text: ____ __ __ __ / __ \____ ____ / /_____ __ __ / //_/___ ____ ____ _ / / / / __ \/ __ \/ //_/ _ \/ / / / / ,< / __ \/ __ \/ __ `/ / /_/ / /_/ / / / / ,< / __/ /_/ / / /| / /_/ / / / / /_/ / /_____/\____/_/ /_/_/|_|\___/\__, / /_/ |_\____/_/ /_/\__, / =========================== /____/ ================== /____/ == =============================================================================== Donkey Kong (NES) FAQ ------------------------------------------------------------------------------- Version: 1.00 Last Updated: 5 November 2012 Author: Ryan Harrison Email: rjhgamefaqs[at]gmail.com This document is Copyright (C)2012-2014 Ryan Harrison. All rights reserved. =============================================================================== Version History --------------- Version 1.00 | 5 November 2012 * The first, complete posted version of this FAQ. =============================================================================== Table of Contents =============================================================================== NAVIGATING THIS FAQ: For ease of browsing through this FAQ, all major sections have a search code listed on the right-hand side of the ToC. Press Ctrl + F on your keyboard and this will bring up a search box in your web browser. Type or copy in the search code for the section you wish to navigate to, press Enter, and this will take you to the beginning of that section. --------------------------------------- i. Introduction 1. STORY ....................................................... [0100] 2. GAME OVERVIEW ............................................... [0200] 2.1. Controls .............................................. [0201] 2.2. Basics ................................................ [0202] 3. ITEMS ....................................................... [0300] 4. CHEATS ...................................................... [0400] ii. Credits iii. Legal Disclaimer/Contacting Me =============================================================================== i. Introduction =============================================================================== Hello and welcome to my FAQ for Donkey Kong. This file is designed to specifically cover the NES port of Nintendo's legendary multi-screen arcade game. It will provide diagrams and tips for each of the three game screens, in addition to covering other little tidbits about the game as well. This game is best remembered for being the one that introduced the gaming world to two mega- popular Nintendo characters: Mario (still gaming's most famous icon and star of 200+ video games and counting), and of course, the title character, Donkey Kong - who has also found fame in his own right in several platformer games. The objective is to scale each structure to rescue Pauline, before finally taking Donkey Kong down on the third and final level. However, you must also avoid the enemies and traps that Donkey Kong throws in Mario's way to make that task a little more challenging! Although short, this is a pretty fun arcade-style old- school game that is worth trying out on the NES, or pretty much any other system. =============================================================================== 1. STORY [0100] =============================================================================== Can you save Pauline from the clutches of Donkey Kong? Help Mario scale the construction site to rescue his girlfriend, Pauline. Dodge the fireballs and barrels that Donkey Kong hurls down the ramps and ladders to thwart your efforts. =============================================================================== 2. GAME OVERVIEW [0200] =============================================================================== ------------------------------------------------------------------------------- 2.1. Controls [0201] ------------------------------------------------------------------------------- D-Pad: Down: Descend ladders Left/Right: Make Mario move in those directions Up: Climb ladders Select: Move the cursor on the title screen to select between game types Start: Begin highlighted game from the title screen Pause the game during play; resume when paused A: Jump (on own, Mario jumps straight up; with Left or Right on D-Pad Mario jumps in those directions) ------------------------------------------------------------------------------- 2.2. Basics [0202] ------------------------------------------------------------------------------- o----------------------------------------------o | Classic NES Series (GBA)/Wii Virtual Console | o----------------------------------------------o A direct port of the NES version of Donkey Kong is also available for the Game Boy Advance, as part of the Classic NES Series of games, and also on the Wii Virtual Console, which can be downloaded from the Shopping Network. These games are precisely the same as this version; the Wii Virtual Console edition can also be played with a variety of different control inputs: the Wiimote, the Classic Controller, or the GameCube Controller. As the Game Boy Advance's control layout and button labels are exactly the same as that of the NES, I won't need to bother doing a control table key to compare them, however, there are some extra controls exclusive to the Game Boy Advance version, see below. Classic NES Series: Donkey Kong - Other Controls ------------------------------------------------ Start + Select + A + B: Resets the game L + R: Opens the System menu, where you can choose to CONTINUE, RESET, LINKED PLAY, SAVE HIGH SCORE, or SLEEP MODE. See below for more details. Classic NES Series: Donkey Kong - System Menu --------------------------------------------- If playing the Classic NES Series: Donkey Kong game for the Game Boy Advance, pressing L + R at any time will open the System Menu. Here's a diagram of what this menu looks like, and a rundown of each of the options available: +-----------------------+ | - MENU - | | | | >CONTINUE | | | | RESET | | | | LINKED PLAY | | | | SAVE HIGH SCORE | | | | SLEEP MODE | | | | | | TO EXIT SLEEP MODE, | | | | PRESS SELECT + | | | | THE L AND R BUTTONS. | +-----------------------+ CONTINUE: Just what it says; select this option to continue playing your game. RESET: Takes you back to the Title Screen. LINKED PLAY: With this option, you and a second player can play a 2-Player Game of Donkey Kong if you have 2 GBAs linked together via a Link Cable. To set up a Linked Play game, make sure to begin with that both GBAs are switched off. Insert the GBA Link Cables into the connectors on both handhelds. If you are playing with only 1 copy of Donkey Kong, the player who has the cartridge inserted into their GBA needs to insert the purple connector into their system; they will play as Player 1. If both players have a copy of Donkey Kong inserted into their GBA, the player who has the purple connector inserted into their system will play as Player 1. Power on both GBAs. When the Title Screen appears, press L and R together to bring up the System Menu, and from there, select the LINKED PLAY option. You will then be taken to the Linked Play Confirmation Screen. Press Start, and the systems will be linked, and you are taken back to the Title Screen. From there, you can then choose to play a 2 Player Game. SAVE HIGH SCORE: Choose this to save your high score, which remains saved on the game's battery backup even after the power has been switched off. SLEEP MODE: When you select this, the game pauses and the GBA's screen will turn off to conserve battery power, although the power remains switched on. As informed at the bottom of the System Menu screen, you can exit Sleep Mode by pressing the Select, L and R buttons simultaneously. Wii Virtual Console - Button Key -------------------------------- The following buttons on the Wiimote, Wii Classic Controller and GameCube Controller correspond to those of its NES counterparts: use these in conjunction with the Controls section above in order to see their button denotations: .---------.------------------------.---------------------.----------------. | WIIMOTE | WII CLASSIC CONTROLLER | GAMECUBE CONTROLLER | NES CONTROLLER | :=========+========================+=====================+================: | D-Pad | D-Pad | D-Pad | D-Pad | | | Left Analog Stick | Analog Stick | D-Pad | |---------+------------------------+---------------------+----------------| | 2 | A | A | A | |---------+------------------------+---------------------+----------------| | + | + | Start | Start | |---------+------------------------+---------------------+----------------| | - | - | Z | Select | '---------'------------------------'---------------------'----------------' Other Controls (Wiimote & Wii Classic Controller) ------------------------------------------------- Home: Bring up Home menu while pausing the game; press again to hide Home menu and resume play o--------------o | Title Screen | o--------------o Okay, so here's a look at what the rather simple title screen looks like, and the types of game you can choose. Below the diagram is a quick rundown. +-------------------------------------------------------+ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | |_|_|_|_ |_|_|_| |_|_ |_| |_|_ _|_| |_|_|_| |_| |_| | | |_|_| |_| |_| |_| |_|_|_|_| |_|_|_| |_|_ _ |_|_|_| | | |_|_| |_| |_| |_| |_|_|_|_| |_|_|_ |_|_|_| |_|_|_| | | |_|_|_|_| |_|_|_| |_| |_|_| |_| |_|_ |_|_ _ |_| | | |_|_|_| |_|_|_| |_| |_| |_| |_| |_|_|_| |_| | | _ _ _ _ _ _ _ _ _ _ _ | | |_|_ _|_| |_|_|_| |_|_ |_| |_|_|_|_| | | |_|_|_| |_| |_| |_|_|_|_| |_| _ _ | | |_|_|_ |_| |_| |_|_|_|_| |_| |_|_| | | |_| |_|_ |_|_|_| |_| |_|_| |_|_ _|_| | | |_| |_| |_|_|_| |_| |_| |_|_|_|_| | | | | * 1 P L A Y E R G A M E A | | | | 1 P L A Y E R G A M E B | | | | 2 P L A Y E R G A M E A | | | | 2 P L A Y E R G A M E B | | | | (C)1 9 8 1 N I N T E N D O C O .,L T D. | | | | M A D E I N J A P A N | | | +-------------------------------------------------------+ 1 PLAYER GAME A: The game mode that most will be used to playing if they're familiar with the arcade game; one player controls Mario as you guide him through each of the three levels to rescue Pauline. You begin with three lives, and upon defeating the game and rescuing Pauline, the game begins over again at the first stage, with the difficulty notched up a tad, along with a slightly higher (but more rapidly decreasing) Bonus timer. 1 PLAYER GAME B: An expert version of the game. All stages retain the same layout as that of Game A, however Donkey Kong's traps are a bit more wily in trying to catch Mario (e.g. barrels scroll down quickly and in different directions), enemies tend to be smarter at trying to catch you, and of course, the original hazards from Game A will also still be here. If you get through Game A without too much trouble, then try this mode! 2 PLAYER GAME A: So long as 2 controllers are plugged into the system, then 2 players can take it in alternating turns controlling Mario to attempt to beat each stage. Play alternates when one player either beats a level, or loses a life. Should one player lose all their lives, the other player then continues playing until they have lost all their lives too, and the game is over. 2 PLAYER GAME B: The same gist as 1 Player Game B, with 2-Player rules (play alternating when one player loses a life or beats a stage; the game is over when both players lose all their lives). o------------------o | General Gameplay | o------------------o The aim of Donkey Kong is to guide Mario to rescue Pauline from the clutches of Donkey Kong, who continues to scale the construction site with her. For the first two stages, you must direct Mario up to the area where Pauline is being held in order to win. For the third and final stage, you have to uncouple all the bolts that hold the girders together by jumping or walking over them. When all the bolts are removed, this causes Donkey Kong to plummet to the ground, Pauline is rescued, and the game is over and begins from the start again, with the difficulty slightly increased. From there on you basically just keep playing and see how far you can get before you lose all your lives; the game repeats forever until you do so. The Hammer ---------- This handy weapon serves as Mario's equaliser, and his only means of fighting back against the enemies. To use a hammer, simply stand directly underneath it and jump. Mario will grab the hammer and swing it wildly in front of him for a few seconds. While the hammer is active, Mario will destroy any enemy he hits with it; however, he is unable to jump or climb ladders while using it. The background music temporarily changes to indicate you have the hammer; when it changes back, Mario drops the hammer and you return to the regular controls. Also remember that the hammer only defeats any enemy it hits; Mario can still be killed if an enemy hits him from above or behind, or he misses it with the hammer. Characters ---------- You only control the one character, so there's not really much reason to warrant a Characters list as its own section in this guide, so here, I'll just make a quick who's-who list of the people/creatures that are seen in this game. Barrel: Seen in the first stage of the game, Donkey Kong throws these down at Mario. They roll down the ramps, and can also drop down ladders at random. The first one that Donkey Kong throws will drop directly down and ignite the oil barrel, spawning a Fireball enemy. You can also jump over them, or smash them with the hammer to score extra points. Donkey Kong: Along with Mario, a Nintendo icon making his debut in this game. He's seen at the top of each screen, often hurling things in Mario's way as a means of trying to prevent him from rescuing Pauline. He does not attack Mario directly, but make sure not to touch him, otherwise you lose a life! Fireball: Seen in Levels 1 and 2. In the first level, a single Fireball is seen when DK's first barrel ignites the oil barrel, and this enemy jumps out of it. In Level 2, this enemy is seen guarding the two ladders holding up the two floating platforms in the middle of the stage. Basically, they move from left to right at random with no particular attack pattern, but are deadly to the touch for Mario, and there is no way they can be defeated. It is possible to jump over them as well, but due to their unpredictable movement patterns, it's just better to steer clear of them instead. Firefox: Seen in Level 3, these enemies behave in pretty much the same manner as Fireballs, only their movement is a bit quicker, and they can explore most of the level, rather than being restricted to certain areas. Like the Fireball, they can climb and descend ladders, but can't cross any gaps made by Mario when he removes the bolts holding the girders together. Also, when you grab the hammer they turn blue (generally your signal to go after them and destroy them for points), but they'll try to avoid you, so be quick and try to catch them! Jack: The springs that Donkey Kong sends along the top ledge in the second level of the game. They bounce along in arcs, before falling straight down to the ground once they go over the edge. They instantly kill Mario if he touches them, so be sure that you're not in one's path when leaping over a gap, and time your run along that top ledge so that they'll bounce straight over Mario's head. Mario: The hero of the game, whom you control. He's the little guy in the red overalls and cap and blue shirt, with the moustache. Control him to scale the site and rescue his beloved Pauline. Pauline: The damsel in distress. She's the lady with the blonde hair and the pink dress, seen at the top of each stage, being held captive by Donkey Kong. By rescuing her by virtue of climbing to the top, or removing all the bolts, you get a Bonus score. o-------------o | Game Screen | o-------------o Here's an example of what you see at the top of the game screen, and what everything means: +---------------------------------------+ | I:000000 TOP:000000 | | +-M-++-BONUS-++-L-+ | | +-0-++-5000--++-1-+ | | | | | | | | | | | | | | | +---------------------------------------+ High Score: The score counter beside the word 'TOP' at the top-centre of the screen. This is the highest score that has been achieved in the current sitting of Donkey Kong (i.e. since the power has been switched on). Score: Seen in the top-left corner of the screen, for Player 1 (marked by 'I') or Player 2's (marked by 'II') score in the game of Donkey Kong they are currently playing. Increase this by defeating enemies and finishing levels. Remaining Lives: Shown in the top-right corner of the screen, underneath the 'M' (stands for 'MEN', as in men remaining), this number is for how many lives Mario has remaining. You can earn an extra life for every 20,000 points you rack up. Bonus: This has two purposes; it acts as a timer (ticks down by 100 points as the level wears on) and thus giving you an incentive to try and beat each level as quickly as possible; and it is also the amount of points that will be added to your score when you win a stage. If you fail to finish a stage before the Bonus decreases to zero, you'll lose a life, so remember to be quick. Also, each time you beat the game (i.e. finish all three stages), the difficulty level goes up, but the Bonus timer goes up by 1000 points as well (although it starts to tick down at a slightly faster rate). Stage: This is also shown in the top-right corner, underneath the 'L' (for 'LEVEL') header. This starts at 1 and goes up by one every time you beat the game's three stages. The game gets more and more challenging as your Stage number increases, but so do the bonus points. o---------o | Scoring | o---------o There are a variety of ways to increase your score in the game, and different point amounts awarded for each method. See the table below for how many points you are awarded for each means of scoring in the game: .