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Givenchy Beauty
Foundation Brush
Product Actions
It is made from high quality synthetic hair. Surprising but true, synthetic hair is best for applying liquid foundation. It improves the fineness of the makeup result and promotes a uniform application without leaving any trace of the fluid texture. A wooden handle was chosen for its durability and quality, finished with black soft-feel matte handle coating and white Givenchy signature. Style # 503098296
Legendary French designer Hubert de Givenchy launched his first perfume in 1957 with L'Interdit, an homage to his friend and muse, actress Audrey Hepburn. Three decades later, the company introduced its line of luxury cosmetics and skin care, instantly recognizable by the brand's signature four-G logo. Today, under the leadership of Artistic Director Nicolas Degennes, this highly covetable label continues to produce fragrances, makeup, and treatments with cutting-edge formulas, innovative packaging, and rare ingredients.
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StartUpHire is the place to find jobs at Aurora startups. Review the list of Aurora career opportunities to the left. These Aurora, IL jobs at startups represent some of the most rewarding careers available.
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As a Supply Chain Analyst/Account Manager you will play a vital role in the day-to-day service and support of CaseStackâs clients, which are mid-tier consumer packaged goods manufacturers. This position serves as the primary liaison between CaseStackâs customers,7/21/2016 Naperville, IL Save This Job
Job Description Project Manager, Operational Readiness(Job Number: 168722) vAuto Description The Project Manager is responsible for coordinating all required components for the successful deployment of software releases, products, and features to the market and organization.7/20/2016 Oakbrook Terrace, IL Save This Job
TouchTunes is looking for a Software Build Master / Configuration Specialist to work in our Services Platform Team. The Build Master will work with architects, production leads, technical leads, developers and IT staff to analyze, develop and create the development7/7/2016 Schaumburg, IL Save This Job
Designer, Product Management - 5+ years experience - UX, HTML,CSS, After Effects It is an exciting time to be at TouchTunes, we are developing new revenue streams, creating new products and expanding into internationally. The product team is seeking a product designer to work7/7/2016 Schaumburg, IL Save This Job
The Service Platform Technical Lead is responsible for supervising the development of RESTFUL web services for a wide array of applications client (Mobile, Jukeboxes, Websites). Working with both internal and external resources, the tech lead is responsible of supervising and7/7/2016 Schaumburg, IL Save This Job
Schaumburg, IL The main role of the IT Support Technician is to provide assistance and training to all staff with basic operation of computers, notebooks, mobile devices, video conference systems, scanners, and peripherals. This role reports to the Helpdesk Manager, who is7/7/2016 Schaumburg, IL Save This Job
Job Description Software Engineer(Job Number: 157809) vAuto Description This is a full-time position with vAuto, a business unit of AutoTrader.com, located in Austin, TX. We are seeking an experienced web application developer to help design and implement complex web6/20/2016 Oakbrook Terrace, IL Save This Job
Job ID 2015-1355 Job Location(s) US-IL-West Chicago More information about this job: Overview: Billtrust is a company that leverages leading cloud technology and a commitment to service to support one of the strongest client lists in business. Respected brands like Kraft6/19/2016 West Chicago, IL Save This Job
Job ID 2016-1393 Job Location(s) US-IL-Lockport More information about this job: Overview: It's not just clich-. The heart of Billtrust is its people. Our executives know it, our co-workers believe it, and our clients recognize it. Billtrust is enjoying remarkable success with6/19/2016 Lockport, IL Save This Job
Location:Lisle, ILApply Now Reports To:Director, Field Operations Position Overview The Manager, Logistics & Spares will plan and coordinate the acquisition, warehousing, and distribution of services spares needed to support the ongoing maintenance and operations for6/12/2016 Lisle, IL Save This Job
Schaumburg, IL TouchTunes is currently in a very exciting growth period as a company - specifically developing new revenue streams, creating new products and expanding into Europe. We have a very collaborative work environment; letting people at all levels have impact to6/7/2016 Schaumburg, IL Save This Job
Responsibilities: TouchTunes is currently in a very exciting growth period as a company - specifically developing new revenue streams, creating new products and expanding into Europe. We have a very collaborative work environment; letting people at all levels have impact to6/7/2016 Schaumburg, IL Save This Job
Hiperos is an Opus Global company. We were founded with a single focus ? to help our customers get more value from their third parties and third party relationships. Today, Hiperos customers engage with their third parties in 182 countries worldwide, and depend on the Hiperos6/4/2016 Downers Grove, IL Save This Job
Naperville, IL Full Time Information Technology Mid Level SHARE Legacy.com offers great opportunity for personal growth in a challenging and exciting work environment. We are seeking a highly motivated Release Engineer to troubleshoot and address technical issues by5/30/2016 Naperville, IL Save This Job

subset: commoncrawl


text:
North Las Vegas, NVUSA
Hometown: North Las Vegas, NV
January 10, 2011
Since 1984.
A PurrFurred Pet Care Service - animal reiki, pet sitting, dog walking, pet taxi, pet products
Any type of pet owner - dog, cats, birds, fish, turtles, desert tortoises, iguanas, snakes, hamsters, gerbils, ferrets, horses. Referral partners include dog groomers, vetrinarians, dog boarding facilities, pet stores owners/managers, travel agents.
I'm a defining:Women member but I might need to switch to BizPack because of my numerous dog walking clients in the middle of the day.
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text:
Hacked By: leverage419
Hack Information:
Hackmenu (Backslash(\) Open/Close): 1 Lives +20 - 2 Funds +500
Game Information
Creepy Creeps is a Tower Defence hybrid with unique gameplay. You can combine strategies by using not only towers but also bombs, traps and mines.
Stop the evil creeps stealing and kidnapping your planets workers by placing defenses and traps. However if this cannot stop them it is not to late! Destroy the creeps before they run forever and you may still have a chance to get your workers back. With 8 towers to unlock there are many different possible strategies to defeat the creeps!
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(269): View more from Michigan
After he proceded to violently molest my tits until 9 am i snuck out of his room only to meet his mother downstairs, who informed me she heard the giant sexfest going on in the room next to them.. this was before she called us both "chickenshits".. worst walk of shame ever.
If you're looking for a cat meme, come back tomorrow. If, however, you're looking to have your mind blown, stick around for a little while. Because in this big, beautiful, crazy, eff'd-up world, there's no such thing as a dull moment. (I mean, have you seen the news lately??) It's pretty safe to say that at any moment in … Continue reading These 28 Incredible Photos Are Some Of The Most Powerful Images In History
(323): View more from California
Why didn't you tell me that Dad was a registered sex offender?
It's draining iPhone batteries. It's dominating the news cycle. It's tricking people into exercising. It's facilitating zillions of offline interactions – from budding friendships to muggings and even dead body discoveries. And if you're breathing and own a smart phone, odds are, it has already taken over your life. We're talking about Pokémon Go. (Duh). If you're still in … Continue reading These 24 Inappropriate Screenshots Prove You Can Play Pokémon Go Anywhere
Being single has its fair share of perks. But going on first dates? Not one of 'em. You've always had to ask yourself, is my new Romeo is a serial killer? But these days – when all it takes to dip your toe in the dating pool is a right-swipe – there are a zillion … Continue reading These 38 First Dates Were the Absolute WORST – and We Can't Stop Laughing
Yup. You read that right. If you're regularly sharing passwords to online services (Netflix, HBO Go, etc.), you're likely an "unwitting federal criminal." And you can blame it on this guy named David Nosal. Here's the skinny: Nosal was an employee at the headhunting firm Korn/Ferry International. He left in 2004, but stayed on as … Continue reading Here's Why Sharing Your Netflix Password Is Now Illegal
Recently, puppy parents everywhere celebrated #takeyourdogtoworkday, and Twitter was flooded with adorable snaps of doggies having an absolute blast at the office. Some puppers, however, enjoyed a day of working just as much as 99% of the rest of us – which is to say, not at all – and didn't even try to hide their … Continue reading These 15 Dogs Went to Work With Their Owners and HATED It


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Aug 27
Sounds Like: Paul Simon, Bill Withers, Amos Lee, Dave Matthews Band, Jack Johnson
Bio: The charming authenticity of Ryan Tennis' sound has drawn comparisons to Paul Simon, Ben Harper, and Martin Sexton, surprising likenesses for an All-American college football player turned singer/songwriter. While his disarming lyrics and singable melodies display a rare sensitivity, the intensi...See Full Bio
"Down in Argentina there is a phrase, buena onda. Ryan Tennis describes this as a feeling of good vibes, "If everyone's feeling the music together, smiling and enjoying each other on stage, then that's more important than how tight the band is (although of course we'll strive for both). " Buena onda can also be applied to Ryan's feeling about the City of Brotherly Love. While most artists name people who inspire their work, he desribes Philadelphia's individual groove and the strong sense of community as one of his major influences. "I walk around my neighborhood (South Philly) and sometimes I'm just overwhelmed with love for the physical city itself - the pavement, the old broken buildings, the murals, the people - I just feel like I'm home." ...."


