text:
The Oklahoma finches must head South for the winter. They get here in
November usually and head back North in April. Generally still in the
patchy stage when they leave. But I love taking care of them when it's
so cold. They are just darling little birds.
Pam Evans
Kemp, TX
zone 8A
----- Original Message -----
From: email@example.com
Sent: 8/8/2004 7:29:58 AM
To: firstname.lastname@example.com
Subject: Re: [CHAT] goldfinch
> That's interesting, Pam. Our goldfinches don't go South. They're here all
> winter, but
> the males lose their brilliant color in the fall and spend the winter looking
> like their drab
> mates. One of the first signs of spring here is when the males begin to have
> a few
> bright feathers. They look pretty patchy for a few weeks before they're all
> golden
> again.
> Auralie
> In a message dated 08/07/2004 10:06:02 PM Eastern Daylight Time,
> email@example.com writes:
> feed them here in the winter to get them fattened up for their trip
> North so they can do their summer breeding. I don't get to see them in
> their pretty summer color though unless I go up to Jesse's.
> ---------------------------------------------------------------------
> Support hort.net -- join the hort.net fund drive!
> http://www.hort.net/funds/
Support hort.net -- join the hort.net fund drive!

subset: commoncrawl


text: '''Battlezone:''' * SugarWiki/AwesomeMusic: This game has a very subdued, spy-movie sort of score, but it ''works''.** And it doesn't waste time. As the first mission opens, and you set out skimming the surface of the moon in your tank, and Earth hangs cold and distant in the lunar sky, you hear [[http://www.youtube.com/watch?v=Eg0a3iOTgwE this]]. Before anything else, the game wants you to know that you are all alone in a dead, empty place that ''does not'' care about you.** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''MechWarrior 2: 31st Century Combat'', ''Ghost Bear's Legacy'' and ''Mercenaries''. Without the tribal drums, these tracks would fit right in.** ''The Red Odyssey'' raises things up a notch, with heavy, triumphant orchestral/electronic overtures.** ''Rise Of The Black Dogs'' on the [[{{Nintendo64}} N64]] has some tracks that sound like remixes of the OST on the PC but some are completely original like the arcade tracks that depend on what side you use. There's even a re-orchestrated soundtrack in the style of the first game and ''The Red Odyssey'' found [[http://battlezone.wikia.com/wiki/Rise_of_the_Black_Dogs:_Re-Orchestrated here]].** The ''The Blake Robinson Synthetic Orchestra'' would like to introduce [[http://www.youtube.com/watch?v=T2aTnw1lT_w Track 11]], [[http://www.youtube.com/watch?v=xXVRXTOpLQU Track 12]] and [[https://www.youtube.com/watch?v=s71XxftFFTI Track 08]] in a more orchestrated fashion.** Before Carey Chico did work on the ''Battlezone II'' soundtrack, he made some placeholder military ambiance for the first game for inspiration while it was being developed. While not in the game in any capacity, [[http://battlezone.wikia.com/wiki/Early_Battlezone_Soundtrack it still sets the mood]].** All of these previous examples can easily be played in ''Battlezone 98 Redux'' thanks to the Workshop mod system. In particular Blake Robinson ''himself'' posted and is working on a mod using his orchestration.* SugarWiki/CrowningMomentOfFunny: The mere existence of the Rave Gun. [[ExactlyWhatItSaysOnTheTin It plays rave music, flashing colors on the screen while it fires]], that and it's a complete GameBreaker, it does high amounts of damage even without it's ridiculous splash damage. It's only found in the first mission but it's still hilariously out of place in a serious game such as this.* GameBreaker: Messing around with the weapon mod system can create this. Put dual SP-Stabbers on a couple of basic tanks, and you'll shred through anything short of a hostile Walker.* GoodBadBugs: ** The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]].** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave. * MostAnnoyingSound: That shrill, constant '''BEEP-BEEP''' when a unit is under attack gets ''really'' annoying, especially if the source of damage is from an enemy pilot that had been ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps.** Having to build multiple ammo/health/weapon power-ups from the armory to assist you outside the base or in general results in some serious radio spam of "Ready to build. Building supplies. Ammo/Repair/Weapon deployed.". Over and over.*** Radio chatter stacking in general, especially if you give multiple orders to multiple units. The loud static each time the channel opens and closes does not help matters. Fortunately, the best way to fix these instances where it would otherwise a few minutes to clear out is to simply save then reload from that save and it resets the audio.* MostWonderfulSound: The sound of an enemy vehicle or structure exploding is very satisfying as it means both one less enemy on the field and a helpful pile of scrap to be picked up.** The sound of an enemy pilot being splattered, be it running them over or sniping them out of their vehicle.** While it's usefulness is questionable, the sound of a SITE Camera being activated and deactivated is a nice sound to listen to.