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Wikipedia:The Wikipedia Adventure/Research
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Much serious interest has developed around the ability of game design principles to encourage increase motivation and activity. Below is a gathering of ideas and thoughts from those I've found useful in designing TWA."
Aaron and Mako
- http://www.youtube.com/watch?v=qI07vokWXBY&feature=plcp
- Incentives that worked on Amazon Turk: truth serum - predict responses of others; punishment agreement - no bonus without match; think about what your peers are doing, more you think about the opinions of those around you, better work you do
- Social incentives on Scratch: what the community is remixing...highlight editors on front page; who's attracted? (new users, experienced users); attracted new users but caused average complexity by experienced editors to DECREASE
- Barnstars: some awards are status symbols and some are not. did editors 'expect recognition for their actions'? do some editors do better WITHOUT recognition? who moves their barnstar to their userpage (jimbos vs. magnuses); magnuses correlates with drop in editing; beware of crowding out and poor incentive designs of extrinsic motivation
Daniel Pink
- http://www.youtube.com/watch?v=rrkrvAUbU9Y
- Candle problem: social proof beat individual reward or social rank (those actually did harm); intrinsic motivators are better--carrots and sticks often fails or underperforms--if-then rewards narrow focus and work for simple, uncomplex tasks; for more complex tasks if-then rewards actually demotivate. New approach: intrinsic motivation. Because they matter, because they're interesting, because they're part of something larger. Autonomy, mastery, purpose. Self-direction is better for engagement and creativity; management is better for compliance.
Swalling and Maryana
- http://commons.wikimedia.org/w/index.php?title=File:WikimaniaMotivationsTalk.pdf&page=7
- http://www.youtube.com/watch?v=L_Ng60B0mKU&feature=plcp
- Why people edit. Neither saints nor nerds. 1. Autonomy 2. Topic-interest 3. Challenge (mastery) 4. Recognition from co-editors, readers, and friends 5. Perfectionism (fix it) 6. Compulsion (life-sucking;) 7. Massive audience, work is useful to people 8. Expression (personal outlet) 9. Responsibility (protection) 10. We get A LOT out of editing, it's enjoyable. Should be fun and easy and social.
9 reasons women don't edit
- http://suegardner.org/2011/02/19/nine-reasons-why-women-dont-edit-wikipedia-in-their-own-words/
- interface is confusing
- confidence
- conflict
- not social enough
- too busy
- offensive atmosphere
EE account creation survey
- http://meta.wikimedia.org/wiki/Research:Post-registration_editor_survey#Results
- I want to edit an existing Wikipedia page or pages (by updating the information, correcting mistakes, etc.) 38 %
- I want to start a new page on Wikipedia. 36%
- Other 26%
- I want to edit existing Wikipedia pages by updating the information, correcting mistakes, etc. 23.10%
- I want to start a new page on Wikipedia. 22.50%
- I want to contribute another way, such as by translating, adding images, etc. 5.60%
- I want an account just in case I edit in the future. 13.30%
- I want to read or download Wikipedia content, not edit. 14.70%
- I am a donor or want to donate. 9.50%
- Other reason / I don't know. 11.2%
Beyond gamification
- https://speakerdeck.com/u/du5tb1n/p/beyond-gamification-ixd12-version?
- Points, Badges, Leaderboards, and Rewards
- "It is not very important what your reward is - it could be points, stickers or a nice warm feeling in your belly - as long as it feels rewarding to the members to do something that you want them to do...The primary problem with Consumating points was that they did not actually give incentive to the members to do anything valuable. What we wanted people to do was write interesting posts, and then invite their friends to comment upon them. However, posting things to the site earned you nothing and inviting your friends earned you similar amount of nothing. Even voting on and ranking content for us earned you nothing."
- Wikipedia is not a game: No rules, no competition, no discrete goals
- It's not 'fun' that leads to 'sustained engagement' (Koster, Lazzaro, Leblanc)
- Types of motivation *(negative, extrinsic, intrinsic): https://speakerdeck.com/u/du5tb1n/p/beyond-gamification-ixd12-version?slide=12
- Social network theories posit that groups grow into their own normative structure. Beware of introducing a conflicting or competing structure. (Working idea: Ideal gamification schemes merely amplify what the community already values).
- While designers of persuasive technology are steering users toward a goal that the designers' have in mind, the designers of mindful technology give users the ability to better know their own behavior to support reflection and/or self-regulation in pursuit of goals that the users have chosen for themselves.
- Present in volunteers, peer production, FOSS, remixing, Wikipedia...inexpensive, large-scale collaboration
- competence (meaningful growth): path to mastery with regular achievable goals), core is simple, accelerates in challenge, doesn't overwhelm, fails gracefully; progress is visible, data is actionable, milestone-markers of achievement, measures things that matter; sustained engagement is a function of continued *success* not continued *overstretch*; social outlets; juicy feedback (barnstars)
- autonomy (meaningful choice): Game belongs to the user, control and personal preference develops engagement and loyalty; provides feedback; experience pathways; provides 'want to' over 'have to'; create What If? moments; variety of engagement options; sense of increasing opportunities (unlocks, privileges, new modes, wider social network, more challenges); multiple pathways to different end-states
- relatedness ( mutual dependence): Intrinsic social motivation; allow players to connect with others; let peers support eachother; design Moments of Relevance; provide recognition that matters to the users; allow users to inject their own long and short-term goals
- Questions: Why gamify? How does it benefit the user? Will they enjoy it? What are the goals of the mission? What actions must users take to support those goals? What are the risks if it backfires? What are the goals/motivations of the users? What type of experience is desired for the users?
- Questions: Who? Why? Motivations, expectations, desires? Primary play style? Social desires? Metrics?
- Long term goals that seem heroic, broken up into accessible steps.
- Lenses of interest: competition, time pressure, scarcity, puzzles, novelty, levels, social proof, teamwork, currency, renewals/power-ups
- Epic wins and graceful failures with feedback, rewards and recognition along the way
- Play, test, and polish: what's working? what hasn't been tried? is difficulty balanced? is it personal enough? what will keep it consistently interesting?
- Games are motivation engines; experience should be functional; usable; appealing; pleasureable; and meaningful
Gamification and its discontents
- http://vimeo.com/31813359
- Design matters, build it in from the start (delighted, amazed users). Engagement and flow, set proper difficulty level--balance of challenge and reward. Not all gamers all competitive (collaboration, expression, exploration). Cynical view is that gamification is just a way for marketers to hook consumers. Trust consumer's judgement. Competitive ranking: how am I doing relative to others? How can I do better? Give people the option of being competitive or not. Add social aspects. **Dashboard rather than leaderboard**. Motivate for a good purpose. Juicy feedbacy. You can't gamify crap. Don't gamify dynamics that are not native to the system. Know your audience. All games eventually fatigue their players. What keeps something fresh and engaging? Game layer can add management burden. Games can reward with merchandise, access to key staff, content, or information. Sense of scarcity can motivate action. Games recognize achievement and encourage future action and effort. Game mechanics are just one aspect of UI design.
Gamification of Education and German Board Games
- http://www.youtube.com/watch?v=ZruxDUHiOsU
- uncontrollable chance is unfun; not how do you win? but how do you play?; not all games are zero-sum (you win when someone else loses); good games are not linear, have multiple pathways; systems and motifs; constructive play (build it as it goes on); centered on choice; you are always acting/participating/learning instead of losing; replay value (multiple paths, inclusive by necessity, variable experiences, encourages mastery); providing the world with a better and more immersive reality (bring games to the into the world); "urgent optimism; social fabric; blissful productivity; epic meaning" (McGonagal). Immersion, collaboration, points/badges/levels/rewards, stories/narratives. Giving people better and more frequent feedback. patience/persistence/self-discipline/dealingwithuncertainty. see the world more as the games that they already are and design the world to contain better games. Not playing to learn, learning to play.
- http://www.youtube.com/watch?v=5jSzwSJmzRY
- Gamification Satisfies Human Needs: Reward (points), Status (levels), Achievement (challenges), Self expression (virtual goods), competition (leaderboards), altruism (gifting). 120M people enrolled in travel award programs, starbucks uses points and badges for store visits, 200M+ people play social games with only virtual rewards.
- http://vimeo.com/30576479
- Understanding people and behaviors. What drives them and how to incentivize them. What are they actually doing? How to make them more engaged. Gamification tools are powerful but ultimately depend on context. 3 pillars of engagement: Personal, social and competitive. Good design - has to be going somewhere. Let you know what you *can do*, motivate you to do more of it. More engaging, memorable, meaningful (and fun!) experiences. Have to educate the game user--what it's about, why to use it. Give game users an easy place (or multiple places) to leave (even negative) feedback. Game mechanics plus social dynamic (social, interests, behavior) Relevant activity streams, social notifications and alterts, follow people and objects. Whose interacting here now? What happened while I was away?
Badge implementation[edit]
- http://mashable.com/2011/08/19/badges-gamification-tips/
- Balance delight with aspirational, predictable achievement
- Design for visual appeal
- Leverage scarcity principles
- Integrate tightly with a larger system
- Structured challenge and unexpected delight (predictable and unpredictable rewards)
- Only part of a system of gam****tion — not the whole experience. The key is to design an authentic, flexible and enduring game experience, and to pay close attention to both the motivation of the player and the visual design.
- Focus on the needs of your users and what drives them by creating a coherent system of engagement-focused interactions. Ensure your badges are attractive, collectible and meaningful to ensure that your consumers care. As in all development efforts, be sure to test and question every deployment that has a direct impact on your key metrics.
- External rewards are rarely effective because gamers and humans in general are typically not motivated by external factors, but rather by intrinsic ones. In fact, studies have shown that external rewards and pressures can often act as de-motivators.
- Game mechanics are not your core product (unless you are building a game, of course) and have no value in and of themselves. All they can do is act as a "multiplier", encouraging some existing behavior by increasing the behavior's value in the eyes of the user. If that value was originally zero, game mechanics won't help.
6 types of badges[edit]
- http://www.olpglobalkids.org/content/six-ways-look-badging-systems-designed-learning
- Badges as Alternative Assessment: "Badges become a way for youth to receive formative and summative feedback, for the learning environment to accurately understand a youth's abilities, and for those in the workforce and universities to understand a learner's abilities. With badges as assessment, or, more to the point, as a form of alternative assessment, badges exist within a network of other alternative assessment models."
- Gamifying Education with Badges: An achievement... is a meta-goal defined outside of a game's parameters. Unlike the systems of quests or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture." So, in essence, "qualifications" filtered through "achievements" became "digital badges.""
- Badges as Learning Scaffolding: "Badges reveal multiple pathways that youth may follow and make visible the paths youth eventually take. Scaffolding in a learning environment refers to providing guidance for youth to encounter learning opportunities that engage them at their level of ability before taking them to the next. In other words, badges not to assess or motivate, but to guide."
- Badges to Develop Lifelong Learning Skills: "Badges support learners to give language to and value what they are learning, by offering names for their new competencies and providing a venue that recognizes their importance." 'learning identity'
- Badges as DML Driver: "Badges are viewed as a praxis to undermine the deficiencies within current learning environments and spread Digital Media & Learning practices. Badging systems require participatory learning environments, offering peer-based learning communities in which youth don't just receive badges but comment on them, share evidence around them, and more. Badging systems can reach youth throughout the Hanging Out, Messing Around, and Geeking Out framework (HO-MA-GO). Badges should disrupt existing practices. Badges should lead to a better use of digital media for learning."
- Badges to Democratize Learning: Some badge systems are designed to democratize the learning process, to change who does the assessment and what affect the learners have over their learning environment. Learners can shape the content of their badging system and perhaps even the structure itself. They might propose or add new badges, or the missions required to earn them. Learners can participate in the assessment process, ranging from recommending peers for accreditation to earning the right to be the accreditor."
Digital Media badges[edit]
- http://dmlcompetition.net/Competition/4/badges-projects.php?id=3235?
- Project Completion Badges that are awarded by the system whenever badge recipients complete specific design goals related to the DFA curriculum. For example, these design goals could be identifying a project, creating the first prototype, or creating a business plan. Project Completion Badges are intended to represent the extent to which students are progressing through their intended projects and to provide an incentive to accomplish certain design goals. Given for logging project milestones and highlighting contributions, where badges are assigned for completing certain sub-projects or accomplishing overall project steps--a hierarchical set that each student needs to go through while completing projects, to help showcase the common editing experience, and to give credit for achieving pre-defined learning goals. Clicking on a badge would lead to the criteria page for how that badge is earned along with a link to any relevant evidence.
- Tenet Completion Badges that are awarded whenever a participant achieves all related badges in one area. The tenet badge piece is earned once the recipient has collected all of the project badges for that tenet. The required number of project badges to be earned can be preset for the entire program or customized by the project advisors or mentors per project, potentially incorporating Identity Badges if possible.