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What to Expect
All Sue's writing courses are friendly and informal and create a supportive atmosphere for you to develop your writing. During the sessions you will work on a number of exercises which have the aim of inspiring your writing, improving your technical expertise and generating ideas. You will work in pairs, small groups and the whole group to share ideas and get some peer feedback on the exercises. You can send Sue any short pieces of writing which you have developed from these exercises for expert feedback. It is very difficult to inspire yourself to write and these courses help with motivation and discipline away from the class as they will give you ideas to take home and use in your own time. The writing courses which run over four or six weeks will give you regular weekly homework but it is entirely up to you how much time you dedicate to producing homework.
The classes are aimed at all levels. There are a finite number of techniques, but an infinite number of exercises which will help you improve these techniques. If you do more than one class you will not find them repetitive as Sue will always find new ways to inspire you! Most classes include poetry as, even if you are not a poetry writer, the techniques are invaluable to sharpen up your prose writing. Conversely, if you only write poetry, you will still find ideas in the prose writing exercises which will help to freshen up your poetry.
We learn best by doing — so come along and give one of these classes a try!
If you have a large project you are working on and would appreciate specific feedback and input, Sue offers one to one mentoring.
To book, please contact Sue to see if there are spaces available. Places are not confirmed until the full fee has been received. Fees are non-refundable but may be deferred to another course in exceptional circumstances.
Monday 1stAugust 10-4pm — Fee £30
Hunstanton Heritage Centre, 15 The Green, Hunstanton PE36 5AH (next to Princess Theatre)
Discover interesting and innovative ways to bring your life stories and those of your relatives to life. Bring photos, letters, journals, sentimental objects to use in a range of inspiring and motivating life-writing exercises. All levels of experience welcome.
Contact Sue for more details.
Wednesday 10thAugust 10-4pm — Fee £30
Wisbech and Fenland Museum, Museum Square, Wisbech PE13 1ES
A day based in the inspiring library at this extraordinary museum. We will use the Museum's eclectic collection to inspire poetry and prose.
Contact Sue for more details.
Eight Tuesday mornings (excluding 18th October and 1st November)
Starting Tuesday 4th October 10.30-12.30pm — Fee £68
Venue on application
Suitable for all levels — poetry, fiction and memoir. Regular homework and regular feedback. Inspiring exercises to stimulate your creativity.
Contact Sue for more details.
Eight Tuesday afternoons (excluding 18th October and 1st November)
Starting Tuesday 4th October 2-4pm — Fee £68
Friends' Meeting House, Bridge St, King's Lynn PE30 5AB
Suitable for all levels — poetry, fiction and memoir. Regular homework and regular feedback. Inspiring exercises to stimulate your creativity.
Contact Sue for more details.
Friday 25th November 7pm for a 7.30 start
Free entry — donations welcome
The Great Hall, Thoresby College, South Quay, King's Lynn PE30 1HX
(please use entrance parallel to river)
Fen Speak is a very successful monthly open-mic event which takes place in Ely and Wisbech, hosted by local poets and former Fenland Poet Laureates Jonathan Totman, Elaine Ewart and Poppy Kleiser and supported by ADeC and Atelier East as part of the Fenland Poet Laureate Programme. Twice a year, Fen Speak comes on tour to King's Lynn and it is always a well-attended event with a wealth of local talent to enjoy. Mary Livingstone, highly talented Fenland Poet Laureate, will be the featured poet at this event.
So why not take this opportunity to read your own poetry, prose or monologues in a friendly and supportive atmosphere and to develop your performance skills along the way. Each performer is given around three minutes to read their work and there are a limited number of open-mic slots, just e-mail Sue to book your slot. You are welcome to come along and listen, there is no pressure to perform.
All ages and abilities are welcome and entry is free though donations are very much appreciated to cover costs and refreshments will be on sale throughout the evening.
Contact Sue for more details.
Monday 28thNovember 10-4pm — Fee £30 — tea, coffee and mince pies included
Babylon Gallery, Waterside, Ely CB7 4AU
A day of writing Christmas themed poetry and short fiction. Whether you love Christmas or are a fully paid-up member of the Bah! Humbug! brigade there will be something to inspire you!
Contact Sue for more details.


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micoach is all you need to get the results you want.
You will receive a confirmation to
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text:
|Publication number
|Publication type
|Application number
|Publication date
|Mar 30, 2010
|Priority date
|Jul 20, 2004
|Fee status
|Also published as
|Publication number
|Stuart Harl Ferguson, Bradley Warren Peebler, Joe Angell, Matthew Craig, Gregory Duquesne, Eric A. Soulvie, Allen David Hastings
|Original Assignee
|Luxology, Llc
|Export Citation
|BiBTeX, EndNote, RefMan
|Patent Citations (26), Referenced by (5), Classifications (7), Legal Events (10)
|External Links: USPTO, USPTO Assignment, Espacenet
This application claims the benefit of priority of U.S. provisional application Ser. No. 60/589,997 filed Jul. 20, 2004, U.S. provisional application Ser. No. 60/590,886 filed Jul. 22, 2004 and U.S. provisional application Ser. No. 60/599,993 filed Aug. 9, 2004 all of which are incorporated herein by reference in there entirety.
The present invention relates generally to the field of computer animation software.
Computer animation has become a common feature of our shared media landscape. From cartoons and games to NASA artist conceptions and even courtroom forensic re-creations, computer animation is familiar to everyone and is a large and growing business. The software used to create these animations all have to solve some common problems: generating realistic and pleasing motions, efficiently generating surfaces and meshes, and rendering those surfaces into frames. Although many prior art methods have been implemented for doing these things they all suffer from some common drawbacks.
Prior art surface mesh implementations are hindered by requiring costly destructive edits during animation, and being unable to get high-quality subdivision surfaces by a fast method of approximation that supports polygons of any order. They are also unable to compute the attributes, such as bounding box, of a deformed mesh without performing the deformation. A better mesh implementation would be one that could be edited without having to destroy the original, and would have a method of approximating the limit surface of a subdivision control mesh quickly and with control over edge sharpness.
Animation in the prior art never treats time correctly. Since high-end animation requires that many secondary motions be computed algorithmically based on the primary motions designed by the animator, and since some of these computations require knowing the state of the animation at previous or future times, it's necessary for animation systems to handle these cases in a logical and consistent manner. Instead prior art systems employ ad hoc methods that can be limited or introduce errors from feedback loops. An ideal animation engine would treat time as an intrinsic quantity to fully support time-warping expressions and dynamic simulations. If it made it easier for the animator to insert and manage these secondary animation effects that would be even more ideal.
