasers, one on each drive sprocket of its four camshafts. (These are actuated by camshaft torque and hydraulically controlled, as opposed to being purely hydraulic.) By manipulating the intake and exhaust cams, Ti-VCT allows maximum flexibility in varying the cam timing, permitting a wide effective lobe-separation angle at low load to minimize pumping losses and maximize efficiency or greater overlap for better breathing at higher rpm.
For those of us who still have old-fashioned, single-cam, pushrod V-8s on the brain, it's like having two different camshafts you can change on the fly: an RV cam for low load and demand or a full-race cam for high-speed use. Actually, it's even better than that, as Ti-VCT enables a near-infinite variety of cam timing scenarios that can be programmed almost at will. The ability to alter valve events according to speed and demand is one of the keys to contemporary engine performance. That's how leading-edge engines make big power over a broad rpm range with great fuel economy, while still meeting ever more stringent emissions requirements-all at the same time.
The figures are impressive. On 91-octane fuel, the 5.0L is SAE-rated at 412 hp at 6,500 rpm and 390 lb-ft at 4,250 rpm. That's a tick less than the 6.2L LS3 V-8 in the Camaro, but remember: This engine does it with more than a liter less displacement than the Chevy-in terms of specific output, the 5.0L produces 83.2 hp per liter. By optimizing airflow and cam timing and chasing other various inefficiencies out of the engine, Ford has managed to wring more than a day's work from the 5.0L. The company claims volumetric efficiency of 110 percent at peak torque rpm and around 100 percent at peak power rpm-exceptional numbers for a normally aspirated, volume-production engine. Not that many years ago, only the most exotic racing engines were capable of volumetric efficiencies of greater than 100 percent naturally aspirated.
Advanced airflow technology and variable cam timing are just two of the tools in the engine developer's toolkit these days. Other recent advances include direct fuel injection and sophisticated supercharger and turbo systems, areas in which Ford has plenty of expertise. While the 5.0L currently employs conventional port fuel injection due in part to the engine's fast-track development, direct injection was protected in the design from the start. In automaker lingo, protected means the capability was built into the engine from its inception and can be incorporated whenever the need arises.
High boost capability was also protected in the 5.0L's design in the form of heavier main webbing in the cylinder block and optimized head fastener sizes and locations. According to Ford engineers, the greater benefits of direct injection are in supercharged and turbocharged applications. In normally aspirated engines, the advantage may be in the range of 1 percent, they say. But it's good to know that Ford has incorporated the capability for direct injection and significant boost levels into the 5.0L's basic architecture. And it's also good to know the company has let us know. That means maybe we should plan on seeing such an engine at some point in the future. It's possible.
Except for the Blue Oval itself, Mustang might be the most valuable brand in Ford's portfolio. Though there have been a few missteps, including the Mustang II of the '70s and an aborted attempt to rebadge the Mazda-produced Ford Probe as a Mustang in the early '90s, the company has supported the Mustang's brand image with all its might. Naturally, it's not enough for a new Mustang engine to make the performance numbers; it must look the part as well. The 5.0L was just as carefully styled as it was engineered, with trim devised to accentuate the engine's physique rather than simply hide it.
Mustang senior designer Robert Geraldo decided he didn't want a full-width engine cover and sound absorber, the gigantic hunk of malformed plastic that is becoming almost standard equipment in engine compartments across the industry. "We didn't want to just hide the engine. We wanted something modern that was still recognizable," he says. For the Mustang, he and his team came up with a picture frame engine shroud that hides the tangle of wiring and plumbing found on all modern powerplants but leaves the intake manifold exposed to view. "We needed to pay homage to what the Mustang represents. An engine should look like an engine."
More Photos From This Article View Slideshow
The crankcase features fully machined main bearing webs and integral oil galleries to support a full complement of piston squirters.Each bolt-in piston squirter feeds a pair of cylinders. Oil squirters allow the pistons to run cooler, permitting a higher compression ratio, increased efficiency, and longer engine life.The five main bearing caps are iron with four down-bolts and two cross-bolts each; the rear main serves as the thrust bearing. The crankshaft is a fully counterweighted steel forging. To withstand the Mustang's high cornering forces, the wet-sump oil pan and pickup were engineered using Computational Flow Design.The compact four-valve combustion chamber layout with a centrally located spark plug yields an 11.0:1 compression ratio. Intake valves are 37 mm in diameter (1.457 inches); exhausts are 31 mm. Net valve lift is 12 mm intake/11 mm exhaust (0.472/0.433 inch).An intake-side view of the head reveals the basic inlet port layout. Ford claims this head flows better than any production piece in its inventory, including the Cammer and Ford GT heads.This close-up of the Ti-VCT (twin independent variable cam timing) cam sprocket mechanisms also shows the roller chain and its hydraulic tensioner.A far cry from the old SOHC 427 of the '60s, the 5.0L's sophisticated camshaft drive system features four chains: Two steel link belts drive the exhaust cams, with roller chains driving the intake cams from the exhaust cams. All four chains run hydraulic tensioners.Composite intake manifolds are the future, according to Ford. They are lighter, cheaper, provide smoother runners, and significantly reduce intake charge temperatures. This all-black piece is a prototype; the upper half of the production molding will have a cast-aluminum finish for aesthetics.
Intake manifold release engineer David Born (left) and Mustang senior designer Robert Geraldi waged a friendly battle to wring maximum performance and visual appeal from the 5.0L package. They arrived at an exposed upper intake manifold with a picture frame engine cover, along with alloy-look inserts for the composite valve covers.This side view shows the tuned exhaust header in 441 stainless alloy with each cylinder outlet phased for maximum pulse separation. Firing order is 1-5-4-8-6-3-7-2, the same as the Y-block V-8, Ford fanatics have already noted.As you might expect, Ford's incredibly sophisticated dyno facility humbles most anything to be found in the performance aftermarket. We came, we saw, we drooled; we kept our hands in our pockets lest we push the wrong button. Days before our visit, the 5.0L received its SAE certified rating: 412 hp at 6,500 rpm and 390 lb-ft at 4,250 rpm.


