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Vayne Build Guide by jhoijhoi
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anyway i am a kinda low lvl and have only 17 mastery point so shall i put then all in the offensive tree or shall i put 3 in offense and 1 in defensive for each 4 points?
anyway i am a kinda low lvl and have only 17 mastery point so shall i put then all in the offensive tree or shall i put 3 in offense and 1 in defensive for each 4 points?
edit: ALSO maxing W first is really suboptimal. Vayne needs that Q cooldown low ASAP. It's a really high quality guide but I don't like that it is because I feel like the information isn't good T_T
Wanna: Woo!
sdc: I updated the guide today with some more laning tips. I'm going to try and get some video footage of some of the tips I suggest and add them in. Hope the current content helps though :)
Very Nice Guide
Just have a question for you, if you're reading this at all.
I've played Vayne about 40-50 games (average amount I guess) on a Chinese server, and I've found that when the other team sees a Vayne, many of them start grabbing Thornmail or Randuin's by the 20 minute mark. I would usually grab Last Whisper ASAP on other champs, but the Attack Speed, Life Steal, and Passive/Active on BOTRK synergize extremely well with Vayne. Do you think Last Whisper is worth getting earlier than BOTRK (or Phantom Dancer/Stattik Shiv) in this situation?
Im not jhoijhoi (derp), but i think if you they have it by 20 minutes, you should have botrk by then and instead of going for pd go for lw before it. I dont see many people get Thornmail for me only :)
Just have a question for you, if you're reading this at all.
I've played Vayne about 40-50 games (average amount I guess) on a Chinese server, and I've found that when the other team sees a Vayne, many of them start grabbing Thornmail or Randuin's by the 20 minute mark. I would usually grab Last Whisper ASAP on other champs, but the Attack Speed, Life Steal, and Passive/Active on BOTRK synergize extremely well with Vayne. Do you think Last Whisper is worth getting earlier than BOTRK (or Phantom Dancer/Stattik Shiv) in this situation?
Honestly I tried both and had zero success with maxing Silver Bullets, and finally got a win with maxing Tumble. I feel like R > Q > W > E should be the default skill sequence and R > W > Q > E should be the caveat considering it's more situational (as you say..."if you're an aggressive player with an aggressive support").
This is an awesome guide!
Just helped me go 17/3/4 :D.
Thanks for the guide :). I love using Vayne :D.
My main role is Adcarry, and my main character is Vayne. I agree with the way you build her, which also is the way i build her. But when it came to the videos, i was very dissapointed. You talk about positioning and condemning, and how its done corretly, but when you faced poppy, you failed the condemn, to knock her back, in knowledge of that she has a gapcloser, that also stuns you, if you're charged into a wall.
The second video i watched, is where you had a teamfight, the second one of the teamfight videos i believe. You claim that you weren't sure of the enemy teams positions, so you chose to go in carefully, and you added "And i condemned katarina as she ultied, she must really have hated me that game" while you in reality condemned nasus, while positioning yourself in the very middle of the teamfight.
Thats all i've looked at in the guide so far, but if you're looking to teach people how to play vayne, you might want to throw in some proper plays, positions, and demostrations, rather than just showing a teamfight where you do absolutely nothing thoughtful at all!
I'm not going to dislike, or vote this guide down by any means, but please, educate our fellow vayne players, instead of throwing up some ****ty clips with an incorrect description!
Please check my guide, i'm newbie on mobafire.
sorry for the spam but I don't know about any other way to publicize it
feel free to sub as well :D
what about candy panda? he's not in the list
if you have lifesteal quints , isn't doran's better than long sword?
and btw ur beautiful :) :P
watch this and learn
Reading your guide i noticed u rush BT right? What u think about doing a BotRK first?
And how do normally you play early game as vayne? I try alot playing her, but i normally get destroyed by other ADC, such as draven, cait or tristana, since they have more range, or better pokes, i try play really safe, just last hitting, but i get zoned pretty hard >.<. Do you have any tips about it xD?
(and sorry about the bad english :x)
You have a lot of really solid points here.
I know this is a minor aesthetical point, but there are a few grammatical mistakes and spelling errors around.
Overall, I felt that it was good material, but you didn't need to coat it up in such "fancy" language the way you have. By all means, if a complex point requires more detailed language to describe it in the most apt way, go ahead! But if you could of used simpler language to get to the point (which are very good points) it stops the language interfering with the point you're making.
2 Pentasteals and 1 delayed Penta...
Awesome build man ;)
I like your Vayne build. Was pretty useful to me the first time I started using Vayne. She's my main champion and since I play her a lot, I actually tried experimenting and I do a different build than you do, just slightly. But it works like a charm every game. Vayne is probably my favorite champion in the entire game since she's just so freaking awesome. Yet I'm still struggling to get than Pentakill. There's always an assist on one of them...there's always one >.>.
Anywho! Great build and tips! Vayne can be and to master, but when you do, she's unstoppable.
My build: 1) Berserker boots 2) Bloodthirster 3) Phantom Dancer 4) Infinity Edge 5) Phantom Dancer #2 6) Anything that might help.
I get a double phantom for the critical strike chance combo with Infinity Edge and to power up my silver bolts. If I need more life steal, I buy a Blade of the Ruin King, which still makes my silver bolts stronger while I get double life steal with Bloodthirster too. If I need to sustain more damage, I go for Frozen Mallet or Guardian Angel. So far, I always do Really Good with this build.
Your build lacks some AD according to my point of view. Your core build consists of Randuin's Omen, I personally believe its better to stack more AD then a defensive item, vayne is sort of an assassin, that means you gotta do the highest burst in the smallest time, better to get more AD then survivability.
I personally rush a BT, then phantom, then an IE, another BT, A situational item, sixth slots is ofc boots. That gives me AD around 330. Thats 90 more then 250..
The items you have stated are correct, but what I am saying is you could have stacked more AD.
The hints and tips sections is great, the skill order is also the one I use and the guide layout is good too. So overall a +1 from me ;).
lol ur ******ed with no survival item you will die to enemy tank asap
I used to play twitch as my main (started with ashe, followed your guide for her too, then jumped to twitch), but one day i decided to try vayne and now i cant play twitch anymore lol
I followed your guide in my beginning with vayne but then i started to try some other things and came to a final build: i rush bt (with boots in the middle) then dancer, then i can take 1) zeal (if they are squishy) or 2) bf (if they are getting some early armor). I tried vayne with double dancer and i really love it, its amazing the crit chance, mov speed and attack speed you get by building those. But i dont build the second dancer as my 4th item anymore since i dont have the enough ad to take advantage of my attack speed, so i take only zeal and continue with the build in order to keep some balance between ad/attack speed.
After that, i get ie right away, cleaver or lw and finally it depends on my team if i get another ad item or guardian angel (if i have a good team, i take the extra ad ftw).
Today i tried blade of the ruined king late game, by that point i had built bt, boots, dancer, ie and zeal. I must say that its active is cool and i will try rushing blade instead of bt and see how that works. This was my score
And i forgot, i max first W instead of Q, so i can have a more constant output of damage in the event of a teamfight. What i mean is that by maxing the W first i get extra damage in the first attack, the second is normal and in the third one i have the W ready for shred, and repeat. Idk if i do that because i suck, but i prefer paying the skills that way instead of maxing first the Q.
You got my +1, as with your previous guides, its made in a really simple and detailed way!
See ya
Your build lacks some AD according to my point of view. Your core build consists of Randuin's Omen, I personally believe its better to stack more AD then a defensive item, vayne is sort of an assassin, that means you gotta do the highest burst in the smallest time, better to get more AD then survivability.
I personally rush a BT, then phantom, then an IE, another BT, A situational item, sixth slots is ofc boots. That gives me AD around 330. Thats 90 more then 250..
The items you have stated are correct, but what I am saying is you could have stacked more AD.
The hints and tips sections is great, the skill order is also the one I use and the guide layout is good too. So overall a +1 from me ;).
It would proc nicely on the tumble.
So auto-attack, tumble, auto-attack and auto-attack = tons of dmg
Oh, and wouldn't it be better with cooldown boots?
Lower that high cooldown on Condemn a bit.
You don't really need Berserkers with Phantom Dancer and Blade of the Ruined King giving you lots of attack speed already.
Just my opinion though.
I will give your build guide a deeper reading when able to access all the material.
And have to say I'm proud of the work you've done here with this and other guides.And for the inspiration you have given to other players to be able to play, understand and enjoy LoL.
Nice guide, one question:
Blood thirster as first item or Phantom dancer?
Ive been thinking about this but actually a vamp scepter should be enough lifesteal in early laning. I see tons of vaynes going BT though tellin me "Q so stronk". But doesnt your damage go overkill with an early PD?
I see everyone building BT first aswell, but I dont. I usually get vamp scepter and/or boots as first items then zeal and build shiv as my first main item, I like shiv better then PD because its cheaper and the AOE effect can crit 4 enemies which is usefull for early game farming then after I build BT as the next main item.
This is just what I do personally and I pretty much find my build much more useful then the traditional way of rushing BT. I find that usually with my silver bolts stacking, using E at the right time and a good support with strong CC such as Leona, Volibear and Taric I can do decent damage and get first blood most of the time.
Nice guide, one question:
Blood thirster as first item or Phantom dancer?
Ive been thinking about this but actually a vamp scepter should be enough lifesteal in early laning. I see tons of vaynes going BT though tellin me "Q so stronk". But doesnt your damage go overkill with an early PD?
Most Vaynes go for the Bloodthirster first than the Phantom Dancer, but I go for the Phantom Dancer first. I like to get the Critical a bit early and often. It works great too, it just depends on your situation. If you need damage go for the Bloodthirster and earn the quick 30 kills to increase your Attack Damage output or be a ninja of some sort then go for Phantom Dancer.