* NightmareFuel: The Furies are scary enough to ''fight'', even without taking their origins and nature into account. They are described as extremely sadistic, to the point of abandoning what they're doing whenever they get an opportunity to torment an unlucky victim. And when you have to catapult out of your tank, the nearest Fury will swoop down right at you... ** Then there are Grizzly One's inner thoughts. Imagine, [[EverythingTryingToKillYou fighting for your life]] [[EldritchLocation on a distant planet]] against an [[ImplacableMan implacable foe]] whom has already in the past [[EndOfAnAge destroyed a civilization,]] with only your own tank and a handful of other soldiers at your side, all of whom are just as terrified and [[GoMadFromTheRevelation probably going insane]] as you are.** The first Titan level, all that was left of the forces that went ahead of you while busy on Europa were completely wiped out, leaving only three distress beacons. The terrified dialogue coming from rescued units, who's voices otherwise border on TestosteronePoisoning, just shows how much fear the Furies can instill.--> '''Grizzly Pilot''': It was the Furies, commander! The Soviets must have built them and sent 'em after us! They just, kept, coming!!!--> '''Thunderbolt Pilot''': Get me out of here, I'm not going back in! [[HumanResources They harvested the rest of my troops]] ''and mutilated them''! We have to get out of here!* ParanoiaFuel: In the later levels, leaving the safety of your base alone puts you at extreme risk of a Fury swooping down upon you...* ThatOneLevel: The final Titan mission is ''extremely'' difficult, mainly because of it being a LuckBasedMission depending on if [[spoiler:the CCA sends you Golem walkers with their blast cannons or you're stuck with Scrap Auxiliaries consisting of nothing more than extra scavengers and Flankers. That and the Furies attack ''constantly'' which may be a blessing in disguise if you get free scavengers to pick up the scrap leftover from said attacks]].* WhatDoYouMeanItsNotForKids: The game is rated E, yet shows some [[FamilyUnfriendlyDeath extremely graphical deaths]].'''Battlezone II:'''* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=xB4ZP21383M Body Hammer]], the unofficial "theme" of the game's swamp world, Mire. The whole soundtrack is good, opting for a tribal-drum driven score to help emphasize the exotic nature of the Scions or the more orchestral, march like soundtrack for the ISDF.** [[https://www.youtube.com/watch?v=QShdvIQJVDQ Weather the Storm]], a very dark, piano driven theme.** [[https://www.youtube.com/watch?v=rPAGSckxWD8 Stalking a Sentry]] sounds amazing and climatic for the Scions.** [[https://www.youtube.com/watch?v=sGrnPlGAkFM Drive the Rush]] is probably the most intense sounding theme for combat.** Carey Chico recently released a [[http://battlezone.wikia.com/wiki/Battlezone_II_Music_Pack music pack]] of unfinished and/or unused songs that didn't make it in due to genre, time constraints or disc space.*** Unused_scion_old1 is a very slow, mournful piano track.*** Both Unused_scion_old4 and Unused_scion_old5 feature very triumphant sounding sections.*** isdf_4 is a slow, mournful march while isdf_6 features the triangle used in the various shell themes.*** The Early_Ambient tracks really set the mood for their respective planets, particularly Early_Ambient_MIRE which would've been the perfect background track for the mission "Get Help" when your running past Scion patrols on foot in the middle of the night.* CrowningMomentOfFunny: The second mission of ''Forgotten Enemies'' opens up with a Lt. Jay running a diagnostic, cue the following:--> '''Jay''': "Oh that ain't good."--> '''Betty''': "Offensive unit lost."* DemonicSpiders: Cerberi Talons in ''Forgotten Enemies''. They float about 50 meters off the ground, are extremely fast, extremely maneuverable, powerful, and well armored.* GameBreaker: Use the vehicle emergency eject system then fire off a jetpack... You can land anywhere on a map.** The three weapons in the "Insane" category are deliberately made to be this way. First is the famous Rave Gun that fires multicolored balls to a rave, dealing an insane amount of damage and splash damage, then there's the Fountain Mine that fires ''ninety'' missiles into the air, the mine itself detonates in a large explosion and the missiles themselves fire beams at the largest target. Just one fountain is enough to destroy a small base. The final one is Da Bomb!, when dropped it has a thirty second countdown before obliterating '''everything''' on the map that isn't indestructible, * GoodBadBug: You can climb up a wall on foot. this can lead to some more gamebreaking situations when you can walk behind the enemy base and snipe them.* MoralEventHorizon: [[spoiler: Braddock, and ''you'', if you choose to side with him. Nice job killing your closest friends and wiping out a species, jerk.]]* WhatDoYouMeanItsNotForKids: The game is rated E, yet shows some [[FamilyUnfriendlyDeath extremely graphical deaths]], including the "Game Over" screen depicting a marine melted into slop and leaking out of his splintered PowerArmor.


