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STEUBENVILLE - The chairwoman of the JB Green Team Board of Trustees resigned from the board on April 2 citing infighting among board members over choosing a new executive director.
The resignation topped news of the area for April.
Ginny Favede submitted her resignation letter following an hour-long emergency meeting attended by six of the 15 board members.
"My commitment as a board member has always been to one thing and that is the belief that we are truly responsible for preserving our earth for future generations that will come after us. I do not understand nor can I explain what has gone wrong within our board. There is much infighting within the board and I truly feel we as a whole have lost our focus on what our duty and mission is," stated Favede.
Favede had called the emergency meeting to discuss hiring a new executive director following Mark McVey's decision to not accept the job he was offered on March 12.
"Mr. McVey notified me on March 22 he had decided to not accept the position. I notified the board by e-mail, and John Abdalla, chairman of the personnel committee, instructed our board secretary to advertise for the position with all resumes and applications due by April 30," explained Favede.
In other news in April:
Mark P. Higgins Jr., 27, was sentenced on April 2 to life in prison without parole by Jefferson County Common Pleas Judge David Henderson after a jury convicted Higgins of two counts of raping an 8-year-old girl in April 2011.
County Assistant Prosecutor Jeffrey Bruzzese said Higgins forcibly pulled the girl's pants down and then used threats to try to conceal the crime. Bruzzese believes there were more acts of sexual abuse than those contained in the indictment.
The Jefferson County Sheriff's Department was notified by Eastern Ohio Regional Hospital in April 2011 about a child brought there who was suspected of being sexually abused. The investigation led to Higgins, and deputies were heading to his home to arrest him when Higgins fled. Higgins was apprehended by the Ohio State Highway Patrol in Mount Pleasant the next day.
Defense attorney Steven Stickles said the victim will not forget what happened but he hopes she can move on with her life.
"I'm asking the court to give Mr. Higgins a chance," Stickles said. "He should be afforded the opportunity to be rehabilitated and prove he can be a member of society. I'm asking merely that he be given a chance to prove that to the parole board, provided he makes it that far."
Bruzzese countered, saying, "(Higgins) has already proven he can't be a productive member of society. Unfortunately, the death sentence is not an option. He is worse than a murderer. The hurt will never go away."
The Steubenville Planning and Zoning Commission voted unanimously on April 2 in favor of a conditional use approval for the Christ's Community Church to hold services in the former Roosevelt School on Belleview Boulevard and sent a positive recommendation for rezoning the property to the city council.
It was the second time in a year the commission and council has been asked to rezone the property for a church to operate in the former school building.
Council approved the conditional use of the building in April, but property owner Ben Wade later changed his mind and did not proceed with plans to hold church services in the structure.
Steubenville officials reached out to area ministers in early April asking for help in stopping shootings and violence in the community.
City Manager Cathy Davison and Police Chief Bill McCafferty requested the ministers to work with the city, "to unify our community."
"This is about bringing the community together. We want to unify our community. We have issues we need to solve. We need to get our message out to the parishioners of all our churches," added Davison.
The meeting was prompted in part by a drive-by shooting that left Quentin R. Nelson, 24, of Steubenville dead and Leroy Benjamin, 23, of Steubenville injured.
"We're asking for help. It is not just Steubenville with a drug problem. Its the Ohio Valley and the entire United States. Heroin has made a huge comeback. It is a real problem. We have had several murders in recent years and most are drug related," cited McCafferty.
In April community activists and concerned citizens were invited to join others to promote peace and love in the neighborhood with a Walk for Peace and Love, beginning at the Tower of Power Church, 1310 Maryland Ave.
The march, organized by Dawud Abdullah, president of the Brothers and Sisters Intelligensia Crew; the Rev. Everett Mitchell, pastor of the Tower of Power Church; and the Rev. JoElla Williams, pastor of the Bethel A.M.E. Church, was open to all citizens of all races, creeds and religions and was in response to incidents of violence in the neighborhood, according to Abdullah.
The walks continued on a regular basis.
Houston-based Express Energy in April leased the old J&J property in Toronto from Biasi Realty for one year, with the option to extend the lease should they wish.
Eric Tanzberger, vice president of business management for Express Energy, said the property was immediately available, adding it was conveniently located and fit "site requirements in terms of acreage, office and shop space."
Biasi acquired the property in 2011. It had housed the J&J auto dealership prior to its closing in 2008.
Legendary college football coach and Follansbee native Lou Holtz was the keynote speaker during the Franciscan University of Steubenville's 45th-annual Century Dinner on April 4 at the university.
Holtz, born in Follansbee and raised in East Liverpool, is the only coach in NCAA history to lead teams from six different colleges to bowl games. He's also the only coach to guide four different programs to top 20 rankings, and his 1988 Notre Dame team claimed the consensus national championship. His 22 bowl appearances and 12 bowl wins rank him fifth among all college coaches. In 2008, Holtz was elected to the College Football Hall of Fame.
During his speech, Holtz said it was good to be back home, and the Ohio Valley had a special place in his heart.
Steubenville resident Patti West, niece of city and Canadian Football League football legend Calvin Jones, said shooting of a documentary honoring Jones would go on April 27 at Harding Stadium, "rain, sleet or snow."
A film crew from Infield Fly Productions of Canada arrived to shoot film for a documentary to include Jones' roots in the Ohio Valley, culminating in a simulation of the Big Red football game at 7 p.m. Friday at Harding Stadium.
At the time, West said the recreation at Harding Stadium - named the Calvin Jones Memorial Football Game - was open to the public.
Jones was a 1952 graduate of Steubenville High School and played for Big Red before moving onto Iowa and then the CFL. He also reportedly was a Big Red basketball star as well, leading the team to a state title game. Jones also has been enshrined in the College Football Hall of Fame at Cincinnati's King's Island.
More remains of a Toronto man killed during the waning days of the Vietnam War returned home in April after being identified by Navy officials.
Toronto native Ronald Manning was a 21-year-old Navy corpsman killed in 1975 during an attempt to rescue the crew of the SS Mayaguez, a merchant ship hijacked by Khmer Rouge naval forces in the Gulf of Thailand.
Manning's fate at the time was unknown, and he officially was listed as missing in action until remains were identified by the Navy in 2000. His remains were returned to the Gem City to a hero's welcome at the time and buried in the Toronto Union Cemetery. Ron Manning was the son of Donna and James Manning Sr. of Toronto.
James "Bo" Manning Jr. said advancements in DNA technology enabled the Navy to positively identify more of Ron Manning's remains. The remains were buried in Toronto Union Cemetery with military honors.
Gov. John R. Kasich urged government leaders throughout Eastern Ohio to build economic diversity even as they grow their economies when he addressed the Eastern Ohio Development Alliance's 22nd-annual meeting in April which this year honored Mingo Junction's Cryogenics Construction Co. and three other companies in EODA's 16-county region as 2012 EODA Manufacturing Excellence Award winners.
Cryogenics President Mark Bordash and Vice President, Matt Bordash were on hand for the awards presentation, along with a delegation of business and government leaders representing Jefferson County.
Kasich told community leaders from the EODA member counties that even as the oil and gas industry ramps up, they need to keep in mind the importance of building economic balance.
West Virginia Gov. Earl Ray Tomblin was in Chester April 23 to present $200,000 in state funding for the old pottery's demolition, the last piece of the funding puzzle for the roughly $970,000 project, saying he looks forward to the day when the old Taylor, Smith & Taylor property in Chester is generating jobs and revenue for the community.
Tomblin called it a "new day for that piece of property," and said that once cleaned up, "we can have new jobs here, we can continue to make good use of the land."
Hancock County commissioners previously put up a half-million dollars from their economic development fund
Eagle Manufacturing announced it had acquired the old Banner Fiberboard property in Wellsburg, a move President and CEO Joe Eddy said gives them room to grow.
Courthouse records indicate the company paid $1.2 million for the parcel. Strategically located in the heart of Wellsburg, the property has easy access to state Route 2 and features a rail spur, so moving materials and product to and from the plant is easy.
On April 21 members of the Jefferson County Trails and Greenways Task Force and other county officials and residents, including several children, gathered at Friendship Park for the official opening of three trails.
Despite steady rainfall, the children accepted an invitation to decorate their bicycles and take the first run over the Rehabilitation Trail. It and the MidWay and Overlook trails were extended through the park through the support of Rehab Plus of Steubenville, Signs Unlimited of Wintersville and others.


