text:
This 2-day course assists employers in meeting the current federal and selected state regulations for Telescopic Mobile Crane & Boom Truck Operator training, testing, and evaluation for operator refresher in general industry and construction not requiring national certification. This is NOT a national certification program. Per selected state regulations and national standards, crane operators are required to attend a refresher course every 36 months to become re-qualified.
The course includes professional classroom instruction, a 90 page student workbook, and written exam. Curriculum covers pre-operation inspection, controls, functions, stability, set-up, outriggers, leveling, cribbing, hazards, wire rope, load hooks, load handling, traveling, rotating, elevating and lowering loads, load placement, load rating charts, load weight calculating, calculating lifting solutions and signaling/spotting. Students successfully completing the program will receive copies of all testing and evaluation documentation and a mobile crane operator training photo ID card (sent to you within 10 business days of the class).
To attend as a refresher, you must possess a current and non-expired OVERTON Safety Training Mobile Crane Operator Safety Training ID card.
The extended "Train-the-Trainer" workshop includes all of the above as well as "How to Be an Effective Trainer", color-keyed instructor's manual, PowerPoint presentation of course material, instructor/evaluator photo ID card & certificate of completion (to be sent to you within 10 business days of course completion), 10 student workbooks, written exam, exam grading key, practical evaluation form, sign-in sheet, score sheet, record keeping instructions, student card template, and a trainer tote bag.
Please call us for multiple Trainer pricing at (503) 356-0403.
Thursday, December 1, 2016 - Friday, December 2, 2016 7:30 AM - 4:30 PM
Overton Safety Training17325 SW Tualatin Valley HwyBeaverton, OR 97003
Laura Bullard
Cvent Online Event Registration Software | Copyright © 2000-2017 Cvent, Inc. All rights reserved.


text:
hahahaha, the cheapest and the best (for the price).
October 7-10, 2012
Trip Start Sep 27, 2012
46Trip End Ongoing
Map your own trip!
Loading Map
Loading Map
Map Options
Show trip route
Hide lines
Monday was more of the same without the crabs but we are continuing to feast on our oysters. We did discover that there are 2 movie theaters close by so we checked the out. They are both closed on Mondays (or open evenings only) but on Tuesday the tickets are only $5. This is Buenos Aires prices. We decided to go and see Taken 2...as it happened we had re-watched Taken on Sunday night. So at 3PM we went to the Surf and Sun Theater ( very original name) and got our $5 tickets. The theater is a real through back to an earlier era. Old style seats that do not lean back...kind of cool. The movie takes up where the last movie left off
Time for a road trip! Off we went to Assateague Island, the Maryland portion. Assateague is only about 10 miles from Ocean City and yet a world away. It is one of the many barrier islands protecting the coast from the ocean. There is a nice visitors center right before your cross the bridge to the island. We stopped and saw a short film highlighting the famous horses of Assoteague. Very interesting place...for a more detailed and informative site check out : http://en.wikipedia.org/wiki/Assateague_Island
I bought a pass to visit the park and what a deal! I know it is hard to believe but being a "senior citizen" I am eligible for a senior pass. This gives me and up to 3 additional people access to any national park that is run by the National Park Service, Bureau of Land Management, Forest Service, Bureau of Reclamation and the US Fish and Wildlife Services. The cost for this LIFETIME pass? Try $10....it pays to become an old buzzard! We walked some of the nature trails and did indeed see some of the famous horses as well as many types of sea and marsh bird. A nice way to spend an afternoon.

subset: commoncrawl


text: You Don't Need To Be an Origami Master To Assemble This Flat-Pack Lamp, But It Wouldn't HurtAndrew Liszewski4/21/12 9:00pmFiled to: LightingLampsDesignTom Dixon Stamp LampGadgets12EditPromoteShare to KinjaToggle Conversation toolsGo to permalink It might look like it claimed the lives of an entire drawer full of barbecuing tools, but Tom Dixon's simple Stamp Lamp actually starts life as a boring flat sheet of zinc-coated steel. Advertisement The intricate grooves and flaps that diffuse the bulb's glow are created using the same metal stamping machines that churn out parts for automobiles. When removed from its flat packaging the shade looks like a metallic snowflake, but in no time flat (pun intended) the consumer can turn it into a functional 3D sculpture by bending, folding, and twisting the various pieces into whatever form they desire. There's no word on whether Tom Dixon will actually be selling the lamps, but a limited run has been produced and are being given away at the Milan Design Show. So there's nothing stopping them from firing up the presses and churning out more of these for the masses. [Tom Dixon via Inhabitat]Reply12 repliesLeave a reply


