text:
La east,horrible thing
Posted in the Beckley Forum
1 - 20 of 149 Comments Last updated Sep 26, 2013
#1 Sep 18, 2012
Did you know they have an employee selling steroids to the men who work out there. My husband ended up very sick the other night had to take him to er. Come to find out he had been buying steroids off this guy and he reacted to them. Needless to say it caused us trouble. And him almost his life. I hate that place and do t want to go near it but I think I or someone should be in contact with the owners do they know this is going on. From what I was told its dif types of steroids.it needs stopped before someone gets hurt. I could bash his name on here. But I won't. My usband will not be going back to la east he filled me in on everything. So sad
#2 Sep 18, 2012
It has been going on for a very long time. Since the "elite" group in Beckley go there, the cops turn a blind eye. Just the snob group that is so respected in Beckley and it will continue forever. Everyone knows, but since they all think they are better than everyone else, they get away with it. No point in even mentioning it because it seems a little bit of money goes a long way in this county. If you flaunt your how "rich" you are you can get away with anything, and be respected at the same time.
#3 Sep 18, 2012
If this is going on I am certain the owners do not know. You should contact them immediately and the police as well. I can assure you the owners would take immediate action towards this employee. That is in no way acceptable and there are a lot of young kids there. You should speak up before someone gets hurt seriously or dies. DO NOT LET THIS GO!!!!
#4 Sep 18, 2012
Who is the one selling it? It should be known!
#5 Sep 18, 2012
It is so very very very true. Reason I started going back to the ymca. LA East should be remaned to Steriod's R US. They push it on everyone, and its not just the staff selling it. If they go to the east you can bet money they are getting the roids!
#6 Sep 18, 2012
They rude there too. If you go there to work out and are new and dont know much about machines, they so very rude to you. Treat you like you bothering them if you ask for help on how to use a machine.
United States
#7 Sep 18, 2012
I will bet the "owners", know exactly what is going on and would act like your the one with the probllem and they would never let something happen in their facility. The "owners", only look out for themselves!
#8 Sep 18, 2012
I hear ask for Austin P
#9 Sep 18, 2012
Last time I went there was months ago. It was never a staff member that offered it to me. It was some guys in the locker room.
#10 Sep 18, 2012
Just wondering how true any of this is since NONE OF YOU have called the owners or the police and you can't say who sold them. If someone went to the hospital over this surely to God they'd find it serious enough to say something. EITHER STEP UP AND STOP THE PROBLEM (if there is one) OR SHUT UP ABOUT IT!!!!
#11 Sep 18, 2012
I did call the police. Today. And they paid a visit to my home. Low and behold. One goes there.
#12 Sep 18, 2012
And...did you file a report? Give them the seller's name? Call the owner? That is something that needs to be pushed. IF this is going on, there is a daycare there as well and that does not need to be near kids!!!!
1 post removed
#14 Sep 19, 2012
I dont know about steroids, but I do know when I had a trial membership there and asked the staff how to adjust a machine they treated me like I was bothering them.
#15 Sep 19, 2012
people at the ymca does steroids to.every gym you go to someone is on them.
#16 Sep 19, 2012
It's a pretty well known fact that LA East is full of dope heads with needles still hanging outta their asses from the locker room. Most of em are cops or prison guards, or men with otherwise wee man syndrome.
#17 Sep 19, 2012
#18 Sep 19, 2012
i must say this whole thing is a joke! you should really contact the owner/manager about this issue before you get on here bashing about shit u have no clue about. Obviously if that was my loved one in the hospital because he/she was dumb enough to even think to mess with that stuff i would have done a man hunt to see who sold it to them..you are more concerned about bashing la east over unknown facts. as for the staff. every now and then they get a little punk who thinks.its just cool to work in a gym but they never last long. i think the staff is very nice and helpful. i highly doubt they treated you with any kind of disrespect. if so...again why didst you speak to the owner.or manager before.getting on here and crying about it like a bunch of pussy ass computer nerds. your husband probably wanted roids to look cool for once and he is too lazy to workout harder for some.results ..ur dumbass married him maybe you should have a talk with him before you start talking shit.
#19 Sep 19, 2012
I've bought steroids off a guy that works out there and his little Italian lookin buddy that works there. So I know they sell them. I no longer take them but I do workout there still soon moving to bodyworks. Doesn't matter what u say or do because cops workout there and will defend that plce nmw. I know your husband and who u are. We worked out a few times. My girlfriend is a nurse that works er. And told me about it. He should t have took on something he knew. Nothing of
#20 Sep 19, 2012
All we can do is pray!
2 posts removed
#23 Sep 20, 2012
If that is indeed the case, she did something totally illegal. She broke the HIPPA law concerning a patient's privacy. She could get fired for that, which, by the way, she should. If I were the OP, I would call the hospital admin. and complain that an ER nurse is giving people's names out, and, disclosing why were being treated.
If someone wanted to press this issue, they could show this thread to the authorities, and, have your IP address tracked, and, locate your girlfriend that way. It would be in your best interest to tell that bitch to keep her lips in a shut position.
That is, if, you weren't just lying to start with, which, we all know on these threads, happens.
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Mammalian aging is associated with functional defects in numerous tissues that require replenishment of lost or damaged cells during life. Many observations in the literature provide evidence that stem cells and progenitor cells are altered with advancing age. However, the specific gene pathways that govern stem cell aging and the precise changes that occur in tissue progenitor cells during aging remain to be defined. We will use genetically engineered mice to study specific gene pathways implicated in stem cell aging. These include the Wnt pathway (Projects 1, 2 and 3), the telomerase pathway (Project 2) and the Insulin/Foxo pathway (Project 3). We will investigate stem cell function in several tissues with well defined stem cell populations, including muscle stem cells (Project 1), skin and intestinal stem cells (Project 2) and neural stem cells (Project 3). The Core will support the state-of-the-art mouse genetic approaches which focus on sophisticated loss-of-function studies in vivo using Cre-lox technologies.
The Aims of the Core are:
Specific Aim 1. To generate all the genetically engineered mouse cohorts and controls for analysis of stem cell biology and aging for sharing among the three laboratories of the Program Project.
Specific Aim 2. To provide histology services to support each project including tissue harvesting, fixation and tissue section preparation for analysis among the three laboratories of the Program Project.
Specific Aim 3. To procure and house wild-type mice from the NIA's Aging Mouse Colony for analysis of aging wild-type mice by the three laboratories of the Program Project.
Emerging evidence indicates that altered stem cell function can contribute to human aging. However, the precise changes that occur in stem cells with advancing age and the pathways that govern these changes remain obscure. Investigating the function of three pathways - Wnts, telomerase and Foxo3 - in stem cell biology and aging will greatly enhance our ability to intervene in the aging process..
