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The Flaming Red's
Motorsport Manager Balance Mod
With Difficulty Customization.
This mod is split into two main sections: Asset file and Assembly File
You need all three parts!
Part 1: Asset File (1/2)
Part 2: Asset File (2/2)
Part 3: Assembly File (1/1)
Part x: Injector Files (1/1) - Obsolete. Download return to normal +0 or -1 Days from vanilla.
Unrar these three parts (part 1+2 need to be unrared together)
Read the ReadMe.txt for further instructions
--------------------------------------------------------------------------------------Developmental Thread:
If you have the 10th best car on the grid, your final finishing position is going to be an estimated 16-20th. You should no longer be able to hire drivers who will completely outperform the car by ridiculous levels (Yes! I'm looking at you Rafeal Rodrigues!). Nor will you be able to get Archer promoted in season 1!
While the player will now develop increased development costs in APSC (x1.2) and WMC (x1.6), the AI will have their development costs reduced by 80% over all series (effectively total costs of 20%, 24% and 32% in each tier respectively).
This frees up the AI's money for sustained development, better chassis choices, better drivers and HQ development. This should decrease the chances that the AI becomes 'bankrupt' and stops developing altogether. Overall, this helps the AI be less bad with their money.
The chassis stats will now have secondary effects in regard to the makeup of your car.
- Tyre Wear to become "Component Wear"
This will now effect the base RedZone (vanilla 20%) when developing parts. It will go from having 30% Redzone (0* Chassis) to 10% Redzone (5* Chassis)
- Heat Management to become "Vehicle Stability"
This will now effect the base Reliability (vanilla 40%) when developing parts. It will go from having 20% Reliability (0* Chassis) to 60% Reliability (5* Chassis)
- Fuel Efficiency is to become "Performance Efficiency"
This will raise the BaseStat when developing a new part. This ranges from +0 (0* Chassis) to a +25 (5* Chassis)
- Improvability becomes "Improvability"
This does the same thing that it does originally, just better. By default, it increased the max performance (0-20) of a newly created part. This has now been increased to 0-50.
Note: Tooltip of the Performance Breakdown is no longer correct as the graphics were not designed to have these different values take place. I cannot change the 'names' of these things chassis areas yet - or their tooltips - I simply cannot find them. If you know where they're located, let me know and I can fix this. May need an artist to fix this. Currently deemed as a 'coding limitation'. In terms of "Numbers" this feature is fully working!
- The Component Improvement based from Designer Stats has been increased by x3 making a good designer very important.
In your first season, and any season which you change teams, both you and the AI get a "+35 Performance Boost" on the base stat of new parts. This represents the player bringing his "Expert Knowledge" to a new team.
On your second season with a team (after you have built a chassis) the player gets a "-5% Performance Decay" on the base stat of new parts (meanwhile the AI will continue to get their +35 bonus).
How this changes the Balance
- The AI is in a stronger position when it comes to developing their car, the player is now in a weaker position when it comes to developing their car.
- Progression will now be slower. The Player must now develop lots of new parts to (1) Overcome the PLAYER DECAY and make performance progress. (2) Overcome the TECH BONUS for the AI. (3) Overcome the original increase in performance the AI develops.
- Progression will be much slower the further away from the 'performance reset event' you get.
- The AI may now actually be able to outpace you in development!!! Being the top team in a league will be very difficult over time – giving you more challenge as you hope to defend your championships while no longer having the best car!
- ERS/ASPC/WMC are basically 'Difficulty levels' because the Decay amount increases with each league. WMC now being an actual CUT-THROAT CHALLENGING league, (as it should be!)
- HQ Performance buildings now actually mean something in lower tiers – and are essential for the player in WMC!
- In the first season with a new team, when you're getting the "Expert Knowledge Boost", it is essential the player takes as much advantage as they can, for things will only get harder from there on. This also actually encourages players to join other teams, to give that new team a years advantage of Expert Knowledge.
You can now choose your own difficulty, which will impact how quickly / slowly your team will progress. This changes the value of the "-5% Performance Decay" from the above feature and changes it to:
- Very Easy (-0.0%)
- Easy (-2.5%)
- Normal (-5.0%)
- Challenging (-7.5%)
- Troublesome (-10.0%)There are a number of smaller changes. These include:
- Increased the impact of Drivers personality traits.
- Adding a Progress vs Reliability problem where each component slot used on a new part creates a +10 Redzone to the part.(excludes Risky parts, designer parts, parts which already modify redzone or reliability).
- Increase the upper bound of number of crashes available.
- Increase the duration of Safety Cars, Virtual Saftey Cars and Yellow Flag events.
- Increased reserve driver stat boosts.
- Increase the number of topics to vote on per season.
- Reduce the amount of scouting slots available.
- Reduce the amount of forecast you can see.
- Below is the full changelog from vanilla if you wish to know the precise changes made.
- Interviews now work!--------------------------------------------------------------------------------------Change-log from vanilla
(1) - Decided to let the Road Car Factory be unlocked at Design Level 3 (instead of 4). Means the upper tier AI can build it sooner and have better finances. Especially useful if you are a tier 3 team, as Tier 1 teams will begin to work on this far sooner then you can, and as such, will create more of a cap to the player once he reaches tier 3.
(2) -The Telemetry Centre and Simulator now depend on the Staff Housing level 2 (instead of just design and factory) - Encourages Players to build this building, as it otherwise only used for stat improvement of drivers - nearly useless in the vanilla game.
(1) Changed prizemoney to 100, 200, 400 (from 125,250,500) for each tier. There was always a bit too much spare money floating around - the better teams won't be too effected by this change because...
(1) Have been adjusted to make sense in context of where you finish.
(1) - I changed the Merit Payments to be more severe. (e.g., Tier 3 equal 1st/10th = 10M/10M - Standard 1st/10th = 12M/8M, High 1st/10th = 14M/6M, Very High 1st/10th =16M/4M..... Originally 12M/8M was Very High) This means the better teams are in much better shape then lower teams based on the rule. This means that players who are stuck with lower teams will struggle more financially then those better teams - unless the rules favor the lower teams.
(2) - Pit lane speeds 40 (from 50) and 80 (from 70) for the low / high pitlane split. - as so far I hadn't even notice this rule changed anything. Even now, it isn't very noticable
(3) - Changed the top 5 points from 8,6,4,3,2 to 6,4,3,2,1 - because that seems far more normal!
(4) - Changed the 12 allocated tyres option to now only have 9.
(1) Increased the cost of newly designed parts in APSC by 1.2x and in WMC by 1.6x.
Simulation Settings
(1) Changed Short Qualify from 8 minutes to 5 minutes to make it a one shot qualifying. Change Medium Qualifying from 10 minutes to 12 minutes. Changed Long Qualifying from 12 Minutes to 18 minutes, to ensure that all cars can get in a good lap.
Personality Traits
(1) Increased the Duration of (many) temporary effects. Times have now been randomised between a minimum and maximum.
(2) Increased the Buff / Debuff stength of many effects. This makes the characters more impactful. Now if a driver has a bad neck, it will last longer and the stats are far worse - meaning that it's a real debate to leave him driving or bring in a reserve. Additionally, Relationship / Moral debuffs will now really unsettle a driver, whereas before, they were minor inconviences. In short, the drivers now have more 'life'
Car Part Components
(1) Added a default +10 Redzone area to all design 'slots' of a part (excluding the Desgner only slots, Exluding Risky Parts. This added redzone is NOT mentioned on the slot themselves but are defiantly included on the display on the RHS). This is only added to parts that do NOT specify any Redzone change or reliability change as part of their original form. This means, the more you develop a part in a season, the larger the redzone will be, and thus, the more variance of unreliability it will have. Teams that do not produce many upgrades will have better reliability as their redzone will be at the standard 20% - but will not be advancing their technology. Teams pushing the development of their new parts will be making technological progress in the long term, but will suffer from higher reliability problems during the current season.
(1) Decreased the pre-season chassis dilemmas from a +1 Star to a +0.5 star, as this was overpowered in regards to cost efficiency.
Part Supplies
(1) Increased a large number of chassis 'discounts' for certain teams from certain chassis manufactors.
(2) Change the maximum base stat for engines to be equal per tier, so some years the Steinman is the best engine, other years the Hammer may be. The minimum values have not been changed.
Player Default
Lowered initial player Race Management, Loyalty and Finance stats from 10, 10, 10 to 2, 2, 2.
(1) Decreased the performance gap for all parts. This makes Average Car Performance Parts have less impact so neither the AI or Player can run away having the best car.
(2) Increased Critical Part performance spread. This is to increase the importance of car performance, spreading the gaps between poor, average and good cars. . This should make it that even Rodrigues will not be able to win every race in poor cars.
(3) decreased wear of Push and Attack, and also increasing the speed bonus of Push and Attack, all for the AI's benefit - the AI use these too much originally, destroying their tyres too much for it to be of benefit. This allows them some forgiveness and allows the player to also benefit from pushing and attacking more. (reintroduced in 1.2e-f)
(4) Increased the change setup time delay to prevent players from continually coming in on their outlap to refine the setup quickly. Now it's better to run a stint and take note of the radio messages. Feedback is now more important too to make up for this increased setup delay.
AIBlueFlagBehaviours - set the Blue flag to trigger when the car behind is 0.7s behind instead of 3s.
AIRacingBehaviour - Decreased Comfort Zone to 0.2 - 0.85 from 0.5 - 0.85 so cars behind car run closer to cars in front.
Crash Director - Increased the chances of (race ending) crashes occurring from the vanilla upper bound of 2. It will now be possible to have up to 5 crashes per race (though it's a low chance).
Car Opinion- Increase the effect of negative moral a driver gets when he is unhappy with the car / his car compared to his teammate
GameStatsConstants - Reduced Lower Funds Bound from -5,000,000 to -1,000,000. Reduced Scrutineering Chance from 15% to 5%. Reduced Promotion Parts Stats from x1 to x0.8
GameStatsConstants - Reduced initial reliability for newly created parts to 20%. Increased initial redzone for newly created parts to 30%. This is to accompany changes found in the Assembly.
GameStatsConstants - ncreased the costs of Refueling and Pitcrew to £50,000 when applicable. Increase the cost of Performance tyres from 10,000 to 100,000 and Endurance tyres from 8500 to 10,000. Increased the costs of the tye Tyres from 5000 - 25,000 to 50,000 - 250,000 to add some rule diversity.
Player - ChangedRaceManagementStatMaxChange to 0.2 from 0.5 to slow down the statistic change. Decreased Loyalty and Finance Stat growth from 0.05 per week to 0.025 per week. (I can confirm the stat increases from these have been fixed, where it was once bugged in previous versions)
Mechanic - Changed weekly increase relationships from 2% to 0.5%, and Good Race Relationship from 15% to 2.5%
UIWeatherDropdownBarEntry - Reduced visibility of weather down to 1/20th of race distance when no forecast center is built. Visibility is then set to 5/20, 10/20 and 15/20 of the race for each level of the forecast center.
GameTime - Changed the race play speeds to 1.5x, 5x ,10x
ScoutingManager - Changed the Base Scouting Slots from 3 to 1.
Political System - Changed the number of GMA proposed rule changes has been increased from 4 to 8.
SessionStrategy - Implemented Hudson's fix for the AI retirement
Team - Fixed the fanbase reducing when drivers exceed expectation.
PersonalityTraitsSpecialCase - Fixed an issue where chaser was being activated when in P1 instead of P2.
Driver - changed it so the moraleMaxSessionChange from 20 to 5
Person - Improved reserve driver bonusImprovementAmount from 2 to 4
Race Director - changed yellow flag duration to 30-120s.
Crash Director - changed VSC time from 15-45s to 45s - 120s
AISafetyCarBehaviour - changed duration of the safety car to be between 1-4 laps.
GameStatConstants - increased the retirement rate of 0% condition of non-aerodynamic parts to 90% from 50%
GameStatConstants - Increased the amount you can spend on a chassis, even if it puts you into the red.
CarPartDesign - See the above section for major game mechanics changes:
Injector (Obsolete)
[*]Changed Ex-Engineering Trait from -1 Days per part designed to +Y Days per part design. This Penalty will offset the players ability to out pace the AI when it comes to developing the car - something the AI isn't best at. You can change the number of days (1-20) at any time. Only needs to be 'Activated' once.
Note: The Injector is now a little outdated and is no longer the key element of the mod. It's mostly unneeded. It is recommended returning to 0 or -1 days to update old save files to be balanced with the new features (a -2 is available if you want some extra leverage).
- to all that helped me with the coding of this mod.
- Mighty Twix, Schweini, Brian and Margherita81 for testing the early versions of the mod and providing feedback.
- Hudson for some tweaks to the Assembly file and showing me how to use Reflexi. Thanks dude.
MotorSport Manager Balance Mod (Part 1) 1.2h - Fixed (2)
With Difficulty Customization