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OGDEN, Kan. (WIBW) -- A Fort Riley soldier was taken into protective custody after a pursuit and standoff with Riley County officers and Fort Riley police in Ogden.
At 3:45 AM on Saturday, June 30, 2012, the Riley County Police Department received a call from Fort Riley police notifying them that they were chasing a 28-year-old suicidal soldier. When police tried to stop the soldier at the Ogden gate for Fort Riley, they were unsuccessful.
According to Lieutenant Josh Kyle, the spokesman for the Riley County Police Department, officers were able to set up spike strips in Ogden. Once the soldier ran over them in his car, he made it another two blocks with police following him at a low speed before he came to a stop.
Kyle says the soldier, who is not being identified, then tried to walk away but was boxed in by police vehicles and surrounded by Riley County and Fort Riley officers in the street near Ogden's Best Guns and Gun Range on Riley Avenue.
Police say the soldier was armed with what appeared to be a handgun and made several suicidal gestures which resulted in a standoff. Lieutenant Kyle says the soldier was out in the open amongst several vehicles as officers tried to talk him down. After several minutes of failed negotiations, police launched three rounds of rubber baton rounds at the soldier, disarming him.
The weapon the soldier was carrying turned out to be a BB gun, designed to look like a real gun.
He was taken into protective custody so he could not harm himself and was transported to Irwin Army Community Hospital at Fort Riley for evaluation. Lieutenant Kyle says he was released to military authorities.
He received minor injuries from the rubber baton rounds, according to police.
On Sunday, another pursuit with a Fort Riley soldier in Junction City ended up claiming the soldier's life.
The Kansas Highway Patrol has identified Specialist Richard Sandoval, 21, of Indio, California, as the person driving a car that fled Geary County Sheriff's deputies.
Authorities told 13 News that deputies attempted to pull Sandoval over for suspected drunken driving just before 2:40 a.m Sunday. They said about a minute later, his car went off the road, hit a parked car and then struck a tree.
The 2009 Pontiac G5 that Sandoval was driving then caught fire in the 500 block of West 8th Street near Jackson Street, according to authorities. The deputy and a Junction City police officer tried to get Sandoval out of the vehicle but were unsuccessful.
After Junction City firefighters extinguished the blaze, the Geary County Coroner pronounced Sandoval dead at the scene.
The incident remains under investigation by the Kansas Highway Patrol. Officials believe Sandoval was killed on impact when he hit the tree. They expect to have preliminary autopsy and test results in several days.
Specialist Sandoval was a Petroleum Supply Specialist assigned to the 2nd General Support Aviation Battalion, 1st Aviation Regiment, Combat Aviation Brigade, 1st Infantry Division, Fort Riley, Kan.
He was assigned to Fort Riley in June 2011.

subset: commoncrawl


text:
Mega Millions offers fast-growing jackpots and nine ways to win. Mega Millions jackpots start at $15 million and grow until the jackpot is hit! Tickets cost just $1
per play for each drawing. For an additional $1 per play, you can multiply your prizes, except the jackpot, two, three, four or five times with Megaplier.
Drawings are held each Tuesday and Friday night. If you win the jackpot, you can take it in 30 graduated annual payments or in a single lump sum cash payment.
Use a play slip, available from your local lottery retailer, to pick five white balls from 1 to 75 and one yellow Mega Ball from 1 to 15; or
You can multiply your prize, except the jackpot, by up to five times by adding MEGAPLIER to your Mega Millions purchase!
During each Mega Millions drawing, a Megaplier number is chosen from a field of 21 numbers. Depending on the number drawn, your non-jackpot prize can increase by two, three, four or five times.
You win by matching some or all of your numbers! (New matrix effective Oct. 19, 2013)
The South Dakota Lottery is a division
of the South Dakota Department of Revenue. You must be 18 years or older to play Scratch and Lotto games. You must
be 21 years or older to play Video Lottery. Please play responsibly. Every effort has been made to ensure the accuracy of the
winning numbers and prize payouts. The Lottery reserves the right to correct errors. In the event of a discrepancy the official and
certified files maintained by the South Dakota Lottery shall prevail.


text:
Preliminary Report of Toxicity Following 3D Conformal Radiation Therapy (3DCRT) for Prostate Cancer on 3DOG/RTOG 9406, Level III (79.2 Gy)
Heather Jones, MD
University of Pennsylvania Cancer Center
Last Modified: November 7, 2001
Presenter: J. Ryu
Presenter's Affiliation: Rad Onc, UCD, Sacramento, CA
Type of Session: Scientific
The high rates of local relapse observed in prostate cancer patients with conventional radiation techniques have stimulated research to develop high precision radiation to decrease the risks of local recurrence. The three dimensional conformal approach applies sophisticated computer-driven techniques, programmed to deliver the prescribed radiation dose to the entire target volume, while conforming to the anatomical boundaries of the tumor in its entire three-dimensional configuration. This study is a prospective phase I dose escalation study conducted to determine the maximally tolerated radiation dose in men treated with 3D conformal RT for localized prostate cancer. This is a preliminary report of toxicity at level III (79.2 Gy) on 3DOG/RTOG 9406.
Materials and
Group 2 (G2) T1,2 disease with risk of SV invasion >=15%;
Group 3(G3) clinical local extension of tumor beyond the prostate capsule (T3).
Author's Conclusions
Based on excellent tolerance of 3D conformal RT for stage T1,2 prostate cancer, further biological dose escalation has been pursued to levels IV and V, 74 Gy and 78 Gy respectively, at 2 Gy per day, in an attempt to reduce the total treatment duration. RTOG is planning to evaluate whether this treatment approach improves efficacy.
Clinical/Scientific Implications
3D-conformal RT has been developed, in part, to address the issue of tissue toxicity in the setting of dose escalation. This study demonstrates the ability of the 3D approach to reduce rectal and bladder toxicities. This approach permits an increase in the tumor dose to levels beyond those feasible with conventional two-dimensional radiation therapy, with a concomitant decrease in the risk of normal tissue complications. We await the studies that evaluate the impact on survival.
Oncolink's ASTRO Coverage made possible by an unrestricted Educational Grant from Bristol-Myers Squibb Oncology and Pharmacia Oncology.


text:
PSF32GXPXUSB Patriot Xporter Xpress 32GB Flash Drive for $9.99
$9.99 after $10.00 rebate(s)
Built with an ultra-durable all aluminum housing, the Patriot Memory Xporter Xpress is the best worry free solution for busy professionals, digital hobbyists, or students who are looking to have their data with them at all times. Providing fast read and write speeds in an extremely portable form factor, the Patriot Memory Xporter Xpress will not sacrifice performance for extreme portability.
Compatible with all the major platforms, the Patriot Memory Xporter Xpress offers plug and play functionality with Windows 7, Windows Vista, Windows XP, Windows 2000, Windows ME, Linux 2.4 and later, Mac OS9, X and later. Back by Patriot Memory's award winning customer service, the Xporter Xpress comes with a 1 year warranty and is available in 4GB, 8GB, 16GB, 32GB, 64GB and 128GB densities.
5 Comments add a comment
Putting "after MIR" in the post title would be helpful...pass.
@linkdude64: Same here. STill a good deal but MIR is like they're teasing you.
good deal if you want to go through the hassle of a rebate but Patriot has a very slow process. If it was Staples "easy rebate" I would go for it.
Does anybody have the rebate form? Is it still valid?


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I've come into ownership of several thousand lines of Matlab code, some as >900 line functions and a few directories full of
function_name.m files. It's hard to figure out what everything is doing (or relating to) or figure out the dependencies. What would you suggest to visualize the functions structure, such as what functions are called from which, and in what sequence?
We started with Q&A. Technical documentation is next, and we need your help.
Whether you're a beginner or an experienced developer, you can contribute.
I've come into ownership of several thousand lines of Matlab code, some as >900 line functions and a few directories full of
closed as not constructive by Will Apr 12 '13 at 14:57
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.
Port to NumPy.
Usually in Matlab you have some files written as functions, and some as scripts. Scripts do things like load the data you want to process, and feed it to the functions, and graph it.
To organize things I would start at the top level script and find out which functions do the loading, graphing, processing, etc. Keep the scripts in a top level directory and try to separate the functions out into subdirectories, according to the purpose of the function. Put dependencies of a function into the same subdirectory. Try to make it so that no code in a directory depends on anything in a parent directory (or cousin directory).
Whenever you figure out what a function does and what its arguments are, write a doc comment.
This assumes the person who wrote the code was reasonable. If not, Matlab makes it easy to plunk everything down into one directory and have everything depend on everything else in a rickety tower of code, so you may end up doing a lot of refactoring.
Does your code come with decent help text? In that case, m2html is going to be a great help, since it allows you to create linked html help for easy browsing.
Furthermore, it allows you to make dependency graphs, which help you understand a bit more how you may want to organize the code.
I have had to deal with this problem many times in my various roles at The MathWorks. This is what I do for the big pieces of MATLAB code:
5 If I am feeling lucky, start running the code in the debugger, stepping through one line at a time (stepping into subfunctions that were user written)
At this point, I can go through and follow a typical flow through the control structure. I may not have a great idea what everything does, but I have a decent idea of what is going on.
Normally, my goal is to find a bug, solve it and move on. Your goals might be completely different. This is the method that I have used to quickly comprehend hundereds of different pieces of MATLAB code that I have been sent over the years.
MATLAB Programming Style Guidelines by Richard Johnson is a good resource.
some suggestions on Matlab coding convention:
Back everything up is right. Create a pristine tarball of the original source tree, and then throw it all in source control so you can track and roll back your changes.
Have a look at Matlab's depfun() and depdir(), which detect static dependencies. It could help you see dependencies between Matlab functions. With "depfun -toponly" on all the files and a little string munging, you could build a list of immediate dependencies and throw that in a GraphViz file to produce a big directed graph of your codebase's call connections. Clusters in the graph could be a good place to divide the code around. (EDIT: See Jonas's solution; looks like m2html does this for you.)
If you have a lot of latitude to rewrite the code, consider rewriting some of the code as objects, using stateless utility classes with class methods and private functions as ways of packaging related functions together and providing some encapsulation. I've worked with largish Matlab codebases organized this way, and it works all right. In classic Matlab, classes are your only way of doing some sort of packages. I believe Matlab's newer OO system has namespace support, too.
If you don't want to convert the code to OO, you can organize related functions in subdirectories. That helps to organize it for source code browsing at least.
All the functions should have some doco in Matlab's standard helptext format, including an H1 line. If they don't, stick the comments on what you learn there. Then use the "contentsrpt" tool to automatically generate table of contents files for the classes or directories.
Good luck.
I agree with most of the comments about Matlab not being terribly supportive of modern software source code structuring but I don't believe it's too difficult to impose some of your own structure with a little discipline.
Organise your source files into a hierarchy of directories, as you would the source files for any program written in another programming language. You don't need to stick to a hierarchy, choose your own structure if you wish. Use the setpath command (or whatever the heck it is called) to tell Matlab where to look for your m files when you are working.
Acquaint yourself with the Matlab profiler tool which can give you call graphs (not terribly graphically, more like gprof's call graphs) which is some help in deciphering spaghetti code.
Of course, all our m files are in the repository and we serve them out of that. We keep a private toolbox on one of our networked drives and all users can call the 'released' code in that toolbox directly.