|Rodgers, Joseph T; King, Katherine Y; Brett, Jamie O et al. (2014) mTORC1 controls the adaptive transition of quiescent stem cells from G0 to G(Alert). Nature 510:393-6
|Gopinath, Suchitra D; Webb, Ashley E; Brunet, Anne et al. (2014) FOXO3 promotes quiescence in adult muscle stem cells during the process of self-renewal. Stem Cell Reports 2:414-26
|Brett, Jamie O; Rando, Thomas A (2014) Alive and well? Exploring disease by studying lifespan. Curr Opin Genet Dev 26:33-40
|Benayoun, Bérénice A; Pollina, Elizabeth A; Ucar, Duygu et al. (2014) H3K4me3 breadth is linked to cell identity and transcriptional consistency. Cell 158:673-88
|Rando, Thomas A (2014) Regenerative medicine: Of fish and men. Nat Chem Biol 10:91-2
|Kennedy, Brian K; Berger, Shelley L; Brunet, Anne et al. (2014) Geroscience: linking aging to chronic disease. Cell 159:709-13
|Dimmeler, Stefanie; Ding, Sheng; Rando, Thomas A et al. (2014) Translational strategies and challenges in regenerative medicine. Nat Med 20:814-21
|Tang, Huibin; Smith, Ira J; Hussain, Sabah N A et al. (2014) The JAK-STAT pathway is critical in ventilator-induced diaphragm dysfunction. Mol Med 20:579-89
|Rando, Thomas A; Wyss-Coray, Tony (2014) Stem cells as vehicles for youthful regeneration of aged tissues. J Gerontol A Biol Sci Med Sci 69 Suppl 1:S39-42
|Tang, Ann H; Rando, Thomas A (2014) Induction of autophagy supports the bioenergetic demands of quiescent muscle stem cell activation. EMBO J 33:2782-97
Showing the most recent 10 out of 29 publications

subset: commoncrawl


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Essential tremor (ET) is the most common movement disorder in the United States, affecting 4% of all adults over the age of 40. For individuals whose motor symptoms are refractory to medication and significantly impair their daily living, deep brain stimulation (DBS) is considered to be the only therapeutic option. Despite recent advances in DBS technology, a significant portion of ET patients with DBS implants will receive inadequate tremor control because of poorly placed DBS leads, while others will lose efficacy of the therapy after 1-2 years due in part to inflexible neurostimulator programming options. There is a strong and growing clinical need for implantable DBS lead designs that can enable clinicians to better sculpt electric fields within the brain, especially in cases where stimulation through a poorly placed DBS lead results in low-threshold side-effects. Our recent studies with a radially-segmented DBS lead have shown promising results, but knowing how to program the stimulation settings on such a lead remains a critical challenge towards making these leads practical in a clinical setting. Our proposed study will integrate high-field magnetic resonance imaging, computational modeling, and electrophysiology to develop an experimentally-validated computational programming algorithm that facilitates clinical determination of subject-specific neurostimulator settings through high-dimensional DBS electrode arrays. Specifically, we will: 1) develop a computational algorithm that can simplify the programming process of thalamic deep brain stimulation leads with radially-segmented electrode arrays;2) quantify the degree to which the computational algorithms can accurately predict current steering through poorly targeted DBS arrays in the thalamus in non-human primates;and 3) compare the layer-specific neuronal dynamics induced in primary motor cortex (M1) during stimulation of the cerebellothalamic versus thalamocortical pathway in non-human primates.
Deep brain stimulation (DBS) is a proven therapy for patients with medication-refractory essential tremor, but a significant portion of patients with these implants do not receive adequate tremor control because of poorly placed DBS leads or inflexible DBS programming options. There is a strong and growing clinical need for implantable DBS lead designs that can enable clinicians to better sculpt electric fields in the brain. Our research study will experimentally evaluate a computational modeling approach to program a novel DBS lead with radially-segmented electrodes for improved targeting of stimulation within thalamus so as to improve the functional outcome for all patients requiring DBS to manage their essential tremor.
|Zitella, Laura M; Mohsenian, Kevin; Pahwa, Mrinal et al. (2013) Computational modeling of pedunculopontine nucleus deep brain stimulation. J Neural Eng 10:045005
|Johnson, Matthew D; Lim, Hubert H; Netoff, Theoden I et al. (2013) Neuromodulation for brain disorders: challenges and opportunities. IEEE Trans Biomed Eng 60:610-24
|Agnesi, Filippo; Connolly, Allison T; Baker, Kenneth B et al. (2013) Deep brain stimulation imposes complex informational lesions. PLoS One 8:e74462


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Discovery Channel is close to finalizing the cast for its first original scripted project, "Klondike," which stars Chris Cooper in a story about gold diggers in late 19th-century Yukon Territories. Among the names reportedly added or close to being signed for the six-hour miniseries are Tim Roth, Tim Blake Nelson, Abbie Cornish and Ian Hart.
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Ashley Rodriguez and Janell Wheeler were the first two female Idols sent home in season 9. They are both beautiful girls who faltered a bit in the first week and couldn't get the votes to stay.
So did they enjoy their "American Idol" journey and take good things away from it? It sounds like they had a great time.
Ashley Rodriguez
On what she has taken from her experience:
"American Idol" has really shown me that now more than ever I have to fight for what I want. It's given me a little taste of the dream and I'm willing to work hard for it.
On her most memorable "Idol" moments:
The Top 24 photo shoot was a blast. We walked into this big L.A. shoot and it was just super-glamorous and just really exciting … That's definitely probably one of my favorite moments. Also getting to work with Rickey Minor and the band, those are just two great moments that I'm going to take away from this experience.
On her fans:
The fans that I've gained form doing the show have been so wonderful from the beginning. I've seen a few of the messages since being eliminated and they're so supportive and so loving. I hope that in the near future I'm gonna have an awesome album for them and they'll stay fans for a long time … I would just like to say thank you, thank you, thank you to everyone who's
supported me and who's really just made this journey so incredible for
me. America will get to see me again, that's for sure.
On the judges:
I think a lot of people thought that may be they would be a little more lenient considering this was our first live show, but it turns out they were coming in throwing punches. We definitely could've used a little bit of love from them, that's for sure. They were quick to give a lot of criticism and not back it up by anything positive, which is unfortunate … there's always something good you can find in a performance and they didn't really hit on that … but I love them all, they've all played such a huge role in this experience for me.
Janell Wheeler
On her most memorable moment:
My most memorable moment would have to be elimination night for sure … I'm so proud of myself in the way that I [went out]. I kept it together, I sang my song better than I sang it the first time and I'm really happy with how it went. If I had to go out, I'm glad I went out that way.
On what the judges were looking for:
I think I knew exactly what they wanted from me, I just was choosing to do it the second week. The first rehearsal of [What About Love] was a lot more country … but I switched it back to the rocker version. It definitely pumped me up and helped me perform better. I should've gone ahead and brought the guitar out and performed a Top 40 hit like "American Boy," which I definitely was planning on doing next week.
On Ellen DeGeneres as a judge:
I love Ellen. I don't think it's a secret, I've told the press millions of times, I watch her show religiously. To me, I thought she was so refreshing. She represents the American public, the people who actually go out and buy the albums … She really knows music and she's so diverse in her knowledge. I think people need to give her a lot of credit, she did a bang-up job on her first episode.
On her elimination:
I am a very hopeful person but that day for some reason I just had this feeling inside of me, I couldn't really explain it. I even called my parents and I was like, "Be prepared, I don't have a good feeling about today." I don't think I was particularly the worst and I definitely was not the best, so I was in that dangerous zone, that in-between, because people tend to think that you're safe. People think you'll squeeze by. People didn't know how much they had to vote, people were just trying to save those people they thought were in danger. Because I didn't really shine or get really bad feedback, I unfortunately just got lost in the mix.
On her fans:
I just want everyone to know that I am just so thankful to be here and I have no hard feelings for anyone. I am so supportive of everyone else who is in the cast. I'm just so blessed and honored and I truly think that I'm going to go on and be part of this family for a long time. I'm really, really, really happy to have represented America, even if it was just for one week.
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© Copyright 2017 xthepaleshadowx. All rights reserved.
Status: Finished
Genre: Poetry
Sorry about the haiku at the top. They all kind of mushed together. I didn't want that to happen, but whatever. Sorry!
as a former fellow druggie...that one i like haha that and dark world are my faves
Oh...ummm...thanks. But, I was never (and never will be) a druggie. I just wrote that haiku from the prospective of one. I've definitely known some druggies (my school is filled with hippies, what can I say?) . Thanks anyway. But I really have felt the way that 'dark world' described.
This is well known that money makes people free. But what to do when somebody does not have cash? The one way is to try to get the business loans and secured loan.
Book / Romance
Book / Fantasy
Book / Fan Fiction
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From: Dennis Kramb <firstname.lastname@example.com>
>Paul Blyth is eldest son of Lesly and Barry Blyth's. The attached photo from
>their 1983-84 catalog show all Blyth's family at that time. So now Paul is
>about 31 year old, Timothy-26 and Heidi-24. . Don't be surprised if you will
>see Timothy or Heidi names as iris originators. Still in catalog of 1992-93
>all they had located their own regestered hybrids. Lesly also have
>registered her own hybrids.
<Grin!> Look at those clothes! :)
Edmundas, thanks for the info on P. Blyth. Now it all makes sense!