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Trip Planner: Canada / British Columbia / Okanagan Valley / Okanagan Falls / Wineries / See Ya Later Ranch
See Ya Later Ranch is located in Okanagan Falls. Work out when and for how long to visit See Ya Later Ranch and other Okanagan Falls attractions using our handy Okanagan Falls tourist route planner.
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12 days in British Columbia BY A USER FROM CANADA August, culture, outdoors, historic sites, museums, popular & hidden gems PREFERENCES: August, culture, outdoors, historic sites, museums ATTRACTION STYLE: Popular & hidden gems PACE: Medium 4 days in Okanagan Falls BY A USER FROM UNITED KINGDOM September, outdoors, relaxing, hidden gems PREFERENCES: September, outdoors, relaxing ATTRACTION STYLE: Hidden gems PACE: Medium 34 days in Canada BY A USER FROM CANADA May, culture, outdoors, relaxing, romantic, beaches, historic sites, museums, shopping, popular & hidden gems PREFERENCES: May, culture, outdoors, relaxing, romantic, beaches, historic sites, museums, shopping ATTRACTION STYLE: Popular & hidden gems PACE: Medium
Brett K
My wife and I won a wine tour of the Okanagan and the See Ya Later Ranch was one of the stops. It was a fabulous tour and then we apparently get to have some lunch. Well it blew us away when we were t... more »
Not only am I sold on their wines but the location is top class for views. It is just a 5 mile drive up Green Lake Road. The turn-off to this road is just at the end of the bridge. The drive is pretty... more »
Nicole G
An interesting journey to find this spot up the mountain but so worth it! Beautiful views, nice wines and attentive service. Love how dog friendly this spot was and interesting history. Do stop in and... more »
Keren Alzayyat
Drove all the way from Vancouver for may long weekend just to come to see yeah later ranch. A ranch that I've heard about how welcoming they are to dogs n their love for dogs is incredible, even when you go onto the website the first thing you see is a little dog. 5 hours later our maltese is not allowed inside for wine tasting because they now serve food. Any dog owner coming to see yeah later ranch because it seems dog friendly don't waste your time unless you want to leave your dog in the car our outside in the heat.
Beth macklem
Beautiful view. Lunch was delicious! We had the chicken sandwich with potato salad, and the chili and we shared a bowl of the smoked garlic vegan tomato soup and everything was amazing. We had to eat inside because of the bad wasp issue but enjoyed a bottle of wine on the patio after.
Stefan Walter
Had an absolute blast at See Ya Later ranch. The dog friendly grounds are a great way to go taste some wine and avoid putting your dog in boarding for the day. Very friendly staff offered interesting history and education. The wine is amazing. They don't ship their club packs to Calgary, so they do offer Albertans an upfront discount instead. Needless to say, we left with a crate.
Remco Coesel
Very welcoming and friendly people, the story of the Major and his love of dogs was moving. The views are beautiful and make up for the off the beaten path location. Most importantly however are their wines. Great! We signed up with their wine club and look forward to their pics. We will be back Remco and Marina
Deiva Magalhães
Not really dog friendly unless you consider keeping your dog tied outside by himself dog friendly.
Best things to do in Okanagan Falls
Grape Friends Lounge & Tours Inc.
Visit for: 3h
Penticton & Wine Country Visitor Centre
Visit for: 1h 30min
Kettle Valley Railway Trail
Visit for: 2h 30min
Big White Ski Resort
Visit for: 4h
Kangaroo Creek Farm
Visit for: 2h
Gray Monk Estate Winery
Visit for: 1h 30min
Hidden Gems©©
Blasted Church Vineyards
Visit for: 1h 30min
Lake Country ArtWalk
Visit for: 2h 30min
Lake Breeze Vineyards
Visit for: 1h 30min
Elephant Island Winery
Visit for: 30min
Arrowleaf Cellars
Visit for: 1h 30min
See Ya Later Ranch
Visit for: 1h 30min
Bromley Rock Provincial Park
Visit for: 3h
Jewel Lake Provincial Park
Visit for: 3h
Okanagan Falls Provincial Park
Visit for: 3h
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Increase Your Rap Flow
1 Simple Trick To Increase Your Rap Flow
If you really want to Increase Your Rap Flow it is all going to start with feeling the music, obviously
Let me explain the trick and why it clearly works.
The Trick To Increase Your Rap Flow
Are you ready for the super simple trick to Increase Your Rap Flow?
Here it is!
Right Here!
Right After This!
haha I'm just kidding but seriously —>
You simply bob your head and tap move your hands and to every song you listen to in order to Increase Your Rap Flow.
Seems obvious right? But what if you consciously made the decision to do this more and more until it actually increased you flow? Let me explain a bit more.
Digging Deeper To Increase Your Rap Flow
All you have to do is Bob your head on the 1/2 beat for 30 seconds.
Then the 1/4 beats, then the 1/8 beats.
Feel it from all speeds.
Why Do This?
"How Does This Help My Rap Flow? And Why Do It?!" You Ask.
Well, because it's a Smart Rapper thing to do.
Chances are you have watched BIG rappers in the studio and you have seen them bobbing their heads while they are listening to a beat. Why? They are FEELING the music.
Check it out.
Doing this to Increase Your Rap Flow will help you catch a flow on a beat easier when you finally go to write or record.
Because when you are FEELING and VIBING to a song, you become ingrained it and understand what truly fits on uniqely as opposed to just jumping on it off the bat with a normal flow you use that is just your normal flow.
How To Easily Do It
What's great is that when you want to Increase Your Rap Flow it is SUPER SUPER easy to do everyday.
All you do is consciously think every time you listen to music to FEEL the music and VIBE to it.
Bob your head, tap your hands, tap your foot. Make your body part of the music, another instrument to it.
Now your body and mind is getting used to being a part of the music.
After you do this for a week or two it will become second nature, a habit you won't even have to think about anymore and you will already start flowing better.
Now when you record and or write next time you can instantly jump into the vibe and feel of a song and be more a part of it.
It may sound a little crazy, common sense or stupid to people who don't understand why this actually works, but it works. You need to be doing it MORE than you already do it.
I do this on a consistent basis.
Another Special Trick To Increase Your Rap Flow
The Fastest Way To Increase Your Rap Flow And Make It A Habit is to practice doing it so it becomes 2nd nature right?
Well here is a cool trick.
If there is a beat/song you are writing to, put it on your phone and listen to it while you are driving and just bob your head and tap your hands to the steering wheel to it.
A lot of rappers are actually known to write and come up with song ideas and melodies while driving because it's just so relaxing that they can create music from a level that isn't over thinking anything.
It just naturally flows out.
I've read books about how your mind needs to be on a level under your conscious level for things to come out a lot easier so that the ego and all other thought processes aren't holding back a great idea.
It definitely works.
Since I read that book combined with seeing other big name rappers who write in the car, I have been writing in the car when I go on drives over 30 minutes. 🙂
And there is the trick to easily Increase Your Rap Flow starting today.
We tend to overlook super simple things not realizing how beneficial they truly are.
The truth is the best music is the stuff that comes out naturally. Hence why Mozart proved that the best ideas were typically the very first ones that come to mind one after another when you are creating melodies. Research that further for yourself.
It's really cool.
Sometimes It's fun to be smart huh? That's another reason I made Smart Rapper to help rappers.
Why does the Mozart Method work?
Because it's just natural. Sorta like bobbing your head is when you hear music.
But when you take anything to a new level and consciously apply it, it can do even more than you originally realized was possible.
Start today my friend. I believe in you. You got this!
How To Write Rap Choruses Like A Pro [Full Step By Step Course]
How To Write Rap Lyrics Like A Genius [Lyric Writing Course]
How To Find Your Coolest Rap Voice In 15 Minutes Guide
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The 9 Fastest Ways To Become A Better Freestyler And Battle Rapper
How To Market Your Music Like A Genius And Build Your Rap Career Course (50% Off This Week Only)
Personal Professional Consultation For Your Rap Career