text:
Super Metroid
|Super Metroid
North American box art, depicting Samus Aran in battle with Ridley
|Yoshio Sakamoto
|Makoto Kano
|Yoshio Sakamoto
|Super NES
|Release date(s)
Super Metroid[a][b] is an action-adventure video game published by Nintendo, developed by its Research & Development 1 (R&D1) division, and programmed by Intelligent Systems for the Super Nintendo Entertainment System. The third installment in the Metroid series, it was released in 1994. The game was directed and written by Yoshio Sakamoto, and produced by Makoto Kano, with Gunpei Yokoi serving as general manager.
Super Metroid is a direct sequel to Metroid II: Return of Samus (1991). The player controls bounty hunter Samus Aran as she attempts to retrieve a Metroid larva stolen by the Space Pirate leader Ridley. The gameplay focuses on exploration, with the player searching for power-ups that are used to reach previously inaccessible areas. It introduces new concepts to the series, such as the inventory screen, an automapping facility, and the ability to fire in all directions.
Super Metroid received critical acclaim from critics, who praised its atmosphere, gameplay, music, graphics and cinematic elements. It is often described as one of the greatest video games of all time. While the game did not sell well in Japan, it fared better in North America. Super Metroid became popular among players for speedrunning, and its gameplay and design influenced other games, including Shadow Complex and Axiom Verge. The game was followed by the 2002 release of Metroid Fusion and Metroid Prime, ending the series' eight-year hiatus. Since 2007, Super Metroid has been released for the Virtual Console service on the Wii, the Wii U, and the New Nintendo 3DS.
Super Metroid is a 2D, side-scrolling action-adventure game,[2][3] which primarily takes place on the fictional planet Zebes—a large, open-ended world with areas connected by doors and elevators.[4] The player controls Samus Aran as she searches the planet for a Metroid that was stolen by Ridley, the leader of the Space Pirates.[5] Samus can run, jump, crouch, and fire a weapon in eight directions; she can also perform other actions, such as wall jumping—jumping from one wall to another in rapid succession to reach higher areas. The "Moon Walk" ability, named after the popular dance move of the same name, allows Samus to walk backwards while firing or charging her weapon.[6][7] The heads-up display shows Samus' health, the supply mode for reserve tanks, icons that represent weapons, and an automap that shows her location and its surroundings.[8]
Throughout the course of the game, the player collects power-ups that enhance Samus' armor and weaponry, as well as grant her special abilities, allowing Samus to access areas that were previously inaccessible.[3] The Morph Ball allows Samus to curl into a ball, roll into tight places and plant bombs; the Spring Ball adds an ability to jump while in Morph Ball form.[9] The Speed Booster can be used to run at high speeds, and can crash onto barriers and enemies.[7][9] The Space Jump allows Samus to jump infinite times to cover great distances,[10][11] and the Hi-Jump Boots allow for a higher jump.[9] The Grapple Beam can be used to swing across open areas.[7][10] The X-ray Scope is used to see items and passages through walls and other surfaces.[9]
Super Metroid features an inventory screen, in which the player can enable and disable weapons and abilities, combine Samus' weapon beams, or replenish her health by using acquired reserve tanks; when the supply mode is set to "auto", the reserve tanks are automatically used if Samus' health is depleted.[12] The save system from Metroid II: Return of Samus returns in Super Metroid,[3] which allows the player to save and resume the game at any of the save points scattered around the planet.[13] The player can also save the game at Samus' gunship, which fully recharges her health and ammunition as well.[4] Super Metroid has three endings based on the time taken to complete the game, which determine whether Samus poses with or without her suit. The best ending is achieved when the game is completed under three hours.[14]
|Metroid story chronology
Super Metroid opens with a narrative by bounty hunter Samus Aran.[15] Samus describes how a Metroid larva hatched from an egg and immediately imprinted upon her, believing her to be its mother. She brought the larva to Ceres Space Colony, where scientists believed that they could harness its power.[5] Just after she left the colony, she received a distress call and returned to find the scientists dead and the larva stolen by Ridley—the leader of the Space Pirates.[15] Samus escapes from the space colony when its self-destruct sequence is activated,[15] and follows Ridley to the planet Zebes. There, she searches for the stolen larva in a network of caves, and finds that the Space Pirates rebuilt and expanded their base on Zebes.[5]
Along the way, Samus defeats four of the Space Pirate bosses, including Kraid and Ridley, and arrives in Tourian—the heart of the Space Pirate base.[16] There, she encounters the Metroid larva, which has now grown to an enormous size. It attacks Samus and nearly drains all of her energy before it realizes who she is, and then departs.[17] Samus recharges her energy and confronts Mother Brain, the biomechanical creature that controls the base's systems and all the enemy forces on Zebes. Mother Brain nearly kills Samus, but is then attacked by the Metroid larva, which drains it of its energy and transfers it back to Samus. Mother Brain recovers and destroys the Metroid in retaliation, but is in turn defeated by Samus with the Hyper Beam—an extremely powerful weapon created from the energy given to her by the Metroid.[18][19] Afterward, a planetary self-destruct sequence begins, which Samus narrowly escapes.[20] If the player rescues the Dachora and the Etecoons—the creatures Samus encountered earlier in the game—during the escape, they are shown leaving the planet in the distance.[14][21]
Super Metroid was developed by Nintendo R&D1[22] with a staff of 15 people managed by Gunpei Yokoi. The game was directed and written by Yoshio Sakamoto, and produced by Makoto Kano.[21][23][24] Intelligent Systems, who co-developed the original Metroid with R&D1, handled the programming for Super Metroid.[25] The opening dialogue was voiced by Dan Owsen, an employee of Nintendo of America.[21][26] The game, which was released almost a decade after the original Metroid game, took half a year to gain approval for the initial idea, and actual development of the game took two more years to complete. When asked why the game took so long to make, Sakamoto responded, "We wanted to wait until a true action game was needed. [...] And also to set the stage for the reappearance of Samus Aran." Previously visited areas were added to Super Metroid to add a sense of familiarity that would satisfy players of previous Metroid games.[23]
The developers' primary goal was to make the game a "good action game". They wanted the game to have a large map, but found it difficult to organize the amount of graphic data involved. Coming up with several ideas, the developers decided to break the game up into many mini-adventures. New weapons are introduced to the Metroid series in Super Metroid, including the Grapple Beam, used to latch a laser beam onto the ceiling. The game is the first in the series to let Samus fire in all directions while moving,[23] and it is among the first open world games to offer the player a mapping facility. The feature shows the outlines of rooms, locations of important rooms, and dots for special items.[22]
Shortly before the game's release, the Entertainment Software Rating Board, a self-regulating organization, was formed in response to the increasing violence found in games such as 1992's Mortal Kombat.[27] When asked whether he thought that recent game violence controversy would cause any negative backlash for Super Metroid, Sakamoto stated, "We don't think there's too much violence in the game." Using Samus as an example, he explained that her purpose is to maintain peace in the galaxy, claiming, "It's not violence for the sake of violence."[23] The game was demonstrated at the Winter 1994 Consumer Electronics Show, and was named the best SNES game at the show by GamePro.[28]
The music for Super Metroid was composed by Kenji Yamamoto and Minako Hamano,[21][24][29] and uses 16-bit versions of music from previous games.[23] According to Yamamoto, he came up with the game's theme by humming it to himself while riding his motorcycle from work. In addition to composing music, Yamamoto served as a sound programmer and created sound effects for the game. These simultaneous roles allowed him "to produce distinct Metroid music with a sound programmer's ear, with a sound effect creator's ear, and with the approach methodology and theory of a composer." The arrangements and remixes of the game's themes were used in Metroid Prime and its sequels, because Yamamoto wanted "to satisfy old Metroid fans. It's like a present for them."[30]
Most of the tracks from Super Metroid were released in an album, Super Metroid: Sound in Action, on June 22, 1994. Published by Sony Records under the catalog number SRCL-2920, it contained 38 tracks and covers a duration of 58:49. The album also include the original Metroid tracks composed by Hirokazu Tanaka, and additional tracks arranged by Yoshiyuki Ito and Masumi Ito.[31]
Super Metroid was released by Nintendo in Japan on March 19, 1994;[32][33] in North America on April 18, 1994;[33] and in Europe on July 28, 1994.[33] It was distributed on a 24-megabit cartridge, making it the largest Super NES game of its time.[34] It was re-released through the Nintendo Power service in Japan on September 30, 1997.[32] Super Metroid was released on the Wii's Virtual Console in North America on August 20, 2007,[35][36] in Japan on September 20, 2007,[32][37] and in Europe on October 12, 2007.[38] In Super Smash Bros. Brawl, Super Metroid is also one of the trial games available in the "Masterpieces" section, which uses Virtual Console technology to emulate older hardware and have time constraints.[39] The game was later released on the Wii U's Virtual Console on May 15, 2013;[40][41] it was initially available during the trial campaign for a cheaper price,[42] and it was reverted to its regular price on June 13, 2013.[41] Super Metroid was also released on the New Nintendo 3DS's Virtual Console on April 14, 2016.[43]
Super Metroid was met with widespread critical acclaim.[2] Chris Slate of the Game Players video game magazine thoroughly enjoyed Super Metroid, claiming that it "easily lives up to everyone's high expectations". He was satisfied with how Nintendo mixed complex gameplay with "state-of-the-art" graphics and sound. Slate found the newly added auto-mapping feature something that players really needed, saying that it was the only feature in Super Metroid that the original Metroid should have had. Concluding his review, Slate stated, "Action fans can't afford to miss Super Metroid. [...] You'll want to play through again and again even after you've beaten it."[48] Nintendo Power mentioned that the game "may well be the best action adventure game ever", calling it the "wave of the future". They praised the game's graphics, sound, and controls, while their only negative comment was, "Even 100 megabits of Metroid wouldn't be enough."[47] Electronic Gaming Monthly gave Super Metroid their "Game of the Month" award, comparing it favorably to the original Metroid and applauding the graphics, the many weapons and items available, and the music. Each of the four reviewers gave it scores of nine out of ten.[44] GamePro criticized that the controls are often awkward or difficult and that many of the power-ups are either lifted from other SNES games or simple upgrades of other power-ups in the game, but praised the game's massive size along with the auto-mapping feature, saying it "makes a potentially frustrating game accessible to a far wider audience."[50] Andy Robinson of GamesRadar was pleased with the game's "phenomenal" soundtrack, complimenting it as "one of the best videogame scores of all time".[24]
The former British video game publication Super Play, which had three editors review the game, also enjoyed it. The magazine's Zy Nicholson noted that the game was better than his favorite game, Mega Man X, describing Super Metroid as "more of an experience than a game". Comparing the game to the 1986 film Aliens, Nicholson felt that the game was best experienced when played in the dark with the volume turned up. He found the game so compulsive that he was tempted to play "without eating or sleeping". The publication's Tony Mott named the game's atmosphere its best aspect, calling the game a mix of Turrican (1990), Aliens, Exile (1989), and Nodes of Yesod (1985). Appreciating the game's controls, Mott applauded Nintendo's ability to create a refined gameplay. He concluded his review by calling Super Metroid "undoubtedly the best game I've played this year so far", predicting that anyone who plays the game would be "playing a game destined for classic status". The third reviewer, James Leach, agreed with Nicholson and Mott that Super Metroid was what Mega Man X should have been. Concluding his review, Leach wrote that Super Metroid contained everything he looked for in a video game: "playability, hidden tricks, powerful weapons and steamingly evil baddies". After summarizing the reviews, the magazine's verdict was, "We all love this game. Super Metroid is absolutely marvelous and you should own it."[49]
IGN called Super Metroid's Virtual Console version a "must-own", commenting that although the game was released nine months after the Wii launched, they felt that it was worth the wait. For players who have never played Super Metroid, IGN claims that they owe themselves as gamers to "finally find out about what you've been missing all these years".[46] In his review for GameSpot, Frank Provo found it "absolutely astonishing that Nintendo let 13 years go by before making Super Metroid readily available again", but considered the most important thing was that players "can now play this masterpiece without having to track down the original Super Nintendo Entertainment System cartridge or fumble with legally questionable emulators". Despite admitting that the Virtual Console version was essentially "nothing more than a no-frills, emulated version of a 13-year-old SNES game" that was no longer cutting-edge, he was still pleased with it and reiterated his belief that Super Metroid is "one of the best 2D action adventure games ever produced".[45]
Although Super Metroid received critical acclaim, Rus McLaughlin of IGN said that the Metroid series "still fell down on the timing, arriving too late in the SNES lifecycle to earn big sales."[51] Andy Robinson of GamesRadar similarly noted that, in a series tradition, the game was released "at the wrong place, at the wrong time." Robinson also added that it did not sell well in Japan after struggling against more commercially popular games, such as Donkey Kong Country, along with the launch of the PlayStation and Sega Saturn consoles.[24] With the help of strong marketing from Nintendo, Super Metroid sold better in North America,[24] and a year after its release, Nintendo placed it on their Player's Choice marketing label.[35]
Super Metroid collected several awards and honors. Electronic Gaming Monthly named Super Metroid a Game of the Month for May 1994, gave it an Editors' Choice award,[44] awarded it as the Best Action Game of 1994,[52] and named it the best game of all time in 2003.[53] IGN ranked Super Metroid 3rd (2003), 10th (2005) and 7th (2007) in its top 100 games of all time lists.[54][55][56] Likewise, IGN readers ranked the game 11th in its top 99 games of all time list in 2005,[57] and 4th in its top 100 games in 2006.[58] Richard George of IGN also ranked Super Metroid 3rd in its top 100 SNES games, crediting its "flawless action, impeccable level design, out-of-this-world atmosphere, a totally badass heroine and an enormous overworld to explore."[59] GamesRadar and ScrewAttack named Super Metroid the best SNES game of all time,[60][61] while Nintendo Power named it the best game in the Metroid series, beating out Metroid Prime and Metroid: Zero Mission.[62] GamePro listed Super Metroid as one of the fifteen must-play retro games on the Wii.[63]
