text: high school Chicago officials to reopen high school after fiery protests By Associated Press • Sep 3, 2015 Chicago school officials say they'll open a new arts-focused school in a neighborhood school once slated for closure. The move comes after protesters disrupted Mayor Rahm Emanuel's budget meetings this week. Dedication ceremony planned for Knoxville High School By Associated Press • Aug 11, 2015 BLDD Architects KNOXVILLE, Ill. (AP) - A school district in the central Illinois city of Knoxville is planning a ceremony to dedicate a new high school. Knoxville High School opened for teachers and students last school year. Finishing touches on the auditorium, floors and parking lot are now complete. Illinois high school creates anti-bullying scholarship By Associated Press • Jul 27, 2015 William Fremd High School / D211 PALATINE, Ill. (AP) - A suburban Chicago woman has left $50,000 to a scholarship fund at a Palatine high school honoring her son, who endured bullying when he attended 40 years ago. Jeanne Trout left the money to The John Trout Anti-Bullying Scholarship at Fremd High School when she died earlier this month at age 94. Civics could make a comeback in Illinois schools By Brittanie Brooks • Apr 27, 2015 Students may soon have to take one semester of civics in order to graduate from high school. Illinois Public Radio's Brittanie Brooks reports. Many schools already teach civics, as part of their social studies curriculum. But Representative Donald Moffitt ... a Republican from Galesburg ... says all of them should. "Obviously with Illinois' reputation of corruption in politics I think we need to have an emphasis on responsible citizens and dealing with those issues." Proposal would exempt AP students from gym class By Lisa Ryan • Feb 16, 2015 Illinois requires high school students take four years of gym class. A proposal from a pair of Republican legislators would allow local school boards to excuse students from physical education if they are taking two or more Advanced Placement, or AP, classes. Peoria Christian H.S. student accepted by two military academies By Alex Rusciano • Feb 9, 2015 A student at Peoria Christian High School was accepted by two national Military Academies. Faith Kim says she's being sought by West Point and the Air Force Academy: Peoria County Civic Leadership Program By Tamie Yost • May 5, 2014 High school students residing in Peoria County have the chance to join in the summer civic leadership program. It's a free one day program on Wednesday June eleventh, with the potential for learning more about county government. Peoria Police investigate shooting of 17-year-old student By Tanya Koonce & Alex Rusciano • Sep 17, 2013 A Peoria High School student was shot after school dismissed Tuesday. Peoria Police Captain Mike Scally says the 17-year old black male was shot once near the intersection of Peoria and Nebraska. The victim fell in front of 1836 Peoria. Scally says the juvenile was conscious when police and rescue arrived, and his injury is not life threatening.


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This property allows you to book online with a credit card. After submitting a reservation request, the owner or manager has 24 hours to accept, at which time your card will be charged and you will receive an email confirmation
2 BR 2 BA Sleeps 6
Lets Make it Easy for You#3232672 BR 2 BA Sleeps 6$263 avg/night2 night min stay
2 BR 2 BA Sleeps 8$222 avg/night1-5 night min stay
4 BR 1 BA Sleeps 12
3 BR 3 BA Sleeps 8$463 avg/night2-4 night min stay
2 BR 2 BA Sleeps 6$250 avg/night1 night min stay
2 BR 2 BA Sleeps 6$158 avg/night3 night min stay
Cozy and Beautiful Pet-Friendly Rental at Canyon Lodge, Walk to Lifts, Wi-Fi, Hbo, Garage#3240072ha1 BR 1 BA Sleeps 4$157 avg/night2-5 night min stay
Silver Bear Condo #340#8797062 BR 2 BA Sleeps 7$310 avg/night1-4 night min stay
2 BR 1 BA Sleeps 7
Walk to the Lifts! Large Deluxe 4 Bedroom 3 Bath Condo. Pool, Spas, and More! 1849 Condos Unit 691#6203564 BR 1 BA Sleeps 12
3 BR 1 BA Sleeps 10
3 BR 3 BA Sleeps 8$463 avg/night2-4 night min stay
Luxury 4 Bedroom + Loft, 4 Bath Condo with Gorgeous Mountain Views - Snowbird Condos Unit 202#4884505 BR 1 BA Sleeps 10
3 BR 1 BA Sleeps 6$243 avg/night1-3 night min stay
3 BR 1 BA Sleeps 8$666 avg/night1-3 night min stay
Great Summer and Winter Getaway!#6523992 BR 2 BA Sleeps 6$146 avg/night1-3 night min stay
3 BR 4 BA Sleeps 10$666 avg/night3-4 night min stay
4 BR 3 BA Sleeps 10$617 avg/night2 night min stay
2 BR 2 BA Sleeps 9View listing for price
3 BR 3 BA Sleeps 8$405 avg/night2 night min stay
Location, Location, and Location#4404452 BR 2 BA Sleeps 6$212 avg/night2-3 night min stay
2 BR 2 BA Sleeps 7$135 avg/night2-6 night min stay
6 BR 6 BA Sleeps 20$857 avg/night2-5 night min stay
2 BR 1 BA Sleeps 6$174 avg/night2-3 night min stay
4 BR 2 BA Sleeps 12$428 avg/night3 night min stay
1 BR 1 BA Sleeps 4$150 avg/night2-3 night min stay
4 BR 1 BA Sleeps 6$244 avg/night2-3 night min stay
Silver Bear #33 ~ Ra52143#3911385ha2 BR 2 BA Sleeps 6$261 avg/night2-4 night min stay
2 Bd, Sleeps 6, Walk to Canyon Lodge#3869508ha2 BR 2 BA Sleeps 6$307 avg/night1 night min stay
2 BR 2 BA Sleeps 6$149 avg/night2 night min stay
2 BR 3 BA Sleeps 9$384 avg/night2-4 night min stay
3 BR 3 BA Sleeps 8$187 avg/night2-5 night min stay
Location, Location, Location#4340181 BR 1 BA Sleeps 4$159 avg/night2-3 night min stay
Slope Views / Walk to Lifts#4481394 BR 2 BA Sleeps 10$400 avg/night3-5 night min stay
4 BR 4.5 BA Sleeps 18$667 avg/night3 night min stay
Recent Canyon Lodge Resort reviews
"Stayed over New Years and had a fantastic time. We skied and snowboarded by day, enjoyed the hot tub and fireplace by night. Perfect location, easy parking, great kitchen to cook some warm meals during the cold weather we experienced. Couldn't have been better. The hosts are very accommodating and responsive people. Would stay here again in a heartbeat."Guest: Peter B. Date of Stay: December 2015 Review Submitted: January 6, 2016View listing
"We are sadly about to leave this condo after one of the best weeks skiing in over 40 years. If you are looking for the Ritz, you might find that in town. If you are looking for the best location on the mountain, million dollar views, a very large, comfortable condo with everything possible you might need for a week of skiing, this is the place. Walk a few steps down the street and you are on your way to the chair lift. It was great for lunch--we came back every day for lunch instead of buying over priced junk food on the hill. Easy in, easy out. If you forgot something, odds are the owners or previous guests have left it for you. We had the sun deck all to ourselves--it's as big as a full court basketball court. Great for hill and people watching after a hard day of skiing. Great spot for couples or families with kids (both old and young). This is now our number 1 spring break destination and hopefully will be staying here again!!"Guest: obrien s. Date of Stay: March 2016 Review Submitted: March 27, 2016View listing
"We have rented this condo multiple times and love it. It is nicely remodeled and is close to the slopes. We love the Jacuzzi and rec room. It is an older complex but many of the units have been upgraded like this one."Guest: scott s. Date of Stay: December 2015 Review Submitted: January 20, 2016View listing
"Rating Details: The property manager was very helpful. The vacation rental was spotless. I was very happy with the location. I was very satisfied with the condition of the vacation rental. Overall, I recommend this vacation rental. Reviewer Comments: This is a terrific place, tucked into the hills, close to the village and all the Mammoth fun during the summer too. We enjoyed all the summer activities in Mammoth during our stay but noticed this unit is right next to the ski slopes so hope to come back for a winter stay. North County Property Group also has a cool Smartphone app that can be downloaded for access to all of the property info like directions, how to gain access, instructions on wifi and TV and local recommendations."Guest: A guest from , Date of Stay: July 2016 Review Submitted: July 14, 2016View listing
Featured Destinations: Lake Almanor, Orlando Vacation Rentals, Big Bear Cabin Rentals, Anna Maria Island Rentals

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I'm a software developer at a telco supporting line-of-business applications. We use a variety of technologies from ASP.NET to Perl. I've come to appreciate SQL more over time, and I now spend most of my time in the database.
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Party Scene:
Not really a party campus. its in the middle of downtown.
Party Scene:
friday and satruday are the most popular for the noise of music
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About this Business
- HoursSun-Sat12:00 PM - 9:00 PM
From Our Editors
The two screens of South Hadley's Tower Theaters host an eclectic cast of characters, from the flying superheroes of summer blockbusters to elaborately costumed opera singers. And 3D technology propels many of them toward the audience with the vivid clarity of digital projection. The dancers and singers appear as part of an opera-and-ballet series, which showcases stage productions such as Caravaggio or Die Fledermaus in digital high definition. But on the first Saturday of every month, film and live performance combine with midnight showings of The Rocky Horror Picture Show, during which a shadow cast poses in front of the screen to mirror the cult classic's plot and catch Tim Curry when he falls out.


