text:
I don't know why anyone would want to give a low rating for customer support, because my experience with Robert, the developer of the plugin went above and beyond to help me with connection and configuration setup. The plugin works very well and there is lots of customization and many features included in this plugin. At first, its a bit confusing, but you must play with it to get it the way you want it to function.
My hats off to Robert and his team, this is a great plugin! EXCELLENT and keep up the good work :)
Well, i can't deny the fact that this product is ok, and it can meet my need. but i can't tolerate the terrible support at all! They always could't answer my questions in time although i was very very hurried at that moment, it is time-wasting, and they are not friendly as well, before i buying, they treat me as god, after i buying, they treat me as stranger. This feeling makes me down.
For weeks I was looking for a useful and payable chat plugin. Now I'm sure to found a plugin that has a very huge potential.
I needed a whole day to get the plugin running, because it looks not so comfortable like many other plugins. So it was necessary to read a lot. But this was good because now I can see how flexible the plugin is.
What I like:
1. Very cheap for testing just 20 Cents/per month for 20 concurrent chat users.
2. Customizable in styling if you know to handle CSS.
3. I can use a chat widget or a bottom or both versions + extra chat page.
4. Easy to configure the own native language version, starting from English file.
5. Works with WordPress v3.5.1 and BP v1.6.2
But the plugin has a lot of features more, I'm still testing the plugin.
I wish you for the future good luck with this plugin and hope to get good support for years. I wrote you a special message via your homepage contact us page.
Best Regards,
Yes, someone is there and they do respond when you have questions.
The product looks quite interesting so far but I would like to see a stand alone server option perhaps and more details about the hosted resources.
Some customers don't like talking with others when they don't know where their text is going.
Looks good otherwise.
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text:
If you have troubles since the update to WordPress 4.5 please read this post before opening a new thread.
Hi, I have tried different variations of colors to make the text on the main menu and look white logor do not, you may see the entire menu is white?
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subset: commoncrawl


text:
A Dictionary of Law - Oxford Paperback Reference (Paperback)Elizabeth Martin, Elizabeth Martin, Dr, Jonathan Law
Paperback Published: 10/01/2013
- 5+ in stock
Click & Collect From your local shop
This best-selling dictionary is an authoritative and comprehensive source of jargon-free legal information. It contains over 4,200 entries that clearly define the major terms, concepts, processes, and the organization of the English legal system. This is a reissue with new covers and essential updates to account for recent changes. Highlighted feature entries discuss key topics in detail, for example adoption law, the appeals system, statement of terms of employment, and terrorism acts, and there is a useful Writing and Citation Guide that specifically addresses problems and established conventions for writing legal essays and reports. Now providing more information than ever before, this edition features recommended web links for many entries, which are accessed and kept up to date via the Dictionary of Law companion website. Described by leading university lecturers as 'the best law dictionary' and 'excellent for non-law students as well as law undergraduates', this classic dictionary is an invaluable source of legal reference for professionals, students, and anyone else needing succinct clarification of legal terms. Focusing primarily on English law, it also provides a one-stop source of information for any of the many countries that base their legal system on English law.
Publisher: Oxford University Press
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Recent price movement agrees strongly with you!
Please read up on your science before investing into IMGN....
Will the antacid work if I stick it up my butt?
Seriously now. If I am not mistaken, Genentech has license to try both IMGN (not sure) and SGEN (sure) ADCs. For each target, Genentech may be testing both ADCs on the antibodies to find out which combo will work better. In that sense, SGEN technology is in direct competition with IMGN's. I won't be surprised that for some protein targets, specific antibodies, and/or cancer types, one ADC will work better than the other.
Pfizer's Mylotarg may have had lower toxicity and better efficacy if the antibody was linked with either IMGN or SGEN ADCs. Same target, same antibody, same tumor, different ADC.
Again i don't follow your logic. As the previous poster pointed out, not even the same target. How can a breast cancer adc be in competition with a meyloma adc. Also both are already partnered. Its like saying dm1is in competition with dm4.
or in layman terms would you take an antacid for a hemmeroid?
sgen is not good for imgn...sgen will beat imgn to the market which can erode future potential earnings...this is why imgn is down.....please read, think, and truly analyze before post.....
I am not sure I follow your logic Jiafli.
I disagree. This article shows how SGEN was smarter than IMGN:
"Last month, the FDA refused to even consider a breast cancer drug that combined Roche's Herceptin with a chemotherapy using a linking technology developed by Immunogen, causing shares of Immunogen to plummet.
Seattle Genetics says it expects to avoid Immunogen's fate, because it has an agreement called a Special Protocol Assessment with the FDA. "The FDA has agreed that our pivotal trial design meets requirements for accelerated approval, including agreement that our pivotal trial population represents an unmet medical need," a spokeswoman writes. She adds that the company believes the FDA's decision on the Immunogen drug "relates to the evolving landscape and many therapies approved for the treatment of metastatic breast cancer, rather than any more broadly applicable principles."
-Long IMGN, wish I was long SGEN. -Biobottom
<"Last month, the FDA refused to even consider a breast cancer drug that combined Roche's Herceptin with a chemotherapy using a linking technology developed by Immunogen, causing shares of Immunogen to plummet.>
It wasnt the drug they refused to consider, it was the application, big difference.
really, how were they "smarter" Did IMGN design the trials, NO, that was Roche I believe. The only stupid thing IMGN did was buying into the idea FDA would approve a drug based on a single arm 100 pt trial because the patient population needs therapy. Well, it turns out FDA is run my corrupt morons, not a new finding. OREX and potentially SGEN investors will learn about the FDA problems in the near future. Good luck!
Perhaps...in some metaphysical, Kevin Bacon-ish way.
It's a helluva lot better for SGEN, though.
It's further evidence for ADC's (I think) I don't follow SGEN all that closely. I am curious to know why SGEN could file based on a trial that was designed similarly to TDM1's single arm trial with roughly the same number of patients. If SGEN has hedge funs shorts they will pay someone at the FDA to slow them down like the did with the weight loss drugs and likely IMGN. Bunch of crooks.
Bio, the fact that the T-DM1 trial was a small single arm trial had nothing to do with the RTF. The FDA decision would have been the same for a large double blinded trial.
It all has to do with the endpoint and the Accelerate Approval rules.
AA is used when the endpoint is not clinically significant, but the FDA believes it likely correlates to a real benefit. This was the case in both trials. But AA can only be used when the patient group does not have alternatives. The FDA is claiming that T-DM1 can not be AA'ed because the patients in the study still had options available, while those in the SGN-35 study did not.
No argument that the FDA seamed whacko on T-DM1, especially RTF'ing it which is very where outside of scam biotechs.
SGEN skates by on this one.
Its simple,fda already told sgen, that they would accept the trial for early bla. The difference between 35 and tdm1is the targeted patients have far less options with meyloma. We know the fda doesn't see that need with tdm1:
Simple... SGEN does not have a partner that recently embarassed the FDA by talking them into an early approval of a drug that didn't work... the ole' saying gets verified once again... paybacks are a MF'er...