3D rendering in the prior art is never fast enough. All prior art solutions have problems dealing with large amounts of geometry and getting high quality results from a limited number of render samples. All renders have to trade off quality because they cannot take enough samples or because they spend too long shading the samples needed for good clean edges. What is needed is rendering software that can take more samples and still run faster by using better partitioning of large data sets, and by doing less shading while still getting good anti-aliasing.
The present invention allows users to overcome many of the drawbacks of the prior art. It consists of an evaluation engine, which is a system for evaluating the state of an animation at a specific time where secondary animation may be derived from the state of the animation at another time. Unlike DAG-based systems where time is another variable, time is external to the evaluation engine so that it can easily evaluate alternate times and even entire simulations. It also comprises meshes which support instancing and edge weights, and which employ and extensible system of polygon types to support subdivision surface approximation using a set of bi-quadratic patches which solve quickly. The meshes can also be animated by the evaluation engine using a mesh stack, which has multiple evaluation paths for quickly computing mesh attributes without performing a full evaluation. All attributes of the scene, including meshes and gradients, are subject to algorithmic modification.
It also comprises new methods for rendering large data sets, including independent frame and bucket accumulation passes. These passes use adaptive sample merging so that the expensive shading computation is done as infrequently as possible, while the two-level geometry cache allows more geometry to be searched more quickly. These advances allow for more accumulation passes for better anti-aliasing without sacrificing speed of shading.
The foregoing, together with other features and advantages of the present invention, will become more apparent when referring to the specification, claims and accompanying drawings.
The present invention will be better understood from the following detailed description of an exemplary embodiment of the invention, taken in conjunction with the accompanying drawings in which like reference numerals refer to like parts and in which:
The meshes in the system consist of points and polygons. The problem with prior art systems is that mesh data structures are modified in situ, so the original mesh is destroyed in order to transform it into the new mesh configuration. To have the original mesh and the modified mesh at the same time prior art requires making a copy of the original mesh, which can be expensive. In the present system, an instance mesh is created in order to make edits. An instance mesh is logically the same mesh and shares most of the same basic data, but the system can modify parts of it without affecting the original. The original mesh stays intact, but the client can create versions of it that have a different shape or topology. This is useful because a lot of memory is saved since the description of the mesh doesn't need to be completely duplicated; the only thing stored is the differences. The exact same mechanism is also utilized for performing undoable editing on a mesh, a process illustrated in
As described earlier, meshes consist of vertices and polygons. Vertices are handles for vertex maps, which encode vertex position as well as other values. Polygons are lists of vertices plus a type. For example, a face type polygon might have four vertices and would look like a flat rectangle. The face polygon contains a pointer to an interface which the system uses to extract information about the shape and shading for the face polygon. The system can also change the polygon's type to be something different by simply changing this type pointer, so a patch for example would be the same four vertices but the system would treat it differently by virtue of the different interface and it would appear smoothed. The system can also create curves that way. The polygon contains a list of vertices that define the curve, but it is a curve type polygon. Unlike the prior art systems, the system of the present invention has the ability to extend this through the SDK, so any third-party or customer could create a new polygon type. Some of the ideas for polygon types are dimension lines, so if there are two vertices, the system could draw this as a dotted line with arrows and a distance, and angle indicators that would draw a center, radius and angle if there were three points. A patch polygon type could put together curves into a smooth surface that could also be another single polygon type. Prior art systems have polygon types, but they cannot be extended, and have not been implemented in the manner described in these examples.
The system of the present invention computes the shape of subdivision surfaces differently than prior art systems in that the system generates a mesh of approximating bi-quadratic patches. Other prior art software employ patches to approximate the limit surface, but they are not bi-quadratic, and they do not support cage polygons with more than 4 sides or fewer than 3 sides. The mesh of subdivision surface polygons acts as a control cage 266. See
The basic algorithm described above is modified by edge weighting. An edge map stores a weight value at each edge between −1 and 1. If the weight is 0, the system does the unmodified algorithm as described above so it is a smooth surface. If the weight is non-zero the rules for computing control points are modified so that if the mesh contains a closed edge loop with a weight of 1, it appears as though there is a hard seam along that loop. This is equivalent to breaking the control mesh into two parts along the seam and solving them separately. Values less than 1 still interpolate smoothly across the surface but approach the sharp seam in the a limit. Values less than 0 cause the seam to be flatter rather than sharper. Some prior art systems support positive edge weights for sharp edges, but none support negative edge weights. The weight modifications are as follows. Computing one level of CC subdivision:
The system of the present invention utilizes an evaluation engine, which is a method for computing the current state of any complex evolving system. The evaluation engine is designed for animation, but it can be utilized for other things as well. In animation the problem is how to allow the user to specify the movement and behavior of items and elements over time, including computed secondary motions not set using key frames. Some prior art systems handle this by building a directed acyclic graph (DAG) which contains a set of nodes 274, 276 connected together by a set of arcs 278; data flows from one node to another node along these arcs. Each node is a container for some aspect of the animation state, computed by synthesizing the inputs to the node, and which can be passed along to any other node that needs it for its processing. See
The system of the present invention replaces the inscrutable DAG with a more simple database that consists of a set of items 280 illustrated in
The system of the present invention then utilizes modifiers on the action database 282 to compute secondary animation. See
The modifiers serve the role that the processing step in the nodes do in a DAG implementation. As an example, an animator might want to program a particular light to always point at a person's head. The head has an X,Y,Z position and the light has a position and an X,Y,Z rotation, so the user could create an expression item which would create a modifier. The expression (which is a type of script or program, often in the form of an equation) reads the position of the head and the position of the light, computes the angle from one to the other, and writes those out as the X,Y,Z rotation angles of the light. The light does not need to be animated manually to point to the head because the expression will make the light point at the head no matter where the head moves. There can be a whole series of these kinds of things. The system of the present invention can take the sequence of processing steps and connect them up automatically into a grid of dependencies. This internal format can be very quickly evaluated, and all the same optimizations that are available for a DAG evaluating lazily can be applied to the dependency grid for efficient computations of specific values.
What the user sees on the screen is a linear sequence of operations and the user can control the order in which the operations occur very easily; just shuffling the sequence allows the user to control what affects what. For example, say the head position was determined by a person riding in a jeep and the jeep is bouncing up and down, so the head position is determined by the jeep position and a jostling modifier. The light also has a modifier that causes it to point at the head, so if the user places the head-tracking modifier after the jostle modifier then the light will always point right at the head as it jostles. On the other hand imagine the user decides that it should not be done that way and the light should just be focused where the head is before it gets jolted by the jeep's bouncing so the head can move around in a more steady light. All the user has to do to get that effect is to reverse the order of the modifiers, so first the light is pointed at the head, then the head is jostled by the jeep, so the result is a nice steady light and the head bounces along inside that. That is the kind of problem that users, typically animators, solve utilizing a DAG, reconnecting nodes and arcs, making this something happen before that something else. In the present invention, all user has to do is drag and drop and just reorder it; it is a linear sequence which is much more intuitive. Modifiers can also be enabled and disabled very easily, which allows the user to see the effect that each one has and would be a common operation if it weren't so hard to do with a DAG.
It is difficult in a traditional DAG to do something very complicated, for example inverse kinematics (IK). Forward kinematics can be used to position a hand, for example, by setting the joint angles of the arm and the joint angles of the elbow and that determines where the hand is. But if the user is an animator and wants the hand in a particular position, IK can be used to get the hand into a target location by computing that the arm needs to be rotated this way and the elbow this way. Typically all the joints in a character are controlled by IK, so the IK computation may be reading hundreds of positions and setting thousands of angles. In a prior art DAG systems this could be very complex and confusing, but in the present invention the complexity is hidden from the user. The animator may see modifiers for the IK for each character, but they are single objects in the interface that can be reordered, enabled or disabled.