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in the lives of those facing cancer in Africa by supporting AORTIC with financial assistance or becoming a member. Your donation whether large or small will make a meaningful contribution in our fight against cancer.
AORTIC Education & Training Workshop 19 - 21 October, Abuja, Nigeria -
This workshop aims to provide a high quality, cross-cutting, cancer education and training program for a target audience of multi-disciplinary and inter-disciplinary cancer clinicians, researchers, advocates, survivors, care givers, students and health care personnel providing primary care services as well as policy makers and media persons across Africa.
The Honourable Minister of Health for Nigeria, Professor Isaac Adewole, will be the Honorary Chair of this 3-day workshop which will focus on the basics of cancer and cancer care.
1) Transcorp Hilton Abuja: http://www3.hilton.com/en/hotels/nigeria/transcorp-hilton-abuja-ABUHITW/accommodations/index.html
2) Reiz Continental Abuja: http://reizcontinentalhotels.com/index.php/search-form (Discount Code: AQRTICD for deluxe & AQRTICSD for super deluxe
3) Pope John Paul Catholic Guest House: https://hotels.ng/hotel/49373-catholic-guest-house-abuja


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Special Crime Squad MSS
This series is not yet available on DramaFever.
Special Crime Squad MSSStarring Kim Young Jae and Lee Kyung Jin
A team of MSS (independent) detectives labelled as troublemakers at their respective police stations attempt to track down a serial killer. At the forefront is No Chul Gi, who refuses to give up on the case and adamantly insists on reinvestigation despite opposition. (Source: Dramawiki)
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Cast MembersShow All Show Less
Kim Young Jaeas Jo Yong Suk
Lee Kyung Jinas Kang Kyung Hee
Yoon Joo Sangas Yeongdeungpo Police Chief
Ahn Suk Hwanas Choi Doo Il
Lee Jung Yongas Han Sook Shik
Kang Nam Gilas Kim Jung Soo
Son Hyun Jooas Hwang Joon Sung
Oh Man Sukas No Chul Gi
Latest Casting NewsShow all
- Gong Yoo cast in Goblin
- Lee Dong Wook cast in Goblin
- Lee Sun Gyun cast in My Wife's Having an Affair This Week
- Song Ji Hyo cast in Running Man
- Yoo Yun Suk cast in Doctor Romantic
- Ha Suk Jin cast in One Percent of Something
- Wang Kai cast in When a Snail Falls in Love
- Oh Ji Ho cast in Oh My Geum Bi
- Lee Min Ho cast in Heirs
- Jung Il Woo cast in Cinderella and Four Knights
- Park Shin Hye cast in Doctor Crush
- Kim Woo Bin cast in Uncontrollably Fond


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- Female
- 22 - 25 Years Old
- Min high 155 cm
- Experience : Min 1 Years at Hotels and Independent Restourant as Receptionist
- BackGorund : Fresh Graduated ( S1 / D3 ) Hospitality / F & B
- Fluent in english.
- Have a good team work.
- Undrestand restaurant service.
- Have a good team work.
- Hard and smart worker.
- Have A Good Attitude.
If you feel that you can meet the qualification and up to the challenge, please send your complete application (application letter, resume, expected salary and any related supporting documents) and current color photograph at size 4 x 6 cm by clicking button below.
Deskripsi Perusahaan
This historical building was erescted between 1805 and 1850, and after the stadhuis ( now Jakarta History Museum), is the second oldest building on Fatahillah Square. Over the years it has served variously as a residence, warehouse, office and more recently as a coffee shop and Art Gallery
The upstairs Grand Salon, constucted entirely of Java teak wood, was added in the late 19th century. The building's original masonary facade is the best viewed from this room.
Steel was used in the building for the first time during its 1992 – 1993 restoration. The glass concervatory was added at this time, completing a return to the cafe's 1937 elegance
Cafe Batavia upstairs Churchill Bar was included in the Newsweek magazine's " The World's Best Bars" supplement on October 31, 1994 and again on October 21, 1996
Our Guest
- Mostly the tourist who came for visit Jakarta, cause Cafe Batavia is located in complex Jakarta museum fatahillah
- Expatriat who stay and living in Jakarta such as embassy employee, hotel staff and offices
- Local guest who live out of Jakarta and they come for weekend Holiday
- Local guest who stayed in Jakarta


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Quick Links
Pre-Marital Agreement Legal Forms, also Known as Pre-Nups
Premarital agreements can provide legal protection for both parties in a marriage. These forms are often referred to as a "pre-nup". Prenuptial agreements are most often publicized in relation to celebrity marriages, but they are not reserved only for the rich and famous. These legal agreements generally contain provisions pursuant to the Uniform Premarital Agreement Act.
The practice of using pre-nups has become much more popular in recent years, thanks to media coverage given to many celebrity marriages and break-ups. Anyone who has an interests in protecting their financial assets in a marriage may wish to prepare the appropriate legal documentation that stipulates how assets should be handled in the event of a divorce.
The legal agreement forms for each state includes the Pre-Marital Agreement and Financial Statements.
Please note that you may complete the necessary paperwork and legal documentation yourself, it is a wise practice to hire an attorney who specializes in this area of law. When it comes to protecting your money and assets, it is worth the expense to hire an expert up-front, before you get married.
List of Pre-Marital Agreement Forms by State
Select the appropriate state below to access the pre-marital legal documents and legal forms for your state. The legal form packages included below include the pre-marital agreement and financial statements for both parties. The documents are available in Microsoft Word and RTR format. Form packages start at just $19.95.
Also included are the forms needed to amend or revoke a prior agreement. Also included are free law Summaries with purchase.
Buy Legal Forms at U.S. Legal Forms


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The MMR Titer checks the blood for immunity to MMR. People in Palm Desert, CA order the MMR Titer for school or work compliance or for general screening.
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Canada soul group Chic Gamine present a video interview shot in their tour van which is parked up in the snow-covered prairie of Saskatchewan. They talk about their music, their album and their upcoming UK tour.
'We've always had a hard time describing what kind of music we do; it's quite unique', singer Ariane explains. 'Basically, we're four singers and a drummer and we all take our turns to play percussion but I think the style of music is kind of soul-pop-rock.' The group also discuss what skill they would like to have that they don't already; Ariane wishes she could sew and make her own clothes, Andrina wants to know more about electrics so that she can fix her 'amplificateur', Sacha would like to learn welding while Annick wants to be good at bowling. As for Alexa, she simply wants to overcome her fear of horses so that she can 'ride free across the prairies'.
Official Site - http://www.chicgamine.com/
Six (Live)
That's What I Like [Live]
Blurred Lines (Unrated Version)
Hey Sexy Lady
All Around You [Live]
What Is Life
Freedom [Live]


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We're using tools and technologies to extract and analyse information from vast volumes of data, supporting decision making in the digital economy.
Disaster management in the digital age
We are using data and modelling tools to inform emergency management processes, save lives and reduce the financial burden of disasters on the global economy.
Improving digital service delivery
We're helping the public and private sectors take a proactive approach to transforming service delivery in the digital era, improving the customer experience and boosting productivity.
Optimising supply chains
Using innovative simulation and modelling techniques, we're developing smart software tools that businesses can use to optimise their supply chains, improve port operations and maximise system throughput.
Solutions for business management
In a rapidly changing world, we're helping businesses to keep up by developing innovative software solutions.
Solutions for the finance industry
Combining our mathematical expertise with a thorough understanding of how markets work, we're bringing innovative software and solutions to the finance industry.
Supporting athlete performance
Our modelling and tracking technologies are helping some of Australia's top athletes to achieve their best.