--------------------------------------.-------------. | METHOD OF SCORING | POINTS | :======================================+=============: | Bonus Timer at end of level | 100 - 5000+ | |--------------------------------------+-------------| | Collect Parasol | 800 | |--------------------------------------+-------------| | Collect Purse | 800 | |--------------------------------------+-------------| | Destroy enemy with Invincible Hammer | 500 | |--------------------------------------+-------------| | Jump over Barrel | 100 | |--------------------------------------+-------------| | Remove Bolt (Stage 3) | 100 | '--------------------------------------'-------------' NOTE: You get an extra life when you achieve 20,000 points. o----------------------------o | Level Screens/Hints & Tips | o----------------------------o Level 1: Ramp Stage ------------------- |--| |--| |--| |--| |--| |--| +--++--+ D O N K E Y PAULINE-+-------------+ | || | +==+-+==+----------+==+ +==++==+ K O N G +==+-+==+ |--| | || | |--| |--| |--| +=+++==+--------------------+==+-+==+--+ |--| +---------------------------------+==+-------+==+-------------------------+ [ ] |--+------------------------------+==+--+ || |--| |--| || |--| |--| |--|+---+ |--|+-----------------------------+==++---+ +----------------------------+==++-------------------------+==+---+ +----+==+---------------+==+----+ |--| |--| |--| |--| |--| |--| |--| +---------+==+--------+ |--| |--| +---------------------+------+==+-----------+ |--| +--+==+------------+==+-------------------+==+------+ [ ] |--| |--+-----------------------+==+--+ || |--| |--| || |--| |--| |--| |--| |--| |--| |--| +--------------------+==+----+ +==+------------+==+--+----------------------------+ +-------------------+-----------+==+------+ +----+==+-----------+ |--| |--| |--| |--| |--| |--| |--| +---------+==+----------------------+|--| +-------------------------------+==+++==+--------------------+ |--| +-----------------------+------------+ |--| +------+==+--+ _____ |--| | | YOU |--| | OIL | START |--| |--| +-+ |_____| HERE |--| +---------------------------+==+--+-+ +---------------------------------+==+----+---------------------------------+ +-----------------------------------------+ * The objective of this first stage is to climb each ramp with the use of the ladders until you get onto the ledge beside Pauline. The level begins with Donkey Kong dropping a barrel directly down, which collides with the blue oil barrel to the left of Mario's starting position. This causes the barrel to ignite, thus spawning a Fireball enemy. This enemy moves from left to right in random patterns, and it also has the ability to climb ladders, including broken ones, however, it never goes any higher than the second floor up (so you won't be able to destroy it with a hammer). * The best pattern to take for quickness' sake is to head right to the right end and climb the ladder there to the next floor up. Go left to the ladder at the middle and climb that to the next floor, then go up the one beside you on the right. Go left a little and climb the nearer of the two intact ladders, then go right to the end, and climb the ladder there to reach the top floor. Then, go left and climb the ladder that leads onto the unoccupied platform on Pauline's right. * Donkey Kong will repeatedly throw barrels every few seconds, and you need to be aware of the movement patterns they make: mostly, they roll along the ground, dropping down from the edge of each girder at the end. Some, however, can roll down ladders at random so you should keep an eye on locations of barrels above you, especially when you're climbing ladders. Once Mario's on a ladder, he can't get off until he reaches the very top or bottom; so he loses a life if hit by a barrel that rolls down a ladder while he is climbing it. * Because of the random movement patterns, some barrels can end up getting clustered together and make jumping over them difficult, if not even impossible; which is why it is wise to grab the hammers that can be found on the left-hand side of the area on the third and fifth storeys of the structure. With the hammer, you can destroy incoming barrels and make your way along, but you'll have to wait for the effect to wear off before you continue climbing. * On higher difficulty levels and in Game B mode, barrel movements become trickier to anticipate. They tend to roll down ladders and chase after Mario more, and Donkey Kong will also throw them straight down in zigzag movements. Again, try to take your time and watch out for what is above you before you move along. Level 2: Elevator Stage ----------------------- |--| |--| |--| |--| |--| |--| |--| |--| PAULINE-+----------------+ +==+-+==+-------------+==+ D O N K E Y +==+-+==+ |--| |--| |--| |--| K O N G |--| |--| |--| +-----------+------+-----+==+-+==+--+------+---+==+---------+ +-----------+'\__/'+----------------+'\__/'+-------------+==+ +------+ +------+ |--| PURSE +------+ +------+ |--| +----+ /\ || |--| +---+ +==+-+ || \/ +==++ +---+ |--| PARASOL +-----+ +---+ |--| +--------+ /\ +----------+ || +-+==++ |--| +-----+==+ || +--+==+-+==+ \/ |--| +------+==+-+ |--| |--| |--| |--| +==+--------+ |--| /\ |--| |--| || |--| |--| |--| || |--| |--| \/ +==++ |--| |--| |--| |--| +---+ +---+ |--| |--| /\ |--| |--| || +---+ +==++ |--| || |--| |--| \/ +---+ +----+ +-----+==+ |--| |--| +==+-+ +--+==+--+ /\ |--| |--| || |--| |--| || |--| |--| \/ |--| |--| +==+-+==+ +-+==+-+ |--| /\ +-------+ || +------+ YOU--| || \/ +---+ START-| +---+ +---+ HERE-| /\ || +-----+ +---+ +--+==+--+ || \/ +-----+ +--------+ +------+ +------+ +------+ +------+ +-------------+_/ \_+----------------+_/ \_+--------------------------------+ +-------------+------+----------------+------+--------------------------------+ * You start on the small platform in the lower-left area of the screen. Again, like the first level, you need to climb up to the ledge beside Pauline to beat this level. Start by climbing the two ladders above you, and grab the Parasol item on that top ledge to get some extra points. * To progress to the other side of the screen, Mario has to make use of the elevator girders in the gaps between the platforms and ladders. The quickest way to get across would be to jump onto one of the ascending girders, then make another quick jump to the right, to land on the top ledge with the two ladders beneath it. Make sure you time your jump beforehand, though, as a Fireball patrols that ledge, the two ladders, and the ledge below it. Wait until it's going down a ladder or on the bottom ledge before you leap over. * From there, make a quick leap onto a desending girder on the right, and then jump right to the next ledge along. You can leap across a few more ledges to grab the Purse on the far-right ledge for some extra points. * On earlier levels, the elevators move quite slowly, giving you ample time to make your jumps. However, as you keep going through the game, they move faster every time. So, when you get to the descending girders, you may want to ride one to the bottom, then leap right and make your climb up to the rop. * Donkey Kong attacks with Jacks. These are big springs that bounce along the top ledge, and drop down through the gaps where the many little platforms on the right side of the screen are. Take a look at their bouncing pattern so that you know where it's safe to run once you get to the top. You also need to be VERY quick to climb the ladder to the platform beside Pauline, as a Jack can hit Mario while he's on the ladder. It's best if you go just left of it, wait for a Jack to bounce over Mario, then immediately get up the ladder to win the level before the next Jack comes along. Level 3: Rivet Stage -------------------- PAULINE +-----+ D O N K E Y +-----+ PARASOL K O N G +--------+=+--------------------------------+=+-------+ +==+-----+=++==+------------------------+==++=+----+==+ |--| |--| [ ] |--| |--| |--| |--| || |--| |--| |--| |--| || |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| +--+==+-----+=++==+------------------------+==++=+----+==+--+ +==+--------+=+-----------------+==+-----------+=+-------+==+ [ ]|--| |--| |--| || |--| |--| |--| || |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| PURSE |--| PARASOL|--| +--+==+--------+=+-----------------+==+-----------+=+-------+==+--+ +==+-----------+=+-----+==+--------------+==+-----+=+----------+==+ |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| +--+==+-----------+=+-----+==+--------------+==+-----+=+----------+==+--+ +==+--------------+=+--------------+==+--------------+=+-------------+==+ |--| |--| |--| |--| |--| |--| |--| |--| |--| |--| YOU |--| |--| |--| START |--| |--| |--| HERE |--| |--| +--+==+-------------------------------+==+------------------------------+==+--+ +-----------------------------------------------------------------------------+ * To beat this stage, rather than reaching the top, you have to unplug the eight yellow bolts holding the middle girders together. Each floor has two bolts; one on the left side, and one on the right. The best way to go about doing this is to start from the bottom and work your way up; climb one of the ladders and unplug the bolts on the first floor, climb up to the next floor and do the same, and so on. * To remove a bolt, walk or jump over it. If you go back over a bolt you removed, be sure to jump, or Mario can fall down the gap that is left behind and will lose a life! * The main threat to watch out for are the Firefox enemies; which begin to appear in abundance as the level goes on. On higher levels, more of them will appear as well. They do like to try and corner Mario by following him, and they can climb ladders, too. However, they can't cross gaps left by removing bolts, so use this to your advantage to shake them off your tail. * Get the Purse and Parasol on the second floor for extra points, and the second Parasol at the top-left part of the structure for extra points too. * For removing the bolts on the top, you'll need to take one out, then go back down to the floor below, before going to the opposite side and climbing up again to remove the final one. You can't walk directly past Donkey Kong, as touching him will result in losing a life. * There's a hammer on the very left on the middle floor, and a second one on the floor above it in the centre. Grab them to defeat the Firefoxes if you can, to get some extra points and counter the enemy threat. * Once all the bolts are removed, Donkey Kong plummets to the ground and you rescue Pauline and win the game! You then begin again at the Ramp Stage, with the difficulty notched up a little. From here, the game repeats forever until you lose all your lives. Have fun playing! =============================================================================== 3. ITEMS [0300] =============================================================================== Invincible Hammer: Grabbing one of these will let Mario defeat enemies that he hits while swinging this item. Simply jump and touch it to grab and use it. Remember, though, that while Mario can move left and right while using this item, he can't jump or climb ladders, so you'll need to wait for a few seconds before he drops it and you can move on. There are two Hammers in the first stage of the game, and two in the third stage. Parasol: A pink umbrella item that Pauline dropped while she was being carried up the building by Donkey Kong. Grab it to get extra points added to your score. There is one to be found in the second level of the game, and two found in the third stage. Purse: Another item dropped by Pauline. Like the Parasol, picking this up will reward you with some extra points. There is one on the second stage of the game, and one on the third stage. =============================================================================== 4. CHEATS [0400] =============================================================================== o---------o | Secrets | o---------o Multiple Points Trick --------------------- On the very first level of the game (the Ramp Stage), you'll notice that on the second floor up, there are two intact ladders; one on the left, and one in roughly the middle of the area. Climb the second one and stand directly on top of it (so you're on the same floor as the first Hammer, you should have a broken ladder to Mario's left, and an intact ladder beside him on the right). This particular spot is good to do a trick to notch up several points; wait for a barrel to come towards Mario, and jump directly up on the spot as it goes underneath him. If that barrel rolls DOWN the ladder you're standing above, the game keeps registering it as a jump over the barrel while Mario is in midair. While the barrel rolls down the ladder, you'll hear the scoring sound effect repeatedly play over, and you'll get LOTS of extra points! =============================================================================== ii. Credits =============================================================================== Gamesdbase | http://www.gamesdbase.com/ * Their site has a scanned, online copy of the Donkey Kong instruction manual, which in turn I was able to refer to for the game story (used in the Story section of this FAQ), and various game basics that I put in the Basics section. redeyedol * Who contributed the Multiple Points trick to GameFAQs, which I used in the Cheats section. StrategyWiki Donkey Kong Guide | http://strategywiki.org/wiki/Donkey_Kong * For information on the game stages and enemy names, used in the Basics section of this FAQ. Wii Virtual Console Operations Guide * For some basics and item names used in this guide. =============================================================================== iii. Legal Disclaimer/Contacting Me =============================================================================== Legal Disclaimer ---------------- This document is Copyright (C)2012-2014 Ryan Harrison. This document may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. As of 2012, only the following web sites have my permission to host this file, free of charge: http://faqs.ign.com/ http://www.1up.com/ http://www.gamefaqs.com/ http://www.honestgamers.com/ http://www.neoseeker.com/ http://www.supercheats.com/ Only these web sites may host my current and most up-to-date work. I am aware that older FAQs written by me prior to 2012 may also have other web sites stated as being authorised to host my work, and I will continue to allow them to do so, so please do not contact me about it. However, I am only able to keep tabs on my work for so many web sites and due to limited personal time, I have now kept this list comprised to those above for anything I have written as of 2012 and later. If you find a copy of this file on a web site that is NOT mentioned in the list above, it is being hosted against my permission and is therefore violating copyright law. Please contact me if you notice this. 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Please make sure to read the FAQ thoroughly to make sure any questions haven't already been answered. For quick navigation, press Ctrl + F on your keyboard and type in a keyword, this may help. Any useful information sent to me will be included in a future update, with full credit given. Thank you for reading my FAQ, and please feel free to read any of my other video game-related literature, which can be found at: http://www.gamefaqs.com/users/RJHarrison This file is dedicated to the memory of four late GameFAQs users, each of whom passed away well before their time. Chris MacDonald (d. May 17, 2004), Elliot Long (d. August 27, 2004), Mitchell Lee Stuekerjuergen (d. January 4, 2006), and Steve McFadden (d. June 28, 2011). The latter was one of my closest and dearest friends whom I had met through GameFAQs, and was one of the most well- known and prolific contributors to the site. Steve was an inspiration to myself to take up video game writing and always took the time to speak to me online about gaming or other interests, as well as comment on my writing. Rest in Peace guys, you will all be dearly missed. http://www.gamefaqs.com/users/!Kao+Megura http://www.gamefaqs.com/users/!Ny0Cloud http://www.gamefaqs.com/users/kuja105_reborn http://www.gamefaqs.com/users/Psycho_Penquin - END OF FILE -


