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Ford Coyote Engine Swap Guide - Part 2Written by Marlan Davis on May 30, 2013 Contributors: The Manufacturers, Cole Quinnell, John McCann, Art Landino Guys are Dropping Ford's 5.0L, DOHC, TI-VCT Engines Into Just About Everything, Early or Late. Here's a Look at Real-World Swaps Underway Right Now
Thanks to quick support from Ford Racing Performance Parts (FRPP), the Mustang's high-tech DOHC '11-and-later 5.0L TI-VCT Coyote engine is hitting critical mass among Blue Oval engine-swap enthusiasts. Last month, we covered the basics of retrofitting those engines into earlier hot rods and muscle cars. Now, it's time to turn theory into reality, as we delve into the innards of real-world Coyote swaps in a variety of late and early chassis. If there's a common thread among these swaps, it's this: The Coyote is wide; front accessory drives are critical (often mandating an aftermarket or even a custom solution, especially if you want to run hydraulic power steering and air conditioning); clearance for an old-school power-brake vacuum booster is nil, and in older chassis (especially those with high shock towers), it's wise to axe the old, obsolete front end for an aftermarket front clip with rack-and-pinion steering. On the plus side, as detailed last month, FRPP's Control Pack (PN M-6017-A504V) makes things a lot easier in the electronics and wiring department—at least with a stick shift. Read on to find out how pioneers are successfully crossbreeding the Coyote.
Wilwood Engineering is dropping—or maybe we should say cramming—a Coyote into its '66 Mustang. Arguably, the '641⁄2–'66 'Stangs and their early Falcon sisters provide the ultimate test of Coyote fitment and engineuity: They have the narrowest engine bays, plus intrusive, high-mount shock towers. Frankly, the engine swap is well-nigh impossible without an aftermarket front clip that axes the shock towers in favor of a modern rack-and-pinion steering and suspension setup. That's where TCI rides to the rescue with its complete front end. Helping ease fitment are Doug's brand-new, long-tube headers that are designed specifically to fit the TCI clip. Out back, you'll see TCI's trick torque-arm rear suspension supporting a full-floating Strange Engineering 9-inch rearend.
This swap uses a wrecking-yard takeout Coyote engine and trans. Wilwood intended to include the stock production Powertrain Control Module (PCM, aka "the computer"), but at present, the stock antitheft system can't be bypassed. When we shot these photos, FRPP's Control Pack (which includes the PCM) had just arrived but had not yet replaced the production unit dummied in place. Using the FRPP solution requires going from a production-style, returnless fuel system to a return-style fuel system. The car will have a Rick's Stainless custom gas tank with a VaporWorkz EFI pump system and Aeromotive regulator, fuel lines, and fuel rails. "It's the only way to go," proclaims Wilwood's Dustin Burr.
If you look closely, the car has all sorts of custom touches, including a smooth sheetmetal firewall and a billet-aluminum radiator core support. The firewall's location is stock, but Burry says, "Given all the firewall and trans-tunnel mods we had to do anyway, if we had to do it all over, we'd set the engine back another foot for better weight balance." The support, fabbed by Wilwood on its in-house CNC equipment, is not strictly necessary for engine fitment but does make for easier (and faster) engine/trans removal and installation.
The Mustang Shop
One source for turnkey classic '64½–'73 Mustang/Coyote swaps is The Mustang Shop (www.themustangshop.com). President Bryan Fuller says, "We do suspension conversions on early Mustangs, converting to modern brakes and R&P steering using RC Motorsports front ends." Stick-shift conversions typically use a cable-actuated clutch "because there are lots of early-Mustang conversion kits. If you are using a later Mustang five- or six-speed that came with a hydraulic clutch, be prepared to get creative." As to the brake vacuum-booster clearance issue, "we adapt aftermarket parts designed for later Fairmonts that have a lower profile."
The Mustang Shop
One source for turnkey classic '64½–'73 Mustang/Coyote swaps is The Mustang Shop (www.themustangshop.com). President Bryan Fuller says, "We do suspension conversions on early Mustangs, converting to modern brakes and R&P steering using RC Motorsports front ends." Stick-shift conversions typically use a cable-actuated clutch "because there are lots of early-Mustang conversion kits. If you are using a later Mustang five- or six-speed that came with a hydraulic clutch, be prepared to get creative." As to the brake vacuum-booster clearance issue, "we adapt aftermarket parts designed for later Fairmonts that have a lower profile."
C&R Radiators builds this aluminum radiator for a '66 Mustang with a Coyote engine. "It came with the electric fans already mounted and fit like a glove," Burr says. Factory '11 Mustang GT radiator hoses fit if the bottom hose's vertical portion is sectioned about 2½ inches. A Setrab engine-oil cooler mounts in front. Dig the Wilwood-fabbed, billet-aluminum core support.
Wilwood's R&D shop made billet bulkhead connectors that accept the stock Ford heater hoses and their quick-disconnect clips. Behind them is the Aeromotive fuel-pressure regulator needed for return-style fuel injection.
Old Mustang steering columns extend far into the engine bay; they'd have to be considerably shortened to work with a modern front end. Instead, Wilwood is going with an ididit custom job. Either way, a Borgeson Double-D steering shaft is typically used to join column to rack. Its spline end connects to the column, the U-jointed end to the rack.
Coyote Mates With Fox-Body
Christian France has owned his '86 Mustang notchback for years. Over that time, it's seen various drivetrain combos, serving as a showcase for his business—High Flow Performance (HFP)—as well as being a fun car equally at home on the street, at the slaloms, or on the track. In its latest incarnation, it's propelled by a Ford Racing TI-VCT 5.0L Coyote, normally aspirated crate engine, with gear changes handled by an '03–'04 Cobra T56 six-speed upgraded with a 26-spline input shaft that bolts to the motor via a Cobra bellhousing. France says any '96–'04 eight-bolt crank-flange flywheel and cable-clutch configuration with a single- or dual-disc that has the right spline count to match the input shaft works. No trans tunnel or shifter-hole mods are needed.
France set the engine in place using a Maximum Motorsports K-member (PN MMKM-2.1). In fact, the chassis' underpinnings are virtually all by Maximum. Explains France, "This is an open-track car, so the entire suspension was upgraded with Maximum Motorsports components, front to rear, to handle the Coyote motor's power and bring its handling up to modern standards. The 8.8 rearend was completely rebuilt using an Eaton posi, 31-spline forged axles, straightened and welded axlehousing tubes, new bearings, and a rear girdle."
The return-style fuel system retains a standard 5.0L fuel tank but uses a proprietary in-tank HFP pump that's capable of supporting 550 hp. It and many of the components referenced in the photos are available through HFP.
Overall, France proclaims he's "100 percent satisfied. It starts up like a new car. Yes, it drives like an older car with stiff and upgraded handling components, but that's one of the realities of using an older chassis as the swap platform. The newer the car, the more refined the swap experience—but also the heavier the car. This car weighs 3,260 pounds wet with a half tank of fuel and a 180-pound driver."
Kurgan Motorsports
Kurgan Motorsports specializes in turnkey Coyote-engined Fox-body conversions. It's done many swaps into these chassis, using both wrecking-yard and Ford crate motor–based solutions. Currently, Kurgan prefers UPR K-members for the swap. And like many Coyote swappers, Kurgan's partial to the '99–'04 Mustang hydroboost that provides an integrated solution for adding both power steering and power brakes. Kurgan says, "We can do the entire job with all the parts. Drop the car off and drive out with a Coyote motor in a Fox-body. Our prices start at $18,000 for manual brakes. Full power–everything will run $20,000–$22,000." The company also sells many of its exclusive swap parts to the public, including its drive system and DBW pedal bracket.
Seen at Hot Rods by Dion (Mt. Clemens, Michigan), Dave Foshe's vintage 1956 Ford Thunderbird is getting a complete makeover, courtesy of a FRPP 5.0L Coyote crate engine (PN M-6007-M50) and a bunch of FRPP accessories. Fitting the engine into the old chassis was relatively straightforward, reports Foshe: "The only major problem was the front-drive for the A/C and P/S. It had to be very compact to fit behind the front crossmember that we relocated forward. Other than that, only minor frame notching was needed."
The trans is a Performance Automatic–built 4R70W four-speed automotic overdrive from an earlier 4.6L engine with a six-bolt crank flange. Late Model Restoration's eight-bolt flexplate bolts its torque converter to the Coyote's crank flange. A spacer fits between the trans and engine to clear the Coyote's tone ring while also better supporting the starter. Custom linkage was made to allow retention of the original T-bird shifter. FRPP's stand-alone PCM won't control an automatic, so Performance Automatic's stand-alone controller will be used. At least the 4R70W can still drive a mechanical speedo.
The Coyote is much shorter than the T-bird's original 312 V8, so radiator and electric-fan clearance isn't a problem. Foshe will get a custom gas tank that will clear the bulkier Ford 9-inch rearend (the original was a Dana 44) and be fully set up for a return-style EFI system.
When we found Rick Smith's 1957 Ford Fairlane 500 at Reiter's Metal Craft (Mt. Clemens, Michigan), it still had a ways to go, but the long-term plan is for a bulletproof daily driver using as many FRPP and OE-quality parts as possible. The 5.0L TI-VCT crate engine is managed by FRPP's Control Pack. Behind it is a Tremec heavy-duty five-speed and a 3.73-geared 9-inch Ford rearend supported by Chrysler Super Stock leaf springs. "These springs flat work, they ride nice, they won't raise the car," Smith comments. Future plans call for adapting an entire '11 Mustang cooling and A/C module out of a wrecking yard, including the condenser, radiator, engine-oil cooler, and electric fan module. "Grab everything from the front of the car, all bolted together; everything comes out in one shot." A custom tank will be fabricated that's properly baffled for an-tank FRPP '11 Mustang fuel pump.
More Photos From This Article View Slideshow
09 A/C, P/S 10 TCI front clip 11 R&P Steering 12 Borgeson Steering Shaft 13 Oil-Pan Clearance 14 Alternator and Oil Filter 15 Engine Mounts 16 Trans Crossmember and Mount 17 Driveshaft 18 Torque-Arm Rear SuspensionMass Airflow Sensor location (arrow) relative to the throttle-body is critical. Wilwood used a K&N performance air-intake kit designed for an '11 Mustang (PN 69-3527TP) that properly locates the sensor, then adds an extra length of pipe ahead of it to properly locate the air-filter element in the inner fender.Wilwood's a brake company, so this car has some serious binders. These front brakes are Wilwood's Superlite six-piston calipers on 13-inch rotors, but even larger units are slated for the future: six-piston W6A Quick-Silver Roadrace calipers on 14-inch rotors—the biggest passenger-car system Wilwood offers.Most of The Mustang Shop's front-end conversions are based on the RC Motorsports front clip. Modular-engine/Coyote-style mounts are an option. Of its in-house conversions, Fuller says, "We set the motor where we want." The stock shorty stainless-steel headers fit by slightly notching the frame rails.For an auto trans, Fuller currently prefers either a mechanically operated AOD (shown) or TCI Automotive's electronic six-speed that comes with a stand-alone controller. Crossmembers are usually custom-made to fit the specific trans. The rearend in the early cars is essentially centered, according to Fuller.Wilwood made a 7-inch-wide by 8-inch-tall trans tunnel to clear the '11 Mustang MT-82 Getrag six-speed manual trans. Burr figures "it will double as a nice armrest." Ididit supplied the modern steering column; the instrument panel is slated to receive an exotic Racepak IQ3 Datalog data-acquisition gauge display and data-logging computer system.A fabricated mount supports Wilwood's Triple-Mount clutch and brake-pedal assembly. Use of the Ford electronic accelerator pedal is mandatory with a Coyote throttle-body and factory PCM.Flat sheetmetal replaces the stock firewall, with the master-cylinder mounting panel recessed into it. Burr says, "It's a trick two-piece aluminum unit that moves our short Triple-Mount brake and clutch master cylinder back about �-inch, creating just enough space to mount the units between the cylinder head and firewall. This mount plate will be available for use with our pedal assemblies in the fall."Coyote stockers use electric power steering (P/S). An aftermarket solution is needed to run both hydraulic P/S and air conditioning (A/C). Wilwood went with Vintage Air's Front Runner Drive System (PN 174020), which includes a Sanden SD7 compressor, a Delphi-Saginaw hydraulic P/S pump, mounting brackets, pulleys, and an idler and a tensioner for its separate serpentine belt.
