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Testing Notes
In what can most definitely be called the best surprise of the fall game release schedule, the open-world action game set in the Lord of the Rings world, Middle-earth: Shadow of Mordor has been receiving impressive reviews from gamers and the media. (GiantBomb.com has a great look at it if you are new to the title.) What also might be a surprise to some is that the PC version of the game can be quite demanding on even the latest PC hardware, pulling in frame rates only in the low-60s at 2560x1440 with its top quality presets.
Late last week I spent a couple of days playing around with Shadow of Mordor as well as the integrated benchmark found inside the Options menu. I wanted to get an idea of the performance characteristics of the game to determine if we might include this in our full-time game testing suite update we are planning later in the fall. To get some sample information I decided to run through a couple of quality presets with the top two cards from NVIDIA and AMD and compare them.
Testing Notes
Without a doubt, the visual style of Shadow of Mordor is stunning – with the game settings cranked up high the world, characters and fighting scenes look and feel amazing. To be clear, in the build up to this release we had really not heard anything from the developer or NVIDIA (there is an NVIDIA splash screen at the beginning) about the title which is out of the ordinary. If you are looking for a game that is both fun to play (I am 4+ hours in myself) and can provide a "wow" factor to show off your PC rig then this is definitely worth picking up.
Continue reading our performance overview of Middle-earth: Shadow of Mordor!!
Installation and Overview
While once a very popular way to cool your PC, the art of custom water loops tapered off in the early 2000s as the benefits of better cooling, and overclocking in general, met with diminished returns. In its place grew a host of companies offering closed loop system, individually sealed coolers for processors and even graphics cards that offered some of the benefits of standard water cooling (noise, performance) without the hassle of setting up a water cooling configuration manually.
A bit of a resurgence has occurred in the last year or two though where the art and styling provided by custom water loop cooling is starting to reassert itself into the PC enthusiast mindset. Some companies never left (EVGA being one of them), but it appears that many of the users are returning to it. Consider me part of that crowd.
During a live stream we held with EVGA's Jacob Freeman, the very first prototype of the EVGA Hydro Copper was shown and discussed. Lucky for us, I was able to coerce Jacob into leaving the water block with me for a few days to do some of our testing and see just how much capability we could pull out of the GM204 GPU and a GeForce GTX 980.
Our performance preview today will look at the water block itself, installation, performance and temperature control. Keep in mind that this is a very early prototype, the first one to make its way to US shores. There will definitely be some changes and updates (in both the hardware and the software support for overclocking) before final release in mid to late October. Should you consider this ~$150 Hydro Copper water block for your GTX 980?
Continue reading our preview of the EVGA GTX 980 Hydro Copper Water Block!!
The GM204 Architecture
James Clerk Maxwell's equations are the foundation of our society's knowledge about optics and electrical circuits. It is a fitting tribute from NVIDIA to include Maxwell as a code name for a GPU architecture and NVIDIA hopes that features, performance, and efficiency that they have built into the GM204 GPU would be something Maxwell himself would be impressed by. Without giving away the surprise conclusion here in the lead, I can tell you that I have never seen a GPU perform as well as we have seen this week, all while changing the power efficiency discussion in as dramatic a fashion.
To be fair though, this isn't our first experience with the Maxwell architecture. With the release of the GeForce GTX 750 Ti and its GM107 GPU, NVIDIA put the industry on watch and let us all ponder if they could possibly bring such a design to a high end, enthusiast class market. The GTX 750 Ti brought a significantly lower power design to a market that desperately needed it, and we were even able to showcase that with some off-the-shelf PC upgrades, without the need for any kind of external power.
That was GM107 though; today's release is the GM204, indicating that not only are we seeing the larger cousin of the GTX 750 Ti but we also have at least some moderate GPU architecture and feature changes from the first run of Maxwell. The GeForce GTX 980 and GTX 970 are going to be taking on the best of the best products from the GeForce lineup as well as the AMD Radeon family of cards, with aggressive pricing and performance levels to match. And, for those that understand the technology at a fundamental level, you will likely be surprised by how much power it requires to achieve these goals. Toss in support for things like a new AA method, Dynamic Super Resolution, and even improved SLI performance and you can see why doing it all on the same process technology is impressive.
The NVIDIA Maxwell GM204 Architecture
The NVIDIA Maxwell GM204 graphics processor was built from the ground up with an emphasis on power efficiency. As it was stated many times during the technical sessions we attended last week, the architecture team learned quite a bit while developing the Kepler-based Tegra K1 SoC and much of that filtered its way into the larger, much more powerful product you see today. This product is fast and efficient, but it was all done while working on the same TSMC 28nm process technology used on the Kepler GTX 680 and even AMD's Radeon R9 series of products.
The fundamental structure of GM204 is setup like the GM107 product shipped as the GTX 750 Ti. There is an array of GPCs (Graphics Processing Clustsers), each comprised of multiple SMs (Streaming Multiprocessors, also called SMMs for this Maxwell derivative) and external memory controllers. The GM204 chip (the full implementation of which is found on the GTX 980), consists of 4 GPCs, 16 SMMs and four 64-bit memory controllers.
Continue reading our review of the GeForce GTX 980 and GTX 970 GM204 Graphics Cards!!
A few days with some magic monitors
Last month friend of the site and technology enthusiast Tom Petersen, who apparently does SOMETHING at NVIDIA, stopped by our offices to talk about G-Sync technology. A variable refresh rate feature added to new monitors with custom NVIDIA hardware, G-Sync is a technology that has been frequently discussed on PC Perspective.
The first monitor to ship with G-Sync is the ASUS ROG Swift PG278Q - a fantastic 2560x1440 27-in monitor with a 144 Hz maximum refresh rate. I wrote a glowing review of the display here recently with the only real negative to it being a high price tag: $799. But when Tom stopped out to talk about the G-Sync retail release, he happened to leave a set of three of these new displays for us to mess with in a G-Sync Surround configuration. Yummy.
So what exactly is the current experience of using a triple G-Sync monitor setup if you were lucky enough to pick up a set? The truth is that the G-Sync portion of the equation works great but that game support for Surround (or Eyefinity for that matter) is still somewhat cumbersome.
In this quick impressions article I'll walk through the setup and configuration of the system and tell you about my time playing seven different PC titles in G-Sync Surround.
Continue reading our editorial on using triple ASUS ROG Swift monitors in G-Sync Surround!!
Tonga GPU Features
On December 22, 2011, AMD launched the first 28nm GPU based on an architecture called GCN on the code name Tahiti silicon. That was the release of the Radeon HD 7970 and it was the beginning of an incredibly long adventure for PC enthusiasts and gamers. We eventually saw the HD 7970 GHz Edition and the R9 280/280X releases, all based on essentially identical silicon, keeping a spot in the market for nearly 3 years. Today AMD is launching the Tonga GPU and Radeon R9 285, a new piece of silicon that shares many traits of Tahiti but adds support for some additional features.
Replacing the Radeon R9 280 in the current product stack, the R9 285 will step in at $249, essentially the same price. Buyers will be treated to an updated feature set though including options that were only previously available on the R9 290 and R9 290X (and R7 260X). These include TrueAudio, FreeSync, XDMA CrossFire and PowerTune.
Many people have been calling this architecture GCN 1.1 though AMD internally doesn't have a moniker for it. The move from Tahiti, to Hawaii and now to Tonga, reveals a new design philosophy from AMD, one of smaller and more gradual steps forward as opposed to sudden, massive improvements in specifications. Whether this change was self-imposed or a result of the slowing of process technology advancement is really a matter of opinion.
Continue reading our review of the AMD Radeon R9 285 Tonga GPU!!
The Waiting Game
NVIDIA G-Sync was announced at a media event held in Montreal way back in October, and promised to revolutionize the way the display and graphics card worked together to present images on the screen. It was designed to remove hitching, stutter, and tearing -- almost completely. Since that fateful day in October of 2013, we have been waiting. Patiently waiting. We were waiting for NVIDIA and its partners to actually release a monitor that utilizes the technology and that can, you know, be purchased.
In December of 2013 we took a look at the ASUS VG248QE monitor, the display for which NVIDIA released a mod kit to allow users that already had this monitor to upgrade to G-Sync compatibility. It worked, and I even came away impressed. I noted in my conclusion that, "there isn't a single doubt that I want a G-Sync monitor on my desk" and, "my short time with the NVIDIA G-Sync prototype display has been truly impressive…". That was nearly 7 months ago and I don't think anyone at that time really believed it would be THIS LONG before the real monitors began to show in the hands of gamers around the world.
Since NVIDIA's October announcement, AMD has been on a marketing path with a technology they call "FreeSync" that claims to be a cheaper, standards-based alternative to NVIDIA G-Sync. They first previewed the idea of FreeSync on a notebook device during CES in January and then showed off a prototype monitor in June during Computex. Even more recently, AMD has posted a public FAQ that gives more details on the FreeSync technology and how it differs from NVIDIA's creation; it has raised something of a stir with its claims on performance and cost advantages.
That doesn't change the product that we are reviewing today of course. The ASUS ROG Swift PG278Q 27-in WQHD display with a 144 Hz refresh rate is truly an awesome monitor. What did change is the landscape, from NVIDIA's original announcement until now.
Continue reading our review of the ASUS ROG Swift PG278Q 2560x1440 G-Sync Monitor!!
Experience with Silent Design
In the time periods between major GPU releases, companies like ASUS have the ability to really dig down and engineer truly unique products. With the expanded time between major GPU releases, from either NVIDIA or AMD, these products have continued evolving to offer better features and experiences than any graphics card before them. The ASUS Strix GTX 780 is exactly one of those solutions – taking a GTX 780 GPU that was originally released in May of last year and twisting it into a new design that offers better cooling, better power and lower noise levels.