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The bearings used in Scooter wheels are exactly the same as the ones used in skateboard and rollerblade wheels. Because of this there are dozens of different grades and brands of bearings available on the market today. Most will boast about being the smoothest and quickest bearings on the market, stating ratings such as Abec 7 and Abec 9. But realistically any bearing is suitable for freestyle scootering. For example, you wouldn't be able to notice any significant difference in performance between an Abec 5 and an Abec 7 Bearing until you reached over 100mph! Which, let's face it is highly unlikely in your local skatepark.
Here at Route One, we sell lots of different types of bearings from £8+ all the way up to £122. Generally speaking the higher the price the bearing, the better quality the bearing will be. Above £30 bearings start to have higher grade materials used in their manufacture such as titanium and ceramic. In theory, these higher grade materials mean that a properly maintained bearing will have a longer life and may spin very slightly faster but this will also depend on the environment in which they are being used and how well they have been maintained. Bearings will spin a lot longer with a load placed on them as this what they are designed to do. In reality there are so many factors in what will make a wheel spin faster and smoother for longer, small differences such as bearing rating won't make a huge amount of difference.
The biggest problem you may encounter in purchasing new bearings for your scooter could be the fitting of the bearings. As mentioned before in the Wheels section, if you are inexperienced in fitting bearings in metal core wheels you may like to seek some assistance as they often need a large amount of force. Plastic wheels on the other hand are a great deal more pliable and as a result are very easy to fit bearings into.