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Alleged drunk driver sparks wreck that injures 11
Published: Saturday, July 3, 2010 at 6:01 a.m.
Last Modified: Saturday, July 3, 2010 at 12:51 a.m.
THIBODAUX — A 21-year-old Assumption Parish man is accused of driving drunk Thursday night when he caused a three-vehicle wreck near Port Fourchon that injured 11 people, two seriously, State Police said.
Joshua Holbert, of Bayou L'Ourse, allegedly was speeding as he tried to pass a vehicle on La. 1 near La. 3090, Troop C spokesman Bryan Zeringue said Friday. Holbert's 2003 Dodge truck glanced a 1995 Ford Taurus driven by Elisabeth Bergeron. The truck then smashed head-on into a 1985 Chrysler Fifth Avenue driven by Brian Zeno.
The crash happened around 9:36 p.m.
Holbert was booked into the Lafourche Parish jail on nine counts of vehicular negligent injury, two counts of first-degree vehicular negligent injury, DWI and driving left of center. He was awaiting a bond hearing Friday.
Three of the four passengers in Zeno's car — Lionel Brumfield, Randal James and Joram Lawson — escaped the crash with only minor injuries. A fourth person, Troy Bierria, was taken to Ochsner St. Anne Hospital in Raceland with serious injuries.
Two passengers in Holbert's truck, Stephan Vinson and Jordon Roberts, were treated for minor injuries at Our Lady of the Sea Hospital in Galliano. A third person, Kenny Clements, was taken to the hospital with serious injuries.
Bergeron's car had two passengers — Jeremey Conway and Jason Menard — who suffered minor injuries.
Bergeron tried to avoid Holbert's truck by driving onto the road's shoulder, Zeringue said. Holbert's vehicle glanced off Bergeron's car, instead striking the camper attached to its rear.
None of the drivers suffered serious injuries, police said. Ages and hometowns of the people injured in the crash were not immediately available.
State Police took blood samples from Holbert. The results are pending State Police Crime Lab analysis.
Staff Writer Raymond Legendre can be reached at 448-7617 or email@example.com. Follow him on Twitter @cometcrime.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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The following web sites have been developed as useful tools for a variety of Lifetime Sport's leagues. They feature printable schedules, current standings (for leagues which applies), statistics, discussion threads, games and more.
Bookmark these sites today
Adult Slow Pitch Softball
Features schedules of more than 13 individual leagues and more than 100 teams. Current standings and more.
Adult Baseball Leagues
For Wood Bat, 30 & Over and 40 & Over leagues. Printable schedules, standings and individual and team statistics
Adult Flag Football
This site features printable schedules, current standings, venue directions and more
Girl's High School Fast Pitch League
This site links to the area's Summer High School Girls Fast Pitch, home to Mid Michigan's high school's summer league programs.
Youth Wildcat Baseball & Softball
Recreation league, offers printable schedules for T-Ball through u14 baseball and softball. Featuring nearly 1,000 players, this page is crucial for interaction between players, parents and coaches.
Adult Women's & Coed Volleyball
Features printable schedules current standings and more.
Youth Floor Hockey Leagues
Recreation league, offers printable schedules , discussion threads, tournament information and fun a games for the kids divisions u6 through u14.
LSD/Parks & Recreation 5th Grade Basketball
The Parks & Recreation department assists in the management of the Elementary 5th Grade program for the Lansing School Distrcit. This page has links to schedules, current standings and more.
Youth Soccer Leagues
Recreation league, offers printable schedules and helpful links to field locations and more for ages 5 - 12
Adult Tennis Leagues
Competitive and recreation leagues offered. Plays games at a variety of courts in Lansing including Ranney Park, Clifford Park and Quentin Park.
Men's 50+ Masters Basketball
Features printable schedules current standings, individual statistics and more.
Youth NFL Flag Football
Recreation league, offers printable schedules , discussion threads, and fun a games for the kids divisions Kindergarten through 5th grade.


