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Review: 7947 Prison Tower Rescue
Posted 22 May 2010 - 04:29 AM
This afternoon, I was fortunate to find the complete collection of LEGO Kingdoms at my local Toys R Us store here in the Western United States. While I was tempted to buy the large Knights' Castle, I'm a sucker for prison towers and the darker forces, so went with 7947 Prison Tower. While the pictures probably don't do it justice, I hope you enjoy this review of the new set.
Set Name: Prison Tower Rescue
Set #: 7947
Theme: Castle
Subtheme: Kingdoms
Year Released: 2010
Pieces: 365
Minifigs: 5
Horses: 1
Price: $47.99 (USD)
As you could see from the initial image, LEGO boxart keeps getting better and better with the beautiful imagery and backgrounds.
The back of the box:
Pictured are some of the moving features of the set:
Just four bags are contained in the set:
With two sets of very piece-by-piece instructions:
I love the new orders/factions of knights (the reds and greens ). The princess belongs to the order of the reds. Her face can be turned to show a scared expression (not pictured):
The classic white horse has some nice unicorn armor:
My favorite of the new orders are the greens. I love the classic shield:
The set includes a treasure chest with gems and gold, plus some extra weapons:
Moving on to the tower, let's start with the portcullis:
Right angle view:
And the right side:
Above the portcullis are two griffins that stand guard as part of the second floor:
And the third has a hot caldron of fire:
To the left are steps that lead to the tower. A bar can be swivelled down to block intruders. (Major security issue here)
At the top of the steps:
Let's take a look at the interior starting with the ground floor. Furnishings anyone?
Here's the back of the tower after climbing the stairs:
Two sets of stairs provide a roof for the ground floor:
At the peak, one can climb to the prison tower (third floor):
The prison tower has no additional furnishing providing a 'move-in ready' extra:
At the top of the lower tower is the best feature of this set, a winch to lower the portcullis. It is fun to lower and raise the gate:
An image of the entire tower:
And the backside:
Adding the minifigs to the scene:
Batttle shot:
Lastly, the extras:
My Thoughts:
This is tough. It's not Classic Castle... okay, now that I got that out of the way... While I actually like this set for a few reasons, it does have a Knights Kingdom feel to it with the large molded pieces and lots of big bricks. 'Kiddie-alert' comes to mind. I actually bought this set for the brown, green, and black elements which provide some great pieces for that forestmen hideout that I've always wanted to build. I've always been a fan of 'green sets' and with the fantstic factions, they drew me to this set. It's not forestmen, but it's the closest right now. The tower does need some furnishings. It's completely bare save the treasure chest and the poor field mouse that couldn't make a meal in the barren tower. I also like the working gate. In fact, it reminds me a bit of Playmobil (they had a Baron's Prison Tower that also had a lifting gate (although the design is very different)). I won't judge the different aspects of this set seperately (e.g. piece selection, playability, price, etc.) because I'm not sure that I'd rate any of them very high. At the same time, I'd give this set an overall rating of 'little above average'. I don't regret buying this set, and once I get it on a table with some trees and surroundings, it will probably look a lot better than my pictures with it standing alone in front of a white backdrop. I do like the multiple sets of steps in terms of the playability aspect and with the figs, this makes a definite buy for those of you who plan to collect the Kingdoms collection. I look forward to seeing what you guys think of this set, especially the castle fans.
Posted 22 May 2010 - 04:34 AM
Posted 22 May 2010 - 04:56 AM
What I like about this set;
-The unique princess fig is nice.
-The horse and it's rider are great (Bucket-helm )
-There are many dark green pieces, including 2 (count 'em; 2) dark green dragons!
-The portcullis is a well made new piece, and the new 1by2 by 2 arch-window pieces are usefull
what I don't like about this set;
-The dragon knights are outmanned in their own fortress, with only 2 (count 'em; 2) dragon warriors, vs. 2 Lions, a horse, and a princess.
-Leaderless. Let's face it, the dragons have no authoritative figure to boss them around or generally look cool.
-From what I've seen so far, the left side of the fortress is atrocious.
-The structure is merely a facade (Like most of my MOCs) The back is as blank as, well, it's blank.
This set could use a leader figure for the dragons, or atleast another dragon. Ah well.
~Insectoid Aristocrat
Playing as the Begonya Siblings, Feliks and Nadine Begonya, a pair of russian-accented Mitgardian traders! Sylph Solanum in Heroica! Doctor Danielle Long works for Octan in AG!
Here's my Flickr account.
Posted 22 May 2010 - 05:08 AM
Thanks for the review Brickster!
Dannylonglegs, let's not forget that a Troll King didn't show up until the final wave of the fantasy line.
Playing as Atticus Cuervo, for the MCTC, in Bretheren of the Brick Seas.
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Posted 22 May 2010 - 05:15 AM
This is my favorite set of the Kingdoms theme. I love the minifigures and the playability features!
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Posted 22 May 2010 - 05:18 AM
Stash2Sixx, on May 22 2010, 01:08 AM, said:
~Insectoid Aristocrat
Edited by Dannylonglegs, 22 May 2010 - 05:22 AM.
Playing as the Begonya Siblings, Feliks and Nadine Begonya, a pair of russian-accented Mitgardian traders! Sylph Solanum in Heroica! Doctor Danielle Long works for Octan in AG!
Here's my Flickr account.
Posted 22 May 2010 - 05:22 AM
Dannylonglegs, on May 21 2010, 09:56 PM, said:
The top of the tower with tilting caldron:
And pictures of the figs without their bucket helmets. Also is the back of the princess:
Stash2Sixx, on May 21 2010, 10:08 PM, said:
Oh, in regard to the large pieces: it's not so much the size of the pieces. It's just the combination of elements - sort of a mish mash of bricks that I remember from the early KK line. I still like the set though; and while the pictures don't do it justice, it looks pretty slick set up.
Posted 22 May 2010 - 05:25 AM
I can't tell in the pic, but is the white on the horse barding pinkish?