ASUS intended, with the Strix GTX 780, to create a card that is perfect for high end PC gamers, without crossing into the realm of bank-breaking prices. They chose to go with the GeForce GTX 780 GPU from NVIDIA at a significant price drop from the GTX 780 Ti, with only a modest performance drop. They double the reference memory capacity from 3GB to 6GB of GDDR5, to assuage any buyer's thoughts that 3GB wasn't enough for multi-screen Surround gaming or 4K gaming. And they change the cooling solution to offer a near silent operation mode when used in "low impact" gaming titles.
The ASUS Strix GTX 780 Graphics Card
The ASUS Strix GTX 780 card is a pretty large beast, both in physical size and in performance. The cooler is a slightly modified version of the very popular DirectCU II thermal design used in many of the custom built ASUS graphics cards. It has a heat dissipation area more than twice that of the reference NVIDIA cooler and uses larger fans that allow them to spin slower (and quieter) at the improved cooling capacity.
Out of the box, the ASUS Strix GTX 780 will run at 889 MHz base clock and 941 MHz Boost clock, a fairly modest increase over the 863/900 MHz rates of the reference card. Obviously with much better cooling and a lot of work being done on the PCB of this custom design, users will have a lot of headroom to overclock on their own, but I continue to implore companies like ASUS and MSI to up the ante out of the box! One area where ASUS does impress is with the memory – the Strix card features a full 6GB of GDDR5 running 6.0 GHz, twice the capacity of the reference GTX 780 (and even GTX 780 Ti) cards. If you had any concerns about Surround or 4K gaming, know that memory capacity will not be a problem. (Though raw compute power may still be.)
Continue reading our review of the ASUS Strix GTX 780 6GB Graphics Card!!
When Magma Freezes Over...
Intel confirms that they have approached AMD about access to their Mantle API. The discussion, despite being clearly labeled as "an experiment" by an Intel spokesperson, was initiated by them -- not AMD. According to AMD's Gaming Scientist, Richard Huddy, via PCWorld, AMD's response was, "Give us a month or two" and "we'll go into the 1.0 phase sometime this year" which only has about five months left in it. When the API reaches 1.0, anyone who wants to participate (including hardware vendors) will be granted access.
AMD inside Intel Inside???
I do wonder why Intel would care, though. Intel has the fastest per-thread processors, and their GPUs are not known to be workhorses that are held back by API call bottlenecks, either. Of course, that is not to say that I cannot see any reason, however...
Read on to see why, I think, Intel might be interested and what this means for the industry.
The Radeon R9 280
Though not really new, the AMD Radeon R9 280 GPU is a part that we really haven't spent time with at PC Perspective. Based on the same Tahiti GPU found in the R9 280X, the HD 7970, the HD 7950 and others, the R9 280 fits at a price point and performance level that I think many gamers will see as enticing. MSI sent along a model that includes some overclocked settings and an updated cooler, allowing the GPU to run at its top speed without much noise.
With a starting price of just $229 or so, the MSI Radeon R9 280 Gaming graphics cards has some interesting competition as well. From the AMD side it butts heads with the R9 280X and the R9 270X. The R9 280X costs $60-70 more though and as you'll see in our benchmarks, the R9 280 will likely cannibalize some of those sales. From NVIDIA, the GeForce GTX 760 is priced right at $229 as well, but does it really have the horsepower to keep with Tahiti?
Continue reading our review of the MSI Radeon R9 280 3GB Gaming Graphics Card!!
The Road to 1080p
The stars of the show: a group of affordable GPU options
When preparing to build or upgrade a PC on any kind of a budget, how can you make sure you're extracting the highest performance per dollar from the parts you choose? Even if you do your homework comparing every combination of components is impossible. As system builders we always end up having to look at various benchmarks here and there and then ultimately make assumptions. It's the nature of choosing products within an industry that's completely congested at every price point.
Another problem is that lower-priced graphics cards are usually benchmarked on high-end test platforms with Core i7 processors - which is actually a necessary thing when you need to eliminate CPU bottlenecks from the mix when testing GPUs. So it seems like it might be valuable (and might help narrow buying choices down) if we could take a closer look at gaming performance from complete systems built with only budget parts, and see what these different combinations are capable of.
With this in mind I set out to see just how much it might take to reach acceptable gaming performance at 1080p (acceptable being 30 FPS+). I wanted to see where the real-world gaming bottlenecks might occur, and get a feel for the relationship between CPU and GPU performance. After all, if there was no difference in gaming performance between, say, a $40 and an $80 processor, why spend twice as much money? The same goes for graphics. We're looking for "good enough" here, not "future-proof".
The components in all their shiny boxy-ness (not everything made the final cut)
If money was no object we'd all have the most amazing high-end parts, and play every game at ultra settings with hundreds of frames per second (well, except at 4K). Of course most of us have limits, but the time and skill required to assemble a system with as little cash as possible can result in something that's actually a lot more rewarding (and impressive) than just throwing a bunch of money at top-shelf components.
The theme of this article is good enough, as in, don't spend more than you have to. I don't want this to sound like a bad thing. And if along the way you discover a bargain, or a part that overperforms for the price, even better!
Yet Another AM1 Story?
We've been talking about the AMD AM1 platform since its introduction, and it makes a compelling case for a low cost gaming PC. With the "high-end" CPU in the lineup (the Athlon 5350) just $60 and motherboards in the $35 range, it makes sense to start here. (I actually began this project with the Sempron 3820 as well, but it just wasn't enough for 1080p gaming by a long shot so the test results were quickly discarded.) But while the 5350 is an APU, I didn't end up testing it without a dedicated GPU. (Ok, I eventually did but it just can't handle 1080p.)
But this isn't just a story about AM1 after all. Jumping right in here, let's look at the result of my research (and mounting credit card debt). All prices were accurate as I wrote this, but are naturally prone to fluctuate:
|Tested Hardware
|Graphics Cards
MSI AMD Radeon R7 250 2GB OC - $79.99
XFX AMD Radeon R7 260X - $109.99
EVGA NVIDIA GeForce GTX 750 - $109.99
AMD Athlon 5350 2.05 GHz Quad-Core APU - $59.99
AMD Athlon X2 340X 3.2 GHz Dual-Core CPU - $44.99.
AMD Athlon X4 760K 3.8 GHz Quad-Core CPU - $84.99
ASRock AM1B-ITX Mini-ITX AMD AM1 - $39.99
MSI A88XM-E45 Micro-ATX AMD A88X - $72.99
|4GB Samsung OEM PC3-12800 DDR3-1600 (~$40 Value)
|Western Digital Blue 1TB Hard Drive - $59.99
|Power Supply
|EVGA 430 Watt 80 PLUS PSU - $39.99
|Windows 8.1 64-bit - $99
So there it is. I'm sure it won't please everyone, but there is enough variety in this list to support no less than 16 different combinations, and you'd better believe I ran each test on every one of those 16 system builds!
A powerful architecture
In March of this year, NVIDIA announced the GeForce GTX Titan Z at its GPU Technology Conference. It was touted as the world's fastest graphics card with its pair of full GK110 GPUs but it came with an equally stunning price of $2999. NVIDIA claimed it would be available by the end of April for gamers and CUDA developers to purchase but it was pushed back slightly and released at the very end of May, going on sale for the promised price of $2999.
The specifications of GTX Titan Z are damned impressive - 5,760 CUDA cores, 12GB of total graphics memory, 8.1 TFLOPs of peak compute performance. But something happened between the announcement and product release that perhaps NVIDIA hadn't accounted for. AMD's Radeon R9 295X2, a dual-GPU card with full-speed Hawaii chips on-board, was released at $1499. I think it's fair to say that AMD took some chances that NVIDIA was surprised to see them take, including going the route of a self-contained water cooler and blowing past the PCI Express recommended power limits to offer a ~500 watt graphics card. The R9 295X2 was damned fast and I think it caught NVIDIA a bit off-guard.
As a result, the GeForce GTX Titan Z release was a bit quieter than most of us expected. Yes, the Titan Black card was released without sampling the gaming media but that was nearly a mirror of the GeForce GTX 780 Ti, just with a larger frame buffer and the performance of that GPU was well known. For NVIDIA to release a flagship dual-GPU graphics cards, admittedly the most expensive one I have ever seen with the GeForce brand on it, and NOT send out samples, was telling.
NVIDIA is adamant though that the primary target of the Titan Z is not just gamers but the CUDA developer that needs the most performance possible in as small of a space as possible. For that specific user, one that doesn't quite have the income to invest in a lot of Tesla hardware but wants to be able to develop and use CUDA applications with a significant amount of horsepower, the Titan Z fits the bill perfectly.
Still, the company was touting the Titan Z as "offering supercomputer class performance to enthusiast gamers" and telling gamers in launch videos that the Titan Z is the "fastest graphics card ever built" and that it was "built for gamers." So, interest peaked, we decided to review the GeForce GTX Titan Z.
The GeForce GTX TITAN Z Graphics Card
Cost and performance not withstanding, the GeForce GTX Titan Z is an absolutely stunning looking graphics card. The industrial design started with the GeForce GTX 690 (the last dual-GPU card NVIDIA released) and continued with the GTX 780 and Titan family, lives on with the Titan Z.
The all metal finish looks good and stands up to abuse, keeping that PCB straight even with the heft of the heatsink. There is only a single fan on the Titan Z, center mounted, with a large heatsink covering both GPUs on opposite sides. The GeForce logo up top illuminates, as we have seen on all similar designs, which adds a nice touch.
Continue reading our review of the NVIDIA GeForce GTX Titan Z 12GB Graphics Card!!
Lightning Returns
With the GPU landscape mostly settled for 2014, we have the ability to really dig in and evaluate the retail models that continue to pop up from NVIDIA and AMD board partners. One of our favorite series of graphics cards over the years comes from MSI in the form of the Lightning brand. These cards tend to take the engineering levels to a point other designers simply won't do - and we love it! Obviously the target of this capability is additional overclocking headroom and stability, but what if the GPU target has issues scaling already?
That is more or less the premise of the Radeon R9 290X Lightning from MSI. AMD's Radeon R9 290X Hawaii GPU is definitely a hot and power hungry part and that caused quite a few issues at the initial release. Since then though, both AMD and its add-in card partners have worked to improve the coolers installed on these cards to improve performance reliability and decrease the LOUD NOISES produced by the stock, reference cooler.