subset: commoncrawl


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Lisbon from the plane minutes before landing.
Alot of the buildings are covered in these fantastic patterned tiles.
Taken from the castle with a view of Lisbon.
Castle grounds.
Taken from the castle with a view of Lisbon at sun-set.
Street just behind the castle.
Getting the tram from the castle to Lisbon centre.
The queue at the first day of Offf Festival 2009 which is held in Oeiras, a twenty minute train ride from the centre of Lisbon. http://www.offf.ws
Karsten Scmidtt. http://postspectacular.com/
Lunching in the hot sun.
The hall which held the 3500 attendees.
At the nearby beach.
Out with the Graphic Design New Media course from UCA in Surrey, UK.
Second day at Offf. DJ's performed live from this booming Hummer.
Joshua Davis mocks an innocent cleaner. http://www.joshuadavis.com/
Joshua Davis signs my note book.
Myself with Joshua.
Myself with Kieren.
LUX Nightclub.
Si Scott. http://www.siscottstudio.com/
Stefan Sagmeister. http://www.sagmeister.com
The Jesus looking Stefan Sagmeister. http://www.sagmeister.com
Myself with Stefan Sagmeister
The end of Offf 2009.
Plane back to London.
Video coming soon. http://youtube.com/shauntollerton


text:
Financial Information, Money Matters: New York's 529 College Savings Program
November 12, 2013
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Ginger Romero Pardlo, Upromise Investments, Inc., explains how to save for college with New York's 529 College Savings Program Direct Plan.
Seating is on a first come, first seated basis unless otherwise noted.
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November 01, 2012 by Toni-Marie
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March 20, 2012 by Jamie Page
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March 10, 2012 by Jamie Page
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Watch Psych Season 6 Episode 4 online via TV Fanatic with over 5 options to watch the Psych S6E4 full episode. Affiliates with free and paid streaming include Amazon, iTunes, Vudu, YouTube Purchase, and Google Play.
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A masked vigilante takes center stage on Psych this week. He's trying to take down a drug ring also targeted by the SBPD.
- Show:
- Psych
- Season:
- Psych Season 6
- Episode Number:
- 4