Dennis Kramb; firstname.lastname@example.com
Cincinnati, Ohio USA; USDA Zone 6; AIS Region 6
Member of AIS, ASI, HIPS, SIGNA, SLI, & Miami Valley Iris Society
Primary Interests: ABs, REBs, LAs, Native Ohio SPEC and SPEC-X hybrids
(Check out my web page at http://www.badbear.com/dkramb/home.html)
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Someday they'll discover it's not your environment at all, but a biochemical switch in the brain that determines whether you're into stoner metal or the metal generally preferred by beer-swilling, hat-wearing types. If the members of Clutch do wear hats, they're probably those trucker caps that say things like "John Deere," and they're definitely not backward. The Maryland sludge-rock quartet started in the early '90s and was scooped up by Columbia in the wake of Korn and the Deftones, but never broke through to a larger audience. The band plays something like AC/DC infused with the torpor of The Melvins and a dash of Faith No More funk, while singer Neil Fallon struts and growls over grimy guitar grooves and riffs big enough to require a fork lift. And while the guitars thunder, Clutch's relatively supple, midtempo throb complements its resin-caked Dazed & Confused ambiance.
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Bistro Chicken And Tomato Rolls
|Chicken cutlets
|Diced tomatoes
|1⁄2 Can (5 oz) (Pre-Seasoned With Basil, Onion, Garlic, And Oregano)
|Black olives
|2 Tablespoon, chopped
|Roasted red pepper
|Parmesan cheese
|3 Tablespoon, grated
|Chicken broth
|1 Cup (16 tbs)
|To Taste
|To Taste
|Garlic powder
|To Taste
|1 , minced
|Olive oil
|1 Cup (16 tbs)
|1 Tablespoon, melted
1) Place the chicken cutlets on wax-paper and season one side with garlic and pepper.
2) Cover the cutlets with another piece of wax paper and pound the cutlets to widen and flatten them further.
3) In a bowl combine the olives, cheese, roasted red pepper and diced tomatoes together.
4) Spoon the mixture onto the chicken cutlets, gently roll them up and secure with wooden picks.
5) Brush each roll with melted butter and season the exposed side with more pepper and garlic.
6) In a pan that is lightly coated at the bottom with olive oil, place the roll-ups and cook over a medium heat until lightly brown on all sides.
7) Pour 1/2 of chicken broth into the pan, add some minced onion to season the mixture and cook for another 6 to 8 minutes until done.
8) In a food processor, blend rest of the the roasted red peppers with and some chicken broth and pepper together until smooth to make a pepper sauce.
9) Garnish the chicken rolls with olives and parmesan cheese, spoon over the pepper sauce and serve immediately.
Recipe Summary
Rate It
Nutrition Rank
Nutrition Facts
Serving size
Calories 1297 Calories from Fat 1136
% Daily Value*
Total Fat 129 g197.9%
Saturated Fat 23.9 g119.5%
Trans Fat 0 g
Cholesterol 53.1 mg17.7%
Sodium 1429.4 mg59.6%
Total Carbohydrates 18 g5.9%
Dietary Fiber 2.1 g8.3%
Sugars 7.7 g
Protein 19 g38.7%
Vitamin A 69.5% Vitamin C 85.8%
Calcium 29.3% Iron 6.3%
*Based on a 2000 Calorie diet


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Administrative Assistant For Marketing Department
This project received 2 bids from talented freelancers with an average bid price of $15 CAD / hour.Get free quotes for a project like this
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Project Description
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Understanding of document control procedures (paper & digital)
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Software: Word, Excel, PowerPoint.( Quark and Corel preferred) Professional services firm background desired
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Victorian London Street Life in Historic Photographs
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By (author) John Thomson Adolphe Smith
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Victorian London Street Life in Historic Photographs by John Thomson
Book DescriptionClassic document of social realism contains 37 photographs by famed Victorian photographer John Thomson, accompanied by individual essays - by Thomson himself or social activist Adolphe Smith - that offer sharply drawn vignettes of lower-class laborers, dustmen, street musicians, shoe blacks, and other street people. A treasure trove of astonishing historical detail.
Buy Victorian London Street Life in Historic Photographs book by John Thomson from Australia's Online Bookstore, Boomerang Books.
Book DetailsISBN: 9780486281216
(285mm x 6mm x 9mm)
Pages: 160
Imprint: Dover Publications Inc.
Publisher: Dover Publications Inc.
Publish Date: 1-Oct-1994
Country of Publication: United States
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Eating is necessary for survival, just like sleeping or carving yourself companions out of large pieces of wood. Don't just survive—thrive with this Groupon.
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- One appetizer per pair (up to a $11.99 value each)
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See the full menu.

Backstreet Grill
Backstreet Grill says it's "where the locals go to eat," and the claim is easy to believe. Standing amid weathered Victorian houses on a street just off downtown Sanford's main drag, the two-story brick building with tin awnings looks like a classic corner tap. Inside there are plenty of flat-screen TVs and boneless wings slathered in housemade buffalo sauce, but there's also a full menu that brings to mind an upscale steakhouse as much as the more casual spot its surroundings suggest. Rather than train cute children to steal ingredients for him, chef Matt works carefully and continually with his food distributors to identify the best sources for his hearty American menu. The Choice and Angus beef is hand-cut in house before being paired with buttered lobster; seafood fra diavolo adds kick to haddock, shrimp, and mussels; and the 10 dressings gracing a selection of salads are all made fresh.
From behind a bar adorned with flat-screen televisions, bartenders help diners wash down each bite with a full stock of liquors, wines, and six draft beers and microbrews. Live musicians fill the pub with the tapping of toes each Thursday night, and a sidewalk patio lets guests keep an eye on the rest of Sanford's nightlife.
Customer Reviews
16 School Street
Sanford, ME 04073
+12073241011Get Directions


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Long stretches of empty desert highway or middle-of-nowhere backwoods shortcuts: I think a debate could be conducted as to which of these foreboding roadways in the movies leads to the most carnage.
In the case of the upcoming DVD release Movin' Too Fast; it's a long stretch of empty desert highway where the trouble begins for two beautiful law students traveling cross country. It is on one of these vast stretches of deserted highway where they're pulled over by a black police car. When no one ever steps out of the car, the young lasses think they're in the clear. But that's when a deadly cat and mouse game begins with the driver of the mystery car.
A trailer for the speeding car-themed thriller from stuntman-turned writer/director Eric Chambers and starring TV actors Marquita Terry, Layla Alexander, and Matthew Glave, can be found at the website for Artist View Entertainment. Two things stuck out at me watching the trailer: First, I do believe we actually saw a cop get out of the squad car, contrary to the plot synopsis. Secondly, one of the women appeared to pretend to seduce the cop before changing her mind and kneeing him in the groin. If this cop is the guy driving the black police car that's terrorizing them, can't help but think playing cocktease with a potentially maniacal cop might make this a case of bringing trouble upon yourself.
MTI Video will release Movin' Too Fast to DVD on August 14th.
What have you done to piss off the cops? Make up for it with a trip to our forums!
Want free stuff? Bring us new blood!


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Off with their heads!
- A beautiful keepsake book of a classic tale, this edition of Lewis Carroll′s much-loved Alice in Wonderland features a number of pop-up surprises and exciting sounds that will make little ones feel as if they are joining Alice on her incredible adventures.
- With stunning colour illustrations, this is a book that will also delight parents with its fantastical storyline and is sure to evoke strong memories from childhood.
- It features all the beloved characters that have made their mark in literary history including the White Rabbit, the Queen of Hearts, the Mock Turtle and the Mad Hatter.