Let's dive into the latest to hit our test bench, the MSI Radeon R9 290X Lightning.
The MSI Radeon R9 290X Lightning
MSI continues to utilize the yellow and black color scheme that many of the company's high end parts integrate and I love the combination. I know that both NVIDIA and AMD disapprove of the distinct lack of "green" and "red" in the cooler and box designs, but good on MSI for sticking to its own thing.
The box for the Lightning card is equal to the prominence of the card itself and you even get a nifty drawer for all of the included accessories.
We originally spotted the MSI R9 290X Lightning at CES in January and the design remains the same. The cooler is quite large (and damn heavy) and is cooled by a set of three fans. The yellow fan in the center is smaller and spins a bit faster, creating more noise than I would prefer. All fan speeds can be adjusted with MSI's included fan control software.
Continue reading our review of the MSI Radeon R9 290X Lightning Graphics Card!!
The AMD Argument
Earlier this week, a story was posted in a Forbes.com blog that dove into the idea of NVIDIA GameWorks and how it was doing a disservice not just on the latest Ubisoft title Watch_Dogs but on PC gamers in general. Using quotes from AMD directly, the author claims that NVIDIA is actively engaging in methods to prevent game developers from optimizing games for AMD graphics hardware. This is an incredibly bold statement and one that I hope AMD is not making lightly. Here is a quote from the story:
Gameworks represents a clear and present threat to gamers by deliberately crippling performance on AMD products (40% of the market) to widen the margin in favor of NVIDIA products. . . . Participation in the Gameworks program often precludes the developer from accepting AMD suggestions that would improve performance directly in the game code—the most desirable form of optimization.
The example cited on the Forbes story is the recently released Watch_Dogs title, which appears to show favoritism towards NVIDIA GPUs with performance of the GTX 770 ($369) coming close the performance of a Radeon R9 290X ($549).
It's evident that Watch Dogs is optimized for Nvidia hardware but it's staggering just how un-optimized it is on AMD hardware.
Watch_Dogs is the latest GameWorks title released this week.
I decided to get in touch with AMD directly to see exactly what stance the company was attempting to take with these kinds of claims. No surprise, AMD was just as forward with me as they appeared to be in the Forbes story originally.
The AMD Stance
Central to AMD's latest annoyance with the competition is the NVIDIA GameWorks program. First unveiled last October during a press event in Montreal, GameWorks combines several NVIDIA built engine functions into libraries that can be utilized and accessed by game developers to build advanced features into games. NVIDIA's website claims that GameWorks is "easy to integrate into games" while also including tutorials and tools to help quickly generate content with the software set. Included in the GameWorks suite are tools like VisualFX which offers rendering solutions like HBAO+, TXAA, Depth of Field, FaceWorks, HairWorks and more. Physics tools include the obvious like PhysX while also adding clothing, destruction, particles and more.
Continue reading our editorial on the verbal battle between AMD and NVIDIA about the GameWorks program!!
You need a bit of power for this
PC gamers. We do some dumb shit sometimes. Those on the outside looking in, forced to play on static hardware with fixed image quality and low expandability, turn up their noses and question why we do the things we do. It's not an unfair reaction, they just don't know what they are missing out on.
For example, what if you decided to upgrade your graphics hardware to improve performance and allow you to up the image quality on your games to unheard of levels? Rather than using a graphics configuration with performance found in a modern APU you could decide to run not one but FOUR discrete GPUs in a single machine. You could water cool them for optimal temperature and sound levels. This allows you to power not 1920x1080 (or 900p), not 2560x1400 but 4K gaming – 3840x2160.
All for the low, low price of $3000. Well, crap, I guess those console gamers have a right to question the sanity of SOME enthusiasts.
After the release of AMD's latest flagship graphics card, the Radeon R9 295X2 8GB dual-GPU beast, our mind immediately started to wander to what magic could happen (and what might go wrong) if you combined a pair of them in a single system. Sure, two Hawaii GPUs running in tandem produced the "fastest gaming graphics card you can buy" but surely four GPUs would be even better.
The truth is though, that isn't always the case. Multi-GPU is hard, just ask AMD or NVIDIA. The software and hardware demands placed on the driver team to coordinate data sharing, timing control, etc. are extremely high even when you are working with just two GPUs in series. Moving to three or four GPUs complicates the story even further and as a result it has been typical for us to note low performance scaling, increased frame time jitter and stutter and sometimes even complete incompatibility.
During our initial briefing covering the Radeon R9 295X2 with AMD there was a system photo that showed a pair of the cards inside a MAINGEAR box. As one of AMD's biggest system builder partners, MAINGEAR and AMD were clearly insinuating that these configurations would be made available for those with the financial resources to pay for it. Even though we are talking about a very small subset of the PC gaming enthusiast base, these kinds of halo products are what bring PC gamers together to look and drool.
As it happens I was able to get a second R9 295X2 sample in our offices for a couple of quick days of testing.
Working with Kyle and Brent over at HardOCP, we decided to do some hardware sharing in order to give both outlets the ability to judge and measure Quad CrossFire independently. The results are impressive and awe inspiring.
Continue reading our review of the AMD Radeon R9 295X2 CrossFire at 4K!!
Competition is a Great Thing
While doing some testing with the AMD Athlon 5350 Kabini APU to determine it's flexibility as a low cost gaming platform, we decided to run a handful of tests to measure something else that is getting a lot of attention right now: AMD Mantle and NVIDIA's 337.50 driver.
Earlier this week I posted a story that looked at performance scaling of NVIDIA's new 337.50 beta driver compared to the previous 335.23 WHQL. The goal was to assess the DX11 efficiency improvements that the company stated it had been working on and implemented into this latest beta driver offering. In the end, we found some instances where games scaled by as much as 35% and 26% but other cases where there was little to no gain with the new driver. We looked at both single GPU and multi-GPU scenarios on mostly high end CPU hardware though.
Earlier in April I posted an article looking at Mantle, AMD's answer to a lower level API that is unique to its ecosystem, and how it scaled on various pieces of hardware on Battlefield 4. This was the first major game to implement Mantle and it remains the biggest name in the field. While we definitely saw some improvements in gaming experiences with Mantle there was work to be done when it comes to multi-GPU scaling and frame pacing.
Both parties in this debate were showing promise but obviously both were far from perfect.
While we were benchmarking the new AMD Athlon 5350 Kabini based APU, an incredibly low cost processor that Josh reviewed in April, it made sense to test out both Mantle and NVIDIA's 337.50 driver in an interesting side by side.
Continue reading our story on the scaling performance of AMD Mantle and NVIDIA's 337.50 driver with Star Swarm!!
SLI Testing
Let's see if I can start this story without sounding too much like a broken record when compared to the news post I wrote late last week on the subject of NVIDIA's new 337.50 driver. In March, while attending the Game Developer's Conference to learn about the upcoming DirectX 12 API, I sat down with NVIDIA to talk about changes coming to its graphics driver that would affect current users with shipping DX9, DX10 and DX11 games.
As I wrote then:
What NVIDIA did want to focus on with us was the significant improvements that have been made on the efficiency and performance of DirectX 11. When NVIDIA is questioned as to why they didn't create their Mantle-like API if Microsoft was dragging its feet, they point to the vast improvements possible and made with existing APIs like DX11 and OpenGL. The idea is that rather than spend resources on creating a completely new API that needs to be integrated in a totally unique engine port (see Frostbite, CryEngine, etc.) NVIDIA has instead improved the performance, scaling, and predictability of DirectX 11.
NVIDIA claims that these fixes are not game specific and will improve performance and efficiency for a lot of GeForce users. Even if that is the case, we will only really see these improvements surface in titles that have addressable CPU limits or very low end hardware, similar to how Mantle works today.
In truth, this is something that both NVIDIA and AMD have likely been doing all along but NVIDIA has renewed purpose with the pressure that AMD's Mantle has placed on them, at least from a marketing and PR point of view. It turns out that the driver that starts to implement all of these efficiency changes is the recent 337.50 release and on Friday I wrote up a short story that tested a particularly good example of the performance changes, Total War: Rome II, with a promise to follow up this week with additional hardware and games. (As it turns out, results from Rome II are...an interesting story. More on that on the next page.)
Today I will be looking at seemingly random collection of gaming titles, running on some reconfigured test bed we had in the office in an attempt to get some idea of the overall robustness of the 337.50 driver and its advantages over the 335.23 release that came before it. Does NVIDIA have solid ground to stand on when it comes to the capabilities of current APIs over what AMD is offering today?
Continue reading our analysis of the new NVIDIA 337.50 Driver!!
A Powerful Architecture
AMD likes to toot its own horn. Just a take a look at the not-so-subtle marketing buildup to the Radeon R9 295X2 dual-Hawaii graphics card, released today. I had photos of me shipped to…me…overnight. My hotel room at GDC was also given a package which included a pair of small Pringles cans (chips) and a bottle of volcanic water. You may have also seen some photos posted of a mysterious briefcase with its side stickered by with the silhouette of a Radeon add-in board.
This tooting is not without some validity though. The Radeon R9 295X2 is easily the fastest graphics card we have ever tested and that says a lot based on the last 24 months of hardware releases. It's big, it comes with an integrated water cooler, and it requires some pretty damn specific power supply specifications. But AMD did not compromise on the R9 295X2 and, for that, I am sure that many enthusiasts will be elated. Get your wallets ready, though, this puppy will run you $1499.
Both AMD and NVIDIA have a history of producing high quality dual-GPU graphics cards late in the product life cycle. The most recent entry from AMD was the Radeon HD 7990, a pair of Tahiti GPUs on a single PCB with a triple fan cooler. While a solid performing card, the product was released in a time when AMD CrossFire technology was well behind the curve and, as a result, real-world performance suffered considerably. By the time the drivers and ecosystem were fixed, the HD 7990 was more or less on the way out. It was also notorious for some intermittent, but severe, overheating issues, documented by Tom's Hardware in one of the most harshly titled articles I've ever read. (Hey, Game of Thrones started again this week!)
