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SAN FRANCISCO – In a sexual harassment lawsuit, the California Supreme Court presented franchisors with a big victory last week. The high court ruled that Domino's Pizza could not be held liable for the bad behavior of an employee in a franchised location because the franchise agreement defines the limits of liability in employment claims.
It seems to be human nature to want to stand as close to danger as possible—believing you have a solid footing to avoid falling over. This is demonstrated by recent news reports of people dying while taking "selfies", including one couple who tumbled off a cliff together in front of their young children.
ALBUQUERQUE – A district court last November denied Denny's, Inc. motion for summary judgment, asserting that it could not be held vicariously liable in the wrongful death of a franchisee's employee killed during an armed robbery.
"Drug dealers, hookers, boys dressed as girls, you name it" says a neighbor about a New York City McDonald's franchise.
In a case of first impression, Idaho Supreme Court holds that Operations Manual directives do not constitute sufficient control to hold a franchisor vicariously liable.
A woman claiming Post-Traumatic Stress Disorder after being hit with a spatula at McDonalds lost her attempt to hold MCD and the franchisee vicariously liable.
"Meow, meow... you're a dirty kitty."
Attorneys suing Denny's and their franchisees were ordered to pay $387,783 in sanctions after Denny's prevailed in a 16 year-long suit.
Employee relations between a franchisee and its employees is a headache for the franchisor. The reason is simple: vicarious liability.
What is the liability of a franchisee and franchisor if a guest is attacked at a hotel? It depends on what state the attack takes place in, and the degree of franchisor control at the property.
Visit the legal directory
Visit the supplier directory


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Beta Videolog 12: "Patton" is now online.
The new build 'Patton' is online with a lot of exciting new stuff! This new update includes Russian weapons, weapon personalization, captured weapons, spotting 2.0, and more. We're currently releasing new updates for the game more frequently than previously, so we've made a new videolog that summarizes some of the features introduced in the latest two updates :-)
Take a look here:
Map update: Mountain Village
Map update: Mountain Village
The level design team has been hard at work revamping the Mountain Village map and the time has come to share with you the fruits of our toil. This time around, the landscape and train station area has gotten the biggest (polygon) face lifts. Read on for the juicy specifics!
A good map comes from lots of testing and iteration. We have listened to your feedback, and we have also tweaked the map to be a step closer to our original vision. The entire train station area has gotten an overhaul, including new buildings, props and interiors. The railway has been rebuilt, and the very landscape it sits on top of is more lush and welcoming – or should we say – less intimidating. Such a transformation affects the nearby settlements, as can be seen for instance along the connecting attack lines E and D.
Patton Weapon Update online
After rolling out new tanks, now it is time for a few weapon updates, and a lot of tweaks behind the scenes. Fresh from the front line you are now able to buy and equip captured enemy weapons! Including weapons from none other than the Soviets.
The Germans has managed to capture a few weapons from the East and after giving them their new (long) German names they are making their way to the front. After getting wind of this, the Americans immediately pursued their Soviet allies to provide them with weapons as well for field-testing. The German engineers have also begun supplying M24 Frag Sleeve grenades to the front. So these are now available as well. On the same note all grenades have been tweaked and differentiated a bit more, so they now have different strengths and weaknesses.
The weapons rotating below are the following:
- PPSh-41 aka 'Maschinenpistole 717(r)'
- M24 Frag Sleeve (Germans only) – Slightly shorter throw range, but does more damage as the M24 Handgrenades
- Degtyarev DP-28 aka 'Maschinengewehr 120(r)'
- RGD-33 aka 'Handgranate 337(r)'
- TM-35 mines
- PMK-40 mines
Weapon Personalization
This update also introduces the first step in 'Weapon Personalization' where you can buy personalized weapons or personalize the weapons you already own. This first iteration introduces the G43 and the Garand semi-auto rifles, with more to follow in the coming weeks.For more details on what's new continue reading below.
Yogscast – "The Simon Lane Story", Episode 5
Rounding off Simple Company's adventures in World War 2, Simon Lane looks back on his service to his (adopted) country and we see a bit of what actually happened behind the scenes during those fateful days in 1943 or 4.. or…
So fetch the tin of biscuits, grab a cup of tea, get settled in the comfy chair and enjoy the adventures of our British.. Sorry… "AMERICAN" friends :-)
If you've missed any of the previous episodes – check out this playlist.
Idle hands are the Devil's playthings!
(And other hotfixes)
We are just in the process of rolling a number of hotfixes on to the servers that will improve everybody's gaming experience! All the server and backend guys are currently working as fast as they can to improve server performance, raise the player count and lower waiting & queue times.
The two most visible fixes this time around is a new Idle detection mechanism and a new auto Fighter Squadron Scrambling feature.
Yogscast – "Tank Terror", Episode 4
On friday we left our heroic heroes from Simple Company dig in (and carve messages onto licorice) while defending a (not very) important supply depot! And now the German attack seems imminent!!!
So fetch the tin of biscuits, grab a cup of tea, get settled in the comfy chair and enjoy the adventures of our British.. Sorry… "AMERICAN" friends :-)
Stay tuned for the last Episode and more fun videos in the coming days! – and click here if you missed Friday's episode "Diggy Diggy Foxhole", and if you want to see all of Yogscast and Hat Film's antics in the game check out this playlist.
Spotting system update
The recent Patton build saw the reintroduction of the "Spotting Feature" where you can spot enemies and tell your teammates, and you get an indication of who and what they spot. We saw a LOT of feedback on this, from well thought-out ideas for improvements and suggestions for polish over players being very happy with how much easier it became to deal with spawn campers to other players who, in polite terms, did not agree with the spotting feature coming back.
For those of you who remember this back from alpha, we had a spotting system which we now have decided to get back in and iterate on – the old version worked much like this one, with round blobs above soldiers' heads, this was turned off when the GUI/HUD was updated.
Over the last couple of weeks the spotting system has gone through a number of iterations, with the help and feedback from the community, and we are now getting ready to roll out the next improved iteration.
Yogscast – "Trench Troopers", Episode 3
Sunday saw our stalwart supermen of Simple Company stare Death himself straight in the eye somewhere deep behind enemy lines in France. And now it appears the Germans may have gotten wind of their position!!!
So fetch the tin of biscuits, grab a cup of tea, get settled in the comfy chair and enjoy the adventures of our British.. Sorry… "AMERICAN" friends :-)
Stay tuned for more Episodes and fun videos in the coming days! – and click here if you missed Sunday's episode "Friendly Fire", and if you want to see all of Yogscast and Hat Film's antics in the game check out this playlist.