Super Metroid is often regarded as one of the best games of all time.[7][24][51] Jeremy Parish of USgamer remarked that Super Metroid is a "kind of game you can return to time and again and always come away with some fresh insight or observation."[18] Andrew Webster of Ars Technica found the game's atmosphere impressive, and noted that the developers had perfected the aspect on solitude, a concept introduced in the first Metroid game.[3] Game Informer writer Joe Juba cited the game's ending as "one of the most memorable and empowering moments in gaming history."[19]
Donald Mustard, the creative director for Chair Entertainment, cited Super Metroid as an influence on gameplay and design for Shadow Complex.[64] Tom Happ's Axiom Verge is stated to have the overall map structure influenced by Super Metroid.[65] Konami's 1997 game Castlevania: Symphony of the Night is noted for presenting the formula on exploration and weapon upgrading elements used in Super Metroid, which led to the coinage of the term "Metroidvania".[66] As Super Metroid gave players awards based on how long it took them to complete the game, it has become a popular choice for speedrunning, a style of play in which the player intends to complete the game as quickly as possible for the purpose of competition.[24][51][67] Several ROM hacks for Super Metroid were released by fans, which added new features that are not included in the original game.[68] Super Metroid: Redesign, created by "drewseph" in 2006, features new items, expanded areas and modified physics.[68][69][70] In 2011, a Japanese hacker "SB" released a ROM hack titled Metroid: Super Zero Mission, which intends to combine elements from Super Metroid and the later-released Metroid: Zero Mission.[68]
After Super Metroid's release, there would not be another sequel for eight years, as none of the games in the Metroid series up to this point had enjoyed the level of success that the Mario and The Legend of Zelda franchises had.[24] Metroid series producer Gunpei Yokoi left Nintendo in August 1996, amid the failure of the Virtual Boy, and later died in a car accident in October 1997.[71][72] During the series' hiatus, fans eagerly awaited a Metroid game for the Nintendo 64.[51] Sakamoto considered creating an N64 title, but was not interested in being part of its development, mainly because of the console's controller. Nintendo approached another company to make an N64 Metroid, but the offer was declined because the developers thought they could not make a game that could equal Super Metroid's standards.[73] Mario and The Legend of Zelda series creator Shigeru Miyamoto said that Nintendo "couldn't come up with any concrete ideas" on the N64 game.[74]
In 2002, two new Metroid games were released by Nintendo, marking the return of the series after an eight-year hiatus.[24][51] The games were Metroid Fusion, a 2D side-scroller developed for the Game Boy Advance by Nintendo R&D1, the same team that developed Super Metroid;[51][75][76] and Metroid Prime, a first-person action-adventure game developed for the GameCube by Retro Studios—Nintendo's first-party developer based in Austin, Texas, and the first Metroid game to feature 3D computer graphics.[51][77] Both Fusion and Prime garnered critical acclaim,[24] with the latter winning several Game of the Year awards.[78] After Metroid Prime, three more games in the first-person perspective and a pinball spin-off were released, including its sequel, Metroid Prime 2: Echoes.[24][51]
- ^ Nintendo R&D1, Intelligent Systems (April 18, 1994). Super Metroid. Super Nintendo Entertainment System. Nintendo. Scene: Opening.
- ^ a b c "Super Metroid - SNES". Game Rankings. Retrieved January 5, 2009.
- ^ a b c d Webster, Andrew (July 14, 2010). "Masterpiece: Super Metroid". Ars Technica. Condé Nast Digital. Archived from the original on June 9, 2015. Retrieved June 9, 2015.
- ^ a b "The Planet Zebes". Super Metroid instruction booklet. Nintendo of America, Inc. April 18, 1994. pp. 18–19. SNS-RI-USA.
- ^ a b c "The Metroid Menace". Super Metroid instruction booklet. Nintendo of America, Inc. April 18, 1994. pp. 2–5. SNS-RI-USA.
- ^ Pelland, Scott; Swan, Leslie; Bafus, Jeff (1994). "Bounty Hunter in Action". Super Metroid: Nintendo Player's Guide. Nintendo of America, Inc. pp. 8–9.
- ^ a b c d Metroid Retrospective, Part 2 (video). GameTrailers. Defy Media. Event occurs at 0:18–5:40. Retrieved May 19, 2016.
- ^ "The Game Screen". Super Metroid instruction booklet. Nintendo of America, Inc. April 18, 1994. p. 12. SNS-RI-USA.
- ^ a b c d Pelland, Scott; Swan, Leslie; Bafus, Jeff (1994). "Items & Weapons". Super Metroid: Nintendo Player's Guide. Nintendo of America, Inc. pp. 12–13.
- ^ a b "Item Acquisition". Super Metroid instruction booklet. Nintendo of America, Inc. April 18, 1994. pp. 20–25. SNS-RI-USA.
- ^ Pelland, Scott; Swan, Leslie; Bafus, Jeff (1994). "After Obtaining Items". Super Metroid: Nintendo Player's Guide. Nintendo of America, Inc. pp. 10–11.
- ^ "Samus Screen". Super Metroid instruction booklet. Nintendo of America, Inc. April 18, 1994. pp. 14–15. SNS-RI-USA.
- ^ "Saving Data". Super Metroid instruction booklet. Nintendo of America, Inc. April 18, 1994. p. 16. SNS-RI-USA.
- ^ a b Pelland, Scott; Swan, Leslie; Bafus, Jeff (1994). "Super Metroid Endings". Super Metroid: Nintendo Player's Guide. Nintendo of America, Inc. p. 119.
- ^ a b c Wong, Kevin (December 19, 2014). "The Opening Sequence to Super Metroid is a Masterpiece". Kotaku. Gawker Media. Archived from the original on September 12, 2015. Retrieved September 12, 2015.
- ^ Pelland, Scott; Swan, Leslie; Bafus, Jeff (1994). "Tourican – Ready to Battle the Brain?". Super Metroid: Nintendo Player's Guide. Nintendo of America, Inc. p. 109.
- ^ Pelland, Scott; Swan, Leslie; Bafus, Jeff (1994). "Tourican Area B". Super Metroid: Nintendo Player's Guide. Nintendo of America, Inc. pp. 112–113.
- ^ a b Parish, Jeremy (February 13, 2014). "Daily Classic: 7 Reasons Super Metroid was an SNES Masterpiece". USGamer. Gamer Network. Archived from the original on May 11, 2015. Retrieved February 19, 2015.
- ^ a b Juba, Joe (July 31, 2013). "Moments: Super Metroid's Hyper Beam". Game Informer. GameStop. Archived from the original on September 22, 2015. Retrieved September 22, 2015.
- ^ Pelland, Scott; Swan, Leslie; Bafus, Jeff (1994). "Escape from Zebes". Super Metroid: Nintendo Player's Guide. Nintendo of America, Inc. p. 118.
- ^ a b c d "あのときサムスは裸だった". 任天堂公式ガイドブック スーパーメトロイド (in Japanese). Ape, Inc.; Nintendo Co., Ltd. pp. 90–95. ISBN 4-09-102474-2.
- ^ a b Harris, John (September 26, 2007). "Game Design Essentials: 20 Open World Games". Gamasutra. p. 5. Archived from the original on May 11, 2015. Retrieved January 9, 2009.
- ^ a b c d e "Everything you always wanted to know about Samus". Game Players. Vol. 7 no. 5. May 1994. pp. 18–20.
- ^ a b c d e f g h i j k Robinson, Andy (October 23, 2007). "The History of Metroid". GamesRadar. Archived from the original on May 11, 2015. Retrieved March 19, 2011.
- ^ Nutt, Christian (April 23, 2010). "The Elegance Of Metroid: Yoshio Sakamoto Speaks". Gamasutra. United Business Media LLC. Archived from the original on May 11, 2015. Retrieved March 21, 2015.
- ^ Dan Owsen (1998). "The MDb Interviews Dan Owsen" (Interview). Interview with TJ Rappel. Metroid Database. Archived from the original on April 5, 2015. Retrieved January 13, 2015.
- ^ "When Two Tribes Go to War: A History of Video Game Controversy". GameSpot. CBS Interactive. March 7, 2004. Archived from the original on May 11, 2015. Retrieved January 5, 2009.
- ^ "CES Showstoppers". GamePro (57). IDG. April 1994. pp. 74–81.
- ^ Aversa, Jillian (October 23, 2007). "Game music of the day: Super Metroid". GamesRadar. Archived from the original on May 11, 2015. Retrieved March 19, 2011.
- ^ M4G Staff (October 5, 2007). "Interview with Metroid Prime 3: Corruption Sound Team at Retro Studios and Composer Kenji Yamamoto". music4games. Archived from the original on March 15, 2008. Retrieved January 16, 2015.
- ^ "Super Metroid Sound in Action". Square Enix Music Online. Archived from the original on March 9, 2012. Retrieved September 10, 2015.
- ^ a b c スーパーメトロイド まとめ [スーパーファミコン]. Famitsu (in Japanese). Enterbrain. Archived from the original on May 11, 2015. Retrieved February 19, 2015.
- ^ a b c "Super Metroid Release Summary". GameSpot. CBS Interactive. Archived from the original on February 13, 2009. Retrieved September 27, 2015.
- ^ Kent, Steven L. (May 5, 1994). "Inside Moves -- When You Have To Come Inside, You Can Jam With The NBA, Play Ball With Ken Griffey Jr. Or Fight Evil Metroids With The Hot, New Video Games". The Seattle Times. Archived from the original on April 5, 2015. Retrieved February 19, 2009.
Super Metroid incorporates 24 megabits of memory – a Super NES record – to create six very large worlds.
- ^ a b Rodriguez, Steven (August 21, 2007). "Virtual Console Recommendations: Virtual Console Mondays: August 20, 2007". Nintendo World Report. Archived from the original on May 11, 2015. Retrieved January 5, 2009.
- ^ Lindemann, Jon (August 10, 2007). "Metroid Prime 3: Corruption Preview On Wii Shop Channel". Nintendo World Report. Archived from the original on May 11, 2015. Retrieved February 19, 2015.
- ^ "VC スーパーメトロイド" (in Japanese). Nintendo. Archived from the original on May 11, 2015. Retrieved February 19, 2015.
- ^ "Virtual Console: Super Metroid". Nintendo of Europe. Archived from the original on May 11, 2015. Retrieved February 19, 2015.
- ^ Sakurai, Masahiro (January 25, 2008). "Masterpieces". Smash Bros. Dojo!!. Archived from the original on May 11, 2015. Retrieved April 17, 2013.
- ^ "Wii U Virtual Console: Super Metroid". Nintendo of America. Archived from the original on May 11, 2015. Retrieved May 19, 2014.
- ^ a b Green, Andy (January 26, 2013). "Nintendo Reveals Specific Dates For Wii U Virtual Console Trial Campaign". Nintendo Life. Archived from the original on May 11, 2015. Retrieved February 3, 2013.
- ^ Goldfarb, Andrew (January 23, 2013). "Wii U Virtual Console, OS Upgrades Announced". IGN. Archived from the original on May 11, 2015. Retrieved January 23, 2013.
- ^ Sarkar, Samit (March 3, 2016). "Nintendo bringing SNES games to Virtual Console on New Nintendo 3DS (update)". Polygon. Vox Media. Archived from the original on March 7, 2016. Retrieved March 7, 2016.
- ^ a b c "Review Crew: Super Metroid". Electronic Gaming Monthly (60). EGM Media, LLC. July 1994. p. 28.
- ^ a b Provo, Frank (August 27, 2007). "Super Metroid Review". GameSpot. Archived from the original on February 12, 2009. Retrieved February 15, 2009.
- ^ a b Thomas, Lucas M. (August 20, 2007). "Super Metroid Review". IGN. Archived from the original on May 11, 2015. Retrieved February 15, 2009.
- ^ a b "Super Metroid". Nintendo Power. No. 60. May 1994. p. 102.
- ^ a b "Everything you always wanted to know about Samus". Game Players. Vol. 7 no. 5. May 1994. p. 30.
- ^ a b Nicholson, Zy; Mott, Tony; Leach, James (June 1994). "Import Review: Super Metroid". Super Play. No. 20. Future Publishing. pp. 37–38.
- ^ "ProReview: Super Metroid". GamePro (59). IDG. June 1994. pp. 56–57.
- ^ a b c d e f g h McLaughlin, Rus (August 24, 2007). "IGN Presents The History of Metroid". IGN. Ziff Davis. Archived from the original on March 22, 2016. Retrieved February 17, 2008.
- ^ "Buyer's Guide". Electronic Gaming Monthly. 1995.
- ^ "Top 100 Games of All Time". Electronic Gaming Monthly. 2003. Archived from the original on June 11, 2003. Retrieved January 5, 2009.
- ^ "IGN's Top 100 Games of All Time". IGN. 2003. Archived from the original on May 11, 2015. Retrieved January 5, 2009.
- ^ "IGN's Top 100 Games". IGN. 2005. Archived from the original on May 11, 2015. Retrieved January 5, 2009.
- ^ "IGN Top 100 Games 2007: Super Metroid". IGN. 2007. Archived from the original on May 11, 2015. Retrieved January 5, 2009.
- ^ "Readers' Picks Top 99 Games: 20-11". IGN. 2005. Archived from the original on April 29, 2005. Retrieved November 7, 2016.
- ^ "Readers' Choice 2006: The Top 100 Games Ever". IGN. Archived from the original on May 11, 2015. Retrieved January 5, 2009.
- ^ George, Richard. "Top 100 SNES Games: Super Metroid". IGN. Ziff Davis. Archived from the original on October 27, 2011. Retrieved November 7, 2016.
- ^ GamesRadar staff (April 17, 2012). "Best Super Nintendo games of all time". GamesRadar. Archived from the original on May 11, 2015. Retrieved January 16, 2013.
- ^ Top 20 SNES Games (10-1) (video). ScrewAttack. Rooster Teeth. August 30, 2012. Retrieved November 7, 2016.
- ^ Nintendo Power staff (October 2010). "Ultimate Metroid". Nintendo Power. Vol. 259. p. 73.
- ^ Mike, Major (July 11, 2006). "15 Retro Games for the Wii You Must Play". GamePro. Archived from the original on October 16, 2008. Retrieved January 5, 2009.
- ^ Mustard, Donald (August 28, 2009). "Making Shadow Complex: Donald Mustard Speaks". Gamasutra (Interview). Interview with Christian Nutt. UBM plc. Archived from the original on May 11, 2015. Retrieved August 28, 2009.
Mustard: Super Metroid, to me, is the pinnacle of 2D game design, and there's no reason we shouldn't be pushing that pinnacle forward and see what else we can do with it.
- ^ McShea, Tom (September 19, 2014). "Game Dev Recipes: Axiom Verge". USgamer. Gamer Network. Archived from the original on May 11, 2015. Retrieved February 21, 2015.
"Super Metroid influenced the overall map structure," Happ says.
- ^ Nutt, Christian (February 13, 2015). "The undying allure of the Metroidvania". Gamasutra. UBM plc. Archived from the original on May 11, 2015. Retrieved March 23, 2015.
- ^ Totilo, Stephen (June 14, 2005). "For Some Gamers, Merely Finishing A Game Isn't Enough". MTV News. Viacom International. Archived from the original on March 2, 2016. Retrieved January 5, 2009.
- ^ a b c Earl, Victoria (July 24, 2013). "Why Super Metroid's Hacking Community is Still Going Strong". Gamasutra. UBM plc. p. 4. Archived from the original on March 15, 2016. Retrieved March 23, 2015.
- ^ Edwards, Benj (September 5, 2006). "Hacksterpiece Theatre: Return to Zebes with Super Metroid Redesign". Vintage Computers and Gaming. Archived from the original on September 25, 2015. Retrieved March 23, 2015.
- ^ Edwards, Benj (February 3, 2012). "10 Classic Video Game Hacks Everyone Should Play". PC Magazine. Ziff Davis. Archived from the original on January 16, 2016. Retrieved March 23, 2015.
- ^ Varney, Allen (March 6, 2007). "The Escapist: Searching for Gunpei Yokoi". The Escapist. Defy Media. p. 3. Archived from the original on May 11, 2015. Retrieved December 31, 2014.
- ^ "Game Boy Inventor Dies in Car Crash". IGN. Ziff Davis. October 7, 1997. Archived from the original on May 11, 2015. Retrieved December 31, 2014.
- ^ "Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS". GamesTM. September 14, 2010. Retrieved December 31, 2013.
- ^ "Metroid Prime Roundtable QA". IGN. Ziff Davis. November 15, 2002. Archived from the original on May 11, 2015. Retrieved February 20, 2008.
- ^ Harris, Craig (August 22, 2002). "Metroid Fusion Hands-on". IGN. Ziff Davis. Archived from the original on May 11, 2015. Retrieved January 4, 2009.
- ^ Lake, Max (August 26, 2002). "Metroid Fusion". Nintendo World Report. Archived from the original on May 11, 2015. Retrieved January 4, 2009.
- ^ Padilla, Raymond (November 12, 2002). "The Road to Metroid Prime". GameSpy. Archived from the original on December 17, 2004. Retrieved October 5, 2012.
- ^ "Metroid Prime Bundle Announced". GameSpy. August 4, 2004. Archived from the original on May 11, 2015. Retrieved July 31, 2010.
External links[edit]
- 1994 video games
- Action-adventure games
- Extinction in fiction
- Intelligent Systems games
- Metroid games
- New Nintendo 3DS games
- Nintendo Research & Development 1 games
- Open world video games
- Single-player-only video games
- Super Nintendo Entertainment System games
- Video games featuring female antagonists
- Video games featuring female protagonists
- Virtual Console games
- Virtual Console games for Wii U
- Video games set on fictional planets
- Metroidvania games