- Identity Badges that are awarded to recipients whenever badge recipients accomplish tasks or take on group identities outside of the project curriculum. These badges are intended to supplement the project completion badges by providing an added level of information about students' roles and contributions to their projects. For example, these badges could be "Project Leader" badge or the "Graphic Design Guru" badge. An open system that allows editors upload their own badges would create a diverse set of badges that can represent project learning outcomes and identities in a more dynamic way than a pre-set badge curriculum. Such a system would encourage participants to think critically about their own learning outcomes and the direction of their participation in projects while taking pressure away from badge system designers to create a set of badges that satisfactorily represents everyone's contributions to different projects. Because badge creation and assignment will rely heavily on community contributions, such a system could be subject to problems of under contribution, creation of badges that are irrelevant, and potential assignment of badges that are a poor match to an individual's accomplishments. To help mitigate these problems, create a community system that will allow users to create as many badges as they'd like but to assign them only through a community vote.
- Role Badges that are awarded to signify community status. For example, these badges could be a "Student" badge, a "Faculty Advisor" badge, a "Community Mentor" badge and an "Active Alumni" badge. Role badges can be used to differentiate community privileges, such as weighted votes or open badge nominations, or to signal different levels of reputation online.
- List of available badges; List of who received what badge; Process for creating new badges; Process for nominating users for badges; Process for voting on badges
- Propose that users be nominated to receive a particular badge and, as part of the nomination process, examples of work relevant to the badge be submitted as evidence. Nomination and evidence submission could be an automatic process, such as for project completion or tenet badges, or it could be a community-supported process, such as for identity badges. When nominating someone for a community created identity badge, the nominator could be required to submit evidence of the recipient's work.
Badges-about (DML) http://dmlcompetition.net/Competition/4/badges-about.php
- A badge is a validated indicator of accomplishment, skill, quality or interest that can be earned in any of these learning environments. Badges can support learning, validate education, help build reputation, and confirm the acquisition of knowledge. They can signal traditional academic attainment or the acquisition of skills such collaboration, teamwork, leadership, and other 21st century skills. Badges are used successfully in games, social network sites, and interest-driven programs to set goals, represent achievements and communicate success. A digital badge is an online record of achievements, the work required, and information about the organization, individual or other entity that issued the badge. Badges make the accomplishments and experiences of individuals, in online and offline spaces, visible to anyone and everyone, including potential employers, teachers, and peer communities. In addition to representing a wide range of skills, competencies, and achievements, badges can play a critical role in supporting participation in a community, encouraging broader learning goals, and enabling identity and reputation building. For a learner, a sequence of badges can be a path to gaining expertise and new competencies. Badges can capture and display that path, providing information about, and visualizations of, needed skills and competencies. They can acknowledge achievement, and encourage collaboration and teamwork. Finally, badges can foster kinship and mentorship, encourage persistence, and provide access to ever-higher levels of challenge and reward. The success of badges as an alternative path to accreditation and credentialing for learners relies on a significant "ecosystem" of badge issuers, badge seekers, and badge displayers.
- Types of Badges: Training badges or leveling systems. These badges and systems are often skill-based, have clear criteria for award, which often involve an assessment or proof of skill to achieve, assume multiple levels of advancement along a trajectory, and provide different resources, materials and support for learning at each level of expertise. These badges may expire and require additional assessments to update and maintain the achieved levels. Examples include systems used in scuba diving certification and first aid training. Dynamic dossier systems. These systems track ongoing performance linked to sets of merits and achievements. They are first and foremost computationally based, data-rich systems that are updated in an ongoing fashion. They often provide rich visualizations, in the form of dashboards, of progress—updating both the individual and the community of interest. This is the model many digital games use, both in a single game and across a set of games. Social system badges. These are badges that are designed to support community interaction. The emphasis within these systems is on peer connection, social signaling, and reinforcement of community values. Ranking badge systems. There are badge-like systems that are used in sports to determine access, identity, and reputation in an area of expertise. Examples include tennis, swimming and chess.
- Badges characteristics:
- Content. What content will be the central domain of the badge?
- Skills. What skills will be identified and tracked?
- Discrete vs. dynamic. Will the badge represent a discrete set of skills, competencies or activities (e.g., training and ranking badges) or will it track ongoing performance (e.g., dossier systems)?
- Scarcity and granularity. How often will achievements or actions be tracked and represented, and how specific will the merits or achievements be that are recognized?
- Qualifications. What qualifications will the badge convey? What prerequisites are required for individual badges or groups of badges? Are badges linked or independent of other badges in a system?
- Role and identity. What roles or identities will be represented by the badge? How does a badge allow individuals to take on roles or build identity?
- Level. Will there be levels or hierarchies of badges and achievements? How will the badge track and represent increasing levels of expertise?
- Qualifications. What qualifications will the badge convey? What prerequisites are required for individual badges or groups of badges? Are badges linked or independent of other badges in a system?
- Opportunities and privileges. Will the badge confer opportunities and privileges as it is earned? When the final badge in a series is earned, what new opportunity does it create?
- Performance. Will there be a performance rating? How will it be assessed? Will there be peer rating? How will it be supported?
- Portability. Will the badge exist permanently? Will it expire and/or will there be an opportunity to update or renew the badge?
- Design. What does the badge look like? What information is presented on the badge versus behind the badge in the metadata? What branding elements are included on the badge?
- Transparency. How do those not familiar with the badge or the community in which it was earned view or understand what it represents or signifies? How is achievement made visible and what is the process by which the badge is earned or awarded?
- Protection. How does the design of the badge ensure that it cannot be "gamed?" The goal of any badge system should not be the earning of badges, but rather learning. Poorly designed badges encourage users to seek badges without attention to what they signify about learning and not just about status, reputation, or opportunity.
- Endorsement. Does the badge need to be endorsed by a third party to carry more value? Who might that third party be and what criteria would they require to endorse the badge?
- Issuing. How will the issuing web site deliver assessments and award badges? Will learners manage badges locally, or only off site using the Open Badge Infrastructure?
- Interoperability. How does this badge fit into the broader ecosystem? Is the badge being issued in a manner that meets the specifications for the Open Badge Infrastructure?
Global Kids
- http://www.olpglobalkids.org/sites/default/files/story/2012/09/GKSummerBadgeBetaReport.pdf
- Hard Skills: things learners can do; Soft Skills: things learners can do (but are harder to measure); Knowledge: things learners know; Participation: things learners did; Roles: identities you can take on through achieving the first four types of badges
- Had badge applicants make a comment along with their evidence
- Game elements: interest-driven, social, mildly competitive, provides opportunities for public recognition, and offers learning scaffolding (you did x, now do y)
- Badges as alternative assessment, as gamifying education, as learning scaffolding, to develop lifelong learning skills (metacognition), as digital media and learning driver (participatory, interactive learning environments--identify skills, promote skills, test skills, reward skills, share skills), democratize the learning environment
Open Educational Resources
- http://www.tandfonline.com/doi/abs/10.1080/01587919.2012.692070?journalCode=cdie20&#preview
- From didacticism to autodidacticism, commitment to access and equality, certification of informal learning (for credit, for learning to be recognized and valued socially,
Open Badges for Lifelong Learning
- https://wiki.mozilla.org/images/b/b1/OpenBadges-Working-Paper_092011.pdf
- making knowledge and skills visible and consequential in terms that are recognized by formal educational institutions and broader career ecosystems
- "Informal, peer-based and self-directed learning is only acknowledged to the degree that it supports the formal curriculum. Further, most of these formal systems do not account for newer skills like digital literacies or for granular skills and incremental learning, and thus a degree or report card tells a limited story about what relevant skills and competencies people have developed along the way"
- "In this ideal world, learning would be connected across formal and informal learning contexts, and you could discover relevant opportunities and craft your own learning pathways at your own pace, based on your own interests and learning styles. Whether it was through discussion with peers, structured classes or workplace experience, you could collect evidence of skill development, including new or often neglected skills such as social skills or digital literacies. This evidence could be acquired automatically from your interactions with online content or peers, explicitly sought out through various assessments or based on nominations or endorsements from peers or colleagues. This would allow you to present a more complete picture of your skills and competencies to various audiences, including potential employers, mentors, peers and collaborators." "to more systematically support and acknowledge this learning so that these skills and competencies are available and become part of the conversation in hiring decisions, school acceptances, mentoring opportunities and even self-evaluations. This is where badges come in."
- A badge is a symbol or indicator of an accomplishment, skill, quality or interest. Boy/Girl scouts, PADI diving instruction, Foursquare, StackOverflow, military medals, Huffingtonpost. Used to set goals, motivate behaviors, represent achievements, and communicate success. Digital badge is an online record of achievements, tracking recipient's communities of interaction and the work completed to get it. Motivate learning and signal achievement within community and across communities.
- Learning extends across multiple context, experiences, and interactions. Not isolated or individual but inclusive, social, informal, participatory, creative, and lifelong. Learning is not just consumption; learners are active participatns and producers in an interest-driven, lifelong learning process; encompasses many spaces in broader, networked, distributed and extensible environments that span time and space. Multiple pathways to gain competencies and refine skills through open, remixable, and transparent tools, resources, and processes: the connected learning ecology.
- Web operates with core principles of openness, universality, and transparency. No longer rely on expert authority or professionally-produced artifact; instead find it from peers or make it ourselves. New skills and literacies including digital and media literacies: to use technologies effectively, to navigate and seek out information online, to produce and author content, and to be a good citizen in the digital community. Appropriation of information, judgment of information quality, multiasking and networking.
- "Without a way to capture, promote and transfer all of the learning that can occur within a broader connected learning ecology, we are limiting that ecology by discouraging engaged learning, making critical skills unattractive or inaccessible, isolating or ignoring quality efforts and interactions and ultimately, holding learners back from reaching their potential. Thus, badges can play a crucial role in the connected learning ecology by acting as a bridge between contexts and making these alternative learning channels, skills and types of learning more viable, portable and impactful. Badges can be awarded for a potentially limitless set of individual skills regardless of where each skill is developed, and the collection of badges can serve as a virtual resume of competencies and qualities for key stakeholders such as peers, schools or potential employers."
- Badges can capture and represent learning paths and track broader/more granulat sets of skills. Signals skills to others. Provides intrinsic feedback or serve as miltestones or rewards to encourage engagement and retention (motivation). Make learners aware of skills or topics and encourage them to explore those paths to develop those skills. Serve as entry points to become aware of and attain new levels of privileges. Capture a wide range of skills often missed or ignored by formal channels. Flexibility to award innovation and recognize new skills as they emerge and gain relevance.
- Identity and reputation building; promote identity within the learning community and reputation among peers. Makes that explicit and portable. Builds community and kinship, signalling to (sub)communities a level of membership and an aid to help peers find participants with similar skills/interests or mentors to teach them skills they lack. A means of social capital. Can formalize camaraderia, team synthesis, or communities of practice.
- Badges. Badges represent skills, competencies, qualities, achievements and interests achieved across many contexts over time. Hard skills or soft skills (social skills). Small badges for motivation and larger badges for certification (or higher-level 'meta badges). Designed top-down or bottom-up. Create taxonomies of achievement that help people discover learning opportunities and extend the value of that learning. Hierarchical badges: basic or foundationional, intermediate and expert level. Some may be prerequisites for others. "claim-based authentication mechanism for opportunities and advancement. Multi-skills, multi-sourced badges can form a more complete picture of a person for potential employers, future or current institutions, peer groups and even him/herself. Badges come with metadata--conversation starters that justify and validate the badge. Reduces the capacity for gaming the system. "Each badge should cary sufficient information with it to provide initial, and in many cases, sufficient validation".
- Assessment. Quality and vetted assessments are critical. Some strictly defined others loosely or not rigorously at all. Badges give the ability to support open innovation around new or relevant types of assessments, more personalized and less isolated. Self-directed, or automatically, 'stealth assessment'. Creates a distributed portfolio, linked to relevant artifacts in the portfolio. Allows for multiple assessors. In line with the spirit fo connected learning, badges should be interest-driven and flexible to individual interests and learning paths, and support recommendations and endorsements from peers.
- Infrastructure. The goal is to support learning as it occurs all across the Web, keep each learner in control of her own learning and credentials, and allow people to share that learning and evidence of skills and experiences with anyone, thus adding flexibility and value to the system and supporting personalized learning paths.
