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Related terms for "radiation monitor ":
off-gas radiation monitor companies
, gamma radiation monitor companies
, environmental radiation monitor companies
, solar radiation monitor companies
, non-ionizing radiation monitor companies
, direct solar radiation monitor companies
, ultraviolet radiation monitor companies
, portable gamma radiation monitor companies
, portable radiation monitor companies
, net radiation monitor companies
R-NOX is a group of people that follows one goal: to create a full stack platform and database that will increase awareness to environmental pollution in Cities.We invent, improve and implement instruments in order to make environmental pollution data collection attractive, simple and interesting process to widest audience possible. We also have knowledge and experience ...
based in LITHUANIA.
LANDAUER provides integrated radiation safety products and services, including occupational radiation monitoring, professional medical physics and market-leading technology to measure and monitor radiation exposure. With over 55 years of continuous industry service, our expertise in radiation safety, commitment to innovation and unrivaled client support gives you the ...
based in Glenwood, ILLINOIS (USA).
Pylon Electronics Inc., a Canadian company, was incorporated in 1955 and is a wholly owned subsidiary of Turan Inc. of Weston Ontario. Pylon Electronics Inc. has shown consistent and financially stable growth for over 50 years. Our policy of significant investment in people and products ensures a distinguished reputation for quality in the products and services that we ...
based in Ottawa, ONTARIO (CANADA).
Located just south of Denver in Castle Rock, Colorado, Mazur Instruments designs, develops and manufactures precision devices that individuals and organizations use to detect, measure, and monitor nuclear radiation. The company's electronic products are designed and manufactured in the USA. Components, sub-assemblies and various machined parts are sourced locally in ...
based in Castle Rock, COLORADO (USA).
IEM, a Plexus Company, is a Small Business that provides strategic consulting and services in the areas of radiation and radioactivity. In our web site we have included information about our operating philosophy, the founders of the company, our licenses and certifications, the qualifications of our staff, and employment opportunities with our firm. We encourage you to ...
based in Columbia,, MARYLAND (USA).
Radiation Solutions Inc. (RSI) is a designer and manufacturer of advanced gamma ray spectrometer instrumentation for Airborne, Mobile and Handheld radiation measurements. RSI`s cutting edge radiation detection technology incorporates a fully digital system design, spectral analysis and advanced data processing. RSI`s research and development team offers unprecedented ...
based in Mississauga, ONTARIO (CANADA).
Saphymo is a global leader in nuclear instrumentation solutions and Track & Trace solutions for industrial use. Design, production and services are ensured by the Saphymo group teams based in France and in our European subsidiaries. Our customers are the heart of Saphymo concerns in order to provide the most suitable solutions for radiation detection and measurement.
based in Montigny Le Bretonneux, FRANCE.
Scientific and Production Enterprise ATOMTEX was established in 1995 as a daughter company of Minsk Scientific and Research Instrument-Making Institute. The main activities are development and manufacture of instruments and equipment for nuclear measurements and radiation monitoring for more than 30 years. ATOMTEX SPE is a dynamically developing company with a high ...
based in Minsk, BELARUS.
HI-Q Environmental Products Company (HI-Q) has been a leading manufacturer of Air Sampling & Radiation Monitoring Equipment, Systems & Accessories since 1973. HI-Q started primarily as a manufacturer of activated carbon cartridges and high/low volume air sampling pumps intended to be used as "Record Samplers" in the collection of radioiodine and radioactive dust ...
based in San Diego, CALIFORNIA (USA).
Relpol S. A. is a well-known European manufacturer of relays established in 1958. Products of Relpol S. A. are applied in the areas of industrial and power automation, power electronics, industrial and applied electronics, telecommunication, household appliances etc. Our strong points are experience, quality, long-term satisfied customers worldwide. Taking into account ...
based in Żary, woj. lubuskie, POLAND.
Orlando Systems LLC, New Jersey and the other members of the group, are companies dedicated to the leading edge technology for Emergency Systems Integrations, Mobile, Medical, data and voice communications. Our Mobile Medical, Biological Laboratories use advanced technology for Epidemics Diagnosis, Monitoring and Prevention. Advanced Mobile Medical Support Cells combining ...
based in North Plainfield, NEW JERSEY (USA).
Ultra Electronics Nuclear Control Systems is an established leader in the design, manufacture, supply, support, lifetime extension and decommissioning of I&C systems for the worldwide nuclear industry. With monitoring and control installations across the globe spanning defence, nuclear, medical and industrial sectors, our systems have been protecting personnel, the ...
based in Wimborne, UNITED KINGDOM.
The HORIBA Group of worldwide companies provides an extensive array of instruments and systems for applications ranging from automotive R&D, process and environmental monitoring, in-vitro medical diagnostics, semiconductor manufacturing and metrology, to a broad range of scientific R&D and QC measurements. Proven quality and trustworthy performance have established ...
based in Leichlingen, GERMANY.
Polimaster Ltd. is a recognized world-leader in the development and manufacturing of professional equipment for monitoring, detecting, locating and identifying nuclear and radioactive materials. We provide a complete line of solutions for radiation control equipment including: world-class radiation portal monitors, electronic dosimeters, personal radiation detectors, ...
For over 25 years, Hydrodyne Systems has manufactured products for testing our planet's most precious resource-water. Operating now under a new ownership group located in Canton, Ohio, our global success is based on providing outstanding customer service and the most accurate and dependable products available. As we move forward, we are committed to offering new and ...
based in Canton, OHIO (USA).
ELSE NUCLEAR supplies standard as well as highly customised products for a wide range of applications: environmental radiation monitoring systems, radiation protection instrumentation, waste management, nuclear power plant decommissioning, nuclear medicine, industry and physics research. Thanks to its long successful history, which dates back to 1990, ELSE NUCLEAR is ...
based in Trezzano sul Naviglio (MI), ITALY.
F&J SPECIALTY PRODUCTS, INC. specializes in products designed for use by health physics air monitoring specialists employed by nuclear facilities and environmental ambient air monitoring professionals. F&J SPECIALTY PRODUCTS, INC. is an industry leader in manufacturing state-of-the-art microprocessor controlled airflow calibration and air sampling systems. The company ...
based in Ocala, FLORIDA (USA).
Narda Safety Test Solutions was founded on January 1, 2000. The company is an offshoot of the high-frequency measurement technology operation of the former Wandel & Goltermann group and has been a part of the L-3 Communications technology group since it was founded. The operational field of Narda Safety Test Solutions covers the business segments of RF Safety, EMC, and RF ...
based in Pfullingen, GERMANY.
BITT Technology is an Austrian company, which, since 1970, has been specializing in the development and production of equipment for radiation measurements. Helmut Bitt, its founder, and his team stand for high quality, continuous innovation and personalized customer service. To our customers we offer personalized advice on planning, constructing and maintaining ...
based in Spillern, AUSTRIA.
RSCS, Inc offers expertise in all aspects of radiation safety and radiation measurement applications. Based in Stratham, NH, our operations include health physics consulting, instrument sales, service and calibration, and training services.
based in Stratham, NEW HAMPSHIRE (USA).
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Discussion in 'Professionally Qualified, RAMC and QARANC' started by bomber78, Sep 28, 2008.
The heart of the site is the forum area, including:
Are there any Medical Regiments in Hohne? If so what barracks are they at?
Yes, Glyn Hughes Bks.
Well a Sqn. The rest is in Munster.
You sure about that Venty!
Venty you are just soooooooooo out of date, 1 CSMR was renamed 1 Med Regt and the Sqn in Hohne was restructured and became 2 Med Regt, a totally new unit.
So is 2 MED REGT at Glyn Hughes Bks?
In was told recently that they were at Haig Bks! I take it this is incorrect then!
Thanks again
They are at Haig!
Am I bovvered? Do I look bovvered?
Foxy- So out of date! Oh its probably the size of a Sqn, which they have bigged up to a Regt.
Not the first time for someone of the Corps to big it up then!!!!!!
Is the unit split between Haig and Glyn Hughes Bks? Ive just come off the phone to a QA Capt at 2 Med Regt and he says that he is definately at Glyn Hughes Bks.
Doesnt inspire confidence does it Foxy?
not really!
Sorry, I'm still confused - even more so now!
Are there 2 locations?
Is it Glyn Hughes that used to be the SS guards hospital for Belsen? The pol store was the old mortuary. There used to be two sisters who worked in the MRS there, they had both been there during the war.
Separate names with a comma.

subset: commoncrawl


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Minimum account opening size is R100 000
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Lot 1582: Chinese black and white scroll painting of grapevi
Asian & Eastern Art Auction
by Ewbank's
10 November 2016
Woking, United KingdomLive Auction
Looking for the realised and estimated price?
Description: Chinese black and white scroll painting of grapevines, with two red stamp marks and calligraphy, image size 67.5cm x 45cm,Purchased in Hong Kong 30 years ago.