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Wally Hall is the managing sports editor for the Arkansas Democrat-Gazette. A graduate of the University of Arkansas-Little Rock after an honorable discharge from the U.S. Air Force, he is a past president and member of the Football Writers Association of America, member of the U.S. Basketball Writers Association, past president and current executive committee and board member of the Arkansas Sports Hall of Fame, and voter for the Heisman Trophy.
Hogs bring in ringer to get past 1st round
Arkansas coach Mike Anderson directs his team against Indiana State during the second half Tuesday, March 18, 2014, at Bud Walton Arena in Fayetteville.
Gone are the stigmas.
Arkansas can win on the road again, and it not only made it to postseason play, albeit the NIT, it won. That's something that hadn't happened since 2008.
Now the Razorbacks watch tonight to see if they go on the road to California for a chance to avenge their first loss of the season or host Utah Valley.
It doesn't matter. The Razorbacks did more than survive, they advanced by beating Indiana State.
When Arkansas outscored Indiana State 10-0 to open an 18-point lead, which was aided and abetted by two turnovers and three consecutive misses on one possession by the Sycamores, it was becoming even more obvious that the Razorbacks were just that much better than their first-round opponent.
Indiana State tried hard, but it didn't have the quickness, speed or athleticism to keep up, especially in the second-half relay race when the Hogs began to play like a team that wanted to keep its season alive.
Still, this Arkansas team hasn't learned how to get an opponent down early and make them yell "Hawgball." The Sycamores got it inside 10 points, but unlike their past two games the Razorbacks fought back this time and won easily and impressively.
The Razorbacks were almost a one-man show in the first half as Anthlon Bell put the team on his back and carried it, but in the final half it was a team effort.
The first half was mostly ugly, and it was a half that left little doubt why these two teams did not make the Big Dance's invitation list.
If not for Bell, the Razorbacks would have been in trouble from the get-go. They missed their first seven shots, and after Bell broke the drought he continued to be the only consistent player on Arkansas' side of the court as he finished with a career-high 28 points.
Bell was 7 of 9 from the field in the first half, including 4 of 6 on three-pointers, and he had six rebounds for a little extra icing.
The rest of the Hogs were a combined 5 of 25 from the field and 0 of 5 on three-pointers.
Thanks to Bell, a sophomore out of Memphis, the Razorbacks had a 37-31 halftime lead. It didn't hurt that Indiana State struggled inside and out and lacked the quickness on defense to defend the Hogs, who held a 27-20 rebounding edge at the half.
Both teams seemed to be in a hurry as they too often took a shot after one pass, which was definitely not smart on the Sycamores' part.
Many times it is difficult for teams out of the major conferences, such as Arkansas, to truly get fired up about the NIT, especially in the opening-round games that are played at the same time the NCAA Tournament play in games are taking place.
Arkansas obviously hurt its NCAA Tournament chances with its nonconference schedule, but it was 3-3 against teams in the Big Dance, including two victories over Kentucky and an early victory over Louisiana-Lafayette, which upset Georgia State in the Sun Belt Tournament.
The Hogs lost to Gonzaga, Florida and Tennessee.
They were 6-4 against teams in the NIT, beating Minnesota, Clemson, LSU (they also lost to the Tigers in Baton Rouge), SMU, Georgia and High Point. They lost to California and twice to Missouri.
Indiana State was 0-5 against NCAA Tournament teams, but that included three losses to No. 1 seed Wichita State, which won the Missouri Valley regular season and tournament. The Sycamores also lost 63-62 to Tulsa and 83-66 to Saint Louis.
The Sycamores were 1-1 against Belmont, which won its conference but not the conference tournament.
In other words, both were better than they showed in the opening half, but the second half was whole Hog.


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BUCHAREST, Romania — The life of a saint can be part parable, part thriller and, often, part nightmare — but always 100% inspiration.
A beloved Romanian priest, Vladimir Ghika, was beatified Aug. 31 before 10,000 people at a Mass in Bucharest celebrated by Cardinal Angelo Amato, prefect of the Vatican's Congregation for the Causes of Saints, together with Cardinal André Vingt-Trois of Paris, Romania's sole cardinal, Lucian Muresan, and more than 200 other priests and bishops.
Msgr. Ghika's sacred story reads like a novel with a tragic ending.
Descended from French and Romanian nobility, Ghika was born on Christmas in 1873 in Constantinople, where his father was serving as...READ MORE


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Android L still has a few tricks up its sleeve – specifically, in the Status menu. If you go to the About section of settings and tap on Status, Android L allows you to copy any of the values listed there with a long-press. Neat.Read More
Android L still has a few tricks up its sleeve – specifically, in the Status menu. If you go to the About section of settings and tap on Status, Android L allows you to copy any of the values listed there with a long-press. Neat.Read More
Sometimes auto-correct is more annoying than it is useful (hyperbottomcheeks978 is a username, dear keyboard, and no I don't want to save it to my dictionary just to prevent you from nagging me about it for the remainder of this conversation). Fortunately for users of the Xposed framework, there is a new module out that will allow you to toggle auto-correct on and off just by double tapping on any text box.Read More
There probably aren't a lot of Sprint G Flex devices floating around out there, but surely some buyers couldn't resist the seductive curves of this device. Those folks will be seeing an update (version ZV7) in the next few days that adds a few user-facing features and some back end fixes.Read More
Despite announcing that they would carry the LG G3 on the same day that the phone itself was revealed, AT&T still hasn't let slip any details about when the phone would land on the network. Radio silence ends today: The AT&T variant of the G3 will go on sale starting July 11th, this Friday, with pre-orders available tomorrow. The phone will bring the spanking new Android Wear-powered G Watch along with it.Read More
Baby Time may not sound like something young bachelors everywhere need to install on their Android Wear devices, but it is. By default, these new watches wake up with the right gesture and are then eager for your touch (or anything else's). This app functions as a basic lockscreen that disables most input until it is turned off.
With Baby Time installed, parents can lift up their kid without worrying about the young'un dismissing messages or ordering rides.Read More
Google's hot new item, Android Wear, is barely out of the box, but there's already a pretty big issue deserving of a place in our Bug Watch series. The initial rush of native Android Wear apps is starting to roll into the Play Store as developers get their hands dirty with the freshly released SDK. So far, most of these apps have been given away at no cost, but the few that have attempted to charge a fee have run into a wall.Read More
Travelers passing through TSA checkpoints are sometimes asked to turn on electronic devices like laptops and phones, but that's about to be mandatory for passengers on direct flights to the US from certain overseas airports. This is part of the enhanced security measures recently ordered by Secretary of Homeland Security Jeh Johnson. If your phone (or some other device) doesn't turn on, you'll have to leave it behind.Read More
Some of you have probably been coveting Google Shopping Express, the service which delivers groceries and other items from local retailers directly to your door on the same day, ever since it launched. But with an extremely limited rollout in only certain areas of San Francisco, Los Angeles, and New York City, it's not exactly widespread. A report in ReCode says that Google plans to spend a huge sum of money, as much as $500 million, to give the shopping service a true nationwide rollout, covering major urban areas from coast to coast.Read More
A fair number of you have probably used the ridiculously simple (and bizarre) workaround to get Okay Google Everywhere working on your device without waiting for Google, but there's a catch. If you turn on the lock screen functionality, it makes your phone a little less secure.Read More
There are some things that you don't need to do every day, yet are still important enough to warrant a reminder. You know, like vacuuming, or checking your stock portfolio, or reminding yourself to tweet about how incredibly important it is to bring Firefly back to television. Google's got your back: at some point they added an "occasionally" option to Google Now's built-in reminders, triggered when you tell Now to "remind me" to do something.Read More