- MacArthur Foundation's Digital Media and Learning Initiative. 'Connected learning' is: 1) participatory, demanding active social engagement and contribution in knowledge communities and collectives; 2) learner-centered, empowering individuals of all ages to take ownership of their learning linked across a wide range of settings -- in school, at home, and informally with friends and peers; 3) interest-driven, propelled by the energies of learners pursuing their unique passions and specialties; and 4) inclusive, drawing in people from diverse backgrounds and walks of life across generational, socioeconomic, and cultural boundaries.
Open Michigan
- https://docs.google.com/document/d/1gDW2a2Pxy_nDCUOE6maNf_sq0LjeW9eCx4sq-y-NxIM/edit?hl=en_US&pli=1
- The current system of recognition and merit evaluation at the University of Michigan is not sufficient.; Badges my be too different from the currently existing reward mechanisms to be useful. Also, can be perceived as too childish; Some believe that a certification or badge system could be useful and liked by people.; People are motivated by free food or other tangible prizes because it is a well understood practice. Free food is associated with getting people to come to an event and grabbing their attention for messaging or social purposes.
- Participants want to be able to control the display location of their own badges and also want an easily accessible display of peer badges. Places where people may want to display badges vary but all want to have control over the display location so that is particularly customized to them.; People are motivated by looking at what their peers are doing and comparing themselves against them. A clear, easily accessible display of peer achievements would be useful.
- Participants want to be able to show off their own work to their peers or employers in a way that can separate good work from bad. A good badge system needs to be able to sort the good participants form the bad and to easily display the information. participants should be rewarded for contributing and then for being really good at it. People want to see more recognition for the OM work that they are already doing, such as: going to events, uploading content. People are motivated when their work can be displayed in a way that increasies their chances of promotion. Therefore, they feel that the display must fit into existing evaluation systems like resumes or dosiers.
- boy scouts and girl scouts
- education stickers (even assessment letter grades)
- military medals, pins, ribbons, and other accolades
- http://www.amazon.com/You-Can-Do-Handbook-Grown-Up/dp/B000PUAHP8/ref=sr_1_1?s=books&ie=UTF8&qid=1348789294&sr=1-1&keywords=badge
- http://boyslife.org/section/about-scouts/merit-badge-requirements/
- http://www.scouting.org/sitecore/content/Home/BoyScouts/Youth/Awards.aspx
- http://www.amazon.com/Junior-Girl-Scout-Badgebook-Scouts/dp/0884416208/ref=sr_1_2?s=books&ie=UTF8&qid=1348850050&sr=1-2&keywords=online+badges
Best practices[edit]
- http://developer.yahoo.com/ypatterns/social/people/reputation/index.html
- http://developer.yahoo.com/ypatterns/social/people/reputation/ranking/index.html
- Ranking: In highly competitive communities, users may want to compare their performance against that of their peers. A user may want to understand, relatively speaking, where they "rank" in the community and how far they must progress to "outrank" someone else. While suitable for enabling player-to-player comparisons (and permitting users to settle "Who is better?" arguments, these patterns, particularly Leaderboard are frequently antipatterns, lending themselves to easily to gaming and compulsive, nonconstructive community behaviors.
- Top X type: Group contributors, numerically, by performance, and acknowledge top performers for their superior achievements, e.g. Top 10, 50 and 100... Use when you want to encourage top, top contributors to continue to provide high-quality content (and continue to serve as examples to the rest of the community of valued community behaviors); you want to motivate heavy (but not yet top) contributors to increase the quality and frequency of their contributions. Don't use this pattern when: Introducing an 'elite' designation could produce an unwanted community divide. (For example, in a community who's spirit is more about collaboration, or nurturing.); when context for the Reputation would be unclear. IFor example "Top 10 Shopper" on Y! Shopping is confusing, and doesn't provide any useful interpretation, but "Top 10 Reviewer in Books" is better - it's more specific and lets consumers know this person's area of expertise). Dynamic is exclusivity.
- Leaderboard type: Display user rankings in a list showing a fixed number of top competitors, ranked by score from highest to lowest. Provide multiple views of a leaderboard, including overall rankings and latest movers in the community. Typically, the all-time view will be more stable, so consider making the "latest movers" view the default one for the leaderboard. Use when: the community is highly competitive, and the activities that users engage in are competitive in nature (e.g., player-vs-player contests, or coaching a fantasy football team.); you want to enable player-to-player comparisons, or permit users to definitively settle "Who is better?" arguments. Don't use this pattern when the activities that users engage in are not competitive in nature. Also consider the easy ability to filter a leaderboard - perhaps showing only a user and his or her contacts or friends and their relative standings, without the extra noise of the larger community. Risk: encourages cheaters and incumbents, discourages 'honest' users and new users; rewards quantity over quantity.
- Collectible Achievements: may seem silly or trivial, but they can have an addictive quality that may compel users to explore parts of the site that otherwise might not appeal to them. Use when: you want to leverage users' compulsive natures; you want to encourage the community to try out all aspects of your offering; there are specific features or facets to your product offering that you'd like to promote: for instance, if you'd like to encourage more trades in a fantasy sports context, consider rewarding users with an achievement upon the completion of their 10th successful trade. ('Successful' is key here: introduce and enforce some notion of quality in the achievement.) Enhance their fun appeal by fetishizing them in some way: Develop attractive trophies, icons or 'gamepieces' to represent each achievement; Allow users to save them and put them on display; Provide a healthy mix of difficulties: Make some achievements very easy and quick (low-hanging fruit) while others require time and effort to conquer "Unlock" new achievements as easier ones are accomplished. Risk: should encourage quality participation over mere repetitious activity. So, don't reward a user's "20th game played." Rather you should reward "20 wins in one season." Develop a number of 'first-time' achievements (e.g., 'First Review posted', 'First Recipe Written', 'First Comment Received'.); Make these achievements worth less than other, more difficult ones; Don't continue to reward more of the same behavior. These 'first' achievements are useful for encouraging people to try new and novel features, but don't reward them for gaming those features repeatedly. List the available Achievements for your product, so that users will know which ones are available to them. Also, indicate the ones they've achieved already. Keep some achievements "locked" or grayed-out until their display has been earned. Note, collectible Achievements should not be confused with Points, although you could intermix the two (for example, award a certain number of points for each achievement earned). Feel free to be fairly generous with collectible achievements. Every member of your community should have easy access to some achievements. But also keep some rarer achievements in short supply: make those more difficult to obtain.
- Points: Maintain and display a cumulative count of the number of points user has earned within a community. Points generally come from performing specific activities on the site, best-awarded to congratulate performance rather than merely to acknowledge activity. Use this pattern when the community is highly competitive, and the activities that users engage in are competitive in nature. Don't use when the activities that users engage in are not competitive in nature; the awarding of points might demean or devalue the activity that they're meant to reward. By pinning an arbitrary incentive value to an activity, you may unintentionally replace a user's satisfying intrinsic motivation with a petty extrinsic one. Account for social points, driven by actions that others in the community take toward a community member. When possible, these social points should reflect a measure of quality. Provide points for first-time activities, which are difficult to 'game'.
- Identifying Labels: Define a family of reputation labels that are not sequential in nature. Craft each one to identify and reward particular behaviors or qualities within a community. These labels are helpful for consumers in identifying more-experienced contributors who possess these qualities. Community members need to identify other, "special" members of the community - those who've distinguished themselves in some way: perhaps they've excelled at one particular skill that the community values; perhaps they are official representatives for the community or an affiliated organization; perhaps they have volunteered to be a helpful resource for others in the community. Each reputation is crafted to identify and reward particular behaviors or qualities within a community. Identifying labels are helpful for consumers in identifying more-experienced contributors who possess these qualities (e.g., 'Helpful' guides, or 'Elite' reviewers). Use when you have identified some desirable behaviors for your community that you'd like to promote; You want to allow users to volunteer for a 'role' or responsibility within the community; ou need a reputation to reflect that a user has been vetted or validated, either by your organization or a trusted 3d-party; The community's culture appears at any point along the Competitive Spectrum. Note: identifying Labels are not particularly useful for comparing one reputation-holder to another; reputation holders may accrue more than one Identifying Label at a time. Identifying Labels may also require a user to apply for or accept the reputation before it is publicly displayed.
- Numbered Levels: Establish a family of reputations on a progressive continuum. Each level achieved is higher than the one before it. Refer to each level by its number, which makes comparisons between levels very straightforward and easy to do. Participants in a community need some way to gauge their own personal development within that community: how far they've progressed; how deeply they've interacted with the community or its offerings. Additionally, these same measures can be used to compare members, to understand who has more or less experience in the community. Use when you want to enable your users to track their individual growth in the community; A large (or open-ended) number of levels are desirable; You want to enable easy comparisons between users. (At a glance, 'Level 1' is more junior than 'Level 5'.); You're trying to encourage a more-competitive community spirit. Risk: Numbered levels can be perceived as cold and impersonal.
- Named Levels:Define a family of reputation levels on a progressive continuum. Each level is higher than the one before it. Unique names give the levels a fun and approachable quality. Quick comparisons between levels, however, become slightly more difficult. Consider semi-generic names (e.g. bronze-silver-gold). Add at the top, but not inbetween. (e.g. add platinum or diamond but not ruby). Be clear and neither ambiguous or offensive: Don't expect users to intuitively know that one name indicates a more-senior level than any other. The more specific to a context the names you choose are, the greater the risk that you'll alienate or confuse a visitor who's not yet attuned to that community. A sizable portion of the community won't want to be identified with frivolous, insulting or just goofy-sounding labels.
- Competitive Spectrum: The degree of competitiveness of a community depends on the individual goals of community members, the actions they engage in, and to what degree inter-person comparisons or contests are desired. Articulating the community's competitiveness can help the designer of a reputation system determine which specific reputation patterns to employ. Caring (helping others; identify trusted members; Identifying label e.g. 'Helpful'); collaborative (shared goals; identify experienced members; Named Levels e.g. expert); cordial (co-independence, show engagement history; Statistical Data, orTop X); competitive (same goals but with winners, show accomplishments; numbered levels or collectible achievements); combative (opposing goals and zero-sum, show accomplishments 'over' others). Choose wisely what you want to promote. Risk: Haphazardly introducing competitive incentives into non-competitive contexts can create problems and may cause a schism within the community.
Incentives we already have[edit]
- Edit count
- Edit count % edits reverted
- Article space %
- % edit summary
- % Active days and edit count per active day and most active day
- DYK stats, DYK development
- Example achievement badges DYK/GA/FA (see top right)
- Service awards
- Barnstars and Country barnstars and Country barnstars 2.0
- WikiProject awards and Other awards and Personal user awards
- WikiLove
- WikiTrust
- Happi
- registered, autoconfirmed, rollbacker, admin, steward, bureaucrat, checkuser
- account age
- Membership: WP:OTRS (en, permissions, quality, admin), WP:clerks, WP:MedCom
- Bot flags (WP:BRFA)
- [1]] (top contributors to a page)
- Signpost mentions
- [created] (page views of articles created, change article name in the url)
- RFA score
- Project awards: GOCE, Military History
- Wikimania and WikiMeetup attendance
- Files uploaded
- References added
- Text (bytes) added (and not reverted)
- Reward Board
- WikiCup
- Paid editors
- Lack of blocks, bans, arbitration, edit warring, warnings, reverts
- Growing social network
- Mediating content disputes
- Participating at noticeboards
- Improving policy
- Helping other users
- Gnoming (clearing backlogs)
- Reading articles
- Translation
- Mediating disputes
- POV pushers
Cynicism about games on Wikipedia[edit]
- Wikipedia is an encyclopedia not a game
- Editors should not need outside motivation to participate
- Wikipedia is too important to be a game
- Wikipedia is not supposed to be fun
- We want readers to take Wikipedia seriously
- We don't want editors to treat Wikipedia as a game
- Treating Wikipedia as a game would distract from the focus on producing high quality content and engaging in serious academic discourse
- The encyclopedia IS the reward
- The kinds of people who would be motivated or need motivation by game mechanics are not the type of people we want here anyway
Follow-up and questions[edit]
- Check WikiProject MilHist's awards
- Could TWA award a unique, embeddable, confirmable 'certificate'?
- AGW editor 'quality' scores (metadata, WikiTrust, Cluebot, etc.)
- Should you have to 'have' a badge to 'give' one? Who's an approved giver?
- Could some badges show amount of text added (but not reverted)? WikiTrust score? Article space percentage?
- Reputation statistics for articles and/or editors
Further reading[edit]
- Coding
- JavaScript For Dummies, Emily A. Vander Veer
- Sams Teach Yourself JavaScript in 24 Hours (4th Edition), Michael Moncur
- Education
- The Multiplayer Classroom: Designing Coursework as a Game, Lee Sheldon
- The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education, Karl M. Kapp
- A New Culture of Learning: Cultivating the Imagination for a World of Constant Change, Douglas Thomas
- Video games and narrative
- How to Do Things with Videogames (Electronic Mediations), Ian Bogost
- The Ultimate Guide to Video Game Writing and Design, Flint Dille
- Twisty Little Passages: An Approach to Interactive Fiction, Nick Montfort
- Hamlet on the Holodeck: The Future of Narrative in Cyberspace, Janet H. Murray
- Game dynamics
- Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps, Gabe Zichermann
- A Theory of Fun for Game Design, Raph Koster
- Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete, Byron Reeves
- Game Frame: Using Games as a Strategy for Success, Aaron Dignan
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World, Jane McGonigal
- Design