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Monday, December 1, 2014
Our Christmas Decorating Tradition
7 comments:
White Christmas and Elf are two of my favorite Christmas movies too! Such a fun tradition!ReplyDelete
I love it! Elf will forever be my favorite Christmas movie! Making Christmas traditions special for the entire family is such a fun thing. :) Thank you for sharing!ReplyDelete
aaaw, such a sweet family! and i can't wait to see the advent calendar idea you shared on instagram!ReplyDelete
Sounds like a fun day with the family. Love the train under the tree.:-) Great post. Have a wonderful week!ReplyDelete
Sounds like the perfect day and your home is absolutely beautiful. Oh and bribery with pizza is always a good move :)ReplyDeleteReplies
Ha, the day my kids no longer care about pizza I will be in trouble! :-)
Such a fun tradition! I love that you all decorate together! So far it is usually just me doing it all because hubby tends to work a lot this time of year and my son is only two but I save the special Christmas ornaments to put on when we can all be together. I would love to do our decorating as a big party like you all one day!ReplyDelete
Thank you for commenting, I read every single one. Because spam is so prevalent I moderate all comments. I also will delete any that are inappropriate or hurtful. All other comments will be approved and published in between me chasing around my five little tornadoes! For any specific questions feel free to email me at firstname.lastname@example.com. Thanks for reading and following along!


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Start the Year Off Right with Gifts for Teachers Posted by: Aaron Stearns | 0 Comments
While you're taking photos of your kids on their first day of school and lamenting the loss of half your paycheck on school supplies, it might be nice to consider your child's new teacher. Start the year off right by letting teachers know you care.
Here's a few ideas for your child's teacher that will brighten his or her day in the classroom or during her off-duty hours. Maybe your child isn't teacher's pet, but that doesn't mean you can't try out for the role.
Shotwell Gourmet Caramels: $9.75
These caramels come in four flavors — original salted, craft beer & pretzel, hand-crushed espresso and old-fashioned cocktail. They're chewy, sweet and will be appreciated for as long as they last, which might not be more than a few days.
Monk's Cold-Brewed Coffee: $14
This 100 percent organic, fair-trade cold-brewed coffee is lush, and naturally low in acid, which is easy on the stomach. Each bottle is 16 ounces and enough to make 4 to 6 drinks.
Screen Printed Animal Tea Towels: $16
These adorable towels will brighten up the kitchen or the classroom as they cheerfully clean up spills and messes. Choose from a bear, fox, owl, deer or caribou.
Country Music Coin Purse: $26
A girl can never have too many little bags, and these with the faces of Willie Nelson, Johnny Cash or Dolly Parton have just these right amount of kitsch.
Small Batch Bourbon Truffles: $28.50
Bring these small batch bourbon truffles on the first day of school and you'll move straight to the head of the class. These are belgian-style chocolates paired with the some of Kentucky's finest bourbons.
Use Your Inside Voice Print: $25
You can bet teachers spend a good part of their day telling students to use their inside voices, and we bet she'd appreciate a print that does the work for her.
Pocket-sized Handmade Journal: $34
Each page is hand-torn and is small enough to fit in the palm of your hand.


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Dhaka, Oct 1 - Bangladesh Cricket Board (BCB) selectors have recalled seamer Shahadat Hossain and called up uncapped all-rounder Elias Sunny but axed batsman Junaid Siddique for the limited overs series against the West Indies starting here next week.
Shahadat was named in an 18-man squad for the three One-Day Internationals while Elias is part of a 14-man unit for the one-off Twenty20 International.
Bangladesh will also host the West Indies in two Tests in the tour Oct 7-Nov 2.
Shahadat last played for Bangladesh on the tour of England last year when he was inconsistent despite a five-wicket haul in the first Test at Lord's.
The experienced 25-year-old has already played 29 Tests and 46 ODIs.
Elias, meanwhile, has gained favour with selectors after a good run in the recently concluded BCB Cup.
"Sunny is someone we wanted to try because he has been doing well in the Premier League and also recently in the BCB Cup and the four-dayer," chief selector Akram Khan said.
Junaid, however, has not been so fortunate. He played the last of his 54 ODIs against Zimbabwe last month but has not been retained.
Following the T20I Oct 11, Shahadat, Sohrawardi Shuvo, Shahriar Nafees and Shuvagata Hom Chowdhury will join the squad to form the ODI unit.
Wicketkeeper Mushfiqur Rahim will lead both sides.
The West Indies will play two tour matches in Fatullah Oct 7 and 9 before facing the hosts in the opening international.
T20I - Mushfiqur Rahim (captain), Mahmudullah (vice captain), Tamim Iqbal, Imrul Kayes, Mohammad Ashraful, Shakib Al Hasan, Alok Kapali, Naeem Islam, Nasir Hossain, Abdur Razzak, Elias Sunny, Rubel Hossain, Shafiul Islam, Nazmul Hossain.
ODI - Mushfiqur Rahim (captain), Mahmudullah (vice captain), Tamim Iqbal, Imrul Kayes, Mohammad Ashraful, Shakib Al Hasan, Alok Kapali, Naeem Islam, Nasir Hossain, Abdur Razzak, Elias Sunny, Rubel Hossain, Shafiul Islam, Nazmul Hossain, Suhrawadi Shuvo, Shahriar Nafees, Shuvagato Hom, Shahadat Hossain. (IANS)
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Kamala Jones
Kamala Jones was born on November 28, 1977 in Corpus Christi, Texas, USA as Kamala May Jones. She is known for her work on A Thousand Words (2012), Among Friends (2012) and Division III: Football's Finest (2011). See full bio »
Born:in Corpus Christi, Texas, USA
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Concurrency and Computation: Practice and Experience
© John Wiley & Sons Ltd
Edited By: Geoffrey C. Fox and David W. Walker
Impact Factor: 0.942
ISI Journal Citation Reports © Ranking: 2015: 59/106 (Computer Science Software Engineering); 59/105 (Computer Science Theory & Methods)
Online ISSN: 1532-0634
Associated Title(s): Journal of Software: Evolution and Process, Software Focus, Software Testing, Verification and Reliability, Software: Practice and Experience, Theory and Practice of Object Systems
Virtual Issue: Towards the optimal synchronization granularity for dynamic scheduling of pipelined computations on heterogeneous computing systems
Guest Editorial: Towards the optimal synchronization granularity for dynamic scheduling of pipelined computations on heterogeneous computing systems
Khalil Drira, Ahmed Hadj Kacem, and Mohamed Jmaiel
Information flow control of component-based distributed systems.
Sfaxi L, Abdellatif T, Robbana R, Lakhnech Y.
A secured, automated and dynamic end-to-end service level negotiation.
Chalouf MA, Krief F.
Randomized broadcasting in wireless mobile sensor networks.
Ouled Abdallah N, Hadj Kacem H, Mosbah M, Zemmari A.
Flexible and energy-efficient duty cycling in wireless networks with MacZ.
Christmann D, Gotzhein R, Krämer M, Winkler M.
Analysis of distributed multi-periodic systems to achieve consistent data matching.
Pontisso N, Quéinnec P, Padiou G.
Formal system-level design space exploration.
Daniel Knorreck D, Ludovic Apvrille L, Pacalet R.
Automatic configuration generation for service high availability with load balancing.
Kanso A, Khendek F, Toeroe M, Hamou-Lhadj A.
Risk assessment in work environments: modeling and simulation.
Fugini M, Raibulet C, Ubezio L.


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|Steam Sterilizer - White
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Comments about Steam Sterilizer:
This product, after 6 months, would not stay on.
A microwave sterilizer is more reliable.
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Comments about Steam Sterilizer:
We love this sterilizer! It's so easy to put together and use. It fits lots of different sizes and objects. It stores well on the counter in our kitchen, and we just pull it forward, load it up and start it. 11 minutes later, it's all done.
Best Uses
Comments about Steam Sterilizer:
i use this product two times a day. i love because all i have to do is just put the two small cup that comes with it of water and press the bottom to start. to clean is easy i clean it once a week with vinegar. i let it sit with the vinegar for two hours then use wash it with some soap and warm water. so far i haven't find anything that disapointed me yet.


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Top Picks : State Current Affairs , Other States , 2013 Current Affairs , July 2013 Current Affairs
The Government of Odisha in July 2013 announced Rice for Olive Ridley Conservation (ROrC) scheme for the year 2013 in order to help the fishermen families affected by seven-month ban on marine fishing at Odisha coastal areas.
The identification of beneficiaries under Rice for Olive Ridley Conservation (ROrC) Scheme was announced on 22 July 2013.
• The main aim of the ROrC scheme is to help the fishermen families who are affected by seven-month ban on marine fishing as an Olive Ridley turtle protection measure.
• ROrC is a livelihood supported package for poor fishermen communities to ensure them food security.
• Under the scheme, each family will be provided with 25 kg of rice at subsidised rate of Re 1 per kg every month.
• The fishermen will be provided with special eligibility cards to avail the subsidised rice. The cards will entitle them to get the rice from PDS retailers of Food Supplies and Consumer Welfare Department each month.
• Out of the 10133 identified beneficiaries, 6255 families are from Kendrapara district. The rest of the targeted families are from Puri, Ganjam and Bhadrak districts.
Due to prohibition of fishing from 1 November to 31 May each year, the fishing communities are adversely affected with depletion of income sources.