The channel values in the state vector can be more than just numbers, they can be complicated objects. For example a 3D object has a mesh channel which is an entire mesh and that is read for each time and can be acted on by modifiers just like any other channel. But the system doesn't actually copy the entire mesh to that channel and operate on it anew for every evaluation; that would be far too slow. What the system of the present invention does instead is create a mesh stack 360, kind of a proxy for the mesh which is just the list of operations 362 that are required to be done to this mesh. The first operation is going to copy the base mesh to initialize the channel for evaluation, so an operator is added to the stack which includes a reference to the base mesh 364. The next modifier deforms the mesh, but instead of performing the deformation the system adds a description of the deformation that is going to be performed 364 to the stack. (See
The system caches the results of the mesh stack evaluation, so the system doesn't need to completely recompute the whole stack every time. This is done using mesh instancing. The system copies the base mesh to an instance, the deform operation just moves points around, the transform moves the points some more, and the compute normals step adds new vertex maps to it. Once the expensive initial computation is done, the system can then very rapidly update those operations as input parameters change. The system can also evaluate the stack in a more efficient manner than is possible in a prior art DAG through the use of multiple evaluation paths 368. The system can indicate that it doesn't want the entire mesh, but just wants to compute the bounding box instead (the min and max X,Y,Z for the mesh). The system can use the bounding box to ignore meshes that are behind the camera or out of range, and in that case the full mesh evaluation need not be done. The system doesn't have to evaluate the whole stack to compute the bounding box; all the system has to do is look at the bounding box of the base mesh and then let each of these steps say what it would do to the bounding box. For example, the deform operation knows the max deformation that is going to be performed, 3 cm for example—at most the system is going to expand the bounding box that much, so that's what the operator does. It doesn't need to know the exact result to get an approximate bound. The transform just shifts the whole mesh over, so it can simply move the bounding box based on the matrix, and the compute normals step doesn't change it at all, so this is the final bounding box which has been computed without actually having to evaluate the mesh. The system uses multiple evaluation paths for other aggregate mesh properties such as the list of vertex and edge maps. The possible set of evaluation paths is open-ended and can be extended. This is also done with images using image stacks, which are analogous to mesh stacks but perform image filtering instead of mesh operations.
The system of the present invention utilizes gradient channels, which are another type of object that can be used as a state vector channel during evaluation. A gradient channel is a signal like an animation curve, but one whose independent parameter is not time but something else. For example, the falloff or range of a light in 3D space could be defined as a gradient channel—that is a function that computes the intensity at a given distance. These channels can be altered by modifiers in a manner similar to mesh stacks, with a modifier applying their own function as another operation layered on the original function. For example noise could be added or textures with parameters to the light falloff curve. If the user wanted something that was transparent in the middle and opaque at the edges, which are done sometimes for a soap bubble, the user could have the transparency be modulated by incidence angle using a gradient. The transparency is very high in the middle where the incidence angle is 0 and it is very low at the edge where the incidence angle is close to 1. This kind of gradient channel could then be altered by modifiers or animated over time, for example applying a changing exponent as the soap bubble slowly thins and evaporates. Prior art systems with gradients cannot allow them to be transformed in the same process as other animation channels in the evaluation engine, nor can they vary over time.
Unlike the prior art, the system of the present invention can easily look backward or forward in time. As an example consider tracer fire in an action movie. For a gun that is firing at something, tracer bullets leave a bright streak as they fly, but if the gun is moving to track a target then the bullet travels the path it was in when it originally left the gun barrel. So at any given time the bullets closer to the gun will be more aligned with where the gun is now, where the ones out farther from the gun are where they were when they were fired. Computing the position of a bullet at a time t0 depends on looking backward in time, because where the bullet is a time t0 depends on where the gun was pointed at time t1 when the bullet was originally fired. The evaluation engine of the present invention can do that very easily. The tracer bullet modifier is going to position the bullet based on reading the gun position and rotation channels, but it is going to read them at a previous time, so if it's computing the state at t0 and this bullet was fired at time t1, it is going to read the values from time t1 in order to compute and then extrapolate from that to get the position now at time t0. The modifier, called a time-warp modifier, specifies that it wants channel values from a different time. The system then goes to that other time, reads out the values and applies the modifiers in sequence but only up to the tracer bullet modifier itself. This assures that the modifier sees only the changes that come before it regardless of the time of the evaluation. The system can determine that to compute a particular element, only a small part of the grid is needed, not the whole thing, because each modifier says what it is going to read and what it is going to write. A modifier that doesn't affect the desired channels, even indirectly, is not even run. This can be computed easily by tracing the path to see which modifiers are going to read and write the requested channels. There are cases in some prior art systems where, if the user wants to use the output from one time to control the input of another time, the final value at that time is computed and then fed back into the graph at the original time. This can cause very weird feedback effects because the node is essentially affecting itself. The present invention solves this problem by only evaluating a particular subset of the graph—the subset that includes the modifiers that are prior to the requesting modifier in the linear sequence. If a modifier asks for a value at a different time, the system doesn't go through and evaluate all the way through. That is a key solution to time invariance and that is possible because the modifiers are in a predetermined linear sequence.
The time-independence of the evaluation engine also allows it to be used directly for simulation. Methods to solve the differential equations for dynamics and other numeric simulations useful in 3D animation, such as the Runga-Kutta method, require evaluating the state of the system at several different times simultaneously. Since the evaluation engine can evaluate its state at different times efficiently and without risk of feedback effects, it is ideal for inserting any number or sequence of simulations. For example a toy rocket might be flying up through the air, being propelled by thrust and buffeted by wind. Solving its motion requires knowing the strength of forces at multiple times around each solution time step. Since these few parameters can be computed efficiently based on the modifiers that affect them, the solution is quickly computed. Once the motion of the rocket over time is known, it can be used as input to a particle simulation that draws the rocket thrust. The particle simulation would be a later modifier, so it would not affect the rocket's motion, and it can be solved second as an independent and fast step. The system of the present invention treats simulations as a general case, and solves them sequentially by running them forward in time and capturing their output using a step size and interval specified by the modifier. The first simulation modifier is solved completely first, then the second modifier is solved using the captured output of the first as its input, and so forth.
The accumulation buffer method achieves effects like antialiasing, motion blur, and depth of field by performing multiple rendering passes and averaging the results. This process can be improved by dividing it into two levels. The higher level "Frame Passes" involve evaluating the scene database for a particular time and rendering the entire image as a tiled mosaic of rectangular "Buckets". Each Bucket is rendered independently (possibly by different threads or computers) using a series of "Bucket Passes". The scene database does not need to be completely reevaluated for each Bucket Pass since motion vectors can be used to update geometry, light, and camera transformations. Bucket Passes can also be limited to semi-regular subsets of the pixels in the Bucket to lessen the banding artifacts often seen in accumulation buffer renderings, giving an effect more like stochastic sampling. Using more Bucket Passes and fewer Frame Passes (possibly just one) results in faster rendering, since fewer expensive full scene database evaluations are required. On the other hand, using more Frame Passes allows motion blur to take into account more complex changes (such as velocities or topologies that vary during the frame time). In this case the number of Bucket Passes can be reduced, since antialiasing quality depends on the total number of passes used for each pixel.
Polygonal geometry can be stored in a multi-level hierarchy using different types of data structures at different levels. Large sets of polygons with common material properties are stored in "Surfaces". Within each Surface, smaller neighborhoods of polygons are stored in "Segments". To accelerate rendering algorithms such as ray tracing or frustum culling, all Surfaces are organized in a binary space partitioning (BSP) tree, and Segments are organized in a BSP tree within each Surface. Because the extents of polygons in a single Segment typically overlap, they would have to be members of multiple nodes if organized in a BSP tree, so instead a bounding volume hierarchy within each Segment is used to organize its polygons. At the beginning of rendering, only the high level BSP tree of Surfaces is created. The lower level hierarchies are created lazily when the bounding box of their parent Surface or Segment is intersected by a ray or frustum. This mixed representation results in faster rendering than homogeneous hierarchies, since the most advantageous structure is used at each level. Another benefit is reduced memory consumption, since the structures within unseen Surfaces and Segments are never created, and Surfaces or Segments that have not been used recently can be purged from memory.