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Shares of Sturm Ruger (RGR) jump 2.2% premarket after peer Smith & Wesson (SWHC) reports strong sales in its most recent quarter along with a growing backlog of orders. SWHC +13.2% premarket.
Shares of Sturm Ruger (RGR) jump 2.2% premarket after peer Smith & Wesson (SWHC) reports...
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Video at CNBC.com (Apr 5, 2016)
at CNBC.com (Dec 15, 2014)
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Comments (5)
During the 2008 election the US experienced a massive ammo and gun shortage as many believed Obama would introduce anti-gun legislation. If he wins in 2012 or is ahead in the polls this will occur at an even more accelerated pace later this year. Other than Sturm Ruger and S &W there are few pure plays in this market segment but OLN is a closely linked name with the Winchester division. Alas I sold my RUGR after it doubled a while back. OLN also pays about a 4% yield but the dividend has been flat for years. An even better play is to just buy the guns themselves as many have. Easy to buy and sell legally with little downside risk.
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Time Out Hotel
No prices found through our partners. Please contact the business directly or check some of our recommended alternatives.
How has this resort rated in the past?
- Continental Breakfast
- Room service
- Swimming pool
- Restaurant
- Free High-Speed Internet
- Wheelchair accessibility
Photos of Time Out Hotel
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Historical Traveler Reviews Time Out Hotel St Lawrence Gap
They Could Have Done Better
Time Out at the Gap was recommended to me by my family who had stayed there several times and had a wonderful experience. Just recently they stayed there again and thought it must be under new management because it just was not the same. Unfortunately, I had already made my reservations. They warned me to bring my own face cloths and beach towels as they were not readily available when needed. And, true to fact, they weren't. Also, the water pressure going to the third floor on most days was nil, along with the fact that if you didn't shower by 5:00 AM, hot water was not available. The staff was friendly and courteous. Housekeeping left much to be desired. I visit Barbados frequently, but will not stay at Time Out at the Gap again.
Time Out was a nice place. It was clean and comfortable. The staff was nice. I'd suggest this place. Food, drinks, and beach are only steps away!
An appaling experience
Being a low maintenence traveler, my expectations are minimal. But Time out is not worth half of the cost of the stay. the staff was not helpful, disinterested in getting you change, towels, or even appearing friendly. Not to mention its located near seedy dover beach, where harassment and intimidation from drug pushers go unnoticed by the police, who gleefully submit articles in the local paper with titles such as "American druggies caught" while you feel like you have to buy something from them or you'll be assaulted. I was robbed literally 20 feet from the hotel in broad daylight, while locals looked the other way. I would conclude that time out in general is an appalling place, not worth your $ or your time, and a poor reflection of the carribean spirit, -mat
Time out was what i needed
i had a wonderful time in barbados in june 2003 and stayed at time out...it was a wonderful place to stay and explore the gap and the island from...everyone was helpful from check in to check out...they truly reflect the feeling i got from the entire population of barbados...i was traveling alone and had a great time...the room was large, clean, and comfortable...the food was great and the bar was friendly and fun...many places to explore just by walking...night life, restaurants,bars...internet cafes close by to stay in touch with home...overall, time out at the gap is a great place to stay on a great island to visit...
Spring Break Crowd
This is a fair hotel, basic, good for the young kids trying to save some money. Close location to the beach, relaxed environment.
- Peyton Trent
What a laugh !!!
4Oth birthday ,Great holiday, Fab Food, Brill Bar in the Hotel. Go on treat yourself !
A great time at the gap
it was mine and my partners first time to the island of barbados, when we arrived at the hotel we were welcomed straight away by all of the friendly staff. They couldnt do enough for us, we both enjoyed the food the night life and the way the staff helped us in getting to know what goes on in the gap day and night. The rooms were perfect basic but what more would you than a clean and comfortable room. I think the people that didnt enjoy staying at the hotel didnt give it a chance its a 3 star not a 5 star and its central to everything you would need at the end of the day you get what you pay for and we both are going back the end of the year for a friends wedding its ideal . dont be put off by going at the end of the day your going to see the island not spending all day in your room.
A Relaxing Time
This was my first time in Barbados and I Loved It! I stayed at Time Out at the Gap and thought it was lovely. It is well looked after, there is always someone cleaning or tending to the gardens.
The Rum Punches are fab!!! The staff were excellent and friendly, and nothing was a bother to them. We had a barbeque night with a man on a kettle drum (very authentic) and there was always something going on, yet peaceful at the same time.
The pool area was very clean. The rooms were large, clean and had air conditioning. The sounds of the Whistling Frogs at night were soothing.
The food was good and there was a great choice. I never felt rushed or in the way. An excellent time. I would go again.
Sisters on the move
The only thing at TIME OUT AT THE GAP HOTEL that was worth the trip were the staff. They were very helpful in getting our party out of this dirty unkept hotel. The amminities that were offered such as beachfront(they were across the street) tennis courts, beach chairs and exercise facility did not exsist. After the first night we were out of this place and our travel representative made us other arangements to stay at their sister hotel which was much better.
If this is a gem of Barbados I would really hate to see the stones.
Our group travels at least four times a year all over the Caribian and Barbados is truely a wonderful place, we had a great time lots to see and do and we plan to return next fall, but would never think of staying at Time Out At The Gap
Would stay again.
I visited Time Out at the Gap May 23 - 27, 2002. It was my first time to Barbados and I LOVED IT. The hotel was nice. Very clean, daily maid service and the grounds and common areas remained clean. Everything in the room worked well. The hotel has 3 floors and there is no elevator, though it wasn't bad going up or down. We were greeted at the lobby entrance and a bellman awaited our check-in to take our bags up. Service at the front desk and restaurant (except for bartenders) was kinda slow, but friendly. We had to get us to that and remind ourselves that "laid back attitudes" are simply Caribbean. The pool area was nice, but I never saw anyone there, probably because the beach is yards away (across the street). The Gap was great and we walked from end to end a couple of times a day (even at night) from the hotel, no cab needed. Check out Cool's Castways not to far up the Gap. Great jazz and blues and drinks. Bajan's were very friendly on the streets and we never had concerns for our safety at night. There are a few street peddlers and they really don't hassle you if you just say you aren't interested. Cabs are readily available or you can take the buses to Oistens and further or Bridgetown for $1.50US. The buses are crowded and the drivers probably wouldn't get employment in the US :-) but the trips were "fun." Finally, getting in and out of the airport was slow, hectic and HOT....everything is done outside.
TripAdvisor Reviews Time Out Hotel St Lawrence Gap
Travel Blogs from St Lawrence Gap
1973 Search of a Guesthouse
... s within my price range. What a relief. That was a close call.
And as it turns out, the coconut vendor never asks me for money--although I buy stuff from him several times out of gratitude. Looks like it should be smooth sailing now. I head back down the strip to look for something to eat. As expected it's all pretty pricey--but I do find a guy selling blocks of macaroni casserole from a cart for 3 bucks... Works for me...
Next ...
... s Cave. (Take the Gate 7 Chalky Mount/ShoreyVillage/Sturges bus to get there.)
The interpretive center was useful in that it explained the island. The reason it doesn't have a big volcanic mountain the middle is because it's actually uplifted coral and not a volcano. This is why it's so flat. Water got into the dead coral that formed the stone and started making holes in the stones. That caused the caves. Of course, it's still ...
Adjusting Well to Island Time
There's something very comforting about having no time to wake up, no schedule to eat, and nothing but time on your hands. It was just such a day today. Kim and I were up before everyone else (except Judy who is up at the crack of dawn to tend to farming duties). We decided to throw on some shoes and take a leisurely walk around the area. This sounds easy, but it's quite a challenge to keep from getting killed. The two-way ...
Whoa! I'm Going To Barbados
... boat drill it was nearly time for dinner. We freshened up a bit (our luggage still hadn't arrived so we couldn't get changed) then went to the Palms Caf� for a buffet-style dinner. Normally we would be allocated Table 35 in the Grampian Restaurant but this was closed tonight for some reason. Not to worry though, by this time we were feeling pretty tired; as well as being up from 3.00am GMT we also had the four-hour time difference ...
... colada mix instead of the ice cream mix.
Ashley and I teamed up. We had planned on using Ponche Kuba and rum and amaretto and Cointreau . . . but that didn't taste so wonderful so Ashley threw in every type of fruit juice they had. Ours didn't look pretty, but we took second place! Our prize was a bottle of sugar cane brandy, which looks good.
Pictures ...


