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LondonUnited Kingdom
Hometown: Sundsvall
April 7, 2014
New cool things are always interesting,
To buy things.
Not sure but a big impact.
Hi I'm Mikael!
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subset: commoncrawl


text:
I am a professional part-time artist and I found that this collection contained all of the colors a beginning artist could use. They are convenient size and very inexpensive compared to outside sources. I recommend this highly
All the color paints that I need to create beautiful artwork. You won't be disappointed and I highly recommend this set.
Great selection of colors. Terrific purchase!
Great colors great textures total enjoyment
Great prices from Overstock!
Overstock had a great deal on all of these paints.
These are great if you are looking for a starter set of paints. Good price for a decent quality.
Not sure what to say, I bought it for a gift....my neice was so excited about receiving them...I have many beautiful pictures in my home though.....
- How did the image on site compare with the actual product? Yes
- How accurate was the on site description of the product? Exactly
- Please tell us about the quality of the product. Not sure, I bought it for a gift


text:
Liza: (on her character on the show 'Jesse') A role like this is great fun to play, because Linda always spoke her mind, which at times could be very annoying to Jesse. But I loved the fact that Linda always told the truth, which in the end is the best kind of friend to have.
User Score: 82
User Score: 82
User Score: 2


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what we are doing
Come and learn some basics of Spanish grammar, or brush up on your skills!
Before this class there will be another grammar class with more basic grammar aspects
You are all welcome welcome to come to both
what you will learn
We will do quite a few examples to practice with verbs "SER" and "ESTAR"
We will also see some examples of "Subjuntivo" which is necessary when speaking Spanish.
This is the planning but as it will be a reduced group I will happy to check whatever you might find special difficulty.
type of class next step
skill required false beginners, intermediate
your chalkler will be
Leticia Murillo.
She loves languages and had worked as a freelance translator for few years. She likes running from time to time grammar classes to help you to build a stronger knowledge of the language.
what to bring
Pen and paper
appropriate audience
cost Koha - Donations are encouraged!
we require a minimum of 5 people for this class to go ahead.
about chalkle°
Chalkle° enables learning for communities in real life. Small affordable classes mean high value for participants, extracting the knowledge and skills otherwise hidden within the community. chalkle° redefines what it means to be a teacher or a learner, helping everyone undertake training in practical, artistic or academic skills while fostering lifelong learning.
Chalkle° expects pre-payment for all classes. If you have not paid you will be placed on the waiting list to allow other chalklers to attend. You will be moved to attending once chalkle° has received confirmation of your payment.
If you RSVP for a class and fail to show up, you will get a "no show". Three no shows means you will be removed from chalkle°. You may request to rejoin after six months.
If you cancel your RSVP:
- less than 3 days before = no refund
- after 7pm the night before = no refund and a "no show" will be recorded
Whilst every possible assistance will be offered, chalkle°, teachers and members cannot be held responsible for any accident, injuries or losses sustained leading up to, during, or after a class.
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Hurray! That's awesome! So, this is Peter Biddle. I am the host of Atom Mashing. I'd like to welcome everyone -- all, hopefully, 11 viewers or listeners worldwide, to our first show ever. This is brought to you by Intel and we're really excited about this. We're going to be doing a sort of topical discussion on whatever rocks our boats and today's show is going to be about gaming. And I'm really excited because we have a really awesome guest, Dave Perry, and he is a co-founder and CEO of Gaikai. You guys can find them on Twitter I think it's -- what? DPerry? And he is also all over the interwebs. And Dave, welcome aboard!
Hey! How are you?
I'm good. I'm good. So you just got back from something in London, is that right?
Yeah. I was at the London Games Conference. They have this conference which is held in the BAFTA building. BAFTA is basically the OSCARs that they have in England and they have this kind of cool building, which is kind of old school. You can imagine -- it's in the middle of London and there are people, there are old actresses and stuff sitting around having cups of tea. And it's neat because the seats have people's name on them. Like this seat is sponsored by Steven Spielberg, and this seat is sponsored by -- it's pretty cool, you know. It's like their -- their film place. But everyone gets together every year and has a -- it's like an interesting little conference focused specifically on video games for England.
Right. And so it's a lot of indie guys?
No, it's not really indie. It's more the quite big publishers go there and a lot of people that are interested, you know -- investors and things like that. So they're trying to understand, "What on earth is going on with this video game thing? It doesn't seem to be going away." And they are kind of coming and checking out, trying to understand more. There is an analyst there presenting data so that you can kind of see the trends and predict the future. And there is a bunch of people peering into crystal balls. So, it's kind of fun.
It's a very -- it's one of those things that you just hope that you hear what you are betting on because, you know, then obviously you stand a better chance for the future. So when you hear everyone saying that digital is really a force to be reckoned with coming forward, then that's what you want to hear, right?
But, you know, it's fun to watch the retailers sitting in the audience because there's just hardly any discussion of retail -- it's very difficult for them. But on the other hand, you know, that's the whole goal of the thing, is to try to make it all make sense. So retailers by far are the most important thing in the game industry right now, but as time goes on, how do the retailers kind of -- what are they going to do in the future when everything turns digital? So it's one of those conferences -- it's a good head scratch and a discussion and a whole bunch of beers.
Yeah. So I want to grill you about or hear more about the status of your beta. But you brought up the retailers and I think that's a really interesting point. So Gamestop in the U.S. just bought -- what was the -- they didn't buy...
They bought Kongregate.
Kongregate. That's right.
Yes, they bought Kongregate.
So, do you see that as being like they're just testing the waters or are they looking at the future and going, you know, massive amount of our revenue right now is sucked up in the fact that they have a great retail presence and reselling depth, you know the disc resale market thing [Crosstalk]
Yeah. No...
Because does it have legs? Or do they need to get out of that and just go all digital? I mean...
Well, yeah, that's basically that they were discussing. In reality Gamestop is really forward looking, so they're investing heavily into understanding digital and trying to do everything possible. They have to do both. They have to support their stores, the biggest infrastructure of video game stores around the world, so somehow they have to support that and find a way to marry that into what's going on right now. And secondly, they have to place some chips on the future. So, you know, what percentage of your chips do you place on this sort of digital thing that's coming up, this digital wave? And they have been negotiating that well as they've been trying to learn about it. But, yeah, buying Kongregate -- Kongregate's a website that we refer to it as an aggregator, so they have a lot of games in one place. So they are basically going out, they're getting a lot of games and putting them on one site so you can play, and they have millions of people that have signed up to play there. So to some extent, what Gamestop gets out of that is the knowledge of how to run, you know that kind of site but also all those users. I mean, you're just getting a whole bunch of digital users right away. These are the kind of people, casual game players. So they're learning about the casual game space. They're learning about how to run services like that. And I think that's just going to be the first of many acquisitions, quite frankly. It's just -- it's going to be a natural thing for them is to come into this space and start anything that they want to learn or own, they're going to end up just acquiring.
So, speaking of, you know, acquiring users? You guys went into beta, right? Or you came out of it... So, what happened? I think it happened last Sunday, right?