The Hawaii GPU, first revealed back in September and selling today under the guise of the R9 290X and R9 290 products, is even more power hungry than Tahiti. Many in the industry doubted that AMD would ever release a dual-GPU product based on Hawaii as the power and thermal requirements would be just too high. AMD has worked around many of these issues with a custom water cooler and placing specific power supply requirements on buyers. Still, all without compromising on performance. This is the real McCoy.
Continue reading our review of the AMD Radeon R9 295X2 8GB Dual Hawaii Graphics Card!!
BF4 Integrates FCAT Overlay Support
Back in September AMD publicly announced Mantle, a new lower level API meant to offer more performance for gamers and more control for developers fed up with the restrictions of DirectX. Without diving too much into the politics of the release, the fact that Battlefield 4 developer DICE was integrating Mantle into the Frostbite engine for Battlefield was a huge proof point for the technology. Even though the release was a bit later than AMD had promised us, coming at the end of January 2014, one of the biggest PC games on the market today had integrated a proprietary AMD API.
When I did my first performance preview of BF4 with Mantle on February 1st, the results were mixed but we had other issues to deal with. First and foremost, our primary graphics testing methodology, called Frame Rating, wasn't able to be integrated due to the change of API. Instead we were forced to use an in-game frame rate counter built by DICE which worked fine, but didn't give us the fine grain data we really wanted to put the platform to the test. It worked, but we wanted more. Today we are happy to announce we have full support for our Frame Rating and FCAT testing with BF4 running under Mantle.
A History of Frame Rating
In late 2012 and throughout 2013, testing graphics cards became a much more complicated beast. Terms like frame pacing, stutter, jitter and runts were not in the vocabulary of most enthusiasts but became an important part of the story just about one year ago. Though complicated to fully explain, the basics are pretty simple.
Rather than using software on the machine being tested to measure performance, our Frame Rating system uses a combination of local software and external capture hardware. On the local system with the hardware being evaluated we run a small piece of software called an overlay that draws small colored bars on the left hand side of the game screen that change successively with each frame rendered by the game. Using a secondary system, we capture the output from the graphics card directly, intercepting it from the display output, in real-time in an uncompressed form. With that video file captured, we then analyze it frame by frame, measuring the length of each of those colored bars, how long they are on the screen, how consistently they are displayed. This allows us to find the average frame rate but also to find how smoothly the frames are presented, if there are dropped frames and if there are jitter or stutter issues.
Continue reading our first look at Frame Rating / FCAT Testing with Mantle in Battlefield 4!!
Introduction and Technical Specifications
Courtesy of ASUS
The ASUS ROG Poseidon GTX 780 video card is the latest incarnation of the Republic of Gamer (ROG) Poseidon series. Like the previous Poseidon series products, the Poseidon GTX 780 features a hybrid cooler, capable of air and liquid-based cooling for the GPU and on board components. The AUS ROG Poseidon GTX 780 graphics card comes with an MSRP of $599, a premium price for a premium card .
Courtesy of ASUS
In designing the Poseidon GTX 780 graphics card, ASUS packed in many of premium components you would normally find as add-ons. Additionally, the card features motherboard quality power components, featuring a 10 phase digital power regulation system using ASUS DIGI+ VRM technology coupled with Japanese black metallic capacitors. The Poseidon GTX 780 has the following features integrated into its design: DisplayPort output port, HDMI output port, dual DVI ports (DVI-D and DVI-I type ports), aluminum backplate, integrated G 1/4" threaded liquid ports, dual 90mm cooling fans, 6-pin and 8-pin PCIe-style power connectors, and integrated power connector LEDs and ROG logo LED.
Continue reading our review of the ASUS ROG Poseidon GTX 780 graphics card!
DX11 could rival Mantle
The big story at GDC last week was Microsoft's reveal of DirectX 12 and the future of the dominant API for PC gaming. There was plenty of build up to the announcement with Microsoft's DirectX team posting teasers and starting up a Twitter account of the occasion. I hosted a live blog from the event which included pictures of the slides. It was our most successful of these types of events with literally thousands of people joining in the conversation. Along with the debates over the similarities of AMD's Mantle API and the timeline for DX12 release, there are plenty of stories to be told.
After the initial session, I wanted to setup meetings with both AMD and NVIDIA to discuss what had been shown and get some feedback on the planned direction for the GPU giants' implementations. NVIDIA presented us with a very interesting set of data that both focused on the future with DX12, but also on the now of DirectX 11.
The reason for the topic is easy to decipher – AMD has built up the image of Mantle as the future of PC gaming and, with a full 18 months before Microsoft's DirectX 12 being released, how developers and gamers respond will make an important impact on the market. NVIDIA doesn't like to talk about Mantle directly, but it's obvious that it feels the need to address the questions in a roundabout fashion. During our time with NVIDIA's Tony Tamasi at GDC, the discussion centered as much on OpenGL and DirectX 11 as anything else.
What are APIs and why do you care?
For those that might not really understand what DirectX and OpenGL are, a bit of background first. APIs (application programming interface) are responsible for providing an abstraction layer between hardware and software applications. An API can deliver consistent programming models (though the language can vary) and do so across various hardware vendors products and even between hardware generations. They can provide access to feature sets of hardware that have a wide range in complexity, but allow users access to hardware without necessarily knowing great detail about it.
Over the years, APIs have developed and evolved but still retain backwards compatibility. Companies like NVIDIA and AMD can improve DirectX implementations to increase performance or efficiency without adversely (usually at least) affecting other games or applications. And because the games use that same API for programming, changes to how NVIDIA/AMD handle the API integration don't require game developer intervention.
With the release of AMD Mantle, the idea of a "low level" API has been placed in the minds of gamers and developers. The term "low level" can mean many things, but in general it is associated with an API that is more direct, has a thinner set of abstraction layers, and uses less translation from code to hardware. The goal is to reduce the amount of overhead (performance hit) that APIs naturally impair for these translations. With additional performance available, the CPU cycles can be used by the program (game) or be slept to improve battery life. In certain cases, GPU throughput can increase where the API overhead is impeding the video card's progress.
Passing additional control to the game developers, away from the API or GPU driver developers, gives those coders additional power and improves the ability for some vendors to differentiate. Interestingly, not all developers want this kind of control as it requires more time, more development work, and small teams that depend on that abstraction to make coding easier will only see limited performance advantages.
The reasons for this transition to a lower level API is being driven the by widening gap of performance between CPU and GPUs. NVIDIA provided the images below.
On the left we see performance scaling in terms of GFLOPS and on the right the metric is memory bandwidth. Clearly the performance of NVIDIA's graphics chips has far outpaced (as have AMD's) what the best Intel desktop processor have been able and that gap means that the industry needs to innovate to find ways to close it.
Continue reading NVIDIA Talks DX12, DX11 Efficiency Improvements!!!
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Congratulations on your engagement! EFD Creative can help you plan your wedding. We bring a combination of creativity, professionalism and years of design and event-planning experience to make the day uniquely yours.EFD Creative understands that you want your event to exceed expectations and create wonderful memories, while keeping within your budget. Most importantly, EFD Creative knows that this is your event, and it is our honor and pleasure to be invited into your life at this special time ~ The Wedding Brander™
Serving all of New England
How did wedding planner make your day special?
Edna is truly amazing! She made every aspect of our wedding beautiful and personalized. I was planning my wedding long distance and it was so great to have someone I could rely on to keep track of all the details for me. Not only is she knowledgeable, professional, and reliable, she is also a pleasure to work with. She helped my husband and me make our wedding dreams a reality and we couldn't be happier!
How did wedding planner make your day special?
Edna brings a whole artistic side to her work from her years as a graphic designer that impressed me so much throughout the planning process. She always had an original idea to offer, while keeping my requests and budget in mind, yet I felt like I had my own high-end wedding stylist! What I loved most about working with Edna is her creativity, her ability to be wherever I needed her at a moment's notice, and her enthusiasm! I always felt like I was her only client! Our wedding day was absolutely beautiful! Thank you Edna!
How did wedding planner make your day special?
I just want to say that Edna was so great to work with! I had so many details to plan, and there were a million things that had to come together just right. She knew exactly what to do and kept things moving smoothly. I am so grateful to her and the day went perfectly as a result. I'd recommend EFD Creative to anyone planning their special day!
How the planner reduced your inner-Bridezilla?
She kept me sane! I was so nervous about all the details, but Edna just listened to my concerns and always responded with great suggestions, and kept me within budget.
How did wedding planner make your day special?
I didn't know where to start when I got engaged! I was excited and overwhelmed. Turning to EFD Creative was the best decision I made. Edna kept all the details in order and she showed me creative options for decorating and personal touches for the guests that I never would have considered. She was always ready to go the extra mile, driving out to see me on a dime when I needed her support. Her creativity and eye for design turned my wedding into a masterpiece. Thank you Edna!
Luciana Ferla
Copyright © 2001-2017 OneWed Inc.
All Rights Reserved.
Copyright © 2001-2017 OneWed Inc. All Rights Reserved.