text: Hey folks! It's me again and I'm going to be submitting another "How to Train Your Dragon" tutorial on "how to draw Toothless", step by step! I had so much fun with painting this portrait as I LOVE expanding my skills with different textures. I think the scales came out rather decent, enough to create this lesson on. I hope you guys will love this tutorial as I had so much fun creating it. Please don't be hesitant to leave behind feedback as I'll be obliged to reply! Have fun and thanks for viewing!


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What would be the reason one learn to make apps for Windows Phone 7 instead of Android phones? Is there any reason why Windows Phone 7 is the platform that a developer choose instead of Android?
Thanks heaps
What would be the reason one learn to make apps for Windows Phone 7 instead of Android phones? Is there any reason why Windows Phone 7 is the platform that a developer choose instead of Android?
Thanks heaps
closed as primarily opinion-based by MichaelT, Bart van Ingen Schenau, Jimmy Hoffa, Robert Harvey, gnat Aug 6 '13 at 5:08
Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise.If this question can be reworded to fit the rules in the help center, please edit the question.
If you already know Silverlight or XNA, and you have an idea for a phone app, you could write it on WP7 in a very short time (developers I know are reporting a single weekend, or a week of evenings) and get it into the hands of users. This will give you both feedback and revenue. Then you can do versions for other platforms from a stable base. If you need time to learn the languages and frameworks you need for other platforms, this is a great plan. Of course, if you know those languages and would need to learn C# or VB, plus Silverlight or XNA, then this is not a good plan.
Also some developers may work for an employer that has decided on a single phone for their staff, and be tasked with writing apps for those staff. The side-load issue prevents that from being a viable WP7 reason right now - apps can only be installed through the marketplace, ruling out internal-use-only apps - but a developer who is confident side-loading is coming might be working on a WP7 internal-use app.
My first question is why is it an "either/or" decision?
If it is (due to a lack of time or resources for example) then the question has to be:
Now I haven't done a complete investigation myself, but you need to look at the cost of the tools, the time it would take you to learn those tools, the cost of hiring someone who knew the tools etc. and weigh those against the potential income you can earn from selling your application on a particular platform. This isn't just the price you can charge for your application but the reach of that platform in your target market.
Only when you have that information can you make an informed decision.
WP7 if:
Android if:
The only reason I can think of is if you already have grounds to develop for Windows Phone 7. If you have no such grounds, don't go Windows Phone 7 route. It was clear back when it was started and it's even more clear now, that WP7 is not a road to success (just 2 mln of devices shipped to shops and operators, no info on how much actually sold).
1) It's virgin terrority. The apps that sold the most for Iphone were the good ones in the early days because it was easier to stand out in a smaller crowd
2) The tools are great. Silverlight and Visual Studio is a great developer experience. Couple that with the .Net framework and you have a really good foundation for developing apps.
3) It's going to be big Ok, this is my personal opinion so please don't downvote me ;) It's my prediction that despite all the negative press and child-diseases Windows Phone is going to be one of the top 3 mobile platforms within 2 years.
Microsoft has the enterprise customers through outlook/sharepoint and office. They have tons of money to burn and they have millions of eager .net developers who want to get into the apps game. Just look at Xbox where MS went from not playing to being a serious contender within a couple of years
The problem right now is that they rushed a product to market and is still playing catch-up. Also there isn't any really crave-able WP7 phone that stands out from it's competitors. When they manage to ramp-up the platform and HTC/Nokia get going with the next generation phones, watch out.


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Sustainable Dentistry
Sustainability now plays an important role in many professional fields and dentistry is no exception. To recognize and encourage sustainable dental practices, ASTM Subcommittee E60.80 on General Sustainability Standards has begun to develop a proposed new standard, WK34710, Practice for Sustainable Dentistry. E60.80 is under the jurisdiction of ASTM International Committee E60 on Sustainability.
According to Beverly Oviedo, an E60 member and a sustainability educator and consultant with 25 years of dental management experience, the purpose of WK34710 will be to assist dental practices in becoming more sustainable environmentally, economically and socially. The proposed new standard will also identify key issues related to sustainability in the manufacture and use of dental products to assist the dental profession in promoting and applying sustainable practices in oral health care.
"We are closely investigating the dental organization as a means to integrate the value of sustainability," says Oviedo. "Sustainable development best practices take into consideration decision-making related to three main pillars: people, planet and profit."
WK34710 will define a dental management system model to illustrate how to embed the value of corporate social responsibility into the practice of dentistry, as well as to create and promote recommended sustainable best practices. Dental professionals will be able to use WK34710 to identify sustainable methods for selecting materials and products; determining appropriate disposal of products; building or remodeling dental offices; and discharging materials into the waste stream.
Oviedo feels that once it is approved the standard will be used by a wide variety of entities connected to dentistry:
- Manufacturers will have the impetus to reduce packaging, with more consideration being given to combining shipments, rather than using single item packaging. The proposed standard could also create more interest in the development of sustainable dental products.
- Regulators may eventually use WK34710 to reward dental practices that demonstrate leadership roles in sustainable development.
- Consumers will be informed of the benefits to them of sustainable dental practices and products.
- Laboratories will be able to reduce their impact on the environment by incorporating sustainable waste management practices.
Oviedo notes that the journey to sustainability is an ongoing process.
"Each dental organization, once it has embedded the value of sustainability, will determine independently how to align this value with their business," says Oviedo. "One organization may want to use recycled paper only to start out. Another organization might want to adopt all new practices, such as new employee recruitment based on sustainable values, human resources sustainability training, and all new materials for construction and products made from renewable resources."
Oviedo invites all interested parties, including "dental professionals with a passion for the well-being of the planet, their organization and people" to become involved in the standard development process for WK34710.
CONTACT Technical Information: Beverly A. Oviedo, Sustainable Solutions by Design • Monterey, Calif. • Phone: 530-518-6070 | ASTM Staff: Stephen Mawn • Phone: 610-832-9726 | Upcoming Meeting: April 16-18, 2013 • April Committee Week • Indianapolis, Ind.


text:
The IAEA is widely known as the world's "Atoms for Peace" organization within the United Nations family. Set up in 1957 as the world's centre for cooperation in the nuclear field, the Agency works with its Member States and multiple partners worldwide to promote the safe, secure and peaceful use of nuclear technologies.
The IAEA Secretariat — the international staff working in the organization — is made up of some 2500 professional and support staff from scientific, technical, managerial and professional disciplines.Read More →
The IAEA offers challenging assignments in a stimulating multi-cultural workplace. Visit this area for more information about employment and to find a list of current vacancies.Read More →
News and updates on the activities of IAEA Director General Yukiya Amano, including his latest statements and a list of public appearances.Read More →
The main IAEA policy-making bodies are the Board of Governors and the General Conference.Read More →


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Nintendo: Pokemon Bank release date information coming "in the future"Written by: / / No Comments
The saga of the potential release of the Pokemon Bank and Poke Transporter software for Pokemon players continued recently when Nintendo of America waded into the discussion (joining Nintendo Japan which released its own statement) to let players know that information on the applications is coming "in the future."
Writing on Twitter, Nintendo of America said:
More information on the launch of @Pokemon Bank and Poké Transporter will be announced in the future. Thanks for your patience!
— Nintendo of America (@NintendoAmerica) January 10, 2014
We hope to find out more information on Pokemon Bank and Poke Transporter soon, then.
Have you been waiting for the release of the Pokemon Bank so you can store and transfer your collected Pokemon between games?
The Pokemon Bank and the Poke Transporter applications were due for release in late December 2013, but plans to roll-out the software were pushed back due to "a large volume of traffic to the Nintendo Network service." A rumoured release date of January 7th did the rounds but we've yet to see the software release on the eShop as previously planned.
Tags: nintendo, pokemon, pokemonbank, pokemonxandy, poketransporter