subset: commoncrawl


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We really need reliable (meaning: not contradictory) reports on (our own) players. At the beginning of the game, it's easier because many players are known, but when they are almost all regens, the reports need to be reliable.
We really need reliable (meaning: not contradictory) reports on (our own) players. At the beginning of the game, it's easier because many players are known, but when they are almost all regens, the reports need to be reliable.
The system regarding commenting on dodgy refereeing decisions is, while a decent idea in principle, quite heavily flawed.
Whilst it's possible to determine whether a player is offside or not, it's impossible to tell the difference between what is a foul and what is not, what is a penalty and what is not etc. After all, all it is two dots bumping into each other. The whole media thing is then reduced to a simple game of chance. Sure, you can click no comment, but tha kind of defeats the point of having it.
What I suggest is that your assistant should comment to you after the game whether it looked a foul or not, so you at least have some kind of indicator whether it's worth your while blasting the ref. It would work similar to the appeals for red cards system, where your assistant says something like 'it was a professional foul, you'd be unlikely to succeed with an appeal'.
Whilst not a major addition, would certainly improve the media interaction and make it less of a farce.
I think that the game should take into account tiredness that players may get through travelling long distances to away games. This could then allow you to choose how your team travels to games (depending on funds) i.e. coach, train, plane etc. For big games which might be a long way away it could be a good addition to fly the squad down to the game.
Seccond that.Originally posted by LSS:
I'd like an option for setting different players to take indirect and direct freekicks.
Also two options for the swapping:
- Swap position with instruction
- Swap position without instructions
1. A pre- and post-match "message" asking you whether you want to say something to the press. You can do that already, but you have to click here and there... I was thinking of grouping everything like this:
Your team - opp. Team 1 - 1
press conference.
Talk about:
- the referee
- your team
- opp. team
- your player
- opp. player
- nothing
2. Less coaches, more effective (just like IRL...)
3. The first team manager shouldn't interfere with the handling of the youth team. All the technical and the financial aspects should be handled by the board (these include the "youth team manager", the coaches, contract renewals...). The "youth team manager" could tell you if there is a great prospect that you may want to promote in the first team, and you may have veto right if they want to sell a player you like, but nothing more.
4. Since many teams have a lot of reserves and players promoted from the youth team, selling them or loaning them out takes a lot of time... It would be really really useful to have an option like "transfert listed players in the reserve team handled by the ass. man./board."
i desperately want to see a more realistic transfer market (prices are shocking!), post match or pre-match press conferences, where u can talk about loads of stuff, more media interaction comments, and to choose new kits at the start of the new season
When bringing in a young player (under 22 perhaps) have the opportunity to compare him with a more famous, even retired, player, this could get the fans worked up over a relative "small" transfer and/or put pressure on the player.
i know that these probaly have been mentioned before
but i would like:
to have a head scout,and a scouting network
also i would like to be able to build youth camps across the world (it is a bit ea but its quite a nice idea)
i would like the youth sytem improved i.e coaches,facilities e.g. the boarding facilities
how about actually being able to park 10 men behind the ball after going up by 1 or 2 and maintain a cleansheet or lead. as it is, the ultra defensive setting is completely useless because you are guaranteed to give up the lead. this is complete crap in this version. the ultra defensive setting has always been substandard but in this version it is especially shocking. lower level teams, i.e. bottom of the league, coughing up a lead is bad but against the top teams forget it. if i'm up by 2 at the half, i pretty much expect a draw or to lose. and i love the last 10 minutes because that's when it happens. i'm still not sure how many you need to be up by but i rarely achieve it. i am sooooo disappointed by this version of the game. SI you guys really blew this one. and here's the best part, you guys don't care what we say because you get paid for the bug ridden crap you put out anyway. so, in a nutshell, in future versions i'd actually like the defensive tactics to work like they are actually supposed to. that means, no stupid passes between 19+ composure and decision defence, especially in the final 5 minutes, actually holding onto the ball in the final 30 minutes (see Man U any game up by 1) to kill off a match, and when it does happen, actually being able to tell your team WHY you're angry.
In FM09, it would be good if managers of A-League (the Australian league) clubs were able to directly sign players from opposing A-League teams. In real-life, managers are able to sign players from other Australian clubs without restrictions.
Currently, when trying to sign a player from another A-League club, it won't let us. Meaning lots of players just leave their clubs and have to wait for the next transfer window to be signed up.
Also, a couple more divisions below the A-League would be nice (which were playable). Especially since the teams and players are already in place!
The hit on morale when loosing should be smaller if you loose against a better team and greater if you loose against a poorer team. From 2nd division when I play a cup match against a Premiership team loosing 6-1 shouldn't be considered a bad result. Frankly on the contrary, scoring once is an achievement.
yes a very gd point, i second thisOriginally posted by Grosshaus:
The hit on morale when loosing should be smaller if you loose against a better team and greater if you loose against a poorer team. From 2nd division when I play a cup match against a Premiership team loosing 6-1 shouldn't be considered a bad result. Frankly on the contrary, scoring once is an achievement.
> a manager ranking table on percentage of games won
> a nice feature in a career game would be a table of players who have scored the most goals against you as a manager, regardless of its against your current or previous team
> maybe more obscure injuries to players, eg. fight in nightclub etc
by the way what happened to the horrific injuries in previous fm's, spinal n skull etc
> a bit more of an insight into players lives, hes happy at getting married, cant play a match cause his wife is in labour kinda thing
> more pre-season friendly cups, with legitimate names instead of just friendly cup
> a chief scout, who you could appoint to oversee your scouts, make his own links with clubs, assign the specific tasks and locations and report on if your scout is up to scratch
> being able to agree to keep a transfer bid private, maybe even the fee undisclosed.
> also being able to keep your application for another job hush hush
> an allowance from the board expectation, if you are knocked out of a cup comp, before you're expected to be but by a team far better than you
I'd like to be able to tell players who have three months left on their contract that they won't be given a new one, and that they are free to leave the club at any point (during the open window).
I'd like my board to be less interested in the National Cup (speaking of Italy). It's sad to say, but nobody really cares about it. So, instead of "minimum expectation is..." I'd prefer "we couldn't care less about the Cup, but if you provide some good performance it will be taken into account".
And also the fixtures; in Italy they're like one match home/home away, one home/one away and so on. And the most important matches can't be put at the beginning of the season, but at least after 6/7 games.
I'd quite like there to be a function that allows you to tell your board that you plan to use the league cup/FA cup as a way to play squad players and youth players, therefore lowering the boards expectation.
I'd also like to be able to team talk subs, say for example if you're losing a game and you bring on a forward you could tell him to get you a goal or a defensive midfielder tell him to sure things up in midfield.
And i'd like to see a change in the free kicks, for example instead of having one free kick taker maybe have a rotation function or maybe nominate players to take them from specific ranges e.g. player A to take them from the edge of the area and player B to take them from 25+ yards out. And also have a specific taker for cross free kicks and shooting free kicks. Also rotation for corner takers.
I'd like to have individual player instructions instead of individual position instructions.
So not much! ;-)
Oh, another thing: bring back the old news again! They used to be a bit annoying when you were like Juventus and they told you that the Igea Virtus manager had been sacked, but right now you don't even know when a manager in your division was sacked, or if Milan did buy Ronaldinho eventually...
The ability to give a teamtalk to a sub you are about to bring on e.g.
'Change the game for me'
'here is your First Team debut.Enjoy it'
Or maybe,if you want to be totally honest,
'I'm Only bringing you on to tick down that clock.You wouldn't get on any other time...'
donate your cosmetic and useless wages/salary to your club,(or your fav. club).might be of some use,when they're in debt
a tiny BIG thing!!Originally posted by faltering fullback:
a 2nd clock running down the time added on. just in case you miss it on the text.
- Positional cloning; i.e. the ability to copy the personal instructions of one player to another. For example, to save time when setting your fullbacks to both play exactly the same role. (Perhaps excluding corner/FK instructions)
This has probably already been mentioned but...
The ability to save an instruction set to a player rather than a position. This would make life a lot easier with substitutions etc
I would like to be able to see myself as a tiny 2D dot on the bench with my players, perhaps with my initials in instead of a player number. Then during games you can see the manager get up to do instructions, greet players when they are subbed off, celebrate with scorers etc.
Only a couple of things i could think of!:
1. compare remaining fixtures(e.g compare your fixtures with your nearest rival to see who has the harder fixtures)
2. creating own set plays(what should happen at corners, centre, free kicks, goal kicks, etc.)
3. A filter on the transfer market for minimum release fee clause
4. Change profits(it seems redicoulasly easy to make money on this game)
and i think thats about it!
i want a youth player to ask to be tutored by a particualar player and a detailed tutoring section in scout and coach reports listing his tutoring attributes,adaptability to pupil personality and influence over the pupil.
something that really annoys me is the way that i change my tactics during the game to another pre-saved formation (same formation just different instructions) and it resets the opposition instruction in the process, i would like opposition instructions to be unaffected by what tactical changes i make, with me being able to alter opposition instructions as i see fit.
I'd like the ability to see my assistant's ranking of all my players at a certain position in a list, with players shown in multiple positions if they're capable of playing them.
I get frustrated when the coach report says a guy is my fourth-best center back, for example, but I can't find who he thinks my top three are because their primary position is right back, or left back, or left midfielder. I want to know who my best players are at each position. That would also make it easier to decide where to play someone who's equally qualified at, say, left midfielder and left back.
A nice feature within the game would be when you set a record in a league, doesn´t matter whether it´s a good or poor record, you get notified when and by whom it´s broken and what the new record is.
I'd like to see better ways of telling a player you sending him on loan and not just "not part of your plans", they need to be told why you want to send them to places, Match fitness, things like that.
also better teamtalk instructions,as you can tell players you not happy, so surley you then need to say what you expect.
interviews after commenting on different parts of the game, also when you get asked about an incident during the game we should get some info as you cant tell from the replays if a player was pushed or not, i'm fedup of getting fined or banned for slamin officials so i dont say anything anymore.
some great suggestions on this site though. hope some are thought of for the new game.
oh and one more, i think a nice addition would be what I would call an Angry bar when your team players know what you think of them during the game until you can speak to them at half time,
I think this would be a real good addition to the game.
This may have be said before...
But i would love to see the media bit improved, and when your team gets to a cup final - eg - champions league - i would like there to be more hype about it.
Also i dont know if this could work, but rather than just starting as a lower league manager, i would like the chance to start out the manager of the U21s / resveres etc before i get the chance to be a full manager.
Would be cool if that could happen in future FMs, but the media bit needs improving for sure in FM 09 imo.
Yep, I'd like that aswell. Just as an option.Originally posted by lfc25:
Also i dont know if this could work, but rather than just starting as a lower league manager, i would like the chance to start out the manager of the U21s / resveres etc before i get the chance to be a full manager.
Would be cool if that could happen in future FMs, but the media bit needs improving for sure in FM 09 imo.
Yep, I'd like that aswell. Just as an option.Originally posted by Patje.lol:
quote:Originally posted by lfc25:
Also i dont know if this could work, but rather than just starting as a lower league manager, i would like the chance to start out the manager of the U21s / resveres etc before i get the chance to be a full manager.
Would be cool if that could happen in future FMs, but the media bit needs improving for sure in FM 09 imo.
'Originally posted by LOMAS1982:
oh and one more, i think a nice addition would be what I would call an Angry bar when your team players know what you think of them during the game until you can speak to them at half time,
I think this would be a real good addition to the game.
Yeah like this one, the scale could be from talking normally to 'THE ALEX FERGUSON HAIRDRYER TREATMENT'.
You can manage an U21 national side atm but tbh it's pretty pointless because your reputation etc doesn't really get noticed and the confidence meter include next to nothing.Originally posted by lfc25:
This may have be said before...
But i would love to see the media bit improved, and when your team gets to a cup final - eg - champions league - i would like there to be more hype about it.
Also i dont know if this could work, but rather than just starting as a lower league manager, i would like the chance to start out the manager of the U21s / resveres etc before i get the chance to be a full manager.
Would be cool if that could happen in future FMs, but the media bit needs improving for sure in FM 09 imo.
It would need to drastically improve for it to be worth anything
I would like it if in the signings confidence section the fans would take into account (or not include them) that you had signed someone on a youngster and hot prospect contract.
I hate when i sign up a bunch of promising youngsters and they are listed in that section and then affect my overall confidence. IMO IRL the fans would be happy if their team signed any youngsters because it shows that they are looking to the future but not really expect anything of them.
I've seen a few posts about this but I think this would be great,
I think many people would agrre it'd be good to have more interaction when expanding and or building a new stadium,
A model i think that is good for this would be similar to those like on LMA Manager series on Playstation,
For people that don't know whats thats like I'll try and explain,
You could see a 3D image of your stadium and could then choose which stand you wanted to upgrade and then pick a new one for it, so you could actually visually see what your new stadium looked like, also I think but not sure, you could say where you got the backing for the construction from and sometimes if Company X lent you £50m for it then they'd ask for the new stand to be called something along the lines of Company X Stand.