Posted 22 May 2010 - 05:55 AM
I do agree LEGO is getting a little kiddie-ish, but that doesn't bother me, at least there seems to be less fantasy (skeletons, trolls, bah ) and me like that.
I got my own smily! -->
And I thank Joey for this one! -->
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Posted 22 May 2010 - 05:55 AM
TheBrickster, on May 22 2010, 01:22 AM, said:
And pictures of the figs without their bucket helmets. Also is the back of the princess:
Well, I must admit, the left side isn't awful. The rocky look isn't that bad, but it still could be better.
Thanks for the sig faces too, I knew it was William Falcon's face! ( ) I'm sure the princess won't mind that her spry, hansome Prince Charming was her age 40 years ago! Also, Is his torso blank or does it have the grey and gold lion on it?
~Insectoid Aristocrat
Edited by Dannylonglegs, 22 May 2010 - 05:59 AM.
Playing as the Begonya Siblings, Feliks and Nadine Begonya, a pair of russian-accented Mitgardian traders! Sylph Solanum in Heroica! Doctor Danielle Long works for Octan in AG!
Here's my Flickr account.
Posted 22 May 2010 - 06:02 AM
While I totally agree that the set looks a bit bare and somewhat incomplete, I still think that it's one of the best sets in the line. It has (at least for me) some really useful parts, a great selection of figures. That sets just beggs to be bought in quantity of two to three to build a Forestmen's hideout.
I also have never considered the current line to be 'classic'. I just don't see anything that would indicate that. Perhaps, it's just me.
Anyway, the line is pretty promissing and thanks for the review of one of it's best sets again! )
Good day, ladies and gentlemen! )
Edited by The Penguin, 22 May 2010 - 06:03 AM.
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Posted 22 May 2010 - 06:54 AM
So, wht's the best castle towr one could have bought for 50 bucks? This new one or one of these?
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Posted 22 May 2010 - 07:17 AM
Playablity: 4
Where are the traps? Places to hide uour minifigs or treasure? There is even no place to put your dragons army inside... Man I miss the old lego Playablity...
But I realy like design of this set- dragons, caldron, the tree, 4 (!) shields and free plumes!
Edited by Lordofdragonss, 22 May 2010 - 07:21 AM.
Avalonian Orc Commander
Posted 22 May 2010 - 07:33 AM
Check out Eurobricks' RPG, Mafia and Wargames forum for the fun times!
Posted 22 May 2010 - 07:51 AM
iamded, on May 22 2010, 02:33 AM, said:
The princess is the real selling point of this set. Is the price a little high for the piece number though? I'd expect this to cost the same amount as the previous Drawbridge Defense from the Fantasy line.
Posted 22 May 2010 - 09:46 AM
That said, I do love the new portculus. I also like the fact that most of the tower is realisticly acsesable by the minifigures. Personly I don't like it whe there is a lack of ladders and staircases.
Posted 22 May 2010 - 10:25 AM
Posted 22 May 2010 - 10:51 AM
but this line does give me a feel of a modernised classic castle that reeks nostalgia while giving it a modern edge. kinda like those new old cars (new beetle, new mini, new fiat 500 )
And on for my Brickshelf gallery...
Posted 22 May 2010 - 10:54 AM
Posted 22 May 2010 - 11:07 AM
The minifigs are nice, I like all the different torsos and the new helmet. On the other hand I'm a little disappointed by the heads, just the same old as we have had in Castle and Pirate before. I think that we only get 1 new head in the whole line (the king's/blue wizard's).
Still, still set get a solid 3 out of 5 from me. Good set that I'm going to buy
The Cobra, on May 22 2010, 07:54 AM, said:
Posted 22 May 2010 - 12:05 PM
Adding the green wizard to this one will even out the odds a bit It is good that there are a couple of extra shields in there as well.
I still hope for a dragon's nest with a dragon rider as the biggest set for the dragon knights, with the green dragon from the trolls ship set in it. A single dragon in a line would be nice, i think three as the fantasy line had was way too many. It is really hard to MOC with a "brick" that's so big it won't fit on a 32x32 baseplate.
Edited by NorthernKnight, 22 May 2010 - 12:13 PM.
Posted 22 May 2010 - 12:23 PM
I have mixed feelings about this set (and the line is generally unimpressive, apart from the figs). While I do appreciate the different shape, and the logical detailing with stairs and internal ladders etc, there is something just lacking overall about the whole experience. Maybe it's the mix of parts? Lack of interior? I can't quite put my finger on it...
Still, if I was going to get a Kingdoms set this would probably be it
I do wonder if we had seen an Elflands theme in Fantasy that it would have ended up something like this...
Posted 22 May 2010 - 12:51 PM
With that said, I gave it an "average." But I still loved the set (particularly the color scheme and mini-figs).
I have a question for everyone. Any ideas on how to extend this set? Make it better? I am thinking about buying another Prison Tower Rescue today, and add on to the set.
I don't know :/
Posted 22 May 2010 - 12:54 PM
-the Admiral
P.S. Don't you think the picture of the green pouring boiling fire and stuff on to the red is a little graphic for LEGO. (They ARE a kids company)
Heroica Statistics Leofwein Stats: http://www.eurobrick...00#entry1961794
Posted 22 May 2010 - 01:40 PM
Thanks for the review though !
Edited by squiz, 22 May 2010 - 01:40 PM.
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Got my Cosina +2 Diopter Eye Ring
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Got my Cosina +2 Diopter Eye Ring
Apr 12, 2012
I took my XP1 to my eye doctor after discovering that I had to hold my camera at the very bottom of my progressive glasses to see that data in the viewfinder. This caused me to have to hold my head at a very uncomfortable angle (metal cage over 6 of the bones in my neck). I ordered from a company in NY and they had it to me in 2 days for $19.00. What a difference it has made. Clear sharp data in the finder in the center of my glasses!