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I recently created a custom stylesheet. I then created a notebook with the new style, confirmed that the notebook had adopted the style, and then saved a copy in CDF. But when I opened the CDF in Wolfram's CDF Player, the style had not been applied to the document. Does this mean that CDFs are not able to adopt the style of the original notebook if the style comes from a custom stylesheet? How can I embed the style into cdf?
I encountered no problems here. My system: Mathematica 8.0.4 WIN7. My workflow:
1) File > New > Notebook
2) Format > Edit Stylesheet... I applied new styles to Title, Subtitle and Section.
3) Enter your content in Mathematica notebook.
4) File > Deploy > Standalone... This will produce a CDF file with inherited styles.
Here is the snapshot of CDF file I created opened in Wolfram CDF Player - as you can see all styles are preserved:


text:
AL-48QP96 Rayovac Alkaline AA24+AAA24 Combo Pack for $7.88
Free in store pickup or free shipping if over $45
10 Comments add a comment
These have been in the stores since Black Friday.
As others have pointed out in the past,good idea to pick up some to give to Toys for Tots.
doh! out of stock online, and my local home depot closed like 5 yrs ago.(only about 5 yrs after being built)..
@nanaejt: Thanks for the idea to give to T4T. I bought 2 solely because of your comment.
Also, I noticed AAs and AAAs on a wish list from the local humane society. I'm going to see if I can pick up a couple of these for them. Thanks for the deal!
12 less than last years 30 + 30 pack, booo
@redrotors: Maybe you haven't noticed that just about everything is either going up in price or lower in quantity/valume if not both. For instance, 1/2 gallon of ice cream is no longer 1/2 gallon, it's 1 1/2 quart in almost all brands. The 10 packs of candy bars (which I used to buy for $1.00 a pack to give out at Halloween) are now 8 packs AND are $1.19-$1.29 many places. I just bought Kraft Cracker Barrel cheese this week and a block of it used to be 10 ounces, but is now 8 ounces etc, etc, etc.
Just snagged one online for store pickup. Can't have enough this time of year!
EDIT-My online store pickup order just got CANCELLED with no explanation and no refund to my Paypal account.
in for two. stopped by and picked'em up just a little while ago.


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Made of 80% Cotton and 20% Polyester. Includes Kitty applique and 3D Bow. Elastic back with velcro closure in front. Measures approximately 31" in length from shoulders. Turn inside out and machine wash cold. Wash separately or with like colors. Gentle cycle only. Non-chlorine bleach when needed. Tumble dry low. Do not iron.
Sizes run as follows:
Sizes run as follows:
Small (3-5), Medium (7), Large (9) and X-Large (11-13).
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For the Shea family, dinnertime is the most important after school activity there is. But it wasn't always that way.
With a husband who wasn't a big eater, one son who was very picky, and three younger boys, robin says fixing a big dinner wasn't a priority until she felt her family drifting apart.
After hearing a speaker in Dallas talk about creating a safe space at your dinner table for your family, robin realized a family dinner was no longer going to be an option in her house.
So for the past year, Colton, Mac, Rylan and Rody have joined hands with mom and dad at the dinner table and said what they are thankful for.
The Sheas say there is no question it's brought the family closer together and made the boys more responsive to their requests. And it's also shown them that they are their parent's number one commitment.
Robin admits some nights are a struggle but says there has to be a level of forgiveness. And the Shea family says their time together has made the boys appreciate each other's unique differences.
Robin sees the family dinner as a way of protecting her children almost the same way we protect children by buckling them in car seats.
The national center on addiction and substance abuse, or CASA, conducted a survey that found the more regularly children and their parents ate dinner together, the less children were at risk to smoke, drink, and use drugs.


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Asics GEL-Noosa Tri 7 Men's Running Shoes
Buy Online & Pick Up In-Store
The Asics GEL-Noosa Tri 7 Men's Running Shoes will certainly do more than turn heads. The bright colors help to boost your mood while the performance aspects of the shoes will make your race day memorable! The running shoes are designed for quick transitions, maximum breathability so your feet stay comfortable, and a lightweight, stable ride.


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If my wife is out of the country for an extended trip, am I required to light Shabbat candles in the house if I am home alone? Does it matter how long she is going to be away? Or that the time difference between her and me is five hours?
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Of course, as the comment notes, consult your local Orthodox rabbi.
But see here for a halacha sheet shown before and approved by Rav Shternbuch:
To proffer a reason: The purpose of lighting candles is kavod shabbat, shalom bayit, and oneg shabbat. (See here.) To cite a definition of the last item:
If so, if a man's wife is away, he still has this obligation of lighting the candles.
See also this, from Rabbi Doniel Neustadt:
Footnote 8 reads:
No distinction was made between the wife lighting or not lighting elsewhere.


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I got a similar result. Small stitching errors on the wires in one area and a small one which occurred on one rail on top besides the tree. In first case I found errors in the nadir with rests of tripod showing. So I had to mask pics 1860 1863 1866 besides the nadir shots.
Remember to save John's Stitch as a template to get good results in the future.


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Take a stand for life
January 19, 2013
To the editor: Tuesday marks the 40th year since Roe v. Wade, the Supreme Court decision that tragically legalized abortion of unborn children....
If a person only had ten dollars and then you were given twenty dollars. You now can afford to go to the movie. You wouldn't have gotten to see the movie if it hadn't been for the extra money you receive. Case closed tax payer money helps PP to support abortions. Why does PP oppose and fight against a congressional audit of it's finical records? Case Closed again!
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Event Information
We meet Thursday from 7:00-8:30pm in MAK 3rd floor Unit B.
Orthodox Christian Fellowship (OCF) at Grand Valley State University is a group for Orthodox students or those who are interested in Orthodoxy. Our goal is to spread the word of Christ on campus and meet every week for prayer, fellowship, spiritual development, and support.
Please contact us at email@example.com with questions or concerns.
This event also occurred on 9/10/2013, 9/17/2013, 10/1/2013, 10/8/2013, 10/15/2013, 10/22/2013, 10/29/2013, 11/5/2013, 11/12/2013, 11/19/2013 and 22 others


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Airport Body Scanners
Body scanner screening commenced at Australia's eight international gateway airports in December 2012. The eight international gateway airports are Adelaide, Brisbane, Cairns, Darwin, Gold Coast, Melbourne, Perth and Sydney Airports.
Body scanners provide an additional layer of security, which includes walk-through metal detectors, restrictions on the carriage of liquids, aerosols and gels, explosive trace detection and police presence, amongst other measures.
See our Fact Sheet for more details:
- Passenger Fact Sheet PDF: 905 KB
The travelling public should not be concerned about the introduction of body scanners.
Do you use a mobile phone? How about wireless internet? Body scanners to be used in Australia will only use non-ionising millimetre-wave technology. Millimetre-waves are radiofrequency energy in the gigahertz bands, similar to that emitted by mobile phones. The lower intensity of the millimetre-waves and short duration of the scan means that the person being scanned is exposed to much less energy than is the case with other everyday devices.
One body scan emits 10,000 times less radio frequency energy than an average mobile phone call, which is significantly less than the maximum permissible exposure levels for the public set by the Australian Radiation Protection and Nuclear Safety Agency (ARPANSA).
The Government will not allow body scanners that use ionising radiation, such as X-ray technology, for aviation security screening purposes.
For more information about health and safety please read the millimetre-wave body scanner health and safety information sheet PDF: 754 KB and frequently asked questions.
To protect the privacy of the travelling public, body scanners deployed in Australia must be equipped with privacy enhancements. The current generation body scanner is equipped with automatic threat recognition technology, which removes any opportunity to view detailed or 'naked' images and instead highlights areas of concern on a generic 'stick' figure. In addition, the body scanner cannot store personal information about passengers or the screen display generated from individual scans.
The Government consulted with a wide range of stakeholders on privacy issues, including the Office of the Australian Information Commissioner. Further information on the consultation process can be accessed at privacy consultation.
Following this consultation a comprehensive Privacy Impact Assessment was undertaken and is available here PDF: 1168 KB
Body Scanner Trial
A voluntary body scanner trial was undertaken at Sydney and Melbourne International Airports during August and September 2011. The purpose of this trial was to test operational policies and procedures in order to determine the impact the body scanners may have on the passenger screening process. The trial also provided an opportunity for privacy and other interest groups to view the body scanner in operation.
The report from the trial is available here PDF: 741 KB
Frequently asked Questions
If you still have more questions about the introduction of body scanners, please see our frequently asked questions.
Special Circumstances
The Government understands that some members of the community may have concerns about how body scanners may impact on their individual circumstances. For more information please select the relevant link below.