Yes. So what we've done is we've created a technology that lets you play video games instantly anywhere in the world. So, it's a concept that we really think is, kind of -- something that gamers really would quite like is the ability to just, "Hey, let me check that out. My friends keep talking about this thing. What is it?" And then be able to just click and try it without actually having to sign up and give your -- you know, get spam for the rest of your life, where you don't have to sit for two hours downloading files, and you don't have to install something all into your registry and try to uninstall it later or anything like that. The idea being that you can just go, "sure, I'll check it out" and click and your instantly playing it. And so, we've kind of built the technology around that idea. What would it take to do that? And the answer is, you have to build one of the most complicated server networks in the world. Because you're actually not playing on your computer, there is no time to download it, so if you wanted to start in a few seconds it needs to be running somewhere else. So effectively, we have servers all over the world just waiting to play games for you and you click on that and off you go. It turned out that was a little harder than we had expected to do, to build that network infrastructure and manage potentially millions of computers, and all the instances of games and what state they're in, and where you are and what your broadband connection is, and your ping times and everything else. When you put it all together they get a little complicated, so we've actually been working now on the tech for three years and quite amusingly last Sunday it was just -- it just was ready. So the guys were like, "Well, should we send out some invites then?" And so they send out a thousand invites and people started playing right away, because again it's just one click and they're suddenly playing. So, people started playing and surprisingly the thing was just working, so they invited another ten thousand and those people have been playing.
And what we're doing is just watching very closely to see all the data, and what's the experiences, reading every survey that we can get out of people and making tweaks. And so we're going to invite another ten thousand people, probably on Monday, and we just keep doing that. That's a cycle you get into. We just opened beta and we're going to keep doing that until we are out of issues to deal with, and then we're officially live and complete. So, it's pretty exciting after all this work.
[Crosstalk] How can people get in the next ten thousand?
The best way to do it, if you want to get on the list is to go to our website, gaikai.com, and at the very bottom of the main page you'll see there is a little thing that says you can become one of the testers and you'll get invited to play. You'll probably play Mass Effect 2. Mass Effect 2 is the number one rated PC game in the last twelve months and you will get to play that for 90 minutes for free. So it's a good way to just kind of check out this ridiculously high scoring game like-- how on earth -- if all the press agree this is the best game then you'll probably want to, at least, take the time to click on it, right? And that's the whole idea of our service, is to take those games that some people might never have had the time to check out and give them the chance to do it.
And what's the business model? Will people be paying subscriptions? Do they buy each individual game and it unlocks forever? How does that work?
Well, initially the way it works is you -- it's basically, is very simply a way for publishers to let more people try their games so therefore the publishers pay us. So, the message is, why pay for banner advertising when you can have them actually play the game. Like why put a billboard on the freeway if you can have them play. So, what we found is that there is a survey out there where someone did a survey, which is pretty fun. They asked the gamers, "Where would you spend the advertising money?" "What would you want it spent on?" And the number one choice, as you can imagine, was game demos, and the number two choice was in-store game demos. So I think they are pretty clear, "Can you please just let us try the game?" And you know what's funny these days? Is that people make trailers for their games but they tend to outsource that to a trailer studio, so there are companies out there that make trailers. And you know, the team is too busy, though, "that's right, we need a trailer, so we'll get that done externally." The gamers are now learning not to trust the trailer because the trailer isn't even made by the team that made the game. So, what they do is they go on to YouTube and they watch somebody else playing the game. And it's kind of sad to think that you've just spent $20 million making a game and the buyers are making the decision whether they'll buy it or not based upon some kid's recording, you know, of the level he liked in the gamer, you know, to show his friends something.
Right. Yeah. I have watched some of those videos. I especially like the voice over because it's always like "Yeah." and then "Okay, Bob. You go over there." and then "Mom, I did my homework."
[Laughs] Exactly. You know, that's actually what they're using as their way to decide, this is a good game or not. And it's actually sad, really. So, we want to kind of change that paradigm a little bit and let people just actually play.
But then it does have authenticity, you know. Although not as authentic is if you get to play it yourself.
Yeah. Well. Sure, when I present this to companies -- one of my slideshows. You know, you go into __11:43__ and people and stuff explode in your hands. It's kind of how the world works, you know. You test drive cars, you preview music on iTunes before you buy, you go up to the magazine rack and flick through the magazines before you buy them. It's kind of the way the world works, you know. People browsing through different stores --
Yeah, I know. Yeah. I actually -- I think that you're definitely on to something. When we think about what -- you know, we look at sort of the app space, just what works really well in sort of acquiring sticky relationships with users if you are a developer or any kind of creator. And I kind of feel like right now, you know, we're in this weird place where we're still using sort of molecular rules for electrons, right? So, we think that an app store with 300,000 applications is a good answer to a question. And if you look at the way most economies have worked in the past, specialization was a benefit, you know. You went to your favorite hat store to buy a hat, you didn't, you know -- if you wanted a hammer you'd go to a store that sells hammers. And so I think that's because the experience of acquisition is part of the overall user experience in any kind of -- in the game or anything else. And so if you think about what you're talking about -- using the game, right? Experiencing the game and experiencing it in a way that you pointed out that it's painless and you don't have to worry about, you know, whether or not you've got the right device drivers set up for your video card and all that sort of crap. Right, that makes it a low-friction, very-easy-to-access kind of experience that clearly is part of, sort of that notion of acquisition which, you know, people who create these games, that's what they want, they want to user acquisition.
Well, yeah. I am always thinking about convenience. With convenience -- I think it's pretty clear now that convenience has become, its seemly valuable and to give you an example of that is when, I mean, I used to have a lot of CD's in my house. I had freaking racks of CD's, you know. And I was always out in the music stores buying more. Then while that was all going on, people were working very diligently on getting ready for the next level of CD's, the higher quality ones, you know, because they assumed that that's the obvious path, right? We're buying CD's today; we're going to want higher quality CD's in the future. So people were working away on that. And the whole world suddenly took a left turn and went to MP3 files. And MP3 files actually went backwards in quality instead of, I mean you're taking that -- you have got a compressed version of the music and convenience went up dramatically but quality took a downward turn. And that is a real lesson for us, is to watch out for that. And YouTube did the same thing, right? We had videos on the web. They were a real pain to get your videos up there and all the different standards, and you didn't know if they had DivX or whatever, it was just complicated. And along comes YouTube. And now there is a standard and you just upload your videos and they don't care what format you upload, and it just suddenly starts working. And remember they put them in really little windows, the windows, when YouTube started, were small and not, you know, the video quality wasn't great, but you know what, the convenience wins every time. Just ask McDonalds, right? [Laughs]
It's all about making the stuff convenient. Not that you're out there looking for this incredible French food, you just want, I want to eat right now. And the second thing, of course, is price and nothing beats free, so if you can have convenience and free suddenly -- Google learned this lesson, too. I think it's interesting, because Google has even got to a point where they are studying the speed of return of data, so like if there is a drop off in the return speed of your search data, that is going to impact how much people search. Because, you know, even milliseconds matter at this point. And so, I think the gaming industry is the same and so the more that we can make things convenient, the better. So, what's happened. Well then all along comes Facebook, this new gaming platform. And just like the history of the game industry where we started off with old, you know, simple graphics, they started off with text-based games, you know, "Are you a vampire or are you a zombie?" And much like the game industry, this new platform has accelerated very, very quickly as we've gone through all the different graphics levels where you start to get animations in the games, and then now you've got the games are actually starting to look quite nice because they're really pushing flash hard. So, we're seeing a real evolution there. And that's really the thing that's happened is they've got this nice graphical evolution and then they've really not lost convenience. So, if anything, they've innovated and came up with new ideas. Like when you install a game on Facebook -- have you ever thought to yourself, "Where is my copy of my Facebook game? I don't get to back that up. I don't have a copy of Farmville anywhere, right? Hold on a minute. I don't have even have my saved game for Farmville. So, I've got nothing." And people just expect...