The most time-consuming part of photorealistic rendering is computing the shading (including the texturing and lighting) of a surface or volume sample. Multiple samples taken at different positions within each pixel are needed for antialiasing purposes, but rather than shading each sample independently and storing the results, the raw input data needed for shading (including material IDs, world and texture coordinates, and surface normals) can be stored instead, with shading computations deferred until all samples have been generated. Before this deferred shading is performed, similar samples within a pixel can be merged (averaging their data), potentially greatly reducing the number of shading computations required. Samples are merged if they share material IDs and if certain other criteria are met, such as surface normals matching within a specified tolerance. To improve the antialiasing of hard texture or shadow edges, a second shading pass can be performed, revisiting pixels that exhibit high contrast with their neighbors and reshading them with less (or no) merging of their samples. This adaptive method thus preserves high quality antialiasing while still reducing shading costs. It's also possible to use different degrees of sample merging for different parts of the shading process. For example, high density texture computations could be combined with low density indirect lighting by merging samples only after texturing.
Although an exemplary embodiment of the invention has been described above by way of example only, it will be understood by those skilled in the field that modifications may be made to the disclosed embodiment without departing from the scope of the invention.
|Cited Patent
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|Aug 25, 1994
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|Girard; Michael
|Computer user interface for step-driven character animation
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|Mar 24, 1998
|Girard; Michael
|Computer user interface for step-driven character animation
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|Apr 7, 1998
|Fujitsu Limited
|Animation editing apparatus
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|Oct 6, 1998
|Rockwell Science Center, Inc.
|Data compression for animated three dimensional objects
|Dec 26, 1995
|Dec 29, 1998
|Imax Corporation
|Computer-assisted animation construction system using source poses within a pose transformation space
|Apr 7, 1997
|Mar 2, 1999
|Colwell; Tyler G.
|Fluid dynamics animation system and method
|Dec 19, 1996
|Jun 15, 1999
|Avid Technology, Inc.
|System and method using bounding volumes for assigning vertices of envelopes to skeleton elements in an animation system
|Jun 3, 1997
|Oct 19, 1999
|At&T Corp.
|System and apparatus for customizing a computer animation wireframe
|Feb 23, 1998
|Jan 4, 2000
|Avid Technology Inc.
|Method and system employing an NLE to create and modify 3D animations by mixing and compositing animation data
|Mar 25, 1998
|Nov 7, 2000
|Michael J. Girard
|Step-driven character animation derived from animation data without footstep information
|Mar 27, 1998
|Nov 28, 2000
|At&T Corp
|Method for defining animation parameters for an animation definition interface
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|Oct 16, 2001
|At&T Corp.
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|Oct 29, 1997
|Nov 13, 2001
|Konami Co., Ltd.
|Apparatus and method for generating skeleton-based dynamic picture images as well as medium storing therein program for generation of such picture images
|Nov 17, 1997
|Nov 20, 2001
|Namco Ltd.
|Skeleton model shape transformation method, image synthesizing apparatus, and information storage medium
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|Pacific Data Images, Inc.
|3D stroke-based character modeling suitable for efficiently rendering large crowds
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|Imax Corporation
|Computer-assisted animation construction system and method and user interface
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|Imax Corporation
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|Jul 13, 2004
|Autodesk, Inc.
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|Jan 24, 2006
|At&T Corp.
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|Apr 29, 2008
|Broadcom Corporation
|Video and graphics system with a single-port RAM
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|Sep 13, 2001
|Toshiki Hijiri
|Animation data compression apparatus, animation data compression method, network server, and program storage media
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|Fujitsu Limited
|Three-dimensional skeleton data compession apparatus
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|Jul 18, 2002
|Jean-Luc Nougaret
|Method and apparatus for producing a coordinated group animation by means of optimum state feedback, and entertainment apparatus using the same
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|Gaspard Breton
|Facial animation method
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|Tae-Joon Park
|Virtual character control system and method and recording medium
|Citing Patent
|Filing date
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|Nov 13, 2012
|Adobe Systems Incorporated
|Creating animation effects
|Jun 30, 2010
|Oct 29, 2013
|Nvidia Corporation
|Method for watertight evaluation of an approximate catmull-clark surface
|Feb 14, 2007
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|Kalliopi Giannatos
|Ice Skateboard
|U.S. Classification
|345/473, 345/949
|International Classification
|Cooperative Classification
|European Classification
|Mar 14, 2006
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Hotels in Farmingville, New York
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- Most bookedHampton Inn Long Island-Brookhaven
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"The staff was very nice. The lobby was welcoming. The rooms were very clean and the bed was comfortable. Breakfast was convenient and good . I would stay there again"
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Hotels within 5 miles of Farmingville
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"The walls were thin and I could hear the people next door. The beds were uncomfortable and just full size not queen. The ice machine on the floor we were on was broken. The bathtub didn't drain well. I don't like standing in water when I shower. The bathroom sink also didn't drain well. The break..."
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"Comfortable. Nice size room and clean. Breakfast was OK but no eggs, sausage, bacon, etc. They had bagels, limited pastries, a few cold cereal choices, two waffle making machines, yogurt, boiled eggs, and juice."
A Traveller, Jun 2016, US
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"Pleasant hotel for a trip on the Island. Good price"
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"The hotel was clean and comfortable. Continental breakfast had a variety of food."
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"easy access to main roads; reasonable price compared to other hotels in area; clean facility; great service"
A Traveller, Jun 2016, US
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"I was actually there for one night after court in Riverhead where I was fighting for more visitation. It was an emotional week in court, and ending at a nice hotel with great service gave me a much needed respite before my flight the next morning. The shuttle to the airport was very nice, with a ..."
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"Holiday Inn Express is a very convenient and reasonably priced place to stay when visiting Stony Brook or Port Jefferson. As with most hotels, though, I wish the windows would open. The fan with or without the air conditioning was very noisy; I would have liked to turn off the climate control s..."
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If you are looking for Farmingville hotels in a particular area, you can use the search feature at the top of the page to search by neighborhood, landmark, address or zip code, or you can search by using the built-in map feature. You can also browse hotels in Farmingville by type, amenities, and star-rating so that you can find the best hotel. Currently, top rated hotels in Farmingville are:
- Hampton Inn Long Island-Brookhaven
- Residence Inn by Marriott Long Island Holtsville
- Courtyard by Marriott Long Island MacArthur Airport
- Fairfield Inn by Marriott Medford Long Island
- La Quinta Inn & Suites Islip-MacArthur Airport
The location of your Farmingville hotel is important. If you are traveling to Farmingville, &StateorCountry for business, you may want to consider getting a hotel close to the airport or near your meeting venue. By doing so, you can really cut down on transportation costs and time. You may also want to book a hotel that offers free wifi just in case you need to get some work done.
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Before you book, check out user reviews. Hotels.com has 331 reviews in Farmingville. We show reviews from Expedia and TripAdvisor so you know that you are reading genuine, reliable reviews. Be sure to download the Hotels.com app so you can book your reservations on the go, view amenities, and save the hotels you want to view and compare later.


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Fairfax County Awards
Fairfax County is often recognized for its outstanding programs, services and public servants. The county also honors individuals and organizations. Additional information about county awards and accomplishments can be obtained from the agency or division highlighted or by contacting the Office of Public Affairs by email or by phone at 703-324-3187, TTY 711. View archive of past awards.