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September 5, 2012
Exhibition Dates: September 4 – November 17, 2012
The View from Left Field, an exhibition of 73 black & white photographs and archival records from The Daily Worker, the official newspaper of the American Communist Party that was acquired in 2006 by the Tamiment Library at New York University, is on view at NYU's Tisch School of the Arts, The Department of Photography & Imaging. It opened September 4 and will remain on view through November 17, 2012.
This exhibition is a collaboration between Professor Shelley Rice, Department of Photography & Imaging and the Department of Art History in NYU's College of Arts and Sciences, and Michael Nash, NYU's Tamiment Library. Photography & Imaging undergraduate Jonno Rattman ('13) and Photography & Imaging Technical Director Karl Peterson are also key collaborators. This project was supported in part by a grant from the NYU Arts Council. The Department will host a reception for the exhibition at the Tisch School on September 14 from 5 to 7 p.m. at which the public is invited.
The View from Left Field is on view at the Tisch School of the Arts, 721 Broadway, 8th floor, Department of Photography & Imaging from 10 a.m. - 7 p.m. weekdays, and noon to 5 p.m. Saturdays. The exhibition is open to the public and admission is free. A photo ID is required when entering the building. For further information, call 212.998.1930, or visit www.photo.tisch.nyu.edu.
The Department of Photography & Imaging is an intensive four-year BFA program centered on the making and understanding of images. It is a diverse department embracing multiple perspectives. The students work in virtually all modes of analog, digital, and multimedia photo-based image making, exploring photo-based imagery as personal and cultural expression. For further information, visit www.photo.tisch.nyu.edu.
This Press Release is in the following Topics:
Tisch School of the Arts
Type: Press Release
Press Contact: Richard Pierce | (212) 998-6796


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Does ${\mathbb R}$ have proper, countable index subrings? By countable I mean finite or countably infinite. By subring I mean any additive subgroup which is closed under multiplication (I don't care if it contains $1$.) By index, I mean index as an additive subgroup.
Given some real number $x$, when is it possible to find a countable index subring of ${\mathbb R}$ which does not contain $x$?
Perhaps surprisingly, it turns out that such subrings do exist. This was proved in Section 2 of my paper:
Simon Thomas, Infinite products of finite simple groups II, J. Group Theory 2 (1999), 401--434.
The basic idea of the proof is quite simple. Clearly the ring of $p$-adic integers has countable index in the field of $p$-adic numbers. Now the $p$-adic integers are the valuation ring of the obvious valuation on the field of $p$-adic numbers ... and it turns out to be enough to show that $\mathbb{C}$ has an analogous valuation. This is true because $\mathbb{C}$ is isomorphic to the field of Puiseux series over the algebraic closure of $\mathbb{Q}$, which has an appropriate valuation.
Simon Thomas's approach answers Question 2 too. The answer is that for any nonzero real number $x$ there exists such a subring (possibly without 1) not containing $x$.
Proof: Let $K$ be the Puiseux series field $\overline{\mathbf{Q}}((t^{\mathbf{Q}}))$, let $A$ be its valuation ring, and let $\mathfrak{m}$ be its maximal ideal.
If $x \in \mathbf{R}$ is not algebraic over $\mathbf{Q}$, then choose an identification $\mathbf{C} \simeq K$ sending $x$ to the transcendental element $1/t$, and use the subring $\mathbf{R} \cap A$.
If $x \in \mathbf{R}^\times$ is algebraic over $\mathbf{Q}$, then choose an identification $\mathbf{C} \simeq K$ again, and use $\mathbf{R} \cap \mathfrak{m}$ (a subring of $\mathbf{R}$ without $1$). $\square$
Remark: If one insists on using subrings with $1$, then the answer is that such a subring not containing $x$ exists if and only if $x \notin \mathbf{Z}$.
Proof: Repeat the argument above, but in the case where $x$ is algebraic (and outside $\mathbf{Z}$), use $\mathbf{R} \cap (\mathbf{Z} + \mathfrak{m})$.
Let $R$ be any field and let $S$ be an additive subgroup of $R$ which is closed under multiplication. If $S$ has index less than $|S|$ as an additive subgroup of $R$, then every element of $R$ is of the form $a/b$ for $a, b \in S$. To see this, pick $r \in R$ and consider the multiples $ur$ for $u \in S$. Since $S$ has index less than $|S|$, there must be $u \neq v$ such that $a = ur - vr \in S$ then $r = a/b$ where $b = u - v$.


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- Jena Economic Resea...
- Volume 6
- Methods of analyzin...
Methods of analyzing the relationship between new business formation and regional development
- Pictured person
- Published
- Mon Nov 26 2012
- Number of discussion paper
- keyword(s)
new business formation
regional development
- abstract
The paper reviews the approaches that have been followed for analyzing the effect of new business formation on regional development. It begins with an outline of how start-ups may affect regional development. In dealing with different ways of empirically assessing these effects, I particularly stress the importance of indirect effects and of accounting for sufficiently long time lags. Finally, I discuss the issue of causality as well as avenues for further research about this important topic.
- article pub. typess JER
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- Englisch
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- L26 - Entrepreneurship ; M13 - New Firms; Startups ; O1 - Economic Development; O18 - Regional, Urban, and Rural Analyses ; R11 - Regional Economic Activity: Growth, Development, and Changes


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The "3 day" woot-off just narrowed to 1 site. You noticed, right?
All the other sites that had woot-offs do not now. Only the stalwart main woot.com remains. Back to the regular 1 deal a day. With all the additional Plus items, of course.
Disappointed? Or not?
Anticlimatic? Or not?
Does anyone care? Or not?
Must say I was looking forward to the 3rd day. Especially on wine.woot. Ah, well. :-(
15 Answers answer
Shame on Woot !
In the end there can only be one!
Yep, just like the old days.
@pitamuffin: I agree, it makes the woot-off a lot more enjoyable when I don't have to try and follow 3 or 4 different sites.