text:
Indianhead Mountain has busy March slate
When Karen Wollin was growing up in Menomonee Falls, her parents often made the long drive to Michigan's Upper Peninsula so the family could ski at Indianhead Mountain Resort.
They liked it so much that when Wollin reached age 12, they moved to the U.P.
Wollin, who now lives in Madison, still calls Indianhead her favorite place to carve turns in the snow.
Her three kids learned to ski and race there and she figures she and her husband, Doug, have spent nearly 30 days on the resort's slopes this season.
"We've put a lot of miles on our car this winter going to Indianhead and back," said Wollin, who graduated from high school in Wakefield Mich. — just a stone's throw from Indianhead — and has been skiing there for more than 35 years.
"The snow conditions are almost always great, and I like that you arrive at the top of the resort and then go down to the bottom of the slopes before getting on a chairlift. There aren't too many resorts like that," she said. (Only Chestnut Mountain near Galena, Ill., and Ski Sundown near Dubuque, Iowa, come to mind.)
The resort, which boasts a respectable 638-foot vertical drop, has nine lifts and tows and is spread out over 230 skiable acres.
Wollin praised the variety of slopes for their range from mellow to steep.
"One of the fun things we like to do is start at one end of the resort and work our way over to the other end," she said.
She's also a big fan of the lodge, a former barn, which has large windows where you can view the action on the hill and a large deck that she said is "perfect" for catching some rays on a warm March day and watching skiers and snowboarders head down the slopes.
"Indianhead also has a bar that serves great Bloody Marys," said Wollin, who recently skied three days at the Sunlight Resort outside Colorado's Glenwood Springs.
The lift tickets were free, a side benefit of buying an Indianhead season pass.
Wollin said she's a big fan of skiing at Indianhead in the spring.
"They have fun things every weekend like sausage races, a bikini slalom and the Slush Cup," she said.
Dave Nyquist, vice president of marketing at Indianhead, said Indianhead got its start in 1959 when Chicago businessman Jack English flew over a farm outside Wakefield and decided the terrain would make a good ski resort.
Since then the resort has attracted skiers and more recently, snowboarders, from Green Bay, the Fox Valley, Milwaukee, Madison, the Twin Cities and Chicago's northern suburbs.
From Milwaukee and Madison, he said it's usually about a five-hour drive, depending on the weather. Because of its location, Nyquist said most skiers and riders come for at least two days or longer.
He described the main lodge as the original "swayback" barn that was renovated and then added on to over the years.
Because Indianhead is an "upside down" resort, its lodging, rental and other facilities are located at the top of the mountain.
Nearby is the resort village, a cul de sac with privately owned condos and chalets that the resort rents out in the winter.
In addition, Indianhead has trailside condos and other lodging that is at the most two miles from the hill but served by a complimentary shuttle.
Nyquist said he is looking forward to warmer weather in coming weekends.
"I don't need to tell anybody this has been a cold winter," he said. "And while skiers and boarders are a hardy group, the weather has hurt us some because of the timing and made weekends slower than normal.