And likewise if they provided the funding for a new stadium.
The next par will link onto my next suggestion which is sponsorship, of course it can be completely made up companies but when theyr'e sponsoring you you decide what stadium hoardings you want in your ground, and you get a set price per one from that company. e.g
SI will pay Team x £10k per hoarding in the ground,
The Sun Newspaper will pay £22k per hoarding in the ground.
as your reputation increases you get more of a choice to more lucrative ones and obviously bigger stadiums, mean more advertising space, this would mean you can pick who sponsors you and therefore get more interaction through an otherwise shallow point in the game.
Most of my sponsorship ideas are above but picking your shirt sponsors would be a nice touch and to actually see them on your Shirts would be nice, again it could be linked to how your reputation grows with more money and better sponsorships for the bigger clubs.
Hope this all makes sense
What do you lot think?
i think choosing upgrades is a bit far but seeing sponsership thast a good idea, even if they arent real companaies it would just be good to see.
better than that,be able to name stands after favoured personnel after 30 years it'll be great.
just a thought here - there is a stat for penalty taking, so surely goalkeepers should get 1 for penalty saving? goalkeepers like Jens Lehmann and Manuel Almunia at Arsenal both have a fantastic reputation at saving penalties - especially Lehmann, i.e. his 2 for Germany against Argentina, his save against Riquelme in the Champions League Semi at Villarreal etc.
Penalty saving, just like taking is an art of its own
i think you should be able to put bets on the odds you are given with the money you get from your contract! make yourself a millionaire by beating United with Oxford haha
That would be a great idea...Originally posted by dexta200:
i think you should be able to put bets on the odds you are given with the money you get from your contract! make yourself a millionaire by beating United with Oxford haha
Unfortunately it is one of those things that SI would never consider putting in to the game
It would be a fun way to spend your managers wages though
just seen this idea on another thred to do with the media on when you face former players (nice at 1st but pain season after season)
anyway the idea was....
when you the manager faces a former club. You could have options such as,
:Yes it was the right move for me and it is showing
:I am very happy at my desicion
:No I did not make the wrong choice the club is in transition
etc etc
sorry if its been posted but the idea of 'free tactics'
Instead of having the fixed positions you can place the players anywhere on the pitch. Like wingers instead of being level halfway or fully up the wing you can place them anywhere within a wingers zone and create runs. Kind of like Fifa 08 create a tactic. Also, be able to create runs in the box for corners and free kicks instead of the drop down box. Plus have a few plays set up to run at different points to confuse your opponents.
I think any move towards an EA game is a bad idea, firstly, by having free tactics, it makes the task of identifying a position that much harder and therefore putting players into position even harder.Originally posted by wazzaflow10:
sorry if its been posted but the idea of 'free tactics'
Instead of having the fixed positions you can place the players anywhere on the pitch. Like wingers instead of being level halfway or fully up the wing you can place them anywhere within a wingers zone and create runs. Kind of like Fifa 08 create a tactic. Also, be able to create runs in the box for corners and free kicks instead of the drop down box. Plus have a few plays set up to run at different points to confuse your opponents.
On the various requests for a 3D stadium, it should never happen, its football manager and not football chairman etc... I do think you should have an input on a stadium expansion, such as size of new stadium, location, name. However, there are several issues with a 3D stadium one of these being the higher graphics card that would be needed to run an impressive version of this feature, therefore removing the majority of gamers from being able to run the game.
I would like to able to see how much distance my players have covered during a game.
Yesterday, during the Champions League match between Arsenal and Liverpool, we saw that Fabregas, Flamini and was it Alonso(?) had all run over 10k at the 70 min. mark.
Just a little something I would enjoy.
have a rumour mill in whixh ther'ell be rumours about all the clubs in your league etc,just cosmetic
Variable crowd atmospheres.
Not all stadiums are the same-anfield and st. James' park, for instance, have a repustation for being harder than most. Perhaps each stadium should have an average atmosphere rated out of 10, which is multiplied by the attendance. This will alter the 'home advantage' of the home team. Possibly with decreasing average attendance over 50,000 to accomodate for the distance these new seats would be from the pitch.
Atmosphere rating should increase significantly for days the crowd recognise as being particularly important, cup ties vs. rivals, champions league, end of season where there's all to play for. Similarly, it could be the managers job to introduce 'fan days', which cost money but give a bit of an added home advantage to your team
It could be linked to liam_everton's idea of a more interactive stadium in that you have certain parts of the stadium, such as the Kop at anfield or the Stretford end at OT, where it is more difficult to play away at one end of the ground or the other. Similarly, more professional/determined teams shouldn't be as affected by home advantage as others.
All ideas that could be implemented to a greater or lesser xtent, but would add realism and interactivity to the game without being too difficult to implement(from a hardware point of view anyway).
Another idea, along te same lines, is that crowds can make chants, directed at individuals or the team, to demoralise or boost them, similarly, a higher level of professionalism would be likely to be less affected by these chants.
I would like to be able to shortlist a club in the same way you would a player, for example if you were waiting for your favourite club's manager position to become vacant you would know asap.
Also, there should be more of a link from the fans ;dissapointment' of a match to the odds and reputation of the team being faced. For example losing a league game 4-0 should be worse than losing an FA cup game 4-0 against a team 2 divisions higher. This doesn't seem to be the case at the moment
the media could suggest players for national selection eg Woodgate playing well so far this season will He be included in the squad for France game as this happens in real life
woodgate in french squad? wierd...
Jakey i like that idea.
i think the board should do the negotiating with sponserships.
why cant we have players interacting with each other
I'd like the training module to be slightly changed.
It would be kept the same as it currently is, for example when setting up a wingers training you want to improve his crossing stat, this is done through the set pieces slider, but he will also be learning long throws, corners free kicks and penalties.
Now if you could then click on set pieces and go to a different screen where you can change the percentages of each attribute to suit what you want would be better.
For example changing set pieces for a certian winger would go like this, Crossing= 50%, Corners=30%, Free Kicks= 10%, Penalties= 10%, Long Throws= 0%. You could then have more a an influence of what a player is training in.
It would be the same with all training catergories, like if you have a defender with high Marking and Tackling stats but low concentration, you could alter his defending routing like this, Tackling= 25%, Marking= 25%, Concentration= 50%.
[QUOTE]Originally posted by grade:
woodgate in french squad? wierd...
Jakey i like that idea.[/QUOTE/]
i ment to put in th england squad to play france woops
Not sure if this has been mentioned or not, but what about a stats record of how well you as a manager have done at different clubs?
As in if you move clubs you would finish with a set record at your first club and then start afresh at a new club.
Hope that makes sense
more focus on youths and youth policies.
i know its been suggested but the possibility of setting up youth accademies.
id love more tactical options. like a "cover player" or "cover position" with a similar range as the "swap with player" option.
i think a second set of arrows might be worth discussion.. like where you want him moving when in possession and when not in possession of the ball. or when the team have the ball or dont have the ball.
i think tours could be made more specific, and focussed on more, like in the feeder club option your given a choice of what benefit your looking for, financial, loan, work permit..i think it be a nifty one to do the same with tours.. given the rise in financial tours to asia, to have the option of financial tour, which might be media intensive and not much use for fitness and you get a list of what countries would be good.. or a fitness tour, and you get a list of countries whose climate would suit getting your players fit for your league.. etc.
possibly every five or so years the option to change the colours of away and third kits? like it gets a bit repetative in a long term game, but would also be a bit mcuh to do it every year..
in the same way when things are going bad you can tell a player to call a players meeting, in either a very good run, v.bad run or after a particuarly unusual incident, the ability to call a press conference..with a few options as to what youll say there ie like, if your in your last year of contract, you go "call press conference" with a few months left and the options are "call a press conference stating youll resign when your contract is up in june" or "you wish to stay" etc etc or about form "we'll stay up" "i think its time to accept and maybe the chairman to allow me start building for next year" etc which could have some affect over budgets, expectations etc.. obv the longer / better youve been at a club the bigger the affect your words have..a new manager calling such a press conference would be ignored by board etc..
***** the addition of new manager stats which the confidence ratings to have affect over over the years... so if youve been good at signings one year your transfers rating could improve one, if youve been REALLY good it mimght go two, if youve been poor it falls, etc. or give judging potential and judging current ability ratings working in the same way but split between youth players bought who come good and players over 21 bought who come good etc. and then other ratings might be, consistency, if your fans are happy with team performances throughout the year.. etc. and have the confidence bars be graded for each season instead of what seems to be 3/4s of a season for signings anyway..cos they disappear and you end up back at average even tho your fans were thrilled two months ago??
Sorry if this have been mentioned befored.
I think SET PIECES needs some improvement. I would like to include in my team some playbook like in basketball, set these plays and put in practice in matches. I think is a common way in football today.
i think it would be good in pre season to go and train with a feeder club or at a training camp to help your teams fitness you could choose a squad of 23 to take it could affect morale
and i think you could invite international managers to come and view a training session to meet you and players it would improve the relationships
I think the area surrounding diving needs a bit of work.
Theres been a discussion on 'diving - an idea'
I'd like to see a series of options during a match to tell the players how you want to play such as "defend the lead" "grab an equaliser" "take control" "Take the game to them"
I see these options as a way of making the game easier for people like me and have it perhaps in the ass. man instructions.
The ass. man then takes control of the sliders based on the the formation, options and team the manager has picked. As different options are picked during the game the ass. man adjusts the sliders appropriately.
yeah i agree and when you bring a sub on you can tell him what you want him to do e,g go out there deffend the lead / go out there grab a goal / go out there enjoy the experianceOriginally posted by Mungy:
I'd like to see a series of options during a match to tell the players how you want to play such as "defend the lead" "grab an equaliser" "take control" "Take the game to them"
I see these options as a way of making the game easier for people like me and have it perhaps in the ass. man instructions.
The ass. man then takes control of the sliders based on the the formation, options and team the manager has picked. As different options are picked during the game the ass. man adjusts the sliders appropriately.
I dunno if this has already been mentioned but I'd like to see non-Fifa teams playing such as Tibet or the Turkish Republic of Northern Cyprus. It's unlikely to happen as it won't really affect the game.
If you want to go one step further how about countries declaring independence and setting up national teams and leagues. It's a ridiculous suggestion but I just can't stop myself!
Its FM mate
not World future simulator
i dont know if its been included already but...
id like to see more variety in the news...
for example, how many times have we heard the sentence "bla bla bla and hopes that he does not have to face players of this calibre every week."
all it takes is for a few more to be added instead of always the sentence popping up when a player has been named man of the match. Im sure it cannot be too difficult to add these and all it will take is 1 day to come up with more of them. This will add a lot to the atmosphere of the game and will stop managers just clicking CONTINUE everytime the see the usual 'seen a million' times lines.
I'd like to see the maltese league playable and also a few african leagues ie ghana ,nigeria , egypt , tunisia and maybe democratic rep. of congo.
Possibly have the chance to become an U21 manager aswell
you can become one anywayOriginally posted by in that number:
Possibly have the chance to become an U21 manager aswell
I think it would be necesary to create the job of Academy Director for a club, as a person who coordinates all the juniors squads.
Also it would be interesting, AI conceding Academy Player of the year as a way to boost the atention on youth players.
Fairly decent suggestions popping up.
But for me it would have to be.
More media interactions - Things like more pre-match options etc. (No need to go into depth)
More captain interactions - Only things you can say once you've chosen the captain/Vice.
Lastly, i would have to say "TRY" and improve the more clubs to manage, in other nations. (IF possible)
I think it could involve the captain more because at the moment all you do is pick him i think it should be like you have a meating with him or tell him to arrange something
give the god dam captain some responsabilites like irl
My captain is Leadly King and I sure don't want a Meat-ing with him! Not if the rumours from the changing rooms are true... It makes your eyes water just thinking about it...Originally posted by Jakey_q:
I think it could involve the captain more because at the moment all you do is pick him i think it should be like you have a meating with him or tell him to arrange something
give the god dam captain some responsabilites like irl
What I want.
It should be possible 2 do something about the matchgraphics, not talkin fifa 3d, but more like sencible soccer......would be nice to actually see skin, haircolour and a pair of legs.
A zoom feature while you are playin would also be nice. Zooming out would show youre stadium and crowd. This means u can see if you have a full or half full stadium.
And last I second what WoodyManUtd says about sounds and atmosphere. Needs a lot of improvement (hate when the ball hits the post and you cant here it)
Regards Mr_Pink
Some that have to be in.
Tabs. The UI is just a fancy browser, so let's have some Firefox style tabs please. It will save me trolling back and forth between clubs or players, when I can just open 10 at once and tab through them.
Oh and a "only ever appears once" limit on players returning to a former club.
Stop the news item regarding internation squads complaining you've dropped a player who has retired, or left out once again that player you called up once about three years ago but never gave a cap to.
Bring back the news/confidence items about selling players who are fan favourites. I can currently sell anyone with impunity, but woe betide me if I purchase a 17 year-old u18 backup goalie for a pittance.