The bulk of the affected families are from Kendrapara as the coastal district is home to the restricted sea corridors of Gahirmatha Marine Sanctuary. The coast of Orissa in India is the largest mass nesting site for the Olive-ridley turtle.
The Central Empowered Committee of the Supreme Court had passed directions in April 2004 for protection of endangered Olive Ridley turtles.
Olive ridley Turtle (scientific Name: Lepidochelys olivacea)
The Olive ridley turtles are the smallest and most abundant of all sea turtles found in the world, inhabiting warm waters of the Pacific, Atlantic and Indian oceans. These turtles, along with the Kemps ridley turtle, are best known for their unique mass nesting called Arribada, where thousands of females come together on the same beach to lay eggs.
The Olive ridley turtle population has been declining over the past few years, and the Olive ridley is also recognized as Vulnerable Species by the IUCN Red list as a conservation measure.
Who: Odisha Government
What: announced beneficiaries for Rice for Olive Ridley Conservation (ROrC) scheme 2013
When: 22 July 2013
GAJENDER SINGH, 7 Months Ago
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Saucy Sausage Beef Burgers
|3 Tablespoon
|Soft bread crumbs
|1 1⁄2 Cup (24 tbs)
|Poultry seasoning
|1⁄2 Teaspoon
|Bulk pork sausage
|1⁄2 Pound
|Ground beef
|1⁄2 Pound
|All purpose flour
|2 Tablespoon
|1⁄4 Teaspoon
|Condensed cream of mushroom soup
|10 1⁄2 Ounce (1 Can)
|English muffins
|3 , split and toasted
Combine milk, crumbs, and poultry seasoning.
Add sausage and beef; mix well.
Shape into 6 patties.
Brown slowly in skillet. (Electric skillet 350°.)
Drain off fat.
Stir flour and paprika into soup; gradually blend in 1 cup water.
Pour around patties; cook over medium-low heat (275°) till meat is done, 15 to 20 minutes, stirring occasionally.
Serve one burger on each English muffin half.
Spoon mushroom sauce over top.
Recipe Summary
Rate It
Nutrition Rank
Nutrition Facts
Serving size
Calories 1146 Calories from Fat 593
% Daily Value*
Total Fat 66 g101.6%
Saturated Fat 24.4 g122.2%
Trans Fat 0 g
Cholesterol 192.2 mg64.1%
Sodium 1837.2 mg76.6%
Total Carbohydrates 91 g30.4%
Dietary Fiber 8.2 g33%
Sugars 9 g
Protein 51 g101%
Vitamin A 13.8% Vitamin C 7%
Calcium 33.7% Iron 47%
*Based on a 2000 Calorie diet


text: Though he's most interested in acid house and early Detroit techno, Alex Reece came to prominence in the mid-'90s as a jungle star. His interest in techno began in the late '80s, when acid house was popular. Reece gradually earned enough money to buy turntables and a decent vinyl collection. He then began DJing and worked for Basement Records in 1992, engineering for Wax Doctor. Quitting his job to concentrate on making his own music, Reece first tried his hand at house (recordi... Read more


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God of War III is a single player action game, exclusive to the PlayStation 3, and the final installment of the God of War trilogy. Containing signature and addictive God of War gameplay a combination of over-the-top action combat, exploration and puzzle-solving along with an engrossing mythologically inspired storyline and a selection of new weapons and a new weapons system, it is a fitting c (more…)
God of War III
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Stellaris Review
Serenity and wonder fill my ears when I first open Stellaris. Pulling from the same lived-in future aesthetic of games like Mass Effect, Stellaris opens with an invitation. It wants you to explore, it wants you learn, to unearth secrets your galaxy has held for millennia. As I do, astral outlines and nebulae dot my galactic map. Carved out into large chunks are the cosmos' remaining empires. The Kalaxenen Order. The Sibulan Core Worlds. The Bruggan Consciousness. And my own nascent superpower–the Reaper Commonwealth.
We'd coexisted with our neighbors peacefully for centuries, but we were out of space and desperate for some breathing room. Our scientists yearned to comb through the rest of the galaxy's hyperspace lanes and long-forgotten ruins. And our priests were compelled to spread the will of the divine. So the galaxy erupted in war.
War always seemed to follow me in Stellaris. That's partly because it's hard to expand indefinitely without frustrating someone, but also because there's a few hitches hiding within the layers of Paradox Interactive's latest grand strategy game.
If you've ever played Civilization or any of its 4X descendants, you'll be familiar with Stellaris' basics. You helm a new civilization at the start of its journey. You can choose how they'll govern, what their guiding principles are, and how they'll develop technologically. If you choose to play alone, each of your opponents will have a randomly generated set of traits all their own- ranging from despotic fantastical pacifists to xenophobic materialists. Human players are just as likely to come up with creative personality combinations too. When you start a match, you're dipping your toes into an ocean of possibilities, eager to yield as your people explore and grow.
That principle is reflected in Stellaris' pacing. Before locking down your starting solar system and working to build out its infrastructure, you'll scour neighboring stars for potential colony sites and resources. Then move in with settlers and engineers to start exploiting virgin territory.
Along the way, you'll find all manner of long-lost technology, pre-industrial civilizations and other space-faring races. Each often comes with a "quest" line of sorts that develops into its own narrative thread. On one of my first planets, I discovered an advanced subterranean people. I had to decide upon a diplomatic strategy for them, whether I wanted to give them access to technology, and if I'd be willing to bail them out if they ran into trouble.
It was a small piece of Stellaris, but my relationship with these people became one of my most valued. In time, they paid me back for all the favors I'd done, and supported the empire at large. But even if they hadn't, I felt connected to them. I caught myself roleplaying my interactions with them, trying to live up to my empire's own benevolent spiritual collectivist beliefs. It's this kind of ongoing, deterministic narrative scaffolding that forms Stellaris' backbone. Where most other strategy titles are content to focus on conquest and victory, Stellaris wants its relationships and the story you weave as your people grow to be the focus.
That runs straight to the core of Stellaris, too. As you encounter new species, you'll be able to integrate them as citizens in your civilization. And you'll have to balance their prejudices and ideologies against those of your own citizens, decide whether they can vote, and even help them settle new planets that might be tough or inhospitable for your own race. These dynamics can have massive effects on intergalactic politics as well. If you enslave or purge (read: genocide) another race, other civilizations will remember your sins and hold centuries-long grudges.
If you catch yourself sandwiched between two stronger empires, you'll have a tough time of advancing the game without creating some powerful alliances or risking a costly war.
These dynamics start coming into play when you hit the mid-game. After you've got your basic group established, as your borders and those of your neighbors start grinding against one another, you'll have to find more creative ways to keep up the early game's strong momentum. If you're not careful, you can be boxed in by ancient and powerful civilizations. Grand strategy games often devolve into war at some point, but conflict with these giants is a quick path to eradication. Instead, it helps to build a multi-racial empire with several disconnected settlements. When one front stalls, you can push another and keep your populace moving so that there's always something to do and someone to manage. It also helps to play on a map with few other empires so you can grow a quite a bit before you start running into problems.
It's not easy, and it's a bit strange that you have to finagle the game into maintaining a solid pace, but those problems also stem from some of Stellaris' best decisions, even though they don't always work out the way they should. For example, research in Stellaris works quite a bit different than in most 4X games. There's no static tree you climb, moving from agriculture to calendars and then to crop rotation. Instead you'll receive several "cards" from a deck of possibilities. Some, like sapient artificial intelligence, are rarer than others and represent major leaps forward in tech that can also help you break away from the pack.
Others are weighted to show up more often to give everyone the same basic tools to start with. In theory, this keeps any one game from feeling too similar to any other. That works to a point, but it also means that you can pass up some critical piece of infrastructure tech and you might not see it for a while, or if you're unlucky, never again. It forces some tough decisions that, while engaging, don't always make sense. There doesn't seem to be any real reason that I have to lose out on colony ships for a better research facility. On balance, though it's a welcome change, and I got more out of it than I lost.
Stellaris is filled with intrigue and promise.
Technology plays into galactic diplomacy as well. Some hyper-advanced civilization may find your development pathetic and offer to bring you under their wing as a protectorate, giving you major bonuses to research and a benevolent overseer that can keep you safe from the big bullies on the block–or at least try. The catch here, is that if you develop past a certain point, you become your overlord's vassal. With that, they can, in time absorb your civilization completely. Or, you can request–and likely fight–for your independence, often at a time when their resources are spread thin with another war or even a recession.
It's here–with warfare and diplomacy–where Stellaris takes the most risks, and their payoffs can vary from match to match. Those with pacifistic civilizations might try to form strong bonds with others and form powerful peacemaking coalitions. Others will, no doubt, flex their muscles and conquer all the can. Bringing everything from psychic warriors and specially designed war ships to bear down on their foes. And while these two outlets for Stellaris' systems each work well on their own, their dependent upon so many of the game's other novelties that they don't fit together all the time.
Stellaris is strange in that it wants you to play on its terms, but within that you have amazing latitude.