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Restaurants in Buenos Aires - Argentina
Al paso Restaurants
When you are exploring the city, you'll realize there are many al paso (walk through) restaurants where your meal is meant to be eaten quick, standing up or at a bar. This is good if you are travelling on your own and are more interested in Buenos Aires experiences other than food. There are a...
If you are getting tired of all the meat on offer, don't fret as there are some carefully hidden vegetarian places in Buenos Aires too! In the Palermo Viejo district, this little haven of home-cooked food is relief to find. Simple dishes, organic ingredients and polite and attentive waitstaff...
Bar 6
A complete restaurant offering the highest quality meals for breakfast, lunch and dinner. In the late hours, it is also a cocktail bar. The atmosphere is comfortable and the wait staff is quiet and efficient; this is the place to while away a whole day.
Bo Bo
This is part of the Bo Bo hotel and a warm, inviting place to go for a relaxed dinner or lunch. Some Argentinian dishes are on offer, as well as some middle-eastern delights. Food is well prepared and delicious.
Cuisine: Mediterranean and Middle-eastern
Cabaña Las Lilas
An extremely upscale but proportionately (if surprisingly) comfortable place to eat. The specialty here is the steak and it's not without reason that it is reputedly the 'best place in Buenos Aires to eat steak'. The steaks are enormous, succulent, and must be tasted to be believed. They also...
Club Eros
Only open for dinner Club Eros is the sparsest you can get in the area. The venue is a place for sports practices in the daytime but at around 8:00pm the tables are set out. There is little in terms of decoration but there is plenty of ambience when it fills up with hungry, noisy people. The food,...
El Farol
Go here to get the flavor of what a typical porteño likes to eat. There are large portions, lots of meat and some Spanish and Italian influences thrown in. The taste and quality of the food in El Farol is always superb and the staff tends to be jovial and talkative.
Galerías Pacífico
The food courts in shopping malls can also be a cheap place to eat. At the Galerías Pacífico, you can find your everyday fast food, burgers, chicken and Asian food, but also some parilla places.
Cuisine: varied
Address: Calle Florida and...


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Rucker O.,IMGM Laboratories GmbH |
Dangel A.,IMGM Laboratories GmbH |
Klein H.-G.,IMGM Laboratories GmbH |
Klein H.-G.,Center For Human Genetics And Laboratory Medicine Dr Klein And Dr Rost
LaboratoriumsMedizin | Year: 2013
The intense research focused on the human microbiome during the last years has shed some light on this mostly uncharacterized part of the human body. The constantly improving sequencing technologies have additionally eased the process of collecting a large amount of genome data from metagenomics samples. Using these methods, large studies with sufficient number of subjects have started to reveal the implications of our microbiome in health and disease. Here, we present a review on the last developments of sequencing technology together with an overview on the findings in this fast-evolving field of science. Source
COL4A5-associated X-linked Alport syndrome in a female patient with early inner ear deafness due to a mutation in MYH9
Strasser K.,University of Duisburg - Essen |
Hoefele J.,Center For Human Genetics And Laboratory Medicine Dr Klein And Dr Rost |
Bergmann C.,Center for Human Genetics |
Buscher A.K.,University of Duisburg - Essen |
And 3 more authors.
Nephrology Dialysis Transplantation | Year: 2012
Alport syndrome (ATS) is a type-IV collagen inherited disorder, caused by mutations in COL4A3 and COL4A4 (autosomal recessive) or COL4A5 (X-linked). Clinical symptoms include progressive renal disease, eye abnormalities and high-tone sensorineural deafness. A renal histology very similar to ATS is observed in a subset of patients affected by mutations in MYH9, encoding non-muscle-myosin Type IIa - a cytoskeletal contractile protein. MYH9-associated disorders (May-Hegglin anomaly, Epstein and Fechtner syndrome, and others) are inherited in an autosomal dominant manner and characterized by defects in different organs (including eyes, ears, kidneys and thrombocytes). We describe here a 6-year-old girl with haematuria, proteinuria, and early sensorineural hearing loss. The father of the patient is affected by ATS, the mother by isolated inner ear deafness. Genetic testing revealed a pathogenic mutation in COL4A5 (c.2605G>A) in the girl and her father and a heterozygous mutation in MYH9 (c.4952T>G) in the girl and her mother. The paternal COL4A5 mutation seems to account for the complete phenotype of ATS in the father and the maternal mutation in MYH9 for the inner ear deafness in the mother. It has been discussed that the interaction of both mutations could be responsible for both the unexpected severity of ATS symptoms and the very early onset of inner ear deafness in the girl. © The Author 2012. Published by Oxford University Press on behalf of ERA-EDTA. All rights reserved. Source
Hoefele J.,Center For Human Genetics And Laboratory Medicine Dr Klein And Dr Rost |
Gabert M.,Center For Human Genetics And Laboratory Medicine Dr Klein And Dr Rost |
Heinrich U.,Center For Human Genetics And Laboratory Medicine Dr Klein And Dr Rost |
Benz K.,Friedrich - Alexander - University, Erlangen - Nuremberg |
And 4 more authors.
European Journal of Medical Genetics | Year: 2012
Renal coloboma syndrome (RCS) is considered to be a rare autosomal dominant inherited disorder characterized by renal malformations and optic disc coloboma. Ocular anomalies range from asymptomatic abnormalities in retinal blood vessel patterning to large excavations of the optic nerve associated with reduced visual acuity. Commonly observed manifestations of the kidney are renal hypoplasia and vesicoureteric reflux leading to end-stage renal disease. Mutations in the PAX2 gene on chromosome 10 have been identified in patients with RCS. Up to date, nucleotide substitutions, insertions, small deletions, one de novo translocation, and one 240 kb deletion of the coding region of the PAX2 gene have been described to be responsible for RCS.We report here a new case of a patient with RCS due to a deletion of 3.8 Mb on chromosome 10q. Deletions on the long arm of chromosome 10 harboring the PAX2 gene seem to be a rare cause for RCS. Nevertheless, array-CGH testing should represent an important and valuable addition to PAX2 gene sequencing in diagnostic of RCS. © 2012 Elsevier Masson SAS. Source


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Written on: 25/10/2013 by ScottReid (2 reviews written)
I absolutely love travelling upto Inverness from my hometown of Banchory near Aberdeen. When I am there I always pop into Go Outdoors.
The staff at the Inverness branch are always friendly, helpful and knowledgable. I often hear them cracking a couple of jokes with the customers which makes for a very friendly and relaxed shopping experience.
I would have said that I wish Go Outdoors had a store closer to me, perhaps in Aberdeen, but I dont think you would get the same quality of staff as you do in Inverness, as Aberdonians are a bloody miserable lot.
Keep up the good work at Inverness and I will keep spending money there!
As rated by our community of reviewers
" 100% " Read More
" Quality ltem " Read More
" Fantastic service and product " Read More
" Avoid Avoid Avoid " Read More
" Motorhome in line water pump " Read More


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FE-Therm Module
Motor-CAD uses powerful analytical methods to calculate the performance of electric machines and cooling systems.
MDL's FE-Therm add-on module provides increased detail on conduction heat transfer in various components. For example this allows visualisation of the hotspot in the winding.
It can be used to analyse conduction heat transfer for complex geometries such as multi-layer interior magnet motor rotors.
FE-Therm can be used to calibrate analytical lumped circuit models, thus improving accuracy.
It is fully automated and takes only a few seconds to calculate.
This image shows an automatic model generation with detailed conductor mesh:
The image below is a form wound machine showing the winding hotspot:
This shows slot water jacket cooling with two cooling ducts inside the slot:
This shows magnet losses impacting on temperatures:
The features in the FE-Therm module allow for a full 3D model of the machine to be generated with results as shown here:
Please click on the links below for further information:


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Larimer County Offices, Courts, and District Attorney will be closed February 20, 2017 for the Presidents' Day Holiday. The Landfill will be open. Critical services at Larimer County are not disrupted by closures.
Department: Board of County Commissioners
Release Date: Apr 22, 2013
Contact Information:
CONTACT: Lynette McGowan, Caregiver Support Coordinator, Larimer County Office on Aging, 970-498-7758, email@example.com
FROM: Deni La Rue, Community Information Manager, (970) 498-7150