Fix the confidence, the media, the Assman either saying nothing in team-talks or asking players why they can't play like this every week.
Heavily tweak the transfer market so it's easier to sell players, players are more likely to move to another club than rot in the reserves and other clubs actually haggle for players rather than enquire a million times and withdraw as soon as you up the price by one tenth of a pittance.
Stop teams enquiring every freaking day. He has a price set. Pay that or shut up.
In fact, because it doesn't work very well for us either, remove enquiries.
Make JudPA/JudCA actually mean something. All my coaches give the same report on my players and pick exactly the same squad regardless of their values in that area.
Have a seperate CA/PA for the physical, mental and technical sides of the game. It's ridiculous that a load of players will never get stronger because they happen to be good at taking long-throws or something.
Fix the regens physical stats. Long-term games are plagued by unfit, slow players, keepers who can't jump etc. Teenagers can have awesome physical stats IRL even if they do suck at the qualities. Aaron Lennon wasn't slow and wheezy in his youth and only because quick as he solidified his place in the first-team. That's so ridiculous you hopefully can't fail to see how flawed the current system is. So seperate the CA/PA between the three sections of a player.
Fix doing the quad!!. How many versions now have had a news item if you do the quad that says you've done the double? Insanity.
Thank you. I know there is a tendancy not to make the perfect game, otherwise you can't sell next years one, but at least fix the stuff that's already there, as per above.
Hi guys!
I have just one wish, it would be great if we could create our own leagues (european super league.. in editor. Yhis way you can create your own competitions with the clubs you wish!
Hello, hope this is the right thread to post my ideas on ideas for FM 2009, PLEASE CHECK OUT NUMBER 5!
1. Player interaction - Would like to see more better player interaction, not just enhanced interaction to do with general but on match days. Should be able to say to your striker..."Make sure you hit the net, if your have a chance but isn't good then pass the ball than waste a chance", thats just an explanation.
2. Would be good to give out orders to your players from the match pitch screen like in real life rather than going into the tactics screen.
3. Player protection - A little thing but important, when a club approaches one of your players and you reject your player gets unsettled, I don't think its like that in real life because you should be able to keep it secret from your player, unless its in the papers which is another thing.
4. Training section needs updating - More in depth but not hard to work with.
***5. Player degration - Now this is the biggest thing in my opinion and is very very important for realism.
Ok...lets take Paulo Maldini for example, he still plays at his age for AC Milan, has the strength and stamina of a defender at the age of 33 in Football Manager. Not all football players start losing their ability at the same time so I think something called degeneration should be added to the game, for Maldini the stat would be high, for alot of footballers they carry on very late and its down to Natural endurance how long they can keep going...talking about real life here...thats why Maldini can carry on, some might say he was a World Class defender and thats why he still plays...not true, opinions please and would like someone from SI to comment on this also please...thanks.
6. Chairman getting involved in transfer dealings - David Gill accepted a bid of 10.75 million from Barcelona for Pique, surely him being a business man he would see sense that its better to keep hold off him than sell him for that price?
7. I arrange friendlies with my reserves and under 18's for experience and match fitness for my 1st team...should be able to pick more than 1 date at a time, very annoying picking one then accepting then doing it over and over because some do not get accepted.
It would be nice, and not very hard to code either probably, to have some information in a scout´s factfile what players he has found that you have actually signed _because_ of the scout. As a note under ´Merits´ or something.
SI is very much up to date with the sound of the matches in the game though!!! Crowd noise, passes, ahhhhs, oooohs! it´s almost as if they´ve stolen the sound from SNES!Originally posted by Mr_Pink:
What I want.
It should be possible 2 do something about the matchgraphics, not talkin fifa 3d, but more like sencible soccer......would be nice to actually see skin, haircolour and a pair of legs.
A zoom feature while you are playin would also be nice. Zooming out would show youre stadium and crowd. This means u can see if you have a full or half full stadium.
And last I second what WoodyManUtd says about sounds and atmosphere. Needs a lot of improvement (hate when the ball hits the post and you cant here it)
Regards Mr_Pink
when you've become a experienced manager,than,if a young and new manager/former player who is a manager,is on your favoured list,then he should be able to interact with you,telling us to recommend him some signings,or a suitable club
It can happen vice-versa to
We're new into the game,make friendly relations with a experienced manager,and then he can recommend us about who to sign,a suited club etc
I gave up on '08 a while ago, and some things I would like to see are:
If you hire a coach or assistant manager who has recently retired, it should have a chance of luring players to the team who played with them, for example the 'Roy Keane effect' where he has brought in Yorke, Harte, Cole, Reid who Keane played with either with Man Utd or Ireland.
Jakey Q mentioned about the media suggesting players for national selection, well why not have that, and for you to be able to recommend players to international managers, either in press conferences or by contacting them directly.
It could depend on how good your relationship is with said manager, and this could result in him being selected or not.
Also, on a similar note, I've noticed a recent trend where managers recommend potential players to other club managers. Now I don't know how relevant this is to the game, but for example, if you're a struggling Premiership team, but you have a good relationship with Wenger or Benitez, they might decide to approach you to loan one of their youngsters, or a potential transfer target who's not quite good enough for the big team.
More news items would be great. I play OOTP Baseball as well, and the news items are always varied and interesting. It wouldn't hardly take up any disk space to add tons more media and player/manager comments.
It could make it interesting, if not changing the game too much, if certain managers or players keep criticising other teams, players, managers or the officials.
Shirt and stadium sponsors would be a good idea. It would give people a feeling that they have really changed something about the club they are in control of, and some comedy sponsors like Bob's chicken pies or John Barnes' Barns could provide many people with a chuckle or two.
Also changing the colours of the shirts could be easily done. it could be done with a basic interface, and there could be several patterned backgrounds, collars, sizes, etc. You could consult with fans' groups to get their opinion on a prospective colour change, for example Arsenal's 2005 shirts. It could provide a noticeable increase in revenue when you decide to introduce new kits.
Also, players' international performances should have an impact on their value. For example, Senegal players were signed by many clubs after the 2002 world cup, and ghana players after '06. David Healy's profile was raised greatly by his Euro 2008 qualifying exploits, even though at the time his performances for Leeds were fairly ordinary.
This could result in teams signing the wrong players as panic buys, and taking risks on international players who are unproven in a good league.
Some very good suggestions here but i have to totally disagree with everything mentioned about sponsorship. I cant imagine that many managers, if any at all, have a say in what type of sponsorship comes to a club, particularly the higher the profile of the club. This is a football manager sim not a football club owner sim
I'd like to see a couple of additions to the stats page during the match. Currently there is a "runs" stat to indicate completed dribbles, but I'd also like to see an attempted dribbles stat, too. It's all good and well knowing that my winger beat his man on 4 occassions, but it needs context. He is playing well if he beat his man 4 times out of 4, but if he only beat him 4 times from 20 attempts then this is a concern.
Further to this I'd like to see a stat to indicate how many times the player lost possession (e.g overran the ball into touch, mis-controlled a pass, got tackled). It's all good and well if I have a player whose passing is up around 90% but if he tends to stay on the ball too long and gets tackled more often than he gets a chance to pass, then it would be useful to know. It could indicate a weakness in my tactic, which I can then look into further.
A season summary of every club,and the whole league at the league reset date.
Means that,a written detailed summary,with statistics of my club will appear at the league reset date.Just like player XI and the format will be similar to a match report
Same for the league,highlighting the whole season ups and downs.Including the stats.
Di Canio is at west ham.There is a 19 year old Italian,who is struggling to settle in England.Now manchester city,come for him,and he goes to join Billy Davies.
Wouldnt he be better off with Di Canio,who is italian,as is he.Wouldnt Di Canio,make it feel more like home for him.
Player and manager nationality should be taken under consideration while transfers,especially when they are young,and are trying to settle in the place.
Apart from Youth,training facilities
Why dont we have Medical facilities.Top flight clubs,have sort of mini-clinics for rehab,gym workouts,massages,etc.If a club's facility had a high stat,the injuries till would and should be the same,but the recovery time better.
I'd like to see more managers agreeing to take over clubs at the end of the season rather than halfway through it especially if they are still in a cup competition ect.
Also again more players moving at the end of season rather than in the january transfer window cause you would never see clubs selling there key players in the middle of the season would you ?
Have two arrows on the tactics screen. Then you could have the AM with an arrow either side of the striker, that way he could make late runs to the box from both directions.
Im sorry if this has been mentioned.
1. the media talk about your team strengths more. E.g. its anticipated that Tottenham will have a squad clear out this summer, players could come to you about their futures rather than just when there is many players for a 1 position.
2. Even though it is up to you to decide where your squad is weakest, you should be able to get opinions of staff.
A feature where around Transfer windows players have increased form, even though an FM player would want to keep him as hes playing better, you could ask more for him and also if you didnt sell him he slumps after the window and his morale would drop ( even miss training).
This wouldn't be every player just players who would be interested in leaving. E.g Man Utd are linked with Berbatov
Another one from me !
This is radical but needs sorting. Instead of just AM with a line going forward on the position tactics screen Support Striker is needed. E.g. Tevez is not an out and out striker but not a AM with a line going forward.
I know I should be doing these all in one post but they keep coming to me.
A really small but fun touch would be If you keep a homegrown player throughout his career and he retires into his late 30s suggest to the board to retire his number ( assuming you kept his number throughout the game)
Rickinho and me have some disease or something,coz heres another one from me
When there are 5-8 games left,could'nt we have a run-in meter.So we can compare the run-ins of the teams around us.It would make the experience of surviving relegation,and winning the title more exciting
Well, heres a few ideas of mine, dont know if SI can do anything about them.
Well, first of all, we all know football is about the fans. That is, and always will be the most important thing in football ever. So why not have the ability to have Hooligan fights.
Just think, me, Gerrard, Carragher, and four other footballers in my team with strength 18+, can march down to Stanley park with the Liverpool fans, and kick the crap out of the Mancs. Oh, I think it would be wonderful. We could pick up weapons that are lying around the park like, bottles, wood, stones, flamethrowers, bazookas, and plasma rifles.
The team who wins gets three points on the hooligan table.
Another thing we could do is in the style of Dwain Chambers. If you have a youth star whos good at jumping, and pace, but, not too handy at football, maybe you can loan him out to an athletics club. Or if they've got good stats at flair, decisions, and anticipation, then maybe you could ask they to go on strictly come dancing.
One last thing I would like to see is to be able to start a game in the future, like the year 3000.
With this being set in the future, I dont have to tell you that there are flying cars, and they can obviously travel through time. With this feature, you can fly back in time with your squad, and take over the country, by killing Henry VIII. When you do this, you can have the chance to set up a youth academy, and get all the people wit the best genetic qualities, and nurture them. By the time you get to 1960, you will have all the best players, and win the league.
Well, these are a few of my ideas, hope some make it in the game.
What would be lovely, as a long time player (who still can remember Tonton Mokouko), is....
Unlimited Stadium expansion limits:
Nothing worse than taking over your favourite team than finding that you are limited in how far you can take them!
Tuppence given... :-)
Realistic Transfers, whats the point of a player having a value if you have to pay nearly twice as much for him. How is that then a value.
Scott Brown Celtic - Bolton 17.75 Million
Diego Cavalieri Boro - Napoli 17.25 Million
Oscar Trejo Mallorca - Lazio 19 Million
If I see a value I want to pay that, otherwise show a higher value.
Just a simple and practical one for me...
The English language file (english.ltc), pre-installed on versions of FM shipped to the overseas market. It's a small file that doesn't take much space on the disc.
Think of all the English speakers around the world who buy the game, expats like myself for example, living in Spain (Where an original copy of FM comes with only Spanish, French, Portuguese or Italian). We buy our copies of FM in the country we live because it's convenient to do so. Why should we be forced into either buying the game online or by digital download?
The funny thing is, the installation instructions are all in English anyway, so why not just pop the english.ltc file in there as well?
If it's too much of a hardship, at least make language files available for download. I can't say I was impressed by the response from SI that they won't provide language files for games purchased in other countries. Most games manufacturers always have English as a selectable language for games, as well as the language of the countries they ship to.
I love the idea about friendly dates and it should fix some of the problems people have with friendlys...
i.e. Offer Lyon a friendly at their stadium and give them 3 possible dates.This could be a nice addition and vary things a bit.
I think we're all agreed on the media needing overhauling, however I would like to see the following tweak.
When there is a major international championship (World or European) I'd like to see a media item like this.
"You have been invited by a national TV station to comment on the Group Stage/Second Round/Quarter Final (etc) clash between x and y. Will you accept?
It'd be like scouting a match as you'd have to watch it then say what you thought at the end.
Perhaps along the same lines, if you sout a game, you get interviewed as to why you were there (I was running the rule over future transfer targets/opposition/just out for a game)
When you sign a player on a pre-contract, so say, you approach a Italian player on a free transfer, in jan for the end of the season, that they start learning the language before they actually arrive at your team.
In my Liverpool save, I agreed to sign a 16 year old Brazilian winger when he turned 18, surely they would start trying to learn the language before then, as he had 2 years to learn it, and say it was provided by the club or something like that.
Just a thought...