The semi-random nature of research means that you won't always be able to guide your people to what they need. Plus, negotiating federations can be difficult when meeting new races depends upon you breaking out of your starting area–something that can sometimes be impossible if you're surrounded by super-hostile enemies. When it works, though, an alliance can help you leap ahead and match your elder rivals. Trade with someone who pities you can provide a massive influx of cash to fuel your economy, and, within short order you might have a diverse enough population to colonize a dozen or more extra planets. That, in turn, gives you more people to crew ships, drive research, and more complex internal politics to manage. But that's just it, it's based on chance. You can tilt things in your favor and increase the likelihood of a more exciting game, but that's never a solid guarantee.
Stellaris is strange in that it wants you to play on its terms, but within that you have amazing latitude. Its emphasis on exploration is exhilarating. It makes each run feel inviting and special. But that doesn't always hold. Some games run through to the end and hit all the right notes at all the right times. Others are best left running in the background as you crunch for better technology so you can break free of your narrow corner in the galaxy. This could be helped if you could sneak, or stealth ships through enemy territory to colonize far-flung worlds. Or, if you could have finer control of research. Or, if you could overwhelm enemy fleets with superior tactics, despite a massive technological disadvantage. Instead, you're at Stellaris' mercy. It is fortunate then, that more often than not Stellaris doesn't just work, it excels, but that makes its breaking points feel that much more agonizing because it wouldn't have taken much tweaking to smooth them out.
Best Stuff in Comics This Week
Every week, we take a look at some of the most bizarre, exciting, and downright unique things to happen in comics. Check out our choices of the strange and wacky things that shouldn't be overlooked from this week's releases.
There may be some tiny spoilers ahead.
The Dark and Bloody #4
Best Nightmare-Inducing Imagery
When someone you know turns into a giant, murderous crow, with the intentions of tearing you apart, you're going to have nightmares for the rest of your life.
The Dark and Bloody #4
Most Intense Scene
Following that frightening moment, readers are treated to two pages of some intense moments as the human-crow beast attacks. Apparently, a shotgun is still the easiest way to deal with crow people.
Batman/Teenage Mutant Ninja Turtles #6
Best Scene We Acted Out With Our Toys as Kids
As a child, you probably played with all of your toys, no matter what company the licenses came from. This week, Batman and Shredder had one epic battle, which was a moment stripped right from when we were kids.
Starfire #12
Best Time to Quit Drinking
If you're ever wondering when you should call it a night after drinking, just look into the sky. If you see an orange woman riding a flying dolphin, it's time to go to bed.
Vision #7
Best Joke
The Vision tries to connect with his ex-wife, Scarlet Witch, in bed by telling a joke, with an incredibly dry delivery. It's still a solid joke though.
Gwenpool #2
Best Way to Get a Hero's Attention
If you see Thor in the sky, lots of people are going to be yelling "Thor" to get her attention. However, if you want to make sure she'll turn around, call her by her birth-name.
Earth 2: Society #12
Best Surprise Return
There was a huge surprise at the end of Earth 2 this week. One of the oldest supervillains at DC comics, Ultra-Humanite, made his return.
Web Warriors #7
Best Mixture of a '90s Character and an Animal
Doctor Doom is pretty cool. Doom 2099 is pretty cool as well. What if you took the concept of Doom 2099 and made him a duck? Well, you'd get Ducktor Doom 2099. It's ridiculous and wonderful all at the same time.
Mighty Morphin Power Rangers #3
Best Power Rangers Replacement
If there's a Putty loose in town, and the Power Rangers aren't available, who are you going to call? Well, Bulk and Skull got all dressed up to try and help some people that needed to be saved from a Putty.
Kennel Block Blues #4
Best Song and Dance Number During a Prison Escape
Trying to escape from prison can be intense and nerve-wracking. The easiest way to get back on all that stress is to turn it into a giant musical number.
All-New, All-Different Avengers #9
Best Stern Talking To
After a new Wasp meets the Avengers, Jarvis gets pretty upset and gives her a quick history lesson about who Janet Van Dyne was.
Deadpool #11
Best and Weirdest Getaway
Deadpool has always been a weird character, but the end of last week's issue was super-weird, as Deadpool found himself on a horse, running from Mounties.
Silk #8
Best Almost Escape
Spider-Gwen may have an amazing amount of agility, but she's not perfect. She almost makes an escape in issue #8 of Silk, but gets shocked at the end.
That's it this week. Let us know in the comments below what other Best Stuff you dug this past week. If you want to participate or felt we missed some other Best Stuff, don't complain, contribute! Each week you can @reply us on Twitter at @GManFromHeck and @ImMatElfring by Fridays using the hashtag#BestStuffInComics. We'll give you a shout out and I'll think you're pretty groovy.
Soft Body Review
Soft Body is a playable kaleidoscope, an ever-changing symphony of motion, color, and sound. It's a mixture of different genres, combining the best aspects of bullet hell games, puzzle games, and Snake to create a challenging and mesmerizing experience.
You control two snakes that either move in unison or independently, dependent on the given level. The control inputs typically only require the left and right analog sticks. Using them, you guide snakes around a geometric landscape filled with angular enemies that emit waves of projectiles. You have to complete a collection of small objectives in order to beat each level, which usually involves moving a small ball or circular object around a maze, "painting" borders by touching or merely coming close enough to them, and destroying nearby enemies. The objectives remain simple and straightforward throughout, but the layout and challenges vastly differ from puzzle to puzzle. Despite their variance, none of the puzzles stray too far from Soft Body's established rule set, and each design features the similar visual stylings and effects while also introducing new colors and contrasts.
While minimal, Soft Body's controls can be disorienting, particularly when you have to control each snake independently. It is a game of trial and error, requiring precision and careful navigation. In its worst moments, some puzzles devolve into a series objectives with no apparent connective tissue, including levels with two maze-like objectives located at opposite corners of the screen and divided by a large barrier that needs to be "painted" in order to complete the level. The void in between each of these objectives was basically a minefield of projectiles and enemies that felt added in for sheer navigational challenge alone and gradually grew more tiresome. These moments are rare, but their design still comes across as haphazard when compared to more organized levels whose puzzles follow a more logical flow.
Tiny visual and aural flourishes breathe life into Soft Body's two-dimensional stages. When the snakes under your control come into contact with objects, particle effects spout onto the screen. When you complete your objectives, decorative background shapes spin and shake in excitement. These elements are enhanced by Soft Body's sound design, which is just as minimalist yet striking as the visuals, adding impact to each interaction between snakes and their environment. Every touch, hit, or movement around borders generates electronic chirps, and both the sights and sounds blend together to create a captivating, Zen-like experience.
Visual and aural flourishes breathe life into Soft Body's two-dimensional stages.
For such a bizarre, abstract game, Soft Body has a consistent visual language that communicates when and how enemies will act. Your foes take the forms of circles, squares, and triangles, each of which has a specific animation telegraphing its upcoming attacks. One circular "turret" latches its aim onto your snake and follows its movement for several seconds before the line representing its aim solidifies and the turret fires a projectile. Squares have a core that slowly swells toward the borders of the full shape, releasing a wave of deadly, circular projectiles once it reaches its edges. These enemies never break from Soft Body's established rule set and language, making it consistent to solve despite its ever-changing presentation.
Experimentation and identifying the reactions of the environment are essential to solving Soft Body's puzzles, since new elements are sprinkled in throughout, often without any explanation. In one level, I saw a triangular border surrounding an enemy inside. Despite not having seen triangles in the game prior to that point, I swam up alongside it and discovered I could paint it to be my color. This speaks to the strength of a well-designed puzzle game: when the rules are consistent and the challenge is set up around that core rule set, solving puzzles remains satisfying in the long run. Soft Body embraces that concept while refusing to limit itself to being one predictable string of levels.
Soft Body is captivating. It's the fish tank to my inner cat, a fascinating display of methodical movement, clever sound, and unusually satisfying puzzle solving. It's a minimalist, meditative arcade throwback whose simplicity sometimes backfires into chaotic design, but more frequently delivers challenging and beautiful puzzles.
Tastee: Lethal Tactics Review
In Tastee: Lethal Tactics, your plan is more important than the action that follows. It's a game of bets and bluffs, and if you telegraph your next move, you'll likely lose. Tastee doesn't always communicate its ideas effectively, and there are frustrating barriers to hurdle, but there's a tense, layered, turn-based strategy game waiting on the other side.
It all revolves around simultaneous turn-based combat in two phases. In the planning stage, you direct the stance, movement, vision cones, and attacks of four individual mercenaries fighting your opponents. In the action phase, you watch your plan unfold–all while the enemy does the same.
This forces you to think on several levels as you extract briefcases of money, defend control points, and eliminate enemy soldiers from an overhead view. You not only have to plan out your own attacks–you also need to consider the route your opponent might have in mind. So while your sniper may have one doorway covered, and your grenadier is ready to move around the corner of that building to get in position, this could all fall apart in the action phase if your opponent anticipated it. The resulting clashes are whiteknuckled displays of who saw the bigger picture in the planning phase.