Blood thirster as first item or Phantom dancer?
Ive been thinking about this but actually a vamp scepter should be enough lifesteal in early laning. I see tons of vaynes going BT though tellin me "Q so stronk". But doesnt your damage go overkill with an early PD?
My first champion was Nasus and now am learning Vayne so that I have a champion to play as any role. I main support and am branching out thanks to you. Was wondering if you ever record or stream your games, would definitely like to see you in action. I'm more of a visual learner and not too many people play Vayne when I support. Think I supported one since I started making support my main.
Thanks again for the guide!
I had been using ur old build through season two and i had really good results.
However , i have a question on the current build:
What do u want warmorngs for?
I think there are many better defensive items out there.
As for maxing Silver Bolts first, completely viable if you can get that 3rd hit in. Generally speaking, you will find it hard to do so. Most ADCs will back out of range if you try to auto them for more than two hits, and don't forget the enemy support will probably attack you during this time, AND the lane minions. Taking minion aggro to the extent of losing even 100 health is extremely detrimental.
Which is why like to play it safe with a more spammy Tumble.
hi master ! :D
Just a little question... could a hurricane be good with Vayne
Thanks for your answer and also for your guide !
MexicanBoy whos not mexican xD
No, since her passive "Silver Bolts" Only works when you hit a single champion, but the Runaans Hurricane turns your basic attacks into attacking 3 champions, thus not activating the passive properly thus allowing the passive to not work.
But of course! You do lose the passive AS on that item, but during team fights, it helps duels between ad carries, and it can come off of cooldown by the end of the fight (Cooldown is reduced each time you get kill/assist) I recommend trying it sometime. Plus, it's a fun item to use.
Just a little question... could a hurricane be good with Vayne
No, it doesn't proc Silver Bolts.
And could anyone give examples of what to take if you go 21/9/0? The guide, as far as I can see, only gives tips on the utility tree not defense. Thanks!
Veteran's Scars and Runic Affinity are both 9-point masteries and are much more useful than another point in the offense tree. Summoner's Wrath isn't even useful since you'll have Cleanse or Barrier pretty much every game. If you do take Ignite, then you can just take a point out of Fury .
If you put 9 points in defense, you should take Summoner's Resolve , Durability , Hardiness and Veteran's Scars . The eighth point can go into Resistance .
You should be attacking more than 3 times in a team fight.
Why not take Summoner's Wrath so 22 in offense, and 8 in def/uti?
And could anyone give examples of what to take if you go 21/9/0? The guide, as far as I can see, only gives tips on the utility tree not defense. Thanks!
Just a little question... could a hurricane be good with Vayne
Thanks for your answer and also for your guide !
MexicanBoy whos not mexican xD
In the first game (bottom one), we were losing pretty badly, and my score wasn't the best, as you can see. So I decided to farm to no end and ended up with a full build and a Sword of the Divine and rescued that one.
The top game was amazing, I built the Sword of the Divine last again and plowed through their tanky Darius' health and then hit Katarina/ Ashe a few times to their death. With the active of Sword of the Divine on Vayne, and her ult Final Hour, the sound effects are so great. You feel like you're pumping death served on a plate, it's amazing.
I don't know if I should have built something else other than a Sword of the Divine at the end other than a defensive item, but it's fun to try out. ^_^ What d'ya think?
Ery: You grab exactly what is displayed in the cheat sheet, and described in the guide:
- 9x Attack Damage (or Armor Penetration) Marks
- 9x Armor Seals
- 9x Flat Magic Resist Glyphs
- 3x Attack Damage Quintessences
I love using her, she is so much fun.
Just one thing that I noticed...
On the description of the first pentakill video, you said:
1) I really can't see any Kennen on that game 0.o
2) The third kill is on the Veigar
3) How do you get trapped in a friendly Veigar's Event Horizon?
4) That Veigar is really noob... That match was ranked?
Thanks for helping us all with your guides, and pretend you haven't seen any English mistakes here, it's not my native language... =D
- God Gone Mad
Wow, vayne really should max silver bolts first and start w/ phantom then infinity, her W passive makes it soooo good mid to late game it is worth to have a ****ty early game.
Untrue. In theory all skills can be maxed first; most give preference to the Tumble as it makes for easy harass. W max is good if, and only if, you can land 3 consecutive hits as harass. It's harder to land and doesn't fit everyone's playstyle. E max is quite unorthodox and a little outdated perhaps but still very much possible.
If W isn't maxed first, it is indeed usually maxed out second for a proper transition into mid-game.
- Ignite is not really a viable summoner spell choice for Vayne. Her laning phase is weak and her kill potential is low. She needs to be built around surviving the lane. Look at either Cleanse or Barrier, both very strong defensive summoner spells for Vayne.
- Attack speed glyphs are never really worth it. In most lanes, you'll need flat magic resistance to reduce incoming support harass (or AD carries that deal a lot of magic damage early on such as Tristana). If you're against a physical damage heavy bot lane, scaling magic resistance would still be better than attack speed.
- I feel like this guide recommends too many unnecessary items, such as the tanky builds and the gold/10 (which by the way is a bit outdated with the removal of HoG :P). While stuff like this isn't usually a bad thing, realistically there won't be a scenario where you would rather build stuff like Trinity Force and Wit's End over The Bloodthirster and Phantom Dancer. It kinda gets a little confusing.
- Other defensive possibilities however aren't mentioned and probably deserve a mention, such as a more defensive mastery page against difficult lanes (Caitlyn, Draven, etc). In this mastery page, you drop Executioner and Sunder for Unyielding and Block .
- I think there should be more depth in starting items since the good old boots start isn't always the best anymore. Long Sword + 2 pots, Cloth Armor + 5 pots and Crystalline Flask + preferred combination of potions are all very viable starting builds now depending on the situation.
Athan: All fair points, thanks for bringing them to my attention! I guess I forgot to update that section for Season Three, Mercurial Scimitar is a very good alternative item and I fail to mention it.
I'll definitely be changing those builds. The Madred's was something from when I released the guide last year, it's funny that's it's still in there, but very bad to actually build.
I'll actually defend Wit's right now, it's saved me a few times :P But yes, definitely very niche.
+rep, thanks for point all of this out, motivates me to update that section :D
Y dat Wit's End xD
If you REALLY need protection versus AP teams...
Spirit Visage! It gives HP, it gives MR, it gives CDR for... yea okay, the CDR is a little redudant, but nevertheless, THE PASSIVE!
After the initial burst which is what tends to kill the ADC (Lol), you can heal up that much faster if you got BT :)
The new Madred's... Blade of the Ruined King is not bad on Vayne as it synergizes a lot better with Vayne and ADCs in general now. Also Blade of the Ruined King heals more if you got Spirit Visage :D
Try it out :P
PS: I naturally already +rep'ed you due to your Guide-To-Guide Guides, haha :D
I'll definitely be changing those builds. The Madred's was something from when I released the guide last year, it's funny that's it's still in there, but very bad to actually build.
I'll actually defend Wit's right now, it's saved me a few times :P But yes, definitely very niche.
+rep, thanks for point all of this out, motivates me to update that section :D
Out of all the builds you suggested, there are TWO of them that should be considered, the two being:
The main build
"Alternative" - (-1 one PD, +1 IE instead).
I mean, christ, Vayne is an ADC! Suggested some of your... custom builds on the highest rated Mobafire guide :S?
Don't get me wrong; Your guides are awesome and your Guide-to-Guide(s) are great, but i HAVE to point this out.
You are encouraging outright BAD builds.
The "Tanky Triforce"... What on Earth is Wits End doing there? Tri-Force Vayne is already a stretch, but why would you ever want to build like this? I'm sorry, but i can't comprehend why you would want to build like this. Ever.
Vayne's Niche is basically "Tons of damage", but that build will make Ashe do more damage lategame than you if she builds as she should.
"Maximum Surviviablity". Fine. If you are Vayne top and you desperately need a bruiser.
That is NOT an ADC build.
"Attack speed Vayne"... Look, her true damage isn't THAT much!
"tank vayne" - There is no such thing as tank Vayne. Refers to "maximum survivability".
"****ing expensive" - Uh... Why Madred's? PD is cheaper, gives more damage and the increased movespeed stacks with the TriForce. TriForce/PD/IE is the most amazing crit combo if you absolutely MUST have TriForce on Vayne.
"Alternative" - Why is this outlined as an "alternative" build? I mean, It should just be the regular IE/PD/LW/BT/Boots with QSS (Now Mercurial Scimitar) instead of GA.
I'm sorry if i come across as a **** critizising all your builds, but most of those builds are... atrocious if you are an ADC. If the enemy team ADC builds like he/she "should", they WILL outdamage you, even if you are Vayne, which makes you automaically lose ANY advantage you had in being Vayne.
I love your guides in general, but this needs revision.
~Cheers, Athan.
- I wonder why i had to make a new acc :( I knew i had an old Mobafire account, but i guess it got removed.
Exept MissMaw's Kog'Maw build :P
Reallly good...right everything! Greetings from kog'maw!!!
Still while you updated your guide you missed that in part Broken Down Choices The Black Cleaver doesnt give any attack speed in season 3. Change it. ^^
I like your pictures that you made by your self. In warwick guide those pictures of q w e r and cool wolf picture in black white color. Keep working on it. SO GOOD GUIDE!
IE SS BT LW: 693 + 20.4-40.9 (lowest value is unmoving, highest value is moving)
You even are doing magic damage with the proc, which is virtually useless.
The item may be good for pushing, that's fine. But would I ever replace Phantom (ability to phase through tanks and minions) with Shiv (AoE damage, random proc of magic damage?)? No.