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Elliott Erwitt comes to London to unveil his Great Scottish Adventure
The Macallan Masters of Photography: Elliott Erwitt Edition UK launch
Hidden along the cobbles of Bruton Place in the heart of London's Mayfair, among the capitals most exclusive shops, hotels and restaurants The Macallan Masters of Photography: Elliott Erwitt Edition was unveiled in the Leica Studio – S.
The UK launch saw London's movers and shakers from the photography, whisky and design scene flock to the studio for the exclusive viewing of Elliott Erwitt's 58 prints captured on his Great Scottish Adventure.
Guests fawned over handmade glass flask which beholds one of 58 unique single cask whiskies as well as the archival book which perfectly encases this special bottling.
With a welcome from The Macallan's Jaume Ferras and Elliott himself, guests were treated to a tasting of five of the 58 exclusive whiskies and asked to discover the print their whisky was paired with.
Selected by our Whisky Maker Bob Dalgarno each single malt interprets the very essence of the photograph it is matched with.
The Macallan Gold 'n' Soda and 'The Elliott' cocktails were served throughout the evening along with Scottish inspired canapés, bringing to life The Macallan and our homeland. Why not bring a bit of Speyside to your home and recreate these delicious cocktails:
Gold 'n' Soda
The Macallan Gold spiked with whisky bitters, a dash of honey syrup, lengthened with club soda with a swath of lemon peel
Glass: Highball
Method: Essential Build
1 sliver lemon peel
2 dash Whisky bitters
5ml honey syrup
50ml Macallan Gold
Garnish with lemon peel
The Elliott
The Macallan Amber gently stirred with Bols Dry Orange and a dash of Barrel aged Bitters
Glass: whisky tumbler
Method: Stir
50ml The Macallan Amber
20ml Bols Dry Orange
Dash Barrel aged Bitters
What's your favourite Elliott Erwitt print? Visit our Masters of Photography website and enter our competition to 'Capture the character of your land' here.
Be sure to like us on Facebook, follow us on Instragram and Twitter and get involved using #Erwitt.
Image Copyright © Robin Sinha
The Macallan Residence
Maple syrup and crushed ice will add sweetness to our #CrowdSourcedCocktail - thank you for all of your votes https://t.co/HFCsqqRRn4
Get ready to take our 12 year old whiskies to the next level with @DarylHaldane and @Taske1 #MacallanAmplified https://t.co/Geui88uY2k
Details make all the difference; vote for your final addition #CrowdSourcedCocktail #twitterpoll https://t.co/uwdaHVxkQ9
#CrowdSourcedCocktail - Final round, this serve is looking good - what should top it off?
Fresh mint is the clear favourite for our #CrowdSourcedCocktail. Next week...garnishes https://t.co/99yxrt4vyX
Basil or mint? What will you add to our #CrowdSourcedCocktail? Vote in the pinned #twitterpoll on our profile https://t.co/RJYXREjYLd
Need whisky inspiration? We're taking The Macallan to the next level over on Instagram https://t.co/BARVYcWKQj https://t.co/zLA5EjUcbU
#CrowdSourcedCocktail - Round three, let's add a little twist to this serve
The choice is made! It is the 15mls of olorosso sherry that goes into our #CrowdSourcedCocktail https://t.co/6huwQ8zq4M
Sweet vermouth or olorosso sherry? Choose your favourite in our pinned #twitterpoll #CrowdSourcedCocktail https://t.co/loQfjeAHp7
Over Silent Season distillery staff are given a break. Asked if this applies to social media team, no answer yet... https://t.co/2KR7lMluWJ
Shhh...it's Silent Season at our distillery until July 26 to allow for maintenance and give our team a break https://t.co/y5gSN9SE4w
#CrowdSourcedCocktail - Round two, time to choose what joins Fine Oak 12 Year Old in the glass
#CrowdSourcedCocktail round one is over, Old Fashioned glass won. Check on Monday as we continue to build our serve https://t.co/bSATT16MHC
Have you voted in our #CrowdSourcedCocktail poll yet? Head to the pinned tweet on our channel to choose glassware
One to watch out for at the airport; The Macallan Classic Travel Range with photography from @xrayveasey https://t.co/v0uLqfYiv9
The lighter style of The Macallan Fine Oak 12 y/o makes it a versatile whisky. Say hello to #CrowdSourcedCocktail https://t.co/Nis6LWGnE7
Three culinary innovators, one extraordinary whisky. Take a look at our #IntoTheRare event hosted at @CanRocaCeller https://t.co/AVIeRDTjGO


text:
38 Studios lawsuit depositions started this week with EDC financial loan adviser
Depositions in the 38 Studios lawsuit brought upon the company by the Rhode Island Economic Development Corporation (EDC) stated this week. The first set of questioning started Thursday with an executive at First Southwest, which served as financial adviser to the agency in its $75 million loan to Curt Schilling's now defunct game studio. Former EDC executive director Keith Stokes and deputy director Michael Saul are set to be questioned in November. A lawsuit accusing the Kingdoms of Amalur developer of "fraud, negligence, breach of fiduciary duty, racketeering and conspiracy" as well as misleading Rhode Island's economic development agency was brought against the company by the state, with other defendants including four former 38 Studios executives and its insurer. Via The Charlotte Observer (Polygon).
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text:
New releases / New apps / Interesting apps / Top apps / Reviews
MenuMeters is a set of CPU, memory, disk, and network monitoring tools for MacOS X. You can choose each of the monitors you want to show in the menubar.
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Spectacle is a simple utility that allows you to easily organize your windows without using a mouse. Those familiar with similar apps will find Spectacle to be a simple and unobtrusive way to
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Partition Inspector
Texmaker is a free LaTeX editor, that integrates many tools needed to develop documents with LaTeX, in just one application. Texmaker runs on unix, macosx and windows systems and is released under
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OSXFUSE is a successor to MacFUSE
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Tuxera NTFS
Application launcher and much more.