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|Thread Tools
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Join Date: Feb 2007
Location: Yavin 4
Posts: 2,208
Gamertag: xRogue 5x
Achievement Guide
Welcome to the one and only guide you'll need for the craptacular journey that is jumper.
Note: You will need to play through jumper at least twice for the full 1000.
Also, the camera at certain times will get stuck (Hooray for lazy programming! To remedy this simply click down on the right stick.
Finisher Achievements
Note: In the top left of your screen you will notice two bars. One is blue (your health meter) the other one below that is empty but will begin to fill up with green coloring as you fight (this is your finisher meter.)
Gaining finisher meter: To gain finisher power you will first need to land a punch to open your opponent up. After the initial hit you will notice one of the four directions of your enemy will turn green. Once this green section shows up simply attack that side and you will be awarded some finisher power. Repeat this process until your finisher bar begins to pulsate and glow, this is your cue that you can now unleash a finisher attack.
Homerun: Perform a finisher move from the left side.
Simply gain enough finisher energy, then hit your opponent once to open him up. After that initial hit mash and hold the left bumper. With the left bumper held attack the enemies left side.
Slice and Dice: Perform a finisher move from the back.
Simply gain enough finisher energy, then hit your opponent once to open him up. After that initial hit mash and hold the left bumper. With the left bumper held attack the enemy from behind.
Right Hook: Perform a finisher from the right side.
Simply gain enough finisher energy, then hit your opponent once to open him up. After that initial hit mash and hold the left bumper. With the left bumper held attack the enemies right side.
Stop Hitting Yourself: Perform a finisher move from the front.
Simply gain enough finisher energy, then hit your opponent once to open him up. After that initial hit mash and hold the left bumper. With the left bumper held attack the enemy from the front.
Experience Achievements
Note: Experience is gained through killing enemies, you will get more exp per kill if you hit them with a finisher or string together a nice combo but the extra xp is barely noticed or needed as you will easily hit the numbers you need.
Also with each play through of the game your experience points will continue to add up. For example: at the end of your first run through you end the game with 30,000 exp when you start your next game you will begin the game with 30,000 exp.
Gladiator: Get 20,000 experience points.
You will get this one near the end of the last level of your first time through the game.
The Buffet: Get 45,000 experience points.
You will get this one near the end of the last level of your second time through the game.
Drop Zone Achievements
Note: Drop zones are the funny little cut-scenes that play after you kill certain enemies for instance when you teleport a guy into a car crusher.
You don't have to do anything to trigger these. They will always happen after you kill the certain enemy. That enemy will also always trigger the scene and I think it will also always be the same cut scene.
For some reason this didn't unlock for me well into my second time through the game. I suspect the game doesn't give you credit for the drop zone unless you watch the full cut-scene of each drop zone kill you are given.
Deep End: Perform a drop zone kill.
This will unlock on the first level after the first drop zone sequence is initiated.
Drop Dead: Drop an enemy in all drop zones.
1. You drop the dude into the Grand Canyon. (Located in the first level.)
2. You leave a guy stranded on a mountain top. (Located in the first level.)
3. You take a guy to the desert right before a nuclear bomb is detonated. (Located in the first level.)
4. You drop a guy off in a car that is getting crushed. (Located in level 2.)
5. You dump a guy off into a shark tank. (Located in level 4.)
6. You will deposit a baddy into the upper atmosphere.(Located in level 4.)
7. You leave some poor sap stranded in the arctic next to a polar bear. (Located in level 4.)
8. You will deposit an enemy into a fusion reactor. (Located in level 6.)
9. You will give a paladin a one way vacation to a volcano. (Located in level 6.)
Combat Achievements
Note: As you pick up comic books you will unlock new combos. From the pause menu select combo and you can pick how your combo strings together. Take note of this sequence and follow it to help with the combo based achievements.
Combo #5: Perform 5 hits
Simply land a five hit combo without getting countered or getting hit by another enemy. Hit the enemy and follow the green target prompts. This is easier if done earlier in the game because you won't be doing as much damage. I unlocked it in first level.
Shall We Dance?: Perform a successful 7 hit jump combo.
I found this one to be easier in the third level where you fight a lot of the worker enemies. (They don't counter very often.) Have some finisher meter built up. Group some enemies together and begin hitting one, on the the second or third hit launch into a finisher (the one from the right I think) preferably the one where you teleport around all fast like and hit multiple enemies. After the finisher begins to wear down keep hitting some attack buttons and you will get some extra hits in. If done correctly your character will yell or shout yeah or some such douchebagery.
Hot Delivery: Slide tackle an enemy.
Get a little bit of distance between you and your target, run at them, and before you get too close pull the right trigger and you will slide attack into them and presto!...achievement unlocked.
Dodge Based Achievements
Note: These achievements can be done towards the end of level 2 all the way until the end of the game, though they are easier during the later levels because the enemies will more frequently use the tether and the net.
These can be a little deceiving because they say dodge but to get them you have to let them hit you and then escape out of them.
Dodge This: Escape an incoming tether.
The tether is a length of cord fired at you by the enemies from their weapons. Let the rope hit you and a meter will appear in the bottom of the screen. Within this meter will be a small section that is lighter blue. A line will move from left to right and to escape you need to hit a,b,x or y while the line is in the light blue section. The tether has a large blue section but the line moves quickly.
Nothing but Net: Escape an incoming net.
Wait till an enemy hits you with the blue glowing web look net. Once it lands a meter will appear and the escape mini game will start (functions exactly the same as the above mentioned tether one. The only difference between this one and the tether is that the net has a smaller blue section and the line moves slower.
Ranked #1 in Utah, 1'st to 100,200,300k in Utah
235 retail complete, 26 arcade complete
Gsl season 7 champion!
Last edited by CovertDog; 02-17-2008 at 01:04 PM. Reason: Added Achievement pics.
Join Date: Feb 2007
Location: Yavin 4
Posts: 2,208
Gamertag: xRogue 5x
Tough Achievements:
Note: Below are the speed and no death achievements. These are much easier to accomplish on a second play through because you will start the game with your previous exp total (not sure if it has an impact) and your strongest weapon. Plus, you will have a better feel for the game and its mechanics.
Speed Demon: Complete a play through of the game in record time.
I'm not exactly sure on this on as there is no game clock and nothing to tell you how quickly you finished the game. Just save this one till the second time around. Quickly kill the enemies and move through the levels as fast as you can.
Hard Target: Play through the game without dying.
Save this one till the second time around. It really isn't as bad as it sounds. Fight smart and try to save your heath for when you absolutely need it. Also, an important little tip is that the good ol trick I used to beat fear without dying also works on this game. If you die which I did at the very last boss (so pissed!) quickly turn off your xbox. After you get going again load up your save and continue and the achievement will still unlock.
Other Achievements
When its Done: Complete the game.
Simply finish all six levels of this really short and quick game and this achievement is yours.
Solar: Find all 4 unique comic book covers.
1. Located in level 1 (Rome)
After you use your first jump point marker head left around the wall you're facing. In front of you will be a short section of wall with two sections of bars. To the left and behind the barred wall lying on the ground is the first comic.
2. Located in level 2 (Nepal 1)
Proceed along the pathway in the beginning and soon you will come to an open double doorway on your left. Upon entering the comic is just to the right of the doorway located on the edge of a red bench.
3. Located in level 3 (Egypt 1)
Upon entering the second large room. Across the room in front of you is a bricked up doorway. To the right of that door is a table with a computer on it. Sitting on the right side of this table is the comic.
4. Located in level 4 (Lab)
After the lobby area with all the doors you will enter a large warehouse like room. Head down the stairs and look to your left to locate another stairwell leading up. Once at the top of that stairway you should notice a jump marker across the room. Follow the jump markers to a secluded second floor area. Along the right wall is a computer desk with a chair in front of it. On the chair is the fourth and final comic.
Impulse 9: Collect all weapons.
1. The weapon you start the game with your trusty bat.
2. Crowbar: Located in level 1 (Rome)
After you learn about and use your first jump marker head left around the wall and directly in front of you. Leaning next to a short section of wall in between two sections of bars is the weapon.
3. Katana: Located in level 3 (Egypt 1)
After you enter the second large room head in and turn left. Leaning against the left side of the doorway into the next area is the sword.
4. Sharp Metal Piece: Located in level 5 (Docks)
After you head down the stairs in the beginning follow the path to the left as it curves to the left. Once the path straightens out you will see an open cargo container in front of you and to the right. Located in side the container on the back wall is the weapon.
5. Broadsword: Located in level 6 (Egypt 2)
After the initial cut scene you will jump to another room and yet another scene will play with dudes running into the room after you. During this second scene you will see the sword lying on the table where the collectible scepter was located. You really can't miss this one.
6. Chinese Sword: Located in level 6 (Docks)
Near the end of the second trip through Egypt you will begin a boss fight with Sam Jackson's character. This fight is divided into four parts. During the fourth and final area (where you're on the dock and the ship crashes into it). After the fight starts up directly behind the boss is an open white cargo container. Inside this container on the back wall is the final weapon.
Gnoming: Find seven collectibles.
Please refer to the following collectible guide.
Pack Rat: Find all collectibles in the game.
Please refer to the following collectible guide.
Ranked #1 in Utah, 1'st to 100,200,300k in Utah
235 retail complete, 26 arcade complete
Gsl season 7 champion!
Last edited by CovertDog; 02-17-2008 at 01:03 PM. Reason: Added achievement pics.
Join Date: Feb 2007
Location: Yavin 4
Posts: 2,208
Gamertag: xRogue 5x
Collectible Guide
Note: Once you have picked up a collectible and saved your game it will no longer appear in the game even when you start a new play through. Which means those of you who picked some up and missed some don't have to find them all over again. However, if you pick one up but die before saving or hitting a in level check point don't forget to pick them back up when you pass by them again.
Collectibles have a blue aura and will shimmer slightly. (Not to be confused with the jars that have the same aura but are red..these are heath)
I have listed the collectibles out in the order in which you encounter them to make it easier for you to pick them up. (Yay me!)
Finally, to check which ones you have from the main menu you can press left or right on the d-pad until the option "Loot Room" appears. Once you're in there you can see which collectibles you have picked up already.
1. Located in level 1 (Rome)
In the third area you enter next to the opening leading into the next section is a chalice sitting on a small piece of rubble.
2. Located in level 1 (Rome)
To the left of the first collectible you should see some bars. Behind these bars is a small area. Hold down the right bumber and guide your manual teleport to the other side of the bars. In this semi hidden area on the left side next to a fallen block and on the ground is the next collectible.
3. Located in level 1 (Rome)
After you use the jump point marker into the next area. You will be facing a wall and an orange closed door on the right. Head left and around the wall. In the distance you will see another orange door against the back wall. To the right of this door in a circular corner area on top of three barrels is a collectible set of scrolls.
4. Located in level 2 (Nepal)
Proceed along the pathway in the beginning until you come to an open double doorway on your left. Upon entering look to the left and on the ground is a small collectible statue.
5. Located in level 2 (Nepal)
Through the second doorway you come across on the left. After entering turn to the right and sitting on a red bench is a multi-colored collectible rock thing.
6. Located in Level 2 (Nepal)
At the end of the second level you will come to a large courtyard. Look to your right after entering and spot the large golden statue. From this statue head towards the temple and next to a tree lying on the ground is a collectible lantern.
7. Located in Level 3 (Egypt 1)
After you leave the second large room wind through the corridor, take the doorway on your right and into the next section. Move around the column in front of you. There will be a doorway on the right and a work station against the back wall. Make your way to the work station and located on a wheeled cart is a golden scarab...your collectible.
8. Located in Level 3 (Egypt 1)
After you come to the fourth large room head down the left hand side. Sitting atop a large square sarcophagus is a smaller collectible sarcophagus.
9. Located in Level 3 (Egypt 1)
When you come to the fifth large room in front of you will be a pile of junk and an overturned table. Behind that stuff is a table against the wall. On the right side of the table will be a crate marked explosives and to the left of the crate on the table is a collectible book.
10. Located in Level 3 (Egypt 1)
Also in the fifth large room. From the table where number 9 was turn left. Head further into the room and take a left around the corner. On your left next to a large square sarcophagus is a table and on the table is a collectible scepter.
11. Located in Level 4 (Labs)
After you come to the second large room (the one with the sections of fencing and white teleport pads). Along the wall opposite from where you entered are some desks in between two pad and fence things. On the desk to the right is a collectible stack of files.
12. Located in Level 4 (Labs)
After you take the multiple jump points across some gaps you will enter another large pad and fence testing area. Head into the room and in the middle is a slightly raised testing section. On the back of this is a pad surrounded by three floodlights. Next to this is a table and on the table is another stack of collectible files.
13. Located in Level 4 (Labs)
After a third trip through the beginning lobby area you will be in yet another large testing room. In the center of the room is a raised teleport pad. On this pad is a collectible briefcase.
14. Located in Level 4 (Labs)
In the last room (the one with the large red machine that opens up) after you come down some stairs the boss of the level will engage you. Ignore him for now and head up a stairwell located on the left wall. Take a jump point at the platform at the top of the stairs to another smaller platform. On the floor on this platform is a collectible pile of gold bars.
15. Located in Level 5 (Docks)
After you come down the stairs in the beginning of the level you will be in an open area. In front of you is a large tin shack. Inside the shack on the ground on the right side is a collectible treasure chest.
16. Located in Level 5 (Docks)
Take the stairs down in the beginning and follow the path on the left as it curves to the left. As it straightens out you will see an open cargo container on your right (where the weapon was located) and a street lamp on your left. Move over to the lamp and turn around. You should see a gap in between two cargo containers. Head through the gap and on the ground in this hidden area is a collectible pottery piece.
17. Located in Level 5 (Docks)
After you come to the second section of this level (inside area) you will pass a circular section with red lights. After this the path splits in three directions. Take the right path and follow the corridor until it dead ends. In the left corner on a barrel is a collectible ship in a jar.
18. Located in Level 5 (Docks) (Also probably the most missed one)
Proceed through through the second section (inside area) eventually you pass through a third circular area with red lights. Right after this you will come to a long hallway with a door on the opposite end. Move slowly down this hall while looking to the right. You should see a locked door with a window that leads into a bathroom. Manual teleport into the bathroom. (RB) On the back wall next to the urinals is a collectible bottle of wine.
19. Located in Level 5 (Docks)
After you cross through the interior section you will once again find yourself outside. Follow the path until it ends with a loading ramp leading up onto a ship. Right next to the ramp on a barrel is a collectible compass.
20. Located in Level 5 (Docks)
Near the end of the level. After you board the ship continue along until you come to the second open cargo container on your left. Inside the container is a collectible idol.
21. Located in Level 6 (Nepal temple)
After you have gone up to the third floor and come down a different set of stairs back down to the second floor. Move left around the balcony area until you come to a large piece of wood lying over the rail. (Looks like a ramp) On this piece of wood is a collectible idol.
There you go folks. I give you the my Jumper guide and I hope you enjoy using it as much as I enjoyed making it.
Ranked #1 in Utah, 1'st to 100,200,300k in Utah
235 retail complete, 26 arcade complete
Gsl season 7 champion!
Join Date: Mar 2007
Location: Gainesville, Fl
Posts: 204
Gamertag: Low Beau
hey man, been thinking about renting this. just wanna say AWESOME job on the guide bro.
1000 's I'm Most Proud of:
Dead Rising, Mass Effect & Conan
Join Date: Oct 2007
Posts: 164
Gamertag: KiLLCraZy1987
great guide, gonna start working on these now
Banned User
Join Date: Jan 2007
Posts: 4,821
Gamertag: Bax x360a
I want your babies Rogue. Awesome job on the guide! Sucks that you have to play the game twice though. How long for each playthrough would you say?
EDIT - Just seen in another thread, 5 hours apparently.
nice guide easy rental lol
Join Date: Feb 2007
Location: Yavin 4
Posts: 2,208
Gamertag: xRogue 5x
I guess I could give you some babies for the right price. Yeah, you have to play through twice but it isn't bad at all as the game is super short. Makes tmnt look long.
Ranked #1 in Utah, 1'st to 100,200,300k in Utah
235 retail complete, 26 arcade complete
Gsl season 7 champion!
Join Date: Feb 2007
Location: xboxlive
Posts: 107
Gamertag: roloboloco
thanks man though sometimes i feel when you play this game and defeat the enemies to quick you dont tend to get enough time to look around for the loot. which with your collectible guide i wont miss them this time thanks again.
Join Date: Sep 2006
Location: London Ontario Canada
Posts: 62
Gamertag: SeiferSeven
great job man, now I know what I missed....stupid collecting crap.
on a plus tho....about 800 on one playthrough.
Join Date: Aug 2007
Location: New London, Wisconsin, USA
Posts: 1,841
Gamertag: Reverend Khaos
I remember the 2nd runthrough took me less than an hour
Very good guide Rogue, I'll have to rent it again for the collectibles
Last edited by Khaos; 02-18-2008 at 01:00 AM.
Join Date: Oct 2007
Posts: 164
Gamertag: KiLLCraZy1987
just got my 1000, thanks for the guide
Join Date: Nov 2007
Location: Washington State
Posts: 72
Gamertag: nDy Ales
How are you guys beating the last boss? I have tried keeping him near a corner so I don't have to fight his cronies, but eventually 5 of them will come over and then it's beat on the jumper time. I've about broken my controller three times because I'll grab a health jar and almost instantly they net me and gang me.
Join Date: Feb 2007
Location: Yavin 4
Posts: 2,208
Gamertag: xRogue 5x
Anytime extra guys show up focus on them until they are gone. Once you have the boss back down to one on one continue the fight. Don't try to rush it or force the combos. Be methodical and make sure that each of your hits are gonna land and not be countered and you'll have him out for the count in no time.
Ranked #1 in Utah, 1'st to 100,200,300k in Utah
235 retail complete, 26 arcade complete
Gsl season 7 champion!
Join Date: Nov 2007
Location: Washington State
Posts: 72
Gamertag: nDy Ales
Cool Thanks for the advice. I'm going to try that after work and see if I can't get to my second playthrough finally.
Join Date: Dec 2007
Posts: 269
Gamertag: jonesat
Thanks for the guide!
Thanks for the guide i will rent this today and beat it
Join Date: Dec 2007
Location: GA
Posts: 213
Gamertag: surgeon sniper
Thanks for this-- I can't wait to be done with this "game." At least these garbage movie games have easy achv pts.
<a href="http://www.gamerhandles.com/refer.php?username=surgeon sniper"><img src="http://www.gamerhandles.com/sig/surgeon sniper.jpg"></a>
I only needed i think 2 collectibles from the 2nd playthrough. one in bathroom and one in a metal container. 1000/1000 Thank god. This game stunk.
Join Date: Jul 2007
Posts: 351
Gamertag: mksystem74
Awesome guide. thanks. Game wasn't THAT bad, but was short and fun for the most part. 2nd play through only took me 31 mins lol
Join Date: Apr 2007
Posts: 602
Gamertag: odysseus123 vtb
Awesome guide man. I certainly will be using this when i rent Jumper. The movie was pretty good, but the movie-to-games never turn out well :/
Join Date: Nov 2007
Location: Grand Rapids, MI
Posts: 685
Gamertag: Derek1337
Thanks for the guide, not having too many problems except for the one where you have to beat it without dying, I always manage to get killed on the 3rd stage of fighting samuel jackson on the last level, the one where you're on that balcony with no health powerups.
Edit: Finally beat Samuel Jackson without dying, found out that you can't finish him with Y because he won't fall down, and will pummel you 99% of the times. Now I can't beat the guy in the black trenchcoat at the end without dying. I do fine until he has maybe 1/6 life left, and then 3 guys come to back him up and shoot me with nets and guns, and I have no life left after that.
Last edited by ThirdeYe; 02-20-2008 at 02:52 AM.
Join Date: Nov 2007
Location: Grand Rapids, MI
Posts: 685
Gamertag: Derek1337
Now my system will no longer read this terrible game, looks like I'll be stuck with 900 points. It's the only game that's ever given me any trouble, even though it has no scratches on it at all. It'll either say "To play this disc, put it in an Xbox 360 console." or the Disc is Dirty error. If I put in one of my other games it works fine. Screw this game.
You can edit you posts. But good guide Rogue. Will help during next GSL.
Join Date: Nov 2007
Location: Grand Rapids, MI
Posts: 685
Gamertag: Derek1337
Okay, finally got the game working after 17 tries and managed to beat the game, thank the gods of Jumper! lol, this game was awful, can't wait to return it. Thanks again for the guide though, definitely helped with the comics, weapons and collectibles.
Join Date: Oct 2007
Location: Ontario Cali
Posts: 18
Gamertag: Vi3wtifulCRAP
Found all weapons and didnt give me achievement...
Join Date: Sep 2006
Location: Queens, NY
Posts: 43
Gamertag: EKKC
RE: Combo #5: Perform 5 hits
I got this one without an opponent in front of me. i did the 5-hit string on thin air on the first stage and i got it
Join Date: Feb 2007
Location: Yavin 4
Posts: 2,208
Gamertag: xRogue 5x
did you get one then die and not pick it up on the replay? There are only 5 to find and 6 in total (you start with the first one)
bat, crowbar, katana, metal scrap thing, broad sword, and chinese sword.
Ranked #1 in Utah, 1'st to 100,200,300k in Utah
235 retail complete, 26 arcade complete
Gsl season 7 champion!
Join Date: Nov 2007
Location: Denmark
Posts: 221
Gamertag: ReneG
Very nice guide, printing as we speak.. Thanks
Join Date: Jun 2006
Location: England
Posts: 146
Gamertag: Vorbag
Nice Guide, this game is soo bad. Im gonna get 1000 on it. Hope the film is better then this.
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From Wikipedia, the free encyclopedia
Hodori (Korean: 호돌이) was the official mascot of the 1988 Summer Olympic Games in Seoul, South Korea.
The stylized tiger was designed by Kim Hyun as an amicable Amur tiger, portraying the friendly and hospitable traditions of the Korean people, and the name Hodori was chosen from 2,295 suggestions sent in by the public.
"Ho" is derived from the Korean word for tiger ("horangi", Korean: 호랑이), and "dori" is a diminutive for boys in Korean.
There was also a female tiger named "Hosuni", but she was seldom used.
"Hodori" is also the name of the Korean Tae-Kwon-Do National Demonstration Team, which also uses the Hodori tiger as their symbol.
External links[edit]
|Preceded by
Hidy and Howdy
|Olympic mascot
Seoul 1988
|Succeeded by
|This article about a sports, promotional, or other mascot is a stub. You can help Wikipedia by expanding it.