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|RE: Full GC freezes Tomcat
|Tue, 15 Apr 2003 17:48:10 GMT
Hi! We increased the min and max heap trying to solve this problem. At first, we had the same configuration parameters than in the old machine. Sorry for the newbie question, but how do I run a profiler? We are running with PrintTenuringDistribution, and, because of its output, I have changed the young generation size do 128M (Xmn128M), but it didn´t solve the problem. By the way, we have downloaded JRockit in order to evaluate it, but the License Agreement says that it is not free..... Do you know any other free implementation of the Java VM? TIA, Carlos Zottmann. Fax: (61) 319-9411 "Shapira, Yoav" <Yoav.Shapira@mpi Para: "Tomcat Users List" .com> <email@example.com> cc: 15/04/2003 12:04 Assunto: RE: Full GC freezes Tomcat Favor responder a "Tomcat Users List" Howdy, >The old machine was nicely running Tomcat 4.1.12 with j2sdk-1.4.0 (Xms48M >and Xmx128M), and the new one is running Tomcat 4.1.18 with j2sdk-1.4.1_01 >(Xms512M and Xmx512M). Why did you increase the min and max heap? Just because you moved to a new server, or for other reasons? >With the new configuration, memory consumption keeps growing (some GCs and >Full GCs are performed, releasing some memory) until it reaches the total >available memory, when even Full GC can´t release enough memory and the >Tomcat server stops responding. Run it with a profiler to see what is consuming memory. >What can be wrong? Should we use jdsdk_3 in order to be able to use the XX >parameters? No. JDK 1.4 is more stable and supports the various -X parameters better than 1.3. Yoav Shapira Millennium ChemInformatics This e-mail, including any attachments, is a confidential business communication, and may contain information that is confidential, proprietary and/or privileged. This e-mail is intended only for the individual(s) to whom it is addressed, and may not be saved, copied, printed, disclosed or used by anyone else. If you are not the(an) intended recipient, please immediately delete this e-mail from your computer system and notify the sender. Thank you. --------------------------------------------------------------------- To unsubscribe, e-mail: email@example.com For additional commands, e-mail: firstname.lastname@example.com --------------------------------------------------------------------- To unsubscribe, e-mail: email@example.com For additional commands, e-mail: firstname.lastname@example.com
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Join Date: Apr 2009
Location: In a van, down by the river
Posts: 3,848
Achievement Guide and Roadmap
-Estimated achievement difficulty: 5/10
-Online: 0
-Approximate amount of time to 1000: 25-30hrs
-Minimum number of playthroughs needed: 1-2 (either Chaos achievement can be achieved by starting around 2/3 into the game onward)
-Number of missable achievements: Art Dealer (Help Granny in mission 2)
-Do cheat codes disable achievements?: No cheat codes
-Does difficulty affect achievements?: No
-Glitchy achievements: Ghost,Shadow,Clean Hands
-Unobtainable achievements: None
-Extra equipment needed? : No
In Dishonored, you play as Corvo, a former bodyguard-turned-assassin who is hell bent on eliminating the men who dishonored him and sent his home city into chaos. Your journey will carry you from the depths of Dunwall's Coldridge Prison, to the flooded, and plague infested streets of the city's destroyed sectors, and everywhere in between. Every step of the way you will encounter fierce resistance from regular City Watch, to powerful Overseers, and even plague-ridden citizens now called Weepers. You have one goal, save the Empress and eliminate the men who imprisoned you, as well as anyone else who stands in your way, by whatever straightforward or subtle means necessary. With the help of the powerful, otherworldly being known only as "The Outsider", and the aid of a few freedom fighters, you must accomplish your mission at whatever cost. Even as the odds continue to stack against you, the assassin will emerge victorious.
Playthrough 1
The achievements are pretty cleanly divided into two different playthroughs; one being a brawl, fight and kick but playthrough where you utilize all of your weapons and abilities, and the other is a stealth playthrough where you don't kill anyone and you cannot be seen. The stealth run is certainly the more tricky of the two, simply because a whole game is a long ways to go without alerting enemies, or killing anyone, even if it sometimes seems like you have to. However, a full stealth playthrough will net you achievements like "Ghost", "Shadow", and "Clean Hands", and can also be paired with achievements like "Mostly Flesh and Steel" to restrict your play even further by making it so you cannot even purchase any of your powers for the duration of the game. A number of short term achievements are available for people who can make it through a set number of missions either without altering enemies, while killing a few people, or both, so those would all pop on a "Clean Hands" run through. This may not be the best run to do side quests, or gather paintings or charms, depending on the player. Finishing a stealth run through will also net you "Just Dark Enough".
Playthrough 2
The second playthrough will be the opposite of whatever you chose for playthrough one. So if you went stealth the first time around, this time you will want to go all out and get the "Dunwall in Chaos" achievemement, among others which are mostly associated with using certain abilities or weapons a certain number of times. Overall, a pretty balanced set of achievements.
Dishonored - 5
You escaped Coldridge Prison
Mission 1
This will pop after you get off the boat with Samuel, who rescues you from Coldridge. Story related and unmissable.
Thief - 20
You pickpocketed items worth a total of 200 coins
You can do this throughout the playthrough by going into sneak mode () and tapping when you're behind someone with a glowing purse on their hip. Try this on every enemy you take out via assassination or knockout, and if you don't get it by mission 5 when you get to the party, just run around pick pocketing everyone until it unlocks and reload your game if necessary.
Thanks to Markmonster for the video
Versatile - 20
You killed characters with each weapon and offensive gadget
Basically, kill at least one person with each weapon and gadget. This will require some upgrades, and blueprints for the upgrades.
Meaning: Pistol(+explosive rounds), Crossbow(+Incendiary Bolts), Blade, Springrazor and grenade(+sticky grenades).
Necessary Blueprint locations:
(Note: Picking up a blueprint with multiple locations, will make it disappear from all locations)
Mission: House of Pleasure
Item: Incandescent Paste; Incendiary Bolt Blueprints (Location 1)
Location: Use the valve-controlled door located within the Distillery to reach the blueprint
Mission:Lady Boyle's Last Party
Item: Spiked Grenade Housing; Sticky Grenade Blueprints (Location 1)
Location: Before entering the Mansion through the side entrance (which enters into the main hall and staircase), take a left and enter a side door into a guard's room to find the blueprints on a table.
Mission: Return to the Tower
Item: Small-Scale Combustion Refinement; Explosive Bullets (Location 1)
Location: Once you're inside Dunwall Tower, check the rooms on the second floor, and you will find this in the General's office.
The Flooded District
Item 1: Spiked Grenade Housing; Sticky Grenade Blue prints (Location 2)
Location: Inside the Thug's basement with a partially destroyed passageway
Item 2:Incandescent Paste; Incendiary Bolts (Location 2)
Location: In the lower level cellar near the exit from the Gateward Tunnels.
Item 3: Small-Scale Combustion Refinement; Explosive Bullets (Location 2)
Location: In the crashed railcar you pass by as you exit the rail station, and just before reaching the main area with Daud, and tons of Assassins.
Ghost - 30
You completed all missions after the prologue, alerting or killing no one but key targets
Alerts come when the awareness meter above an enemy's head turns red and they start shooting at you. As for not killing anyone, learn to blink passed enemies, utilize your sleep bolts for your crossbow ( + to the top left), you'll know they're sleep darts because they're green. Also be sure you use knockout takedowns by holding when you're behind an enemy. One last tip would be to hold while you're knocking them out so you catch them as they collapse, otherwise they'll fall to the ground and possibly alert nearby enemies.
Shadow - 30
You completed all missions after the prologue without alerting anyone
In order to know when an enemy is alert, watch the lightning bolts over their head. Once they are all filled in with white, they will turn red and the enemy will start attacking you. If that happens, reload the last save you have. Always pay close to attention to the detection markers (the lightning bolts) and as soon as you see even a bit of white, hide until the enemy moves on.
Mostly Flesh and Steel - 50
You finished the game without purchasing any supernatural powers or enhancements besides Blink.
Basically, DO NOT purchase ANY powers from the menu. Powers cost Runes, so you have a better idea of what they are, and by don't purchase any, I also mean do not upgrade Blink. Thankfully, you can upgrade your regular equipment, such as your crossbow, mask, etc.
Last edited by Shiftie; 10-17-2012 at 06:11 PM.
Join Date: Apr 2009
Location: In a van, down by the river
Posts: 3,848
Wall of Sparks- 10
You killed an enemy with the Wall of Light
You can get this with relative ease by rewiring the wall of light in Sokolov's house during the mission where you need to capture him. There are other walls of light located throughout the game. Note that a kill with this will void any no kill achievements, so be sure to reload a save after the kill if you want to go with no kills in a game.
Thanks to Deathmule for the video
Alternative method thanks to Markmonster: Here
Rogue - 10
You assassinated 10 unaware enemies
Whenever you see a chance to sneak up behind an enemy without them noticing (thus remaining unaware), use your attack to assassinate them. This will void any no kill achievements you're going for, so either do this your second run, or reload a save after you do it.
Thanks to Markmonster for the video
Specter - 20
After escaping prison, you completed a mission, not alerting anyone and killing less than 5 people
This will pop after completing the first true mission in the game while going through for at least a Shadow playthrough.