"But when the weather cooperates, there is a pent-up demand that's going to be released," he said, noting that when temperatures dropped to minus 35 this winter, they made the unprecedented decision to close the resort for three days —in part to protect workers.
"Locals said this was a once-in-a-century winter and that they could not recall this kind of sustained cold, ever. So we're really looking for pleasant weather through March until we close on the 30th," he said.
Nyquist said the resort has received well over 10 feet of snow this winter and most of it is still piled up on the ground because it hasn't been warm enough to melt.
"So we have great conditions," he said. "And we'll probably get a lot more snow. Last March and April, for example, we got 70 inches of new snow. We close because we run out of skiers and boarders well before the snow melts. Come the end of March, people in Milwaukee and Chicago are grabbing their golf clubs and mowing their lawns."
To celebrate spring, he said, Indianhead will host a Mountain Music Festival Friday through next Sunday with as many as 20 bands playing at different venues around the resort.
On the Saturday the popular Bikini Slalom will be held and then on March 22, the annual Slush Cup and pond-skimming event will take place.
"March is a fun time up here," he said. "And with the cold winter we've had, I think people are looking forward to some mild weather so they can enjoy skiing and snowboarding again."
Getting there
Indianhead Mountain Resort is about five hours from Milwaukee via Highway 51.
More information
See indianheadmtn.com or call (906) 229-5181. The resort is currently offering a package that features free midweek lodging with the purchase of a three-day, $149 lift ticket. The online promotion code is "FREE."
Brian E. Clark is a Madison writer and photographer.
Weekend Getaway Archive
- Jun 24, 2016 | Manitowoc's Rahr-West Art Museum a small-city treasure
- Jun 17, 2016 | Wade House preserves 1850s stagecoach stop and hotel
- Jun 10, 2016 | Galena's Jail Hill Inn not just any slammer
- Jun 3, 2016 | Sheboygan County museum showcases historical carriages
- May 27, 2016 | Red Forest B&B a charming Two Rivers gem
- May 21, 2016 | Amana Colonies highlight communal life, hybrid German culture
- May 13, 2016 | Monroe festival lights up the sky with blues and balloons
- May 6, 2016 | Rafting trips on Peshtigo River are worth the journey north
- Apr 29, 2016 | Kayakers learn to go with the flow at Bear Paw Outdoor Center
- Apr 23, 2016 | Iowa Wine Trail shows off growing industry
- Apr 15, 2016 | Goldmoor Inn a luxurious Galena-area retreat
- Apr 8, 2016 | Classic cars descend on Dells for Automotion event
- Apr 1, 2016 | Al Johnson's Swedish pancakes, goats a staple in Sister Bay
- Mar 25, 2016 | Henry Vilas Zoo a fun outing for kids, families
- Mar 18, 2016 | Maple syrup festivals sweeten Wisconsin's spring landscape
- Mar 11, 2016 | Door County's Ridges Sanctuary a special boreal habitat
Wisconsin Trails: Newsletter featuring Wisconsin photography, travel tips and ideas, things to do, places to camp, hike and bike, food trends and recipes, arts and entertainment, people and more. Sign up


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Product DescriptionThe Connelly Carbon V is hands down the best 34 mph ski on the market. A super light density foam core is wrapped with 70% carbon to give the ski a light, fast feel on the water. The carbon provides stiffness that delivers unreal speed out of the turn. Six V-shaped steps are molded into the hull of the Carbon V ski for more efficient water flow. The steps create less wetted surface area, which means a faster, freer ride on the water. A narrow tail lets this slalom ski sit deep in the turns, while a slightly wider tip provides surface area for a smooth non-critical turn. The Connelly Carbon V is smooth and fast, exactly what tournament-level 34 mph skiers are looking for - which is a wide, early, and forgiving construction. CAPT construction with carbon/fiberglass composite, closed-cell polyurethane resin core, and hand-tuned Acrylam base. Profile Tech top. Viper Fin System with foil.
Connelly's Shadow binding redefines fit and performance. Molded toe rubbers and heel wraps provide unmatched fit and comfort. Supportive outer boot set on a super lightweight plate design is responsive for turns through the course and on the open water. Independent dual lace zones let you customize the fit over the top of your foot and around your ankle. Sizes: S(4-7), M(7-9), L(9-11), XL(12-14).