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The Aztec god of Games
These are some Aztec games
|The ring for the Aztec ball game, ullamaliztli
Ullamaliztli, the famous Aztec ball game, was played on a tlachtli ball court (the game is sometimes referred to as Tlachtli). The ball court was one of the first things built when the Aztecs settled a new area, making it the most important of the ancient Aztec games. It was a very difficult game played with a large rubber ball (the name of the game comes from the word ulli, or rubber). The game was not just important for entertainment, but also politics and religion.
|ancient Aztec game of patolli
In Patolli,as with Ullamaliztli, betting was common. But in patolli, betting was central to the game. It was a game of chance and skill, played on a board shaped like a cross. Players would bet precious metals and stones, plants, or even themselves on the outcome of the game. In the play itself, players would move their pieces on and off the board based on the throws of the beans or stones (dimpled like dice).
Nicholas!! Great job!! Thank you for sharing your new learning. This is really interesting! You can go to this website and actually play Patolli by following a link. Go to http://www.aztec-history.com/ancient-aztec-games.html to play!!


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Cardinal International Glass Goblets
Stock up on Glass Goblets for Beer, Wine, Water and More
Use glass goblets to add an old-fashioned charm to your bar or restaurant! The bulbous shape of each glass is great for darker, heavier beer because it leaves more room for a foamy head. Perfect for any occasion, you can serve Belgians, fragrant IPAs, heady stouts, fruity sangria, and barley wines in these wide-rimmed, heavy-based goblet glasses. They can be used to present non-alcoholic drinks, as well, including water, iced tea, and lemonade!Also make sure to check out other great items from Cardinal International.


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Detouring To Peru's Past
By ROBIN CEMBALEST
Published: December 14, 2003
THE itinerary was set: the Andes to the Amazon. Start out hiking through pre-Inca ruins in the Cloud Forest. Descend to a sultry paradise, spending the week's end in a romantic jungle hideaway.
But there are reasons that the Chachapoyas region of northern Peru -- where orchids seem to pop from every crevice, and spectacular cliffside tombs reign over verdant valleys -- is one of its least visited. For one, getting there is a pain.
Just one weekly flight leaves Lima for the city of Chachapoyas, which is also the name of the province and the larger territory of the ancient Chachapoya people. This being the ceja de selva (literally, eyebrow of the jungle), the flights are often rained out -- as ours was, even though it was August, the height of the April-to-October dry season.
And so, I found myself with my boyfriend, Moico Yaker, a Peruvian painter, grounded in the Tarapoto airport.
What to do? Stay near Tarapoto, kick back in a bungalow and wander the waterfalls? No. Kuélap, a Chachapoya fortress, known as the Machu Picchu of the North, awaited, an 11-hour drive west and thousands of feet uphill. We planned to get there by cab (it would end up costing us more than $100).
So in a taxi in the rain, we began ascending the hairpin one-lane road. On our right, bromeliads brushed the windows. On the left was a precipitous drop. Naturally, there was no guardrail.
As the rain let up, I conceded our driver's lifelong experience with sinuous curves and started to relax until the pavement ended. Eventually, I devised a judicious mix of Dramamine, energy bars and coca leaves -- which, unlike the refined drug, are legal and quite common in the Andes -- to ease the fear factor. Moico insisted on sitting up front, grim-faced and white-knuckled.
After two days and a couple of stops -- at the greenhouse in Moyobamba, where sad jungle animals, including little boars and a couple of toucans, peered from tiny cages set amid orchids, and later at La Churuja, a majestic waterfall on the property of the charming Cáceres family -- we arrived in the quiet colonial town of Chachapoyas. We loved our elegant room in the hacienda-style Casa Vieja, a 12-room hotel in the city center, especially the adobe fireplace, since nighttime lows dropped to the 50's.
We walked two blocks to the Plaza de Armas and wandered into a tourist agency downstairs from the colorful and homey Hotel Revash. There, we met Carlos Burga, the genial proprietor of both, who patiently concocted and explained our itineraries for the next four days. The next morning, a driver, a guide and the ruins of the Chachapoya awaited.
Scant scholarship exists on the Chachapoya, who dominated almost 25,000 square miles in this region from about 800 to their conquest in the 1470's by the Inca, who were in turn vanquished by the Spaniards in the 1530's. Their stone hilltop fortresses and cliffside mausoleums, obscured for centuries by the jungle, have attracted increasing interest from archaeologists, who compete against looters (and one another) to find unpillaged sites.
It's hard to imagine how looters reached the mausoleums at Karajia, where we arrived after a two-hour drive northwest in a taxi from Chachapoyas and an hourlong hike down fields of corn, peas and alfalfa.
Peering up a sheer mountain cliff, we spotted a row of eight-foot-high sarcophagi, crafted from cane and mud in stylized human forms: oval faces, jutting chins, prominent noses, with red feather patterns painted on their chests. Nearby are similar figures with faces on their stomachs; evidently, our guide, Jesús, told us, tombs for less important people. Originally housing mummies and offerings, now they are empty shells.
Our prearranged horses saved us an unwelcome climb, but we were still too wiped out to make the hike to the next site on the itinerary, Valle de los Muertos. So after a filling meal of chicken and beer at a small restaurant in nearby Lamud, we headed back to the hotel, made a fire, and fell asleep by 9.
The next morning we headed south. We dropped our luggage at El Chillo, a bougainvillea-covered hacienda on the Utcubamba River, about an hour's drive from Chachapoyas, and started climbing again. Two hours later, we arrived in La Jalca Grande, a picturesque stone village at the 8,500-foot elevation that was founded by the Spaniards in 1538, and where almost every woman we saw was holding a spindle.
Where could we find weavings to buy? Friendly villagers led us to a courtyard display. A burnt-orange poncho, like those worn by the locals, was quite beautiful, but I chose a soft woolen red-and-white-striped blanket, perfect for winter TV watching, for about $40.
Next stop was Leymebamba, another scenic village, two hours south of La Jalca , that is the home of the three-year-old Museo Leymebamba, a showcase of Chachapoyas culture. Earlier, I had tried to contact Adriana von Hagen, the museum's co-director (she's the daughter of Victor von Hagen, an American explorer who wrote about his South American travels), but the museum has no phone or Internet access.