text:
Go Back: Home
Repurposing Rocky Flats
The transition of a heavily polluted nuclear site into a wilderness refuge raises questions about the implications of hiding our tainted environmental past.
On arrival, Rocky Flats National Wildlife Refuge is, frankly, uninviting. A bevy of heavy trucks heading to and from the adjacent aggregates mining site churn up clouds of dust as they pass the multi-padlocked refuge gate. A faded sign with the US Fish & Wildlife Service (FWS) logo announces "AREA BEYOND THIS SIGN CLOSED. All public entry prohibited." Just outside the refuge entrance, RVs are crowded into a storage area at the…
» Read more
(0) Comments
by: Eric Freedman – Spring 2016
What Is a Critter Worth?
On the value of wolves and eagles, ravens and squirrels
They were heinous crimes with lethal results. A conspiracy by father and son, planned with malice aforethought. Perpetrated over a period of years. Bodies, lots of bodies. Dozens of bodies. Followed by lies and cover-ups. And ultimately arrests and a plea bargain in the deeply troubling saga of the Sowinski family. photo Glenn Roze From 2007 through 2010, Alvin Sowinski – the father in this tale – was poisoning wildlife on the…
» Read more
(1) Comments
by: Eric Freedman – Winter 2015
Extinction is Forever
A Quest for the Last Known Survivors
I wanted to view Martha in the flesh, so I made a strange pilgrimage to Washington, DC, to visit the last resting place of the best-known endling of the Great Lakes. I could have gone to Cincinnati, where she died on September 1, 1914, at the age of 29. Instead, I journeyed to see what's left of her, tucked away in a steel storage locker at the Smithsonian Institution's Museum of Natural…
» Read more
(1) Comments
by: Eric Freedman – Autumn 2011