LordSyruss: Thanks, I really appreciate your comment. When I update the guide for S3, I'll make sure that those descriptions are more detailed, so people like you, who benefit from them, will be able to make even more use from them :)
in your guide you got Attack Speed Build,Standard ADC Build,Tanky Trinity Force Build, but your build only show your Attack Speed Build item order.
I want to try your Tanky Trinity Force Build because I'm new with her. Can you put up item order for it please, I'm a sucker to follow build order!!
thanks a lot!! :)
Just went 26-3-8 in a 5v5!
Was amazing!
This is my new favorite champ!
Thanks for the guide!
tl;dr - AD Marks scale better, ArPen is obtained via masteries.
Keep on winning with Vayne!
I read your build guide, and it was very great and instructive, you are awesome, and all of your guides are very very good! Thanks for all of your hard work!
My vayne stats with your help!
Thanks again, oh and of course, I gave you an upvote! +1 :D
Best wishes,
I voted and I'd like to ask if you could help me a bit. See, I've been playing for maybe 1 1/2 years, or maybe even 2 years, but believe it or not, I've never had a main nor can I build champions purely from my head.
So I read your guides. All of them, and I particularly LOVE your Vayne guide, and I've read it twice ;D
To get to my point, I was wondering if you could possibly give me a tip or two or whatever, in building Vayne. I understand all the items, but I can never think of using the items to synergize with the champion I'm playing. It never comes to me. As an example (like I said I know every item in the game and it's stats etc, but I can never pair them to the champion I'm playing), I was recently playing Katarina, as a random pick. I ended up winning my lane and alls well, until I need to build more tanky for an AP Kata. My silly brain immediately says, "ok, I'll get a warmog". I was about to buy one until my teammate points out and says "Why not buy a Relai's?" (or however it's spelled :P ). DERPRRPRPRPRPRPRPRRP. This is just an example of my problem. I know items, I know champions, I know spells, but I can NEVER pair them up for a good build.
Please please please, help me with a few tips and tricks or advice <3
Build vayne a normal ad carry boots 3 health potions 2 dorans blades a vamiric scepter berserker's greaves b.f. sword then bloodthirster then build attack speed and crit and everything but a guardians angel its a huge waste of money and you wouldn't need one if you played vayne right by sitting behind your team fights so you dont get focused.
Anyways, one thing I don't understand is why you choose to take Last Whisper or Black Cleaver. I personally don't take those items on Vayne due to her true damage. Rather, I take some more attack speed to proc that true damage health eat MORE to counter the armor that they got to counter me, rather than getting Armor Penetration. I usually try to get Madred's Bloodrazor, that 4% health eat in MAGIC damage is amazing, and is not countered by armor, and it gives some crazy attack speed to proc the 4% magic health eat and the true damage health eat from Vayne's W. Or, I get another Phantom Dancer in some cases. My usual build is Doran's Blade > Berserker's Greaves > Infinity Edge > Zeal & Vamp Scepter > Phantom Dancer > Bloodthirster > Guardian Angel > Madred's Bloodrazor/situational item like QSS, Thornmail, FoN, etc. Please explain your reasoning behind you getting Last Whisper. The only downside I can see associated with getting Madred's Bloodrazor and such, are the hefty costs associated with it. Show me some maths if needed :)
I voted and I'd like to ask if you could help me a bit. See, I've been playing for maybe 1 1/2 years, or maybe even 2 years, but believe it or not, I've never had a main nor can I build champions purely from my head.
So I read your guides. All of them, and I particularly LOVE your Vayne guide, and I've read it twice ;D
To get to my point, I was wondering if you could possibly give me a tip or two or whatever, in building Vayne. I understand all the items, but I can never think of using the items to synergize with the champion I'm playing. It never comes to me. As an example (like I said I know every item in the game and it's stats etc, but I can never pair them to the champion I'm playing), I was recently playing Katarina, as a random pick. I ended up winning my lane and alls well, until I need to build more tanky for an AP Kata. My silly brain immediately says, "ok, I'll get a warmog". I was about to buy one until my teammate points out and says "Why not buy a Relai's?" (or however it's spelled :P ). DERPRRPRPRPRPRPRPRRP. This is just an example of my problem. I know items, I know champions, I know spells, but I can NEVER pair them up for a good build.
Please please please, help me with a few tips and tricks or advice <3
I've found an little mistake you made in your guide.
In the chapter: Broken Down Choices, at the damage line. You've putted 2 times trinity force. Im not sure if you want me to buy 2 times a TriForce, or you just made a mistake
Otherwise I've an question for you, ive recentley changed my MR Glyphs into AS Glyphs,
I made: 6xAttack speed vlads, and 3x Magic Resistance.
How do you think about that? Also starting with an cloth armor to build that into directly wriggles. Whats your opinion about that, I use that on my kogmaw games, but didnt tried it yet on vayne.
Ur guide is awesome, before I read it I actually used the pretty same build, so I wasn't suprised.
Last question is how do you think about an vayne bruiserish top like jayce?
Go on with making guides, ur doing awesome!
Even made a mobafire account to tell this to you, all your time you put in this guide, made me wanted to tell you made a fault=)
Keep your head up;
FC Rinke
Otherwise a fabulous guide. +1
Maybe go a bit more in-depth with early game harassing with tumble.
Tumble & Finest Hour: I didn't see this often, but it was even more awesome when I did the first time. Dont just tumble away vs a single enemy if you are in ultimate. Instead, try to juke them. If you are at a crossroad, tumble the way which is further away from your usual safe-spot. Vs a single enemy you can even tumble behind them (?).
Not really many ppl seem to have recognized it, but Vayne has a pseudo, kinda unreliable brush- & fog-checker. Watch your MS, turn around some times. If it is increased while you are walking, it means you are running towards an enemy champ (passive, night hunter). However, the position is just rather vague and you cant tell how many enemies are waiting for you coming that way.
It has worked perfectly for me everytime I tried it (3 times :3)
Here's a screencap of my scores from those games.
http://s1200.photobucket.com/albums/bb336/Fiskispiskis/?action=view¤t=VAYNEFRFAN.jpg (I'm noob at forum posting so I can't embed. c:)
Played a couple of times (as Vayne's for free now) and literally kicked some ***es on bot lane :)
Surely I will buy her and play more and more.
Here's a pic from my last game: http://img713.imageshack.us/img713/9121/vayne2715.jpg
Not very intelligent enemy team, kept focusing Akali and Darius, like they didn't see me. Had 8 kills before lvl 7.
Anyway, just wanted to post a pic of a ranked game I did earlier today while keeping in mind that I accidentally managed to go in with AP runes :(
So eventho I had the wrong runes, I still managed to do quite okay. ;)
Edit: Posted the link to the picture instead of embedding it, it just looked plain weird and didn't fit in correctly. :P
I had one small question about your runes though: With the new season 2 masteries, the 10% armor penetration from Weapon Expertise gives you a large boost to armor penetration, which makes it viable to run AD marks + quints. What are your thoughts on this matter?
ps: +1 from me!
1)On the current meta,ad carry is "forced" to go bot with support.However,i ve never seen a section where it is described with what suport does the ad carry sinergizes better.I ve been playing vayne for quite a while and had tried different supports and leona,blitz and alistar are the ones that i preffer if i choose to go for offense and have some early kills.If the enemy lane has a cc support(taric,ali, blitz,leona)and an ad carry with some escape mech(ez,corki,cait)i will probably choose a support which provides sustain(sona,janna)and farm as much as I can.
2)Question:Don`t u think that doublelift`s build(rushing to BT instead of IE)as well as buying 2 daggers=>upgrade to zeal is more efficient than what u suggest?It`s not rocket science that vayne has probably the weakest early/mid game and that is why i think building BT first goes along with some sustain and stacking it +ulti will boost your ad nicely.
Love your guide. I played with it for a pretty long time now and today I finally did a Pentakill with it in an unranked game:D Thanks. Like your picture says:
Edit: Today (the day after my posting) I played again certain games with Vayne and did another Pentakill. LOVE YOUR GUIDE! <3 (I know that i ****ed up that one game in my match history xD)
MrCuddowls: Wooooow, 37 kills in one game? Noooo way! :3
HunterKillerBot: That's great to know that the build works for people who don't have the runes/masteries. Alistar + Vayne is a very nasty combo.
Focspike: So, when deciding whether to purchase a BC or LW, you have to consider the enemy team composition. Most guides/people say "DON'T TARGET THE TANK!" but it's actually commonly the tank who has the most CC and who is within safe shooting range. So check to see how much armour everyone is building. If the enemy team has no armour, definitely grab the BC. If the support and top lane both have Frozen Heart's, then you know you're absolutely going to need that LW.
As for deciding when to build tank Vayne... It really depends. If you're getting really badly hurt in lane, say you're against a Taric + Caitlyn lane with a lot of damage, you may want to rush a Wriggle's, Merc's and possibly run that Frozen Mallet/Atma's combo. But only do this if you have significant damage on your team from some other source. If you are the sole source of damage for your team, you NEED to build damage.
JimmyMadness: Thanks for not downvoting. It could be because you're not used to Vayne's playstyle. She plays sort of like an assassin. You can run in and deal damage at any time, as long as you have an escape route. But most players know to target Vayne, so it's easy to go negative.
SloppyJoe124: haha! 34/2/5! Nice :)
Evellynfanboy: o.o... sounds like an interesting build.
Ballonzebra: What is with these people running ridiculously high k/d/a's with Vayne?? My god D:
NAVengLmfao: Possibly :) I'm back at university and I won't have much time for MobaFire, but if I remember, I'll make sure to drop by your Lee Sin guide.