More (119 opinions) | Tags: productivity , utility , launcher
Presentation AppCleaner is a small application which allows you to completely and properly uninstall unwanted apps. It isn't, in fact, sufficient to just delete an application. Installing an
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GL Golf
GL Golf is a 3D Golf game with a realistic physics system and a great graphics, with all the features of a true golf game, such as 306 different holes, obstacles like sand traps, water, and trees, an
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Page 23 of 698. 6978 entries.


text:
Women's kate spade new york 'shawna' 56mm sunglasses
Logo-etched metal insets shine at the temples of chic gradient-lens sunglasses with vintage appeal. 56mm lens width; 15mm bridge width; 135mm temple length. 100% UV protection. CR-39 lenses. Acetate. By kate spade new york; imported. Shop all kate spade . Helpful info: California residents, read the Proposition 65 warning Sunglasses ... Learn More


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text:
This week the National Trust for Historic Preservation released its list of most endangered historic places for 2013. One of the buildings listed is Chinatown House in Rancho Cucamonga, California.
Read Whole Story
Penangites love to eat, drink and talk, and Penang is regarded as the street food capital of Malaysia. Unsurprisingly, many new ventures have revolved around increasingly sophisticated venues for chatting and snacking.
Get top stories and blog posts emailed to me each day. Newsletters may offer personalized content or advertisements. Learn more.


text:
|Publication number
|Publication type
|Application number
|Publication date
|Apr 16, 1985
|Filing date
|Feb 4, 1983
|Priority date
|Feb 4, 1983
|Fee status
|Also published as
|Publication number
|Richard J. Nici, George W. Schramm, John B. Sharp
|Original Assignee
|At&T Information Systems
|Export Citation
|BiBTeX, EndNote, RefMan
|Patent Citations (7), Non-Patent Citations (4), Referenced by (16), Classifications (10), Legal Events (6)
|External Links: USPTO, USPTO Assignment, Espacenet
This invention relates to a digital communication station and more particularly to such a station which can handle multiple communication connections using a single communication line.
The last few years have seen a proliferation of data devices, such as word processors, computer terminals, and computers, all connected to the telephone line. It is safe to predict that in the next few years this trend will increase to the point where it will be highly desirous to have conveniently placed outlets for plugging such data devices into the telephone network. As it stands today, it is necessary to have a separate communication line run to each location where a terminal is desired much as one would do for a telephone connection.
In copending patent application of Baugh-Smith, Ser. No. 341,840, which is hereby incorporated by reference herein there is detailed an arrangement for using two time separated channels for transmitting information on a single line. The Baugh et al application discloses a multiplexed channel which can be used to provide statistically multiplexed bursty data from a number of different sources. Using the Baugh teaching, a communication set using each information field (I field) to control information to a separate destination, i.e., voice to a voice transducer and data to a data transducer has been designed to alleviate the problem of running extra communication wires to every terminal.
Using the Baugh et al approach and then realizing that signaling to the telephone station can be achieved over the multiplexed channel gives an elegant selection to a difficult problem but also leaves us with the constraint that data signaling must not be delayed waiting for the completion of voice signaling. Thus, some method must be devised to allow a data user at a telephone station to establish a connection, possibly electronically, while that station is being used to establish a separate voice connection. This constraint suggests separate S channels for each information field. Such a solution, however, reduces bandwidth and consequently affects the number of stations serviceable from a processor.
Accordingly, it is desired to establish a multi-connection telephone station using time separated information fields and multiplexed signaling capability without causing one of the information channels to be penalized because of signaling on the other channel while at the same time reducing to a minimum the amount of information contained in the S field.
We have solved the problem of minimum S channel data by using a single S channel for both the voice and the data channel, and by using only one bit in the S channel. The information on the information channels are stripped off and provided on a communication path to the transducer associated with each field. Thus, the telephone set operates to direct the information from field I1, for example, to a voice module, while the information from field I2 goes to a data module.
The S channel is handled in a different manner. A common data bus is established from an input/output control circuit such that any information on the S field can be presented to or received from either the voice or the data modules. The telephone set is also arranged to accumulate individual data bits over a number of frames from the S channel and to form that accumulated data into a message having address headers, information fields, and check sums. These messages are then distributed either to the voice module or to the data module under joint control of the address header. Sub addresses are used to direct information to still other modules, such as for example, a display module. In this manner a single S channel can be used for both of the information fields. Since the signaling bus is available between messages for any communication, and since each message is only a small portion of a continuing transaction, neither channel is blocked by the other channel for any significant length of time.
The invention and its several other objects, features and advantages will be more readily understood from a reading of the description to follow taken in conjunction with the drawing, in which:
FIG. 1 is a pictorial view of the station set with a display module attached;
FIG. 2 is a block diagram of our system showing the main components of the station set;
FIGS. 3 and 4 are flow charts detailing the manner in which the messages are divided and applied to and from the station;
FIG. 5 show details of the station set;
FIGS. 6 and 7 show the layout of the I and S channels and the packet format of the resulting reconstructed S channel message;
FIGS. 8-13 show the various control formats for the S channel message;
FIG. 14 is a flow chart of the manner in which the messages are formatted;
FIG. 15 shows details of the message decoding arrangement of the S channels, including a timing sequence; and
FIG. 16 shows a message format for the instruction message.
FIG. 1 shows a digital telephone station terminal 10 having a display module 24 attached thereto.
As shown in FIG. 2, communication terminal 10 is connected to telephone line L1 and to main telephone processor (not shown) by transformer T1 and input/output processor 20.
The digital line interface circuit DL1 201 is a hybrid integrated circuit device that transmits and receives the line signals. The receiver adjusts for line losses, recovers the bit clock, and converts the data into a stream of logic bits. The transmitter combines the data from the information and signaling channels and sends over line L1 a set of electrical signals equivalent to that data.
Circuit SPH 202 converts the signal channel (S) from serial form to parallel form for protocol handler 203. In addition, this circuit adds additional bits to the transmit data so that flag characters can be distinguished from all other data. The receive section removes these extra bits so that data to protocol handler 203 is not modified.