Faceless - 20
After escaping Coldridge Prison, you completed a mission without alerting anyone
This achievement will pop after completing the first real mission (assassinate Overseer Campbell) if you are going through at least a Shadow playthrough.
Manipulator - 10
You made others kill 5 of their own allies
For this you need to purchase Possession rank 2, and bend time 2, which will void Mostly Flesh and Metal, so do them separately (or save prior to doing this). Get into a firefight and just as you are about to get shot, bend time, possess another enemy, and walk them in front of the bullet and then jump out of the body with . Repeat that 4 more times.
Thanks to Markmonster for the video
Vanished - 10
You escaped the prison and navigated the sewers undetected
Good practice for future missions, as you will need to go through the prologue without being detected, and the achievement will pop once you exit the sewers and see Samuel.
Razor Rain - 10
You killed 5 characters with Drop Assassination
Jump or fall toward an enemy from above them and tap just before you land on them to execute them. You will have many opportunities to do this, but be sure to remember that this will void any no-kill achievements you are going for.
Thanks to Markmonster for the video
Surgical - 30
You played from the first mission through Kaldwin's Bridge killing fewer than 10 characters
Pops once you carry Sokolov to the boat at the end of mission 4 as long as you have killed less than 10 people over the course of these 4 levels. Guaranteed to pop on a Clean Hands play through.
Clean Hands - 100
You complete the game without killing anyone
This isn't too tricky aside from a few spots, as long as you remember to only take down enemies with sleep bolts from your crossbow, or your sleeper hold knockout.
Here are some tips to avoid killing anyone in certain sticky situations
Mission 1 Overseer Campbell - Either let him poison the Captain and then choke him out, or follow them into the basement and choke him out.
Mission 2 Pendeltons - Do the Slackjaw sidequests and he will offer to take care of the Pendelton twins for you if you get the code to the Art Dealer's safe.
Mission 5 Lady Boyle - Search the second floor for clues as to which Boyle you need to capture (it changes). Once you've done that, head downstairs and find a man with rabbit/scarecrow type mask that has random whiskers on it, he'll be wandering around the first floor and talk to you about helping him kidnap his love. After that, figure out a way to get the target into the kitchen so you can knock her out and she can be kidnapped (at least she isn't dead).
Mission 6 Lord Regent - Head up to the broadcast tower and talk to the broadcaster who will tell you it'd be a good idea to get the Lord Regents tapes from his safe (935) and broadcast them over the air to dismantle his government from the top down. This will also grant you the political suicide achievement.
Mission 7 Daud - Just pickpocket his pouch from him as you go for his key when you finally reach him in Mission 7. This will also unlock an achievement.
Mission 7 Slackjaw/Granny - When you see these two at the end of Mission 7, it can get kind of screwy, and the best bet is apparently to just pickpocket the key from Granny and run. Putting her to sleep apparently counts as killing for people who have noticed it.
Harm's Way - 10
You have caused 5 unintentional suicides
Once you have the possession ability, and bend time 2, load up mission 5/the boyle's party, and head in through the side entrance that leads to the large staircase entryway. Note the wall of light at the opposite end of the room, and what you need to do now is to possess civilians around the room, and jump out of their body () just before reaching the wall of light. As you jump out, they will stumble forward a few feet and die in the wall. This ONLY works on civilians, and note that none of the Boyle sisters, their maids, or some of the people with unique masks will die in the wall of light. So focus on grabbing the guests with the plain masks. If you have bend time, that will help you when the guests start to flee, however some will stay behind so go find them and walk them into the wall. You can reload the checkpoint if necessary.
Thanks to Powerpyx for the video
Last edited by Shiftie; 02-09-2013 at 09:11 PM.
Join Date: Apr 2009
Location: In a van, down by the river
Posts: 3,848
Inhabitant - 10
You stayed in possession of others for most of a 3 minute period
Once you have at least Possession rank 1, find a huge swarm of rats (pretty common later on), possess one of them via , wait for him to die, possess another, and keep going until the achievement pops. Make sure you have a good amount of mana potions beforehand as it will require about 9 rats to achieve.
Alternatively you can possess a rat and enter a rat tunnel and just wait out the 3 minutes (you won't unpossess the rat during while you're in the tunnel. Drop the possession with once the time is up.
Thanks to Markmonster for the video
Hornets' Nest - 20
You killed 4 enemies in less than 1 second using the crossbow
For this you will need either Bend Time or Bend Time 2, and Crossbow Reload Speed so your Crossbow automatically reloads after each shot. Once you have that, head to the Lady Boyle's Last Party mission and head across the river via the bridge, and into the building that is next to where your boat landed. On the bottom floor of this building, under the staircase, you will find a group of 6 Weepers just hanging out and waiting to be killed by you. Once you find them, use Bend Time and aim for the head of at least 4 of them.
Thanks to Markmonster for the video
Alternative video thanks to Tyger7: Here
Speed of Darkness - 10
You traveled 30 meters in less than 1 second
For this you will want to have Blink and Bend Time; Once you have slowed time, simply Blink and run for the duration and the achievement should pop. Note that it doesn't have to be a straight line, I went in a circle, and some people have reported doing it vertically.
Thanks to Markmonster for the video
Tempest - 20
You killed 6 enemies in less than 1 second
This can be easily paired with Hornet's Nest, or you can use the pistol; and whatever else you want (grenades, mines, etc) while under the influence of Bend Time 2 as long as you're in an area with 6 enemies. One location to do this is against the large group of Weepers in a building between where you start mission 5, and where you can enter the Boyle party through a guard house, which is across the bridge from where you come out of the water.
Thanks to Markmonster for the video
Alternative video thanks to Tyger7: Here
Merchant of Disorder - 20
You acquired 15 equipment upgrades
You can purchase any equipment upgrades you want on any playthrough as they don't affect achievements, just be aware that you will need to keep a look out for blueprints to new upgrades to help you get the achievement earlier. Most, if not all, of your blueprints for upgrades come naturally through progression though, and upgrades can be purchased from Piero.
Note: the upgrades can get pretty pricey so you may want to focus on buying the cheap stuff first, and also loot as many items that give you money as possible. One great place to get this is the Boyle Mansion in mission 5, as the guests won't stop you for stealing all of the valuables throughout the Mansion.
Back Home - 10
You grabbed a live grenade and threw it back, killing an attacker
Occasionally Overseers (the masked guys) will throw grenades at you, which you can pick up with and throw back with like a traditional item you can pickup and throw. You may want Time Bend for this to make it a bit easier. The achievement can be a little glitchy, so try and kill the guy by getting a direct hit with the grenade, which seems to work 100% of the time.
In mission 2 is a great place to do this. After entering Holger Square you have to help a trapped guy named "High Overseer Martin" (cannot be missed). Right in front of him is a normal Overseer. Just make some noise and run around until he throws a grenade at you. Easy peasy.
Thanks to Powerpyx for the video, and the great location
Alive Without Breath - 10
You took possession of a fish
Once you have purchased the possession skill, equip it and jump into any water. Swim around until you see some fish then put your crosshairs on them and press to possess them.
Thanks to Markmonster for the video
Creepy Crawly - 10
You used a rat tunnel
After buying the possession power, use it on a mouse when you see a broken vent at the bottom of the wall. As the mouse, you can enter the vent and use it like a tunnel to reach anything from a secret room or just a shortcut. The achievement will pop once you enter the vent as a mouse.
Thanks to Markmonster for the video
Last edited by Shiftie; 10-22-2012 at 06:55 PM.
Join Date: Apr 2009
Location: In a van, down by the river
Posts: 3,848
Art Dealer - 50
You collected all the Sokolov paintings
The Sokolov paintings are paintings found throughout the game that are made noticeable by a yellow outline along the frame. You can pick these up by pressing . A counter at the end of each mission will show you if you got all the paintings in one mission or not. If you manage to miss multiple paintings, you will need to reload the mission with the first one you missed and replay through the remaining missions.
You can also find a nice guide done by Tyger7 Here.
Note: The last painting can only be obtained if you have done a quest for both Granny and Slackjaw. If you have neglected either or both, you will have to replay the entire game again.
Mission 1
-Mission 1: There is one in the Overseer's basement, and can be found as part of his assassination, or the bodyguard achievement.
Mission 2
-Mission 2: Another can be found hanging on a wall in the art dealer's house. There will be two thugs talking about it on the second floor when you first enter the building.