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SILC 2010 has highlighted a dramatic rise in income inequality demonstrating that the burden of the financial crisis is not being shared equally.
Latest News
- Submission to National Reform Programme 2016 read more >
- Better Europe Alliance Response to Country Report 2016 read more >
Press Release
- Response to CSO poverty figures issued today
- Better Europe Alliance Press Release in advance of meeting with Oireachtas Committee on EU Affairs
- Community Platform Press release and publication: Widening inequality hitting most vulnerable
- Budget 2016 – unless we prioritise vital, well targeted spending over tax cuts, the misery for many will continue.
- 2015
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Trade deficit falls to $12.2 bn in June; exports down 4.56%
New Delhi: Subdued import of gold and silver pulled down the trade deficit in June to USD 12.2 billion despite 4.56 percent contraction in exports during the month.
Gold and silver imports dipped to USD 2.45 billion in June from USD 8.4 billion in the previous month. However, as compared to June 2012, the imports grew by 22.8 percent.
Trade deficit had widened to a seven-month high of USD 20.1 billion in May.
"The decline in gold and silver imports can be attributable to the steps taken by government specially by the RBI in May and June by which gold imports for domestic use was discouraged. I think that might have translated into lower imports of gold," Director General of Foreign Trade (DGFT) Anup Pujari told reporters here.
Imports declined marginally by 0.37 percent to USD 36 billion during the month. Exports stood at USD 23.79 billion against USD 24.9 billion in June 2012.
Pujari said that global demand has still not recovered and there was fall in Chinese and Japanese exports too.
The chairman of trade promotion body EEPC India, Aman Chadha, said that the two largest markets EU and the US are not supporting. "We have to urgently devise a strategy to reach out to newer markets in Africa and Latin America."
Oil imports in the month grew by 13.74 percent to USD 12.76 billion, compared to USD 11.22 billion in June 2012. Non-oil imports declined by 6.7 percent to USD 23.2 billion.
Petroleum exports too grew by 4.42 percent to USD 4.34 billion from USD 4.15 billion in June 2012.
For the April-June period this fiscal, exports were down by 1.41 percent at USD 72.45 billion over the same period last year. However, imports during the period were up by 5.99 percent at USD 122.6 billion.
The sectors which witnessed substantial decline of over 20 percent in overseas shipments include iron ore (33 percent), gems and jewellery (26 percent) and spices.
Iron ore and gems & jewellery exports declined to USD 87 million and USD 3.4 billion in June from USD 130 million and USD 4.6 billion in the same period last year respectively.
However, marine products exports jumped 36 percent, rice by 28 percent and chemicals by 21 percent.
Besides, gold and silver, precious stones, wood and wood products, news printing, cotton (raw and waste) and fertiliser recorded over 20 percent jump in imports in June.
Federation of Indian Export Organisations (FIEO) President Rafeeque Ahmed said: "There is a need to make manufacturing competitive to support exports. There is strong linkage in manufacturing growth and exports."
China posted a negative growth of 3 percent in exports in June, he added.


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Duck Commander Men's All About the Family Short-Sleeve Tee
Key Features
Soft, breathable 100% cotton fabric
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Product DescriptionThe Duck Commander All About Family Short-Sleeve Tee is made with 100% cotton fabric for exceptional durability, breathability, and comfort. This eye-catching t-shirt features a rib-knit crew-neck collar, set-in short sleeves, a small Duck Commander logo at the left chest, and a large screenprint graphic across the back with the tagline "AT THE END OF THE DAY, IT'S ALL ABOUT FAMILY." Imported.


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This is more a rant than a question, sorry. I feel so guilty & horrible. My Junie was the very center of my universe for the last 4 years, & honestly I adore that kid more than my own life. But we brought home her baby sister last week & it's been a trying week so far -- to be expected, of course. My Junie just totally adores her sister, but maybe too much, if there's such a thing. She's so rough with her, & constantly kissing her but putting weight on her, touching her head, poking her face, etc. She's driving me INSANE & I hate to keep telling her to leave her sister alone, because I'm really thankful she actually likes her instead of hating her, but man...I have to protect the baby, too.
Also, Junie keeps insisting that I play with her, that I stop everything & follow her lead & play with her & her toys. And while I REALLY want to spend that quality time with her, the baby's crying for a bottle, I need to change her diaper, I've got to get lunch ready, etc. I hate brushing Junie off but find myself having to be stern with her to get her to play by herself because she's beyond insistent & keeps bugging me to stop everything when I really can't.
The guilt is completely unbearable. I find myself snapping at her, but I feel horrible because I feel like she's missing out on quality time with me & she's probably lonely at this point (she's a daycare kid otherwise, but I'm keeping her home during my maternity leave). Has anyone else had this type of experience?
Worst part is, we're coming into summer & I had a 2nd c-section. I can probably baby-wear & have thought of doing so to get my Junie outside at least, but I have a ton of bugs & sun in our yard (no trees for shade cover), so I'm at a complete loss as to what to do here to make this more bearable for both me & my Junie. I feel so bad!


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I've been wondering how to archive kind of zooming behavior with 2D graphics. I'm pretty sure that this is not right term, but let me try to explain my thoughts.
Ok, let's start by defining that we are using here tileset with 16x16 tiles. That would something like this:
When we're looking these graphics here, all the tiles look pretty small. Now, when we load this tileset to RPG Maker 2K and look at it in game, it looks something like this:
Like you can see, image is more zoomed and tiles look a lot more bigger than in real tileset. How do you think this kind of effect is done in code and how I can do it?