Protocol handler 203 is a microcomputer that has been mask programmed to interpret and support the HDLC protocol on the S channel. Handler 203 accepts information from SPH 202 and determines if a valid message is present. It then "handshakes" that data to the appropriate interface, either voice module 21 or data module 23.
Either processor 210 or 230 in the voice module, or an attached module, such as a display module, may detect button pushes, flash the indicators, interpret and generate messages, et cetera, and route the messages through processor 210 to be transmitted and received via the S channel over line L1.
The control inputs to tone generator circuit 502 (FIG. 5) are the normal ringing mode select (NMLG) and tone-ringer on control (RINGON). The tone generation circuit is a counter circuit that uses the crystal provided master clock to provide a 711 Hz signal modulated by a 20 Hz square-wave or an unmodulated 711 Hz signal. NMLRG selects between the normal signal, which is 711Hz modulated by a 20Hz square-wave. RINGON acts, as its name implies, to turn the ringer on. One of the optional modules that can be attached to the basic voice module 21 is the display module 24. Display module 24 has a 40 character alphanumeric display to show the user English-like messages. In addition to showing the number being dialed, it is used to show the origin of a call before it is answered. Information about call forwarding, call coverage data, and time are displayed in response to S channel messages from the line. This module can be disconnected and removed from the telephone.
Voice circuit 220 (FIG. 2) amplifies and shapes both the transmit and receive audio signals and permits selection between the handset, the speakerphone, or the headset for voice input. TOUCH-TONE signals for dialing are also provided here. This circuit is principally a single-chip mu-255 law CODEC with a hybrid amplifier, a solid state analog switch and a TOUCH-TONE generator circuit.
Communication signals, including voice, data and signaling information, is received (or transmitted) over line L1 by DLI circuit 201 of input/output processor 20. The signals are contained in separate time separated fields or channels using a protocol having a multi-bit I1 field, a multi-bit I2 field and a single bit S field for each repetitive frame. The I1 field data goes to voice module 21 over communication path I1, the I2 field data goes to data module 23 over communication path I2 and the signaling information in field S is sent via SPH 202 to protocol handler 203 for distribution, as necessary, to either the voice module or the data module. As will be seen, the S field is used to carry lamp and ringing messages, dialing signal messages and switch-hook messages. The field also carries information for delivery to display module 24 via the voice module.
The voice module processor 210 functions as a message switch for the display module and processor 230. The processor 210 receives all S1 channel messages. It routes messages that are to be executed by the attached module to that module. Messages that deal with the ringer and indicators are routed to processor 230. Other messages are executed directly by processor 210. Messages to be transmitted by the attached module or processor 230 are interspersed with other voice module messages and passed on to the protocol handler. The processor 210 handles any contention for the S1 channel by the optional module or processor 230.
Data module 23 functions to buffer signals between input/output processor 20 and a data input to which, for example, a computer terminal could be connected.
The data module 23 functions to interface a customer terminal (RS-232C interface) to the line. The signaling information is transmitted over the S2-channel. Customer data, and the state of the RS-232C interface leads is contained within the I2 field.
Now we will look in more detail at the process by which the central processor (not shown) communicates with the telephone station, for example, to flash a lamp. A three-level protocol is used where level 1 is the physical level; level 2 is the well-known HDLC (subset) level and includes addresses, check sums, and retransmission protocols; and where level 3 contains the active telephone instructions.
Communication between the digital telephone and the main processor is over a 4-wire full duplex serial data link L1. Data is transmitted over link L1 in alternate bipolar format at a rate of 160,000 baud.
The frame format of data into and out of the telephone is depicted in FIG. 6. The first 3 bits of each frame are known as framing bits. The framing bits in order of appearance are logical `1`, `0`, and `V` where V denotes an alternate bipolar violation. The first bit following the framing bits is referred to as the S-channel bit. The next data field is called information field 1 (I1). This data field, in our embodiment, contains digital voice information. The second data field is known as information field 2 (I2) and, in our embodiment contains data for delivery to and from data module 23 (FIG.2). The I and S fields can be controlled in accordance with the teachings of Baugh-Smith in U.S. Pat. No. 4,251,880 dated Feb. 17, 1981 and in patent application Ser. No. 341,840, filed Jan. 22, 1982, both hereby incorporated by reference herein.
The reconstructed format of the S-channel frame is shown in FIG. 7. Each S-channel frame is separated by at least one S-channel flag. These flags are removed by SPH 202 (FIG. 2) for frames sent out to the line. As can be seen from FIG. 7, each S-channel frame is serially reconstructed from the single bit S-channel into a number of multibit bytes which consist of an address byte, control byte, 0-14 information bytes, and a message check sequence (MCS) byte. The address byte identifies the S-channel frame as being for channel 1 (S1) or channel 2 (S2) corresponding to I1 and I2. The control byte identifies the S-channel frame as one of the acceptable HDLC protocol frame types.
The information bytes (if they are present) contain S-channel information messages either going to or coming from the local interfaces such as voice module 21 or data module 23. These messages will contain such information as ringer on, off hook, on hook, light LED et cetera. The last byte of every S-channel frame is a check-sum on the address, control and information fields. The link protocol uses the check-sum to detect errors and to request retransmissions to correct errors.
The address field of each S channel messages associates a module with the message. The format of the address field as we will use it is shown in FIG. 8 where the command response bit (CR) is "1" for a command and "0" for a response. The logical channel number field (LCN) is 14 for S-channel S1 and 15 for S-channel (S2).
Some HDLC message types to be implemented and their formats are given in FIGS. 9-13. Messages can be divided into those that the line sends to the terminal and those that are sent from the terminal to the line. This information is given in the second or control byte. The bits designated by F and P indicate the origin of the message. The bits designated by N(S) gives the sequential number of the messages sent while N(R) is the number of received messages.