Littleboy: Definitely. When you item-up an ADC, they become unstoppable. Keep pwning games.
FiredRage: :/ I'm not sure if I understand your question, sorry D: It's 1am here in Australia and I'm not thinking right. I'll come back to it after uni tomorrow! :)
When she gets her items she is ****in awesome and unkillable. late game one shot = half of enemy life
Maybe you could check out / upvote my Lee Sin build? Thanks
~Veng Lmfao.
My game as Vayne with this guide. 34/2/5
I have a couple questions, coming from a somewhat experienced player but still new to the whole choosing items scene. When do you decide to buy a Black Cleaver over a LW? And what factors in game cause you to decide you need a tank vayne build?
This is pretty much the ****ing Expensive build but instead of the Trinity i bought a Phantom Dancer.
I think you mean boost :P Minor typo in 'my main Vayne build' on the Guardian Angel. Sorry to nitpick like that...
+1 to the great guide.
Went negative once but otherwise tend to do really well.
I also have a screenshot (its not all the match history with vayne, i had 8 games in a row and we won all 8, the screenshot shows 6 out of 8).
Also i find the best support for vayne to be blitzkrank. rocket grab, tumble, knockup, stun, and you didnt even need your ult. Also both can escape pretty easy from ganks.
Here is the screenshot. Post it =)
**Thanks to my teammate, best blitz ever. :)
Just so that you know, Tanky Vayne Build is surprisingly amazing!
I only have a little suggestion - it often is great to pick up Vampiric Scepter or Dagger earlier before you get your first B.F. Sword. It will compensate for the lack of early damage! :)
Here's the full pic
great guide i must say. but there is one thing that bothers me about it. you mention getting two gp10 items to help you make back the gold you werent able to farm if you were behind and having a rough start. uhm... the gp10 items have a unique passive bro. you only benefit from having 1 of them.
Gold per 10 effect is now Unique. It won't stack when the bonus comes from itself, but it will stack when having different items.
Add this to your hall of fame, once riot gave me the free IP boost I knew I had to win a bunch in a row.
Uploaded with ImageShack.us
When i play cait i dont always get a LW (only if the team is very very tanky) cause more the armor more that %armor penetration will work but in vayne cause cause of silver arrows it makes perfect sense to do a BC, its just perfect... and you can get it pretty earlly (AD CARRY = FARM) so when you get that greaves and that BC its just a matter of time till they surrender... also BC gives a lot more attack speed proc with bloodthirstier proc phantom dancer proc huge damage that lifestill will be just stupid... yes you seen that tryndamere fed or that AD sion with ulti.. you know what i mean...
<----Sir mode off---->
Anyway, kinda off tangent, I know, but that's why I get BC on Vayne. It works personally for me. So I won't go through my personal build, because that's just... my odd way of playing, and I list 1000000 other options and explain why I grab what I grab. It's not me deliberately trying to make someone fail - I state clearly in the guide that my prefered build works for me, and it may not work for the player ^^
(with regards to the armpen, again, it's personal preference. As I'm *not* grabbing LW, I need the little bit extra in conjunction with BC to "do work")
As for the Standard build, I'll make all those changes. As it was, I just wanted to put out an alternative build that satisfied everyone. Basically all those people who demanded I max Condemn first, those who say "Cleanse is a must!", and those who hated the Black Cleaver build ;) But that's for pointing out the Standard AD build needs to be upgraded. Will fix ^^
Thanks Xaio, +rep :3
Edit: Or not, 24hr waiting period.
Since you divided your set up in two sections, I'll tackle your preference and then the "standard AD section"! :)
Preference Build:
First, I know you've probably heard the question many of times before about Black Cleaver and I'll be another person to add onto your pile! Yes yes, I made sure I read that it is your "preference" but I personally believe that IE or BT is such a stronger buy for Vayne than TBC just because of how cheap and easy it is to pick up a Chain Vest which makes a lot of it's viability go away. Also one thing that I especially want to point out is that if you are still laning and walk in lane with a TBC, if the enemy laner is somewhat building properly, you honestly should not win most of your trades. LW is obviously the item I suggest you swap in for the source of "armor penetration" but LW not first item ofc ;) Honestly I won't really talk much about the item build for this section just because if you swap a item in or out, it's going to massively change item priorities so I will leave the redundancy of repeating items and swaps out.
Second, I feel like a jerk pointing it out since it was JUST patched, but Ignite is honestly a lot stronger than Heal now. Pre-nerf Heal was still questionably stronger than Ignite depending on who gets the first summoner off but now, it's almost undoubtedly stronger. Vayne is one of those champions that if you fight in lane, you're going all in and landing a Ignite before Heal is honestly pretty easy to do :p
Third, I know there's a lot of talk about Armor Penetration and AD marks. Once again, I know someone is reading this is going AHHH ITS HER PREFERRED BUILD BRO. Yes I know! Honestly, going flat AD's should be the more optimal option here since it helps primarily with last hitting and some harassing that goes down in lane. Yeah ArP might be better a bit for mid game but the last hitting factor here is key. Also for someone that has spells that scale off AD, getting as much as possible really helps laning! :)
Fourth, I honestly do not agree with the three points in Vigor and two in Resistance (+MR) found in the Defense tree and I feel like they should be tossed straight into the +HP/level and +flat HP. The reasoning is because Vayne at one point in the lane HAS to all-in. Putting points into rejuvenating talents honestly sets back Vayne's potential when the inevitable all-in comes. The masteries I didn't mention are fine. If you DO take the Ignite over Heal suggestion for summoner's, you obviously take one out of buther and put it in Summoner's Wrath but I'm sure you know that :p
Standard AD Build:
Alright since this is the Standard AD build, I'm just going to be very blunt and straight to the point! :p
First, Cleanse is honestly rarely ever taken in lane just because of it's weakness compared to strong summoners like Heal and Ignite. In mid and late game, Cleanse is a very redundant and worthless summoner because you should always have a QSS or GA on an AD carry. If you still get caught or smashed with those items, your team is not doing something right or you just need to position better.
Second, I very rarely see Vayne's max Condemn just because of Tumble's viability with damage, mobility and easy help to secure mass amounts of last hits. Yeah, Condemn does a fair amount of damage but looking at what Tumble has to offer, I suggest your "preference" skill sequence that maxes Tumble over Condemn maxing. Also, Silver Bolts should almost always be maxed seconds. There are times where you don't want to but the instances where that applies are very very slim.
Third, let's briefly talk about items! Most Vayne players do not go for BF into Zeal just because of the importance of an early Bloodthirster(obviously go IE if you win lane so hard 5kills + and huge cs lead). In fact, most Vayne players go boots -> Dorans x1, x2 or x3 because of Vayne's questionable laning phase. I don't blame you for not putting it in Skill Sequence just because of the situational aspect to them. Also, I hope the QSS at the end is a GA because GA > QSS. QSS is only grabbed mid-game because GA is a bit expensive and QSS is a cheaper version of GA but I'd gladly take GA because of it's defensive stats and revive if you somehow die.
Fourth, while briefly skimming after your guide, I saw you speak about Butcher and I agree. Most players who play AD don't need that and those points can go into some other places. However seeing as this is a guide and there are new players, they might need Butcher as they learn to last hit. They better not rely on it though! Only reason why I brought this up is mainly because every point in lifesteal matters in mid-late game!
Sorry if it was a lengthly read! You told me I could so I did :p. I hope you take some of this advice into consideration, I definitely don't expect you to change everything just because of what I say but the above is just recommendations! Solid and pretty looking guide overall.
will try it soon
"The uses of Tumble are numerous - one thing to mention though, is that Tumble DOES NOT got through any sort of wall at all. If you Tumble into something, Vayne with end up in an unpredictable location near where you Tumbled, so be careful that when fleeing/chasing you don't run into any walls"
Since I knew you like to have correct spelling and grammar and such, I thought I'd mention it so you could fix it.
Thank you for writing this guide, it has definitely helped understanding Vayne before jumping in the deep end, even though I haven't won every match (lost 3 or the 4) I have done increasingly better with each match (idk how to take screen shots on LoL, unless I can just print screen it) and without runes (only 16 and I'd like to wait). ANYways I'll stop blabbing now. Thank ya again for the guide I enjoyed it and for you +1 ;D
First time playing Vayne (free this week). I was 3 shotting everything in the game except for Hecarim (who 3 shotted me a few times :p).
1. Harassing and Farming. If your bot in ranked games, going against a ranged carry, make sure u harass them with ur basic attacks exactly when they last hit a minion. That way, u can hit and run and they cant hit u since they're too far away and because their attack timer is still resetting.
You're also forgetting the crucial point about strafing in lane. Doublelift last hits perfectly with Vayne because he strafes parallel and horizontally given the layout of creeps. Anyone can "auto attack", getting away with CS, harass without a scratch on you is another thing.
2. The Master AD Build....The build for any ad carry, and its fkn op!
Rush Bersker Greaves
Get Phantom Dancer
You have no Last Whisper so your item build is really flawed. The standard AD build is Boots 3 -> BF -> BT/IE -> PD -> (possible GA or QSS here)-> LW -> BT/IE (which you didn't get first time) -> QSS or GA if you didn't get one earlier.
I 1v4'd this with gp. It gives you around 400 dmg late game with VERY high chance to crit as well as amazing attk speed. U can also sell greaves late game for another phantom.
Against bad players, you can get away with that on GP. Selling boots as sixth item for PD is a very common thing that most AD's do.
I'm aware I'm replying to a guy with "1" post. Just teaching any new players reading this and trying to learn.
1. Harassing and Farming. If your bot in ranked games, going against a ranged carry, make sure u harass them with ur basic attacks exactly when they last hit a minion. That way, u can hit and run and they cant hit u since they're too far away and because their attack timer is still resetting.