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Durban – The late Sfiso Ncwane's pastor, Pastor Anosike, the leader of the Rock Of Victory Ministries International church in Newtown, Johannesburg, who recently made headlines after he claimed that the Spirit had directed him to 'reveal Sfiso's top secrets in church', has made another shocker after he claimed that had Sfiso gave his mother all the respect she deserved he could be alive by now.
'' Those who honor their parents are blessed (Jeremiah 35:18-19). In contrast, those with a "depraved mind" and those who exhibit ungodliness in the last days shall not live long, as much as I appreciate all the good things Sfiso did for me, frankly I don't like the way he treated his own mother, he might have passed because he failed to adhere to the Bible's fifth commandment'', the pastor was quoted.
READ: Sfiso Ncwane's Mother – "I Regret Giving Birth To Sfiso, It's Painful To Carry A Stupid Son For 9 Months"
The controversial pastor's sentiments were however received with mixed reactions and below is what one of the Twitter users had to say.
"When he was alive you were busy receiving his expensive gifts on the expense of his mother,and you had no guts to tell him to change his ways, now he's gone you're now busy condemning him,what a coward you are!", said a twitter user who goes by the name @jabudube on the giant social network.
The Kulungile Baba hitmaker passed away last week on Monday morning after a reported kidney failure.