text:
Dancing with the Stars: The PC Game
Dancing with the Stars: The PC Game Cheats & Codes
| Cheats | Unlockables | Hints | Easter Eggs | Achievements
Be the first to submit a cheat for Dancing with the Stars: The PC Game.
You must be Logged in to submit a cheat.
Game Details
Published by: ValuSoft
Genre: Music
Release Date:
United States: April 15, 2008
E for Everyone : Mild Suggestive Themes
Also known as: Dancing with the Stars
Games You May Like
- Music
Rocksmith is a music game based around the use of a real guitar -- using a controller adapter, players can plug their electric guitar into…
Kickbeat is a rhythm game featuring fully 3D characters and combat and high-energy music.
Now you can ride your music -- Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience.
Trouble taps on your window again with this next chapter in the Grand Theft Auto universe, set in the city of Los Santos.
Taking the fundamental concepts of open-world freedom, ambient activity and mission-based gameplay of the Grand Theft Auto series and making…
The Witcher 3: Wild Hunt -- Blood and Wine is the second major story/land expansion for the massive RPG adventure The Witcher 3.


text:
Thanks for the invite!!! Right on time. I will be there.
I just placed the Beta in DEV last weekend, so it will be great to see what this new SMP can do!
Tal Fisher
Join the Altiris experts from ITS on this webcast, as we review the 7.5 top reasons everyone should consider upgrading to the Altiris 7.5 platform. In this webcast ITS will provide an overview of the features and capabilities that are new to the 7.5 platform as well as how those will enable better management of your IT environment. Okay, enough with the pleasantries you say? What are we actually going to talk about? Well to hear the full story you will need to join the webcast, but in the mean time here is what we will be covering:
One lucky attendee will win a $50 gift card to Amazon*. Another great reason to attend this webcast!
If you are not able to make this webcast due to a conflict in your schedule, we will be recording it. Be sure to register and you will be notified when the recorded webcast becomes available.
REGISTER HERE----> https://www1.gotomeeting.com/register/609491769


text:
The Bayhouse
Find Hotel Rates
Recent Searches
Wego searches multiple travel sites so you can find and compare the best rates.
The Bayhouse Hotel Reviews
Based on reviews from across the web.
The Bayhouse Hotel Details
Check-in: 14:00
Check-out: 10:00
The Bayhouse is on the Isle of Wight situated on the picturesque Keats Green over looking Shanklin beach and the English Channel. The Bayhouse is ideally positioned for lovely cliff top and seaside walks, nearby woodland strolls and a short distance to the old thatched village of Shankin and the main town.The Bayhouse is family run, we have plenty of experience in providing you with a refreshing, English seaside holiday. We have 8 letting rooms available . twin bedrooms- double bedrooms. all our bedrooms are ensuite.We manage the hotel ourselves. On site bar and restaurant that over looks shanklin bay. The Bar is modern with air conditioning, wi fi and wide screen TV's. We hold a large range of beers, wines, spirits and liqueurs as well as fresh Italian coffees and teas .The Bayhouse's Restaurant, Carter's, has window side seating that gives the best channel scenery all year round for you to dine and see clear blue sunny mornings across the sea, to off season weather with dramatic cloud formations and lively tides.The bedrooms are standard rooms. with teacoffee. Tvdvd. Service to the bedrooms is done every day. We have a small reception desk that is next to the bar area, so there is always someone around to assist with any questions etc.


text:
Get an overview of this hotelVilla in St. Mary
Situated in St. Mary, this villa is 1.2 mi (1.9 km) from Reggae Beach and within 3 mi (5 km) of Prospect Plantation and White River Reggae Park. Turtle Beach and Coconut Grove Shopping Village are also within 6 mi (10 km).
Property Features
This villa features tour/ticket assistance.Information missing or incorrect? Tell us!Opens in a new window
Palm View Vacations Rental
Villa Amenities
Villa Amenities
Palm View Vacations Rental features tour/ticket assistance.
- Tours/ticket assistance
Villa Policies
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
Villa Name
- Palm View Vacations Rental
- Palm View Vacations Rental Ocho Rios
- Palm View Vacations Rental Villa
- Palm View Vacations Rental Villa Ocho Rios


text:
Wego.com.sg recently found 90 hotels in Livingstone, Zambia. Find a range of accommodation in Livingstone at great prices. Book luxury Livingstone hotels or find last minute accommodation. Save more on cheap hotels in Livingstone with affordable room rates.
Filters help you save time when choosing where to stay. Try clicking on a few now...
Livingstone Hotels 5 Star Hotels Livingstone 4 Star Hotels Livingstone 3 Star Hotels Livingstone Cheap Hotels Livingstone Cheap Accommodation Livingstone
Flights to Livingstone Flights from Livingstone Livingstone Airports Livingstone Airlines


text:
Top Definition
His morning wood was alot like when he got wood wrestling his sister, it was just boneamental...
by craBsnatcher April 12, 2011
The Urban Dictionary Mug
One side has the word, one side has the definition. Microwave and dishwasher safe. Lotsa space for your liquids.Buy the mug
The Urban Dictionary T-Shirt
Smooth, soft, slim fit American Apparel shirt. Custom printed. 100% fine jersey cotton, except for heather grey (90% cotton).Buy the t-shirt


text:
The Meaning of Tingo: And Other Extraordinary Words from Around the World
Penguin, Feb 27, 2007 - Language Arts & Disciplines - 209 pages
A divine gift for the word-obsessed—a deliciously eccentric world tour of words that have no English equivalent
The countless language freaks who've worn out their copies of Eats, Shoots and Leaveswill find inexhaustible distraction in The Meaning of Tingo. Where else will they discover that Bolivians have a word that means "I was rather too drunk last night and it's all their fault"? As for tingo, on Easter Island it means "to take all the objects one desires from the house of a friend, one at a time, by borrowing them." Organized by themes such as food, the human body, and sex and love, this irresistible book combs through more than 254 languages in search of those gorgeous oddities that have no direct English counterpart—words so strange and apt that if they didn't exist, they would have to be invented.
What people are saying - Write a review
Selected pages
Meeting and Greeting
From Top to Toe
Movers and Shakers
Getting Around
It Takes All Sorts
Falling in Love
The Family Circle
Clocking On
Below Par
From Cradle to Grave
All Creatures Great and Small
Whatever the Weather
Hearing Things
Seeing Things
Number Crunching
Time Off
Eating and Drinking
Whats in a Name?
Other editions - View all
The Meaning of Tingo: And Other Extraordinary Words from Around the World
Adam Jacot de Boinod
No preview available - 2005


text:
Q. At the end of last year, my mother sold her house, which I grew up in, and in a few weeks she will move out to live nearer to my sister and her family. I'm in my thirties and haven't lived in the house for years, though all of us still visit there lots, but I feel desperately sad and can't stop thinking about it.
It's a large place, too big for her now she's on her own. My father moved out when I was a teenager, and died 10 years ago. My youngest brother moved out five or six years ago. Obviously, I don't expect her to keep it. I just wonder how I'm going to bear it, especially as I'll need to help her pack everything up. My husband is actually losing his mother, who has terminal cancer, so I feel ashamed to mind this so much and don't really dare show anyone how much it hurts me. What is wrong with me?
A. 'I felt sorry for myself because I had no shoes – until I met a man who had no feet." That's an old Jewish proverb, and if it were really true, you'd be so glad it's not your mother who's dying that you'd cheerfully get going with the tea chests. But there is no hierarchy of distress. Things simply hurt as much as they hurt.
A home that has been in the family for years, with its layers of history and its beloved creaks and flaws, is a beautiful thing. Sometimes it seems like an old and cronky family member itself. In mourning its loss, you are mourning your lost childhood, your parents' marriage, your father.
This is not just bricks and mortar; it is heavy with metaphor. And your feelings are perhaps more painful, paradoxically, because they are less complicated than what lurks beneath. This is the accessible part of your grief, the part you dare confront, and hence the part you feel most keenly.
It's the reason why, sometimes, when a person's pet dies, they can't leave the house for days, but when they lose a parent, they find themselves caning gin and carousing with their sympathy callers far into the night. It is why grown men will sob through Bambi but think that invading Iraq was a top plan. We let our guard down only when our poor psyches sense that it is safe to do so.
Some people flit from house to house without a backward look. But for many, there is one house that is the keeper of memories, where we recall ourselves as we most wanted to be. When our old family home was sold, after nearly 50 years, I was philosophical. But more than 15 years after leaving, I can't even drive past the house where I spent my twenties and where my first child was born.
So don't be ashamed. Pass on the packing, if you can, to someone more able to cope – perhaps offer to make yourself useful at the other end. But cry your eyes out and say a proper goodbye – to your childhood, your father, your intact family and your youthful self – and maybe start putting down those layers on a home of your own.
Your problem shared
Have a dilemma? Email your predicament, no matter how big or small, to Louisa at email@example.com
- More about:
- Cancer
- Family And Parenting
- Iraq
- Marriage


text:
- Record results for sales, earnings and operating free cash flow
- Sales of CHF 5,747.7 million achieved (+5.5% in local currencies)
- Net profit increased to CHF 566.6 million (+21.8%)
- Growth in all regions
- 9 new factories opened, 4 national subsidiaries established, 4 acquisitions
- Strategic targets for 2020 raised
By 2050, wind power could account for 25-30% of global electricity supply. Sika provides the right adhesive for bonding highly stressed wind turbine blades. Sikadur® WTG-1280 LD for example is a tough, high-strength, solvent-free, thixotropic epoxy adhesive. It is used for structurally bonding highly stressed components in the assembly of wind turbine blades.
The new building technology "Mesh Mould" was awarded with the Swiss Technology Award in the "Inventors" category. It was developed by scientists from ETH Zurich in collaboration with Sika experts, and allows the production of concrete elements of any shape without using concrete frameworks.The new Mesh Mould technology, supported by Sika, is a step further towards a more sustainable and digital future in the construction business.
- 5.6% increase in sales in local currencies to CHF 5.75 billion for 2016
- Growth in all regions
- 9 new factories and 4 national subsidiaries opened
- Disproportionately high increase in profit expected for full year
Photo: Harbin Opera, China
Watch our most recent videos to hear from some of our colleagues what it means for them to work for Sika. Explore their thinking, insights and perspectives on their work at Sika.
Sika supports "Samrakshana" (Shelter, give shelter, protect) the home for orphans and disabled people in the state of Telanga in the southern part of west-India.
In Macau, MGM Cotai, a new hotel by MGM China, stands out among other luxury hotels. The new hotel, like an elaborately designed jewelry box, will shine in the splendid and glittering night of Macau. The building exterior consists of glass, aluminum and stone facades, which are bonded with Sika façade sealants.
Current shareprice:
Thanks for your interest in Sika. You are about to visit the Sika corporate website. If you are looking for information on Sika products and country-specific information, please visit the local Sika website of the country you are operating in.