2. The Master AD Build....The build for any ad carry, and its fkn op!
Rush Bersker Greaves
Get Phantom Dancer
I 1v4'd this with gp. It gives you around 400 dmg late game with VERY high chance to crit as well as amazing attk speed. U can also sell greaves late game for another phantom.
I'm very pleased with your guide. Keep up the great work.
Here is a screenshot of my latest game
I have to say: I'm really impressed of your work!
Thank you for that and keep up the good work!
Thank you :). Ive been actually doing great on her with your build, 12 2 5 last night.
By the way, even with Doublelift playing Vayne with your Standard AD carry build, I still find your preffered one better :) (saw a somehow dumb comment above, haters gonna hate^^)
Is it shift maybe? :P
What do you think of 3x Doran's Blades + Phantom Dancer? I've been seeing it as a core on most Vayne's in ranked recently, and it seems to work fairly well. It seems easier to farm than The Black Cleaver anyways, because you don't have to farm 1650 gold for a B. F. Sword.
Thank you in advance!
I build my Vayne exactly the same way, and I can just say that with this build, she do penta kills every single team fight, massive crits, huge damage output and most of all short cd on Q! I just went 21/8/18 in a 1 hour game, we were loosing because our Brand fed like hell enemy teemo and wukong, and then said bb and dc...but we didnt surrender and I finished this buidl and from 7/8/5 went to 21/8/18.... BEST BUILD AND GUIDE EVER!!!!
ie: I literally, for the sake of argument, said they had 100 health total (unrealistic, but I wanted to work with 10s so it was easy for readers to understand the math).
As you've said, if you get the proc off on a champion with 500 maximum health, yes, you will do the base 20 damage + 4% of 500 = 40 total extra damage on proc. But that's ONLY if you get that third hit. Only slightly less damage is guaranteed with Tumble first level.
Basically I caution against levelling Silver Bolts first because one must be actively aggressive to make great use of it. As you won't be auto-attacking the creeps in lane, the only time it will be useful is against the enemy champions. It is often much better to farm the lane and get every CS than to try and harass the enemies and rely on your support for safety if they retaliate.
Hope this helps :)
Supposedly I took silver bolt first as the starting skill instead of tumble. When I read your guide, it says it is no good early because of the % based damage. I always thought silver bolt does % damage on their total maximum damage and not their "current" health. You brought up a scenario where an enemy has 100 hp left and silver bolt does only 4% of that health. But the description of the skill doesn't says the way it is intended, since it noted "maximum health" instead of "current health". If the enemy has like 500 hp total, and you third hit with silver bolt that would be like 20 + 20 from % based = 40.So if you can shed some light on this, tyvm jhoijhoi ^_^.
I've always run BC and have found it extremely beneficial towards Vayne's dps, especially early game. If you like BT then buy it, I'm not telling you that BC is the one item you always buy first on Vayne, I'm telling you it's the way I build her. This is the way I build her and I find it works well for me.
Thanks for the continued feedback, though, all comments are appreciated :)
Also i don't feel The Black Cleaver does anything, my opinion. Diginitas imaqtpie, the only pro who really builds the item, says its not good, but he just likes it. If this guide is in the interest of making people better the most ideal build is the best. The Black Cleaver is your preference, but IMO you should make a bigger case for The Bloodthirster over any other rush item.
nanoobit: I still don't understand your point. I grab an early Zeal, I've got life steal via Vamp Scepter and I have armour pen through Black Cleaver. Everything you said in your post I have in my guide - it's purely situational when to finish BT and PD. You don't need a PD as your first item, and I suggest BC because it's usefulness is higher the earlier you buy it in the game.
Also consider adding a section about early game itemization, its kind of a mix since you talk about games ending sooner but only offer hella expensive late game builds.
All vayne really needs to wreck is The Bloodthirster + Phantom Dancer + smart positioning.
Drunken: It's up to personal preference how you skill a champion. Q if you want more damage with your mobility, W if you are heavily into harass, E if you know you can land those wall stuns.
Don't buy crit chance/damage runes for Vayne. Don't buy any runes until you're level 20.
Thanks for the reply, i'll keep it mind.
It's comforting to know that a high elo player also feels the double damage on Condemn is not reliable :)
Veteran's Scars is a lot stronger on pretty much everyone than the MR and hp5 in the defensive tree.
I'd do AD marks now, with the new 10% arpen in the offensive tree. Also works wonders when you start boots and not doran's, since it keeps your early game damage at a reasonable level for harassing and last-hitting. I almost always have to start boots since wRAth doesn't play sustain supports. I know a lot of great players who start boots even with soraka/taric/alistar, simply because of the greater amount of mobility and sustain.
Don't buy crit chance/damage runes for Vayne. Don't buy any runes until you're level 20.
I do have some questions, and only hope you might possibly answer them. I do ask you a lot of questions, and one day hope that I will be able to acquire enough skills to repay this debt to mobafire by helping others and creating a guide.. or two.
1) When I play Vayne I grab 1 q, 1 w, then 1 e then max q, max w and max e. I now only play Vayne with my friend which uses ww and find condem only useful to push the enemy away from his tower to secure a kill. However, would maxing e before w make it easier to secure that kill?
2) I don't have runes yet, and I'm a large fan of phantom and infinity, so I don't know if some % increased crit dam runes would be any good on Vayne?
( like some greater seals of furor, +0.78% critical damage)
Zell: lol that's a pretty odd rule of thumb, to be honest :) I grab BC on Vayne only early game. If it gets to 40 minutes in and you don't have any Armour Pen, you're better off buying Last Whisper. As for Mark's of Strength - I thought they were in there, but I guess I could add them in.
Stand: ilu2 :P
I have a question, would you consider adding The Maw of Malmortius in one of the builds?
Most important rule: IF YOU THINK YOU'RE IN TROUBLE, GET OUT. It doesn't matter if an ally will die because you didn't stay - two deaths for one is not an equal trade. If you watch some of my videos, I tend to wait until everyone else has engaged before going in, and I flash/Tumble etc out if I'm threatened.
I'm also not afraid to Condemn someone away to keep myself safe even if it means a lost kill. It's better to be safe than sorry.
Fabrice: Thanks :)
Though i'm still attempting to learn her and her faults/strengths. Figuring out how to skill her abilities (which ones max first) and her build in general is an on-going process; and I am glad that a lot of people are having good games with Vayne. Though I think its because i'm still causing a lot of mistakes.
In other words, i'm playing her... cautiously, yet at the same time I feel like i'm not doing much in teamfights. The problem with me is positioning, if you want to look at my match history recently, my LoL name is stealthzdragons.
Anyway, positioning myself in teamfights is tough, I know that's pretty obvious considering you're the AD carry and everyone focuses on you. Though the last (recent) game I had with her, the enemy Ahri needed to be focused since she was going like... 22/5 I do believe. We were losing teamfights left and right and I think I kept throwing myself out of position. >_<
TL;DR version. I'm trying to understand how to be in a more better position in teamfights, I know its stupid to dive in towards more important characters, but you can't exactly take too long focusing a tank, as for condemning, well that's situational depending on the terrain.
Thanks for taking the time to read through this, if its confusing... let me know and i'll be more clarifying. Thanks! :D
Pakko: It really comes down to personal preference, but Heal, especially with the upgrade, means you are able to bait the opposition into being aggressive. Heal can completely reset a teamfight and the summoner spell should not be underestimated. Exhaust is still a great pick, and if I felt I didn't need the Heal, I'd grab Exhaust over any other summoner spell :)
Euphemia: Yeah, so if your base damage was 100, and you proc'd Sheen with an ability, you will do an auto-attack of 100 - resistances from armour + Sheen Proc of 100 damage.
So 200 damage flat with Sheen Proc (not counting resistances). Does that make sense?
Nice guide! Well written in depth thingy really nice work! =)
Even tho i find it a lil squishy like but thats not the reason for my posting..
About trinity.. if 150% means 150 over a base of 100 ad base.. What does SHEEN do? :V 100 over 100? Imho ur missing (or i am) something in there =)
<3 Peace and Love <3
Professional guides as always, Jhoi~
EDIT: Have a friend, Deviant, who plays Vayne often and tried out the new Lifesteal quints. Feedback was they were very nice for being able to hold of using up money on a Vamp Scepter early.
Panda: It really depends on your play style. If you can pull of the 3 hit proc, go for it. I tend to find that I have to switch targets during a teamfight, and I will not risk going out of position, or letting another champion get away JUST because I want to get that 3rd hit on whoever I was focusing at the time. You shouldn't be relying on Silver Bolts to do your damage. It all comes down to your own personal playstyle.
Feed: Cheers.
the build you do on vayne is risky but really roflstomping ( your main build )
its simulair to my main build and i liked your explaining on every subject
the guide was to long but is worth reading
in depth now has a new meaning
well written
Panda: The whole thing about Silver Bolts is that you have to get that 3rd hit. Unless the enemy AD is really ******ed, they aren't going to let you land that last hit. Especially early game. If you're aggressive enough to chase the enemy AD carry into their minions/support/brush and you manage to get a kill, well kudos to you. However, I tend to play it safe and only go for the 3rd hit if it's possible. Levelling up Silver Bolts first is aggressive play.
But if you have the mindset of the enemy not being ******ed and not letting you getting 3 hits off of them before you take more damage or overextend, then you should be skilled enough yourself to be able to last hit minions with an ad carry, and having silverbolts maxed out by the time the first teamfight comes around will put your dps way above the other teams ad carry and your own if you had taken another skill route.