They just expect that it's always going to be there. Farmville will be there tomorrow and you don't need to worry about your saved game. You don't need to worry about trying to back up the game or installing it on three different computers or anything. It's just -- it'll be there for you, don't worry. And so, they got over the hump of virtual ownership. They've got the whole, you know, "no need to worry about saving." But they also got the frictionless play. So, they got it down to two clicks. If you were to go to, you know, on the web today and play some of the biggest MMOs, it usually averages around 30 clicks to get into the game. Whereas Facebook games, they got it down to two clicks. The net result of that is, you know, suddenly you've got 60-80 million people will dive into a Farmville game. And the game industry is left with their jaw on the floor going, "What happened. How is that? What on earth?" Because normally the game industry -- you got a...
You get a million players, you're happy, right?
Yeah. Totally. I mean, the growth on those guys was actually insane. I mean, I remember, you know, I saw a great talk with the CTO, it was the CTO, and he was talking about how they wanted to be able to spawn-- they wanted to be able to suck up a million users a day without having to act with hands-free server spawning, right? It's like, why would you want to do that? Well, when you -- when you ramp like they did. So, that's actually, you know, I was trying to explain Farmville to somebody who had never played it before, but they are a gamer, right? And I think it was to my son, Jed. And I said, "You know how like in World of Warcraft or Fable, like you have to grind for, you know, 42 beaver pelts in order to make a beaver hat, in order to, you know -- that's the entire game." [Crosstalk]
There's two ways to look at it. Either they're just geniuses or they've made just a very high quality Skinner box, which is you know, you're tapping the lever for a peanut kind of thing?
Oh, totally!
And you know what, what's funny is that they really have, I think, hit a vein because people -- it really -- it's one of the things -- there's a lot of game developers are very mean to Zynga because they are not really out there, you know, building sort of normal game levels and everything. But you have to look at what they've achieved. I mean, it's so incredible. They found something that people really do like to do. Even though, you know, it doesn't feel like game play, it's actually -- it's something they're enjoying doing. And The Smurfs just came out for iPhone and I believe that's the number one grossing iPhone game that went straight to number one. It's the same thing again. And what they're doing is they're effectively exploiting the concept of you wanting to make your own life easy. So, for example, if I tell you if you want to build a house, it's going to take 20 hours to wait. You have to sit and wait and watch Smurfs tapping on it for 20 hours or you can pay, I don't know, 20 cents right now and the house will be built instantly. And so, people, you know -- there's a certain amount of people out there that the 20 cents doesn't matter so they just click the button, and that's not even 20 cents, but they click the button and suddenly they've got their house. And if they can make that convenient enough, you can spend through money quite quickly in a game like that. So, things have changed in the gaming industry.
Oh yeah.
And Zynga's valuation is now, they're saying $5 billion which puts them above, you know, their valuation is more than a whole bunch of other major publishers combined. And that's crazy to think that's happened from a flash game company in a couple of years with a different model. It's very disruptive.
Yup. My friend, Alice Taylor, who's at Channel 4, she said she realized that something really had changed when she got in a cab in London, and it was like an east London cabbie and he said, "Oh, I love what you do." And she said, "Oh, you know, I make games." And he said...
Pretty good impression.
"Do you really? I play -- me and the missus play Farmville every night!" [Crosstalk] And he spent like 45, the entire cab ride, talking about his Farmville farm.
And this is like a 50-something cabbie. He's not playing World of Warcrafts.
I've been in the game industry 30 years now and it's so funny how the curve has changed because you used to, you get your haircut or something and they would say, "What do you do?" And you go, "Oh, I work in the game industry." And they used to be like, "No way. That's the coolest things ever! You work in the -- you make video games? I've never met anyone from that industry." And now a days, it's like, "Oh yeah, my sister's brother does that, and her husband also does that." It's like, it's no big deal anymore.
It's so funny. Times have changed so much. I got on a car the other day and the driver was saying to me -- he was going on about all his stuff he's into -- he's into, you know, that UFC fighting and everything, and then he goes, "But I'm really into driving games." Turns out this guy has a complete, like he's cleared out his living room and he's got that whole simulation thing set up with the proper racing seat in the floor in front of the TV and everything. His wife hates it. So, he's literally in a Formula One race car.
He's probably sitting there with his helmet on. [Laughs] It's awesome, I love it. You know, it's just -- times are changing, you know, like people -- and people love this stuff. They really, really do. And I ask people, "Do you play video games?" And you know, there is a certain percentage that say,"No" which you know, my response is always, "Not yet." We're going to get you. We'll get you through your mobile phone, through your airplane seat, your hotel room, we're going to get you somehow -- your digital TV or whatever, your iPod, we're going to get you. That's the way to change the perception.
Yeah. There's a buzzword that's been kicking around a lot lately. First there was transmedia a few months ago. And now the buzzword is gamification.
Oh yes. And I know the guy that runs gamification.org
Right. [Crosstalk] So, I mean, what do you think of that? If somebody treated you, within the past week, a really good line which is, roughly speaking, you know, just by putting achievements and points on your blog doesn't make it a game, right? You can't see -- that's not what Zynga did. Zynga didn't in fact, that's not all they've done, right? There's something charming and enjoyable about Farmville that isn't just, you know, just like, "Oh I just earn for achievements for reading a blog.
Did you see Jesse Schell's talk on this?
No. I didn't.
Oh, there you go. Write it down. Jesse Schell.
Jesse Schell? Okay.
And you're going to love it. This guy goes nuts. He gets on stage and he starts talking about this gamification stuff. But he doesn't quite get there right away so you just got to stick with his talk, okay? So just put up with it and you'll see. They get super interesting. He goes off. And it became a viral video actually because it was so kind of hardcore the way he goes after it. But the concept has actually got some interesting ones like, you know, a car dashboard where you're fuel economy -- a plant will grow if you drive with and use less fuel. So, you kind of ease back on the pedal a bit, your plant will grow. That's the kind of stuff that, I can see that actually working. You know what I mean? You can understand if you're bored out of your tree driving around in your car and there's something there for you to play with no matter what it is. Then, it's more interesting. I think that the game industry has a kind of a track record of that because there's so many games out there that really -- I think we can ease the boredom just about anywhere. So, even if it's barely describable as a game like you're trying to get this plant to grow but you're finding every time you ease the pedal off that it grows a little more. That's the kind of stuff you'll find people doing. And he talks about things like brushing your teeth and everything else. So, you know what -- have you ever had a pedometer on your foot for any reason to track your footsteps, jogging or anything like that? I don't know if you have, but if you have you'll find yourself starting to -- you know, you'll start walking a little more than you did, you know. You'll take the stairs where you would have taken the elevator.
You find yourself doing these things just because it's a little more fun. Did you se that there was a -- I think it's a Volkswagen or someone... Oh my God, I can't remember the link now. Damn! Oh, the Fun Theory I think it's called. So, you could search for the Fun Theory and it's the most amazing thing ever. Can you make something boring fun? And they have things like throwing trash in the trashcan. And they put a little sound effect in there. So, it sounds like the trash is dropping about a mile underground and you hear it like dropping away into the distance. And so, kids come over and start dropping trash in the trashcan, so they can hear the sound of the trash falling away. And you end up with this massive clean spot around the trashcan...
Because people start looking for trash to try to throw it away.
Oh, totally. And they'll probably start throwing away stuff that's not trash because they can...
[Laughs] Throw one of their friend in there.
That mountain bike.
[Laughs] It works great so...
And, it's a spray cloud!
So that for me is real gamifictation. And there was another one what they did, they put musical -- they painted the staircase to look -- or they made a staircase look like a keyboard. And as you walk up the stairs you hear the notes.
Yeah. I saw that one.
There you go. So, then suddenly everyone is taking the stairs instead of taking the escalator. And that's gamification for me.