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May 16, 2008
The Crash in the HallwayRate this encounter: Amy, Lake Charles, Louisiana, 1992
In 1992 I was in college, and one of my very best friends (and occasional boyfriend) was rather superstitious. His latest deathly fear was that the house where he lived with his parents was currently occupied by some type of malevolent entity, such as a spirit, demon, or space alien. The house was the innocent kind of 1960s-era brick structure that was least likely to inspire tales of horror. All the same, his parents were going on a cruise for several days, and he was convinced he could not stay in the house alone, lest he meet his demise. Being the invincible skeptic that I tend to be, I offered to stay the weekend with him to assuage his fears. I also kind of thought it would be funny to watch him be scared out of his wits by his own overactive imagination. I arrived in the early evening and we watched some VHS movies in the living room, snacking in front of the television. As the night progressed, we turned off the TV and begin to chat, lounging comfortably on the carpet of the living room floor. We were never the most affectionate couple, but we were very compatible when it came to animated conversation. The room was at the back of the house: it had a sliding glass door that opened onto a small back patio, and a large window opposite that overlooked a large courtyard at the front of the house that was enclosed completely on three sides. At each side of the window, hallways led to the left and right into the other two wings of the house, which together with the living room/kitchen wing, made a square-ish 'C' shape that hugged the courtyard. We were still there in the living room when, perhaps around midnight, our conversation was abruptly cut short. For some inexplicable reason, I quickly looked at the window that overlooked the courtyard, expecting to see something looking in at us, but there was nothing visible. My friend turned a shade of ashen gray; I thought the poor boy was going to faint. Regardless, his fear no longer seemed an entertaining non-issue to me -- whereas previously I had just about ignored his claims with a completely blasé attitude, I could tune him out no longer. An intense feeling of oppressive dread had overtaken me, sharply interrupting a completely innocuous conversation that would not have provoked such sensations.
"You saw something?" he asked timidly.
"No," I told him, not wanting to scare him unnecessarily. However, I couldn't just lie to him. "I ... 'felt' something."
"Felt something?!" he inquired. He was on the verge of panic.
"Well ... yeah," I said, choosing my words as carefully as I could.
"Who was it?" he asked.
"Who?... well, I don't know about who..." I began, and then, without thinking, blurted out "But I know that it was standing on its hind legs."
"WHAT?!" he cried. "Oh, Jesus Christ... standing on its hind legs?!"
I cringed. This was obviously not the most tactful way to deliver such a disturbing instinctive impression to a friend with a fearful nature. Not to mention the fact that I realize the mightiness of the power of suggestion, and I was nowhere near convinced of my own deductions. "Hey, look, it was probably nothing," I insisted. "I just got the heebie-jeebies, that's all. We didn't 'see' anything."
He looked at me blankly. He obviously wanted to trust my confidence, as shaky as it had become. However, he was already convinced, thanks to his own previous 'sensations' of a presence, and of being watched. Honestly, though, I still wasn't convinced. In fact, I was quite ready to write this entire moment off as a robust case of The Creeps. We went on to bed. We went to his room: there was no way he was sleeping in there alone, he assured me. His bedroom was at the end of the hall that came off the living room to the left, so it was the anchor to the left side of the courtyard (the right side of the house if you were facing it from the street). This hallway also included two other bedrooms and a bathroom, and the hall was lined with cabinets and a counter-like shelf on which decorative trinkets were displayed. In his room we talked a few moments longer, and then settled down to sleep, the door locked and the lights off. We were both a little rattled, but I'm a pretty decent sleeper so it didn't take long for me to slip into a peaceful doze... Until the smash.
My friend and I both shook awake, the sound of a crash down the hallway jolting us from our quiet. We lay there for a few seconds, both frozen in fear, at which point my friend very quietly whispered, "Did... you... hear... that?"
"Yes," I quietly said in return, the sense of dread incredibly powerful this time. It was undeniable; my skepticism had vanished like so much smoke. Mere seconds after our furtive verbal exchange, a riotous cacophony exploded from the hallway: a sound resembling stomping feet, slamming cabinet doors, walls being pummeled by a body and/or heavy objects that might have been flying off shelves. We lay there, stiff as boards, listening to the fury in the hall that seemed to be getting closer and closer to the bedroom door. And then, probably five seconds after it began, it ended in a heartbeat, with the violent slamming of the heavy wooden exterior gate-door that separated the courtyard from the front lawn of the house. We knew at that moment that whatever had unleashed its fury on the hall had left the premises for the night. We were too terrified to leave the room, however, and stayed the night there in a fitful slumber without further incident. The following morning, we investigated the hallway. No objects were disturbed, and there was no physical evidence of the previous night's rampage whatsoever. Within a year, he and his family moved out of the house and purchased a more desirable property.
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text:
The Sword (Paperback)Daniel Easterman
Paperback Published: 26/05/2008
- Can be ordered from our supplier
Professor Jack Goodrich has a prestigious job in Cairo and a happy family life with his wife and ten-year-old daughter. When he's offered the chance to authenticate potentially priceless artefacts, including a sword, he thinks his dreams have come true. But as soon as they are in his possession, the nightmare begins with the death of his wife and daughter. The sword appears to be the property of the descendent of the Prophet Mohammed, and the people who want it will do anything to get it. Once the descendent has it he will declare jihad on all non-Muslims. Only a strange, beautiful woman known as Scheherazade can help him. Together they must decide what to do with the sword and try to prevent the destruction of the world as we know it.
Publisher: Allison & Busby
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Flere søkemuligheter
(Villa Samba) Nice villa only 500 meters from the sandbeach. 3 bedrooms & 2 bathrooms. With large private pool 10x4,5 barbecue area and private parking. 110 m2 inside area.
(Villa Bonita) for 8 people, with private pool. Located in a quiet area in Benissa Costa. Only 1,5km from the nice sandy beach, restaurants and /air condit/wifi-internet.Parking.


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The average salary of a(n) Graphic Designer in Coppell, Texas is $63,709.
The average hourly rate of a(n) Graphic Designer in Coppell, Texas is $30.63.
The average bonus of a(n) Graphic Designer in Coppell, Texas is $2,071.00.
Dallas County Community College District
Ability to operate a variety of graphics equipment and conceptualize graphics required. High school diploma plus some formal training in graphic art production...View job on Indeed.com
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text:
Preferred Habitat:Found all over Slugterra
Power Type:Boosts slug energy
Rich in slug energy, can act as a Slug beacon, helps maintain a healthy slug habitat
Increases the slug energy in an area, boosting slug powers
Significantly powers up another slug when shot in tandem
Happy distraction - Prevents opponent's slugs from transforming at velocity (enrages ghouls)
Slugs will be drawn to wherever it is shot
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After three years of training Isaac and Garet now can use psynergy! The firs seen if of Isaac helping his mother patch their roof, while Garet practices his "Move" psynergy on a log. Jenna goes to grab Garet as well as Isaac to go to help Kraden study the mysteries of Alchemy. After a scene where the three of them are on Isaac's home and Garet creates more wholes to disrupt the fixing, we regain control of the party and make way to Kraden's house. After walking a little ways you finally are about to reach Kraden's house, and who does the party run into? Well if its not the two mysterious people from the night of the boulder incident. After discussing what they should do with you and your friends, they decide to leave you alone and leave. From the conversation you can tell that they just came back from discussing things with Kraden.
When you walk into Kraden's house he seems busy talking to himself pondering what the two were up to and what they meant when talking about Mt. Aleph and Sol Sanctum. They know Kraden must know something about everything going on, and they were somewhat right. The gang decides to set out to see what is going on up at Sol Sanctum which is strictly off limits! A priest will ask you if you were planning on going up the mountian which you then blatantly lie and say, "No, of course not!." The priest goes back to his rounds and this allows Isaac a chance to slip by him and make their way up the mountain. Welcome to Sol Sanctum the place where the two, Saturos and Menardi, had failed at getting into the inner chamber. Walking forward into the Sanctum allows Kraden to realize that a puzzle must be solved to get into the inner chamber (Thank you Kraden, we couldn't see that ourselves). Going upstairs you see there are a series of statues that have to be moved to reflect sunlight onto the mural. The right side only triggers a trap, which Kraden tells you after you make the mistake once. Moving to the left side and doing just about the same thing causes a whole to form. Pushing the statue in the back triggers something inside the sanctum so that now the trap won't spring when lighting the other mural. After that is lit Isaac and the gang can continue on into the temple. The next room is the home of the elemental stars that Saturos and Menardi were trying to get. Kraden attempts to get one of the stars but almost falls, then asks Isaac and Garet to do it while he and Jenna wait at the beginning. After getting three of the stars Saturos and Menardi come to mess up everyone's plans. You meet their Water Adept ally here Alex who relieves Isaac and Garet of the three elementals stars they picked up. This is where a disturbing plot twist is inserted into the game. One of the members taking hostage of Jenna and Kraden turns out to be Felix, Jenna's brother who was thought to have died in the boulder incident! He gives his identity so that Isaac and Garet will believe Jenna and Kraden won't be hurt. Saturos Menardi, and Alex then force Isaac and Garet to retrieve the last stone, the Mars Stone. As soon as Isaac and Garet take the stone the Mountain starts to shake and the others make their escape leaving the two stuck in the inner sanctum! Right before everything is blown to hell a floating eyeball who is named The Wise One tells Isaac and Garet what they must do. They are to stop Stauros and Menardi's plan of reigniting the four elemental lighthouses that hold the seal on alchemy in the world. The Wise One miraculously saves both of them. After regaining control of the characters in what has to be one of the longest dialogues in the game, Isaac and Garet return to the town to meet a group of angry looking people. The two explain what occurred in Sol Sanctum to the high priest of the town and then it is decided that Isaac and Garet must set out and thwart the attempts of the kidnapping planet destroying evil doers, to save their friends! The whole town comes out to see the two off on their adventure, except for Isaac's mother who does not want to say goodbye to her son, instead she instructs a child of the village to give Isaac something for her. This is where the adventure really begins!
Upon leaving town and venturing south you run into what soon will be your first of many partners in the game Flint, the Venus Djinn. Djinn are magical animals that can give power to their wielder and be summoned again to produce a spell of awesome power. There is a short part where you can learn how to use the Djinn, but I will talk about it later so on with the story! Continue following the road east and a cut scene will occur where Master Hammet and allies are leaving from a town in covered wagons towards their hometown (Kalay) but the bridge is broken and are forced to flee to the town of Lunpa (not a good thing). Following the cutscene we now enter the town of Vault in which a certain kid is having a few problems.
Talking to the villagers gives the information that someone named Ivan is having a hard time looking for something that was stolen. Continue walking around until you stumble across the Mayors house who is sympathetic to Ivan and his cause. When you go to the back of the house to confront Ivan, he uses his powers to read your mind. This astonishes and confuses Isaac and Garet but it helps so they don't have to explain their entire story back to them. Ivan tells you that the Shaman's Rod was stolen from Master Hammet and that he stayed behind to find out who it was and how to get it back. Ivan then asks the two if they will help. Being heroes the two can't say no and agree to help. Ivan now joins the party! Ivan has two abilities Mind Read (self explanatory) and Whirlwind which causes a tornado to appear and blow away brush blocking your path. Gaining these abilities BEGS for you to try them out. After reading the minds of many villagers you find out a tip in the case of the missing rod, the Inn is keeping some shifty characters and a lot of people believe they may be the robbers but don't have any solid proof. Go into the in and upstairs, there will be two bandit looking men who will try to avoid you. There is nothing you can do about it right now so start to leave. When you leave the area Ivan suggests splitting up and surrounding them. After pushing the bandits around you finally get one to mind read where in you find out that yes, they did take the rod and have hidden it somewhere inside of the Inn! When you leave the Inn you notice a ladder sitting on the building leading into a hole. This is a bit suspicious! Go in and move the box out of your way and you have found the Bandit's stash of stolen things. The Bandits are close behind and you engage in a fight with them. The first is fairly simple, their attacks don't do too much and they don't have a lot of health. After the battle the townspeople will come in to take them away. In a quick attempt they try to ask for forgiveness, ha, nice try bandits! The bandits are taken away and now you get to rummage through the chests to get the Shaman's Rod! This is the rod that was stolen from Master Hammet and now Ivan wants to return in to him. Thus the adventures continues on.
This closes another section of the game's story. Review time!
First up are Djinn. There are four types: Venus, Mars, Jupiter, and Mercury. Each type has their own look and animations. There are many different Djinn scattered across the continent and sometimes they are easy to find, other times they are not and require solving a puzzle to get to. If they are found in a town they will join you without a fight, otherwise you will have to fight them to earn their power. Certain Djinn will raise certain attributes to each character. In this game one character can hold up to 7 Djinn. Switching around who is holding what types allows players to change their class which then changes their attributes and the psynergies they can use. In battle you have the choice to unleash the Djinn from a character in a form of attack or some other affect. After this turn the player has the option to summon the said Djinn.
One Unleashed = Elemental Summon
Two - Four Unleashed = One of many different types of summoned Beings (ex: Thor, Ramses)
After they are summoned they are in a Standby state in which they do not buff the characters stats nor able to be summoned. This stage sucks.
Story: A
The plot is developing and the development of Felix still being alive is quite mind blowing. Also the fact that the player now knows the main goal of the party in this game. All of these are not disappointing and actually are quite interesting. Not only that but the Djinn system is introduced along with the third member of the party. A lot happens in this section and lets you tinker around with how psynergies work in the world. This part does not disappoint in any story aspect, things are happening and makes the player want to know what happens next!