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Doggy Day Care in Rantoul, IL
Drop off your dog at your sitter's home in the morning, and pick them up in the evening.
Your pup joins our family & our pup
Champaign, IL, 61821
Dog Boarding, House Sitting, Doggy Day Care
"I contacted Lindsay last minute and she got back to me right away and was so easy to work with! Her and her husband are both super nice, flexible, and profes... (more)"
Trustworthy, dog-loving couple!
Champaign , IL, 61822
Dog Boarding, House Sitting, Drop-In Visits, Doggy Day Care, Dog Walking
"Alexis has watched our German Shepherd Ekko many times and does a great job! She's trustworthy, consistent and timely, plus she really cares about Ekko! I wo... (more)"
Attentive, lovely, and ready
Champaign, IL, 61820
Dog Boarding, House Sitting, Drop-In Visits, Doggy Day Care, Dog Walking
"Since I met her, Ana Carolina has always loved pets. She is very caring and responsible, not only with her own pets, but to mine as well. Here in our hometow... (more)"
Love dogs more than most people
rantoul, IL, 61866
House Sitting, Drop-In Visits, Dog Walking
About: I've been around dogs all my life. I've been in charge of taking care of my dogs myself since 1975. I treat my animals or anyone else s for that ma... (more)
Experienced Dog Sitting and Running
Champaign, IL, 61820
House Sitting, Drop-In Visits, Dog Walking
"Peggy is one of the few people I trust with my own dogs when I am out of town and she always makes sure my dogs get plenty of outside activity and attention.... (more)"
Experience exceptional service and a personalized match
From start to finish, we'll handle all the details for you.Learn About Premier
Rover also offers doggy day care in:
|Dewey, IL
|Dillsburg, IL
|Flatville, IL
|Gifford, IL
|Leverett, IL
|Ludlow, IL
|Prospect, IL
|Sellers, IL
|Thomasboro, IL
|Tomlinson, IL
We've been there, cancelling meetings or plans with friends to make sure you can be there for your dog. Good news: You can easily find and book doggy day care in Rantoul on Rover. Whether you need a one-time daytime pet sitter or someone to take care of your beloved pet every weekday, we've got you covered. Care for your dog and peace of mind for you are just a few clicks away. If you already have a favorite overnight sitter, ask them if they offer day care too. Or, if you've never used Rover, this is the perfect opportunity to find a new best friend for your dog when you're at work. We can help you find a sitter who'd love to watch your dog.


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We totally did mad science in NatSci4 on Monday!
« Creating a Stir in New Jersey | Main | Finding a Home in the Heart of Bridgeport »
The comments to this entry are closed.
The opinions expressed by the Shimer bloggers are theirs alone, are subject to change upon each blogger's reflection, and do not reflect the opinions of Shimer College. Shimer is not responsible for the accuracy, completeness, or timeliness of any of the information supplied on this blog and strongly encourages you to contact the Shimer Admission Office directly if you have questions about Shimer. The entries on this blog belong to their authors and to Shimer College. Shimer encourages and deeply values discussion, but the college is not responsible for what is posted by commenters and reserves the right to delete any comment for any reason whatsoever. Deletions will likely be made if commentary is commercial, irrelevant, abusive, profane, rude, or destructively inaccurate. Shimer students on the regular staff of this blog are modestly compensated for their efforts.


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- Description
DetailsColorado Fiber Gloss 245 by Moab Paper is a 100% alpha-cellulose paper reminiscent of a true air-dried F-type gloss paper. The smooth surface of Colorado is enhanced with a slight fiber texture and feel. The Colorado papers feature a whopping 2.4 dmax* and a glacier-like white surface yielding the ultimate in dynamic range and gamut. Reports of dmax 2.4 have been seen by users of RIPs. Colorado truly takes digital printing capabilities to a new level. If you yearn for the look and feel of a traditional darkroom paper and don't want to sacrifice brilliant colors and velvet blacks, then Colorado is the answer. *Printed with Epson R2400 using Photo Black and measured with Printfix PRO.
Base: Alpha-cellulose
Weight: 245 gsm
Caliper: 10.0 ° .5 Mil
Surface b: Air-dried Gloss
Color: Bright White (contains OBAs)
Other: Water-resistant
ICC Profiles (moabpaper.com)
- Additional Information
Additional Information
Additional Info Moab Colorado Fiber Satine 245 Pack Quantity 25 Color White Width (inches) - The opening measurement 17 Length (inches) - The side measurement 22
- Reviews
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ClearBags™ 20" x 24" Crescent® Mat Show Kit for 16" x 20" print (Set of 25) [BP2024D]
From: $133.60
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Wazaif to Convince Parents for Love Marriage Wazaif to Convince Parents for Love Marriage, " technique that is certainly use to help convince someone. Convince have to have more knowledge because doing so is in charge change the mood inRead more
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ERIC Number: ED034374
Record Type: RIE
Publication Date: 1967-Jan
Pages: 91
Abstractor: N/A
Reference Count: 0
Guide for Schoolhouse Planning and Construction, Comprising Suggestions, Recommendations, and Mandatory Requirements Relating to the Construction of Public School Buildings in the State of New Jersey.
New Jersey State Dept. of Education, Trenton.
This guide is designed to show architects, school board members, and educators ways to reduce the cost of school construction without impairing the educational opportunities offered to pupils, and to bring building requirements and recommendations in line with modern thinking and the newer construction materials. Its purposes are--(1) to present a convenient outline of the mandatory provisions of the school building code, (2) to point out certain design features which, although not required by the code, are considered highly desirable and are strongly recommended, and (3) to introduce, explain, interpret, or enlarge upon mandatory and recommended provisions. Introductory material includes a discussion of--(1) school planning, (2) areas for improvement, (3) site selection, (4) modernization, and (5) educational or program limitations. Specific areas covered are--(1) policy, service, and procedures relating to plan preparation, filing and approval, (2) space requirements and recommendations, (3) lighting, (4) ventilation, (5) heating, (6) sanitation, and (7) building safety. Areas of special concentration are--(1) lighting fixtures, including diagrams, and (2) building safety. (MM)
Descriptors: Construction Materials, Controlled Environment, Design Requirements, Equipment, Heating, Lighting, Planning, Safety, Sanitation, School Construction, School Location, State Standards
Director, School Building Services, State Department of Education, 225 West State Street, Trenton, New Jersey 08625 ($1.00)
Publication Type: N/A
Education Level: N/A
Audience: N/A
Language: N/A
Sponsor: N/A
Authoring Institution: New Jersey State Dept. of Education, Trenton.


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Greetings Guest!!Dismiss Notice
In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.
Transfer Offer Limited space remaining: Arirang, Drach, Hokuto, Oceania, Napa >> Chessie
Discussion in 'UO Rares Collector' started by BrianFreud, Sep 10, 2015.


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Beautiful Ukrainian and Russian women for datings?
You are tired of empty flirtation and frivolous correspondence in social networks? You are ready for the marriage with Ukrainian or Russian woman? Elite Bride is your which will help you to find your second half!
If you are looking for Russian love and woman in Russia for dating – Elite Bride«russian cupid», is what you need!
Elite Bride- is the leading international site that connects single men around the world who are looking for love, romance and marriage with Slavic women. Only here you can find Russian love and women in Russia for dating.Our international dating site has only proven real profiles of single women from Ukraine and Russia, who are ready for serious relationships and dates . All girls go through a rigorous, multi-level check: - before getting the community membership. We offer only real girls for a serious relationship and dates.
Company Elite Bride, your «russian cupid» provides the best service for the men:
- We carry out the organization of meetings and dates with woman
- We provide high-quality translation of letters
- On-line chat cervices
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- Delivery of gifts and compliments service
Of course, You can ask : «Why foreigners are looking forSlavic love and women in Russia and Ukraine for dating?»
1) Perfect Brides.It is no secret that Russian and Ukrainian women are among the most coveted brides in the world. Marry a Russian or Ukrainian woman and get their « passion love»- the dream of many men in Europe and America.
2) Family values.Russian and Ukrainian brides dream of a happy family, a loving husband and children, and relationships that last long life.
Women in Russia and Ukraine receive a good education, find work, but it is always only to create a more comfortable environment for the most important in life - family!Traditional family relationships and sincere Russian love – aretwo dreamsof foreigners. Russian and Ukrainian women are able to be beautiful, full-time work, to create coziness and give all their Slavic charming love and support. Every foreigner dreams of a wife.
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Page 63
Remember that your work is not done once you finish the interview. You can't sit back and wait for the job offer, so consider these key rules and strategies for following-up your job interviews. Ask at the end of the interview when the employer expects to make the hiring decision. Obtain the correct titles and names of all the people who interviewed you. (Ideally, do get each person's business card.)
Be proactive and consider follow-up a strategic part of your job search process. Followup can give you just the edge you need to get the job offer over others who interviewed for the position. Use followup techniques to continue to show your enthusiasm and desire for the position, but don't make it seem as though you are desperate. Nearly every career book advises jobseekers to send thank-you letters after being interviewed, but how many do? In the aggregate, only about 5 percent of those looking for jobs perform this simple yet crucial ritual. Thus, it's time to address some of the frequently asked questions about thank-you letters.
Doesn't it come off as wimpy or even desperate to send a thank-you letter? Won't the employer think I'm sucking up?
No. It's a very rare employer who isn't pleased to get a thank-you letter. Most consider it just common courtesy, a way to differentiate you from the pack, proof that you're really interested in the position, and a way to keep your name in front of them.
Will a thank-you note make or break my chances of getting a job?
Well, probably not in most cases, but it could. Why take the chance? One of my former students told me that after he was hired for his first job out of college, his boss told him that he had wavered between my student and another finalist for the position. But then the boss got a thank-you letter from my student, and it made all the difference. Because of that simple gesture, my student got the job.
Should it be a typed business letter or a handwritten social note?
Studies show it doesn't matter. The important thing is doing it. Tailor your letter to the culture of the company and the relationship you established with the person who interviewed you. If you feel the interviewer and the company call for a formal business letter, send that. If your rapport with the interviewer dictate a more personal touch, send a handwritten note.
What about an e-mailed thank you?
Career experts are not in total agreement about the propriety of e-mailing a thank you, but again, the company's culture should guide you. If people in the company use e-mail heavily, your e-mailed thank you will seem right in step. It's also a fast solution if you know the company will be making its hiring decision quickly. Even if e-mail fits in with the company culture, however, it's a good idea to follow up your e-mailed thank you with a hard-copy version.
Back to Job-Interview-Preparation Index Page