Good! I dropped enough money buying stuff from Home.woot.com as it was. I tried to take advantage of the $5 ships everything deal and turned out that was free since I had some unused jumbowoot love.
I noticed that when you refresh the screen, the font changes on the product and the price.....
@pitamuffin: just like the old days..... 3 days and the worst woot off ever!
@lavikinga: I wish I had more kitchen space for home.woot :)
I'm a little bummed that it is down to one site. I actually picked up some good Christmas presents from kids.woot in this woot-off!
There was a Woot-off?
care = 0
A bit disappointed as I was gearing up for a heavy Wednesday of wootshopping, but a bit relieved as well. Hard to manage and wouldn't want it every day, but the wootwootwoootwoot off was hella fun.
@inkycatz: We took the plunge and did a kitchen remodel. FINALLY! A place for all MY stuff. I've been secretly buying new pans from Home.woot hoping my husband won't notice.
Noticed? Yeah. Cared? Nah. I didn't see anything I wanted/needed at the right price. Maybe next month....
I hang out almost exclusively here and at wine.woot! Since wine.woot's woot-off is over, I didn't even notice.


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The recent question Do there exist chess positions that require exponentially many moves to reach? of Tim Chow reminds me of a problem I have been interested in. Is chess with finitely many men on an infinite board decidable? In other words, given a position on an infinite board (say $\mathbb{Z}\times \mathbb{Z}$, though now pawn promotion is not possible) with finitely many men, say with White to move, is there an algorithm to determine whether White can checkmate Black (or prevent Black from checkmating White) against any Black defense?
There is a positive solution for the decidability of the mate-in-$n$ version of the problem.
Many of us are familiar with the White to mate in 3 variety of chess problems, and we may consider the natural analogue in infinite chess. Thus, we refine the winning-position problem, which asks whether a designated player has a winning strategy from a given position, to the mate-in-$n$ problem, which asks whether a designated player can force a win in at most $n$ moves from a given finite position. (And note that as discussed in Johan Wästlunds's question checkmate in $\omega$ moves?, there are finite winning positions in infinite chess which are not mate-in-$n$ for any finite $n$.) Even so, the mate-in-$n$ problem appears still to be very complicated, naturally formulated by assertions with $2n$ many alternating quantifiers: there is a move for white, such that for every black reply, there is a countermove by white, and so on. Assertions with such quantifier complexity are not generally decidable, and one cannot expect to search an infinitely branching game tree, even to finite depth. So one might naturally expect the mate-in-$n$ problem to be undecidable.
Despite this, the mate-in-n problem of infinite chess is computably decidable, and uniformly so. Dan Brumleve, myself and Philipp Schlicht have just submitted an article establishing this to the CiE 2012, and I hope to speak on it there in June.
The solution can also be cast in terms of Presburger arithmetic, in a manner close to Dan Brumleve's answer to this question. Namely, once we restrict to a given collecton of pieces $A$, then we may represent all positions using only pieces in $A$ as a fixed-length tuple of natural numbers, and the elementary movement, attack and in-check relations are expressible for this representation in the language of Presburger arithmetic, essentially because the distance pieces---rooks, bishops and queens---all move on straight lines whose equations are expressible in Presburger arithmetic. (There is no need to handle sequence coding in general, since the number of pieces does not increase during play.) Since the mate-in-$n$ problem is therefore expressible in Presburger arithmetic, it follows that it is decidable.
There's no such algorithm under at least one rigorous specification of the question.
Consider a position in which there is a black king at (0,0) and no other black pieces; white rooks at $(1,5)$ and $(-1,5)$, and possibly a white queen at a position of the form (0,$n$) for some large $n$. Picture a king backed into a long tunnel. Then white can checkmate black (and does, from the start) if and only if the queen actually exists somewhere along the tunnel. If there are only two rooks, I believe that the king can stave off checkmate by moving off towards infinity indefinitely (see my explanation in the comments below).
Using positions like that, given any r.e. set $K$ and any number $m$, I can make a chess position such that white can checkmate black if and only if $m \in K$: I put the queen at $(0,n+5)$ if and only if $m$ is enumerated in $K$ after exactly $n$ steps. So I can decide membership in $K$, relative to an oracle for your problem. Actually I only need an oracle that works for indices of computable positions. This shows that any solution to your problem is of degree at least $0'$.
Note: I have taken a "position" to be a function from locations on the board to pieces. You could try to work around this solution by specifying something else as a "position". For example, you could make a position a function from a list of pieces to locations on the board, and that might lead to a different solution. However you need to require the list to explicitly say how many pieces there are from the beginning, or a variation of this solution will still apply.
Yes. There is a finite board size that has essentially the same solution structure as all larger boards and an infinite board, and we can find it by solving the game completely for increasing board sizes until that ultimate size can be recognized. (The infinite board is different from a very large board only in that it has no edges or corners, so its solution structure is smaller.) Eventually this is possible, because there are only a finite number of pieces, and therefore only a finite number of equivalence classes of solution structures. When the number of such equivalence classes stops growing, we are done. Basically, all positions with pieces not close to the edge of the board but far from the center (say those with pieces inside an annulus) can be identified with more bounded positions (those surrounded by that annulus), because the pieces with an infinite number of options (Queen, Rook, Bishop) can go anywhere (up to parity) with no more than 2 moves, and the other pieces are forced to walk long distances for which all that matters are their relative path lengths to a certain precision. When one set of pieces moves far enough away from another set of pieces that the two sets are now in general position, these sub-problems interact in an equivalent way, so the description of the complete solution will eventually stop increasing with board size.
More generally this strategy works for any chess-like game in which the pieces can be classified into "ultra-mobile" and "para-mobile" types with constant and linear freedom respectively. For example it is also true for checkers because all pieces are para-mobile.
I am still unable to specify the equivalence between positions precisely enough to set an explicit bound on the necessary size of the finite board in terms of the number of pieces n, but I guess that it is O(f(n!)) for some polynomial function f whose order is O(n), or in other words O((n!)^(k*n)) for some k, using the construction technique that I have suggested. The super-exponential term is contributed by the para-mobile pieces and the polynomial by the ultra-mobiles. In any case I have intended only to demonstrate that the necessary board size has a computable bound.