subset: commoncrawl


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Nonfiction book reading is so important for kids -- and not just because Common Core says it is best. Kids need to be able to read for information as well as for story. Not only that, nonfiction builds essential background knowledge that help fiction comprehension. But most kids spend four minutes or less each day reading nonfiction. I think that's because they haven't found good nonfiction … [Read more...]
Cool Tech Gifts for Kids
If your kids are like mine, they're enticed by technology. So I've found tons of cool tech gifts for kids that are (mostly) educational and will make great gifts. See for yourself. Tech Gifts for Kids 1. Kindle Fire HD & Tablet My 12-year old daughter reads way more now that she has a Kindle. (Most of her ebooks are borrowed from the library!) The Kindle has a fast quad-core … [Read more...]
Remarkable LEGO Fusion Building and Tech Toy
Combining the best of building and technology, the LEGO Fusion Town Master Kit became our new favorite LEGO toy. Both my kids loved creating their town and even better, both could use one kit. The kit gave them opportunities to be creative, inventive, and play for hours. What's not to love!? The kit includes 256 LEGO pieces. You don't need many bricks because all the kids make is the … [Read more...]
Building Toys for Kids
These building toys make great STEM / STEAM gifts for your kids because they not only are tons of fun but they improve fine motor skills, visual perception, hand-eye coordination, concentration, and problem solving. Building Gifts for Kids 1. Jumperrobot (ages 8+) Build seven bouncing robots that use an electric motor and a spring-loaded mechanism to jump forward in a continuous motion. … [Read more...]
Introducing Stop Motion Animation for Kids
We love how fluidly OGOBild's Animate It! Stop Motion Animation Software and Constructive Play Kit blends STEAM* education and PBL, or project based learning, both totally necessary for our children to build a 21st century skill set. Anyone interested in the Maker Movement will want this kit for their children. * STEAM stands for science, technology, engineering, arts, and math, it's the … [Read more...]
Gravity Maze: a Marble Logic Game
We love Gravity Maze, a new 2014 brain game for kids from Think Fun, because it gets kids using logic and visual-spatial skills. The goal of Gravity Maze is to figure out how to build a working marble run using the colored translucent plastic towers and a starting grid challenge. It's meant for one person, or one person with a friend to help. Gravity Maze Logic Game for Kids 1. Pick a … [Read more...]
50 Free Educational Apps for Kids
Believe it or not, there are TONS of free educational apps for kids. Yup - FREE! And all of these apps for kids are guilt-free because kids will be learning! And, like I mentioned, they're free. (We love that.) Here ya go . . . Free Educational iPad Apps Sushi Scramble OUR FAVORITE GAME!!! Develops language skills through a multiplayer word-building game where 2 to 4 players … [Read more...]
Science Kits for Kids
Let's talk about the best science kits -- kits that make good gifts for kids. How do I know these are the best? These science kits are award-winners from either Parents-Choice, Creative Child Magazine, Dr. Toy, Mensa, Family Fun Magazine, or Oppenheim Toy Award. Discovoer a science kit to get your kids enthusiastic about learning science. Best Science Kits for Kids Sick Science! Fast … [Read more...]
23 Best Multiplication Apps for Kids
Apps make multiplication learning and practice fun for kids. There's just something about technology that is so enticing! I've found 23 multiplication apps your kids can use to practice their times tables. Some are better than others so I've made sure to indicate which I highly recommend. Click on the name of the app to see it in the iTunes app store. Android links are indicated. Lumio … [Read more...]
5 Fun Multiplication Games for Kids
Multiplication games give kids fun ways to practice and reinforce those tricky multiplication fact families. Here are five easy games you can play with your kids or they can play on their own. Multiplication Games for Kids 1) SPEED SPEED is a game that familiarizes kids with the multiples of digets 2 through 9. Janine of True Aim Education writes that her daughter loves playing SPEED. … [Read more...]
Need a Tutor? I Like MindLaunch
MindLaunch is a concierge-style, high-quality tutoring service. Not only is it all conveniently virtual, it hand-picks the perfect U.S. licensed, certified teacher to help your K-12 student. It's mission is to empower children to become adept learners. In fact, if it doesn't have the perfect teacher for you, it will search worldwide until it finds one. (But that's in very rare instances such as … [Read more...]
Innovative Coding Apps for Kids
With the emphasis on STEM (science, technology, engineering, and mathematics) in the schools, some kids are learning to program (code) right alongside their reading, writing, and math lessons. There's no denying that technology will be a huge part of their future. You'll be amazed at all the inventive games and programs to help your kids learn the basics of coding -- all while they're having … [Read more...]


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Spill the beans Bonnie-- how is he doing that? I tried using excel as an
export but the messages are a pain to read, and those with picture
attachments are another problem. I can save the pictures but
coordinating them with a message is ... well difficult.
Yeah, I know chat is on archives, but I have other groups that do not
offer that option.
> Also, Bill is loading past conversations from chat onto a CD for me as
> well,
> so if I need to look something up by a topic and I haven't been able
> read
> all the older messages, I can do a search on the CD and get answers.
> Blessings,
> Bonnie (SW OH - zone 5)
Support hort.net -- join the hort.net fund drive!


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Showing Results: Most Recent
This review is from: XFX GeForce 9400 GT DirectX 10 PVT94GZAFG 1GB 128-Bit GDDR2 PCI Express 2.0 x16 HDCP Ready Video Card
Pros: A great improvement! The video card drastically improved my video playback.
Cons: I installed the video card on a Windows 7 RC system. At first, there were problems trying to access the internet, but there is a driver update for this card. Once installed, it works like a charm!READ FULL REVIEW


text: RT Journal DB /z-wcorg/ DS http://worldcat.org ID 356739830 LA EN T1 Ni Putes ni Soumises: A Republican Feminism from the Quartiers Sensibles A1 Fayard, Nicole, Rocheron, Yvette, PB Taylor & Francis YR 2009 SN 0963-9489 JF Modern & Contemporary France VO 17 IS 1 SP 1 OP 18 AB This article examines the activist movement Ni Putes Ni Soumises (NPNS), whose feminisme d'urgence offers a powerful reformist voice which articulates contemporary feminism with traditional Republicanism. NPNS map the quartiers sensibles as male-dominated spaces which have deteriorated since the 1980s. They do so because they campaign against the abuse of women, mainly sexual violence. We examine their claims, and rely on the few statistics available. We then outline the key ideas which inform NPNS's strategies of resistance to sexual abuse: thus, a second section focuses on victim support. Thirdly, we discuss NPNS's interventions in schools. These preventative measures nurture core values of French citizenship while stressing the need for the sexes to learn to respect each other and live together in harmony (mixite). We also examine NPNS's contentious stance on the voile musulman and laicite. We note that the radicalism of NPNS reveals paradoxical tensions (in particular with regard to laicite) which are at the core of French politics, and is open to accusations of instrumentalisation.


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The DOMString type uses an XPCVoidableString class that inherits from
nsAutoString and adds the ability to store a JS null value. So, a boolean
comparison of a null DOMString with the null JS value yields TRUE. When the null
DOMString is passed into the JS print() method, it prints out "null". We need
to replicate this behavior for ACStrings and AUTF8Strings.
-> 1.1
Not important right now.
Do we still want to do this? I believe we have more voidable strings now?


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Плагин служит для подключения на другой сервер по указанному IP. Его можно указать в исходнике
Название игры: S.I.P: Out Life Жанр: FPS, с элементами RPG Язык: с++, скрипты lua G API: DirectX 9 Сайт: sip-game.su Группа Vk: vk.... Читать далее
This is one of three high resolution reskins from a MP-44 pack that was released by Dodss Kuggan which also includes a world model and a default size version of this reskin. I have only tried the realistic version so far (look for the "Realistic" and "Dark" versions because i posted them here also) but i was blown away by how great it looked ingame, so i'm sure this one and the dark version are just as good from the screenshots i've seen so make sure to take a look at the other 2 versions. i didn't have anything to do with this reskin work i'm only posting it here for others to enjoy :)
Dodss Kuggan - Default DoD:S skins destroyed by me...