subset: commoncrawl


text:
- Anonymous
- Ireland, Male, 31-40
- Novice Nomad
- 2 reviews
Nice hotel not too far from centre.
- Anonymous
- Australia, Male, 41+
- Avid Traveller
- 19 reviews
Simple basic hotel, no frills, a 20 minute walk to town but has a bus stop just outside which goes to all the main attractions and the train station. Good place if you want a bit of quiet down tip.
Hostelworld Mobile Apps
Book on the go with the new Hostelworld mobile apps.


text:
NCI Albany was damaged by a tornado on Sunday Jan 22. We have made tremendous progress in securing our buidling and getting our team up and running again. We have power and calls to 229-436-110 are being forwarded to cell phones because there no phone lines to repair! We are open for business and will keep you posted on our progress in restoring our building and grounds. We want to thank everyone for all their concern and good wishes.
Just after tornado
Check our Facebook page for regular updates
Welcome to the home page of Newton Crouch Inc. NCI has been serving the agricultural industry since 1940 and is an innovator in the spreading industry. Our equipment is used throughout the United States as well as in Canada, Mexico, Columbia, Japan, Thailand and Belize.
Service, dependability and quality construction are our priority. We can custom build equipment to your specifications with a wide range of options.
As the agricultural industry has grown high tech, NCI has equipped our spreaders and sprayers with Variable Rate Technology and controller driven technology. These methods can save growers thousands over the life of a spreader or sprayer.
NCI manufactures fertilizer& lime spreaders, spreaders for compost-litter-sludge applications, liquid sprayers for fertilizer, nitrogen, chemical or herbicides; speacialty roadside right-of-way sprayers for weed control plus de-icing brine application, and a combination of liquid and dry equipment. We also provide training, service and parts for all our equipment, Our large inventory of parts for your equipment including pumps, fittings, and tanks will ensure your equipment is kept in top condition.
We are pleased to have you visit our website. We hope that you learn about the many products and services that NCI offers to the agricultural industry. Please visit our YouTube Channel for videos on Technical Tips


text:
Also maybe you could get her something memorable/sentimental? Like a photo book (Vistaprint/Officeworks/Kmart/Big W all do them) or something that she can keep an display?
Otherwise you could go for:
Coloring books
Craft paper and crayons/pens/etc
Dress up clothes (when I was little my mum sewed me costumes and my gosh I loved and lived in them )
Kiddy camera (big w, target, Harvey Norman, etc sell them they're about $20-$40)
My Little Pony sets, the friendship is magic ones are cuter than the old school ponies. Big W and Toy shops have heaps of them. Similar to the train idea, there's a pinkie pie party train


text:
Compare Commercial Real Estate attorneys near you. Read reviews, see Avvo Ratings, and contact them directly.
5.0 stars 1 review
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Review: "Mr. Frye represented me in an employment case with a metro Atlanta Board of Education. He was professional, focused, and meticulous in his attention to detail. The Board of Education ruled in our favor after Mr. Frye'...
Practice areas & skills: Commercial, Intellectual Property, Employment & Labor, Insurance
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Talia J. Nurse earned her law degree from the University of Georgia. While in law school, she ranked nationally in the Thurgood Marshall Mock Trial Competition and was a member of the Journal of Intellectual Property. Talia began her legal ca...
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Edward Lindsey is a founding partner in Goodman McGuffey Lindsey & Johnson, LLP and a leader of the firm's General Litigation Group. His practice in all federal and state courts in Georgia involves commercial matters, products and tort liability, ...
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Partner with Thomas Kennedy Sampson & Tompkins LLP, Georgia's oldest minority owned law firm. Received an "AV" rating (the highest rating attainable) for legal ability and ethics from Martindale-Hubbell, the world's foremost lawyer rating service...
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Reginald ("Reggie") Snyder is an experienced trial lawyer whose litigation practice primarily focuses on commercial and real estate disputes, products liability, and personal injury.He is licensed to practice in Georgia, Alabama and Texas, and he ...
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Review: "Ms. Caiola is an outstanding attorney who is an expert litigator when needed, but is such an expert strategist and negotiator that she can and will reach the desired result and at the same time avoid protracted litigation...
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If you are buying or renting real estate for your business, you may benefit from the services of a commercial real estate attorney. Commercial real estate attorneys assess any risks in the deal, prepare the purchase or rental contracts, and acquire all necessary approvals. Most commercial real estate deals are complex, involving multiple parties and many details. Commercial real estate attorneys guide you through these complexities by assessing any risks in the deal, preparing the deal documents, and acquiring all necessary approvals.


text:
Grabber® Hand Warmers
Stay warm for over seven hours with Grabber®'s Hand Warmers. Designed to be held in the palm of your hand or stashed in a glove or pocket, it can provide a 135° F warmth no matter how cold it gets.Ships via ground service.
Use these Hand Warmer packets to keep your fingers toasty and warm during the winter. Great for hunters, winter sports enthusiasts, or walking outdoors in the cold. These Grabber® packets contain non-toxic, environmentally friendly ingredients to produce up to a 156° F warmth. Included with two warmers per package, it only requires being exposed to air to begin working. For best results, a hand warmer packet should be kept inside a glove or pocket, but shouldn't be in contact with skin for extended periods of time.Specifications
- Grabber® Hand Warmers
- 2 per package
- 2 in. x 3-1/2 in. packet
- Heats between 135° - 156° F
- Duration: 7 hours
- Designed for one time use
- Disposable
- Non-toxic, environmentally friendly
- For best results, use inside a pocket or glove
HAND WARMERS MINI in Hand Warmers and Outdoor Sporting Goods at Agri Supply ®.Shipping & Return Information
Review Summary
- Overall Rating: None
- Be the first to review this product
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Bush Universal Bookcases Bookcase ; Classic Black
Item # 901-88059BSH
Model # WL12438-03
Bush Universal Bookcases offer a rugged storage option for books and printed material. The 30" bookcase offers one adjustable shelf.
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text:
It was once said that the most dangerous words in investing are: "This time it's different." At the moment you can apply that to spin bowling, the sub-continent and England's batsmen.
Instead of something different, as Andy Flower, the team director, had promised, it was, as Yogi Berra famously said, déjà vu all over again as the same combination of a slow, holding pitch and a spin-based attack reduced once dominant, decisive batsmen to nervy novices again.
England were bowled out for 193 in only 46.4 overs on a bizarre day when 17 wickets fell. Having conceded a deficit of


text:
Login/Create Account
Check Out the new Remax App
Ask About This Home
Newly Renovated 2 BR / 1 BA House with backyard and basement for storage. New large eat-in kitchen with cherry cabinets. New windows, vaulted ceilings, lots of natural light. Bamboo hardwood floors throughout. New central air and heat. Current lease expires 5/31/2017


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Results 1 to 4 of 4
May 13th, 2009, 05:13 PM #1Popshops having a problem today?
I've been trying to get a site up this afternoon and am receiving this error:
Warning: couldn't connect to host in /home/sitename/public_html/wp-content/plugins/popshops/popshops.php on line 307 Warning: Cannot modify header information - headers already sent by (output started at /home/sitename/public_html/wp-content/plugins/popshops/popshops.php:307) in /home/sitename/public_html/wp-includes/pluggable.php on line 850
Last edited by knight01; May 13th, 2009 at 05:14 PM. Reason: edited out the sitenameSomeday starts today
Military Discounts
May 13th, 2009, 05:58 PM #2
- Join Date
- August 4th, 2007
- Posts
- 108
check out the other thread it is down............AGAIN!!!
May 13th, 2009, 09:55 PM #3
Originally Posted by bigsite
- Join Date
- September 7th, 2007
- Location
- Cuautitlán, Edo. de México
- Posts
- 1,725
May 13th, 2009, 10:19 PM #4
Yes big scary error in WP so I have to disable the Popshop plugin everytime Popshops goes offline. Yes, it's a pain to keep monitoring.
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Review by Alex on 20th March, 2013
Like wings of liberty before it, Heart of the Swarm is awesome. Awesome cinematic's, great campaign and a very challanging multiplayer experience. A must play for RTS fans.
Delivering to:
It should arrive:
2.48% of people buy StarCraft II: Heart of the Swarm and SimCity ~ PC Games.
The Queen of Blades is gone. On the hellish planet Char, Jim Raynor harnessed the power of an ancient Xel'Naga artifact in a desperate bid to stop the zerg Swarm from overrunning the Koprulu sector, and the artifact restored Sarah Kerrigan to her human form. Without their queen to guide and unify them, the Swarm has fractured into several broods scattered throughout the Koprulu sector. One of the greatest threats to the galaxy has been neutralized… or so it seems.
This next exciting expansion will feature:
Buy this and earn 240 Banana Points


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Bushveld Lodge Self Catering Chalets are only 4 kms South of Nelspruit, Mpumalanga. Bushveld Self Catering accommodation is family accommodation in beautiful thatched chalets, overlooking pristine bushveld on the verge of the river, with abundant birdlife and tranquil settings. The lovely river gur...
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Fairmont Zimbali Lodge specializes in personalized conference arrangements for small to large groups. The South Africa Conference Centre is beautifully appointed and ideally situated for superb views of the Zimbali Estate & Country Club Golf Course.