This swap can't be done without axing the stock, high-mount shock towers. TCI's modular, custom, independent front suspension uses existing factory framerail bolt holes for initial location; once everyting is in place. it is permenently welded in position.Goodbye granny steering: The new front clip is designed for a modern-power rack-and-pinion. It's much quicker and has superior road feel compared with muscle-car–era setups.TCI's front crossmember offers ample clearance for a stock Coyote rear-sump oil pan. The standard TI-VCT pan will sit level with the bottom of the crossmember. TCI's clip retains reasonable ground clearance but still lowers the car from its original stock ride height.The stock TI-VCT 5.0L Mustang alternator mounts low on the driver side, which is why hydraulic-power-steering-pump conversions usually end up on the passenger side, fighting for space with the A/C compressor. There's no oil-filter clearance issues with the TCI clip, even with the Canton Products sandwich adapter for the oil-cooler lines added to the stack.Included with TCI's front clip are custom engine mounts (driver side, shown). You can't see it here, but there's a frame insulator that the mount bolt goes through. Mounts for old-school, conventional Ford V8s are also available.Wilwood made its own transmission crossmember to support the stock Ford '11 Mustang trans mount for the Getrag six-speed trans.The Getrag six-speed has a companion flange in lieu of a normal slip-yoke. In OE apps, it mates to a two-piece driveshaft. Coast Driveline built a one-piece, aluminum driveshaft that uses (from left) a bolt-on flange with a 1350-series U-joint, plus slip-together male/female spline couplers. The female end gets welded to the driveshaft. This setup allows necessary fore-and-aft movement on a one-piece shaft, while the shaft's large, 4-inch od helps dampen the late driveline's weird third-order harmonics.TCI's Rear Torque Arm suspension has a slider on the front of the arm that moves forward and rotates during suspension travel, allowing coilover shocks and a rear antisway bar to control handling characteristics. The rear brakes are Wilwood's Superlite six-piston calipers (with an integral drum-based parking brake), mounted on 13-inch rotors. The fabricated Strange 9-inch, Ford-type rearend has fail-safe, road-race–style floating hubs.
FRPP's ruggedized PCM was bolted to the front passenger-side fenderwell (shown). Its central harness Control Pack bolts in place of the old Fox computer behind the passenger-side kick panel. Christian experienced an occasional stall on hard deceleration and, as described last month, applied FRPP's speedometer calibration box "patch" to cure the problem by restoring Vehicle Speed Sensor (VSS) functionality.The late-Mustang airbox and inlet included in FRPP's Control-Pack won't fit a Fox-body. Christian fabbed a 3.5-inch-od inlet duct based on the measurements of BBK's cold-air-intake system for a late '11 Mustang; he reports that "reflashing wasn't needed to get the car to start up and run, possibly because the duct diameter is close to the stock inlet tube. Later, we did use an SCT tuner to gain some power."Standard Fox-body radiators work. France used a Ron Davis aluminum radiator, a Lincoln Mark VIII electric fan, and '11 Mustang radiator hoses. The 1�-inch upper hose was sectioned for a Jaguars That Run reducer/coupler because the Fox radiator only has a 1�-inch inlet. The section that connects to the radiator is cut from a standard Fox radiator hose. The coupler also has a 1⁄8-inch NPT bung for a coolant-temperature sensor.The Coyote's coolant outlet is lower than the radiator inlet, requiring a factory or aftermarket engine-coolant surge tank to purge air bubbles out of the coolant system.There's no clearance for a large brake booster. Drag cars can run a manual brake kit, but if you want power assist, the best solution is this '96–'04 Mustang 4.6L hydraulic-assist master cylinder.With the hydroboost master, use a '96–'04 4.6L Mustang V8 P/S pump, which supports both the hydroboost and conventional hydraulic P/S. All the stock hoses work by using an S&R Performance bracket that mounts the pump low on the driver side.What happens to the alternator that normally goes where the P/S pump now resides? S&R's brackets relocate it high on the passenger side, facing backward to align it with the original inner belt. It even clears a stock Coyote A/C compressor—though unfortunately, the compressor won't clear Fox-body K-members, mandating a total aftermarket drive system if A/C is needed.France runs FRPP's remote oil filter and adapter to ease both clearance issues with the P/S pump and plumbing integration with the combo's engine oil cooler.
Maximum Motorsports' tubular, 37-pound K-member is 26 percent lighter than a stocker. It's available with Modular-engine clearances and mounts and will fit the Coyote. When used with the rest of Maximum's front-suspension parts, the total package improves suspension geometry for better handling and braking.Taller '96–'04 Mustang front antisway-bar brackets (A) on '78–'93 Fox bodies drop the bar so it clears the P/S pump. Maximum Motorsports' K-member and offset-forward tubular control arms move the front wheels 1.5 inches forward, yielding more caster for better front cornering. Maximum's offset antisway bar mounting brackets (PN MMFSB-50, B) are needed to clear the relocated A-arms.Accepting both stock Fox-body steering racks or the later '95–'04 Mustang SN-95 rack, Maximum's K-member optimizes their mounting location for improved Ackermann steering geometry that generates superior turn-in response, less understeer, and better tire wear. Christian upgraded to an SN-95 rack because of its quicker ratio and better road feel.Coupling a Fox steering column to an SN-95 rack requires Maximum Motorsports' U-jointed steering shaft (PN MMST-13). Any '96–'04 4.6L engine mount works; these are Prothane polyurethane mounts that minimize engine rock in the tight-fit engine bay. BBK's long-tube headers for the swap were prototyped on Christian's car.The stock T5 double-hump trans crossmember was slid back to line up with the T56's mount pad. The original rear mounting bracket now serves as the front support and establishes, along with the crossmember's fore-and-aft width, the location for a new welded-in rear bracket.France used the '03–'04 Cobra T56's stock mounting bracket that bolts to the trans and welds it to a Prothane universal polyurethane trans mount, in turn bolting the assembly to the existing crossmember's mount holes after they had been slightly elongated toward the rear.Coast Driveline's aluminum driveshaft transfers the torque to the 8.8-inch Ford rearend. A Maximum Motorsports' torque arm controls axlehousing rotation during acceleration and braking; its Panhard bar locates the axlehousing side to side. BBK's X-pipe exhaust is designed to mate with its headers.
Although the stock "dummy" gauges could probably be made to work, France used Auto Meter ES-series gauges set in a custom gauge panel from MC-Machine.Dave Foshe's '56 T-bird gets a 21st century makeover: a FRPP crate motor, a 4R70W automatic trans, and a 9-inch Ford rearend. Foshe's goal is "getting a modern drivetrain to fit while maintaining the original sheetmetal and chassis to the extent possible." When complete, the car will be lowered 3 inches on Fatman spindles and ride on an airbag suspension. 01 Relocated Stock Crossmember 02] Exhaust-Frame Clearance 03] Offset Master Cylinder 04] Custom-Built Front Drives 05, 06] Alternator & Oil Filter Clearance 07] Engine Mounts 08] R&P Steering 09] X-Member Trans ClearanceThe T-bird's old, stock 312 Y-block used front engine mounts that attached to a tubular crossmember. In stock form, it was welded in behind the lower control arms. For clearance, Hot Rods by Dion relocated it ahead of the arms, where it now serves just to tie the front end together.For engine/valve-cover clearance, the brake master cylinder was moved 1.5 inches outboard from its stock location. This is an ABS Power Brake polished master cylinder, soon to receive ABS' electric power-assist system (PN 10-56-9).Aftermarket front drives were too long, requiring a custom solution. Foshe explains, "A plate was made that bolts to the engine in four spots. It mounts a compact Saginaw P/S pump with remote reservoir (Summit PN 34106P) spun by a March pulley (PN 619), a small Sanden SD-7 A/C compressor (Vintage Air PN 04670-MTQ), and a second tensioner—the same type that comes with the FRPP alternator kit."The FRPP Coyote alternator (PN M-8600-M50ALT) bolts up to FRPP's Control Pack wire harness, but like many of these swaps that mount the unit in the stock position, clearance is a problem; the T-bird needed a 1-inch frame-notch. A stock Coyote oil filter would have hit the tie rod; the solution is a 1-inch-shorter WIX "Chevy" oil filter (PN 57060).The FRPP Coyote alternator (PN M-8600-M50ALT) bolts up to FRPP's Control Pack wire harness, but like many of these swaps that mount the unit in the stock position, clearance is a problem; the T-bird needed a 1-inch frame-notch. A stock Coyote oil filter would have hit the tie rod; the solution is a 1-inch-shorter WIX "Chevy" oil filter (PN 57060).
The '96–'04 4.6L Mustang engine mounts bolt directly to the Coyote. Stanchions made from round tubing and square plate hook the mounts to the frame.Foshe says the motor would never have fit with stock P/S: "It was really slow, anyway! Unisteer and Flaming river offer a bolt-in T-bird power R&P steering conversion that solves both the clearance and granny-steering issues." No problems clearing the Coyote rear-sump oil pan, either.The T-bird frame's X-member was trimmed to clear the 4R70W four-speed automatic trans. No floorpan mods were needed, though.The Flaming River tilt steering column (PN FR20005-28STB) is dropped 2 inches from the stock location for engine and stock exhaust clearance. Ford's DBW pedal controller mounts above and was modified to work with the original T-bird gas pedal.In this case, the "looks easy" appearance is to a large extent courtesy of the Fatman front stub that fits in place of the original, now cut-off, frame. Fatman's front-end sports R&P steering, disc brakes, and a coilover suspension. The hard lines for the rack get a little close to the stock oil filter, but that's about it as far as engine-clearance problems go.Reiter's made pedestals to support mid-'90s 4.6L Lincoln engine mounts. There seems to be adequate room for a front accessory-drive system, but it hadn't been finalized when the photos were shot.A FRPP M-6392-M46 bellhousing bolts a Tremec M-7003-R58H five-speed, extra-heavy-duty, close-ratio trans to the back of the engine. Standard Mustang cable-clutch linkage will be used. A fabricated trans crossmember made from 1.5-inch-od square tubing supports the trans via a standard Ford trans mount. Hot Rod