text:
Template design
- Status Closed
- Budget $250 - $750 USD
- Total Bids 11
Project Description
Our company is creating an international news service that will be launched later this year. The service is browser based on desktop and mobile.
Skills: You must have creative skills and great experience with UX-thinking in addition to operative visual design creation.
Html, XHtml, javascript, jQuery, twitter bootstrap, Photoshop, UX and template design
We need design for our website which have following functionality.
○ News from around the world in different languages.
○ News will be filter with language, country, news sources and categoried. You have to design good and interactive filter area where user can easily access filter and do filteration and search on news articles.
○ News article have 2 views like grid and list views
○ Our website have 7 or more languages. You have to create design right and left orientated languages.
○ Users could logon our site with social media login(facebook, twitter etc) or custom login. So you have to create signup and signin button and forms. These will be shown at proper place.
○ User can share, marked favourite and read later articles so we need proper and meaningful icons and these will be place at proper place.
○ Our site will be responsive so you have to design mobile version. It would be good if you use twitter bootstrap.
We need from you to design templates and finally working html with jquery where applicable.
There are some other details as well. We will discuss with our designer afterwards in details
We have 14 images to give designer som idea about the project....Get free quotes for a project like this
Awarded to:
Skills Required
Looking to make some money?
- Set your budget and the timeframe
- Outline your proposal
- Get paid for your work
Hire Freelancers who also bid on this project
Looking for work?
Work on projects like this and make money from home!Sign Up Now
- Forbes
- The New York Times
- Time
- Wall Street Journal
- Times Online


text:
Guest Review Highlights
- Room is all right
- Service is adequate
Wego searches multiple travel sites so you can find and compare the best rates.
Based on 17 reviews from across the web.
Check-in: 14.00
Check-out: 11.00
Outrigger Phi Phi Island Resort & Spa is conveniently located in the popular Loh Ba Gao area. The hotel offers guests a range of services and amenities designed to provide comfort and convenience. Safety deposit boxes, shops, tours, coffee shop, bar are on the list of things guests can enjoy. Designed for comfort, selected guestrooms offer mini bar, internet access – wireless (complimentary), hair dryer, satellite/cable TV, DVD/CD player to ensure a restful night. Enjoy the hotel's recreational facilities, including water sports (non-motorized), spa, steamroom, outdoor pool, fitness center, before retiring to your room for a well-deserved rest. For reliable service and professional staff, Outrigger Phi Phi Island Resort & Spa caters to your needs.


text:
The Aberdeen King Bedroom Group by Flexsteel Wynwood Collection from Pilgrim Furniture City. We proudly serve the Hartford, Bridgeport, Connecticut area. Product availability may vary. Contact us for the most current availability on this product.
Inspired by the architectural detailing common in British manors, the Aberdeen collection is brimming with character and elegance. Traditional detailing like carved finials, bun feet, and button tufting with nailhead trim accentuate the group's stately presence. Though influenced by centuries-old style, Aberdeen is entirely relevant. Storage abounds throughout the collection, with quality features like cedar-lined and felt-lined drawers in every storage piece. A charging station in the nightstand and cable accessible compartments in the media chest ensure compatibility with modern technology. Generously scaled and finished in a warm Cognac color, the Aberdeen collection beautifully combines European grandeur with modern function.
The Aberdeen collection is a great option if you are looking for Traditional furniture in the Hartford, Bridgeport, Connecticut area.
These images are representative of this group as a whole and may differ from this item.
Browse other items in the Aberdeen collection from Pilgrim Furniture City in the Hartford, Bridgeport, Connecticut area.
Nothing on this page may be copied or reproduced without explicit permission.
Drag anItem Here
To start a new blank room plan, enter the desired room dimensions below and click Create Room.
To request a new password, enter your username or e-mail address and click submit. A new password will automatically be emailed to you.
If you are still having trouble logging on after receiving your new password, please email email@example.com


text:
Reviewed By Michael N (Poughkeepsie, NY) Reviewed for a 2006 Lincoln Zephyr —6/8/2016 2:12 PM
Excellent brightness would recommend this product to my friends
Reviewed By Judy J (Eden Prairie, MN) Reviewed for a 2009 Mini Cooper —2/11/2017 11:09 AM
Just had them installed 2 days ago, a little early to tell much. Seemed fine last night. Professionally installed, so do not know if that was easy or not. So-called "2 day shipping" actually took 4 and a half days from time of order. Would not pay for "fast" shipping again. They fit the vehicle as promised, at a reasonable price.


text:
Floyd M. Gardner
From Wikipedia, the free encyclopedia
Floyd M. Gardner is well-known expert and author in the area of PLL's. The first, second, and third editions of his book Phaselock Techniques [1][2] have been highly influential and remains a well-recognized reference among electrical engineers specializing in areas involving PLL's.
Moreover, he has written a remarkable IEEE paper dedicated to the description, the modelling and the characterization of the widely used Charge-Pump Phase-Lock Loops (see references below). This paper constitutes a major turorial for scientists and designers who want to discover this very widely used mixed-signal system.
Some well-cited papers[edit]
- "Charge-Pump Phase-Lock Loops", IEEE Transactions on Communications, Vol. COM-28, No. 11, November 1980
- "Interpolation in digital modems-Part I: Fundamentals", IEEE Transactions on Communications, 1993 (cited 297 times)
- "Interpolation in digital modems. II. Implementation and performance", IEEE Transactions on Communications, 1993 (cited 276 times)
- ^ Phaselock Techniques, Floyd M. Gardner, 2nd edition 1979, John Wiley & Sons cited 995 times
- ^ Phaselock Techniques, Floyd M. Gardner, 3rd edition, 2005, John Wiley & Sons
|This article about an engineer, inventor or industrial designer is a stub. You can help Wikipedia by expanding it.


text:
Reasoning with Law
By (author) Andrew Halpin
Format: Hardback
Normal Price: $140.00
Your Price: $126.00 AUD, inc. GST
Shipping: $7.95 per order
You Save: $14.00! (10% off normal price)
Plus...earn $6.30 in Boomerang Bucks
Availability: Available to Backorder, No Due Date for Supply
Reasoning with Law by Andrew Halpin
Book DescriptionThe reader is invited to follow a route that visits Fish's view of theory and practice,Raz's legal reasoning thesis, theoretical models of judicial review, Dworkin's right answer thesis, the law of the excluded middle and Lukasiewicz's development of three-valued logic, Wittgenstein's language games, and Moore's metaphysical realism. The destination is the practice at the heart of legal reasoning. It is suggested that this manifests the way in which the limitations of language and the incompleteness of human experience allow the opportunity for coherent development of the law and at the same time produce an inherent incoherence within the law. The central part of the book seeks to demonstrate how the problems of understanding legal reasoning replicate difficulties encountered in the philosophy of language, but challenges the attempts that have been made to harness approaches from within that discipline to illuminate legal reasoning. Instead it is argued that law provides an unrivalled test-bed for examining the limits of the capacity of our words, and that the study of law may be used to confront in a robust and illuminating manner the limitations of that discipline. The final chapter considers some of the implications of recognising the incoherence at the heart of legal reasoning, commenting on an institutional approach to law, the legitimacy of law, legal definitions, different approaches to legal reasoning, the role of appellate courts, the general possibility of providing a theoretical model of law, the use of legal rules, and the nature of law's critical aperture. The book should be of interest to advanced undergraduate students (particularly on jurisprudence courses), postgraduate students, academics, and practitioners concerned to reflect on the nature of the discipline they practice.
Buy Reasoning with Law book by Andrew Halpin from Australia's Online Bookstore, Boomerang Books.
Book DetailsISBN: 9781841130705
(234mm x 156mm x 16mm)
Pages: 202
Imprint: Hart Publishing
Publisher: Bloomsbury Publishing PLC
Publish Date: 12-Dec-2001
Country of Publication: United Kingdom
Other Editions...
Books By Author Andrew Halpin
Theorising the Global Legal Order, Paperback (September 2009)
This book aims to capture an exploratory approach to theorising the global legal order.
Definition in the Criminal Law, Hardback (October 2004)
This book investigates the role and scope of definition in criminal law, the nature of legal materials and the diversity of perspectives on law.
Reasoning with Law, Paperback (December 2001)
This book takes the reader on a journey through the theories of Fish, Raz, Dworkin, Lukasiewicz and Wittgenstein among others. The destination is the heart of legal reasoning.
Rights and Law, Hardback (July 1997)» View all books by Andrew Halpin
This book develops the analysis of rights and focusing upon more general theoretical considerations relating to rights.
» Have you read this book? We'd like to know what you think about it - write a review about Reasoning with Law book by Andrew Halpin and you'll earn 50c in Boomerang Bucks loyalty dollars (you must be a member - it's free to sign up!)
Author Biography - Andrew Halpin
Andrew Halpin is Professor of Legal Theory in the School of Law at Swansea University.
Facebook Page | Twitter | Google+ | Bulletin e-Newsletter | Blog | RSS
Become a Member | Book Lists | Recently Released | Coming Soon | Fast Delivery Books
Bestselling Books: Our Current Bestsellers | Australia's Hottest 1000 Books | Bestselling Fiction | Bestselling Crime Mysteries and Thrillers | Bestselling Non Fiction Books | Bestselling Sport Books | Bestselling Gardening and Handicrafts Books | Bestselling Biographies | Bestselling Food and Drink | Bestselling History | Bestselling Travel Books | Bestselling School Textbooks & Study Guides | Bestselling Children's General Non-Fiction | Bestselling Young Adult Fiction | Bestselling Children's Fiction | Bestselling Picture Books | Top 100 US Bestsellers
For: Schools | Organisations | Libraries | Publishers | Authors | Book Clubs | Bloggers | Affiliates
About Us | Contact Us | Help Desk | Security | Privacy | Terms of Use | Copyright
Phone: 1300 36 33 32 (9am-5pm Mon-Fri AEST) - International: +61 2 9960 7998 - Online Form
Address: Boomerang Books, 878 Military Road, Mosman Junction, NSW, 2088
© 2003-2017. All Rights Reserved. Eclipse Commerce Pty Ltd - ACN: 122 110 687 - ABN: 49 122 110 687
For every $20 you spend on books, you will receive $1 in Boomerang Bucks loyalty dollars. You can use your Boomerang Bucks as a credit towards a future purchase from Boomerang Books. Note that you must be a Member (free to sign up) and that conditions do apply.