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Topeka and Shawnee County residents have a major hand in the future of their community. "Luke Planning" has started a process to take suggestions from the people to build a visioning plan for the area.
More than 500 people were on hand at the Ramada Inn at the introductory meeting Monday evening -- a great turnout.
Topeka Police Chief Ron Miller was impressed with the turnout, but urged people to continue to show an interest and give feedback.
Topeka Mayor Bill Bunten said any plan people come up with will likely require money -- and citizens will need to decide if they are willing to spend it.
The process takes several months, and a plan should be finished November 6.
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I'm trying to use Postgres on a Mac. After changing the location of the data folder, postgres didnt start. It doesnt give any error message.
I've copied the data folder from another location, and I've tried running
./pg_ctl -D location -l logfile start
from the directory where pg_ctl is located. It gives the message
Server Started, but when i check using
ps -ef | grep postgres, no PID is returned. I wonder if on MacOS X, it's necessary to run initdb again on a Mac - in Windows we can easily change the data folder and it works in any location. Please help me.


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Video Industry News Video Company News Technology Industry News Technology Company News Novelty Industry News Novelty Company News Gay Industry News Gay Company News Legal Industry News All Company News
Released: Feb 01st, 2005
Running Time: 127
Director: Tom Byron
Company: Evolution Erotica
Cast: Gia Paloma, Sasha (I), Nat Turnher, Shayna Knight, Sergio (I), Careena Collins, Lyla Lei, Michelle Lay, The Drifter, Ben Brat, Jay Ashley
Critical Rating: AAAA
Genre: Gonzo
With Byron\'s work; note the return of Collins.
This is one damn fine anal release with every scene shot and lit wonderfully by AVN Hall of Famer Tom Byron. He filled this release with chicks who love anal, and the real female orgasms just speak volumes about Byron's skills as a director.
Hardcore favorite Careena Collins does her comeback scene, and she's definitely still got it. The anal she does with Nat Turnher is pretty good, and her bod is smokin'. Michelle Lay does her first anal scene, and it's a fun one, too. Gia Paloma's butt gets reamed in the DVD's bonus scene.
Pre-nom for Best Anal-Themed Release.