Ski Lengths:
65: For skiers under 160 lbs.
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Welcome to the ordering site for Separett-USA.
We've recently modified our ordering to the Shopify system for your purchasing protection. We feel this offers you the best online security available. All products are fulfilled from our warehouse in New Hampshire.
Our web pricing includes shipping by ground service to the lower 48 states. For orders to Hawaii, Alaska and the US Virgin Islands, please add the additional shipping cost for either location or call for info.
Thank you. For additional information please call us at 800.682.8619


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Our tall 11 year-old son liked the feel of this glove immediately. Not much break-in required so far.Review by LP (Posted on 11/5/2013)
The fingers are a bit snug compared to other gloves so fit might suit smaller frame or kids younger than 12 yrs. Like the adjustable wrist strap. Thanks HomeRunMonkey for great service on this.


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104-112 Personal Brand
You are the Brand. How you package and present yourself as a student and business professional will determine your future success. This course provides the tools to build your personal brand through academic proficiency, wardrobe engineering and professional behavior.
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Offering number: 104-112-001
Course NotesCRN: 20042
Tuition/fee: $418.95
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Instructor: Loeding, Julie A
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Room: B005
Offering number: 104-112-002
Course NotesCRN: 20043
Tuition/fee: $418.95
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Rooms have basics and are clean and free of insects, BUT they are in terrible state of disrepair. Walls are peeling, carpets are worn and separating from walls and furniture is in need of repair. Also doors don't function well.
The hotel conditions were horrible. I did not even stay in the room 30 minutes it was so bad and I was still charged.
It's old, out dated, wires running down the walls, walls dirty and stained. Restroom was really bad.
It was just overall horrible.
I understand that this is not a luxury hotel and you get what you...
The location is very convenient, also is easy to be find.But the the room is just so so, no drink water, no slipper. What's more,the TV is wrong, and the cups are very dirty
I forgot a wrist watch in the room after checking out the morning of Nov. 20, but I noticed it until I got home, called the hotel asking if they found it, they said they didn't but Im sure I forgot it on the table, whoever cleaned that room is NOT honest, and just decided to steal it. More likely...
"Don't choose this motel. It's terrible and away from almost everything."
"Ask for Cynthia or Sunny if you want Superior Customer Service!"
"all rooms seemed ok to stay in.."
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Javier Bardem net worth: Javier Bardem is a Spanish actor who has a net worth of $20 million. Javier Bardem was born and raised into a long line of movie makers. Bardem was a child actor and appeared on Spanish television throughout his teen years. Bardem built a considerable reputation among Spanish movie audiences over the years, earning critical acclaim for his versatility and strong performances in movies like Jamón, jamón, Carne trémula, Boca a boca, Los Lunes al sol and Mar adentro. He made his English-language debut playing Romeo in Perdita Durango (1997), which made a little impact on either critics or audiences. However, he went on getting roles in well-acclaimed films like in 2000's Before Night Falls, which brought him an Oscar nomination, and thus made him the first ever for an actor from Spain. After working in several European movies, he made his turn as a persistent killer in No Country For Old Men. The Coen brothers's film version of the Cormac McCarthy novel brought him international appreciation and made him a genuine movie star in America. Then followed two roles as a romantic lead in highly-popular Love in the Time of Cholera (2007) and in Woody Allen's Vicky Cristina Barcelona (2008, along with Scarlett Johansson). In 2010, he was again nominated for an Oscar as best actor for the Spanish-language film Biutiful. Bardem's latest project was playing the bad guy role in the James Bond movie Skyfall in 2012. Apart from acting, Javier is a huge fan of heavy metal music with AC/DC being his favorite band. As for his private life, Bardem is married with Penelope Cruz, with whom he is expecting their second child.
Javier Bardem Net Worth
Javier Bardem
Date of Birth
Mar 1, 1969 (47 years old)
Actor, Film Producer
5 ft 11 in (1.81 m)
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All net worths are calculated by applying a proprietary algorithm. The results are then fact checked and confirmed by a team of editors. We scan all publicly available data and resources and work diligently to ensure that our numbers are the most accurate and up to date net worth data you will find anywhere on the internet.