Okay, so you guys -- you're a browser cloud, sort of centric model, right? -- in your businesses. But you know Microsoft has shipped Kinect, right? Which is clearly a peripheral and a hardware centric kind of perspective on gaming. What do you see as the future trending there? Is, you know, five years from now will there even be like a real console business or is it, you know, are we due for a big disruption there? And if so, like how will innovations like, you know, big hardware innovations like Kinect or Motion, or future things, how are those going to get ruled out?
These are like two big topics. Well one of the...
Yeah, I know. Maybe we should do a follow-up...
I'll deal with the first one. So, the first one is the console.
Okay. Just try one.
The consoles are, in my opinion, are going to -- there'll be one more console from the hardware manufacturers. Unless somebody decides to go digital early, I'm expecting one more console and that console will have an awful lot of online components to it. So, there'll be more entertainment hubs than just consoles but ultimately, from that point forward, they will become hockey pucks. And the hockey puck is just the thing that gets it, you know, the experience to work and they'll also be built into the digital television. So you'll see, I think, within the next two -- that would make it two consoles -- within the next two consoles you'll have all of these experiences just built right into the TVs, too. So, the console thing for me, you know, it's a safe bet for a good amount of years to come, but long-term, I think you're going to see the games start to become a little more ubiquitous. You'll be playing them on your Blu-ray player on your TV, on your mobile phone, everywhere you go. So, it'll be games everywhere. Instead of just, you know, going home to play on your PlayStation. And you have to remember that most of these companies have the ability to reach out to all these other devices and impact them. So, I'm excited about the digital future from that point of view. And you can see Apple has done this already with their Apple TV. They've gone -- I mean, I have the Apple TV and I though it was great, but suddenly it's turned into a hockey puck. So, they've already made the leap. So, that was my expectation and that's based -- 3D, of course, is going to be important, too. So, you'll see this new Nintendo 3DS coming out. I highly recommend you check that out. It's totally awesome. And you know, other than that... What was the other part? You have two questions. What was the second question? [Crosstalk]
Yeah. You know, we'll never get it all...
Oh, Kinect. It was Kinect.
We'll have to -- you know, I'll invite you back. We'll talk about that one next. Future of hardware.
Okay. Yeah.
Go ahead.
No, I was just going to say, you know, we got to wrap actually. I think we're pretty almost out of time. I've got to close.
Oh, great.
So, Dave Perry, Gaikai, you guys came out of beta -- or are now in beta, sorry. Coming out of beta some time soon. And if people are interested in that, they should go to gaikai.com and find the Sign up Here link so that they can check out what you guys are doing. And I'd like to say thank you very much for showing up on the show.
Sounds great. Thank you very much.
Alright. You're welcome. Okay. So, we're just about at the wrap and where do we go...here we go. So, I think a couple of key themes came out of this show. "Convenience wins every time" is a quote that Dave just said and I think that that's critically important. When anybody thinks about what's happening in computing and the whole notion of like the app phenomenon, streaming, the cloud, what we're seeing in games like Farmville, and what Gaikai is doing -- that convenience wins every time. That's super important. If you are in the creator business and you have a great idea, think about convenience. And also another quote from Dave was, "Nothing beats free." I want to do a shout out to my friend Mike and David at aframe.com that launched this week as well. Speaking of convenience, aframe.com is a really cool online video production portal. So, I suggest people check that out as well. It looks extraordinarily cool. And again, the focus there is clearly on convenience, that there's a real opportunity in elegantly presenting things in a really simple way. I'd like to thank everyone who called in. We didn't have any callers this time, but next time I will make sure to remind everyone that they can ask questions in either our chat forum or by dialing in. And I look forward to having a conversation with you guys again in a couple of weeks. Thank you very much.


text:
Sarepta Therapeutics (SRPT -7.6%) reversed an early gain to continue its descent lower today, despite issuing a positive update from Phase IIb testing of its eteplirsen drug treatment for Duchenne muscular dystrophy. The company says data continues to show a statistically significant clinical benefit for patients after 62 weeks. Unfortunately, the stock has been in a steady decline since the company gave its presentation at the Deutsche Bank 2012 dbAccess BioFEST Conference in Boston on Tuesday.
Sarepta Therapeutics (SRPT -7.6%) reversed an early gain to continue its descent lower today,...
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Comments (9)
The Deutsche Bank presentation addressed more of the tactical issues that need to be addressed prior to launch of the product.
While the CEO did not come out and say there was no chance of early approval by the FDA (which he should not even infer), he did say there was going to be a meeting in Q1 to discuss options with the FDA.
Apparently the in-and-out, short-term investor wasn't impressed with this longer view of the company presented at the conference, hence the decrease in stock price over the past few days.
At 48 weeks; Eteplirsen appeared to be a REVERSAL DRUG, because the test patients walked even further than they did PRE-TEST. At 52 weeks, it appeared to be more like a STABILIZING DRUG, or God forbid; only one with temporary effect long term. With only about 4 kids in the long term test group; ANY THING is possible I suppose. BUT...go to YouTube and enter Max McNary. He is one of the test kids who could not even open a can of soda a year ago; and on Dec, 5th, his mom videoed him dancing around his kitchen. NO WAY was he STABILIZED! That being said; short term stock price will go to $20 IF it doesn't HOLD at the $25 LEVEL. DISCLOSURE: I've been in since 66 cents, so I can wait this correction out.
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Fun Fotos
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Van Veen
From Wikipedia, the free encyclopedia
van Veen is a Dutch surname. Notable people with the surname include:
- Chris van Veen, Dutch State Secretary, minister and chairperson of VNO
- Herman van Veen, Dutch singer and actor
- Jeroen van Veen (bassist), Dutch bassist
- Jeroen van Veen (pianist), Dutch pianist
- Kevin van Veen, Dutch football player
- Leo van Veen, Dutch retired football player and coach
- Maarten van Veen, Dutch pianist
- Maerten van Veen, better known as Maarten van Heemskerck, Dutch painter
- Michiel van Veen, Dutch politician
- Otto van Veen or Otto Venius, Dutch painter
- Richard C. Van Veen, a United States Antarctic Research Program geologist
- Ricky Van Veen, American co-founder of CollegeHumor and CEO of Notional
- Rochus van Veen, Dutch painter
- Rudolph van Veen, Dutch TV-chef
- Suzanne van Veen, Dutch cyclist
- Sven van Veen, member of Dutch hip-hop duo MC Miker G & DJ Sven
See also[edit]
- Van Veen (motorcycle), a Dutch former manufacturer of motorcycles
- Mount Van Veen, a mountain in Antarctica
- Van Veen Grab Sampler, an instrument to sample sediment in the ocean
|This page or section lists people with the surname van Veen. If an internal link intending to refer to a specific person led you to this page, you may wish to change that link by adding the person's given name(s) to the link.


text:
Read an Excerpt
Granted by Andrew Hammer
"I wish she was dead," I said quietly to my cousin as we stood in his living room watching our mothers talk one late fall day freshmen year. My mom and Aunt Sharon spoke of nothing in particular, simply enjoying each other's company. My mother often embarrassed me, and that day was no exception. I was embarrassed by how she dressed, with her dorky Christmas socks and shirt tucked in all the time. Then there was the way she acted: always so joyful, not realizing what it was like being seen with her. The things she said (and firmly believed) also bothered me, such as "Parents don't expect enough of their children," and "The day I say boys will be boys, you may as well just shoot me."