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Budget: vision or delusion?
By Keith C. Burris
Not a subscriber? You can purchase a single-day subscription for only $0.75 to read this and access all of our content and our E-Edition. CLICK HERE purchase a single day subscription.
Become an electronic subscriber to the Republican-American for only $8 a month. CLICK HERE.


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Speakers to include Fred Schauer and Peter Strauss. The title says it all. This final session will speak to the mechanics of the teaching market, as you will encounter it, and from the perspective of the faculties considering your application (alongside many others). Are there keys to likely success?
Pizza and refreshments will be served
All workshops are audio recorded and posted on the CILTP webpage: http://www.law.columbia.edu/careers/law_teaching
For more information, contact: firstname.lastname@example.com
© Copyright 2016, The Trustees of Columbia University in the City of New York.
For questions or comments, please contact the web administrators.
435 West 116 Street, New York, NY 10027 — 212-854-2640


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To reserve a room, please complete the form below. We will respond to you within the next few hours to indicate room availability and to instruct you on paying your deposit (one day stay's fee) with your credit card via Paypal.
Thanks for choosing Posada el Moro. We look forward to seeing you!
Av. Javier Rojo GomezSM 2, M. 5, L. 17Puerto Morelos Q.R.MEXICO
Tel/Fax: (52) 99887-10159Tel: (52) 99820-69005
Posada el Moro offers attentive, personalized service, beautifully landscaped public areas and very clean rooms. Many of our rooms are newly constructed and all are maintained with the highest level of care and cleanliness.
Posada el Moro received its name from a crustacean of the species "Menippe Mercenaria" that inhabits the Puerto Morelos area. This interesting crab is known as "El Moro" due to the distinctive purple (morado) color of its shell.


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Easter egg hunts for Hendersonville, Fletcher and Laurel Park
Published: Friday, March 29, 2013 at 3:15 a.m.
Last Modified: Thursday, March 28, 2013 at 1:17 p.m.
Easter egg hunts for children are scheduled for Saturday in Fletcher, Laurel Park and Hendersonville, N.C. The Hendersonville event is set for noon-2 p.m. in Jackson Park, and children will be grouped by age. For details, call the Henderson County Parks and Recreation Department at 828-697-4884.
The celebration in Fletcher Community Park will start at 11:45 a.m. with a parade of hats, followed by egg hunts grouped according to age. Call 828-687-0751 or visit www.fletcherparks.org for details.
The Laurel Park Civic Association will start its hunt at 3:30 p.m. in Laurel Green Park at the intersection of White Pine Drive and Laurel Park Highway. For details, visit www.laurelparkcivicassociation.org.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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041-0205 Radiator Guard, Suzuki V-Strom DL1000, up to 2013
041-1105 Oil Cooler Guard, Suzuki V-Strom DL1000, up to 2013
391-5160 Crash Bars, Suzuki V-Strom DL1000, 2014-on
Fits Suzuki V-Strom DL-1000, Kawasaki KLV-1000.Even minor falls can badly damage your V-Strom's tank and fairing.
Repairing or replacing the tank or fairing is very expensive. Minimise the risk and use our extremely rugged Touratech crashbar.


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What is the most stable/safest way to install MariaDB?
For Precise Pangolin 12.04 LTS
For further information see the their download page.
For 14.04 LTS and newer:
MariaDB 5.5 is included in 14.04, to install it you can do:
An alternative would be to get it from MariaDB themselves by following these instructions.
For 13.04 Raring Ringtail / 13.10 Saucy Salamander
Install the certificates/keys:
Then add the repository to the end of your
And install the package:
I have confirmed it on a local install.
For 12.10 Quantal Quetzal
Install the certificates/keys:
Add the repository to the end of your
And install the package:
If you want you can create a custom MariaDB
At this moment, MariaDB does not have Oneiric repository, but only Natty (11.04): http://downloads.askmonty.org/mariadb/repositories/
As Oneiric is still in beta, you should wait for the final release, or try using the Natty repository.
Ubuntu 14.04 LTS
These steps allow you to preserve your existing MySQL databases. Just follow the MariaDB installation screens carefully.
You might not require the
At this point, most things will be working, but I had problems with my Dovecot install. So I installed the following packages as well:
The last 3 apt-get commands might not be necessary (since the libclass-dbi-mysql-perl package might install them), but on my Test server I needed to do them separately.
Everything on my LAMP server is now running nicely. If you have other software installed, you might need to test it to ensure you aren't missing any libraries they need.
To install MariaDB on your Ubuntu (Vivid) system open a terminal(Ctrl+Alt+T) and run:
Once the key is imported and the repository added you can install MariaDB with:
Complete guide on installing MariaDB
In case someone bumps on the question, MariaDB website have the "How to"
For 15.04 version 10.1 of MariaDB you just do:
protected by Community♦ Apr 19 '14 at 9:14
Thank you for your interest in this question.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
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Type G
Спальные места6
Ванные комнаты1
Площадь0 м²
Этаж №1
- Кухня
- Закрывающаяся на ключ комната
- Балкон/терраса
- Посудомоечная машина
- Сауна
- Бассейн
- Стиральная машина/сушилка
|4511 HR Breskens, Нидерланды
|Тип жилья
|ID жилья
|Процент подтвержденных запросов брони
|Время ответа
|Несколько часов
|Календарь обновлен
|Заезд после
|По договоренности
|Заселение до
|По договоренности
|Отъезд до
|По договоренности
|Политика Отмены Брони
|Более Детально
Stunning location and very helpful and charming hosts
The house was lovely with a beautiful private garden and veranda.The beach was a short walk away and historic sites were within easy driving distance. The area was quiet and agricultural and we enjoyed our stay.
The host was very friendly and helpful and I would recommend this property
Jestem bardzo zadowolony z pobytu. Apartament obszerny, czysty, do plaży niedaleko. Na wyposażeniu elektryczny grill i wyciskarka do soku. Basen po drugiej stronie ulicy, jakieś 3 min. piechotą, ale mało korzystałem, bo ocean, to ocean. Keyholder punktualny co do minuty. Polecam to miejsce.
Im happy with the accomodation in Albufeira. Appartment clean and big + electric grill. Pool 3 min. away, but I didnt use it, cause I like ocean and beach. To the beach nto far away (5 min walking). The keyholder on time, very nice person. I can only say. The hollidays was perfect.
The location of the apartment was amazing and our local host was a very nice lady from Siena. My girlfriend and I had a wonderful romantic time at Staffoli. Only con that I can think of is that we were charged with additional EUR 15 per person for final cleaning and EUR 10 for the internet. This, however, was known in advance.
We had a great experience in the apartment. The location was perfect, it was clean and cozy. Everything we could have wanted was there. Romina was also very responsive and helpful. We would definitely stay here again in the future.
We had a great time in Arbejales. This house is much better than in the pictures. Is in a great mountain location, 30-45 minutes to Las Palmas. The house is lovely decorated, clean and comfortable. If you are looking for absolutely silence - this is the place! Many thanks to Christian and his Family, everything was perfect.
The place was nice, except the bathroom design was awful, because the toilet is directly below the shower so it always gets wet! There is also no wifi which we were not happy about. Otherwise an ok place and ok location with good valporato links.
This apartment in Berlin was exactly as expected: very well-located, nice and clean rooms, good size! No complaints!
Cottage was in a great location - peaceful and perfect for seeing the Northern Lights. Comfortable and warm, with a lovely fire. Only downside was that the kitchen equipment was a little on the spartan side (not enough glasses, cups etc).
Location was great but the general standard of the apartment was poor.
- Quality of the furniture was poor.
- The bathroom was very poor, with broken tap, low water pressure and the switch between shower and bath not working.
- The TV signal wasn't working - only 2/3 channels
- Above stove extract not working
- Floor was quite dirty.
Needs refresh.
- Гарантировать качество жилья
- Проверить каждого принимающиего Вас хозяина по телефону
- Обеспечить безопасную оплату через шифрование на базе SSL


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Free Shipping Site Wide For Woot Customers
coupon code: WOOT244
Just make sure to remind them not to write the word NINJA on the box. Too many ninjas get caught out that way.
3 Comments add a comment
Decent deal, but can't do business with this company once I found out that they stock Nazi and Confederate memorabilia as thinly-veiled 'collectors items'. Spin it how you want, they're pandering to skinheads, racists and trailer trash to make a quick buck.
As a result, they don't get mine.
@talesin: welcome to the business world of America......
@talesin: Actually, a lot of people still re-enact the civil war and WWII. You have to get the gear somewhere.