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Information catalogue
Mt.Fuji climbing season for 2016 is over.
Mt.Fuji West Side Story Passport and Excursion Bus Ticket
Get the passport, and the great journey to Mt.Fuji westside story begins!
Drop-off service Available for rental cycle
Drop-off service for rental cycle is starting from August 25th 2016.
Alert: Sighting of bear
Alert: Sighting of bear
Sightseeing Bus Timetable
Red Line, Green Line, Blue Line.
Local Produce and Goods shop "Oishiya" Grand Opening (May 28th)
May 28th is the grand opening of "Oishiiya" local foods shop at Oishi Park.
You can get local farm produce, foods, crafts and other locally produced goods.
【Fujikawaguchiko Winter Festival】 Ustream Live Information
Ustream Live started!
8 language information pages for foreign Independent tourists are available
8 language information pages for foreign Independent tourists are available.
Visit the power spots and pray for good fortune around Fujikawaguchiko
Visit the many power spots and places to pray for good fortune around Fujikawaguchiko and at the foot of the sacred Mt.Fuji.
Lavender sponge cake: the new creation at Kawaguchiko Herb Hall!
Last summer, the Kawaguchiko Herb Hall oponed its spong cake studio to offer the delicious cake made with local natural ingredients. This summer, from june 17th, it offers its "lavender sponge cake" variation.
New Electric Car "Quick Charger" at Katsuyama Road Station!
Kikusui Electronics has donated an electric car "quick charger" to the Katsuyama Road Station, for free use.
"Fujimabushi" local cuisine tourism club promotion (from April 27th ~ )
The local club for tourism promotion has created the "fujimabushi" local cuisine challenge. Participating restaurants aim to create the original local cuisine of the Mt.Fuji area.
Fujikawaguchiko Resident Tamae Watanabe Becomes Oldest Woman to Climb Everest
Fujikawaguchiko resident Tamae Watanabe bested her old record to become the oldest woman at 74, to climb Mt.Everest.
Get Your Mt.Fuji Climbing Certificate!
Mt.Fuji climbing certificate available for Japanese and Foreigners.
If you provide proof or your climb of Mt.Fuji you can recieve a certificate of your accomplishment.
"Kappa Meishi" local specialty dish
Try each shops variation of a local specialty.
Hi-Powered Electric Car Charger Installed at Town Office
In collaboration with Kikusui Electronics Co., Fujikawaguchiko Town has installed a hi-power electric car charger in the parking lot of the town ofice. The charger can be used free of charge, in a campaign to promote sustainability and tourism in the Fujikawaguchiko area.
Nature tour of the unique "Aokigahara" forest of Mt.Fuji
Guided tour of the unique "Aokigahara" forest of Mt.Fuji, starting from the Saiko Bat Cave.
Local venison dishes of Motosuko and Shojiko lakes
Fujikawaguchiko town offers various fresh dishes made from local game.
Search from category
Area information
the World Cultural
Heritage Site Circle around Mt. Fuji,


text: climate change Nebraska planning ahead for climate change By Angie Haflich • Feb 15, 2017 N.A.S.A. Average annual temperatures in Nebraska are expected to increase by 8 or 9 degrees by 2075, according to one of the lead authors of a University of Nebraska-Lincoln report on climate change impacts in Nebraska. North central Kansas farmer featured in New York Times knows plenty about conservation By Angie Haflich • Feb 6, 2017 U.S. Department of Agriculture Perhaps no one is as aware of the climate and its impact on the earth than a farmer. The New York Times recently featured one such farmer in north central Kansas, Doug Palen, a fourth-generation farmer who the Times reports has choked through the harshest drought to hit the Great Plains in a century, punctuated by freakish snowstorms and suffocating gales of dust. 2016 shatters global temperature record, previously held by 2015 By Jonathan Baker • Jan 11, 2017 Pixabay / Creative Commons Last year shattered the record for the earth's hottest year, according to a report from the Copernicus Climate Change Service. As Scientific American reports, 2016 exceeded 2015 as the hottest year since reliable records began in the 19th century. Researchers found that last year was almost .4 degrees warmer on average than the previous year. Climate scientists establish hotline for NOAA employees to use to report political meddling By Angie Haflich • Dec 23, 2016 National Oceanic and Atmospheric Administration A scientists' union, out of concern for employees of the National Oceanic and Atmospheric Administration (NOAA), has established a hotline for them to use to report political meddling. Perry's DOE Appointment Draws Criticism From Climate Advocates By Jonathan Baker • Dec 14, 2016 Abby Livingston / Texas Tribune When Donald Trump tapped former Texas Governor Rick Perry to head the Department of Energy, environmental advocates cried foul. Colorado may take center stage in climate change debate By Angie Haflich • Dec 14, 2016 American Wind Energy Association Colorado could take center stage on the topic of climate change under a Donald Trump Environmental Protection Agency. A New Idea in Climate Science: Fewer Cow Burps By Jonathan Baker • Nov 21, 2016 cultura rf / Getty Images When it comes to greenhouse gases, there's one frequent contributor that may not have crossed your mind: belching cows. How US Agriculture Can Reduce America's Greenhouse Gas Emissions By Jonathan Baker • Nov 17, 2016 theenergycollective.com When Americans think of reducing emissions, our first thought usually has to do with factories pumping out black smoke. But, as the Energy Collective notes, agriculture is actually responsible for between 14 and 18 percent of overall greenhouse gas emissions in the United States. And here on the High Plains, farmers and ranchers can all do their part to reduce America's carbon footprint. Trump Names Climate-Change Skeptic as Head of EPA By Jonathan Baker • Nov 11, 2016 George Frey / Getty Images High Plains energy producers who oppose curbing greenhouse gases can rejoice this week, their candidate has won. Greenhouse-Gas Levels Reach New Heights By Jonathan Baker • Oct 28, 2016 Buddhika Weerasinghe / Getty Images Greenhouse gas emissions have reached a new height, UPI reports. The last few years have witnessed growing support for an effort to combat climate change. Even so, a new World Meteorological Organization report finds rising levels of greenhouse gas emissions in the atmosphere. The report noted that, since 1990, there has been a 37 percent increase in the warming impact on the climate because of greenhouse gases like CO2, methane and nitrous oxide. Texas Struggles to Meet Wind Energy Challenge By Jonathan Baker • Aug 9, 2016 Eddie Seal / Bloomberg News Texas is the most productive state for wind power—by far. The Lone Star State pumps out 18,000 megawatts of energy a year, reports the MIT Technology Review. And that's not counting an additional 5,500 megawatts of possible further capacity, which is equal to California's entire installed wind capacity. Earth Will Experience Its Hottest Year on Record This Year . . . Again By Jonathan Baker • Jul 21, 2016 AP photo Last year was the hottest planet Earth has experienced since humans began keeping records over a century and a half ago. Before 2015, the warmest year on record was . . . 2014. And this year is on pace to be—once again—the hottest ever. As The Guardian put it this week, "we're living in astonishingly hot times." Can Big Oil Be Prosecuted Under the Fraud Laws That Brought Down Big Tobacco? By Jonathan Baker • Jul 19, 2016 Scotty J. Ferrell / Congressional Quarterly/The Guardian/Getty In 1999, the federal government found big tobacco companies guilty of racketeering under the US's RICO law, traditionally used to go after organized crime syndicates. The Feds found that big tobacco had knowingly funneled money to fake research groups whose job it was to disseminate "science" claiming that smoking wasn't, in fact, bad for you. Methane Produced by Fracking Adds to Climate Chage Woes By Jonathan Baker • Jun 17, 2016 Andrew Cullen / Reuters Everyone knows that CO2 emissions are wreaking havoc on our atmosphere, leading to climate change. But there's another gas causing even more trouble, and it gets less attention because it's colorless and odorless. That gas is methane, and it's a climate change powerhouse. In fact, methane is more than 100 times more potent than carbon dioxide. Mild Winter and Early Spring Cause Problems on High Plains By Jonathan Baker • Apr 6, 2016 Candace Krebs / Ag Journal Online The mild winter on the High Plains has changed to a dry and windy spring of unusual warmth. And the weather is wreaking havoc in various ways. For example, reports Ag Journal, a huge wildfire flared up across portions of northern Oklahoma and southern Kansas last week. And wheat stripe rust was discovered in eastern Colorado, much earlier than expected. Stripe rust is a disease that can threaten wheat yields. In Colorado Legislature, A Showdown Over Climate Change By Jonathan Baker • Mar 31, 2016 Valerie Mosley / Colorodoan The debate over climate change has resulted in simmering tensions across the US for years. And this week the issue led to a showdown in the Colorado legislature, reports the Coloradoan. The tussle between Democrats and Republicans occurred over whether to pay for efforts to curb carbon emissions. Snake Bites Arrive Early This Year in Colorado By Jonathan Baker • Mar 25, 2016 Fort Morgan Times Colorado saw a late snowstorm this week that shut down airports. But Colorado Plains Medical Center in Fort Morgan has already treated its first rattlesnake bite of the year, reports the Fort Morgan Times. Last weekend a 12-year-old boy was bitten by a young rattlesnake in the basement of his grandparents' house in Orchard. Colorado Plains treated the patient with antivenin, and he was flown to a Denver hospital for further treatment. GOP Congressmen Disapprove of Science, Approve of Magic By Jonathan Baker • Mar 22, 2016 US Library of Congress / Prints and Photographs While many GOP lawmakers don't trust science, some of them certainly believe in magic, notes Quartz.com. Texas representative Pete Sessions and six of his Republican colleagues in the House have proposed a resolution recognizing magic as a "rare and valuable art form." Texans are Wondering, "What Happened to Winter?" By Jonathan Baker • Mar 2, 2016 Mose Buchele / KUT news A lot of Texas residents are wondering what happened to winter, according to Austin member station KUT. While it's true that we've had plenty of nice days to go outside in February, the weather has had other impacts as well. In Austin, the famous bats under the Congress Avenue Bridge have been out and about. Normally they aren't seen until summertime. Federal Court Blocks Texas Attempt to Stop Clean Power Plan By Jonathan Baker • Jan 26, 2016 Thomas Bougher / Texas Tribune Texas has lost its bid to block the Obama administration's Clean Power Plan, reports The Texas Tribune. A federal appeals court has denied the Lone Star State's request to put a stay on the environmental emissions legislation. The judge's ruling leaves the controversial climate change rules in place as a legal challenge continues to make its way through the courts. 2015 Breaks Global Temperature Record, But Not Amarillo's By Jonathan Baker • Jan 26, 2016 fpat / Creative Commons It was a comparatively mild year weatherwise for Amarillo and the Texas Panhandle, reports Amarillo.com. Globally, 2015 was by far the hottest year in 136 years of recordkeeping. The worldwide temperature exceeded the 20th century average by 1.62 degrees. However, in Amarillo the temperature never rose above 100 degrees. That hasn't happened since 2002. Making Energy from Waste: The Other Natural Gas By Dan Boyce • Jan 11, 2016 Rebecca Jacobson / Harvest Public Media From Harvest Public Media: Every day, a facility on the outskirts of Grand Junction, Colorado takes in 8 million gallons of what people have flushed down their toilets and washed down their sinks. The water coming out the other end of the Persigo Wastewater Treatment Plant is cleaner than the Colorado River it flows into. The organic solids strained from that water are now serving a new purpose - producing fuel for city vehicles. 2015: The Hottest Year on Record By Jonathan Baker • Dec 30, 2015 Billy Wilson / Creative Commons Despite recent blizzards on the High Plains, 2015 will be the hottest year on record, according to The New York Times. The sweltering year was capped off with temperatures on Christmas Eve and Christmas Day that were far above average across much of the United States. New Study: Climate Change Will Affect Colorado Food Supply By Jonathan Baker • Dec 8, 2015 Colorado Farm Bureau / Creative Commons Climate change could pose a danger to the food supply in Colorado—and across the world, according to Colorado Public Radio. CPR's report comes on the heels of a new study by the U.S. Department of Agriculture. The three-year investigation says the water supply in Colorado will likely be impacted by the earth's changing climate. Food Coprporations Lobby for Climate Change Action By Jonathan Baker • Dec 7, 2015 Issouf Sanogo / AFP/Getty Images The Paris climate talks seem a world away from the High Plains. Lamar Smith Insists He's Only a "Semi-Skeptic" of Climate Change By Jonathan Baker • Nov 18, 2015 Nasa HQ Photo / Flickr Creative Commons Texas Congressman Lamar Smith recently rejected the notion that he doesn't believe in human-caused climate change, reports The Texas Observer. The chair of the House Committee on Science, Space and Technology instead insisted he's merely a "semi-skeptic." Smith said he doesn't know how much effect people are having on the climate. "I think the human component may actually be a small fraction of the contributing forces on climate change," he said. Recent Survey Shows Acceptance of Climate Science on the Rise By Jonathan Baker • Oct 26, 2015 University of Michigan What a difference a few months can make in the realm of public opinion. According to The Rural Blog, and The Guardian, the number of Americans who now accept global warming as fact rests at 70%, up 7 points from July. Human Greenhouse Gases Found to be Partly Responsible for Floods in TX and OK By Jonathan Baker • Sep 15, 2015 Flood waters from the Brazos River encroach upon a home in the Horseshoe Bend neighborhood, Friday, May 29, 2015, in Weatherford, Texas.Credit Brandon Wade / APEdit | Remove Billions in Losses Expected if Texas Doesn't Curb Greenhouse Gasses By Jonathan Baker • Aug 4, 2015 Texas Observer The Texas Observer has reported on a new study which found that greenhouse gas emissions could cost Texas billions if left unchecked. The report, by the Risky Business Project, studied many factors, including rising energy costs and heat-related deaths. Texas is expected to be most affected by extreme heat and rising sea levels. Hot temperatures could have a debilitating effect on agriculture, and the encroaching ocean will lead to significant property damage. Record Drought Gives Oklahoma Wheat Farmers a Glimpse of the Future By Cindee Talley • May 27, 2015 Recent rains might have pushed the drought out of our minds, but climate scientists say the hot, dry weather is a glimpse into the future, and Oklahoma is a good place to study what adaptations will work. Pages1 2 next › last »