Set Asynchronous Balanced Mode (SABM) Command:
The SABM command (FIG. 9) is generated by the line to initialize or reset the signaling link protocol.
Information Command: As priorly discussed, the information command (FIG. 10) is used to transfer sequentially numbered user messages between the line and the terminal.
Receive Ready (RR) Response: The receive ready (FIG. 11) is used to acknowledge the previously received I message and to indicate that it is ready to receive another I message.
Disconnected Mode (DM) Response: The disconnected mode (FIG. 12) is used as a message from the terminal to request link initialization.
Unnumbered Acknowledge (UA) Response: The unnumbered acknowledge (FIG. 13) response is used to acknowledge the receipt of a SABM from the line.
Information Command: The information command (FIG. 10) is the same as from the scanner to the terminal, for passing user messages such as button depressions, switch-hook state changes, and lamp inquiry responses.
Receive Ready (RR) Response: The receive ready (FIG. 11) is used in the same manner as from the scanner to the terminal, to acknowledge received information messages.
The manner in which these commands are used to control the protocol conversion and data transfer are set out in FIG. 14.
When power is applied to the terminal, the destructive reset message is sent to the voice module 21 and data module 23. The protocol handler 203 then sends a DM message to the line and waits to receive the SABM message to establish the communication link. After 200 millisec. it sends another DM message. This continues until an SABM is received. When the protocol handler gets the SABM, it responds by sending the UA message. It is now in a state to receive and transmit information messages over the S-channel. If an I message is received, and the check-sum is correct, the content is passed the assigned voice module or data module and the RR message is sent to the line to acknowledge receipt of the information. If one of the modules has information to be sent to the line, the protocol header and check-sum bytes are added and the S-channel message is sent to the line. The protocol handler then waits for an RR message from the line. If one is not received in 200 millisec. the S-channel message is sent again. After another 200 millisec this is repeated. After three transmissions of the same message, the protocol handler decides the link is down and begins to send DM messages again to reestablish the link. Throughout this process messages can be sent and received independently. Furthermore, the separate logical channels, S1 and S2, may operate independently. That is while the link is down for S2, it may still be up for S1, even though they share the same hardware link.
The information bytes of an S message are exchanged between input/output processor 20 (FIG. 2) and either the voice or data modules as a sequence of nibbles over the 4-bit data bus FDAT[0-3] as shown in FIG. 15. The adopted convention is to transmit the low nibble first. Both logical channels, S1 and S2, use the same 4-bit data bus and information on this bus is distinguished by the strobing of STB1 and STB2. The two logical channels share the same acknowledge (ACK) input to handler 203. Once a data transfer from handler 203 on either S-channel has begun, the handler remains dedicated to the transfer until completion. Only after the termination of the data transfer can the other channel be activated.
As shown in the lower half or FIG. 15, the STB (Strobe) shown may be either STB1 or STB2. The ACK signal is the logical or output of ACK1 and ACK2. The WRITE output signal from the handler is the same for either channel. The quiescent state of the signals is logical "0". The five steps illustrated in FIG. 15 show the sequence for a single message data transfer.
The information bytes are sent by the voice and data modules to the handler in the same manner that the handler sends them to the modules. Each module requests to send a block of information bytes to the handler by raising its RTS singal. The handler responds by raising lead STB. At this point the module responds by checking WRITE and RTS. The module places the lower nibble of the first byte of data onto bus FDAT[0-3] and then raises ACK. The handler inputs the nibble and lowers STB. The module then responds by lowering ACK. This procedure is repeated until the module reaches the last nibble to be transferred. At this point the module indicates to the handler that the last nibble has been exchanged by lowering RTS prior to lowering ACK. The handler, seeing that RTS has been lowered before the falling edge of ACK, recognizes this as the final nibble of the exchange.
Input/output processor 20 will send back to the main processor over line L1 S2 messages in response to S2 messages from the data module and will send back S1 messages in response to S1 messages from the voice module. Thus, it appears to the main processor that there are two independent devices attached to the communication set. Each of these devices is given a calling number and as discussed a single line is used for completing calls to each number, with one number associated with the voice module and the other associated with the data module.
The message set includes four basic message types. These types are explicitly identified by the message field coding. The first type is called the command. The command message type indicates that the message is either a command from the main processor, or a stimulus from a terminal. The second message type, the inquiry, is usually sent to determine status. The response to an inquiry is the third type. The fourth type, called the transparent message, functions as an escape mechanism. It is currently used for transmission of ASCII text. In its simplest form, a message is coded with the message type, address, and data pertaining to the address, as shown in FIG. 16. The explicit identification of the message type allows for uniformity within the messages. Every stimulus address has reserved for it a command, inquiry, and response state. Address information in a transparent message type identifies where to deliver the message, while the content of the message is not constrained and may even contain another message.
The message type field is a two bit field located in the first byte. The coding is as follows:
The group identifier field is a five bit field. It is also located in byte 1. The purpose of the field is to structure addresses in order to allow orderly expansion of the message set. The following code set is typical:
00000 =Terminal
00011 =Display
00001 =Function Key Module
00010 =Call Coverage Module
00100 =Data Module
11111 =Internal
In FIG. 2, processor 210 utilizes a serial bus to transfer information to processor 230 and to any attached module. The visual indicators are updated every 50 msec. with the current state of the lamps. Button control 212 is controlled by a button sensing routine associated with the button matrix. This matrix includes a twelve key multifrequency pad, and all membrane keys. An additional lead (not shown) is sampled by the voice module processor to determine if a data module is attached. A TOUCH-TONE generator is driven by processor 210 and produces the appropriate dual frequency analog signal as an output. If no keypad buttons are depressed the generator is turned off.
The basic flow of processor 210 software is shown in FIG. 3. Exception handler 310 is a short routine that is called whenever there is a trap (program flow error), hardware or software reset, or interrupt. It determines the correct course of action when one of these exceptions occurs.