text: Roundup: The Best Manny Pacquiao Photoshop Contest SubmissionsTom Ley12/12/12 1:40pmFiled to: YakspinPhotoshop ContestRoundupManny Pacquiao161EditInvite manuallyPromoteDismissUndismissHideShare to KinjaToggle Conversation toolsGo to permalink GIF You all worked your usual Photoshop magic with knocked-out Manny Pacquiao yesterday. Here's the best of your submissions.via Om4r via Mdubb via prmulvihill via HorrorX Sponsored via NicCageWearsYoFace via Samer via Greg Reese via swank_basket Advertisement via schreib GIF via Sgt. Hammerclaw via KidzPlay via MikeBrown4199 And here is you winner, via Allison09. Email us at tips@deadspin to claim your prize. Reply16 repliesLeave a reply


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Additionally, divorce is extremely emotional so having someone compassionate that you can count on in your corner is critical. I very much appreciated Amy's complete responsiveness and the fact that she collaborated with me every step of the way. I truly felt like I had a partner during the worst time of my life and would highly recommend her.
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Amy has the knowledge to handle your case in the best possible manner. She will inform you of your rights and be responsive to all your questions. She will keep you informed of all pertinent information regarding your case. She will fight for your rights.
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Best family law attorney I have ever used. She is knowledgeable, able to work with difficult passive-aggressive personalities. She gets the job done and she gets excellent results for her clients.
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Amy has worked on my divorce. Her responses were prompt and thorough. All the work was done on time with no delays. She was putting a good effort to help me to understand the process. Her actions are calm and confident. Through out of process I have always felt that knowledgeable and experienced specialist, that cares, helps me.
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Amy assisted Michael Louden with my custody case. Amy is very knowledgeable, helpful, responsive, and a pleasure to work with.
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Posted by a Family client
Amy has been very responsive to my needs, and communicates in an effective fashion.
She has produced excellent results and is a true professional.
I would not hesitate to refer her to friends and family.


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Coolant is collecting on the sump
I have a coolant leak from somewhere high on the cam chain end of the engine on 2010 Volkswagen Jetta
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1 answer 2 comments
What sump????
Engine sump, since posting I have investigated more it appears the the water pump has failed, looking in to it more the poly belt runs off the main bearing as per normal but the supercharger runs off a bearing mounted on the water pump housing and uses an electromagnet to engage drive from the rear of the poly belt pulley. In my opinion the engagement of this drive puts side load on the water pump bearing causing the seal to loose tension I have seen other mentions of the pump failing on chat sites I feel that VW didn't consider this when they set this system up.
Exactly, sometime they just want to sell,


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Home > About Elo > Press Releases >
Press Releases
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Elo Touch Solutions to exhibit at ISE 2014 (February 2014)
Elo to show omnichannel portfolio at Euro Shop (February 2014)
Elo Touch Solutions at ICE 2014 (February 2014)
Elo Touch Solutions at ICE 2013 (January 2013)
Elo Touch Solutions at Integrated Systems Europe 2013 (February 2013)
Elo Touch Solutions goes big and mobile for Retailers (February 2013)
Elo Touch Solutions announces tablet (June 2013)
Elo at Medica (November 2013)
ELO TouchSystems Interactive Digital Signage Solutions at Screenmedia Expo 2012 (April 2012)
Introducing the ELO TouchSystems AccuTouch 5-Wire Resistive Touchscreens From TE Connectivity (March 2012)
ELO TouchSystems Touchmonitor Family Greatly Enhanced with the Addition of iTouch and PCAP Touchscreen Technologies (January 2012)
TE Connectivity Expands Interactive Digital Signage Portfolio Adding New 55-Inch Display with Optical Multi-touch and IntelliTouch Touchscreens (January 2012)
ELO TouchSystems Products at ISE 2012: Optical multi-touch touchscreen technology and still larger IDS displays (December 2011)
TE Connectivity to show the extensive ELO TouchSystems portfolio of gaming touch solutions at ICE Totally Gaming 2012 exhibition (November 2011)
Introducing the ELO TouchSystems 15E1 All-in-One, Point-of-Sale Touchcomputer (October 2011)
New Duo of ELO TouchSystems All-in-One Touchcomputers Expands Interactive Choices for Healthcare and Business (August 2011)
TE Connectivity Expands ELO TouchSystems' Chassis Monitor Range with the 2243L Open-frame LED Touchmonitor (July 2011)
TE Connectivity Expands Interactive Solutions for Retail and Hospitality with ELO TouchSystems 2201L Touchmonitor (July 2011)
New Touchmonitors Certified for Healthcare Applications(June 2011)
ELO Touchsystems Interactive Digital Signage Solutions from TE Connectivity at Screenmedia Expo 2011
TE Connectivity Expands ELO Touchsystems All-in-One Portfolio with Introduction of New C-Series Touchcomputers
New from Tyco Electronics at CeBIT 2011: An Extended Range Of Interactive ELO Touchsystems Digital Signage Solutions and the 2242L Monitor With Microsoft Windows® 7 Multi-Touch Support (March 2011)
Tyco Electronics:New Interactive Digital Signage Solutions from ELO Touchsystems (February 2011)
Tyco Electronics Elo Touchsystems to Show Wide Range of High Quality Touch Solutions at Ice Totally Gaming 2011 Exhibition (December 2010)
Tyco Electronics Elo Touchsystems Announces Order for 1519l Touchmonitors From Tesco (October 2010)
Tyco Electronics Introduces the Elo TouchSystems B-Series Touchcomputers for POS and POI Environments (August 2010)
Tyco Electronics announces IntelliTouch Plus Selected for the New Lenovo 23-INCH A700 IdeaCentre Touchcomputer (July 2010)
Tyco Electronics Introduces the Elo TouchSystems Interactive Digital Signage Solution (June 2010)
Tyco Electronics: Two New Families of Elo All-in-One Touchcomputers (April 2010)
Tyco Electronics Introduces the Elo Touchsystems 1519L And 1919L Wide-aspect Touchmonitors (January 2010)
Tyco Electronics Elo Touchsystems Achieves "Compatible with Windows® 7" Logo for Intellitouch Plus Touch Technology (December 2009)
Tyco Electronics Elo Touchsystems to Show Wide Range Of Touch Solutions At International Gaming Expo 2010 (December 2009)
Tyco Electronics Demonstrates New Elo TouchSystems Handheld Touch Technologies at SID 2009 (June 2009)
Tyco Electronics Announces New Elo TouchSystems Touch Technologies at SID 2009 (June 2009)
New Touch Solutions at CeBIT 2009 from the Leader in Touch Elo TouchSystems (March 2009)
Tyco Electronics Introduces Elo TouchSystems 15D1 All-in-One Touchcomputer (January 2009)
Tyco Electronics Introduces a New Look in Touch (August 2008)
Tyco Electronics' Elo Touchsystems Shows New Power-Over-Ethernet Display for Retail Applications
Tyco Electronics' Elo Touchsystems Shows Future Touch Technologies at Retail Solutions 2008
CeBIT 2008 - Tyco Electronics Introduces
the New Elo Touchsystems Integrated
Multi Function All In One 17" LCD Touchcomputer
CeBIT 2008 - Tyco Electronics Expands the Portfolio
of Elo Touchsystems
Open Frame,
High Performance LCD Touchmonitors
CeBIT 2008 - Tyco Electronics Expands Range of Touch Monitors
with Exclusive APR Touch Technology
Tyco Electronics Expands the Portfolio of Elo Touchsystems
Open Frame, High Performance LCD Touchmonitors
Tyco Electronics Introduces the New Elo Touchsystems Integrated Multi‑Function All‑In‑One 17" LCD Touchcomputer
Elo Adds New 17" LCD to Integrated Touchmonitor Family
Tyco Electronics' Elo Touchsystems Business
and Sensitive Object Sign License Agreement
Acoustic Pulse Recognition (APR) Launch at CeBIT07
Breakthrough New Touch Technology
Elo TouchSystems Improves Existing Product Lines For the
Industrial, Retail, Hospitality and Medical Market
What is New in the Retail and Hospitality Markets?
What is New in the Medical Market?
What is New in the Industrial Market?
Elo Aims New Medical Touchmonitor at Patient Monitoring/Critical Care/Digital Radiography
Breakthrough Touch Technology from Elo Touchsystems at Ice 2007
Elo Touchsystems Launches New Generation Capacitive Touchscreen Controller
World Number One for Touch Technology Shows Ace Hand at Casino Extravaganza
Elo Offers New Touch Drivers for Linux and Mac OS X
Elo Adds New Touch Technology to LCD Multifunction touchmonitor
Elo Announces New Breakthrough Touch Technology
Elo Announces Next Generation of Industry-Leading
Accutouch Touchscreen
Elo Launches New 19" Entry Level LCD Touchmonitor
Elo Introduces New 17" & 19"LCD Rear Mount Touchmonitors
Elo Launches New Entry Level
LCD Touchmonitors
Elo Touchsystems Cebit Overview
Elo Launches New Entry Level
LCD Touchmonitors at CeBIT
Revolution Entertainment Systems' Fixed Odds Betting Terminals Based on Elo Touch Technology
Elo Launches New Touchmonitors for Gaming Applications at ATEI 2006 Exhibition
Affordable Rear Mount 15" LCD Touchmonitor from Elo
Expands Its Family of Entry-Level Touchmonitors
Elo Introduces a New Entry Level 15" Touchmonitor
TouchSystems Adds New 32in Surface Wave Touchscreen to Its Family
of Large Touch Sensors
Elo TouchSystems Expands Family of Touchmonitors with Surface Capacitive Touch Technology
Extends Family of All in One Touchcomputers and Touchmonitors with
the Same Look and Feel
Elo's New
Super Flat Profile Touchscreens Advance Surface Wave Technology
TouchSystems Announces New 19in LCD Medical Grade
TouchSystems Introduces New 17" LCD Rear-Mount Touchmonitors