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17 Oct 2008 9:40 PM #1
search utility in textfield and editable grid
Hi All,
I am new in extjs. i need to implement search utility in text field and editable grid where both fetch the data from the database.
8 Dec 2008 11:42 PM #2
Any luck?
I am looking for the same grid search plugin for gxt (in java). This got be a very popular request / function.
For ext js, you can take a look at http: //gridsearch.extjs.eu/

subset: commoncrawl


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Maroon 5 with Kelly ClarksonWed, September 18, 2013 - 7:00 PMAustin360 Amphitheater in Austin, TX
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Early Iron - 1932 Ford ConvertibleWritten by Eric Geisert on February 4, 2014 Showcasing Readers' Rides
John Terlecky
1932 Ford Convertible
Vienna, Ohio
Being involved with hot rodding for more than 40 years, it wasn't a surprise when John Terlecky wanted to build another one back in 2007. But his wife, Kathy, had only one stipulation: It had to be an open car.
John always liked having a roof over his head, but when Dearborn Deuce came out with their convertible roadster design, it made everyone happy, including the Terleckys.
John is friends with AMBR/Ridler winner Fred Warren, and John asked for a few pointers before getting started. Warren's advice was simple: start right and get a good base under the car, and that's why he's used a chassis from Kugel Komponents for more than a few of his cars. So, advice taken, John contacted Dearborn Deuce for a steel body and Kugel's for a complete IFS/IRS chassis setup.
John, with help from his friend Rich Pinti, worked on the car in his home garage, completing most of the work himself, besides paint and upholstery. The car was painted locally at Quality Autobody in Liberty Township, and it was Rich's idea to add the liquid silver ghost letters into the beltline and the engine's air cleaner.
Now that the car is finished, he can pull double duty just by raising or lowering the top in his slick convertible, and roll on down the road.
More Photos From This Article View Slideshow
Famed upholsterer Paul Atkins stitched up the two-tone interior for John's convertible, and a Classic Instruments gauge cluster is centered in the '32 roadster dash.The brake light on John's convertible is flush-mounted in the roll pan under the rear apron. A hint of the Kugel IRS is seen from this angle, too.


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Belfast is set to be at the heart of the action this August, as the city prepares to welcome over 10,000 police, fire, prison and border security officers for the 2013 World Police and Fire Games. Are you going to be at the heart of the action?
And the officers won't be alone. Also attending this energetic global event will be around 25,000 of the participants' friends and families showing – and we're guessing singing and shouting – their support.
Belfast, naturally, couldn't be more excited to be the key venue for this mega occasion! The city that Lonely Planet tipped as a "must-see" is bursting at the seams with excitement, not to mention some pretty brilliant attractions.
How about the incredible Titanic Belfast exhibition – even movie director James Cameron gave this place the thumbs up? Or the musical sounds of Belfast's music scene? Plus the plentiful pubs, restaurants and cafés that'll swing open their doors to welcome you in?
Oh, and did we mention that there are over 3,500 volunteers from the city and surrounding communities gearing up to assist with everything from medical services to technical operations?
Around 57 sports are scheduled during the games, and a list of venues is available, so you can check out what's on where and when.
If the excitement of 10,000 assorted heroes locked in competition isn't enough, Northern Ireland will be there in the background to keep the atmosphere buzzing, and the thrills on demand.
Beyond the games you'll find an incredible array of world-famous sights to explore, including the Unesco-listed Giant's Causeway, and the vertiginous Carrick-a-Rede rope bridge.
According to guide book Frommer's, the main draw in Northern Ireland is its incredible countryside: "the cool greens of the Glens of Antrim, the rugged Mourne Mountains, and the famously craggy coastline culminating in the extraordinary lunar Giant's Causeway."
And if you're coming all this way, what better chance to experience it.
Think a friend might enjoy this article? Click to save and share
Kelly Lavington, Detective Acting Sergeant with South Australia Police, is certainly one person who is delighted to be returning to Ireland, after living here for a year: "I'm very excited to be coming back, as I love Ireland and look forward to seeing my Irish boys and all my other mates."
And the flavour is most definitely going to be global. The Games will welcome competitors from as far afield as Brazil, South Africa, the United States, Russia, Canada and Australia, as well as Germany, France and Spain, with the distinct intention of making many holiday memories in Belfast and Northern Ireland.
"We are very excited about Belfast hosting the World Police and Fire Games in 2013," says Carál Ní Chuilín, Minister of Culture, Arts and Leisure, "and we're working hard to make those games the best ever."
Bring it on!
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Initially, who is responsible to write the requirements for the developer, the ux designer or the manager? - what is the easiest way to write them? and how ? - and is that the right way to let the developer concludes the requirements form the design?
closed as not a real question by Jon White, ChrisF, Patrick McElhaney Dec 3 '11 at 18:46
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.
get requirements right. getting requirements spot on manages clients expectations.
They are the responsibility of everyone but the project manager will ultimately be responsible for getting them signed off by the client.
Requirements are reached through a period of continuous to and fro between client, devs, PMs and UX and will take a considerable amount of time to get right.
I strongly suggest prototyping to elucidate rough requirements back to the client. if you do the usual requirements gathering/wireframe/build/uat you will run into problems. Once you have a prototype that the client is happy with can you say you have a final list of requirements.
buy this book http://www.lulu.com/product/paperback/client-vs-developer-wars/
and read this workflow method post by the same guys http://www.newfangled.com/how_we_prototype
It depends on the sort of project, but typically, requirements gathering is the duty of the business analyst, answering to the project manager.
The project manager sets high-level goals for the deliverable - usually KPIs and definable success criteria. These will be aligned with the business objectives of the client - for example, to generate a particular amount of revenue from an e-commerce site, or serve a certain number of people in an identified demographic.
The business analyst looks at ways of fulfilling these criteria with the deliverable. He or she will begin analysing the business rules of the recipients - both users and any client staff who'll take the deliverable as an internal system. They'll look at how these business rules can best be mapped onto the application's own 'models' - the ways it arranges entities and events, and its own particular workflows.
A user experience designer's role at this point is to augment the BA's work by analyzing user models - the sorts of application models the users themselves are likely to expect (or at least will understand easily). In practice, it's entirely possible the BA and the UX designer is the same person (I'm told this is common with smaller projects at web agencies).
Now, how do we write the requirements? Again, it depends on context, but the analyst will often write a series of use cases to meet, and specify the expected behaviours of the application. He won't design any specific interfaces, but he will talk about user workflows and what kinds of 'application models' will cause users the least 'cognitive friction'. He'll negotiate this, along with practical matters of scalability and operational parameters, with the senior developer or dev team leader, who communicates what is and isn't reasonable within the budget and timeline set by the project manager. Once the parameters and limitations around the functionality and application model are set out, we can start designing specific interfaces and interactions.
That's how it's often done, anyway.


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How many minutes of cardio do you think I need to replace a 20 minutes hiit traditional session on a certain day that I suddenly want?
(And I mean with the cardio of skipping rope at 70-85% of my max heartrate)
You can't effectively replace one or the other on a certain day suddenly because you feel like it. HIIT works different metabolic pathways than general cardio. You should have chosen one or the other depending on your fitness goals, and to replace one randomly because you feel like it means you're not following your training program.
If you decide to skip your HIIT training one day, you can do cardio in its place, but there isn't a certain number of minutes that will give you an equivalent stress or adaptation.