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I think I was on her robin for a month and a half. Right when I thought I was
having fun, she shut me down. Then a couple of fine ladies continued the thread,
and were permanently discharged. From now on I'll stay here on the Hosta-open,
where I can learn and have a little fun at the same time.
I guess it was as bad as I was told.
firstname.lastname@example.com wrote:
> Who is Al Huber? According to the Guidelies of Mrs. Schaffner's listserve, he
> should be discarded immediately---but watch----he won't be--CS LOVES her 2
> friends.
> Here is his message:
> Subj: Re: Guidelines for Phoenix Hosta Robin
> Date: 11/28/1999 5:36:16 PM Central Standard Time
> From: firstname.lastname@example.com (Al Huber)
> Sender: email@example.com (hosta list)
> Reply-to: email@example.com (hosta list)
> To: firstname.lastname@example.com
> To Dianne , Ray and others of a like minded ilk., consider this a get
> well card. We shall miss you ; but not very much. There is nothing like
> cleaning the trash out of a well rounded Hosta Bed.
> ---------------------------------------------------------------------
> To sign-off this list, send email to firstname.lastname@example.com with the
> message text UNSUBSCRIBE HOSTA-OPEN
To sign-off this list, send email to firstname.lastname@example.com with the
message text UNSUBSCRIBE HOSTA-OPEN


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Our new initiative to help more dogs find loving homes.
Join our community of over 1 million dog lovers.
Filed Under: Puppy
Browse More Articles
If you've ever come home to find that your otherwise well-behaved dog has destroyed furniture, had "accidents" on the carpet or whose howling is disturbing the neighbors while you're away, your dog may be suffering from separation anxiety.
Separation anxiety is often hard to diagnose, and solving the issue can be complex. If your dog is experiencing significant behavioral change, it is best to consult with your veterinarian to rule out any medical issues. Hiring a dog behaviorist can help you develop the right plan to treat your dog. With some time and a lot of patience, your dog will have a renewed sense of confidence—and you can be confident knowing that you can leave the house without making your dog anxious.
Dogs are one of the most social creatures on earth. They just love spending time with you, whether they're playing a game with you or just curling up next to you on the couch. So when it comes time for you to go to work or leave the house for long periods of time, it can make your dog lonely or anxious.
There are a number of reasons why dogs suffer from separation anxiety:
The symptoms
There's one main difference between a dog with separation anxiety and a dog with isolation distress, or even with one who is just behaving badly. Dogs with separation anxiety only act out when they are apart from their owner(s). A dog with isolation distress may benefit from daycare or a pet sitter during the transition period.
One thing is for certain, the symptoms for separation anxiety are far from subtle. As soon as your dog realizes you're about to leave the house, he may start whining. After you leave, he'll start barking, or even howling - you may not hear this for yourself, but you may end up hearing about it from your neighbors!
When you do come home, you may find that your dog has chewed your favorite shoes, soiled the floor, scratched the door or window screen, or even destroyed pieces of furniture. Most of this damage will occur shortly after you leave the house.
You may also find that your dog has become very clingy, following you around the house and never letting you out of their sight. In some extreme cases, dogs will even resort to self-mutilation, chewing excessively on their tail or paws.
Breaking the pattern
Separation anxiety is not the same as simple bad behavior and cannot be treated as such. Getting angry at your dog isn't the solution - in fact, it will create even more anxiety because your dog will associate your absence and return with punishment.
Here are a few ways you can help your dog deal with separation anxiety:
Working with a professional may be the quickest and safest way to help a pet that is suffering from separation anxiety.
At PEDIGREE® Brand, everything we do is for the love of dogs, from the dog food we make to the dog adoption drive we support.
®/™ Trademarks © Mars, Incorporated 2017. US Patent D492,836. Other trademarks are property of their respective owners.
* †When fed daily. Average reduction was 47%;


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Only a few seasons into their footwear line, Crooks & Castles has just released a new collection to mark the 2010 holiday season. While the original models were simplistic sneakers, this time around Crooks & Castles has begun to diversify its offerings into more sophisticated profiles. The collection is available now at Karmaloop.


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Greetings Guest!!Dismiss Notice
In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.
[EM Fiction] Thanksgiving Part 3: "Street Cred." (Charlotte Christianson)
Discussion in 'UO Baja' started by WarderDragon, Dec 3, 2011.


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Gingered Duck
|Skinless boneless duck breasts
|2 (Whole)
|Ginger preserve
|6 Tablespoon
|Orange juice
|6 Tablespoon
|Lemon juice
|1 Tablespoon
|Grated orange rind
|1 Tablespoon
|Vegetable oil
|1 Tablespoon
1) In a small saucepan, mix the rind, ginger preserves, and juices together, then gently simmer until slightly thick.
2) Rinse the duck breasts in water, dry well and brush with the vegetable oil.
3) In a broiler pan sprayed with a non-stick coating, place the duck breasts.
4) Broil the duck breasts for about 3-4 minutes on each side.
5) Thinly slice the duck into strips and serve with the ginger sauce.
Recipe Summary
Rate It
Nutrition Rank
Nutrition Facts
Serving size
Calories 418 Calories from Fat 245
% Daily Value*
Total Fat 27 g42.1%
Saturated Fat 0.49 g2.5%
Trans Fat 0 g
Cholesterol 0 mg
Sodium 0.38 mg0.02%
Total Carbohydrates 25 g8.2%
Dietary Fiber 0.46 g1.8%
Sugars 23 g
Protein 16 g32%
Vitamin A 1.2% Vitamin C 30.1%
Calcium 0.9% Iron 0.42%
*Based on a 2000 Calorie diet


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"Every Scratch, Every Click, Every Heartbeat": The reference is to Elvis Costello's song "45" which, to oversimplify matters, conflates music and life. All the same, "bass and treble heal every hurt" and though this series doesn't feature the dreaded soundtrack to my life, it might be said that each entry spotlights "a song to sing to do the measuring." This time around features tracks from one of the great eccentrics of our time, Stan Ridgway. It's noir or never…
Her name was Miranda. Miranda Wright.
She was arresting, with hair the color of amber waves of grain and big blue eyes like spacious skies. Nothing about her was plain, fruited or otherwise, and God shed his grace further by throwing her more curves than the Grapevine to Gorman. From the arc of her appraising brow to the arch supporting a shapely ankle, she had enough curves to make a cubist put a boot through a Braque. Hairpin curves, bell curves, parabolic curves, logarithmic curves, curves such that the sums of the distances from each point in their periphery from two fixed points are equal. The 12" vinyl curves of a 1985 45 RPM made-in-France Illegal Records Stan Ridgway EP, pre-dating the ex- Wall of Voodoo frontman's solo LP, The Big Heat.
Every square inch of Miranda was curves.
There had to be an angle.
I suppose, if one was to conjecture a tangential tendency, he or she could make a case for – broaching once again the subject of the self-titled Stan Ridgeway EP – the skinny-tie new wavey instrumental slant poking its anachronistic way into the lyrical noir and foggy forties evocation of Ridgway's observational, pulp fiction world and Ennio Morricone's spaghetti Western scores. In the songs of Stan Ridgway, the self-proclaimed once-budding ventriloquist from Barstow with the thrilling, throwback crack-wise sneer of a voice — especially as displayed in "The Big Heat" where "there's someone followin' you" — such a who's-watching-who paranoia is not unlike a Chandleresque mystery where that someone turns out to be a heavy in a black sedan, or the polar opposite: Elisha Cook Jr. with an easily confiscated gun.
Well, we followed him from Tucson, ended up in Baton Rouge
We trailed him with information by
A woman he knew in Barstow that would like to see him dead
That was four weeks ago – well, maybe five
And everybody wants another piece of the pie today," she said
You gotta watch the ones who always keep their hands clean.
It's the big heat, there's someone followin' you
It's the big heat, step aside, we're comin' through
"Salesman" sports an even more ROQ-of-the-'80s instrumental production – though with an appealing sting of a Marc Ribot-style guitar punctuation counteracting the tale of a perpetual peddler ("Pleased to meetcha!") who keeps "the numbers all up here / I just read the map and steer, that's all."
But hop aboard the wayback machinations of "Drive, She Said" for a little paginated imagination, femme fatale and all, evocative of a darkly humored Jim Thompson mystery. True to its novelistic structure, the narrative is set up with an intriguing encounter between two characters designed to entice and reward continued and repeated listening for its sustained drollness and enjoyable, B-movie storyline.
Sittin' right behind me
I could smell her perfume
It was somethin' I'd smelled before
Went through a red light
While I spilled my drink
I could feel somethin' sticky on the floor
I said "Miss, you've gotta tell me
Where you wanna go to
I can't keep drivin' round the same block"
So I crumpled my cup
And pulled the gum off my shoe
And then she told me "Just shut up
And keep your eyes on the road"
"And just drive," she said
"Just drive," she said
"Just drive," she said
More than ever, there's gotta be an angle…Powered by Sidelines


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Engage students in a thoughtful discussion about physical appearance, social hierarchy, friendship, and revenge with the questions in this printable guide to Looks, a novel by Madeleine George.
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Boardwalk Unwrapped Cocktail StrawsBeverage Straws & Stir Sticks
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Boardwalk Unwrapped Cocktail Straws - Classic single-tube sipper-stir design sits perfectly in cocktails and specialty drinks. Strong, flexible polypropylene resists cracking and splitting. Unwrapped and ready to use.
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Free personalized radio that
plays the music you love
The Rasmus
Selected Discography
Track List: Hide From The Sun
Track List: Dead Letters
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have their autograph and everything love them for eternity
Very talented - the songs never get old, and their ideas just get better. I've heard some of their older stuff (still great) . . but I prefer this darker side of them. I hope they get to produce much more and . . well . . long live TR!!!
*spoiler warning* . . though I was disappointed a bit about their "Black Roses" album
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Digital Maelstrom is an information technology firm specializing in development, operations and security solutions. With talented IT professionals, rigorous agile processes and a broad range of consulting experience, Digital Maelstrom provides personalized solutions built on integrity and innovation.
By selecting Digital Maelstrom for your IT consulting needs, we will work with you to design a solution to solve your existing business challenges. We will consult with you to understand your current environment and analyze your needs. Then, we will craft a custom solution that specifically addresses your IT architecture, operations and security.
To discuss your business challenges, please contact us.