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Ezra Miller is currently single.
Ezra Matthew Miller (born September 30, 1992) is an American actor, singer, musician and model. He made his feature film debut in the film Afterschool (2008). He starred as the title character in the drama We Need to Talk About Kevin (2011) and co-st...arred in the film adaptation of The Perks of Being a Wallflower (2012). In 2015, he co-starred in the drama The Stanford Prison Experiment and in the comedy Trainwreck. He will appear in Batman v Superman: Dawn of Justice as Barry Allen / The Flash in 2016.
Connect any celebrity with Ezra Miller to see how closely they are linked... romantically!
He is Jewish just like Logan Lerman.
Ezra is a really great actor! I loved him in We Need To Talk About Kevin! He was exactly who I pictured as Patrick in Perks.
He also dated Lauren Nolting aka Lauren Charlea.


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27 years of experience
Saginaw, MI 48603 Phone number & directions
A medical license is required for a doctor to practice medicine in a particular state. Requirements vary by state but most require, at a minimum, post-graduate training in the doctor's specific specialty. An NPI number is a national identifier unique to an individual health care provider and is managed by the Center for Medicare & Medicaid Services (CMS).
Learn more about Dr. Catherine Baase:
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Specialties & Research
Dr. Catherine Baase, MD is board certified in Family Medicine.
Education & Awards
Dr. Baase graduated from Michigan State University , East Lansing.
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- Dr. Catherine Marie Baase MD is a female Family Practitioner, has 27 years of experience and practices in Family Medicine.
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- Dr. Catherine Baase has 1 office location.
Dr. Catherine Baase practices Family Medicine near Saginaw, MI.
See Saginaw Primary Care Doctors.


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The official website for Yu-Gi-Oh! The Dark Side of Dimensions has announced that special one day only screening events of the film will be held at selected nine theaters in Japan on May 13. The audience will be allowed to bring chemical light sticks, do cosplay, and cheer their favorite characters on the screen. Hit the jump for more details.
NJ.com: True Jersey has profiled an artist with an unusual college degree. Cori "Lady" Main, of Cherry Hill has used the "contract process" at the University of Hartford in Connecticut to get a degree in cosplay. "I created the curriculum, then went over it with the dean," Main said. "It's a combination of art, performance, and special effects work." More after the jump.
A recent run-in between cosplaying tourists and the locals has resulted in an blanket cosplay ban being instituted on the premises of the former Kamioka Elementary School in Ibaraki Prefecture, an "anime pilgrimage" destination associated with Girls und Panzer. Hit the jump to learn more.
For a bit of April Fool's Day fun, model / actress Rena Nōnen published a photo on her official blog which features her cosplaying as all 6 of the Matsuno brothers from Mr. Osomatsu. Hit the jump to check it out.


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I realized I sold to soon. Do you guys think it will really get to $95 by end of June. Look at Telsa... reaching $100.00 in just a few days.
Doesn't it feel good to fess up that you were wrong about his stock. Sellers have been trying but just can't keep the price down. I'm glad it's not being run up like Tesla and is taking a breather. Barring an overall market selloff, yes, GMCR should continue into the $80's sometime this month. Pullbacks are buying opportunities and have been proven so with the buying into the close the last couple of trading days.
Sentiment: Strong Buy