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5 Sci-Fi Medical Procedures We'll Have in Our Lifetime
#2. Health-Monitoring Tattoos
The Problem:
Let's face it: America, as a nation, is so fat we can't even get insulted by the jokes other countries make about our moms. Of course her belt is the equator. How else would she keep her pants from falling down?
If we could cut down on the Midwest we might finally be able to draw our Bible belt in a few notches.
Along with obesity comes diabetes, a bitch of a disease that basically stops us from eating what we want ... or else. Today, diabetes is as big a part of America as apple pie and baseball, and it's not shy about showing it: According to this 2008 article, old 'beetus costs us a whopping $174 billion a year, every year. For reference, the utter carnage that was Hurricane Katrina cost us a grand total of $150 billion, and at least it had the decency to only happen once.
That's more than the entire 2010 Air Force budget.
One of the biggest things to prevent the "or else" effects of diabetes from happening, thus wrecking our wallets and health, is monitoring the blood glucose level of patients. But this requires you to lug around one of those glucose meters, and punch a hole in your skin to draw a tiny blood sample every time.
The Sci-Fi Solution:
What if you had the meter always with you, and it made you look badass to boot? The researchers at MIT asked themselves this question and, somehow, came up with a solution with that rarest demographic of all, the health-conscious biker, in mind. Yes, we're talking about goddamn tattoos here, and yes, they will monitor your blood for you.
"My elbow says it's time for a cookie, bitch!"
Nano-ink tattoos are just like the average dolphins and skulls your average tattoo parlor offers, save for one thing: They continuously check the blood glucose levels of diabetics. The nano-ink that is hacked into your skin eliminates the need for pricking your finger several times a day, which is a big reason people neglect their monitoring. When the tattoo detects glucose, it tells you with a fluorescent glow that is visible under ultraviolet light, thus making you the hit of the rave party as well as the biker bar.
The only device you need to have with you is a wrist watch that is equipped with a UV flashlight and a reader that turns the glow into a normal blood sugar readout on its display. But what if you suffer the classic fate of a person with a new tattoo, and realize that you hate that inexpertly drawn anchor in your bicep? Not a problem -- nano ink dissolves without a trace in months. The tattoo needs to be renewed every six months, so next time, you can get a completely different picture.
"Next month, I'm getting 'WHORE' on my lower back."
#1. Age Deceleration Drugs
The Problem:
As much as people may whine and moan about how much life sucks, when push comes to shove everyone would like to live just that little bit longer. Some of us choose to try and achieve those extra years with healthy eating and regular exercise, while most just live their lives, eating and drinking whatever and keeping their fingers crossed. But of course, exactly how long we live depends on a combination of lifestyle, genetics and crapshoot.
Probably don't have to worry about this guy sucking up the Social Security.
It's not as if we can eat sausages and churros and just pop a pill to negate the negative effects, right?
Oh no, surely they haven't ...
The Sci-Fi Solution:
It's called resveratrol, a base ingredient of red wine that is thought to be pretty damn healthy. A while back, scientists found that resveratrol could increase the lifespans of lab animals by a hefty 30 percent. But there was a catch: The animals had to be sustained on a very low-calorie diet to see the benefits.
Via Kenneth Allen
It's also found in Japanese knotwood, which is both low calorie and a great way to say "boner."
Well, that doesn't do us any good, we already won't change our diets just to live longer. Why would upping the reward change anything? No, we need something that works with our lifestyle.
So, researchers immediately went about finding a way to also extend the lifespans of fat people. A small Massachussetts pharmaceutical company called Sirtris found a drug that would prevent any of the normal diseases that result from obesity in lab mice. By keeping fat out of the liver and fixing the way their bodies deal with insulin to keep the diabetes monster away, the chemical appears to be a "Get Out of Fat Free" card.
Wait a minute, have you been holding out on us, you son of a bitch?
Oh, and it extended the lives of fat lab rats by an astounding 44 percent. The researcher who made the discovery must've been immediately hospitalized because the world's biggest science boner drained his body of almost all blood.
The name of the drug is currently SRT-1720, but expect it to be changed to "Immortafat" or "Upyoursgymgoersiol" as soon as they complete the clinical tests on humans.
Yeah, did we not mention that? It's in human clinical trial stage already.
In the meantime, we're busy patenting the revolutionary "Red wine and broccoli" diet.
For more ways our world is turning into Minority Report, check out 5 Famous Sci-Fi Weapons That They're Actually Building and 5 Deadly Sci-Fi Gadgets You Can Build At Home.


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Men's Nike LeBron Hidden Images Tee Shirt
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Designed with the look and feel of a cotton tee shirt, this tee features Dri-FIT fabric that helps to manage moisture so you stay fresh on the court. The hidden images graphic adds eye-popping hoops style, while the ribbed crew neck with interior taping gives you the comfort you need to go the distance.


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Naugatuck boys knock off Wilby in OT
C.J. Wall recorded 19 points for Naugatuck as it earned a 57-53 overtime win over Wilby on Monday in NVL Copper Division win in Waterbury.
The Greyhounds were 10-of-12 from the free throw line in overtime, accounting for all of their points in the extra frame.
Jason Bradley and Ryne Griesenauer each added 12 points for Naugy (7-9).
Taifa Wright led all scorers with 27 points for the Wildcats (11-5).
Nonnewaug 51, Watertown 49: Nick Uberti scored his only basket of the game on a jump shot with 4.4 seconds left to give the host Chiefs a nonleague win.
Nick DeCiccio led Nonnewaug (8-7) with 21 points, including six 3-pointers.
Nathan Firlings added 10 points and Anthony Adams eight.
Zach Kopp had 17 points for the Indians (6-10). Logan D'Agostino added 14.
St. Paul 52, Wolcott 34: DeJuan Rodriguez tallied 12 points and eight rebounds to lead St. Paul as it grabbed the NVL Brass win in Wolcott.
The Falcons trailed 22-21 at the half, but won the second half by a margin of 31-12 to notch the victory.
Brendan Carroll had 11 points and seven rebounds for St. Paul (9-6) and Reid Morin finished with 10 points and seven rebounds.
Tyler Jones chipped in with five assists, four rebounds and four steals.
Michael Druan led the Eagles (6-10) with 10 points while Vincent Gambino and Shamari Thomas had eight points apiece.
Chase Collegiate 50, South Kent 41: Shamir Johnson netted 21 points and grabbed 10 rebounds to lead Chase Collegiate in HVAL matchup in Waterbury.
Charles McClain added 12 points and 10 rebounds for the Highlanders (10-7, 5-2 HVAL), while Matt McClain and A.J. Vazquez scored eight and seven, respectively.
St. Paul 57, Wolcott 28: Kelly McMahon scored 13 points to lead St. Paul in its NVL Brass win in Wolcott.
Lizzy Ferraro had 11 points for the Falcons (15-3) while Maddie Sturm added 10.
Maddy Hanlon led the Eagles (12-6) with 12 points.
Sacred Heart 69, Kaynor Tech 28: Mikyla Jacobs recorded a game-high 29 points and hauled in 14 rebounds to lead Sacred Heart in nonconference action.
Maya Eggleston added seven points, eight rebounds and six assists for the Hearts (14-4) and Amber Craig chipped in with 11 points.
Taleeha Green led the Panthers (9-8) with six points and eight rebounds while Cassie Couture had four points and five assists.
Chase Collegiate 60, Greenwich Academy 32: Idalis Miranda recorded 12 points, nine assists and five steals for Chase Collegiate as it grabbed the win at home.
Natalie Fitzgerald had 10 points and five rebounds for the Highlanders (13-3) while Emily Grimes added eight points, six rebounds and two steals. Lexi Dvarskas had 12 points and Morina Bojka finished with 10.
Bristol Eastern 62, Berlin 38: Khadaijia Brooks poured in 25 points for Bristol Eastern. Gianna D'Amato added 14 points for the Lancers (13-4).
Westover 32, Christian Heritage 21: Paige Cunningham recorded nine points, 13 rebounds and nine blocked shots to pace Westover in a game played in Trumbull. Kaylie Daniels led the Wildcats (5-10) with 18 points.
Cheshire 8, Fairfield Warde/Ludlowe 6: Luke Vendetto had two goals and two assists to lead Cheshire in its come-from-behind win. After trailing 6-0, the Rams rattled off eight unanswered goals to claim the victory.
Vendetto tied the game with 5:48 left to play and Matt Jordan tallied the game-winner with 41 seconds remaining. Alex Bausch, who also scored twice, added another goal with 11 seconds left.
Ben Klanica had a goal and three assists for Cheshire (8-6-1) while Joe D'Errico contributed a goal and an assist. Frank Ilnicki also scored. Joe Solla and Jake Verneris combined for 23 saves.
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I have this not so great looking cubic polynomial in $x$:
$$(a - b)^6 + 3 (a - b)^4 (-a^2 c - b^2 d) x + 3 (a - b)^2 (a^4 c^2 - 7 a^2 b^2 c d + b^4 d^2) x^2 + (-a^2 c - b^2 d)^3 x^3$$
where $a,b,c,d>0$ and $c+d=1$ and I need to find a real root of the above cubic (in fact there should be only one, as I know that the discriminant is negative). I know there are general solutions and Mathematica can easily whip out a complicated solution for it (which it does).
Now, I know that the following nifty expression is a root (the root I'm looking for):
$$x_1 = \frac{(a - b)^2}{\left((a^2 c)^{1/3} + (b^2 d)^{1/3}\right)^3}$$
and I see patterns of the solution in the coefficients of my cubic. However, I can't seem to obtain $x_1$ from my cubic in that form.
Here's the cubic and the solution in Mathematica code:
eqn = (a - b)^6 + 3 (a - b)^4 (-a^2 c - b^2 d) x +
3 (a - b)^2 (a^4 c^2 - 7 a^2 b^2 c d + b^4 d^2) x^2 + (-a^2 c -
b^2 d)^3 x^3;
sol = ((a - b)^2)/((a^2 c)^(1/3) + (b^2 d)^(1/3))^3;
(*verify sol is a root of eqn*)
In[3]:= Simplify[eqn /. x -> sol]
Out[3]= 0
As to how I know that it is a root, I found it in a paper (non-math) with no explanation other than "tedious algebra" and mailing the authors didn't help. I'll agree it was tedious to work out the math and arrive at this cubic, but I feel like I'm almost at the finish line and need a little push to cross the line.
In my end use application, it's going to be a numerical routine and for my needs, it doesn't matter if it's one expression or the other as long as they are accurate to a certain tolerance. However, there's a certain elegance to the above solution and I'm very interested in nailing it down. I tried using the general formula for the roots of a cubic but it doesn't seem like a pretty place to begin. Are there alternate ways to approach this?