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Henry Silva at the 17th Annual Night Of 100 Stars Oscar Gala.
Henry Silva at the tribute to the career of the late Director George Sidney.
Henry Silva at the Audrey Hepburn Children's Fund exhibit to benefit the Audrey Hepburn Children's Fund and Children Hospital Los Angeles.
Henry Silva at the Directors Guild of America celebration "Movies for Television: Four Decades of Excellence."
Henry Silva, Producer Kate Edelman Johnson and Stephanie Powers at the opening of the Deane F. Johnson Center For Neurotherapeutics.
Henry Silva at the premiere of "Dealing Dogs."
Henry Silva at the Memorial Tribute for Richard Sylbert at the Academy of Motion Pictures Arts and Sciences.
Henry Silva at the opening of the Deane F. Johnson Center For Neurotherapeutics.
Henry Silva at the Academy of Television Arts and Sciences' 15th Annual Hall of Fame ceremony.
Henry Silva at the Golden Boot Awards.
Gary Busey and Henry Silva at the 10th Annual "Night of 100 Stars Gala" Oscar party.
Henry Silva at the Academy Presents the 30th Anniversary Screening of "All the President's Men."


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California State University, Sacramento (English and TESOL)
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Hello! I am a native speaker of American English and a professional writer, editor, and teacher. I specialize in teaching both adults and children, especially in writing, ESL, ESL speaking skills, reading, and English grammar. I can also help people prepare for their CBEST writing exam, college writing proficiency exam, or their U.S. CITIZENSHIP interview and test!
I have an M.A. in English with a certificate in Teaching English as a Second Language, as well as completed Pre-Service coursework and passed all CSET English exams for a Single Subject Teaching Credential in English.
I have many years of classroom teaching, corporate training, and tutoring experience, with adults and children of all ages. I have taught ESL and English classes at UC Davis, CSUS, Sacramento City College, Cosumnes River College, and International Rescue Committee, as well as K-12 in the Folsom/Cordova and Elk Grove School Districts.
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In my spare time, I enjoy writing fiction and poetry and participating in writers' groups.
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Over several months, Cille worked diligently and patiently with me to strengthen my professional writing skills. When I started working with Cille I already thought I was a good writer. On the contrary, Cille showed me numerous ways to develop my style and communicate with my read with more efficiency and impact. She immediately grasped the issues and challenges I faced and provided relevant instruction and support with current writing assignments. Cille's professionalism, attention to detail is priceless. In addition, her happy disposition makes learning sometimes difficult to grasp grammatical rules all the more pleasant. I am, without doubt, a more economical, and more compelling writer thanks to Cille's assistance. I would recommend Cille to anyone seeking to enhance their writing.
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ESL SPECIALIST! Reading, Speaking, Grammar, Citizenship Test Prep.


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Stanko Todorov
|This article does not cite any sources. (December 2009) (Learn how and when to remove this template message)
|Stanko Todorov
Станко Тодоров
|37th Prime Minister of Bulgaria
|In office
7 July 1971 – 16 June 1981
|Preceded by
|Todor Zhivkov
|Succeeded by
|Grisha Filipov
|President of Bulgaria
|In office
Acting 6 July 1990 - 17 July 1990
|Preceded by
|Petar Mladenov
|Succeeded by
|Nikolai Todorov Acting
|Personal details
|10 December 1920
Klenovik, Bulgaria
|17 December 1996
(aged 76)
Sofia, Bulgaria
|Political party
Bulgarian Communist Party (1944-1990)Bulgarian Socialist Party (1990-1996)
Stanko Todorov Georgiev (Bulgarian: Станко Тодоров Георгиев) (December 10, 1920 - December 17, 1996) was a Bulgarian communist politician.
Todorov was born in Pernik Province. Before and during World War II he was a worker. He became interested in communism, and joined the underground Bulgarian Communist Party in 1943. By 1948, communists had come to power in Bulgaria, and Todorov began to rise through the ranks of the government. He became a member of the politburo in 1961 and held several government posts. He served as Prime Minister of Bulgaria, the third highest post in the country, from July 7, 1971 until June 16, 1981. He then became chairman of the Parliament, serving in that position until the first multiparty elections in 1990. He supported the reformist wing of the Communist Party during this time, as pressure mounted on Bulgaria and other eastern European countries to reform. He took part in the removal of long-time party leader Todor Zhivkov from office in 1989. Just before the 1990 elections, Todorov served as acting President of Bulgaria from July 6 1990 to July 17 1990. He won a parliamentary seat in the elections, but resigned later that year for health reasons.
|Political offices
|Preceded by
Todor Zhivkov
|Prime Minister of Bulgaria
7 July 1971 - 16 June 1981
|Succeeded by
Grisha Filipov
|This article about a Bulgarian politician is a stub. You can help Wikipedia by expanding it.


text:
An electric field of magnitude 11000 N/C
and directed upward (perpendicular to the
Earth�s surface) exists on a day when a thun-
derstorm is brewing. A truck that can be
approximated as a rectangle 8.8 m by 3.5 m
is traveling along a road that is inclined 4?
relative to the ground.
Determine the electric flux through the bot-
tom of the truck.
Answer in units of N � m2/C.


text:
Second Best in Show
Lockie Leonard, Series Two Episode 21 of 26
After a disastrous introduction to Vicki, Lockie has some work to do to reassure Mel that she isn't second best. When Josh makes a hero's entrance to Angelus, Lockie begins to understand just how she feels. Phillip and Joe enter Cyril in the local agricultural show under dubious circumstances, while Egg and Ms Archer discover an unlikely way to bond.
Last on
Tue 20 Nov 2012 15:35
More episodes
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|Laura Fairclough