This was not the first time I felt a strong dislike toward my mother, but it was one of the last. That evening I went home unaware of how much influence my mother had in my life. Nearly a week later, I found out. My parents were disappointed with me and my older brother, Peter. They felt we were making typical teen mistakes and didn't like our choice of hangouts, our clothing that didn't fit and, sometimes, our friends. Most of all they hated our music with its loud banging and screaming.
One night, I became so frustrated with my mother when she threw out my favorite CD that I punched a hole in my wall. I quickly rearranged the furniture so no one would notice. Pulling up to school the next morning, I went through the usual routine. I tried to sit low in the seat of our old beat-up station wagon so no one would recognize me as my mother dropped me off.
I tried to get out as quickly as possible. As I gathered my things my mother said, "Good-bye." I managed to utter, "Bye," as I slipped out of the car.
Not much stands out about that day in school. Just before it was over, however, I do remember glancing out the window at an ambulance speeding down Main Street. It reminded me of my first-grade teacher, a scary, old woman who always made us say a Hail Mary for the person the ambulance was rescuing.
Arriving home with my friend, I found my brother, Peter, watching TV with my little brother, Greg.
"Where's Meta?" I asked, noticing my sister's absence. "Out with all the rest of the big eighth-graders?"
"She and Mom went shopping," Peter replied. I made myself a float and sat down to watch TV.
An hour later we heard the distinct crackle of stones in the driveway. Although I knew it would be my mother, my instinct led me to look outside.
"Andy, who is it?" Peter asked.
"It's a cop. He's just turning around."
Then I realized the cop wasn't backing up. The car door opened.
"He's getting out!"
At first, I worried I was in trouble. Peter and I went to the door to meet the officer. I remained as still as possible and hoped politeness would keep away trouble.
Seeing how slowly he approached, I relaxed a bit. As he reached the door, he took off his hat.
"Is your father home?" he asked.
"No, he's still at work."
His questions came fast, and our responses were delayed as our minds worked hard to determine the reason for his presence.
We turned to each other to answer each simple question. We were too busy trying to put things together to be sure our answers were correct.
"Last name, Hammer?" his voice softened.
"I'm afraid I have some bad news for you. Your mother and sister were involved in a serious car accident. Your sister was taken to Children's Hospital. Your mother didn't make it. I'm sorry."
No one said anything for a second that seemed like hours. Even if words existed for all the emotions I felt, there would be too many to write.
Realizing it was my time for questions, I asked when it had happened.
"At about 3:20." I paused and asked where.
"On Main Street near Connection Drive."
A few more questions followed. We then went to the phone to call my aunt.
"Aunt Sharon, I have somebody here who wants to talk to you," I said, realizing I couldn't tell her and handed the officer the phone.
Her shrill cry of "No, not Laura!" was heard by all, and still resounds in my head.
The officer left. I often wonder why he left us, three kids, after telling us this news. We were alone. Greg was still watching TV in the living room. Peter took the job of informing him. I remember glancing in to see Peter kneeling in front of Greg's chair, Greg's face in his chest. Both were crying.
I never did cry that day, although I should have. As people flocked to the house, I was continuously told I must not cry+ I needed to be strong. A man I barely knew drove to my father's workplace to tell him. No one in the family appreciated this.
The following days were bad: three wakes, the burial, the funeral. Each wore away at me. I was angry at the people who surrounded me during these events. They weren't thinking. They said and did what came to their minds, which left me to decipher many mixed messages and unbelievable theories. The worst included a woman who claimed she knew of my mother's death months before it happened; a Catholic priest who told me my mother was in heaven, as if he had forgotten Catholics believe in purgatory; and a conversation about how seriously injured my mother had been.
I was supposed to deal with all this and remain strong in the process. Mom's death was the worst experience of my life. It caused more family problems than any fight Mom and I ever could have had. It caused more pain than any embarrassing thing Mom ever could have done. It caused more frustration than any teenage mistake I could ever make. And, if I had known this ahead of time, I never would have wished for it.
(c)2000. All rights reserved. Reprinted from TeenInk compiled by Stephanie H. Meyer and John Meyer. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, without the written permission of the publisher. Publisher: Health Communications, Inc., 3201 SW 15th Street, Deerfield Beach, FL 33442.


text:
Special Girl, Special Mother
As an adolescent, Jodi Samuels didn't whine when her parents explained that the trip to Israel was out of the question, beyond the family's budget. Determined to tour the Holy Land with a youth group, Jodi, then 14, found herself a job at a supermarket in her native Johannesburg and worked there every day for at least two hours after school, all morning on weekends, earning the money for her trip.
Now, more than two decades later, Jodi — a mother of three and an entrepreneur overseeing three ventures she helped found — finds herself at odds with the establishment. And once again, she declines to accept "no" as the only answer.
The other morning, she pulled her two older children onto her bed and delivered the news: For the second year in a row, the family would be requesting that the children's yeshiva, Manhattan Day School, consider admitting their youngest, Caila — a smiley 2 ½- year-old who recites the Shema before bedtime; who diapers her dolls; who was diagnosed shortly after birth with Down Syndrome.
It's been a year since the first time the Samuels submitted an application for Caila, known as Caily, to MDS, where her two siblings, Temira, 6, and Meron, 8, have been attending since preschool. It's been seven months since The Jewish Week wrote up the tale of how the school rejected the application without even meeting Caila, declining to consider the Samuels' request to place Caila in the classroom on a three-month trial basis, during which period she would be accompanied by a special-needs instructor paid for by New York City, with the Samuels covering any additional costs.
Of course, it's not certain that Caila would thrive at MDS (although many Down Syndrome children do flourish in mainstream settings around the world). Of course, there are other schools, even Jewish ones, which would welcome Caila (albeit none with a Modern Orthodox orientation and none located in Manhattan). Of course, MDS, which has offered a special education program for 30 years to children with language-based impairments, addresses the needs of a diverse array of students.
When asked about Caila, Rabbi Mordechai Besser, the MDS principal, sent excerpts from his June e-mails to The Jewish Week, which explain that after the admissions committee reviews an application, if it "concludes that it is not the right setting, then we do not bring the child in for an interview."
Still, one can't help but wonder why the school can't spare a few minutes to meet with Caila. Still, one can't help but be horrified by Jodi's reports of the insults and threats proffered by community leaders. After all, this is a story of a mother's wish that someday her little girl can participate in a Passover seder like her older siblings, and perhaps even stand on a chair and offer a few words of Torah at the family's weekly Shabbat table like her big brother.
"This is about all of our children," says Jodi on a recent weekday morning, when we meet at Whole Foods Market on West 99th Street. She counts five Modern Orthodox families with special-needs children under the age of 5 who live on her block alone.
Jodi doesn't drink coffee at our meeting; she's already wired. She only slept three hours the night before — not because of a child's nightmare or her own, but because she's juggling so many balls and determined to keep them all aloft.
A passionate traveler, Jodi continues to run her nonprofit outreach program, Jewish International Connection. She recently launched J-Deal, a sort of Jewish version of Groupon, offering a daily bargain to its community of "shoppers." And in 2008, after Caila was born, Jodi founded metroimma, an online community for Jewish mothers.
As Jodi recalls it, she didn't sink into depression upon hearing of Caila's diagnosis. She sat bolt upright in bed, digested the news, and then understood: This baby would be their blessing; their gift; their princess.
In a recent metroimma blog, Jodi pondered the meaning of "special." She recounted how Caila spotted Angie, a little girl who is physically challenged, all alone in the playground. "Caily sat down next to her and said, 'Hi' in a gentle voice. She then took Angie's hand and held it for a few moments before gently stroking her cheek, giving her a kiss and a big hug, and began coaxing her to come join in with the other kids."