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Deborah Smith, ALS User Office Senior Administrative Supervisor
Deborah Smith, senior administrative supervisor in the ALS User Office, plans much of work life around the annual ALS User Meeting, which is fast approaching October 7-9. Smith and her team have been hard at work creating an amazing event for the 400-plus attendees that flock to the hill each year to attend workshops, listen to distinguished speakers, and take part in the active social program.
It's a representation of what Smith says she loves most about her job: having a chance to interact with so many different people. The day after this year's User Meeting activities end, Smith will be right back on track planning for next year. "I literally start booking conference rooms for the next one the day that the previous one ends," she says.
Smith is quick to acknowledge that she's not alone in pulling off the ALS's biggest annual event – she credits her User Office staff first and foremost, as well as ALS Communications, the Users' Executive Committee, and the warehouse crew as key to making her meeting planning successful. "We all come together and pull it off," she says.
This year's User Meeting highlights include 13 workshops that represent the great science that's happening at the ALS, Smith says. The UEC collaborates with senior management to put the workshops together, while Smith and her staff handle the logistics. Smith envisions the User Meeting growing large enough that it warrants being held off-site, which would be a well-earned challenge for her and her team.
When she's not working on the next User Meeting, Smith might be found managing ALS user statistics for the DOE Questionnaire annual report, providing user statistics for ALS staff, monitoring security and safety training for ALS users, acting as host for the majority of ALS users, verifying publications that the DOE uses to measure the ALS, and overseeing the User Office. "Publications are the major metric of how the DOE measures the ALS," Smith says.
Since she started in the User Office in 2008, Deborah has seen customer service as her main focus, "We want the users to keep coming back and we feel like we can do that if we make the processes as easy as possible," she says. "We try to get them down on the floor to do their magnificent science as quickly as possible."
ALS User Office staff make the User Meeting happen each year: From left: Clyde Lewis, Deborah Smith, Giselle Jiles, Angel Hernandez.
Sue Bailey, User Services Group Leader
As head of ALS User Services for the past six years, my goal has been to make the ALS user experience as smooth and efficient as possible. I am constantly looking for ways to improve the processes for users to apply for beam time, register, complete their training, and coordinate experiments. I am a primary liaison with the ALS Users' Executive Committee (UEC) and we work together to ensure the success of the annual ALS User Meeting , which attracts more than 400 participants each year.
ALS User Services is currently transitioning from a dated software and database system to a new user portal, which will provide a much more interactive environment. The transition will be evolutionary, so users will notice many small changes over the next two years. We have already implemented some components, including the RAPIDD Proposals system, which complements the existing General User Proposal process. RAPIDD is a flexible system that allows users to obtain relatively short beam time allowances to perform single experiments. It provides rapid access to structural biology, small molecule crystallography, SAXS/WAXS, and tomography facilities. It is also the formal mechanism for applying for Director's discretionary beamtime and for submitting industry proposals. We will soon be rolling out an online user interface that will provide more intuitive ALS access. We are also working on software for an experiment tracking system, which will replace the current Experiment Safety Sheet.
Explaining and promoting science to the wider community is an essential role for all of us who work in science and at user facilities. This year I was fortunate to be elected to the National User Facility Organization (NUFO) steering committee and to help run a science exhibition to educate our elected representatives on the wide range of science and innovation happening at the ALS. I organized this year's NUFO meeting, which was held at LBNL, and it provided an excellent opportunity for ALS staff to contribute to discussions of new outreach ideas and best practices across national facilities.
The ALS values user input and ideas and there are both formal and informal ways for users to make their voices heard. The UEC is a very important link between ALS management and users; I encourage users interested in learning more about and helping to determine how the ALS operates to talk to current UEC members and consider running for election. The UEC will be looking for new members within the next few months. ALS also solicits input from users on our user satisfaction form—we like to hear what went well and where there is room for improvement. My door is always open and I encourage users to talk to me or other ALS staff so that we can help support their science.
Contact: Sue Bailey, 510-486-7727,
Interim EHS Program Management
Since 2006, Jim Floyd has served as the Environment/Health/Safety (EHS) program manager for the ALS. July 8 he assumed a new position as director of the Lab's EHS Division. While the ALS is recruiting for a permanent replacement, two EHS Division staff will provide interim support.
In the area of accelerator and radiation safety, Jeff Bramble will be here approximately 50% to coordinate this important function. Jeff is an experienced health physicist (HP) with a very broad background, providing backup radiological control technician support here at the ALS and HP support at the 88" cyclotron. Among his duties will be assistance on:
Interim Division Safety Coordinator support will be provided, also at approximately 50% effort, by Andrew Peterson. Currently the assurance manager at EHS as well as the division liaison for ALS. Andrew served as the safety coordinator for the Life Sciences Division and is very familiar with our on-going staff safety functions. He'll be providing assistance on:
User Safety will continue to receive strong support from Doug Taube, David Malone (pictured at left) and the rest of the team. You can find a list of safety contacts on our Safety Organization and Contact Information page.
Alastair MacDowell, Beamline Scientist, Experimental Systems Group
Beamline scientist Alastair MacDowell has pioneered several hard x-ray science programs in his 17 years at the ALS. MacDowell began his career here with a directive to prove the viability of providing hard x-ray capabilities. Early in his tenure he did just that, working to establish the micro-XAS program at Beamline 10.3.2 and the x-ray microdiffraction program that ended up at Beamline 12.3.2, both of which are still in operation today.
MacDowell went on to develop many other ALS hard x-ray programs. He also proved that protein crystallography was tenable on bend-magnet beamlines, which lent vital support to the ALS superbend project and the five protein crystallography beamlines subsequently established at the ALS. MacDowell conducted the initial tomographic experiments on Beamline 7.3.3, establishing a program that moved to Beamline 8.3.2, and high-pressure x-ray diffraction experiments that led to an endstation at Beamline 12.2.2. He also implemented small-angle x-ray scattering (SAXS) at the ALS, which has remained at Beamline 7.3.3. Being involved in so many programs has its pros and cons, says MacDowell.
"If you build the equipment, then bring people in to use it, they come to you when something is broken," he says.
MacDowell cites the "village" that makes up the ALS as key to establishing all of these programs. "They all require multiple people, from the techs to assemble, engineers to design, the ALS management and support to provide the environment, and the local scientists to provide the scientific motivation," he says.
These days, MacDowell is in charge of the ALS tomography program at Beamline 8.3.2 and the high-pressure x-ray diffraction station at Beamline 12.2.2. At Beamline 8.3.2 MacDowell and ALS Postdoctoral Fellow Abdel Haboub are currently working on a Laboratory Directed Research and Development (LDRD) program on coded-aperture detectors and an x-ray microtomographic hot cell that allows users to research the failure of materials at very high temperatures. MacDowell and his team built the instrumentation for the hot-cell technique, which is already enabling exciting research. Notably, Berkeley Lab senior materials scientist Rob Ritchie and his team have made headlines with the research they've conducted at Beamline 8.3.2 using the hot-cell facility to study the heat-resistant properties of advanced ceramic composites, which show promise as next-generation jet engine materials (see a video about their research).
The hot cell, which MacDowell calls "totally novel," is currently not available at any other synchrotron facility. Researchers are using it for a variety of research topics, including
Hoi-Ying Holman, Director of the Berkeley Synchrotron Infrared Structural Biology Program
Hoi-Ying Holman, head of the Chemical Ecology Group in Berkeley Lab's Earth Sciences Division (ESD), is the director of the Berkeley Synchrotron Infrared Structural Biology (BSISB) Program (website) at ALS Beamlines 1.4 and 5.4. The ALS and ESD built the BSISB together with funding from the Department of Energy's Office of Biological and Environmental Research. ALS Infrared Group Leader Mike Martin and Beamline Scientist Hans Bechtel are part of the BSISB, which focuses on developing new technologies that draw from multiple scientific areas to address challenges in environmental sustainability, renewable energy and biomedicine.
One of the great advantages of synchrotron infrared spectromicroscopy is that it doesn't (necessarily) kill its living subjects, as Holman explains. "In 1997 I was looking for a way to study the chemistry of microbes on rock surfaces noninvasively and in real time. On my first visit to the ALS I ran into Wayne McKinney, who told me the good news and the bad news: There was an infrared beamline, but the equipment was still in the boxes. So I became the first user of Beamline 1.4 by helping to unpack the boxes."
Holman published her first paper on real-time synchrotron IR spectromicroscopy in 1999 (PDF). By the mid 2000s, she found that in order for synchrotron IR to become a truly non-invasive molecular technique for studying the real-time biological processes in living cells, she needed to expand the current supporting capabilities to include a microfluidic platform.
Aqueous environments hinder SR-FTIR's sensitivity to biological activity. She applied for DOE funding to develop an infrared-compatible microfluidic system, which was at that time the bottleneck of the synchrotron IR technology (see Real-Time Chemical Imaging of Bacterial Biofilm Development). This progress towards establishing IR spectromicroscopy eventually led to the BSISB ribbon cutting in 2010.
Holman earned the 2010 David A. Shirley Award for Outstanding Scientific Achievement at the ALS "for her pioneering study of living cells and their response to environmental stimuli using synchrotron-based FTIR spectromicroscopy."
Recent research from the BSISB includes Molecular Measurements of the Deep-Sea Oil Plume in the Gulf of Mexico following the Deepwater Horizon blowout in the Gulf of Mexico. They have also monitored protein phosphorylation inside single living cells, following live chemical changes without bias and without harming the cells (Tracking Living Cells as They Differentiate in Real Time). Most recently, they helped a team of Germany scientists examine the function of a mysterious microbial community in a cold sulfur spring (Synchrotron Infrared Unveils a Mysterious Microbial Community).
Complementary imaging technologies at the BSISB include a hyper-spectral imager that allows researchers to study specimens using IR as well as visible light on the same sample. In July, the BSISB expects to install a full-field IR system that will allow researchers to do 2D spectral imaging and 3D spectral tomography.
They are also developing an instrument that will combine the microfluidic IR spectromicroscopy platform (see highlight link) with Raman microscopy and mass-spectrometry imaging. A new near-field imaging capability called nanoscopy is also in development by Bechtel and Martin, and is expected to overcome the current diffraction limit by combining atomic force microscopy with broadband IR spectroscopy.
Simon Morton, Instrumentation Manager for the Berkeley Center for Structural Biology
Simon Morton, Instrumentation Manager for the Berkeley Center for Structural Biology (BCSB) and member of the Experimental Systems Group (ESG), is responsible for developing new hardware and systems to improve ALS beamlines. "We have a very aggressive program of continuous upgrades so that we're always on the cutting edge," says Morton. "One of the first jobs I had in coming to BCSB was evaluating the performance of the Sector 5 beamlines and developing new optics upgrades for them, which increased the flux about 30 times from 2004-2007."
Morton has been a member of the Physical Biosciences Division, but he is now transitioning to work 60% time for the ALS, developing beamline upgrades as part of ESG. An example of one such project is the planned relocation of the ALS Small Molecule Beamline 11.3.1. One of the most productive beamlines at the ALS, "this very simple beamline design was put together very economically, but it no longer yields optimal performance using its current bend magnet source," says Morton, so he hopes to move it to a stretch of the ring with a superbend magnet.
He is looking at lessons learned from previous upgrades to ALS protein crystallography beamlines, applying them to other existing beamlines to cost-effectively upgrade the optics, improve performance, and make use of already-developed, proven designs. "Because of the aggressive upgrades we've been doing to our beamlines, the performance is as good as it can be. Smaller protein crystals require a smaller and more intense x-ray beam, but we are already capturing all the x-rays and focusing them down to the smallest spot we can. So to get to the next level we need a new source of x-rays, which would be an undulator," Morton says.
Last year Morton and Jeff Dickert (at left in photo above) developed the Compact Variable Collimator (CVC), winning them the Halbach Award for Innovative Instrumentation at the last ALS User Meeting, as well as an R&D 100 award. Morton explains his invention "To get the best data quality, it's very important that the size of the x-ray beam is matched exactly to the size of the crystal, or even to a particular portion of the crystal that you are studying. The CVC allows users to type the size of the beam they want and have it matched instantly. They can do it remotely, there's no realignment required, which is really the unique feature here." Now, all BCSB beamlines have a CVC. Morton is working with other synchrotrons to install the technology and is also seeking a commercial partner.
Until recently, Morton has focused his instrumentation talents on the BCSB, which is always looking to increase the performance of its beamlines by upgrading optics, increasing capacity and throughput, and improving automation to stay competitive in the protein crystallography market. "We're all in competition with each other, but the ALS beamlines do very well," Morton says. He and his colleagues do a lot of outreach because users apply to multiple synchrotrons. Hosting a booth at conferences—like the upcoming American Crystallographic Association's Annual Meeting (to be held June 20-24 in Honolulu, Hawaii)—allows them to actively promote ALS capabilities and beamlines amongst tough competition.
That's because most BCSB users don't come to the beamlines to do their research, but instead rely on highly automated, robust tools to get measurements at the synchrotron of their choice. "A lot of our users are proprietary users paying for beam time. We're providing a commercial service, so things just have to work. We have to have automation, reliability, and support," Morton says. "Our users are biologists, not synchrotron scientists. We run in full remote control, so we have a lot of integrated robotics, software, and hardware."
During the most recent ALS shutdown, a number of upgrades were done to the optics, robotics, and sample-positioning systems to improve the capacity and performance of BCSB beamlines. Most significantly, the cooling system and the focus adjustment system were improved on the Sector 5 mirrors, which should tighten their focus. The capacity of the 5.0.2 robot was doubled as well, eliminating the need for staff to reload the machine on the weekends when beamlines are running fully remote users.
In addition to 35% academic and general users, about 65% of users on Sector 5 come from industry, primarily pharmaceutical companies doing drug development research through a participating research team. In Sector 8, 70% are from the Howard Hughes Medical Institute (HHMI), which funds the beamlines. "HHMI users tend to work on a small number of extremely challenging, multi-year projects. I don't always keep track of the research projects," Morton jokes. "I'm more into the hardware, myself."
Eli Rotenberg, Staff Scientist
After 20 years of photoemission research at Beamline 7, ALS Senior Scientist Eli Rotenberg has taken on a new role in overseeing a complete rebuild of the beamline and its endstations. The project will expand Beamline 7's footprint to include three endstations, three preparation chambers, and space to expand. The new setup will offer 1000-times better spatial resolution and at least 10-times better energy resolution.
"Beamline 7 wasn't initially built for very high energy resolution," says Rotenberg. "When it was built it was very good in other regards – high brightness and small spot size – but after 20 years the beamline and endstations were a bit mismatched."
The endstations at Beamline 7 had evolved over the years to be pretty state-of-the-art; users come from around the world to do electronic structure research here. Rotenberg has always seen the potential for improving the 50-micron beamline resolution. About 10 years ago, he began building support for a proposal to get the resolution to less than a micron and bring the energy resolution up to current standards at the same time.
"We're always trying to keep up with the state-of-the-art," says Rotenberg. "At the time our proposal was submitted, it was revolutionary."
Users have come to rely on Beamline 7 as a top-of-the-line facility for growing their own crystals and measuring them in place, a capability that Rotenberg says has been perfected in large part because of close collaboration with users. The rebuild will expand these capabilities with advanced spatial resolution, which will benefit users and Rotenberg's own graphene research.
"There won't be anything in the world this comprehensive," says Rotenberg. "We'll be able to grow anything and look at non-homogeneous samples in amazing detail."
Rotenberg also sees the renovated Beamline 7 (modeled at right) fitting in really well with the Lab's new mesoscale science initiative because it will offer the spatial resolution necessary to study emerging phenomenon.
"We know a lot about what electrons and materials do at the atomic scale and large scale," says Rotenberg. "This would be the first time that we'd be able to look at complex materials at the medium scale and understand what's happening."
If everything falls into place as planned, Rotenberg says the ALS should see the first light down the new Beamline 7 this summer, and light to the endstations in the fall. See some photos of Sector 7 upgrade on the Shutdown 2013 Update page.
Steve Kevan, ALS Deputy Division Director for Science
ALS Deputy Division Director of Science Steve Kevan has a long and collaborative history with the ALS – he's been involved with the facility since its planning stages, is a veteran user, a longtime member of the ALS Scientific Advisory Council, and was the first chair of the Users' Executive Committee.
It's fitting then that Kevan joined the ALS in July shortly before our historically significant 20th anniversary. He brings insights drawn from his many years working with the ALS, his experience as a professor of physics at University of Oregon since 1986, and his own research, which is focused on undulator radiation. Kevan worked on the team that built the first beamline at the ALS and led the construction of Beamline 12.0.2 in 2001, which was a first step toward a dedicated and flexible coherent soft x-ray scattering and imaging beamline and has led to the construction of the COSMIC beamline.
In his new role at the ALS, one of Kevan's primary directives has been to explore career development opportunities for beamline scientists and graduate students. Kevan says he started looking into professional development for scientists even before he joined the ALS – he describes it as an area that's difficult to define at a facility devoted to serving users.
"As the ALS approaches middle age, many of our beamline scientists are approaching middle age as well," says Kevan. "We need to make sure we are fostering an entrepreneurial, collaborative approach that serves them well."
Kevan sees the ALS scientists as an integral part of the user experience. "We offer tools, but our beamline scientists are the experts in using those tools," he says. "People need help using our tools and analyzing data, and our people are the keys to providing that service."
Kevan is also focusing his initial efforts on building collaboration and community among scientific staff. At the urging of senior scientist Elke Arenholz, Kevan has created collaborative groups of beamline scientists organized by interest areas rather than management structure. Many of the scientists in these groups came together recently for a brainstorming workshop to discuss how the ALS might contribute to the DOE's recent mesoscale research initiative.
"I've already seen beamline scientists discovering through these groups that some of their colleagues were doing things that they didn't know about but found interesting," Kevan says.
This collaborative approach focused on research areas will guide some of Kevan's other big-picture projects this year as well. Most immediately, he's working on the ALS strategic plan, which he's organizing by scientific subject areas that will align with internal "cross-cut" reviews, which are focused on subject areas rather than beamlines. Kevan hopes to have cross-cut reviews for each subject area every three years.
"Our goal is to be a 'collaboratory,' not just a user facility," says Kevan. "We want to help people solve problems, use our facility better, make progress, and collaborate with them."