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Space is full of huge and beautiful new worlds to explore – and also shoot a lot of things on. Enjoy these postcards from Sony Online Entertainment's upcoming MMO shooter sequel, Planetside 2.
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Visited Loon on 3/3/11 for a day trip because the forecast was for bright sunshine and colds temps. That's exactly what we got and it made for one of my best days on mountain all year! They had just received 17" of new powder and the mountain was groomed to perfection. Bump lovers would have been a bit out of luck because most things were buffed out, but I had my GS race skis for the day and was just looking to let them run so it was perfect for me. Started off the day on the North Peak trails and skied with the sun the rest of the day. Longest lift line I waited in all day was 6mins for the gondola right after lunch other than that we were pulling 13min loops on the quads. Only major complaint for the day was the lack of distinction between most of the trails on Loon Peak. It had been several years since my last trip to Loon and I really didn't remember all the blues to be so vanilla and indistinguishable from each other. Nothing on this mountain will really push the advanced skier, but it does make for a great family resort. Keep in mind that this was a midweek trip post feb vacation weeks so the mountain was deserted, and I could easily see where weekend crowds could make this place far less fun. But if you are looking for a great midweek day trip this is the place.
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Semantically, which is more correct: a in h2, or h2 in a?
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A Christmas CarolSun, November 18, 2012 - 2:30 PMAlley Theatre in Houston, TX
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In Magento, it is necessary that you create a primary key in order your grid and module to work. But, I don't have primary key in my table and don't want to create it. Is it possible to make my module work properly without primary key?
Magento is giving error
Column not found: 1054 Unknown column 'main_table.modulename_id' in 'field list' as it doesn't find primary key id in the table while displaying grid.
Without auto-increment it can be done with:
$this->_isPkAutoIncrement = false; in the model. Is there anything like that for primary key as well?
I searched on net without any luck. Any help will be highly appreciated.


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Can anybody tell me why $\sin(nx)$ converges weakly in $L^2(-\pi,\pi)$. I can't see how $\sin(nx)$ can converge?
Explanation with any other example will be nice as well.
Can anybody tell me why $\sin(nx)$ converges weakly in $L^2(-\pi,\pi)$. I can't see how $\sin(nx)$ can converge?
Edit: My previous proof was incorrect, showing that $\sin(x/n)\to 0$ weakly rather than $\sin(nx)$.
Note that $\sin(nx)\in L^2([a,b])$ for any $a,b\in\mathbb R$ but $\sin(nx)\notin L^2(\mathbb R)$, so I assume you are working over some finite interval $[a,b]$. To see that $\sin(nx)\to 0$ weakly, note that the linear functionals on $L^2([a,b])$ are of the form $\int_a^b f(x)\cdot dx$ where $f\in L^2([a,b])$. For any $f\in L^2([a,b])$ and $\epsilon>0$, we have some step function $f'\in L^2([a,b])$ such that $\|f-f'\|_2<\epsilon$. Since $f'$ is a step function, we have (by definition) constants $c_1,\ldots,c_n$ such that $a=c_1<\cdots<c_n=b$ and $f'$ is constant on the intervals $[c_i,c_{i+1})$. Note that we need only show that $\lim\limits_{n\to\infty}\int_{c_i}^{c_{i+1}} f'(x)\sin(nx)dx=0$ for each $i$, as we can then put these together to get that $\lim\limits_{n\to\infty}\int_{a}^{b} f'(x)\sin(nx)dx=0$ and since $\int_a^b \sin(nx)\cdot dx$ is a continuous functional and $\|f-f'\|$ can be made arbitrarily small this shows that $\lim\limits_{n\to\infty}\int_{a}^{b} f(x)\sin(nx)dx=0$. But we see that $$\begin{eqnarray}\lim\limits_{n\to\infty}\int_{c_i}^{c_{i+1}} f'(x)\sin(nx)dx &=& f(c_i)\lim\limits_{n\to\infty}\int_{c_i}^{c_{i+1}} \sin(nx)dx\\ &=& \lim\limits_{n\to\infty}f(c_i) \left(\frac{\cos(nc_{i+1})}{n}-\frac{\cos(nc_i)}{n}\right)\\ &=&\lim\limits_{n\to\infty}\frac{f(c_i)}{n}(\cos(nc_{i+1})-\cos(nc_i))=0 \end{eqnarray}$$ thus $\sin(nx)\to 0$ weakly.
This technique is fairly standard for proving uniform convergence of $L^2$ functions: you prove convergence for any linear functional defined by a step function and then use the density of step functions in $L^2$ to complete the proof.
$\newcommand{\norm}[1]{\lVert{#1}\rVert}$Up to a constant, the functions $\sin nx$ are elements of the standard orthonormal basis in the Hilbert space $L_2(-\pi,\pi)$. (The constant is the same for all $n$'s.)
If $\{e_n; n\in\mathbb N\}$ is an orthonormal basis in some Hilbert space $X$, then for any $f\in X$ we have $$f=\sum_{n\in\mathbb N} \langle f,e_n \rangle e_n$$ and $$\norm{f}^2 = \sum_{n\in\mathbb N} |\langle f,e_n \rangle|^2.$$
This formula is called Parseval's identity.
The fact that the series $\sum\limits_{n\in\mathbb N} |\langle f,e_n \rangle|^2$ converges implies that $\langle f,e_n \rangle \to 0$. This is true for each $f$, which means that $e_n$ converges weakly to $0$.
(I assume you mean $L^2$ on a bounded interval since $\sin(nx)$ has to be an element of $L^2$.) A sequence converges weakly in a Hilbert space if its image under any bounded linear functional converges. What are the bounded linear functionals on $L^2$? Then use the Riemann Lebesgue lemma.