Wherever she ends up as a student, Caila has something to teach us all.
Elicia Brown's "All She Wrote" column appears monthly. E-mail her at email@example.com.
See story on special-needs conference run by Yad HaChazakah-The Jewish Disability Empowerment Center on page 10.
Jodi Samuels is far from a "Special Mother." She is nothing more than a bully who has received far too much press already. She published the following on her blog last week:
"I really hate chesed projects. It's a strong statement and I need to explain that I mean this in the context of special needs kids.
Most yeshivas have a requirement for all eighth graders to complete a chesed project. These kids take on projects including the elderly, the homeless, the hungry and special needs kids. While it seems all good superficially, I question what the value is. I can't help but wonder about the message that is being sent to our society, especially with regards to special needs people.
So in our case, two girls came to "play" with Caily once a week. They felt good and tick! Mitzvah done. Later in life, they will follow in their community foot steps and write a check for a special needs organization. Tick again! Mitzvah completed. But they never learn to open their hearts, home and schools. In fact, the chesed project for a special needs Jewish child and a beggar are the same. Offer a dollar or an hour and done - mission accomplished.
What we fail to teach our children and what the community fails to see is that we want inclusion and acceptance, not chesed."
In this blog entry, our illustrious Ms. Samuels has taken pot shots at two eighth grade girls who clearly tried to do a chesed project from which Ms. Samuels clearly benefitted. She should be ashamed of herself for this kid of behavior. Ms. Samuels not only needs a lesson in chesed but in basic human decency. Furthermore, this newspaper should be ashamed of its editorial staff for giving Ms. Samuels a second platform in three months. If Ms. Samuels wants to take people on, I suggest she stick with adults such as Rabbi Besser. Ms. Samuels should also consider how these girls might feel if they read her blog. Well I can tell you because they did. They were in tears along with their parents. Shame on you Jodi and shame on "The Jewish Week!"
Ah, at last "The Jewish Week" begins to publish the truth about Ms. Samuels in the last comment. She is not simply misguided. She is cruel. Attacking innocent children within the context of her crusade is simply disgusting behavior. However, "The Jewish Week's" unwillingness to publish the truth about Ms. Samuels is even more disheartening. Ms. Samuels is in the process of initiating a lawsuit against MDS, the school that educates her two older children. Her lawyer, Mr. Robert Bernstein, has informed several people that he is representing her. So, in her crusade, Ms. Samuels will be forcing MDS to spend money on defending itself against her lawsuit which will take money away from other things such as the library and more Smartboards. Her lawsuit is a chilul Hashem. I should also mention that she is quite comfortable suing MDS even though the school administration generously allows her to market her newest business venture (JDEAL) at school events. So, to put this in perspective, MDS educates two of her children, helps her with her parnasah (business) and she sues them. What kind of wharped sense of values does this woman have? In addition, "The Jewish Week" should do a much better job of fact checking before publishing such one-sided articles.
Well, at last Jodi is voting with her feet. On June 28th, she announced on her blog that she was pulling her two kids currently in attendance at MDS out of the school. Normally, I would have wished her well and hoped that she found a community and education environment that suited her better than MDS. Unfortunately, I cannot do this. Jodi decided to go out with fireworks and wrote a scathing and untrue version of events on her blog that slanders senior administrators at MDS as follows:
"We were warned by a board member that they would cut our funding to my nonprofit. Rabbis that tried to get involved were warned that they would take away funding from their synagogues or that they would lose subsidies for their kids at the school. For us, the most damning comments came from the senior leadership at the school...Imagine being told "Why don't you just leave her at Chabad?" to which my husband answered "Chabad is not a solution, at age 5 she will have nowhere to go." The reply you have "3 years. Mashiach will come before then." My husband challenged this person and said how can someone of your leadership speak to us like this and said what would you do in our situation and this person answered "Send her to a non Jewish school and for Chanukah send her to the school, we will let her light one Chanukah candle maybe two and for Purim we will give her half a humantash". The person then walked away. Wow! The leadership speaking about your child as though they are a dog!!!!"
There is absolutely no possible way that Rabbi Besser or Mrs. Melzer ever suggested that Callie attend a public school and show up at MDS on two days a year. These individuals are both consummate professionals and simply would not say such inflammatory things. This is evident in the responses that Rabbi Besser has given to The Jewish Week on this issue. Jodi, can you possibly stop the slander and libel against MDS and its administration. Truthfully, they have been very kind to you. Perhaps, you should knock on the door of Ramaz. Oh, but I forgot, they are located on the East Side and therefore too inconvenient for you.


text:
Equine nutritionist Lizzie Drury shares her advice about feeding ex-racehorses.
"Having been fortunate enough to own and retrain several ex-racehorses, I can honestly say they are amazing horses. Owning an ex-racehorse can lead to a roller coaster of emotions - they give so much pleasure, joy and happiness, and make you feel proud of your relationship together, but the journey can also be challenging, frustrating, and sometimes filled with a feeling of hopelessness. But I certainly have never regretted one moment with any of mine.
For those of you who are first time ex-racehorse owners, the following advice will hopefully help to guide you through the feeding solutions.
If you have recently brought your new ex-racehorse home, you may well have chosen to give him some rest time, to enable him to become accustomed to his new life and future career. Hopefully this will have been a stress-free process, and he will be happy to have chill time in the field and will feel comfortable in his new daily routine. Remember, moving home for a horse will involve not just a change in scenery but a change in field mates, diet and routine. Allow your horse time to settle.
The change in environment is likely to make your new horse feel on his toes, so it is a good idea to initially just allow him ad lib access to plenty of good quality forage. If you intend to keep him stabled for a few days first, then offer him a variety of different fibre sources to help keep him occupied and feel more at ease (such as Hi Fi, Readi Grass, and hay or haylage).
Horses can behave very differently in new surroundings, and since your ex-racehorse would have previously been fed on a high energy diet, I would always suggest you start at the bottom until your horse is completely happy and settled in his new home. This will help to avoid any problems with excitability and inappropriate behaviour.
Cool Mixes or high fibre pencils are a good starting point, and if your horse is lacking condition then start with a conditioning cube or add a high fat supplement to some high fibre cubes, such as a rice bran supplement.
Once your horse is happy and relaxed in his new home and you can start to think about choosing the right feed that will suit his temperament, metabolic rate and the job that you are going to be asking him to do.
When the time comes you can then introduce him to his new training regime. Hopefully he will soon start to learn that ridden work is not all about going in a straight line from A to B at the fastest possible speed, and with any luck he will be learning that he can do a 20m circle without the support of a white rail!
During these early stages, from a feeding perspective, you will probably still find that a low-energy maintenance feed will be suitable to ensure that your horse remains temperamentally sound. Remember that if you are going to be feeding a different brand or make of feed that he has not be fed before, that you introduce it gradually, over a period of 7-10 days.
If you have an ex-racehorse that seems fairly sensible, and you are looking for what I would describe as a little bit more 'expression' without silly behaviour and you intend to focus on stamina-type work, then choose feeds that use a variety of energy sources such as digestible fibres, eg soya hulls, beet pulp and alfalfa, a high oil level and some micronized cereals. These performance-based feeds have a lower inclusion of oats compared to a typical performance feed but provides just enough fast release energy to give the lift and presence while digestible fibres and oils provide substantial amounts of slow release energy to support stamina based activity.
If, on the other hand, you have an excitable ex-racehorse that will be working hard and therefore requires a higher energy intake but one that will also help to keep him calm, then cereal-free performance feeds such as Saracen Re-Leve or Dodson & Horrell's ERS Pellets are suitable. These diets are low in sugar and starch so do not exaggerate an excitable temperament but provide plenty of slow release energy to support high levels of work.