-Mission 2: Another in the single bedroom on the top floor of the art dealer's house, above the bed.
-Mission 2: Yet another painting can be found in the Art Dealer's safe.
Mission 4
-Mission 4: On the bottom floor of Sokolov's house is a lone painting in the middle of the room, surrounded by enemies.
Mission 5
-Mission 5: in the Boyles mansion's upper floor art gallery.
-Mission 5: This location varies apparently, but can be found in your target's bedroom (your target varies by playthrough)
Mission 6
-Mission 6: On the second floor of the tower there is a music room with a fireplace and the painting hanging over the fireplace
Mission 7
-Mission 7: As you proceed toward your equipment marker on the screen you may pass through an upper balcony that leads into a small room with a Weeper and the painting in it. The balcony has a mattress on it, and is directly above the weird pod things that shoot acid at you.
-Mission 7: After dealing with Daud you will proceed to a chain leading to the basement. The painting is on one of the floors you pass while going down the chain.
-Mission 7: When you see Granny and Slackjaw for the last time, head up to Granny's room and you will find this hanging over her bed.
Thanks to Powerpyx for the video
Occultist - 20
You collected 10 bone charms
There are many Bone Charms throughout the game, but you can find your first 10 in the first two levels of the game by simply equipping the heart via and observe the location of any runes or charms on your screen. The locations are only visible in the area that you are in, so if you go through a loading screen into a new area, be sure to use the heart first and foremost to see if you will come across and charms. This will unlock during the Golden Cat mission if you didn't miss any charms.
The Escapist - 10
After Coldridge Prison, you eluded 5 pursuers at once without killing them or leaving the map.
This is best done with a group of 5+ regular guards, so you can get them to attack you, and then blink up to a rooftop to avoid them. Whatever is chasing you, just use your skills to lose them so they stop following you; however going through a loading screen does not count.
Thanks to Markmonster for the video
Cleaner - 10
You fought 5 enemies at once and none of them survived
Might as well pair this with the Escapist by going back to that group after you flee and killing them all. Obviously most easily done on an easier difficulty, and/or with upgraded weaponry.
Thanks to Markmonster for the video
Gentleman Caller - 10
You completed all the Granny Rags side missions
You will first find Granny in Mission 2: High Overseer Campbell. Once you hit the streets just after coming off the beach, head to the end of the street and blink/climb up to an open area leading into the building. She will be at the back of the building, at the base of the staircase.
You can stealth this first mission by going into the room next to the door and stealth in the corner nearest the door () and opening the door from there. Stay in that corner until the two guys come into the house, one will enter your room and the other will proceed down the hallway. From here you can either sleep bolt the guy in the hall and the guy outside, or sleep bolt the guy in the room with you, then knock out the guy in the hallway and sleep bolt the guy outside the house. However you do it, you must take out the guy in the hallway before he reaches the room with Granny, otherwise he will kill her. There are two sleep bolts on the chair in the same room as you.
After Granny gifts you a Rune, she will give you your next quest. The Dr.'s office for the next quest is located by the Wall of Light which should be marked on your screen when you're close enough (the Dr.'s office will show up eventually as well). Head back toward Granny's house to find the distillery you need to poison once you have the rat poison from the Dr.'s office. Effectively utilize blink, and be sure to grab the master key near where you enter the main distillery building, and then head back to Granny once the still is poisoned.
See "Street Conspiracy" for the details in Mission 7.
Note: In order to get the last quest from Granny, you will need to do at least 1 quest for Slackjaw. If you don't, you will have to play the game over again.
Poetic Justice - 30
You neutralized all key targets using indirect means
Not all of these were indirect means in my opinion, but this is what I did for each target:
Overseer Campbell - Mission 2: Knocked him out and branded him a traitor.
Pendleton Twins - Mission 3: Do both side missions for Slackjaw and he will take care of them.
Boyle Woman - Mission 5: Knocked out and sent on a boat with her romantic partner. Must find him in the party first.
Lord Regent - Mission 6: Head up to the broadcast tower and talk to the broadcaster who will tell you it'd be a good idea to get the Lord Regents tapes from his safe (935) and broadcast them over the air to dismantle his government from the top down. This will also grant you the political suicide achievement.
Achievement will unlock after Mission 6.
Thanks to Markmonster for video
Last edited by Shiftie; 02-09-2013 at 09:13 PM.
Join Date: Apr 2009
Location: In a van, down by the river
Posts: 3,848
Excommunication - 5
You eliminated High Overseer Campbell
Kill your target in Mission 2, or alternatively (nonlethal):
Knock him out and carry him to the interrogation room to brand him. If you are going for the bodyguard achievement as well, you'll need to follow the two men into the basement prior to knocking the Overseer out (this way is a bit harder, but gets you an extra achievement). You will also need to grab a key to the room from a guard nearby (usually in the file cabinet room). Put the Overseer in the chair, grab the brand from the balcony, and then use it on the Overseer.
Thanks to Markmonster for video
Bodyguard - 10
You protected Callista's uncle, Captain Geoff Curnow
When you finally reach the meeting room, there will be two glasses on the table in the middle of the room. Either destroy them both for a nonlethal solution, or switch the glasses so the Overseer poisons himself. If you chose the first option, you'll need to follow the men down to the basement, where the Overseer will show Captain Curnow a painting, and pull out a sword to kill him while his back is turned. That's your queue to move in and take out the Overseer, so Cpt Curnow realizes you're saving him, otherwise he will call the guards. The achievement will pop once Curnow walks off the property by himself.
Thanks to Markmonster for the video
Food Chain - 10
You assassinated an assassin
In the Golden Cat mission, assassins will start to appear, generally on high perches or rooftops, with skills similar to yours. Sneak up behind him and tap . If you don't get it here, they are also very common in mission 7.
Thanks to Markmonster for the video
Street Conspiracy - 10
You completed all the Slackjaw side missions
At the beginning Golden Cat mission you will see a quest popup to visit Slackjaw at the Distillery. Head there once your boat lands to start his quest chain. Once you reach him, he'll inform you that someone put plague in his brew..ya don't say. Back to the Dr.'s office as well. You will find Slackjaw's informant on the top floor of the office building. Once you return to Slackjaw he will give you another work opportunity, that will be twice as beneficial for you, allowing you to get an achievement AND eliminate the Pendelton brothers without killing them. He'll send you to get the safe's code from the art dealer(through rather...interesting methods) at the Golden Cat so you can open the safe in his house. What you need to do is make a pit stop on the way back from the art dealer and empty out his safe prior to giving the code to Slackjaw. The Art Dealer's house is across the street from the Dr.'s office
*Final Steps*In mission 7 you will come across a strange scenario..Granny has taken Slackjaw Hostage.
Stealth: In order to get the no kill scenario, you need to just pickpocket the key from Granny and run. Make a save at this point so you can do all 3 options.
Slackjaw: In this choice, you can simply run up the staircase behind Granny and enter her bedroom (note: a painting over her bed). Grab the item off of her bed by pressing , then turn to the furnace and open it up and tap again to place the item in the fire. Close the door and then run back into the main room with Slackjaw to fight Granny and a bunch of rats. Simply stay on the platform Slackjaw is on and shoot her with either weapon until she dies. Then free Slackjaw and the achievement will pop.
Granny: She will ask you first to kill Slackjaw, then she'll give you the key to his chains (you need to tap to get them from her), then throw him in the bathtub to be cooked. Talk to Granny one last time and then be sure to go get the marked gift on the screen, then the achievement will pop and the outsider will talk to you.
Note: In order to get the last quest from Slackjaw, you will need to do at least 1 quest for Granny. If you don't, you will have to play the game over again.
Last edited by Shiftie; 02-09-2013 at 09:14 PM.
Join Date: Apr 2009
Location: In a van, down by the river
Posts: 3,848
The Art of the Steal - 10
You got the Art Dealer's safe combination for Slackjaw, but robbed the safe first
Mission 3: House of Pleasure
When going through the level, you will see some thugs by a big door leading to the Whiskey Distillery. Go there and head in to meet Slackjaw. He will give you a side mission to find out what happened to one of his mean. Go to that building and to the top floor. Grab the audio and return to him. Now he will want you to get the Art Dealer's Safe combination. Head into The Golden Cat and find him in a torture chamber. Torture him until he gives you the combination to his safe. As you are heading back, take the route that leads down some stone stairs. There is a female being hassled by enemies. Take them out to get the key to the Art Dealer's apartment. You can also grab it off her dead body if she did not survive. The apartment is right next to where you entered to meet Slackjaw. Go to the top floor and open the safe and loot what you want. Return to the ever so trusting Slackjaw to finish the mission and gain the achievement.