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The Mystery of the Vanishing Feature
Cover Story: A look at ambitious features that went missing from final releases.
Mass Effect
As the Mass Effect trilogy recently came to its mostly triumphant close this past year, the franchise made good on a large portion of its lofty aspirations. One feature that was advertised prominently before the first title released and subsequently proved to be anything but was the ability to explore an openly accessible and densely populated universe full of planets and beings. The prospect of freely exploring a realistically and infinitely proportioned void seemed too good to be true -- finally a game that fulfilled the idea of true open-ended space exploration. Sadly, the reality fell far from the mark as planets populating Mass Effect's undeniably massive universe were little more than spheres of differing and predictable environmental palettes, devoid of life or warranting any true participation from the player.
"Plant a seed, watch a tree grow." Fable was propositioned as the be-all and end-all of RPGs. As Peter Molyneux notoriously touted an ever-escalating list of features before the game's release, the final product ended up being an efficiently designed but rather vanilla, and rather short, experience. While Fable did introduce a world populated with colorful NPCs and created a sense of place for the customizable if not archetypical main protagonist -- a protagonist that would age and whose appearance would become altered by the moral alignment of the player, the title didn't and possibly never could have produced a feature set even remotely resembling what Peter Molyneux promised of the game. Expectations were so colossal that upon first playing the title, I found myself staring at clumps of grass, trees, and even other characters, sure that they would grow taller and age before me. This of course wasn't the case, and though many features found themselves into the sequels' much more robust game world, the first remains one of the most notoriously touted titles for the Xbox console.
Final Fantasy VIII
One of the major letdowns for American PSX owners was the Japanese only release of the PocketStation. Despite being marketing in Europe and North America, the PocketStation never saw release outside Japan. Many titles retained their original, albeit unusable, PocketStation functionality within their localized versions, one of which was Final Fantasy VIII. Japanese players were able to play a mini game that would allow them to pseudo-raise/battle a pet Chocobo. Beyond the niche functionality of such was the fact that players were only able to obtain unique items by playing the portable title that could then be used in the main game. Other major titles that perpetually and falsely stoked the realities of an American release like Street Fighter Alpha III contained portable ways of leveling up in-game characters. And while the Dreamcast's VMU and now the Wii U have picked up where the PocketStation left off, American PSX owners will always have to wonder what could have been.
Nintendo Wii
While the Nintendo Wii gained traction with its unmatched accessibility, to say that the limited utility of the system's motion controls actually met the revolutionary hype leading up to the system's release would be an overstatement. Billed as something that could take one's body movements and replicate them within a 3D environment, the reality of the Wii's controls was something more akin to intense waggling. Initially the Wiimotes' sensors were capable of little more than measuring movement and velocity along a crude x-y axis. Though titles like Super Mario Galaxy crafted deep experiences around the Wii's controls, the ease of access for what can be such limited functionality has proven the foundation for the system's lacking library. Where developers were buzzing with the possibilities of how such a different technology could be implemented into interactive experiences, the resulting surfeit of licensing cash-ins and cheaply conceived, half-finished titles buried the system's potential and has painted a harsh light for the forthcoming Wii U release.
Halo 2
The second Halo ushered in Microsoft's forthcoming domination of the online console space with players' true introduction to the Xbox Live service. In most every way, Halo 2 embellished the Halo experience with a suite of features. The title introduced an unbelievable amount of content -- dual wielding, melee weapons, a robust online multiplayer interface, the Covenant Arbiter as a playable character. It goes without saying that Halo 2 was bursting at the seams with content. However, the purpose of so much content seemed like the icing to a cake only half-baked as the most lasting part of the first Halo's magic, its single player campaign, came crashing to the ground in one short phrase -- "I'm finishing the fight." Where the first Halo's campaign was a satisfying whole which established one of the deepest and most atmospheric shooter experiences ever and more importantly one that felt like a spiritual cousin to Bungie's earlier Marathon titles, Halo 2 felt like a rushed, overly excited experience that laid the groundwork for a resolution that never came. In short, Halo 2 felt like Halo 3-Part I. Was Halo's transformation into something closer to Call of Duty such a terrible thing? Absolutely not, but it's interesting to consider this alongside Bungie's evolution from self-serving developer of very specific experiences into a company that turned out sequel after sequel for nearly a decade.
Adored by the lucky few to embrace the Dreamcast during its too short lifespan, Shenmue has been a game of continued controversy since. Using the acronym F.R.E.E. (Full Reactive Eyes Entertainment) to describe Shenmue's game engine, Sega promised a new level of interactivity within the game's environments. And highly interactive it was; one could walk around and touch most anything within Ryo's world. Ryo could purchase a can of soda, play a couple games of Hang-On in his local arcade and even pick up and inspect random objects throughout the environment. It is with Shenmue's FREE experience that the title both pioneered the way for hyper-interactivity in open-world titles like the GTA and Yakuza franchises, but it also beleaguered the game's overall experience with an overpowering sense of tedium.
Regardless of how specifically one could or couldn't interact with Ryo's environment, Sega's assertions of "full reactive entertainment" seemed to overestimate the implications of such interactivity. While the game was technically impressive, what quickly became a laundry list of minigames didn't provide the immersive atmosphere that Shenmue's story elements actually achieved. While Sega's fall from hardware grace may not seem to prove such, FREE was just the latest in a legacy of Sega's constant push for the new and innovative, and its penchant for smart marketing amidst generations still in the throes of the console wars of old. In Shenmue lay the future success of open worlds like Grand Theft Auto. In the Dreamcast's universal and free online infrastructure lay the future importance of online gaming capabilities for home consoles. Even something that seemed so silly and niche as Sega Channel can be gleamed a ground zero for services like the ever-growing Playstation Plus and of the greater development of modern digital distribution. Shenmue had a hard time fulfilling expectations as its ambitions preceded the technology necessary to properly implement them. Like most of Sega's early legacies, their overly-ambitious marketing hurt more than it helped its cause.
Comments (22)
Mass Effect 3Posted: Oct 20, 2012 12:00AM PST by Chi_the_Boss
was one of the biggest disappointments in this generation for me. I still remember Bioware's promises, "You shall create YOUR ending from the choices that you made for an epic ending to an epic triliogy." Not only did they fail to do that but they managed to make the most linear Mass Effect. Conversations were dumbed down and relationships were dumbed down. No friendly planet to visit and how did you get sidequests? By randomly hearing a conversation as you walked around the citedal. Very unispered and I still think they should've gotten more backlash from that game because it was very obvious halfway through the game that it was rushed by EA.
Then you hear about the head people of Bioware resigning from the large amounts of pressure and making angry comments about their fans, because they don't get it. They think they made a good Mass Effect by stripping everything down to the basics and streamlining it for the casuals. They also got plenty of backlash from Knights of the Old Republic online because they didn't care about making a quality game, they just wanted quick and easy sloppy cash.
But of course you've got the people who always say, "Mass Effect 3 was good enough! I enjoyed it because I don't want perfection. You're a snob!" Well if everyone had that attitude, "Oh that's good enough, we don't need any better." We would still be living in caves. Stop with that "good enough" attitude and we might start getting better quality games from AAA developers. Meanwhile, I shall go to the indie developers for my games.
PocketstationPosted: Oct 19, 2012 12:00AM PST by Rich_C
... actually saw release outside Japan, I remember it being in the PC version's box in FFVIII. No idea what it was really for at the time, besides a weird virtual pet/Chocobo thing. Still, I can remember it.
Stupid to include Halo 2Posted: Oct 18, 2012 12:00AM PST by immortality20
The inclusion of Halo 2 is baffling It's not missing anything, and just seems like an anry fanboy who didn't like the ending. The amount of content in that game made it played for least 5 years.
Had to be includedPosted: Oct 23, 2012 12:00AM PST by sup3rmanning
I remember when it came out there were a few things that were promised/talked about that weren't in the game. Yes and it took F-in forever. Loved it anyway.
Little CorrectionPosted: Oct 18, 2012 12:00AM PST by EKGTrooper
"Where the first Halo's campaign was a satisfying whole which established one of the deepest and most atmospheric shooter experiences ever and more importantly one that felt like a spiritual cousin to Bungie's earlier Marathon titles"
Wow, so many mistakes. Here, let me correct them
"The first Halo's campaign was a boring slog through repetitive, obtuse and contrived environemnts that Bungie copy and pasted for 6 hours, all while relying on one good mechanic, a terrible story, and totally busted pacing."
There, fixed.
I kid, I kid. Although not really. For the life of me I can't figure out how anyone could have enjoyed Halo's campaing. Talk about boring! The same 4 environments repeated over and over and over again. There was no atmosphere, no pacing, it was just a boring "journey" through some of the most bland environments ever put in a video game. I mean, seriously, have you ever seen these environments? Who designed these things? Hallways connected to more hallways that lead to more hallways, with no rooms attached to these hallways except for giant, arbitrary warehouses that serve no purpose in the game world.
Giant outside environments that, again, seem to serve no purpose. And a few, random structures litter these outside enviroments, but they again serve no purpose. It's like the designed a program to randomly create a single player game. The whole thing feels so lackluster that I find it incedibly hard to believe anybody, anywhere, could ever squeeze even a sliver of enjoyment out of that game. They drastically improved things with Reach, and Halo 4 seems to fix every single problem I've had with the series, but that doesn't change the fact that the original Halo is by far and without a doubt the most baffling game ever made.
Even more so when you consider it actually has fans.
This game has degraded fromPosted: Oct 20, 2012 12:00AM PST by Chi_the_Boss
being the best FPS shooter of all time to a cult following. I don't mean the cult following as only a few people playing but the people who will buy Halo just because it's called Halo. I believe in the next few years, people will be leaving Call of Duty soon when the next major franchise hits. Might be an year or five years but Call of Duty is coming to an end as the most sold games. Then you will always have the couple million of people who will just buy the game because it's Call of Duty, just like Halo.
So many corrections to all of your word vomits...Posted: Oct 21, 2012 12:00AM PST by V3rnan
I hate getting into arguments on the internet, because nothing good can come of it, but you guys need some of dem' dere' edumacations. First off, for Chi_The_Boss... do you even know what a "cult" following is? I would guess not, because if you call Halo fans a "Cult" following, that would refer to them as a small niche in the gaming community, and not the millions of fans that it is today. Don't compare the type of fans of Halo to those of an actual cult following game, such as Earthbound.
Were either of you around when the original Halo was released? Did you ever play any FPS game prior to it? Granted, Half-Life was available on the PC, and that was an amazing, immersive experience in the first person shooter market, but that was also not available on the console. Prior to Halo, first person shooters just didn't fit in right on the console. Yes, we had our Perfect Darks and Golden Eyes on the N64, but talk about a quick way to the dry-twist of the wrist, play either of those games for a few hours without having to pry your fingers off of the controllers. And in walks Halo. Halo was from a small developer, on a new system, at a time when console First Person Shooters just were not popular and did not even compare to the more competitive shooter markets of the PC. Not only that, but the competitive multiplayer of the game allowed up to 16 friends to all play against each other. Again, this was unheard of in the console first person shooter market.
The campaign was only a small piece of the magic of Halo. While I personally feel that the campaign of the first Halo was very engrossing, I'm not going to argue semantics with either of you, because in the end neither of us will change our minds. Just know that your little Resistance game probably wouldn't exist, at least not on consoles, without a little help from this game that you are bashing now. So respect your predecessors, open your mind, and embrace the fact that you too are a Halo fan.
Kid.Posted: Oct 21, 2012 12:00AM PST by Chi_the_Boss
I played the original Wolfstein. I am probably older than you. The original Halo and the rest of them was always kinda meh to me because I was into games like Doom 3. Half Life 2 is THE best FPS game ever in my opinion, it still stands up to modern games. So don't even compare Halo to Half-Life, it didn't age nearly as well. I remember playing FPS games with more than 16 people per match before Halo came out, but of course I'm a PC gamer so my game library is a little larger to pick from.
And you didn't pay attention to what I explained, "I don't mean the cult following as only a few people playing but the people who will buy Halo just because it's called Halo." What I meant as a cult following was people who literally buy Halo religiously and rever it as the greatest game ever. That's what cults do and I compared it to Halo's audience which is very like a very large cult. Apple fans are in the millions but yet we often joke about them being in the Apple cult, because they worship Apple so much and rever it as the best product out in the market. I, of course, know that both of them are not cults but it's a way of pointing out how silly their consumer loyality is.
You made the wrong assumption in thinking that I am a PS3 fan(however I do know that Sony's exclusive library is FAR superior to Xbox's) and I know that Resistance pulled almost 0 infulence from Halo and Killzone pulled almost 0 influence from Halo, a lot of those games pull a much stronger influence from Doom 3 and Half Life 2. The only game that I can think of that copies Halo is Call of Duty.
Your arrogance in thinking that we need to be educated just because we disagree with your ever-so-important opinion just baffles me. There are a lot of great games out there that don't sell well because of morons like you who will buy Halo and never give another FPS game a REAL try(playing for 30 mins and saying, "Wow, this isn't like Halo" doesn't count as trying). Sad.
Edit: Also, I can promise you that I am not a Halo fan. In fact, I think the gaming industy would be better off if Halo never existed. And this is not coming from a 12 year old that you think that everyone is, just because they disagree with you.
I came off like a roid-raged fanboy trippin' on acid...Posted: Oct 22, 2012 12:00AM PST by V3rnan
... and I apologize for that. My inner fan-boy-izms for the original Halo like to rise up and lash out at any who would throw stones at my beloved youth. But alas, I must take your arguments and further dispute them to continue the trolling argument, which I am ashamed to admit that I started. Inevitably we will both be infuriated with each other, probably fail to ever call each other compadres, and will treat this comment post like an ex-girlfriend, checking back to see if there are any updates at all to her status or if she has changed her mind and has decided to come back... wait... what am I talking about again?
Oh right! Halo and all that jazz. Let's begin with your first paragraph: The first two sentences are irrelevant. I played the original Wolfenstein as well, so at least we have that in common! Look at us, forging relationships through all the hate. Might as well call us Romeo and... Jake... Moving on then.
You go on to say you're probably older than me. Good argument. I like where this is going. So you were into games like Doom 3 when the original Halo came out huh? Fun fact for you, the original Halo came out 3 years prior to Doom 3 (4 if you played the xbox version of D3). Good to see that you glossed over the original Halo in a 3 year prep for Doom 3. Or are you, like, Marty McFly or something?
Half Life 2 is an amazing game. I love it as well, and at no point in my argument did I ever knock it. And I too played Half-Life, just recently actually, and it did hold up quite well(except of course for the giant brain-baby-fetus boss, and all of the lame platforming elements). I simply said that "Half Life was not available on the console", which is what my whole argument was about, and what you glossed over. In short, my argument above was saying that Halo helped to bring First-Person-Shooters to the console market. Although not the first, it was easily one of the most successful and well done for its time (not talking Doom 3 time). I went on to say that, due to its success, it helped usher in the plague that console First Person Shooters have become, which I completely place all blame on the CoD franchise for that. I can see how, through all of my sarcastic fan-boy-izms, that my argument above could have easily been lost, and I do apologize for not making a more concise comment, and instead reverted to trolling Halo-haters.
You see, you and I are much alike. You obviously have an affinity towards the Half-Life series, and PC games in general, and you easily up in defense when I mention either. I do the same for Halo! Now look at that! Two things in common! I can hear wedding bells in the distance!
For your next paragraph, I'm just going to say "Aaahh!". I understand your point now. The fanaticism of gamers, being much like a cult. I just hate to think of my fellow gamers (in the millions) being like so many sheep. I've always thought it funny that when someone says to a crowd of individuals, "90% of the population are idiots" and everyone agrees, you are just proving that point. You just called 90% of the people in front of you retarded, and they agreed. But of course, individually, we are all intelligent beings. In groups, we become stupid... and buy Call of Doody.
And now on to your next paragraph. You know, before this one, I really thought we could have been chums. I imagined us waltzing through a park, eating hot dogs, telling stories of our glory days in the gaming universe... but then you dropped this bomb shell on all of my, nay, our fantasies.
And I do apologize ahead of time for misleading you into thinking that I was referencing you as a PS3 fanboy. I was actually referring to the original poster, because he had a Resistance icon, which I assumed meant that he was a fan of the game. Never once did I bash Sony, PS3, or reference game libraries of either Sony or Microsoft. Where you went with that topic is getting into some serious troll/debate territory that I really didn't want to go with you, seeing as how we were semi-friends, but you just dived in head first. That would be like if me and you were sharing our halloween candy, and I said "You know, peanut M & M's probably wouldn't be around if Chocalate wasn't invented", and next thing I know you set my house on fire and killed my pet squirrel because he liked nuts. Now, was that really called for?
And again, you missed my point. I simply stated that Halo proved that First Person Shooters could work on a console. Halo was definitely not the first to define the First Person Shooter design/gameplay elements, and I would never make that argument. And I'm not even going to address your last sentence in my comment. For one, my response is already way to long now as it is, and second, I know that whatever response you come back with will not suffice for the lack of thought that went into that statement.
Your next paragraph is basically bashing me, saying that I'm really the idiot, my first born child's name is Master Chief, and I only wear Halo underwear because if I don't then my peepee won't come out. I won't really address this one, because I hope that we can both look past this bashing, and you can respect the fact that I too have played the games you respect, and I enjoyed them as well. Now on to the next!!!
Opinions are opinions. My opinion that Halo helped to bring about a new era of First Person Shooters onto the console is definitely not one soley shared by me, but opinions are just that; not fact. Your rebuttle of random opinions that Xbox's libraries suck, Call of Duty is Halo's bastard child, and Half-Life is "legit...yo"(which I agree with) are also just that; not fact. I will leave it to everyone else to decide who has a better argument. And yes, if they disagree with me, they are definitely 12 year olds, although I would prefer for them to be 14, because that's how old I was when Halo came out. And now I just gave you the opportunity to put an age on myself, as I extend my hand of friendship, in hopes that you don't bite it off again, fellow gamer. And if you need education on Math, I will gladly help, as I know PC Gamers sometimes struggle without a calculator close by
LOLPosted: Oct 22, 2012 12:00AM PST by Chi_the_Boss
You are funny. I can see you have an impressive writing ability and I actually enjoyed reading that response. I shall attempt to respond to you in my humble way(okay maybe not so humble).
The reason I mentioned Doom 3 is because I remember playing that(on PC of course) and not even showing interest when my friends were talking about Halo. I always was the kid who had the PC games and I often would get comments like, "You elite PC people suck and you don't have Halo, HAHA!" I always loved PC gaming just because how open it feels and how you can change and customize your experience. I don't mind working on my game and PC to achieve optimal performance(graphics, fps, and more). I tend to hate a lot of console games just because how closed the consoles are and how little customization there is. This, of course, did not prevent me from owning a PS3 and Xbox(just for Gears of War).
I might have been too harsh with you but your comment seemed to be full of arrogance, especially when you ended it with, "embrace the fact that you too are a Halo fan." I remember playing Halo when I was younger and I wasn't really interested in it. I don't know why.
You did come up with some nice responses and I found some of the things that you said to be hilarious. It was such a nice change to have an intelligent response to my comment that you took me off guard.
Also, I'm pretty sure that the console players would need more help with math since they can't build their own rig...
And they all lived happily ever after...Posted: Oct 23, 2012 12:00AM PST by V3rnan
or something like that. Sometimes my nerd rage over comes my fingers and types out statements that I really didn't intend to say. I'm glad that me and you could come to an agreement. Internet trolling never got Frodo into mordor, but healthy debate is always a good thing. I used to be one of the Xbox fanboys, bashing everyone else and sticking to my guns, but as I mature, I see the benefit of all systems. Ultimately it is the games that anyone cares about, and there are amazing games on every system that I would love to some day get around to playing.
I'm glad that me and you had this talk. Maybe others out there, while digging through the wreckage of a post-apocalypse internet troll debacle, will stumble upon our conversation and see that gamers of a different background can eventually become friends. We probably just prevented the internet revolution of 2014 for all we know.
Indeed,Posted: Oct 23, 2012 12:00AM PST by Chi_the_Boss
although I don't think we quite have saved the world yet... :P
Keep on gaming dude.
Peter MolyneuxPosted: Oct 18, 2012 12:00AM PST by chrono_fragger
That guy could have been every item in this piece.
ThisPosted: Oct 18, 2012 12:00AM PST by GenesisDoes
Indeed, that is true.
Title of CommentPosted: Oct 18, 2012 12:00AM PST by roto13
I remember when Perfect Dark was going to use the N64 Transfer Pak and Game Boy Camera to let you map your face to a multiplayer character. That would have been really awesome ten years ago. I guess they didn't want to spend the time and resources on functionality that so few people would be able to use.
gb cameraPosted: Oct 18, 2012 12:00AM PST by anaximandros
Actually, they did pretty much finish the feature. The reason it got axed was because it was thought that shooting your friends would probably not go over well with Nintendo and watchdog groups. Some of the code was left in the retail release, but nothing that can be hacked into working unfortunately.
Prefect Dark had another vanished feature, those mysterious cheeses in every level. Now they're just a visual easter egg.