Kanez: haha :P Yeah, Clairvoyance isn't that great on AD carries :)
Trilliam: Bloodthirster if you need the lane sustain, otherwise rush Black Cleaver because the later you get it in the game, the less "useful" it is.
well thats all hehe. :)
ahh i just tried...doesnt work as well as exhaust =.=
Boots + Pots if you're with a support with little to no heal abilities, definitely. I should probably chuck that somewhere in my guide :)
If you manage to recall with just over 2000 gold, and the enemy AD is being harsh, I would recommend Wriggle's Lantern, which is what I've been buying lately. It's strength falls off very fast, so I'd only recommend buying it if you can finish it before the 15 minute mark.
Keep on pwning with Vayne ^^
Solith: Thanks for your vote :)
Also, I'd like to know if it's better to get 3 doran's and boots till i get the black cleaver or get a wringles, and what about getting bloodthirster as your first ad item, do you recommend that ?? if so do i have to go with the doran's or wringles ?? Thanks (A) ^^
I love you <3
I went 12/5 with vayne 1st time.
I started out rough, but farmed bot alone for a while.
The game winning play: I told my shaco to gank their vayne. I e'ed her into a wall and killed her myself with my ult. Then pantheon came from bot and shen came from top, both fed so I was scared. I ran upwards to shen and went into the bush. When I had 2 hp I healed and flashed through wall near turret, pantheon went to blue then came back to and was really fast, HE GOT BAITED :), lux came and totally wrecked him and shen died from shaco.
I soon raped killing their enemy vayne in less than a second LITTERLY, Ulted and own him.
I made some other epic plays like jumping into their turret, e'ing them into my team, diving into the nexus turret with heal and killing their vayne with -500 hp. I lived with about 200 hp. I raped their tanks like they were nothing, I owned everyone so bad. Don't believe me? 1st time vayne:
Thanks so much! Amazing guide +1
The enemy team was 1000+ wins :P
Take away Summoner's Wraith, there is no need for that since your getting heal and flash.
Anyways good guide overall :3
+REP if this helped :3
But I'm thinking of putting a "Standard Carry" build up.
every 2 secs. I love ur guide +1 from meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
:edit: bdw if any1 wrote abot this already SRRY! im too lazy to read all the comments! XD
Very good guide, I like it alot (=
I hope I might master Vayne too one day :D
plz +rep and view my guide
As for the masteries, again, there are 4+ mastery sets shown in the guide. If people don't like the one that is displayed at the top, there are alternatives to look at.
Thanks for the feedback.
Don't get 1.5% more damage mastery, you do not need it. Do +5 damage on 400 damage crit really is worth 3 masteries? As you get some crit in your guide I would also strongly suggest going for +10% Crit mastery, you can cut the dmg to minions mastery or some lifesteal and get crit damage, also now its buffed btw and give you scaling AD. 5 points, and you get a lot of scaling AD and crit dmg. Its must have. For easier last hitting AD reds instead of armpen are totally fine also.
Second thing - I know what u wanted to do, right -15 cd flash is fine but not really worth it my dear! Let me explain!
You loose +138 health at level 18 for non-scaling 3 hp regen per 5 second, that is 36 health per minute. I like 138 base health bonus A LOT more than 36 health per minute, and what do you think?
Dragonlol11 ;-) Just tryin' to help ya guides get even better!
I love yous guides man. :) You do awesome!
Btw, thanks. Your guide inspired me to play Vayne some time ago and now I decided to read the whole thing, and noticed it was something much more impressive than my first look on it. No wonder the 7XX+ likes (As of Feb 2012 lol)
PENTA KILLLLLLLL !!!!!!!!!!!! Love that voice and sound. Nice guide btw.
Sometimes I prefer to build Bloodthirster first, then Zeal, then Black Cleaver. Or skip BC entirely and go for double Bloodthirster.
Also, flash/condemn can be used to great effect if you can flash behind an enemy near your tower and condemn them towards it.
+1 mate
allv: I wasn't directing the "if you're reading this guide you can't use Cleanse" specifically at you. It was a general comment. Like if I said, "You shouldn't buy Warmog's on LeBlanc", I'm not telling YOU that YOU cannot buy Warmog's on LeBlanc, I'm telling the reader they shouldn't.
Panda: The whole thing about Silver Bolts is that you have to get that 3rd hit. Unless the enemy AD is really ******ed, they aren't going to let you land that last hit. Especially early game. If you're aggressive enough to chase the enemy AD carry into their minions/support/brush and you manage to get a kill, well kudos to you. However, I tend to play it safe and only go for the 3rd hit if it's possible. Levelling up Silver Bolts first is aggressive play.
Rose: I'm no illusionist. Not gonna put Cleanse as a recommended spell when I know it won't work for newer players. I clearly state that if they think they can use it, go ahead. But currently Heal > Cleanse anyway.
Panda: The whole thing about Silver Bolts is that you have to get that 3rd hit. Unless the enemy AD is really ******ed, they aren't going to let you land that last hit. Especially early game. If you're aggressive enough to chase the enemy AD carry into their minions/support/brush and you manage to get a kill, well kudos to you. However, I tend to play it safe and only go for the 3rd hit if it's possible. Levelling up Silver Bolts first is aggressive play.
Rose: I'm no illusionist. Not gonna put Cleanse as a recommended spell when I know it won't work for newer players. I clearly state that if they think they can use it, go ahead. But currently Heal > Cleanse anyway.
allv: I said Cleanse is useless for those reading the guide, I never said it was a useless summoner spell. If you're reading a guide on a champion, you're not good enough at the game to try using Cleanse effectively. That's just my opinion, however.
lolcat: Kills don't matter. Farming minions, not dying and getting assists are far more important than having 283/2/6 as your K/D/A.
Yo, don't talk when you don't know what player you're talking to. I just want you to help to make your guide as good as possible, but if u say that I "am not good enough at the game to try using Cleanse effective" I don't even gonna discuss with you.
So only at lvl 2 thats doing an extra 10 true damage a hit not counting the % damage, and this synergizes really well with a quick zeal and the new jungle meta which heavily emphasizes ganking, so condemn and bolts should be lvled well above tumble as tumble is better just for positioning unless you go for an early sheen. Just thought i might mention that as you didnt have it in your article. Other than that i love your build and use it as a base for almost all my vayne games
Edit: also, by the time the ganks start, the enemy carry is going to have around, lets say 800 health? Thats still an extra 40 damage on the bolt proc at only lvl 2, thats a lot of damage
allv: I said Cleanse is useless for those reading the guide, I never said it was a useless summoner spell. If you're reading a guide on a champion, you're not good enough at the game to try using Cleanse effectively. That's just my opinion, however.
I think you should add Cleanse inside though :P
Some people who are reading this guide to improve themselves might want the optimal setups when learning the champs imo
Your choice :)
lolcat: Kills don't matter. Farming minions, not dying and getting assists are far more important than having 283/2/6 as your K/D/A.
Auto: Problem is that I play passively, preferring to out-farm my opponent than try to harass them down. However, if you are aggressive and level up those Silver Bolts first, I see Crit Chance being pretty effective.
My question is: should i keep building it that way or should i get IE before TF ... any other adds to the build will be great " trying to get out of elo hell and i need a carry to make me get through the dark days " :)
Okay those scores aren't yours, fullstop.
What an acute observation. If you had read the chapter you would have found that the scores were those of who used the build and wished for their achievements to be displayed.
ie: Yes, they aren't all my screenshots because they were submitted from different people in the comment section of this guide.
However, if it works for you, don't think of changing your own purchase order just to replicate the one shown above. It all comes down to the individual game :)
Instead of go for B.F.sword after berserkers greaves to go for Zeal
After nerf that extra litle more movement speed is missing in first lvls
And she still do lot of damage so i always go for zeal after nerf.
Giving me the extra attack speed and movement speed to make a kill (also hunt or escape) and buy easier the B.F.sword
What you think
Judge: I'll write up a quick section on the nerf.
Thanks for that.
I tried her and she is fine, just a little harder to snowball at the start but if you farm or get kills she still scales/snowballs like the powerhouse she is meant to be! Cheers
I like your guide always helped me with Vayne but today i read the notes and i see that Vayne nerf again.to a point that i dont know if she is gonna be playable anymore...
we should have been extremely carefull till now...and now we also loose speed and damage...
I got dissapointed...
Keep up the good work with your guids you are very good :)
As for the builds - they are in the second or so chapter, and they have always been there.
Judge: I'll write up a quick section on the nerf.
First of all, why were you auto attacking the minions in the first video? I'm not trying to mock you here, I'm just asking - were you trying to push back, or what?
About your items, I believe you forgot your Infinity Edge, and also, once you've rounded off your build, it's worth it to replace your boots with a second phantom dancer. I believe the movement speed is made up for, so you're left off with free crit chance and attack speed. Although, you could just buy elixirs.
Finally, could you narrow the runes down to the ones you generally pick? That way, if we're just searching for a quick guide, we don't have to scroll down to your runes section, or your items section to find your sixth item. Moreover, could you put your trinity and tank guides right upfront? I believe this would improve the accessibility of the guide.
Aside from that, excellent guide. + 1
(Hope my cc wasn't just the latter)
Learned a lot about Vayne, who is actually my AD-carry in this game :)
+ Very detailed
+ Situational items section
+ Different ways to play/build her
+ Images and video's
Deserves a +1 :D
P.S. Best score was about 18-3-7 or something. Was quite a long time ago but that was an epic game which I still remember :)
I just bought Vayne today and my first game went well =D Thanks to your guide anyways
I also love the names for your chapters they're so creative =D.
It's a great guide and I'd advise any new vayne players to check it out.