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The term "expense ratio" is typically used to refer to a percentage of assets under management paid to a fund or annuity subaccount adviser to compensate the fund's management for the time and expertise in picking securities on behalf of the fund shareholders. But fixed annuities don't have separate account management. Instead, they are claims on the general fund of the insurance company. As such, they don't generally have "expense ratios." But they do have other expenses that can, in some circumstances, add up to more than a typical fund or subaccount expense ratio.
Mortality and Expense Charges
Mortality and expense charges -- also called "M & E" charges -- are the result of the insurance company's expenses in marketing, distributing and administering the annuity that are passed on to annuity contract holders. This charge also helps build the company's cash reserve so that the company has the assets to guarantee its obligations to annuity owners regardless of market events.
Surrender Charges
Fixed annuities also typically impose a surrender charge on any annuities withdrawn within a certain number of years of the sale of the original contract. This is because the annuity owner does not pay a commission to the annuity salesperson; the insurance company does. The insurance company imposes the surrender charge to ensure that it recoups the cost of selling the annuity if the annuity owner wants out early.
Exceptions to Surrender Charge Periods
Some annuity contracts allow the annuity holder to withdraw up to 10 percent of the annuity contract value per year without incurring a surrender charge. You may be able to annuitize the annuity, or convert it to a stream of income payments, without incurring a surrender charge. You may also be able withdraw free of surrender charges in the event of death or disability, depending on the terms of the contract.
Variable Annuity Fees
You would normally encounter expense ratios in variable annuities, rather than fixed annuities. Variable annuities also have sales expenses that are passed on to the contract holder, and so generally charge M&E; expenses on top of the expense ratios in the annuity subaccounts. The combination of the M&E; and expense ratio charges can take a chunk out of annuity returns in flat markets; but the account holder can also buy a variety of guarantees that protect his balance against market downturns. Annuities tend to be safer than other securities for this reason but don't perform as well as uninsured securities during bull markets.
Photo Credits
- Comstock/Comstock/Getty Images


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These bargain mascaras all ring in under $10, giving their thrice-as-much counterparts a run for their money
This is a TotalBeauty.com Health & Beauty article
Eye-opener: Mascara of any caliber has a pretty short shelf life. Makeup professionals recommend throwing out a tube after three months to avoid transferring bacteria from the tube to your eye. That's why a good drugstore mascara is an essential to every makeup bag. Make the most of your beauty budget by trying one of the 12 best drugstore mascaras.
No. 12: Maybelline New York Volum' Express The Classic Curved Brush Washable Mascara, $7.77
TotalBeauty.com<http://TotalBeauty.com> average reader rating: 8.6
"I have tried loads of different kinds of mascaras over the years and I keep going back to this one! This is the best I have ever used!"
TotalBeauty.com<http://TotalBeauty.com> average reader rating: 8.6
"This mascara coats, defines, gives you nice color, and doesn't smear or flake."
TotalBeauty.com<http://TotalBeauty.com> average reader rating: 8.6
"This mascara went the distance and left no smudges, flakes, circles — nada. And at the end of the day it came off easily with makeup remover."
The IE Mommy
Latest posts by The IE Mommy (see all)
- Revamp Your Style In Seven Easy Steps - 21 February, 2017
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IntAct is an open-source, open data molecular interaction database populated by data either curated from the literature or from direct data depositions. Two levels of curation are now available within the database, with both IMEx-level annotation and less detailed MIMIx-compatible entries currently supported. As from September 2011, IntAct contains… (More)
The cardiorenal syndrome refers to the coexistence of kidney and cardiovascular disease, where cardiovascular events are the most common cause of death in patients with chronic kidney disease. Both, cardiovascular as well as kidney diseases have been extensively analyzed on a molecular level, resulting in molecular features and associated processes… (More)
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Was supposed to go to dinner with family tonight, but my brother has suspected parvovirus which can cause complications in unborn bubs if mum gets it. So I've had to make a jumbled reason as to why I can't make it as the whole fam doesn't know yet!
You are all chatty today. Nursery looking good. Can't believe people shopping makes me feel so slack. Without baby showers I'd have barely anything for bub.
Wow I can't keep up with you lot! Been so manic at work I have hardly had time to get on here all week!
Choccie- re. sneezing. Yes it really hurts me too! Gives me pain down the side of my bump, so does blowing my nose.
Sage- I think I was talking about the Epi No. I have bought one just waiting for it to arrive. My midwife recommended it to help me go into labour naturally rather than induction this time and to help prevent tearing, there is some good research apparently. Also, I have been told to take raspberry leaf tea from 26 weeks 3 times a day. I will struggle with that one, due to my stomach issues! But will do my best!
Michelle Claire Bear- congrats and welcome! I had regular hcg levels taken but only as I had to go through a fertility centre on clomid this time around. for bub #1, naturally conceived first go, I had no tests except my own home urine ones!
Hi to everyone else, have a great weekend. We are doing our nursery! will post pics when it's done!
Oh and here is my nappy bag, bought from UK and sent over from my mum. Brand is Babymel. Love it! 41-R5n24GjL__AA160_.jpg
LOVE the nursery FTM!! OMG - she has so many clothes!!!
Dreamgirl - I LOVE that bag, very cool. One of the zips broke on the one I had with DD. Undecided if I will replace it or not. Most of the time I ended up just using an oversized handbag.
MCB - I had HCG done but only cos it was standard practice by the IVF clinic. Some drs are happy just to see a positive test then will write the referral.
Well the bleeding has stopped thank GOD. It seemed to be just one massive bleed then all gone. DD went to my dads for the day so Ive been laying low. Thank goodness Im off work for another 3 weeks (dont start again till next term starts) so I can take it easy - well, as easy as I can with a 3 year old running around!!!
Ive bought just a couple of little onesies (I LOVE onesies!) but I dont need anything pink as I still have everything from DD. Im finding theres not much unisex stuff around at the moment GRRR but thats ok, it will stop me buying too much. We are still unsure if we will find out the sex (we didnt with DD). Would LOVE to know what colour to buy but at the same time we already have everything pink, so if its blue it will give me an excuse to go on a shopping spree once bubs is born
dream girl (05-04-2013)
My boss has finally (with my med cert) rostered all my remaining shifts where I can sit down more. Complained that me finishing 2 weeks earlier would mess up the roster. Then at the end of the meeting told me to make sure I bring bub in once its born so he can meet bub. Weird meeting!
Pfft to him I say Toni!! Great to hear he has made allowances for you (and so he should have!!). Some employers are so horrible. My old employer demoted me because she found out I was having IVF, was so stressful and a terrible experience. Dont know how they get away with it really.
What's the age gap?
Waiting I am glad the baby is going good I seriously think the babies like to tease us from day of conception, they are always scaring us!!!
LilPetal (05-04-2013)
Pregnant for the first-time?
Not sure where to start? We can help!
Our Insider Programs for pregnancy first-timers will lead you step-by-step through the 14 Pregnancy Must Dos!