Thanks to Markmonster for the videoAn Unfortunate Accident - 10
You killed Morgan Pendleton with steam
Mission 3: House of Pleasure
For this achievement you will need to first get the Golden Cat Master Key by pickpocketing the Madam, who is in her office (should be labeled on the screen) if you're going the silent route for the game and need to exit the building to meet with Slackjaw, save at her office. From there, head to the steam baths, eliminate or avoid the guards and use the key on the gate into the room with the broken steam pipe. Grab the valve from the nearby table and use it to eliminate your target for the achievement. If you're going kill-free for the other achievements, reload your save at the madam's office.
Thanks to Markmonster for the video
Child Care - -10
You located Lady Emily Kaldwin, heir to the throne
Story related, can't be missed.
This is done in Chapter 3: House of Pleasure.
King of the World - 10
You reached the top of Kaldwin's Bridge
You visit Kaldwin's bridge in the third mission (one to capture Sokolov). Once your each the bridge you will have to shut off the bridge lights. Upon reaching the area where you pull a lever to put down the bridge, you can climb up some chains and other obstacles to reach the highest point of the tower. In the first tower, that is a wall that is next to the large wheels that pull on chains, there is also a corpse laying on the ground in the area.
Thanks to Deathmule for the video
Alternative methods thanks to Markmonster, found : here and Tyger7 found: here
Capturing Genius and Madness - 10
You abducted Anton Sokolov, Royal Physician
Story related, can't be missed.
Mission 4: The Royal Physician
You must abduct Sokolov by knocking him out and carrying him all the way back to the boat. The achievement will pop as soon as you get onto the boat.
Big Boy - 20
You killed a tallboy using only your sword
Tallboys begin to appear in Mission 5. If you get high enough you can do a drop assassination but you won't find many times to do this. If you have Bend Time, you can easily just use that power and then Blink up and stab the person in the tallboy.
Thanks to Deathmule for the video.
Alternative video thanks to Tyger7: Here
Well Mannered - 10
You completed the Boyle Estate mission without spoiling the party
Mission 5: The Boyle Estate
Mission 5 sends you into a costume party at the Boyle Estate, where you must find and eliminate your target. Simply don't get caught in off limit areas, don't pickpocket, put your weapons away (hold :xbut), don't really get caught doing anything you wouldn't normally do at a party. If people start to scream and run away from you, you're doing something wrong. The achievement unlocks at the end of the mission.
Regicide - 10
You assassinated Lord Regent, Hiram Burrows
Mission 6: Return to the Tower
Assassinate Lord Regent, who is in Mission 6. If you are going the Low Threat route, he will eventually go to his chambers where you can assassinate him. If you are going High Threat, he will likely be scared and run up to the roof. You must get to him and kill him there.
Note: that there is an alternative achievement for using the Broadcasting Tower to transmit Lord Regent's secret messages. If you want, you can save prior to killing him to get the other achievement.
Political Suicide - 10
You brought about the Lord Regent's fall from grace by broadcasting his crimes
Mission 6: Return to the Tower
During mission 6, head to the top of the broadcasting tower immediately after entering the main building and talk to the broadcaster. He will tell you to go get some incriminating audiographs from the Lord Regent's safe and broadcast them over the air. Head down the stairs and to the bedroom and grab the recording from the safe and then head back up and play it using the broadcasting machine. Saving prior to doing this, you can get this and the assassinate Lord Regent achievement.
Thanks to Markmonster for the video
Last edited by Shiftie; 02-09-2013 at 09:15 PM.
Join Date: Apr 2009
Location: In a van, down by the river
Posts: 3,848
This is Mine -10
You recovered your belongings
Mission 7: The Flooded District
In mission 7 when you lose your equipment, a marker will pop up at the beginning of the level showing you where it is. It's a bit out of the way, and possibly unnecessary if you won't be killing anyone anyway, so depending on your run you can skip it if you want and do it on a High Chaos level playthrough. Just remember, it has your Sleep Bolts! Follow the marker and eventually you'll reach the equipment at the bottom of a weeper filled building.
Mercy is the Mark - 10
You spared Daud's life
Mission 7: The Flooded District
To spare Daud's life, choose to pickpocket his pouch from him, and steal the key nearby him so you can exit the area, as opposed to killing him and grabbing the key. This achievement will pop once you leave the area via the tunnels you used the key to reach.
Lights Out - 10
You deactivated at least 5 security systems on Kingsparrow Island
Kingsparrow Island is the last mission of the game. There are 3 ways to disable any security system. That is to take out the Whale Oil (where it gets the energy), to open a nearby panel and rewire it, or to shoot the Whale Oil. Below is how to get 5 of them in this level.
Thanks to Powerpyx for the video.
Long Live the Empress - 10
You saved Empress Emily Kaldwin
If you have a Low Chaos Level, then this will be story related. If however, you have a High Chaos Level, then you will actually have to save her. This will come along when you are going for your Low Chaos Level, no matter what happens in your High Chaos playthrough.
Resolution - 100
You completed the game
Play through every mission however you see fit and come out victorious in the end. This will pop as soon as you save Emily a second time. Story related and unmissable.
Dunwall in Chaos - 50
You completed the game in high chaos
See "Just Dark Enough"
Just Dark Enough - 50
You completed the game in low chaos
Chaos raises as you kill more enemies, and lowers as you don't kill enemies, and help to save civilians during your missions. You can see where your overall chaos level is by looking at your stats screen after a level, where it will show your total level. This basically means two playthroughs, you're an angel in one and the devil in the other. Either achievement will pop at the end of the post game cinematics, which will alter in regards to your choices in the game.
Last edited by Shiftie; 10-17-2012 at 05:35 PM.
Banned User
Join Date: Feb 2009
Posts: 70
Gamertag: deathmule BM
Thanks man heres some videos if you need them
Just Dark Enough - 50
You completed the game in low chaos
Resolution - 100
You completed the game
Mostly Flesh and Steel - 50
You finished the game without purchasing any supernatural powers or enhancements besides Blink.
Ghost - 30
You completed all missions after the prologue, alerting or killing no one but key targets
Shadow - 30
You completed all missions after the prologue without alerting anyone
Clean Hands - 100
You complete the game without killing anyone
All Bone Charms, Runes, Sokolov Painting
The Art of the Steal - 10
You got the Art Dealer's safe combination for Slackjaw, but robbed the safe first
Last edited by deathmule; 10-16-2012 at 09:59 PM.
Join Date: Jan 2009
Location: The Glade of Dreams
Posts: 8,901
Gamertag: MikesGamingLife
Thanks for the guide. So you know, there has been word of a glitchy achievement.
Also, the 'Wall of Sparks', 'Specter' and 'Faceless' achievements. You haven't added in the description below it.
Current Gamerscore: GAMERTAG
Last edited by Nozza XBA; 10-10-2012 at 01:56 PM.
Join Date: Dec 2008
Location: Kent, England
Posts: 1,590
Gamertag: dI Atticus Ib
Also could u split the guide up into sections e.g "Story Related" "Mics" that kind of thing....
Last edited by pX I Atticus; 10-10-2012 at 02:25 PM.
CET Moderating Bear
Join Date: Aug 2010
Location: St. Louis
Posts: 8,747
Gamertag: bigbear XBA
For "Harm's Way": I've watched a ton of pre-launch videos where the developer entices someone to shoot at them (as Corvo) then stops time. Then they possess the person that shot at them and walk them into the line of fire of the bullet. Maybe that is how you get this achievement.
For the Imperium!
Thanks to Gackt for the sig
Changes to Community Gaming: Click on the left to find out how to win $50 while playing games with your friends!
Current CG Events: [Game of the Month link] [Game of the Week link]
Join Date: Jul 2012
Posts: 23
Gamertag: ll W4N73D ll
nice guide i will definitely use
Join Date: Oct 2009
Posts: 67
Gamertag: Spartan Medic
Thanks for the guide. This is kind of a dumb question but if you wanted to try and get the achievements like ghost or shadow do you have to start from the beginning of the game and beat the whole thing? Or is it possible to jump around and do missions out of order to net the achievement?