text:
It only takes a minute to get started. Fill out our uncomplicated sign up form and login to the website.
This step is up to you but will drastically increase your chances of your profile getting noticed by other daters. Write a little about yourself, your interests and attach a nice photograph of yourself.
Use our website's advanced search to encounter members who match your requirements. Or just leaf through listings and encounter people that you find attractive.
Found someone who looks right? Send a message to them or just a wink and find out if they're interested in you. With a little luck you'll be on your way to a once in a lifetime experience.
And start dating


text:
All Posts (Khamûl)
Re: The wonders of eBay
2007/8/16 4:56
From Scotland
or £199 for that matter...
the hobbit j.r.r tolkien harpercollins still sealed2004
Posted on: 2009/9/1 6:03
You drive a hard bargain – you can have it for £10 all-in – one consolation (for you) is that you do not have to hear the cries of my children, for bread...
Re: Are tolkien collectors the most hardcore completeists?
2007/8/16 4:56
From Scotland
In Tolkien's Gown (2004) Rick Gekoski drops loads of snippets regarding his experience of dealing in (mainly) 20th century books: Modern First Editions. I can't find the quote (not that it matters); but at one point he laments the fall in popularity amongst collectors in collecting single authors. Or maybe he just observed this trend. Is it a trend? I don't know...
People have been collecting for centuries. And while people used to collect, say, Shakespeare or Dickens, it seems clear that during the 20th century there was the rise of the collector who basically collected 'great works' in First Edition format; the collector with a lot of money and a wide taste in literature.
So they would have a few first editions of Joyce, and a First Edition of Tolkien etc (-or at least they would aim to have that in their collection!). They wouldn't collect multiple titles by one author. They would maybe only have LotRs and The Hobbit by Tolkien in their collection.
I think the point is that, this collector doesn't 'specialise' in any particular author or title or publishing house or field. So they are generalists; reading and collecting widely.
I only (really) collect Tolkien and H. P. Lovecraft. Tolkien certainly differs in a few respects, but I can't think why the Tolkien collector should be any more of a completeist than any other collector. I think it just seems more neurotic, as they end up acquiring multiple copies of the same title.
This would happen (I guess) with any single author collector, but wouldn't happen if you were, say, an Arkham House (publisher) completeist. As this would require you to acquire all AH books; but this would be many authors, all of which could be read. There would be very little duplication of actual written material.
Tolkien didn't really publish (or write) that much I don't think. His work is only really published by one publisher: GA&U>UH>HC. Yes, there are the academic publications, but in the main Tolkien has a small body of work published with a single publisher.
Ultimately completeists (and I probably speak mainly of myself here!) are simply transferring this trait of their personality onto their collecting I believe. If they weren't collecting books, they would be collecting or ferreting away at something else. Something equally useless in the eyes of others.
Personally, I now have about 75+ copies of The Silmarillion; and I don't collect translations! I can't provide any adequate explanation of why...
Posted on: 2009/9/1 3:46
You drive a hard bargain – you can have it for £10 all-in – one consolation (for you) is that you do not have to hear the cries of my children, for bread...
Re: Arda Reconstructed conversation
2007/8/16 4:56
From Scotland
Nothing like Carl to throw in a few quotes from personal correspondence with CT!
The most interesting part of all is The History of the Silmarillion document that Christopher made post-1977, with all variant readings etc. Stunning revelation I think!
For those who can't be bothered reading the discussion that rattled back and forth between Carl & Doug, here is what Christopher stated in his Estate Report; quoted by Carl (with permission):
In my Foreword to The Peoples of Middle-earth, pp.ix-x, I referred to the forerunner of the History [of Middle-earth] as 'an entirely "private" study, without thought or purpose of publication: an exhaustive investigation and analysis of all the materials concerned with what came to be called the Elder Days, from the earliest beginnings, omitting no detail of name-form or textual variation.' This work, which I called The History of the Silmarillion, and which I began after the publication of my 'constructed' text, runs to more than 2600 very closely typed pages, and it does not even touch on the Second and Third Ages. When the possibility arose of publishing at least part of this work, in some form, it was obvious that it would have to be heavily reduced and curtailed, and the part of The History of Middle-earth dealing with the Elder Days is indeed a new presentation of The History of the Silmarillion, and a severe contraction of it, especially in respect of the sheer quantity of variant manuscript material reproduced in full.
The HoME a "severe contraction"! Fascinating stuff...
Posted on: 2009/9/1 2:42
You drive a hard bargain – you can have it for £10 all-in – one consolation (for you) is that you do not have to hear the cries of my children, for bread...
Re: The wonders of eBay
2007/8/16 4:56
From Scotland
Not sure about that one garm...
But here is a pretty surprising price I thought!
The Hobbit Deluxe Edition - Mint condition, still in original plastic wrap...
Fair enough if an item is scarce. But this edition comes up a fair amount on eBay. There doesn't seem to be any need for paying £127...
Posted on: 2009/9/1 2:03
You drive a hard bargain – you can have it for £10 all-in – one consolation (for you) is that you do not have to hear the cries of my children, for bread...
Re: Super-Deluxe Sigurd & Gudrun
2007/8/16 4:56
From Scotland
Calligraphic_collectables comissioned 39 illustrated copies from Bill Sanderson: 25 standard copies; 10 slipcased copies; and 4 deluxe copies. (eBayer bigfootcomic bought 7 standard & 3 slipcased copies from Calligraphic_collectables.)
All the standard & slipcased copies have the same illustration in them, with '5th May' and Sanderson's signature. The deluxe editions are illustrated differently; not sure if all four are individually unique tho', since this is the first time I've seen one. The deluxe's (obviously) where not sketched on the 5th; however the rest probably were (or thereabouts).
Almost all were pre-sold. Calligraphic_collectables has only sold some standard copies to date on eBay I think (no slipcased copies). Presumably this is the only deluxe one likely to be sold, unless any of the owners move them on very quickly.
The seller (to my knowledge) was in pretty early with his order by phone. He was certainly talking about the deluxe on the Monday (the 18th), before I'd heard anything; so no surprise he has such a low number. '250' is just typo...
Posted on: 2009/6/6 12:15
You drive a hard bargain – you can have it for £10 all-in – one consolation (for you) is that you do not have to hear the cries of my children, for bread...


text: This listing is no longer available or has been sold. Find Another One Others Looked At... Thompson 1927 A1 Deluxe FBI Model With 5... SELLER: Alpha Omega Services 1 $1,599.99 Thompson 1927 .45 ACP SELLER: J ROACH 1 $1,350.00 Thompson Auto-Ordnance 1927A1 Deluxe Sem... SELLER: Two Wright Arms Co 1 $2,450.00 TOMMY GUN BUTT STOCK ** FACTORY NEW OE... SELLER: Victor Reid 0 $49.00 Auto Ordinance Thompson .45 SELLER: wafftho 0 $2,000.00 Auto-Ordnance - Thompson 1927A-1 Deluxe ... SELLER: Fort Apache Guns 1 $1,249.24 Guns Rifles Thompson Subguns Semi Auto Thompson Model of A LR Semi Auto | 696 | 4 | Lc | 109.372ms Thompson Model of 1927A3 22 LR Semi-Auto For Sale from cowboy6guns | No feedback Yet View | View Sellers Items This item is no longer available. /UserImages/129988/977239345 2802210.jpg /UserImages/129988/977239345 2802211.jpg /UserImages/129988/977239345 2802212.jpg /UserImages/129988/977239345 2802213.jpg /UserImages/129988/977239345 2802214.jpg Description Shipping and Payment More Info From an Estate!! This is a Thompson Model 1927A3 .22 long rifle caliber semi-auto rifle manufactured in 1982 by Auto-Ordnance, West Hurley, N.Y., only 5,116 were made. The Model 1927A3 has the original blue/black finish, showing mild handling marks. This is a Rare one! This is a real "Tommy Gun" in .22 caliber 18" finned barrel with compensator, knurled cocking knob, standard receiver markings and smooth Walnut butt stock and vertical grip and forward pistol grip. Comes with one 30 round magazines with a adapter one stick magazine and one Thompson Drum magazine. William's type rear adjustable peep sight. Very light alloy frame - MUCH lighter than its bigger brother. It has a excellent bore. Sling stud in stock. Factory box no manual or paper work. A very unique piece in Excellent Condition. Serial Number: T4679. Questions? E-mail me with your questions and your thoughts to history or further info. BUYER PAYS $35.00 Shipping & Handling. We are pleased to have your business and would like to take a moment to explain how we ship and expect payment. Winning Bidder will need to send address to ; we will then send invoice for total cost with shipping and handling on item. Item will be ship by Priority Mail with Delivery Confirmation. Payments Accepted: Money Orders, Personal Checks, Cashiers Checks, Visa/MasterCard, Discover and American Express. Be aware that payments by credit card are subject to a 2.5% fee. Thank you for considering bidding on our Auction and we hope that this will be a nice experience for you. INCLUDE ITEM # WITH ALL CORRESPONDENCE. Firearm must be shipped to FFL dealer or C & R holder for transfer, I am an FFL dealer. Must send Signed copy of the FFL before I can ship. All bids are non-cancellable. Please DO NOT bid if you don't want to pay! BUYER PAYS $35.00 Shipping & Handling. Trades Accepted: NONE Condition: Used - See Item Description Caliber: .22 Long Rifle Location: OH Share Item Item #: 977239345 Stock No.: 000110 This item is no longer available. Price: Shipping: $35.00 (or Arrange local transfer) Accepted Payment Methods: Returns: No Returns cowboy6guns Seller Since: Mar. 2011 Seller Level: Verified This seller is an FFL City: Broadview Hts. State: OH Your Recently Viewed Items