text:
Read Past Q&As
We owe about 45,000 on our house and are trying this yr (as our payment has now gone up 200) to pay our home insurance and taxes on our own and discontinue our escrow account with Wells Fargo. They are disputing our doing this saying it is because our credit rating is below 680 which it is not. Can they do this?
Submitted Jan 4, 2014
my husband passed away may,2012.it was so suddenly,that he could not tell me about his life insurance policys that he had.i know he had policys though.i have tried for 1 yr trying to find something,but nothing so far.do you know of any way that I can find out.i have some of the companys name,but not a policy number
Submitted Jan 3, 2014
I hate the maintenance hassle of owning a home. Do you think it is a bad financial decision to live in an apartment indefinitely? My rent of $1300 per month includes same-day maintenance service which is excellent. For the past 3 years, I have lived in a 1400 square foot luxury apartment. Rent includes a direct access garage. I love this set-up! ...
Submitted Jan 1, 2014
I''m in college as well as my child. I need to apply for a parent plus loan for my child. will applying for that parent plus loan negatively affect me getting financial aid, federal & private student loans, & pell grants?
Submitted Dec 27, 2013
I have a life insurance policy that is paid in full. It is a Canadian policy. If I borrow from the policy, what would my tax implications be in the united States. The canadian government is already deducting taxes from the amount I would want to withdraw, but I''m curious as to the implications in the U.S. Thank you!
Submitted Dec 27, 2013
I have just started a new business it is a LLC formed in Oct 2013. My question is since I do not have any employees just me -it is a home business. Can I file my quarterly taxes or do I need an account to do this.
Submitted Dec 29, 2013
Submitted Dec 27, 2013
I just bought a house.I am still married,but separted.Only my name is on the Deed.Can my husband have any interest on the property?
Submitted Dec 26, 2013
Landlord Insurance. I have five rental properties. I have had Allstate and State Farm for over twenty years, of course, never been late on a payment- have a primary residence and four autos. Recently I had a horrible experience (trauma) with one of the rental properties and right in the middle of it I found that my agent had retired. I called the claim center to find...
Submitted Dec 18, 2013
I was 2 months late on my student loan. It was reported to the three credit bureaus. My credit score has dropped. I have since paid the account current. Will that bring my credit score back up since I have made the account current? I''m in the process of buying a house. Thank you,
Submitted Dec 3, 2013