Yes, because any chess position can be translated into Presburger arithmetic. For a fixed initial combination of piece types, let's define a position to consist of an (x, y) location for each piece as well as a bit (c) to indicate whether or not it has been captured. Multiplication of these parameters is not required to describe the legality and the effects of any one move, so in Presburger arithmetic we can recursively define the proposition "White cannot capture Black's King in fewer than t moves starting from initial position X.", then apply the axiom schema of induction to get an expression meaning "White cannot ever checkmate starting from initial position X." Since Presburger arithmetic is complete we will always be able to prove either this statement or its negation.
EDIT: Summary of how this is supposed to work:
This works fine at least up to line four where Q(A, t) is defined recursively. If Q(A, t) could be defined as a predicate in Presburger arithmetic then I think line five would also work. But this is a serious problem and maybe breaks the whole approach.
I would like to convince everyone that this problem is undecidable. I cannot prove it for chess, as I lack the ability to design certain configurations but I think they must exist. And even if they don't, for some chess-like game they certainly do which shows that the attempts to prove decidability should be incorrect.
Hm, after reading the comments to the original question carefully, I realised that there is already a pointer to an argument very similar to mine by Tsuyoshi Ito: http://www.redhotpawn.com/board/showthread.php?threadid=90513&page=1#post_1708006 I still leave my proof here, as in fact two counters are enough and maybe mine is more detailed.
The reduction relies on the notion of counter machine*. It is undecidable whether a counter machine with only two counters halts or not. So our goal would be to simulate any such machine with a chess position. I can see two ways for this.
i, Build two separate configurations, such that both have a starting part and a moving part that can change (to store the state). Also, the moving parts would be connected, eg. by rooks, which could checkmate, if released, so this is why if one states moves 1, the other has to move k, and so on.
ii, Build a single configuration, that depending on its state, moves l horizontally and -k vertically. Also, place a rook at (0,0) that would never move but could guarantee that the configuration can "sense" when it gets back to an empty counter.
So all left to do is to design such configurations, which I guess should be possible with some effort and knowledge of chess. Also, note that in both cases the construction uses a piece whose range is not bounded, I wonder if this is really necessary.
*I realized that the definition on wikipedia is different from what I want. In fact, my machine should be probably called a 2-stack machine that can push only one letter to the stack. So I want a finite state machine with two counters that are empty at the beginning and it can increase or decrease any counter by one or check whether a counter is zero or not. The problem of whether such a machine halts or not, is undecidable.


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The Moillard Family have owned many of their vineyards since before the French Revolution from 1789. In 1850, the first train line was completed from Paris to Lyon and with it Domaine Moillard became a well respected fine wine.
All of the major wine writers over the last 150 years have visited the domaine and know of the production. Moillard is seen as one of the best and consistent producers in the Côte de Nuits and features in many great wine books and reviews.
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The barrel cellars were also revitalised with a better temperature and humidity control system put in place. All of the red wines and most of the whites are at least rested in old oak, while many are put to age in new French oak.
To ensure that the domaine's house style does not lose its traditional feel, in the sight of all this modernisation the winemaker has remained the overbearing constant. He has been the winemaker for 20 years at Moillard and will hopefully continue for another 20 years!


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It happens all the time I start working on a next action and in the process of completing it I hit a roadblock. Either I have to wait for someone else to complete their work or I need to complete another unanticipated dependent action before finishing the blocked one. Do you delete the next action (it is no longer a next action due to the dependency) or do you track it somewhere else (it will need to be completed eventually). Advice on strategys for solving this would be greatly appreciated. Thanks in advance.
There are several ways to tackle this and it partly depends on the system you're using.
I'm using MyLifeOrganized and in cases a next action gets blocked by a @WaitingFor, I mark the next action as dependent on the @WaitingFor item and thus get it off the radar.
In a more simplistic system I would get the NA off the NA's list (it is not something you can do if time/context/energy permits before the @WaitingFor happened). To make sure you don't lose the NA I'd recommend taking note of it in the project's reference material.
Under GTD, you need to think whether that's actually an action or a (mini-)project. If you started it as an action and it turned out to be a whole lot more trouble, upgrade it to a project.
Then, you stick the current ex-action as a project title or into project support/mind-map and put the real next-action (e.g. Waiting-For) as the true next action for that project.
If it is not big-enough even for a mini-project, move it into the tickler and create another action for the new next-action/waiting-for. Maybe frame the new action as "Do/WaitingFor XXX, in order to YYY" The rechristened ticker item will then serve as a reminder that you really need to move on with this.
I faced the same issue for some time. The problem was my resistance to delete the action that had become non-actionable (because the situation had changed and then you had to wait-for, or complete a different task...)
But one of the GTD axioms is that actionable and non-actionable tasks mixed together in the same list are poison for productivity. You don't want to have to sort them out every time you look at your todo list. So definitely, I would eliminate the 'old' task, and have it restored later if necessary.
Another hint I found useful was learning to see those tasks written in your lists as bookmarks; as long as you keep on working on a project, you don't need to write down 'doing this' or 'doing that'. It's only when you quit for a while, because you are going to rest or move to a different project, that you put the bookmark to remind you later where were you at.


text:
So a week ago I embarked on the long, long daily quest grind to get Exalted with the Sons of Hodir.
There was only one reason for doing so, and it had nothing to do with the reported excellent quest line, daily gold gains, or even the quiet chuckle at the innuendo that surrounds the Sons of Hodir… Thrusting Hodir's spear… seriously…
No, it was all about one thing, and one thing only, increasing my performance.
I am not a big fan of dailies. I am still not exalted at Sunwell, even though every man and their 2nd Alt is. Argent Tournament is one of those things to kill time. The idea of doing 40 days worth of dailies, probably 1 or 2 a week, just sent shivers down my spine. I had heard that you can "glitch" the quest line, so you can repeat a couple of one-off quests, over and over again. That will only nett you 150 rep… but if you are like me, and have more large blocks of time than frequent short blocks of time, then that could be appealing…
Always talk to the Innkeeper before embarking on a long journey!