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The Hold Steady on Colbert; Playing Heineken Inspire Festival Next Friday
Can't wait to hear what lead singer Craig Finn had to say to our Broward-Palm Beach music editor, Reed Fischer, when he interviewed him for next week's paper? Shaking in your shoes at the thought of waiting another week to see The Hold Steady perform live next Friday at The Moore Building with the Cold War Kids? Here's a recent interview Finn and bandmate Tad Kubler did with Stephen Colbert on The Colbert Report yesterday. They talk about the role spirituality takes in their music.
|The Colbert Report
|Mon - Thurs 11:30pm / 10:30c
|The Hold Steady
See them perform "Hurricane J" on The Colbert Report after the jump.
|The Colbert Report
|Mon - Thurs 11:30pm / 10:30c
|The Hold Steady - Hurricane J
Get the Music Newsletter
Keep your thumb on the local music scene each week with music news, trends, artist interviews and concert listings. We'll also send you special ticket offers and music deals.
In Case You Missed It
Upcoming Events
WDNA Miami Downtown Jazz Festival
TicketsSat., Feb. 25, 5:00pm
- Dennis Deyoung: the Music of Styx
- Benise
Benise's "Spanish Nights"
powered by goldstar


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Connect with other Chamber members to grow and market your business.
Build business on Wednesday mornings with the Bellevue Chamber of Commerce. Connect with other Chamber members to grow and market your business. At this event, you drive the program. Through your participation, you'll gain access to tips, tools, referrals, and innovative business concepts that will take your business to new heights! It's never too early to meet new people!
This week's topic: SHOW & TELL: Bring a brochure, idea or a product to share that represents what you do for your company or what your company does.
Fees/Admission: $10 Members; Prospective Chamber Member? Please call 425-213-1204 to register
Free Parking - enter our office via the East parking lot behind the building.
Presenting Sponsor
2/23/2017Entries Due March 3 for 28th Annual Eastside Business Awards
1/19/2017Eastside Businesses to Showcase Products and Services January 24
2/28/2017Ribbon Cutting: Higher Leaf
3/1/2017Morning Business Builder
3/2/2017Business After Hours at Stone Lounge
330 112th Ave NE, Suite 100
Bellevue, WA 98004
Main: 425.454.2464
Fax: 425.462.4660
Copyright © 2014 Bellevue Chamber of Commerce.
All Rights Reserved.


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Ollanta Humala, Peru's President-elect has suspended his brother from his political coalition after Alexis Humala flew to Russia to meet with Gazprom executives about investing in the Andean country's gas fields.
In his first crisis of ethics since reaching office, Mr Humala found himself accused of nepotism after communiques by Gazprom and Russia's foreign ministry said his brother had been sent as his "special representative."
Mr Humala, who campaigned on an anti-corruption ticket, maintained his brother had gone to Moscow without his knowledge to angle for business with Gazprom, the world's largest natural gas company.
Mr Humala, who office on


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The Travellers' Rest is the perfect place to relax after exploring the area. Their tropical drinks and fresh food are sure to sit well while you enjoy the view of the sea from one of the windows.
From conch and shrimp, to lobster and fish, seafood is the main item at the Traveler's Rest. However, the restaurant does have a varied menu that includes a number of non-seafood entrees, including ribs, chicken, salads, and beef entrees. After diner, be sure to try one of their desserts and cakes.
Travellers' Rest is a bar and grill that serves American and Caribbean dishes. When it comes to the level of formaility, the setting here is very casual. This location is open for both dinner and lunch, so don't hesitate to pay this place a visit. You might fall in love with a local favorite.
Travellers' Rest is found near the center of the island of New Providence, 1.8 miles east of Gambier; it's to the west of Cable Beach.
With at least one interesting attraction just a short distance away from the restaurant, you might find this is a pleasant place to explore. The attraction closest to Travellers' Rest is The Caves, which can be found only a few minutes away.
Active travelers often gravitate toward the variety of fun activities nearby. Tourists who visit the area can prove themselves worthy at the nearest golf club, Albany Golf Course. Also, consider bringing the flip flops for Orange Hill Beach, which is the closest beach and is only three quarters of a mile away. Also note those two attractions aren't the only beaches, golf courses, and outdoor sports in the general area.
If you're in the mood for another restaurant in the region with similar types of food or a similar price range, there are lots of nearby places to choose from, including Nettie's Place Restaurant.
Then again, if you want something a little different, this part of New Providence has a wide range of restaurants, where you'll find many different cuisine styles and menu items. For instance, you can also try Caribbean food at Compass Point Restaurant, where you'll be just steps from the beach.
You can expect entrees at the Traveler's Rest to cost between $12 and $30. Travellers' Rest accepts these credit cards: American Express, Master Card, and Visa. The restaurant serves food daily, opening at 11:45am and closing at 11:30pm Monday through Thursday, and at midnight on Friday, Saturday and Sunday. There are also happy hour specials served from 6:00pm until 8:00pm.
Location: West Bay Street, New Providence
Phone: (242) 327-7633
Email: email@example.com
Help us improve! We welcome your corrections and suggestions.