This structure isn't new–Tastee borrows from games such as Frozen Synapse and Laser Defense Squad, which use similar phase-based combat systems that emphasize careful planning over reactionary tactics. As was the case in those titles, you spend most of your time in the planning stage, your squad members frozen in place, trying to think two steps ahead of the opponent. Facing another human exacerbates the tension of the missions. Tastee's AI performs well, but matches become cutthroat poker games when you can relate to, and exploit, another player's perspective.
Vision cones are essential to your battle plans.
Considering the numerous mechanical layers at play, and the nuance they display on each level, there's a steep learning curve to Tastee's combat. In fact, its tutorial only teaches the bare fundamentals of movement, aiming, and attacking before thrusting you onto the battlefield, either in multiplayer or the single-player missions. Because of Tastee's unforgiving difficulty–characters can die from only one bullet–most of your learning is based on trial and error. I spent almost two hours before I completed a mission without any casualties.
The 30 single-player missions focus loosely on a band of 12 misfit mercenaries fighting against the drug cartels in a desert wasteland. The story is sparse and and repetitive, and serves mainly to introduce new characters, complete with unique abilities to use on subsequent missions: flashbangs, door breaches, ricochet grenades, and enhanced sniper rifles, to name a few. They're some of the game's best aspects, as they create stronger attachments to their respective owners.
The loss of each soldier isn't permanent, but reverberates throughout the rest of your mission –losing a mercenary means losing a useful superpower, as it were. Augustus' Scout ability, for instance, lets you spot nearby enemies through the fog of war. If you can deduce which direction a soldier is running, and where he'll emerge from behind cover, you can set a sniper's sights on that exact spot. These abilities seem simple at first, but reveal deeper uses as you learn them.
There are numerous mechanical layers at play at any one moment.
Tastee's stellar map design is the catalyst for all of this planning and subsequent action. Missions span a variety of sandswept urban locales, from construction yards to abandoned shanty towns. Concrete walls funnel soldiers through choke points, wooden boards create complex sightlines, and low barriers provide opportunities for cover. The environments present a fine attention to detail, both in how they force your squad into precarious scenarios and how they allow you to master your surroundings. There's a sadistic thrill to circling your opponent's squad, eliminating them one by one, and setting up ambushes to stop their attempts at escape.
Maps can become something of a conundrum, however. Tastee's bigger arenas play host to numerous smaller encounters and nuanced skirmishes, lending a sense of cohesion to the separate huts, garages, and gas stations. The problem is, these bigger maps add to the confusion that sometimes rears its head in Tastee.
During the action phase, it's usually useful to zoom out from the map to see your overall plan unfolding. But the bigger the map, the less I understand the tactics of Tastee's world. There are more opportunities for distant snipers and random grenadiers to kill you on a whim. Often, I have no idea where I went wrong–what mistake sent things south. These sprawling locales are well designed in how they encourage tense individual encounters, but when they keep you at a distance from the action, it's hard to see what's happening on a minute level. The grasp I usually have on the tactical situation dissipates, leaving me confused.
Tastee's user interface doesn't do it any favors either. Instead of crowding the edges of the screen, characters' abilities and commands manifest in an arc above their heads. While this streamlines the process of selecting a mercenary, giving them a chain of commands, and setting waypoints throughout the map, it leads to several more frustrations. For one, characters' selection boxes often overlap. In close-quarters battles, it's often tough to target the wrong character. Secondly, cancelling commands or waypoints is laborious, forcing you to parse through tiny buttons on a small list for sometimes minutes on end, in an effort to finalize your plan.
Despite these annoyances, it's hard to deny the thrill of Tastee's firefights: moving your mercenaries into position, covering almost every sightline, worrying about that one you can't cover, and wincing as a shotgunner misses his target by a few inches–this is Tastee at its best.
Tastee is also clever in the way it disguises its systems in order to teach you through experience. It's an intelligent, difficult game with a high barrier of entry, and without patience, you might not see how great it can be. But once you see the layers hidden beneath the surface, Tastee Lethal Tactics becomes an intricate game of cutthroat poker. It just takes a bit of frustration to buy in.
EA Creative Chief Leaves After More than 30 Years
[UPDATE] EA has confirmed that Hilleman has left the company. In a statement to GameSpot, EA called Hilleman a "pioneer," and wished him well for whatever comes next.
"Rich Hilleman is a pioneer–a creative mind whose work influenced many games at EA and beyond. We are thankful to Rich for his contribution over more than 30 years with the company, and we look forward to seeing what he pursues next," an EA representative told GameSpot.
The original story is below.
One of the most senior and veteran employees at Electronic Arts has left the company, according to a report from Polygon. Richard Hilleman, who was instrumental in designing the early Madden games and eventually became EA's chief creative director, has parted ways with the gaming giant, sources said.
EA has not responded to requests for comment at publication time.
Hilleman began his career at EA in 1983 as a support specialist, according to his LinkedIn page. He rose to the role of VP of production, and apparently left EA in 2002 before coming back in 2004. He was named chief creative director in 2008, a position he held until leaving EA earlier this month, two sources told Polygon.
Hilleman's LinkedIn page also mentions that his career at EA ended this month.
There is no word yet on why Hilleman left EA, what he plans to do next, or who will replace him. We'll report back with new details as they become available.
Hilleman made headlines recently for saying EA's games are "too hard to learn." He also defended Battlefield 4's rocky launch, saying the game got extra attention in part because "the more customers you have, the more noise becomes available."
Battlefield 1 Xbox One Branding Doesn't Turn Off PS4 Gamers, EA Says
Sony's PlayStation 4 is leading the current-generation sales race, but one of this year's biggest shooters, Battlefield 1, has aligned with Microsoft's Xbox One for a co-marketing deal. During EA's Investor Day briefing this week, EA was asked if it had any fears about this arrangement impacting sales.
EA CEO Andrew Wilson said PlayStation gamers won't be turned off by the fact that the game carries Xbox branding. Chief marketing officer Chris Bruzzo agreed.
"This is a game for PlayStation as much as it is for Xbox as much as it is for PC," he said. "I don't seem any limiters to our ability reach a really broad audience of gamers across the whole shooter spectrum."
These kinds of arrangements are commonplace in games. Sony has co-marketing deals in place for Star Wars: Battlefront, the Call of Duty franchise, and Destiny, while Microsoft and Bethesda partnered to promote Fallout 4.
Wilson said when a game has some kind of arrangement in place for a console you might not own, it can in fact raise awareness for the game in question across the board.
"Our console partners want to stand right next to the biggest and best games in the industry," Wilson said. "Typically, what we see is that just aids awareness. It aids awareness whether you're a PC gamer or an Xbox gamer or a PlayStation gamer."
Microsoft and Sony secure these co-marketing deals because they believe it will drive "disproportionate awareness around the game as it relates to their particular console," Wilson said. However, this may not actually be the case.
"But what we have seen–and we've seen the analytics against it–is if you're a PlayStation gamer, you do not reject it because it is brought to you by a potential console partner. You understand deeply that it's also available on your console. And what we get is just a multiplier effect of greater awareness in the marketplace."
Battlefield 1 launches on October 21, though people with an EA/Origin Access membership or those who pick up the deluxe edition can get in on October 18. Additionally, a beta will be held sometime before launch.
For more on EA's Investor Day briefing, check out the stories below:
- EA Boss Originally Rejected WW1 Battlefield Pitch
- EA Forms New Team to Explore Future Tech, Including Virtual Humans for VR
- BioWare Could Be Working on an "Action" Game, EA Suggests
- EA Explains Why Star Wars: Battlefront Didn't Have Single-Player and Teases Sequel Might
- EA-Published Indie Game Unravel Getting Sequel
Homefront: The Revolution – Ask The Reviewer – The Lobby
Homefront: The Revolution reviewer Scott fields questions about his experience with the shooter. Will the game ultimately be cursed by its auto-save freezes and frame rate issues? As you play, let us know your thoughts.
The Atom takes on DC Universe Online [Exclusive]
Check out Brandon Routh, aka The Atom, as he takes on DC Universe Online.
Doom Review
In Doom, I see a world brimming with demons, explosions, and hellfire. I see familiar faces screaming, with bloodthirsty eyes and unwavering stares. Playing it delivers the same cathartic craze the original Doom and Doom II did in the early '90s: overwhelmed by the horrors around every turn, but empowered with an impressive collection of weapons at the ready.
But the new Doom is louder and faster than the old model. Its battles ask more of you, and its heavy-metal soundtrack causes your body to quiver from turbulent surges of adrenaline. From the outset two things are made immediately clear: you were born to kill demons, and you'll do anything it takes. You will wrench countless jaws from their joints and eviscerate the swollen flesh of your enemies between bouts of furious gunfire. These powerful moments carry what, at its core, is a simple game. The cadence of Doom's campaign is unwavering to the point of predictability as you make multiple round-trips between Mars and the depths of hell. Each location bears its own distinct but static identity, and your return trips inspire more deja vu than surprise as you tread familiar ground on either side of the dimensional portal you're charged with dismantling.
Into the belly of the beast we go.