- Park Authority Wins National Stewardship Award: The Fairfax County Park Authority (FCPA) has been named the winner of the National Recreation and Park Association's (NRPA) 2016 Barb King Environmental Stewardship Award, which recognizes a parks and recreation agency that has achieved excellence in environmental stewardship. This national recognition pays tribute to the Park Authority's growing commitment to protection of natural resources in Fairfax County.
- Fairfax County Receives 8 National Achievement Awards: The National Association of Counties (NACo) awarded Fairfax County eight 2016 Achievement Awards, which honor innovative, effective county government programs that enhance services for residents
- Park Authority Wins Seven NAGC Communication Awards: Park Authority communicators took home four first place awards, sharing honors for a campaign celebrating the Park Authority's 65th anniversary year entitled "65 Years of Making Parks Count," in the Shoestring Budget category as well as a first place award for the Special Purpose Publication, "Great Parks – Great Communities FY2015 Strategic Plan Report."
- The Noman M. Cole, Jr. Pollution Control Plant earned another Platinum Peak Performance Award: NACWA's Peak Performance Awards recognize member agency facilities for excellence in wastewater treatment as measured by their compliance with their NPDES permit. The award also recognizes the commitment, innovation and achievements of individuals and public agencies in the clean water community.
- Fairfax County Health Department Awarded National Accreditation: Fairfax County Health Department has achieved national accreditation through the Public Health Accreditation Board (PHAB). The national accreditation program works to improve and protect the health of the public by advancing and ultimately transforming the quality and performance of the nation's state, local, tribal and territorial public health departments.
- Celebrate Fairfax Recognizes Sheriff's Community Labor Force with Community Spirit Award: Celebrate Fairfax, Inc., (CFI) honored the Sheriff's Community Labor Force with the 2016 James M. Scott Community Spirit Award during a ceremony held at the Fairfax County Government Center on June 7. Named for former Virginia State Delegate Jim Scott, who founded CFI, the award recognizes service that has transformed, guided and supported the success of the organization.
- Sheriff's Office Earns Health Care Reaccreditation: The National Commission on Correctional Health Care has reaccredited the Fairfax County Sheriff's Office on the operation of the Adult Detention Center. NCCHC accreditation is a quality assurance process under which inmate health care services, programs and operations are evaluated by an external body. The Sheriff's Office has been accredited by NCCHC since 1981. The reaccreditation process takes place every three years to ensure that the agency maintains compliance with the standards.
- Park Authority Wins Award for Colvin Run Campaign: The Fairfax County Park Authority (FCPA) is the winner of a 2016 NACPRO Award for the marketing efforts that helped Colvin Run Mill achieve a top-four finish in the 2013 web-based Partners in Preservation (PiP) voting contest sponsored by the National Trust for Historic Preservation and American Express. As a result of the contest, the FCPA received a $75,000 grant to restore the historic mill.
- Spring Hill Renovation Wins NACPRO Award: The expansion and renovation of the Spring Hill RECenter in McLean, Virginia, is being honored with an award from the National Association of County Park and Recreation Officials (NACPRO). The Fairfax County Park Authority project has been selected as a recipient of the 2016 NACPRO Award in the Park and Recreation Facility Class II category.
Department of
Vehicle Services Named in 100 Best Fleet Awards: The Fairfax County
Department of Vehicle Services has been named 36th
out of 100
best fleet operations in the Americas. The program, currently in
its 16th year, recognizes and rewards peak performing fleet operations
in North America. Fairfax County was regarded as exceptional based on
the 12 performance measures of the award including uses of technology,
accountability, pricing, customer service, innovation, efficiency and
continuous improvement.


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Advances in Physical Organic Chemistry. Volume 20
Advances in Physical Organic Chemistry. Volume 20
Academic Press | February 11 1984 | 252 pages | English | ISBN : 0120335204,0120335206 | File type: PDF | 9.7mb
This is a well-established series for the publication of authoritative reviews on the methods and results of the application of quantitative physical and mathematical methods to organic chemistry. The authors are acknowledged experts in their particular fields, and the contributions give the reader an up-to-date account of different aspects of physical organic chemistry. In the pursuit of challenging problems of organic chemistry, the series encourages forward-looking reviews on a variety of topics, not all of which may as yet conform to conventional notions of the scope of the field.
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Stage Entertainment and Twentieth Century Fox Consumer Products have announced Ice Age on Ice will tour in 24 U.S. cities including Springfield's MassMutual Center on December 7 – 8, 2016.
Fresh off her live announcement on Thursday night to a sold out Madison Square Garden crowd, Amy Schumer will be embarking on a world tour including Springfield, MA. Amy is the first female stand-up comedian to sell out MSG and will continue touring worldwide this Fall.
Six-time Emmy Award comedian Louis C.K. stands up on Springfield's stage Saturday, August 6 at the MassMutual Center. Tickets are on sale NOW. Tickets are available only at www.ticketmaster.com.
Premier Fighting Championship, a Western Massachusetts MMA promotion will be holding their 20th MMA fight on July 30, 2016. MMA fighters from all over the US and as far away as Brazil will be coming to Springfield this July to compete.
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one of the most common questions that we have gotten at the shop since opening day is, "what is that amazing smell?" to us, it simply smells like home.
we are so thrilled to pass the scent of our home on to yours. In collaboration with Mr. Ron Robinson, candle-industry legend, our first imogene + willie candle, a plentiful scent of African ginger, rich mahogany, deep taboti wood and grains of paradise.shown with our hand stamped "good luck" brass zippo
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crafted with purpose, from fit design down to the smallest details. (we don't sell anything we don't love.)
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as you are reading this, your jeans are going into production - they will be cut, sewn, finished and soon will be shipped.
while we will be working day and night to ensure that your jean arrives on time, transparency is imperative - denim production can fall victim to delays that are entirely beyond our control, which could result in a slightly delayed delivery. we will be sure to keep you up to date if there is any change in the estimated ship date.
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we'll be happy to update you on the status of your jeans. please feel free to contact us any time at email@example.com.
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Keyword: biogas production ×
UASB - Anaerobic Waste Water Treatment and Biogas Productionby Colsen International b.v. based in HULST, NETHERLANDS
Application: Anaerobic waste water treatment is applied in many industrial areas for waste water purification of water containing large amounts of organics (COD > 2.000 mg/L).
Bioprocess Control - Model Biogas Endeavour - Biogas Endeavourby Bioprocess Control AB based in Lund, SWEDEN
The Biogas Endeavour allows users to determine the biogas potential and dynamic degradation profile of any biomass substrate. This in turn will allow users to select and price a substrate according to its true energy content of biomass, thus helping to ensure a good control of substrate economy for biogas plants. The Biogas Endeavour is a ...
Biogas Productionby Deutsche Energie-Agentur GmbH (dena) - German Energy Agency based in Berlin, GERMANY
Raw biogas is generated through the fermentation of feedstock. This occurs in so-called "fermenters", where microorganisms assist the process of material conversion that produces the biogas. The processes involved in fermentation are exceedingly complex, and are currently understood only poorly. Various current research projects seek to improve ...
Biomethane (NG)by Energy & Waste S.l based in Terrassa-Barcelona, SPAIN
Biogas as vehicle fuel (BPA) or for NG grid. The biofuels development as an alternative to the conventional fuels, is taking a fundamental rol at the urban transport, heavy and light vehicles. Its implementation is already a fact and poses an interesting promise for the future.
BIOPAQ - Model UASB+ - Anaerobic COD Removal And Biogas Productionby Paques B.V. based in Balk, NETHERLANDS
As the focus on water recycling increases, Paques anticipates demands for treating wastewater with higher COD levels, a trend already visible in the food and bio-ethanol industries. The BIOPAQ UASB+ technology has been designed for this specific development.