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This star rating is the opinion of the property owner only. A Self-Rated hotel has not been assessed by the AA or Visit Britain, whose official star ratings we use across LateRooms.com.
My Hotel In France Le Marais3 Self rated
2 bis rue Commines, PARIS, 75003
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About the hotel
This Paris property is near the Picasso Museum, Place des Vosges, the Pompidou Center and Notre Dame Cathedral. The city hotel is just 70 m from the Saint Sebastien Froissart metro station and 2. 4 km from Gare de Lyon train station.
Nearby airports include Orly (16 km away), Charles de Gaulle (24 km) and Beauvais-Tille (81 km). Fully renovated in 2009, this haven of peace is tucked away in Le Marais, one of the most picturesque and entertaining districts in Paris. The hotel has a library, vending machines featuring snacks and beverages, and its own souvenir shop. Guests are offered 38 rooms in total and welcomed in a lobby with 24-hour reception and check-out services, a hotel safe and lift access. Further facilities include a TV lounge, breakfast room, WLAN Internet access and a laundry service. Guests will have the privilege and pleasure of staying in the rooms, which were entirely renovated and redecorated (like all the other rooms in the hotel). Guests are greeted in their room with complimentary coffee, tea and biscuits and will appreciate the tastefully arranged colours of the hotel's decor. Each room features a shower, hairdryer, double bed, direct dial telephone, satellite TV, radio, Internet access, tea and coffee making facilities and individually regulated air conditioning. Bus: lines 96, 20, 65 very close to the hotel. From Roissy Charles de Gaulle Airport: take RER B in the direction of Saint Rémy les Chevreuse or Robinson. Get off at Châtelet les Halles and take metro line 11 as far as République, then metro line 8 to Saint-Sébastien Froissart. From Orly Airport: take the RER B in the direction of Mitry Claye as far as Châtelet les Halles, then metro line 11 to République followed by metro line 8 to Saint-Sébastien Froissart.
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Dec 15
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Nov 11
Aug 25
Its the grand opening of Skin Deep Tattoo Parlor! Live Music and door prizes, make it out for a great night!
Feb 11
International Battle of the Bands with all Lafayette Regional Bands - All Genres welcome
Label: UNSIGNED
Bio: Blu Logic is a independent progressive rock band formed in 2009 by a group of multi-talented Driven artistic minds all hailing from southwest louisiana, BAYOU COUNTRY.
Greg Stelly -vocals,drums & guitar
Brock Trahan -drums,guitar & bass
Blake Cassio -guitar & bass
This unique group have since ...See Full Bio


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Kitchen Sink Chipotle & Smoked Mozzarella Pasta Salad
Total Time
Prep 15 mins
Cook 0 mins
This could not be simpler and was a big hit at my daughter's school party today. It really is just a big thrown together bowl of ingredients... which is now how I have to cook with 2 tiny kiddos and no time!
Ingredients Nutrition
- 1 (16 ounce) package pasta (curly or tube)
- 10 ounces smoked mozzarella cheese
- 1 (10 ounce) can artichoke hearts
- 1 (6 -8 ounce) jar sun-dried tomatoes with Italian herbs, in oil (reserve the oil for sauce)
- 12 ounces grape tomatoes or 12 ounces cherry tomatoes, halved
- 6 ounces fresh spinach, diced up
- chipotle garnishing sauce (use some of the sauce too) or 2 chipotle chiles in adobo, to taste (use some of the sauce too)
- coarse salt, to taste
- fresh ground pepper, to taste
- mayonnaise, to taste (optional)
- Cook pasta al dente.
- Dice up mozzarella, artichoke hearts and sun dried tomatoes (i like to use kitchen shears for the sun dried toms).
- Toss cooled pasta (don't want to melt the cheese or maybe you do!) with all the other ingredients.
- Pour reserved sun dried tomato oil (use whatever you need to get it saucy), chipotle sauce (use whatever you desire for spiciness) over pasta, salt and pepper and toss to coat.
- If you can't find the chipotle garnishing sauce (I can't remember where I found mine and it is almost out!) just use some diced up, about 2, chipotles in adobo sauce or just the adobo sauce and add some mayo, about 1/4 cup to make it creamy and you should be fine. I'm all about shortcuts tho so i hope i can find more!
- Refrigerate for a couple hours, but I like overnight.
- Add chopped up spinach before serving at room temperature.
- Oh and don't forget the salt.i feel that salt really makes the flavors of the chipotles come alive!
Most Helpful
this is a great recipe that i will definately use again in the future with some minor tweaking. i followed it almost exactly except i did add a couple of cloves of garlic & some basil & a drizzle of balsamic vinegar (about 1 tbs). i also grilled up a couple of chicken breast with salt & pepeper only as i wanted to keep the chicken simple since the pasta had such bold flavors. i did found out i dont care for smoked mozzarella so next time i'll probably try feta instead. thanks for a great recipe, my bf loved it & it gave me all sorts of ideas for spin-off recipes!!
Made as written but added salami and chicken breast. Only used 1 t. chipotle puree and that was perfect for us.
We really enjoyed this pasta salad. It is different than anything we've had before and that is a good thing! It could easily be made into a more substantial dish with the addition of salami, ham or other meat. But it is equally tasty just the way it is! I served it with some grilled chicken and when the salad is made ahead, the meal came together very quickly.


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BAGHDAD (AP) - The top U.S. military commander in Iraq says U.N.
peacekeepers may be needed after American troops leave in 2011 if
tensions between Kurds and Arabs aren't resolved.
Army Gen. Ray Odierno said the hope is that Kurdish security
forces will have combined with the Arab-dominated Iraqi Army by
then and the peacekeepers wouldn't be necessary.
Iraq's Kurds want several areas of the country's north to be
part of their autonomous region, a move opposed by the
Arab-dominated central government.
Odierno noted that Iraq's Kurd-Arab tensions have been a problem
for years and that it is not known if they can be resolved soon.


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Delicious Pumpkin Dessert Recipes (Slide 1)
(Slide 1 of 15) Start at the beginning | View recipes as list
Recipe: Frozen Pumpkin Mousse Pie
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Frozen Pumpkin Mousse Pie
While pumpkin pie deserves respect as a Thanksgiving icon, it's fun to shake up tradition. Surprise …View slide
Pumpkin Pie with Rum
Dark molasses and dark rum put this pumpkin pie a cut above the rest. Nonfat evaporated milk, which …View slide
Pumpkin Cheesecake with Gin…
We pulled out a few of our favorite EatingWell tricks to achieve plenty of creaminess in our pumpkin…View slide
Glazed Chocolate-Pumpkin Bu…
You don't have to have pumpkin pie to still enjoy pumpkin and spice in a Thanksgiving dessert. This …View slide
Pumpkin-Chocolate Torte wit…
If you're ready for a change from standard pumpkin pie, try this pumpkin torte recipe with a deep …View slide
Maple-Pumpkin Custards with…
A Thanksgiving meal wouldn't be complete without pumpkin, and here in Vermont we wouldn't dream of e…View slide
Pumpkin Doughnuts
These festive pumpkin doughnuts are baked rather than fried. They hold well at room temperature for …View slide
Pumpkin Coconut Tart
Dark rum, coconut milk, cinnamon, ginger and cloves give this pumpkin tart a complex flavor that mat…View slide
Spiced Pumpkin Cookies
The deep flavors of molasses, cinnamon, ginger, allspice and nutmeg make these wholesome pumpkin coo…View slide
Pumpkin Cake with Dried Cra…
This pretty pumpkin-cranberry Bundt cake is a delicious alternative to holiday pumpkin pie.…View slide
Holiday Pumpkin Pie
This lighter pumpkin pie has the rich, subtle spices of the classic and a delicate, faintly sweet cr…View slide
Spiced Pumpkin Pie
This boldly spiced classic pumpkin pie recipe can be made with canned pumpkin puree, a roasted pie p…View slide
Pecan, Date & Pumpkin Bread…
In this healthy pumpkin bread pudding recipe, whole-wheat bread, Vitamin A-rich pumpkin and toasted …View slide
Pumpkin Tart with Pecan-Sho…
A pleasant tang, courtesy of Greek yogurt in the filling, and a mascarpone cheese whipped cream topp…View slide


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Thursday, April 17, 2003
Updated: April 25, 4:37 PM ET
First-round quarterbacks a risky proposition
By John Clayton
Since 1992, NFL quarterbacks improved their completion percentage from 57.4 to 59.6 percent. Too bad the franchises that wager first-round draft choices on quarterbacks weren't as efficient.
John Clayton is a senior writer for ESPN.com.


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Douglas Falls Early Autumn by LAlightWatch
©2011-2016 LAlight
Downstream from Douglas Falls, early autumn.
Douglas Falls
North Fork Blackwater River
Thomas, WV
Douglas Falls
North Fork Blackwater River
Thomas, WV
wooow that's so epic!
Very well composed. The hint of fall color in the trees is a nice touch.
I love It!! This is really fantastic!!
Fantastic clarity. Nice warm colors. A true beauty.
Very colorful, and very beautiful!
Great light on this I like the sunny highlights in the center
It's amazingly sharp, and the feel of depth is simply stunning.
It's amazingly sharp, and the feel of depth is simply stunning.
oo..i havent seen this one yet..i like surprises absolutely amazing shot, sweetie! technical perfection..and is the perfect image to display the changing over of the seasons..beautiful work
I thought for sure I shared this one with you! I'm sorry... Guess that would explain why you never gave me any criticism of it, which was what I was waiting for! But thanks for your praise, DD...know this isn't your favorite fall due to the wacky rock color. Appreciate your words, though.
Absolutely beautiful colours, I really like the clarity and atmosphere also.
fantastic colours, composition and exposure
Wow !!! .................. Tis stunning
Niiice! I love that you see the main part in the back, then all the turns in the foreground. Wonderful! The colors are fantastic too!
I once read that the difference between a snapshot and a photograph is a tripod...now if anyone ever asks me that question I'll just refer them to this photo...
perfection achieved....!!!!!!!
perfection achieved....!!!!!!!
This is beautiful!
Gorgeous and simply immaculate photography Leeanne
absolutely stunning LeeAnne... an awesome exposure and wonderful balance.
wow even.
wow even.
Great comp.