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...Students need to feel comfortable with a tutor, so establishing a rapport with students is my primary objective, because goals beyond that otherwise can't be achieved. Having overcome many of the obstacles that students typically face, I'm able to present the material in a simplified fashion usi...
Bryn Mawr, PAView Tutor
Hey there! My name is Silas. I'm a graduate of Juniata College with my B.S. in Business Management.
West Chester, PAView Tutor
...I would greatly appreciate an opportunity to have an impact on younger student's opinion in the areas of math and science. I have completed a four year degree in engineering so I am qualified to assist in getting a better understanding of certain areas of school./I passed four semesters of calcu...
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GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result is said to be the "definitive Deus Ex experience".
Discover more about GMDX on the official website
Developed by |Totalitarian|
Additional Programming by dasraiser
Installer by ggrotz
To preface for those that are unaware: GMDX improves all aspects of design excluding the soundtrack and plot, and is frequently hailed as the "definitive Deus Ex experience" by players. And so it should be, as that is exactly what it strives to be while following the design principles that made Deus Ex great to begin with.
GMDX v9.0 was due for the final phase of public beta testing today. Unfortunately this and the release date have been delayed indefinitely until I can find an individual capable of programming a high quality user-friendly installer.
To speed up the process of finding such an individual, share GMDX with the world. Raise awareness. The "definitive Deus Ex experience" can grow even more concretely definitive with adequate support. Nonetheless, delays give the project more time to ensure perfection, so it's not all bad.
I would write an installer myself, but frankly I want more development time and my time could be spent on more fruitful endeavours. Things can always be better.
In the meantime, here's a first look at the next logical evolution of Deus Ex's Artificial Intelligence present in GMDXv9.0. Previous versions of GMDX already made leaps and bounds to improve AI, which you can view a demo of on youtube if you missed it, and this is the next step.
Suppressive Fire
NPCs now sometimes lay down suppressive fire if specific conditions are met, firing upon your last known location. This can potentially force you into cover, or even damage you if, say, a plasma bolt passes overhead and hits something nearby, scathing you with the blast radius AoE. Just another intelligent, realistic, challenging variable to consider if taking enemies head-on.
In the above .gif the parameters are set high for demonstrative purposes. In other words, they won't be that aggressive and trigger happy in the release version.
Smart Strafe
A problem in the vanilla game in how NPCs in pursuit handled target acquisition and also corner turning is now addressed. Below is a vanilla example of how NPCs turned corners and acquired a target:
Note how the NPC stopped, pointed his gun at the wall, and then rotated to the target (the player). This is a tame example of how bad it could get. So what does GMDX do about it? Well, previous versions simply increased NPC rotation speed which helped (a lot of things, actually), but it wasn't enough in this case. NPCs now strafe around corners, improving combat efficiency and believability, and solving a number of flaws in the process. The frequency in which they decide to do this scaled based on difficulty level, among other parameters. It cannot be understated how much this improves the experience and fixes their immersion-breaking derpy-ness.
Class-Specific Behavior
Class, as in enemy type. Enemy type, as in one type being everyone's beloved spiderbots!
A spiderbot walks on the ceiling.
As always, this new behavior falls in line with the game's lore and general design principles.
Other enemy types display new unique behavior where appropriate.
Alarm! Alarm!
No more gifs, they're a time-consuming pain in the ass to make
Did you know Alarm Units yielded no reaction from nearby NPCs? While a laser trigger when tripped would cause nearby NPCs to come and investigate, an alarm unit would not. This is now addressed and bolsters GMDX's already-present improved alarm dynamics. e.g NPCs raising the alarm if they spot a dead body, or alarms being raised calls in reinforcements.
All-Seeing Eye
NPCs are no longer "psychic" and will not know of your presence when in combat mode unless they have actually seen you. In the original game when NSF and UNATCO were fighting (for example), NSF would often turn around and fire at you despite never having seen nor heard you.
Immersion-breaking, unfair, annoying...Fixed.
A very simple yet HIGHLY significant fix: the range at which a stealth takedown is registered is increased by 33% - if you're behind an unaware NPC and aim for the right part, you WILL perform a takedown.
General Polishing & Balancing
AI pain screams and distress radius are reduced from vanilla, resulting in leniency when attempting to silently take out an enemy with more than one hit/shot.
Much polishing related to NPC movement around the game world, such as NPCs set on fire no longer run into walls.
Bumping into NPCs that are attempting to move somewhere will override that attempt to move, and so on.
Better, more accurate intelligence scaling based on difficulty level.
...and much more.
Here's the full list of new AI features present in GMDX v9.0 so far:
-Human NPCs now sometimes lay down suppressive fire.
-Human NPCs in combat sometimes strafe around corners already facing the player. This is quite the significant improvement to how NPCs move around the world, and how believable and competent they are in combat.
-AI are no longer "psychic" and will not know your location when fighting with other NPCs, unless they have actually spotted you.
-AI will now investigate the source of alarms emitting from alarm units (Previously they'd only investigate alarms from laser triggers and cameras).
-Spiderbots can walk on the ceiling.
-The range at which a stealth takedown counts is increased by 33% - if you're behind an unaware NPC and aim for the right part, you WILL perform a takedown now.
-Hostile AI attempting to move to a location will immediately stop and attack if they bump into the player, rather than attempting to move around him to get
to that location.
-Added minor diversity to what an NPC decides to do after triggering an alarm.
-NPCs in combat that are moving to a location and see the player often will immediately stop and shoot, rather than continuing running to that location without opening fire.
-Reduced the radius of NPC pain screams, resulting in leniency when attempting to silently take out enemies without the whole area becoming alert. Vanilla the radius happened to be just a touch too loud.
-Improved behavior related to NPCs opening doors in combat.
-Robots ram down doors blocking their path.
-Heavy robots destroy decorative objects blocking their path.
-AI are somewhat less accurate if the player is moving at high velocities.
-AI with assault rifles are highly inaccurate while dying mid-burst fire.
-Enemies set on fire no longer run into walls if they can't find water.
-Enemies that are melee-based and can't reach the player will run away and hide (e.g player is on ladder, Karkian cannot reach so will go hide).
-Enemies with blast radius-based weaponry may open fire even if the player is right in their face, if their health is critical. //consider removing this
-AI accuracy with grenade throws has a touch more randomization to it to cut down on frequent perfect pitches, and
LAMs are thrown by more NPC types.
-Unconscious NPCs now have their name displayed when highlighted.
-NPCs no longer break open footlockers by running into them.
-if the player is blocking the path of an alarm unit an NPC is attempting to get to and press, the NPC will instead attack, if equipped with a weapon.
-AI stealth-related stats have been nerfed a little on realistic mode.
-The advanced security bot now uses a new/previously unused model.
-Greatly diversified how an NPC behaves when seeking the source of a disturbance.
-Minor improvement to the new NPC melee attack/gun bash system.
-If an NPC runs into glass in combat they will stop and shoot it rather than steamrolling right through it.
-Enabled some overlooked NPC vocal reactions to the player clowning around (like throwing a basketball at them).
-Hitting the torso of the enemy now has a damage multiplier of 4. (vanilla = 2. GMDXv8.0 = 3).
-Security camera FOV is higher on hardcore mode.
-Breaking boxes alerts AI at a lower radius.
-NPC leg pain animation rate is slowed down a touch, to add realistic diversity and tactical advantage to shooting the legs.
-Spiderbot movement animation rate is increased a touch, giving them a more realistic-looking stride.
-Heavy EMP damage now disables Anna, Gunther and Walton Simon's augmentations.
-Greasel attack rate now scales based on difficulty mode.
-Snipers now take their time to fire on all except hardcore mode.
-Walker bots suffering critical levels of health attempt to suicide self-destruct near the player if specific conditions are met (Hardcore mode only).
-Military bots that have spotted the player take faster strides/move faster, returning to normal when no longer in combat (Hardcore mode only).
-The advanced patrol bot met later in the game now reacts to sound disturbances (Hardcore mode only).
The above list doesn't mention AI improvements achieved in all eight previous versions of GMDX
GMDX has been in rigorous development for over four years now and the AI really have come a long way while still remaining balanced and fair. Seeing the NPCs in action fills me with pride. *wipes tear*
As usual, they're not different per-se, they're just the next logical step. The same is true for nearly every aspect of GMDX. Real unhindered progress is made here. The "greatest game of all time" on another level.
One last note: I have made public GMDX's organized efforts to attain visual consistency among art assets and address the assets that HDTP and New Vision did not update.
Join in on the fun HERE, sign up, and contribute to Deus Ex's visual fulfillment.
You can also vote GMDX for Moddb's annual Mod of the Year award by clicking the relevant link near the top of the page.
GMDX is an award-winning large-scale modification for the PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard...
Just when you thought it couldn't get any better, GMDX once again takes Deus Ex to the next level.
GMDX v8.0 is out to further critical acclaim, discover what is in store for this content-packed Deus Ex mod next:
GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high...
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Experience Deus Ex pushed to its potential with GMDX. Also comes bundled with HDTP & New Vision graphics mods.
GMDXv8.0 without the New Vision graphics mod bundled. For those that have data caps, may already own New Vision, or simply don't wish to use it. However...
A similar fix to the LightCharge fix, this time for the UltUnlock addon. To install, replace the DeusEx.u file in GMDX\System with the one provided.
Just a fixed up DeusEx.u for the LightCharge . It fixes the empty Stealth skill boxes that occur because of exporting issues. To install, simply replace...
A small addon that unlocks checkpoints on all difficulties(doesn't disable free saving though) and gives the two new weapons right from the start.
A small addon to change the light augmentation drain back to normal values, as well as to remove the energy drain completely upon an upgrade.
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for some reason, i break boxes and there's absolutely nothing in them, i'm not sure if it is a glitch or not.
Surely 9.0 will be released soon... surely...
The longer spent in development the better it gets.
But yes, soon. I'll put out a call for testing by the end of the month.
Should I wait for the release to begin my playtgrough, or will I be able to continue where I stopped after upgrading? I'm a slow player, and wouldn't want to lose too much progress.
Russian subtitles will be in the new version?
Only for game text (systems and mechanics), not dialogue. Although if there already is preexisting translated dialogue you'll probably be able to use it with GMDX. Will need someone to confirm.
Excelente mod, but WHY CAN'T I GET THE NEW DARK AGES ENDING??? IS THIS A BUG??? WILL IT BE FIXED???
Yeah is fixed.
I'm playing through 8.0 now and it is glorious. The mod really smooths out Deus Ex's rough edges and gives the player even more freedom and choice. One aspect I'm unsure about: I feel energy is really hard to come across. Did repair bots run out in vanilla? I can't seem to remember scrounging for energy in vanilla like I do in GMDX. It makes it hard to experiment and problem solve with my powers, because I need to be hyper vigilant about being uber efficient with them. Also I hardly use by cross bow yet I'm always low on ammo for it. Were changes made to ammo too? I'm curious to hear the design philosophy behind these choices because the mod is clearly very well thought out and executed.
Wait until you play on Hardcore difficulty. It's the most challenging and rewarding Deus Ex experience I've ever had. You literally wring every drop of what the game has to offer out when you play on Hardcore mode. You really have to utilize strategy and tactics in order to succeed on Hardcore.
Also why is the donation amount locked on the website? I wanted to donate more than 10.00 GBP, but it wouldn't let me change the donation amount. Oh well, I guess I will just donate more than once.
Ammo and the conservation of it is a valuable game mechanic, and there's no point in it existing if you have such high quantities of it that you can spam the same gun for much of the game. Limited ammunition also encourages alternate solutions and strategies than just simply shooting heads. However, Deus Ex is also about freedom (in the appropriate context, not freedom at all costs), so I saw it key to reduce the overall counts, but only by a little. There's still plenty ammo -- more than enough to play the game entirely as a shooter and never run out entirely. The intention is to have players run out of ammo for weapons they overuse, but not run out of all backup weapon's ammo entirely. Additionally, there are four new ammo types, so it was important to reduce the vanilla numbers a little to accommodate the new types without breaking the new level of balance attained.
All things considered, overall there's probably 15% less ammo counts (mostly only on higher difficulty levels, let me stress), but far more new alternate options e.g shoot a fire extinguisher, assign a secondary melee, the existence of new ammo types in general, new augmentation functionality like tossing barrels at people and so on.
Energy usage: again a similar approach, however on easy and normal repair bots still provide unlimited energy. Only on the higher difficulties are there any limitations with energy. Also, ammo counts are higher on lower difficulties too. Generally speaking easy/normal are meant to be close to the vanilla challenge and suitable for those new to Deus Ex, while realistic and hardcore takes the greatest thinking man's ARPG and turns the thinking part up a notch.
Gotta admit, the ammo limit still hurts my anus. To see lovely loot not possible to pick up... THE PAIN...:)
Hmm? If you can see see loot, you should be able to pick it up. Unless you see it through a window but lack the means to get in (lockpick,explosives or whatever), if that's what you mean.
By the way the ammo counts are a little higher in version 9 than version 8.
Hopefully not higher ammo counts in Hardcore mode, though. I like the challenge as it is. Maybe even make it slightly tougher. :)
Thanks for the info. This mod is fantastic and I donated via your site yesterday.
I get where you are coming from regarding ammo. And come to think of it, I've started having to use my UMP lately and I'm able to go full auto fairly frequently without having to worry too much about ammo management. Perhaps tranq darts are particularly rare and not an accurate indicator of general ammo supply.
If you don't mind I would like to ask a few more questions to get your perspective:
1) I recently finished the part where you can get explosives from Smuggler before the sub bay mission. After you leave Smugglers place the streets are filled with MJ12 troops who are able to detect wherever the player is even if the player is cloaked. I tried many stealthy tricks to slip out of the ambush but was all-seeing-eyed every time. Does the all seeing eye fix in 9.0 affect this part of the game?
2) Can tranqs one hit stealth KO MJ12 troops? I've been in the catacombs stealthing around and it seems like tranq darts bounce off their helmets. Maybe I need to go for face shots? On the other hand, throwing knives seem to explode heads regardless of where you hit on head.
3) I think I am playing on normal, yet repair bots can only restore my energy like twice before they shut down. Is there a way I can verify that I am on normal? Also, I purchased the perk that allows an extra charge from medbots and repair bots but it doesn't seem to be working/ I'm not sure how to utilize it.
This mod is fantastic and I am pumped for 9.0!
Thanks for the donation. It means a lot.
1) The "All seeing eye" fix technically speaking does not fix this, however a different fix I added does :) I set up patrol routes for them and if they cool down/don't find you they will follow those patrol routes.
Initially they will still close in on your position though, as it is part of the story (Jock's transmission).
2. Crossbow darts penetrate/ignore helmets and will take out MJ12 troops in one shot. However, you have probably encountered the "Elite" variant of MJ12 troop (first encounter: Hong Kong) which become commonplace late in the game. You can tell they are elite from a number of ways: visually they have a red visor and face masks, and when they speak, whistle and such the subtitles will display their name as "MJ12 Elite". all else fails, they are the crafty enemy type that uses thermoptic camo and turn invisible. I'm looking into giving them more aesthetic distinction from the normal troops but if I cannot come up with something appropriate then I think it is adequate as it is.
3) I forgot, there was a bug on lower difficulty levels that resulted in limited bot usage too, because the recharge timer would count down into negative numbers. This is fixed in version 9.
Glad to hear about the re-worked Smuggler raid, can't wait to see it in action. In general the all seeing eye fix is a big deal to me, it will massively improve an already immersive experience.
Yes it was elite mj12s I was trying to tranq. I think a more obvious distinction might be worth it, as when my tranqs failed I didn't think "oh, this new enemy type plays by different rules and i must learn to adapt" but instead I thought "this used to work before what is wrong?". Granted I'm not the brightest bulb but I am a pretty obsessive gamer who would likely notice a difference in enemies if the difference was distinct enough. But this is your baby so I definitely respect if you think there is enough difference already.
The visor is a good start, maybe some sort of symbol on the back of their helmet? Or on their back/torso?
I will see what I can do...
Also you may have the wrong impression about the all seeing eye (possibly my fault). It only applies to NPCs in combat with another NPC - they won't know you're there unless you reveal yourself. Only relevant in very few locations in the game. Still a great improvement but doesn't completely remove their psychic abilities.
Hmm, just had an idea to address that a little further...
Is there any particular reason you increased ammo count in v9? I felt the ammo balance in v8 was almost perfect.
If I donate to you, can we get a reduced ammo count option in v9?
You should want to donate out of principle and appreciation for a great mod, not less ammo :P
Ammo changes in version 9.0:
-Further increased ammo counts for Easy, Medium and Hard over v8.0.
-Slightly more rockets and assault gun ammo overall across all modes. Slightly less WP rockets.
-Removed 20mm EMP.
-Frobbing a weapon you cannot carry will unload its ammo.
Let me explain the last one: it doesn't add ammo to the game. Vanilla you could get more ammo by picking up all weapons even if you don't intend to keep them, and then ideally drop them immediately after. This just cuts out that nonsense and gives you the ammo by right clicking the weapon.
So overall if you are playing on realistic/hardcore there will be ever so slightly more ammo only for the assault gun and GEP, and the 20mm EMP will be gone. Lower difficulties will have ammo counts very close to vanilla.
There's other very minor tweaks too but too small to mention.
I may also add further limited ammo to hardcore+ mode.
If, for example, an enemy has the crossbow and you'd get 4 darts from frobbing it, will they deplete their ammo after four shots?
No. Enemies have increased ammo counts over vanilla with the rare exception for the sake of realism in the vanilla game's spirit.
Vanilla NPC melee was broken and underdeveloped so the less enemies using melee the better.
So Realistic + Hardcore is practically untouched then. Good to know.
Good call on removing the 20mm EMP. That was OP as hell.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Highest Rated (16 agree) 10/10
When v7 came out, I thought that GMDX was basically finished - after all, there is only so much time you can spend on fixing the smallest of details and tweaking balancing issues until you run out of steam. Most mod authors at this point either give up entirely, start refurbishing old stuff that does not need retouching (hello Revision), or just add random elements for the sake of adding anything new (looking at you, Misery 2.0). Not so GMDX. v8 is easily the biggest update so far, adding a slew…
Apr 23 2014 by Marvin42