Always make sure you are feeding enough of your chosen diet. I always recommend that you start out by weighing your feed scoops. Not only is feeding the correct amount important for managing body condition score and performance, but it ensures that adequate levels of quality protein for cell renewal, tissue and muscle repair are provided and vitamins and minerals to maintain health and well being.
Feeding the ex racehorse is often a challenging proposition. The rules are not hard and fast and often require an inventive and flexible mind. Vets and nutritionists can offer valuable nuggets of advice for those tackling the reconditioning of off the track Thoroughbreds so never be afraid to ask for help and advice."
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text:
People Quotes, Sayings about people
I think that every person you meet you fall in love with. Just a little bit. And a piece of them always stays with you, so overtime you collect people, and maybe you don't always remember every single one, but that doesn't mean they haven't affected you. For better or for worse, they changed you.
Pleasant and courteous people are not necessarily honest and trustworthy.
– Dr T.P.Chia
You can never please everyone in life. As long as you are happy don't care about what they will think of you.
I am not a liberator. Liberators do not exist. The people liberate themselves.
– Che Guevara
People don't change, you just find out who they really are.
Negative people need drama like oxygen. Stay positive, it will take their breath away.
Sometimes you just need to distance yourself from people and their bullsh*t.
There will always be people telling you – U can't!
Look them in the eyes and say – Watch me!
Great minds discuss ideas;
Average minds discuss events;
Small minds discuss people.
– Eleanor Roosevelt
The world is made up for the most part of morons and natural tyrants, sure of themselves, strong in their own opinions, never doubting anything.
– Clarence Darrow
People are like pistachios. Some of them open up easily, but there are others who need to be really broken to get into.
People will never forget how you made them feel.
– Maya Angelou
People were created to be loved. Things were created to be used. The reason the world is in chaos is because things are being loved and people are being used.
You cannot save people. You can only love them.
– Anais Nin
We must find time to stop and thank the people who make a difference in our lives.
– John F. Kennedy


text:
- 22 Resorts
- Consistent Snow
- Diverse destinations
- Resorts open before those of many other states
- Home to Vail, Beaver Creek, Copper Mountain
Related Regions: Sierra Nevada, Northern California, California, United States, Season Pass Deals, North America, Lake Tahoe
Lift-linked ski areas are what UK customers really like – lots and lots of available pistes Full Article
30th November 2015
The SAMMY Awards were handed out to the best and brightest in ski area management. Full Article
26th April 2012
OnTheSnow Visitors pick North America's best resorts in five categories. Full Article
24th April 2012
72 hour snow totals were over 90 inches for some resorts this weekend in Northern California. Full Article
19th March 2012
Blaise Carrig discusses Kirkwood season passes, the evolving Tahoe ski and ride landscape and plans for Vail's latest acquisition. Full Article
22nd February 2012
Entering it's second season of operation, Pacific Crest Heli-Guides is the lone heli skiing operation in the Tahoe-area. Full Article
27th December 2011
Heavenly is set to open Nov. 18 with a significant base and more snow in the forecast. They will also be debuting Vail Resorts' updated ski and snowboard application, EpicMix. Full Article
17th November 2011
An early November storm drops six to eight inches on Tahoe Mountains, with another foot expected over the weekend. Full Article
4th November 2011
Vail Unveils New Photo-Enabled Epic Mix Program Full Article
31st August 2011
Olympic snowboard champ partners with Vail Resorts and will base at Northstar. Full Article
17th August 2011
Access numerous resorts and endless terrain with a multi-resort ski pass in North America or Europe. Full Article
22nd July 2011
National Safety Awards were handed out this month by the National Ski Areas Association to 12 resorts. Full Article
12th April 2011
The best nightlife in the Far West? Head for Heavenly, say OnTheSnow's visitors. Full Article
6th April 2011
Snowstorms send many of California's Sierra resorts into a season for the record books, and more snow is on the way. Full Article
21st March 2011
Analysts at OnTheSnow.com have used what they term "a sophisticated algorithm" to pick top ten destinations for family and college spring breakers. The West won out. Full Article
4th March 2011
The 968 Park Hotel in South Lake Tahoe is offering a ski and stay package for Heavenly. Full Article
21st February 2011
Winter barreled back into the West Coast mountains this week, bring much needed snow after January doldrums. Full Article
17th February 2011
Heavenly added the new Ante Up Terrain Park with many features made from recycled materials. Full Article
31st January 2011
From a "Wicked Long Weekend," to door-to-door transportation from your home, to access to all Lake Tahoe has to offer skiers and riders at one hotel, there are numerous deals available this season. Full Article
24th January 2011
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Immobiliare Podere 13, Grosseto (province)
- Free WiFi and free parking
Main amenities
- 9 smoke-free guestrooms
- Winery
- Marina
- Air conditioning
- Garden
- Multilingual staff
- Picnic area
- Barbecue grills
- Limited hour front desk
- Tour/ticket assistance
What's around
- Talamone Port (7.8 mi / 12.6 km)
- San Bruzio Monastery (7.9 mi / 12.7 km)
- Talamone Aquarium (8 mi / 12.9 km)
- Giannella Beach (9.7 mi / 15.6 km)
- Paoline Library (9.8 mi / 15.9 km)
For families
- Sofa bed
- Kitchenette
- Cookware, dishware, and utensils
- Stovetop
- Refrigerator
- Separate bedroom
Immobiliare Podere 13, Grosseto (province)
Hotel Info: 866-539-8117from $115
- Apartment (4 pax - Giallo)
- Apartment, 2 Bedrooms (4 pax - Bianco)
- Double Room (Camera delle Rose)
- Apartment, 2 Bedrooms (5 pax - Rosso)
- Apartment (3 pax - Verde)
- Apartment, 1 Bedroom (4 pax - Blu)
Also popular with travelers from the USA
At a glance
Key facts
Hotel size
- This hotel has 9 rooms
- Check-in time 4 PM-8 PM
- Check-out time is 10 AM
- Express check-in
Required at check in
- Cash deposit required
- Government-issued photo ID required
Travelling with others
- No cribs (infant beds)
- Pets not allowed
- Free WiFi in public areas
- Free WiFi in rooms
- Free self parking (limited)
Other information
- Smoke-free property
In the hotel
- Barbeque grills
- Bicycle rentals nearby
- Winery attached
- Marina on site
- Front desk (limited hours)
- Tours/ticket assistance
- Multilingual staff
- Garden
- Picnic area
In the room
- In-room climate control (air conditioning)
- Air conditioning
- Coffee/tea maker
- Down comforter
- Soundproofed rooms
- Sofa bed
- Sofa bed size king
- Premium bedding
- Individually furnished
- Separate dining area
- Separate sitting area
- Private bathroom (not in room)
- Rainfall showerhead
- Shower only
- Bidet
- Free toiletries
- Hair dryer (on request)
- Cable TV channels
- Free WiFi
- Refrigerator
- Kitchenette
- Stovetop
- Cookware, dishware, and utensils
- Free bottled water
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Nearby hotels
Immobiliare Podere 13, Grosseto (province)'s small print
Also known as
- Immobiliare Podere 13
- Immobiliare Podere 13 Agritourism Orbetello
- Immobiliare Podere 13 Orbetello
- Podere 13
Cash transactions at this property cannot exceed EUR 2999.99, due to national regulations. For further details, please contact the property using information in the booking confirmation.
This property's policy is to refuse certain bookings for the purpose of group events or parties, including pre-wedding stag/bachelor and hen/bachelorette parties.