UASB - Intelligent biogas production from waste watersby Hydroitalia - Colsen Srl based in Medicina, ITALY
Anaerobic waste water treatment is applied in many industrial areas for waste water purification of water containing large amounts of organics (COD > 2.000 mg/L). This technique is applied to circumvent the high operational costs of aerobic waste water treatment and to produce energy in the form of biogas. For this purpose a number of UASB reactor ...
Shand & Jurs Biogas - Model 94160 - Pressure Relief Ventby Shand & Jurs (L&J Technologies & L&J Engineering) based in Hillside, ILLINOIS (USA)
The Shand & Jurs Model 94160 Pressure Relief Vent provides pressure relief for storage tanks and low pressure vessels. Utilizing a flange mounted design, this economical vent provides maximum flow capacity and high efficiency.
Bioprocess Control - Model BioReactor Simulator - Universal Biogas Simulation Platformby Bioprocess Control AB based in Lund, SWEDEN
The BioReactor Simulator is a universal platform for simulating at laboratory scale anaerobic fermentation processes in a continuous mode of operation. The system is controlled by a web-based software running on an efficient cloud computing solution accessible from any computer or mobile device with an internet connection. The high quality of the ...
Cleanergy Gasbox - Biogas Generatorby WesTech Engineering, Inc. based in Salt Lake City, UTAH (USA)
The Cleanergy GasBox from WesTech generates electricity and heat from biogas. The heart of the technology is the Stirling engine, first designed in the early nineteenth century. Now, with the advantage of modern manufacturing capabilities, this energy-producing technology is efficient, viable and proven.
BioGas - Solids Feeder Systemsby BioGas Products Ltd. based in Brierley Hill, UNITED KINGDOM
Biogas Products Ltd, in conjunction with Italian technology specialists AGB Biogas, can design, manufacture and install complete Solids Feeder Systems for biogas plants.
DMT Carborex - Model MS - Biogas Upgrading to Grid or Vehicle Fuelby DMT Global Environmental Solutions BV based in Joure (NL), NETHERLANDS
One of the major product lines DMT Environmental Technology offers enables biogas to be upgraded to pure methane. This can subsequently be supplied for commercial use in the national gas grid. It can also be processed into Compressed Natural Gas (bio-CNG), which is used as car fuel or as heating fuel. The biogas generated from green waste and ...
Biogas - Membrane Biogas Domeby BioGas Products Ltd. based in Brierley Hill, UNITED KINGDOM
Biogas Products Ltd supply and install biogas domes to existing or new anaerobic digesters. Both concrete and steel tanks of any size and shape can be accommodated.
BioGas - Double Membrane Gas Holderby BioGas Products Ltd. based in Brierley Hill, UNITED KINGDOM
Biogas Products Ltd works with Italian specialist company, Ecomembrane S.r.l, to supply the UK with quality membrane gas holders in a range of sizes, from 10 to 16,000m3, and pressure, 5-50 mbar. Combining our extensive knowledge and expertise we can provide an engineered solution, quality product and professional installation for any size or ...
BioGas - H2S Scrubberby BioGas Products Ltd. based in Brierley Hill, UNITED KINGDOM
Biogas Products Ltd has gained significant experience and expertise in the manufacture and installation of Biogas H2S Scrubbers and now promotes one of the largest ranges of scrubbers in the UK. Designed exactly to your specification, our team of expert engineers will calculate the most efficient system based on your gas flow, hydrogen sulphide ...
Biogas - Digestate and Slurry Separatorby BioGas Products Ltd. based in Brierley Hill, UNITED KINGDOM
Biogas Products Ltd supply mechanical separating equipment that can separate the liquid and solid properties of digestate and slurry. Applying this process has many benefits for the client and makes it a lot easier to handle either by-product
BioGas - Value from Organic Wasteby BioGTS Ltd. based in Jyväskylä, FINLAND
Biogas technology offers a means for efficient conversion of organic wastes into energy, valuable biofuels and high quality fertilizers. Biogas can be used for energy production in similar way as natural gas: for heat, electricity, vehicle fuel and kitchen gas. Biogas is a very clean fuel with zero greenhouse gas emissions and up to 99 % lower ...
Biogas - Dehumidifierby BioGas Products Ltd. based in Brierley Hill, UNITED KINGDOM
Biogas Products Ltd can ensure you get the most out of your CHP engine by removing moisture from the biogas, using a biogas dehumidifier, before it enters the combustion process. We design and manufacture gas dehumidifiers at our West Midlands workshop and install them on anaerobic digester sites all over the UK.
BioGas - Triple Membrane Gas Holderby BioGas Products Ltd. based in Brierley Hill, UNITED KINGDOM
Biogas Products Ltd are leading UK specialists in the supply and installation of triple membrane gas holders for use on biogas plants. We work with Italian based specialists Ecomembrane S.r.l , to supply the UK with a design patented triple membrane gas holder and innovative gas bag level sensor. The triple membrane gas holders range in size from ...
Biogas - Condensate Potsby BioGas Products Ltd. based in Brierley Hill, UNITED KINGDOM
Biogas Products Ltd manufacture stainless steel condensate pots which can be configured to your specification. If you prefer, we can advise on the most appropriate size condensate pot based on the diameter of your pipework and gas flow. We can install condensate pots to any new or existing anaerobic digester site across the UK.
InCa - Biogas Analyzersby Delta Instrument based in Northvale, NEW JERSEY (USA)
The Biogas industry is rapidly expanding to help satisfy demand for energy from renewal resources to help satisfy demand energy from renewal resources to help fuel power generation and processing plants worldwide. INCA Biogas Analyzers are rugged analyzers that measures four important biogas parameters from up to ten process gas streams on-line, ...


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Davis at the Legislature: Paying tribute to the cowboy culture
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SIDNEY-The North Platte St. Pat's boys' basketball team punched its ticket to Lincoln on Tuesday by defeating Hemingford 60-59 in overtime to win the district championship.
In the state tournament, which starts on March 13, St. Pat's is the No. 2 seed in Class D1 and will play Clearwater-Orchard in the first round at 9 a.m. at Lincoln East High School.
Howells-Dodge is the No. 1 seed. Overton, the only team to beat St. Pat's this year, is the No. 4 seed.
It is the fourth straight year the St. Pat's boys have qualified for state. In 2011 and 2012, the Irish finished in fourth place at state in Class D1. Last year, they lost to Hartington Cedar Catholic in the first round.
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At the Forge - Book Roundup
Remember the Web? You know, that combination of Internet technologies that will make paper obsolete? Well, it's true that many newspaper and magazine publishers are hurting, and that many people (including me) now read things on-line that we previously read on paper. And, for Web developers in particular, the Web provides a treasure trove of information, ranging from blogs and articles to forums and IRC channels.
Based on the flurry of content that is available on-line, and the reported death of print media, you might think that the number and quality of Web-related books also has declined in recent years. From what I can tell, however, the opposite is true. I continue to see a large number of high-quality books from a number of different publishers, on topics that are relevant and interesting. Even better, I have found many of these books to be useful in my day-to-day work, giving me perspective on technologies I already knew and teaching me many things that I hadn't previously known.
This month, I describe a few of the books that have most recently crossed my desk, which I have found to be the most helpful and interesting. This is an admittedly skewed sample. During the past few years, most of my work has been with Ruby on Rails, PostgreSQL and JavaScript, and also on looking at how to make Web sites more explicitly "social", with a large number of interactions among the participants.
I have been working with Ruby on Rails for several years now and continue to see it as a breath of fresh air. After years in which I had to work directly with a database, writing explicit SQL queries, it's a delight to be able to think about things at the object level, rather than at the row-and-column level. Admittedly, some performance issues exist with Rails, but when you want to create a Web application quickly and easily, nothing else comes close. (Actually, that's not exactly true. If I hadn't been smitten by Rails, I probably would be using Django today. And, there are several Rails-like application frameworks out there, including CakePHP and Catalyst, both of which have their fans.)