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Jenny Craig Center - Severn, MD
- WebMD Physician Directory of Severn Doctors
- Related Jenny Craig Articles
- Severn Emergency Contacts
- Nearby Severn Hospitals
- Find a Local Pharmacy on RxList - Severn
Severn Doctors and Specialists for Jenny Craig
Jenny Craig
What It Is
Jenny Craig isn't a Janie-come-lately to the diet field. The program began in 1983 in Australia and started U.S. operations in 1985.
The Jenny Craig method is a three-level food-mind-body plan to...
Other Related Jenny Craig Articles
Emergency Contact for Severn
- In case of Emergency, call 911
Nearby Severn Hospitals results
- 1Medstar St Mary's Hospital
25500 Point Lookout Rd
Severn, Maryland 20650
(301) 475-898
- 2Calvert Memorial Hospital
100 Hospital Rd
Severn, Maryland 20678
(410) 535-400
- 3Riverside Tappahannock Hospital
618 Hospital Rd
Severn, Maryland 22560
(804) 443-331
- 4Rappahannock General Hospital
101 Harris Rd
Severn, Maryland 22482
(804) 435-800
- 5Civista Medical Center
5 Garrett Ave
Severn, Maryland 20646
(301) 609-400
- 6Eastern Shore Hospital Center
5262 Woods Rd
Severn, Maryland 21613
(410) 221-230
- 7Adventist Behavioral Health
821 Fieldcrest Rd
Severn, Maryland 21613
(410) 221-028
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text:
Weekend could be followed by dusting
Published: Friday, January 30, 2009 at 4:30 a.m.
Last Modified: Friday, January 30, 2009 at 6:58 a.m.
A sunny weekend could give way to a light dusting of snow Monday night in the mountains, according to the National Weather Service.
A burst of moisture is expected to come out of the Gulf of Mexico on Monday, bringing cold rain during the day.
Monday night, some of that moisture might come out as snow, National Weather Service Meteorologist Chris Horne said. I think it is going to be cold enough that anything that gets wrung out should be snow.
There is also a slight possibility of snow tonight, but Horne said the moisture should stay to the north.
That is really not for the Hendersonville area, Honre said. That is more along the Tennessee border. ... You would be lucky if you got a flurry.
Before the chance of snow Monday, the weather will be nice over the weekend but a little cool. Saturdays high is expected to be in the 40s and low in the 20s with clear and sunny skies. Winds should be moderate at around 4 mph.
On Sunday, the area will warm slightly as the high should be in the 50s. There might be some cloud cover and a light wind. The low should be around freezing.
Horne said the moisture will move into the mountains during the day Monday. The high is expected to be 45 degrees and Horne said he expected the freezing level to stay around 4,000 feet during the day. As the temperature cools Monday night, the rain could switch over to snow.
Lows are projected to be in the high 20s and the winds will increase to 20 mph.
It is questionable how cold it will be, Horne said.
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text:
Expansion of Palo Alto Shuttle ProgramCity staff conducted two community meetings on March 10th to share your feedback on the Fall 2015 Shuttle Survey and discussed proposed new service concepts for the Palo Alto Shuttle Program. Presentation from March 10th Community MeetingFindings from the Fall 2015 Community Survey Public Attends Shuttle MeetingTo better align with VTA's ongoing Transit Ridership Improvement Program (TRIP) the shuttle study will be presented to the City Council in Summer/Fall 2016.
Palo Alto Shuttle ServiceThe City of Palo Alto's Shuttle is free and open to everyone. All shuttles are wheelchair accessible but wheelchairs must have a working brake system. Shuttles are also equipped with bicycle racks on the exterior of the vehicle and can accommodate up to two conventional bicycles . Shuttle stops are marked with a "Palo Alto Shuttle" sign, a sticker on a regular VTA bus stop sign, or a "Shuttle" decal on a stop sign pole in residential areas. Real time shuttle informationYou can now check the shuttle location for Crosstown and East Palo Alto routes in real-time on your smartphone by downloading the free mobile app. Search for "DoubleMap" in your smartphone's app store. If you don't have a smartphone, you can also view it online in an interactive map by clicking this link. https://paloaltoliveshuttle.doublemap.com
The cities of Palo Alto and East Palo Alto partnered to introduce a new community shuttle route for residents that began on July 1, 2014. The EPA/Caltrain Shuttle links the City of East Palo Alto Woodland-Newell neighborhoods with the City of Palo Alto University Avenue/Downtown area. The route includes the Palo Alto shuttle programs first Compressed Natural Gas (CNG) vehicle and operates seven days per week (except on certain holidays) from 6AM to 9PM. MV Transportation operates the East Palo Alto/Caltrain shuttle, is managed by the City of Palo Alto, and funded by the City of East Palo Alto. East Palo Alto/Caltrain Schedule (effective July 1, 2014) The Embarcadero Shuttle, operated by the Caltrain Commuter Shuttle Program, provides peak hour service between the University Avenue Caltrain Station and the Baylands Business Parks east of Highway 101/Embarcadero. Local schools and community facilities are also served in between including Palo Alto High School, Jordan Middle School and Castilleja School. The Embarcadero Shuttle runs approximately every 15 minutes, Monday through Friday from the Palo Alto Caltrain station to the Embarcadero/Baylands during commute hours (7AM to 10AM and 3:30PM to 7:00PM) and is coordinated with the Caltrain schedule. Embarcadero Shuttle Service (effective April 4, 2016)
The Crosstown Shuttle operated by MV Transportation and managed by the City of Palo Alto, connects the University Avenue/Downtown to South Palo Alto at Charleston Road. The Crosstown Shuttle traverses several residential neighborhoods, schools, senior residences, libraries, recreation centers, and commercial districts helping to link public service areas within the community. A Special School run operates during the morning and afternoons to help encourage alternative transportation options for students.Starting April 1, 2015, the City of Palo Alto will be providing increased service on the Crosstown Shuttle route to improve the service to local schools and community facilities. This schedule has been updated to provide increased frequency of service to 30 minutes headway during the mid-day hours of 10:00am-2:30pm. Crosstown Shuttle Schedule (effective April 1, 2015)For more information on the Palo Alto Shuttle Program Please contact the Transportation Division:Call: 650-329-2441Email: email@example.com Transit Information in Palo Alto:Stanford Marguerite Shuttle - Marguerite is Stanford's free public shuttle service, which travels around campus and connects to nearby transit, shopping, dining, and entertainment. [more]VTA - The Valley Transportation Authority provides low cost fare based transit service for residents in Santa Clara County. [more]
For more information on the Palo Alto Shuttle Program Please contact the Transportation Division:Call: 650-329-2441Email: firstname.lastname@example.com Transit Information in Palo Alto:
Last Updated
September 18, 2015