The next routine is the initialization routine 311 which sets the entire user RAM to zero. All flags in the program use zero as its initialization state, so no explicit initialization of flags are necessary. Then all pointers are set to the top of their respective buffers.
Task master 312 is the base routine that controls the operation of the non-interrupt software. Below is a list of all the routines that it calls, and the condition required to call it. All the routines have one entry point and several exits. The code starts at the top of the routine, and can exit at any point. Each routine sets parameters and variables such that the next entrance into the routine will know where it left off. The one exception to this rule is peripheral manager 315 which has a section named protocol message generator 318 that can be called separately.
Switchhook handler 313 samples the following inputs: switchhook status; speakerphone status; and data module 23. It debounces all the inputs and sets bits in {db-- state} indicating the state of the inputs (after debouncing), and {db-- change} indicating if the input has changed. The routine nominally scans the inputs every two milliseconds, and provides a debounce time of fifty milliseconds. The routine uses the table {hook-- stat} to determine what action, if any, is necessary. This table indicates the correct state of the audio paths and if switchhook messages are required to be generated. Switchhook handler 313 will directly switch the audio paths, and request switchhook messages to be sent by controlling {p-- mess-- que}.
Switchhook handler 313 is called whenever the debounce timer {db-- timer} expires. This timer is set by several routines including switchhook handler 313 so this routine can even call itself when needed. When the message interpretation routines decipher a disconnect or off-hook alerting message, it will take action immediately and change {db-- timer} to allow Speakerphone to react before sampling the various switchhooks again. The timer is decremented by the two millisecond interrupt routine.
Protocol manager 314 routine handles incoming messages from protocol handler 203 and is executed in two sections. The first section, called the input filter checks for valid input messages and handles the routing of messages that are to be executed by other computers. It will directly transmit messages to port 1 or port 2 for execution. Port 1 will typically be connected to processor 230 and port 2 will typically be connected to a display module. If either of these ports are busy, it will exit so that other routines can be processed while the port is busy. This routine, among others, can make the output ports busy. Messages are split into commands and inquiries. Inquiries cause an internal request for reply to be set by controlling {f-- mess-- que}. Commands are executed directly. Any invalid message detected in protocol manager 314 causes an internal request for an appropriate error message to be sent to port 2 for diagnostic monitoring.
This routine is called whenever the {f-- rec-- buf} pointers indicate that the buffer is not empty. If this routine is exited without handling all the messages, it will be called again by the task master 312 until the buffer is empty.
Peripheral manager 315 starts with interpreting peripheral messages. The messages received from port 1 or port 2 are interpreted by this routine. The first test is for internal messages such as test button state changes and state of health, which are executed directly. Dialing messages may be sent to the line or executed directly depending on the last dialing administration message. If executed in processor 210, then a table is used to translate the correct code needed for the activation of tones. Processor 230 and the TOUCH-TONE generator provide all the timing necessary for the generation of legal signals. All other messages are sent to protocol message generator 318 for loading into a transmit buffer {f-- xmt-- buf} for ultimate transmission to the line. All messages earmarked for the line are sent to protocol message generator 318 which is executed immediately after this routine.
Peripheral manager 315 is called whenever the UART BUFFER {u-- rec-- buf} is not empty, indicating a message has been received from port 1 or 2. This buffer is loaded by an interrupt routine that handles the UART receive FIFO.
Protocol message generator 318 along with peripheral manager 315 controls the transmission of information to handler 203. It handles the generation of all internal messages to be transmitted to handler 203. It will pack messages as much as possible to achieve maximum throughput. Peripheral messages are given priority since processor 210 has much more buffering capability than the other microcomputers. This routine loads handler tramsmit buffer {f-- xmt-- buf} with the information to be transmitted. It is called if the message queue {f-- mes-- que} is not empty. This variable contains the flags for the internal messages.
Peripheral message generator 316 sends messages internal to the terminal to ports 1 and 2. The flags in variable {p-- mess-- que} indicate which type of internal message is to be sent. The are: switchhook state change messages; error code messages; reset messages; and identification request messages. As with the other routines, it will send messages only if the port is not busy. All internal messages are stored as flags in {p-- mess-- que} and text messages are stored in either {f-- rec-- buf} or {u-- rec-- buf{. A call is made to this routine only if {p-- mess-- que} is not empty indicating a pending internal message.
Background manager 317 handles functions that do not have to be executed often and are not sensitive to real time. It also was used to shrink the timer interrupt program as much as possible. The timer interrupt is called every two milliseconds, so any overhead in this routine would severely limit the real time response of the microcomputer.
Background manager 317 is called by task master 312 whenever the background timer flag is set. The flag is set by internal timer 415 (FIG. 4) every fourth timer interrupt (eight milliseconds).
Background manager 317 turns off the tones if S channel messages are enabled, or if the tones flag indicates that the tones should be off. This routine serves two purposes: if the telephone was switched to the S channel mode during the generation of tones, this routine would turn them off, also, if the latch driving the TOUCH-TONE generator changed state (e.g. due to static discharge) then this routine would turn the tones off. Background manager 317 also forces the output ports to agree with internal images to avoid the situation where the software thinks that the outputs are in one state, and they are in fact in another state.
Background manager 317 handles the internal ID request timing to the serial ports. {ID-- SEND} sets the amount of time between background ID requests. When the {ID-- timer} equals {ID-- SEND}, then the flag is set to indicate to protocol message generator 310 routine to generate an ID message to ports 1 and 2. {ID-- REPLY} sets the time allowed for each port to reply to the message. In the current version of code, the background requests go out every minute, and 90 ms are allowed for a reply. A no response from port 2 indicates that neither the display module, nor any other module is attached to the set. On the other hand, a no response from port 1 indicates bad health, since processor 230 should always respond.
Background manager 317 checks the entire ROM by a running exclusive or on all memory locations. The byte {ck-- sum:} is adjusted such that the result should be zero. Any other result will cause bad health, and an error message to be sent. This routine only checks one byte at a time and takes about 15 seconds to complete. Manager 317 also executes a RAM test and checks the entire RAM by writing alternating one-zero patterns into each byte and checking that the correct data can be read out.