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New west side hotel announced
Franchise negotiations under way for 100-room inn
Published: Thursday, January 17, 2013 at 7:45 p.m.
Last Modified: Thursday, January 17, 2013 at 7:49 p.m.
A local development and hospitality management company announced Thursday it plans to bring a new 100-room branded hotel to the west side.
Spartanburg-based Pinnacle Hospitality said it intends to build the hotel beside two of its existing inns at the 50-acre Westgate Towncenter behind WestGate Mall.
The property is currently home to a 126-room Hampton Inn & Suites, an 88-room Holiday Inn Express & Suites and the 37,000-square-foot Summit Pointe conference and events center. Pinnacle said it is still in negotiations over its franchise agreement and expects to make that announcement very soon.
"The infrastructure is in place, but we're waiting on a final design," said Phil Simmons, spokesman for Pinnacle. "We do know that it will be an upscale, limited-service brand."
Simmons said the company's founder and chief executive Sam Shanbhag acquired the property in four different tracts in 2001. A few years later the company built the Hampton Inn & Suites and the stadium-style Spartan 16 movie theater, and sold a piece of the property for the City Range restaurant.
Pinnacle later converted the old Spartan Mill building into a conference center and completed the Holiday Inn Express & Suites in 2009.
The company's efforts to grow the center were delayed by recessionary headwinds that hit the hospitality industry with fury. But over the past few years, Pinnacle said its hotel business has come roaring back, prompting it to revisit its expansion plans.
"The performance of our existing hotels really helped in pointing the direction of the need to build another hotel," Simmons said. "Our (hotel business) has returned with a vengeance… and it seems like the ideal location."
In addition to the Westgate Towncenter, the company's retail portfolio includes the 20-acre Prime Square and mixed-use Parkway West shopping centers in Greenville, and the 2-acre Prime Square center on the west side of Spartanburg.
Its hotels also encompass the 155-room Holiday Inn Express Hotel & Suites and the three-story Microtel Inn & Suites by Wyndam off Woodruff Road in Greenville, as well as the Holiday Inn Express at Interstate 85 and Highway 221 in Spartanburg County.
Pinnacle's collection of office spaces consists of The Reidville office building at 1425 John B. White Sr. Boulevard, and Greenville offices Parkway Plaza near I-85 and Pelham Road, the East Beacon office building.
Simmons said the design of the hotel is still in the works, but the company hopes to raise the bar for Spartanburg visitors and capitalize on county's growing tourism sector.
"Pinnacle Hospitality is been a proud partner of the Spartanburg CVB and South Carolina Restaurant & Lodging Association; and sees this as a great time to introduce a new lodging option to the Westgate Mall and I-26/I-85 market," the company said in a statement.
The company said it expects to begin construction on the hotel later this year.
For more information, visit: www.pinnhospitality.com.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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The Neighborhood
From Noisebridge
(Difference between revisions)
(→Hardware and Related)
|Line 17:
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== Hardware and Related ==
== Hardware and Related ==
Lasts Paints
Lasts PaintsNot a good range of supplies, but two doors away.
Revision as of 21:00, 10 December 2009
What's in the neighborhood around 2169 Mission?
- Yamo! A tiny place, maybe six or eight seats at the counter, that's it. Almost as many Burmese grandmothers working behind the counter. Some of the food is great. My favorite: #10, Mango Chicken, $5.25 (and maybe a coconut for $2.50).
- Whiz! On South Van Ness and 18th, good burgers and fries.
- Minako (Organic Japanese) is across the street on Mission street. Vegan friendly.
- Weird Fish is almost directly below 2169 on the corner of 18th and Mission Street. Vegan friendly.
A few doors away on Mission, on 16th between Mission and Valencia, and on Valencia between 16th and 17th.
Hardware and Related
- Lasts Paints Not a good range of supplies, but two doors away.


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LEGO might easily be the most creative toy in the world. Small wonder the little coloured building blocks have inspired a wide range of fan art for lots of movies and games. Iron Grip: Marauders is now among them!
Personally, I like that the artist added Cinnamon to the Farlix LEGO figurine. Although I'm not sure why he made Emilia black.
I would like to use this opportunity to tell you a little more about one of our favourite heroes, Vancer. I think his figurine is the most accurate. An old pirate in the Captain's Bar once described him like this: "… he's good at keeping the troops in line, but I'm sure you'll agree that the nicest thing can be said about him is that he knows how to kill people."
I must say that this LEGO version of Vancer looks a lot more harmless than the real one. He's almost as ugly as Farlix, but a lot meaner. To say that he knows how to kill people, like the greybeard at the bar said, is an understatement. Sitting snugly in his tank, he leads his bands of marauders to strike where he can get the most money, and he is ruthless on the battlefield. While Farlix has some sort of morals, Vancer is just in it for the cash. Did you know that has a lucky cat in the cabin of his tank? Before he engages in a battle he says a little prayer for luck and riches. Maybe that's the secret to his success.
You can see the whole Iron Grip: Marauder LEGO collection here http://browse.deviantart.com/#/d4nqkxi


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Photo Details
Mystery: This photo was in the Aunt Nancy Stone album. On the back, " CLAFLIN'S 229 Main Street, WORCESTER, MASS."
Other Stone names in the album without the photo include Stacy Stone, Alvah Stone, Gardner? Stone. There are no other surnames included in the album. The majority of the Carte de Viste photos are made in the Massachusetts area, mainly from Worcester, MA. Others are from Boston and NY. I am searching for any connection to my Great Grandfather, George Edward Stone b. in Rome GA mid 1800s, married Nancy Rebecca Wells of GA. They lived in Atlanta and the gravesite of George Edward is said to be somewhere on the east side of Stone Mountain, GA. Nancy remarried and moved to AL with her children, Tom, Ed (my Grandfather), Zeke, Effie and Dera. Can anyone help me identity this photo or provide any information to help in my search for my Stone ancestors or the location of the cemetery east of Stone Mountain GA?


text:
$15 iTunes card + $15 Saveology store credit for $3
You have to be a new member and cancel the trial within 48 hours. I just signed up under a new credit card and will be receiving my iTunes credit and USB powered fan soon!
7 Comments add a comment
Let's see how this works. Hopefully I don't get screwed.
you don't get it unless you agree to the auto-renewal or else they refund your purchase. Ergo, not a deal.
trying it out....fingers crossed....
This company sucks! I ordered an iTunes card. THEN, got a confirmation email stating that I needed to CALL them with my verification #, also had to give them my name & address (which I did when I filled out the online order process!) I asked the girl, what the hell is the point of having an "online" deal, if I have to call & verify every time I may choose to buy something from them? RIDICULOUS! What's the point of ordering something online, only to find out you have to call, verify order #, give them my name & address AGAIN, etc. SO stupid...I won't be using their services anymore...
Read this link... HORRIBLE! : http://deals.woot.com/questions/details/d9a435ea-49eb-48bf-88f3-a49fdb8831c1/what-is-the-deal-with-saveology
@madcow217: Great. Now I'm nervous
@baybei : you better be sure to cancel their "membership" ASAP
worst call center in the history of call centers