Printscreen on my game. http://laddauppbilder.se/?di=1132629700414
The only thing you maybe can change is the glyphs, to magic resistance per level instead of flat. And maybe AS or flat armor seals? Just my opinion.
Thanks! :D
Thanks for the guide !
I prefer to go with the given build in jhoijhoi's guide, but up to the first BF.Sword part, I prefer to rush for Black Cleaver right away, then ignore zeal, shoot straight for Bloodthirster. After that, Infinity Edge then Phantom Dancer. For the last item, it is purely situational, viable choices are Guardian Angel, and Banshee Veil.
Why? If you calculate it, rushing Black Cleaver is better than buying Zeal then Vamp Scepter.
Zeal + Vamp Scepter costs 1645 gold. For me, that is a HUGE delay for grabbing the core item in the build, Black Cleaver. By rushing to Black Cleaver first, your damage will improve greatly, and easier to grab kills with. I'm not saying that Zeal then Vamp scepter is bad, but personally, it just doesn't work out.
For skilling sequence, I prefer grabbing 1 point in Condemn at level 1. Why?
Condemn, as you all know, knock and stun the target if it hits a wall, dealing good damage. At level 1, unless you're not ganking, or you're taking mid, Condemn is damn nice to have for 1st blood. Flash behind them, Condemn to a wall, then Exhaust if they're running away usually grab me a First Blood.
After that, I go Q,W, then proceed with R>Q>W>E. Why E last? In team fights, I mainly use E just to stun/lock someone, then proceed with R,Q, then whack. Maxing W, together with Black Cleaver, is like a squishy squasher and a tanker basher. You watch their HP drop so quick, they shout OMFG VAYNE OP Q_Q NERF PLOX.
I'm not saying jhoijhoi's guide is bad. I learn a lot from it. I'm posting this to share my thoughts and opinions to fellow MOBAfire's members.
Please point out my mistakes by PM'ing me. I don't have a good track of my posts. :)
Amanda: Wow, great score!
m4urice: You go tank build if you are getting really harassed in your lane. If Graves/Caitlyn/etc is absolutely pwning you, and if there is an AD jungler and AD top, tank Vayne becomes viable.
CasterMaster: Thanks for the review :) As for the suggestion of Youmuu's, I actually did have it in my guide, but removed it, as it's not that good on ranged carries at all.
Beta: Excellent points :) Personally I build Black Cleaver straight up, but I've had people ask me what to do in chunks, and so reflected that in the guide.
Drasq: haha, thank you ^^
Gunubi: That's a great tip, I'll add it in :)
Italian: GA is invaluable late game. If you're comfortable with 2x BT go ahead, but GA is like a clutch Heal or Flash.
great guide, idk if anyone has said this yet, i didnt have time to read all the comments
but under tips and tricks for tumble, you can cancel the animation by tumbling directly into a wall. This makes you attack after your tumble much faster then doing the full roll. Try it!
You say to get the bloodthirstier after , but in the videos to support your guide, i see you build and first.
Last thing is, why don't you quickly finish up instead of because is 1200 gold and with the items you already have is also 1200ish, which would provide much higher dps, and then can buy the right after
1. Layout: Absolutely fantastic, great use of icons and pictures, and easily able to navigate around. I can find anything I need, and it is very attractive. Quite strong, I would give the layout 10/10 as my honest opinion.
2. Information: Great information, I can read all of it (and I did read almost all of it) and definitely this will improve my ranged AD skills =) I'll give information 10/10, as it clearly holds too much information, but like one says, "You can't have too much information" =)
I think your guide has everything you need. Maybe put in a bit more situational items (such as Youmuu's Ghostblade, but that's just my thought. I'm not a great DPSer, so yeah =P Otherwise, great guide (I mean FANTASTIC) and I'm definitely going to +1 the guide and +1 the rep as it really appeals to me =). Good job!
So my question is: when do you decide to go for a tank build?
(By the way, +1!)
I played a game last night with Vayne where I went 26/9/4. A few more deaths than I wanted, but I was pretty happy with the score. Especially since it was 3v3 :).
Just one quick question from me. What are your thoughts on getting Phage early in the game? I noticed that you don't really put Phage anywhere; except maybe for the Frozen Mallet in the Tank Vayne build. I usually rush Berserker's Greaves then a Phantom Dancer then immediately go for a Phage. I find it helps with killing enemy champions; as they don't get to run away. It also helps build into a Trinity Force. When I build a Phage, I can usually build a Trinity Force by the 15 - 20 minute mark.
Okay, fair enough. I +repped you (only 1 away from 666 :D) and I guess I will try her out in some normal games... I want to learn how to play her ~D
It's nearly 2am here, and I'm pretty tired, but if by tomorrow you haven't read the Silver Bolts section, I'll post here about why I don't max it first.
Night :) <3
I just have a question, sorry if I haven't read carefully enough, but I prefer to max Silver Bolts first. What is your opinion on this?
Merry Christmas!
<3 jhoijhoi
33/10/13, 308CS, 25k gold. I sold all my items at the end to attempt to buy 6 The Bloodthirsters, but the game ended when I was about to buy my 6th one.
War: Sorry for being rude, I was in a bad mood. It's feasible to see your Zerk's for another set of Dancers at the end of the game, but not before the end of the game when you have all your other items.
Ssyrak: Solo top tanky DPS Vayne should do fine, as she's ranged up against a melee. Try it and tell me how it goes :) As for procing Silver Bolts, Black Cleaver does a fantastic job of that, and gives damage. Problem with double Phantoms is that you need a little bit of damage behind them to make the purchases worth it.
I won my first game with Vayne with your main Vayne build. ^^
The link to your Morgana guide says the name of that guide is 'Malovelent Morgana'.
Pretty sure that's not true ;)
I lost :(


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Legends in Marketing: Philip Kotler (Legends in Marketing)By: Jagdish N. Sheth (editor)Hardback
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DescriptionMarketing as a discipline has been in existence for close to 100 years. As an integral function of business, it has actually been in existence for as long as business itself. Legends in Marketing is a series that provides insight and historical perspective into some of the greatest marketing thinkers of the 20th century. It reproduces the seminal works of each legend, and includes an interview section in which the volume editors pose questions to the legend on his research and the future of the discipline. In addition, researchers in the field provide a critical perspective on the articles in the volumes. The first collections in this series feature the work of: Jagdish N Sheth; Naresh Malhotra; Kent Monroe; and Philip Kotler. Volume One: Marketing Theory and Orientations Edited by: Ravi Achrol, The George Washington University, Washington D.C., USA Volume Two: Analytical Marketing Edited by: Robert Blattberg, Kellogg School of Management, USA Volume Three: Creating and Managing the Product Mix Edited by: Venkatesh Shankar, A&M University, Texas, USA Volume Four: Improving the Role and Practice of Marketing Edited by: Tim Ambler, London Business School, London, UK Volume Five: Strategic Marketing Edited by: Glen Urban, MIT Center for Digital Business, Cambridge, USA Volume Six: Globalization and International Marketing Competition Edited by: Michael Czinkota, Birmingham Business School, Birmingham, UK Volume Seven: Marketing in the New Economy Edited by: Patrick DuParcq, Kellogg Graduate School of Management, Northwestern University, USA Volume Eight: Broadening the Concept and Applications of Marketing Edited by: Bill Wilkie, University of Notre Dame, Indiana, USA Volume Nine: The Social and Ethical Side of Marketing Edited by: Paul Bloom, The Fuqua School of Business, Duke University, Durham, USA
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About AuthorJagdish N. Sheth, Ph.D., is the Charles H. Kellstadt Professor of Marketing at Emory University, Goizueta Business School. He is known nationally and internationally for his scholarly contributions in consumer behavior, relationship marketing, competitive strategy, and geopolitical analysis. When he joined Emory's faculty in 1991, Professor Sheth had nearly 30 years of combined experience in marketing from the University of Southern California, the University of Illinois, Columbia University, and Massachusetts Institute of Technology. Throughout his career, Professor Sheth has offered more than a thousand presentations in at least 20 countries. He has also provided consultancy for numerous companies in the United States, Europe, and Asia. His client list includes AT&T, BellSouth, Cox Communications, Delta, Ernst & Young, Ford, GE, Lucent Technologies, Motorola, Nortel, Pillsbury, Sprint, Square D, 3M, Whirlpool, and others. Currently, Professor Sheth sits on the Board of Directors of several public companies including Norstan, Cryo Cell International, and Wipro Limited. Professor Sheth's accolades include "Outstanding Marketing Educator," an award presented by the Academy of Marketing Science, the "Outstanding Educator" award twice-presented by Sales and Marketing Executives International, and the P.D. Converse Award for his outstanding contributions to theory in marketing, presented by the American Marketing Association. Professor Sheth is the recipient of the two highest awards given by the American Marketing Association: the Richard D. Irwin Distinguished Marketing Educator Award and the Charles Coolidge Parlin Award. In 1996, Professor Sheth was selected as the Distinguished Fellow of the Academy of Marketing Science. The following year, he was awarded the Distinguished Fellow award from the International Engineering Consortium. Professor Sheth is also a Fellow of the American Psychological Association (known as APA). In 2014, he was awarded the William Wilkie Award, Marketing for a Better World by the American Marketing Association. Professor Sheth has authored or coauthored hundreds of articles and books. In 2000, he and Andrew Sobel published the best seller, Clients for Life. In 2001, Value Space, which he coauthored with Banwari Mittal, was published. Professor Sheth's most popular book, The Rule of Three, was coauthored with Dr Rajendra Sisodia and published in 2002. He has since written notable publications: Tectonic Shift, Firms of Endearment, and The 4 A's of Marketing.