text:
Essie Feed Me
11 reviews
54% would repurchase
Package Quality: 4.5
Price: $$$
Package Quality: 4.5
Price: $$$
on 1/14/2015 11:26:00 AM
Age: 56 & Over
Skin: Sensitive, Medium Brown, Warm
Hair: Brunette, Kinky, Coarse
Eyes: Brown
My nails are dry and ridged and none of my favorite brand offered any moisturizing treatment (other than the usual oils). I had to search, literally, high and low and was thrilled to find this on the floor level shelf of an Essie. It was my very first Essie treatment product and I have since repurchased it.
It's a winner because I can:
1. Pick this up at most drug stores
2. Have a base coat that does more than pretend to stick my polish better
3. Hydrate my nails while wearing polish
This is not a strengthener so anyone purchasing it with that expectation is going to be disappointed. It has a specific purpose and, for that, it is quite effective. Because of its perpetual low stock and awkward placement in stores I'm paranoid about its availability so I always stock a backup bottle. Hope they don't stop making it.
on 2/28/2014 6:41:00 PM
Age: 19-24
Skin: Combination, Medium, Not Sure
Hair: Black, Straight, Fine
Eyes: Brown
I gotten this at a warehouse sale so the price is not what I paid for at a store. However, I will not have paid for the price. This nail strengthener did the total opposite of what it's suppose to do. It made my nails brittle and it takes more than a minute to dry. The only good thing I could think of is there seems to be no expiration date, as far as I could find on the box packaging.
To Read all 11 Reviews, Login or Join
on 2/8/2014 10:50:00 PM
Age: 30-35
Skin: Acne-prone, Tan, Not Sure
Hair: Brown, Other, Other
Eyes: Brown
I love this product...it has done wonders on my nails. They were suffering fro. extreme dryness this winter with everything from splitting, cracking and peeling. I tried gel nails, oiling they heck out of them and then finally this. feed me brought them back and grew them like a weed. Within one week I was astonished. the nail beds went back to pink and Within 2 weeks they were back to gorgeous. highly recommend :)
on 2/25/2013 12:35:00 AM
Age: 19-24
Skin: Acne-prone, Medium, Neutral
Hair: Brown, Wavy, Fine
Eyes: Brown
I'm not a big fan of essie but with the sephora OPI, this works really well to stay on atleast a week without chip.
on 9/28/2012 5:25:00 PM
Age: 44-55
Skin: Combination, Fair, Cool
Hair: Brown, Straight, Fine
Eyes: Hazel
Essie Feed Me has done wonders for my nails. My nails tend to become dry and peel no matter how I care for them. I think it's caused by the dry Alberta climate. Really noticed a difference in less peeling and overall healthier nails within one month.
Best treatment I have ever used and will buy again.
on 7/14/2012 9:09:00 PM
Age: 36-43
Skin: Combination, Fair, Not Sure
Hair: Black, Other, Other
Eyes: Brown
My nails were super weak an dry and were peeling constantly. I bought these on a trip to Las Vegas which, due to the weather, made this problem even worse. I could tell a difference within a day or two and my nails have gotten better and better. I will keep this in my routine as I haven't had any tears since starting to use it.
on 5/18/2012 5:42:00 PM
Age: Unknown
Skin: Acne-prone, Dark, Warm
Hair: Brown, Kinky, Coarse
Eyes: Brown
this product seems to be performing okay. it does seem to be moisturizing base coat. it's more liquidy than most polishes. i really meant to buy the essie get rich but i bought this based on the description of it being moisturizing. i probably won't repurchase because there are other products that have much better feedback and i prefer a thicker polish to hydrate my dry nails. i agree with the other review that the type of remover used can play a role on how dry the nails get.
on 2/1/2012 7:50:00 PM
Age: 36-43
Skin: Combination, Fair, Cool
Hair: Blond, Curly, Fine
Eyes: Blue
Feed Me did not help hydrate my nails that I noticed; I used it four times under my base coat because my nails split and peel terribly. My nails continued to split; every one of them and I noticed no increase in strength or flexibility. I paid $8 and returned it; it was not worth the money to me.
on 12/18/2011 10:11:00 AM
Age: 36-43
Skin: Combination, Fair, Warm
Hair: Brown, Wavy, Medium
Eyes: Brown
I gave this a couple months before reviewing, just to make sure.
I have thin, soft natural nails that tend to peel if I don't take care of them. They also tend to grow out with vertical ridges, which are the worst on the ring fingernails. I didn't have high hopes for this--I didn't have high hopes for anything, to be honest--but I had to try it.
My nails will always be thin and soft, but the Feed Me has...fed me. They are now tough and flexible, the peeling has completely stopped, and the surface is smooth and even, almost as if I had buffed it. It even seems to have helped smooth out the ridges somewhat.
At first I didn't think it was doing anything, but what really kicked things off and made it start working was when I stopped the use of pure acetone for removal. I still use it for cleanup, but now that I no longer routinely dry out my nails twice a week with harsh acetone (switched to a moisturizing acetone-based formula remover for normal use), it was like the Feed Me said "at last, I can finally shine!"
It is easy to apply and it feels like a relief when on. (I know nails have no feelings but you just have to take my word for it.) Dries quickly and I don't even bother using a separate basecoat any more. It does seem to help my polish stay on. My NP doesn't chip for days and days.
If this hasn't worked for you and you want to give it another try, I recommend you quit acetone removal and start moisturizing with creams and oils in conjunction with the Feed Me, then see how it goes. I really feel that if you help it along a little and don't start it out on an uphill climb with all the additional drying agents, you might have a better experience--everyone is different, but this is what made it work for me, and work very well at that. Love this.
continued >>
on 7/24/2011 9:15:00 AM
Age: 36-43
Skin: Sensitive, Fair, Not Sure
Hair: Red, Wavy, Medium
Eyes: Blue
Didn't do anything for me. I used this faithfully for almost 2 months and my nails are still a peeling mess. On to the next one...
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text:
Using Artisteer 2.5 themes, I find that I can no longer pull the themes' style into the TinyMCE Advanced editor. I'm trying this code in editor-style.css:
@include "style.css";
body {
background-image: none;
width: 630px;
border-right-style: dashed;
border-right-color: grey;
border-right-width: 2px;
I've also tried leaving out the body {}, but this used to work in previous WP versions.
The idea is, I want to make the editor width the same as the theme's, and show a right margin with the dashed grey border. I also want to use the same fonts and headings as the theme does, hence the @include.
Is this an Artisteer thing or am I "doing it all wrong"?


text:
Armed with gift cards and a zeal for bargains, shoppers returned to the nation's malls and stores Monday for a second round of the holiday shopping season as retailers hoped for a post-Christmas sales blitz.
Many stores, stymied by shoppers procrastinating even longer than last year, are relying even more on the post-holiday business to meet their modest sales goals, and wooed customers with deeper discounts, expanded shopping hours and fresh regular price merchandise.
They're largely aiming their efforts at the growing numbers of gift card holders who are expected to spend their newfound money more generously. Gift cards are recorded as sales only when they're redeemed.
"Retailers have recognized that December has 31 days," said Marshal Cohen, chief analyst at NPD Group Inc., a market research firm based in Port Washington, N.Y.
In fact, in an effort to prop up profits, a growing number of stores such as Coach Inc., Target Corp., and American Eagle Outfitters Inc. rolled out some spring merchandise while KB Toys Inc. was pushing new versions of Barbie and the funky Bratz dolls.
Consumer electronic chains such as Best Buy Co. Inc. were highlighting CDs, DVDs and video games in their advertising, counting on shoppers to feed the gadgets they received for the holiday.
"I'm looking for new merchandise," said James Coffey, who was among the early shoppers at Town Center Mall in Charleston, W.Va. He was bearing gift cards including one from Sears, Roebuck and Co. and another for the mall, aiming to spend as much as $300.
Still, most shoppers were clamoring for a deal.
"I wouldn't pay full price today for anything," said Misty Watters, who snapped up discounted Nike sweat pants and T-shirts at McCain Mall in North Little Rock, Ark.
"We're looking for anything on sale," said Jennifer Westfall, of Charleston, W.Va., who brought her mother and 7-year-old daughter to the local Charleston Mall. "Only cheap-o markdowns."
Westfall found several deals, including a $130 cocktail dress for $20 and children's clothes discounted 90 percent.
Meanwhile, at the Robinsons-May store in suburban Canoga Park, Calif., hundreds of people were standing outside in the rain before the 6 a.m. opening.
"I'm just here to see if there's a bargain," said Pamela Porterfield, who purchased discounted bowling ball coffee mugs.
Retailers Chase Post-Holiday Sales
1 / 2
© 2005 CBS Interactive Inc. All Rights Reserved. This material may not be published, broadcast, rewritten, or redistributed. The Associated Press contributed to this report.


text:
Scott Boras described Billy Beane as a little bigger and stronger than himself. Maybe that is why the A's general manager prefers to discuss business while pumping iron.
Casey Pratt
The A's could go after Hiroyuki Nakajima -- a prized international talent -- but how his numbers will translate is a big unknown, all the more reason for Oakland to take a wait-and-see approach.
The Marlins are aggressively shopping shortstop Yunel Escobar. What are the A's wiling to give up?
Major League Baseball's public relations directors have come together to find a unique way to Stand Up To Cancer. Using their unparalleled access to MLB players and their franchises, the PR officials came together to raise money for the Stand Up To Cancer charity.


text:
Hello (me again)
Can you add a no js mode ?
Thank you
Hello (me again)
Can you add a no js mode ?
Thank you
This is something that I would love. I will fix this for the admin page.
The edit screen is something different. At this moment it the HTML for the tabs get generated by javascript. I will look into it if it can be placed with PHP and with CSS put on the right place.
The edit screen stays now intact like if you don't have the plugin.
The setting page should work now in no-js mode.
This topic has been closed to new replies.


text:
1) Cook Pasta 1 to 2 minutes shy of packaged directions.
2) In the meantime, melt butter and sauté onions and garlic until soft and translucent. Add Flour and cook for 1 to 2 minutes. Add milk and stir/whisk till it is combined in mixture. Bring to a boil and reduce to a simmer, let simmer until thick, about 5 minutes.
3) Add in 3 cups of cheeses and stir until combined. Combined cheese sauce with pasta and transfer to a baking dish. Top with the remaining cup of cheese and broil till the top is crusty and brown.
4) Serve the dish in a serving bowl.


text:
Penn State York Commencement 6
Frederick Haag, associate professor of visual arts at Penn State York, was the commencement speaker. Haag was invited to give the commencement address in recognition of being named the recipient of an Alumni/Student Award for Excellence in Teaching and a 2012 Penn State Teaching Fellow. This is a great honor and Haag is one of only three recipients of this award from throughout the University.
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text:
- Linux (11)
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