You rarely take an unexpected turn, but any bothersome feelings this gives you are washed away the moment you enter battle. Doom equips you with a range of weapons that start simple and grow ever more elaborate. Not all are created equal, and there are some you will ignore for their lack of stopping power, but many are formidable, and a near constant stream of upgrades allows you to tweak your favorites in order to give them greater functionality and strength–more cause for attachment to, and wonder in, the power at your fingertips.
This power extends to Glory Kills, Doom's contextual dismemberment techniques that can be triggered when you cause an enemy to stagger. They are the embodiment of gore fetishization, offering multiple ways to tear enemies into pieces, dependant on your angle of approach. Glory Kills are also strategically valuable. Enemies occasionally drop health items and ammo when felled by a gun, but you're guaranteed an injection of health when you flay your opponents using your bare hands–and occasionally with a body part of their own. This incentivizes you to rush in even when on the brink, offering hope at the end of a potentially deadly tunnel. Similarly, you also collect a chainsaw that can rip demons in half as a one-hit kill, which causes ammo to spout from their corpses. Your chainsaw requires precious fuel and should be used sparingly, and figuring out the best time to use it becomes a tense mind game of its own.
The rhythm of combat–which almost always begins as a plainly presented lockdown in a room–grows increasingly hard and fast over the course of Doom's thirteen missions. Larger and more dangerous demons appear over time, and in greater numbers. As you weave and leap around maze-like arenas to improve your vantage and search for much-needed supplies, you function like a magnet, drawing enemies toward you. As you do, the once-disparate groups in an arena become concentrated. The effect of this is that you can put your explosive munitions to good use and inflict heaps of damage to multiple enemies at once. But there is a downside: you can quickly back yourself into a corner as you retreat. Despite this danger, herding enemies is par for the course in Doom as it's often the most viable tactic. This plays into the cyclical murderous bliss of Doom: round and round we go.
The tension of facing increasingly durable enemies gives this system longevity despite its repetitiveness. Bipedal imps give way to towering, bloated monstrosities, powerful stampeding beasts, and disembodied flaming skulls. To keep up with the horde, you must use resources earned for your past feats to modify and upgrade your weapons with new capabilities. This steadily feeds into your brash and violent persona in order to maintain the high of combat in the face of your growing tolerance for all things brutal. Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend. When he's spent, you'll be thankful you upgraded your heavy assault rifle with micro-missiles that pierce the air with a subtle whistle before lodging under the skin of a demon and exploding, one after another.
Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend.
Upgrades can be earned by sweeping maps of demons, or discovered by exploring every inch of Doom's environments. Both techniques demand diligence. Secrets and hidden areas aren't new to Doom, but the variety of rewards you can reap are greater than ever. Every bit of hardware, including weapons, armor, and their underlying software, can be augmented in multiple ways. Nevertheless, you come across your fair share of upgrades even if you stay on the beaten path, and you'll probably want to as the thrill of combat gets under your skin. The process of awkwardly platforming your way across Doom's maps grows increasingly tiresome as your pulse drops to a murmur, and your patience for anything other than combat wears thin. The advent of Rune Challenges mixes this up a bit, offering self-contained tasks that momentarily take you out of missions and into tiny arenas where you need to defeat enemies under strict conditions. As enjoyable as these can be, they don't hold a candle to mission combat and eventually become an afterthought as you seek your next battle.
When Doom funnels you from one location to the next, it introduces brief moments that tell your story, and the story of the energy-obsessed Union Aerospace Corporation. It's the UAC's ill-conceived decision to tap into Hell's energy resources that created the portal between dimensions in the first place, and though you are an agent of the UAC in a way, yours is a reluctant enlistment. The tale of your involvement carries a certain gravitas in the way it speaks of legends and dark messiahs, but it ultimately amounts to little more than window dressing to justify your actions.
Say "hello" to my not-so-little friend.
When your journey comes to a close, you will have spent close to a dozen hours in the thick of it, the last of which are punctuated with riveting boss fights and seemingly impossible odds. With a flush arsenal and enhanced physical abilities, you may opt to return to previous missions and find items you may have missed, or lay waste at higher difficulty levels, but multiplayer awaits those who seek something new. Apart from a few multiplayer-exclusive weapons and the ability to play as demons during portions of a match, there's actually very little new about Doom's multiplayer. Its modes are few, delivering the expected assortment of match types, including team deathmatch and domination challenges, and a couple fun diversions like freeze tag. By and large, you won't find much in multiplayer that hasn't been done before, but what's there is enjoyable in small doses thanks to the fast pace of combat and the explosive nature of Doom's weaponry.
Doom is straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal.
More impressive than multiplayer is Snap Map, a mode that allows you to create and share both multi- and single-player maps online. Tutorials walk you through the steps involved in creating a map, which is intuitive to begin with. Beyond ease-of-use, Snap Map will live or die through the creativeness of the community, which has already made a strong showing, delivering a range of maps that range from brutal to absurdly entertaining. More than multiplayer, Snap Map is the cherry on top of the new Doom.
But without a doubt, the loud and chaotic campaign is Doom's strongest component. It's straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal. Many shooters chase the thrill Doom delivers, but few are as potent in their execution. It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades. Doom is the product of a tradition as old as shooters, and while it's not the model to follow in every case, modern shooters could learn a thing or two from Doom's honed and unadulterated identity.
Captain America: Civil War–9 Comics to Read After Watching
What to Read After Watching Civil War
Besides the famous arc it's based on, Captain America: Civil War is packed with plot points from other comics. Whether it's an underground Avengers team or the concept of multiple Winter Soldiers, these concepts have appeared in some shape or form in past stories. If you're interested in seeing how these concepts and plot points played out in the past, here are some comics that cover or expand on what you saw on screen. Be wary; there are major spoilers from the film ahead!
You can also read our review of Captain America: Civil War. But if you want a spoiler-free look at the film, check out our video discussing our thoughts.
Marvel's Civil War (2006) by Mark Millar
Now that you've seen the film's interpretation of Civil War, you should check out how the comics did it. The crossover event retains the concept of a government legislation overseeing superhero actions, but it tells a different story from the film with completely different plot points. Reading this story is recommended, as it establishes greater context for the stories ahead.
Captain America: Red Menace (2007) by Ed Brubaker
If you're itching to see how Steve Rogers found Bucky after his brainwashing wore off, read the "Red Menace" arc of Ed Brubaker's run on Captain America. It follows Rogers as he tries to foil a terrorist plot by Crossbones, the villain you saw in the beginning of the Captain America: Civil War. The struggle eventually led Cap to Bucky, who at this point is acting covertly to seek vengeance against the men who recently used him as a tool for murder. While it's possible to dive into this one directly, we recommend starting from the beginning of Brubaker's run, beginning with the "Winter Soldier" arc (Issues 1-14).
Black Panther: Who is Black Panther? (2006) by Reginald Hudlin
The film had its own rendition of the Black Panther's origins, but if you're curious to see what that story looked like in the comics, check out Reginald Hudlin's run on the character. It's a modern re-telling of the Black Panther's origins that tells similar story beats, with T'Challa taking on the mantle as he seeks vengeance against Ulysses Klaw, the man who killed his father. Alternatively, you can also check out Stan Lee's and Jack Kirby's classic rendition of the Black Panther's origins in issues 52-53 of Fantastic Four Vol. 1 (1966).
Captain America: No Escape (2011) by Ed Brubaker
Captain America: No Escape is the story to read if you were infatuated with Zemo and his desire for revenge. After the events of Civil War in the comics, Bucky assumes the role of Captain America, leading a successful career as a crimefighter and member of the Avengers. However, Baron Zemo–longtime nemesis of Captain America in the comics–catches wind of Bucky's activity and plots to reveal his history as the Winter Soldier, which could mean a whole lot of trouble for his stint as Captain America. What follows turns into a psychological drama–similar to the one witnessed at the end of Captain America: Civil War–that threatens not only Bucky's future but everything he has ever believed.
Winter Soldier: The Complete Collection (2014) by Ed Brubaker
The film's concept of multiple Winter Soldiers was taken from Ed Brubaker's run on The Winter Soldier solo series. In that story, Bucky has to track down and take out three ex-Russian super soldiers that he helped train during his time as a brainwashed assassin. The espionage drama in this arc is thrilling, capturing the same tone and style seen in Captain America: The Winter Soldier.
The New Avengers Vol. 6 (2007) and The Mighty Avengers Vol. 1 (2007) by Brian Michael Bendis
Similar to the film, the end of Civil War split the Avengers into two different teams. Where one operates as a government-sanctioned team, the other fights crime covertly, outside the eyes of the law. If you were fascinated by the concept of a rogue Avengers team, Brian Michael Bendis' run on The New Avengers shows what it would look like if the superhero team had to operate in a post-Civil War universe. Alternatively, if you're interested in seeing the Avengers operating as a government-sanctioned team, check out Bendis' The Mighty Avengers.
Iron Man: Civil War (2007) by Brian Michael Bendis
If you came out of Captain America: Civil War more fascinated by Iron Man's point of view, read Brian Michael Bendis' Iron Man: Civil War. The two-issue series expands on Tony Stark's motivations and beliefs, providing more insight on why he chose to side with the government. It also sheds light on his decaying relationship with Captain America throughout the conflict.