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Berkshire Hathaway HomeServices Blanton Properties
(706) 613-6040
Last Updated: 2/21/2017 10:07 AM
Description for 1020 Old Bishop Road Bishop, GA 30621
Option for Lease or Buy!! This commercial building is one of a kind. It is a totally restored and remodeled 76 year old cotton warehouse in Bishop, Georgia, Oconee County. It consists of office space and warehouse space with additional space upstairs for a total of 3100 sq feet as well as outdoor space great for entertaining and guests. Some of the upgrades recently added include outdoor fireplace with custom grilling area for Green Egg and grill, 60x20 covered lean-to with poured and cut concrete, timber frame awning front entrance, remodeled bathroom, fully repainted exterior and interior, sealed floors on main level, insulated and finished shop ceiling, updated lighting in shop area. Additional features include astro turf in front of building, convenient to Hwy 441, Hwy 53, Hwy 186, Hwy 15, wood burning stove, commercial heating unit in shop area, 2008 A/C unit, 2008 hot water heater. The seller would also consider renting this property as well. Contact LA for details.
Listing Information
No Recorded Subdivision
Room Information
Interior Features
Electric Appliances, Refrigerator
Central Air
Exterior / Lot Features
8 Parking Spaces,
Financial Considerations
Inside AccessTM
Current market conditions for 1020 Old Bishop Road
Active Market Trends
Source:MLS DATA
Median list price$395,700
Days on market155
Properties for sale50
Sold Market Trends
Source:MLS DATA
Median sold price$398,661
Sales to list price9,888.0%
Properties sold11
Median sq ft price$107
Arrows indicate 90 day trend
Listing Price History for 1020 Old Bishop Road
Bishop Real Estate
Bishop is located in Georgia. Bishop, Georgia 30621 has a population of 260.
The median household income in Bishop, Georgia 30621 is $73,045. The median household income for the surrounding county is $77,571 compared to the national median of $53,046. The median age of people living in Bishop 30621 is 39.3 years.
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Free personalized radio that
plays the music you love
Nothing Left To Lose
Better to be blind than to try and resist
Say your prayers and cease and desist, We all have secrets
Everyone nods, so what's the meaning in all this
Features of This Trackhard rock roots
a subtle use of vocal harmony
a clear focus on recording studio production
minor key tonality
an aggressive male vocalist
and many other similarities identified in the Music Genome Project
These are just a few of the hundreds of attributes cataloged for this track by the Music Genome Project.show more
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|In your basket: 0 pcs in total 0 €
This helmet is inspired by the helmet of the Barbarian Crack Hack from the strategic computer game Heroes of Might and Magic. The helmet type is based on Norman helmets. The helmet bowl consists of two halves which are connected along the axis by means of cramp and rivets. As many fantasy helmets, is this one adorned by two cow horns on the top. The helmet of the hero Crack Hack had two additional thin long horns below which probably served as a face-protection. Since natural horns of such shape can be obtained with difficulty, we have made the from steel and guarantee that they will protect your face better than the natural horns. The back of the head is protected by two plates at the rear of the helmet. The dark patina on the surface provides an authentic and rustic look.
This is a rare helmet that is produced exclusively to order and according to your size. Please a note your exact head circumference (measured over the forehead) into the comment of your order.
This helmet can be made to measure after your measurements '1a' to '1j' in this measurement chart.
Please read our instructions, how to determine a helmet size correctly.
Number of product reviews: 0 Rewieved so far: 0 customers.
The shipping is calculated according to the overall weight of the items in your shopping cart. You will see the exact amount when proceeding to the checkout before order your final confirmation. It means that you can still decide whether to buy or not. Customers from outside the EU will be automatically charged no 21% VAT after a non-EU shipping address has been input.


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Private In-Home and Online ISEE Tutoring in Lake Station, IN
Receive personally tailored ISEE lessons from exceptional tutors in a one-on-one setting. We help you connect with in-home and online tutoring that offers flexible scheduling and your choice of locations.
Recent Tutoring Session Reviews
"Over the break, the student worked on her essays for the admissions process to college. They were fabulous! I didn't have to edit much--she has a strong voice, and some very solid ideas. This week, we did an ISEE bootcamp practice test. We started with a timed essay. She did very well, and I encouraged her to vary her vocabulary and add a few specifics. Next, she did a timed verbal reasoning section, in which she also scored very highly. She did a reading comprehension section after--which she did the best on. She then took a math section. She has been advised not to spend so much time on each question, so that she can get all the questions she definitely knows correct. I think her conceptual knowledge is solid, and she is ready for the exam. We then discussed her results and what to expect. We are scheduled to run a "practice" ISEE on Tuesday evening."
"The student worked out math problems in several areas that are covered on the test. The student was more anxious in the past when it came to time-reviewed strategies and I had the student work out math problems rather than using mental math strategies only. The student is much less anxious and has gotten a lot better at showing and proving answers in both reading and math."
"We started with a reading passage. We continued with vocab in and out of context. I taught the student to find the common denominator for adding unlike fractions. We finished with figurative language."
Nearby Cities:Evanston ISEE Tutoring, Skokie ISEE Tutoring, Oak Park ISEE Tutoring, Downers Grove ISEE Tutoring, Highland Park ISEE Tutoring, Des Plaines ISEE Tutoring, Glencoe ISEE Tutoring, Naperville ISEE Tutoring, Oak Lawn ISEE Tutoring, Elmhurst ISEE Tutoring, Lombard ISEE Tutoring, Schaumburg ISEE Tutoring, Lake Forest ISEE Tutoring, Buffalo Grove ISEE Tutoring, Wheaton ISEE Tutoring
Nearby Tutors:Evanston ISEE Tutors, Skokie ISEE Tutors, Oak Park ISEE Tutors, Downers Grove ISEE Tutors, Highland Park ISEE Tutors, Des Plaines ISEE Tutors, Glencoe ISEE Tutors, Naperville ISEE Tutors, Oak Lawn ISEE Tutors, Elmhurst ISEE Tutors, Lombard ISEE Tutors, Schaumburg ISEE Tutors, Lake Forest ISEE Tutors, Buffalo Grove ISEE Tutors, Wheaton ISEE Tutors


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towelling guest towel
Guide price: £6
Last updated on 22nd Mar 2010
Tags: esprit
towelling guest towel
-exceptionally cosy and adds a touch of elegance to the bathroom: guest towel made of soft, fluffy cotton-towelling -the deep pile, top-quality loop fabric is both cuddly and highly absorbent -decorative, striped band of woven tape and tone-in-tone logo embroidery on one end of the towel -available in timelessly modern, highly combinable colours -also in the same design: coordinating towels in different sizes!
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Bath Towel w/Multi Border 4 Assortments 27″x54″ 12
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The LADY Shaker
Great to have your LADY Shake on the go!
$9.95In Stock
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The LADY Shaker is the easiest way to mix your LADY Shake!
Great shaker to have your shake on the run. It comes with a container on the bottom so you can have your LADY shake anytime, anywhere. Simply put your LADY shake in the container add water and shake!
|Shipping Weight
Great shakerBy: Tony on 7 December 2016Great design, holds enough shake for breakfast and lunch in the 2 seperate compartments. Good quality, no leaking.
Lady ShakerBy: Zoey moon tiger smith on 24 November 2016The lady shaker is great, I have 2 so when I'm travelling I can prepack multiple shake to have on the go
Lady shakeBy: Sherie on 28 October 2016Great shaker but the label started to came off within the first week. Didn't wash it in hot water or in the dishwasher just warm soapy water. Other then that its a great product.
HappyBy: Kaz Hay on 11 October 2016I have tried nearly every meal replacement drink on the market. I have to say that the lady shake has been the first shake that hasn't given me bowl problems. I like the texture and taste of the shakes. I have only tasted the chocolate one so far and I must say it tastes pretty good. It's been 2 weeks and I have lost weight . If your looking for something to get you started on your weight loss journey try the lady shake.
What a clever idea!!By: Emma on 22 August 2016Such a handy little shaker with room to store your lady shake meal without having to carry the big packet around!!! Yay for convenience!!!!
Good shakerBy: Victoria on 21 August 2016This shaker is a good size and has measuring amounts imprinted in the plastic, not just stamped on with ink so it doesn't wash off in the dishwasher! Great to make up in the morning and store lunch time powder in the bottom. A little disappointed that it didn't have another extra space at the bottom for nuts/snacks like the men's man shaker! Ladies need conveniently stored snacks too!
On the small sideBy: Leonie on 19 August 2016I find the Lady shaker to be too small, I had to put a fair bit of water in mine because it was too thick, and the lady shaker doesn't hold enough, so I stole my fiance's man shaker, it's much better!! ;) Love the pink of the lady shaker though!
ConvenientBy: Janelle on 1 June 2016This little shaker is fantastic, you have your morning shake, wash it then put your product in the cup which screws on and your ready for lunch. Love it.