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Classic Trucks Truck Show - Mooneyes' Xmas ShowWritten by on March 1, 2008 Contributors: Dakota Wentz Irwindale,Irwindale, Irwindale
It's always a good thing when a custom car show is allowed to return to the same venue two years in a row. For the folks at Mooneyes, being welcomed back (with their ever-growing Xmas Party) to the Irwindale Speedway in Irwindale, California-the gravel pit capital of the world-it was a real good thing. This is because the second-time location has proven to be a real winner, thanks to Irwindale Speedway's enormous campus that provides early attendees with plenty of room to park their customized trucks and cars. We say early because even with more space available than ever, the parking lot usually fills up by 10 a.m. For anyone who shows up afterwards, there is always plenty of parking on Speedway Drive, if they don't mind walking a little.
Since we gave a pretty extensive review of the history surrounding the Mooneyes Xmas Party last year ("Mooneyes' X-mas Party," March '07) we'll stop talking so you can get on to looking at the trucks. For more information about next year's Xmas Party, or how to get hold of some fine threads or hot rod parts, call 800/547-5422 and ask for "Big" Wally. He'll be glad to talk to you.
More Photos From This Article View Slideshow
When was the last time you time you saw a genuine Pratt & Whitney Mohawk Maker in action? The crowd went wild as Bruce (seated on Mohawk Maker), then Omar (in red shirt), and, finally, the Olivetti brothers, treated themselves to an old-fashioned mechanically applied Mohawk.One guy told us there was a contest going on to guess how many gallons of Bondo were used to customize this Slick. Check out the cool nerf bars that double as antennas.It took only 48 bags of Portland cement to lower the rear of this truck. Up front took 31 bags, but unfortunately the hood caved in and had to be removed before the truck could be driven.


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Explore acres and acres of epic adventure at the UK's biggest zoo.
Home to more than 2,500 animals, many of which are endangered in the wild, the Zoo's impressive 600 acre (2.4 km2) site can be found on the Chiltern Hills, near Dunstable, Bedfordshire.
An interactive, immersive and inspiring Zoo
ZSL is actively involved in 'bringing down the bars' by creating interactive, immersive and inspiring exhibits.
In recent years new exhibits, such as Wild Wild Whipsnade, Cheetah Rock, Rhinos of Nepal, In with the Lemurs, our Chimpnasium, Lions of the Serengeti, and our elephant enclosure, show how ZSL creates realistic environments to house some of the world's most impressive and inspiring animals.
Daily events
Daily events take place on site for visitors, including a selection of keeper talks, animal feeds and animal demonstrations. Up to date information on these, including times, can be found on the Zoo's Daily Events section.
The 'Sealion Splash' show, during which our keeper team showcase the natural behaviours of these popular inhabitants, is extremely popular. Please check Daily Events to find out what you can see on your visit.
A zoo, not a safari park
As the Zoo has such expansive grounds, visitors have occasionally been known to think it is a safari park.
However, visitors are allowed to bring their cars into the grounds, which are allowed into the one large drive through area, 'Passage through Asia'. Alternatively you can take the free Safari bus around the zoo which stops at all the main exhibits.
The Zoo does offer another impressive way of seeing its animals: The Jumbo Express. Visitors can take a ride our two steam engines, Excelsior and Superior. These trains weave their way through the territories of some of the Zoo's most impressive and inspiring animals, such as the elephants, rhino and camels.
Whilst most of the Zoo's inhabitants are kept in specially designed enclosures, a few species are allowed to roam freely around the grounds. These include Patagonian mara, Chinese water deer, wallabies and peafowl.
About ZSL
Founded in 1826, the Zoological Society of London (ZSL) is an international scientific, conservation and educational charity: our key role is the conservation of animals and their habitats. ZSL runs ZSL London Zoo and ZSL Whipsnade Zoo, carries out scientific research in the Institute of Zoology and is actively involved in field conservation in over 50 countries worldwide.


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Officials in Danville say a decision by Boyle County Fiscal Court last week to stop saying prayers before meetings won't affect them.
The Advocate-Messenger reports city commissioners plan to continue their tradition of saying a prayer before meetings. City attorney Stephen Dexter says the manner in which city officials conduct the prayer doesn't violate the Constitution. He says that's because the prayers are non-denominational.
Several city commissioners said they had gotten phone calls from residents asking them to keep praying.


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I am learning touch typing. I want practice step by step.
Is there any site where i can have the options of the keys to select and then have lesson for those slected keys only.
I mean I select the keys from keyboard and then system prepares the lesson for only those keys with random combination.
Current i want to practice keys
asdf gh jkl;
Now I am not able to find practice for that whole row only. I mean random combinations