ContentsVOLUME 1 Set Introduction - Jagdish N Sheth Volume Introduction - Ravi Achrol Behavior Models for Analyzing Buyers Some Needed Extensions in the Theory of Marketing Programming Coping with the Complexities of Marketing Metamarketing: The Furthering of Organizations, Persons, Places, and Causes Demarketing, Yes, Demarketing A Generic Concept of Marketing Buying is Marketing, Too The Major Tasks of Marketing Management Atmospherics as a Marketing Tool A Critical Assessment of Marketing Theory and Practice Megamarketing Creating the Responsive Organization Humanistic Marketing: Beyond the Marketing Concept From Mass Marketing to Mass Customization It's Time for Total Marketing Marketing's New Paradigm: What's really happening out there Reconceptualizing Marketing: An interview with Philip Kotler Marketing and Merchandising From Market Driven to Market Driving The Service-Dominant Logic for Marketing: A critique Holistic Marketing: A broad, integrated perspective to marketing management Alphabet Soup Perspective of Other Scholars John C. Narver Torger Reve Robert E. Spekman David W. Stewart Rajan Varadarajan Ravi Achrol interviews Philip Kotler VOLUME 2 Volume Introduction - Robert Blattberg Elements in a Theory of Growth Stock Valuation The Use of Mathematical Models in Marketing Toward and Explicit Model for Media Selection The Competitive Marketing Simulator - A New Management Tool Quantitative Analysis in Marketing Research Computerized Media Selection: Some Notes on the State of the Art Evaluating Competitive Marketing Strategies Through Computer Simulation New Mathematics for Marketing Planning A Design for the Firm's Marketing Nerve Center Operations Research in Marketing Decision Processes in the Marketing Organization Computer Simulation in the Analysis of New-Product Decisions Mathematical Models of Individual Buyer Behavior The Future of the Computer in Marketing Marketing Simulations: Review and Prospects Corporate Models: Better Marketing Plans A Guide to Gathering Expert Estimates Operations Research in Marketing Perspective of other scholars Robert Blattberg interviews Philip Kotler VOLUME 3 Volume Introduction - Venkatesh Shankar Marketing Mix Decisions for New Products Phasing Out Weak Products Competitive Strategies for New Product Marketing Over the Life Cycle A Guide to Long-Range Product-Market Planning Targeting Prospects for a New Product Harvesting Strategies for Weak Products Design: A Powerful but Neglected Strategic Tool Strategic Marketing for New Programs Flawed Products: Consumer Responses and Marketing Strategies Idea Management Perspective of Other Scholars Venkatesh Shankar interviews Philip Kotler VOLUME 4 Volume Introduction - Tim Ambler Diagnosing the Marketing Takeover It's Time to Cut Down on Advertising Waste Marketing Professional Services The Marketing Audit Comes of Age From Sales Obsession to Marketing Effectiveness Marketing's Drive to Maturity The Future Marketing Manager The Marketing Planning Process A Framework for Marketing Image Management Turbo-Marketing Through Time Compression Auditing the Marketing Function Boards Should Tune in to Corporate Marketing Programs The Marketing Consultant A Three-Part Plan for Upgrading Your Marketing Department for New Challenges Ending the War Between Sales and Marketing What CEOs Need to Know and Do About Marketing Marketing: The Unappreciated Work Horse Rethinking the Chain: Make Marketing Leaner, Faster and Better Perspective of other Scholars Tim Ambler interviews Philip Kotler VOLUME 5 Volume Introduction - Glen Urban Profits and the Marketing Concept Marketing During Periods of Shortage Strategic Remarketing: The Preferred Response to Shortages and Inflation Strategies for High Market-Share Companies Market Challenger Strategies Marketing Warfare in the 1980s Being Known or Being One of Many: The need for brand management for business-to-business (B2B) companies Perspective of other Scholars Glen Urban Interviews Philip Kotler VOLUME 6 Volume Introduction - Michael Czinkota The World's Champion Marketers: The Japanese Japanese Strategic Marketing: An overview Strategic Global Marketing: Lessons from the Japanese Global Standardization: Courting danger Global Marketing Strategies Meeting the New Competition from Japan and the Far East Semiotics of Person and Nation Marketing The Potential Contributions of Marketing Thinking to Economic Development Ending Global Stagnation: Linking the fortunes of the industrial and developing countries Globalization -- Realities and Strategies There's No Place Like Our Place! The Marketing of Cities, Religions, & Nations The Asian Apocalypse: Crisis marketing for consumers and businesses Only the Sustainable Succeed: Lessons from Asian survivors Country as Brand, Product and Beyond: A place marketing and brand management perspective How Can a Place Correct a Negative Image Perspective of other Scholars Michael Czinkota interviews Philip Kotler VOLUME 7 Volume Introduction - Patrick DuParq The Emergent Prosumer Role of the Marketing Department in the Organization of the Future Mapping the Future Marketplace Managing Direct and Online Marketing Marketing in the Network Economy Marketing in the Age of Information Democracy Nine Major Shifts in the New Economy Perspective of other Scholars Patrick DuParq interviews Philip Kotler VOLUME 8 Volume Introduction - Bill Wilkie Broadening the Concept of Marketing Marketing Education in the 1970s Beyond Marketing: The furthering concept Education Problems and Marketing Third Sector Management--The Role of Marketing Applying Marketing Theory to College Admissions The Market for Personal Growth Services Educational Packagers: A modest proposal Marketing and Public Relations: Should they be partners or rivals? Marketing: A definition for community colleges Strategic Planning for Higher Education Business Marketing for Political Candidates "Dream Vacations:" The booming market for designed experiences How to Set the Hospital's Marketing Budget Broadening the Concept of Marketing Still Further: The megamarketing concept The Marketing of Parochial School Modeled as an Exchange Process Can (Should) Religion Be Marketed? What Does It Mean for Pastors to Adopt Market Orientation? How the Arts Can Prosper Through Strategic Collaborations, Crisis in the Arts: The marketing response The Marketing of Leadership Political Marketing-Generating Effective Candidates, Campaigns, and Causes Can Museums Be All Things to All People? Missions, Goals, and Marketing's Role The Role Played by the Broadening of Marketing Movement in the History of Marketing Thought Alleviating Poverty: A Macro/Micro Marketing Perspective Marketing in the Public Sector: The final frontier Being Known or Being One of Many: The need for brand management for business-to-business (B2B) companies Perspective of other scholars Bill Wilkie interviews Philip Kotler VOLUME 9 Volume Introduction - Paul Bloomd The Elements of Social Action Social Marketing: An Approach to Planned Social Change What Consumerism Means to Marketers Advertising in the Nonprofit Sector Axioms for Societal Marketing A Marketing Approach to Energy Conservation Strategies for Introducing Marketing into Nonprofit Organizations The Marketing of Social Causes: The First Ten Years Reducing Cigarette Smoking: An Opportunity for Social Marketing? Strategic Marketing for Non-Profit Organizations Not-for-Profit Marketing Competitiveness and Civic Character Best of Breed Wrestling with Ethics: Is marketing ethics an oxymoron? Ethical Lapses of Marketers Alleviating Poverty: A macro/micro marketing perspective Marketing in the Public Sector: The final frontier Perspective of other scholars Paul Bloom interviews Philip Kotler
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- publication date: 23/12/2011
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Unremarkable Men 2016
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Highland defeats Green in Suburban League contest
Shown at right top is Green's Kyle Edward (No. 85), at left, as he is tackled by Highland's Tanner Houska.
Highland's Kent Masters (No. 20), at right, is shown at right bottom being tackled by Green's Jamie Dawson (No. 32).
Shown at right middle is Highland's Cory Moncol (No. 24), at top, unable to retain a pass as he is tackled by Green's Ron Brant (No. 8).
Highland's Moncol (No. 24) is also shown at left, at center, as he is surrounded by Green's Dawson (No. 32), at left, and Casey Perch (No. 21).
Both teams will play tomorrow, Oct. 19, at 7 p.m. Green will take on Copley High School at Copley. Highland will play at home against Nordonia High School.
— By Kathleen Collins
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Left Side Of Throat Hurts To Touch
Sharp pain in front of throat by collarbone and left side of throat. Hurts to tilt head back. Hurts when touched. Had sleep apnea surgery years ago.
You should see MD: You should get checked by your physician. It is not possible to help with diagnosis without examination and more history. ...Read moreSee 1 more doctor answer
Tactile (Definition)
Pleural fremitus is a palpable vibration of the wall of the thorax caused by friction between the parietal and visceral pleura of the lungs. See pleural friction rub for the auditory ...Read more
My left side of my throat hurts. It hurts when I talk a lot or when I swallow. When I touch it, it hurts . I don't have any bumps nor do I feel sick
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Left side of throat hurts, a specific area that I can literally feel with my tounge, felt it this morning. ?
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Left side of throat hurts alots hard to swallow, what could this be?
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Left side of throat hurts, woke up with sore throat this mourning. I can "feel" the area it hurts with my tounge , am I ok?
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Left side of throat hurts when swallow for a couple of days, now my left ear and throat hurts when swallowing. ?
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Be checked: You may have strep but one sided pain is more concerning for something like an abscess. Be checked so you can be treated appropriately. All the best. ...Read more
Pharynx (Definition)
It is the connection between the mouth and the throat. The 3 parts are the oropharynx, nasopharynx, and hypo-pharynx. The pharynx leads into the ...Read more
Throat Pain (Definition)
Throat pain is any tenderness or discomfort in the throat. This may be caused by bacterial or viral infections, or any kind of damage to the ...Read more
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Combiflex locks are a compact, convenient, flexible security solution for low risk applications. Featuring a retractable plastic coated steel cable and a resettable combination mechanism, these latest versions have a rugged rubberised outer casing for improved durability.
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