text:
Is Indigo-entertainment incorrect or missing key business information? Update your Hotfrog listing today.
Contact details
Are these details correct?
Is Indigo-entertainment in 139 Valero Street Salcedo Village, Makati City 1227 your business? Claim your listing and attract more leads by adding more content, photos and other business details.
We have more Games services in Makati City available on Hotfrog Philippines. You can update your search for Makati City Games by location, keyword or service options.
Small Business Hub
Sharing tips, ideas and advice to help grow your small business.
Create your free Hotfrog business profile
Follow Hotfrog on:
Share on:
Hotfrog Small Business Hub


text:
Sci-Fi and Fantasy Art
- Status Closed
- Budget $30 - $1000 USD
- Total Bids 54
Project Description
I need three series of illustrations. These are fantasy characters in a scifi/futuristic setting. The designs should be inspired by stylized impressions of medieval armoring, using modern and futurist materials and design revisions.
Set 1:
9 character portraits.
Highly stylized and gritty.
Represents a key character and a key character type in the setting; must be detailed and distinctive.
No generic high fantasy poster art or simplistic anime sketches.
High quality book illustration styles are ideal, but more "realistic" western comic art, pop art, and *detailed* anime-like styles are also appropriate.
Set 2:
12 scene illustrations.
Imagery and surreal touches are important.
Should represent a some dark, visceral version of high fantasy.
Complexity is important, as is symbolism; must be able to include several elements in subtle and varying ways.
A wide variety of styles are welcome, fitting the requirements.
Set 3:
I need a set of crests and shields redrawn by hand, in high quality. Stylistic changes and flourishes are welcome, but the basic design must be followed. I have at least 13 of them to be done and probably upwards of 21. I have low quality drafts for most of them and exact instructions for all. An understanding of heraldry is helpful, but not required. These can be "quick" drawings, as long as the necessary structure and details are added. They need to be "nice" but not as involved or high quality as the above 2 sets.
All files must be delivered in high resolution format, preferably TIFF but PNG is acceptable. All art must be delivered in BLACK AND WHITE. You may be asked to provide coloring at a later point, but that would be an additional project.
Please tell me that you understand that you are granting me exclusive publication and licensing rights to any work purchased. You will retain attribution rights and will be credited as the creator of the art. You may include the traditional artist's signature in a discreet fashion. You may also republish the work as part of your portfolio and list the publication and uses on your CV.
Also, do not let the project budget overly influence your decision. Ask what you believe is as fair price for your work.
Please include three science fiction, futurist, surrealist, or fantasy samples of your work. Bids that do not include samples or a specific bid will be ignored. Finalists will be asked for a customized sample of work, which will be paid for ONLY IF ACCEPTED AND USED.
If your samples are Photoshop retouched Poser images, or similar work, you WILL NOT be considered. I have no particular objection to CG work, but the generic looking 3D model art will get your bid placed in the circular file.
If you fail to provide the samples and bid information as outlined above, You WILL NOT be considered. Low resolution, thumbnail, and other poor quality samples are not acceptable. External links are fine for additional samples, but they are NOT a substitute for quality samples delivered in the PMB.
Good luck and happy bidding.Get free quotes for a project like this
Skills Required
Looking to make some money?
- Set your budget and the timeframe
- Outline your proposal
- Get paid for your work
Hire Freelancers who also bid on this project
Looking for work?
Work on projects like this and make money from home!Sign Up Now
- Forbes
- The New York Times
- Time
- Wall Street Journal
- Times Online


text:
Home > Eyeglasses > Lacoste > L2713 (615)
L 2713 is available in 3 additional attractive styles
New Releases
Size and availability
Free outbound and return shipping
30-day money-back guarantee
Low prices
Free outbound and return shipping
30-day money-back guarantee
Low prices
L2713/615 Eyewear
As a customer of Edel-Optics, you are totally aware that eyewear can crown your style. This accessory makes you look very smart when you are out and about and convincing in the office and in your leisure time. The L2713 is available in the Edel-Optics online shop in other styles from Lacoste collections 2015 and 2016.
The unisex Lacoste model makes no distinction between men and women. Full rim frames completely enclose the lenses within the frame. For a convinced eyeglass wearer, any other frame style is ruled out, with very few exceptions. The square frame is a classical shape, highlighting the straightforwardness of the personality. Plastic frames like these combine durability and are comfortable to wear. The L2713 is a very snug fit on the ears and nose. Anyone who likes something more extravagant will choose this shade of red. There is no possibility of ignoring this style for Men and Women.
Moreover, we can also provide you with the correct prescription lenses at an incredibly low price. The only thing you need to provide us with are your current dioptre values determined by your ophthalmologist. Together with our digital dispensing optician, you can choose between reasonably priced brand lenses from Germany or premium brands such as Seiko, Hoya and Rodenstock. Edel-Optics' plastic lenses have many features such as anti-reflection coating, lotus effect, cleaning coating, antistatic and hard coating at no extra charge.
The next shipment is on its way, so we will have your Lacoste back in stock very soon. We hope the unbelievably low price will be a consolation for the short wait. If you buy at Edel-Optics you get the best price, because "in the sale" is our standard.
New Releases
Need help?
Don't hesitate to call us at
payment methods


text:
Report: Out on Melancon, Nats in on Wade DavisIt would fill a major need for the Nats without a major commitment, and it could disrupt the World Champion's offseason game plan.
Five Things: Cubs Win World SeriesThe 108 year drought is over. The Chicago Cubs are champions once again.
Five Things: Cubs Rout Indians To Force Game 7The Cubs jumped out to a 7-0 lead and held on to win 9-3 to force a Game 7.
Five Things: Cubs Win, Send Series Back To ClevelandThe Cubs survived to play another day after their closer put up a clutch eight out save.
Five Things: Indians On The Brink Of A World Series TitleBehind their ace Core Kluber, the Indians won their second straight in Wrigley to get one step closer to their first World Series victory since 1948.
Five Things: Indians Beat Cubs 1-0 in Game 3 of World SeriesThe bullpen shut down the Cubs once again as the Indians take a 2-1 series lead.
Five Things: Cubs Even World Series As It Heads to WrigleyThe Cubs evened the series with a 5-1 victory over the Indians in Game 2.
Five Things: Indians Take Game 1 As Kluber DominatesThe Indians ace made his presence felt in Game 1 and helped his team take a 1-0 series lead.
Five Things: Cubs And Indians Reach World SeriesThe two franchises with the longest World Series droughts will square off in the Fall Classic.
Five Things: Cubs and Dodgers Tied, Indians DominantCleveland has a commanding 2-0 lead in the ALCS while Clayton Kershaw helped the Dodgers steal a game at Wrigley.
Five Things: Blue Jays Sweep, Cubs and Indians Attempt SameThe Blue Jays are headed back to the ALCS. Can the Cubs and Indians close out their series' today?
Nats Swept by Cubs via Extra Innings Walk-OffBilled as an NLCS preview, the Washington Nationals fell flat in the Windy City, getting swept by the first-place Chicago Cubs.


text:
One of AstraZeneca's biggest shareholders has declared he is in favour of carrying out a public interest test on Pfizer's controversial £63bn takeover plan for AstraZeneca, and would be happy to see the British pharmaceuticals giant remain independent.
The calls echoed the Labour leader Ed Miliband's demands for such a test on major foreign takeovers, which would put Britain in line with other major western economies.
Martin Gilbert's Aberdeen Asset Management is a top 10 shareholder in AstraZeneca, with 2.4 per cent - or £1.4bn worth – and has more to gain than most by a big-price takeover of the British company.
Yet Mr Gilbert told the Independent: "AstraZeneca's management has done a good job refocusing the business and as far as we're concerned remaining independent remains a viable outcome.
"We do have to look at this in UK terms because it is so important for our research and development. It's got to be about more than tax benefits."
Earlier, he told the BBC: "Pfizer unfortunately has this reputation of being ruthless cost-cutters."
Mr Miliband called for a full public interest investigation to be carried out, independently reviewing the impact of such a deal on Britain's science base.
The Business select committee today confirmed it would be calling representatives of Pfizer and AstraZeneca in for questioning over the deal.Reuse content