text:
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I think this DVD is a useful product for many couples expecting a new baby. It also opens up acupuncture to a wider audience and is good value at £11.99. It can be recommended to patients once they have been shown the correct pressure and point location by a qualified acupuncturist
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Qigong for Self-Healing with Daverick Leggett (Saturday 15th October)
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*From Florida Media Relations*
Florida junior catcher Mike Zunino (Cape Coral, Fla.) is the 26th recipient of the Dick Howser Trophy, presented by Easton Foundations, as College Baseball's Player of the Year. The presentation was made on Friday morning as part of a news conference at TD Ameritrade Park Omaha with several other 2012 national honors being named.
Zunino became the first University of Florida player to win the Dick Howser Trophy in a group represented by 20 different schools and 13 conferences since its inception in 1987 with Miami (Fla.) standout Mike Fiore.
Zunino will also be honored during the College Baseball Foundation's Night of Champions, along with 2012 College Baseball Hall of Fame inductees and other Division I honorees June 30 in Lubbock, Texas.
The consensus All-American and 2012 honoree from Cape Coral, Fla., via Mariner High School, led the Gators to a school-record-tying runner-up finish to South Carolina in the 2011 NCAA College World Series and paced UF into a rematch with the two-time defending champion Gamecocks on Saturday in Omaha (live at 9 p.m. ET on ESPN).
Zunino helped the Gators to a two-game sweep of NC State in the NCAA Gainesville Super Regional last weekend with 4-for-8 hitting, a .500 average, three RBI, two runs scored and his SEC-leading 19th homer of the 2012 season.
He arrived in Omaha as both a 2011 and '12 All-American, as well as the 2011 SEC Player of the Year and the league's first-team catcher both years, with top-10 totals nationally in almost every individual statistical category.
Zunino has started 64 games for head coach Kevin O'Sullivan's Gators, has a team-leading 28 doubles, 19 homers, 64 RBI, and 10 sacrifice flies, posted a .678 slugging percentage, has 162 total bases, fielded at a torrid .994 clip (three errors in 493 total chances), and led Florida into the 2012 CWS with a 47-18 overall record.
On June 4, he became the highest draft choice in school history as the No. 3 selection in the first round to the Seattle Mariners. That also capped a third-consecutive season on the All-Tournament Team of the NCAA Gainesville Regional and back-to-back Super Regional crowns over Mississippi State and the Wolfpack. Zunino was the first UF standout to be drafted in the first round since Matt LaPorta in 2007.
"Mike Zunino epitomizes the true qualities of Dick Howser - ability, leadership, character, and courage," said Howser Trophy chair David Feaster of the St. Petersburg Area Chamber of Commerce. "He has taken Florida to new heights in the past two years as well as being a tremendous team leader and go-to student-athlete in all areas."
After passing on a 30th-round Draft selection by the Oakland A's when he was a senior at Mariner H.S. in 2009, Zunino has excelled with the bat and catcher's mitt while maturing into one of the top players in UF's illustrious baseball history.
As a sophomore, he became the second Gator in history to be chosen as SEC Player of the Year, along with LaPorta in 2005 and '07. It also marked the first of his two-consecutive times being a finalist for the Johnny Bench Award as National Division I Catcher of the Year. He also was a semifinalist for both the Dick Howser Trophy and Golden Spikes Award.
In 2010 as a freshman, Zunino was both a Freshman All-America and SEC All-Freshman squad member. He was both Florida's starting catcher and designated hitter and earned the first of his three All-Tournament accolades in the NCAA Gainesville Regional by batting .364 with a 4-for-11 showing.
His selection and NCBWA voting in 2012 was some of the closest in years, as Zunino edged two other standout finalists in senior first baseman Goose Kallunki of Utah Valley State and junior outfielder Raph Rhymes of LSU.
The Dick Howser Trophy, given in memory of the former Florida State University All-America shortstop and Major League player and manager who died of brain cancer in 1987, is regarded by many as college baseball's most prestigious award. Criteria for consideration for the trophy include performance on the field, leadership, moral character, and courage, qualities which were exemplified by Dick Howser's life.
A Florida native, Howser was twice an All-American shortstop at Florida State (1957-58), then head coach of the Seminoles in 1979 after a career as a Major League player and coach. After one year in the college ranks, he returned to the majors to manage the New York Yankees and Kansas City Royals and won the World Series with the Royals in 1985. The baseball stadium on the Florida State campus is named for Howser.
NCBWA membership includes writers, broadcasters and publicists. Designed to promote and publicize college baseball, it is the sport's only college media-related organization, founded in 1962.
The College Baseball Foundation was established in 2004 and has inducted 71 greats into the College Baseball Hall of Fame in Lubbock. The group promotes the highest ideals and recognition of greatness on college baseball diamonds in the 150-plus years since the first intercollegiate contest in 1859 between Amherst and Williams.
The Howser Trophy was created in 1987, shortly after Howser's death. Previous winners of the Howser Trophy are Mike Fiore, Miami, 1987; Robin Ventura, Oklahoma State, 1988; Scott Bryant, Texas, 1989; Alex Fernandez, Miami-Dade Community College South, 1990; Frank Rodriguez, Howard College (Texas), 1991; Brooks Kieschnick, Texas, 1992 and 1993; Jason Varitek, Georgia Tech, 1994; Todd Helton, Tennessee, 1995; Kris Benson, Clemson, 1996; J. D. Drew, Florida State, 1997; Eddy Furniss, LSU, 1998; Jason Jennings, Baylor, 1999; Mark Teixeira, Georgia Tech, 2000; Mark Prior, P, USC, 2001, Khalil Greene, SS, Clemson, 2002; Rickey Weeks, 2B, Southern U., 2003; Jered Weaver, P, Long Beach State, 2004; Alex Gordon, 3B, Nebraska, 2005; Brad Lincoln, P/DH, Houston, 2006; David Price, P, Vanderbilt, 2007; Buster Posey, C, Florida State, 2008; Stephen Strasburg, P, San Diego State, 2009; Anthony Rendon, 3B, Rice, 2010; and Taylor Jungmann, P, Texas, 2011.


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14 Feb 2012 9:42 PM #1
"A communication error has occurred" while registering for EXT designer 1.2
I am not able to get rid of this error even after unlimited attempts.
Please help
10 Jul 2012 8:36 AM #2
any news?
did you get any news on this?
(this is a pretty old request)
are you waiting since then to enter the EXT designer????
i have the same problem, does it mean i have to wait that long? or for ever?
10 Jul 2012 10:29 AM #3
We are not providing any more trials of Ext Designer.
If you are licensed user of Ext Designer and receive errors ensure that sales has linked your account to our licensing server.
If you had problems registering a Sencha Architect trial this morning, we had a server issue. Please try again.Aaron Conran


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This question already has an answer here:
Not really an iPad user so thought I would ask here.
As an organisation we want to place some presentations on iPad minis (much in the way that iPads are used in the Apple Stores as information sources next to other products).
We want the user to be incentivised to view the entire presentation so ideally we don't want them to be able to leave the presentation.
Are there any applications that allow presentations to be locked? Ideally, presentations would be built in PowerPoint or HTML/CSS.
I appreciate any input you can provide.


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6 Ridiculous Kid-Friendly Adaptations of R-Rated Material
In the '80s and early '90s, seemingly every film and comic franchise imaginable got mined for a cartoon and an accompanying toy line. However, a surprising amount of those cartoons were spun off from franchises steeped in graphic violence, gratuitous sex, and other things generally not intended for children, because money frequently makes a more compelling argument than common sense.
#6. RoboCop Gets Turned into a Weird Inspector Gadget-Like Cartoon
MGM Animation
The Mature Source Material:
Originally given an X rating, RoboCop is the hyperviolent story of a cop who suddenly finds himself getting upgraded to "robo" status after being blasted into brain-soaked skull fragments by a gang of murderous drug dealers.
Orion Pictures
Blood should have humorously spurted upward, but it didn't. So, serious stuff.
Rebuilt as a cyborg powered by baby food and justice, RoboCop brutally steamrolls his way through the criminal underworld while all manner of stomach-roiling gore explodes around him. A rapist gets shot in the penis, a man gets mulched into wet, quivering pieces by the artillery cannons of an evil walking tank, and Miguel Ferrer snorts lines of cocaine off of two sets of prostitute breasts before getting his kneecaps blasted apart and then blown up with a grenade.
In short, it is one of the finest motion pictures ever made.
The Kid-Friendly Adaptation:
The 1998 cartoon RoboCop: Alpha Commando throws all of that out the window and recasts RoboCop as a dime store Inspector Gadget trying to catch criminals with a healthy dose of hijinks, including one episode where he dresses up as a snowman to save Christmas:
MGM Animation
With a green scarf, obviously, to keep his snow warm.
And here he is going undercover in a Carmen Sandiego hat, disappearing so completely into his disguise that we almost didn't recognize him.
MGM Animation
"You're not a cop, right? Because if you're a cop, you gotta say you're a cop."
RoboCop, the dick-shooting, neck-stabbing, rocket-launching peace officer with the face of Buckaroo Banzai and the agility of the old Chinese shopkeeper from Gremlins, became a wisecracking slapstick goofball fighting crime with nets, a grappling hook, a glue gun, and a freaking ping pong paddle.
MGM Animation
The agility of the old Chinese athlete in Forrest Gump.
He also has a disposable-towel dispenser installed in his iron gauntlet, because apparently people take a lot of dumps in front of RoboCop.
MGM Animation
A proper mature adaptation would have built a bidet into his torso.
Instead of the biting Reagan-age satire of the film that birthed him, RoboCop finds himself mired in increasingly ridiculous fantasy conflicts designed to sell action figures to children who have no idea who Ronald Reagan even was.
MGM Animation
Unless "two-headed dragon" is some advanced economics metaphor.
RoboCop seems to resolve each of these ridiculous situations by being even more ridiculous himself, clobbering the bad guys and saving the day on a jubilant wave of children's laughter. The show barely lasted a year, however, which seems to suggest (alongside the original film's two sequels, the live-action series, a previous cartoon series, and the impending reboot) that perhaps RoboCop should remain in the 1980s where he belongs.
#5. James Bond Lets His Underage Nephew Take Over
The Mature Source Material:
James Bond, the quintessential secret agent, is best known for murdering supervillains and having sex with every woman he speaks to. We've watched him skate through world-ending scenarios using sophisticated spy gadgetry and witty British sex appeal for 50 freaking years, and even though the movies have never gotten explicit enough to earn anything above a PG-13 rating, Bond is definitely not for children. In License to Kill, a man gets locked in a decompression chamber, pleading for his life, until his face explodes. And Bond has thrown his globetrotting penis into such lazy sexual puns as Pussy Galore and Dr. Goodhead, typically while making even more obvious puns himself.
Sometimes the lover has no name. Robbed of his pun, Bond turns to drink.
The Kid-Friendly Adaptation:
The 1991 cartoon spinoff James Bond Jr. stars James Bond's teenage nephew (who for some reason is afforded the "Junior" title despite not actually being the superspy's son) trying to juggle his high school life with titanic battles against a bunch of iconic villains from the film series. However, every single villain has been "reimagined" to look like they all fell into a vat of 1990s toxic waste. Oddjob became a member of Run-D.M.C., for some reason:
Razor-sharp hat. Razor-thin 'stache.
The already ridiculous Jaws was made even more so by his subtle transformation into a He-Man villain:
The flower counters the ominous, dangerous threat of the hoodie.
And Dr. No became a Chinese zombie wizard with Dr. Claw gloves, because apparently they both went to the same medical school:
But no pet cat. That would make him look too much like a Bond villain.
We understand that selling action figures to children is a huge business, but we have to wonder precisely what aspect of a middle-aged government assassin perpetually loaded with an equal amount of gin and STDs made the creators of James Bond Jr. see nothing but dollar signs. The end result is a weird mix of G.I. Joe and Scooby-Doo drowning in early '90s youth culture.
"And he can have a mulleted best friend with high top sneakers and hot pink shorts! This thing practically writes itself."
#4. The Toxic Avenger Turns into a Mutant Captain Planet
Troma Entertainment
The Mature Source Material:
The Toxic Avenger tells the story of Melvin, a 90-pound weakling who is transformed into a hideous superhero thanks to the hilariously lax waste disposal and transportation laws of New Jersey. The film was meant to parody 1950s B-movies about radioactive mutation by showing what would actually happen to a human being doused in toxic waste.
Troma Entertainment
Searing pain. Like aftershave on an 8-year-old's face.
That isn't to say that Melvin doesn't get superpowers -- he totally gets atomic Hercules strength, which he uses to graphically dispatch the city's criminal element, including smashing a drug dealer's head with a weightlifting machine:
Troma Entertainment
Unrelated to that, here's a photo of some ice cream with caramel syrup.
The Toxic Avenger (and all three of its sequels) are intensely violent to the point of being grotesque, and like any good independent horror/comedy without an official MPAA rating, there is loads and loads of nudity to bridge the gaps between the hellacious killings. There's even a sequence where a woman has sex with the melty-faced sludge ogre himself:
Troma Entertainment
His back looks suspiciously unblemished. Can't wait to see the rest.
The Kid-Friendly Adaptation:
As you have probably guessed by this point, someone watched the movie we just described and thought it would be an excellent idea for a children's cartoon. Thus, the 1991 animated series The Toxic Crusaders was born, which recast the Toxic Avenger as a pollution-fighting superhero with a sentient mop sidekick.
Troma Entertainment
In a terrifying alternate America with an undetermined number of states.
He was essentially a Captain Planet knockoff, leading a team of similarly afflicted mutant superheroes who had all come into contact with toxic waste due to the most wildly improbable set of circumstances ever conceived by a professional writing team. One character, Junkyard, is literally a homeless man who was struck by lightning, a junkyard dog, and toxic waste, all at the same time.
Troma Entertainment
Here's the gang in an Abbey Road homage, showing just how well they could appeal to '80s children.
The Toxic Crusaders were sworn to defend the planet from evil aliens from the planet Smogula who sought to pollute the Earth's environment for their own nefarious purposes. We're not really sure why the Crusaders would feel so beholden to a planet whose own cavalier attitude toward pollution had directly caused all of their hideous disfigurements, and we'll never get a chance to find out, because the show only lasted 13 episodes before everyone came to their senses and realized they were trying to market an X-rated film character to third graders.