Spider-Man: Civil War (2007) by J. Michael Straczynski
Like the film, Tony Stark also took to mentoring Spider-Man during the events of Civil War in the comics. You can see what this relationship looks like in J. Michael Straczynski's Spider-Man: Civil War, where Spider-Man becomes Tony's protege. However, this relationship is deceiving in nature compared to the film, as Tony only mentors Spider-Man to gain the public's favor.
Avengers: Vision and the Scarlet Witch–A Year in the Life (1985) by Steve Englehart
If you enjoyed the romantic vibes between Vision and the Scarlet Witch in Captain America: Civil War, then you'll be happy to know that the two are actually a couple in the comics. Both characters appear in a 12-issue series by Steve Englehart where they embark on crime fighting adventures as a married couple.


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Videolinq with Queensland TAFE and Simon
Simon Brown (www.twitter.com/skytrystsjoy) asked me to do a professional development session for the TAFE's VE Mentoring group. Initially I was intending to be in Brisbane on-site, but it didn't work out that way so I joined by VC. Was worried abt linking up to so many sites (10 or 12?) but they were all very practiced with a skilled facilitator getting the session going. And it went off without a technical hitch.
The group is interesting as they have librarians and teachers working together, with the librarians acting as technology guides. Must find out more.
In this case, Simon wanted me to talk to them about my work as eLearning Advisor at EIT and how we are rolling out e-learning projects and embedding e in the institution.
I intended to talk about our e-Learning community of practice and how we've set up our major e-learning projects. What I did talk about was EDUCAUSE (edaust09), Twitter and Moodle. And hammered on about the importance of PLEs for teachers as well.
Still very good and hope to catch up with them again.
This was a Twitpic taken by Simon. I had my camera there but forgot to take picture...Thx S!


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Lady Miss Kier Would Like To Remind You That The Limelight Was Not A Deee-Groovy Place
The documentaryLimelightopens this weekend
, and the look back on the Chelsea church-cum-club, nowtransitioning into something resembling a department store
, underwhelmed theVoice
's Seth Colter Walls. But it's straight-up angered one person: Dee-Lite vocalist/downtown personality Lady Miss Kier, who found out that footage of her dancing had been spliced into the film, even though, she claims, she never went there because it represented to her an "ugly part of NYC mid 90's club culture"; she says the shots in question were of her attending a rave inBaltimore
. (Not even New York? Tsk.) "I hated that club and most everything it stood for except for the innocent kids who went out to have fun and my many friends who worked there," is the kiss-off to aa lengthy, racism-accusation-filled, litigation-threatening post on her blog
I do not endorse this movie "LIMELIGHT" . I don't understand how they can justifiably use my name or footage of me dancing at a rave in Baltimore in their film, produced by the club owners daughter. Anyone who knew me in the early 90's knows I was loudly vocal about boycotting the Limelight since day one because at the debut of "disco 2000" , I was in the dj booth ,when the owner's wife stormed in and told Supa DJ Dmitry to stop playing "black music" adding " what do you think this is, Harlem? " . Me and the dj walked out immediatly after those frogs and creepy crawlers slithered out of her lipglossed mouth like a grim fairytale ugly princess character. For years , I had heard from so many black and latino youth that they were turned away at the door.
Of course there were a few people of color let in but most were turned away because " they weren't dressed right" only to return in their most put-together looks to be turned away once again. I would taunt my friends who worked there asking them why they would participate in such a bad environment that was pushing special k to underage suburban white kids - but the answer was always "they paid well" . I also resent the Limelight because they secretly owned "Project x" magazine which seemed to dictate what was happening in NYC clubs and always put "disco 2000" on top.
Much more dish at the link. In the meantime, here's the Limelight trailer, which has the sort of lousy graphics and fastish pace that is making me have a hankering to crack open a smart drink and watch Go, even though that was a pretty crappy movie:
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Tag - Vuzix
Vuzix makes $1,000 M100 Smart Glasses available for purchase
Augmented reality device manufacturer Vuzix has put its own smart headwear on sale to the public, beating Google Glass to a general release. The M100 Smart Glasses, initially shown by the company late last year and previously only sold as part of a developer kit, takes after the Google device in providing a large amount of smartphone-like behavior into a head-mounted display.
Vuzix launches 1200AR augmented reality personal viewer
Vuzix has launched its 1200AR augmented reality wearable display, aimed at professionals as well as enthusiasts. The device gives users a wide array of customization options to ensure the best fit and optimal clarity. It also creates the effect of viewing a 75-inch display from 10 feet away in up to 720p at 60Hz.
Vuzix take on Google with M100 Smart Glasses for 2013 launch
Vuzix has revealed its upcoming wearable computer. Competing with the similar-in-appearance Project Glass from Google, the Smart Glasses M100 seems to offer most of the usability of a smartphone in a wearable format. Connectable to an Android or iOS smartphone over BlueTooth and Wi-Fi, the M100 allows wearers to take calls, read text messages and e-mail, along with other standard tasks.
Vuzix Tac-Eye LT video eyewear arrives in Europe
Vuzix has announced that its Tac-Eye LT, a rugged monocular display mounted on Oakley's SI Ballistic M-Frame 2.0 protective glasses, is now available for customers in Europe. The system integrates a small AMOLED display with 852x600 resolution, enabling users to view content from a wearable computer or other video sources.
Vuzix Wrap 1200VR brings widescreen to TV, gaming glasses
Vuzix has expanded its virtual display eye-wear with the
Vuzix outs $500 Wrap 1200 3D glasses
Vuzix corporation has just released the Wrap 1200 3D video glasses. They connect to source devices and allow wearers to view 2D or 3D content in a 16:9 aspect ratio. The company said wearing the glasses is equal to looking at a traditional 75-inch display from just 10 feet away. There are two 852x480 LCD displays integrated into the glasses.
Vuzix brings Wrap 920AR video eyewear to CES
Vuzix at CES has brought out its latest video eyewear, the Wrap 920AR. Its design resembles a pair of sunglasses and enables users to create an augmented reality by displaying video in 3D. The device features a 67-inch display as seen from 10-feet away, and an integrated stereo camera pair that delivers a single 1504x480 stereoscopic 3D image. The device offers a 6-degree-of-freedom tracker for better accuracy as well as truer 3D positioning.
Vuzix intros Augmented Reality video eyewear
Vuzix on Wednesday at the Game Developers Conference demonstrated what it calls the first consumer Augmented Reality video eyewear. Comprised of the company's existing VR920 virtual reality video eyewear and a new augmented reality accessory kit developed in conjunction with metaio. Vuzix claims the technology will bring a new dimension to gaming, educational and business industries. For its demo, flat images in a book were seen in 3D by the wearer of the device.
Vuzix iWear AV310 Widescreen now shipping
Vuzix on Thursday announced that its iWear AV310 Widescreen personal media viewer is now available. The device is worn by users like a set of eyeglasses and includes two tiny screens, one for each eye, which provide a 16:9 aspect ratio and have the ability to display 3D images. Each screen also has independent focal adjustments to accommodate different eyesight. The AV310 Widescreen plugs into iPhones, iPods, cameras, DVD players, video game consoles and other devices that have a composite video output for either NTSC or PAL.
Vuzix to show Wrap video glasses at CES
Vuzix today said it would use CES next week to launch a substantially improved edition of its video glasses. The Wrap 920AV will reportedly tackle the problems of both appearance and viewing angles by following the design of traditional summer sunglasses. In addition to looking more like conventional eyewear, the Wrap will switch from the narrow display of before to a wider, more natural view that also shows some of the real scene in the background.