Well, it would have been, if not for my savior… Larisa!
I note she has had her own moment of clarity about dailies, of the Argent Tournament variety at least.
What is a Gnome to do with his stockpile of TBC gold?
BUY favor with my faction of choice…. Ohh lordy, that's just so easy.
So a couple of grand down the local Auction House, and I am exactly 0/999 Exalted with Hodir.
As an added bonus, I notched up my 15th exalted reputation.
I was getting pretty bored pressing Accept quest…. Complete Quest, so I thought I would put my Arcane, Magely powers to good use… Why do one hand in at a time, when you can do FOUR!
Ohhh, just because they may be 20% less stupid, but those Mirror Images can't be trusted to complete a quest.
They also got bored real quick with nothing to attack…
So I let them go.. global recession and all that stuff.. I can't maintain them AND Me.
So just as I got myself some new thread in my shoulders when the call went out…
Let's take Naxx down!
While I am sure it wasn't
Let's literally take Naxx down
That was what happened…
But taking a step back… our goal
20 minute Spider wing
No screwing up guys, if we get one wipe we will call it. No need to rush, just to stay alive.
Boss 1, Wipe 1…
Well at least we can relax now, we aren't going for the timed run.
Therefore of course we got it easily…
On to Grand Widow Faerlina.
Arrgghh.. luckily we weren't chasing the timed achievement.
It was while Mr. Tree (as Tree Hugger Dave wants to be known as…) was looting and distributing the goodies, that we realized just how overpowered we were.
Mr. Tree: Need rolls on Watchful Eye
Gnomeaggedon: Rolls 72
PuggyPriest: pass
Mr. Tree: The winner is PuggyPriest with a roll of CRASH BOOM!
Yep, we downed Naxx.. the whole place… gone!
Actually we downed the Instance server… Yep, why get a killing blow on a single raid, when you can Overkill and take out all raids?
I realize in hindsight, it was the Loot Gods that were angry…
How angry?
Very very angry!
Everyone (after a bit of stuffing about, and being ported randomly around Azeroth) managed to get back into Naxx….
Hell, I discovered via twitter that even Pugnacious Priest (no relation to PuggyPriest) was suffering from the Loot God tirade… even though she is far far away in another realmiverse.
With one exception…
Mr. Tree.
Mr. Tree was not only without an Instance server… but without an Authentication Server.
When he FINALLY rejoined us, I shot him whisper…
Gnomeaggedon: You got my off-hand?
Mr. Tree: What off hand?
Gnomeaggedon: Ohhh… we need to petition the Loot Gods!
Screw You!
At that moment in time I felt a little antsy… I was reminded of how much I have wanted to capture that one expression that Gnomeaggedon could fill 50% of his posts with. That expression alledgedly created by the French to taunt the English bowmen (OK, I knew I would get this wrong… next time must take the 2 minutes to confirm my suspicion. It was the English taunting French… see Drazmor's comment below).
We ended up moving on without Mr. Tree for a while, listening merrily to his screams of frustration over Vent, while he copied addons, deleted directories, repaired WoW, replaced addons…
I know it was painful for him and really the only thing I can say to Mr. Tree is…
Moving on…
So yeah, anyway we moved on, and I want to tell you how from that point onwards it was smooth sailing…
- Maexxna – One Shot!
- Instructor Razuvious – 3 shot!
Hang on, that's not the way the story is meant to go…
- Gothik the Harvester – 2 shot!
Definitely not the way I like to tell a Naxx story…
- The Four Horsemen – 3 shot!
OK, I need to stop here for a moment…
- Once again, we needed someone to tank the back horsemen.
- Once again, I was the best candidate for the job!?!
- I did have some help in the form of a female Gnome warrior
- The PuggyPriest had many, many reservations about the chances of us doing this with only 3 healers…
- We said… like we always do… it's will be cool. Mr. Tree can handle the back.
Have you ever watched a female Gnome warrior? I did… well actually, at 1st I couldn't even see her… Gnomes are small you know! Still, I found it quite disturbing that a) we had a Gnome warrior (some would suggest that that is an oxymoron), and b) that she was female. It just didn't sit right. Nothing sexist you understand… maybe it was just the sight of a scantily clad Gnome female that had me all distracted.
Attempt 1: I go down like a bag of spuds.
Attempt 2: I can't remember what happened attempt 2. After attempt 2, said scantily clad female Gnome warrior called it a night…
Call it!
Down to a 9 humanoid raid, why not… just stay… for one more attempt…
Attempt 3: So we had to get the New-to-Naxx Hunter to tank the back with me… actually, I think this is the same hunter than caused the 2nd wipe… but whatever. Once we explain again the concept of swapping when charges hit 3, and I set up /yell and /whisper macros and make sure he can actually hear me on vent, we begin.
Faster that you can say…
I am going to do more damage than you this fight Mr. Z!
… Mr.Z! was down, as was Mr Offspec.
In fact the only people left at the front are the Tankadin, the Tank (WildMan) and PuggyPriest.
Vent is filled with…
Call it!
It's over!
Wipe it up folks!
But… we just didn't give up…
At one point, when doing my swap, I find WildMan on my Horseman. before I can get to the Horseman he is gone.. charging back into the fray at the front of the room.
What I didn't know, was that in the seconds prior to his charge, the Tankadin was going down… 100%, 81%, 61%, 41%, 21%, 1%
WildMan has saved the day!
Meanwhile, at the back of the room, I am pumping my IWIN! button… pumping it…
I was FFB spec for the fight, I didn't want to risk mana issues.
As soon as the fight started, my 3 Gnomish friends joined me to start the slaughter… IWIN!
As soon as I hear the call to wipe, IWIN!
Last things I remember, on my last swap, was I had my initial horseman down to 10%. As I turned, I see bodies arriving from the front of the room.
One Horseman left… IWIN! IWIN! IWIN! IWIN! IWIN! IWIN!
Loot rolls..