Noise-free guestrooms cannot be guaranteed.
Only registered guests are allowed in the guestrooms.
This property does not have elevators.
Mandatory fees
You'll be asked to pay the following charges at check in or check out:
- A tax is imposed by the city: EUR 1.00 per person, per night
Cash deposit: EUR 150,00 per stay
- Towels/sheets: EUR 30.00 per person, per week
Optional extras
Early check-in can be arranged for an extra charge of EUR 50,00
Late check-in between 8 PM and midnight can be arranged for an extra charge
Late check-out can be arranged for an extra charge of EUR 50,00
Housekeeping is offered every 7 days for an extra charge of EUR 50,00
We have included all charges provided to us by this hotel. However, charges can vary, for example, based on length of stay or the room you book.
Is the description of this hotel not correct? Tell us


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BMMillsy (120) Florida | January 19, 2013
Not a fan of this place. Beer selection is poor, music too loud. The service is mediocre at best. I would even rather go to BWW or Bar Louie than this place.
KPD (220) Michigan | June 28, 2011
If you are looking for an Irish pub you have found it. Nice place, they have expected food and drinks, live music.good lively place.
revoke (12) Michigan | April 30, 2010
Very nice Irish Pub. Not much selection for beer beyond the typical Irish and British stuff (Guiness, Murphys, Harp, Bass, etc.). If youre in the mood for an Irish beer night, there are worse places to hang out than Conors. Staff has always been friendly. Food could be better, but luckily the staff knew which dishes not to order (it helps to know someone that lives at this bar). TV subtitles were in Gaelic last time I was there, which I thought was a nice touch.
groggu (12) Ann Arbor, Michigan | February 7, 2010
Nice take on an "Irish Pub". A few local craft beers mixed in with traditional Irish/English fair. The ambiance is terrific with sectional seating, live music on some nights and a large meeting room in the back.


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The Art of War (Paperback)Sun Tzu, Ralph D. Sawyer, Tzu Sun
Paperback Published: 21/01/1994
- In stock
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The Art of War is almost certainly the most famous study of strategy ever written and has had an extraordinary influence on the history of warfare. The principles Sun-tzu expounded were utilized brilliantly by such great Asian war leaders as Mao Tse-tung, Giap, and Yamamoto. First translated two hundred years ago by a French missionary, Sun-tzu's Art of War has been credited with influencing Napoleon, the German General Staff, and even the planning for Desert Storm. Many Japanese companies make this book required reading for their key executives. And increasingly, Western businesspeople and others are turning to the Art of War for inspiration and advice on how to succeed in competitive situations of all kinds. Unlike most editions of Sun-tzu currently available (many simply retreads of older, flawed translations), this superb new translation makes use of the best available classical Chinese manuscripts, including the ancient "tomb text" version discovered by archaeologists at Linyi, China. Ralph Sawyer, an outstanding Western scholar of ancient Chinese warfare and a successful businessman in his own right, places this classic work of strategy in its proper historical context. Sawyer supplies a portrait of Sun-tzu's era and outlines several battles of the period that may have either influenced Sun-tzu or been conducted by him. While appreciative of the philosophical richness of the Art of War, this edition stresses Sun-tzu's practical origins and presents a translation that is both accurate and accessible.
Publisher: The Perseus Books Group
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Salvation (Oxford, November 11, 1992)
Frequently Bought Together
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Disc: 1
Disc: 2
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Customer Reviews
Top Customer Reviews
It is really interesting how Bill's material seems to be getting more and more pertinent to the times, as the many months had passed since his death. One would think that it would be less so, but here in America, we seem to be trapped and mired in the same issues as we were thirteen Novembers ago. There is a man named Bush in the White House, and we are at war with Iraq.
When us Bill fans get to the dreaded IF ONLY BILL WAS HERE TODAY line of thinking, we often wonder what might Bill think about our world of today? Well, Hollywood is still churning out garbage and corrupting the youth. Washington, DC is still lying to America, and the public is still believing the lies. Most of America are sleep-walking through life, which is disturbing for those of us who are awake.
This release replaces the now unnecessary SHOCK AND AWE: LIVE AT THE OXFORD PLAYHOUSE title, which was an edit of this show, which happens to be the complete performance.
Coming up in 2005: the year of Bill --- Sane Man FINALLY on DVD on December 6th!
Between these two discs, you get a broad span of most of Bill's jokes that appear on the rest of his. The only odd thing about the production is that the tracks on disc one seem to be broken down more conveniently, the tracks on disc two are much longer and tend to blend into each other. Damn deadlines.
What I prefer in this over Rant is that there is no music between tracks, giving it a real live feel. What is most effective about Bill's presentation is that he is real, and he gets you to think. I hope people don't agree with everything he says. He's not even a role model, but I appreciate how he encourages the puppet people to wake up and smell the BS. If you don't think Bill is funny, check this out. There might even be a DVD of this out somewhere. Definately worth listening to, especially for dubya-haters.
The first thing that struck me - other than how much more jaw ached from laughing - is how prescient Bill Hicks was. All the material about Bush and the evangelical right is as valid today as it was in 1992, if not more so. I can't imagine what he would have made of contemporary America with the so-called 'War on Terror' and Pop Idol etc. Sarah Palin would be an entire show!
Beyond the actual content, Bill's skill is in telling highly visual jokes. One can picture the vignettes, such as the scene with Jack Palance ('Pick up the gun') or grammy with Chuck Norris. His use of the microphone to make sounds - the ubiquitous gun shots, the monkeys - is inspiration itself!
Obviously not all the material works, though I'm sure this is a personal matter. I for one am less interested when he's talking about porn or drugs than the political stuff. Partisan or not, I do have a few criticism. There are quite a lot of visual gags that are dependent on Bill's facial expressions; obviously these don't work in this format. He also uses a strange Robin Williamesque British accent. And at 1 hour and 50 mins it's just not long enough! (As an aside, I'm sure the night I saw him, the show was longer. I seem to recall a whole section on gun control.)
Nevertheless, this is some of the finest, funniest, most savage stand-up comedy you will ever hear. If you've never heard the genius that is Bill Hicks, you should start here; if you know this show already, it's time to reacquaint yourself.
I wonder what he'd have to say about the current [...] regime if he were alive today.
Miss you Bill. RIP
Most Recent Customer Reviews
Bill Hicks is a tru hero. One ho speaks from the Hart of all. Hear and be enlightend!!!Published 14 months ago by Lars Bjørnland
Recorded in Oxford, England (and with the material missing from Shock and Awe) this CD is another gem showing Bill at his funniest. Read morePublished on March 4, 2011 by Spider Monkey
I discovered Bill Hicks after he had died - yes, my loss. I made up for lost time, however, and I am constantly at war with myself as to who deserves the #1 space on my list of... Read morePublished on October 22, 2010 by Rhonda Poynter
It's funny with Bill Hicks how you go through phases of loving him & loathing him. At the moment, I'm just starting a love phase and this CD (which I thought was crude, puerile... Read morePublished on October 5, 2010 by Magic Lemur
You certainly get your money's worth with this double-disc performance. Some of the material is available on Bill's other CDs, but the excellent audience makes the material come... Read morePublished on October 30, 2008 by ninjasuperstar
I absolutely LOVE this CD set! It is Bill in his element on stage in a place where he was admired and adored! Read morePublished on March 9, 2008 by UWSMom
Wasn't as humorous as I'd hoped from previews. But the Bush jokes are still relevant and my British In-Laws loved the hometown references.Published on November 27, 2007 by A. Leong