Join Date: Mar 2011
Posts: 288
Are there are any other weapons? I have used all on your list and the Versatile achievement didn't pop.
Join Date: May 2012
Location: London, Ontario
Posts: 1,072
Gamertag: N7 Spock
I like bitching threads.
Join Date: May 2011
Posts: 56
Gamertag: king diamondz
Join Date: May 2011
Posts: 56
Gamertag: king diamondz
Sticky grenades are located in chapter 5 in the room the guard is in that checks you in if you go through the front.
Explosive rounds are in chapter 7 right at the start of the zone Daud is in, tucked away in a little cart.
Join Date: Jul 2008
Posts: 35
Gamertag: Centurlon
Mission 7 Painting 2 - While dropping down to Daud's tunnel, it's two floors down, hanging on the wall next to two other paintings and a large filing cabinet.
Join Date: Oct 2008
Posts: 86
Gamertag: Baig
For Back Home I've had overseers on the first mission throw them at me in the backyard. Haven't managed to toss one back quite yet though.
Join Date: Apr 2008
Location: OH-IO
Posts: 113
Gamertag: Elctrchead
The 2nd painting in ch.5 is down the hall from the 1st. in the center of a large room
Join Date: Jul 2008
Posts: 35
Gamertag: Centurlon
Mission 7 Painting 2 - While dropping down to Daud's tunnel, it's two floors down, hanging on the wall next to two other paintings and a large filing cabinet.
Mission 7 Painting 3 - After the confrontation with Slackjaw and Granny Rags, the painting is inside of Granny's house above her bed.
Join Date: Apr 2007
Location: Arden, NC
Posts: 498
Gamertag: PowerMan1469
Game hates me.. now going threw getting the paintings.. i didn't open the value when you check on the weepers, and now the way to granny is locked.. fml
anyone remember what mission it was after when you unlock the gate under the pub? When they send you down to check on the weepers
Sokolov Painting #11
Location. When you find Granny Rags and Slackjaw in the sewers, take the stairs on either side of the room leading to a small room with painting 'The Outsider and the Circumscribed Void'.
Doesn't tell you that you need to open that gate early in the game =\
Last edited by Powerman1469; 10-10-2012 at 11:13 PM.
Join Date: Apr 2009
Location: In a van, down by the river
Posts: 3,848
And you need to open a valve at that point? Is it the valve leading outside from the sewers when you're going after the weepers? It seemed like a really different area of the sewers so I'm not sure what you mean x.x
That painting is in Granny's room in Mission 7~
Last edited by Shiftie; 10-10-2012 at 11:24 PM.
Join Date: Jul 2011
Posts: 20
Gamertag: Mr Zombiefetus
Speed of Darkness - 20
You traveled 30 meters in less than 1 second
I want to let everyone know that I unlocked this using Blink 2 and Bend time 1. All I did was use bend time, then blinked forward and sprinted ahead, and it popped. No agility needed.
Join Date: Apr 2007
Location: Arden, NC
Posts: 498
Gamertag: PowerMan1469
Edit: I don't even under stand what to do, i can't replay the mission it will just be the same... something happens with slackjaw and granny? Do i really have to play Another damn playthough not killing people or something... this is getting stupid now >.<
Last edited by Powerman1469; 10-10-2012 at 11:34 PM.
Join Date: Apr 2009
Location: In a van, down by the river
Posts: 3,848
As a side note pertaining to the guide, for whatever reason I can't imbed videos atm and it's pissing me off -.- Never had a problem before but I'll see what I can do.
I left one video link in the guide..someone let me know if they seee it. Maybe it's just me.
Last edited by Shiftie; 10-11-2012 at 12:00 AM.
Join Date: Apr 2007
Location: Arden, NC
Posts: 498
Gamertag: PowerMan1469
I don't get why granny and slackjaw didn't up show up in that run. I didn't kill them or anything. I even still did some side quests with them
Last edited by Powerman1469; 10-11-2012 at 12:15 AM.
Join Date: Apr 2009
Location: In a van, down by the river
Posts: 3,848
Also, I've heard another person who didn't pop the achievement for the paintings by redoing missions, possibly because you need to get them all in one run, which is really stupid. Hell both of those problems are really stupid..
Join Date: Apr 2007
Location: Arden, NC
Posts: 498
Gamertag: PowerMan1469
Last edited by Powerman1469; 10-11-2012 at 12:41 AM.
Join Date: Jul 2011
Location: NJ
Posts: 1,081
Gamertag: Breakfas
do you guys think this game is worth getting now or waiting for later
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Running OS Version 18.104.22.1688 on Playbook 16GB. Trying to send out a UDP multicast packet to address 126.96.36.199 on port 1900 (for device discovery purposes), the packet is being dropped between the Playbook and the local area network somewhere but most probably the Playbook itself. Changing the port to something else such as 1902, the packet can leave Playbook and can be seen in the network fine. Is it possible that port 1900 is being blocked on the Playbook in the outgoing direction by a packet filter/firewall on the device?. If so, is there a way to disable this?
Ok, with further investigation, this seems to be a network issue on our side. Packets were being blocked by the router actually. Interestingly, the same router on a wired connection lets the packets through which caused the confusion in the first place.


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New Kind of Annoying: Robocall Trojan Horse Hides Cruise Offer in Political Survey
A widespread telemarketing scheme in which companies bombarded American consumers with billions of calls for a purported political survey was actually a tricky and illegal plot to sell cruise travel packages, the Federal Trade Commission announced this week. The FTC and 10 state attorneys general
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Dear ABC News Fixer: After receiving some telemarketing calls to my home phone, I went on DoNotCall.gov and registered both my home and cell phone numbers. Within a few weeks, I started receiving more telemarketing calls, to both phones. When I attempted to call these numbers back, they were all


text:
That's all trivia I guess.
I'm pondering whether to take time off from RPs entirely or throwing myself into writing them full force. The question remains, if I do quit the habit what will replace it? drawing and model building are logical candidates. I could get more into writing my novel. Anyway that's where I am these days.
No title for the WIP yet.
All original postings by the LiveJournal account holder are Copyright Robert Garitta 2007.
(Replies to postings remain the intellectual properties of their creators.)
I Got Engaged!!
What else can I say? The days of lying and sneaking around are over. Of course I only did that stuff for a month to surprise her with a ring.
On the other hand that means 20 people liked my stuff and bought it out of all the RPGNow offerings. Pretty good. I also have a friend who wants to run the game for me using my setting. That never happened before!
On my ow I am working on a system that's slightly more complicated than the 1PG engine. I don't think you need much more than that to run a campaign of decent length. The crux of the system will be determining degree of success for actions and you can fine tune it to be as crunchy as you want.
It'll probably be for supers simly because if you can scale those characters in you can apply a system to darn near anything.
The MEGS system was sort of ike that except it had failings dealing with vigilantes but I don't intend on scaling the game for uer characters like Superman.
Work sucks.
I finished the second Hero Force expansion, no title as yet. I'm firmly back in writing and even playing a game! I ran Hero Force for my old gang last night and it went all right. I feel terribly rusty as a GM though. Another session might change that.
So I'm putting together Hero Force supplement numbah 2. It's coming along. I learned a bit from the first one and have some confidence I lacked before.
The fellows on the forum and I were kicking around the old question all super rp'ers get to eventually, powers or skills? Do you want to play Superman and get to do all the heavy lifting or Batman and get all the exposition?
Batman wouldn't be expected to defeat an opponent that could give Superman a tussle and Superman could wade through Batman's entire rogues gallery while checking his email.
In spite of this disparity in methods and powers DC has printed a lot of books teaming the two up. How do you reflect this in a game?
Superman attacks opponents in a physical manner, Batman in a mental manner. He'll psych them out, get them to reveal clues and weaknesses. Even a heavyweight villain is going to split rather than giver up his plan of attacj etc. I'll have to think more on this.
It's a good feeling to have people want your work. It's also odd to have people ask me how to rule on this or that. My usual reaction is to say, "Do whatever works for you and is fun." At least it would be if anyone had ever asked me before I wrote this.