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THQ has cut a deal to sell the rights to publish video games based on the Ultimate Fighting Championship mixed martial arts brand to Electronic Arts. THQ will receive an "undisclosed" cash payment as part of the deal.
THQ will continue to publish its existing UFC-based titles through March 31, 2013.
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I'm reaching for something Mediterranean-inspired at least a few times a week, whether it's hummus and veggies, Chickpea Shawarma Salad, Shawarma Chickpea Dip, or a Chickpea Shawarma Sandwich. (Are you sensing a theme? I like shawarma.)
In most situations, my 4-ingredient Garlic Dill sauce is where it's at. It's lemony, herby, and packs tons of fresh garlic flavor. Recently, however, I've been reaching for something more subdued, especially when it comes to my falafel addiction.
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3 Ingredient Tahini Sauce For Everything
Creamy, savory tahini sauce with just 3 ingredients! The perfect vegan sauce for falafel, salads, veggie burgers and everything in between!
Author: Minimalist Baker
Recipe type: Side, Sauce
Cuisine: Vegan, Gluten Free, Mediterranean
Serves: 2/3 cup
- 1/2 cup (120 g) tahini (from raw or roasted sesame seeds)
- 1/4th tsp sea salt, plus more to taste
- 1/4th tsp garlic powder
- 1/4 cup (80 ml) warm water, plus more as needed
- Add tahini, sea salt and garlic powder to a small mixing bowl and whisk to combine.
- Add water a little at a time, continuing to whisk, until you have a creamy, pourable sauce. Taste and adjust seasonings as needed. Tahini is meant to be the prominent flavor, but add garlic powder for more garlic flavor, or sea salt for saltiness.
- This sauce is ideal for falafel, salads, veggie burgers, and just about everything in between! It ideal for dishes that need a creamy sauce that isn't overwhelmingly flavorful.
- Store in the refrigerator covered for 1-2 weeks.
*Nutrition information is a rough estimate for 1 of 10 (Tablespoon size) servings. Recipes yields about 2/3 cup, depending on how much water is added.
Nutrition Information
Serving size: 1 Tbsp (of ~10) Calories: 71 Fat: 6.5 g Saturated fat: 0.9 g Carbohydrates: 2.5 g Sugar: 0 g Sodium: 37 mg Fiber: 1.1 g Protein: 2 g


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The Case for the Resurrection of Jesus
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Welcome to School Zone, the leading Midwest company, source for school uniforms. School Zone is a corporate owned business founded in 2007. We have been working hard to serve our customers with all their uniform needs. Our primary business is school clothing for Public, Charter, and Private Schools. School Zone also does custom orders for customers catering to any type of uniform need, including screen printing and embroidery. We cater to walk-in customers, contracts, vouchers, special orders, as well as online orders. School Zone has one brick and mortar location with the address listed below.
5425 N. Keystone Ave., Indianapolis, IN 46220
School Zone does not issue refunds, but will accept exchanges within 10 business days of receiving the goods. Please call 1-877-478-7889 for exchange information or any other questions you may have. Please makesure that the biling address is the same as the shipping adress. If different, we will only ship to the billing address.
5425 N Keystone Ave
Indianapolis, IN 46220
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