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Register now to search thousands of members and post your FREE profile!
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I'm at the point in my life where I'm starting to look at schools, and was hearing a lot of mixed things about schools such as Digipen or Fullsail that target game development specifically. As someone who is planning on becoming a programmer and getting into the games industry, would getting a game development degree be better than a traditional computer science degree?
closed as primarily opinion-based by Byte56♦ Jan 31 '14 at 22:34
Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise.If this question can be reworded to fit the rules in the help center, please edit the question.
Schooling isn't going to get you a job.
If you're good at what you do, and you care about it, you don't need a degree.
A game-focused degree is good at helping you getting your foot in the door since a lot of those schools have teachers or advisors who are actually in the industry. It'll also help you by providing you useful team experience.
Also, and this is very important, a Computer Science degree is not about programming. You might have a class here and there that might be useful, but the degree as a whole is not about good programming practices or really anything pragmatic that you would need on a day to day basis. (Note: this may vary based on your school.)
That being said, getting a CS degree usually implies going to a non-game-focused school, which also implies getting a more well rounded education, which might pay off int the end. Also a lot of regular schools have game development programs these days which could get you some connections to the local industry.
At least in my experience, getting a certificate from one of these game development colleges is almost worthless on its own. Unless you have side projects or have some kind of way of proving that you care about whatever field you're interested in other than just going to school, you'll be going in the "maybe someday I'll get around to these people" pile of resumes (hint: I won't).
Edit: since I really didn't answer the question, basically my opinion is this:
If you have the motivation to work on games in your spare time, do that and get a traditional education. It'll pay off in more ways than if you just went to more of a niche school.
If you're the kind of person that works better when somebody is telling them to do something, or if you need to feel like your money is on the line, try to go for a game dev school instead.
If your sole focus in life is to get into the game industry (it shouldn't be), and you're smart and motivated enough, try taking a year and working on things in your spare time (mods, solo projects, demos, whatever) and bypassing both options.
I see there's already an accepted answer, but I thought I'd throw in my two cents, because I disagree with the top-rated answers and I actually do evaluate and hire applicants for programming positions. (Not to imply that others don't! Just that it's something I spend a fair amount of time thinking about..)
First, I agree with Tetrad that if you're passionate and good at what you do, you don't need a degree. I left school shortly before finishing, myself. But having a Computer Science degree definitely is a big plus for any candidate. Tetrad mentions that computer science programs are not about programming. That's true to a point, but that's like saying that going to school for carpentry isn't just about swinging hammers. Looking at it that way, I'm not just looking to hire programmers, I'm looking to hire engineers. I want you to be able to not just write code, but to create well-built systems. A comp sci degree will help you out a lot in that way.
To address the question of whether a game development degree or a comp sci degree is better, I generally prefer to see comp sci degrees, myself. It depends on the program, however - I've heard good things about RPI's program, as coderanger mentioned. But several designers I've worked with have gone for the general "game development" degrees that teach a hybrid of design and programming, and after talking to them, I'm wary of how in-depth the programming portions of those programs are. Then again, applicants coming from those schools tend to have demos or other examples of their work, whereas people coming from comp sci degrees often don't - being able to look at someone's code is a big bonus.
I realize I haven't directly answered your question, but I hope that helps you with your decision.
My only concern with getting a gaming-specific degree is that it might hinder you from getting out of the industry and into another programming field if you ever had the need to (bad gaming economy, given the choice to re-locate or lose your job/get another programming job in the area, etc.). A computer science degree is more generic and well rounded and should let you be able to get into about any field of programming. You're most likely going to have job training no matter where you end up anyways.
Having a good general software engineering background is always the best way to go. I was one of the first students through RPI's game studies program (as a minor, major was still CS) and I would say I have gotten about 10x the practical value out of the non-game-related classes. As Tetrad says, the bigger issue is if you are a good programmer regardless of degrees or titles. I think at one point about 1/3 of our software team here didn't have a university degree. At least with RPI's game development classes it was mostly an excuse to get more experience building games which I probably would have done in my spare time anyway. A good, formal game design class is definitely worth looking in to though, mostly so you know more of the terminology used in the industry ("MDA", "system dynamics", "prisoner's dilemma", etc). Few schools offer a good software engineering program, so CS/Games might be the best you can do, but be sure to pay attention to things like OS and network programming too or it will most surely come back to bite you.
Both have tradeoffs. Short answer: the trade school can make you marginally more relevant to the game industry, but marginally less relevant to the rest of the world. Since the average career length of a game developer is 5.5 years (we looooves our burnout), going trade school only is essentially a life commitment to the game industry (unless you're prepared to go back for a more conventional undergrad later).
There have been a lot of writings on this subject. My favorite:
http://www.sloperama.com/advice/lesson44.htm - and really, everything else on Tom Sloper's site. He writes in a no-nonsense style and is not afraid to be very clear about the up and down sides of the industry.
http://www.gamecareerguide.com/features/298/choosing_a_.php - and really, everything else on GameCareerGuide. This is the whole POINT of the site, as a resource guide for people looking to enter the industry.
And really, type "choosing a game school" into Google and you'll find more advice than you can possibly read before matriculation :)
Although there is already an accepted answer, I chose to write this answer to expound upon some of the previously discussed points, as well as address a few errors I noticed in other answers.
First and foremost, there are two kinds of accreditation in the United States:
There's a lot of information out there that goes into detail about the different processes, but here is what you need to know:
What to look for in an institution/degree
There are a ton of schools out there that offer game development education (traditional and specialty), and a lot of them aren't worth 2 cents. Be sure to do your research and learn as much as you can about a school before committing to it.
General tips
If you have an questions, or would like me to clarify any of the points made, feel free to leave a comment. :)
There is a difference between game design and game programming. Now, a lot of game companies use different API's, so having the skills to adjust to a new coding environment is a great skill to have, or you'll be very sorry.
I have seen programs that also teach you a specific set of tools and resources. This specification is great for a while.
As a programmer for the industry its better to just get a CS degree. And, you'll learn design by simply being in the industry and perhaps work up to the position of being designer if you are also creative. However, A lot of leading game designers have degrees from finance to mechanical engineering. So, it doesn't really matter too much what degree you really get, but by the end of the day buddy its really rare to be a lead designer without working up, and landing a programming job with a solid CS background is definitely the best way to go.
The bottom line: A CS degree will help in the game field. Most of the time you are working with middle wear or editing components. By the end of the day you probably never realized you worked on a game!
Something nobody has mentioned yet, which I'd like to add, is networking. No, not the thing you do with Cat-5 cable, the whole "interacting with people" thing.
The traditional degree is arguably "better" than the game development school degree.
But you will miss out on a huge opportunity to network with other people who are in, have been in, or want to get into the industry. People who would otherwise become friends, mentors, co-workers, co-founders, employers, employees, etc.
So if you do go for a traditional degree, you have to be prepared to miss out on that, and try to compensate for it as best you can.
Here's the pros for each side as far as I know:
CS Degree:
Game school degree:
I would strongly discourage you from going to Full Sail. I worked in the game industry in Orlando for eight years and I can count the number of Full Sail grads we hired on one hand. It's fantastically expensive and is very unlikely to be worth your money.
If you go for a Game Development Degree just know they don't hold much steam in normal programming positions. Having said that, Digipen is probably the best program you could do. They have very good relations with Valve and their student projects have won multiple IGF awards yearly.
From Digipen students I have talked to they are very hard core game programming from the very beginning with industry focused skills like C++, OpenGL, and DirectX.
If on the other hand you decide you want a more general Computer Science degree it will prepare you for general programming which is definitely not enough to land a good job as a games programmer. Even worse a lot of schools are trending toward teaching Java as their language of choice.
Joel on Software - The Perils of JavaSchools
If you ever want to blow an interview or any chance at a game programming job, just say your primarily a Java programmer.
I'm not trying to say it's impossible to land a good job as a game programmer with a CS degree but sadly a CS degree will be the least impressive thing on your resume.
Having said all of that, a CS degree definitely won't hurt. Just expect to be spending every spare moment working on side projects and creating an awesome portfolio. Those two things will land you your job. The CS degree is more of a safety net in case you end up not liking 100+ hr crunch times which last for 6 month periods =) (that's a bit extreme but not that uncommon)
Everyone you will be competing against for jobs knows something about making games. You need to think about what kind of value you bring to the table that is not about making games. Whether that's a strong knowledge of computer science or software engineering, Expressionism, classical antiquity, French cooking, or cognitive psychology is up to you. Game companies have more than enough people that know games - know games, but know something else too, because that's how you're going to surprise people and make something that stands out.
Working for one of the major console companies I can attest to the fact that HR will most of the time automatically filter people without degree's before sending the CVs to the managers. Something to keep in mind.
In terms of degree choice, currently people doing Game Courses are generally looked "down upon" compared to CS courses. This isn't fair, and certainly isn't a reflection of what the Game Courses teach. But as they are relatively new and most people hiring wouldn't have had the choice, so still believe in a strong CS background. Of course, ymmv.
If you are sure you want to get into the games industry as a programmer, than the best advice I can give to you is to do a joint CS + Math degree (if you have the ability). It will facilitate (in my experience) a job as a graduate much quicker.
From my personal experience in a game design education, what really matters isn't the specific degree, but your dedication to learning and improving your programming skills and demonstrating your talents. I've met a lot of people with degrees not specifically game deign oriented like fine arts, networking, and computer science, who apply them in the industry. I say find a school that teaches you what you'd like to learn, then apply those skills to making a game by yourself or with friends. It will demonstrate your technical skills along with passion for video games.
Major in Computer Science, with a specialization in Game Development... UC Irvine has such a program, if you have the grades and SAT scores for UCI, go for it. Also UCI is located in southern california, where so many top game dev companies are... which helps a lot in landing a great job in the field.
Do a computer science degree. If the course is worth its salt you'll be well-qualified for a job in the games industry and if the worst comes to the worst and you don't manage to get a job in the games industry (or decide it's not for you - I know plenty of people who've changed their minds about their career between starting and finishing their degree) you'll also be well-qualified for a multitude of other jobs. The same cannot be said about a specific games programming degree.
There are a lot of things you can do that will increase your job prospects a lot more than doing a specific degree. One of the biggest things I look for when I'm recruiting programmers (admittedly not for the computer games industry) is evidence of a passion for the subject. Students who turn up to most lectures, do the coursework and get reasonable marks in the exam are ten a penny. The really good candidates are those who've done something extra, like working on a personal project in their spare time, going out and getting work experience in the holidays and just generally putting in more than minimal effort.
Do a computer science degree, but keep working on game-related stuff in your spare time. Pester local (and remote!) game companies for work experience in the university holidays (the worst they can say is no). Work on a small game that you enhance over the years - you may even be able to get some university use out of it for your dissertation. If you then go to a games company looking for a job, and can show them the game that you built up on your own, the technologies you taught yourself to make it, the fact that you spent three months doing unit tests for game company X instead of having a summer holiday as well as knowing all the fundamentals from a computer science degree, they'll be a lot more interested in hiring you than if you just freewheeled through a games development degree. (Who knows - game company X might have really liked you from your unit testing, and feel you're ready to do some full-time programming for them.)
It all depends on what you want to do in the long run. Do you want to be a programmer or a designer? Do you actually want to start a company yourself? Is there a type of company you want to work for?
I'll guess that you want to be a programmer, that way this post won't be 10 pages long.
If your focus is game programming, go for the CS degree. Then on your own, apply it to game programming (side projects for example). A "Game Design" or "Game Design and Development" program will not be focused enough on actual programming.