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The revolution of Egypt
Did u ever wonder what is happening in Egypt?
Well, a president of Egypt named Hosni Mubarak ruled for almost 30 years and a couple of months he has been stealing from his own country for a long time people really got tired, one guy in particular called wael ghonim, he started talking to people on Facebook about starting a protest in a place called tahrir square. He is the one who wanted to start it he wanted to force Hosni to retire from his current job as a president.
It was happening others helped wael ghonim to start the protest and they actually did, they place was tahrir square the date was 25 of January people started to come to tahrir square they wanted Hosni out a lot of people kept on coming and coming for it at last, Hosni was forced to leave because of all these people who doesn't want him, he left the presidency it was over.
The moment he left all of Egypt was really happy some of them cried, some of them prayed it was the best day of Egypt's history everything was back again to normal, some people in the revolution made posters, symbols, flags but it was over he left.
The old presidents had charisma and they died with dignity, no one thought of starting a revolution with these old presidents such as Abdel Nasser and al-Sadat they are the most mentioned presidents till now.
But still people were in the streets what is going on?
The election came after the fall of Hosni Mubarak he was jailed for what he did; however lines of people were on the door of the election they were so happy, people were voting for the president who they wish will rule Egypt fairly, people were voting there were a lot of people qualified for presidency the voting ended, there was only two presidents left Mr. Mohamed Morsi and Mr.Shafek.
So Mr. Mohammad Morsi was new his group was called the Muslim brothers the other guy Mr.Shafek was he worked for Hosni Mubarak, people they didn't the old system they don't want to go back to the old Egypt so they don't want to vote for Shafek instead they voted for Mohammad morsi and he won the election everyone was happy because, it was a new generation, a new president, a whole new Egypt and a whole new era.
Here we are a new day, but we were fooled by Mohammad morsi he started to make decisions for his group the Muslim brother or brotherhood, making decisions that favor them. What about the rest of Egypt? We kept on giving him chance after chance he never did anything for the country, decisions were all for his group, it was a disaster that no one can solve we thought he would be a good president after 30 long years someone could hold us in the right way but we were fooled really bad.
People were tired to deal with a guy like this so what did they do? They made a new revolution with the date of 30 June the second revolution, they made something called rebel where they give u a paper to sign on it that u don't want morsi as a president anymore, the number of people who signed to rebel were over 15 million person, can u believe it? Over 15 million people don't want morsi as a president.
People started making groups and going to tahrir square the place where it all started guess how many people this time? It was 33 million Egyptians in tahrir square they don't want the president morsi, Hell we even entered the world of Guinness records for being the most number of people in a revolution.
However, he was removed now the military is with the protesters and they have morsi in a locked place he is doesn't rule anymore I never said he retired from his job.
The president is supposed to be locked for 15 days in jail, all the people who is against morsi including me was really happy that morsi was locked up and that he can't rule anymore, one of morsi's speeches said that he will walk away if people don't want him but I guess he never kept his word he never left he was left by force by the protesters.
Of course after he was gone his group went to their own square they want him back but there is no way in hell he will get back he was supposed to continue his remaining 4 years he didn't even make it 1 year, he ruined Egypt in a matter of months.
Had enough? People are tired of what is happening they want to rest I guess that was 2 in a row presidents and revolutions that happened, no one can threat Egypt, no one can destroy Egypt, Egypt is strong it's not a normal country.
If u just gaze into Egypt u will find a lot of amazing things happening there is revolutions, pyramids that people visit and more. Egypt will always be in our hearts.
© Copyright 2017 Alex1. All rights reserved.
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Call our experts: 888.808.FINE
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It was "half-price food and drink" day at Dodger Stadium in Los Angeles yesterday, offering fans attending the side's mid-day game against the Atlanta Braves the prospect of being able to clog their arteries with $3 (£1.80) "Dodger dogs", $5 plastic cups of lukewarm lager and bargain-priced bags of such all-American snacks as peanuts and Cracker Jacks.
Yet despite the heavily touted promotion, the hill-top ballpark overlooking the city's downtown business district was three-quarters empty as the sides ran out onto the freshly mown diamond and removed their baseball caps for the mandatory singing of "The Star Spangled Banner" and throwing of the ceremonial first pitch.
Forget home runs, strikeouts, stolen bases and all the other daily highlights of spring baseball: the real action at Dodger Stadium yesterday was in the car park, where the satellite vans of dozens of rolling news crews had gathered to follow developments in a news story every bit as fast-breaking as a curveball.
On Wednesday, Bud Selig, the commissioner in charge of Major League Baseball, the sport's governing body, announced that he had decided to make use of rarely invoked powers to seize control of "all business and day-to-day operations" at the Dodgers from unpopular and financially troubled owner Frank McCourt.
Mr McCourt, who is in the middle of a spectacularly messy and expensive divorce, had been forced to take out a $30m loan to pay his players and staff last month. He is also facing an IRS investigation over an apparent failure to pay any tax on $145m he has siphoned from the club during almost seven years at its helm. Despite being one of the nation's most prestigious sports franchises, dating to 1890, the Dodgers are now in an accelerating financial spiral. Mr McCourt has saddled the club with $400m in long-term debt, leaving it unable to afford top players. On field, the team is experiencing precipitous decline, causing season ticket sales to drop by roughly a third.
Falling revenues have already had tragic consequences: cutbacks to the stadium security operation are blamed for a rise in crowd violence, which culminated in the ugly beating of a fan from the rival San Francisco Giants on last month's opening day of the season. He was left in a coma.
Mr Selig decided to swagger into this murky picture after learning that Mr McCourt's payday loan, from Rupert Murdoch's Fox organisation, had been deposited into a personal bank account. That's at best a curious move, particularly given that there are ongoing questions over how much of the Dodgers Mr McCourt actually owns. His estranged wife, Jamie, claims to have a 50 per cent stake. "I have taken this action because of my deep concerns regarding the finances and operations of the Dodgers and to protect the best interests of the club, its fans, and all of Major League Baseball," Mr Selig said. "My office will continue its thorough investigation into the operations and finances of the Dodgers and related entities during the period of Mr McCourt's ownership."
To understand how it has come to this, it is necessary to comprehend the market-driven nature of professional baseball, which has historically been designed with just one thing in mind: to maximise the earnings of the few hundred players and owners of 30 Major League clubs.
Teams play 160-odd games a season, taking to the field five or six times on an average week. Games are peppered with breaks every few minutes, so as to allow the broadcasters who screen more than a dozen live games most days to cut to adverts. In stadiums, the endless pauses encourage fans to make frequent use of merchandising and food concessions.
America's game has therefore become a sprawling commercial behemoth that pays top players salaries of up to $50m and generates hundreds of millions of dollars in annual profits for the business moguls who own its biggest franchises. But as with any major industry, the financial failure of a single key player could undermine the profits of everyone. With this in mind, the Dodgers were famously allowed to migrate from Brooklyn, where they were founded, to Southern California, in 1958. Fans in New York were distraught, but the Major League owners were delighted: the move allowed their sport to break into the extremely lucrative and rapidly growing West Coast marketplace.
The club duly became one of America's most glamourous, winning the last of its five major league titles in LA in 1988. There followed 15 years of relative doldrums, at which point it was bought by Mr McCourt, a property tycoon from Boston, and his then wife. They financed the purchase by leveraging the title deeds to a selection of multi-storey car parks.
In what is perhaps cautionary tale about the excesses of free-market capitalism, the McCourts then proceeded to use the club to help finance their extravagant lifestyles. The couple's sons were placed on the payroll. Portions of the team's budget were devoted to buying flowers and paying for restaurant meals, private jets, and chauffeured limousines. A Russian psychic called Vladimir Shpunt was hired by Jamie, on a six-figure salary, to channel "positive energy" to the players.
As the McCourts set about maximising income, introducing a highly unpopular charge of $15 for parking at the stadium and raising the cost of beer, they were able to charge themselves millions in rent for the stadium. The money helped purchase no less than four homes in Los Angeles, worth $80m, including two houses in Holmby Hills, adjacent to the Playboy mansion.
At first, their extravagance escaped attention, thanks to the fact that the team thrived, making the end-of-season playoffs in four of their first six years, between 2004 and 2009. Then came the effects of the financial downturn and the couple's ugly divorce proceedings, which last year saw their personal and financial affairs laid bare in open court.
Ms McCourt's lawyers, who had previously represented Tom Cruise, Clint Eastwood, Jane Fonda and Alec Baldwin, say she is entitled to a 50 per cent share in the club. Mr McCourt's attorneys, who count Mariah Carey, Steven Spielberg, JK Rowling and Roseanne Barr as former clients, reckon otherwise.
With conflict comes uncertainty. And amid continuing questions who will retain long-term control over the team, the Dodgers spent most of 2010 (and the opening stages of the 2011 season) losing players to better-funded teams and falling through the league tables.
Fans, who have long since lost patience with the couple, greeted the league's intervention with a sigh of relief and hope the organisation will now be sold to someone with deeper pockets. The players meanwhile appear to be heartened. On Wednesday night, they brightened up a dismal run of performances by waltzing to a 6-1 victory.
"You feel bad for the situation, but as a player in the locker room, you just have to go about your business," the starting pitcher Jon Garland said.
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Top Linksmain detailsbiographyby votesphoto galleryquotes
Filmographiesby yearby typeby ratingsby votesby TV seriesby genreby keyword
Did You Know?photo galleryquotes
Al Roberts (Character)
from Detour (1945)
|Photos (See all 12 | slideshow)
|Related Videos (see all 3)
FilmographyEdit Credits
- Detour (1992) Played by Tom Neal Jr.
... aka "Wade Williams' Detour" - USA (complete title)
- Detour (1945) Played by Tom Neal
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Al Roberts: Yes. Fate, or some mysterious force, can put the finger on you or me for no good reason at all. See more »
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|Home > Jerel
♂ Jerel
What does Jerel mean?
Jerel [jer-el] as a name for boys has its root in English. Jerel is an alternate form of Jerrell (English).
Jerel has 11 variants: Jarell, Jerall, Jeriel, Jeril, Jeroll, Jerrall, Jerrel, Jerrill, Jerroll, Jerryl and Jeryl.
1 more relation via Jerrell: Gerall.Creative forms:
(male) Jefel, Jerja, ..
(female) Jerbel, Jerli, .. Middle name pairings:
Jerel Yahya (J.Y.), ..
How popular is Jerel?
Jerel is an uncommon first name for males. Jerel is an equally rare surname for all people. (2000 U.S. Demographics)
Jerel entered the list in 1940-1949 and reached its highest rank of #861 in the U.S. in the year 1990, but is not in the list currently. (Top 2000 Names, 2015)
Which version is better?with its source form and related boy names. Jeryl, Jerrell, Jerrel and Jarell are the prominent related forms of Jerel. Other forms, like Jeril, are uncommon. Usage of these relations of Jerel was common in 1991 (median #1265), but now, the version Jerrell has gone out of style.
Similar Names
Jerel is alike in pronunciation to Gerrell, Jarel, Jarrel, Jarrell, Jarryl, Jaryl, Jerell, Jerelle, Jerriel, Jorel, Jorell, Jorrel and Jorrell. Other recommended names are Aeriel, Airel, Aurel, Averel, Avrel, Darel, Dekel, Derrel, Ferrel, Harel, Herzel, Hevel, Jael, Jamel, Jareb, Jared▼, Jarek, Jaren▼, Jarl, Jedrek, Jelal, Jemal, Jerad▼, Jerae, Jerah, Jerald▼, Jeran, Jere, Jereck, Jered, Jerek, Jereme, Jeremy▼, Jeren, Jereth, Jerett, Jeric, Jerk, Jerker (see Eric), Jerod▼, Jeroen, Jerold▼, Jeron, Jerre, Jerred, Jerren, Jerrey (see Jerry), Jerri, Jerry▼, Jervey, Jerzy, Jeven, Joel, Joren, Jorey, Jurek, Karel, Merrel, Newel, Orel, Orrel and Peel. These names tend to be more commonly used than Jerel.