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Herb and Jamaal by Stephen Bentley
- July 28, 2013
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This is why, when I go to my usual hair cut place, when I do not get my usual beautician (day off, called in sick, whatever), I pull out my phone and show the new person the photos I took of my last haircut taken whilst still in the chair: front, back, and sides. Saves a lot of grief when my interpretation of "trim" is 1/2" and hers is 3". Yeah, that's happened: trying to grow my hair for "Locks of Love" and that incident put me 6 months behind.
Herb should go to Gunther's barbershop (the one that Curtis Wilkins frequents).
Snerk…. It's an old joke, but I'm an old guy.
Uh, Herbie, ol' pal? Maybe you shouldn't say things like that to someone who's holding an electric razor…
At least, not until after the haircut.
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In the Rails application that I am working on I have a page that should display an error message when a field is not populated and the form is submitted.
The client side validation on the field is done using jQuery and it works fine from the browser , when I test it manually
The form is stopped from being submitted at all when data for a field is not entered by the user.
What are my options to write a test for this
I looked at Jasmine, but it seems to be more useful when i want to test the javascript function itself , not helpful to test if the event is firing correctly on the page.( let me know if i am wrong on this)
I looked at rspec and wrote a test like this
require 'spec_helper' describe 'Sample Test Page' do it 'should show error when Some Field is not specified' do visit '/sample_page' click_button "Submit" page.should have_content 'You forgot to Enter details in Some Field' end end
but what is happening here is that the form gets submitted without the validation firing at all and I get an error ( since the application throws an error for blank value)
What is my best option ? Is there another tools that will help me test this in the Rails philosophy ?


text:
Santa Speedo Run hits streets of Boston
While most people wouldn't think Santa and Speedos have anything in common, one Boston run would beg to differ.
In the annual Santa Speedo run, people take to the streets for a one-mile fun run that culminates at a bar. It all sounds good, until you realize all those people are in red Speedos. In Boston. In December. It may be chilly, but all the money raised goes to charity.
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text:
Entries in 'games retail' (7)
Doom holds No.1 in UK charts, Rocket League speeds into No.6
Doom is No.1 for the second week in a row, but it was an overall poor week for games retail.
Rakuten.co.uk faces closure
Updated: Rakuten.co.uk may be closed by the end of August, the marketplace has told sellers.
GAME: 'VR is the games industry's next big thing'
Virtual reality will have as big an impact on video games as motion controls, says GAME
Games The Shop expands online retail business
Having expanded its retail presence across India, Games The Shop is turning its attention towards its online business with the relaunch of its gamestheshop.com.
UK games retail's top 12 titles of 2013
The votes are in. The UK's most influential games retailers have picked their 12 hottest titles to stock at Christmas 2014. And here they are:
1: Grand Theft Auto V ...
UK games retail could make £1.28bn in six months
UK games retailers will do battle over a possible £1.28bn over the next six months, MCV?can reveal.
Download our free guide to games retail
MCV has compiled its annual rundown of the all-important buying teams at the UK's biggest video games retailers – and you can download it now for free.


text:
Whaley House Museum
Today:9:00 am - 9:30 pm
Tomorrow:9:00 am - 9:30 pm
2476 San Diego Ave,
San Diego, CA 92110
(619) 297-7511
Business Details
in Business
- Hours:
Regular Hours
- General Info:
- Whaley House is a classic example of mid-nineteenth century Greek Revival architecture. Formally dedicated as a historic house museum on May 25, 1960 and open to the public ever since, it is one of southern California's most popular visitor destinations. Over 100,000 people visit the Whaley House annually, with guests traveling from across the globe to experience this world-renowned museum. It is owned by the County of San Diego and since September of 2000 Save Our Heritage Organisation (SOHO) has managed and operated the property. SOHO, a non-profit advocacy organization, has lead the community as a powerful catalyst for historic preservation by raising awareness and appreciation of our region's architectural and cultural heritage since 1969.
- Payment method:
- mastercard, visa, amex
- Neighborhoods:
- Old Town, Western San Diego
- Amenities:
- Gift Shop
- Other Links:
- Other Email:
- Categories:
- Museums, Historical Places, Tourist Information & Attractions, Places Of Interest
- Other Information:
Parking: Street
Wheelchair Accessible: No
Price Range : Average