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Talk:West Philadelphia
|WikiProject Pennsylvania
|(Rated C-class, Mid-importance)
|WikiProject Philadelphia
|(Rated C-class, High-importance)
Much like areas of West Philadelphia, this page has been getting it's share of vandalism recently. I and a number of others have faithfully been adding material in an effort to bring this page up to snuff compared to other Philly pages, and here we go with vandalism.
I hope those who have been working to keep things clean stay vigilant, and those who have been contributing, right on!
Should we use odd statistical definitions to define what "West Philadelphia" is? In particular, it seems absurd to state categorically that areas south of Baltimore Avenue are not part of West Philly. I know many people who live in that area, and all describe themselves as living in "West Philly." It is very odd for Clark Park and areas right by Penn to not be part of West Philly, while places as far afield as St. Joe's are considered to be part of West Philadelphia. I understand that this is the semi-official statistical designation, but it doesn't really correspond very well to actual usage, imo, and we should note that in general usage, West Philadelphia refers to everything west of the Schuylkill. john k 07:58, 14 March 2006 (UTC)
- Well first off that def is not correct anyway, the border would be the R2 (Old B&O line) tracks south of Baltimore Ave. Using that def, Clark Prak/Woodland Terrace/SW Cedar Park, would be included in the West Philadelphia Area. Secondly i think the new defenation that you have now is totaly wrong, i have never herd anyone refer to everything west of the Schuykill as being West Philadelphia. I seriopulsy doubt that anyone would consider the Airport, Eastwick, Elmwood, or Kingsessing as being part of west philadelphia, unless they want to imporve the property values by maiking them seem like their in the UC. Also the relation of distance of one point to another has no relvance to where it is clasified. I mean why not say Penn is in Center City then becuse it's closer to Rittenhouse Square then it is to Cobbs Creek Park, or that the Northern Liberties is in Center City becuase it is closer to TJU then it is to LaSalle. I used a variety of sources to id these areas, many of which were compiled by your university, which does extensive studies on neighbohoods in the city. --Boothy443 | trácht ar 10:54, 14 March 2006 (UTC)
- Well, fair enough, correct the original, then. john k 15:35, 14 March 2006 (UTC)
These days the R3 tracks are the de facto boundary between West and Southwest but historically, Southwest Philly began where the street grid changed to the Southwest orientation. So, "Southwest is south of Baltimore" isn't entirely inaccurate. You're not wrong, I would just make a point to note the change in use. 188.8.131.52 (talk) JR —Preceding undated comment added 22:03, 26 January 2010 (UTC).
Jewish West Philly[edit]
around the 1920's through the early 1960's West Philly had a large Jewish Community
It would be great if someone could add some pics of the jewish community and shopps in West Philly fro back in the day.
Priority of REDIRECT page[edit]
Is there a reason why West Philadelphia, Pennsylvania redirects to West Philadelphia instead of the other way around? If no one objects, I'll move/reverse it in a few days. Ar-wiki 00:24, 25 April 2007 (UTC)
Because West Philadelphia is a neighborhood, not a city? — Preceding unsigned comment added by 220.127.116.11 (talk) 20:38, 17 June 2012 (UTC)
Philadelphia assessment[edit]
The article has greatly imporved, but is still weak in some areas. The article lacks information on neighborhoods, government, media and culture. It is also weak in history and education. Look at Northeast Philadelphia as an idea on way to improve the conent. The article also completely lacks references and citations which must be fixed. The missing information and lack of any references keeps this from being a B class. Medvedenko 02:06, 7 June 2007 (UTC)
Fair use rationale for Image:PTC flyer-38.jpeg[edit]
Image:PTC flyer-38.jpeg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 20:20, 26 November 2007 (UTC)
NOTHING ABOUT THE FRESH PRINCE OF BEL AIR?[edit]
ARE YOU SHITTIN IN MY PANTS? ------Bill Kurtz —Preceding unsigned comment added by 188.8.131.52 (talk) 22:19, 7 January 2009 (UTC)
- ...born and raised? Seriously tho, there's so much about West Philly that isn't documented here that the fresh prince is the least of our worries. There's just so much history here. What about the grave of the founder of the Campbell Soup Company? How about the history of Clark Park as a revolutionary war hospital? The lives of Margaret Mead, Wilt Chamberlin, and Paul Robeson. What about in 1985, when the neighborhood burned during a confrontation between city police and MOVE? The significant events that happened here are endless. fintler (talk) 13:48, 20 August 2009 (UTC)