Also know that there is a difference between learning "programming" and learning "computer science". CS is more about computational thinking, problem solving, logic, and even a bit of philosophy. And keep this in mind:
Computer science is no more about computers than astronomy is about telescopes. --Edsger Dijkstra
If you plan to start your own company, and focus on programming, i'd still suggest CS, but with either a minor in business, or business as a second degree altogether.
Now, if you are already a strong programmer(and/or computer scientest) and have some money to blow (or plan on starting a successful company, [and have already researched enough on how to do that]), then you can look into a school like Full-Sail to acquire more focused skills.
If you can find a degree like the one at Digipen where you learn to build games from the bottom-up in C++, I would recommend taking it. To have a shot in the traditional gamedev world you need to know C++ really well, but if games are your passion and your life, you may get bored on a non-gaming degree and potentially drop-out - I know I would! Especially CS, where you barely learn to program. Any employer that would hire a CS graduate over a more highly skilled programmer from a gaming degree isn't worth working for.
Of course, if want to sidestep the traditional games career path entirely you could just get a copy of Unity or Flash and start making games. In the indie world qualifications are worth nothing and talent is everything!
I think it massively depends on the quality of the course - in either case. A 'generic' CS degree that covers a wide range of topics and disciplines is infinitely more valuable than a 'games programming' course that teaches you about XNA. Whereas a games development course that focuses on computer science with additional modules in games programming (fundamentals of graphics, writing high performance code etc) would be an excellent choice.
To be honest you are more likely to get hired by what you taught yourself outside of the course than what you learned on it. Most companies require some kind of demo, if it isn't flashy enough you won't be noticed. I haven't yet found a company that hires people without experience and without a degree - it is pretty much required for someone to even look at your CV.
Getting into the games industry is brutally hard when you have no experience. You either have to be miles ahead of the pack, have the contacts or just darn lucky (or in most cases all three). Because of this, many people just don't make it in. For this reason, I would suggest making sure your degree is equally value to those outside the industry.
While you are at university though, learn how to code in your spare time. Write some simple games in XNA, learn about shaders and LEARN C++.
You will not get a job in professional games development without C++ unless you are very lucky. Where I work the single most important skill a programmer needs after good communication skills and general aptitude is C++. We don't use XNA, DirectX or OpenGL - most places have their own APIs, libraries or use toolchains like UE3 so these are irrelevant in anything but learning the concepts.
Also network like crazy with people in the industry - see if there are any studios near you, speak to friends of friends, try and get an internship, strike up a rapport with someone important there - anything to get someone on the inside to know your name.
Get the CS Degree is what my reaction tells me.
If you really want to game develop, you'll be doing your small projects during your education. When you're finished you've got an extremely robust education that will function as a CV booster and competence base you can build on. And one day if you don't want to game develop anymore you've probably got a wider spectrum of possible careers with the CS degree.
But in the end, it depends more on you as a person than on your degree. If you can convince your employer that you're good enough it won't matter much what degree you have. Unless the company needs to brag to their clients about how many degrees their employees have (which is actually the case with some consultant companies at least).
Don't forget about the possibility to make it as an entrepreneur. It is hard but it can pay itself.
If anything I would go for a computer science degree; I'm doing it myself. But I am also pursuing a game development concentration. Whatever school you are planning to attend, you may want to investigate if they have this option; I highly recommend it! I will graduate with a computer science degree and all the same courses as any other CS major, so if I choose not to enter the game industry I still have all the education of anyone else with a CS degree. But I am also taking some game-related courses, which give me focused knowledge in game development.
For example I am currently enrolled in a general game development course which is taught by the president and CTO of a local game company, so I'm gaining a lot of practical and real-world knowledge from him (as opposed to some other CS courses which can go deep into theory at times). But I'm also taking a course in software engineering, in which I am practicing Java and proper software engineering methods which apply to all areas of computer science.
At the very least, do your research about the school you're planning on attending. Find out who the professors are and look them up; do they know their stuff? Are they in the industry or have connections? Are they IGDA members? Look at the list of courses and see if it appeals to you. Check out the area around the school and see if there are any game companies. All of these factors play a big part in figuring out whether the school has a genuinely great game development degree/concentration, or if it's just a gimmick because game development is the latest "cool" thing.
I would recommend going through a CS, Software Engineering or similar program. Back in university, we had game companies like EA who came about twice per year to recruit coops and new grads. The school didn't provide any game degrees at that time and they were targeting CS and Soft Eng students.
There are some courses in university like Computer Graphics which you can take to create basic games, ray tracers and other graphical projects from scratch. Do extremely well in those projects and you can use them as a portfolio to sell yourself to game companies.
If you manage to get in the game industry and not enjoy it, you can always count on your CS or Soft Eng degree to find other development jobs in different fields.
The problem with computer sciences, and especially with learning how to program, is that it is an applied science: the theory doesn't lead to a lot of applications...
You can learn theory about maths without doing a lot of exercises, but there are no way you can be good at programming without coding: all the problem is about getting something to program so you can train, and that, the gamedev school will give you.
Programming will earn you money because you solve problem and create applications: the theory is easy, but the technique and practice to achieve work is harder to obtain...
CS is good to learn the basics, but NOTHING replaces DOING something.
Either go to the gamedev school or find a good project to do, but the latter choice is risky...
My take is to look for a traditional 4-year college that has a game development division of it computer science or computer engineering division. Maybe it just has a professor that's in the industry. Maybe you could do a thesis or independent study in game design. Your best bet will be to do a lot of research like this into some 4year schools that you have the grades to get into - you want to see if they have a backdoor/side door into game development.
I faced the same question a few years ago and chose to do games development. I think there is a lot of confusion here on what a games development degree involves. For my course and most games courses the title is similar to "Computing with games development" which as the name suggests means you major in computer science and minor in games development. In my course this meant 1 to two(max) modules a semester for games development. I did exactly the same degree as my friends in the "Computing with software development" and "Computer Science" courses with the exception of those one or two modules (usually is was only one games module).
When we did our FYP's or other major projects I had to do a project relating to games development but the software development class could do anything software related including a games project and the computer science class could do ANYTHING computer related. So even if you choose to do CS it doesn't mean you can't continue to learn games development using what you know from CS.
The reason the courses are designed like this is to give everyone regardless of course a good general degree in computing. I have met people in courses absolutely specific to games design and their employment opportunities are significantly reduced because of this.
From my experience, because I didn't do a games intensive degree I wasn't ready to go straight from graduation to a games development job but I have been able to get a job as a software engineer, if I want to get into the games development industry I just need to get working on some side projects to build up a portfolio (honestly though, I would wager that with a bit of luck I could bag an entry level job at a games company). The experience of working at a software development company will help me get that first games job and in the mean time I'm learning a lot about general software development.
My advice, if you choose to do a games course, make sure it isn't absolutely specific to games development, courses that will enable you to work in an industry other than just games will be much more beneficial.
Full Sail is accredited by a different accreditation board than traditional universities. This means that credits earned at Full Sail will not transfer to traditional universities. So, if you want to get a MS or PhD, you'll have to start from scratch.
If anything I would go for a computer science degree; I'm doing it myself. But I am also pursuing a game development concentration. Whatever school you are planning to attend, you may want to investigate if they have this option; I highly recommend it! I will graduate with a computer science degree and all the same courses as any other CS major, so if I choose not to enter the game industry I still have all the education of anyone else with a CS degree. But I am also taking some game-related courses, which give me focused knowledge in game development.
For example I am currently enrolled in a general game development course which is taught by the president and CTO of a local game company, so I'm gaining a lot of practical and real-world knowledge from him (as opposed to some other CS courses which can go deep into theory at times). But I'm also taking a course in software engineering, in which I am practicing Java and proper software engineering methods which apply to all areas of computer science.
At the very least, do your research about the school you're planning on attending. Find out who the professors are and look them up; do they know their stuff? Are they in the industry or have connections? Are they IGDA members? Look at the list of courses and see if it appeals to you. Check out the area around the school and see if there are any game companies. All of these factors play a big part in figuring out whether the school has a genuinely great game development degree/concentration, or if it's just a gimmick because game development is the latest "cool" thing.
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Class of Superheroes [NEWBIES!] - 06-07-2012, 04:13 PM
A fresh start for newbies to RPing, this is Class of Superheroes! I meant to revamp this sooner, so sorry to Miranda for my long pause on that.
PLOT: Washington High School was like any other High School - full of crazy teenagers and teachers, who were equally crazy for teaching high school.... but a recent event changed Washington High from regular school into something out of a sci-fi novel.
Less than a week ago, Washington High School suffered major air contamination after a chemical reaction during a chemistry class went wrong. The majority of the student and teachers evacuated the school in time, but the damage had already been done for the Grade 11 Chemistry class. A quick checkup in the hospital was unable to find anything abnormal or wrong with of the students, so they all went back to their homes, unaware of how much their lives were about to change.
Now, the school is reopened to the teachers and students, but the Chemistry class no longer teaches chemistry. The classmates are just starting to uncover their new superpowers, and a divide between good and evil is already emerging after the class debated what to do with their new powers. What side do you stand on - world peace, or total destruction?
Hero or Villain:
Personality Traits (3 Positive/3 Negative):
Background (family life, etc.) / Other:
Opening Paragraph HERE (Should be at least one long paragraph or two shorter ones)
EXAMPLE: (I'm going to claim the TEACHER, since I am your teacher. ^_^)
Name: Analeigh Clark (or Mrs. Clark)
Age: 31
Superpower: Telepathy
Hero or Villain: Hero
Appearance: 5' 8", thin, shoulder-length straight brown hair with bangs, blue eyes, wears square-rimmed glasses. Wears her wedding ring on a necklace, instead of her finger.
Personality Traits (3 Positive/3 Negative): +: Intelligent, persuasive, responsible. -: Bossy, serious, negative, doesn't trust that others will do things right.
Background (family life, etc.) / Other: Analeigh Clark (Maiden name Schmidt) married her high school sweetheart when she was 19. She graduated University with a Chemistry degree and didn't plan on ever teaching students. She found out she was pregnant shortly after finishing her education, and decided she wanted a job that would allow her to spend time with her child, so she decided upon teaching mainly because of the summer and holidays time off. Mrs. Clark is planning on keeping her powers a secret from her husband John and her 5 year old daughter Rebecca for as long as she can. She is siding with the Hero side for now because she wants a safe world for her daughter.
Mrs. Clark was just about ready for another class to start. She had told the students to try to come up with rules for controlling their powers as their homework. She knew not everyone enjoyed still getting homework even though she wasn't teaching them Chemistry anymore, but there simply wasn't enough time during class to discuss everything.
With only minutes left until the previous class was over, Mrs. Clark wrote the word RULES across the top of a large peice of paper that she taped to the wall. She was expecting just the standard, No using powers in public, No using powers to hurt other people, ... but she wondered what else the teens could come up with. Teenagers could be extremely unpredictable. In all fairness, every single rule would be voted upon. Every single rule would also need a punishment, but she figured they wouldn't get to that today.
When the bell rang, she saw students rushing around in the hallways. Thoughts filled her head so fast, she had to turn away. Her powers were so strong that she was unable to control them. By just looking at someone she could hear their deepest secrets... although mostly the thoughts were about what they were going to eat for lunch after their next class. Her powers also allowed her to talk to others using only thoughts, but since she couldn't seperate other people's thoughts, she never heard an answer back from them.
She sighed, worried she'd never be able to look at anyone if it doesn't get better. The last couple days she's tried to avoid eye contact, but there's only so long you can do that without looking a little crazy. She's planned on just staring at her paper all class while students blurted out the answers to her.
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