The now-classic, standard text for beginning Rails programmers is the second edition of Agile Web Development with Ruby on Rails, written by Dave Thomas and David Heinemeier Hansson, and published by the Pragmatic Programmers (ISBN 978-0977616633). This edition is due to be superseded by a third edition by the time you read this column, so some of my comments might not be relevant anymore. But, I generally have had mixed feelings about the first and second editions of this book. On the one hand, it successfully got me excited about Rails and provided me with a useful introduction back when I was first starting with it. At the same time, I kept searching for an introductory book with a slightly different style that I could recommend to beginning Rails developers.
One particularly strong introductory Rails book is Simply Rails 2, by Patrick Lenz (ISBN 978-0980455205). This book introduces a large number of key Rails features, including the MVC architecture, associations, testing, Ajax, some elements of Prototype and script.aculo.us, and even debugging with tools, such as ruby-debug. Because Lenz aims to cover less ground in his book, he manages to make a more effective tutorial than Agile Web Development with Ruby on Rails. Frequently interspersed code samples, screenshots and diagrams make this a particularly accessible book.
Once you have finished with Simply Rails 2, you will need a reference guide that describes the Rails architecture in greater depth, with a more comprehensive list of features. Obie Fernandez's book, The Rails Way (ISBN 978-0321445612), is an excellent, detailed and thick resource, although I think it mentions (and emphasizes) routes and RESTful architecture a bit early for many newcomers. That's probably fine, given that this book is not meant to be a tutorial, but rather a reference and advanced guide. So, although I strongly recommend this book and use it several times a week as a reference for my own work, it doesn't do the trick as an introduction or tutorial.
Good complements to The Rails Way, and to one another, are three similarly named books from two different publishers: Rails Cookbook, by Rob Orsini (ISBN 978-0596527310); Rails Recipes, by Chad Fowler (ISBN 978-0977616602); and Advanced Rails Recipes, by Mike Clark (ISBN 978-0978739225). Each of these books follows the now-standard format of having many short chapters, each addressing a common problem developers might encounter. Each of these books contains multiple recipes that have given me ideas, and even when I haven't used the recipe directly, I have found them to be useful food for thought. I'm also not sure whether the third book is truly as advanced as its title would indicate.
Finally, the book Deploying Rails Applications, by Ezra Zygmuntowicz, Bruce Tate and Clinton Begin (ISBN 978-0978739201), has a great deal of practical advice about taking a Rails application and making it available to the general public. The authors guide you through using version control (with Subversion), configuring one or more production servers, deploying with Capistrano and identifying bottlenecks. The book assumes you are using MySQL, which means people who use PostgreSQL (like me) can ignore some of the advice. There also is a chapter on Windows deployment that I expect most readers of this column can ignore.
The authors assume you want to deploy your application with a combination of Mongrel (for dynamic, Ruby-generated content) and nginx (for static content), while ignoring such possibilities as Phusion (aka mod_rails), an Apache module that some sites have been using with great success. Then again, Zygmuntowicz is the founder of Engine Yard, a Rails hosting company that has been enjoying great success, so it might be wise to follow his lead. Regardless of the specific implementation choices the authors suggest, this book helps put each aspect of Rails deployment into perspective, and it's good reading for people who plan to make their applications public.
JavaScript, seasoned Web developers know that it is a flawed
please, its comment like this that make me think about not renewing my subscription
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Teens are making the decision to abuse prescription drugs based on misinformation. The facts are in about the dangers of abusing prescription medicines.Information on what substance abuse is, early detection and treatment, with emphasis on what a parent can do.Read about teenage drug abuse risk factors, symptoms, warning signs, treatment, statistics, addiction and prevention. Learn which drugs teenagers abuse.Teens and Addiction. There is a high likelihood that your teen will be exposed to drugs and alcohol, and according to drug statistics from the National Institute on ...Need Treatment? You can find treatment programs through this Web site findtreatment.samhsa.gov provided by the Substance Abuse and Mental Health …Across the U.S., many families struggle with teen alcohol and other drug (AOD) use or misuse. Results from a 2010 survey show that by the 8th grade about 36% of teens ...Prescription Drug Abuse is On the Rise - Get the Facts. The abuse of prescription drugs is a national crisis - one that has state and federal government agencies ...The mission of the National Institute on Drug Abuse (NIDA) is to lead the Nation in bringing the power of science to bear on drug abuse and addiction.Topic Overview What is teen substance abuse? Many teens try alcohol, tobacco, or drugs. Some teens try these substances only a few times and stop.Partnership for Drug-Free Kids works to reduce teen substance abuse and support families impacted by addiction.
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Alexander Harding, of Halifax Co., Va., married Mary Hightower, and they had Archibald, Anna, Benjamin, Elizabeth, Mary, and Sally. Mr. Harding died in 1816, and his widow married Josiah Rodgers, and moved to Alabama. Archibald married in Virginia, and settled in Missouri in 1833. Anna married James Anderson, and settled in Montgomery County in 1833. Benjamin served in the war of 1812. He married Mary Nunnelly, of Virginia, and settled in Montgomery County in 1831. They had but one child, who died when nineteen years of age.
Biographical Sketch of Alexander Harding
MLA Source Citation:Bryan, William Smith A History of the Pioneer Families of Missouri: With Numerous Sketches, Anecdotes, Adventures, Etc., Relating to Early Days in Missouri. Also the Lives of Daniel Boone and the Celebrated Indian Chief, Black Hawk, with Numerous Biographies and Histories of Primitive Institutions. Bryan Brand & Company. 1876. AccessGenealogy.com. Web. 29 July 2016.
https://www.accessgenealogy.com/missouri/biographical-sketch-of-alexander-harding.htm- Last updated on Feb 14th, 2013
This page is part of a larger collection. Access the full collection at A History of the Pioneer Families of Missouri.


text:
The Honda rider made his move in the final two minutes of the session, dropping down to a 2m00.490s.
That was enough to edge out Yamaha's Lorenzo, who had been top since the halfway mark, by just over one tenth of a second.
Ben Spies on the second works Yamaha backed up his chart-topping FP2 pace by claiming third, fractions ahead of the satellite Tech 3 bike of Andrea Dovizioso.
LCR Honda's Stefan Bradl meanwhile claimed fifth, just one thousandth of a second ahead of the second Tech 3 of Cal Crutchlow.
The Briton's session was brought to a premature close when he fell at Turn 12 seven minutes from the end.
Karel Abraham on the satellite Cardion Ducati also fell early on, as track temperatures dropped to a weekend-low.
He was able to return however and climb to seventh, ahead of Ducati's Valentino Rossi.
Team-mate Nicky Hayden finished 10th, just over one tenth of a second down on the second works Honda of Jonathan Rea.


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Minnesota Twins second baseman Brian Dozier dives for a grounder single as Pittsburgh Pirates shortstop Michael Martinez advances to second in the first inning of an exhibition baseball game in Fort Myers, Fla., Wednesday, March 12, 2014. (AP Photo/Gerald Herbert)
Tampa Bay Rays third baseman Evan Longoria, right, throws to second to force out Minnesota Twins Alex Presley to end the inning, as Twins Jermaine Mitchell (80) tries to advance, on a ground out by Brian Dozier in the second inning of an exhibition baseball game in Port Charlotte, Fla., Tuesday, March 11, 2014. (AP Photo/Gerald Herbert)
Minnesota Twins second baseman Brian Dozier, left, throws to first to complete a double play as Boston Red Sox first baseman Mike Napoli, right, slides out at second in the second inning of an exhibition baseball game Friday, Feb. 28, 2014, in Fort Myers, Fla. (AP Photo/Steven Senne)


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Enter your stay dates and any discounts you qualify for to see Bratislava Castle - Hrad, Slovakia rates found only on HotelPlanner!
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