IWIN! IWIN! IWIN! IWIN! IWIN! IWIN! IWIN! Charmed Cierge (as shown earlier in this post)
For once I have both earned my keep and been rewarded for it… usually I just get rewarded for my conjured goods!
63% of the damage on Sir Zeliek and another 48% on Lady Blaumeux
Naxx Breaker
Noth went down without any major event… well, l except that Gnomeaggedon went down on about the 3rd or 4th bunch of mobs…
How Embarrassment!
Heigan the Raid breaker finished us off… we didn't get him, but we were all tired.. tired of Instance server crashes, and the 30-60 minutes lost trying to get the raid going again. Tired of wiping… Just tired!
The only thing left to do before logging, was to petition the GM's… well actually I already had… but they hadn't shown.. and no matter how much I watched the ticket, it didn't change… no GM whispers, no expected resolution time.. but let's face it…
They would have been busy!
Experiments in the Arcane
I decided I would give Arcane a run for it's money, and I thought I would start safe.. just those 3-4 minute fights. That way if I cock up my mana management it wouldn't matter. In fact, I made sure I put in a call to raidside support (Mr. Tree) before the raid began. He would dedicate his Innervate to me, he was even prepared to name a Macro after me… I felt honored.
I made up my IWIN! Arcane macro.. placed it carefully on my tool bar.
I took some screenshots of the previous 2 weeks worth of my WWS reports… just so I wouldn't loose them (which I don't have on me, but I did have a quick look), and a comparison of how Arcane was comparing to FFB.
I went hard… Mana wasn't an issue, so I guess I could have just Arcane Blasted the whole time (and maybe that would have made a difference). Arcane barrage wasn't exactly procing every 3rd cast… but…
End result…
The jury (of one) is still out.
From memory there was only 1 boss fight where I reached 3k DPS.. the rest were either the same, or a mirror image of my FFB stats (One fight FFB better, next fight Arcane better etc.) I was definitely leaving piles of corpses on the trash.. quite insane piles really… but, I don't know if that is enough to convert me. Admittedly I loved my PoM FlameStrike, followed by Blizzard… I always get itchy in that 1st 3 seconds of trash, knowing that Mr. Z! is already racking up the kills.
Ticket Time
This is the 3rd time in many years I have raised a ticket… I am yet to be online when a GM handles my ticket. Not sure if they check who it's from and think…
This guy is only on for a few hours each week, if we wait a little longer we can handle it at our leisure
Or they are just really busy with important stuff like dancing and singing.
Of course to be fair, I expect there were a pile of servers that dropped dead the other night, so one little Gnome's cries for assistance would have been drowned out by the unwashed majority.
I got the usual, stocko standard in game email & also real world email. But that was cool. It prompted me to refine my ticket a little.
Then, while I was slaughtering my Alien foes in Space Crusade, I got an email from Mr. Tree, which included this…
I wanted to say the response i received from Styrend this morning was excellent. He had a great sense of humor. Had read the ticket in full before talking with me and had dealt with the ticket with efficiency, politeness and a laugh.
Well done. I realize these guys are busy and to deal with it in a quick and respectful way made my day.
It was his Blizzard customer service survey response…
That sounds good… Commandeer WildMan's PC, check my ingame mail…
Problem sorted… and Mr. Tree had some fun to boot…
Thanks Rovorril, Hanthor & Styrend!
I want a visit from a GM… I can dance too you know!
Gnome Superiority
So I had a bit of a quick mess about with my items, just to see how much I gained/lost when combined with my Flameheart Spell Scalpel.
Seems I equipped the right combination of gear… I haven't event thought about this, it just happened..
Still, it looks like I need a new Main Hand… not quite sure where I will get one from though…
Them Gnomes are Tasty
Don't go spreading the word to those staving Hordes on the streets of Dalaran, but apparently I might be a tasty & nutritious snack… I will be keeping my eyes on them next time I am crawling around in the filthy sewers looking for mushrooms.
Argent Tournament Revisited (or I need a new keyboard)
I was sitting on 24 Valiant's tokens, and 24 Champion's tokens.
It has been a big struggle to collect them. The only time I have beaten a champion before the enemies gates is when one or two others hit my champion rather than their own.
Still, when you are that close, you just have to go for one more… (it's always just one more…)
I have developed a new strategy now…. ensure 3 shields, Spam 3 (like really madly spam 3), turn & Spam 2 (like really madly spam 2), engage & Spam 1 (like really madly spam 1), then rinse and repeat.
I actually took down everything in my path.
Then I took my tokens back to the snooty Elves, and apparently they were impressed!
Leeet's Gooooo Shopppping…
I have an offhand without a (worthwhile) Mainhand… I have 25 Champions tokens burning a hole in my Character Currency screen.
They are flogging off cheap (Last one in stock apparently) this beautiful pile of metal, that just suits me to the ground.
Gnomeaggedon of Gnomeregan and his Gnomeregan Bonechopper!
Seriously, how beautiful is that weapon?
Gnomish Engineering at it's finest!
Sure the stats are OK…
But, that isn't why I bought it.
In fact all the calculators seem to tell me the same thing…
Give it back and ask for a refund!
But, to me, it's worth 25 champions seals to have this sitting in the bank.
That's a wrap for this week…
Tonight we tackle a bit of the Old World.
If Mr Z! is to be believed, I will be sporting achievements for Onyxia, AQ20 and MC come Monday.
A level 80 Mage and his 7 mates (Mmm did that number just creep up by one) take on 3 level 60 raids…
That will really be something to GnomEpeen about!
Gnomer and Out!
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text:
As a GM, my comfort zone is a group with about 3-5 players. I like the diversity of having multiple players. When I only have a single player, I feel I can already predict my player's actions, and we are not into the same things, and this can cause a problem. So how do I keep us both happy when we are doing one-on-one games?
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My advice is twofold.
1. Talk with the player
Lets face it, most problems end here. If you haven't talked to him about the problem, do it the next time you see him. Ask what he wants in a role-playing game, and tell him what you want. Then compromise until you are both satisfied.