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Very impressed with the quality of manufacturing.
Would like to suggest a small improvement: please put a scale on the pole's sections - sometimes it is necessary to collapse a pole and expand it back exactly to the same height. Don't know if it is hard to paint on carbone, though.
Wait for Series 2 with anticipation :)


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Editor's Note: This article is part of a series produced by the Southwest Times Record in Fort Smith. The entire series will be published online at www.sherwoodvoice.com. Next: Addict turns life around.
FORT SMITH — The principal sponsor of Arkansas legislation creating the state Prescription Monitoring Program said the measure was crafted to strike a balance between regulating the distribution of medications and ensuring the privacy of those who rely on them.
Former Sen. Percy Malone of Arkadelphia said prior to adoption of the 2011 law establishing a statewide system for reporting prescription information, bills proposing the program had come before the General Assembly without success. He said in deliberating earlier versions of the measure, conflicts arose between law enforcement officials seeking ready access to the drug prescription history the program would provide and those in medical and pharmacological fields concerned the scrutiny would discourage patients with legitimate needs from seeking necessary treatment and medication.
"We didn't want the cure to be worse than the disease," Malone, himself a pharmacist, said by telephone Thursday. "We wanted to make sure we didn't do anything to prevent physicians or pharmacists from providing care to those who need it."
While the aim of the program was to prevent abuse of prescription medicines, Malone said efforts were needed to see that those who had legitimate medications from different providers — and their pharmacists — were not stigmatized.
"If someone legitimately has pain, they should be able to go to their doctor and pharmacist who can prescribe for them without someone looking over their shoulder," he said. "With a statewide monitoring system in place, every prescription written the patient is going to be recognized."
Another important concern was privacy. Care was taken to tightly limit access to the database of prescription information. Some law enforcement officials complained about the need to obtain a warrant, but Malone said lawmakers stood their ground.
"We made it difficult on purpose," he said. "I told them, 'This is America.'"
Former Rep. Tracy Pennartz of Fort Smith, a co-sponsor of HB 1186, the House version of Act 304, said Thursday although the proposal had been rejected in earlier sessions, it passed in 2011 with the"broad support" of representatives of state medical and pharmacy associations.
"It took several years of work to get a balance, but in the end it was not difficult, " Malone agreed. "We worked with all the disciplines — emergency rooms, doctors, the medical board, the pharmacy association. All the issues we debated had been resolved in meetings we held over a period of time."
The measure passed by a 35-0 vote in the Senate. House members adopted the companion bill 64-22.
Although no funding was appropriated for the program, Pennartz said that was not unusual, particularly in the case of Health Department programs, where grant money is typically available.
"The biggest part of it was getting it up and in place," she said.
The state program started March 1; it requires every licensed pharmacist in the state to record filling a prescription to all Schedule II, III, IV and V controlled substances, listing the drug, dosage and amount, as well as the personal identification of the person to whom it was issued.


text: There is still a butt load of fun coming your way but first let's tackle the task of learning "how to draw easy lips", step by step. Drawing lips or mouths is another problem area when people try to draw faces. The lips in this tutorial are full, and very sensual which means you can use the concept on any female face as long as that female is not an anime figure. No matter how you choose to draw easy lips, one thing is definitely certain, you will learn something new. That's about it for this description. It's time for me to get busy with making another tut so try to keep those eyes glued to the screen. Peace folks!