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One arrested after Seneca Falls assault
Seneca County Sheriff Deputies report that on Monday morning, at approximately 2:11 am, Jeremy Cecce, age 30 of Middle Black Brook Road in Seneca Falls, was arrested for assault in the 3rd degree.
The charges stem from a domestic incident where Cecce allegedly struck the victim in the face causing injury during an argument.
Cecce was arraigned before the Town of Tyre Court and released. He is to reappear on 09-17-13 at 5:00 pm to answer for the charge.
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Carlton Cuse, Mark Pellegrino Get 'Lost' With 'The Returned'
The Lost producer and actor are set for a reunion with A&E's upcoming series about a small town with a resurrection problem.
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The Lost producer and actor are set for a reunion with A&E's upcoming series about a small town with a resurrection problem.
The veteran of Lost and Supernatural talks with Spinoff Online about his villainous role on The CW drama.
Executive Producer Phil Klemmer tells Spinoff Online how his take on the cult U.K. series The Tomorrow People mixes the best of Veronica Mars with science fiction to create a compelling coming-of-age drama.
John Leguizamo has signed on to roles in Kick-Ass 2, Ridley Scott's The Counselorand the pilot for ABC's Only Fools and Horses.
A supposedly "lost" scene from Lost offers a revealing look into just how much of the overarching story was mapped out as early as the first season.
Mark Pellegrino has booked a guest starring role on Breakout Kings as Virgil Downing, an infamous contract killer with an estimated three dozen murders to his name.
"Lost" actors Michael Emerson (Benjamin Linus) and Mark Pellegrino (Jacob) speak out about the show's greatest mysteries and the enigmatic nature of their respective characters.
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The "New York Times" bestselling" "guide to hormone balance that helps women of all ages achieve increased energy, resilience, vitality, and sensuality through science-based natural therapies.
All too often women are told that feeling moody, asexual, tapped out, dried up, stressed out, and sleep deprived is just a part of being female. Or they re led to believe that the answer can be found only at the bottom of a bottle of prescription pills. Dr. Sara Gottfried, a Harvard-educated physician and nationally recognized, board-certified gynecologist, refuses to accept that being a woman means feeling overwhelmed or that popping pills is the new normal. In "The Hormone Cure," she shares the unique hormone-balancing program that she has used to help thousands of women reclaim wellness, verve, and optimal health.
Combining natural therapies with rigorous scientific testing and using an informative questionnaire to identify the common causes of hormonal imbalance, Dr. Gottfried provides an individualized plan in nonjudgmental and thoughtful language. Based on ten years study of cutting-edge medical research as a specialist in functional and integrative therapies, Dr. Gottfried's three-tiered treatment strategy includes:
Supplements and targeted lifestyle changes that address underlying deficiencies
Herbal therapies that restore balance and optimize your body's natural function
Bioidentical hormones most available without a prescription
"The Hormone Cure" is a groundbreaking book that demonstrates how balancing your hormones can cure underlying health issues and result in restored sleep, greater energy, improved mood, easy weight loss, increased productivity, and many more benefits. Dr. Sara Gottfried's "The Hormone Cure" will transform your life.
About the Author
SARA GOTTFRIED, M.D., is the bestselling author of The Hormone Cure. After graduating from the physician-scientist training program at Harvard Medical School and MIT, Dr. Gottfried completed her residency at the University of California, San Francisco, where she still serves on the faculty. Board-certified in obstetrics and gynecology, she is a teacher of the adjunct faculty at Touro College of Osteopathic Medicine, as well as a mentor to medical students in her integrative medicine practice, The Gottfried Center for Organic Gynecology. Dr. Gottfried lives in Berkeley, California.
Obstetrician and Gynecologist Christiane Northrup is a foremost advocate of women's health and wellness. She received her medical degree form Dartmouth Medical School and went on to complete her residency at Tufts New England Medical Center Affiliated Hospitals, where she received a Teacher of the Year Award at Tufts Medical School. Dr. Northrup wrote Womens' Bodies, Women's Wisdom, a book that combined holistic health with conventional medicine for optimal well being.
Praise For…
"The Hormone Cure is a breakthrough hormone guide—entertaining, persuasive, hilarious. I've not seen this content anywhere! Get to the root of your issues: low energy, fatigue, low sex drive, anxiety, weight gain. This book is gold."
-Marci Shimoff, author of Love for No Reason
"The Hormone Cure is the playbook for your mojo, your mind, and your bootie. With every chapter I thought, "So THAT's how that works." I wanted to call every girlfriend and give them the goods on how to glow...now and always"
-Danielle LaPorte, author of The Fire Starter Sessions
"Never before have I read a book and shouted, 'Oh my God, that's ME!' Managing hormones is the most important issue of women my age. I don't just want to read Sara Gottfried, I want her to be my doctor, my friend, and my sister.
-Ayelet Waldman, author of Red Hook Road and Bad Mother
"This wonderful book transforms how we approach women's health issues, and will help you understand how to achieve hormonal equilibrium if you suffer from fatigue, depression and other endocrine-based neuropsychiatric symptoms."
-Jay Lombard, DO, author of Balance your Brain, Balance your Life
"Dr. Sara is smart, she's hip, and yet she's pure Harvard! Learn how to make your hormones hum. Run, don't walk, to buy this book—for yourself and your friends. The life you save may be your own."
-Hyla Cass, MD, author of 8 Weeks to Vibrant Health
"A magnificent book! Every woman needs to read it, and every doctor."
-Louann Brizendine, MD, Author, The Female Brain and The Male Brain
"Don't accept the hormonal hell of being tired, stressed, fat, never in the mood for sex. Dr. Gottfried gives you an effective, easy-to-follow plan to balance your hormones and become lean and energetic. Stop settling, reclaim your sexy!"
-JJ Virgin, author of Six Weeks to Sleeveless and Sexy
"Occasionally a book comes along that's perfect for its time-on topic, written with authority. Such is the book by Sara Gottfried, MD. It is a definitive integration of safe and effective approaches to the management of menopause."
-Jeffrey Bland, PhD, author of The 20 Day Rejuvenation Diet Program
"Gottfried takes a comprehensive look at the most common physical and emotional ailments affecting women and explains why a hormone imbalance may be at their root. Her premise is simple: when a woman's hormones are in sync, she's a powerhouse, but when they're out of whack, they wreak havoc on her body and mind. The book is both fun and an informative read [and] Gottfried's take on the female body is eye-opening and empowering."
"Gottfried, a beautiful Harvard Medical School graduate, board-certified gynecologist, and yoga teacher, looks like an advertisement for healthy living and convincingly pushes women to make lifestyle changes rather than immediately asking for conventional prescription drugs to treat problems such as depression. Most of her tips are solid and helpful...A valuable title."


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Protoman DLN-000 by kanefinger1939Watch
©2009-2016 kanefinger1939
The mysterious early collaboration between robotics engineers Dr. Thomas Light and Dr. Albert W. Wily, Protoman is the robotic prototype to which all other Light/Wily generation robots are based off of. However what truly sets this prototype apart from his successors is his uniquely elaborate Positronic Brain, which is moving at a disturbing geometric rate, making him potentially the smartest being on the planet. Any plan you may have thought of, he already knew 5 days ago. This renaissance robot is truly a jack of all trades, as he is able to self upgrade using components from other junk parts around him, making him a far superior android from the rest. His armor my appear very makeshift and asymmetrical (with various tones of red and grey) but it is not to be taken lightly, as it is composed of an unknown alloy that has not shown any sign of weakness. Protoman's shield is also composed of an unknown alloy that has yet to be penetrated by any known form of weapon and is believed to be indestructible. It is speculated that he has a liking toward Blues and Bebop, due to the accounts of him whistling Blue's riffs and sightings of him playing a saxophone and harmonica.
This was the guy I really had to do justice for, seeing as Protoman/Blues is my favorite Megaman character of all
I did all the colours on him except for the energy and background, I'm really happy with how he came out.
Pencils, Design & Concept- R.Cordero
Colours & Graphic Design- R.Cordero & Donna-Lee Knuerr
Protoman/Blues copyright Capcom
This was the guy I really had to do justice for, seeing as Protoman/Blues is my favorite Megaman character of all
I did all the colours on him except for the energy and background, I'm really happy with how he came out.
Pencils, Design & Concept- R.Cordero
Colours & Graphic Design- R.Cordero & Donna-Lee Knuerr
Protoman/Blues copyright Capcom
Would you mind removing the shield, and changing the blaster to a hand?
thats just badass
Man that is awesome!
Wow. Sweet.
I love the pic very much it is so awesome as hell of Protoman. Though can I ask if you are going to ever make a picture of this Protoman with the face-mask on???
Thanks I did one a while back [link] though it really wasn't a serious pic I've also twicked with this design a bit since I did this pic [link] I'm working on a fan comic with a friend called Protoman: Secret Origin which will take place between the day of his creation to the events of Megaman 3 and I'll be using my designs in that comic as well. There will be a lot of face plate usage in that for sure
Well I hope to see that pic for I am a fan of Protoman. More so then Megaman and I like to see more awesome pics of him like yours. Also I am also doing my own version of Protoman to give him the attention he rightfully deserves. Hope to see more and let me know when you made that fan comic I definitely want to see it. Though if you could do a Breakman pic as well even though it is just a face plate over the face of Protoman.
u know what i thinnk i already saw this b4 u put it up im so envious u bastard lmao hehehe good shiit bro
It doesn't remind me of Ironman, Protoman seems pretty original. Ironman got really overrated =/ That's just my opinion.
it looks like a bit like ironman. (in my opinion)
True, but with the popularity of Ironman right now all mech suits remind people of Ironman. It's not really a bad thing I guess, I was really more inspired by the Kikaider 02 manga more then anything, but in the end a red mech suit is gonna look kinda like Ironman anyways. oh well... Thanks for the fav though


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Threaded View
4 Jan 2012 12:05 AM #1
Unanswered: Ext JS Grid panel with grouping and summary
I'm using a Gridpanel which utilizing grouping and summary. I have a requirement that gridpanel needs to be behave like following 2 way:
(1) Grouping summary for each group
(2) Total summary at the bottom of the grid
Any solutions?
Thank you.


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So, there are 20 states petitioning the White House to be removed from the United States and to create their OWN Government. My state is one of them.
I personally feel terrified. I dont believe my state has the capability to support itself. Also, how will things be ran? What if i dont believe in their views on how my life should run? I hope it doesnt go through, and that there arnt many signing.
Is your state on the list?
If your state is on the list, what do you think? Do you agree? How do you feel? Would you sign your states petition? Do you think this will pass?
Will we need a passport to go to Texas?!
Each State has a link to their petition available to read on the White House website.