2. Use a system that does not require a GM
This is a slightly different approach, but it cannot replace the first suggestion. It might make the transition easier though. I find one-on-one games extremely difficult as a GM, and this would be what I would do. Most GM-less games focus on interactivity from everyone, meaning that in a sense everyone is a GM and a player at the same time. This approach will let all players steer the plot at least somewhat in their preferred direction.
One on one play is a great time to develop a characters backstory; You need common ground between you and your player (otherwise, why are you gaming together?!) the characters background should be a ripe source of information you can plunder for this as well as motivations for what they want to do.
The trick is, however, to remember that you as the GM are still in control, it's not a collaborative story (unless that's the sort of game that's running) the worlds mechanics, physics and so on are still yours but the spotlight is on the player, but you control the stage.
I've run quite a lot of one on one games and for me as a GM the best bit about this is I get a lot of time to develop NPC's personality and goals as there are no other members of the party to talk to. Usually in one on one games a player can't do everything themselves (otherwise it's a bit of a dull character) so they'll need other people to help them. Sidekicks, contacts, hirings, shopkeepers and all those are a GM's shoehorn and delight into this situation. However remember that these NPC's are there are window dressing, they are not your own characters - there is the temptation to dedeck a favourite NPC with gear, skills and buffs as you become more attached to them - this is something to avoid and something I've fallen foul of.
As mentioned; you need to talk to the player and find out common ground, adapt and think around the problem. You're both there to have fun, but do remember you're running the game, not playing. The player likes fights and you like social situations? Add a sidekick to their dungeon adventure and talk to them as things go on, draw the player into situations that you can enjoy and give them what they want as well.
I do one-on-one games semi-frequently, either as campaigns with just a single player or as a side-adventure to a larger campgain (such as when the other players just don't make it to the session.) They can work very well, but as both of the other answers state, you do need common ground with the player.
As for some general suggestions:
1. Tailor your story to the character, and it's strengths. With a group you normally have a balance of skills and while you need to do some tailoring for the group they have a lot of options to work with and can handle most situations as long as you keep it at the right level. With a lone character, it is extremely important to really tailor the adventure to their strengths.
2. Henchmen help. Henchmen really help with a single player campaign and can help flesh out areas the PC is weak. Generally, I detest "GM-PCs" but I think they are tolerable and helpful in single player campaigns. (I know I'm somewhat respectfully disagreeing with Rob here. Generally, I agree that NPCs should not be your character. I just think it might be OK to make an exception in single-player campaigns as long as you keep the spotlight on the real PC.)
3. Run the rules looser. This is a matter of taste and style, but personally in one-on-one I tend to be looser with the rules and just decree results rather than roling more often than I would in a group. In a group, you need to keep things fair and the dice help with that, one-on-one that need is lessened. I'll also invoke Deus Ex much more often in a solo (even after the dice roll), becuase the PC doesn't have a group to come to his rescue so "fate" will take up that role.


text:
I run Mac OSX 10.6 and noticed that a process 'fseventsd' was taking 100% CPU and 1.5G RAM. Doing a google search, I found that this could be tied to Time Machine. However, I do not run Time Machine on this computer.
Is there a way to trace the source of the resource hog? Does it log to anywhere? A restart 'fixed' the issue, but I'm sure it will come back if I can't figure out why it began in the first place.
Thanks in advance.


text:
I was using Arch, Kubuntu and Ubuntu the most recently.
I am considering Fedora for a stable KDE environment.
But since the Fedora team is actively discouraging proprietary software like Flash, NVidida drivers, wifi, bluetooth and MP3 support, is it easy to actually install them without jumping through hoops and breaking your system?
Is there any "software bundle" for enabling all of the above, like Ubuntu has non-free-extras?


text:
A reader asked if a driver needs to make a complete stop when making a left-hand turn when there is a flashing red light and there is no oncoming traffic present. The reader sees some people stop and some people make the turn without stopping.
The Michigan Vehicle Code gives us a relatively simple answer to this question. Here is what MCL 257.614(1) says about this issue:
(a) Flashing red (stop signal). When a red lens is illuminated by rapid intermittent flashes, drivers of vehicles shall stop before entering the nearest crosswalk at an intersection or at a limit line when marked and the right to proceed shall be subject to the rules applicable after making a stop at a stop sign.
So essentially, red flashing lights have to be treated the same as a stop sign and a complete stop is required by law. A violation of this could result in a civil infraction, very similar to a ticket for running a stop sign.
Keith Disselkoen is a Community Service Trooper at the MSP Lakeview Post. If you have a question for Trooper Disselkoen, you can email him at email@example.com.
Location, ST | website.com


text:
I am trying to develop my reasoning ability with absolute value. So, I wanted to know if the following reasoning is correct:
Find $\lim_{x \to -6}\dfrac{2x+12}{|x+6|}$
By definition of absolute value we have $|x| = x$ when $x > 0$ and $|x| = -x$ when $x<0$
So for the above limit we can consider the limit from the left and the limit from the right: $(x+6)<0$ and $(x+6)>0$:
Case $(x+6)<0$:
$\dfrac{2x+12}{-(x+6)} = \dfrac{2(x+6)}{-(x+6)} = -2$
Case $(x+6) > 0$:
$\dfrac{2x+12}{(x+6)} = \dfrac{2(x+6)}{(x+6)} = 2$
Hence, the limits from the left and right are not and equal and we conclude that the limit does not exist.
- If we were not considering the limit at $-6$ we could just evaluate the function at any point since the function is continuous everywhere else
- I graphed this function and I see that I have a vertical asymptote at $x=-6$. What do these left and right limits evaluating to $-2$ and $2$ mean then?


text:
I am trying to teach myself some particle physics.
There are too many particles and its too much for me.
I hated biology just because of this sort of stuff. Too many names and it was all Greek to me.
Is there a good cheat sheet/ reference sheet of elementary particles?
It will also be very helpful if you share how you people manage to remember these things.