Now AAPL Stock: 135.72 ( 0 )
Cirrus creates Lightning-headphone dev kit
Apple supplier Cirrus Logic has introduced a MFi-compliant new development kit for companies interested in using Cirrus' chips to create Lightning-based headphones, which -- regardless of whether rumors about Apple dropping the analog headphone jack in its iPhone this fall -- can offer advantages to music-loving iOS device users. The kit mentions some of the advantages of an all-digital headset or headphone connector, including higher-bitrate support, a more customizable experience, and support for power and data transfer into headphone hardware. Several companies already make Lightning headphones, and Apple has supported the concept since June 2014. http://bit.ly/29giiZj
Apple Store app offers Procreate Pocket
The Apple Store app for iPhone, which periodically rewards users with free app gifts, is now offering the iPhone "Pocket" version of drawing app Procreate for those who have the free Apple Store app until July 28. Users who have redeemed the offer by navigating to the "Stores" tab of the app and swiping past the "iPhone Upgrade Program" banner to the "Procreate" banner have noted that only the limited Pocket (iPhone) version of the app is available free, even if the Apple Store app is installed and the offer redeemed on an iPad. The Pocket version currently sells for $3 on the iOS App Store. [32.4MB]
Porsche adds CarPlay to 2017 Panamera
Porsche has added a fifth model of vehicle to its CarPlay-supported lineup, announcing that the 2017 Panamera -- which will arrive in the US in January -- will include Apple's infotainment technology, and be seen on a giant 12.3-inch touchscreen as part of an all-new Porsche Communication Management system. The luxury sedan starts at $99,900 for the 4S model, and scales up to the Panamera Turbo, which sells for $146,900. Other vehicles that currently support CarPlay include the 2016 911 and the 2017 models of Macan, 718 Boxster, and 718 Cayman. The company did not mention support for Google's corresponding Android Auto in its announcement. http://bit.ly/295ZQ94
Apple employees testing wheelchair features
New features included in the forthcoming watchOS 3 are being tested by Apple retail store employees, including a new activity-tracking feature that has been designed with wheelchair users in mind. The move is slightly unusual in that, while retail employees have previously been used to test pre-release versions of OS X and iOS, this marks the first time they've been included in the otherwise developer-only watchOS betas. The company is said to have gone to great lengths to modify the activity tracker for wheelchair users, including changing the "time to stand" notification to "time to roll" and including two wheelchair-centric workout apps. http://bit.ly/2955JDa
SanDisk reveals two 256GB microSDXC cards
SanDisk has introduced two 256GB microSDXC cards. Arriving in August for $150, the Ultra microSDXC UHS-I Premium Edition card offers transfer speeds of up to 95MB/s for reading data. The Extreme microSDXC UHS-I card can read at a fast 100MB/s and write at up to 90MB/s, and will be shipping sometime in the fourth quarter for $200. http://bit.ly/294Q1If
Apple's third-quarter results due July 26
Apple has advised it will be issuing its third-quarter results on July 26, with a conference call to answer investor and analyst queries about the earnings set to take place later that day. The stream of the call will go live at 2pm PT (5pm ET) via Apple's investor site, with the results themselves expected to be released roughly 30 minutes before the call commences. Apple's guidance for the quarter put revenue at between $41 billion and $43 billion. http://apple.co/1oi1Pbm
Twitter stickers slowly roll out to users
Twitter has introduced "stickers," allowing users to add extra graphical elements to their photos before uploading them to the micro-blogging service. A library of hundreds of accessories, props, and emoji will be available to use as stickers, which can be resized, rotated, and placed anywhere on the photograph. Images with stickers will also become searchable with viewers able to select a sticker to see how others use the same graphic in their own posts. Twitter advises stickers will be rolling out to users over the next few weeks, and will work on both the mobile apps and through the browser. http://bit.ly/29bbwUE


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Hi all!
When you just find time to lurk, it's hard to keep up with everyone!
Birthday wishes to Pam, Cathy and Tricia. I've never been good about
remembering birthdays, so you guys are getting treated like family!
I haven't had much time in the garden this spring. Today it barely made it
past 51 degrees and was gloomy with showers all day. I have a lot of
material ready for designing my patio containers; although, I wasn't able to
find some of the old standbys like cell packs of purple or rose colored
salvia. I'd like to do some planting before I do any more buying!
Also, I want to make a list of this year's losses. I lost a shrub or two,
some daylilies, and some perennials. Lots of plants are seeding in, more
than most years. I'll have many perennials to pot up and give away this
summer; that is, if I ever get into the garden!
Theresa, I'm sorry about your mom's illness. Are things any better? Your
photos of Ireland look like you were having fun! I'm glad that you were able
to get away. Who did you travel with? I might be wrong, but, are you the
blonde? Who did you travel with? Were those living room and house photos
from the place that you stayed in? I probably missed your earlier posts.
Sometimes I have to delete some posts without reading them if I get too far
Take care all,
Chris Petersen
Northport, Long Island, New York
Zone 7a (Average min temp 50 - 00)
My garden: http://photos.yahoo.com/chrispnpt
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Cakes Beyond Expectation
If you want to make your next event special, skip the Baby Shower cake and try out our tantalizing Cupcakes.
Bliss Bakery
We know exactly what you want for your Custom Cake cake at Bliss Bakery, and we can prove it right now!
CARAVANSERAI Bakery
Time tested recipes and multitalented bakers are what make our Wedding and special occasion cakes awesome! Check us out!
Oh Sweet
You get the decorations, music, and invitations, and Oh Sweet will create a gorgeous Grooms cake to finish everything!
Sweet Harmony Desserts
We have a great idea! Order a Custom Cake cake from Sweet Harmony Desserts, and we'll stun you with an awesome design!
Cake Rental
You've always got a reliable ace up your sleeve, with Cake Rental in Spring Lake making amazing Graduation and other occasion cakes, delectable Cookies, and much more.
Coco Charlotte Bakery
Coco Charlotte Bakery bakery in Spring Lake always comes up with creative Birthday cakes and scrumptious Cupcakes. Give us a call today!
Delicious Goodness Cakes
Delicious Goodness Cakes in Spring Lake is the perfect bakery for all your Graduation and other special cakes and Pies treats.
Kimberlys Cakes
Every day can become a celebration when you choose Kimberlys Cakes Cheesecakes for the entire group! Visit us today!
MiraBella Confections
An Cookies is the perfect pick-me-up for those long afternoons at the office. Call MiraBella Confections and order to share!
Cookies On Call
If you want a Grooms cake that is perfectly designed to match your child's personality, Cookies On Call can do it.
Grand Cakes
Grand Cakes is one bakery that works hard to always provide Custom Cake and special occasion cakes that are unbelievable.


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Natural Samui Hotel
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Natural Samui Hotel Hotel Reviews
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Natural Samui Hotel Hotel Details
Situated in charming Bophut, the hotel is a 15-minute drive from Samui Airport. It is a 25-minute drive from Nathon Pier, 15 minutes to Santiburi Golf and 5 minutes to Tesco lotus and Chaweng shopping center.Surrounded by tropical landscapes, the hotel offers elegant rooms with private balconies. It boasts a landscaped outdoor pool, massage services and a restaurant serving Thai and international fare. Guests can enjoy free shuttle service to Bophut Beach. Guests can spend leisurely afternoons at the sun terrace or strolling through the garden. Staff can provide ticketing and laundry services.The rooms feature a great budget value. Featuring air conditioning and spacious layouts, well-appointed rooms have a fridge, satellite TV and seating area. Tea and coffee making amenities and shower facilities are also provided.The hotel features a split level rooftop swimming pool, with children's pool and poolside bar. Guests can also relax in the sun for a skin tan by the pool area. In addition, guests can use the Thai massage and fitness centre at the lobby.Guests can enjoy continental breakfast at the hotel restaurant, while lunch and dinner may alternatively be ordered à la carte.From Samui International Airport guests should head south (1.4 km), take the 2nd left toward Thanon Pang Bua (220 m) and turn right onto Thanon Pang Bua (140 m). Then they should turn right onto Chumchon Chaweng Yai Soi 4/Hat Chaweng 4 (2.6 km) and again right onto Route 4169. The destination will be on the right.


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We're sorry, this listing is off the market. Try these listings instead:
Bakery - Boulangerie #459620 posted Dec 16, 2016
- Laval, Quebec, Canada
This is a beautiful and profitable bakery located in the Laval region. Established for over half a century, it serves clients inside and outside the region and that includes all the principal ethnic communities. All the bakery products are prepared in-house and include a wide variety of pastries, breads,...
Food Manufacturing Plant Business For Sale #405542 posted Apr 21, 2016
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Banana Raisin Muffins
Walnut, Hazelnut and Golden Raisin Wheat Rolls
Whole Wheat-Cranberry Bread
Pineapple and Carrot Surprise Muffins
Almond-Poppy Seed Muffins
Enjoy breakfast with these apple and carrots muffins baked with a nutty twist – ready in under an hour.
These muffins freeze well. To serve, thaw at room temperature or heat in microwave to warm.
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Hotel Sahu
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Hotel Sahu Hotel Reviews
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Hotel Sahu Hotel Details
- Highspeed Internet
- Parking
- Restaurant
- Safe/Vault
- Parking
- Restaurant
- Boutiques/stores
- Coffee shop
- Dry cleaning
- Internet services
- Room service
- Safe deposit box
- Internet access
Check-in: 12:00
Check-out: 12:00
Ideally located in the prime touristic area of Dasaswamedh Ghat, Hotel Sahu promises a relaxing and wonderful visit. The hotel offers guests a range of services and amenities designed to provide comfort and convenience. All the necessary facilities, including car park, room service, 24-hour room service, laundry service, restaurant, are at hand. Internet access – wireless, television LCD/plasma screen, desk, fan can be found in each guestroom. The hotel offers various recreational opportunities. Hotel Sahu is an excellent choice from which to explore Varanasi or to simply relax and rejuvenate.


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Watch Mall Easter Bunny Get Into A Fist Fight At The MallEaster should bring out the best in all of us, not the worst. It's a time to hunt eggs and get your picture taken with the Easter Bunny.
20 Disturbing Easter Bunny Pictures You Have To See
Julie's Jabbers: (SPOILER ALERT) Let's Talk About The Easter BunnyI am NOT a fan of Easter. I'm not talking about the Easter we celebrate in church so you can stop that angry letter-writing campaign right now.
Puppies, Bunnies, and Baby Chicks Gather For Easter Adorableness
Hop Into Spring At Brumley Gardens' Spring Festival
Bring The Whole Gang To The Eggcellent Family Adventure