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All Rise...
Sadly, Judge Michael Nazarewycz has learned this is not a new buddy cop show.
The Charge
People still write letters?
Opening Statement
I'm always entertained by stories from celebrities who are old friends with other celebrities. This seems most prevalent in comedy circles, where guys "come up together" and later reminisce (which to us often sounds like namedropping). Jon Stewart is great for these anecdotes when old comic buddies appear as guests on The Daily Show. Just as rich and famous people have their rich and famous old friends, so too must they have friends from their past who are neither rich nor famous—people who are just as important to them as our old friends are to us. Thus is the story of Shepard & Dark.
Facts of the Case
In the world of entertainment, Sam Shepard (Mud) is a living legend. As a playwright, he won the 1979 Pulitzer Prize for Drama (Buried Child). As an actor, he has an Oscar nomination to his name (Best Supporting Actor, The Right Stuff). As a tabloid subject, he spent twenty-seven years partnered with Jessica Lange (The Postman Always Rings Twice). He is well-recognized, well-admired, and well-respected.
Johnny Dark, on the other hand…not so much. Dark met Shepard when the young playwright was gaining notice on the Off-Off-Broadway scene in the 1960s. They've been friends ever since and at times so close, they lived together with their wives as one large communal family. (Trivia: Dark's wife was the mother of Shepard's wife.) As Shepard's star rose, Dark remained the everyman. Now in his golden years, he contently works at a supermarket, writes for pleasure, and routinely gets stoned.
Over the decades, the men have remained close friends via honest-to-goodness handwritten letters, the bulk of which have been collected for publication.
The Evidence
Shepard & Dark is a documentary that requires a significant amount of storytelling balance in order to succeed. This goes beyond properly representing the obvious differences between the two men: Shepard is a famous, quiet traveler, while Dark is an unknown, unabashed homebody. No, the greater balancing act revolves around Shepard as one of the film's subjects.
Director Treva Wurmfeld (Fair Game) finds success by recognizing that if there is too much focus on Shepard then the doc becomes more of a biopic and Dark is marginalized, but without enough Shepard (his celebrity is certainly the film's biggest hook) then all she has are two old men who write letters to each other. Wurmfeld focuses just enough on Shepard to achieve the best balance (although the dearth of references to Lange—a woman with whom Shepard spent half the time of his friendship with Dark—seems intentional).
Wurmfeld also wisely rolls film and turns Dark loose. He's an interesting character. He's well-written, quick-witted, and an unapologetic pothead who is happiest when he is sitting at home alone (with his dogs) and banging out prose on an ancient desktop computer. Most importantly, however, he is compulsive (as in obsessive), a trait not only critical to the film, but to the entire project. Dark has every letter Shepard ever wrote him. Over decades. In plastic sheets and binders. Stored chronologically. With related pictures where available. It's amazing. (Shepard, on the other hand, has many—if not most but certainly not all—of Dark's letters just stuffed into boxes.)
The men spend their time onscreen making each other laugh, sharing memories, philosophizing, singing, and at one point showing a little conflict. By the end of the film, even though I got to know them both (or at least know about them), I felt something was still missing. I can't quite put my finger on it, but I wonder if Shepard the Man acquiesced to Shepard the Celebrity and remained protective of his personal world. Dark is such a lively character, perhaps Shepard appears to be subdued when instead he is actually guarded.
The DVD's image and sound quality are perfectly serviceable, and about as good as the camera(s) they used will allow. Any flaws in either video or audio—shadowy images and hollow sound are the most common—are not due to any transfer issues, but rather the filming conditions.
Extras include four deleted scenes totaling approximately 7 minutes. These scenes follow the same structure as those in the finished film, and are simply more of the same. There are also four extended interviews totaling about 16 minutes. These are lengthier pieces where each man offers personal musings on life and love. They are wisely included as extras, as they would have felt clunky within the construct of the film. There is also a humorous list, accompanied by stills, titled "7 Things I Learned From You," which is a reference to a list discussed in the film.
The Rebuttal Witnesses
Wurmfeld struggles in making Shepard & Dark an interesting watch. It has its moments, particularly when Shepard speaks of his father (and his desire to be nothing like the patriarch), and how the Shepard/Dark "family" began, blossomed, struggled, and ultimately ended (the demise occurring partly because of Shepard's pursuit of Lange). There are too many down moments—moments when the film really is two old men writing letters to each other. Watching a man—even a living legend like Shepard—read silently to himself isn't the least bit interesting. Even at an efficient 89 minutes, and even with excellent use of a treasure trove of old pictures and home movies, it drags in spots, to its detriment.
Closing Statement
It's hard to not like either man, their joint life story is compelling, and their bond is clearly genuine.
The Verdict
It's Sam Shepard, for cryin' out loud. Not guilty.
Give us your feedback!
Did we give Shepard & Dark a fair trial? yes / no
What's "fair"? Whether positive or negative, our reviews should be unbiased, informative, and critique the material on its own merits.
Other Reviews You Might Enjoy
• Payback (2011)
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Review content copyright © 2013 Michael Nazarewycz; Site design and review layout copyright © 2016 Verdict Partners LLC. All rights reserved.


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Questions about several published _editions_ of the same musical piece. They can have diverging sources, music, fingerings, indications, ...
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Editing larger sound files in Kontakt 5
I am using NI Kontakt 5 sampler editor. And when I try to delete some unnecessary sounds, the program starts to act like it's working on the removal, but nothing happens. This happens only with ...


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Thu 13th Dec at 7:00pm
Biscuit Tin Readings: Dies And Feng Shui For Cubists By Terry Dugan
@ Ulster Hall, Belfast
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Biscuit Tin Readings: Dies And Feng Shui For Cubists By Terry Dugan
A new selection of quality plays in development from Accidental Theatre.
Lifelong stage rivals Vi'let and Flora are thrown together in the same production but soon find the greatest threat to both of them is the demented, death-obsessed mind of method director, Clappy…
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Book your room at Hotel Vista Premio Dojima
Get an overview of this hotel3.5-star Osaka hotel in Umeda, near Osaka Science Museum
Located in Umeda, this boutique hotel is within a 15-minute walk of Sankei Hall Breeze and Osaka Science Museum. Umeda Sky Building and Mint Museum are also within 2 mi (3 km).
Hotel Features
This hotel features a restaurant, a bar/lounge, and dry cleaning. WiFi in public areas is free. Additionally, free newspapers and a convenience store are onsite.
Room Amenities
All 141 rooms offer free WiFi and free wired Internet, flat-screen TVs with digital channels, and comforts like premium bedding and down comforters. Guests will also find refrigerators, free bottled water, and in-room massages.Would you like to give us feedback? Share it! Opens in a new window
Hotel Vista Premio Dojima2-4-1 Sonezakishinchi Kita-ku Osaka Osaka-fu 530-0002
Hotel Amenities
Hotel Amenities
The hotel offers a restaurant. A bar/lounge is on site where guests can unwind with a drink. High-speed wireless Internet access is complimentary. This boutique hotel also offers complimentary newspapers in the lobby, dry cleaning/laundry services, and a grocery/convenience store.
- Bar/lounge
- Breakfast available (surcharge)
- Free newspapers in lobby
- Dry cleaning/laundry service
- Elevator/lift
- Free WiFi
- Grocery/convenience store
- Number of buildings/towers - 1
- Number of floors - 6
- Restaurant
- Total number of rooms - 141
- Year Built 1990
Family Friendly Amenities
- Free Wi-Fi
- Grocery/convenience store
- Refrigerator
Available in all rooms: Free WiFi , Free wired high-speed Internet
Available in some public areas: Free WiFi
Room Amenities
- Air conditioning
- Bidet
- In-room climate control (air conditioning)
- Free bottled water
- Free toiletries
- Daily housekeeping
- Desk
- Digital TV service
- Down comforter
- Flat-panel TV
- Free WiFi
- Free wired high-speed Internet
- Hair dryer
- In-room massage available
- Iron/ironing board (on request)
- Phone
- Premium bedding
- Premium TV channels
- Private bathroom
- Refrigerator
- Shower/tub combination
- Slippers
Where to Eat
Breakfast is available for a surcharge between 7 AM and 9:30 AM.
Vista Cafe - This restaurant serves breakfast only.
Spa Services
- Massages
Hotel Policies
Check-in time starts at 2 PM
Check-out time is 11 AM
Payment types
- Pets not allowed
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
- No onsite parking is available.
No rollaway/extra beds available
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Optional extras
- Breakfast fee: JPY 1030 per person (approximately)
Hotel Name
- Hotel Vista Premio
- Hotel Vista Premio Dojima
- Hotel Vista Premio Dojima Osaka
- Vista Premio Dojima
- Vista Premio Dojima Osaka
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The Japanese Ministry of Health, Labour, and Welfare requires all international visitors to submit their passport number and nationality when registering at any lodging facility (inns, hotels, motels, etc. ). Additionally, lodging proprietors are required to photocopy passports for all registering guests and keep the photocopy on file.


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