text: Syrian rebels have quietly been obtaining anti-aircraft missiles, according to a Syrian involved with weapons procurement. Video uploaded to the Internet shows rebels using the weapons. The U.S. fears the shoulder-fired missiles could fall into extremist hands, and U.S. officials say the missiles are likely arriving through private smuggling networks rather than from official state sponsors of the rebel factions, such as Turkey or Saudi Arabia.


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Synergy-Foss.org - Synergy-Foss Website Traffic Estimation
We have pulled stats for you about synergy-foss.org to help your research.
synergy-foss.org also reaches an unknown number of unique users each month and has 959 backlinks according to Alexa. The estimated monthly ad revenue is $ 0.00.
We estimate the website value of synergy-foss.org is currently at $ 0.00. Traffic and Revenue of synergy-foss.org is estimated to be stable within the last 3 months. The domain synergy-foss.org is a .org domain with the name synergy-foss preceding it.
The Server of synergy-foss.org is powered by the cloudflare-nginx webserver software and the server is physically located in United States (Texas) and uses the IP address 220.127.116.11. The average loading time of synergy-foss.org is 1137 milliseconds - this is faster than 69% of all other websites. At the DMOZ open directory project we found no listing for synergy-foss.org at this time.
Updated: 02/22/2017 14:59, 3 days ago
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Server InformationThe webserver of synergy-foss.org is powered by cloudflare-nginx webserver software. The server is located in San Antonio in United States. The IP address of synergy-foss.org is 18.104.22.168.
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lexus sale balloon san diego
large balloon being inflated
Ultimate Lexus IS300/200 Sounds Compilation
SUBSCRIBE! New video every week! Songs: Dr. Dre - The Next Episode (San Holo Remix) Facebook page: https://www.facebook.com/pages/Nike1600/407136492797214?fref=ts Disclamer: I made this video by editing already existing youtube videos. The rights to the original videos belong to their respectful owners. If any of them want their clip removed just e-mail me and we are going to solve it.
ISF track at Race City
Aug 15 2009. 1st time tracking the ISF and 1st time on this particular track. I was pushing about 50-60%. Almost spun out on last lap. Stock PS2's were giving out at the end of the day. It was close but I had fun.
2011 Ford Mustang 5.0 vs 2012 Lexus IS-F in UAE Full HD
2011 Ford Mustang 5.0 6MT Flowmaster Hushpower Exhaust VS 2012 Lexus IS-F Stock Japanese cars vs American mussel cars japan race street racing arab sport car


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I cannot believe how lucky I was to find Craig. I started out getting quotes for a bathroom renovation and was stunned at some of the prices I was quoted for the job. I contacted Craig through Oneflare. He was very prompt in his response to my enquiry, came up the next day t..
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Get Back to Campus
It's easy to get back on campus.
It's easy to get back on campus.
Courtney Surls is the new vice president for development and alumni relations.
Interested in helping make key decisions about programming and outreach to fellow Eagles? Apply for the Alum-ni Board!
American University will have a strong presence at the Nationals game on August 28.


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Pablo Defendini is a designer for hire. His focus is on user experience and product design for websites and mobile apps, but his broad experience in advertising, publishing, and technology makes him a well-rounded complement to any team.
Pablo was born and raised in San Juan, Puerto Rico, lives in New York City, and works with clients over the world.
Pablo occasionally writes on topics like publishing, design, and technology. He has presented and been on panels at various conferences, including Books in Browsers, SXSW, and O'Reilly Tools of Change.
A talk and an article about designing interfaces for large display surfaces.
If you have a project you think might be up Pablo's alley, drop him a line. He's currently taking on work starting in April 2017.
The very best way to reach him is via email, at email@example.com. You can also often find him on Twitter.


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Advance Wars 2: Black Hole Rising Game Boy Advance
- Publisher: Nintendo
- Release Date: Jun 24, 2003
- Summary: Just when you thought you'd seen the last of them, the Black Hole Army is storming back in this sequel to the award-winning Game Boy Advance strategy game. With new COs under his command, Sturm is leading a new invasion force, and it'll take advance strategy to stop him!
- Developer: Intelligent Systems
- Genre(s): Strategy
- # of players: 1-4
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
Positive: 34 out of 34
Mixed: 0 out of 34
Negative: 0 out of 34
The increased difficulty and lack of a Tutorial mode may turn off newcomers to the Wars series, but the fun, depth, and replayability of this game make it a killer ap for the GBA just as much as the original.
Packaged with a new, longer campaign, an expanded roster of COs, a bunch of new maps, and a new constructible unit, the game boasts plenty of original content.
It might look old-fashioned, but Advance Wars 2 is incredibly satisfying, pleasingly intelligent and never less than tremendous fun, even when it gets horribly hard. [GamesMaster]
Nothing has changed too much from the first title, but I spent over 100 hours with it, and thanks to the new editions that Intelligent Systems did include, I'm likely to do the same again.
The game is made for players looking for more of the same, not for players looking for "more." It's such an incremental improvement over the original that the number 2 in the title honestly doesn't deserve to be there.
Electronic Gaming MonthlyThe sequel packs the same simple visuals and strategy system, but I think the rewarding gameplay's even better this time around. [July 2003, p.122]
Just like its predecessor, Advance Wars 2 is a great, excellently balanced, and super-fun strategy game, but it feels more like an expansion pack than a sequel. If you never played the first one, skip right to number two.
Score distribution:
Positive: 50 out of 50
Mixed: 0 out of 50
Negative: 0 out of 50
NicholasD.Aug 5, 2003ABSOLUTELY one of the most addicting and worthwhile investments you can make for the GBA. I'm not a fan of war type games at all, or ABSOLUTELY one of the most addicting and worthwhile investments you can make for the GBA. I'm not a fan of war type games at all, or strategy games either for that matter. Advance Wars 1 and 2, however, got me into it. The reason I love the game is not only is campaign mode up for grabs, but like in the first one, you can just play deathmatches and make your own maps to keep you busy on road trips, etc. Also, there's an onslaught of new CO's, so you're guaranteed to find the CO that suits your strategy. Buy this game.… Expand
MattR.Jun 28, 2003It is more challenging than the first and it is more fun. If you liked the first one you definentily need to by this one, and if you It is more challenging than the first and it is more fun. If you liked the first one you definentily need to by this one, and if you didn't buy the first one this is a must by.… Expand
JedC.Oct 24, 2007This game is the best strategy game I have played in my life luckily for me I downloaded it but trust me NEVER avoid it in the shops.
BrianOct 17, 2003Incredile game. Nintendo ought to make more games that contain the spirit and challange as Advance Wars. It is a great addition to any Incredile game. Nintendo ought to make more games that contain the spirit and challange as Advance Wars. It is a great addition to any person's library of GBA games. … Expand
RossH.Jul 1, 2005This is the best strategy game ever buy it or else! i think the final continent missions are hard love the graphics gameplay and music definitely 10.
N.ZipkilB.Jan 13, 2006its a cool game i play it much with my friend and we always win even if its on it hard and the last level is a piece of cake.
MarcMar 21, 2004How can something so small hold so much fun and depth? Unbelievable...but it does. In spades.
Awards & Rankings
#5 Most Discussed Game Boy Advance Game of 2003