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Sam Liberty is one of my favorite people on Twitter. He's hilarious, but also a very thoughtful, accomplished designer. I've been bugging him to write for Hyperbole Games for months, but he's too busy doing TED Talks, getting games published, and in general trying to convince me to make Field Marshals about combative pastries (he's serious). Well, I took this battle to him and his designer partner, Kevin Spak.
I didn't know much about their upcoming pen and paper roleplaying game Forsooth!, but I assumed (rightly) it was worth discussing. I also assumed their design process would make for a compelling read. How awesome is it that I'm 2 for 2?
At Sam and Kevin's site you'll find designer diaries, print and play versions of their games, and more.
Note: HG and Italics mean Hyperbole Games. SFG means Spoiled Flush Games (Sam and Kevin).
HG: Thanks for agreeing to this interrogation! Can you tell me a little bit about yourselves and Spoiled Flush Games?
SFG: Our pleasure! We've been working together since college, where we met and developed a few card and board games. We had the bright idea to design 52 card and dice games using just a deck of cards and a set of hobby dice (plus other sundires a normal person might have lying around), and publish them together as a book. We actually never published it, but now we look at it as sort of a well of ideas that we can draw from for full-scale games. A lot of mechanics that emerged from the process have found their way into our designs, most notably the combat system for our deck-building game, Gladiators (Rio Grande, 2013). That's where our name and logo comes from, too. We're fond of playing cards, to put it mildly.
We've got another game, Cosmic Pizza, coming out from Cambridge Games Factory soon.
HG: So you're saying you made 52 games? Not a number of games that use 52 cards? That's quite impressive. Is there any way for people to read some of these?
SFG: That's right — we designed 52 games, many of which use 52 cards. We've been publishing some favorites on our website's free games blog, and have seven of them online as of today. In addition to the rules, we also post design diaries for each one.
HG: Gladiators is a collaboration between the two of you, then?
SFG: Basically, every game we've designed since we met has been a collaboration between the two of us. At this point, neither of us would even think about designing a game without taking it to the other at a very early stage. Our process is extremely collaborative, which we think is part of the secret to our success, such as it is.
HG: I agree that such a strong collaboration can only be a part of the "plus" column. The reason I brought you here ("here" being cyberspace) is to discuss your upcoming pen and paper RPG, Forsooth. Can you tell us about the game?
SFG: We designed this game for Game Chef 2011, and are honored to have won the competition. The theme that year was Shakespeare, so we designed the best Shakespeare game we could. It doesn't use a GM and requires no advanced preparations. In our experience it takes 3-4 hours to play, but there's a Cliff Notes version included that plays in just around 90 minutes. The game seats 3-6.
As for setting, it can be anywhere the players like, as long as that place looks and feels like Elizabethan England. Shakespeare famously played fast and loose with setting, and so do we. The spotlight is really on characters.
Each player creates their own cast, controlling multiple characters, that can enter and exit scenes at any time, as long as no player controls more than one onstage character at a time. These characters have motivations (what they're trying to achieve) and oaths (a behavior they've sworn to uphold) which give them some direction, plus a nature that lets everyone know what type that character is. Natures are paired descriptors that you choose from a list, like "Sophisticated Fool," "Melancholy Rake," or "Scheming Brute," for example.
It's amazing the power that players have in Forsooth! to really affect the fiction. Because it's all improvised, nobody knows where the play will go, or what will happen in a given scene. The best moments are often when a character does something really unexpected or outlandish — and because it's written in the rules that whatever a player says goes, everyone else just needs to roll with the punches. Characters also have another powerful set of tools to get what they want: soliloquies and asides, which let you actually change your fate or over-write previously introduced information.
So, yes, the characters have stuff they want to achieve, but it's not really a good idea to get too hung up on that part of it. The object of the game is actually to win applause from your opponents, which you do by performing well, i.e. entertaining them through your roleplaying. Each game will have two winners, one that broke his oath (forsworn) and one who kept to it (true) with the most applause, so it might be dramatically appropriate or strategically smart to break your oath, too.
HG: Can you give us some examples of some of the good settings?
SFG: At the start of the game, you'll choose themes and a setting. We found in testing players wanted something a little more specific than "Wherever!" so we introduced what we call "setting descriptions." These are simple descriptions of the setting that take the form of "A ______ near a _______ in _______." For example, "A castle near the shore in Denmark." Players agree on these before character generation, so you can appropriately name your characters. We have lists of choices (though you don't need to use them), and give the option of rolling the setting at random.
HG: How are Oaths chosen or assigned to players?
SFG: Players pen oaths for each of their characters. In my mind, this is the most challenging part of character generation, so we include a long section on what makes a good oath. They describe an action that the character has sworn to always take, or never take. One of my characters in our last playtest had sworn to "Never perform surgery while drunk."
HG: Hilarious! Is there a limit to the number of characters? What's the typical number for players?
SFG: It varies depending on whether you're using the Cliff Notes or standard rules. In the standard game, you will have two characters in your cast in most cases. A three-player game uses a three-character cast (nine characters for the table). If you're using Cliff Notes, it's usually one less. If you're using Cycles rules (campaign play), you can eventually earn extra characters, and in that sense, there's no strict limit on your cast size. This is a good reward for expert players who can handle larger casts.
HG: Have you seen issues where players withhold applause/points because they want to deny others the win? I can imagine some players are perhaps too competitive and hurt the experience?
SFG: Short answer: no. We haven't seen this behavior in playtesting. However, the rules do discourage this in a couple ways. First, applause totals are technically secret. You don't really know how much each character has at any given point. Second, you're required to give out a certain number of applause chips by the end of the game, or all your characters get -1 for each chip you failed to get rid of.
HG: What are some of your favorite pen and paper RPGs? How did they influence Forsooth?
SFG: We're both D&D players from way back (who isn't?) but Forsooth! bares absolutely no resemblance to it, or most of its kin. It's got a real indie vibe to it, no dice rolling, extremely improvisation and character driven, etc. We were heavily influenced by The Extraordinary Adventures of Baron Munchausen, by James Wallis. Like Munchausen, Forsooth! has a winner, and that winner is chosen by the table by giving out chips. We love the storytelling of Munchausen, but wanted a more interactive game. Munchausen is all about one player telling a boastful story (as is fitting), whereas Forsooth! is all about improvising a play together as a group.
Another strong influence is Luke Crane's Mouse Gaurd. Veteran Mouseguard players might notice echoes of beliefs, goals, and instincts when they're writing motivations and oaths for their Forsooth! characters. Like in MG, what characters believe and want are central, more than numerical scores (we only use one number in the whole game!). Also like in MG, you're using these aspects to tell the rest of the table what you're interested in, inviting them to throw a wrench into your motivation or tempt you to break your oath.
HG: I own Fiasco from Bully Pulpit and, though I haven't played it yet, I'm fairly familiar. Both of your games seem to have a highly improvised, over the top feel to them. Is this a fair comparison?
SFG: We're in the same boat as you. We own it, haven't played it, but really want to. The only reason we haven't is we've been playtesting Forsooth! at every opportunity. I was blown away when I read Fiasco, and do feel the games appeal to a similar audience. We have rules to encourage interconnected casts between players, for instance, and encourage bold, exciting action. They compare very favorably to each other.
HG: How long has Forsooth been in development?
SFG: We started work on it as soon as the Game Chef 2011 theme was announced, so roughly a year.
HG: How does development on an RPG differ from a board game, if at all?
SFG: They're strikingly similar. We have ideas, we talk about them, we implement the best ones, then watch them explode in testing. Actually, Forsooth! came together really quickly and well, simply because it's so rules-light. We did make many changes from the original version, though. The game remained generally the same, even if almost every specific thing about it changed, from what a soliloquy and aside actually do, to the number of characters you control, to what triggers the end of the game.
It's a lot harder to playtest an RPG, however. Finding willing guinea pigs is more difficult. Anyone who agrees to do it needs to hack out a huge block of time to give you a meaningful test. Getting multiple play-throughs in one sitting is almost impossible. It's a lot harder to objectively judge the results and pick out what exactly is causing a problem, because the players personalities obscure that so much. Yet, playtests are every bit as important as with a board game.
HG: What are some features or aspects that you removed from the game? Why?
SFG: We removed some artifacts born from the restrictions of the Game Chef competition. For instance, we were required to include "exile" as a design theme, so we said "your highest fate character is your Exile, and the game ends when all Exiles are married or dead." The plot of the game always involved a band of exiles living together in a castle. It was a little MTV's Real World. Now, we just say your highest fate character is your "protagonist," but we kept the married or dead thing, which always went over well with everyone.
At one point, we had a list of events that had to take place during scenes to help give players direction, but it proved an unnecessary restriction and source of stress, so we axed that.
The Game Chef version was really short, by necessity, so we've added a lot more than we've taken away.
HG: Other than finding testers, what has been the hardest aspect of development for you?
SFG: The hardest part has probably been figuring out the actual cause of problems. In a board game, you can see that a strategy is too dominant or a card is too unbalanced. Even in a traditional RPG like D&D it's apparent when a character option or monster is too strong. In Forsooth! we had to say "OK, the players are having difficulty wrapping their minds around the setting. Why? How can we fix that?" or "OK, players are forgetting characters and constantly referring to the sheets, how can we ease this?"
HG: Do you have any advice for someone who may want to create their own RPG?
SFG: Figure out what your game does differently than other games, what it does better than other games, and focus on that relentlessly. Design philosophy has changed drastically since D&D and GURPS were your only choices, and today, I feel there's more room for RPGs that explore one thing, or a few things, very deeply, rather than games that are a Swiss Army knife that tries to do everything, simulate everything perfectly. All the games mentioned in this interview (Mouse Guard, Fiasco, Baron Munchausen, and Forsooth!) have that in common, and all are successful for that reason.
HG: What are some of your favorite moments or stories that have emerged during testing?
SFG: So many. Most of them are really funny. Even when you improvise a tragedy, it turns out hilarious, 99% of the time. In the very first playtest we had, our friend Adam Stone played a princess with a tendency to enter scenes and wistfully foreshadow her own death. In a cliff notes playthough, Denise Granniss used her line of narration to introduce a Barbary Pirate raid. Another time, Kevin had is Foolish Thinker break his oath to "Do nothing he could not justify through reason," by falling in love. The game by its nature ends up littered with hapless fools, insufferable mopers and outlandish villains who we love to see befuddled and foiled.
Occasionally, though, the action does stray into dark territory and some really startling, gut-wrenching moments occur. In my last game, one of Sam's characters suffered a complete breakdown and smothered an infant alone onstage. One scene later, when another character asked where the baby was and she replied, 'I'll go get her," you could feel the tension around the table, especially when she returned holding the dead baby — which all the other characters thought was alive. The shocking reveal brought down the house.
HG: When and where will Forsooth be available? At what price?
SFG: The game will be available in PDF and soft cover from Amazon.com beginning June 22nd, and we'll be placing it in more stores (online and off) as we go along. It'll retail for $14 (soft cover) and $10 (PDF). We're also planning on producing an e-reader version.
HG: Tell me about your Game Chef experience. Has winning opened any doors for you? Did you compete in the 2012 competition? Any advice for potential participants?
SFG: I don't know if winning has opened up doors for us, but it's always useful to be able to say you won something. "We designed a game," is nice, but "We designed a game; it won a competition," is nicer. We skipped the 2012 contest for a couple reasons. First, we were hard at work on this RPG. Second, we consider it a little uncouth to enter a contest you already won once.
Creating a game out of nothing in just a week is a tough order, but if you love game design and playing RPGs, how could you pass it up? We had a ton of fun designing and playing Forsooth!. Building a full, satisfying game in limited time and limited space is an interesting challenge in and of itself. The perfectionist in you will want to create a game with fun, innovative mechanics and character generation rules, a lush, fleshed-out setting, layers of descriptive flavor text, and painstakingly spelled out examples. This is almost impossible. The key is making a plan of attack, figuring out what you can skip and what the players will fill in on their own. For Forsooth!, that meant including almost nothing about the setting of the game and trusting the players to figure out how to make the game work without too much hand-holding. This allowed us to devote our space to a complete and playable game system with enough extras to round off the sharp edges. Other games that impressed us had amazing settings, but left the finer parts of the rules to to chance. Figure out what your game is really about and focus on that.
HG: Is there anything you'd like to add?
SFG: Well, if any interested parties are in the Boston area, they should come to Jiffycon Boston on June 16th, where they can meet and play Forsooth! with us.
We'd also like to use this space just to say thanks to everyone who helped make Forsooth! a reality:Game Chef'ers, play testers, Terry LaCasse (Founder and Director of CNY Shakespeare) who graciously contributed a foreword, Janine Liberty (Sam's wife) who copy edited the manuscript, and Kevin's girlfriend Melissa Newman-Evans who did an amazing job designing the cover and laying out all the text. That's about all!
HG: Thanks guys, awesome interview!


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April 10, 2013
The Infecting the City arts festival: a review
On Friday 15 March 2013 Cape Town Tourism's Tourism Services team made their way down to Cape Town Station on the Foreshore to experience the public arts festival, Infecting the City. The event is held annually in public spaces across the city centre, and is free and accessible to the public.
The first performance we attended was Finding the Other, on the Cape Town Station forecourt.
The performance item is explained as "in grief, one loses one's sense of self and dignity". Watching the performer was definitely an emotional rollercoaster, the singing then wailing leaving an emotional imprint on many.
We moved onto the next scheduled performance, called Attitude, by Sebastian Klemm.
The costumes and props attracted quite a crowd. As soon as the mascot approached the scene, the actresses and set came alive. We watched as one of the actresses, who was bound to a wooden structure, silently, produced mild to strong body movements. The other was more outspoken.
It's explained that Attitude is being depicted through two neighbouring performers in shattered circumstances of life, urging for change. Each performer´s squirming movements, silence or words are accompanied by individual soundtracks that may be amplified or weakened by the public and audience, when actively relocating flagpoles among the performers – how do we perceive the conditions of our fellow human beings? How may we change our preconceived opinions? What can we do to support one another?
The next exhibition we visited was Platform_18_28.
The exhibition took a look at the day-to-day travelling of people in and out of Cape Town. Movement and transit. The display introduced artworks produced by students from the Michaelis School of Fine Art at the University of Cape Town. The idea of placing the display on a platform was to slow people down as they moved through the gates 18-28, to view the art.
We also went to see Adriana Roos' The Commuter.
It was a fascinating map, depicting pictures of commuters and the places they come from. It asks questions about people and their identity, and what relationship this has with the places that they are from.
The last performance we witnessed on the day, Ukuphanda Kwedlaka (Death has a Way to Reveal the Truth), started out with loud music, and mostly women singing in Xhosa. None of us understood the language but resorted to asking another member in the crowd to translate. It looked quite interesting and was a great pity that we could not understand.
According to the translator, the play depicted the story of a single mother and how she has been driven to taking the place of a father. The choreography and the beating of the drums depicted the broken family. The dance techniques displayed anguish, oppression, retaliation experienced by a female, fuelled by the powerful rhythm of the drums.
For further information on the programme or performances viewed, please visit http://www.infectingthecity.com/2013/programmes/programme-d.