This is the first time I have ever hated studying physics. :(


text: Hello, (I apologize for the duplicate email, but I haven't heard from anyone on this yet and thought maybe it hadn't gone through). I have a couple of questions about merging indexes. Here is the output of the merge on which these questions are based (Note: index.swish and index_new.swish are exact copies of each other): bash$ swish-e -M index.swish-e index_new.swish-e index_merge.swish-e Input index 'index.swish-e' has 20 files and 1203 words Input index 'index_new.swish-e' has 20 files and 1203 words Replaced file 'index_new.swish-e:2135710 2008-12-09 03:04:19 PST' with 'index.swish-e:2135710 2008-12-09 03:04:19 PST' Replaced file 'index_new.swish-e:2135810 2008-12-09 03:04:21 PST' with 'index.swish-e:2135810 2008-12-09 03:04:21 PST' Replaced file 'index_new.swish-e:652983 2008-12-07 18:35:33 PST' with 'index.swish-e:652983 2008-12-07 18:35:33 PST' Replaced file 'index_new.swish-e:653082 2008-12-07 18:35:34 PST' with 'index.swish-e:653082 2008-12-07 18:35:34 PST' Replaced file 'index_new.swish-e:653225 2008-12-07 18:35:36 PST' with 'index.swish-e:653225 2008-12-07 18:35:36 PST' Replaced file 'index_new.swish-e:653260 2008-12-18 00:12:39 PST' with 'index.swish-e:653260 2008-12-18 00:12:39 PST' Replaced file 'index_new.swish-e:653399 2008-12-18 00:12:39 PST' with 'index.swish-e:653399 2008-12-18 00:12:39 PST' Replaced file 'index_new.swish-e:653872 2008-12-07 18:35:49 PST' with 'index.swish-e:653872 2008-12-07 18:35:49 PST' Replaced file 'index_new.swish-e:653880 2008-12-18 00:12:39 PST' with 'index.swish-e:653880 2008-12-18 00:12:39 PST' Replaced file 'index_new.swish-e:654244 2008-12-07 18:35:54 PST' with 'index.swish-e:654244 2008-12-07 18:35:54 PST' Replaced file 'index_new.swish-e:654405 2008-12-18 00:12:39 PST' with 'index.swish-e:654405 2008-12-18 00:12:39 PST' Replaced file 'index_new.swish-e:654499 2008-12-07 18:35:57 PST' with 'index.swish-e:654499 2008-12-07 18:35:57 PST' Replaced file 'index_new.swish-e:654520 2008-12-18 00:12:39 PST' with 'index.swish-e:654520 2008-12-18 00:12:39 PST' Replaced file 'index_new.swish-e:654543 2008-12-07 18:35:58 PST' with 'index.swish-e:654543 2008-12-07 18:35:58 PST' Replaced file 'index_new.swish-e:654651 2008-12-07 18:35:59 PST' with 'index.swish-e:654651 2008-12-07 18:35:59 PST' Replaced file 'index_new.swish-e:654679 2008-12-07 18:36:00 PST' with 'index.swish-e:654679 2008-12-07 18:36:00 PST' Replaced file 'index_new.swish-e:654842 2008-12-07 18:36:02 PST' with 'index.swish-e:654842 2008-12-07 18:36:02 PST' Replaced file 'index_new.swish-e:654908 2008-12-07 18:36:03 PST' with 'index.swish-e:654908 2008-12-07 18:36:03 PST' Replaced file 'index_new.swish-e:654970 2008-12-18 00:12:39 PST' with 'index.swish-e:654970 2008-12-18 00:12:39 PST' Replaced file 'index_new.swish-e:655138 2008-12-18 00:12:39 PST' with 'index.swish-e:655138 2008-12-18 00:12:39 PST' Getting words in index 'index.swish-e': 1203 words Getting words in index 'index_new.swish-e': 1203 words Processing words in index 'index_merge.swish-e': 1203 words Removed 0 words no longer present in docs for index 'index_merge.swish-e' Writing main index... Sorting words ... Sorting 1,203 words alphabetically Writing header ... Writing index entries ... Writing word text: Complete Writing word hash: Complete Writing word data: Complete 1,203 unique words indexed. 40 properties sorted. 20 files indexed. 0 total bytes. 5,199 total words. Elapsed time: 00:00:00 CPU time: 00:00:00 Indexing done! bash$ ls -lrt -rw-r--r-- 1 gsaylor gsaylor 16438 Dec 18 03:51 index.swish-e.prop -rw-r--r-- 1 gsaylor gsaylor 442499 Dec 18 03:51 index.swish-e -rw-r--r-- 1 gsaylor gsaylor 442499 Dec 18 17:51 index_new.swish-e -rw-r--r-- 1 gsaylor gsaylor 16438 Dec 18 17:51 index_new.swish-e.prop -rw-r--r-- 1 gsaylor gsaylor 16438 Dec 18 17:53 index_merge.swish-e.prop -rw-r--r-- 1 gsaylor gsaylor 443519 Dec 18 17:53 index_merge.swish-e 1. Does it consider the "PreSortedIndex" setting in swish-e.conf? I'm kind of stumped based on some of the output that I'm seeing while doing a merge "40 properties sorted", I only saw "One property sorted" when doing the initial index. (Both indexes are using the same config file and I tried adding the -c option to the merge, but the result was the same). 2. Why is index_merge.swish-e larger - is that normal or does it represent something inefficient is occurring during the merge? 3. To delete items out of the index, I am creating a new index with changed items and setting the XML of the deleted ones to an empty value. This seems to work okay, but overtime I can imagine how this could create some inefficiencies in the index. My question is: based on how the merge process works, would it be a reasonable enhancement to have something like a DBM file of active IDs that is looked up during the merge -- and if the ID is not present it does not end up in the final merge file? C/C++ is not my strong point, but thought I'd get some thoughts on this before digging into it too far. 4. (This is a bit off the subject of this email): If I am wanting to sqeeze the most performance possible out of the indexing process, is XML the optimal format, or should I consider another option (data is originating from a Postgres database)? Thanks! - Greg _______________________________________________ Users mailing list email@example.com http://lists.swish-e.org/listinfo/usersReceived on Fri Dec 26 19:11:20 2008