The structure of the interrupt handler 410 (FIG. 4) is similar to the task master 312 (FIG. 3) where routines have one entry point and several exits. As with the other routines, any interrupt can be exited at any time, and variables will be set up indicating the point of exit. A routine read interrupt (not shown) reads the interrupt controller and adds any interrupts to the variable {i-- irq}. Interrupt handler 410 reads this image {i-- irq} to determine which interrupt is pending.
The protocol transmit routine 411 is called by an interrupt. Should the interrupt controller miss the interrupt, or if the handler 203 does not properly handshake messages, then this routine can also be called by a static active level of the STB1 signal. Therefore, the following conditions must be present to execute this routine:
A rising edge of the STB1 (FIG. 15) signal, or a static high level of the same signal.
The write (FIG. 15) signal in the inactive (read) state.
The pointer {f-- xmt-- bot} indicates that there is a message in the transmit buffer.
If all these conditions are true, then this routine handshakes the message to the handler 203. This routine acts as a high speed dedicated transfer to the handler 203. As such, if there is any lock up in the communications, a sanity timer will cause an exit of the routine.
The protocol receive routine 411 will handshake messages from the handler 203 into a buffer. The following conditions must be met to execute this routine:
A rising edge of the STB1 (FIG. 15) signal, or a static high level of the same signal.
The write (FIG. 15) signal in the active state.
The pointer {f13 rec-- bot} indicates that the protocol handler 203 receive buffer is empty.
The UART input 413 is called whenever a character enters its UART receiver. Messages received by the UART can either come from port 1 or 2. This is controlled by a UART multiplexer under software control. If the UART receive buffer {u-- rec-- buf} is not empty, this routine will exit and generate an error message. Otherwise, the UART (which contains a FIFO) will be emptied into the {u-- rec-- buf}. If there are too many characters in the FIFO, processor 210 will empty the balance of the FIFO and generate an error message. The FIFO can hold fourteen characters, while processor 210 is only allowed to receive six characters.
Port 1 request to send 414 is called when the processor 230 requests service from the processor 210. If the UART is not already busy, this routine makes the UART busy, switches the UART to port 1 and starts the reply timer. If the UART is already busy, then this routine will exit, and will be executed when the UART is free.
Port 2 request to send 415 services requests from port 2 (the display module, or any other module). It does the same function as port 1 request to send 414 for port 2.
The internal timer 415 is called every two milliseconds. The main purpose of this routine is to increment the software timers. However, a more complex function that it performs is that of the sanity timer.
There are only two statements in the entire code that can clear the hardware sanity timer. One is in the initialization routine 311 (FIG. 13), and the other is in this interval timer 415. Therefore, after initialization, if processor 210 is restarting the sanity timer, one can assume that the interrupt routines are operating properly. Processor 210 is answering the interrupt and correctly identifying the timer flag. As a double lock, the timer routine also increments a variable called {sanity-- cntr}. The job of the task master 312 (FIG. 3) is to reset the counter after every successful loop. If the counter overflows, then the timer routine assumes that the main program, task master 313, is hopelessly hung up and goes into a tight loop. Processor 210 waits in this state until an external sanity timer expires producing a hardware reset. It is this double lock that assures that all parts of the software remain sane.
The foregoing detailed description explains one embodiment of our invention and those skilled in the art will be able to construct other embodiments using the concepts taught herein all without departing from the spirit and scope of our invention.
While two information fields have been shown together with a single bit signaling field more information fields can be utilized to provide different mixes of voice and/or data. Also it should be understood that the number of bits per channel is variable as is the form and substance of the various control messages on the signaling channel.
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|Gte Automatic Electric Laboratories Incorporated
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|Method and apparatus for transmitting digital information signals from signal transmitters to signal receivers over switching apparatus
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|Mar 24, 1981
|Albert Glowinski
|Bit-by-bit time-division digital switching network
|Jun 8, 1979
|May 4, 1982
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|Apparatus for exchange of data between central station and peripheral stations and system for effecting same
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|Hitachi, Ltd.
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|System Evolution Integrated Services Network ; International Switching Symposium, Montreal; Sep. 21 25, 1981, Session 41B, Paper 1, pp. 1 7; Oliver et al.
|Citing Patent
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|Oct 3, 1983
|Jul 15, 1986
|At&T Bell Laboratories
|Data communication method and circuitry
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|International Business Machines Corp.
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|Jan 12, 1988
|U.S. Holding Company
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|Sep 19, 1985
|May 24, 1988
|Matra Communication
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|Nov 16, 1987
|Dec 6, 1988
|Alcatel N.V.
|System for providing data services to a circuit switched exchange
|Aug 28, 1989
|Aug 20, 1991
|Kabushiki Kaisha Toshiba
|Communication terminal device
|Nov 19, 1990
|May 25, 1993
|Ag Communication Systems Corporation
|Simultaneous voice and data system using the existing two-wire inter-face
|Jan 7, 1993
|Feb 21, 1995
|Nokia Mobile Phones, Ltd.
|Circuit arrangement in a mobile phone for a digital mobile telephone system
|Feb 10, 1998
|Feb 29, 2000
|Gilbarco, Inc.
|Audio and audio/video operator intercom for a fuel dispenser
|Oct 14, 1999
|Jul 27, 2004
|Cisco Technology, Inc.
|Dual-channel communications protocol providing enhanced capabilities for modems
|Nov 14, 2005
|Oct 7, 2008
|Fujitsu Limited
|Minimizing ISR latency and overhead
|Nov 14, 2005
|May 17, 2007
|Fujitsu Network Communications, Inc.
|Minimizing ISR latency and overhead
|Nov 28, 1986
|Jul 1, 1987
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|Jul 29, 1991
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|U.S. Classification
|International Classification
|Cooperative Classification
|European Classification
|Feb 4, 1983
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